Last update: Thu Jun 20 02:01:00 MDT 2019
Top |
Symbols |
Math |
A |
B |
C |
D |
E |
F |
G |
H |
I |
J |
K |
L |
M |
N |
O |
P |
Q |
R |
S |
T |
U |
V |
W |
X |
Y |
Z
BibTeX entry
@Article{Claypool:2005:ELU,
author = "Mark Claypool",
title = "The effect of latency on user performance in
{Real-Time Strategy} games",
journal = j-COMP-NET-AMSTERDAM,
volume = "49",
number = "1",
pages = "52--70",
day = "15",
month = sep,
year = "2005",
CODEN = "????",
ISSN = "1389-1286 (print), 1872-7069 (electronic)",
ISSN-L = "1389-1286",
bibdate = "Thu Jul 14 17:03:10 MDT 2005",
bibsource = "http://www.math.utah.edu/pub/tex/bib/compnetamsterdam2000.bib",
acknowledgement = ack-nhfb,
journal-URL = "http://www.sciencedirect.com/science/journal/13891286",
}
Related entries
- effect,
33(1)387,
40(3)445,
46(1)53,
49(1)27,
50(8)1104,
52(10)2033,
52(14)2728,
53(16)2855
- game,
38(2)247,
45(6)701,
49(1)27,
49(1)71,
49(1)84,
50(13)2295,
50(16)3002,
51(11)3305,
51(12)3413,
52(9)1838,
53(10)1751,
53(15)2716
- latency,
32(3)325,
36(5)695,
39(4)437,
39(6)827,
41(6)727,
41(6)779,
43(3)307,
50(18)3564,
52(7)1343
- Real-Time,
51(9)2311
- strategy,
32(5)617,
35(2)185,
41(4)475,
42(2)231,
43(4)481,
45(1)19,
46(2)219,
49(6)840,
50(2)181,
50(11)1799,
51(9)2397,
51(15)4492,
52(12)2331,
52(16)3148
- Time, Real-,
51(9)2311
- user,
32(6)685,
33(1)553,
33(1)811,
38(5)603,
42(3)285,
42(4)521,
44(1)103,
44(2)267,
48(3)335,
48(4)503,
49(4)535,
50(10)1533,
51(6)1660,
51(18)4979,
52(9)1693,
52(18)3405,
53(8)1158,
53(12)2038,
53(13)2373