Table of contents for issues of ACM Transactions on Graphics

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Volume 1, Number 1, January, 1982
Volume 1, Number 2, April, 1982
Volume 1, Number 3, July, 1982
Volume 1, Number 4, October, 1982
Volume 2, Number 1, January, 1983
Volume 2, Number 2, April, 1983
Volume 2, Number 3, July, 1983
Volume 2, Number 4, October, 1983
Volume 3, Number 1, January, 1984
Volume 3, Number 2, April, 1984
Volume 3, Number 3, July, 1984
Volume 3, Number 4, October, 1984
Volume 4, Number 1, January, 1985
Volume 4, Number 2, April, 1985
Volume 4, Number 3, July, 1985
Volume 4, Number 4, October, 1985
Volume 5, Number 1, January, 1986
Volume 5, Number 2, April, 1986
Volume 5, Number 3, July, 1986
Volume 5, Number 4, October, 1986
Volume 6, Number 1, January, 1987
Volume 6, Number 2, April, 1987
Volume 6, Number 3, July, 1987
Volume 6, Number 4, October, 1987
Volume 7, Number 1, January, 1988
Volume 7, Number 2, April, 1988
Volume 7, Number 3, July, 1988
Volume 7, Number 4, October, 1988
Volume 8, Number 1, January, 1989
Volume 8, Number 2, April, 1989
Volume 8, Number 3, July, 1989
Volume 8, Number 4, October, 1989
Volume 9, Number 1, January, 1990
Volume 9, Number 2, April, 1990
Volume 9, Number 3, July, 1990
Volume 9, Number 4, October, 1990
Volume 10, Number 1, January, 1991
Volume 10, Number 2, April, 1991
Volume 10, Number 3, July, 1991
Volume 10, Number 4, October, 1991
Volume 11, Number 1, January, 1992
Volume 11, Number 2, April, 1992
Volume 11, Number 3, July, 1992
Volume 11, Number 4, October, 1992
Volume 12, Number 1, January, 1993
Volume 12, Number 2, April, 1993
Volume 12, Number 3, July, 1993
Volume 12, Number 4, October, 1993
Volume 13, Number 1, January, 1994
Volume 13, Number 2, April, 1994
Volume 13, Number 3, July, 1994
Volume 13, Number 4, October, 1994
Volume 14, Number 1, January, 1995
Volume 14, Number 2, April, 1995
Volume 14, Number 3, July, 1995
Volume 14, Number 4, October, 1995
Volume 15, Number 1, January, 1996
Volume 15, Number 2, April, 1996
Volume 15, Number 3, July, 1996
Volume 15, Number 4, October, 1996
Volume 16, Number 1, January, 1997
Volume 16, Number 2, April, 1997
Volume 16, Number 3, July, 1997
Volume 16, Number 4, October, 1997
Volume 17, Number 1, January, 1998
Volume 17, Number 2, April, 1998
Volume 17, Number 3, July, 1998
Volume 17, Number 4, October, 1998
Volume 18, Number 1, January, 1999
Volume 18, Number 2, April, 1999
Volume 18, Number 3, July, 1999
Volume 18, Number 4, October, 1999
Volume 19, Number 1, January, 2000
Volume 19, Number 2, April, 2000
Volume 19, Number 3, 2000
Volume 19, Number 4, October, 2000
Volume 20, Number 1, January, 2001
Volume 20, Number 2, April, 2001
Volume 20, Number 3, July, 2001
Volume 20, Number 4, October, 2001
Volume 21, Number 1, January, 2002
Volume 21, Number 2, April, 2002
Volume 21, Number 3, July, 2002
Volume 21, Number 4, October, 2002
Volume 22, Number 1, January, 2003
Volume 22, Number 2, April, 2003
Volume 22, Number 3, July, 2003
Volume 22, Number 4, October, 2003
Volume 23, Number 1, January, 2004
Volume 23, Number 2, April, 2004
Volume 23, Number 3, August, 2004
Volume 23, Number 4, October, 2004
Volume 24, Number 1, January, 2005
Volume 24, Number 2, April, 2005
Volume 24, Number 3, July, 2005
Volume 24, Number 4, October, 2005
Volume 25, Number 1, January, 2006
Volume 25, Number 2, April, 2006
Volume 25, Number 3, July, 2006
Volume 25, Number 4, October, 2006
Volume 26, Number 1, January, 2007
Volume 26, Number 2, June, 2007
Volume 26, Number 3, July, 2007
Volume 26, Number 4, October, 2007
Volume 27, Number 1, March, 2008
Volume 27, Number 2, April, 2008
Volume 27, Number 3, August, 2008
Volume 27, Number 4, October, 2008
Volume 27, Number 5, December, 2008
Volume 28, Number 1, January, 2009
Volume 28, Number 2, April, 2009
Volume 28, Number 3, August, 2009
Volume 28, Number 4, August, 2009
Volume 28, Number 5, December, 2009
Volume 29, Number 1, December, 2009
Volume 29, Number 2, March, 2010
Volume 29, Number 3, June, 2010
Volume 29, Number 4, July, 2010
Volume 29, Number 5, October, 2010
Volume 29, Number 6, December, 2010
Volume 30, Number 1, January, 2011
Volume 30, Number 2, April, 2011
Volume 30, Number 3, May, 2011
Volume 30, Number 4, July, 2011
Volume 30, Number 5, October, 2011
Volume 30, Number 6, December, 2011
Volume 31, Number 1, January, 2012
Volume 31, Number 2, April, 2012


ACM Transactions on Graphics
Volume 1, Number 1, January, 1982

                 R. D. Bergeron   Editor's Introduction  . . . . . . . . . 1--4
                    Henry Fuchs   Guest Editor's Introduction  . . . . . . 5--6
                 R. L. Cook and   
                 K. E. Torrance   A Reflectance Model for Computer
                                  Graphics . . . . . . . . . . . . . . . . 7--24
                S. Sechrest and   
                D. P. Greenberg   A Visible Polygon Reconstruction
                                  Algorithm  . . . . . . . . . . . . . . . 25--42
                 T. Whitted and   
                   D. M. Weimer   A Software Testbed for the Development
                                  of 3D Raster Graphics Systems  . . . . . 43--57
              Steven Feiner and   
                Sandor Nagy and   
                Andries van Dam   An experimental system for creating and
                                  presenting interactive graphical
                                  documents  . . . . . . . . . . . . . . . 59--77
                    F. T. Krogh   ACM Algorithms Policy  . . . . . . . . . 78--81
                      Anonymous   Information for Authors  . . . . . . . . 82--84

ACM Transactions on Graphics
Volume 1, Number 2, April, 1982

                M. Potmesil and   
                 I. Chakravarty   Synthetic Image Generation with a Lens
                                  and Aperture Camera Model  . . . . . . . 85--108
              M. T. Garrett and   
                    J. D. Foley   Graphics Programming Using a Database
                                  System with Dependency Declarations  . . 109--128
               H. Hubschman and   
                   S. W. Zucker   Frame-to-frame coherence and the hidden
                                  surface computation: constraints for a
                                  convex world . . . . . . . . . . . . . . 129--162
         Christopher J. Van Wyk   A High-Level Language for Specifying
                                  Pictures . . . . . . . . . . . . . . . . 163--182
                  R. M. Baecker   Sizing and Positioning Rectangles  . . . 184--185
            Peter P. Tanner and   
               Kenneth B. Evans   The Rack . . . . . . . . . . . . . . . . 186--188

ACM Transactions on Graphics
Volume 1, Number 3, July, 1982

             R. Daniel Bergeron   Editor's Introduction  . . . . . . . . . 189--189
               L. J. Guibas and   
                      J. Stolfi   A language for bitmap manipulation . . . 191--214
                   K. Turkowski   Anti-Aliasing through the Use of
                                  Coordinate Transformations . . . . . . . 215--234
                 James F. Blinn   A Generalization of Algebraic Surface
                                  Drawing  . . . . . . . . . . . . . . . . 235--256

ACM Transactions on Graphics
Volume 1, Number 4, October, 1982

                  R. F. Sproull   Using program transformations to derive
                                  line-drawing algorithms  . . . . . . . . 259--273
                 D. P. Anderson   Hidden Line Elimination in Projected
                                  Grid Surfaces  . . . . . . . . . . . . . 274--288


ACM Transactions on Graphics
Volume 2, Number 1, January, 1983

            Theodosios Pavlidis   Curve Fitting with Conic Splines . . . . 1--31
              R. F. Sproull and   
           I. E. Sutherland and   
                 A. Thomson and   
                   S. Gupta and   
                      C. Minter   The 8 by 8 display . . . . . . . . . . . 32--56
                 I. Carlbom and   
                    J. Michener   Quantitative Analysis of Vector Graphics
                                  System Performance . . . . . . . . . . . 57--88

ACM Transactions on Graphics
Volume 2, Number 2, April, 1983

                Peter P. Tanner   Guest Editor Introduction  . . . . . . . 89--89
                   W. T. Reeves   Particle Systems -- a Technique for
                                  Modeling a Class of Fuzzy Objects  . . . 91--108
            Brian A. Barsky and   
                 John C. Beatty   Local Control of Bias and Tension in
                                  Beta-splines . . . . . . . . . . . . . . 109--134
                        R. Pike   Graphics in overlapping bitmap layers    135--160

ACM Transactions on Graphics
Volume 2, Number 3, July, 1983

                James T. Kajiya   New Techniques for Ray Tracing
                                  Procedurally Defined Objects . . . . . . 161--181
           Colin J. Prosser and   
            Alistair C. Kilgour   An Integer Method for the Graphical
                                  Output of Conic Sections . . . . . . . . 182--191
                 J. M. Lane and   
                R. Magedson and   
                      M. Rarick   An Algorithm for Filling Regions on
                                  Graphics Display Devices . . . . . . . . 192--196
                 D. P. Anderson   Techniques for Reducing Pen Plotting
                                  Time . . . . . . . . . . . . . . . . . . 197--212
                      Anonymous   Information for Authors  . . . . . . . . 213--216

ACM Transactions on Graphics
Volume 2, Number 4, October, 1983

                 P. J. Burt and   
                  E. H. Adelson   A multiresolution spline with
                                  application to image mosaics . . . . . . 217--236
                     M. McIlroy   Best Approximate Circles on Integer
                                  Grids  . . . . . . . . . . . . . . . . . 237--263
                 M. R. Dunlavey   Efficient Polygon-Filling Algorithms for
                                  Raster Displays  . . . . . . . . . . . . 264--273


ACM Transactions on Graphics
Volume 3, Number 1, January, 1984

                Y.-D. Liang and   
                   B. A. Barsky   A New Concept and Method for Line
                                  Clipping . . . . . . . . . . . . . . . . 1--22
                K. A. Lantz and   
                  W. I. Nowicki   Structured Graphics for Distributed
                                  Systems  . . . . . . . . . . . . . . . . 23--51
              Hank Weghorst and   
                Gary Hooper and   
            Donald P. Greenberg   Improved Computational Methods for Ray
                                  Tracing  . . . . . . . . . . . . . . . . 52--69
                     H. M. Levy   Vax Station: A General-Purpose Raster
                                  Graphics Architecture  . . . . . . . . . 70--83

ACM Transactions on Graphics
Volume 3, Number 2, April, 1984

                 M. Edahiro and   
                  I. Kokubo and   
                      Ta. Asano   A new point-location algorithm and its
                                  practical efficiency: comparison with
                                  existing algorithms  . . . . . . . . . . 86--109
                P. K. Ghosh and   
                    S. P. Mudur   The Bush-Trajectory Approach to Figure
                                  Specification: Some Algebraic Solutions  110--134
                B. Chazelle and   
                     J. Incerpi   Triangulation and shape-complexity . . . 135--152
                A. Fournier and   
                  D. Y. Montuno   Triangulating Simple Polygons and
                                  Equivalent Problems  . . . . . . . . . . 153--174

ACM Transactions on Graphics
Volume 3, Number 3, July, 1984

              Dan R. Olsen, Jr.   Pushdown automata for user interface
                                  management . . . . . . . . . . . . . . . 177--203
              Ronald N. Goldman   Markov Chains and Computer-Aided
                                  Geometric Design: Part I - Problems and
                                  Constraints  . . . . . . . . . . . . . . 204--222
              Jarke J. van Wijk   Ray Tracing Objects Defined By Sweeping
                                  Planar Cubic Splines . . . . . . . . . . 223--237
                      Anonymous   Information for Authors  . . . . . . . . 238--240

ACM Transactions on Graphics
Volume 3, Number 4, October, 1984

              Robin Forrest and   
                 Leo Guibas and   
                Jurg Nievergelt   Guest Editor's Introduction to Special
                                  Issue on Computational Geometry  . . . . 241--243
                  S. B. Tor and   
              A. E. Middleditch   Convex Decomposition of Simple Polygons  244--265
         Jean-Daniel Boissonnat   Geometric structures for
                                  three-dimensional shape representation   266--286
                  Y. T. Lee and   
           A. de Pennington and   
                     N. K. Shaw   Automatic finite-element mesh generation
                                  from geometric models --- A point-based
                                  approach . . . . . . . . . . . . . . . . 287--311
           Norman I. Badler and   
                Tamar E. Granor   The window controller  . . . . . . . . . 312--315


ACM Transactions on Graphics
Volume 4, Number 1, January, 1985

                      Dan Field   Incremental Linear Interpolation . . . . 1--11
                  R. N. Goldman   Markov Chains and Computer Aided
                                  Geometric Design II --- Examples and
                                  Subdivision Matrices . . . . . . . . . . 12--40
                   D. Ayala and   
                  P. Brunet and   
                    R. Juan and   
                      I. Navazo   Object representation by means of
                                  nonminimal division quadtrees and
                                  octrees  . . . . . . . . . . . . . . . . 41--59
                  T. C. Woo and   
                     S. Y. Shin   A Linear Time Algorithm for
                                  Triangulating a Point-Visible Polygon    60--69
                      Anonymous   Author Index . . . . . . . . . . . . . . 71--72

ACM Transactions on Graphics
Volume 4, Number 2, April, 1985

            Leonidas Guibas and   
                   Jorge Stolfi   Primitives for the manipulation of
                                  general subdivisions and computation of
                                  Voronoi diagrams . . . . . . . . . . . . 74--123
                 T. Nishita and   
                 I. Okamura and   
                     E. Nakamae   Shading Models for Point and Linear
                                  Sources  . . . . . . . . . . . . . . . . 124--146
                J. Van Aken and   
                       M. Novak   Curve-Drawing Algorithms for Raster
                                  Displays . . . . . . . . . . . . . . . . 147--169

ACM Transactions on Graphics
Volume 4, Number 3, July, 1985

               Elaine Cohen and   
                  Tom Lyche and   
             Larry L. Schumaker   Algorithms for degree-raising of splines 171--181
                Hanan Samet and   
               Robert E. Webber   Storing a collection of polygons using
                                  quadtrees  . . . . . . . . . . . . . . . 182--222
              Ronald N. Goldman   Illicit expressions in vector algebra    223--243
                      Anonymous   Call for Papers  . . . . . . . . . . . . 244--244

ACM Transactions on Graphics
Volume 4, Number 4, October, 1985

        Philip K. Robertson and   
            John F. O'Callaghan   The Application of Scene Synthesis
                                  Techniques to the Display of
                                  Multidimensional Image Data  . . . . . . 247--274
           Richard R. Patterson   Projective Transformations of the
                                  Parameter of a Bernstein-Bézier Curve . . 276--290
       Willem F. Bronsvoort and   
                     Fopke Klok   Ray Tracing Generalized Cylinders  . . . 291--303


ACM Transactions on Graphics
Volume 5, Number 1, January, 1986

                 Martti Mantyla   Boolean operations of 2-manifolds
                                  through vertex neighborhood
                                  classification . . . . . . . . . . . . . 1--29
              Gary W. Meyer and   
         Holly E. Rushmeier and   
           Michael F. Cohen and   
        Donald P. Greenberg and   
            Kenneth E. Torrance   An Experimental Evaluation of Computer
                                  Graphics Imagery . . . . . . . . . . . . 30--50
                 Robert L. Cook   Stochastic Sampling in Computer Graphics 51--72

ACM Transactions on Graphics
Volume 5, Number 2, April, 1986

                    James Foley   Guest Editor's Introduction: Special
                                  Issue on User Interface Software . . . . 75--78
        Robert W. Scheifler and   
                     Jim Gettys   The X Window System  . . . . . . . . . . 79--109
                 Jock Mackinlay   Automating the Design of Graphical
                                  Presentations of Relational Information  110--141
                  Paul S. Barth   An Object-Oriented Approach to Graphical
                                  Interfaces . . . . . . . . . . . . . . . 142--172

ACM Transactions on Graphics
Volume 5, Number 3, July, 1986

                    James Foley   Guest Editor's Introduction: Special
                                  Issue on User Interface Software . . . . 175--178
                  Ralph D. Hill   Supporting Concurrency, Communication,
                                  and Synchronization in Human-Computer
                                  Interaction -- the Sassafras UIMS  . . . 179--210
   D. Austin Henderson, Jr. and   
                 Stuart K. Card   Rooms: the Use of Multiple Virtual
                                  Workspaces to Reduce Space Contention in
                                  a Window-Based Graphical User Interface  211--243
                     Mark Green   A Survey of Three Dialogue Models  . . . 244--275
                      Anonymous   Information for Authors  . . . . . . . . 276--278

ACM Transactions on Graphics
Volume 5, Number 4, October, 1986

                    James Foley   Guest Editor's Introduction: Special
                                  Issue on User Interface Software . . . . 279--282
             Robert J. K. Jacob   A Specification Language for
                                  Direct-Manipulation User Interfaces  . . 283--317
              Dan R. Olsen, Jr.   MIKE: The Menu Interaction Kontrol
                                  Environment  . . . . . . . . . . . . . . 318--344
               Alan Borning and   
                Robert Duisberg   Constraint-Based Tools for Building User
                                  Interfaces . . . . . . . . . . . . . . . 345--374


ACM Transactions on Graphics
Volume 6, Number 1, January, 1987

                Thomas A. Foley   Weighted Bicubic Spline Interpolation to
                                  Rapidly Varying Data . . . . . . . . . . 1--18
                Michael McKenna   Worst-case optimal hidden-surface
                                  removal  . . . . . . . . . . . . . . . . 19--28
                 Ahmad H. Nasri   Polyhedral subdivision methods for
                                  free-form surfaces . . . . . . . . . . . 29--73
                Sanford Ressler   The Incrementor: a Graphical Technique
                                  for Manipulating Parameters  . . . . . . 74--78
           Richard R. Patterson   Corrigendum: ``Projective
                                  Transformations of the Parameter of a
                                  Bernstein-Bézier Curve''  . . . . . . . . 79--79

ACM Transactions on Graphics
Volume 6, Number 2, April, 1987

                   Elaine Cohen   A new local basis for designing with
                                  tensioned splines  . . . . . . . . . . . 81--122
         Michael W. Schwarz and   
           William B. Cowan and   
                 John C. Beatty   An Experimental Comparison of RGB, YIQ,
                                  LAB, HSV, and Opponent Color Models  . . 123--158
                  Ralph D. Hill   Adaptive 2-D Rotation Control  . . . . . 159--161
        Philip K. Robertson and   
            John F. O'Callaghan   Corrigenda: ``The Application of Scene
                                  Synthesis Techniques to the Display of
                                  Multidimensional Image Data''  . . . . . 162--162

ACM Transactions on Graphics
Volume 6, Number 3, July, 1987

                A. Fournier and   
                   W. T. Reeves   Guest Editors' Introduction  . . . . . . 165--166
                    J. P. Lewis   Generalized Stochastic Subdivision . . . 167--190
            Pauline Y. Ts'o and   
                Brian A. Barsky   Modeling and Rendering Waves:
                                  Wave-Tracing Using Beta-Splines and
                                  Reflective and Refractive Texture
                                  Mapping  . . . . . . . . . . . . . . . . 191--214
              R. Victor Klassen   Modeling the Effect of the Atmosphere on
                                  Light  . . . . . . . . . . . . . . . . . 215--237
       Willem F. Bronsvoort and   
                     Fopke Klok   Corrigendum: ``Ray Tracing Generalized
                                  Cylinders''  . . . . . . . . . . . . . . 238--239
                      Anonymous   Information for Authors  . . . . . . . . 240--242

ACM Transactions on Graphics
Volume 6, Number 4, October, 1987

                Donald E. Knuth   Digital Halftones by Dot Diffusion . . . 245--273
                James R. Miller   Geometric Approaches to Nonplanar
                                  Quadric Surface Intersection Curves  . . 274--307
            Tomihisa Kamada and   
                   Satoru Kawai   An enhanced treatment of hidden lines    308--323


ACM Transactions on Graphics
Volume 7, Number 1, January, 1988

             Tony D. DeRose and   
                Brian A. Barsky   Geometric Continuity, Shape Parameters,
                                  and Geometric Constructions for
                                  Catmull-Rom Splines  . . . . . . . . . . 1--41
          Leila De Floriani and   
              Bianca Falcidieno   A hierarchical boundary model for solid
                                  object representation  . . . . . . . . . 42--60
              Jack Veenstra and   
                 Narendra Ahuja   Line drawings of octree-represented
                                  objects  . . . . . . . . . . . . . . . . 61--75
           Teresa W. Bleser and   
             John L. Sibert and   
               J. Patrick McGee   Charcoal Sketching: Returning Control to
                                  the Artist . . . . . . . . . . . . . . . 76--81

ACM Transactions on Graphics
Volume 7, Number 2, April, 1988

                 A. A. Ball and   
                D. J. T. Storry   Conditions for Tangent Plane Continuity
                                  Over Recursively Generated B-Spline
                                  Surfaces . . . . . . . . . . . . . . . . 83--102
             Alain Fournier and   
                 Donald Fussell   On the Power of the Frame Buffer . . . . 103--128
                Michael J. Zyda   A Decomposable Algorithm for Contour
                                  Surface Display Generation . . . . . . . 129--148

ACM Transactions on Graphics
Volume 7, Number 3, July, 1988

             Severin Gaudet and   
             Richard Hobson and   
             Pradeep Chilka and   
                 Thomas Calvert   Multiprocessor Experiments for High
                                  Speed Ray Tracing  . . . . . . . . . . . 151--179
                 D. A. Duce and   
          E. V. C. Fielding and   
                 L. S. Marshall   Formal Specification of a Small Example
                                  Based on GKS . . . . . . . . . . . . . . 180--197
                 Tony D. DeRose   Composing Bézier simplexes  . . . . . . . 198--221
                      Anonymous   Information for Authors  . . . . . . . . 222--224

ACM Transactions on Graphics
Volume 7, Number 4, October, 1988

                      Dan Olsen   Call for Submissions to the TOG
                                  Interactive Techniques Notebook  . . . . 227--228
                 John C. Beatty   A Video Adjunct to Transactions on
                                  Graphics . . . . . . . . . . . . . . . . 229--230
            Richard J. Westmore   A Window-Based Graphics Frame Store
                                  Architecture . . . . . . . . . . . . . . 233--248
           Maureen C. Stone and   
           William B. Cowan and   
                 John C. Beatty   Color Gamut Mapping and the Printing of
                                  Digital Color Images . . . . . . . . . . 249--292


ACM Transactions on Graphics
Volume 8, Number 1, January, 1989

                K. C. Posch and   
                  W. D. Fellner   The Circle-Brush Algorithm . . . . . . . 1--24
          A. E. Middleditch and   
               T. W. Stacey and   
                      S. B. Tor   Intersection Algorithms for Lines and
                                  Circles  . . . . . . . . . . . . . . . . 25--40
                Fuhua Cheng and   
             Ardeshir Goshtasby   A Parallel B-spline Surface Fitting
                                  Algorithm  . . . . . . . . . . . . . . . 41--50
      Jaroslaw R. Rossignac and   
            Herbert B. Voelcker   Active Zones in CSG for Accelerating
                                  Boundary Evaluation, Redundancy
                                  Elimination, Interference Detection, and
                                  Shading Algorithms . . . . . . . . . . . 51--87

ACM Transactions on Graphics
Volume 8, Number 2, April, 1989

                   Gerald Farin   Curvature continuity and offsets for
                                  piecewise conics . . . . . . . . . . . . 89--99
                      Barry Joe   Multiple-knot and rational cubic
                                  beta-splines . . . . . . . . . . . . . . 100--120
            Jean-Laurent Mallet   Discrete smooth interpolation  . . . . . 121--144

ACM Transactions on Graphics
Volume 8, Number 3, July, 1989

         Richard H. Bartels and   
              Ronald N. Goldman   Guest Editors' Introduction: Special
                                  Issue on Computer-Aided Geometric Design 145--146
           Maureen C. Stone and   
                 Tony D. DeRose   A geometric characterization of
                                  parametric cubic curves  . . . . . . . . 147--163
                Daniel J. Filip   Blending Parametric Surfaces . . . . . . 164--173
              R. T. Farouki and   
                 C. A. Neff and   
                 M. A. O'Connor   Automatic Parsing of Degenerate
                                  Quadric-Surface Intersections  . . . . . 174--203
            Charles T. Loop and   
                 Tony D. DeRose   A multisided generalization of Bézier
                                  surfaces . . . . . . . . . . . . . . . . 204--234
               Jörg Peters   Local Generalized Hermite Interpolation
                                  by Quartic $C^2$ Space Curves  . . . . . 235--242
              Hartmut Prautzsch   A Round Trip to B-Splines Via De
                                  Casteljau  . . . . . . . . . . . . . . . 243--254
                      Anonymous   Information for Authors  . . . . . . . . 255--257

ACM Transactions on Graphics
Volume 8, Number 4, October, 1989

         Richard H. Bartels and   
              Ronald N. Goldman   Guest Editors' Introduction  . . . . . . 261--261
                      J. Warren   Blending algebraic surfaces  . . . . . . 263--278
                 A. P. Rockwood   The Displacement Method for Implicit
                                  Blending Surfaces in Solid Models  . . . 279--297
               J. H. Chuang and   
                 C. M. Hoffmann   On local implicit approximation and its
                                  applications . . . . . . . . . . . . . . 298--324
      Shreeram S. Abhyankar and   
            Chanderjit J. Bajaj   Automatic parameterization of rational
                                  curves and surfaces IV: algebraic space
                                  curves . . . . . . . . . . . . . . . . . 325--334
             M. E. Hohmeyer and   
                   B. A. Barsky   Rational continuity: parametric,
                                  geometric, and Frenet frame continuity
                                  of rational curves . . . . . . . . . . . 335--359
                     H. B. Said   A Generalized Ball Curve and its
                                  Recursive Algorithm  . . . . . . . . . . 360--371


ACM Transactions on Graphics
Volume 9, Number 1, January, 1990

         Holly E. Rushmeier and   
            Kenneth E. Torrance   Extending the Radiosity Method to
                                  Include Specularly Reflecting and
                                  Translucent Materials  . . . . . . . . . 1--27
           Robin A. Nicholl and   
                Tina M. Nicholl   Performing Geometric Transformations by
                                  Program Transformation . . . . . . . . . 28--40
                      Barry Joe   Knot Insertion for Beta-Spline Curves
                                  and Surfaces . . . . . . . . . . . . . . 41--65
       Herbert Edelsbrunner and   
              Ernst Peter Mucke   Simulation of Simplicity: A Technique to
                                  Cope with Degenerate Cases in Geometric
                                  Algorithms . . . . . . . . . . . . . . . 66--104
                      A. M. Day   The Implementation of an Algorithm to
                                  Find the Convex Hull of a Set of
                                  Three-Dimensional Points . . . . . . . . 105--132
             Tyson R. Henry and   
                Scott E. Hudson   Multidimensional Icons . . . . . . . . . 133--137
             Andrew S. Glassner   A Two-Dimensional View Controller  . . . 138--141
                      Anonymous   Five-Year Cumulative Author Index  . . . 142--144

ACM Transactions on Graphics
Volume 9, Number 2, April, 1990

         Richard H. Bartels and   
              Ronald N. Goldman   Guest Editors' Introduction  . . . . . . 145--146
      Shreeram S. Abhyankar and   
    Srinivasan Chandrasekar and   
                 Vijaya Chandru   Improper Intersection of Algebraic
                                  Curves . . . . . . . . . . . . . . . . . 147--159
                   Nira Dyn and   
                David Levin and   
                John A. Gregory   A Butterfly Subdivision Scheme for
                                  Surface Interpolation with Tension
                                  Control  . . . . . . . . . . . . . . . . 160--169
                Pere Brunet and   
                  Isabel Navazo   Solid Representation and Operation Using
                                  Extended Octrees . . . . . . . . . . . . 170--197
                  Dieter Lasser   Two Remarks on Tau-Splines . . . . . . . 198--211
          David R. Ferguson and   
             Thomas A. Grandine   On the Construction of Surface
                                  Interpolating Curves: I. A Method for
                                  Handling Nonconstant Parameter Curves    212--225
                 Colin Ware and   
                  William Cowan   The RGYB Color Geometry  . . . . . . . . 226--232
                  Theo Pavlidis   Re: Comments on ``Stochastic Sampling in
                                  Computer Graphics''  . . . . . . . . . . 233--236
                Erling Wold and   
                     Kim Pepard   Re: Comments on ``Stochastic Sampling in
                                  Computer Graphics''  . . . . . . . . . . 237--243
                      Anonymous   Corrigendum  . . . . . . . . . . . . . . 244--244

ACM Transactions on Graphics
Volume 9, Number 3, July, 1990

                     Marc Levoy   Efficient Ray Tracing of Volume Data . . 245--261
                  John D. Hobby   Rasterization of Nonparametric Curves    262--277
        Franco P. Preparata and   
       Jeffrey Scott Vitter and   
                Mariette Yvinec   Computation of the Axial View of a Set
                                  of Isothetic Parallelepipeds . . . . . . 278--300
                      Barry Joe   Quartic Beta-Splines . . . . . . . . . . 301--337
            Richard Guitard and   
                     Colin Ware   A Color Sequence Editor  . . . . . . . . 338--341
                      Anonymous   Information for Authors  . . . . . . . . 342--344

ACM Transactions on Graphics
Volume 9, Number 4, October, 1990

         Michael G. Lamming and   
               Warren L. Rhodes   A Simple Method for Improved Color
                                  Printing of Monitor Images . . . . . . . 345--375
                J. G. Rokne and   
               Brian Wyvill and   
                     Xiaolin Wu   Fast Line Scan-Conversion  . . . . . . . 376--388
            David P. Dobkin and   
          Silvio V. F. Levy and   
        William P. Thurston and   
                 Allan R. Wilks   Contour Tracing by Piecewise Linear
                                  Approximations . . . . . . . . . . . . . 389--423
                 A. A. Ball and   
                D. J. T. Storry   An Investigation of Curvature Variations
                                  Over Recursively Generated B-Spline
                                  Surfaces . . . . . . . . . . . . . . . . 424--437


ACM Transactions on Graphics
Volume 10, Number 1, January, 1991

            Tomihisa Kamada and   
                   Satoru Kawai   A General Framework for Visualizing
                                  Abstract Objects and Relations . . . . . 1--39
             Frederik W. Jansen   Depth-Order Point Classification
                                  Techniques for CSG Display Algorithms    40--70
           Michael Karasick and   
               Derek Lieber and   
                 Lee R. Nackman   Efficient Delaunay Triangulation Using
                                  Rational Arithmetic  . . . . . . . . . . 71--91
              R. Victor Klassen   Drawing Antialiased Cubic Spline Curves  92--108
         Michael G. Lamming and   
               Warren L. Rhodes   Corrigenda: ``A Simple Method for
                                  Improved Color Printing of Monitor
                                  Images'' . . . . . . . . . . . . . . . . 109--109

ACM Transactions on Graphics
Volume 10, Number 2, April, 1991

              Stephen M. Casner   A Task-Analytic Approach to the
                                  Automated Design of Graphic
                                  Presentations  . . . . . . . . . . . . . 111--151
              R. Victor Klassen   Integer Forward Differencing of Cubic
                                  Polynomials: Analysis and Algorithms . . 152--181
               A. B. Ekoule and   
               F. C. Peyrin and   
                     C. L. Odet   A Triangulation Algorithm From Arbitrary
                                  Shaped Multiple Planar Contours  . . . . 182--199
            Shawn C. Becker and   
         William A. Barrett and   
              Dan R. Olsen, Jr.   Interactive measurement of
                                  three-dimensional objects using a depth
                                  buffer and linear probe  . . . . . . . . 201--207

ACM Transactions on Graphics
Volume 10, Number 3, July, 1991

                    John Beatty   Editorial: New Editor-in-Chief . . . . . 209--210
            Gurminder Singh and   
                     Mark Green   Automating the Lexical and Syntactic
                                  Design of Graphical User Interfaces: The
                                  UofA* UIMS . . . . . . . . . . . . . . . 213--254
                  John D. Hobby   Numerically Stable Implicitization of
                                  Cubic Curves . . . . . . . . . . . . . . 255--296
               D. J. Walton and   
                          R. Xu   Turning Point Preserving Planar
                                  Interpolation  . . . . . . . . . . . . . 297--311
                     Alan Meyer   A Linear Time Oslo Algorithm . . . . . . 312--318
                 Colin Ware and   
                  William Cowan   Corrigenda: ``The RGYB Color Geometry''  319--319

ACM Transactions on Graphics
Volume 10, Number 4, October, 1991

                      Jim Foley   Editorial: Looking Back, Looking Ahead   321--322
                  Ari Rappoport   Rendering Curves and Surfaces with
                                  Hybrid Subdivision and Forward
                                  Differencing . . . . . . . . . . . . . . 323--341
                  S. L. Lee and   
                    A. A. Majid   Closed Smooth Piecewise Bicubic Surfaces 342--365
                Helmut Pottmann   Locally controllable conic splines with
                                  curvature continuity . . . . . . . . . . 366--377
             Eng-Wee Chionh and   
          Ronald N. Goldman and   
                James R. Miller   Using Multivariate Resultants to Find
                                  the Intersection of Three Quadric
                                  Surfaces . . . . . . . . . . . . . . . . 378--400


ACM Transactions on Graphics
Volume 11, Number 1, January, 1992

               Micha Sharir and   
               Mark H. Overmars   A Simple Output-Sensitive Algorithm for
                                  Hidden Surface Removal . . . . . . . . . 1--11
            Stephen Cameron and   
                  Yap Chee-Keng   Refinement Methods for Geometric Bounds
                                  in Constructive Solid Geometry . . . . . 12--39
             H. Desaulniers and   
                  N. F. Stewart   An Extension of Manifold Boundary
                                  Representations to the $r$-Sets  . . . . 40--60
        Chanderjit L. Bajaj and   
                     Insung Ihm   Algebraic Surface Design with Hermite
                                  Interpolation  . . . . . . . . . . . . . 61--91
                Ben Shneiderman   Tree Visualization with Tree-Maps: A 2-D
                                  Space-Filling Approach . . . . . . . . . 92--99
                      Anonymous   Author Index . . . . . . . . . . . . . . 100--101

ACM Transactions on Graphics
Volume 11, Number 2, April, 1992

              Peter L. Williams   Visibility Ordering Meshed Polyhedra . . 103--126
                     Joe Warren   Creating Multisided Rational Bézier
                                  Surfaces Using Base Points . . . . . . . 127--139
                    Fuhua Cheng   Estimating Subdivision Depths for
                                  Rational Curves and Surfaces . . . . . . 140--151
               Allan Hansen and   
                   Farhad Arbab   An Algorithm for Generating NC Tools
                                  Paths for Arbitrarily Shaped Pockets
                                  with Islands . . . . . . . . . . . . . . 152--182
                   J. Rokne and   
                         Y. Yao   Double-Step Incremental Linear
                                  Interpolation  . . . . . . . . . . . . . 183--192
                Scott E. Hudson   Adding Shadows to a 3D Cursor  . . . . . 193--199

ACM Transactions on Graphics
Volume 11, Number 3, July, 1992

              Jane Wilhelms and   
               Allen Van Gelder   Octrees for Faster Isosurface Generation 201--227
               David Meyers and   
            Shelley Skinner and   
                  Kenneth Sloan   Surfaces from Contours . . . . . . . . . 228--258
             M. Douglas McIlroy   Getting Raster Ellipses Right  . . . . . 259--275
         Patrick-Gilles Maillot   A New, Fast Method for 2-D Polygon
                                  Clipping: Analysis and Software
                                  Implementation . . . . . . . . . . . . . 276--290
                   Dan R. Olsen   Bookmarks: An Enhanced Scroll Bar  . . . 291--295

ACM Transactions on Graphics
Volume 11, Number 4, October, 1992

                      Jim Foley   Editorial  . . . . . . . . . . . . . . . 297--298
                      Anonymous   Call for papers  . . . . . . . . . . . . 299--299
               Maureen C. Stone   Special Issue on Color . . . . . . . . . 300--304
              Chet S. Haase and   
                  Gary W. Meyer   Modeling Pigmented Materials for
                                  Realistic Image Synthesis  . . . . . . . 305--335
            Blair MacIntyre and   
               William B. Cowan   A Practical Approach to Calculating
                                  Luminance Contrast on a CRT  . . . . . . 336--347
                      Xialin Wu   Color Quantization by Dynamic
                                  Programming and Principal Analysis . . . 348--372
            James M. Kasson and   
                    Wil Plouffe   An Analysis of Selected Computer
                                  Interchange Color Spaces . . . . . . . . 373--405
                Mike Stokes and   
          Mark D. Fairchild and   
                   Roy S. Berns   Precision Requirements for Digital Color
                                  Reproduction . . . . . . . . . . . . . . 406--422


ACM Transactions on Graphics
Volume 12, Number 1, January, 1993

              Hans-Peter Seidel   Polar Forms for Geometrically Continuous
                                  Spline Curves of Arbitrary Degree  . . . 1--34
              Vadim Shapiro and   
              Donald L. Vossler   Separation for Boundary to CSG
                                  Conversion . . . . . . . . . . . . . . . 35--55
                A. Paoluzzi and   
              F. Bernardini and   
                 C. Cattani and   
                    V. Ferrucci   Dimension-Independent Modeling with
                                  Simplicial Complexes . . . . . . . . . . 56--102
              David Salesin and   
                   Ronen Barzel   Adjustable Tools: An Object-Oriented
                                  Interaction Metaphor . . . . . . . . . . 103--107
                   J. Rokne and   
                         Y. Yao   Corrigendum  . . . . . . . . . . . . . . 108--108
                      Anonymous   Author Index . . . . . . . . . . . . . . 109--110

ACM Transactions on Graphics
Volume 12, Number 2, April, 1993

             Tony D. DeRose and   
          Ronald N. Goldman and   
                 Hans Hagen and   
                   Stephen Mann   Functional Composition Algorithms via
                                  Blossoming . . . . . . . . . . . . . . . 113--135
               Robert Geist and   
            Robert Reynolds and   
                  Darrell Suggs   A Markovian Framework for Digital
                                  Halftoning . . . . . . . . . . . . . . . 136--159
              Gershon Elber and   
                   Elaine Cohen   Second-Order Surface Analysis Using
                                  Hybrid Symbolic and Numeric Operators    160--178

ACM Transactions on Graphics
Volume 12, Number 3, July, 1993

         Richard H. Bartels and   
             John C. Beatty and   
           Kellogg S. Booth and   
              Eric G. Bosch and   
               Pierre Jolicoeur   Experimental Comparison of Splines Using
                                  the Shape-Matching Paradigm  . . . . . . 179--208
             Marco Paluszny and   
           Richard R. Patterson   A Family of Tangent Continuous Cubic
                                  Algebraic Splines  . . . . . . . . . . . 209--232
                 Tom Malzbender   Fourier Volume Rendering . . . . . . . . 233--250
          Dieter W. Fellner and   
             Christoph Helmberg   Robust Rendering of General Ellipses and
                                  Elliptical Arcs  . . . . . . . . . . . . 251--276

ACM Transactions on Graphics
Volume 12, Number 4, October, 1993

            David Kurlander and   
                  Steven Feiner   Inferring Constraints from Multiple
                                  Snapshots  . . . . . . . . . . . . . . . 277--304
               Lin-Lin Chen and   
              Shuo-Yan Chou and   
                    Tony C. Woo   Separating and Intersecting Spherical
                                  Polygons: Computing Machinability on
                                  Three-, Four-, and Five-Axis Numerically
                                  Controlled Machines  . . . . . . . . . . 305--326
           Chanderjit Bajaj and   
                 Ihm Insung and   
                     Joe Warren   Higher-Order Interpolation and
                                  Least-Squares Approximation Using
                                  Implicit Algebraic Surfaces  . . . . . . 327--347
              Ari Rappoport and   
            Maarten van Emmerik   User-Interface Devices for Rapid and
                                  Exact Number Specification . . . . . . . 348--354


ACM Transactions on Graphics
Volume 13, Number 1, January, 1994

                      Jim Foley   Scope and Charter  . . . . . . . . . . . 1--1
                 Gabriel Taubin   Discrete Approximations for Rasterizing
                                  Implicit Curves  . . . . . . . . . . . . 3--42
       Herbert Edelsbrunner and   
            Ernst P. Mücke   Three-Dimensional Alpha Shapes . . . . . 43--72
             Dinesh Manocha and   
                   James Demmel   Algorithms for Intersecting Parametric
                                  and Algebraic Curves I: Simple
                                  Intersections  . . . . . . . . . . . . . 73--100

ACM Transactions on Graphics
Volume 13, Number 2, April, 1994

                Jarek Rossignac   Introduction to the Special Issue on
                                  Interactive Sculpting  . . . . . . . . . 101--102
        Demetri Terzopoulos and   
                       Hong Qin   Dynamic NURBS with Geometric Constraints
                                  to Interactive Sculpting . . . . . . . . 103--136
                Paul Borrel and   
                  Ari Rappoport   Simple Constrained Deformations for
                                  Geometric Modeling and Interactive
                                  Design . . . . . . . . . . . . . . . . . 137--155
              Ari Rappoport and   
              Yaacov Hel-Or and   
                 Michael Werman   Interactive Design of Smooth Objects
                                  with Probabilistic Point Constraints . . 156--176
               B. C. Vemuri and   
               A. Radisavljevic   Multiresolution Stochastic Hybrid Shape
                                  Models with Fractal Priors . . . . . . . 177--207

ACM Transactions on Graphics
Volume 13, Number 3, July, 1994

                Scott E. Hudson   User Interface Specification Using an
                                  Enhanced Spreadsheet Model . . . . . . . 209--239
              R. Victor Klassen   Exact Integer Hybrid Subdivision and
                                  Forward Differencing of Cubics . . . . . 240--255
               John C. Hart and   
          George K. Francis and   
              Louis H. Kauffman   Visualizing Quaternion Rotation  . . . . 256--276
          Masatoshi Niizeki and   
                Fujio Yamaguchi   Projectively Invariant Intersection
                                  Detections for Solid Modeling  . . . . . 277--299
          Kenneth J. Rodham and   
              Dan R. Olsen, Jr.   Smart Telepointers: Maintaining
                                  Telepointer Consistency in the Presence
                                  of User Interface Customization  . . . . 300--307
                 Henry G. Baker   Corrigenda: ``Intersection Algorithms
                                  for Lines and Circles''  . . . . . . . . 308--310

ACM Transactions on Graphics
Volume 13, Number 4, October, 1994

               Jianmin Zhao and   
               Norman I. Badler   Inverse Kinematics Positioning Using
                                  Nonlinear Programming for Highly
                                  Articulated Figures  . . . . . . . . . . 313--336
           Allen Van Gelder and   
                  Jane Wilhelms   Topological Considerations in Isosurface
                                  Generation . . . . . . . . . . . . . . . 337--375
        David W. Paglieroni and   
             Sidney M. Petersen   Height Distributional Distance Transform
                                  Methods for Height Field Ray Tracing . . 376--399
          Ching-Kuang Shene and   
              John K. Johnstone   On the Lower Degree Intersections of Two
                                  Natural Quadrics . . . . . . . . . . . . 400--424
                      Anonymous   Author Index . . . . . . . . . . . . . . 425--426


ACM Transactions on Graphics
Volume 14, Number 1, January, 1995

                      Jim Foley   Scope and Charter  . . . . . . . . . . . 1--2
                 Colin Ware and   
                 William Knight   Using Visual Texture for Information
                                  Display  . . . . . . . . . . . . . . . . 3--20
           Michael Karasick and   
                    David Strip   Intersecting Solids on a Massively
                                  Parallel Processor . . . . . . . . . . . 21--57
             A. S. Glassner and   
              K. P. Fishkin and   
             D. H. Marimont and   
                    M. C. Stone   Device-Directed Rendering  . . . . . . . 58--76
            S. N. Pattanaik and   
                    S. P. Mudur   Adjoint Equations and Random Walks for
                                  Illumination Computation . . . . . . . . 77--102

ACM Transactions on Graphics
Volume 14, Number 2, April, 1995

        Chanderjit L. Bajaj and   
                Jindon Chen and   
                    Guoliang Xu   Modeling with Cubic A-Patches  . . . . . 103--133
               David Forsey and   
             Richard H. Bartels   Surface Fitting with Hierarchical
                                  Splines  . . . . . . . . . . . . . . . . 134--161
               Jörg Peters   Smoothing Polyhedra Made Easy  . . . . . 162--170
        Nickolas S. Sapidis and   
                   Paul J. Best   Direct Construction of Polynomial
                                  Surfaces from Dense Range Images through
                                  Region Growing . . . . . . . . . . . . . 171--200

ACM Transactions on Graphics
Volume 14, Number 3, July, 1995

                      Jim Foley   Editorial  . . . . . . . . . . . . . . . 201--201
            Jon Christensen and   
                  Joe Marks and   
                 Stuart Shieber   An Empirical Study of Algorithms for
                                  Point-Feature Label Placement  . . . . . 203--232
László Neumann and   
                 Attila Neumann   Radiosity and Hybrid Methods . . . . . . 233--265
           Alberto Paoluzzi and   
           Valerio Pascucci and   
              Michele Vicentino   Geometric Programming: A Programming
                                  Approach to Geometric Design . . . . . . 266--306
           Allen Van Gelder and   
                  Jane Wilhelms   Corrigendum: ``Topological
                                  Considerations in Isosurface
                                  Generation'' . . . . . . . . . . . . . . 307--308

ACM Transactions on Graphics
Volume 14, Number 4, October, 1995

             Andrew S. Glassner   Editorial  . . . . . . . . . . . . . . . 309--310
             Joel Auslander and   
              Alex Fukunaga and   
               Hadi Partovi and   
            Jon Christensen and   
                  Lloyd Hsu and   
                Peter Reiss and   
              Andrew Shuman and   
                  Joe Marks and   
                  J. Thomas Ngo   Further Experience with Controller-Based
                                  Automatic Motion Synthesis for
                                  Articulated Figures  . . . . . . . . . . 311--336
          Richard A. Redner and   
                Mark E. Lee and   
              Samuel P. Uselton   Smooth B-Spline Illumination Maps for
                                  Bidirectional Ray Tracing  . . . . . . . 337--362
          Leila de Floriani and   
                   Enrico Puppo   Hierarchical Triangulation for
                                  Multiresolution Surface Description  . . 363--411
                      Anonymous   1995 Author Index  . . . . . . . . . . . 412--413


ACM Transactions on Graphics
Volume 15, Number 1, January, 1996

              Peter Shirley and   
              Changyaw Wang and   
                 Kurt Zimmerman   Monte Carlo Techniques for Direct
                                  Lighting Calculations  . . . . . . . . . 1--36
         Per H. Christensen and   
          Eric J. Stollnitz and   
               David H. Salesin   Global Illumination of Glossy
                                  Environments Using Wavelets and
                                  Importance . . . . . . . . . . . . . . . 37--71
   C. W. A. M. van Overveld and   
               Marie Luce Viaud   Sticky Splines: Definition and
                                  Manipulation of Spline Structures with
                                  Maintained Topological Relations . . . . 72--98

ACM Transactions on Graphics
Volume 15, Number 2, April, 1996

          Norberto Ezquerra and   
                 Rakesh Mullick   An Approach to 3D Pose Determination . . 99--120
                 Colin Ware and   
                   Glenn Franck   Evaluating Stereo and Motion Cues for
                                  Visualizing Information Nets in Three
                                  Dimensions . . . . . . . . . . . . . . . 121--140
          Rueven Bar-Yehuda and   
                  Craig Gotsman   Time/Space Tradeoffs for Polygon Mesh
                                  Rendering  . . . . . . . . . . . . . . . 141--152
           William L. Luken and   
            Fuhua (Frank) Cheng   Comparison of Surface and Derivative
                                  Evaluation Methods for the Rendering of
                                  NURB Surfaces  . . . . . . . . . . . . . 153--178

ACM Transactions on Graphics
Volume 15, Number 3, July, 1996

              Philip M. Hubbard   Approximating polyhedra with spheres for
                                  time-critical collision detection  . . . 179--210
         Elvis Ko-Yung Jeng and   
                  Zhigang Xiang   Moving cursor plane for interactive
                                  sculpting  . . . . . . . . . . . . . . . 211--222
             Steven Fortune and   
         Christopher J. Van Wyk   Static analysis yields efficient exact
                                  integer arithmetic for computational
                                  geometry . . . . . . . . . . . . . . . . 223--248
              Gershon Elber and   
                   Elaine Cohen   Adaptive isocurve-based rendering for
                                  freeform surfaces  . . . . . . . . . . . 249--263

ACM Transactions on Graphics
Volume 15, Number 4, October, 1996

            Meng-Chou Chang and   
                 Feipei Lai and   
                  Wei-Chao Chen   Image shaping taking into account
                                  relativistic effects . . . . . . . . . . 265--300
               Ron Davidson and   
                    David Harel   Drawing graphs nicely using simulated
                                  annealing  . . . . . . . . . . . . . . . 301--331
              Brian Guenter and   
                   Jack Tumblin   Quadrature prefiltering for high quality
                                  antialiasing . . . . . . . . . . . . . . 332--353
            David P. Dobkin and   
             David Eppstein and   
                Don P. Mitchell   Computing the discrepancy with
                                  applications to supersampling patterns   354--376
                      Anonymous   1996 Author Index  . . . . . . . . . . . 377--378


ACM Transactions on Graphics
Volume 16, Number 1, January, 1997

                Andrew Glassner   Editorial  . . . . . . . . . . . . . . . 1--2
         Per H. Christensen and   
            Dani Lischinski and   
          Eric J. Stollnitz and   
               David H. Salesin   Clustering for Glossy Global
                                  Illumination . . . . . . . . . . . . . . 3--33
          Michael Lounsbery and   
             Tony D. DeRose and   
                     Joe Warren   Multiresolution Analysis for Surfaces of
                                  Arbitrary Topological Type . . . . . . . 34--73
           Shankar Krishnan and   
                 Dinesh Manocha   An Efficient Surface Intersection
                                  Algorithm Based on Lower-Dimensional
                                  Formulation  . . . . . . . . . . . . . . 74--106

ACM Transactions on Graphics
Volume 16, Number 2, April, 1997

              Bernhard Hill and   
               Thomas Roger and   
     Friedrich Wilhelm Vorhagen   Comparative analysis of the quantization
                                  of color spaces on the basis of the
                                  CIELAB color-difference formula  . . . . 109--154
                  Wayne Liu and   
                   Stephen Mann   An Optimal Algorithm for Expanding the
                                  Composition of Polynomials . . . . . . . 155--178
              Ioannis Fudos and   
          Christoph M. Hoffmann   A Graph-constructive Approach to Solving
                                  Systems of Geometric Constraints . . . . 179--216

ACM Transactions on Graphics
Volume 16, Number 3, July, 1997

               Bruce Walter and   
          Philip M. Hubbard and   
              Peter Shirley and   
            Donald P. Greenberg   Global illumination using local linear
                                  density estimation . . . . . . . . . . . 217--259
                  Zhigang Xiang   Color image quantization by minimizing
                                  the maximum intercluster distance  . . . 260--276
                 F. C. Park and   
                  Bahram Ravani   Smooth invariant interpolation of
                                  rotations  . . . . . . . . . . . . . . . 277--295
           Enrique Castillo and   
         Andrés Iglesias   Some characterizations of families of
                                  surfaces using functional equations  . . 296--318
        J. Sánchez-Reyes   The symmetric analogue of the polynomial
                                  power basis  . . . . . . . . . . . . . . 319--357

ACM Transactions on Graphics
Volume 16, Number 4, October, 1997

              Hee Cheol Yun and   
           Brian K. Guenter and   
           Russell M. Mersereau   Lossless compression of computer
                                  generated animation frames . . . . . . . 359--396
   C. W. A. M. Van Overveld and   
                      B. Wyvill   Phong normal interpolation revisited . . 397--419
           Jörg Peters and   
                    Ulrich Reif   The simplest subdivision scheme for
                                  smoothing polyhedra  . . . . . . . . . . 420--431


ACM Transactions on Graphics
Volume 17, Number 1, January, 1998

        Chandrajit L. Bajaj and   
             Robert L. Holt and   
              Arun N. Netravali   Rational Parametrizations of Nonsingular
                                  Real Cubic Surfaces  . . . . . . . . . . 1--31
              Gershon Elber and   
                  Myung-Soo Kim   The Bisector Surface of Rational Space
                                  Curves . . . . . . . . . . . . . . . . . 32--49
            David W. Paglieroni   The Directional Parameter Plane
                                  Transform of a Height Field  . . . . . . 50--70

ACM Transactions on Graphics
Volume 17, Number 2, April, 1998

       Günther Greiner and   
                    Kai Hormann   Efficient clipping of arbitrary polygons 71--83
             Gabriel Taubin and   
                Jarek Rossignac   Geometric compression through
                                  topological surgery  . . . . . . . . . . 84--115
            Daniel Cohen-Or and   
            Amira Solomovic and   
                    David Levin   Three-dimensional distance field
                                  metamorphosis  . . . . . . . . . . . . . 116--141

ACM Transactions on Graphics
Volume 17, Number 3, July, 1998

      Carlos Gonzalez-Ochoa and   
             Scott McCammon and   
               Jörg Peters   Computing moments of objects enclosed by
                                  piecewise polynomial surfaces  . . . . . 143--157
          Wolfgang Heidrich and   
           Philip Slusallek and   
              Hans-Peter Seidel   Sampling procedural shaders using affine
                                  arithmetic . . . . . . . . . . . . . . . 158--176
                  Brian Mirtich   V-Clip: fast and robust polyhedral
                                  collision detection  . . . . . . . . . . 177--208

ACM Transactions on Graphics
Volume 17, Number 4, October, 1998

               Leif Kobbelt and   
            Peter Schröder   A multiresolution framework for
                                  variational subdivision  . . . . . . . . 209--237
                  Avi C. Naiman   Jagged edges: when is filtering needed?  238--258
        Srinivas Raghothama and   
                  Vadim Shapiro   Boundary representation deformation in
                                  parametric solid modeling  . . . . . . . 259--286


ACM Transactions on Graphics
Volume 18, Number 1, January, 1999

            Kristin J. Dana and   
          Bram van Ginneken and   
             Shree K. Nayar and   
              Jan J. Koenderink   Reflectance and texture of real-world
                                  surfaces . . . . . . . . . . . . . . . . 1--34
             R. Joan-Arinyo and   
                  A. Soto-Riera   Combining constructive and equational
                                  geometric constraint-solving techniques  35--55
               Jack Tumblin and   
         Jessica K. Hodgins and   
               Brian K. Guenter   Two methods for display of high contrast
                                  images . . . . . . . . . . . . . . . . . 56--94

ACM Transactions on Graphics
Volume 18, Number 2, April, 1999

           Sarah A. Douglas and   
          Arthur E. Kirkpatrick   Model and Representation: the effect of
                                  visual feedback on human performance in
                                  a color picker interface . . . . . . . . 96--127
        Frédo Durand and   
           George Drettakis and   
                   Claude Puech   Fast and accurate hierarchical radiosity
                                  using global visibility  . . . . . . . . 128--170
              Michael D. McCool   Anisotropic diffusion for Monte Carlo
                                  noise reduction  . . . . . . . . . . . . 171--194
               Hassan Ugail and   
        Malcolm I. G. Bloor and   
              Michael J. Wilson   Techniques for interactive design using
                                  the PDE method . . . . . . . . . . . . . 195--212

ACM Transactions on Graphics
Volume 18, Number 3, July, 1999

                Kavita Bala and   
               Julie Dorsey and   
                    Seth Teller   Radiance interpolants for accelerated
                                  bounded-error ray tracing  . . . . . . . 213--256
               Subhash Suri and   
          Philip M. Hubbard and   
                 John F. Hughes   Analyzing bounding boxes for object
                                  intersection . . . . . . . . . . . . . . 257--277
            Daniel Weiskopf and   
                  Ute Kraus and   
                    Hanns Ruder   Searchlight and Doppler effects in the
                                  visualization of special relativity: a
                                  corrected derivation of the
                                  transformation of radiance . . . . . . . 278--292

ACM Transactions on Graphics
Volume 18, Number 4, October, 1999

          Alberto S. Aguado and   
            Eugenia Montiel and   
                     Ed Zaluska   Modeling generalized cylinders via
                                  Fourier morphing . . . . . . . . . . . . 293--315
                   Jean Gallier   A simple method for drawing a rational
                                  curve as two Bézier segments  . . . . . . 316--328
                 Luiz Velho and   
Luiz Henrique de Figueiredo and   
                    Jonas Gomes   A unified approach for hierarchical
                                  adaptive tesselation of surfaces . . . . 329--360
               Gregory Ward and   
                Maryann Simmons   The holodeck ray cache: an interactive
                                  rendering system for global illumination
                                  in nondiffuse environments . . . . . . . 361--398


ACM Transactions on Graphics
Volume 19, Number 1, January, 2000

              Michael D. McCool   Shadow volume reconstruction from depth
                                  maps . . . . . . . . . . . . . . . . . . 1--26
    Javier Sánchez-Reyes   Applications of the polynomial $s$-power
                                  basis in geometry processing . . . . . . 27--55
              Jianmin Zheng and   
            Thomas W. Sederberg   Estimating tessellation parameter
                                  intervals for rational curves and
                                  surfaces . . . . . . . . . . . . . . . . 56--77

ACM Transactions on Graphics
Volume 19, Number 2, April, 2000

                Michael Lee and   
                    Hanan Samet   Navigating through Triangle Meshes
                                  Implemented as Linear Quadtrees  . . . . 79--121
          Valdimir Volevich and   
           Karol Myszkowski and   
            Andrei Khodulev and   
              Edward A. Kopylov   Using the Visual Differences Predictor
                                  to Improve Performance of Progressive
                                  Global Illumination Computation  . . . . 122--161

ACM Transactions on Graphics
Volume 19, Number 3, 2000

                Jessica Hodgins   Editorial  . . . . . . . . . . . . . . . 163--163
                 R. J. Cant and   
                P. A. Shrubsole   Texture potential MIP mapping, a new
                                  high-quality texture antialiasing
                                  algorithm  . . . . . . . . . . . . . . . 164--184
          A. Ardeshir Goshtasby   Grouping and parameterizing irregularly
                                  spaced points for curve fitting  . . . . 185--203
            Peter Lindstrom and   
                      Greg Turk   Image-driven simplification  . . . . . . 204--241

ACM Transactions on Graphics
Volume 19, Number 4, October, 2000

                   Eugene Fiume   Alain Fournier: 1943--2000: An
                                  Appreciation . . . . . . . . . . . . . . 243--245
                   Min Chen and   
                     James Arvo   Theory and Application of Specular Path
                                  Perturbation . . . . . . . . . . . . . . 246--278
               Ramon F. Sarraga   A Variational Method to Model $G^1$
                                  Surfaces over Triangular Meshes of
                                  Arbitrary Topology in $R^3$  . . . . . . 279--301
                Cyril Soler and   
                  F. X. Sillion   Texture-Based Visibility for Efficient
                                  Lighting Simulation  . . . . . . . . . . 302--342


ACM Transactions on Graphics
Volume 20, Number 1, January, 2001

               Jörg Peters   Smooth Patching of Refined
                                  Triangulations . . . . . . . . . . . . . 1--9
           Chandrajit Bajaj and   
                 Insung Ihm and   
                   Sanghun Park   $3$D RGB Image Compression for
                                  Interactive Applications . . . . . . . . 10--38
                     H. Yee and   
               S. Pattanaik and   
                D. P. Greenberg   Spatiotemporal Sensitivity and Visual
                                  Attention for Efficient Rendering of
                                  Dynamic Environments . . . . . . . . . . 39--65

ACM Transactions on Graphics
Volume 20, Number 2, April, 2001

             Hyun Joon Shin and   
                  Jehee Lee and   
           Michael Gleicher and   
                 Sung Yong Shin   Computer Puppetry: An Importance-Based
                                  Approach . . . . . . . . . . . . . . . . 67--94
             Samuel R. Buss and   
                Jay P. Fillmore   Spherical Averages and Applications to
                                  Spherical Splines and Interpolation  . . 95--126

ACM Transactions on Graphics
Volume 20, Number 3, July, 2001

                  Lin Liang and   
                     Ce Liu and   
               Ying-Qing Xu and   
                Baining Guo and   
               Heung-Yeung Shum   Real-time Texture Synthesis by
                                  Patch-based Sampling . . . . . . . . . . 127--150
           Carol O'Sullivan and   
                 John Dingliana   Collisions and Perception  . . . . . . . 151--168
                  L. Alonso and   
                    F. Cuny and   
               S. Petitjean and   
                 J.-C. Paul and   
                  S. Lazard and   
                        E. Wies   The Virtual Mesh: A Geometric
                                  Abstraction for Efficiently Computing
                                  Radiosity  . . . . . . . . . . . . . . . 169--201

ACM Transactions on Graphics
Volume 20, Number 4, October, 2001

           Vitaly Surazhsky and   
                  Craig Gotsman   Controllable Morphing of Compatible
                                  Planar Triangulations  . . . . . . . . . 203--231
          Marc J. Ouellette and   
                   Eugene Fiume   On Numerical Solutions to
                                  One-Dimensional Integration Problems
                                  with Applications to Linear Light
                                  Sources  . . . . . . . . . . . . . . . . 232--279


ACM Transactions on Graphics
Volume 21, Number 1, January, 2002

          Michael Ashikhmin and   
                  Peter Shirley   Steerable illumination textures  . . . . 1--19
               Tim Milliron and   
           Robert J. Jensen and   
               Ronen Barzel and   
               Adam Finkelstein   A framework for geometric warps and
                                  deformations . . . . . . . . . . . . . . 20--51
                    Ron Goldman   On the algebraic and geometric
                                  foundations of computer graphics . . . . 52--86

ACM Transactions on Graphics
Volume 21, Number 2, April, 2002

                Jessica Hodgins   Editorial  . . . . . . . . . . . . . . . 87--87
      Carlos Andújar and   
                Pere Brunet and   
                   Dolors Ayala   Topology-reducing surface simplification
                                  using a discrete solid representation    88--105
             Nathan A. Carr and   
                   John C. Hart   Meshed atlases for real-time procedural
                                  solid texturing  . . . . . . . . . . . . 106--131
           D. J. Littlewood and   
          P. A. Drakopoulos and   
                  G. Subbarayan   Pareto-optimal formulations for cost
                                  versus colorimetric accuracy trade-offs
                                  in printer color management  . . . . . . 132--175
        Frédo Durand and   
           George Drettakis and   
                   Claude Puech   The $3$D visibility complex  . . . . . . 176--206
              Steve Zelinka and   
                Michael Garland   Permission grids: practical,
                                  error-bounded simplification . . . . . . 207--229
                Jessica Hodgins   Acknowledgments  . . . . . . . . . . . . 230--230

ACM Transactions on Graphics
Volume 21, Number 3, July, 2002

             Yung-Yu Chuang and   
             Aseem Agarwala and   
              Brian Curless and   
           David H. Salesin and   
               Richard Szeliski   Video matting of complex scenes  . . . . 243--248
              Raanan Fattal and   
            Dani Lischinski and   
                 Michael Werman   Gradient domain high dynamic range
                                  compression  . . . . . . . . . . . . . . 249--256
        Frédo Durand and   
                   Julie Dorsey   Fast bilateral filtering for the display
                                  of high-dynamic-range images . . . . . . 257--266
              Erik Reinhard and   
              Michael Stark and   
              Peter Shirley and   
                 James Ferwerda   Photographic tone reproduction for
                                  digital images . . . . . . . . . . . . . 267--276
             Tomihisa Welsh and   
          Michael Ashikhmin and   
                  Klaus Mueller   Transferring color to greyscale images   277--280
             Eitan Grinspun and   
                 Petr Krysl and   
            Peter Schröder   CHARMS: a simple framework for adaptive
                                  simulation . . . . . . . . . . . . . . . 281--290
           James F. O'Brien and   
           Adam W. Bargteil and   
             Jessica K. Hodgins   Graphical modeling and animation of
                                  ductile fracture . . . . . . . . . . . . 291--294
              Jeffrey Smith and   
            Jessica Hodgins and   
           Irving Oppenheim and   
                  Andrew Witkin   Creating models of truss structures with
                                  optimization . . . . . . . . . . . . . . 295--301
             Barbara Cutler and   
               Julie Dorsey and   
           Leonard McMillan and   
       Matthias Müller and   
                  Robert Jagnow   A procedural approach to authoring solid
                                  models . . . . . . . . . . . . . . . . . 302--311
           Henning Biermann and   
               Ioana Martin and   
          Fausto Bernardini and   
                    Denis Zorin   Cut-and-paste editing of multiresolution
                                  surfaces . . . . . . . . . . . . . . . . 312--321
           Matthias Zwicker and   
                 Mark Pauly and   
               Oliver Knoll and   
                   Markus Gross   Pointshop $3$D: an interactive system
                                  for point-based surface editing  . . . . 322--329
                 Ken Museth and   
             David E. Breen and   
           Ross T. Whitaker and   
                   Alan H. Barr   Level set surface editing operators  . . 330--338
                     Tao Ju and   
              Frank Losasso and   
             Scott Schaefer and   
                     Joe Warren   Dual contouring of Hermite data  . . . . 339--346
              Pierre Alliez and   
                 Mark Meyer and   
                Mathieu Desbrun   Interactive geometry remeshing . . . . . 347--354
                Xianfeng Gu and   
          Steven J. Gortler and   
                   Hugues Hoppe   Geometry images  . . . . . . . . . . . . 355--361
          Bruno Lévy and   
          Sylvain Petitjean and   
                Nicolas Ray and   
          Jérome Maillot   Least squares conformal maps for
                                  automatic texture atlas generation . . . 362--371
       Pierre-Marie Gandoin and   
              Olivier Devillers   Progressive lossless compression of
                                  arbitrary simplicial complexes . . . . . 372--379
                     Marc Alexa   Linear combination of transformations    380--387
                 Tony Ezzat and   
                Gadi Geiger and   
                  Tomaso Poggio   Trainable videorealistic speech
                                  animation  . . . . . . . . . . . . . . . 388--398
          Christoph Bregler and   
                 Lorie Loeb and   
               Erika Chuang and   
               Hrishi Deshpande   Turning to the masters: motion capturing
                                  cartoons . . . . . . . . . . . . . . . . 399--407
               C. Karen Liu and   
                Zoran Popovi\'c   Synthesis of complex dynamic character
                                  motion from simple animations  . . . . . 408--416
             Bruce Blumberg and   
                Marc Downie and   
                Yuri Ivanov and   
                Matt Berlin and   
    Michael Patrick Johnson and   
                 Bill Tomlinson   Integrated learning for interactive
                                  synthetic characters . . . . . . . . . . 417--426
           Wojciech Matusik and   
          Hanspeter Pfister and   
                  Addy Ngan and   
             Paul Beardsley and   
               Remo Ziegler and   
               Leonard McMillan   Image-based $3$D photography using
                                  opacity hulls  . . . . . . . . . . . . . 427--437
        Szymon Rusinkiewicz and   
             Olaf Hall-Holt and   
                     Marc Levoy   Real-time $3$D model acquisition . . . . 438--446
              Wei-Chao Chen and   
          Jean-Yves Bouguet and   
             Michael H. Chu and   
               Radek Grzeszczuk   Light field mapping: efficient
                                  representation and hardware rendering of
                                  surface light fields . . . . . . . . . . 447--456
             Zhunping Zhang and   
                Lifeng Wang and   
                Baining Guo and   
               Heung-Yeung Shum   Feature-based light field morphing . . . 457--464
                     Yan Li and   
               Tianshu Wang and   
               Heung-Yeung Shum   Motion texture: a two-level statistical
                                  model for character motion synthesis . . 465--472
                Lucas Kovar and   
           Michael Gleicher and   
  Frédéric Pighin   Motion graphs  . . . . . . . . . . . . . 473--482
                Okan Arikan and   
                  D. A. Forsyth   Interactive motion generation from
                                  examples . . . . . . . . . . . . . . . . 483--490
                  Jehee Lee and   
              Jinxiang Chai and   
         Paul S. A. Reitsma and   
         Jessica K. Hodgins and   
               Nancy S. Pollard   Interactive control of avatars animated
                                  with human motion data . . . . . . . . . 491--500
           Katherine Pullen and   
              Christoph Bregler   Motion capture assisted animation:
                                  texturing and synthesis  . . . . . . . . 501--508
                 Lutz Latta and   
                   Andreas Kolb   Homomorphic factorization of BRDF-based
                                  lighting computation . . . . . . . . . . 509--516
           Ravi Ramamoorthi and   
                   Pat Hanrahan   Frequency space environment map
                                  rendering  . . . . . . . . . . . . . . . 517--526
           Peter-Pike Sloan and   
                  Jan Kautz and   
                    John Snyder   Precomputed radiance transfer for
                                  real-time rendering in dynamic,
                                  low-frequency lighting environments  . . 527--536
                 Parag Tole and   
            Fabio Pellacini and   
               Bruce Walter and   
            Donald P. Greenberg   Interactive global illumination in
                                  dynamic scenes . . . . . . . . . . . . . 537--546
               Paul Debevec and   
             Andreas Wenger and   
                Chris Tchou and   
             Andrew Gardner and   
                Jamie Waese and   
                    Tim Hawkins   A lighting reproduction approach to
                                  live-action compositing  . . . . . . . . 547--556
            Marc Stamminger and   
               George Drettakis   Perspective shadow maps  . . . . . . . . 557--562
            Fabio Pellacini and   
                 Parag Tole and   
            Donald P. Greenberg   A user interface for interactive
                                  cinematic shadow design  . . . . . . . . 563--566
             Florent Duguet and   
               George Drettakis   Robust epsilon visibility  . . . . . . . 567--575
         Henrik Wann Jensen and   
                    Juan Buhler   A rapid hierarchical rendering technique
                                  for translucent materials  . . . . . . . 576--581
              Doug L. James and   
                  Dinesh K. Pai   DyRT: dynamic response textures for real
                                  time deformation simulation with
                                  graphics hardware  . . . . . . . . . . . 582--585
               Steve Capell and   
                 Seth Green and   
              Brian Curless and   
                Tom Duchamp and   
                Zoran Popovi\'c   Interactive skeleton-driven dynamic
                                  deformations . . . . . . . . . . . . . . 586--593
             Robert Bridson and   
              Ronald Fedkiw and   
                  John Anderson   Robust treatment of collisions, contact
                                  and friction for cloth animation . . . . 594--603
             Kwang-Jin Choi and   
                 Hyeong-Seok Ko   Stable but responsive cloth  . . . . . . 604--611
                Brett Allen and   
              Brian Curless and   
                Zoran Popovi\'c   Articulated body deformation from range
                                  scan data  . . . . . . . . . . . . . . . 612--619
               Tae-Yong Kim and   
                 Ulrich Neumann   Interactive multiresolution hair
                                  modeling and editing . . . . . . . . . . 620--629
                Yanyun Chen and   
                Yingqing Xu and   
                Baining Guo and   
               Heung-Yeung Shum   Modeling and rendering of realistic
                                  feathers . . . . . . . . . . . . . . . . 630--636
             Sooha Park Lee and   
           Jeremy B. Badler and   
               Norman I. Badler   Eyes alive . . . . . . . . . . . . . . . 637--644
             Michael Meehan and   
                Brent Insko and   
               Mary Whitton and   
       Frederick P. Brooks, Jr.   Physiological measures of presence in
                                  stressful virtual environments . . . . . 645--652
             Stephen Brooks and   
                   Neil Dodgson   Self-similarity based texture editing    653--656
                Junhwan Kim and   
                Fabio Pellacini   Jigsaw image mosaics . . . . . . . . . . 657--664
                   Xin Tong and   
              Jingdan Zhang and   
                 Ligang Liu and   
                    Xi Wang and   
                Baining Guo and   
               Heung-Yeung Shum   Synthesis of bidirectional texture
                                  functions on arbitrary surfaces  . . . . 665--672
                Cyril Soler and   
           Marie-Paule Cani and   
               Alexis Angelidis   Hierarchical pattern mapping . . . . . . 673--680
                     Ken Perlin   Improving noise  . . . . . . . . . . . . 681--682
            Michael Deering and   
                   David Naegle   The SAGE graphics architecture . . . . . 683--692
             Greg Humphreys and   
               Mike Houston and   
                     Ren Ng and   
              Randall Frank and   
                 Sean Ahern and   
          Peter D. Kirchner and   
             James T. Klosowski   Chromium: a stream-processing framework
                                  for interactive rendering on clusters    693--702
         Timothy J. Purcell and   
                   Ian Buck and   
            William R. Mark and   
                   Pat Hanrahan   Ray tracing on programmable graphics
                                  hardware . . . . . . . . . . . . . . . . 703--712
               Paul Lalonde and   
                    Eric Schenk   Shader-driven compilation of rendering
                                  assets . . . . . . . . . . . . . . . . . 713--720
           Duc Quang Nguyen and   
              Ronald Fedkiw and   
             Henrik Wann Jensen   Physically based modeling and animation
                                  of fire  . . . . . . . . . . . . . . . . 721--728
         Arnauld Lamorlette and   
                    Nick Foster   Structural modeling of flames for a
                                  production environment . . . . . . . . . 729--735
            Douglas Enright and   
          Stephen Marschner and   
                  Ronald Fedkiw   Animation and rendering of complex water
                                  surfaces . . . . . . . . . . . . . . . . 736--744
              Jarke J. van Wijk   Image based flow visualization . . . . . 745--754
          Robert D. Kalnins and   
              Lee Markosian and   
           Barbara J. Meier and   
        Michael A. Kowalski and   
              Joseph C. Lee and   
         Philip L. Davidson and   
               Matthew Webb and   
             John F. Hughes and   
               Adam Finkelstein   WYSIWYG NPR: drawing strokes directly on
                                  $3$D models  . . . . . . . . . . . . . . 755--762
         David (grue) DeBry and   
             Jonathan Gibbs and   
       Devorah DeLeon Petty and   
                    Nate Robins   Painting and rendering textures on
                                  unparameterized models . . . . . . . . . 763--768
               Doug DeCarlo and   
               Anthony Santella   Stylization and abstraction of
                                  photographs  . . . . . . . . . . . . . . 769--776
         William A. Barrett and   
                 Alan S. Cheney   Object-based image editing . . . . . . . 777--784
               David Benson and   
                     Joel Davis   Octree textures  . . . . . . . . . . . . 785--790

ACM Transactions on Graphics
Volume 21, Number 4, October, 2002

               Robert Osada and   
          Thomas Funkhouser and   
           Bernard Chazelle and   
                   David Dobkin   Shape distributions  . . . . . . . . . . 807--832
       Benjamin B. Bederson and   
            Ben Shneiderman and   
              Martin Wattenberg   Ordered and quantum treemaps: Making
                                  effective use of $2$D space to display
                                  hierarchies  . . . . . . . . . . . . . . 833--854
                  Greg Turk and   
               James F. O'Brien   Modelling with implicit surfaces that
                                  interpolate  . . . . . . . . . . . . . . 855--873
               Alla Sheffer and   
                Eric de Sturler   Smoothing an overlay grid to minimize
                                  linear distortion in texture mapping . . 874--890


ACM Transactions on Graphics
Volume 22, Number 1, January, 2003

                Jessica Hodgins   Editorial  . . . . . . . . . . . . . . . 1--1
                   John C. Hart   Editorial  . . . . . . . . . . . . . . . 2--2
                   TOPLAS Staff   List of reviewers  . . . . . . . . . . . 3--3
        Chandrajit L. Bajaj and   
                    Guoliang Xu   Anisotropic diffusion of surfaces and
                                  functions on surfaces  . . . . . . . . . 4--32
         William T. Freeman and   
        Joshua B. Tenenbaum and   
                Egon C. Pasztor   Learning style translation for the lines
                                  of a drawing . . . . . . . . . . . . . . 33--46
              Doug L. James and   
                  Dinesh K. Pai   Multiresolution Green's function methods
                                  for interactive simulation of
                                  large-scale elastostatic objects . . . . 47--82
          Thomas Funkhouser and   
                Patrick Min and   
            Michael Kazhdan and   
                 Joyce Chen and   
             Alex Halderman and   
               David Dobkin and   
                   David Jacobs   A search engine for $3$D models  . . . . 83--105
                Paul G. Kry and   
                  Dinesh K. Pai   Continuous contact simulation for smooth
                                  surfaces . . . . . . . . . . . . . . . . 106--129

ACM Transactions on Graphics
Volume 22, Number 2, April, 2003

                   Ariel Shamir   Constraint-based approach for automatic
                                  hinting of digital typefaces . . . . . . 131--151
             Reynald Dumont and   
            Fabio Pellacini and   
              James A. Ferwerda   Perceptually-driven decision theory for
                                  interactive realistic rendering  . . . . 152--181
               Min Gyu Choi and   
                  Jehee Lee and   
                 Sung Yong Shin   Planning biped locomotion using motion
                                  capture data and probabilistic roadmaps  182--203
                Cyril Soler and   
 François X. Sillion and   
Frédéric Blaise and   
              Philippe Dereffye   An efficient instantiation algorithm for
                                  simulating radiant energy transfer in
                                  plant models . . . . . . . . . . . . . . 204--233
       Hendrik P. A. Lensch and   
                  Jan Kautz and   
            Michael Goesele and   
          Wolfgang Heidrich and   
              Hans-Peter Seidel   Image-based reconstruction of spatial
                                  appearance and geometric detail  . . . . 234--257
             Stephen N. Spencer   Errata: ACM SIGGRAPH 2002 Papers . . . . 258--258

ACM Transactions on Graphics
Volume 22, Number 3, July, 2003

               Vivek Kwatra and   
           Arno Schödl and   
                 Irfan Essa and   
                  Greg Turk and   
                   Aaron Bobick   Graphcut textures: image and video
                                  synthesis using graph cuts . . . . . . . 277--286
           Michael F. Cohen and   
             Jonathan Shade and   
              Stefan Hiller and   
                 Oliver Deussen   Wang Tiles for image and texture
                                  generation . . . . . . . . . . . . . . . 287--294
              Jingdan Zhang and   
                   Kun Zhou and   
                 Luiz Velho and   
                Baining Guo and   
               Heung-Yeung Shum   Synthesis of progressively-variant
                                  textures on arbitrary surfaces . . . . . 295--302
                 Iddo Drori and   
            Daniel Cohen-Or and   
                  Hezy Yeshurun   Fragment-based image completion  . . . . 303--312
       Patrick Pérez and   
             Michel Gangnet and   
                   Andrew Blake   Poisson image editing  . . . . . . . . . 313--318
             Sing Bing Kang and   
        Matthew Uyttendaele and   
               Simon Winder and   
               Richard Szeliski   High dynamic range video . . . . . . . . 319--325
          Vladislav Kraevoy and   
               Alla Sheffer and   
                  Craig Gotsman   Matchmaker: constructing constrained
                                  texture maps . . . . . . . . . . . . . . 326--333
                Lifeng Wang and   
                    Xi Wang and   
                   Xin Tong and   
                Stephen Lin and   
                  Shimin Hu and   
                Baining Guo and   
               Heung-Yeung Shum   View-dependent displacement mapping  . . 334--339
                 Emil Praun and   
                   Hugues Hoppe   Spherical parametrization and remeshing  340--349
         Andrei Khodakovsky and   
               Nathan Litke and   
            Peter Schröder   Globally smooth parameterizations with
                                  low distortion . . . . . . . . . . . . . 350--357
              Craig Gotsman and   
                Xianfeng Gu and   
                   Alla Sheffer   Fundamentals of spherical
                                  parameterization for $3$D meshes . . . . 358--363
              Bruno Lévy   Dual domain extrapolation  . . . . . . . 364--369
           Peter-Pike Sloan and   
                 Xinguo Liu and   
           Heung-Yeung Shum and   
                    John Snyder   Bi-scale radiance transfer . . . . . . . 370--375
                     Ren Ng and   
           Ravi Ramamoorthi and   
                   Pat Hanrahan   All-frequency shadows using non-linear
                                  wavelet lighting approximation . . . . . 376--381
           Peter-Pike Sloan and   
                 Jesse Hall and   
                  John Hart and   
                    John Snyder   Clustered principal components for
                                  precomputed radiance transfer  . . . . . 382--391
               Tae-hoon Kim and   
               Sang Il Park and   
                 Sung Yong Shin   Rhythmic-motion synthesis based on
                                  motion-beat analysis . . . . . . . . . . 392--401
                Okan Arikan and   
           David A. Forsyth and   
               James F. O'Brien   Motion synthesis from annotations  . . . 402--408
             Mira Dontcheva and   
                 Gary Yngve and   
                Zoran Popovi\'c   Layered acting for character animation   409--416
            Anthony C. Fang and   
               Nancy S. Pollard   Efficient synthesis of physically valid
                                  human motion . . . . . . . . . . . . . . 417--426
            Roger D. Hersch and   
             Fabien Collaud and   
                  Patrick Emmel   Reproducing color images with embedded
                                  metallic patterns  . . . . . . . . . . . 427--434
              Bingfeng Zhou and   
                    Xifeng Fang   Improving mid-tone quality of
                                  variable-coefficient error diffusion
                                  using threshold modulation . . . . . . . 437--444
                Yiying Tong and   
          Santiago Lombeyda and   
             Anil N. Hirani and   
                Mathieu Desbrun   Discrete multiscale vector field
                                  decomposition  . . . . . . . . . . . . . 445--452
             Tamara Munzner and   
François Guimbreti\`ere and   
             Serdar Tasiran and   
                   Li Zhang and   
                   Yunhong Zhou   TreeJuxtaposer: scalable tree comparison
                                  using Focus+Context with guaranteed
                                  visibility . . . . . . . . . . . . . . . 453--462
              Yutaka Ohtake and   
          Alexander Belyaev and   
                 Marc Alexa and   
                  Greg Turk and   
              Hans-Peter Seidel   Multi-level partition of unity implicits 463--470
               Haeyoung Lee and   
            Mathieu Desbrun and   
            Peter Schröder   Progressive encoding of complex
                                  isosurfaces  . . . . . . . . . . . . . . 471--476
        Thomas W. Sederberg and   
              Jianmin Zheng and   
              Almaz Bakenov and   
                    Ahmad Nasri   T-splines and T-NURCCs . . . . . . . . . 477--484
              Pierre Alliez and   
        David Cohen-Steiner and   
          Olivier Devillers and   
          Bruno Lévy and   
                Mathieu Desbrun   Anisotropic polygonal remeshing  . . . . 485--493
             Yung-Yu Chuang and   
             Dan B. Goldman and   
              Brian Curless and   
           David H. Salesin and   
               Richard Szeliski   Shadow matting and compositing . . . . . 494--500
        Naga K. Govindaraju and   
              Brandon Lloyd and   
              Sung-Eui Yoon and   
                Avneesh Sud and   
                 Dinesh Manocha   Interactive shadow generation in complex
                                  environments . . . . . . . . . . . . . . 501--510
              Ulf Assarsson and   
      Tomas Akenine-Möller   A geometry-based soft shadow volume
                                  algorithm using graphics hardware  . . . 511--520
                Pradeep Sen and   
             Mike Cammarano and   
                   Pat Hanrahan   Shadow silhouette maps . . . . . . . . . 521--526
           Carol O'Sullivan and   
             John Dingliana and   
                Thanh Giang and   
                 Mary K. Kaiser   Evaluating the visual fidelity of
                                  physically based animations  . . . . . . 527--536
         Paul S. A. Reitsma and   
               Nancy S. Pollard   Perceptual metrics for character
                                  animation: sensitivity to errors in
                                  ballistic motion . . . . . . . . . . . . 537--542
           Miguel A. Otaduy and   
                    Ming C. Lin   Sensation preserving simplification for
                                  haptic rendering . . . . . . . . . . . . 543--553
          Kolja Kähler and   
            Jörg Haber and   
              Hans-Peter Seidel   Reanimating the dead: reconstruction of
                                  expressive faces from skull data . . . . 554--561
                  Alex Mohr and   
               Michael Gleicher   Building efficient, accurate character
                                  skins from examples  . . . . . . . . . . 562--568
              Joel Carranza and   
         Christian Theobalt and   
           Marcus A. Magnor and   
              Hans-Peter Seidel   Free-viewpoint video of human actors . . 569--577
                 Peter Sand and   
           Leonard McMillan and   
                Jovan Popovi\'c   Continuous capture of skin deformation   578--586
                Brett Allen and   
              Brian Curless and   
                Zoran Popovi\'c   The space of human body shapes:
                                  reconstruction and parameterization from
                                  range scans  . . . . . . . . . . . . . . 587--594
             Tommer Leyvand and   
               Olga Sorkine and   
                Daniel Cohen-Or   Ray space factorization for from-region
                                  visibility . . . . . . . . . . . . . . . 595--604
             Sameer Agarwal and   
           Ravi Ramamoorthi and   
             Serge Belongie and   
             Henrik Wann Jensen   Structured importance sampling of
                                  environment maps . . . . . . . . . . . . 605--612
           Vincent Masselus and   
               Pieter Peers and   
        Philip Dutré and   
                Yves D. Willems   Relighting with $4$D incident light
                                  fields . . . . . . . . . . . . . . . . . 613--620
            Michael Goesele and   
             Xavier Granier and   
          Wolfgang Heidrich and   
              Hans-Peter Seidel   Accurate light source acquisition and
                                  rendering  . . . . . . . . . . . . . . . 621--630
                Kavita Bala and   
               Bruce Walter and   
            Donald P. Greenberg   Combining edges and points for
                                  interactive high-quality rendering . . . 631--640
                 Mark Pauly and   
             Richard Keiser and   
            Leif P. Kobbelt and   
                   Markus Gross   Shape modeling with point-sampled
                                  geometry . . . . . . . . . . . . . . . . 641--650
                 Bart Adams and   
            Philip Dutré   Interactive boolean operations on
                                  surfel-bounded solids  . . . . . . . . . 651--656
        Carsten Dachsbacher and   
       Christian Vogelgsang and   
                Marc Stamminger   Sequential point trees . . . . . . . . . 657--662
             Ignacio Llamas and   
              Byungmoon Kim and   
              Joshua Gargus and   
            Jarek Rossignac and   
                  Chris D. Shaw   Twister: a space-warp operator for the
                                  two-handed editing of $3$D shapes  . . . 663--668
                Peter Wonka and   
             Michael Wimmer and   
    François Sillion and   
               William Ribarsky   Instant architecture . . . . . . . . . . 669--677
              Andrew Wilson and   
                 Dinesh Manocha   Simplifying complex environments using
                                  incremental textured depth meshes  . . . 678--688
      Xavier Décoret and   
        Frédo Durand and   
 François X. Sillion and   
                   Julie Dorsey   Billboard clouds for extreme model
                                  simplification . . . . . . . . . . . . . 689--696
             Takeo Igarashi and   
                 John F. Hughes   Clothing manipulation  . . . . . . . . . 697--697
              Michael Tsang and   
      George W. Fitzmzurice and   
          Gordon Kurtenbach and   
                  Azam Khan and   
                    Bill Buxton   Boom chameleon: simultaneous capture of
                                  $3$D viewpoint, voice and gesture
                                  annotations on a spatially-aware display 698--698
                      Anonymous   The actuated workbench:
                                  computer-controlled actuation in
                                  tabletop tangible interfaces . . . . . . 699--699
     Christopher Niederauer and   
               Mike Houston and   
           Maneesh Agrawala and   
                 Greg Humphreys   Non-invasive interactive visualization
                                  of dynamic architectural environments    700--700
               Benjamin Lok and   
                 Samir Naik and   
               Mary Whitton and   
            Frederick P. Brooks   Incorporating dynamic real objects into
                                  immersive virtual environments . . . . . 701--701
           Michael Gleicher and   
             Hyun Joon Shin and   
                Lucas Kovar and   
                  Andrew Jepsen   Snap-together motion: assembling
                                  run-time animations  . . . . . . . . . . 702--702
             Nick Rasmussen and   
           Duc Quang Nguyen and   
               Willi Geiger and   
                  Ronald Fedkiw   Smoke simulation for large scale
                                  phenomena  . . . . . . . . . . . . . . . 703--707
           Bryan E. Feldman and   
           James F. O'Brien and   
                    Okan Arikan   Animating suspended particle explosions  708--715
            Adrien Treuille and   
           Antoine McNamara and   
            Zoran Popovi\'c and   
                       Jos Stam   Keyframe control of smoke simulations    716--723
                       Jos Stam   Flows on surfaces of arbitrary topology  724--731
          Yoshinori Dobashi and   
          Tsuyoshi Yamamoto and   
               Tomoyuki Nishita   Real-time rendering of aerodynamic sound
                                  using sound textures based on
                                  computational fluid dynamics . . . . . . 732--740
           Jefferson Y. Han and   
                     Ken Perlin   Measuring bidirectional texture
                                  reflectance with a kaleidoscope  . . . . 741--748
             Andrew Gardner and   
                Chris Tchou and   
                Tim Hawkins and   
                   Paul Debevec   Linear light source reflectometry  . . . 749--758
           Wojciech Matusik and   
          Hanspeter Pfister and   
                 Matt Brand and   
               Leonard McMillan   A data-driven reflectance model  . . . . 759--769
          Norimichi Tsumura and   
            Nobutoshi Ojima and   
                Kayoko Sato and   
        Mitsuhiro Shiraishi and   
             Hideto Shimizu and   
         Hirohide Nabeshima and   
           Syuuichi Akazaki and   
              Kimihiko Hori and   
                  Yoichi Miyake   Image-based skin color and texture
                                  analysis/synthesis by extracting
                                  hemoglobin and melanin information in
                                  the skin . . . . . . . . . . . . . . . . 770--779
       Stephen R. Marschner and   
         Henrik Wann Jensen and   
             Mike Cammarano and   
               Steve Worley and   
                   Pat Hanrahan   Light scattering from human hair fibers  780--791
                  Timo Aila and   
            Ville Miettinen and   
                 Petri Nordlund   Delay streams for graphics hardware  . . 792--800
  Tomas Akenine-Möller and   
               Jacob Ström   Graphics for the masses: a hardware
                                  rasterization architecture for mobile
                                  phones . . . . . . . . . . . . . . . . . 801--808
              Ramesh Raskar and   
            Jeroen van Baar and   
             Paul Beardsley and   
          Thomas Willwacher and   
               Srinivas Rao and   
               Clifton Forlines   iLamps: geometrically aware and
                                  self-configuring projectors  . . . . . . 809--818
               Markus Gross and   
       Stephan Würmlin and   
                Martin Naef and   
           Edouard Lamboray and   
           Christian Spagno and   
               Andreas Kunz and   
        Esther Koller-Meier and   
              Tomas Svoboda and   
               Luc Van Gool and   
                 Silke Lang and   
               Kai Strehlke and   
         Andrew Vande Moere and   
                  Oliver Staadt   blue-c: a spatially immersive display
                                  and $3$D video portal for telepresence   819--827
           Maneesh Agrawala and   
               Doantam Phan and   
               Julie Heiser and   
              John Haymaker and   
              Jeff Klingner and   
               Pat Hanrahan and   
                Barbara Tversky   Designing effective step-by-step
                                  assembly instructions  . . . . . . . . . 828--837
             Charles Jacobs and   
                  Wilmot Li and   
               Evan Schrier and   
             David Bargeron and   
                  David Salesin   Adaptive grid-based document layout  . . 838--847
               Doug DeCarlo and   
           Adam Finkelstein and   
        Szymon Rusinkiewicz and   
               Anthony Santella   Suggestive contours for conveying shape  848--855
          Robert D. Kalnins and   
         Philip L. Davidson and   
              Lee Markosian and   
               Adam Finkelstein   Coherent stylized silhouettes  . . . . . 856--861
               David Baraff and   
              Andrew Witkin and   
                   Michael Kass   Untangling cloth . . . . . . . . . . . . 862--870
            Eran Guendelman and   
             Robert Bridson and   
                  Ronald Fedkiw   Nonconvex rigid bodies with stacking . . 871--878
              Doug L. James and   
              Kayvon Fatahalian   Precomputing interactive dynamic
                                  deformable scenes  . . . . . . . . . . . 879--887
                 Jia-chi Wu and   
                Zoran Popovi\'c   Realistic modeling of bird flight
                                  animations . . . . . . . . . . . . . . . 888--895
            William R. Mark and   
        R. Steven Glanville and   
                Kurt Akeley and   
                Mark J. Kilgard   Cg: a system for programming graphics
                                  hardware in a C-like language  . . . . . 896--907
           Jens Krüger and   
        Rüdiger Westermann   Linear algebra operators for GPU
                                  implementation of numerical algorithms   908--916
                  Jeff Bolz and   
                 Ian Farmer and   
             Eitan Grinspun and   
            Peter Schröder   Sparse matrix solvers on the GPU:
                                  conjugate gradients and multigrid  . . . 917--924
         Karl E. Hillesland and   
             Sergey Molinov and   
               Radek Grzeszczuk   Nonlinear optimization framework for
                                  image-based modeling on programmable
                                  graphics hardware  . . . . . . . . . . . 925--934
            Martin Isenburg and   
                 Stefan Gumhold   Out-of-core compression for gigantic
                                  polygon meshes . . . . . . . . . . . . . 935--942
            Thouis R. Jones and   
        Frédo Durand and   
                Mathieu Desbrun   Non-iterative, feature-preserving mesh
                                  smoothing  . . . . . . . . . . . . . . . 943--949
          Shachar Fleishman and   
                 Iddo Drori and   
                Daniel Cohen-Or   Bilateral mesh denoising . . . . . . . . 950--953
                  Sagi Katz and   
                    Ayellet Tal   Hierarchical mesh decomposition using
                                  fuzzy clustering and cuts  . . . . . . . 954--961

ACM Transactions on Graphics
Volume 22, Number 4, October, 2003

                   John C. Hart   Editorial  . . . . . . . . . . . . . . . 981--981
               Marco Attene and   
          Bianca Falcidieno and   
          Michela Spagnuolo and   
                Jarek Rossignac   SwingWrapper: Retiling triangle meshes
                                  for better edgebreaker compression . . . 982--996
          Shachar Fleishman and   
            Daniel Cohen-Or and   
                 Marc Alexa and   
        Cláudio T. Silva   Progressive point set surfaces . . . . . 997--1011
             Tolga Tasdizen and   
              Ross Whitaker and   
              Paul Burchard and   
                  Stanley Osher   Geometric surface processing via normal
                                  maps . . . . . . . . . . . . . . . . . . 1012--1033
            Jovan Popovi\'c and   
            Steven M. Seitz and   
                Michael Erdmann   Motion sketching for control of
                                  rigid-body simulations . . . . . . . . . 1034--1054


ACM Transactions on Graphics
Volume 23, Number 1, January, 2004

            Gareth Bradshaw and   
               Carol O'Sullivan   Adaptive medial-axis approximation for
                                  sphere-tree construction . . . . . . . . 1--26
                Bruce Gooch and   
              Erik Reinhard and   
                      Amy Gooch   Human facial illustrations: Creation and
                                  psychophysical evaluation  . . . . . . . 27--44
           Jack Goldfeather and   
            Victoria Interrante   A novel cubic-order algorithm for
                                  approximating principal direction
                                  vectors  . . . . . . . . . . . . . . . . 45--63
      Christopher G. Healey and   
            Laura Tateosian and   
              James T. Enns and   
                    Mark Remple   Perceptually based brush strokes for
                                  nonphotorealistic visualization  . . . . 64--96

ACM Transactions on Graphics
Volume 23, Number 2, April, 2004

            Craig S. Kaplan and   
               David H. Salesin   Islamic star patterns in absolute
                                  geometry . . . . . . . . . . . . . . . . 97--119
                 Xuejun Hao and   
               Amitabh Varshney   Real-time rendering of translucent
                                  meshes . . . . . . . . . . . . . . . . . 120--142
           Heung-Yeung Shum and   
                   Jian Sun and   
          Shuntaro Yamazaki and   
                     Yin Li and   
                 Chi-Keung Tang   Pop-up light field: An interactive
                                  image-based modeling and rendering
                                  system . . . . . . . . . . . . . . . . . 143--162
             Xavier Granier and   
               George Drettakis   A final reconstruction approach for a
                                  unified global illumination algorithm    163--189
              Zoë Wood and   
               Hugues Hoppe and   
            Mathieu Desbrun and   
            Peter Schröder   Removing excess topology from
                                  isosurfaces  . . . . . . . . . . . . . . 190--208

ACM Transactions on Graphics
Volume 23, Number 3, August, 2004

               Stephane Guy and   
                    Cyril Soler   Graphics gems revisited: fast and
                                  physically-based rendering of gemstones  231--238
         Roger David Hersch and   
                Sylvain Chosson   Band moiré images . . . . . . . . . . . . 239--247
            Nicolas Tsingos and   
             Emmanuel Gallo and   
               George Drettakis   Perceptual audio rendering of complex
                                  virtual environments . . . . . . . . . . 249--258
                 Jun Mitani and   
                Hiromasa Suzuki   Making papercraft toys from meshes using
                                  strip-based approximate unfolding  . . . 259--263
                Nina Amenta and   
                   Yong Joo Kil   Defining point-set surfaces  . . . . . . 264--270
                Lexing Ying and   
                    Denis Zorin   A simple manifold-based construction of
                                  surfaces of arbitrary smoothness . . . . 271--275
        Thomas W. Sederberg and   
            David L. Cardon and   
         G. Thomas Finnigan and   
          Nicholas S. North and   
              Jianmin Zheng and   
                      Tom Lyche   T-spline simplification and local
                                  refinement . . . . . . . . . . . . . . . 276--283
              Michael Hofer and   
                Helmut Pottmann   Energy-minimizing splines in manifolds   284--293
             Aseem Agarwala and   
             Mira Dontcheva and   
           Maneesh Agrawala and   
             Steven Drucker and   
               Alex Colburn and   
              Brian Curless and   
              David Salesin and   
                  Michael Cohen   Interactive digital photomontage . . . . 294--302
                     Yin Li and   
                   Jian Sun and   
             Chi-Keung Tang and   
               Heung-Yeung Shum   Lazy snapping  . . . . . . . . . . . . . 303--308
             Carsten Rother and   
        Vladimir Kolmogorov and   
                   Andrew Blake   ``GrabCut'': interactive foreground
                                  extraction using iterated graph cuts . . 309--314
                   Jian Sun and   
                  Jiaya Jia and   
             Chi-Keung Tang and   
               Heung-Yeung Shum   Poisson matting  . . . . . . . . . . . . 315--321
              Shigeru Owada and   
              Frank Nielsen and   
               Makoto Okabe and   
                 Takeo Igarashi   Volumetric illustration: designing $3$D
                                  models with internal textures  . . . . . 322--328
              Robert Jagnow and   
               Julie Dorsey and   
                Holly Rushmeier   Stereological techniques for solid
                                  textures . . . . . . . . . . . . . . . . 329--335
       M. Alex O. Vasilescu and   
            Demetri Terzopoulos   TensorTextures: multilinear image-based
                                  rendering  . . . . . . . . . . . . . . . 336--342
                Yanyun Chen and   
                   Xin Tong and   
               Jiaping Wang and   
                Stephen Lin and   
                Baining Guo and   
               Heung-Yeung Shum   Shell texture functions  . . . . . . . . 343--353
                   Hui Fang and   
                   John C. Hart   Textureshop: texture synthesis as a
                                  photograph editing tool  . . . . . . . . 354--359
              Kiran S. Bhat and   
            Steven M. Seitz and   
         Jessica K. Hodgins and   
              Pradeep K. Khosla   Flow-based video synthesis and editing   360--363
                    Qing Wu and   
                      Yizhou Yu   Feature matching and deformation for
                                  texture synthesis  . . . . . . . . . . . 364--367
                  Yanxi Liu and   
              Wen-Chieh Lin and   
                     James Hays   Near-regular texture analysis and
                                  manipulation . . . . . . . . . . . . . . 368--376
               Mark Carlson and   
             Peter J. Mucha and   
                      Greg Turk   Rigid fluid: animating the interplay
                                  between rigid bodies and fluid . . . . . 377--384
                Neil Molino and   
              Zhaosheng Bao and   
                     Ron Fedkiw   A virtual node algorithm for changing
                                  mesh topology during simulation  . . . . 385--392
              Doug L. James and   
                  Dinesh K. Pai   BD-tree: output-sensitive collision
                                  detection for reduced deformable models  393--398
           Robert W. Sumner and   
                Jovan Popovi\'c   Deformation transfer for triangle meshes 399--405
              Ramesh Raskar and   
             Paul Beardsley and   
            Jeroen van Baar and   
                   Yao Wang and   
                 Paul Dietz and   
                 Johnny Lee and   
               Darren Leigh and   
              Thomas Willwacher   RFIG lamps: interacting with a
                                  self-describing world via photosensing
                                  wireless tags and projectors . . . . . . 406--415
                J. P. Lewis and   
            Ruth Rosenholtz and   
               Nickson Fong and   
                 Ulrich Neumann   VisualIDs: automatic distinctive icons
                                  for desktop interfaces . . . . . . . . . 416--423
             Matthew Thorne and   
                David Burke and   
           Michiel van de Panne   Motion doodles: an interface for
                                  sketching character motion . . . . . . . 424--431
     Joseph J. LaViola, Jr. and   
             Robert C. Zeleznik   MathPad$^2$: a system for the creation
                                  and exploration of mathematical sketches 432--440
              Raanan Fattal and   
                Dani Lischinski   Target-driven smoke animation  . . . . . 441--448
           Antoine McNamara and   
            Adrien Treuille and   
            Zoran Popovi\'c and   
                       Jos Stam   Fluid control using the adjoint method   449--456
              Frank Losasso and   
Frédéric Gibou and   
                     Ron Fedkiw   Simulating water and smoke with an
                                  octree data structure  . . . . . . . . . 457--462
          Tolga G. Goktekin and   
           Adam W. Bargteil and   
               James F. O'Brien   A method for animating viscoelastic
                                  fluids . . . . . . . . . . . . . . . . . 463--468
             Eric Tabellion and   
             Arnauld Lamorlette   An approximate global illumination
                                  system for computer generated films  . . 469--476
                     Ren Ng and   
           Ravi Ramamoorthi and   
                   Pat Hanrahan   Triple product wavelet integrals for
                                  all-frequency relighting . . . . . . . . 477--487
        Victor Ostromoukhov and   
            Charles Donohue and   
             Pierre-Marc Jodoin   Fast hierarchical importance sampling
                                  with blue noise properties . . . . . . . 488--495
             Jason Lawrence and   
        Szymon Rusinkiewicz and   
               Ravi Ramamoorthi   Efficient BRDF importance sampling using
                                  a factored representation  . . . . . . . 496--505
              Matthew Stone and   
               Doug DeCarlo and   
                   Insuk Oh and   
        Christian Rodriguez and   
               Adrian Stere and   
                Alyssa Lees and   
                  Chris Bregler   Speaking with hands: creating animated
                                  conversational characters from
                                  recordings of human performance  . . . . 506--513
              Alla Safonova and   
         Jessica K. Hodgins and   
               Nancy S. Pollard   Synthesizing physically realistic human
                                  motion in low-dimensional,
                                  behavior-specific spaces . . . . . . . . 514--521
              Keith Grochow and   
           Steven L. Martin and   
            Aaron Hertzmann and   
                Zoran Popovi\'c   Style-based inverse kinematics . . . . . 522--531
               Katsu Yamane and   
           James J. Kuffner and   
             Jessica K. Hodgins   Synthesizing animations of human
                                  manipulation tasks . . . . . . . . . . . 532--539
         Christian Theobalt and   
             Irene Albrecht and   
            Jörg Haber and   
              Marcus Magnor and   
              Hans-Peter Seidel   Pitching a baseball: tracking high-speed
                                  motion with multi-exposure images  . . . 540--547
                   Li Zhang and   
               Noah Snavely and   
              Brian Curless and   
                Steven M. Seitz   Spacetime faces: high resolution capture
                                  for modeling and animation . . . . . . . 548--558
                Lucas Kovar and   
               Michael Gleicher   Automated extraction and
                                  parameterization of motions in large
                                  data sets  . . . . . . . . . . . . . . . 559--568
             Jason Harrison and   
          Ronald A. Rensink and   
           Michiel van de Panne   Obscuring length changes during animated
                                  motion . . . . . . . . . . . . . . . . . 569--573
                   Jue Wang and   
                Yingqing Xu and   
           Heung-Yeung Shum and   
               Michael F. Cohen   Video tooning  . . . . . . . . . . . . . 574--583
             Aseem Agarwala and   
            Aaron Hertzmann and   
           David H. Salesin and   
                Steven M. Seitz   Keyframe-based tracking for rotoscoping
                                  and animation  . . . . . . . . . . . . . 584--591
                 Peter Sand and   
                    Seth Teller   Video matching . . . . . . . . . . . . . 592--599
        C. Lawrence Zitnick and   
             Sing Bing Kang and   
        Matthew Uyttendaele and   
               Simon Winder and   
               Richard Szeliski   High-quality video view interpolation
                                  using a layered representation . . . . . 600--608
              Yutaka Ohtake and   
          Alexander Belyaev and   
              Hans-Peter Seidel   Ridge-valley lines on meshes via
                                  implicit surface fitting . . . . . . . . 609--612
                  Xinlai Ni and   
            Michael Garland and   
                   John C. Hart   Fair Morse functions for extracting the
                                  topological structure of a surface mesh  613--622
            Michael Kazhdan and   
          Thomas Funkhouser and   
            Szymon Rusinkiewicz   Shape matching and anisotropy  . . . . . 623--629
               Mario Botsch and   
                   Leif Kobbelt   An intuitive framework for real-time
                                  freeform modeling  . . . . . . . . . . . 630--634
                Jianbo Peng and   
        Daniel Kristjansson and   
                    Denis Zorin   Interactive modeling of topologically
                                  complex geometric detail . . . . . . . . 635--643
                  Yizhou Yu and   
                   Kun Zhou and   
                    Dong Xu and   
                Xiaohan Shi and   
                  Hujun Bao and   
                Baining Guo and   
               Heung-Yeung Shum   Mesh editing with Poisson-based gradient
                                  field manipulation . . . . . . . . . . . 644--651
          Thomas Funkhouser and   
            Michael Kazhdan and   
             Philip Shilane and   
                Patrick Min and   
             William Kiefer and   
                Ayellet Tal and   
        Szymon Rusinkiewicz and   
                   David Dobkin   Modeling by example  . . . . . . . . . . 652--663
           Georg Petschnigg and   
           Richard Szeliski and   
           Maneesh Agrawala and   
              Michael Cohen and   
               Hugues Hoppe and   
                 Kentaro Toyama   Digital photography with flash and
                                  no-flash image pairs . . . . . . . . . . 664--672
             Elmar Eisemann and   
            Frédo Durand   Flash photography enhancement via
                                  intrinsic relighting . . . . . . . . . . 673--678
              Ramesh Raskar and   
                Kar-Han Tan and   
              Rogerio Feris and   
                  Jingyi Yu and   
                   Matthew Turk   Non-photorealistic camera: depth edge
                                  detection and stylized rendering using
                                  multi-flash imaging  . . . . . . . . . . 679--688
                 Anat Levin and   
            Dani Lischinski and   
                     Yair Weiss   Colorization using optimization  . . . . 689--694
               David Koller and   
           Michael Turitzin and   
                 Marc Levoy and   
               Marco Tarini and   
           Giuseppe Croccia and   
              Paolo Cignoni and   
               Roberto Scopigno   Protected interactive $3$D graphics via
                                  remote rendering . . . . . . . . . . . . 695--703
                 Ko Nishino and   
                 Shree K. Nayar   Eyes for relighting  . . . . . . . . . . 704--711
              Sylvain Paris and   
   Hector M. Briceño and   
     François X. Sillion   Capture of hair geometry from multiple
                                  images . . . . . . . . . . . . . . . . . 712--719
                 Alex Reche and   
             Ignacio Martin and   
               George Drettakis   Volumetric reconstruction and
                                  interactive rendering of trees from
                                  photographs  . . . . . . . . . . . . . . 720--727
                 Eric Saund and   
                David Fleet and   
              Daniel Larner and   
                  James Mahoney   Perceptually-supported image editing of
                                  text and graphics  . . . . . . . . . . . 728--728
                  Xiang Cao and   
             Ravin Balakrishnan   VisionWand: interaction techniques for
                                  large displays using a passive wand
                                  tracked in $3$D  . . . . . . . . . . . . 729--729
              James Fogarty and   
                Scott E. Hudson   GADGET: a toolkit for optimization-based
                                  approaches to interface and display
                                  generation . . . . . . . . . . . . . . . 730--730
              Martin Hachet and   
             Pascal Guitton and   
             Patrick Reuter and   
               Florence Tyndiuk   The CAT for efficient $2$D and $3$D
                                  interaction as an alternative to mouse
                                  adaptations  . . . . . . . . . . . . . . 731--731
            Hajime Nagahara and   
               Yasushi Yagi and   
               Masahiko Yachida   Super wide viewer using catadioptrical
                                  optics . . . . . . . . . . . . . . . . . 732--732
              Rafal Mantiuk and   
          Grzegorz Krawczyk and   
           Karol Myszkowski and   
              Hans-Peter Seidel   Perception-motivated high dynamic range
                                  video encoding . . . . . . . . . . . . . 733--741
          William A. Stokes and   
          James A. Ferwerda and   
               Bruce Walter and   
            Donald P. Greenberg   Perceptual illumination components: a
                                  new approach to efficient, high quality
                                  global illumination rendering  . . . . . 742--749
            Benjamin Watson and   
                Neff Walker and   
                Larry F. Hodges   Supra-threshold control of peripheral
                                  LOD  . . . . . . . . . . . . . . . . . . 750--759
              Helge Seetzen and   
          Wolfgang Heidrich and   
      Wolfgang Stuerzlinger and   
                  Greg Ward and   
            Lorne Whitehead and   
        Matthew Trentacoste and   
             Abhijeet Ghosh and   
              Andrejs Vorozcovs   High dynamic range display systems . . . 760--768
              Frank Losasso and   
                   Hugues Hoppe   Geometry clipmaps: terrain rendering
                                  using nested regular grids . . . . . . . 769--776
                   Ian Buck and   
                  Tim Foley and   
                Daniel Horn and   
            Jeremy Sugerman and   
          Kayvon Fatahalian and   
               Mike Houston and   
                   Pat Hanrahan   Brook for GPUs: stream computing on
                                  graphics hardware  . . . . . . . . . . . 777--786
             Michael McCool and   
           Stefanus Du Toit and   
               Tiberiu Popa and   
                 Bryan Chan and   
                    Kevin Moule   Shader algebra . . . . . . . . . . . . . 787--795
              Paolo Cignoni and   
            Fabio Ganovelli and   
            Enrico Gobbetti and   
               Fabio Marton and   
           Federico Ponchio and   
               Roberto Scopigno   Adaptive tetrapuzzles: efficient
                                  out-of-core construction and
                                  visualization of gigantic
                                  multiresolution polygonal models . . . . 796--803
                Kurt Akeley and   
              Simon J. Watt and   
         Ahna Reza Girshick and   
                Martin S. Banks   A stereo display prototype with multiple
                                  focal distances  . . . . . . . . . . . . 804--813
           Wojciech Matusik and   
              Hanspeter Pfister   $3$D TV: a scalable system for real-time
                                  acquisition, transmission, and
                                  autostereoscopic display of dynamic
                                  scenes . . . . . . . . . . . . . . . . . 814--824
                 Marc Levoy and   
                 Billy Chen and   
              Vaibhav Vaish and   
              Mark Horowitz and   
               Ian McDowall and   
                     Mark Bolas   Synthetic aperture confocal imaging  . . 825--834
            Michael Goesele and   
       Hendrik P. A. Lensch and   
                Jochen Lang and   
            Christian Fuchs and   
              Hans-Peter Seidel   DISCO: acquisition of translucent
                                  objects  . . . . . . . . . . . . . . . . 835--844
             Nathan A. Carr and   
                   John C. Hart   Painting detail  . . . . . . . . . . . . 845--852
               Marco Tarini and   
                Kai Hormann and   
              Paolo Cignoni and   
                Claudio Montani   PolyCube-Maps  . . . . . . . . . . . . . 853--860
          Vladislav Kraevoy and   
                   Alla Sheffer   Cross-parameterization and compatible
                                  remeshing of $3$D models . . . . . . . . 861--869
             John Schreiner and   
            Arul Asirvatham and   
                 Emil Praun and   
                   Hugues Hoppe   Inter-surface mapping  . . . . . . . . . 870--877
               Andrei Sharf and   
                 Marc Alexa and   
                Daniel Cohen-Or   Context-based surface completion . . . . 878--887
                         Tao Ju   Robust repair of polygonal models  . . . 888--895
                  Chen Shen and   
           James F. O'Brien and   
           Jonathan R. Shewchuk   Interpolating and approximating implicit
                                  surfaces from polygon soup . . . . . . . 896--904
        David Cohen-Steiner and   
              Pierre Alliez and   
                Mathieu Desbrun   Variational shape approximation  . . . . 905--914

ACM Transactions on Graphics
Volume 23, Number 4, October, 2004

                   John C. Hart   Editorial  . . . . . . . . . . . . . . . 929--929
              Steve Zelinka and   
                Michael Garland   Jump map-based interactive texture
                                  synthesis  . . . . . . . . . . . . . . . 930--962
             Shree K. Nayar and   
         Peter N. Belhumeur and   
                 Terry E. Boult   Lighting sensitive display . . . . . . . 963--979
           Jörg Peters and   
                  Le-Jeng Shiue   Combining $4$- and $3$-direction
                                  subdivision  . . . . . . . . . . . . . . 980--1003
           Ravi Ramamoorthi and   
                   Pat Hanrahan   A signal-processing framework for
                                  reflection . . . . . . . . . . . . . . . 1004--1042
    Ioannis P. Ivrissimtzis and   
           Malcolm A. Sabin and   
                Neil A. Dodgson   On the support of recursive subdivision  1043--1060
               Ilja Friedel and   
        Peter Schröder and   
             Andrei Khodakovsky   Variational normal meshes  . . . . . . . 1061--1073


ACM Transactions on Graphics
Volume 24, Number 1, January, 2005

               Eugene Zhang and   
      Konstantin Mischaikow and   
                      Greg Turk   Feature-based surface parameterization
                                  and texture mapping  . . . . . . . . . . 1--27
             Scott Schaefer and   
                     Joe Warren   On $C^2$ triangle/quad subdivision . . . 28--36
   Gladimir V. G. Baranoski and   
                 Justin Wan and   
               Jon G. Rokne and   
                       Ian Bell   Simulating the dynamics of auroral
                                  phenomena  . . . . . . . . . . . . . . . 37--59
            Mirela Ben-Chen and   
                  Craig Gotsman   On the optimality of spectral
                                  compression of mesh data . . . . . . . . 60--80
              Oh-Young Song and   
             Hyuncheol Shin and   
                 Hyeong-Seok Ko   Stable but nondissipative water  . . . . 81--97
                 Seyoon Tak and   
                 Hyeong-Seok Ko   A physically-based motion retargeting
                                  filter . . . . . . . . . . . . . . . . . 98--117
             Aditi Majumder and   
                   Rick Stevens   Perceptual photometric seamlessness in
                                  projection-based tiled displays  . . . . 118--139
                    Lin Shi and   
                      Yizhou Yu   Controllable smoke animation with
                                  guiding objects  . . . . . . . . . . . . 140--164
    Adnan Sulejmanpa\vsi\'c and   
                Jovan Popovi\'c   Adaptation of performed ballistic motion 165--179

ACM Transactions on Graphics
Volume 24, Number 2, April, 2005

                   John C. Hart   Editorial  . . . . . . . . . . . . . . . 181--181
            Ghassan Alregib and   
           Yucel Altunbasak and   
                Jarek Rossignac   Error-resilient transmission of $3$D
                                  models . . . . . . . . . . . . . . . . . 182--208
            Michael Garland and   
                      Yuan Zhou   Quadric-based simplification in any
                                  dimension  . . . . . . . . . . . . . . . 209--239
              Sundar Vedula and   
                Simon Baker and   
                   Takeo Kanade   Image-based spatio-temporal modeling and
                                  view interpolation of dynamic events . . 240--261
        Jonathan Dinerstein and   
               Parris K. Egbert   Fast multi-level adaptation for
                                  interactive autonomous characters  . . . 262--288
           Huong Quynh Dinh and   
              Anthony Yezzi and   
                      Greg Turk   Texture transfer during shape
                                  transformation . . . . . . . . . . . . . 289--310
               Alla Sheffer and   
          Bruno Lévy and   
          Maxim Mogilnitsky and   
           Alexander Bogomyakov   ABF++: fast and robust angle based
                                  flattening . . . . . . . . . . . . . . . 311--330
               Erika Chuang and   
              Christoph Bregler   Mood swings: expressive speech animation 331--347
            Aravind Kalaiah and   
               Amitabh Varshney   Statistical geometry representation for
                                  efficient transmission and rendering . . 348--373

ACM Transactions on Graphics
Volume 24, Number 3, July, 2005

              Doug L. James and   
           Christopher D. Twigg   Skinning mesh animations . . . . . . . . 399--407
          Dragomir Anguelov and   
         Praveen Srinivasan and   
              Daphne Koller and   
            Sebastian Thrun and   
                Jim Rodgers and   
                    James Davis   SCAPE: shape completion and animation of
                                  people . . . . . . . . . . . . . . . . . 408--416
          Eftychios Sifakis and   
               Igor Neverov and   
                  Ronald Fedkiw   Automatic determination of facial muscle
                                  activations from sparse motion capture
                                  marker data  . . . . . . . . . . . . . . 417--425
              Daniel Vlasic and   
              Matthew Brand and   
          Hanspeter Pfister and   
                Jovan Popovi\'c   Face transfer with multilinear models    426--433
                  Sven Woop and   
       Jörg Schmittler and   
              Philipp Slusallek   RPU: a programmable ray processing unit
                                  for realtime ray tracing . . . . . . . . 434--444
                Fabio Pellacini   User-configurable automatic shader
                                  simplification . . . . . . . . . . . . . 445--452
             Nathaniel Duca and   
            Krzysztof Niski and   
          Jonathan Bilodeau and   
            Matthew Bolitho and   
                  Yuan Chen and   
                 Jonathan Cohen   A relational debugging engine for the
                                  graphics pipeline  . . . . . . . . . . . 453--463
            Fabio Pellacini and   
            Kiril Vidim\vce and   
               Aaron Lefohn and   
                  Alex Mohr and   
                 Mark Leone and   
                    John Warren   Lpics: a hybrid hardware-accelerated
                                  relighting engine for computer
                                  cinematography . . . . . . . . . . . . . 464--470
       Matthias Müller and   
         Bruno Heidelberger and   
          Matthias Teschner and   
                   Markus Gross   Meshless deformations based on shape
                                  matching . . . . . . . . . . . . . . . . 471--478
               Yaron Lipman and   
               Olga Sorkine and   
                David Levin and   
                Daniel Cohen-Or   Linear rotation-invariant coordinates
                                  for meshes . . . . . . . . . . . . . . . 479--487
           Robert W. Sumner and   
           Matthias Zwicker and   
              Craig Gotsman and   
                Jovan Popovi\'c   Mesh-based inverse kinematics  . . . . . 488--495
                   Kun Zhou and   
                  Jin Huang and   
                John Snyder and   
                 Xinguo Liu and   
                  Hujun Bao and   
                Baining Guo and   
               Heung-Yeung Shum   Large mesh deformation using the
                                  volumetric graph Laplacian . . . . . . . 496--503
           Nelson S.-H. Chu and   
                  Chiew-Lan Tai   MoXi: real-time ink dispersion in
                                  absorbent paper  . . . . . . . . . . . . 504--511
              Michael Burns and   
                Janek Klawe and   
        Szymon Rusinkiewicz and   
           Adam Finkelstein and   
                   Doug DeCarlo   Line drawings from volume data . . . . . 512--518
                     Ce Liu and   
           Antonio Torralba and   
         William T. Freeman and   
        Frédo Durand and   
              Edward H. Adelson   Motion magnification . . . . . . . . . . 519--526
             Hongcheng Wang and   
                    Qing Wu and   
                    Lin Shi and   
                  Yizhou Yu and   
                 Narendra Ahuja   Out-of-core tensor approximation of
                                  multi-dimensional matrices of visual
                                  data . . . . . . . . . . . . . . . . . . 527--535
                Diego Nehab and   
        Szymon Rusinkiewicz and   
                James Davis and   
               Ravi Ramamoorthi   Efficiently combining positions and
                                  normals for precise $3$D geometry  . . . 536--543
          Shachar Fleishman and   
            Daniel Cohen-Or and   
        Cláudio T. Silva   Robust moving least-squares fitting with
                                  sharp features . . . . . . . . . . . . . 544--552
           Vitaly Surazhsky and   
          Tatiana Surazhsky and   
             Danil Kirsanov and   
          Steven J. Gortler and   
                   Hugues Hoppe   Fast exact and approximate geodesics on
                                  meshes . . . . . . . . . . . . . . . . . 553--560
                     Tao Ju and   
             Scott Schaefer and   
                     Joe Warren   Mean value coordinates for closed
                                  triangular meshes  . . . . . . . . . . . 561--566
             Morgan McGuire and   
           Wojciech Matusik and   
          Hanspeter Pfister and   
             John F. Hughes and   
            Frédo Durand   Defocus video matting  . . . . . . . . . 567--576
                Derek Hoiem and   
            Alexei A. Efros and   
                 Martial Hebert   Automatic photo pop-up . . . . . . . . . 577--584
                   Jue Wang and   
                Pravin Bhat and   
            R. Alex Colburn and   
           Maneesh Agrawala and   
               Michael F. Cohen   Interactive video cutout . . . . . . . . 585--594
                     Yin Li and   
                   Jian Sun and   
               Heung-Yeung Shum   Video object cut and paste . . . . . . . 595--600
       Gabriel Peyré and   
         Stéphane Mallat   Surface compression with geometric
                                  bandelets  . . . . . . . . . . . . . . . 601--608
             Jingliang Peng and   
                  C.-C. Jay Kuo   Geometry-guided progressive lossless
                                  $3$D mesh coding with octree (OT)
                                  decomposition  . . . . . . . . . . . . . 609--616
              Pierre Alliez and   
        David Cohen-Steiner and   
            Mariette Yvinec and   
                Mathieu Desbrun   Variational tetrahedral meshing  . . . . 617--625
       Serban D. Porumbescu and   
                Brian Budge and   
                 Louis Feng and   
                 Kenneth I. Joy   Shell maps . . . . . . . . . . . . . . . 626--633
               Amy A. Gooch and   
              Sven C. Olsen and   
               Jack Tumblin and   
                    Bruce Gooch   Color2Gray: salience-preserving color
                                  removal  . . . . . . . . . . . . . . . . 634--639
              Patrick Ledda and   
              Alan Chalmers and   
             Tom Troscianko and   
                  Helge Seetzen   Evaluation of tone mapping operators
                                  using a High Dynamic Range display . . . 640--648
             Michael F. Deering   A photon accurate model of the human eye 649--658
               Chang Ha Lee and   
           Amitabh Varshney and   
                David W. Jacobs   Mesh saliency  . . . . . . . . . . . . . 659--666
                Jackie Assa and   
                Yaron Caspi and   
                Daniel Cohen-Or   Action synopsis: pose selection and
                                  illustration . . . . . . . . . . . . . . 667--676
        Meinard Müller and   
            Tido Röder and   
                Michael Clausen   Efficient content-based retrieval of
                                  motion capture data  . . . . . . . . . . 677--685
              Jinxiang Chai and   
             Jessica K. Hodgins   Performance animation from
                                  low-dimensional control signals  . . . . 686--696
        Victor Brian Zordan and   
             Anna Majkowska and   
                  Bill Chiu and   
                   Matthew Fast   Dynamic response for motion capture
                                  animation  . . . . . . . . . . . . . . . 697--701
               Adam Runions and   
              Martin Fuhrer and   
               Brendan Lane and   
               Pavol Federl and   
Anne-Gaëlle Rolland-Lagan and   
       Przemyslaw Prusinkiewicz   Modeling and visualization of leaf
                                  venation patterns  . . . . . . . . . . . 702--711
                Lifeng Wang and   
                 Wenle Wang and   
               Julie Dorsey and   
                    Xu Yang and   
                Baining Guo and   
               Heung-Yeung Shum   Real-time rendering of plant leaves  . . 712--719
              Takashi Ijiri and   
              Shigeru Owada and   
               Makoto Okabe and   
                 Takeo Igarashi   Floral diagrams and inflorescences:
                                  interactive flower modeling using
                                  botanical structural constraints . . . . 720--726
       Stephen R. Marschner and   
          Stephen H. Westin and   
                Adam Arbree and   
               Jonathan T. Moon   Measuring and modeling the appearance of
                                  finished wood  . . . . . . . . . . . . . 727--734
                         Ren Ng   Fourier slice photography  . . . . . . . 735--744
                Pradeep Sen and   
                 Billy Chen and   
                Gaurav Garg and   
       Stephen R. Marschner and   
              Mark Horowitz and   
                 Marc Levoy and   
           Hendrik P. A. Lensch   Dual photography . . . . . . . . . . . . 745--755
             Andreas Wenger and   
             Andrew Gardner and   
                Chris Tchou and   
                Jonas Unger and   
                Tim Hawkins and   
                   Paul Debevec   Performance relighting and reflectance
                                  transformation with time-multiplexed
                                  illumination . . . . . . . . . . . . . . 756--764
            Bennett Wilburn and   
                 Neel Joshi and   
              Vaibhav Vaish and   
         Eino-Ville Talvala and   
             Emilio Antunez and   
                 Adam Barth and   
               Andrew Adams and   
              Mark Horowitz and   
                     Marc Levoy   High performance imaging using large
                                  camera arrays  . . . . . . . . . . . . . 765--776
           Sylvain Lefebvre and   
                   Hugues Hoppe   Parallel controllable texture synthesis  777--786
           Wojciech Matusik and   
           Matthias Zwicker and   
            Frédo Durand   Texture design using a simplicial
                                  complex of morphable textures  . . . . . 787--794
               Vivek Kwatra and   
                 Irfan Essa and   
               Aaron Bobick and   
                   Nipun Kwatra   Texture optimization for example-based
                                  synthesis  . . . . . . . . . . . . . . . 795--802
             Robert L. Cook and   
                    Tony DeRose   Wavelet noise  . . . . . . . . . . . . . 803--811
                Tim Hawkins and   
              Per Einarsson and   
                   Paul Debevec   Acquisition of time-varying
                                  participating media  . . . . . . . . . . 812--815
                 Yichen Wei and   
                  Eyal Ofek and   
                  Long Quan and   
               Heung-Yeung Shum   Modeling hair from multiple views  . . . 816--820
             Aseem Agarwala and   
             Ke Colin Zheng and   
                  Chris Pal and   
           Maneesh Agrawala and   
              Michael Cohen and   
              Brian Curless and   
              David Salesin and   
               Richard Szeliski   Panoramic video textures . . . . . . . . 821--827
               Amit Agrawal and   
              Ramesh Raskar and   
             Shree K. Nayar and   
                    Yuanzhen Li   Removing photography artifacts using
                                  gradient projection and flash-exposure
                                  sampling . . . . . . . . . . . . . . . . 828--835
                Yuanzhen Li and   
             Lavanya Sharan and   
              Edward H. Adelson   Compressing and companding high dynamic
                                  range images with subband architectures  836--844
            Eric P. Bennett and   
               Leonard McMillan   Video enhancement using per-pixel
                                  virtual exposures  . . . . . . . . . . . 845--852
             Yung-Yu Chuang and   
             Dan B. Goldman and   
             Ke Colin Zheng and   
              Brian Curless and   
           David H. Salesin and   
               Richard Szeliski   Animating pictures with stochastic
                                  motion textures  . . . . . . . . . . . . 853--860
                   Jian Sun and   
                    Lu Yuan and   
                  Jiaya Jia and   
               Heung-Yeung Shum   Image completion with structure
                                  propagation  . . . . . . . . . . . . . . 861--868
              Louis Borgeat and   
                  Guy Godin and   
      François Blais and   
        Philippe Massicotte and   
             Christian Lahanier   GoLD: interactive display of huge
                                  colored and textured models  . . . . . . 869--877
            Enrico Gobbetti and   
                   Fabio Marton   Far voxels: a multiresolution framework
                                  for interactive rendering of huge
                                  complex $3$D models on commodity
                                  graphics platforms . . . . . . . . . . . 878--885
              Sung-Eui Yoon and   
            Peter Lindstrom and   
           Valerio Pascucci and   
                 Dinesh Manocha   Cache-oblivious mesh layouts . . . . . . 886--893
           Daniel J. Sandin and   
              Todd Margolis and   
                 Jinghua Ge and   
              Javier Girado and   
                Tom Peterka and   
              Thomas A. DeFanti   The Varrier$^{\rm TM}$ autostereoscopic
                                  virtual reality display  . . . . . . . . 894--903
           Bryan E. Feldman and   
           James F. O'Brien and   
              Bryan M. Klingner   Animating gases with hybrid meshes . . . 904--909
               Andrew Selle and   
             Nick Rasmussen and   
                  Ronald Fedkiw   A vortex particle method for smoke,
                                  water and explosions . . . . . . . . . . 910--914
              Jeong-Mo Hong and   
                  Chang-Hun Kim   Discontinuous fluids . . . . . . . . . . 915--920
                Huamin Wang and   
             Peter J. Mucha and   
                      Greg Turk   Water drops on surfaces  . . . . . . . . 921--929
                Georg Apitz and   
 François Guimbreti\`ere   CrossY: a crossing-based drawing
                                  application  . . . . . . . . . . . . . . 930--930
              Tovi Grossman and   
              Daniel Wigdor and   
             Ravin Balakrishnan   Multi-finger gestural interaction with
                                  $3$D volumetric displays . . . . . . . . 931--931
            Blair MacIntyre and   
             Maribeth Gandy and   
                 Steven Dow and   
               Jay David Bolter   DART: a toolkit for rapid design
                                  exploration of augmented reality
                                  experiences  . . . . . . . . . . . . . . 932--932
               Simon Dobbyn and   
                John Hamill and   
              Keith O'Conor and   
               Carol O'Sullivan   Geopostors: a real-time
                                  geometry/impostor crowd rendering system 933--933
               Youngihn Kho and   
                Michael Garland   Sketching mesh deformations  . . . . . . 934--934
     Fábio Policarpo and   
         Manuel M. Oliveira and   
        João L. D. Comba   Real-time relief mapping on arbitrary
                                  polygonal surfaces . . . . . . . . . . . 935--935
             Stephane Redon and   
               Nico Galoppo and   
                    Ming C. Lin   Adaptive dynamics of articulated bodies  936--945
           Danny M. Kaufman and   
            Timothy Edmunds and   
                  Dinesh K. Pai   Fast frictional dynamics for rigid
                                  bodies . . . . . . . . . . . . . . . . . 946--956
                 Mark Pauly and   
             Richard Keiser and   
                 Bart Adams and   
        Philip Dutré and   
               Markus Gross and   
             Leonidas J. Guibas   Meshless animation of fracturing solids  957--964
               Yongning Zhu and   
                 Robert Bridson   Animating sand as a fluid  . . . . . . . 965--972
            Eran Guendelman and   
               Andrew Selle and   
              Frank Losasso and   
                  Ronald Fedkiw   Coupling water and smoke to thin
                                  deformable and rigid shells  . . . . . . 973--981
            Jernej Barbi\vc and   
                     Doug James   Real-Time subspace integration for St.
                                  Venant--Kirchhoff deformable models  . . 982--990
        Naga K. Govindaraju and   
                David Knott and   
                 Nitin Jain and   
               Ilknur Kabul and   
            Rasmus Tamstorf and   
              Russell Gayle and   
                Ming C. Lin and   
                 Dinesh Manocha   Interactive collision detection between
                                  deformable models using chromatic
                                  decomposition  . . . . . . . . . . . . . 991--999
               Charles Loop and   
                      Jim Blinn   Resolution independent curve rendering
                                  using programmable graphics hardware . . 1000--1009
              Le-Jeng Shiue and   
                  Ian Jones and   
               Jörg Peters   A realtime GPU subdivision kernel  . . . 1010--1015
              Michael Guthe and   
 Aákos Balázs and   
                 Reinhard Klein   GPU-based trimming and tessellation of
                                  NURBS and T-Spline surfaces  . . . . . . 1016--1023
                 John Hable and   
                Jarek Rossignac   Blister: GPU-based rendering of Boolean
                                  combinations of free-form triangulated
                                  shapes . . . . . . . . . . . . . . . . . 1024--1031
               Craig Donner and   
             Henrik Wann Jensen   Light diffusion in multi-layered
                                  translucent materials  . . . . . . . . . 1032--1039
                     Bo Sun and   
           Ravi Ramamoorthi and   
    Srinivasa G. Narasimhan and   
                 Shree K. Nayar   A practical analytic single scattering
                                  model for real time rendering  . . . . . 1040--1049
                    Chris Wyman   An approximate image-space approach for
                                  interactive refraction . . . . . . . . . 1050--1053
                   Xin Tong and   
               Jiaping Wang and   
                Stephen Lin and   
                Baining Guo and   
               Heung-Yeung Shum   Modeling and rendering of
                                  quasi-homogeneous materials  . . . . . . 1054--1061
             Tomohiko Mukai and   
               Shigeru Kuriyama   Geostatistical motion interpolation  . . 1062--1070
               C. Karen Liu and   
            Aaron Hertzmann and   
                Zoran Popovi\'c   Learning physics-based motion style with
                                  nonlinear inverse optimization . . . . . 1071--1081
                 Eugene Hsu and   
                 Kari Pulli and   
                Jovan Popovi\'c   Style translation for human motion . . . 1082--1089
                    Liu Ren and   
              Alton Patrick and   
            Alexei A. Efros and   
         Jessica K. Hodgins and   
                  James M. Rehg   A data-driven approach to quantifying
                                  natural human motion . . . . . . . . . . 1090--1097
               Bruce Walter and   
        Sebastian Fernandez and   
                Adam Arbree and   
                Kavita Bala and   
           Michael Donikian and   
            Donald P. Greenberg   Lightcuts: a scalable approach to
                                  illumination . . . . . . . . . . . . . . 1098--1107
                Okan Arikan and   
           David A. Forsyth and   
               James F. O'Brien   Fast and detailed approximate global
                                  illumination by irradiance decomposition 1108--1114
        Frédo Durand and   
         Nicolas Holzschuch and   
                Cyril Soler and   
                  Eric Chan and   
     François X. Sillion   A frequency analysis of light transport  1115--1126
                Yanyun Chen and   
                    Lin Xia and   
             Tien-Tsin Wong and   
                   Xin Tong and   
                  Hujun Bao and   
                Baining Guo and   
               Heung-Yeung Shum   Visual simulation of weathering by
                                  $\gamma$-ton tracing . . . . . . . . . . 1127--1133
             Takeo Igarashi and   
            Tomer Moscovich and   
                 John F. Hughes   As-rigid-as-possible shape manipulation  1134--1141
              Andrew Nealen and   
               Olga Sorkine and   
                 Marc Alexa and   
                Daniel Cohen-Or   A sketch-based interface for
                                  detail-preserving mesh editing . . . . . 1142--1147
                   Kun Zhou and   
                    Xi Wang and   
                Yiying Tong and   
            Mathieu Desbrun and   
                Baining Guo and   
               Heung-Yeung Shum   TextureMontage . . . . . . . . . . . . . 1148--1155
               Samuli Laine and   
                  Timo Aila and   
              Ulf Assarsson and   
            Jaakko Lehtinen and   
      Tomas Akenine-Möller   Soft shadow volumes for ray tracing  . . 1156--1165
            Petrik Clarberg and   
            Wojciech Jarosz and   
  Tomas Akenine-Möller and   
             Henrik Wann Jensen   Wavelet importance sampling: efficiently
                                  evaluating products of complex functions 1166--1175
         Alexander Reshetov and   
            Alexei Soupikov and   
                     Jim Hurley   Multi-level ray tracing algorithm  . . . 1176--1185
                David Cline and   
              Justin Talbot and   
                  Parris Egbert   Energy redistribution path tracing . . . 1186--1195
                   Kun Zhou and   
                  Yaohua Hu and   
                Stephen Lin and   
                Baining Guo and   
               Heung-Yeung Shum   Precomputed shadow fields for dynamic
                                  scenes . . . . . . . . . . . . . . . . . 1196--1201
                   Rui Wang and   
                  John Tran and   
                   David Luebke   All-frequency interactive relighting of
                                  translucent objects with single and
                                  multiple scattering  . . . . . . . . . . 1202--1207
     Anders Wang Kristensen and   
  Tomas Akenine-Möller and   
             Henrik Wann Jensen   Precomputed local radiance transfer for
                                  real-time lighting design  . . . . . . . 1208--1215
           Peter-Pike Sloan and   
                   Ben Luna and   
                    John Snyder   Local, deformable precomputed radiance
                                  transfer . . . . . . . . . . . . . . . . 1216--1224

ACM Transactions on Graphics
Volume 24, Number 4, October, 2005

        Luis Gustavo Nonato and   
  Alex Jesus Cuadros-Vargas and   
             Rosane Minghim and   
  Maria Cristina F. De Oliveira   Beta-connection: Generating a family of
                                  models from planar cross sections  . . . 1239--1258
                 Doron Chen and   
            Daniel Cohen-Or and   
               Olga Sorkine and   
                   Sivan Toledo   Algebraic analysis of high-pass
                                  quantization . . . . . . . . . . . . . . 1259--1282
                   Yong Cao and   
                Wen C. Tien and   
           Petros Faloutsos and   
  Frédéric Pighin   Expressive speech-driven facial
                                  animation  . . . . . . . . . . . . . . . 1283--1302
                    Liu Ren and   
      Gregory Shakhnarovich and   
         Jessica K. Hodgins and   
          Hanspeter Pfister and   
                     Paul Viola   Learning silhouette features for control
                                  of human motion  . . . . . . . . . . . . 1303--1331
           Stephan Bischoff and   
                Darko Pavic and   
                   Leif Kobbelt   Automatic restoration of polygon models  1332--1352
            Jörg Haber and   
              Marcus Magnor and   
              Hans-Peter Seidel   Physically-based simulation of twilight
                                  phenomena  . . . . . . . . . . . . . . . 1353--1373
                 Alex Yvart and   
           Stefanie Hahmann and   
         Georges-Pierre Bonneau   Hierarchical triangular splines  . . . . 1374--1391
              Benjamin Mora and   
                 David S. Ebert   Low-complexity maximum intensity
                                  projection . . . . . . . . . . . . . . . 1392--1416
                   Sang Hun Lee   Feature-based multiresolution modeling
                                  of solids  . . . . . . . . . . . . . . . 1417--1441
                 Ares Lagae and   
            Philip Dutré   A procedural object distribution
                                  function . . . . . . . . . . . . . . . . 1442--1461
         Gregory S. Johnson and   
                 Juhyun Lee and   
       Christopher A. Burns and   
                William R. Mark   The irregular Z-buffer: Hardware
                                  acceleration for irregular data
                                  structures . . . . . . . . . . . . . . . 1462--1482


ACM Transactions on Graphics
Volume 25, Number 1, January, 2006

               Dave Edwards and   
             Solomon Boulos and   
              Jared Johnson and   
              Peter Shirley and   
          Michael Ashikhmin and   
              Michael Stark and   
                    Chris Wyman   The halfway vector disk for BRDF
                                  modeling . . . . . . . . . . . . . . . . 1--18
           Adam W. Bargteil and   
          Tolga G. Goktekin and   
           James F. O'Brien and   
                 John A. Strain   A semi-Lagrangian contouring method for
                                  fluid simulation . . . . . . . . . . . . 19--38
            James R. Diebel and   
            Sebastian Thrun and   
            Michael Brünig   A Bayesian method for probable surface
                                  reconstruction and decimation  . . . . . 39--59
            Aaron E. Lefohn and   
       Shubhabrata Sengupta and   
                  Joe Kniss and   
            Robert Strzodka and   
                  John D. Owens   Glift: Generic, efficient, random-access
                                  GPU data structures  . . . . . . . . . . 60--99
                    Yinlong Sun   Rendering biological iridescences with
                                  RGB-based renderers  . . . . . . . . . . 100--129
                    Ran Gal and   
                Daniel Cohen-Or   Salient geometric features for partial
                                  shape matching and similarity  . . . . . 130--150
                Ben Houston and   
         Michael B. Nielsen and   
          Christopher Batty and   
                Ola Nilsson and   
                     Ken Museth   Hierarchical RLE level set: A compact
                                  and versatile deformable surface
                                  representation . . . . . . . . . . . . . 151--175

ACM Transactions on Graphics
Volume 25, Number 2, April, 2006

                 Mark Pauly and   
            Leif P. Kobbelt and   
                   Markus Gross   Point-based multiscale surface
                                  representation . . . . . . . . . . . . . 177--193
             Meera Sitharam and   
                Adam Arbree and   
                  Yong Zhou and   
      Naganandhini Kohareswaran   Solution space navigation for geometric
                                  constraint systems . . . . . . . . . . . 194--213
               Wenping Wang and   
            Helmut Pottmann and   
                       Yang Liu   Fitting B-spline curves to point clouds
                                  by curvature-based squared distance
                                  minimization . . . . . . . . . . . . . . 214--238
                 Songhua Xu and   
                Yingqing Xu and   
             Sing Bing Kang and   
           David H. Salesin and   
                  Yunhe Pan and   
               Heung-Yeung Shum   Animating Chinese paintings through
                                  stroke-based decomposition . . . . . . . 239--267
        Kerstin Müller and   
               Lars Reusche and   
                 Dieter Fellner   Extended subdivision surfaces: Building
                                  a bridge between NURBS and
                                  Catmull--Clark surfaces  . . . . . . . . 268--292
                   Rui Wang and   
                  John Tran and   
                   David Luebke   All-frequency relighting of glossy
                                  objects  . . . . . . . . . . . . . . . . 293--318
            Claudia Esteves and   
       Gustavo Arechavaleta and   
       Julien Pettré and   
              Jean-Paul Laumond   Animation planning for virtual
                                  characters cooperation . . . . . . . . . 319--339
            Evelyne Vanraes and   
               Adhemar Bultheel   A tangent subdivision scheme . . . . . . 340--355
           Johannes Wallner and   
                Helmut Pottmann   Intrinsic subdivision with smooth limits
                                  for graphics and animation . . . . . . . 356--374
              Voicu Popescu and   
                     Paul Rosen   Forward rasterization  . . . . . . . . . 375--411
           Liliya Kharevych and   
           Boris Springborn and   
            Peter Schröder   Discrete conformal mappings via circle
                                  patterns . . . . . . . . . . . . . . . . 412--438
   Aurélien Martinet and   
                Cyril Soler and   
         Nicolas Holzschuch and   
     François X. Sillion   Accurate detection of symmetries in $3$D
                                  shapes . . . . . . . . . . . . . . . . . 439--464

ACM Transactions on Graphics
Volume 25, Number 3, July, 2006

                  Ingo Wald and   
                 Thiago Ize and   
             Andrew Kensler and   
                Aaron Knoll and   
               Steven G. Parker   Ray tracing animated scenes using
                                  coherent grid traversal  . . . . . . . . 485--493
                Peter Wonka and   
             Michael Wimmer and   
                Kaichi Zhou and   
          Stefan Maierhofer and   
                Gerd Hesina and   
             Alexander Reshetov   Guided visibility sampling . . . . . . . 494--502
              Daniel Dunbar and   
                 Greg Humphreys   A spatial data structure for fast
                                  Poisson-disk sample generation . . . . . 503--508
              Johannes Kopf and   
            Daniel Cohen-Or and   
             Oliver Deussen and   
                Dani Lischinski   Recursive Wang tiles for real-time blue
                                  noise  . . . . . . . . . . . . . . . . . 509--518
                      Ben Weiss   Fast median and bilateral filtering  . . 519--526
                 Aude Oliva and   
           Antonio Torralba and   
             Philippe G. Schyns   Hybrid images  . . . . . . . . . . . . . 527--532
             Scott Schaefer and   
             Travis McPhail and   
                     Joe Warren   Image deformation using moving least
                                  squares  . . . . . . . . . . . . . . . . 533--540
           Sylvain Lefebvre and   
                   Hugues Hoppe   Appearance-space texture synthesis . . . 541--548
             Joshua Podolak and   
             Philip Shilane and   
        Aleksey Golovinskiy and   
        Szymon Rusinkiewicz and   
              Thomas Funkhouser   A planar-reflective symmetry transform
                                  for $3$D shapes  . . . . . . . . . . . . 549--559
             Niloy J. Mitra and   
         Leonidas J. Guibas and   
                     Mark Pauly   Partial and approximate symmetry
                                  detection for $3$D geometry  . . . . . . 560--568
              Qi-Xing Huang and   
           Simon Flöry and   
            Natasha Gelfand and   
              Michael Hofer and   
                Helmut Pottmann   Reassembling fractured objects by
                                  geometric matching . . . . . . . . . . . 569--578
           Sylvain Lefebvre and   
                   Hugues Hoppe   Perfect spatial hashing  . . . . . . . . 579--588
           Olga A. Karpenko and   
                 John F. Hughes   SmoothSketch: $3$D free-form shapes from
                                  complex sketches . . . . . . . . . . . . 589--598
                  Long Quan and   
                   Ping Tan and   
                  Gang Zeng and   
                    Lu Yuan and   
              Jingdong Wang and   
                 Sing Bing Kang   Image-based plant modeling . . . . . . . 599--604
               Ryan Schmidt and   
                Cindy Grimm and   
                   Brian Wyvill   Interactive decal compositing with
                                  discrete exponential maps  . . . . . . . 605--613
         Pascal Müller and   
                Peter Wonka and   
              Simon Haegler and   
              Andreas Ulmer and   
                   Luc Van Gool   Procedural modeling of buildings . . . . 614--623
            Daniel Cohen-Or and   
               Olga Sorkine and   
                    Ran Gal and   
             Tommer Leyvand and   
                   Ying-Qing Xu   Color harmonization  . . . . . . . . . . 624--630
                  Jiaya Jia and   
                   Jian Sun and   
             Chi-Keung Tang and   
               Heung-Yeung Shum   Drag-and-drop pasting  . . . . . . . . . 631--637
                Soonmin Bae and   
              Sylvain Paris and   
            Frédo Durand   Two-scale tone management for
                                  photographic look  . . . . . . . . . . . 637--645
            Dani Lischinski and   
               Zeev Farbman and   
           Matt Uyttendaele and   
               Richard Szeliski   Interactive local adjustment of tonal
                                  values . . . . . . . . . . . . . . . . . 646--653
             Erum Arif Khan and   
              Erik Reinhard and   
          Roland W. Fleming and   
      Heinrich H. Bülthoff   Image-based material editing . . . . . . 654--663
               Charles Loop and   
                      Jim Blinn   Real-time GPU rendering of piecewise
                                  algebraic surfaces . . . . . . . . . . . 664--670
             Anders Adamson and   
                     Marc Alexa   Point-sampled cell complexes . . . . . . 671--680
                   Yang Liu and   
            Helmut Pottmann and   
           Johannes Wallner and   
            Yong-Liang Yang and   
                   Wenping Wang   Geometric modeling with conical meshes
                                  and developable surfaces . . . . . . . . 681--689
                   Kun Zhou and   
                  Xin Huang and   
                    Xi Wang and   
                Yiying Tong and   
            Mathieu Desbrun and   
                Baining Guo and   
               Heung-Yeung Shum   Mesh quilting for geometric texture
                                  synthesis  . . . . . . . . . . . . . . . 690--697
             Jacob Munkberg and   
            Petrik Clarberg and   
             Jon Hasselgren and   
      Tomas Akenine-Möller   High dynamic range texture compression
                                  for graphics hardware  . . . . . . . . . 698--706
              Kimmo Roimela and   
                Tomi Aarnio and   
           Joonas Itäranta   High dynamic range texture compression   707--712
             Rafa\l Mantiuk and   
          Alexander Efremov and   
           Karol Myszkowski and   
              Hans-Peter Seidel   Backward compatible high dynamic range
                                  MPEG video compression . . . . . . . . . 713--723
                   David Blythe   The Direct$3$D 10 system . . . . . . . . 724--734
             Jason Lawrence and   
             Aner Ben-Artzi and   
         Christopher DeCoro and   
           Wojciech Matusik and   
          Hanspeter Pfister and   
           Ravi Ramamoorthi and   
            Szymon Rusinkiewicz   Inverse shade trees for non-parametric
                                  material representation and editing  . . 735--745
               Pieter Peers and   
             Karl vom Berge and   
           Wojciech Matusik and   
           Ravi Ramamoorthi and   
             Jason Lawrence and   
        Szymon Rusinkiewicz and   
            Philip Dutré   A compact factored representation of
                                  heterogeneous subsurface scattering  . . 746--753
               Jiaping Wang and   
                   Xin Tong and   
                Stephen Lin and   
                Minghao Pan and   
                  Chao Wang and   
                  Hujun Bao and   
                Baining Guo and   
               Heung-Yeung Shum   Appearance manifolds for modeling
                                  time-variant appearance of materials . . 754--761
                  Jinwei Gu and   
                 Chien-I Tu and   
           Ravi Ramamoorthi and   
            Peter Belhumeur and   
           Wojciech Matusik and   
                    Shree Nayar   Time-varying surface appearance:
                                  acquisition, modeling and rendering  . . 762--771
                   Jian Sun and   
                     Yin Li and   
             Sing Bing Kang and   
               Heung-Yeung Shum   Flash matting  . . . . . . . . . . . . . 772--778
                 Neel Joshi and   
           Wojciech Matusik and   
                    Shai Avidan   Natural video matting using camera
                                  arrays . . . . . . . . . . . . . . . . . 779--786
                 Rob Fergus and   
                Barun Singh and   
            Aaron Hertzmann and   
              Sam T. Roweis and   
             William T. Freeman   Removing camera shake from a single
                                  photograph . . . . . . . . . . . . . . . 787--794
              Ramesh Raskar and   
               Amit Agrawal and   
                   Jack Tumblin   Coded exposure photography: motion
                                  deblurring using fluttered shutter . . . 795--804
            Geoffrey Irving and   
            Eran Guendelman and   
              Frank Losasso and   
                  Ronald Fedkiw   Efficient simulation of large bodies of
                                  water by coupling two and three
                                  dimensional techniques . . . . . . . . . 805--811
              Frank Losasso and   
               Tamar Shinar and   
               Andrew Selle and   
                  Ronald Fedkiw   Multiple interacting liquids . . . . . . 812--819
          Bryan M. Klingner and   
           Bryan E. Feldman and   
        Nuttapong Chentanez and   
               James F. O'Brien   Fluid animation with dynamic meshes  . . 820--825
            Adrien Treuille and   
               Andrew Lewis and   
                Zoran Popovi\'c   Model reduction for real-time fluids . . 826--834
               Noah Snavely and   
            Steven M. Seitz and   
               Richard Szeliski   Photo tourism: exploring photo
                                  collections in $3$D  . . . . . . . . . . 835--846
             Carsten Rother and   
             Lucas Bordeaux and   
             Youssef Hamadi and   
                   Andrew Blake   AutoCollage  . . . . . . . . . . . . . . 847--852
             Aseem Agarwala and   
           Maneesh Agrawala and   
              Michael Cohen and   
              David Salesin and   
               Richard Szeliski   Photographing long scenes with
                                  multi-viewpoint panoramas  . . . . . . . 853--861
             Dan B. Goldman and   
              Brian Curless and   
              David Salesin and   
                Steven M. Seitz   Schematic storyboarding for video
                                  visualization and editing  . . . . . . . 862--871
                Paul G. Kry and   
                  Dinesh K. Pai   Interaction capture and synthesis  . . . 872--880
               Sang Il Park and   
             Jessica K. Hodgins   Capturing and animating skin deformation
                                  in human motion  . . . . . . . . . . . . 881--889
                    Okan Arikan   Compression of motion capture databases  890--897
              Kang Hoon Lee and   
            Myung Geol Choi and   
                      Jehee Lee   Motion patches: building blocks for
                                  virtual environments annotated with
                                  motion data  . . . . . . . . . . . . . . 898--906
                   Li Zhang and   
                    Shree Nayar   Projection defocus analysis for scene
                                  capture and image display  . . . . . . . 907--915
          Sujit Kuthirummal and   
                 Shree K. Nayar   Multiview radial catadioptric imaging
                                  for scene capture  . . . . . . . . . . . 916--923
                 Marc Levoy and   
                     Ren Ng and   
               Andrew Adams and   
             Matthew Footer and   
                  Mark Horowitz   Light field microscopy . . . . . . . . . 924--934
             Shree K. Nayar and   
        Gurunandan Krishnan and   
       Michael D. Grossberg and   
                  Ramesh Raskar   Fast separation of direct and global
                                  components of a scene using high
                                  frequency illumination . . . . . . . . . 935--944
             Aner Ben-Artzi and   
              Ryan Overbeck and   
               Ravi Ramamoorthi   Real-time BRDF editing in complex
                                  lighting . . . . . . . . . . . . . . . . 945--954
                Weifeng Sun and   
                 Amar Mukherjee   Generalized wavelet product integral for
                                  rendering dynamic glossy objects . . . . 955--966
               Yu-Ting Tsai and   
                 Zen-Chung Shih   All-frequency precomputed radiance
                                  transfer using spherical radial basis
                                  functions and clustered tensor
                                  approximation  . . . . . . . . . . . . . 967--976
                  Zhong Ren and   
                   Rui Wang and   
                John Snyder and   
                   Kun Zhou and   
                 Xinguo Liu and   
                     Bo Sun and   
           Peter-Pike Sloan and   
                  Hujun Bao and   
              Qunsheng Peng and   
                    Baining Guo   Real-time soft shadows in dynamic scenes
                                  using spherical harmonic exponentiation  977--986
              Doug L. James and   
            Jernej Barbi\vc and   
                  Dinesh K. Pai   Precomputed acoustic transfer:
                                  output-sensitive, accurate sound
                                  generation for geometrically complex
                                  vibration sources  . . . . . . . . . . . 987--995
               Kshitiz Garg and   
                 Shree K. Nayar   Photorealistic rendering of rain streaks 996--1002
    Srinivasa G. Narasimhan and   
                Mohit Gupta and   
               Craig Donner and   
           Ravi Ramamoorthi and   
             Shree K. Nayar and   
             Henrik Wann Jensen   Acquiring scattering properties of
                                  participating media by dilution  . . . . 1003--1012
                Tim Weyrich and   
           Wojciech Matusik and   
          Hanspeter Pfister and   
               Bernd Bickel and   
               Craig Donner and   
                   Chien Tu and   
            Janet McAndless and   
                  Jinho Lee and   
                  Addy Ngan and   
         Henrik Wann Jensen and   
                   Markus Gross   Analysis of human faces using a
                                  measurement-based skin reflectance model 1013--1024
        Aleksey Golovinskiy and   
           Wojciech Matusik and   
          Hanspeter Pfister and   
        Szymon Rusinkiewicz and   
              Thomas Funkhouser   A statistical model for synthesis of
                                  detailed facial geometry . . . . . . . . 1025--1034
                      Adi Levin   Modified subdivision surfaces with
                                  continuous curvature . . . . . . . . . . 1035--1040
                    Ke Wang and   
                     Weiwei and   
                Yiying Tong and   
            Mathieu Desbrun and   
            Peter Schröder   Edge subdivision schemes and the
                                  construction of smooth vector fields . . 1041--1048
            Martin Isenburg and   
                Yuanxin Liu and   
          Jonathan Shewchuk and   
                  Jack Snoeyink   Streaming computation of Delaunay
                                  triangulations . . . . . . . . . . . . . 1049--1056
                  Shen Dong and   
           Peer-Timo Bremer and   
            Michael Garland and   
           Valerio Pascucci and   
                   John C. Hart   Spectral surface quadrangulation . . . . 1057--1066
           Jonathan T. Moon and   
           Stephen R. Marschner   Simulating multiple scattering in hair
                                  using a photon mapping approach  . . . . 1067--1074
                 Mark Meyer and   
                  John Anderson   Statistical acceleration for animated
                                  global illumination  . . . . . . . . . . 1075--1080
               Bruce Walter and   
                Adam Arbree and   
                Kavita Bala and   
            Donald P. Greenberg   Multidimensional lightcuts . . . . . . . 1081--1088
            Milo\vs Ha\vsan and   
            Fabio Pellacini and   
                    Kavita Bala   Direct-to-indirect transfer for
                                  cinematic relighting . . . . . . . . . . 1089--1097
              Scott Kircher and   
                Michael Garland   Editing arbitrarily deforming surface
                                  animations . . . . . . . . . . . . . . . 1098--1107
                    Lin Shi and   
                  Yizhou Yu and   
                Nathan Bell and   
                   Wei-Wen Feng   A fast multigrid algorithm for mesh
                                  deformation  . . . . . . . . . . . . . . 1108--1117
          Wolfram von Funck and   
             Holger Theisel and   
              Hans-Peter Seidel   Vector field based shape deformations    1118--1125
                  Jin Huang and   
                Xiaohan Shi and   
                 Xinguo Liu and   
                   Kun Zhou and   
                  Li-Yi Wei and   
             Shang-Hua Teng and   
                  Hujun Bao and   
                Baining Guo and   
               Heung-Yeung Shum   Subspace gradient domain mesh
                                  deformation  . . . . . . . . . . . . . . 1126--1134
               Richard Szeliski   Locally adapted hierarchical basis
                                  preconditioning  . . . . . . . . . . . . 1135--1143
                Avneesh Sud and   
           Naga Govindaraju and   
              Russell Gayle and   
               Ilknur Kabul and   
                 Dinesh Manocha   Fast proximity computation among
                                  deformable models using discrete Voronoi
                                  diagrams . . . . . . . . . . . . . . . . 1144--1153
              Pascal Volino and   
        Nadia Magnenat-Thalmann   Resolving surface collisions through
                                  intersection contour minimization  . . . 1154--1159
            Adrien Treuille and   
                Seth Cooper and   
                Zoran Popovi\'c   Continuum crowds . . . . . . . . . . . . 1160--1168
                   Jue Wang and   
          Steven M. Drucker and   
           Maneesh Agrawala and   
               Michael F. Cohen   The cartoon animation filter . . . . . . 1169--1173
               Kevin G. Der and   
           Robert W. Sumner and   
                Jovan Popovi\'c   Inverse kinematics for reduced
                                  deformable models  . . . . . . . . . . . 1174--1179
          Florence Bertails and   
              Basile Audoly and   
           Marie-Paule Cani and   
           Bernard Querleux and   
Frédéric Leroy and   
  Jean-Luc Lévêque   Super-helices for predicting the
                                  dynamics of natural hair . . . . . . . . 1180--1187
               Sung-Hee Lee and   
            Demetri Terzopoulos   Heads up!: biomechanical modeling and
                                  neuromuscular control of the neck  . . . 1188--1198
        Szymon Rusinkiewicz and   
              Michael Burns and   
                   Doug DeCarlo   Exaggerated shading for depicting shape
                                  and detail . . . . . . . . . . . . . . . 1199--1205
                Thomas Luft and   
            Carsten Colditz and   
                 Oliver Deussen   Image enhancement by unsharp masking the
                                  depth buffer . . . . . . . . . . . . . . 1206--1213
                  Yingge Qu and   
             Tien-Tsin Wong and   
                 Pheng-Ann Heng   Manga colorization . . . . . . . . . . . 1214--1220
    Holger Winnemöller and   
              Sven C. Olsen and   
                    Bruce Gooch   Real-time video abstraction  . . . . . . 1221--1226

ACM Transactions on Graphics
Volume 25, Number 4, October, 2006

            Simon Plantinga and   
                    Gert Vegter   Computing contour generators of evolving
                                  implicit surfaces  . . . . . . . . . . . 1243--1280
          Hartmut Prautzsch and   
                   Georg Umlauf   Parametrizations for triangular $G^k$
                                  spline surfaces of low degree  . . . . . 1281--1293
               Eugene Zhang and   
      Konstantin Mischaikow and   
                      Greg Turk   Vector field design on surfaces  . . . . 1294--1326
                Min Je Park and   
               Min Gyu Choi and   
        Yoshihisa Shinagawa and   
                 Sung Yong Shin   Video-guided motion synthesis using
                                  example motions  . . . . . . . . . . . . 1327--1359
               Guangyu Wang and   
             Tien-Tsin Wong and   
                 Pheng-Ann Heng   Deringing cartoons by image analogies    1360--1379
              J. H. Van Hateren   Encoding of high dynamic range video
                                  with a model of human cones  . . . . . . 1380--1399
                Bruce Merry and   
             Patrick Marais and   
                     James Gain   Animation space: A truly linear
                                  framework for character animation  . . . 1400--1423
                Kai Hormann and   
             Michael S. Floater   Mean value coordinates for arbitrary
                                  planar polygons  . . . . . . . . . . . . 1424--1441
                 Ares Lagae and   
            Philip Dutré   An alternative for Wang tiles: colored
                                  edges versus colored corners . . . . . . 1442--1459
                Nicolas Ray and   
                Wan Chiu Li and   
          Bruno Lévy and   
               Alla Sheffer and   
                  Pierre Alliez   Periodic global parameterization . . . . 1460--1485


ACM Transactions on Graphics
Volume 26, Number 1, January, 2007

          Alexander Hornung and   
              Ellen Dekkers and   
                   Leif Kobbelt   Character animation from $2$D pictures
                                  and $3$D motion data . . . . . . . . . . 1:1--1:9
           Ravi Ramamoorthi and   
              Dhruv Mahajan and   
                Peter Belhumeur   A first-order analysis of lighting,
                                  shading, and shadows . . . . . . . . . . 2:1--2:21
                  Jianye Lu and   
 Athinodoros S. Georghiades and   
             Andreas Glaser and   
                 Hongzhi Wu and   
                  Li-Yi Wei and   
                Baining Guo and   
               Julie Dorsey and   
                Holly Rushmeier   Context-aware textures . . . . . . . . . 3:1--3:22
              Sharif Elcott and   
                Yiying Tong and   
                  Eva Kanso and   
        Peter Schröder and   
                Mathieu Desbrun   Stable, circulation-preserving,
                                  simplicial fluids  . . . . . . . . . . . 4:1--4:12
               Yaron Lipman and   
            Daniel Cohen-Or and   
                    Gal Ran and   
                    David Levin   Volume and shape preservation via moving
                                  frame manipulation . . . . . . . . . . . 5:1--5:14
                  Ingo Wald and   
             Solomon Boulos and   
                  Peter Shirley   Ray tracing deformable scenes using
                                  dynamic bounding volume hierarchies  . . 6:1--6:18

ACM Transactions on Graphics
Volume 26, Number 2, June, 2007

             Philip Shilane and   
              Thomas Funkhouser   Distinctive regions of $3$D surfaces . . 7:1--7:??
                Tai-Pang Wu and   
             Chi-Keung Tang and   
           Michael S. Brown and   
               Heung-Yeung Shum   Natural shadow matting . . . . . . . . . 8:1--8:??
            Fabio Pellacini and   
            Frank Battaglia and   
            R. Keith Morley and   
               Adam Finkelstein   Lighting with paint  . . . . . . . . . . 9:1--9:??
               Martin Fuchs and   
               Volker Blanz and   
       Hendrik P. A. Lensch and   
              Hans-Peter Seidel   Adaptive sampling of reflectance fields  10:1--10:??
                  Aidong Lu and   
             David S. Ebert and   
                   Wei Qiao and   
               Martin Kraus and   
                  Benjamin Mora   Volume illustration using wang cubes . . 11:1--11:??
                  Kenny Erleben   Velocity-based shock propagation for
                                  multibody dynamics animation . . . . . . 12:1--12:??

ACM Transactions on Graphics
Volume 26, Number 3, July, 2007

                    Lu Yuan and   
                   Jian Sun and   
                  Long Quan and   
               Heung-Yeung Shum   Image deblurring with blurred/noisy
                                  image pairs  . . . . . . . . . . . . . . 1:1--1:??
              Johannes Kopf and   
                Chi-Wing Fu and   
            Daniel Cohen-Or and   
             Oliver Deussen and   
            Dani Lischinski and   
                 Tien-Tsin Wong   Solid texture synthesis from $2$D
                                  exemplars  . . . . . . . . . . . . . . . 2:1--2:??
Jean-François Lalonde and   
                Derek Hoiem and   
            Alexei A. Efros and   
             Carsten Rother and   
                  John Winn and   
              Antonio Criminisi   Photo clip art . . . . . . . . . . . . . 3:1--3:??
                 James Hays and   
                Alexei A. Efros   Scene completion using millions of
                                  photographs  . . . . . . . . . . . . . . 4:1--4:??
                Seth Cooper and   
            Aaron Hertzmann and   
                Zoran Popovi\'c   Active learning for real-time motion
                                  controllers  . . . . . . . . . . . . . . 5:1--5:??
               James McCann and   
                  Nancy Pollard   Responsive characters from motion
                                  fragments  . . . . . . . . . . . . . . . 6:1--6:??
            Adrien Treuille and   
               Yongjoon Lee and   
                Zoran Popovi\'c   Near-optimal character animation with
                                  continuous control . . . . . . . . . . . 7:1--7:??
              Jinxiang Chai and   
             Jessica K. Hodgins   Constraint-based motion optimization
                                  using a statistical dynamic model  . . . 8:1--8:??
                   Jue Wang and   
           Maneesh Agrawala and   
               Michael F. Cohen   Soft scissors: an interactive tool for
                                  realtime high quality matting  . . . . . 9:1--9:??
                Shai Avidan and   
                   Ariel Shamir   Seam carving for content-aware image
                                  resizing . . . . . . . . . . . . . . . . 10:1--10:??
                   Jian Sun and   
                  Lin Liang and   
                   Fang Wen and   
               Heung-Yeung Shum   Image vectorization using optimized
                                  gradient meshes  . . . . . . . . . . . . 11:1--11:??
                   Hui Fang and   
                   John C. Hart   Detail preserving shape deformation in
                                  image editing  . . . . . . . . . . . . . 12:1--12:??
            Geoffrey Irving and   
            Craig Schroeder and   
                  Ronald Fedkiw   Volume conserving finite element
                                  simulations of deformable models . . . . 13:1--13:??
       Christopher D. Twigg and   
                  Doug L. James   Many-worlds browsing for control of
                                  multibody dynamics . . . . . . . . . . . 14:1--14:??
                Xinyu Zhang and   
             Stephane Redon and   
              Minkyoung Lee and   
                   Young J. Kim   Continuous collision detection for
                                  articulated models using Taylor models
                                  and temporal culling . . . . . . . . . . 15:1--15:??
           Adam W. Bargteil and   
        Chris Wojtán and   
         Jessica K. Hodgins and   
                      Greg Turk   A finite element method for animating
                                  large viscoplastic flow  . . . . . . . . 16:1--16:??
                Hideki Todo and   
             Ken-ichi Anjyo and   
             William Baxter and   
                 Takeo Igarashi   Locally controllable stylized shading    17:1--17:??
                 Yunjin Lee and   
              Lee Markosian and   
              Seungyong Lee and   
                 John F. Hughes   Line drawings via abstracted shading . . 18:1--18:??
                 Tilke Judd and   
        Frédo Durand and   
                 Edward Adelson   Apparent ridges for line drawing . . . . 19:1--19:??
              Simon Breslav and   
             Karol Szerszen and   
              Lee Markosian and   
               Pascal Barla and   
            Joëlle Thollot   Dynamic $2$D patterns for shading $3$D
                                  scenes . . . . . . . . . . . . . . . . . 20:1--20:??
          Benedict J. Brown and   
            Szymon Rusinkiewicz   Global non-rigid alignment of $3$-D
                                  scans  . . . . . . . . . . . . . . . . . 21:1--21:??
               Yaron Lipman and   
            Daniel Cohen-Or and   
                David Levin and   
                Hillel Tal-Ezer   Parameterization-free projection for
                                  geometry reconstruction  . . . . . . . . 22:1--22:??
       Gaël Guennebaud and   
                   Markus Gross   Algebraic point set surfaces . . . . . . 23:1--23:??
                  Sagi Katz and   
                Ayellet Tal and   
                    Ronen Basri   Direct visibility of point sets  . . . . 24:1--24:??
      Jonathan Ragan-Kelley and   
         Charlie Kilpatrick and   
             Brian W. Smith and   
                  Doug Epps and   
                 Paul Green and   
            Christophe Hery and   
            Frédo Durand   The lightspeed automatic interactive
                                  lighting preview system  . . . . . . . . 25:1--25:??
            Milo\vs Ha\vsan and   
            Fabio Pellacini and   
                    Kavita Bala   Matrix row-column sampling for the
                                  many-light problem . . . . . . . . . . . 26:1--26:??
                    Xin Sun and   
                   Kun Zhou and   
                Yanyun Chen and   
                Stephen Lin and   
               Jiaoying Shi and   
                    Baining Guo   Interactive relighting with dynamic
                                  BRDFs  . . . . . . . . . . . . . . . . . 27:1--27:??
                Charles Han and   
                     Bo Sun and   
           Ravi Ramamoorthi and   
                 Eitan Grinspun   Frequency domain normal map filtering    28:1--28:??
                     Jie Xu and   
                Craig S. Kaplan   Image-guided maze construction . . . . . 29:1--29:??
                Paul Asente and   
              Mike Schuster and   
                    Teri Pettit   Dynamic planar map illustration  . . . . 30:1--30:??
                  Wilmot Li and   
             Lincoln Ritter and   
           Maneesh Agrawala and   
              Brian Curless and   
                  David Salesin   Interactive cutaway illustrations of
                                  complex $3$D models  . . . . . . . . . . 31:1--31:??
                Tim Weyrich and   
                   Jia Deng and   
            Connelly Barnes and   
        Szymon Rusinkiewicz and   
               Adam Finkelstein   Digital bas-relief from $3$D scenes  . . 32:1--32:??
               Bernd Bickel and   
               Mario Botsch and   
               Roland Angst and   
           Wojciech Matusik and   
              Miguel Otaduy and   
          Hanspeter Pfister and   
                   Markus Gross   Multi-scale capture of facial geometry
                                  and motion . . . . . . . . . . . . . . . 33:1--33:??
                 Ryan White and   
               Keenan Crane and   
                  D. A. Forsyth   Capturing and animating occluded cloth   34:1--34:??
              Daniel Vlasic and   
           Rolf Adelsberger and   
          Giovanni Vannucci and   
              John Barnwell and   
               Markus Gross and   
           Wojciech Matusik and   
                Jovan Popovi\'c   Practical motion capture in everyday
                                  surroundings . . . . . . . . . . . . . . 35:1--35:??
              Ramesh Raskar and   
                Hideaki Nii and   
              Bert deDecker and   
             Yuki Hashimoto and   
                 Jay Summet and   
                Dylan Moore and   
                  Yong Zhao and   
          Jonathan Westhues and   
                 Paul Dietz and   
              John Barnwell and   
                Shree Nayar and   
             Masahiko Inami and   
           Philippe Bekaert and   
             Michael Noland and   
               Vlad Branzoi and   
                    Erich Bruns   Prakash: lighting aware motion capture
                                  using photosensing markers and
                                  multiplexed illuminators . . . . . . . . 36:1--36:??
         Eino-Ville Talvala and   
               Andrew Adams and   
              Mark Horowitz and   
                     Marc Levoy   Veiling glare in high dynamic range
                                  imaging  . . . . . . . . . . . . . . . . 37:1--37:??
    Ahmet O\uguz Akyüz and   
             Roland Fleming and   
         Bernhard E. Riecke and   
              Erik Reinhard and   
      Heinrich H. Bülthoff   Do HDR displays support LDR content?: a
                                  psychophysical evaluation  . . . . . . . 38:1--38:??
            Allan G. Rempel and   
        Matthew Trentacoste and   
              Helge Seetzen and   
             H. David Young and   
          Wolfgang Heidrich and   
            Lorne Whitehead and   
                      Greg Ward   Ldr2Hdr: on-the-fly reverse tone mapping
                                  of legacy video and photographs  . . . . 39:1--39:??
               Andrew Jones and   
               Ian McDowall and   
             Hideshi Yamada and   
                 Mark Bolas and   
                   Paul Debevec   Rendering for an interactive 360$^\circ$
                                  light field display  . . . . . . . . . . 40:1--40:??
              Andrew Nealen and   
             Takeo Igarashi and   
               Olga Sorkine and   
                     Marc Alexa   FiberMesh: designing freeform surfaces
                                  with $3$D curves . . . . . . . . . . . . 41:1--41:??
                     Tao Ju and   
               Qian-Yi Zhou and   
                     Shi-Min Hu   Editing the topology of $3$D models by
                                  sketching  . . . . . . . . . . . . . . . 42:1--42:??
               Andrei Sharf and   
             Thomas Lewiner and   
              Gil Shklarski and   
               Sivan Toledo and   
                Daniel Cohen-Or   Interactive topology-aware surface
                                  reconstruction . . . . . . . . . . . . . 43:1--43:??
                Tai-Pang Wu and   
             Chi-Keung Tang and   
           Michael S. Brown and   
               Heung-Yeung Shum   ShapePalettes: interactive normal
                                  transfer via sketching . . . . . . . . . 44:1--44:??
                  Yuki Mori and   
                 Takeo Igarashi   Plushie: an interactive design system
                                  for plush toys . . . . . . . . . . . . . 45:1--45:??
             Robert Bridson and   
               Jim Houriham and   
              Marcus Nordenstam   Curl-noise for procedural fluid flow . . 46:1--46:??
              Jeong-Mo Hong and   
               Tamar Shinar and   
                  Ronald Fedkiw   Wrinkled flames and cellular patterns    47:1--47:??
                 Bart Adams and   
                 Mark Pauly and   
             Richard Keiser and   
             Leonidas J. Guibas   Adaptively sampled particle fluids . . . 48:1--48:??
            Rony Goldenthal and   
               David Harmon and   
              Raanan Fattal and   
           Michel Bercovier and   
                 Eitan Grinspun   Efficient simulation of inextensible
                                  cloth  . . . . . . . . . . . . . . . . . 49:1--49:??
       Miklós Bergou and   
             Saurabh Mathur and   
              Max Wardetzky and   
                 Eitan Grinspun   TRACKS: toward directable thin shells    50:1--50:??
              Raanan Fattal and   
           Maneesh Agrawala and   
            Szymon Rusinkiewicz   Multiscale shape and detail enhancement
                                  from multi-light image collections . . . 51:1--51:??
               Pieter Peers and   
               Naoki Tamura and   
           Wojciech Matusik and   
                   Paul Debevec   Post-production facial performance
                                  relighting using reflectance transfer    52:1--52:??
                  Jan Kautz and   
             Solomon Boulos and   
            Frédo Durand   Interactive editing and modeling of
                                  bidirectional texture functions  . . . . 53:1--53:??
            Fabio Pellacini and   
                 Jason Lawrence   AppWand: editing measured materials
                                  using appearance-driven optimization . . 54:1--54:??
          Jonathan Palacios and   
                   Eugene Zhang   Rotational symmetry field design on
                                  surfaces . . . . . . . . . . . . . . . . 55:1--55:??
             Matthew Fisher and   
        Peter Schröder and   
            Mathieu Desbrun and   
                   Hugues Hoppe   Design of tangent vector fields  . . . . 56:1--56:??
    François Labelle and   
      Jonathan Richard Shewchuk   Isosurface stuffing: fast tetrahedral
                                  meshes with good dihedral angles . . . . 57:1--57:??
           Valerio Pascucci and   
          Giorgio Scorzelli and   
           Peer-Timo Bremer and   
              Ajith Mascarenhas   Robust on-line computation of Reeb
                                  graphs: simplicity and speed . . . . . . 58:1--58:??
                  Ivo Ihrke and   
             Gernot Ziegler and   
                   Art Tevs and   
         Christian Theobalt and   
              Marcus Magnor and   
              Hans-Peter Seidel   Eikonal rendering: efficient light
                                  transport in refractive objects  . . . . 59:1--59:??
       Jeppe Revall Frisvad and   
Niels Jòrgen Christensen and   
             Henrik Wann Jensen   Computing the scattering properties of
                                  participating media using Lorenz-Mie
                                  theory . . . . . . . . . . . . . . . . . 60:1--60:??
        Carsten Dachsbacher and   
            Marc Stamminger and   
           George Drettakis and   
            Frédo Durand   Implicit visibility and antiradiance for
                                  interactive global illumination  . . . . 61:1--61:??
              Dhruv Mahajan and   
 Ira Kemelmacher Shlizerman and   
           Ravi Ramamoorthi and   
                Peter Belhumeur   A theory of locally low dimensional
                                  light transport  . . . . . . . . . . . . 62:1--62:??
             Niloy J. Mitra and   
         Leonidas J. Guibas and   
                     Mark Pauly   Symmetrization . . . . . . . . . . . . . 63:1--63:??
              Martin Kilian and   
             Niloy J. Mitra and   
                Helmut Pottmann   Geometric modeling in shape space  . . . 64:1--64:??
            Helmut Pottmann and   
                   Yang Liu and   
           Johannes Wallner and   
          Alexander Bobenko and   
                   Wenping Wang   Geometry of multi-layer freeform
                                  structures for architecture  . . . . . . 65:1--65:??
             Patrick Mullen and   
         Alexander McKenzie and   
                Yiying Tong and   
                Mathieu Desbrun   A variational approach to Eulerian
                                  geometry processing  . . . . . . . . . . 66:1--66:??
     Francesc Moreno-Noguer and   
         Peter N. Belhumeur and   
                 Shree K. Nayar   Active refocusing of images and videos   67:1--67:??
                 Paul Green and   
                Wenyang Sun and   
           Wojciech Matusik and   
            Frédo Durand   Multi-aperture photography . . . . . . . 68:1--68:??
        Ashok Veeraraghavan and   
              Ramesh Raskar and   
               Amit Agrawal and   
                Ankit Mohan and   
                   Jack Tumblin   Dappled photography: mask enhanced
                                  cameras for heterodyned light fields and
                                  coded aperture refocusing  . . . . . . . 69:1--69:??
                 Anat Levin and   
                 Rob Fergus and   
        Frédo Durand and   
             William T. Freeman   Image and depth from a conventional
                                  camera with a coded aperture . . . . . . 70:1--70:??
              Pushkar Joshi and   
                 Mark Meyer and   
                Tony DeRose and   
                Brian Green and   
                    Tom Sanocki   Harmonic coordinates for character
                                  articulation . . . . . . . . . . . . . . 71:1--71:??
                 Ilya Baran and   
                Jovan Popovi\'c   Automatic rigging and animation of $3$D
                                  characters . . . . . . . . . . . . . . . 72:1--72:??
             Robert Y. Wang and   
                 Kari Pulli and   
                Jovan Popovi\'c   Real-time enveloping with rotational
                                  regression . . . . . . . . . . . . . . . 73:1--73:??
                 Mark Meyer and   
                  John Anderson   Key Point Subspace Acceleration and soft
                                  caching  . . . . . . . . . . . . . . . . 74:1--74:??
            Roger D. Hersch and   
       Philipp Donzé and   
                Sylvain Chosson   Color images visible under UV light  . . 75:1--75:??
       Ganesh Ramanarayanan and   
             James Ferwerda and   
               Bruce Walter and   
                    Kavita Bala   Visual equivalence: towards a new
                                  standard for image fidelity  . . . . . . 76:1--76:??
              Peter Vangorp and   
          Jurgen Laurijssen and   
            Philip Dutré   The influence of shape on the perception
                                  of material reflectance  . . . . . . . . 77:1--77:??
            Victor Ostromoukhov   Sampling with polyominoes  . . . . . . . 78:1--78:??
             Robert L. Cook and   
              John Halstead and   
             Maxwell Planck and   
                      David Ryu   Stochastic simplification of aggregate
                                  detail . . . . . . . . . . . . . . . . . 79:1--79:??
           Robert W. Sumner and   
            Johannes Schmid and   
                     Mark Pauly   Embedded deformation for shape
                                  manipulation . . . . . . . . . . . . . . 80:1--80:??
                Xiaohan Shi and   
                   Kun Zhou and   
                Yiying Tong and   
            Mathieu Desbrun and   
                  Hujun Bao and   
                    Baining Guo   Mesh puppetry: cascading optimization of
                                  mesh deformation with inverse kinematics 81:1--81:??
             Alec R. Rivers and   
                  Doug L. James   FastLSM: fast lattice shape matching for
                                  robust real-time deformation . . . . . . 82:1--82:??
         Oscar Kin-Chung Au and   
                  Hongbo Fu and   
              Chiew-Lan Tai and   
                Daniel Cohen-Or   Handle-aware isolines for scalable shape
                                  editing  . . . . . . . . . . . . . . . . 83:1--83:??
                  Weiwei Xu and   
                   Kun Zhou and   
                  Yizhou Yu and   
                 Qifeng Tan and   
              Qunsheng Peng and   
                    Baining Guo   Gradient domain editing of deforming
                                  mesh sequences . . . . . . . . . . . . . 84:1--84:??
         Pascal Müller and   
                  Gang Zeng and   
                Peter Wonka and   
                   Luc Van Gool   Image-based procedural modeling of
                                  facades  . . . . . . . . . . . . . . . . 85:1--85:??
       Anton van den Hengel and   
               Anthony Dick and   
   Thorsten Thormählen and   
                   Ben Ward and   
              Philip H. S. Torr   VideoTrace: rapid interactive scene
                                  modelling from video . . . . . . . . . . 86:1--86:??
                   Ping Tan and   
                  Gang Zeng and   
              Jingdong Wang and   
             Sing Bing Kang and   
                      Long Quan   Image-based tree modeling  . . . . . . . 87:1--87:??
              Boris Neubert and   
             Thomas Franken and   
                 Oliver Deussen   Approximate image-based tree-modeling
                                  using particle flows . . . . . . . . . . 88:1--88:??
            Pedro V. Sander and   
                Diego Nehab and   
                 Joshua Barczak   Fast triangle reordering for vertex
                                  locality and reduced overdraw  . . . . . 89:1--89:??
                Tim Weyrich and   
                Cyril Flaig and   
              Simon Heinzle and   
                 Simon Mall and   
                  Timo Aila and   
              Kaspar Rohrer and   
         Daniel B. Fasnacht and   
             Norbert Felber and   
            Stephan Oetiker and   
             Hubert Kaeslin and   
               Mario Botsch and   
                   Markus Gross   A hardware architecture for surface
                                  splatting  . . . . . . . . . . . . . . . 90:1--90:??
                   Kun Zhou and   
                  Xin Huang and   
                  Weiwei Xu and   
                Baining Guo and   
               Heung-Yeung Shum   Direct manipulation of subdivision
                                  surfaces on GPUs . . . . . . . . . . . . 91:1--91:??
             Jon Hasselgren and   
     Thomas Akenine-Möller   PCU: the programmable culling unit . . . 92:1--92:??
              Johannes Kopf and   
           Matt Uyttendaele and   
             Oliver Deussen and   
               Michael F. Cohen   Capturing and viewing gigapixel images   93:1--93:??
                 Aseem Agarwala   Efficient gradient-domain compositing
                                  using quadtrees  . . . . . . . . . . . . 94:1--94:??
                  Raanan Fattal   Image upsampling via imposed edge
                                  statistics . . . . . . . . . . . . . . . 95:1--95:??
              Johannes Kopf and   
           Michael F. Cohen and   
            Dani Lischinski and   
               Matt Uyttendaele   Joint bilateral upsampling . . . . . . . 96:1--96:??
             Paul W. Cleary and   
            Soon Hyoung Pyo and   
             Mahesh Prakash and   
                     Bon Ki Koo   Bubbling and frothing liquids  . . . . . 97:1--97:??
              Byungmoon Kim and   
                Yingjie Liu and   
             Ignacio Llamas and   
              Xiangmin Jiao and   
                Jarek Rossignac   Simulation of bubbles in foam with the
                                  volume control method  . . . . . . . . . 98:1--98:??
                 Cem Yuksel and   
            Donald H. House and   
                    John Keyser   Wave particles . . . . . . . . . . . . . 99:1--99:??
          Christopher Batty and   
          Florence Bertails and   
                 Robert Bridson   A fast variational framework for
                                  accurate solid-fluid coupling  . . . . . 100:1--100:??
          Kalyan Sunkavalli and   
           Wojciech Matusik and   
          Hanspeter Pfister and   
            Szymon Rusinkiewicz   Factored time-lapse video  . . . . . . . 101:1--101:??
            Eric P. Bennett and   
               Leonard McMillan   Computational time-lapse video . . . . . 102:1--102:??
                Jiawen Chen and   
              Sylvain Paris and   
            Frédo Durand   Real-time edge-aware image processing
                                  with the bilateral grid  . . . . . . . . 103:1--103:??
            Adrien Bousseau and   
             Fabrice Neyret and   
        Joëlle Thollot and   
                  David Salesin   Video watercolorization using
                                  bidirectional texture advection  . . . . 104:1--104:??
               KangKang Yin and   
                Kevin Loken and   
           Michiel van de Panne   SIMBICON: simple biped locomotion
                                  control  . . . . . . . . . . . . . . . . 105:1--105:??
              Alla Safonova and   
             Jessica K. Hodgins   Construction and optimal search of
                                  interpolated motion graphs . . . . . . . 106:1--106:??
              Kwang Won Sok and   
               Manmyung Kim and   
                      Jehee Lee   Simulating biped behaviors from human
                                  motion data  . . . . . . . . . . . . . . 107:1--107:??
                  Brian Guenter   Efficient symbolic differentiation for
                                  graphics applications  . . . . . . . . . 108:1--108:??

ACM Transactions on Graphics
Volume 26, Number 4, October, 2007

                Jaakko Lehtinen   A framework for precomputed and captured
                                  light transport  . . . . . . . . . . . . 13:1--13:22
   K\cestutis Kar\vciauskas and   
               Jörg Peters   Bicubic polar subdivision  . . . . . . . 14:1--14:6
                Rüyam Acar   Level set driven flows . . . . . . . . . 15:1--15:15
         Michael B. Nielsen and   
                Ola Nilsson and   
Andreas Söderström and   
                     Ken Museth   Out-of-core and compressed level set
                                  methods  . . . . . . . . . . . . . . . . 16:1--16:26
              Doug L. James and   
       Christopher D. Twigg and   
                Andrew Cove and   
                 Robert Y. Wang   Mesh Ensemble Motion Graphs: Data-driven
                                  mesh animation with constraints  . . . . 17:1--17:16
         Paul S. A. Reitsma and   
               Nancy S. Pollard   Evaluating motion graphs for character
                                  animation  . . . . . . . . . . . . . . . 18:1--18:24
                     Hui Xu and   
             Nathan Gossett and   
                   Baoquan Chen   Knowledge and heuristic-based modeling
                                  of laser-scanned trees . . . . . . . . . 19:1--19:13
            Aaron E. Lefohn and   
       Shubhabrata Sengupta and   
                  John D. Owens   Resolution-matched shadow maps . . . . . 20:1--20:17


ACM Transactions on Graphics
Volume 27, Number 1, March, 2008

                  Jing Wang and   
              Bobby Bodenheimer   Synthesis and evaluation of linear
                                  motion transitions . . . . . . . . . . . 1:1--1:22
               Wenping Wang and   
          Bert Jüttler and   
                Dayue Zheng and   
                       Yang Liu   Computation of rotation minimizing
                                  frames . . . . . . . . . . . . . . . . . 2:1--2:19
            Evgueni Parilov and   
                    Denis Zorin   Real-time rendering of textures with
                                  feature curves . . . . . . . . . . . . . 3:1--3:15
           Christian Lessig and   
                   Eugene Fiume   SOHO: Orthogonal and symmetric Haar
                                  wavelets on the sphere . . . . . . . . . 4:1--4:11
               Michael Neff and   
               Michael Kipp and   
             Irene Albrecht and   
              Hans-Peter Seidel   Gesture modeling and animation based on
                                  a probabilistic re-creation of speaker
                                  style  . . . . . . . . . . . . . . . . . 5:1--5:24
            Andrea Weidlich and   
               Alexander Wilkie   Realistic rendering of birefringency in
                                  uniaxial crystals  . . . . . . . . . . . 6:1--6:12
            Wojciech Jarosz and   
               Craig Donner and   
           Matthias Zwicker and   
             Henrik Wann Jensen   Radiance caching for participating media 7:1--7:11
               Charles Loop and   
                 Scott Schaefer   Approximating Catmull--Clark subdivision
                                  surfaces with bicubic patches  . . . . . 8:1--8:11
               Jiaping Wang and   
                Shuang Zhao and   
                   Xin Tong and   
                Stephen Lin and   
               Zhouchen Lin and   
                   Yue Dong and   
                Baining Guo and   
               Heung-Yeung Shum   Modeling and rendering of heterogeneous
                                  translucent materials using the
                                  diffusion equation . . . . . . . . . . . 9:1--9:19

ACM Transactions on Graphics
Volume 27, Number 2, April, 2008

                Nicolas Ray and   
               Bruno Vallet and   
                Wan Chiu Li and   
              Bruno Lévy   N-symmetry direction field design  . . . 10:1--10:13
                Xuejin Chen and   
             Sing Bing Kang and   
               Ying-Qing Xu and   
               Julie Dorsey and   
               Heung-Yeung Shum   Sketching reality: Realistic
                                  interpretation of architectural designs  11:1--11:15
              Scott Kircher and   
                Michael Garland   Free-form motion processing  . . . . . . 12:1--12:13
             Aner Ben-Artzi and   
                 Kevin Egan and   
           Ravi Ramamoorthi and   
            Frédo Durand   A precomputed polynomial representation
                                  for interactive BRDF editing with global
                                  illumination . . . . . . . . . . . . . . 13:1--13:14

ACM Transactions on Graphics
Volume 27, Number 3, August, 2008

                Huamin Wang and   
             Yonatan Wexler and   
                  Eyal Ofek and   
                   Hugues Hoppe   Factoring repeated content within and
                                  among images . . . . . . . . . . . . . . 14:1--14:??
               Noah Snavely and   
                 Rahul Garg and   
            Steven M. Seitz and   
               Richard Szeliski   Finding paths through the world's photos 15:1--15:??
         Michael Rubinstein and   
               Ariel Shamir and   
                    Shai Avidan   Improved seam carving for video
                                  retargeting  . . . . . . . . . . . . . . 16:1--16:??
              Alex Rav-Acha and   
             Pushmeet Kohli and   
             Carsten Rother and   
              Andrew Fitzgibbon   Unwrap mosaics: a new representation for
                                  video editing  . . . . . . . . . . . . . 17:1--17:??
               Larry Seiler and   
               Doug Carmean and   
              Eric Sprangle and   
                Tom Forsyth and   
             Michael Abrash and   
              Pradeep Dubey and   
            Stephen Junkins and   
                  Adam Lake and   
            Jeremy Sugerman and   
               Robert Cavin and   
               Roger Espasa and   
              Ed Grochowski and   
                  Toni Juan and   
                   Pat Hanrahan   Larrabee: a many-core x86 architecture
                                  for visual computing . . . . . . . . . . 18:1--18:??
                 Qiming Hou and   
                   Kun Zhou and   
                    Baining Guo   BSGP: bulk-synchronous GPU programming   19:1--19:??
                      Li-Yi Wei   Parallel Poisson disk sampling . . . . . 20:1--20:??
            Michael Kazhdan and   
                   Hugues Hoppe   Streaming multigrid for gradient-domain
                                  operations on large images . . . . . . . 21:1--21:??
               Sung-Hee Lee and   
            Demetri Terzopoulos   Spline joints for multibody dynamics . . 22:1--22:??
               David Harmon and   
              Etienne Vouga and   
            Rasmus Tamstorf and   
                 Eitan Grinspun   Robust treatment of simultaneous
                                  collisions . . . . . . . . . . . . . . . 23:1--23:??
            Nicolas Bonneel and   
           George Drettakis and   
            Nicolas Tsingos and   
      Isabelle Viaud-Delmon and   
                     Doug James   Fast modal sounds with scalable
                                  frequency-domain synthesis . . . . . . . 24:1--24:??
       Christopher D. Twigg and   
                  Doug L. James   Backward steps in rigid body simulation  25:1--25:??
           Rachel McDonnell and   
      Michéal Larkin and   
               Simon Dobbyn and   
             Steven Collins and   
               Carol O'Sullivan   Clone attack! Perception of crowd
                                  variety  . . . . . . . . . . . . . . . . 26:1--26:??
               Chris Hecker and   
                Bernd Raabe and   
             Ryan W. Enslow and   
               John DeWeese and   
             Jordan Maynard and   
              Kees van Prooijen   Real-time motion retargeting to highly
                                  varied user-created morphologies . . . . 27:1--27:??
               Michael Kass and   
                  John Anderson   Animating oscillatory motion with
                                  overlap: wiggly splines  . . . . . . . . 28:1--28:??
                Xiaohan Shi and   
                   Kun Zhou and   
                Yiying Tong and   
            Mathieu Desbrun and   
                  Hujun Bao and   
                    Baining Guo   Example-based dynamic skinning in real
                                  time . . . . . . . . . . . . . . . . . . 29:1--29:??
              Sylvain Paris and   
                 Will Chang and   
        Oleg I. Kozhushnyan and   
            Wojciech Jarosz and   
           Wojciech Matusik and   
           Matthias Zwicker and   
            Frédo Durand   Hair photobooth: geometric and
                                  photometric acquisition of real
                                  hairstyles . . . . . . . . . . . . . . . 30:1--30:??
           Jonathan T. Moon and   
               Bruce Walter and   
                Steve Marschner   Efficient multiple scattering in hair
                                  using spherical harmonics  . . . . . . . 31:1--31:??
                 Arno Zinke and   
                 Cem Yuksel and   
              Andreas Weber and   
                    John Keyser   Dual scattering approximation for fast
                                  multiple scattering in hair  . . . . . . 32:1--32:??
          Toshiya Hachisuka and   
            Wojciech Jarosz and   
  Richard Peter Weistroffer and   
                 Kevin Dale and   
             Greg Humphreys and   
           Matthias Zwicker and   
             Henrik Wann Jensen   Multidimensional adaptive sampling and
                                  reconstruction for ray tracing . . . . . 33:1--33:??
               Thomas Annen and   
                  Zhao Dong and   
                Tom Mertens and   
           Philippe Bekaert and   
          Hans-Peter Seidel and   
                      Jan Kautz   Real-time, all-frequency shadows in
                                  dynamic scenes . . . . . . . . . . . . . 34:1--34:??
                    Xin Sun and   
                   Kun Zhou and   
             Eric Stollnitz and   
               Jiaoying Shi and   
                    Baining Guo   Interactive relighting of dynamic
                                  refractive objects . . . . . . . . . . . 35:1--35:??
                   Kun Zhou and   
                  Zhong Ren and   
                Stephen Lin and   
                  Hujun Bao and   
                Baining Guo and   
               Heung-Yeung Shum   Real-time smoke rendering using
                                  compensated ray marching . . . . . . . . 36:1--36:??
            Jaakko Lehtinen and   
           Matthias Zwicker and   
           Emmanuel Turquin and   
            Janne Kontkanen and   
        Frédo Durand and   
 François X. Sillion and   
                      Timo Aila   A meshless hierarchical representation
                                  for light transport  . . . . . . . . . . 37:1--37:??
             Tommer Leyvand and   
            Daniel Cohen-Or and   
                Gideon Dror and   
                Dani Lischinski   Data-driven enhancement of facial
                                  attractiveness . . . . . . . . . . . . . 38:1--38:??
              Dmitri Bitouk and   
               Neeraj Kumar and   
            Samreen Dhillon and   
            Peter Belhumeur and   
                 Shree K. Nayar   Face swapping: automatically replacing
                                  faces in photographs . . . . . . . . . . 39:1--39:??
                  Xiaobo An and   
                Fabio Pellacini   AppProp: all-pairs appearance-space edit
                                  propagation  . . . . . . . . . . . . . . 40:1--40:??
               Jiaping Wang and   
                Shuang Zhao and   
                   Xin Tong and   
                John Snyder and   
                    Baining Guo   Modeling anisotropic surface reflectance
                                  with example-based microfacet synthesis  41:1--41:??
                  Hongbo Fu and   
            Daniel Cohen-Or and   
                Gideon Dror and   
                   Alla Sheffer   Upright orientation of man-made objects  42:1--42:??
                 Mark Pauly and   
             Niloy J. Mitra and   
           Johannes Wallner and   
            Helmut Pottmann and   
             Leonidas J. Guibas   Discovering structural regularity in
                                  $3$D geometry  . . . . . . . . . . . . . 43:1--43:??
         Oscar Kin-Chung Au and   
              Chiew-Lan Tai and   
               Hung-Kuo Chu and   
            Daniel Cohen-Or and   
                   Tong-Yee Lee   Skeleton extraction by mesh contraction  44:1--44:??
               Tamal K. Dey and   
                   Kuiyu Li and   
                   Jian Sun and   
            David Cohen-Steiner   Computing geometry-aware handle and
                                  tunnel loops in $3$D models  . . . . . . 45:1--45:??
        Avi Robinson-Mosher and   
               Tamar Shinar and   
             Jon Gretarsson and   
                Jonathan Su and   
                  Ronald Fedkiw   Two-way coupling of fluids to rigid and
                                  deformable solids and shells . . . . . . 46:1--46:??
               Chris Wojtan and   
                      Greg Turk   Fast viscoelastic behavior with thin
                                  features . . . . . . . . . . . . . . . . 47:1--47:??
              Jeong-Mo Hong and   
               Ho-Young Lee and   
             Jong-Chul Yoon and   
                  Chang-Hun Kim   Bubbles alive  . . . . . . . . . . . . . 48:1--48:??
              Toon Lenaerts and   
                 Bart Adams and   
            Philip Dutré   Porous flow in particle-based fluid
                                  simulations  . . . . . . . . . . . . . . 49:1--49:??
               Theodore Kim and   
           Nils Thürey and   
                 Doug James and   
                   Markus Gross   Wavelet turbulence for fluid simulation  50:1--50:??
                Charles Han and   
                Eric Risser and   
           Ravi Ramamoorthi and   
                 Eitan Grinspun   Multiscale texture synthesis . . . . . . 51:1--51:??
                  Li-Yi Wei and   
                Jianwei Han and   
                   Kun Zhou and   
                  Hujun Bao and   
                Baining Guo and   
               Heung-Yeung Shum   Inverse texture synthesis  . . . . . . . 52:1--52:??
            Kenshi Takayama and   
               Makoto Okabe and   
              Takashi Ijiri and   
                 Takeo Igarashi   Lapped solid textures: filling a model
                                  with anisotropic textures  . . . . . . . 53:1--53:??
         Alexander Goldberg and   
           Matthias Zwicker and   
            Frédo Durand   Anisotropic noise  . . . . . . . . . . . 54:1--54:??
             Chia-Kai Liang and   
                Tai-Hsu Lin and   
               Bing-Yi Wong and   
                    Chi Liu and   
                  Homer H. Chen   Programmable aperture photography:
                                  multiplexed light field acquisition  . . 55:1--55:??
              Ramesh Raskar and   
               Amit Agrawal and   
            Cyrus A. Wilson and   
            Ashok Veeraraghavan   Glare aware photography: $4$D ray
                                  sampling for reducing glare effects of
                                  camera lenses  . . . . . . . . . . . . . 56:1--56:??
            Oliver Cossairt and   
                Shree Nayar and   
               Ravi Ramamoorthi   Light field transfer: global
                                  illumination between real and synthetic
                                  objects  . . . . . . . . . . . . . . . . 57:1--57:??
               Martin Fuchs and   
              Ramesh Raskar and   
          Hans-Peter Seidel and   
           Hendrik P. A. Lensch   Towards passive 6D reflectance field
                                  displays . . . . . . . . . . . . . . . . 58:1--58:??
         Mashhuda Glencross and   
            Gregory J. Ward and   
           Francho Melendez and   
               Caroline Jay and   
                    Jun Liu and   
                  Roger Hubbold   A perceptually validated model for
                                  surface depth hallucination  . . . . . . 59:1--59:??
       Ganesh Ramanarayanan and   
                Kavita Bala and   
              James A. Ferwerda   Perception of complex aggregates . . . . 60:1--60:??
          Hamilton Y. Chong and   
          Steven J. Gortler and   
                   Todd Zickler   A perception-based color space for
                                  illumination-invariant image processing  61:1--61:??
                Ming-Te Chi and   
               Tong-Yee Lee and   
                  Yingge Qu and   
                 Tien-Tsin Wong   Self-animating images: illusory motion
                                  using repeated asymmetric patterns . . . 62:1--62:??
       Miklós Bergou and   
              Max Wardetzky and   
           Stephen Robinson and   
              Basile Audoly and   
                 Eitan Grinspun   Discrete elastic rods  . . . . . . . . . 63:1--63:??
               Andrew Selle and   
            Michael Lentine and   
                  Ronald Fedkiw   A mass spring model for hair simulation  64:1--64:??
         Jonathan M. Kaldor and   
              Doug L. James and   
                Steve Marschner   Simulating knitted cloth at the yarn
                                  level  . . . . . . . . . . . . . . . . . 65:1--65:??
             Elliot English and   
                 Robert Bridson   Animating developable surfaces using
                                  nonconforming elements . . . . . . . . . 66:1--66:??
               Zeev Farbman and   
              Raanan Fattal and   
            Dani Lischinski and   
               Richard Szeliski   Edge-preserving decompositions for
                                  multi-scale tone and detail manipulation 67:1--67:??
             Rafa\l Mantiuk and   
                 Scott Daly and   
                 Louis Kerofsky   Display adaptive tone mapping  . . . . . 68:1--68:??
     Tunç Ozan Aydin and   
             Rafa\l Mantiuk and   
           Karol Myszkowski and   
              Hans-Peter Seidel   Dynamic range independent image quality
                                  assessment . . . . . . . . . . . . . . . 69:1--69:??
                 Eugene Hsu and   
                Tom Mertens and   
              Sylvain Paris and   
                Shai Avidan and   
            Frédo Durand   Light mixture estimation for spatially
                                  varying white balance  . . . . . . . . . 70:1--70:??
                 Anat Levin and   
                 Peter Sand and   
              Taeg Sang Cho and   
        Frédo Durand and   
             William T. Freeman   Motion-invariant photography . . . . . . 71:1--71:??
                  Raanan Fattal   Single image dehazing  . . . . . . . . . 72:1--72:??
                    Qi Shan and   
                  Jiaya Jia and   
                 Aseem Agarwala   High-quality motion deblurring from a
                                  single image . . . . . . . . . . . . . . 73:1--73:??
                    Lu Yuan and   
                   Jian Sun and   
                  Long Quan and   
               Heung-Yeung Shum   Progressive inter-scale and intra-scale
                                  non-blind image deconvolution  . . . . . 74:1--74:??
              Martin Kilian and   
           Simon Flöry and   
              Zhonggui Chen and   
             Niloy J. Mitra and   
               Alla Sheffer and   
                Helmut Pottmann   Curved folding . . . . . . . . . . . . . 75:1--75:??
            Helmut Pottmann and   
        Alexander Schiftner and   
                  Pengbo Bo and   
         Heinz Schmiedhofer and   
               Wenping Wang and   
         Niccolo Baldassini and   
               Johannes Wallner   Freeform surfaces from single curved
                                  panels . . . . . . . . . . . . . . . . . 76:1--76:??
           Boris Springborn and   
        Peter Schröder and   
                 Ulrich Pinkall   Conformal equivalence of triangle meshes 77:1--77:??
               Yaron Lipman and   
                David Levin and   
                Daniel Cohen-Or   Green Coordinates  . . . . . . . . . . . 78:1--78:??
        Thomas W. Sederberg and   
         G. Thomas Finnigan and   
                     Xin Li and   
                Hongwei Lin and   
                  Heather Ipson   Watertight trimmed NURBS . . . . . . . . 79:1--79:??
                Taesoo Kwon and   
              Kang Hoon Lee and   
                  Jehee Lee and   
               Shigeo Takahashi   Group motion editing . . . . . . . . . . 80:1--80:??
               KangKang Yin and   
              Stelian Coros and   
          Philippe Beaudoin and   
           Michiel van de Panne   Continuation methods for adapting
                                  simulated skills . . . . . . . . . . . . 81:1--81:??
             Marco da Silva and   
                  Yeuhi Abe and   
                Jovan Popovi\'c   Interactive simulation of stylized human
                                  locomotion . . . . . . . . . . . . . . . 82:1--82:??
             Shinjiro Sueda and   
             Andrew Kaufman and   
                  Dinesh K. Pai   Musculotendon simulation for hand
                                  animation  . . . . . . . . . . . . . . . 83:1--83:??
          Benedict J. Brown and   
       Corey Toler-Franklin and   
                Diego Nehab and   
              Michael Burns and   
               David Dobkin and   
       Andreas Vlachopoulos and   
            Christos Doumas and   
        Szymon Rusinkiewicz and   
                    Tim Weyrich   A system for high-volume acquisition and
                                  matching of fresco fragments:
                                  reassembling Theran wall paintings . . . 84:1--84:??
                 Dror Aiger and   
             Niloy J. Mitra and   
                Daniel Cohen-Or   4-points congruent sets for robust
                                  pairwise surface registration  . . . . . 85:1--85:??
   Thorsten Thormählen and   
              Hans-Peter Seidel   $3$D-modeling by ortho-image generation
                                  from image sequences . . . . . . . . . . 86:1--86:??
         Matthias B. Hullin and   
               Martin Fuchs and   
                  Ivo Ihrke and   
          Hans-Peter Seidel and   
           Hendrik P. A. Lensch   Fluorescent immersion range scanning . . 87:1--87:??
             Forrester Cole and   
        Aleksey Golovinskiy and   
            Alex Limpaecher and   
    Heather Stoddart Barros and   
           Adam Finkelstein and   
          Thomas Funkhouser and   
            Szymon Rusinkiewicz   Where do people draw lines?  . . . . . . 88:1--88:??
               Wai-Man Pang and   
                  Yingge Qu and   
             Tien-Tsin Wong and   
            Daniel Cohen-Or and   
                 Pheng-Ann Heng   Structure-aware halftoning . . . . . . . 89:1--89:??
            Tobias Ritschel and   
              Kaleigh Smith and   
             Matthias Ihrke and   
            Thorsten Grosch and   
           Karol Myszkowski and   
              Hans-Peter Seidel   $3$D unsharp masking for scene coherent
                                  enhancement  . . . . . . . . . . . . . . 90:1--90:??
               Wei-Wen Feng and   
              Byung-Uck Kim and   
                      Yizhou Yu   Real-time data driven deformation using
                                  kernel canonical correlation analysis    91:1--91:??
          Alexandrina Orzan and   
            Adrien Bousseau and   
    Holger Winnemöller and   
               Pascal Barla and   
        Joëlle Thollot and   
                  David Salesin   Diffusion curves: a vector
                                  representation for smooth-shaded images  92:1--92:??
               James McCann and   
               Nancy S. Pollard   Real-time gradient-domain painting . . . 93:1--93:??
          Yoshinori Dobashi and   
        Katsutoshi Kusumoto and   
           Tomoyuki Nishita and   
              Tsuyoshi Yamamoto   Feedback control of cumuliform cloud
                                  formation based on computational fluid
                                  dynamics . . . . . . . . . . . . . . . . 94:1--94:??
              Yotam Gingold and   
                    Denis Zorin   Shading-based surface editing  . . . . . 95:1--95:??
               Sang Il Park and   
             Jessica K. Hodgins   Data-driven modeling of skin and muscle
                                  deformation  . . . . . . . . . . . . . . 96:1--96:??
              Daniel Vlasic and   
                 Ilya Baran and   
           Wojciech Matusik and   
                Jovan Popovi\'c   Articulated mesh animation from
                                  multi-view silhouettes . . . . . . . . . 97:1--97:??
          Edilson de Aguiar and   
              Carsten Stoll and   
         Christian Theobalt and   
               Naveed Ahmed and   
          Hans-Peter Seidel and   
                Sebastian Thrun   Performance capture from sparse
                                  multi-view video . . . . . . . . . . . . 98:1--98:??
              Derek Bradley and   
               Tiberiu Popa and   
               Alla Sheffer and   
          Wolfgang Heidrich and   
                 Tamy Boubekeur   Markerless garment capture . . . . . . . 99:1--99:??
           Floraine Grabler and   
           Maneesh Agrawala and   
           Robert W. Sumner and   
                     Mark Pauly   Automatic generation of tourist maps . . 100:1--100:??
                  Wilmot Li and   
           Maneesh Agrawala and   
              Brian Curless and   
                  David Salesin   Automated generation of interactive $3$D
                                  exploded view diagrams . . . . . . . . . 101:1--101:??
                Markus Lipp and   
                Peter Wonka and   
                 Michael Wimmer   Interactive visual editing of grammars
                                  for procedural architecture  . . . . . . 102:1--102:??
               Guoning Chen and   
               Gregory Esch and   
                Peter Wonka and   
         Pascal Müller and   
                   Eugene Zhang   Interactive procedural street modeling   103:1--103:??

ACM Transactions on Graphics
Volume 27, Number 4, October, 2008

                 Ofir Weber and   
             Yohai S. Devir and   
     Alexander M. Bronstein and   
       Michael M. Bronstein and   
                     Ron Kimmel   Parallel algorithms for approximation of
                                  distance maps on parametric surfaces . . 104:1--104:16
             Ladislav Kavan and   
             Steven Collins and   
Ji\vrí \vZára and   
               Carol O'Sullivan   Geometric skinning with approximate dual
                                  quaternion blending  . . . . . . . . . . 105:1--105:23
           D. Brandon Lloyd and   
        Naga K. Govindaraju and   
               Cory Quammen and   
           Steven E. Molnar and   
                 Dinesh Manocha   Logarithmic perspective shadow maps  . . 106:1--106:32
                 James Gain and   
             Dominique Bechmann   A survey of spatial deformation from a
                                  user-centered perspective  . . . . . . . 107:1--107:32

ACM Transactions on Graphics
Volume 27, Number 5, December, 2008

                   Ping Tan and   
                  Tian Fang and   
             Jianxiong Xiao and   
                  Peng Zhao and   
                      Long Quan   Single image tree modeling . . . . . . . 108:1--108:??
                Xuejin Chen and   
              Boris Neubert and   
               Ying-Qing Xu and   
             Oliver Deussen and   
                 Sing Bing Kang   Sketch-based tree modeling using Markov
                                  random field . . . . . . . . . . . . . . 109:1--109:??
               Andrei Sharf and   
           Dan A. Alcantara and   
             Thomas Lewiner and   
                 Chen Greif and   
               Alla Sheffer and   
                Nina Amenta and   
                Daniel Cohen-Or   Space-time surface reconstruction using
                                  incompressible flow  . . . . . . . . . . 110:1--110:??
          Vladislav Kraevoy and   
               Alla Sheffer and   
               Ariel Shamir and   
                Daniel Cohen-Or   Non-homogeneous resizing of complex
                                  models . . . . . . . . . . . . . . . . . 111:1--111:??
                  Yuting Ye and   
                   C. Karen Liu   Animating responsive characters with
                                  dynamic constraints in near-unactuated
                                  coordinates  . . . . . . . . . . . . . . 112:1--112:??
              Stelian Coros and   
          Philippe Beaudoin and   
              Kang Kang Yin and   
            Michiel van de Pann   Synthesis of constrained walking skills  113:1--113:??
          Hubert P. H. Shum and   
                Taku Komura and   
          Masashi Shiraishi and   
              Shuntaro Yamazaki   Interaction patches for multi-character
                                  animation  . . . . . . . . . . . . . . . 114:1--114:??
                Jackie Assa and   
            Daniel Cohen-Or and   
                I-Cheng Yeh and   
                   Tong-Yee Lee   Motion overview of human actions . . . . 115:1--115:??
              Johannes Kopf and   
              Boris Neubert and   
                 Billy Chen and   
              Michael Cohen and   
            Daniel Cohen-Or and   
             Oliver Deussen and   
           Matt Uyttendaele and   
                Dani Lischinski   Deep photo: model-based photograph
                                  enhancement and viewing  . . . . . . . . 116:1--116:??
                 Xuemiao Xu and   
                  Liang Wan and   
                Xiaopei Liu and   
             Tien-Tsin Wong and   
             Liansheng Wang and   
                 Chi-Sing Leung   Animating animal motion from still . . . 117:1--117:??
              Yu-Shuen Wang and   
              Chiew-Lan Tai and   
               Olga Sorkine and   
                   Tong-Yee Lee   Optimized scale-and-stretch for image
                                  resizing . . . . . . . . . . . . . . . . 118:1--118:??
                Tai-Pang Wu and   
                   Jian Sun and   
             Chi-Keung Tang and   
               Heung-Yeung Shum   Interactive normal reconstruction from a
                                  single image . . . . . . . . . . . . . . 119:1--119:??
            Diego Gutierrez and   
         Francisco J. Seron and   
         Jorge Lopez-Moreno and   
           Maria P. Sanchez and   
               Jorge Fandos and   
                  Erik Reinhard   Depicting procedural caustics in single
                                  images . . . . . . . . . . . . . . . . . 120:1--120:??
                Wan-Chun Ma and   
               Andrew Jones and   
            Jen-Yuan Chiang and   
                Tim Hawkins and   
           Sune Frederiksen and   
               Pieter Peers and   
              Marko Vukovic and   
              Ming Ouhyoung and   
                   Paul Debevec   Facial performance synthesis using
                                  deformation-driven polynomial
                                  displacement maps  . . . . . . . . . . . 121:1--121:??
                     Tao Ju and   
               Qian-Yi Zhou and   
       Michiel van de Panne and   
            Daniel Cohen-Or and   
                 Ulrich Neumann   Reusable skinning templates using
                                  cage-based deformations  . . . . . . . . 122:1--122:??
          Takaaki Shiratori and   
             Jessica K. Hodgins   Accelerometer-based user interfaces for
                                  the control of a physically simulated
                                  character  . . . . . . . . . . . . . . . 123:1--123:??
            Connelly Barnes and   
            David E. Jacobs and   
              Jason Sanders and   
             Dan B. Goldman and   
        Szymon Rusinkiewicz and   
           Adam Finkelstein and   
               Maneesh Agrawala   Video puppetry: a performative interface
                                  for cutout animation . . . . . . . . . . 124:1--124:??
          Paul C. DiLorenzo and   
           Victor B. Zordan and   
            Benjamin L. Sanders   Laughing out loud: control for modeling
                                  anatomically inspired laughter using
                                  audio  . . . . . . . . . . . . . . . . . 125:1--125:??
                   Kun Zhou and   
                 Qiming Hou and   
                   Rui Wang and   
                    Baining Guo   Real-time KD-tree construction on
                                  graphics hardware  . . . . . . . . . . . 126:1--126:??
      Pitchaya Sitthi-amorn and   
             Jason Lawrence and   
                   Lei Yang and   
            Pedro V. Sander and   
                Diego Nehab and   
                       Jiahe Xi   Automated reprojection-based pixel
                                  shader optimization  . . . . . . . . . . 127:1--127:??
      Ewen Cheslack-Postava and   
                   Rui Wang and   
             Oskar Akerlund and   
                Fabio Pellacini   Fast, realistic lighting and material
                                  design using nonlinear cut approximation 128:1--128:??
                T. Ritschel and   
                  T. Grosch and   
                  M. H. Kim and   
               H.-P. Seidel and   
             C. Dachsbacher and   
                       J. Kautz   Imperfect shadow maps for efficient
                                  computation of indirect illumination . . 129:1--129:??
          Toshiya Hachisuka and   
               Shinji Ogaki and   
             Henrik Wann Jensen   Progressive photon mapping . . . . . . . 130:1--130:??
             Douglas Lanman and   
              Ramesh Raskar and   
               Amit Agrawal and   
                 Gabriel Taubin   Shield fields: modeling and capturing
                                  $3$D occluders . . . . . . . . . . . . . 131:1--131:??
           Bradley Atcheson and   
                  Ivo Ihrke and   
          Wolfgang Heidrich and   
                   Art Tevs and   
              Derek Bradley and   
              Marcus Magnor and   
              Hans-Peter Seidel   Time-resolved $3$D capture of
                                  non-stationary gas flows . . . . . . . . 132:1--132:??
            Michael Holroyd and   
             Jason Lawrence and   
             Greg Humphreys and   
                   Todd Zickler   A photometric approach for estimating
                                  normals and tangents . . . . . . . . . . 133:1--133:??
               Yosuke Bando and   
               Bing-Yu Chen and   
               Tomoyuki Nishita   Extracting depth and matte using a
                                  color-filtered aperture  . . . . . . . . 134:1--134:??
                Diego Nehab and   
                   Hugues Hoppe   Random-access rendering of general
                                  vector graphics  . . . . . . . . . . . . 135:1--135:??
                Yu-Wing Tai and   
           Michael S. Brown and   
             Chi-Keung Tang and   
               Heung-Yeung Shum   Texture amendment: reducing texture
                                  distortion in constrained
                                  parameterization . . . . . . . . . . . . 136:1--136:??
       Ismael García and   
                  Gustavo Patow   IGT: inverse geometric textures  . . . . 137:1--137:??
        Ji\vrí Filip and   
        Michael J. Chantler and   
           Patrick R. Green and   
                  Michal Haindl   A psychophysically validated metric for
                                  bidirectional texture data reduction . . 138:1--138:??
             Abhijeet Ghosh and   
                Tim Hawkins and   
               Pieter Peers and   
           Sune Frederiksen and   
                   Paul Debevec   Practical modeling and acquisition of
                                  layered facial reflectance . . . . . . . 139:1--139:??
               Craig Donner and   
                Tim Weyrich and   
               Eugene d'Eon and   
           Ravi Ramamoorthi and   
            Szymon Rusinkiewicz   A layered, heterogeneous reflectance
                                  model for acquiring and rendering human
                                  skin . . . . . . . . . . . . . . . . . . 140:1--140:??
             Tamy Boubekeur and   
                     Marc Alexa   Phong Tessellation . . . . . . . . . . . 141:1--141:??
                 Marc Alexa and   
                 Tamy Boubekeur   Subdivision shading  . . . . . . . . . . 142:1--142:??
               Anjul Patney and   
                  John D. Owens   Real-time Reyes-style adaptive surface
                                  subdivision  . . . . . . . . . . . . . . 143:1--143:??
            Pedro V. Sander and   
                Diego Nehab and   
              Eden Chlamtac and   
                   Hugues Hoppe   Efficient traversal of mesh edges using
                                  adjacency primitives . . . . . . . . . . 144:1--144:??
        Aleksey Golovinskiy and   
              Thomas Funkhouser   Randomized cuts for $3$D mesh analysis   145:1--145:??
                 Shujin Lin and   
                   Fang You and   
                Xiaonan Luo and   
                       Zheng Li   Deducing interpolating subdivision
                                  schemes from approximating subdivision
                                  schemes  . . . . . . . . . . . . . . . . 146:1--146:??
                  Jin Huang and   
               Muyang Zhang and   
                     Jin Ma and   
                 Xinguo Liu and   
               Leif Kobbelt and   
                      Hujun Bao   Spectral quadrangulation with
                                  orientation and alignment control  . . . 147:1--147:??
               Joel Daniels and   
    Cláudio T. Silva and   
             Jason Shepherd and   
                   Elaine Cohen   Quadrilateral mesh simplification  . . . 148:1--148:??
           Daniel G. Aliaga and   
               Alvin J. Law and   
                  Yu Hong Yeung   A virtual restoration stage for
                                  real-world objects . . . . . . . . . . . 149:1--149:??
              Oliver Bimber and   
                   Daisuke Iwai   Superimposing dynamic range  . . . . . . 150:1--150:??
     Anselm Grundhöfer and   
                  Oliver Bimber   VirtualStudio2Go: digital video
                                  composition for real environments  . . . 151:1--151:??
                Xiaopei Liu and   
                  Liang Wan and   
                  Yingge Qu and   
             Tien-Tsin Wong and   
                Stephen Lin and   
             Chi-Sing Leung and   
                 Pheng-Ann Heng   Intrinsic colorization . . . . . . . . . 152:1--152:??
                    Qi Shan and   
                Zhaorong Li and   
                  Jiaya Jia and   
                 Chi-Keung Tang   Fast image/video upsampling  . . . . . . 153:1--153:??
              Michael Burns and   
               Adam Finkelstein   Adaptive cutaways for comprehensible
                                  rendering of polygonal scenes  . . . . . 154:1--154:??
                  Yingge Qu and   
               Wai-Man Pang and   
             Tien-Tsin Wong and   
                 Pheng-Ann Heng   Richness-preserving manga screening  . . 155:1--155:??
                Yongjin Kim and   
                  Jingyi Yu and   
                    Xuan Yu and   
                  Seungyong Lee   Line-art illustration of dynamic and
                                  specular surfaces  . . . . . . . . . . . 156:1--156:??
         Michael Kolomenkin and   
             Ilan Shimshoni and   
                    Ayellet Tal   Demarcating curves for shape
                                  illustration . . . . . . . . . . . . . . 157:1--157:??
               Paul Merrell and   
                 Dinesh Manocha   Continuous model synthesis . . . . . . . 158:1--158:??
           Sudipta N. Sinha and   
               Drew Steedly and   
           Richard Szeliski and   
           Maneesh Agrawala and   
                 Marc Pollefeys   Interactive $3$D architectural modeling
                                  from unordered photo collections . . . . 159:1--159:??
           Daniel G. Aliaga and   
          Carlos A. Vanegas and   
              Bed\vrich Bene\vs   Interactive example-based urban layout
                                  synthesis  . . . . . . . . . . . . . . . 160:1--160:??
             Jianxiong Xiao and   
                  Tian Fang and   
                   Ping Tan and   
                  Peng Zhao and   
                  Eyal Ofek and   
                      Long Quan   Image-based façade modeling . . . . . . . 161:1--161:??
      Bernhard Thomaszewski and   
             Andreas Gumann and   
                Simon Pabst and   
         Wolfgang Straßer   Magnets in motion  . . . . . . . . . . . 162:1--162:??
            Jernej Barbi\vc and   
                Jovan Popovi\'c   Real-time control of physically based
                                  simulations using gentle forces  . . . . 163:1--163:??
           Danny M. Kaufman and   
             Shinjiro Sueda and   
              Doug L. James and   
                  Dinesh K. Pai   Staggered projections for frictional
                                  contact in multibody systems . . . . . . 164:1--164:??
               Steven S. An and   
               Theodore Kim and   
                  Doug L. James   Optimizing cubature for efficient
                                  integration of subspace deformations . . 165:1--165:??
               Rahul Narain and   
               Jason Sewall and   
               Mark Carlson and   
                    Ming C. Lin   Fast animation of turbulence using
                                  energy transport and procedural
                                  synthesis  . . . . . . . . . . . . . . . 166:1--166:??


ACM Transactions on Graphics
Volume 28, Number 1, January, 2009

             Leslie Ikemoto and   
                Okan Arikan and   
                  David Forsyth   Generalizing motion edits with Gaussian
                                  processes  . . . . . . . . . . . . . . . 1:1--1:12
            Patrick Degener and   
                 Reinhard Klein   A variational approach for automatic
                                  generation of panoramic maps . . . . . . 2:1--2:14
               Pieter Peers and   
           Dhruv K. Mahajan and   
               Bruce Lamond and   
             Abhijeet Ghosh and   
           Wojciech Matusik and   
           Ravi Ramamoorthi and   
                   Paul Debevec   Compressive light transport sensing  . . 3:1--3:18
            Jeremy Sugerman and   
          Kayvon Fatahalian and   
             Solomon Boulos and   
                Kurt Akeley and   
                   Pat Hanrahan   GRAMPS: A programming model for graphics
                                  pipelines  . . . . . . . . . . . . . . . 4:1--4:11
             Steven Bergner and   
               Mark S. Drew and   
            Torsten Möller   A tool to create illuminant and
                                  reflectance spectra for light-driven
                                  graphics and visualization . . . . . . . 5:1--5:11
                 Jaeil Choi and   
               Andrzej Szymczak   Fitting solid meshes to animated
                                  surfaces using linear elasticity . . . . 6:1--6:10
                  Raanan Fattal   Participating media illumination using
                                  light propagation maps . . . . . . . . . 7:1--7:11
                Ryo Kikuuwe and   
            Hiroaki Tabuchi and   
                Motoji Yamamoto   An edge-based computationally efficient
                                  formulation of Saint Venant--Kirchhoff
                                  tetrahedral finite elements  . . . . . . 8:1--8:13
    Niranjan Damera-Venkata and   
                Nelson L. Chang   Display supersampling  . . . . . . . . . 9:1--9:19
                 Sumit Jain and   
                  Yuting Ye and   
                   C. Karen Liu   Optimization-based interactive motion
                                  synthesis  . . . . . . . . . . . . . . . 10:1--10:12
      Evangelos Kalogerakis and   
       Derek Nowrouzezahrai and   
            Patricio Simari and   
               James Mccrae and   
            Aaron Hertzmann and   
                    Karan Singh   Data-driven curvature for real-time line
                                  drawing of dynamic scenes  . . . . . . . 11:1--11:13

ACM Transactions on Graphics
Volume 28, Number 2, April, 2009

            Andrew J. Weber and   
                Galen Gornowicz   Collision-free construction of animated
                                  feathers using implicit constraint
                                  surfaces . . . . . . . . . . . . . . . . 12:1--12:7
                  Qingde Li and   
                       Jie Tian   $2$D piecewise algebraic splines for
                                  implicit modeling  . . . . . . . . . . . 13:1--13:19
                     Bo Sun and   
               Ravi Ramamoorthi   Affine double- and triple-product
                                  wavelet integrals for rendering  . . . . 14:1--14:17
               Michael Wand and   
                 Bart Adams and   
          Maksim Ovsjanikov and   
           Alexander Berner and   
             Martin Bokeloh and   
              Philipp Jenke and   
            Leonidas Guibas and   
          Hans-Peter Seidel and   
              Andreas Schilling   Efficient reconstruction of nonrigid
                                  shape and motion from real-time $3$D
                                  scanner data . . . . . . . . . . . . . . 15:1--15:15
            Marin Kobilarov and   
               Keenan Crane and   
                Mathieu Desbrun   Lie group integrators for animation and
                                  control of vehicles  . . . . . . . . . . 16:1--16:14
           Abel J. P. Gomes and   
  José F. M. Morgado and   
               Edgar S. Pereira   A BSP-based algorithm for dimensionally
                                  nonhomogeneous planar implicit curves
                                  with topological guarantees  . . . . . . 17:1--17:24
                Cyril Soler and   
                Kartic Subr and   
        Frédo Durand and   
         Nicolas Holzschuch and   
        François Sillion   Fourier depth of field . . . . . . . . . 18:1--18:12
             Jon Hasselgren and   
             Jacob Munkberg and   
      Tomas Akenine-Möller   Automatic pre-tessellation culling . . . 19:1--19:10
                 Marc Alexa and   
                 Anders Adamson   Interpolatory point set surfaces ---
                                  convexity and Hermite data . . . . . . . 20:1--20:20

ACM Transactions on Graphics
Volume 28, Number 3, August, 2009

               Andrew Adams and   
            Natasha Gelfand and   
            Jennifer Dolson and   
                     Marc Levoy   Gaussian KD-trees for fast
                                  high-dimensional filtering . . . . . . . 21:1--21:??
                  Raanan Fattal   Edge-avoiding wavelets and their
                                  applications . . . . . . . . . . . . . . 22:1--22:??
         Michael Rubinstein and   
               Ariel Shamir and   
                    Shai Avidan   Multi-operator media retargeting . . . . 23:1--23:??
            Connelly Barnes and   
              Eli Shechtman and   
           Adam Finkelstein and   
                 Dan B. Goldman   PatchMatch: a randomized correspondence
                                  algorithm for structural image editing   24:1--24:??
              Romain Vergne and   
          Romain Pacanowski and   
               Pascal Barla and   
             Xavier Granier and   
             Christophe Schlick   Light warping for enhanced surface
                                  depiction  . . . . . . . . . . . . . . . 25:1--25:??
            William B. Kerr and   
                Fabio Pellacini   Toward evaluating lighting design
                                  interface paradigms for novice users . . 26:1--26:??
                 Min H. Kim and   
                Tim Weyrich and   
                      Jan Kautz   Modeling human color perception under
                                  extended luminance levels  . . . . . . . 27:1--27:??
             Forrester Cole and   
                Kevin Sanik and   
               Doug DeCarlo and   
           Adam Finkelstein and   
          Thomas Funkhouser and   
        Szymon Rusinkiewicz and   
                   Manish Singh   How well do line drawings depict shape?  28:1--28:??
               Jiaping Wang and   
                   Yue Dong and   
                   Xin Tong and   
               Zhouchen Lin and   
                    Baining Guo   Kernel Nyström method for light transport 29:1--29:??
               Craig Donner and   
             Jason Lawrence and   
           Ravi Ramamoorthi and   
          Toshiya Hachisuka and   
         Henrik Wann Jensen and   
                    Shree Nayar   An empirical BSSRDF model  . . . . . . . 30:1--30:??
                  Ying Song and   
                   Xin Tong and   
            Fabio Pellacini and   
                   Pieter Peers   SubEdit: a representation for editing
                                  measured heterogeneous subsurface
                                  scattering . . . . . . . . . . . . . . . 31:1--31:??
                Tim Weyrich and   
               Pieter Peers and   
           Wojciech Matusik and   
            Szymon Rusinkiewicz   Fabricating microgeometry for custom
                                  surface reflectance  . . . . . . . . . . 32:1--32:??
                    Ran Gal and   
               Olga Sorkine and   
             Niloy J. Mitra and   
                Daniel Cohen-Or   iWIRES: an analyze-and-edit approach to
                                  shape manipulation . . . . . . . . . . . 33:1--33:??
            Mirela Ben-Chen and   
                 Ofir Weber and   
                  Craig Gotsman   Variational harmonic maps for space
                                  deformation  . . . . . . . . . . . . . . 34:1--34:??
                  Weiwei Xu and   
                   Jun Wang and   
               KangKang Yin and   
                   Kun Zhou and   
       Michiel van de Panne and   
                 Falai Chen and   
                    Baining Guo   Joint-aware manipulation of deformable
                                  models . . . . . . . . . . . . . . . . . 35:1--35:??
                 Ilya Baran and   
              Daniel Vlasic and   
             Eitan Grinspun and   
                Jovan Popovi\'c   Semantic deformation transfer  . . . . . 36:1--36:??
              Changxi Zheng and   
                  Doug L. James   Harmonic fluids  . . . . . . . . . . . . 37:1--37:??
             Patrick Mullen and   
               Keenan Crane and   
              Dmitry Pavlov and   
                Yiying Tong and   
                Mathieu Desbrun   Energy-preserving integrators for fluid
                                  animation  . . . . . . . . . . . . . . . 38:1--38:??
               Martin Wicke and   
               Matt Stanton and   
                Adrien Treuille   Modular bases for fluid dynamics . . . . 39:1--39:??
             B. Solenthaler and   
                    R. Pajarola   Predictive-corrective incompressible SPH 40:1--40:??
        Christopher Horvath and   
                   Willi Geiger   Directable, high-resolution simulation
                                  of fire on the GPU . . . . . . . . . . . 41:1--41:??
              Dhruv Mahajan and   
             Fu-Chung Huang and   
           Wojciech Matusik and   
           Ravi Ramamoorthi and   
                Peter Belhumeur   Moving gradients: a path-based method
                                  for plausible image interpolation  . . . 42:1--42:??
             Robert Carroll and   
            Maneesh Agrawal and   
                 Aseem Agarwala   Optimizing content-preserving
                                  projections for wide-angle images  . . . 43:1--43:??
                   Feng Liu and   
           Michael Gleicher and   
                 Hailin Jin and   
                 Aseem Agarwala   Content-preserving warps for $3$D video
                                  stabilization  . . . . . . . . . . . . . 44:1--44:??
                Yochay Tzur and   
                    Ayellet Tal   FlexiStickers: photogrammetric texture
                                  mapping using casual images  . . . . . . 45:1--45:??
          Thomas J. Cashman and   
  Ursula H. Augsdörfer and   
            Neil A. Dodgson and   
               Malcolm A. Sabin   NURBS with extraordinary points:
                                  high-degree, non-uniform, rational
                                  subdivision schemes  . . . . . . . . . . 46:1--46:??
          Andre Schollmeyer and   
            Bernd Fröhlich   Direct trimming of NURBS surfaces on the
                                  GPU  . . . . . . . . . . . . . . . . . . 47:1--47:??
               Ashish Myles and   
               Jörg Peters   Bi-3 $C^2$ polar subdivision . . . . . . 48:1--48:??
              Jarke J. van Wijk   Symmetric tiling of closed surfaces:
                                  visualization of regular maps  . . . . . 49:1--49:??
             Peter Kaufmann and   
           Sebastian Martin and   
               Mario Botsch and   
             Eitan Grinspun and   
                   Markus Gross   Enrichment textures for detailed cutting
                                  of shells  . . . . . . . . . . . . . . . 50:1--50:??
             Lily Kharevych and   
             Patrick Mullen and   
              Houman Owhadi and   
                Mathieu Desbrun   Numerical coarsening of inhomogeneous
                                  elastic materials  . . . . . . . . . . . 51:1--51:??
             Matthieu Nesme and   
                Paul G. Kry and   
Lenka Je\vrábková and   
          François Faure   Preserving topology and elasticity for
                                  embedded deformable models . . . . . . . 52:1--52:??
            Jernej Barbi\vc and   
             Marco da Silva and   
                Jovan Popovi\'c   Deformable object animation using
                                  reduced optimal control  . . . . . . . . 53:1--53:??
                 Ares Lagae and   
           Sylvain Lefebvre and   
           George Drettakis and   
            Philip Dutré   Procedural noise using sparse Gabor
                                  convolution  . . . . . . . . . . . . . . 54:1--54:??
           Rachel McDonnell and   
      Michéal Larkin and   
Benjamín Hernández and   
              Isaac Rudomin and   
               Carol O'Sullivan   Eye-catching crowds: saliency based
                                  selective variation  . . . . . . . . . . 55:1--55:??
                  Lvdi Wang and   
                  Yizhou Yu and   
                   Kun Zhou and   
                    Baining Guo   Example-based hair geometry synthesis    56:1--56:??
              Umar Mohammed and   
         Simon J. D. Prince and   
                      Jan Kautz   Visio-lization: generating novel facial
                                  images . . . . . . . . . . . . . . . . . 57:1--57:??
         Wojciech Palubicki and   
                 Kipp Horel and   
              Steven Longay and   
               Adam Runions and   
               Brendan Lane and   
      Radomír M\vech and   
       Przemyslaw Prusinkiewicz   Self-organizing tree models for image
                                  synthesis  . . . . . . . . . . . . . . . 58:1--58:??
                   C. Karen Liu   Dextrous manipulation from a grasping
                                  pose . . . . . . . . . . . . . . . . . . 59:1--59:??
              Kevin Wampler and   
                Zoran Popovi\'c   Optimal gait and form for animal
                                  locomotion . . . . . . . . . . . . . . . 60:1--60:??
            Satoru Ishigaki and   
              Timothy White and   
           Victor B. Zordan and   
                   C. Karen Liu   Performance-based control interface for
                                  character animation  . . . . . . . . . . 61:1--61:??
              Aleka McAdams and   
               Andrew Selle and   
                 Kelly Ward and   
          Eftychios Sifakis and   
                   Joseph Teran   Detail preserving continuum simulation
                                  of straight hair . . . . . . . . . . . . 62:1--62:??
             Robert Y. Wang and   
                Jovan Popovi\'c   Real-time hand-tracking with a color
                                  glove  . . . . . . . . . . . . . . . . . 63:1--63:??
               Andrew Jones and   
                Magnus Lang and   
               Graham Fyffe and   
                 Xueming Yu and   
                  Jay Busch and   
               Ian McDowall and   
                 Mark Bolas and   
                   Paul Debevec   Achieving eye contact in a one-to-many
                                  $3$D video teleconferencing system . . . 64:1--64:??
             Ilya Rosenberg and   
                     Ken Perlin   The UnMousePad: an interpolating
                                  multi-touch force-sensing input pad  . . 65:1--65:??
           Floraine Grabler and   
           Maneesh Agrawala and   
                  Wilmot Li and   
             Mira Dontcheva and   
                 Takeo Igarashi   Generating photo manipulation tutorials
                                  by demonstration . . . . . . . . . . . . 66:1--66:??
               Zeev Farbman and   
                 Gil Hoffer and   
               Yaron Lipman and   
            Daniel Cohen-Or and   
                Dani Lischinski   Coordinates for instant image cloning    67:1--67:??
                 Litian Tao and   
                    Lu Yuan and   
                       Jian Sun   SkyFinder: attribute-based sky image
                                  search . . . . . . . . . . . . . . . . . 68:1--68:??
                Jiangyu Liu and   
                   Jian Sun and   
               Heung-Yeung Shum   Paint selection  . . . . . . . . . . . . 69:1--69:??
                    Xue Bai and   
                   Jue Wang and   
               David Simons and   
               Guillermo Sapiro   Video SnapCut: robust video object
                                  cutout using localized classifiers . . . 70:1--70:??
        Andrea Tagliasacchi and   
                  Hao Zhang and   
                Daniel Cohen-Or   Curve skeleton extraction from
                                  incomplete point cloud . . . . . . . . . 71:1--71:??
               Yaron Lipman and   
              Thomas Funkhouser   Möbius voting for surface correspondence  72:1--72:??
               Xiaobai Chen and   
        Aleksey Golovinskiy and   
              Thomas Funkhouser   A benchmark for $3$D mesh segmentation   73:1--73:??
                   Min Tang and   
              Minkyoung Lee and   
                   Young J. Kim   Interactive Hausdorff distance
                                  computation for general polygonal models 74:1--74:??
              Jane Tournois and   
            Camille Wormser and   
              Pierre Alliez and   
                Mathieu Desbrun   Interleaving Delaunay refinement and
                                  optimization for practical isotropic
                                  tetrahedron mesh generation  . . . . . . 75:1--75:??
               Chris Wojtan and   
           Nils Thürey and   
               Markus Gross and   
                      Greg Turk   Deforming meshes that split and merge    76:1--76:??
               David Bommes and   
              Henrik Zimmer and   
                   Leif Kobbelt   Mixed-integer quadrangulation  . . . . . 77:1--77:??
              Ergun Akleman and   
                Jianer Chen and   
                  Qing Xing and   
              Jonathan L. Gross   Cyclic plain-weaving on polygonal mesh
                                  surfaces with graph rotation systems . . 78:1--78:??
               Manmyung Kim and   
             Kyunglyul Hyun and   
                Jongmin Kim and   
                      Jehee Lee   Synchronized multi-character motion
                                  editing  . . . . . . . . . . . . . . . . 79:1--79:??
         Adriano Macchietto and   
              Victor Zordan and   
           Christian R. Shelton   Momentum control for balance . . . . . . 80:1--80:??
             Uldarico Muico and   
               Yongjoon Lee and   
            Jovan Popovi\'c and   
                Zoran Popovi\'c   Contact-aware nonlinear control of
                                  dynamic characters . . . . . . . . . . . 81:1--81:??
             Marco da Silva and   
        Frédo Durand and   
                Jovan Popovi\'c   Linear Bellman combination for control
                                  of character animation . . . . . . . . . 82:1--82:??
             Elmar Eisemann and   
              Sylvain Paris and   
            Frédo Durand   A visibility algorithm for converting
                                  $3$D meshes into editable $2$D vector
                                  graphics . . . . . . . . . . . . . . . . 83:1--83:??
               James McCann and   
                  Nancy Pollard   Local layering . . . . . . . . . . . . . 84:1--84:??
                 Yu-Kun Lai and   
                 Shi-Min Hu and   
                Ralph R. Martin   Automatic and topology-preserving
                                  gradient mesh generation for image
                                  vectorization  . . . . . . . . . . . . . 85:1--85:??
             Michael Balzer and   
       Thomas Schlömer and   
                 Oliver Deussen   Capacity-constrained point
                                  distributions: a variant of Lloyd's
                                  method . . . . . . . . . . . . . . . . . 86:1--86:??
               David Harmon and   
              Etienne Vouga and   
             Breannan Smith and   
            Rasmus Tamstorf and   
                 Eitan Grinspun   Asynchronous contact mechanics . . . . . 87:1--87:??
        Nuttapong Chentanez and   
             Ron Alterovitz and   
             Daniel Ritchie and   
                   Lita Cho and   
             Kris K. Hauser and   
               Ken Goldberg and   
       Jonathan R. Shewchuk and   
               James F. O'Brien   Interactive simulation of surgical
                                  needle insertion and steering  . . . . . 88:1--88:??
               Bernd Bickel and   
         Moritz Bächer and   
           Miguel A. Otaduy and   
           Wojciech Matusik and   
          Hanspeter Pfister and   
                   Markus Gross   Capture and modeling of non-linear
                                  heterogeneous soft tissue  . . . . . . . 89:1--89:??
                Huamin Wang and   
                  Miao Liao and   
                 Qing Zhang and   
               Ruigang Yang and   
                      Greg Turk   Physically guided liquid surface
                                  modeling from videos . . . . . . . . . . 90:1--90:??
                   Rui Wang and   
                   Rui Wang and   
                   Kun Zhou and   
                Minghao Pan and   
                      Hujun Bao   An efficient GPU-based approach for
                                  interactive global illumination  . . . . 91:1--91:??
               Bruce Walter and   
                Shuang Zhao and   
         Nicolas Holzschuch and   
                    Kavita Bala   Single scattering in refractive media
                                  with triangle mesh boundaries  . . . . . 92:1--92:??
                 Kevin Egan and   
              Yu-Ting Tseng and   
         Nicolas Holzschuch and   
        Frédo Durand and   
               Ravi Ramamoorthi   Frequency analysis and sheared
                                  reconstruction for rendering motion blur 93:1--93:??
      Ji\vrí Bittner and   
           Oliver Mattausch and   
                Peter Wonka and   
           Vlastimil Havran and   
                 Michael Wimmer   Adaptive global visibility sampling  . . 94:1--94:??
               Amit Agrawal and   
                      Yi Xu and   
                  Ramesh Raskar   Invertible motion blur in video  . . . . 95:1--95:??
             Dilip Krishnan and   
                     Rob Fergus   Dark flash photography . . . . . . . . . 96:1--96:??
                 Anat Levin and   
         Samuel W. Hasinoff and   
                 Paul Green and   
        Frédo Durand and   
             William T. Freeman   $4$D frequency analysis of computational
                                  cameras for depth of field extension . . 97:1--97:??
                Ankit Mohan and   
                  Grace Woo and   
             Shinsaku Hiura and   
            Quinn Smithwick and   
                  Ramesh Raskar   Bokode: imperceptible visual tags for
                                  camera based interaction from a distance 98:1--98:??

ACM Transactions on Graphics
Volume 28, Number 4, August, 2009

               Sung-Hee Lee and   
          Eftychios Sifakis and   
            Demetri Terzopoulos   Comprehensive biomechanical modeling and
                                  simulation of the upper body . . . . . . 99:1--99:17
             Reynold Bailey and   
               Ann McNamara and   
           Nisha Sudarsanam and   
                    Cindy Grimm   Subtle gaze direction  . . . . . . . . . 100:1--100:14
                   Yang Liu and   
               Wenping Wang and   
          Bruno Lévy and   
                   Feng Sun and   
              Dong-Ming Yan and   
                     Lin Lu and   
                  Chenglei Yang   On centroidal Voronoi tessellation ---
                                  energy smoothness and fast computation   101:1--101:17
         Margarita Bratkova and   
              Peter Shirley and   
            William B. Thompson   Artistic rendering of mountainous
                                  terrain  . . . . . . . . . . . . . . . . 102:1--102:18
                 Josh Wills and   
             Sameer Agarwal and   
             David Kriegman and   
                 Serge Belongie   Toward a perceptual space for gloss  . . 103:1--103:15
               Shi-Qing Xin and   
                   Guo-Jin Wang   Improving Chen and Han's algorithm on
                                  the discrete geodesic problem  . . . . . 104:1--104:8
              Pascal Volino and   
    Nadia Magnenat-Thalmann and   
          François Faure   A simple approach to nonlinear tensile
                                  stiffness for accurate cloth simulation  105:1--105:16
          Vitor F. Pamplona and   
         Manuel M. Oliveira and   
       Gladimir V. G. Baranoski   Photorealistic models for pupil light
                                  reflex and iridal pattern deformation    106:1--106:12

ACM Transactions on Graphics
Volume 28, Number 5, December, 2009

           Amir Rosenberger and   
            Daniel Cohen-Or and   
                Dani Lischinski   Layered shape synthesis: automatic
                                  generation of control maps for
                                  non-stationary textures  . . . . . . . . 107:1--107:5
                     Kai Xu and   
            Daniel Cohen-Or and   
                     Tao Ju and   
                 Ligang Liu and   
                  Hao Zhang and   
                Shizhe Zhou and   
                  Yueshan Xiong   Feature-aligned shape texturing  . . . . 108:1--108:7
  Francisco González and   
                  Gustavo Patow   Continuity mapping for multi-chart
                                  textures . . . . . . . . . . . . . . . . 109:1--109:8
               Chongyang Ma and   
                  Li-Yi Wei and   
                Baining Guo and   
                       Kun Zhou   Motion field texture synthesis . . . . . 110:1--110:8
          Carlos A. Vanegas and   
           Daniel G. Aliaga and   
          Bed\vrich Bene\vs and   
                Paul A. Waddell   Interactive design of urban spaces using
                                  geometrical and behavioral modeling  . . 111:1--111:10
              Emily Whiting and   
            John Ochsendorf and   
            Frédo Durand   Procedural modeling of
                                  structurally-sound masonry buildings . . 112:1--112:9
             Nianjuan Jiang and   
                   Ping Tan and   
               Loong-Fah Cheong   Symmetric architecture modeling with a
                                  single image . . . . . . . . . . . . . . 113:1--113:8
             Jianxiong Xiao and   
                  Tian Fang and   
                  Peng Zhao and   
           Maxime Lhuillier and   
                      Long Quan   Image-based street-side city modeling    114:1--114:12
                   Tian Xia and   
                Binbin Liao and   
                      Yizhou Yu   Patch-based image vectorization with
                                  automatic curvilinear feature alignment  115:1--115:10
             Stefan Jeschke and   
                David Cline and   
                    Peter Wonka   A GPU Laplacian solver for diffusion
                                  curves and Poisson image editing . . . . 116:1--116:8
             Stefan Jeschke and   
                David Cline and   
                    Peter Wonka   Rendering surface details with diffusion
                                  curves . . . . . . . . . . . . . . . . . 117:1--117:8
                     Kun Xu and   
                    Yong Li and   
                     Tao Ju and   
                 Shi-Min Hu and   
                 Tian-Qiang Liu   Efficient affinity-based edit
                                  propagation using K-D tree . . . . . . . 118:1--118:6
        Jeffrey N. Chadwick and   
               Steven S. An and   
                  Doug L. James   Harmonic shells: a practical nonlinear
                                  sound model for near-rigid thin shells   119:1--119:10
                  Doyub Kim and   
              Oh-young Song and   
                 Hyeong-Seok Ko   Stretching and wiggling liquids  . . . . 120:1--120:7
               Tobias Pfaff and   
               Nils Thuerey and   
               Andrew Selle and   
                   Markus Gross   Synthetic turbulence using artificial
                                  boundary layers  . . . . . . . . . . . . 121:1--121:10
               Rahul Narain and   
              Abhinav Golas and   
                Sean Curtis and   
                    Ming C. Lin   Aggregate dynamics for dense crowd
                                  simulation . . . . . . . . . . . . . . . 122:1--122:8
               Theodore Kim and   
                  Doug L. James   Skipping steps in deformable simulation
                                  with online model reduction  . . . . . . 123:1--123:9
                   Tao Chen and   
            Ming-Ming Cheng and   
                   Ping Tan and   
               Ariel Shamir and   
                     Shi-Min Hu   Sketch2Photo: Internet image montage . . 124:1--124:10
               Weiming Dong and   
                  Ning Zhou and   
           Jean-Claude Paul and   
                 Xiaopeng Zhang   Optimized image resizing using seam
                                  carving and scaling  . . . . . . . . . . 125:1--125:10
Philipp Krähenbühl and   
                Manuel Lang and   
          Alexander Hornung and   
                   Markus Gross   A system for retargeting of streaming
                                  video  . . . . . . . . . . . . . . . . . 126:1--126:10
              Yu-Shuen Wang and   
                  Hongbo Fu and   
               Olga Sorkine and   
               Tong-Yee Lee and   
              Hans-Peter Seidel   Motion-aware temporal coherence for
                                  video resizing . . . . . . . . . . . . . 127:1--127:10
           Wojciech Matusik and   
                Boris Ajdin and   
                  Jinwei Gu and   
             Jason Lawrence and   
       Hendrik P. A. Lensch and   
            Fabio Pellacini and   
            Szymon Rusinkiewicz   Printing spatially-varying reflectance   128:1--128:9
            Tobias Ritschel and   
               Makoto Okabe and   
   Thorsten Thormählen and   
              Hans-Peter Seidel   Interactive reflection editing . . . . . 129:1--129:7
            Adrien Bousseau and   
              Sylvain Paris and   
            Frédo Durand   User-assisted intrinsic images . . . . . 130:1--130:10
Jean-François Lalonde and   
            Alexei A. Efros and   
        Srinivasa G. Narasimhan   Webcam clip art: appearance and
                                  illuminant transfer from time-lapse
                                  sequences  . . . . . . . . . . . . . . . 131:1--131:10
                T. Ritschel and   
              T. Engelhardt and   
                  T. Grosch and   
               H.-P. Seidel and   
                   J. Kautz and   
                 C. Dachsbacher   Micro-rendering for scalable, parallel
                                  final gathering  . . . . . . . . . . . . 132:1--132:8
               Jiaping Wang and   
                 Peiran Ren and   
                Minmin Gong and   
                John Snyder and   
                    Baining Guo   All-frequency rendering of dynamic,
                                  spatially-varying reflectance  . . . . . 133:1--133:10
                Sungkil Lee and   
             Elmar Eisemann and   
              Hans-Peter Seidel   Depth-of-field rendering with multiview
                                  synthesis  . . . . . . . . . . . . . . . 134:1--134:6
                   Lei Yang and   
                Diego Nehab and   
            Pedro V. Sander and   
      Pitchaya Sitthi-amorn and   
             Jason Lawrence and   
                   Hugues Hoppe   Amortized supersampling  . . . . . . . . 135:1--135:12
            Rony Zatzarinni and   
                Ayellet Tal and   
                   Ariel Shamir   Relief analysis and extraction . . . . . 136:1--136:9
               Ravish Mehra and   
               Qingnan Zhou and   
                Jeremy Long and   
               Alla Sheffer and   
                  Amy Gooch and   
                 Niloy J. Mitra   Abstraction of man-made shapes . . . . . 137:1--137:10
                     Kai Xu and   
                  Hao Zhang and   
        Andrea Tagliasacchi and   
                 Ligang Liu and   
                     Guo Li and   
                   Min Meng and   
                  Yueshan Xiong   Partial intrinsic reflectional symmetry
                                  of $3$D shapes . . . . . . . . . . . . . 138:1--138:10
        Alexander Schiftner and   
      Mathias Höbinger and   
           Johannes Wallner and   
                Helmut Pottmann   Packing circles and spheres on surfaces  139:1--139:8
           Ryan S. Overbeck and   
               Craig Donner and   
               Ravi Ramamoorthi   Adaptive wavelet rendering . . . . . . . 140:1--140:12
          Toshiya Hachisuka and   
             Henrik Wann Jensen   Stochastic progressive photon mapping    141:1--141:8
Edgar Velázquez-Armendáriz and   
                Shuang Zhao and   
            Milo\vs Ha\vsan and   
               Bruce Walter and   
                    Kavita Bala   Automatic bounding of programmable
                                  shaders for efficient global
                                  illumination . . . . . . . . . . . . . . 142:1--142:9
            Milo\vs Ha\vsan and   
 Jaroslav K\vrivánek and   
               Bruce Walter and   
                    Kavita Bala   Virtual spherical lights for many-light
                                  rendering of glossy scenes . . . . . . . 143:1--143:6
                  Jinwei Gu and   
           Ravi Ramamoorthi and   
            Peter Belhumeur and   
                    Shree Nayar   Removing image artifacts due to dirty
                                  camera lenses and thin occluders . . . . 144:1--144:10
               Sunghyun Cho and   
                  Seungyong Lee   Fast motion deblurring . . . . . . . . . 145:1--145:8
                   Jia Chen and   
             Chi-Keung Tang and   
                       Jue Wang   Noise brush: interactive high quality
                                  image-noise separation . . . . . . . . . 146:1--146:10
                Kartic Subr and   
                Cyril Soler and   
            Frédo Durand   Edge-preserving multiscale image
                                  decomposition based on local extrema . . 147:1--147:9
              Yotam Gingold and   
             Takeo Igarashi and   
                    Denis Zorin   Structured annotations for $2$D-to-$3$D
                                  modeling . . . . . . . . . . . . . . . . 148:1--148:9
               Ryan Schmidt and   
                  Azam Khan and   
                Karan Singh and   
                Gord Kurtenbach   Analytic drawing of $3$D scaffolds . . . 149:1--149:10
             Matthew Fisher and   
          Kayvon Fatahalian and   
             Solomon Boulos and   
                Kurt Akeley and   
            William R. Mark and   
                   Pat Hanrahan   DiagSplit: parallel, crack-free,
                                  adaptive tessellation for micropolygon
                                  rendering  . . . . . . . . . . . . . . . 150:1--150:10
               Charles Loop and   
             Scott Schaefer and   
                 Tianyun Ni and   
         Ignacio Castaño   Approximating subdivision surfaces with
                                  Gregory patches for hardware
                                  tessellation . . . . . . . . . . . . . . 151:1--151:9
             Bernhard Kainz and   
             Markus Grabner and   
           Alexander Bornik and   
         Stefan Hauswiesner and   
               Judith Muehl and   
             Dieter Schmalstieg   Ray casting of multiple volumetric
                                  datasets with polyhedral boundaries on
                                  manycore GPUs  . . . . . . . . . . . . . 152:1--152:9
                 Qiming Hou and   
                   Kun Zhou and   
                    Baining Guo   Debugging GPU stream programs through
                                  automatic dataflow recording and
                                  visualization  . . . . . . . . . . . . . 153:1--153:11
           Dan A. Alcantara and   
               Andrei Sharf and   
        Fatemeh Abbasinejad and   
       Shubhabrata Sengupta and   
       Michael Mitzenmacher and   
              John D. Owens and   
                    Nina Amenta   Real-time parallel hashing on the GPU    154:1--154:9
                   Kun Zhou and   
                 Qiming Hou and   
                  Zhong Ren and   
                Minmin Gong and   
                    Xin Sun and   
                    Baining Guo   RenderAnts: interactive Reyes rendering
                                  on GPUs  . . . . . . . . . . . . . . . . 155:1--155:11
             Niloy J. Mitra and   
                     Mark Pauly   Shadow art . . . . . . . . . . . . . . . 156:1--156:7
                 Kui-Yip Lo and   
                Chi-Wing Fu and   
                     Hongwei Li   $3$D polyomino puzzle  . . . . . . . . . 157:1--157:8
              Voicu Popescu and   
                 Paul Rosen and   
        Nicoletta Adamo-Villani   The graph camera . . . . . . . . . . . . 158:1--158:8
             Matthew Hirsch and   
             Douglas Lanman and   
             Henry Holtzman and   
                  Ramesh Raskar   BiDi screen: a thin, depth-sensing LCD
                                  for $3$D interaction using light fields  159:1--159:9
                Belen Masia and   
             Sandra Agustin and   
          Roland W. Fleming and   
               Olga Sorkine and   
                Diego Gutierrez   Evaluation of reverse tone mapping
                                  through varying exposure conditions  . . 160:1--160:8
                Yongjin Kim and   
              Cheolhun Jang and   
             Julien Demouth and   
                  Seungyong Lee   Robust color-to-gray via nonlinear
                                  global mapping . . . . . . . . . . . . . 161:1--161:4
             Jianghao Chang and   
            Beno\^\it Alain and   
            Victor Ostromoukhov   Structure-aware error diffusion  . . . . 162:1--162:8
             Niloy J. Mitra and   
               Hung-Kuo Chu and   
               Tong-Yee Lee and   
                  Lior Wolf and   
              Hezy Yeshurun and   
                Daniel Cohen-Or   Emerging images  . . . . . . . . . . . . 163:1--163:8
               Wenzel Jakob and   
           Jonathan T. Moon and   
                Steve Marschner   Capturing hair assemblies fiber by fiber 164:1--164:9
                 Arno Zinke and   
                Martin Rump and   
           Tomás Lay and   
              Andreas Weber and   
           Anton Andriyenko and   
                 Reinhard Klein   A practical approach for photometric
                                  acquisition of hair color  . . . . . . . 165:1--165:9
                 Cem Yuksel and   
             Scott Schaefer and   
                    John Keyser   Hair meshes  . . . . . . . . . . . . . . 166:1--166:7
            Jerry O. Talton and   
              Daniel Gibson and   
              Lingfeng Yang and   
               Pat Hanrahan and   
                 Vladlen Koltun   Exploratory modeling with collaborative
                                  design spaces  . . . . . . . . . . . . . 167:1--167:10
               Jack M. Wang and   
             David J. Fleet and   
                Aaron Hertzmann   Optimizing walking controllers . . . . . 168:1--168:8
               Yongjoon Lee and   
              Seong Jae Lee and   
                Zoran Popovi\'c   Compact character controllers  . . . . . 169:1--169:8
              Stelian Coros and   
          Philippe Beaudoin and   
           Michiel van de Panne   Robust task-based control policies for
                                  physics-based characters . . . . . . . . 170:1--170:9
                Manfred Lau and   
             Ziv Bar-Joseph and   
                  James Kuffner   Modeling spatial and temporal variation
                                  in motion data . . . . . . . . . . . . . 171:1--171:10
              Sergey Levine and   
         Christian Theobalt and   
                 Vladlen Koltun   Real-time prosody-driven synthesis of
                                  body language  . . . . . . . . . . . . . 172:1--172:10
                Xiaohan Shi and   
                  Hujun Bao and   
                       Kun Zhou   Out-of-core multigrid solver for
                                  streaming meshes . . . . . . . . . . . . 173:1--173:7
              Daniel Vlasic and   
               Pieter Peers and   
                 Ilya Baran and   
               Paul Debevec and   
            Jovan Popovi\'c and   
        Szymon Rusinkiewicz and   
               Wojciech Matusik   Dynamic shape capture using multi-view
                                  photometric stereo . . . . . . . . . . . 174:1--174:11
                     Hao Li and   
                 Bart Adams and   
         Leonidas J. Guibas and   
                     Mark Pauly   Robust single-view geometry and motion
                                  reconstruction . . . . . . . . . . . . . 175:1--175:10
                  Hui Huang and   
                     Dan Li and   
                  Hao Zhang and   
                 Uri Ascher and   
                Daniel Cohen-Or   Consolidation of unorganized point
                                  clouds for surface reconstruction  . . . 176:1--176:7


ACM Transactions on Graphics
Volume 29, Number 1, December, 2009

                Nicolas Ray and   
               Bruno Vallet and   
             Laurent Alonso and   
                     Bruno Levy   Geometry-aware direction field
                                  processing . . . . . . . . . . . . . . . 1:1--1:11
                   Kun Zeng and   
              Mingtian Zhao and   
              Caiming Xiong and   
                  Song-Chun Zhu   From image parsing to painterly
                                  rendering  . . . . . . . . . . . . . . . 2:1--2:11
                Manfred Lau and   
              Jinxiang Chai and   
               Ying-Qing Xu and   
               Heung-Yeung Shum   Face poser: Interactive modeling of $3$D
                                  facial expressions using facial priors   3:1--3:17
          Giuseppe Patan\`e and   
          Michela Spagnuolo and   
              Bianca Falcidieno   Topology- and error-driven extension of
                                  scalar functions from surfaces to
                                  volumes  . . . . . . . . . . . . . . . . 4:1--4:20
              Thomas Y. Yeh and   
              Glenn Reinman and   
            Sanjay J. Patel and   
               Petros Faloutsos   Fool me twice: Exploring and exploiting
                                  error tolerance in physics-based
                                  animation  . . . . . . . . . . . . . . . 5:1--5:11
              Raanan Fattal and   
             Robert Carroll and   
               Maneesh Agrawala   Edge-based image coarsening  . . . . . . 6:1--6:11
           Daniel G. Aliaga and   
                   Ji Zhang and   
                Mireille Boutin   A framework for modeling $3$D scenes
                                  using pose-free equations  . . . . . . . 7:1--7:15
           Manuel N. Gamito and   
               Steve C. Maddock   Accurate multidimensional Poisson-disk
                                  sampling . . . . . . . . . . . . . . . . 8:1--8:19
               Jianyuan Min and   
               Yen-Lin Chen and   
                  Jinxiang Chai   Interactive generation of human
                                  animation with deformable motion models  9:1--9:12

ACM Transactions on Graphics
Volume 29, Number 2, March, 2010

                Pravin Bhat and   
        C. Lawrence Zitnick and   
              Michael Cohen and   
                  Brian Curless   GradientShop: A gradient-domain
                                  optimization framework for image and
                                  video filtering  . . . . . . . . . . . . 10:1--10:14
               Wei-Wen Feng and   
              Byung-Uck Kim and   
                  Yizhou Yu and   
                 Liang Peng and   
                      John Hart   Feature-preserving triangular geometry
                                  images for level-of-detail
                                  representation of static and skinned
                                  meshes . . . . . . . . . . . . . . . . . 11:1--11:13
                 Neel Joshi and   
           Wojciech Matusik and   
          Edward H. Adelson and   
              David J. Kriegman   Personal photo enhancement using example
                                  images . . . . . . . . . . . . . . . . . 12:1--12:15
                Tai-Pang Wu and   
                Chi-Wing Fu and   
              Sai-Kit Yeung and   
                  Jiaya Jia and   
                 Chi-Keung Tang   Modeling and rendering of impossible
                                  figures  . . . . . . . . . . . . . . . . 13:1--13:15
            Michael Kazhdan and   
            Dinoj Surendran and   
                   Hugues Hoppe   Distributed gradient-domain processing
                                  of planar and spherical images . . . . . 14:1--14:11
                 Cem Yuksel and   
                John Keyser and   
                Donald H. House   Mesh colors  . . . . . . . . . . . . . . 15:1--15:11
               Yongning Zhu and   
          Eftychios Sifakis and   
               Joseph Teran and   
                    Achi Brandt   An efficient multigrid method for the
                                  simulation of high-resolution elastic
                                  solids . . . . . . . . . . . . . . . . . 16:1--16:18
            Cyrus A. Wilson and   
             Abhijeet Ghosh and   
               Pieter Peers and   
            Jen-Yuan Chiang and   
                  Jay Busch and   
                   Paul Debevec   Temporal upsampling of performance
                                  geometry using photometric alignment . . 17:1--17:11
     Stéphane Grabli and   
           Emmanuel Turquin and   
        Frédo Durand and   
     François X. Sillion   Programmable rendering of line drawing
                                  from $3$D scenes . . . . . . . . . . . . 18:1--18:20
             Robert T. Held and   
            Emily A. Cooper and   
           James F. O'Brien and   
                Martin S. Banks   Using blur to affect perceived distance
                                  and size . . . . . . . . . . . . . . . . 19:1--19:16
                      Anonymous   Acknowledgment --- AIM@SHAPE project
                                  attribution  . . . . . . . . . . . . . . 20:1--20:1

ACM Transactions on Graphics
Volume 29, Number 3, June, 2010

               William Moss and   
               Hengchin Yeh and   
              Jeong-Mo Hong and   
                Ming C. Lin and   
                 Dinesh Manocha   Sounding liquids: Automatic sound
                                  synthesis from fluid simulation  . . . . 21:1--21:13
                 Max Grosse and   
           Gordon Wetzstein and   
     Anselm Grundhöfer and   
                  Oliver Bimber   Coded aperture projection  . . . . . . . 22:1--22:12
                Oktar Ozgen and   
           Marcelo Kallmann and   
        Lynnette Es Ramirez and   
              Carlos Fm Coimbra   Underwater cloth simulation with
                                  fractional derivatives . . . . . . . . . 23:1--23:9
                Soonmin Bae and   
             Aseem Agarwala and   
            Frédo Durand   Computational rephotography  . . . . . . 24:1--24:15
        Kerstin Müller and   
     Christoph Fünfzig and   
               Lars Reusche and   
            Dianne Hansford and   
               Gerald Farin and   
                     Hans Hagen   DINUS: Double Insertion, Nonuniform,
                                  Stationary subdivision surfaces  . . . . 25:1--25:21
              Kevin Wampler and   
              Erik Andersen and   
                Evan Herbst and   
               Yongjoon Lee and   
                Zoran Popovi\'c   Character animation in two-player
                                  adversarial games  . . . . . . . . . . . 26:1--26:13
               Yaron Lipman and   
           Raif M. Rustamov and   
           Thomas A. Funkhouser   Biharmonic distance  . . . . . . . . . . 27:1--27:11
               Bochang Moon and   
             Yongyoung Byun and   
               Tae-Joon Kim and   
                Pio Claudio and   
                Hye-Sun Kim and   
                 Yun-Ji Ban and   
              Seung Woo Nam and   
                  Sung-Eui Yoon   Cache-oblivious ray reordering . . . . . 28:1--28:10

ACM Transactions on Graphics
Volume 29, Number 4, July, 2010

               Andrew Adams and   
            David E. Jacobs and   
            Jennifer Dolson and   
                Marius Tico and   
                 Kari Pulli and   
         Eino-Ville Talvala and   
                Boris Ajdin and   
             Daniel Vaquero and   
       Hendrik P. A. Lensch and   
              Mark Horowitz and   
              Sung Hee Park and   
            Natasha Gelfand and   
               Jongmin Baek and   
           Wojciech Matusik and   
                     Marc Levoy   The Frankencamera: an experimental
                                  platform for computational photography   29:1--29:??
                 Neel Joshi and   
             Sing Bing Kang and   
        C. Lawrence Zitnick and   
               Richard Szeliski   Image deblurring using inertial
                                  measurement sensors  . . . . . . . . . . 30:1--30:??
            Oliver Cossairt and   
              Changyin Zhou and   
                    Shree Nayar   Diffusion coded photography for extended
                                  depth of field . . . . . . . . . . . . . 31:1--31:??
                     Hao Li and   
              Thibaut Weise and   
                     Mark Pauly   Example-based facial rigging . . . . . . 32:1--32:??
            Edmond S. L. Ho and   
                Taku Komura and   
                  Chiew-Lan Tai   Spatial relationship preserving
                                  character motion adaptation  . . . . . . 33:1--33:??
                Fabio Pellacini   envyLight: an interface for editing
                                  natural illumination . . . . . . . . . . 34:1--34:??
            William B. Kerr and   
                Fabio Pellacini   Toward evaluating material design
                                  interface paradigms for novice users . . 35:1--35:??
            Tobias Ritschel and   
   Thorsten Thormählen and   
        Carsten Dachsbacher and   
                  Jan Kautz and   
              Hans-Peter Seidel   Interactive on-surface signal
                                  deformation  . . . . . . . . . . . . . . 36:1--36:??
          Jacopo Pantaleoni and   
              Luca Fascione and   
                Martin Hill and   
                      Timo Aila   PantaRay: fast ray-traced occlusion
                                  caching of massive scenes  . . . . . . . 37:1--37:??
                 Isaac Chao and   
             Ulrich Pinkall and   
              Patrick Sanan and   
            Peter Schröder   A simple geometric model for elastic
                                  deformations . . . . . . . . . . . . . . 38:1--38:??
           Sebastian Martin and   
             Peter Kaufmann and   
               Mario Botsch and   
             Eitan Grinspun and   
                   Markus Gross   Unified simulation of elastic rods,
                                  shells, and solids . . . . . . . . . . . 39:1--39:??
               Thabo Beeler and   
               Bernd Bickel and   
             Paul Beardsley and   
                 Bob Sumner and   
                   Markus Gross   High-quality single-shot capture of
                                  facial geometry  . . . . . . . . . . . . 40:1--40:??
              Derek Bradley and   
          Wolfgang Heidrich and   
               Tiberiu Popa and   
                   Alla Sheffer   High resolution passive facial
                                  performance capture  . . . . . . . . . . 41:1--41:??
                Xiaolin Wei and   
                  Jinxiang Chai   VideoMocap: modeling physically
                                  realistic human motion from monocular
                                  video sequences  . . . . . . . . . . . . 42:1--42:??
            Helmut Pottmann and   
               Qixing Huang and   
                Bailin Deng and   
        Alexander Schiftner and   
              Martin Kilian and   
            Leonidas Guibas and   
               Johannes Wallner   Geodesic patterns  . . . . . . . . . . . 43:1--43:??
                Chi-Wing Fu and   
                 Chi-Fu Lai and   
                    Ying He and   
                Daniel Cohen-Or   $K$-set tilable surfaces . . . . . . . . 44:1--44:??
          Michael Eigensatz and   
              Martin Kilian and   
        Alexander Schiftner and   
             Niloy J. Mitra and   
            Helmut Pottmann and   
                     Mark Pauly   Paneling architectural freeform surfaces 45:1--45:??
               Mayank Singh and   
                 Scott Schaefer   Triangle surfaces with discrete
                                  equivalence classes  . . . . . . . . . . 46:1--46:??
               Tyson Brochu and   
          Christopher Batty and   
                 Robert Bridson   Matching fluid simulation elements to
                                  surface geometry and topology  . . . . . 47:1--47:??
           Nils Thürey and   
               Chris Wojtan and   
               Markus Gross and   
                      Greg Turk   A multiscale approach to mesh-based
                                  surface tension flows  . . . . . . . . . 48:1--48:??
               Martin Wicke and   
             Daniel Ritchie and   
          Bryan M. Klingner and   
            Sebastian Burke and   
       Jonathan R. Shewchuk and   
               James F. O'Brien   Dynamic local remeshing for
                                  elastoplastic simulation . . . . . . . . 49:1--49:??
               Chris Wojtan and   
           Nils Thürey and   
               Markus Gross and   
                      Greg Turk   Physics-inspired topology changes for
                                  thin fluid features  . . . . . . . . . . 50:1--50:??
               Hung-Kuo Chu and   
               Wei-Hsin Hsu and   
             Niloy J. Mitra and   
            Daniel Cohen-Or and   
             Tien-Tsin Wong and   
                   Tong-Yee Lee   Camouflage images  . . . . . . . . . . . 51:1--51:??
                 Xuemiao Xu and   
              Linling Zhang and   
                 Tien-Tsin Wong   Structure-based ASCII art  . . . . . . . 52:1--52:??
               Wenzel Jakob and   
                Adam Arbree and   
           Jonathan T. Moon and   
                Kavita Bala and   
                Steve Marschner   A radiative transfer framework for
                                  rendering materials with anisotropic
                                  structure  . . . . . . . . . . . . . . . 53:1--53:??
                    Xin Sun and   
                   Kun Zhou and   
                Stephen Lin and   
                    Baining Guo   Line space gathering for single
                                  scattering in large scenes . . . . . . . 54:1--54:??
                  Zhong Ren and   
                   Kun Zhou and   
                 Tengfei Li and   
                    Wei Hua and   
                    Baining Guo   Interactive hair rendering under
                                  environment lighting . . . . . . . . . . 55:1--55:??
               Iman Sadeghi and   
          Heather Pritchett and   
         Henrik Wann Jensen and   
                Rasmus Tamstorf   An artist friendly hair shading system   56:1--56:??
            Johannes Schmid and   
           Robert W. Sumner and   
                 Huw Bowles and   
                   Markus Gross   Programmable motion effects  . . . . . . 57:1--57:??
             Niloy J. Mitra and   
            Yong-Liang Yang and   
              Dong-Ming Yan and   
                  Wilmot Li and   
               Maneesh Agrawala   Illustrating how mechanical assemblies
                                  work . . . . . . . . . . . . . . . . . . 58:1--58:??
                Alec Rivers and   
             Takeo Igarashi and   
            Frédo Durand   $2.5$D cartoon models  . . . . . . . . . 59:1--59:??
                 Marc Alexa and   
               Wojciech Matusik   Reliefs as images  . . . . . . . . . . . 60:1--60:??
            Milo\vs Ha\vsan and   
               Martin Fuchs and   
           Wojciech Matusik and   
          Hanspeter Pfister and   
            Szymon Rusinkiewicz   Physical reproduction of materials with
                                  specified subsurface scattering  . . . . 61:1--61:??
                   Yue Dong and   
               Jiaping Wang and   
            Fabio Pellacini and   
                   Xin Tong and   
                    Baining Guo   Fabricating spatially-varying subsurface
                                  scattering . . . . . . . . . . . . . . . 62:1--62:??
               Bernd Bickel and   
         Moritz Bächer and   
           Miguel A. Otaduy and   
         Hyunho Richard Lee and   
          Hanspeter Pfister and   
               Markus Gross and   
               Wojciech Matusik   Design and fabrication of materials with
                                  desired deformation behavior . . . . . . 63:1--63:??
                 Qiming Hou and   
                    Hao Qin and   
                  Wenyao Li and   
                Baining Guo and   
                       Kun Zhou   Micropolygon ray tracing with defocus
                                  and motion blur  . . . . . . . . . . . . 64:1--64:??
                Sungkil Lee and   
             Elmar Eisemann and   
              Hans-Peter Seidel   Real-time lens blur effects and focus
                                  control  . . . . . . . . . . . . . . . . 65:1--65:??
           Steven G. Parker and   
               James Bigler and   
           Andreas Dietrich and   
            Heiko Friedrich and   
             Jared Hoberock and   
               David Luebke and   
           David McAllister and   
             Morgan McGuire and   
               Keith Morley and   
             Austin Robison and   
                   Martin Stich   OptiX: a general purpose ray tracing
                                  engine . . . . . . . . . . . . . . . . . 66:1--66:??
          Kayvon Fatahalian and   
             Solomon Boulos and   
              James Hegarty and   
                Kurt Akeley and   
            William R. Mark and   
              Henry Moreton and   
                   Pat Hanrahan   Reducing shading on GPUs using
                                  quad-fragment merging  . . . . . . . . . 67:1--67:??
         Nikunj Raghuvanshi and   
                John Snyder and   
               Ravish Mehra and   
                   Ming Lin and   
               Naga Govindaraju   Precomputed wave simulation for
                                  real-time sound propagation of dynamic
                                  sources in complex scenes  . . . . . . . 68:1--68:??
              Changxi Zheng and   
                  Doug L. James   Rigid-body fracture sound with
                                  precomputed soundbanks . . . . . . . . . 69:1--69:??
                  Doyub Kim and   
              Oh-young Song and   
                 Hyeong-Seok Ko   A practical simulation of dispersed
                                  bubble flow  . . . . . . . . . . . . . . 70:1--70:??
              Igor Mordatch and   
             Martin de Lasa and   
                Aaron Hertzmann   Robust physics-based locomotion using
                                  low-dimensional planning . . . . . . . . 71:1--71:??
                 Jia-chi Wu and   
                Zoran Popovi\'c   Terrain-adaptive bipedal locomotion
                                  control  . . . . . . . . . . . . . . . . 72:1--72:??
               Jack M. Wang and   
             David J. Fleet and   
                Aaron Hertzmann   Optimizing walking controllers for
                                  uncertain inputs and environments  . . . 73:1--73:??
                  Yuting Ye and   
                   C. Karen Liu   Optimal feedback control for character
                                  animation using an abstract model  . . . 74:1--74:??
                Manuel Lang and   
          Alexander Hornung and   
                Oliver Wang and   
            Steven Poulakos and   
            Aljoscha Smolic and   
                   Markus Gross   Nonlinear disparity mapping for
                                  stereoscopic $3$D  . . . . . . . . . . . 75:1--75:??
            Peter C. Barnum and   
    Srinivasa G. Narasimhan and   
                   Takeo Kanade   A multi-layered display with water drops 76:1--76:??
          Vitor F. Pamplona and   
                Ankit Mohan and   
         Manuel M. Oliveira and   
                  Ramesh Raskar   NETRA: interactive display for
                                  estimating refractive errors and focal
                                  range  . . . . . . . . . . . . . . . . . 77:1--77:??
                 Ofir Weber and   
                  Craig Gotsman   Controllable conformal maps for shape
                                  deformation and interpolation  . . . . . 78:1--78:??
                      Li-Yi Wei   Multi-class blue noise sampling  . . . . 79:1--79:??
        Sara C. Schvartzman and   
Álvaro G. Pérez and   
               Miguel A. Otaduy   Star-contours for efficient hierarchical
                                  self-collision detection . . . . . . . . 80:1--80:??
            Jernej Barbi\vc and   
                  Doug L. James   Subspace self-collision culling  . . . . 81:1--81:??
Jérémie Allard and   
      François Faure and   
       Hadrien Courtecuisse and   
            Florent Falipou and   
           Christian Duriez and   
                    Paul G. Kry   Volume contact constraints at arbitrary
                                  resolution . . . . . . . . . . . . . . . 82:1--82:??
            Ming-Ming Cheng and   
             Fang-Lue Zhang and   
             Niloy J. Mitra and   
              Xiaolei Huang and   
                     Shi-Min Hu   RepFinder: finding approximately
                                  repeated scene elements for image
                                  editing  . . . . . . . . . . . . . . . . 83:1--83:??
           Sylvain Lefebvre and   
              Samuel Hornus and   
                   Anass Lasram   By-example synthesis of architectural
                                  textures . . . . . . . . . . . . . . . . 84:1--84:??
                Eric Risser and   
                Charles Han and   
              Rozenn Dahyot and   
                 Eitan Grinspun   Synthesizing structured image hybrids    85:1--85:??
                  Lvdi Wang and   
                   Kun Zhou and   
                  Yizhou Yu and   
                    Baining Guo   Vector solid textures  . . . . . . . . . 86:1--86:??
                Luca Ballan and   
         Gabriel J. Brostow and   
                Jens Puwein and   
                 Marc Pollefeys   Unstructured video-based rendering:
                                  interactive exploration of casually
                                  captured videos  . . . . . . . . . . . . 87:1--87:??
           Carlos D. Correa and   
                    Kwan-Liu Ma   Dynamic video narratives . . . . . . . . 88:1--88:??
            Connelly Barnes and   
             Dan B. Goldman and   
              Eli Shechtman and   
               Adam Finkelstein   Video tapestries with continuous
                                  temporal zoom  . . . . . . . . . . . . . 89:1--89:??
              Yu-Shuen Wang and   
               Hui-Chih Lin and   
               Olga Sorkine and   
                   Tong-Yee Lee   Motion-based video retargeting with
                                  optimized crop-and-warp  . . . . . . . . 90:1--90:??
                Cathy Ennis and   
           Rachel McDonnell and   
               Carol O'Sullivan   Seeing is believing: body motion
                                  dominates in multisensory conversations  91:1--91:??
                 Mel Slater and   
          Bernhard Spanlang and   
                David Corominas   Simulating virtual environments within
                                  virtual environments as the basis for a
                                  psychophysics of presence  . . . . . . . 92:1--92:??
             Liangliang Nan and   
               Andrei Sharf and   
                  Hao Zhang and   
            Daniel Cohen-Or and   
                   Baoquan Chen   SmartBoxes for interactive urban
                                  reconstruction . . . . . . . . . . . . . 93:1--93:??
                 Qian Zheng and   
               Andrei Sharf and   
                 Guowei Wan and   
                 Yangyan Li and   
             Niloy J. Mitra and   
            Daniel Cohen-Or and   
                   Baoquan Chen   Non-local scan consolidation for $3$D
                                  urban scenes . . . . . . . . . . . . . . 94:1--94:??
            Michael Goesele and   
             Jens Ackermann and   
             Simon Fuhrmann and   
            Carsten Haubold and   
              Ronny Klowsky and   
                   TU Darmstadt   Ambient point clouds for view
                                  interpolation  . . . . . . . . . . . . . 95:1--95:??
              Johannes Kopf and   
                 Billy Chen and   
           Richard Szeliski and   
                  Michael Cohen   Street slide: browsing street level
                                  imagery  . . . . . . . . . . . . . . . . 96:1--96:??
         Matthias B. Hullin and   
            Johannes Hanika and   
                Boris Ajdin and   
          Hans-Peter Seidel and   
                  Jan Kautz and   
           Hendrik P. A. Lensch   Acquisition and analysis of bispectral
                                  bidirectional reflectance and
                                  reradiation distribution functions . . . 97:1--97:??
                   Yue Dong and   
               Jiaping Wang and   
                   Xin Tong and   
                John Snyder and   
               Yanxiang Lan and   
             Moshe Ben-Ezra and   
                    Baining Guo   Manifold bootstrapping for SVBRDF
                                  capture  . . . . . . . . . . . . . . . . 98:1--98:??
            Michael Holroyd and   
             Jason Lawrence and   
                   Todd Zickler   A coaxial optical scanner for
                                  synchronous acquisition of $3$D geometry
                                  and surface reflectance  . . . . . . . . 99:1--99:??
               Michael Kass and   
                 Justin Solomon   Smoothed local histogram filters . . . . 100:1--100:??
              Balint Miklos and   
             Joachim Giesen and   
                     Mark Pauly   Discrete scale axis representations for
                                  $3$D geometry  . . . . . . . . . . . . . 101:1--101:??
      Evangelos Kalogerakis and   
            Aaron Hertzmann and   
                    Karan Singh   Learning $3$D mesh segmentation and
                                  labeling . . . . . . . . . . . . . . . . 102:1--102:??
               Yaron Lipman and   
               Xiaobai Chen and   
          Ingrid Daubechies and   
              Thomas Funkhouser   Symmetry factored embedding and distance 103:1--103:??
             Martin Bokeloh and   
               Michael Wand and   
              Hans-Peter Seidel   A connection between partial symmetry
                                  and inverse procedural modeling  . . . . 104:1--104:??
         Jonathan M. Kaldor and   
              Doug L. James and   
                Steve Marschner   Efficient yarn-based cloth with adaptive
                                  contact linearization  . . . . . . . . . 105:1--105:??
          Edilson de Aguiar and   
               Leonid Sigal and   
            Adrien Treuille and   
             Jessica K. Hodgins   Stable spaces for real-time clothing . . 106:1--106:??
                Huamin Wang and   
              Florian Hecht and   
           Ravi Ramamoorthi and   
                  James O'Brien   Example-based wrinkle synthesis for
                                  clothing animation . . . . . . . . . . . 107:1--107:??
               Wei-Wen Feng and   
                  Yizhou Yu and   
                  Byung-Uck Kim   A deformation transformer for real-time
                                  cloth animation  . . . . . . . . . . . . 108:1--108:??
                Alec Rivers and   
        Frédo Durand and   
                 Takeo Igarashi   $3$D modeling with silhouettes . . . . . 109:1--109:??
             Takeo Igarashi and   
                     Jun Mitani   Apparent layer operations for the
                                  manipulation of deformable objects . . . 110:1--110:??
               Xian-Ying Li and   
              Chao-Hui Shen and   
            Shi-Sheng Huang and   
                     Tao Ju and   
                     Shi-Min Hu   Popup: automatic paper architectures
                                  from $3$D models . . . . . . . . . . . . 111:1--111:??
 Jaroslav K\vrivánek and   
          James A. Ferwerda and   
                    Kavita Bala   Effects of global illumination
                                  approximations on material appearance    112:1--112:??
                Piotr Didyk and   
             Elmar Eisemann and   
            Tobias Ritschel and   
           Karol Myszkowski and   
              Hans-Peter Seidel   Apparent display resolution enhancement
                                  for moving images  . . . . . . . . . . . 113:1--113:??
            Michael Lentine and   
                  Wen Zheng and   
                  Ronald Fedkiw   A novel algorithm for incompressible
                                  flow using only a coarse grid projection 114:1--114:??
     Steffen Weißmann and   
                 Ulrich Pinkall   Filament-based smoke with vortex
                                  shedding and variational reconnection    115:1--115:??
       Miklós Bergou and   
              Basile Audoly and   
              Etienne Vouga and   
              Max Wardetzky and   
                 Eitan Grinspun   Discrete viscous threads . . . . . . . . 116:1--116:??
               Ashish Myles and   
              Nico Pietroni and   
               Denis Kovacs and   
                    Denis Zorin   Feature-aligned $T$-meshes . . . . . . . 117:1--117:??
               Muyang Zhang and   
                  Jin Huang and   
                 Xinguo Liu and   
                      Hujun Bao   A wave-based anisotropic quadrangulation
                                  method . . . . . . . . . . . . . . . . . 118:1--118:??
          Bruno Lévy and   
                       Yang Liu   $L_p$ Centroidal Voronoi Tessellation
                                  and its applications . . . . . . . . . . 119:1--119:??
                     Lei He and   
             Scott Schaefer and   
                    Kai Hormann   Parameterizing subdivision surfaces  . . 120:1--120:??
                Amir Vaxman and   
            Mirela Ben-Chen and   
                  Craig Gotsman   A multi-resolution approach to heat
                                  kernels on discrete surfaces . . . . . . 121:1--121:??
              Seong Jae Lee and   
                Zoran Popovi\'c   Learning behavior styles with inverse
                                  reinforcement learning . . . . . . . . . 122:1--122:??
               Jan Ond\vrej and   
       Julien Pettré and   
Anne-Hél\`ene Olivier and   
       Stéphane Donikian   A synthetic-vision based steering
                                  approach for crowd simulation  . . . . . 123:1--123:??
              Sergey Levine and   
Philipp Krähenbühl and   
            Sebastian Thrun and   
                 Vladlen Koltun   Gesture controllers  . . . . . . . . . . 124:1--124:??
          Kalyan Sunkavalli and   
           Micah K. Johnson and   
           Wojciech Matusik and   
              Hanspeter Pfister   Multi-scale image harmonization  . . . . 125:1--125:??
                Shizhe Zhou and   
                  Hongbo Fu and   
                 Ligang Liu and   
            Daniel Cohen-Or and   
                  Xiaoguang Han   Parametric reshaping of human bodies in
                                  images . . . . . . . . . . . . . . . . . 126:1--126:??
             Robert Carroll and   
             Aseem Agarwala and   
               Maneesh Agrawala   Image warps for artistic perspective
                                  manipulation . . . . . . . . . . . . . . 127:1--127:??
                  Libin Liu and   
               KangKang Yin and   
       Michiel van de Panne and   
               Tianjia Shao and   
                      Weiwei Xu   Sampling-based contact-rich motion
                                  control  . . . . . . . . . . . . . . . . 128:1--128:??
               Yoonsang Lee and   
                Sungeun Kim and   
                      Jehee Lee   Data-driven biped control  . . . . . . . 129:1--129:??
              Stelian Coros and   
          Philippe Beaudoin and   
           Michiel van de Panne   Generalized biped walking control  . . . 130:1--130:??
             Martin de Lasa and   
              Igor Mordatch and   
                Aaron Hertzmann   Feature-based locomotion controllers . . 131:1--131:??

ACM Transactions on Graphics
Volume 29, Number 5, October, 2010

                Akram Halli and   
          Abderrahim Saaidi and   
              Khalid Satori and   
                    Hamid Tairi   Extrusion and revolution mapping . . . . 132:1--132:14
          Antonio Criminisi and   
                 Toby Sharp and   
             Carsten Rother and   
           Patrick Pérez   Geodesic image and video editing . . . . 134:1--134:15
                 Haim Avron and   
               Andrei Sharf and   
                 Chen Greif and   
                Daniel Cohen-Or   $\ell_1$-Sparse reconstruction of sharp
                                  point set surfaces . . . . . . . . . . . 135:1--135:12
Andreas Söderström and   
             Matts Karlsson and   
                     Ken Museth   A PML-based nonreflective boundary for
                                  free surface fluid animation . . . . . . 136:1--136:17

ACM Transactions on Graphics
Volume 29, Number 6, December, 2010

  Alexandre Derouet-Jourdan and   
Florence Bertails-Descoubes and   
            Joëlle Thollot   Stable inverse dynamic curves  . . . . . 137:1--137:??
               Yongjoon Lee and   
              Kevin Wampler and   
          Gilbert Bernstein and   
            Jovan Popovi\'c and   
                Zoran Popovi\'c   Motion fields for interactive character
                                  locomotion . . . . . . . . . . . . . . . 138:1--138:??
              Carsten Stoll and   
               Juergen Gall and   
          Edilson de Aguiar and   
            Sebastian Thrun and   
             Christian Theobalt   Video-based reconstruction of animatable
                                  human characters . . . . . . . . . . . . 139:1--139:??
                 Eunjung Ju and   
            Myung Geol Choi and   
                 Minji Park and   
                  Jehee Lee and   
              Kang Hoon Lee and   
               Shigeo Takahashi   Morphable crowds . . . . . . . . . . . . 140:1--140:??
              Jorge Jimenez and   
             Timothy Scully and   
               Nuno Barbosa and   
               Craig Donner and   
              Xenxo Alvarez and   
              Teresa Vieira and   
                 Paul Matts and   
    Verónica Orvalho and   
            Diego Gutierrez and   
                    Tim Weyrich   A practical appearance model for dynamic
                                  facial color . . . . . . . . . . . . . . 141:1--141:??
         Alexander Reshetov and   
            Alexei Soupikov and   
                William R. Mark   Consistent normal interpolation  . . . . 142:1--142:??
 Tomá\vs Davidovi\vc and   
 Jaroslav K\vrivánek and   
            Milo\vs Ha\vsan and   
          Philipp Slusallek and   
                    Kavita Bala   Combining global and local virtual
                                  lights for detailed glossy illumination  143:1--143:??
          Toshiya Hachisuka and   
            Wojciech Jarosz and   
             Henrik Wann Jensen   A progressive error estimation framework
                                  for photon density estimation  . . . . . 144:1--144:??
               Zeev Farbman and   
              Raanan Fattal and   
                Dani Lischinski   Diffusion maps for edge-aware image
                                  editing  . . . . . . . . . . . . . . . . 145:1--145:??
               Baoyuan Wang and   
                  Yizhou Yu and   
             Tien-Tsin Wong and   
                  Chun Chen and   
                   Ying-Qing Xu   Data-driven image color theme
                                  enhancement  . . . . . . . . . . . . . . 146:1--146:??
                 Wan-Yen Lo and   
            Jeroen van Baar and   
               Claude Knaus and   
           Matthias Zwicker and   
                   Markus Gross   Stereoscopic $3$D copy & paste  . . . . . 147:1--147:??
                 Arjun Jain and   
   Thorsten Thormählen and   
          Hans-Peter Seidel and   
             Christian Theobalt   MovieReshape: tracking and reshaping of
                                  humans in videos . . . . . . . . . . . . 148:1--148:??
            Michael Kazhdan and   
                   Hugues Hoppe   Metric-aware processing of spherical
                                  imagery  . . . . . . . . . . . . . . . . 149:1--149:??
                 Shy Shalom and   
               Ariel Shamir and   
                  Hao Zhang and   
                Daniel Cohen-Or   Cone carving for surface reconstruction  150:1--150:??
                Yotam Livny and   
                Feilong Yan and   
                 Matt Olson and   
               Baoquan Chen and   
                  Hao Zhang and   
                  Jihad El-Sana   Automatic reconstruction of tree
                                  skeletal structures from point clouds    151:1--151:??
                     Guo Li and   
                 Ligang Liu and   
               Hanlin Zheng and   
                 Niloy J. Mitra   Analysis, reconstruction and
                                  manipulation using arterial snakes . . . 152:1--152:??
                Yuanyuan Li and   
               Eugene Zhang and   
        Yoshihiro Kobayashi and   
                    Peter Wonka   Editing operations for irregular
                                  vertices in triangle meshes  . . . . . . 153:1--153:??
                Fuchang Liu and   
            Takahiro Harada and   
               Youngeun Lee and   
                   Young J. Kim   Real-time collision culling of a million
                                  bodies on graphics processing units  . . 154:1--154:??
                Shu-Wei Hsu and   
                    John Keyser   Piles of objects . . . . . . . . . . . . 155:1--155:??
                Huamin Wang and   
              James O'Brien and   
               Ravi Ramamoorthi   Multi-resolution isotropic strain
                                  limiting . . . . . . . . . . . . . . . . 156:1--156:??
              Damien Rohmer and   
               Tiberiu Popa and   
           Marie-Paule Cani and   
           Stefanie Hahmann and   
                   Alla Sheffer   Animation wrinkling: augmenting coarse
                                  cloth simulations with realistic-looking
                                  wrinkles . . . . . . . . . . . . . . . . 157:1--157:??
              Johannes Kopf and   
           Maneesh Agrawala and   
             David Bargeron and   
              David Salesin and   
                  Michael Cohen   Automatic generation of destination maps 158:1--158:??
                   Huisi Wu and   
              Yu-Shuen Wang and   
             Kun-Chuan Feng and   
             Tien-Tsin Wong and   
               Tong-Yee Lee and   
                 Pheng-Ann Heng   Resizing by symmetry-summarization . . . 159:1--159:??
         Michael Rubinstein and   
            Diego Gutierrez and   
               Olga Sorkine and   
                   Ariel Shamir   A comparative study of image retargeting 160:1--160:??
     Tunç Ozan Aydin and   
      Martin \vCadík and   
           Karol Myszkowski and   
              Hans-Peter Seidel   Video quality assessment for computer
                                  graphics applications  . . . . . . . . . 161:1--161:??
             Abhijeet Ghosh and   
                Tongbo Chen and   
               Pieter Peers and   
            Cyrus A. Wilson and   
                   Paul Debevec   Circularly polarized spherical
                                  illumination reflectometry . . . . . . . 162:1--162:??
             Douglas Lanman and   
             Matthew Hirsch and   
                 Yunhee Kim and   
                  Ramesh Raskar   Content-adaptive parallax barriers:
                                  optimizing dual-layer $3$D displays
                                  using low-rank light field factorization 163:1--163:??
            Matthew O'Toole and   
          Kiriakos N. Kutulakos   Optical computing for fast light
                                  transport analysis . . . . . . . . . . . 164:1--164:??
          Reynald Hoskinson and   
              Boris Stoeber and   
          Wolfgang Heidrich and   
                    Sidney Fels   Light reallocation for high contrast
                                  projection using an analog micromirror
                                  array  . . . . . . . . . . . . . . . . . 165:1--165:??
                John Bowers and   
                   Rui Wang and   
                  Li-Yi Wei and   
                   David Maletz   Parallel Poisson disk sampling with
                                  spectrum analysis on surfaces  . . . . . 166:1--166:??
                 Hongwei Li and   
                  Li-Yi Wei and   
            Pedro V. Sander and   
                    Chi-Wing Fu   Anisotropic blue noise sampling  . . . . 167:1--167:??
    A. Cengiz Öztireli and   
                 Marc Alexa and   
                   Markus Gross   Spectral sampling of manifolds . . . . . 168:1--168:??
               Jongmin Baek and   
                David E. Jacobs   Accelerating spatially varying Gaussian
                                  filters  . . . . . . . . . . . . . . . . 169:1--169:??
             Christian Regg and   
        Szymon Rusinkiewicz and   
           Wojciech Matusik and   
                   Markus Gross   Computational highlight holography . . . 170:1--170:??
                Charles Han and   
                   Hugues Hoppe   Optimizing continuity in multiscale
                                  imagery  . . . . . . . . . . . . . . . . 171:1--171:??
             Yuichi Taguchi and   
               Amit Agrawal and   
        Ashok Veeraraghavan and   
        Srikumar Ramalingam and   
                  Ramesh Raskar   Axial-cones: modeling spherical
                                  catadioptric cameras for wide-angle
                                  light field rendering  . . . . . . . . . 172:1--172:??
               Rahul Narain and   
              Abhinav Golas and   
                    Ming C. Lin   Free-flowing granular materials with
                                  two-way solid coupling . . . . . . . . . 173:1--173:??
               Tobias Pfaff and   
               Nils Thuerey and   
             Jonathan Cohen and   
                Sarah Tariq and   
                   Markus Gross   Scalable fluid simulation using
                                  anisotropic turbulence particles . . . . 174:1--174:??
                  Byungmoon Kim   Multi-phase fluid simulations using
                                  regional level sets  . . . . . . . . . . 175:1--175:??
                 Nambin Heo and   
                 Hyeong-Seok Ko   Detail-preserving fully-Eulerian
                                  interface tracking framework . . . . . . 176:1--176:??
                Yonghao Yue and   
                Kei Iwasaki and   
               Bing-Yu Chen and   
          Yoshinori Dobashi and   
               Tomoyuki Nishita   Unbiased, adaptive stochastic sampling
                                  for rendering inhomogeneous
                                  participating media  . . . . . . . . . . 177:1--177:??
                 Ilya Baran and   
                Jiawen Chen and   
      Jonathan Ragan-Kelley and   
        Frédo Durand and   
                Jaakko Lehtinen   A hierarchical volumetric shadow
                                  algorithm for single scattering  . . . . 178:1--178:??
            Michael Schwarz and   
              Hans-Peter Seidel   Fast parallel surface and solid
                                  voxelization on GPUs . . . . . . . . . . 179:1--179:??
            Kenshi Takayama and   
               Olga Sorkine and   
              Andrew Nealen and   
                 Takeo Igarashi   Volumetric modeling with diffusion
                                  surfaces . . . . . . . . . . . . . . . . 180:1--180:??
               Paul Merrell and   
              Eric Schkufza and   
                 Vladlen Koltun   Computer-generated residential building
                                  layouts  . . . . . . . . . . . . . . . . 181:1--181:??
             Matthew Fisher and   
                   Pat Hanrahan   Context-based search for $3$D models . . 182:1--182:??
       Siddhartha Chaudhuri and   
                 Vladlen Koltun   Data-driven suggestions for creativity
                                  support in $3$D modeling . . . . . . . . 183:1--183:??
                     Kai Xu and   
                 Honghua Li and   
                  Hao Zhang and   
            Daniel Cohen-Or and   
              Yueshan Xiong and   
                 Zhi-Quan Cheng   Style-content separation by anisotropic
                                  part scales  . . . . . . . . . . . . . . 184:1--184:??
       Corey Toler-Franklin and   
             Benedict Brown and   
                Tim Weyrich and   
          Thomas Funkhouser and   
            Szymon Rusinkiewicz   Multi-feature matching of fresco
                                  fragments  . . . . . . . . . . . . . . . 185:1--185:??


ACM Transactions on Graphics
Volume 30, Number 1, January, 2011

     Alexander M. Bronstein and   
       Michael M. Bronstein and   
         Leonidas J. Guibas and   
                Maks Ovsjanikov   Shape google: Geometric words and
                                  expressions for invariant shape
                                  retrieval  . . . . . . . . . . . . . . . 1:1--1:??
              Sai-Kit Yeung and   
             Chi-Keung Tang and   
           Michael S. Brown and   
                 Sing Bing Kang   Matting and compositing of transparent
                                  and refractive objects . . . . . . . . . 2:1--2:??
               Hichem Barki and   
             Florence Denis and   
                 Florent Dupont   Contributing vertices-based Minkowski
                                  sum of a nonconvex--convex pair of
                                  polyhedra  . . . . . . . . . . . . . . . 3:1--3:??
                   Feng Liu and   
           Michael Gleicher and   
                   Jue Wang and   
                 Hailin Jin and   
                 Aseem Agarwala   Subspace video stabilization . . . . . . 4:1--4:??
            Wojciech Jarosz and   
       Derek Nowrouzezahrai and   
               Iman Sadeghi and   
             Henrik Wann Jensen   A comprehensive theory of volumetric
                                  radiance estimation using photon points
                                  and beams  . . . . . . . . . . . . . . . 5:1--5:??
Florence Bertails-Descoubes and   
             Florent Cadoux and   
              Gilles Daviet and   
                  Vincent Acary   A nonsmooth Newton solver for capturing
                                  exact Coulomb friction in fiber
                                  assemblies . . . . . . . . . . . . . . . 6:1--6:??

ACM Transactions on Graphics
Volume 30, Number 2, April, 2011

                Brian Summa and   
          Giorgio Scorzelli and   
                 Ming Jiang and   
           Peer-Timo Bremer and   
               Valerio Pascucci   Interactive editing of massive imagery
                                  made simple: Turning Atlanta into
                                  Atlantis . . . . . . . . . . . . . . . . 7:1--7:??
             Warren A. Hunt and   
             Gregory S. Johnson   The area perspective transform: A
                                  homogeneous transform for efficient
                                  in-volume queries  . . . . . . . . . . . 8:1--8:??
                 Kevin Egan and   
              Florian Hecht and   
        Frédo Durand and   
               Ravi Ramamoorthi   Frequency analysis and sheared filtering
                                  for shadow light fields of complex
                                  occluders  . . . . . . . . . . . . . . . 9:1--9:??
            Ren-Jiang Zhang and   
                      Weiyin Ma   An efficient scheme for curve and
                                  surface construction based on a set of
                                  interpolatory basis functions  . . . . . 10:1--10:??
            Jerry O. Talton and   
                     Yu Lou and   
               Steve Lesser and   
                 Jared Duke and   
      Radomír M\vech and   
                 Vladlen Koltun   Metropolis procedural modeling . . . . . 11:1--11:??
             Gilad Freedman and   
                  Raanan Fattal   Image and video upscaling from local
                                  self-examples  . . . . . . . . . . . . . 12:1--12:??
                 Min H. Kim and   
            Tobias Ritschel and   
                      Jan Kautz   Edge-aware color appearance  . . . . . . 13:1--13:??
                  Tom Kelly and   
                    Peter Wonka   Interactive architectural modeling with
                                  procedural extrusions  . . . . . . . . . 14:1--14:??
            Benjamin Gilles and   
         Guillaume Bousquet and   
      François Faure and   
                  Dinesh K. Pai   Frame-based elastic models . . . . . . . 15:1--15:??

ACM Transactions on Graphics
Volume 30, Number 3, May, 2011

             Uldarico Muico and   
            Jovan Popovi\'c and   
                Zoran Popovi\'c   Composite control of physically
                                  simulated characters . . . . . . . . . . 16:1--16:??
      Jonathan Ragan-Kelley and   
            Jaakko Lehtinen and   
                Jiawen Chen and   
            Michael Doggett and   
            Frédo Durand   Decoupled sampling for graphics
                                  pipelines  . . . . . . . . . . . . . . . 17:1--17:??
             Jochen Tautges and   
                 Arno Zinke and   
     Björn Krüger and   
                Jan Baumann and   
              Andreas Weber and   
              Thomas Helten and   
        Meinard Müller and   
          Hans-Peter Seidel and   
                Bernd Eberhardt   Motion reconstruction using sparse
                                  accelerometer data . . . . . . . . . . . 18:1--18:??
                Xiaolin Wei and   
               Jianyuan Min and   
                  Jinxiang Chai   Physically valid statistical models for
                                  human motion generation  . . . . . . . . 19:1--19:??
               Carles Bosch and   
        Pierre-Yves Laffont and   
            Holly Rushmeier and   
               Julie Dorsey and   
               George Drettakis   Image-guided weathering: A new approach
                                  applied to flow phenomena  . . . . . . . 20:1--20:??
                   Jos Stam and   
                   Ryan Schmidt   On the velocity of an implicit surface   21:1--21:??
                   Lei Yang and   
            Pedro V. Sander and   
             Jason Lawrence and   
                   Hugues Hoppe   Antialiasing recovery  . . . . . . . . . 22:1--22:??
              Sergey Levine and   
               Yongjoon Lee and   
             Vladlen Koltun and   
                Zoran Popovi\'c   Space-time planning with parameterized
                                  locomotion controllers . . . . . . . . . 23:1--23:??
                 Jaewon Kim and   
          Roarke Horstmeyer and   
                 Ig-Jae Kim and   
                  Ramesh Raskar   Highlighted depth-of-field photography:
                                  Shining light on focus . . . . . . . . . 24:1--24:??
               Claude Knaus and   
               Matthias Zwicker   Progressive photon mapping: A
                                  probabilistic approach . . . . . . . . . 25:1--25:??
                 Will Chang and   
               Matthias Zwicker   Global registration of dynamic range
                                  scans for articulated model
                                  reconstruction . . . . . . . . . . . . . 26:1--26:??

ACM Transactions on Graphics
Volume 30, Number 4, July, 2011

               Yong Jae Lee and   
        C. Lawrence Zitnick and   
               Michael F. Cohen   ShadowDraw: real-time user guidance for
                                  freehand drawing . . . . . . . . . . . . 27:1--27:??
            Johannes Schmid and   
      Martin Sebastian Senn and   
               Markus Gross and   
               Robert W. Sumner   OverCoat: an implicit canvas for $3$D
                                  painting . . . . . . . . . . . . . . . . 28:1--28:??
       Derek Nowrouzezahrai and   
              Jared Johnson and   
               Andrew Selle and   
             Dylan Lacewell and   
           Michael Kaschalk and   
                Wojciech Jarosz   A programmable system for artistic
                                  volumetric lighting  . . . . . . . . . . 29:1--29:??
               Michael Kass and   
                  Davide Pesare   Coherent noise for non-photorealistic
                                  rendering  . . . . . . . . . . . . . . . 30:1--30:??
          Takaaki Shiratori and   
              Hyun Soo Park and   
               Leonid Sigal and   
               Yaser Sheikh and   
             Jessica K. Hodgins   Motion capture from body-mounted cameras 31:1--31:??
                    Feng Xu and   
                  Yebin Liu and   
              Carsten Stoll and   
              James Tompkin and   
              Gaurav Bharaj and   
               Qionghai Dai and   
          Hans-Peter Seidel and   
                  Jan Kautz and   
             Christian Theobalt   Video-based characters: creating new
                                  human performances from a multi-view
                                  video database . . . . . . . . . . . . . 32:1--32:??
            Maks Ovsjanikov and   
                  Wilmot Li and   
            Leonidas Guibas and   
                 Niloy J. Mitra   Exploration of continuous variability in
                                  collections of $3$D shapes . . . . . . . 33:1--33:??
             Matthew Fisher and   
              Manolis Savva and   
                   Pat Hanrahan   Characterizing structural relationships
                                  in scenes using graph kernels  . . . . . 34:1--34:??
       Siddhartha Chaudhuri and   
      Evangelos Kalogerakis and   
            Leonidas Guibas and   
                 Vladlen Koltun   Probabilistic reasoning for
                                  assembly-based $3$D modeling . . . . . . 35:1--35:??
          David I. W. Levin and   
              Joshua Litven and   
           Garrett L. Jones and   
             Shinjiro Sueda and   
                  Dinesh K. Pai   Eulerian solid simulation with contact   36:1--36:??
              Aleka McAdams and   
               Yongning Zhu and   
               Andrew Selle and   
                 Mark Empey and   
            Rasmus Tamstorf and   
               Joseph Teran and   
              Eftychios Sifakis   Efficient elasticity for character
                                  skinning with contact and collisions . . 37:1--37:??
              Changxi Zheng and   
                  Doug L. James   Toward high-quality modal contact sound  38:1--38:??
             Shinjiro Sueda and   
           Garrett L. Jones and   
          David I. W. Levin and   
                  Dinesh K. Pai   Large-scale dynamic simulation of highly
                                  constrained strands  . . . . . . . . . . 39:1--39:??
              Rafat Mantiuk and   
              Kil Joong Kim and   
            Allan G. Rempel and   
              Wolfgang Heidrich   HDR-VDP-2: a calibrated visual metric
                                  for visibility and quality predictions
                                  in all luminance conditions  . . . . . . 40:1--40:??
           Michael D. Tocci and   
                Chris Kiser and   
                 Nora Tocci and   
                    Pradeep Sen   A versatile HDR video production system  41:1--41:??
               Adam G. Kirk and   
               James F. O'Brien   Perceptually based tone mapping for
                                  low-light conditions . . . . . . . . . . 42:1--42:??
             Robert Carroll and   
           Ravi Ramamoorthi and   
               Maneesh Agrawala   Illumination decomposition for material
                                  recoloring with consistent
                                  interreflections . . . . . . . . . . . . 43:1--43:??
                Shuang Zhao and   
               Wenzel Jakob and   
            Steve Marschner and   
                    Kavita Bala   Building volumetric appearance models of
                                  fabric using micro CT imaging  . . . . . 44:1--44:??
                 Peiran Ren and   
               Jiaping Wang and   
                John Snyder and   
                   Xin Tong and   
                    Baining Guo   Pocket reflectometry . . . . . . . . . . 45:1--45:??
           Micah K. Johnson and   
             Forrester Cole and   
                  Alvin Raj and   
              Edward H. Adelson   Microgeometry capture using an
                                  elastomeric sensor . . . . . . . . . . . 46:1--46:??
          Vitor F. Pamplona and   
            Erick B. Passos and   
                  Jan Zizka and   
         Manuel M. Oliveira and   
             Everett Lawson and   
               Esteban Clua and   
                  Ramesh Raskar   CATRA: interactive measuring and
                                  modeling of cataracts  . . . . . . . . . 47:1--47:??
                  Raanan Fattal   Blue-noise point sampling using kernel
                                  density model  . . . . . . . . . . . . . 48:1--48:??
          Mohamed S. Ebeida and   
         Andrew A. Davidson and   
               Anjul Patney and   
           Patrick M. Knupp and   
          Scott A. Mitchell and   
                  John D. Owens   Efficient maximal Poisson-disk sampling  49:1--49:??
                  Li-Yi Wei and   
                       Rui Wang   Differential domain analysis for
                                  non-uniform sampling . . . . . . . . . . 50:1--50:??
                 Ares Lagae and   
               George Drettakis   Filtering solid Gabor noise  . . . . . . 51:1--51:??
                 Yangyan Li and   
                 Xiaokun Wu and   
         Yiorgos Chrysathou and   
               Andrei Sharf and   
            Daniel Cohen-Or and   
                 Niloy J. Mitra   GlobFit: consistently fitting primitives
                                  by discovering global relations  . . . . 52:1--52:??
                Yotam Livny and   
                Soeren Pirk and   
             Zhanglin Cheng and   
                Feilong Yan and   
             Oliver Deussen and   
            Daniel Cohen-Or and   
                   Baoquan Chen   Texture-lobes for tree modelling . . . . 53:1--53:??
          Carl Johan Gribel and   
           Rasmus Barringer and   
      Tomas Akenine-Möller   High-quality spatio-temporal rendering
                                  using semi-analytical visibility . . . . 54:1--54:??
            Jaakko Lehtinen and   
                  Timo Aila and   
                Jiawen Chen and   
               Samuli Laine and   
            Frédo Durand   Temporal light field reconstruction for
                                  rendering distribution effects . . . . . 55:1--55:??
               Eugene D'Eon and   
                Geoffrey Irving   A quantized-diffusion model for
                                  rendering translucent materials  . . . . 56:1--56:??
                Ming Chuang and   
                Michael Kazhdan   Interactive and anisotropic geometry
                                  processing using the screened Poisson
                                  equation . . . . . . . . . . . . . . . . 57:1--57:??
                    Jie Tan and   
                  Yuting Gu and   
                  Greg Turk and   
                   C. Karen Liu   Articulated swimming creatures . . . . . 58:1--58:??
              Stelian Coros and   
            Andrej Karpathy and   
                  Ben Jones and   
             Lionel Reveret and   
           Michiel van de Panne   Locomotion skills for simulated
                                  quadrupeds . . . . . . . . . . . . . . . 59:1--59:??
                   Fei Yang and   
                   Jue Wang and   
              Eli Shechtman and   
            Lubomir Bourdev and   
                Dimitri Metaxas   Expression flow for $3$D-aware face
                                  component transfer . . . . . . . . . . . 60:1--60:??
 Ira Kemelmacher-Shlizerman and   
              Eli Shechtman and   
                 Rahul Garg and   
                Steven M. Seitz   Exploring photobios  . . . . . . . . . . 61:1--61:??
               Chongyang Ma and   
                  Li-Yi Wei and   
                       Xin Tong   Discrete element textures  . . . . . . . 62:1--62:??
            Peter O'Donovan and   
             Aseem Agarwala and   
                Aaron Hertzmann   Color compatibility from large datasets  63:1--63:??
               Baoyuan Wang and   
                  Yizhou Yu and   
                   Ying-Qing Xu   Example-based image color and tone style
                                  enhancement  . . . . . . . . . . . . . . 64:1--64:??
              Behzad Sajadi and   
             Aditi Majumder and   
            Kazuhiro Hiwada and   
                Atsuto Maki and   
                  Ramesh Raskar   Switchable primaries using shiftable
                                  layers of color filter arrays  . . . . . 65:1--65:??
        Jonathan D. Denning and   
            William B. Kerr and   
                Fabio Pellacini   MeshFlow: interactive visualization of
                                  mesh construction sequences  . . . . . . 66:1--66:??
              Topraj Gurung and   
                Mark Luffel and   
            Peter Lindstrom and   
                Jarek Rossignac   LR: compact connectivity representation
                                  for triangle meshes  . . . . . . . . . . 67:1--67:??
              Sylvain Paris and   
         Samuel W. Hasinoff and   
                      Jan Kautz   Local Laplacian filters: edge-aware
                                  image processing with a Laplacian
                                  pyramid  . . . . . . . . . . . . . . . . 68:1--68:??
       Eduardo S. L. Gastal and   
             Manuel M. Oliveira   Domain transform for edge-aware image
                                  and video processing . . . . . . . . . . 69:1--69:??
               Yoav HaCohen and   
              Eli Shechtman and   
             Dan B. Goldman and   
                Dani Lischinski   Non-rigid dense correspondence with
                                  applications for image enhancement . . . 70:1--70:??
                Huamin Wang and   
           James F. O'Brien and   
               Ravi Ramamoorthi   Data-driven elastic models for cloth:
                                  modeling and measurement . . . . . . . . 71:1--71:??
           Sebastian Martin and   
      Bernhard Thomaszewski and   
             Eitan Grinspun and   
                   Markus Gross   Example-based elastic materials  . . . . 72:1--72:??
      François Faure and   
            Benjamin Gilles and   
         Guillaume Bousquet and   
                  Dinesh K. Pai   Sparse meshless models of complex
                                  deformable solids  . . . . . . . . . . . 73:1--73:??
                Haoda Huang and   
              Jinxiang Chai and   
                   Xin Tong and   
                  Hsiang-Tao Wu   Leveraging motion capture and $3$D
                                  scanning for high-fidelity facial
                                  performance acquisition  . . . . . . . . 74:1--74:??
               Thabo Beeler and   
                Fabian Hahn and   
              Derek Bradley and   
               Bernd Bickel and   
             Paul Beardsley and   
              Craig Gotsman and   
           Robert W. Sumner and   
                   Markus Gross   High-quality passive facial performance
                                  capture using anchor frames  . . . . . . 75:1--75:??
             J. Rafael Tena and   
       Fernando De la Torre and   
                  Iain Matthews   Interactive region-based linear $3$D
                                  face models  . . . . . . . . . . . . . . 76:1--76:??
              Thibaut Weise and   
             Sofien Bouaziz and   
                     Hao Li and   
                     Mark Pauly   Realtime performance-based facial
                                  animation  . . . . . . . . . . . . . . . 77:1--77:??
              Alec Jacobson and   
                 Ilya Baran and   
            Jovan Popovi\'c and   
                   Olga Sorkine   Bounded biharmonic weights for real-time
                                  deformation  . . . . . . . . . . . . . . 78:1--78:??
            Vladimir G. Kim and   
               Yaron Lipman and   
              Thomas Funkhouser   Blended intrinsic maps . . . . . . . . . 79:1--79:??
                     Kai Xu and   
               Hanlin Zheng and   
                  Hao Zhang and   
            Daniel Cohen-Or and   
                 Ligang Liu and   
                  Yueshan Xiong   Photo-inspired model-driven $3$D object
                                  modeling . . . . . . . . . . . . . . . . 80:1--80:??
        Barbara Solenthaler and   
                   Markus Gross   Two-scale particle simulation  . . . . . 81:1--81:??
        Nuttapong Chentanez and   
           Matthias Müller   Real-time Eulerian water simulation
                                  using a restricted tall cell grid  . . . 82:1--82:??
         Michael B. Nielsen and   
                 Robert Bridson   Guide shapes for high resolution
                                  naturalistic liquid simulation . . . . . 83:1--83:??
        Jeffrey N. Chadwick and   
                  Doug L. James   Animating fire with sound  . . . . . . . 84:1--84:??
                Manfred Lau and   
             Akira Ohgawara and   
                 Jun Mitani and   
                 Takeo Igarashi   Converting $3$D furniture models to
                                  fabricatable parts and connectors  . . . 85:1--85:??
                 Lap-Fai Yu and   
              Sai-Kit Yeung and   
             Chi-Keung Tang and   
        Demetri Terzopoulos and   
               Tony F. Chan and   
               Stanley J. Osher   Make it home: automatic optimization of
                                  furniture arrangement  . . . . . . . . . 86:1--86:??
               Paul Merrell and   
              Eric Schkufza and   
                  Zeyang Li and   
           Maneesh Agrawala and   
                 Vladlen Koltun   Interactive furniture layout using
                                  interior design guidelines . . . . . . . 87:1--87:??
              Yu-Shuen Wang and   
             Jen-Hung Hsiao and   
               Olga Sorkine and   
                   Tong-Yee Lee   Scalable and coherent video resizing
                                  with per-frame optimization  . . . . . . 88:1--88:??
               Zeev Farbman and   
                Dani Lischinski   Tonal stabilization of video . . . . . . 89:1--89:??
           Nobuyuki Umetani and   
           Danny M. Kaufman and   
             Takeo Igarashi and   
                 Eitan Grinspun   Sensitive couture for interactive
                                  garment modeling and editing . . . . . . 90:1--90:??
            Jernej Barbi\vc and   
                      Yili Zhao   Real-time large-deformation
                                  substructuring . . . . . . . . . . . . . 91:1--91:??
       Matthias Müller and   
            Nuttapong Chentanez   Solid simulation with oriented particles 92:1--92:??
             Ladislav Kavan and   
             Dan Gerszewski and   
           Adam W. Bargteil and   
               Peter-Pike Sloan   Physics-inspired upsampling for cloth
                                  simulation in games  . . . . . . . . . . 93:1--93:??
              Simon Heinzle and   
             Pierre Greisen and   
               David Gallup and   
             Christine Chen and   
               Daniel Saner and   
            Aljoscha Smolic and   
               Andreas Burg and   
           Wojciech Matusik and   
                   Markus Gross   Computational stereo camera system with
                                  programmable control loop  . . . . . . . 94:1--94:??
           Gordon Wetzstein and   
             Douglas Lanman and   
          Wolfgang Heidrich and   
                  Ramesh Raskar   Layered $3$D: tomographic image
                                  synthesis for attenuation-based light
                                  field and high dynamic range displays    95:1--95:??
                Piotr Didyk and   
            Tobias Ritschel and   
             Elmar Eisemann and   
           Karol Myszkowski and   
              Hans-Peter Seidel   A perceptual model for disparity . . . . 96:1--96:??
                Shiqing Xin and   
                 Chi-Fu Lai and   
                Chi-Wing Fu and   
             Tien-Tsin Wong and   
                    Ying He and   
                Daniel Cohen-Or   Making burr puzzles from $3$D models . . 97:1--97:??
               Xian-Ying Li and   
                     Tao Ju and   
                     Yan Gu and   
                     Shi-Min Hu   A geometric study of v-style pop-ups:
                                  theories and algorithms  . . . . . . . . 98:1--98:??
              Johannes Kopf and   
                Dani Lischinski   Depixelizing pixel art . . . . . . . . . 99:1--99:??
                Ron Maharik and   
        Mikhail Bessmeltsev and   
               Alla Sheffer and   
               Ariel Shamir and   
                    Nathan Carr   Digital micrography  . . . . . . . . . . 100:1--100:??
                  Pengbo Bo and   
            Helmut Pottmann and   
              Martin Kilian and   
               Wenping Wang and   
               Johannes Wallner   Circular arc structures  . . . . . . . . 101:1--101:??
                 Marc Alexa and   
                  Max Wardetzky   Discrete Laplacians on general polygonal
                                  meshes . . . . . . . . . . . . . . . . . 102:1--102:??
             Patrick Mullen and   
              Pooran Memari and   
           Fernando de Goes and   
                Mathieu Desbrun   HOT: Hodge-optimized triangulations  . . 103:1--103:??
               Keenan Crane and   
             Ulrich Pinkall and   
            Peter Schröder   Spin transformations of discrete
                                  surfaces . . . . . . . . . . . . . . . . 104:1--104:??
           Hsiang-Ting Chen and   
                  Li-Yi Wei and   
                  Chun-Fa Chang   Nonlinear revision control for images    105:1--105:??
               Samuli Laine and   
                  Timo Aila and   
                Tero Karras and   
                Jaakko Lehtinen   Clipless dual-space bounds for faster
                                  stochastic rasterization . . . . . . . . 106:1--106:??
                  Tim Foley and   
                   Pat Hanrahan   Spark: modular, composable shaders for
                                  graphics hardware  . . . . . . . . . . . 107:1--107:??
            Matthias Hullin and   
             Elmar Eisemann and   
          Hans-Peter Seidel and   
                    Sungkil Lee   Physically-based real-time lens flare
                                  rendering  . . . . . . . . . . . . . . . 108:1--108:??
        Jonathan D. Denning and   
            William B. Kerr and   
                Fabio Pellacini   \em MeshFlow: interactive visualization
                                  of mesh construction sequences . . . . . ??

ACM Transactions on Graphics
Volume 30, Number 5, October, 2011

              Adrian Secord and   
                 Jingwan Lu and   
           Adam Finkelstein and   
               Manish Singh and   
                  Andrew Nealen   Perceptual models of viewpoint
                                  preference . . . . . . . . . . . . . . . 109:1--109:??
Luis David García-Puente and   
              Frank Sottile and   
                   Chungang Zhu   Toric degenerations of Bézier patches . . 110:1--110:??
                   Min Tang and   
             Dinesh Manocha and   
              Sung-Eui Yoon and   
                    Peng Du and   
                Jae-Pil Heo and   
                  Ruo-Feng Tong   VolCCD: Fast continuous collision
                                  culling between deforming volume meshes  111:1--111:??
            Frank Steinicke and   
                Gerd Bruder and   
                     Scott Kuhl   Realistic perspective projections for
                                  virtual objects and environments . . . . 112:1--112:??
               Amit Bermano and   
                Amir Vaxman and   
                  Craig Gotsman   Online reconstruction of $3$D objects
                                  from arbitrary cross-sections  . . . . . 113:1--113:??
          Toshiya Hachisuka and   
             Henrik Wann Jensen   Robust adaptive photon tracing using
                                  photon path visibility . . . . . . . . . 114:1--114:??
                 Peter Djeu and   
                Warren Hunt and   
                   Rui Wang and   
            Ikrima Elhassan and   
               Gordon Stoll and   
                William R. Mark   Razor: An architecture for dynamic
                                  multiresolution ray tracing  . . . . . . 115:1--115:??
            Jarek Rossignac and   
           Álvar Vinacua   Steady affine motions and morphs . . . . 116:1--116:??
                  Benjamin Mora   Naive ray-tracing: A divide-and-conquer
                                  approach . . . . . . . . . . . . . . . . 117:1--117:??
                 Sumit Jain and   
                   C. Karen Liu   Modal-space control for articulated
                                  characters . . . . . . . . . . . . . . . 118:1--118:??
          Klaus Hildebrandt and   
           Christian Schulz and   
     Christoph Von Tycowicz and   
                Konrad Polthier   Interactive surface modeling using modal
                                  analysis . . . . . . . . . . . . . . . . 119:1--119:??
        Floraine Berthouzoz and   
                  Wilmot Li and   
             Mira Dontcheva and   
               Maneesh Agrawala   A framework for content-adaptive photo
                                  manipulation macros: Application to
                                  face, landscape, and global
                                  manipulations  . . . . . . . . . . . . . 120:1--120:??
                Junggon Kim and   
               Nancy S. Pollard   Fast simulation of skeleton-driven
                                  deformable body characters . . . . . . . 121:1--121:??
            Chia-Tche Chang and   
           Bastien Gorissen and   
                Samuel Melchior   Fast oriented bounding box optimization
                                  on the rotation group ${\rm SO}(3,R)$    122:1--122:??

ACM Transactions on Graphics
Volume 30, Number 6, December, 2011

             Martin Bokeloh and   
               Michael Wand and   
             Vladlen Koltun and   
              Hans-Peter Seidel   Pattern-aware shape deformation using
                                  sliding dockers  . . . . . . . . . . . . 123:1--123:??
            Yong-Liang Yang and   
                Yi-Jun Yang and   
            Helmut Pottmann and   
                 Niloy J. Mitra   Shape space exploration of constrained
                                  meshes . . . . . . . . . . . . . . . . . 124:1--124:??
               Qixing Huang and   
             Vladlen Koltun and   
                Leonidas Guibas   Joint shape segmentation with linear
                                  programming  . . . . . . . . . . . . . . 125:1--125:??
                  Oana Sidi and   
           Oliver van Kaick and   
              Yanir Kleiman and   
                  Hao Zhang and   
                Daniel Cohen-Or   Unsupervised co-segmentation of a set of
                                  shapes via descriptor-space spectral
                                  clustering . . . . . . . . . . . . . . . 126:1--126:??
                   Chuan Li and   
             Oliver Deussen and   
                Yi-Zhe Song and   
                Phil Willis and   
                     Peter Hall   Modeling and generating moving trees
                                  from video . . . . . . . . . . . . . . . 127:1--127:??
                Juliet Fiss and   
             Aseem Agarwala and   
                  Brian Curless   Candid portrait selection from video . . 128:1--128:??
             Abhijeet Ghosh and   
               Graham Fyffe and   
       Borom Tunwattanapong and   
                  Jay Busch and   
                 Xueming Yu and   
                   Paul Debevec   Multiview face capture using polarized
                                  spherical gradient illumination  . . . . 129:1--129:??
                 Kevin Dale and   
          Kalyan Sunkavalli and   
           Micah K. Johnson and   
              Daniel Vlasic and   
           Wojciech Matusik and   
              Hanspeter Pfister   Video face replacement . . . . . . . . . 130:1--130:??
              Wei-Hsien Hsu and   
                Kwan-Liu Ma and   
                  Carlos Correa   A rendering framework for multiscale
                                  views of $3$D models . . . . . . . . . . 131:1--131:??
                 Ilya Baran and   
            Johannes Schmid and   
            Thomas Siegrist and   
               Markus Gross and   
               Robert W. Sumner   Mixed-order compositing for $3$D
                                  paintings  . . . . . . . . . . . . . . . 132:1--132:??
                  Hongbo Fu and   
                Shizhe Zhou and   
                 Ligang Liu and   
                 Niloy J. Mitra   Animated construction of line drawings   133:1--133:??
                     Bo Zhu and   
             Michiaki Iwata and   
              Ryo Haraguchi and   
           Takashi Ashihara and   
           Nobuyuki Umetani and   
             Takeo Igarashi and   
                 Kazuo Nakazawa   Sketch-based Dynamic Illustration of
                                  Fluid Systems  . . . . . . . . . . . . . 134:1--134:??
               Jason Sewall and   
               David Wilkie and   
                    Ming C. Lin   Interactive hybrid simulation of
                                  large-scale traffic  . . . . . . . . . . 135:1--135:??
                   Zhi Yuan and   
                   Fan Chen and   
                        Ye Zhao   Pattern-guided smoke animation with
                                  Lagrangian Coherent Structure  . . . . . 136:1--136:??
               David Harmon and   
            Daniele Panozzo and   
               Olga Sorkine and   
                    Denis Zorin   Interference-aware geometric modeling    137:1--137:??
              Richard Kulpa and   
Anne-Hél\`ene Olivier and   
               Jan Ond\vrej and   
           Julien Pettré   Imperceptible relaxation of collision
                                  avoidance constraints in virtual crowds  138:1--138:??
              Gilles Daviet and   
Florence Bertails-Descoubes and   
             Laurence Boissieux   A hybrid iterative solver for robustly
                                  capturing Coulomb friction in hair
                                  dynamics . . . . . . . . . . . . . . . . 139:1--139:??
                   Yang Liu and   
                  Weiwei Xu and   
                   Jun Wang and   
                 Lifeng Zhu and   
                Baining Guo and   
                 Falai Chen and   
                   Guoping Wang   General planar quadrilateral mesh design
                                  using conjugate direction field  . . . . 140:1--140:??
               Chi-Han Peng and   
               Eugene Zhang and   
        Yoshihiro Kobayashi and   
                    Peter Wonka   Connectivity editing for quadrilateral
                                  meshes . . . . . . . . . . . . . . . . . 141:1--141:??
               Marco Tarini and   
               Enrico Puppo and   
            Daniele Panozzo and   
              Nico Pietroni and   
                  Paolo Cignoni   Simple quad domains for field aligned
                                  mesh parametrization . . . . . . . . . . 142:1--142:??
                  Jin Huang and   
                Yiying Tong and   
                 Hongyu Wei and   
                      Hujun Bao   Boundary aligned smooth $3$D cross-frame
                                  field  . . . . . . . . . . . . . . . . . 143:1--143:??
              Daniel Lepage and   
                 Jason Lawrence   Material matting . . . . . . . . . . . . 144:1--144:??
                 Hongzhi Wu and   
               Julie Dorsey and   
                Holly Rushmeier   Physically-based interactive bi-scale
                                  material design  . . . . . . . . . . . . 145:1--145:??
                   Yue Dong and   
                   Xin Tong and   
            Fabio Pellacini and   
                    Baining Guo   AppGen: interactive material modeling
                                  from a single image  . . . . . . . . . . 146:1--146:??
                  Xiaobo An and   
                   Xin Tong and   
        Jonathan D. Denning and   
                Fabio Pellacini   AppWarp: retargeting measured materials
                                  by appearance-space warping  . . . . . . 147:1--147:??
             Simon Fuhrmann and   
                Michael Goesele   Fusion of depth maps with multiple
                                  scales . . . . . . . . . . . . . . . . . 148:1--148:??
              Nico Pietroni and   
               Marco Tarini and   
               Olga Sorkine and   
                    Denis Zorin   Global parametrization of range image
                                  sets . . . . . . . . . . . . . . . . . . 149:1--149:??
                   Lei Yang and   
                Yu-Chiu Tse and   
            Pedro V. Sander and   
             Jason Lawrence and   
                Diego Nehab and   
               Hugues Hoppe and   
               Clara L. Wilkins   Image-based bidirectional scene
                                  reprojection . . . . . . . . . . . . . . 150:1--150:??
                 Qiming Hou and   
                       Kun Zhou   A shading reuse method for efficient
                                  micropolygon ray tracing . . . . . . . . 151:1--151:??
      Pitchaya Sitthi-Amorn and   
             Nicholas Modly and   
             Westley Weimer and   
                 Jason Lawrence   Genetic programming for shader
                                  simplification . . . . . . . . . . . . . 152:1--152:??
               Erik Sintorn and   
                 Ola Olsson and   
                  Ulf Assarsson   An efficient alias-free shadow algorithm
                                  for opaque and transparent objects using
                                  per-triangle shadow volumes  . . . . . . 153:1--153:??
        Abhinav Shrivastava and   
         Tomasz Malisiewicz and   
              Abhinav Gupta and   
                Alexei A. Efros   Data-driven visual similarity for
                                  cross-domain image matching  . . . . . . 154:1--154:??
                  Hua Huang and   
                  Lei Zhang and   
                Hong-Chao Zhang   Arcimboldo-like collage using Internet
                                  images . . . . . . . . . . . . . . . . . 155:1--155:??
        Alex Yong-Sang Chia and   
               Shaojie Zhuo and   
            Raj Kumar Gupta and   
                Yu-Wing Tai and   
              Siu-Yeung Cho and   
                   Ping Tan and   
                    Stephen Lin   Semantic colorization with Internet
                                  images . . . . . . . . . . . . . . . . . 156:1--156:??
               Kevin Karsch and   
               Varsha Hedau and   
              David Forsyth and   
                    Derek Hoiem   Rendering synthetic objects into legacy
                                  photographs  . . . . . . . . . . . . . . 157:1--157:??
            Nicolas Bonneel and   
       Michiel van de Panne and   
              Sylvain Paris and   
              Wolfgang Heidrich   Displacement interpolation using
                                  Lagrangian mass transport  . . . . . . . 158:1--158:??
          Fabrice Rousselle and   
               Claude Knaus and   
               Matthias Zwicker   Adaptive sampling and reconstruction
                                  using greedy error minimization  . . . . 159:1--159:??
                 Jae-Ho Nah and   
             Jeong-Soo Park and   
               Chanmin Park and   
                Jin-Woo Kim and   
               Yun-Hye Jung and   
              Woo-Chan Park and   
                   Tack-Don Han   T&I engine: traversal and intersection
                                  engine for hardware accelerated ray
                                  tracing  . . . . . . . . . . . . . . . . 160:1--160:??
       Ismael García and   
           Sylvain Lefebvre and   
              Samuel Hornus and   
                   Anass Lasram   Coherent parallel hashing  . . . . . . . 161:1--161:??
               Yeongho Seol and   
                 Jaewoo Seo and   
           Paul Hyunjin Kim and   
                J. P. Lewis and   
                    Junyong Noh   Artist friendly facial animation
                                  retargeting  . . . . . . . . . . . . . . 162:1--162:??
                 Sumit Jain and   
                   C. Karen Liu   Controlling physics-based characters
                                  using soft contacts  . . . . . . . . . . 163:1--163:??
                 Jaewoo Seo and   
            Geoffrey Irving and   
                J. P. Lewis and   
                    Junyong Noh   Compression and direct manipulation of
                                  complex blendshape models  . . . . . . . 164:1--164:??
              Alec Jacobson and   
                   Olga Sorkine   Stretchable and Twistable Bones for
                                  Skeletal Shape Deformation . . . . . . . 165:1--165:??
                 Mark Finch and   
                John Snyder and   
                   Hugues Hoppe   Freeform vector graphics with controlled
                                  thin-plate splines . . . . . . . . . . . 166:1--166:??
                  Lvdi Wang and   
                  Yizhou Yu and   
                   Kun Zhou and   
                    Baining Guo   Multiscale vector volumes  . . . . . . . 167:1--167:??
               James McCrae and   
                Karan Singh and   
                 Niloy J. Mitra   Slices: a shape-proxy based on planar
                                  sections . . . . . . . . . . . . . . . . 168:1--168:??
              Yong-Joon Kim and   
              Young-Taek Oh and   
            Seung-Hyun Yoon and   
              Myung-Soo Kim and   
                  Gershon Elber   Coons BVH for freeform geometric models  169:1--169:??
                Martin Rump and   
                 Arno Zinke and   
                 Reinhard Klein   Practical spectral characterization of
                                  trichromatic cameras . . . . . . . . . . 170:1--170:??
                Nikhil Naik and   
                Shuang Zhao and   
             Andreas Velten and   
              Ramesh Raskar and   
                    Kavita Bala   Single view reflectance capture using
                                  multiplexed scattering and
                                  time-of-flight imaging . . . . . . . . . 171:1--171:??
               Chun-Po Wang and   
               Noah Snavely and   
                Steve Marschner   Estimating dual-scale properties of
                                  glossy surfaces from step-edge lighting  172:1--172:??
                     Kun Xu and   
                 Li-Qian Ma and   
                     Bo Ren and   
                   Rui Wang and   
                     Shi-Min Hu   Interactive hair rendering and
                                  appearance editing under environment
                                  lighting . . . . . . . . . . . . . . . . 173:1--173:??
                      Li Xu and   
                    Cewu Lu and   
                      Yi Xu and   
                      Jiaya Jia   Image smoothing via $L_0$ gradient
                                  minimization . . . . . . . . . . . . . . 174:1--174:??
               Zeev Farbman and   
              Raanan Fattal and   
                Dani Lischinski   Convolution pyramids . . . . . . . . . . 175:1--175:??
                Diego Nehab and   
        André Maximo and   
            Rodolfo S. Lima and   
                   Hugues Hoppe   GPU-efficient recursive filtering and
                                  summed-area tables . . . . . . . . . . . 176:1--176:??
             Dilip Krishnan and   
               Richard Szeliski   Multigrid and multilevel preconditioners
                                  for computational photography  . . . . . 177:1--177:??
           Bradford J. Loos and   
            Lakulish Antani and   
             Kenny Mitchell and   
       Derek Nowrouzezahrai and   
            Wojciech Jarosz and   
               Peter-Pike Sloan   Modular Radiance Transfer  . . . . . . . 178:1--178:??
                  Jiawei Ou and   
                Fabio Pellacini   LightSlice: matrix slice sampling for
                                  the many-lights problem  . . . . . . . . 179:1--179:??
                 Kevin Egan and   
        Frédo Durand and   
               Ravi Ramamoorthi   Practical filtering for efficient
                                  ray-traced directional occlusion . . . . 180:1--180:??
            Wojciech Jarosz and   
       Derek Nowrouzezahrai and   
              Robert Thomas and   
           Peter-Pike Sloan and   
               Matthias Zwicker   Progressive photon beams . . . . . . . . 181:1--181:??
         Patrick Paczkowski and   
                 Min H. Kim and   
                Yann Morvan and   
               Julie Dorsey and   
            Holly Rushmeier and   
               Carol O'Sullivan   Insitu: sketching architectural designs
                                  in context . . . . . . . . . . . . . . . 182:1--182:??
                 Jinjie Lin and   
            Daniel Cohen-Or and   
                  Hao Zhang and   
                Cheng Liang and   
               Andrei Sharf and   
             Oliver Deussen and   
                   Baoquan Chen   Structure-preserving retargeting of
                                  irregular 3D architecture  . . . . . . . 183:1--183:??
              Chao-Hui Shen and   
            Shi-Sheng Huang and   
                  Hongbo Fu and   
                     Shi-Min Hu   Adaptive partitioning of urban facades   184:1--184:??
             Liangliang Nan and   
               Andrei Sharf and   
                     Ke Xie and   
             Tien-Tsin Wong and   
             Oliver Deussen and   
            Daniel Cohen-Or and   
                   Baoquan Chen   Conjoining Gestalt rules for abstraction
                                  of architectural drawings  . . . . . . . 185:1--185:??
             Douglas Lanman and   
           Gordon Wetzstein and   
             Matthew Hirsch and   
          Wolfgang Heidrich and   
                  Ramesh Raskar   Polarization fields: dynamic light field
                                  display using multi-layer LCDs . . . . . 186:1--186:??
            Michael Holroyd and   
                 Ilya Baran and   
             Jason Lawrence and   
               Wojciech Matusik   Computing and fabricating multilayer
                                  models . . . . . . . . . . . . . . . . . 187:1--187:??
            Alexander Kulik and   
        André Kunert and   
               Stephan Beck and   
              Roman Reichel and   
               Roland Blach and   
                 Armin Zink and   
                Bernd Froehlich   C1x6: a stereoscopic six-user display
                                  for co-located collaboration in shared
                                  virtual environments . . . . . . . . . . 188:1--188:??
               Thomas Oskam and   
          Alexander Hornung and   
                 Huw Bowles and   
             Kenny Mitchell and   
                   Markus Gross   OSCAM - optimized stereoscopic camera
                                  control for interactive 3D . . . . . . . 189:1--189:??
                Changil Kim and   
          Alexander Hornung and   
              Simon Heinzle and   
           Wojciech Matusik and   
                   Markus Gross   Multi-perspective stereoscopy from light
                                  fields . . . . . . . . . . . . . . . . . 190:1--190:??


ACM Transactions on Graphics
Volume 31, Number 1, January, 2012

      Evangelos Kalogerakis and   
       Derek Nowrouzezahrai and   
              Simon Breslav and   
                Aaron Hertzmann   Learning hatching for pen-and-ink
                                  illustration of surfaces . . . . . . . . 1:1--1:??
                     Hao Li and   
                 Linjie Luo and   
              Daniel Vlasic and   
               Pieter Peers and   
            Jovan Popovi\'c and   
                 Mark Pauly and   
            Szymon Rusinkiewicz   Temporally coherent completion of
                                  dynamic shapes . . . . . . . . . . . . . 2:1--2:??
               Iman Sadeghi and   
               Adolfo Munoz and   
               Philip Laven and   
            Wojciech Jarosz and   
            Francisco Seron and   
            Diego Gutierrez and   
             Henrik Wann Jensen   Physically-based simulation of rainbows  3:1--3:??
           James F. O'brien and   
                     Hany Farid   Exposing photo manipulation with
                                  inconsistent reflections . . . . . . . . 4:1--4:??
                Changsoo Je and   
                   Min Tang and   
               Youngeun Lee and   
              Minkyoung Lee and   
                   Young J. Kim   PolyDepth: Real-time penetration depth
                                  computation using iterative
                                  contact-space projection . . . . . . . . 5:1--5:??
     Matthias Nießner and   
               Charles Loop and   
                 Mark Meyer and   
                    Tony Derose   Feature-adaptive GPU rendering of
                                  Catmull--Clark subdivision surfaces  . . 6:1--6:??
            Lakulish Antani and   
              Anish Chandak and   
              Lauri Savioja and   
                 Dinesh Manocha   Interactive sound propagation using
                                  compact acoustic transfer operators  . . 7:1--7:??
                 Eakta Jain and   
               Yaser Sheikh and   
               Moshe Mahler and   
                Jessica Hodgins   Three-dimensional proxies for hand-drawn
                                  characters . . . . . . . . . . . . . . . 8:1--8:??
            Joakim Löw and   
             Joel Kronander and   
            Anders Ynnerman and   
                    Jonas Unger   BRDF models for accurate and efficient
                                  rendering of glossy surfaces . . . . . . 9:1--9:??
              Tyler De Witt and   
           Christian Lessig and   
                   Eugene Fiume   Fluid simulation using Laplacian
                                  eigenfunctions . . . . . . . . . . . . . 10:1--10:??
                Piti Irawan and   
                Steve Marschner   Specular reflection from woven cloth . . 11:1--11:??

ACM Transactions on Graphics
Volume 31, Number 2, April, 2012

                          Title   Animation cartography-intrinsic
                                  reconstruction of shape and motion . . . 12:1--12:??
           Daniel G. Aliaga and   
              Yu Hong Yeung and   
                  Alvin Law and   
              Behzad Sajadi and   
                 Aditi Majumder   Fast high-resolution appearance editing
                                  using superimposed projections . . . . . 13:1--13:??
               Yeongho Seol and   
                J. P. Lewis and   
                 Jaewoo Seo and   
              Byungkuk Choi and   
                  Ken Anjyo and   
                    Junyong Noh   Spacetime expression cloning for
                                  blendshapes  . . . . . . . . . . . . . . 14:1--14:??
        Floraine Berthouzoz and   
                  Raanan Fattal   Resolution enhancement by vibrating
                                  displays . . . . . . . . . . . . . . . . 15:1--15:??
                Landon Boyd and   
                 Robert Bridson   MultiFLIP for energetic two-phase fluid
                                  simulation . . . . . . . . . . . . . . . 16:1--16:??
                Ijaz Akhter and   
                Tomas Simon and   
                Sohaib Khan and   
              Iain Matthews and   
                   Yaser Sheikh   Bilinear spatiotemporal basis models . . 17:1--17:??