Last update:
Fri Apr 27 11:56:51 MDT 2012
R. D. Bergeron Editor's Introduction . . . . . . . . . 1--4
Henry Fuchs Guest Editor's Introduction . . . . . . 5--6
R. L. Cook and
K. E. Torrance A Reflectance Model for Computer
Graphics . . . . . . . . . . . . . . . . 7--24
S. Sechrest and
D. P. Greenberg A Visible Polygon Reconstruction
Algorithm . . . . . . . . . . . . . . . 25--42
T. Whitted and
D. M. Weimer A Software Testbed for the Development
of 3D Raster Graphics Systems . . . . . 43--57
Steven Feiner and
Sandor Nagy and
Andries van Dam An experimental system for creating and
presenting interactive graphical
documents . . . . . . . . . . . . . . . 59--77
F. T. Krogh ACM Algorithms Policy . . . . . . . . . 78--81
Anonymous Information for Authors . . . . . . . . 82--84
M. Potmesil and
I. Chakravarty Synthetic Image Generation with a Lens
and Aperture Camera Model . . . . . . . 85--108
M. T. Garrett and
J. D. Foley Graphics Programming Using a Database
System with Dependency Declarations . . 109--128
H. Hubschman and
S. W. Zucker Frame-to-frame coherence and the hidden
surface computation: constraints for a
convex world . . . . . . . . . . . . . . 129--162
Christopher J. Van Wyk A High-Level Language for Specifying
Pictures . . . . . . . . . . . . . . . . 163--182
R. M. Baecker Sizing and Positioning Rectangles . . . 184--185
Peter P. Tanner and
Kenneth B. Evans The Rack . . . . . . . . . . . . . . . . 186--188
R. Daniel Bergeron Editor's Introduction . . . . . . . . . 189--189
L. J. Guibas and
J. Stolfi A language for bitmap manipulation . . . 191--214
K. Turkowski Anti-Aliasing through the Use of
Coordinate Transformations . . . . . . . 215--234
James F. Blinn A Generalization of Algebraic Surface
Drawing . . . . . . . . . . . . . . . . 235--256
R. F. Sproull Using program transformations to derive
line-drawing algorithms . . . . . . . . 259--273
D. P. Anderson Hidden Line Elimination in Projected
Grid Surfaces . . . . . . . . . . . . . 274--288
Theodosios Pavlidis Curve Fitting with Conic Splines . . . . 1--31
R. F. Sproull and
I. E. Sutherland and
A. Thomson and
S. Gupta and
C. Minter The 8 by 8 display . . . . . . . . . . . 32--56
I. Carlbom and
J. Michener Quantitative Analysis of Vector Graphics
System Performance . . . . . . . . . . . 57--88
Peter P. Tanner Guest Editor Introduction . . . . . . . 89--89
W. T. Reeves Particle Systems -- a Technique for
Modeling a Class of Fuzzy Objects . . . 91--108
Brian A. Barsky and
John C. Beatty Local Control of Bias and Tension in
Beta-splines . . . . . . . . . . . . . . 109--134
R. Pike Graphics in overlapping bitmap layers 135--160
James T. Kajiya New Techniques for Ray Tracing
Procedurally Defined Objects . . . . . . 161--181
Colin J. Prosser and
Alistair C. Kilgour An Integer Method for the Graphical
Output of Conic Sections . . . . . . . . 182--191
J. M. Lane and
R. Magedson and
M. Rarick An Algorithm for Filling Regions on
Graphics Display Devices . . . . . . . . 192--196
D. P. Anderson Techniques for Reducing Pen Plotting
Time . . . . . . . . . . . . . . . . . . 197--212
Anonymous Information for Authors . . . . . . . . 213--216
P. J. Burt and
E. H. Adelson A multiresolution spline with
application to image mosaics . . . . . . 217--236
M. McIlroy Best Approximate Circles on Integer
Grids . . . . . . . . . . . . . . . . . 237--263
M. R. Dunlavey Efficient Polygon-Filling Algorithms for
Raster Displays . . . . . . . . . . . . 264--273
Y.-D. Liang and
B. A. Barsky A New Concept and Method for Line
Clipping . . . . . . . . . . . . . . . . 1--22
K. A. Lantz and
W. I. Nowicki Structured Graphics for Distributed
Systems . . . . . . . . . . . . . . . . 23--51
Hank Weghorst and
Gary Hooper and
Donald P. Greenberg Improved Computational Methods for Ray
Tracing . . . . . . . . . . . . . . . . 52--69
H. M. Levy Vax Station: A General-Purpose Raster
Graphics Architecture . . . . . . . . . 70--83
M. Edahiro and
I. Kokubo and
Ta. Asano A new point-location algorithm and its
practical efficiency: comparison with
existing algorithms . . . . . . . . . . 86--109
P. K. Ghosh and
S. P. Mudur The Bush-Trajectory Approach to Figure
Specification: Some Algebraic Solutions 110--134
B. Chazelle and
J. Incerpi Triangulation and shape-complexity . . . 135--152
A. Fournier and
D. Y. Montuno Triangulating Simple Polygons and
Equivalent Problems . . . . . . . . . . 153--174
Dan R. Olsen, Jr. Pushdown automata for user interface
management . . . . . . . . . . . . . . . 177--203
Ronald N. Goldman Markov Chains and Computer-Aided
Geometric Design: Part I - Problems and
Constraints . . . . . . . . . . . . . . 204--222
Jarke J. van Wijk Ray Tracing Objects Defined By Sweeping
Planar Cubic Splines . . . . . . . . . . 223--237
Anonymous Information for Authors . . . . . . . . 238--240
Robin Forrest and
Leo Guibas and
Jurg Nievergelt Guest Editor's Introduction to Special
Issue on Computational Geometry . . . . 241--243
S. B. Tor and
A. E. Middleditch Convex Decomposition of Simple Polygons 244--265
Jean-Daniel Boissonnat Geometric structures for
three-dimensional shape representation 266--286
Y. T. Lee and
A. de Pennington and
N. K. Shaw Automatic finite-element mesh generation
from geometric models --- A point-based
approach . . . . . . . . . . . . . . . . 287--311
Norman I. Badler and
Tamar E. Granor The window controller . . . . . . . . . 312--315
Dan Field Incremental Linear Interpolation . . . . 1--11
R. N. Goldman Markov Chains and Computer Aided
Geometric Design II --- Examples and
Subdivision Matrices . . . . . . . . . . 12--40
D. Ayala and
P. Brunet and
R. Juan and
I. Navazo Object representation by means of
nonminimal division quadtrees and
octrees . . . . . . . . . . . . . . . . 41--59
T. C. Woo and
S. Y. Shin A Linear Time Algorithm for
Triangulating a Point-Visible Polygon 60--69
Anonymous Author Index . . . . . . . . . . . . . . 71--72
Leonidas Guibas and
Jorge Stolfi Primitives for the manipulation of
general subdivisions and computation of
Voronoi diagrams . . . . . . . . . . . . 74--123
T. Nishita and
I. Okamura and
E. Nakamae Shading Models for Point and Linear
Sources . . . . . . . . . . . . . . . . 124--146
J. Van Aken and
M. Novak Curve-Drawing Algorithms for Raster
Displays . . . . . . . . . . . . . . . . 147--169
Elaine Cohen and
Tom Lyche and
Larry L. Schumaker Algorithms for degree-raising of splines 171--181
Hanan Samet and
Robert E. Webber Storing a collection of polygons using
quadtrees . . . . . . . . . . . . . . . 182--222
Ronald N. Goldman Illicit expressions in vector algebra 223--243
Anonymous Call for Papers . . . . . . . . . . . . 244--244
Philip K. Robertson and
John F. O'Callaghan The Application of Scene Synthesis
Techniques to the Display of
Multidimensional Image Data . . . . . . 247--274
Richard R. Patterson Projective Transformations of the
Parameter of a Bernstein-Bézier Curve . . 276--290
Willem F. Bronsvoort and
Fopke Klok Ray Tracing Generalized Cylinders . . . 291--303
Martti Mantyla Boolean operations of 2-manifolds
through vertex neighborhood
classification . . . . . . . . . . . . . 1--29
Gary W. Meyer and
Holly E. Rushmeier and
Michael F. Cohen and
Donald P. Greenberg and
Kenneth E. Torrance An Experimental Evaluation of Computer
Graphics Imagery . . . . . . . . . . . . 30--50
Robert L. Cook Stochastic Sampling in Computer Graphics 51--72
James Foley Guest Editor's Introduction: Special
Issue on User Interface Software . . . . 75--78
Robert W. Scheifler and
Jim Gettys The X Window System . . . . . . . . . . 79--109
Jock Mackinlay Automating the Design of Graphical
Presentations of Relational Information 110--141
Paul S. Barth An Object-Oriented Approach to Graphical
Interfaces . . . . . . . . . . . . . . . 142--172
James Foley Guest Editor's Introduction: Special
Issue on User Interface Software . . . . 175--178
Ralph D. Hill Supporting Concurrency, Communication,
and Synchronization in Human-Computer
Interaction -- the Sassafras UIMS . . . 179--210
D. Austin Henderson, Jr. and
Stuart K. Card Rooms: the Use of Multiple Virtual
Workspaces to Reduce Space Contention in
a Window-Based Graphical User Interface 211--243
Mark Green A Survey of Three Dialogue Models . . . 244--275
Anonymous Information for Authors . . . . . . . . 276--278
James Foley Guest Editor's Introduction: Special
Issue on User Interface Software . . . . 279--282
Robert J. K. Jacob A Specification Language for
Direct-Manipulation User Interfaces . . 283--317
Dan R. Olsen, Jr. MIKE: The Menu Interaction Kontrol
Environment . . . . . . . . . . . . . . 318--344
Alan Borning and
Robert Duisberg Constraint-Based Tools for Building User
Interfaces . . . . . . . . . . . . . . . 345--374
Thomas A. Foley Weighted Bicubic Spline Interpolation to
Rapidly Varying Data . . . . . . . . . . 1--18
Michael McKenna Worst-case optimal hidden-surface
removal . . . . . . . . . . . . . . . . 19--28
Ahmad H. Nasri Polyhedral subdivision methods for
free-form surfaces . . . . . . . . . . . 29--73
Sanford Ressler The Incrementor: a Graphical Technique
for Manipulating Parameters . . . . . . 74--78
Richard R. Patterson Corrigendum: ``Projective
Transformations of the Parameter of a
Bernstein-Bézier Curve'' . . . . . . . . 79--79
Elaine Cohen A new local basis for designing with
tensioned splines . . . . . . . . . . . 81--122
Michael W. Schwarz and
William B. Cowan and
John C. Beatty An Experimental Comparison of RGB, YIQ,
LAB, HSV, and Opponent Color Models . . 123--158
Ralph D. Hill Adaptive 2-D Rotation Control . . . . . 159--161
Philip K. Robertson and
John F. O'Callaghan Corrigenda: ``The Application of Scene
Synthesis Techniques to the Display of
Multidimensional Image Data'' . . . . . 162--162
A. Fournier and
W. T. Reeves Guest Editors' Introduction . . . . . . 165--166
J. P. Lewis Generalized Stochastic Subdivision . . . 167--190
Pauline Y. Ts'o and
Brian A. Barsky Modeling and Rendering Waves:
Wave-Tracing Using Beta-Splines and
Reflective and Refractive Texture
Mapping . . . . . . . . . . . . . . . . 191--214
R. Victor Klassen Modeling the Effect of the Atmosphere on
Light . . . . . . . . . . . . . . . . . 215--237
Willem F. Bronsvoort and
Fopke Klok Corrigendum: ``Ray Tracing Generalized
Cylinders'' . . . . . . . . . . . . . . 238--239
Anonymous Information for Authors . . . . . . . . 240--242
Donald E. Knuth Digital Halftones by Dot Diffusion . . . 245--273
James R. Miller Geometric Approaches to Nonplanar
Quadric Surface Intersection Curves . . 274--307
Tomihisa Kamada and
Satoru Kawai An enhanced treatment of hidden lines 308--323
Tony D. DeRose and
Brian A. Barsky Geometric Continuity, Shape Parameters,
and Geometric Constructions for
Catmull-Rom Splines . . . . . . . . . . 1--41
Leila De Floriani and
Bianca Falcidieno A hierarchical boundary model for solid
object representation . . . . . . . . . 42--60
Jack Veenstra and
Narendra Ahuja Line drawings of octree-represented
objects . . . . . . . . . . . . . . . . 61--75
Teresa W. Bleser and
John L. Sibert and
J. Patrick McGee Charcoal Sketching: Returning Control to
the Artist . . . . . . . . . . . . . . . 76--81
A. A. Ball and
D. J. T. Storry Conditions for Tangent Plane Continuity
Over Recursively Generated B-Spline
Surfaces . . . . . . . . . . . . . . . . 83--102
Alain Fournier and
Donald Fussell On the Power of the Frame Buffer . . . . 103--128
Michael J. Zyda A Decomposable Algorithm for Contour
Surface Display Generation . . . . . . . 129--148
Severin Gaudet and
Richard Hobson and
Pradeep Chilka and
Thomas Calvert Multiprocessor Experiments for High
Speed Ray Tracing . . . . . . . . . . . 151--179
D. A. Duce and
E. V. C. Fielding and
L. S. Marshall Formal Specification of a Small Example
Based on GKS . . . . . . . . . . . . . . 180--197
Tony D. DeRose Composing Bézier simplexes . . . . . . . 198--221
Anonymous Information for Authors . . . . . . . . 222--224
Dan Olsen Call for Submissions to the TOG
Interactive Techniques Notebook . . . . 227--228
John C. Beatty A Video Adjunct to Transactions on
Graphics . . . . . . . . . . . . . . . . 229--230
Richard J. Westmore A Window-Based Graphics Frame Store
Architecture . . . . . . . . . . . . . . 233--248
Maureen C. Stone and
William B. Cowan and
John C. Beatty Color Gamut Mapping and the Printing of
Digital Color Images . . . . . . . . . . 249--292
K. C. Posch and
W. D. Fellner The Circle-Brush Algorithm . . . . . . . 1--24
A. E. Middleditch and
T. W. Stacey and
S. B. Tor Intersection Algorithms for Lines and
Circles . . . . . . . . . . . . . . . . 25--40
Fuhua Cheng and
Ardeshir Goshtasby A Parallel B-spline Surface Fitting
Algorithm . . . . . . . . . . . . . . . 41--50
Jaroslaw R. Rossignac and
Herbert B. Voelcker Active Zones in CSG for Accelerating
Boundary Evaluation, Redundancy
Elimination, Interference Detection, and
Shading Algorithms . . . . . . . . . . . 51--87
Gerald Farin Curvature continuity and offsets for
piecewise conics . . . . . . . . . . . . 89--99
Barry Joe Multiple-knot and rational cubic
beta-splines . . . . . . . . . . . . . . 100--120
Jean-Laurent Mallet Discrete smooth interpolation . . . . . 121--144
Richard H. Bartels and
Ronald N. Goldman Guest Editors' Introduction: Special
Issue on Computer-Aided Geometric Design 145--146
Maureen C. Stone and
Tony D. DeRose A geometric characterization of
parametric cubic curves . . . . . . . . 147--163
Daniel J. Filip Blending Parametric Surfaces . . . . . . 164--173
R. T. Farouki and
C. A. Neff and
M. A. O'Connor Automatic Parsing of Degenerate
Quadric-Surface Intersections . . . . . 174--203
Charles T. Loop and
Tony D. DeRose A multisided generalization of Bézier
surfaces . . . . . . . . . . . . . . . . 204--234
Jörg Peters Local Generalized Hermite Interpolation
by Quartic $C^2$ Space Curves . . . . . 235--242
Hartmut Prautzsch A Round Trip to B-Splines Via De
Casteljau . . . . . . . . . . . . . . . 243--254
Anonymous Information for Authors . . . . . . . . 255--257
Richard H. Bartels and
Ronald N. Goldman Guest Editors' Introduction . . . . . . 261--261
J. Warren Blending algebraic surfaces . . . . . . 263--278
A. P. Rockwood The Displacement Method for Implicit
Blending Surfaces in Solid Models . . . 279--297
J. H. Chuang and
C. M. Hoffmann On local implicit approximation and its
applications . . . . . . . . . . . . . . 298--324
Shreeram S. Abhyankar and
Chanderjit J. Bajaj Automatic parameterization of rational
curves and surfaces IV: algebraic space
curves . . . . . . . . . . . . . . . . . 325--334
M. E. Hohmeyer and
B. A. Barsky Rational continuity: parametric,
geometric, and Frenet frame continuity
of rational curves . . . . . . . . . . . 335--359
H. B. Said A Generalized Ball Curve and its
Recursive Algorithm . . . . . . . . . . 360--371
Holly E. Rushmeier and
Kenneth E. Torrance Extending the Radiosity Method to
Include Specularly Reflecting and
Translucent Materials . . . . . . . . . 1--27
Robin A. Nicholl and
Tina M. Nicholl Performing Geometric Transformations by
Program Transformation . . . . . . . . . 28--40
Barry Joe Knot Insertion for Beta-Spline Curves
and Surfaces . . . . . . . . . . . . . . 41--65
Herbert Edelsbrunner and
Ernst Peter Mucke Simulation of Simplicity: A Technique to
Cope with Degenerate Cases in Geometric
Algorithms . . . . . . . . . . . . . . . 66--104
A. M. Day The Implementation of an Algorithm to
Find the Convex Hull of a Set of
Three-Dimensional Points . . . . . . . . 105--132
Tyson R. Henry and
Scott E. Hudson Multidimensional Icons . . . . . . . . . 133--137
Andrew S. Glassner A Two-Dimensional View Controller . . . 138--141
Anonymous Five-Year Cumulative Author Index . . . 142--144
Richard H. Bartels and
Ronald N. Goldman Guest Editors' Introduction . . . . . . 145--146
Shreeram S. Abhyankar and
Srinivasan Chandrasekar and
Vijaya Chandru Improper Intersection of Algebraic
Curves . . . . . . . . . . . . . . . . . 147--159
Nira Dyn and
David Levin and
John A. Gregory A Butterfly Subdivision Scheme for
Surface Interpolation with Tension
Control . . . . . . . . . . . . . . . . 160--169
Pere Brunet and
Isabel Navazo Solid Representation and Operation Using
Extended Octrees . . . . . . . . . . . . 170--197
Dieter Lasser Two Remarks on Tau-Splines . . . . . . . 198--211
David R. Ferguson and
Thomas A. Grandine On the Construction of Surface
Interpolating Curves: I. A Method for
Handling Nonconstant Parameter Curves 212--225
Colin Ware and
William Cowan The RGYB Color Geometry . . . . . . . . 226--232
Theo Pavlidis Re: Comments on ``Stochastic Sampling in
Computer Graphics'' . . . . . . . . . . 233--236
Erling Wold and
Kim Pepard Re: Comments on ``Stochastic Sampling in
Computer Graphics'' . . . . . . . . . . 237--243
Anonymous Corrigendum . . . . . . . . . . . . . . 244--244
Marc Levoy Efficient Ray Tracing of Volume Data . . 245--261
John D. Hobby Rasterization of Nonparametric Curves 262--277
Franco P. Preparata and
Jeffrey Scott Vitter and
Mariette Yvinec Computation of the Axial View of a Set
of Isothetic Parallelepipeds . . . . . . 278--300
Barry Joe Quartic Beta-Splines . . . . . . . . . . 301--337
Richard Guitard and
Colin Ware A Color Sequence Editor . . . . . . . . 338--341
Anonymous Information for Authors . . . . . . . . 342--344
Michael G. Lamming and
Warren L. Rhodes A Simple Method for Improved Color
Printing of Monitor Images . . . . . . . 345--375
J. G. Rokne and
Brian Wyvill and
Xiaolin Wu Fast Line Scan-Conversion . . . . . . . 376--388
David P. Dobkin and
Silvio V. F. Levy and
William P. Thurston and
Allan R. Wilks Contour Tracing by Piecewise Linear
Approximations . . . . . . . . . . . . . 389--423
A. A. Ball and
D. J. T. Storry An Investigation of Curvature Variations
Over Recursively Generated B-Spline
Surfaces . . . . . . . . . . . . . . . . 424--437
Tomihisa Kamada and
Satoru Kawai A General Framework for Visualizing
Abstract Objects and Relations . . . . . 1--39
Frederik W. Jansen Depth-Order Point Classification
Techniques for CSG Display Algorithms 40--70
Michael Karasick and
Derek Lieber and
Lee R. Nackman Efficient Delaunay Triangulation Using
Rational Arithmetic . . . . . . . . . . 71--91
R. Victor Klassen Drawing Antialiased Cubic Spline Curves 92--108
Michael G. Lamming and
Warren L. Rhodes Corrigenda: ``A Simple Method for
Improved Color Printing of Monitor
Images'' . . . . . . . . . . . . . . . . 109--109
Stephen M. Casner A Task-Analytic Approach to the
Automated Design of Graphic
Presentations . . . . . . . . . . . . . 111--151
R. Victor Klassen Integer Forward Differencing of Cubic
Polynomials: Analysis and Algorithms . . 152--181
A. B. Ekoule and
F. C. Peyrin and
C. L. Odet A Triangulation Algorithm From Arbitrary
Shaped Multiple Planar Contours . . . . 182--199
Shawn C. Becker and
William A. Barrett and
Dan R. Olsen, Jr. Interactive measurement of
three-dimensional objects using a depth
buffer and linear probe . . . . . . . . 201--207
John Beatty Editorial: New Editor-in-Chief . . . . . 209--210
Gurminder Singh and
Mark Green Automating the Lexical and Syntactic
Design of Graphical User Interfaces: The
UofA* UIMS . . . . . . . . . . . . . . . 213--254
John D. Hobby Numerically Stable Implicitization of
Cubic Curves . . . . . . . . . . . . . . 255--296
D. J. Walton and
R. Xu Turning Point Preserving Planar
Interpolation . . . . . . . . . . . . . 297--311
Alan Meyer A Linear Time Oslo Algorithm . . . . . . 312--318
Colin Ware and
William Cowan Corrigenda: ``The RGYB Color Geometry'' 319--319
Jim Foley Editorial: Looking Back, Looking Ahead 321--322
Ari Rappoport Rendering Curves and Surfaces with
Hybrid Subdivision and Forward
Differencing . . . . . . . . . . . . . . 323--341
S. L. Lee and
A. A. Majid Closed Smooth Piecewise Bicubic Surfaces 342--365
Helmut Pottmann Locally controllable conic splines with
curvature continuity . . . . . . . . . . 366--377
Eng-Wee Chionh and
Ronald N. Goldman and
James R. Miller Using Multivariate Resultants to Find
the Intersection of Three Quadric
Surfaces . . . . . . . . . . . . . . . . 378--400
Micha Sharir and
Mark H. Overmars A Simple Output-Sensitive Algorithm for
Hidden Surface Removal . . . . . . . . . 1--11
Stephen Cameron and
Yap Chee-Keng Refinement Methods for Geometric Bounds
in Constructive Solid Geometry . . . . . 12--39
H. Desaulniers and
N. F. Stewart An Extension of Manifold Boundary
Representations to the $r$-Sets . . . . 40--60
Chanderjit L. Bajaj and
Insung Ihm Algebraic Surface Design with Hermite
Interpolation . . . . . . . . . . . . . 61--91
Ben Shneiderman Tree Visualization with Tree-Maps: A 2-D
Space-Filling Approach . . . . . . . . . 92--99
Anonymous Author Index . . . . . . . . . . . . . . 100--101
Peter L. Williams Visibility Ordering Meshed Polyhedra . . 103--126
Joe Warren Creating Multisided Rational Bézier
Surfaces Using Base Points . . . . . . . 127--139
Fuhua Cheng Estimating Subdivision Depths for
Rational Curves and Surfaces . . . . . . 140--151
Allan Hansen and
Farhad Arbab An Algorithm for Generating NC Tools
Paths for Arbitrarily Shaped Pockets
with Islands . . . . . . . . . . . . . . 152--182
J. Rokne and
Y. Yao Double-Step Incremental Linear
Interpolation . . . . . . . . . . . . . 183--192
Scott E. Hudson Adding Shadows to a 3D Cursor . . . . . 193--199
Jane Wilhelms and
Allen Van Gelder Octrees for Faster Isosurface Generation 201--227
David Meyers and
Shelley Skinner and
Kenneth Sloan Surfaces from Contours . . . . . . . . . 228--258
M. Douglas McIlroy Getting Raster Ellipses Right . . . . . 259--275
Patrick-Gilles Maillot A New, Fast Method for 2-D Polygon
Clipping: Analysis and Software
Implementation . . . . . . . . . . . . . 276--290
Dan R. Olsen Bookmarks: An Enhanced Scroll Bar . . . 291--295
Jim Foley Editorial . . . . . . . . . . . . . . . 297--298
Anonymous Call for papers . . . . . . . . . . . . 299--299
Maureen C. Stone Special Issue on Color . . . . . . . . . 300--304
Chet S. Haase and
Gary W. Meyer Modeling Pigmented Materials for
Realistic Image Synthesis . . . . . . . 305--335
Blair MacIntyre and
William B. Cowan A Practical Approach to Calculating
Luminance Contrast on a CRT . . . . . . 336--347
Xialin Wu Color Quantization by Dynamic
Programming and Principal Analysis . . . 348--372
James M. Kasson and
Wil Plouffe An Analysis of Selected Computer
Interchange Color Spaces . . . . . . . . 373--405
Mike Stokes and
Mark D. Fairchild and
Roy S. Berns Precision Requirements for Digital Color
Reproduction . . . . . . . . . . . . . . 406--422
Hans-Peter Seidel Polar Forms for Geometrically Continuous
Spline Curves of Arbitrary Degree . . . 1--34
Vadim Shapiro and
Donald L. Vossler Separation for Boundary to CSG
Conversion . . . . . . . . . . . . . . . 35--55
A. Paoluzzi and
F. Bernardini and
C. Cattani and
V. Ferrucci Dimension-Independent Modeling with
Simplicial Complexes . . . . . . . . . . 56--102
David Salesin and
Ronen Barzel Adjustable Tools: An Object-Oriented
Interaction Metaphor . . . . . . . . . . 103--107
J. Rokne and
Y. Yao Corrigendum . . . . . . . . . . . . . . 108--108
Anonymous Author Index . . . . . . . . . . . . . . 109--110
Tony D. DeRose and
Ronald N. Goldman and
Hans Hagen and
Stephen Mann Functional Composition Algorithms via
Blossoming . . . . . . . . . . . . . . . 113--135
Robert Geist and
Robert Reynolds and
Darrell Suggs A Markovian Framework for Digital
Halftoning . . . . . . . . . . . . . . . 136--159
Gershon Elber and
Elaine Cohen Second-Order Surface Analysis Using
Hybrid Symbolic and Numeric Operators 160--178
Richard H. Bartels and
John C. Beatty and
Kellogg S. Booth and
Eric G. Bosch and
Pierre Jolicoeur Experimental Comparison of Splines Using
the Shape-Matching Paradigm . . . . . . 179--208
Marco Paluszny and
Richard R. Patterson A Family of Tangent Continuous Cubic
Algebraic Splines . . . . . . . . . . . 209--232
Tom Malzbender Fourier Volume Rendering . . . . . . . . 233--250
Dieter W. Fellner and
Christoph Helmberg Robust Rendering of General Ellipses and
Elliptical Arcs . . . . . . . . . . . . 251--276
David Kurlander and
Steven Feiner Inferring Constraints from Multiple
Snapshots . . . . . . . . . . . . . . . 277--304
Lin-Lin Chen and
Shuo-Yan Chou and
Tony C. Woo Separating and Intersecting Spherical
Polygons: Computing Machinability on
Three-, Four-, and Five-Axis Numerically
Controlled Machines . . . . . . . . . . 305--326
Chanderjit Bajaj and
Ihm Insung and
Joe Warren Higher-Order Interpolation and
Least-Squares Approximation Using
Implicit Algebraic Surfaces . . . . . . 327--347
Ari Rappoport and
Maarten van Emmerik User-Interface Devices for Rapid and
Exact Number Specification . . . . . . . 348--354
Jim Foley Scope and Charter . . . . . . . . . . . 1--1
Gabriel Taubin Discrete Approximations for Rasterizing
Implicit Curves . . . . . . . . . . . . 3--42
Herbert Edelsbrunner and
Ernst P. Mücke Three-Dimensional Alpha Shapes . . . . . 43--72
Dinesh Manocha and
James Demmel Algorithms for Intersecting Parametric
and Algebraic Curves I: Simple
Intersections . . . . . . . . . . . . . 73--100
Jarek Rossignac Introduction to the Special Issue on
Interactive Sculpting . . . . . . . . . 101--102
Demetri Terzopoulos and
Hong Qin Dynamic NURBS with Geometric Constraints
to Interactive Sculpting . . . . . . . . 103--136
Paul Borrel and
Ari Rappoport Simple Constrained Deformations for
Geometric Modeling and Interactive
Design . . . . . . . . . . . . . . . . . 137--155
Ari Rappoport and
Yaacov Hel-Or and
Michael Werman Interactive Design of Smooth Objects
with Probabilistic Point Constraints . . 156--176
B. C. Vemuri and
A. Radisavljevic Multiresolution Stochastic Hybrid Shape
Models with Fractal Priors . . . . . . . 177--207
Scott E. Hudson User Interface Specification Using an
Enhanced Spreadsheet Model . . . . . . . 209--239
R. Victor Klassen Exact Integer Hybrid Subdivision and
Forward Differencing of Cubics . . . . . 240--255
John C. Hart and
George K. Francis and
Louis H. Kauffman Visualizing Quaternion Rotation . . . . 256--276
Masatoshi Niizeki and
Fujio Yamaguchi Projectively Invariant Intersection
Detections for Solid Modeling . . . . . 277--299
Kenneth J. Rodham and
Dan R. Olsen, Jr. Smart Telepointers: Maintaining
Telepointer Consistency in the Presence
of User Interface Customization . . . . 300--307
Henry G. Baker Corrigenda: ``Intersection Algorithms
for Lines and Circles'' . . . . . . . . 308--310
Jianmin Zhao and
Norman I. Badler Inverse Kinematics Positioning Using
Nonlinear Programming for Highly
Articulated Figures . . . . . . . . . . 313--336
Allen Van Gelder and
Jane Wilhelms Topological Considerations in Isosurface
Generation . . . . . . . . . . . . . . . 337--375
David W. Paglieroni and
Sidney M. Petersen Height Distributional Distance Transform
Methods for Height Field Ray Tracing . . 376--399
Ching-Kuang Shene and
John K. Johnstone On the Lower Degree Intersections of Two
Natural Quadrics . . . . . . . . . . . . 400--424
Anonymous Author Index . . . . . . . . . . . . . . 425--426
Jim Foley Scope and Charter . . . . . . . . . . . 1--2
Colin Ware and
William Knight Using Visual Texture for Information
Display . . . . . . . . . . . . . . . . 3--20
Michael Karasick and
David Strip Intersecting Solids on a Massively
Parallel Processor . . . . . . . . . . . 21--57
A. S. Glassner and
K. P. Fishkin and
D. H. Marimont and
M. C. Stone Device-Directed Rendering . . . . . . . 58--76
S. N. Pattanaik and
S. P. Mudur Adjoint Equations and Random Walks for
Illumination Computation . . . . . . . . 77--102
Chanderjit L. Bajaj and
Jindon Chen and
Guoliang Xu Modeling with Cubic A-Patches . . . . . 103--133
David Forsey and
Richard H. Bartels Surface Fitting with Hierarchical
Splines . . . . . . . . . . . . . . . . 134--161
Jörg Peters Smoothing Polyhedra Made Easy . . . . . 162--170
Nickolas S. Sapidis and
Paul J. Best Direct Construction of Polynomial
Surfaces from Dense Range Images through
Region Growing . . . . . . . . . . . . . 171--200
Jim Foley Editorial . . . . . . . . . . . . . . . 201--201
Jon Christensen and
Joe Marks and
Stuart Shieber An Empirical Study of Algorithms for
Point-Feature Label Placement . . . . . 203--232
László Neumann and
Attila Neumann Radiosity and Hybrid Methods . . . . . . 233--265
Alberto Paoluzzi and
Valerio Pascucci and
Michele Vicentino Geometric Programming: A Programming
Approach to Geometric Design . . . . . . 266--306
Allen Van Gelder and
Jane Wilhelms Corrigendum: ``Topological
Considerations in Isosurface
Generation'' . . . . . . . . . . . . . . 307--308
Andrew S. Glassner Editorial . . . . . . . . . . . . . . . 309--310
Joel Auslander and
Alex Fukunaga and
Hadi Partovi and
Jon Christensen and
Lloyd Hsu and
Peter Reiss and
Andrew Shuman and
Joe Marks and
J. Thomas Ngo Further Experience with Controller-Based
Automatic Motion Synthesis for
Articulated Figures . . . . . . . . . . 311--336
Richard A. Redner and
Mark E. Lee and
Samuel P. Uselton Smooth B-Spline Illumination Maps for
Bidirectional Ray Tracing . . . . . . . 337--362
Leila de Floriani and
Enrico Puppo Hierarchical Triangulation for
Multiresolution Surface Description . . 363--411
Anonymous 1995 Author Index . . . . . . . . . . . 412--413
Peter Shirley and
Changyaw Wang and
Kurt Zimmerman Monte Carlo Techniques for Direct
Lighting Calculations . . . . . . . . . 1--36
Per H. Christensen and
Eric J. Stollnitz and
David H. Salesin Global Illumination of Glossy
Environments Using Wavelets and
Importance . . . . . . . . . . . . . . . 37--71
C. W. A. M. van Overveld and
Marie Luce Viaud Sticky Splines: Definition and
Manipulation of Spline Structures with
Maintained Topological Relations . . . . 72--98
Norberto Ezquerra and
Rakesh Mullick An Approach to 3D Pose Determination . . 99--120
Colin Ware and
Glenn Franck Evaluating Stereo and Motion Cues for
Visualizing Information Nets in Three
Dimensions . . . . . . . . . . . . . . . 121--140
Rueven Bar-Yehuda and
Craig Gotsman Time/Space Tradeoffs for Polygon Mesh
Rendering . . . . . . . . . . . . . . . 141--152
William L. Luken and
Fuhua (Frank) Cheng Comparison of Surface and Derivative
Evaluation Methods for the Rendering of
NURB Surfaces . . . . . . . . . . . . . 153--178
Philip M. Hubbard Approximating polyhedra with spheres for
time-critical collision detection . . . 179--210
Elvis Ko-Yung Jeng and
Zhigang Xiang Moving cursor plane for interactive
sculpting . . . . . . . . . . . . . . . 211--222
Steven Fortune and
Christopher J. Van Wyk Static analysis yields efficient exact
integer arithmetic for computational
geometry . . . . . . . . . . . . . . . . 223--248
Gershon Elber and
Elaine Cohen Adaptive isocurve-based rendering for
freeform surfaces . . . . . . . . . . . 249--263
Meng-Chou Chang and
Feipei Lai and
Wei-Chao Chen Image shaping taking into account
relativistic effects . . . . . . . . . . 265--300
Ron Davidson and
David Harel Drawing graphs nicely using simulated
annealing . . . . . . . . . . . . . . . 301--331
Brian Guenter and
Jack Tumblin Quadrature prefiltering for high quality
antialiasing . . . . . . . . . . . . . . 332--353
David P. Dobkin and
David Eppstein and
Don P. Mitchell Computing the discrepancy with
applications to supersampling patterns 354--376
Anonymous 1996 Author Index . . . . . . . . . . . 377--378
Andrew Glassner Editorial . . . . . . . . . . . . . . . 1--2
Per H. Christensen and
Dani Lischinski and
Eric J. Stollnitz and
David H. Salesin Clustering for Glossy Global
Illumination . . . . . . . . . . . . . . 3--33
Michael Lounsbery and
Tony D. DeRose and
Joe Warren Multiresolution Analysis for Surfaces of
Arbitrary Topological Type . . . . . . . 34--73
Shankar Krishnan and
Dinesh Manocha An Efficient Surface Intersection
Algorithm Based on Lower-Dimensional
Formulation . . . . . . . . . . . . . . 74--106
Bernhard Hill and
Thomas Roger and
Friedrich Wilhelm Vorhagen Comparative analysis of the quantization
of color spaces on the basis of the
CIELAB color-difference formula . . . . 109--154
Wayne Liu and
Stephen Mann An Optimal Algorithm for Expanding the
Composition of Polynomials . . . . . . . 155--178
Ioannis Fudos and
Christoph M. Hoffmann A Graph-constructive Approach to Solving
Systems of Geometric Constraints . . . . 179--216
Bruce Walter and
Philip M. Hubbard and
Peter Shirley and
Donald P. Greenberg Global illumination using local linear
density estimation . . . . . . . . . . . 217--259
Zhigang Xiang Color image quantization by minimizing
the maximum intercluster distance . . . 260--276
F. C. Park and
Bahram Ravani Smooth invariant interpolation of
rotations . . . . . . . . . . . . . . . 277--295
Enrique Castillo and
Andrés Iglesias Some characterizations of families of
surfaces using functional equations . . 296--318
J. Sánchez-Reyes The symmetric analogue of the polynomial
power basis . . . . . . . . . . . . . . 319--357
Hee Cheol Yun and
Brian K. Guenter and
Russell M. Mersereau Lossless compression of computer
generated animation frames . . . . . . . 359--396
C. W. A. M. Van Overveld and
B. Wyvill Phong normal interpolation revisited . . 397--419
Jörg Peters and
Ulrich Reif The simplest subdivision scheme for
smoothing polyhedra . . . . . . . . . . 420--431
Chandrajit L. Bajaj and
Robert L. Holt and
Arun N. Netravali Rational Parametrizations of Nonsingular
Real Cubic Surfaces . . . . . . . . . . 1--31
Gershon Elber and
Myung-Soo Kim The Bisector Surface of Rational Space
Curves . . . . . . . . . . . . . . . . . 32--49
David W. Paglieroni The Directional Parameter Plane
Transform of a Height Field . . . . . . 50--70
Günther Greiner and
Kai Hormann Efficient clipping of arbitrary polygons 71--83
Gabriel Taubin and
Jarek Rossignac Geometric compression through
topological surgery . . . . . . . . . . 84--115
Daniel Cohen-Or and
Amira Solomovic and
David Levin Three-dimensional distance field
metamorphosis . . . . . . . . . . . . . 116--141
Carlos Gonzalez-Ochoa and
Scott McCammon and
Jörg Peters Computing moments of objects enclosed by
piecewise polynomial surfaces . . . . . 143--157
Wolfgang Heidrich and
Philip Slusallek and
Hans-Peter Seidel Sampling procedural shaders using affine
arithmetic . . . . . . . . . . . . . . . 158--176
Brian Mirtich V-Clip: fast and robust polyhedral
collision detection . . . . . . . . . . 177--208
Leif Kobbelt and
Peter Schröder A multiresolution framework for
variational subdivision . . . . . . . . 209--237
Avi C. Naiman Jagged edges: when is filtering needed? 238--258
Srinivas Raghothama and
Vadim Shapiro Boundary representation deformation in
parametric solid modeling . . . . . . . 259--286
Kristin J. Dana and
Bram van Ginneken and
Shree K. Nayar and
Jan J. Koenderink Reflectance and texture of real-world
surfaces . . . . . . . . . . . . . . . . 1--34
R. Joan-Arinyo and
A. Soto-Riera Combining constructive and equational
geometric constraint-solving techniques 35--55
Jack Tumblin and
Jessica K. Hodgins and
Brian K. Guenter Two methods for display of high contrast
images . . . . . . . . . . . . . . . . . 56--94
Sarah A. Douglas and
Arthur E. Kirkpatrick Model and Representation: the effect of
visual feedback on human performance in
a color picker interface . . . . . . . . 96--127
Frédo Durand and
George Drettakis and
Claude Puech Fast and accurate hierarchical radiosity
using global visibility . . . . . . . . 128--170
Michael D. McCool Anisotropic diffusion for Monte Carlo
noise reduction . . . . . . . . . . . . 171--194
Hassan Ugail and
Malcolm I. G. Bloor and
Michael J. Wilson Techniques for interactive design using
the PDE method . . . . . . . . . . . . . 195--212
Kavita Bala and
Julie Dorsey and
Seth Teller Radiance interpolants for accelerated
bounded-error ray tracing . . . . . . . 213--256
Subhash Suri and
Philip M. Hubbard and
John F. Hughes Analyzing bounding boxes for object
intersection . . . . . . . . . . . . . . 257--277
Daniel Weiskopf and
Ute Kraus and
Hanns Ruder Searchlight and Doppler effects in the
visualization of special relativity: a
corrected derivation of the
transformation of radiance . . . . . . . 278--292
Alberto S. Aguado and
Eugenia Montiel and
Ed Zaluska Modeling generalized cylinders via
Fourier morphing . . . . . . . . . . . . 293--315
Jean Gallier A simple method for drawing a rational
curve as two Bézier segments . . . . . . 316--328
Luiz Velho and
Luiz Henrique de Figueiredo and
Jonas Gomes A unified approach for hierarchical
adaptive tesselation of surfaces . . . . 329--360
Gregory Ward and
Maryann Simmons The holodeck ray cache: an interactive
rendering system for global illumination
in nondiffuse environments . . . . . . . 361--398
Michael D. McCool Shadow volume reconstruction from depth
maps . . . . . . . . . . . . . . . . . . 1--26
Javier Sánchez-Reyes Applications of the polynomial $s$-power
basis in geometry processing . . . . . . 27--55
Jianmin Zheng and
Thomas W. Sederberg Estimating tessellation parameter
intervals for rational curves and
surfaces . . . . . . . . . . . . . . . . 56--77
Michael Lee and
Hanan Samet Navigating through Triangle Meshes
Implemented as Linear Quadtrees . . . . 79--121
Valdimir Volevich and
Karol Myszkowski and
Andrei Khodulev and
Edward A. Kopylov Using the Visual Differences Predictor
to Improve Performance of Progressive
Global Illumination Computation . . . . 122--161
Jessica Hodgins Editorial . . . . . . . . . . . . . . . 163--163
R. J. Cant and
P. A. Shrubsole Texture potential MIP mapping, a new
high-quality texture antialiasing
algorithm . . . . . . . . . . . . . . . 164--184
A. Ardeshir Goshtasby Grouping and parameterizing irregularly
spaced points for curve fitting . . . . 185--203
Peter Lindstrom and
Greg Turk Image-driven simplification . . . . . . 204--241
Eugene Fiume Alain Fournier: 1943--2000: An
Appreciation . . . . . . . . . . . . . . 243--245
Min Chen and
James Arvo Theory and Application of Specular Path
Perturbation . . . . . . . . . . . . . . 246--278
Ramon F. Sarraga A Variational Method to Model $G^1$
Surfaces over Triangular Meshes of
Arbitrary Topology in $R^3$ . . . . . . 279--301
Cyril Soler and
F. X. Sillion Texture-Based Visibility for Efficient
Lighting Simulation . . . . . . . . . . 302--342
Jörg Peters Smooth Patching of Refined
Triangulations . . . . . . . . . . . . . 1--9
Chandrajit Bajaj and
Insung Ihm and
Sanghun Park $3$D RGB Image Compression for
Interactive Applications . . . . . . . . 10--38
H. Yee and
S. Pattanaik and
D. P. Greenberg Spatiotemporal Sensitivity and Visual
Attention for Efficient Rendering of
Dynamic Environments . . . . . . . . . . 39--65
Hyun Joon Shin and
Jehee Lee and
Michael Gleicher and
Sung Yong Shin Computer Puppetry: An Importance-Based
Approach . . . . . . . . . . . . . . . . 67--94
Samuel R. Buss and
Jay P. Fillmore Spherical Averages and Applications to
Spherical Splines and Interpolation . . 95--126
Lin Liang and
Ce Liu and
Ying-Qing Xu and
Baining Guo and
Heung-Yeung Shum Real-time Texture Synthesis by
Patch-based Sampling . . . . . . . . . . 127--150
Carol O'Sullivan and
John Dingliana Collisions and Perception . . . . . . . 151--168
L. Alonso and
F. Cuny and
S. Petitjean and
J.-C. Paul and
S. Lazard and
E. Wies The Virtual Mesh: A Geometric
Abstraction for Efficiently Computing
Radiosity . . . . . . . . . . . . . . . 169--201
Vitaly Surazhsky and
Craig Gotsman Controllable Morphing of Compatible
Planar Triangulations . . . . . . . . . 203--231
Marc J. Ouellette and
Eugene Fiume On Numerical Solutions to
One-Dimensional Integration Problems
with Applications to Linear Light
Sources . . . . . . . . . . . . . . . . 232--279
Michael Ashikhmin and
Peter Shirley Steerable illumination textures . . . . 1--19
Tim Milliron and
Robert J. Jensen and
Ronen Barzel and
Adam Finkelstein A framework for geometric warps and
deformations . . . . . . . . . . . . . . 20--51
Ron Goldman On the algebraic and geometric
foundations of computer graphics . . . . 52--86
Jessica Hodgins Editorial . . . . . . . . . . . . . . . 87--87
Carlos Andújar and
Pere Brunet and
Dolors Ayala Topology-reducing surface simplification
using a discrete solid representation 88--105
Nathan A. Carr and
John C. Hart Meshed atlases for real-time procedural
solid texturing . . . . . . . . . . . . 106--131
D. J. Littlewood and
P. A. Drakopoulos and
G. Subbarayan Pareto-optimal formulations for cost
versus colorimetric accuracy trade-offs
in printer color management . . . . . . 132--175
Frédo Durand and
George Drettakis and
Claude Puech The $3$D visibility complex . . . . . . 176--206
Steve Zelinka and
Michael Garland Permission grids: practical,
error-bounded simplification . . . . . . 207--229
Jessica Hodgins Acknowledgments . . . . . . . . . . . . 230--230
Yung-Yu Chuang and
Aseem Agarwala and
Brian Curless and
David H. Salesin and
Richard Szeliski Video matting of complex scenes . . . . 243--248
Raanan Fattal and
Dani Lischinski and
Michael Werman Gradient domain high dynamic range
compression . . . . . . . . . . . . . . 249--256
Frédo Durand and
Julie Dorsey Fast bilateral filtering for the display
of high-dynamic-range images . . . . . . 257--266
Erik Reinhard and
Michael Stark and
Peter Shirley and
James Ferwerda Photographic tone reproduction for
digital images . . . . . . . . . . . . . 267--276
Tomihisa Welsh and
Michael Ashikhmin and
Klaus Mueller Transferring color to greyscale images 277--280
Eitan Grinspun and
Petr Krysl and
Peter Schröder CHARMS: a simple framework for adaptive
simulation . . . . . . . . . . . . . . . 281--290
James F. O'Brien and
Adam W. Bargteil and
Jessica K. Hodgins Graphical modeling and animation of
ductile fracture . . . . . . . . . . . . 291--294
Jeffrey Smith and
Jessica Hodgins and
Irving Oppenheim and
Andrew Witkin Creating models of truss structures with
optimization . . . . . . . . . . . . . . 295--301
Barbara Cutler and
Julie Dorsey and
Leonard McMillan and
Matthias Müller and
Robert Jagnow A procedural approach to authoring solid
models . . . . . . . . . . . . . . . . . 302--311
Henning Biermann and
Ioana Martin and
Fausto Bernardini and
Denis Zorin Cut-and-paste editing of multiresolution
surfaces . . . . . . . . . . . . . . . . 312--321
Matthias Zwicker and
Mark Pauly and
Oliver Knoll and
Markus Gross Pointshop $3$D: an interactive system
for point-based surface editing . . . . 322--329
Ken Museth and
David E. Breen and
Ross T. Whitaker and
Alan H. Barr Level set surface editing operators . . 330--338
Tao Ju and
Frank Losasso and
Scott Schaefer and
Joe Warren Dual contouring of Hermite data . . . . 339--346
Pierre Alliez and
Mark Meyer and
Mathieu Desbrun Interactive geometry remeshing . . . . . 347--354
Xianfeng Gu and
Steven J. Gortler and
Hugues Hoppe Geometry images . . . . . . . . . . . . 355--361
Bruno Lévy and
Sylvain Petitjean and
Nicolas Ray and
Jérome Maillot Least squares conformal maps for
automatic texture atlas generation . . . 362--371
Pierre-Marie Gandoin and
Olivier Devillers Progressive lossless compression of
arbitrary simplicial complexes . . . . . 372--379
Marc Alexa Linear combination of transformations 380--387
Tony Ezzat and
Gadi Geiger and
Tomaso Poggio Trainable videorealistic speech
animation . . . . . . . . . . . . . . . 388--398
Christoph Bregler and
Lorie Loeb and
Erika Chuang and
Hrishi Deshpande Turning to the masters: motion capturing
cartoons . . . . . . . . . . . . . . . . 399--407
C. Karen Liu and
Zoran Popovi\'c Synthesis of complex dynamic character
motion from simple animations . . . . . 408--416
Bruce Blumberg and
Marc Downie and
Yuri Ivanov and
Matt Berlin and
Michael Patrick Johnson and
Bill Tomlinson Integrated learning for interactive
synthetic characters . . . . . . . . . . 417--426
Wojciech Matusik and
Hanspeter Pfister and
Addy Ngan and
Paul Beardsley and
Remo Ziegler and
Leonard McMillan Image-based $3$D photography using
opacity hulls . . . . . . . . . . . . . 427--437
Szymon Rusinkiewicz and
Olaf Hall-Holt and
Marc Levoy Real-time $3$D model acquisition . . . . 438--446
Wei-Chao Chen and
Jean-Yves Bouguet and
Michael H. Chu and
Radek Grzeszczuk Light field mapping: efficient
representation and hardware rendering of
surface light fields . . . . . . . . . . 447--456
Zhunping Zhang and
Lifeng Wang and
Baining Guo and
Heung-Yeung Shum Feature-based light field morphing . . . 457--464
Yan Li and
Tianshu Wang and
Heung-Yeung Shum Motion texture: a two-level statistical
model for character motion synthesis . . 465--472
Lucas Kovar and
Michael Gleicher and
Frédéric Pighin Motion graphs . . . . . . . . . . . . . 473--482
Okan Arikan and
D. A. Forsyth Interactive motion generation from
examples . . . . . . . . . . . . . . . . 483--490
Jehee Lee and
Jinxiang Chai and
Paul S. A. Reitsma and
Jessica K. Hodgins and
Nancy S. Pollard Interactive control of avatars animated
with human motion data . . . . . . . . . 491--500
Katherine Pullen and
Christoph Bregler Motion capture assisted animation:
texturing and synthesis . . . . . . . . 501--508
Lutz Latta and
Andreas Kolb Homomorphic factorization of BRDF-based
lighting computation . . . . . . . . . . 509--516
Ravi Ramamoorthi and
Pat Hanrahan Frequency space environment map
rendering . . . . . . . . . . . . . . . 517--526
Peter-Pike Sloan and
Jan Kautz and
John Snyder Precomputed radiance transfer for
real-time rendering in dynamic,
low-frequency lighting environments . . 527--536
Parag Tole and
Fabio Pellacini and
Bruce Walter and
Donald P. Greenberg Interactive global illumination in
dynamic scenes . . . . . . . . . . . . . 537--546
Paul Debevec and
Andreas Wenger and
Chris Tchou and
Andrew Gardner and
Jamie Waese and
Tim Hawkins A lighting reproduction approach to
live-action compositing . . . . . . . . 547--556
Marc Stamminger and
George Drettakis Perspective shadow maps . . . . . . . . 557--562
Fabio Pellacini and
Parag Tole and
Donald P. Greenberg A user interface for interactive
cinematic shadow design . . . . . . . . 563--566
Florent Duguet and
George Drettakis Robust epsilon visibility . . . . . . . 567--575
Henrik Wann Jensen and
Juan Buhler A rapid hierarchical rendering technique
for translucent materials . . . . . . . 576--581
Doug L. James and
Dinesh K. Pai DyRT: dynamic response textures for real
time deformation simulation with
graphics hardware . . . . . . . . . . . 582--585
Steve Capell and
Seth Green and
Brian Curless and
Tom Duchamp and
Zoran Popovi\'c Interactive skeleton-driven dynamic
deformations . . . . . . . . . . . . . . 586--593
Robert Bridson and
Ronald Fedkiw and
John Anderson Robust treatment of collisions, contact
and friction for cloth animation . . . . 594--603
Kwang-Jin Choi and
Hyeong-Seok Ko Stable but responsive cloth . . . . . . 604--611
Brett Allen and
Brian Curless and
Zoran Popovi\'c Articulated body deformation from range
scan data . . . . . . . . . . . . . . . 612--619
Tae-Yong Kim and
Ulrich Neumann Interactive multiresolution hair
modeling and editing . . . . . . . . . . 620--629
Yanyun Chen and
Yingqing Xu and
Baining Guo and
Heung-Yeung Shum Modeling and rendering of realistic
feathers . . . . . . . . . . . . . . . . 630--636
Sooha Park Lee and
Jeremy B. Badler and
Norman I. Badler Eyes alive . . . . . . . . . . . . . . . 637--644
Michael Meehan and
Brent Insko and
Mary Whitton and
Frederick P. Brooks, Jr. Physiological measures of presence in
stressful virtual environments . . . . . 645--652
Stephen Brooks and
Neil Dodgson Self-similarity based texture editing 653--656
Junhwan Kim and
Fabio Pellacini Jigsaw image mosaics . . . . . . . . . . 657--664
Xin Tong and
Jingdan Zhang and
Ligang Liu and
Xi Wang and
Baining Guo and
Heung-Yeung Shum Synthesis of bidirectional texture
functions on arbitrary surfaces . . . . 665--672
Cyril Soler and
Marie-Paule Cani and
Alexis Angelidis Hierarchical pattern mapping . . . . . . 673--680
Ken Perlin Improving noise . . . . . . . . . . . . 681--682
Michael Deering and
David Naegle The SAGE graphics architecture . . . . . 683--692
Greg Humphreys and
Mike Houston and
Ren Ng and
Randall Frank and
Sean Ahern and
Peter D. Kirchner and
James T. Klosowski Chromium: a stream-processing framework
for interactive rendering on clusters 693--702
Timothy J. Purcell and
Ian Buck and
William R. Mark and
Pat Hanrahan Ray tracing on programmable graphics
hardware . . . . . . . . . . . . . . . . 703--712
Paul Lalonde and
Eric Schenk Shader-driven compilation of rendering
assets . . . . . . . . . . . . . . . . . 713--720
Duc Quang Nguyen and
Ronald Fedkiw and
Henrik Wann Jensen Physically based modeling and animation
of fire . . . . . . . . . . . . . . . . 721--728
Arnauld Lamorlette and
Nick Foster Structural modeling of flames for a
production environment . . . . . . . . . 729--735
Douglas Enright and
Stephen Marschner and
Ronald Fedkiw Animation and rendering of complex water
surfaces . . . . . . . . . . . . . . . . 736--744
Jarke J. van Wijk Image based flow visualization . . . . . 745--754
Robert D. Kalnins and
Lee Markosian and
Barbara J. Meier and
Michael A. Kowalski and
Joseph C. Lee and
Philip L. Davidson and
Matthew Webb and
John F. Hughes and
Adam Finkelstein WYSIWYG NPR: drawing strokes directly on
$3$D models . . . . . . . . . . . . . . 755--762
David (grue) DeBry and
Jonathan Gibbs and
Devorah DeLeon Petty and
Nate Robins Painting and rendering textures on
unparameterized models . . . . . . . . . 763--768
Doug DeCarlo and
Anthony Santella Stylization and abstraction of
photographs . . . . . . . . . . . . . . 769--776
William A. Barrett and
Alan S. Cheney Object-based image editing . . . . . . . 777--784
David Benson and
Joel Davis Octree textures . . . . . . . . . . . . 785--790
Robert Osada and
Thomas Funkhouser and
Bernard Chazelle and
David Dobkin Shape distributions . . . . . . . . . . 807--832
Benjamin B. Bederson and
Ben Shneiderman and
Martin Wattenberg Ordered and quantum treemaps: Making
effective use of $2$D space to display
hierarchies . . . . . . . . . . . . . . 833--854
Greg Turk and
James F. O'Brien Modelling with implicit surfaces that
interpolate . . . . . . . . . . . . . . 855--873
Alla Sheffer and
Eric de Sturler Smoothing an overlay grid to minimize
linear distortion in texture mapping . . 874--890
Jessica Hodgins Editorial . . . . . . . . . . . . . . . 1--1
John C. Hart Editorial . . . . . . . . . . . . . . . 2--2
TOPLAS Staff List of reviewers . . . . . . . . . . . 3--3
Chandrajit L. Bajaj and
Guoliang Xu Anisotropic diffusion of surfaces and
functions on surfaces . . . . . . . . . 4--32
William T. Freeman and
Joshua B. Tenenbaum and
Egon C. Pasztor Learning style translation for the lines
of a drawing . . . . . . . . . . . . . . 33--46
Doug L. James and
Dinesh K. Pai Multiresolution Green's function methods
for interactive simulation of
large-scale elastostatic objects . . . . 47--82
Thomas Funkhouser and
Patrick Min and
Michael Kazhdan and
Joyce Chen and
Alex Halderman and
David Dobkin and
David Jacobs A search engine for $3$D models . . . . 83--105
Paul G. Kry and
Dinesh K. Pai Continuous contact simulation for smooth
surfaces . . . . . . . . . . . . . . . . 106--129
Ariel Shamir Constraint-based approach for automatic
hinting of digital typefaces . . . . . . 131--151
Reynald Dumont and
Fabio Pellacini and
James A. Ferwerda Perceptually-driven decision theory for
interactive realistic rendering . . . . 152--181
Min Gyu Choi and
Jehee Lee and
Sung Yong Shin Planning biped locomotion using motion
capture data and probabilistic roadmaps 182--203
Cyril Soler and
François X. Sillion and
Frédéric Blaise and
Philippe Dereffye An efficient instantiation algorithm for
simulating radiant energy transfer in
plant models . . . . . . . . . . . . . . 204--233
Hendrik P. A. Lensch and
Jan Kautz and
Michael Goesele and
Wolfgang Heidrich and
Hans-Peter Seidel Image-based reconstruction of spatial
appearance and geometric detail . . . . 234--257
Stephen N. Spencer Errata: ACM SIGGRAPH 2002 Papers . . . . 258--258
Vivek Kwatra and
Arno Schödl and
Irfan Essa and
Greg Turk and
Aaron Bobick Graphcut textures: image and video
synthesis using graph cuts . . . . . . . 277--286
Michael F. Cohen and
Jonathan Shade and
Stefan Hiller and
Oliver Deussen Wang Tiles for image and texture
generation . . . . . . . . . . . . . . . 287--294
Jingdan Zhang and
Kun Zhou and
Luiz Velho and
Baining Guo and
Heung-Yeung Shum Synthesis of progressively-variant
textures on arbitrary surfaces . . . . . 295--302
Iddo Drori and
Daniel Cohen-Or and
Hezy Yeshurun Fragment-based image completion . . . . 303--312
Patrick Pérez and
Michel Gangnet and
Andrew Blake Poisson image editing . . . . . . . . . 313--318
Sing Bing Kang and
Matthew Uyttendaele and
Simon Winder and
Richard Szeliski High dynamic range video . . . . . . . . 319--325
Vladislav Kraevoy and
Alla Sheffer and
Craig Gotsman Matchmaker: constructing constrained
texture maps . . . . . . . . . . . . . . 326--333
Lifeng Wang and
Xi Wang and
Xin Tong and
Stephen Lin and
Shimin Hu and
Baining Guo and
Heung-Yeung Shum View-dependent displacement mapping . . 334--339
Emil Praun and
Hugues Hoppe Spherical parametrization and remeshing 340--349
Andrei Khodakovsky and
Nathan Litke and
Peter Schröder Globally smooth parameterizations with
low distortion . . . . . . . . . . . . . 350--357
Craig Gotsman and
Xianfeng Gu and
Alla Sheffer Fundamentals of spherical
parameterization for $3$D meshes . . . . 358--363
Bruno Lévy Dual domain extrapolation . . . . . . . 364--369
Peter-Pike Sloan and
Xinguo Liu and
Heung-Yeung Shum and
John Snyder Bi-scale radiance transfer . . . . . . . 370--375
Ren Ng and
Ravi Ramamoorthi and
Pat Hanrahan All-frequency shadows using non-linear
wavelet lighting approximation . . . . . 376--381
Peter-Pike Sloan and
Jesse Hall and
John Hart and
John Snyder Clustered principal components for
precomputed radiance transfer . . . . . 382--391
Tae-hoon Kim and
Sang Il Park and
Sung Yong Shin Rhythmic-motion synthesis based on
motion-beat analysis . . . . . . . . . . 392--401
Okan Arikan and
David A. Forsyth and
James F. O'Brien Motion synthesis from annotations . . . 402--408
Mira Dontcheva and
Gary Yngve and
Zoran Popovi\'c Layered acting for character animation 409--416
Anthony C. Fang and
Nancy S. Pollard Efficient synthesis of physically valid
human motion . . . . . . . . . . . . . . 417--426
Roger D. Hersch and
Fabien Collaud and
Patrick Emmel Reproducing color images with embedded
metallic patterns . . . . . . . . . . . 427--434
Bingfeng Zhou and
Xifeng Fang Improving mid-tone quality of
variable-coefficient error diffusion
using threshold modulation . . . . . . . 437--444
Yiying Tong and
Santiago Lombeyda and
Anil N. Hirani and
Mathieu Desbrun Discrete multiscale vector field
decomposition . . . . . . . . . . . . . 445--452
Tamara Munzner and
François Guimbreti\`ere and
Serdar Tasiran and
Li Zhang and
Yunhong Zhou TreeJuxtaposer: scalable tree comparison
using Focus+Context with guaranteed
visibility . . . . . . . . . . . . . . . 453--462
Yutaka Ohtake and
Alexander Belyaev and
Marc Alexa and
Greg Turk and
Hans-Peter Seidel Multi-level partition of unity implicits 463--470
Haeyoung Lee and
Mathieu Desbrun and
Peter Schröder Progressive encoding of complex
isosurfaces . . . . . . . . . . . . . . 471--476
Thomas W. Sederberg and
Jianmin Zheng and
Almaz Bakenov and
Ahmad Nasri T-splines and T-NURCCs . . . . . . . . . 477--484
Pierre Alliez and
David Cohen-Steiner and
Olivier Devillers and
Bruno Lévy and
Mathieu Desbrun Anisotropic polygonal remeshing . . . . 485--493
Yung-Yu Chuang and
Dan B. Goldman and
Brian Curless and
David H. Salesin and
Richard Szeliski Shadow matting and compositing . . . . . 494--500
Naga K. Govindaraju and
Brandon Lloyd and
Sung-Eui Yoon and
Avneesh Sud and
Dinesh Manocha Interactive shadow generation in complex
environments . . . . . . . . . . . . . . 501--510
Ulf Assarsson and
Tomas Akenine-Möller A geometry-based soft shadow volume
algorithm using graphics hardware . . . 511--520
Pradeep Sen and
Mike Cammarano and
Pat Hanrahan Shadow silhouette maps . . . . . . . . . 521--526
Carol O'Sullivan and
John Dingliana and
Thanh Giang and
Mary K. Kaiser Evaluating the visual fidelity of
physically based animations . . . . . . 527--536
Paul S. A. Reitsma and
Nancy S. Pollard Perceptual metrics for character
animation: sensitivity to errors in
ballistic motion . . . . . . . . . . . . 537--542
Miguel A. Otaduy and
Ming C. Lin Sensation preserving simplification for
haptic rendering . . . . . . . . . . . . 543--553
Kolja Kähler and
Jörg Haber and
Hans-Peter Seidel Reanimating the dead: reconstruction of
expressive faces from skull data . . . . 554--561
Alex Mohr and
Michael Gleicher Building efficient, accurate character
skins from examples . . . . . . . . . . 562--568
Joel Carranza and
Christian Theobalt and
Marcus A. Magnor and
Hans-Peter Seidel Free-viewpoint video of human actors . . 569--577
Peter Sand and
Leonard McMillan and
Jovan Popovi\'c Continuous capture of skin deformation 578--586
Brett Allen and
Brian Curless and
Zoran Popovi\'c The space of human body shapes:
reconstruction and parameterization from
range scans . . . . . . . . . . . . . . 587--594
Tommer Leyvand and
Olga Sorkine and
Daniel Cohen-Or Ray space factorization for from-region
visibility . . . . . . . . . . . . . . . 595--604
Sameer Agarwal and
Ravi Ramamoorthi and
Serge Belongie and
Henrik Wann Jensen Structured importance sampling of
environment maps . . . . . . . . . . . . 605--612
Vincent Masselus and
Pieter Peers and
Philip Dutré and
Yves D. Willems Relighting with $4$D incident light
fields . . . . . . . . . . . . . . . . . 613--620
Michael Goesele and
Xavier Granier and
Wolfgang Heidrich and
Hans-Peter Seidel Accurate light source acquisition and
rendering . . . . . . . . . . . . . . . 621--630
Kavita Bala and
Bruce Walter and
Donald P. Greenberg Combining edges and points for
interactive high-quality rendering . . . 631--640
Mark Pauly and
Richard Keiser and
Leif P. Kobbelt and
Markus Gross Shape modeling with point-sampled
geometry . . . . . . . . . . . . . . . . 641--650
Bart Adams and
Philip Dutré Interactive boolean operations on
surfel-bounded solids . . . . . . . . . 651--656
Carsten Dachsbacher and
Christian Vogelgsang and
Marc Stamminger Sequential point trees . . . . . . . . . 657--662
Ignacio Llamas and
Byungmoon Kim and
Joshua Gargus and
Jarek Rossignac and
Chris D. Shaw Twister: a space-warp operator for the
two-handed editing of $3$D shapes . . . 663--668
Peter Wonka and
Michael Wimmer and
François Sillion and
William Ribarsky Instant architecture . . . . . . . . . . 669--677
Andrew Wilson and
Dinesh Manocha Simplifying complex environments using
incremental textured depth meshes . . . 678--688
Xavier Décoret and
Frédo Durand and
François X. Sillion and
Julie Dorsey Billboard clouds for extreme model
simplification . . . . . . . . . . . . . 689--696
Takeo Igarashi and
John F. Hughes Clothing manipulation . . . . . . . . . 697--697
Michael Tsang and
George W. Fitzmzurice and
Gordon Kurtenbach and
Azam Khan and
Bill Buxton Boom chameleon: simultaneous capture of
$3$D viewpoint, voice and gesture
annotations on a spatially-aware display 698--698
Anonymous The actuated workbench:
computer-controlled actuation in
tabletop tangible interfaces . . . . . . 699--699
Christopher Niederauer and
Mike Houston and
Maneesh Agrawala and
Greg Humphreys Non-invasive interactive visualization
of dynamic architectural environments 700--700
Benjamin Lok and
Samir Naik and
Mary Whitton and
Frederick P. Brooks Incorporating dynamic real objects into
immersive virtual environments . . . . . 701--701
Michael Gleicher and
Hyun Joon Shin and
Lucas Kovar and
Andrew Jepsen Snap-together motion: assembling
run-time animations . . . . . . . . . . 702--702
Nick Rasmussen and
Duc Quang Nguyen and
Willi Geiger and
Ronald Fedkiw Smoke simulation for large scale
phenomena . . . . . . . . . . . . . . . 703--707
Bryan E. Feldman and
James F. O'Brien and
Okan Arikan Animating suspended particle explosions 708--715
Adrien Treuille and
Antoine McNamara and
Zoran Popovi\'c and
Jos Stam Keyframe control of smoke simulations 716--723
Jos Stam Flows on surfaces of arbitrary topology 724--731
Yoshinori Dobashi and
Tsuyoshi Yamamoto and
Tomoyuki Nishita Real-time rendering of aerodynamic sound
using sound textures based on
computational fluid dynamics . . . . . . 732--740
Jefferson Y. Han and
Ken Perlin Measuring bidirectional texture
reflectance with a kaleidoscope . . . . 741--748
Andrew Gardner and
Chris Tchou and
Tim Hawkins and
Paul Debevec Linear light source reflectometry . . . 749--758
Wojciech Matusik and
Hanspeter Pfister and
Matt Brand and
Leonard McMillan A data-driven reflectance model . . . . 759--769
Norimichi Tsumura and
Nobutoshi Ojima and
Kayoko Sato and
Mitsuhiro Shiraishi and
Hideto Shimizu and
Hirohide Nabeshima and
Syuuichi Akazaki and
Kimihiko Hori and
Yoichi Miyake Image-based skin color and texture
analysis/synthesis by extracting
hemoglobin and melanin information in
the skin . . . . . . . . . . . . . . . . 770--779
Stephen R. Marschner and
Henrik Wann Jensen and
Mike Cammarano and
Steve Worley and
Pat Hanrahan Light scattering from human hair fibers 780--791
Timo Aila and
Ville Miettinen and
Petri Nordlund Delay streams for graphics hardware . . 792--800
Tomas Akenine-Möller and
Jacob Ström Graphics for the masses: a hardware
rasterization architecture for mobile
phones . . . . . . . . . . . . . . . . . 801--808
Ramesh Raskar and
Jeroen van Baar and
Paul Beardsley and
Thomas Willwacher and
Srinivas Rao and
Clifton Forlines iLamps: geometrically aware and
self-configuring projectors . . . . . . 809--818
Markus Gross and
Stephan Würmlin and
Martin Naef and
Edouard Lamboray and
Christian Spagno and
Andreas Kunz and
Esther Koller-Meier and
Tomas Svoboda and
Luc Van Gool and
Silke Lang and
Kai Strehlke and
Andrew Vande Moere and
Oliver Staadt blue-c: a spatially immersive display
and $3$D video portal for telepresence 819--827
Maneesh Agrawala and
Doantam Phan and
Julie Heiser and
John Haymaker and
Jeff Klingner and
Pat Hanrahan and
Barbara Tversky Designing effective step-by-step
assembly instructions . . . . . . . . . 828--837
Charles Jacobs and
Wilmot Li and
Evan Schrier and
David Bargeron and
David Salesin Adaptive grid-based document layout . . 838--847
Doug DeCarlo and
Adam Finkelstein and
Szymon Rusinkiewicz and
Anthony Santella Suggestive contours for conveying shape 848--855
Robert D. Kalnins and
Philip L. Davidson and
Lee Markosian and
Adam Finkelstein Coherent stylized silhouettes . . . . . 856--861
David Baraff and
Andrew Witkin and
Michael Kass Untangling cloth . . . . . . . . . . . . 862--870
Eran Guendelman and
Robert Bridson and
Ronald Fedkiw Nonconvex rigid bodies with stacking . . 871--878
Doug L. James and
Kayvon Fatahalian Precomputing interactive dynamic
deformable scenes . . . . . . . . . . . 879--887
Jia-chi Wu and
Zoran Popovi\'c Realistic modeling of bird flight
animations . . . . . . . . . . . . . . . 888--895
William R. Mark and
R. Steven Glanville and
Kurt Akeley and
Mark J. Kilgard Cg: a system for programming graphics
hardware in a C-like language . . . . . 896--907
Jens Krüger and
Rüdiger Westermann Linear algebra operators for GPU
implementation of numerical algorithms 908--916
Jeff Bolz and
Ian Farmer and
Eitan Grinspun and
Peter Schröder Sparse matrix solvers on the GPU:
conjugate gradients and multigrid . . . 917--924
Karl E. Hillesland and
Sergey Molinov and
Radek Grzeszczuk Nonlinear optimization framework for
image-based modeling on programmable
graphics hardware . . . . . . . . . . . 925--934
Martin Isenburg and
Stefan Gumhold Out-of-core compression for gigantic
polygon meshes . . . . . . . . . . . . . 935--942
Thouis R. Jones and
Frédo Durand and
Mathieu Desbrun Non-iterative, feature-preserving mesh
smoothing . . . . . . . . . . . . . . . 943--949
Shachar Fleishman and
Iddo Drori and
Daniel Cohen-Or Bilateral mesh denoising . . . . . . . . 950--953
Sagi Katz and
Ayellet Tal Hierarchical mesh decomposition using
fuzzy clustering and cuts . . . . . . . 954--961
John C. Hart Editorial . . . . . . . . . . . . . . . 981--981
Marco Attene and
Bianca Falcidieno and
Michela Spagnuolo and
Jarek Rossignac SwingWrapper: Retiling triangle meshes
for better edgebreaker compression . . . 982--996
Shachar Fleishman and
Daniel Cohen-Or and
Marc Alexa and
Cláudio T. Silva Progressive point set surfaces . . . . . 997--1011
Tolga Tasdizen and
Ross Whitaker and
Paul Burchard and
Stanley Osher Geometric surface processing via normal
maps . . . . . . . . . . . . . . . . . . 1012--1033
Jovan Popovi\'c and
Steven M. Seitz and
Michael Erdmann Motion sketching for control of
rigid-body simulations . . . . . . . . . 1034--1054
Gareth Bradshaw and
Carol O'Sullivan Adaptive medial-axis approximation for
sphere-tree construction . . . . . . . . 1--26
Bruce Gooch and
Erik Reinhard and
Amy Gooch Human facial illustrations: Creation and
psychophysical evaluation . . . . . . . 27--44
Jack Goldfeather and
Victoria Interrante A novel cubic-order algorithm for
approximating principal direction
vectors . . . . . . . . . . . . . . . . 45--63
Christopher G. Healey and
Laura Tateosian and
James T. Enns and
Mark Remple Perceptually based brush strokes for
nonphotorealistic visualization . . . . 64--96
Craig S. Kaplan and
David H. Salesin Islamic star patterns in absolute
geometry . . . . . . . . . . . . . . . . 97--119
Xuejun Hao and
Amitabh Varshney Real-time rendering of translucent
meshes . . . . . . . . . . . . . . . . . 120--142
Heung-Yeung Shum and
Jian Sun and
Shuntaro Yamazaki and
Yin Li and
Chi-Keung Tang Pop-up light field: An interactive
image-based modeling and rendering
system . . . . . . . . . . . . . . . . . 143--162
Xavier Granier and
George Drettakis A final reconstruction approach for a
unified global illumination algorithm 163--189
Zoë Wood and
Hugues Hoppe and
Mathieu Desbrun and
Peter Schröder Removing excess topology from
isosurfaces . . . . . . . . . . . . . . 190--208
Stephane Guy and
Cyril Soler Graphics gems revisited: fast and
physically-based rendering of gemstones 231--238
Roger David Hersch and
Sylvain Chosson Band moiré images . . . . . . . . . . . . 239--247
Nicolas Tsingos and
Emmanuel Gallo and
George Drettakis Perceptual audio rendering of complex
virtual environments . . . . . . . . . . 249--258
Jun Mitani and
Hiromasa Suzuki Making papercraft toys from meshes using
strip-based approximate unfolding . . . 259--263
Nina Amenta and
Yong Joo Kil Defining point-set surfaces . . . . . . 264--270
Lexing Ying and
Denis Zorin A simple manifold-based construction of
surfaces of arbitrary smoothness . . . . 271--275
Thomas W. Sederberg and
David L. Cardon and
G. Thomas Finnigan and
Nicholas S. North and
Jianmin Zheng and
Tom Lyche T-spline simplification and local
refinement . . . . . . . . . . . . . . . 276--283
Michael Hofer and
Helmut Pottmann Energy-minimizing splines in manifolds 284--293
Aseem Agarwala and
Mira Dontcheva and
Maneesh Agrawala and
Steven Drucker and
Alex Colburn and
Brian Curless and
David Salesin and
Michael Cohen Interactive digital photomontage . . . . 294--302
Yin Li and
Jian Sun and
Chi-Keung Tang and
Heung-Yeung Shum Lazy snapping . . . . . . . . . . . . . 303--308
Carsten Rother and
Vladimir Kolmogorov and
Andrew Blake ``GrabCut'': interactive foreground
extraction using iterated graph cuts . . 309--314
Jian Sun and
Jiaya Jia and
Chi-Keung Tang and
Heung-Yeung Shum Poisson matting . . . . . . . . . . . . 315--321
Shigeru Owada and
Frank Nielsen and
Makoto Okabe and
Takeo Igarashi Volumetric illustration: designing $3$D
models with internal textures . . . . . 322--328
Robert Jagnow and
Julie Dorsey and
Holly Rushmeier Stereological techniques for solid
textures . . . . . . . . . . . . . . . . 329--335
M. Alex O. Vasilescu and
Demetri Terzopoulos TensorTextures: multilinear image-based
rendering . . . . . . . . . . . . . . . 336--342
Yanyun Chen and
Xin Tong and
Jiaping Wang and
Stephen Lin and
Baining Guo and
Heung-Yeung Shum Shell texture functions . . . . . . . . 343--353
Hui Fang and
John C. Hart Textureshop: texture synthesis as a
photograph editing tool . . . . . . . . 354--359
Kiran S. Bhat and
Steven M. Seitz and
Jessica K. Hodgins and
Pradeep K. Khosla Flow-based video synthesis and editing 360--363
Qing Wu and
Yizhou Yu Feature matching and deformation for
texture synthesis . . . . . . . . . . . 364--367
Yanxi Liu and
Wen-Chieh Lin and
James Hays Near-regular texture analysis and
manipulation . . . . . . . . . . . . . . 368--376
Mark Carlson and
Peter J. Mucha and
Greg Turk Rigid fluid: animating the interplay
between rigid bodies and fluid . . . . . 377--384
Neil Molino and
Zhaosheng Bao and
Ron Fedkiw A virtual node algorithm for changing
mesh topology during simulation . . . . 385--392
Doug L. James and
Dinesh K. Pai BD-tree: output-sensitive collision
detection for reduced deformable models 393--398
Robert W. Sumner and
Jovan Popovi\'c Deformation transfer for triangle meshes 399--405
Ramesh Raskar and
Paul Beardsley and
Jeroen van Baar and
Yao Wang and
Paul Dietz and
Johnny Lee and
Darren Leigh and
Thomas Willwacher RFIG lamps: interacting with a
self-describing world via photosensing
wireless tags and projectors . . . . . . 406--415
J. P. Lewis and
Ruth Rosenholtz and
Nickson Fong and
Ulrich Neumann VisualIDs: automatic distinctive icons
for desktop interfaces . . . . . . . . . 416--423
Matthew Thorne and
David Burke and
Michiel van de Panne Motion doodles: an interface for
sketching character motion . . . . . . . 424--431
Joseph J. LaViola, Jr. and
Robert C. Zeleznik MathPad$^2$: a system for the creation
and exploration of mathematical sketches 432--440
Raanan Fattal and
Dani Lischinski Target-driven smoke animation . . . . . 441--448
Antoine McNamara and
Adrien Treuille and
Zoran Popovi\'c and
Jos Stam Fluid control using the adjoint method 449--456
Frank Losasso and
Frédéric Gibou and
Ron Fedkiw Simulating water and smoke with an
octree data structure . . . . . . . . . 457--462
Tolga G. Goktekin and
Adam W. Bargteil and
James F. O'Brien A method for animating viscoelastic
fluids . . . . . . . . . . . . . . . . . 463--468
Eric Tabellion and
Arnauld Lamorlette An approximate global illumination
system for computer generated films . . 469--476
Ren Ng and
Ravi Ramamoorthi and
Pat Hanrahan Triple product wavelet integrals for
all-frequency relighting . . . . . . . . 477--487
Victor Ostromoukhov and
Charles Donohue and
Pierre-Marc Jodoin Fast hierarchical importance sampling
with blue noise properties . . . . . . . 488--495
Jason Lawrence and
Szymon Rusinkiewicz and
Ravi Ramamoorthi Efficient BRDF importance sampling using
a factored representation . . . . . . . 496--505
Matthew Stone and
Doug DeCarlo and
Insuk Oh and
Christian Rodriguez and
Adrian Stere and
Alyssa Lees and
Chris Bregler Speaking with hands: creating animated
conversational characters from
recordings of human performance . . . . 506--513
Alla Safonova and
Jessica K. Hodgins and
Nancy S. Pollard Synthesizing physically realistic human
motion in low-dimensional,
behavior-specific spaces . . . . . . . . 514--521
Keith Grochow and
Steven L. Martin and
Aaron Hertzmann and
Zoran Popovi\'c Style-based inverse kinematics . . . . . 522--531
Katsu Yamane and
James J. Kuffner and
Jessica K. Hodgins Synthesizing animations of human
manipulation tasks . . . . . . . . . . . 532--539
Christian Theobalt and
Irene Albrecht and
Jörg Haber and
Marcus Magnor and
Hans-Peter Seidel Pitching a baseball: tracking high-speed
motion with multi-exposure images . . . 540--547
Li Zhang and
Noah Snavely and
Brian Curless and
Steven M. Seitz Spacetime faces: high resolution capture
for modeling and animation . . . . . . . 548--558
Lucas Kovar and
Michael Gleicher Automated extraction and
parameterization of motions in large
data sets . . . . . . . . . . . . . . . 559--568
Jason Harrison and
Ronald A. Rensink and
Michiel van de Panne Obscuring length changes during animated
motion . . . . . . . . . . . . . . . . . 569--573
Jue Wang and
Yingqing Xu and
Heung-Yeung Shum and
Michael F. Cohen Video tooning . . . . . . . . . . . . . 574--583
Aseem Agarwala and
Aaron Hertzmann and
David H. Salesin and
Steven M. Seitz Keyframe-based tracking for rotoscoping
and animation . . . . . . . . . . . . . 584--591
Peter Sand and
Seth Teller Video matching . . . . . . . . . . . . . 592--599
C. Lawrence Zitnick and
Sing Bing Kang and
Matthew Uyttendaele and
Simon Winder and
Richard Szeliski High-quality video view interpolation
using a layered representation . . . . . 600--608
Yutaka Ohtake and
Alexander Belyaev and
Hans-Peter Seidel Ridge-valley lines on meshes via
implicit surface fitting . . . . . . . . 609--612
Xinlai Ni and
Michael Garland and
John C. Hart Fair Morse functions for extracting the
topological structure of a surface mesh 613--622
Michael Kazhdan and
Thomas Funkhouser and
Szymon Rusinkiewicz Shape matching and anisotropy . . . . . 623--629
Mario Botsch and
Leif Kobbelt An intuitive framework for real-time
freeform modeling . . . . . . . . . . . 630--634
Jianbo Peng and
Daniel Kristjansson and
Denis Zorin Interactive modeling of topologically
complex geometric detail . . . . . . . . 635--643
Yizhou Yu and
Kun Zhou and
Dong Xu and
Xiaohan Shi and
Hujun Bao and
Baining Guo and
Heung-Yeung Shum Mesh editing with Poisson-based gradient
field manipulation . . . . . . . . . . . 644--651
Thomas Funkhouser and
Michael Kazhdan and
Philip Shilane and
Patrick Min and
William Kiefer and
Ayellet Tal and
Szymon Rusinkiewicz and
David Dobkin Modeling by example . . . . . . . . . . 652--663
Georg Petschnigg and
Richard Szeliski and
Maneesh Agrawala and
Michael Cohen and
Hugues Hoppe and
Kentaro Toyama Digital photography with flash and
no-flash image pairs . . . . . . . . . . 664--672
Elmar Eisemann and
Frédo Durand Flash photography enhancement via
intrinsic relighting . . . . . . . . . . 673--678
Ramesh Raskar and
Kar-Han Tan and
Rogerio Feris and
Jingyi Yu and
Matthew Turk Non-photorealistic camera: depth edge
detection and stylized rendering using
multi-flash imaging . . . . . . . . . . 679--688
Anat Levin and
Dani Lischinski and
Yair Weiss Colorization using optimization . . . . 689--694
David Koller and
Michael Turitzin and
Marc Levoy and
Marco Tarini and
Giuseppe Croccia and
Paolo Cignoni and
Roberto Scopigno Protected interactive $3$D graphics via
remote rendering . . . . . . . . . . . . 695--703
Ko Nishino and
Shree K. Nayar Eyes for relighting . . . . . . . . . . 704--711
Sylvain Paris and
Hector M. Briceño and
François X. Sillion Capture of hair geometry from multiple
images . . . . . . . . . . . . . . . . . 712--719
Alex Reche and
Ignacio Martin and
George Drettakis Volumetric reconstruction and
interactive rendering of trees from
photographs . . . . . . . . . . . . . . 720--727
Eric Saund and
David Fleet and
Daniel Larner and
James Mahoney Perceptually-supported image editing of
text and graphics . . . . . . . . . . . 728--728
Xiang Cao and
Ravin Balakrishnan VisionWand: interaction techniques for
large displays using a passive wand
tracked in $3$D . . . . . . . . . . . . 729--729
James Fogarty and
Scott E. Hudson GADGET: a toolkit for optimization-based
approaches to interface and display
generation . . . . . . . . . . . . . . . 730--730
Martin Hachet and
Pascal Guitton and
Patrick Reuter and
Florence Tyndiuk The CAT for efficient $2$D and $3$D
interaction as an alternative to mouse
adaptations . . . . . . . . . . . . . . 731--731
Hajime Nagahara and
Yasushi Yagi and
Masahiko Yachida Super wide viewer using catadioptrical
optics . . . . . . . . . . . . . . . . . 732--732
Rafal Mantiuk and
Grzegorz Krawczyk and
Karol Myszkowski and
Hans-Peter Seidel Perception-motivated high dynamic range
video encoding . . . . . . . . . . . . . 733--741
William A. Stokes and
James A. Ferwerda and
Bruce Walter and
Donald P. Greenberg Perceptual illumination components: a
new approach to efficient, high quality
global illumination rendering . . . . . 742--749
Benjamin Watson and
Neff Walker and
Larry F. Hodges Supra-threshold control of peripheral
LOD . . . . . . . . . . . . . . . . . . 750--759
Helge Seetzen and
Wolfgang Heidrich and
Wolfgang Stuerzlinger and
Greg Ward and
Lorne Whitehead and
Matthew Trentacoste and
Abhijeet Ghosh and
Andrejs Vorozcovs High dynamic range display systems . . . 760--768
Frank Losasso and
Hugues Hoppe Geometry clipmaps: terrain rendering
using nested regular grids . . . . . . . 769--776
Ian Buck and
Tim Foley and
Daniel Horn and
Jeremy Sugerman and
Kayvon Fatahalian and
Mike Houston and
Pat Hanrahan Brook for GPUs: stream computing on
graphics hardware . . . . . . . . . . . 777--786
Michael McCool and
Stefanus Du Toit and
Tiberiu Popa and
Bryan Chan and
Kevin Moule Shader algebra . . . . . . . . . . . . . 787--795
Paolo Cignoni and
Fabio Ganovelli and
Enrico Gobbetti and
Fabio Marton and
Federico Ponchio and
Roberto Scopigno Adaptive tetrapuzzles: efficient
out-of-core construction and
visualization of gigantic
multiresolution polygonal models . . . . 796--803
Kurt Akeley and
Simon J. Watt and
Ahna Reza Girshick and
Martin S. Banks A stereo display prototype with multiple
focal distances . . . . . . . . . . . . 804--813
Wojciech Matusik and
Hanspeter Pfister $3$D TV: a scalable system for real-time
acquisition, transmission, and
autostereoscopic display of dynamic
scenes . . . . . . . . . . . . . . . . . 814--824
Marc Levoy and
Billy Chen and
Vaibhav Vaish and
Mark Horowitz and
Ian McDowall and
Mark Bolas Synthetic aperture confocal imaging . . 825--834
Michael Goesele and
Hendrik P. A. Lensch and
Jochen Lang and
Christian Fuchs and
Hans-Peter Seidel DISCO: acquisition of translucent
objects . . . . . . . . . . . . . . . . 835--844
Nathan A. Carr and
John C. Hart Painting detail . . . . . . . . . . . . 845--852
Marco Tarini and
Kai Hormann and
Paolo Cignoni and
Claudio Montani PolyCube-Maps . . . . . . . . . . . . . 853--860
Vladislav Kraevoy and
Alla Sheffer Cross-parameterization and compatible
remeshing of $3$D models . . . . . . . . 861--869
John Schreiner and
Arul Asirvatham and
Emil Praun and
Hugues Hoppe Inter-surface mapping . . . . . . . . . 870--877
Andrei Sharf and
Marc Alexa and
Daniel Cohen-Or Context-based surface completion . . . . 878--887
Tao Ju Robust repair of polygonal models . . . 888--895
Chen Shen and
James F. O'Brien and
Jonathan R. Shewchuk Interpolating and approximating implicit
surfaces from polygon soup . . . . . . . 896--904
David Cohen-Steiner and
Pierre Alliez and
Mathieu Desbrun Variational shape approximation . . . . 905--914
John C. Hart Editorial . . . . . . . . . . . . . . . 929--929
Steve Zelinka and
Michael Garland Jump map-based interactive texture
synthesis . . . . . . . . . . . . . . . 930--962
Shree K. Nayar and
Peter N. Belhumeur and
Terry E. Boult Lighting sensitive display . . . . . . . 963--979
Jörg Peters and
Le-Jeng Shiue Combining $4$- and $3$-direction
subdivision . . . . . . . . . . . . . . 980--1003
Ravi Ramamoorthi and
Pat Hanrahan A signal-processing framework for
reflection . . . . . . . . . . . . . . . 1004--1042
Ioannis P. Ivrissimtzis and
Malcolm A. Sabin and
Neil A. Dodgson On the support of recursive subdivision 1043--1060
Ilja Friedel and
Peter Schröder and
Andrei Khodakovsky Variational normal meshes . . . . . . . 1061--1073
Eugene Zhang and
Konstantin Mischaikow and
Greg Turk Feature-based surface parameterization
and texture mapping . . . . . . . . . . 1--27
Scott Schaefer and
Joe Warren On $C^2$ triangle/quad subdivision . . . 28--36
Gladimir V. G. Baranoski and
Justin Wan and
Jon G. Rokne and
Ian Bell Simulating the dynamics of auroral
phenomena . . . . . . . . . . . . . . . 37--59
Mirela Ben-Chen and
Craig Gotsman On the optimality of spectral
compression of mesh data . . . . . . . . 60--80
Oh-Young Song and
Hyuncheol Shin and
Hyeong-Seok Ko Stable but nondissipative water . . . . 81--97
Seyoon Tak and
Hyeong-Seok Ko A physically-based motion retargeting
filter . . . . . . . . . . . . . . . . . 98--117
Aditi Majumder and
Rick Stevens Perceptual photometric seamlessness in
projection-based tiled displays . . . . 118--139
Lin Shi and
Yizhou Yu Controllable smoke animation with
guiding objects . . . . . . . . . . . . 140--164
Adnan Sulejmanpa\vsi\'c and
Jovan Popovi\'c Adaptation of performed ballistic motion 165--179
John C. Hart Editorial . . . . . . . . . . . . . . . 181--181
Ghassan Alregib and
Yucel Altunbasak and
Jarek Rossignac Error-resilient transmission of $3$D
models . . . . . . . . . . . . . . . . . 182--208
Michael Garland and
Yuan Zhou Quadric-based simplification in any
dimension . . . . . . . . . . . . . . . 209--239
Sundar Vedula and
Simon Baker and
Takeo Kanade Image-based spatio-temporal modeling and
view interpolation of dynamic events . . 240--261
Jonathan Dinerstein and
Parris K. Egbert Fast multi-level adaptation for
interactive autonomous characters . . . 262--288
Huong Quynh Dinh and
Anthony Yezzi and
Greg Turk Texture transfer during shape
transformation . . . . . . . . . . . . . 289--310
Alla Sheffer and
Bruno Lévy and
Maxim Mogilnitsky and
Alexander Bogomyakov ABF++: fast and robust angle based
flattening . . . . . . . . . . . . . . . 311--330
Erika Chuang and
Christoph Bregler Mood swings: expressive speech animation 331--347
Aravind Kalaiah and
Amitabh Varshney Statistical geometry representation for
efficient transmission and rendering . . 348--373
Doug L. James and
Christopher D. Twigg Skinning mesh animations . . . . . . . . 399--407
Dragomir Anguelov and
Praveen Srinivasan and
Daphne Koller and
Sebastian Thrun and
Jim Rodgers and
James Davis SCAPE: shape completion and animation of
people . . . . . . . . . . . . . . . . . 408--416
Eftychios Sifakis and
Igor Neverov and
Ronald Fedkiw Automatic determination of facial muscle
activations from sparse motion capture
marker data . . . . . . . . . . . . . . 417--425
Daniel Vlasic and
Matthew Brand and
Hanspeter Pfister and
Jovan Popovi\'c Face transfer with multilinear models 426--433
Sven Woop and
Jörg Schmittler and
Philipp Slusallek RPU: a programmable ray processing unit
for realtime ray tracing . . . . . . . . 434--444
Fabio Pellacini User-configurable automatic shader
simplification . . . . . . . . . . . . . 445--452
Nathaniel Duca and
Krzysztof Niski and
Jonathan Bilodeau and
Matthew Bolitho and
Yuan Chen and
Jonathan Cohen A relational debugging engine for the
graphics pipeline . . . . . . . . . . . 453--463
Fabio Pellacini and
Kiril Vidim\vce and
Aaron Lefohn and
Alex Mohr and
Mark Leone and
John Warren Lpics: a hybrid hardware-accelerated
relighting engine for computer
cinematography . . . . . . . . . . . . . 464--470
Matthias Müller and
Bruno Heidelberger and
Matthias Teschner and
Markus Gross Meshless deformations based on shape
matching . . . . . . . . . . . . . . . . 471--478
Yaron Lipman and
Olga Sorkine and
David Levin and
Daniel Cohen-Or Linear rotation-invariant coordinates
for meshes . . . . . . . . . . . . . . . 479--487
Robert W. Sumner and
Matthias Zwicker and
Craig Gotsman and
Jovan Popovi\'c Mesh-based inverse kinematics . . . . . 488--495
Kun Zhou and
Jin Huang and
John Snyder and
Xinguo Liu and
Hujun Bao and
Baining Guo and
Heung-Yeung Shum Large mesh deformation using the
volumetric graph Laplacian . . . . . . . 496--503
Nelson S.-H. Chu and
Chiew-Lan Tai MoXi: real-time ink dispersion in
absorbent paper . . . . . . . . . . . . 504--511
Michael Burns and
Janek Klawe and
Szymon Rusinkiewicz and
Adam Finkelstein and
Doug DeCarlo Line drawings from volume data . . . . . 512--518
Ce Liu and
Antonio Torralba and
William T. Freeman and
Frédo Durand and
Edward H. Adelson Motion magnification . . . . . . . . . . 519--526
Hongcheng Wang and
Qing Wu and
Lin Shi and
Yizhou Yu and
Narendra Ahuja Out-of-core tensor approximation of
multi-dimensional matrices of visual
data . . . . . . . . . . . . . . . . . . 527--535
Diego Nehab and
Szymon Rusinkiewicz and
James Davis and
Ravi Ramamoorthi Efficiently combining positions and
normals for precise $3$D geometry . . . 536--543
Shachar Fleishman and
Daniel Cohen-Or and
Cláudio T. Silva Robust moving least-squares fitting with
sharp features . . . . . . . . . . . . . 544--552
Vitaly Surazhsky and
Tatiana Surazhsky and
Danil Kirsanov and
Steven J. Gortler and
Hugues Hoppe Fast exact and approximate geodesics on
meshes . . . . . . . . . . . . . . . . . 553--560
Tao Ju and
Scott Schaefer and
Joe Warren Mean value coordinates for closed
triangular meshes . . . . . . . . . . . 561--566
Morgan McGuire and
Wojciech Matusik and
Hanspeter Pfister and
John F. Hughes and
Frédo Durand Defocus video matting . . . . . . . . . 567--576
Derek Hoiem and
Alexei A. Efros and
Martial Hebert Automatic photo pop-up . . . . . . . . . 577--584
Jue Wang and
Pravin Bhat and
R. Alex Colburn and
Maneesh Agrawala and
Michael F. Cohen Interactive video cutout . . . . . . . . 585--594
Yin Li and
Jian Sun and
Heung-Yeung Shum Video object cut and paste . . . . . . . 595--600
Gabriel Peyré and
Stéphane Mallat Surface compression with geometric
bandelets . . . . . . . . . . . . . . . 601--608
Jingliang Peng and
C.-C. Jay Kuo Geometry-guided progressive lossless
$3$D mesh coding with octree (OT)
decomposition . . . . . . . . . . . . . 609--616
Pierre Alliez and
David Cohen-Steiner and
Mariette Yvinec and
Mathieu Desbrun Variational tetrahedral meshing . . . . 617--625
Serban D. Porumbescu and
Brian Budge and
Louis Feng and
Kenneth I. Joy Shell maps . . . . . . . . . . . . . . . 626--633
Amy A. Gooch and
Sven C. Olsen and
Jack Tumblin and
Bruce Gooch Color2Gray: salience-preserving color
removal . . . . . . . . . . . . . . . . 634--639
Patrick Ledda and
Alan Chalmers and
Tom Troscianko and
Helge Seetzen Evaluation of tone mapping operators
using a High Dynamic Range display . . . 640--648
Michael F. Deering A photon accurate model of the human eye 649--658
Chang Ha Lee and
Amitabh Varshney and
David W. Jacobs Mesh saliency . . . . . . . . . . . . . 659--666
Jackie Assa and
Yaron Caspi and
Daniel Cohen-Or Action synopsis: pose selection and
illustration . . . . . . . . . . . . . . 667--676
Meinard Müller and
Tido Röder and
Michael Clausen Efficient content-based retrieval of
motion capture data . . . . . . . . . . 677--685
Jinxiang Chai and
Jessica K. Hodgins Performance animation from
low-dimensional control signals . . . . 686--696
Victor Brian Zordan and
Anna Majkowska and
Bill Chiu and
Matthew Fast Dynamic response for motion capture
animation . . . . . . . . . . . . . . . 697--701
Adam Runions and
Martin Fuhrer and
Brendan Lane and
Pavol Federl and
Anne-Gaëlle Rolland-Lagan and
Przemyslaw Prusinkiewicz Modeling and visualization of leaf
venation patterns . . . . . . . . . . . 702--711
Lifeng Wang and
Wenle Wang and
Julie Dorsey and
Xu Yang and
Baining Guo and
Heung-Yeung Shum Real-time rendering of plant leaves . . 712--719
Takashi Ijiri and
Shigeru Owada and
Makoto Okabe and
Takeo Igarashi Floral diagrams and inflorescences:
interactive flower modeling using
botanical structural constraints . . . . 720--726
Stephen R. Marschner and
Stephen H. Westin and
Adam Arbree and
Jonathan T. Moon Measuring and modeling the appearance of
finished wood . . . . . . . . . . . . . 727--734
Ren Ng Fourier slice photography . . . . . . . 735--744
Pradeep Sen and
Billy Chen and
Gaurav Garg and
Stephen R. Marschner and
Mark Horowitz and
Marc Levoy and
Hendrik P. A. Lensch Dual photography . . . . . . . . . . . . 745--755
Andreas Wenger and
Andrew Gardner and
Chris Tchou and
Jonas Unger and
Tim Hawkins and
Paul Debevec Performance relighting and reflectance
transformation with time-multiplexed
illumination . . . . . . . . . . . . . . 756--764
Bennett Wilburn and
Neel Joshi and
Vaibhav Vaish and
Eino-Ville Talvala and
Emilio Antunez and
Adam Barth and
Andrew Adams and
Mark Horowitz and
Marc Levoy High performance imaging using large
camera arrays . . . . . . . . . . . . . 765--776
Sylvain Lefebvre and
Hugues Hoppe Parallel controllable texture synthesis 777--786
Wojciech Matusik and
Matthias Zwicker and
Frédo Durand Texture design using a simplicial
complex of morphable textures . . . . . 787--794
Vivek Kwatra and
Irfan Essa and
Aaron Bobick and
Nipun Kwatra Texture optimization for example-based
synthesis . . . . . . . . . . . . . . . 795--802
Robert L. Cook and
Tony DeRose Wavelet noise . . . . . . . . . . . . . 803--811
Tim Hawkins and
Per Einarsson and
Paul Debevec Acquisition of time-varying
participating media . . . . . . . . . . 812--815
Yichen Wei and
Eyal Ofek and
Long Quan and
Heung-Yeung Shum Modeling hair from multiple views . . . 816--820
Aseem Agarwala and
Ke Colin Zheng and
Chris Pal and
Maneesh Agrawala and
Michael Cohen and
Brian Curless and
David Salesin and
Richard Szeliski Panoramic video textures . . . . . . . . 821--827
Amit Agrawal and
Ramesh Raskar and
Shree K. Nayar and
Yuanzhen Li Removing photography artifacts using
gradient projection and flash-exposure
sampling . . . . . . . . . . . . . . . . 828--835
Yuanzhen Li and
Lavanya Sharan and
Edward H. Adelson Compressing and companding high dynamic
range images with subband architectures 836--844
Eric P. Bennett and
Leonard McMillan Video enhancement using per-pixel
virtual exposures . . . . . . . . . . . 845--852
Yung-Yu Chuang and
Dan B. Goldman and
Ke Colin Zheng and
Brian Curless and
David H. Salesin and
Richard Szeliski Animating pictures with stochastic
motion textures . . . . . . . . . . . . 853--860
Jian Sun and
Lu Yuan and
Jiaya Jia and
Heung-Yeung Shum Image completion with structure
propagation . . . . . . . . . . . . . . 861--868
Louis Borgeat and
Guy Godin and
François Blais and
Philippe Massicotte and
Christian Lahanier GoLD: interactive display of huge
colored and textured models . . . . . . 869--877
Enrico Gobbetti and
Fabio Marton Far voxels: a multiresolution framework
for interactive rendering of huge
complex $3$D models on commodity
graphics platforms . . . . . . . . . . . 878--885
Sung-Eui Yoon and
Peter Lindstrom and
Valerio Pascucci and
Dinesh Manocha Cache-oblivious mesh layouts . . . . . . 886--893
Daniel J. Sandin and
Todd Margolis and
Jinghua Ge and
Javier Girado and
Tom Peterka and
Thomas A. DeFanti The Varrier$^{\rm TM}$ autostereoscopic
virtual reality display . . . . . . . . 894--903
Bryan E. Feldman and
James F. O'Brien and
Bryan M. Klingner Animating gases with hybrid meshes . . . 904--909
Andrew Selle and
Nick Rasmussen and
Ronald Fedkiw A vortex particle method for smoke,
water and explosions . . . . . . . . . . 910--914
Jeong-Mo Hong and
Chang-Hun Kim Discontinuous fluids . . . . . . . . . . 915--920
Huamin Wang and
Peter J. Mucha and
Greg Turk Water drops on surfaces . . . . . . . . 921--929
Georg Apitz and
François Guimbreti\`ere CrossY: a crossing-based drawing
application . . . . . . . . . . . . . . 930--930
Tovi Grossman and
Daniel Wigdor and
Ravin Balakrishnan Multi-finger gestural interaction with
$3$D volumetric displays . . . . . . . . 931--931
Blair MacIntyre and
Maribeth Gandy and
Steven Dow and
Jay David Bolter DART: a toolkit for rapid design
exploration of augmented reality
experiences . . . . . . . . . . . . . . 932--932
Simon Dobbyn and
John Hamill and
Keith O'Conor and
Carol O'Sullivan Geopostors: a real-time
geometry/impostor crowd rendering system 933--933
Youngihn Kho and
Michael Garland Sketching mesh deformations . . . . . . 934--934
Fábio Policarpo and
Manuel M. Oliveira and
João L. D. Comba Real-time relief mapping on arbitrary
polygonal surfaces . . . . . . . . . . . 935--935
Stephane Redon and
Nico Galoppo and
Ming C. Lin Adaptive dynamics of articulated bodies 936--945
Danny M. Kaufman and
Timothy Edmunds and
Dinesh K. Pai Fast frictional dynamics for rigid
bodies . . . . . . . . . . . . . . . . . 946--956
Mark Pauly and
Richard Keiser and
Bart Adams and
Philip Dutré and
Markus Gross and
Leonidas J. Guibas Meshless animation of fracturing solids 957--964
Yongning Zhu and
Robert Bridson Animating sand as a fluid . . . . . . . 965--972
Eran Guendelman and
Andrew Selle and
Frank Losasso and
Ronald Fedkiw Coupling water and smoke to thin
deformable and rigid shells . . . . . . 973--981
Jernej Barbi\vc and
Doug James Real-Time subspace integration for St.
Venant--Kirchhoff deformable models . . 982--990
Naga K. Govindaraju and
David Knott and
Nitin Jain and
Ilknur Kabul and
Rasmus Tamstorf and
Russell Gayle and
Ming C. Lin and
Dinesh Manocha Interactive collision detection between
deformable models using chromatic
decomposition . . . . . . . . . . . . . 991--999
Charles Loop and
Jim Blinn Resolution independent curve rendering
using programmable graphics hardware . . 1000--1009
Le-Jeng Shiue and
Ian Jones and
Jörg Peters A realtime GPU subdivision kernel . . . 1010--1015
Michael Guthe and
Aákos Balázs and
Reinhard Klein GPU-based trimming and tessellation of
NURBS and T-Spline surfaces . . . . . . 1016--1023
John Hable and
Jarek Rossignac Blister: GPU-based rendering of Boolean
combinations of free-form triangulated
shapes . . . . . . . . . . . . . . . . . 1024--1031
Craig Donner and
Henrik Wann Jensen Light diffusion in multi-layered
translucent materials . . . . . . . . . 1032--1039
Bo Sun and
Ravi Ramamoorthi and
Srinivasa G. Narasimhan and
Shree K. Nayar A practical analytic single scattering
model for real time rendering . . . . . 1040--1049
Chris Wyman An approximate image-space approach for
interactive refraction . . . . . . . . . 1050--1053
Xin Tong and
Jiaping Wang and
Stephen Lin and
Baining Guo and
Heung-Yeung Shum Modeling and rendering of
quasi-homogeneous materials . . . . . . 1054--1061
Tomohiko Mukai and
Shigeru Kuriyama Geostatistical motion interpolation . . 1062--1070
C. Karen Liu and
Aaron Hertzmann and
Zoran Popovi\'c Learning physics-based motion style with
nonlinear inverse optimization . . . . . 1071--1081
Eugene Hsu and
Kari Pulli and
Jovan Popovi\'c Style translation for human motion . . . 1082--1089
Liu Ren and
Alton Patrick and
Alexei A. Efros and
Jessica K. Hodgins and
James M. Rehg A data-driven approach to quantifying
natural human motion . . . . . . . . . . 1090--1097
Bruce Walter and
Sebastian Fernandez and
Adam Arbree and
Kavita Bala and
Michael Donikian and
Donald P. Greenberg Lightcuts: a scalable approach to
illumination . . . . . . . . . . . . . . 1098--1107
Okan Arikan and
David A. Forsyth and
James F. O'Brien Fast and detailed approximate global
illumination by irradiance decomposition 1108--1114
Frédo Durand and
Nicolas Holzschuch and
Cyril Soler and
Eric Chan and
François X. Sillion A frequency analysis of light transport 1115--1126
Yanyun Chen and
Lin Xia and
Tien-Tsin Wong and
Xin Tong and
Hujun Bao and
Baining Guo and
Heung-Yeung Shum Visual simulation of weathering by
$\gamma$-ton tracing . . . . . . . . . . 1127--1133
Takeo Igarashi and
Tomer Moscovich and
John F. Hughes As-rigid-as-possible shape manipulation 1134--1141
Andrew Nealen and
Olga Sorkine and
Marc Alexa and
Daniel Cohen-Or A sketch-based interface for
detail-preserving mesh editing . . . . . 1142--1147
Kun Zhou and
Xi Wang and
Yiying Tong and
Mathieu Desbrun and
Baining Guo and
Heung-Yeung Shum TextureMontage . . . . . . . . . . . . . 1148--1155
Samuli Laine and
Timo Aila and
Ulf Assarsson and
Jaakko Lehtinen and
Tomas Akenine-Möller Soft shadow volumes for ray tracing . . 1156--1165
Petrik Clarberg and
Wojciech Jarosz and
Tomas Akenine-Möller and
Henrik Wann Jensen Wavelet importance sampling: efficiently
evaluating products of complex functions 1166--1175
Alexander Reshetov and
Alexei Soupikov and
Jim Hurley Multi-level ray tracing algorithm . . . 1176--1185
David Cline and
Justin Talbot and
Parris Egbert Energy redistribution path tracing . . . 1186--1195
Kun Zhou and
Yaohua Hu and
Stephen Lin and
Baining Guo and
Heung-Yeung Shum Precomputed shadow fields for dynamic
scenes . . . . . . . . . . . . . . . . . 1196--1201
Rui Wang and
John Tran and
David Luebke All-frequency interactive relighting of
translucent objects with single and
multiple scattering . . . . . . . . . . 1202--1207
Anders Wang Kristensen and
Tomas Akenine-Möller and
Henrik Wann Jensen Precomputed local radiance transfer for
real-time lighting design . . . . . . . 1208--1215
Peter-Pike Sloan and
Ben Luna and
John Snyder Local, deformable precomputed radiance
transfer . . . . . . . . . . . . . . . . 1216--1224
Luis Gustavo Nonato and
Alex Jesus Cuadros-Vargas and
Rosane Minghim and
Maria Cristina F. De Oliveira Beta-connection: Generating a family of
models from planar cross sections . . . 1239--1258
Doron Chen and
Daniel Cohen-Or and
Olga Sorkine and
Sivan Toledo Algebraic analysis of high-pass
quantization . . . . . . . . . . . . . . 1259--1282
Yong Cao and
Wen C. Tien and
Petros Faloutsos and
Frédéric Pighin Expressive speech-driven facial
animation . . . . . . . . . . . . . . . 1283--1302
Liu Ren and
Gregory Shakhnarovich and
Jessica K. Hodgins and
Hanspeter Pfister and
Paul Viola Learning silhouette features for control
of human motion . . . . . . . . . . . . 1303--1331
Stephan Bischoff and
Darko Pavic and
Leif Kobbelt Automatic restoration of polygon models 1332--1352
Jörg Haber and
Marcus Magnor and
Hans-Peter Seidel Physically-based simulation of twilight
phenomena . . . . . . . . . . . . . . . 1353--1373
Alex Yvart and
Stefanie Hahmann and
Georges-Pierre Bonneau Hierarchical triangular splines . . . . 1374--1391
Benjamin Mora and
David S. Ebert Low-complexity maximum intensity
projection . . . . . . . . . . . . . . . 1392--1416
Sang Hun Lee Feature-based multiresolution modeling
of solids . . . . . . . . . . . . . . . 1417--1441
Ares Lagae and
Philip Dutré A procedural object distribution
function . . . . . . . . . . . . . . . . 1442--1461
Gregory S. Johnson and
Juhyun Lee and
Christopher A. Burns and
William R. Mark The irregular Z-buffer: Hardware
acceleration for irregular data
structures . . . . . . . . . . . . . . . 1462--1482
Dave Edwards and
Solomon Boulos and
Jared Johnson and
Peter Shirley and
Michael Ashikhmin and
Michael Stark and
Chris Wyman The halfway vector disk for BRDF
modeling . . . . . . . . . . . . . . . . 1--18
Adam W. Bargteil and
Tolga G. Goktekin and
James F. O'Brien and
John A. Strain A semi-Lagrangian contouring method for
fluid simulation . . . . . . . . . . . . 19--38
James R. Diebel and
Sebastian Thrun and
Michael Brünig A Bayesian method for probable surface
reconstruction and decimation . . . . . 39--59
Aaron E. Lefohn and
Shubhabrata Sengupta and
Joe Kniss and
Robert Strzodka and
John D. Owens Glift: Generic, efficient, random-access
GPU data structures . . . . . . . . . . 60--99
Yinlong Sun Rendering biological iridescences with
RGB-based renderers . . . . . . . . . . 100--129
Ran Gal and
Daniel Cohen-Or Salient geometric features for partial
shape matching and similarity . . . . . 130--150
Ben Houston and
Michael B. Nielsen and
Christopher Batty and
Ola Nilsson and
Ken Museth Hierarchical RLE level set: A compact
and versatile deformable surface
representation . . . . . . . . . . . . . 151--175
Mark Pauly and
Leif P. Kobbelt and
Markus Gross Point-based multiscale surface
representation . . . . . . . . . . . . . 177--193
Meera Sitharam and
Adam Arbree and
Yong Zhou and
Naganandhini Kohareswaran Solution space navigation for geometric
constraint systems . . . . . . . . . . . 194--213
Wenping Wang and
Helmut Pottmann and
Yang Liu Fitting B-spline curves to point clouds
by curvature-based squared distance
minimization . . . . . . . . . . . . . . 214--238
Songhua Xu and
Yingqing Xu and
Sing Bing Kang and
David H. Salesin and
Yunhe Pan and
Heung-Yeung Shum Animating Chinese paintings through
stroke-based decomposition . . . . . . . 239--267
Kerstin Müller and
Lars Reusche and
Dieter Fellner Extended subdivision surfaces: Building
a bridge between NURBS and
Catmull--Clark surfaces . . . . . . . . 268--292
Rui Wang and
John Tran and
David Luebke All-frequency relighting of glossy
objects . . . . . . . . . . . . . . . . 293--318
Claudia Esteves and
Gustavo Arechavaleta and
Julien Pettré and
Jean-Paul Laumond Animation planning for virtual
characters cooperation . . . . . . . . . 319--339
Evelyne Vanraes and
Adhemar Bultheel A tangent subdivision scheme . . . . . . 340--355
Johannes Wallner and
Helmut Pottmann Intrinsic subdivision with smooth limits
for graphics and animation . . . . . . . 356--374
Voicu Popescu and
Paul Rosen Forward rasterization . . . . . . . . . 375--411
Liliya Kharevych and
Boris Springborn and
Peter Schröder Discrete conformal mappings via circle
patterns . . . . . . . . . . . . . . . . 412--438
Aurélien Martinet and
Cyril Soler and
Nicolas Holzschuch and
François X. Sillion Accurate detection of symmetries in $3$D
shapes . . . . . . . . . . . . . . . . . 439--464
Ingo Wald and
Thiago Ize and
Andrew Kensler and
Aaron Knoll and
Steven G. Parker Ray tracing animated scenes using
coherent grid traversal . . . . . . . . 485--493
Peter Wonka and
Michael Wimmer and
Kaichi Zhou and
Stefan Maierhofer and
Gerd Hesina and
Alexander Reshetov Guided visibility sampling . . . . . . . 494--502
Daniel Dunbar and
Greg Humphreys A spatial data structure for fast
Poisson-disk sample generation . . . . . 503--508
Johannes Kopf and
Daniel Cohen-Or and
Oliver Deussen and
Dani Lischinski Recursive Wang tiles for real-time blue
noise . . . . . . . . . . . . . . . . . 509--518
Ben Weiss Fast median and bilateral filtering . . 519--526
Aude Oliva and
Antonio Torralba and
Philippe G. Schyns Hybrid images . . . . . . . . . . . . . 527--532
Scott Schaefer and
Travis McPhail and
Joe Warren Image deformation using moving least
squares . . . . . . . . . . . . . . . . 533--540
Sylvain Lefebvre and
Hugues Hoppe Appearance-space texture synthesis . . . 541--548
Joshua Podolak and
Philip Shilane and
Aleksey Golovinskiy and
Szymon Rusinkiewicz and
Thomas Funkhouser A planar-reflective symmetry transform
for $3$D shapes . . . . . . . . . . . . 549--559
Niloy J. Mitra and
Leonidas J. Guibas and
Mark Pauly Partial and approximate symmetry
detection for $3$D geometry . . . . . . 560--568
Qi-Xing Huang and
Simon Flöry and
Natasha Gelfand and
Michael Hofer and
Helmut Pottmann Reassembling fractured objects by
geometric matching . . . . . . . . . . . 569--578
Sylvain Lefebvre and
Hugues Hoppe Perfect spatial hashing . . . . . . . . 579--588
Olga A. Karpenko and
John F. Hughes SmoothSketch: $3$D free-form shapes from
complex sketches . . . . . . . . . . . . 589--598
Long Quan and
Ping Tan and
Gang Zeng and
Lu Yuan and
Jingdong Wang and
Sing Bing Kang Image-based plant modeling . . . . . . . 599--604
Ryan Schmidt and
Cindy Grimm and
Brian Wyvill Interactive decal compositing with
discrete exponential maps . . . . . . . 605--613
Pascal Müller and
Peter Wonka and
Simon Haegler and
Andreas Ulmer and
Luc Van Gool Procedural modeling of buildings . . . . 614--623
Daniel Cohen-Or and
Olga Sorkine and
Ran Gal and
Tommer Leyvand and
Ying-Qing Xu Color harmonization . . . . . . . . . . 624--630
Jiaya Jia and
Jian Sun and
Chi-Keung Tang and
Heung-Yeung Shum Drag-and-drop pasting . . . . . . . . . 631--637
Soonmin Bae and
Sylvain Paris and
Frédo Durand Two-scale tone management for
photographic look . . . . . . . . . . . 637--645
Dani Lischinski and
Zeev Farbman and
Matt Uyttendaele and
Richard Szeliski Interactive local adjustment of tonal
values . . . . . . . . . . . . . . . . . 646--653
Erum Arif Khan and
Erik Reinhard and
Roland W. Fleming and
Heinrich H. Bülthoff Image-based material editing . . . . . . 654--663
Charles Loop and
Jim Blinn Real-time GPU rendering of piecewise
algebraic surfaces . . . . . . . . . . . 664--670
Anders Adamson and
Marc Alexa Point-sampled cell complexes . . . . . . 671--680
Yang Liu and
Helmut Pottmann and
Johannes Wallner and
Yong-Liang Yang and
Wenping Wang Geometric modeling with conical meshes
and developable surfaces . . . . . . . . 681--689
Kun Zhou and
Xin Huang and
Xi Wang and
Yiying Tong and
Mathieu Desbrun and
Baining Guo and
Heung-Yeung Shum Mesh quilting for geometric texture
synthesis . . . . . . . . . . . . . . . 690--697
Jacob Munkberg and
Petrik Clarberg and
Jon Hasselgren and
Tomas Akenine-Möller High dynamic range texture compression
for graphics hardware . . . . . . . . . 698--706
Kimmo Roimela and
Tomi Aarnio and
Joonas Itäranta High dynamic range texture compression 707--712
Rafa\l Mantiuk and
Alexander Efremov and
Karol Myszkowski and
Hans-Peter Seidel Backward compatible high dynamic range
MPEG video compression . . . . . . . . . 713--723
David Blythe The Direct$3$D 10 system . . . . . . . . 724--734
Jason Lawrence and
Aner Ben-Artzi and
Christopher DeCoro and
Wojciech Matusik and
Hanspeter Pfister and
Ravi Ramamoorthi and
Szymon Rusinkiewicz Inverse shade trees for non-parametric
material representation and editing . . 735--745
Pieter Peers and
Karl vom Berge and
Wojciech Matusik and
Ravi Ramamoorthi and
Jason Lawrence and
Szymon Rusinkiewicz and
Philip Dutré A compact factored representation of
heterogeneous subsurface scattering . . 746--753
Jiaping Wang and
Xin Tong and
Stephen Lin and
Minghao Pan and
Chao Wang and
Hujun Bao and
Baining Guo and
Heung-Yeung Shum Appearance manifolds for modeling
time-variant appearance of materials . . 754--761
Jinwei Gu and
Chien-I Tu and
Ravi Ramamoorthi and
Peter Belhumeur and
Wojciech Matusik and
Shree Nayar Time-varying surface appearance:
acquisition, modeling and rendering . . 762--771
Jian Sun and
Yin Li and
Sing Bing Kang and
Heung-Yeung Shum Flash matting . . . . . . . . . . . . . 772--778
Neel Joshi and
Wojciech Matusik and
Shai Avidan Natural video matting using camera
arrays . . . . . . . . . . . . . . . . . 779--786
Rob Fergus and
Barun Singh and
Aaron Hertzmann and
Sam T. Roweis and
William T. Freeman Removing camera shake from a single
photograph . . . . . . . . . . . . . . . 787--794
Ramesh Raskar and
Amit Agrawal and
Jack Tumblin Coded exposure photography: motion
deblurring using fluttered shutter . . . 795--804
Geoffrey Irving and
Eran Guendelman and
Frank Losasso and
Ronald Fedkiw Efficient simulation of large bodies of
water by coupling two and three
dimensional techniques . . . . . . . . . 805--811
Frank Losasso and
Tamar Shinar and
Andrew Selle and
Ronald Fedkiw Multiple interacting liquids . . . . . . 812--819
Bryan M. Klingner and
Bryan E. Feldman and
Nuttapong Chentanez and
James F. O'Brien Fluid animation with dynamic meshes . . 820--825
Adrien Treuille and
Andrew Lewis and
Zoran Popovi\'c Model reduction for real-time fluids . . 826--834
Noah Snavely and
Steven M. Seitz and
Richard Szeliski Photo tourism: exploring photo
collections in $3$D . . . . . . . . . . 835--846
Carsten Rother and
Lucas Bordeaux and
Youssef Hamadi and
Andrew Blake AutoCollage . . . . . . . . . . . . . . 847--852
Aseem Agarwala and
Maneesh Agrawala and
Michael Cohen and
David Salesin and
Richard Szeliski Photographing long scenes with
multi-viewpoint panoramas . . . . . . . 853--861
Dan B. Goldman and
Brian Curless and
David Salesin and
Steven M. Seitz Schematic storyboarding for video
visualization and editing . . . . . . . 862--871
Paul G. Kry and
Dinesh K. Pai Interaction capture and synthesis . . . 872--880
Sang Il Park and
Jessica K. Hodgins Capturing and animating skin deformation
in human motion . . . . . . . . . . . . 881--889
Okan Arikan Compression of motion capture databases 890--897
Kang Hoon Lee and
Myung Geol Choi and
Jehee Lee Motion patches: building blocks for
virtual environments annotated with
motion data . . . . . . . . . . . . . . 898--906
Li Zhang and
Shree Nayar Projection defocus analysis for scene
capture and image display . . . . . . . 907--915
Sujit Kuthirummal and
Shree K. Nayar Multiview radial catadioptric imaging
for scene capture . . . . . . . . . . . 916--923
Marc Levoy and
Ren Ng and
Andrew Adams and
Matthew Footer and
Mark Horowitz Light field microscopy . . . . . . . . . 924--934
Shree K. Nayar and
Gurunandan Krishnan and
Michael D. Grossberg and
Ramesh Raskar Fast separation of direct and global
components of a scene using high
frequency illumination . . . . . . . . . 935--944
Aner Ben-Artzi and
Ryan Overbeck and
Ravi Ramamoorthi Real-time BRDF editing in complex
lighting . . . . . . . . . . . . . . . . 945--954
Weifeng Sun and
Amar Mukherjee Generalized wavelet product integral for
rendering dynamic glossy objects . . . . 955--966
Yu-Ting Tsai and
Zen-Chung Shih All-frequency precomputed radiance
transfer using spherical radial basis
functions and clustered tensor
approximation . . . . . . . . . . . . . 967--976
Zhong Ren and
Rui Wang and
John Snyder and
Kun Zhou and
Xinguo Liu and
Bo Sun and
Peter-Pike Sloan and
Hujun Bao and
Qunsheng Peng and
Baining Guo Real-time soft shadows in dynamic scenes
using spherical harmonic exponentiation 977--986
Doug L. James and
Jernej Barbi\vc and
Dinesh K. Pai Precomputed acoustic transfer:
output-sensitive, accurate sound
generation for geometrically complex
vibration sources . . . . . . . . . . . 987--995
Kshitiz Garg and
Shree K. Nayar Photorealistic rendering of rain streaks 996--1002
Srinivasa G. Narasimhan and
Mohit Gupta and
Craig Donner and
Ravi Ramamoorthi and
Shree K. Nayar and
Henrik Wann Jensen Acquiring scattering properties of
participating media by dilution . . . . 1003--1012
Tim Weyrich and
Wojciech Matusik and
Hanspeter Pfister and
Bernd Bickel and
Craig Donner and
Chien Tu and
Janet McAndless and
Jinho Lee and
Addy Ngan and
Henrik Wann Jensen and
Markus Gross Analysis of human faces using a
measurement-based skin reflectance model 1013--1024
Aleksey Golovinskiy and
Wojciech Matusik and
Hanspeter Pfister and
Szymon Rusinkiewicz and
Thomas Funkhouser A statistical model for synthesis of
detailed facial geometry . . . . . . . . 1025--1034
Adi Levin Modified subdivision surfaces with
continuous curvature . . . . . . . . . . 1035--1040
Ke Wang and
Weiwei and
Yiying Tong and
Mathieu Desbrun and
Peter Schröder Edge subdivision schemes and the
construction of smooth vector fields . . 1041--1048
Martin Isenburg and
Yuanxin Liu and
Jonathan Shewchuk and
Jack Snoeyink Streaming computation of Delaunay
triangulations . . . . . . . . . . . . . 1049--1056
Shen Dong and
Peer-Timo Bremer and
Michael Garland and
Valerio Pascucci and
John C. Hart Spectral surface quadrangulation . . . . 1057--1066
Jonathan T. Moon and
Stephen R. Marschner Simulating multiple scattering in hair
using a photon mapping approach . . . . 1067--1074
Mark Meyer and
John Anderson Statistical acceleration for animated
global illumination . . . . . . . . . . 1075--1080
Bruce Walter and
Adam Arbree and
Kavita Bala and
Donald P. Greenberg Multidimensional lightcuts . . . . . . . 1081--1088
Milo\vs Ha\vsan and
Fabio Pellacini and
Kavita Bala Direct-to-indirect transfer for
cinematic relighting . . . . . . . . . . 1089--1097
Scott Kircher and
Michael Garland Editing arbitrarily deforming surface
animations . . . . . . . . . . . . . . . 1098--1107
Lin Shi and
Yizhou Yu and
Nathan Bell and
Wei-Wen Feng A fast multigrid algorithm for mesh
deformation . . . . . . . . . . . . . . 1108--1117
Wolfram von Funck and
Holger Theisel and
Hans-Peter Seidel Vector field based shape deformations 1118--1125
Jin Huang and
Xiaohan Shi and
Xinguo Liu and
Kun Zhou and
Li-Yi Wei and
Shang-Hua Teng and
Hujun Bao and
Baining Guo and
Heung-Yeung Shum Subspace gradient domain mesh
deformation . . . . . . . . . . . . . . 1126--1134
Richard Szeliski Locally adapted hierarchical basis
preconditioning . . . . . . . . . . . . 1135--1143
Avneesh Sud and
Naga Govindaraju and
Russell Gayle and
Ilknur Kabul and
Dinesh Manocha Fast proximity computation among
deformable models using discrete Voronoi
diagrams . . . . . . . . . . . . . . . . 1144--1153
Pascal Volino and
Nadia Magnenat-Thalmann Resolving surface collisions through
intersection contour minimization . . . 1154--1159
Adrien Treuille and
Seth Cooper and
Zoran Popovi\'c Continuum crowds . . . . . . . . . . . . 1160--1168
Jue Wang and
Steven M. Drucker and
Maneesh Agrawala and
Michael F. Cohen The cartoon animation filter . . . . . . 1169--1173
Kevin G. Der and
Robert W. Sumner and
Jovan Popovi\'c Inverse kinematics for reduced
deformable models . . . . . . . . . . . 1174--1179
Florence Bertails and
Basile Audoly and
Marie-Paule Cani and
Bernard Querleux and
Frédéric Leroy and
Jean-Luc Lévêque Super-helices for predicting the
dynamics of natural hair . . . . . . . . 1180--1187
Sung-Hee Lee and
Demetri Terzopoulos Heads up!: biomechanical modeling and
neuromuscular control of the neck . . . 1188--1198
Szymon Rusinkiewicz and
Michael Burns and
Doug DeCarlo Exaggerated shading for depicting shape
and detail . . . . . . . . . . . . . . . 1199--1205
Thomas Luft and
Carsten Colditz and
Oliver Deussen Image enhancement by unsharp masking the
depth buffer . . . . . . . . . . . . . . 1206--1213
Yingge Qu and
Tien-Tsin Wong and
Pheng-Ann Heng Manga colorization . . . . . . . . . . . 1214--1220
Holger Winnemöller and
Sven C. Olsen and
Bruce Gooch Real-time video abstraction . . . . . . 1221--1226
Simon Plantinga and
Gert Vegter Computing contour generators of evolving
implicit surfaces . . . . . . . . . . . 1243--1280
Hartmut Prautzsch and
Georg Umlauf Parametrizations for triangular $G^k$
spline surfaces of low degree . . . . . 1281--1293
Eugene Zhang and
Konstantin Mischaikow and
Greg Turk Vector field design on surfaces . . . . 1294--1326
Min Je Park and
Min Gyu Choi and
Yoshihisa Shinagawa and
Sung Yong Shin Video-guided motion synthesis using
example motions . . . . . . . . . . . . 1327--1359
Guangyu Wang and
Tien-Tsin Wong and
Pheng-Ann Heng Deringing cartoons by image analogies 1360--1379
J. H. Van Hateren Encoding of high dynamic range video
with a model of human cones . . . . . . 1380--1399
Bruce Merry and
Patrick Marais and
James Gain Animation space: A truly linear
framework for character animation . . . 1400--1423
Kai Hormann and
Michael S. Floater Mean value coordinates for arbitrary
planar polygons . . . . . . . . . . . . 1424--1441
Ares Lagae and
Philip Dutré An alternative for Wang tiles: colored
edges versus colored corners . . . . . . 1442--1459
Nicolas Ray and
Wan Chiu Li and
Bruno Lévy and
Alla Sheffer and
Pierre Alliez Periodic global parameterization . . . . 1460--1485
Alexander Hornung and
Ellen Dekkers and
Leif Kobbelt Character animation from $2$D pictures
and $3$D motion data . . . . . . . . . . 1:1--1:9
Ravi Ramamoorthi and
Dhruv Mahajan and
Peter Belhumeur A first-order analysis of lighting,
shading, and shadows . . . . . . . . . . 2:1--2:21
Jianye Lu and
Athinodoros S. Georghiades and
Andreas Glaser and
Hongzhi Wu and
Li-Yi Wei and
Baining Guo and
Julie Dorsey and
Holly Rushmeier Context-aware textures . . . . . . . . . 3:1--3:22
Sharif Elcott and
Yiying Tong and
Eva Kanso and
Peter Schröder and
Mathieu Desbrun Stable, circulation-preserving,
simplicial fluids . . . . . . . . . . . 4:1--4:12
Yaron Lipman and
Daniel Cohen-Or and
Gal Ran and
David Levin Volume and shape preservation via moving
frame manipulation . . . . . . . . . . . 5:1--5:14
Ingo Wald and
Solomon Boulos and
Peter Shirley Ray tracing deformable scenes using
dynamic bounding volume hierarchies . . 6:1--6:18
Philip Shilane and
Thomas Funkhouser Distinctive regions of $3$D surfaces . . 7:1--7:??
Tai-Pang Wu and
Chi-Keung Tang and
Michael S. Brown and
Heung-Yeung Shum Natural shadow matting . . . . . . . . . 8:1--8:??
Fabio Pellacini and
Frank Battaglia and
R. Keith Morley and
Adam Finkelstein Lighting with paint . . . . . . . . . . 9:1--9:??
Martin Fuchs and
Volker Blanz and
Hendrik P. A. Lensch and
Hans-Peter Seidel Adaptive sampling of reflectance fields 10:1--10:??
Aidong Lu and
David S. Ebert and
Wei Qiao and
Martin Kraus and
Benjamin Mora Volume illustration using wang cubes . . 11:1--11:??
Kenny Erleben Velocity-based shock propagation for
multibody dynamics animation . . . . . . 12:1--12:??
Lu Yuan and
Jian Sun and
Long Quan and
Heung-Yeung Shum Image deblurring with blurred/noisy
image pairs . . . . . . . . . . . . . . 1:1--1:??
Johannes Kopf and
Chi-Wing Fu and
Daniel Cohen-Or and
Oliver Deussen and
Dani Lischinski and
Tien-Tsin Wong Solid texture synthesis from $2$D
exemplars . . . . . . . . . . . . . . . 2:1--2:??
Jean-François Lalonde and
Derek Hoiem and
Alexei A. Efros and
Carsten Rother and
John Winn and
Antonio Criminisi Photo clip art . . . . . . . . . . . . . 3:1--3:??
James Hays and
Alexei A. Efros Scene completion using millions of
photographs . . . . . . . . . . . . . . 4:1--4:??
Seth Cooper and
Aaron Hertzmann and
Zoran Popovi\'c Active learning for real-time motion
controllers . . . . . . . . . . . . . . 5:1--5:??
James McCann and
Nancy Pollard Responsive characters from motion
fragments . . . . . . . . . . . . . . . 6:1--6:??
Adrien Treuille and
Yongjoon Lee and
Zoran Popovi\'c Near-optimal character animation with
continuous control . . . . . . . . . . . 7:1--7:??
Jinxiang Chai and
Jessica K. Hodgins Constraint-based motion optimization
using a statistical dynamic model . . . 8:1--8:??
Jue Wang and
Maneesh Agrawala and
Michael F. Cohen Soft scissors: an interactive tool for
realtime high quality matting . . . . . 9:1--9:??
Shai Avidan and
Ariel Shamir Seam carving for content-aware image
resizing . . . . . . . . . . . . . . . . 10:1--10:??
Jian Sun and
Lin Liang and
Fang Wen and
Heung-Yeung Shum Image vectorization using optimized
gradient meshes . . . . . . . . . . . . 11:1--11:??
Hui Fang and
John C. Hart Detail preserving shape deformation in
image editing . . . . . . . . . . . . . 12:1--12:??
Geoffrey Irving and
Craig Schroeder and
Ronald Fedkiw Volume conserving finite element
simulations of deformable models . . . . 13:1--13:??
Christopher D. Twigg and
Doug L. James Many-worlds browsing for control of
multibody dynamics . . . . . . . . . . . 14:1--14:??
Xinyu Zhang and
Stephane Redon and
Minkyoung Lee and
Young J. Kim Continuous collision detection for
articulated models using Taylor models
and temporal culling . . . . . . . . . . 15:1--15:??
Adam W. Bargteil and
Chris Wojtán and
Jessica K. Hodgins and
Greg Turk A finite element method for animating
large viscoplastic flow . . . . . . . . 16:1--16:??
Hideki Todo and
Ken-ichi Anjyo and
William Baxter and
Takeo Igarashi Locally controllable stylized shading 17:1--17:??
Yunjin Lee and
Lee Markosian and
Seungyong Lee and
John F. Hughes Line drawings via abstracted shading . . 18:1--18:??
Tilke Judd and
Frédo Durand and
Edward Adelson Apparent ridges for line drawing . . . . 19:1--19:??
Simon Breslav and
Karol Szerszen and
Lee Markosian and
Pascal Barla and
Joëlle Thollot Dynamic $2$D patterns for shading $3$D
scenes . . . . . . . . . . . . . . . . . 20:1--20:??
Benedict J. Brown and
Szymon Rusinkiewicz Global non-rigid alignment of $3$-D
scans . . . . . . . . . . . . . . . . . 21:1--21:??
Yaron Lipman and
Daniel Cohen-Or and
David Levin and
Hillel Tal-Ezer Parameterization-free projection for
geometry reconstruction . . . . . . . . 22:1--22:??
Gaël Guennebaud and
Markus Gross Algebraic point set surfaces . . . . . . 23:1--23:??
Sagi Katz and
Ayellet Tal and
Ronen Basri Direct visibility of point sets . . . . 24:1--24:??
Jonathan Ragan-Kelley and
Charlie Kilpatrick and
Brian W. Smith and
Doug Epps and
Paul Green and
Christophe Hery and
Frédo Durand The lightspeed automatic interactive
lighting preview system . . . . . . . . 25:1--25:??
Milo\vs Ha\vsan and
Fabio Pellacini and
Kavita Bala Matrix row-column sampling for the
many-light problem . . . . . . . . . . . 26:1--26:??
Xin Sun and
Kun Zhou and
Yanyun Chen and
Stephen Lin and
Jiaoying Shi and
Baining Guo Interactive relighting with dynamic
BRDFs . . . . . . . . . . . . . . . . . 27:1--27:??
Charles Han and
Bo Sun and
Ravi Ramamoorthi and
Eitan Grinspun Frequency domain normal map filtering 28:1--28:??
Jie Xu and
Craig S. Kaplan Image-guided maze construction . . . . . 29:1--29:??
Paul Asente and
Mike Schuster and
Teri Pettit Dynamic planar map illustration . . . . 30:1--30:??
Wilmot Li and
Lincoln Ritter and
Maneesh Agrawala and
Brian Curless and
David Salesin Interactive cutaway illustrations of
complex $3$D models . . . . . . . . . . 31:1--31:??
Tim Weyrich and
Jia Deng and
Connelly Barnes and
Szymon Rusinkiewicz and
Adam Finkelstein Digital bas-relief from $3$D scenes . . 32:1--32:??
Bernd Bickel and
Mario Botsch and
Roland Angst and
Wojciech Matusik and
Miguel Otaduy and
Hanspeter Pfister and
Markus Gross Multi-scale capture of facial geometry
and motion . . . . . . . . . . . . . . . 33:1--33:??
Ryan White and
Keenan Crane and
D. A. Forsyth Capturing and animating occluded cloth 34:1--34:??
Daniel Vlasic and
Rolf Adelsberger and
Giovanni Vannucci and
John Barnwell and
Markus Gross and
Wojciech Matusik and
Jovan Popovi\'c Practical motion capture in everyday
surroundings . . . . . . . . . . . . . . 35:1--35:??
Ramesh Raskar and
Hideaki Nii and
Bert deDecker and
Yuki Hashimoto and
Jay Summet and
Dylan Moore and
Yong Zhao and
Jonathan Westhues and
Paul Dietz and
John Barnwell and
Shree Nayar and
Masahiko Inami and
Philippe Bekaert and
Michael Noland and
Vlad Branzoi and
Erich Bruns Prakash: lighting aware motion capture
using photosensing markers and
multiplexed illuminators . . . . . . . . 36:1--36:??
Eino-Ville Talvala and
Andrew Adams and
Mark Horowitz and
Marc Levoy Veiling glare in high dynamic range
imaging . . . . . . . . . . . . . . . . 37:1--37:??
Ahmet O\uguz Akyüz and
Roland Fleming and
Bernhard E. Riecke and
Erik Reinhard and
Heinrich H. Bülthoff Do HDR displays support LDR content?: a
psychophysical evaluation . . . . . . . 38:1--38:??
Allan G. Rempel and
Matthew Trentacoste and
Helge Seetzen and
H. David Young and
Wolfgang Heidrich and
Lorne Whitehead and
Greg Ward Ldr2Hdr: on-the-fly reverse tone mapping
of legacy video and photographs . . . . 39:1--39:??
Andrew Jones and
Ian McDowall and
Hideshi Yamada and
Mark Bolas and
Paul Debevec Rendering for an interactive 360$^\circ$
light field display . . . . . . . . . . 40:1--40:??
Andrew Nealen and
Takeo Igarashi and
Olga Sorkine and
Marc Alexa FiberMesh: designing freeform surfaces
with $3$D curves . . . . . . . . . . . . 41:1--41:??
Tao Ju and
Qian-Yi Zhou and
Shi-Min Hu Editing the topology of $3$D models by
sketching . . . . . . . . . . . . . . . 42:1--42:??
Andrei Sharf and
Thomas Lewiner and
Gil Shklarski and
Sivan Toledo and
Daniel Cohen-Or Interactive topology-aware surface
reconstruction . . . . . . . . . . . . . 43:1--43:??
Tai-Pang Wu and
Chi-Keung Tang and
Michael S. Brown and
Heung-Yeung Shum ShapePalettes: interactive normal
transfer via sketching . . . . . . . . . 44:1--44:??
Yuki Mori and
Takeo Igarashi Plushie: an interactive design system
for plush toys . . . . . . . . . . . . . 45:1--45:??
Robert Bridson and
Jim Houriham and
Marcus Nordenstam Curl-noise for procedural fluid flow . . 46:1--46:??
Jeong-Mo Hong and
Tamar Shinar and
Ronald Fedkiw Wrinkled flames and cellular patterns 47:1--47:??
Bart Adams and
Mark Pauly and
Richard Keiser and
Leonidas J. Guibas Adaptively sampled particle fluids . . . 48:1--48:??
Rony Goldenthal and
David Harmon and
Raanan Fattal and
Michel Bercovier and
Eitan Grinspun Efficient simulation of inextensible
cloth . . . . . . . . . . . . . . . . . 49:1--49:??
Miklós Bergou and
Saurabh Mathur and
Max Wardetzky and
Eitan Grinspun TRACKS: toward directable thin shells 50:1--50:??
Raanan Fattal and
Maneesh Agrawala and
Szymon Rusinkiewicz Multiscale shape and detail enhancement
from multi-light image collections . . . 51:1--51:??
Pieter Peers and
Naoki Tamura and
Wojciech Matusik and
Paul Debevec Post-production facial performance
relighting using reflectance transfer 52:1--52:??
Jan Kautz and
Solomon Boulos and
Frédo Durand Interactive editing and modeling of
bidirectional texture functions . . . . 53:1--53:??
Fabio Pellacini and
Jason Lawrence AppWand: editing measured materials
using appearance-driven optimization . . 54:1--54:??
Jonathan Palacios and
Eugene Zhang Rotational symmetry field design on
surfaces . . . . . . . . . . . . . . . . 55:1--55:??
Matthew Fisher and
Peter Schröder and
Mathieu Desbrun and
Hugues Hoppe Design of tangent vector fields . . . . 56:1--56:??
François Labelle and
Jonathan Richard Shewchuk Isosurface stuffing: fast tetrahedral
meshes with good dihedral angles . . . . 57:1--57:??
Valerio Pascucci and
Giorgio Scorzelli and
Peer-Timo Bremer and
Ajith Mascarenhas Robust on-line computation of Reeb
graphs: simplicity and speed . . . . . . 58:1--58:??
Ivo Ihrke and
Gernot Ziegler and
Art Tevs and
Christian Theobalt and
Marcus Magnor and
Hans-Peter Seidel Eikonal rendering: efficient light
transport in refractive objects . . . . 59:1--59:??
Jeppe Revall Frisvad and
Niels Jòrgen Christensen and
Henrik Wann Jensen Computing the scattering properties of
participating media using Lorenz-Mie
theory . . . . . . . . . . . . . . . . . 60:1--60:??
Carsten Dachsbacher and
Marc Stamminger and
George Drettakis and
Frédo Durand Implicit visibility and antiradiance for
interactive global illumination . . . . 61:1--61:??
Dhruv Mahajan and
Ira Kemelmacher Shlizerman and
Ravi Ramamoorthi and
Peter Belhumeur A theory of locally low dimensional
light transport . . . . . . . . . . . . 62:1--62:??
Niloy J. Mitra and
Leonidas J. Guibas and
Mark Pauly Symmetrization . . . . . . . . . . . . . 63:1--63:??
Martin Kilian and
Niloy J. Mitra and
Helmut Pottmann Geometric modeling in shape space . . . 64:1--64:??
Helmut Pottmann and
Yang Liu and
Johannes Wallner and
Alexander Bobenko and
Wenping Wang Geometry of multi-layer freeform
structures for architecture . . . . . . 65:1--65:??
Patrick Mullen and
Alexander McKenzie and
Yiying Tong and
Mathieu Desbrun A variational approach to Eulerian
geometry processing . . . . . . . . . . 66:1--66:??
Francesc Moreno-Noguer and
Peter N. Belhumeur and
Shree K. Nayar Active refocusing of images and videos 67:1--67:??
Paul Green and
Wenyang Sun and
Wojciech Matusik and
Frédo Durand Multi-aperture photography . . . . . . . 68:1--68:??
Ashok Veeraraghavan and
Ramesh Raskar and
Amit Agrawal and
Ankit Mohan and
Jack Tumblin Dappled photography: mask enhanced
cameras for heterodyned light fields and
coded aperture refocusing . . . . . . . 69:1--69:??
Anat Levin and
Rob Fergus and
Frédo Durand and
William T. Freeman Image and depth from a conventional
camera with a coded aperture . . . . . . 70:1--70:??
Pushkar Joshi and
Mark Meyer and
Tony DeRose and
Brian Green and
Tom Sanocki Harmonic coordinates for character
articulation . . . . . . . . . . . . . . 71:1--71:??
Ilya Baran and
Jovan Popovi\'c Automatic rigging and animation of $3$D
characters . . . . . . . . . . . . . . . 72:1--72:??
Robert Y. Wang and
Kari Pulli and
Jovan Popovi\'c Real-time enveloping with rotational
regression . . . . . . . . . . . . . . . 73:1--73:??
Mark Meyer and
John Anderson Key Point Subspace Acceleration and soft
caching . . . . . . . . . . . . . . . . 74:1--74:??
Roger D. Hersch and
Philipp Donzé and
Sylvain Chosson Color images visible under UV light . . 75:1--75:??
Ganesh Ramanarayanan and
James Ferwerda and
Bruce Walter and
Kavita Bala Visual equivalence: towards a new
standard for image fidelity . . . . . . 76:1--76:??
Peter Vangorp and
Jurgen Laurijssen and
Philip Dutré The influence of shape on the perception
of material reflectance . . . . . . . . 77:1--77:??
Victor Ostromoukhov Sampling with polyominoes . . . . . . . 78:1--78:??
Robert L. Cook and
John Halstead and
Maxwell Planck and
David Ryu Stochastic simplification of aggregate
detail . . . . . . . . . . . . . . . . . 79:1--79:??
Robert W. Sumner and
Johannes Schmid and
Mark Pauly Embedded deformation for shape
manipulation . . . . . . . . . . . . . . 80:1--80:??
Xiaohan Shi and
Kun Zhou and
Yiying Tong and
Mathieu Desbrun and
Hujun Bao and
Baining Guo Mesh puppetry: cascading optimization of
mesh deformation with inverse kinematics 81:1--81:??
Alec R. Rivers and
Doug L. James FastLSM: fast lattice shape matching for
robust real-time deformation . . . . . . 82:1--82:??
Oscar Kin-Chung Au and
Hongbo Fu and
Chiew-Lan Tai and
Daniel Cohen-Or Handle-aware isolines for scalable shape
editing . . . . . . . . . . . . . . . . 83:1--83:??
Weiwei Xu and
Kun Zhou and
Yizhou Yu and
Qifeng Tan and
Qunsheng Peng and
Baining Guo Gradient domain editing of deforming
mesh sequences . . . . . . . . . . . . . 84:1--84:??
Pascal Müller and
Gang Zeng and
Peter Wonka and
Luc Van Gool Image-based procedural modeling of
facades . . . . . . . . . . . . . . . . 85:1--85:??
Anton van den Hengel and
Anthony Dick and
Thorsten Thormählen and
Ben Ward and
Philip H. S. Torr VideoTrace: rapid interactive scene
modelling from video . . . . . . . . . . 86:1--86:??
Ping Tan and
Gang Zeng and
Jingdong Wang and
Sing Bing Kang and
Long Quan Image-based tree modeling . . . . . . . 87:1--87:??
Boris Neubert and
Thomas Franken and
Oliver Deussen Approximate image-based tree-modeling
using particle flows . . . . . . . . . . 88:1--88:??
Pedro V. Sander and
Diego Nehab and
Joshua Barczak Fast triangle reordering for vertex
locality and reduced overdraw . . . . . 89:1--89:??
Tim Weyrich and
Cyril Flaig and
Simon Heinzle and
Simon Mall and
Timo Aila and
Kaspar Rohrer and
Daniel B. Fasnacht and
Norbert Felber and
Stephan Oetiker and
Hubert Kaeslin and
Mario Botsch and
Markus Gross A hardware architecture for surface
splatting . . . . . . . . . . . . . . . 90:1--90:??
Kun Zhou and
Xin Huang and
Weiwei Xu and
Baining Guo and
Heung-Yeung Shum Direct manipulation of subdivision
surfaces on GPUs . . . . . . . . . . . . 91:1--91:??
Jon Hasselgren and
Thomas Akenine-Möller PCU: the programmable culling unit . . . 92:1--92:??
Johannes Kopf and
Matt Uyttendaele and
Oliver Deussen and
Michael F. Cohen Capturing and viewing gigapixel images 93:1--93:??
Aseem Agarwala Efficient gradient-domain compositing
using quadtrees . . . . . . . . . . . . 94:1--94:??
Raanan Fattal Image upsampling via imposed edge
statistics . . . . . . . . . . . . . . . 95:1--95:??
Johannes Kopf and
Michael F. Cohen and
Dani Lischinski and
Matt Uyttendaele Joint bilateral upsampling . . . . . . . 96:1--96:??
Paul W. Cleary and
Soon Hyoung Pyo and
Mahesh Prakash and
Bon Ki Koo Bubbling and frothing liquids . . . . . 97:1--97:??
Byungmoon Kim and
Yingjie Liu and
Ignacio Llamas and
Xiangmin Jiao and
Jarek Rossignac Simulation of bubbles in foam with the
volume control method . . . . . . . . . 98:1--98:??
Cem Yuksel and
Donald H. House and
John Keyser Wave particles . . . . . . . . . . . . . 99:1--99:??
Christopher Batty and
Florence Bertails and
Robert Bridson A fast variational framework for
accurate solid-fluid coupling . . . . . 100:1--100:??
Kalyan Sunkavalli and
Wojciech Matusik and
Hanspeter Pfister and
Szymon Rusinkiewicz Factored time-lapse video . . . . . . . 101:1--101:??
Eric P. Bennett and
Leonard McMillan Computational time-lapse video . . . . . 102:1--102:??
Jiawen Chen and
Sylvain Paris and
Frédo Durand Real-time edge-aware image processing
with the bilateral grid . . . . . . . . 103:1--103:??
Adrien Bousseau and
Fabrice Neyret and
Joëlle Thollot and
David Salesin Video watercolorization using
bidirectional texture advection . . . . 104:1--104:??
KangKang Yin and
Kevin Loken and
Michiel van de Panne SIMBICON: simple biped locomotion
control . . . . . . . . . . . . . . . . 105:1--105:??
Alla Safonova and
Jessica K. Hodgins Construction and optimal search of
interpolated motion graphs . . . . . . . 106:1--106:??
Kwang Won Sok and
Manmyung Kim and
Jehee Lee Simulating biped behaviors from human
motion data . . . . . . . . . . . . . . 107:1--107:??
Brian Guenter Efficient symbolic differentiation for
graphics applications . . . . . . . . . 108:1--108:??
Jaakko Lehtinen A framework for precomputed and captured
light transport . . . . . . . . . . . . 13:1--13:22
K\cestutis Kar\vciauskas and
Jörg Peters Bicubic polar subdivision . . . . . . . 14:1--14:6
Rüyam Acar Level set driven flows . . . . . . . . . 15:1--15:15
Michael B. Nielsen and
Ola Nilsson and
Andreas Söderström and
Ken Museth Out-of-core and compressed level set
methods . . . . . . . . . . . . . . . . 16:1--16:26
Doug L. James and
Christopher D. Twigg and
Andrew Cove and
Robert Y. Wang Mesh Ensemble Motion Graphs: Data-driven
mesh animation with constraints . . . . 17:1--17:16
Paul S. A. Reitsma and
Nancy S. Pollard Evaluating motion graphs for character
animation . . . . . . . . . . . . . . . 18:1--18:24
Hui Xu and
Nathan Gossett and
Baoquan Chen Knowledge and heuristic-based modeling
of laser-scanned trees . . . . . . . . . 19:1--19:13
Aaron E. Lefohn and
Shubhabrata Sengupta and
John D. Owens Resolution-matched shadow maps . . . . . 20:1--20:17
Jing Wang and
Bobby Bodenheimer Synthesis and evaluation of linear
motion transitions . . . . . . . . . . . 1:1--1:22
Wenping Wang and
Bert Jüttler and
Dayue Zheng and
Yang Liu Computation of rotation minimizing
frames . . . . . . . . . . . . . . . . . 2:1--2:19
Evgueni Parilov and
Denis Zorin Real-time rendering of textures with
feature curves . . . . . . . . . . . . . 3:1--3:15
Christian Lessig and
Eugene Fiume SOHO: Orthogonal and symmetric Haar
wavelets on the sphere . . . . . . . . . 4:1--4:11
Michael Neff and
Michael Kipp and
Irene Albrecht and
Hans-Peter Seidel Gesture modeling and animation based on
a probabilistic re-creation of speaker
style . . . . . . . . . . . . . . . . . 5:1--5:24
Andrea Weidlich and
Alexander Wilkie Realistic rendering of birefringency in
uniaxial crystals . . . . . . . . . . . 6:1--6:12
Wojciech Jarosz and
Craig Donner and
Matthias Zwicker and
Henrik Wann Jensen Radiance caching for participating media 7:1--7:11
Charles Loop and
Scott Schaefer Approximating Catmull--Clark subdivision
surfaces with bicubic patches . . . . . 8:1--8:11
Jiaping Wang and
Shuang Zhao and
Xin Tong and
Stephen Lin and
Zhouchen Lin and
Yue Dong and
Baining Guo and
Heung-Yeung Shum Modeling and rendering of heterogeneous
translucent materials using the
diffusion equation . . . . . . . . . . . 9:1--9:19
Nicolas Ray and
Bruno Vallet and
Wan Chiu Li and
Bruno Lévy N-symmetry direction field design . . . 10:1--10:13
Xuejin Chen and
Sing Bing Kang and
Ying-Qing Xu and
Julie Dorsey and
Heung-Yeung Shum Sketching reality: Realistic
interpretation of architectural designs 11:1--11:15
Scott Kircher and
Michael Garland Free-form motion processing . . . . . . 12:1--12:13
Aner Ben-Artzi and
Kevin Egan and
Ravi Ramamoorthi and
Frédo Durand A precomputed polynomial representation
for interactive BRDF editing with global
illumination . . . . . . . . . . . . . . 13:1--13:14
Huamin Wang and
Yonatan Wexler and
Eyal Ofek and
Hugues Hoppe Factoring repeated content within and
among images . . . . . . . . . . . . . . 14:1--14:??
Noah Snavely and
Rahul Garg and
Steven M. Seitz and
Richard Szeliski Finding paths through the world's photos 15:1--15:??
Michael Rubinstein and
Ariel Shamir and
Shai Avidan Improved seam carving for video
retargeting . . . . . . . . . . . . . . 16:1--16:??
Alex Rav-Acha and
Pushmeet Kohli and
Carsten Rother and
Andrew Fitzgibbon Unwrap mosaics: a new representation for
video editing . . . . . . . . . . . . . 17:1--17:??
Larry Seiler and
Doug Carmean and
Eric Sprangle and
Tom Forsyth and
Michael Abrash and
Pradeep Dubey and
Stephen Junkins and
Adam Lake and
Jeremy Sugerman and
Robert Cavin and
Roger Espasa and
Ed Grochowski and
Toni Juan and
Pat Hanrahan Larrabee: a many-core x86 architecture
for visual computing . . . . . . . . . . 18:1--18:??
Qiming Hou and
Kun Zhou and
Baining Guo BSGP: bulk-synchronous GPU programming 19:1--19:??
Li-Yi Wei Parallel Poisson disk sampling . . . . . 20:1--20:??
Michael Kazhdan and
Hugues Hoppe Streaming multigrid for gradient-domain
operations on large images . . . . . . . 21:1--21:??
Sung-Hee Lee and
Demetri Terzopoulos Spline joints for multibody dynamics . . 22:1--22:??
David Harmon and
Etienne Vouga and
Rasmus Tamstorf and
Eitan Grinspun Robust treatment of simultaneous
collisions . . . . . . . . . . . . . . . 23:1--23:??
Nicolas Bonneel and
George Drettakis and
Nicolas Tsingos and
Isabelle Viaud-Delmon and
Doug James Fast modal sounds with scalable
frequency-domain synthesis . . . . . . . 24:1--24:??
Christopher D. Twigg and
Doug L. James Backward steps in rigid body simulation 25:1--25:??
Rachel McDonnell and
Michéal Larkin and
Simon Dobbyn and
Steven Collins and
Carol O'Sullivan Clone attack! Perception of crowd
variety . . . . . . . . . . . . . . . . 26:1--26:??
Chris Hecker and
Bernd Raabe and
Ryan W. Enslow and
John DeWeese and
Jordan Maynard and
Kees van Prooijen Real-time motion retargeting to highly
varied user-created morphologies . . . . 27:1--27:??
Michael Kass and
John Anderson Animating oscillatory motion with
overlap: wiggly splines . . . . . . . . 28:1--28:??
Xiaohan Shi and
Kun Zhou and
Yiying Tong and
Mathieu Desbrun and
Hujun Bao and
Baining Guo Example-based dynamic skinning in real
time . . . . . . . . . . . . . . . . . . 29:1--29:??
Sylvain Paris and
Will Chang and
Oleg I. Kozhushnyan and
Wojciech Jarosz and
Wojciech Matusik and
Matthias Zwicker and
Frédo Durand Hair photobooth: geometric and
photometric acquisition of real
hairstyles . . . . . . . . . . . . . . . 30:1--30:??
Jonathan T. Moon and
Bruce Walter and
Steve Marschner Efficient multiple scattering in hair
using spherical harmonics . . . . . . . 31:1--31:??
Arno Zinke and
Cem Yuksel and
Andreas Weber and
John Keyser Dual scattering approximation for fast
multiple scattering in hair . . . . . . 32:1--32:??
Toshiya Hachisuka and
Wojciech Jarosz and
Richard Peter Weistroffer and
Kevin Dale and
Greg Humphreys and
Matthias Zwicker and
Henrik Wann Jensen Multidimensional adaptive sampling and
reconstruction for ray tracing . . . . . 33:1--33:??
Thomas Annen and
Zhao Dong and
Tom Mertens and
Philippe Bekaert and
Hans-Peter Seidel and
Jan Kautz Real-time, all-frequency shadows in
dynamic scenes . . . . . . . . . . . . . 34:1--34:??
Xin Sun and
Kun Zhou and
Eric Stollnitz and
Jiaoying Shi and
Baining Guo Interactive relighting of dynamic
refractive objects . . . . . . . . . . . 35:1--35:??
Kun Zhou and
Zhong Ren and
Stephen Lin and
Hujun Bao and
Baining Guo and
Heung-Yeung Shum Real-time smoke rendering using
compensated ray marching . . . . . . . . 36:1--36:??
Jaakko Lehtinen and
Matthias Zwicker and
Emmanuel Turquin and
Janne Kontkanen and
Frédo Durand and
François X. Sillion and
Timo Aila A meshless hierarchical representation
for light transport . . . . . . . . . . 37:1--37:??
Tommer Leyvand and
Daniel Cohen-Or and
Gideon Dror and
Dani Lischinski Data-driven enhancement of facial
attractiveness . . . . . . . . . . . . . 38:1--38:??
Dmitri Bitouk and
Neeraj Kumar and
Samreen Dhillon and
Peter Belhumeur and
Shree K. Nayar Face swapping: automatically replacing
faces in photographs . . . . . . . . . . 39:1--39:??
Xiaobo An and
Fabio Pellacini AppProp: all-pairs appearance-space edit
propagation . . . . . . . . . . . . . . 40:1--40:??
Jiaping Wang and
Shuang Zhao and
Xin Tong and
John Snyder and
Baining Guo Modeling anisotropic surface reflectance
with example-based microfacet synthesis 41:1--41:??
Hongbo Fu and
Daniel Cohen-Or and
Gideon Dror and
Alla Sheffer Upright orientation of man-made objects 42:1--42:??
Mark Pauly and
Niloy J. Mitra and
Johannes Wallner and
Helmut Pottmann and
Leonidas J. Guibas Discovering structural regularity in
$3$D geometry . . . . . . . . . . . . . 43:1--43:??
Oscar Kin-Chung Au and
Chiew-Lan Tai and
Hung-Kuo Chu and
Daniel Cohen-Or and
Tong-Yee Lee Skeleton extraction by mesh contraction 44:1--44:??
Tamal K. Dey and
Kuiyu Li and
Jian Sun and
David Cohen-Steiner Computing geometry-aware handle and
tunnel loops in $3$D models . . . . . . 45:1--45:??
Avi Robinson-Mosher and
Tamar Shinar and
Jon Gretarsson and
Jonathan Su and
Ronald Fedkiw Two-way coupling of fluids to rigid and
deformable solids and shells . . . . . . 46:1--46:??
Chris Wojtan and
Greg Turk Fast viscoelastic behavior with thin
features . . . . . . . . . . . . . . . . 47:1--47:??
Jeong-Mo Hong and
Ho-Young Lee and
Jong-Chul Yoon and
Chang-Hun Kim Bubbles alive . . . . . . . . . . . . . 48:1--48:??
Toon Lenaerts and
Bart Adams and
Philip Dutré Porous flow in particle-based fluid
simulations . . . . . . . . . . . . . . 49:1--49:??
Theodore Kim and
Nils Thürey and
Doug James and
Markus Gross Wavelet turbulence for fluid simulation 50:1--50:??
Charles Han and
Eric Risser and
Ravi Ramamoorthi and
Eitan Grinspun Multiscale texture synthesis . . . . . . 51:1--51:??
Li-Yi Wei and
Jianwei Han and
Kun Zhou and
Hujun Bao and
Baining Guo and
Heung-Yeung Shum Inverse texture synthesis . . . . . . . 52:1--52:??
Kenshi Takayama and
Makoto Okabe and
Takashi Ijiri and
Takeo Igarashi Lapped solid textures: filling a model
with anisotropic textures . . . . . . . 53:1--53:??
Alexander Goldberg and
Matthias Zwicker and
Frédo Durand Anisotropic noise . . . . . . . . . . . 54:1--54:??
Chia-Kai Liang and
Tai-Hsu Lin and
Bing-Yi Wong and
Chi Liu and
Homer H. Chen Programmable aperture photography:
multiplexed light field acquisition . . 55:1--55:??
Ramesh Raskar and
Amit Agrawal and
Cyrus A. Wilson and
Ashok Veeraraghavan Glare aware photography: $4$D ray
sampling for reducing glare effects of
camera lenses . . . . . . . . . . . . . 56:1--56:??
Oliver Cossairt and
Shree Nayar and
Ravi Ramamoorthi Light field transfer: global
illumination between real and synthetic
objects . . . . . . . . . . . . . . . . 57:1--57:??
Martin Fuchs and
Ramesh Raskar and
Hans-Peter Seidel and
Hendrik P. A. Lensch Towards passive 6D reflectance field
displays . . . . . . . . . . . . . . . . 58:1--58:??
Mashhuda Glencross and
Gregory J. Ward and
Francho Melendez and
Caroline Jay and
Jun Liu and
Roger Hubbold A perceptually validated model for
surface depth hallucination . . . . . . 59:1--59:??
Ganesh Ramanarayanan and
Kavita Bala and
James A. Ferwerda Perception of complex aggregates . . . . 60:1--60:??
Hamilton Y. Chong and
Steven J. Gortler and
Todd Zickler A perception-based color space for
illumination-invariant image processing 61:1--61:??
Ming-Te Chi and
Tong-Yee Lee and
Yingge Qu and
Tien-Tsin Wong Self-animating images: illusory motion
using repeated asymmetric patterns . . . 62:1--62:??
Miklós Bergou and
Max Wardetzky and
Stephen Robinson and
Basile Audoly and
Eitan Grinspun Discrete elastic rods . . . . . . . . . 63:1--63:??
Andrew Selle and
Michael Lentine and
Ronald Fedkiw A mass spring model for hair simulation 64:1--64:??
Jonathan M. Kaldor and
Doug L. James and
Steve Marschner Simulating knitted cloth at the yarn
level . . . . . . . . . . . . . . . . . 65:1--65:??
Elliot English and
Robert Bridson Animating developable surfaces using
nonconforming elements . . . . . . . . . 66:1--66:??
Zeev Farbman and
Raanan Fattal and
Dani Lischinski and
Richard Szeliski Edge-preserving decompositions for
multi-scale tone and detail manipulation 67:1--67:??
Rafa\l Mantiuk and
Scott Daly and
Louis Kerofsky Display adaptive tone mapping . . . . . 68:1--68:??
Tunç Ozan Aydin and
Rafa\l Mantiuk and
Karol Myszkowski and
Hans-Peter Seidel Dynamic range independent image quality
assessment . . . . . . . . . . . . . . . 69:1--69:??
Eugene Hsu and
Tom Mertens and
Sylvain Paris and
Shai Avidan and
Frédo Durand Light mixture estimation for spatially
varying white balance . . . . . . . . . 70:1--70:??
Anat Levin and
Peter Sand and
Taeg Sang Cho and
Frédo Durand and
William T. Freeman Motion-invariant photography . . . . . . 71:1--71:??
Raanan Fattal Single image dehazing . . . . . . . . . 72:1--72:??
Qi Shan and
Jiaya Jia and
Aseem Agarwala High-quality motion deblurring from a
single image . . . . . . . . . . . . . . 73:1--73:??
Lu Yuan and
Jian Sun and
Long Quan and
Heung-Yeung Shum Progressive inter-scale and intra-scale
non-blind image deconvolution . . . . . 74:1--74:??
Martin Kilian and
Simon Flöry and
Zhonggui Chen and
Niloy J. Mitra and
Alla Sheffer and
Helmut Pottmann Curved folding . . . . . . . . . . . . . 75:1--75:??
Helmut Pottmann and
Alexander Schiftner and
Pengbo Bo and
Heinz Schmiedhofer and
Wenping Wang and
Niccolo Baldassini and
Johannes Wallner Freeform surfaces from single curved
panels . . . . . . . . . . . . . . . . . 76:1--76:??
Boris Springborn and
Peter Schröder and
Ulrich Pinkall Conformal equivalence of triangle meshes 77:1--77:??
Yaron Lipman and
David Levin and
Daniel Cohen-Or Green Coordinates . . . . . . . . . . . 78:1--78:??
Thomas W. Sederberg and
G. Thomas Finnigan and
Xin Li and
Hongwei Lin and
Heather Ipson Watertight trimmed NURBS . . . . . . . . 79:1--79:??
Taesoo Kwon and
Kang Hoon Lee and
Jehee Lee and
Shigeo Takahashi Group motion editing . . . . . . . . . . 80:1--80:??
KangKang Yin and
Stelian Coros and
Philippe Beaudoin and
Michiel van de Panne Continuation methods for adapting
simulated skills . . . . . . . . . . . . 81:1--81:??
Marco da Silva and
Yeuhi Abe and
Jovan Popovi\'c Interactive simulation of stylized human
locomotion . . . . . . . . . . . . . . . 82:1--82:??
Shinjiro Sueda and
Andrew Kaufman and
Dinesh K. Pai Musculotendon simulation for hand
animation . . . . . . . . . . . . . . . 83:1--83:??
Benedict J. Brown and
Corey Toler-Franklin and
Diego Nehab and
Michael Burns and
David Dobkin and
Andreas Vlachopoulos and
Christos Doumas and
Szymon Rusinkiewicz and
Tim Weyrich A system for high-volume acquisition and
matching of fresco fragments:
reassembling Theran wall paintings . . . 84:1--84:??
Dror Aiger and
Niloy J. Mitra and
Daniel Cohen-Or 4-points congruent sets for robust
pairwise surface registration . . . . . 85:1--85:??
Thorsten Thormählen and
Hans-Peter Seidel $3$D-modeling by ortho-image generation
from image sequences . . . . . . . . . . 86:1--86:??
Matthias B. Hullin and
Martin Fuchs and
Ivo Ihrke and
Hans-Peter Seidel and
Hendrik P. A. Lensch Fluorescent immersion range scanning . . 87:1--87:??
Forrester Cole and
Aleksey Golovinskiy and
Alex Limpaecher and
Heather Stoddart Barros and
Adam Finkelstein and
Thomas Funkhouser and
Szymon Rusinkiewicz Where do people draw lines? . . . . . . 88:1--88:??
Wai-Man Pang and
Yingge Qu and
Tien-Tsin Wong and
Daniel Cohen-Or and
Pheng-Ann Heng Structure-aware halftoning . . . . . . . 89:1--89:??
Tobias Ritschel and
Kaleigh Smith and
Matthias Ihrke and
Thorsten Grosch and
Karol Myszkowski and
Hans-Peter Seidel $3$D unsharp masking for scene coherent
enhancement . . . . . . . . . . . . . . 90:1--90:??
Wei-Wen Feng and
Byung-Uck Kim and
Yizhou Yu Real-time data driven deformation using
kernel canonical correlation analysis 91:1--91:??
Alexandrina Orzan and
Adrien Bousseau and
Holger Winnemöller and
Pascal Barla and
Joëlle Thollot and
David Salesin Diffusion curves: a vector
representation for smooth-shaded images 92:1--92:??
James McCann and
Nancy S. Pollard Real-time gradient-domain painting . . . 93:1--93:??
Yoshinori Dobashi and
Katsutoshi Kusumoto and
Tomoyuki Nishita and
Tsuyoshi Yamamoto Feedback control of cumuliform cloud
formation based on computational fluid
dynamics . . . . . . . . . . . . . . . . 94:1--94:??
Yotam Gingold and
Denis Zorin Shading-based surface editing . . . . . 95:1--95:??
Sang Il Park and
Jessica K. Hodgins Data-driven modeling of skin and muscle
deformation . . . . . . . . . . . . . . 96:1--96:??
Daniel Vlasic and
Ilya Baran and
Wojciech Matusik and
Jovan Popovi\'c Articulated mesh animation from
multi-view silhouettes . . . . . . . . . 97:1--97:??
Edilson de Aguiar and
Carsten Stoll and
Christian Theobalt and
Naveed Ahmed and
Hans-Peter Seidel and
Sebastian Thrun Performance capture from sparse
multi-view video . . . . . . . . . . . . 98:1--98:??
Derek Bradley and
Tiberiu Popa and
Alla Sheffer and
Wolfgang Heidrich and
Tamy Boubekeur Markerless garment capture . . . . . . . 99:1--99:??
Floraine Grabler and
Maneesh Agrawala and
Robert W. Sumner and
Mark Pauly Automatic generation of tourist maps . . 100:1--100:??
Wilmot Li and
Maneesh Agrawala and
Brian Curless and
David Salesin Automated generation of interactive $3$D
exploded view diagrams . . . . . . . . . 101:1--101:??
Markus Lipp and
Peter Wonka and
Michael Wimmer Interactive visual editing of grammars
for procedural architecture . . . . . . 102:1--102:??
Guoning Chen and
Gregory Esch and
Peter Wonka and
Pascal Müller and
Eugene Zhang Interactive procedural street modeling 103:1--103:??
Ofir Weber and
Yohai S. Devir and
Alexander M. Bronstein and
Michael M. Bronstein and
Ron Kimmel Parallel algorithms for approximation of
distance maps on parametric surfaces . . 104:1--104:16
Ladislav Kavan and
Steven Collins and
Ji\vrí \vZára and
Carol O'Sullivan Geometric skinning with approximate dual
quaternion blending . . . . . . . . . . 105:1--105:23
D. Brandon Lloyd and
Naga K. Govindaraju and
Cory Quammen and
Steven E. Molnar and
Dinesh Manocha Logarithmic perspective shadow maps . . 106:1--106:32
James Gain and
Dominique Bechmann A survey of spatial deformation from a
user-centered perspective . . . . . . . 107:1--107:32
Ping Tan and
Tian Fang and
Jianxiong Xiao and
Peng Zhao and
Long Quan Single image tree modeling . . . . . . . 108:1--108:??
Xuejin Chen and
Boris Neubert and
Ying-Qing Xu and
Oliver Deussen and
Sing Bing Kang Sketch-based tree modeling using Markov
random field . . . . . . . . . . . . . . 109:1--109:??
Andrei Sharf and
Dan A. Alcantara and
Thomas Lewiner and
Chen Greif and
Alla Sheffer and
Nina Amenta and
Daniel Cohen-Or Space-time surface reconstruction using
incompressible flow . . . . . . . . . . 110:1--110:??
Vladislav Kraevoy and
Alla Sheffer and
Ariel Shamir and
Daniel Cohen-Or Non-homogeneous resizing of complex
models . . . . . . . . . . . . . . . . . 111:1--111:??
Yuting Ye and
C. Karen Liu Animating responsive characters with
dynamic constraints in near-unactuated
coordinates . . . . . . . . . . . . . . 112:1--112:??
Stelian Coros and
Philippe Beaudoin and
Kang Kang Yin and
Michiel van de Pann Synthesis of constrained walking skills 113:1--113:??
Hubert P. H. Shum and
Taku Komura and
Masashi Shiraishi and
Shuntaro Yamazaki Interaction patches for multi-character
animation . . . . . . . . . . . . . . . 114:1--114:??
Jackie Assa and
Daniel Cohen-Or and
I-Cheng Yeh and
Tong-Yee Lee Motion overview of human actions . . . . 115:1--115:??
Johannes Kopf and
Boris Neubert and
Billy Chen and
Michael Cohen and
Daniel Cohen-Or and
Oliver Deussen and
Matt Uyttendaele and
Dani Lischinski Deep photo: model-based photograph
enhancement and viewing . . . . . . . . 116:1--116:??
Xuemiao Xu and
Liang Wan and
Xiaopei Liu and
Tien-Tsin Wong and
Liansheng Wang and
Chi-Sing Leung Animating animal motion from still . . . 117:1--117:??
Yu-Shuen Wang and
Chiew-Lan Tai and
Olga Sorkine and
Tong-Yee Lee Optimized scale-and-stretch for image
resizing . . . . . . . . . . . . . . . . 118:1--118:??
Tai-Pang Wu and
Jian Sun and
Chi-Keung Tang and
Heung-Yeung Shum Interactive normal reconstruction from a
single image . . . . . . . . . . . . . . 119:1--119:??
Diego Gutierrez and
Francisco J. Seron and
Jorge Lopez-Moreno and
Maria P. Sanchez and
Jorge Fandos and
Erik Reinhard Depicting procedural caustics in single
images . . . . . . . . . . . . . . . . . 120:1--120:??
Wan-Chun Ma and
Andrew Jones and
Jen-Yuan Chiang and
Tim Hawkins and
Sune Frederiksen and
Pieter Peers and
Marko Vukovic and
Ming Ouhyoung and
Paul Debevec Facial performance synthesis using
deformation-driven polynomial
displacement maps . . . . . . . . . . . 121:1--121:??
Tao Ju and
Qian-Yi Zhou and
Michiel van de Panne and
Daniel Cohen-Or and
Ulrich Neumann Reusable skinning templates using
cage-based deformations . . . . . . . . 122:1--122:??
Takaaki Shiratori and
Jessica K. Hodgins Accelerometer-based user interfaces for
the control of a physically simulated
character . . . . . . . . . . . . . . . 123:1--123:??
Connelly Barnes and
David E. Jacobs and
Jason Sanders and
Dan B. Goldman and
Szymon Rusinkiewicz and
Adam Finkelstein and
Maneesh Agrawala Video puppetry: a performative interface
for cutout animation . . . . . . . . . . 124:1--124:??
Paul C. DiLorenzo and
Victor B. Zordan and
Benjamin L. Sanders Laughing out loud: control for modeling
anatomically inspired laughter using
audio . . . . . . . . . . . . . . . . . 125:1--125:??
Kun Zhou and
Qiming Hou and
Rui Wang and
Baining Guo Real-time KD-tree construction on
graphics hardware . . . . . . . . . . . 126:1--126:??
Pitchaya Sitthi-amorn and
Jason Lawrence and
Lei Yang and
Pedro V. Sander and
Diego Nehab and
Jiahe Xi Automated reprojection-based pixel
shader optimization . . . . . . . . . . 127:1--127:??
Ewen Cheslack-Postava and
Rui Wang and
Oskar Akerlund and
Fabio Pellacini Fast, realistic lighting and material
design using nonlinear cut approximation 128:1--128:??
T. Ritschel and
T. Grosch and
M. H. Kim and
H.-P. Seidel and
C. Dachsbacher and
J. Kautz Imperfect shadow maps for efficient
computation of indirect illumination . . 129:1--129:??
Toshiya Hachisuka and
Shinji Ogaki and
Henrik Wann Jensen Progressive photon mapping . . . . . . . 130:1--130:??
Douglas Lanman and
Ramesh Raskar and
Amit Agrawal and
Gabriel Taubin Shield fields: modeling and capturing
$3$D occluders . . . . . . . . . . . . . 131:1--131:??
Bradley Atcheson and
Ivo Ihrke and
Wolfgang Heidrich and
Art Tevs and
Derek Bradley and
Marcus Magnor and
Hans-Peter Seidel Time-resolved $3$D capture of
non-stationary gas flows . . . . . . . . 132:1--132:??
Michael Holroyd and
Jason Lawrence and
Greg Humphreys and
Todd Zickler A photometric approach for estimating
normals and tangents . . . . . . . . . . 133:1--133:??
Yosuke Bando and
Bing-Yu Chen and
Tomoyuki Nishita Extracting depth and matte using a
color-filtered aperture . . . . . . . . 134:1--134:??
Diego Nehab and
Hugues Hoppe Random-access rendering of general
vector graphics . . . . . . . . . . . . 135:1--135:??
Yu-Wing Tai and
Michael S. Brown and
Chi-Keung Tang and
Heung-Yeung Shum Texture amendment: reducing texture
distortion in constrained
parameterization . . . . . . . . . . . . 136:1--136:??
Ismael García and
Gustavo Patow IGT: inverse geometric textures . . . . 137:1--137:??
Ji\vrí Filip and
Michael J. Chantler and
Patrick R. Green and
Michal Haindl A psychophysically validated metric for
bidirectional texture data reduction . . 138:1--138:??
Abhijeet Ghosh and
Tim Hawkins and
Pieter Peers and
Sune Frederiksen and
Paul Debevec Practical modeling and acquisition of
layered facial reflectance . . . . . . . 139:1--139:??
Craig Donner and
Tim Weyrich and
Eugene d'Eon and
Ravi Ramamoorthi and
Szymon Rusinkiewicz A layered, heterogeneous reflectance
model for acquiring and rendering human
skin . . . . . . . . . . . . . . . . . . 140:1--140:??
Tamy Boubekeur and
Marc Alexa Phong Tessellation . . . . . . . . . . . 141:1--141:??
Marc Alexa and
Tamy Boubekeur Subdivision shading . . . . . . . . . . 142:1--142:??
Anjul Patney and
John D. Owens Real-time Reyes-style adaptive surface
subdivision . . . . . . . . . . . . . . 143:1--143:??
Pedro V. Sander and
Diego Nehab and
Eden Chlamtac and
Hugues Hoppe Efficient traversal of mesh edges using
adjacency primitives . . . . . . . . . . 144:1--144:??
Aleksey Golovinskiy and
Thomas Funkhouser Randomized cuts for $3$D mesh analysis 145:1--145:??
Shujin Lin and
Fang You and
Xiaonan Luo and
Zheng Li Deducing interpolating subdivision
schemes from approximating subdivision
schemes . . . . . . . . . . . . . . . . 146:1--146:??
Jin Huang and
Muyang Zhang and
Jin Ma and
Xinguo Liu and
Leif Kobbelt and
Hujun Bao Spectral quadrangulation with
orientation and alignment control . . . 147:1--147:??
Joel Daniels and
Cláudio T. Silva and
Jason Shepherd and
Elaine Cohen Quadrilateral mesh simplification . . . 148:1--148:??
Daniel G. Aliaga and
Alvin J. Law and
Yu Hong Yeung A virtual restoration stage for
real-world objects . . . . . . . . . . . 149:1--149:??
Oliver Bimber and
Daisuke Iwai Superimposing dynamic range . . . . . . 150:1--150:??
Anselm Grundhöfer and
Oliver Bimber VirtualStudio2Go: digital video
composition for real environments . . . 151:1--151:??
Xiaopei Liu and
Liang Wan and
Yingge Qu and
Tien-Tsin Wong and
Stephen Lin and
Chi-Sing Leung and
Pheng-Ann Heng Intrinsic colorization . . . . . . . . . 152:1--152:??
Qi Shan and
Zhaorong Li and
Jiaya Jia and
Chi-Keung Tang Fast image/video upsampling . . . . . . 153:1--153:??
Michael Burns and
Adam Finkelstein Adaptive cutaways for comprehensible
rendering of polygonal scenes . . . . . 154:1--154:??
Yingge Qu and
Wai-Man Pang and
Tien-Tsin Wong and
Pheng-Ann Heng Richness-preserving manga screening . . 155:1--155:??
Yongjin Kim and
Jingyi Yu and
Xuan Yu and
Seungyong Lee Line-art illustration of dynamic and
specular surfaces . . . . . . . . . . . 156:1--156:??
Michael Kolomenkin and
Ilan Shimshoni and
Ayellet Tal Demarcating curves for shape
illustration . . . . . . . . . . . . . . 157:1--157:??
Paul Merrell and
Dinesh Manocha Continuous model synthesis . . . . . . . 158:1--158:??
Sudipta N. Sinha and
Drew Steedly and
Richard Szeliski and
Maneesh Agrawala and
Marc Pollefeys Interactive $3$D architectural modeling
from unordered photo collections . . . . 159:1--159:??
Daniel G. Aliaga and
Carlos A. Vanegas and
Bed\vrich Bene\vs Interactive example-based urban layout
synthesis . . . . . . . . . . . . . . . 160:1--160:??
Jianxiong Xiao and
Tian Fang and
Ping Tan and
Peng Zhao and
Eyal Ofek and
Long Quan Image-based façade modeling . . . . . . . 161:1--161:??
Bernhard Thomaszewski and
Andreas Gumann and
Simon Pabst and
Wolfgang Straßer Magnets in motion . . . . . . . . . . . 162:1--162:??
Jernej Barbi\vc and
Jovan Popovi\'c Real-time control of physically based
simulations using gentle forces . . . . 163:1--163:??
Danny M. Kaufman and
Shinjiro Sueda and
Doug L. James and
Dinesh K. Pai Staggered projections for frictional
contact in multibody systems . . . . . . 164:1--164:??
Steven S. An and
Theodore Kim and
Doug L. James Optimizing cubature for efficient
integration of subspace deformations . . 165:1--165:??
Rahul Narain and
Jason Sewall and
Mark Carlson and
Ming C. Lin Fast animation of turbulence using
energy transport and procedural
synthesis . . . . . . . . . . . . . . . 166:1--166:??
Leslie Ikemoto and
Okan Arikan and
David Forsyth Generalizing motion edits with Gaussian
processes . . . . . . . . . . . . . . . 1:1--1:12
Patrick Degener and
Reinhard Klein A variational approach for automatic
generation of panoramic maps . . . . . . 2:1--2:14
Pieter Peers and
Dhruv K. Mahajan and
Bruce Lamond and
Abhijeet Ghosh and
Wojciech Matusik and
Ravi Ramamoorthi and
Paul Debevec Compressive light transport sensing . . 3:1--3:18
Jeremy Sugerman and
Kayvon Fatahalian and
Solomon Boulos and
Kurt Akeley and
Pat Hanrahan GRAMPS: A programming model for graphics
pipelines . . . . . . . . . . . . . . . 4:1--4:11
Steven Bergner and
Mark S. Drew and
Torsten Möller A tool to create illuminant and
reflectance spectra for light-driven
graphics and visualization . . . . . . . 5:1--5:11
Jaeil Choi and
Andrzej Szymczak Fitting solid meshes to animated
surfaces using linear elasticity . . . . 6:1--6:10
Raanan Fattal Participating media illumination using
light propagation maps . . . . . . . . . 7:1--7:11
Ryo Kikuuwe and
Hiroaki Tabuchi and
Motoji Yamamoto An edge-based computationally efficient
formulation of Saint Venant--Kirchhoff
tetrahedral finite elements . . . . . . 8:1--8:13
Niranjan Damera-Venkata and
Nelson L. Chang Display supersampling . . . . . . . . . 9:1--9:19
Sumit Jain and
Yuting Ye and
C. Karen Liu Optimization-based interactive motion
synthesis . . . . . . . . . . . . . . . 10:1--10:12
Evangelos Kalogerakis and
Derek Nowrouzezahrai and
Patricio Simari and
James Mccrae and
Aaron Hertzmann and
Karan Singh Data-driven curvature for real-time line
drawing of dynamic scenes . . . . . . . 11:1--11:13
Andrew J. Weber and
Galen Gornowicz Collision-free construction of animated
feathers using implicit constraint
surfaces . . . . . . . . . . . . . . . . 12:1--12:7
Qingde Li and
Jie Tian $2$D piecewise algebraic splines for
implicit modeling . . . . . . . . . . . 13:1--13:19
Bo Sun and
Ravi Ramamoorthi Affine double- and triple-product
wavelet integrals for rendering . . . . 14:1--14:17
Michael Wand and
Bart Adams and
Maksim Ovsjanikov and
Alexander Berner and
Martin Bokeloh and
Philipp Jenke and
Leonidas Guibas and
Hans-Peter Seidel and
Andreas Schilling Efficient reconstruction of nonrigid
shape and motion from real-time $3$D
scanner data . . . . . . . . . . . . . . 15:1--15:15
Marin Kobilarov and
Keenan Crane and
Mathieu Desbrun Lie group integrators for animation and
control of vehicles . . . . . . . . . . 16:1--16:14
Abel J. P. Gomes and
José F. M. Morgado and
Edgar S. Pereira A BSP-based algorithm for dimensionally
nonhomogeneous planar implicit curves
with topological guarantees . . . . . . 17:1--17:24
Cyril Soler and
Kartic Subr and
Frédo Durand and
Nicolas Holzschuch and
François Sillion Fourier depth of field . . . . . . . . . 18:1--18:12
Jon Hasselgren and
Jacob Munkberg and
Tomas Akenine-Möller Automatic pre-tessellation culling . . . 19:1--19:10
Marc Alexa and
Anders Adamson Interpolatory point set surfaces ---
convexity and Hermite data . . . . . . . 20:1--20:20
Andrew Adams and
Natasha Gelfand and
Jennifer Dolson and
Marc Levoy Gaussian KD-trees for fast
high-dimensional filtering . . . . . . . 21:1--21:??
Raanan Fattal Edge-avoiding wavelets and their
applications . . . . . . . . . . . . . . 22:1--22:??
Michael Rubinstein and
Ariel Shamir and
Shai Avidan Multi-operator media retargeting . . . . 23:1--23:??
Connelly Barnes and
Eli Shechtman and
Adam Finkelstein and
Dan B. Goldman PatchMatch: a randomized correspondence
algorithm for structural image editing 24:1--24:??
Romain Vergne and
Romain Pacanowski and
Pascal Barla and
Xavier Granier and
Christophe Schlick Light warping for enhanced surface
depiction . . . . . . . . . . . . . . . 25:1--25:??
William B. Kerr and
Fabio Pellacini Toward evaluating lighting design
interface paradigms for novice users . . 26:1--26:??
Min H. Kim and
Tim Weyrich and
Jan Kautz Modeling human color perception under
extended luminance levels . . . . . . . 27:1--27:??
Forrester Cole and
Kevin Sanik and
Doug DeCarlo and
Adam Finkelstein and
Thomas Funkhouser and
Szymon Rusinkiewicz and
Manish Singh How well do line drawings depict shape? 28:1--28:??
Jiaping Wang and
Yue Dong and
Xin Tong and
Zhouchen Lin and
Baining Guo Kernel Nyström method for light transport 29:1--29:??
Craig Donner and
Jason Lawrence and
Ravi Ramamoorthi and
Toshiya Hachisuka and
Henrik Wann Jensen and
Shree Nayar An empirical BSSRDF model . . . . . . . 30:1--30:??
Ying Song and
Xin Tong and
Fabio Pellacini and
Pieter Peers SubEdit: a representation for editing
measured heterogeneous subsurface
scattering . . . . . . . . . . . . . . . 31:1--31:??
Tim Weyrich and
Pieter Peers and
Wojciech Matusik and
Szymon Rusinkiewicz Fabricating microgeometry for custom
surface reflectance . . . . . . . . . . 32:1--32:??
Ran Gal and
Olga Sorkine and
Niloy J. Mitra and
Daniel Cohen-Or iWIRES: an analyze-and-edit approach to
shape manipulation . . . . . . . . . . . 33:1--33:??
Mirela Ben-Chen and
Ofir Weber and
Craig Gotsman Variational harmonic maps for space
deformation . . . . . . . . . . . . . . 34:1--34:??
Weiwei Xu and
Jun Wang and
KangKang Yin and
Kun Zhou and
Michiel van de Panne and
Falai Chen and
Baining Guo Joint-aware manipulation of deformable
models . . . . . . . . . . . . . . . . . 35:1--35:??
Ilya Baran and
Daniel Vlasic and
Eitan Grinspun and
Jovan Popovi\'c Semantic deformation transfer . . . . . 36:1--36:??
Changxi Zheng and
Doug L. James Harmonic fluids . . . . . . . . . . . . 37:1--37:??
Patrick Mullen and
Keenan Crane and
Dmitry Pavlov and
Yiying Tong and
Mathieu Desbrun Energy-preserving integrators for fluid
animation . . . . . . . . . . . . . . . 38:1--38:??
Martin Wicke and
Matt Stanton and
Adrien Treuille Modular bases for fluid dynamics . . . . 39:1--39:??
B. Solenthaler and
R. Pajarola Predictive-corrective incompressible SPH 40:1--40:??
Christopher Horvath and
Willi Geiger Directable, high-resolution simulation
of fire on the GPU . . . . . . . . . . . 41:1--41:??
Dhruv Mahajan and
Fu-Chung Huang and
Wojciech Matusik and
Ravi Ramamoorthi and
Peter Belhumeur Moving gradients: a path-based method
for plausible image interpolation . . . 42:1--42:??
Robert Carroll and
Maneesh Agrawal and
Aseem Agarwala Optimizing content-preserving
projections for wide-angle images . . . 43:1--43:??
Feng Liu and
Michael Gleicher and
Hailin Jin and
Aseem Agarwala Content-preserving warps for $3$D video
stabilization . . . . . . . . . . . . . 44:1--44:??
Yochay Tzur and
Ayellet Tal FlexiStickers: photogrammetric texture
mapping using casual images . . . . . . 45:1--45:??
Thomas J. Cashman and
Ursula H. Augsdörfer and
Neil A. Dodgson and
Malcolm A. Sabin NURBS with extraordinary points:
high-degree, non-uniform, rational
subdivision schemes . . . . . . . . . . 46:1--46:??
Andre Schollmeyer and
Bernd Fröhlich Direct trimming of NURBS surfaces on the
GPU . . . . . . . . . . . . . . . . . . 47:1--47:??
Ashish Myles and
Jörg Peters Bi-3 $C^2$ polar subdivision . . . . . . 48:1--48:??
Jarke J. van Wijk Symmetric tiling of closed surfaces:
visualization of regular maps . . . . . 49:1--49:??
Peter Kaufmann and
Sebastian Martin and
Mario Botsch and
Eitan Grinspun and
Markus Gross Enrichment textures for detailed cutting
of shells . . . . . . . . . . . . . . . 50:1--50:??
Lily Kharevych and
Patrick Mullen and
Houman Owhadi and
Mathieu Desbrun Numerical coarsening of inhomogeneous
elastic materials . . . . . . . . . . . 51:1--51:??
Matthieu Nesme and
Paul G. Kry and
Lenka Je\vrábková and
François Faure Preserving topology and elasticity for
embedded deformable models . . . . . . . 52:1--52:??
Jernej Barbi\vc and
Marco da Silva and
Jovan Popovi\'c Deformable object animation using
reduced optimal control . . . . . . . . 53:1--53:??
Ares Lagae and
Sylvain Lefebvre and
George Drettakis and
Philip Dutré Procedural noise using sparse Gabor
convolution . . . . . . . . . . . . . . 54:1--54:??
Rachel McDonnell and
Michéal Larkin and
Benjamín Hernández and
Isaac Rudomin and
Carol O'Sullivan Eye-catching crowds: saliency based
selective variation . . . . . . . . . . 55:1--55:??
Lvdi Wang and
Yizhou Yu and
Kun Zhou and
Baining Guo Example-based hair geometry synthesis 56:1--56:??
Umar Mohammed and
Simon J. D. Prince and
Jan Kautz Visio-lization: generating novel facial
images . . . . . . . . . . . . . . . . . 57:1--57:??
Wojciech Palubicki and
Kipp Horel and
Steven Longay and
Adam Runions and
Brendan Lane and
Radomír M\vech and
Przemyslaw Prusinkiewicz Self-organizing tree models for image
synthesis . . . . . . . . . . . . . . . 58:1--58:??
C. Karen Liu Dextrous manipulation from a grasping
pose . . . . . . . . . . . . . . . . . . 59:1--59:??
Kevin Wampler and
Zoran Popovi\'c Optimal gait and form for animal
locomotion . . . . . . . . . . . . . . . 60:1--60:??
Satoru Ishigaki and
Timothy White and
Victor B. Zordan and
C. Karen Liu Performance-based control interface for
character animation . . . . . . . . . . 61:1--61:??
Aleka McAdams and
Andrew Selle and
Kelly Ward and
Eftychios Sifakis and
Joseph Teran Detail preserving continuum simulation
of straight hair . . . . . . . . . . . . 62:1--62:??
Robert Y. Wang and
Jovan Popovi\'c Real-time hand-tracking with a color
glove . . . . . . . . . . . . . . . . . 63:1--63:??
Andrew Jones and
Magnus Lang and
Graham Fyffe and
Xueming Yu and
Jay Busch and
Ian McDowall and
Mark Bolas and
Paul Debevec Achieving eye contact in a one-to-many
$3$D video teleconferencing system . . . 64:1--64:??
Ilya Rosenberg and
Ken Perlin The UnMousePad: an interpolating
multi-touch force-sensing input pad . . 65:1--65:??
Floraine Grabler and
Maneesh Agrawala and
Wilmot Li and
Mira Dontcheva and
Takeo Igarashi Generating photo manipulation tutorials
by demonstration . . . . . . . . . . . . 66:1--66:??
Zeev Farbman and
Gil Hoffer and
Yaron Lipman and
Daniel Cohen-Or and
Dani Lischinski Coordinates for instant image cloning 67:1--67:??
Litian Tao and
Lu Yuan and
Jian Sun SkyFinder: attribute-based sky image
search . . . . . . . . . . . . . . . . . 68:1--68:??
Jiangyu Liu and
Jian Sun and
Heung-Yeung Shum Paint selection . . . . . . . . . . . . 69:1--69:??
Xue Bai and
Jue Wang and
David Simons and
Guillermo Sapiro Video SnapCut: robust video object
cutout using localized classifiers . . . 70:1--70:??
Andrea Tagliasacchi and
Hao Zhang and
Daniel Cohen-Or Curve skeleton extraction from
incomplete point cloud . . . . . . . . . 71:1--71:??
Yaron Lipman and
Thomas Funkhouser Möbius voting for surface correspondence 72:1--72:??
Xiaobai Chen and
Aleksey Golovinskiy and
Thomas Funkhouser A benchmark for $3$D mesh segmentation 73:1--73:??
Min Tang and
Minkyoung Lee and
Young J. Kim Interactive Hausdorff distance
computation for general polygonal models 74:1--74:??
Jane Tournois and
Camille Wormser and
Pierre Alliez and
Mathieu Desbrun Interleaving Delaunay refinement and
optimization for practical isotropic
tetrahedron mesh generation . . . . . . 75:1--75:??
Chris Wojtan and
Nils Thürey and
Markus Gross and
Greg Turk Deforming meshes that split and merge 76:1--76:??
David Bommes and
Henrik Zimmer and
Leif Kobbelt Mixed-integer quadrangulation . . . . . 77:1--77:??
Ergun Akleman and
Jianer Chen and
Qing Xing and
Jonathan L. Gross Cyclic plain-weaving on polygonal mesh
surfaces with graph rotation systems . . 78:1--78:??
Manmyung Kim and
Kyunglyul Hyun and
Jongmin Kim and
Jehee Lee Synchronized multi-character motion
editing . . . . . . . . . . . . . . . . 79:1--79:??
Adriano Macchietto and
Victor Zordan and
Christian R. Shelton Momentum control for balance . . . . . . 80:1--80:??
Uldarico Muico and
Yongjoon Lee and
Jovan Popovi\'c and
Zoran Popovi\'c Contact-aware nonlinear control of
dynamic characters . . . . . . . . . . . 81:1--81:??
Marco da Silva and
Frédo Durand and
Jovan Popovi\'c Linear Bellman combination for control
of character animation . . . . . . . . . 82:1--82:??
Elmar Eisemann and
Sylvain Paris and
Frédo Durand A visibility algorithm for converting
$3$D meshes into editable $2$D vector
graphics . . . . . . . . . . . . . . . . 83:1--83:??
James McCann and
Nancy Pollard Local layering . . . . . . . . . . . . . 84:1--84:??
Yu-Kun Lai and
Shi-Min Hu and
Ralph R. Martin Automatic and topology-preserving
gradient mesh generation for image
vectorization . . . . . . . . . . . . . 85:1--85:??
Michael Balzer and
Thomas Schlömer and
Oliver Deussen Capacity-constrained point
distributions: a variant of Lloyd's
method . . . . . . . . . . . . . . . . . 86:1--86:??
David Harmon and
Etienne Vouga and
Breannan Smith and
Rasmus Tamstorf and
Eitan Grinspun Asynchronous contact mechanics . . . . . 87:1--87:??
Nuttapong Chentanez and
Ron Alterovitz and
Daniel Ritchie and
Lita Cho and
Kris K. Hauser and
Ken Goldberg and
Jonathan R. Shewchuk and
James F. O'Brien Interactive simulation of surgical
needle insertion and steering . . . . . 88:1--88:??
Bernd Bickel and
Moritz Bächer and
Miguel A. Otaduy and
Wojciech Matusik and
Hanspeter Pfister and
Markus Gross Capture and modeling of non-linear
heterogeneous soft tissue . . . . . . . 89:1--89:??
Huamin Wang and
Miao Liao and
Qing Zhang and
Ruigang Yang and
Greg Turk Physically guided liquid surface
modeling from videos . . . . . . . . . . 90:1--90:??
Rui Wang and
Rui Wang and
Kun Zhou and
Minghao Pan and
Hujun Bao An efficient GPU-based approach for
interactive global illumination . . . . 91:1--91:??
Bruce Walter and
Shuang Zhao and
Nicolas Holzschuch and
Kavita Bala Single scattering in refractive media
with triangle mesh boundaries . . . . . 92:1--92:??
Kevin Egan and
Yu-Ting Tseng and
Nicolas Holzschuch and
Frédo Durand and
Ravi Ramamoorthi Frequency analysis and sheared
reconstruction for rendering motion blur 93:1--93:??
Ji\vrí Bittner and
Oliver Mattausch and
Peter Wonka and
Vlastimil Havran and
Michael Wimmer Adaptive global visibility sampling . . 94:1--94:??
Amit Agrawal and
Yi Xu and
Ramesh Raskar Invertible motion blur in video . . . . 95:1--95:??
Dilip Krishnan and
Rob Fergus Dark flash photography . . . . . . . . . 96:1--96:??
Anat Levin and
Samuel W. Hasinoff and
Paul Green and
Frédo Durand and
William T. Freeman $4$D frequency analysis of computational
cameras for depth of field extension . . 97:1--97:??
Ankit Mohan and
Grace Woo and
Shinsaku Hiura and
Quinn Smithwick and
Ramesh Raskar Bokode: imperceptible visual tags for
camera based interaction from a distance 98:1--98:??
Sung-Hee Lee and
Eftychios Sifakis and
Demetri Terzopoulos Comprehensive biomechanical modeling and
simulation of the upper body . . . . . . 99:1--99:17
Reynold Bailey and
Ann McNamara and
Nisha Sudarsanam and
Cindy Grimm Subtle gaze direction . . . . . . . . . 100:1--100:14
Yang Liu and
Wenping Wang and
Bruno Lévy and
Feng Sun and
Dong-Ming Yan and
Lin Lu and
Chenglei Yang On centroidal Voronoi tessellation ---
energy smoothness and fast computation 101:1--101:17
Margarita Bratkova and
Peter Shirley and
William B. Thompson Artistic rendering of mountainous
terrain . . . . . . . . . . . . . . . . 102:1--102:18
Josh Wills and
Sameer Agarwal and
David Kriegman and
Serge Belongie Toward a perceptual space for gloss . . 103:1--103:15
Shi-Qing Xin and
Guo-Jin Wang Improving Chen and Han's algorithm on
the discrete geodesic problem . . . . . 104:1--104:8
Pascal Volino and
Nadia Magnenat-Thalmann and
François Faure A simple approach to nonlinear tensile
stiffness for accurate cloth simulation 105:1--105:16
Vitor F. Pamplona and
Manuel M. Oliveira and
Gladimir V. G. Baranoski Photorealistic models for pupil light
reflex and iridal pattern deformation 106:1--106:12
Amir Rosenberger and
Daniel Cohen-Or and
Dani Lischinski Layered shape synthesis: automatic
generation of control maps for
non-stationary textures . . . . . . . . 107:1--107:5
Kai Xu and
Daniel Cohen-Or and
Tao Ju and
Ligang Liu and
Hao Zhang and
Shizhe Zhou and
Yueshan Xiong Feature-aligned shape texturing . . . . 108:1--108:7
Francisco González and
Gustavo Patow Continuity mapping for multi-chart
textures . . . . . . . . . . . . . . . . 109:1--109:8
Chongyang Ma and
Li-Yi Wei and
Baining Guo and
Kun Zhou Motion field texture synthesis . . . . . 110:1--110:8
Carlos A. Vanegas and
Daniel G. Aliaga and
Bed\vrich Bene\vs and
Paul A. Waddell Interactive design of urban spaces using
geometrical and behavioral modeling . . 111:1--111:10
Emily Whiting and
John Ochsendorf and
Frédo Durand Procedural modeling of
structurally-sound masonry buildings . . 112:1--112:9
Nianjuan Jiang and
Ping Tan and
Loong-Fah Cheong Symmetric architecture modeling with a
single image . . . . . . . . . . . . . . 113:1--113:8
Jianxiong Xiao and
Tian Fang and
Peng Zhao and
Maxime Lhuillier and
Long Quan Image-based street-side city modeling 114:1--114:12
Tian Xia and
Binbin Liao and
Yizhou Yu Patch-based image vectorization with
automatic curvilinear feature alignment 115:1--115:10
Stefan Jeschke and
David Cline and
Peter Wonka A GPU Laplacian solver for diffusion
curves and Poisson image editing . . . . 116:1--116:8
Stefan Jeschke and
David Cline and
Peter Wonka Rendering surface details with diffusion
curves . . . . . . . . . . . . . . . . . 117:1--117:8
Kun Xu and
Yong Li and
Tao Ju and
Shi-Min Hu and
Tian-Qiang Liu Efficient affinity-based edit
propagation using K-D tree . . . . . . . 118:1--118:6
Jeffrey N. Chadwick and
Steven S. An and
Doug L. James Harmonic shells: a practical nonlinear
sound model for near-rigid thin shells 119:1--119:10
Doyub Kim and
Oh-young Song and
Hyeong-Seok Ko Stretching and wiggling liquids . . . . 120:1--120:7
Tobias Pfaff and
Nils Thuerey and
Andrew Selle and
Markus Gross Synthetic turbulence using artificial
boundary layers . . . . . . . . . . . . 121:1--121:10
Rahul Narain and
Abhinav Golas and
Sean Curtis and
Ming C. Lin Aggregate dynamics for dense crowd
simulation . . . . . . . . . . . . . . . 122:1--122:8
Theodore Kim and
Doug L. James Skipping steps in deformable simulation
with online model reduction . . . . . . 123:1--123:9
Tao Chen and
Ming-Ming Cheng and
Ping Tan and
Ariel Shamir and
Shi-Min Hu Sketch2Photo: Internet image montage . . 124:1--124:10
Weiming Dong and
Ning Zhou and
Jean-Claude Paul and
Xiaopeng Zhang Optimized image resizing using seam
carving and scaling . . . . . . . . . . 125:1--125:10
Philipp Krähenbühl and
Manuel Lang and
Alexander Hornung and
Markus Gross A system for retargeting of streaming
video . . . . . . . . . . . . . . . . . 126:1--126:10
Yu-Shuen Wang and
Hongbo Fu and
Olga Sorkine and
Tong-Yee Lee and
Hans-Peter Seidel Motion-aware temporal coherence for
video resizing . . . . . . . . . . . . . 127:1--127:10
Wojciech Matusik and
Boris Ajdin and
Jinwei Gu and
Jason Lawrence and
Hendrik P. A. Lensch and
Fabio Pellacini and
Szymon Rusinkiewicz Printing spatially-varying reflectance 128:1--128:9
Tobias Ritschel and
Makoto Okabe and
Thorsten Thormählen and
Hans-Peter Seidel Interactive reflection editing . . . . . 129:1--129:7
Adrien Bousseau and
Sylvain Paris and
Frédo Durand User-assisted intrinsic images . . . . . 130:1--130:10
Jean-François Lalonde and
Alexei A. Efros and
Srinivasa G. Narasimhan Webcam clip art: appearance and
illuminant transfer from time-lapse
sequences . . . . . . . . . . . . . . . 131:1--131:10
T. Ritschel and
T. Engelhardt and
T. Grosch and
H.-P. Seidel and
J. Kautz and
C. Dachsbacher Micro-rendering for scalable, parallel
final gathering . . . . . . . . . . . . 132:1--132:8
Jiaping Wang and
Peiran Ren and
Minmin Gong and
John Snyder and
Baining Guo All-frequency rendering of dynamic,
spatially-varying reflectance . . . . . 133:1--133:10
Sungkil Lee and
Elmar Eisemann and
Hans-Peter Seidel Depth-of-field rendering with multiview
synthesis . . . . . . . . . . . . . . . 134:1--134:6
Lei Yang and
Diego Nehab and
Pedro V. Sander and
Pitchaya Sitthi-amorn and
Jason Lawrence and
Hugues Hoppe Amortized supersampling . . . . . . . . 135:1--135:12
Rony Zatzarinni and
Ayellet Tal and
Ariel Shamir Relief analysis and extraction . . . . . 136:1--136:9
Ravish Mehra and
Qingnan Zhou and
Jeremy Long and
Alla Sheffer and
Amy Gooch and
Niloy J. Mitra Abstraction of man-made shapes . . . . . 137:1--137:10
Kai Xu and
Hao Zhang and
Andrea Tagliasacchi and
Ligang Liu and
Guo Li and
Min Meng and
Yueshan Xiong Partial intrinsic reflectional symmetry
of $3$D shapes . . . . . . . . . . . . . 138:1--138:10
Alexander Schiftner and
Mathias Höbinger and
Johannes Wallner and
Helmut Pottmann Packing circles and spheres on surfaces 139:1--139:8
Ryan S. Overbeck and
Craig Donner and
Ravi Ramamoorthi Adaptive wavelet rendering . . . . . . . 140:1--140:12
Toshiya Hachisuka and
Henrik Wann Jensen Stochastic progressive photon mapping 141:1--141:8
Edgar Velázquez-Armendáriz and
Shuang Zhao and
Milo\vs Ha\vsan and
Bruce Walter and
Kavita Bala Automatic bounding of programmable
shaders for efficient global
illumination . . . . . . . . . . . . . . 142:1--142:9
Milo\vs Ha\vsan and
Jaroslav K\vrivánek and
Bruce Walter and
Kavita Bala Virtual spherical lights for many-light
rendering of glossy scenes . . . . . . . 143:1--143:6
Jinwei Gu and
Ravi Ramamoorthi and
Peter Belhumeur and
Shree Nayar Removing image artifacts due to dirty
camera lenses and thin occluders . . . . 144:1--144:10
Sunghyun Cho and
Seungyong Lee Fast motion deblurring . . . . . . . . . 145:1--145:8
Jia Chen and
Chi-Keung Tang and
Jue Wang Noise brush: interactive high quality
image-noise separation . . . . . . . . . 146:1--146:10
Kartic Subr and
Cyril Soler and
Frédo Durand Edge-preserving multiscale image
decomposition based on local extrema . . 147:1--147:9
Yotam Gingold and
Takeo Igarashi and
Denis Zorin Structured annotations for $2$D-to-$3$D
modeling . . . . . . . . . . . . . . . . 148:1--148:9
Ryan Schmidt and
Azam Khan and
Karan Singh and
Gord Kurtenbach Analytic drawing of $3$D scaffolds . . . 149:1--149:10
Matthew Fisher and
Kayvon Fatahalian and
Solomon Boulos and
Kurt Akeley and
William R. Mark and
Pat Hanrahan DiagSplit: parallel, crack-free,
adaptive tessellation for micropolygon
rendering . . . . . . . . . . . . . . . 150:1--150:10
Charles Loop and
Scott Schaefer and
Tianyun Ni and
Ignacio Castaño Approximating subdivision surfaces with
Gregory patches for hardware
tessellation . . . . . . . . . . . . . . 151:1--151:9
Bernhard Kainz and
Markus Grabner and
Alexander Bornik and
Stefan Hauswiesner and
Judith Muehl and
Dieter Schmalstieg Ray casting of multiple volumetric
datasets with polyhedral boundaries on
manycore GPUs . . . . . . . . . . . . . 152:1--152:9
Qiming Hou and
Kun Zhou and
Baining Guo Debugging GPU stream programs through
automatic dataflow recording and
visualization . . . . . . . . . . . . . 153:1--153:11
Dan A. Alcantara and
Andrei Sharf and
Fatemeh Abbasinejad and
Shubhabrata Sengupta and
Michael Mitzenmacher and
John D. Owens and
Nina Amenta Real-time parallel hashing on the GPU 154:1--154:9
Kun Zhou and
Qiming Hou and
Zhong Ren and
Minmin Gong and
Xin Sun and
Baining Guo RenderAnts: interactive Reyes rendering
on GPUs . . . . . . . . . . . . . . . . 155:1--155:11
Niloy J. Mitra and
Mark Pauly Shadow art . . . . . . . . . . . . . . . 156:1--156:7
Kui-Yip Lo and
Chi-Wing Fu and
Hongwei Li $3$D polyomino puzzle . . . . . . . . . 157:1--157:8
Voicu Popescu and
Paul Rosen and
Nicoletta Adamo-Villani The graph camera . . . . . . . . . . . . 158:1--158:8
Matthew Hirsch and
Douglas Lanman and
Henry Holtzman and
Ramesh Raskar BiDi screen: a thin, depth-sensing LCD
for $3$D interaction using light fields 159:1--159:9
Belen Masia and
Sandra Agustin and
Roland W. Fleming and
Olga Sorkine and
Diego Gutierrez Evaluation of reverse tone mapping
through varying exposure conditions . . 160:1--160:8
Yongjin Kim and
Cheolhun Jang and
Julien Demouth and
Seungyong Lee Robust color-to-gray via nonlinear
global mapping . . . . . . . . . . . . . 161:1--161:4
Jianghao Chang and
Beno\^\it Alain and
Victor Ostromoukhov Structure-aware error diffusion . . . . 162:1--162:8
Niloy J. Mitra and
Hung-Kuo Chu and
Tong-Yee Lee and
Lior Wolf and
Hezy Yeshurun and
Daniel Cohen-Or Emerging images . . . . . . . . . . . . 163:1--163:8
Wenzel Jakob and
Jonathan T. Moon and
Steve Marschner Capturing hair assemblies fiber by fiber 164:1--164:9
Arno Zinke and
Martin Rump and
Tomás Lay and
Andreas Weber and
Anton Andriyenko and
Reinhard Klein A practical approach for photometric
acquisition of hair color . . . . . . . 165:1--165:9
Cem Yuksel and
Scott Schaefer and
John Keyser Hair meshes . . . . . . . . . . . . . . 166:1--166:7
Jerry O. Talton and
Daniel Gibson and
Lingfeng Yang and
Pat Hanrahan and
Vladlen Koltun Exploratory modeling with collaborative
design spaces . . . . . . . . . . . . . 167:1--167:10
Jack M. Wang and
David J. Fleet and
Aaron Hertzmann Optimizing walking controllers . . . . . 168:1--168:8
Yongjoon Lee and
Seong Jae Lee and
Zoran Popovi\'c Compact character controllers . . . . . 169:1--169:8
Stelian Coros and
Philippe Beaudoin and
Michiel van de Panne Robust task-based control policies for
physics-based characters . . . . . . . . 170:1--170:9
Manfred Lau and
Ziv Bar-Joseph and
James Kuffner Modeling spatial and temporal variation
in motion data . . . . . . . . . . . . . 171:1--171:10
Sergey Levine and
Christian Theobalt and
Vladlen Koltun Real-time prosody-driven synthesis of
body language . . . . . . . . . . . . . 172:1--172:10
Xiaohan Shi and
Hujun Bao and
Kun Zhou Out-of-core multigrid solver for
streaming meshes . . . . . . . . . . . . 173:1--173:7
Daniel Vlasic and
Pieter Peers and
Ilya Baran and
Paul Debevec and
Jovan Popovi\'c and
Szymon Rusinkiewicz and
Wojciech Matusik Dynamic shape capture using multi-view
photometric stereo . . . . . . . . . . . 174:1--174:11
Hao Li and
Bart Adams and
Leonidas J. Guibas and
Mark Pauly Robust single-view geometry and motion
reconstruction . . . . . . . . . . . . . 175:1--175:10
Hui Huang and
Dan Li and
Hao Zhang and
Uri Ascher and
Daniel Cohen-Or Consolidation of unorganized point
clouds for surface reconstruction . . . 176:1--176:7
Nicolas Ray and
Bruno Vallet and
Laurent Alonso and
Bruno Levy Geometry-aware direction field
processing . . . . . . . . . . . . . . . 1:1--1:11
Kun Zeng and
Mingtian Zhao and
Caiming Xiong and
Song-Chun Zhu From image parsing to painterly
rendering . . . . . . . . . . . . . . . 2:1--2:11
Manfred Lau and
Jinxiang Chai and
Ying-Qing Xu and
Heung-Yeung Shum Face poser: Interactive modeling of $3$D
facial expressions using facial priors 3:1--3:17
Giuseppe Patan\`e and
Michela Spagnuolo and
Bianca Falcidieno Topology- and error-driven extension of
scalar functions from surfaces to
volumes . . . . . . . . . . . . . . . . 4:1--4:20
Thomas Y. Yeh and
Glenn Reinman and
Sanjay J. Patel and
Petros Faloutsos Fool me twice: Exploring and exploiting
error tolerance in physics-based
animation . . . . . . . . . . . . . . . 5:1--5:11
Raanan Fattal and
Robert Carroll and
Maneesh Agrawala Edge-based image coarsening . . . . . . 6:1--6:11
Daniel G. Aliaga and
Ji Zhang and
Mireille Boutin A framework for modeling $3$D scenes
using pose-free equations . . . . . . . 7:1--7:15
Manuel N. Gamito and
Steve C. Maddock Accurate multidimensional Poisson-disk
sampling . . . . . . . . . . . . . . . . 8:1--8:19
Jianyuan Min and
Yen-Lin Chen and
Jinxiang Chai Interactive generation of human
animation with deformable motion models 9:1--9:12
Pravin Bhat and
C. Lawrence Zitnick and
Michael Cohen and
Brian Curless GradientShop: A gradient-domain
optimization framework for image and
video filtering . . . . . . . . . . . . 10:1--10:14
Wei-Wen Feng and
Byung-Uck Kim and
Yizhou Yu and
Liang Peng and
John Hart Feature-preserving triangular geometry
images for level-of-detail
representation of static and skinned
meshes . . . . . . . . . . . . . . . . . 11:1--11:13
Neel Joshi and
Wojciech Matusik and
Edward H. Adelson and
David J. Kriegman Personal photo enhancement using example
images . . . . . . . . . . . . . . . . . 12:1--12:15
Tai-Pang Wu and
Chi-Wing Fu and
Sai-Kit Yeung and
Jiaya Jia and
Chi-Keung Tang Modeling and rendering of impossible
figures . . . . . . . . . . . . . . . . 13:1--13:15
Michael Kazhdan and
Dinoj Surendran and
Hugues Hoppe Distributed gradient-domain processing
of planar and spherical images . . . . . 14:1--14:11
Cem Yuksel and
John Keyser and
Donald H. House Mesh colors . . . . . . . . . . . . . . 15:1--15:11
Yongning Zhu and
Eftychios Sifakis and
Joseph Teran and
Achi Brandt An efficient multigrid method for the
simulation of high-resolution elastic
solids . . . . . . . . . . . . . . . . . 16:1--16:18
Cyrus A. Wilson and
Abhijeet Ghosh and
Pieter Peers and
Jen-Yuan Chiang and
Jay Busch and
Paul Debevec Temporal upsampling of performance
geometry using photometric alignment . . 17:1--17:11
Stéphane Grabli and
Emmanuel Turquin and
Frédo Durand and
François X. Sillion Programmable rendering of line drawing
from $3$D scenes . . . . . . . . . . . . 18:1--18:20
Robert T. Held and
Emily A. Cooper and
James F. O'Brien and
Martin S. Banks Using blur to affect perceived distance
and size . . . . . . . . . . . . . . . . 19:1--19:16
Anonymous Acknowledgment --- AIM@SHAPE project
attribution . . . . . . . . . . . . . . 20:1--20:1
William Moss and
Hengchin Yeh and
Jeong-Mo Hong and
Ming C. Lin and
Dinesh Manocha Sounding liquids: Automatic sound
synthesis from fluid simulation . . . . 21:1--21:13
Max Grosse and
Gordon Wetzstein and
Anselm Grundhöfer and
Oliver Bimber Coded aperture projection . . . . . . . 22:1--22:12
Oktar Ozgen and
Marcelo Kallmann and
Lynnette Es Ramirez and
Carlos Fm Coimbra Underwater cloth simulation with
fractional derivatives . . . . . . . . . 23:1--23:9
Soonmin Bae and
Aseem Agarwala and
Frédo Durand Computational rephotography . . . . . . 24:1--24:15
Kerstin Müller and
Christoph Fünfzig and
Lars Reusche and
Dianne Hansford and
Gerald Farin and
Hans Hagen DINUS: Double Insertion, Nonuniform,
Stationary subdivision surfaces . . . . 25:1--25:21
Kevin Wampler and
Erik Andersen and
Evan Herbst and
Yongjoon Lee and
Zoran Popovi\'c Character animation in two-player
adversarial games . . . . . . . . . . . 26:1--26:13
Yaron Lipman and
Raif M. Rustamov and
Thomas A. Funkhouser Biharmonic distance . . . . . . . . . . 27:1--27:11
Bochang Moon and
Yongyoung Byun and
Tae-Joon Kim and
Pio Claudio and
Hye-Sun Kim and
Yun-Ji Ban and
Seung Woo Nam and
Sung-Eui Yoon Cache-oblivious ray reordering . . . . . 28:1--28:10
Andrew Adams and
David E. Jacobs and
Jennifer Dolson and
Marius Tico and
Kari Pulli and
Eino-Ville Talvala and
Boris Ajdin and
Daniel Vaquero and
Hendrik P. A. Lensch and
Mark Horowitz and
Sung Hee Park and
Natasha Gelfand and
Jongmin Baek and
Wojciech Matusik and
Marc Levoy The Frankencamera: an experimental
platform for computational photography 29:1--29:??
Neel Joshi and
Sing Bing Kang and
C. Lawrence Zitnick and
Richard Szeliski Image deblurring using inertial
measurement sensors . . . . . . . . . . 30:1--30:??
Oliver Cossairt and
Changyin Zhou and
Shree Nayar Diffusion coded photography for extended
depth of field . . . . . . . . . . . . . 31:1--31:??
Hao Li and
Thibaut Weise and
Mark Pauly Example-based facial rigging . . . . . . 32:1--32:??
Edmond S. L. Ho and
Taku Komura and
Chiew-Lan Tai Spatial relationship preserving
character motion adaptation . . . . . . 33:1--33:??
Fabio Pellacini envyLight: an interface for editing
natural illumination . . . . . . . . . . 34:1--34:??
William B. Kerr and
Fabio Pellacini Toward evaluating material design
interface paradigms for novice users . . 35:1--35:??
Tobias Ritschel and
Thorsten Thormählen and
Carsten Dachsbacher and
Jan Kautz and
Hans-Peter Seidel Interactive on-surface signal
deformation . . . . . . . . . . . . . . 36:1--36:??
Jacopo Pantaleoni and
Luca Fascione and
Martin Hill and
Timo Aila PantaRay: fast ray-traced occlusion
caching of massive scenes . . . . . . . 37:1--37:??
Isaac Chao and
Ulrich Pinkall and
Patrick Sanan and
Peter Schröder A simple geometric model for elastic
deformations . . . . . . . . . . . . . . 38:1--38:??
Sebastian Martin and
Peter Kaufmann and
Mario Botsch and
Eitan Grinspun and
Markus Gross Unified simulation of elastic rods,
shells, and solids . . . . . . . . . . . 39:1--39:??
Thabo Beeler and
Bernd Bickel and
Paul Beardsley and
Bob Sumner and
Markus Gross High-quality single-shot capture of
facial geometry . . . . . . . . . . . . 40:1--40:??
Derek Bradley and
Wolfgang Heidrich and
Tiberiu Popa and
Alla Sheffer High resolution passive facial
performance capture . . . . . . . . . . 41:1--41:??
Xiaolin Wei and
Jinxiang Chai VideoMocap: modeling physically
realistic human motion from monocular
video sequences . . . . . . . . . . . . 42:1--42:??
Helmut Pottmann and
Qixing Huang and
Bailin Deng and
Alexander Schiftner and
Martin Kilian and
Leonidas Guibas and
Johannes Wallner Geodesic patterns . . . . . . . . . . . 43:1--43:??
Chi-Wing Fu and
Chi-Fu Lai and
Ying He and
Daniel Cohen-Or $K$-set tilable surfaces . . . . . . . . 44:1--44:??
Michael Eigensatz and
Martin Kilian and
Alexander Schiftner and
Niloy J. Mitra and
Helmut Pottmann and
Mark Pauly Paneling architectural freeform surfaces 45:1--45:??
Mayank Singh and
Scott Schaefer Triangle surfaces with discrete
equivalence classes . . . . . . . . . . 46:1--46:??
Tyson Brochu and
Christopher Batty and
Robert Bridson Matching fluid simulation elements to
surface geometry and topology . . . . . 47:1--47:??
Nils Thürey and
Chris Wojtan and
Markus Gross and
Greg Turk A multiscale approach to mesh-based
surface tension flows . . . . . . . . . 48:1--48:??
Martin Wicke and
Daniel Ritchie and
Bryan M. Klingner and
Sebastian Burke and
Jonathan R. Shewchuk and
James F. O'Brien Dynamic local remeshing for
elastoplastic simulation . . . . . . . . 49:1--49:??
Chris Wojtan and
Nils Thürey and
Markus Gross and
Greg Turk Physics-inspired topology changes for
thin fluid features . . . . . . . . . . 50:1--50:??
Hung-Kuo Chu and
Wei-Hsin Hsu and
Niloy J. Mitra and
Daniel Cohen-Or and
Tien-Tsin Wong and
Tong-Yee Lee Camouflage images . . . . . . . . . . . 51:1--51:??
Xuemiao Xu and
Linling Zhang and
Tien-Tsin Wong Structure-based ASCII art . . . . . . . 52:1--52:??
Wenzel Jakob and
Adam Arbree and
Jonathan T. Moon and
Kavita Bala and
Steve Marschner A radiative transfer framework for
rendering materials with anisotropic
structure . . . . . . . . . . . . . . . 53:1--53:??
Xin Sun and
Kun Zhou and
Stephen Lin and
Baining Guo Line space gathering for single
scattering in large scenes . . . . . . . 54:1--54:??
Zhong Ren and
Kun Zhou and
Tengfei Li and
Wei Hua and
Baining Guo Interactive hair rendering under
environment lighting . . . . . . . . . . 55:1--55:??
Iman Sadeghi and
Heather Pritchett and
Henrik Wann Jensen and
Rasmus Tamstorf An artist friendly hair shading system 56:1--56:??
Johannes Schmid and
Robert W. Sumner and
Huw Bowles and
Markus Gross Programmable motion effects . . . . . . 57:1--57:??
Niloy J. Mitra and
Yong-Liang Yang and
Dong-Ming Yan and
Wilmot Li and
Maneesh Agrawala Illustrating how mechanical assemblies
work . . . . . . . . . . . . . . . . . . 58:1--58:??
Alec Rivers and
Takeo Igarashi and
Frédo Durand $2.5$D cartoon models . . . . . . . . . 59:1--59:??
Marc Alexa and
Wojciech Matusik Reliefs as images . . . . . . . . . . . 60:1--60:??
Milo\vs Ha\vsan and
Martin Fuchs and
Wojciech Matusik and
Hanspeter Pfister and
Szymon Rusinkiewicz Physical reproduction of materials with
specified subsurface scattering . . . . 61:1--61:??
Yue Dong and
Jiaping Wang and
Fabio Pellacini and
Xin Tong and
Baining Guo Fabricating spatially-varying subsurface
scattering . . . . . . . . . . . . . . . 62:1--62:??
Bernd Bickel and
Moritz Bächer and
Miguel A. Otaduy and
Hyunho Richard Lee and
Hanspeter Pfister and
Markus Gross and
Wojciech Matusik Design and fabrication of materials with
desired deformation behavior . . . . . . 63:1--63:??
Qiming Hou and
Hao Qin and
Wenyao Li and
Baining Guo and
Kun Zhou Micropolygon ray tracing with defocus
and motion blur . . . . . . . . . . . . 64:1--64:??
Sungkil Lee and
Elmar Eisemann and
Hans-Peter Seidel Real-time lens blur effects and focus
control . . . . . . . . . . . . . . . . 65:1--65:??
Steven G. Parker and
James Bigler and
Andreas Dietrich and
Heiko Friedrich and
Jared Hoberock and
David Luebke and
David McAllister and
Morgan McGuire and
Keith Morley and
Austin Robison and
Martin Stich OptiX: a general purpose ray tracing
engine . . . . . . . . . . . . . . . . . 66:1--66:??
Kayvon Fatahalian and
Solomon Boulos and
James Hegarty and
Kurt Akeley and
William R. Mark and
Henry Moreton and
Pat Hanrahan Reducing shading on GPUs using
quad-fragment merging . . . . . . . . . 67:1--67:??
Nikunj Raghuvanshi and
John Snyder and
Ravish Mehra and
Ming Lin and
Naga Govindaraju Precomputed wave simulation for
real-time sound propagation of dynamic
sources in complex scenes . . . . . . . 68:1--68:??
Changxi Zheng and
Doug L. James Rigid-body fracture sound with
precomputed soundbanks . . . . . . . . . 69:1--69:??
Doyub Kim and
Oh-young Song and
Hyeong-Seok Ko A practical simulation of dispersed
bubble flow . . . . . . . . . . . . . . 70:1--70:??
Igor Mordatch and
Martin de Lasa and
Aaron Hertzmann Robust physics-based locomotion using
low-dimensional planning . . . . . . . . 71:1--71:??
Jia-chi Wu and
Zoran Popovi\'c Terrain-adaptive bipedal locomotion
control . . . . . . . . . . . . . . . . 72:1--72:??
Jack M. Wang and
David J. Fleet and
Aaron Hertzmann Optimizing walking controllers for
uncertain inputs and environments . . . 73:1--73:??
Yuting Ye and
C. Karen Liu Optimal feedback control for character
animation using an abstract model . . . 74:1--74:??
Manuel Lang and
Alexander Hornung and
Oliver Wang and
Steven Poulakos and
Aljoscha Smolic and
Markus Gross Nonlinear disparity mapping for
stereoscopic $3$D . . . . . . . . . . . 75:1--75:??
Peter C. Barnum and
Srinivasa G. Narasimhan and
Takeo Kanade A multi-layered display with water drops 76:1--76:??
Vitor F. Pamplona and
Ankit Mohan and
Manuel M. Oliveira and
Ramesh Raskar NETRA: interactive display for
estimating refractive errors and focal
range . . . . . . . . . . . . . . . . . 77:1--77:??
Ofir Weber and
Craig Gotsman Controllable conformal maps for shape
deformation and interpolation . . . . . 78:1--78:??
Li-Yi Wei Multi-class blue noise sampling . . . . 79:1--79:??
Sara C. Schvartzman and
Álvaro G. Pérez and
Miguel A. Otaduy Star-contours for efficient hierarchical
self-collision detection . . . . . . . . 80:1--80:??
Jernej Barbi\vc and
Doug L. James Subspace self-collision culling . . . . 81:1--81:??
Jérémie Allard and
François Faure and
Hadrien Courtecuisse and
Florent Falipou and
Christian Duriez and
Paul G. Kry Volume contact constraints at arbitrary
resolution . . . . . . . . . . . . . . . 82:1--82:??
Ming-Ming Cheng and
Fang-Lue Zhang and
Niloy J. Mitra and
Xiaolei Huang and
Shi-Min Hu RepFinder: finding approximately
repeated scene elements for image
editing . . . . . . . . . . . . . . . . 83:1--83:??
Sylvain Lefebvre and
Samuel Hornus and
Anass Lasram By-example synthesis of architectural
textures . . . . . . . . . . . . . . . . 84:1--84:??
Eric Risser and
Charles Han and
Rozenn Dahyot and
Eitan Grinspun Synthesizing structured image hybrids 85:1--85:??
Lvdi Wang and
Kun Zhou and
Yizhou Yu and
Baining Guo Vector solid textures . . . . . . . . . 86:1--86:??
Luca Ballan and
Gabriel J. Brostow and
Jens Puwein and
Marc Pollefeys Unstructured video-based rendering:
interactive exploration of casually
captured videos . . . . . . . . . . . . 87:1--87:??
Carlos D. Correa and
Kwan-Liu Ma Dynamic video narratives . . . . . . . . 88:1--88:??
Connelly Barnes and
Dan B. Goldman and
Eli Shechtman and
Adam Finkelstein Video tapestries with continuous
temporal zoom . . . . . . . . . . . . . 89:1--89:??
Yu-Shuen Wang and
Hui-Chih Lin and
Olga Sorkine and
Tong-Yee Lee Motion-based video retargeting with
optimized crop-and-warp . . . . . . . . 90:1--90:??
Cathy Ennis and
Rachel McDonnell and
Carol O'Sullivan Seeing is believing: body motion
dominates in multisensory conversations 91:1--91:??
Mel Slater and
Bernhard Spanlang and
David Corominas Simulating virtual environments within
virtual environments as the basis for a
psychophysics of presence . . . . . . . 92:1--92:??
Liangliang Nan and
Andrei Sharf and
Hao Zhang and
Daniel Cohen-Or and
Baoquan Chen SmartBoxes for interactive urban
reconstruction . . . . . . . . . . . . . 93:1--93:??
Qian Zheng and
Andrei Sharf and
Guowei Wan and
Yangyan Li and
Niloy J. Mitra and
Daniel Cohen-Or and
Baoquan Chen Non-local scan consolidation for $3$D
urban scenes . . . . . . . . . . . . . . 94:1--94:??
Michael Goesele and
Jens Ackermann and
Simon Fuhrmann and
Carsten Haubold and
Ronny Klowsky and
TU Darmstadt Ambient point clouds for view
interpolation . . . . . . . . . . . . . 95:1--95:??
Johannes Kopf and
Billy Chen and
Richard Szeliski and
Michael Cohen Street slide: browsing street level
imagery . . . . . . . . . . . . . . . . 96:1--96:??
Matthias B. Hullin and
Johannes Hanika and
Boris Ajdin and
Hans-Peter Seidel and
Jan Kautz and
Hendrik P. A. Lensch Acquisition and analysis of bispectral
bidirectional reflectance and
reradiation distribution functions . . . 97:1--97:??
Yue Dong and
Jiaping Wang and
Xin Tong and
John Snyder and
Yanxiang Lan and
Moshe Ben-Ezra and
Baining Guo Manifold bootstrapping for SVBRDF
capture . . . . . . . . . . . . . . . . 98:1--98:??
Michael Holroyd and
Jason Lawrence and
Todd Zickler A coaxial optical scanner for
synchronous acquisition of $3$D geometry
and surface reflectance . . . . . . . . 99:1--99:??
Michael Kass and
Justin Solomon Smoothed local histogram filters . . . . 100:1--100:??
Balint Miklos and
Joachim Giesen and
Mark Pauly Discrete scale axis representations for
$3$D geometry . . . . . . . . . . . . . 101:1--101:??
Evangelos Kalogerakis and
Aaron Hertzmann and
Karan Singh Learning $3$D mesh segmentation and
labeling . . . . . . . . . . . . . . . . 102:1--102:??
Yaron Lipman and
Xiaobai Chen and
Ingrid Daubechies and
Thomas Funkhouser Symmetry factored embedding and distance 103:1--103:??
Martin Bokeloh and
Michael Wand and
Hans-Peter Seidel A connection between partial symmetry
and inverse procedural modeling . . . . 104:1--104:??
Jonathan M. Kaldor and
Doug L. James and
Steve Marschner Efficient yarn-based cloth with adaptive
contact linearization . . . . . . . . . 105:1--105:??
Edilson de Aguiar and
Leonid Sigal and
Adrien Treuille and
Jessica K. Hodgins Stable spaces for real-time clothing . . 106:1--106:??
Huamin Wang and
Florian Hecht and
Ravi Ramamoorthi and
James O'Brien Example-based wrinkle synthesis for
clothing animation . . . . . . . . . . . 107:1--107:??
Wei-Wen Feng and
Yizhou Yu and
Byung-Uck Kim A deformation transformer for real-time
cloth animation . . . . . . . . . . . . 108:1--108:??
Alec Rivers and
Frédo Durand and
Takeo Igarashi $3$D modeling with silhouettes . . . . . 109:1--109:??
Takeo Igarashi and
Jun Mitani Apparent layer operations for the
manipulation of deformable objects . . . 110:1--110:??
Xian-Ying Li and
Chao-Hui Shen and
Shi-Sheng Huang and
Tao Ju and
Shi-Min Hu Popup: automatic paper architectures
from $3$D models . . . . . . . . . . . . 111:1--111:??
Jaroslav K\vrivánek and
James A. Ferwerda and
Kavita Bala Effects of global illumination
approximations on material appearance 112:1--112:??
Piotr Didyk and
Elmar Eisemann and
Tobias Ritschel and
Karol Myszkowski and
Hans-Peter Seidel Apparent display resolution enhancement
for moving images . . . . . . . . . . . 113:1--113:??
Michael Lentine and
Wen Zheng and
Ronald Fedkiw A novel algorithm for incompressible
flow using only a coarse grid projection 114:1--114:??
Steffen Weißmann and
Ulrich Pinkall Filament-based smoke with vortex
shedding and variational reconnection 115:1--115:??
Miklós Bergou and
Basile Audoly and
Etienne Vouga and
Max Wardetzky and
Eitan Grinspun Discrete viscous threads . . . . . . . . 116:1--116:??
Ashish Myles and
Nico Pietroni and
Denis Kovacs and
Denis Zorin Feature-aligned $T$-meshes . . . . . . . 117:1--117:??
Muyang Zhang and
Jin Huang and
Xinguo Liu and
Hujun Bao A wave-based anisotropic quadrangulation
method . . . . . . . . . . . . . . . . . 118:1--118:??
Bruno Lévy and
Yang Liu $L_p$ Centroidal Voronoi Tessellation
and its applications . . . . . . . . . . 119:1--119:??
Lei He and
Scott Schaefer and
Kai Hormann Parameterizing subdivision surfaces . . 120:1--120:??
Amir Vaxman and
Mirela Ben-Chen and
Craig Gotsman A multi-resolution approach to heat
kernels on discrete surfaces . . . . . . 121:1--121:??
Seong Jae Lee and
Zoran Popovi\'c Learning behavior styles with inverse
reinforcement learning . . . . . . . . . 122:1--122:??
Jan Ond\vrej and
Julien Pettré and
Anne-Hél\`ene Olivier and
Stéphane Donikian A synthetic-vision based steering
approach for crowd simulation . . . . . 123:1--123:??
Sergey Levine and
Philipp Krähenbühl and
Sebastian Thrun and
Vladlen Koltun Gesture controllers . . . . . . . . . . 124:1--124:??
Kalyan Sunkavalli and
Micah K. Johnson and
Wojciech Matusik and
Hanspeter Pfister Multi-scale image harmonization . . . . 125:1--125:??
Shizhe Zhou and
Hongbo Fu and
Ligang Liu and
Daniel Cohen-Or and
Xiaoguang Han Parametric reshaping of human bodies in
images . . . . . . . . . . . . . . . . . 126:1--126:??
Robert Carroll and
Aseem Agarwala and
Maneesh Agrawala Image warps for artistic perspective
manipulation . . . . . . . . . . . . . . 127:1--127:??
Libin Liu and
KangKang Yin and
Michiel van de Panne and
Tianjia Shao and
Weiwei Xu Sampling-based contact-rich motion
control . . . . . . . . . . . . . . . . 128:1--128:??
Yoonsang Lee and
Sungeun Kim and
Jehee Lee Data-driven biped control . . . . . . . 129:1--129:??
Stelian Coros and
Philippe Beaudoin and
Michiel van de Panne Generalized biped walking control . . . 130:1--130:??
Martin de Lasa and
Igor Mordatch and
Aaron Hertzmann Feature-based locomotion controllers . . 131:1--131:??
Akram Halli and
Abderrahim Saaidi and
Khalid Satori and
Hamid Tairi Extrusion and revolution mapping . . . . 132:1--132:14
Antonio Criminisi and
Toby Sharp and
Carsten Rother and
Patrick Pérez Geodesic image and video editing . . . . 134:1--134:15
Haim Avron and
Andrei Sharf and
Chen Greif and
Daniel Cohen-Or $\ell_1$-Sparse reconstruction of sharp
point set surfaces . . . . . . . . . . . 135:1--135:12
Andreas Söderström and
Matts Karlsson and
Ken Museth A PML-based nonreflective boundary for
free surface fluid animation . . . . . . 136:1--136:17
Alexandre Derouet-Jourdan and
Florence Bertails-Descoubes and
Joëlle Thollot Stable inverse dynamic curves . . . . . 137:1--137:??
Yongjoon Lee and
Kevin Wampler and
Gilbert Bernstein and
Jovan Popovi\'c and
Zoran Popovi\'c Motion fields for interactive character
locomotion . . . . . . . . . . . . . . . 138:1--138:??
Carsten Stoll and
Juergen Gall and
Edilson de Aguiar and
Sebastian Thrun and
Christian Theobalt Video-based reconstruction of animatable
human characters . . . . . . . . . . . . 139:1--139:??
Eunjung Ju and
Myung Geol Choi and
Minji Park and
Jehee Lee and
Kang Hoon Lee and
Shigeo Takahashi Morphable crowds . . . . . . . . . . . . 140:1--140:??
Jorge Jimenez and
Timothy Scully and
Nuno Barbosa and
Craig Donner and
Xenxo Alvarez and
Teresa Vieira and
Paul Matts and
Verónica Orvalho and
Diego Gutierrez and
Tim Weyrich A practical appearance model for dynamic
facial color . . . . . . . . . . . . . . 141:1--141:??
Alexander Reshetov and
Alexei Soupikov and
William R. Mark Consistent normal interpolation . . . . 142:1--142:??
Tomá\vs Davidovi\vc and
Jaroslav K\vrivánek and
Milo\vs Ha\vsan and
Philipp Slusallek and
Kavita Bala Combining global and local virtual
lights for detailed glossy illumination 143:1--143:??
Toshiya Hachisuka and
Wojciech Jarosz and
Henrik Wann Jensen A progressive error estimation framework
for photon density estimation . . . . . 144:1--144:??
Zeev Farbman and
Raanan Fattal and
Dani Lischinski Diffusion maps for edge-aware image
editing . . . . . . . . . . . . . . . . 145:1--145:??
Baoyuan Wang and
Yizhou Yu and
Tien-Tsin Wong and
Chun Chen and
Ying-Qing Xu Data-driven image color theme
enhancement . . . . . . . . . . . . . . 146:1--146:??
Wan-Yen Lo and
Jeroen van Baar and
Claude Knaus and
Matthias Zwicker and
Markus Gross Stereoscopic $3$D copy & paste . . . . . 147:1--147:??
Arjun Jain and
Thorsten Thormählen and
Hans-Peter Seidel and
Christian Theobalt MovieReshape: tracking and reshaping of
humans in videos . . . . . . . . . . . . 148:1--148:??
Michael Kazhdan and
Hugues Hoppe Metric-aware processing of spherical
imagery . . . . . . . . . . . . . . . . 149:1--149:??
Shy Shalom and
Ariel Shamir and
Hao Zhang and
Daniel Cohen-Or Cone carving for surface reconstruction 150:1--150:??
Yotam Livny and
Feilong Yan and
Matt Olson and
Baoquan Chen and
Hao Zhang and
Jihad El-Sana Automatic reconstruction of tree
skeletal structures from point clouds 151:1--151:??
Guo Li and
Ligang Liu and
Hanlin Zheng and
Niloy J. Mitra Analysis, reconstruction and
manipulation using arterial snakes . . . 152:1--152:??
Yuanyuan Li and
Eugene Zhang and
Yoshihiro Kobayashi and
Peter Wonka Editing operations for irregular
vertices in triangle meshes . . . . . . 153:1--153:??
Fuchang Liu and
Takahiro Harada and
Youngeun Lee and
Young J. Kim Real-time collision culling of a million
bodies on graphics processing units . . 154:1--154:??
Shu-Wei Hsu and
John Keyser Piles of objects . . . . . . . . . . . . 155:1--155:??
Huamin Wang and
James O'Brien and
Ravi Ramamoorthi Multi-resolution isotropic strain
limiting . . . . . . . . . . . . . . . . 156:1--156:??
Damien Rohmer and
Tiberiu Popa and
Marie-Paule Cani and
Stefanie Hahmann and
Alla Sheffer Animation wrinkling: augmenting coarse
cloth simulations with realistic-looking
wrinkles . . . . . . . . . . . . . . . . 157:1--157:??
Johannes Kopf and
Maneesh Agrawala and
David Bargeron and
David Salesin and
Michael Cohen Automatic generation of destination maps 158:1--158:??
Huisi Wu and
Yu-Shuen Wang and
Kun-Chuan Feng and
Tien-Tsin Wong and
Tong-Yee Lee and
Pheng-Ann Heng Resizing by symmetry-summarization . . . 159:1--159:??
Michael Rubinstein and
Diego Gutierrez and
Olga Sorkine and
Ariel Shamir A comparative study of image retargeting 160:1--160:??
Tunç Ozan Aydin and
Martin \vCadík and
Karol Myszkowski and
Hans-Peter Seidel Video quality assessment for computer
graphics applications . . . . . . . . . 161:1--161:??
Abhijeet Ghosh and
Tongbo Chen and
Pieter Peers and
Cyrus A. Wilson and
Paul Debevec Circularly polarized spherical
illumination reflectometry . . . . . . . 162:1--162:??
Douglas Lanman and
Matthew Hirsch and
Yunhee Kim and
Ramesh Raskar Content-adaptive parallax barriers:
optimizing dual-layer $3$D displays
using low-rank light field factorization 163:1--163:??
Matthew O'Toole and
Kiriakos N. Kutulakos Optical computing for fast light
transport analysis . . . . . . . . . . . 164:1--164:??
Reynald Hoskinson and
Boris Stoeber and
Wolfgang Heidrich and
Sidney Fels Light reallocation for high contrast
projection using an analog micromirror
array . . . . . . . . . . . . . . . . . 165:1--165:??
John Bowers and
Rui Wang and
Li-Yi Wei and
David Maletz Parallel Poisson disk sampling with
spectrum analysis on surfaces . . . . . 166:1--166:??
Hongwei Li and
Li-Yi Wei and
Pedro V. Sander and
Chi-Wing Fu Anisotropic blue noise sampling . . . . 167:1--167:??
A. Cengiz Öztireli and
Marc Alexa and
Markus Gross Spectral sampling of manifolds . . . . . 168:1--168:??
Jongmin Baek and
David E. Jacobs Accelerating spatially varying Gaussian
filters . . . . . . . . . . . . . . . . 169:1--169:??
Christian Regg and
Szymon Rusinkiewicz and
Wojciech Matusik and
Markus Gross Computational highlight holography . . . 170:1--170:??
Charles Han and
Hugues Hoppe Optimizing continuity in multiscale
imagery . . . . . . . . . . . . . . . . 171:1--171:??
Yuichi Taguchi and
Amit Agrawal and
Ashok Veeraraghavan and
Srikumar Ramalingam and
Ramesh Raskar Axial-cones: modeling spherical
catadioptric cameras for wide-angle
light field rendering . . . . . . . . . 172:1--172:??
Rahul Narain and
Abhinav Golas and
Ming C. Lin Free-flowing granular materials with
two-way solid coupling . . . . . . . . . 173:1--173:??
Tobias Pfaff and
Nils Thuerey and
Jonathan Cohen and
Sarah Tariq and
Markus Gross Scalable fluid simulation using
anisotropic turbulence particles . . . . 174:1--174:??
Byungmoon Kim Multi-phase fluid simulations using
regional level sets . . . . . . . . . . 175:1--175:??
Nambin Heo and
Hyeong-Seok Ko Detail-preserving fully-Eulerian
interface tracking framework . . . . . . 176:1--176:??
Yonghao Yue and
Kei Iwasaki and
Bing-Yu Chen and
Yoshinori Dobashi and
Tomoyuki Nishita Unbiased, adaptive stochastic sampling
for rendering inhomogeneous
participating media . . . . . . . . . . 177:1--177:??
Ilya Baran and
Jiawen Chen and
Jonathan Ragan-Kelley and
Frédo Durand and
Jaakko Lehtinen A hierarchical volumetric shadow
algorithm for single scattering . . . . 178:1--178:??
Michael Schwarz and
Hans-Peter Seidel Fast parallel surface and solid
voxelization on GPUs . . . . . . . . . . 179:1--179:??
Kenshi Takayama and
Olga Sorkine and
Andrew Nealen and
Takeo Igarashi Volumetric modeling with diffusion
surfaces . . . . . . . . . . . . . . . . 180:1--180:??
Paul Merrell and
Eric Schkufza and
Vladlen Koltun Computer-generated residential building
layouts . . . . . . . . . . . . . . . . 181:1--181:??
Matthew Fisher and
Pat Hanrahan Context-based search for $3$D models . . 182:1--182:??
Siddhartha Chaudhuri and
Vladlen Koltun Data-driven suggestions for creativity
support in $3$D modeling . . . . . . . . 183:1--183:??
Kai Xu and
Honghua Li and
Hao Zhang and
Daniel Cohen-Or and
Yueshan Xiong and
Zhi-Quan Cheng Style-content separation by anisotropic
part scales . . . . . . . . . . . . . . 184:1--184:??
Corey Toler-Franklin and
Benedict Brown and
Tim Weyrich and
Thomas Funkhouser and
Szymon Rusinkiewicz Multi-feature matching of fresco
fragments . . . . . . . . . . . . . . . 185:1--185:??
Alexander M. Bronstein and
Michael M. Bronstein and
Leonidas J. Guibas and
Maks Ovsjanikov Shape google: Geometric words and
expressions for invariant shape
retrieval . . . . . . . . . . . . . . . 1:1--1:??
Sai-Kit Yeung and
Chi-Keung Tang and
Michael S. Brown and
Sing Bing Kang Matting and compositing of transparent
and refractive objects . . . . . . . . . 2:1--2:??
Hichem Barki and
Florence Denis and
Florent Dupont Contributing vertices-based Minkowski
sum of a nonconvex--convex pair of
polyhedra . . . . . . . . . . . . . . . 3:1--3:??
Feng Liu and
Michael Gleicher and
Jue Wang and
Hailin Jin and
Aseem Agarwala Subspace video stabilization . . . . . . 4:1--4:??
Wojciech Jarosz and
Derek Nowrouzezahrai and
Iman Sadeghi and
Henrik Wann Jensen A comprehensive theory of volumetric
radiance estimation using photon points
and beams . . . . . . . . . . . . . . . 5:1--5:??
Florence Bertails-Descoubes and
Florent Cadoux and
Gilles Daviet and
Vincent Acary A nonsmooth Newton solver for capturing
exact Coulomb friction in fiber
assemblies . . . . . . . . . . . . . . . 6:1--6:??
Brian Summa and
Giorgio Scorzelli and
Ming Jiang and
Peer-Timo Bremer and
Valerio Pascucci Interactive editing of massive imagery
made simple: Turning Atlanta into
Atlantis . . . . . . . . . . . . . . . . 7:1--7:??
Warren A. Hunt and
Gregory S. Johnson The area perspective transform: A
homogeneous transform for efficient
in-volume queries . . . . . . . . . . . 8:1--8:??
Kevin Egan and
Florian Hecht and
Frédo Durand and
Ravi Ramamoorthi Frequency analysis and sheared filtering
for shadow light fields of complex
occluders . . . . . . . . . . . . . . . 9:1--9:??
Ren-Jiang Zhang and
Weiyin Ma An efficient scheme for curve and
surface construction based on a set of
interpolatory basis functions . . . . . 10:1--10:??
Jerry O. Talton and
Yu Lou and
Steve Lesser and
Jared Duke and
Radomír M\vech and
Vladlen Koltun Metropolis procedural modeling . . . . . 11:1--11:??
Gilad Freedman and
Raanan Fattal Image and video upscaling from local
self-examples . . . . . . . . . . . . . 12:1--12:??
Min H. Kim and
Tobias Ritschel and
Jan Kautz Edge-aware color appearance . . . . . . 13:1--13:??
Tom Kelly and
Peter Wonka Interactive architectural modeling with
procedural extrusions . . . . . . . . . 14:1--14:??
Benjamin Gilles and
Guillaume Bousquet and
François Faure and
Dinesh K. Pai Frame-based elastic models . . . . . . . 15:1--15:??
Uldarico Muico and
Jovan Popovi\'c and
Zoran Popovi\'c Composite control of physically
simulated characters . . . . . . . . . . 16:1--16:??
Jonathan Ragan-Kelley and
Jaakko Lehtinen and
Jiawen Chen and
Michael Doggett and
Frédo Durand Decoupled sampling for graphics
pipelines . . . . . . . . . . . . . . . 17:1--17:??
Jochen Tautges and
Arno Zinke and
Björn Krüger and
Jan Baumann and
Andreas Weber and
Thomas Helten and
Meinard Müller and
Hans-Peter Seidel and
Bernd Eberhardt Motion reconstruction using sparse
accelerometer data . . . . . . . . . . . 18:1--18:??
Xiaolin Wei and
Jianyuan Min and
Jinxiang Chai Physically valid statistical models for
human motion generation . . . . . . . . 19:1--19:??
Carles Bosch and
Pierre-Yves Laffont and
Holly Rushmeier and
Julie Dorsey and
George Drettakis Image-guided weathering: A new approach
applied to flow phenomena . . . . . . . 20:1--20:??
Jos Stam and
Ryan Schmidt On the velocity of an implicit surface 21:1--21:??
Lei Yang and
Pedro V. Sander and
Jason Lawrence and
Hugues Hoppe Antialiasing recovery . . . . . . . . . 22:1--22:??
Sergey Levine and
Yongjoon Lee and
Vladlen Koltun and
Zoran Popovi\'c Space-time planning with parameterized
locomotion controllers . . . . . . . . . 23:1--23:??
Jaewon Kim and
Roarke Horstmeyer and
Ig-Jae Kim and
Ramesh Raskar Highlighted depth-of-field photography:
Shining light on focus . . . . . . . . . 24:1--24:??
Claude Knaus and
Matthias Zwicker Progressive photon mapping: A
probabilistic approach . . . . . . . . . 25:1--25:??
Will Chang and
Matthias Zwicker Global registration of dynamic range
scans for articulated model
reconstruction . . . . . . . . . . . . . 26:1--26:??
Yong Jae Lee and
C. Lawrence Zitnick and
Michael F. Cohen ShadowDraw: real-time user guidance for
freehand drawing . . . . . . . . . . . . 27:1--27:??
Johannes Schmid and
Martin Sebastian Senn and
Markus Gross and
Robert W. Sumner OverCoat: an implicit canvas for $3$D
painting . . . . . . . . . . . . . . . . 28:1--28:??
Derek Nowrouzezahrai and
Jared Johnson and
Andrew Selle and
Dylan Lacewell and
Michael Kaschalk and
Wojciech Jarosz A programmable system for artistic
volumetric lighting . . . . . . . . . . 29:1--29:??
Michael Kass and
Davide Pesare Coherent noise for non-photorealistic
rendering . . . . . . . . . . . . . . . 30:1--30:??
Takaaki Shiratori and
Hyun Soo Park and
Leonid Sigal and
Yaser Sheikh and
Jessica K. Hodgins Motion capture from body-mounted cameras 31:1--31:??
Feng Xu and
Yebin Liu and
Carsten Stoll and
James Tompkin and
Gaurav Bharaj and
Qionghai Dai and
Hans-Peter Seidel and
Jan Kautz and
Christian Theobalt Video-based characters: creating new
human performances from a multi-view
video database . . . . . . . . . . . . . 32:1--32:??
Maks Ovsjanikov and
Wilmot Li and
Leonidas Guibas and
Niloy J. Mitra Exploration of continuous variability in
collections of $3$D shapes . . . . . . . 33:1--33:??
Matthew Fisher and
Manolis Savva and
Pat Hanrahan Characterizing structural relationships
in scenes using graph kernels . . . . . 34:1--34:??
Siddhartha Chaudhuri and
Evangelos Kalogerakis and
Leonidas Guibas and
Vladlen Koltun Probabilistic reasoning for
assembly-based $3$D modeling . . . . . . 35:1--35:??
David I. W. Levin and
Joshua Litven and
Garrett L. Jones and
Shinjiro Sueda and
Dinesh K. Pai Eulerian solid simulation with contact 36:1--36:??
Aleka McAdams and
Yongning Zhu and
Andrew Selle and
Mark Empey and
Rasmus Tamstorf and
Joseph Teran and
Eftychios Sifakis Efficient elasticity for character
skinning with contact and collisions . . 37:1--37:??
Changxi Zheng and
Doug L. James Toward high-quality modal contact sound 38:1--38:??
Shinjiro Sueda and
Garrett L. Jones and
David I. W. Levin and
Dinesh K. Pai Large-scale dynamic simulation of highly
constrained strands . . . . . . . . . . 39:1--39:??
Rafat Mantiuk and
Kil Joong Kim and
Allan G. Rempel and
Wolfgang Heidrich HDR-VDP-2: a calibrated visual metric
for visibility and quality predictions
in all luminance conditions . . . . . . 40:1--40:??
Michael D. Tocci and
Chris Kiser and
Nora Tocci and
Pradeep Sen A versatile HDR video production system 41:1--41:??
Adam G. Kirk and
James F. O'Brien Perceptually based tone mapping for
low-light conditions . . . . . . . . . . 42:1--42:??
Robert Carroll and
Ravi Ramamoorthi and
Maneesh Agrawala Illumination decomposition for material
recoloring with consistent
interreflections . . . . . . . . . . . . 43:1--43:??
Shuang Zhao and
Wenzel Jakob and
Steve Marschner and
Kavita Bala Building volumetric appearance models of
fabric using micro CT imaging . . . . . 44:1--44:??
Peiran Ren and
Jiaping Wang and
John Snyder and
Xin Tong and
Baining Guo Pocket reflectometry . . . . . . . . . . 45:1--45:??
Micah K. Johnson and
Forrester Cole and
Alvin Raj and
Edward H. Adelson Microgeometry capture using an
elastomeric sensor . . . . . . . . . . . 46:1--46:??
Vitor F. Pamplona and
Erick B. Passos and
Jan Zizka and
Manuel M. Oliveira and
Everett Lawson and
Esteban Clua and
Ramesh Raskar CATRA: interactive measuring and
modeling of cataracts . . . . . . . . . 47:1--47:??
Raanan Fattal Blue-noise point sampling using kernel
density model . . . . . . . . . . . . . 48:1--48:??
Mohamed S. Ebeida and
Andrew A. Davidson and
Anjul Patney and
Patrick M. Knupp and
Scott A. Mitchell and
John D. Owens Efficient maximal Poisson-disk sampling 49:1--49:??
Li-Yi Wei and
Rui Wang Differential domain analysis for
non-uniform sampling . . . . . . . . . . 50:1--50:??
Ares Lagae and
George Drettakis Filtering solid Gabor noise . . . . . . 51:1--51:??
Yangyan Li and
Xiaokun Wu and
Yiorgos Chrysathou and
Andrei Sharf and
Daniel Cohen-Or and
Niloy J. Mitra GlobFit: consistently fitting primitives
by discovering global relations . . . . 52:1--52:??
Yotam Livny and
Soeren Pirk and
Zhanglin Cheng and
Feilong Yan and
Oliver Deussen and
Daniel Cohen-Or and
Baoquan Chen Texture-lobes for tree modelling . . . . 53:1--53:??
Carl Johan Gribel and
Rasmus Barringer and
Tomas Akenine-Möller High-quality spatio-temporal rendering
using semi-analytical visibility . . . . 54:1--54:??
Jaakko Lehtinen and
Timo Aila and
Jiawen Chen and
Samuli Laine and
Frédo Durand Temporal light field reconstruction for
rendering distribution effects . . . . . 55:1--55:??
Eugene D'Eon and
Geoffrey Irving A quantized-diffusion model for
rendering translucent materials . . . . 56:1--56:??
Ming Chuang and
Michael Kazhdan Interactive and anisotropic geometry
processing using the screened Poisson
equation . . . . . . . . . . . . . . . . 57:1--57:??
Jie Tan and
Yuting Gu and
Greg Turk and
C. Karen Liu Articulated swimming creatures . . . . . 58:1--58:??
Stelian Coros and
Andrej Karpathy and
Ben Jones and
Lionel Reveret and
Michiel van de Panne Locomotion skills for simulated
quadrupeds . . . . . . . . . . . . . . . 59:1--59:??
Fei Yang and
Jue Wang and
Eli Shechtman and
Lubomir Bourdev and
Dimitri Metaxas Expression flow for $3$D-aware face
component transfer . . . . . . . . . . . 60:1--60:??
Ira Kemelmacher-Shlizerman and
Eli Shechtman and
Rahul Garg and
Steven M. Seitz Exploring photobios . . . . . . . . . . 61:1--61:??
Chongyang Ma and
Li-Yi Wei and
Xin Tong Discrete element textures . . . . . . . 62:1--62:??
Peter O'Donovan and
Aseem Agarwala and
Aaron Hertzmann Color compatibility from large datasets 63:1--63:??
Baoyuan Wang and
Yizhou Yu and
Ying-Qing Xu Example-based image color and tone style
enhancement . . . . . . . . . . . . . . 64:1--64:??
Behzad Sajadi and
Aditi Majumder and
Kazuhiro Hiwada and
Atsuto Maki and
Ramesh Raskar Switchable primaries using shiftable
layers of color filter arrays . . . . . 65:1--65:??
Jonathan D. Denning and
William B. Kerr and
Fabio Pellacini MeshFlow: interactive visualization of
mesh construction sequences . . . . . . 66:1--66:??
Topraj Gurung and
Mark Luffel and
Peter Lindstrom and
Jarek Rossignac LR: compact connectivity representation
for triangle meshes . . . . . . . . . . 67:1--67:??
Sylvain Paris and
Samuel W. Hasinoff and
Jan Kautz Local Laplacian filters: edge-aware
image processing with a Laplacian
pyramid . . . . . . . . . . . . . . . . 68:1--68:??
Eduardo S. L. Gastal and
Manuel M. Oliveira Domain transform for edge-aware image
and video processing . . . . . . . . . . 69:1--69:??
Yoav HaCohen and
Eli Shechtman and
Dan B. Goldman and
Dani Lischinski Non-rigid dense correspondence with
applications for image enhancement . . . 70:1--70:??
Huamin Wang and
James F. O'Brien and
Ravi Ramamoorthi Data-driven elastic models for cloth:
modeling and measurement . . . . . . . . 71:1--71:??
Sebastian Martin and
Bernhard Thomaszewski and
Eitan Grinspun and
Markus Gross Example-based elastic materials . . . . 72:1--72:??
François Faure and
Benjamin Gilles and
Guillaume Bousquet and
Dinesh K. Pai Sparse meshless models of complex
deformable solids . . . . . . . . . . . 73:1--73:??
Haoda Huang and
Jinxiang Chai and
Xin Tong and
Hsiang-Tao Wu Leveraging motion capture and $3$D
scanning for high-fidelity facial
performance acquisition . . . . . . . . 74:1--74:??
Thabo Beeler and
Fabian Hahn and
Derek Bradley and
Bernd Bickel and
Paul Beardsley and
Craig Gotsman and
Robert W. Sumner and
Markus Gross High-quality passive facial performance
capture using anchor frames . . . . . . 75:1--75:??
J. Rafael Tena and
Fernando De la Torre and
Iain Matthews Interactive region-based linear $3$D
face models . . . . . . . . . . . . . . 76:1--76:??
Thibaut Weise and
Sofien Bouaziz and
Hao Li and
Mark Pauly Realtime performance-based facial
animation . . . . . . . . . . . . . . . 77:1--77:??
Alec Jacobson and
Ilya Baran and
Jovan Popovi\'c and
Olga Sorkine Bounded biharmonic weights for real-time
deformation . . . . . . . . . . . . . . 78:1--78:??
Vladimir G. Kim and
Yaron Lipman and
Thomas Funkhouser Blended intrinsic maps . . . . . . . . . 79:1--79:??
Kai Xu and
Hanlin Zheng and
Hao Zhang and
Daniel Cohen-Or and
Ligang Liu and
Yueshan Xiong Photo-inspired model-driven $3$D object
modeling . . . . . . . . . . . . . . . . 80:1--80:??
Barbara Solenthaler and
Markus Gross Two-scale particle simulation . . . . . 81:1--81:??
Nuttapong Chentanez and
Matthias Müller Real-time Eulerian water simulation
using a restricted tall cell grid . . . 82:1--82:??
Michael B. Nielsen and
Robert Bridson Guide shapes for high resolution
naturalistic liquid simulation . . . . . 83:1--83:??
Jeffrey N. Chadwick and
Doug L. James Animating fire with sound . . . . . . . 84:1--84:??
Manfred Lau and
Akira Ohgawara and
Jun Mitani and
Takeo Igarashi Converting $3$D furniture models to
fabricatable parts and connectors . . . 85:1--85:??
Lap-Fai Yu and
Sai-Kit Yeung and
Chi-Keung Tang and
Demetri Terzopoulos and
Tony F. Chan and
Stanley J. Osher Make it home: automatic optimization of
furniture arrangement . . . . . . . . . 86:1--86:??
Paul Merrell and
Eric Schkufza and
Zeyang Li and
Maneesh Agrawala and
Vladlen Koltun Interactive furniture layout using
interior design guidelines . . . . . . . 87:1--87:??
Yu-Shuen Wang and
Jen-Hung Hsiao and
Olga Sorkine and
Tong-Yee Lee Scalable and coherent video resizing
with per-frame optimization . . . . . . 88:1--88:??
Zeev Farbman and
Dani Lischinski Tonal stabilization of video . . . . . . 89:1--89:??
Nobuyuki Umetani and
Danny M. Kaufman and
Takeo Igarashi and
Eitan Grinspun Sensitive couture for interactive
garment modeling and editing . . . . . . 90:1--90:??
Jernej Barbi\vc and
Yili Zhao Real-time large-deformation
substructuring . . . . . . . . . . . . . 91:1--91:??
Matthias Müller and
Nuttapong Chentanez Solid simulation with oriented particles 92:1--92:??
Ladislav Kavan and
Dan Gerszewski and
Adam W. Bargteil and
Peter-Pike Sloan Physics-inspired upsampling for cloth
simulation in games . . . . . . . . . . 93:1--93:??
Simon Heinzle and
Pierre Greisen and
David Gallup and
Christine Chen and
Daniel Saner and
Aljoscha Smolic and
Andreas Burg and
Wojciech Matusik and
Markus Gross Computational stereo camera system with
programmable control loop . . . . . . . 94:1--94:??
Gordon Wetzstein and
Douglas Lanman and
Wolfgang Heidrich and
Ramesh Raskar Layered $3$D: tomographic image
synthesis for attenuation-based light
field and high dynamic range displays 95:1--95:??
Piotr Didyk and
Tobias Ritschel and
Elmar Eisemann and
Karol Myszkowski and
Hans-Peter Seidel A perceptual model for disparity . . . . 96:1--96:??
Shiqing Xin and
Chi-Fu Lai and
Chi-Wing Fu and
Tien-Tsin Wong and
Ying He and
Daniel Cohen-Or Making burr puzzles from $3$D models . . 97:1--97:??
Xian-Ying Li and
Tao Ju and
Yan Gu and
Shi-Min Hu A geometric study of v-style pop-ups:
theories and algorithms . . . . . . . . 98:1--98:??
Johannes Kopf and
Dani Lischinski Depixelizing pixel art . . . . . . . . . 99:1--99:??
Ron Maharik and
Mikhail Bessmeltsev and
Alla Sheffer and
Ariel Shamir and
Nathan Carr Digital micrography . . . . . . . . . . 100:1--100:??
Pengbo Bo and
Helmut Pottmann and
Martin Kilian and
Wenping Wang and
Johannes Wallner Circular arc structures . . . . . . . . 101:1--101:??
Marc Alexa and
Max Wardetzky Discrete Laplacians on general polygonal
meshes . . . . . . . . . . . . . . . . . 102:1--102:??
Patrick Mullen and
Pooran Memari and
Fernando de Goes and
Mathieu Desbrun HOT: Hodge-optimized triangulations . . 103:1--103:??
Keenan Crane and
Ulrich Pinkall and
Peter Schröder Spin transformations of discrete
surfaces . . . . . . . . . . . . . . . . 104:1--104:??
Hsiang-Ting Chen and
Li-Yi Wei and
Chun-Fa Chang Nonlinear revision control for images 105:1--105:??
Samuli Laine and
Timo Aila and
Tero Karras and
Jaakko Lehtinen Clipless dual-space bounds for faster
stochastic rasterization . . . . . . . . 106:1--106:??
Tim Foley and
Pat Hanrahan Spark: modular, composable shaders for
graphics hardware . . . . . . . . . . . 107:1--107:??
Matthias Hullin and
Elmar Eisemann and
Hans-Peter Seidel and
Sungkil Lee Physically-based real-time lens flare
rendering . . . . . . . . . . . . . . . 108:1--108:??
Jonathan D. Denning and
William B. Kerr and
Fabio Pellacini \em MeshFlow: interactive visualization
of mesh construction sequences . . . . . ??
Adrian Secord and
Jingwan Lu and
Adam Finkelstein and
Manish Singh and
Andrew Nealen Perceptual models of viewpoint
preference . . . . . . . . . . . . . . . 109:1--109:??
Luis David García-Puente and
Frank Sottile and
Chungang Zhu Toric degenerations of Bézier patches . . 110:1--110:??
Min Tang and
Dinesh Manocha and
Sung-Eui Yoon and
Peng Du and
Jae-Pil Heo and
Ruo-Feng Tong VolCCD: Fast continuous collision
culling between deforming volume meshes 111:1--111:??
Frank Steinicke and
Gerd Bruder and
Scott Kuhl Realistic perspective projections for
virtual objects and environments . . . . 112:1--112:??
Amit Bermano and
Amir Vaxman and
Craig Gotsman Online reconstruction of $3$D objects
from arbitrary cross-sections . . . . . 113:1--113:??
Toshiya Hachisuka and
Henrik Wann Jensen Robust adaptive photon tracing using
photon path visibility . . . . . . . . . 114:1--114:??
Peter Djeu and
Warren Hunt and
Rui Wang and
Ikrima Elhassan and
Gordon Stoll and
William R. Mark Razor: An architecture for dynamic
multiresolution ray tracing . . . . . . 115:1--115:??
Jarek Rossignac and
Álvar Vinacua Steady affine motions and morphs . . . . 116:1--116:??
Benjamin Mora Naive ray-tracing: A divide-and-conquer
approach . . . . . . . . . . . . . . . . 117:1--117:??
Sumit Jain and
C. Karen Liu Modal-space control for articulated
characters . . . . . . . . . . . . . . . 118:1--118:??
Klaus Hildebrandt and
Christian Schulz and
Christoph Von Tycowicz and
Konrad Polthier Interactive surface modeling using modal
analysis . . . . . . . . . . . . . . . . 119:1--119:??
Floraine Berthouzoz and
Wilmot Li and
Mira Dontcheva and
Maneesh Agrawala A framework for content-adaptive photo
manipulation macros: Application to
face, landscape, and global
manipulations . . . . . . . . . . . . . 120:1--120:??
Junggon Kim and
Nancy S. Pollard Fast simulation of skeleton-driven
deformable body characters . . . . . . . 121:1--121:??
Chia-Tche Chang and
Bastien Gorissen and
Samuel Melchior Fast oriented bounding box optimization
on the rotation group ${\rm SO}(3,R)$ 122:1--122:??
Martin Bokeloh and
Michael Wand and
Vladlen Koltun and
Hans-Peter Seidel Pattern-aware shape deformation using
sliding dockers . . . . . . . . . . . . 123:1--123:??
Yong-Liang Yang and
Yi-Jun Yang and
Helmut Pottmann and
Niloy J. Mitra Shape space exploration of constrained
meshes . . . . . . . . . . . . . . . . . 124:1--124:??
Qixing Huang and
Vladlen Koltun and
Leonidas Guibas Joint shape segmentation with linear
programming . . . . . . . . . . . . . . 125:1--125:??
Oana Sidi and
Oliver van Kaick and
Yanir Kleiman and
Hao Zhang and
Daniel Cohen-Or Unsupervised co-segmentation of a set of
shapes via descriptor-space spectral
clustering . . . . . . . . . . . . . . . 126:1--126:??
Chuan Li and
Oliver Deussen and
Yi-Zhe Song and
Phil Willis and
Peter Hall Modeling and generating moving trees
from video . . . . . . . . . . . . . . . 127:1--127:??
Juliet Fiss and
Aseem Agarwala and
Brian Curless Candid portrait selection from video . . 128:1--128:??
Abhijeet Ghosh and
Graham Fyffe and
Borom Tunwattanapong and
Jay Busch and
Xueming Yu and
Paul Debevec Multiview face capture using polarized
spherical gradient illumination . . . . 129:1--129:??
Kevin Dale and
Kalyan Sunkavalli and
Micah K. Johnson and
Daniel Vlasic and
Wojciech Matusik and
Hanspeter Pfister Video face replacement . . . . . . . . . 130:1--130:??
Wei-Hsien Hsu and
Kwan-Liu Ma and
Carlos Correa A rendering framework for multiscale
views of $3$D models . . . . . . . . . . 131:1--131:??
Ilya Baran and
Johannes Schmid and
Thomas Siegrist and
Markus Gross and
Robert W. Sumner Mixed-order compositing for $3$D
paintings . . . . . . . . . . . . . . . 132:1--132:??
Hongbo Fu and
Shizhe Zhou and
Ligang Liu and
Niloy J. Mitra Animated construction of line drawings 133:1--133:??
Bo Zhu and
Michiaki Iwata and
Ryo Haraguchi and
Takashi Ashihara and
Nobuyuki Umetani and
Takeo Igarashi and
Kazuo Nakazawa Sketch-based Dynamic Illustration of
Fluid Systems . . . . . . . . . . . . . 134:1--134:??
Jason Sewall and
David Wilkie and
Ming C. Lin Interactive hybrid simulation of
large-scale traffic . . . . . . . . . . 135:1--135:??
Zhi Yuan and
Fan Chen and
Ye Zhao Pattern-guided smoke animation with
Lagrangian Coherent Structure . . . . . 136:1--136:??
David Harmon and
Daniele Panozzo and
Olga Sorkine and
Denis Zorin Interference-aware geometric modeling 137:1--137:??
Richard Kulpa and
Anne-Hél\`ene Olivier and
Jan Ond\vrej and
Julien Pettré Imperceptible relaxation of collision
avoidance constraints in virtual crowds 138:1--138:??
Gilles Daviet and
Florence Bertails-Descoubes and
Laurence Boissieux A hybrid iterative solver for robustly
capturing Coulomb friction in hair
dynamics . . . . . . . . . . . . . . . . 139:1--139:??
Yang Liu and
Weiwei Xu and
Jun Wang and
Lifeng Zhu and
Baining Guo and
Falai Chen and
Guoping Wang General planar quadrilateral mesh design
using conjugate direction field . . . . 140:1--140:??
Chi-Han Peng and
Eugene Zhang and
Yoshihiro Kobayashi and
Peter Wonka Connectivity editing for quadrilateral
meshes . . . . . . . . . . . . . . . . . 141:1--141:??
Marco Tarini and
Enrico Puppo and
Daniele Panozzo and
Nico Pietroni and
Paolo Cignoni Simple quad domains for field aligned
mesh parametrization . . . . . . . . . . 142:1--142:??
Jin Huang and
Yiying Tong and
Hongyu Wei and
Hujun Bao Boundary aligned smooth $3$D cross-frame
field . . . . . . . . . . . . . . . . . 143:1--143:??
Daniel Lepage and
Jason Lawrence Material matting . . . . . . . . . . . . 144:1--144:??
Hongzhi Wu and
Julie Dorsey and
Holly Rushmeier Physically-based interactive bi-scale
material design . . . . . . . . . . . . 145:1--145:??
Yue Dong and
Xin Tong and
Fabio Pellacini and
Baining Guo AppGen: interactive material modeling
from a single image . . . . . . . . . . 146:1--146:??
Xiaobo An and
Xin Tong and
Jonathan D. Denning and
Fabio Pellacini AppWarp: retargeting measured materials
by appearance-space warping . . . . . . 147:1--147:??
Simon Fuhrmann and
Michael Goesele Fusion of depth maps with multiple
scales . . . . . . . . . . . . . . . . . 148:1--148:??
Nico Pietroni and
Marco Tarini and
Olga Sorkine and
Denis Zorin Global parametrization of range image
sets . . . . . . . . . . . . . . . . . . 149:1--149:??
Lei Yang and
Yu-Chiu Tse and
Pedro V. Sander and
Jason Lawrence and
Diego Nehab and
Hugues Hoppe and
Clara L. Wilkins Image-based bidirectional scene
reprojection . . . . . . . . . . . . . . 150:1--150:??
Qiming Hou and
Kun Zhou A shading reuse method for efficient
micropolygon ray tracing . . . . . . . . 151:1--151:??
Pitchaya Sitthi-Amorn and
Nicholas Modly and
Westley Weimer and
Jason Lawrence Genetic programming for shader
simplification . . . . . . . . . . . . . 152:1--152:??
Erik Sintorn and
Ola Olsson and
Ulf Assarsson An efficient alias-free shadow algorithm
for opaque and transparent objects using
per-triangle shadow volumes . . . . . . 153:1--153:??
Abhinav Shrivastava and
Tomasz Malisiewicz and
Abhinav Gupta and
Alexei A. Efros Data-driven visual similarity for
cross-domain image matching . . . . . . 154:1--154:??
Hua Huang and
Lei Zhang and
Hong-Chao Zhang Arcimboldo-like collage using Internet
images . . . . . . . . . . . . . . . . . 155:1--155:??
Alex Yong-Sang Chia and
Shaojie Zhuo and
Raj Kumar Gupta and
Yu-Wing Tai and
Siu-Yeung Cho and
Ping Tan and
Stephen Lin Semantic colorization with Internet
images . . . . . . . . . . . . . . . . . 156:1--156:??
Kevin Karsch and
Varsha Hedau and
David Forsyth and
Derek Hoiem Rendering synthetic objects into legacy
photographs . . . . . . . . . . . . . . 157:1--157:??
Nicolas Bonneel and
Michiel van de Panne and
Sylvain Paris and
Wolfgang Heidrich Displacement interpolation using
Lagrangian mass transport . . . . . . . 158:1--158:??
Fabrice Rousselle and
Claude Knaus and
Matthias Zwicker Adaptive sampling and reconstruction
using greedy error minimization . . . . 159:1--159:??
Jae-Ho Nah and
Jeong-Soo Park and
Chanmin Park and
Jin-Woo Kim and
Yun-Hye Jung and
Woo-Chan Park and
Tack-Don Han T&I engine: traversal and intersection
engine for hardware accelerated ray
tracing . . . . . . . . . . . . . . . . 160:1--160:??
Ismael García and
Sylvain Lefebvre and
Samuel Hornus and
Anass Lasram Coherent parallel hashing . . . . . . . 161:1--161:??
Yeongho Seol and
Jaewoo Seo and
Paul Hyunjin Kim and
J. P. Lewis and
Junyong Noh Artist friendly facial animation
retargeting . . . . . . . . . . . . . . 162:1--162:??
Sumit Jain and
C. Karen Liu Controlling physics-based characters
using soft contacts . . . . . . . . . . 163:1--163:??
Jaewoo Seo and
Geoffrey Irving and
J. P. Lewis and
Junyong Noh Compression and direct manipulation of
complex blendshape models . . . . . . . 164:1--164:??
Alec Jacobson and
Olga Sorkine Stretchable and Twistable Bones for
Skeletal Shape Deformation . . . . . . . 165:1--165:??
Mark Finch and
John Snyder and
Hugues Hoppe Freeform vector graphics with controlled
thin-plate splines . . . . . . . . . . . 166:1--166:??
Lvdi Wang and
Yizhou Yu and
Kun Zhou and
Baining Guo Multiscale vector volumes . . . . . . . 167:1--167:??
James McCrae and
Karan Singh and
Niloy J. Mitra Slices: a shape-proxy based on planar
sections . . . . . . . . . . . . . . . . 168:1--168:??
Yong-Joon Kim and
Young-Taek Oh and
Seung-Hyun Yoon and
Myung-Soo Kim and
Gershon Elber Coons BVH for freeform geometric models 169:1--169:??
Martin Rump and
Arno Zinke and
Reinhard Klein Practical spectral characterization of
trichromatic cameras . . . . . . . . . . 170:1--170:??
Nikhil Naik and
Shuang Zhao and
Andreas Velten and
Ramesh Raskar and
Kavita Bala Single view reflectance capture using
multiplexed scattering and
time-of-flight imaging . . . . . . . . . 171:1--171:??
Chun-Po Wang and
Noah Snavely and
Steve Marschner Estimating dual-scale properties of
glossy surfaces from step-edge lighting 172:1--172:??
Kun Xu and
Li-Qian Ma and
Bo Ren and
Rui Wang and
Shi-Min Hu Interactive hair rendering and
appearance editing under environment
lighting . . . . . . . . . . . . . . . . 173:1--173:??
Li Xu and
Cewu Lu and
Yi Xu and
Jiaya Jia Image smoothing via $L_0$ gradient
minimization . . . . . . . . . . . . . . 174:1--174:??
Zeev Farbman and
Raanan Fattal and
Dani Lischinski Convolution pyramids . . . . . . . . . . 175:1--175:??
Diego Nehab and
André Maximo and
Rodolfo S. Lima and
Hugues Hoppe GPU-efficient recursive filtering and
summed-area tables . . . . . . . . . . . 176:1--176:??
Dilip Krishnan and
Richard Szeliski Multigrid and multilevel preconditioners
for computational photography . . . . . 177:1--177:??
Bradford J. Loos and
Lakulish Antani and
Kenny Mitchell and
Derek Nowrouzezahrai and
Wojciech Jarosz and
Peter-Pike Sloan Modular Radiance Transfer . . . . . . . 178:1--178:??
Jiawei Ou and
Fabio Pellacini LightSlice: matrix slice sampling for
the many-lights problem . . . . . . . . 179:1--179:??
Kevin Egan and
Frédo Durand and
Ravi Ramamoorthi Practical filtering for efficient
ray-traced directional occlusion . . . . 180:1--180:??
Wojciech Jarosz and
Derek Nowrouzezahrai and
Robert Thomas and
Peter-Pike Sloan and
Matthias Zwicker Progressive photon beams . . . . . . . . 181:1--181:??
Patrick Paczkowski and
Min H. Kim and
Yann Morvan and
Julie Dorsey and
Holly Rushmeier and
Carol O'Sullivan Insitu: sketching architectural designs
in context . . . . . . . . . . . . . . . 182:1--182:??
Jinjie Lin and
Daniel Cohen-Or and
Hao Zhang and
Cheng Liang and
Andrei Sharf and
Oliver Deussen and
Baoquan Chen Structure-preserving retargeting of
irregular 3D architecture . . . . . . . 183:1--183:??
Chao-Hui Shen and
Shi-Sheng Huang and
Hongbo Fu and
Shi-Min Hu Adaptive partitioning of urban facades 184:1--184:??
Liangliang Nan and
Andrei Sharf and
Ke Xie and
Tien-Tsin Wong and
Oliver Deussen and
Daniel Cohen-Or and
Baoquan Chen Conjoining Gestalt rules for abstraction
of architectural drawings . . . . . . . 185:1--185:??
Douglas Lanman and
Gordon Wetzstein and
Matthew Hirsch and
Wolfgang Heidrich and
Ramesh Raskar Polarization fields: dynamic light field
display using multi-layer LCDs . . . . . 186:1--186:??
Michael Holroyd and
Ilya Baran and
Jason Lawrence and
Wojciech Matusik Computing and fabricating multilayer
models . . . . . . . . . . . . . . . . . 187:1--187:??
Alexander Kulik and
André Kunert and
Stephan Beck and
Roman Reichel and
Roland Blach and
Armin Zink and
Bernd Froehlich C1x6: a stereoscopic six-user display
for co-located collaboration in shared
virtual environments . . . . . . . . . . 188:1--188:??
Thomas Oskam and
Alexander Hornung and
Huw Bowles and
Kenny Mitchell and
Markus Gross OSCAM - optimized stereoscopic camera
control for interactive 3D . . . . . . . 189:1--189:??
Changil Kim and
Alexander Hornung and
Simon Heinzle and
Wojciech Matusik and
Markus Gross Multi-perspective stereoscopy from light
fields . . . . . . . . . . . . . . . . . 190:1--190:??
Evangelos Kalogerakis and
Derek Nowrouzezahrai and
Simon Breslav and
Aaron Hertzmann Learning hatching for pen-and-ink
illustration of surfaces . . . . . . . . 1:1--1:??
Hao Li and
Linjie Luo and
Daniel Vlasic and
Pieter Peers and
Jovan Popovi\'c and
Mark Pauly and
Szymon Rusinkiewicz Temporally coherent completion of
dynamic shapes . . . . . . . . . . . . . 2:1--2:??
Iman Sadeghi and
Adolfo Munoz and
Philip Laven and
Wojciech Jarosz and
Francisco Seron and
Diego Gutierrez and
Henrik Wann Jensen Physically-based simulation of rainbows 3:1--3:??
James F. O'brien and
Hany Farid Exposing photo manipulation with
inconsistent reflections . . . . . . . . 4:1--4:??
Changsoo Je and
Min Tang and
Youngeun Lee and
Minkyoung Lee and
Young J. Kim PolyDepth: Real-time penetration depth
computation using iterative
contact-space projection . . . . . . . . 5:1--5:??
Matthias Nießner and
Charles Loop and
Mark Meyer and
Tony Derose Feature-adaptive GPU rendering of
Catmull--Clark subdivision surfaces . . 6:1--6:??
Lakulish Antani and
Anish Chandak and
Lauri Savioja and
Dinesh Manocha Interactive sound propagation using
compact acoustic transfer operators . . 7:1--7:??
Eakta Jain and
Yaser Sheikh and
Moshe Mahler and
Jessica Hodgins Three-dimensional proxies for hand-drawn
characters . . . . . . . . . . . . . . . 8:1--8:??
Joakim Löw and
Joel Kronander and
Anders Ynnerman and
Jonas Unger BRDF models for accurate and efficient
rendering of glossy surfaces . . . . . . 9:1--9:??
Tyler De Witt and
Christian Lessig and
Eugene Fiume Fluid simulation using Laplacian
eigenfunctions . . . . . . . . . . . . . 10:1--10:??
Piti Irawan and
Steve Marschner Specular reflection from woven cloth . . 11:1--11:??
Title Animation cartography-intrinsic
reconstruction of shape and motion . . . 12:1--12:??
Daniel G. Aliaga and
Yu Hong Yeung and
Alvin Law and
Behzad Sajadi and
Aditi Majumder Fast high-resolution appearance editing
using superimposed projections . . . . . 13:1--13:??
Yeongho Seol and
J. P. Lewis and
Jaewoo Seo and
Byungkuk Choi and
Ken Anjyo and
Junyong Noh Spacetime expression cloning for
blendshapes . . . . . . . . . . . . . . 14:1--14:??
Floraine Berthouzoz and
Raanan Fattal Resolution enhancement by vibrating
displays . . . . . . . . . . . . . . . . 15:1--15:??
Landon Boyd and
Robert Bridson MultiFLIP for energetic two-phase fluid
simulation . . . . . . . . . . . . . . . 16:1--16:??
Ijaz Akhter and
Tomas Simon and
Sohaib Khan and
Iain Matthews and
Yaser Sheikh Bilinear spatiotemporal basis models . . 17:1--17:??