Table of contents for issues of Computer Animation and Virtual Worlds

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Volume 15, Number 1, March, 2004
Volume 15, Number 2, May, 2004
Volume 15, Number 3--4, July, 2004
Volume 15, Number 5, December, 2004
Volume 16, Number 1, February, 2005
Volume 16, Number 2, May, 2005
Volume 16, Number 3--4, July, 2005
Volume 16, Number 5, December, 2005
Volume 17, Number 1, February, 2006
Volume 17, Number 2, May, 2006
Volume 17, Number 3--4, 2006
Volume 17, Number 5, December, 2006
Volume 18, Number 1, February, 2007
Volume 18, Number 2, May, 2007
Volume 18, Number 3, July, 2007
Volume 18, Number 4--5, September / December, 2007
Volume 19, Number 1, February, 2008
Volume 19, Number 2, May, 2008
Volume 19, Number 3--4, 2008
Volume 19, Number 5, December, 2008
Volume 20, Number 1, January / February, 2009
Volume 20, Number 2--3, June, 2009
Volume 20, Number 4, July, 2009
Volume 20, Number 5--6, September / December, 2009
Volume 21, Number 1, January / February, 2010
Volume 21, Number 2, March / April, 2010
Volume 21, Number 3--4, May, 2010
Volume 21, Number 5, September / October, 2010
Volume 21, Number 6, November / December, 2010
Volume 22, Number 1, January / February, 2011
Volume 22, Number 2--3, April / May, 2011
Volume 22, Number 4, July / August, 2011
Volume 22, Number 5, September / October, 2011
Volume 22, Number 6, November / December, 2011
Volume 23, Number 1, January / February, 2012
Volume 23, Number 2, March / April, 2012
Volume 23, Number 3--4, May / August, 2012
Volume 23, Number 5, September / October, 2012
Volume 23, Number 6, November, 2012
Volume 24, Number 1, January, 2013
Volume 24, Number 2, March, 2013
Volume 24, Number 3--4, May, 2013
Volume 24, Number 5, September, 2013
Volume 24, Number 6, November, 2013
Volume 25, Number 1, January, 2014
Volume 25, Number 2, March, 2014
Volume 25, Number 3--4, May, 2014
Volume 25, Number 5--6, September, 2014
Volume 26, Number 1, January, 2015
Volume 26, Number 2, March, 2015
Volume 26, Number 3--4, May, 2015
Volume 26, Number 5, September, 2015
Volume 26, Number 6, November, 2015
Volume 27, Number 1, January, 2016
Volume 27, Number 2, March, 2016
Volume 27, Number 3--4, May, 2016
Volume 27, Number 5, September, 2016
Volume 27, Number 6, November, 2016
Volume 28, Number 1, January, 2017
Volume 28, Number 2, March, 2017
Volume 28, Number 3--4, May, 2017
Volume 28, Number 5, September, 2017
Volume 28, Number 6, November, 2017


Computer Animation and Virtual Worlds
Volume 15, Number 1, March, 2004

    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . i--i
                Arjan Egges and   
         Sumedha Kshirsagar and   
        Nadia Magnenat-Thalmann   Generic personality and emotion
                                  simulation for conversational agents . . 1--13
            Douglas Fidaleo and   
                 Ulrich Neumann   Analysis of co-articulation regions for
                                  performance-driven facial animation  . . 15--26
               Doug DeCarlo and   
              Matthew Stone and   
              Corey Revilla and   
           Jennifer J. Venditti   Specifying and animating facial signals
                                  for discourse in embodied conversational
                                  agents . . . . . . . . . . . . . . . . . 27--38
                Stefan Kopp and   
                 Ipke Wachsmuth   Synthesizing multimodal utterances for
                                  conversational agents  . . . . . . . . . 39--52
              Scott A. King and   
              Richard E. Parent   Animating song . . . . . . . . . . . . . 53--61

Computer Animation and Virtual Worlds
Volume 15, Number 2, May, 2004

    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . i--i
                Maria Ferre and   
                  Anna Puig and   
                      Dani Tost   A framework for fusion methods and
                                  rendering techniques of multimodal
                                  volume data  . . . . . . . . . . . . . . 63--77
             Kamiar Aminian and   
                   Bijan Najafi   Capturing human motion using body-fixed
                                  sensors: outdoor measurement and
                                  clinical applications  . . . . . . . . . 79--94
        Jonathan Dinerstein and   
           Parris K. Egbert and   
              Hugo de Garis and   
              Nelson Dinerstein   Fast and learnable behavioral and
                                  cognitive modeling for virtual character
                                  animation  . . . . . . . . . . . . . . . 95--108
               Galina Pasko and   
            Alexander Pasko and   
                 Tosiyasu Kunii   Space-time blending  . . . . . . . . . . 109--121

Computer Animation and Virtual Worlds
Volume 15, Number 3--4, July, 2004

        Nadia Magnenat-Thalmann   Editorial  . . . . . . . . . . . . . . . 123--124
               Sang Il Park and   
             Hyun Joon Shin and   
               Tae Hoon Kim and   
                 Sung Yong Shin   On-line motion blending for real-time
                                  locomotion generation  . . . . . . . . . 125--138
                   Enhua Wu and   
                Youquan Liu and   
                     Xuehui Liu   An improved study of real-time fluid
                                  simulation on GPU  . . . . . . . . . . . 139--146
              Jeong-mo Hong and   
                  Chang-hun Kim   Controlling fluid animation with
                                  geometric potential  . . . . . . . . . . 147--157
       Matthias Müller and   
               Simon Schirm and   
          Matthias Teschner and   
         Bruno Heidelberger and   
                   Markus Gross   Interaction of fluids with deformable
                                  solids . . . . . . . . . . . . . . . . . 159--171
                    Lin Shi and   
                      Yizhou Yu   Inviscid and incompressible fluid
                                  simulation on triangle meshes  . . . . . 173--181
               Kevin Steele and   
                David Cline and   
           Parris K. Egbert and   
            Jonathan Dinerstein   Modeling and rendering viscous liquids   183--192
                    Ye Duan and   
                   Jing Hua and   
                       Hong Qin   HapticFlow: PDE-based mesh editing with
                                  haptics  . . . . . . . . . . . . . . . . 193--200
               Chunxia Xiao and   
              Wenting Zheng and   
              Qunsheng Peng and   
                  A. R. Forrest   Robust morphing of point-sampled
                                  geometry . . . . . . . . . . . . . . . . 201--210
                 Jian Chang and   
                  Jian J. Zhang   Mesh-free deformations . . . . . . . . . 211--218
                     Wen Wu and   
                 Pheng Ann Heng   A hybrid condensed finite element model
                                  with GPU acceleration for interactive
                                  $3$D soft tissue cutting . . . . . . . . 219--227
             Harald Schmidl and   
                    Ming C. Lin   Geometry-driven physical interaction
                                  between avatars and virtual environments 229--236
               Iris R. Wang and   
           Justin W. L. Wan and   
       Gladimir V. G. Baranoski   Physically-based simulation of plant
                                  leaf growth  . . . . . . . . . . . . . . 237--244
                Min Je Park and   
                 Sung Yong Shin   Example-based motion cloning . . . . . . 245--257
              Shih-Pin Chao and   
               Chih-Yi Chiu and   
              Shi-Nine Yang and   
                 Tsang-Gang Lin   Tai Chi synthesizer: a motion synthesis
                                  framework based on key-postures and
                                  motion instructions  . . . . . . . . . . 259--268
       P. Ravindra De Silva and   
        Nadia Bianchi-Berthouze   Modeling human affective postures: an
                                  information theoretic characterization
                                  of posture features  . . . . . . . . . . 269--276
             Jong-Chul Yoon and   
                In-Kwon Lee and   
                   Jung-Ju Choi   Editing noise  . . . . . . . . . . . . . 277--287
              Prasun Mathur and   
            Chhavi Upadhyay and   
            Parag Chaudhuri and   
                     Prem Kalra   A measure for mesh compression of
                                  time-variant geometry  . . . . . . . . . 289--296
        Elisabetta Bevacqua and   
            Catherine Pelachaud   Expressive audio-visual speech . . . . . 297--304
      Douglas W. Cunningham and   
            Manfred Nusseck and   
        Christian Wallraven and   
      Heinrich H. Bülthoff   The role of image size in the
                                  recognition of conversational facial
                                  expressions  . . . . . . . . . . . . . . 305--310
                 Toni Conde and   
                Daniel Thalmann   An artificial life environment for
                                  autonomous virtual agents with
                                  multi-sensorial and multi-perceptive
                                  features . . . . . . . . . . . . . . . . 311--318
              Luca Chittaro and   
                   Milena Serra   Behavioral programming of autonomous
                                  characters based on probabilistic
                                  automata and personality . . . . . . . . 319--326
                John R. Lee and   
             Andrew B. Williams   Behavior development through task
                                  oriented discourse . . . . . . . . . . . 327--337
            Naoko Matsumoto and   
           Akifumi Tokosumi and   
                     Yoko Hirai   Affection for cohabitant toy dolls . . . 339--346
              A. Bastanfard and   
              O. Bastanfard and   
               H. Takahashi and   
                    M. Nakajima   Toward anthropometrics simulation of
                                  face rejuvenation and skin cosmetic  . . 347--352
                  John Ryan and   
           Carol O'Sullivan and   
               Christopher Bell   Real-time interactive volumetric
                                  animation of the heart's electrical
                                  cycle from automatically synchronized
                                  ECG  . . . . . . . . . . . . . . . . . . 353--360
              Diane Perchet and   
          Catalin I. Fetita and   
              Laurence Vial and   
Françoise Prêteux and   
         George Caillibotte and   
Gabriela Sbiêrlea-Apiou and   
                   Marc Thiriet   Virtual investigation of pulmonary
                                  airways in volumetric computed
                                  tomography . . . . . . . . . . . . . . . 361--376
         Lydia Yahia-Cherif and   
            Benjamin Gilles and   
                  Tom Molet and   
        Nadia Magnenat-Thalmann   Motion capture and visualization of the
                                  hip joint with dynamic MRI and optical
                                  systems  . . . . . . . . . . . . . . . . 377--385
                  Yizhou Yu and   
                        Qing Wu   Video metamorphosis using dense flow
                                  fields . . . . . . . . . . . . . . . . . 387--397
              David K. Wagg and   
                  Mark S. Nixon   Automated markerless extraction of
                                  walking people using deformable contour
                                  models . . . . . . . . . . . . . . . . . 399--406
               Jianhui Zhao and   
                        Ling Li   Human motion reconstruction from
                                  monocular images using genetic
                                  algorithms . . . . . . . . . . . . . . . 407--414
              Kyung Ho Jang and   
              Dong Hoon Lee and   
                   Soon Ki Jung   A moving planar mirror based approach
                                  for cultural reconstruction  . . . . . . 415--423
                 M. L. Yuan and   
                  S. K. Ong and   
               Andrew Y. C. Nee   The virtual interaction panel: an easy
                                  control tool in augmented reality
                                  systems  . . . . . . . . . . . . . . . . 425--432
             William Baxter and   
                Yuanxin Liu and   
                    Ming C. Lin   A viscous paint model for interactive
                                  applications . . . . . . . . . . . . . . 433--441
               Han-Bing Yan and   
                 Shi-Min Hu and   
                   Ralph Martin   Morphing based on strain field
                                  interpolation  . . . . . . . . . . . . . 443--452
                Haitao Wang and   
              Jian J. Zhang and   
                 Stan Z. Li and   
                 Yangsheng Wang   Shape and texture preserved
                                  non-photorealistic rendering . . . . . . 453--461
 \`Alex Méndez-Feliu and   
                    Mateu Sbert   Combining light animation with
                                  obscurances for glossy environments  . . 463--470

Computer Animation and Virtual Worlds
Volume 15, Number 5, December, 2004

    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . i--i
                  E. Cerezo and   
                    F. J. Seron   Rendering natural waters taking
                                  fluorescence into account  . . . . . . . 471--484
                  Jiyong Ma and   
                Ronald Cole and   
               Bryan Pellom and   
                 Wayne Ward and   
                   Barbara Wise   Accurate automatic visible speech
                                  synthesis of arbitrary $3$D models based
                                  on concatenation of diviseme motion
                                  capture data . . . . . . . . . . . . . . 485--500
             Adrien Bartoli and   
              Navneet Dalal and   
                    Radu Horaud   Motion Panoramas . . . . . . . . . . . . 501--517


Computer Animation and Virtual Worlds
Volume 16, Number 1, February, 2005

    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . i--ii
                 S. Nicolau and   
                  A. Garcia and   
                  X. Pennec and   
                   L. Soler and   
                      N. Ayache   An augmented reality system to guide
                                  radio-frequency tumour ablation  . . . . 1--10
       George Papagiannakis and   
Sébastien Schertenleib and   
            Brian O'Kennedy and   
     Marlene Arevalo-Poizat and   
    Nadia Magnenat-Thalmann and   
            Andrew Stoddart and   
                Daniel Thalmann   Mixing virtual and real scenes in the
                                  site of ancient Pompeii  . . . . . . . . 11--24
             Valery Adzhiev and   
             Peter Comninos and   
              Maxim Kazakov and   
                Alexander Pasko   Functionally based augmented sculpting   25--39
               Mark Ashdown and   
                 Peter Robinson   Remote collaboration on desk-sized
                                  displays . . . . . . . . . . . . . . . . 41--51
                  Jinho Lee and   
            Lance C. Burton and   
            Raghu Machiraju and   
                 Donna S. Reese   Efficient rendering of multiblock
                                  curvilinear grids with complex
                                  boundaries . . . . . . . . . . . . . . . 53--68
               Yoo-Joo Choi and   
                   Min Hong and   
             Min-Hyung Choi and   
                 Myoung-Hee Kim   Adaptive surface-deformable model with
                                  shape-preserving spring  . . . . . . . . 69--83

Computer Animation and Virtual Worlds
Volume 16, Number 2, May, 2005

             Tosiyasu Kunii and   
                 Hock Soon Seah   Editorial  . . . . . . . . . . . . . . . i--ii
              Dong Hoon Lee and   
                   Soon Ki Jung   Multiple path-based approach to
                                  image-based street walkthrough . . . . . 85--95
             Jiang Yu Zheng and   
                        Min Shi   Mapping cityscapes into cyberspace for
                                  visualization  . . . . . . . . . . . . . 97--107
                 Xiang Yuan and   
                   Yam San Chee   Design and evaluation of Elva: an
                                  embodied tour guide in an interactive
                                  virtual art gallery  . . . . . . . . . . 109--119
                Michal Masa and   
                  Jiri Zara and   
                  Pavel Smetana   eGaLab: a new dimension for artists  . . 121--127
             Patricio Inostroza   Real-time update of eye features on the
                                  $3$D head model texture  . . . . . . . . 129--136

Computer Animation and Virtual Worlds
Volume 16, Number 3--4, July, 2005

               George Baciu and   
                   Ming Lin and   
           Rynson W. H. Lau and   
                Daniel Thalmann   Foreword . . . . . . . . . . . . . . . . 137--139
                 Nitin Jain and   
               Ilknur Kabul and   
        Naga K. Govindaraju and   
             Dinesh Manocha and   
                       Ming Lin   Multi-resolution collision handling for
                                  cloth-like simulations . . . . . . . . . 141--151
       Wingo Sai-Keung Wong and   
                   George Baciu   GPU-based intrinsic collision detection
                                  for deformable surfaces  . . . . . . . . 153--161
              Pascal Volino and   
        Nadia Magnenat-Thalmann   Implicit midpoint integration and
                                  adaptive damping for efficient cloth
                                  simulation . . . . . . . . . . . . . . . 163--175
                 J. Dequidt and   
                 D. Marchal and   
                     L. Grisoni   Time-critical animation of deformable
                                  solids . . . . . . . . . . . . . . . . . 177--187
                 Xiaohu Guo and   
                       Hong Qin   Real-time meshless deformation . . . . . 189--200
                 Lars Wilke and   
                Tom Calvert and   
               Rhonda Ryman and   
                      Ilene Fox   From dance notation to human animation:
                                  The LabanDancer project  . . . . . . . . 201--211
                Taku Komura and   
            Edmond S. L. Ho and   
               Rynson W. H. Lau   Animating reactive motion using
                                  momentum-based inverse kinematics  . . . 213--223
          Clifford K. F. So and   
                   George Baciu   Entropy-based motion extraction for
                                  motion capture animation . . . . . . . . 225--235
                  Masaki Oshita   Motion control with strokes  . . . . . . 237--244
          Sven Thüring and   
           Jörn Herwig and   
                 Alfred Schmitt   Silhouette-based motion capture for
                                  interactive VR-systems including a rear
                                  projection screen  . . . . . . . . . . . 245--257
            Gazihan Alankus and   
          A. Alphan Bayazit and   
             O. Burchan Bayazit   Automated motion synthesis for dancing
                                  characters . . . . . . . . . . . . . . . 259--271
                     Tao Yu and   
               Xiaojie Shen and   
                   Qilei Li and   
                   Weidong Geng   Motion retrieval based on movement
                                  notation language  . . . . . . . . . . . 273--282
               Carlos Busso and   
               Zhigang Deng and   
             Ulrich Neumann and   
            Shrikanth Narayanan   Natural head motion synthesis driven by
                                  acoustic prosodic features . . . . . . . 283--290
             Bongcheol Park and   
               Heejin Chung and   
           Tomoyuki Nishita and   
                 Sung Yong Shin   A feature-based approach to facial
                                  expression cloning . . . . . . . . . . . 291--303
             Yueting Zhuang and   
                   Jun Xiao and   
                    Yizi Wu and   
                   Tao Yang and   
                         Fei Wu   Automatic generation of human animation
                                  based on motion programming  . . . . . . 305--318
            Robson R. Lemos and   
                  Jon Rokne and   
   Gladimir V. G. Baranoski and   
             Yasuo Kawakami and   
             Toshiyuki Kurihara   Modeling and simulating the deformation
                                  of human skeletal muscle based on
                                  anatomy and physiology . . . . . . . . . 319--330
         Johannes Strassner and   
                  Marion Langer   Virtual humans with personalized
                                  perception and dynamic levels of
                                  knowledge  . . . . . . . . . . . . . . . 331--342
             Takeshi Sakuma and   
             Tomohiko Mukai and   
               Shigeru Kuriyama   Psychological model for animating
                                  crowded pedestrians  . . . . . . . . . . 343--351
             Byungkwon Kang and   
                 Insung Ihm and   
               Chandrajit Bajaj   Extending the photon mapping method for
                                  realistic rendering of hot gaseous
                                  fluids . . . . . . . . . . . . . . . . . 353--363
                 Insung Ihm and   
               Deukhyun Cha and   
                 Byungkwon Kang   Controllable local monotonic cubic
                                  interpolation in fluid animations  . . . 365--375
               Changbo Wang and   
               Zhangye Wang and   
                    Qi Zhou and   
             Chengfang Song and   
                    Yu Guan and   
                  Qunsheng Peng   Dynamic modeling and rendering of grass
                                  wagging in wind  . . . . . . . . . . . . 377--389
               Xiaogang Jin and   
               Shengjun Liu and   
         Charlie C. L. Wang and   
               Jieqing Feng and   
                     Hanqiu Sun   Blob-based liquid morphing . . . . . . . 391--403
             Jin-Kyung Hong and   
                  Chang-Hun Kim   Animating smoke with dynamic balance . . 405--414
              Sung Min Hong and   
              Bruce Simpson and   
       Gladimir V. G. Baranoski   Interactive venation-based leaf shape
                                  modeling . . . . . . . . . . . . . . . . 415--427
          Tom Van Laerhoven and   
                Frank Van Reeth   Real-time simulation of watery paint . . 429--439
                  Haitao He and   
                    Duanqing Xu   Real-time cartoon animation of smoke . . 441--449
                 Yanwen Guo and   
                   Jin Wang and   
                 Xiang Zeng and   
                Zhongyi Xie and   
                 Hanqiu Sun and   
                  Qunsheng Peng   Image and video retexturing  . . . . . . 451--461
                    Jie Qiu and   
             Hock Soon Seah and   
                  Feng Tian and   
                  Quan Chen and   
                     Zhongke Wu   Enhanced auto coloring with hierarchical
                                  region matching  . . . . . . . . . . . . 463--473
               Naoki Tamura and   
                Henry Johan and   
               Tomoyuki Nishita   Deferred shadowing for real-time
                                  rendering of dynamic scenes under
                                  environment illumination . . . . . . . . 475--486
              Chao-Hung Lin and   
               Tong-Yee Lee and   
               Hung-Kuo Chu and   
                  Chih-Yuan Yao   Progressive mesh metamorphosis . . . . . 487--498
               Zhengwen Fan and   
               Xiaogang Jin and   
               Jieqing Feng and   
                     Hanqiu Sun   Mesh morphing using polycube-based
                                  cross-parameterization . . . . . . . . . 499--508
                 Yunfan Bao and   
                 Xiaohu Guo and   
                       Hong Qin   Physically based morphing of
                                  point-sampled surfaces . . . . . . . . . 509--518
               Tong-Yee Lee and   
             Ping-Hsien Lin and   
              Shaur-Uei Yan and   
                   Chun-Hao Lin   Mesh decomposition using motion
                                  information from animation sequences . . 519--529

Computer Animation and Virtual Worlds
Volume 16, Number 5, December, 2005

       Katsutsugu Matsuyama and   
          Tadahiro Fujimoto and   
           Kazunobu Muraoka and   
                Norishige Chiba   Generation of tree movement sound
                                  effects  . . . . . . . . . . . . . . . . 531--545
                 Heewon Kye and   
           Byeong-Seok Shin and   
             Yeong Gil Shin and   
                     Helen Hong   Shear-rotation-warp volume rendering . . 547--557
                  Frederic Vexo   Book Review: Virtual reality technology
                                  (2nd edn). Grigore C. Burdea and
                                  Philippe Coiffet, Wiley, New York, 2003.
                                  No. of pages: xvi + 444. ISBN
                                  0-471-36089-9  . . . . . . . . . . . . . 559--560
    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . i--i


Computer Animation and Virtual Worlds
Volume 17, Number 1, February, 2006

               Qingping Lin and   
                Weihua Wang and   
                Liang Zhang and   
                 Jim Mee Ng and   
                  Chor Ping Low   Behaviour-based multiplayer
                                  collaborative interaction management . . 1--19
                Alon Lerner and   
        Yiorgos Chrysanthou and   
                Daniel Cohen-Or   Efficient cells-and-portals partitioning 21--40
               George Baciu and   
           Bartholomew K. C. Iu   Motion retargeting in the presence of
                                  topological variations . . . . . . . . . 41--57
                  Yaohua Hu and   
                 Luiz Velho and   
                   Xin Tong and   
                Baining Guo and   
                     Harry Shum   Realistic, real-time rendering of ocean
                                  waves  . . . . . . . . . . . . . . . . . 59--67
          Gary K. L. Cheung and   
           Rynson W. H. Lau and   
             Frederick W. B. Li   Efficient rendering of deformable
                                  objects for real-time applications . . . 69--81
           Rynson W. H. Lau and   
            Daniel Cohen-Or and   
                Baining Guo and   
                  John Buchanan   Game technologies  . . . . . . . . . . . i--ii

Computer Animation and Virtual Worlds
Volume 17, Number 2, May, 2006

            Huaisheng Zhang and   
                    Wei Hua and   
                  Qing Wang and   
                      Hujun Bao   Fast display of large-scale forest with
                                  fidelity . . . . . . . . . . . . . . . . 83--97
          Bed\vrich Bene\vs and   
Václav T\ve\vsínský and   
               Jan Horny\vs and   
               Sanjiv K. Bhatia   Hydraulic erosion  . . . . . . . . . . . 99--108
              Julien Pettre and   
              Jean-Paul Laumond   A motion capture-based control-space
                                  approach for walking mannequins  . . . . 109--126
         Christos J. Bouras and   
    Alexandros Panagopoulos and   
          Thrasyvoulos Tsiatsos   Implementation of $3$D mesh streaming
                                  and compression techniques in NVEs . . . 127--140
    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . i--ii

Computer Animation and Virtual Worlds
Volume 17, Number 3--4, 2006

    Nadia Magnenat-Thalmann and   
                   Enhua Wu and   
                  Ana Paiva and   
                     Dinesh Pai   Editorial  . . . . . . . . . . . . . . . 141--144
          Tosiyasu L. Kunii and   
                   Kenji Ohmori   A kaleidoscope as a cyberworld and its
                                  animation: linear architecture and
                                  modeling based on an incrementally
                                  modular abstraction hierarchy  . . . . . 145--153
               Junghyun Ahn and   
                Seungwoo Oh and   
                  Kwangyun Wohn   Optimized motion simplification for
                                  crowd animation  . . . . . . . . . . . . 155--165
              Shih-Pin Chao and   
              Shi-Nine Yang and   
                 Tsang-Gang Lin   An LMA-Effort simulator with dynamics
                                  parameters for motion capture animation  167--177
            Pieter Jorissen and   
              Joan De Boeck and   
                    Wim Lamotte   Bringing haptics and physical simulation
                                  together: haptic travel through physical
                                  worlds . . . . . . . . . . . . . . . . . 179--187
                  Quan Chen and   
                  Feng Tian and   
              HockSoon Seah and   
                 Zhongke Wu and   
                    Jie Qiu and   
            Melikhov Konstantin   DBSC-based animation enhanced with
                                  feature and motion . . . . . . . . . . . 189--198
        Christopher Hartman and   
              Bed\vrich Bene\vs   Autonomous boids . . . . . . . . . . . . 199--206
     Gutemberg Guerra-Filho and   
              Yiannis Aloimonos   Understanding visuo-motor primitives for
                                  motion synthesis and analysis  . . . . . 207--217
             Hyun Joon Shin and   
                      Jehee Lee   Motion synthesis and editing in
                                  low-dimensional spaces . . . . . . . . . 219--227
                    Yi Wang and   
              Zhi-Qiang Liu and   
                    Li-Zhu Zhou   Key-styling: learning motion style for
                                  real-time synthesis of $3$D animation    229--237
              Celso de Melo and   
                      Ana Paiva   Multimodal expression in virtual humans  239--248
               Edward Brown and   
                   Neil Barrett   A Wizard-of-Oz platform for embodied
                                  conversational agents  . . . . . . . . . 249--257
     A. García-Rojas and   
                    F. Vexo and   
                D. Thalmann and   
               A. Raouzaiou and   
               K. Karpouzis and   
                 S. Kollias and   
                L. Moccozet and   
           N. Magnenat-Thalmann   Emotional face expression profiles
                                  supported by virtual human ontology  . . 259--269
                  Bing Tang and   
                Zhigeng Pan and   
                   Le Zheng and   
                  Mingmin Zhang   Interactive generation of falling
                                  motions  . . . . . . . . . . . . . . . . 271--279
              Xiaosong Yang and   
          Arun Somasekharan and   
                  Jian J. Zhang   Curve skeleton skinning for human and
                                  creature characters  . . . . . . . . . . 281--292
              Xiaosong Yang and   
                  Jian J. Zhang   Automatic muscle generation for
                                  character skin deformation . . . . . . . 293--303
              Guofeng Zhang and   
                Xueying Qin and   
                  Xiaobo An and   
                   Wei Chen and   
                      Hujun Bao   As-consistent-As-possible compositing of
                                  virtual objects and video sequences  . . 305--314
                 Jinho Park and   
                 Nambin Heo and   
               Sunghee Choi and   
                 Sung Yong Shin   Tour into the picture with water surface
                                  reflection and object movements  . . . . 315--324
     Sébastien Paris and   
   Stéphane Donikian and   
               Nicolas Bonvalet   Environmental abstraction and path
                                  planning techniques for realistic crowd
                                  simulation . . . . . . . . . . . . . . . 325--335
               Khaled Mamou and   
              Titus Zaharia and   
 Françoise Prêteux   A skinning approach for dynamic $3$D
                                  mesh compression . . . . . . . . . . . . 337--346
              Alexis Heloir and   
             Nicolas Courty and   
               Sylvie Gibet and   
                  Franck Multon   Temporal alignment of communicative
                                  gesture sequences  . . . . . . . . . . . 347--357
              Chi-Min Hsieh and   
                  Annie Luciani   Minimal dynamic modeling for dance verbs 359--369
                   Ali Arya and   
          Lisa N. Jefferies and   
              James T. Enns and   
                  Steve DiPaola   Facial actions as visual cues for
                                  personality  . . . . . . . . . . . . . . 371--382
                  Jin Huang and   
              Hongxin Zhang and   
                Xiaohan Shi and   
                 Xinguo Liu and   
                      Hujun Bao   Interactive mesh deformation with pseudo
                                  material effects . . . . . . . . . . . . 383--392
       Marcos García and   
       César Mendoza and   
                Luis Pastor and   
         Angel Rodríguez   Optimized linear FEM for modeling
                                  deformable objects . . . . . . . . . . . 393--402
                Hongbin Zhu and   
                 Xuehui Liu and   
                Youquan Liu and   
                       Enhua Wu   Simulation of miscible binary mixtures
                                  based on lattice Boltzmann method  . . . 403--410
          Federico Avanzini and   
                  Paolo Crosato   Integrating physically based sound
                                  models in a multimodal rendering
                                  architecture . . . . . . . . . . . . . . 411--419
                   Yu Zhang and   
               Norman I. Badler   Synthesis of $3$D faces using
                                  region-based morphing under intuitive
                                  control  . . . . . . . . . . . . . . . . 421--432
               Tong-Yee Lee and   
              Chih-Yuan Yao and   
               Hung-Kuo Chu and   
               Ming-Jen Tai and   
               Cheng-Chieh Chen   Generating genus-$n$-to-$m$ mesh
                                  morphing using spherical
                                  parameterization . . . . . . . . . . . . 433--443
       Julien Pettré and   
  Pablo de Heras Ciechomski and   
           Jonathan Ma\"\im and   
             Barbara Yersin and   
          Jean-Paul Laumond and   
                Daniel Thalmann   Real-time navigating crowds: scalable
                                  simulation and rendering . . . . . . . . 445--455
                 Toni Conde and   
                Daniel Thalmann   An integrated perception for autonomous
                                  virtual agents: active and predictive
                                  perception . . . . . . . . . . . . . . . 457--468
             Shao-Shin Hung and   
            Damon Shing-Min Liu   Using prefetching to improve walkthrough
                                  latency  . . . . . . . . . . . . . . . . 469--478
                  Jieun Lee and   
            Seung-Hyun Yoon and   
                  Myung-Soo Kim   Realistic human hand deformation . . . . 479--489
              Eiji Sugisaki and   
              Yosuke Kazama and   
           Shigeo Morishima and   
             Natsuko Tanaka and   
                     Akiko Sato   Hair motion cloning from cartoon
                                  animation sequences  . . . . . . . . . . 491--499
               Won-Sook Lee and   
                    Andrew Soon   Facial shape and $3$D skin . . . . . . . 501--512

Computer Animation and Virtual Worlds
Volume 17, Number 5, December, 2006

                Taku Komura and   
                   Wai-Chun Lam   Real-time locomotion control by sensing
                                  gloves . . . . . . . . . . . . . . . . . 513--525
                 Oren Tropp and   
                Ayellet Tal and   
                 Ilan Shimshoni   A fast triangle to triangle intersection
                                  test for collision detection . . . . . . 527--535
             Matthijs Douze and   
             Vincent Charvillat   Real-time generation of augmented video
                                  sequences by background tracking . . . . 537--550
                Tsai-Yen Li and   
                    Je-Ren Chen   Procedural rhythmic character animation:
                                  an interactive Chinese lion dance  . . . 551--564
            E. Pennestr\`\i and   
                 E. Pezzuti and   
            P. P. Valentini and   
                        L. Vita   Computer-aided virtual reconstruction of
                                  Italian ancient clocks . . . . . . . . . 565--572
                    Yu Guan and   
                   Wei Chen and   
                 Lincan Zou and   
                 Long Zhang and   
                  Qunsheng Peng   Modeling and rendering of realistic
                                  waterfall scenes with dynamic texture
                                  sprites  . . . . . . . . . . . . . . . . 573--583
    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . iii--iii


Computer Animation and Virtual Worlds
Volume 18, Number 1, February, 2007

         Benjamin Schaeffer and   
            Peter Brinkmann and   
             George Francis and   
         Camille Goudeseune and   
                Jim Crowell and   
                Hank Kaczmarski   Myriad: scalable VR via peer-to-peer
                                  connectivity, PC clustering, and
                                  transient inconsistency  . . . . . . . . 1--17
          Nicholas F. Polys and   
                 Seonho Kim and   
                 Doug A. Bowman   Effects of information layout, screen
                                  size, and field of view on user
                                  performance in information-rich virtual
                                  environments . . . . . . . . . . . . . . 19--38
          Kousuke Nakashima and   
            Takashi Machida and   
           Kiyoshi Kiyokawa and   
                 Haruo Takemura   A $2$D-$3$D integrated tabletop
                                  environment for multi-user collaboration 39--56
               Michael Aron and   
               Gilles Simon and   
             Marie-Odile Berger   Use of inertial sensors to support video
                                  tracking . . . . . . . . . . . . . . . . 57--68
        Barbara Solenthaler and   
    Jürg Schläfli and   
                Renato Pajarola   A unified particle model for fluid-solid
                                  interactions . . . . . . . . . . . . . . 69--82
            Gurminder Singh and   
           Rynson W. H. Lau and   
            Yiorgos Chrysanthou   Guest editors' introduction for the
                                  first three papers of this issue:
                                  advances in virtual reality software and
                                  technology . . . . . . . . . . . . . . . i--ii

Computer Animation and Virtual Worlds
Volume 18, Number 2, May, 2007

            Soraia R. Musse and   
     Cláudio R. Jung and   
     Julio C. S. Jacques Jr and   
                  Adriana Braun   Using computer vision to simulate the
                                  motion of virtual agents . . . . . . . . 83--93
             Hoi-Chau Leung and   
                  Kin-Chuen Hui   Deformation by examples: a density flow
                                  approach . . . . . . . . . . . . . . . . 95--105
            Roland Geraerts and   
               Mark H. Overmars   The corridor map method: a general
                                  framework for real-time high-quality
                                  path planning  . . . . . . . . . . . . . 107--119
                 Jangho Lee and   
                    Jun Lee and   
              HyungSeok Kim and   
                     Jee-In Kim   Believable interaction with a
                                  quasi-tangible tabletop interface  . . . 121--132
          Neeharika Adabala and   
                Manik Varma and   
                 Kentaro Toyama   Computer aided generation of stylized
                                  maps . . . . . . . . . . . . . . . . . . 133--140
                 Hyewon Seo and   
           Frederic Cordier and   
                   Kyunghi Hong   A breast modeler based on analysis of
                                  breast scans . . . . . . . . . . . . . . 141--151
    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . i--i

Computer Animation and Virtual Worlds
Volume 18, Number 3, July, 2007

                   Hui Chen and   
                 Hanqiu Sun and   
                   Xiaogang Jin   Interactive soft-touch dynamic
                                  deformations . . . . . . . . . . . . . . 153--163
                  Hua Xiong and   
                 Haoyu Peng and   
                 Aihong Qin and   
                   Jiaoying Shi   Parallel strategies of occlusion culling
                                  on cluster of GPUs . . . . . . . . . . . 165--177
       Wingo Sai-Keung Wong and   
                   George Baciu   Robust continuous collision detection
                                  for interactive deformable surfaces  . . 179--192
         Tom van der Schaaf and   
            Desmond Germans and   
               Henri E. Bal and   
                  Michal Koutek   Lessons learned from building and
                                  calibrating the ICWall, a stereo tiled
                                  display  . . . . . . . . . . . . . . . . 193--210
                 Mark Green and   
                   Wai Leng Lee   Automatic design and layout of $3$D user
                                  interfaces . . . . . . . . . . . . . . . 211--224
                 Hanqiu Sun and   
                   Enhua Wu and   
                   George Baciu   Guest Editors' Introduction: special
                                  issue on ACM VRCIA 2006  . . . . . . . . i--ii

Computer Animation and Virtual Worlds
Volume 18, Number 4--5, September / December, 2007

                     Jan Bender   Impulse-based dynamic simulation in
                                  linear time  . . . . . . . . . . . . . . 225--233
               Tong-Yee Lee and   
              Chao-Hung Lin and   
               Hung-Kuo Chu and   
              Yu-Shuen Wang and   
               Shao-Wei Yen and   
                Chang-Rung Tsai   Mesh pose-editing using examples . . . . 235--245
                   Difei Lu and   
                   Xiuzi Ye and   
                    Guomin Zhou   Animating by example . . . . . . . . . . 247--257
               Shiguang Liu and   
               Zhangye Wang and   
                 Zheng Gong and   
                  Lei Huang and   
                  Qunsheng Peng   Physically based animation of sandstorm  259--269
                 Jianwei Hu and   
                 Ligang Liu and   
                   Guozhao Wang   Dual Laplacian morphing for triangular
                                  meshes . . . . . . . . . . . . . . . . . 271--277
               Eun-Jung Lee and   
               Ji-yong Kwon and   
                    In-Kwon Lee   Caricature video . . . . . . . . . . . . 279--288
                Ya-Lun Zeng and   
         Charlie Irawan Tan and   
                Wen-Kai Tai and   
             Mau-Tsuen Yang and   
          Cheng-Chin Chiang and   
                Chin-Chen Chang   A momentum-based deformation system for
                                  granular material  . . . . . . . . . . . 289--300
                  Jin Huang and   
                 Xinguo Liu and   
              Haiyang Jiang and   
                  Qing Wang and   
                      Hujun Bao   Gradient-based shell generation and
                                  deformation  . . . . . . . . . . . . . . 301--309
                Min Je Park and   
                      Jieun Cho   Organizing motions with a nominal
                                  description  . . . . . . . . . . . . . . 311--318
           M. García and   
             J. M. Espadero and   
                  L. Pastor and   
            A. Rodríguez   SPEM: a new haptic rendering method
                                  based on time coherence  . . . . . . . . 319--328
               Theodore Kim and   
                       Ming Lin   Stable advection-reaction-diffusion with
                                  arbitrary anisotropy . . . . . . . . . . 329--338
                   Hui Chen and   
                     Wen Wu and   
                 Hanqiu Sun and   
                 Pheng-Ann Heng   Dynamic touch-enabled virtual palpation  339--348
           Michael Meredith and   
                  Steve Maddock   Approximating character biomechanics
                                  with real-time weighted inverse
                                  kinematics . . . . . . . . . . . . . . . 349--359
                  N. Courty and   
                    T. Corpetti   Crowd motion capture . . . . . . . . . . 361--370
                 Long Zhang and   
                 Yubo Zhang and   
            Zhongding Jiang and   
                  Luying Li and   
                   Wei Chen and   
                  Qunsheng Peng   Precomputing data-driven tree animation  371--382
            Shang-Ping Ting and   
                   Suiping Zhou   Quartz: an autonomous navigation system
                                  for MOUT simulations . . . . . . . . . . 383--394
                     Yan Li and   
                  Jinhui Yu and   
                Kwan-liu Ma and   
                   Jiaoying Shi   $3$D paper-cut modeling and animation    395--403
                  Jinhui Yu and   
                Xinan Jiang and   
               Haiying Chen and   
                      Cheng Yao   Real-time cartoon water animation  . . . 405--414
              Chao-Hung Lai and   
                   Jiunn-Lin Wu   Temporal texture synthesis by
                                  patch-based sampling and morphing
                                  interpolation  . . . . . . . . . . . . . 415--428
                 Jian Chang and   
         Daniel X. Shepherd and   
                  Jian J. Zhang   Cosserat-beam-based dynamic response
                                  modelling  . . . . . . . . . . . . . . . 429--436
              Jian J. Zhang and   
              Xiaosong Yang and   
                   Yunfeng Zhao   Bar-net driven skinning for character
                                  animation  . . . . . . . . . . . . . . . 437--446
              Seung-Ho Shin and   
                  Chang-Hun Kim   Target-driven liquid animation with
                                  interfacial discontinuities  . . . . . . 447--453
               Yongxia Zhou and   
                 Xiehua Sun and   
              Xiangyang Lan and   
                   Shengyou Lin   Fast smoke simulation of moving object   455--461
                Taesoo Kwon and   
                 Sung Yong Shin   A steering model for on-line locomotion
                                  synthesis  . . . . . . . . . . . . . . . 463--472
              Simon Pilgrim and   
              Anthony Steed and   
                 Alberto Aguado   Progressive skinning for character
                                  animation  . . . . . . . . . . . . . . . 473--481
                 Yanwen Guo and   
                Fuyan Zhang and   
               Chunxiao Liu and   
                 Hanqiu Sun and   
                  Qunsheng Peng   Learning-based $3$D face detection using
                                  geometric context  . . . . . . . . . . . 483--492
       Schubert R. Carvalho and   
               Ronan Boulic and   
                Daniel Thalmann   Interactive low-dimensional human motion
                                  synthesis by combining motion models and
                                  PIK  . . . . . . . . . . . . . . . . . . 493--503
                  Jieun Lee and   
                  Myung-Soo Kim   Human hand adaptation using sweeps:
                                  generating animatable hand models  . . . 505--516
                   Yuru Pei and   
                    Hongbin Zha   Stylized synthesis of facial speech
                                  motions  . . . . . . . . . . . . . . . . 517--526
            Subhajit Sanyal and   
         Subhashis Banerjee and   
                  Prem K. Kalra   Designing quality walkthroughs . . . . . 527--538
               Changbo Wang and   
               Zhangye Wang and   
                  Qunsheng Peng   Real-time rendering of sky scene
                                  considering scattering and refraction    539--548
                Jen-Yu Peng and   
                 I-Chen Lin and   
            Jui-Hsiang Chao and   
                Yan-Ju Chen and   
                  Gwo-Hao Juang   Interactive and flexible motion
                                  transition . . . . . . . . . . . . . . . 549--558
                  M. Badawi and   
                    S. Donikian   The generic description and management
                                  of interaction between autonomous agents
                                  and objects in an informed virtual
                                  environment  . . . . . . . . . . . . . . 559--569
                     Jun Yu and   
             Yueting Zhuang and   
                   Jun Xiao and   
                     Cheng Chen   Adaptive control in cartoon data reusing 571--582
                  Masaki Oshita   Real-time hair simulation on GPU with a
                                  dynamic wisp model . . . . . . . . . . . 583--593
    Nadia Magnenat-Thalmann and   
             Sung Yong Shin and   
            Fabian Di Fiore and   
            Daniel Thalmann and   
                Frank Van Reeth   Editorial  . . . . . . . . . . . . . . . i--iv


Computer Animation and Virtual Worlds
Volume 19, Number 1, February, 2008

    Nadia Magnenat-Thalmann and   
            Daniel Thalmann and   
            Gurminder Singh and   
          Georges Papagiannakis   Editorial  . . . . . . . . . . . . . . . 1--2
       George Papagiannakis and   
            Gurminder Singh and   
        Nadia Magnenat-Thalmann   A survey of mobile and wireless
                                  technologies for augmented reality
                                  systems  . . . . . . . . . . . . . . . . 3--22
    István Barakonyi and   
             Dieter Schmalstieg   Augmented reality agents for user
                                  interface adaptation . . . . . . . . . . 23--35
                Atsuro Ueki and   
                   Masa Inakage   Facilitating public awareness --- the
                                  design of information distribution for
                                  communication in future workplaces . . . 37--47
          Takashi Matsumoto and   
              Sho Hashimoto and   
                  Naohito Okude   The embodied Web: embodied Web-services
                                  interaction with an umbrella for
                                  augmented city experiences . . . . . . . 49--66
              Ignacio Mansa and   
           Aiert Amundarain and   
                 Luis Matey and   
 Alejandro García-Alonso   Analysis of coherence strategies for
                                  stereo occlusion culling . . . . . . . . 67--77
                      Anonymous   Call for Papers: Special Issue on
                                  Medical Applications of Computer
                                  Graphics . . . . . . . . . . . . . . . . 78--78

Computer Animation and Virtual Worlds
Volume 19, Number 2, May, 2008

               Marcelo Kallmann   Analytical inverse kinematics with body
                                  posture control  . . . . . . . . . . . . 79--91
                Man Hee Lee and   
                    In Kyu Park   Image-based modeling of $3$D objects
                                  with curved surfaces . . . . . . . . . . 93--109
                F. P. Vidal and   
                 N. W. John and   
               A. E. Healey and   
                    D. A. Gould   Simulation of ultrasound guided needle
                                  puncture using patient specific data
                                  with $3$D textures and volume haptics    111--127
              Seunghyun Han and   
                 Mingyu Lim and   
                Dongman Lee and   
                   Soon J. Hyun   A scalable interest management scheme
                                  for distributed virtual environments . . 129--149
            Anderson Maciel and   
                     Suvranu De   An efficient dynamic point algorithm for
                                  line-based collision detection in real
                                  time virtual environments involving
                                  haptics  . . . . . . . . . . . . . . . . 151--163
    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . i--ii

Computer Animation and Virtual Worlds
Volume 19, Number 3--4, 2008

                  Ryo Kondo and   
                      Ken Anjyo   Directable animation of elastic bodies
                                  with point-constraints . . . . . . . . . 165--173
              Byungkuk Choi and   
                     Mi You and   
                    Junyong Noh   Extended spatial keyframing for complex
                                  character animation  . . . . . . . . . . 175--188
              Etienne Lyard and   
        Nadia Magnenat-Thalmann   Motion adaptation based on character
                                  shape  . . . . . . . . . . . . . . . . . 189--198
                Gengdai Liu and   
                Zhigeng Pan and   
                     Zuoyan Lin   Style subspaces for character animation  199--209
            Jeff K. T. Tang and   
               Howard Leung and   
                Taku Komura and   
              Hubert P. H. Shum   Emulating human perception of motion
                                  similarity . . . . . . . . . . . . . . . 211--221
                Sujeong Kim and   
             Stephane Redon and   
                   Young J. Kim   View-dependent dynamics of articulated
                                  bodies . . . . . . . . . . . . . . . . . 223--233
               Xuecheng Liu and   
                 Tianlu Mao and   
                Shihong Xia and   
                    Yong Yu and   
                    Zhaoqi Wang   Facial animation by optimized
                                  blendshapes from motion capture data . . 235--245
         Shin-ichi Kawamoto and   
           Tatsuo Yotsukura and   
                  Ken Anjyo and   
               Satoshi Nakamura   Efficient lip-synch tool for $3$D
                                  cartoon animation  . . . . . . . . . . . 247--257
             Diana Arellano and   
              Javier Varona and   
           Francisco J. Perales   Generation and visualization of
                                  emotional states in virtual characters   259--270
                  Linbo Luo and   
               Suiping Zhou and   
                Wentong Cai and   
      Malcolm Yoke Hean Low and   
                  Feng Tian and   
               Yongwei Wang and   
                  Xian Xiao and   
                       Dan Chen   Agent-based human behavior modeling for
                                  crowd simulation . . . . . . . . . . . . 271--281
         Ioannis Karamouzas and   
               Mark H. Overmars   Adding variation to path planning  . . . 283--293
            Renato Silveira and   
              Edson Prestes and   
               Luciana P. Nedel   Managing coherent groups . . . . . . . . 295--305
            M. Haciomeroglu and   
              R. G. Laycock and   
                      A. M. Day   Dynamically populating large urban
                                  environments with ambient virtual humans 307--317
                   Jiayi Xu and   
               Xiaogang Jin and   
                  Yizhou Yu and   
                  Tian Shen and   
                  Mingdong Zhou   Shape-constrained flock animation  . . . 319--330
                Andrew Park and   
                    Tom Calvert   A social agent pedestrian model  . . . . 331--340
               Chunxia Xiao and   
                    Shu Liu and   
                  Hongbo Fu and   
              Chengchun Lin and   
             Chengfang Song and   
              Zhiyong Huang and   
                   Fazhi He and   
                  Qunsheng Peng   Video completion and synthesis . . . . . 341--353
             Yueting Zhuang and   
                     Jun Yu and   
                   Jun Xiao and   
                     Cheng Chen   Perspective-aware cartoon clips
                                  synthesis  . . . . . . . . . . . . . . . 355--364
          Tom Van Laerhoven and   
            Fabian Di Fiore and   
                Frank Van Reeth   Hand-painted animation with intelligent
                                  brushes  . . . . . . . . . . . . . . . . 365--374
                  Jinhui Yu and   
                  Jing Liao and   
                 John Patterson   Modeling the interaction between objects
                                  and cartoon water  . . . . . . . . . . . 375--385
                  Leilei Xu and   
                 Hanqiu Sun and   
                    Lifeng Wang   Multi-resolution parametric synthesis of
                                  manipulative dynamic textures  . . . . . 387--398
                Guangyu Zou and   
                   Jing Hua and   
                  Ming Dong and   
                       Hong Qin   Surface matching with salient keypoints
                                  in geodesic scale space  . . . . . . . . 399--410
               Yanzhen Wang and   
                     Kai Xu and   
              Yueshan Xiong and   
                 Zhi-Quan Cheng   $2$D shape deformation based on rigid
                                  square matching  . . . . . . . . . . . . 411--420
               William Moss and   
                Ming C. Lin and   
                 Dinesh Manocha   Constraint-based motion synthesis for
                                  deformable models  . . . . . . . . . . . 421--431
                  L. H. You and   
              Xiaosong Yang and   
                  Jian J. Zhang   Dynamic skin deformation with
                                  characteristic curves  . . . . . . . . . 433--444
              Heni Ben Amor and   
               Guido Heumer and   
              Bernhard Jung and   
                  Arnd Vitzthum   Grasp synthesis from low-dimensional
                                  probabilistic grasp models . . . . . . . 445--454
                 Jinho Park and   
               Younghwi Kim and   
                Daehyeon Wi and   
                Nahyup Kang and   
             Sung Yong Shin and   
                    Junyong Noh   A unified handling of immiscible and
                                  miscible fluids  . . . . . . . . . . . . 455--467
              Jeong-Mo Hong and   
             Jong-Chul Yoon and   
                  Chang-Hun Kim   Divergence-constrained moving least
                                  squares for fluid simulation . . . . . . 469--477
                SeungWoo Oh and   
                Junyong Noh and   
                  Kwangyun Wohn   A physically faithful multigrid method
                                  for fast cloth simulation  . . . . . . . 479--492
                 Chuan Zhou and   
               Xiaogang Jin and   
             Charlie C. L. Wang   Shear buckling and dynamic bending in
                                  cloth simulation . . . . . . . . . . . . 493--503
            Shang-Ping Ting and   
                   Suiping Zhou   Snap: a time critical decision-making
                                  framework for MOUT simulations . . . . . 505--514
               Youngjun Kim and   
                 Kunwoo Lee and   
                     Wontae Kim   $3$D virtual simulator for breast
                                  plastic surgery  . . . . . . . . . . . . 515--526
                  Kyoungju Park   Physiologically correct animation of the
                                  heart  . . . . . . . . . . . . . . . . . 527--535
              Gerard J. Kim and   
                   Hong Qin and   
        Nadia Magnenat-Thalmann   Editorial  . . . . . . . . . . . . . . . i--iv

Computer Animation and Virtual Worlds
Volume 19, Number 5, December, 2008

                   S. Rueda and   
                 P. Morillo and   
            J. M. Orduña   A comparative study of awareness methods
                                  for peer-to-peer distributed virtual
                                  environments . . . . . . . . . . . . . . 537--552
                  Fan Zhang and   
                 Hanqiu Sun and   
                 Chong Zhao and   
                    Lifeng Wang   Generalized minimum-norm perspective
                                  shadow maps  . . . . . . . . . . . . . . 553--567
                Liying Wang and   
                    Wei Hua and   
                      Hujun Bao   Procedural modeling of urban zone by
                                  optimization . . . . . . . . . . . . . . 569--578
                 M. Gillies and   
                     X. Pan and   
                  M. Slater and   
                J. Shawe-Taylor   Responsive listening behavior  . . . . . 579--589
         Umberto Castellani and   
        Vincent Gay-Bellile and   
                 Adrien Bartoli   Robust deformation capture from temporal
                                  range data for surface rendering . . . . 591--603
          James N. Anderson and   
            Nancie Davidson and   
               Hazel Morton and   
                 Mervyn A. Jack   Language learning with interactive
                                  virtual agent scenarios and speech
                                  recognition: Lessons learned . . . . . . 605--619
    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . iii--iv


Computer Animation and Virtual Worlds
Volume 20, Number 1, January / February, 2009

               Taek Hee Lee and   
                Yeoung Gil Shin   Coherence aware GPU-based ray casting
                                  for virtual colonoscopy  . . . . . . . . 1--9
                Sukhyun Lim and   
                Koojoo Kwon and   
               Byeong-Seok Shin   GPU-based interactive visualization
                                  framework for ultrasound datasets  . . . 11--23
           H. Çakmak and   
              H. Maaß and   
               C. Trantakis and   
            G. Strauß and   
                E. Nowatius and   
              U. Kühnapfel   Haptic ventriculostomy simulation in a
                                  grid environment . . . . . . . . . . . . 25--38
      Sof\,ía Bayona and   
José Manuel Fernández-Arroyo and   
               Pilar Bayona and   
                    Luis Pastor   A new assessment methodology for virtual
                                  reality surgical simulators  . . . . . . 39--52
            Lazhari Assassi and   
       Caecilia Charbonnier and   
 Jérôme Schmid and   
              Pascal Volino and   
        Nadia Magnenat-Thalmann   From MRI to anatomical simulation of the
                                  hip joint  . . . . . . . . . . . . . . . 53--66
                     Ge Jin and   
               Nakhoon Baek and   
              James K. Hahn and   
         Steven Bielamowicz and   
               Rajat Mittal and   
                  Raymond Walsh   Image guided medialization laryngoplasty 67--77
       James Kwangjune Hahn and   
        Nadia Magnenat Thalmann   Special issue ``Physiological Human''    iii--iii

Computer Animation and Virtual Worlds
Volume 20, Number 2--3, June, 2009

              Anton Nijholt and   
                Arjan Egges and   
           Herwin van Welbergen   Editorial  . . . . . . . . . . . . . . . i--iv
             William Baxter and   
               Pascal Barla and   
                      Ken Anjyo   $N$-way morphing for 2D animation  . . . 79--87
                Xiubo Liang and   
                   Qilei Li and   
                Xiang Zhang and   
                 Shun Zhang and   
                   Weidong Geng   Performance-driven motion choreographing
                                  with accelerometers  . . . . . . . . . . 89--99
              Chih-Yuan Yao and   
               Hung-Kuo Chu and   
                     Tao Ju and   
                   Tong-Yee Lee   Compatible quadrangulation by sketching  101--109
             Helena Grillon and   
                Daniel Thalmann   Simulating gaze attention behaviors for
                                  crowds . . . . . . . . . . . . . . . . . 111--119
                 JunJun Pan and   
              Xiaosong Yang and   
                    Xin Xie and   
              Philip Willis and   
                  Jian J. Zhang   Automatic rigging for animation
                                  characters with $3$D silhouette  . . . . 121--131
                  Jin Huang and   
                 Hanqiu Sun and   
                   Kun Zhou and   
                      Hujun Bao   Real-time dynamics for geometric
                                  textures in shell  . . . . . . . . . . . 133--141
                Hideki Todo and   
                  Ken Anjyo and   
                 Takeo Igarashi   Stylized lighting for cartoon shader . . 143--152
              Mustafa Kasap and   
            Parag Chaudhuri and   
        Nadia Magnenat-Thalmann   Fast EMG-data driven skin deformation    153--161
                Tim Burrell and   
                Dirk Arnold and   
                 Stephen Brooks   Advected river textures  . . . . . . . . 163--173
                 Wenwu Yang and   
                   Jieqing Feng   $2$D shape manipulation via
                                  topology-aware rigid grid  . . . . . . . 175--184
                 Hanli Zhao and   
                    Ran Fan and   
         Charlie C. L. Wang and   
               Xiaogang Jin and   
                     Yuwei Meng   Fireworks controller . . . . . . . . . . 185--194
             H. C. van Vugt and   
                J. F. Hoorn and   
                   E. A. Konijn   Interactive engagement with embodied
                                  agents: an empirically validated
                                  framework  . . . . . . . . . . . . . . . 195--204
                  Bin Sheng and   
                 Hanqiu Sun and   
                  Gang Yang and   
                       Enhua Wu   Furstyling on angle-split shell textures 205--213
               Seungtaik Oh and   
               Younghee Kim and   
                 Byung-Seok Roh   Impulse-based rigid body interaction in
                                  SPH  . . . . . . . . . . . . . . . . . . 215--224
                Zhang Liang and   
                   Jun Xiao and   
             Yueting Zhuang and   
                     Cheng Chen   Competitive motion synthesis based on
                                  hybrid control . . . . . . . . . . . . . 225--235
                   Kejia Ye and   
                 Baocai Yin and   
                    Lichun Wang   CSLML: a markup language for expressive
                                  Chinese sign language synthesis  . . . . 237--245
                Yoojin Jang and   
                     Insung Ihm   Chemical kinetics-assisted, path-based
                                  smoke simulation . . . . . . . . . . . . 247--256
               Pak-San Liew and   
            Ching-Ling Chin and   
                  Zhiyong Huang   Development of a computational cognitive
                                  architecture for intelligent virtual
                                  character  . . . . . . . . . . . . . . . 257--266
                 Cheng Chen and   
             Yueting Zhuang and   
                   Jun Xiao and   
                    Zhang Liang   Perceptual $3$D pose distance estimation
                                  by boosting relational geometric
                                  features . . . . . . . . . . . . . . . . 267--277
                 Shaojun Hu and   
          Tadahiro Fujimoto and   
                Norishige Chiba   Pseudo-dynamics model of a cantilever
                                  beam for animating flexible leaves and
                                  branches in wind field . . . . . . . . . 279--287
              Jeong-Sik Kim and   
                    Soo-Mi Choi   Symmetric deformation of $3$D face scans
                                  using facial features and curvatures . . 289--300
                  Yong Zhao and   
                 Xinguo Liu and   
               Chunxia Xiao and   
                  Qunsheng Peng   A unified shape editing framework based
                                  on tetrahedral control mesh  . . . . . . 301--310
                    Kai Bao and   
                  Hui Zhang and   
                 Lili Zheng and   
                       Enhua Wu   Pressure corrected SPH for fluid
                                  animation  . . . . . . . . . . . . . . . 311--320
                  Jieun Lee and   
              Myung-Soo Kim and   
                Seung-Hyun Yoon   Patches: character skinning with local
                                  deformation layer  . . . . . . . . . . . 321--331
              Xiaosong Yang and   
           Richard Southern and   
                 Jian Jun Zhang   Fast simulation of skin sliding  . . . . 333--342
               Khaled Mamou and   
              Titus Zaharia and   
 Françoise Prêteux   TFAN: a low complexity $3$D mesh
                                  compression algorithm  . . . . . . . . . 343--354
               Marc Gissler and   
        Ruediger Schmedding and   
              Matthias Teschner   Time-critical collision handling for
                                  deformable modeling  . . . . . . . . . . 355--364
                Makoto Ohta and   
         Yoshihiro Kanamori and   
               Tomoyuki Nishita   Deformation and fracturing using
                                  adaptive shape matching with stiffness
                                  adjustment . . . . . . . . . . . . . . . 365--373
                Jae Woo Kim and   
               Hesham Fouad and   
             John L. Sibert and   
                  James K. Hahn   Perceptually motivated automatic dance
                                  motion generation for music  . . . . . . 375--384
          Hubert P. H. Shum and   
                Taku Komura and   
                  Pranjul Yadav   Angular momentum guided motion
                                  concatenation  . . . . . . . . . . . . . 385--394
              Eiji Sugisaki and   
             Hock Soon Seah and   
                  Feng Tian and   
               Shigeo Morishima   Interactive shadowing for $2$D Anime . . 395--404
             Nicholas Beato and   
               Yunjun Zhang and   
               Mark Colbert and   
          Kazumasa Yamazawa and   
              Charles E. Hughes   Interactive chroma keying for mixed
                                  reality  . . . . . . . . . . . . . . . . 405--415
                     He Yan and   
               Zhangye Wang and   
                    Jian He and   
                    Xi Chen and   
               Changbo Wang and   
                  Qunsheng Peng   Real-time fluid simulation with adaptive
                                  SPH  . . . . . . . . . . . . . . . . . . 417--426
            Shang-Ping Ting and   
                   Suiping Zhou   Dealing with dynamic changes in time
                                  critical decision-making for MOUT
                                  simulations  . . . . . . . . . . . . . . 427--436
           Henriette Cramer and   
            Nicander Kemper and   
                  Alia Amin and   
               Bob Wielinga and   
                  Vanessa Evers   `Give me a hug': the effects of touch
                                  and autonomy on people's responses to
                                  embodied social agents . . . . . . . . . 437--445

Computer Animation and Virtual Worlds
Volume 20, Number 4, July, 2009

        Libor Vá\vsa and   
            Václav Skala   Combined compression and simplification
                                  of dynamic $3$D meshes . . . . . . . . . 447--456
            Rida T. Farouki and   
             Carlotta Giannelli   Spatial camera orientation control by
                                  rotation-minimizing directed frames  . . 457--472
                 Pau Baiget and   
    Carles Fernández and   
                Xavier Roca and   
               Jordi Gonz\`alez   Generation of augmented video sequences
                                  combining behavioral animation and
                                  multi-object tracking  . . . . . . . . . 473--489
        Nadia Magnenat-Thalmann   Editorial  . . . . . . . . . . . . . . . iii--iii

Computer Animation and Virtual Worlds
Volume 20, Number 5--6, September / December, 2009

              Franck Multon and   
              Richard Kulpa and   
              Ludovic Hoyet and   
                    Taku Komura   Interactive animation of virtual humans
                                  based on motion capture data . . . . . . 491--500
                 Peter Quax and   
            Fabian Di Fiore and   
                Wim Lamotte and   
                Frank Van Reeth   Efficient distribution of
                                  emotion-related data through a networked
                                  virtual environment architecture . . . . 501--510
             Eiichi Yoshida and   
          Jean-Paul Laumond and   
            Claudia Esteves and   
             Oussama Kanoun and   
             Anthony Mallet and   
          Takeshi Sakaguchi and   
                 Kazuhito Yokoi   Motion autonomy for humanoids:
                                  experiments on HRP-2 No. 14  . . . . . . 511--522
               Zhidong Xiao and   
        Hammadi Nait-Charif and   
                  Jian J. Zhang   Real time automatic skeleton and motion
                                  estimation for character animation . . . 523--531
                Shawn Singh and   
           Mubbasir Kapadia and   
           Petros Faloutsos and   
                  Glenn Reinman   SteerBench: a benchmark suite for
                                  evaluating steering behaviors  . . . . . 533--548
                Arjan Egges and   
              Arno Kamphuis and   
                  Mark Overmars   Guest editors' introduction: Special
                                  issue on gaming  . . . . . . . . . . . . iii--iv


Computer Animation and Virtual Worlds
Volume 21, Number 1, January / February, 2010

    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . iii--iii
             Qingqiong Deng and   
             Xiaopeng Zhang and   
                  Gang Yang and   
                    Marc Jaeger   Multiresolution foliage for forest
                                  rendering  . . . . . . . . . . . . . . . 1--23
               Sun-Uk Hwang and   
              Beom-Chan Lee and   
                   Jeha Ryu and   
                Kwan H. Lee and   
                    Yong-Gu Lee   Adaptive haptic rendering for
                                  time-varying haptic and video frame
                                  rates in multi-modal interactions  . . . 25--38
            Nicolas Stoiber and   
             Renaud Seguier and   
                 Gaspard Breton   Facial animation retargeting and control
                                  based on a human appearance space  . . . 39--54
                 I-Chen Lin and   
            Wen-Hsing Chang and   
              Yung-Sheng Lo and   
                Jen-Yu Peng and   
                    Chan-Yu Lin   Image-based detail reconstruction of
                                  non-Lambertian surfaces  . . . . . . . . 55--68

Computer Animation and Virtual Worlds
Volume 21, Number 2, March / April, 2010

            Daniel Thalmann and   
                  Zhiyong Huang   Editorial Issue VRCAI'08 . . . . . . . . i--ii
               Hanhoon Park and   
                  Jihyun Oh and   
              Byung-Kuk Seo and   
                   Jong-Il Park   Automatic confidence adjustment of
                                  visual cues in model-based camera
                                  tracking . . . . . . . . . . . . . . . . 69--79
             Guangzheng Fei and   
               Won-Sook Lee and   
                  Zijun Xin and   
                Huikai Dong and   
                   Chris Joslin   PASCAL: physics augmented space canvases
                                  for animating locomotion . . . . . . . . 81--89
                 Yimin Wang and   
                  Jianmin Zheng   Tubular triangular mesh parameterization
                                  and applications . . . . . . . . . . . . 91--102
                   J. Zhang and   
                  S. K. Ong and   
                   A. Y. C. Nee   Development of an AR system achieving in
                                  situ machining simulation on a 3-axis
                                  CNC machine  . . . . . . . . . . . . . . 103--115
              Corey Manders and   
              Farzam Farbiz and   
                Tang Ka Yin and   
              Yuan Miaolong and   
                  Chua Gim Guan   A gesture control system for intuitive
                                  $3$D interaction with virtual objects    117--129

Computer Animation and Virtual Worlds
Volume 21, Number 3--4, May, 2010

   Stéphane Donikian and   
     Elisabeth André and   
                 Shi-Min Hu and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . 131--135
                    Jia Pan and   
             Liangjun Zhang and   
                Ming C. Lin and   
                 Dinesh Manocha   A hybrid approach for simulating human
                                  motion in constrained environments . . . 137--149
                   Yin Yang and   
               Guodong Rong and   
                Luis Torres and   
                     Xiaohu Guo   Real-time hybrid solid simulation:
                                  spectral unification of deformable and
                                  rigid materials  . . . . . . . . . . . . 151--159
            William Steptoe and   
            Oyewole Oyekoya and   
                  Anthony Steed   Eyelid kinematics for virtual characters 161--171
  Jochen Süßmuth and   
     Michael Zollhöfer and   
           Günther Greiner   Animation transplantation  . . . . . . . 173--182
            Nicolas Pronost and   
            Anders Sandholm and   
                Daniel Thalmann   Correlative joint definition for motion
                                  analysis and animation . . . . . . . . . 183--192
                   Xiang Li and   
                     Jun Xu and   
               Yangchun Ren and   
                   Weidong Geng   Animating cartoon faces by multi-view
                                  drawings . . . . . . . . . . . . . . . . 193--201
          Robin J. S. Sloan and   
             Brian Robinson and   
            Ken Scott-Brown and   
              Fhionna Moore and   
                   Malcolm Cook   Choreographing emotional facial
                                  expressions  . . . . . . . . . . . . . . 203--213
               Toni Vanhala and   
             Veikko Surakka and   
             Harri Siirtola and   
 Kari-Jouko Räihä and   
            Beno\^\it Morel and   
                    Laurent Ach   Virtual proximity and facial expressions
                                  of computer agents regulate human
                                  emotions and attention . . . . . . . . . 215--224
           Celso M. de Melo and   
              Patrick Kenny and   
                Jonathan Gratch   Real-time expression of affect through
                                  respiration  . . . . . . . . . . . . . . 225--234
                     Jun Wu and   
            Yuen-Shan Leung and   
         Charlie C. L. Wang and   
              Dangxiao Wang and   
                     Yuru Zhang   Smooth force rendering on coarse
                                  polygonal meshes . . . . . . . . . . . . 235--244
       Marcos García and   
       Miguel Anguel Otaduy and   
               Carol O'Sullivan   Perceptually validated global/local
                                  deformations . . . . . . . . . . . . . . 245--254
               Kyung-Gun Na and   
                 Moon-Ryul Jung   Weighted local shape blending for facial
                                  motion retargetting  . . . . . . . . . . 255--265
          Matthew Schuerman and   
                Shawn Singh and   
           Mubbasir Kapadia and   
               Petros Faloutsos   Situation agents: agent-based
                                  externalized steering logic  . . . . . . 267--276
                     Jun Yu and   
               Dongquan Liu and   
                 Hock Soon Seah   Transductive graph based cartoon
                                  synthesis  . . . . . . . . . . . . . . . 277--288
              Xuezhong Xiao and   
                  Hua Huang and   
                    Lizhuang Ma   RBF network-based temporal color
                                  morphing . . . . . . . . . . . . . . . . 289--296
                  L. H. You and   
              Xiaosong Yang and   
                  X. Y. You and   
               Xiaogang Jin and   
                  Jian J. Zhang   Shape manipulation using physically
                                  based wire deformations  . . . . . . . . 297--309
                    Jun Lee and   
               DongKyum Kim and   
              HyungSeok Kim and   
              Carloa Henzel and   
                 Jee-In Kim and   
                     MinGyu Lim   Real-time fur simulation and rendering   311--320
                  Yanli Liu and   
                Xueying Qin and   
                Guanyu Xing and   
                  Qunsheng Peng   A new approach to outdoor illumination
                                  estimation based on statistical analysis
                                  for augmented reality  . . . . . . . . . 321--330
             Sheng-hui Liao and   
              Ruo-feng Tong and   
             Jian-Ping Geng and   
                       Min Tang   Inhomogeneous volumetric Laplacian
                                  deformation for rhinoplasty planning and
                                  simulation system  . . . . . . . . . . . 331--341
                 Yujian Gao and   
               Qinping Zhao and   
                  Aimin Hao and   
               T. M. Sezgin and   
                  N. A. Dodgson   Automatic construction of $3$D
                                  animatable facial avatars  . . . . . . . 343--354
                   Wei Feng and   
              Hongxin Zhang and   
                  Jin Huang and   
                 Caoyu Wang and   
                      Hujun Bao   Repairing topological inconsistency of
                                  mesh sequences . . . . . . . . . . . . . 355--364
               Youngeun Lee and   
                   Young J. Kim   Simple and parallel proximity algorithms
                                  for general polygonal models . . . . . . 365--374
                 Jaewoo Seo and   
               Yeongho Seol and   
                Daehyeon Wi and   
               Younghui Kim and   
                    Junyong Noh   Rigging transfer . . . . . . . . . . . . 375--386
                     Nan Hu and   
               Suiping Zhou and   
                 Zhongke Wu and   
              Mingquan Zhou and   
         Benjamin Eng Keong Cho   Spatial-temporal patterns and pedestrian
                                  simulation . . . . . . . . . . . . . . . 387--399
                    Kai Bao and   
                Xiaolong Wu and   
                  Hui Zhang and   
                       Enhua Wu   Volume fraction based miscible and
                                  immiscible fluid animation . . . . . . . 401--410
                  Chen Tang and   
                   Sheng Li and   
               Guoping Wang and   
                    Yutong Zang   Stable stylized wireframe rendering  . . 411--421
              Jaewoong Jeon and   
                Hyunho Jang and   
               Soon-Bum Lim and   
                 Yoon-Chul Choy   A sketch interface to empower novices to
                                  create $3$D animations . . . . . . . . . 423--432
        B. J. H. van Basten and   
        P. W. A. M. Peeters and   
                       A. Egges   The step space: example-based
                                  footprint-driven motion synthesis  . . . 433--441
                  N. Courty and   
                       A. Cuzol   Conditional stochastic simulation for
                                  character animation  . . . . . . . . . . 443--452
             Anton Gerdelan and   
               Carol O'Sullivan   A genetic-fuzzy system for optimising
                                  agent steering . . . . . . . . . . . . . 453--461
                   Sejin Oh and   
              Woonhyuk Baek and   
                   Woontack Woo   Synthetic vision-based perceptual
                                  attention for augmented reality agents   463--472
               Sin-Hwa Kang and   
                Jonathan Gratch   Virtual humans elicit socially anxious
                                  interactants' verbal self-disclosure . . 473--482

Computer Animation and Virtual Worlds
Volume 21, Number 5, September / October, 2010

    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . 483--484
                   Hui Chen and   
                 Hanqiu Sun and   
                   Xiaogang Jin   Haptic-constraint modeling based on
                                  interactive metaballs  . . . . . . . . . 485--497
                Chunyong Ma and   
                    Ge Chen and   
                   Yong Han and   
                Yongyang Qi and   
                      Yong Chen   An integrated VR--GIS navigation
                                  platform for city/region simulation  . . 499--507
                 Jiejie Zhu and   
                Zhigeng Pan and   
                   Chao Sun and   
                    Wenzhi Chen   Handling occlusions in video-based
                                  augmented reality using depth
                                  information  . . . . . . . . . . . . . . 509--521
                 Hyewon Seo and   
              Joon-Won Bang and   
                Ji-Man Park and   
                  Soo-Hyun Jeon   $3$D billiards game with haptic
                                  interface  . . . . . . . . . . . . . . . 523--530
              Soo Jeong Kim and   
              Kyung Jun Gil and   
              HyungSeok Kim and   
              Sang Boem Lim and   
                     Jee-in Kim   Adaptive interactions in shared virtual
                                  environments for heterogeneous devices   531--543

Computer Animation and Virtual Worlds
Volume 21, Number 6, November / December, 2010

    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . 545--545
                 Jane Hwang and   
                  Gerard J. Kim   Provision and maintenance of presence
                                  and immersion in hand-held virtual
                                  reality through motion based interaction 547--559
            Jonas Spillmann and   
               Matthias Harders   Inextensible elastic rods with torsional
                                  friction based on Lagrange multipliers   561--572
                   C. Buche and   
             P. Chevaillier and   
   A. Nédélec and   
         M. Parenthoën and   
                     J. Tisseau   Fuzzy cognitive maps for the simulation
                                  of individual adaptive behaviors . . . . 573--587
               Hongquan Sun and   
                     Jiqing Han   Particle-based realistic simulation of
                                  fluid--solid interaction . . . . . . . . 589--595


Computer Animation and Virtual Worlds
Volume 22, Number 1, January / February, 2011

                      Anonymous   Issue Information  . . . . . . . . . . . i--ii
    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . 1--1
                Cihan Halit and   
                    Tolga Capin   Multiscale motion saliency for keyframe
                                  extraction from motion capture sequences 3--14
                     Jun He and   
              Caiming Zhang and   
                     Yu Wei and   
                      Weitao Li   Feature sensitive deformation for
                                  triangular mesh models . . . . . . . . . 15--25
       Andreas A. Vasilakis and   
                  Ioannis Fudos   GPU rigid skinning based on a refined
                                  skeletonization method . . . . . . . . . 27--46
                   Shiqi Li and   
                         Chi Xu   Efficient lookup table based camera pose
                                  estimation for augmented reality . . . . 47--58
        B. J. H. van Basten and   
                   A. Egges and   
                    R. Geraerts   Combining path planners and motion
                                  graphs . . . . . . . . . . . . . . . . . 59--78

Computer Animation and Virtual Worlds
Volume 22, Number 2--3, April / May, 2011

                      Anonymous   Issue Information  . . . . . . . . . . . i--ii
                Zhigeng Pan and   
    Nadia Magnenat-Thalmann and   
                  Jinxiang Chai   Editorial  . . . . . . . . . . . . . . . 79--80
                  Jing Liao and   
                  Jinhui Yu and   
                 John Patterson   Modeling ocean waves and interaction
                                  between objects and ocean water for
                                  cartoon animation  . . . . . . . . . . . 81--89
                   Qizhi Yu and   
             Fabrice Neyret and   
                  Anthony Steed   Feature-based vector simulation of water
                                  waves  . . . . . . . . . . . . . . . . . 91--98
                 Chen Huang and   
                 Hanqiu Sun and   
               Shiguang Liu and   
                        Ping Li   Interactive soft-fabrics watering
                                  simulation on GPU  . . . . . . . . . . . 99--106
               Shengfeng He and   
             Hon-Cheng Wong and   
               Wai-Man Pang and   
                   Un-Hong Wong   Real-time smoke simulation with improved
                                  turbulence by spatial adaptive vorticity
                                  confinement  . . . . . . . . . . . . . . 107--114
                   Ning Liu and   
                 Xiaowei He and   
                   Sheng Li and   
                   Guoping Wang   Meshless simulation of brittle fracture  115--124
                   Jian Zhu and   
            Yuanzhang Chang and   
                       Enhua Wu   Realistic, fast, and controllable
                                  simulation of solid combustion . . . . . 125--132
        Cédric Buche and   
      Anne Jeannin-Girardon and   
                 Pierre De Loor   Simulation theory and anticipation for
                                  interactive virtual character in an
                                  uncertain world  . . . . . . . . . . . . 133--139
                  Nan Xiang and   
               Haiying Zhao and   
              Xiaojian Zhou and   
               Mingliang Xu and   
       Abdennour El Rhalibi and   
                          Yu Wu   UEGM: uncertain emotion generator under
                                  multi-stimulus . . . . . . . . . . . . . 141--149
                Shawn Singh and   
           Mubbasir Kapadia and   
              Glenn Reinman and   
               Petros Faloutsos   Footstep navigation for dynamic crowds   151--158
                 Ko-Yun Liu and   
                Wan-Chun Ma and   
              Chun-Fa Chang and   
           Chuan-Chang Wang and   
                   Paul Debevec   A framework for locally retargeting and
                                  rendering facial performance . . . . . . 159--167
            Ludovic Dutreve and   
            Alexandre Meyer and   
                   Sada Bouakaz   Easy acquisition and real-time animation
                                  of facial wrinkles . . . . . . . . . . . 169--176
             Chung-Yeon Lee and   
               Sangyong Lee and   
                   Seongah Chin   Multi-layer structural wound synthesis
                                  on $3$D face . . . . . . . . . . . . . . 177--185
                Jaewon Song and   
              Byungkuk Choi and   
               Yeongho Seol and   
                    Junyong Noh   Characteristic facial retargeting  . . . 187--194
     Michael Zollhöfer and   
           Michael Martinek and   
       Günther Greiner and   
            Marc Stamminger and   
      Jochen Süßmuth   Automatic reconstruction of personalized
                                  avatars from $3$D face scans . . . . . . 195--202
                  Jing Tong and   
              Mingmin Zhang and   
               Xueqin Xiang and   
               Huaqing Shen and   
                    Hao Yan and   
                 Zhengming Chen   $3$D body scanning with hairstyle using
                                  one time-of-flight camera  . . . . . . . 203--211
                    Jun Pan and   
              Jian-min Wang and   
              Shun-ting Cao and   
                   Xiao-nan Luo   Interactive sign language synthesis
                                  based on adaptive display resolution
                                  visibility for ubiquitous devices  . . . 213--220
                   Jun Xiao and   
                 Yinfu Feng and   
                     Wenyuan Hu   Predicting missing markers in human
                                  motion capture using $l_1$-sparse
                                  representation . . . . . . . . . . . . . 221--228
                 Liqun Deng and   
               Howard Leung and   
                  Naijie Gu and   
                      Yang Yang   Real-time mocap dance recognition for an
                                  interactive dancing game . . . . . . . . 229--237
                I-Cheng Yeh and   
              Chao-Hung Lin and   
             Hung-Jen Chien and   
                   Tong-Yee Lee   Efficient camera path planning algorithm
                                  for human motion overview  . . . . . . . 239--250
                  Weixin Si and   
               Zhiyong Yuan and   
              Xiangyun Liao and   
             Zhaoliang Duan and   
                 Yihua Ding and   
                   Jianhui Zhao   $3$D soft tissue warping dynamics
                                  simulation based on force asynchronous
                                  diffusion model  . . . . . . . . . . . . 251--259
                   D. Huang and   
                    W. Tang and   
                  T. R. Wan and   
                 N. W. John and   
                   D. Gould and   
                    Y. Ding and   
                        Y. Chen   A new approach to haptic rendering of
                                  guidewires for use in minimally invasive
                                  surgical simulation  . . . . . . . . . . 261--268
             Sheng-Hui Liao and   
              Yixiong Liang and   
                Ling-Zhi Li and   
                 Bei-Ji Zou and   
               Xing-Hao Zhu and   
                         Wei Ai   Practical craniofacial surgery simulator
                                  based on GPU accelerated lattice shape
                                  matching . . . . . . . . . . . . . . . . 269--276
                Yanjun Peng and   
               Ruisheng Jia and   
              Yuanhong Wang and   
                  Mingmin Zhang   A virtual endoscopy system for virtual
                                  medicine . . . . . . . . . . . . . . . . 277--284
                    Lu Chen and   
                  Jin Huang and   
              Hongxin Zhang and   
                        Wei Hua   GPU-friendly shape interpolation based
                                  on trajectory warping  . . . . . . . . . 285--294
               Min-Wen Chao and   
              Chao-Hung Lin and   
           Chih-Chieh Chang and   
                   Tong-Yee Lee   A graph-based shape matching scheme for
                                  $3$D articulated objects . . . . . . . . 295--305
                 Chong Zhao and   
                 Hanqiu Sun and   
                    Kaihuai Qin   Efficient wavelet-based geometry
                                  compression  . . . . . . . . . . . . . . 307--315
             Huicheol Hwang and   
                Kyehyun Kim and   
      Roger Blanco i Ribera and   
                    Junyong Noh   Stereoscopic image generation of
                                  background terrain scenes  . . . . . . . 317--323
          Tom Van Laerhoven and   
            Fabian Di Fiore and   
         William Van Haevre and   
                Frank Van Reeth   Paint-on-glass animation: the fellowship
                                  of digital paint and artisanal control   325--332

Computer Animation and Virtual Worlds
Volume 22, Number 4, July / August, 2011

                      Anonymous   Issue Information  . . . . . . . . . . . 1--2
    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial Issue 22.4 . . . . . . . . . . 333--333
                   Min Meng and   
                  Lubin Fan and   
                     Ligang Liu   iCutter: a direct cut-out tool for $3$D
                                  shapes . . . . . . . . . . . . . . . . . 335--342
       Inmaculada Rodriguez and   
                  Anna Puig and   
                    Marc Esteva   Cross-platform management of intelligent
                                  objects behaviors in serious virtual
                                  environments . . . . . . . . . . . . . . 343--350
                Gengdai Liu and   
               Mingliang Xu and   
                Zhigeng Pan and   
           Abdennour El Rhalibi   Human motion generation with multifactor
                                  models . . . . . . . . . . . . . . . . . 351--359
            Elena Kokkinara and   
            Oyewole Oyekoya and   
                  Anthony Steed   Modelling selective visual attention for
                                  autonomous virtual characters  . . . . . 361--369
          Jean-Paul Gourret and   
                Amir Hariri and   
            Philippe Liverneaux   Explicit and implicit animation with
                                  fuzzy constraints of a versatile
                                  multi-body system for virtual hand
                                  surgery  . . . . . . . . . . . . . . . . 371--392
               Marcos Slomp and   
         Matthew W. Johnson and   
                Toru Tamaki and   
                Kazufumi Kaneda   Photorealistic real-time rendering of
                                  spherical raindrops with hierarchical
                                  reflective and refractive maps . . . . . 393--404

Computer Animation and Virtual Worlds
Volume 22, Number 5, September / October, 2011

                      Anonymous   Issue Information  . . . . . . . . . . . 1--2
                      Anonymous   Editorial  . . . . . . . . . . . . . . . 405--405
           Daniel Raunhardt and   
                   Ronan Boulic   Immersive singularity-free full-body
                                  interactions with reduced marker set . . 407--419
Anne-Hél\`ene Olivier and   
              Richard Kulpa and   
       Julien Pettré and   
           Armel Crétual   A step-by-step modeling, analysis and
                                  annotation of locomotion . . . . . . . . 421--433
            Edmond S. L. Ho and   
                    Taku Komura   A finite state machine based on topology
                                  coordinates for wrestling games  . . . . 435--443
   Stéphane Donikian and   
                    Paolo Petta   A survey of research work in computer
                                  science and cognitive science dedicated
                                  to the modeling of reactive human
                                  behaviors  . . . . . . . . . . . . . . . 445--455
              Yun-Feng Chou and   
                 Zen-Chung Shih   Comic character animation using Bayesian
                                  estimation . . . . . . . . . . . . . . . 457--470
                     Jun Xu and   
                   Xiang Li and   
               Yangchun Ren and   
                   Weidong Geng   Performance-driven animation of
                                  hand-drawn cartoon faces . . . . . . . . 471--483

Computer Animation and Virtual Worlds
Volume 22, Number 6, November / December, 2011

                      Anonymous   Issue Information  . . . . . . . . . . . 1--2
    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . 485--485
               Changbo Wang and   
                 Chenhui Li and   
                 Jinqiu Dai and   
                        Yang Li   Adaptive lattice-based light rendering
                                  of participating media . . . . . . . . . 487--498
              Yijiang Zhang and   
       Julien Pettré and   
               Jan Ond\vrej and   
                Xueying Qin and   
              Qunsheng Peng and   
       Stéphane Donikian   Online inserting virtual characters into
                                  dynamic video scenes . . . . . . . . . . 499--510
              Jong-Hyuk Kim and   
               Jung-Ju Choi and   
          Christoph M. Hoffmann   Pose space parameterization and style
                                  transfer of skin deformation . . . . . . 511--518
                Jianping Hu and   
                Xiuping Liu and   
                         Qi Xie   Subdivision connectivity remeshing and
                                  its applications . . . . . . . . . . . . 519--528
                Kyusung Cho and   
                 Jinki Jung and   
              Sang-Wook Lee and   
                Sang Ok Lim and   
                Hyun Seung Yang   Real-time recognition and tracking for
                                  augmented reality books  . . . . . . . . 529--541
               Ilkay Ulusoy and   
            Erdem Akagunduz and   
                    Murat Yirci   Anatomical and dynamic volume spline
                                  model applied to facial soft tissue  . . 543--554


Computer Animation and Virtual Worlds
Volume 23, Number 1, January / February, 2012

                      Anonymous   Issue Information  . . . . . . . . . . . i--ii
            Daniel Thalmann and   
                   Saad Ali and   
               Petros Faloutsos   Editorial for the CAVW special issue on
                                  real-time crowd simulation . . . . . . . 1--1
 Armel Ulrich Kemloh Wagoum and   
            Mohcine Chraibi and   
              Jonas Mehlich and   
             Armin Seyfried and   
         Andreas Schadschneider   Efficient and validated simulation of
                                  crowds for an evacuation assistant . . . 3--15
                   Libo Sun and   
         Alexander Shoulson and   
              Pengfei Huang and   
              Nicole Nelson and   
                  Wenhu Qin and   
                Ani Nenkova and   
               Norman I. Badler   Animating synthetic dyadic conversations
                                  with variations based on context and
                                  agent attributes . . . . . . . . . . . . 17--32
                  A. Beacco and   
                 C. Andujar and   
               N. Pelechano and   
                    B. Spanlang   Efficient rendering of animated
                                  characters through optimized per-joint
                                  impostors  . . . . . . . . . . . . . . . 33--47
            Soraia R. Musse and   
         Vinicius J. Cassol and   
         Cláudio R. Jung   Towards a quantitative approach for
                                  comparing crowds . . . . . . . . . . . . 49--57
         Wouter G. van Toll and   
           Atlas F. Cook Iv and   
                Roland Geraerts   Real-time density-based crowd simulation 59--69

Computer Animation and Virtual Worlds
Volume 23, Number 2, March / April, 2012

                      Anonymous   Editorial Board  . . . . . . . . . . . . i--ii
                      Anonymous   Editorial issue 23.2 . . . . . . . . . . 71--71
                Sandy Brand and   
                 Rafael Bidarra   Multi-core scalable and efficient
                                  pathfinding with Parallel Ripple Search  73--85
               Thomas Lopez and   
           Fabrice Lamarche and   
                    Tsai-Yen Li   Space-time planning in changing
                                  environments: using dynamic objects for
                                  accessibility  . . . . . . . . . . . . . 87--99
                  Dan Casas and   
             Margara Tejera and   
       Jean-Yves Guillemaut and   
                  Adrian Hilton   Parametric animation of
                                  performance-captured mesh sequences  . . 101--111
    Witawat Rungjiratananon and   
         Yoshihiro Kanamori and   
       Napaporn Metaaphanon and   
               Yosuke Bando and   
               Bing-Yu Chen and   
               Tomoyuki Nishita   Animating strings with twisting, tearing
                                  and flicking effects . . . . . . . . . . 113--124
          Natapon Pantuwong and   
              Masanori Sugimoto   A novel template-based automatic rigging
                                  algorithm for articulated-character
                                  animation  . . . . . . . . . . . . . . . 125--141

Computer Animation and Virtual Worlds
Volume 23, Number 3--4, May / August, 2012

                      Anonymous   Issue Information  . . . . . . . . . . . i--ii
                      Anonymous   Editorial  . . . . . . . . . . . . . . . 143--144
                  Kai Jiang and   
                Xiaowu Chen and   
                   Yu Zhang and   
                   Qinping Zhao   Video event representation and inference
                                  on And-Or graph  . . . . . . . . . . . . 145--154
                  Jinmo Kim and   
                    Hyungje Cho   Efficient modeling of numerous trees by
                                  introducing growth volume for real-time
                                  virtual ecosystems . . . . . . . . . . . 155--165
                  Ming Zeng and   
                  Lin Liang and   
                 Xinguo Liu and   
                      Hujun Bao   Video-driven state-aware facial
                                  animation  . . . . . . . . . . . . . . . 167--178
                  Yang Shen and   
                   Xiao Lin and   
                    Yan Gao and   
                  Bin Sheng and   
                     Qisong Liu   Video composition by optimized $3$D
                                  mean-value coordinates . . . . . . . . . 179--190
              Dongwann Kang and   
                Yongjin Ohn and   
              Myounghun Han and   
                 Kyunghyun Yoon   Generation of coherent mosaic
                                  animations: enhancement and evaluation
                                  of temporal coherence  . . . . . . . . . 191--202
           Yusuke Yoshiyasu and   
             Nobutoshi Yamazaki   Example-based inverse kinematics using
                                  cage . . . . . . . . . . . . . . . . . . 203--213
         Charlie Irawan Tan and   
                    Wen Kai Tai   Characteristics preserving racer
                                  animation: a data-driven race path
                                  synthesis in formation space . . . . . . 215--223
           Yusuke Yoshiyasu and   
             Nobutoshi Yamazaki   Detail-aware spatial deformation
                                  transfer . . . . . . . . . . . . . . . . 225--233
                Wan-Chun Ma and   
                Yi-Hua Wang and   
               Graham Fyffe and   
               Bing-Yu Chen and   
                   Paul Debevec   A blendshape model that incorporates
                                  physical interaction . . . . . . . . . . 235--243
               Sang Won Lee and   
                  Kang Hoon Lee   Interactive buildup of animation
                                  sequences with captured motion data  . . 245--251
             Young-Min Kang and   
                  Chang-Sik Cho   Photorealistic cloth in real-time
                                  applications . . . . . . . . . . . . . . 253--265
                  Meng Yang and   
            Longsheng Jiang and   
               Xiaosheng Li and   
                Youquan Liu and   
                 Xuehui Liu and   
                       Enhua Wu   Interactive coupling between a tree and
                                  raindrops  . . . . . . . . . . . . . . . 267--277
               Changbo Wang and   
                Qiang Zhang and   
                Huajun Xiao and   
                    Qiuyan Shen   Simulation of multiple fluids with
                                  solid--liquid phase transition . . . . . 279--289
               Seungtaik Oh and   
             Seunghyup Shin and   
                  Hyeryeong Jun   Practical simulation of hierarchical
                                  brittle fracture . . . . . . . . . . . . 291--300
               Khalid Djado and   
               Richard Egli and   
                Fabrice Granger   Particle-based drop animation on meshes
                                  in real time . . . . . . . . . . . . . . 301--309
                Thomas Jund and   
             Pierre Kraemer and   
                   David Cazier   A unified structure for crowd simulation 311--320
                Cathy Ennis and   
               Carol O'Sullivan   Perceptually plausible formations for
                                  virtual conversers . . . . . . . . . . . 321--329
               Ahyoung Choi and   
              Celso De Melo and   
               Woontack Woo and   
                Jonathan Gratch   Affective engagement to emotional facial
                                  expressions of embodied social agents in
                                  a decision-making game . . . . . . . . . 331--342
                   Weizi Li and   
                  Zichao Di and   
                 Jan M. Allbeck   Crowd distribution and location
                                  preference . . . . . . . . . . . . . . . 343--351
                Xiaowu Chen and   
             Hengyuan Zhang and   
                   Qinping Zhao   Virtual calligraphic carving through
                                  smoothness scalar field and
                                  brush-pressure distribution  . . . . . . 353--361
            Hyeon-Joong Kim and   
    A. Cengiz Öztireli and   
               Markus Gross and   
                    Soo-Mi Choi   Adaptive surface splatting for facial
                                  rendering  . . . . . . . . . . . . . . . 363--373
                    Peng Du and   
                   Min Tang and   
                   Ruofeng Tong   Fast continuous collision culling with
                                  deforming noncollinear filters . . . . . 375--383
               Myungsoo Bae and   
                Jinwook Kim and   
                   Young J. Kim   User-guided volumetric approximation
                                  using swept sphere volumes for
                                  physically based animation . . . . . . . 385--394
                Youquan Liu and   
                Yanyun Chen and   
                     Wen Wu and   
                 Nelson Max and   
                       Enhua Wu   Physically based object withering
                                  simulation . . . . . . . . . . . . . . . 395--406
                    Xu Zhao and   
                 Zhong Zhou and   
                    Ye Duan and   
                         Wei Wu   Detail-feature-preserving surface
                                  reconstruction . . . . . . . . . . . . . 407--416
               Hwan-Jik Lee and   
             Hyun Joon Shin and   
                   Jung-Ju Choi   Single image summarization of $3$D
                                  animation using depth images . . . . . . 417--424
   Luis F. Gutiérrez and   
              Iker Aguinaga and   
           Matthias Harders and   
             Félix Ramos   Speeding up the simulation of deformable
                                  objects through mesh improvement . . . . 425--433
              John Ferraris and   
                  Feng Tian and   
              Christos Gatzidis   Feature-based probabilistic texture
                                  blending with feature variations for
                                  terrains . . . . . . . . . . . . . . . . 435--445
                  Yong Zhao and   
                    Bin Pan and   
               Chunxia Xiao and   
                  Qunsheng Peng   Dual-domain deformation transfer for
                                  triangular meshes  . . . . . . . . . . . 447--456
            Marco Fratarcangeli   Position-based facial animation
                                  synthesis  . . . . . . . . . . . . . . . 457--466

Computer Animation and Virtual Worlds
Volume 23, Number 5, September / October, 2012

                      Anonymous   Issue Information  . . . . . . . . . . . i--ii
    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial Issue 23.5 . . . . . . . . . . 467--467
               Mingyang Zhu and   
              Huaijiang Sun and   
                 Rongyi Lan and   
                         Bin Li   Human motion retrieval using topic model 469--476
               Xuqiang Shao and   
                 Zhong Zhou and   
                         Wei Wu   Particle-based simulation of bubbles in
                                  water--solid interaction . . . . . . . . 477--487
              Hoeryong Jung and   
                   Doo Yong Lee   Real-time cutting simulation of meshless
                                  deformable object using dynamic bounding
                                  volume hierarchy . . . . . . . . . . . . 489--501
        Hugo Álvarez and   
                Ibai Leizea and   
                    Diego Borro   A new marker design for a robust marker
                                  tracking system against occlusions . . . 503--518
                  Yong Zhao and   
                    Jianhui Liu   Volumetric subspace mesh deformation
                                  with structure preservation  . . . . . . 519--532

Computer Animation and Virtual Worlds
Volume 23, Number 6, November, 2012

                      Anonymous   Issue Information: Issue Information . . i--ii
    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial Issue 23.6 . . . . . . . . . . 533--533
         Wouter G. van Toll and   
           Atlas F. Cook IV and   
                Roland Geraerts   A navigation mesh for dynamic
                                  environments . . . . . . . . . . . . . . 535--546
                   Dan Zong and   
                Chunpeng Li and   
                Shihong Xia and   
                    Zhaoqi Wang   Planning interactive task for
                                  intelligent characters . . . . . . . . . 547--557
                   Chao Jin and   
              Thomas Fevens and   
                   Sudhir Mudur   Optimized keyframe extraction for $3$D
                                  character animations . . . . . . . . . . 559--568
             Brian F. Allen and   
    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Politeness improves interactivity in
                                  dense crowds . . . . . . . . . . . . . . 569--578


Computer Animation and Virtual Worlds
Volume 24, Number 1, January, 2013

                      Anonymous   Issue Information: Issue Information . . i--ii
    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial Issue 24.1 . . . . . . . . . . 1--1
          Ahmad Abdul Karim and   
             Thibaut Gaudin and   
            Alexandre Meyer and   
               Axel Buendia and   
                  Saida Bouakaz   Procedural locomotion of multilegged
                                  characters in dynamic environments . . . 3--15
                 Amit Kumar and   
                 Aparajita Ojha   Natural path planning using wavelet
                                  noise in static environment  . . . . . . 17--24
               Yanzhen Wang and   
              Yueshan Xiong and   
                     Kai Xu and   
                       Dong Liu   vKASS: a surgical procedure simulation
                                  system for arthroscopic anterior
                                  cruciate ligament reconstruction . . . . 25--41
            Siddharth Hegde and   
          Christos Gatzidis and   
                      Feng Tian   Painterly rendering techniques: a
                                  state-of-the-art review of current
                                  approaches . . . . . . . . . . . . . . . 43--64
             Llyr ap Cenydd and   
                    Bill Teahan   An embodied approach to arthropod
                                  animation  . . . . . . . . . . . . . . . 65--83

Computer Animation and Virtual Worlds
Volume 24, Number 2, March, 2013

                      Anonymous   Issue Information: Issue Information . . i--ii
    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial Issue 24.2 . . . . . . . . . . 85--85
           Ting-Chieh Huang and   
             Yi-Jheng Huang and   
                  Wen-Chieh Lin   Special Issue Paper: Real-time horse
                                  gait synthesis . . . . . . . . . . . . . 87--95
               Guanyang Liu and   
                        Keke Lu   Networked multiplayer cooperative
                                  interaction using decoupled motion
                                  control method in a shared virtual
                                  environment with haptic, visual and
                                  movement feedback  . . . . . . . . . . . 97--109
                   C. Buche and   
                     P. De Loor   Anticipatory behavior in virtual
                                  universe, application to a virtual
                                  juggler  . . . . . . . . . . . . . . . . 111--125
      André Neubauer and   
              Rupert Brooks and   
               Iman Brouwer and   
          Patricia Debergue and   
                  Denis Laroche   Haptic collision handling for simulation
                                  of transnasal surgery  . . . . . . . . . 127--141
         Murat Haciomeroglu and   
         Cumhur Yigit Ozcan and   
                 Oner Barut and   
              Levent Seckin and   
                    Hayri Sever   Hardware-accelerated dynamic clustering
                                  of virtual crowd members . . . . . . . . 143--153

Computer Animation and Virtual Worlds
Volume 24, Number 3--4, May, 2013

                      Anonymous   Issue Information: Issue Information . . i--ii
            Daniel Thalmann and   
                Tolga Capin and   
                 Selim Balcisoy   Editorial  . . . . . . . . . . . . . . . 153--154
              Seung In Park and   
               Francis Quek and   
                       Yong Cao   Simulating and animating social
                                  dynamics: embedding small pedestrian
                                  groups in crowds . . . . . . . . . . . . 155--164
                   Libo Sun and   
                  Xiaona Li and   
                      Wenhu Qin   Simulating realistic crowd based on
                                  agent trajectories . . . . . . . . . . . 165--172
            Jin Hyoung Park and   
     Francisco Arturo Rojas and   
                Hyun Seung Yang   A collision avoidance behavior model for
                                  crowd simulation based on psychological
                                  findings . . . . . . . . . . . . . . . . 173--183
             Hwi-Ryong Jung and   
                Sun-Tae Kim and   
                Junyong Noh and   
                  Jeong-Mo Hong   A heterogeneous CPU--GPU parallel
                                  approach to a multigrid Poisson solver
                                  for incompressible fluid simulation  . . 185--193
               Nadir Akinci and   
              Jens Cornelis and   
               Gizem Akinci and   
              Matthias Teschner   Coupling elastic solids with smoothed
                                  particle hydrodynamics fluids  . . . . . 195--203
              Guijuan Zhang and   
                 Dianjie Lu and   
               Dengming Zhu and   
                     Lei Lv and   
                   Hong Liu and   
                   Xiangxu Meng   Rigid-motion-inspired liquid character
                                  animation  . . . . . . . . . . . . . . . 205--213
                Feibin Chen and   
               Changbo Wang and   
                 Buying Xie and   
                       Hong Qin   Flexible and rapid animation of brittle
                                  fracture using the smoothed particle
                                  hydrodynamics formulation  . . . . . . . 215--224
             Nima Nikfetrat and   
                   Won-Sook Lee   Fire pattern analysis and synthesis
                                  using EigenFires and motion transitions  225--235
                  Jinmo Kim and   
               Daeyeoul Kim and   
                    Hyungje Cho   Procedural modeling of trees based on
                                  convolution sums of divisor functions
                                  for real-time virtual ecosystems . . . . 237--246
                   Kiwon Um and   
               Tae-Yong Kim and   
              Youngdon Kwon and   
                   JungHyun Han   Porous deformable shell simulation with
                                  surface water flow and saturation  . . . 247--254
                  Hongyu Wu and   
                Xiaowu Chen and   
               Mengxia Yang and   
                   Zhihong Fang   Facial performance illumination transfer
                                  from a single video using interpolation
                                  in non-skin region . . . . . . . . . . . 255--263
               Chunxiao Liu and   
                    Hong Li and   
              Qunsheng Peng and   
                   Xun Wang and   
                       Enhua Wu   Relighting abstracted image via salient
                                  edge-guided luminance field optimization 265--274
            Cheng-Guo Huang and   
          Tsung-Shian Huang and   
              Wen-Chieh Lin and   
               Jung-Hong Chuang   Physically based cosmetic rendering  . . 275--283
              Norman Jaklin and   
              Atlas Cook IV and   
                Roland Geraerts   Real-time path planning in heterogeneous
                                  environments . . . . . . . . . . . . . . 285--295
                     Mi You and   
               Taekwon Jang and   
              Seunghoon Cha and   
                 Jihwan Kim and   
                    Junyong Noh   Realistic paint simulation based on
                                  fluidity, diffusion, and absorption  . . 297--306
              Dongxue Liang and   
                  Kyoungju Park   Pencil drawing animation from a video    307--316
               Jaesung Park and   
                Minsub Shim and   
            Seon-Young Park and   
                 Yunku Kang and   
                  Myung-Soo Kim   Realistic deformation of $3$D human
                                  blood vessels  . . . . . . . . . . . . . 317--325
           Maher Ben Moussa and   
        Nadia Magnenat-Thalmann   Toward socially responsible agents:
                                  integrating attachment and learning in
                                  emotional decision-making  . . . . . . . 327--334
                JeeHang Lee and   
                Tingting Li and   
                  Julian Padget   Towards polite virtual agents using
                                  social reasoning techniques  . . . . . . 335--343
                  Linbo Luo and   
                 Haiyan Yin and   
                Wentong Cai and   
               Michael Lees and   
                   Suiping Zhou   Interactive scenario generation for
                                  mission-based virtual training . . . . . 345--354
               Gokcen Cimen and   
                Hacer Ilhan and   
                Tolga Capin and   
                  Hasmet Gurcay   Classification of human motion based on
                                  affective state descriptors  . . . . . . 355--363
               Guoliang Luo and   
           Frederic Cordier and   
                     Hyewon Seo   Compression of $3$D mesh sequences by
                                  temporal segmentation  . . . . . . . . . 365--375
            Moon-Hwan Jeong and   
                 Hyeong-Seok Ko   Draft-space warping: grading of clothes
                                  based on parametrized draft  . . . . . . 377--386
                Yadang Chen and   
               Chuanyan Hao and   
               Zhongmou Cai and   
                     Wen Wu and   
                       Enhua Wu   Live accurate and dense reconstruction
                                  from a handheld camera . . . . . . . . . 387--397
                    Tian Qi and   
                 Yinfu Feng and   
                   Jun Xiao and   
             Yueting Zhuang and   
              Xiaosong Yang and   
                  Jianjun Zhang   A semantic feature for human motion
                                  retrieval  . . . . . . . . . . . . . . . 399--407
                  Siwang Li and   
                  Jin Huang and   
            Mathieu Desbrun and   
                   Xiaogang Jin   Interactive elastic motion editing
                                  through space--time position constraints 409--417
                T. Le Naour and   
                  N. Courty and   
                       S. Gibet   Spatiotemporal coupling with the $3$D+t
                                  motion Laplacian . . . . . . . . . . . . 419--428
           Gamze Bozgeyikli and   
           Evren Bozgeyikli and   
                Veysi \.I\csler   Introducing tangible objects into motion
                                  controlled gameplay using Microsoft
                                  Kinect\TM  . . . . . . . . . . . . . . . 429--441

Computer Animation and Virtual Worlds
Volume 24, Number 5, September, 2013

                      Anonymous   Issue Information: Issue Information . . i--ii
        Nadia Magnenat-Thalmann   Editorial Issue 24.5 . . . . . . . . . . 443--443
               Yuanfeng Zhu and   
   Ajay Sundar Ramakrishnan and   
               Bernd Hamann and   
                   Michael Neff   A system for automatic animation of
                                  piano performances . . . . . . . . . . . 445--457
         Mathieu Perriollat and   
                 Adrien Bartoli   A computational model of bounded
                                  developable surfaces with application to
                                  image-based three-dimensional
                                  reconstruction . . . . . . . . . . . . . 459--476
                   F. Tence and   
                 L. Gaubert and   
                   J. Soler and   
                 P. De Loor and   
                       C. Buche   Chameleon: online learning for
                                  believable behaviors based on humans
                                  imitation in computer games  . . . . . . 477--495
                  Mingqi Yu and   
                   Hongyan Quan   Fluid surface reconstruction based on
                                  specular reflection model  . . . . . . . 497--510
                Oktar Ozgen and   
            Selcuk Sumengen and   
           Marcelo Kallmann and   
          Carlos Fm Coimbra and   
                 Selim Balcisoy   Simulating colliding flows in smoothed
                                  particle hydrodynamics with fractional
                                  derivatives  . . . . . . . . . . . . . . 511--523

Computer Animation and Virtual Worlds
Volume 24, Number 6, November, 2013

                      Anonymous   Issue Information: Issue Information . . i--ii
           Marcelo Kallmann and   
              Kostas Bekris and   
    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial Issue 24.6 . . . . . . . . . . 525--525
           Peter Sandilands and   
            Myung Geol Choi and   
                    Taku Komura   Interaction capture using magnetic
                                  sensors  . . . . . . . . . . . . . . . . 527--538
               Junghyun Ahn and   
            Stephane Gobron and   
            Daniel Thalmann and   
                   Ronan Boulic   Asymmetric facial expressions: revealing
                                  richer emotions for embodied
                                  conversational agents  . . . . . . . . . 539--551
             Robert Backman and   
               Marcelo Kallmann   Designing controllers for physics-based
                                  characters with motion networks  . . . . 553--563
                Jongmin Kim and   
               Yeongho Seol and   
                      Jehee Lee   Human motion reconstruction from sparse
                                  $3$D motion sensors using kernel
                                  CCA-based regression . . . . . . . . . . 565--576


Computer Animation and Virtual Worlds
Volume 25, Number 1, January, 2014

                      Anonymous   Issue Information  . . . . . . . . . . . i--ii
    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial Issue 25.1 . . . . . . . . . . 1--1
                Andrew Feng and   
               Yazhou Huang and   
                    Yuyu Xu and   
                    Ari Shapiro   Fast, automatic character animation
                                  pipelines  . . . . . . . . . . . . . . . 3--16
           Mika T. Rantanen and   
                  Martti Juhola   Using probabilistic roadmaps in changing
                                  environments . . . . . . . . . . . . . . 17--31
                    Yan Shi and   
              Fangtian Ying and   
                  Xuan Chen and   
                Zhigeng Pan and   
                      Jinhui Yu   Restoration of traditional Chinese
                                  shadow play --- Piying art from tangible
                                  interaction  . . . . . . . . . . . . . . 33--43
                Jianxin Luo and   
                    Guyu Hu and   
                    Guiqiang Ni   Dual-space ray casting for height field
                                  rendering  . . . . . . . . . . . . . . . 45--56
                 Zhiying He and   
              Xiaohui Liang and   
                  Jian Wang and   
               Qinping Zhao and   
                    Chengyu Guo   Flexible editing of human motion by
                                  three-way decomposition  . . . . . . . . 57--68
           Paolo Tripicchio and   
          Claudio Loconsole and   
            Andrea Piarulli and   
          Emanuele Ruffaldi and   
             Franco Tecchia and   
             Massimo Bergamasco   On multiuser perspectives in passive
                                  stereographic virtual environments . . . 69--81
                 Xuequan Lu and   
                Wenzhi Chen and   
               Mingliang Xu and   
               Zonghui Wang and   
               Zhigang Deng and   
                    Yangdong Ye   AA-FVDM: an accident-avoidance full
                                  velocity difference model for animating
                                  realistic street-level traffic in rural
                                  scenes . . . . . . . . . . . . . . . . . 83--97

Computer Animation and Virtual Worlds
Volume 25, Number 2, March, 2014

                      Anonymous   Issue information  . . . . . . . . . . . i--ii
    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial Issue 25.2 . . . . . . . . . . 99--100
              Mingmin Zhang and   
                Zhigeng Pan and   
                 Xixi Huang and   
                  Nan Xiang and   
                Shuwen Wang and   
                     Pengyu Zhu   Call for Papers: EasyHome: an online
                                  virtual home decoration system . . . . . 101--113
                  Weitao Li and   
              Yuanfeng Zhou and   
              Caiming Zhang and   
                      Xuemei Li   Robust multi-level partition of unity
                                  implicits from triangular meshes . . . . 115--127
          Can Kirmizibayrak and   
                 Mike Wakid and   
                   Yeny Yim and   
            Dimitre Hristov and   
                  James K. Hahn   Interactive focus $+$ context medical
                                  data exploration and editing . . . . . . 129--141
             Chunxiao Zhang and   
                Eric Dubois and   
                       Yan Zhao   Virtual cubic panorama synthesis based
                                  on triangular reprojection . . . . . . . 143--154
                   Shuai Li and   
               Qinping Zhao and   
               Shengfa Wang and   
                  Aimin Hao and   
                       Hong Qin   Interactive deformation and cutting
                                  simulation directly using
                                  patient-specific volumetric images . . . 155--169
                     Lei Lv and   
                 Tianlu Mao and   
               Xuecheng Liu and   
                    Zhaoqi Wang   Optimization-based group performance
                                  deducing . . . . . . . . . . . . . . . . 171--184
                Tianchen Xu and   
                     Wen Wu and   
                       Enhua Wu   Real-time generation of
                                  smoothed-particle hydrodynamics-based
                                  special effects in character animation   185--198

Computer Animation and Virtual Worlds
Volume 25, Number 3--4, May, 2014

                      Anonymous   Issue information  . . . . . . . . . . . i--ii
                      Anonymous   Editorial: Editorial . . . . . . . . . . 199--200
                Ari Shapiro and   
                Andrew Feng and   
                Ruizhe Wang and   
                     Hao Li and   
                 Mark Bolas and   
             Gerard Medioni and   
                      Evan Suma   Rapid avatar capture and simulation
                                  using commodity depth sensors  . . . . . 201--211
     Michael Zollhöfer and   
               Justus Thies and   
           Matteo Colaianni and   
            Marc Stamminger and   
           Günther Greiner   Interactive model-based reconstruction
                                  of the human head using an RGB-D sensor  213--222
            Susana Castillo and   
        Christian Wallraven and   
          Douglas W. Cunningham   The semantic space for facial
                                  communication  . . . . . . . . . . . . . 225--233
               Xiaoxin Fang and   
                  Bin Sheng and   
                     Wen Wu and   
                Zengzhi Fan and   
                    Lizhuang Ma   Real-time depth-of-field rendering using
                                  single-layer composition . . . . . . . . 235--243
            Shengchuan Zhou and   
                Innfarn Yoo and   
              Bedrich Benes and   
                        Ge Chen   A hybrid level-of-detail representation
                                  for large-scale urban scenes rendering   245--255
             Shamima Yasmin and   
                     Nan Du and   
                 James Chen and   
                   Yusheng Feng   A haptic-enabled novel approach to
                                  cardiovascular visualization . . . . . . 257--271
             Zhangpeng Tang and   
                   Jun Xiao and   
                 Yinfu Feng and   
              Xiaosong Yang and   
                     Jian Zhang   Human motion retrieval based on freehand
                                  sketch . . . . . . . . . . . . . . . . . 273--281
                      Na Lv and   
                  Yan Huang and   
               Zhiquan Feng and   
                 Jingliang Peng   A genetic algorithm approach to human
                                  motion capture data segmentation . . . . 283--292
                    Tian Qi and   
                   Jun Xiao and   
             Yueting Zhuang and   
               Hanzhi Zhang and   
              Xiaosong Yang and   
              Jianjun Zhang and   
                     Yinfu Feng   Real-time motion data annotation via
                                  action string  . . . . . . . . . . . . . 293--302
               Liuyang Zhou and   
               Lifeng Shang and   
          Hubert P. H. Shum and   
                   Howard Leung   Human motion variation synthesis with
                                  multivariate Gaussian processes  . . . . 303--311
                  Masaki Oshita   Interactive motion synthesis with
                                  optimal blending . . . . . . . . . . . . 313--321
              YoungBeom Kim and   
                   JungHyun Han   Bulging-free dual quaternion skinning    323--331
      Sybren A. Stüvel and   
    Nadia Magnenat-Thalmann and   
            Daniel Thalmann and   
                Arjan Egges and   
       A. Frank van der Stappen   Hierarchical structures for collision
                                  checking between virtual characters  . . 333--342
              Thomas Pitiot and   
               David Cazier and   
                Thomas Jund and   
               Arash Habibi and   
                 Pierre Kraemer   Deformable polygonal agents in crowd
                                  simulation . . . . . . . . . . . . . . . 343--352
                Xinjie Wang and   
               Linling Zhou and   
               Zhigang Deng and   
                   Xiaogang Jin   Flock morphing animation . . . . . . . . 353--362
                 Xuequan Lu and   
               Zonghui Wang and   
               Mingliang Xu and   
                Wenzhi Chen and   
                   Zhigang Deng   A personality model for animating
                                  heterogeneous traffic behaviors  . . . . 363--373
               Mei Ling Chu and   
               Paolo Parigi and   
                 Kincho Law and   
            Jean-Claude Latombe   Modeling social behaviors in an
                                  evacuation simulator . . . . . . . . . . 375--384
                   Hua Wang and   
                 Tianlu Mao and   
              Xingchen Kang and   
                    Zhaoqi Wang   An all-in-one efficient lane-changing
                                  model for virtual traffic  . . . . . . . 385--393
                  Linbo Luo and   
                 Haiyan Yin and   
                Wentong Cai and   
               Michael Lees and   
           Nasri Bin Othman and   
                   Suiping Zhou   Towards a data-driven approach to
                                  scenario generation for serious games    395--404
          Cameron D. Pelkey and   
                 Jan M. Allbeck   Populating semantic virtual environments 405--412
                  Yong Zhao and   
                 Junyu Dong and   
                    Bin Pan and   
                   Chunxia Xiao   Hierarchical mesh deformation with shape
                                  preservation . . . . . . . . . . . . . . 413--422
                  Chen Yang and   
                   Shuai Li and   
                  Lili Wang and   
                  Aimin Hao and   
                       Hong Qin   Real-time physical deformation and
                                  cutting of heterogeneous objects via
                                  hybrid coupling of meshless approach and
                                  finite element method  . . . . . . . . . 423--435
             Shunsuke Saito and   
           Nobuyuki Umetani and   
               Shigeo Morishima   Macroscopic and microscopic deformation
                                  coupling in up-sampled cloth simulation  437--446
                   Xue Chen and   
                   Jieqing Feng   Adaptive skeleton-driven cages for mesh
                                  sequences  . . . . . . . . . . . . . . . 447--455
                   Min Gyu Choi   Real-time simulation of ductile fracture
                                  with oriented particles  . . . . . . . . 457--465
                   Ben Yang and   
                   Xiaogang Jin   Turbulence synthesis for
                                  shape-controllable smoke animation . . . 467--474
               Shiguang Liu and   
                   Yixin Xu and   
                Junyong Noh and   
                    Yiying Tong   Visual fluid animation via lifting
                                  wavelet transform  . . . . . . . . . . . 475--485
               Thomas Lopez and   
         Pierre Chevaillier and   
   Valérie Gouranton and   
                Paul Evrard and   
           Florian Nouviale and   
             Mukesh Barange and   
            Rozenn Bouville and   
                  Bruno Arnaldi   Collaborative virtual training with
                                  physical and communicative autonomous
                                  agents . . . . . . . . . . . . . . . . . 487--495
             Pablo Almajano and   
        Maite Lopez-Sanchez and   
       Inmaculada Rodriguez and   
                  Tomas Trescak   Assistant agents to advice users in
                                  hybrid structured 3D virtual
                                  environments . . . . . . . . . . . . . . 497--506
         Nahid Karimaghalou and   
          Ulysses Bernardet and   
                  Steve DiPaola   A model for social spatial behavior in
                                  virtual characters . . . . . . . . . . . 507--519

Computer Animation and Virtual Worlds
Volume 25, Number 5--6, September, 2014

                      Anonymous   Issue information  . . . . . . . . . . . i--ii
                      Anonymous   Editorial Issue 25.5-6 . . . . . . . . . 519--519
                  Logah Perumal   Euler angles: conversion of arbitrary
                                  rotation sequences to specific rotation
                                  sequence . . . . . . . . . . . . . . . . 521--529
          Hubert P. H. Shum and   
              Ludovic Hoyet and   
            Edmond S. L. Ho and   
                Taku Komura and   
                  Franck Multon   Natural preparation behavior synthesis   531--542
                 Qiao Huang and   
                       Jie Yang   Person re-identification with local
                                  descriptors across multicameras  . . . . 543--551
                    Wei Ling-yu   A faster triangle-to-triangle
                                  intersection test algorithm  . . . . . . 553--559
              Bong-gyu Jang and   
           Gerard Jounghyun Kim   Evaluation of grounded isometric
                                  interface for whole-body navigation in
                                  virtual environments . . . . . . . . . . 561--575


Computer Animation and Virtual Worlds
Volume 26, Number 1, January, 2015

                      Anonymous   Issue information  . . . . . . . . . . . i--ii
    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial Issue 26.1 . . . . . . . . . . 1--1
               Changbo Wang and   
                Qiang Zhang and   
               Fanlong Kong and   
                    Yusheng Gao   Fast animation of debris flow with mixed
                                  adaptive grid refinement . . . . . . . . 3--14
                  Lin Zhang and   
                    Fei Dou and   
                 Zhong Zhou and   
                         Wei Wu   Streaming $3$D deforming surfaces with
                                  dynamic resolution control . . . . . . . 15--28
              Xiaoqiang Zhu and   
               Xiaogang Jin and   
                      Lihua You   Analytical solutions for tree-like
                                  structure modelling using subdivision
                                  surfaces . . . . . . . . . . . . . . . . 29--42
                 Chen Huang and   
                   Jian Zhu and   
                 Hanqiu Sun and   
                       Enhua Wu   Parallel-optimizing SPH fluid simulation
                                  for realistic VR environments  . . . . . 43--54
             Mark Warburton and   
                  Steve Maddock   Physically-based forehead animation
                                  including wrinkles . . . . . . . . . . . 55--68
               Sang-Gil Lee and   
               Byeong-Seok Shin   Contour-based polygonal ambient
                                  occlusion using a single-depth texture   69--77
               Xuqiang Shao and   
                 Zhong Zhou and   
              Jinsong Zhang and   
                         Wei Wu   Realistic and stable simulation of
                                  turbulent details behind objects in
                                  smoothed-particle hydrodynamics fluids   79--94

Computer Animation and Virtual Worlds
Volume 26, Number 2, March, 2015

                      Anonymous   Issue information  . . . . . . . . . . . i--ii
    Nadia Magnenat Thalmann and   
                Daniel Thalmann   Editorial issue 26.2 . . . . . . . . . . 95--96
                  Ben Jones and   
              Jovan Popovic and   
               James McCann and   
                  Wilmot Li and   
                  Adam Bargteil   Dynamic sprites: artistic authoring of
                                  interactive animations . . . . . . . . . 97--108
             Dan Gerszewski and   
             Ladislav Kavan and   
           Peter-Pike Sloan and   
               Adam W. Bargteil   Basis enrichment and solid--fluid
                                  coupling for model-reduced fluid
                                  simulation . . . . . . . . . . . . . . . 109--117
               Kai Ninomiya and   
           Mubbasir Kapadia and   
         Alexander Shoulson and   
           Francisco Garcia and   
                  Norman Badler   Planning approaches to constraint-aware
                                  navigation in dynamic environments . . . 119--139
             Zhanpeng Huang and   
                  Liang Han and   
                 Guanghong Gong   A local adaptive Catmull--Rom to reduce
                                  numerical dissipation of semi-Lagrangian
                                  advection  . . . . . . . . . . . . . . . 141--146
         Xavier Bonaventura and   
                Jianwei Guo and   
              Weiliang Meng and   
              Miquel Feixas and   
             Xiaopeng Zhang and   
                    Mateu Sbert   $3$D shape retrieval using viewpoint
                                  information-theoretic measures . . . . . 147--156
               Taekwon Jang and   
                    Junyong Noh   A geometric approach to animating thin
                                  surface features in smoothed particle
                                  hydrodynamics water  . . . . . . . . . . 161--172
                Chuhua Xian and   
                 Guiqing Li and   
                   Yunhui Xiong   Efficient and effective cage generation
                                  by region decomposition  . . . . . . . . 173--184
               Naoki Sasaki and   
           Hsiang-Ting Chen and   
           Daisuke Sakamoto and   
                 Takeo Igarashi   Facetons: face primitives for building
                                  $3$D architectural models in virtual
                                  environments . . . . . . . . . . . . . . 185--194

Computer Animation and Virtual Worlds
Volume 26, Number 3--4, May, 2015

                      Anonymous   Issue Information  . . . . . . . . . . . i--ii
                      Anonymous   Editorial  . . . . . . . . . . . . . . . 195--196
                  Shan Yang and   
                       Ming Lin   Simultaneous estimation of elasticity
                                  for multiple deformable bodies . . . . . 197--206
                  Hui Liang and   
                 Jian Chang and   
              Xiaosong Yang and   
                  Lihua You and   
               Shaojun Bian and   
                 Jian Jun Zhang   Advanced ordinary differential equation
                                  based head modelling for Chinese
                                  marionette art preservation  . . . . . . 207--216
Gökçen Çimen and   
     Zümra Kavafo\uglu and   
          Ersan Kavafo\uglu and   
  Tolga Çapìn and   
           Ha\vsmet Gürcay   Skill learning based catching motion
                                  control  . . . . . . . . . . . . . . . . 217--225
                 David Vogt and   
                 Ben Lorenz and   
                Steve Grehl and   
                  Bernhard Jung   Behavior generation for interactive
                                  virtual humans using context-dependent
                                  interaction meshes and automated
                                  constraint extraction  . . . . . . . . . 227--235
              Juzheng Zhang and   
              Jianmin Zheng and   
        Nadia Magnenat-Thalmann   PCMD: personality-characterized mood
                                  dynamics model toward personalized
                                  virtual characters . . . . . . . . . . . 237--245
       Jaroslaw Kochanowicz and   
                Ah-Hwee Tan and   
                Daniel Thalmann   Dramaturgical and dissonance theories in
                                  explicit social context modeling for
                                  complex agents . . . . . . . . . . . . . 247--257
                 Dongsik Jo and   
                Ki-Hong Kim and   
           Gerard Jounghyun Kim   SpaceTime: adaptive control of the
                                  teleported avatar for improved AR
                                  tele-conference experience . . . . . . . 259--269
            Arjun Nagendran and   
              Anthony Steed and   
                Brian Kelly and   
                         Ye Pan   Symmetric telepresence using robotic
                                  humanoid surrogates  . . . . . . . . . . 271--280
                Junfeng Yao and   
                    Lei Lan and   
                 Wenlin Lin and   
               Yingying She and   
                   Binbin Zhang   Realistic and stable animation of cloth  281--289
            Moon-Hwan Jeong and   
              Dong-Hoon Han and   
                 Hyeong-Seok Ko   Garment capture from a photograph  . . . 291--300
              Zhiqiang Pang and   
                  Yong Zhao and   
                   Chunxia Xiao   Effective skeletons extraction for
                                  animated surfaces based on geometry
                                  propagation  . . . . . . . . . . . . . . 301--309
               Xingzi Zhang and   
                  Alexei Sourin   Image-inspired haptic interaction  . . . 311--319
                 Junjun Pan and   
                Junxuan Bai and   
                   Xin Zhao and   
                  Aimin Hao and   
                       Hong Qin   Real-time haptic manipulation and
                                  cutting of hybrid soft tissue models by
                                  extended position-based dynamics . . . . 321--335
               Jiaxiang Guo and   
               Zhiyong Yuan and   
              Xiangyun Liao and   
                  Yaoyi Bai and   
                   Qianfeng Lai   GPU-assisted real-time coupling of blood
                                  flow and vessel wall . . . . . . . . . . 337--345
               Seungho Baek and   
                   Kiwon Um and   
                   JungHyun Han   Muddy water animation with different
                                  details  . . . . . . . . . . . . . . . . 347--355
             Xiaoyong Zhang and   
                   Shiguang Liu   SPH fluid control with self-adaptive
                                  turbulent details  . . . . . . . . . . . 357--366
Charles Welton Ferreira Barbosa and   
          Yoshinori Dobashi and   
              Tsuyoshi Yamamoto   Adaptive cloud simulation using position
                                  based fluids . . . . . . . . . . . . . . 367--375
               Glen Berseth and   
             Muhammad Usman and   
            Brandon Haworth and   
           Mubbasir Kapadia and   
               Petros Faloutsos   Environment optimization for crowd
                                  evacuation . . . . . . . . . . . . . . . 377--386
             Sai-Keung Wong and   
               Pao-Kun Tang and   
                 Fu-Shun Li and   
              Zong-Min Wang and   
                   Shih-Ting Yu   Guidance path scheduling using particle
                                  swarm optimization in crowd simulation   387--395
                 Tianlu Mao and   
                   Hua Wang and   
               Zhigang Deng and   
                    Zhaoqi Wang   An efficient lane model for complex
                                  traffic simulation . . . . . . . . . . . 397--403
               Qianwen Chao and   
               Zhigang Deng and   
                   Xiaogang Jin   Vehicle--pedestrian interaction for
                                  mixed traffic simulation . . . . . . . . 405--412
             Sai-Keung Wong and   
                      I-Ting Fu   Hybrid-based snow simulation and snow
                                  rendering with shell textures  . . . . . 413--421
              Yong-Joon Kim and   
               Jong-Hwa Woo and   
              Myung-Soo Kim and   
                  Gershon Elber   Interactive tree modeling and
                                  deformation with collision detection and
                                  avoidance  . . . . . . . . . . . . . . . 423--432
                Jianfang Li and   
                    Min Liu and   
                  Weiwei Xu and   
                Haiyi Liang and   
                     Ligang Liu   Boundary-dominant flower blooming
                                  simulation . . . . . . . . . . . . . . . 433--443
                Namjung Kim and   
                 SaeWoon Oh and   
                  Kyoungju Park   Giant soap bubble creation model . . . . 445--455
             Kyungyong Yang and   
                Kibeom Youn and   
                Kyungho Lee and   
                      Jehee Lee   Controllable data sampling in the space
                                  of human poses . . . . . . . . . . . . . 457--467
        Ismail Khalid Kazmi and   
                  Lihua You and   
              Xiaosong Yang and   
               Xiaogang Jin and   
                  Jian J. Zhang   Efficient sketch-based creation of
                                  detailed character models through
                                  data-driven mesh deformations  . . . . . 469--481

Computer Animation and Virtual Worlds
Volume 26, Number 5, September, 2015

                      Anonymous   Issue information  . . . . . . . . . . . i--ii
                      Anonymous   Issue information  . . . . . . . . . . . i--ii
          Cory D. Boatright and   
           Mubbasir Kapadia and   
          Jennie M. Shapira and   
               Norman I. Badler   Generating a multiplicity of policies
                                  for agent steering in crowd simulation   483--494
                 Amit Kumar and   
                 Aparajita Ojha   Anticipated velocity based guidance
                                  strategy for wheeled mobile evader
                                  amidst stationary and moving obstacles
                                  in bounded environment . . . . . . . . . 495--507
                Rongkai Guo and   
         Gayani Samaraweera and   
                   John Quarles   Mobility impaired users respond
                                  differently than healthy users in
                                  virtual environments . . . . . . . . . . 509--526
              Jong-Hyun Kim and   
              Chang-Hun Kim and   
                       Jung Lee   A hybrid SDF for the detailed
                                  representation of liquid--solid mixed
                                  surfaces . . . . . . . . . . . . . . . . 527--536

Computer Animation and Virtual Worlds
Volume 26, Number 6, November, 2015

                      Anonymous   Issue information  . . . . . . . . . . . i--ii
                Markus Zank and   
             Thomas Nescher and   
                   Andreas Kunz   Predicting audio step feedback for real
                                  walking in virtual environments  . . . . 537--547
       Theodore Kotsilieris and   
         George T. Karetsos and   
    Ioannis Anagnostopoulos and   
        Nikoletta A. Dimopoulou   Interconnecting distributed virtual
                                  worlds using Metabots: performance
                                  evaluation against the traditional
                                  client-server model  . . . . . . . . . . 549--561
                Der-Lor Way and   
                Cheng-Han Hsieh   $3$D street art illusions: embedding
                                  chalk stylized rendering of $3$D objects
                                  into a pavement photo  . . . . . . . . . 563--575
              Yuanfeng Zhou and   
              Caiming Zhang and   
                      Pengbo Bo   Efficient tetrahedral mesh generation
                                  based on sampling optimization . . . . . 577--587


Computer Animation and Virtual Worlds
Volume 27, Number 1, January, 2016

                      Anonymous   Issue information  . . . . . . . . . . . 1--2
                Liang Zhang and   
                 Guido Brunnett   Combining inverse blending and
                                  Jacobian-based inverse kinematics to
                                  improve accuracy in human motion
                                  generation . . . . . . . . . . . . . . . 3--13
             Zhanpeng Huang and   
             Guanghong Gong and   
                      Liang Han   Vortex particle smoke simulation with an
                                  octree data structure  . . . . . . . . . 14--23
           Samuel Lemercier and   
           Jean-Michel Auberlet   Towards more behaviours in crowd
                                  simulation . . . . . . . . . . . . . . . 24--34
          Andreas Aristidou and   
        Yiorgos Chrysanthou and   
                   Joan Lasenby   Extending FABRIK with model constraints  35--57
              S. Ali Etemad and   
                   Ali Arya and   
                 Avi Parush and   
                  Steve DiPaola   Perceptual validity in animation of
                                  human motion . . . . . . . . . . . . . . 58--71
                 Guang Chen and   
                   Jituo Li and   
                   Bei Wang and   
                Jiping Zeng and   
                 Guodong Lu and   
                Dongliang Zhang   Reconstructing $3$D human models with a
                                  Kinect . . . . . . . . . . . . . . . . . 72--85

Computer Animation and Virtual Worlds
Volume 27, Number 2, March, 2016

                      Anonymous   Issue information  . . . . . . . . . . . 87--88
J. Octavio Gutierrez-Garcia and   
   Luis-Felipe Rodríguez   Corruptible social agents  . . . . . . . 89--102
               Crispin Deul and   
           Patrick Charrier and   
                     Jan Bender   Position-based rigid-body dynamics . . . 103--112
               Yong Sun Kim and   
                Yongwan Kim and   
                    Ki-Hong Kim   Interactive digital graffiti canvas
                                  system . . . . . . . . . . . . . . . . . 113--121
                  Daying Lu and   
               Dengming Zhu and   
                Zhaoqi Wang and   
                     Jinzhu Gao   Efficient level of detail for
                                  texture-based flow visualization . . . . 123--140
                   Wen Tang and   
               Tao Ruan Wan and   
                  Donjing Huang   Interactive thin elastic materials . . . 141--150
               Luca Vezzaro and   
             Davide Zerbato and   
                  Paolo Fiorini   Interactive constrained dynamics for
                                  rigid and deformable objects . . . . . . 151--162
                    Jun Lee and   
                 Mingyu Lim and   
               SungJun Park and   
              HyungSeok Kim and   
                 Heedong Ko and   
                     Jee-In Kim   Approximate resolution of asynchronous
                                  conflicts among sequential
                                  collaborations in dynamic virtual
                                  environments . . . . . . . . . . . . . . 163--180

Computer Animation and Virtual Worlds
Volume 27, Number 3--4, May, 2016

                      Anonymous   Issue information  . . . . . . . . . . . 181--182
                      Anonymous   Editorial  . . . . . . . . . . . . . . . 183--184
               Yanzhen Wang and   
Ferdinand Serracino-Inglott and   
                Xiaodong Yi and   
              Xue-Feng Yuan and   
                   Xue-Jun Yang   Real-time Simulation of Catheterization
                                  in Endovascular Surgeries  . . . . . . . 185--194
               Glen Berseth and   
           Mubbasir Kapadia and   
               Petros Faloutsos   ACCLMesh: curvature-based navigation
                                  mesh generation  . . . . . . . . . . . . 195--204
              Kang Hoon Lee and   
                Myung Geol Choi   A path browser for exploratory motion
                                  assembly . . . . . . . . . . . . . . . . 205--212
            Myung Geol Choi and   
                  Kang Hoon Lee   Points-based user interface for
                                  character posing . . . . . . . . . . . . 213--220
                 Chenlei Wu and   
                  Takashi Kanai   Data-driven detailed hair animation for
                                  game characters  . . . . . . . . . . . . 221--230
                 Junjie Xue and   
                  Gang Zhao and   
                    Wenlei Xiao   An efficient GPU out-of-core framework
                                  for interactive rendering of large-scale
                                  CAD models . . . . . . . . . . . . . . . 231--240
                    Ping Li and   
                     Hanqiu Sun   Density-enhanced perceptual mosaic on
                                  GPU  . . . . . . . . . . . . . . . . . . 241--249
                 Guiqing Li and   
              Yaobin Ouyang and   
                Guodong Wei and   
              Zhibang Zhang and   
                      Aihua Mao   Enhanced rig-space simulation  . . . . . 250--261
              Se-Joon Chung and   
                  Nancy Pollard   Predictable behavior during contact
                                  simulation: a comparison of selected
                                  physics engines  . . . . . . . . . . . . 262--270
              Jong-Hyun Kim and   
                   Jaeho Im and   
              Chang-Hun Kim and   
                       Jung Lee   Subtle features of ice with cloudy
                                  effects and scratches from collision
                                  damage . . . . . . . . . . . . . . . . . 271--279
                   Kun Qian and   
                  Tao Jiang and   
                 Meili Wang and   
              Xiaosong Yang and   
                  Jianjun Zhang   Energized soft tissue dissection in
                                  surgery simulation . . . . . . . . . . . 280--289
               Yanzhen Wang and   
Ferdinand Serracino-Inglott and   
                Xiaodong Yi and   
               Xue-Jun Yang and   
                  Xue-Feng Yuan   An interactive computer-based simulation
                                  system for endovascular aneurysm repair
                                  surgeries  . . . . . . . . . . . . . . . 290--300
                 Shuang Liu and   
              Xiaosong Yang and   
                  Zhao Wang and   
               Zhidong Xiao and   
                  Jianjun Zhang   Real-time facial expression transfer
                                  with single video camera . . . . . . . . 301--310
              Simon Senecal and   
                 Louis Cuel and   
          Andreas Aristidou and   
        Nadia Magnenat-Thalmann   Continuous body emotion recognition
                                  system during theater performances . . . 311--320
              Sohaib Laraba and   
           Joëlle Tilmanne   Dance performance evaluation using
                                  hidden Markov models . . . . . . . . . . 321--329
       Jaroslaw Kochanowicz and   
                Ah-Hwee Tan and   
                Daniel Thalmann   Social context cognition crowd-sourcing
                                  and semi-automatic parametrization . . . 330--339
                   Xin Yang and   
                     Qi Liu and   
              Pengfei Zhang and   
                 Lutong Xin and   
             Dongsheng Zhou and   
                 Yuxin Wang and   
                Qiang Zhang and   
                   Xiaopeng Wei   DKD: a fast $k$--$d$ tree update design
                                  for dynamic scenes . . . . . . . . . . . 340--350
                Tianhao Gao and   
              Wencheng Wang and   
                    Honglei Han   Efficient view selection by measuring
                                  proxy information  . . . . . . . . . . . 351--357
            Ulises Olivares and   
Héctor G. Rodríguez and   
       Arturo García and   
          Félix F. Ramos   Efficient construction of bounding
                                  volume hierarchies into a complete
                                  octree for ray tracing . . . . . . . . . 358--368
              Yingying Wang and   
            Kerstin Ruhland and   
               Michael Neff and   
               Carol O'Sullivan   Walk the talk: coordinating gesture with
                                  locomotion for conversational characters 369--377
                Daseong Han and   
               Seokpyo Hong and   
                Junyong Noh and   
               Xiaogang Jin and   
                 Joseph S. Shin   Online real-time locomotive motion
                                  transformation based on biomechanical
                                  observations . . . . . . . . . . . . . . 378--384
                   Ning Liu and   
               Dengming Zhu and   
                Zhaoqi Wang and   
                   Hong Qin and   
              Jianfeng Zhan and   
                     Jinzhu Gao   Pipelining image compositing in
                                  heterogeneous networking environments    385--393
                   Ning Liu and   
               Dengming Zhu and   
                Zhaoqi Wang and   
                     Yi Wei and   
                        Min Shi   Progressive light volume for interactive
                                  volumetric illumination  . . . . . . . . 394--404
                  Liqun Cui and   
                Chunyong Ma and   
                        Ge Chen   Physical-based spatio-temporal
                                  resolution enhancement of scalar data
                                  for fluid visualization  . . . . . . . . 405--414
                 Cheng Yang and   
                  Xubo Yang and   
                  Xiangyun Xiao   Data-driven projection method in fluid
                                  simulation . . . . . . . . . . . . . . . 415--424
                Takuya Imai and   
         Yoshihiro Kanamori and   
                     Jun Mitani   Real-time screen-space liquid rendering
                                  with complex refractions . . . . . . . . 425--434
            Myung Geol Choi and   
                  Kang Hoon Lee   Interactive control of big-object
                                  manipulation animation . . . . . . . . . 435--442
               Jong-In Choi and   
              Sun-Jeong Kim and   
              Chang-Hun Kim and   
                       Jung Lee   Let's be a virtual juggler . . . . . . . 443--450

Computer Animation and Virtual Worlds
Volume 27, Number 5, September, 2016

                      Anonymous   Issue information  . . . . . . . . . . . 451--453
                     Wei Ma and   
                   Yu Zhang and   
                 Luwei Yang and   
                    Lijuan Duan   Graph-cut based interactive image
                                  segmentation with randomized texton
                                  searching  . . . . . . . . . . . . . . . 454--465
               Laixiang Wen and   
                   Ning Xie and   
                    Jinyuan Jia   Fast accessing Web3D contents using
                                  lightweight progressive meshes . . . . . 466--483
               Jakub Valcik and   
            Jan Sedmidubsky and   
                   Pavel Zezula   Assessing similarity models for
                                  human-motion retrieval applications  . . 484--500
                Xing Weiwei and   
              Wang Weiqiang and   
                   Bao Peng and   
                   Sun Liya and   
                   Tong Leiming   A novel method for automated human
                                  behavior segmentation  . . . . . . . . . 501--514

Computer Animation and Virtual Worlds
Volume 27, Number 6, November, 2016

                      Anonymous   Issue information  . . . . . . . . . . . 515--517
    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial Issue 27.6 . . . . . . . . . . 518--518
               Mingfei Wang and   
                Jinyuan Jia and   
                   Ning Xie and   
                   Chenxi Zhang   Interest-driven avatar
                                  neighbor-organizing for P2P transmission
                                  in distributed virtual worlds  . . . . . 519--531
              Masaki Oshita and   
              Hayato Oshima and   
                 Yuta Senju and   
                 Syun Morishige   Character motion synthesis by principal
                                  component analysis and motion control
                                  interface by hands . . . . . . . . . . . 532--545
                   Xun Wang and   
                 Wenwu Yang and   
                Wangbin Kou and   
                Bailin Yang and   
                  Guozheng Wang   Topology-aware moving least square
                                  deformation for $2$D characters  . . . . 546--555
      Mohammadali Hajizadeh and   
          Hossein Ebrahimnezhad   Predictive compression of animated $3$D
                                  models by optimized weighted blending of
                                  key-frames . . . . . . . . . . . . . . . 556--576


Computer Animation and Virtual Worlds
Volume 28, Number 1, January, 2017

                      Anonymous   Issue information  . . . . . . . . . . . ??
           Bastiaan J. Boom and   
       Sergio Orts-Escolano and   
                Xin X. Ning and   
            Steven McDonagh and   
           Peter Sandilands and   
               Robert B. Fisher   Interactive light source position
                                  estimation for augmented reality with an
                                  RGB-D camera . . . . . . . . . . . . . . ??
               Congkun Chen and   
                  Yun Sheng and   
                    Fang Li and   
                Guixu Zhang and   
                   Hassan Ugail   A PDE-based head visualization method
                                  with CT data . . . . . . . . . . . . . . ??
Jorge Eduardo Ramírez Flores and   
Antonio Susín Sánchez   Segmentation-based skinning  . . . . . . ??
       Francis Laclé and   
                Nicolas Pronost   A scalable geometrical model for
                                  musculotendon units  . . . . . . . . . . ??
        Angel Zaldivar Pino and   
      Manuel Gonzalez Bedia and   
Francisco José Serón Arbeloa   Modeling flocks with perceptual agents
                                  from a dynamicist perspective  . . . . . ??
    Nadia Magnenat Thalmann and   
                Daniel Thalmann   Editorial Issue 28.1 . . . . . . . . . . ??

Computer Animation and Virtual Worlds
Volume 28, Number 2, March, 2017

            Monssef Alsweis and   
            Oliver Deussenn and   
                        Jia Liu   Simulation and visualization of adapting
                                  venation patterns  . . . . . . . . . . . ??
                      Anonymous   Issue information  . . . . . . . . . . . ??
          Rodrigo Baravalle and   
          Leonardo Scandolo and   
           Claudio Delrieux and   
Cristian García Bauza and   
                 Elmar Eisemann   Realistic modeling of porous materials   ??
                   Dele Cui and   
                  Yun Sheng and   
                    Guixu Zhang   Image-based embroidery modeling and
                                  rendering  . . . . . . . . . . . . . . . ??
              Jong-Hyun Kim and   
              Chang-Hun Kim and   
                       Jung Lee   Incorporating particle motion into an
                                  ADF for fast coupling of fluids with
                                  rigid and deformable solids  . . . . . . ??
     Andre Possani-Espinosa and   
J. Octavio Gutierrez-Garcia and   
          Isaac Vargas Gordillo   Determining personality traits of racing
                                  game players using the open racing car
                                  simulator: toward believable virtual
                                  drivers  . . . . . . . . . . . . . . . . ??
                   Kun Qian and   
                Junxuan Bai and   
              Xiaosong Yang and   
                 Junjun Pan and   
                  Jianjun Zhang   Essential techniques for laparoscopic
                                  surgery simulation . . . . . . . . . . . ??
    Nadia Magnenat Thalmann and   
                Daniel Thalmann   Editorial Issue 28.2 . . . . . . . . . . ??

Computer Animation and Virtual Worlds
Volume 28, Number 3--4, May, 2017

                      Anonymous   Editorial  . . . . . . . . . . . . . . . ??
                      Anonymous   Issue information  . . . . . . . . . . . ??
               Seungho Baek and   
                   JungHyun Han   Simulation of thin liquid jets with
                                  threads  . . . . . . . . . . . . . . . . ??
          J. Timothy Balint and   
                    Jan Allbeck   ALET: Agents Learning their Environment
                                  through Text . . . . . . . . . . . . . . ??
              Zhongxuan Cai and   
              Xuefeng Chang and   
               Yanzhen Wang and   
                Xiaodong Yi and   
                   Xue-Jun Yang   Distributed control for flocking and
                                  group maneuvering of nonholonomic agents ??
                Andrew Feng and   
        Evan Suma Rosenberg and   
                    Ari Shapiro   Just-in-time, viable, $3$-D avatars from
                                  scans  . . . . . . . . . . . . . . . . . ??
                 Shihui Guo and   
                 Meili Wang and   
             Gabriel Notman and   
                 Jian Chang and   
              Jianjun Zhang and   
                  Minghong Liao   Simulating collective transport of
                                  virtual ants . . . . . . . . . . . . . . ??
            Brandon Haworth and   
             Muhammad Usman and   
               Glen Berseth and   
           Mubbasir Kapadia and   
               Petros Faloutsos   On density-flow relationships during
                                  crowd evacuation . . . . . . . . . . . . ??
              Erik Herrmann and   
               Martin Manns and   
                     Han Du and   
           Somayeh Hosseini and   
                  Klaus Fischer   Accelerating statistical human motion
                                  synthesis using space partitioning data
                                  structures . . . . . . . . . . . . . . . ??
                   Jaeho Im and   
              Jong-Hyun Kim and   
                   Wook Kim and   
                  Nuri Park and   
              Taehyeong Kim and   
              Young Bin Kim and   
                   Jung Lee and   
                  Chang-Hun Kim   Visual simulation of rapidly freezing
                                  water based on crystallization . . . . . ??
                Sunjin Jung and   
               Seokpyo Hong and   
               Kyungmin Cho and   
               Haegwang Eom and   
              Byungkuk Choi and   
                    Junyong Noh   Age-related gait motion transformation
                                  based on biomechanical observations  . . ??
               Sin-Hwa Kang and   
              David M. Krum and   
           Peter Khooshabeh and   
                  Thai Phan and   
            Chien-Yen Chang and   
                   Ori Amir and   
                    Rebecca Lin   Social influence of humor in virtual
                                  human counselor's self-disclosure  . . . ??
         Oyundolgor Khorloo and   
         Enkhbayar Altantsetseg   Constructive approach for smoke plume
                                  animation using turbulent toroidal
                                  vortices . . . . . . . . . . . . . . . . ??
                Kangsoo Kim and   
             Divine Maloney and   
                Gerd Bruder and   
        Jeremy N. Bailenson and   
               Gregory F. Welch   The effects of virtual human's spatial
                                  and behavioral coherence with physical
                                  objects on social presence in AR . . . . ??
           Boris Kravchenko and   
   Gladimir V. G. Baranoski and   
          Tenn Francis Chen and   
               Erik Miranda and   
         Spencer R. Van Leeuwen   High-fidelity iridal light transport
                                  simulations at interactive rates . . . . ??
              Sohaib Laraba and   
           Mohammed Brahimi and   
       Joëlle Tilmanne and   
                 Thierry Dutoit   $3$D skeleton-based action recognition
                                  by representing motion capture sequences
                                  as $2$D-RGB images . . . . . . . . . . . ??
                 Youjin Lee and   
                 Sukwon Lee and   
                   Sung-Hee Lee   Multifinger interaction between remote
                                  users in avatar-mediated telepresence    ??
                  Jiwon Lee and   
               Kisung Jeong and   
                      Jinmo Kim   MAVE: Maze-based immersive virtual
                                  environment for new presence and
                                  experience . . . . . . . . . . . . . . . ??
              Xiangyun Liao and   
                  Weixin Si and   
                    Biao Xu and   
               Zhiyong Yuan and   
                 Qiong Wang and   
                 Pheng-Ann Heng   Filament-based realistic turbulent wake
                                  synthesis  . . . . . . . . . . . . . . . ??
               Chunxiao Liu and   
                 Yiyun Shen and   
                  Yaqi Shao and   
                Jinwei Zhao and   
                       Xun Wang   Sky detection- and texture
                                  smoothing-based high-visibility haze
                                  removal from images and videos . . . . . ??
               Sahil Narang and   
                Andrew Best and   
                Andrew Feng and   
               Sin-hwa Kang and   
             Dinesh Manocha and   
                    Ari Shapiro   Motion recognition of self and others on
                                  realistic $3$D avatars . . . . . . . . . ??
                Syuhei Sato and   
           Keisuke Mizutani and   
          Yoshinori Dobashi and   
           Tomoyuki Nishita and   
              Tsuyoshi Yamamoto   Feedback control of fire simulation
                                  based on computational fluid dynamics    ??
            Yvain Tisserand and   
                 Louis Cuel and   
        Nadia Magnenat-Thalmann   Automatic $3$D garment positioning based
                                  on surface metric  . . . . . . . . . . . ??
         Jordi L. Vermeulen and   
            Arne Hillebrand and   
                Roland Geraerts   A comparative study of k -nearest
                                  neighbour techniques in crowd simulation ??
                Yutong Wang and   
                Luyuan Wang and   
               Zhigang Deng and   
                   Xiaogang Jin   Topologically consistent leafy tree
                                  morphing . . . . . . . . . . . . . . . . ??
               Zerrin Yumak and   
         Bram van den Brink and   
                    Arjan Egges   Autonomous social gaze model for an
                                  interactive virtual character in
                                  real-life settings . . . . . . . . . . . ??
                Jeongsu Yun and   
               Myungbae Son and   
             Byungyoon Choi and   
               Theodore Kim and   
                  Sung-Eui Yoon   Physically inspired, interactive
                                  lightning generation . . . . . . . . . . ??
              Shenfan Zhang and   
               Fanlong Kong and   
                    Chen Li and   
               Changbo Wang and   
                       Hong Qin   Hybrid modeling of multiphysical
                                  processes for particle-based volcano
                                  animation  . . . . . . . . . . . . . . . ??
            Yongqiang Zhang and   
                 Shuang Liu and   
              Xiaosong Yang and   
              Jianjun Zhang and   
                     Daming Shi   Supervised coordinate descent method
                                  with a $3$D bilinear model for face
                                  alignment and tracking . . . . . . . . . ??
              Xiaoqiang Zhu and   
                   Lei Song and   
                  Lihua You and   
                Mengyao Zhu and   
             Xiangyang Wang and   
                   Xiaogang Jin   Brush2Model: Convolution surface-based
                                  brushes for $3$D modelling in
                                  head-mounted display-based virtual
                                  environments . . . . . . . . . . . . . . ??

Computer Animation and Virtual Worlds
Volume 28, Number 5, September, 2017

                      Anonymous   Issue information  . . . . . . . . . . . ??
            Abdullah Bulbul and   
                  Rozenn Dahyot   Populating virtual cities using social
                                  media  . . . . . . . . . . . . . . . . . ??
            Marios Kyriakou and   
                  Xueni Pan and   
            Yiorgos Chrysanthou   Interaction with virtual crowd in
                                  Immersive and semi-Immersive Virtual
                                  Reality systems  . . . . . . . . . . . . ??
                  Hui Liang and   
                 Jian Chang and   
                Shujie Deng and   
                   Can Chen and   
               Ruofeng Tong and   
                 Jian Jun Zhang   Exploitation of multiplayer interaction
                                  and development of virtual puppetry
                                  storytelling using gesture control and
                                  stereoscopic devices . . . . . . . . . . ??
             Mihai Polceanu and   
            Cédric Buche   Computational mental simulation: a
                                  review . . . . . . . . . . . . . . . . . ??
                 Yuxing Qiu and   
                Lipeng Yang and   
                   Shuai Li and   
                   Qing Xia and   
                   Hong Qin and   
                      Aimin Hao   Novel fluid detail enhancement based on
                                  multi-layer depth regression analysis
                                  and FLIP fluid simulation  . . . . . . . ??
      Sybren A. Stüvel and   
   A. Frank van der Stappen and   
                    Arjan Egges   Perception of collisions between virtual
                                  characters . . . . . . . . . . . . . . . ??
    Nadia Magnenat Thalmann and   
                Daniel Thalmann   Editorial Issue 28.5 . . . . . . . . . . ??

Computer Animation and Virtual Worlds
Volume 28, Number 6, November, 2017

                      Anonymous   Issue information  . . . . . . . . . . . ??
                   Kan Chen and   
                    Henry Johan   Interactive authoring of bending and
                                  twisting motions of short plants using
                                  hand gestures  . . . . . . . . . . . . . ??
                 Jiaxu Chen and   
                 Long Zhang and   
                  Xiaoxu Li and   
                   Bo Zhang and   
                     Zhongfu Ye   Locally controlled as-rigid-as-possible
                                  deformation for $2$D characters  . . . . ??
            Brandon Haworth and   
             Muhammad Usman and   
               Glen Berseth and   
         Mahyar Khayatkhoei and   
           Mubbasir Kapadia and   
               Petros Faloutsos   CODE: Crowd-optimized design of
                                  environments . . . . . . . . . . . . . . ??
              Jong-Hyun Kim and   
                   Wook Kim and   
              Young Bin Kim and   
                   Jaeho Im and   
                   Jung Lee and   
                  Sun-Jeong Kim   Robust handling of clumping and
                                  stiffness in wet hair animation  . . . . ??
        Angel Zaldivar Pino and   
      Manuel Gonzalez Bedia and   
Francisco José Seron Arbeloa   A parsimonious model for locomotor in
                                  virtual agents based on dynamical
                                  coupling with the environment  . . . . . ??
        Ana Lucia Cruz Ruiz and   
         Charles Pontonnier and   
              Jonathan Levy and   
                 Georges Dumont   A synergy-based control solution for
                                  overactuated characters: Application to
                                  throwing . . . . . . . . . . . . . . . . ??
    Nadia Magnenat Thalmann and   
                Daniel Thalmann   Editorial Issue 28.6 . . . . . . . . . . ??
                   Xin Yang and   
                 Wanchao Su and   
                  Jian Deng and   
               Xiaogang Jin and   
                Guozhen Tan and   
                    Zhigeng Pan   Real-virtual fusion model for traffic
                                  animation  . . . . . . . . . . . . . . . ??