Last update: Fri Mar 2 02:05:31 MST 2018
Top |
Symbols |
Numbers |
A |
B |
C |
D |
E |
F |
G |
H |
I |
J |
K |
L |
M |
N |
O |
P |
Q |
R |
S |
T |
U |
V |
W |
X |
Y |
Z
BibTeX entry
@Article{Elvins:1997:RBV,
author = "T. Todd Elvins",
title = "Render Brokering for Volume Visualization",
journal = j-IEEE-CONCURR,
volume = "5",
number = "1",
pages = "16--25",
month = jan # "\slash " # mar,
year = "1997",
CODEN = "IECMFX",
ISSN = "1092-3063 (print), 1558-0849 (electronic)",
ISSN-L = "1092-3063",
bibdate = "Mon Jun 7 07:52:29 MDT 1999",
bibsource = "Compendex database;
http://www.math.utah.edu/pub/tex/bib/ieeeconcurrency.bib",
URL = "http://dlib.computer.org/pd/books/pd1997/pdf/p1016.pdf;
http://www.computer.org/concurrency/pd1997/p1016abs.htm",
acknowledgement = ack-nhfb,
affiliation = "Univ of California, San Diego",
affiliationaddress = "CA",
classification = "722.2; 722.4; 723.1; 723.2; 723.5; 741",
journalabr = "IEEE Concurrency",
keywords = "Algorithms; Computer architecture; Computer networks;
Computer simulation; Computer software; Display
devices; Graphical user interfaces; Imaging techniques;
Interactive computer graphics; Natural sciences
computing; Personal computers; Ray casting; Render
brokering; Three dimensional computer graphics; Two
dimensional; Visualization; Volume rendering; Volume
visualization",
}
Related entries
- algorithm,
5(1)6,
5(1)26,
5(1)41,
5(1)56,
5(2)39,
5(2)74,
5(3)28,
5(3)44,
5(3)64,
5(4)18,
5(4)69,
6(1)20,
6(1)68,
6(1)86,
6(3)42,
7(4)89,
8(4)91
- architecture,
5(1)13,
5(1)26,
5(1)68,
5(3)5,
5(3)21,
5(4)32,
5(4)54,
6(1)2,
6(1)20,
6(1)47,
6(2)55,
6(2)92,
6(3)87,
7(2)47,
7(2)83,
8(4)12
- casting,
6(1)20
- computing,
5(1)6,
5(2)16,
5(2)91,
5(3)12,
5(3)38,
5(3)64,
5(3)73,
5(3)74,
5(3)76,
5(4)7,
5(4)13,
5(4)40,
5(4)80,
6(1)5,
6(1)58,
6(2)8,
6(2)71,
6(2)91,
6(2)94,
6(3)2,
6(3)13,
6(3)20,
6(3)42,
6(3)85,
6(3)91,
6(4)5,
6(4)79,
6(4)80,
7(1)10,
7(2)13,
7(2)20,
7(2)65,
7(2)81,
7(3)91,
7(3)92,
7(4)4,
7(4)9,
7(4)11,
7(4)75,
8(1)67,
8(1)86,
8(2)83,
8(2)86,
8(2)86,
8(3)10,
8(4)9,
8(4)34
- device,
6(1)36,
7(2)16
- Display,
6(1)36
- graphic,
5(1)13,
5(1)26,
5(3)81
- Graphical,
5(1)6,
5(1)9,
5(1)26,
6(1)47
- imaging,
5(1)13,
6(1)20
- Interactive,
5(1)26,
6(2)30,
6(2)55,
6(2)78
- interface,
5(1)6,
5(1)9,
5(1)26,
5(1)41,
5(2)60,
5(4)32,
5(4)40,
6(2)55
- Natural,
5(3)64
- network,
5(1)9,
5(1)13,
5(1)41,
5(1)56,
5(1)68,
5(2)16,
5(2)28,
5(2)60,
5(2)74,
5(3)75,
5(4)18,
5(4)40,
5(4)54,
6(1)47,
6(1)84,
6(2)30,
6(3)20,
6(3)42,
6(3)52,
6(4)57,
7(2)16,
8(2)4,
8(2)86,
8(4)9
- Ray,
6(1)20
- rendering,
6(1)20
- science,
5(3)64
- simulation,
5(1)6,
5(1)56,
5(1)68,
5(2)11,
5(3)78,
5(4)18,
5(4)32,
5(4)54,
5(4)69,
6(1)36,
6(1)68,
6(2)78,
6(3)20,
6(3)62,
7(4)52
- software,
5(1)6,
5(1)13,
5(1)26,
5(1)41,
5(1)68,
5(2)28,
5(2)39,
5(2)60,
5(2)86,
5(2)88,
5(3)2,
5(3)12,
5(3)16,
5(3)20,
5(3)21,
5(3)23,
5(3)28,
5(3)38,
5(3)55,
5(3)64,
5(4)32,
5(4)54,
5(4)78,
6(1)2,
6(1)47,
6(1)58,
6(2)40,
6(2)71,
6(2)78,
6(3)20,
6(3)34,
7(1)4,
7(2)83
- techniques,
6(1)58,
7(4)63
- Three,
5(1)86
- two,
5(2)86,
5(4)80,
5(4)81,
6(3)86,
8(1)37,
8(2)8
- user,
5(1)6,
5(1)9,
5(1)26,
5(3)17,
5(4)32
- visualization,
5(1)13,
5(1)26,
5(2)86,
5(3)28,
6(1)36
- Volume,
6(1)20,
6(4)82,
7(4)92,
8(4)91,
8(4)94