Valid HTML 4.0! Valid CSS!
%%% -*-BibTeX-*-
%%% ====================================================================
%%%  BibTeX-file{
%%%     author          = "Nelson H. F. Beebe",
%%%     version         = "1.00",
%%%     date            = "30 March 2021",
%%%     time            = "18:45:59 MDT",
%%%     filename        = "pacmcgit.bib",
%%%     address         = "University of Utah
%%%                        Department of Mathematics, 110 LCB
%%%                        155 S 1400 E RM 233
%%%                        Salt Lake City, UT 84112-0090
%%%                        USA",
%%%     telephone       = "+1 801 581 5254",
%%%     FAX             = "+1 801 581 4148",
%%%     URL             = "http://www.math.utah.edu/~beebe",
%%%     checksum        = "29584 2365 10311 101410",
%%%     email           = "beebe at math.utah.edu, beebe at acm.org,
%%%                        beebe at computer.org (Internet)",
%%%     codetable       = "ISO/ASCII",
%%%     keywords        = "bibliography; BibTeX; Proceedings of the ACM
%%%                        on Computer Graphics and Interactive
%%%                        Techniques (PACMCGIT)",
%%%     license         = "public domain",
%%%     supported       = "yes",
%%%     abstract        = "",
%%%     docstring       = "This is a COMPLETE bibliography of the
%%%                        journal Proceedings of the ACM on Computer
%%%                        Graphics and Interactive Techniques
%%%                        (PACMCGIT) (CODEN none, ISSN 2577-6193
%%%                        (electronic)).  Publication began with
%%%                        volume 1, number 1, in 2018, and there are
%%%                        two issues per annual volume.
%%%
%%%                        At version 1.00, the COMPLETE year coverage
%%%                        looked like this:
%%%
%%%                             2018 (  35)    2019 (  20)    2020 (  21)
%%%
%%%                             Article:         76
%%%
%%%                             Total entries:   76
%%%
%%%                        BibTeX citation tags are uniformly chosen
%%%                        as name:year:abbrev, where name is the
%%%                        family name of the first author or editor,
%%%                        year is a 4-digit number, and abbrev is a
%%%                        3-letter condensation of important title
%%%                        words. Citation tags were automatically
%%%                        generated by software developed for the
%%%                        BibNet Project.
%%%
%%%                        In this bibliography, entries are sorted in
%%%                        publication order, using ``bibsort -byvolume.''
%%%
%%%                        The checksum field above contains a CRC-16
%%%                        checksum as the first value, followed by the
%%%                        equivalent of the standard UNIX wc (word
%%%                        count) utility output of lines, words, and
%%%                        characters.  This is produced by Robert
%%%                        Solovay's checksum utility.",
%%%  }
%%% ====================================================================
@Preamble{"\input bibnames.sty" #
    "\def \TM {${}^{\sc TM}$}" #
    "\ifx \undefined \bioname      \def \bioname   #1{{{\em #1\/}}} \fi"
}

%%% ====================================================================
%%% Acknowledgement abbreviations:
@String{ack-nhfb = "Nelson H. F. Beebe,
                    University of Utah,
                    Department of Mathematics, 110 LCB,
                    155 S 1400 E RM 233,
                    Salt Lake City, UT 84112-0090, USA,
                    Tel: +1 801 581 5254,
                    FAX: +1 801 581 4148,
                    e-mail: \path|beebe@math.utah.edu|,
                            \path|beebe@acm.org|,
                            \path|beebe@computer.org| (Internet),
                    URL: \path|http://www.math.utah.edu/~beebe/|"}

%%% ====================================================================
%%% Journal abbreviations:
@String{j-PACMCGIT              = "Proceedings of the ACM on Computer
                                  Graphics and Interactive Techniques
                                  (PACMCGIT)"}

%%% ====================================================================
%%% Bibliography entries:
@Article{Yuksel:2018:ADA,
  author =       "Cem Yuksel",
  title =        "Alpha Distribution for Alpha Testing",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "1:1--1:11",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203185",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203185",
  abstract =     "Alpha testing is widely used for rendering surfaces
                 with transparency. While it works well when
                 transparency is a binary function, semi-transparent
                 regions cause problems, as they are classified as
                 either fully transparent or opaque. Unfortunately,
                 semi-. \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Han:2018:DB,
  author =       "Songfang Han and Ge Chen and Diego Nehab and Pedro V.
                 Sander",
  title =        "In-Depth Buffers",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "2:1--2:14",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203194",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203194",
  abstract =     "We present a new approach for rendering all triangles
                 in a model in front-to-back order without the need for
                 sorting at runtime. The method can be used for
                 rendering order-dependent transparency effects, or to
                 minimize overdraw, for example. The key \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Koniaris:2018:GAD,
  author =       "Babis Koniaris and Maggie Kosek and David Sinclair and
                 Kenny Mitchell",
  title =        "{GPU}-accelerated depth codec for real-time,
                 high-quality light field reconstruction",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "3:1--3:15",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203193",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203193",
  abstract =     "Pre-calculated depth information is essential for
                 efficient light field video rendering, due to the
                 prohibitive cost of depth estimation from color when
                 real-time performance is desired. Standard
                 state-of-the-art video codecs fail to satisfy such
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Chen:2018:R,
  author =       "Ge Chen and Pedro V. Sander and Diego Nehab",
  title =        "The Replate",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "4:1--4:14",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203205",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203205",
  abstract =     "Replates are a new way to experience replays of
                 sporting events. We use computer vision tools, such as
                 camera tracking and background subtraction, to align
                 all frames in the original video with regard to each
                 other. Using this alignment, we create a \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "4",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Meng:2018:KFR,
  author =       "Xiaoxu Meng and Ruofei Du and Matthias Zwicker and
                 Amitabh Varshney",
  title =        "Kernel Foveated Rendering",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "5:1--5:20",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203199",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203199",
  abstract =     "Foveated rendering coupled with eye-tracking has the
                 potential to dramatically accelerate interactive 3D
                 graphics with minimal loss of perceptual detail. In
                 this paper, we parameterize foveated rendering by
                 embedding polynomial kernel functions in the \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "5",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Franke:2018:MLD,
  author =       "Linus Franke and Nikolai Hofmann and Marc Stamminger
                 and Kai Selgrad",
  title =        "Multi-Layer Depth of Field Rendering with Tiled
                 Splatting",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "6:1--6:17",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203200",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203200",
  abstract =     "In this paper we present a scattering-based method to
                 compute high quality depth of field in real time.
                 Relying on multiple layers of scene data, our method
                 naturally supports settings with partial occlusion, an
                 important effect that is often \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Munstermann:2018:MBO,
  author =       "Cedrick M{\"u}nstermann and Stefan Krumpen and
                 Reinhard Klein and Christoph Peters",
  title =        "Moment-Based Order-Independent Transparency",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "7:1--7:20",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203206",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203206",
  abstract =     "Compositing transparent surfaces rendered in an
                 arbitrary order requires techniques for
                 order-independent transparency. Each surface color
                 needs to be multiplied by the appropriate transmittance
                 to the eye to incorporate occlusion. Building upon
                 moment \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "7",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Hunt:2018:HVV,
  author =       "Warren Hunt and Michael Mara and Alex Nankervis",
  title =        "Hierarchical Visibility for Virtual Reality",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "8:1--8:18",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203191",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203191",
  abstract =     "We introduce a novel primary visibility algorithm
                 based on ray casting that provides real time
                 performance and a feature set well suited for rendering
                 virtual reality. The flexibility provided by our
                 approach allows for a variety of features such as
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "8",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Li:2018:ERB,
  author =       "Xiaokai Li and Sheldon Andrews and Ben Jones and Adam
                 Bargteil",
  title =        "Energized Rigid Body Fracture",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "9:1--9:9",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203207",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203207",
  abstract =     "Compelling animation of fracture is a vital challenge
                 for computer graphics. Methods based on continuum
                 mechanics are physically accurate, but computationally
                 expensive since they require computing elastic
                 deformation. In many applications, this elastic
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "9",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Casas:2018:LNS,
  author =       "Dan Casas and Miguel A. Otaduy",
  title =        "Learning Nonlinear Soft-Tissue Dynamics for
                 Interactive Avatars",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "10:1--10:15",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203187",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203187",
  abstract =     "We present a novel method to enrich existing
                 vertex-based human body models by adding soft-tissue
                 dynamics. Our model learns to predict per-vertex 3D
                 offsets, referred to as dynamic blendshapes, that
                 reproduce nonlinear mesh deformation effects as a
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "10",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Mukherjee:2018:ITW,
  author =       "Rajaditya Mukherjee and Longhua Wu and Huamin Wang",
  title =        "Interactive Two-Way Shape Design of Elastic Bodies",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "11:1--11:17",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203196",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203196",
  abstract =     "We present a novel system for interactive elastic
                 shape design in both forward and inverse fashions.
                 Using this system, the user can choose to edit the rest
                 shape or the quasistatic shape of an elastic solid, and
                 obtain the other shape that matches \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "11",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Komaritzan:2018:PS,
  author =       "Martin Komaritzan and Mario Botsch",
  title =        "Projective Skinning",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "12:1--12:19",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203203",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203203",
  abstract =     "We present a novel approach for physics-based
                 character skinning. While maintaining real-time
                 performance it overcomes the well-known artifacts of
                 commonly used geometric skinning approaches, it enables
                 dynamic effects, and it resolves local self-.
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "12",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Mukai:2018:SBR,
  author =       "Tomohiko Mukai",
  title =        "Sampling-based Rig Conversion into Non-rigid Helper
                 Bones",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "13:1--13:17",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203190",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203190",
  abstract =     "While 3D animation packages provide a wide variety of
                 animation rigs for creating expressive skin animation,
                 most interactive systems employ linear blend skinning
                 for hard realtime computation. We propose a method for
                 converting an arbitrary skeleton-. \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "13",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Chen:2018:DSL,
  author =       "Anpei Chen and Minye Wu and Yingliang Zhang and Nianyi
                 Li and Jie Lu and Shenghua Gao and Jingyi Yu",
  title =        "Deep Surface Light Fields",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "14:1--14:17",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203192",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203192",
  abstract =     "A surface light field represents the radiance of rays
                 originating from any points on the surface in any
                 directions. Traditional approaches require ultra-dense
                 sampling to ensure the rendering quality. In this
                 paper, we present a novel neural network \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "14",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Zanni:2018:HHR,
  author =       "C{\'e}dric Zanni and Fr{\'e}d{\'e}ric Claux and
                 Sylvain Lefebvre",
  title =        "{HCSG}: Hashing for real-time {CSG} modeling",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "15:1--15:19",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203198",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/hash.bib;
                 http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203198",
  abstract =     "Constructive Solid Geometry models solids as boolean
                 combinations of base primitives. It is one of the
                 classical modeling approaches in Computer Graphics.
                 With the advent of 3D printing, it has received a
                 renewed interest: CSG affords for the robust \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "15",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Sriwasansak:2018:EEC,
  author =       "Jamorn Sriwasansak and Adrien Gruson and Toshiya
                 Hachisuka",
  title =        "Efficient Energy-Compensated {VPLs} using Photon
                 Splatting",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "16:1--16:13",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203189",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203189",
  abstract =     "Efficient light transport simulation is important for
                 many applications in computer graphics. Many-light
                 methods based on virtual point lights (VPLs) especially
                 work well for scenes consist mainly of diffuse
                 materials. Rendered images with VPLs, however,.
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "16",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Truong:2018:NRF,
  author =       "Nghia Truong and Cem Yuksel",
  title =        "A Narrow-Range Filter for Screen-Space Fluid
                 Rendering",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "17:1--17:15",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203201",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203201",
  abstract =     "We introduce a simple screen-space filtering technique
                 for real-time rendering of particle-based fluid
                 simulations. Starting with a depth-map generated
                 directly from the particle data, our new filter
                 formulation smooths the depth-map by considering the
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "17",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Tang:2018:PPS,
  author =       "Min Tang and Zhongyuan Liu and Ruofeng Tong and Dinesh
                 Manocha",
  title =        "{PSCC}: Parallel Self-Collision Culling with Spatial
                 Hashing on {GPUs}",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "18:1--18:18",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203188",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203188",
  abstract =     "We present a GPU-based self-collision culling method
                 (PSCC) based on a combination of normal cone culling
                 and spatial hashing techniques. We first describe a
                 normal cone test front (NCTF) based parallel algorithm
                 that maps well to GPU architectures. We \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "18",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lee:2018:RTA,
  author =       "Haebom Lee and Piotr Didyk",
  title =        "Real-time Apparent Resolution Enhancement for
                 Head-mounted Displays",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "19:1--19:15",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203202",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203202",
  abstract =     "The insufficient pixel density of current head-mounted
                 displays is one of the major obstacles in achieving
                 immersive and fully engaging experiences. It is
                 possible to overcome this physical limitation for
                 moving content using software techniques. To \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "19",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lambert:2018:VDM,
  author =       "Thibaud Lambert and Pierre B{\'e}nard and Ga{\"e}l
                 Guennebaud",
  title =        "A View-Dependent Metric for Patch-Based {LOD}
                 Generation 8 Selection",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "20:1--20:21",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203195",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203195",
  abstract =     "With hardware tessellation, highly detailed geometric
                 models are decomposed into patches whose tessellation
                 factor can be specified dynamically and independently
                 at render time to control polygon resolution. Yet, to
                 achieve maximum efficiency, an \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "20",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Delanoy:2018:SUM,
  author =       "Johanna Delanoy and Mathieu Aubry and Phillip Isola
                 and Alexei A. Efros and Adrien Bousseau",
  title =        "{$3$D} Sketching using Multi-View Deep Volumetric
                 Prediction",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "21:1--21:22",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203197",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203197",
  abstract =     "Sketch-based modeling strives to bring the ease and
                 immediacy of drawing to the 3D world. However, while
                 drawings are easy for humans to create, they are very
                 challenging for computers to interpret due to their
                 sparsity and ambiguity. We propose a data-. \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "21",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Su:2018:ISB,
  author =       "Wanchao Su and Dong Du and Xin Yang and Shizhe Zhou
                 and Hongbo Fu",
  title =        "Interactive Sketch-Based Normal Map Generation with
                 Deep Neural Networks",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "22:1--22:17",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203186",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203186",
  abstract =     "High-quality normal maps are important intermediates
                 for representing complex shapes. In this paper, we
                 propose an interactive system for generating normal
                 maps with the help of deep learning techniques.
                 Utilizing the Generative Adversarial Network (GAN).
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "22",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Bian:2018:TBP,
  author =       "Xiaojun Bian and Li-Yi Wei and Sylvain Lefebvre",
  title =        "Tile-based Pattern Design with Topology Control",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "23:1--23:15",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203204",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203204",
  abstract =     "Patterns with desired aesthetic appearances and
                 physical structures are ubiquitous. However, such
                 patterns are challenging to produce --- manual
                 authoring requires significant expertise and efforts
                 while automatic computation lacks sufficient
                 flexibility \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "23",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Schied:2018:GER,
  author =       "Christoph Schied and Christoph Peters and Carsten
                 Dachsbacher",
  title =        "Gradient Estimation for Real-time Adaptive Temporal
                 Filtering",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "24:1--24:16",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233301",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233301",
  abstract =     "With the push towards physically based rendering,
                 stochastic sampling of shading, e.g. using path
                 tracing, is becoming increasingly important in
                 real-time rendering. To achieve high performance, only
                 low sample counts are viable, which necessitates the
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "24",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Estevez:2018:ISM,
  author =       "Alejandro Conty Estevez and Christopher Kulla",
  title =        "Importance Sampling of Many Lights with Adaptive Tree
                 Splitting",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "25:1--25:17",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233305",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233305",
  abstract =     "We present a technique to importance sample large
                 collections of lights (including mesh lights as
                 collections of small emitters) in the context of
                 Monte-Carlo path tracing. A bounding volume hierarchy
                 over all emitters is traversed at each shading point
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "25",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lall:2018:VRO,
  author =       "Puneet Lall and Silviu Borac and Dave Richardson and
                 Matt Pharr and Manfred Ernst",
  title =        "View-Region Optimized Image-Based Scene
                 Simplification",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "26:1--26:22",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233311",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233311",
  abstract =     "We present a new algorithm for image-based
                 simplification of complex scenes for virtual reality
                 (VR). The algorithm transforms geometrically-detailed
                 environments into a layered quad tile representation
                 that is optimized for a specified viewing region
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "26",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Wang:2018:FMC,
  author =       "Cuilan Wang",
  title =        "A Fast Method to Calculate the Volumetric Divergence
                 Metric for Evaluating the Accuracy of the Extracted
                 Isosurface",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "27:1--27:19",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233312",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233312",
  abstract =     "In this paper, a new method is introduced to calculate
                 the volumetric divergence (VD) metric, which is defined
                 as the volume between the extracted isosurface mesh and
                 the isosurface given by trilinear interpolation. This
                 metric can be used to evaluate \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "27",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Kenzel:2018:FVR,
  author =       "Michael Kenzel and Bernhard Kerbl and Wolfgang
                 Tatzgern and Elena Ivanchenko and Dieter Schmalstieg
                 and Markus Steinberger",
  title =        "On-the-fly Vertex Reuse for Massively-Parallel
                 Software Geometry Processing",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "28:1--28:17",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233303",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233303",
  abstract =     "Due to its flexibility, compute mode is becoming more
                 and more attractive as a way to implement many of the
                 algorithms part of a state-of-the-art rendering
                 pipeline. A key problem commonly encountered in
                 graphics applications is streaming vertex and
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "28",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Kerbl:2018:RVC,
  author =       "Bernhard Kerbl and Michael Kenzel and Elena Ivanchenko
                 and Dieter Schmalstieg and Markus Steinberger",
  title =        "Revisiting The Vertex Cache: Understanding and
                 Optimizing Vertex Processing on the modern {GPU}",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "29:1--29:16",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233302",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233302",
  abstract =     "In this paper, we question the premise that graphics
                 hardware uses a post-transform cache to avoid redundant
                 vertex shader invocations. A large body of existing
                 work on optimizing indexed triangle sets for rendering
                 speed is based upon this widely-. \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "29",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Wang:2018:FGP,
  author =       "Tong Wang and Reiji Suda",
  title =        "Fast Generation of {Poisson}-Disk Samples on Mesh
                 Surfaces by Progressive Sample Projection",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "30:1--30:18",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233310",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233310",
  abstract =     "Generating well-distributed Poisson-disk samples with
                 a blue noise power spectrum on 3D meshes is required by
                 a wide range of applications in computer graphics. We
                 introduce a novel method called Progressive Sample
                 Projection that can generate massive \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "30",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Heitz:2018:HPE,
  author =       "Eric Heitz and Fabrice Neyret",
  title =        "High-Performance By-Example Noise using a
                 Histogram-Preserving Blending Operator",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "31:1--31:25",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233304",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233304",
  abstract =     "We propose a new by-example noise algorithm that takes
                 as input a small example of a stochastic texture and
                 synthesizes an infinite output with the same
                 appearance. It works on any kind of random-phase inputs
                 as well as on many non-random-phase inputs \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "31",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Kirillov:2018:NPT,
  author =       "Aleksandr Kirillov",
  title =        "Non-periodic Tiling of Procedural Noise Functions",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "32:1--32:15",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233306",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233306",
  abstract =     "Procedural noise functions have many applications in
                 computer graphics, ranging from texture synthesis to
                 atmospheric effect simulation or to landscape geometry
                 specification. Noise can either be precomputed and
                 stored into a texture, or evaluated \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "32",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lier:2018:HRC,
  author =       "Alexander Lier and Magdalena Martinek and Marc
                 Stamminger and Kai Selgrad",
  title =        "A High-Resolution Compression Scheme for Ray Tracing
                 Subdivision Surfaces with Displacement",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "33:1--33:17",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233308",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233308",
  abstract =     "Subdivision surfaces, especially with displacement,
                 are one of the key modeling primitives used in
                 high-quality rendering environments, such as, e.g.,
                 movie production. While their use easily maps to
                 rasterization-based frameworks, they pose a \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "33",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Reshetov:2018:PRH,
  author =       "Alexander Reshetov and David Luebke",
  title =        "Phantom Ray-Hair Intersector",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "34:1--34:22",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233307",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233307",
  abstract =     "We present a new approach to ray tracing swept volumes
                 along trajectories defined by cubic B{\'e}zier curves.
                 It performs at two-thirds of the speed of ray-triangle
                 intersection, allowing essentially even treatment of
                 such primitives in ray tracing \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "34",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Viitanen:2018:PFH,
  author =       "Timo Viitanen and Matias Koskela and Pekka
                 J{\"a}{\"a}skel{\"a}inen and Aleksi Tervo and Jarmo
                 Takala",
  title =        "{PLOCTree}: a Fast, High-Quality Hardware {BVH}
                 Builder",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "35:1--35:19",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233309",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233309",
  abstract =     "In the near future, GPUs are expected to have hardware
                 support for real-time ray tracing in order to, e.g.,
                 help render complex lighting effects in video games and
                 enable photorealistic augmented reality. One challenge
                 in real-time ray tracing is \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "35",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Peters:2019:SPS,
  author =       "Christoph Peters and Carsten Dachsbacher",
  title =        "Sampling Projected Spherical Caps in Real Time",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "1",
  pages =        "1:1--1:16",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3320282",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3320282",
  abstract =     "Stochastic shading with area lights requires methods
                 to sample the light sources. For diffuse materials, the
                 best strategy is to sample proportionally to projected
                 solid angle. Recent work in offline rendering has
                 addressed this problem for spherical \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Yang:2019:ABC,
  author =       "Hsiang-Yu Yang and Sai-Keung Wong",
  title =        "Agent-based cooperative animation for box-manipulation
                 using reinforcement learning",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "1",
  pages =        "2:1--2:18",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3320283",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3320283",
  abstract =     "This paper presents an approach to assist the
                 generation of agent-based cooperative animation using
                 reinforcement learning. We focus on manipulation skills
                 for box-shaped objects, including pushing, pulling, and
                 moving objects in a relay way. There are \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Li:2019:DPR,
  author =       "Yue Li and Pablo Wiedemann and Kenny Mitchell",
  title =        "Deep Precomputed Radiance Transfer for Deformable
                 Objects",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "1",
  pages =        "3:1--3:16",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3320284",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3320284",
  abstract =     "We propose, DeepPRT, a deep convolutional neural
                 network to compactly encapsulate the radiance transfer
                 of a freely deformable object for rasterization in
                 real-time. With pre-computation of radiance transfer
                 (PRT) we can store complex light interactions
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Yang:2019:RTF,
  author =       "Bowen Yang and William Corse and Jiecong Lu and
                 Joshuah Wolper and Chen-Fanfu Jiang",
  title =        "Real-Time Fluid Simulation on the Surface of a
                 Sphere",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "1",
  pages =        "4:1--4:17",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3320285",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3320285",
  abstract =     "We present a novel approach for animating
                 incompressible fluids with Eulerian
                 advection-projection solvers on the surface of a sphere
                 by extending the recent work by Hill and Henderson
                 [2016] with a staggered spherical grid discretization.
                 By doing so, \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "4",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Watson:2019:EAS,
  author =       "Benjamin Watson and Rachit Shrivastava and Ajinkya
                 Gavane",
  title =        "The Effects of Adaptive Synchronization on Performance
                 and Experience in Gameplay",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "1",
  pages =        "5:1--5:13",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3320286",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3320286",
  abstract =     "Adaptive synchronization (Async) is a recent display
                 technology that lowers frame time mean and variation by
                 altering communication between display and GPU. While
                 conventional graphics systems introduce delay to match
                 irregular GPU frame rates to \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "5",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Yang:2019:VLC,
  author =       "Lei Yang and Dmitry Zhdan and Emmett Kilgariff and
                 Eric B. Lum and Yubo Zhang and Matthew Johnson and
                 Henrik Rydg{\aa}rd",
  title =        "Visually Lossless Content and Motion Adaptive Shading
                 in Games",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "1",
  pages =        "6:1--6:19",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3320287",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3320287",
  abstract =     "We present a technique that adaptively adjusts the
                 shading rate during rendering based on the scene
                 content and motion. Our goal is to improve performance
                 with no loss in perceived quality. We determine
                 per-screen-tile shading rate by testing an error
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Huang:2019:GNP,
  author =       "Kemeng Huang and Jiming Ruan and Zipeng Zhao and Chen
                 Li and Changbo Wang and Hong Qin",
  title =        "A General Novel Parallel Framework for {SPH}-centric
                 Algorithms",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "1",
  pages =        "7:1--7:16",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3321360",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3321360",
  abstract =     "To date, large-scale fluid simulation with more
                 details employing the Smooth Particle Hydrodynamics
                 (SPH) method or its variants is ubiquitous in computer
                 graphics and digital entertainment applications. Higher
                 accuracy and faster speed are two key \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "7",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lin:2019:RTR,
  author =       "Daqi Lin and Cem Yuksel",
  title =        "Real-Time Rendering with Lighting Grid Hierarchy",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "1",
  pages =        "8:1--8:17",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3321361",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3321361",
  abstract =     "We present an extension of the lighting grid hierarchy
                 method for real-time rendering with many lights on the
                 GPU. We describe efficient methods for parallel
                 construction of the lighting grid hierarchy and using
                 it with deferred rending. We also present \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "8",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Jin:2019:DLB,
  author =       "Aobo Jin and Qixin Deng and Yuting Zhang and Zhigang
                 Deng",
  title =        "A Deep Learning-Based Model for Head and Eye Motion
                 Generation in Three-party Conversations",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "9:1--9:19",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340250",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340250",
  abstract =     "In this paper we propose a novel deep learning based
                 approach to generate realistic three-party head and eye
                 motions based on novel acoustic speech input together
                 with speaker marking (i.e., speaking time for each
                 interlocutor). Specifically, we first \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "9",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Werhahn:2019:MPG,
  author =       "Maximilian Werhahn and You Xie and Mengyu Chu and Nils
                 Thuerey",
  title =        "A Multi-Pass {GAN} for Fluid Flow Super-Resolution",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "10:1--10:21",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340251",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340251",
  abstract =     "We propose a novel method to up-sample volumetric
                 functions with generative neural networks using several
                 orthogonal passes. Our method decomposes generative
                 problems on Cartesian field functions into multiple
                 smaller sub-problems that can be learned \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "10",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Chang:2019:USM,
  author =       "Jumyung Chang and Fang Da and Eitan Grinspun and
                 Christopher Batty",
  title =        "A Unified Simplicial Model for Mixed-Dimensional and
                 Non-Manifold Deformable Elastic Objects",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "11:1--11:18",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340252",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340252",
  abstract =     "We present a unified method to simulate deformable
                 elastic bodies consisting of mixed-dimensional
                 components represented with potentially non-manifold
                 simplicial meshes. Building on well-known simplicial
                 rod, shell, and solid models for elastic continua,.
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "11",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Li:2019:MRM,
  author =       "Yijing Li and Jernej Barbic",
  title =        "Multi-Resolution Modeling of Shapes in Contact",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "12:1--12:26",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340253",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340253",
  abstract =     "We describe an efficient method to model shapes
                 undergoing contact and self-contact. Previous shape
                 modeling methods mostly focused on deformations
                 (without contact), and, if used directly for contact,
                 suffer from excessively long calculation times when
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "12",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Smith:2019:ENN,
  author =       "Harrison Jesse Smith and Chen Cao and Michael Neff and
                 Yingying Wang",
  title =        "Efficient Neural Networks for Real-time Motion Style
                 Transfer",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "13:1--13:17",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340254",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340254",
  abstract =     "Style is an intrinsic, inescapable part of human
                 motion. It complements the content of motion to convey
                 meaning, mood, and personality. Existing
                 state-of-the-art motion style methods require large
                 quantities of example data and intensive computational
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "13",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Aanjaneya:2019:EGM,
  author =       "Mridul Aanjaneya and Chengguizi Han and Ryan Goldade
                 and Christopher Batty",
  title =        "An Efficient Geometric Multigrid Solver for Viscous
                 Liquids",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "14:1--14:21",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340255",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340255",
  abstract =     "We present an efficient geometric Multigrid solver for
                 simulating viscous liquids based on the variational
                 approach of Batty and Bridson [2008]. Although the
                 governing equations for viscosity are elliptic, the
                 strong coupling between different velocity \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "14",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Kadlecek:2019:BAP,
  author =       "Petr Kadlecek and Ladislav Kavan",
  title =        "Building Accurate Physics-based Face Models from
                 Data",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "15:1--15:16",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340256",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340256",
  abstract =     "The human face is an anatomical system exhibiting
                 heterogenous and anisotropic mechanical behavior. This
                 leads to complex deformations even in a neutral facial
                 expression due to external forces such as gravity. We
                 start by building a volumetric model \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "15",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Narain:2019:SOA,
  author =       "Rahul Narain and Jonas Zehnder and Bernhard
                 Thomaszewski",
  title =        "A Second-Order Advection-Reflection Solver",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "16:1--16:14",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340257",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340257",
  abstract =     "Zehnder et al. [2018] recently introduced an
                 advection-reflection method for fluid simulation that
                 dramatically reduces artificial dissipation. We
                 establish a connection between their method and the
                 implicit midpoint time integration scheme, and present
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "16",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Han:2019:HMP,
  author =       "Xuchen Han and Theodore F. Gast and Qi Guo and
                 Stephanie Wang and Chenfanfu Jiang and Joseph Teran",
  title =        "A Hybrid Material Point Method for Frictional Contact
                 with Diverse Materials",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "17:1--17:24",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340258",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340258",
  abstract =     "We present a new hybrid Lagrangian Material Point
                 Method for simulating elastic objects like hair,
                 rubber, and soft tissues that utilizes a Lagrangian
                 mesh for internal force computation and an Eulerian
                 mesh for self collision as well as coupling with
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "17",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Wang:2019:SVD,
  author =       "Stephanie Wang and Mengyuan Ding and Theodore F. Gast
                 and Leyi Zhu and Steven Gagniere and Chenfanfu Jiang
                 and Joseph M. Teran",
  title =        "Simulation and Visualization of Ductile Fracture with
                 the Material Point Method",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "18:1--18:20",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340259",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340259",
  abstract =     "We present novel techniques for simulating and
                 visualizing ductile fracture with the Material Point
                 Method (MPM). We utilize traditional particle-based MPM
                 [Stomakhin et al. 2013; Sulsky et al. 1994] as well as
                 the Lagrangian energy formulation of \ldots{}.",
  acknowledgement = ack-nhfb,
  articleno =    "18",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Angles:2019:VVI,
  author =       "Baptiste Angles and Daniel Rebain and Miles Macklin
                 and Brian Wyvill and Loic Barthe and Jp Lewis and
                 Javier {Von Der Pahlen} and Shahram Izadi and Julien
                 Valentin and Sofien Bouaziz and Andrea Tagliasacchi",
  title =        "{VIPER}: Volume Invariant Position-based Elastic
                 Rods",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "19:1--19:26",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340260",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340260",
  abstract =     "We extend the formulation of position-based rods to
                 include elastic volumetric deformations. We achieve
                 this by introducing an additional degree of freedom per
                 vertex --- isotropic scale (and its velocity).
                 Including scale enriches the space of possible
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "19",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Hildreth:2019:CMA,
  author =       "Dalton Hildreth and Stephen J. Guy",
  title =        "Coordinating Multi-Agent Navigation by Learning
                 Communication",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "20:1--20:17",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340261",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340261",
  abstract =     "This work presents a decentralized multi-agent
                 navigation approach that allows agents to coordinate
                 their motion through local communication. Our approach
                 allows agents to develop their own emergent language of
                 communication through an optimization \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "20",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Schuster:2020:TLA,
  author =       "Kersten Schuster and Philip Trettner and Patric
                 Schmitz and Leif Kobbelt",
  title =        "A Three-Level Approach to Texture Mapping and
                 Synthesis on {$3$D} Surfaces",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "1",
  pages =        "1:1--1:19",
  month =        apr,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3384542",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3384542",
  abstract =     "We present a method for example-based texturing of
                 triangular 3D meshes. Our algorithm maps a small 2D
                 texture sample onto objects of arbitrary size in a
                 seamless fashion, with no visible repetitions and low
                 overall distortion. It requires minimal user \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{vanderLaan:2020:LGC,
  author =       "Remi van der Laan and Leonardo Scandolo and Elmar
                 Eisemann",
  title =        "Lossy Geometry Compression for High Resolution Voxel
                 Scenes",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "1",
  pages =        "2:1--2:13",
  month =        apr,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3384541",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3384541",
  abstract =     "Sparse Voxel Directed Acyclic Graphs (SVDAGs)
                 losslessly compress highly detailed geometry in a
                 high-resolution binary voxel grid by identifying
                 matching elements. This representation is suitable for
                 high-performance real-time applications, such as free-.
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Xie:2020:RTS,
  author =       "Tiantian Xie and Marc Olano and Brian Karis and
                 Krzysztof Narkowicz",
  title =        "Real-time subsurface scattering with single pass
                 variance-guided adaptive importance sampling",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "1",
  pages =        "3:1--3:21",
  month =        apr,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3384536",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3384536",
  abstract =     "In real-time applications, it is difficult to simulate
                 realistic subsurface scattering with differing degrees
                 translucency. Burley's reflectance approximation by
                 empirically fitting the diffusion profile as a whole
                 makes it possible to achieve realistic \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Luksch:2020:RTA,
  author =       "Christian Luksch and Lukas Prost and Michael Wimmer",
  title =        "Real-time Approximation of Photometric Polygonal
                 Lights",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "1",
  pages =        "4:1--4:18",
  month =        apr,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3384537",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3384537",
  abstract =     "We present a real-time rendering technique for
                 photometric polygonal lights. Our method uses a
                 numerical integration technique based on a
                 triangulation to calculate noise-free diffuse shading.
                 We include a dynamic point in the triangulation that
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "4",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lin:2020:RTS,
  author =       "Daqi Lin and Cem Yuksel",
  title =        "Real-Time Stochastic Lightcuts",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "1",
  pages =        "5:1--5:18",
  month =        apr,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3384543",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3384543",
  abstract =     "We present real-time stochastic lightcuts, a real-time
                 rendering method for scenes with many dynamic lights.
                 Our method is the GPU extension of stochastic lightcuts
                 [Yuksel 2019], a state-of-art hierarchical light
                 sampling algorithm for offline \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "5",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Rodriguez:2020:IBR,
  author =       "Simon Rodriguez and Siddhant Prakash and Peter Hedman
                 and George Drettakis",
  title =        "Image-Based Rendering of Cars using Semantic Labels
                 and Approximate Reflection Flow",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "1",
  pages =        "6:1--6:17",
  month =        apr,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3384535",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3384535",
  abstract =     "Image-Based Rendering (IBR) has made impressive
                 progress towards highly realistic, interactive 3D
                 navigation for many scenes, including cityscapes.
                 However, cars are ubiquitous in such scenes; multi-view
                 stereo reconstruction provides proxy geometry for
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Chaurasia:2020:PRT,
  author =       "Gaurav Chaurasia and Arthur Nieuwoudt and
                 Alexandru-Eugen Ichim and Richard Szeliski and
                 Alexander Sorkine-Hornung",
  title =        "{Passthrough+}: Real-time Stereoscopic View Synthesis
                 for Mobile Mixed Reality",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "1",
  pages =        "7:1--7:17",
  month =        apr,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3384540",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3384540",
  abstract =     "We present an end-to-end system for real-time
                 environment capture, 3D reconstruction, and
                 stereoscopic view synthesis on a mobile VR headset. Our
                 solution allows the user to use the cameras on their VR
                 headset as their eyes to see and interact with the
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "7",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Macklin:2020:LOR,
  author =       "Miles Macklin and Kenny Erleben and Matthias
                 M{\"u}ller and Nuttapong Chentanez and Stefan Jeschke
                 and Zach Corse",
  title =        "Local Optimization for Robust Signed Distance Field
                 Collision",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "1",
  pages =        "8:1--8:17",
  month =        apr,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3384538",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3384538",
  abstract =     "Signed distance fields (SDFs) are a popular shape
                 representation for collision detection. This is due to
                 their query efficiency, and the ability to provide
                 robust inside/outside information. Although it is
                 straightforward to test points for \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "8",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Brunel:2020:TID,
  author =       "Camille Brunel and Pierre B{\'e}nard and Ga{\"e}l
                 Guennebaud and Pascal Barla",
  title =        "A Time-independent Deformer for Elastic-rigid
                 Contacts",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "1",
  pages =        "9:1--9:21",
  month =        apr,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3384539",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3384539",
  abstract =     "We introduce a new tool that assists artists in
                 deforming an elastic object when it comes in
                 intersection with a rigid one. As opposed to methods
                 that rely on time-resolved simulations, our approach is
                 entirely based on time-independent geometric \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "9",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Ogaki:2020:GLP,
  author =       "Shinji Ogaki",
  title =        "Generalized Light Portals",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "10:1--10:19",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406176",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406176",
  abstract =     "Light portals are useful for accelerating the
                 convergence of Monte Carlo path tracing when rendering
                 interiors. However, they are generally limited to flat
                 polygonal shapes. In this paper, we introduce a new
                 concept that allows existing polygon meshes \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "10",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Mallett:2020:EAD,
  author =       "Ian Mallett and Cem Yuksel and Larry Seiler",
  title =        "Efficient Adaptive Deferred Shading with Hardware
                 Scatter Tiles",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "11:1--11:17",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406184",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406184",
  abstract =     "Adaptive shading is an effective mechanism for
                 reducing the number of shaded pixels to a subset of the
                 image resolution with minimal impact on final rendering
                 quality. We present a new scheduling method based on
                 on-chip tiles that, along with relatively \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "11",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Kim:2020:PRW,
  author =       "Joohwan Kim and Pyarelal Knowles and Josef Spjut and
                 Ben Boudaoud and Morgan Mcguire",
  title =        "Post-Render Warp with Late Input Sampling Improves
                 Aiming Under High Latency Conditions",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "12:1--12:18",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406187",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406187",
  abstract =     "End-to-end latency in remote-rendering systems can
                 reduce user task performance. This notably includes
                 aiming tasks on game streaming services, which are
                 presently below the standards of competitive
                 first-person desktop gaming. We evaluate the latency-.
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "12",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Hofmann:2020:NDP,
  author =       "Nikolai Hofmann and Jana Martschinke and Klaus Engel
                 and Marc Stamminger",
  title =        "Neural Denoising for Path Tracing of Medical
                 Volumetric Data",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "13:1--13:18",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406181",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406181",
  abstract =     "In this paper, we transfer machine learning techniques
                 previously applied to denoising surface-only Monte
                 Carlo renderings to path-traced visualizations of
                 medical volumetric data. In the domain of medical
                 imaging, path-traced videos turned out to be an
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "13",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Schuster:2020:HPI,
  author =       "Kersten Schuster and Philip Trettner and Leif
                 Kobbelt",
  title =        "High-Performance Image Filters via Sparse
                 Approximations",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "14:1--14:19",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406182",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406182",
  abstract =     "We present a numerical optimization method to find
                 highly efficient (sparse) approximations for
                 convolutional image filters. Using a modified parallel
                 tempering approach, we solve a constrained optimization
                 that maximizes approximation quality while \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "14",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Andersson:2020:FDE,
  author =       "Pontus Andersson and Jim Nilsson and Tomas
                 Akenine-M{\"o}ller and Magnus Oskarsson and Kalle
                 {\AA}str{\"o}m and Mark D. Fairchild",
  title =        "{FLIP}: a Difference Evaluator for Alternating
                 Images",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "15:1--15:23",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406183",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406183",
  abstract =     "Image quality measures are becoming increasingly
                 important in the field of computer graphics. For
                 example, there is currently a major focus on generating
                 photorealistic images in real time by combining path
                 tracing with denoising, for which such quality
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "15",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Truong:2020:QAC,
  author =       "Nghia Truong and Cem Yuksel and Larry Seiler",
  title =        "Quadratic Approximation of Cubic Curves",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "16:1--16:17",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406178",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406178",
  abstract =     "We present a simple degree reduction technique for
                 piecewise cubic polynomial splines, converting them
                 into piecewise quadratic splines that maintain the
                 parameterization and C1 continuity. Our method forms
                 identical tangent directions at the \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "16",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Wald:2020:UHR,
  author =       "Ingo Wald and Nate Morrical and Stefan Zellmann and
                 Lei Ma and Will Usher and Tiejun Huang and Valerio
                 Pascucci",
  title =        "Using Hardware Ray Transforms to Accelerate Ray\slash
                 Primitive Intersections for Long, Thin Primitive
                 Types",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "17:1--17:16",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406179",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406179",
  abstract =     "With the recent addition of hardware ray tracing
                 capabilities, GPUs have become incredibly efficient at
                 ray tracing both triangular geometry, and instances
                 thereof. However, the bounding volume hierarchies that
                 current ray tracing hardware relies on are \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "17",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Gruen:2020:STO,
  author =       "Holger Gruen and Carsten Benthin and Sven Woop",
  title =        "Sub-triangle opacity masks for faster ray tracing of
                 transparent objects",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "18:1--18:12",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406180",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406180",
  abstract =     "We propose an easy and simple-to-integrate approach to
                 accelerate ray tracing of alpha-tested transparent
                 geometry with a focus on Microsoft\reg DirectX\reg or
                 Vulkan\reg ray tracing extensions. Pre-computed bit
                 masks are used to quickly determine fully \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "18",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Seiler:2020:CCG,
  author =       "Larry Seiler and Daqi Lin and Cem Yuksel",
  title =        "Compacted {CPU\slash GPU} Data Compression via
                 Modified Virtual Address Translation",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "19:1--19:18",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406177",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/datacompression.bib;
                 http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406177",
  abstract =     "We propose a method to reduce the footprint of
                 compressed data by using modified virtual address
                 translation to permit random access to the data. This
                 extends our prior work on using page translation to
                 perform automatic decompression and deswizzling
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "19",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lin:2020:HAD,
  author =       "Daqi Lin and Elena Vasiou and Cem Yuksel and Daniel
                 Kopta and Erik Brunvand",
  title =        "Hardware-Accelerated Dual-Split Trees",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "20:1--20:21",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406185",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406185",
  abstract =     "Bounding volume hierarchies (BVH) are the most widely
                 used acceleration structures for ray tracing due to
                 their high construction and traversal performance.
                 However, the bounding planes shared between parent and
                 children bounding boxes is an inherent \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "20",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Dupuy:2020:CBT,
  author =       "Jonathan Dupuy",
  title =        "Concurrent Binary Trees (with application to longest
                 edge bisection)",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "21:1--21:20",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406186",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406186",
  abstract =     "We introduce the concurrent binary tree (CBT), a novel
                 concurrent representation to build and update arbitrary
                 binary trees in parallel. Fundamentally, our
                 representation consists of a binary heap, i.e., a 1D
                 array, that explicitly stores the sum-. \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "21",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}