Last update:
Sat Oct 14 15:45:28 MDT 2017
Gregory M. Nielson and
Thomas A. Foley and
David A. Lane Towards animating ray-traced volume
visualization . . . . . . . . . . . . . 2--8
Takeyuki Wakabayashi and
Nelson Max and
Nobuhiko Hayashi Computer Simulation and Animation of
Muscle Cross-Bridge Motion . . . . . . . 9--14
Susan Amkraut and
Michael Girard Eurhythmy: Concept and Process . . . . . 15--17
Daniel Thalmann and
Olivier Renault and
Nadia Magnenat Thalmann A vision-based approach to behavioural
animation . . . . . . . . . . . . . . . 18--21
Tosiyasu L. Kunii and
Xiaoyang Mao and
Issei Fujishiro A Translucent Display Algorithm for
G-Octree Represented Grey-Scale Images 22--25
Norman I. Badler and
Welton Becket Imperfection for Realistic Image
Synthesis . . . . . . . . . . . . . . . 26--32
Samuel J. Leffler and
William T. Reeves and
Eben F. Ostby The Menv Modelling and Animation
Environment . . . . . . . . . . . . . . 33--40
M. Grazia Mattei Animation in Italy . . . . . . . . . . . 42--43
J. H. Pittman The render button: how a high-end
graphics company developed a personal
graphics product . . . . . . . . . . . . 44--48
S. P. Mudur and
Sumanta N. Pattanaik Multidimensional Illumination Functions
for Visualization of Complex $3$D
Environments . . . . . . . . . . . . . . 49--58
G. M. Nielson and
K. Voegele An annotated bibliography of scientific
visualization . . . . . . . . . . . . . 59--65
G. Ridsdale Connectionist modelling of skill
dynamics . . . . . . . . . . . . . . . . 66--72
D. Terzopoulos and
K. Waters Physically-based facial modelling,
analysis, and animation . . . . . . . . 73--80
G. M. Nielson and
K. Voegele An annotated bibliography of scientific
visualization. 2 . . . . . . . . . . . . 2--8
G. Wyvill and
P. Sharp Commercial animation using a solid
modeller . . . . . . . . . . . . . . . . 9--15
C. W. A. M. van Overveld The generalized display processor as an
approach to real-time interactive $3$-D
computer animation . . . . . . . . . . . 16--25
H. Muller and
J. Winckler and
S. Grzybek and
M. Otte and
B. Stoll and
F. Equoy and
N. Higelin The program animation system PASTIS . . 26--33
H. Yamashita and
T. Johkoh and
S. Takita and
E. Nakamae Interactive visualization of
three-dimensional magnetic fields . . . 34--40
F. I. Parke Perception-based animation rendering . . 44--51
H. Pottmann and
H. Hagen and
A. Divivier Visualizing functions on a surface . . . 52--58
M. K. De Leon Branching object generation and
animation system with cubic Hermite
interpolation . . . . . . . . . . . . . 60--67
D. Terzopoulos and
J. Platt and
K. Fleischer Heating and melting deformable models 68--73
David Zeltzer and
Michael B. Johnson Motor planning: an architecture for
specifying and controlling the behaviour
of virtual actors . . . . . . . . . . . 74--80
M.-P. Gascuel and
A. Verroust and
C. Puech A modelling system for complex
deformable bodies suited to animation
and collision processing . . . . . . . . 82--91
A. M. LeBlanc and
R. Turner and
D. Thalmann Rendering hair using pixel blending and
shadow buffers . . . . . . . . . . . . . 92--97
S. Todd and
W. Latham and
P. Hughes Computer sculpture design and animation 98--105
N. Vasilonikolidakis and
G. J. Clapworthy Inverse Lagrangian dynamics for
animating articulated models . . . . . . 106--113
P. Queau The virtues and the vertigo of the
virtual . . . . . . . . . . . . . . . . 114--115
J. Lewis Automated Lip-Sync: Background and
Techniques . . . . . . . . . . . . . . . 118--122
K. Waters and
D. Terzopoulos Modelling and Animating Faces Using
Scanned Data . . . . . . . . . . . . . . 123--128
S. DiPaola Extending the Range of Facial Types . . 129--131
M. Shinya and
M.-C. Forgue Interference detection through
rasterization . . . . . . . . . . . . . 132--134
Kwan-Liu Ma and
M. F. Cohen and
J. S. Painter Volume seeds: a volume exploration
technique . . . . . . . . . . . . . . . 135--140
R. E. Rosenblum and
W. E. Carlson and
E. Tripp, III Simulating the structure and dynamics of
human hair: modelling, rendering and
animation . . . . . . . . . . . . . . . 141--148
Christopher Giertsen Creative Parameter Selection for Volume
Visualization . . . . . . . . . . . . . 1--11
Susanna Wei and
Norman I. Badler Graphical Displays of Human Strength
Data . . . . . . . . . . . . . . . . . . 13--22
Masa Inakage Infinite Reflection Models for the
Visual Arts . . . . . . . . . . . . . . 23--29
Karl Sims Choreographed Image Flow . . . . . . . . 31--43
Erik Van Loon and
C. W. A. M. Van Overveld Hanging Cloths and Dangling Rods: a
Unified Approach to Constraints in
Computer Animation . . . . . . . . . . . 45--59
T. Miyazawa and
K. Koyamada A high-speed integrated renderer for
interpreting multiple $3$D volume data 65--83
S. Yoshimoto Ballerinas generated by a personal
computer . . . . . . . . . . . . . . . . 85--90
L. Bates and
B. Wyvill and
C. Yao The visualization of knots and braids 91--104
J. P. Gourret and
P. Afflard Three-dimensional texture generator
supervised by a small number of
parameters . . . . . . . . . . . . . . . 105--127
A. Doi and
A. Koide A cell-transverse display algorithm for
regular and rectilinear $3$D grid data 129--143
N. M. Thalmann and
D. Thalmann Six-hundred indexed references on
computer animation . . . . . . . . . . . 147--174
C. Munkel and
D. W. Heermann Visualization of polymer systems . . . . 175--181
G. Miller and
E. Hoffert and
S. E. Chen and
E. Patterson and
D. Blackketter and
S. Rubin and
S. A. Applin and
D. Yim and
J. Hannan The Virtual Museum: interactive $3$D
navigation of a multimedia database . . 183--197
M. Friedell and
S. Kochhar and
M. V. Lapolla and
J. Marks Integrated software, process, algorithm
and application visualization . . . . . 201--218
R. E. Parent Shape transformation by boundary
representation interpolation: a
recursive approach to establishing face
correspondences . . . . . . . . . . . . 219--239
C. M. Liddell and
D. Hansen Visualizing Complex Biological
Interactions in the Soil Ecosystem . . . 3--12
M. J. Zyda and
D. R. Pratt and
W. D. Osborne and
J. G. Monahan NPSNET: Real-time Collision Detection
and Response . . . . . . . . . . . . . . 13--24
G. Hégron Rolling on a Smooth Biparametric Surface 25--32
M. E. Goss and
I. P. Page Normal Vector Generation for Sampled
Data Using Fourier Filtering . . . . . . 33--50 (or 33--49??)
A. Rappoport The same origin ray set query for
realistic illumination: algorithm and
analysis . . . . . . . . . . . . . . . . 51--60
J. Lee and
T. L. Kunii Computer Animated Visual Translation
from Natural Language to Sign Language 63--78
S. Jimenez and
A. Luciani and
O. Raoult Physical Simulation of Land Vehicles
with Obstacle Avoidance and Various
Terrain Interactions . . . . . . . . . . 79--94
V. Kühn and
W. Müller Advanced Object-oriented Methods and
Concepts for Simulations of Multi-body
Systems . . . . . . . . . . . . . . . . 95--112 (or 95--111??)
J. K. Kearney and
S. Hansen and
J. F. Cremer Programming Mechanical Simulations . . . 113--130 (or 113--129??)
Sumanta N. Pattanaik and
S. P. Mudur Computation of Global Illumination in a
Participating Medium by Monte Carlo
Simulation . . . . . . . . . . . . . . . 133--152
Wen-Bang Liu and
Ming-Tat Ko and
Buei-Chuan Chang Sequential-goal Constraints for Computer
Animation . . . . . . . . . . . . . . . 153--164 (or 153--163??)
D. Bechmann and
N. Dubreuil Animation Through Space and Time Based
on a Space Deformation Model . . . . . . 165--184
A. Stösser and
W. Leister and
F. Meyer \em Illusion --- Creating a Mock Reality 187--198
T. C. Palmer and
E. V. Simpson and
W. M. Smith A Language for the Classification and
Shading of Multivariate Volume Data . . 199--212 (or 199--211??)
D. S. Ebert Design and Animation of Volume Density
Functions . . . . . . . . . . . . . . . 213--232
C. W. A. M. Van Overveld Building Blocks for Goal-directed Motion 233--250
N. Chiba and
S. Ohkawa and
K. Muraoka and
M. Miura Visual Simulation of Botanical Trees
based on Virtual Heliotropism and
Dormancy Break . . . . . . . . . . . . . 3--16 (or 3--15??)
C. W. A. M. Van Overveld A Simple Approximation to Rigid Body
Dynamics for Computer Animation . . . . 17--36
N. Chiba and
K. Muraoka and
H. Takahashi and
M. Miura Two-dimensional Visual Simulation of
Flames, Smoke and the Spread of Fire . . 37--54 (or 37--53??)
G. Van\ve\vcek, Jr. Back-face Culling Applied to Collision
Detection of Polyhedra . . . . . . . . . 55--63
C. Giertsen Direct Volume Rendering of Multiple
Scalar Fields . . . . . . . . . . . . . 69--84
D. P. Miller and
R. E. Parent An Articulated Limb Motion Planner for
Optimized Movement . . . . . . . . . . . 85--123
Josep Vilaplana and
Xavier Pueyo Multilevel Use of Coherence for Complex
Radiosity Environments . . . . . . . . . 129--142 (or 129--141?)
C. W. A. M. van Overveld and
Hyeongseok Ko Small Steps for Mankind: Towards a
Kinematically Driven Dynamic Simulation
of Curved Path Walking . . . . . . . . . 143--166
D. Ruprecht and
H. Müller Deformed Cross-dissolves for Image
Interpolation in Scientific
Visualization . . . . . . . . . . . . . 167--181
Anonymous Pacific Graphics '93 Conference . . . . ??
Myung-Soo Kim and
Eun-Joo Park and
Hwan-Yong Lee Modelling and Animation of Generalized
Cylinders with Variable Radius Offset
Space Curves . . . . . . . . . . . . . . 189--207 (or 189--208??)
M. Terasawa and
F. Kimura Collision Response for Deformable Models
Based on Hertz's Contact Theory . . . . 209--224
Moon-Ryul Jung and
N. Badler and
T. Noma Animated human agents with motion
planning capability for $3$D-space
postural goals . . . . . . . . . . . . . 225--246
J.-I. Nakamura and
T. Kaku and
K. Hyun and
T. Noma and
S. Yoshida Automatic Background Music Generation
based on Actors' Mood and Motions . . . 247--264
H. Kambe and
N. Yamasaki and
Myeong Won Lee Super TEX-SIM: Interactive Textile
Design and Simulation . . . . . . . . . 265--279 (or 265--280??)
H. Mallinder The Modelling of Large Waterfalls using
String Texture . . . . . . . . . . . . . 3--10
D. Bechmann and
N. Dubreuil Order-controlled Free-form Animation . . 11--32
S. K. Semwal and
P. G. Swann Applying Ray Casting to the Flow
Visualization Data using Linear and
B-spline Hyperpatch Interpolation . . . 33--48 (or 33--47??)
B. Erkan and
B. Özgüç Object-oriented Motion Abstraction . . . 49--66 (or 49--65??)
A. Lamouret and
M.-P. Gascuel and
J.-D. Gascuel Combining Physically-based Simulation of
Colliding Objects with Trajectory
Control . . . . . . . . . . . . . . . . 71--90
A. Tunbridge and
H. Jones An L-Systems Approach to the Modelling
of Fungal Growth . . . . . . . . . . . . 91--108 (or 91--107??)
J. K. Hahn and
J. Geigel and
Jong Won Lee and
L. Gritz and
T. Takala and
S. Mishra An Integrated Approach to Motion and
Sound . . . . . . . . . . . . . . . . . 109--124 (or 109--123??)
L. Gritz and
J. K. Hahn Genetic Programming for Articulated
Figure Motion . . . . . . . . . . . . . 129--142
D. Tang and
J. T. Ngo and
J. Marks $ {N} $-body Spacetime Constraints . . . 143--154
N. Chiba and
S. Sanakanishi and
K. Yokoyama and
I. Ootawara and
K. Muraoka and
N. Saito Visual Simulation of Water Currents
using a Particle-based Behavioural Model 155--172 (or 155--171??)
L. L. Fedenczuk and
B. Wyvill Visualization of Connectivity in Octree
Based Models . . . . . . . . . . . . . . 173--190 (or 173--189??)
Yin Wu and
N. Magnenat Thalmann and
D. Thalmann A Dynamic Wrinkle Model in Facial
Animation and Skin Ageing . . . . . . . 195--206 (or 195--205??)
Yong Zhou and
Zesheng Tang Subvolume Projection: A Full
Exploitation of Function Coherence for
Volume Rendering . . . . . . . . . . . . 207--218
En-Hua Wu A Radiosity Solution for Random Fractal
Surfaces . . . . . . . . . . . . . . . . 219--230 (or 219--229??)
J. C. Paul and
P. M. Deville and
C. Winkler Modelling Radiative Properties of Light
Sources and Surfaces . . . . . . . . . . 231--240
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . 1--1
Seung-Yong Lee and
Kyung-Yong Chwa and
James Hahn and
Sung Yong Shin Image Morphing Using Deformation
Techniques . . . . . . . . . . . . . . . 3--24 (or 3--23??)
Shin-Ya Miyazaki and
Takami Yasuda and
Shigeki Yokoi and
Jun-Ichiro Toriwaki An Origami Playing Simulator in the
Virtual Space . . . . . . . . . . . . . 25--42
Myoung-Jun Kim and
Myung-Soo Kim and
Sung Yong Shin A Compact Differential Formula for the
First Derivative of a Unit Quaternion
Curve . . . . . . . . . . . . . . . . . 43--58 (or 43--57??)
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . ii
Patrizia Palamidese A Camera Motion Metaphor Based on Film
Grammar . . . . . . . . . . . . . . . . 61--78
Norishige Chiba and
Ken Ohshida and
Kazunobu Muraoka and
Nobuji Saito Visual Simulation of Leaf Arrangement
and Autumn Colours . . . . . . . . . . . 79--94 (or 79--93??)
Myung-Soo S. Kim and
Kee-Won W. Nam Hermite Interpolation of Solid
Orientations with Circular Blending
Quaternion Curves . . . . . . . . . . . 95--110
Hanqiu Sun Complexity Analysis of Modular
Specification and Processing of Scene
Animations . . . . . . . . . . . . . . . 111--120 (or 111--119??)
Anonymous Computer Graphics Technology for the
Exploration of the Sea CES '95 . . . . . ??
Bodo Urban Editorial . . . . . . . . . . . . . . . 123--124
S. T. Tuohy and
N. M. Patrikalakis Non-linear Data Representation for Ocean
Exploration and Visualization . . . . . 125--139 (or 135--140??)
M. A. Fedak and
P. Lovell and
B. J. McConnell MAMVIS: A Marine Mammal Behaviour
Visualization System . . . . . . . . . . 141--147 (or 141--148??)
S. Hankin and
D. E. Harrison and
J. Osborne and
J. Davison and
K. O'Brien A strategy and a tool, Ferret, for
closely integrated visualization and
analysis . . . . . . . . . . . . . . . . 149--157 (or 149--158??)
Chris Dodge and
Frank Majewski and
Beate Marx and
Hans Pfeiffenberger and
Manfred Reinke Providing Global Access to Marine Data
Via the World Wide Web . . . . . . . . . 159--168
I. L. Herlin and
I. Cohen and
S. Bouzidi Image Processing for Sequences of
Oceanographic Images . . . . . . . . . . 169--176
Bianca Falcidieno and
Stefano Orgolesu and
Corrado Pizzi and
Antonella Sanguineti and
Michela Spagnuolo High Fidelity Digital Terrain Modelling
for the Reconstruction of the Antarctic
Sea Floor . . . . . . . . . . . . . . . 177--187 (or 177--188??)
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . 191--191
L. Lucas and
F. Trunde and
N. Bonnet Time-dependent $3$D Data Sets Rendering:
An Extension of the Morphing Technique 193--210 (or 193--209??)
Helwig Löffelmann and
Eduard Gröller Ray Tracing with Extended Cameras . . . 211--228 (or 211--227??)
Dinkar N. Bhat and
Joseph K. Kearney On Animating Whip-type Motions . . . . . 229--250 (or 229--249??)
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . 1--1
C. W. A. M. Van Overveld and
B. Wyvill Polygon Inflation for Animated Models: A
Method for the Extrusion of Arbitrary
Polygon Meshes . . . . . . . . . . . . . 3--16
Roni Yagel and
John Meeker Priority-driven Ray Tracing . . . . . . 17--32
Jürgen Döllner and
Klaus Hinrichs Object-oriented $3$D Modelling,
Animation and Interaction . . . . . . . 33--64
Nadia Magnenat Thalmann and
Daniel Thalmann and
Sung Yong Shin and
Tosiyasu L. Kunii and
Myung-Soo Kim Editorial: Special Issue of Pacific
Graphics 95 . . . . . . . . . . . . . . 67--68
Kwansik Kim and
Gershon Elber A Symbolic Approach to Freeform
Parametric Surface Blends . . . . . . . 69--80
Yue Man Sun and
Wenping Wang and
Francis Y. L. Chin Interpolating Polyhedral Models using
Intrinsic Shape Parameters . . . . . . . 81--96
Cheol-Hi Lee and
Yeong Gil Shin A Terrain Rendering Method using
Vertical Ray Coherence . . . . . . . . . 97--114 (or 97--112??)
Yoshinori Dobashi and
Tomoyuki Nishita and
Kazufumi Kaneda and
Hideo Yamashita A fast display method of sky colour
using basis functions . . . . . . . . . 115--127
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . 129--129
Francis Lazarus and
Anne Verroust Metamorphosis of Cylinder-like Objects 131--146
Karol Myszkowski and
Oleg G. Okunev and
Tosiyasu L. Kunii and
Masumi Ibusuki Modelling of Human Jaw Motion in Sliding
Contact . . . . . . . . . . . . . . . . 147--163
Chueh-Wei Chang and
Suh-Yin Lee Automatic Cel Painting in
Computer-assisted Cartoon Production
using Similarity Recognition . . . . . . 165--185
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . 189--189
Norishige Chiba and
Kazunobu Muraoka and
Akio Doi and
Junya Hosokawa Rendering of Forest Scenery Using $3$D
Textures . . . . . . . . . . . . . . . . 191--199
David E. Breen Cost Minimization for Animated Geometric
Models in Computer Graphics . . . . . . 201--220
Xavier Pueyo and
Dani Tost and
Ignacio Martin and
Blanca Garcia Radiosity for Dynamic Environments . . . 221--231
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . 1--1
Akio Doi and
Takayuki Itoh Acceleration Radiosity Solutions through
the use of Hemisphere-base Formfactor
Calculation . . . . . . . . . . . . . . 3--15
Christopher Betts Fast Rendering of Relativistic Objects 17--31
Xuguang Wang and
Jean Pierre Verriest A Geometric Algorithm to Predict the Arm
Reach Posture for Computer-aided
Ergonomic Evaluation . . . . . . . . . . 33--47
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . 51--51
Chin-Chen Chang and
Zen-Chung Shih Tighter Error Bounds and Weighted Error
Metrics for Hierarchical Radiosity . . . 53--63
Michael Gleicher and
Peter Litwinowicz Constraint-based Motion Adaptation . . . 65--94
Mikio Shinya and
Takeaki Mori and
Noriyoshi Osumi Periodic Motion Synthesis and Fourier
Compression . . . . . . . . . . . . . . 95--107
N. M. Thalmann and
D. Thalmann Special Issue on Pacific Graphics '97 111
Nadia Magnenat Thalmann and
Daniel Thalmann and
Yeong Gil Shin and
James K. Hahn Editorial . . . . . . . . . . . . . . . 111--112
Tien-Tsin Wong and
Pheng-Ann Heng and
Siu-Hang Or and
Wai-Yin Ng Illumination of Image-based Objects . . 113--127
Reinhard Klein and
Daniel Cohen-Or and
Tobias Hüttner Incremental View-dependent
Multiresolution Triangulation of Terrain 129--143
Cheol-Hi Lee and
Yun-Mo Koo and
Yeong Gil Shin Template-based rendering of
run-length-encoded volumes . . . . . . . 145--161
Jiung-Yao Huang and
Chao-Tsou Fang-Tsou and
Jia-Lin Chang and
Ai-Jye Lee SharedWeb --- A Shared Virtual
Environment Over the World Wide Web . . 163--182
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . 183--183
N. Chiba and
K. Muraoka and
K. Fujita An Erosion Model Based on Velocity
Fields for the Visual Simulation of
Mountain Scenery . . . . . . . . . . . . 185--194
D. Meneveaux and
K. Bouatouch and
E. Maisel and
R. Delmont A New Partitioning Method for
Architectural Environments . . . . . . . 195--213
Jin Fan and
Qifu Wang and
Shiang-Fong Chen and
Matthew M. F. Yuen and
C. C. Chan A Spring-Mass Model-Based Approach for
Warping Cloth Patterns on $3$D Objects 215--227
Andrea Sanna and
Paolo Montuschi An Efficient Algorithm for Ray Casting
of CSG Animation Frames . . . . . . . . 229--242
Matthias Buck and
Elmar Schömer Interactive Rigid Body Manipulation with
Obstacle Contacts . . . . . . . . . . . 243--257
F. Duckstein Extension of Validity Calculation to
Moving Objects Within a Virtual Reality
System Using Frame-to-Frame Coherence 259--272
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . 1--1
Patrizia Palamidese Computer-aided staging . . . . . . . . . 3--14
Kazufumi Kaneda and
Shinya Ikeda and
Hideo Yamashita Animation of water droplets moving down
a surface . . . . . . . . . . . . . . . 15--26
Qing Zhang and
Youetsu Sato and
Jun-ya Takahashi and
Kazunobu Muraoka and
Norishige Chiba Simple cellular automaton-based
simulation of ink behaviour and its
application to Suibokuga-like $3$D
rendering of trees . . . . . . . . . . . 27--37
Franck Multon and
Laure France and
Marie-Paule Cani-Gascuel and
Giles Debunne Computer animation of human walking: a
survey . . . . . . . . . . . . . . . . . 39--54
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . 55--55
Taku Komura and
Yoshihisa Shinagawa and
Tosiyasu L. Kunii Calculation and visualization of the
dynamic ability of the human body . . . 57--78
Eric LaMar and
Bernd Hamann and
Kenneth I. Joy High-quality rendering of smooth
isosurfaces . . . . . . . . . . . . . . 79--90
Byeong-Seok Shin Efficient normal estimation using
variable-size operator . . . . . . . . . 91--107
Gavin Miller and
Sally Grisedale and
Kenneth T. Anderson $3$Desque: interface elements for a $3$D
graphical user interface . . . . . . . . 109--119
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . 121--121
Wencheng Wang and
Enhua Wu and
Nelson Max A selective rendering method for data
visualization . . . . . . . . . . . . . 123--131
Yun-Mo Koo and
Cheol-Hi Lee and
Yeong-Gil Shin Object-order template-based approach for
stereoscopic volume rendering . . . . . 133--142
Stéphane Gobron and
Norishige Chiba $3$D surface cellular automata and their
applications . . . . . . . . . . . . . . 143--158
Peter L. Williams and
Samuel P. Uselton Metrics and generation specifications
for comparing volume-rendered images . . 159--178
Nadia Magnenat Thalmann and
Yoshihisa Shinagawa and
Hung Chuan Teh Editorial . . . . . . . . . . . . . . . 179--180
George Baciu and
Wingo Sai-Keung Wong and
Hanqiu Sun RECODE: an image-based collision
detection algorithm . . . . . . . . . . 181--192
Golam Ashraf and
Kok Cheong Wong Dust and water splashing models for
hopping figures . . . . . . . . . . . . 193--213
Young-Min Kang and
Hwan-Gue Cho and
Ee-Taek Lee An efficient control over human running
animation with extension of planar
hopper model . . . . . . . . . . . . . . 215--224
Gladimir V. G. Baranoski and
Jon G. Rokne A non-deterministic reconstruction
approach for isotropic reflectances and
transmittances . . . . . . . . . . . . . 225--231
Hujun Bao and
Li Chen and
Jianguo Ying and
Qunsheng Peng Non-linear view interpolation . . . . . 233--241
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . 1--1
Ken Tsutsuguchi and
Satoshi Shimada and
Yasuhito Suenaga and
Noboru Sonehara and
Sakuichi Ohtsuka Human walking animation based on foot
reaction force in the three-dimensional
virtual world . . . . . . . . . . . . . 3--16
Yannick Rémion and
Jean-Michel Nourrit and
Didier Gillard A dynamic animation engine for generic
spline objects . . . . . . . . . . . . . 17--26
Jean-Christophe Gonzato and
Bertrand Le Saëc On modelling and rendering ocean scenes 27--37
Stéphanie Prévost and
Laurent Lucas An efficient voxel-based visualization
system from an implicit skeletal surface
characterization . . . . . . . . . . . . 39--49
Jocelyne Troccaz and
Delphine Henry and
Noureddine Laieb and
Guillaume Champleboux and
Jean-Luc Bosson and
Olivier Pichot Simulators for medical training:
application to vascular ultrasound
imaging . . . . . . . . . . . . . . . . 51--65
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . 67--67
Steven Abrams and
Peter K. Allen Computing swept volumes . . . . . . . . 69--82
Hanqiu Sun and
Mark Green A framework for interactive responsive
animation . . . . . . . . . . . . . . . 83--94
Didier Arqu\`es and
Eric Felgines and
Sylvain Michelin and
Karine Zampieri Realistic rendering with turbulent flows 95--104
Markus Oesker and
Heiko Hecht and
Bernhard Jung Psychological Evidence for Unconscious
Processing of Detail in Real-time
Animation of Multiple Characters . . . . 105--112
Franz-Erich Wolter and
Nicholas M. Patrikalakis Editorial . . . . . . . . . . . . . . . 113--113
Reinhard Koch and
Marc Pollefeys and
Luc Van Gool Realistic surface reconstruction of $3$D
scenes from uncalibrated image sequences 115--127
Michael Kofler and
Michael Gervautz and
Michael Gruber R-trees for organizing and visualizing
$3$D GIS databases . . . . . . . . . . . 129--143
S. Weik and
J. Wingbermühle and
W. Niem Creation of flexible anthropomorphic
models for $3$D videoconferencing using
shape from silhouettes . . . . . . . . . 145--154
Janis P. Y. Wong and
Rynson W. H. Lau and
Lizhuang Ma Virtual $3$D Sculpting . . . . . . . . . 155--166
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . 167--167
Andrew Gildfind and
Michael A. Gigante and
Ghassan Al-Qaimari Evolving performance control systems for
digital puppetry . . . . . . . . . . . . 169--183
Daniel Weiskopf and
Ute Kraus and
Hanns Ruder Illumination and acceleration in the
visualization of special relativity: a
comment on fast rendering of
relativistic objects . . . . . . . . . . 185--195
P. Meseure and
C. Chaillou A deformable body model for surgical
simulation . . . . . . . . . . . . . . . 197--208
Shyue-Wu Wang and
Zen-Chung Shih and
Ruei-Chuan Chang An improved rendering technique for ray
tracing Bézier and B-spline surfaces . . 209--219
Anonymous Editorial . . . . . . . . . . . . . . . 221--222
Kwang-Jin Choi and
Hyeong-Seok Ko Online motion retargetting . . . . . . . 223--235
Tsukasa Noma and
Kyoji Oishi and
Hiroshi Futsuhara and
Hiromi Baba and
Takeshi Ohashi and
Toshiaki Ejima A motion generator approach to
translating human motion from video to
animation . . . . . . . . . . . . . . . 237--248
Armin Bruderlin A method to generate wet and broken-up
animal fur . . . . . . . . . . . . . . . 249--259
Sylvain Brandel and
Dominique Bechmann and
Yves Bertrand Thickening: an operation for animation 261--277
Neeharika Adabala and
Swami Manohar Modeling and rendering of gaseous
phenomena using particle maps . . . . . 279--293
Mark Meyer and
Gilles Debunne and
Mathieu Desbrun and
Alan H. Barr Interactive animation of cloth-like
objects in virtual reality . . . . . . . 1--12
Hua Zhong and
Ying-Qing Xu and
Baining Guo and
Heung-Yeung Shum Realistic and efficient rendering of
free-form knitwear . . . . . . . . . . . 13--22
Jun'ichi Hoshino and
Masanobu Yamamoto and
Hirofumi Saito A match moving technique for merging CG
cloth and human movie sequences . . . . 23--29
C. Anagnostopoulos and
D. Vergados and
E. Kayafas and
V. Loumos and
G. Stassinopoulos A computer vision approach for textile
quality control . . . . . . . . . . . . 31--44
Frédéric Cordier and
Pascal Volino and
Nadia Magnenat-Thalmann Integrating deformations between bodies
and clothes . . . . . . . . . . . . . . 45--53
Nadia Magnenat-Thalmann and
Bernd Eberhardt Editorial . . . . . . . . . . . . . . . i--i
Soo-Mi Choi and
Myoung-Hee Kim Motion visualization of human left
ventricle with a time-varying deformable
model for cardiac diagnosis . . . . . . 55--66
Byoungwon Choe and
Hanook Lee and
Hyeong-Seok Ko Performance-driven muscle-based facial
animation . . . . . . . . . . . . . . . 67--79
Dongkyoo Lee and
Hee-Jung Bae and
Chang Tae Kim and
Dong-Chun Lee and
Dae-Hyun Jung and
Nam-Kyung Lee and
Kyoo-Ho Lee and
Nakhoon Baek and
J. Won Lee and
Kwan Woo Ryu and
James K. Hahn Reproducing works of Calder . . . . . . 81--91
Gonzalo Besuievsky and
Xavier Pueyo Animating radiosity environments through
the Multi-Frame Lighting Method . . . . 93--106
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--i
Scott A. King and
Richard E. Parent A $3$D parametric tongue model for
animated speech . . . . . . . . . . . . 107--115
Maciej Kalisiak and
Michiel van de Panne A grasp-based motion planning algorithm
for character animation . . . . . . . . 117--129
X. Skapin and
P. Lienhardt Using Cartesian product for animation 131--144
Stephen A. Ehmann and
Arthur D. Gregory and
Ming C. Lin A touch-enabled system for
multi-resolution modeling and $3$D
painting . . . . . . . . . . . . . . . . 145--157
Kyoung-Su Oh and
Byeong-Seok Shin and
Yeong Gil Shin Mobility culling: an efficient rendering
algorithm using temporal coherence . . . 159--166
Susumu Handa and
Hiroshi Kashiwagi and
Toshikazu Takada Visualization techniques for $3$D vector
fields: an application to electrostatic
fields of molecules . . . . . . . . . . 167--180
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--i
Ergun Akleman and
Zeki Melek and
Jeff S. Haberl Function-based flow modeling and
animation . . . . . . . . . . . . . . . 181--189
Bed\vrich Bene\vs and
Enrique Espinosa Using particles for $3$D texture
sculpting . . . . . . . . . . . . . . . 191--201
Charles E. Hughes and
J. Michael Moshell and
Dean Reed and
Diane Z. Chase and
Arlen F. Chase The Caracol Time Travel Project . . . . 203--214
Isaac Rudomín and
Roberto Pérez-Urbiola and
Maria Elena Melón and
Jose Luis Castillo Multilayer garments using isosurfaces
and physics . . . . . . . . . . . . . . 215--226
Zicheng Liu and
Zhengyou Zhang and
Chuck Jacobs and
Michael Cohen Rapid modeling of animated faces from
video . . . . . . . . . . . . . . . . . 227--240
Isaac Rudomin Editorial . . . . . . . . . . . . . . . i--i
Markus Grabner Advanced techniques for interactive
visualization of multi-resolution meshes 241--252
A. Vilanova Bartrolí and
R. Wegenkittl and
E. Gröller Projected slabs: approximation of
perspective projection and error
analysis . . . . . . . . . . . . . . . . 253--262
Alexander Bornik and
Konrad Karner and
Joachim Bauer and
Franz Leberl and
Heinz Mayer High-quality texture reconstruction from
multiple views . . . . . . . . . . . . . 263--276
Ji\vrí Bittner and
Vlastimil Havran Exploiting coherence in hierarchical
visibility algorithms . . . . . . . . . 277--286
Roman urikovi and
Silvester Czanner and
Hirofumi Inoue Growth animation of human organs . . . . 287--295
B. Schmitt and
A. Pasko and
V. Adzhiev and
C. Schlick Constructive texturing based on
hypervolume modeling . . . . . . . . . . 297--310
Roman urikovi and
Andrej Ferko Editorial . . . . . . . . . . . . . . . iii--iv
J. P. Janssen and
M. Egmont-Petersen and
E. A. Hendriks and
M. J. T. Reinders and
R. J. van der Geest and
P. C. W. Hogendoorn and
J. H. C. Reiber Scale-invariant segmentation of dynamic
contrast-enhanced perfusion MR images
with inherent scale selection . . . . . 1--19
J. P. Janssen and
M. Egmont-Petersen and
E. A. Hendriks and
M. J. T. Reinders and
R. J. van der Geest and
P. C. W. Hogendoorn and
J. H. C. Reiber Scale-invariant segmentation of dynamic
contrast-enhanced perfusion MR images
with inherent scale selection . . . . . 1--19
Cynthia D. Bruyns and
Steven Senger and
Anil Menon and
Kevin Montgomery and
Simon Wildermuth and
Richard Boyle A survey of interactive mesh-cutting
techniques and a new method for
implementing generalized interactive
mesh cutting using virtual tools . . . . 21--42
Cynthia D. Bruyns and
Steven Senger and
Anil Menon and
Kevin Montgomery and
Simon Wildermuth and
Richard Boyle A survey of interactive mesh-cutting
techniques and a new method for
implementing generalized interactive
mesh cutting using virtual tools . . . . 21--42
F. Evesque and
S. Gerlach and
R. D. Hersch Building 3D anatomical scenes on the Web 43--52
F. Evesque and
S. Gerlach and
R. D. Hersch Building 3D anatomical scenes on the Web 43--52
J. G. Snedeker and
M. Bajka and
J. M. Hug and
G. Székely and
P. Niederer The creation of a high-fidelity finite
element model of the kidney for use in
trauma research . . . . . . . . . . . . 53--64
J. G. Snedeker and
M. Bajka and
J. M. Hug and
G. Székely and
P. Niederer The creation of a high-fidelity finite
element model of the kidney for use in
trauma research . . . . . . . . . . . . 53--64
Neculai Archip and
Pierre-Jean Erard and
Jean-Marie Haefliger and
Jean-Francois Germond Lung metastasis detection and
visualization on CT images: a
knowledge-based method . . . . . . . . . 65--76
Neculai Archip and
Pierre-Jean Erard and
Jean-Marie Haefliger and
Jean-Francois Germond Lung metastasis detection and
visualization on CT images: a
knowledge-based method . . . . . . . . . 65--76
Frank Langlotz State-of-the-art in orthopaedic surgical
navigation with a focus on medical image
modalities . . . . . . . . . . . . . . . 77--83
Frank Langlotz State-of-the-art in orthopaedic surgical
navigation with a focus on medical image
modalities . . . . . . . . . . . . . . . 77--83
Matthias Harders and
Simon Wildermuth and
Gábor Székely New paradigms for interactive 3D volume
segmentation . . . . . . . . . . . . . . 85--95
Matthias Harders and
Simon Wildermuth and
Gábor Székely New paradigms for interactive 3D volume
segmentation . . . . . . . . . . . . . . 85--95
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--i
Guillaume Picinbono and
Jean-Christophe Lombardo and
Hervé Delingette and
Nicholas Ayache Improving realism of a surgery
simulator: linear anisotropic
elasticity, complex interactions and
force extrapolation . . . . . . . . . . 147--167
Prabir K. Pal and
Biswajit Sarkar A language to model animation out of
behaviour-embedded graphical components 169--185
Shu-Kai Yang and
Chin-Chen Chang and
Ding-Zhou Duan and
Ming-Fen Lin A novel progressive modelling algorithm
for 3D models . . . . . . . . . . . . . 187--198
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--i
Marc Pollefeys and
Luc Van Gool Visual modelling: from images to images 199--209
Mei Han and
Takeo Kanade A perspective factorization method for
Euclidean reconstruction with
uncalibrated cameras . . . . . . . . . . 211--223
Li Zhang and
Guillaume Dugas-Phocion and
Jean-Sebastien Samson and
Steven M. Seitz Single-view modelling of free-form
scenes . . . . . . . . . . . . . . . . . 225--235
Yi-Ping Hung and
Chu-Song Chen and
Yu-Pao Tsai and
Szu-Wei Lin Augmenting panoramas with object movies
by generating novel views with
disparity-based view morphing . . . . . 237--247
Xin Tong and
Jinxiang Chai and
Heung-Yeung Shum Layered lumigraph with LOD control . . . 249--261
Teck Khim Ng and
Tat-Seng Chua Editorial . . . . . . . . . . . . . . . iii--iv
Frédéric Devillers and
Stéphane Donikian and
Fabrice Lamarche and
Jean-François Taille A programming environment for
behavioural animation . . . . . . . . . 263--274
Luo Zhongxiang and
Zhuang Yueting and
Liu Feng and
Pan Yunhe Multiple animated characters motion
fusion . . . . . . . . . . . . . . . . . 275--285
M. F. P. Gillies and
N. A. Dodgson Eye movements and attention for
behavioural animation . . . . . . . . . 287--300
Catherine Pelachaud and
Isabella Poggi Subtleties of facial expressions in
embodied agents . . . . . . . . . . . . 301--312
Jeremy N. Bailenson and
Andrew C. Beall and
Jim Blascovich Gaze and task performance in shared
virtual environments . . . . . . . . . . 313--320
Daniel Ballin and
Jeff Rickel and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--ii
KyungHa Min and
In-Kwon Lee and
Chan-Mo Park Adaptive space decomposition for fast
visualization of soft objects . . . . . 1--19
Chen Yanyun and
Hanqiu Sun and
Lin Hui and
Enhua Wu Modelling and rendering of snowy natural
scenery using multi-mapping techniques 21--30
Julian Faraway Regression modeling of motion with
endpoint constraints . . . . . . . . . . 31--41
Gladimir V. G. Baranoski and
Jon G. Rokne and
Peter Shirley and
Trond S. Trondsen and
Rui Bastos Simulating the aurora . . . . . . . . . 43--59
Nadia Magnenat-Thalmann and
Daniël Thalmann Editorial . . . . . . . . . . . . . . . iii--iii
Haixin Chen and
Jürgen Hesser and
Reinhard Männer Ray casting free-form deformed-volume
objects . . . . . . . . . . . . . . . . 61--72
Kazunori Hase and
Kazuo Miyashita and
Sooyol Ok and
Yoshiki Arakawa Human gait simulation with a
neuromusculoskeletal model and
evolutionary computation . . . . . . . . 73--92
In Kyu Park and
Sang Wook Lee and
Sang Uk Lee Shape-adaptive 3-D mesh simplification
based on local optimality measurement 93--109
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--i
Martin Kampel and
Robert Sablatnig An automated pottery archival and
reconstruction system . . . . . . . . . 111--120
J. Taylor and
J.-A. Beraldin and
G. Godin and
L. Cournoyer and
R. Baribeau and
F. Blais and
M. Rioux and
J. Domey NRC 3D imaging technology for museum and
heritage applications . . . . . . . . . 121--138
Hyun S. Yang and
Taewoo Han and
Juho Lee Reconstruction of dynamic 3D scene based
on visual hull and view morphing . . . . 139--148
V. Cappellini and
M. Barni and
M. Corsini and
A. De Rosa and
A. Piva ArtShop: an art-oriented
image-processing tool for cultural
heritage applications . . . . . . . . . 149--158
Geeske Bakker and
Frans Meulenberg and
Jan de Rode Truth and credibility as a double
ambition: reconstruction of the built
past, experiences and dilemmas . . . . . 159--167
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--i
Zhaowei Fan and
Huagen Wan and
Shuming Gao IBCD: a fast collision detection
algorithm based on image space using OBB 169--181
Tomohito Masuda and
Setsuo Imazu and
Supatana Auethavekiat and
Tsuyoshi Furuya and
Kunihiko Kawakami and
Katsushi Ikeuchi Shape difference visualization for
ancient bronze mirrors through 3D range
images . . . . . . . . . . . . . . . . . 183--196
Toshio Moriya and
Kei Utsugi and
Fumiko Beniyama and
Haruo Takeda Image modification for immersive
projection display based on
pseudo-projection models . . . . . . . . 197--210
Mingmin Zhang and
Zhigeng Pan and
Pheng-Ann Heng Time-critical rendering algorithm with
incorporation of LoD, visibility culling
and object impostor . . . . . . . . . . 211--223
Daniel Pletinckx and
Neil Silberman and
Dirk Callebaut Heritage presentation through
interactive storytelling: a new
multimedia database approach . . . . . . 225--231
Greg Burdea and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--i
Anja Rutten and
Sue Cobb and
Helen Neale and
Steven Kerr and
Anne Leonard and
Sarah Parsons and
Peter Mitchell The AS interactive project: single-user
and collaborative virtual environments
for people with high-functioning
autistic spectrum disorders . . . . . . 233--241
Hiroaki Yano and
Kaori Kasai and
Hideyuki Saitou and
Hiroo Iwata Development of a gait rehabilitation
system using a locomotion interface . . 243--252
Olivier Martin and
Benjamin Julian and
Laurence Boissieux and
Jean-Dominique Gascuel and
Claude Prablanc Evaluating online control of
goal-directed arm movement while
standing in virtual visual environment 253--260
Rachel Kizony and
Noomi Katz and
Patrice L. (Tamar) Weiss Adapting an immersive virtual reality
system for rehabilitation . . . . . . . 261--268
Antonio Camurri and
Barbara Mazzarino and
Gualtiero Volpe and
Pietro Morasso and
Federica Priano and
Cristina Re Application of multimedia techniques in
the physical rehabilitation of
Parkinson's patients . . . . . . . . . . 269--278