Table of contents for issues of Computer Animation and Virtual Worlds

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Volume 15, Number 1, March, 2004
Volume 15, Number 2, May, 2004
Volume 15, Number 3--4, July, 2004
Volume 15, Number 5, December, 2004
Volume 16, Number 1, February, 2005
Volume 16, Number 2, May, 2005
Volume 16, Number 3--4, July, 2005


Computer Animation and Virtual Worlds
Volume 15, Number 1, March, 2004

    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . i--i
                Arjan Egges and   
         Sumedha Kshirsagar and   
        Nadia Magnenat-Thalmann   Generic personality and emotion
                                  simulation for conversational agents . . 1--13
            Douglas Fidaleo and   
                 Ulrich Neumann   Analysis of co-articulation regions for
                                  performance-driven facial animation  . . 15--26
               Doug DeCarlo and   
              Matthew Stone and   
              Corey Revilla and   
           Jennifer J. Venditti   Specifying and animating facial signals
                                  for discourse in embodied conversational
                                  agents . . . . . . . . . . . . . . . . . 27--38
                Stefan Kopp and   
                 Ipke Wachsmuth   Synthesizing multimodal utterances for
                                  conversational agents  . . . . . . . . . 39--52
              Scott A. King and   
              Richard E. Parent   Animating song . . . . . . . . . . . . . 53--61

Computer Animation and Virtual Worlds
Volume 15, Number 2, May, 2004

    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . i--i
                Maria Ferre and   
                  Anna Puig and   
                      Dani Tost   A framework for fusion methods and
                                  rendering techniques of multimodal
                                  volume data  . . . . . . . . . . . . . . 63--77
             Kamiar Aminian and   
                   Bijan Najafi   Capturing human motion using body-fixed
                                  sensors: outdoor measurement and
                                  clinical applications  . . . . . . . . . 79--94
        Jonathan Dinerstein and   
            Parris K Egbert and   
              Hugo de Garis and   
              Nelson Dinerstein   Fast and learnable behavioral and
                                  cognitive modeling for virtual character
                                  animation  . . . . . . . . . . . . . . . 95--108
               Galina Pasko and   
            Alexander Pasko and   
                 Tosiyasu Kunii   Space-time blending  . . . . . . . . . . 109--121

Computer Animation and Virtual Worlds
Volume 15, Number 3--4, July, 2004

        Nadia Magnenat-Thalmann   Editorial  . . . . . . . . . . . . . . . 123--124
               Sang Il Park and   
             Hyun Joon Shin and   
               Tae Hoon Kim and   
                 Sung Yong Shin   On-line motion blending for real-time
                                  locomotion generation  . . . . . . . . . 125--138
                   Enhua Wu and   
                Youquan Liu and   
                     Xuehui Liu   An improved study of real-time fluid
                                  simulation on GPU  . . . . . . . . . . . 139--146
              Jeong-mo Hong and   
                  Chang-hun Kim   Controlling fluid animation with
                                  geometric potential  . . . . . . . . . . 147--157
       Matthias Müller and   
               Simon Schirm and   
          Matthias Teschner and   
         Bruno Heidelberger and   
                   Markus Gross   Interaction of fluids with deformable
                                  solids . . . . . . . . . . . . . . . . . 159--171
                    Lin Shi and   
                      Yizhou Yu   Inviscid and incompressible fluid
                                  simulation on triangle meshes  . . . . . 173--181
               Kevin Steele and   
                David Cline and   
           Parris K. Egbert and   
            Jonathan Dinerstein   Modeling and rendering viscous liquids   183--192
                    Ye Duan and   
                   Jing Hua and   
                       Hong Qin   HapticFlow: PDE-based mesh editing with
                                  haptics  . . . . . . . . . . . . . . . . 193--200
               Chunxia Xiao and   
              Wenting Zheng and   
              Qunsheng Peng and   
                  A. R. Forrest   Robust morphing of point-sampled
                                  geometry . . . . . . . . . . . . . . . . 201--210
                 Jian Chang and   
                  Jian J. Zhang   Mesh-free deformations . . . . . . . . . 211--218
                     Wen Wu and   
                 Pheng Ann Heng   A hybrid condensed finite element model
                                  with GPU acceleration for interactive
                                  $3$D soft tissue cutting . . . . . . . . 219--227
             Harald Schmidl and   
                    Ming C. Lin   Geometry-driven physical interaction
                                  between avatars and virtual environments 229--236
               Iris R. Wang and   
           Justin W. L. Wan and   
       Gladimir V. G. Baranoski   Physically-based simulation of plant
                                  leaf growth  . . . . . . . . . . . . . . 237--244
                Min Je Park and   
                 Sung Yong Shin   Example-based motion cloning . . . . . . 245--257
              Shih-Pin Chao and   
               Chih-Yi Chiu and   
              Shi-Nine Yang and   
                 Tsang-Gang Lin   Tai Chi synthesizer: a motion synthesis
                                  framework based on key-postures and
                                  motion instructions  . . . . . . . . . . 259--268
       P. Ravindra De Silva and   
        Nadia Bianchi-Berthouze   Modeling human affective postures: an
                                  information theoretic characterization
                                  of posture features  . . . . . . . . . . 269--276
             Jong-Chul Yoon and   
                In-Kwon Lee and   
                   Jung-Ju Choi   Editing noise  . . . . . . . . . . . . . 277--287
              Prasun Mathur and   
            Chhavi Upadhyay and   
            Parag Chaudhuri and   
                     Prem Kalra   A measure for mesh compression of
                                  time-variant geometry  . . . . . . . . . 289--296
        Elisabetta Bevacqua and   
            Catherine Pelachaud   Expressive audio-visual speech . . . . . 297--304
      Douglas W. Cunningham and   
            Manfred Nusseck and   
        Christian Wallraven and   
      Heinrich H. Bülthoff   The role of image size in the
                                  recognition of conversational facial
                                  expressions  . . . . . . . . . . . . . . 305--310
                 Toni Conde and   
                Daniel Thalmann   An artificial life environment for
                                  autonomous virtual agents with
                                  multi-sensorial and multi-perceptive
                                  features . . . . . . . . . . . . . . . . 311--318
              Luca Chittaro and   
                   Milena Serra   Behavioral programming of autonomous
                                  characters based on probabilistic
                                  automata and personality . . . . . . . . 319--326
                John R. Lee and   
             Andrew B. Williams   Behavior development through task
                                  oriented discourse . . . . . . . . . . . 327--337
            Naoko Matsumoto and   
           Akifumi Tokosumi and   
                     Yoko Hirai   Affection for cohabitant toy dolls . . . 339--346
              A. Bastanfard and   
              O. Bastanfard and   
               H. Takahashi and   
                    M. Nakajima   Toward anthropometrics simulation of
                                  face rejuvenation and skin cosmetic  . . 347--352
                  John Ryan and   
           Carol O'Sullivan and   
               Christopher Bell   Real-time interactive volumetric
                                  animation of the heart's electrical
                                  cycle from automatically synchronized
                                  ECG  . . . . . . . . . . . . . . . . . . 353--360
              Diane Perchet and   
          Catalin I. Fetita and   
              Laurence Vial and   
Françoise Prêteux and   
         George Caillibotte and   
Gabriela Sbiêrlea-Apiou and   
                   Marc Thiriet   Virtual investigation of pulmonary
                                  airways in volumetric computed
                                  tomography . . . . . . . . . . . . . . . 361--376
         Lydia Yahia-Cherif and   
            Benjamin Gilles and   
                  Tom Molet and   
        Nadia Magnenat-Thalmann   Motion capture and visualization of the
                                  hip joint with dynamic MRI and optical
                                  systems  . . . . . . . . . . . . . . . . 377--385
                  Yizhou Yu and   
                        Qing Wu   Video metamorphosis using dense flow
                                  fields . . . . . . . . . . . . . . . . . 387--397
              David K. Wagg and   
                  Mark S. Nixon   Automated markerless extraction of
                                  walking people using deformable contour
                                  models . . . . . . . . . . . . . . . . . 399--406
               Jianhui Zhao and   
                        Ling Li   Human motion reconstruction from
                                  monocular images using genetic
                                  algorithms . . . . . . . . . . . . . . . 407--414
              Kyung Ho Jang and   
              Dong Hoon Lee and   
                   Soon Ki Jung   A moving planar mirror based approach
                                  for cultural reconstruction  . . . . . . 415--423
                 M. L. Yuan and   
                  S. K. Ong and   
               Andrew Y. C. Nee   The virtual interaction panel: an easy
                                  control tool in augmented reality
                                  systems  . . . . . . . . . . . . . . . . 425--432
             William Baxter and   
                Yuanxin Liu and   
                    Ming C. Lin   A viscous paint model for interactive
                                  applications . . . . . . . . . . . . . . 433--441
               Han-Bing Yan and   
                 Shi-Min Hu and   
                   Ralph Martin   Morphing based on strain field
                                  interpolation  . . . . . . . . . . . . . 443--452
                Haitao Wang and   
              Jian J. Zhang and   
                 Stan Z. Li and   
                 Yangsheng Wang   Shape and texture preserved
                                  non-photorealistic rendering . . . . . . 453--461
 \`Alex Méndez-Feliu and   
                    Mateu Sbert   Combining light animation with
                                  obscurances for glossy environments  . . 463--470

Computer Animation and Virtual Worlds
Volume 15, Number 5, December, 2004

    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . i--i
               By E. Cerezo and   
                    F. J. Seron   Rendering natural waters taking
                                  fluorescence into account  . . . . . . . 471--484
                  Jiyong Ma and   
                Ronald Cole and   
               Bryan Pellom and   
                 Wayne Ward and   
                   Barbara Wise   Accurate automatic visible speech
                                  synthesis of arbitrary $3$D models based
                                  on concatenation of diviseme motion
                                  capture data . . . . . . . . . . . . . . 485--500
             Adrien Bartoli and   
              Navneet Dalal and   
                    Radu Horaud   Motion Panoramas . . . . . . . . . . . . 501--517


Computer Animation and Virtual Worlds
Volume 16, Number 1, February, 2005

    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . i--ii
                 S. Nicolau and   
                  A. Garcia and   
                  X. Pennec and   
                   L. Soler and   
                      N. Ayache   An augmented reality system to guide
                                  radio-frequency tumour ablation  . . . . 1--10
       George Papagiannakis and   
Sébastien Schertenleib and   
            Brian O'Kennedy and   
     Marlene Arevalo-Poizat and   
    Nadia Magnenat-Thalmann and   
            Andrew Stoddart and   
                Daniel Thalmann   Mixing virtual and real scenes in the
                                  site of ancient Pompeii  . . . . . . . . 11--24
             Valery Adzhiev and   
             Peter Comninos and   
              Maxim Kazakov and   
                Alexander Pasko   Functionally based augmented sculpting   25--39
               Mark Ashdown and   
                 Peter Robinson   Remote collaboration on desk-sized
                                  displays . . . . . . . . . . . . . . . . 41--51
                  Jinho Lee and   
            Lance C. Burton and   
            Raghu Machiraju and   
                 Donna S. Reese   Efficient rendering of multiblock
                                  curvilinear grids with complex
                                  boundaries . . . . . . . . . . . . . . . 53--68
               Yoo-Joo Choi and   
                   Min Hong and   
             Min-Hyung Choi and   
                 Myoung-Hee Kim   Adaptive surface-deformable model with
                                  shape-preserving spring  . . . . . . . . 69--83

Computer Animation and Virtual Worlds
Volume 16, Number 2, May, 2005

             Tosiyasu Kunii and   
                 Hock Soon Seah   Editorial  . . . . . . . . . . . . . . . i--ii
              Dong Hoon Lee and   
                   Soon Ki Jung   Multiple path-based approach to
                                  image-based street walkthrough . . . . . 85--95
             Jiang Yu Zheng and   
                        Min Shi   Mapping cityscapes into cyberspace for
                                  visualization  . . . . . . . . . . . . . 97--107
                 Xiang Yuan and   
                   Yam San Chee   Design and evaluation of Elva: an
                                  embodied tour guide in an interactive
                                  virtual art gallery  . . . . . . . . . . 109--119
                Michal Masa and   
                  Jiri Zara and   
                  Pavel Smetana   eGaLab: a new dimension for artists  . . 121--127
             Patricio Inostroza   Real-time update of eye features on the
                                  $3$D head model texture  . . . . . . . . 129--136

Computer Animation and Virtual Worlds
Volume 16, Number 3--4, July, 2005

               George Baciu and   
                   Ming Lin and   
           Rynson W. H. Lau and   
                Daniel Thalmann   Foreword . . . . . . . . . . . . . . . . 137--139
                 Nitin Jain and   
               Ilknur Kabul and   
        Naga K. Govindaraju and   
             Dinesh Manocha and   
                       Ming Lin   Multi-resolution collision handling for
                                  cloth-like simulations . . . . . . . . . 141--151
       Wingo Sai-Keung Wong and   
                   George Baciu   GPU-based intrinsic collision detection
                                  for deformable surfaces  . . . . . . . . 153--161
              Pascal Volino and   
        Nadia Magnenat-Thalmann   Implicit midpoint integration and
                                  adaptive damping for efficient cloth
                                  simulation . . . . . . . . . . . . . . . 163--175
                 J. Dequidt and   
                 D. Marchal and   
                     L. Grisoni   Time-critical animation of deformable
                                  solids . . . . . . . . . . . . . . . . . 177--187
                 Xiaohu Guo and   
                       Hong Qin   Real-time meshless deformation . . . . . 189--200
                 Lars Wilke and   
                Tom Calvert and   
               Rhonda Ryman and   
                      Ilene Fox   From dance notation to human animation:
                                  The LabanDancer project  . . . . . . . . 201--211
                Taku Komura and   
            Edmond S. L. Ho and   
               Rynson W. H. Lau   Animating reactive motion using
                                  momentum-based inverse kinematics  . . . 213--223
          Clifford K. F. So and   
                   George Baciu   Entropy-based motion extraction for
                                  motion capture animation . . . . . . . . 225--235
                  Masaki Oshita   Motion control with strokes  . . . . . . 237--244
          Sven Thüring and   
           Jörn Herwig and   
                 Alfred Schmitt   Silhouette-based motion capture for
                                  interactive VR-systems including a rear
                                  projection screen  . . . . . . . . . . . 245--257
            Gazihan Alankus and   
          A. Alphan Bayazit and   
             O. Burchan Bayazit   Automated motion synthesis for dancing
                                  characters . . . . . . . . . . . . . . . 259--271
                     Tao Yu and   
               Xiaojie Shen and   
                   Qilei Li and   
                   Weidong Geng   Motion retrieval based on movement
                                  notation language  . . . . . . . . . . . 273--282
               Carlos Busso and   
               Zhigang Deng and   
             Ulrich Neumann and   
            Shrikanth Narayanan   Natural head motion synthesis driven by
                                  acoustic prosodic features . . . . . . . 283--290
             Bongcheol Park and   
               Heejin Chung and   
           Tomoyuki Nishita and   
                 Sung Yong Shin   A feature-based approach to facial
                                  expression cloning . . . . . . . . . . . 291--303
             Yueting Zhuang and   
                   Jun Xiao and   
                    Yizi Wu and   
                   Tao Yang and   
                         Fei Wu   Automatic generation of human animation
                                  based on motion programming  . . . . . . 305--318
            Robson R. Lemos and   
                  Jon Rokne and   
   Gladimir V. G. Baranoski and   
             Yasuo Kawakami and   
             Toshiyuki Kurihara   Modeling and simulating the deformation
                                  of human skeletal muscle based on
                                  anatomy and physiology . . . . . . . . . 319--330
         Johannes Strassner and   
                  Marion Langer   Virtual humans with personalized
                                  perception and dynamic levels of
                                  knowledge  . . . . . . . . . . . . . . . 331--342
             Takeshi Sakuma and   
             Tomohiko Mukai and   
               Shigeru Kuriyama   Psychological model for animating
                                  crowded pedestrians  . . . . . . . . . . 343--351
             Byungkwon Kang and   
                 Insung Ihm and   
               Chandrajit Bajaj   Extending the photon mapping method for
                                  realistic rendering of hot gaseous
                                  fluids . . . . . . . . . . . . . . . . . 353--363
                 Insung Ihm and   
               Deukhyun Cha and   
                 Byungkwon Kang   Controllable local monotonic cubic
                                  interpolation in fluid animations  . . . 365--375
               Changbo Wang and   
               Zhangye Wang and   
                    Qi Zhou and   
             Chengfang Song and   
                    Yu Guan and   
                  Qunsheng Peng   Dynamic modeling and rendering of grass
                                  wagging in wind  . . . . . . . . . . . . 377--389
               Xiaogang Jin and   
               Shengjun Liu and   
         Charlie C. L. Wang and   
               Jieqing Feng and   
                     Hanqiu Sun   Blob-based liquid morphing . . . . . . . 391--403
             Jin-Kyung Hong and   
                  Chang-Hun Kim   Animating smoke with dynamic balance . . 405--414
              Sung Min Hong and   
              Bruce Simpson and   
       Gladimir V. G. Baranoski   Interactive venation-based leaf shape
                                  modeling . . . . . . . . . . . . . . . . 415--427
          Tom Van Laerhoven and   
                Frank Van Reeth   Real-time simulation of watery paint . . 429--439
                  Haitao He and   
                    Duanqing Xu   Real-time cartoon animation of smoke . . 441--449
                 Yanwen Guo and   
                   Jin Wang and   
                 Xiang Zeng and   
                Zhongyi Xie and   
                 Hanqiu Sun and   
                  Qunsheng Peng   Image and video retexturing  . . . . . . 451--461
                    Jie Qiu and   
             Hock Soon Seah and   
                  Feng Tian and   
                  Quan Chen and   
                     Zhongke Wu   Enhanced auto coloring with hierarchical
                                  region matching  . . . . . . . . . . . . 463--473
               Naoki Tamura and   
                Henry Johan and   
               Tomoyuki Nishita   Deferred shadowing for real-time
                                  rendering of dynamic scenes under
                                  environment illumination . . . . . . . . 475--486
              Chao-Hung Lin and   
               Tong-Yee Lee and   
               Hung-Kuo Chu and   
                  Chih-Yuan Yao   Progressive mesh metamorphosis . . . . . 487--498
               Zhengwen Fan and   
               Xiaogang Jin and   
               Jieqing Feng and   
                     Hanqiu Sun   Mesh morphing using polycube-based
                                  cross-parameterization . . . . . . . . . 499--508
                 Yunfan Bao and   
                 Xiaohu Guo and   
                       Hong Qin   Physically based morphing of
                                  point-sampled surfaces . . . . . . . . . 509--518
               Tong-Yee Lee and   
             Ping-Hsien Lin and   
              Shaur-Uei Yan and   
                   Chun-Hao Lin   Mesh decomposition using motion
                                  information from animation sequences . . 519--529