Last update:
Tue Oct 4 06:22:26 MDT 2005
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--i
Arjan Egges and
Sumedha Kshirsagar and
Nadia Magnenat-Thalmann Generic personality and emotion
simulation for conversational agents . . 1--13
Douglas Fidaleo and
Ulrich Neumann Analysis of co-articulation regions for
performance-driven facial animation . . 15--26
Doug DeCarlo and
Matthew Stone and
Corey Revilla and
Jennifer J. Venditti Specifying and animating facial signals
for discourse in embodied conversational
agents . . . . . . . . . . . . . . . . . 27--38
Stefan Kopp and
Ipke Wachsmuth Synthesizing multimodal utterances for
conversational agents . . . . . . . . . 39--52
Scott A. King and
Richard E. Parent Animating song . . . . . . . . . . . . . 53--61
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--i
Maria Ferre and
Anna Puig and
Dani Tost A framework for fusion methods and
rendering techniques of multimodal
volume data . . . . . . . . . . . . . . 63--77
Kamiar Aminian and
Bijan Najafi Capturing human motion using body-fixed
sensors: outdoor measurement and
clinical applications . . . . . . . . . 79--94
Jonathan Dinerstein and
Parris K Egbert and
Hugo de Garis and
Nelson Dinerstein Fast and learnable behavioral and
cognitive modeling for virtual character
animation . . . . . . . . . . . . . . . 95--108
Galina Pasko and
Alexander Pasko and
Tosiyasu Kunii Space-time blending . . . . . . . . . . 109--121
Nadia Magnenat-Thalmann Editorial . . . . . . . . . . . . . . . 123--124
Sang Il Park and
Hyun Joon Shin and
Tae Hoon Kim and
Sung Yong Shin On-line motion blending for real-time
locomotion generation . . . . . . . . . 125--138
Enhua Wu and
Youquan Liu and
Xuehui Liu An improved study of real-time fluid
simulation on GPU . . . . . . . . . . . 139--146
Jeong-mo Hong and
Chang-hun Kim Controlling fluid animation with
geometric potential . . . . . . . . . . 147--157
Matthias Müller and
Simon Schirm and
Matthias Teschner and
Bruno Heidelberger and
Markus Gross Interaction of fluids with deformable
solids . . . . . . . . . . . . . . . . . 159--171
Lin Shi and
Yizhou Yu Inviscid and incompressible fluid
simulation on triangle meshes . . . . . 173--181
Kevin Steele and
David Cline and
Parris K. Egbert and
Jonathan Dinerstein Modeling and rendering viscous liquids 183--192
Ye Duan and
Jing Hua and
Hong Qin HapticFlow: PDE-based mesh editing with
haptics . . . . . . . . . . . . . . . . 193--200
Chunxia Xiao and
Wenting Zheng and
Qunsheng Peng and
A. R. Forrest Robust morphing of point-sampled
geometry . . . . . . . . . . . . . . . . 201--210
Jian Chang and
Jian J. Zhang Mesh-free deformations . . . . . . . . . 211--218
Wen Wu and
Pheng Ann Heng A hybrid condensed finite element model
with GPU acceleration for interactive
$3$D soft tissue cutting . . . . . . . . 219--227
Harald Schmidl and
Ming C. Lin Geometry-driven physical interaction
between avatars and virtual environments 229--236
Iris R. Wang and
Justin W. L. Wan and
Gladimir V. G. Baranoski Physically-based simulation of plant
leaf growth . . . . . . . . . . . . . . 237--244
Min Je Park and
Sung Yong Shin Example-based motion cloning . . . . . . 245--257
Shih-Pin Chao and
Chih-Yi Chiu and
Shi-Nine Yang and
Tsang-Gang Lin Tai Chi synthesizer: a motion synthesis
framework based on key-postures and
motion instructions . . . . . . . . . . 259--268
P. Ravindra De Silva and
Nadia Bianchi-Berthouze Modeling human affective postures: an
information theoretic characterization
of posture features . . . . . . . . . . 269--276
Jong-Chul Yoon and
In-Kwon Lee and
Jung-Ju Choi Editing noise . . . . . . . . . . . . . 277--287
Prasun Mathur and
Chhavi Upadhyay and
Parag Chaudhuri and
Prem Kalra A measure for mesh compression of
time-variant geometry . . . . . . . . . 289--296
Elisabetta Bevacqua and
Catherine Pelachaud Expressive audio-visual speech . . . . . 297--304
Douglas W. Cunningham and
Manfred Nusseck and
Christian Wallraven and
Heinrich H. Bülthoff The role of image size in the
recognition of conversational facial
expressions . . . . . . . . . . . . . . 305--310
Toni Conde and
Daniel Thalmann An artificial life environment for
autonomous virtual agents with
multi-sensorial and multi-perceptive
features . . . . . . . . . . . . . . . . 311--318
Luca Chittaro and
Milena Serra Behavioral programming of autonomous
characters based on probabilistic
automata and personality . . . . . . . . 319--326
John R. Lee and
Andrew B. Williams Behavior development through task
oriented discourse . . . . . . . . . . . 327--337
Naoko Matsumoto and
Akifumi Tokosumi and
Yoko Hirai Affection for cohabitant toy dolls . . . 339--346
A. Bastanfard and
O. Bastanfard and
H. Takahashi and
M. Nakajima Toward anthropometrics simulation of
face rejuvenation and skin cosmetic . . 347--352
John Ryan and
Carol O'Sullivan and
Christopher Bell Real-time interactive volumetric
animation of the heart's electrical
cycle from automatically synchronized
ECG . . . . . . . . . . . . . . . . . . 353--360
Diane Perchet and
Catalin I. Fetita and
Laurence Vial and
Françoise Prêteux and
George Caillibotte and
Gabriela Sbiêrlea-Apiou and
Marc Thiriet Virtual investigation of pulmonary
airways in volumetric computed
tomography . . . . . . . . . . . . . . . 361--376
Lydia Yahia-Cherif and
Benjamin Gilles and
Tom Molet and
Nadia Magnenat-Thalmann Motion capture and visualization of the
hip joint with dynamic MRI and optical
systems . . . . . . . . . . . . . . . . 377--385
Yizhou Yu and
Qing Wu Video metamorphosis using dense flow
fields . . . . . . . . . . . . . . . . . 387--397
David K. Wagg and
Mark S. Nixon Automated markerless extraction of
walking people using deformable contour
models . . . . . . . . . . . . . . . . . 399--406
Jianhui Zhao and
Ling Li Human motion reconstruction from
monocular images using genetic
algorithms . . . . . . . . . . . . . . . 407--414
Kyung Ho Jang and
Dong Hoon Lee and
Soon Ki Jung A moving planar mirror based approach
for cultural reconstruction . . . . . . 415--423
M. L. Yuan and
S. K. Ong and
Andrew Y. C. Nee The virtual interaction panel: an easy
control tool in augmented reality
systems . . . . . . . . . . . . . . . . 425--432
William Baxter and
Yuanxin Liu and
Ming C. Lin A viscous paint model for interactive
applications . . . . . . . . . . . . . . 433--441
Han-Bing Yan and
Shi-Min Hu and
Ralph Martin Morphing based on strain field
interpolation . . . . . . . . . . . . . 443--452
Haitao Wang and
Jian J. Zhang and
Stan Z. Li and
Yangsheng Wang Shape and texture preserved
non-photorealistic rendering . . . . . . 453--461
\`Alex Méndez-Feliu and
Mateu Sbert Combining light animation with
obscurances for glossy environments . . 463--470
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--i
By E. Cerezo and
F. J. Seron Rendering natural waters taking
fluorescence into account . . . . . . . 471--484
Jiyong Ma and
Ronald Cole and
Bryan Pellom and
Wayne Ward and
Barbara Wise Accurate automatic visible speech
synthesis of arbitrary $3$D models based
on concatenation of diviseme motion
capture data . . . . . . . . . . . . . . 485--500
Adrien Bartoli and
Navneet Dalal and
Radu Horaud Motion Panoramas . . . . . . . . . . . . 501--517
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--ii
S. Nicolau and
A. Garcia and
X. Pennec and
L. Soler and
N. Ayache An augmented reality system to guide
radio-frequency tumour ablation . . . . 1--10
George Papagiannakis and
Sébastien Schertenleib and
Brian O'Kennedy and
Marlene Arevalo-Poizat and
Nadia Magnenat-Thalmann and
Andrew Stoddart and
Daniel Thalmann Mixing virtual and real scenes in the
site of ancient Pompeii . . . . . . . . 11--24
Valery Adzhiev and
Peter Comninos and
Maxim Kazakov and
Alexander Pasko Functionally based augmented sculpting 25--39
Mark Ashdown and
Peter Robinson Remote collaboration on desk-sized
displays . . . . . . . . . . . . . . . . 41--51
Jinho Lee and
Lance C. Burton and
Raghu Machiraju and
Donna S. Reese Efficient rendering of multiblock
curvilinear grids with complex
boundaries . . . . . . . . . . . . . . . 53--68
Yoo-Joo Choi and
Min Hong and
Min-Hyung Choi and
Myoung-Hee Kim Adaptive surface-deformable model with
shape-preserving spring . . . . . . . . 69--83
Tosiyasu Kunii and
Hock Soon Seah Editorial . . . . . . . . . . . . . . . i--ii
Dong Hoon Lee and
Soon Ki Jung Multiple path-based approach to
image-based street walkthrough . . . . . 85--95
Jiang Yu Zheng and
Min Shi Mapping cityscapes into cyberspace for
visualization . . . . . . . . . . . . . 97--107
Xiang Yuan and
Yam San Chee Design and evaluation of Elva: an
embodied tour guide in an interactive
virtual art gallery . . . . . . . . . . 109--119
Michal Masa and
Jiri Zara and
Pavel Smetana eGaLab: a new dimension for artists . . 121--127
Patricio Inostroza Real-time update of eye features on the
$3$D head model texture . . . . . . . . 129--136
George Baciu and
Ming Lin and
Rynson W. H. Lau and
Daniel Thalmann Foreword . . . . . . . . . . . . . . . . 137--139
Nitin Jain and
Ilknur Kabul and
Naga K. Govindaraju and
Dinesh Manocha and
Ming Lin Multi-resolution collision handling for
cloth-like simulations . . . . . . . . . 141--151
Wingo Sai-Keung Wong and
George Baciu GPU-based intrinsic collision detection
for deformable surfaces . . . . . . . . 153--161
Pascal Volino and
Nadia Magnenat-Thalmann Implicit midpoint integration and
adaptive damping for efficient cloth
simulation . . . . . . . . . . . . . . . 163--175
J. Dequidt and
D. Marchal and
L. Grisoni Time-critical animation of deformable
solids . . . . . . . . . . . . . . . . . 177--187
Xiaohu Guo and
Hong Qin Real-time meshless deformation . . . . . 189--200
Lars Wilke and
Tom Calvert and
Rhonda Ryman and
Ilene Fox From dance notation to human animation:
The LabanDancer project . . . . . . . . 201--211
Taku Komura and
Edmond S. L. Ho and
Rynson W. H. Lau Animating reactive motion using
momentum-based inverse kinematics . . . 213--223
Clifford K. F. So and
George Baciu Entropy-based motion extraction for
motion capture animation . . . . . . . . 225--235
Masaki Oshita Motion control with strokes . . . . . . 237--244
Sven Thüring and
Jörn Herwig and
Alfred Schmitt Silhouette-based motion capture for
interactive VR-systems including a rear
projection screen . . . . . . . . . . . 245--257
Gazihan Alankus and
A. Alphan Bayazit and
O. Burchan Bayazit Automated motion synthesis for dancing
characters . . . . . . . . . . . . . . . 259--271
Tao Yu and
Xiaojie Shen and
Qilei Li and
Weidong Geng Motion retrieval based on movement
notation language . . . . . . . . . . . 273--282
Carlos Busso and
Zhigang Deng and
Ulrich Neumann and
Shrikanth Narayanan Natural head motion synthesis driven by
acoustic prosodic features . . . . . . . 283--290
Bongcheol Park and
Heejin Chung and
Tomoyuki Nishita and
Sung Yong Shin A feature-based approach to facial
expression cloning . . . . . . . . . . . 291--303
Yueting Zhuang and
Jun Xiao and
Yizi Wu and
Tao Yang and
Fei Wu Automatic generation of human animation
based on motion programming . . . . . . 305--318
Robson R. Lemos and
Jon Rokne and
Gladimir V. G. Baranoski and
Yasuo Kawakami and
Toshiyuki Kurihara Modeling and simulating the deformation
of human skeletal muscle based on
anatomy and physiology . . . . . . . . . 319--330
Johannes Strassner and
Marion Langer Virtual humans with personalized
perception and dynamic levels of
knowledge . . . . . . . . . . . . . . . 331--342
Takeshi Sakuma and
Tomohiko Mukai and
Shigeru Kuriyama Psychological model for animating
crowded pedestrians . . . . . . . . . . 343--351
Byungkwon Kang and
Insung Ihm and
Chandrajit Bajaj Extending the photon mapping method for
realistic rendering of hot gaseous
fluids . . . . . . . . . . . . . . . . . 353--363
Insung Ihm and
Deukhyun Cha and
Byungkwon Kang Controllable local monotonic cubic
interpolation in fluid animations . . . 365--375
Changbo Wang and
Zhangye Wang and
Qi Zhou and
Chengfang Song and
Yu Guan and
Qunsheng Peng Dynamic modeling and rendering of grass
wagging in wind . . . . . . . . . . . . 377--389
Xiaogang Jin and
Shengjun Liu and
Charlie C. L. Wang and
Jieqing Feng and
Hanqiu Sun Blob-based liquid morphing . . . . . . . 391--403
Jin-Kyung Hong and
Chang-Hun Kim Animating smoke with dynamic balance . . 405--414
Sung Min Hong and
Bruce Simpson and
Gladimir V. G. Baranoski Interactive venation-based leaf shape
modeling . . . . . . . . . . . . . . . . 415--427
Tom Van Laerhoven and
Frank Van Reeth Real-time simulation of watery paint . . 429--439
Haitao He and
Duanqing Xu Real-time cartoon animation of smoke . . 441--449
Yanwen Guo and
Jin Wang and
Xiang Zeng and
Zhongyi Xie and
Hanqiu Sun and
Qunsheng Peng Image and video retexturing . . . . . . 451--461
Jie Qiu and
Hock Soon Seah and
Feng Tian and
Quan Chen and
Zhongke Wu Enhanced auto coloring with hierarchical
region matching . . . . . . . . . . . . 463--473
Naoki Tamura and
Henry Johan and
Tomoyuki Nishita Deferred shadowing for real-time
rendering of dynamic scenes under
environment illumination . . . . . . . . 475--486
Chao-Hung Lin and
Tong-Yee Lee and
Hung-Kuo Chu and
Chih-Yuan Yao Progressive mesh metamorphosis . . . . . 487--498
Zhengwen Fan and
Xiaogang Jin and
Jieqing Feng and
Hanqiu Sun Mesh morphing using polycube-based
cross-parameterization . . . . . . . . . 499--508
Yunfan Bao and
Xiaohu Guo and
Hong Qin Physically based morphing of
point-sampled surfaces . . . . . . . . . 509--518
Tong-Yee Lee and
Ping-Hsien Lin and
Shaur-Uei Yan and
Chun-Hao Lin Mesh decomposition using motion
information from animation sequences . . 519--529