Last update: Tue May 28 08:38:01 MDT 2024
Volume 15, Number 1, March, 2004Nadia Magnenat-Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--i Arjan Egges and Sumedha Kshirsagar and Nadia Magnenat-Thalmann Generic personality and emotion simulation for conversational agents . . 1--13 Douglas Fidaleo and Ulrich Neumann Analysis of co-articulation regions for performance-driven facial animation . . 15--26 Doug DeCarlo and Matthew Stone and Corey Revilla and Jennifer J. Venditti Specifying and animating facial signals for discourse in embodied conversational agents . . . . . . . . . . . . . . . . . 27--38 Stefan Kopp and Ipke Wachsmuth Synthesizing multimodal utterances for conversational agents . . . . . . . . . 39--52 Scott A. King and Richard E. Parent Animating song . . . . . . . . . . . . . 53--61
Nadia Magnenat-Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--i Maria Ferre and Anna Puig and Dani Tost A framework for fusion methods and rendering techniques of multimodal volume data . . . . . . . . . . . . . . 63--77 Kamiar Aminian and Bijan Najafi Capturing human motion using body-fixed sensors: outdoor measurement and clinical applications . . . . . . . . . 79--94 Jonathan Dinerstein and Parris K. Egbert and Hugo de Garis and Nelson Dinerstein Fast and learnable behavioral and cognitive modeling for virtual character animation . . . . . . . . . . . . . . . 95--108 Galina Pasko and Alexander Pasko and Tosiyasu Kunii Space-time blending . . . . . . . . . . 109--121
Nadia Magnenat-Thalmann Editorial . . . . . . . . . . . . . . . 123--124 Sang Il Park and Hyun Joon Shin and Tae Hoon Kim and Sung Yong Shin On-line motion blending for real-time locomotion generation . . . . . . . . . 125--138 Enhua Wu and Youquan Liu and Xuehui Liu An improved study of real-time fluid simulation on GPU . . . . . . . . . . . 139--146 Jeong-mo Hong and Chang-hun Kim Controlling fluid animation with geometric potential . . . . . . . . . . 147--157 Matthias Müller and Simon Schirm and Matthias Teschner and Bruno Heidelberger and Markus Gross Interaction of fluids with deformable solids . . . . . . . . . . . . . . . . . 159--171 Lin Shi and Yizhou Yu Inviscid and incompressible fluid simulation on triangle meshes . . . . . 173--181 Kevin Steele and David Cline and Parris K. Egbert and Jonathan Dinerstein Modeling and rendering viscous liquids 183--192 Ye Duan and Jing Hua and Hong Qin HapticFlow: PDE-based mesh editing with haptics . . . . . . . . . . . . . . . . 193--200 Chunxia Xiao and Wenting Zheng and Qunsheng Peng and A. R. Forrest Robust morphing of point-sampled geometry . . . . . . . . . . . . . . . . 201--210 Jian Chang and Jian J. Zhang Mesh-free deformations . . . . . . . . . 211--218 Wen Wu and Pheng Ann Heng A hybrid condensed finite element model with GPU acceleration for interactive $3$D soft tissue cutting . . . . . . . . 219--227 Harald Schmidl and Ming C. Lin Geometry-driven physical interaction between avatars and virtual environments 229--236 Iris R. Wang and Justin W. L. Wan and Gladimir V. G. Baranoski Physically-based simulation of plant leaf growth . . . . . . . . . . . . . . 237--244 Min Je Park and Sung Yong Shin Example-based motion cloning . . . . . . 245--257 Shih-Pin Chao and Chih-Yi Chiu and Shi-Nine Yang and Tsang-Gang Lin Tai Chi synthesizer: a motion synthesis framework based on key-postures and motion instructions . . . . . . . . . . 259--268 P. Ravindra De Silva and Nadia Bianchi-Berthouze Modeling human affective postures: an information theoretic characterization of posture features . . . . . . . . . . 269--276 Jong-Chul Yoon and In-Kwon Lee and Jung-Ju Choi Editing noise . . . . . . . . . . . . . 277--287 Prasun Mathur and Chhavi Upadhyay and Parag Chaudhuri and Prem Kalra A measure for mesh compression of time-variant geometry . . . . . . . . . 289--296 Elisabetta Bevacqua and Catherine Pelachaud Expressive audio-visual speech . . . . . 297--304 Douglas W. Cunningham and Manfred Nusseck and Christian Wallraven and Heinrich H. Bülthoff The role of image size in the recognition of conversational facial expressions . . . . . . . . . . . . . . 305--310 Toni Conde and Daniel Thalmann An artificial life environment for autonomous virtual agents with multi-sensorial and multi-perceptive features . . . . . . . . . . . . . . . . 311--318 Luca Chittaro and Milena Serra Behavioral programming of autonomous characters based on probabilistic automata and personality . . . . . . . . 319--326 John R. Lee and Andrew B. Williams Behavior development through task oriented discourse . . . . . . . . . . . 327--337 Naoko Matsumoto and Akifumi Tokosumi and Yoko Hirai Affection for cohabitant toy dolls . . . 339--346 A. Bastanfard and O. Bastanfard and H. Takahashi and M. Nakajima Toward anthropometrics simulation of face rejuvenation and skin cosmetic . . 347--352 John Ryan and Carol O'Sullivan and Christopher Bell Real-time interactive volumetric animation of the heart's electrical cycle from automatically synchronized ECG . . . . . . . . . . . . . . . . . . 353--360 Diane Perchet and Catalin I. Fetita and Laurence Vial and Françoise Prêteux and George Caillibotte and Gabriela Sbiêrlea-Apiou and Marc Thiriet Virtual investigation of pulmonary airways in volumetric computed tomography . . . . . . . . . . . . . . . 361--376 Lydia Yahia-Cherif and Benjamin Gilles and Tom Molet and Nadia Magnenat-Thalmann Motion capture and visualization of the hip joint with dynamic MRI and optical systems . . . . . . . . . . . . . . . . 377--385 Yizhou Yu and Qing Wu Video metamorphosis using dense flow fields . . . . . . . . . . . . . . . . . 387--397 David K. Wagg and Mark S. Nixon Automated markerless extraction of walking people using deformable contour models . . . . . . . . . . . . . . . . . 399--406 Jianhui Zhao and Ling Li Human motion reconstruction from monocular images using genetic algorithms . . . . . . . . . . . . . . . 407--414 Kyung Ho Jang and Dong Hoon Lee and Soon Ki Jung A moving planar mirror based approach for cultural reconstruction . . . . . . 415--423 M. L. Yuan and S. K. Ong and Andrew Y. C. Nee The virtual interaction panel: an easy control tool in augmented reality systems . . . . . . . . . . . . . . . . 425--432 William Baxter and Yuanxin Liu and Ming C. Lin A viscous paint model for interactive applications . . . . . . . . . . . . . . 433--441 Han-Bing Yan and Shi-Min Hu and Ralph Martin Morphing based on strain field interpolation . . . . . . . . . . . . . 443--452 Haitao Wang and Jian J. Zhang and Stan Z. Li and Yangsheng Wang Shape and texture preserved non-photorealistic rendering . . . . . . 453--461 \`Alex Méndez-Feliu and Mateu Sbert Combining light animation with obscurances for glossy environments . . 463--470
Nadia Magnenat-Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--i E. Cerezo and F. J. Seron Rendering natural waters taking fluorescence into account . . . . . . . 471--484 Jiyong Ma and Ronald Cole and Bryan Pellom and Wayne Ward and Barbara Wise Accurate automatic visible speech synthesis of arbitrary $3$D models based on concatenation of diviseme motion capture data . . . . . . . . . . . . . . 485--500 Adrien Bartoli and Navneet Dalal and Radu Horaud Motion Panoramas . . . . . . . . . . . . 501--517
Nadia Magnenat-Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--ii S. Nicolau and A. Garcia and X. Pennec and L. Soler and N. Ayache An augmented reality system to guide radio-frequency tumour ablation . . . . 1--10 George Papagiannakis and Sébastien Schertenleib and Brian O'Kennedy and Marlene Arevalo-Poizat and Nadia Magnenat-Thalmann and Andrew Stoddart and Daniel Thalmann Mixing virtual and real scenes in the site of ancient Pompeii . . . . . . . . 11--24 Valery Adzhiev and Peter Comninos and Maxim Kazakov and Alexander Pasko Functionally based augmented sculpting 25--39 Mark Ashdown and Peter Robinson Remote collaboration on desk-sized displays . . . . . . . . . . . . . . . . 41--51 Jinho Lee and Lance C. Burton and Raghu Machiraju and Donna S. Reese Efficient rendering of multiblock curvilinear grids with complex boundaries . . . . . . . . . . . . . . . 53--68 Yoo-Joo Choi and Min Hong and Min-Hyung Choi and Myoung-Hee Kim Adaptive surface-deformable model with shape-preserving spring . . . . . . . . 69--83
Tosiyasu Kunii and Hock Soon Seah Editorial . . . . . . . . . . . . . . . i--ii Dong Hoon Lee and Soon Ki Jung Multiple path-based approach to image-based street walkthrough . . . . . 85--95 Jiang Yu Zheng and Min Shi Mapping cityscapes into cyberspace for visualization . . . . . . . . . . . . . 97--107 Xiang Yuan and Yam San Chee Design and evaluation of Elva: an embodied tour guide in an interactive virtual art gallery . . . . . . . . . . 109--119 Michal Masa and Jiri Zara and Pavel Smetana eGaLab: a new dimension for artists . . 121--127 Patricio Inostroza Real-time update of eye features on the $3$D head model texture . . . . . . . . 129--136
George Baciu and Ming Lin and Rynson W. H. Lau and Daniel Thalmann Foreword . . . . . . . . . . . . . . . . 137--139 Nitin Jain and Ilknur Kabul and Naga K. Govindaraju and Dinesh Manocha and Ming Lin Multi-resolution collision handling for cloth-like simulations . . . . . . . . . 141--151 Wingo Sai-Keung Wong and George Baciu GPU-based intrinsic collision detection for deformable surfaces . . . . . . . . 153--161 Pascal Volino and Nadia Magnenat-Thalmann Implicit midpoint integration and adaptive damping for efficient cloth simulation . . . . . . . . . . . . . . . 163--175 J. Dequidt and D. Marchal and L. Grisoni Time-critical animation of deformable solids . . . . . . . . . . . . . . . . . 177--187 Xiaohu Guo and Hong Qin Real-time meshless deformation . . . . . 189--200 Lars Wilke and Tom Calvert and Rhonda Ryman and Ilene Fox From dance notation to human animation: The LabanDancer project . . . . . . . . 201--211 Taku Komura and Edmond S. L. Ho and Rynson W. H. Lau Animating reactive motion using momentum-based inverse kinematics . . . 213--223 Clifford K. F. So and George Baciu Entropy-based motion extraction for motion capture animation . . . . . . . . 225--235 Masaki Oshita Motion control with strokes . . . . . . 237--244 Sven Thüring and Jörn Herwig and Alfred Schmitt Silhouette-based motion capture for interactive VR-systems including a rear projection screen . . . . . . . . . . . 245--257 Gazihan Alankus and A. Alphan Bayazit and O. Burchan Bayazit Automated motion synthesis for dancing characters . . . . . . . . . . . . . . . 259--271 Tao Yu and Xiaojie Shen and Qilei Li and Weidong Geng Motion retrieval based on movement notation language . . . . . . . . . . . 273--282 Carlos Busso and Zhigang Deng and Ulrich Neumann and Shrikanth Narayanan Natural head motion synthesis driven by acoustic prosodic features . . . . . . . 283--290 Bongcheol Park and Heejin Chung and Tomoyuki Nishita and Sung Yong Shin A feature-based approach to facial expression cloning . . . . . . . . . . . 291--303 Yueting Zhuang and Jun Xiao and Yizi Wu and Tao Yang and Fei Wu Automatic generation of human animation based on motion programming . . . . . . 305--318 Robson R. Lemos and Jon Rokne and Gladimir V. G. Baranoski and Yasuo Kawakami and Toshiyuki Kurihara Modeling and simulating the deformation of human skeletal muscle based on anatomy and physiology . . . . . . . . . 319--330 Johannes Strassner and Marion Langer Virtual humans with personalized perception and dynamic levels of knowledge . . . . . . . . . . . . . . . 331--342 Takeshi Sakuma and Tomohiko Mukai and Shigeru Kuriyama Psychological model for animating crowded pedestrians . . . . . . . . . . 343--351 Byungkwon Kang and Insung Ihm and Chandrajit Bajaj Extending the photon mapping method for realistic rendering of hot gaseous fluids . . . . . . . . . . . . . . . . . 353--363 Insung Ihm and Deukhyun Cha and Byungkwon Kang Controllable local monotonic cubic interpolation in fluid animations . . . 365--375 Changbo Wang and Zhangye Wang and Qi Zhou and Chengfang Song and Yu Guan and Qunsheng Peng Dynamic modeling and rendering of grass wagging in wind . . . . . . . . . . . . 377--389 Xiaogang Jin and Shengjun Liu and Charlie C. L. Wang and Jieqing Feng and Hanqiu Sun Blob-based liquid morphing . . . . . . . 391--403 Jin-Kyung Hong and Chang-Hun Kim Animating smoke with dynamic balance . . 405--414 Sung Min Hong and Bruce Simpson and Gladimir V. G. Baranoski Interactive venation-based leaf shape modeling . . . . . . . . . . . . . . . . 415--427 Tom Van Laerhoven and Frank Van Reeth Real-time simulation of watery paint . . 429--439 Haitao He and Duanqing Xu Real-time cartoon animation of smoke . . 441--449 Yanwen Guo and Jin Wang and Xiang Zeng and Zhongyi Xie and Hanqiu Sun and Qunsheng Peng Image and video retexturing . . . . . . 451--461 Jie Qiu and Hock Soon Seah and Feng Tian and Quan Chen and Zhongke Wu Enhanced auto coloring with hierarchical region matching . . . . . . . . . . . . 463--473 Naoki Tamura and Henry Johan and Tomoyuki Nishita Deferred shadowing for real-time rendering of dynamic scenes under environment illumination . . . . . . . . 475--486 Chao-Hung Lin and Tong-Yee Lee and Hung-Kuo Chu and Chih-Yuan Yao Progressive mesh metamorphosis . . . . . 487--498 Zhengwen Fan and Xiaogang Jin and Jieqing Feng and Hanqiu Sun Mesh morphing using polycube-based cross-parameterization . . . . . . . . . 499--508 Yunfan Bao and Xiaohu Guo and Hong Qin Physically based morphing of point-sampled surfaces . . . . . . . . . 509--518 Tong-Yee Lee and Ping-Hsien Lin and Shaur-Uei Yan and Chun-Hao Lin Mesh decomposition using motion information from animation sequences . . 519--529
Katsutsugu Matsuyama and Tadahiro Fujimoto and Kazunobu Muraoka and Norishige Chiba Generation of tree movement sound effects . . . . . . . . . . . . . . . . 531--545 Heewon Kye and Byeong-Seok Shin and Yeong Gil Shin and Helen Hong Shear-rotation-warp volume rendering . . 547--557 Frederic Vexo Book Review: \booktitleVirtual reality technology (2nd edn). Grigore C. Burdea and Philippe Coiffet, Wiley, New York, 2003. No. of pages: xvi + 444. ISBN 0-471-36089-9 . . . . . . . . . . . . . 559--560 Nadia Magnenat-Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--i
Qingping Lin and Weihua Wang and Liang Zhang and Jim Mee Ng and Chor Ping Low Behaviour-based multiplayer collaborative interaction management . . 1--19 Alon Lerner and Yiorgos Chrysanthou and Daniel Cohen-Or Efficient cells-and-portals partitioning 21--40 George Baciu and Bartholomew K. C. Iu Motion retargeting in the presence of topological variations . . . . . . . . . 41--57 Yaohua Hu and Luiz Velho and Xin Tong and Baining Guo and Harry Shum Realistic, real-time rendering of ocean waves . . . . . . . . . . . . . . . . . 59--67 Gary K. L. Cheung and Rynson W. H. Lau and Frederick W. B. Li Efficient rendering of deformable objects for real-time applications . . . 69--81 Rynson W. H. Lau and Daniel Cohen-Or and Baining Guo and John Buchanan Game technologies . . . . . . . . . . . i--ii
Huaisheng Zhang and Wei Hua and Qing Wang and Hujun Bao Fast display of large-scale forest with fidelity . . . . . . . . . . . . . . . . 83--97 Bed\vrich Bene\vs and Václav T\ve\vsínský and Jan Horny\vs and Sanjiv K. Bhatia Hydraulic erosion . . . . . . . . . . . 99--108 Julien Pettre and Jean-Paul Laumond A motion capture-based control-space approach for walking mannequins . . . . 109--126 Christos J. Bouras and Alexandros Panagopoulos and Thrasyvoulos Tsiatsos Implementation of $3$D mesh streaming and compression techniques in NVEs . . . 127--140 Nadia Magnenat-Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--ii
Nadia Magnenat-Thalmann and Enhua Wu and Ana Paiva and Dinesh Pai Editorial . . . . . . . . . . . . . . . 141--144 Tosiyasu L. Kunii and Kenji Ohmori A kaleidoscope as a cyberworld and its animation: linear architecture and modeling based on an incrementally modular abstraction hierarchy . . . . . 145--153 Junghyun Ahn and Seungwoo Oh and Kwangyun Wohn Optimized motion simplification for crowd animation . . . . . . . . . . . . 155--165 Shih-Pin Chao and Shi-Nine Yang and Tsang-Gang Lin An LMA-Effort simulator with dynamics parameters for motion capture animation 167--177 Pieter Jorissen and Joan De Boeck and Wim Lamotte Bringing haptics and physical simulation together: haptic travel through physical worlds . . . . . . . . . . . . . . . . . 179--187 Quan Chen and Feng Tian and HockSoon Seah and Zhongke Wu and Jie Qiu and Melikhov Konstantin DBSC-based animation enhanced with feature and motion . . . . . . . . . . . 189--198 Christopher Hartman and Bed\vrich Bene\vs Autonomous boids . . . . . . . . . . . . 199--206 Gutemberg Guerra-Filho and Yiannis Aloimonos Understanding visuo-motor primitives for motion synthesis and analysis . . . . . 207--217 Hyun Joon Shin and Jehee Lee Motion synthesis and editing in low-dimensional spaces . . . . . . . . . 219--227 Yi Wang and Zhi-Qiang Liu and Li-Zhu Zhou Key-styling: learning motion style for real-time synthesis of $3$D animation 229--237 Celso de Melo and Ana Paiva Multimodal expression in virtual humans 239--248 Edward Brown and Neil Barrett A Wizard-of-Oz platform for embodied conversational agents . . . . . . . . . 249--257 A. García-Rojas and F. Vexo and D. Thalmann and A. Raouzaiou and K. Karpouzis and S. Kollias and L. Moccozet and N. Magnenat-Thalmann Emotional face expression profiles supported by virtual human ontology . . 259--269 Bing Tang and Zhigeng Pan and Le Zheng and Mingmin Zhang Interactive generation of falling motions . . . . . . . . . . . . . . . . 271--279 Xiaosong Yang and Arun Somasekharan and Jian J. Zhang Curve skeleton skinning for human and creature characters . . . . . . . . . . 281--292 Xiaosong Yang and Jian J. Zhang Automatic muscle generation for character skin deformation . . . . . . . 293--303 Guofeng Zhang and Xueying Qin and Xiaobo An and Wei Chen and Hujun Bao As-consistent-As-possible compositing of virtual objects and video sequences . . 305--314 Jinho Park and Nambin Heo and Sunghee Choi and Sung Yong Shin Tour into the picture with water surface reflection and object movements . . . . 315--324 Sébastien Paris and Stéphane Donikian and Nicolas Bonvalet Environmental abstraction and path planning techniques for realistic crowd simulation . . . . . . . . . . . . . . . 325--335 Khaled Mamou and Titus Zaharia and Françoise Prêteux A skinning approach for dynamic $3$D mesh compression . . . . . . . . . . . . 337--346 Alexis Heloir and Nicolas Courty and Sylvie Gibet and Franck Multon Temporal alignment of communicative gesture sequences . . . . . . . . . . . 347--357 Chi-Min Hsieh and Annie Luciani Minimal dynamic modeling for dance verbs 359--369 Ali Arya and Lisa N. Jefferies and James T. Enns and Steve DiPaola Facial actions as visual cues for personality . . . . . . . . . . . . . . 371--382 Jin Huang and Hongxin Zhang and Xiaohan Shi and Xinguo Liu and Hujun Bao Interactive mesh deformation with pseudo material effects . . . . . . . . . . . . 383--392 Marcos García and César Mendoza and Luis Pastor and Angel Rodríguez Optimized linear FEM for modeling deformable objects . . . . . . . . . . . 393--402 Hongbin Zhu and Xuehui Liu and Youquan Liu and Enhua Wu Simulation of miscible binary mixtures based on lattice Boltzmann method . . . 403--410 Federico Avanzini and Paolo Crosato Integrating physically based sound models in a multimodal rendering architecture . . . . . . . . . . . . . . 411--419 Yu Zhang and Norman I. Badler Synthesis of $3$D faces using region-based morphing under intuitive control . . . . . . . . . . . . . . . . 421--432 Tong-Yee Lee and Chih-Yuan Yao and Hung-Kuo Chu and Ming-Jen Tai and Cheng-Chieh Chen Generating genus-$n$-to-$m$ mesh morphing using spherical parameterization . . . . . . . . . . . . 433--443 Julien Pettré and Pablo de Heras Ciechomski and Jonathan Ma\"\im and Barbara Yersin and Jean-Paul Laumond and Daniel Thalmann Real-time navigating crowds: scalable simulation and rendering . . . . . . . . 445--455 Toni Conde and Daniel Thalmann An integrated perception for autonomous virtual agents: active and predictive perception . . . . . . . . . . . . . . . 457--468 Shao-Shin Hung and Damon Shing-Min Liu Using prefetching to improve walkthrough latency . . . . . . . . . . . . . . . . 469--478 Jieun Lee and Seung-Hyun Yoon and Myung-Soo Kim Realistic human hand deformation . . . . 479--489 Eiji Sugisaki and Yosuke Kazama and Shigeo Morishima and Natsuko Tanaka and Akiko Sato Hair motion cloning from cartoon animation sequences . . . . . . . . . . 491--499 Won-Sook Lee and Andrew Soon Facial shape and $3$D skin . . . . . . . 501--512
Taku Komura and Wai-Chun Lam Real-time locomotion control by sensing gloves . . . . . . . . . . . . . . . . . 513--525 Oren Tropp and Ayellet Tal and Ilan Shimshoni A fast triangle to triangle intersection test for collision detection . . . . . . 527--535 Matthijs Douze and Vincent Charvillat Real-time generation of augmented video sequences by background tracking . . . . 537--550 Tsai-Yen Li and Je-Ren Chen Procedural rhythmic character animation: an interactive Chinese lion dance . . . 551--564 E. Pennestr\`\i and E. Pezzuti and P. P. Valentini and L. Vita Computer-aided virtual reconstruction of Italian ancient clocks . . . . . . . . . 565--572 Yu Guan and Wei Chen and Lincan Zou and Long Zhang and Qunsheng Peng Modeling and rendering of realistic waterfall scenes with dynamic texture sprites . . . . . . . . . . . . . . . . 573--583 Nadia Magnenat-Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . iii--iii
Benjamin Schaeffer and Peter Brinkmann and George Francis and Camille Goudeseune and Jim Crowell and Hank Kaczmarski Myriad: scalable VR via peer-to-peer connectivity, PC clustering, and transient inconsistency . . . . . . . . 1--17 Nicholas F. Polys and Seonho Kim and Doug A. Bowman Effects of information layout, screen size, and field of view on user performance in information-rich virtual environments . . . . . . . . . . . . . . 19--38 Kousuke Nakashima and Takashi Machida and Kiyoshi Kiyokawa and Haruo Takemura A $2$D-$3$D integrated tabletop environment for multi-user collaboration 39--56 Michael Aron and Gilles Simon and Marie-Odile Berger Use of inertial sensors to support video tracking . . . . . . . . . . . . . . . . 57--68 Barbara Solenthaler and Jürg Schläfli and Renato Pajarola A unified particle model for fluid-solid interactions . . . . . . . . . . . . . . 69--82 Gurminder Singh and Rynson W. H. Lau and Yiorgos Chrysanthou Guest editors' introduction for the first three papers of this issue: advances in virtual reality software and technology . . . . . . . . . . . . . . . i--ii
Soraia R. Musse and Cláudio R. Jung and Julio C. S. Jacques, Jr. and Adriana Braun Using computer vision to simulate the motion of virtual agents . . . . . . . . 83--93 Hoi-Chau Leung and Kin-Chuen Hui Deformation by examples: a density flow approach . . . . . . . . . . . . . . . . 95--105 Roland Geraerts and Mark H. Overmars The corridor map method: a general framework for real-time high-quality path planning . . . . . . . . . . . . . 107--119 Jangho Lee and Jun Lee and HyungSeok Kim and Jee-In Kim Believable interaction with a quasi-tangible tabletop interface . . . 121--132 Neeharika Adabala and Manik Varma and Kentaro Toyama Computer aided generation of stylized maps . . . . . . . . . . . . . . . . . . 133--140 Hyewon Seo and Frederic Cordier and Kyunghi Hong A breast modeler based on analysis of breast scans . . . . . . . . . . . . . . 141--151 Nadia Magnenat-Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--i
Hui Chen and Hanqiu Sun and Xiaogang Jin Interactive soft-touch dynamic deformations . . . . . . . . . . . . . . 153--163 Hua Xiong and Haoyu Peng and Aihong Qin and Jiaoying Shi Parallel strategies of occlusion culling on cluster of GPUs . . . . . . . . . . . 165--177 Wingo Sai-Keung Wong and George Baciu Robust continuous collision detection for interactive deformable surfaces . . 179--192 Tom van der Schaaf and Desmond Germans and Henri E. Bal and Michal Koutek Lessons learned from building and calibrating the ICWall, a stereo tiled display . . . . . . . . . . . . . . . . 193--210 Mark Green and Wai Leng Lee Automatic design and layout of $3$D user interfaces . . . . . . . . . . . . . . . 211--224 Hanqiu Sun and Enhua Wu and George Baciu Guest Editors' Introduction: special issue on ACM VRCIA 2006 . . . . . . . . i--ii
Jan Bender Impulse-based dynamic simulation in linear time . . . . . . . . . . . . . . 225--233 Tong-Yee Lee and Chao-Hung Lin and Hung-Kuo Chu and Yu-Shuen Wang and Shao-Wei Yen and Chang-Rung Tsai Mesh pose-editing using examples . . . . 235--245 Difei Lu and Xiuzi Ye and Guomin Zhou Animating by example . . . . . . . . . . 247--257 Shiguang Liu and Zhangye Wang and Zheng Gong and Lei Huang and Qunsheng Peng Physically based animation of sandstorm 259--269 Jianwei Hu and Ligang Liu and Guozhao Wang Dual Laplacian morphing for triangular meshes . . . . . . . . . . . . . . . . . 271--277 Eun-Jung Lee and Ji-yong Kwon and In-Kwon Lee Caricature video . . . . . . . . . . . . 279--288 Ya-Lun Zeng and Charlie Irawan Tan and Wen-Kai Tai and Mau-Tsuen Yang and Cheng-Chin Chiang and Chin-Chen Chang A momentum-based deformation system for granular material . . . . . . . . . . . 289--300 Jin Huang and Xinguo Liu and Haiyang Jiang and Qing Wang and Hujun Bao Gradient-based shell generation and deformation . . . . . . . . . . . . . . 301--309 Min Je Park and Jieun Cho Organizing motions with a nominal description . . . . . . . . . . . . . . 311--318 M. García and J. M. Espadero and L. Pastor and A. Rodríguez SPEM: a new haptic rendering method based on time coherence . . . . . . . . 319--328 Theodore Kim and Ming Lin Stable advection-reaction-diffusion with arbitrary anisotropy . . . . . . . . . . 329--338 Hui Chen and Wen Wu and Hanqiu Sun and Pheng-Ann Heng Dynamic touch-enabled virtual palpation 339--348 Michael Meredith and Steve Maddock Approximating character biomechanics with real-time weighted inverse kinematics . . . . . . . . . . . . . . . 349--359 N. Courty and T. Corpetti Crowd motion capture . . . . . . . . . . 361--370 Long Zhang and Yubo Zhang and Zhongding Jiang and Luying Li and Wei Chen and Qunsheng Peng Precomputing data-driven tree animation 371--382 Shang-Ping Ting and Suiping Zhou Quartz: an autonomous navigation system for MOUT simulations . . . . . . . . . . 383--394 Yan Li and Jinhui Yu and Kwan-liu Ma and Jiaoying Shi $3$D paper-cut modeling and animation 395--403 Jinhui Yu and Xinan Jiang and Haiying Chen and Cheng Yao Real-time cartoon water animation . . . 405--414 Chao-Hung Lai and Jiunn-Lin Wu Temporal texture synthesis by patch-based sampling and morphing interpolation . . . . . . . . . . . . . 415--428 Jian Chang and Daniel X. Shepherd and Jian J. Zhang Cosserat-beam-based dynamic response modelling . . . . . . . . . . . . . . . 429--436 Jian J. Zhang and Xiaosong Yang and Yunfeng Zhao Bar-net driven skinning for character animation . . . . . . . . . . . . . . . 437--446 Seung-Ho Shin and Chang-Hun Kim Target-driven liquid animation with interfacial discontinuities . . . . . . 447--453 Yongxia Zhou and Xiehua Sun and Xiangyang Lan and Shengyou Lin Fast smoke simulation of moving object 455--461 Taesoo Kwon and Sung Yong Shin A steering model for on-line locomotion synthesis . . . . . . . . . . . . . . . 463--472 Simon Pilgrim and Anthony Steed and Alberto Aguado Progressive skinning for character animation . . . . . . . . . . . . . . . 473--481 Yanwen Guo and Fuyan Zhang and Chunxiao Liu and Hanqiu Sun and Qunsheng Peng Learning-based $3$D face detection using geometric context . . . . . . . . . . . 483--492 Schubert R. Carvalho and Ronan Boulic and Daniel Thalmann Interactive low-dimensional human motion synthesis by combining motion models and PIK . . . . . . . . . . . . . . . . . . 493--503 Jieun Lee and Myung-Soo Kim Human hand adaptation using sweeps: generating animatable hand models . . . 505--516 Yuru Pei and Hongbin Zha Stylized synthesis of facial speech motions . . . . . . . . . . . . . . . . 517--526 Subhajit Sanyal and Subhashis Banerjee and Prem K. Kalra Designing quality walkthroughs . . . . . 527--538 Changbo Wang and Zhangye Wang and Qunsheng Peng Real-time rendering of sky scene considering scattering and refraction 539--548 Jen-Yu Peng and I-Chen Lin and Jui-Hsiang Chao and Yan-Ju Chen and Gwo-Hao Juang Interactive and flexible motion transition . . . . . . . . . . . . . . . 549--558 M. Badawi and S. Donikian The generic description and management of interaction between autonomous agents and objects in an informed virtual environment . . . . . . . . . . . . . . 559--569 Jun Yu and Yueting Zhuang and Jun Xiao and Cheng Chen Adaptive control in cartoon data reusing 571--582 Masaki Oshita Real-time hair simulation on GPU with a dynamic wisp model . . . . . . . . . . . 583--593 Nadia Magnenat-Thalmann and Sung Yong Shin and Fabian Di Fiore and Daniel Thalmann and Frank Van Reeth Editorial . . . . . . . . . . . . . . . i--iv
Nadia Magnenat-Thalmann and Daniel Thalmann and Gurminder Singh and Georges Papagiannakis Editorial . . . . . . . . . . . . . . . 1--2 George Papagiannakis and Gurminder Singh and Nadia Magnenat-Thalmann A survey of mobile and wireless technologies for augmented reality systems . . . . . . . . . . . . . . . . 3--22 István Barakonyi and Dieter Schmalstieg Augmented reality agents for user interface adaptation . . . . . . . . . . 23--35 Atsuro Ueki and Masa Inakage Facilitating public awareness --- the design of information distribution for communication in future workplaces . . . 37--47 Takashi Matsumoto and Sho Hashimoto and Naohito Okude The embodied Web: embodied Web-services interaction with an umbrella for augmented city experiences . . . . . . . 49--66 Ignacio Mansa and Aiert Amundarain and Luis Matey and Alejandro García-Alonso Analysis of coherence strategies for stereo occlusion culling . . . . . . . . 67--77 Anonymous Call for Papers: Special Issue on Medical Applications of Computer Graphics . . . . . . . . . . . . . . . . 78--78
Marcelo Kallmann Analytical inverse kinematics with body posture control . . . . . . . . . . . . 79--91 Man Hee Lee and In Kyu Park Image-based modeling of $3$D objects with curved surfaces . . . . . . . . . . 93--109 F. P. Vidal and N. W. John and A. E. Healey and D. A. Gould Simulation of ultrasound guided needle puncture using patient specific data with $3$D textures and volume haptics 111--127 Seunghyun Han and Mingyu Lim and Dongman Lee and Soon J. Hyun A scalable interest management scheme for distributed virtual environments . . 129--149 Anderson Maciel and Suvranu De An efficient dynamic point algorithm for line-based collision detection in real time virtual environments involving haptics . . . . . . . . . . . . . . . . 151--163 Nadia Magnenat-Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--ii
Ryo Kondo and Ken Anjyo Directable animation of elastic bodies with point-constraints . . . . . . . . . 165--173 Byungkuk Choi and Mi You and Junyong Noh Extended spatial keyframing for complex character animation . . . . . . . . . . 175--188 Etienne Lyard and Nadia Magnenat-Thalmann Motion adaptation based on character shape . . . . . . . . . . . . . . . . . 189--198 Gengdai Liu and Zhigeng Pan and Zuoyan Lin Style subspaces for character animation 199--209 Jeff K. T. Tang and Howard Leung and Taku Komura and Hubert P. H. Shum Emulating human perception of motion similarity . . . . . . . . . . . . . . . 211--221 Sujeong Kim and Stephane Redon and Young J. Kim View-dependent dynamics of articulated bodies . . . . . . . . . . . . . . . . . 223--233 Xuecheng Liu and Tianlu Mao and Shihong Xia and Yong Yu and Zhaoqi Wang Facial animation by optimized blendshapes from motion capture data . . 235--245 Shin-ichi Kawamoto and Tatsuo Yotsukura and Ken Anjyo and Satoshi Nakamura Efficient lip-synch tool for $3$D cartoon animation . . . . . . . . . . . 247--257 Diana Arellano and Javier Varona and Francisco J. Perales Generation and visualization of emotional states in virtual characters 259--270 Linbo Luo and Suiping Zhou and Wentong Cai and Malcolm Yoke Hean Low and Feng Tian and Yongwei Wang and Xian Xiao and Dan Chen Agent-based human behavior modeling for crowd simulation . . . . . . . . . . . . 271--281 Ioannis Karamouzas and Mark H. Overmars Adding variation to path planning . . . 283--293 Renato Silveira and Edson Prestes and Luciana P. Nedel Managing coherent groups . . . . . . . . 295--305 M. Haciomeroglu and R. G. Laycock and A. M. Day Dynamically populating large urban environments with ambient virtual humans 307--317 Jiayi Xu and Xiaogang Jin and Yizhou Yu and Tian Shen and Mingdong Zhou Shape-constrained flock animation . . . 319--330 Andrew Park and Tom Calvert A social agent pedestrian model . . . . 331--340 Chunxia Xiao and Shu Liu and Hongbo Fu and Chengchun Lin and Chengfang Song and Zhiyong Huang and Fazhi He and Qunsheng Peng Video completion and synthesis . . . . . 341--353 Yueting Zhuang and Jun Yu and Jun Xiao and Cheng Chen Perspective-aware cartoon clips synthesis . . . . . . . . . . . . . . . 355--364 Tom Van Laerhoven and Fabian Di Fiore and Frank Van Reeth Hand-painted animation with intelligent brushes . . . . . . . . . . . . . . . . 365--374 Jinhui Yu and Jing Liao and John Patterson Modeling the interaction between objects and cartoon water . . . . . . . . . . . 375--385 Leilei Xu and Hanqiu Sun and Lifeng Wang Multi-resolution parametric synthesis of manipulative dynamic textures . . . . . 387--398 Guangyu Zou and Jing Hua and Ming Dong and Hong Qin Surface matching with salient keypoints in geodesic scale space . . . . . . . . 399--410 Yanzhen Wang and Kai Xu and Yueshan Xiong and Zhi-Quan Cheng $2$D shape deformation based on rigid square matching . . . . . . . . . . . . 411--420 William Moss and Ming C. Lin and Dinesh Manocha Constraint-based motion synthesis for deformable models . . . . . . . . . . . 421--431 L. H. You and Xiaosong Yang and Jian J. Zhang Dynamic skin deformation with characteristic curves . . . . . . . . . 433--444 Heni Ben Amor and Guido Heumer and Bernhard Jung and Arnd Vitzthum Grasp synthesis from low-dimensional probabilistic grasp models . . . . . . . 445--454 Jinho Park and Younghwi Kim and Daehyeon Wi and Nahyup Kang and Sung Yong Shin and Junyong Noh A unified handling of immiscible and miscible fluids . . . . . . . . . . . . 455--467 Jeong-Mo Hong and Jong-Chul Yoon and Chang-Hun Kim Divergence-constrained moving least squares for fluid simulation . . . . . . 469--477 SeungWoo Oh and Junyong Noh and Kwangyun Wohn A physically faithful multigrid method for fast cloth simulation . . . . . . . 479--492 Chuan Zhou and Xiaogang Jin and Charlie C. L. Wang Shear buckling and dynamic bending in cloth simulation . . . . . . . . . . . . 493--503 Shang-Ping Ting and Suiping Zhou Snap: a time critical decision-making framework for MOUT simulations . . . . . 505--514 Youngjun Kim and Kunwoo Lee and Wontae Kim $3$D virtual simulator for breast plastic surgery . . . . . . . . . . . . 515--526 Kyoungju Park Physiologically correct animation of the heart . . . . . . . . . . . . . . . . . 527--535 Gerard J. Kim and Hong Qin and Nadia Magnenat-Thalmann Editorial . . . . . . . . . . . . . . . i--iv
S. Rueda and P. Morillo and J. M. Orduña A comparative study of awareness methods for peer-to-peer distributed virtual environments . . . . . . . . . . . . . . 537--552 Fan Zhang and Hanqiu Sun and Chong Zhao and Lifeng Wang Generalized minimum-norm perspective shadow maps . . . . . . . . . . . . . . 553--567 Liying Wang and Wei Hua and Hujun Bao Procedural modeling of urban zone by optimization . . . . . . . . . . . . . . 569--578 M. Gillies and X. Pan and M. Slater and J. Shawe-Taylor Responsive listening behavior . . . . . 579--589 Umberto Castellani and Vincent Gay-Bellile and Adrien Bartoli Robust deformation capture from temporal range data for surface rendering . . . . 591--603 James N. Anderson and Nancie Davidson and Hazel Morton and Mervyn A. Jack Language learning with interactive virtual agent scenarios and speech recognition: Lessons learned . . . . . . 605--619 Nadia Magnenat-Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . iii--iv
Taek Hee Lee and Yeoung Gil Shin Coherence aware GPU-based ray casting for virtual colonoscopy . . . . . . . . 1--9 Sukhyun Lim and Koojoo Kwon and Byeong-Seok Shin GPU-based interactive visualization framework for ultrasound datasets . . . 11--23 H. Çakmak and H. Maaß and C. Trantakis and G. Strauß and E. Nowatius and U. Kühnapfel Haptic ventriculostomy simulation in a grid environment . . . . . . . . . . . . 25--38 Sofía Bayona and José Manuel Fernández-Arroyo and Pilar Bayona and Luis Pastor A new assessment methodology for virtual reality surgical simulators . . . . . . 39--52 Lazhari Assassi and Caecilia Charbonnier and Jérôme Schmid and Pascal Volino and Nadia Magnenat-Thalmann From MRI to anatomical simulation of the hip joint . . . . . . . . . . . . . . . 53--66 Ge Jin and Nakhoon Baek and James K. Hahn and Steven Bielamowicz and Rajat Mittal and Raymond Walsh Image guided medialization laryngoplasty 67--77 James Kwangjune Hahn and Nadia Magnenat Thalmann Special issue ``Physiological Human'' iii--iii
Anton Nijholt and Arjan Egges and Herwin van Welbergen Editorial . . . . . . . . . . . . . . . i--iv William Baxter and Pascal Barla and Ken Anjyo $N$-way morphing for 2D animation . . . 79--87 Xiubo Liang and Qilei Li and Xiang Zhang and Shun Zhang and Weidong Geng Performance-driven motion choreographing with accelerometers . . . . . . . . . . 89--99 Chih-Yuan Yao and Hung-Kuo Chu and Tao Ju and Tong-Yee Lee Compatible quadrangulation by sketching 101--109 Helena Grillon and Daniel Thalmann Simulating gaze attention behaviors for crowds . . . . . . . . . . . . . . . . . 111--119 JunJun Pan and Xiaosong Yang and Xin Xie and Philip Willis and Jian J. Zhang Automatic rigging for animation characters with $3$D silhouette . . . . 121--131 Jin Huang and Hanqiu Sun and Kun Zhou and Hujun Bao Real-time dynamics for geometric textures in shell . . . . . . . . . . . 133--141 Hideki Todo and Ken Anjyo and Takeo Igarashi Stylized lighting for cartoon shader . . 143--152 Mustafa Kasap and Parag Chaudhuri and Nadia Magnenat-Thalmann Fast EMG-data driven skin deformation 153--161 Tim Burrell and Dirk Arnold and Stephen Brooks Advected river textures . . . . . . . . 163--173 Wenwu Yang and Jieqing Feng $2$D shape manipulation via topology-aware rigid grid . . . . . . . 175--184 Hanli Zhao and Ran Fan and Charlie C. L. Wang and Xiaogang Jin and Yuwei Meng Fireworks controller . . . . . . . . . . 185--194 H. C. van Vugt and J. F. Hoorn and E. A. Konijn Interactive engagement with embodied agents: an empirically validated framework . . . . . . . . . . . . . . . 195--204 Bin Sheng and Hanqiu Sun and Gang Yang and Enhua Wu Furstyling on angle-split shell textures 205--213 Seungtaik Oh and Younghee Kim and Byung-Seok Roh Impulse-based rigid body interaction in SPH . . . . . . . . . . . . . . . . . . 215--224 Zhang Liang and Jun Xiao and Yueting Zhuang and Cheng Chen Competitive motion synthesis based on hybrid control . . . . . . . . . . . . . 225--235 Kejia Ye and Baocai Yin and Lichun Wang CSLML: a markup language for expressive Chinese sign language synthesis . . . . 237--245 Yoojin Jang and Insung Ihm Chemical kinetics-assisted, path-based smoke simulation . . . . . . . . . . . . 247--256 Pak-San Liew and Ching-Ling Chin and Zhiyong Huang Development of a computational cognitive architecture for intelligent virtual character . . . . . . . . . . . . . . . 257--266 Cheng Chen and Yueting Zhuang and Jun Xiao and Zhang Liang Perceptual $3$D pose distance estimation by boosting relational geometric features . . . . . . . . . . . . . . . . 267--277 Shaojun Hu and Tadahiro Fujimoto and Norishige Chiba Pseudo-dynamics model of a cantilever beam for animating flexible leaves and branches in wind field . . . . . . . . . 279--287 Jeong-Sik Kim and Soo-Mi Choi Symmetric deformation of $3$D face scans using facial features and curvatures . . 289--300 Yong Zhao and Xinguo Liu and Chunxia Xiao and Qunsheng Peng A unified shape editing framework based on tetrahedral control mesh . . . . . . 301--310 Kai Bao and Hui Zhang and Lili Zheng and Enhua Wu Pressure corrected SPH for fluid animation . . . . . . . . . . . . . . . 311--320 Jieun Lee and Myung-Soo Kim and Seung-Hyun Yoon Patches: character skinning with local deformation layer . . . . . . . . . . . 321--331 Xiaosong Yang and Richard Southern and Jian Jun Zhang Fast simulation of skin sliding . . . . 333--342 Khaled Mamou and Titus Zaharia and Françoise Prêteux TFAN: a low complexity $3$D mesh compression algorithm . . . . . . . . . 343--354 Marc Gissler and Ruediger Schmedding and Matthias Teschner Time-critical collision handling for deformable modeling . . . . . . . . . . 355--364 Makoto Ohta and Yoshihiro Kanamori and Tomoyuki Nishita Deformation and fracturing using adaptive shape matching with stiffness adjustment . . . . . . . . . . . . . . . 365--373 Jae Woo Kim and Hesham Fouad and John L. Sibert and James K. Hahn Perceptually motivated automatic dance motion generation for music . . . . . . 375--384 Hubert P. H. Shum and Taku Komura and Pranjul Yadav Angular momentum guided motion concatenation . . . . . . . . . . . . . 385--394 Eiji Sugisaki and Hock Soon Seah and Feng Tian and Shigeo Morishima Interactive shadowing for $2$D Anime . . 395--404 Nicholas Beato and Yunjun Zhang and Mark Colbert and Kazumasa Yamazawa and Charles E. Hughes Interactive chroma keying for mixed reality . . . . . . . . . . . . . . . . 405--415 He Yan and Zhangye Wang and Jian He and Xi Chen and Changbo Wang and Qunsheng Peng Real-time fluid simulation with adaptive SPH . . . . . . . . . . . . . . . . . . 417--426 Shang-Ping Ting and Suiping Zhou Dealing with dynamic changes in time critical decision-making for MOUT simulations . . . . . . . . . . . . . . 427--436 Henriette Cramer and Nicander Kemper and Alia Amin and Bob Wielinga and Vanessa Evers `Give me a hug': the effects of touch and autonomy on people's responses to embodied social agents . . . . . . . . . 437--445
Libor Vá\vsa and Václav Skala Combined compression and simplification of dynamic $3$D meshes . . . . . . . . . 447--456 Rida T. Farouki and Carlotta Giannelli Spatial camera orientation control by rotation-minimizing directed frames . . 457--472 Pau Baiget and Carles Fernández and Xavier Roca and Jordi Gonz\`alez Generation of augmented video sequences combining behavioral animation and multi-object tracking . . . . . . . . . 473--489 Nadia Magnenat-Thalmann Editorial . . . . . . . . . . . . . . . iii--iii
Franck Multon and Richard Kulpa and Ludovic Hoyet and Taku Komura Interactive animation of virtual humans based on motion capture data . . . . . . 491--500 Peter Quax and Fabian Di Fiore and Wim Lamotte and Frank Van Reeth Efficient distribution of emotion-related data through a networked virtual environment architecture . . . . 501--510 Eiichi Yoshida and Jean-Paul Laumond and Claudia Esteves and Oussama Kanoun and Anthony Mallet and Takeshi Sakaguchi and Kazuhito Yokoi Motion autonomy for humanoids: experiments on HRP-2 No. 14 . . . . . . 511--522 Zhidong Xiao and Hammadi Nait-Charif and Jian J. Zhang Real time automatic skeleton and motion estimation for character animation . . . 523--531 Shawn Singh and Mubbasir Kapadia and Petros Faloutsos and Glenn Reinman SteerBench: a benchmark suite for evaluating steering behaviors . . . . . 533--548 Arjan Egges and Arno Kamphuis and Mark Overmars Guest editors' introduction: Special issue on gaming . . . . . . . . . . . . iii--iv
Nadia Magnenat-Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . iii--iii Qingqiong Deng and Xiaopeng Zhang and Gang Yang and Marc Jaeger Multiresolution foliage for forest rendering . . . . . . . . . . . . . . . 1--23 Sun-Uk Hwang and Beom-Chan Lee and Jeha Ryu and Kwan H. Lee and Yong-Gu Lee Adaptive haptic rendering for time-varying haptic and video frame rates in multi-modal interactions . . . 25--38 Nicolas Stoiber and Renaud Seguier and Gaspard Breton Facial animation retargeting and control based on a human appearance space . . . 39--54 I-Chen Lin and Wen-Hsing Chang and Yung-Sheng Lo and Jen-Yu Peng and Chan-Yu Lin Image-based detail reconstruction of non-Lambertian surfaces . . . . . . . . 55--68
Daniel Thalmann and Zhiyong Huang Editorial Issue VRCAI'08 . . . . . . . . i--ii Hanhoon Park and Jihyun Oh and Byung-Kuk Seo and Jong-Il Park Automatic confidence adjustment of visual cues in model-based camera tracking . . . . . . . . . . . . . . . . 69--79 Guangzheng Fei and Won-Sook Lee and Zijun Xin and Huikai Dong and Chris Joslin PASCAL: physics augmented space canvases for animating locomotion . . . . . . . . 81--89 Yimin Wang and Jianmin Zheng Tubular triangular mesh parameterization and applications . . . . . . . . . . . . 91--102 J. Zhang and S. K. Ong and A. Y. C. Nee Development of an AR system achieving in situ machining simulation on a 3-axis CNC machine . . . . . . . . . . . . . . 103--115 Corey Manders and Farzam Farbiz and Tang Ka Yin and Yuan Miaolong and Chua Gim Guan A gesture control system for intuitive $3$D interaction with virtual objects 117--129
Stéphane Donikian and Elisabeth André and Shi-Min Hu and Daniel Thalmann Editorial . . . . . . . . . . . . . . . 131--135 Jia Pan and Liangjun Zhang and Ming C. Lin and Dinesh Manocha A hybrid approach for simulating human motion in constrained environments . . . 137--149 Yin Yang and Guodong Rong and Luis Torres and Xiaohu Guo Real-time hybrid solid simulation: spectral unification of deformable and rigid materials . . . . . . . . . . . . 151--159 William Steptoe and Oyewole Oyekoya and Anthony Steed Eyelid kinematics for virtual characters 161--171 Jochen Süßmuth and Michael Zollhöfer and Günther Greiner Animation transplantation . . . . . . . 173--182 Nicolas Pronost and Anders Sandholm and Daniel Thalmann Correlative joint definition for motion analysis and animation . . . . . . . . . 183--192 Xiang Li and Jun Xu and Yangchun Ren and Weidong Geng Animating cartoon faces by multi-view drawings . . . . . . . . . . . . . . . . 193--201 Robin J. S. Sloan and Brian Robinson and Ken Scott-Brown and Fhionna Moore and Malcolm Cook Choreographing emotional facial expressions . . . . . . . . . . . . . . 203--213 Toni Vanhala and Veikko Surakka and Harri Siirtola and Kari-Jouko Räihä and Beno\^\it Morel and Laurent Ach Virtual proximity and facial expressions of computer agents regulate human emotions and attention . . . . . . . . . 215--224 Celso M. de Melo and Patrick Kenny and Jonathan Gratch Real-time expression of affect through respiration . . . . . . . . . . . . . . 225--234 Jun Wu and Yuen-Shan Leung and Charlie C. L. Wang and Dangxiao Wang and Yuru Zhang Smooth force rendering on coarse polygonal meshes . . . . . . . . . . . . 235--244 Marcos García and Miguel Anguel Otaduy and Carol O'Sullivan Perceptually validated global/local deformations . . . . . . . . . . . . . . 245--254 Kyung-Gun Na and Moon-Ryul Jung Weighted local shape blending for facial motion retargetting . . . . . . . . . . 255--265 Matthew Schuerman and Shawn Singh and Mubbasir Kapadia and Petros Faloutsos Situation agents: agent-based externalized steering logic . . . . . . 267--276 Jun Yu and Dongquan Liu and Hock Soon Seah Transductive graph based cartoon synthesis . . . . . . . . . . . . . . . 277--288 Xuezhong Xiao and Hua Huang and Lizhuang Ma RBF network-based temporal color morphing . . . . . . . . . . . . . . . . 289--296 L. H. You and Xiaosong Yang and X. Y. You and Xiaogang Jin and Jian J. Zhang Shape manipulation using physically based wire deformations . . . . . . . . 297--309 Jun Lee and DongKyum Kim and HyungSeok Kim and Carloa Henzel and Jee-In Kim and MinGyu Lim Real-time fur simulation and rendering 311--320 Yanli Liu and Xueying Qin and Guanyu Xing and Qunsheng Peng A new approach to outdoor illumination estimation based on statistical analysis for augmented reality . . . . . . . . . 321--330 Sheng-hui Liao and Ruo-feng Tong and Jian-Ping Geng and Min Tang Inhomogeneous volumetric Laplacian deformation for rhinoplasty planning and simulation system . . . . . . . . . . . 331--341 Yujian Gao and Qinping Zhao and Aimin Hao and T. M. Sezgin and N. A. Dodgson Automatic construction of $3$D animatable facial avatars . . . . . . . 343--354 Wei Feng and Hongxin Zhang and Jin Huang and Caoyu Wang and Hujun Bao Repairing topological inconsistency of mesh sequences . . . . . . . . . . . . . 355--364 Youngeun Lee and Young J. Kim Simple and parallel proximity algorithms for general polygonal models . . . . . . 365--374 Jaewoo Seo and Yeongho Seol and Daehyeon Wi and Younghui Kim and Junyong Noh Rigging transfer . . . . . . . . . . . . 375--386 Nan Hu and Suiping Zhou and Zhongke Wu and Mingquan Zhou and Benjamin Eng Keong Cho Spatial-temporal patterns and pedestrian simulation . . . . . . . . . . . . . . . 387--399 Kai Bao and Xiaolong Wu and Hui Zhang and Enhua Wu Volume fraction based miscible and immiscible fluid animation . . . . . . . 401--410 Chen Tang and Sheng Li and Guoping Wang and Yutong Zang Stable stylized wireframe rendering . . 411--421 Jaewoong Jeon and Hyunho Jang and Soon-Bum Lim and Yoon-Chul Choy A sketch interface to empower novices to create $3$D animations . . . . . . . . . 423--432 B. J. H. van Basten and P. W. A. M. Peeters and A. Egges The step space: example-based footprint-driven motion synthesis . . . 433--441 N. Courty and A. Cuzol Conditional stochastic simulation for character animation . . . . . . . . . . 443--452 Anton Gerdelan and Carol O'Sullivan A genetic-fuzzy system for optimising agent steering . . . . . . . . . . . . . 453--461 Sejin Oh and Woonhyuk Baek and Woontack Woo Synthetic vision-based perceptual attention for augmented reality agents 463--472 Sin-Hwa Kang and Jonathan Gratch Virtual humans elicit socially anxious interactants' verbal self-disclosure . . 473--482
Nadia Magnenat-Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . 483--484 Hui Chen and Hanqiu Sun and Xiaogang Jin Haptic-constraint modeling based on interactive metaballs . . . . . . . . . 485--497 Chunyong Ma and Ge Chen and Yong Han and Yongyang Qi and Yong Chen An integrated VR--GIS navigation platform for city/region simulation . . 499--507 Jiejie Zhu and Zhigeng Pan and Chao Sun and Wenzhi Chen Handling occlusions in video-based augmented reality using depth information . . . . . . . . . . . . . . 509--521 Hyewon Seo and Joon-Won Bang and Ji-Man Park and Soo-Hyun Jeon $3$D billiards game with haptic interface . . . . . . . . . . . . . . . 523--530 Soo Jeong Kim and Kyung Jun Gil and HyungSeok Kim and Sang Boem Lim and Jee-in Kim Adaptive interactions in shared virtual environments for heterogeneous devices 531--543
Nadia Magnenat-Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . 545--545 Jane Hwang and Gerard J. Kim Provision and maintenance of presence and immersion in hand-held virtual reality through motion based interaction 547--559 Jonas Spillmann and Matthias Harders Inextensible elastic rods with torsional friction based on Lagrange multipliers 561--572 C. Buche and P. Chevaillier and A. Nédélec and M. Parenthoën and J. Tisseau Fuzzy cognitive maps for the simulation of individual adaptive behaviors . . . . 573--587 Hongquan Sun and Jiqing Han Particle-based realistic simulation of fluid--solid interaction . . . . . . . . 589--595
Anonymous Issue Information . . . . . . . . . . . i--ii Nadia Magnenat-Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . 1--1 Cihan Halit and Tolga Capin Multiscale motion saliency for keyframe extraction from motion capture sequences 3--14 Jun He and Caiming Zhang and Yu Wei and Weitao Li Feature sensitive deformation for triangular mesh models . . . . . . . . . 15--25 Andreas A. Vasilakis and Ioannis Fudos GPU rigid skinning based on a refined skeletonization method . . . . . . . . . 27--46 Shiqi Li and Chi Xu Efficient lookup table based camera pose estimation for augmented reality . . . . 47--58 B. J. H. van Basten and A. Egges and R. Geraerts Combining path planners and motion graphs . . . . . . . . . . . . . . . . . 59--78
Anonymous Issue Information . . . . . . . . . . . i--ii Zhigeng Pan and Nadia Magnenat-Thalmann and Jinxiang Chai Editorial . . . . . . . . . . . . . . . 79--80 Jing Liao and Jinhui Yu and John Patterson Modeling ocean waves and interaction between objects and ocean water for cartoon animation . . . . . . . . . . . 81--89 Qizhi Yu and Fabrice Neyret and Anthony Steed Feature-based vector simulation of water waves . . . . . . . . . . . . . . . . . 91--98 Chen Huang and Hanqiu Sun and Shiguang Liu and Ping Li Interactive soft-fabrics watering simulation on GPU . . . . . . . . . . . 99--106 Shengfeng He and Hon-Cheng Wong and Wai-Man Pang and Un-Hong Wong Real-time smoke simulation with improved turbulence by spatial adaptive vorticity confinement . . . . . . . . . . . . . . 107--114 Ning Liu and Xiaowei He and Sheng Li and Guoping Wang Meshless simulation of brittle fracture 115--124 Jian Zhu and Yuanzhang Chang and Enhua Wu Realistic, fast, and controllable simulation of solid combustion . . . . . 125--132 Cédric Buche and Anne Jeannin-Girardon and Pierre De Loor Simulation theory and anticipation for interactive virtual character in an uncertain world . . . . . . . . . . . . 133--139 Nan Xiang and Haiying Zhao and Xiaojian Zhou and Mingliang Xu and Abdennour El Rhalibi and Yu Wu UEGM: uncertain emotion generator under multi-stimulus . . . . . . . . . . . . . 141--149 Shawn Singh and Mubbasir Kapadia and Glenn Reinman and Petros Faloutsos Footstep navigation for dynamic crowds 151--158 Ko-Yun Liu and Wan-Chun Ma and Chun-Fa Chang and Chuan-Chang Wang and Paul Debevec A framework for locally retargeting and rendering facial performance . . . . . . 159--167 Ludovic Dutreve and Alexandre Meyer and Sada Bouakaz Easy acquisition and real-time animation of facial wrinkles . . . . . . . . . . . 169--176 Chung-Yeon Lee and Sangyong Lee and Seongah Chin Multi-layer structural wound synthesis on $3$D face . . . . . . . . . . . . . . 177--185 Jaewon Song and Byungkuk Choi and Yeongho Seol and Junyong Noh Characteristic facial retargeting . . . 187--194 Michael Zollhöfer and Michael Martinek and Günther Greiner and Marc Stamminger and Jochen Süßmuth Automatic reconstruction of personalized avatars from $3$D face scans . . . . . . 195--202 Jing Tong and Mingmin Zhang and Xueqin Xiang and Huaqing Shen and Hao Yan and Zhengming Chen $3$D body scanning with hairstyle using one time-of-flight camera . . . . . . . 203--211 Jun Pan and Jian-min Wang and Shun-ting Cao and Xiao-nan Luo Interactive sign language synthesis based on adaptive display resolution visibility for ubiquitous devices . . . 213--220 Jun Xiao and Yinfu Feng and Wenyuan Hu Predicting missing markers in human motion capture using $l_1$-sparse representation . . . . . . . . . . . . . 221--228 Liqun Deng and Howard Leung and Naijie Gu and Yang Yang Real-time mocap dance recognition for an interactive dancing game . . . . . . . . 229--237 I-Cheng Yeh and Chao-Hung Lin and Hung-Jen Chien and Tong-Yee Lee Efficient camera path planning algorithm for human motion overview . . . . . . . 239--250 Weixin Si and Zhiyong Yuan and Xiangyun Liao and Zhaoliang Duan and Yihua Ding and Jianhui Zhao $3$D soft tissue warping dynamics simulation based on force asynchronous diffusion model . . . . . . . . . . . . 251--259 D. Huang and W. Tang and T. R. Wan and N. W. John and D. Gould and Y. Ding and Y. Chen A new approach to haptic rendering of guidewires for use in minimally invasive surgical simulation . . . . . . . . . . 261--268 Sheng-Hui Liao and Yixiong Liang and Ling-Zhi Li and Bei-Ji Zou and Xing-Hao Zhu and Wei Ai Practical craniofacial surgery simulator based on GPU accelerated lattice shape matching . . . . . . . . . . . . . . . . 269--276 Yanjun Peng and Ruisheng Jia and Yuanhong Wang and Mingmin Zhang A virtual endoscopy system for virtual medicine . . . . . . . . . . . . . . . . 277--284 Lu Chen and Jin Huang and Hongxin Zhang and Wei Hua GPU-friendly shape interpolation based on trajectory warping . . . . . . . . . 285--294 Min-Wen Chao and Chao-Hung Lin and Chih-Chieh Chang and Tong-Yee Lee A graph-based shape matching scheme for $3$D articulated objects . . . . . . . . 295--305 Chong Zhao and Hanqiu Sun and Kaihuai Qin Efficient wavelet-based geometry compression . . . . . . . . . . . . . . 307--315 Huicheol Hwang and Kyehyun Kim and Roger Blanco i Ribera and Junyong Noh Stereoscopic image generation of background terrain scenes . . . . . . . 317--323 Tom Van Laerhoven and Fabian Di Fiore and William Van Haevre and Frank Van Reeth Paint-on-glass animation: the fellowship of digital paint and artisanal control 325--332
Anonymous Issue Information . . . . . . . . . . . 1--2 Nadia Magnenat-Thalmann and Daniel Thalmann Editorial Issue 22.4 . . . . . . . . . . 333--333 Min Meng and Lubin Fan and Ligang Liu iCutter: a direct cut-out tool for $3$D shapes . . . . . . . . . . . . . . . . . 335--342 Inmaculada Rodriguez and Anna Puig and Marc Esteva Cross-platform management of intelligent objects behaviors in serious virtual environments . . . . . . . . . . . . . . 343--350 Gengdai Liu and Mingliang Xu and Zhigeng Pan and Abdennour El Rhalibi Human motion generation with multifactor models . . . . . . . . . . . . . . . . . 351--359 Elena Kokkinara and Oyewole Oyekoya and Anthony Steed Modelling selective visual attention for autonomous virtual characters . . . . . 361--369 Jean-Paul Gourret and Amir Hariri and Philippe Liverneaux Explicit and implicit animation with fuzzy constraints of a versatile multi-body system for virtual hand surgery . . . . . . . . . . . . . . . . 371--392 Marcos Slomp and Matthew W. Johnson and Toru Tamaki and Kazufumi Kaneda Photorealistic real-time rendering of spherical raindrops with hierarchical reflective and refractive maps . . . . . 393--404
Anonymous Issue Information . . . . . . . . . . . 1--2 Anonymous Editorial . . . . . . . . . . . . . . . 405--405 Daniel Raunhardt and Ronan Boulic Immersive singularity-free full-body interactions with reduced marker set . . 407--419 Anne-Hél\`ene Olivier and Richard Kulpa and Julien Pettré and Armel Crétual A step-by-step modeling, analysis and annotation of locomotion . . . . . . . . 421--433 Edmond S. L. Ho and Taku Komura A finite state machine based on topology coordinates for wrestling games . . . . 435--443 Stéphane Donikian and Paolo Petta A survey of research work in computer science and cognitive science dedicated to the modeling of reactive human behaviors . . . . . . . . . . . . . . . 445--455 Yun-Feng Chou and Zen-Chung Shih Comic character animation using Bayesian estimation . . . . . . . . . . . . . . . 457--470 Jun Xu and Xiang Li and Yangchun Ren and Weidong Geng Performance-driven animation of hand-drawn cartoon faces . . . . . . . . 471--483
Anonymous Issue Information . . . . . . . . . . . 1--2 Nadia Magnenat-Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . 485--485 Changbo Wang and Chenhui Li and Jinqiu Dai and Yang Li Adaptive lattice-based light rendering of participating media . . . . . . . . . 487--498 Yijiang Zhang and Julien Pettré and Jan Ond\vrej and Xueying Qin and Qunsheng Peng and Stéphane Donikian Online inserting virtual characters into dynamic video scenes . . . . . . . . . . 499--510 Jong-Hyuk Kim and Jung-Ju Choi and Christoph M. Hoffmann Pose space parameterization and style transfer of skin deformation . . . . . . 511--518 Jianping Hu and Xiuping Liu and Qi Xie Subdivision connectivity remeshing and its applications . . . . . . . . . . . . 519--528 Kyusung Cho and Jinki Jung and Sang-Wook Lee and Sang Ok Lim and Hyun Seung Yang Real-time recognition and tracking for augmented reality books . . . . . . . . 529--541 Ilkay Ulusoy and Erdem Akagunduz and Murat Yirci Anatomical and dynamic volume spline model applied to facial soft tissue . . 543--554
Anonymous Issue Information . . . . . . . . . . . i--ii Daniel Thalmann and Saad Ali and Petros Faloutsos Editorial for the CAVW special issue on real-time crowd simulation . . . . . . . 1--1 Armel Ulrich Kemloh Wagoum and Mohcine Chraibi and Jonas Mehlich and Armin Seyfried and Andreas Schadschneider Efficient and validated simulation of crowds for an evacuation assistant . . . 3--15 Libo Sun and Alexander Shoulson and Pengfei Huang and Nicole Nelson and Wenhu Qin and Ani Nenkova and Norman I. Badler Animating synthetic dyadic conversations with variations based on context and agent attributes . . . . . . . . . . . . 17--32 A. Beacco and C. Andujar and N. Pelechano and B. Spanlang Efficient rendering of animated characters through optimized per-joint impostors . . . . . . . . . . . . . . . 33--47 Soraia R. Musse and Vinicius J. Cassol and Cláudio R. Jung Towards a quantitative approach for comparing crowds . . . . . . . . . . . . 49--57 Wouter G. van Toll and Atlas F. Cook Iv and Roland Geraerts Real-time density-based crowd simulation 59--69
Anonymous Editorial Board . . . . . . . . . . . . i--ii Anonymous Editorial issue 23.2 . . . . . . . . . . 71--71 Sandy Brand and Rafael Bidarra Multi-core scalable and efficient pathfinding with Parallel Ripple Search 73--85 Thomas Lopez and Fabrice Lamarche and Tsai-Yen Li Space-time planning in changing environments: using dynamic objects for accessibility . . . . . . . . . . . . . 87--99 Dan Casas and Margara Tejera and Jean-Yves Guillemaut and Adrian Hilton Parametric animation of performance-captured mesh sequences . . 101--111 Witawat Rungjiratananon and Yoshihiro Kanamori and Napaporn Metaaphanon and Yosuke Bando and Bing-Yu Chen and Tomoyuki Nishita Animating strings with twisting, tearing and flicking effects . . . . . . . . . . 113--124 Natapon Pantuwong and Masanori Sugimoto A novel template-based automatic rigging algorithm for articulated-character animation . . . . . . . . . . . . . . . 125--141
Anonymous Issue Information . . . . . . . . . . . i--ii Anonymous Editorial . . . . . . . . . . . . . . . 143--144 Kai Jiang and Xiaowu Chen and Yu Zhang and Qinping Zhao Video event representation and inference on And-Or graph . . . . . . . . . . . . 145--154 Jinmo Kim and Hyungje Cho Efficient modeling of numerous trees by introducing growth volume for real-time virtual ecosystems . . . . . . . . . . . 155--165 Ming Zeng and Lin Liang and Xinguo Liu and Hujun Bao Video-driven state-aware facial animation . . . . . . . . . . . . . . . 167--178 Yang Shen and Xiao Lin and Yan Gao and Bin Sheng and Qisong Liu Video composition by optimized $3$D mean-value coordinates . . . . . . . . . 179--190 Dongwann Kang and Yongjin Ohn and Myounghun Han and Kyunghyun Yoon Generation of coherent mosaic animations: enhancement and evaluation of temporal coherence . . . . . . . . . 191--202 Yusuke Yoshiyasu and Nobutoshi Yamazaki Example-based inverse kinematics using cage . . . . . . . . . . . . . . . . . . 203--213 Charlie Irawan Tan and Wen Kai Tai Characteristics preserving racer animation: a data-driven race path synthesis in formation space . . . . . . 215--223 Yusuke Yoshiyasu and Nobutoshi Yamazaki Detail-aware spatial deformation transfer . . . . . . . . . . . . . . . . 225--233 Wan-Chun Ma and Yi-Hua Wang and Graham Fyffe and Bing-Yu Chen and Paul Debevec A blendshape model that incorporates physical interaction . . . . . . . . . . 235--243 Sang Won Lee and Kang Hoon Lee Interactive buildup of animation sequences with captured motion data . . 245--251 Young-Min Kang and Chang-Sik Cho Photorealistic cloth in real-time applications . . . . . . . . . . . . . . 253--265 Meng Yang and Longsheng Jiang and Xiaosheng Li and Youquan Liu and Xuehui Liu and Enhua Wu Interactive coupling between a tree and raindrops . . . . . . . . . . . . . . . 267--277 Changbo Wang and Qiang Zhang and Huajun Xiao and Qiuyan Shen Simulation of multiple fluids with solid--liquid phase transition . . . . . 279--289 Seungtaik Oh and Seunghyup Shin and Hyeryeong Jun Practical simulation of hierarchical brittle fracture . . . . . . . . . . . . 291--300 Khalid Djado and Richard Egli and Fabrice Granger Particle-based drop animation on meshes in real time . . . . . . . . . . . . . . 301--309 Thomas Jund and Pierre Kraemer and David Cazier A unified structure for crowd simulation 311--320 Cathy Ennis and Carol O'Sullivan Perceptually plausible formations for virtual conversers . . . . . . . . . . . 321--329 Ahyoung Choi and Celso De Melo and Woontack Woo and Jonathan Gratch Affective engagement to emotional facial expressions of embodied social agents in a decision-making game . . . . . . . . . 331--342 Weizi Li and Zichao Di and Jan M. Allbeck Crowd distribution and location preference . . . . . . . . . . . . . . . 343--351 Xiaowu Chen and Hengyuan Zhang and Qinping Zhao Virtual calligraphic carving through smoothness scalar field and brush-pressure distribution . . . . . . 353--361 Hyeon-Joong Kim and A. Cengiz Öztireli and Markus Gross and Soo-Mi Choi Adaptive surface splatting for facial rendering . . . . . . . . . . . . . . . 363--373 Peng Du and Min Tang and Ruofeng Tong Fast continuous collision culling with deforming noncollinear filters . . . . . 375--383 Myungsoo Bae and Jinwook Kim and Young J. Kim User-guided volumetric approximation using swept sphere volumes for physically based animation . . . . . . . 385--394 Youquan Liu and Yanyun Chen and Wen Wu and Nelson Max and Enhua Wu Physically based object withering simulation . . . . . . . . . . . . . . . 395--406 Xu Zhao and Zhong Zhou and Ye Duan and Wei Wu Detail-feature-preserving surface reconstruction . . . . . . . . . . . . . 407--416 Hwan-Jik Lee and Hyun Joon Shin and Jung-Ju Choi Single image summarization of $3$D animation using depth images . . . . . . 417--424 Luis F. Gutiérrez and Iker Aguinaga and Matthias Harders and Félix Ramos Speeding up the simulation of deformable objects through mesh improvement . . . . 425--433 John Ferraris and Feng Tian and Christos Gatzidis Feature-based probabilistic texture blending with feature variations for terrains . . . . . . . . . . . . . . . . 435--445 Yong Zhao and Bin Pan and Chunxia Xiao and Qunsheng Peng Dual-domain deformation transfer for triangular meshes . . . . . . . . . . . 447--456 Marco Fratarcangeli Position-based facial animation synthesis . . . . . . . . . . . . . . . 457--466
Anonymous Issue Information . . . . . . . . . . . i--ii Nadia Magnenat-Thalmann and Daniel Thalmann Editorial Issue 23.5 . . . . . . . . . . 467--467 Mingyang Zhu and Huaijiang Sun and Rongyi Lan and Bin Li Human motion retrieval using topic model 469--476 Xuqiang Shao and Zhong Zhou and Wei Wu Particle-based simulation of bubbles in water--solid interaction . . . . . . . . 477--487 Hoeryong Jung and Doo Yong Lee Real-time cutting simulation of meshless deformable object using dynamic bounding volume hierarchy . . . . . . . . . . . . 489--501 Hugo Álvarez and Ibai Leizea and Diego Borro A new marker design for a robust marker tracking system against occlusions . . . 503--518 Yong Zhao and Jianhui Liu Volumetric subspace mesh deformation with structure preservation . . . . . . 519--532
Anonymous Issue Information: Issue Information . . i--ii Nadia Magnenat-Thalmann and Daniel Thalmann Editorial Issue 23.6 . . . . . . . . . . 533--533 Wouter G. van Toll and Atlas F. Cook IV and Roland Geraerts A navigation mesh for dynamic environments . . . . . . . . . . . . . . 535--546 Dan Zong and Chunpeng Li and Shihong Xia and Zhaoqi Wang Planning interactive task for intelligent characters . . . . . . . . . 547--557 Chao Jin and Thomas Fevens and Sudhir Mudur Optimized keyframe extraction for $3$D character animations . . . . . . . . . . 559--568 Brian F. Allen and Nadia Magnenat-Thalmann and Daniel Thalmann Politeness improves interactivity in dense crowds . . . . . . . . . . . . . . 569--578
Anonymous Issue Information: Issue Information . . i--ii Nadia Magnenat-Thalmann and Daniel Thalmann Editorial Issue 24.1 . . . . . . . . . . 1--1 Ahmad Abdul Karim and Thibaut Gaudin and Alexandre Meyer and Axel Buendia and Saida Bouakaz Procedural locomotion of multilegged characters in dynamic environments . . . 3--15 Amit Kumar and Aparajita Ojha Natural path planning using wavelet noise in static environment . . . . . . 17--24 Yanzhen Wang and Yueshan Xiong and Kai Xu and Dong Liu vKASS: a surgical procedure simulation system for arthroscopic anterior cruciate ligament reconstruction . . . . 25--41 Siddharth Hegde and Christos Gatzidis and Feng Tian Painterly rendering techniques: a state-of-the-art review of current approaches . . . . . . . . . . . . . . . 43--64 Llyr ap Cenydd and Bill Teahan An embodied approach to arthropod animation . . . . . . . . . . . . . . . 65--83
Anonymous Issue Information: Issue Information . . i--ii Nadia Magnenat-Thalmann and Daniel Thalmann Editorial Issue 24.2 . . . . . . . . . . 85--85 Ting-Chieh Huang and Yi-Jheng Huang and Wen-Chieh Lin Special Issue Paper: Real-time horse gait synthesis . . . . . . . . . . . . . 87--95 Guanyang Liu and Keke Lu Networked multiplayer cooperative interaction using decoupled motion control method in a shared virtual environment with haptic, visual and movement feedback . . . . . . . . . . . 97--109 C. Buche and P. De Loor Anticipatory behavior in virtual universe, application to a virtual juggler . . . . . . . . . . . . . . . . 111--125 André Neubauer and Rupert Brooks and Iman Brouwer and Patricia Debergue and Denis Laroche Haptic collision handling for simulation of transnasal surgery . . . . . . . . . 127--141 Murat Haciomeroglu and Cumhur Yigit Ozcan and Oner Barut and Levent Seckin and Hayri Sever Hardware-accelerated dynamic clustering of virtual crowd members . . . . . . . . 143--153
Anonymous Issue Information: Issue Information . . i--ii Daniel Thalmann and Tolga Capin and Selim Balcisoy Editorial . . . . . . . . . . . . . . . 153--154 Seung In Park and Francis Quek and Yong Cao Simulating and animating social dynamics: embedding small pedestrian groups in crowds . . . . . . . . . . . . 155--164 Libo Sun and Xiaona Li and Wenhu Qin Simulating realistic crowd based on agent trajectories . . . . . . . . . . . 165--172 Jin Hyoung Park and Francisco Arturo Rojas and Hyun Seung Yang A collision avoidance behavior model for crowd simulation based on psychological findings . . . . . . . . . . . . . . . . 173--183 Hwi-Ryong Jung and Sun-Tae Kim and Junyong Noh and Jeong-Mo Hong A heterogeneous CPU--GPU parallel approach to a multigrid Poisson solver for incompressible fluid simulation . . 185--193 Nadir Akinci and Jens Cornelis and Gizem Akinci and Matthias Teschner Coupling elastic solids with smoothed particle hydrodynamics fluids . . . . . 195--203 Guijuan Zhang and Dianjie Lu and Dengming Zhu and Lei Lv and Hong Liu and Xiangxu Meng Rigid-motion-inspired liquid character animation . . . . . . . . . . . . . . . 205--213 Feibin Chen and Changbo Wang and Buying Xie and Hong Qin Flexible and rapid animation of brittle fracture using the smoothed particle hydrodynamics formulation . . . . . . . 215--224 Nima Nikfetrat and Won-Sook Lee Fire pattern analysis and synthesis using EigenFires and motion transitions 225--235 Jinmo Kim and Daeyeoul Kim and Hyungje Cho Procedural modeling of trees based on convolution sums of divisor functions for real-time virtual ecosystems . . . . 237--246 Kiwon Um and Tae-Yong Kim and Youngdon Kwon and JungHyun Han Porous deformable shell simulation with surface water flow and saturation . . . 247--254 Hongyu Wu and Xiaowu Chen and Mengxia Yang and Zhihong Fang Facial performance illumination transfer from a single video using interpolation in non-skin region . . . . . . . . . . . 255--263 Chunxiao Liu and Hong Li and Qunsheng Peng and Xun Wang and Enhua Wu Relighting abstracted image via salient edge-guided luminance field optimization 265--274 Cheng-Guo Huang and Tsung-Shian Huang and Wen-Chieh Lin and Jung-Hong Chuang Physically based cosmetic rendering . . 275--283 Norman Jaklin and Atlas Cook IV and Roland Geraerts Real-time path planning in heterogeneous environments . . . . . . . . . . . . . . 285--295 Mi You and Taekwon Jang and Seunghoon Cha and Jihwan Kim and Junyong Noh Realistic paint simulation based on fluidity, diffusion, and absorption . . 297--306 Dongxue Liang and Kyoungju Park Pencil drawing animation from a video 307--316 Jaesung Park and Minsub Shim and Seon-Young Park and Yunku Kang and Myung-Soo Kim Realistic deformation of $3$D human blood vessels . . . . . . . . . . . . . 317--325 Maher Ben Moussa and Nadia Magnenat-Thalmann Toward socially responsible agents: integrating attachment and learning in emotional decision-making . . . . . . . 327--334 JeeHang Lee and Tingting Li and Julian Padget Towards polite virtual agents using social reasoning techniques . . . . . . 335--343 Linbo Luo and Haiyan Yin and Wentong Cai and Michael Lees and Suiping Zhou Interactive scenario generation for mission-based virtual training . . . . . 345--354 Gokcen Cimen and Hacer Ilhan and Tolga Capin and Hasmet Gurcay Classification of human motion based on affective state descriptors . . . . . . 355--363 Guoliang Luo and Frederic Cordier and Hyewon Seo Compression of $3$D mesh sequences by temporal segmentation . . . . . . . . . 365--375 Moon-Hwan Jeong and Hyeong-Seok Ko Draft-space warping: grading of clothes based on parametrized draft . . . . . . 377--386 Yadang Chen and Chuanyan Hao and Zhongmou Cai and Wen Wu and Enhua Wu Live accurate and dense reconstruction from a handheld camera . . . . . . . . . 387--397 Tian Qi and Yinfu Feng and Jun Xiao and Yueting Zhuang and Xiaosong Yang and Jianjun Zhang A semantic feature for human motion retrieval . . . . . . . . . . . . . . . 399--407 Siwang Li and Jin Huang and Mathieu Desbrun and Xiaogang Jin Interactive elastic motion editing through space--time position constraints 409--417 T. Le Naour and N. Courty and S. Gibet Spatiotemporal coupling with the $3$D+t motion Laplacian . . . . . . . . . . . . 419--428 Gamze Bozgeyikli and Evren Bozgeyikli and Veysi \.I\csler Introducing tangible objects into motion controlled gameplay using Microsoft Kinect\TM . . . . . . . . . . . . . . . 429--441
Anonymous Issue Information: Issue Information . . i--ii Nadia Magnenat-Thalmann Editorial Issue 24.5 . . . . . . . . . . 443--443 Yuanfeng Zhu and Ajay Sundar Ramakrishnan and Bernd Hamann and Michael Neff A system for automatic animation of piano performances . . . . . . . . . . . 445--457 Mathieu Perriollat and Adrien Bartoli A computational model of bounded developable surfaces with application to image-based three-dimensional reconstruction . . . . . . . . . . . . . 459--476 F. Tence and L. Gaubert and J. Soler and P. De Loor and C. Buche Chameleon: online learning for believable behaviors based on humans imitation in computer games . . . . . . 477--495 Mingqi Yu and Hongyan Quan Fluid surface reconstruction based on specular reflection model . . . . . . . 497--510 Oktar Ozgen and Selcuk Sumengen and Marcelo Kallmann and Carlos Fm Coimbra and Selim Balcisoy Simulating colliding flows in smoothed particle hydrodynamics with fractional derivatives . . . . . . . . . . . . . . 511--523
Anonymous Issue Information: Issue Information . . i--ii Marcelo Kallmann and Kostas Bekris and Nadia Magnenat-Thalmann and Daniel Thalmann Editorial Issue 24.6 . . . . . . . . . . 525--525 Peter Sandilands and Myung Geol Choi and Taku Komura Interaction capture using magnetic sensors . . . . . . . . . . . . . . . . 527--538 Junghyun Ahn and Stephane Gobron and Daniel Thalmann and Ronan Boulic Asymmetric facial expressions: revealing richer emotions for embodied conversational agents . . . . . . . . . 539--551 Robert Backman and Marcelo Kallmann Designing controllers for physics-based characters with motion networks . . . . 553--563 Jongmin Kim and Yeongho Seol and Jehee Lee Human motion reconstruction from sparse $3$D motion sensors using kernel CCA-based regression . . . . . . . . . . 565--576
Anonymous Issue Information . . . . . . . . . . . i--ii Nadia Magnenat-Thalmann and Daniel Thalmann Editorial Issue 25.1 . . . . . . . . . . 1--1 Andrew Feng and Yazhou Huang and Yuyu Xu and Ari Shapiro Fast, automatic character animation pipelines . . . . . . . . . . . . . . . 3--16 Mika T. Rantanen and Martti Juhola Using probabilistic roadmaps in changing environments . . . . . . . . . . . . . . 17--31 Yan Shi and Fangtian Ying and Xuan Chen and Zhigeng Pan and Jinhui Yu Restoration of traditional Chinese shadow play --- Piying art from tangible interaction . . . . . . . . . . . . . . 33--43 Jianxin Luo and Guyu Hu and Guiqiang Ni Dual-space ray casting for height field rendering . . . . . . . . . . . . . . . 45--56 Zhiying He and Xiaohui Liang and Jian Wang and Qinping Zhao and Chengyu Guo Flexible editing of human motion by three-way decomposition . . . . . . . . 57--68 Paolo Tripicchio and Claudio Loconsole and Andrea Piarulli and Emanuele Ruffaldi and Franco Tecchia and Massimo Bergamasco On multiuser perspectives in passive stereographic virtual environments . . . 69--81 Xuequan Lu and Wenzhi Chen and Mingliang Xu and Zonghui Wang and Zhigang Deng and Yangdong Ye AA-FVDM: an accident-avoidance full velocity difference model for animating realistic street-level traffic in rural scenes . . . . . . . . . . . . . . . . . 83--97
Anonymous Issue information . . . . . . . . . . . i--ii Nadia Magnenat-Thalmann and Daniel Thalmann Editorial Issue 25.2 . . . . . . . . . . 99--100 Mingmin Zhang and Zhigeng Pan and Xixi Huang and Nan Xiang and Shuwen Wang and Pengyu Zhu Call for Papers: EasyHome: an online virtual home decoration system . . . . . 101--113 Weitao Li and Yuanfeng Zhou and Caiming Zhang and Xuemei Li Robust multi-level partition of unity implicits from triangular meshes . . . . 115--127 Can Kirmizibayrak and Mike Wakid and Yeny Yim and Dimitre Hristov and James K. Hahn Interactive focus $+$ context medical data exploration and editing . . . . . . 129--141 Chunxiao Zhang and Eric Dubois and Yan Zhao Virtual cubic panorama synthesis based on triangular reprojection . . . . . . . 143--154 Shuai Li and Qinping Zhao and Shengfa Wang and Aimin Hao and Hong Qin Interactive deformation and cutting simulation directly using patient-specific volumetric images . . . 155--169 Lei Lv and Tianlu Mao and Xuecheng Liu and Zhaoqi Wang Optimization-based group performance deducing . . . . . . . . . . . . . . . . 171--184 Tianchen Xu and Wen Wu and Enhua Wu Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation 185--198
Anonymous Issue information . . . . . . . . . . . i--ii Anonymous Editorial: Editorial . . . . . . . . . . 199--200 Ari Shapiro and Andrew Feng and Ruizhe Wang and Hao Li and Mark Bolas and Gerard Medioni and Evan Suma Rapid avatar capture and simulation using commodity depth sensors . . . . . 201--211 Michael Zollhöfer and Justus Thies and Matteo Colaianni and Marc Stamminger and Günther Greiner Interactive model-based reconstruction of the human head using an RGB-D sensor 213--222 Susana Castillo and Christian Wallraven and Douglas W. Cunningham The semantic space for facial communication . . . . . . . . . . . . . 225--233 Xiaoxin Fang and Bin Sheng and Wen Wu and Zengzhi Fan and Lizhuang Ma Real-time depth-of-field rendering using single-layer composition . . . . . . . . 235--243 Shengchuan Zhou and Innfarn Yoo and Bedrich Benes and Ge Chen A hybrid level-of-detail representation for large-scale urban scenes rendering 245--255 Shamima Yasmin and Nan Du and James Chen and Yusheng Feng A haptic-enabled novel approach to cardiovascular visualization . . . . . . 257--271 Zhangpeng Tang and Jun Xiao and Yinfu Feng and Xiaosong Yang and Jian Zhang Human motion retrieval based on freehand sketch . . . . . . . . . . . . . . . . . 273--281 Na Lv and Yan Huang and Zhiquan Feng and Jingliang Peng A genetic algorithm approach to human motion capture data segmentation . . . . 283--292 Tian Qi and Jun Xiao and Yueting Zhuang and Hanzhi Zhang and Xiaosong Yang and Jianjun Zhang and Yinfu Feng Real-time motion data annotation via action string . . . . . . . . . . . . . 293--302 Liuyang Zhou and Lifeng Shang and Hubert P. H. Shum and Howard Leung Human motion variation synthesis with multivariate Gaussian processes . . . . 303--311 Masaki Oshita Interactive motion synthesis with optimal blending . . . . . . . . . . . . 313--321 YoungBeom Kim and JungHyun Han Bulging-free dual quaternion skinning 323--331 Sybren A. Stüvel and Nadia Magnenat-Thalmann and Daniel Thalmann and Arjan Egges and A. Frank van der Stappen Hierarchical structures for collision checking between virtual characters . . 333--342 Thomas Pitiot and David Cazier and Thomas Jund and Arash Habibi and Pierre Kraemer Deformable polygonal agents in crowd simulation . . . . . . . . . . . . . . . 343--352 Xinjie Wang and Linling Zhou and Zhigang Deng and Xiaogang Jin Flock morphing animation . . . . . . . . 353--362 Xuequan Lu and Zonghui Wang and Mingliang Xu and Wenzhi Chen and Zhigang Deng A personality model for animating heterogeneous traffic behaviors . . . . 363--373 Mei Ling Chu and Paolo Parigi and Kincho Law and Jean-Claude Latombe Modeling social behaviors in an evacuation simulator . . . . . . . . . . 375--384 Hua Wang and Tianlu Mao and Xingchen Kang and Zhaoqi Wang An all-in-one efficient lane-changing model for virtual traffic . . . . . . . 385--393 Linbo Luo and Haiyan Yin and Wentong Cai and Michael Lees and Nasri Bin Othman and Suiping Zhou Towards a data-driven approach to scenario generation for serious games 395--404 Cameron D. Pelkey and Jan M. Allbeck Populating semantic virtual environments 405--412 Yong Zhao and Junyu Dong and Bin Pan and Chunxia Xiao Hierarchical mesh deformation with shape preservation . . . . . . . . . . . . . . 413--422 Chen Yang and Shuai Li and Lili Wang and Aimin Hao and Hong Qin Real-time physical deformation and cutting of heterogeneous objects via hybrid coupling of meshless approach and finite element method . . . . . . . . . 423--435 Shunsuke Saito and Nobuyuki Umetani and Shigeo Morishima Macroscopic and microscopic deformation coupling in up-sampled cloth simulation 437--446 Xue Chen and Jieqing Feng Adaptive skeleton-driven cages for mesh sequences . . . . . . . . . . . . . . . 447--455 Min Gyu Choi Real-time simulation of ductile fracture with oriented particles . . . . . . . . 457--465 Ben Yang and Xiaogang Jin Turbulence synthesis for shape-controllable smoke animation . . . 467--474 Shiguang Liu and Yixin Xu and Junyong Noh and Yiying Tong Visual fluid animation via lifting wavelet transform . . . . . . . . . . . 475--485 Thomas Lopez and Pierre Chevaillier and Valérie Gouranton and Paul Evrard and Florian Nouviale and Mukesh Barange and Rozenn Bouville and Bruno Arnaldi Collaborative virtual training with physical and communicative autonomous agents . . . . . . . . . . . . . . . . . 487--495 Pablo Almajano and Maite Lopez-Sanchez and Inmaculada Rodriguez and Tomas Trescak Assistant agents to advice users in hybrid structured 3D virtual environments . . . . . . . . . . . . . . 497--506 Nahid Karimaghalou and Ulysses Bernardet and Steve DiPaola A model for social spatial behavior in virtual characters . . . . . . . . . . . 507--519
Anonymous Issue information . . . . . . . . . . . i--ii Anonymous Editorial Issue 25.5-6 . . . . . . . . . 519--519 Logah Perumal Euler angles: conversion of arbitrary rotation sequences to specific rotation sequence . . . . . . . . . . . . . . . . 521--529 Hubert P. H. Shum and Ludovic Hoyet and Edmond S. L. Ho and Taku Komura and Franck Multon Natural preparation behavior synthesis 531--542 Qiao Huang and Jie Yang Person re-identification with local descriptors across multicameras . . . . 543--551 Wei Ling-yu A faster triangle-to-triangle intersection test algorithm . . . . . . 553--559 Bong-gyu Jang and Gerard Jounghyun Kim Evaluation of grounded isometric interface for whole-body navigation in virtual environments . . . . . . . . . . 561--575
Anonymous Issue information . . . . . . . . . . . i--ii Nadia Magnenat-Thalmann and Daniel Thalmann Editorial Issue 26.1 . . . . . . . . . . 1--1 Changbo Wang and Qiang Zhang and Fanlong Kong and Yusheng Gao Fast animation of debris flow with mixed adaptive grid refinement . . . . . . . . 3--14 Lin Zhang and Fei Dou and Zhong Zhou and Wei Wu Streaming $3$D deforming surfaces with dynamic resolution control . . . . . . . 15--28 Xiaoqiang Zhu and Xiaogang Jin and Lihua You Analytical solutions for tree-like structure modelling using subdivision surfaces . . . . . . . . . . . . . . . . 29--42 Chen Huang and Jian Zhu and Hanqiu Sun and Enhua Wu Parallel-optimizing SPH fluid simulation for realistic VR environments . . . . . 43--54 Mark Warburton and Steve Maddock Physically-based forehead animation including wrinkles . . . . . . . . . . . 55--68 Sang-Gil Lee and Byeong-Seok Shin Contour-based polygonal ambient occlusion using a single-depth texture 69--77 Xuqiang Shao and Zhong Zhou and Jinsong Zhang and Wei Wu Realistic and stable simulation of turbulent details behind objects in smoothed-particle hydrodynamics fluids 79--94
Anonymous Issue information . . . . . . . . . . . i--ii Nadia Magnenat Thalmann and Daniel Thalmann Editorial issue 26.2 . . . . . . . . . . 95--96 Ben Jones and Jovan Popovic and James McCann and Wilmot Li and Adam Bargteil Dynamic sprites: artistic authoring of interactive animations . . . . . . . . . 97--108 Dan Gerszewski and Ladislav Kavan and Peter-Pike Sloan and Adam W. Bargteil Basis enrichment and solid--fluid coupling for model-reduced fluid simulation . . . . . . . . . . . . . . . 109--117 Kai Ninomiya and Mubbasir Kapadia and Alexander Shoulson and Francisco Garcia and Norman Badler Planning approaches to constraint-aware navigation in dynamic environments . . . 119--139 Zhanpeng Huang and Liang Han and Guanghong Gong A local adaptive Catmull--Rom to reduce numerical dissipation of semi-Lagrangian advection . . . . . . . . . . . . . . . 141--146 Xavier Bonaventura and Jianwei Guo and Weiliang Meng and Miquel Feixas and Xiaopeng Zhang and Mateu Sbert $3$D shape retrieval using viewpoint information-theoretic measures . . . . . 147--156 Taekwon Jang and Junyong Noh A geometric approach to animating thin surface features in smoothed particle hydrodynamics water . . . . . . . . . . 161--172 Chuhua Xian and Guiqing Li and Yunhui Xiong Efficient and effective cage generation by region decomposition . . . . . . . . 173--184 Naoki Sasaki and Hsiang-Ting Chen and Daisuke Sakamoto and Takeo Igarashi Facetons: face primitives for building $3$D architectural models in virtual environments . . . . . . . . . . . . . . 185--194
Anonymous Issue Information . . . . . . . . . . . i--ii Anonymous Editorial . . . . . . . . . . . . . . . 195--196 Shan Yang and Ming Lin Simultaneous estimation of elasticity for multiple deformable bodies . . . . . 197--206 Hui Liang and Jian Chang and Xiaosong Yang and Lihua You and Shaojun Bian and Jian Jun Zhang Advanced ordinary differential equation based head modelling for Chinese marionette art preservation . . . . . . 207--216 Gökçen Çimen and Zümra Kavafo\uglu and Ersan Kavafo\uglu and Tolga Çapìn and Ha\vsmet Gürcay Skill learning based catching motion control . . . . . . . . . . . . . . . . 217--225 David Vogt and Ben Lorenz and Steve Grehl and Bernhard Jung Behavior generation for interactive virtual humans using context-dependent interaction meshes and automated constraint extraction . . . . . . . . . 227--235 Juzheng Zhang and Jianmin Zheng and Nadia Magnenat-Thalmann PCMD: personality-characterized mood dynamics model toward personalized virtual characters . . . . . . . . . . . 237--245 Jaroslaw Kochanowicz and Ah-Hwee Tan and Daniel Thalmann Dramaturgical and dissonance theories in explicit social context modeling for complex agents . . . . . . . . . . . . . 247--257 Dongsik Jo and Ki-Hong Kim and Gerard Jounghyun Kim SpaceTime: adaptive control of the teleported avatar for improved AR tele-conference experience . . . . . . . 259--269 Arjun Nagendran and Anthony Steed and Brian Kelly and Ye Pan Symmetric telepresence using robotic humanoid surrogates . . . . . . . . . . 271--280 Junfeng Yao and Lei Lan and Wenlin Lin and Yingying She and Binbin Zhang Realistic and stable animation of cloth 281--289 Moon-Hwan Jeong and Dong-Hoon Han and Hyeong-Seok Ko Garment capture from a photograph . . . 291--300 Zhiqiang Pang and Yong Zhao and Chunxia Xiao Effective skeletons extraction for animated surfaces based on geometry propagation . . . . . . . . . . . . . . 301--309 Xingzi Zhang and Alexei Sourin Image-inspired haptic interaction . . . 311--319 Junjun Pan and Junxuan Bai and Xin Zhao and Aimin Hao and Hong Qin Real-time haptic manipulation and cutting of hybrid soft tissue models by extended position-based dynamics . . . . 321--335 Jiaxiang Guo and Zhiyong Yuan and Xiangyun Liao and Yaoyi Bai and Qianfeng Lai GPU-assisted real-time coupling of blood flow and vessel wall . . . . . . . . . . 337--345 Seungho Baek and Kiwon Um and JungHyun Han Muddy water animation with different details . . . . . . . . . . . . . . . . 347--355 Xiaoyong Zhang and Shiguang Liu SPH fluid control with self-adaptive turbulent details . . . . . . . . . . . 357--366 Charles Welton Ferreira Barbosa and Yoshinori Dobashi and Tsuyoshi Yamamoto Adaptive cloud simulation using position based fluids . . . . . . . . . . . . . . 367--375 Glen Berseth and Muhammad Usman and Brandon Haworth and Mubbasir Kapadia and Petros Faloutsos Environment optimization for crowd evacuation . . . . . . . . . . . . . . . 377--386 Sai-Keung Wong and Pao-Kun Tang and Fu-Shun Li and Zong-Min Wang and Shih-Ting Yu Guidance path scheduling using particle swarm optimization in crowd simulation 387--395 Tianlu Mao and Hua Wang and Zhigang Deng and Zhaoqi Wang An efficient lane model for complex traffic simulation . . . . . . . . . . . 397--403 Qianwen Chao and Zhigang Deng and Xiaogang Jin Vehicle--pedestrian interaction for mixed traffic simulation . . . . . . . . 405--412 Sai-Keung Wong and I-Ting Fu Hybrid-based snow simulation and snow rendering with shell textures . . . . . 413--421 Yong-Joon Kim and Jong-Hwa Woo and Myung-Soo Kim and Gershon Elber Interactive tree modeling and deformation with collision detection and avoidance . . . . . . . . . . . . . . . 423--432 Jianfang Li and Min Liu and Weiwei Xu and Haiyi Liang and Ligang Liu Boundary-dominant flower blooming simulation . . . . . . . . . . . . . . . 433--443 Namjung Kim and SaeWoon Oh and Kyoungju Park Giant soap bubble creation model . . . . 445--455 Kyungyong Yang and Kibeom Youn and Kyungho Lee and Jehee Lee Controllable data sampling in the space of human poses . . . . . . . . . . . . . 457--467 Ismail Khalid Kazmi and Lihua You and Xiaosong Yang and Xiaogang Jin and Jian J. Zhang Efficient sketch-based creation of detailed character models through data-driven mesh deformations . . . . . 469--481
Anonymous Issue information . . . . . . . . . . . i--ii Anonymous Issue information . . . . . . . . . . . i--ii Cory D. Boatright and Mubbasir Kapadia and Jennie M. Shapira and Norman I. Badler Generating a multiplicity of policies for agent steering in crowd simulation 483--494 Amit Kumar and Aparajita Ojha Anticipated velocity based guidance strategy for wheeled mobile evader amidst stationary and moving obstacles in bounded environment . . . . . . . . . 495--507 Rongkai Guo and Gayani Samaraweera and John Quarles Mobility impaired users respond differently than healthy users in virtual environments . . . . . . . . . . 509--526 Jong-Hyun Kim and Chang-Hun Kim and Jung Lee A hybrid SDF for the detailed representation of liquid--solid mixed surfaces . . . . . . . . . . . . . . . . 527--536
Anonymous Issue information . . . . . . . . . . . i--ii Markus Zank and Thomas Nescher and Andreas Kunz Predicting audio step feedback for real walking in virtual environments . . . . 537--547 Theodore Kotsilieris and George T. Karetsos and Ioannis Anagnostopoulos and Nikoletta A. Dimopoulou Interconnecting distributed virtual worlds using Metabots: performance evaluation against the traditional client-server model . . . . . . . . . . 549--561 Der-Lor Way and Cheng-Han Hsieh $3$D street art illusions: embedding chalk stylized rendering of $3$D objects into a pavement photo . . . . . . . . . 563--575 Yuanfeng Zhou and Caiming Zhang and Pengbo Bo Efficient tetrahedral mesh generation based on sampling optimization . . . . . 577--587
Anonymous Issue information . . . . . . . . . . . 1--2 Liang Zhang and Guido Brunnett Combining inverse blending and Jacobian-based inverse kinematics to improve accuracy in human motion generation . . . . . . . . . . . . . . . 3--13 Zhanpeng Huang and Guanghong Gong and Liang Han Vortex particle smoke simulation with an octree data structure . . . . . . . . . 14--23 Samuel Lemercier and Jean-Michel Auberlet Towards more behaviours in crowd simulation . . . . . . . . . . . . . . . 24--34 Andreas Aristidou and Yiorgos Chrysanthou and Joan Lasenby Extending FABRIK with model constraints 35--57 S. Ali Etemad and Ali Arya and Avi Parush and Steve DiPaola Perceptual validity in animation of human motion . . . . . . . . . . . . . . 58--71 Guang Chen and Jituo Li and Bei Wang and Jiping Zeng and Guodong Lu and Dongliang Zhang Reconstructing $3$D human models with a Kinect . . . . . . . . . . . . . . . . . 72--85
Anonymous Issue information . . . . . . . . . . . 87--88 J. Octavio Gutierrez-Garcia and Luis-Felipe Rodríguez Corruptible social agents . . . . . . . 89--102 Crispin Deul and Patrick Charrier and Jan Bender Position-based rigid-body dynamics . . . 103--112 Yong Sun Kim and Yongwan Kim and Ki-Hong Kim Interactive digital graffiti canvas system . . . . . . . . . . . . . . . . . 113--121 Daying Lu and Dengming Zhu and Zhaoqi Wang and Jinzhu Gao Efficient level of detail for texture-based flow visualization . . . . 123--140 Wen Tang and Tao Ruan Wan and Donjing Huang Interactive thin elastic materials . . . 141--150 Luca Vezzaro and Davide Zerbato and Paolo Fiorini Interactive constrained dynamics for rigid and deformable objects . . . . . . 151--162 Jun Lee and Mingyu Lim and SungJun Park and HyungSeok Kim and Heedong Ko and Jee-In Kim Approximate resolution of asynchronous conflicts among sequential collaborations in dynamic virtual environments . . . . . . . . . . . . . . 163--180
Anonymous Issue information . . . . . . . . . . . 181--182 Anonymous Editorial . . . . . . . . . . . . . . . 183--184 Yanzhen Wang and Ferdinand Serracino-Inglott and Xiaodong Yi and Xue-Feng Yuan and Xue-Jun Yang Real-time Simulation of Catheterization in Endovascular Surgeries . . . . . . . 185--194 Glen Berseth and Mubbasir Kapadia and Petros Faloutsos ACCLMesh: curvature-based navigation mesh generation . . . . . . . . . . . . 195--204 Kang Hoon Lee and Myung Geol Choi A path browser for exploratory motion assembly . . . . . . . . . . . . . . . . 205--212 Myung Geol Choi and Kang Hoon Lee Points-based user interface for character posing . . . . . . . . . . . . 213--220 Chenlei Wu and Takashi Kanai Data-driven detailed hair animation for game characters . . . . . . . . . . . . 221--230 Junjie Xue and Gang Zhao and Wenlei Xiao An efficient GPU out-of-core framework for interactive rendering of large-scale CAD models . . . . . . . . . . . . . . . 231--240 Ping Li and Hanqiu Sun Density-enhanced perceptual mosaic on GPU . . . . . . . . . . . . . . . . . . 241--249 Guiqing Li and Yaobin Ouyang and Guodong Wei and Zhibang Zhang and Aihua Mao Enhanced rig-space simulation . . . . . 250--261 Se-Joon Chung and Nancy Pollard Predictable behavior during contact simulation: a comparison of selected physics engines . . . . . . . . . . . . 262--270 Jong-Hyun Kim and Jaeho Im and Chang-Hun Kim and Jung Lee Subtle features of ice with cloudy effects and scratches from collision damage . . . . . . . . . . . . . . . . . 271--279 Kun Qian and Tao Jiang and Meili Wang and Xiaosong Yang and Jianjun Zhang Energized soft tissue dissection in surgery simulation . . . . . . . . . . . 280--289 Yanzhen Wang and Ferdinand Serracino-Inglott and Xiaodong Yi and Xue-Jun Yang and Xue-Feng Yuan An interactive computer-based simulation system for endovascular aneurysm repair surgeries . . . . . . . . . . . . . . . 290--300 Shuang Liu and Xiaosong Yang and Zhao Wang and Zhidong Xiao and Jianjun Zhang Real-time facial expression transfer with single video camera . . . . . . . . 301--310 Simon Senecal and Louis Cuel and Andreas Aristidou and Nadia Magnenat-Thalmann Continuous body emotion recognition system during theater performances . . . 311--320 Sohaib Laraba and Joëlle Tilmanne Dance performance evaluation using hidden Markov models . . . . . . . . . . 321--329 Jaroslaw Kochanowicz and Ah-Hwee Tan and Daniel Thalmann Social context cognition crowd-sourcing and semi-automatic parametrization . . . 330--339 Xin Yang and Qi Liu and Pengfei Zhang and Lutong Xin and Dongsheng Zhou and Yuxin Wang and Qiang Zhang and Xiaopeng Wei DKD: a fast $k$--$d$ tree update design for dynamic scenes . . . . . . . . . . . 340--350 Tianhao Gao and Wencheng Wang and Honglei Han Efficient view selection by measuring proxy information . . . . . . . . . . . 351--357 Ulises Olivares and Héctor G. Rodríguez and Arturo García and Félix F. Ramos Efficient construction of bounding volume hierarchies into a complete octree for ray tracing . . . . . . . . . 358--368 Yingying Wang and Kerstin Ruhland and Michael Neff and Carol O'Sullivan Walk the talk: coordinating gesture with locomotion for conversational characters 369--377 Daseong Han and Seokpyo Hong and Junyong Noh and Xiaogang Jin and Joseph S. Shin Online real-time locomotive motion transformation based on biomechanical observations . . . . . . . . . . . . . . 378--384 Ning Liu and Dengming Zhu and Zhaoqi Wang and Hong Qin and Jianfeng Zhan and Jinzhu Gao Pipelining image compositing in heterogeneous networking environments 385--393 Ning Liu and Dengming Zhu and Zhaoqi Wang and Yi Wei and Min Shi Progressive light volume for interactive volumetric illumination . . . . . . . . 394--404 Liqun Cui and Chunyong Ma and Ge Chen Physical-based spatio-temporal resolution enhancement of scalar data for fluid visualization . . . . . . . . 405--414 Cheng Yang and Xubo Yang and Xiangyun Xiao Data-driven projection method in fluid simulation . . . . . . . . . . . . . . . 415--424 Takuya Imai and Yoshihiro Kanamori and Jun Mitani Real-time screen-space liquid rendering with complex refractions . . . . . . . . 425--434 Myung Geol Choi and Kang Hoon Lee Interactive control of big-object manipulation animation . . . . . . . . . 435--442 Jong-In Choi and Sun-Jeong Kim and Chang-Hun Kim and Jung Lee Let's be a virtual juggler . . . . . . . 443--450
Anonymous Issue information . . . . . . . . . . . 451--453 Wei Ma and Yu Zhang and Luwei Yang and Lijuan Duan Graph-cut based interactive image segmentation with randomized texton searching . . . . . . . . . . . . . . . 454--465 Laixiang Wen and Ning Xie and Jinyuan Jia Fast accessing Web3D contents using lightweight progressive meshes . . . . . 466--483 Jakub Valcik and Jan Sedmidubsky and Pavel Zezula Assessing similarity models for human-motion retrieval applications . . 484--500 Xing Weiwei and Wang Weiqiang and Bao Peng and Sun Liya and Tong Leiming A novel method for automated human behavior segmentation . . . . . . . . . 501--514
Anonymous Issue information . . . . . . . . . . . 515--517 Nadia Magnenat-Thalmann and Daniel Thalmann Editorial Issue 27.6 . . . . . . . . . . 518--518 Mingfei Wang and Jinyuan Jia and Ning Xie and Chenxi Zhang Interest-driven avatar neighbor-organizing for P2P transmission in distributed virtual worlds . . . . . 519--531 Masaki Oshita and Hayato Oshima and Yuta Senju and Syun Morishige Character motion synthesis by principal component analysis and motion control interface by hands . . . . . . . . . . . 532--545 Xun Wang and Wenwu Yang and Wangbin Kou and Bailin Yang and Guozheng Wang Topology-aware moving least square deformation for $2$D characters . . . . 546--555 Mohammadali Hajizadeh and Hossein Ebrahimnezhad Predictive compression of animated $3$D models by optimized weighted blending of key-frames . . . . . . . . . . . . . . . 556--576
Anonymous Issue information . . . . . . . . . . . ?? Bastiaan J. Boom and Sergio Orts-Escolano and Xin X. Ning and Steven McDonagh and Peter Sandilands and Robert B. Fisher Interactive light source position estimation for augmented reality with an RGB-D camera . . . . . . . . . . . . . . ?? Congkun Chen and Yun Sheng and Fang Li and Guixu Zhang and Hassan Ugail A PDE-based head visualization method with CT data . . . . . . . . . . . . . . ?? Jorge Eduardo Ramírez Flores and Antonio Susín Sánchez Segmentation-based skinning . . . . . . ?? Francis Laclé and Nicolas Pronost A scalable geometrical model for musculotendon units . . . . . . . . . . ?? Angel Zaldivar Pino and Manuel Gonzalez Bedia and Francisco José Serón Arbeloa Modeling flocks with perceptual agents from a dynamicist perspective . . . . . ?? Nadia Magnenat Thalmann and Daniel Thalmann Editorial Issue 28.1 . . . . . . . . . . ??
Anonymous Issue information . . . . . . . . . . . e1735:1--e1735:?? Nadia Magnenat Thalmann and Daniel Thalmann Editorial Issue 28.2 . . . . . . . . . . e1753:1--e1753:?? Jong-Hyun Kim and Chang-Hun Kim and Jung Lee Incorporating particle motion into an ADF for fast coupling of fluids with rigid and deformable solids . . . . . . e1689:1--e1689:?? Rodrigo Baravalle and Leonardo Scandolo and Claudio Delrieux and Cristian García Bauza and Elmar Eisemann Realistic modeling of porous materials e1719:1--e1719:?? Andre Possani-Espinosa and J. Octavio Gutierrez-Garcia and Isaac Vargas Gordillo Determining personality traits of racing game players using the open racing car simulator: toward believable virtual drivers . . . . . . . . . . . . . . . . e1722:1--e1722:?? Monssef Alsweis and Oliver Deussenn and Jia Liu Simulation and visualization of adapting venation patterns . . . . . . . . . . . e1723:1--e1723:?? Kun Qian and Junxuan Bai and Xiaosong Yang and Junjun Pan and Jianjun Zhang Essential techniques for laparoscopic surgery simulation . . . . . . . . . . . e1724:1--e1724:?? Dele Cui and Yun Sheng and Guixu Zhang Image-based embroidery modeling and rendering . . . . . . . . . . . . . . . e1725:1--e1725:??
Anonymous Editorial . . . . . . . . . . . . . . . ?? Anonymous Issue information . . . . . . . . . . . ?? Seungho Baek and JungHyun Han Simulation of thin liquid jets with threads . . . . . . . . . . . . . . . . ?? J. Timothy Balint and Jan Allbeck ALET: Agents Learning their Environment through Text . . . . . . . . . . . . . . ?? Zhongxuan Cai and Xuefeng Chang and Yanzhen Wang and Xiaodong Yi and Xue-Jun Yang Distributed control for flocking and group maneuvering of nonholonomic agents ?? Andrew Feng and Evan Suma Rosenberg and Ari Shapiro Just-in-time, viable, $3$-D avatars from scans . . . . . . . . . . . . . . . . . ?? Shihui Guo and Meili Wang and Gabriel Notman and Jian Chang and Jianjun Zhang and Minghong Liao Simulating collective transport of virtual ants . . . . . . . . . . . . . . ?? Brandon Haworth and Muhammad Usman and Glen Berseth and Mubbasir Kapadia and Petros Faloutsos On density-flow relationships during crowd evacuation . . . . . . . . . . . . ?? Erik Herrmann and Martin Manns and Han Du and Somayeh Hosseini and Klaus Fischer Accelerating statistical human motion synthesis using space partitioning data structures . . . . . . . . . . . . . . . ?? Jaeho Im and Jong-Hyun Kim and Wook Kim and Nuri Park and Taehyeong Kim and Young Bin Kim and Jung Lee and Chang-Hun Kim Visual simulation of rapidly freezing water based on crystallization . . . . . ?? Sunjin Jung and Seokpyo Hong and Kyungmin Cho and Haegwang Eom and Byungkuk Choi and Junyong Noh Age-related gait motion transformation based on biomechanical observations . . ?? Sin-Hwa Kang and David M. Krum and Peter Khooshabeh and Thai Phan and Chien-Yen Chang and Ori Amir and Rebecca Lin Social influence of humor in virtual human counselor's self-disclosure . . . ?? Oyundolgor Khorloo and Enkhbayar Altantsetseg Constructive approach for smoke plume animation using turbulent toroidal vortices . . . . . . . . . . . . . . . . ?? Kangsoo Kim and Divine Maloney and Gerd Bruder and Jeremy N. Bailenson and Gregory F. Welch The effects of virtual human's spatial and behavioral coherence with physical objects on social presence in AR . . . . ?? Boris Kravchenko and Gladimir V. G. Baranoski and Tenn Francis Chen and Erik Miranda and Spencer R. Van Leeuwen High-fidelity iridal light transport simulations at interactive rates . . . . ?? Sohaib Laraba and Mohammed Brahimi and Joëlle Tilmanne and Thierry Dutoit $3$D skeleton-based action recognition by representing motion capture sequences as $2$D-RGB images . . . . . . . . . . . ?? Youjin Lee and Sukwon Lee and Sung-Hee Lee Multifinger interaction between remote users in avatar-mediated telepresence ?? Jiwon Lee and Kisung Jeong and Jinmo Kim MAVE: Maze-based immersive virtual environment for new presence and experience . . . . . . . . . . . . . . . ?? Xiangyun Liao and Weixin Si and Biao Xu and Zhiyong Yuan and Qiong Wang and Pheng-Ann Heng Filament-based realistic turbulent wake synthesis . . . . . . . . . . . . . . . ?? Chunxiao Liu and Yiyun Shen and Yaqi Shao and Jinwei Zhao and Xun Wang Sky detection- and texture smoothing-based high-visibility haze removal from images and videos . . . . . ?? Sahil Narang and Andrew Best and Andrew Feng and Sin-hwa Kang and Dinesh Manocha and Ari Shapiro Motion recognition of self and others on realistic $3$D avatars . . . . . . . . . ?? Syuhei Sato and Keisuke Mizutani and Yoshinori Dobashi and Tomoyuki Nishita and Tsuyoshi Yamamoto Feedback control of fire simulation based on computational fluid dynamics ?? Yvain Tisserand and Louis Cuel and Nadia Magnenat-Thalmann Automatic $3$D garment positioning based on surface metric . . . . . . . . . . . ?? Jordi L. Vermeulen and Arne Hillebrand and Roland Geraerts A comparative study of $k$-nearest neighbour techniques in crowd simulation ?? Yutong Wang and Luyuan Wang and Zhigang Deng and Xiaogang Jin Topologically consistent leafy tree morphing . . . . . . . . . . . . . . . . ?? Zerrin Yumak and Bram van den Brink and Arjan Egges Autonomous social gaze model for an interactive virtual character in real-life settings . . . . . . . . . . . ?? Jeongsu Yun and Myungbae Son and Byungyoon Choi and Theodore Kim and Sung-Eui Yoon Physically inspired, interactive lightning generation . . . . . . . . . . ?? Shenfan Zhang and Fanlong Kong and Chen Li and Changbo Wang and Hong Qin Hybrid modeling of multiphysical processes for particle-based volcano animation . . . . . . . . . . . . . . . ?? Yongqiang Zhang and Shuang Liu and Xiaosong Yang and Jianjun Zhang and Daming Shi Supervised coordinate descent method with a $3$D bilinear model for face alignment and tracking . . . . . . . . . ?? Xiaoqiang Zhu and Lei Song and Lihua You and Mengyao Zhu and Xiangyang Wang and Xiaogang Jin Brush2Model: Convolution surface-based brushes for $3$D modelling in head-mounted display-based virtual environments . . . . . . . . . . . . . . ??
Anonymous Issue information . . . . . . . . . . . ?? Abdullah Bulbul and Rozenn Dahyot Populating virtual cities using social media . . . . . . . . . . . . . . . . . ?? Marios Kyriakou and Xueni Pan and Yiorgos Chrysanthou Interaction with virtual crowd in Immersive and semi-Immersive Virtual Reality systems . . . . . . . . . . . . ?? Hui Liang and Jian Chang and Shujie Deng and Can Chen and Ruofeng Tong and Jian Jun Zhang Exploitation of multiplayer interaction and development of virtual puppetry storytelling using gesture control and stereoscopic devices . . . . . . . . . . ?? Mihai Polceanu and Cédric Buche Computational mental simulation: a review . . . . . . . . . . . . . . . . . ?? Yuxing Qiu and Lipeng Yang and Shuai Li and Qing Xia and Hong Qin and Aimin Hao Novel fluid detail enhancement based on multi-layer depth regression analysis and FLIP fluid simulation . . . . . . . ?? Sybren A. Stüvel and A. Frank van der Stappen and Arjan Egges Perception of collisions between virtual characters . . . . . . . . . . . . . . . ?? Nadia Magnenat Thalmann and Daniel Thalmann Editorial Issue 28.5 . . . . . . . . . . ??
Anonymous Issue information . . . . . . . . . . . ?? Kan Chen and Henry Johan Interactive authoring of bending and twisting motions of short plants using hand gestures . . . . . . . . . . . . . ?? Jiaxu Chen and Long Zhang and Xiaoxu Li and Bo Zhang and Zhongfu Ye Locally controlled as-rigid-as-possible deformation for $2$D characters . . . . ?? Brandon Haworth and Muhammad Usman and Glen Berseth and Mahyar Khayatkhoei and Mubbasir Kapadia and Petros Faloutsos CODE: Crowd-optimized design of environments . . . . . . . . . . . . . . ?? Jong-Hyun Kim and Wook Kim and Young Bin Kim and Jaeho Im and Jung Lee and Sun-Jeong Kim Robust handling of clumping and stiffness in wet hair animation . . . . ?? Angel Zaldivar Pino and Manuel Gonzalez Bedia and Francisco José Seron Arbeloa A parsimonious model for locomotor in virtual agents based on dynamical coupling with the environment . . . . . ?? Ana Lucia Cruz Ruiz and Charles Pontonnier and Jonathan Levy and Georges Dumont A synergy-based control solution for overactuated characters: Application to throwing . . . . . . . . . . . . . . . . ?? Nadia Magnenat Thalmann and Daniel Thalmann Editorial Issue 28.6 . . . . . . . . . . ?? Xin Yang and Wanchao Su and Jian Deng and Xiaogang Jin and Guozhen Tan and Zhigeng Pan Real-virtual fusion model for traffic animation . . . . . . . . . . . . . . . ??
Anonymous Issue information . . . . . . . . . . . e1789:1--e1789:?? Nadia Magnenat Thalmann and Daniel Thalmann Editorial Issue 29.1 . . . . . . . . . . e1803:1--e1803:?? Kim J. L. Nevelsteen Virtual world, defined from a technological perspective and applied to video games, mixed reality, and the Metaverse . . . . . . . . . . . . . . . e1752:1--e1752:?? Tsung-Yu Tsai and Sai-Keung Wong and Yi-Hung Chou and Guan-Wen Lin Directing virtual crowds based on dynamic adjustment of navigation fields e1765:1--e1765:?? Gang Feng and Shiguang Liu Detail-preserving SPH fluid control with deformation constraints . . . . . . . . e1781:1--e1781:?? Soonhyeon Kwon and Younguk Kim and Kihyuk Kim and Sungkil Lee Heterogeneous volume deformation and animation authoring with density-aware moving least squares . . . . . . . . . . e1784:1--e1784:?? Ka-Hou Chan and Wei Ke and Sio-Kei Im Particle-mesh coupling in the interaction of fluid and deformable bodies with screen space refraction rendering . . . . . . . . . . . . . . . e1787:1--e1787:?? Xuqiang Shao and Wei Wu and Baoyi Wang Position-based simulation of cloth wetting phenomena . . . . . . . . . . . e1788:1--e1788:??
Xiaoyong Zhang and Shiguang Liu Cover Image . . . . . . . . . . . . . . i--i Anonymous Issue Information . . . . . . . . . . . e1790:1--e1790:?? Nadia Magnenat Thalmann and Daniel Thalmann Editorial Issue 29.2 . . . . . . . . . . e1809:1--e1809:?? Bartlomiej Waszak Limbless movement simulation with a particle-based system . . . . . . . . . e1795:1--e1795:?? Min Jiang and Richard Southern and Jiang J. Zhang Energy-based dissolution simulation using SPH sampling . . . . . . . . . . . e1798:1--e1798:?? Ashish Dhiman and Dhaval Solanki and Ashu Bhasin and Abhijit Das and Uttama Lahiri An intelligent, adaptive, performance-sensitive, and virtual reality-based gaming platform for the upper limb . . . . . . . . . . . . . . . e1800:1--e1800:?? Xiaoyong Zhang and Shiguang Liu Parallel SPH fluid control with dynamic details . . . . . . . . . . . . . . . . e1801:1--e1801:?? Dayal R. Parhi and Chinmaya Sahu and Priyadarshi Biplab Kumar Navigation of multiple humanoid robots using hybrid adaptive swarm-adaptive ant colony optimisation technique . . . . . e1802:1--e1802:??
Yao Lu and Shang Zhao and Naji Younes and James K. Hahn Cover Image, Volume 29, Issue 5 . . . . e1863:1--e1863:?? Anonymous Issue Information . . . . . . . . . . . e1793:1--e1793:?? Nadia Magnenat Thalmann and Daniel Thalmann Editorial Issue 29.5 . . . . . . . . . . e1862:1--e1862:?? Christos Kyrlitsias and Despina Michael-Grigoriou Asch conformity experiment using immersive virtual reality . . . . . . . e1804:1--e1804:?? Yu Zhu and Shiying Li and Xi Luo and Kang Zhu and Qiang Fu and Xilin Chen and Huixing Gong and Jingyi Yu A shared augmented virtual environment for real-time mixed reality applications e1805:1--e1805:?? Umut Agil and Ugur Güdükbay A group-based approach for gaze behavior of virtual crowds incorporating personalities . . . . . . . . . . . . . e1806:1--e1806:?? Yao Lu and Shang Zhao and Naji Younes and James K. Hahn Accurate nonrigid $3$D human body surface reconstruction using commodity depth sensors . . . . . . . . . . . . . e1807:1--e1807:?? Wanrong Huang and Yanzhen Wang and Xiaodong Yi and Xue-Jun Yang Distributed coordination with connectivity maintenance for nonholonomic robots . . . . . . . . . . e1856:1--e1856:??
Kai Wang and Shiguang Liu Example-based synthesis for sound of ocean waves caused by bubble dynamics e1857:1--e1857:??
Anonymous Issue Information . . . . . . . . . . . e1794:1--e1794:?? Erion Plaku and Sara Rashidian and Stefan Edelkamp Multi-group motion planning in virtual environments . . . . . . . . . . . . . . e1688:1--e1688:?? Amir H. Rabbani and Michiel van de Panne and Paul G. Kry Anticipatory balance control and dimension reduction . . . . . . . . . . e1726:1--e1726:?? Masaki Oshita and Yuta Senju Generating hand motion from body motion based on hand pose estimation . . . . . e1730:1--e1730:?? Aline Normoyle and Sophie Jörg The effect of animation controller and avatar on player perceptions . . . . . . Krzysztof Krejtz and Andrew Duchowski and Heng Zhou and Sophie Jörg and Anna Niedzielska Perceptual evaluation of synthetic gaze jitter . . . . . . . . . . . . . . . . . e1745:1--e1745:?? Zumra Kavafoglu and Ersan Kavafoglu and Arjan Egges Robust standing control with posture optimization . . . . . . . . . . . . . . e1746:1--e1746:?? Matthias Schröder and Thomas Waltemate and Jonathan Maycock and Tobias Röhlig and Helge Ritter and Mario Botsch Design and evaluation of reduced marker layouts for hand motion capture . . . . e1751:1--e1751:??
Anonymous Issue Information . . . . . . . . . . . e1849:1--e1849:?? Safak Burak Çevikbas and Veysi Isler Phaneros: Visibility-based framework for massive peer-to-peer virtual environments . . . . . . . . . . . . . . e1808:1--e1808:?? Xuejin Chen and Haoming Jiang and Tingting Xuan and Lihan Huang and Ligang Liu Designing deployable $3$D scissor structures with ball-and-socket joints e1848:1--e1848:?? Rob Dupre and Vasileios Argyriou A human and group behavior simulation evaluation framework utilizing composition and video analysis . . . . . e1844:1--e1844:?? Yanlin Luo and Bin Gao and Yiyi Deng and Xiaoming Zhu and Tianzi Jiang and Xudong Zhao and Zhengyi Yang Automated brain extraction and immersive exploration of its layers in virtual reality for the rhesus macaque MRI data sets . . . . . . . . . . . . . . . . . . e1841:1--e1841:?? Nadia Magnenat Thalmann and Daniel Thalmann Editorial issue 30.1 . . . . . . . . . . e1872:1--e1872:?? Ye Tian and Yong Hu and Xukun Shen A multi-GPU finite element computation and hybrid collision handling process framework for brain deformation simulation . . . . . . . . . . . . . . . e1846:1--e1846:??
Anonymous Issue Information . . . . . . . . . . . e1850:1--e1850:?? Priyadarshi Biplab Kumar and Saktiswarup Mohapatra and Dayal R. Parhi An intelligent navigation of humanoid NAO in the light of classical approach and computational intelligence . . . . . e1858:1--e1858:?? Mingyuan Li and Xiaoheng Jiang and Ningbo Gu and Weiwei Xu and Junxiao Xue and Bing Zhou and Mingliang Xu Disassembling a $3$D mechanism for efficient packing . . . . . . . . . . . e1861:1--e1861:?? Cumhur Yigit Ozcan and Ebru Akcapinar Sezer and Murat Haciomeroglu A time-based global path planning strategy for crowd navigation . . . . . e1864:1--e1864:?? Sahithi Podila and Ying Zhu Animating predator and prey fish interactions . . . . . . . . . . . . . . e1866:1--e1866:?? Nadia Magnenat Thalmann and Daniel Thalmann Editorial issue 30.2 . . . . . . . . . . e1876:1--e1876:?? Nuttapon Vanakittistien and Attawith Sudsang and Nuttapong Chentanez Game-ready $3$D hair model from a small set of images . . . . . . . . . . . . . e1855:1--e1855:?? Nuttapon Vanakittistien and Attawith Sudsang and Nuttapong Chentanez Game-ready $3$D hair model from a small set of images . . . . . . . . . . . . . e1855:1--e1855:?? Lin Wang and Hyuncheol Kim and Imgyu Kim and Soonhung Han A visual simulation of ocean floating wind power system . . . . . . . . . . . e1859:1--e1859:??
Anonymous Issue Information . . . . . . . . . . . e1860:1--e1860:?? Berk Cebeci and Ufuk Celikcan and Tolga K. Capin A comprehensive study of the affective and physiological responses induced by dynamic virtual reality environments . . e1893:1--e1893:?? Constantinos Charalambous and Zerrin Yumak and A. Frank van der Stappen Audio-driven emotional speech animation for interactive virtual characters . . . e1892:1--e1892:?? Qiang Chen and Guoliang Luo and Yang Tong and Xiaogang Jin and Zhigang Deng Shape-constrained flying insects animation . . . . . . . . . . . . . . . e1902:1--e1902:?? Myung Geol Choi and Ji Hye Lee and Wansu Ha and Kang Hoon Lee Optimal close-up views for precise $3$D manipulation . . . . . . . . . . . . . . e1884:1--e1884:?? Pierre Ecormier-Nocca and Julien Pettré and Pooran Memari and Marie-Paule Cani Image-based authoring of herd animations e1903:1--e1903:?? Rodolfo Migon Favaretto and Roberto Rosa dos Santos and Soraia Raupp Musse and Felipe Vilanova and Angelo Brandelli Costa Investigating cultural aspects in the fundamental diagram using convolutional neural networks and virtual agent simulation . . . . . . . . . . . . . . . e1899:1--e1899:?? Yong Hou and Hangzai Luo and Wanqing Zhao and Xiang Zhang and Jun Wang and Jinye Peng Multilayer feature descriptors fusion CNN models for fine-grained visual recognition . . . . . . . . . . . . . . e1897:1--e1897:?? Zhongyuan Hu and Haoran Xie and Tsukasa Fukusato and Takahiro Sato and Takeo Igarashi Cover Image . . . . . . . . . . . . . . e1912:1--e1912:?? Zhongyuan Hu and Haoran Xie and Tsukasa Fukusato and Takahiro Sato and Takeo Igarashi Sketch2VF: Sketch-based flow design with conditional generative adversarial network . . . . . . . . . . . . . . . . e1889:1--e1889:?? Jiawei Huang and Shiguang Liu Inside Cover Image . . . . . . . . . . . e1913:1--e1913:?? Jiawei Huang and Shiguang Liu Robust simultaneous localization and mapping in low-light environment . . . . e1895:1--e1895:?? Seungwoo Je and Yekaterina Abileva and Andrea Bianchi and Jean-Charles Bazin A computational approach for spider web-inspired fabrication of string art e1904:1--e1904:?? Yuxi Jin and Ping Li and Bin Sheng and Yongwei Nie and Jinman Kim and Enhua Wu SRNPD: Spatial rendering network for pencil drawing stylization . . . . . . . e1890:1--e1890:?? Claudia Krogmeier and Christos Mousas and David Whittinghill Human-virtual character interaction: Toward understanding the influence of haptic feedback . . . . . . . . . . . . e1883:1--e1883:?? T. Le Naour and N. Courty and S. Gibet Skeletal mesh animation driven by few positional constraints . . . . . . . . . e1900:1--e1900:?? Ping Li and Yuxi Jin and Bin Sheng and Di Lin and Yongwei Nie and Enhua Wu Multiview-coherent disocclusion synthesis using connected regions optimization . . . . . . . . . . . . . . e1894:1--e1894:?? Kuan-Yu Liu and Matias Volonte and Yu-Chun Hsu and Sabarish V. Babu and Sai-Keung Wong Interaction with proactive and reactive agents in box manipulation tasks in virtual environments . . . . . . . . . . e1881:1--e1881:?? Fabrizio Nunnari and Alexis Heloir Yet another low-level agent handler . . e1891:1--e1891:?? Masaki Oshita Agent navigation using deep learning with agent space heat map for crowd simulation . . . . . . . . . . . . . . . e1878:1--e1878:?? Chen Peng and Zipeng Zhao and Chen Li and Changbo Wang and Hong Qin and Hongyan Quan Data-driven retrieval of spray details with random forest-based distance . . . e1901:1--e1901:?? Manhui Sun and Shaowu Yang and Henzhu Liu Scale-aware camera localization in $3$D LiDAR maps with a monocular visual odometry . . . . . . . . . . . . . . . . e1879:1--e1879:?? Nadia Magnenat Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . e1911:1--e1911:?? Bo-Jyun Wu and Sai-Keung Wong and Ta-Wei Li Virtual titration laboratory experiment with differentiated instruction . . . . e1882:1--e1882:?? Xueguang Xie and Xiao Zhai and Fei Hou and Aimin Hao and Hong Qin Multitask learning on monocular water images: Surface reconstruction and image synthesis . . . . . . . . . . . . . . . e1896:1--e1896:?? Xin Yang and Haoran Wang and Shaozhe Chen and Xinglin Piao and Dongsheng Zhou and Qiang Zhang and Baocai Yin and Xiaopeng Wei Cascaded network with deep intensity manipulation for scene understanding . . e1888:1--e1888:?? Zhongyao Yang and Shiguang Liu An optimization on water wave diffraction approximation based on wave packets . . . . . . . . . . . . . . . . e1886:1--e1886:?? Anastasios Yiannakides and Andreas Aristidou and Yiorgos Chrysanthou Real-time $3$D human pose and motion reconstruction from monocular RGB videos e1887:1--e1887:?? Xun Zhang and Davide Schaumann and Brandon Haworth and Petros Faloutsos and Mubbasir Kapadia Coupling agent motivations and spatial behaviors for authoring multiagent narratives . . . . . . . . . . . . . . . e1898:1--e1898:?? Xiaoqiang Zhu and Lei Song and Nan Wang and Ruiheng Zhang and Shenshuai Chen and Xiangyang Wang and Mengyao Zhu and Lihua You and Zhigang Deng and Xiaogang Jin Screwing assembly oriented interactive model segmentation in HMD VR environment e1880:1--e1880:??
Anonymous Issue Information . . . . . . . . . . . e1853:1--e1853:?? Oktar Ozgen and Marcelo Kallmann and Eric Brown An SPH model to simulate the dynamic behavior of shear thickening fluids . . e1870:1--e1870:?? Huayue Wu An adaptive character skinning algorithm based on the property of real skin . . . e1868:1--e1868:?? Wei Xiang and Jiaping Ren and Kuan Wang and Zhigang Deng and Xiaogang Jin Biologically inspired ant colony simulation . . . . . . . . . . . . . . . e1867:1--e1867:?? Xi Zhao and Zhenqiang Su and Xinyu Yang Building hierarchical structures for $3$D scenes based on normalized cut . . e1869:1--e1869:??
Anonymous Issue Information . . . . . . . . . . . e1854:1--e1854:?? Jacky C. P. Chan and Hubert P. H. Shum and He Wang and Li Yi and Wei Wei and Edmond S. L. Ho A generic framework for editing and synthesizing multimodal data with relative emotion strength . . . . . . . e1871:1--e1871:?? Yuhang Huang and Yonghang Yu and Takashi Kanai Predicting brittle fracture surface shape from a versatile database . . . . e1865:1--e1865:?? Quan Jiang and Xiliang Chen Landslide-generated wave hazard prediction based on multiphase flow model of DualSPHysics . . . . . . . . . e1874:1--e1874:?? Na Liu and Xingce Wang and Shaolong Liu and Zhongke Wu and Jiale He and Peng Cheng and Chunyan Miao and Nadia Magnenat Thalmann Hierarchical planning-based crowd formation . . . . . . . . . . . . . . . e1875:1--e1875:?? Enrico Ronchi and David Mayorga and Ruggiero Lovreglio and Jonathan Wahlqvist and Daniel Nilsson Mobile-powered head-mounted displays versus cave automatic virtual environment experiments for evacuation research . . . . . . . . . . . . . . . . e1873:1--e1873:?? Nadia Magnenat Thalmann and Daniel Thalmann Editorial Issue 30.6 . . . . . . . . . . e1918:1--e1918:?? Bailin Yang and Zhaoyi Jiang and Jiantao Shangguan and Frederick W. B. Li and Chao Song and Yibo Guo and Mingliang Xu Compressed dynamic mesh sequence for progressive streaming . . . . . . . . . e1847:1--e1847:??
Anonymous Issue Information . . . . . . . . . . . e1905:1--e1905:?? Nadia Magnenat Thalmann and Daniel Thalmann Editorial issue 31.1 . . . . . . . . . . e1921:1--e1921:?? Zhang Xiao and Yang Deling Literature review: the distributed postproduction of cultural knowledge for artworks in online museums . . . . . . . e1877:1--e1877:?? Wang Bin and Liu Weibin and Xing Weiwei Motion capture data segmentation using Riemannian manifold learning . . . . . . e1885:1--e1885:?? Jure Demsar and Will Blewitt and Iztok Lebar Bajec A hybrid model for simulating grazing herds in real time . . . . . . . . . . . e1914:1--e1914:?? Wei Cao and Zhixin Yang and Xiaohua Ren and Luan Lyu and Bob Zhang and Yanci Zhang and Enhua Wu An improved solution for deformation simulation of nonorthotropic geometric models . . . . . . . . . . . . . . . . . e1915:1--e1915:??
Xiaoyu Cui and Ruifan Cai and Xiangjun Tang and Zhigang Deng and Xiaogang Jin Cover Image . . . . . . . . . . . . . . e1926:1--e1926:?? Anonymous Issue Information . . . . . . . . . . . e1906:1--e1906:?? Daniel Thalmann and Nadia Magnenat Thalmann Editorial issue 31.2 . . . . . . . . . . e1925:1--e1925:?? M. Hassaballah and Abdelraheem M. Aly and A. Abdelnaim Interactive fluid flow simulation in computer graphics using incompressible smoothed particle hydrodynamics . . . . e1916:1--e1916:?? Xianxuan Lin and Xun Wang and Frederick W. B. Li and Jinyu Li and Bailin Yang and Kaili Zhang and Tianxiang Wei Example-based image recoloring in an indoor environment . . . . . . . . . . . e1917:1--e1917:?? Xiaoyu Cui and Ruifan Cai and Xiangjun Tang and Zhigang Deng and Xiaogang Jin Sketch-based shape-constrained fireworks simulation in head-mounted virtual reality . . . . . . . . . . . . . . . . e1920:1--e1920:??
Anonymous Issue Information . . . . . . . . . . . e1907:1--e1907:?? Nadia Magnenat Thalmann and Daniel Thalmann Editorial issue 31.3 . . . . . . . . . . e1930:1--e1930:?? Manoj K. Muni and Dayal R. Parhi and Priyadarshi Biplab Kumar Implementation of grey wolf optimization controller for multiple humanoid navigation . . . . . . . . . . . . . . . e1919:1--e1919:?? Lianyao Wu and Wanggen Wan and Xiaoqing Yu and Chunkai Ye and A. A. M. Muzahid A novel augmented reality framework based on monocular semi-dense simultaneous localization and mapping e1922:1--e1922:?? Jongmin Kim and Yeongho Seol and Hoemin Kim and Taesoo Kwon Interactive character posing with efficient collision handling . . . . . . e1923:1--e1923:??
Wei Xiang and Xinran Yao and He Wang and Xiaogang Jin Cover Image . . . . . . . . . . . . . . Yu Zhang and Zhongke Wu and Xingce Wang Cover Image . . . . . . . . . . . . . . Jian Jun Zhang and Nadia Magnenat Thalmann and Daniel Thalmann and Xiaosong Yang and Weiwei Xu and Jian Chang and Feng Tian Editorial . . . . . . . . . . . . . . . e1968:1--e1968:?? Wei Xiang and Xinran Yao and He Wang and Xiaogang Jin FASTSWARM: a data-driven framework for real-time flying insect swarm simulation e1957:1--e1957:?? Chien-Yuan Chen and Sai-Keung Wong and Wen-Yun Liu Generation of small groups with rich behaviors from natural language interface . . . . . . . . . . . . . . . e1960:1--e1960:?? Wen-Yun Liu and Sai-Keung Wong and Chien-Yuan Chen A natural language interface with casual users for crowd animation . . . . . . . e1965:1--e1965:?? Jie Liao and Yanping Fu and Qingan Yan and Chunxia Xiao Folding patch correspondence for multiview stereo . . . . . . . . . . . . e1938:1--e1938:?? Jing Zhao and Wenjing Yang and Mingliang Yang and Wanrong Huang and Qiong Yang and Hongguang Zhang One-shot video-based person re-identification with variance subsampling algorithm . . . . . . . . . e1964:1--e1964:?? Jie Liao and Yanping Fu and Qingan Yan and Chunxia Xiao Transparent object segmentation from casually captured videos . . . . . . . . e1950:1--e1950:?? Zhangmeng Chen and Junjun Pan and Xiaosong Yang and Hong Qin Hybrid features for skeleton-based action recognition based on network fusion . . . . . . . . . . . . . . . . . e1952:1--e1952:?? Shimin Zhao and Miaomiao Chen and Pengjie Wang and Ying Cao and Pingping Zhang and Xin Yang RGB-D salient object detection via deep fusion of semantics and details . . . . e1954:1--e1954:?? Yu Tian and Wenjing Yang and Qingsong Liu and Qiong Yang Deep supervised multimodal semantic autoencoder for cross-modal retrieval e1962:1--e1962:?? Alexandros Koilias and Christos Mousas and Christos-Nikolaos Anagnostopoulos I feel a moving crowd surrounds me: Exploring tactile feedback during immersive walking in a virtual crowd . . e1963:1--e1963:?? Claudia Krogmeier and Christos Mousas Eye fixations and electrodermal activity during low-budget virtual reality embodiment . . . . . . . . . . . . . . . e1941:1--e1941:?? Ghazanfar Ali and Myungho Lee and Jae-In Hwang Automatic text-to-gesture rule generation for embodied conversational agents . . . . . . . . . . . . . . . . . e1944:1--e1944:?? Egemen Ertugrul and Han Zhang and Fang Zhu and Ping Lu and Ping Li and Bin Sheng and Enhua Wu Embedding $3$D models in offline physical environments . . . . . . . . . e1959:1--e1959:?? Peng Yu and Junjun Pan and Hong Qin and Aimin Hao and Haipeng Wang Real-time suturing simulation for virtual reality medical training . . . . e1940:1--e1940:?? Qi Feng and Hubert P. H. Shum and Shigeo Morishima Resolving hand-object occlusion for mixed reality with joint deep learning and model optimization . . . . . . . . . e1956:1--e1956:?? Jan-Philipp Tauscher and Alexandra Witt and Sebastian Bosse and Fabian W. Schottky and Steve Grogorick and Susana Castillo and Marcus Magnor Exploring neural and peripheral physiological correlates of simulator sickness . . . . . . . . . . . . . . . . e1953:1--e1953:?? Jian Zhu and Silong Li and Ruichu Cai and Zhifeng Hao and Guoheng Huang and Bin Sheng and Enhua Wu Animating turbulent fluid with a robust and efficient high-order advection method . . . . . . . . . . . . . . . . . e1951:1--e1951:?? Lijie Yang and Tianchen Xu and Jixiang Du and Hongbo Zhang and Enhua Wu Brushwork master: Chinese ink painting synthesis for animating brushwork process . . . . . . . . . . . . . . . . e1949:1--e1949:?? Seong Uk Kim and Hanyoung Jang and Jongmin Kim A variational U-Net for motion retargeting . . . . . . . . . . . . . . e1947:1--e1947:?? Yachun Fan and Feng Tian and Xiaohui Tan and Housen Cheng Facial expression animation through action units transfer in latent space e1946:1--e1946:?? Yanran Li and Lingteng Qiu and Li Wang and Fangde Liu and Zhao Wang and Sebastian Iulian Poiana and Xiaosong Yang and Jianjun Zhang Densely connected GCN model for motion prediction . . . . . . . . . . . . . . . e1958:1--e1958:?? Yu Zhang and Zhongke Wu and Xingce Wang Dynamic disk B-spline curves . . . . . . e1955:1--e1955:?? Xinyue Liu and Xingce Wang and Zhongke Wu Extending B-spline by piecewise polynomial . . . . . . . . . . . . . . . e1942:1--e1942:?? Zhaoxuan Zhang and Kun Li and Xuefeng Yin and Xinglin Piao and Yuxin Wang and Xin Yang and Baocai Yin Point cloud semantic scene segmentation based on coordinate convolution . . . . e1948:1--e1948:?? Dan Zhang and Chenlei Lv and Na Liu and Zhongke Wu and Xingce Wang Book Review: \booktitle$3$D face modeling from single image based on discrete shape space . . . . . . . . . . e1943:1--e1943:?? Yi-Chun Tseng and Sai-Keung Wong Transferring video to dynamic relief structures with water interaction . . . e1961:1--e1961:?? Nan Xiang and Ruibin Wang and Tao Jiang and Li Wang and Yanran Li and Xiaosong Yang and Jianjun Zhang Sketch-based modeling with a differentiable renderer . . . . . . . . e1939:1--e1939:?? Zehao Ye and Guiqing Li and Biyuan Yao and Chuhua Xian HAO-CNN: Filament-aware hair reconstruction based on volumetric vector fields . . . . . . . . . . . . . e1945:1--e1945:??
Nadia Magnenat Thalmann and Daniel Thalmann Editorial Issue 31.6 . . . . . . . . . . e1982:1--e1982:?? Rostislav Netek and Tomas Burian and Martin Macecek From 360${}^\circ $ camera toward to virtual map app: Designing low-cost pilot study . . . . . . . . . . . . . . e1924:1--e1924:?? Dhana Frerichs and Andrew Vidler and Christos Gatzidis Computer graphics simulation of natural mummification by desiccation . . . . . . e1927:1--e1927:?? Alexandros Koilias and Michael G. Nelson and Christos-Nikolaos Anagnostopoulos and Christos Mousas Immersive walking in a virtual crowd: the effects of the density, speed, and direction of a virtual crowd on human movement behavior . . . . . . . . . . . e1928:1--e1928:?? Vincent Magnoux and Beno\^\it Ozell Real-time visual and physical cutting of a meshless model deformed on a background grid . . . . . . . . . . . . e1929:1--e1929:?? Zili Zhang and Yunfei Li and Bailin Yang and Frederick W. B. Li and Xiaohui Liang Target-driven cloud evolution using position-based fluids . . . . . . . . . e1937:1--e1937:?? Jiajun Shi and Chen Li and Changbo Wang and Hong Qin and Gaoqi He An advanced hybrid smoothed particle hydrodynamics-fluid implicit particle method on adaptive grid for condensation simulation . . . . . . . . . . . . . . . e1967:1--e1967:??
Anonymous Issue Information . . . . . . . . . . . e1931:1--e1931:?? Nadia Magnenat Thalmann and Daniel Thalmann Editorial issue 32.1 . . . . . . . . . . e1991:1--e1991:?? Shiguang Liu and Si Gao and Siqi Xu Animating explosion with exploding sound and rigid-body sound . . . . . . . . . . e1970:1--e1970:?? Jian Zhu and Silong Li and Ruichu Cai and Zhifeng Hao and Guoheng Huang and Bin Sheng and Enhua Wu Compensating the vorticity loss during advection with an adaptive vorticity confinement force . . . . . . . . . . . e1973:1--e1973:?? Yi Han and Qianwen Chao and Xiaogang Jin A simplified force model for mixed traffic simulation . . . . . . . . . . . e1974:1--e1974:?? Hong Guo and Shanchen Zou and Chuying Lai and Hongxin Zhang PhyCoVIS: a visual analytic tool of physical coordination for cheer and dance training . . . . . . . . . . . . . e1975:1--e1975:?? Chenxu Xu and Wenjie Yu and Yanran Li and Xuequan Lu and Meili Wang and Xiaosong Yang KeyFrame extraction for human motion capture data via multiple binomial fitting . . . . . . . . . . . . . . . . e1976:1--e1976:?? Qiang Chen and Guoliang Luo and Yang Tong and Xiaogang Jin and Zhigang Deng A linear wave propagation-based simulation model for dense and polarized crowds . . . . . . . . . . . . . . . . . e1977:1--e1977:??
Nadia Magnenat Thalmann and Daniel Thalmann Editorial issue 32.2 . . . . . . . . . . e1994:1--e1994:?? Dong Yang and Wenjing Yang and Minglong Li and Qiong Yang Role-based attention in deep reinforcement learning for games . . . . e1978:1--e1978:?? Jie Liao and Mengqiang Wei and Yanping Fu and Qingan Yan and Chunxia Xiao Dense multiview stereo based on image texture enhancement . . . . . . . . . . e1979:1--e1979:?? Alessandro Bruno and Morgan Moore and Jinglu Zhang and Stéphane Lancette and Ville P. Ward and Jian Chang Toward a head movement-based system for multilayer digital content exploration e1980:1--e1980:?? Andrzej Grabowski and Kamil Jach The use of virtual reality in the training of professionals: with the example of firefighters . . . . . . . . e1981:1--e1981:?? Benjamin S. Botha M. Sc Csi and Lizette de Wet Ph.D and Yvonne Botma Ph.D Experts' review of a virtual environment for virtual clinical simulation in South Africa . . . . . . . . . . . . . . . . . e1983:1--e1983:?? Jong-Hyun Kim and Jung Lee Synthesizing Large-Scale Fluid Simulations with Surface and Wave Foams via Sharp Wave Pattern and Cloudy Foam e1984:1--e1984:??
Anonymous Issue Information . . . . . . . . . . . e2027:1--e2027:?? Won Sook Lee and Chris Joslin and Daniel Thalmann and Eric Paquette and Sung-Hee Lee Editorial issue 32.3 . . . . . . . . . . e2030:1--e2030:?? Shao-Chieh Chen and Guan-Ting Liu and Sai-Keung Wong Generation of multiagent animation for object transportation using deep reinforcement learning and blend-trees e2017:1--e2017:?? Dixuan Cui and Dominic Kao and Christos Mousas Toward understanding embodied human-virtual character interaction through virtual and tactile hugging . . e2009:1--e2009:?? Angshuman Mazumdar and Christos Mousas Synthesizing affective virtual reality multicharacter experiences . . . . . . . e2004:1--e2004:?? Dixuan Cui and David Whittinghill and Atsushi Fukada and Christos Mousas and Nicoletta Adamo Interacting with virtual instructors: the effect of gender and years of study on the perception of in-game instructors e2026:1--e2026:?? Chao Sun and Srinivasan Ramachandran and Eric Paquette and Won-Sook Lee Single-view procedural braided hair modeling through braid unit identification . . . . . . . . . . . . . e2007:1--e2007:?? Fangyu Wu and Chaoyi Pang and Bailing Zhang FaceCaps for facial expression recognition . . . . . . . . . . . . . . e2021:1--e2021:?? Songze Lei and Baihua Dong and Yonggang Li and Feng Xiao and Feng Tian Iris recognition based on few-shot learning . . . . . . . . . . . . . . . . e2018:1--e2018:?? Jiahui Mao and Tingting Li and Feiyu Zhang and Meili Wang and Jian Chang and Xuequan Lu Bas-relief layout arrangement via automatic method optimization . . . . . e2012:1--e2012:?? Xiaoyan Hu and Xizhao Bao and Shunbo Xie and Guoli Wei Unsupervised motion capture data segmentation based on topic model . . . e2005:1--e2005:?? Chi Zhou and Zhangjiong Lai and Suzhen Wang and Lincheng Li and Xiaohan Sun and Yu Ding Learning a deep motion interpolation network for human skeleton animations e2003:1--e2003:?? Léon Victor and Alexandre Meyer and Sa\"\ida Bouakaz Learning-based pose edition for efficient and interactive design . . . . e2013:1--e2013:?? Jongmin Kim and Yeongho Seol and Taesoo Kwon Interactive multi-character motion retargeting . . . . . . . . . . . . . . e2015:1--e2015:?? Aytek Aman and Serkan Demirci and Ugur Güdükbay and Ingo Wald Multi-level tetrahedralization-based accelerator for ray-tracing animated scenes . . . . . . . . . . . . . . . . . e2024:1--e2024:?? Nianchen Deng and Zhenyi He and Xubo Yang Render-based factorization for additive light field display . . . . . . . . . . e2010:1--e2010:?? Maolin Wu and Shiguang Liu and Qing Xu Improved divergence-free smoothed particle hydrodynamics via priority of divergence-free solver and SOR . . . . . e2006:1--e2006:?? Qiaorui Chen and Shuai Zhang and Yao Zheng Parallel realistic visualization of particle-based fluid . . . . . . . . . . e2019:1--e2019:?? Huisi Wu and Yifan Li and Le Chen and Xueting Liu and Ping Li Deep boundary-aware semantic image segmentation . . . . . . . . . . . . . . e2023:1--e2023:?? Hengfeng Zha and Rui Liu and Xin Yang and Dongsheng Zhou and Qiang Zhang and Xiaopeng Wei ASFNet: Adaptive multiscale segmentation fusion network for real-time semantic segmentation . . . . . . . . . . . . . . e2022:1--e2022:?? Zezi Xu and Shuangjiu Xiao Spatial semantic graph enhanced monocular SLAM System . . . . . . . . . e2025:1--e2025:?? Yu Zhou and Zhihua Chen and Bin Sheng and Ping Li and Jinman Kim and Enhua Wu AFF-Dehazing: Attention-based feature fusion network for low-light image Dehazing . . . . . . . . . . . . . . . . e2011:1--e2011:?? Zechen Bai and Naiming Yao and Nidhi Mishra and Hui Chen and Hongan Wang and Nadia Magnenat Thalmann Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Volleyball Games . . . . . . . . . . e2008:1--e2008:?? Ylva Ferstl and Michael Neff and Rachel McDonnell ExpressGesture: Expressive gesture generation from speech through database matching . . . . . . . . . . . . . . . . e2016:1--e2016:?? Naheem Noah and Sanchari Das Exploring evolution of augmented and virtual reality education space in 2020 through systematic literature review . . e2020:1--e2020:?? Xiaojun Liu and Changyan He and Hantao Zhao and Jinyuan Jia and Chang Liu Building information modeling indoor path planning: a lightweight approach for complex BIM building . . . . . . . . e2014:1--e2014:??
Anonymous Issue Information . . . . . . . . . . . e1935:1--e1935:?? Nadia Magnenat Thalmann and Daniel Thalmann Editorial issue 32.5 . . . . . . . . . . e2034:1--e2034:?? Monan Wang and Jiaqi Cao A review of collision detection for deformable objects . . . . . . . . . . . e1987:1--e1987:?? Priyadarshi B. Kumar and Dayal R. Parhi and Mukesh Sethy Humanoid navigation: a firefly based approach . . . . . . . . . . . . . . . . e1969:1--e1969:?? Oguzhan Tastan and Yusuf Sahillioglu Human body reconstruction from limited number of points . . . . . . . . . . . . e1995:1--e1995:?? Jong-Chul Yoon and HyeongYeop Kang Interactive learning in the classroom: a mobile augmented reality assistance application for learning . . . . . . . . e1989:1--e1989:?? Yunsik Cho and Jiewon Kang and Jaekyung Jeon and Jongchan Park and Mingyu Kim and Jinmo Kim X-person asymmetric interaction in virtual and augmented realities . . . . e1985:1--e1985:?? Lin Zhuo and Zhen Liu and Tingting Liu and Chih-Chieh Hung and Yanjie Chai Modeling crowd emotion from emergent event video . . . . . . . . . . . . . . e1988:1--e1988:?? Zhiyong Chen and Xiaowei Chen and Yong Ma and Shihui Guo and Yipeng Qin and Minghong Liao Human posture tracking with flexible sensors for motion recognition . . . . . e1993:1--e1993:??
Anonymous Issue Information . . . . . . . . . . . e1936:1--e1936:?? Nadia Magnenat Thalmann and Daniel Thalmann Editorial Issue 32.6 . . . . . . . . . . e2037:1--e2037:?? Kun Qian and Meili Wang and Yaqing Cui Simulation ready anatomy model generation pipeline for virtual surgery e1986:1--e1986:?? Muhammad Usman and Brandon Haworth and Petros Faloutsos and Mubbasir Kapadia Simulation-as-a-Service: Analyzing Crowd Movements in Virtual Environments . . . e1990:1--e1990:?? Junxuan Bai and Rong Dai and Ju Dai and Junjun Pan EmoDescriptor: a hybrid feature for emotional classification in dance movements . . . . . . . . . . . . . . . e1996:1--e1996:?? Donya Ghafourzadeh and Sahel Fallahdoust and Cyrus Rahgoshay and Andre Beauchamp and Adeline Aubame and Tiberiu Popa and Eric Paquette Local control editing paradigms for part-based 3D face morphable models . . e2028:1--e2028:?? David Antonio Gómez Jáuregui and Tom Giraud and Brice Isableu and Jean-Claude Martin Design and evaluation of postural interactions between users and a listening virtual agent during a simulated job interview . . . . . . . . e2029:1--e2029:??
Anonymous Issue Information . . . . . . . . . . . e1997:1--e1997:?? Nadia Magnenat Thalmann and Daniel Thalmann Editorial Issue 33.1 . . . . . . . . . . e2042:1--e2042:?? Yuling Yan and Lijun Zhang and Minye Chen AGRMTS: a virtual aircraft maintenance training system using gesture recognition based on PSO-BPNN model . . e2031:1--e2031:?? Junsong Zhang and Shaoqiang Zhu and Kunxiang Liu and Xiaoyu Liu UGSC-GAN: User-guided sketch colorization with deep convolution generative adversarial networks . . . . e2032:1--e2032:?? Assia Messaci and Nadia Zenati and Mahmoud Belhocine and Samir Otmane \pkgZoom-fwd: Efficient technique for $3$D gestual interaction with distant and occluded objects in virtual reality e2033:1--e2033:?? Wen Zhou and Wenying Jiang and Biao Jie and Weixin Bian Multiagent evacuation framework for a virtual fire emergency scenario based on generative adversarial imitation learning . . . . . . . . . . . . . . . . e2035:1--e2035:?? Jingjing Zhang and Jingsheng Lei and Shengying Yang and Xinqi Yang Semantic interaction learning for fine-grained vehicle recognition . . . . e2036:1--e2036:??
Anonymous Issue Information . . . . . . . . . . . e1998:1--e1998:?? Nadia Magnenat Thalmann and Daniel Thalmann Editorial Issue 33.2 . . . . . . . . . . e2049:1--e2049:?? Ege Tekgün and Muhtar Ç. Uludagli and Hüseyin Akcan and Burak Erdeniz Virtual body anthropomorphism increases drift in self-location: Further support for the humanoid shape rule . . . . . . e2038:1--e2038:?? Ke Li and Hantao Zhao and Qian Zhang and Jinyuan Jia CEBOW: a Cloud-Edge-Browser Online Web3D approach for visualizing large BIM scenes . . . . . . . . . . . . . . . . . e2039:1--e2039:?? Yuzhu Dong and Sophie Jörg and Eakta Jain Is the avatar scared? Pupil as a perceptual cue . . . . . . . . . . . . . e2040:1--e2040:?? Osman Güler and Serkan Savas Stereoscopic $3$D teaching material usability analysis for interactive boards . . . . . . . . . . . . . . . . . e2041:1--e2041:?? Alexandra Sierra Rativa and Marie Postma and Menno van Zaanen The uncanny valley of a virtual animal e2043:1--e2043:??
Anonymous Issue Information . . . . . . . . . . . e2095:1--e2095:?? Anonymous Editorial . . . . . . . . . . . . . . . e2097:1--e2097:?? Yifan Chu and Zhen Liu and Tingting Liu and Yumeng Zhao and Yanjie Chai Seismic evacuation simulation in a dynamic indoor environment . . . . . . . e2074:1--e2074:?? Libo Sun and Yuke Qu and Wenhu Qin Crowd navigation in an unknown and complex environment based on deep reinforcement learning . . . . . . . . . e2062:1--e2062:?? Yaqiang Li and Tianlu Mao and Ruoyu Meng and Qinyuan Yan and Zhaoqi Wang DeepORCA: Realistic crowd simulation for varying scenes . . . . . . . . . . . . . e2067:1--e2067:?? Chien-Chou Wong and Cheng-En Cai and Hao-Ming Tsai and Guan-Ting Liu and Sai-Keung Wong Generation of cart-pulling animation in a multiagent environment using deep learning . . . . . . . . . . . . . . . . e2081:1--e2081:?? Nedjma Cadi Yazli and Evangelia Baka and Nadia Magnenat-Thalmann and Danae Kaplanidi and Nikolaos Partarakis and Effie Karuzaki and Manos Zidianakis and Andreas Pattakos and Xenophon Zabulis Modeling craftspeople for cultural heritage: a case study . . . . . . . . . e2075:1--e2075:?? Xiao Lin and Zhen Liu and Tingting Liu and Yanjie Chai A personalized and emotion based virtual simulation model for pedestrian-vehicle collision avoidance . . . . . . . . . . e2089:1--e2089:?? Lanfeng Zhou and Mingyue Kong and Ziwei Liu and Ling Li Vision sensor-based SLAM problem for small UAVs in dynamic indoor environments . . . . . . . . . . . . . . e2088:1--e2088:?? Dan Song and Teng Wang and Chumeng Zhang and Xuanya Li and Ruofeng Tong Source-enhanced prototypical alignment for single image $3$D model retrieval e2065:1--e2065:?? Jing Shang and Meili Wang Variety decorative bas-relief generation based on normal prediction and transfer e2068:1--e2068:?? Ziwei Chen and Desheng Lyu Procedural generation of virtual pavilions via a deep convolutional generative adversarial network . . . . . e2063:1--e2063:?? Shasha Li and Yuehu Liu and Wei Su Single-image human mesh reconstruction by parallel spatial feature aggregation e2084:1--e2084:?? Hui Liang and Xiaohang Dong and Xiaoxiao Liu and Junjun Pan and Jingyue Zhang and Ruicong Wang A semantic-driven generation of $3$D Chinese opera performance scenes . . . . e2077:1--e2077:?? Oyundolgor Khorloo and Erdenebat Ulambayar and Enkhbayar Altantsetseg Virtual reconstruction of the ancient city of Karakorum . . . . . . . . . . . e2087:1--e2087:?? Wenhu Qin and Ran Tao and Libo Sun and Kaiyue Dong Muscle-driven virtual human motion generation approach based on deep reinforcement learning . . . . . . . . . e2092:1--e2092:?? Guillermo Elías Alonso and Xiaogang Jin Skeleton-level control for multi-agent simulation through deep reinforcement learning . . . . . . . . . . . . . . . . e2079:1--e2079:?? Che-Jui Chang and Long Zhao and Sen Zhang and Mubbasir Kapadia Disentangling audio content and emotion with adaptive instance normalization for expressive facial animation synthesis e2076:1--e2076:?? Qing Xu and Feng Liu and Ziwang Fu and Aimin Zhou and Jiayin Qi AeS-GCN: Attention-enhanced semantic-guided graph convolutional networks for skeleton-based action recognition . . . . . . . . . . . . . . e2070:1--e2070:?? Jianguo Shi and Yu Xiu and Ganyi Tang Research on occlusion block face recognition based on feature point location . . . . . . . . . . . . . . . . e2094:1--e2094:?? Yuanhao Wu and Chenxing Wang Parallel-branch network for $3$D human pose and shape estimation in video . . . e2078:1--e2078:?? Eunjung Ju and Kwang-yun Kim and Jaehoon Lee and Sungjin Yoon and Myung Geol Choi Interactive exploration of drapes by simulation parameters . . . . . . . . . e2058:1--e2058:?? Aoran Lv and Yuanpeng Zhu and Chuhua Xian Efficient cloth simulation based on the material point method . . . . . . . . . e2073:1--e2073:?? Liyan Chen and Zhangwu Chen and Lianhui Lin and Qi Ye and Shihui Guo and Juncong Lin Augmenting deep land use prediction with randomized simulation . . . . . . . . . e2071:1--e2071:?? Shengjie Ma and Hongzhi Wu and Zhong Ren and Kun Zhou A multiresolution network architecture for deferred neural lighting . . . . . . e2060:1--e2060:?? Zhaoxi Yu and Gang Yang and Zihui Xu Realistic simulation of hydraulic erosion on slope . . . . . . . . . . . . e2080:1--e2080:?? Jingyao Liu and Zhigang Deng and Tianlu Mao and Zhaoqi Wang R-CTM: a data-driven macroscopic simulation model for heterogeneous traffic . . . . . . . . . . . . . . . . e2091:1--e2091:?? Zhengxin Pan and Fangyu Wu and Bailing Zhang Kernel triplet loss for image-text retrieval . . . . . . . . . . . . . . . e2093:1--e2093:?? Hao Wang and Mingchuan Yang and Zheng Li and Zhenhua Liu and Jie Hu and Ziwang Fu and Feng Liu SCANET: Improving multimodal representation and fusion with sparse- and cross-attention for multimodal sentiment analysis . . . . . . . . . . . e2090:1--e2090:?? Zhihua Chen and Yu Zhou and Ran Li and Ping Li and Bin Sheng SCPA-Net: Self-calibrated pyramid aggregation for image dehazing . . . . . e2061:1--e2061:?? Cai Guo and Qian Wang and Hong-Ning Dai and Ping Li VDN: Variant-depth network for motion deblurring . . . . . . . . . . . . . . . e2066:1--e2066:?? Jin Dai and Xinyu Zhang Automatic image caption generation using deep learning and multimodal attention e2072:1--e2072:?? Yang Shen and Xinyu Wang and Zhangmeng Chen and Qi Sun and Xu Zhang and Hui Liang and Junjun Pan Intelligent recognition of portrait sketch components for child autism assessment . . . . . . . . . . . . . . . e2059:1--e2059:?? Chengzhang Zhu and Han Wang and Yalong Xiao and Yulan Dai and Zixi Liu and Beiji Zou OVS-Net: an effective feature extraction network for optical coherence tomography angiography vessel segmentation . . . . e2096:1--e2096:?? Weiyue Lin and Haoran Hong and Yingying She and Baorong Yang Landscape Rippling: Context-based water-mediated interaction design . . . e2064:1--e2064:?? Fu-Chia Yang and Christos Mousas and Nicoletta Adamo Holographic sign language avatar interpreter: a user interaction study in a mixed reality classroom . . . . . . . e2082:1--e2082:?? Tiemeng Li and Yangyang Zhu Functional narrative animation as visual feedback for interactions in $3$D visualization . . . . . . . . . . . . . e2086:1--e2086:?? Zhigeng Pan and Zihan Wang and Qingshu Yuan and Qianyu Meng and Jiaxin Liu and Kailiang Shou and Xiaoyan Sun A spatial augmented reality based circuit experiment and comparative study with the conventional one . . . . . . . e2069:1--e2069:?? Qiang Li and Tian Luo and Jingjing Wang The role of digital interactive technology in cultural heritage learning: Evaluating a mid-air gesture-based interactive media of Ruihetu . . . . . . . . . . . . . . . . e2085:1--e2085:?? Haoyang Zhang and Mingmin Zhang and Zhigeng Pan and Mingliang Cao and Yongheng Li and Yong Zhong and Ganglin Chen and Xin Liu GiantScope: a simulation microscopy for middle school biological experiment education . . . . . . . . . . . . . . . e2083:1--e2083:??
Anonymous Issue Information . . . . . . . . . . . e2001:1--e2001:?? Jinman Kim and George Papagiannakis and Bin Sheng and Daniel Thalmann Special issue on computer graphics international 2022 part 1 . . . . . . . e2126:1--e2126:?? Zhenjing Yu and Junyin Tan and Sheng Li Simulation of collective pursuit-evasion behavior with runtime situational awareness . . . . . . . . . . . . . . . e2124:1--e2124:?? Wenhan Dou and Shanshan Gao and Deqian Mao and Honghao Dai and Chenhao Zhang and Yuanfeng Zhou Tooth instance segmentation based on capturing dependencies and receptive field adjustment in cone beam computed tomography . . . . . . . . . . . . . . . e2100:1--e2100:?? Werner Palfinger Continuous remeshing for inverse rendering . . . . . . . . . . . . . . . e2101:1--e2101:?? Yuki Endo and Yoshihiro Kanamori Controlling StyleGANs using rough scribbles via one-shot learning . . . . e2102:1--e2102:?? Jingfang Yin and Dengming Zhu and Min Shi and Zhaoxin Li and Ming Duan and Xiangyuan Mi and Zhaoqi Wang MoFiM: a morphable fish modeling method for underwater binocular vision system e2104:1--e2104:?? Muna Almushyti and Frederick W. B. Li Distillation of human--object interaction contexts for action recognition . . . . . . . . . . . . . . e2107:1--e2107:?? Jiayu Lin and Jiefeng Li and Yingying She and Lin Lin and Hang Wu and E. Zhang and Jiayi Lei and Wei Huang and Jufeng Li Using a social robot for children with autism: a therapist-robot interactive model . . . . . . . . . . . . . . . . . e2109:1--e2109:?? Jose Ysique-Neciosup and Nilton Mercado-Chavez and Willy Ugarte DeepHistory: a convolutional neural network for automatic animation of museum paintings . . . . . . . . . . . . e2110:1--e2110:?? Yihao Li and Tianyu Huang and Yifan Liu and Xiaojun Chang and Gangyi Ding Anchor-based crowd formation transformation . . . . . . . . . . . . . e2111:1--e2111:??
Tsukasa Fukusato and Ryohei Shibata and Seung-Tak Noh and Takeo Igarashi Cover Image . . . . . . . . . . . . . . e2134:1--e2134:?? Anonymous Issue Information . . . . . . . . . . . e2002:1--e2002:?? Jinman Kim and George Papagiannakis and Bin Sheng and Daniel Thalmann Editorial . . . . . . . . . . . . . . . e2133:1--e2133:?? Christoph Schröder-Dering and Gabriel Zachmann and René Weller Dynparity: Dynamic disparity adjustment to avoid stereo window violations on stationary stereoscopic displays . . . . e2099:1--e2099:?? Mathieu Chambe and Rémi Cozot and Olivier Le Meur Deep learning for assessing the aesthetics of professional photographs e2105:1--e2105:?? Mehmet Bahadir Askin and Ufuk Celikcan Learning based versus heuristic based: a comparative analysis of visual saliency prediction in immersive virtual reality e2106:1--e2106:?? Libo Sun and Xiaokai Zhang and Wenhu Qin Research on target recognition and tracking in mobile augmented reality assisted maintenance . . . . . . . . . . e2112:1--e2112:?? Chen Peng and Zaili Tu and Sheng Qiu and Chen Li and Changbo Wang and Hong Qin Learning frequency-aware convolutional neural network for spatio-temporal super-resolution water surface waves . . e2116:1--e2116:?? Tsukasa Fukusato and Ryohei Shibata and Seung-Tak Noh and Takeo Igarashi Interactive texture editing for garment line drawings . . . . . . . . . . . . . e2117:1--e2117:?? Zhijie Zhang and Jianmin Zheng and Nadia Magnenat Thalmann Engagement estimation of the elderly from wild multiparty human-robot interaction . . . . . . . . . . . . . . e2120:1--e2120:?? Dongjin Huang and Shuhua Zhou and Ziyang Zeng and Yongsheng Shi Efficient angiography simulation for complex vessels . . . . . . . . . . . . e2118:1--e2118:?? Haruka Takahashi and Yoshihiro Kanamori and Yuki Endo $3$D terrain estimation from a single landscape image . . . . . . . . . . . . e2119:1--e2119:??
Anonymous Issue Information . . . . . . . . . . . e2052:1--e2052:?? Jinman Kim and George Papagiannakis and Bin Sheng and Daniel Thalmann Editorial . . . . . . . . . . . . . . . e2144:1--e2144:?? Libo Sun and Jiahui Yan and Wenhu Qin Path planning for multiple agents in an unknown environment using soft actor critic and curriculum learning . . . . . e2113:1--e2113:?? Jiawen Zhang and Chen Li and Changbo Wang and Gaoqi He ORCANet: Differentiable multi-parameter learning for crowd simulation . . . . . e2114:1--e2114:?? Hui Wu and Changbo Wang and Gaoqi He Dynamic leader role modeling for self-organizing crowd evacuation simulation . . . . . . . . . . . . . . . e2115:1--e2115:?? Tianlu Mao and Zhong Fang and Qinyuan Yan and Ruoyu Meng and Shaohua Liu and Zhaoqi Wang Data-driven based double-layer bicycle simulation model . . . . . . . . . . . . e2121:1--e2121:?? Jing Wang and Tingting Liu and Zhen Liu and Yanjie Chai Exploring the influencing factors of wall-following behavior in a virtual reality fire evacuation game . . . . . . e2122:1--e2122:?? Yan Luo and Fang Liu and Yingying She and Baorong Yang A context-aware mobile augmented reality pet interaction model to enhance user experience . . . . . . . . . . . . . . . e2123:1--e2123:?? Tao Xu and Xinheng Wang and Xie Lun and Hang Pan and Zhiliang Wang ADReFV: Face video dataset based on human-computer interaction for Alzheimer's disease recognition . . . . e2127:1--e2127:?? Xiaoliang Cui and Dawar Khan and Zhenbang He and Zhanglin Cheng Fusing surveillance videos and three-dimensional scene: a mixed reality system . . . . . . . . . . . . . . . . . e2129:1--e2129:??
Anonymous Issue Information . . . . . . . . . . . e2053:1--e2053:?? Nadia Magnenat Thalmann and Daniel Thalmann Editorial Issue 34.2 . . . . . . . . . . e2152:1--e2152:?? Diego Mazala and Claudio Esperança and Ricardo Marroquim Laplacian face blending . . . . . . . . e2044:1--e2044:?? Ulas Gulec and Ilkin Sevgi Isler and Mehmet Harun Doganay and Muruvet Gokcen and Mert Ali Gozcu and Merve Denizci Nazligul Power-VR: Interactive $3$D virtual environment to increase motivation levels of powerlifters during training sessions . . . . . . . . . . . . . . . . e2045:1--e2045:?? Jinyu Li and Xin Zhou and Bangbang Yang and Guofeng Zhang and Xun Wang and Hujun Bao RLP-VIO: Robust and lightweight plane-based visual-inertial odometry for augmented reality . . . . . . . . . . . e2046:1--e2046:?? Ruizhe Li and Ryo Oji and Issei Fujishiro Controllable automatic generation of non-player characters in $3$D anime style . . . . . . . . . . . . . . . . . e2047:1--e2047:?? Cheng Shang and Hongke Zhao and MeiLi Wang and XiaoLong Wang and Yu Jiang and Qiang Gao Individual identification of cashmere goats via method of fusion of multiple optimization . . . . . . . . . . . . . . e2048:1--e2048:?? Jia Chen and Haidongqing Yuan and Yi Zhang and Ruhan He and Jinxing Liang DCR-Net: Dilated convolutional residual network for fashion image retrieval . . e2050:1--e2050:?? Yi-Jheng Huang Detecting color boundaries on $3$D surfaces by applying edge-detection image filters on a quad-remeshing . . . e2051:1--e2051:?? Xue Du and Xiujuan Sun and Kunpeng Wang and Junlong Yang and Chuanjiang Wang Underwater image enhancement method based on entropy weight fusion . . . . . e2098:1--e2098:?? Ana Agi\'c and Lidija Mandi\'c and Lea Skorin-Kapov The impact of locomotion techniques on user experience on virtual reality on light of different scene contrasts . . . e2103:1--e2103:?? Zafar Masood and Zheng Jiangbin and Muhammad Irfan and Idrees Ahmad High-performance virtual globe GPU terrain rendering using game engine . . e2108:1--e2108:??
Anonymous Issue Information . . . . . . . . . . . e2192:1--e2192:?? Xunjin Zou and Yunqing Ye and Zhenmin Zhu and Qiang Chen Crowd evacuation simulation in flowing fluids . . . . . . . . . . . . . . . . . e2161:1--e2161:?? Eleni Evripidou and Andreas Aristidou and Panayiotis Charalambous Collaborative museum heist with reinforcement learning . . . . . . . . . e2158:1--e2158:?? Fariha Iffath and Marina Gavrilova RAIF: a deep learning-based architecture for multi-modal aesthetic biometric system . . . . . . . . . . . . . . . . . e2163:1--e2163:?? Ran Wei and Pengjie Wang SeTGAN: Semantic-text guided face image generation . . . . . . . . . . . . . . . e2155:1--e2155:?? Libo Sun and Ting Tang and Yuke Qu and Wenhu Qin Bidirectional temporal feature for $3$D human pose and shape estimation from a video . . . . . . . . . . . . . . . . . e2187:1--e2187:?? Qing Li and Tingting Liu and Zhen Liu and Yanjie Chai Emotionally intelligent virtual tour guide in handling group conflicts: Effect on user outcomes . . . . . . . . e2153:1--e2153:?? Pengfei Liu and Yang Zhou and Xilei Wei and Qizhong Su and Weipeng Song and Qilong Kou and Xiaogang Jin Character hit reaction animations using physics and inverse kinematics . . . . . e2170:1--e2170:?? Hritik Trivedi and Christos Mousas Human-virtual crowd interaction: Towards understanding the effects of crowd avoidance proximity in an immersive virtual environment . . . . . . . . . . e2169:1--e2169:?? Zhuangzhuang Miao and Yong Zhang and Xinglin Piao and Yi Chu and Baocai Yin Region feature smoothness assumption for weakly semi-supervised crowd counting e2173:1--e2173:?? Marcin Barszcz and Krzysztof Dziedzic and Maria Skublewska-Paszkowska and Pawel Powroznik $3$D scanning digital models for virtual museums . . . . . . . . . . . . . . . . e2154:1--e2154:?? Shigeng Yang and Mengxiao Yin and Ming Li and Guiqing Li and Kan Chang and Feng Yang $3$D mesh pose transfer based on skeletal deformation . . . . . . . . . . e2156:1--e2156:?? Hui Liang and Haoming Xu and Yi Wang and Junjun Pan and Jialin Fu and Xiangwen Pang Virtual emotional gestures to assist in the examination of the mental health of the deaf-mutes . . . . . . . . . . . . . e2165:1--e2165:?? Mathew Randall and Carlo Harvey and Ian Williams Online alignment of human motion using forward plotting-dynamic time warping e2166:1--e2166:?? Mathew Randall and Carlo Harvey and Ian Williams Correlation as a measure for alignment and similarity of human motions . . . . e2157:1--e2157:?? Yingfei Yu and Wei Xiang and Xiaogang Jin Multi-level crowd simulation using social LSTM . . . . . . . . . . . . . . e2180:1--e2180:?? Yashas Joshi and Charalambos (Charis) Poullis Enabling saccadic redirection through real-time saccade prediction . . . . . . e2167:1--e2167:?? Ritesh Sharma and Marcelo Kallmann Spatially distributed lane planning for navigation in $3$D environments . . . . e2162:1--e2162:?? Hamila Mailee and Sinan Sonlu and Ugur Güdükbay Personality expression in cartoon animal characters using Sasang typology . . . . e2164:1--e2164:?? Aolin Che and Jing-Hua Yang and Cai Guo and Hong-Ning Dai and Haoran Xie and Ping Li AEGAN: Generating imperceptible face synthesis via autoencoder-based generative adversarial network . . . . . e2160:1--e2160:?? Wenchen Guo and Yiyuan Huang and Zhirui Chen and Zixun Zhang and Guoyu Sun and Qingxiang Zeng and Xiao Li The ``rebirth'' of traditional musical instrument: an interactive installation based on augmented reality and somatosensory technology to empower the exhibition of chimes . . . . . . . . . . e2171:1--e2171:?? Xiumin Shang and Tengyu Xu and Ioannis Karamouzas and Marcelo Kallmann Constraint-based multi-agent reinforcement learning for collaborative tasks . . . . . . . . . . . . . . . . . e2182:1--e2182:?? Zaili Tu and Chen Peng and Chen Li and Chenhui Wang and Long Liu and Changbo Wang and Hong Qin MPM-driven dynamic desiccation cracking and curling in unsaturated soils . . . . e2172:1--e2172:?? Wenchen Guo and Shucheng Li and Zixun Zhang and Zhirui Chen and KuoHsiang Chang and Su Wang A ``magic world'' for children: Design and development of a serious game to improve spatial ability . . . . . . . . e2181:1--e2181:?? Sai-Keung Wong and Xu-Tao Wei Animation generation for object transportation with a rope using deep reinforcement learning . . . . . . . . . e2168:1--e2168:?? Yingying She and Qing Wang and Fang Liu and Lin Lin and Baorong Yang and Bin Hu An interaction design model for virtual reality mindfulness meditation using imagery-based transformation and positive feedback . . . . . . . . . . . e2184:1--e2184:?? JaeHyun Lee and Seung-wook Kim and Kiwon Um and Min Hyung Kee and JungHyun Han Inversion alleviation for stable elastic body simulation . . . . . . . . . . . . e2183:1--e2183:?? Yunong Wang and Fei Hou and Wencheng Wang FFT-based efficient Poisson solver in nonrectangular domain . . . . . . . . . e2185:1--e2185:??
Anonymous Issue Information . . . . . . . . . . . e2056:1--e2056:?? Nadia Magnenat Thalmann and Daniel Thalmann Editorial Issue 34.5 . . . . . . . . . . e2222:1--e2222:?? Anonymous Issue Information . . . . . . . . . . . e2056:1--e2056:?? Junheng Fang and Lihua You and Ehtzaz Chaudhry and Jian Zhang State-of-the-art improvements and applications of position based dynamics e2143:1--e2143:?? Taeyoung Kim and Inkyu An and Sung-eui Yoon Inexpensive indoor acoustic material estimation for realistic sound propagation . . . . . . . . . . . . . . e2131:1--e2131:?? Tingting Li and Meili Wang and Xiaoxiao Liu and Hui Liang and Jian Chang and Jian Jun Zhang Point cloud synthesis with stochastic differential equations . . . . . . . . . e2140:1--e2140:?? Hui Liang and Xiaohang Dong and Junjun Pan and Xiangyu Zheng Virtual scene generation promotes shadow puppet art conservation . . . . . . . . e2148:1--e2148:?? Sandhya Rani Sahoo and Ratnakar Dash and Ramesh Kumar Mohapatra A customized deep learning framework for skin lesion classification using dermoscopic images . . . . . . . . . . . e2132:1--e2132:?? Franco Sarbia and Marco Cirelli and Oliviero Giannini and Mattia Cera and Pier Paolo Valentini and Ettore Pennestr\`\i Virtual testing of a new conjecture for the stone ascending device in Egyptian pyramids by means of a multibody dynamics simulation . . . . . . . . . . e2125:1--e2125:?? Jothi Prakash Venugopal and Arul Antran Vijay Subramanian and Jegathesh Peatchimuthu The realm of metaverse: a survey . . . . e2150:1--e2150:?? Xiaokun Wang and Tiancheng Wang and Jiamin Wang and Yanrui Xu and Xiaojuan Ban and Houbin Huang and Zhihong Zhu and Jian Chang and Jian Jun Zhang Implicit smoothed particle hydrodynamics model for simulating incompressible fluid-elastic coupling . . . . . . . . . e2146:1--e2146:?? Yanrui Xu and Chongming Song and Xiaokun Wang and Xiaojuan Ban and Jiamin Wang and Yalan Zhang and Jian Chang Spatial adaptivity with boundary refinement for smoothed particle hydrodynamics fluid simulation . . . . . e2136:1--e2136:?? Shuqing Yu and Zhihao Wang and Shuowen Zhou and Xiaosong Yang and Chao Wu and Zhao Wang PerimetryNet: a multiscale fine grained deep network for three-dimensional eye gaze estimation using visual field analysis . . . . . . . . . . . . . . . . e2141:1--e2141:?? Ye Zhang and Fangpeng Yan and Xiang Ji and Bo Wang and Dingzhong Feng A study on finger vein recognition with few samples based on residual connected meta-learning . . . . . . . . . . . . . e2130:1--e2130:?? Wenshu Zhang and Yinyu Nie and Shihui Guo and Jian Chang and Jianjun Zhang and Ruofeng Tong Struct2Hair: a hair shape descriptor for hairstyle modeling . . . . . . . . . . . e2128:1--e2128:??
Rustam Akhunov and Rene Winchenbach and Andreas Kolb Evaluation of particle-based smoothed particle hydrodynamics boundary handling approaches in computer animation . . . . e2138:1--e2138:?? Numan Ali and Sehat Ullah and Muhammad Raees The effect of task specific aids on students' performance and minimization of cognitive load in a virtual reality chemistry laboratory . . . . . . . . . . e2194:1--e2194:?? Anonymous FFT-based efficient Poisson solver in nonrectangular domain . . . . . . . . . e2195:1--e2195:?? Anonymous Issue Information . . . . . . . . . . . e2057:1--e2057:?? Dixuan Cui and Christos Mousas Exploring the effects of virtual hand appearance on midair typing efficiency e2189:1--e2189:?? Bing Han and Chao Yao and Xiaokun Wang and Jian Chang and Xiaojuan Ban HandDGCL: Two-hand $3$D reconstruction based disturbing graph contrastive learning . . . . . . . . . . . . . . . . e2186:1--e2186:?? Rahul Jain and Ram Kumar Karsh and Abul Abbas Barbhuiya Linked motion image-based dynamic hand gesture recognition . . . . . . . . . . e2137:1--e2137:?? Xiaoyun Ji and Lanfeng Zhou Location of acupuncture points based on graph convolution and $3$D deep learning in virtual humans . . . . . . . . . . . e2159:1--e2159:?? Lingyu Li and Tianyu Huang and Yihao Li and Peng Li Trajectory-BERT: Pre-training and fine-tuning bidirectional transformers for crowd trajectory enhancement . . . . e2190:1--e2190:?? Hong Lin and Chenchen Xu and Chun Liu FAEC-GAN: an unsupervised face-to-anime translation based on edge enhancement and coordinate attention . . . . . . . . e2135:1--e2135:?? Jian Lu and Yinghao Gong and Yanran Zhou and Chengxian Ma and Tingting Huang CHAN: Skeleton based action recognition by multi-level feature learning . . . . e2193:1--e2193:?? Di Qi and Suvranu De Split and join: an efficient approach for simulating stapled intestinal anastomosis in virtual reality . . . . . e2151:1--e2151:?? Sahadeb Shit and Dibyendu Kumar Das and Dip Narayan Ray and Bappadittya Roy An encoder-decoder based CNN architecture using end to end dehaze and detection network for proper image visualization and detection . . . . . . e2147:1--e2147:?? Chaehan So and Anel Khvan and Wonjun Choi Natural conversations with a virtual being: How user experience with a current conversational AI model compares to expectations . . . . . . . . . . . . e2149:1--e2149:?? Nadia Magnenat Thalmann and Daniel Thalmann Editorial issue 34.6 . . . . . . . . . . e2227:1--e2227:?? Alessandro Visconti and Davide Calandra and Fabrizio Lamberti Comparing technologies for conveying emotions through realistic avatars in virtual reality-based metaverse experiences . . . . . . . . . . . . . . e2188:1--e2188:?? Jiwei Zhang and Haiyuan Wu and Qian Chen and Hirotaka Hachiya Multi-feature subspace representation network for person re-identification via bird's-eye view image . . . . . . . . . e2145:1--e2145:?? Shenghuan Zhao and Yaxue Ni and Guozheng Dong and Jianglan Tian and Yulin Chen Comparing three XR technologies in reviewing performance-based building design: a pilot study of façade fenestrations . . . . . . . . . . . . . e2139:1--e2139:?? Jing Zhao and Mengmeng Sun and Feng Wang and Xiaolong Wang and Jian Zhang and Yong Tang A rapid diffusion simulation method of multiple-fluid coupling combined with MPM and PFM . . . . . . . . . . . . . . e2142:1--e2142:?? Zaiping Zhu and Lihua You and Jian Jun Zhang Vectorizing binary image boundaries with symmetric shape detection, bisection and optimal parameterization . . . . . . . . e2191:1--e2191:??
Umme Aiman and Tanvir Ahmad Angle based hand gesture recognition using graph convolutional network . . . e2207:1--e2207:?? Kenta Akita and Yuki Morimoto and Reiji Tsuruno Hand-drawn anime line drawing colorization of faces with texture details . . . . . . . . . . . . . . . . e2198:1--e2198:?? Anonymous Issue Information . . . . . . . . . . . e2174:1--e2174:?? Xiyu Bao and Yulong Bian and Meng Qi and Ran Liu and Wei Gai and Juan Liu and Hongqiu Luan and Chenglei Yang and Yu Wang A toolkit for automatically generating and modifying VR hierarchy tile menus e2208:1--e2208:?? Yonghua Chen and Xubo Yang Can manipulating control-display ratio dynamically really work in changing pseudo-haptic weight? . . . . . . . . . e2205:1--e2205:?? Elena Dzardanova and Vasiliki Nikolakopoulou and Vlasios Kasapakis and Spyros Vosinakis and Ioannis Xenakis and Damianos Gavalas Exploring the impact of non-verbal cues on user experience in immersive virtual reality . . . . . . . . . . . . . . . . e2224:1--e2224:?? Mengying Gao and Pengjie Wang Personalized facial makeup transfer based on outline correspondence . . . . e2199:1--e2199:?? Mohamed Amine Guerroudji and Kahina Amara and Mohamed Lichouri and Nadia Zenati and Mostefa Masmoudi A $3$D visualization-based augmented reality application for brain tumor segmentation . . . . . . . . . . . . . . e2223:1--e2223:?? Zhipeng Hu and Jilin Tang and Lincheng Li and Jie Hou and Haoran Xin and Xin Yu and Jiajun Bu MarkerNet: a divide-and-conquer solution to motion capture solving from raw markers . . . . . . . . . . . . . . . . e2228:1--e2228:?? Dong-Min Kim and JeongHyeon Ahn and Seung-wook Kim and Jongmin Lee and Myungho Kim and JungHyun Han Real-time reconstruction of pipes using RGB-D cameras . . . . . . . . . . . . . e2197:1--e2197:?? Hao Li and Ju Dai and Rui Zeng and Junxuan Bai and Zhangmeng Chen and Junjun Pan Foot-constrained spatial-temporal transformer for keyframe-based complex motion synthesis . . . . . . . . . . . . e2217:1--e2217:?? Qiang Li and Peng Wang and Zexue Liu and Changsheng Wang How generous interface affect user experience and behavior: Evaluating the information display interface for museum cultural heritage . . . . . . . . . . . e2212:1--e2212:?? Chaochao Li and Qiong Wu Heterogeneous group path planning algorithm based on data and mechanism model . . . . . . . . . . . . . . . . . e2220:1--e2220:?? Xuanfeng Li and Jian Lu and Jian Zhou and Wei Liu and Kaibing Zhang Multi-temporal scale aggregation refinement graph convolutional network for skeleton-based action recognition e2221:1--e2221:?? Xunxiang Li and Yufang Huang and Ziyan Jiang and Yi Liu and Yiru Hou Rendering and presentation of $3$D digital ink landscape painting . . . . . e2215:1--e2215:?? Qiang Li and Peng Wang and Zexue Liu and Haoyan Zhang and Yujie Song and Yuxin Zhang Using scaffolding theory in serious games to enhance traditional Chinese murals culture learning . . . . . . . . e2213:1--e2213:?? Chao Liang and Qinghua Wang and Yunlin Chen and Minjie Tang Wav2Lip-HR: Synthesising clear high-resolution talking head in the wild e2226:1--e2226:?? Yu Liu and Enquan Huang and Ziyu Zhou and Kexuan Wang and Shu Liu $3$D facial attractiveness prediction based on deep feature fusion . . . . . . e2203:1--e2203:?? Hongjun Liu and Chao Yao and Yalan Zhang and Xiaojuan Ban GestureTeach: a gesture guided online teaching interactive model . . . . . . . e2218:1--e2218:?? Jingwen Ren and Hongwei Lin Nonlinear cloth simulation with isogeometric analysis . . . . . . . . . e2204:1--e2204:?? Libo Sun and Rui Tian and Wenhu Qin Physical based motion reconstruction from videos using musculoskeletal model e2209:1--e2209:?? Takuma Torii Hand-painted yuzen-dyeing simulation for online handcraft experience . . . . . . e2200:1--e2200:?? Haoxiang Wang and Xiaoping Che and Enyao Chang and Chenxin Qu and Yao Luo and Zhenlin Wei How to set safety boundary in virtual reality: a dynamic approach based on user motion prediction . . . . . . . . . e2210:1--e2210:?? Wu Xinru A novel jigsaw game with eye-tracking: a multimodel interaction based on psycholinguistics for ADHD therapeutic e2214:1--e2214:?? Yuan Xiong and Tong Chen and Tianjing Li and Zhong Zhou DreamWalk: Dynamic remapping and multiperspectivity for large-scale redirected walking . . . . . . . . . . . e2196:1--e2196:?? Yixin Xu and Shiguang Liu Botanical-based simulation of color change in fruit ripening: Taking tomato as an example . . . . . . . . . . . . . e2225:1--e2225:?? Yifeng Yu and Jiangbo Qian and Chong Wang and Yihong Dong and Baisong Liu Animation line art colorization based on the optical flow method . . . . . . . . e2229:1--e2229:?? Chenyu Zang and Wei Gai and Haodong Li and Chenzhi Xing and Wenfei Wang and Dongli Li and Gaorong Lv and Chenglei Yang Supporting foot interaction of reaction time training system . . . . . . . . . . e2219:1--e2219:?? Bo Zhang and Huiping Shi and Xinyu Wang An auxiliary development framework for lightweight RPG games based on Unity3D e2206:1--e2206:?? Xiangyang Zhou and Sinuo Liu and Haokai Zeng and Xiaokun Wang and Xiaojuan Ban Efficient and high precision target-driven fluid simulation based on spatial geometry features . . . . . . . e2202:1--e2202:?? Dian Zhou and Shiguang Liu and Qing Xu Music conditioned $2$D hand gesture dance generation with HGS . . . . . . . e2211:1--e2211:?? Xiaoqiang Zhu and Xinsheng Yao and Junjie Zhang and Mengyao Zhu and Lihua You and Xiaosong Yang and Jianjun Zhang and He Zhao and Dan Zeng TMSDNet: Transformer with multi-scale dense network for single and multi-view $3$D reconstruction . . . . . . . . . . e2201:1--e2201:??
Anonymous Issue Information . . . . . . . . . . . e2175:1--e2175:?? Darren Bellenger and Minsi Chen and Zhijie Xu Facial emotion recognition with a reduced feature set for video game and metaverse avatars . . . . . . . . . . . e2230:1--e2230:?? Lalit Kumar and Dushyant Kumar Singh Diversified realistic face image generation GAN for human subjects in multimedia content creation . . . . . . e2232:1--e2232:?? Wen Zehua and Guo Xiaoyang Feasibility study of virtual reality in audiovisual environment: Assessment of university cafeteria acoustic environment . . . . . . . . . . . . . . e2231:1--e2231:??
Anonymous Issue Information . . . . . . . . . . . e2176:1--e2176:?? Jianlu Cai and Frederick W. B. Li and Fangzhe Nan and Bailin Yang Multi-style cartoonization: Leveraging multiple datasets with generative adversarial networks . . . . . . . . . . e2269:1--e2269:?? Zhe Guo and Bingxin Wei and Qinglin Cai and Jiayi Liu and Yi Wang POST: Prototype-oriented similarity transfer framework for cross-domain facial expression recognition . . . . . e2260:1--e2260:?? Yi Huang and Xutian Deng and Xujie Zhao and Wenxuan Xie and Zhiyong Yuan and Jianhui Zhao Uniform gradient magnetic field and spatial localization method based on Maxwell coils for virtual surgery simulation . . . . . . . . . . . . . . . e2247:1--e2247:?? Heejo Jeong and Seung-wook Kim and JaeHyun Lee and Kiwon Um and Min Hyung Kee and JungHyun Han Momentum-preserving inversion alleviation for elastic material simulation . . . . . . . . . . . . . . . e2249:1--e2249:?? Jeyoung Lee and Hochul Kang PIPformers: Patch based inpainting with vision transformers for generalize paintings . . . . . . . . . . . . . . . e2270:1--e2270:?? Bo Li and Shiguang Liu A multi-species material point method with a mixture model . . . . . . . . . . e2239:1--e2239:?? Bowen Li and Wei Li and Jingqi Wang and Weiliang Meng and Jiguang Zhang and Xiaopeng Zhang SocialVis: Dynamic social visualization in dense scenes via real-time multi-object tracking and proximity graph construction . . . . . . . . . . . e2272:1--e2272:?? Xuanqi Lin and Yong Zhang and Shun Wang and Xinglin Piao and Baocai Yin Multiagent trajectory prediction with global-local scene-enhanced social interaction graph network . . . . . . . e2237:1--e2237:?? Shuaibin Wang and Li Li and Juan Wang and Tao Peng and Zhenwei Li Highlight mask-guided adaptive residual network for single image highlight detection and removal . . . . . . . . . e2271:1--e2271:?? Tianyi Wang and Shiguang Liu Multi-scale edge aggregation mesh-graph-network for character secondary motion . . . . . . . . . . . . e2241:1--e2241:?? Zhiyong Xiao and Feng Yu and Li Liu and Tao Peng and Xinrong Hu and Minghua Jiang DSANet: a lightweight hybrid network for human action recognition in virtual sports . . . . . . . . . . . . . . . . . e2274:1--e2274:?? Weifeng Xu and Pengjie Wang and Xiaosong Yang FrseGAN: Free-style editable facial makeup transfer based on GAN combined with transformer . . . . . . . . . . . . e2235:1--e2235:?? Shibiao Xu and Miao Hua and Jiguang Zhang and Zhaohui Zhang and Xiaopeng Zhang Key-point-guided adaptive convolution and instance normalization for continuous transitive face reenactment of any person . . . . . . . . . . . . . e2256:1--e2256:?? Sipeng Yang and Hongyu Huang and Ying Sophie Huang and Xiaogang Jin Facial action units detection using temporal context and feature reassignment . . . . . . . . . . . . . . e2246:1--e2246:?? Xudong Yang and Aoran Lyu and Chuhua Xian and Hongmin Cai Microfacet rendering with diffraction compensation . . . . . . . . . . . . . . e2253:1--e2253:?? Jianming Ye and Zhen Liu and Tingting Liu and Yanhui Wu and Yuanyi Wang Crowd evacuation simulation based on hierarchical agent model and physics-based character control . . . . e2263:1--e2263:?? Muyang Zhang and Jinming Yang and Yuewei Xian and Wei Li and Jiaming Gu and Weiliang Meng and Jiguang Zhang and Xiaopeng Zhang AG-SDM: Aquascape generation based on stable diffusion model with low-rank adaptation . . . . . . . . . . . . . . . e2252:1--e2252:?? Jiaxiu Zhang and Meng Yang and Xiaomin Li and Qun'ou Jiang and Heng Zhang and Weiliang Meng Two-particle debris flow simulation based on SPH . . . . . . . . . . . . . . e2261:1--e2261:?? Yisheng Zhang and Shiguang Liu UnderwaterImage2IR: Underwater impulse response generation via dual-path pre-trained networks and conditional generative adversarial networks . . . . e2243:1--e2243:?? Wenqing Zhao and Jianlin Zhu and Jin Huang and Ping Li and Bin Sheng GAN-Based Multi-Decomposition Photo Cartoonization . . . . . . . . . . . . . e2248:1--e2248:?? Peichi Zhou and Chen Li and Jian Zhang and Changbo Wang and Hong Qin and Long Liu A novel transformer-based graph generation model for vectorized road design . . . . . . . . . . . . . . . . . e2267:1--e2267:??