Entry Deyo:1988:GGG from siggraph.bib

Last update: Fri Nov 1 03:17:20 MST 2002

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BibTeX entry

@Article{Deyo:1988:GGG,
  author =       "Rod Deyo and John A. Briggs and Pete Doenges",
  title =        "Getting Graphics in Gear: Graphics and Dynamics in
                 Driving Simulation",
  journal =      j-COMP-GRAPHICS,
  volume =       "22",
  number =       "4",
  pages =        "317--326",
  month =        aug,
  year =         "1988",
  CODEN =        "CGRADI, CPGPBZ",
  ISSN =         "0097-8930",
  bibdate =      "Tue Mar 12 17:52:39 MST 2002",
  bibsource =    "Graphics/imager/imager.88.bib; http://portal.acm.org/;
                 http://www.acm.org/pubs/toc/",
  URL =          "http://www.acm.org:80/pubs/citations/proceedings/graph/54852/p317-deyo/",
  acknowledgement = ack-nhfb,
  annote =       "They describe a system for modeling vehicles in a
                 naturally parallel manner. The system can be used to
                 animate (in real time) the movement of a vehicle over
                 any terrain. For example, they describe the modeling of
                 a front suspension system. Interesting reading!",
  conference =   "held in Atlanta, Georgia; 1--5 August 1988",
  keywords =     "algorithms; design; human factors; vehicle simulation,
                 real-time dynamics, parallel algorithms, real-time
                 graphics, engineering simulation, visual systems",
  subject =      "{\bf J.7} Computer Applications, COMPUTERS IN OTHER
                 SYSTEMS, Real time. {\bf I.6.3} Computing
                 Methodologies, SIMULATION AND MODELING, Applications.
                 {\bf I.3.7} Computing Methodologies, COMPUTER GRAPHICS,
                 Three-Dimensional Graphics and Realism, Animation. {\bf
                 I.3.5} Computing Methodologies, COMPUTER GRAPHICS,
                 Computational Geometry and Object Modeling, Curve,
                 surface, solid, and object representations. {\bf H.1.2}
                 Information Systems, MODELS AND PRINCIPLES,
                 User/Machine Systems, Human factors. {\bf G.1.0}
                 Mathematics of Computing, NUMERICAL ANALYSIS, General,
                 Parallel algorithms. {\bf J.6} Computer Applications,
                 COMPUTER-AIDED ENGINEERING, Computer-aided design
                 (CAD). {\bf I.3.7} Computing Methodologies, COMPUTER
                 GRAPHICS, Three-Dimensional Graphics and Realism,
                 Color, shading, shadowing, and texture.",
}

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