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%%% -*-BibTeX-*-
%%% ====================================================================
%%%  BibTeX-file{
%%%     author          = "Nelson H. F. Beebe",
%%%     version         = "1.24",
%%%     date            = "15 February 2020",
%%%     time            = "07:10:35 MST",
%%%     filename        = "jocch.bib",
%%%     address         = "University of Utah
%%%                        Department of Mathematics, 110 LCB
%%%                        155 S 1400 E RM 233
%%%                        Salt Lake City, UT 84112-0090
%%%                        USA",
%%%     telephone       = "+1 801 581 5254",
%%%     FAX             = "+1 801 581 4148",
%%%     URL             = "http://www.math.utah.edu/~beebe",
%%%     checksum        = "55003 10501 58136 551473",
%%%     email           = "beebe at math.utah.edu, beebe at acm.org,
%%%                        beebe at computer.org (Internet)",
%%%     codetable       = "ISO/ASCII",
%%%     keywords        = "bibliography; BibTeX; Journal on Computing
%%%                        and Cultural Heritage (JOCCH)",
%%%     license         = "public domain",
%%%     supported       = "no",
%%%     docstring       = "This is a COMPLETE BibTeX bibliography for
%%%                        the Journal on Computing and Cultural
%%%                        Heritage (JOCCH) (CODEN unknown, ISSN
%%%                        1556-4673 (print), 1556-4711 (electronic)),
%%%                        for 2008--date.
%%%
%%%                        Publication began with volume 1, number 1,
%%%                        in June 2008.  The journal had only two
%%%                        issues in volume 1, and appears quarterly
%%%                        since then.
%%%
%%%                        The journal has a World-Wide Web site at:
%%%
%%%                            http://www.acm.org/pubs/jocch
%%%                            http://jocch.acm.org/
%%%                            http://portal.acm.org/browse_dl.cfm?idx=J1157
%%%                            https://dl.acm.org/loi/jocch
%%%
%%%                        Qualified subscribers can retrieve the full
%%%                        text of recent articles in PDF form.
%%%
%%%                        At version 1.24, the COMPLETE journal
%%%                        coverage looked like this:
%%%
%%%                             2008 (  12)    2013 (  19)    2018 (  22)
%%%                             2009 (   8)    2014 (  19)    2019 (  25)
%%%                             2010 (   8)    2015 (  30)    2020 (  14)
%%%                             2011 (  16)    2016 (  22)
%%%                             2012 (  17)    2017 (  26)
%%%
%%%                             Article:        238
%%%
%%%                             Total entries:  238
%%%
%%%                        Data for this bibliography was derived from
%%%                        data at the ACM Web site.
%%%
%%%                        ACM copyrights explicitly permit abstracting
%%%                        with credit, so article abstracts, keywords,
%%%                        and subject classifications have been
%%%                        included in this bibliography wherever
%%%                        available.
%%%
%%%                        The bibsource keys in the bibliography
%%%                        entries below indicate the data sources.
%%%
%%%                        URL keys in the bibliography point to
%%%                        World Wide Web locations of additional
%%%                        information about the entry.
%%%
%%%                        Spelling has been verified with the UNIX
%%%                        spell and GNU ispell programs using the
%%%                        exception dictionary stored in the
%%%                        companion file with extension .sok.
%%%
%%%                        BibTeX citation tags are uniformly chosen
%%%                        as name:year:abbrev, where name is the
%%%                        family name of the first author or editor,
%%%                        year is a 4-digit number, and abbrev is a
%%%                        3-letter condensation of important title
%%%                        words. Citation tags were automatically
%%%                        generated by software developed for the
%%%                        BibNet Project.
%%%
%%%                        In this bibliography, entries are sorted in
%%%                        publication order, using ``bibsort -byvolume.''
%%%
%%%                        The checksum field above contains a CRC-16
%%%                        checksum as the first value, followed by the
%%%                        equivalent of the standard UNIX wc (word
%%%                        count) utility output of lines, words, and
%%%                        characters.  This is produced by Robert
%%%                        Solovay's checksum utility.",
%%%  }
%%% ====================================================================
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    # "\ifx \undefined \circled \def \circled #1{(#1)}\fi"
    # "\ifx \undefined \reg \def \reg {\circled{R}}\fi"
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%%% ====================================================================
%%% Acknowledgement abbreviations:
@String{ack-nhfb = "Nelson H. F. Beebe,
                    University of Utah,
                    Department of Mathematics, 110 LCB,
                    155 S 1400 E RM 233,
                    Salt Lake City, UT 84112-0090, USA,
                    Tel: +1 801 581 5254,
                    FAX: +1 801 581 4148,
                    e-mail: \path|beebe@math.utah.edu|,
                            \path|beebe@acm.org|,
                            \path|beebe@computer.org| (Internet),
                    URL: \path|http://www.math.utah.edu/~beebe/|"}

%%% ====================================================================
%%% Journal abbreviations:
@String{j-JOCCH         = "Journal on Computing and Cultural Heritage (JOCCH)"}

%%% ====================================================================
%%% Bibliography entries:
@Article{Arnold:2008:EII,
  author =       "David Arnold",
  title =        "Editorial for inaugural issue of {JOCCH}: {Pasteur's
                 Quadrant}: {Cultural} heritage as inspiration for basic
                 research in computer science",
  journal =      j-JOCCH,
  volume =       "1",
  number =       "1",
  pages =        "1:1--1:??",
  month =        jun,
  year =         "2008",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1367080.1367081",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Sat Jan 15 17:48:24 MST 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Cignoni:2008:SMC,
  author =       "Paolo Cignoni and Roberto Scopigno",
  title =        "Sampled {$3$D} models for {CH} applications: a viable
                 and enabling new medium or just a technological
                 exercise?",
  journal =      j-JOCCH,
  volume =       "1",
  number =       "1",
  pages =        "2:1--2:??",
  month =        jun,
  year =         "2008",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1367080.1367082",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Sat Jan 15 17:48:24 MST 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{DeJong:2008:ARI,
  author =       "Franciska {De Jong} and Douglas W. Oard and Willemijn
                 Heeren and Roeland Ordelman",
  title =        "Access to recorded interviews: a research agenda",
  journal =      j-JOCCH,
  volume =       "1",
  number =       "1",
  pages =        "3:1--3:??",
  month =        jun,
  year =         "2008",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1367080.1367083",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Sat Jan 15 17:48:24 MST 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Lampe:2008:RBN,
  author =       "Karl-Heinz Lampe and Klaus Riede and Martin Doerr",
  title =        "Research between natural and cultural history
                 information: {Benefits} and {IT}-requirements for
                 transdisciplinarity",
  journal =      j-JOCCH,
  volume =       "1",
  number =       "1",
  pages =        "4:1--4:??",
  month =        jun,
  year =         "2008",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1367080.1367084",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Sat Jan 15 17:48:24 MST 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "4",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Doerr:2008:DGK,
  author =       "Martin Doerr and Dolores Iorizzo",
  title =        "The dream of a global knowledge network --- a new
                 approach",
  journal =      j-JOCCH,
  volume =       "1",
  number =       "1",
  pages =        "5:1--5:??",
  month =        jun,
  year =         "2008",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1367080.1367085",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Sat Jan 15 17:48:24 MST 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "5",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Bonardi:2008:PEM,
  author =       "Alain Bonardi and J{\'e}rome Barth{\'e}lemy",
  title =        "The preservation, emulation, migration, and
                 virtualization of live electronics for performing arts:
                 an overview of musical and technical issues",
  journal =      j-JOCCH,
  volume =       "1",
  number =       "1",
  pages =        "6:1--6:??",
  month =        jun,
  year =         "2008",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1367080.1367086",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Sat Jan 15 17:48:24 MST 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Arnold:2008:E,
  author =       "David Arnold",
  title =        "Editorial",
  journal =      j-JOCCH,
  volume =       "1",
  number =       "2",
  pages =        "7:1--7:??",
  month =        oct,
  year =         "2008",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1434763.1434764",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Sat Jan 15 17:48:25 MST 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "7",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Gutierrez:2008:MLS,
  author =       "Diego Gutierrez and Veronica Sundstedt and Fermin
                 Gomez and Alan Chalmers",
  title =        "Modeling light scattering for virtual heritage",
  journal =      j-JOCCH,
  volume =       "1",
  number =       "2",
  pages =        "8:1--8:??",
  month =        oct,
  year =         "2008",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1434763.1434765",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Sat Jan 15 17:48:25 MST 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "8",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Hutchings:2008:USA,
  author =       "Jeremy Hutchings and Jonathan Ashley Smith",
  title =        "Using survival analysis on conservation metadata to
                 benchmark treatment frequency",
  journal =      j-JOCCH,
  volume =       "1",
  number =       "2",
  pages =        "9:1--9:??",
  month =        oct,
  year =         "2008",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1434763.1434766",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Sat Jan 15 17:48:25 MST 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "9",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Djibril:2008:IGP,
  author =       "Mohamed Ould Djibril and Rachid Oulad Haj Thami",
  title =        "{Islamic} geometrical patterns indexing and
                 classification using discrete symmetry groups",
  journal =      j-JOCCH,
  volume =       "1",
  number =       "2",
  pages =        "10:1--10:??",
  month =        oct,
  year =         "2008",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1434763.1434767",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Sat Jan 15 17:48:25 MST 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "10",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Laycock:2008:ECH,
  author =       "R. G. Laycock and D. Drinkwater and A. M. Day",
  title =        "Exploring cultural heritage sites through space and
                 time",
  journal =      j-JOCCH,
  volume =       "1",
  number =       "2",
  pages =        "11:1--11:??",
  month =        oct,
  year =         "2008",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1434763.1434768",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Sat Jan 15 17:48:25 MST 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "11",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Ullrich:2008:SFR,
  author =       "Torsten Ullrich and Volker Settgast and Dieter W.
                 Fellner",
  title =        "Semantic fitting and reconstruction",
  journal =      j-JOCCH,
  volume =       "1",
  number =       "2",
  pages =        "12:1--12:??",
  month =        oct,
  year =         "2008",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1434763.1434769",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Sat Jan 15 17:48:25 MST 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "12",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Thuswaldner:2009:DAO,
  author =       "Barbara Thuswaldner and Simon Fl{\"o}ry and Robert
                 Kalasek and Michael Hofer and Qi-Xing Huang and Hilke
                 Th{\"u}r",
  title =        "Digital anastylosis of the {Octagon} in {Ephesos}",
  journal =      j-JOCCH,
  volume =       "2",
  number =       "1",
  pages =        "1:1--1:??",
  month =        jul,
  year =         "2009",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1551676.1551677",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Sat Jan 15 17:48:26 MST 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Remondino:2009:MCD,
  author =       "Fabio Remondino and Stefano Girardi and Alessandro
                 Rizzi and Lorenzo Gonzo",
  title =        "{$3$D} modeling of complex and detailed cultural
                 heritage using multi-resolution data",
  journal =      j-JOCCH,
  volume =       "2",
  number =       "1",
  pages =        "2:1--2:??",
  month =        jul,
  year =         "2009",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1551676.1551678",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Sat Jan 15 17:48:26 MST 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Goncalves:2009:HDR,
  author =       "Alexandrino Gon{\c{c}}alves and Lu{\'\i}s
                 Magalh{\~a}es and Jo{\~a}o Moura and Alan Chalmers",
  title =        "High dynamic range --- a gateway for predictive
                 ancient lighting",
  journal =      j-JOCCH,
  volume =       "2",
  number =       "1",
  pages =        "3:1--3:??",
  month =        jul,
  year =         "2009",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1551676.1551679",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Sat Jan 15 17:48:26 MST 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Havemann:2009:ASR,
  author =       "Sven Havemann and Volker Settgast and Ren{\'e} Berndt
                 and {\O}yvind Eide and Dieter W. Fellner",
  title =        "The {Arrigo Showcase} reloaded --- towards a
                 sustainable link between {$3$D} and semantics",
  journal =      j-JOCCH,
  volume =       "2",
  number =       "1",
  pages =        "4:1--4:??",
  month =        jul,
  year =         "2009",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1551676.1551680",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Sat Jan 15 17:48:26 MST 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "4",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{DeGotzen:2009:MHF,
  author =       "Amalia {De G{\"o}tzen} and Stefania Serafin",
  title =        "The musical heritage of futurism: a digital
                 reconstruction of the intonarumori family",
  journal =      j-JOCCH,
  volume =       "2",
  number =       "2",
  pages =        "5:1--5:??",
  month =        nov,
  year =         "2009",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1613672.1613673",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Sat Jan 15 17:48:26 MST 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "5",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Hussein:2009:WFM,
  author =       "Ashraf S. Hussein and Hisham El-Shishiny",
  title =        "Wind flow modeling and simulation over the {Giza
                 Plateau} cultural heritage site in {Egypt}",
  journal =      j-JOCCH,
  volume =       "2",
  number =       "2",
  pages =        "6:1--6:??",
  month =        nov,
  year =         "2009",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1613672.1613674",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Sat Jan 15 17:48:26 MST 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Koller:2009:RCD,
  author =       "David Koller and Bernard Frischer and Greg Humphreys",
  title =        "Research challenges for digital archives of {$3$D}
                 cultural heritage models",
  journal =      j-JOCCH,
  volume =       "2",
  number =       "3",
  pages =        "7:1--7:??",
  month =        dec,
  year =         "2009",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1658346.1658347",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Sat Jan 15 17:48:27 MST 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "7",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Yalniz:2009:OAE,
  author =       "Ismet Zeki Yalniz and Ismail Sengor Altingovde and
                 Ugur G{\"u}d{\"u}kbay and {\"O}zg{\"u}r Ulusoy",
  title =        "{Ottoman Archives Explorer}: a retrieval system for
                 digital {Ottoman} archives",
  journal =      j-JOCCH,
  volume =       "2",
  number =       "3",
  pages =        "8:1--8:??",
  month =        dec,
  year =         "2009",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1658346.1658348",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Sat Jan 15 17:48:27 MST 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "8",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Dellepiane:2010:ICA,
  author =       "M. Dellepiane and M. Callieri and M. Corsini and P.
                 Cignoni and R. Scopigno",
  title =        "Improved color acquisition and mapping on {$3$D}
                 models via flash-based photography",
  journal =      j-JOCCH,
  volume =       "2",
  number =       "4",
  pages =        "9:1--9:??",
  month =        feb,
  year =         "2010",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1709091.1709092",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Sat Jan 15 17:48:27 MST 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "9",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Foni:2010:TVS,
  author =       "Alessandro E. Foni and George Papagiannakis and Nadia
                 Magnenat-Thalmann",
  title =        "A taxonomy of visualization strategies for cultural
                 heritage applications",
  journal =      j-JOCCH,
  volume =       "3",
  number =       "1",
  pages =        "1:1--1:??",
  month =        jun,
  year =         "2010",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1805961.1805962",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Sat Jan 15 17:48:28 MST 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Muller:2010:PDO,
  author =       "Florian M{\"u}ller and Peter Fornaro and Lukas
                 Rosenthaler and Rudolf Gschwind",
  title =        "{PEVIAR}: {Digital} originals",
  journal =      j-JOCCH,
  volume =       "3",
  number =       "1",
  pages =        "2:1--2:??",
  month =        jun,
  year =         "2010",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1805961.1805963",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Sat Jan 15 17:48:28 MST 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Roussopoulos:2010:IPA,
  author =       "Panayiotis Roussopoulos and Constantin Papaodysseus
                 and Dimitris Arabadjis and Mihalis Exarhos and Michail
                 Panagopoulos",
  title =        "Image and pattern analysis for the determination of
                 the method of drawing celebrated {Thera} wall-paintings
                 circa {1650 B.C.}",
  journal =      j-JOCCH,
  volume =       "3",
  number =       "2",
  pages =        "3:1--3:??",
  month =        sep,
  year =         "2010",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1841317.1841318",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Thu Apr 21 09:32:25 MDT 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "In this article, an integrated conjecture about the
                 method of drawing of monumental prehistoric
                 wall-paintings is presented and supported.
                 Specifically, the article deals with paintings that
                 initially decorated the internal walls of the highest
                 floor of a building, called Xeste 3, at Akrotiri of
                 the Greek island of Thera circa. 1650 B.C. It is argued
                 that these wall-paintings could had been drawn while
                 the brush was guided by an apparatus, which corresponds
                 to advanced for the era of geometric prototypes with
                 impressive precision. A set of assumptions concerning
                 the actions the artists might have taken in order to
                 create the spiral themes is stated and supported. These
                 assumptions refer to the existence of a draft plan, the
                 sequence of brush strokes, the placement of the brush
                 on the wall, as well as the possible form of the
                 apparatus. These conjectures are evaluated and tested
                 by means of curve fitting and image analysis methods
                 developed by the authors. The results indicate that all
                 drawn contour parts optimally fit along a single
                 prototype linear spiral with fitting error of less than
                 0.4mm, supporting existence of a very advanced culture
                 for the era of geometric guide. It is statistically
                 rejected that this guide could have the form of a
                 stamp. Moreover, there is strong evidence that the
                 painter might have used a draft plan of the spiral
                 themes to prepare the final drawing and that the linear
                 spiral guide has been used by alternating its
                 placements in order to form the internal and external
                 spiral contour.",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Reuter:2010:ADV,
  author =       "Patrick Reuter and Guillaume Riviere and Nadine
                 Couture and Stephanie Mahut and Loic Espinasse",
  title =        "{ArcheoTUI} --- Driving virtual reassemblies with
                 tangible {$3$D} interaction",
  journal =      j-JOCCH,
  volume =       "3",
  number =       "2",
  pages =        "4:1--4:??",
  month =        sep,
  year =         "2010",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1841317.1841319",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Thu Apr 21 09:32:25 MDT 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "4",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Sun:2010:ACZ,
  author =       "Qing Sun and Deyun Zhang and Yifeng Fan and Kaizhong
                 Zhang and Bin Ma",
  title =        "Ancient {Chinese} zither (guqin) music recovery with
                 support vector machine",
  journal =      j-JOCCH,
  volume =       "3",
  number =       "2",
  pages =        "5:1--5:??",
  month =        sep,
  year =         "2010",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1841317.1841320",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Thu Apr 21 09:32:25 MDT 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "The Chinese zither, called guqin, has existed for over
                 3,000 years and always played an important role in
                 Chinese social history. An interesting but unfortunate
                 fact is that the traditional notation of guqin music
                 does not provide the duration information for each
                 music note which requires the player to learn from his
                 teacher and memorize. As a result, among several
                 thousands of compositions that have been created and
                 recorded with guqin music notation, only around 100 of
                 them are still being played today. In this article we
                 use a machine learning method to study the guqin music
                 recovery problem which tries to use the guqin music
                 notation to recover the duration of each music note.
                 Information provided by the music note is used as
                 features to predict the duration information with a
                 support vector machine. The experimental result shows
                 that our system can predict with fair accuracy, and can
                 be used as a valuable reference for human guqin masters
                 to recover guqin music.",
  acknowledgement = ack-nhfb,
  articleno =    "5",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Palma:2010:DSE,
  author =       "Gianpaolo Palma and Massimiliano Corsini and Paolo
                 Cignoni and Roberto Scopigno and Mark Mudge",
  title =        "Dynamic shading enhancement for reflectance
                 transformation imaging",
  journal =      j-JOCCH,
  volume =       "3",
  number =       "2",
  pages =        "6:1--6:??",
  month =        sep,
  year =         "2010",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1841317.1841321",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Thu Apr 21 09:32:25 MDT 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Antoniou:2010:MVP,
  author =       "Angeliki Antoniou and George Lepouras",
  title =        "Modeling visitors' profiles: a study to investigate
                 adaptation aspects for museum learning technologies",
  journal =      j-JOCCH,
  volume =       "3",
  number =       "2",
  pages =        "7:1--7:??",
  month =        sep,
  year =         "2010",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1841317.1841322",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Thu Apr 21 09:32:25 MDT 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "7",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Doerr:2011:FAC,
  author =       "Martin Doerr and Athina Kritsotaki and Katerina
                 Boutsika",
  title =        "Factual argumentation --- a core model for assertions
                 making",
  journal =      j-JOCCH,
  volume =       "3",
  number =       "3",
  pages =        "8:1--8:??",
  month =        mar,
  year =         "2011",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1921614.1921615",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Thu Apr 21 09:32:26 MDT 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "8",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Ni:2011:HIS,
  author =       "Enzhi Ni and Minjun Jiang and Xiaojun Ding and Changle
                 Zhou",
  title =        "Handwriting input system of {Chinese} guqin notation",
  journal =      j-JOCCH,
  volume =       "3",
  number =       "3",
  pages =        "9:1--9:??",
  month =        mar,
  year =         "2011",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1921614.1921616",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Thu Apr 21 09:32:26 MDT 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "The guqin is an ancient Chinese musical instrument
                 that has secured a key position in Chinese elite
                 culture. The guqin has its own special notation
                 composed of reduced characters. The input system of the
                 guqin notation is necessary for digital storage and
                 analysis of guqin notation. This article presents the
                 first handwriting input system of guqin notation. This
                 system adopts a radical-based approach. In this
                 approach, the radicals of the input reduced character
                 are extracted first. Next the layout template that best
                 matches the character is found. The name of the
                 character can then be interpreted according to the
                 radicals and the matching layout template. Radical
                 extraction is the key step of any radical-based
                 approach. In this article a method of radical
                 extraction for online cursive characters is proposed.
                 Experimental results show that the approach is
                 efficient and that the input system performs well.",
  acknowledgement = ack-nhfb,
  articleno =    "9",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Grieser:2011:UOD,
  author =       "Karl Grieser and Timothy Baldwin and Fabian Bohnert
                 and Liz Sonenberg",
  title =        "Using ontological and document similarity to estimate
                 museum exhibit relatedness",
  journal =      j-JOCCH,
  volume =       "3",
  number =       "3",
  pages =        "10:1--10:??",
  month =        mar,
  year =         "2011",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1921614.1921617",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Thu Apr 21 09:32:26 MDT 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "10",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Kuflik:2011:VGA,
  author =       "Tsvi Kuflik and Oliviero Stock and Massimo Zancanaro
                 and Ariel Gorfinkel and Sadek Jbara and Shahar Kats and
                 Julia Sheidin and Nadav Kashtan",
  title =        "A visitor's guide in an active museum:
                 {Presentations}, communications, and reflection",
  journal =      j-JOCCH,
  volume =       "3",
  number =       "3",
  pages =        "11:1--11:??",
  month =        mar,
  year =         "2011",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1921614.1921618",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Thu Apr 21 09:32:26 MDT 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "11",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Aliaga:2011:DFD,
  author =       "Daniel G. Aliaga and Elisa Bertino and Stefano
                 Valtolina",
  title =        "{DECHO} --- a framework for the digital exploration of
                 cultural heritage objects",
  journal =      j-JOCCH,
  volume =       "3",
  number =       "3",
  pages =        "12:1--12:??",
  month =        mar,
  year =         "2011",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1921614.1921619",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Thu Apr 21 09:32:26 MDT 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "12",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Diaz:2011:IWB,
  author =       "Lily D{\'\i}az and Markku Reunanen and Blanca
                 Acu{\~n}a and Atte Timonen",
  title =        "{ImaNote}: a {Web}-based multi-user image map
                 viewing and annotation tool",
  journal =      j-JOCCH,
  volume =       "3",
  number =       "4",
  pages =        "13:1--13:??",
  month =        apr,
  year =         "2011",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1957825.1957826",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Thu Apr 21 09:32:27 MDT 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "13",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Callieri:2011:MAP,
  author =       "Marco Callieri and Antoni Chica and Matteo Dellepiane
                 and Isaac Besora and Massimiliano Corsini and Jordi
                 Moy{\'e}s and Guido Ranzuglia and Roberto Scopigno and
                 Pere Brunet",
  title =        "Multiscale acquisition and presentation of very large
                 artifacts: {The} case of portalada",
  journal =      j-JOCCH,
  volume =       "3",
  number =       "4",
  pages =        "14:1--14:??",
  month =        apr,
  year =         "2011",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1957825.1957827",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Thu Apr 21 09:32:27 MDT 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "The dichotomy between full detail representation and
                 the efficient management of data digitization is still
                 a big issue in the context of the acquisition and
                 visualization of 3D objects, especially in the field of
                 the cultural heritage. Modern scanning devices enable
                 very detailed geometry to be acquired, but it is
                 usually quite hard to apply these technologies to large
                 artifacts. In this article we present a project aimed
                 at virtually reconstructing the impressive ($7 \times
                 11$ m.) portal of the Ripoll Monastery, Spain. The
                 monument was acquired using triangulation laser
                 scanning technology, producing a dataset of 2212 range
                 maps for a total of more than 1 billion triangles. All
                 the steps of the entire project are described, from the
                 acquisition planning to the final setup for
                 dissemination to the public. We show how time-of-flight
                 laser scanning data can be used to speed-up the
                 alignment process. In addition we show how, after
                 creating a model and repairing imperfections, an
                 interactive and immersive setup enables the public to
                 navigate and display a fully detailed representation of
                 the portal. This article shows that, after careful
                 planning and with the aid of state-of-the-art
                 algorithms, it is now possible to preserve and
                 visualize highly detailed information, even for very
                 large surfaces.",
  acknowledgement = ack-nhfb,
  articleno =    "14",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Das:2011:DRP,
  author =       "Vinay Mohan Das and Yogesh K. Garg",
  title =        "Digital reconstruction of pavilions described in an
                 ancient {Indian} architectural treatise",
  journal =      j-JOCCH,
  volume =       "4",
  number =       "1",
  pages =        "1:1--1:??",
  month =        aug,
  year =         "2011",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2001416.2001417",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Tue Aug 30 08:26:41 MDT 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Volpe:2011:SES,
  author =       "Gualtiero Volpe and Antonio Camurri",
  title =        "A system for embodied social active listening to sound
                 and music content",
  journal =      j-JOCCH,
  volume =       "4",
  number =       "1",
  pages =        "2:1--2:??",
  month =        aug,
  year =         "2011",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2001416.2001418",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Tue Aug 30 08:26:41 MDT 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Hurtut:2011:ALD,
  author =       "Thomas Hurtut and Yann Gousseau and Farida Cheriet and
                 Francis Schmitt",
  title =        "Artistic line-drawings retrieval based on the
                 pictorial content",
  journal =      j-JOCCH,
  volume =       "4",
  number =       "1",
  pages =        "3:1--3:??",
  month =        aug,
  year =         "2011",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2001416.2001419",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4711",
  bibdate =      "Tue Aug 30 08:26:41 MDT 2011",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Friedlander:2011:ISI,
  author =       "A. Friedlander",
  title =        "Introduction to the special issue on {eHeritage}",
  journal =      j-JOCCH,
  volume =       "4",
  number =       "3",
  pages =        "8:1--8:??",
  month =        dec,
  year =         "2011",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2069276.2069277",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Feb 25 18:18:38 MST 2012",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "8",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Pisa:2011:SPC,
  author =       "Cecilia Pisa and Fabiana Zeppa and Gabriele Fangi",
  title =        "Spherical photogrammetry for cultural heritage ---
                 {San Galgano Abbey} and the {Roman Theater},
                 {Sabratha}",
  journal =      j-JOCCH,
  volume =       "4",
  number =       "3",
  pages =        "9:1--9:??",
  month =        dec,
  year =         "2011",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2069276.2069278",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Feb 25 18:18:38 MST 2012",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "9",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Seidl:2011:GTD,
  author =       "Markus Seidl and Matthias Zeppelzauer and Dalibor
                 Mitrovi{\'c} and Christian Breiteneder",
  title =        "Gradual transition detection in historic film material
                 --- a systematic study",
  journal =      j-JOCCH,
  volume =       "4",
  number =       "3",
  pages =        "10:1--10:??",
  month =        dec,
  year =         "2011",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2069276.2069279",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Feb 25 18:18:38 MST 2012",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "10",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Mallik:2011:NPI,
  author =       "Anupama Mallik and Santanu Chaudhury and Hiranmay
                 Ghosh",
  title =        "{Nrityakosha}: {Preserving} the intangible heritage of
                 {Indian} classical dance",
  journal =      j-JOCCH,
  volume =       "4",
  number =       "3",
  pages =        "11:1--11:??",
  month =        dec,
  year =         "2011",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2069276.2069280",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Feb 25 18:18:38 MST 2012",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "11",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Obonyo:2011:DST,
  author =       "Victor Obonyo and Douglas Troy and Daryl Baldwin and
                 James Clarke",
  title =        "Digital smartpen technology and revitalization of the
                 {Myaamia} language",
  journal =      j-JOCCH,
  volume =       "4",
  number =       "4",
  pages =        "12:1--12:??",
  month =        dec,
  year =         "2011",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2050096.2050097",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Feb 25 18:18:38 MST 2012",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "12",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Ashley:2011:LHH,
  author =       "Michael Ashley and Ruth Tringham and Cinzia
                 Perlingieri",
  title =        "{Last House on the Hill}: Digitally remediating data
                 and media for preservation and access",
  journal =      j-JOCCH,
  volume =       "4",
  number =       "4",
  pages =        "13:1--13:??",
  month =        dec,
  year =         "2011",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2050096.2050098",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Feb 25 18:18:38 MST 2012",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "13",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Crane:2012:ISI,
  author =       "Gregory Crane and Anke L{\"u}deling",
  title =        "Introduction to the special issue on corpus and
                 computational linguistics, philology, and the
                 linguistic heritage of humanity",
  journal =      j-JOCCH,
  volume =       "5",
  number =       "1",
  pages =        "1:1--1:??",
  month =        apr,
  year =         "2012",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2160165.2160166",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Nov 8 18:41:57 MST 2012",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "The articles in this issue make two complementary
                 assertions: first, language and linguistic sources are
                 a key element of human cultural heritage and, second,
                 we need to integrate the ancient goals of philology
                 with rapidly emerging methods from fields such as
                 Corpus and Computational Linguistics. The first
                 15,000,000 volumes digitized by Google contained data
                 from more than 400 languages covering more than four
                 thousand years of the human record. We need to develop
                 methods to explore linguistic changes and the ideas
                 that languages encode as these evolve and circulate
                 over millennia and on a global scale.",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Bamman:2012:ETT,
  author =       "David Bamman and David Smith",
  title =        "Extracting two thousand years of {Latin} from a
                 million book library",
  journal =      j-JOCCH,
  volume =       "5",
  number =       "1",
  pages =        "2:1--2:??",
  month =        apr,
  year =         "2012",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2160165.2160167",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Nov 8 18:41:57 MST 2012",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "With the rise of large open digitization projects such
                 as the Internet Archive and Google Books, we are
                 witnessing an explosive growth in the number of source
                 texts becoming available to researchers in historical
                 languages. The Internet Archive alone contains over
                 27,014 texts catalogued as Latin, including classical
                 prose and poetry written under the Roman Empire,
                 ecclesiastical treatises from the Middle Ages, and
                 dissertations from 19th-century Germany written-in
                 Latin-on the philosophy of Hegel. At one billion words,
                 this collection eclipses the extant corpus of Classical
                 Latin by several orders of magnitude. In addition, the
                 much larger collection of books in English, German,
                 French, and other languages already scanned contains
                 unknown numbers of translations for many Latin books,
                 or parts of books. The sheer scale of this collection
                 offers a broad vista of new research questions, and we
                 focus here on both the opportunities and challenges of
                 computing over such a large space of heterogeneous
                 texts. The works in this massive collection do not
                 constitute a finely curated (or much less balanced)
                 corpus of Latin; it is, instead, simply all the Latin
                 that can be extracted, and in its reach of twenty-one
                 centuries (from approximately 200 BCE to 1922 CE)
                 arguably spans the greatest historical distance of any
                 major textual collection today. While we might hope
                 that the size and historical reach of this collection
                 can eventually offer insight into grand questions such
                 as the evolution of a language over both time and
                 space, we must contend as well with the noise inherent
                 in a corpus that has been assembled with minimal human
                 intervention.",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Mimno:2012:CHD,
  author =       "David Mimno",
  title =        "Computational historiography: Data mining in a century
                 of classics journals",
  journal =      j-JOCCH,
  volume =       "5",
  number =       "1",
  pages =        "3:1--3:??",
  month =        apr,
  year =         "2012",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2160165.2160168",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Nov 8 18:41:57 MST 2012",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "More than a century of modern Classical scholarship
                 has created a vast archive of journal publications that
                 is now becoming available online. Most of this work
                 currently receives little, if any, attention. The
                 collection is too large to be read by any single person
                 and mostly not of sufficient interest to warrant
                 traditional close reading. This article presents
                 computational methods for identifying patterns and
                 testing hypotheses about Classics as a field. Such
                 tools can help organize large collections, introduce
                 younger scholars to the history of the field, and act
                 as a ``survey,'' identifying anomalies that can be
                 explored using more traditional methods.",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Hirschmann:2012:MCL,
  author =       "Hagen Hirschmann and Anke L{\"u}deling and Amir
                 Zeldes",
  title =        "Measuring and coding language change: an evolving
                 study in a multilayer corpus architecture",
  journal =      j-JOCCH,
  volume =       "5",
  number =       "1",
  pages =        "4:1--4:??",
  month =        apr,
  year =         "2012",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2160165.2160169",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Nov 8 18:41:57 MST 2012",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Our article explores the possibilities of using deeply
                 annotated, incrementally evolving comparable corpora
                 for the study of language change, in this case for
                 different stages from Old High German to New High
                 German. Using the example of the evolution of German
                 past tenses, we show how a variety of categories
                 ranging from low to high complexity interact with the
                 choice between competing linguistic variants. To
                 adequately explore the influence of these categories,
                 we use a multilayer corpus architecture that develops
                 together with our study. We show that a combination of
                 quantitative and qualitative analyses can recognize
                 relevant contextual factors, which feed into the
                 addition of new annotation layers applying to the same
                 data. By making our categorizations explicit as corpus
                 annotations and our data available to other
                 researchers, we promote an open, extensible, and
                 transparent mode of research, where both raw data and
                 the inferential process are exposed to other
                 researchers.",
  acknowledgement = ack-nhfb,
  articleno =    "4",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Scopigno:2012:E,
  author =       "Roberto Scopigno",
  title =        "Editorial",
  journal =      j-JOCCH,
  volume =       "5",
  number =       "2",
  pages =        "5:1--5:??",
  month =        jul,
  year =         "2012",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2307723.2307724",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Nov 8 18:41:58 MST 2012",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "5",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Ma:2012:ATC,
  author =       "Wei Ma and Yizhou Wang and Ying-Qing Xu and Qiong Li
                 and Xin Ma and Wen Gao",
  title =        "Annotating traditional {Chinese} paintings for
                 immersive virtual exhibition",
  journal =      j-JOCCH,
  volume =       "5",
  number =       "2",
  pages =        "6:1--6:??",
  month =        jul,
  year =         "2012",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2307723.2307725",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Nov 8 18:41:58 MST 2012",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "We propose a new method of annotating a masterpiece of
                 traditional Chinese painting with voice dubbings and
                 environmental sounds. The painting was created with
                 moving focus drawing technique without rigorous
                 perspective. A novel algorithm is proposed to infer the
                 3D space of the painting according to its layout and
                 embed the audio annotations. For exhibition, the
                 masterpiece is scanned into a high-resolution gigapixel
                 image for presenting the drawing details, and we
                 develop an interactive multimedia system with a panning
                 and zooming interface to enable smooth navigation on
                 the giant painting and exploring the historical
                 culture. During the navigation, the system estimates
                 the 3D position of the user's viewpoint from his/her
                 actions, and subsequently synthesizes a realistic
                 stereo audio field according to the viewer's
                 orientation and distance from the annotations in the 3D
                 space. The proposed system provides an immersive user
                 experience by rendering a visual-audio consistent
                 perception.",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Shamir:2012:CAA,
  author =       "Lior Shamir and Jane A. Tarakhovsky",
  title =        "Computer analysis of art",
  journal =      j-JOCCH,
  volume =       "5",
  number =       "2",
  pages =        "7:1--7:??",
  month =        jul,
  year =         "2012",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2307723.2307726",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Nov 8 18:41:58 MST 2012",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Analysis of visual art is a highly complex cognitive
                 task that depends on the very many aspects of the art
                 as well as complex brain connectivity, and the
                 examination of visual art and the analysis of
                 influential links between artists and artistic
                 movements require the trained eye of knowledgeable art
                 historians. However, while the human eye and brain can
                 perceive visual art and notice the differences,
                 similarities, and influential links between painters,
                 computers employing artificial intelligence find this
                 task far more challenging. In this article we show that
                 computers can automatically analyze paintings of
                 different artists and different schools of art in an
                 unsupervised fashion. Experimental results show that
                 the automatic computer analysis can group artists by
                 their artistic movements, and provide a map of
                 similarities and influential links that is largely in
                 agreement with the analysis of art historians. These
                 results demonstrate that machine vision and pattern
                 recognition algorithms are able to mimic the complex
                 cognitive task of the human perception of visual art,
                 and can be used to measure and quantify visual
                 similarities between paintings, painters, and schools
                 of art.",
  acknowledgement = ack-nhfb,
  articleno =    "7",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Hug:2012:QEC,
  author =       "Charlotte Hug and Cesar Gonzalez-Perez",
  title =        "Qualitative evaluation of cultural heritage
                 information modeling techniques",
  journal =      j-JOCCH,
  volume =       "5",
  number =       "2",
  pages =        "8:1--8:??",
  month =        jul,
  year =         "2012",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2307723.2307727",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Nov 8 18:41:58 MST 2012",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "In this article we evaluate three modeling techniques
                 coming from information system engineering to represent
                 cultural heritage domain concepts. Evaluations of the
                 modeling techniques were performed by carrying out
                 experiments with cultural heritage specialists. The
                 first experiment consisted in evaluating UML class
                 diagrams and a conceptual graph. The second experiment
                 evaluated a value cluster modeling approach. These
                 qualitative evaluations were conducted using focus
                 groups composed of cultural heritage specialists. We
                 evaluated the perceived ease of use, the perceived
                 usefulness, and the intention to use of the three
                 techniques (UML class diagrams, conceptual graphs, and
                 the value cluster approach). Thanks to these
                 evaluations, we will be able to propose a combined
                 approach using value cluster modeling and UML class
                 diagraming techniques to describe cultural heritage
                 information.",
  acknowledgement = ack-nhfb,
  articleno =    "8",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Lu:2012:IBA,
  author =       "Zheng Lu and Wei Luo and Zhijun Sun and Moshe Ben-Ezra
                 and Michael S. Brown",
  title =        "Imaging {Buddhist} art with a digital large-format
                 camera: a field study report from the {Dunhuang
                 Caves}",
  journal =      j-JOCCH,
  volume =       "5",
  number =       "3",
  pages =        "9:1--9:??",
  month =        oct,
  year =         "2012",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2362402.2362403",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Nov 8 18:41:59 MST 2012",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "This article describes recent field work undertaken by
                 Microsoft Research Asia and the Dunhuang Academy to
                 capture high-resolution images of Buddhist art at the
                 UNESCO world heritage site, the Mogao Caves. This
                 project is intended as a feasibility study examining
                 the use of a digital large-format gigapixel camera to
                 capture high-resolution images in a cultural heritage
                 setting. In particular, we report on the current
                 challenges faced by the Dunhuang Academy in their
                 imaging efforts and how the use of a digital
                 large-format camera can improve the quality of the
                 imaging process while reducing time and effort. We also
                 describe lessons learned from this field study as well
                 as remaining challenges inherent to such projects.",
  acknowledgement = ack-nhfb,
  articleno =    "9",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Shin:2012:ASF,
  author =       "Hijung Shin and Christos Doumas and Thomas Funkhouser
                 and Szymon Rusinkiewicz and Kenneth Steiglitz and
                 Andreas Vlachopoulos and Tim Weyrich",
  title =        "Analyzing and simulating fracture patterns of {Theran}
                 wall paintings",
  journal =      j-JOCCH,
  volume =       "5",
  number =       "3",
  pages =        "10:1--10:??",
  month =        oct,
  year =         "2012",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2362402.2362404",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Nov 8 18:41:59 MST 2012",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "In this article, we analyze the fracture patterns
                 observed in wall paintings excavated at Akrotiri, a
                 Bronze Age Aegean settlement destroyed by a volcano on
                 the Greek island of Thera around 1630 BC. We use
                 interactive programs to trace detailed fragment
                 boundaries in images of manually reconstructed wall
                 paintings. Then, we use geometric analysis algorithms
                 to study the shapes and contacts of those fragment
                 boundaries, producing statistical distributions of
                 lengths, angles, areas, and adjacencies found in
                 assembled paintings. The result is a statistical model
                 that suggests a hierarchical fracture pattern where
                 fragments break into two pieces recursively along
                 cracks nearly orthogonal to previous ones. This model
                 is tested by comparing it with simulation results of a
                 hierarchical fracture process. The model could be
                 useful for predicting fracture patterns of other wall
                 paintings and/or for guiding future computer-assisted
                 reconstruction algorithms.",
  acknowledgement = ack-nhfb,
  articleno =    "10",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Semeraro:2012:FBR,
  author =       "Giovanni Semeraro and Pasquale Lops and Marco {De
                 Gemmis} and Cataldo Musto and Fedelucio Narducci",
  title =        "A folksonomy-based recommender system for personalized
                 access to digital artworks",
  journal =      j-JOCCH,
  volume =       "5",
  number =       "3",
  pages =        "11:1--11:??",
  month =        oct,
  year =         "2012",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2362402.2362405",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Nov 8 18:41:59 MST 2012",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Museums have recognized the need for supporting
                 visitors in fulfilling a personalized experience when
                 visiting artwork collections, and they have started to
                 adopt recommender systems as a way to meet this
                 requirement. Content-based recommender systems analyze
                 features of artworks previously rated by a visitor and
                 build a visitor model or profile, in which preferences
                 and interests are stored, based on those features. For
                 example, the profile of a visitor might store the names
                 of his or her favorite painters or painting techniques,
                 extracted from short textual descriptions associated
                 with artworks. The user profile is then matched against
                 the attributes of new items in order to provide
                 personalized suggestions. The Web 2.0 (r)evolution has
                 changed the game for personalization from ``elitist''
                 Web 1.0, written by few and read by many, to Web
                 content potentially generated by everyone (
                 user-generated content --- UGC). One of the forms of
                 UGC that has drawn most attention from the research
                 community is folksonomy, a taxonomy generated by users
                 who collaboratively annotate and categorize resources
                 of interests with freely chosen keywords called tags.
                 In this work, we investigate the problem of deciding
                 whether folksonomies might be a valuable source of
                 information about user interests in the context of
                 recommending digital artworks. We present FIRSt
                 (Folksonomy-based Item Recommender syStem), a
                 content-based recommender system which integrates UGC
                 through social tagging in a classic content-based
                 model, letting users express their preferences for
                 items by entering a numerical rating as well as by
                 annotating items with free tags. Experiments show that
                 the accuracy of recommendations increases when tags are
                 exploited in the recommendation process to enrich user
                 profiles, provided that tags are not used as a
                 surrogate for the item descriptions, but in conjunction
                 with them. FIRSt has been developed within the CHAT
                 project ``Cultural Heritage fruition \& e-learning
                 applications of new Advanced (multimodal)
                 Technologies'', and it is the core of a bouquet of Web
                 services designed for personalized museum tours.",
  acknowledgement = ack-nhfb,
  articleno =    "11",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Schreiber:2012:EPL,
  author =       "Stephan Schreiber and Klaus G. Hinzen and Claus
                 Fleischer and Sven Sch{\"u}tte",
  title =        "Excavation-parallel laser scanning of a medieval
                 cesspit in the archaeological zone {Cologne, Germany}",
  journal =      j-JOCCH,
  volume =       "5",
  number =       "3",
  pages =        "12:1--12:??",
  month =        oct,
  year =         "2012",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2362402.2362406",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Nov 8 18:41:59 MST 2012",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "During the construction of an underground museum in
                 the historic city center of Cologne, Germany, large
                 parts of the Roman and medieval city are being
                 excavated. The newly excavated remains as well as
                 remains of the Roman city, which had already been
                 excavated in 1954, exhibit structural damages. While at
                 first deficiencies in the construction were assumed to
                 be the cause of the damages, in 2003 a seismogenic
                 origin was suggested. To further test this hypothesis
                 of seismically induced slope movements and other
                 possible causes, a multidisciplinary project was
                 started. One step in this project is the documentation
                 of the damages using a 3D laser scanner, followed by a
                 quantitative damage analysis. This article presents the
                 3D documentation and the quantitative damage analysis
                 of a recently excavated medieval cesspit. The 8.3m-deep
                 cesspit was mapped during 11 campaigns using a
                 phase-based 3D laser scanner. Due to the static
                 conditions of the cesspit, the structure could not be
                 excavated in its entirety. After the excavation of
                 every 1-2m-section, restoration work had to be done to
                 avoid a collapse of the construction. The laser
                 scanning technique offered the possibility of working
                 parallel to the excavation so the original conditions
                 of each section could be documented before the
                 restoration. The resulting models were used to
                 identify, classify, and quantify the structural damages
                 of the cesspit.",
  acknowledgement = ack-nhfb,
  articleno =    "12",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Laycock:2012:CXR,
  author =       "Stephen D. Laycock and Graham D. Bell and David B.
                 Mortimore and Mark K. Greco and Nick Corps and Irving
                 Finkle",
  title =        "Combining {X-ray} micro-{CT} technology and {$3$D}
                 printing for the digital preservation and study of a
                 {19th Century Cantonese} chess piece with intricate
                 internal structure",
  journal =      j-JOCCH,
  volume =       "5",
  number =       "4",
  pages =        "13:1--13:??",
  month =        dec,
  year =         "2012",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2399180.2399181",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Jun 22 11:55:20 MDT 2013",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Laser scanning has been widely adopted for the digital
                 preservation and study of cultural heritage artifacts.
                 However, surface scans alone are not sufficient for a
                 variety of intricate objects such as the Cantonese
                 chess pieces that were delicately carved from ivory
                 throughout the 19th Century. These pieces incorporate a
                 puzzle ball base, which is comprised of several balls,
                 one inside the other. In this project we explore the
                 use of X-ray micro-CT technology to scan the piece with
                 a voxel separation of less than 9 $ \mu $ m, By using
                 masking and editing software we generate 3D surface
                 models of the separate parts to enable close inspection
                 of both exterior and interior sections. Visualizing the
                 dataset at a much larger scale enables the viewer to
                 appreciate the fine surface details imperceivable in
                 the original piece. Finally, 3D scaled versions are
                 printed where the small details are also easily
                 observed and the inner balls within the puzzle ball
                 base move freely. The work flow demonstrated in this
                 article has important possibilities in digital
                 preservation, documentation, and presentation.",
  acknowledgement = ack-nhfb,
  articleno =    "13",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Matthews:2012:IME,
  author =       "Paul Matthews and Judith Aston",
  title =        "Interactive multimedia ethnography: Archiving
                 workflow, interface aesthetics and metadata",
  journal =      j-JOCCH,
  volume =       "5",
  number =       "4",
  pages =        "14:1--14:??",
  month =        dec,
  year =         "2012",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2399180.2399182",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Jun 22 11:55:20 MDT 2013",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Digital heritage archives often lack engaging user
                 interfaces that strike a balance between providing
                 narrative context and affording user interaction and
                 exploration. It seems nevertheless feasible for
                 metadata tagging and a ``joined up'' workflow to
                 provide a basis for such rich interaction. After
                 outlining relevant research from within and outside the
                 heritage domain, we present our project, FINE (Fluid
                 Interfaces for Narrative Exploration), an effort to
                 develop such a system. Based on content from Wendy
                 James' archive of anthropological research material
                 from the Sudan/Ethiopian borderlands, the FINE project
                 attempts to use structural and thematic metadata to
                 drive exploratory interfaces which link video, images,
                 audio, and text to relevant narrative units. The
                 interfaces also benefit from the temporal and spatial
                 variety of the collection to provide opportunities to
                 discover contrasts and juxtaposition in the material
                 across place and time.",
  acknowledgement = ack-nhfb,
  articleno =    "14",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Makridis:2012:ACA,
  author =       "Michael Makridis and Petros Daras",
  title =        "Automatic classification of archaeological pottery
                 sherds",
  journal =      j-JOCCH,
  volume =       "5",
  number =       "4",
  pages =        "15:1--15:??",
  month =        dec,
  year =         "2012",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2399180.2399183",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Jun 22 11:55:20 MDT 2013",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "This article presents a novel technique for automatic
                 archaeological sherd classification. Sherds that are
                 found in the field usually have little to no visible
                 textual information such as symbols, graphs, or marks
                 on them. This makes manual classification an extremely
                 difficult and time-consuming task for conservators and
                 archaeologists. For a bunch of sherds found in the
                 field, an expert identifies different classes and
                 indicates at least one representative sherd for each
                 class (training sample). The proposed technique uses
                 the representative sherds in order to correctly
                 classify the remaining sherds. For each sherd, local
                 features based on color and texture information are
                 extracted and are then transformed into a global vector
                 that describes the whole sherd image, using a new bag
                 of words technique. Finally, a feature selection
                 algorithm is applied that locates features with high
                 discriminative power. Extensive experiments were
                 performed in order to verify the effectiveness of the
                 proposed technique and show very promising results.",
  acknowledgement = ack-nhfb,
  articleno =    "15",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Aletras:2012:CSB,
  author =       "Nikolaos Aletras and Mark Stevenson and Paul Clough",
  title =        "Computing similarity between items in a digital
                 library of cultural heritage",
  journal =      j-JOCCH,
  volume =       "5",
  number =       "4",
  pages =        "16:1--16:??",
  month =        dec,
  year =         "2012",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2399180.2399184",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Jun 22 11:55:20 MDT 2013",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Large amounts of cultural heritage content have now
                 been digitized and are available in digital libraries.
                 However, these are often unstructured and difficult to
                 navigate. Automatic techniques for identifying similar
                 items in these collections could be used to improve
                 navigation since it would allow items that are
                 implicitly connected to be linked together and allow
                 sets of similar items to be clustered. Europeana is a
                 large digital library containing more than 20 million
                 digital objects from a set of cultural heritage
                 providers throughout Europe. The diverse nature of this
                 collection means that the items do not have standard
                 metadata to assist navigation. A range of methods for
                 computing the similarity between pairs of texts are
                 applied to metadata records in Europeana in order to
                 estimate the similarity between items. Various methods
                 for computing similarity have been proposed and can be
                 classified into two main approaches: (1)
                 knowledge-based, which make use of external knowledge
                 sources and (2) corpus-based approaches, which rely on
                 analyzing the frequency distributions of words in
                 documents. Both techniques are evaluated against manual
                 judgements obtained for this study and a
                 multiple-choice test created from manually generated
                 categories in cultural heritage collections. We find
                 that a combination of corpus and knowledge-based
                 approaches provide the best results in both
                 experiments.",
  acknowledgement = ack-nhfb,
  articleno =    "16",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Bellotti:2012:SGM,
  author =       "Francesco Bellotti and Riccardo Berta and Alessandro
                 {De Gloria} and Annamaria D'ursi and Valentina Fiore",
  title =        "A serious game model for cultural heritage",
  journal =      j-JOCCH,
  volume =       "5",
  number =       "4",
  pages =        "17:1--17:??",
  month =        dec,
  year =         "2012",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2399180.2399185",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Jun 22 11:55:20 MDT 2013",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Serious games present a promising opportunity for
                 learning, but the genre still lacks methodologies and
                 tools for efficient and low-cost production,
                 particularly for teacher and domain experts. This
                 article gives an authoring framework that aims to
                 provide structured support, from content design to
                 final implementation. In particular, we have abstracted
                 a conceptual model-the SandBox Serious Game --- which
                 relies on a generalization of task-based learning
                 theory. The model invites players to perform cognitive
                 tasks contextually while exploring information-rich
                 virtual environments. We consider it particularly
                 suited for cultural heritage entertainment
                 applications. The model defines games that are set in
                 realistic virtual worlds enriched with embedded
                 educational tasks, which we have implemented as
                 minigames. This approach simplifies the authoring work,
                 which can easily be supported by visual authoring tools
                 for ontology-based urban 3D modeling and implementation
                 tasks, thus allowing an approach similar to the
                 mind-maps concept. We propose a top-down methodology
                 for content preparation, starting from a city-level
                 analysis down to the single points of interest and
                 associated tasks, which are instances of simple
                 predefined minigame/quiz typologies. We provide
                 examples and discuss criteria for selecting task
                 typologies according to the authors' cognitive targets.
                 Finally, we discuss the results of a user test, which
                 took place in a lab, aimed at verifying the acquisition
                 of cultural heritage knowledge in a pleasant and
                 engaging way. Games appear particularly suited for
                 supporting the study of images, especially of
                 iconography. Compared to reading text, a game forces
                 the player to focus more strongly on problems, which
                 favors knowledge acquisition and retention. Learning
                 complex concepts requires an investigative attitude,
                 which can be spurred by well-designed games. Good
                 design involves usability, graphic appeal, appropriate
                 content, and the presence of connections which a player
                 must discover in the content. Players should be asked
                 to pay attention to and reason about their whole game
                 activity --- including the relationships between the
                 game content, the brief introduction, and concluding
                 texts. More comprehensive tests are needed to better
                 investigate the educational effectiveness-however, the
                 first results are promising, especially in terms of
                 user motivation and creation of new opportunities for
                 learning about CH.",
  acknowledgement = ack-nhfb,
  articleno =    "17",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Scopigno:2013:E,
  author =       "Roberto Scopigno",
  title =        "Editorial",
  journal =      j-JOCCH,
  volume =       "6",
  number =       "1",
  pages =        "1:1--1:??",
  month =        mar,
  year =         "2013",
  CODEN =        "????",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Jun 22 11:55:25 MDT 2013",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Yannopoulos:2013:DAT,
  author =       "Angelos Yannopoulos",
  title =        "{DirectorNotation}: Artistic and technological system
                 for professional film directing",
  journal =      j-JOCCH,
  volume =       "6",
  number =       "1",
  pages =        "2:1--2:??",
  month =        mar,
  year =         "2013",
  CODEN =        "????",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Jun 22 11:55:25 MDT 2013",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "DirectorNotation (DN) is a symbolic language intended
                 to express the content of film (motion pictures), much
                 as notes provide a language for the writing of music.
                 It thus constitutes a new approach to the creative
                 process of filmmaking. Musicians, and also
                 choreographers, have long been able to express their
                 creative choices using logical symbolic structures
                 (music notation and dance notation), yet those working
                 in the movie industry have to rely on cartoons and
                 verbal description. Development of a successful
                 notation becomes appropriate today because of its
                 dependence upon the parallel development of effective
                 notation-based software tools such as visualisation
                 (automatic animated storyboard generation), production
                 budget estimation, and automated rough editing of
                 dailies. Directors maintain complete control of their
                 creative decisions when using DN. It is an artistic
                 language supported by technical tools for planning and
                 analysis. The notation is not merely a graphical user
                 interface for these tools, and the tools are never
                 intended to make decisions for the director. This
                 article introduces DN, argues its great cultural
                 significance, provides market research results showing
                 directors' interest in using it, and reports on two
                 controlled experiments confirming its
                 effectiveness-including its usability in a practical
                 context and its ability to represent and communicate
                 the necessary information.",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Kolomenkin:2013:RRO,
  author =       "Michael Kolomenkin and George Leifman and Ilan
                 Shimshoni and Ayellet Tal",
  title =        "Reconstruction of relief objects from archeological
                 line drawings",
  journal =      j-JOCCH,
  volume =       "6",
  number =       "1",
  pages =        "3:1--3:??",
  month =        mar,
  year =         "2013",
  CODEN =        "????",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Jun 22 11:55:25 MDT 2013",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "This article addresses the problem of automatic
                 reconstruction of a 3D relief object from a line
                 drawing. Our main application is reconstruction of
                 archaeological artifacts based on line drawings. The
                 problem is challenging due to five reasons: the small
                 number of orthogonal views of the object, the sparsity
                 of the strokes, their ambiguity, their large number,
                 and their interrelations. We partition the
                 reconstruction problem into two subproblems. First, we
                 reconstruct the underlying smooth base of the object
                 from the silhouette. Assuming that the variation of
                 bases belonging to the same class of objects is
                 relatively small, we create the base by modifying a
                 similar base retrieved from a database. Second, we
                 reconstruct the relief on top of the base. Our approach
                 can reconstruct the relief from a complex drawing that
                 consists of many interrelated strokes. Rather than
                 viewing the interdependencies as a problem, we show how
                 they can be exploited to automatically generate a good
                 initial interpretation of the line drawing. Even though
                 our algorithm is generic, its strength is demonstrated
                 by the reconstruction of artifacts from manual drawings
                 taken from real archaeological reports. These drawings
                 are highly challenging, since artists created very
                 complex and detailed descriptions of artifacts
                 regardless of any considerations concerning their
                 future use for shape reconstruction.",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Zohar:2013:ATC,
  author =       "Hadas Zohar and Chaya Liebeskind and Jonathan Schler
                 and Ido Dagan",
  title =        "Automatic thesaurus construction for cross generation
                 corpus",
  journal =      j-JOCCH,
  volume =       "6",
  number =       "1",
  pages =        "4:1--4:??",
  month =        mar,
  year =         "2013",
  CODEN =        "????",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Jun 22 11:55:25 MDT 2013",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "This article describes methods for semiautomatic
                 thesaurus construction, for a cross generation, cross
                 genre, and cross cultural corpus. Semiautomatic
                 thesaurus construction is a complex task, and applying
                 it on a cross generation corpus brings its own
                 challenges. We used a Jewish juristic corpus containing
                 documents and genres that were written across 2000
                 years, and contain a mix of different languages,
                 dialects, geographies, and writing styles. We evaluated
                 different first and second order methods, and
                 introduced a special annotation scheme for this
                 problem, which showed that first order methods
                 performed surprisingly well. We found that in our case,
                 improving the coverage is the more difficult task, for
                 this we introduce a new algorithm to increase recall
                 (coverage)-which is applicable to many other problems
                 as well, and demonstrates significant improvement in
                 our corpus.",
  acknowledgement = ack-nhfb,
  articleno =    "4",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Mv:2013:CFP,
  author =       "Rohith Mv and Gowri Somanath and Debra Norris and
                 Jennifer Gutierrez and Chandra Kambhamettu",
  title =        "A camera flash projector-based reconstruction system
                 for digital preservation of artifacts",
  journal =      j-JOCCH,
  volume =       "6",
  number =       "1",
  pages =        "5:1--5:??",
  month =        mar,
  year =         "2013",
  CODEN =        "????",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Jun 22 11:55:25 MDT 2013",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Computer vision techniques have been applied for rapid
                 and accurate structure recovery in many fields. Most
                 methods perform poorly in areas containing little or no
                 texture and in the presence of repetitive patterns. We
                 present a portable, cost-effective pattern projector
                 system powered by the flash of a camera, to aid the
                 reconstruction of such areas. No calibration is
                 required between the camera-projector, projector-scene,
                 or pattern. We demonstrate the effectiveness of our
                 system on various representative surfaces like stone,
                 metal, clay, porcelain, and natural fibers, with
                 different inherent colors/textures. A pipeline is
                 presented to automatically generate textured,
                 true-scale metric models, that can be used for
                 quantitative studies or visualization. The
                 practicability of our system is explored in the
                 specific area of digital archiving of historically
                 significant objects. We show results from field trips
                 to 12th century temples at Belur and Halebidu in South
                 India and objects from the Wintherthur museum,
                 Delaware, USA.",
  acknowledgement = ack-nhfb,
  articleno =    "5",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Mortara:2013:ISI,
  author =       "Michela Mortara and Francesco Bellotti",
  title =        "Introduction to special issue on serious games for
                 cultural heritage",
  journal =      j-JOCCH,
  volume =       "6",
  number =       "2",
  pages =        "6:1--6:??",
  month =        may,
  year =         "2013",
  CODEN =        "????",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Jun 22 11:55:30 MDT 2013",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Froschauer:2013:AHC,
  author =       "Josef Froschauer and Dieter Merkl and Max Arends and
                 Doron Goldfarb",
  title =        "Art history concepts at play with {ThIATRO}",
  journal =      j-JOCCH,
  volume =       "6",
  number =       "2",
  pages =        "7:1--7:??",
  month =        may,
  year =         "2013",
  CODEN =        "????",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Jun 22 11:55:30 MDT 2013",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Games have become an integral part of today's culture,
                 most obviously among younger people. At the same time,
                 learning games have proved that they can be a source of
                 enjoyment and are, if well-made, powerful tools for
                 communicating knowledge. For cultural heritage projects
                 targeted to raising the awareness of the general
                 public, the integration of interactivity and innovative
                 storytelling techniques can be supporting elements to
                 capture their target audiences' enthusiasm. In
                 particular, games that deal with art history have
                 particular flaws in integrating motivating elements.
                 This observation led us to the development of the 3D
                 online learning game, ThIATRO, that immerses the player
                 an exhibition and, as a side-effect communicates
                 knowledge of art history concepts to the player. Its
                 playful approach not only increases motivation to learn
                 but also raises interest in art history and cultural
                 heritage in general. We provide an overview of the
                 design ideas behind ThIATRO and summarize the results
                 of evaluations conducted with a group of 14-year-old
                 pupils in a classroom environment. The results indicate
                 that ThIATRO changes the player's aesthetic response
                 and allows him or her to perceive art on a deeper
                 level.",
  acknowledgement = ack-nhfb,
  articleno =    "7",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Coenen:2013:MCS,
  author =       "Tanguy Coenen and Lien Mostmans and Kris Naessens",
  title =        "{MuseUs}: {Case} study of a pervasive cultural
                 heritage serious game",
  journal =      j-JOCCH,
  volume =       "6",
  number =       "2",
  pages =        "8:1--8:??",
  month =        may,
  year =         "2013",
  CODEN =        "????",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Jun 22 11:55:30 MDT 2013",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "This article describes a case study on MuseUs, a
                 pervasive serious game for use in museums, running as a
                 smartphone app. During the museum visit, players are
                 invited to create their own exposition and are guided
                 by the application in doing so. The aim is to provide a
                 learning effect during a visit to a museum exhibition.
                 Central to the MuseUs experience is that it does not
                 necessitate a predefined path trough the museum and
                 that it does not draw the attention away from the
                 exposition itself. Also, the application stimulates the
                 visitor to look at cultural heritage elements in a
                 different way, permitting the construction of personal
                 narratives while creating a personal exposition. Using
                 a methodology derived from action research, we present
                 recommendations for the design of similar applications
                 and conclude by proposing a high-level architecture for
                 pervasive serious games applied to cultural heritage.",
  acknowledgement = ack-nhfb,
  articleno =    "8",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Huang:2013:ASB,
  author =       "Chih-Hong Huang and Yi-Ting Huang",
  title =        "An {Annales School}-based serious game creation
                 framework for {Taiwanese} indigenous cultural
                 heritage",
  journal =      j-JOCCH,
  volume =       "6",
  number =       "2",
  pages =        "9:1--9:??",
  month =        may,
  year =         "2013",
  CODEN =        "????",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Jun 22 11:55:30 MDT 2013",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "This study utilizes the characteristics of the Annales
                 School, including their emphasis on total history and
                 space and time integration, their focus on the economic
                 world, and their use of structural analysis to develop
                 a creation framework for a serious video game related
                 to the cultural and life history of Taiwan's indigenous
                 people. Game development comprised the tiers of data,
                 logic, and presentation. During the data tier, we used
                 taxonomy to extract the cultural components of Taiwan's
                 Atayal tribe. During the logic tier, we employed an
                 analysis of cultural characteristics and comparisons of
                 historical education goals to confirm the game's
                 framework and storytelling engine, selecting a
                 construction management simulation game genre to
                 present tribal life and economic operations. Finally,
                 in the presentation tier, we converted cultural
                 components into elements in the game's user interface.
                 The game evaluation results showed that ``Papakwaqa''
                 (our serious game) had positive benefits for enhancing
                 schoolchildren's learning motivation and performance
                 regarding indigenous life and history. Our research
                 verified that integrating the cross-disciplinary
                 methods of anthropologists, history teachers, tribal
                 elders, and game designers to establish instructional
                 goals and design foci for game development and to
                 create a cultural heritage serious game-creation
                 framework warrants further study and effort.",
  acknowledgement = ack-nhfb,
  articleno =    "9",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Mori:2013:EAD,
  author =       "Daniele Mori and Riccardo Berta and Alessandro {De
                 Gloria} and Valentina Fiore and Lauto Magnani",
  title =        "An easy to author dialogue management system for
                 serious games",
  journal =      j-JOCCH,
  volume =       "6",
  number =       "2",
  pages =        "10:1--10:??",
  month =        may,
  year =         "2013",
  CODEN =        "????",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Jun 22 11:55:30 MDT 2013",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "This article describes an architecture for a dialogue
                 management system to be employed in serious games for
                 natural language interaction with nonplayer characters.
                 The aim of this work is to improve the learning
                 experience by enhancing the immersiveness felt by the
                 player. The system is implemented in a Service Oriented
                 Architecture perspective and it exposes its
                 functionalities through Web services. It also provides
                 an easy to use authoring tool, which allows cultural
                 heritage experts to define the character's knowledge
                 without the need for learning a scripting language. We
                 tested the system by embedding it in a simple serious
                 game, where the user could interact with the virtual
                 representation of a XVI century Geneoese artist, Luca
                 Cambiaso, in order to acquire knowledge about his life
                 and artworks. These early lab test results showed a
                 high level of appreciation for the usability of the
                 system and for the user engagement. Tests also showed
                 that the system is a good didactic tool, since players
                 demonstrated a similar level of knowledge acquisition
                 to that achieved by reading a text.",
  acknowledgement = ack-nhfb,
  articleno =    "10",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Schwartz:2013:WBS,
  author =       "Christopher Schwartz and Roland Ruiters and Michael
                 Weinmann and Reinhard Klein",
  title =        "{WebGL}-based streaming and presentation of objects
                 with bidirectional texture functions",
  journal =      j-JOCCH,
  volume =       "6",
  number =       "3",
  pages =        "11:1--11:??",
  month =        jul,
  year =         "2013",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2499931.2499932",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Mar 13 11:30:09 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Museums and Cultural Heritage institutions have a
                 growing interest in presenting their collections to a
                 broader community via the Internet. The photo-realistic
                 presentation of interactively inspectable virtual
                 surrogates is one of the most challenging problems in
                 this field. For this purpose, we seek to employ not
                 only a 3D geometry but also a powerful material
                 representation capable of reproducing the full visual
                 appeal of an object. In this article, we propose a
                 WebGL-based presentation framework in which reflectance
                 information is represented via Bidirectional Texture
                 Functions (BTF). Our approach works out-of-the-box in
                 modern Web browsers and allows for the progressive
                 transmission and interactive rendering of digitized
                 artifacts consisting of 3D geometry and reflectance
                 information. We handle the huge amount of data needed
                 for this representation by employing a novel
                 progressive streaming approach for BTFs, which allows
                 for the smooth interactive inspection of a steadily
                 improving version during the download. We demonstrate
                 an interesting use-case of this technique at a cross
                 section of Cultural Heritage, medical education, and
                 research and provide an evaluation of the capabilities
                 of our framework in the scope of BTF compression and
                 transmission.",
  acknowledgement = ack-nhfb,
  articleno =    "11",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Suominen:2013:GLF,
  author =       "Jaakko Suominen and Anna Sivula",
  title =        "Gaming legacy? {Four} approaches to the relation
                 between cultural heritage and digital technology",
  journal =      j-JOCCH,
  volume =       "6",
  number =       "3",
  pages =        "12:1--12:??",
  month =        jul,
  year =         "2013",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2499931.2499933",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Mar 13 11:30:09 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Digital gaming and digital technologies have their own
                 unique cultural history while at the same time, the
                 cultural heritage of digital technology is emerging.
                 Digital technology has been understood as merely an
                 apparatus that can be utilized for transferring
                 nondigital historical content to novel digital
                 products. These products, including types such as
                 multimedia shows, games, Web sites, and online course
                 environments, are targeted at juvenile audiences, who
                 are typically considered to be the primary users of
                 such new media forms. For decades, the changes and new
                 continuities in both mediated content and the
                 technology of mediation were mostly hidden in the
                 shadow of educational goal-attainment. This article
                 draws inspiration from ideas on media archaeology and
                 the cultures of history. In this article we suggest an
                 approach of internal and external cultural heritage of
                 games cultures. We introduce a four-fold table
                 regarding the relationship between cultural heritage
                 (or history) and digital technology. The four-fold
                 table consists of the dimension of a researcher's
                 comprehensive/applied goal-attainment and the dimension
                 of the internality/externality of history and cultural
                 heritage in regard to the digital game cultural
                 context. Within these cultures, there are several
                 alternative ways of discussing the relationship between
                 history, cultural heritage, and digital technology,
                 separate from the traditional edutainment perspective.
                 The dimensions are illustrated with practical examples,
                 including a typologization of historiographical
                 computer games, retrogaming, and educational workshops
                 on game classics.",
  acknowledgement = ack-nhfb,
  articleno =    "12",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Stefani:2013:WPC,
  author =       "Chiara Stefani and Chawee Busayarat and Julie Lombardo
                 and Livio {De Luca} and Philippe V{\'e}ron",
  title =        "A {Web} platform for the consultation of spatialized
                 and semantically enriched iconographic sources on
                 cultural heritage buildings",
  journal =      j-JOCCH,
  volume =       "6",
  number =       "3",
  pages =        "13:1--13:??",
  month =        jul,
  year =         "2013",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2499931.2499934",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Mar 13 11:30:09 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "This article describes an interactive platform for the
                 semantic annotation of oriented iconographic sources
                 based on an accurate 3D-model structured according to
                 spatial and temporal features. This platform, called
                 LOCUS IMAGINIS, provides access to cultural information
                 about monuments by collecting personal snapshots taken
                 by visitors. In particular, the platform enables to
                 perform two actions. First, pictures are added into the
                 database: visitors manually align images to the digital
                 model of the monument and than, by means of automatic
                 procedures, images are enriched with 2D semantic
                 annotations that are projected from the 3D model.
                 Second, the collection of semantically-enriched data
                 can be queried: when visitors select 2D images of the
                 database, these are oriented in the 3D scene and
                 superimposed onto the 3D-model. In this way, this tool
                 provides access to textual and graphic information
                 describing the photographed site (semantic, spatial,
                 temporal features, etc.). Moreover, visitors can
                 interact both with images and the 3D-model to highlight
                 building parts by color. Accessible onsite and online,
                 this tool can create awareness about conservation and
                 is adapted to all kinds of audience: Students involved
                 in educational workshops, visitors needing to extend
                 their visit, and documentalists interested in the
                 consultation of the iconographic corpus.",
  acknowledgement = ack-nhfb,
  articleno =    "13",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Merry:2013:FPB,
  author =       "Bruce Merry and James Gain and Patrick Marais",
  title =        "Fast in-place binning of laser range-scanned point
                 sets",
  journal =      j-JOCCH,
  volume =       "6",
  number =       "3",
  pages =        "14:1--14:??",
  month =        jul,
  year =         "2013",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2499931.2499935",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Mar 13 11:30:09 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Laser range scanning is commonly used in cultural
                 heritage to create digital models of real-world
                 artefacts. A large scanning campaign can produce
                 billions of point samples-too many to be manipulated in
                 memory on most computers. It is thus necessary to
                 spatially partition the data so that it can be
                 processed in bins or slices. We introduce a novel
                 compression mechanism that exploits spatial coherence
                 in the data to allow the bins to be computed with only
                 1.01 bytes of I/O traffic for each byte of input,
                 compared to 2 or more for previous schemes.
                 Additionally, the bins are loaded from the original
                 files for processing rather than from a sorted copy,
                 thus minimizing disk space requirements. We demonstrate
                 that our method yields performance improvements in a
                 typical point-processing task, while also using little
                 memory and guaranteeing an upper bound on the number of
                 samples held in-core.",
  acknowledgement = ack-nhfb,
  articleno =    "14",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Soler:2013:DCH,
  author =       "F. Soler and J. C. Torres and A. J. Le{\'o}n and M. V.
                 Luz{\'o}n",
  title =        "Design of cultural heritage information systems based
                 on information layers",
  journal =      j-JOCCH,
  volume =       "6",
  number =       "4",
  pages =        "15:1--15:??",
  month =        nov,
  year =         "2013",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2532630.2532631",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Mar 13 11:30:10 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "The information about cultural heritage artifacts that
                 archeologists must manage is usually very
                 heterogeneous, and, due to its spatial nature, cannot
                 be easily represented using conventional data
                 management frameworks. The strong spatial dependence of
                 this data suggests that the information should be
                 linked to a 3D model of the artifact. This article
                 presents a 3D information system that has been designed
                 to manage cultural heritage information. The system
                 allows information layers to be associated with the
                 surface of the artifact, following an approach similar
                 to that used in geographical information systems. This
                 permits relationships between the different elements to
                 be ascertained, and allows both specialists and the
                 layperson to more easily understand the information. We
                 describe here the structure and functionality of the
                 system.",
  acknowledgement = ack-nhfb,
  articleno =    "15",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Woolford:2013:EAG,
  author =       "Kirk Woolford and Stuart Dunn",
  title =        "Experimental archaeology and games: Challenges of
                 inhabiting virtual heritage",
  journal =      j-JOCCH,
  volume =       "6",
  number =       "4",
  pages =        "16:1--16:??",
  month =        nov,
  year =         "2013",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2532630.2532632",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Mar 13 11:30:10 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Experimental archaeology has long yielded valuable
                 insights into the tools and techniques that were
                 featured in past peoples' relationships with the
                 material world around them. However, experimental
                 archaeology has, until now, confined itself to rigid,
                 empirical, and quantitative questions. This article
                 applies principles of experimental archaeology and
                 serious gaming tools in the reconstructions of a
                 British Iron Age round house. This article explains a
                 number of experiments conducted to look for
                 quantitative differences in movement in virtual versus
                 material environments, using both ``virtual'' studio
                 reconstruction as well as material reconstruction. The
                 data from these experiments was then analysed to look
                 for differences in movement that could be attributed to
                 artefacts and/or environments. This article also
                 explains the structure of the experiments, how the data
                 was generated, what theories may make sense of the
                 data, what conclusions have been drawn, and how serious
                 gaming tools can support the creation of new
                 experimental heritage environments.",
  acknowledgement = ack-nhfb,
  articleno =    "16",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Antoniou:2013:ASG,
  author =       "Angeliki Antoniou and George Lepouras and Stavroula
                 Bampatzia and Hera Almpanoudi",
  title =        "An approach for serious game development for cultural
                 heritage: Case study for an archaeological site and
                 museum",
  journal =      j-JOCCH,
  volume =       "6",
  number =       "4",
  pages =        "17:1--17:??",
  month =        nov,
  year =         "2013",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2532630.2532633",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Mar 13 11:30:10 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "The unique aspects of different places seem to require
                 games of different characteristics. This paper
                 describes the initial steps of an attempt to design
                 games for different places of cultural heritage and
                 consists of three parts. In the first part, the
                 descriptive model to be used as a classification method
                 for games of different characteristics for cultural
                 heritage sites is presented. In the second part, the
                 model is used for the creation of different cultural
                 heritage games. Finally, the third part presents a
                 detailed case study of one of the developed games,
                 showing the implementation and user testing processes
                 as well as its efficiency in terms of education and
                 visit motivation.",
  acknowledgement = ack-nhfb,
  articleno =    "17",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Yu:2013:DSC,
  author =       "Chih-Hao Yu and Jane Hunter",
  title =        "Documenting and sharing comparative analyses of {$3$D}
                 digital museum artifacts through {Semantic Web}
                 annotations",
  journal =      j-JOCCH,
  volume =       "6",
  number =       "4",
  pages =        "18:1--18:??",
  month =        nov,
  year =         "2013",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2532630.2532634",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Mar 13 11:30:10 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Understanding the similarities, differences, and
                 relationships between cultural heritage artifacts is
                 critical for determining their significance and their
                 provenance. It also provides valuable information for
                 ensuring the long-term preservation of cultural
                 heritage artifacts. Consequently, as more museums
                 develop online three-dimensional (3D) collections,
                 curators and scholars are demanding online tools that
                 enable them to document and interpret variances and
                 similarities between related 3D digital objects. This
                 article describes a system that was developed to enable
                 museum curators and/or scholars to document
                 relationships between multiple 3D digital
                 representations of museum objects using web-based
                 annotation tools. The 3D Semantic Association (3DSA)
                 system enables users to annotate relationships between
                 multiple whole objects, parts of objects, or features
                 on objects (surface features or volumetric segments).
                 The annotations are stored on a server in an
                 interoperable format that can be shared, discovered,
                 browsed, and retrieved through a web browser interface.
                 This approach not only improves scholars' capabilities
                 to undertake cultural heritage research but also
                 enables researchers to document, share, discuss, and
                 compare alternative hypotheses about the relationships
                 between artifacts.",
  acknowledgement = ack-nhfb,
  articleno =    "18",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Calogero:2013:UPM,
  author =       "Erica Calogero and Jaime Kaminski and David Arnold",
  title =        "Using procedural modeling to explore alternative
                 designs for the {Louvre}",
  journal =      j-JOCCH,
  volume =       "6",
  number =       "4",
  pages =        "19:1--19:??",
  month =        nov,
  year =         "2013",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2532630.2512883",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Mar 13 11:30:10 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "This article presents the process of reconstructing
                 three facade designs for the east wing of the Louvre
                 using procedural modeling. The first proposal
                 reconstructed is Louis Le Vau's 1662 scheme, the second
                 is Gian Lorenzo Bernini's first design, and the third
                 is the 1668 petit conseil design that still stands
                 today. The results show how such reconstructions may
                 aid both a general and an expert understanding of the
                 three designs. It is proposed that by formalizing the
                 facade description into a shape grammar with procedural
                 modeling, a systematized approach to a stylistic
                 analysis is possible. It is also asserted that such an
                 analysis is still best understood within the historical
                 context of what is known about the contemporary design
                 intentions of the building creators and
                 commissioners.",
  acknowledgement = ack-nhfb,
  articleno =    "19",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Hsieh:2014:IPC,
  author =       "Chun-Ko Hsieh and Wen-Ching Liao and Meng-Chieh Yu and
                 Yi-Ping Hung",
  title =        "Interacting with the past: Creating a time perception
                 journey experience using kinect-based breath detection
                 and deterioration and recovery simulation
                 technologies",
  journal =      j-JOCCH,
  volume =       "7",
  number =       "1",
  pages =        "1:1--1:??",
  month =        feb,
  year =         "2014",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2535937",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Mar 13 11:30:12 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "We propose an application that allows a museum
                 audience to interact with the past and to appreciate
                 the value of antique objects through multimedia
                 installations. Discussions in this article are based on
                 our experiences in developing the Mao-Kung Cauldron
                 time perception journey multimedia application. This
                 installation was inspired by the Mao-Kung Cauldron, an
                 ancient bronze cauldron in the collection of the
                 National Palace Museum known for its historical
                 significance. The question, however, lies in how to
                 create an experience in which the audiences can
                 interact with the past. To address this issue, the
                 research team used the Kinect-based breath detection
                 and deterioration/recovery simulation technologies to
                 develop the application. This installation is the first
                 application linked to Kinect-based breath detection and
                 deterioration/recovery simulation technologies. The
                 main contribution of this work is the analysis of
                 design concepts, design decisions, and evaluations in a
                 museum setting. We conduct a control group study to
                 compare the outcomes between the experimental group
                 (Mao-Kung Cauldron time perception journey multimedia
                 application) and control group (asynchronous web-based
                 kiosk). Both the quantitative (questionnaire survey)
                 and qualitative methods (observation) are used to
                 analyze the collected data. This work proposes a
                 feasibility design to let museum audiences experience
                 the features of cultural object by the virtual time
                 perception journey application.",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Horr:2014:MLB,
  author =       "Christian H{\"o}rr and Elisabeth Lindinger and Guido
                 Brunnett",
  title =        "Machine learning based typology development in
                 archaeology",
  journal =      j-JOCCH,
  volume =       "7",
  number =       "1",
  pages =        "2:1--2:??",
  month =        apr,
  year =         "2014",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2533988",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Apr 4 18:56:15 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Formalizing and objectifying the process of artefact
                 classification is an old wish of many archaeologists.
                 On the other hand, data mining in general and machine
                 learning in particular have already inspired many
                 disciplines to introduce new paradigms of data analysis
                 and knowledge discovery. Hence, this article aims for
                 reviving the Typological Debate by adapting approved
                 methods from other fields of science to archaeological
                 data. To this end, we extensively discuss the concept
                 of similarity and assess the suitability of machine
                 learning techniques for the purposes of classification
                 and typology development. Our methodology covers all
                 steps starting from unordered, unlabelled objects to
                 the emergence of a consistent and reusable typology.
                 The application of this process is exemplarily
                 illustrated by classifying the vessels from a Late
                 Bronze Age cemetery in Eastern Saxony. Despite the
                 individual character of these vessels, we achieved
                 class prediction rates of more than 95\%. Such a
                 success was only possible, because we permanently
                 reconciled the output of the learning algorithms with
                 our own expectations in order to identify and eliminate
                 the systematic errors within the typology.",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Isemann:2014:OAI,
  author =       "Daniel Isemann and Khurshid Ahmad",
  title =        "Ontological access to images of fine art",
  journal =      j-JOCCH,
  volume =       "7",
  number =       "1",
  pages =        "3:1--3:??",
  month =        apr,
  year =         "2014",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2538030",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Apr 4 18:56:15 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Information retrieval in a knowledge rich domain poses
                 challenges that are different from other domains. The
                 domain of fine arts and cultural heritage is an
                 exemplar of such a domain. The many facets of, and
                 complex interrelations between, works of fine art are
                 not easily addressed by conventional keyword-based
                 approaches or even by structured cataloguing systems.
                 Information retrieval challenges in this domain
                 include: the conversion of existing legacy data into
                 knowledge representations that emulate the semantics of
                 the domain's relationships; and easy access to a robust
                 knowledge representation for users unfamiliar with
                 query languages. Our research addresses aspects of both
                 challenges as they are connected and may benefit from
                 being addressed in conjunction. Based on a study on
                 user preferences in art image search and a review of
                 existing structured resources for cataloguing art and
                 heritage information, we have developed two prototypes:
                 Ontology Populator and Artfinder. The first prototype,
                 Ontology Populator, is used to automatically enrich
                 data akin to legacy data kept by heritage institutions
                 and transform it into a knowledge base. The second
                 prototype is a graphical query builder, Artfinder,
                 which interacts with the knowledge base. The Artfinder
                 interface, is constructed dynamically from the
                 structure of the underlying knowledge. A task-based
                 evaluation of Artfinder was carried out with 10 expert
                 and 10 layperson evaluators. Participants reviewed the
                 interface favourably and the evaluation also revealed
                 potential for improvement. Artfinder and its ``query
                 logic,'' perhaps is a semantically richer mode of
                 accessing knowledge repositories, allowing for
                 logically more complex queries than are currently
                 supported outside the realm of dedicated query
                 languages. We believe that domain experts and perhaps
                 informed laypersons will benefit from this retrieval
                 approach.",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Chen:2014:ICH,
  author =       "Gen-Fang Chen",
  title =        "Intangible cultural heritage preservation: an
                 exploratory study of digitization of the historical
                 literature of {Chinese Kunqu} opera librettos",
  journal =      j-JOCCH,
  volume =       "7",
  number =       "1",
  pages =        "4:1--4:??",
  month =        apr,
  year =         "2014",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2583114",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Apr 4 18:56:15 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "This article introduces the study contents and some
                 research findings regarding digital preservation
                 methods for Chinese Kunqu opera libretto historical
                 literature, including historical literature electronic
                 libretto transformation, libretto musical score image
                 segmentation, musical information recognition, musical
                 score information representation, musical score
                 information storage, and libretto reconstruction on the
                 Web. It proposes a novel editable text method to
                 represent the multidimensional tree-like information
                 structure of the Kunqu libretto literature and a
                 musical semantic annotation method based on numbered
                 musical notation to accommodate the musical features of
                 Kunqu librettos. To maintain the characteristics of the
                 original Kunqu musical notation, it proposes a method
                 to reconstruct Kunqu libretto on the Web based on
                 scalable vector graphics. Some Kunqu librettos were
                 randomly selected for experiments, and the results
                 demonstrated that the editable text method and the
                 musical semantic annotation method were able to fully
                 represent the effective information of the Kunqu
                 libretto literature and that the method to reconstruct
                 librettos on the Web was able to reflect the writing
                 characteristics of the musical notation in the original
                 librettos. Finally, it discusses the primary future
                 research directions related to digital Kunqu, including
                 Kunqu libretto metadata research, corpus construction
                 for the librettos and Qupai (the unique ancient Chinese
                 tune mode), libretto music information disambiguation
                 research, libretto image segmentation and pattern
                 recognition, digital Kunqu roles, digital Kunqu stages,
                 digital Kunqu costume suitcases, virtual Kunqu,
                 digitization and restoration of Kunqu cultural relics,
                 and Kunqu 's application prospects in conventional
                 media such as animation, anime, and movies.",
  acknowledgement = ack-nhfb,
  articleno =    "4",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Kavelar:2014:RLR,
  author =       "Albert Kavelar and Sebastian Zambanini and Martin
                 Kampel",
  title =        "Reading the legends of {Roman Republican} coins",
  journal =      j-JOCCH,
  volume =       "7",
  number =       "1",
  pages =        "5:1--5:??",
  month =        apr,
  year =         "2014",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2583115",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Apr 4 18:56:15 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Coin classification is one of the main aspects of
                 numismatics. The introduction of an automated
                 image-based coin classification system could assist
                 numismatists in their everyday work and allow hobby
                 numismatists to gain additional information on their
                 coin collection by uploading images to a respective Web
                 site. For Roman Republican coins, the inscription is
                 one of the most significant features, and its
                 recognition is an essential part in the successful
                 research of an image-based coin recognition system.
                 This article presents a novel way for the recognition
                 of ancient Roman Republican coin legends. Traditional
                 optical character recognition (OCR) strategies were
                 designed for printed or handwritten texts and rely on
                 binarization in the course of their recognition
                 process. Since coin legends are simply embossed onto a
                 piece of metal, they are of the same color as the
                 background and binarization becomes error prone and
                 prohibits the use of standard OCR. Therefore, the
                 proposed method is based on state-of-the-art scene text
                 recognition methods that are rooted in object
                 recognition. S ift descriptors are computed for a dense
                 grid of keypoints and are tested using support vector
                 machines trained for each letter of the respective
                 alphabet. Each descriptor receives a score for every
                 letter, and the use of pictorial structures allows one
                 to detect the optimal configuration for the lexicon
                 words within an image; the word causing the lowest
                 costs is recognized. Character and word recognition
                 capabilities of the proposed method are evaluated
                 individually; character recognition is benchmarked on
                 three and word recognition on different datasets.
                 Depending on the Sift configuration, lexicon, and
                 dataset used, the word recognition rates range from
                 29\% to 67\%.",
  acknowledgement = ack-nhfb,
  articleno =    "5",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Hachet:2014:ISI,
  author =       "Martin Hachet",
  title =        "Introduction to Special Issue on Interacting with the
                 Past",
  journal =      j-JOCCH,
  volume =       "7",
  number =       "2",
  pages =        "6e:1--6e:??",
  month =        jul,
  year =         "2014",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2635671",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Jul 21 16:23:33 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "6e",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Ridel:2014:RFI,
  author =       "Brett Ridel and Patrick Reuter and Jeremy Laviole and
                 Nicolas Mellado and Nadine Couture and Xavier Granier",
  title =        "The Revealing Flashlight: Interactive Spatial
                 Augmented Reality for Detail Exploration of Cultural
                 Heritage Artifacts",
  journal =      j-JOCCH,
  volume =       "7",
  number =       "2",
  pages =        "6:1--6:??",
  month =        jun,
  year =         "2014",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2611376",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Jun 20 17:32:46 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Cultural heritage artifacts often contain details that
                 are difficult to distinguish due to aging effects such
                 as erosion. We propose the revealing flashlight, a new
                 interaction and visualization technique in spatial
                 augmented reality that helps to reveal the detail of
                 such artifacts. We locally and interactively augment a
                 physical artifact by projecting an expressive 3D
                 visualization that highlights its features, based on an
                 analysis of its previously acquired geometry at
                 multiple scales. Our novel interaction technique
                 simulates and improves the behavior of a flashlight:
                 according to 6-degree-of-freedom input, we adjust the
                 numerous parameters involved in the expressive
                 visualization-in addition to specifying the location to
                 be augmented. This makes advanced 3D analysis
                 accessible to the greater public with an everyday
                 gesture, by naturally combining the inspection of the
                 real object and the virtual object in a colocated
                 interaction and visualization space. The revealing
                 flashlight can be used by archeologists, for example,
                 to help decipher inscriptions in eroded stones, or by
                 museums to let visitors interactively discover the
                 geometric details and meta-information of cultural
                 artifacts. We confirm its effectiveness, ease of use,
                 and ease of learning in an initial preliminary user
                 study and by the feedback of two public exhibitions.",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Durand:2014:RSP,
  author =       "Emmanuel Durand and Frederic Merienne and Christian
                 Pere and Patrick Callet",
  title =        "Ray-on, an On-Site Photometric Augmented Reality
                 Device",
  journal =      j-JOCCH,
  volume =       "7",
  number =       "2",
  pages =        "7:1--7:??",
  month =        jul,
  year =         "2014",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2629485",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Jul 21 16:23:33 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "As buildings from ancient times wither away or are
                 transformed or destroyed, it becomes increasingly
                 difficult to figure what it looked like back then.
                 Virtual reality is a great tool to handle this role,
                 although it often implies a three-dimensional model of
                 a building disconnected from the remains. In this
                 article, we present an on-site device dedicated to
                 architectural heritage, which uses realistic
                 photometric rendering associated with the reproduction
                 of the user's point of view in the virtual scene to
                 immerse him in the uchronic virtual world while
                 maintaining the link to the real site. This design is
                 already in use at the old church of Cluny (France),
                 where is it was welcomed by tourists and guides.",
  acknowledgement = ack-nhfb,
  articleno =    "7",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Kenderdine:2014:PLF,
  author =       "Sarah Kenderdine and Leith K. Y. Chan and Jeffrey
                 Shaw",
  title =        "{Pure Land}: Futures for Embodied Museography",
  journal =      j-JOCCH,
  volume =       "7",
  number =       "2",
  pages =        "8:1--8:??",
  month =        jul,
  year =         "2014",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2614567",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Jul 21 16:23:33 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "This article describes the design and implementation
                 of the Pure Land projects, consisting of two
                 visualization systems and their respective
                 applications, Pure Land: Inside the Mogao Grottoes at
                 Dunhuang [2012] and Pure Land Augmented Reality Edition
                 [2012]. Each installation allows participants to engage
                 in different ways with a full-scale augmented digital
                 facsimile of Cave 220 from the UNESCO World Heritage
                 site of the Mogao Grottoes, Gansu Province,
                 northwestern China. This project is a collaboration
                 between the Applied Laboratory for Interactive
                 Visualization and Embodiment (ALiVE), City University
                 of Hong Kong, and the Dunhuang Academy. In the Pure
                 Land projects, the digital facsimiles of this cultural
                 paragon have been transformed, providing formative
                 personal experiences for museum visitors. The projects
                 integrate high-resolution digital archeological
                 datasets (photography and 3D architectural models) with
                 immersive, interactive display systems. This work is of
                 great importance because the treasuries of paintings
                 and sculptures at Dunhuang are extremely vulnerable to
                 human presence and, in the case of Cave 220,
                 permanently closed to public visitors. Comprehensive
                 digitization has become a primary method of
                 preservation at the site. Both installations have been
                 shown to the public at a variety of museums and
                 galleries worldwide-to critical acclaim. The projects
                 contribute to new strategies for rendering cultural
                 content and heritage landscapes and suggest the future
                 for embodied museography. Here, each project is
                 described in detail, including innovations in interface
                 technological application and user experience.",
  acknowledgement = ack-nhfb,
  articleno =    "8",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Pietroni:2014:IVR,
  author =       "Eva Pietroni and Andrea Adami",
  title =        "Interacting with Virtual Reconstructions in Museums:
                 {The Etruscanning Project}",
  journal =      j-JOCCH,
  volume =       "7",
  number =       "2",
  pages =        "9:1--9:??",
  month =        jun,
  year =         "2014",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2611375",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Jun 20 17:32:46 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Starting from our experience in this domain, we
                 discuss some fundamental concepts about the
                 potentialities of the virtual reconstructions of
                 cultural sites inside museums, with a specific focus on
                 the communication needs, the design, the combination of
                 media, the interaction interfaces, and the embodiment.
                 We conceive a virtual reconstruction as a digital
                 ecosystem, whose main peculiarities are (1) 3D
                 reconstruction, (2) inclusivity, and (3) interactivity.
                 A virtual reconstruction, in a wide sense, should
                 integrate different levels of visualization, both
                 realistic and symbolic; 3D models; metadata;
                 storytelling; behaviors; and tools of visualization and
                 interaction, in order to ``reconstruct'' and
                 communicate a cultural context, an ecosystem where all
                 the information is integrated. Despite the great
                 advancements of the last years in the digitization
                 process, computer graphics techniques, and archiving
                 strategies, a basic limit of most of virtual museums is
                 that they do not fire up the attention and the
                 involvement of the public: they lack stimulating
                 activities for visitors, narratives metaphors, and
                 emotional impact. The interaction interfaces are not
                 always simple to understand and to control in a few
                 minutes, and they can generate a sense of frustration
                 that causes users to abandon the application after a
                 short and superficial approach. No gap should exist
                 between knowledge and communication. But how can we
                 translate the complexity of the knowledge in appealing
                 to users and into simple applications that fit with the
                 public's need? This article focuses on some
                 communication rules and criteria that are often
                 considered of minor importance by the researchers
                 working in the field of digital cultural heritage but
                 that are really essential to cultural transmission,
                 especially inside museums. We believe that a stronger
                 collaboration between research institutions and museums
                 and among different disciplines would be recommended.
                 Given this premise, we present the Etruscanning EU
                 project, developed in 2011--2013, focused on the
                 virtual reconstruction of two important Etruscan tombs
                 of the Orientalizing period: the Regolini-Galassi tomb
                 in Cerveteri and the tomb n.5 of Monte Michele in
                 Veii.",
  acknowledgement = ack-nhfb,
  articleno =    "9",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Manitsaris:2014:CMR,
  author =       "S. Manitsaris and A. Glushkova and F. Bevilacqua and
                 F. Moutarde",
  title =        "Capture, Modeling, and Recognition of Expert Technical
                 Gestures in Wheel-Throwing Art of Pottery",
  journal =      j-JOCCH,
  volume =       "7",
  number =       "2",
  pages =        "10:1--10:??",
  month =        jun,
  year =         "2014",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2627729",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Jun 20 17:32:46 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "This research has been conducted in the context of the
                 ArtiMuse project that aims at the modeling and renewal
                 of rare gestural knowledge and skills involved in the
                 traditional craftsmanship and more precisely in the art
                 of wheel-throwing pottery. These knowledge and skills
                 constitute intangible cultural heritage and refer to
                 the fruit of diverse expertise founded and propagated
                 over the centuries thanks to the ingeniousness of the
                 gesture and the creativity of the human spirit.
                 Nowadays, this expertise is very often threatened with
                 disappearance because of the difficulty to resist
                 globalization and the fact that most of those
                 ``expertise holders'' are not easily accessible due to
                 geographical or other constraints. In this article, a
                 methodological framework for capturing and modeling
                 gestural knowledge and skills in wheel-throwing pottery
                 is proposed. It is based on capturing gestures using
                 wireless inertial sensors and statistical modeling. In
                 particular, we used a system that allows for online
                 alignment of gestures using a modified Hidden Markov
                 Model. This methodology is implemented into a
                 human--computer interface, which permits both the
                 modeling and recognition of expert technical gestures.
                 This system could be used to assist in the learning of
                 these gestures by giving continuous feedback in real
                 time by measuring the difference between expert and
                 learner gestures. The system has been tested and
                 evaluated on different potters with rare expertise,
                 which is strongly related to their local identity.",
  acknowledgement = ack-nhfb,
  articleno =    "10",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Baldissini:2014:IAP,
  author =       "S. Baldissini and M. Gaiani",
  title =        "Interacting with the {Andrea Palladio Works}: The
                 History of {Palladian} Information System Interfaces",
  journal =      j-JOCCH,
  volume =       "7",
  number =       "2",
  pages =        "11:1--11:??",
  month =        jun,
  year =         "2014",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2611374",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Jun 20 17:32:46 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "This article describes the evolution of an information
                 system (IS) of Centro Internazionale di Studi di
                 Architettura Andrea Palladio di Vicenza and the related
                 interfaces from the first standalone on a CD-ROM system
                 to the current web-based and georeferenced solution.
                 The goal of these ISs was manifold: the dissemination,
                 study, and analysis of architectural history. The IS
                 was designed for many types of users. Mainly, we
                 present the interface and the interaction techniques
                 that were conceived and developed for large audiences
                 during expositions, in the museum, or at home. This
                 article presents a special focus on communicative
                 language changes and on the level of information
                 provided, which are determined by the different
                 interfaces adopted over time.",
  acknowledgement = ack-nhfb,
  articleno =    "11",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Marton:2014:IIV,
  author =       "Fabio Marton and Marcos Balsa Rodriguez and Fabio
                 Bettio and Marco Agus and Alberto Jaspe Villanueva and
                 Enrico Gobbetti",
  title =        "{IsoCam}: Interactive Visual Exploration of Massive
                 Cultural Heritage Models on Large Projection Setups",
  journal =      j-JOCCH,
  volume =       "7",
  number =       "2",
  pages =        "12:1--12:??",
  month =        jul,
  year =         "2014",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2611519",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Jul 21 16:23:33 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "We introduce a novel user interface and system for
                 exploring extremely detailed 3D models in a museum
                 setting. Three-dimensional models and associated
                 information are presented on a large projection surface
                 controlled by a touch-enabled surface placed at a
                 suitable distance in front of it. Our indirect user
                 interface, dubbed IsoCam, combines an object-aware
                 interactive camera controller with an interactive
                 point-of-interest selector and is implemented within a
                 scalable implementation based on multiresolution
                 structures shared between the rendering and user
                 interaction subsystems. The collision-free camera
                 controller automatically supports the smooth transition
                 from orbiting to proximal navigation, by exploiting a
                 distance-field representation of the 3D object. The
                 point-of-interest selector exploits a specialized view
                 similarity computation to propose a few nearby easily
                 reachable interesting 3D views from a large database,
                 move the camera to the user-selected point of interest,
                 and provide extra information through overlaid
                 annotations of the target view. The capabilities of our
                 approach have been demonstrated in a public event
                 attended by thousands of people, which were offered the
                 possibility to explore submillimetric reconstructions
                 of 38 stone statues of the Mont'e Prama Nuragic
                 complex, depicting larger-than-life human figures, and
                 small models of prehistoric Nuraghe (cone-shaped stone
                 towers). A follow-up of this work, using 2.5m-high
                 projection screens, is now included in permanent
                 exhibitions at two Archeological Museums. Results of a
                 thorough user evaluation, involving quantitative and
                 subjective measurements, are discussed.",
  acknowledgement = ack-nhfb,
  articleno =    "12",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Correia:2014:DIE,
  author =       "N. Correia and T. Rom{\~a}o and A. Ricardo and T. Mota
                 and M. J. Melo and R. Castro and R. Carvalho and A.
                 Miranda",
  title =        "Design of an Interactive Experience with Medieval
                 Illuminations: A Journey into the Beauty and
                 Meaning of Medieval {Portuguese} Manuscripts",
  journal =      j-JOCCH,
  volume =       "7",
  number =       "2",
  pages =        "13:1--13:??",
  month =        jul,
  year =         "2014",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2626289",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Jul 21 16:23:33 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "This article presents the design, implementation, and
                 evaluation of an interactive installation to explore
                 color in medieval illuminations and their context. The
                 main goal of the installation is to promote wide
                 dissemination of Portuguese medieval illuminations as
                 well as to achieve engagement of the public in the
                 conservation of this treasured heritage. The
                 interactive installation is based on the experience and
                 results obtained in a series of hands-on workshops,
                 where ``real'' colored paints were produced using
                 techniques and pigments similar to the originals. The
                 design and development process of the interactive
                 installation was carried out by a multidisciplinary
                 team in computer engineering, design, illustration, art
                 history, history, chemistry, and conservation science.
                 The installation, after several iterations on the
                 content and technology, explores innovative
                 computational interfaces and how they can be developed
                 and used in cultural heritage. It has three components
                 that work independently or as a full installation: (1)
                 Virtual Scriptorium, (2) Interactive Panel, and (3)
                 Augmented Book. The design rational, implementation,
                 and evaluation of the modular installation are
                 described, as well as how this work contributes to the
                 wide dissemination of information on these
                 extraordinary medieval manuscripts.",
  acknowledgement = ack-nhfb,
  articleno =    "13",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Kim:2014:HGS,
  author =       "Min H. Kim and Holly Rushmeier and John Ffrench and
                 Irma Passeri and David Tidmarsh",
  title =        "{Hyper$3$D}: {$3$D} graphics software for examining
                 cultural artifacts",
  journal =      j-JOCCH,
  volume =       "7",
  number =       "3",
  pages =        "1:1--1:??",
  month =        feb,
  year =         "2014",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2567652",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Mar 13 11:30:13 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Art conservators now have access to a wide variety of
                 digital imaging techniques to assist in examining and
                 documenting physical works of art. Commonly used
                 techniques include hyperspectral imaging, 3D scanning,
                 and medical computed tomography imaging. However,
                 viewing most of this digital image data frequently
                 requires both specialized software, which is often
                 associated with a particular type of acquisition
                 device, and professional knowledge of and experience
                 with each type of data. In addition, many of these
                 software packages are focused on particular
                 applications (such as medicine or remote sensing) and
                 do not permit users to access and fully exploit all the
                 information contained in the data. In this paper, we
                 address two practical barriers to using high-tech
                 digital data in art conservation. First, users must
                 deal with a wide variety of interfaces specialized for
                 applications besides conservation. We provide an
                 open-source software tool with a single intuitive
                 interface consistent with conservators' needs that
                 handles various types of 2D and 3D image data and
                 preserves user-generated metadata and annotations.
                 Second, previous software has largely allowed
                 visualizing a single type or only a few types of data.
                 The software we present is designed and structured to
                 accommodate multiple types of digital imaging data,
                 including as yet unspecified or unimplemented formats,
                 in an integrated environment. This allows conservators
                 to access different forms of information and to view a
                 variety of image types simultaneously.",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Vendrell-Vidal:2014:DAP,
  author =       "Eduardo Vendrell-Vidal and Carlos
                 S{\'a}nchez-Belenguer",
  title =        "A Discrete Approach for Pairwise Matching of
                 Archaeological Fragments",
  journal =      j-JOCCH,
  volume =       "7",
  number =       "3",
  pages =        "15:1--15:??",
  month =        jun,
  year =         "2014",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2597178",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Jun 20 17:55:21 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "This article addresses the problem of automatic
                 reconstruction of ancient artifacts from archaeological
                 fragments. The technique described here focuses on
                 pairwise matching of flat fragments (typically fresco
                 fragments), and it is intended to be the core of a
                 larger system for artifact reconstruction. Global
                 registration techniques are challenging due to the
                 combinatory explosion that happens in the solution
                 space: the goal is to find the best alignment among all
                 possible ones without an initialization. This fact
                 defines the duality between performance and correction
                 that we face in this work. The proposed technique
                 defines a cost function to evaluate the quality of an
                 alignment based on a discrete sampling of the fragments
                 that ensures data alignment. Starting from an
                 exhaustive search strategy, the technique progressively
                 incorporates new features that lead to a hierarchical
                 search strategy. Convergence and correction of the
                 resulting technique are ensured using an optimistic
                 cost function. Internal search calculations are
                 optimized so the only operations performed are
                 additions, subtractions, and comparisons over aligned
                 data. All heavy geometric operations are carried out by
                 the GPU on a preprocessing stage that only happens once
                 per fragment.",
  acknowledgement = ack-nhfb,
  articleno =    "15",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Holowko:2014:CBA,
  author =       "Elwira Holowko and Jerzy Wojsz and Robert Sitnik and
                 Maciej Karaszewski",
  title =        "Color-Based Algorithm for Automatic Merging of
                 Multiview {$3$D} Point Clouds",
  journal =      j-JOCCH,
  volume =       "7",
  number =       "3",
  pages =        "16:1--16:??",
  month =        jun,
  year =         "2014",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2558306",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Jun 20 17:55:21 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "In this article, a method of merging point clouds
                 using the modified Harris corner detection algorithm
                 for extracting interest points of textured 3D point
                 clouds is proposed. A new descriptor characterizing
                 point features for identifying corresponding points in
                 datasets is presented. The merging process is based on
                 the Random Sample Consensus (RANSAC) algorithm, which
                 enables calculation of the geometric transformation
                 between point clouds based on a set of interest points
                 that includes incorrect samples, called outliers. The
                 proposed processing path is designed to integrate many
                 directional measurements, which are acquired with a 3D
                 scanner and are represented as unsorted point clouds
                 (x, y, z) with color information (R, G, B). Exemplary
                 measurements shown in this article represent sections
                 of ceiling in the King's Chinese Cabinet of the Museum
                 of King Jan III's Palace at Wilanow in Warsaw, Poland,
                 as well as some more complex objects. Experimental
                 verification confirms the effectiveness of the proposed
                 method in integrating directional measurements of
                 objects with detailed texture, particularly if they
                 have no unique geometric features.",
  acknowledgement = ack-nhfb,
  articleno =    "16",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Trevino:2014:ANP,
  author =       "Jeffrey Trevi{\~n}o and Craig Sapp",
  title =        "Automated Notation of Piano Recordings for Historic
                 Performance Practice Study",
  journal =      j-JOCCH,
  volume =       "7",
  number =       "3",
  pages =        "17:1--17:??",
  month =        aug,
  year =         "2014",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2597179",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Aug 8 11:12:50 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "We describe a system that automatically notates a
                 comparative visualization of multiple recorded
                 performances of the same musical work. Written musical
                 scores have transmitted basic performance information
                 to musicians over the ages; however, these scores only
                 provide skeletal instructions that must be fleshed out
                 in performance, as musical notation describes phrasing,
                 articulation, dynamics, accentuation, and other
                 ornamentations in generalized and ambiguous forms.
                 Consequently, musical performances derived from the
                 same notation can vary widely from each other in the
                 same manner that a written text may be spoken with
                 intense emotion or in flat monotone. Prior to the
                 advent of recording technology, musical performances
                 were ephemeral, only occurring once, never to be heard
                 again in exactly the same rendition. As a result,
                 musical interpretations were informed only by live
                 listening. Now, with more than a century of recorded
                 performance practice, musicians can delve deeper into
                 the history of their aural art to gain inspiration and
                 insight from sources that would otherwise have been
                 inaccessible. Performers have become interested in
                 giving performances inspired by recordings of the past,
                 which often obey a musical common sense alien to the
                 standards of modern practice, and it is useful for
                 historically informed performers to describe, analyze,
                 emulate, and internalize the performance styles of the
                 past through the detailed study of recordings. Although
                 much can be learned by listening, a visual interface
                 may reveal potentially inaudible details of a
                 recording. Because performers interact daily with
                 traditional musical notation --- a sophisticated, if
                 ambiguous, multidimensional visualization of musical
                 information-one approach to the design of such an
                 interface leverages performers' existing knowledge by
                 reducing the gap between data visualization and
                 traditional musical notation as much as possible. Using
                 Abjad, a Python-based tool for musical composition, the
                 symbols of conventional staff notation are augmented to
                 illustrate the intensity and temporal proximity of
                 performed musical events graphically, thus facilitating
                 the comparison of individual performances and the study
                 of changes in performance aesthetics over time.",
  acknowledgement = ack-nhfb,
  articleno =    "17",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Wang:2014:ITC,
  author =       "Xuan Wang and Eng Tat Khoo and Ryohei Nakatsu and
                 Adrian Cheok",
  title =        "Interacting with Traditional {Chinese} Culture through
                 Natural Language",
  journal =      j-JOCCH,
  volume =       "7",
  number =       "3",
  pages =        "18:1--18:??",
  month =        jun,
  year =         "2014",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2597183",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Jun 20 17:55:21 MDT 2014",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Intangible cultural heritage represents the cultural
                 identities and diversity of mankind, and should be
                 preserved and passed on to the current and future
                 generations. However, in digital cultural heritage
                 research, intangible cultural heritage has been
                 relatively less studied, and the focus has been placed
                 on creating tools and applications for professionals
                 rather than for the general public. In this paper, we
                 present our research effort on creating an interactive
                 system for conveying traditional Chinese culture
                 through natural language conversation. We propose a
                 systematic method for the domain experts to construct,
                 with minimal effort, the knowledge base from a set of
                 unstructured philosophy texts, and we design an
                 algorithm to build a conversational agent emulating the
                 conversation ability of a famous Chinese philosopher.
                 We also report two evaluation studies on the prototype
                 we developed, showing encouraging results on the
                 feasibility and benefits of our approach. By automating
                 part of the answer-finding task using natural language
                 processing and information retrieval technology, the
                 system is able to find answers dynamically, without the
                 need to manually author large amounts of question and
                 answer pairs. Our proposed method could potentially be
                 used to create other conversational agents for
                 educating and promoting cultural values to the general
                 public in a natural and appealing way.",
  acknowledgement = ack-nhfb,
  articleno =    "18",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Cacciari:2015:DMC,
  author =       "I. Cacciari and P. Nieri and S. Siano",
  title =        "{$3$D} Digital Microscopy for Characterizing
                 Punchworks on Medieval Panel Paintings",
  journal =      j-JOCCH,
  volume =       "7",
  number =       "4",
  pages =        "19:1--19:??",
  month =        feb,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2594443",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Feb 11 13:42:37 MST 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "This article is devoted to a novel application of the
                 micro-3D modeling based on shape from focus. A 3D
                 portable digital microscope prototype has been used for
                 the first time in order to analyze gold punchwork on
                 medieval panel paintings. In general, the 3D domain
                 provides a more flexible and complete characterization
                 of these decorative elements than traditional
                 photographic documentation. Low-magnification 3D
                 digital microscopy is well suited for analyzing
                 morphologies, depths, and profiles of different punch
                 marks. Here, we used these parameters for interpreting
                 the punching process and recognizing sliding and
                 bouncing effects. The 3D reconstruction of the surface
                 engraved also allowed identifying types of anomalies
                 that could be useful as possible authentication
                 markers. The advantages of the present approach with
                 respect to the photographic documentation are of
                 general valence and can be exploited in order to
                 document, parameterize, and interpret a variety of
                 engraving works on panel paintings and metal
                 artifacts.",
  acknowledgement = ack-nhfb,
  articleno =    "19",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Chevrier:2015:SPM,
  author =       "Christine Chevrier",
  title =        "Semiautomatic Parametric Modelling of the Buildings on
                 Town Scale Models",
  journal =      j-JOCCH,
  volume =       "7",
  number =       "4",
  pages =        "20:1--20:??",
  month =        feb,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2622609",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Feb 11 13:42:37 MST 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "This article presents the semiautomatic parametric
                 method we have conceived and developed for the 3D
                 modelling of town parts of physical town scale models.
                 On one hand, most photogrammetric and lasergrammetric
                 methods do not use parametric models to assist the 3D
                 modelling. On the other hand, architectural parametric
                 models do not use automatic photogrammetric and
                 lasergrammetric methods to position and dimension the
                 parametric models. This article brings both techniques
                 together to provide an entirely automatic system for
                 the 3D modelling of the buildings of physical scale
                 models. In a previous experience, our method was not
                 completely automatic and not parametric. This led to a
                 time-consuming process and some difficulties for the
                 handling and adjustments of the buildings arose. Town
                 scale models realised between the 16th and the 19th
                 centuries are used as an application of our method.
                 These physical models are made out of wood and paper
                 with a scale of around 1:600. From textured meshes
                 obtained from pictures with 123D Catch software, we
                 automatically extract the relevant features. We also
                 identify the type of parametric building before
                 determining the parameters' values to be assigned to
                 the building model. Around 95\% of the scale model's
                 buildings are of the most common types of building and
                 can be easily modelled with parametric components. The
                 remaining are unique and/or complex cases that can be
                 treated as before or described by a specific parametric
                 model added to the library by the user. Indeed, the
                 parametric models are described by the user in a
                 specific part of the software, so that the library is
                 easily extendable by a non--computer science
                 developer.",
  acknowledgement = ack-nhfb,
  articleno =    "20",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Cignoni:2015:VEV,
  author =       "Giovanni A. Cignoni and Fabio Gadducci and Stefano
                 Paci",
  title =        "A Virtual Experience on the Very First {Italian}
                 Computer",
  journal =      j-JOCCH,
  volume =       "7",
  number =       "4",
  pages =        "21:1--21:??",
  month =        feb,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2629484",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Feb 11 13:42:37 MST 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Despite their temporal proximity, the technologies of
                 the early computers are far from us. Yet, they are part
                 of the history of science and technology, and they
                 deserve to be studied and popularized. Being machines
                 made to run software programs, they should be exhibited
                 running. Unfortunately, old machines still in working
                 condition are extremely rare. Restoring or rebuilding
                 an old computer is a hard, expensive task: the original
                 components are rare, and the technology is forgotten
                 and sometimes lost. The research needed to
                 re-understand those computers has to adopt experimental
                 archaeology methods: rebuilding old hardware/software
                 requires proceeding by hypotheses and experiments.
                 However, a rebuilt or restored computer is a unique
                 exemplar and a precious specimen: it is not suitable to
                 let people interact with it. A more flexible solution
                 is to use software simulations. First of all,
                 simulation is a valuable tool to carry out the
                 experiments needed to study past technology. Second,
                 the simulators are virtual replicas that let people
                 fully understand the old machines by interacting with
                 them without jeopardizing those precious relics of the
                 past. This article presents the virtual rebuilding of
                 the first computer made in Italy: the Macchina Ridotta
                 (MR) of the University of Pisa. The MR was dismantled
                 after few months of intensive usage to cannibalize the
                 materials for a second computer. As a consequence, the
                 MR disappeared from later chronicles and for many years
                 was ignored by historians. When we attempted to
                 reconstruct the MR history, we found that the survived
                 documentation was far from complete. Simulation proved
                 to be the key tool to support the experimental approach
                 adopted for understanding the MR technology, rebuilding
                 it, and assessing its achievements. The MR simulator is
                 now used at the Museum of Computing Machinery of Pisa
                 as a mean to truly experience a working session on the
                 MR --- a typical computer from the 1950s. The exhibit
                 and the workshops, by exploiting the accurately
                 reproduced characteristics of the MR, address
                 popularization of computer science from several
                 perspectives: from technological mechanisms to
                 scientific foundations, passing through the
                 representation of computers in popular culture.",
  acknowledgement = ack-nhfb,
  articleno =    "21",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Pio:2015:DNP,
  author =       "Gianvito Pio and Fabio Fumarola and Antonio E. Felle
                 and Donato Malerba and Michelangelo Ceci",
  title =        "Discovering Novelty Patterns from the Ancient
                 {Christian} Inscriptions of {Rome}",
  journal =      j-JOCCH,
  volume =       "7",
  number =       "4",
  pages =        "22:1--22:??",
  month =        feb,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2629513",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Feb 11 13:42:37 MST 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Studying Greek and Latin cultural heritage has always
                 been considered essential to the understanding of
                 important aspects of the roots of current European
                 societies. However, only a small fraction of the total
                 production of texts from ancient Greece and Rome has
                 survived up to the present, leaving many gaps in the
                 historiographic records. Epigraphy, which is the study
                 of inscriptions (epigraphs), helps to fill these gaps.
                 In particular, the goal of epigraphy is to clarify the
                 meanings of epigraphs; to classify their uses according
                 to their dating and cultural contexts; and to study
                 aspects of the writing, the writers, and their
                 ``consumers.'' Although several research projects have
                 recently been promoted for digitally storing and
                 retrieving data and metadata about epigraphs, there has
                 actually been no attempt to apply data mining
                 technologies to discover previously unknown cultural
                 aspects. In this context, we propose to exploit the
                 temporal dimension associated with epigraphs (dating)
                 by applying a data mining method for novelty detection.
                 The main goal is to discover relational novelty
                 patterns-that is, patterns expressed as logical clauses
                 describing significant variations (in frequency) over
                 the different epochs, in terms of relevant features
                 such as language, writing style, and material. As a
                 case study, we considered the set of Inscriptiones
                 Christianae Vrbis Romae stored in Epigraphic Database
                 Bari, an epigraphic repository. Some patterns
                 discovered by the data mining method were easily
                 deciphered by experts since they captured relevant
                 cultural changes, whereas others disclosed unexpected
                 variations, which might be used to formulate new
                 questions, thus expanding the research opportunities in
                 the field of epigraphy.",
  acknowledgement = ack-nhfb,
  articleno =    "22",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Pintus:2015:FRF,
  author =       "Ruggero Pintus and Enrico Gobbetti",
  title =        "A Fast and Robust Framework for Semiautomatic and
                 Automatic Registration of Photographs to {$3$D}
                 Geometry",
  journal =      j-JOCCH,
  volume =       "7",
  number =       "4",
  pages =        "23:1--23:??",
  month =        feb,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2629514",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Feb 11 13:42:37 MST 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "We present a simple, fast, and robust complete
                 framework for 2D/3D registration capable to align in a
                 semiautomatic or completely automatic manner a large
                 set of unordered images to a massive point cloud. Our
                 method converts the hard to solve image-to-geometry
                 registration task in a Structure-from-Motion (SfM) plus
                 a 3D/3D alignment problem. We exploit a SfM framework
                 that, starting just from an unordered image collection,
                 computes an estimate of the camera parameters and a
                 sparse 3D geometry deriving from matched image
                 features. We then coarsely register this model to the
                 given 3D geometry by estimating a global scale and
                 absolute orientation using two solutions: a minimal
                 user intervention or a stochastic global point set
                 registration approach. A specialized sparse bundle
                 adjustment (SBA) step, that exploits the correspondence
                 between the sparse geometry and the fine input 3D
                 model, is then used to refine intrinsic and extrinsic
                 parameters of each camera. Output data is suitable for
                 photo blending frameworks to produce seamless colored
                 models. The effectiveness of the method is demonstrated
                 on a series of synthetic and real-world 2D/3D Cultural
                 Heritage datasets.",
  acknowledgement = ack-nhfb,
  articleno =    "23",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Reunanen:2015:HUC,
  author =       "Markku Reunanen and Lily D{\'\i}az and Tommi
                 Horttana",
  title =        "A Holistic User-Centered Approach to Immersive Digital
                 Cultural Heritage Installations: Case {Vrouw Maria}",
  journal =      j-JOCCH,
  volume =       "7",
  number =       "4",
  pages =        "24:1--24:??",
  month =        feb,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2637485",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Feb 11 13:42:37 MST 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "This article deals with the design and implementation
                 of an immersive installation where users could
                 gesturally navigate around the wreck of Vrouw Maria, a
                 Dutch merchant ship that sank near the Finnish coast in
                 1771 and was rediscovered in 1999. The installation was
                 built for the Maritime Museum in Kotka, Finland, and is
                 part of the preservation efforts of the wreck, which
                 still remains underwater. In addition to the cultural
                 heritage aspect, the project was an experiment in
                 holistic user-centered design, where several design
                 methods, such as scenarios, role playing and
                 informance, storyboards, and prototyping, were employed
                 throughout the process in order to envision the final
                 product as well as assess their utility in the scope of
                 immersive installations. The approach we have taken and
                 documented here can be used as a starting point for
                 similar projects where archaeological sites are
                 reconstructed virtually and presented, for example, in
                 a museum setting.",
  acknowledgement = ack-nhfb,
  articleno =    "24",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Laycock:2015:UCM,
  author =       "S. D. Laycock and G. D. Bell and N. Corps and D. B.
                 Mortimore and G. Cox and S. May and I. Finkel",
  title =        "Using a Combination of Micro--Computed Tomography,
                 {CAD} and {$3$D} Printing Techniques to Reconstruct
                 Incomplete {19th-Century Cantonese} Chess Pieces",
  journal =      j-JOCCH,
  volume =       "7",
  number =       "4",
  pages =        "25:1--25:??",
  month =        feb,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2629682",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Feb 11 13:42:37 MST 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "As scanning technologies improve new approaches to
                 digitizing cultural heritage artefacts emerge. The use
                 of micro--computed tomography (micro-CT) presents an
                 interesting approach as it is capable of
                 high-resolution scans of not just the surface of the
                 artifact but also the intricate internal structures and
                 volumes leading to more complete digitization than is
                 possible with traditional surface laser scanning
                 techniques. In this work, we investigate the potential
                 to digitize heritage artifacts using micro-CT and focus
                 on the methods of interacting with the datasets to
                 create digital restorations of broken and incomplete
                 pieces before printing physical replicas using 3D
                 printing technology. We visualize the virtual models
                 with clear identification of the new portions added by
                 a digital artist with reference to existing pieces and
                 archives.",
  acknowledgement = ack-nhfb,
  articleno =    "25",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Addison:2015:E,
  author =       "Alonzo C. Addison and Livio {De Luca} and Sofia
                 Pescarin",
  title =        "Editorial",
  journal =      j-JOCCH,
  volume =       "8",
  number =       "1",
  pages =        "1:1--1:??",
  month =        feb,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2715265",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Feb 25 17:50:15 MST 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "1e",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Pintus:2015:AAT,
  author =       "Ruggero Pintus and Ying Yang and Holly Rushmeier",
  title =        "{ATHENA}: Automatic Text Height Extraction for the
                 Analysis of Text Lines in Old Handwritten Manuscripts",
  journal =      j-JOCCH,
  volume =       "8",
  number =       "1",
  pages =        "1:1--1:??",
  month =        feb,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2659020",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Feb 25 17:50:15 MST 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Massive digital acquisition and preservation of
                 deteriorating historical and artistic documents is of
                 particular importance due to their value and fragile
                 condition. The study and browsing of such digital
                 libraries is invaluable for scholars in the Cultural
                 Heritage field but requires automatic tools for
                 analyzing and indexing these datasets. We present two
                 completely automatic methods requiring no human
                 intervention: text height estimation and text line
                 extraction. Our proposed methods have been evaluated on
                 a huge heterogeneous corpus of illuminated medieval
                 manuscripts of different writing styles and with
                 various problematic attributes, such as holes, spots,
                 ink bleed-through, ornamentation, background noise, and
                 overlapping text lines. Our experimental results
                 demonstrate that these two new methods are efficient
                 and reliable, even when applied to very noisy and
                 damaged old handwritten manuscripts.",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Noll:2015:FAO,
  author =       "Tobias N{\"o}ll and Johannes K{\"o}hler and Gerd Reis
                 and Didier Stricker",
  title =        "Fully Automatic, Omnidirectional Acquisition of
                 Geometry and Appearance in the Context of Cultural
                 Heritage Preservation",
  journal =      j-JOCCH,
  volume =       "8",
  number =       "1",
  pages =        "2:1--2:??",
  month =        feb,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2629693",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Feb 25 17:50:15 MST 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Effective documentation and display of ancient objects
                 is an essential task in the field of cultural heritage
                 conservation. Digitization plays an important role in
                 the process of creating, preserving, and accessing
                 objects in digital space. Up to the present day,
                 industrial scanners are used for this task, which focus
                 mainly on the detailed reconstruction of the object's
                 geometry only. However, particularly important for a
                 faithful digital presentation of the object is the
                 appearance information-that is, a description of the
                 used materials and how they interact with incident
                 light. Using the world's first full-spherical scanner,
                 we propose a user-friendly reconstruction process that
                 is specifically tailored to the needs of digitizing and
                 representing cultural heritage artifacts. More
                 precisely, our hardware specifically addresses the
                 problem that invaluable or fragile artifacts may not be
                 turned over during acquisition. Nevertheless, we can
                 digitize the object completely, including its bottom.
                 Further, by integrating appearance information into our
                 digitization, we achieve a far more faithful digital
                 replica with a quality comparable to a real picture of
                 the object. But in contrast to a static picture, our
                 representation allows one to interactively change the
                 viewing and lighting directions freely. In addition,
                 the results are very memory efficient, consuming only
                 several megabytes per scanned object. In cooperation
                 with museums and a private collector, we digitized
                 several cultural heritage artifacts to demonstrate the
                 feasibility of the proposed process.",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Heerlien:2015:NHP,
  author =       "Maarten Heerlien and Joost {Van Leusen} and Stephanie
                 Schn{\"o}rr and Suzanne {De Jong-Kole} and Niels Raes
                 and Kirsten {Van Hulsen}",
  title =        "The Natural History Production Line: an Industrial
                 Approach to the Digitization of Scientific
                 Collections",
  journal =      j-JOCCH,
  volume =       "8",
  number =       "1",
  pages =        "3:1--3:??",
  month =        feb,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2644822",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Feb 25 17:50:15 MST 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "In 2010, Naturalis Biodiversity Center started one of
                 the largest and most diverse programs for natural
                 history collection digitization to date. From a total
                 collection of 37 million specimens and related objects,
                 7 million relevant objects are to be digitized in a
                 5-year period. This article provides an overview of the
                 program and discusses the chosen industrial production
                 line approach, the applied method for prioritization of
                 collections that are to be digitized, and some
                 preliminary results.",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Bettio:2015:MSE,
  author =       "Fabio Bettio and Ruggero Pintus and Alberto Jaspe
                 Villanueva and Emilio Merella and Fabio Marton and
                 Enrico Gobbetti",
  title =        "{Mont'e Scan}: Effective Shape and Color Digitization
                 of Cluttered {$3$D} Artworks",
  journal =      j-JOCCH,
  volume =       "8",
  number =       "1",
  pages =        "4:1--4:??",
  month =        feb,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2644823",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Feb 25 17:50:15 MST 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "We propose an approach for improving the digitization
                 of shape and color of 3D artworks in a cluttered
                 environment using 3D laser scanning and flash
                 photography. To separate clutter from acquired
                 material, semiautomated methods are employed to
                 generate masks used to segment the range maps and the
                 color photographs. This approach allows the removal of
                 unwanted 3D and color data prior to the integration of
                 acquired data in a 3D model. Sharp shadows generated by
                 flash acquisition are easily handled by this masking
                 process, and color deviations introduced by the flash
                 light are corrected at the color blending step by
                 taking into account the geometry of the object. The
                 approach has been evaluated in a large-scale
                 acquisition campaign of the Mont'e Prama complex. This
                 site contains an extraordinary collection of stone
                 fragments from the Nuragic era, which depict small
                 models of prehistoric nuraghe (cone-shaped stone
                 towers), as well as larger-than-life archers, warriors,
                 and boxers. The acquisition campaign has covered 37
                 statues mounted on metallic supports. Color and shape
                 were acquired at a resolution of 0.25mm, which resulted
                 in more than 6,200 range maps (about 1.3G valid
                 samples) and 3,817 photographs.",
  acknowledgement = ack-nhfb,
  articleno =    "4",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Leoni:2015:DCS,
  author =       "Chiara Leoni and Marco Callieri and Matteo Dellepiane
                 and Daniel Paul O'Donnell and Roberto Rosselli {Del
                 Turco} and Roberto Scopigno",
  title =        "The Dream and the Cross: a {$3$D} Scanning Project to
                 Bring {$3$D} Content in a Digital Edition",
  journal =      j-JOCCH,
  volume =       "8",
  number =       "1",
  pages =        "5:1--5:??",
  month =        feb,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2686873",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Feb 25 17:50:15 MST 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "The Dream of the Rood is one of the earliest Christian
                 poems in Old English and an example of the genre of
                 dream poetry. While a complete text can be found in the
                 10th-century ``Vercelli Book,'' the poem is
                 considerably older, and its oldest occurrence is carved
                 (in runes) on the 7- to 8th-century Ruthwell Stone
                 Cross. In this article, we present the work done in the
                 framework of the ``Visionary Cross'' project, starting
                 from the digitization of the Ruthwell Cross to the
                 creation of a web-based digital edition of The Dream of
                 the Rood, as it is carved on the Cross. The 3D data has
                 been collected and processed with the explicit aim of
                 creating a multimedia framework able to present the
                 highly detailed digital model acquired with 3D scanning
                 technology, together with the transcription and
                 translation of the runes that can be found on its
                 surface. The textual and spatial information are linked
                 through a system of bidirectional links called Spots,
                 which allow the users to navigate freely over the
                 multimedia content, keeping the 3D and textual data
                 synchronized. The present work discusses the different
                 issues that arose during the work, from digitization
                 and processing to the design of a tool for the
                 integration of three-dimensional content in the context
                 of the presentation on the web platform of
                 heterogeneous multimedia data. We end with the
                 difficulties involved in the creation of an XML
                 encoding that could account for the necessities of the
                 visualization system but remain within the scholarly
                 encoding standards of the relevant disciplinary
                 community.",
  acknowledgement = ack-nhfb,
  articleno =    "5",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{LoBuglio:2015:WDT,
  author =       "David {Lo Buglio} and Vanessa Lardinois and Livio {De
                 Luca}",
  title =        "What Do Thirty-One Columns Say about a ``Theoretical''
                 Thirty-Second?",
  journal =      j-JOCCH,
  volume =       "8",
  number =       "1",
  pages =        "6:1--6:??",
  month =        feb,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2700425",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Feb 25 17:50:15 MST 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Over the past three decades, the introduction of
                 digital technologies in the field of architectural
                 documentation has profoundly changed tools and
                 acquisition techniques. Most of the developments
                 concern metrical and colorimetric characteristics of
                 the objects studied. These developments, surrounding
                 the practice of architectural survey, tend to respond
                 primarily to the requirements of completeness. In this
                 context, it seems necessary to assess the impact of
                 these instruments on the cognitive value of
                 architectural representation. With a strong
                 technological presence, the study of the built heritage
                 is facing a problem of ``information overload.''
                 Indeed, this strong technological presence fails to
                 strengthen representation in its role as a vehicle of
                 knowledge. Confronted with the intelligibility deficit,
                 this article proposes an original approach for reading
                 morphological features of an artifact by using a
                 bottom-up approach: the meaning of elements (i.e.,
                 their semantic layouts) come from a statistical
                 analysis of the major shape discontinuities of a
                 collection of instances. The idea is to rely on data
                 accumulation to render apparent high-level semantic
                 structures from the comparative analysis of common
                 low-level geometric features. The principles introduced
                 are illustrated by the study of 31 columns of the
                 cloister of the abbey of Saint-Michel-de-Cuxa. To
                 summarize, the first objective is to understand how
                 digital technologies can help us in the analysis of
                 artistic and technical production of Romanesque
                 columns. The second objective is to automatically
                 identify the common semantic articulations of the
                 entire collection to build a reference model for the
                 future assessment of each artifact.",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Trumpy:2015:ODD,
  author =       "Giorgio Trumpy and Rudolf Gschwind",
  title =        "Optical Detection of Dust and Scratches on
                 Photographic Film",
  journal =      j-JOCCH,
  volume =       "8",
  number =       "2",
  pages =        "7:1--7:??",
  month =        mar,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2597894",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Mar 5 16:26:06 MST 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Today's information society needs efficient and
                 economic solutions for the digital restoration of the
                 photographic heritage. Different methods have been
                 adopted up to now for the automatic detection of dust
                 and scratches; each method has pros and cons, and a
                 limited field of effectiveness. The use of infrared
                 radiation and the spatiotemporal image analysis are
                 among the most effective methods, although they have
                 their limits. The infrared radiation only works for
                 dye-based material, while the spatiotemporal image
                 analysis is not applicable for still images and is
                 limited due to motion in the scene. The present work
                 defines in detail a set of methods for optical dust and
                 scratches detection applicable on any type of
                 transparent photographic material (silver-based as well
                 as dye-based material, still images as well as moving
                 images). The term ``optical'' refers to the fact that
                 the considered methods seek physical evidence of the
                 presence of foreign bodies or irregularities on the
                 film; this allows avoiding the typical digital
                 artifacts produced by ``nonoptical'' methods, for which
                 certain elements of the scenes are erroneously
                 obliterated because they resemble dust grains or
                 scratches. ``PDD'' (Polarized Dark-field Detection)
                 detects the flaws using an image acquired in a
                 polarized dark-field setup; ``DCD'' (Dual Collimation
                 Detection) takes advantage of the Callier effect to
                 locate the flaws; ``n-MDD'' (Multiple Direction
                 Detection) entails the acquisition of n images in
                 dark-field setups with different directions of
                 illumination, and the extraction of the differences
                 between the images through multivariate analysis. A
                 numerical evaluation of the performances of the MDD
                 method with an eightfold acquisition (8-MDD) is carried
                 out by comparing its flaw detection with the flaw
                 detection provided by commercial software based on
                 spatiotemporal image analysis.",
  acknowledgement = ack-nhfb,
  articleno =    "7",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Ibrahim:2015:FFC,
  author =       "Nazrita Ibrahim and Nazlena Mohamad Ali and Noor
                 Faezah Mohd Yatim",
  title =        "Factors Facilitating Cultural Learning in Virtual
                 Architectural Heritage Environments: End User
                 Perspective",
  journal =      j-JOCCH,
  volume =       "8",
  number =       "2",
  pages =        "8:1--8:??",
  month =        mar,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2660776",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Mar 5 16:26:06 MST 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Besides being a medium for exhibiting
                 three-dimensional heritage objects, the design and
                 development of virtual heritage environments could also
                 facilitate cultural learning. The aim of this article
                 is to present some consideration on factors that could
                 facilitate cultural learning in virtual heritage
                 environment. Cultural learning in the context of this
                 study refers to the acquisition of knowledge that
                 encourages cultural awareness and appreciation. In this
                 study, we explore virtual heritage environment design
                 features, and cultural information characteristics and
                 presentation formats that are important to facilitate
                 cultural learning, from the casual user's perspective.
                 We conducted experiments that required users to explore
                 virtual heritage environments (focusing on
                 architectural heritage) from selected heritage-related
                 websites, followed by interview sessions. Four
                 contributing factors were identified: information
                 design, information presentation, navigation mechanism,
                 and environment setting. The results suggest the need
                 to reduce users' cognitive load when exploring virtual
                 heritage environments while simultaneously presenting
                 information that adds value to their understanding. The
                 results also suggest that the inclusion of cultural
                 information in virtual heritage environments is
                 essential for cultural learning to take place.",
  acknowledgement = ack-nhfb,
  articleno =    "8",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Okura:2015:MRW,
  author =       "Fumio Okura and Masayuki Kanbara and Naokazu Yokoya",
  title =        "Mixed-Reality World Exploration Using Image-Based
                 Rendering",
  journal =      j-JOCCH,
  volume =       "8",
  number =       "2",
  pages =        "9:1--9:??",
  month =        mar,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2700428",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Mar 5 16:26:06 MST 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "This article describes a Mixed-Reality (MR)
                 application that superimposes lost buildings of a
                 historical site onto real scenes virtualized using
                 spherical aerial images. The proposed application is
                 set at a UNESCO World Heritage site in Japan, and is
                 based on a novel framework that supports the
                 photorealistic superimposition of virtual objects onto
                 virtualized real scenes. The proposed framework
                 utilizes Image-Based Rendering (IBR), which enables
                 users to freely change their viewpoint in a real-world
                 virtualization constructed using precaptured images.
                 This framework combines the offline rendering of
                 virtual objects and IBR to take advantage of the higher
                 quality of offline rendering without the additional
                 computational cost of online processing; that is, it
                 incurs only the cost of online lightweight IBR, which
                 is simplified through the pregeneration of structured
                 viewpoints (e.g., at grid points).",
  acknowledgement = ack-nhfb,
  articleno =    "9",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Katsouri:2015:VAH,
  author =       "Irene Katsouri and Aimilia Tzanavari and Kyriakos
                 Herakleous and Charalambos Poullis",
  title =        "Visualizing and Assessing Hypotheses for Marine
                 Archaeology in a {VR CAVE} Environment",
  journal =      j-JOCCH,
  volume =       "8",
  number =       "2",
  pages =        "10:1--10:??",
  month =        mar,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2665072",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Mar 5 16:26:06 MST 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "The understanding and reconstruction of a wrecks
                 formation process can be a complicated procedure that
                 needs to take into account many interrelated
                 components. The team of the University of Cyprus
                 investigating the 4th-century BC Mazotos shipwreck are
                 unable to interact easily and intuitively with the
                 recorded data, a fact that impedes visualization and
                 reconstruction and subsequently delays the evaluation
                 of their hypotheses. An immersive 3D visualization
                 application that utilizes a VR CAVE was developed, with
                 the intent to enable researchers to mine the wealth of
                 information this ancient shipwreck has to offer.
                 Through the implementation and evaluation of the
                 proposed application, this research seeks to
                 investigate whether such an environment can aid the
                 interpretation and analysis process and ultimately
                 serve as an additional scientific tool for underwater
                 archaeology.",
  acknowledgement = ack-nhfb,
  articleno =    "10",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Brownlow:2015:OAC,
  author =       "Richard Brownlow and Stefano Capuzzi and Sven Helmer
                 and Luciana Martins and Immanuel Normann and Alex
                 Poulovassilis",
  title =        "An Ontological Approach to Creating an {Andean}
                 Weaving Knowledge Base",
  journal =      j-JOCCH,
  volume =       "8",
  number =       "2",
  pages =        "11:1--11:??",
  month =        mar,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2700427",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Thu Mar 5 16:26:06 MST 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Andean textiles are products of one of the richest,
                 oldest and continuous weaving traditions in the world.
                 Understanding the knowledge and practice of textile
                 production as a form of cultural heritage is
                 particularly relevant in the Andean context due to
                 erosion of clothing traditions, reuse of traditional
                 textiles on commodities targeted at the tourism market,
                 and loss of knowledge embedded in textile production.
                 ``Weaving Communities of Practice'' was a pilot project
                 that aimed to create a knowledge base of Andean weaving
                 designed to contribute to curatorial practice and
                 heritage policy. The research team gathered data on the
                 chain of activities, instruments, resources, peoples,
                 places and knowledge involved in the production of
                 textiles, relating to over 700 textile samples. A major
                 part of the project has been the modelling and
                 representation of the knowledge of domain experts and
                 information about the textile objects themselves in the
                 form of an OWL ontology, and the development of a suite
                 of search facilities to be supported by the ontology.
                 This paper describes the research challenges faced in
                 developing the ontology and search facilities, the
                 methodology adopted, the design and implementation of
                 the system, and the design and outcomes of a user
                 evaluation of the system undertaken with a group of
                 domain experts.",
  acknowledgement = ack-nhfb,
  articleno =    "11",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Moussouri:2015:CVS,
  author =       "Theano Moussouri and George Roussos",
  title =        "Conducting Visitor Studies Using {Smartphone}-Based
                 Location Sensing",
  journal =      j-JOCCH,
  volume =       "8",
  number =       "3",
  pages =        "12:1--12:??",
  month =        may,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2677083",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Tue May 12 07:01:13 MDT 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Visitor studies explore human experiences within
                 museums, cultural heritage sites, and other informal
                 learning settings to inform decisions. Smartphones
                 offer novel opportunities for extending the depth and
                 breadth of visitor studies while considerably reducing
                 their cost and their demands on specialist human
                 resources. By enabling the collection of significantly
                 higher volumes of data, they also make possible the
                 application of advanced machine-learning and
                 visualization techniques, potentially leading to the
                 discovery of new patterns and behaviors that cannot be
                 captured by simple descriptive statistics. In this
                 article, we present a principled approach to the use of
                 smartphones for visitor studies, in particular
                 proposing a structured methodology and associated
                 methods that enable its effective use in this context.
                 We discuss specific methodological considerations that
                 have to be addressed for effective data collection,
                 preprocessing, and analysis and identify the
                 limitations in the applicability of these tools using
                 family visits to the London Zoo as a case study. We
                 conclude with a discussion of the wider opportunities
                 afforded by the introduction of smartphones and related
                 technologies and outline the steps toward establishing
                 them as a standard tool for visitor studies.",
  acknowledgement = ack-nhfb,
  articleno =    "12",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Puglisi:2015:AEP,
  author =       "Giovanni Puglisi and Filippo Stanco and Germana Barone
                 and Paolo Mazzoleni",
  title =        "Automatic Extraction of Petrographic Features from
                 Pottery of Archaeological Interest",
  journal =      j-JOCCH,
  volume =       "8",
  number =       "3",
  pages =        "13:1--13:??",
  month =        may,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2700422",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Tue May 12 07:01:13 MDT 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "The microscopic description of ancient pottery is
                 widely used for the fabric definition, classification
                 and provenance assessment. In most cases, however, the
                 description is qualitative. An improvement of the study
                 of archaeological pottery needs a more objective
                 approach with quantitative analysis. In classical
                 scientific literature, the structural features and
                 mineralogical composition of pottery are carried out on
                 thin sections by means of transmitted polarized light
                 microscope. The determination were obtained through
                 observations with and without cross polarizator
                 (nicols). The quantitative measurements are normally
                 achieved with tedious and time consuming table with
                 point counter. In this article the attention has been
                 focused on the automatic identification of structural
                 and textural components of the potteries through
                 optical microscopy. Image analysis techniques have been
                 then used to automatically classify the image
                 components. Results confirm the effectiveness of the
                 proposed approach: petrographic data collection becomes
                 faster with respect to the traditional method providing
                 also quantitative information useful for fabric
                 recognition.",
  acknowledgement = ack-nhfb,
  articleno =    "13",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Bounhas:2015:IRE,
  author =       "Ibrahim Bounhas and Bilel Elayeb and Fabrice Evrard
                 and Yahya Slimani",
  title =        "Information Reliability Evaluation: From {Arabic}
                 Storytelling to Computer Sciences",
  journal =      j-JOCCH,
  volume =       "8",
  number =       "3",
  pages =        "14:1--14:??",
  month =        may,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2693847",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Tue May 12 07:01:13 MDT 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "The literature on information retrieval shows the
                 importance of information reliability as a key
                 criterion for relevance judgment. However, information
                 reliability evaluation is discussed in many disciplines
                 such as history, Arabic storytelling, and computer
                 science. Although these disciplines share common
                 principles, they differ in many aspects, which are
                 studied in this article. However, we mainly focus on
                 two disciplines. On the one hand, Arabic storytelling
                 stands by rigid rules for transmitting information and
                 inspecting sources and contents. On the other hand, the
                 characteristics of the Web as a collaborative, open and
                 vast area for information sharing has caused changes in
                 our evaluation of information. This article studies
                 related works to enumerate the main principles and
                 steps that constitute guidelines for automatic
                 information reliability evaluation. Finally, these
                 guidelines are applied to Arabic storytelling, and
                 experimental results are presented.",
  acknowledgement = ack-nhfb,
  articleno =    "14",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Rubino:2015:ILB,
  author =       "Irene Rubino and Claudia Barberis and Jetmir Xhembulla
                 and Giovanni Malnati",
  title =        "Integrating a Location-Based Mobile Game in the Museum
                 Visit: Evaluating Visitors' Behaviour and Learning",
  journal =      j-JOCCH,
  volume =       "8",
  number =       "3",
  pages =        "15:1--15:??",
  month =        may,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2724723",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Tue May 12 07:01:13 MDT 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Location-based systems currently represent a suitable
                 solution to enhance cultural experiences inside
                 museums, as they can satisfy visitors' needs through
                 the provision of contextualized contents and services.
                 In this framework, a promising approach to captivate
                 the attention of teenagers --- a hard to please target
                 audience-is represented by mobile serious games, such
                 as playful activities aiming to primarily fulfil
                 educational purposes. The use of a mobile digital tool
                 during the visit definitely discloses new opportunities
                 for contextual learning scenarios; however, so far,
                 only a few studies have analysed the impact of
                 different communication approaches on visitors' degree
                 of exploration and acquisition of knowledge. This work
                 aims to enrich this field of research, presenting the
                 conceptual framework; the design principles; and the
                 evaluation results of ``Gossip at palace,'' a
                 location-based mobile game integrating a storytelling
                 approach. The game was developed for an Italian
                 historical residence to communicate its 18th-century
                 history to teenagers, capitalizing on narrative and
                 game mechanics to foster young visitors' motivations to
                 explore the museum and facilitate their meaning-making
                 process. Following a mixed-methods perspective, the
                 article firstly describes to what extent the components
                 of the application were appreciated by teenagers as
                 well as by other visitor segments. Secondly, it
                 provides an insight on the effectiveness of the game in
                 facilitating the acquisition of historical knowledge by
                 participants, enriched by considerations on the methods
                 to be adopted when evaluating mobile learning in
                 informal educational settings. Thirdly, players' degree
                 of use of the digital game throughout the visit is
                 compared to analogous patterns registered for people
                 using a multimedia mobile guide in the same venue. On
                 the one hand, the study pointed out that the game
                 facilitated a wider exploration of the museum; on the
                 other, it highlighted that players mainly gained a
                 superficial knowledge of the proposed contents.",
  acknowledgement = ack-nhfb,
  articleno =    "15",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Siotto:2015:APS,
  author =       "Eliana Siotto and Marco Callieri and Matteo Dellepiane
                 and Roberto Scopigno",
  title =        "Ancient Polychromy: Study and Virtual Reconstruction
                 Using Open Source Tools",
  journal =      j-JOCCH,
  volume =       "8",
  number =       "3",
  pages =        "16:1--16:??",
  month =        may,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2739049",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Tue May 12 07:01:13 MDT 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Digital reconstruction of ancient polychromy is a
                 relatively recent phenomenon in the history of
                 archaeological and architectural heritage
                 documentation. It has emerged as a result of new
                 interest in the experimental archaeology and the
                 technological development of computer graphic tools.
                 Therefore, this article presents a project aimed at the
                 scientific reconstruction of the original polychromy
                 and the realistic rendering of an ancient sarcophagus,
                 obtained with the use of some open source tools. In
                 particular, starting from the accurate study of a
                 polychrome Roman sarcophagus (National Roman Museum in
                 Rome, inv. no. 125891), we show how the MeshLab tool
                 was used to support the polychrome reconstruction stage
                 and how Blender (or, rather, a combination of MeshLab
                 and Blender) was used to achieve a more sophisticated
                 visual presentation of the current and reconstruction
                 ancient colour. A central role has been given to the
                 rendering of different and overlapped layers of
                 paint.",
  acknowledgement = ack-nhfb,
  articleno =    "16",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Sanchez-Belenguer:2015:APT,
  author =       "Carlos S{\'a}nchez-Belenguer and Eduardo
                 Vendrell-Vidal and Miguel S{\'a}nchez-L{\'o}pez and
                 Carmen D{\'\i}az-Mar{\'\i}n and Elvira Aura-Castro",
  title =        "Automatic Production of Tailored Packaging for Fragile
                 Archaeological Artifacts",
  journal =      j-JOCCH,
  volume =       "8",
  number =       "3",
  pages =        "17:1--17:??",
  month =        may,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2716324",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Tue May 12 07:01:13 MDT 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "This article deals with storage and transportation of
                 fragile heritage objets. The main goal is to create an
                 ad hoc packaging software solution by combining the use
                 of 3D scanning and 3D milling technologies.
                 Traditionally, packaging for this kind of object is
                 made manually, creating custom supports and boxes
                 adapted to the specific needs and particularities of
                 each case. This process is time consuming and fully
                 depends on the conservator's skills. On the other hand,
                 the proposed solution provides a faster execution and a
                 standard solution adapted to every object. The process
                 starts with the acquisition of 3D digital models of the
                 original artifacts and uses an interactive
                 GPU-accelerated algorithm to assist the conservator in
                 the construction of the package. The final result is a
                 CNC program that is sent to a low-cost milling machine
                 to produce the housing for the selected artifact.
                 Unlike 3D printers, milling machines allow working with
                 lots of different materials, which is a key aspect for
                 this kind of package: chemical stability and shock
                 absorption are mandatory. Given that during the design
                 process original artifacts are only manipulated in the
                 acquisition stage, risks of damaging them are also
                 reduced. Since the whole process is considered in the
                 same application, intermediate calculations are
                 performed considering manufacturing and user-defined
                 restrictions. This way, together with a GPU
                 implementation, achieved results are very fast,
                 providing a real-time application with visual
                 feedback.",
  acknowledgement = ack-nhfb,
  articleno =    "17",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Amato:2015:FIC,
  author =       "Giuseppe Amato and Fabrizio Falchi and Claudio
                 Gennaro",
  title =        "Fast Image Classification for Monument Recognition",
  journal =      j-JOCCH,
  volume =       "8",
  number =       "4",
  pages =        "18:1--18:??",
  month =        aug,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2724727",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Aug 14 17:22:39 MDT 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Content-based image classification is a wide research
                 field that addresses the landmark recognition problem.
                 Among the many classification techniques proposed, the
                 k -nearest neighbor ( kNN ) is one of the most simple
                 and widely used methods. In this article, we use kNN
                 classification and landmark recognition techniques to
                 address the problem of monument recognition in images.
                 We propose two novel approaches that exploit kNN
                 classification technique in conjunction with local
                 visual descriptors. The first approach is based on a
                 relaxed definition of the local feature based image to
                 image similarity and allows standard kNN classification
                 to be efficiently executed with the support of access
                 methods for similarity search. The second approach uses
                 kNN classification to classify local features rather
                 than images. An image is classified evaluating the
                 consensus among the classification of its local
                 features. In this case, access methods for similarity
                 search can be used to make the classification approach
                 efficient. The proposed strategies were extensively
                 tested and compared against other state-of-the-art
                 alternatives in a monument and cultural heritage
                 landmark recognition setting. The results proved the
                 superiority of our approaches. An additional relevant
                 contribution of this work is the exhaustive comparison
                 of various types of local features and image matching
                 solutions for recognition of monuments and cultural
                 heritage related landmarks.",
  acknowledgement = ack-nhfb,
  articleno =    "18",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Biasotti:2015:ASB,
  author =       "Silvia Biasotti and Andrea Cerri and Bianca Falcidieno
                 and Michela Spagnuolo",
  title =        "{$3$D} Artifacts Similarity Based on the Concurrent
                 Evaluation of Heterogeneous Properties",
  journal =      j-JOCCH,
  volume =       "8",
  number =       "4",
  pages =        "19:1--19:??",
  month =        aug,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2747882",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Aug 14 17:22:39 MDT 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Archaeological artifacts are often classified in
                 homogeneous groups, according to either intangible
                 properties (e.g., origin, use, age) or physical
                 features (e.g., color, material, geometric shape, size,
                 style). In particular, a single property is usually not
                 enough to characterize artifacts' peculiar traits, as
                 most of the objects are affected by degradation or only
                 partially preserved. In this article, we propose a
                 shape analysis and comparison pipeline specifically
                 targeted to the similarity assessment of real-world 3D
                 artifacts. The proposed methodology is able to
                 concurrently evaluate heterogeneous properties, such as
                 geometric (e.g., curvature, size, roundness, or mass
                 distribution) and photometric (e.g., texture, color
                 distribution, or reflectance) aspects. The geometric
                 description is based on a statistical technique to
                 select properties that are mutually independent; the
                 photometric information is handled according to a
                 topological perspective and complemented by the
                 analysis of color distribution. The outcome is a mixed
                 description of each 3D artifact, which is used to
                 derive a similarity measure between objects. The
                 potential of our approach is high because any property
                 representable as real- or vector- valued functions can
                 be easily added in our framework. Experimental results
                 carried on an existing collection of textured triangle
                 meshes are exhibited to show the potentiality of the
                 method in retrieval and classification tasks.",
  acknowledgement = ack-nhfb,
  articleno =    "19",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Aristidou:2015:FDE,
  author =       "Andreas Aristidou and Efstathios Stavrakis and
                 Panayiotis Charalambous and Yiorgos Chrysanthou and
                 Stephania Loizidou Himona",
  title =        "Folk Dance Evaluation Using {Laban Movement
                 Analysis}",
  journal =      j-JOCCH,
  volume =       "8",
  number =       "4",
  pages =        "20:1--20:??",
  month =        aug,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2755566",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Aug 14 17:22:39 MDT 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Motion capture (mocap) technology is an efficient
                 method for digitizing art performances, and is becoming
                 increasingly popular in the preservation and
                 dissemination of dance performances. Although
                 technically the captured data can be of very high
                 quality, dancing allows stylistic variations and
                 improvisations that cannot be easily identified. The
                 majority of motion analysis algorithms are based on
                 ad-hoc quantitative metrics, thus do not usually
                 provide insights on style qualities of a performance.
                 In this work, we present a framework based on the
                 principles of Laban Movement Analysis (LMA) that aims
                 to identify style qualities in dance motions. The
                 proposed algorithm uses a feature space that aims to
                 capture the four LMA components (B ody, Effort, Shape,
                 Space), and can be subsequently used for motion
                 comparison and evaluation. We have designed and
                 implemented a prototype virtual reality simulator for
                 teaching folk dances in which users can preview dance
                 segments performed by a 3D avatar and repeat them. The
                 user's movements are captured and compared to the folk
                 dance template motions; then, intuitive feedback is
                 provided to the user based on the LMA components. The
                 results demonstrate the effectiveness of our system,
                 opening new horizons for automatic motion and dance
                 evaluation processes.",
  acknowledgement = ack-nhfb,
  articleno =    "20",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Drap:2015:RPD,
  author =       "Pierre Drap and Julien Seinturier and Bilal Hijazi and
                 Djamal Merad and Jean-Marc Boi and Bertrand Chemisky
                 and Emmanuelle Seguin and Luc Long",
  title =        "The {ROV $3$D Project}: Deep-Sea Underwater Survey
                 Using Photogrammetry: Applications for Underwater
                 Archaeology",
  journal =      j-JOCCH,
  volume =       "8",
  number =       "4",
  pages =        "21:1--21:??",
  month =        aug,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2757283",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Aug 14 17:22:39 MDT 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "In this article, we present an approach for a deep-sea
                 survey based on photogrammetry using a remotely
                 operated underwater vehicle (ROV). A hybrid technique
                 gives us real-time results, sufficient for piloting the
                 ROV from the surface vessel and ensuring a uniform
                 coverage of the site, as well as recording
                 high-definition images using an onboard computer that
                 will later provide a survey with millimetric precision.
                 The measurements are made without any contact and are
                 noninvasive. The time required on-site is minimal and
                 corresponds to the time needed by the ROV to cover the
                 zone. With the photos taken at a frame rate
                 synchronized at 10Hz, the ROV required 2 hours to
                 perform the experiment presented in this article: the
                 survey of the Roman shipwreck Cap B{\'e}nat 4, at a
                 depth of 328m. The approach presented in this work was
                 developed in the scope of the ROV 3D project. This
                 project, financed by the Fond Unique
                 Interminist{\'e}riel (FUI) for 3 years, brings together
                 two industrial partners and a research laboratory.
                 Companie Maritime d'Expertise (COMEX) coordinated this
                 project.",
  acknowledgement = ack-nhfb,
  articleno =    "21",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Gao:2015:ASR,
  author =       "Zhi Gao and Mo Shan and Qingquan Li",
  title =        "Adaptive Sparse Representation for Analyzing Artistic
                 Style of Paintings",
  journal =      j-JOCCH,
  volume =       "8",
  number =       "4",
  pages =        "22:1--22:??",
  month =        aug,
  year =         "2015",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2756556",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Aug 14 17:22:39 MDT 2015",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Inspired by the outstanding performance of sparse
                 representation (SR) in a variety of image/video
                 relevant classification and identification tasks, we
                 propose an adaptive SR method for painting style
                 analysis. Significantly improved over previous SR-based
                 methods, which heavily rely on the comparison of query
                 paintings, our method is able to authenticate or
                 classify a single query painting based on the estimated
                 decision boundary. Specifically, discriminative patches
                 containing the most representative characteristics of
                 the given samples are first extracted via exploiting
                 the statistics of their representations on the discrete
                 cosine transform (DCT) basis. Then, the strategy of
                 adaptive sparsity constraint is enforced to make the
                 dictionary trained on such patches more adaptive to the
                 training samples than via previous SR techniques.
                 Applying the learned dictionary, the query painting can
                 be authenticated if both better denoising performance
                 and higher kurtosis are obtained compared to the
                 baseline estimated via applying the DCT basis;
                 otherwise, it should be denied. Extensive experiments
                 on our dataset comprised of paintings from van Gogh,
                 his contemporaries, the Wacker forgery, and Monet
                 demonstrate the effectiveness of our method.",
  acknowledgement = ack-nhfb,
  articleno =    "22",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Hess:2016:DIP,
  author =       "Mona Hess and Stuart Robson and Margaret Serpico and
                 Giancarlo Amati and Ivor Pridden and Tonya Nelson",
  title =        "Developing {$3$D} Imaging Programmes--Workflow and
                 Quality Control",
  journal =      j-JOCCH,
  volume =       "9",
  number =       "1",
  pages =        "1:1--1:??",
  month =        feb,
  year =         "2016",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2786760",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat May 21 07:26:10 MDT 2016",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "This article reports on a successful project for 3D
                 imaging research, digital applications, and use of new
                 technologies in the museum. The article will focus on
                 the development and implementation of a viable workflow
                 for the production of high-quality 3D models of museum
                 objects, based on the 3D laser scanning and
                 photogrammetry of selected ancient Egyptian artefacts.
                 The development of a robust protocol for the complete
                 process chain for imaging cultural heritage artefacts,
                 from the acquisition of 2D and/or 3D images to the
                 development of interactive applications for the public
                 audience, was a specific objective of the project. The
                 workflow devised by the university museum team combines
                 reference photography and 3D imaging with a curatorial
                 review of the actual object to its digital counterpart.
                 It also integrates methodologies for managing the
                 accompanying metadatasets to record these activities.
                 As final stage deliverables from the process, the
                 museum is making high-quality 3D images of artefacts
                 from its collection available through creation and
                 dissemination of digital 3D multiplatform interactive
                 applications in order to allow remote access and to
                 enhance the museum's public engagement. This short
                 article concludes with practical considerations for a
                 3D imaging workflow such as time and skills needed, 3D
                 model quality, and expectation management.",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Zollhofer:2016:LCR,
  author =       "M. Zollh{\"o}fer and C. Siegl and M. Vetter and B.
                 Dreyer and M. Stamminger and Serdar Aybek and F.
                 Bauer",
  title =        "Low-Cost Real-Time {$3$D} Reconstruction of
                 Large-Scale Excavation Sites",
  journal =      j-JOCCH,
  volume =       "9",
  number =       "1",
  pages =        "2:1--2:??",
  month =        feb,
  year =         "2016",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2770877",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat May 21 07:26:10 MDT 2016",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "The 3D reconstruction of archeological sites is still
                 an expensive and time-consuming task. In this article,
                 we present a novel interactive, low-cost approach to 3D
                 reconstruction and compare it to a standard
                 photogrammetry pipeline based on high-resolution
                 photographs. Our novel real-time reconstruction
                 pipeline is based on a low-cost, consumer-level
                 hand-held RGB-D sensor. While scanning, the user sees a
                 live view of the current reconstruction, allowing the
                 user to intervene immediately and adapt the sensor path
                 to the current scanning result. After a raw
                 reconstruction has been acquired, the digital model is
                 interactively warped to fit a geo-referenced map using
                 a handle-based deformation paradigm. Even large sites
                 can be scanned within a few minutes, and no costly
                 postprocessing is required. The quality of the acquired
                 digitized raw 3D models is evaluated by comparing them
                 to actual imagery, a geo-referenced map of the
                 excavation site, and a photogrammetry-based
                 reconstruction. We made extensive tests under
                 real-world conditions on an archeological excavation in
                 Metropolis, Ionia, Turkey. We found that the
                 reconstruction quality of our approach is comparable to
                 that of photogrammetry. Yet, both approaches have
                 advantages and shortcomings in specific setups, which
                 we analyze and discuss.",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Moritz:2016:SSM,
  author =       "Maria Moritz and Barbara Pavlek and Greta Franzini and
                 Gregory Crane",
  title =        "Sentence Shortening via Morpho-Syntactic Annotated
                 Data in Historical Language Learning",
  journal =      j-JOCCH,
  volume =       "9",
  number =       "1",
  pages =        "3:1--3:??",
  month =        feb,
  year =         "2016",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2810040",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat May 21 07:26:10 MDT 2016",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "We present an approach to shorten Ancient Greek
                 sentences by using morpho-syntactic information
                 attached to each word in a sentence. This work
                 underpins the content of our eLearning application,
                 AncientGeek, whose unique teaching technique draws from
                 primary Greek sources. By applying a technique that
                 skips the clausal dependents of a main verb, we reached
                 a well-formed rate of 89\% of the sentences.",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Miles:2016:ARR,
  author =       "Helen C. Miles and Andrew T. Wilson and
                 Fr{\'e}d{\'e}ric Labrosse and Bernard Tiddeman and
                 Seren Griffiths and Ben Edwards and Panagiotis D.
                 Ritsos and Joseph W. Mearman and Katharina M{\"o}ller
                 and Raimund Karl and Jonathan C. Roberts",
  title =        "Alternative Representations of {$3$D}-Reconstructed
                 Heritage Data",
  journal =      j-JOCCH,
  volume =       "9",
  number =       "1",
  pages =        "4:1--4:??",
  month =        feb,
  year =         "2016",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2795233",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat May 21 07:26:10 MDT 2016",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "By collecting images of heritage assets from members
                 of the public and processing them to create
                 3D-reconstructed models, the HeritageTogether project
                 has accomplished the digital recording of nearly 80
                 sites across Wales, UK. A large amount of data has been
                 collected and produced in the form of photographs, 3D
                 models, maps, condition reports, and more. Here we
                 discuss some of the different methods used to realize
                 the potential of this data in different formats and for
                 different purposes. The data are explored in both
                 virtual and tangible settings, and-with the use of a
                 touch table --- a combination of both. We examine some
                 alternative representations of this community-produced
                 heritage data for educational, research, and public
                 engagement applications.",
  acknowledgement = ack-nhfb,
  articleno =    "4",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Lombardo:2016:SAD,
  author =       "Vincenzo Lombardo and Antonio Pizzo and Rossana
                 Damiano",
  title =        "Safeguarding and Accessing Drama as Intangible
                 Cultural Heritage",
  journal =      j-JOCCH,
  volume =       "9",
  number =       "1",
  pages =        "5:1--5:??",
  month =        feb,
  year =         "2016",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2812814",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat May 21 07:26:10 MDT 2016",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Storytelling, especially in the form called drama, is
                 pervasive across cultures and ages. Though much
                 attention has been devoted to the preservation of the
                 physical supports of drama (e.g., films and tapes),
                 there is a widespread acknowledgment that such tangible
                 heritage is the expression of an intangible notion of
                 drama. This article introduces drama as a form of
                 intangible cultural heritage and presents a solution
                 for its preservation in terms of a formal encoding
                 through a computational ontology. After the review of a
                 formal representation of drama, called Drammar,
                 developed in previous works, we show how an abstraction
                 of drama can be encoded into a digital item. We also
                 show how the method proposed is compliant with the
                 major initiatives for the documentation of cultural
                 heritage, namely CIDOC-CRM and FRBR. Finally, we test
                 the applicability of our solution by showing how the
                 major tenets of two well-known theories of drama can be
                 encoded in Drammar and presenting the results of a
                 focus group of drama scholars and practitioners who
                 have accessed the encoding through a visualization
                 system. The encoding and visualization system have
                 turned out to be a promising support for teaching and
                 investigating drama.",
  acknowledgement = ack-nhfb,
  articleno =    "5",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Madsen:2016:HVR,
  author =       "Jacob B. Madsen and Claus B. Madsen",
  title =        "Handheld Visual Representation of a Castle Chapel
                 Ruin",
  journal =      j-JOCCH,
  volume =       "9",
  number =       "1",
  pages =        "6:1--6:??",
  month =        feb,
  year =         "2016",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2822899",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat May 21 07:26:10 MDT 2016",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "We have experienced rapid development in Augmented
                 Reality (AR) systems and platforms in the world of
                 cultural heritage, namely in cultural settings and
                 historical museums. However, we still face a range of
                 challenges to design an AR system that meets the
                 requirements for an AR installation working
                 autonomously in a cultural heritage setting for an
                 extended duration. This article describes the
                 development of two installations for the visualization
                 of a 3D reconstruction of a castle chapel, running
                 autonomously during open hours in the location of a
                 castle museum. We present a convincing 3D visualization
                 running at interactive frame-rates on modern tablets.
                 In one installation, the tablet is connected to a large
                 screen TV for an immersive experience, and, in another,
                 the tablet is hand-held, thus facilitating
                 translational freedom in the chapel. Both installations
                 allow unsupervised usage during museum visiting hours.
                 Based on in-field observations and on-device logging of
                 application usage, user behavior is analyzed and
                 evaluated. Results indicate that users spent a limited
                 amount of time using the application and did not fully
                 explore the visual area of the chapel. In order for the
                 user to spend more time with the application,
                 additional information must be presented to the user.",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Liu:2016:RBG,
  author =       "Jin Liu and Zhong-Ke Wu",
  title =        "Rule-Based Generation of Ancient {Chinese}
                 Architecture from the {Song Dynasty}",
  journal =      j-JOCCH,
  volume =       "9",
  number =       "2",
  pages =        "7:1--7:??",
  month =        may,
  year =         "2016",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2835495",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat May 21 07:26:10 MDT 2016",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Ancient Chinese architecture from the Song dynasty is
                 a prominent example of the ancient oriental
                 architectures. The cai-fen system was a module system
                 used for the carpentry of Song architectures, which was
                 specified by the governmental manual, the Yingzao Fashi
                 (State Building Standards) compiled by Li Jie [1103].
                 We present a rule-based approach for generation of
                 ancient Chinese architectures from the Song dynasty.
                 Based on the special module system and the hierarchical
                 topology of structural patterns in traditional Chinese
                 architectures, the approach parameterizes the wooden
                 elements of buildings and formalizes the construction
                 rules for different architecture styles. In the
                 approach, XML-based description files are generated for
                 displaying the construction process. What the approach
                 generates are standard architectures that strictly
                 follow the ancient Chinese governmental manual. To
                 demonstrate the efficiency of our approach,
                 architectures in different styles have been generated
                 based on their corresponding rules. The fundamental
                 difference between our approach and previous works is
                 that we apply and implement the module system in
                 digitalization of ancient Chinese architecture.",
  acknowledgement = ack-nhfb,
  articleno =    "7",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Hincapie:2016:MFD,
  author =       "Mauricio Hincapie and Christian Diaz and Maria Zapata
                 and Camilo Mesias",
  title =        "Methodological Framework for the Design and
                 Development of Applications for Reactivation of
                 Cultural Heritage: Case Study {Cisneros Marketplace} at
                 {Medellin, Colombia}",
  journal =      j-JOCCH,
  volume =       "9",
  number =       "2",
  pages =        "8:1--8:??",
  month =        may,
  year =         "2016",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2827856",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat May 21 07:26:10 MDT 2016",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "The need to preserve and live in cities with value and
                 care for cultural heritage makes information
                 technologies a tool to locate, document, describe, and
                 visualize important urban contexts. With technology
                 resources and the convergence of media such as text,
                 data, maps, charts, pictures, and virtual models, among
                 others, cultural heritage can be celebrated,
                 contemplated, and admired more easily. However,
                 creating an application for reactivation of cultural
                 heritage by citizens remains a challenge because there
                 is no clear methodology to be followed for its
                 development. As far as we know, no one has proposed a
                 methodological framework for applications in this field
                 to determine which aspects should be considered and
                 which tools should be used to successfully develop a
                 cultural heritage application. This article proposes a
                 methodological framework that allows a developer to
                 categorize the type of cultural heritage application to
                 develop and determine which types and quality of
                 resources should be used in the application to provide
                 good usability while fitting project requirements. The
                 methodology is applied for the reactivation of Cisneros
                 marketplace at Medellin, in Colombia, as a case study
                 for testing the framework proposed. This article is
                 part of a project called Reactivation of Cultural
                 Heritage in Colombia using Information and
                 Communication Technologies.",
  acknowledgement = ack-nhfb,
  articleno =    "8",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Guidi:2016:DMM,
  author =       "Gabriele Guidi and Davide Angheleddu",
  title =        "Displacement Mapping as a Metric Tool for Optimizing
                 Mesh Models Originated by {$3$D} Digitization",
  journal =      j-JOCCH,
  volume =       "9",
  number =       "2",
  pages =        "9:1--9:??",
  month =        may,
  year =         "2016",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2843947",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat May 21 07:26:10 MDT 2016",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "In the past 20 years, several methods have been
                 proposed for re-coding 3D models with a
                 low-spatial-frequency 3D representation plus a
                 high-frequency 2D map for recovering the details. This
                 approach has been explored with different kinds of
                 mapping (bump, normal, relief, parallax, displacement),
                 which have been shown to be effective in dramatically
                 reducing model size while still maintaining a good
                 visual appearance. For this reason, these approaches
                 are widely applied in those situations where the
                 rendering time constraints are critical (e.g.,
                 real-time rendering of complex models for gaming).
                 However, the significant difference between the
                 original detailed 3D model and the re-coded version has
                 made it impossible to consider the latter as a
                 metrically satisfying substitute for the former. The
                 purpose of this article is to propose a re-coding
                 method based on displaced subdivision surfaces that
                 makes it possible to adapt the re-coded 3D
                 representation to the metrological limitations of the
                 3D capturing technique used for generating the original
                 mesh. In this way, it is possible to keep the geometric
                 incoherency between the re-coded and the acquired mesh
                 below the threshold determined by the natural capturing
                 technology uncertainty. The resulting re-coded model
                 can be therefore considered as close to the physical
                 object/scenario, as the original acquired mesh, with a
                 great advantage in terms of 3D representation size, UV
                 parametrization, topological coherence, and
                 scalability. The method has been tested on three
                 cultural heritage objects with different complexity: a
                 damaged wooden painting by Leonardo da Vinci (a nearly
                 2.5D shape), a Roman stone head sculpture (full 3D
                 shape with simple topology), and a full body bronze
                 sculpture by Donatello (full 3D shape with complex
                 topology), demonstrating the coherency between the
                 re-coded models and the originals, with a model size
                 compression depending on the topological complexity
                 that may reach a level of better than 1:25.",
  acknowledgement = ack-nhfb,
  articleno =    "9",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Kroher:2016:CCR,
  author =       "Nadine Kroher and Jos{\'e}-Miguel
                 D{\'\i}az-B{\'a}{\~n}ez and Joaquin Mora and Emilia
                 G{\'o}mez",
  title =        "{Corpus COFLA}: a Research Corpus for the
                 Computational Study of Flamenco Music",
  journal =      j-JOCCH,
  volume =       "9",
  number =       "2",
  pages =        "10:1--10:??",
  month =        may,
  year =         "2016",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2875428",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat May 21 07:26:10 MDT 2016",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Flamenco is a music tradition from Southern Spain that
                 attracts a growing community of enthusiasts around the
                 world. Its unique melodic and rhythmic elements, the
                 typically spontaneous and improvised interpretation,
                 and its diversity regarding styles make this still
                 largely undocumented art form a particularly
                 interesting material for musicological studies. In
                 prior works, it has already been demonstrated that
                 research on computational analysis of flamenco music,
                 despite it being a relatively new field, can provide
                 powerful tools for the discovery and diffusion of this
                 genre. In this article, we present corpus COFLA, a data
                 framework for the development of such computational
                 tools. The proposed collection of audio recordings and
                 metadata serves as a pool for creating annotated
                 subsets that can be used in development and evaluation
                 of algorithms for specific music information retrieval
                 tasks. First, we describe the design criteria for the
                 corpus creation and then provide various examples of
                 subsets drawn from the corpus. We showcase possible
                 research applications in the context of computational
                 study of flamenco music and give perspectives regarding
                 further development of the corpus.",
  acknowledgement = ack-nhfb,
  articleno =    "10",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Rennick-Egglestone:2016:FMD,
  author =       "S. Rennick-Egglestone and P. Brundell and B. Koleva
                 and S. Benford and M. Roussou and C. Chaffardon",
  title =        "Families and Mobile Devices in Museums: Designing for
                 Integrated Experiences",
  journal =      j-JOCCH,
  volume =       "9",
  number =       "2",
  pages =        "11:1--11:??",
  month =        may,
  year =         "2016",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2891416",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat May 21 07:26:10 MDT 2016",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "This article presents an observational study of eight
                 families engaging with a bespoke tablet experience
                 produced for a space science centre. It documents the
                 various ways in which family members orientate
                 themselves to the usage of technology in this
                 environment, with a particular focus on the work done
                 to manage the tablet and facilitate the engagement of
                 younger children with the narrative of the experience.
                 These findings are considered in the broader context of
                 the need to design experiences that cater to engagement
                 by families as a whole. We conclude by motivating the
                 need for technologies that are robust in light of
                 regular disengagement and by family members, and which
                 provide functionality to directly support facilitation
                 work.",
  acknowledgement = ack-nhfb,
  articleno =    "11",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Mason:2016:MGP,
  author =       "Marco Mason",
  title =        "The {MIT Museum Glassware} Prototype: Visitor
                 Experience Exploration for Designing Smart Glasses",
  journal =      j-JOCCH,
  volume =       "9",
  number =       "3",
  pages =        "12:1--12:??",
  month =        nov,
  year =         "2016",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2872278",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Dec 19 16:06:59 MST 2016",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "With the growth of enthusiasm for the adoption of
                 wearable technology in everyday life, the museum world
                 has also become interested in understanding whether and
                 how to employ smart glasses to engage visitors with new
                 interpretative experiences. The growing interest in
                 wearable technology encourages experimentation with
                 smart glasses, as this trend is going to influence
                 digital media interpretation for museums in the near
                 future. To explore the use of smart glasses in the
                 museum, a Glassware prototype was designed and tested
                 through a field experiment that took place at the
                 Robotics Gallery at the MIT Museum. During the
                 experiment, I observed and then interviewed
                 participants. Finally, I analysed the data following a
                 qualitative research approach. The findings of this
                 study have to be seen as an initial contribution to the
                 design of latest generation of smart glass apps,
                 providing reflections for further studies and
                 projects.",
  acknowledgement = ack-nhfb,
  articleno =    "12",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Sapirstein:2016:PMA,
  author =       "Philip Sapirstein and Eric Psota",
  title =        "Pattern Matching and the Analysis of Damaged Ancient
                 Objects: The Case of the Column Drum",
  journal =      j-JOCCH,
  volume =       "9",
  number =       "3",
  pages =        "13:1--13:??",
  month =        nov,
  year =         "2016",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2901297",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Dec 19 16:06:59 MST 2016",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "We describe a common problem in the curation and
                 analysis of archaeological materials: restoring the
                 orientation and dimensions of damaged objects. Our
                 focus is a common architectural type in Mediterranean
                 sites, the Doric column drum, which we investigate at
                 one of the earliest Doric temples in the Greek world,
                 the Hera temple at Olympia. The 3D modeling and
                 analysis of this building by the Digital Architecture
                 Project since 2013 has revealed new insights into the
                 construction history of its stone colonnades. This
                 paper concerns the analysis of the 3D models of the in
                 situ material, using the almost 100 fallen drums and
                 capitals to reconstruct the colonnade digitally. In
                 order to accomplish this, we propose two novel methods
                 for training the machine to estimate the dimensions of
                 a fragmentary column drum. One approach is a
                 modification of ICP, where the fragment is compared to
                 an ideal model of an intact drum, which is resized
                 iteratively until concluding with a satisfactory fit.
                 Another approach recasts the scan data into polar
                 coordinates and uses RANSAC to identify the exterior
                 profiles of the piece and remove points likely to
                 belong to damaged areas. The filtered points are then
                 examined by the algorithm to estimate the radii and
                 taper of the drum. Besides saving a great deal of time
                 in the field, these methods are also accurate to within
                 0.2\% of the total radius for well-preserved material,
                 and 1\% for even the most fragmentary drums at Olympia.
                 These data have allowed the digital reconstruction of
                 80\% of the displaced drums and all of the capitals
                 from the temple. Our algorithms can be used to measure
                 any fluted column drums, and we discuss the potential
                 value of our approach for other categories of
                 archaeological artifacts.",
  acknowledgement = ack-nhfb,
  articleno =    "13",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Can:2016:ESR,
  author =       "G{\"u}lcan Can and Jean-Marc Odobez and Daniel
                 Gatica-Perez",
  title =        "Evaluating Shape Representations for {Maya} Glyph
                 Classification",
  journal =      j-JOCCH,
  volume =       "9",
  number =       "3",
  pages =        "14:1--14:??",
  month =        nov,
  year =         "2016",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2905369",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Dec 19 16:06:59 MST 2016",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Shape representations are critical for visual analysis
                 of cultural heritage materials. This article studies
                 two types of shape representations in a
                 bag-of-words-based pipeline to recognize Maya glyphs.
                 The first is a knowledge-driven Histogram of
                 Orientation Shape Context (HOOSC) representation, and
                 the second is a data-driven representation obtained by
                 applying an unsupervised Sparse Autoencoder (SA). In
                 addition to the glyph data, the generalization ability
                 of the descriptors is investigated on a larger-scale
                 sketch dataset. The contributions of this article are
                 four-fold: (1) the evaluation of the performance of a
                 data-driven auto-encoder approach for shape
                 representation; (2) a comparative study of
                 hand-designed HOOSC and data-driven SA; (3) an
                 experimental protocol to assess the effect of the
                 different parameters of both representations; and (4)
                 bridging humanities and computer vision/machine
                 learning for Maya studies, specifically for visual
                 analysis of glyphs. From our experiments, the
                 data-driven representation performs overall in par with
                 the hand-designed representation for similar locality
                 sizes on which the descriptor is computed. We also
                 observe that a larger number of hidden units, the use
                 of average pooling, and a larger training data size in
                 the SA representation all improved the descriptor
                 performance. Additionally, the characteristics of the
                 data and stroke size play an important role in the
                 learned representation.",
  acknowledgement = ack-nhfb,
  articleno =    "14",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Knight:2016:UGI,
  author =       "Gregory P. Knight and Nasseh Tabrizi",
  title =        "Using $n$-Grams to Identify Time Periods of Cultural
                 Influence",
  journal =      j-JOCCH,
  volume =       "9",
  number =       "3",
  pages =        "15:1--15:??",
  month =        nov,
  year =         "2016",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2940332",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Dec 19 16:06:59 MST 2016",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "An author's literary style is influenced by the
                 cultural time period in which the author lives. The
                 author's ideas, and the words chosen to express them,
                 can help identify the cultural time period that most
                 influenced the author. Ideas are expressed in language
                 through sequences of words called $n$-grams. Over the
                 past several years, Google has been engaged in
                 digitizing millions of books. As part of this endeavor,
                 Google has created a database of $n$-grams extracted
                 from these digitized books and has made the database
                 available to researchers online. This is the first time
                 ever that such an extensive repository of cultural data
                 has been made available. This study develops and tests
                 an original method for utilizing Google's database to
                 identify the cultural time period that most influenced
                 the author of a published work. Several undisputed
                 literary works are examined, from which sets of
                 $n$-grams are extracted and compared against the Google
                 database. The frequency and distribution of $n$-gram
                 matches allow us to determine the cultural time period
                 that most influenced the author. The method is also
                 tested against several literary works having uncertain
                 or disputed authorship and period of composition. The
                 results suggest that the method developed provides a
                 reasonable approximation of the time period of greatest
                 cultural influence for each book. Unexpectedly, the
                 results tend to support conclusions reached by another
                 researcher with regard to prior literary influences on
                 the Ern Malley Poems. In addition, they lend support to
                 early 19$^{th}$ -century origins for authorship of Book
                 of Mormon",
  acknowledgement = ack-nhfb,
  articleno =    "15",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Samaan:2016:CRP,
  author =       "Mariam Samaan and Marc Pierrot Deseilligny and
                 Rapha{\"e}le Heno and {Etienne De La Vaissi{\`e}re} and
                 Jacques Roger",
  title =        "Close-Range Photogrammetric Tools for Epigraphic
                 Surveys",
  journal =      j-JOCCH,
  volume =       "9",
  number =       "3",
  pages =        "16:1--16:??",
  month =        nov,
  year =         "2016",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2966985",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Dec 19 16:06:59 MST 2016",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "In this article, we present a method to carry out a
                 computerized epigraphic survey of historic stones and
                 their engraved epigraphy. In fact, the preservation of
                 archaeological objects has always been an issue of
                 concern for the research community. On the one hand,
                 the fragility of the objects limits their study. On the
                 other hand, such objects are housed in museums,
                 libraries, and institutions worldwide, locations that
                 significantly limit their accessibility. Different
                 survey methods have been carried out in these attempts
                 to overcome the aforementioned limitations. Among them,
                 the MicMac open source software was used in this work
                 to survey and process the dense correlation of the
                 hieroglyphics inscriptions engraved on archaeological
                 stones. Relatively standard workflows have led to depth
                 maps, which can be represented either as 3D point
                 clouds or shaded relief images. This article shows the
                 application of this method in two epigraphic survey
                 case studies.",
  acknowledgement = ack-nhfb,
  articleno =    "16",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Roman-Rangel:2016:CRA,
  author =       "Edgar Roman-Rangel and Diego Jimenez-Badillo and
                 Stephane Marchand-Maillet",
  title =        "Classification and Retrieval of Archaeological
                 Potsherds Using Histograms of Spherical Orientations",
  journal =      j-JOCCH,
  volume =       "9",
  number =       "3",
  pages =        "17:1--17:??",
  month =        nov,
  year =         "2016",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2948069",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Dec 19 16:06:59 MST 2016",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "We address the problem of the statistical description
                 of 3D surfaces with the purpose of automatic
                 classification and retrieval of archaeological
                 potsherds. These are particularly interesting problems
                 in archaeology, as pottery comprises a great volume of
                 findings in archaeological excavations. Indeed, the
                 analysis of potsherds brings relevant cues for
                 understanding the culture of ancient groups. In
                 particular, we develop a new local shape descriptor for
                 3D surfaces, called the histogram of spherical
                 orientations (HoSO), which we use in combination with a
                 bag-of-words approach to compute visual similarity
                 between 3D surfaces. Given a point of interest on a 3D
                 surface, its local shape descriptor (HoSO) captures the
                 distribution of the spherical orientations of its
                 neighboring points. In turn, those spherical
                 orientations are computed with respect to the point of
                 interest itself, both in the azimuth and the zenith
                 axis. The proposed HoSO is invariant to scale
                 transformations and highly robust to rotation and
                 noise. In addition, it is efficient, as it only
                 exploits the information of the position of the 3D
                 points and disregards other types of information like
                 faces or normals. We performed experiments on a set of
                 3D surfaces representing potsherds from the Teotihuacan
                 civilization and further validations on a set of 3D
                 models of generic objects. Our results show that our
                 methodology is effective for describing 3D models and
                 that it improves classification performance with
                 respect to previous local descriptors.",
  acknowledgement = ack-nhfb,
  articleno =    "17",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Rodriguez:2016:DMP,
  author =       "Marcos Balsa Rodr{\'\i}guez and Marco Agus and Fabio
                 Bettio and Fabio Marton and Enrico Gobbetti",
  title =        "Digital {Mont'e Prama}: Exploring Large Collections of
                 Detailed {$3$D} Models of Sculptures",
  journal =      j-JOCCH,
  volume =       "9",
  number =       "4",
  pages =        "18:1--18:??",
  month =        dec,
  year =         "2016",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2915919",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Dec 19 16:06:59 MST 2016",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "We present and evaluate a scalable interactive system
                 for the exploration of large collections of detailed
                 three-dimensional digital models of sculptures. The
                 system has been applied to the valorization of the
                 Mont'e Prama complex, an extraordinary collection of
                 protostoric Mediterranean sculptures, which depict
                 models of cone-shaped stone towers, as well as
                 larger-than-life human figures. The software
                 architecture is based on scalable components for
                 efficient distribution and adaptive rendering of
                 extremely detailed surface meshes with overlaid
                 information. The user interface, based on a simple and
                 effective interactive camera controller tailored for
                 touch interaction, has been designed for targeting both
                 small screens and large display systems. The system
                 components have been integrated in different
                 interactive applications, ranging from large-screen
                 museum setups and low-end mobile devices both with very
                 high visual quality. The large-scale system has been
                 installed in a variety of temporal and permanent
                 exhibitions and has been extensively used by tens of
                 thousands of visitors. We provide an early analysis in
                 this article of the data gathered during a 20-month
                 period in the National Archaeological Museum in
                 Cagliari and a 6-month period in the Civic Museum in
                 Cabras, for a total of over 67,000 exploration
                 sessions.",
  acknowledgement = ack-nhfb,
  articleno =    "18",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Zeppelzauer:2016:ISR,
  author =       "Matthias Zeppelzauer and Georg Poier and Markus Seidl
                 and Christian Reinbacher and Samuel Schulter and
                 Christian Breiteneder and Horst Bischof",
  title =        "Interactive {$3$D} Segmentation of Rock-Art by
                 Enhanced Depth Maps and Gradient Preserving
                 Regularization",
  journal =      j-JOCCH,
  volume =       "9",
  number =       "4",
  pages =        "19:1--19:??",
  month =        dec,
  year =         "2016",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2950062",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Dec 19 16:06:59 MST 2016",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Petroglyphs (rock engravings) have been pecked and
                 engraved by humans into natural rock surfaces thousands
                 of years ago and are among the oldest artifacts that
                 document early human life and culture. Some of these
                 rock engravings have survived until the present and
                 serve today as a unique document of ancient human life.
                 Since petroglyphs are pecked into the surface of
                 natural rocks, they are threatened by environmental
                 factors such as weather and erosion. To document and
                 preserve these valuable artifacts of human history, the
                 3D digitization of rock surfaces has become a suitable
                 approach due to the development of powerful 3D
                 reconstruction techniques in recent years. The results
                 of 3D reconstruction are huge 3D point clouds which
                 represent the local surface geometry in high
                 resolution. In this article, we present an automatic 3D
                 segmentation approach that is able to extract rock
                 engravings from reconstructed 3D surfaces. To solve
                 this computationally complex problem, we transfer the
                 task of segmentation to the image-space in order to
                 efficiently perform segmentation. Adaptive learning is
                 applied to realize interactive segmentation and a
                 gradient preserving energy minimization assures smooth
                 boundaries for the segmented figures. Our experiments
                 demonstrate the efficiency and the strong segmentation
                 capabilities of the approach. The precise segmentation
                 of petroglyphs from 3D surfaces provides the foundation
                 for compiling large petroglyph databases which can then
                 be indexed and searched automatically.",
  acknowledgement = ack-nhfb,
  articleno =    "19",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Echavarria:2016:ADS,
  author =       "Karina Rodriguez Echavarria and Ran Song",
  title =        "Analyzing the Decorative Style of {$3$D} Heritage
                 Collections Based on Shape Saliency",
  journal =      j-JOCCH,
  volume =       "9",
  number =       "4",
  pages =        "20:1--20:??",
  month =        dec,
  year =         "2016",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2943778",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Dec 19 16:06:59 MST 2016",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "As technologies for 3D acquisition become widely
                 available, it is expected that 3D content documenting
                 heritage artifacts will become increasingly popular.
                 Nevertheless, to provide access to and enable the
                 creative use of this content, it is necessary to
                 address the challenges to its access. These include the
                 automatic enrichment of 3D content with suitable
                 metadata so that content does not get lost. To address
                 these challenges, this article presents research on
                 developing technologies to support the organization and
                 discoverability of 3D content in the Cultural Heritage
                 (CH) domain. This research takes advantage of the fact
                 that heritage artifacts have been designed throughout
                 the centuries with distinctive design styles. Hence,
                 the shape and the decoration of an artifact can provide
                 significant information on the history of the artifact.
                 The main contributions of this article include an
                 ontology for documenting 3D representations of heritage
                 artifacts decorated with ornaments such as
                 architectural mouldings. In addition, the article
                 presents a complementary shape retrieval method based
                 on shape saliency to improve the automatic
                 classification of the artifact's semantic information
                 based on its 3D shape. This method is tested on a
                 collection of Regency ornament mouldings found in
                 domestic interiors. This content provides a rich
                 dataset on which to base the exploration of issues
                 common to many CH artifacts, such as design styles and
                 decorative ornament.",
  acknowledgement = ack-nhfb,
  articleno =    "20",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Amato:2016:VRA,
  author =       "Giuseppe Amato and Fabrizio Falchi and Lucia
                 Vadicamo",
  title =        "Visual Recognition of Ancient Inscriptions Using
                 Convolutional Neural Network and {Fisher} Vector",
  journal =      j-JOCCH,
  volume =       "9",
  number =       "4",
  pages =        "21:1--21:??",
  month =        dec,
  year =         "2016",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2964911",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Dec 19 16:06:59 MST 2016",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "By bringing together the most prominent European
                 institutions and archives in the field of Classical
                 Latin and Greek epigraphy, the EAGLE project has
                 collected the vast majority of the surviving
                 Greco-Latin inscriptions into a single
                 readily-searchable database. Text-based search engines
                 are typically used to retrieve information about
                 ancient inscriptions (or about other artifacts). These
                 systems require that the users formulate a text query
                 that contains information such as the place where the
                 object was found or where it is currently located.
                 Conversely, visual search systems can be used to
                 provide information to users (like tourists and
                 scholars) in a most intuitive and immediate way, just
                 using an image as query. In this article, we provide a
                 comparison of several approaches for visual recognizing
                 ancient inscriptions. Our experiments, conducted on 17,
                 155 photos related to 14, 560 inscriptions, show that
                 BoW and VLAD are outperformed by both Fisher Vector
                 (FV) and Convolutional Neural Network (CNN) features.
                 More interestingly, combining FV and CNN features into
                 a single image representation allows achieving very
                 high effectiveness by correctly recognizing the query
                 inscription in more than 90\% of the cases. Our results
                 suggest that combinations of FV and CNN can be also
                 exploited to effectively perform visual retrieval of
                 other types of objects related to cultural heritage
                 such as landmarks and monuments.",
  acknowledgement = ack-nhfb,
  articleno =    "21",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Liebeskind:2016:SCC,
  author =       "Chaya Liebeskind and Ido Dagan and Jonathan Schler",
  title =        "Semiautomatic Construction of Cross-Period Thesaurus",
  journal =      j-JOCCH,
  volume =       "9",
  number =       "4",
  pages =        "22:1--22:??",
  month =        dec,
  year =         "2016",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2994151",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Dec 19 16:06:59 MST 2016",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "A cross-period (diachronic) thesaurus enables users to
                 search for information using modern terminology and
                 obtain semantically related terms from earlier
                 historical periods. The complex task of supporting the
                 construction of a diachronic thesaurus by a domain
                 expert lexicographer has hardly been addressed
                 computationally until now. In this article, we
                 introduce a semiautomatic iterative Query Expansion
                 (QE) scheme for supporting diachronic thesaurus
                 construction, which identifies candidate related terms
                 based on statistical corpus-based measures. We use
                 ancient-modern period classification to increase the
                 performance of the statistical cooccurrence measures
                 and extend our methods to deal with Multi-Word
                 Expressions (MWEs). We demonstrate the empirical
                 benefit of our scheme for a Jewish cross-period
                 thesaurus and evaluate its impact on recall and on the
                 effectiveness of the lexicographer's manual efforts.",
  acknowledgement = ack-nhfb,
  articleno =    "22",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Blanke:2017:EHR,
  author =       "Tobias Blanke and Michael Bryant and Michal Frankl and
                 Conny Kristel and Reto Speck and Veerle {Vanden Daelen}
                 and Ren{\'e Van} Horik",
  title =        "The {European Holocaust Research Infrastructure}
                 Portal",
  journal =      j-JOCCH,
  volume =       "10",
  number =       "1",
  pages =        "1:1--1:??",
  month =        apr,
  year =         "2017",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3004457",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Jul 24 16:43:58 MDT 2017",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Over the course of the past century, there have been
                 significant changes in the practices of archives driven
                 by the massive increase in the volume of records for
                 archiving, a larger and more diverse user base, and the
                 digital turn. This paper analyses work undertaken by
                 the European Holocaust Research Infrastructure project
                 (EHRI) to develop heritage archives into research
                 infrastructures by connecting their knowledge and
                 making it relevant for research. In the article, we
                 focus on EHRI's work on an integrated collection
                 portal, acting as a central gateway to the rich
                 information on Holocaust-related sources. At the time
                 of writing, the portal contains over 150,000
                 descriptions of over 1,850 institutions that hold
                 Holocaust-related archival material in 51 countries. In
                 addition, it hosts concise reports that provide
                 in-depth per-country information about the Holocaust
                 history and archival situation in 47 countries,
                 topic-focused research guides, and a range of other
                 services. The article presents how the EHRI portal work
                 connects to the state of the art of heritage portals
                 and the novel solutions we had to develop to align the
                 portal with the requirements of a research
                 infrastructure.",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{DeSanto:2017:ESI,
  author =       "Massimo {De Santo} and Franco Niccolucci and Julian
                 Richards",
  title =        "Editorial: Special Issue on Digital Infrastructures
                 for Cultural Heritage",
  journal =      j-JOCCH,
  volume =       "10",
  number =       "1",
  pages =        "1:1--1:??",
  month =        apr,
  year =         "2017",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3047266",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Jul 24 16:43:58 MDT 2017",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "1ee",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Scopigno:2017:MDA,
  author =       "Roberto Scopigno and Karina Rodriguez Echavarria",
  title =        "In Memoriam: {David Arnold (1951--2016)}",
  journal =      j-JOCCH,
  volume =       "10",
  number =       "1",
  pages =        "1:1--1:??",
  month =        apr,
  year =         "2017",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3028781",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Jul 24 16:43:58 MDT 2017",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "1e",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Abdallah:2017:DML,
  author =       "Samer Abdallah and Emmanouil Benetos and Nicolas Gold
                 and Steven Hargreaves and Tillman Weyde and Daniel
                 Wolff",
  title =        "The Digital Music Lab: a Big Data Infrastructure for
                 Digital Musicology",
  journal =      j-JOCCH,
  volume =       "10",
  number =       "1",
  pages =        "2:1--2:??",
  month =        apr,
  year =         "2017",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2983918",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Jul 24 16:43:58 MDT 2017",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "In musicology and music research generally, the
                 increasing availability of digital music, storage
                 capacities, and computing power enable and require new
                 and intelligent systems. In the transition from
                 traditional to digital musicology, many techniques and
                 tools have been developed for the analysis of
                 individual pieces of music, but large-scale music data
                 that are increasingly becoming available require
                 research methods and systems that work on the
                 collection-level and at scale. Although many relevant
                 algorithms have been developed during the past 15 years
                 of research in Music Information Retrieval, an
                 integrated system that supports large-scale digital
                 musicology research has so far been lacking. In the
                 Digital Music Lab (DML) project, a collaboration among
                 music librarians, musicologists, computer scientists,
                 and human-computer interface specialists, the DML
                 software system has been developed that fills this gap
                 by providing intelligent large-scale music analysis
                 with a user-friendly interactive interface supporting
                 musicologists in their exploration and enquiry. The DML
                 system empowers musicologists by addressing several
                 challenges: distributed processing of audio and other
                 music data, management of the data analysis process and
                 results, remote analysis of data under copyright,
                 logical inference on the extracted information and
                 metadata, and visual web-based interfaces for exploring
                 and querying the music collections. The DML system is
                 scalable and based on Semantic Web technology and
                 integrates into Linked Data with the vision of a
                 distributed system that enables music research across
                 archives, libraries, and other providers of music data.
                 A first DML system prototype has been set up in
                 collaboration with the British Library and I Like Music
                 Ltd. This system has been used to analyse a diverse
                 corpus of currently 250,000 music tracks. In this
                 article, we describe the DML system requirements,
                 design, architecture, components, and available data
                 sources, explaining their interaction. We report use
                 cases and applications with initial evaluations of the
                 proposed system.",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Power:2017:IAO,
  author =       "Christopher Power and Andrew Lewis and Helen Petrie
                 and Katie Green and Julian Richards and Mark Eramian
                 and Brittany Chan and Ekta Walia and Isaac Sijaranamual
                 and Maarten {De Rijke}",
  title =        "Improving Archaeologists' Online Archive Experiences
                 Through User-Centred Design",
  journal =      j-JOCCH,
  volume =       "10",
  number =       "1",
  pages =        "3:1--3:??",
  month =        apr,
  year =         "2017",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2983917",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Jul 24 16:43:58 MDT 2017",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Traditionally, the preservation of archaeological data
                 has been limited by the cost of materials and the
                 physical space required to store them, but for the last
                 20 years, increasing amounts of digital data have been
                 generated and stored online. New techniques in digital
                 photography and document scanning have dramatically
                 increased the amount of data that can be retained in
                 digital format, while at the same time reducing the
                 physical cost of production and storage. Vast numbers
                 of hand written notes, grey literature documents,
                 images of assemblages, contexts, and artefacts have
                 been made available online. However, accessing these
                 repositories is not always straightforward. Superficial
                 interaction design, sparsely populated metadata, and
                 heterogeneous schemas may prevent users from working
                 the data that they need within archaeological archives.
                 In this article, we present the work of the Digging
                 into Archaeological Data and Image Search Metadata
                 project (DADAISM), a multidisciplinary project that
                 draws together the work of researchers from the fields
                 of archaeology, interaction design, image processing
                 and text mining to create an interactive system that
                 supports archaeologists in their tasks in online
                 archives. By adopting a user-centred approach with
                 techniques grounded in contextual design, we identified
                 the phases of archaeologists work in online archives,
                 which are distinctive to this user group. The insights
                 from this work drove the design and evaluation of an
                 interactive system that successfully integrates
                 content-based image based retrieval and improved
                 metadata searching to deliver a positive user
                 experience when working with online archives.",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Seifert:2017:UAD,
  author =       "Christin Seifert and Werner Bailer and Thomas Orgel
                 and Louis Gantner and Roman Kern and Hermann Ziak and
                 Albin Petit and J{\"o}rg Schl{\"o}tterer and Stefan
                 Zwicklbauer and Michael Granitzer",
  title =        "Ubiquitous Access to Digital Cultural Heritage",
  journal =      j-JOCCH,
  volume =       "10",
  number =       "1",
  pages =        "4:1--4:??",
  month =        apr,
  year =         "2017",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3012284",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Jul 24 16:43:58 MDT 2017",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "The digitization initiatives in the past decades have
                 led to a tremendous increase in digitized objects in
                 the cultural heritage domain. Although digitally
                 available, these objects are often not easily
                 accessible for interested users because of the
                 distributed allocation of the content in different
                 repositories and the variety in data structure and
                 standards. When users search for cultural content, they
                 first need to identify the specific repository and then
                 need to know how to search within this platform (e.g.,
                 usage of specific vocabulary). The goal of the EEXCESS
                 project is to design and implement an infrastructure
                 that enables ubiquitous access to digital cultural
                 heritage content. Cultural content should be made
                 available in the channels that users habitually visit
                 and be tailored to their current context without the
                 need to manually search multiple portals or content
                 repositories. To realize this goal, open-source
                 software components and services have been developed
                 that can either be used as an integrated infrastructure
                 or as modular components suitable to be integrated in
                 other products and services. The EEXCESS modules and
                 components comprise (i) Web-based context detection,
                 (ii) information retrieval-based, federated content
                 aggregation, (iii) metadata definition and mapping, and
                 (iv) a component responsible for privacy preservation.
                 Various applications have been realized based on these
                 components that bring cultural content to the user in
                 content consumption and content creation scenarios. For
                 example, content consumption is realized by a browser
                 extension generating automatic search queries from the
                 current page context and the focus paragraph and
                 presenting related results aggregated from different
                 data providers. A Google Docs add-on allows retrieval
                 of relevant content aggregated from multiple data
                 providers while collaboratively writing a document.
                 These relevant resources then can be included in the
                 current document either as citation, an image, or a
                 link (with preview) without having to leave disrupt the
                 current writing task for an explicit search in various
                 content providers' portals.",
  acknowledgement = ack-nhfb,
  articleno =    "4",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Pentzold:2017:DWO,
  author =       "Christian Pentzold and Esther Weltevrede and Michele
                 Mauri and David Laniado and Andreas Kaltenbrunner and
                 Erik Borra",
  title =        "Digging {Wikipedia}: The Online Encyclopedia as a
                 Digital Cultural Heritage Gateway and Site",
  journal =      j-JOCCH,
  volume =       "10",
  number =       "1",
  pages =        "5:1--5:??",
  month =        apr,
  year =         "2017",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3012285",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Jul 24 16:43:58 MDT 2017",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "The online encyclopedia Wikipedia is both a cultural
                 reference to store, refer to, and organize digitized
                 and digital information, as well as a key contemporary
                 digital heritage endeavor in itself. Capitalizing on
                 this dual nature of the project, this article
                 introduces Wikipedia as a digital gateway to and site
                 of an active engagement with cultural heritage. We have
                 developed the open source and freely available analysis
                 architecture Contropedia to examine already existing
                 volunteer user-generated participation around cultural
                 heritage and to promote further engagement with it.
                 Conceptually, we employ the notion of memory work, as
                 it helps to treat Wikipedia's articles, edit histories,
                 and discussion pages as a rich resource to study how
                 cultural heritage is received and (re)worked in and
                 across languages and cultures. Contropedia's
                 architecture allows for the study of the negotiations
                 around and appreciation of cultural heritage without
                 assuming an unchallenged and universal understanding of
                 cultural heritage. The analysis facilitated by
                 Contropedia thus sheds light on the contentious
                 articulation of perspectives on tangible and intangible
                 heritage grounded by conflicting conceptions of events,
                 ideas, places, or persons. Technologically, Contropedia
                 combines techniques based on mining article edit
                 histories and analyzing discussion patterns in talk
                 pages to identify and visualize heritage-related
                 disputes within an article, and to compare these across
                 language versions. In terms of digital heritage,
                 Contropedia presents a powerful tool that opens up a
                 core resource to cultural heritage studies. Moreover,
                 it can form part of a conceptually grounded,
                 technically advanced, and practically enrolled
                 infrastructure for public education that opens up the
                 dynamic formation of both knowledge about cultural
                 heritage and new forms of digital cultural heritage
                 that show a considerable amount of friction.",
  acknowledgement = ack-nhfb,
  articleno =    "5",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Amato:2017:BDM,
  author =       "Flora Amato and Vincenzo Moscato and Antonio
                 Picariello and Francesco Colace and Massimo {De Santo}
                 and Fabio A. Schreiber and Letizia Tanca",
  title =        "Big Data Meets Digital Cultural Heritage: Design and
                 Implementation of {SCRABS}, A {Smart Context-awaRe
                 Browsing Assistant for Cultural EnvironmentS}",
  journal =      j-JOCCH,
  volume =       "10",
  number =       "1",
  pages =        "6:1--6:??",
  month =        apr,
  year =         "2017",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3012286",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Jul 24 16:43:58 MDT 2017",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Information and Communication Technologies have
                 radically changed the modern Cultural Heritage scenery:
                 Simple traditional Information Systems supporting the
                 management of cultural artifacts have left the place to
                 complex systems that expose rich information extracted
                 from heterogeneous data sources-like Sensor Networks,
                 Social Networks, Digital Libraries, Multimedia
                 Collections, Web Data Service, and so on-by means of
                 sophisticated applications that enhance the users'
                 experience. In this article, we describe SCRABS, a
                 Smart Context-awaRe Browsing assistant for cultural
                 EnvironmentS. SCRABS has been developed during the
                 Cultural Heritage Information Systems national project
                 and promoted by DATABENC, the Cultural Heritage
                 Technological District of the Campania Region, in
                 Italy. SCRABS has been designed on top of a Big Data
                 technological stack as the result of a
                 multidisciplinary project carried out by a
                 heterogeneous team of computer scientists,
                 archeologists, architects, and experts in humanities.
                 We describe the main ideas that support the system,
                 showing its use in some real application scenarios
                 located in the Paestum Archeologica Sites.",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Chen:2017:MVF,
  author =       "Long Chen and Jianda Chen and Qin Zou and Kai Huang
                 and Qingquan Li",
  title =        "Multi-View Feature Combination for Ancient Paintings
                 Chronological Classification",
  journal =      j-JOCCH,
  volume =       "10",
  number =       "2",
  pages =        "7:1--7:??",
  month =        apr,
  year =         "2017",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3003435",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Jul 24 16:43:58 MDT 2017",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Ancient paintings can provide valuable information for
                 historians and archeologists to study the history and
                 humanity of the corresponding eras. How to determine
                 the era in which a painting was created is a critical
                 problem, since the topic of a painting cannot be used
                 as an effective basis without an era label. To address
                 this problem, this article proposes a novel
                 computational method by using multi-view local color
                 features extracted from the paintings. First, we
                 extract the multi-view local color features for all
                 training images using a novel descriptor named Affine
                 Lab-SIFT. Then we can learn the codebook from all these
                 features by k -means clustering. Afterwards, we create
                 a feature histogram for each image in the form of
                 bag-of-visual-words and use a supervised fashion to
                 train a classifier, which is used for further painting
                 classification. Experimental results from two different
                 datasets show the effectiveness of the proposed
                 classification system and the advantage of the proposed
                 features, especially in the case of small-size training
                 samples.",
  acknowledgement = ack-nhfb,
  articleno =    "7",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Papaioannou:2017:ROC,
  author =       "Georgios Papaioannou and Tobias Schreck and Anthousis
                 Andreadis and Pavlos Mavridis and Robert Gregor and
                 Ivan Sipiran and Konstantinos Vardis",
  title =        "From Reassembly to Object Completion: a Complete
                 Systems Pipeline",
  journal =      j-JOCCH,
  volume =       "10",
  number =       "2",
  pages =        "8:1--8:??",
  month =        apr,
  year =         "2017",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3009905",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Jul 24 16:43:58 MDT 2017",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "The problem of the restoration of broken artifacts,
                 where large parts could be missing, is of high
                 importance in archaeology. The typical manual
                 restoration can become a tedious and error-prone
                 process, which also does not scale well. In recent
                 years, many methods have been proposed for assisting
                 the process, most of which target specialized object
                 types or operate under very strict constraints. We
                 propose a digital shape restoration pipeline consisting
                 of proven, robust methods for automatic fragment
                 reassembly and shape completion of generic
                 three-dimensional objects of arbitrary type. In this
                 pipeline, first we introduce a novel unified approach
                 for handling the reassembly of objects from heavily
                 damaged fragments by exploiting both fracture surfaces
                 and salient features on the intact sides of fragments,
                 when available. Second, we propose an object completion
                 procedure based on generalized symmetries and a
                 complementary part extraction process that is suitable
                 for driving the fabrication of missing geometry. We
                 demonstrate the effectiveness of our approach using
                 real-world fractured objects and software implemented
                 as part of the European Union--funded PRESIOUS project,
                 which is also available for download from the project
                 site.",
  acknowledgement = ack-nhfb,
  articleno =    "8",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Yang:2017:ASP,
  author =       "Ying Yang and Ruggero Pintus and Enrico Gobbetti and
                 Holly Rushmeier",
  title =        "Automatic Single Page-Based Algorithms for Medieval
                 Manuscript Analysis",
  journal =      j-JOCCH,
  volume =       "10",
  number =       "2",
  pages =        "9:1--9:??",
  month =        apr,
  year =         "2017",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2996469",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Jul 24 16:43:58 MDT 2017",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "We propose three automatic algorithms for analyzing
                 digitized medieval manuscripts, text block computation,
                 text line segmentation, and special component
                 extraction, by taking advantage of previous clustering
                 algorithms and a template-matching technique. These
                 three methods are completely automatic, so no user
                 intervention or input is required to make them work.
                 Moreover, they are all per-page based; that is, unlike
                 some prior methods-that need a set of pages from the
                 same manuscript for training purposes-they are able to
                 analyze a single page without requiring any additional
                 pages for input, eliminating the need for training on
                 additional pages with similar layout. We extensively
                 evaluated the algorithms on 1,771 images of pages of
                 six different publicly available historical
                 manuscripts, which differ significantly from each other
                 in terms of layout structure, acquisition resolution,
                 writing style, and so on. The experimental results
                 indicate that they are able to achieve very
                 satisfactory performance, that is, the average
                 precision and recall values obtained by the text block
                 computation method can reach as high as 98\% and 99\%,
                 respectively.",
  acknowledgement = ack-nhfb,
  articleno =    "9",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Hu:2017:EMG,
  author =       "Rui Hu and Jean-Marc Odobez and Daniel Gatica-Perez",
  title =        "Extracting {Maya} Glyphs from Degraded Ancient
                 Documents via Image Segmentation",
  journal =      j-JOCCH,
  volume =       "10",
  number =       "2",
  pages =        "10:1--10:??",
  month =        apr,
  year =         "2017",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/2996859",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Jul 24 16:43:58 MDT 2017",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "We present a system for automatically extracting
                 hieroglyph strokes from images of degraded ancient Maya
                 codices. Our system adopts a region-based image
                 segmentation framework. Multi-resolution super-pixels
                 are first extracted to represent each image. A Support
                 Vector Machine (SVM) classifier is used to label each
                 super-pixel region with a probability to belong to
                 foreground glyph strokes. Pixelwise probability maps
                 from multiple super-pixel resolution scales are then
                 aggregated to cope with various stroke widths and
                 background noise. A fully connected Conditional Random
                 Field model is then applied to improve the labeling
                 consistency. Segmentation results show that our system
                 preserves delicate local details of the historic Maya
                 glyphs with various stroke widths and also reduces
                 background noise. As an application, we conduct
                 retrieval experiments using the extracted binary
                 images. Experimental results show that our
                 automatically extracted glyph strokes achieve
                 comparable retrieval results to those obtained using
                 glyphs manually segmented by epigraphers in our team.",
  acknowledgement = ack-nhfb,
  articleno =    "10",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Pedersen:2017:MTM,
  author =       "Isabel Pedersen and Nathan Gale and Pejman
                 Mirza-Babaei and Samantha Reid",
  title =        "More than Meets the Eye: The Benefits of Augmented
                 Reality and Holographic Displays for Digital Cultural
                 Heritage",
  journal =      j-JOCCH,
  volume =       "10",
  number =       "2",
  pages =        "11:1--11:??",
  month =        apr,
  year =         "2017",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3051480",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Jul 24 16:43:58 MDT 2017",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Cultural heritage artifacts connect us to past
                 generations and provide links to previous worlds that
                 are beyond our reach. We developed TombSeer, an
                 augmented reality application that aims to immerse the
                 wearer in a museum space engaging two senses (seeing
                 and gesturing) through a holographic heads-up interface
                 that brings virtual, historical artifacts ``back to
                 life'' through gestural interactivity. This article
                 introduces the TombSeer software prototype and
                 highlights the application of embodied interaction to
                 museum visits using an emerging hardware platform for
                 3D interactive holographic images (e.g., Meta
                 head-mounted display). This article discusses the
                 TombSeer prototype's development and functionality
                 testing with the Tomb of Kitines exhibit, which was
                 conducted at The Royal Ontario Museum in Toronto,
                 Canada. TombSeer's embodied gestural and visual
                 augmented reality experience functions to aesthetically
                 enhance museum exhibits, cultural heritage sites, and
                 galleries.",
  acknowledgement = ack-nhfb,
  articleno =    "11",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Dondi:2017:AAU,
  author =       "Piercarlo Dondi and Luca Lombardi and Claudia
                 Invernizzi and Tommaso Rovetta and Marco Malagodi and
                 Maurizio Licchelli",
  title =        "Automatic Analysis of {UV}-Induced Fluorescence
                 Imagery of Historical Violins",
  journal =      j-JOCCH,
  volume =       "10",
  number =       "2",
  pages =        "12:1--12:??",
  month =        apr,
  year =         "2017",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3051472",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Mon Jul 24 16:43:58 MDT 2017",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jocch/;
                 http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "In recent years, UV-induced fluorescence (UVIFL)
                 photography has proven to be very effective when
                 studying the surface of historical musical instruments,
                 such as violins. This technique makes it possible to
                 highlight superficial details not clearly perceptible
                 with visible light (e.g., retouchings, superficial
                 distribution of varnishes, or wear). The data retrieved
                 are also an important guide for further noninvasive
                 spectroscopic analyses used when the chemical
                 composition of the surface needs to be investigated.
                 However, UVIFL imagery interpretation of a historical
                 violin is no trivial task. In fact, constant playing
                 and the multiple restorations over the centuries have
                 produced very complex surfaces. This work presents an
                 automatic tool designed to facilitate this kind of
                 analysis. Using a quantized histogram in HSV color
                 space, the distribution of the main fluorescence colors
                 on an instrument's surface can be highlighted,
                 recurrence of the same color in different areas of the
                 same violin can be detected, or different violins can
                 be compared. UVIFL images of seven Stradivarius violins
                 kept in the Museo del Violino in Cremona, Italy, were
                 used as a test set. The results achieved endorse the
                 validity of the proposed approach.",
  acknowledgement = ack-nhfb,
  articleno =    "12",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{DeSanto:2017:JSI,
  author =       "Massimo {De Santo} and Franco Niccolucci and Julian
                 Richards",
  title =        "{JOCCH} Special Issue on Digital Infrastructures for
                 Cultural Heritage (2nd part). {Guest Editors: Massimo
                 De Santo, Franco Niccolucci, and Julian Richards}",
  journal =      j-JOCCH,
  volume =       "10",
  number =       "3",
  pages =        "13:1--13:??",
  month =        aug,
  year =         "2017",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3095757",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Dec 8 05:56:01 MST 2017",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "13",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Foley:2017:WBI,
  author =       "Jacob Foley and Paul Kwan and Mitchell Welch",
  title =        "A {Web}-Based Infrastructure for the Assisted
                 Annotation of Heritage Collections",
  journal =      j-JOCCH,
  volume =       "10",
  number =       "3",
  pages =        "14:1--14:??",
  month =        aug,
  year =         "2017",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3012287",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Dec 8 05:56:01 MST 2017",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Annotations provide a valuable perspective on the
                 semantic information present in digital heritage
                 collections, and in recent years they've been employed
                 in a number of innovative, user-centric techniques that
                 can personalise a user's experience of heritage
                 materials, such as by actively adapting exhibits as a
                 user reveals their interests, or by guiding users to
                 explore collections which are meaningfully linked to
                 what they have previously encountered. Despite the
                 captivating opportunities offered by these techniques,
                 collecting annotations for a large heritage collection
                 is no trivial task. A significant amount of work is
                 required to manually annotate large quantities of
                 heritage materials, and automated, computational
                 approaches leave much to be desired regarding the level
                 of insight and semantic richness that they can
                 currently provide. By analysing the emergent
                 relationships between the initial annotations in a
                 collection, we propose a metadata-driven algorithm for
                 assisting and augmenting the annotation process. This
                 algorithm, called SAGA (Semantically-Annotated Graph
                 Analysis), allows for semi-automatic annotation, which
                 balances the value of the contributions of human
                 annotators with the time and effort-saving benefits of
                 an automatic, suggestion-driven process. SAGA uses an
                 entity relationship-driven approach to make annotation
                 suggestions. It is used in the context of a web-based
                 infrastructure called SAGE (Semantic Annotation by
                 Group Exploration), a multiagent environment which
                 assists groups of experts in creating comprehensive
                 annotation sets for heritage collections. SAGA and SAGE
                 are evaluated from the perspectives of suggestion
                 accuracy, explicit user acceptance and implicit user
                 acceptance, and demonstrate strong results in each
                 evaluation.",
  acknowledgement = ack-nhfb,
  articleno =    "14",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Dragoni:2017:KMA,
  author =       "Mauro Dragoni and Sara Tonelli and Giovanni Moretti",
  title =        "A Knowledge Management Architecture for Digital
                 Cultural Heritage",
  journal =      j-JOCCH,
  volume =       "10",
  number =       "3",
  pages =        "15:1--15:??",
  month =        aug,
  year =         "2017",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3012289",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Dec 8 05:56:01 MST 2017",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "The increasing demand of technological facilities for
                 galleries, museums, and archives has led to the need
                 for designing practical and effective solutions for
                 managing the digital life cycle of cultural heritage
                 collections. These facilities have to support users in
                 addressing several challenges directly related to the
                 creation, management, preservation, and visualization
                 of digital collections. Such challenges include, for
                 example, the support for a collaborative management of
                 the produced information, their curation from a
                 multilingual perspective to break the language barriers
                 and make collections available to different
                 stakeholders, and the development of services for
                 exposing structured version of data both to users and
                 machines. Platforms satisfying all of these
                 requirements have to support curators activities and,
                 at the same time, provide facilities for engaging the
                 virtual consumers of the produced data. In this
                 article, we propose a description of an abstract
                 architecture for managing digital collections built on
                 a set of components, services, and APIs able to address
                 the challenges mentioned previously. An instantiation
                 of this architecture is discussed, and we present a use
                 case concerning the management of a digital archive of
                 verbo-visual art. Lessons learned from this experience
                 are reported to outline future activities.",
  acknowledgement = ack-nhfb,
  articleno =    "15",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Niang:2017:SSI,
  author =       "Cheikh Niang and Claudia Marinica and Beatrice
                 Markhoff and Elise Leboucher and Olivier Malavergne and
                 Luc Bouiller and Claude Darrieumerlou and Francois
                 Laissus",
  title =        "Supporting Semantic Interoperability in
                 Conservation-Restoration Domain: The {PARCOURS}
                 Project",
  journal =      j-JOCCH,
  volume =       "10",
  number =       "3",
  pages =        "16:1--16:??",
  month =        aug,
  year =         "2017",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3097571",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Dec 8 05:56:01 MST 2017",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "In this article, we present a semantic-based approach
                 for dealing with the interoperability issue in the
                 conservation-restoration domain. We first evaluate the
                 context and our observations confirm the critical need
                 for a data integration system taking advantage of data
                 semantics. Our solution consists in: (1) building a
                 domain-specific ontology, to rely on a unified
                 understanding of the conservation-restoration data; (2)
                 mapping the shared ontology to each data source,
                 allowing each participating source to manage its own
                 semantic database, consisting of its original data now
                 associated to the semantic level; and (3) integrating
                 all sources' data, for querying them in the same
                 homogeneous way. The presented achievements have been
                 conducted as part of the PARCOURS project, whose aim is
                 to develop an information system able to provide a
                 unified access to distinct information sources, related
                 to the cultural heritage field in general and the
                 conservation-restoration processes in particular.",
  acknowledgement = ack-nhfb,
  articleno =    "16",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Heitman:2017:ITL,
  author =       "Carrie Heitman and Worthy Martin and Stephen Plog",
  title =        "Innovation through Large-Scale Integration of Legacy
                 Records: Assessing the {``Value Added''} in Cultural
                 Heritage Resources",
  journal =      j-JOCCH,
  volume =       "10",
  number =       "3",
  pages =        "17:1--17:??",
  month =        aug,
  year =         "2017",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3012288",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Dec 8 05:56:01 MST 2017",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Using the Chaco Research Archive (CRA) as a case
                 study, in this article, we discuss the spectrum of
                 intellectual decisions: conceptualization, design, and
                 development, required to make legacy records
                 (accumulated over many years through numerous
                 archaeological expeditions) publicly accessible.
                 Intellectual and operational choices permeated the
                 design and implementation of the digital architecture
                 to provide internet access to the vast information
                 structures inherent in legacy records for the cultural
                 heritage of Chaco Canyon, New Mexico. We explore how an
                 expansive but focused repository can enable
                 opportunities for research and foster communities of
                 co-creation. We also use the CRA as a case study to
                 outline some of the pitfalls of conventional academic
                 metrics for scholarly impact and provide some
                 alternative means to assess the value of digital
                 heritage resources.",
  acknowledgement = ack-nhfb,
  articleno =    "17",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Meghini:2017:ARI,
  author =       "Carlo Meghini and Roberto Scopigno and Julian Richards
                 and Holly Wright and Guntram Geser and Sebastian Cuy
                 and Johan Fihn and Bruno Fanini and Hella Hollander and
                 Franco Niccolucci and Achille Felicetti and Paola
                 Ronzino and Federico Nurra and Christos Papatheodorou
                 and Dimitris Gavrilis and Maria Theodoridou and Martin
                 Doerr and Douglas Tudhope and Ceri Binding and Andreas
                 Vlachidis",
  title =        "{ARIADNE}: a Research Infrastructure for Archaeology",
  journal =      j-JOCCH,
  volume =       "10",
  number =       "3",
  pages =        "18:1--18:??",
  month =        aug,
  year =         "2017",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3064527",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Dec 8 05:56:01 MST 2017",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Research e-infrastructures, digital archives, and data
                 services have become important pillars of scientific
                 enterprise that in recent decades have become ever more
                 collaborative, distributed, and data intensive. The
                 archaeological research community has been an early
                 adopter of digital tools for data acquisition,
                 organization, analysis, and presentation of research
                 results of individual projects. However, the provision
                 of e-infrastructure and services for data sharing,
                 discovery, access, and (re)use have lagged behind. This
                 situation is being addressed by ARIADNE, the Advanced
                 Research Infrastructure for Archaeological Dataset
                 Networking in Europe. This EU-funded network has
                 developed an e-infrastructure that enables data
                 providers to register and provide access to their
                 resources (datasets, collections) through the ARIADNE
                 data portal, facilitating discovery, access, and other
                 services across the integrated resources. This article
                 describes the current landscape of data repositories
                 and services for archaeologists in Europe, and the
                 issues that make interoperability between them
                 difficult to realize. The results of the ARIADNE
                 surveys on users' expectations and requirements are
                 also presented. The main section of the article
                 describes the architecture of the e-infrastructure,
                 core services (data registration, discovery, and
                 access), and various other extant or experimental
                 services. The ongoing evaluation of the data
                 integration and services is also discussed. Finally,
                 the article summarizes lessons learned and outlines the
                 prospects for the wider engagement of the
                 archaeological research community in the sharing of
                 data through ARIADNE.",
  acknowledgement = ack-nhfb,
  articleno =    "18",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Nasri:2017:PSG,
  author =       "Abdelbar Nasri and Rachid Benslimane",
  title =        "Parametric Shape Grammar Formalism for {Moorish}
                 Geometric Design Analysis and Generation",
  journal =      j-JOCCH,
  volume =       "10",
  number =       "4",
  pages =        "19:1--19:??",
  month =        oct,
  year =         "2017",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3064419",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Dec 8 05:56:01 MST 2017",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "The goal of this article is to propose a modeling
                 method to automatically generate original and new forms
                 of periodic Moorish geometric patterns. The proposed
                 method is based on the symmetry-based approach and the
                 shape grammar formalism. The symmetry-based approach
                 consists of constructing a periodic pattern by using
                 isometric transformations of its template motif. The
                 main contribution of this article is to propose a
                 parametric shape grammar method to generate the
                 template motif. The process used consists first in
                 identifying the shapes vocabulary characterizing the
                 Moorish style. By identifying its common features by
                 the analysis of a dataset of historical Moorish
                 patterns, parametric shape grammar (PSG) rules are then
                 determined. Furthermore, the use of PSGs implies
                 additional mechanisms, such as the consideration of
                 suitable constraints and goals. These mechanisms are
                 imposed by the grid, which is the underlying geometric
                 structure used traditionally by artisans to design
                 sophisticated geometric patterns. The performance of
                 the proposed method is measured by its capability to
                 create original and new motifs of periodic Moorish
                 patterns. This method preserves the authenticity of the
                 style considered, because the generated patterns follow
                 a parametric shape grammar based on a priori domain
                 knowledge and extract one from representative images of
                 Moorish style.",
  acknowledgement = ack-nhfb,
  articleno =    "19",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Mirri:2017:HNH,
  author =       "Silvia Mirri and Catia Prandi and Marco Roccetti and
                 Paola Salomoni",
  title =        "Handmade Narrations: Handling Digital Narrations on
                 Food and Gastronomic Culture",
  journal =      j-JOCCH,
  volume =       "10",
  number =       "4",
  pages =        "20:1--20:??",
  month =        oct,
  year =         "2017",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3097569",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Dec 8 05:56:01 MST 2017",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "This article describes a study of a digital multimedia
                 system that allows people to enjoy a narrative
                 experience focusing on food and gastronomic culture.
                 With this multimedia application, termed di Piazza in
                 Piazza, people have gotten in contact with several
                 types of digital content about culinary traditions and
                 local Italian products, simply using their hands. This
                 design decision came after the acknowledgment that
                 hands play a prominent role in the relationship between
                 humans and food (think, for example, about the
                 activities of eating and cooking). Studies of di Piazza
                 in Piazza users have basically unveiled two results:
                 (a) it was a really funny experience using hands and
                 (b) narrations focusing on local products and
                 traditions have mostly captivated the interest of
                 visitors, thus confirming the strong cultural
                 relationship among people, culinary traditions, and
                 regional foods.",
  acknowledgement = ack-nhfb,
  articleno =    "20",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Daquino:2017:ESE,
  author =       "Marilena Daquino and Francesca Mambelli and Silvio
                 Peroni and Francesca Tomasi and Fabio Vitali",
  title =        "Enhancing Semantic Expressivity in the Cultural
                 Heritage Domain: Exposing the {Zeri Photo Archive} as
                 Linked Open Data",
  journal =      j-JOCCH,
  volume =       "10",
  number =       "4",
  pages =        "21:1--21:??",
  month =        oct,
  year =         "2017",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3051487",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Dec 8 05:56:01 MST 2017",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Describing cultural heritage objects from the
                 perspective of Linked Open Data (LOD) is not a trivial
                 task. The process often requires not only choosing
                 pertinent ontologies but also developing new models
                 that preserve the most information and express the
                 semantic power of cultural heritage data. Indeed, data
                 managed in archives, libraries, and museums are complex
                 objects themselves, which require a deep reflection on
                 even nonconventional conceptual models. Starting from
                 these considerations, this article describes a research
                 project: to expose the vastness of one of the most
                 important collections of European cultural heritage,
                 the Zeri Photo Archive, as LOD. We describe here the
                 steps we undertook to this end. First, we developed two
                 ad hoc ontologies for describing all issues not
                 completely covered by existent models (the F Entry and
                 the OA Entry Ontology ). Then we mapped into RDF the
                 descriptive elements used in the current Zeri Photo
                 Archive catalog, converting into CIDOC CRM and into the
                 two new aforementioned models the source data based on
                 the Italian content standards Scheda F ( photography
                 entry, in English) and Scheda OA ( work of art entry,
                 in English). Finally, we created an RDF dataset of the
                 output of the mapping that could show a result capable
                 of demonstrating the complexity of our scenario.",
  acknowledgement = ack-nhfb,
  articleno =    "21",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Lin:2017:WSA,
  author =       "Jimmy Lin and Ian Milligan and Jeremy Wiebe and Alice
                 Zhou",
  title =        "{Warcbase}: Scalable Analytics Infrastructure for
                 Exploring {Web} Archives",
  journal =      j-JOCCH,
  volume =       "10",
  number =       "4",
  pages =        "22:1--22:??",
  month =        oct,
  year =         "2017",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3097570",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Dec 8 05:56:01 MST 2017",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Web archiving initiatives around the world capture
                 ephemeral Web content to preserve our collective
                 digital memory. However, unlocking the potential of Web
                 archives for humanities scholars and social scientists
                 requires a scalable analytics infrastructure to support
                 exploration of captured content. We present Warcbase,
                 an open-source Web archiving platform that aims to fill
                 this need. Our platform takes advantage of modern
                 open-source ``big data'' infrastructure, namely Hadoop,
                 HBase, and Spark, that has been widely deployed in
                 industry. Warcbase provides two main capabilities:
                 support for temporal browsing and a domain-specific
                 language that allows scholars to interrogate Web
                 archives in several different ways. This work
                 represents a collaboration between computer scientists
                 and historians, where we have engaged in iterative
                 codesign to build tools for scholars with no formal
                 computer science training. To provide guidance, we
                 propose a process model for scholarly interactions with
                 Web archives that begins with a question and proceeds
                 iteratively through four main steps: filter, analyze,
                 aggregate, and visualize. We call this the FAAV cycle
                 for short and illustrate with three prototypical case
                 studies. This article presents the current state of the
                 project and discusses future directions.",
  acknowledgement = ack-nhfb,
  articleno =    "22",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Celesti:2017:ICB,
  author =       "Antonio Celesti and Grazia Salamone and Anna Sapienza
                 and Marianna Spinelli and Mariangela Puglisi and Maria
                 Caltabiano",
  title =        "An Innovative Cloud-Based System for the Diachronic
                 Analysis in Numismatics",
  journal =      j-JOCCH,
  volume =       "10",
  number =       "4",
  pages =        "23:1--23:??",
  month =        oct,
  year =         "2017",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3084546",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Dec 8 05:56:01 MST 2017",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Nowadays, ancient coins are under-estimated. In fact,
                 their iconography can provide students and researchers
                 more information than they expect. Existing web
                 solutions allow to retrieve data and to display ancient
                 mints on digital maps, but they do not consider a
                 powerful iconographic approach. The ``Digital
                 Iconographic Atlas of Numismatics in Antiquity''
                 (DIANA) fulfill this gap providing a tool for the
                 in-deep analysis of ancient mints specifically
                 considering coin iconography, chronology, and
                 geographical location. In this article, we present the
                 new Cloud-based DIANA architecture that was recently
                 re-engineered extending the Drupal platform. In
                 particular, we focus on a new innovative Graphical User
                 Interface (GUI) and system back-end that allows
                 researchers a smarter diachronic study of the ancient
                 culture according to the mints and coin iconography.
                 The innovative features are highlighted through four
                 case studies regarding personage, animal/mythical
                 creature, flora, and object iconographies.",
  acknowledgement = ack-nhfb,
  articleno =    "23",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Baker:2017:CHR,
  author =       "Kevin Baker and Steven Verstockt",
  title =        "Cultural Heritage Routing: a Recreational
                 Navigation-based Approach in Exploring Cultural
                 Heritage",
  journal =      j-JOCCH,
  volume =       "10",
  number =       "4",
  pages =        "24:1--24:??",
  month =        oct,
  year =         "2017",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3040200",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Dec 8 05:56:01 MST 2017",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "In recent years, thematic route planning is gaining
                 popularity in recreational navigation. A growing number
                 of people start to use route-planning services to
                 prepare, ride, explore, and log their activities, with
                 a particular focus on where they want to ride and what
                 they want to see. In the context of cultural heritage,
                 however, route planners still suffer from lack of data
                 and route weighting/scoring mechanisms to achieve
                 end-user satisfaction. In this article, we take
                 advantage of mobile sensing and geotagging (r)evolution
                 to tackle both issues and propose a novel framework for
                 cultural heritage routing on top of RouteYou's existing
                 recreational navigation platform. Our first improvement
                 focuses on the automatic collection and multimodal
                 enrichment of thematic cultural heritage points of
                 interest. Second, we introduce a weighting procedure
                 for these points of interest and analyze their
                 meta(data) quality and spatial coverage in our route
                 databases. Finally, we present a novel routing
                 algorithm targeted to cultural heritage exploration.
                 Experimental results show that the proposed framework
                 improves cultural heritage POI coverage and quality
                 with respect to traditional recreational navigation
                 routing algorithms. Furthermore, the proposed framework
                 can easily be used in other thematic routing
                 applications due to its generic architecture, making it
                 a widely applicable approach.",
  acknowledgement = ack-nhfb,
  articleno =    "24",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Catalano:2018:BPS,
  author =       "Chiara Eva Catalano and Livio {De Luca}",
  title =        "Best Papers Selected at the {14th Eurographics
                 Workshop on Graphics and Cultural Heritage} Editorial",
  journal =      j-JOCCH,
  volume =       "11",
  number =       "1",
  pages =        "1:1--1:??",
  month =        jan,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3152908",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Dec 8 05:56:02 MST 2017",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Sizikova:2018:WPR,
  author =       "Elena Sizikova and Thomas Funkhouser",
  title =        "Wall Painting Reconstruction Using a Genetic
                 Algorithm",
  journal =      j-JOCCH,
  volume =       "11",
  number =       "1",
  pages =        "3:1--3:??",
  month =        jan,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3084547",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Dec 8 05:56:02 MST 2017",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Global reconstruction of two-dimensional wall
                 paintings (frescoes) from fragments is an important
                 problem for many archaeological sites. The goal is to
                 find the global position and rotation for each fragment
                 so that all fragments jointly ``reconstruct'' the
                 original surface (i.e., solve the puzzle). Manual
                 fragment placement is difficult and time-consuming,
                 especially when fragments are irregularly shaped and
                 uncolored. Systems have been proposed to first acquire
                 3D surface scans of the fragments and then use computer
                 algorithms to solve the reconstruction problem. These
                 systems work well for small test cases and for puzzles
                 with distinctive features, but fail for larger
                 reconstructions of real wall paintings with eroded and
                 missing fragments due to the complexity of the
                 reconstruction search space. We address the search
                 problem with an unsupervised genetic algorithm: we
                 evolve a pool of partial reconstructions that grow
                 through recombination and selection over the course of
                 generations. We introduce a novel algorithm for
                 combining partial reconstructions that is robust to
                 noise and outliers, and we provide a new selection
                 procedure that balances fitness and diversity in the
                 population. In experiments with a benchmark dataset,
                 our algorithm is able to achieve larger and more
                 accurate global reconstructions than previous automatic
                 algorithms.",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Andreoli:2018:FDD,
  author =       "Roberto Andreoli and Angela Corolla and Armando
                 Faggiano and Delfina Malandrino and Donato Pirozzi and
                 Mirta Ranaldi and Gianluca Santangelo and Vittorio
                 Scarano",
  title =        "A Framework to Design, Develop, and Evaluate Immersive
                 and Collaborative Serious Games in Cultural Heritage",
  journal =      j-JOCCH,
  volume =       "11",
  number =       "1",
  pages =        "4:1--4:??",
  month =        jan,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3064644",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Dec 8 05:56:02 MST 2017",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Video games and their design are complex in nature,
                 given the variety of aspects and challenges to face and
                 the different areas of expertise involved. Furthermore,
                 serious games have an even tougher challenge, since the
                 knowledge acquisition has the same importance and
                 relevance as entertainment and pleasure for the
                 players. Serious games in cultural heritage require
                 additional effort to introduce immersivity and
                 collaboration among players. This article introduces a
                 framework, named FRACH, to conceive, design, and
                 evaluate immersive and collaborative serious games in
                 cultural heritage. In particular, FRACH provides a
                 design framework with steps to follow during the whole
                 process that is from the early design phase to the
                 evaluation phase of a serious game. We assessed the
                 efficacy of our framework, with a specific case study
                 in cultural heritage, by implementing a section of a
                 serious game named HippocraticaCivitasGame, where
                 players were allowed to visit the thermae of the
                 historical site of San Pietro a Corte and Palazzo
                 Fruscione in the city of Salerno, Italy, and to solve a
                 given puzzle. Results of the game evaluation showed
                 that the game was effective in terms of knowledge
                 acquisition, the participants enjoyed the game, were
                 highly involved in the immersive experience, and,
                 finally, positively rated the idea of using the game
                 for educational learning in the field of cultural
                 heritage.",
  acknowledgement = ack-nhfb,
  articleno =    "4",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Migliorini:2018:IST,
  author =       "Sara Migliorini and Piergiovanna Grossi and Alberto
                 Belussi",
  title =        "An Interoperable Spatio-Temporal Model for
                 Archaeological Data Based on {ISO Standard 19100}",
  journal =      j-JOCCH,
  volume =       "11",
  number =       "1",
  pages =        "5:1--5:??",
  month =        jan,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3057929",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Dec 8 05:56:02 MST 2017",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Archaeological data are characterized by both spatial
                 and temporal dimensions that are often related to each
                 other and are of particular interest during the
                 interpretation process. For this reason, several
                 attempts have been performed in recent years to develop
                 a geographical information system (GIS) tailored for
                 archaeological data. However, despite the increasing
                 use of information technologies in the archaeological
                 domain, the actual situation is that any agency or
                 research group independently develops its own local
                 database and management application that is isolated
                 from the others. Conversely, the sharing of information
                 and the cooperation between different archaeological
                 agencies or research groups can be particularly useful
                 to support the interpretation process by using data
                 discovered in similar situations with respect to
                 spatio-temporal or thematic aspects. In the
                 geographical domain, the INSPIRE initiative of the
                 European Union tries to support the development of a
                 spatial data infrastructure (SDI) through which several
                 organizations, such as public bodies or private
                 companies, with overlapping goals can share data,
                 resources, tools, and competencies in an effective way.
                 The aim of this article is to lay the basis for the
                 development of an archaeological SDI starting from the
                 experience acquired during the collaboration among
                 several Italian organizations. In particular, the
                 article proposes a spatio-temporal conceptual model for
                 archaeological data based on the ISO Standards of the
                 19100 family and promotes the use of the GeoUML
                 methodology to put into practice such interoperability.
                 The GeoUML methodology and tools have been enhanced to
                 suit the archaeological domain and to automatically
                 produce several useful documents, configuration files,
                 and code base starting from the conceptual
                 specification. The applicability of the spatio-temporal
                 conceptual model and the usefulness of the produced
                 tools have been tested in three different Italian
                 contexts: Rome, Verona, and Isola della Scala.",
  acknowledgement = ack-nhfb,
  articleno =    "5",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Christy:2018:MDE,
  author =       "Matthew Christy and Anshul Gupta and Elizabeth
                 Grumbach and Laura Mandell and Richard Furuta and
                 Ricardo Gutierrez-Osuna",
  title =        "Mass Digitization of Early Modern Texts With Optical
                 Character Recognition",
  journal =      j-JOCCH,
  volume =       "11",
  number =       "1",
  pages =        "6:1--6:25",
  month =        jan,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3075645",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Fri Dec 8 05:56:02 MST 2017",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Optical character recognition (OCR) engines work
                 poorly on texts published with premodern printing
                 technologies. Engaging the key technological
                 contributors from the IMPACT project, an earlier
                 project attempting to solve the OCR problem for early
                 modern and modern texts, the Early Modern OCR Project
                 (eMOP) of Texas A\&M received funding from the Andrew
                 W. Mellon Foundation to improve OCR outputs for early
                 modern texts from the Eighteenth Century Collections
                 Online (ECCO) and Early English Books Online (EEBO)
                 proprietary database products-or some 45 million pages.
                 Added to print problems are the poor quality of the
                 page images in these collections, which would be too
                 time consuming and expensive to reimage. This article
                 describes eMOP's attempts to OCR 307,000 documents
                 digitized from microfilm to make our cultural heritage
                 available for current and future researchers. We
                 describe the reasoning behind our choices as we
                 undertook the project based on other relevant studies;
                 discoveries we made; the data and the system we
                 developed for processing it; the software, algorithms,
                 training procedures, and tools that we developed; and
                 future directions that should be taken for further work
                 in developing OCR engines for cultural heritage
                 materials.",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Bekele:2018:SAV,
  author =       "Mafkereseb Kassahun Bekele and Roberto Pierdicca and
                 Emanuele Frontoni and Eva Savina Malinverni and James
                 Gain",
  title =        "A Survey of Augmented, Virtual, and Mixed Reality for
                 Cultural Heritage",
  journal =      j-JOCCH,
  volume =       "11",
  number =       "2",
  pages =        "7:1--7:??",
  month =        jun,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3145534",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:20 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "A multimedia approach to the diffusion, communication,
                 and exploitation of Cultural Heritage (CH) is a
                 well-established trend worldwide. Several studies
                 demonstrate that the use of new and combined media
                 enhances how culture is experienced. The benefit is in
                 terms of both number of people who can have access to
                 knowledge and the quality of the diffusion of the
                 knowledge itself. In this regard, CH uses augmented-,
                 virtual-, and mixed-reality technologies for different
                 purposes, including education, exhibition enhancement,
                 exploration, reconstruction, and virtual museums. These
                 technologies enable user-centred presentation and make
                 cultural heritage digitally accessible, especially when
                 physical access is constrained. A number of surveys of
                 these emerging technologies have been conducted;
                 however, they are either not domain specific or lack a
                 holistic perspective in that they do not cover all the
                 aspects of the technology. A review of these
                 technologies from a cultural heritage perspective is
                 therefore warranted. Accordingly, our article surveys
                 the state-of-the-art in augmented-, virtual-, and
                 mixed-reality systems as a whole and from a cultural
                 heritage perspective. In addition, we identify specific
                 application areas in digital cultural heritage and make
                 suggestions as to which technology is most appropriate
                 in each case. Finally, the article predicts future
                 research directions for augmented and virtual reality,
                 with a particular focus on interaction interfaces and
                 explores the implications for the cultural heritage
                 domain.",
  acknowledgement = ack-nhfb,
  articleno =    "7",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Boukhelifa:2018:CI,
  author =       "Nadia Boukhelifa and Mike Bryant and Natasa
                 Bulatovi{\'c} and Ivan Cuki{\'c} and Jean-Daniel Fekete
                 and Milica Knezevi{\'c} and J{\"o}rg Lehmann and David
                 Stuart and Carsten Thiel",
  title =        "The {CENDARI} Infrastructure",
  journal =      j-JOCCH,
  volume =       "11",
  number =       "2",
  pages =        "8:1--8:??",
  month =        jun,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3092906",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:20 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "The CENDARI infrastructure is a research-supporting
                 platform designed to provide tools for transnational
                 historical research, focusing on two topics: medieval
                 culture and World War I. It exposes to the end users
                 modern Web-based tools relying on a sophisticated
                 infrastructure to collect, enrich, annotate, and search
                 through large document corpora. Supporting researchers
                 in their daily work is a novel concern for
                 infrastructures. We describe how we gathered
                 requirements through multiple methods to understand
                 historians' needs and derive an abstract workflow to
                 support them. We then outline the tools that we have
                 built, tying their technical descriptions to the user
                 requirements. The main tools are the note-taking
                 environment and its faceted search capabilities; the
                 data integration platform including the Data API,
                 supporting semantic enrichment through entity
                 recognition; and the environment supporting the
                 software development processes throughout the project
                 to keep both technical partners and researchers in the
                 loop. The outcomes are technical together with new
                 resources developed and gathered, and the research
                 workflow that has been described and documented.",
  acknowledgement = ack-nhfb,
  articleno =    "8",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Setty:2018:RIB,
  author =       "Shankar Setty and Uma Mudenagudi",
  title =        "Region of Interest-Based {$3$D} Inpainting of Cultural
                 Heritage Artifacts",
  journal =      j-JOCCH,
  volume =       "11",
  number =       "2",
  pages =        "9:1--9:??",
  month =        jun,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3131778",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:20 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "In this article, we address the problem of 3D
                 inpainting using an exemplar-based method for point
                 clouds. 3D inpainting is a process of filling holes or
                 missing regions in the reconstructed 3D models.
                 Typically, inpainting methods addressed in the
                 literature fill missing regions due to occlusions or
                 inaccurate scanning of 3D models. However, we focus on
                 scenarios involving naturally existing damaged models,
                 which are partly broken or incomplete in the artifacts
                 at cultural heritage sites. We propose an
                 exemplar-based inpainting technique using the region of
                 interest (ROI)-based method to inpaint the missing
                 regions of the damaged model. The ROI of a 3D model is
                 represented as a set of Riemannian manifolds, and
                 metric tensor and Christoffel symbols are used as
                 geometric features to capture the inherent geometry. We
                 then decompose the ROI into basic shape regions,
                 namely, spherical, conical, and cylindrical components,
                 and identify the best-fit match for inpainting. Instead
                 of using a single similar exemplar for inpainting, we
                 select the most relevant best-fit region to fill the
                 missing region from the basic shape regions library
                 obtained from n similar exemplars. We demonstrate the
                 performance of the proposed inpainting method on
                 artifacts at UNESCO World Heritage site Hampi temples,
                 India with varying complexities and sizes for both
                 synthetically generated holes and real missing regions
                 in 3D objects.",
  acknowledgement = ack-nhfb,
  articleno =    "9",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Volioti:2018:NUI,
  author =       "Christina Volioti and Sotiris Manitsaris and Edgar
                 Hemery and Stelios Hadjidimitriou and Vasileios
                 Charisis and Leontios Hadjileontiadis and Eleni
                 Katsouli and Fabien Moutarde and Athanasios
                 Manitsaris",
  title =        "A Natural User Interface for Gestural Expression and
                 Emotional Elicitation to Access the Musical Intangible
                 Cultural Heritage",
  journal =      j-JOCCH,
  volume =       "11",
  number =       "2",
  pages =        "10:1--10:??",
  month =        jun,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3127324",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:20 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "This article describes a prototype natural user
                 interface, named the Intangible Musical Instrument,
                 which aims to facilitate access to knowledge of
                 performers that constitutes musical Intangible Cultural
                 Heritage using off-the-shelf motion capturing that is
                 easily accessed by the public at large. This prototype
                 is able to capture, model, and recognize musical
                 gestures (upper body including fingers) as well as to
                 sonify them. The emotional status of the performer
                 affects the sound parameters at the synthesis level.
                 Intangible Musical Instrument is able to support both
                 learning and performing/composing by providing to the
                 user not only intuitive gesture control but also a
                 unique user experience. In addition, the first
                 evaluation of the Intangible Musical Instrument is
                 presented, in which all the functionalities of the
                 system are assessed. Overall, the results with respect
                 to this evaluation were very promising.",
  acknowledgement = ack-nhfb,
  articleno =    "10",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Ibrahim:2018:CFD,
  author =       "Nazrita Ibrahim and Nazlena Mohamad Ali",
  title =        "A Conceptual Framework for Designing Virtual Heritage
                 Environment for Cultural Learning",
  journal =      j-JOCCH,
  volume =       "11",
  number =       "2",
  pages =        "11:1--11:??",
  month =        jun,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3117801",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:20 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Virtual environment has the potential to be used as a
                 medium to facilitate cultural learning. However, this
                 requires guidelines on how to design the environment.
                 This article provides a conceptual framework that
                 guides the design of a virtual environment that
                 facilitates cultural learning for casual users. The
                 exploratory sequential mixed-method design approach was
                 used as the basis for the overall research design. Five
                 studies involving experts and end users were performed
                 to identify and evaluate the framework components. The
                 framework consists of four important components: (i)
                 Information Design, (ii) Information Presentation,
                 (iii) Navigation Mechanism, and (iv) Environment
                 Setting, and outlines two types of design elements:
                 basic elements, which are essential for cultural
                 learning to take place, and extended elements, which
                 provide options for enhanced user experience. Results
                 from the framework evaluation suggest that the proposed
                 design elements are useful in facilitating learning and
                 that the experience of using the virtual environment
                 affected the end users' sense of awareness and
                 appreciation toward heritage value and preservation.",
  acknowledgement = ack-nhfb,
  articleno =    "11",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Chantas:2018:POF,
  author =       "Giannis Chantas and Sotiris Karavarsamis and Spiros
                 Nikolopoulos and Ioannis Kompatsiaris",
  title =        "A Probabilistic, Ontological Framework for
                 Safeguarding the Intangible Cultural Heritage",
  journal =      j-JOCCH,
  volume =       "11",
  number =       "3",
  pages =        "12:1--12:??",
  month =        sep,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3131610",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:20 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "In this article, we propose Multi-Entity Bayesian
                 Networks (MEBNs) as the probabilistic ontological
                 framework for the analysis of the Tsamiko and Salsa
                 dances. More specifically, our analysis has the
                 objective of the dancer assessment with respect to both
                 choreography execution accuracy and the synchronization
                 of the dance movements with the musical rhythm. For
                 this task, we make use of the explicit, expert-provided
                 knowledge on dance movements and their relations to the
                 musical beat. Due to the complexity of this knowledge,
                 the MEBNs were used as the probabilistic ontological
                 framework in which the knowledge is formalized. The
                 reason we opt for MEBNs for this task is that they
                 combine Bayesian and formal (first-order) logic into a
                 single model. In this way, the Bayesian probabilistic
                 part of MEBNs was used to capture, using example data
                 and training, the implicit part of the expert knowledge
                 about dances, i.e., this part of the knowledge that
                 cannot be formalized and explicitly defined accurately
                 enough, while the logical maintains the explicit
                 knowledge representation in the same way ontologies do.
                 Moreover, we present in detail the MEBN models we built
                 for Tsamiko and Salsa, using expert-provided explicit
                 knowledge. Last, we conduct experiments that
                 demonstrate the effectiveness of the proposed
                 MEBN-based methodology we employ to achieve our
                 analysis objectives. The results of the experiments
                 demonstrate the superiority of MEBNs to conventional
                 models, such as BNs, in terms of the dancer assessment
                 accuracy.",
  acknowledgement = ack-nhfb,
  articleno =    "12",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Khamjane:2018:GIQ,
  author =       "Aziz Khamjane and Rachid Benslimane",
  title =        "Generating {Islamic} Quasi-Periodic Patterns: a New
                 Method",
  journal =      j-JOCCH,
  volume =       "11",
  number =       "3",
  pages =        "13:1--13:??",
  month =        sep,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3127090",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:20 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "The discovery of quasi-crystals has led to a great
                 debate about their unusual structure. The big surprise
                 is that these structures were found in Islamic art
                 several centuries ago. This latest discovery drew the
                 attention of scientists to propose several approaches
                 for the comprehension of these structures by analyzing
                 several quasi-periodic patterns spread around the
                 Islamic world. In this article, we propose a systematic
                 method for generating new quasi-periodic patterns
                 inspired by existing Islamic historical patterns. The
                 method builds Islamic quasi-periodic patterns based on
                 a quasi-periodic tiling and a few intuitive parameters.
                 Given a quasi-periodic tiling, the method divides its
                 tiles (rhombs) into symmetric right triangles and
                 constructs their template motifs. The construction of
                 these template motifs is achieved by a systematic and
                 well-organized process. The content of the tiles is
                 obtained by applying mirror reflections to the
                 constructed template motifs. Finally, the pattern is
                 drawn by putting the content of the constructed tiles
                 in the tiling. To show the effectiveness of this
                 generative method, examples of new quasi-periodic
                 patterns will be presented.",
  acknowledgement = ack-nhfb,
  articleno =    "13",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Chenot:2018:SOP,
  author =       "Jean-Hugues Chenot and Louis Laborelli and
                 Jean-{\'E}tienne Noir{\'e}",
  title =        "{Saphir}: Optical Playback of Damaged and Delaminated
                 Analogue Audio Disc Records",
  journal =      j-JOCCH,
  volume =       "11",
  number =       "3",
  pages =        "14:1--14:??",
  month =        sep,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3183505",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:20 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "The goal of optical playback of analogue audio discs
                 records has been pursued since at least 1929. Several
                 different approaches have been demonstrated to
                 work. But in most cases the playback quality is worse
                 than using mechanical playback. The Saphir process uses
                 a specifically designed colour illuminator that
                 exploits the reflective properties of the disc material
                 to highlight subtle changes in orientation of the
                 groove walls, even at highest frequencies (20kHz). A
                 standard colour camera is used to collect rings of
                 pictures from the disc. Audio signal is extracted from
                 the collected pictures automatically, under user
                 control. When colour signal is not useable, track slope
                 can be used as an alternative. The process is slow ---
                 several hours per disc --- but has a wide range of
                 operation on recorded and printed discs, from earliest
                 Berliner recordings to recent vinyl records, and its
                 strength is at decoding direct-recording lacquer
                 discs. An Elementary Shortest Path Solver with a reward
                 (negative cost) on the number of turns is used to
                 re-connect all the sub-tracks obtained, allowing to
                 reconstruct, with limited human intervention, the
                 correct playback order. We describe the approach and
                 present the main advantages and drawbacks. The process
                 was used to play back a number of extremely damaged
                 (broken, de-laminated...), physically unplayable
                 records.",
  acknowledgement = ack-nhfb,
  articleno =    "14",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Harris:2018:FPP,
  author =       "Martyn Harris and Mark Levene and Dell Zhang and Dan
                 Levene",
  title =        "Finding Parallel Passages in Cultural Heritage
                 Archives",
  journal =      j-JOCCH,
  volume =       "11",
  number =       "3",
  pages =        "15:1--15:??",
  month =        sep,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3195727",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:20 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "It is of great interest to researchers and scholars in
                 many disciplines (particularly those working on
                 cultural heritage projects) to study parallel passages
                 (i.e., identical or similar pieces of text describing
                 the same thing) in digital text archives. Although
                 there exist a few software tools for this purpose, they
                 are restricted to a specific domain (e.g., the Bible)
                 or a specific language (e.g., Hebrew). In this article,
                 we present in detail how we build a digital
                 infrastructure that can facilitate the search and
                 discovery of parallel passages for any domain in any
                 language. It is at the core of our Samtla (Search And
                 Mining Tools with Linguistic Analysis) system designed
                 in collaboration with historians and linguists. The
                 system has already been used to support research on
                 five large text corpora that span a number of different
                 domains and languages. The key to such a
                 domain-independent and language-independent digital
                 infrastructure is a novel combination of a
                 character-based n -gram language model, space-optimized
                 suffix tree, and generalized edit distance. A
                 comprehensive evaluation through crowdsourcing shows
                 that the effectiveness of our system's search
                 functionality is on par with the human-level
                 performance.",
  acknowledgement = ack-nhfb,
  articleno =    "15",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Ress:2018:MHO,
  author =       "S. Ress and F. Cafaro and D. Bora and D. Prasad and D.
                 Soundarajan",
  title =        "Mapping History: Orienting Museum Visitors across Time
                 and Space",
  journal =      j-JOCCH,
  volume =       "11",
  number =       "3",
  pages =        "16:1--16:??",
  month =        sep,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3199669",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:20 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "At historic open-air museums, many of the ``objects''
                 under investigation are buildings and landscapes that
                 could tell multiple, overlapping narratives: i.e., they
                 were built/manipulated over the course of years by
                 different peoples and groups who used them for varying
                 purposes. In this article, we address this challenge by
                 proposing the use of interactive maps to orient
                 visitors in time, space, and both time and space. We
                 conducted a series of collaborative-design workshops to
                 elicit recommendations. From the analysis of the
                 transcripts, we identified four design elements and two
                 functionalities that could be used for these purposes.
                 We then conducted a study at an open-air museum to
                 compare the extent to which these design elements and
                 functionalities (and a prototype that integrates them)
                 allow visitors to orient themselves in time and space,
                 and to notice change over time.",
  acknowledgement = ack-nhfb,
  articleno =    "16",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Milotta:2018:MCS,
  author =       "Filippo L. M. Milotta and Filippo Stanco and Davide
                 Tanasi and Anna M. Gueli",
  title =        "{Munsell} Color Specification using {ARCA (Automatic
                 Recognition of Color for Archaeology)}",
  journal =      j-JOCCH,
  volume =       "11",
  number =       "4",
  pages =        "17:1--17:??",
  month =        dec,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3216463",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:20 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3216463",
  abstract =     "Munsell Soil Charts are a very common tool used by
                 archaeologists for the color specification task. Charts
                 are usually employed directly on cultural heritage
                 sites to identify color of soils and collected
                 artifacts. However, charts are designed to be used
                 specifying the color through subjective perception of
                 users, by visual mean, in a time-consuming and
                 error-prone procedure. It is likely that two users may
                 estimate different Munsell notations for the same
                 specimen, as colors are not perceived uniformly by
                 different people. Hence, estimation process should be
                 repeated several times and by more than a single expert
                 user to be considered reliable. In this work, we employ
                 our framework, Automatic Recognition of Color for
                 Archaeology (ARCA), specifically designed to provide a
                 method for objective, deterministic, fast, and
                 automatic Munsell estimation. ARCA is a valuable asset
                 for archaeologists as it provides the definition of a
                 smooth pipeline for an affordable Munsell notation
                 estimation: image acquisition of specimens with general
                 purpose digital cameras in an uncontrolled environment,
                 manual sampling of specimen images in the ARCA desktop
                 application, automatic Munsell color specification, and
                 report generation. We further assess our method with
                 improved color tolerance validations and evaluations,
                 introducing a comparison between $ \Delta E_{00} $, $
                 \Delta E_{76} $, $ \Delta L * $, $ \Delta a * $, and $
                 \Delta b * $ differences. One of the main contributions
                 of this article is the extension of our former dataset
                 ARCA108. We gathered two additional sets of images
                 obtaining a new dataset consisting of pictures of
                 Munsell Soil Charts Editions 2000 and 2009 plus images
                 from a real test case with 16 pottery shards. The new
                 dataset counts 56,160 samples and 328 images, so it has
                 been called ARCA328. Experimental results are reported
                 to investigate which could be the best configuration to
                 be used in the acquisition phase.",
  acknowledgement = ack-nhfb,
  articleno =    "17",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Niccolucci:2018:E,
  author =       "Franco Niccolucci",
  title =        "Editorial",
  journal =      j-JOCCH,
  volume =       "11",
  number =       "4",
  pages =        "17:1--17:??",
  month =        dec,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3292026",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:20 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3292026",
  acknowledgement = ack-nhfb,
  articleno =    "17e",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Wang:2018:COT,
  author =       "Zeyu Wang and Weiqi Shi and Kiraz Akoglu and Eleni
                 Kotoula and Ying Yang and Holly Rushmeier",
  title =        "{CHER-Ob}: a Tool for Shared Analysis and Video
                 Dissemination",
  journal =      j-JOCCH,
  volume =       "11",
  number =       "4",
  pages =        "18:1--18:??",
  month =        dec,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3230673",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:20 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3230673",
  abstract =     "The study of cultural heritage involves many different
                 activities, including visualizing digital data,
                 analyzing information, and sharing results. Current
                 technologies focus on providing better tools for data
                 representation and processing, neglecting the
                 importance of analysis and sharing. In this article, we
                 present a software system, CHER-Ob, which offers
                 powerful tools for evaluating and publishing the
                 results of cultural heritage research. CHER-Ob provides
                 the capability to visualize and add various types of
                 annotations to data in a wide variety of formats. These
                 annotations assist in the analysis phase and are used
                 for sharing the results of a study. A written report
                 can be generated and automatically illustrated using
                 the annotations. In addition, an ``animation scheme''
                 is associated with each type of annotation. The schemes
                 make it possible to generate an introductory video
                 overview of an analysis by selecting preferences and
                 annotations. A series of animated sequences of 2D and
                 3D objects will appear in a user-specified order in a
                 video subtitled by annotations. The system is useful
                 for integrating cultural and digital resources as well
                 as for providing a method to author materials for
                 disseminating cultural heritage findings to the
                 public.",
  acknowledgement = ack-nhfb,
  articleno =    "18",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Diaz:2018:AEC,
  author =       "Paloma D{\'\i}az and Andrea Bellucci and Chien-Wen
                 Yuan and Ignacio Aedo",
  title =        "Augmented Experiences in Cultural Spaces through
                 Social Participation",
  journal =      j-JOCCH,
  volume =       "11",
  number =       "4",
  pages =        "19:1--19:??",
  month =        dec,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3230675",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:20 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3230675",
  abstract =     "Technologies such as the Internet of Things (IoT) and
                 Social Computing offer promising opportunities to
                 envision and shape augmented experiences in a wide
                 variety of cultural spaces. Such interactive
                 technologies act as a hook to attract visitor's
                 attention, but if they do not provide opportunities to
                 engage people in a more personal and meaningful way,
                 they can be soon discarded. Augmented experiences need
                 to be motivating and connect with values and
                 expectations of visitors and institutions. In a world
                 that is becoming more and more connected and moving
                 towards a participatory culture, the need to
                 participate actively to co-produce knowledge and
                 meaning can be exploited as a powerful intrinsic
                 motivator. In this article, we describe how the Social
                 Display Environment (SDE) promotes participation in
                 cultural spaces whilst keeping the physical connection
                 with the exhibition objects. The SDE makes use of
                 Augmented Reality (AR) technology to augment physical
                 artifacts in an exhibition with overlays of digital
                 information that is generated by the end user (e.g.,
                 the visitor). The prototype was exhibited in a cultural
                 center over a weekend to investigate different dynamics
                 in terms of content generation, visitors' interactions
                 and perceptions with respect to the interplay of
                 digital information and physical artifacts. The
                 prototype was assessed as easy to learn and useful and
                 showed potential to promote a number of meaningful
                 social interactions around the objects involved in the
                 exhibition.",
  acknowledgement = ack-nhfb,
  articleno =    "19",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Can:2018:HTA,
  author =       "G{\"u}lcan Can and Jean-Marc Odobez and Daniel
                 Gatica-Perez",
  title =        "How to Tell Ancient Signs Apart? {Recognizing} and
                 Visualizing {Maya} Glyphs with {CNNs}",
  journal =      j-JOCCH,
  volume =       "11",
  number =       "4",
  pages =        "20:1--20:??",
  month =        dec,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3230670",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:20 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3230670",
  abstract =     "Thanks to the digital preservation of cultural
                 heritage materials, multimedia tools (e.g., based on
                 automatic visual processing) considerably ease the work
                 of scholars in the humanities and help them to perform
                 quantitative analysis of their data. In this context,
                 this article assesses three different Convolutional
                 Neural Network (CNN) architectures along with three
                 learning approaches to train them for hieroglyph
                 classification, which is a very challenging task due to
                 the limited availability of segmented ancient Maya
                 glyphs. More precisely, the first approach, the
                 baseline, relies on pretrained networks as feature
                 extractor. The second one investigates a transfer
                 learning method by fine-tuning a pretrained network for
                 our glyph classification task. The third approach
                 considers directly training networks from scratch with
                 our glyph data. The merits of three different network
                 architectures are compared: a generic sequential model
                 (i.e., LeNet), a sketch-specific sequential network
                 (i.e., Sketch-a-Net), and the recent Residual Networks.
                 The sketch-specific model trained from scratch
                 outperforms other models and training strategies. Even
                 for a challenging 150-class classification task, this
                 model achieves 70.3\% average accuracy and proves
                 itself promising in case of a small amount of cultural
                 heritage shape data. Furthermore, we visualize the
                 discriminative parts of glyphs with the recent Grad-CAM
                 method, and demonstrate that the discriminative parts
                 learned by the model agree, in general, with the expert
                 annotation of the glyph specificity (diagnostic
                 features). Finally, as a step toward systematic
                 evaluation of these visualizations, we conduct a
                 perceptual crowdsourcing study. Specifically, we
                 analyze the interpretability of the representations
                 from Sketch-a-Net and ResNet-50. Overall, our article
                 takes two important steps toward providing tools to
                 scholars in the digital humanities: increased
                 performance for automation and improved
                 interpretability of algorithms.",
  acknowledgement = ack-nhfb,
  articleno =    "20",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Gomes:2018:ERD,
  author =       "Leonardo Gomes and Luciano Silva and Olga Regina
                 Pereira Bellon",
  title =        "Exploring {RGB-D} Cameras for {$3$D} Reconstruction of
                 Cultural Heritage: a New Approach Applied to {Brazilian
                 Baroque} Sculptures",
  journal =      j-JOCCH,
  volume =       "11",
  number =       "4",
  pages =        "21:1--21:??",
  month =        dec,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3230674",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:20 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3230674",
  abstract =     "RGB-D cameras have a great potential to solve several
                 problems arising during the digitization of objects,
                 such as cultural heritage. Three-dimensional (3D)
                 digital preservation is usually performed with the use
                 of high-end 3D scanners, as the 3D points generated by
                 this type of equipment are in average millimeter up to
                 sub-millimeter accurate. The downside of 3D scanners,
                 in addition to the high cost, is the infrastructure
                 requirements. It requires its own source of energy, a
                 large workspace with tripods, special training to
                 calibrate and operate the equipment, and high
                 acquisition time, potentially taking several minutes
                 for capturing a single image. An alternative is the use
                 of low-cost depth cameras that are easy to operate and
                 only require connection to a laptop and a source of
                 energy. There are several recent studies showing the
                 potential of RGB-D sensors. However, they often exhibit
                 errors when applied to a full 360 degrees 3D
                 reconstruction setup, known as the loop closure
                 problem. This kind of error accumulation is intensified
                 by the lower accuracy and large volume of data
                 generated by RGB-D cameras. This article proposes a
                 complete methodology for 3D reconstruction based on
                 RGB-D sensors. To mitigate the loop closure effect, a
                 pairwise alignment method was developed. The proposed
                 approach expands the connectivity graph connections in
                 a pairwise alignment system, by automatically
                 discovering new pairs of meshes with overlapping
                 regions. Then the alignment is more evenly distributed
                 over the aligned pairs, avoiding the loop closure
                 problem of full 3D reconstructions. The experiments
                 were performed on a collection of 30 artworks made by
                 the Baroque artist Antonio Francisco Lisboa, known as
                 Aleijadinho, as part of the Aleijadinho Digital project
                 conducted in partnership with IPHAN (Brazilian National
                 Institute for Cultural and Artistic Heritage) and
                 United Nations Educational, Scientific and Cultural
                 Organization (UNESCO). Experimental results show 3D
                 models that are favorably compared to state-of-the-art
                 methods available in the literature using RGD-D
                 sensors. The main contributions of this work are: a new
                 method for 3D alignment dedicated to attenuate the
                 RGB-D camera loop closure problem; the development and
                 disclosure of a complete, practical solution for 3D
                 reconstruction of artworks; and the construction of 3D
                 digital models of an important and challenging
                 collection of Brazilian cultural heritage, made
                 accessible by a virtual museum.",
  acknowledgement = ack-nhfb,
  articleno =    "21",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Wilczek:2018:CAO,
  author =       "Josef Wilczek and Fabrice Monna and Ahmed J{\'e}brane
                 and Catherine Labru{\`e}re Chazal and Nicolas Navarro
                 and S{\'e}bastien Couette and Carmela Chateau Smith",
  title =        "Computer-Assisted Orientation and Drawing of
                 Archaeological Pottery",
  journal =      j-JOCCH,
  volume =       "11",
  number =       "4",
  pages =        "22:1--22:??",
  month =        dec,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3230672",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:20 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3230672",
  abstract =     "Archaeologists spend considerable time orienting and
                 drawing ceramic fragments by hand for documentation, to
                 infer their manufacture, the nature of the discovery
                 site and its chronology, and to develop hypotheses
                 about commercial and cultural exchanges, social
                 organisation, resource exploitation, and taphonomic
                 processes. This study presents a survey of existing
                 solutions to the time-consuming problem of orienting
                 and drawing pottery fragments. Orientation is based on
                 the 3D geometry of pottery models, which can now be
                 acquired in minutes with low-cost 3D scanners. Several
                 methods are presented: they are based on normal
                 vectors, or circle fittings, or profile fittings. All
                 these methods seek to determine the optimal position of
                 the rotation axis. We also present and discuss new
                 approaches and improvements to existing methods. We
                 have developed a suite of functions for the
                 computer-assisted orientation and drawing of
                 archaeological pottery. The profile and contours of the
                 fragment, as well as any possible decoration, can be
                 depicted in various ways: photorealistic rendering or
                 dotted patterns, calculated by ambient occlusion,
                 combined or not with artificial light. The general
                 workflow, evaluated using both synthetic and real-world
                 fragments, is rapid, accurate, and reproducible. It
                 drastically reduces the amount of routine work required
                 to document ceramic artefacts. The information
                 produced, together with the 3D representation of the
                 fragments, can easily be archived and/or exchanged
                 within the archaeological community for further
                 research. The source code (built in the R environment),
                 together with an installation notice and examples, is
                 freely downloadable.",
  acknowledgement = ack-nhfb,
  articleno =    "22",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Economou:2019:ENS,
  author =       "Maria Economou and Ian Ruthven and Areti Galani and
                 Milena Dobreva and Marco de Niet",
  title =        "Editorial Note for Special Issue on the {Evaluation of
                 Digital Cultural Resources --- January 2019}",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "1",
  pages =        "1:1--1:??",
  month =        feb,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3307313",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:21 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3307313",
  acknowledgement = ack-nhfb,
  articleno =    "1e",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Franzini:2019:DET,
  author =       "Greta Franzini and Melissa Terras and Simon Mahony",
  title =        "Digital Editions of Text: Surveying User Requirements
                 in the Digital Humanities",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "1",
  pages =        "1:1--1:??",
  month =        feb,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3230671",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:21 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3230671",
  abstract =     "This article presents the findings of a web survey
                 designed to better understand the expectations and use
                 of digital editions of texts. The survey, modelled upon
                 a detailed analysis of 242 projects, recorded 218
                 complete responses, shedding light on user requirements
                 of digital editions. Specifically, the survey indicates
                 that issues of data reuse, licensing, image
                 availability, and comprehensive documentation are the
                 most requested features of digital editions, although
                 ones which seldom are provided. This analysis feeds
                 into previous studies on good practice in building
                 Digital Humanities resources and puts forward practical
                 recommendations for both creators and funders of
                 digital editions in an effort to promote a stronger
                 consideration of user needs. This survey will be of
                 interest to those who produce digital editions of
                 texts, including developers and engineers, and will
                 also be of interest to those who commission and fund
                 these projects, such as universities, libraries, and
                 archives, whose documentary collections are often
                 showcased in digital editions.",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Niccolucci:2019:MMD,
  author =       "Karina Rodriguez Echavarria / Franco Niccolucci",
  title =        "In Memoriam, {Matteo Dellepiane} (1979--2019)",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "1",
  pages =        "1:1--1:??",
  month =        feb,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3308556",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:21 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3308556",
  acknowledgement = ack-nhfb,
  articleno =    "1ee",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Pujol-Tost:2019:DWJ,
  author =       "Laia Pujol-Tost",
  title =        "Did We Just Travel to the Past? {Building} and
                 Evaluating With Cultural Presence Different Modes of
                 {VR}-Mediated Experiences in Virtual Archaeology",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "1",
  pages =        "2:1--2:??",
  month =        feb,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3230678",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:21 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3230678",
  abstract =     "Over the past years, Virtual Archaeology has
                 introduced more experiential elements in virtual
                 reconstructions, therefore going beyond the traditional
                 visualization of 3D architectural models. In the case
                 of dissemination, these experiences equate to a trip in
                 time, in which users witness what the past was like and
                 learn about it. However, due to a lack of explicit
                 theoretical frameworks and/or systematic evaluation
                 focusing on such experiential elements, it is uncertain
                 whether the intended goals are achieved and why. Based
                 on a novel theoretical framework arising from the
                 concept of Cultural Presence, this article will
                 investigate if and how current virtual environments
                 achieve the feeling of traveling to the past. To that
                 end, six different virtual reconstructions of the
                 Neolithic site of {\c{C}}atalh{\"o}y{\"u}k (Turkey)
                 were built and evaluated in a between-subjects
                 experiment. The results support the role of content
                 meaningfulness, responsive characters, enhanced
                 interaction, and multisensory realism in the
                 achievement of successful Virtual Reality--mediated
                 experiences.",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Gil-Fuentetaja:2019:CMC,
  author =       "Ion Gil-Fuentetaja and Maria Economou",
  title =        "Communicating Museum Collections Information Online:
                 Analysis of the Philosophy of Communication Extending
                 the Constructivist Approach",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "1",
  pages =        "3:1--3:??",
  month =        feb,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3283253",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:21 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3283253",
  abstract =     "Cultural heritage institutions are spending
                 considerable effort and resources to provide online
                 access to their collection catalogues and collection
                 management systems, usually through their institutional
                 websites. This improves accessibility and supports
                 research and engagement by diverse user groups, as well
                 as meeting the increasing expectation by audiences that
                 this type of information will be freely and easily
                 available online. However, cultural organisations have
                 not responded to these needs in the same way and have
                 been employing different web tools and features to
                 present their collections online. In this article, we
                 argue that the technological implementation choices and
                 the type of content provided reflect also the
                 philosophy of communication of the institution itself.
                 We used the constructivist approach's learning theory
                 and theory of knowledge and combined these interrelated
                 epistemological and cognitive perspectives to analyse
                 the communication philosophy of a large number of
                 museum online catalogues. The article presents the
                 research carried out initially in 2007 through 2009 and
                 then again in 2017, studying the provision of
                 collections information online by different types of
                 museums across Europe and in the United States. This
                 enabled us to establish categories of presentation
                 types and study the changes over time. The results
                 highlighted the major shift towards participatory
                 practices which have been transforming the cultural
                 heritage world over the past years.",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Raptis:2019:DGD,
  author =       "George E. Raptis and Christos Fidas and Nikolaos
                 Avouris",
  title =        "Do Game Designers' Decisions Related to Visual
                 Activities Affect Knowledge Acquisition in Cultural
                 Heritage Games? {An} Evaluation From a Human Cognitive
                 Processing Perspective",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "1",
  pages =        "4:1--4:??",
  month =        feb,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3292057",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:21 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3292057",
  abstract =     "In the cultural heritage domain, games have been used
                 to engage users into an active state of learning
                 through immersive and playful interactions that include
                 visually enriched interaction contexts. There is
                 evidence that individual differences in the inherent
                 way people search, process, analyze, comprehend, store,
                 and retrieve visual information in their surrounding
                 environment are reflected in their performance,
                 experience, effectiveness, and efficiency in such
                 environments. Despite the fact that cultural heritage
                 game designers favor learning experiences in such
                 contexts, current design and evaluation practices of
                 cultural heritage games barely consider the gamers'
                 individual differences in visual information
                 processing. This can be attributed to a deficiency in
                 understanding and modeling the effects among users'
                 visual behavior, gameplay behavior, and cognitive
                 styles in cultural heritage games toward knowledge
                 acquisition, resulting in insufficient methods of
                 creating cognition-centered user models and considering
                 such human cognitive factors practically, within
                 current state-of-the-art design and evaluation
                 approaches. To address this gap, we selected three
                 known cultural heritage games, adopted a credible
                 cognitive style theory, and performed, over a 6-month
                 period, three separate evaluation user studies ( N
                 =127) following a between-subject, eye-tracking based,
                 experimental design. The results of the evaluation
                 studies revealed that game designers' decisions,
                 related to visual search, unintentionally favored users
                 with specific cognitive characteristics by influencing
                 their visual and consequently gameplay behavior,
                 resulting in differences in knowledge acquisition. The
                 results of the evaluation studies also revealed
                 correlation effects during gameplay among individual
                 differences in visual information processing, users'
                 visual behavior strategies, and gameplay behavior. The
                 findings necessitate the consideration of cognitive
                 characteristics as evaluation and design factors when
                 delivering cultural heritage activities that are based
                 on visual search tasks. Their consideration will help
                 us better understand and explain the different
                 information processing approaches in cultural heritage
                 contexts and will drive the design of adaptive
                 mechanisms for delivering personalized cultural
                 heritage activities, tailored to the users' unique
                 cognitive characteristics.",
  acknowledgement = ack-nhfb,
  articleno =    "4",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Galani:2019:EDC,
  author =       "Areti Galani and Jenny Kidd",
  title =        "Evaluating Digital Cultural Heritage `In the Wild':
                 The Case For Reflexivity",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "1",
  pages =        "5:1--5:??",
  month =        feb,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3287272",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:21 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3287272",
  abstract =     "Digital heritage interpretation is often untethered
                 from traditional museological techniques and
                 environments. As museums and heritage sites explore the
                 potential of locative technologies and ever more
                 sophisticated content-triggering mechanisms for use
                 outdoors, the kinds of questions that digital heritage
                 researchers are able to explore have become
                 increasingly more complex. Researchers now find
                 themselves in the realm of the immersive, the
                 experiential, and the performative. Working closely
                 with their research participants, they navigate
                 ambiguous terrain, including the often unpredictable
                 affective resonances that are the direct consequences
                 of interaction. This article creates a dialogue between
                 two case studies which, taken together, help to unpack
                 some key methodological and ethical questions emerging
                 from these developments. First, we introduce With New
                 Eyes I See, an itinerant and immersive digital heritage
                 encounter which collapsed boundaries between
                 physical/digital, fact/fiction and past/present.
                 Second, we detail Rock Art on Mobile Phones, a set of
                 dialogic web apps that aimed to explore the potential
                 of mobile devices in delivering heritage interpretation
                 in the rural outdoors. Looking outward from these case
                 studies, we reflect on how traditional evaluation
                 frameworks are being stretched and strained given the
                 kinds of questions that digital heritage researchers
                 are now exploring. Drawing on vignettes from
                 experience-oriented qualitative studies with
                 participants, we articulate specific common evaluative
                 challenges related to the embodied, multimodal, and
                 transmedial nature of the digital heritage experiences
                 under investigation. In doing so, we make the case for
                 reflexivity as a central and more collaborative feature
                 of research design within this field going forward ---
                 paying attention to and advocating the reciprocal
                 relationship between researchers and the heritage
                 experiences that we study.",
  acknowledgement = ack-nhfb,
  articleno =    "5",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Jones:2019:EIS,
  author =       "Catherine Emma (Kate) Jones and Stathis Theodosis and
                 Ioanna Lykourentzou",
  title =        "The Enthusiast, the Interested, the Sceptic, and the
                 Cynic: Understanding User Experience and Perceived
                 Value in Location-Based Cultural Heritage Games Through
                 Qualitative and Sentiment Analysis",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "1",
  pages =        "6:1--6:??",
  month =        feb,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3297716",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:21 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3297716",
  abstract =     "We discuss the user study of a mobile cultural
                 heritage game designed to stimulate reflection about a
                 city's history. Aided by location-aware technology, the
                 game fosters the serendipitous discovery of points of
                 interest, historical images and stories, whilst players
                 wander the city. This exploration differs from the
                 typical precalculated path recommendations used by
                 other location-based applications. It triggers
                 reflection about the city's past that is as unique as
                 its visitors. Ours is one of the first studies to
                 attempt an understanding of the effects of
                 serendipitous urban discovery and historic
                 reflection-triggering technologies on user experience.
                 We combined field trials with controlled experiments,
                 analysing perceptions of the experience and value using
                 responses expressed in open-ended questionnaire items.
                 Using thematic coding and sentiment analysis, we
                 observed types of emotional responses, indicating four
                 potential profiles of their likelihood towards future
                 technology adoption. Enthusiastic and Interested users
                 appreciated the freedom of movement choice that created
                 an autonomous experience that fostered a sense of
                 personal accomplishment. The interface interactions of
                 the game, designed to stimulate reflection, supported a
                 feeling of connectedness to others. In contrast,
                 Cynical and Sceptical users were less tolerant of
                 perceived technological issues, requiring more
                 perfection in functionality and design. These users are
                 less likely to be the early adopters of serendipitous
                 location-based apps. The game was developed as part of
                 a large cultural informatics project but, unlike
                 typical evaluations, we conducted this study midway
                 through the project and not at its end. This approach
                 (1) gave the team the possibility to take stock, pause,
                 and reflect and (2) provided insight on future design
                 improvements for increasing the perceived value of
                 serendipitous urban discovery applications. Our results
                 contribute towards a grounded understanding of user
                 experience and help progress the development of
                 cultural heritage applications that incorporate
                 elements of reflection and/or place-based exploration
                 into their functionalities.",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Damala:2019:MMC,
  author =       "Areti Damala and Ian Ruthven and Eva Hornecker",
  title =        "The {MUSETECH} Model: a Comprehensive Evaluation
                 Framework for Museum Technology",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "1",
  pages =        "7:1--7:??",
  month =        feb,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3297717",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:21 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3297717",
  abstract =     "Digital technologies are being introduced in museums
                 and other informal learning environments alongside more
                 traditional interpretive and communication media. An
                 increasing number of studies has proved the potential
                 of digitally mediated cultural heritage experiences.
                 However, there is still a lot of controversy as to the
                 advantages and disadvantages of introducing the digital
                 into museum settings, primarily related to the risks
                 and investment in terms of time and human and financial
                 resources required. This work introduces the MUSETECH
                 model, a comprehensive framework for evaluating museum
                 technology before and after its introduction into a
                 museum setting. One of the unique features of our
                 framework is to consider the evaluation of digital
                 technologies from three different perspectives: the
                 cultural heritage professional, cultural heritage
                 institution, and museum visitor. The framework
                 benefited from an extensive review of the current state
                 of the art and from inputs from cultural heritage
                 professionals, designers, and engineers. MUSETECH can
                 be used as a tool for reflection before, during, and
                 after introducing novel digital media resources. The
                 model covers technologies as diverse as mobile museum
                 guides, Augmented and Virtual Reality applications,
                 hands-on museum interactives, edutainment applications,
                 digitally mediated tangible and embodied experiences,
                 or online approaches used for museum education and
                 learning.",
  acknowledgement = ack-nhfb,
  articleno =    "7",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Grifoni:2019:NIT,
  author =       "Emanuela Grifoni and Beatrice Campanella and Stefano
                 Legnaioli and Giulia Lorenzetti and Luciano Marras and
                 Stefano Pagnotta and Vincenzo Palleschi and Francesco
                 Poggialini and Emanuele Salerno and Anna Tonazzini",
  title =        "A New Infrared True-Color Approach for
                 Visible-Infrared Multispectral Image Analysis",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "2",
  pages =        "8:1--8:??",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3241065",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:21 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3241065",
  abstract =     "In this article, we present a new method for the
                 analysis of visible/Infrared multispectral sets
                 producing chromatically faithful false-color images,
                 which maintain a good readability of the information
                 contained in the non-visible Infrared band. Examples of
                 the application of this technique are given on the
                 multispectral images acquired on the Piet{\`a} of Santa
                 Croce of Agnolo Bronzino (1569, Florence) and on the
                 analysis and visualization of the multispectral data
                 obtained on Etruscan mural paintings ( Tomb of the
                 Monkey, Siena, Italy, V century B.C.). The fidelity of
                 the chromatic appearance of the resulting images,
                 coupled to the effective visualization of the
                 information contained in the Infrared band, opens
                 interesting perspectives for the use of the method for
                 visualization and presentation of the results of
                 multispectral analysis in Cultural Heritage diffusion,
                 research, and diagnostics.",
  acknowledgement = ack-nhfb,
  articleno =    "8",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Rolin:2019:PCD,
  author =       "Raphael Rolin and Eduard Antaluca and Jean-Louis Batoz
                 and Fabien Lamarque and Mathieu Lejeune",
  title =        "From Point Cloud Data to Structural Analysis Through a
                 Geometrical {hBIM}-Oriented Model",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "2",
  pages =        "9:1--9:??",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3242901",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:21 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  note =         "See addendum \cite{Niccolucci:2019:APC}.",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3242901",
  abstract =     "The assessment of the structural behavior of historic
                 masonry structures like Gothic cathedrals is an
                 important engineering and architectural issue, because
                 of the economic and cultural relevance of such
                 buildings. In this article, we present a complete
                 numerical methodology for point clouds processing,
                 geometrical and parametric 3D modeling, and finite
                 element structural analysis of the spire of the
                 Cathedral of Senlis, France. Our work highlights the
                 particular difficulties linked with digitization and
                 geometrical modeling of highly complex Gothic
                 structures, as well as the need to find compromises
                 between quality and accuracy of extracted data used for
                 geometrical modeling and structural analysis. The
                 methodology enables the semi-automatic transformation
                 of a three-dimensional points cloud, surveyed through
                 terrestrial laser scanner, into a three-dimensional
                 geometrical historic building information modeling
                 (hBIM)-oriented model, and its use to propose a
                 consistent 3D finite element mesh suitable for advanced
                 structural analysis. A full software chain is
                 integrated in the proposed numerical process, so as to
                 use the most important data contained in the real
                 geometry and accurately transposed in the point clouds.
                 After a successful data processing step with 3DReshaper
                 software that proved to be necessary for enhancement of
                 point clouds, a semi-automated geometrical
                 hBIM-oriented modeling step with Rhinoceros5 software
                 and VisualARQ plugin has allowed the construction of a
                 hybrid model by reverse engineering from the point
                 clouds. This 3D model, containing both geometrical and
                 parametric data of the structure, has been exported to
                 the Hyperworks suite for finite element structural
                 analysis under self-weight. Our computations focused on
                 the estimation of the structure deformation and on the
                 distribution of compression and traction stresses in
                 all components of the complex structure. It is found
                 that the spire is safe. Based on reliable and properly
                 detailed results, our study provides significant
                 information for understanding the behavior of the
                 structure and potential damage monitoring.",
  acknowledgement = ack-nhfb,
  articleno =    "9",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Lee:2019:NPB,
  author =       "Yong Yi Lee and Jong Hun Lee and Bilal Ahmed and Moon
                 Gu Son and Kwan H. Lee",
  title =        "A New Projection-based Exhibition System for a
                 Museum",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "2",
  pages =        "10:1--10:??",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3275522",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:21 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3275522",
  abstract =     "In this article, we propose a new projection-based
                 system to exhibit a realistic virtual cultural object
                 in a museum. We introduce a new design by combining the
                 multi-projection mapping technology with an optical
                 see-through display that overcomes the limitations of
                 the conventional projection-based exhibition by
                 resolving the problems of ambient light and the
                 occlusion by obstacles. We also introduce a
                 mechanically moving projection surface that increases
                 the degree of freedom of the projection content. Both
                 geometric and radiometric calibration methods are used
                 to correctly project a high-quality texture onto the
                 moving 3D projection surface without perspective
                 distortion. To evaluate the strength of the system and
                 a potential for deployment in a general museum context,
                 we conduct a user study that includes both the visitors
                 and museum staff. The result shows that the proposed
                 system can enrich the museum exhibition by creating a
                 virtual cultural object with substantial 3D effect and
                 high-fidelity appearance. We also demonstrate various
                 applications of the system that provide dynamic content
                 of a virtual cultural object by changing its appearance
                 as well as the viewpoint.",
  acknowledgement = ack-nhfb,
  articleno =    "10",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Ragusa:2019:EVL,
  author =       "Francesco Ragusa and Antonino Furnari and Sebastiano
                 Battiato and Giovanni Signorello and Giovanni Maria
                 Farinella",
  title =        "Egocentric Visitors Localization in Cultural Sites",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "2",
  pages =        "11:1--11:??",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3276772",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:21 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3276772",
  abstract =     "We consider the problem of localizing visitors in a
                 cultural site from egocentric (first-person) images.
                 Localization information can be useful both to assist
                 the user during his visit (e.g., by suggesting where to
                 go and what to see next) and to provide behavioral
                 information to the manager of the cultural site (e.g.,
                 how much time has been spent by visitors at a given
                 location? What has been liked most?). To tackle the
                 problem, we collected a large dataset of egocentric
                 videos using two cameras: a head-mounted HoloLens
                 device and a chest-mounted GoPro. Each frame has been
                 labeled according to the location of the visitor and to
                 what he was looking at. The dataset is freely available
                 in order to encourage research in this domain. The
                 dataset is complemented with baseline experiments
                 performed considering a state-of-the-art method for
                 location-based temporal segmentation of egocentric
                 videos. Experiments show that compelling results can be
                 achieved to extract useful information for both the
                 visitor and the site-manager.",
  acknowledgement = ack-nhfb,
  articleno =    "11",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Stepputat:2019:DMI,
  author =       "Kendra Stepputat and Wolfgang Kienreich and
                 Christopher S. Dick",
  title =        "Digital Methods in Intangible Cultural Heritage
                 Research: a Case Study in {Tango Argentino}",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "2",
  pages =        "12:1--12:??",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3279951",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:21 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3279951",
  abstract =     "With this article, we present the ongoing research
                 project ``Tango Danceability of Music in European
                 Perspective'' and the transdisciplinary research design
                 it is built upon. Three main aspects of tango argentino
                 are in focus-the music, the dance, and the people-in
                 order to understand what is considered danceable in
                 tango music. The study of all three parts involves
                 computer-aided analysis approaches, and the results are
                 examined within ethnochoreological and
                 ethnomusicological frameworks. Two approaches are
                 illustrated in detail to show initial results of the
                 research model. Network analysis based on the
                 collection of online tango event data and quantitative
                 evaluation of data gathered by an online survey showed
                 significant results, corroborating the hypothesis of
                 gatekeeping effects in the shaping of musical
                 preferences. The experiment design includes
                 incorporation of motion capture technology into dance
                 research. We demonstrate certain advantages of
                 transdisciplinary approaches in the study of Intangible
                 Cultural Heritage, in contrast to conventional studies
                 based on methods from just one academic discipline.",
  acknowledgement = ack-nhfb,
  articleno =    "12",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Pinilla-Buitrago:2019:IHR,
  author =       "Laura Alejandra Pinilla-Buitrago and Jes{\'u}s Ariel
                 Carrasco-Ochoa and Jos{\'e} Fco Mart{\'\i}nez-Trinidad
                 and Edgar Rom{\'a}n-Rangel",
  title =        "Improved Hieroglyph Representation for Image
                 Retrieval",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "2",
  pages =        "13:1--13:??",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3284388",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:21 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3284388",
  abstract =     "In recent years, an interdisciplinary effort between
                 archaeologists and computer vision experts has emerged
                 to provide image retrieval tools that facilitate and
                 support cultural heritage preservation. The performance
                 of these tools largely depends on the hieroglyph
                 representation quality. In the literature, the most
                 successful hieroglyph representation for retrieval
                 following the BoVW model includes a thinning hieroglyph
                 process and selects interest points through uniform
                 random sampling. However, thinned hieroglyphs could
                 have noise or redundant information, and a random set
                 of interest points could include non-useful interest
                 points that are different in each iteration. In this
                 article, we propose improving this hieroglyph
                 representation by pruning thinned hieroglyphs and
                 introducing an improved interest-point selection. Our
                 experiments show that our proposal significantly
                 improves the hieroglyph retrieval results of
                 state-of-the-art methods.",
  acknowledgement = ack-nhfb,
  articleno =    "13",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Crespel:2019:WCM,
  author =       "Thomas Crespel and Adrian Travis and Patrick Reuter
                 and Xavier Granier",
  title =        "Wedge Cameras for Minimally Invasive Archaeology",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "2",
  pages =        "14:1--14:??",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3284425",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:21 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3284425",
  abstract =     "Acquiring images of archaeological artifacts is an
                 essential step for the study and preservation of
                 cultural heritage. In constrained environments,
                 traditional acquisition techniques may fail or be too
                 invasive. We present an optical device including a
                 camera and a wedge waveguide that is optimized for
                 imaging within confined spaces in archeology. The major
                 idea is to redirect light by total internal reflection
                 to circumvent the lack of room, and to compute the
                 final image from the raw data. We tested various
                 applications on site during an archaeological mission
                 in Medamoud (Egypt). Our device was able to
                 successfully record images of the underground from slim
                 trenches of about 15cm wide, including underwater
                 trenches, and between rocks composing a wall temple.
                 Experts agreed that the acquired images were good
                 enough to get useful information that cannot be
                 obtained as easily with traditional techniques.",
  acknowledgement = ack-nhfb,
  articleno =    "14",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Sapirstein:2019:SRV,
  author =       "Philip Sapirstein",
  title =        "Segmentation, Reconstruction, and Visualization of
                 Ancient Inscriptions in {$2.5$D}",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "2",
  pages =        "15:1--15:??",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3286977",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:21 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3286977",
  abstract =     "This article presents a new algorithm for the
                 automated reconstruction and visualization of damaged
                 ancient inscriptions. After reviewing current methods
                 for enhancing incisions, a hybrid approach is adopted
                 that combines advantages of 2D and 3D analytical
                 techniques. A photogrammetric point cloud of an
                 inscription is projected orthographically from an ideal
                 vantage point, generating a 2.5D raster, including
                 channels describing depth and surface derivatives. The
                 next consideration is the obstacle to legibility posed
                 by breaks in the ancient surface, which motivates the
                 development of a new segmentation algorithm based on
                 SLIC superpixels with region-merging adapted to operate
                 on the geometry of the inscribed surface instead of
                 color or intensity values. The algorithm classifies
                 surface points by their likelihood of belonging to the
                 uninscribed original plane, deliberate strokes, or
                 breaks. Results are visualized in a manner suited for
                 epigraphical analysis and publication through static
                 images. Two case studies demonstrate the power and
                 flexibility of this method, which has indicated changes
                 to the reading of IG XIV 1, an early Greek text that
                 has been debated for more than 150 years.",
  acknowledgement = ack-nhfb,
  articleno =    "15",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Marais:2019:SAC,
  author =       "Patrick Marais and Matteo Dellepiane and Paolo Cignoni
                 and Roberto Scopigno",
  title =        "Semi-automated Cleaning of Laser Scanning Campaigns
                 with Machine Learning",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "3",
  pages =        "16:1--16:??",
  month =        oct,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3292027",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:22 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3292027",
  abstract =     "Terrestrial laser scanning campaigns provide an
                 important means to document the 3D structure of
                 historical sites. Unfortunately, the process of
                 converting the 3D point clouds acquired by the laser
                 scanner into a coherent and accurate 3D model has many
                 stages and is not generally automated. In particular,
                 the initial cleaning stage of the pipeline-in which
                 undesired scene points are deleted-remains largely
                 manual and is usually labour intensive. In this
                 article, we introduce a semi-automated cleaning
                 approach that incrementally trains a random forest (RF)
                 classifier on an initial keep/discard point labelling
                 generated by the user when cleaning the first scan(s).
                 The classifier is then used to predict the labelling of
                 the next scan in the sequence. Before this
                 classification is presented to the user, a denoising
                 post-process, based on the 2D range map representation
                 of the laser scan, is applied. This significantly
                 reduces small isolated point clusters that the user
                 would otherwise have to fix. The user then selects the
                 remaining incorrectly labelled points and these are
                 weighted, based on a confidence estimate, and fed back
                 into the classifier to retrain it for the next scan.
                 Our experiments, across 8 scanning campaigns, show that
                 when the scan campaign is coherent, i.e., it does not
                 contain widely disparate or contradictory data, the
                 classifier yields a keep/discard labelling that
                 typically ranges between 95\% and 99\%. This is
                 somewhat surprising, given that the data in each class
                 can represent many object types, such as a tree,
                 person, wall, and so on, and that no further effort
                 beyond the point labeling of keep/discard is required
                 of the user. We conducted an informal timing experiment
                 over a 15-scan campaign, which compared the processing
                 time required by our software, without user interaction
                 (point label correction) time, against the time taken
                 by an expert user to completely clean all scans. The
                 expert user required 95mins to complete all cleaning.
                 The average time required by the expert to clean a
                 single scan was 6.3mins. Even with current unoptimized
                 code, our system was able to generate keep/discard
                 labels for all scans, with 98\% (average) accuracy, in
                 75mins. This leaves as much as 20mins for the user
                 input required to relabel the 2\% of mispredicted
                 points across the set of scans before the full system
                 time would match the expert's cleaning time.",
  acknowledgement = ack-nhfb,
  articleno =    "16",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Wang:2019:IDM,
  author =       "Huan Wang and Qingquan Li and Qin Zou",
  title =        "Inpainting of {Dunhuang} Murals by Sparsely Modeling
                 the Texture Similarity and Structure Continuity",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "3",
  pages =        "17:1--17:??",
  month =        oct,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3280790",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:22 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3280790",
  abstract =     "Ancient mural paintings often suffer from damage such
                 as color degradation, pigment peeling, and even
                 large-area shedding. Image inpainting techniques are
                 widely used to virtually repair these damages.
                 Generally, the inpainting task can be very challenging
                 when structures are totally missing within a large
                 area. In this article, we study mural image inpainting
                 by incorporating structure information collected from
                 line drawings, and propose a line-drawings-guided
                 inpainting algorithm for repairing the damaged murals
                 of Mogao Grottoes, Dunhuang. Unlike traditional methods
                 that use one single patch to inpaint the target area,
                 the proposed method constructs the target patch with a
                 linear combination of multiple candidate patches. These
                 candidate patches are selected by a sparse model, where
                 two special constraints have been introduced to
                 guarantee the texture similarity and structure
                 continuity. Experimental results demonstrate the
                 effectiveness of the proposed method.",
  acknowledgement = ack-nhfb,
  articleno =    "17",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Not:2019:DAH,
  author =       "Elena Not and Dario Cavada and Stefano Maule and Anna
                 Pisetti and Adriano Venturini",
  title =        "Digital Augmentation of Historical Objects Through
                 Tangible Interaction",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "3",
  pages =        "18:1--18:??",
  month =        oct,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3297764",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:22 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3297764",
  abstract =     "The technological advances brought about by the
                 Internet of Things enable new opportunities for a more
                 direct interaction among users, objects, and places.
                 This is an extremely valuable innovation for the
                 cultural heritage sector, as it allows a more
                 transparent use of technology in the digital
                 augmentation of museums and cultural heritage sites.
                 The possibility to augment physical objects with
                 sensors detecting when they are moved and manipulated
                 enables scenarios where descriptive information about
                 objects is presented to users at the very exact time
                 they are looking at them, stimulating engagement. This
                 article describes a collaborative research effort among
                 cultural heritage professionals, human--computer
                 interaction experts, and developers that was aimed at
                 investigating the goals and constraints curators
                 consider for a physical encounter between visitors and
                 historic relics. In a case study, we co-designed an
                 interactive plinth centred on tangible interaction and
                 evaluated the impact on the user experience of
                 combining digital information with a hands-on
                 experience of relics of World War I. Our findings show
                 that visitors value this type of tangible interaction
                 with collection objects positively, as it allows the
                 discovery of details and the learning of aspects that
                 normally go unnoticed. The synergy between physical and
                 digital aspects stimulates empathy with the original
                 users of the object and fosters social interaction.",
  acknowledgement = ack-nhfb,
  articleno =    "18",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Flores:2019:CAA,
  author =       "Fernando Castillo Flores and Francisco Garc{\'\i}a
                 Ugalde and Jos{\'e} Luis Punzo D{\'\i}az and Jes{\'u}s
                 Zarco Navarro and Alfonso Gastelum-Strozzi and
                 Mar{\'\i}a {Del Pilar Angeles} and Mariko Nakano
                 Miyatake",
  title =        "Computer Algorithm for Archaeological Projectile
                 Points Automatic Classification",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "3",
  pages =        "19:1--19:??",
  month =        oct,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3300972",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:22 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3300972",
  abstract =     "The manual archaeological projectile point
                 morphological classification is an extensive and
                 complex process since it involves a large number of
                 categories. This article presents an algorithm that
                 automatically makes this process, based on the
                 projectile point digital image and using a
                 classification scheme according to global
                 archaeological approaches. The algorithm supports
                 different conditions such as changes in scale and
                 quality of the image. Moreover, it requires only a
                 uniform background and an approximate north--south
                 projectile point orientation. The principal computer
                 methods that compose the algorithm are the curvature
                 scale space map (CSS-map), the gradient contour on the
                 projectile point, and the support vector machines (SVM)
                 algorithm. Finally, the classifier was trained and
                 tested on a dataset of approximately 800 projectile
                 points images, and the results have shown a better
                 performance than other shape descriptors such as
                 Pyramid of Histograms of Orientation Gradients (PHOG),
                 Histogram of Orientation Shape Context (HOOSC) (both
                 used in a bag-of-words context), and geometric moment
                 invariants (Hu moments).",
  acknowledgement = ack-nhfb,
  articleno =    "19",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Wang:2019:VID,
  author =       "Haiyan Wang and Zhongshi He and Dingding Chen and
                 Yongwen Huang and Yiman He",
  title =        "Virtual Inpainting for {Dazu} Rock Carvings Based on a
                 Sample Dataset",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "3",
  pages =        "20:1--20:??",
  month =        oct,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3303767",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:22 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3303767",
  abstract =     "Numerous image inpainting algorithms are guided by a
                 basic assumption that the known region in the original
                 image itself can provide sufficient prior information
                 for the guess recovery of the unknown part, which is
                 not often the case in actual art-image inpainting.
                 Sometimes, the art image that needs to be inpainted is
                 so badly damaged that there is little prior information
                 to serve as a good model to infer the appearance of the
                 unknown fragment. Focusing on the lookup strategy for
                 optimal patches, a novel semi-automatic exemplar-based
                 inpainting framework based on a sample dataset is
                 proposed in this article to solve such a problem with
                 three steps: (1) reference images selection from the
                 dataset using deep convolutional network, (2) sample
                 image creation based on reference images with melding
                 algorithm, and (3) exemplar-based inpainting according
                 to the created sample image. Several comparative
                 experiments over Dazu Rock Carvings with the
                 state-of-the-art image completion approaches
                 demonstrate the effectiveness of our contributions.
                 First, the search space for candidate patches is
                 extended from the known region to a sample image. It
                 performs effectively for the inpainting case of little
                 prior information existing in the original image
                 itself. Furthermore, sample image creation is added to
                 reduce the complexity of inpainting via multiple images
                 and avoid the taboo of complete duplication in art
                 restoration. Moreover, Poisson blending is used for
                 post-procedure to improve the visual harmony between
                 the reconstructed fragment and the known region in both
                 color and illumination. Last but not least, our method
                 is successfully applied in the virtual inpainting of
                 Dazu Buddhist face images. The inpainted proposals can
                 be a reference for the final actual artificial
                 inpainting as well as a base for VR show.",
  acknowledgement = ack-nhfb,
  articleno =    "20",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Lee:2019:CHI,
  author =       "Woosik Lee and Dong-hoon Lee",
  title =        "Cultural Heritage and the Intelligent {Internet of
                 Things}",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "3",
  pages =        "21:1--21:??",
  month =        oct,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3316414",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:22 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3316414",
  abstract =     "Fourth Industrial Revolution technologies, such as
                 artificial intelligence, big data, the Internet of
                 Things (IoT), and virtual reality, have disrupted
                 legacy methods of operations and have led to progress
                 in many industries worldwide. These technologies also
                 affect the cultural and national heritage. IoT
                 generates large volumes of streaming data; therefore,
                 advanced data analytics using big data analytics and
                 artificial neural networks is an important research
                 topic. In this study, IoT sensor data was collected at
                 the restored Woljeong Bridge, which was originally
                 built in the eighth century, or AD 760, during the
                 Silla Dynasty (57 BC--AD 935) in South Korea. We
                 empirically evaluate a recurrent neural network with
                 recurrent units, including a long short-term memory
                 (LSTM) unit and a gated recurrent unit (GRU).
                 Additionally, we evaluate hybrid deep-learning models
                 (convolution neural networks [CNN]-LSTM and CNN-GRU) to
                 build a prediction model, facilitating the preventive
                 conservation of an invaluable cultural and national
                 heritage site. The experimental results show that the
                 LSTM unit is an effective and robust model. When
                 comparing the hybrid models (i.e., the joint CNN-LSTM
                 and CNN-GRU architectures), we found that the vanilla
                 LSTM and GRU models had superior time-series prediction
                 capabilities.",
  acknowledgement = ack-nhfb,
  articleno =    "21",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Munster:2019:DHS,
  author =       "Sander M{\"u}nster",
  title =        "Digital Heritage as a Scholarly Field-Topics,
                 Researchers, and Perspectives from a Bibliometric Point
                 of View",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "3",
  pages =        "22:1--22:??",
  month =        oct,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3310012",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:22 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3310012",
  abstract =     "Digital heritage comprises a broad variety of
                 approaches and topics and involves researchers from
                 multiple disciplines. Against this background, this
                 article presents a four-stage investigation on
                 standards, publications, disciplinary cultures, as well
                 as scholars in the field of digital heritage and
                 particularly tangible objects as monuments and sites,
                 carried out in 2016 and 2017. It includes results of
                 (1) the inquiry of nearly 4,000 publications from major
                 conferences, (2) a workshop-based survey involving 44
                 researchers, (3) 15 qualitative interviews, as well as
                 (4) two online surveys with 1,000 and 700 participants,
                 respectively. As an overall finding, the community is
                 driven by researchers from European countries,
                 especially Italy, with a background in humanities.
                 Cross-national co-authorships are promoted by cultural
                 and spatial closeness and-probably due to funding
                 policy-EU membership. A discourse is primarily driven
                 by technologies, and the most common keywords refer to
                 the technologies used. Most prominent research areas
                 are data acquisition and management, visualization, and
                 analysis. Recent topics are, for instance, unmanned
                 airborne vehicle (UAV)-based 3D surveying technologies,
                 augmented and virtual reality visualization, metadata
                 and paradata standards for documentation, and virtual
                 museums. Since a lack of money is named as the biggest
                 obstacle nowadays, competency and human resources are
                 most frequently named as demand. An epistemic culture
                 in the scholarly field of digital heritage is closer to
                 engineering than to humanities. Moreover, conference
                 series are most relevant for a scientific discourse,
                 and especially EU projects set pace as most important
                 research endeavors.",
  acknowledgement = ack-nhfb,
  articleno =    "22",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Niccolucci:2019:APC,
  author =       "Franco Niccolucci",
  title =        "Addendum to {``From Point Cloud Data to Structural
                 Analysis by a Geometrical hBIM-Oriented Model''}",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "3",
  pages =        "23:1--23:??",
  month =        oct,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3359625",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Oct 16 15:30:22 MDT 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  note =         "See \cite{Rolin:2019:PCD}.",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3359625",
  acknowledgement = ack-nhfb,
  articleno =    "23",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J1157",
}

@Article{Koo:2020:DAR,
  author =       "Seungbum Koo and Jinyoung Kim and Changhyuk Kim and
                 Jeeyeop Kim and Hee Sung Cha",
  title =        "Development of an Augmented Reality Tour Guide for a
                 Cultural Heritage Site",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "4",
  pages =        "24:1--24:??",
  month =        jan,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3317552",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Dec 11 06:55:13 MST 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3317552",
  abstract =     "In this article, the design, development, and
                 evaluation of augmented reality (AR)-based mobile
                 application for a tour guide are discussed. The
                 objectives of this article are twofold. First, the
                 research focuses on the development of a complete
                 working set of a mobile tour application furnished with
                 AR. For such an application to be successfully adopted
                 by the general public, user requirements and
                 application usability are investigated, and the
                 application is designed and implemented to fulfill
                 those findings. Second, the developed application is
                 demonstrated by applying it to a UNESCO designated
                 World Heritage site, Hwaseong Fortress in Suwon, South
                 Korea, and evaluated via a survey instrument developed
                 explicitly for mobile application evaluation. A
                 systematically developed survey instrument from the
                 fields of tourism, information systems, and
                 human-computer interaction is tailored to fit into this
                 research and employed for the application evaluation.
                 The application's operation flow consists of three main
                 functions: navigation to the points of interest,
                 visualization of information with AR technology, and
                 interactive learning activities with AR-based serious
                 games. Efforts are made to provide a more immersive and
                 interactive experience of the historical, cultural, and
                 architectural details of the heritage site utilizing
                 novel AR visualization methods. The evaluation returned
                 positive results with suggestions of possible
                 refinements for future works. The proposed device-aided
                 tour mechanism is anticipated to enhance tourists'
                 experiences as well as being important guidance in
                 future mobile tourism application development as to how
                 the application should be designed and implemented to
                 be accepted by the general public.",
  acknowledgement = ack-nhfb,
  articleno =    "24",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "https://dl.acm.org/loi/jocch",
}

@Article{Usman:2020:VIV,
  author =       "Mahmud Ahmed Usman and Apostolos Antonacopoulos",
  title =        "{VISE}: an Interface for Visual Search and Exploration
                 of Museum Collections",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "4",
  pages =        "25:1--25:??",
  month =        jan,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340936",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Dec 11 06:55:13 MST 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "This article presents VISE, an interface that enables
                 VIsual Search and Exploration across collections of
                 approximately 836,000 museum objects extracted from the
                 websites of the National Museums Scotland and the
                 Rijksmuseum in the Netherlands. VISE provides an
                 interactive visual summary of information relating to
                 the museum to address online users with no domain
                 knowledge challenges of exploring large museum
                 collection. User satisfaction evaluation was conducted
                 to measure the user satisfaction level for using VISE
                 as the interface for search and exploration of
                 information from large museum collection when compared
                 to non-visual search interface. The evaluation of the
                 visual interface revealed that users are more satisfied
                 and attracted to explore museum objects via VISE than
                 via the system with no visual search interface. Users
                 with little or no domain knowledge find it easier to
                 explore collections and find objects of interest while
                 using VISE in contrast to the system with no visual
                 interface.",
  acknowledgement = ack-nhfb,
  articleno =    "25",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "https://dl.acm.org/loi/jocch",
}

@Article{Cofrancesco:2020:MMC,
  author =       "Pacifico Cofrancesco and Consuelo Capolupo and Alessia
                 Frisetti",
  title =        "Mapping Medieval Christianity. {CARE-GIS}: Reusing
                 {Web} Digital Data in a {webGIS} Application",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "4",
  pages =        "26:1--26:??",
  month =        jan,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3336125",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Dec 11 06:55:13 MST 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3336125",
  abstract =     "CARE-GIS is a mapping application with Geographic
                 Information Systems (GIS) functionalities that gives a
                 geographic dimension to the important and valuable
                 Corpus Architecturae Religiosae Europeae (CARE)
                 dataset, useful not only for the scientific community
                 but also for a larger public of non-specialists, who
                 can easily access the CARE information from a map. The
                 CARE-GIS application makes it possible to select and
                 display CARE sites' information (only for Italy, in the
                 current version), by means of query forms, which allows
                 one to cross several fields of the recorded data, to
                 create thematic maps with the selected data. Moreover,
                 the flexible nature of the application, by means of
                 GeoJSON files and the QGIS software, allows one to add
                 more layers, and map historical/archaeological data vs.
                 other types of data, such as geomorphological ones or
                 the analysis of the construction materials, or any
                 other data related to the CARE sites. The displayed
                 CARE data are extracted from the WikiCARE web pages by
                 means of PHP ``scraping'' functions. A light-weight
                 database is used by the CARE-GIS application, mainly to
                 handle the connection to the WikiCARE website and
                 fasten up the CARE sites' search functions. The
                 responsive CARE-GIS user interface allows accessing the
                 maps from any kind of digital device, such as
                 computers, tablets, and smartphones, making it a useful
                 web application to get online information, when
                 visiting the CARE mapped historical sites.",
  acknowledgement = ack-nhfb,
  articleno =    "26",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "https://dl.acm.org/loi/jocch",
}

@Article{Elkhuizen:2020:GCT,
  author =       "Willemijn Elkhuizen and Tessa Essers and Yu Song and
                 Jo Geraedts and Clemens Weijkamp and Joris Dik and
                 Sylvia Pont",
  title =        "Gloss, Color, and Topography Scanning for Reproducing
                 a Painting's Appearance Using {$3$D} Printing",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "4",
  pages =        "27:1--27:??",
  month =        jan,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3317949",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Dec 11 06:55:13 MST 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "High fidelity reproductions of paintings provide new
                 opportunities to museums in preserving and providing
                 access to cultural heritage. This article presents an
                 integrated system that is able to capture and fabricate
                 color, topography and gloss of a painting, of which
                 gloss capturing forms the most important contribution.
                 A 3D imaging system, utilizing stereo imaging combined
                 with fringe projection, is extended to capture
                 spatially varying gloss, based on the effect of
                 specular reflectance polarization. The gloss is
                 measured by sampling the specular reflection around
                 Brewster's angle, where these reflections are
                 effectively polarized and can be separated from the
                 unpolarized, diffuse reflectance. Off-center gloss
                 measurements are calibrated relative to the center
                 measurement. Off-specular gloss measurements, following
                 from local variation of the surface normal, are masked
                 based on the height map and corrected. Shadowed
                 regions, caused by the 3D relief, are treated
                 similarly. The area of a single capture is
                 approximately 180 $ \times $ 90 mm at a resolution of
                 25 $ \times $ 25 \micro m. Aligned color, height, and
                 gloss tiles are stitched together off-line, registering
                 overlapping color regions. The resulting color, height,
                 and gloss maps are inputs for the poly-jet 3D printer.
                 Two paintings were reproduced to verify the
                 effectiveness and efficiency of the proposed system.
                 One painting was scanned four times, consecutively
                 rotated by 90 degrees, to evaluate the influence of the
                 scanning system geometric configuration on the gloss
                 measurement. Experimental results show that the method
                 is sufficiently fast for practical application, i.e.,
                 to scan a whole painting within eight hours, during
                 closing hours of a museum. The results can well be used
                 for the purpose of physical reproduction and other
                 applications needing first-order estimates of the
                 appearance (e.g., conservation diagnostics and
                 condition reports). Our method to extend appearance
                 scanning with gloss measurements is a valuable addition
                 in the quest for realistic reproductions, in terms of
                 its practical applicability-number of images needed for
                 reconstruction and speed-and its perceptual added
                 value, when added to color and topography
                 reproduction.",
  acknowledgement = ack-nhfb,
  articleno =    "27",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "https://dl.acm.org/loi/jocch",
}

@Article{Zhao:2020:SCC,
  author =       "Shichao Zhao and David Kirk and Simon Bowen and David
                 Chatting and Peter Wright",
  title =        "Supporting the Cross-cultural Appreciation of
                 Traditional {Chinese} Puppetry Through a Digital
                 Gesture Library",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "4",
  pages =        "28:1--28:??",
  month =        jan,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3341882",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Dec 11 06:55:13 MST 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3341882",
  abstract =     "In recent years, digital cultural heritage has
                 attracted much attention in the HCI domain, but there
                 are currently few studies that focus on enhancing the
                 appreciation of intangible cultural heritage content
                 amongst cross-cultural audiences. This article reports
                 on the development of a Digital Gesture Library to
                 support cross-cultural appreciation of traditional
                 Chinese puppetry. We describe fieldwork with
                 professional puppeteers to understand their practices
                 and art form, which informed the development of the
                 Digital Gesture Library, which uses a three-perspective
                 archive of puppetry gestures and a tangible interface
                 to support cross-cultural audiences' appreciation of
                 puppetry and encourages further exploration of Chinese
                 culture. We present findings on the efficacy of the
                 Digital Gesture Library from qualitative and
                 quantitative user studies and, from this, discuss the
                 opportunities and challenges for developing digital
                 technology for cross-cultural appreciation of
                 intangible heritage.",
  acknowledgement = ack-nhfb,
  articleno =    "28",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "https://dl.acm.org/loi/jocch",
}

@Article{Aristidou:2020:DDE,
  author =       "Andreas Aristidou and Ariel Shamir and Yiorgos
                 Chrysanthou",
  title =        "Digital Dance Ethnography: Organizing Large Dance
                 Collections",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "4",
  pages =        "29:1--29:??",
  month =        jan,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3344383",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Dec 11 06:55:13 MST 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/ft_gateway.cfm?id=3344383",
  abstract =     "Folk dances often reflect the socio-cultural
                 influences prevailing in different periods and nations;
                 each dance produces a meaning, a story with the help of
                 music, costumes and dance moves. However, dances have
                 no borders; they have been transmitted from generation
                 to generation, along different countries, mainly due to
                 movements of people carrying and disseminating their
                 civilization. Studying the contextual correlation of
                 dances along neighboring countries, unveils the
                 evolution of this unique intangible heritage in time,
                 and helps in understanding potential cultural
                 similarities. In this work we present a method for
                 contextually motion analysis that organizes dance data
                 semantically, to form the first digital dance
                 ethnography. Firstly, we break dance motion sequences
                 into some narrow temporal overlapping feature
                 descriptors, named motion and style words, and then
                 cluster them in a high-dimensional features space to
                 define motifs. The distribution of those motion and
                 style motifs creates motion and style signatures, in
                 the content of a bag-of-motifs representation, that
                 implies for a succinct but descriptive portrayal of
                 motions sequences. Signatures are time-scale and
                 temporal-order invariant, capable of exploiting the
                 contextual correlation between dances, and
                 distinguishing fine-grained difference between
                 semantically similar motions. We then use quartet
                 -based analysis to organize dance data into a
                 categorization tree, while inferred information from
                 dance metadata descriptions are then used to set
                 parent-child relationships. We illustrate a number of
                 different organization trees, and portray the evolution
                 of dances over time. The efficiency of our method is
                 also demonstrated in retrieving contextually similar
                 dances from a database.",
  acknowledgement = ack-nhfb,
  articleno =    "29",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "https://dl.acm.org/loi/jocch",
}

@Article{Poulovassilis:2020:CKB,
  author =       "Alexandra Poulovassilis and Nick Larsson and Fiona
                 Candlin and Jamie Larkin and Andrea Ballatore",
  title =        "Creating a Knowledge Base to Research the History of
                 {UK Museums} through Rapid Application Development",
  journal =      j-JOCCH,
  volume =       "12",
  number =       "4",
  pages =        "30:1--30:??",
  month =        jan,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3343871",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Wed Dec 11 06:55:13 MST 2019",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  abstract =     "Several studies have highlighted the absence of an
                 integrated comprehensive dataset covering all of the
                 UK's museums, hence impeding research into the
                 emergence, evolution, and wider impact of the UK's
                 museums sector. ``Mapping Museums'' is an
                 interdisciplinary project aiming to develop a
                 comprehensive database of UK museums in existence since
                 1960, and to use this to undertake an evidence-based
                 analysis of the development of the UK's museum sector
                 during 1960--2020 and the links to wider cultural,
                 social, and political concerns. A major part of the
                 project has been the iterative, participatory design of
                 a new RDF/S Knowledge Base to store data and metadata
                 relating to the UK's museums, and a Web Application for
                 the project's humanities scholars to browse, search,
                 and visualise the data to investigate their research
                 questions. This article presents the challenges we
                 faced in developing the Knowledge Base and Web
                 Application, our methodology and methods, the design
                 and implementation of the system, and the design,
                 outcomes, and implications of a user trial undertaken
                 with a group of experts from the UK's museums sector.",
  acknowledgement = ack-nhfb,
  articleno =    "30",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "https://dl.acm.org/loi/jocch",
}

@Article{Kramer:2020:PAC,
  author =       "Madison Kramer and Ergun Akleman",
  title =        "A Procedural Approach to Creating {American} Second
                 Empire Houses",
  journal =      j-JOCCH,
  volume =       "13",
  number =       "1",
  pages =        "1:1--1:19",
  month =        feb,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3343196",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Feb 15 07:09:17 MST 2020",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/doi/abs/10.1145/3343196",
  abstract =     "In this article, we present a procedural approach to
                 capture a variety of appearances of American Second
                 Empire houses, which are well known for their mansard
                 roofs and their inspired ornamentation. To develop this
                 procedural approach, we have \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "https://dl.acm.org/loi/jocch",
}

@Article{Grobe:2020:DDM,
  author =       "Lars Oliver Grobe and Andreas Noback and Franziska
                 Lang",
  title =        "Data-Driven Modelling of Daylight Scattering by
                 {Roman} Window Glass",
  journal =      j-JOCCH,
  volume =       "13",
  number =       "1",
  pages =        "2:1--2:20",
  month =        feb,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3350428",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Feb 15 07:09:17 MST 2020",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/doi/abs/10.1145/3350428",
  abstract =     "With the advent of window glass, its optical
                 properties arise as one important factor in the
                 illumination, and thereby the visual perception, of
                 Roman architecture. Computational simulation allows to
                 reconstruct the daylight illumination of buildings
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "https://dl.acm.org/loi/jocch",
}

@Article{Nofal:2020:STG,
  author =       "Eslam Nofal and Georgia Panagiotidou and Rabee M.
                 Reffat and Hendrik Hameeuw and Vanessa Boschloos and
                 Andrew Vande Moere",
  title =        "Situated Tangible Gamification of Heritage for
                 Supporting Collaborative Learning of Young Museum
                 Visitors",
  journal =      j-JOCCH,
  volume =       "13",
  number =       "1",
  pages =        "3:1--3:24",
  month =        feb,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3350427",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Feb 15 07:09:17 MST 2020",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/doi/abs/10.1145/3350427",
  abstract =     "Museums offer an ideal environment for informal
                 cultural learning on heritage artifacts, where visitors
                 get engaged in learning due to an intrinsic motivation.
                 Sharing the museum space among visitors allows for
                 collective learning experiences and \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "https://dl.acm.org/loi/jocch",
}

@Article{Konstantakis:2020:ACU,
  author =       "Markos Konstantakis and George Caridakis",
  title =        "Adding Culture to {UX}: {UX} Research Methodologies
                 and Applications in Cultural Heritage",
  journal =      j-JOCCH,
  volume =       "13",
  number =       "1",
  pages =        "4:1--4:17",
  month =        feb,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3354002",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Feb 15 07:09:17 MST 2020",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/doi/abs/10.1145/3354002",
  abstract =     "For more than a decade, User eXperience (UX) has grown
                 into a core concept of Human--Computer Interaction
                 (HCI) and has been widely disseminated and accepted in
                 the HCI community. At the same time, Cultural Heritage
                 (CH) has been a favored domain for UX \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "4",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "https://dl.acm.org/loi/jocch",
}

@Article{Zhao:2020:SDV,
  author =       "Zhenjie Zhao and Xiaojuan Ma",
  title =        "{ShadowPlay2.5D}: a 360-Degree Video Authoring Tool
                 for Immersive Appreciation of Classical {Chinese}
                 Poetry",
  journal =      j-JOCCH,
  volume =       "13",
  number =       "1",
  pages =        "5:1--5:20",
  month =        feb,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3352590",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Feb 15 07:09:17 MST 2020",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/doi/abs/10.1145/3352590",
  abstract =     "An immersive experience brought about by virtual
                 reality can potentially enhance the appreciation of
                 classical Chinese poetry, which is difficult to
                 describe clearly in everyday language or ordinary
                 media. However, making 3-dimensional illustrations for
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "5",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "https://dl.acm.org/loi/jocch",
}

@Article{Echavarria:2020:FAP,
  author =       "Karina Rodriguez Echavarria and Myrsini Samaroudi and
                 Tim Weyrich",
  title =        "Fracturing Artefacts into {$3$D} Printable Puzzles to
                 Enhance Audience Engagement with Heritage Collections",
  journal =      j-JOCCH,
  volume =       "13",
  number =       "1",
  pages =        "6:1--6:22",
  month =        feb,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3351343",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Feb 15 07:09:17 MST 2020",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/doi/abs/10.1145/3351343",
  abstract =     "Three-dimensional (3D) puzzles of heritage artefacts
                 are typically used to engage audiences in the
                 interpretation of archaeological objects in a museum
                 gallery. The reason for this is that a puzzle can be
                 seen as an enjoyable educational activity in the
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "https://dl.acm.org/loi/jocch",
}

@Article{Chng:2020:EVE,
  author =       "Eugene Ch'ng and Yue Li and Shengdan Cai and Fui-Theng
                 Leow",
  title =        "The Effects of {VR} Environments on the Acceptance,
                 Experience, and Expectations of Cultural Heritage
                 Learning",
  journal =      j-JOCCH,
  volume =       "13",
  number =       "1",
  pages =        "7:1--7:21",
  month =        feb,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3352933",
  ISSN =         "1556-4673 (print), 1556-4711 (electronic)",
  ISSN-L =       "1556-4673",
  bibdate =      "Sat Feb 15 07:09:17 MST 2020",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jocch.bib",
  URL =          "https://dl.acm.org/doi/abs/10.1145/3352933",
  abstract =     "This article attempts to understand how present
                 Virtual Reality (VR) environments can contribute to
                 enhancing the communication of cultural heritage by
                 providing an experience of the past that is acceptable
                 for the younger generation and how museums and
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "7",
  fjournal =     "Journal on Computing and Cultural Heritage (JOCCH)",
  journal-URL =  "https://dl.acm.org/loi/jocch",
}