Table of contents for issues of Journal of Graphics Tools: JGT

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Volume 1, Number 1, 1996
Volume 1, Number 2, 1996
Volume 1, Number 3, 1996
Volume 1, Number 4, 1996
Volume 2, Number 1, 1997
Volume 2, Number 2, 1997
Volume 2, Number 3, 1997
Volume 2, Number 4, 1997
Volume 3, Number 1, 1998
Volume 3, Number 2, 1998
Volume 3, Number 3, 1998
Volume 3, Number 4, 1998
Volume 4, Number 1, 1999
Volume 4, Number 2, 1999
Volume 4, Number 3, 1999
Volume 4, Number 4, 1999
Volume 5, Number 1, 2000
Volume 5, Number 2, 2000
Volume 5, Number 3, 2000
Volume 5, Number 4, 2000
Volume 6, Number 1, 2001
Volume 6, Number 2, 2001
Volume 6, Number 3, 2001
Volume 6, Number 4, 2002
Volume 7, Number 1, 2002
Volume 7, Number 2, 2002
Volume 7, Number 3, 2002
Volume 7, Number 4, 2002
Volume 8, Number 1, 2003
Volume 8, Number 2, 2003
Volume 8, Number 3, 2003
Volume 8, Number 4, 2003
Volume 9, Number 1, 2004
Volume 9, Number 2, 2004
Volume 9, Number 3, 2004
Volume 9, Number 4, 2004
Volume 10, Number 1, 2005
Volume 10, Number 2, 2005
Volume 10, Number 3, 2005
Volume 10, Number 4, 2005
Volume 11, Number 1, 2006
Volume 11, Number 2, 2006
Volume 11, Number 3, 2006
Volume 11, Number 4, 2006
Volume 12, Number 1, 2007
Volume 12, Number 2, 2007
Volume 12, Number 3, 2007
Volume 12, Number 4, 2007
Volume 13, Number 1, 2008
Volume 13, Number 2, 2008
Volume 13, Number 3, 2008
Volume 13, Number 4, 2008
Volume 14, Number 1, 2009
Volume 14, Number 2, 2009
Volume 14, Number 3, 2009
Volume 14, Number 4, 2009
Volume 15, Number 1, 2010
Volume 15, Number 2, 2011
Volume 15, Number 3, 2011
Volume 15, Number 4, 2011
Volume 16, Number 1, 2012
Volume 16, Number 2, 2012
Volume 16, Number 3, 2012
Volume 16, Number 4, 2012


Journal of Graphics Tools: JGT
Volume 1, Number 1, 1996

             Alvy Ray Smith and   
                 Eric Ray Lyons   HWB: A more intuitive hue-based color
                                  model  . . . . . . . . . . . . . . . . . 3--17
                   Andrew Bigos   Avoiding buffer clears . . . . . . . . . 19--20
             Jeff Goldsmith and   
              Allan S. Jacobson   Marching cubes in cylindrical and
                                  spherical coordinates  . . . . . . . . . 21--32
              Philip M. Hubbard   Improving accuracy in a robust algorithm
                                  for $3$D Voronoi diagrams  . . . . . . . 33--45

Journal of Graphics Tools: JGT
Volume 1, Number 2, 1996

                 P. Cignoni and   
                 C. Montani and   
                    R. Scopigno   Triangulating convex polygons having
                                  ${T}$-vertices . . . . . . . . . . . . . 1--4
                     Luiz Velho   Simple and efficient polygonization of
                                  implicit surfaces  . . . . . . . . . . . 5--24
   C. W. A. M. van Overveld and   
                   Brian Wyvill   Hi-speed, hi-fi hi-lights: a fast
                                  algorithm for the specular term in the
                                  Phong illumination model . . . . . . . . 25--30
                  Brian Mirtich   Fast and accurate computation of
                                  polyhedral mass properties . . . . . . . 31--50

Journal of Graphics Tools: JGT
Volume 1, Number 3, 1996

                Eric Haines and   
                  Steven Worley   Fast, Low Memory ${Z}$-Buffering when
                                  Performing Medium-Quality Rendering  . . 1--5
            Dave Hutchinson and   
                   Terry Hewitt   Rapidly Visualizing Isophotes  . . . . . 7--12
   C. W. A. M. van Overveld and   
                   Brian Wyvill   Banishing bad buckling . . . . . . . . . 13--28
                Larry Gritz and   
                  James K. Hahn   BMRT: A global illumination
                                  implementation of the RenderMan standard 29--47

Journal of Graphics Tools: JGT
Volume 1, Number 4, 1996

                Scott R. Nelson   Twelve characteristics of correct
                                  antialiased lines  . . . . . . . . . . . 1--20
              Vishwa Ranjan and   
                 Alain Fournier   Creating union of spheres models from
                                  multiple views . . . . . . . . . . . . . 21--39
               Andrei Sherstyuk   Ray tracing with selective visibility    41--46


Journal of Graphics Tools: JGT
Volume 2, Number 1, 1997

                   Ronen Barzel   Lighting Controls for Computer
                                  Cinematography . . . . . . . . . . . . . 1--20
          Tomas Möller and   
                   Ben Trumbore   Fast, Minimum Storage Ray-Triangle
                                  Intersection . . . . . . . . . . . . . . 21--28
                Scott R. Nelson   High quality hardware line antialiasing  29--46

Journal of Graphics Tools: JGT
Volume 2, Number 2, 1997

                A. C. Telea and   
       C. W. A. M. van Overveld   The Close Objects Buffer: A Sharp Shadow
                                  Detection Technique for Radiosity
                                  Methods  . . . . . . . . . . . . . . . . 1--8
             Tien-Tsin Wong and   
              Wai-Shing Luk and   
                 Pheng-Ann Heng   Sampling with Hammersley and Halton
                                  Points . . . . . . . . . . . . . . . . . 9--24
              Tomas Möller   A Fast Triangle-Triangle Intersection
                                  Test . . . . . . . . . . . . . . . . . . 25--30
                A. J. Chung and   
                    A. J. Field   Rendering Radiosity Solutions by
                                  Adaptive Gathering . . . . . . . . . . . 31--44

Journal of Graphics Tools: JGT
Volume 2, Number 3, 1997

   C. W. A. M. van Overveld and   
           M. G. J. R. Stalpers   Deforming Geometric Models Based on a
                                  Polygonal Skeleton Mesh  . . . . . . . . 1--14
                 P. Cignoni and   
                 C. Montani and   
                    R. Scopigno   Computer-Assisted Generation of Bas- and
                                  High-Reliefs . . . . . . . . . . . . . . 15--28
             Michael Bailey and   
                      Dru Clark   Encoding Three-Dimensional Surface
                                  Information in a Texture Vector  . . . . 29--35
                  Zhigang Xiang   A Tri-Plane Cursor . . . . . . . . . . . 37--43
              Peter Shirley and   
                   Kenneth Chiu   A Low Distortion Map Between Disk and
                                  Square . . . . . . . . . . . . . . . . . 45--52

Journal of Graphics Tools: JGT
Volume 2, Number 4, 1997

            Gino van den Bergen   Efficient Collision Detection of Complex
                                  Deformable Models using AABB Trees . . . 1--14
           Vlastimil Havran and   
                Tomas Kopal and   
               Jiri Bittner and   
                      Jiri Zara   Fast Robust BSP Tree Traversal Algorithm
                                  for Ray Tracing  . . . . . . . . . . . . 15--24
                    Martin Held   ERIT: A Collection of Efficient and
                                  Reliable Intersection Tests  . . . . . . 25--44
       C. W. A. M. van Overveld   Color Waves: A Simple Heuristic for
                                  Choosing False Colors  . . . . . . . . . 45--50


Journal of Graphics Tools: JGT
Volume 3, Number 1, 1998

          Andreas Johannsen and   
              Michael B. Carter   Clustered Backface Culling . . . . . . . 1--14
            Gregory Ward Larson   LogLuv Encoding for Full-Gamut,
                                  High-Dynamic Range Images  . . . . . . . 15--31
                     Nelson Max   A One-Pass Version of Two-Pass Image
                                  Resampling . . . . . . . . . . . . . . . 33--41
          Grit Thürmer and   
       Charles A. Wüthrich   Computing Vertex Normals from Polygonal
                                  Facets . . . . . . . . . . . . . . . . . 43--46

Journal of Graphics Tools: JGT
Volume 3, Number 2, 1998

                    Brian Smits   Efficiency Issues for Ray Tracing  . . . 1--14
                     Andrew Woo   Chordlength Texturing of Spline Surfaces 15--19
               Allen Van Gelder   Approximate Simulation of Elastic
                                  Membranes by Triangulated Spring Meshes  21--41

Journal of Graphics Tools: JGT
Volume 3, Number 3, 1998

             Michael Bailey and   
                      Dru Clark   Using ChromaDepth to Obtain Inexpensive
                                  Single-image Stereovision for Scientific
                                  Visualization  . . . . . . . . . . . . . 1--9
               Jieqing Feng and   
             Pheng-Ann Heng and   
                 Tien-Tsin Wong   Accurate B-spline Free-Form Deformation
                                  of Polygonal Objects . . . . . . . . . . 11--27
           F. Sebastian Grassia   Practical Parameterization of Rotations
                                  Using the Exponential Map  . . . . . . . 29--48

Journal of Graphics Tools: JGT
Volume 3, Number 4, 1998

              Swen Campagna and   
               Leif Kobbelt and   
              Hans-Peter Seidel   Directed Edges --- A Scalable
                                  Representation for Triangle Meshes . . . 1--12
                Chi-Wing Fu and   
             Tien-Tsin Wong and   
                 Pheng-Ann Heng   Triangle-Based View Interpolation
                                  without Depth-Buffering  . . . . . . . . 13--31
             Hongsheng Chen and   
                  Shiaofen Fang   Fast Voxelization of Three-Dimensional
                                  Synthetic Objects  . . . . . . . . . . . 33--45


Journal of Graphics Tools: JGT
Volume 4, Number 1, 1999

              Wencheng Wang and   
                Yanyun Chen and   
                       Enhua Wu   A New Method for Polygon Edging on
                                  Shaded Surfaces  . . . . . . . . . . . . 1--10
                   Ming Wan and   
               Arie Kaufman and   
                   Steve Bryson   Optimized Interpolation for Volume Ray
                                  Casting  . . . . . . . . . . . . . . . . 11--24
Evaggelia-Aggeliki Karabassi and   
       Georgios Papaioannou and   
            Theoharis Theoharis   Intersection Test for Collision
                                  Detection in Particle Systems  . . . . . 25--37
              Changyaw Wang and   
                    Kelvin Sung   Multi-Stage $N$-rooks Sampling Method    39--47

Journal of Graphics Tools: JGT
Volume 4, Number 2, 1999

                     Nelson Max   Weights for Computing Vertex Normals
                                  from Facet Normals . . . . . . . . . . . 1--6
            Gino van den Bergen   A Fast and Robust GJK Implementation for
                                  Collision Detection of Convex Objects    7--25
                  Hansong Zhang   A Derivation of Image-Based Rendering
                                  for Conventional Three-Dimensional
                                  Graphics . . . . . . . . . . . . . . . . 27--36
         Dieter Schmalstieg and   
               Robert F. Tobler   Fast Projected Area Computation for
                                  Three-Dimensional Bounding Boxes . . . . 37--43

Journal of Graphics Tools: JGT
Volume 4, Number 3, 1999

             Per H. Christensen   Faster Photon Map Global Illumination    1--10
                Seth Teller and   
               Michael Hohmeyer   Determining the Lines Through Four Lines 11--22
                  Brett Keating   Efficient Shadow Antialiasing Using an
                                  $A$-Buffer . . . . . . . . . . . . . . . 23--33
       Patrick S. McCormick and   
             Charles Hansen and   
                   Edward Angel   The Deferred Accumulation Buffer . . . . 35--46

Journal of Graphics Tools: JGT
Volume 4, Number 4, 1999

          Tomas Möller and   
                 John F. Hughes   Efficiently Building a Matrix to Rotate
                                  One Vector to Another  . . . . . . . . . 1--4
Evaggelia-Aggeliki Karabassi and   
       Georgios Papaioannou and   
            Theoharis Theoharis   A Fast Depth-Buffer-Based Voxelization
                                  Algorithm  . . . . . . . . . . . . . . . 5--10
                    Brian Smits   An RGB-to-Spectrum Conversion for
                                  Reflectances . . . . . . . . . . . . . . 11--22
             Michael Boyles and   
                  Shiaofen Fang   Slicing-Based Volumetric Collision
                                  Detection  . . . . . . . . . . . . . . . 23--32
             John F. Hughes and   
              Tomas Möller   Building an Orthonormal Basis from a
                                  Unit Vector  . . . . . . . . . . . . . . 33--35
         Frederick W. B. Li and   
               Rynson W. H. Lau   Incremental Polygonization of Deforming
                                  NURBS Surfaces . . . . . . . . . . . . . 37--50


Journal of Graphics Tools: JGT
Volume 5, Number 1, 2000

               Jieqing Feng and   
                  Qunsheng Peng   Accelerating Accurate B-spline Free-Form
                                  Deformation of Polygonal Objects . . . . 1--8
              Ulf Assarsson and   
              Tomas Möller   Optimized View Frustum Culling
                                  Algorithms for Bounding Boxes  . . . . . 9--22
                    Eric Haines   A Shaft Culling Tool . . . . . . . . . . 23--26
             William Martin and   
               Elaine Cohen and   
               Russell Fish and   
                  Peter Shirley   Practical Ray Tracing of Trimmed NURBS
                                  Surfaces . . . . . . . . . . . . . . . . 27--52

Journal of Graphics Tools: JGT
Volume 5, Number 2, 2000

         Kevin Chun-Ho Wong and   
             Pheng-Ann Heng and   
                 Tien-Tsin Wong   Accelerating ``Intelligent Scissors''
                                  Using Slimmed Graphs . . . . . . . . . . 1--13
               Xiaogang Jin and   
                       Y. F. Li   Three-Dimensional Deformation Using
                                  Directional Polar Coordinates  . . . . . 15--24
          Michael Ashikhmin and   
                  Peter Shirley   An Anisotropic Phong BRDF Model  . . . . 25--32
             Laurent Alonso and   
             Nicolas Holzschuch   Using Graphics Hardware to Speed Up Your
                                  Visibility Queries . . . . . . . . . . . 33--47

Journal of Graphics Tools: JGT
Volume 5, Number 3, 2000

                A. J. Chung and   
                    A. J. Field   A Simple Recursive Tessellator for
                                  Adaptive Surface Triangulation . . . . . 1--9
             George Wolberg and   
             H. M. Sueyllam and   
               M. A. Ismail and   
                    K. M. Ahmed   One-Dimensional Resampling with Inverse
                                  and Forward Mapping Functions  . . . . . 11--33
                     Luiz Velho   Using Semi-Regular $4$-$8$ Meshes for
                                  Subdivision Surfaces . . . . . . . . . . 35--47

Journal of Graphics Tools: JGT
Volume 5, Number 4, 2000

            Francesc Castro and   
László Neumann and   
                    Mateu Sbert   Extended Ambient Term  . . . . . . . . . 1--7
                C. Rocchini and   
                     P. Cignoni   Generating Random Points in a
                                  Tetrahedron  . . . . . . . . . . . . . . 9--12
         Mark A. Livingston and   
             Arthur Gregory and   
            W. Bruce Culbertson   Camera Control in Three Dimensions with
                                  a Two-Dimensional Input Device . . . . . 13--24
               J. C. Torres and   
                    F. A. Conde   A Fast Algorithm to Decide the Inclusion
                                  of a Point in the Convex Hull of a
                                  Two-Dimensional Point Set  . . . . . . . 25--32
            Pantelis Elinas and   
          Wolfgang Stuerzlinger   Real-time rendering of $3$D clouds . . . 33--45


Journal of Graphics Tools: JGT
Volume 6, Number 1, 2001

        Jonathan Dinerstein and   
               Larre Egbert and   
                     Nick Flann   Linear grouping---a method for
                                  optimizing $3$D vertex transformation
                                  and clipping . . . . . . . . . . . . . . 1--6
           Marcelo Kallmann and   
                Daniel Thalmann   Star-vertices: A compact representation
                                  for planar meshes with adjacency
                                  information  . . . . . . . . . . . . . . 7--18
                    Eric Haines   Soft planar shadows using plateaus . . . 19--27
      Tomas Akenine-Möller   Fast $3$D triangle-box overlap testing   29--33
                Ahmed Nasri and   
                   Gerald Farin   A subdivision algorithm for generating
                                  rational curves  . . . . . . . . . . . . 35--47

Journal of Graphics Tools: JGT
Volume 6, Number 2, 2001

       Jarno van der Linden and   
                   Richard Lobb   MPEG-Encoded light fields  . . . . . . . 1--15
  Ramón Mollá and   
            Roberto Vivó   The Stair algorithm  . . . . . . . . . . 17--25
              Jane Wilhelms and   
               Allen Van Gelder   Fast and easy reach-cone joint limits    27--41
                       Jos Stam   A simple fluid solver based on the FFT   43--52

Journal of Graphics Tools: JGT
Volume 6, Number 3, 2001

            Radomír Mech   Hardware-accelerated real-time rendering
                                  of gaseous phenomena . . . . . . . . . . 1--16
               Xiaogang Jin and   
              Chiew-Lan Tai and   
               Jieqing Feng and   
                  Qunsheng Peng   Convolution surfaces for line skeletons
                                  with polynomial weight distributions . . 17--28
                     Nelson Max   Consistent subdivision of convex
                                  polyhedra into tetrahedra  . . . . . . . 29--36
               Yair Wiseman and   
                    Erick Fredj   Contour extraction of compressed JPEG
                                  images . . . . . . . . . . . . . . . . . 37--43
          Clark R. Andersen and   
         William L. Buford, Jr.   The three-dimensional parametric ellipse 45--48

Journal of Graphics Tools: JGT
Volume 6, Number 4, 2002

  Kasper Hòy Nielsen and   
Niels Jòrgen Christensen   Fast Texture-Based Form Factor
                                  Calculations for Radiosity Using
                                  Graphics Hardware  . . . . . . . . . . . 1--12
              Koji Nakamaru and   
                    Yoshio Ohno   Enhanced Breadth-First Ray Tracing . . . 13--28
            Stephen Vincent and   
                   David Forsey   Fast and Accurate Parametric Curve
                                  Length Computation . . . . . . . . . . . 29--40
   Gladimir V. G. Baranoski and   
                      Jon Rokne   An Efficient and Controllable Blob
                                  Function . . . . . . . . . . . . . . . . 41--54


Journal of Graphics Tools: JGT
Volume 7, Number 1, 2002

        William B. Thomspon and   
              Peter Shirley and   
              James A. Ferwerda   A Spatial Post-Processing Algorithm for
                                  Images of Night Scenes . . . . . . . . . 1--12
                 Mark Meyer and   
               Haeyoung Lee and   
                  Alan Barr and   
                Mathieu Desbrun   Generalized Barycentric Coordinates on
                                  Irregular Polygons . . . . . . . . . . . 13--22
                   David Vranek   Fast and Accurate Circle-Circle and
                                  Circle-Line $3$D Distance Computation    23--32
                     Mel Slater   Constant Time Queries on Uniformly
                                  Distributed Points on a Hemisphere . . . 33--44
                  Erik Reinhard   Parameter Estimation for Photographic
                                  Tone Reproduction  . . . . . . . . . . . 45--52

Journal of Graphics Tools: JGT
Volume 7, Number 2, 2002

         Charles M. Schmidt and   
                    Brian Budge   Simple Nested Dielectrics in Ray Traced
                                  Images . . . . . . . . . . . . . . . . . 1--8
                  Daniel Sunday   Fast Polygon Area and Newell Normal
                                  Computation  . . . . . . . . . . . . . . 9--13 (??)
            Fabio Ganovelli and   
          Frederico Ponchio and   
               Claudio Rocchini   Fast Tetrahedron-Tetrahedron Overlap
                                  Algorithm  . . . . . . . . . . . . . . . 17--26
  Frédéric Cazals   Non-Intrusive Debugging and Incremental
                                  Visualization with the Geometric
                                  Stethoscope  . . . . . . . . . . . . . . 27--40
             William Martin and   
              Peter Shirley and   
              Steven Parker and   
           William Thompson and   
                  Erik Reinhard   Temporally coherent interactive ray
                                  tracing  . . . . . . . . . . . . . . . . 41--48

Journal of Graphics Tools: JGT
Volume 7, Number 3, 2002

           Sarah F. Frisken and   
                Ronald N. Perry   Simple and Efficient Traversal Methods
                                  for Quadtrees and Octrees  . . . . . . . 1--11
                 Michael Kallay   Computing Tight Bounds for a Bézier Curve 13--17
                  Anthony Steed   Pseudo-Shadowed Cursors for $3$D
                                  Interaction  . . . . . . . . . . . . . . 19--25
              Denis Haumont and   
           Nadine Warzée   Complete Polygonal Scene Voxelization    27--41
                Stephen Vincent   Fast Detection of the Geometric Form of
                                  Two-Dimensional Cubic Bézier Curves . . . 43--51

Journal of Graphics Tools: JGT
Volume 7, Number 4, 2002

          Michael Ashikhmin and   
                 Abhijeet Ghosh   Simple blurry reflections with
                                  environment maps . . . . . . . . . . . . 3--8
              Stefan Brabec and   
               Thomas Annen and   
              Hans-Peter Seidel   Practical shadow mapping . . . . . . . . 9--18
                    Tom Forsyth   Self-Shadowing Bumpmap using $3$D
                                  Texture Hardware . . . . . . . . . . . . 19--26
                  Jan Kautz and   
              Hans-Peter Seidel   Real-Time Halftoning . . . . . . . . . . 27--31
                  Dongo Kim and   
                  James K. Hahn   Hardware-Assisted Rendering of
                                  Cylindrical Panoramas  . . . . . . . . . 33--42
               Young J. Kim and   
               Kenneth Hoff and   
                Ming C. Lin and   
                 Dinesh Manocha   Closest Point Query among the Union of
                                  Convex Polytopes using Rasterization
                                  Hardware . . . . . . . . . . . . . . . . 43--51
             Sergey Parilov and   
          Wolfgang Stuerzlinger   Per-Pixel Divisions  . . . . . . . . . . 53--59
               Mauro Steigleder   Factorization of the Ashikhmin BRDF for
                                  Real-Time Rendering  . . . . . . . . . . 61--68
                Yigang Wang and   
        Bernd Fröhlich and   
              Martin Göbel   Fast Normal Map Generation for
                                  Simplified Meshes  . . . . . . . . . . . 69--82
            Daniel Weiskopf and   
                    Thomas Ertl   Real-Time Depth-Cueing beyond Fogging    83--90
               Ruigang Yang and   
                     Greg Welch   Fast Image Segmentation and Smoothing
                                  Using Commodity Graphics Hardware  . . . 91--100


Journal of Graphics Tools: JGT
Volume 8, Number 1, 2003

                Kok-Lim Low and   
                    Adrian Ilie   Computing a View Frustum to Maximize an
                                  Object's Image Area  . . . . . . . . . . 3--15
                   Hao Shen and   
             Pheng Ann Heng and   
                   Zesheng Tang   A Fast Triangle-Triangle Overlap Test
                                  Using Signed Distances . . . . . . . . . 16--24 (??)
            Philippe Guigue and   
              Olivier Devillers   Fast and Robust Triangle-Triangle
                                  Overlap Test using Orientation
                                  Predicates . . . . . . . . . . . . . . . 25--32 (??)
         Robert J. MacG. Dawson   Crooked Wallpaper  . . . . . . . . . . . 33--46

Journal of Graphics Tools: JGT
Volume 8, Number 2, 2003

             Thomas Lewiner and   
         Hélio Lopes and   
Antônio Wilson Vieira and   
                 Geovan Tavares   Efficient Implementation of Marching
                                  Cubes' Cases with Topological Guarantees 1--15
                      Greg Ward   Fast, Robust Image Registration for
                                  Compositing High Dynamic Range
                                  Photographcs from Hand-Held Exposures    17--30
             Michael Kallay and   
                 Jason Lawrence   Improving the Two-Pass Resampling
                                  Algorithm  . . . . . . . . . . . . . . . 31--40
                     Ye Jianhui   Region-Based Simplification of Laser
                                  Scanned Meshes . . . . . . . . . . . . . 41--50

Journal of Graphics Tools: JGT
Volume 8, Number 3, 2003

                 Daqing Xue and   
                  Roger Crawfis   Efficient Splatting Using Modern
                                  Graphics Hardware  . . . . . . . . . . . 1--21
                 Jukka Arvo and   
                      Timo Aila   Optimized Shadow Mapping Using the
                                  Stencil Buffer . . . . . . . . . . . . . 23--32
          Neeharika Adabala and   
        Nadia Magnenat-Thalmann   A Procedural Thread Texture Model  . . . 33--40
           Mauro Steigleder and   
                 Michael McCool   Generalized Stratified Sampling Using
                                  the Hilbert Curve  . . . . . . . . . . . 41--47

Journal of Graphics Tools: JGT
Volume 8, Number 4, 2003

            Radomír Mech   Real-Time Image-Based Rendering Using
                                  Surface Proxies and Texture Packing  . . 1--19
  Tomas Akenine-Möller and   
                  Ulf Assarsson   On The Degree of Vertices in a Shadow
                                  Volume Silhouette  . . . . . . . . . . . 21--24
              Arne Dür and   
              Sylvia Leimgruber   A Practical List-Priority Algorithm for
                                  3D Polygons  . . . . . . . . . . . . . . 25--36
               Nikos Platis and   
            Theoharis Theoharis   Fast Ray-Tetrahedron Intersection Using
                                  Plücker Coordinates . . . . . . . . . . . 37--48


Journal of Graphics Tools: JGT
Volume 9, Number 1, 2004

                 Morgan McGuire   Observations on Silhouette Sizes . . . . 1--12
            Chung-Ming Wang and   
                 Nen-Chin Hwang   A Stratified Sampling Technique for an
                                  Ellipse  . . . . . . . . . . . . . . . . 13--22
                Alexandru Telea   An Image Inpainting Technique Based on
                                  the Fast Marching Method . . . . . . . . 23--34
           Jeffrey Mahovsky and   
                   Brian Wyvill   Fast Ray-Axis Aligned Bounding Box
                                  Overlap Tests with Plücker Coordinates    35--46

Journal of Graphics Tools: JGT
Volume 9, Number 2, 2004

             Harald Schmidl and   
               Nolan Walker and   
                       Ming Lin   CAB: Fast Update of OBB Trees for
                                  Collision Detection Between Articulated
                                  Bodies . . . . . . . . . . . . . . . . . 1--9
    Aurélien Barbier and   
                     Eric Galin   Fast Distance Computation Between a
                                  Point and Cylinders, Cones, Line-Swept
                                  Spheres and Cone-Spheres . . . . . . . . 11--19
                     Luiz Velho   A Dynamic Adaptive Mesh Library based on
                                  Stellar Operators  . . . . . . . . . . . 21--47

Journal of Graphics Tools: JGT
Volume 9, Number 3, 2004

       Aravind Krishnaswamy and   
   Gladimir V. G. Baranoski and   
                   Jon G. Rokne   Improving the Reliability/Cost Ratio of
                                  Goniophotometric Comparisons . . . . . . 1--20
                   Niniane Wang   Realistic and Fast Cloud Rendering . . . 21--40
            Shaun D. Ramsey and   
             Kristin Potter and   
                 Charles Hansen   Ray Bilinear Patch Intersections . . . . 41--47

Journal of Graphics Tools: JGT
Volume 9, Number 4, 2004

             Ian F. Stewart and   
          André R. Foisy   Arbitrary-Degree Subdivision with
                                  Creases and Attributes . . . . . . . . . 3--17
               Greg Brentin and   
                    Greg Heflin   Maya\TM Assets: A Shot Content
                                  Management System  . . . . . . . . . . . 19--31
                     Hector Yee   A Perceptual Metric for Production
                                  Testing  . . . . . . . . . . . . . . . . 33--40
                     Dan Piponi   Automatic Differentiation, C++
                                  Templates, and Photogrammetry  . . . . . 41--55
               Ben Andersen and   
                    Kevin Noone   Controlled Texture Pushing and Crossing
                                  Seams in UV Space Using Maya and
                                  Photorealistic Renderman . . . . . . . . 57--67


Journal of Graphics Tools: JGT
Volume 10, Number 1, 2005

            Alexander Repenning   Inflatable Icons: Diffusion-based
                                  Interactive Extrusion of $2$D Images
                                  into $3$D Models . . . . . . . . . . . . 1--15
               Zhouchen Lin and   
               Hai-Tao Chen and   
           Heung-Yeung Shum and   
                      Jian Wang   Prefiltering Two-Dimensional Polygons
                                  without Clipping . . . . . . . . . . . . 17--26
               Zhouchen Lin and   
               Hai-Tao Chen and   
           Heung-Yeung Shum and   
                      Jian Wang   Optimal Polynomial Filters . . . . . . . 27--38
              Michael Stark and   
              Peter Shirley and   
              Michael Ashikhmin   Generation of Stratified Samples for
                                  B-Spline Pixel Filtering . . . . . . . . 39--48
               Amy Williams and   
               Steve Barrus and   
            R. Keith Morley and   
                  Peter Shirley   An Efficient and Robust Ray-Box
                                  Intersection Algorithm . . . . . . . . . 49--54
        Christopher Bethune and   
               A. James Stewart   Adaptive Slice Geometry for
                                  Hardware-Assisted Volume Rendering . . . 55--70

Journal of Graphics Tools: JGT
Volume 10, Number 2, 2005

     J. Andreas Bærentzen   Hardware-Accelerated Point Generation
                                  and Rendering of Point-Based Impostors   1--12
         Marta Löfsted and   
      Tomas Akenine-Möller   An Evaluation Framework for
                                  Ray--Triangle Intersection Algorithms    13--26
      Elisabeth Anna Malsch and   
             John Jeffy Lin and   
                Gautam Dasgupta   Smooth Two-Dimensional Interpolations: A
                                  Recipe for All Polygons  . . . . . . . . 27--39
             Patrick Reuter and   
              Johannes Behr and   
                     Marc Alexa   An Improved Adjacency Data Structure for
                                  Fast Triangle Stripping  . . . . . . . . 41--50
                   Sean Barrett   Efficient Polygon Edge Enumeration . . . 51--53
           Mangesh Nijasure and   
       Sumanta N. Pattanaik and   
                    Vineet Goel   Real-Time Global Illumination on GPUs    55--71

Journal of Graphics Tools: JGT
Volume 10, Number 3, 2005

  Tomas Akenine-Möller and   
                      Timo Aila   Conservative and Tiled Rasterization
                                  Using a Modified Triangle Set-Up . . . . 1--8
              Wolfgang Heidrich   Computing the Barycentric Coordinates of
                                  a Projected Point  . . . . . . . . . . . 9--12
                   Nick Chirkov   Fast $3$D Line Segment--Triangle
                                  Intersection Test  . . . . . . . . . . . 13--18
              Przemyslaw Rokita   Depth-Based Selective Antialiasing . . . 19--26
                  R. Segura and   
                F. R. Feito and   
           J. Ruiz de Miras and   
               J. C. Torres and   
               C. Ogáyar   An Efficient Point Classification
                                  Algorithm for Triangle Meshes  . . . . . 27--35
             Samuel R. Buss and   
                     Jin-Su Kim   Selectively Damped Least Squares for
                                  Inverse Kinematics . . . . . . . . . . . 37--49
                Karan Singh and   
                    Cindy Grimm   Implementing the IBar Camera Widget  . . 51--64
                Michael Toksvig   Mipmapping Normal Maps . . . . . . . . . 65--71

Journal of Graphics Tools: JGT
Volume 10, Number 4, 2005

               Pawel Wrotek and   
             Alexander Rice and   
                 Morgan McGuire   Real-Time Collision Deformations using
                                  Graphics Hardware  . . . . . . . . . . . 1--22
                 Ares Lagae and   
            Philip Dutré   An Efficient Ray-Quadrilateral
                                  Intersection Test  . . . . . . . . . . . 23--32
             John Dingliana and   
               Carol O'Sullivan   A Voxel-Based Approach to Approximate
                                  Collision Handling . . . . . . . . . . . 33--48
                Mayur Patel and   
                    Noah Taylor   Simple Divergence-Free Fields for
                                  Artistic Simulation  . . . . . . . . . . 49--60
                Eric B. Lum and   
                Kwan-Liu Ma and   
                     Nelson Max   Calculating Hierarchical Radiosity Form
                                  Factors using Programmable Graphics
                                  Hardware . . . . . . . . . . . . . . . . 61--71


Journal of Graphics Tools: JGT
Volume 11, Number 1, 2006

          J. Dylan Lacewell and   
               Dave Edwards and   
              Peter Shirley and   
            William B. Thompson   Stochastic Billboard Clouds for
                                  Interactive Foliage Rendering  . . . . . 1--12
             Aner Ben-Artzi and   
           Ravi Ramamoorthi and   
               Maneesh Agrawala   Efficient Shadows from Sampled
                                  Environment Maps . . . . . . . . . . . . 13--36
               YingLiang Ma and   
               W. T. Hewitt and   
                  Martin Turner   A High-Performance Method for
                                  Calculating the Minimum Distance Between
                                  Two $2$D and $3$D NURBS Curves . . . . . 37--50
                  Arne Dür   An Improved Normalization for the Ward
                                  Reflectance Model  . . . . . . . . . . . 51--59
                   Jack Tumblin   Exact $2$-D Integration inside
                                  Quadrilateral Boundaries . . . . . . . . 61--71

Journal of Graphics Tools: JGT
Volume 11, Number 2, 2006

            Carsten Benthin and   
                  Ingo Wald and   
              Philipp Slusallek   Techniques for Interactive Ray Tracing
                                  of Bézier Surfaces  . . . . . . . . . . . 1--16
                   M. Mousa and   
                  R. Chaine and   
                    S. Akkouche   Direct Spherical Harmonic Transform of a
                                  Triangulated Mesh  . . . . . . . . . . . 17--26
                Thouis R. Jones   Efficient Generation of Poisson-Disk
                                  Sampling Patterns  . . . . . . . . . . . 27--36
             Stephane Redon and   
                    Ming C. Lin   A Fast Method for Local Penetration
                                  Depth Computation  . . . . . . . . . . . 37--50
                 Michael Kallay   Computing the Moment of Inertia of a
                                  Solid Defined by a Triangle Mesh . . . . 51--57
              Willem H. de Boer   Smooth Penumbra Transitions with Shadow
                                  Maps . . . . . . . . . . . . . . . . . . 59--71

Journal of Graphics Tools: JGT
Volume 11, Number 3, 2006

            Janne Kontkanen and   
                   Samuli Laine   Sampling Precomputed Volumetric Lighting 1--16
                   Zhong Li and   
                    Lizhuang Ma   A Bidirectional Generating Algorithm for
                                  Rational Parametric Curves . . . . . . . 17--26
           Miguel R. Zuniga and   
             Jeffrey K. Uhlmann   Ray Queries with Wide Object Isolation
                                  and the DE-Tree  . . . . . . . . . . . . 27--45
         Allen R. Sanderson and   
            Robert M. Kirby and   
           Chris R. Johnson and   
                    Lingfa Yang   Advanced Reaction-Diffusion Models for
                                  Texture Synthesis  . . . . . . . . . . . 47--71

Journal of Graphics Tools: JGT
Volume 11, Number 4, 2006

  Fábio F. Bernardon and   
         Christian A. Pagot and   
    João L. D. Comba and   
        Cláudio T. Silva   GPU-Based Tiled Ray Casting Using Depth
                                  Peeling  . . . . . . . . . . . . . . . . 1--16
                 Peiran Liu and   
       Nicolas D. Georganas and   
                   Gerhard Roth   Handling Rapid Interference Detection of
                                  Progressive Meshes Using Active Bounding
                                  Trees  . . . . . . . . . . . . . . . . . 17--37
                Ian Fischer and   
                  Craig Gotsman   Fast Approximation of High-Order Voronoi
                                  Diagrams and Distance Transforms on the
                                  GPU  . . . . . . . . . . . . . . . . . . 39--60
                David Cline and   
               Kevin Steele and   
                  Parris Egbert   Lightweight Bounding Volumes for Ray
                                  Tracing  . . . . . . . . . . . . . . . . 61--71


Journal of Graphics Tools: JGT
Volume 12, Number 1, 2007

             Thomas Larsson and   
  Tomas Akenine-Möller and   
                   Eric Lengyel   On Faster Sphere-Box Overlap Testing . . 3--8
                 Ian Stephenson   Improving Motion Blur: Shutter
                                  Efficiency and Temporal Sampling . . . . 9--15
               Ilja Friedel and   
        Peter Schröder and   
                Mathieu Desbrun   Unconstrained Spherical Parameterization 17--26
             Martin Marinov and   
               Mario Botsch and   
                   Leif Kobbelt   GPU-Based Multiresolution Deformation
                                  using Approximate Normal Field
                                  Reconstruction . . . . . . . . . . . . . 27--46
                     Jukka Arvo   Alias-Free Shadow Maps using Graphics
                                  Hardware . . . . . . . . . . . . . . . . 47--59
          Georgios Passalis and   
        Theoharis Theoharis and   
            George Toderici and   
          Ioannis A. Kakadiaris   General Voxelization Algorithm with
                                  Scalable GPU Implementation  . . . . . . 61--71

Journal of Graphics Tools: JGT
Volume 12, Number 2, 2007

                 James Arvo and   
                   Kevin Novins   Stratified Sampling of Convex
                                  Quadrilaterals . . . . . . . . . . . . . 1--12
              Derek Bradley and   
                   Gerhard Roth   Adaptive Thresholding using the Integral
                                  Image  . . . . . . . . . . . . . . . . . 13--21
                   Eric Lengyel   Unified Distance Formulas for Halfspace
                                  Fog  . . . . . . . . . . . . . . . . . . 23--32
                     Nelson Max   Hexahedron Projection for Curvilinear
                                  Grids  . . . . . . . . . . . . . . . . . 33--45
              Eric Karasuda and   
                   Sara McMains   Displaying Readable Text in a
                                  Head-Tracked, Stereoscopic Virtual
                                  Environment  . . . . . . . . . . . . . . 47--57
             Mattias Malmer and   
             Fredrik Malmer and   
              Ulf Assarsson and   
             Nicolas Holzschuch   Fast Precomputed Ambient Occlusion for
                                  Proximity Shadows  . . . . . . . . . . . 59--71

Journal of Graphics Tools: JGT
Volume 12, Number 3, 2007

                         Xin Li   iSlerp: An Incremental Approach to Slerp 1--6
             Dylan Lacewell and   
                   Brent Burley   Exact Evaluation of Catmull--Clark
                                  Subdivision Surfaces Near B-Spline
                                  Boundaries . . . . . . . . . . . . . . . 7--15
                Eric Risser and   
               Musawir Shah and   
              Sumanta Pattanaik   Faster Relief Mapping using the Secant
                                  Method . . . . . . . . . . . . . . . . . 17--24
         Kevin T. McDonnell and   
                       Hong Qin   PB-FFD: A Point-Based Technique for
                                  Free-Form Deformation  . . . . . . . . . 25--41
            Morten S. Mikkelsen   Separating-Plane Perspective Shadow
                                  Mapping  . . . . . . . . . . . . . . . . 43--54

Journal of Graphics Tools: JGT
Volume 12, Number 4, 2007

          Gerd Sußner and   
            Marc Stamminger and   
           Günther Greiner   Bidirectional Adaptive
                                  $\sqrt{3}$-Subdivision . . . . . . . . . 1--24
             Cindy M. Grimm and   
                Bill Niebruegge   Continuous Cube Mapping  . . . . . . . . 25--34
            Martin Eisemann and   
              Marcus Magnor and   
            Thorsten Grosch and   
             Stefan Müller   Fast Ray/Axis-Aligned Bounding Box
                                  Overlap Tests using Ray Slopes . . . . . 35--46
             Jindrich Parus and   
   Ivana Kolingerová and   
                    Anders Hast   Fast Computation of Vertex Normals for
                                  Linearly Deforming Meshes  . . . . . . . 47--58
             Jon Hasselgren and   
      Tomas Akenine-Möller   Textured Shadow Volumes  . . . . . . . . 59--72


Journal of Graphics Tools: JGT
Volume 13, Number 1, 2008

                Chris Wyman and   
            Carsten Dachsbacher   Reducing Noise in Image-Space Caustics
                                  with Variable-Sized Splatting  . . . . . 1--17
               Louis Bavoil and   
         Steven P. Callahan and   
        Cláudio T. Silva   Robust Soft Shadow Mapping with
                                  Backprojection and Depth Peeling . . . . 19--30
                 Thomas Larsson   An Efficient Ellipsoid-OBB Intersection
                                  Test . . . . . . . . . . . . . . . . . . 31--43
         Christopher DeCoro and   
            Szymon Rusinkiewicz   Subtractive Shadows: A Flexible
                                  Framework for Shadow Level of Detail . . 45--56
  Elena Jakubiak Hutchinson and   
              Sarah Frisken and   
                   Ronald Perry   Proximity Cluster Trees  . . . . . . . . 57--69

Journal of Graphics Tools: JGT
Volume 13, Number 2, 2008

                  Alejo Hausner   Versatile Decorative Halftoning  . . . . 1--12
                   Martin Faust   Enhanced Color-to-Gray Conversion  . . . 13--19
              Vincent Vidal and   
                   Xing Mei and   
              Philippe Decaudin   Simple Empty-Space Removal for
                                  Interactive Volume Rendering . . . . . . 21--36
               Sarah F. Frisken   Efficient Curve Fitting  . . . . . . . . 37--54
              Wencheng Wang and   
               Chunjuan Sun and   
                    Jing Li and   
                       Enhua Wu   Line Clipping by Managing Polygon Edges
                                  in Convex Polylines  . . . . . . . . . . 55--71

Journal of Graphics Tools: JGT
Volume 13, Number 3, 2008

              Byungmoon Kim and   
                 Kihwan Kim and   
                      Greg Turk   A Shadow-Volume Algorithm for Opaque and
                                  Transparent Nonmanifold Casters  . . . . 1--14
       Frutuoso G. M. Silva and   
               Abel J. P. Gomes   A Nonoriented, Nonmanifold Boundary
                                  Representation for Geometric
                                  Applications . . . . . . . . . . . . . . 15--33
                  Nicolas Brodu   Query Sphere Indexing for Neighborhood
                                  Requests . . . . . . . . . . . . . . . . 35--51
                Petrik Clarberg   Fast Equal-Area Mapping of the
                                  (Hemi)Sphere using SIMD  . . . . . . . . 53--68

Journal of Graphics Tools: JGT
Volume 13, Number 4, 2008

                 Morgan McGuire   Efficient, High-Quality Bayer Demosaic
                                  Filtering on GPUs  . . . . . . . . . . . 1--16
            Pierre Rousseau and   
            Vincent Jolivet and   
         Djamchid Ghazanfarpour   GPU Rainfall . . . . . . . . . . . . . . 17--33
                     Marc Ebner   GPU Color Constancy  . . . . . . . . . . 35--51
                  Linge Bai and   
                    David Breen   Calculating Center of Mass in an
                                  Unbounded $2$D Environment . . . . . . . 53--60
            Daniel Ruijters and   
    Bart M. ter Haar Romeny and   
                   Paul Suetens   Efficient GPU-Based Texture
                                  Interpolation using Uniform B-Splines    61--69


Journal of Graphics, GPU, and Game Tools
Volume 14, Number 1, 2009

         Steven P. Callahan and   
        Cláudio T. Silva   Accelerating Unstructured Volume
                                  Rendering with Joint Bilateral
                                  Upsampling . . . . . . . . . . . . . . . 1--15
             Takeo Igarashi and   
                  Yuki Igarashi   Implementing As-Rigid-As-Possible Shape
                                  Manipulation and Surface Flattening  . . 17--30
           Serkan Bayraktar and   
  U\ugur Güdükbay and   
Bülent Özgüç   GPU-Based Neighbor-Search Algorithm for
                                  Particle Simulations . . . . . . . . . . 31--42
              Rafal Mantiuk and   
              Wolfgang Heidrich   Visualizing High Dynamic Range Images in
                                  a Web Browser  . . . . . . . . . . . . . 43--53
               Michael M. Stark   Efficient Construction of Perpendicular
                                  Vectors without Branching  . . . . . . . 55--62
                     Dan Piponi   Two Tricks for the Price of One: Linear
                                  Filters and Their Transposes . . . . . . 63--72

Journal of Graphics, GPU, and Game Tools
Volume 14, Number 2, 2009

               Michael M. Stark   Fast and Stable Conformal Mapping
                                  Between a Disc and a Square  . . . . . . 1--23
            Holger Dammertz and   
                Johannes Hanika   Plane Sampling for Light Paths from the
                                  Environment Map  . . . . . . . . . . . . 25--31
               Iman Sadeghi and   
                   Bin Chen and   
             Henrik Wann Jensen   Coherent Path Tracing  . . . . . . . . . 33--43
            Mickael Pouchol and   
            Alexandre Ahmad and   
             Benoit Crespin and   
                 Olivier Terraz   A Hierarchical Hashing Scheme for
                                  Nearest Neighbor Search and Broad-Phase
                                  Collision Detection  . . . . . . . . . . 45--59
  Ursula H. Augsdörfer and   
            Neil A. Dodgson and   
               Malcolm A. Sabin   Removing Polar Rendering Artifacts in
                                  Subdivision Surfaces . . . . . . . . . . 61--76

Journal of Graphics, GPU, and Game Tools
Volume 14, Number 3, 2009

                Hilko Cords and   
               Oliver G. Staadt   Interactive Screen-Space Surface
                                  Rendering of Dynamic Particle Clouds . . 1--19
             Vincent Forest and   
                Loic Barthe and   
                 Mathias Paulin   Real-Time Hierarchical Binary-Scene
                                  Voxelization . . . . . . . . . . . . . . 21--34
     Johannes Schöning and   
              Jonathan Hook and   
              Nima Motamedi and   
            Patrick Olivier and   
            Florian Echtler and   
               Peter Brandl and   
            Laurence Muller and   
             Florian Daiber and   
             Otmar Hilliges and   
         Markus Loechtefeld and   
                   Tim Roth and   
            Dominik Schmidt and   
               Ulrich von Zadow   Building Interactive Multi-Touch
                                  Surfaces . . . . . . . . . . . . . . . . 35--55
                  J. Starck and   
                  J. Kilner and   
                      A. Hilton   A Free-Viewpoint Video Renderer  . . . . 57--72

Journal of Graphics, GPU, and Game Tools
Volume 14, Number 4, 2009

       Herwin van Welbergen and   
                 Job Zwiers and   
       Zsófia M. Ruttkay   Real-Time Animation Using a Mix of
                                  Physical Simulation and Kinematics . . . 1--21
                 Morgan McGuire   An Inexpensive Light Stage Dome  . . . . 23--29
               Jared Heinly and   
               Shawn Recker and   
              Kevin Bensema and   
                Jesse Porch and   
             Christiaan Gribble   Integer Ray Tracing  . . . . . . . . . . 31--56
                  Filip Strugar   Continuous Distance-Dependent Level of
                                  Detail for Rendering Heightmaps  . . . . 57--74


Journal of Graphics, GPU, and Game Tools
Volume 15, Number 1, 2010

            Kevin Boulanger and   
             Kadi Bouatouch and   
              Sumanta Pattanaik   High-Frequency Shadows for Real-Time
                                  Rendering of Trees . . . . . . . . . . . 1--12
               Alan Brunton and   
                Jochen Lang and   
                    Eric Dubois   Spherical Harmonic Transforms and
                                  Convolutions on the GPU  . . . . . . . . 13--27
     Ignacio Ascencio-Lopez and   
       Oscar Meruvia-Pastor and   
             Hugo Hidalgo-Silva   Adaptive Incremental Stippling using the
                                  Poisson-Disk Distribution  . . . . . . . 29--47
            Morten S. Mikkelsen   Bump Mapping Unparametrized Surfaces on
                                  the GPU  . . . . . . . . . . . . . . . . 49--61
          Glen Aldridge Sherman   A Triangle Product for Texture Stretch   63--72

Journal of Graphics, GPU, and Game Tools
Volume 15, Number 2, 2011

            Abdalla G. M. Ahmed   Pixel Patterns from Quantization
                                  Artifacts of Forward Affine Mapping  . . 73--94
                Andrew Glassner   Reconciling Circular and Elliptical Arcs 95--98
                   Eric Lengyel   Transition Cells for Dynamic
                                  Multiresolution Marching Cubes . . . . . 99--122
             Jacob Munkberg and   
      Tomas Akenine-Möller   Backface Culling for Motion Blur and
                                  Depth of Field . . . . . . . . . . . . . 123--139

Journal of Graphics, GPU, and Game Tools
Volume 15, Number 3, 2011

              Manfred Ernst and   
                      Sven Woop   Ray Tracing with Shared-Plane Bounding
                                  Volume Hierarchies . . . . . . . . . . . 141--151
       Thomas Schlömer and   
                 Oliver Deussen   Accurate Spectral Analysis of
                                  Two-Dimensional Point Sets . . . . . . . 152--160
                   David Eberly   A Fast and Accurate Algorithm for
                                  Computing SLERP  . . . . . . . . . . . . 161--176
            Thouis R. Jones and   
                David R. Karger   Linear-Time Poisson-Disk Patterns  . . . 177--182
           Vincent Pegoraro and   
              Philipp Slusallek   On the Evaluation of the Complex-Valued
                                  Exponential Integral . . . . . . . . . . 183--198
              Peter Shirley and   
             Austin Robison and   
                R. Keith Morley   A Simple Algorithm for Managing Color in
                                  Global Tone Reproduction . . . . . . . . 199--205

Journal of Graphics, GPU, and Game Tools
Volume 15, Number 4, 2011

                 Morgan McGuire   Editorial  . . . . . . . . . . . . . . . 207--209
                Brent Cowan and   
                  Bill Kapralos   A GPU-Based Method to Approximate
                                  Acoustical Reflectivity  . . . . . . . . 210--215
                 Morgan McGuire   Efficient Triangle and Quadrilateral
                                  Clipping Within Shaders  . . . . . . . . 216--224
            Andreas Thomsen and   
      Kasper Hòy Nielsen   Approximate Radiosity Using Stochastic
                                  Depth Buffering  . . . . . . . . . . . . 225--234
                 Ola Olsson and   
                  Ulf Assarsson   Tiled Shading  . . . . . . . . . . . . . 235--251
           Peter-Pike Sloan and   
       Derek Nowrouzezahrai and   
                      Hong Yuan   Wrap Shading . . . . . . . . . . . . . . 252--259
                      Anonymous   Editorial Board EOV  . . . . . . . . . . ebi


Journal of Graphics Tools: JGT
Volume 16, Number 1, 2012

                  Hong Yuan and   
       Derek Nowrouzezahrai and   
               Peter-Pike Sloan   Irradiance Rigs  . . . . . . . . . . . . 1--11
                Bimal Kumar Ray   An Alternative Algorithm for Line
                                  Clipping . . . . . . . . . . . . . . . . 12--24
                  Huy T. Vo and   
           Claudio T. Silva and   
        Luiz F. Scheidegger and   
               Valerio Pascucci   Simple and Efficient Mesh Layout with
                                  Space-Filling Curves . . . . . . . . . . 25--39
              Paul Upchurch and   
                Mathieu Desbrun   Tightening the Precision of Perspective
                                  Rendering  . . . . . . . . . . . . . . . 40--56

Journal of Graphics Tools: JGT
Volume 16, Number 2, 2012

             Graham LeBlanc and   
           Andrew Shouldice and   
             Dirk V. Arnold and   
                 Stephen Brooks   Multi-Band Fourier Synthesis of Ocean
                                  Waves  . . . . . . . . . . . . . . . . . 57--70
            Michal Iwanicki and   
               Peter-Pike Sloan   Normal Mapping with Low-Frequency
                                  Precomputed Visibility . . . . . . . . . 71--84
                 Ian McEwan and   
               David Sheets and   
            Mark Richardson and   
               Stefan Gustavson   Efficient Computational Noise in GLSL    85--94
            Colas Schretter and   
               Leif Kobbelt and   
            Paul-Olivier Dehaye   Golden Ratio Sequences for
                                  Low-Discrepancy Sampling . . . . . . . . 95--104
                    Ron Pfeifle   Rendering Cubic Curves on a GPU with
                                  Floater's Implicitization  . . . . . . . 105--122

Journal of Graphics Tools: JGT
Volume 16, Number 3, 2012

              Gustavo Nunes and   
        Alexandre Valdetaro and   
             Alberto Raposo and   
         Bruno Feijó and   
              Rodrigo de Toledo   Rendering Tubes from Discrete Curves
                                  Using Hardware Tessellation  . . . . . . 123--143
                   Marco Tarini   Cylindrical and Toroidal
                                  Parameterizations Without Vertex Seams   144--150
           Jeppe Revall Frisvad   Building an Orthonormal Basis from a
                                  $3$D Unit Vector Without Normalization   151--159
                  Ken Anjyo and   
                Hideki Todo and   
                    J. P. Lewis   A Practical Approach to Direct
                                  Manipulation Blendshapes . . . . . . . . 160--176

Journal of Graphics Tools: JGT
Volume 16, Number 4, 2012

                  Ben Kenwright   Inverse Kinematics --- Cyclic Coordinate
                                  Descent (CCD)  . . . . . . . . . . . . . 177--217
Frédéric Champagnat and   
                   Yves Le Sant   Efficient Cubic B-spline Image
                                  Interpolation on a GPU . . . . . . . . . 218--232
                 Jaewoo Seo and   
                      Ken Anjyo   Line Selection Tool for $3$D Artists . . 233--244
                      Anonymous   Editorial Board EOV  . . . . . . . . . . ebi--ebi