Last update:
Mon Sep 4 17:34:52 MDT 2023
John D. Dill and
James J. Thomas On the organization of a remote low cost
intelligent graphics terminal . . . . . 1--8
Griffith Hamlin, Jr. and
James D. Foley Configurable applications for graphics
employing satellites . . . . . . . . . . 9--19
Frederick R. Stocker and
Gerald G. Johnson, Jr. and
Herbert A. McKinstry The development of a dynamic interactive
computer graphics research and
educational support environment . . . . 20--31
Nelson L. Max and
William H. Clifford, Jr. Computer animation of the sphere version 32--39
Fred E. Robbins and
William G. Green WAVE: interactive color graphics for
waveform analysis . . . . . . . . . . . 40--41
Lawrence Koenigsberg and
Jon A. Meads and
John Shaw and
Ned Thanhouser and
Steven Vollum A graphics operating system . . . . . . 42--48
Ulrich Trambacz Towards device-independent graphics
systems . . . . . . . . . . . . . . . . 49--52
C. D. O'Brian and
H. G. Bown IMAGE: a language for the interactive
manipulation of a graphics environment 53--60
Wolfgang K. Giloi On high-level programming systems for
structured display programming . . . . . 61--69
Linda G. Shapiro ESP$^3$: A high-level graphics language 70--77
N. Burtnyk and
M. Wein Computer animation of free form images 78--80
S. R. Levine Computer animation at Lawrence Livermore
Laboratory . . . . . . . . . . . . . . . 81--84
George W. Tressel Effective application of computer
graphics . . . . . . . . . . . . . . . . 85--91
Charles Csuri Computer animation . . . . . . . . . . . 92--101
T. E. Potter and
K. D. Willmert Three-dimensional human display model 102--110
Harry J. Wyatt and
Robert A. Ellis A special-purpose computer system for
on-line generation and display of
``random-dot'' stimuli for stereoscopic
vision experiments . . . . . . . . . . . 111--114
Ben T. Williams and
Thomas T. Chen and
Donald F. Schultz and
Roger L. Johnson A terminal-oriented clinical record
system . . . . . . . . . . . . . . . . . 115--135
Donald Warren Collins A computer graphics system for modular
building elevation design . . . . . . . 137--147
Richard L. Simon Computer aided design of sculptured
surfaces . . . . . . . . . . . . . . . . 148--159
Howard Alexander The computer/plotter and the 17
ornamental design types . . . . . . . . 160--167
B. J. Crawford Design rules checking for integrated
circuits using graphical operators . . . 168--176
C. N. Judice Display of two-dimensional functions
using grey scale simulated on a bilevel
display . . . . . . . . . . . . . . . . 177--180
John Staudhammer Multi-dimensional function display using
a color scale . . . . . . . . . . . . . 181--183
J. F. Jarvis An area organized data structure for
interactive graphics . . . . . . . . . . 184--190
Edward J. Schneider and
David John Gow Extending the information transfer in
multidimensional analysis through the
use of interactive graphics . . . . . . 191--200
Samuel J. Cardman Time management in a real-time
animation/graphics environment . . . . . 201--207
Thomas Kaczmarek and
Stephen W. Smoliar An experiment in interaction between
independent music and graphics
processors . . . . . . . . . . . . . . . 208--211
Mark L. Gillenson and
B. Chandrasekaran WHATISFACE: Human facial composition by
computer graphics . . . . . . . . . . . 212--221
Patricia R. Mohilner Implementation of a simulated display
processor for computer graphics
education . . . . . . . . . . . . . . . 222--231
Jack R. Davis Device independent graphics software. Is
it possible? . . . . . . . . . . . . . . 232--245
James E. George Algorithms to reveal graphic terminal
characteristics . . . . . . . . . . . . 246--251
Thomas Wright A schizophrenic system plot package . . 252--255
Harold Moellering At the interface of cartography and
computer graphics . . . . . . . . . . . 256--259
A. R. Boyle The present status of automated
cartography . . . . . . . . . . . . . . 260--266
T. K. Peucker Computer cartography: some critical
comments . . . . . . . . . . . . . . . . 267--269
Michale B. Stephenson and
Henry N. Christiansen A polyhedron clipping and capping
algorithm and a display system for three
dimensional finite element models . . . 1--16
R. B. Warren and
R. C. Barr and
G. S. Herman-Giddens and
M. S. Spach Display of electrical wave forms from
the heart . . . . . . . . . . . . . . . 17--30
Ken Knowlton MINI-EXPLOR --- A Fortran-coded version
of the EXPLOR language for mini (and
large) computers . . . . . . . . . . . . 31--42
Stanley Cohen Grapheasy --- A graphical extension to
Speakeasy . . . . . . . . . . . . . . . 43--51
G. F. Pfister A High Level Language Extension for
Creating and Controlling Dynamic
Pictures . . . . . . . . . . . . . . . . 1--9
G. Schrack Design, Implementation and Experiences
with a High-Level Graphics Language for
Interactive Computer-Aided Design
Purposes . . . . . . . . . . . . . . . . 10--17
B. Jones An Extended Algol-60 for Shaded Computer
Graphics . . . . . . . . . . . . . . . . 18--23
S. B. Guthery DDA: An interactive and extensible
language for data display and analysis 24--31
C. Wardle ARTSPEAK: A graphics language for
artists . . . . . . . . . . . . . . . . 32--39
M. P. Kriger SUGAR: A high-level programming language
for geographical analysis and mapping 40--48
J. D. Foley Picture Naming and Modification: an
Overview . . . . . . . . . . . . . . . . 49--53
E. L. Thomas Methods for Specifying Display
Parameters in Graphics Programming
Languages . . . . . . . . . . . . . . . 54--56
R. D. Bergeron Picture Primitives in Device Independent
Graphics Systems . . . . . . . . . . . . 57--60
V. L. Wallace The semantics of graphic input devices 61--65
H. Lieberman The TV Turtle, a Logo Graphics System
for Raster Displays . . . . . . . . . . 66--72
L. Katz and
B. Etra A Preliminary Step Towards a Language
for Picture Control in Real-Time Mode 73--78
T. A. DeFanti and
D. J. Sandin and
R. A. Ainsworth Control Structures for Performance
Graphics . . . . . . . . . . . . . . . . 79--84
U. G. Gujar A Device Independent Computer Plotting
System . . . . . . . . . . . . . . . . . 85--100
M. T. Garrett An Interpretive/Interactive Subroutine
System for Raster Graphics . . . . . . . 101--105
P. S.-P. Wang and
W. I. Grosky A Language for Two-Dimensional Digital
Picture Processing . . . . . . . . . . . 106--112
Gregory J. Suski Automatic Generation of Computer
Graphics Languages . . . . . . . . . . . 113--121
Travis L. Herring On the Design and Use of
Graphics-Oriented Continuous System
Simulation Languages (CSSL) . . . . . . 123--128
Richard P. Sonderegger, Jr. TYPER an editor for the online
composition of text . . . . . . . . . . 1--6
Richard B. McCammon An interactive computer graphics
approach for dissecting a mixture of
normal (or lognormal) distributions . . 8--12
Ned Thanhouser Intermixing refresh and direct view
storage graphics . . . . . . . . . . . . 13--18
D. Verne Morland Computer-generated stereograms: A new
dimension for the graphics arts . . . . 19--24
Udo W. Pooch A user-oriented computer graphics system 25--31
Ronald M. Baecker A conversational extensible system for
the animation of shaded images . . . . . 32--39
Nicholas Negroponte and
Paul Pangaro Experiments with computer animation . . 40--44
Allan J. Myers A digital video information storage and
retrieval system . . . . . . . . . . . . 45--50
M. J. Potel and
R. E. Sayre Interacting with the Galatea film
analysis system . . . . . . . . . . . . 52--59
Maxine D. Brown and
Stephen W. Smoliar A graphics editor for lab annotation . . 60--65
R. F. Riesenfeld A Film on Schemes for Interactive Curve
Design . . . . . . . . . . . . . . . . . 66
P. A. Woodsford The HRD-1 laser display system . . . . . 68--73
Guy Weinzapfel and
Nicholas Negroponte Architecture-by-yourself: An experiment
with computer graphics for house design 74--78
Carl Machover Automatic drafting systems --- an
effective person-machine interface . . . 79--81
P. F. Perry and
J. D. Keenan Interactive simulation of network
pumping policies on a computer-based
graphics system . . . . . . . . . . . . 82--88
John L. Wilson and
Charles R. Lansberry Interactive computer graphics for
computer aided design in civil
engineering . . . . . . . . . . . . . . 89--96
Christopher F. Herot Graphical input through machine
recognition of sketches . . . . . . . . 97--102
Gilles Lafue Recognition of three-dimensional objects
from orthographic views . . . . . . . . 103--108
David J. Kasik Controlling user interaction . . . . . . 109--115
Roy Kaplow and
Michael Molnar A Computer Terminal, Hardware/Software
System with Enhanced User Input
Capabilities: the Enhanced-Input
Terminal System (EITS) . . . . . . . . . 116--124
Edward J. Schneider and
Sylvia Barge and
Gregory A. Marks Graphics for social scientists . . . . . 125--131
S. Bergman and
A. Kaufman BGRAF2: A real-time graphics language
with modular objects and implicit
dynamics . . . . . . . . . . . . . . . . 133--138
Richard G. Kellner and
Lynn D. Maas A developmental system for microcomputer
based intelligent graphics terminals . . 139--142
John G. Miles A mobile remote data collection and
graphics display station . . . . . . . . 143--148
Richard M. Sowar Animation on a satellite graphics system 149--153
Klaus Tuerke A system for interactive acquisition and
administration of geometric data for
thematic map production . . . . . . . . 154--162
James R. Carter and
David J. Icove The application of the intercolor 8000
terminal to thematic cartography . . . . 163--166
Kenneth J. Dueker Cartographic data structures:
Alternatives for geographic information
systems . . . . . . . . . . . . . . . . 167--172
Guenther Schrack On the semantics of the assignment
statement of high-level graphical
languages . . . . . . . . . . . . . . . 173--178
W. D. Little and
R. Williams Enhanced graphics performance with user
controlled segment files . . . . . . . . 179--182
Dan Weller and
Robin Williams Graphic and relational data base support
for problem solving . . . . . . . . . . 183--189
Janet Michel and
Andries van Dam Experience with distributed processing
on a host/satellite graphics system . . 190--195
Griffith Hamlin, Jr. Configurable applications for satellite
graphics . . . . . . . . . . . . . . . . 196--203
Samuel D. Moulton and
Philip J. Corman Remote programmability of graphic
interactions in a host/satellite
configuration . . . . . . . . . . . . . 204--211
J. Potoczniak and
M. Kosmin and
R. Larkin Affordability of computer graphics for
planning networks in DOD program
management . . . . . . . . . . . . . . . 212--217
A. Herman Automatic Contouring of Vertical
Oceanographic Sections Using an
Objective Analysis . . . . . . . . . . . 218--223
Richard E. Putnam and
Ralph L. Carmichael ``SGP'' --- A simple graphics package 224--228
James F. Blinn and
Andrew C. Goodrich The internal design of the IG routines,
an interactive graphics system for a
large timesharing environment . . . . . 229--234
Forest Baskett and
Leonard Shustek The design of a low cost video graphics
terminal . . . . . . . . . . . . . . . . 235--240
Nelson L. Max Computer rendering of lobster neurons 241--245
Richard A. Robb and
Erik L. Ritman and
James F. Greenleaf and
Ralph E. Sturm and
Gabor T. Herman and
Peter A. Chevalier and
Hsun K. LiOu and
Earl H. Wood Quantitative imaging of dynamic
structure and function of the heart,
lungs and circulation by computerized
reconstruction and subtraction
techniques . . . . . . . . . . . . . . . 246--256
Joseph J. Capowski Characteristics of neuroscience computer
graphics displays and a proposed system
to generate those displays . . . . . . . 257--261
Ephraim Cohen A method for plotting curves defined by
implicit equations . . . . . . . . . . . 263--265
Michel-Pierre Gonin and
Thurber J. Moffett ARTES, an interactive highway design
program . . . . . . . . . . . . . . . . 268--274
E. B. Kozemchak Computer aided integrated circuit design
--- a distributed integrated approach 275--278
Jerry J. Lavick Making graphics work . . . . . . . . . . 279--286
James H. Clark Three-dimensional man-machine
interaction . . . . . . . . . . . . . . 287--287
John F. Jarvis The line drawing editor, an experiment
in computer vision . . . . . . . . . . . 288--292
F. Hadlock PRIMS --- An interactive system for the
design of hybrid circuit layout . . . . 293--301
Ronald G. Geer Computer-aided coarse grid layout
technique for photomasks . . . . . . . . 302--307
E. Bribiesca and
H. D. Torres Geographic Data Bank . . . . . . . . . . 2--4
J. Williams Curve Sketching on a Teletype . . . . . 5--8
J. D. Foley Workshop Report . . . . . . . . . . . . 9--13
A. K. Dewdney A Grey-Level Character Set for the
Production of Pictures at a Printing
Terminal . . . . . . . . . . . . . . . . 14--25
A. C. Kilgour The Semantics of Graphic Input Devices 44--45
A. Kitching and
C. Emmett The Antics Computer Animation System . . 13--17
T. Wright SIGCHR --- a Portable Character
Generator . . . . . . . . . . . . . . . 18--34
W. H. Shepherd Editing of Digital Data in the Automated
Cartography System at the US Army
Engineer Topographic Laboratories . . . 35--56
J. W. McInroy and
J. J. Capowski A Graphics Subroutine Package for the
Neuroscience Display Processor . . . . . 1--12
Sam Bosch Hardware Trade-Offs in Minicomputer
Graphic Systems . . . . . . . . . . . . 13--17
Mikael Jern Color Jet Plotter . . . . . . . . . . . 18--31
G. F. P. Deecker and
J. P. Penny Standard Input Forms for Interactive
Computer Graphics . . . . . . . . . . . 32--40
B. Etra and
L. Katz Inexpensive Real-Time Image Generation
and Control . . . . . . . . . . . . . . 41--46
Robert Clark Graphics Algorithms . . . . . . . . . . 47--51
R. Mallary and
M. Ferraro ECOSITE: An application of
computer-aided design to the composition
of land reforms for reclamation . . . . 1--8
F. T. Tracy Graphical Pre- and Post-Processor for
Two-Dimensional Finite Element Method
Programs . . . . . . . . . . . . . . . . 8--12
P. A. Hawrylyshyn and
R. R. Tasker and
L. W. Organ CASS: Computer assisted stereotaxic
surgery . . . . . . . . . . . . . . . . 13--17
S. Bergman and
A. Kaufman Association of Graphic Images and
Dynamic Attributes . . . . . . . . . . . 18--23
C. Eastman and
M. Henrion GLIDE: a language for design information
systems . . . . . . . . . . . . . . . . 24--33
C. Willard and
J. R. Hamann Interactive Graphics: an Aid to Health
Planning and Decision Making . . . . . . 38--41
N. V. Renfrow Computer Graphics for Facilities
Management . . . . . . . . . . . . . . . 42--47
W. H. Benson and
B. Kitous Interactive Analysis and Display of
Tabular Data . . . . . . . . . . . . . . 48--53
R. J. Hackathorn ANIMA II: A 3-D color animation system 54--64
M. Levoy A Color Animation System Based on the
Multiplane Technique . . . . . . . . . . 65--71
M. J. Potel Real-Time Playback in Animation Systems 72--77
Kurt E. Brassel and
Jack J. Utano and
Perry O. Hanson III The Buffalo Crime Mapping System: a
Design Strategy for the Display and
Analysis of Spatially Referenced Crime
Data . . . . . . . . . . . . . . . . . . 78--85
E. Hefez and
L. Dror and
P. Nesher Trans-Use of Graphics in the Study of
Transformations . . . . . . . . . . . . 86--89
D. P. Greenberg An Interdisciplinary Program for
Graphics Research and Applications . . . 90--97
L. E. McCleary Techniques for the Display of Ocean Data
on a Raster-Driven Color CRT . . . . . . 98--101
J. R. Rumsey and
R. S. Walker A Practical Approach to Implementing
Line Printer Graphics . . . . . . . . . 102--106
S. G. Satterfield and
F. Rodriguez and
D. F. Rogers A Simple Approach to Computer Aided
Milling with Interactive Graphics . . . 107--111
L. C. Caruthers and
J. van den Bos and
A. van Dam GPGS, a device-independent general
purpose graphic system for stand-alone
and satellite graphics . . . . . . . . . 112--119
N. M. Wolcott and
F. L. McCrackin A Fortran IV Program to Draw Enhanced
Graphic Characters . . . . . . . . . . . 121--127
T. Wright Machine-Independent Metacode Translation 128--130
J. A. Brewer and
D. C. Anderson Visual interaction with Overhauser
curves and surfaces . . . . . . . . . . 132--137
R. E. Parent A system for sculpting 3-D data . . . . 138--147
D. T. Edson and
G. Y. G. Lee Ways of Structuring Data Within a
Digital Cartographic Data Base . . . . . 148--157
G. Dutton An Extensible Approach to Imagery of
Gridded Data . . . . . . . . . . . . . . 159--169
C. M. Gold and
T. D. Charters and
J. Ramsden Automated contour mapping using
triangular element data structures and
an interpolant over each irregular
triangular domain . . . . . . . . . . . 170--175
R. L. Phillips A Query Language for a Network Data Base
with Graphical Entities . . . . . . . . 179--185
R. R. Berman and
M. Stonebraker GEO-QUEL, A System for the Manipulation
and Display of Geographic Data . . . . . 186--191
James F. Blinn Models of Light Reflection For Computer
Synthesized Pictures . . . . . . . . . . 192--198
C. Woodward Cross-sectional design of B-spline
surfaces . . . . . . . . . . . . . . . . 193--201
R. A. Earnshaw Line Generation for Incremental and
Raster Devices . . . . . . . . . . . . . 199--205
Griffith Hamlin, Jr. and
C. W. Gear Raster-scan hidden surface algorithms 206--213
K. Weiler and
K. Atherton Hidden surface removal using polygon
area sorting . . . . . . . . . . . . . . 214--222
S. L. Tanimoto A Graph-Theoretic Real-Time Visible
Surface Editing Technique . . . . . . . 223--228
R. F. Puk General Clipping on an Oblique Viewing
Frustrum . . . . . . . . . . . . . . . . 229--235
James F. Blinn A homogeneous formulation for lines in 3
space . . . . . . . . . . . . . . . . . 237--241
Franklin C. Crow Shadow Algorithms for Computer Graphics 242--248
G. C. Hertlein Computer art for computer people --- a
syllabus . . . . . . . . . . . . . . . . 249--254
R. B. Maguire Automated Display Techniques for Linear
Graphs . . . . . . . . . . . . . . . . . 255--260
Robert M. Dunn and
Bertram Herzog Status Report of the Graphics Standards
Planning Committee of ACM/SIGGRAPH . . . I-19 + II-117
J. B. Schneider Applications of Computer Graphics in the
Transportation Field . . . . . . . . . . 8--16
R. J. Rieple and
C. D. Gehner Interactive Graphics in Europe: Three
Computer-Aided Transportation Planning
Tools . . . . . . . . . . . . . . . . . 18--25
R. L. Siegel and
T. J. Stone and
J. W. Starr Transportation Engineering Using
Interactive Computer Graphics at the
University of Utah . . . . . . . . . . . 26--27
E. S. Joline Computer Graphics for Demonstration of
Transportation System Dynamics . . . . . 28--31
D. Boardman An Experience in Teaching CAD to
Undergraduate Electronic Engineering
Degree Students . . . . . . . . . . . . 145--158
T. Middleton A Language for Regular Operations in
Graphics . . . . . . . . . . . . . . . . 39--57
G. Niemeyer Dispatching by Graphic Terminals . . . . 58--66
K. E. Brassel and
J. J. Utano Font Variation in Vector Plotting
Lettering . . . . . . . . . . . . . . . 67--77
Steven L. Tanimoto Improving Interaction with a Raster
Display . . . . . . . . . . . . . . . . 78--81
R. F. Puk ANSI Study Group Working Paper: The
background of computer graphics
standardization . . . . . . . . . . . . 2--6
B. Heilman and
B. Herzog ACM/SIGGRAPH GSPC, goals and activities 9--13
R. H. Ewald and
eds. R. Fryer Final Report of the GSPC
State-of-the-Art Subcommittee . . . . . 14--169
Franklin C. Crow The use of grayscale for improved raster
display of vectors and characters . . . 1--5
Edwin Catmull A hidden-surface algorithm with
anti-aliasing . . . . . . . . . . . . . 6--11
T. Dreisbach and
B. Heilman ANSI X-3 SPARC/CGPL, goals and
activities . . . . . . . . . . . . . . . 7--8
Alvy Ray Smith Color Gamut Transform Pairs . . . . . . 12--19
George H. Joblove and
Donald Greenberg Color Spaces for Computer Graphics . . . 20--25
T. Whitted A scan line algorithm for computer
display of curved surfaces . . . . . . . 26--26
J. F. Blinn A Scan Line Algorithm for Displaying
Parametrically Defined Surfaces . . . . 27--27
R. P. Futrelle and
G. Barta Towards the Design of an Intrinsically
Graphical Language . . . . . . . . . . . 28--32
T. DeFanti and
J. Fenton and
N. Donato BASIC Zgrass --- A sophisticated
graphics language for the Bally home
computer . . . . . . . . . . . . . . . . 33--37
Jan van den Bos Definition and Use of Higher-Level
Graphics Input Tools . . . . . . . . . . 38--42
H. P. Frei and
D. L. Weller and
R. Williams A graphics-based programming-support
system . . . . . . . . . . . . . . . . . 43--49
T. J. Pavliscak and
G. W. Stowell and
M. J. Bailey A microcomputer based system for
automated pattern digitization and
editing . . . . . . . . . . . . . . . . 50--53
T. Towle and
T. DeFanti GAIN: An interactive program for
teaching interactive computer graphics
programming . . . . . . . . . . . . . . 54--59
John F. McIntosh The interactive digitizing of polygons
and the processing of polygons in a
relational database . . . . . . . . . . 60--63
Warren Burton A fixed grid curve representation for
efficient processing . . . . . . . . . . 64--69
William Randolph Franklin and
Harry R. Lewis 3-D Graphic Display of Discrete Spatial
Data by Prism Maps . . . . . . . . . . . 70--75
Robert H. Ewald and
Lynn D. Maas A high performance graphics system for
the CRAY-1 . . . . . . . . . . . . . . . 76--81
Richard Weinberg Computer Graphics in Support of Space
Shuttle Simulation . . . . . . . . . . . 82--86
Arie A. Kaufman System Design and Implementation of
BGRAF2 . . . . . . . . . . . . . . . . . 87--92
L. E. Deimel, Jr. and
C. L. Doss II and
R. J. Fornaro and
D. F. McAllister and
J. A. Roulier Application of Shape-Preserving Spline
Interpolation to Interactive Editing of
Photogrammetric Data . . . . . . . . . . 93--99
T. Goodman and
R. Spence The effect of system response time on
interactive computer aided problem
solving . . . . . . . . . . . . . . . . 100--104
Timothy Zimmerlin and
John Stanley and
Warren Stone A sensor simulation and animation system 105--110
H. Lieberman How to color in a coloring book . . . . 111--116
Steven G. Satterfield and
Francisco Rodriguez and
David F. Rogers A microprocessor display controller for
combining refresh and storage tube
graphics . . . . . . . . . . . . . . . . 117--124
Gerd Woetzel A fast and economic
scan-to-line-conversion algorithm . . . 125--129
William Dungan, Jr. and
Anthony Stenger and
George Sutty Texture Tile Considerations for Raster
Graphics . . . . . . . . . . . . . . . . 130--134
Azriel Rosenfeld Algorithms for Image/Vector Conversion 135--139
Linda G. Shapiro Data Structures for Picture Processing 140--146
K. S. Fu and
S. Y. Lu Computer Generation of Texture Using a
Syntactic Approach . . . . . . . . . . . 147--152
Norman I. Badler and
Ruzena Bajcsy Three-Dimensional Representations for
Computer Graphics and Computer Vision 153--160
Theodosios Pavlidis Filling Algorithms for Raster Graphics 161--166
John Staudhammer On Display of Space Filling Atomic
Models in Real-Time . . . . . . . . . . 167--172
M. Wein and
P. Tanner and
G. Bechthold and
N. Burtnyk Hidden Line Removal for Vector Graphics 173--180
Philippe Matherat A chip for low-cost raster-scan graphic
display . . . . . . . . . . . . . . . . 181--186
H. N. Christiansen and
T. W. Sederberg Conversion of Complex Contour Line
Definitions into Polygonal Element
Mosaics . . . . . . . . . . . . . . . . 187--192
W. R. Tobler Comparing figures by regression . . . . 193--195
Alexander Sunguroff and
Donald Greenberg Computer Generated Images for Medical
Applications . . . . . . . . . . . . . . 196--202
William C. Donelson Spatial Management of Information . . . 203--209
Christopher F. Herot and
Guy Weinzapfel One-Point Touch Input of Vector
Information for Computer Displays . . . 210--216
N. I. Badler and
Virginia R. Badler Interaction with a color computer
graphics system for archaeological sites 217--221
Edward G. Britton and
James S. Lipscomb and
Michael E. Pique Making Nested Rotations Convenient for
the User . . . . . . . . . . . . . . . . 222--227
Franklin L. Moses and
Richard E. Maisano User Performance Under Several Automated
Approaches to Changing Displayed Maps 228--233
R. C. Hillyard and
I. C. Braid Characterizing Non-Ideal Shapes in Terms
of Dimensions and Tolerances . . . . . . 234--238
Russell J. Athay Object Models for Computer Aided Design:
an Overview . . . . . . . . . . . . . . 239--244
James F. Blinn and
Martin E. Newell Clipping Using Homogeneous Coordinates 245--251
I. C. Braid On Storing and Changing Shape
Information . . . . . . . . . . . . . . 252--256
H. Voelcker and
A. Requicha and
E. Hartquist and
W. Fisher and
J. Metzger and
R. Tilove and
N. Birrell and
W. Hunt and
G. Armstrong and
T. Check and
R. Moote and
J. McSweeney The PADL-1.0/2 system for defining and
displaying solid objects . . . . . . . . 257--263
A. R. Forrest A unified approach to geometric
modelling . . . . . . . . . . . . . . . 264--269
Lance Williams Casting Curved Shadows on Curved
Surfaces . . . . . . . . . . . . . . . . 270--274
Peter Atherton and
Kevin Weiler and
Donald Greenberg Polygon Shadow Generation . . . . . . . 275--281
T. K. Porter Spherical shading . . . . . . . . . . . 282--285
James F. Blinn Simulation of Wrinkled Surfaces . . . . 286--292
Robert L. Heilman and
Jean M. Marchant TIGS --- an Overview of the Terminal
Independent Graphics Systems . . . . . . 293--297
Ken Levine Core Standard Graphic Package for the
VGI 3400 . . . . . . . . . . . . . . . . 298--300
James R. Warner and
Margaret A. Polisher and
Robert N. Kopolow DIGRAF --- A FORTRAN implementation of
the proposed GSPC standard . . . . . . . 301--307
Richard G. Kellner and
Theodore N. Reed and
Ann V. Solem An Implementation of the ACM/SIGGRAPH
Proposed Graphics Standard in a
Multisystem Environment . . . . . . . . 308--312
Griffith Hamlin, Jr. and
Thomas Crockett A microprocessor-assisted graphics
system . . . . . . . . . . . . . . . . . 313--317
R. J. Hubbold and
P. J. Bramhall A flexible, high performance interactive
graphics system . . . . . . . . . . . . 318--322
Robert Haber and
Mark Shephard and
John Abel and
Richard Gallagher and
Donald Greenberg A generalized graphic preprocessor for
two-dimensional finite element analysis 323--329
D. L. Bouquet An interactive graphics application to
advanced aircraft design . . . . . . . . 330--335
J. N. England A system for interactive modeling of
physical curved surface objects . . . . 336--340
Harold J. Borkin and
John F. McIntosh and
James A. Turner The development of three-dimensional
spatial modeling techniques for the
construction planning of nuclear power
plants . . . . . . . . . . . . . . . . . 341--347
E. Catmull The problems of computer-assisted
animation . . . . . . . . . . . . . . . 348--353
D. Herbison-Evans NUDES 2: A numeric utility displaying
ellipsoid solids, Version 2 . . . . . . 354--356
Kenneth M. Kahn and
Carl E. Hewitt Dynamic Graphics Using Quasi Parallelism 357--362
GSPC Subcommittee on Foundations of Computer Graphics Standards Computer Graphics Taxonomy . . . . . . . 40--45
Anders Vinberg Position Paper on Graphics Standards . . 46--52
G. Chappell and
P. Bono Core System Implementations --- a Status
Report . . . . . . . . . . . . . . . . . 53--66
P. Bono and
M. Polisher A Survey of Some Fortran Implementations
of the Core System . . . . . . . . . . . 67--73
H. Christiansen The Relation Between Perspective and
Photographic Transform . . . . . . . . . 74--79
Gerd Möller Fast Digital Vector-And Circle Generator
with Binary Rate Multipliers (BRM) . . . 80--91
G. Enderle and
I. Giese and
M. Krause and
H. P. Meinzer The AGF plotfile --- towards a
standardization for storage and
transportation of graphics information 92--113
G. F. Schrack Current Literature in Computer Graphics
and Interactive Techniques . . . . . . . 114--123
Glenn Spital Hidden Line Elimination and Topographic
Representation . . . . . . . . . . . . . 20--54
Alan Freiden A CORE Viewing System for APL . . . . . 55--77
Jim Warner Device-Independent Intermediate Display
Files . . . . . . . . . . . . . . . . . 78--109
Michael R. Dunlavey The Procedural Approach to Interactive
Design Graphics . . . . . . . . . . . . 110--147
G. F. Schrack Current Literature in Computer Graphics
and Interactive Techniques: References 148--165
Jerry B. Schneider and
Richard Antush A Bibliography of Applications of
Computer Graphics to Transportation
Planning and Engineering Problems . . . 167--169
Edwin Catmull A tutorial on compensation tables . . . 1--7
James H. Clark A Fast Scan-Line Algorithm for Rendering
Parametric Surfaces . . . . . . . . . . 7--11
Turner Whitted An improved illumination model for
shaded display . . . . . . . . . . . . . 14--14
Robert W. Thorton The number wheel: a tablet-based
valuator for interactive
three-dimensional positioning . . . . . 102--107
R. G. Shoup Color table animation . . . . . . . . . 8--13
J. D. Foley and
J. N. Templeman and
D. Dastyar Some raster graphics extensions to the
CORE system . . . . . . . . . . . . . . 15--24
S. Uno and
H. Matsuka A general purpose graphic system for
computer aided design . . . . . . . . . 25--32
B. E. Brown Computer graphics for large scale two-
and three-dimensional analysis of
complex geometries . . . . . . . . . . . 33--40
J. A. Roese and
L. E. McCleary Stereoscopic computer graphics for
simulation and modeling . . . . . . . . 41--47
R. Baecker Digital video display systems and
dynamic graphics . . . . . . . . . . . . 48--56
D. U. Cahn and
N. E. Johnston and
W. E. Johnston A response to the 1977 GSPC CORE
graphics system . . . . . . . . . . . . 57--62
A. Pringle and
P. Robinson and
N. Wiseman Aspects of quality in the design and
production of text . . . . . . . . . . . 63--70
J. C. Beatty and
J. S. Chin and
H. F. Moll An interactive documentation system . . 71--82
R. F. Sproull Raster graphics for interactive
programming environments . . . . . . . . 83--93
A. Morse Some principles for the effective
display of data . . . . . . . . . . . . 94--101
R. W. Thornton The number wheel: A tablet based
valuator for interactive
three-dimensional positioning . . . . . 102--107
J. Fiddler and
V. Elischer Graphical human interface to a neutral
beam system . . . . . . . . . . . . . . 108--112
E. Anson The semantics of graphical input . . . . 113--120
F. S. Montalvo Human vision and computer graphics . . . 121--125
K. E. Brassel and
R. Fegeas An algorithm for shading of regions on
vector display devices . . . . . . . . . 126--133
M. L. Rhodes An algorithmic approach to controlling
search in three-dimensional data . . . . 134--142
W. Dungan, Jr. A terrain and cloud computer image
generation model . . . . . . . . . . . . 143--150
A. Appel and
F. J. Rohlf and
A. J. Stein The haloed line effect for hidden line
elimination . . . . . . . . . . . . . . 151--157
Douglas S. Kay and
Donald P. Greenberg Transparency for computer synthesized
images . . . . . . . . . . . . . . . . . 158--164
N. L. Max ATOMLLL: --- ATOMS with shading and
highlights . . . . . . . . . . . . . . . 165--173
H. Fuchs and
Z. M. Kedem and
B. Naylor Predetermining visibility priority in
3-D scenes (preliminary report) . . . . 175--181
T. Wright and
J. Humbrecht ISOSRF --- an algorithm for plotting
iso-valued surfaces of a function of
three variables . . . . . . . . . . . . 182--189
C. I. Yessios Computer drafting of stones, wood, plant
and ground materials . . . . . . . . . . 190--198
R. J. Fowler and
J. J. Little Automatic extraction of irregular
network digital terrain models . . . . . 199--207
R. H. Paternoster and
L. J. Bousse and
O. L. Steenhaut A colour display unit for a 21-channel
EEG-monitor . . . . . . . . . . . . . . 210--217
J. B. Mitroo and
N. Herman and
N. I. Badler Movies from music: Visualizing musical
compositions . . . . . . . . . . . . . . 218--225
J. Dalton and
J. Billingsley and
J. Quann and
P. Bracken Interactive color map displays of
domestic information . . . . . . . . . . 226--233
T. K. Porter The shaded surface display of large
molecules . . . . . . . . . . . . . . . 234--236
J. R. Flexer A building block approach to color
graphics . . . . . . . . . . . . . . . . 238--245
M. S. Lang and
R. L. Cohen and
K. E. Eschenberg and
J. B. Ochs and
F. R. Stocker and
J. L. Raney and
B. F. Stuckey Implementation of an interactive
computer graphics environment at
NASA/JSC . . . . . . . . . . . . . . . . 246--252
A. R. Forrest On the rendering of surfaces . . . . . . 253--259
J. Barros and
H. Fuchs Generating smooth 2-D monocolor line
drawings on video displays . . . . . . . 260--269
T. Duff Smoothly Shaded Renderings of Polyhedral
Objects on Raster Displays . . . . . . . 270--275
R. Heilman and
B. Herzog Status Report of the Graphics Standards
Planning Committee . . . . . . . . . . . 274
A. R. Smith Tint fill . . . . . . . . . . . . . . . 276--283
G. Stern SoftCel --- an application of raster
scan graphics to conventional cel
animation . . . . . . . . . . . . . . . 284--288
C. Csuri and
R. Hackathorn and
R. Parent and
W. Carlson and
M. Howard Towards an interactive high visual
complexity animation system . . . . . . 289--299
Mark Kaplan and
Donald P. Greenberg Parallel Processing Techniques for
Hidden Surface Removal . . . . . . . . . 300--307
G. F. Schrack Current Literature in Computer Graphics
and Interactive Techniques: References 381--394
T. Heim and
G. A. Chappell Comparative graphics systems matrix . . 249--259
G. Chappell Implementations of the CORE . . . . . . 260--278
J. Feenstra and
J. VanDenBos An improved economic design for a
display processor intermixing refresh
and storage graphics . . . . . . . . . . 280--287
H. Guttmann and
J. Weiss Device independent and decentralized
graphic systems . . . . . . . . . . . . 288--302
M. T. Garrett Logical pick device simulation
algorithms for the CORE system . . . . . 303--313
Dutch Graphics Interaction Standards Committee Some issues in interactive programming
revisited . . . . . . . . . . . . . . . 314--319
T. E. Ferrin and
R. Langridge Interactive computer graphics with the
Unix time-sharing system . . . . . . . . 321--331
M. Sint Design of an ALGOL68 extension for
graphics . . . . . . . . . . . . . . . . 332--354
D. Herbison-Evans Rapid raster ellipsoid shading . . . . . 355--361
T. Berk Roster of graphic languages and general
subroutine packages . . . . . . . . . . 362--380
P. Cole Guide to film and videotape
retrospective . . . . . . . . . . . . . 395--419
E. Piller and
H. Widner Real-time raster scan unit with improved
picture quality . . . . . . . . . . . . 15--38
R. M. K. Sinha and
A. Raman A modular data terminal for Indian
languages . . . . . . . . . . . . . . . 39--72
G. F. Schrack Current literature in computer graphics
and interactive techniques: References,
fourth series . . . . . . . . . . . . . 73--83
E. Artzy and
G. Frieder and
G. T. Herman The theory, design, implementation, and
evaluation of a three-dimensional
surface detection algorithm . . . . . . 2--9
K. Weiler Polygon comparison using a graph
representation . . . . . . . . . . . . . 10--18
K. R. McKeown and
N. I. Badler Creating polyhedral stellations . . . . 19--24
P. deBruyne Acoustic radar graphic input device . . 25--31
A. Lippman Movie-Maps: An application of the
optical videodisc to computer graphics 32--42
A. Bechtolsheim and
F. Baskett High-performance raster graphics for
microcomputer systems . . . . . . . . . 43--47
Frederic I. Parke Simulation and Expected Performance
Analysis of Multiple Processor Z-Buffer
System . . . . . . . . . . . . . . . . . 48--56
L. M. Tedrow and
E. A. Hoerauf Atlas supplement to the 1972 county and
city data book . . . . . . . . . . . . . 58--62
C. F. Herot and
R. Carling and
M. Friedell and
D. Kramlich A prototype spatial data management
system . . . . . . . . . . . . . . . . . 63--70
T. Tsurutani and
Y. Kasahara and
M. Naniwada ATLAS: A geographic database system ---
data structure and language design for
geographic information . . . . . . . . . 71--77
G. Laib and
R. Puk and
G. Stowell Integrating solid image capability into
a general purpose calligraphic graphics
package . . . . . . . . . . . . . . . . 79--85
Joshua Z. Levin QUADRIL: A Computer Language for the
Description of Quadric-Surface Bodies 86--92
G. B. Goates and
M. L. Griss and
G. J. Herron PICTUREBALM: A LISP-based graphics
language system with flexible syntax and
hierarchical data structure . . . . . . 93--99
F. H. Lakin A structure from manipulation for
text-graphic objects . . . . . . . . . . 100--107
Alain Fournier and
Don Fussell Stochastic Modeling in Computer Graphics 108--108
Steven M. Rubin and
Turner Whitted A 3-Dimensional Representation for Fast
Rendering of Complex Scenes . . . . . . 110--116
W. R. Franklin A linear time exact hidden surface
algorithm . . . . . . . . . . . . . . . 117--123
H. Fuchs and
Z. M. Kedem and
B. F. Naylor On Visible Surface Generation by a
Priori Tree Structures . . . . . . . . . 124--133
M. desJardins and
A. F. Hasler Stereographic displays of atmospheric
model data . . . . . . . . . . . . . . . 134--139
J. M. Torson Application of graphical interaction to
the analysis of radio astronomy data . . 140--146
W. Hankley and
V. Wallentine Color graphics for remote teaching . . . 147--153
R. Marshall and
R. Wilson and
W. Carlson Procedure models for generating
three-dimensional terrain . . . . . . . 154--162
J. H. Jackson Dynamic scan-converted images with a
frame buffer display device . . . . . . 163--169
Nelson Max and
John Blunden Optical printing in computer animation 171--177
F. I. Parke Adaptation of scan and slit-scan
techniques to computer animation . . . . 178--181
B. Ackland and
N. Weste Real time animation playback on a frame
store display system . . . . . . . . . . 182--188
N. I. Badler and
J. O'Rourke and
G. Kaufman Special problems in human movement
simulation . . . . . . . . . . . . . . . 189--197
T. W. Calvert and
J. Chapman and
A. Patla The integration of subjective and
objective data in the animation of human
movement . . . . . . . . . . . . . . . . 198--203
G. L. Fuehring Graphic analysis and planning of
electrical distribution systems . . . . 204--210
D. F. Rogers and
S. G. Satterfield B-spline surfaces for ship hull design 211--217
F. W. Bliss Interactive computer graphics at Ford
Motor Company . . . . . . . . . . . . . 218--224
J. Encarnação and
G. Enderle and
K. Kansy and
G. Nees and
E. G. Schlechtendahl and
J. Weiss and
P. Wisskirchen The workstation concept of GKS and the
resulting Conceptual differences to the
GSPC CORE System . . . . . . . . . . . . 226--230
R. F. Gurwitz and
R. W. Thorne and
A. VanDam and
I. B. Carlbom BUMPS: A program for animating
projections . . . . . . . . . . . . . . 231--237
J. C. Michener and
I. B. Carlbom Natural and efficient viewing parameters 238--245
A. Marcus Computer-assisted chart making from the
graphic designer's perspective . . . . . 247--253
G. W. Meyer and
D. P. Greenberg Perceptual Color Spaces for Computer
Graphics . . . . . . . . . . . . . . . . 254--261
Richard A. Bolt ``Put-That-There'': Voice and gesture at
the graphics interface . . . . . . . . . 262--270
P. R. Hanau and
D. R. Lenorovitz Prototyping and simulation tools for
user/computer dialogue design . . . . . 271--278
E. Catmull and
A. R. Smith 3-D transformations of images in
scanline order . . . . . . . . . . . . . 279--285
C. F. R. Weiman Continuous anti-aliased rotation and
zoom of raster images . . . . . . . . . 286--293
E. A. Feibush and
M. Levoy and
R. L. Cook Synthetic Texturing Using Digital
Filters . . . . . . . . . . . . . . . . 294--301
J. E. Warnock The display of characters using gray
level sample arrays . . . . . . . . . . 302--307
W. J. Leler Human vision, anti-aliasing, and the
cheap 4000 line display . . . . . . . . 308--313
P. Baudelaire and
M. Stone Techniques for interactive raster
graphics . . . . . . . . . . . . . . . . 314--320
U. Shani Filling regions in binary raster images:
a graph-theoretic approach . . . . . . . 321--327
J. S. Lipscomb Reversed apparent movement and erratic
motion with many refreshes per update 113--118
G. A. Hamlin A high-speed interface to Tektronix 401X
series terminals . . . . . . . . . . . . 120--126
A. Freiden A two-dimensional, level 2 CORE system
for the Apple II . . . . . . . . . . . . 127--152
S. Boinodiris Hidden surface elimination for complex
graphical scenes . . . . . . . . . . . . 153--167
L. Lichten A solution to surface connectivity
problems in computer-aided design . . . 168--199
G. F. Schrack Current literature in computer graphics
and interactive techniques: A fifth
series . . . . . . . . . . . . . . . . . 200--218
G. F. Schrack Current literature in computer graphics
and interactive techniques: References,
sixth series . . . . . . . . . . . . . . 458--464
A. C. Kilgour A hierarchical model of a graphics
system . . . . . . . . . . . . . . . . . 35--47
S. R. Keith A transformation structure for animated
3-D computer graphics . . . . . . . . . 72--91
E. Artzy and
G. T. Herman Boundary detection in 3-dimensions with
a medical application . . . . . . . . . 92--123
H. Jones The SPOT system: A method of numerically
specifying spatial configuration . . . . 124--136
David Arnold The requirement for process structures
graphics systems . . . . . . . . . . . . 163--173
S. Gupta and
R. F. Sproull Filtering Edges for Gray-Scale Displays 1--5
J. Kajiya and
M. Ullner Filtering High Quality Text for Display
on Raster Scan Devices . . . . . . . . . 7--15
S. Secrest and
D. P. Greenberg A visible polygon reconstruction
algorithm . . . . . . . . . . . . . . . 17--27
T. Pavlidis Contour filling in raster graphics . . . 29--36
D. T. Lee Shading of regions on vector display
devices . . . . . . . . . . . . . . . . 37--44
H. Hubschman and
S. W. Zucker Frame-to-frame coherence and the hidden
surface computation: constraints for a
convex world . . . . . . . . . . . . . . 45--54
Richard Weinberg Parallel Processing Image Synthesis and
Anti-Aliasing . . . . . . . . . . . . . 55--62
F. C. Crow and
M. W. Howard A frame buffer system with enhanced
functionality . . . . . . . . . . . . . 63--69
Satish Gupta and
Robert Sproull and
Ivan Sutherland A VLSI Architecture for Updating Raster
Scan Displays . . . . . . . . . . . . . 71--78
J. R. Truckenbrod Effective Use of Color in Computer
Graphics . . . . . . . . . . . . . . . . 83--90
Kenneth B. Evans and
Peter P. Tanner and
Marceli Wein Tablet-based valuators that provide one,
two, or three degrees of freedom . . . . 91--97
M. Green A methodology for the specification of
graphical user interface . . . . . . . . 99--108
J. D. Foley and
P. A. Wenner The George Washington University CORE
system implementation . . . . . . . . . 123--131
T. J. O'Donnell and
A. J. Olson GRAMPS --- A graphics language
interpreter for real-time, interactive,
three-dimensional picture editing and
animation . . . . . . . . . . . . . . . 133--142
M. T. Garrett An attribute binding model . . . . . . . 143--151
D. S. H. Rosenthal `Methodology in Computer Graphics'
re-examined . . . . . . . . . . . . . . 152--162
J. C. Dill An application of color graphics to the
display of surface curvature . . . . . . 153--161
E. C. Kingsley and
N. A. Schofield and
K. Case SAMMIE: A computer aid for man-machine
modelling . . . . . . . . . . . . . . . 163--169
V. C. Lin and
D. C. Gossard and
R. A. Light Variational geometry in computer-aided
design . . . . . . . . . . . . . . . . . 171--177
D. C. Brown and
B. Chandrasekaran Design considerations for picture
production in a natural language
graphics system . . . . . . . . . . . . 174--207
S. Feiner and
S. Nagy and
Andries van Dam An integrated system for creating and
presenting complex computer-based
documents . . . . . . . . . . . . . . . 181--189
R. Baecker and
D. Miller and
W. Reeves Towards a Laboratory Instrument for
Motion Analysis . . . . . . . . . . . . 191--197
J. J. Filliben Dataplot --- an interactive high-level
language for graphics, non-linear
fitting, data analysis, and mathematics 199--213
E. H. Yen A graphics glossary . . . . . . . . . . 208--229
D. Dunham and
J. Lindgren and
D. Witte Creating repeating hyperbolic patterns 215--223
R. Todd and
P. Deshazo Austere C3 graphics . . . . . . . . . . 225--232
R. Hilbert Construction and display of
three-dimensional polygonal-histograms 230--241
A. P. Rockwood and
T. W. Jensen Two aspects of domain designing: C curve
rendering and blended map projections 233--242
M. Shantz Surface definition for branching,
contour-defined objects . . . . . . . . 242--259
S. M. Platt Animating facial expressions . . . . . . 245--252
B. A. Wallace Merging and transformation of raster
images for cartoon animation . . . . . . 253--262
W. T. Reeves Inbetweening For Computer Animation
Utilizing Moving Point Constraints . . . 263--269
T. Whitted and
D. M. Weimer A software test-bed for the development
of 3-D raster graphics systems . . . . . 271--277
P. R. Atherton A method of interactive visualization of
CAD surface models on a color video
display . . . . . . . . . . . . . . . . 279--287
Hans P. Moravec $3$D Graphics and the Wave Theory . . . 289--296
M. Potmesil and
I. Chakravarty A lens and aperture CAM model for
synthetic image generation . . . . . . . 297--305
R. L. Cook and
K. E. Torrance A reflectance model for computer
graphics . . . . . . . . . . . . . . . . 307--316
Nelson L. Max Vectorized Procedural Models for Natural
Terrain: Waves and Islands in the Sunset 317--324
P. Chang and
Ramesh Jain A Multi-Processor System for Hidden
Surface Removal . . . . . . . . . . . . 111--140
J. E. George Applegraphics review . . . . . . . . . . 306--311
M. L. V. Pitteway On filtering edges for grey-scale
displays . . . . . . . . . . . . . . . . 322--326
C. J. Nicol and
A. C. Kilgour A Pascal implementation of the GSPC CORE
graphics package . . . . . . . . . . . . 327--335
C. Wissenburgh and
R. J. H. Janse A low-cost interactive computer-driven
full-color raster-scan display system 336--341
S. I. Bennion and
J. D. Creager and
R. D. Vanhouten Touch sensitive graphics terminal
applies to process control . . . . . . . 342--350
K. Knowlton Computer-aided definition, manipulation
and depiction of objects composed of
spheres . . . . . . . . . . . . . . . . 352--375
M. Hardwick Graphical data structures . . . . . . . 376--404
P. Chang and
Ramesh Jain A Multi-Processor System for
Hidden-Surface-Removal . . . . . . . . . 405--436
S. C. Schaffner Calculation of B-spline surfaces using
digital filters . . . . . . . . . . . . 437--457
Norman I. Badler Graduate Programs in Computer Graphics 52--69
D. Perny and
M. Gangnet and
Ph. Coueignoux Perspective Mapping of Planar Textures 70--100
G. F. Schrack Current Literature in Computer Graphics
and Interactive Techniques: References,
Seventh Series . . . . . . . . . . . . . 101--118
B. A. Barsky Computer-aided geometric design: A
bibliography with keywords and
classified index . . . . . . . . . . . . 115--159
Lansing Hatfield GKS and the alphabet soup of graphics
standards . . . . . . . . . . . . . . . 161--162
A. Norton and
A. P. Rockwood and
P. T. Skolmoski Clamping: A Method of Antialiasing
Textured Surfaces by Bandwidth Limiting
in Object Space . . . . . . . . . . . . 1--8
F. C. Crow A More Flexible Image Generation
Environment . . . . . . . . . . . . . . 9--18
J. F. Blinn Light Reflection Functions for
Simulation of Clouds and Dusty Surfaces 21--29
D. S. H. Rosenthal and
J. C. Michener and
G. Pfaff and
R. Kessener and
M. Sabin The detailed semantics of graphics input
devices . . . . . . . . . . . . . . . . 33--38
T. N. Reed A metafile for efficient sequential and
random display of graphics . . . . . . . 39--43
P. J. W. ten Hagen Graphics standardization: Activities of
ISO/TC97/SC5/WG2 and their impact in
Europe . . . . . . . . . . . . . . . . . 45--46
M. Mantyla An inversion algorithm for geometric
models . . . . . . . . . . . . . . . . . 51--59
A. Norton Generation and display of geometric
fractals in 3-D . . . . . . . . . . . . 61--67
S. Ganapathy and
T. G. Dennehy A new general triangulation method for
planar contours . . . . . . . . . . . . 69--75
P. M. Hanrahan Creating volume models from edge-vertex
graphs . . . . . . . . . . . . . . . . . 77--84
P. C. S. Wong and
E. R. Reid FLAIR --- User interface dialog design
tool . . . . . . . . . . . . . . . . . . 87--98
D. J. Kasik A user interface management system . . . 99--106
E. Anson The device model of interaction . . . . 107--114
Daniel E. Lipkie and
Steven R. Evans and
John K. Newlin and
Robert L. Weissman Star graphics: An object-oriented
implementation . . . . . . . . . . . . . 115--124
James H. Clark The Geometry Engine: A VLSI Geometry
System for Graphics . . . . . . . . . . 127--133
M. J. Zyda A contour display generation algorithm
for VLSI implementation . . . . . . . . 135--146
D. S. Whelan A rectangular area filling display
system architecture . . . . . . . . . . 147--153
K. L. Shelley and
D. P. Greenberg Path specification and path coherence 157--166
C. Goad Special purpose automatic programming
for hidden surface elimination . . . . . 167--178
F. P. Stluka and
B. E. Saunders and
P. M. Slayton and
N. I. Badler Overview of the University of
Pennsylvania Core System standard
graphics package implementation . . . . 177--186
M. Friedell and
J. Barnett and
D. Kramlich Context-sensitive, graphic presentation
of information . . . . . . . . . . . . . 181--188
D. M. McKeown, Jr. and
J. L. Denlinger Graphical tools for interactive image
interpretation . . . . . . . . . . . . . 189--198
André Frank MAPQUERY: Data Base Query Language for
Retrieval of Geometric Data and their
Graphical Representation . . . . . . . . 199--207
S. A. MacKay and
R. E. Sayre and
M. J. Potel 3D Galatea: Entry of three-dimensional
moving points from multiple perspective
views . . . . . . . . . . . . . . . . . 213--222
K. Kawaguchi A Morphological Study of the Form of
Nature . . . . . . . . . . . . . . . . . 223--232
J. H. Pittman and
D. P. Greenberg An interactive graphics environment for
architectural energy simulation . . . . 233--241
James T. Kajiya Ray Tracing Parametric Patches . . . . . 245--254
W. E. Carlson An algorithm and data structure for $3$D
object synthesis using surface patch
intersections . . . . . . . . . . . . . 255--263
D. Schweitzer and
E. S. Cobb Scanline rendering of parametric
surfaces . . . . . . . . . . . . . . . . 265--271
Richard J. Beach and
J. C. Beatty and
K. S. Booth and
D. A. Plebon and
Eugene Fiume The message is the medium: Multiprocess
structuring of an interactive paint
program . . . . . . . . . . . . . . . . 277--287
C. W. Reynolds Computer Animation with Scripts and
Actors . . . . . . . . . . . . . . . . . 289--296
P. Heckbert Color Image Quantization for Frame
Buffer Display . . . . . . . . . . . . . 297--307
J. Warnock and
D. K. Wyatt A device independent graphics imaging
model for use with raster devices . . . 313--319
J. Acquah and
J. Foley and
J. Sibert and
P. Wenner A conceptual model of raster graphics
systems . . . . . . . . . . . . . . . . 321--328
Anonymous SIGGRAPH '84 call for Omnimax films . . 208--214
H. Fuchs and
G. D. Abram and
E. D. Grant Near-Real-Time Shaded Display of Rigid
Objects . . . . . . . . . . . . . . . . 65--72
James J. Thomas and
Griffith Hamlin and
William Buxton and
Dave Rosenthal and
Albert Yen and
Dave Kasik Graphical Input Interaction Techniques
(GIIT) Workshop Summary . . . . . . . . 5--30
W. Buxton Lexical and Pragmatic Considerations of
Input Structures . . . . . . . . . . . . 31--37
David S. H. Rosenthal Managing graphical resources . . . . . . 38--45
Marm Green A catalogue of graphical interaction
techniques . . . . . . . . . . . . . . . 46--52
Dan R. Olsen, Jr. Automatic generation of interactive
systems . . . . . . . . . . . . . . . . 53--57
Abid Kamtan and
Michael B. Feldman Graphics programming independent of
interaction techniques and styles . . . 58--66
G. F. Schrack Literature in computer graphics for the
year 1981: a bibliography . . . . . . . 115--141
L. Williams Pyramidal Parametrics . . . . . . . . . 1--11
D. R. Warn Lighting Controls for Synthetic Images 13--21
Dino Schweitzer Artificial Texturing: An Aid to Surface
Visualization . . . . . . . . . . . . . 23--29
James D. Foley and
Al Bork and
Maxine Brown and
Robin King and
Andries van Dam and
Mike Wozny Computer graphics in higher education 31--33
W. Buxton and
M. R. Lamb and
Dave Sherman and
K. C. Smith Towards a Comprehensive User Interface
Management System . . . . . . . . . . . 35--42
D. R. Olsen, Jr. and
E. P. Dempsey SYNGRAPH: A graphical user interface
generator . . . . . . . . . . . . . . . 43--50
B. Singh and
J. C. Beatty and
K. S. Booth and
R. Ryman A graphics editor for Benesh movement
notation . . . . . . . . . . . . . . . . 51--62
H. Fuchs and
G. D. Abram and
E. D. Grant Near real-time shaded display of rigid
objects . . . . . . . . . . . . . . . . 65--72
Peter R. Atherton A Scanline Hidden Surface Removal
Procedure for Constructive Solid
Geometry . . . . . . . . . . . . . . . . 73--82
Pat Hanrahan Ray Tracing Algebraic Surfaces . . . . . 83--90
James T. Kajiya New Techniques For Ray Tracing
Procedurally Defined Objects . . . . . . 91--102
J. Loomis and
H. Poizner and
U. Bellugi and
A. Blakemore and
J. Hollerbach Computer graphic modeling of American
sign language . . . . . . . . . . . . . 105--114
Brad A. Myers Incense: A System for Displaying Data
Structures . . . . . . . . . . . . . . . 115--125
R. Beach and
M. Stone Graphical style --- towards high quality
illustrations . . . . . . . . . . . . . 127--135
E. Fiume and
A. Fournier and
L. Rudolph A Parallel Scan Conversion Algorithm
with Anti-Aliasing for a General Purpose
Ultracomputer . . . . . . . . . . . . . 141--150
T. Whitted Anti-aliased line drawing using brush
extrusion . . . . . . . . . . . . . . . 151--156
J. Bloomenthal Edge Inference with Applications to
Antialiasing . . . . . . . . . . . . . . 157--162
D. U. Cahn and
A. C. Yen A device-independent network graphics
system . . . . . . . . . . . . . . . . . 167--173
D. F. Dixon A Core graphics environment for teletext
simulations . . . . . . . . . . . . . . 175--181
R. W. Simons Minimal GKS minimal . . . . . . . . . . 183--189
B. A. Barsky and
J. C. Beatty Local control of bias and tension in
beta-splines . . . . . . . . . . . . . . 193--218
D. S. Arnon Topologically reliable display of
algebraic curves . . . . . . . . . . . . 219--227
M. Plass and
M. Stone Curve-fitting with piecewise parametric
cubics . . . . . . . . . . . . . . . . . 229--239
H. Sakurai and
D. C. Gossard Solid model input through orthographic
views . . . . . . . . . . . . . . . . . 243--252
C. Schmandt Spatial input/display correspondence in
a stereoscopic computer graphic work
station . . . . . . . . . . . . . . . . 253--261
Michael W. Vannier and
Jeffrey L. Marsh and
James O. Warren Three-dimensional Computer Graphics for
Craniofacial Surgical Planning and
Evaluation . . . . . . . . . . . . . . . 263--273
M. Mantyla and
M. Tamminen Localized set operations for solid
modeling . . . . . . . . . . . . . . . . 279--288
H. Chiyokura and
F. Kimura Design of solids with free-form surfaces 289--298
A. L. Thomas Geometric modelling and display
primitives towards specialised hardware 299--310
W. B. Cowan An Inexpensive Scheme for Calibration of
a Colour Monitor in Terms of CIE
Standard Coordinates . . . . . . . . . . 315--321
S. Walker, Jr. and
F. Gao and
F. S. Hill, Jr. Interactive image query system using
progressive transmission . . . . . . . . 323--330
R. Pike Graphics in overlapping bitmap layers 331--356
W. T. Reeves Particle systems --- A technique for
modeling a class of fuzzy objects . . . 359--376
Steven L. Tanimoto A Pyramidal Approach To Parallel
Processing . . . . . . . . . . . . . . . 372--378
J. Korein and
N. Badler Temporal Anti-Aliasing in Computer
Generated Animation . . . . . . . . . . 377--388
M. Potmesil and
I. Chakravarty Modelling Motion Blur in
Computer-Generated Images . . . . . . . 389--399
G. F. Schrack Literature in computer graphics for the
year 1982: A bibliography . . . . . . . 173--204
Technical Committee X3H3 --- Computer Graphics GKS, Information Processing Systems,
Computer Graphics, Graphical Kernel
System (X3H3/83-25r3) . . . . . . . . . viii + 266 + ii + 130
J. K. Tsotsos The scope of motion research: From image
intensity changes to semantic
abstractions . . . . . . . . . . . . . . 7--11
P. A. Kolers Motion from continuous or discontinuous
arrangements . . . . . . . . . . . . . . 12--16
B. Neumann Optical flow . . . . . . . . . . . . . . 17--19
J. K. Aggarwal Motion and time-varying imagery . . . . 20--21
N. I. Badler Motion graphics, description and control 22--23
G. F. Schrack Literature in computer graphics for the
year 1983: A bibliography . . . . . . . 69--89
Alvy Ray Smith III Plants, Fractals, and Formal Languages 1--10
Geoffrey Y. Gardner Simulation of Natural Scenes Using
Textured Quadric Surfaces . . . . . . . 11--20
A. H. Barr Global and local deformations of solid
primitives . . . . . . . . . . . . . . . 21--30
D. H. U. Kochanek and
R. H. Bartels Interpolating splines with local
tension, continuity, and bias control 33--41
M. Tamminen and
H. Samet Efficient octree conversion by
connectivity labeling . . . . . . . . . 43--51
Mark Friedell Automatic Synthesis of Graphical Object
Descriptions . . . . . . . . . . . . . . 53--62
Haruo Niimi and
Yoshirou Imai and
Masayoshi Murakami and
Shinji Tomita and
Hiroshi Hagiwara A Parallel Processor For
Three-Dimensional Color Graphics . . . . 67--76
Adam Levinthal and
Thomas Porter Chap --- A SIMD Graphics Processor . . . 77--82
T. S. Piper and
A. Fournier A Hardware Stochastic Interpolator for
Raster Displays . . . . . . . . . . . . 83--92
G. A. Crocker Invisibility coherence for faster
scan-line hidden surface algorithms . . 95--102
Loren Carpenter The A-buffer, an Antialiased Hidden
Surface Method . . . . . . . . . . . . . 103--108
Edwin Catmull An Analytic Visible Surface Algorithm
for Independent Pixel Processing . . . . 109--115
Paul S. Heckbert and
Pat Hanrahan Beam Tracing Polygonal Objects . . . . . 119--127
John Amanatides Ray Tracing with Cones . . . . . . . . . 129--135
Robert L. Cook and
Thomas Porter and
Loren Carpenter Distributed Ray Tracing . . . . . . . . 137--145
Mark Dippe and
John Swensen An Adaptive Subdivision Algorithm and
Parallel Architecture for Realistic
Image Synthesis . . . . . . . . . . . . 149--158
Thomas W. Sederberg and
David C. Anderson Ray Tracing of Steiner Patches . . . . . 159--164
James T. Kajiya and
Brian P. Von Herzen Ray Tracing Volume Densities . . . . . . 165--174
M. H. Brown and
R. Sedgewick A system for algorithm animation . . . . 177--186
R. J. Littlefield Priority windows: A device independent,
vector oriented approach . . . . . . . . 187--193
M. R. Minsky Manipulating simulated objects with
real-world gestures using a force and
position sensitive screen . . . . . . . 195--203
F. C. Crow Summed-Area Tables for Texture Mapping 207--212
Cindy M. Goral and
Kenneth K. Torrance and
Donald P. Greenberg and
Bennett Battaile Modelling the Interaction of Light
Between Diffuse Surfaces . . . . . . . . 213--222
R. L. Cook Shade trees . . . . . . . . . . . . . . 223--231
K. P. Fishkin and
B. A. Barsky A family of new algorithms for soft
filling . . . . . . . . . . . . . . . . 235--244
J. P. Lewis Texture synthesis for digital painting 245--252
T. Porter and
T. Duff Compositing digital images . . . . . . . 253--259
J. U. Turner A programmer's interface to graphics
dynamics . . . . . . . . . . . . . . . . 263--270
C. Stoll GKS for imaging . . . . . . . . . . . . 271--274
C. N. Waggoner and
C. Tucker and
C. J. Nelson NOVA*GKS, a distributed implementation
of the Graphical Kernel System . . . . . 275--282
S. Cunningham Computer graphics education directory 129--157
G. F. Schrack Literature in Computer Graphics for the
Year 1984: A Bibliography . . . . . . . 41--77
James T. Kajiya Anisotropic Reflection Models . . . . . 15--21
Tomoyuki Nishita and
Eihachiro Nakamae Continuous Tone Representation of
Three-Dimensional Objects Taking Account
of Shadows and Interreflection . . . . . 23--30
Michael F. Cohen and
Donald P. Greenberg The Hemi-Cube: A Radiosity Solution For
Complex Environments . . . . . . . . . . 31--40
Tom Duff Compositing $3$-D rendered images . . . 41--44
Christian Bouville Bounding Ellipsoids for Ray-Fractal
Intersection . . . . . . . . . . . . . . 45--52
Greg Abram and
Lee Westover and
Turner Whitted Efficient Alias-free Rendering Using
Bit-Masks and Look-up Tables . . . . . . 53--59
Mark E. Lee and
Richard A. Redner and
Samuel P. Uselton Statistically Optimized Sampling for
Distributed Ray Tracing . . . . . . . . 61--68
Mark A. Z. Dippé and
Erling Henry Wold Antialiasing Through Stochastic Sampling 69--78
Charles W. Grant Integrated analytic spatial and temporal
anti-aliasing for polyhedra in $4$-space 79--84
Nelson L. Max and
Douglas M. Lerner A two-and-a-half-D Motion-Blur Algorithm 85--93
Hiroyuki Sato and
Mitsuo Ishii and
Keiji Sato and
Morio Ikesaka and
Hiroaki Ishihata and
Masanori Kakimoto and
Katsuhiko Hirota and
Kouichi Inoue Fast Image Generation of Constructive
Solid Geometry Using a Cellular Array
Processor . . . . . . . . . . . . . . . 95--102
Richard Greene The Drawing Prism: A Versatile Graphic
Input Device . . . . . . . . . . . . . . 103--110
Henry Fuchs and
Jack Goldfeather and
Jeff P. Hultquist and
Susan Spach and
John D. Austin and
Frederick P. Brooks and
John G. Eyles and
John Poulton Fast Spheres, Shadows, Textures,
Transparencies, and Image Enhancements
in Pixel-Planes . . . . . . . . . . . . 111--120
Hanan Samet and
Markku Tamminen Bintrees, CSG Trees, and Time . . . . . 121--130
Silvia Ansaldi and
Leila De Floriani and
Bianca Falcidieno Geometric modeling of solid objects by
using a face adjacency graph
representation . . . . . . . . . . . . . 131--139
Fujio Yamaguchi A Unified Approach to Interference
Problems using a Triangle Processor . . 141--149
Vaughan Pratt Techniques for Conic Splines . . . . . . 151--160
Alan E. Middleditch and
Kenneth H. Sears Blend Surfaces for Set Theoretic Volume
Modelling Systems . . . . . . . . . . . 161--170
Daniel L. Toth On Ray Tracing Parametric Surfaces . . . 171--179
Henry Lieberman There's More to Menu Systems Than Meets
the Screen . . . . . . . . . . . . . . . 181--189
Dan R. Olsen, Jr. and
Elizabeth P. Dempsey and
Roy Rogge Input/Output Linkage in a User Interface
Management System . . . . . . . . . . . 191--197
Luca Cardelli and
Rob Pike Squeek: A language for Communicating
with Mice . . . . . . . . . . . . . . . 199--204
Mark Green The University of Alberta user interface
management system . . . . . . . . . . . 205--213
William Buxton and
Ralph Hill and
Peter Rowley Issues and Techniques in Touch-Sensitive
Tablet Input . . . . . . . . . . . . . . 215--224
Theo Pavlidis and
Christopher J. Van Wyk An Automatic Beautifier for Drawings and
Illustrations . . . . . . . . . . . . . 225--234
Greg Nelson Juno, A Constraint-Based Graphics System 235--243
Ken Shoemake Animating Rotation with Quaternion
Curves . . . . . . . . . . . . . . . . . 245--254
Scott N. Steketee and
Norman I. Badler Parametric Keyframe Interpolation
Incorporating Kinetic Adjustment and
Phrasing Control . . . . . . . . . . . . 255--262
Michael Girard and
A. A. Maciejewski Computational Modeling for the Computer
Animation of Legged Figures . . . . . . 263--270
Stephen Demko and
Laurie Hodges and
Bruce Naylor Construction of Fractal Objects with
Iterated Function Systems . . . . . . . 271--278
Darwyn R. Peachey Solid Texturing of Complex Surfaces . . 279--286
Ken Perlin An Image Synthesizer . . . . . . . . . . 287--296
Geoffrey Y. Gardner Visual Simulation of Clouds . . . . . . 297--304
Jules Bloomenthal Modeling the Mighty Maple . . . . . . . 305--311
William T. Reeves and
Ricki Blau Approximate and Probabilistic Algorithms
for Shading and Rendering Structured
Particle Systems . . . . . . . . . . . . 313--322
Jose Encarnacao and
Tosiyasu L. Kunii and
Bertram Herzog and
Frank Lillehagen and
Xavier Nicolas and
Yukari Shirota and
Wolfgang Strasser and
Shunichiro Tsurumi and
Takao Wachi Perspective --- computer graphics in
Europe and Japan (panel session) . . . . 323--323
Robert M. Dunn and
Sara Bly and
Richard Guedj and
William J. Poduska and
William Lasser Issues at the interface (panel session):
an historical trace of prompting,
concurrency, signification and ease of
use . . . . . . . . . . . . . . . . . . 324--324
Carl Machover and
Charles Foundyller and
Robert H. Katzive and
Neil Kleinman and
Christopher M. Saleh and
Beth Tucker Sizing the market (panel session): where
do all those numbers come from? . . . . 324--324
Christine Barton and
Carl Rosendahl and
Robert Brandel and
Larry Elin and
Susan Rugtiv and
Douglas Towey Animated computer graphics in television
broadcasting (panel session) . . . . . . 325--325
Charles Bigelow and
Philippe Coueignoux and
John Hobby and
Peter Karow and
Vaughn Pratt and
Luis Trabb-Pardo and
John Warnock Font formats (panel session) . . . . . . 325--325
Mihai Nadin and
Charles Csuri and
Frank Dietrich and
Thomas Linehan and
Hiroshi Kawano Aesthetics of computer graphics (panel
session) . . . . . . . . . . . . . . . . 326--326
Stephen Wilson and
David Backer and
Myron Krueger and
Peter Richards and
Sonia Sheridan and
David Ucko The creation of new kinds of interactive
environments in art, education, and
entertainment (panel session) . . . . . 326--326
Rae A. Earnshaw and
James H. Clark and
A. Robin Forrest and
Robert D. Parslow and
David F. Rogers Fundamental algorithms (panel session):
retrospect and prospect . . . . . . . . 327--327
Zsuzsanna Molnar and
Pieter Buning and
Peter Doenges and
Robert Langridge and
Tom Lasinski and
Randy Smith Real-time simulation in the real world
(panel session) . . . . . . . . . . . . 327--327
Pierre J. Malraison and
Gershon Kedem and
Greg Lee and
Donald Meagher Solid modeling with hardware (panel
session) . . . . . . . . . . . . . . . . 328--328
John Staudhammer and
Dean Bailey and
Steven Dines and
Louis J. Doctor and
Karl Guttag and
Jack L. Hancock and
Klaus W. Lindenberg and
Edmund Y. Sun Computer graphics technology (panel
session) . . . . . . . . . . . . . . . . 328--328
Steve Cunningham Computer Graphics Education Directory 113--151
G. F. Schrack Book Reviews . . . . . . . . . . . . . . 151--155
G. F. Schrack Texts and Books in Computer Graphics
(Fourth List) . . . . . . . . . . . . . 155--160
Alok Aggarwal Report on the first annual symposium on
computational geometry . . . . . . . . . 186--186
Sara Bly CHI '85 report . . . . . . . . . . . . . 187--187
Madeleine R. Sparks Graphics standards bindings --- what are
they and when can we use them? . . . . . 187--188
Judith R. Brown and
Don Culanag Careers in Computer Graphics . . . . . . 5--7
Neil Sullivan and
C. Durward Rogers and
Stephen Daniel A tutorial on developing a
computer-controlled camera system . . . 7--16
Jon Meads Computer graphic standards . . . . . . . 69--69
Thomas Wright Graphics Standards --- A Personal
Assessment . . . . . . . . . . . . . . . 71--72
Joanne P. Culver Traveling the newest computer art
exhibition . . . . . . . . . . . . . . . 73--73
Baldev Singh and
Gunther Schrack Computer Graphics Literature for 1985: A
Bibliography . . . . . . . . . . . . . . 85--145
J. A. Meads The Standards Pipeline . . . . . . . . . 164--166
Tim Van Hook Real-Time Shaded NC Milling Display . . 15--20
Michel J. Denber and
Paul M. Turner A Differential Compiler for Computer
Animation . . . . . . . . . . . . . . . 21--27
Larry Bergman and
Henry Fuchs and
Eric Grant and
Susan Spach Image Rendering by Adaptive Refinement 29--37
Gavin S. P. Miller The Definition and Rendering of Terrain
Maps . . . . . . . . . . . . . . . . . . 39--48
Jerry Weil The Synthesis of Cloth Objects . . . . . 49--54
Peter E. Oppenheimer Real Time Design and Animation of
Fractal Plants and Trees . . . . . . . . 55--64
Darwyn R. Peachey Modeling Waves and Surf . . . . . . . . 65--74
Alain Fournier and
William T. Reeves A Simple Model of Ocean Waves . . . . . 75--84
Larry Yaeger and
Craig Upson and
Robert Myers Combining Physical and Visual Simulation
--- Creation of the Planet Jupiter for
the Film ``2010'' . . . . . . . . . . . 85--93
Roger W. Swanson and
Larry J. Thayer A Fast Shaded-Polygon Renderer . . . . . 95--101
Gary Bishop and
David M. Weimer Fast Phong Shading . . . . . . . . . . . 103--106
Jack Goldfeather and
Jeff P. M. Hultquist and
Henry Fuchs Fast Constructive Solid Geometry Display
in the Pixel-Powers Graphics System . . 107--116
Nelson L. Max Atmospheric Illumination and Shadows . . 117--124
Tomoyuki Nishita and
Eihachiro Nakamae Continuous tone representation of
three-dimensional objects illuminated by
sky light . . . . . . . . . . . . . . . 125--132
David S. Immel and
Michael F. Cohen and
Donald P. Greenberg A Radiosity Method for Non-Diffuse
Environments . . . . . . . . . . . . . . 133--142
James T. Kajiya The Rendering Equation . . . . . . . . . 143--150
Thomas W. Sederberg and
Scott R. Parry Free-Form Deformation of Solid Geometric
Models . . . . . . . . . . . . . . . . . 151--160
David H. Laidlaw and
W. Benjamin Trumbore and
John F. Hughes Constructive Solid Geometry for
Polyhedral Objects . . . . . . . . . . . 161--170
John A. Brewer III and
S. Mark Courter Automated conversion of curvilinear
wire-frame models to surface boundary
models: a topological approach . . . . . 171--178
S. M. Courter and
J. A. Brewer Automated Conversion of Curvilinear
Wire-Frame Models to Surface Boundary
Models; A Topological Approach . . . . . 171--178
Francis J. M. Schmitt and
Brian A. Barsky and
Wen-hui Du An Adaptive Subdivision Method for
Surface-Fitting from Sampled Data . . . 179--188
Phil Amburn and
Eric Grant and
Turner Whitted Managing Geometric Complexity with
Enhanced Procedural Models . . . . . . . 189--195
Randal C. Nelson and
Hanan Samet A Consistent Hierarchical Representation
for vector Data . . . . . . . . . . . . 197--206
Eihachiro Nakamae and
Koichi Harada and
Takao Ishizaki and
Tomoyuki Nishita A Montage Method: The Overlaying of the
Computer Generated Images onto a
Background Photograph . . . . . . . . . 207--214
Graham Cambell and
Thomas A. DeFanti and
Jeff Frederiksen and
Stephen A. Joyce and
Lawrence A. Leske Two bit/pixel full color encoding . . . 215--223
Graham Campbell and
Thomas A. DeFanti and
Jeff Frederiksen and
Stephen A. Joyce and
Lawrence A. Leske and
John A. Lindberg and
Daniel J. Sandin Two Bit/Pixel Full Color Encoding . . . 215--223
Steve Strassman Hairy brushes . . . . . . . . . . . . . 225--232
Steve Strassmann Hairy Brushes . . . . . . . . . . . . . 225--232
Eric A. Bier and
Maureen C. Stone Snap-dragging . . . . . . . . . . . . . 233--240
Peter P. Tanner and
Stephen A. MacKay and
Darlene A. Stewart and
Marceli Wein A Multitasking Switchboard Approach to
User Interface Management . . . . . . . 241--248
Brad A. Myers and
William Buxton Creating Highly-Interactive and
Graphical User Interfaces by
Demonstration . . . . . . . . . . . . . 249--258
John L. Sibert and
William D. Hurley and
Teresa W. Bleser An Object-Oriented User Interface
Management System . . . . . . . . . . . 259--268
Timothy L. Kay and
James T. Kajiya Ray Tracing Complex Scenes . . . . . . . 269--278
Kenneth I. Joy and
Murthy N. Bhetanabhotla Ray Tracing Parametric Surface Patches
Utilizing Numerical Techniques and Ray
Coherence . . . . . . . . . . . . . . . 279--285
Alan H. Barr Ray Tracing Deformed Surfaces . . . . . 287--296
Andrew Glassner Adaptive Precision in Texture Mapping 297--306
Kenneth Turkowski Anti-Aliasing in Topological Color
Spaces . . . . . . . . . . . . . . . . . 307--314
Paul S. Heckbert Filtering by Repeated Integration . . . 315--321
Mark R. Ohlson Computer graphics course recommendations
in computer science education . . . . . 192--194
J. O'Rourke The Computational Geometry Column . . . 232--234
H. W. Franke Computer graphics as artistic expression 8--9
J. Whitney TV needs MTV like MTV needs computers 9--11
K. Knowlton Why it isn't art yet . . . . . . . . . . 11--11
F. Dietrich Visions of mind . . . . . . . . . . . . 11--12
P. D. Prince Computer aesthetics: new art experience,
or the seduction of the masses . . . . . 13--13
B. Betts and
David Burlingame and
Gerhard Fischer and
Jim Foley and
Mark Green and
David Kasik and
Stephen T. Kerr and
Dan Olsen and
James Thomas Goals and objectives for user interface
software . . . . . . . . . . . . . . . . 73--78
Jim Rhyne and
Roger Ehrich and
John Bennett and
Tom Hewett and
John Sibert and
Terry Bleser Tools and methodology for user interface
development . . . . . . . . . . . . . . 78--87
K. A. Lantz and
P. P. Tanner and
C. Binding and
Kuan-Tsae Huang and
A. Dwelly Reference models, window systems, and
concurrency . . . . . . . . . . . . . . 87--97
J. R. Dance and
T. E. Granor and
R. D. Hill and
S. E. Hudson and
J. Meads and
B. A. Myers and
A. Schulert Report on the Run-time Structure of
UIMS-Supported Applications . . . . . . 97--101
J. R. Dance and
T. E. Granor and
R. D. Hill and
S. E. Hudson and
J. Meads and
B. A. Myers and
A. Schulert The run-time structure of UIMS-supported
applications . . . . . . . . . . . . . . 97--101
J. L. Bennett Collaboration of UIMS designers and
human factors specialists . . . . . . . 102--105
G. Fischer An object-oriented construction and tool
kit for human-computer communication . . 105--109
J. Foley Transformations on a formal
specification of user-computer
interfaces . . . . . . . . . . . . . . . 109--113
M. Green Directions for user interface management
systems research . . . . . . . . . . . . 113--116
R. D. Hill Some Important Features and Issues in
User Interface Management Systems . . . 116--120
S. E. Hudson UIMS support for direct manipulation
interfaces . . . . . . . . . . . . . . . 120--124
K. A. Lantz Multi-process structuring of user
interface software . . . . . . . . . . . 124--130
B. A. Myers Gaining General Acceptance for UIMSs . . 130--134
D. R. Olsen Larger issues in user interface
management . . . . . . . . . . . . . . . 134--137
J. Rhyne Dialogue management for gestural
interfaces . . . . . . . . . . . . . . . 137--142
P. P. Tanner Multi-thread input . . . . . . . . . . . 142--145
Anonymous Bibliography of software tools for user
interface development . . . . . . . . . 145--147
J. O'Rourke Computational Geometry Column #2 . . . . 155--157
Baldev Singh Computer graphics literature for 1986: A
bibliography . . . . . . . . . . . . . . 189--208
B. Mones-Hattal Computer graphics art directory ---
computer graphics for the arts,
architecture, and design . . . . . . . . 209--229
J. A. Meads The standards pipeline . . . . . . . . . 235--237
Richard J. Beach 1987 Stephen A. Coon's Award . . . . . . 15--15
Richard J. Beach 1987 ACM/SIGGRAPH Achievement Award . . 16--16
Keith Waters A Muscle Model for Animating
Three-Dimensional Facial Expression . . 17--24
Craig W. Reynolds Flocks, Herds, and Schools: A
Distributed Behavioral Model . . . . . . 25--34
John Lasseter Principles of traditional animation
applied to $3$D computer animation . . . 35--44
Mikio Shinya and
Tokiichiro Takahashi and
Seiichiro Naito Principles and Applications of Pencil
Tracing . . . . . . . . . . . . . . . . 45--54
James Arvo and
David Kirk Fast Ray Tracing by Ray Classification 55--64
Don P. Mitchell Generating Antialiased Images at Low
Sampling Densities . . . . . . . . . . . 65--72
Paul S. Heckbert Ray tracing JELL-O$^{\sc TM}$ Brand
Gelatin . . . . . . . . . . . . . . . . 73--74
Tom Nadas and
Alain Fournier GRAPE: An environment to build display
processes . . . . . . . . . . . . . . . 75--84
Michael Potmesil and
Eric M. Hoffert FRAMES: Software tools for modeling,
rendering and animation of $3$D scenes 85--93
Robert L. Cook and
Loren Carpenter and
Edwin Catmull The Reyes image rendering architecture 95--102
Brian Von Herzen and
Alan H. Barr Accurate Triangulations of Deformed,
Intersecting Surfaces . . . . . . . . . 103--110
Sheue-Ling Lien and
Michael Shantz and
Vaughan Pratt Adaptive Forward Differencing for
Rendering Curves and Surfaces . . . . . 111--118
John M. Snyder and
Alan H. Barr Ray Tracing Complex Models Containing
Surface Tessellations . . . . . . . . . 119--128
Gary A. Crocker and
William F. Reinke Boundary Evaluation of Non-Convex
Primitives to Produce Parametric Trimmed
Surfaces . . . . . . . . . . . . . . . . 129--136
Barry Joe Discrete Beta-splines . . . . . . . . . 137--144
Vaughan Pratt Direct Least-Squares Fitting of
Algebraic Surfaces . . . . . . . . . . . 145--152
William C. Thibault and
Bruce F. Naylor Set Operations on Polyhedra Using Binary
Space Partitioning Trees . . . . . . . . 153--162
William E. Lorensen and
Harvey E. Cline Marching Cubes: A High Resolution $3$D
Surface Construction Algorithm . . . . . 163--169
Arie Kaufman Efficient algorithms for $3$D
scan-conversion of parametric curves,
surfaces, and volumes . . . . . . . . . 171--179
Masaaki Oka and
Kyoya Tsutsui and
Akio Ohba and
Yoshitaka Kurauchi and
Takashi Tago Real-Time Manipulation of Texture-Mapped
Surfaces . . . . . . . . . . . . . . . . 181--188
Michael Shantz and
Sheue-Ling Lien Shading Bicubic Patches . . . . . . . . 189--196
John G. Torborg A Parallel Processor Architecture for
Graphics Arithmetic Operations . . . . . 197--204
Demetri Terzopoulos and
John Platt and
Alan Barr and
Kurt Fleischer Elastically Deformable Models . . . . . 205--214
Paul M. Isaacs and
Michael F. Cohen Controlling Dynamic Simulation with
Kinematic Constraints, Behavior
Functions and Inverse Dynamics . . . . . 215--224
Andrew Witkin and
Kurt Fleischer and
Alan Barr Energy Constraints on Parameterized
Models . . . . . . . . . . . . . . . . . 225--232
Avi Naiman and
Alain Fournier Rectangular Convolution for Fast
Filtering of Characters . . . . . . . . 233--242
Roger D. Hersch Character Generation Under Grid
Constraints . . . . . . . . . . . . . . 243--252
Tina M. Nicholl and
D. T. Lee and
Robin A. Nicholl An efficient new algorithm for $2$-D
line clipping: Its development and
analysis . . . . . . . . . . . . . . . . 253--262
Alvy Ray Smith Planar $2$-pass texture mapping and
warping . . . . . . . . . . . . . . . . 263--272
Brian Cabral and
Nelson Max and
Rebecca Springmeyer Bidirectional Reflection Functions from
Surface Bump Maps . . . . . . . . . . . 273--281
William T. Reeves and
David H. Salesin and
Robert L. Cook Rendering Antialiased Shadows with Depth
Maps . . . . . . . . . . . . . . . . . . 283--291
Holly E. Rushmeier and
Kenneth E. Torrance The Zonal Method for Calculating Light
Intensities in the Presence of a
Participating Medium . . . . . . . . . . 293--302
Tomoyuki Nishita and
Yasuhiro Miyawaki and
Eihachiro Nakamae A Shading Model for Atmospheric
Scattering Considering Luminous
Intensity Distribution of Light Sources 303--310
John R. Wallace and
Michael F. Cohen and
Donald P. Greenberg A Two-Pass Solution to the Rendering
Equation: A Synthesis of Ray Tracing and
Radiosity Methods . . . . . . . . . . . 311--320
Steve Cunningham 1987 Computer graphics education
directory . . . . . . . . . . . . . . . 253--280
Bernd Lind and
Tomas Hrycej Graphics goodies #1 --- a filling
algorithm for arbitrary regions . . . . 281--282
J. O'Rourke Computational Geometry Column #3 . . . . 314--315
Anonymous Industrial competitiveness . . . . . . . 1--8
Anonymous Visualization environments: short-term
potential . . . . . . . . . . . . . . . 1--16
Anonymous Scientific and engineering research
opportunities . . . . . . . . . . . . . 1--17
Anonymous Visualization environments: long-term
goals . . . . . . . . . . . . . . . . . 1--20
Anonymous Definition of visualization . . . . . . 3--3
Anonymous Domain of visualization . . . . . . . . 4--7
Anonymous Recommendations for a ViSC initiative 8--13
Bruce H. McCormick and
Thomas A. DeFanti and
Maxine D. Brown Visualization in scientific computing x + 14 + A-18 + B-16 + C-20 + D-8 + E-8
Donald P. Greenberg 1987 Steven A. Coons award lecture . . . 7--14
Hubert Callihan Directory of educational discounts,
donations and grants . . . . . . . . . . 20--25
Dennis S. Arnon Workshop on environments for
computational mathematics . . . . . . . 26--28
Lloyd Burchill Graphics goodies #2 --- a simple,
versatile procedural texture . . . . . . 29--30
Jeffrey J. McConnell Dissertation Abstracts in Computer
Graphics . . . . . . . . . . . . . . . . 77--94
Bennett W. Anderson and
Robert P. Burton Computer graphics curricula: a survey of
PhD granting departments . . . . . . . . 94--98
Joel S. Yudken and
Barbara Simons Federal funding in computer science: a
preliminary report . . . . . . . . . . . 99--104
Joseph O'Rourke The Computational Geometry Column #4 . . 111--112
Andries van Dam PHIGS+ functional description revision 125--220
John Meads and
Dick Puk The standards pipeline . . . . . . . . . 224--225
Juan Pineda A Parallel Algorithm for Polygon
Rasterization . . . . . . . . . . . . . 17--20
Michael Deering and
Stephanie Winner and
Bic Schediwy and
Chris Duffy and
Neil Hunt The Triangle Processor and Normal Vector
Shader: A VLSI System for High
Performance Graphics . . . . . . . . . . 21--30
David Dobkin and
Leonidas Guibas and
John Hershberger and
Jack Snoeyink An Efficient Algorithm for Finding the
CSG Representation of a Simple Polygon 31--40
Nader Gharachorloo and
Satish Gupta and
Erdem Hokenek and
Peruvemba Balasubramanian and
Bill Bogholtz and
Christian Mathieu and
Christos Zoulas Subnanosecond Pixel Rendering with
Million Transistor Chips . . . . . . . . 41--49
Paolo Sabella A Rendering Algorithm for Visualizing
$3$D Scalar Fields . . . . . . . . . . . 51--58
Craig Upson and
Michael Keeler V-BUFFER: Visible Volume Rendering . . . 59--64
Robert A. Drebin and
Loren Carpenter and
Pat Hanrahan Volume Rendering . . . . . . . . . . . . 65--74
Michael F. Cohen and
Shenchang Eric Chen and
John R. Wallace and
Donald P. Greenberg A Progressive Refinement Approach to
Fast Radiosity Image Generation . . . . 75--84
Gregory J. Ward and
Francis M. Rubinstein and
Robert D. Clear A Ray Tracing Solution for Diffuse
Interreflection . . . . . . . . . . . . 85--92
Min-Zhi Shao and
Qun-Sheng Peng and
You-Dong Liang A New Radiosity Approach by Procedural
Refinements for Realistic Image
Synthesis . . . . . . . . . . . . . . . 93--101
Paul E. Haeberli ConMan: A Visual Programming Language
for Interactive Graphics . . . . . . . . 103--111
David Kurlander and
Eric A. Bier Graphical Search and Replace . . . . . . 113--120
Michael Chen and
S. Joy Mountford and
Abigail Sellen A study in interactive $3$-D rotation
using $2$-D control devices . . . . . . 121--129
Michael F. Barnsley and
Arnaud Jacquin and
François Malassenet and
Laurie Reuter and
Alan D. Sloan Harnessing Chaos for Image Synthesis . . 131--140
Przemys\law Prusinkiewicz and
Aristid Lindenmayer and
James Hanan Developmental Models of Herbaceous
Plants for Computer Imagery Purposes . . 141--150
Phillippe de Reffye and
Claude Edelin and
Jean Françon and
Marc Jaeger and
Claude Puech Plant Models Faithful to Botanical
Structure and Development . . . . . . . 151--158
Andrew Witkin and
Michael Kass Spacetime Constraints . . . . . . . . . 159--168
Gavin S. P. Miller The Motion Dynamics of Snakes and Worms 169--178
Ronen Barzel and
Alan H. Barr A Modeling System Based On Dynamic
Constraints . . . . . . . . . . . . . . 179--188
Michael Shantz and
Sheue-Ling Chang Rendering Trimmed NURBS with Adaptive
Forward Differencing . . . . . . . . . . 189--198
Phillip J. Barry and
Ronald N. Goldman A recursive evaluation algorithm for a
class of Catmull-Rom splines . . . . . . 199--204
David R. Forsey and
Richard H. Bartels Hierarchical B-Spline Refinement . . . . 205--212
Wolfgang Krueger Intensity Fluctuations and Natural
Texturing . . . . . . . . . . . . . . . 213--220
Don P. Mitchell and
Arun N. Netravali Reconstruction Filters in Computer
Graphics . . . . . . . . . . . . . . . . 221--228
Alain Fournier and
Eugene Fiume Constant-Time Filtering with
Space-Variant Kernels . . . . . . . . . 229--238
Kurt Akeley and
Tom Jermoluk High-Performance Polygon Rendering . . . 239--246
Douglas Voorhies and
David Kirk and
Olin Lathrop Virtual Graphics . . . . . . . . . . . . 247--253
Brian Apgar and
Bret Bersack and
Abraham Mammen A display system for the Stellar
graphics supercomputer model GS1000 . . 255--262
Alex D. Kelley and
Michael C. Malin and
Gregory M. Nielson Terrain Simulation Using a Model of
Stream Erosion . . . . . . . . . . . . . 263--268
Demetri Terzopoulos and
Kurt Fleischer Modeling Inelastic Deformation:
Viscoelasticity, Plasticity, Fracture 269--278
John C. Platt and
Alan H. Barr Constraint Methods for Flexible Models 279--288
Matthew Moore and
Jane Wilhelms Collision Detection and Response for
Computer Animation . . . . . . . . . . . 289--298
James K. Hahn Realistic animation of rigid bodies . . 299--308
James K. Hanh Realistic Animation of Rigid Bodies . . 299--308
J. K. Kahn Realistic animation of rigid bodies . . 299--308
Lynne Shapiro Brotman and
Arun N. Netravali Motion Interpolation by Optimal Control 309--315
Rod Deyo and
John A. Briggs and
Pete Doenges Getting Graphics in Gear: Graphics and
Dynamics in Driving Simulation . . . . . 317--326
T. V. Papathomas and
J. A. Schiavone and
B. Julesz Applications of Computer Graphics to the
Visualization of Meteorological Data . . 327--334
David E. Thompson and
William L. Buford, Jr. and
Lloyd M. Myers and
David J. Giurintano and
John A. Brewer, III A Hand Biomechanics Workstation . . . . 335--343
Mark Callow and
James Gosling and
Leo Hourvitz and
Scott McGregor Screen PostScript (panel session) . . . 345--345
Owen Densmore and
David Goldsmith and
Andrew Schulert and
Smokey Wallace User interface toolkits; present and
future (panel session) . . . . . . . . . 346--346
Peter W. Dew and
Henry Fuchs and
Tosiyasu L. Kunii and
Michael J. Wozny Parallel processing for computer vision
and display (panel session) . . . . . . 346--346
Robert Abel and
Jim Blinn and
Carl Rosendahl and
Craig Upson Four paths to computer animation:
entertainment, broadcast, education and
science --- will their future converge?
(panel session) . . . . . . . . . . . . 347--347
Rob Haimes and
Joel Slayton and
Paul Souza Computer graphics and the changing
methodology for artists and designers
(panel session) . . . . . . . . . . . . 347--347
Alan Broder and
Mark A. Charette and
Brian Croll and
Turner Whitted What can we learn by benchmarking
graphics systems? (panel session) . . . 348--348
Mike Fink and
Kirk Thatcher and
Ralph Winter The reality of computer graphics in the
motion picture industry (panel session) 348--348
Walter Bender and
Marvin Minsky and
David Zeltzer Media technology (panel session) . . . . 349--349
James Gettys and
Goerges Grinstein and
Bertram Herzog and
Robert Scheifler X Window System (panel session) . . . . 349--349
Jim Clark and
Thomas A. DeFanti and
Lou Doctor and
Frank Moss Hardware strategies for scientific
visualization (panel session): 58 . . . 350--350
Roy Hall and
Mike Kaplan and
Al Lopez and
Alvy Ray Smith Software directions for scientific
visualization (panel session) . . . . . 350--350
Salim Abi-Ezzi and
Gregory D. Laib and
Richard Puk Extending graphics standards to meet
industry requirements (panel session) 351--351
Jim Blinn and
Donald P. Greenberg and
Margaret A. Hagen Designing effective pictures: is
photographic realism the only answer?
(panel session) . . . . . . . . . . . . 351--351
Martin J. Dürst Re: additional reference to ``marching
cubes'' . . . . . . . . . . . . . . . . 143--143
Richard J. Beach From the editor . . . . . . . . . . . . 243--243
Brian Kantor Impressions of SIGGRAPH '88 . . . . . . 244--244
Bruce Brown SIGGRAPH'88 technical slide set credits 247--255
Lucy Petrovich SIGGRAPH '88 art show slide set credits 256--260
Jeff Lane SIGGRAPH '89 guide for authors . . . . . 261--263
Roy Levin and
David D. Redell An evaluation of the ninth SOSP
submissions or how (and how not) to
write a good systems paper . . . . . . . 264--266
Michael Gigante Ausgraph88 in Melbourne, Australia . . . 267--269
Jacob Nielsen Comic book review: Mike Saenz's iron man
crash . . . . . . . . . . . . . . . . . 270--272
Richard J. Beach ACM press distribution of SIGGRAPH
proceedings . . . . . . . . . . . . . . 275--275
Kellogg S. Booth SIGGRAPH bylaws amended . . . . . . . . 276--278
Ingrid Carlbom and
Sara Bly and
Hiram French and
Bob Holzman and
Bill Kovacs and
Carl Machover and
Bob Sproull and
Andy van Dam and
Tom Wright Report of the SIGGRAPH advisory board
meeting . . . . . . . . . . . . . . . . 276--278
Tom Wright ACM SIGGRAPH special projects
organization and project proposal
evaluation procedures . . . . . . . . . 283--284
Kellogg S. Booth SIGGRAPH resolutions concerning SIG
discretionary fund and ACM governance
report . . . . . . . . . . . . . . . . . 284--284
Lou Katz Local groups steering committee formed 284--284
John White Report on SIG discretionary funding . . 285--287
Judy Brown Update requested for arts education
directory . . . . . . . . . . . . . . . 286--286
E. Jan Hurst Milestones in computer graphics: the
SIGGRAPH history project . . . . . . . . 286--286
Dick Phillips Understanding the SIGGRAPH strategic
budget . . . . . . . . . . . . . . . . . 289--289
Dick Phillips SIGGRAPH '87 budget rationale . . . . . 289--291
Jon Meads and
Dick Puk The standards pipeline . . . . . . . . . 292--293
Mike Bailey SIGGRAPH '88 course evaluation results 294--294
Bert Herzog Call for nominations: 1989 ACM SIGGRAPH
awards . . . . . . . . . . . . . . . . . 294--294
Judy Brown Educational activities at SIGGRAPH '88 296--296
Judy Brown Educational resource grant recipients 296--296
John C. Beatty A video adjunct to \em Transactions on
Graphics . . . . . . . . . . . . . . . . 301--301
Dan Olsen Call for submissions: \em Transactions
on Graphics interactive techniques
notebook . . . . . . . . . . . . . . . . 301--301
Peter P. Tanner How to obtain \em Graphics Interface and
\em Eurographics conference proceedings 305--305
George Shaw Member survey: interested in SIGFORTH? 306--306
Baldev Singh Reviewers needed for computer graphics 306--306
Eugene Miya Obtaining Machine Readable Computer
Graphics Bibliographies . . . . . . . . 185--186
J. J. McConnell Dissertation abstracts in computer
graphics . . . . . . . . . . . . . . . . 201--206
Jean-Paul Gourret and
Nadia Magnenat Thalmann and
Daniel Thalmann Simulation of Object and Human Skin
Deformations in a Grasping Task . . . . 21--30
Xavier Gerard Viennot and
Georges Eyrolles and
Nicolas Janey and
Didier Arqués Combinatorial Analysis of Ramified
Patterns and Computer Imagery of Trees 31--40
F. Kenton Musgrave and
Craig E. Kolb and
Robert S. Mace The Synthesis and Rendering of Eroded
Fractal Terrains . . . . . . . . . . . . 41--50
Richard Szeliski and
Demetri Terzopoulos From Splines to Fractals . . . . . . . . 51--60
Desi Rhoden and
Chris Wilcox Hardware acceleration for Window systems 61--67
Michael Poimesil and
Eric M. Hoffert The pixel machine: a parallel image
computer . . . . . . . . . . . . . . . . 69--78
Michael Potmesil and
Eric M. Hoffert The Pixel Machine: A Parallel Image
Computer . . . . . . . . . . . . . . . . 69--78
Henry Fuchs and
John Poulton and
John Eyles and
Trey Greer and
Jack Goldfeather and
David Ellsworth and
Steve Molnar and
Greg Turk and
Brice Tebbs and
Laura Israel Pixel-Planes 5: A Heterogeneous
Multiprocessor Graphics System Using
Processor-Enhanced Memories . . . . . . 79--88
Chris Buchalew and
Donald Fussell Illumination networks: fast realistic
rendering with general reflectance
functions . . . . . . . . . . . . . . . 89--98
Chris Buckalew and
Donald Fussell Illumination Networks: Fast Realistic
Rendering with General Reflectance
Functions . . . . . . . . . . . . . . . 89--98
Norman Chin and
Steven Feiner Near Real-Time Shadow Generation Using
BSP Trees . . . . . . . . . . . . . . . 99--106
Alyn Rockwood and
Kurt Heaton and
Tom Davis Real-Time Rendering of Trimmed Surfaces 107--116
Bruce J. Lindbloom Accurate Color Reproduction for Computer
Graphics Applications . . . . . . . . . 117--126
David L. Maulsby and
Ian H. Witten and
Kenneth A. Kittlitz Metamouse: Specifying Graphical
Procedures by Example . . . . . . . . . 127--136
Gideon Avrahami and
Kenneth P. Brooks and
Marc H. Brown A two-view approach to constructing user
interfaces . . . . . . . . . . . . . . . 137--146
Thomas W. Sederberg and
Alan K. Zundel Scan Line Display of Algebraic Surfaces 147--156
Sheue-Ling Chang and
Michael Shantz and
Robert Rocchetti Rendering Cubic Curves and Surfaces with
Integer Adaptive Forward Differencing 157--166
R. H. Bartel and
R. T. Hardock Curve-to-curve associations in
spline-based inbetweening and sweeping 167--174
Richard H. Bartels and
Ronald T. Hardock Curve-to-Curve Associations in
Spline-Based Inbetweening and Sweeping 167--174
Ned Greene Voxel Space Automata: Modeling with
Stochastic Growth Processes in Voxel
Space . . . . . . . . . . . . . . . . . 175--184
Richard S. Gallagher and
Joop C. Nagtegaal An efficient $3$-D visualization
technique for finite element models and
other coarse volumes . . . . . . . . . . 185--194
Adam Stettner and
Donald P. Greenberg Computer Graphics Visualization For
Acoustic Simulation . . . . . . . . . . 195--206
Kazufumi Kaneda and
Fujiwa Kato and
Eihachiro Nakamae and
Tomoyuki Nishita and
Hideo Tanaka and
Takao Noguchi Three Dimensional Terrain Modeling and
Display for Environmental Assessment . . 207--214
Alex Pentland and
John Williams Good Vibrations: Modal Dynamics for
Graphics and Animation . . . . . . . . . 215--222
David Baraff Analytical Methods for Dynamic
Simulation of Non-penetrating Rigid
Bodies . . . . . . . . . . . . . . . . . 223--232
Armin Bruderlin and
Thomas W. Calvert Goal-Directed, Dynamic Animation of
Human Walking . . . . . . . . . . . . . 233--242
John E. Chadwick and
David R. Haumann and
Richard E. Parent Layered Construction for Deformable
Animated Characters . . . . . . . . . . 243--252
Ken Perlin and
Eric M. Hoffert Hypertexture . . . . . . . . . . . . . . 253--262
J. P. Lewis Algorithms for Solid Noise Synthesis . . 263--270
J. T. Kahiya and
T. L. Kay Rendering fur with three dimensional
textures . . . . . . . . . . . . . . . . 271--280
James T. Kajiya and
Timothy L. Kay Rendering Fur with Three Dimensional
Textures . . . . . . . . . . . . . . . . 271--280
James Painter and
Kenneth Sloan Antialiased Ray Tracing by Adaptive
Progressive Refinement . . . . . . . . . 281--288
John C. Hart and
Daniel J. Sandin and
Louis H. Kauffman Ray tracing deterministic $3$-D fractals 289--296
Devendra Kalra and
Alan H. Barr Guaranteed Ray Intersections with
Implicit Surfaces . . . . . . . . . . . 297--306
Carlo H. Séquin and
Eliot K. Smyrl Parameterized Ray-tracing . . . . . . . 307--314
John R. Wallace and
Kells A. Elmquist and
Eric A. Haines A Ray tracing algorithm for progressive
radiosity . . . . . . . . . . . . . . . 315--324
Daniel R. Baum and
Holly E. Rushmeier and
James M. Winget Improving Radiosity Solutions Through
the Use of Analytically Determined
Form-Factors . . . . . . . . . . . . . . 325--334
François Sillion and
Claude Puech A General Two-Pass Method Integrating
Specular and Diffuse Reflection . . . . 335--344
Michel Gangnet and
Jean-Claude Hervé and
Thierry Pudet and
Jean-Manuel Van Thong Incremental Computation of Planar Maps 345--354
Nader Gharachorloo and
Satish Gupta and
Robert F. Sproull and
Ivan E. Sutherland A Characterization of Ten Rasterization
Techniques . . . . . . . . . . . . . . . 355--368
George Wolberg and
Terrance E. Boult Separable Image Warping with Spatial
Lookup Tables . . . . . . . . . . . . . 369--378
G. Wolbert and
T. E. Boult Separable image warping with spatial
lookup tables . . . . . . . . . . . . . 369--378
Ketan Mulmuley An Efficient Algorithm for Hidden
Surface Removal . . . . . . . . . . . . 379--388
E. Ferguson 1989 computer graphics education
directory . . . . . . . . . . . . . . . 243--272
D. J. Cox National high performance computer
technology act: SIGGRAPH and national
high-tech public policy issues . . . . . 275--292
C. Conn and
J. Lanier and
M. Minsky and
S. Fisher and
A. Druin Virtual environments and interactivity:
windows to the future . . . . . . . . . 7--18
J. Hurst and
M. S. Mhoney and
N. H. Taylor and
D. T. Ross and
R. M. Fano Retrospectives I: the early years in
computer graphics at MIT, Lincoln Lab,
and Harvard . . . . . . . . . . . . . . 19--38
J. Hurst and
M. S. Mahoney and
J. T. Gilmore and
L. G. Roberts and
R. Forrest Retrospectives II: the early years in
computer graphics at MIT, Lincoln Lab,
and Harvard . . . . . . . . . . . . . . 39--73
R. Carpenter and
J. Derry and
C. Barry and
P. Conn and
V. Sorensen Digital canvas: artists and designers in
the $2$D/$3$D marketplace . . . . . . . 75--92
D. Phillips and
P. Vais and
S. Perlman and
K. Lantz and
M. Picco The multi-Media workstation . . . . . . 93--109
L. A. Treinish and
J. D. Foley and
W. J. Campbell and
R. B. Habor and
R. F. Gurwitz Effective software systems for
scientific data visualization . . . . . 111--136
L. Cook and
G. Bancroft and
K. Hussey and
J. Dragon and
W. Johnston Hardware/software solutions for
scientfic visualization at large
reserach laboratories . . . . . . . . . 137--157
B. Arons and
C. Schmandt and
M. Hawley and
H. Ludwig and
P. Zellweger Speech and audio in window systems: when
will they happen? . . . . . . . . . . . 159--176
K. Omura and
R. Mochizuki and
H. Tamegaya and
Y. Kawajuchi and
D. Miskowich HDTV (Hi-Vision) computer graphics . . . 177--189
D. Terzopoulos and
J. Pltt and
A. Barr and
D. Zeltzer and
A. Witkin and
J. Blinn Physically-based modeling: past,
present, and future . . . . . . . . . . 191--209
D. Spencer and
H. Rand and
K. Huffman and
P. Pearlstein and
B. Riley and
Will Stapp and
Vivian Rainer Computer art --- an oxymoron? Views from
the mainstream . . . . . . . . . . . . . 211--221
J. Lasseter and
B. Reeves and
L. Carpenter and
E. Ostby and
M. Wahrman and
J. Blinn and
C. Reynolds and
C. Wedge and
G. Walters and
B. Kroyer Bloopers, outtakes, and horror stories
of SIGGRAPH films . . . . . . . . . . . 223--239
T. Heidmnn and
M. MacKay and
G. MacNicol and
F. Wray Future directions in desktop video . . . 241--255
D. Phillips and
M. Pique and
C. Moler and
J. Torborg and
D. Greenberg Distributed graphics: where to draw the
lines? . . . . . . . . . . . . . . . . . 257--280
J. P. Grayson and
C. Espinosa and
M. Dunsmuir and
M. Edwards and
B. Tribble Operating systems and graphic user
interfaces . . . . . . . . . . . . . . . 281--293
M. Plazzi and
W. Carlson and
R. Lucas and
M. Schweppe and
M. Yanilmaz Preparing for the future . . . . . . . . 295--332
M. Levoy Design for a Real-Time High-Quality
Volume Rendering Workstation . . . . . . 85--92
Andrew Witkin and
Michael Gleicher and
William Welch Interactive Dynamics . . . . . . . . . . 11--21
Peter Schröder and
David Zeltzer The Virtual Erector Set: Dynamic
Simulation with Linear Recursive
Constraint Propagation . . . . . . . . . 23--31
Arie Kaufman and
Roni Yagel and
Reuven Bakalash Direct Interaction with a $3$D
Volumetric Environment . . . . . . . . . 33--34
Chuck Blanchard and
Scott Burgess and
Young Harvill and
Jaron Lanier and
Ann Lasko and
Mark Oberman and
Michael Teitel Reality Built For Two: A Virtual Reality
Tool . . . . . . . . . . . . . . . . . . 35--36
Steven K. Feiner and
Clifford Beshers Visualizing $n$-Dimensional Virtual
Worlds with $n$-Vision . . . . . . . . . 37--38
Chu P. Wang and
Lawrence Koved and
Semyon Dukach Design for Interactive Performance in A
Virtual Laboratory . . . . . . . . . . . 39--40
John M. Airey and
John H. Rohlf and
Frederick P. Brooks, Jr. Towards Image Realism with Interactive
Update Rates in Complex Virtual Building
Environments . . . . . . . . . . . . . . 41--50
Claude Puech and
François Sillion and
Christophe Vedel Improving Interaction with
Radiosity-based Lighting Simulation
Programs . . . . . . . . . . . . . . . . 51--57
Rodney J. Recker and
David W. George and
Donald P. Greenberg Acceleration Techniques for Progressive
Refinement Radiosity . . . . . . . . . . 59--66
Daniel R. Baum and
James M. Winget Real Time Radiosity Through Parallel
Processing and Hardware Acceleration . . 67--75
Debra Dooley and
Michael F. Cohen Automatic Illustration of $3$D Geometric
Models: Lines . . . . . . . . . . . . . 77--82
Ping-Kang Hsiung and
Robert H. Thibadeau and
Michael Wu T-buffer: fast visualization of
relativistic effects in space-time . . . 83--88
Robert Marshall and
Jill Kempf and
Scott Dyer and
Chieh-Cheng Yen Visualization Methods and Simulation
Steering for a $3$D Turbulence Model of
Lake Erie . . . . . . . . . . . . . . . 89--97
Michael J. Banks and
Elaine Cohen Realtime Spline Curves from
Interactively Sketched Data . . . . . . 99--107
Michael Banks and
Elaine Cohen Real time spline curves from
interactively sketched data . . . . . . 99--107
Jules Bloomenthal and
Brian Wyvill Interactive Techniques for Implicit
Modeling . . . . . . . . . . . . . . . . 109--116
Chanderjit L. Bajaj Rational Hypersurface Display . . . . . 117--127
Jeffrey A. Thingvold and
Elaine Cohen Physical Modeling with B-spline Surfaces
for Interactive Design and Animation . . 129--137
Elizabeth M. Wenzel and
Scott H. Foster Realtime Digital Synthesis of Virtual
Acoustic Environment . . . . . . . . . . 139--140
Elizabeth M. Wenzel and
Scott H. Foster Real-time digital of virtual acoustic
environments . . . . . . . . . . . . . . 139--140
David P. Dobkin and
Stephen C. North and
Nathaniel J. Thurston A Viewer for Mathematical Structures and
Surfaces in $3$D . . . . . . . . . . . . 141--142
A. Pentland and
I. Essa and
M. Friedmann and
B. Horowitz and
S. Sclaroff The ThingWorld Modeling System: Virtual
Sculpting By Modal Forces . . . . . . . 143--144
Stanley E. Scharoff and
Alex Pentland and
Irfan Essa and
Martin Friedmann and
Bradley Horowitz The ThingWorld modeling system: virtual
sculpting by modal forces . . . . . . . 143--144
Penny Rheingans and
Brice Tebbs A Tool for Dynamic Explorations of Color
Mappings . . . . . . . . . . . . . . . . 145--146
David Ellsworth and
Howard Good and
Brice Tebbs Distributing Display Lists on a
Multicomputer . . . . . . . . . . . . . 147--154
J. Craig Dunwoody and
Mark A. Linton Tracing Interactive $3$D Graphics
Programs . . . . . . . . . . . . . . . . 155--163
Michael McKenna and
Steve Pieper and
David Zeltzer Control of a Virtual Actor: The Roach 165--174
Colin Ware and
Steven Osborne Exploration and Virtual Camera Control
in Virtual Three Dimensional
Environments . . . . . . . . . . . . . . 175--183
Alex P. Pentland Computational Complexity Versus
Simulated Environments . . . . . . . . . 185--192
Eric A. Bier Snap-Dragging in Three Dimensions . . . 193--204
Jih-fang Wang and
Vernon Chi and
Henry Fuchs A Real-time Optical $3$D Tracker for
Head-mounted Display Systems . . . . . . 205--215
Marc Levoy and
Ross Whitaker Gaze-Directed Volume Rendering . . . . . 217--223
Lance Williams $3$D Paint . . . . . . . . . . . . . . . 225--233
Margaret Minsky and
Ming Ouh-young and
Oliver Steele and
Frederick P. Brooks, Jr. and
Max Behensky Feeling and Seeing: Issues in Force
Display . . . . . . . . . . . . . . . . 235--243
Cary B. Phillips and
Jianmin Zhao and
Norman I. Badler Interactive Real-time Articulated Figure
Manipulation Using Multiple Kinematic
Constraints . . . . . . . . . . . . . . 245--250
David Baraff Curved Surfaces and Coherence for
Non-penetrating Rigid Body Simulation 19--28
Michael McKenna and
David Zeltzer Dynamic Simulation of Autonomous Legged
Locomotion . . . . . . . . . . . . . . . 29--38
Brian Von Herzen and
Alan H. Barr and
Harold R. Zatz Geometric Collisions for Time-Dependent
Parametric Surfaces . . . . . . . . . . 39--48
Michael Kass and
Gavin Miller Rapid, Stable Fluid Dynamics for
Computer Graphics . . . . . . . . . . . 49--57
Nelson Max Cone-spheres . . . . . . . . . . . . . . 59--62
James Arvo and
David Kirk Particle Transport and Image Synthesis 63--66
David Salesin and
Jorge Stolfi Rendering CSG Models with a ZZ-Buffer 67--76
John Amanatides and
Don P. Mitchell Antialiasing of Interlaced Video
Animation . . . . . . . . . . . . . . . 77--85
Wm. Randolph Franklin and
Mohan S. Kankanhalli Parallel Object-Space Hidden Surface
Removal . . . . . . . . . . . . . . . . 87--94
Gershon Elber and
Elaine Cohen Hidden Curve Removal for Free Form
Surfaces . . . . . . . . . . . . . . . . 95--104
Mark Segal Using Tolerances to Guarantee Valid
Polyhedral Modeling Results . . . . . . 105--114
Bruce Naylor and
John Amanatides and
William Thibault Merging BSP Trees Yields Polyhedral Set
Operations . . . . . . . . . . . . . . . 115--124
Hong Chen and
En-Hua Wu An Efficient Radiosity Solution for Bump
Texture Generation . . . . . . . . . . . 125--134
Shenchang Eric Chen Incremental Radiosity: An Extension of
Progressive Radiosity to an Interactive
Image Synthesis System . . . . . . . . . 135--144
Paul S. Heckbert Adaptive Radiosity Textures for
Bidirectional Ray Tracing . . . . . . . 145--154
A. T. Campbell, III and
Donald S. Fussell Adaptive Mesh Generation for Global
Diffuse Illumination . . . . . . . . . . 155--164
Hiroo Iwata Artificial Reality with Force-feedback:
Development of Desktop Virtual Space
with Compact Master Manipulator . . . . 165--170
Jock D. Mackinlay and
Stuart K. Card and
George G. Robertson Rapid controlled movement through a
virtual $3$D workspace . . . . . . . . . 171--176
Frederick P. Brooks and
Ming Ouh-Young and
James J. Batter and
P. Jerome Kilpatrick Project GROPEHaptic displays for
scientific visualization . . . . . . . . 177--185
Frederick P. Brooks, Jr. and
Ming Ouh-Young and
James J. Batter and
P. Jerome Kilpatrick Project GROPE --- Haptic Displays for
Scientific Visualization . . . . . . . . 177--185
Frederick P. and
J. R. Brooks and
Ming Ouh-Young and
James J. Batter and
P. Jerome Kilpatrick Project GROPEHaptic displays for
scientific visualization . . . . . . . . 177--185
Sabine Coquillart Extended Free-Form Deformation: A
Sculpturing Tool for $3$D Geometric
Modeling . . . . . . . . . . . . . . . . 187--196
Takafumi Saito and
Tokiichiro Takahashi Comprehensible rendering of $3$-D shapes 197--206
Paul Haeberli Paint By Numbers: Abstract Image
Representations . . . . . . . . . . . . 207--214
Pat Hanrahan and
Paul Haeberli Direct WYSIWYG painting and texturing on
$3$D shapes . . . . . . . . . . . . . . 215--223
Michiel van de Panne and
Eugene Fiume and
Zvonko Vranesic Reusable Motion Synthesis Using
State-Space Controllers . . . . . . . . 225--234
Lance Williams Performance-Driven Facial Animation . . 235--242
Andrew Witkin and
William Welch Fast Animation and Control of Nonrigid
Structures . . . . . . . . . . . . . . . 243--252
Philip Lee and
Susanna Wei and
Jianmin Zhao and
Norman I. Badler Strength Guided Motion . . . . . . . . . 253--262
Atsushi Takagi and
Hitoshi Takaoka and
Tetsuya Oshima and
Yoshinori Ogata Accurate Rendering Technique Based on
Colorimetric Conception . . . . . . . . 263--272
Pierre Poulin and
Alain Fournier A Model for Anisotropic Reflection . . . 273--282
Gregory D. Abram and
Turner Whitted Building Block Shaders . . . . . . . . . 283--288
Pat Hanrahan and
Jim Lawson A Language for Shading and Lighting
Calculations . . . . . . . . . . . . . . 289--298
David Kirk and
Douglas Voorhies The Rendering Architecture of the
DN10000VS . . . . . . . . . . . . . . . 299--307
Paul Haeberli and
Kurt Akeley The Accumulation Buffer: Hardware
Support for High-Quality Rendering . . . 309--318
Anthony C. Barkans High Speed High Quality Antialiased
Vector Generation . . . . . . . . . . . 319--326
Jed Lengyel and
Mark Reichert and
Bruce R. Donald and
Donald P. Greenberg Real-Time Robot Motion Planning Using
Rasterizing Computer Graphics Hardware 327--335
Tomoyuki Nishita and
Thomas W. Sederberg and
Masanori Kakimoto Ray Tracing Trimmed Rational Surface
Patches . . . . . . . . . . . . . . . . 337--345
Charles Loop and
Tony D. DeRose Generalized B-Spline Surfaces of
Arbitrary Topology . . . . . . . . . . . 347--356
David S. Ebert and
Richard E. Parent Rendering and Animation of Gaseous
Phenomena by Combining Fast Volume and
Scanline A-buffer Techniques . . . . . . 357--366
Lee Westover Footprint Evaluation for Volume
Rendering . . . . . . . . . . . . . . . 367--376
Mark Watt Light-Water Interaction using Backward
Beam Tracing . . . . . . . . . . . . . . 377--385
Kazunori Miyata A Method of Generating Stone Wall
Patterns . . . . . . . . . . . . . . . . 387--394
Eihachiro Nakamae and
Kazufumi Kaneda and
Takashi Okamoto and
Tomoyuki Nishita A Lighting Model Aiming at Drive
Simulators . . . . . . . . . . . . . . . 395--404
Karl Sims Particle Animation and Rendering Using
Data Parallel Computation . . . . . . . 405--413
Brenda Laurel and
David Nagel and
Chris Schmandt and
Michael Naimark and
Douglas Crockford Interface and new interactive systems 415--415
Alain Rossmann and
Dan Putman and
Michael Bourgoin and
Greg Millar Using photographic-quality images in
desktop applications . . . . . . . . . . 415--415
Thomas Porter and
Pat Hanrahan SIGGRAPH Bowl . . . . . . . . . . . . . 415--416
Larry Smarr and
Gregory McRay and
David Dixon and
Eric Lander Grand challenges of computational
science . . . . . . . . . . . . . . . . 415--417
Stephen Bulick and
Terry Crowley and
Lester Ludwig and
Jonathan Rosenberg Multimedia document architecture . . . . 416--416
Donna J. Cox and
Jim Blinn and
Richard Ellson and
Helga M. Leonardt Hendriks Beyond scientific visualization: Mapping
information . . . . . . . . . . . . . . 416--416
Gregory P. Garvey and
Myron Krueger and
Ed Tannenbaum and
Don Ritter Interactive art and artificial reality 416--416
Robin Baker and
Alison Black and
Gillian Crampton Smith and
Bill Verplank Hand tools or head tools? . . . . . . . 416--417
Barbara Mones-Hattal and
Ken Snelson and
Sally Weber and
Charles Csuri and
Tony Longson New methods, new artforms: $3$D
applications in sculpture . . . . . . . 416--417
Donna J. Cox and
Larry Smarr and
Jacob Maizel, Jr. and
Rich Hirsh What is happening on the hill? . . . . . 417--417
Bob Jacobson and
John Barlow and
Esther Dyson and
Timothy Leary and
William Bricken and
Warren Robinett and
Jaron Lanier Hip, hype and hope --- The three faces
of virtual worlds . . . . . . . . . . . 417--417
Gary W. Meyer and
Ricardo J. Motta and
Joann Taylor and
Maureen C. Stone Getting it off the screen and onto
paper: Current accomplishments and
future . . . . . . . . . . . . . . . . . 417--417
Robert Sherman Wolff and
Dan Sandin and
Paul Trunfio and
Larry Yaeger and
Paul Hickman Visualization technologies as a tool for
science education . . . . . . . . . . . 417--418
Efraim Arazi and
John D. Meyer and
James A. Kasson Color portability --- Reality in the
'90s . . . . . . . . . . . . . . . . . . 418--418
Dick Phillips and
Michael Lesk and
Michael Hawley and
Andries van Dam and
Richard J. Beach Digital publication: Status,
opportunities and problems . . . . . . . 418--418
Carl Rosendahl and
Charlie Gibson and
Michael Wahrman and
Ralph Guggenheim and
Pascal Bap The state of the animation industry . . 418--418
Don Speray and
Steve Kennon Volume Probes: Interactive Data
Exploration on Arbitrary Grids . . . . . 5--12
K. D. Toennies and
U. Tronnier $3$D Modeling using an extended cell
enumeration representation . . . . . . . 13--20
Wolfgang Krueger Volume Rendering and Data Feature
Enhancement . . . . . . . . . . . . . . 21--26
Nelson Max and
Pat Hanrahan and
Roger Crawfis Area and Volume Coherence for Efficient
Visualization of $3$D Scalar Functions 27--33
Michael P. Garrity Raytracing Irregular Volume Data . . . . 35--40
Jane Wihelms and
Judy Challinger and
Naim Alper and
Shankar Ramamoorthy and
Arsi Vaziri Direct volume rendering of curvilinear
volumes . . . . . . . . . . . . . . . . 41--47
Jane Wilhelms and
Judy Challinger Direct Volume Rendering of Curvilinear
Volumes . . . . . . . . . . . . . . . . 41--47
Henry Neeman A Decomposition Algorithm for
Visualizing Irregular Grids . . . . . . 49--56
Jane Wilhelms and
Allen Van Gelder Octrees for Faster Isosurface Generation
(Extended Abstract) . . . . . . . . . . 57--62
Peter Shirley and
Allan Tuchman A Polygonal Approximation to Direct
Scalar Volume Rendering . . . . . . . . 63--70
Pat Hanrahan Three-Pass Affine Transforms for Volume
Rendering . . . . . . . . . . . . . . . 71--78
Jane Wilhelms and
Allen Van Gelder Topological Considerations in Isosurface
Generation Extended Abstract . . . . . . 79--86
Claudio Montani and
Roberto Scopigno Rendering Volumetric Data using the
STICKS Representation Scheme . . . . . . 87--93
Kevin L. Novins and
François X. Sillion and
Donald P. Greenberg An Efficient Method for Volume Rendering
using Perspective Projection . . . . . . 95--102
Wayne E. Carlson A survey of computer graphics image
encoding and storage formats . . . . . . 67--75
Margaret A. Hagen How to make a visually realistic $3$D
display . . . . . . . . . . . . . . . . 76--81
Lloyd A. Treinish SIGGRAPH '90 Workshop report: Data
structures and access software for
scientific visualization . . . . . . . . 104--118
Tony Longson and
Paul Brown and
Judith Crow and
Brenda Laurel and
Simon Penny What next? A provocative look at
curriculum, creativity and organization
in teaching artists and designers to use
computers . . . . . . . . . . . . . . . 141--144
Rob Wolff and
Tom Volotta MARS NAVIGATOR: An interactive,
multimedia exploration of the red planet 145--146
G. Scott Owen Considerations in teaching a two quarter
computer graphics sequence . . . . . . . 147--150
Dino Schweitzer and
Linda Northrop Getting to the ``graphics'' in a
graphics exercise . . . . . . . . . . . 151--157
John Clevenger and
Rick Chaddock and
Roger Bendig TUGS --- A tool for teaching computer
graphics . . . . . . . . . . . . . . . . 158--164
Steven L. Tanimoto Mathematics education using computer
graphics . . . . . . . . . . . . . . . . 165--167
Kim Abshere and
Dennis Crawley and
Judy Sachter and
Carol Sutton and
Anna Ursyn and
Jackie White DISCOVERY THROUGH EXPERIMENTATION ---
Art and educational computing in
secondary schools . . . . . . . . . . . 168--171
Adele Newton Integrating computer graphics into
design education . . . . . . . . . . . . 172--173
Glenn Goldman and
Richard Norman and
M. Stephen Zdepski and
Elizabeth Bollinger and
James Turner Computer graphics and architectural
design . . . . . . . . . . . . . . . . . 174--177
Meredith Bricken Virtual reality learning environments:
Potentials and challenges . . . . . . . 178--184
Donna J. Cox Interdisciplinary collaboration case
study in computer graphics education:
``Venus & Milo'' . . . . . . . . . . . . 185--190
Michael B. McGrath and
Gary R. Bertoline and
Del Bowers and
Michael H. Pleck and
Mary Sadowski An engineering graphics curriculum model
with multidisciplinary implications . . 191--195
G. Scott Owen and
Valerie A. Miller A workshop on computer graphics for
undergraduate faculty . . . . . . . . . 197--199
G. Scott Owen ACM SIGGRAPH education committee
activities for computer graphics
educators . . . . . . . . . . . . . . . 200--203
Steve Cunningham 1991 SIGGRAPH Educators' Slide Set . . . 204--205
G. Scott Owen Report on the Computer Graphics and
Education '91 Conference . . . . . . . . 206--206
G. Scott Owen and
Stephan R. Keith The ACM SIGGRAPH Computer Graphics
Courseware Repository . . . . . . . . . 207--207
Steve Cunningham Computer graphics in Computing
Curriculum 1991 . . . . . . . . . . . . 208--210
Mark Green and
Robert Jacob SIGGRAPH '90 Workshop report: software
architectures and metaphors for non-WIMP
user interfaces . . . . . . . . . . . . 229--235
Steve Carson and
Dick Puk The standards pipeline . . . . . . . . . 236--238
Jakub Wejchert and
David Haumann Animation aerodynamics . . . . . . . . . 19--22
Sabine Coquillart and
Pierre Jancéne Animated free-form deformation: An
interactive animation technique . . . . 23--26
William T. Freeman and
Edward H. Adelson and
David J. Heeger Motion without movement . . . . . . . . 27--30
David Baraff Coping with friction for non-penetrating
rigid body simulation . . . . . . . . . 31--40
Julie O'B. Dorsey and
François X. Sillion and
Donald P. Greenberg Design and simulation of opera lighting
and projection effects . . . . . . . . . 41--50
Daniel R. Baum and
Stephen Mann and
Kevin P. Smith and
James M. Winget Making radiosity usable: Automatic
preprocessing and meshing techniques for
the generation of accurate radiosity
solutions . . . . . . . . . . . . . . . 51--60
Seth J. Teller and
Carlo H. Séquin Visibility preprocessing for interactive
walkthroughs . . . . . . . . . . . . . . 61--69
Roger D. Hersch and
Claude Betrisey Model-based matching and hinting of
fonts . . . . . . . . . . . . . . . . . 71--80
Luiz Velho and
Jonas de Miranda Gomes Digital halftoning with space filling
curves . . . . . . . . . . . . . . . . . 81--90
John C. Hart and
Thomas A. DeFanti Efficient antialiased rendering of $3$-D
linear fractals . . . . . . . . . . . . 91--100
Carlos F. Borges Trichromatic approximation for computer
graphics illumination models . . . . . . 101--104
Robert C. Zeleznik and
D. Brookshire Conner and
Matthias M. Wloka and
Daniel G. Aliaga and
Nathan T. Huang and
Philip M. Hubbard and
Brian Knep and
Henry Kaufman and
John F. Hughes and
Andries van Dam An object-oriented framework for the
integration of interactive animation
techniques . . . . . . . . . . . . . . . 105--112
Peter C. Litwinowicz Inkwell: A $ 2 1 \over 2$-D animation
system . . . . . . . . . . . . . . . . . 113--122
Dorée Duncan Seligmann and
Steven Feiner Automated generation of intent-based
$3$D Illustrations . . . . . . . . . . . 123--132
Andreas Schilling A new simple and efficient antialiasing
with subpixel masks . . . . . . . . . . 133--141
Xiaolin Wu An efficient antialiasing technique . . 143--152
David Kirk and
James Arvo Unbiased sampling techniques for image
synthesis . . . . . . . . . . . . . . . 153--156
Don P. Mitchell Spectrally optimal sampling for
distribution ray tracing . . . . . . . . 157--164
Shenchang Eric Chen and
Holly E. Rushmeier and
Gavin Miller and
Douglass Turner A progressive multi-pass method for
global illumination . . . . . . . . . . 165--174
Xiao D. He and
Kenneth E. Torrance and
François X. Sillion and
Donald P. Greenberg A comprehensive physical model for light
reflection . . . . . . . . . . . . . . . 175--186
François X. Sillion and
James R. Arvo and
Stephen H. Westin and
Donald P. Greenberg A global illumination solution for
general reflectance distributions . . . 187--196
Pat Hanrahan and
David Salzman and
Larry Aupperle A rapid hierarchical radiosity algorithm 197--206
Takafumi Saito and
Tokiichiro Takahashi NC machining with G-buffer method . . . 207--216
James V. Miller and
David E. Breen and
William E. Lorensen and
Robert M. O'Bara and
Michael J. Wozny Geometrically deformed models: a method
for extracting closed geometric models
form volume data . . . . . . . . . . . . 217--226
Shigeru Muraki Volumetric shape description of range
data using ``Blobby Model'' . . . . . . 227--235
Chakib Bennis and
Jean-Marc Vézien and
Gérard Iglésias Piecewise surface flattening for
non-distorted texture mapping . . . . . 237--246
Stan Sclaroff and
Alex Pentland Generalized implicit functions for
computer graphics . . . . . . . . . . . 247--250
Jules Bloomenthal and
Ken Shoemake Convolution surfaces . . . . . . . . . . 251--256
George Celniker and
Dave Gossard Deformable curve and surface
finite-elements for free-form shape
design . . . . . . . . . . . . . . . . . 257--266
Tinsley A. Galyean and
John F. Hughes Sculpting: An interactive volumetric
modeling technique . . . . . . . . . . . 267--274
Jane Wilhelms and
Allen Van Gelder A coherent projection approach for
direct volume rendering . . . . . . . . 275--284
David Laur and
Pat Hanrahan Hierarchical splatting: A progressive
refinement algorithm for volume
rendering . . . . . . . . . . . . . . . 285--288
Greg Turk Generating textures on arbitrary
surfaces using reaction-diffusion . . . 289--298
Andrew Witkin and
Michael Kass Reaction-diffusion textures . . . . . . 299--308
Jarke J. van Wijk Spot noise: texture synthesis for data
visualization . . . . . . . . . . . . . 309--318
Karl Sims Artificial evolution for computer
graphics . . . . . . . . . . . . . . . . 319--328
Dean Rubine Specifying gestures by example . . . . . 329--337
Hans Rijpkema and
Michael Girard Computer animation of knowledge-based
human grasping . . . . . . . . . . . . . 339--348
Marc H. Raibert and
Jessica K. Hodgins Animation of dynamic legged locomotion 349--358
Cary B. Phillips and
Norman I. Badler Interactive behaviors for bipedal
articulated figures . . . . . . . . . . 359--362
Ralph Droms and
Bob Haber and
Fengmin Gong and
Chris Maeda Report from the joint SIGGRAPH/SIGCOMM
workshop on graphics and networking . . 260--263
Thomas A. Funkhouser and
Carlo H. Sequin and
Seth J. Teller Management of large amounts of data in
interactive building walkthroughs . . . 11--20
Norman Chin and
Steven Feiner Fast object-precision shadow generation
for area light sources using BSP trees 21--30
Pierre Poulin and
Alain Fournier Lights from highlights and shadows . . . 31--38
Leonard Wanger The effect of shadow quality on the
perception of spatial relationships in
computer generated imagery . . . . . . . 39--42
Mark Ward and
Ronald Azuma and
Robert Bennett and
Stefan Fottschalk and
Henry Fuchs A demonstrated optical tracker with
scalable work area for head-mounted
display systems . . . . . . . . . . . . 43--52
Michael McKenna Interactive viewpoint control and
three-dimensional operations . . . . . . 53--56
Martin Friedmann and
Thad Starner and
Alex Pentland Device synchronization using an optimal
linear filter . . . . . . . . . . . . . 57--62
Dale Chapman and
Colin Ware Manipulating the future: Predictor based
feedback for velocity control in virtual
environment navigation . . . . . . . . . 63--66
Cary B. Phillips and
Norman I. Badler and
John Granieri Automatic viewing control for $3$D
direct manipulation . . . . . . . . . . 71--74
Walter Gish and
Allen Tanner Hardware antialiasing of lines and
polygons . . . . . . . . . . . . . . . . 75--86
Ulrich Neumann Interactive volume rendering on a
multicomputer . . . . . . . . . . . . . 87--93
John Rhoades and
Greg Turk and
Andrew Bell and
Andrei State and
Ulrich Neumann and
Amitabh Varshney Real-time procedural textures . . . . . 95--100
Barry Fowler Geometric manipulation of tensor product
surfaces . . . . . . . . . . . . . . . . 101--108
Helaman Ferguson Computer interactive sculpture . . . . . 109--116
David Pugh Designing solid objects using
interactive sketch interpretation . . . 117--126
Steven Pieper and
Joseph Rosen and
David Zeltzer Interactive graphics for plastic
surgery: A task-level analysis and
implementation . . . . . . . . . . . . . 127--134
Jeff Butterworth and
Andrew Davidson and
Stephen Hench and
T. Marc Olano 3DM: A three dimensional modeler using a
head-mounted display . . . . . . . . . . 135--138
Michael F. Cohen and
James Painter and
Mihir Mehta and
Kwan-Liu Ma Volume seedlings . . . . . . . . . . . . 139--145
Michael J. Zyda and
David R. Pratt and
James G. Monahan and
Kalin P. Wilson NPSNET: Constructing a $3$D virtual
world . . . . . . . . . . . . . . . . . 147--156
Brian Blau and
Charles E. Hughes and
J. Michael Moshell and
Curtis Lisle Networked virtual environments . . . . . 157--160
Mark A. Tarlton and
P. Nong Tarlton A framework for dynamic visual
applications . . . . . . . . . . . . . . 161--164
George Celniker and
Will Welch Linear constraints for deformable
B-spline surfaces . . . . . . . . . . . 165--170
Michael Gleicher Integrating constraints and direct
manipulation . . . . . . . . . . . . . . 171--174
Mark C. Surles Interactive modeling enhanced with
constraints and physics with
applications in molecular modeling . . . 175--182
D. Brookshire Conner and
Scott S. Snibbe and
Kenneth P. Herndon and
Daniel C. Robbins and
Robert C. Zeleznik and
Andries van Dam Three-dimensional widgets . . . . . . . 183--188
Warren Robinett and
Richard Holloway Implementation of flying, scaling, and
grabbing in virtual worlds . . . . . . . 189--192
James C. Chung A comparison of head-tracked and
non-head-tracked steering modes in the
targeting of radiotherapy treatment
beams . . . . . . . . . . . . . . . . . 193--196
David Banks Interactive manipulation and display of
two-dimensional surfaces in
four-dimensional space . . . . . . . . . 197--207
Mark Phillips and
Charlie Gunn Visualizing hyperbolic space: Unusual
uses of 4x4 matrices . . . . . . . . . . 209--214
Stuart Card Human engineering the user interface to
spaceland . . . . . . . . . . . . . . . 215
Ingrid Carlbom and
Indranil Chakravarty and
William M. Hsu SIGGRAPH'91 Workshop Report Integrating
Computer Graphics, Computer Vision, and
Image Processing in Scientific
Applications . . . . . . . . . . . . . . 8--17
L. Richard Speer An updated cross-indexed guide to the
ray-tracing literature . . . . . . . . . 41--72
Pavel Slavik Computer graphics education in
Czechoslovakia . . . . . . . . . . . . . 74--75
Jim Clark A TeleComputer . . . . . . . . . . . . . 19--23
Thomas W. Sederberg and
Eugene Greenwood A physically based approach to $2$-D
shape blending . . . . . . . . . . . . . 25--34
Thaddeus Beier and
Shawn Neely Feature-based image metamorphosis . . . 35--42
John F. Hughes Scheduled Fourier volume morphing . . . 43--46
James R. Kent and
Wayne E. Carlson and
Richard E. Parent Shape transformation for polyhedral
objects . . . . . . . . . . . . . . . . 47--54
Greg Turk Re-tiling polygonal surfaces . . . . . . 55--64
William J. Schroeder and
Jonathan A. Zarge and
William E. Lorensen Decimation of triangle meshes . . . . . 65--70
Steven M. Drucker and
Tinsley A. Galyean and
David Zeltzer CINEMA: A system for procedural camera
movements . . . . . . . . . . . . . . . 67--70
Hugues Hoppe and
Tony DeRose and
Tom Duchamp and
John McDonald and
Werner Stuetzle Surface reconstruction from unorganized
points . . . . . . . . . . . . . . . . . 71--78
Chandrajit L. Bajaj and
Insung Ihm Smoothing polyhedra using implicit
algebraic splines . . . . . . . . . . . 79--88
David T. Chen and
David Zeltzer Pump it up: Computer animation of a
biomechanically based model of muscle
using the finite element method . . . . 89--98
Michel Carignan and
Ying Yang and
Nadia Magnenat Thalmann and
Daniel Thalmann Dressing animated synthetic actors with
complex deformable clothes . . . . . . . 99--104
Hidehiko Okabe and
Haruki Imaoka and
Takako Tomiha and
Haruo Niwaya Three dimensional apparel CAD system . . 105--110
Ken-ichi Anjyo and
Yoshiaki Usami and
Tsuneya Kurihara A simple method for extracting the
natural beauty of hair . . . . . . . . . 111--120
John M. Snyder Interval analysis for computer graphics 121--130
Tom Duff Interval arithmetic and recursive
subdivision for implicit functions and
constructive solid geometry . . . . . . 131--138
Seth J. Teller Computing the antipenumbra of an area
light source . . . . . . . . . . . . . . 139--148
Helaman Ferguson and
Alyn Rockwood and
Jordan Cox Topological design of sculptured
surfaces . . . . . . . . . . . . . . . . 149--156
William Welch and
Andrew Witkin Variational surface modeling . . . . . . 157--166
Henry P. Moreton and
Carlo H. Séquin Functional optimization for fair surface
design . . . . . . . . . . . . . . . . . 167--176
William M. Hsu and
John F. Hughes and
Henry Kaufman Direct manipulation of free-form
deformations . . . . . . . . . . . . . . 177--184
Richard Szeliski and
David Tonnesen Surface modeling with oriented particle
systems . . . . . . . . . . . . . . . . 185--194
Michael Deering High resolution virtual reality . . . . 195--202
Michael Bajura and
Henry Fuchs and
Ryutarou Ohbuchi Merging virtual objects with the real
world: Seeing ultrasound imagery within
the patient . . . . . . . . . . . . . . 203--210
Tapio Takala and
James Hahn Sound rendering . . . . . . . . . . . . 211--220
Mark C. Surles An algorithm with linear complexity for
interactive, physically-based modeling
of large proteins . . . . . . . . . . . 221--230
Steven Molnar and
John Eyles and
John Poulton PixelFlow: High-speed rendering using
image composition . . . . . . . . . . . 231--240
Michael Kelley and
Stephanie Winner and
Kirk Gould A scalable hardware render accelerator
using a modified scanline algorithm . . 241--248
Mark Segal and
Carl Korobkin and
Rolf van Widenfelt and
Jim Foran and
Paul Haeberli Fast shadows and lighting effects using
texture mapping . . . . . . . . . . . . 249--252
Xiao D. He and
Patrick O. Heynen and
Richard L. Phillips and
Kenneth E. Torrance and
David H. Salesin and
Donald P. Greenberg A fast and accurate light reflection
model . . . . . . . . . . . . . . . . . 253--254
Stephen H. Westin and
James R. Arvo and
Kenneth E. Torrance Predicting reflectance functions from
complex surfaces . . . . . . . . . . . . 255--264
Gregory J. Ward Measuring and modeling anisotropic
reflection . . . . . . . . . . . . . . . 265--272
Brian E. Smits and
James R. Arvo and
David H. Salesin An importance-driven radiosity algorithm 273--282
Don Mitchell and
Pat Hanrahan Illumination from curved reflectors . . 283--291
Michael F. Cohen Interactive spacetime control for
animation . . . . . . . . . . . . . . . 293--302
David Baraff and
Andrew Witkin Dynamic simulation of non-penetrating
flexible bodies . . . . . . . . . . . . 303--308
Dimitri Metaxas and
Demetri Terzopoulos Dynamic deformation of solid primitives
with constraints . . . . . . . . . . . . 309--312
Alan H. Barr and
Bena Currin and
Steven Gabriel and
John F. Hughes Smooth interpolation of orientations
with angular velocity constraints using
quaternions . . . . . . . . . . . . . . 313--320
Michael Kass CONDOR: Constraint-based dataflow . . . 321--330
Michael Gleicher and
Andrew Witkin Through-the-lens camera control . . . . 331--340
Paul S. Strauss and
Rikk Carey An object-oriented $3$D graphics toolkit 341--349
Scott S. Snibbe and
Kenneth P. Herndon and
Daniel C. Robbins and
D. Brookshire Conner and
Andries van Dam Using deformations to explore $3$D
widget design . . . . . . . . . . . . . 351--352
Jarek Rossignac and
Abe Megahed and
Bengt-Olaf Schneider Interactive inspection of solids:
Cross-sections and interferences . . . . 353--360
Deborah R. Fowler and
Przemys\law Prusinkiewicz and
Johannes Battjes A collision-based model of spiral
phyllotaxis . . . . . . . . . . . . . . 361--368
John M. Snyder and
James T. Kajiya Generative modeling: A symbolic system
for geometric modeling . . . . . . . . . 369--378
Deborah R. Fowler and
Hans Meinhardt and
Przemys\law Prusinkiewicz Modeling seashells . . . . . . . . . . . 379--387
Nahum D. Gershon Panel Discussion: From Perception to
Visualization . . . . . . . . . . . . . 414--415
Gary Bishop and
Henry Fuchs Research directions in virtual
environments: report of an NSF
Invitational Workshop, March 23--24,
1992, University of North Carolina at
Chapel Hill . . . . . . . . . . . . . . 153--177
Virginia Hetrick and
Richard M. Leventhal and
Dwight M. Read A design to use computational science
for archaeological interpretation . . . 179--181
Terry Myerson and
Theresa Rhyne Navigating the video maze . . . . . . . 190--193
T. Todd Elvins A survey of algorithms for volume
visualization . . . . . . . . . . . . . 194--201
Sylvie J. Rueff Pictures, poseurs, and posers --- The
power of scientific computer assisted
visualization and the questions it
raises . . . . . . . . . . . . . . . . . 202--204
Andries van Dam 1991 Steven A. Coons Award Lecture . . . 205--208
David M. Oliver SIGGRAPH '91 Workshop report: Computer
graphics in the network environment . . 209--212
David M. Butler and
Charles Hansen Visualization '91 Workshop report:
Scientific visualization environments 213--216
Hubert Callihan Directory of educational discounts,
donations, and grants . . . . . . . . . 217--220
Richard F. Puk and
George S. Carson X3H3 standards report . . . . . . . . . 221--226
Steve Cunningham From the Director for Publications . . . 1
Susan G. Mair From the Editor . . . . . . . . . . . . 1
Shane Dunne Letter to the Editor . . . . . . . . . . 2
G. Scott Owen From the Guest Editor . . . . . . . . . 2
G. Scott Owen ACM SIGGRAPH Education Committee
activities for computer graphics
educators . . . . . . . . . . . . . . . 3--5
Nan C. Schaller Graphics education for computer science:
panel report . . . . . . . . . . . . . . 6--10
Gitta Domik An Agenda for Education in Scientific
Visualization, Visualization '92
Workshop Report . . . . . . . . . . . . 6
Jenny Morlan and
Rosalee Nerheim-Wolfe Photographic Rendering of Environmental
Graphics in Context: A Collaboration
Between Art and Science Made Simple . . 10--12
Richard Bennett Parkland Community College Scientific
Visualization Program . . . . . . . . . 12--12
Coco Conn SigKids '92 . . . . . . . . . . . . . . 13--14
Edward N. Ferguson 1993 Computer Graphics Education
Directory . . . . . . . . . . . . . . . 15--26
Judith R. Brown Report on SIGGRAPH '92 . . . . . . . . . 44
Stephen Spencer Announcing the ACM SIGGRAPH Online
Bibliography Project . . . . . . . . . . 44
Anonymous SIGGRAPH '93 Celebrates 20 Years of
Growth and Innovation . . . . . . . . . 45
Tom Wright SIGGRAPH Financial Position Tight . . . 46
George S. Carson Standards Report . . . . . . . . . . . . 58
Rae Earnshaw Visualization '92 . . . . . . . . . . . 62
T. Todd Elvins and
Andrew Glassner GraphiCon '92 --- A Report on the Second
International Russian Computer Graphics
Conference . . . . . . . . . . . . . . . 63
Pierre Poulin and
Alain Fournier Report on the Graphics Interface '92
Workshop on Local Illumination . . . . . 63
M. K. Haley and
Jason W. Wolbert What do you do when you are done?: a
self-help guide for recent college
graduates entering the field of computer
graphics . . . . . . . . . . . . . . . . 80--81
Ralph E. Gonzalez An object-oriented library for
hierarchical animation sequences . . . . 82--85
George S. Carson Introduction to the computer graphics
reference model . . . . . . . . . . . . 108--119
Thomas W. Sederberg and
Peisheng Gao and
Guojin Wang and
Hong Mu $2$-D shape blending: an intrinsic
solution to the vertex path problem . . 15--18
T. W. Sederberg and
P. Gao and
G. Wang and
H. Mu $2$D Shape Blending: An Intrinsic
Solution to the Vertex Path Problem . . 15--18
Hugues Hoppe and
Tony DeRose and
Tom Duchamp and
John McDonald and
Werner Stuetzle Mesh Optimization . . . . . . . . . . . 19--26
Jérôme Maillot and
Hussein Yahia and
Anne Verroust Interactive Texture Mapping . . . . . . 27--34
Mark Halstead and
Michael Kass and
Tony DeRose Efficient, Fair Interpolation using
Catmull--Clark Surfaces . . . . . . . . 35--44
David B. Kirk and
Alan H. Barr Implementing Rotation Matrix Constraints
in Analog VLSI . . . . . . . . . . . . . 45--52
R. Victor Klassen and
Krishna Bharat Correcting for Short-Range Spatial
Non-Linearities of CRT-based Output
Devices . . . . . . . . . . . . . . . . 53--64 (or 53--56??)
Ken Perlin and
David Fox Pad: An Alternative Approach to the
Computer Interface . . . . . . . . . . . 57--72 (or 57--64??)
Stefan Gottschalk and
John F. Hughes Autocalibration for Virtual Environments
Tracking Hardware . . . . . . . . . . . 65--72
Eric A. Bier and
Maureen C. Stone and
Ken Pier and
William Buxton and
Tony D. DeRose Toolglass and Magic Lenses: The
See-Through Interface . . . . . . . . . 73--80
Robert C. Zeleznik and
Kenneth P. Herndon and
Daniel C. Robbins and
Nate Huang and
Tom Meyer and
Noah Parker and
John F. Hughes An Interactive $3$D Toolkit for
Constructing $3$D Widgets . . . . . . . 81--84
Andreas Schilling and
Wolfgang Straßer EXACT: Algorithm and Hardware
Architecture for an Improved A-Buffer 85--92 (or 85--91??)
Chandlee B. Harrell and
Farhad Fouladi Graphics Rendering Architecture for a
High Performance Desktop Workstation . . 93--100
Michael F. Deering and
Scott R. Nelson Leo: A System for Cost Effective $3$D
Shaded Graphics . . . . . . . . . . . . 101--108
Kurt Akeley Reality Engine graphics . . . . . . . . 109--116
K. Akeley RealityEngine Graphics . . . . . . . . . 109--116
Lawrence D. Bergman and
Jane S. Richardson and
David C. Richardson and
Frederick P. Brooks, Jr. VIEW --- An Exploratory Molecular
Visualization System with User-Definable
Interaction Sequences . . . . . . . . . 117--126
Russell M. Taylor and
Warren Robinett and
Vernon L. Chi and
Frederick P. Brooks, Jr. and
William V. Wright and
R. Stanley Williams and
Erik J. Snyder The Nanomanipulator: A Virtual-Reality
Interface for a Scanning Tunnelling
Microscope . . . . . . . . . . . . . . . 127--134
Carolina Cruz-Neira and
Daniel J. Sandin and
Thomas A. DeFanti Surround-Screen Projection-Based Virtual
Reality: The Design and Implementation
of the CAVE . . . . . . . . . . . . . . 135--142
Chris Schoeneman and
Julie Dorsey and
Brian Smits and
James Arvo and
Donald Greenburg Painting with Light . . . . . . . . . . 143--146
John K. Kawai and
James S. Painter and
Michael F. Cohen Radioptimization --- Goal-based
Rendering . . . . . . . . . . . . . . . 147--154
Larry Aupperle and
Pat Hanrahan A Hierarchical Illumination Algorithm
for Surfaces with Glossy Reflection . . 155--162
Peter Schröder and
Pat Hanrahan On the form factor between two polygons 163--164
P. Schroeder and
P. Hanrahan On the Form Factor between Two Polygons 163--164
Pat Hanrahan and
Wolfgang Krueger Reflection from Layered Surfaces due to
Subsurface Scattering . . . . . . . . . 165--174
Tomoyuki Nishita and
Takao Sirai and
Katsumi Tadamura and
Eihachiro Nakamae Display of the Earth Taking into Account
Atmospheric Scattering . . . . . . . . . 175--182
Barry G. Becker and
Nelson L. Max Smooth Transitions between Bump
Rendering Algorithms . . . . . . . . . . 183--190
Mark S. Peercy Linear color representations for full
speed spectral rendering . . . . . . . . 191--198
Dani Lischinski and
Filippo Tampieri and
Donald P. Greenberg Combining Hierarchical Radiosity and
Discontinuity Meshing . . . . . . . . . 199--208
Roy Troutman and
Nelson L. Max Radiosity algorithms using higher order
finite element methods . . . . . . . . . 209--212
Harold R. Zatz Galerkin Radiosity: A Higher Order
Solution Method for Global Illumination 213--220
Steven J. Gortler and
Peter Schröder and
Michael F. Cohen and
Pat Hanrahan Wavelet Radiosity . . . . . . . . . . . 221--230
Ned Greene and
Michael Kass and
Gavin Miller Hierarchical Z-Buffer Visibility . . . . 231--238
Seth Teller and
Pat Hanrahan Global Visibility Algorithms for
Illumination Computations . . . . . . . 239--246
Thomas A. Funkhouser and
Carlo H. Séquin Adaptive Display Algorithm for
Interactive Frame Rates During
Visualization of Complex Virtual
Environments . . . . . . . . . . . . . . 247--254
Charlie Gunn Discrete Groups and Visualization of
Three- Dimensional Manifolds . . . . . . 255--262
Brian Cabral and
Leith Casey Leedom Imaging Vector Fields Using Line
Integral Convolution . . . . . . . . . . 263--270
Takashi Totsuka and
Marc Levoy Frequency Domain Volume Rendering . . . 271--278
Shenchang Eric Chen and
Lance Williams View interpolation for image synthesis 279--288
S. E. Shen and
L. Williams View Interpolation for Image Synthesis 279--288
Mikio Shinya Spatial Anti-aliasing for Animation
Sequences with Spatio-temporal Filtering 289--296
Brian K. Guenter and
Hee Cheol Yun and
Russell M. Mersereau Motion Compensated Compression of
Computer Animation Frames . . . . . . . 297--304
Yuefeng Zhang and
Robert E. Webber Space Diffusion: An Improved Parallel
Halftoning Technique Using Space-filling
Curves . . . . . . . . . . . . . . . . . 305--312
Marie-Paule Gascuel An Implicit Formulation for Precise
Contact Modeling between Flexible Solids 313--320
John M. Snyder and
Adam R. Woodbury and
Kurt Fleischer and
Bena Currin and
Alan H. Barr Interval methods for multi-point
collisions between time-dependent curved
surfaces . . . . . . . . . . . . . . . . 321--334
Michiel van de Panne and
Eugene Fiume Sensor-Actuator Networks . . . . . . . . 335--342
J. Thomas Ngo and
Joe Marks Spacetime Constraints Revisited . . . . 343--350
Przemys\law Prusinkiewicz and
Mark S. Hammel and
Eric Mjolsness Animation of Plant Development . . . . . 351--360
Xin Li and
J. Michael Moshell Modeling Soil: Realtime Dynamic Models
for Soil Slippage and Manipulation . . . 361--368
Jos Stam and
Eugene Fiume Turbulent Wind Fields for Gaseous
Phenomena . . . . . . . . . . . . . . . 369--376
J. Bresenham and
P. Jacobs and
L. Sadler and
P. Stucki Real Virtuality: Stereo Lithography ---
Rapid Prototyping in $3$D . . . . . . . 377--378
K. R. O'Connell and
V. Argiro and
J. A. Berton and
C. Hickman Visual Thinkers in an Age of Computer
Visualization: Problems and
Possibilities . . . . . . . . . . . . . 379--380
J. Veeder and
C. Gunn and
S. Liedtka and
W. Moritz Updating computer animation (panel): an
interdisciplinary approach . . . . . . . 381--382
G. S. Owen and
R. V. Blystone and
V. A. Miller and
B. Mones-Hattal Facilitating Learning with Computer
Graphics and Multimedia . . . . . . . . 383--384
T. M. Rhyne and
K. J. Hussey and
J. McLeod and
B. Orland Visualizing Environmental Data Sets . . 385--386
N. D. Gershon and
J. M. Coggins and
P. R. Edholm and
A. Globus How to Lie and Confuse with
Visualization . . . . . . . . . . . . . 387--388
G. Joblove and
W. Latham and
K. Sims and
S. Todd The Applications of Evolutionary and
Biological Processes to Computer Art and
Animation . . . . . . . . . . . . . . . 389--390
R. Navin and
L. Holder and
E. Wagner and
R. Carlson Urban tech-gap: how the
museum/university liaisons propose to
create a learning ladder for visual
literacy . . . . . . . . . . . . . . . . 391--391
B. C. Liang and
W. Bricken and
P. Cornwell and
Lewis and
B. Virtual Reality and Computer Graphics
Programming . . . . . . . . . . . . . . 392--393 (or 392--392??)
R. Gold and
B. Buxton and
S. Feiner and
C. Schmandt Ubiquitous Computing and Augmented
Reality . . . . . . . . . . . . . . . . 393--394
W. R. Pickering and
P. Douglas and
K. Hussey and
M. Natkin Merging $3$D Graphics and Imaging ---
Applications and Issues . . . . . . . . 395--395
J. I. Staveley and
D. Steiling and
P. Brown and
M. Heim Nan-o-sex and Virtual Seduction . . . . 396--397
Timothy Druckrey and
R. Cornwell and
K. Galloway and
S. Rabinowitz Critical Art/Interactive Art/Virtual
Art: Rethinking Computer Art . . . . . . 398--399
C. Dodsworth and
K. Biles and
R. Edlund and
M. Harris Digital Illusion: Theme Park
Visualization --- Part One . . . . . . . 400--400
J. Luskin and
T. Hansford and
R. E. Markison and
J. Stigliani Man vs. Mouse . . . . . . . . . . . . . 401--401
L. Roberts-Goodwin and
C. Caines and
P. Dawson and
A. Lucas Multimedia and Interactivity in the
Antipodes . . . . . . . . . . . . . . . 401--402
D. Warner and
A. D. Will and
J. Reed The Integrative Use of Computer Graphics
in a Medical University . . . . . . . . 403--404
Anonymous Digital Illusion: Theme Park
Visualization --- Part Two . . . . . . . ??
Erik Daval and
Henk Olivie and
Piers O'Hanlon and
David Gordon Jameson and
Nermin Ismail and
Steve Wilbur and
Richard Beckwith Managing networked multimedia data . . . 15--19
Rob Philips Producing interactive multimedia
computer-based learning projects . . . . 20--24
Michael Harris Entertainment Driven Collaboration . . . 93--96
Talin Real Interactivity in Interactive
Entertainment . . . . . . . . . . . . . 97--99
Celia Pearce The Ins and Outs of Non-Linear
Storytelling . . . . . . . . . . . . . . 100--101
Stephen Clarke-Wilson The Design of Virtual Environments ---
Value Added Entertainment . . . . . . . 102--104
Farid Mamaghani What Makes Virtual Systems a Reality . . 105--109
Warren Katz Military Networking Technology Applied
to Location-Based, Theme Park and Home
Entertainment Systems . . . . . . . . . 110--112
Roy W. Latham ``If VR is So Great, Why Are VR
Entertainment Systems So Poor?'' . . . . 113--114
CORPORATE RTG Survey of high performance image
generators: RTG's staff rounds up the
machines that make pictures in real time 115--117
R. W. Latham Survey of High Performance Image
Generators . . . . . . . . . . . . . . . 115
Brenda Laurel and
Rachel Strickland and
Rob Tow Placeholder: Landscape and Narrative in
Virtual Environments . . . . . . . . . . 118--126
Warren Robinett Interactivity and Individual Viewpoint
in Shared Virtual Worlds: The Big Screen
vs. Networked Personal Displays . . . . 127--130
Morton L. Heilig United States Patent Office:
stereoscopic-television apparatus for
individual use . . . . . . . . . . . . . 131--134
M. L. Heilig U.S. Patent Office:
Stereoscopic-Television Apparatus for
Individual Use . . . . . . . . . . . . . 131
Jacquelyn Ford Morie Inspiring the Future: Merging Mass
Communication, Art, Entertainment and
Virtual Environments . . . . . . . . . . 135--138
Mary Rasmussen Interactive Edutainment on the Internet 139--139
Phil Hettema Theme Park Computer Graphics and
Interactivity . . . . . . . . . . . . . 140--141
Allen Yamashita Theaters of Illusion: The Continuing
Evolution of Entertainment Simulation 142--144
Kevin Biles Notes on Experience Design . . . . . . . 145--146
Richard Edlund Digital Illusions for Theme Park
Visualization . . . . . . . . . . . . . 147--148
Gilbert L. Ricard Manual control with delays: a
bibliography . . . . . . . . . . . . . . 149--154
John Murray Some Perspectives on Visual Depth
Perception . . . . . . . . . . . . . . . 155--157
G. Scott Owen ACM SIGGRAPH education committee
activities for computer graphics
educators . . . . . . . . . . . . . . . 179--182
G. Scott Owen and
María M. Larrondo-Petrie and
Cary Laxer Computer Graphics Curriculum: Time for a
Change? . . . . . . . . . . . . . . . . 183--185
Zhigang Xiang A Nontraditional Computer Graphics
Course for Computer Science Students . . 186--188
Anne M. Burns Introduction to the Modeling of Plants
and Flowers Using String Rewriting . . . 189--189
Fintan Culwin Yaged: A Teaching Resource for Image
Manipulation, Xlib Graphics and
Usability Engineering . . . . . . . . . 190--192
José Encarnação and
H. Muller Computer Graphics Education in Germany 193--197
Robert V. Blystone Computer Graphics in the Undergraduate
Biology Laboratory . . . . . . . . . . . 198--200
Jacklyn Sage SIGGRAPH future search survey:
preliminary results . . . . . . . . . . 208--211
Steve Carson Standards column . . . . . . . . . . . . 217--218
Anonymous Think Global, Act Local . . . . . . . . 237--238
Susan Stearman The origin of Boston's Professional
Chapter: an interview with founder Bob
Richmond --- the founder of a long
running SIGGRAPH chapter tells all . . . 239--240
M. Dooly and
R. Rothfarb Reach Out and Touch a Neighboring
Chapter . . . . . . . . . . . . . . . . 241--241
L. Finch Orlando SIGkids --- A Micro SIGGRAPH
Community . . . . . . . . . . . . . . . 242--242
J. Williams Recipe for a New Professional Chapter 243--243
Mary K. Javener Virtual reality --- what will it do to
you?: the future of work and play for
computer graphics professionals . . . . 244--245
G. Sylvan and
C. Angell and
B. Papier and
E. Angel Computer Graphics in Enchanting New
Mexico . . . . . . . . . . . . . . . . . 246--246
T. Schreiber The Making of ``Ménage \`a Trois'' . . . 247--248
C. Oster Planning Your Special Events --- A Quick
How-to Primer . . . . . . . . . . . . . 249--249
James Elkins There are No Philosophic Problems Raised
by Virtual Reality . . . . . . . . . . . 250--254
David J. Keskeys Computer Sculpture --- New Horizons . . 255--258
Lev Manovich The Engineering of Vision and the
Aesthetics of Computer Art . . . . . . . 259--263
Cynthia Beth Rubin and
Annette Weintraub and
Dave Poindexter Faculty Guidelines in Computer-based
Media in Fine Art and Design . . . . . . 264--267
Dietmar Saupe and
Raouf Hamzaoui A Review of the Fractal Image
Compression Literature . . . . . . . . . 268--276
Ian Ashdown and
Eric Haines Radiosity On-Line: A Bibliography . . . 277--279
Anonymous Electronic Theater . . . . . . . . . . . 2--47
Karl Sims Evolving Virtual Creatures . . . . . . . 15--22
David Baraff Fast Contact Force Computation for
Nonpenetrating Rigid Bodies . . . . . . 23--34
Zicheng Liu and
Steven J. Gortler and
Michael F. Cohen Hierarchical Spacetime Control . . . . . 35--42
Xiaoyuan Tu and
Demetri Terzopoulos Artificial Fishes: Physics, Locomotion,
Perception, Behavior . . . . . . . . . . 43--50
Reid Gershbein and
Peter Schröder and
Pat Hanrahan Textures and Radiosity: Controlling
Emission and Reflection with Texture
Maps . . . . . . . . . . . . . . . . . . 51--58
Ned Greene and
Michael Kass Error-Bounded Antialiased Rendering of
Complex Environments . . . . . . . . . . 59--66
Dani Lischinski and
Brian Smits and
Donald P. Greenberg Bounds and Error Estimates for Radiosity 67--74
James Arvo and
Kenneth Torrance and
Brian Smits A Framework for the Analysis of Error in
Global Illumination Algorithms . . . . . 75--84
Deborah F. Berman and
Jason T. Bartell and
David H. Salesin Multiresolution Painting and Compositing 85--90
Georges Winkenbach and
David H. Salesin Computer-Generated Pen-and-Ink
Illustration . . . . . . . . . . . . . . 91--100
Michael P. Salisbury and
Sean E. Anderson and
Ronen Barzel and
David H. Salesin Interactive Pen-and-Ink Illustration . . 101--108
Siu Chi Hsu and
Irene H. H. Lee Drawing and Animation Using Skeletal
Strokes . . . . . . . . . . . . . . . . 109--118
Peter Litwinowicz and
Gavin Miller Efficient Techniques for Interactive
Texture Placement . . . . . . . . . . . 119--122
Victor Ostromoukhov and
Roger D. Hersch and
Isaac Amidror Rotated Dispersed Dither: a New
Technique for Digital Halftoning . . . . 123--130
Anonymous Sigkids . . . . . . . . . . . . . . . . 126
Holly E. Rushmeier and
Gregory J. Ward Energy Preserving Non-Linear Filters . . 131--138
Marc Levoy Spreadsheets for Images . . . . . . . . 139--146
Michael A. Shantzis A Model for Efficient and Flexible Image
Computing . . . . . . . . . . . . . . . 147--154
Matthew Regan and
Ronald Pose Priority Rendering with a Virtual
Reality Address Recalculation Pipeline 155--162
Anonymous The Bridge . . . . . . . . . . . . . . . 156
Douglas Voorhies and
Jim Foran Reflection Vector Shading Hardware . . . 163--166
Michael F. Deering and
Stephen A. Schlapp and
Michael G. Lavelle FBRAM: A new Form of Memory Optimized
for $3$D Graphics . . . . . . . . . . . 167--174
Anonymous The Edge . . . . . . . . . . . . . . . . 168
Gary Bishop and
Henry Fuchs and
Leonard McMillan and
Ellen J. Scher Zagier Frameless Rendering: Double Buffering
Considered Harmful . . . . . . . . . . . 175--176
Michael Kelley and
Kirk Gould and
Brent Pease and
Stephanie Winner and
Alex Yen Hardware Accelerated Rendering of CSG
and Transparency . . . . . . . . . . . . 177--184
Andrew Blake and
Michael Isard $3$D position, attitude and shape input
using video tracking of hands and lips 185--192
Dan S. Wallach and
Sharma Kunapalli and
Michael F. Cohen Accelerated MPEG Compression of Dynamic
Polygonal Scenes . . . . . . . . . . . . 193--196
Ronald Azuma and
Gary Bishop Improving Static and Dynamic
Registration in an Optical See-through
HMD . . . . . . . . . . . . . . . . . . 197--204
Mark A. Sagar and
David Bullivant and
Gordon D. Mallinson and
Peter J. Hunter A Virtual Environment and Model of the
Eye for Surgical Simulation . . . . . . 205--212
Jay S. Gondek and
Gary W. Meyer and
Jonathan G. Newman Wavelength Dependent Reflectance
Functions . . . . . . . . . . . . . . . 213--220
Anonymous Vroom . . . . . . . . . . . . . . . . . 218
David C. Tannenbaum and
Peter Tannenbaum and
Michael J. Wozny Polarization and Birefringency
Considerations in Rendering . . . . . . 221--222
George Drettakis and
Eugene Fiume A Fast Shadow Algorithm for Area Light
Sources Using Backprojection . . . . . . 223--230
A. James Stewart and
Sherif Ghali Fast Computation of Shadow Boundaries
Using Spatial Coherence and
Backprojections . . . . . . . . . . . . 231--238
Michael Oren and
Shree K. Nayar Generalization of Lambert's Reflectance
Model . . . . . . . . . . . . . . . . . 239--246
William Welch and
Andrew Witkin Free-Form Shape Design Using
Triangulated Surfaces . . . . . . . . . 247--256
Yu-Kuang Chang and
Alyn P. Rockwood A generalized de Casteljau approach to
$3$D free-form deformation . . . . . . . 257--260
Adam Finkelstein and
David H. Salesin Multiresolution Curves . . . . . . . . . 261--268
Andrew P. Witkin and
Paul S. Heckbert Using Particles to Sample and Control
Implicit Surfaces . . . . . . . . . . . 269--277
Hans Kòhling Pedersen Displacement Mapping Using Flow Fields 279--286
Yunching Huang and
James H. Oliver NC Milling Error Assessment and Tool
Path Correction . . . . . . . . . . . . 287--294
Hugues Hoppe and
Tony DeRose and
Tom Duchamp and
Mark Halstead and
Hubert Jin and
John McDonald and
Jean Schweitzer and
Werner Stuetzle Piecewise Smooth Surface Reconstruction 295--302
Charles Loop Smooth Spline Surfaces over Irregular
Meshes . . . . . . . . . . . . . . . . . 303--310
Greg Turk and
Marc Levoy Zippered Polygon Meshes from Range
Images . . . . . . . . . . . . . . . . . 311--318
Gavin Miller Efficient Algorithms for Local and
Global Accessibility Shading . . . . . . 319--326
David C. Banks Illumination in Diverse Codimensions . . 327--334
Gershon Elber Low Cost Illumination Computation using
an Approximation of Light Wavefronts . . 335--342
James Arvo The Irradiance Jacobian for Partially
Occluded Polyhedral Sources . . . . . . 343--350
Przemys\law Prusinkiewicz and
Mark James and
Radomír M\vech Synthetic Topiary . . . . . . . . . . . 351--358
Todd Reed and
Brian Wyvill Visual Simulation of Lightning . . . . . 359--364
David E. Breen and
Donald H. House and
Michael J. Wozny Predicting the Drape of Woven Cloth
Using Interacting Particles . . . . . . 365--372
Tomoyuki Nishita and
Eihachiro Nakamae Method of Displaying Optical Effects
within Water using Accumulation Buffer 373--379
John Rohlf and
James Helman IRIS Performer: A High Performance
Multiprocessing Toolkit for Real-Time
$3$D Graphics . . . . . . . . . . . . . 381--394
Yoshihito Koga and
Koichi Kondo and
James Kuffner and
Jean-Claude Latombe Planning Motions With Intentions . . . . 395--408
Peter Litwinowicz and
Lance Williams Animating Images with Drawings . . . . . 409--412
Justine Cassell and
Catherine Pelachaud and
Norman Badler and
Mark Steedman and
Brett Achorn and
Tripp Becket and
Brett Douville and
Scott Prevost and
Matthew Stone Animated conversation: rule-based
generation of facial expression, gesture
& spoken intonation for multiple
conversational agents . . . . . . . . . 413--420
Conal Elliott and
Greg Schechter and
Ricky Yeung and
Salim Abi-Ezzi TBAG: A High Level Framework for
Interactive, Animated $3$D Graphics
Applications . . . . . . . . . . . . . . 421--434
Brian Smits and
James Arvo and
Donald Greenberg A Clustering Algorithm for Radiosity in
Complex Environments . . . . . . . . . . 435--442
Seth Teller and
Celeste Fowler and
Thomas Funkhouser and
Pat Hanrahan Partitioning and Ordering Large
Radiosity Computations . . . . . . . . . 443--450
Philippe Lacroute and
Marc Levoy Fast Volume Rendering Using a Shear-Warp
Factorization of the Viewing
Transformation . . . . . . . . . . . . . 451--458
Gregory J. Ward The RADIANCE Lighting Simulation and
Rendering System . . . . . . . . . . . . 459--472
Steve Bryson and
Steven K. Feiner and
Frederick P. Brooks, Jr. and
Philip Hubbard and
Randy Pausch and
Andries van Dam Research Frontiers in Virtual Reality 473--474
Walt Bransford and
Maury Klein and
Craig Moody and
David Reed and
Michael Rothschild Computer Graphics and Economic
Transformations . . . . . . . . . . . . 475--476
John C. Donkin and
Charles Gibson and
Ralph Guggenheim and
Edward Kummer and
Brad Lewis and
Jeff Thingvold Production for the Long Haul . . . . . . 477--478
Maria M. Larrondo-Petrie and
Jack Bresenham and
Cary Laxer and
John Lansdown and
G. Scott Owen Approaches to Teaching Introductory
Computer Graphics . . . . . . . . . . . 479--480
Theresa Marie Rhyne and
George Brett and
Don Brutzman and
Donna J. Cox and
Adelino Santos Exploiting Networks for Visualization
and Collaboration: No Network
Roadblocks? . . . . . . . . . . . . . . 481--482
Joe Marks and
Michael Cohen and
J. Thomas Ngo and
Stuart Shieber and
John Snyder Optimization --- an emerging tool in
computer graphics . . . . . . . . . . . 483--484
Nahum D. Gershon and
Colleen Bushell and
Jock D. Mackinlay and
William A. Ruh and
Anselm Spoerri and
Joel Tesler Information Visualization: The Next
Frontier . . . . . . . . . . . . . . . . 485--486
Tom Meyer and
Sally Rosenthal and
Stephen R. Johnson and
Mary Lou Jepsen and
Douglas Davis Art and Technology: Very Large Scale
Integration . . . . . . . . . . . . . . 487--488
Roger E. Wilson and
Brenda Laurel and
Terence McKenna and
Leonard Shlain Computer Graphics: Are We Forcing People
to Evolve? . . . . . . . . . . . . . . . 489--489
Alonzo C. Addison and
Alfredo S. Andia and
Nicolo Ceccarelli and
Gustavo J. Llavaneras and
Makoto Majima and
Ken Roger Sawai Computer Graphics for Architecture and
Design Presentations: Current Work and
Trends Outside the U.S. . . . . . . . . 490--491
Julian E. Gomez and
Rick Carey and
Tony Fields and
Andries van Dam and
Dan Venolia Why is $3$-D interaction so hard and
what can we really do about it? . . . . 492--493
Jane Flint DeKoven and
Tim Binkley and
Glenn Entis and
Delle Maxwell and
Alvy Ray Smith Computer Technology and the Artistic
Process: How the Computer Industry
Changes the Form and Function of Art . . 494--495
Alan R. Mitchell and
Stuart Rosen and
William Bricken and
Ron Martinez and
Brenda Laurel Determinants of Immersivity in Virtual
Reality: Graphics vs. Action . . . . . . 496--496
Randi J. Rost and
Jim Bushnell and
David Cooper and
Jerry Schneble and
Lynn Thorsen-Jensen Reading the Fine Print: What Benchmarks
Don't Tell You . . . . . . . . . . . . . 497--498
Nahum D. Gershon and
Richard Mark Friedhoff and
John Gass and
Robert Langridge and
Hans-Peter Meinzer and
Justin D. Pearlman Is visualization REALLY necessary?: the
role of visualization in science,
engineering, and medicine . . . . . . . 499--500
Lynn Pocock Computer Graphics in Context: One
Student's Project . . . . . . . . . . . 11--13
Tom Wright Logical Screen Operations for Graphics
Software Fuzzy QA . . . . . . . . . . . 14--17
Mark H. Overmars Teaching Computational Geometry . . . . 18--22
Karen Sullivan About the Cover . . . . . . . . . . . . 2--2
Gordon Cameron Modular Visualization Environments:
Past, Present, and Future . . . . . . . 3--4
Florian Schröder apE --- the original dataflow
visualization environment . . . . . . . 5--9
Hambleton D. Lord Improving the Application Development
Process with Modular Visualization
Environments . . . . . . . . . . . . . . 10--12
David Foulser IRIS Explorer: A Framework for
Investigation . . . . . . . . . . . . . 13--16
Greg Abram and
Lloyd Treinish An Extended Data-Flow Architecture for
Data Analysis and Visualization . . . . 17--21
Mark Young and
Danielle Argiro and
Steven Kubica Cantata: Visual Programming Environment
for the Khoros System . . . . . . . . . 22--24
Mark Young and
Danielle Argiro and
Jeremy Worley An Object Oriented Visual Programming
Language Toolkit . . . . . . . . . . . . 25--28
Ken Brodlie and
Helen Wright From a Modular Visualization Environment
to an Environment for Computational
Problem Solving . . . . . . . . . . . . 29--32
Alex Pang and
Craig M. Wittenbrink Spray Rendering as a Modular
Visualization Environment . . . . . . . 33--36
Andrew J. S. Wilson and
Ian W. Flockhart Euphrates: A System for Automatic
Introduction of Data Parallelism into
Modular Applications . . . . . . . . . . 37--40
Al Globus and
Sam Uselton Evaluation of Visualization Software . . 41--44
Richard Frost High-Performance Visual Programming
Environments: Goals and Considerations 45--48
Kent Lee and
Jun Ni and
Tom Halverson and
Eric Van Wyk and
Judith R. Brown Is an MVE the Right Environment for Your
Visualization Application? . . . . . . . 49--51
Omer Casher and
Henry S. Rzepa A Chemical Collaboratory using Explorer
EyeChem and the Common Client Interface 52--54
Richard E. Gillilan and
Frank Wood Visualization, Virtual Reality, and
Animation within the Data Flow Model of
Computing . . . . . . . . . . . . . . . 55--58
Christine S. Siegel Creating $3$D Models from Medical Images
Using AVS: A User's Perspective . . . . 59--60
Jerry Bowskill and
John Downie Extending The Capabilities of the Human
Visual System: An Introduction to
Enhanced Reality . . . . . . . . . . . . 61--65
Norman I. Badler A Workshop on Standards for Facial
Animation . . . . . . . . . . . . . . . 66--68
Anonymous Call for SIGGRAPH Nominations . . . . . 69--69
Gordon Cameron Report on Special Interest Group
Meeting: Modular Visualization
Environments (MVEs) . . . . . . . . . . 69--70
Anonymous Rae Earnshaw Honored by British Computer
Society . . . . . . . . . . . . . . . . 70--70
George S. Carson Standards Pipeline . . . . . . . . . . . 71--73
Scot Owen From the Guest Editor . . . . . . . . . 2--2
Karen Sullivan About the Cover . . . . . . . . . . . . 2--2
Scott Owen ACM SIGGRAPH Education Committee
Activities for Computer Graphics
Educators . . . . . . . . . . . . . . . 3--7
Anonymous Call for anecdotes from K--12 Educators
(Sachter, London) . . . . . . . . . . . 8--8
Dino Schweitzer and
Bill Young Design and Integration of Visualization
Tools for the Graphics Classroom . . . . 9--11
G. Scott Owen Integrating World Wide Web Technology
into Courses in Computer Graphics and
Scientific Visualization . . . . . . . . 12--14
Rejane Spitz From Computer Graphics to Electronic
Art: Evolving Approaches and Meaning . . 15--15
Rejane Spitz Computers In Arts and Design Education:
Impregnating the Digital World with
Texture, Dust, and Noise . . . . . . . . 16--18
Annette Weintaub Mapping the Learning Curve: Integrating
Computer-Based Training in a Design Arts
Curriculum . . . . . . . . . . . . . . . 19--20
Annette Weintraub Mapping the learning curve: integrating
computer-based training in a design arts
curriculum . . . . . . . . . . . . . . . 19--20
Cynthia Beth Rubin Cultural Transformations: Morphing
Sensibility . . . . . . . . . . . . . . 21--22
Tessa Elliott Fine Art and Pure Science: The
Coincidence of the Sublime and the
Rational in Computer Art Education . . . 23--24
Helen Poletti A $3$D Sketching Tool . . . . . . . . . 25--27
Helen Poletti A $3$D sketching tool: an MA computing
in design research project . . . . . . . 25--27
Ed Burton Representing representation: making a
computer draw like a child: an MA
Computing in Design Research Project . . 28--32
Anonymous ACM SIGGRAPH Officers Elected . . . . . 33--35
Mary Whitton Mapping SIGGRAPH's Mission . . . . . . . 36--36
Mary Whitton Judy Brown Appointed Special Projects
Chair . . . . . . . . . . . . . . . . . 37--37
Judy Brown SIGGRAPH Special Project Committee . . . 38--38
Jack Snoeyink SIGGRAPH 97 Volunteer Application
Conference Report 11th ACM Symposium on
Computational Geometry . . . . . . . . . 38--39
Anonymous SIGGRAPH Executive Committee Meeting
Minutes . . . . . . . . . . . . . . . . 40--46
Anonymous Announcements . . . . . . . . . . . . . 47--47
Anonymous Third Eurographics Workshop on Graphics
and Visualization Education (GVE) . . . 48--48
Karen Sullivan About the Cover . . . . . . . . . . . . 2--3
Steve Cunningham From the Chair . . . . . . . . . . . . . 4--4
Karen Sullivan From the Guest Editor . . . . . . . . . 4--4
Bert Herzog Computer graphics achievement award:
Kurt Akeley . . . . . . . . . . . . . . 5--5
Bert Herzog Steven A. Coons award for outstanding
creative contributions to computer
graphics: José Luis Encarnaçaõ . . . . . . 6--9
Anonymous Call for Nominations --- ACM/SIGGRAPH
Awards . . . . . . . . . . . . . . . . . 10--10
Vibeke Sorensen Art, Science . . . . . . . . . . . . . . 11--13
Vibeke Sorensen Special focus: visual literacy . . . . . 11--13
Thomas G. West Forward into the Past: A Revival of Old
Visual Talents with Computer
Visualization . . . . . . . . . . . . . 14--19
William Horton Top Ten Blunders by Visual Designers . . 20--24
Paul Martin Lester Digital Literacy: Visual Communication
and Computer Images . . . . . . . . . . 25--27
Patricia Galvis Assmus 1 picture = 1000 words: what language
are we speaking? . . . . . . . . . . . . 28--29
Patricia Galvis-Assmus 1 Picture = 1000 Words: What language
are we speaking? . . . . . . . . . . . . 28--29
Patric D. Prince Digital Art: The New Literacy, A
Personal View of the Evolution of Art
Issues . . . . . . . . . . . . . . . . . 30--31
George N. McGregor Visual Illiteracy: Implications in the
Development of Scientific Visualization
Software . . . . . . . . . . . . . . . . 32--34
Nahum Gershon The Power and the Frailty of Images: Is
a Picture Worth a Thousand Words? . . . 35--36
William R. Sherman and
Alan B. Craig Literacy in Virtual Reality: a New
Medium . . . . . . . . . . . . . . . . . 37--42
L. A. Bienvenue and
D. H. Curtis and
U. Thakkar Virtual Environments in K--12 Learning
and Discovery: A Grand Challenge in
Education . . . . . . . . . . . . . . . 43--44
L. A. Bievenue and
D. H. Curtis and
U. Thakkar Virtual environments in K--12 learning
and discovery: a grand challenge in
education? . . . . . . . . . . . . . . . 43--44
Susan Roth Visual Literacy and the Design of
Digital Media . . . . . . . . . . . . . 45--47
Rosalee Wolfe Focus on Color: The 1995 SIGGRAPH
Educator's Slide Set . . . . . . . . . . 49--49
Anonymous The SIGGRAPH 95 Art Gallery Slide Set 50--55
Jacquelyn Martino The SIGGRAPH 95 Art Gallery . . . . . . 56--56
Anonymous Nature, Man and Man-Made: The SIGGRAPH
95 Technical Slide Set . . . . . . . . . 57--63
Rosalee Wolfe Nature, man and man-made: the SIGGRAPH
95 technical slide set . . . . . . . . . 57--63
Rosalee Wolfe A Resource for Fostering Visual Literacy
in Computer Graphics: SIGGRAPH's Slides
Categorized by Rendering Algorithm . . . 64--65
Stephen J. Hartley Integrating XTANGO's Animator into the
SR Concurrent Programming Language . . . 67--68
Lynn Pocock The SIGGRAPH 95 Video Review . . . . . . 69--70
Anonymous ACM SIGGRAPH Elections . . . . . . . . . 71--71
Adele Newton Changes in SIGGRAPH Conference
Management . . . . . . . . . . . . . . . 71--72
Steve Cunningham and
Judith R. Brown Report from GraphiCon 95 . . . . . . . . 72--72
Anonymous Reduced Prices to SIGGRAPH Members for
Springer-Verlag Titles . . . . . . . . . 73--73
Anonymous Upcoming Meetings of the SIGGRAPH
Executive Committee . . . . . . . . . . 73--75
Anonymous ASSETS '96: The 2nd ACM/SIGGRAPH
Conference on Assistive Technologies . . 76--76
Anonymous 31A '96 Conference: Computer Graphics
and Artificial Intelligence . . . . . . 76--76
Anonymous Joint European Conference and Exhibition
on Geographical Information . . . . . . 76--76
Anonymous Multimedia Computing and Networking 1996 76--76
Anonymous PROLAMAT '95: Life Cycle Modeling for
Innovative Products and Processes . . . 76--77
Anonymous Professional Chapters Currently
Operating . . . . . . . . . . . . . . . 78--79
Anonymous Computer Graphics Achievement Award:
Kurt Akeley . . . . . . . . . . . . . . 10--10
Anonymous Steven A. Coons Award for Outstanding
Creative Contributions to Computer
Graphics: Jose Luis Encarnação . . . . . . 11--12
Michael Deering Geometry Compression . . . . . . . . . . 13--20
Marc Levoy Polygon-Assisted JPEG and MPEG
Compression of Synthetic Images . . . . 21--28
Shenchang Eric Chen QuickTime VR --- An Image-Based Approach
to Virtual Environment Navigation . . . 29--38
Leonard McMillan and
Gary Bishop Plenoptic Modeling: An Image-Based
Rendering System . . . . . . . . . . . . 39--46
Bruce M. Blumberg and
Tinsley A. Galyean Multi-Level Direction of Autonomous
Creatures for Real-Time Virtual
Environments . . . . . . . . . . . . . . 47--54
Yuencheng Lee and
Demetri Terzopoulos and
Keith Walters Realistic Modeling for Facial Animation 55--62
Radek Grzeszczuk and
Demetri Terzopoulos Automated Learning of Muscle-Actuated
Locomotion Through Control Abstraction 63--70
Jessica K. Hodgins and
Wayne L. Wooten and
David C. Brogan and
James F. O'Brien Animating Human Athletics . . . . . . . 71--78
Jean-Daniel Fekete and
Érick Bizouarn and
Éric Cournarie and
Thierry Galas and
Frédéric Taillefer TicTacToon: A Paperless System for
Professional $2$D Animation . . . . . . 79--90
Munetoshi Unuma and
Ken Anjyo and
Ryozo Takeuchi Fourier Principles for Emotion-based
Human Figure Animation . . . . . . . . . 91--96
Armin Bruderlin and
Lance Williams Motion Signal Processing . . . . . . . . 97--104
Andrew Witkin and
Zoran Popovi\'c Motion Warping . . . . . . . . . . . . . 105--108
Chandrajit L. Bajaj and
Fausto Bernardini and
Guoliang Xu Automatic Reconstruction of Surfaces and
Scalar Fields From $3$D Scans . . . . . 109--118
Jason Weber and
Joseph Penn Creation and Rendering of Realistic
Trees . . . . . . . . . . . . . . . . . 119--128
Jos Stam and
Eugene Fiume Depicting Fire and Other Gaseous
Phenomena Using Diffusion Processes . . 129--136
Pascal Volino and
Martin Courchesne and
Nadia Magnenat Thalmann Versatile and Efficient Techniques for
Simulating Cloth and Other Deformable
Objects . . . . . . . . . . . . . . . . 137--144
François Sillion and
George Drettakis Feature-based Control of Visibility
Error: A Multi- Resolution Clustering
Algorithm for Global Illumination . . . 145--152
Ken Perlin and
Luiz Velho Live Paint: Painting With Procedural
Multiscale Textures . . . . . . . . . . 153--160
Peter Schröder and
Wim Sweldens Spherical wavelets: efficiently
representing functions on the sphere . . 161--172
P. Schroeder and
W. Sweldens Spherical Wavelets: Efficiently
Representing Functions on the Sphere . . 161--172
Matthias Eck and
Tony DeRose and
Tom Duchamp and
Hugues Hoppe and
Michael Lounsbery and
Werner Stuetzle Multiresolution Analysis of Arbitrary
Meshes . . . . . . . . . . . . . . . . . 173--182
Michael Gleicher Image Snapping . . . . . . . . . . . . . 183--190
Eric N. Mortensen and
William A. Barrett Intelligent Scissors for Image
Composition . . . . . . . . . . . . . . 191--198
Mikako Harada and
Andrew Witkin and
David Baraff Interactive Physically-Based
Manipulation of Discrete/Continuous
Models . . . . . . . . . . . . . . . . . 199--208
John M. Snyder An Interactive Tool for Placing Curved
Surfaces without Interpenetration . . . 209--218
Victor Ostromoukhov and
Roger D. Hersch Artistic Screening . . . . . . . . . . . 219--228
David J. Heeger and
James R. Bergen Pyramid-Based Texture Analysis/Synthesis 229--238
Kurt W. Fleischer and
David H. Laidlaw and
Bena L. Currin and
Alan H. Barr Cellular Texture Generation . . . . . . 239--248
Detlev Stalling and
Hans-Christian Hege Fast and Resolution Independent Line
Integral Convolution . . . . . . . . . . 249--256
Denis Zorin and
Alan H. Barr Correction of Geometric Perceptual
Distortions in Pictures . . . . . . . . 257--264
Tomoo Mitsunaga and
Taku Yokoyama and
Takashi Totsuka AutoKey: Human Assisted Key Extraction 265--272
Luiz Velho and
Jonas Gomes Stochastic Screening Dithering With
Adaptive Clustering . . . . . . . . . . 273--276
Charles E. Jacobs and
Adam Finkelstein and
David H. Salesin Fast Multiresolution Image Querying . . 277--286
Mathieu Desbrun and
Marie-Paule Gascuel Animating Soft Substances with Implicit
Surfaces . . . . . . . . . . . . . . . . 287--290
Hans Kòhling Pedersen Decorating Implicit Surfaces . . . . . . 291--300
Thomas W. Sederberg and
Falai Chen Implicitization using Moving Curves and
Surfaces . . . . . . . . . . . . . . . . 301--308
Jules Bloomenthal and
Keith Ferguson Polygonization of Non-Manifold Implicit
Surfaces . . . . . . . . . . . . . . . . 309--316
Craig Kolb and
Don Mitchell and
Pat Hanrahan A Realistic Camera Model for Computer
Graphics . . . . . . . . . . . . . . . . 317--324
Greg Spencer and
Peter Shirley and
Kurt Zimmerman and
Donald P. Greenberg Physically-Based Glare Effects for
Digital Images . . . . . . . . . . . . . 325--334
James Arvo Applications of Irradiance Tensors to
the Simulation of Non-Lambertian
Phenomena . . . . . . . . . . . . . . . 335--342
Brian Guenter and
Todd B. Knoblock and
Erik Ruf Specializing Shaders . . . . . . . . . . 343--350
Gabriel Taubin A Signal Processing Approach to Fair
Surface Design . . . . . . . . . . . . . 351--358
Cindy M. Grimm and
John F. Hughes Modeling Surfaces of Arbitrary Topology
using Manifolds . . . . . . . . . . . . 359--368
Myoung-Jun Kim and
Myung-Soo Kim and
Sung Yong Shin A General Construction Scheme for Unit
Quaternion Curves with Simple High Order
Derivatives . . . . . . . . . . . . . . 369--376
Carole Blanc and
Christophe Schlick X-Splines: A Spline Model Designed for
the End-User . . . . . . . . . . . . . . 377--386
Mark Lucente and
Tinsley A. Galyean Rendering Interactive Holographic Images 387--394
Enrico Gobbetti and
Jean-Francis Balaguer An Integrated Environment to Visually
Construct $3$D Animations . . . . . . . 395--398
Randy Pausch and
Tommy Burnette and
Dan Brockway and
Michael E. Weiblen Navigation and Locomotion in Virtual
Worlds via Flight into Hand-Held
Miniatures . . . . . . . . . . . . . . . 399--400
Ronald Azuma and
Gary Bishop A Frequency-Domain Analysis of
Head-Motion Prediction . . . . . . . . . 401--408
Mark R. Bolin and
Gary W. Meyer A Frequency Based Ray Tracer . . . . . . 409--418
Eric Veach and
Leonidas J. Guibas Optimally Combining Sampling Techniques
for Monte Carlo Rendering . . . . . . . 419--428
Michael D. McCool Analytic Antialiasing With Prism Splines 429--436
James Arvo Stratified Sampling of Spherical
Triangles . . . . . . . . . . . . . . . 437--438
Seung-Yong Lee and
Kyung-Yong Chwa and
Sung Yong Shin Image Metamorphosis Using Snakes and
Free-Form Deformations . . . . . . . . . 439--448
Apostolos Lerios and
Chase D. Garfinkle and
Marc Levoy Feature-Based Volume Metamorphosis . . . 449--456
Jed Lengyel and
Donald P. Greenberg and
Richard Popp Time-Dependent Three-Dimensional
Intravascular Ultrasound . . . . . . . . 457--464
Georgios Sakas and
Stefan Walter Extracting surfaces from fuzzy
$3$D-ultrasound data . . . . . . . . . . 465--474
Pauline Ts'o and
Theresa Ellis and
Ralph Guggenheim and
Brad Lewis and
Ron Thornton David vs. Goliath or mice vs. men?
(panel session): production studio size
in the entertainment industry . . . . . 475--476
Randy Pausch and
Walter Aviles and
Nathaniel Durlach and
Warren Robinett and
Michael Zyda A national research agenda for virtual
reality (panel): report by the National
Research Council Committee on VR R&D . . 477--478
Jonathan Steinhart and
Derrick Burns and
James Gosling and
Steve McGeady and
Rob Short Set-top boxes --- the next platform
(panel) . . . . . . . . . . . . . . . . 479--479
A. C. Addison and
D. MacLeod and
G. Margolis and
M. Naimark Museums Without Walls: New Media for New
Museums . . . . . . . . . . . . . . . . 480--481
Alonzo C. Addison and
Douglas MacLeod and
Gerald Margolis and
Beit Hashoah and
Michael Naimark and
Hans-Peter Schwarz Museums without walls (panel session):
new media for new museums . . . . . . . 480--481
R. E. Iskin and
M. Halpin and
M. Nash and
G. Legrady Interactive MultiMedia: A New Creative
Frontier or Just a New Commodity? . . . 482--483
Ruth E. Iskin and
Mikki Halpin and
Michael Nash and
George Legrady and
Rodney Alan Greenblat Interactive multimedia (panel session):
a new creative frontier or just a new
commodity? . . . . . . . . . . . . . . . 482--483
Theresa Marie Rhyne and
Eric Gidney and
Tomasz Imieli\'nski and
Pattie Maes and
Ronald Vetter Integrating interactive graphics
techniques with future technologies
(panel session) . . . . . . . . . . . . 484--485
Jane Veeder and
Mark Stephen Pierce and
Eugene Jarvis and
John N. Latta and
Heidi Therese Dangelmaier and
Jez San Videogame industry overview (panel
session): technology, markets, content,
future . . . . . . . . . . . . . . . . . 486--487
Jane Veeder and
Paul D. Lewis and
Bob Zigado and
Robert Stein III and
Craig Upson New developments in animation production
for video games (panel session) . . . . 488--489
Christian Greuel and
Patrice Caire and
Janine Cirincione and
Perry Hoberman and
Michael Scroggins Aesthetics & tools in the virtual
environment (panel session) . . . . . . 490--491
Nahum D. Gershon and
Bran Ferren and
James Foley and
Joseph Hardin and
Frank Kappe and
William A. Ruh Visualizing the Internet (panel
session): putting the user in the
driver's seat . . . . . . . . . . . . . 492--494
P. Beyls and
S. Bell and
B. Evans and
J.-P. Hebert Algorithms and the Artist . . . . . . . 495--496
Peter Beyls and
Stephen Bell and
Brian Evans and
Jean-Pierre Hebert and
Ken Musgrave and
Roman Verostko Algorithms and the artist (panel
session) . . . . . . . . . . . . . . . . 495--496
Henry Sowizral and
Ian G. Angus and
Steven Bryson and
Stefan Haas and
Mark R. Mine and
Randy Pausch Performing work within virtual
environments (panel session) . . . . . . 497--498
David Arnold and
Jack Bresenham and
Ken Brodlie and
George S. Carson and
Jan Hardenbergh and
Paul van Binst and
Andries van Dam Standardisation --- opportunity or
constraint? (panel session) . . . . . . 499--501
J. Martin and
R. Capps and
T. DeYoung and
C. Gulker Cross-Media Authoring . . . . . . . . . 502--502
Greg Garvey and
Brenda Laurel and
Rob Tow and
Joan Staveley and
Allucqu\`ere Rosanne Stone Grids, guys and gals: are you oppressed
by the Cartesian coordinate system?
(panel session) . . . . . . . . . . . . 503--505
Derek Spears and
Scott Dyer and
George Joblove and
Charlie Gibson and
Lincoln Hu Visual effects technology --- do we have
any? (panel session) . . . . . . . . . . 506--507
Carl Machover and
Gavin Bell and
Tamara Munzner and
Fabio Pettinati and
Val Watson $3$D graphics through the Internet --- a
``shoot-out'' (panel session) . . . . . 508--509
Gordon Cameron Incoming Editor's Introduction . . . . . 2
Stephen N. Spencer From the Director for Publications . . . 2
Karen Sullivan and
Barr Wiggs and
Peter Masi About the Cover . . . . . . . . . . . . 3
John Rankin and
Richard Hall A Simple Naturalistic Hair Model . . . . 5--9
Marke Clinger GraphicsNet '95: Integrated Voice,
Video, Graphics and Data Network Using
Asynchronous Transfer Mode (ATM) . . . . 10--18
Peter Cahoon and
Ellen Grant Telemedicine and Shared Multidimensional
Workspaces . . . . . . . . . . . . . . . 19--21
Pavel Slavik Computer Graphics Education in the Czech
Republic . . . . . . . . . . . . . . . . 22--23
Dave S. Levinson Creating $3$D Real Time Video Games . . 25--26
Mary K. Javener Mr. Magoo, John Slater, and the
Minneapolis/St. Paul SIGGRAPH Chapter 27
Arnulfo Zepeda and
Stephen D. Pidgeon The Professional Chapter and the WWW:
Why, When, and How to Publish . . . . . 28
Anonymous Professional Chapters Currently
Operating . . . . . . . . . . . . . . . 31
Anonymous 1996 ACM/SIGGRAPH Elections: Candidate
Statements . . . . . . . . . . . . . . . 33
Steve Cunningham From the SIGGRAPH Chair . . . . . . . . 33
T. Todd Elvins and
Judith R. Brown Report on the International Workshop on
Virtual Reality and Scientific
Visualization . . . . . . . . . . . . . 44
Bob Ellis SIGGRAPH Public Policy . . . . . . . . . 45
Anonymous Machine Graphic and Vision: An
International Journal . . . . . . . . . 47
Anonymous SIGGRAPH Executive Committee Minutes,
April 1995 . . . . . . . . . . . . . . . 47
Judith R. Brown SIGGRAPH Special Projects Committee
Funds White Paper Proposal . . . . . . . 47
Anonymous Data Compression Conference --- DCC '96 52
Anonymous 3rd EUROGRAPHICS Workshop on Virtual
Environments, Coexistence, Communication
and Collaboration . . . . . . . . . . . 52
Anonymous Joint European Conference and Exhibition
on Geographical Information . . . . . . 52
Anonymous WSCG '96: The 4th International
Conference in Central Europe on Computer
Graphics and Visualization '96 . . . . . 52
Anonymous Computer Animation '96 . . . . . . . . . 53
Anonymous CHI '96, FCRC '96, Federated Computing
Research Conference . . . . . . . . . . 53
Anonymous 3rd Eurographics Workshop on Design,
Specification and Verification of
Interactive Systems DSV-IS '96 . . . . . 53
Anonymous 7th Eurographics Workshop on
Visualization in Scientific Computing 53
Anonymous Workshop on Applied Computational
Geometry . . . . . . . . . . . . . . . . 53
Anonymous Workshop on Psychological Issues of
Virtual Environment Interfaces . . . . . 53
Anonymous GRAPHICON '96: The 6th International
Conference and Exhibition on Computer
Graphics and Visualization . . . . . . . 54
Anonymous SDH '96: Spatial Data handling '96 . . . 54
Anonymous TINA '96 . . . . . . . . . . . . . . . . 54
Anonymous Visualization and Computer Graphics,
International Conference on Knowledge
Transfer '96 . . . . . . . . . . . . . . 54
Anonymous Implicit Surfaces '96: The
Eurographics/SIGGRAPH Workshop on
Implicit Surfaces . . . . . . . . . . . 55
Gordon Cameron From the Editor . . . . . . . . . . . . 2
Carl Machover From the Guest Editor . . . . . . . . . 2
John Dill A Brief Summary of Computer Graphics in
Canada . . . . . . . . . . . . . . . . . 3
Karen Sullivan About the Cover . . . . . . . . . . . . 3
Philip K. Robertson Australia: services dominated; strong
advanced applications and software
industry . . . . . . . . . . . . . . . . 5--7
Marcelo Knörich Zuffo Brazil: a well established academic
community and a fast emerging market . . 8--10
Marcelo Knorich Zuffo Brazil: A Well Established Academic
Community and a Fast Emerging Market . . 8
Jiaoying Shi and
Zhigeng Pan China: computer graphics is fastest
developing computer application . . . . 11--14
Alain Chenais France: moving fast to keep pace in an
ever-changing technological environment 15--16
Alain Chesnais France: Moving Fast to Keep Pace in
Ever-Changing Technological Environment 15
José L. Encarnação and
Wolfgang Felger Germany: Performance Indicators, Markets
and Applications . . . . . . . . . . . . 17--21
Craig Gotsman Israel: State of the Art of Computer
Graphics . . . . . . . . . . . . . . . . 22--24
Giorgio G. Valle Italy: Double-Digit Revenue Increase
Marks 1995 . . . . . . . . . . . . . . . 25--27
Tosiyasu L. Kunii and
Jianhua Ma and
Runhe Huang and
Takao Maeda Japan: Computer Graphics Research
Activities . . . . . . . . . . . . . . . 28--31
Timour Paltashev Russia: computer graphics --- between
the past and the future . . . . . . . . 32--36
Lars Kjelldahl and
Mikael Jern Scandinavia: computer graphics ``roots''
with color ink jet plotters . . . . . . 37--40
Bülent Özgüç Turkey: State of the Art in Computer
Graphics --- The Turkish Scene . . . . . 41--44
Huw Jones and
John Lansdown United Kingdom: Computer Graphics Work
Covers the Full Spectrum . . . . . . . . 45--48
Carl Machover United States of America: State of the
Art in Computer Graphics . . . . . . . . 49--53
Patric Prince and
Robert Hokman In Memory \ldots John Whitney: ``The
Problem: How Shall Motion Pattern
Time?'' . . . . . . . . . . . . . . . . 55
Anonymous SIGGRAPH Executive Committee Meeting
Minutes . . . . . . . . . . . . . . . . 56
Anonymous Web Protocol and Mosaic Developers
Honored . . . . . . . . . . . . . . . . 56
Anonymous SIGGRAPH 95 Multimedia CD-ROM
Replacement Program . . . . . . . . . . 58
Anonymous Calendar . . . . . . . . . . . . . . . . 59
Anonymous Ars Electronica 1996 . . . . . . . . . . 60
Anonymous International Conference on Knowledge
Transfer '96 . . . . . . . . . . . . . . 60
Anonymous 1996 International Symposium on Low
Power Electronics and Design . . . . . . 60
Anonymous Multimedia on the Net . . . . . . . . . 60
Anonymous VRST'96: Third ACM Symposium on Virtual
Reality Software and Technology . . . . 60
Anonymous ACM/IEEE Supercomputing '96 . . . . . . 61
Anonymous ACM Multimedia '96 . . . . . . . . . . . 61
Anonymous 1997 International Conference on
Intelligent User Interfaces . . . . . . 61
Anonymous ICCAD '96: International Conference on
Computer Aided Design . . . . . . . . . 61
Anonymous Implicit Surfaces '96 Eurographics
Workshop . . . . . . . . . . . . . . . . 61
Anonymous 9th International Symposium on Systems
Synthesis . . . . . . . . . . . . . . . 61
Anonymous WSCG'97 . . . . . . . . . . . . . . . . 61
Anonymous ACM SIGGRAPH Membership Application . . 62
Anonymous DAC '97: 34th Design Automation
Conference . . . . . . . . . . . . . . . 62
Anonymous 1997 Symposium on Interactive $3$D
Graphics . . . . . . . . . . . . . . . . 62
Judith R. Brown From the Guest Editor . . . . . . . . . 2
Gordon Cameron From the Editor . . . . . . . . . . . . 2
Stephen N. Spencer From the Director for Publications . . . 3
Karen Sullivan About the Cover . . . . . . . . . . . . 3
Marion S. Cottingham Australia: universities offer diversity
in computer graphics curricula . . . . . 5--6
Marion S. Cottingham FOCUS: Computer Graphics Education
Around the World --- Australia:
Universities Offer Diversity in Computer
Graphics Curricula . . . . . . . . . . . 5
Jiaoying Shi and
Zhigeng Pan China: Computer Graphics Education
Available at Universities, Institutes
and Training Centers . . . . . . . . . . 7--9
Teresa Wennberg France: Our Shrinking Planet --- A Birds
Eye Perspective on Computer Graphics and
Art Education . . . . . . . . . . . . . 10--11
François Sillion France: Computer Graphics Education is
Blossoming . . . . . . . . . . . . . . . 12--13
Werner Hansmann Germany: Computer Graphics in Computer
Science and Art Education . . . . . . . 14--15
Joan Adler Israel: Graphics and Visualization
Education . . . . . . . . . . . . . . . 16--16
Bianca Falcidieno Italy: An Explosion of Subdisciplines in
Computer Graphics Education . . . . . . 17--18
Masa Inakage and
Hiroko Inakage Japan: Computer Graphics Art and Design
Education . . . . . . . . . . . . . . . 19--19
José Carlos Teixeira Portugal: Network of Institutions
Cooperate in Computer Graphics Education 20--20
Yuri M. Bayakovsky Russia: Computer Graphics Education
Takes Off in the 1990s . . . . . . . . . 21--22
Pere Brunet and
Isabel Navazo Spain: Computer Graphics Education
Evolves with Curricula Structure . . . . 23--24
Lars Kjelldahl Sweden: Survey of Computer Graphics and
Visualization Education . . . . . . . . 25--25
Bülent Özgüç Turkey: A Report on Computer Graphics
Education . . . . . . . . . . . . . . . 26--27
K. W. Brodlie and
A. M. Mumford United Kingdom: Support Group Provides
National Focus for Computer Graphics
Education . . . . . . . . . . . . . . . 28--29
Michael Henderson United States: Technology in Art
Education . . . . . . . . . . . . . . . 30--30
Jeffrey J. McConnell United States: Computer Graphics
Education in Computer Science Undergoing
a Transformation . . . . . . . . . . . . 31--32
Rosalee Wolfe Selections from the SIGGRAPH 96
Educator's Program . . . . . . . . . . . 33--33
Avi C. Naiman Interactive Teaching Modules for
Computer Graphics . . . . . . . . . . . 33--35
Scott Grissom uisGL: A C++ Library to Support Graphics
Education . . . . . . . . . . . . . . . 36--37
Amnon Shabo and
Mark Guzdial and
John Stasko Addressing Student Problems in Learning
Computer Graphics . . . . . . . . . . . 38--40
Theo Pavlidis How to Teach Graphics Using X (And Live
to Tell About It) . . . . . . . . . . . 41--42
Stephen D. Flagg and
Robert J. Kosinski Multimedia Coverage of Organismal
Diversity in Freshman Biology at Clemson
University . . . . . . . . . . . . . . . 43--44
Paul F. Ramp and
Carolyn I. Staples Utilizing CD-ROM in Large Science
Classes . . . . . . . . . . . . . . . . 45--45
Rosalyn Muskovitz Development of a basic two dimensional
design course: a comparison between
traditional and computer generated
methodologies . . . . . . . . . . . . . 46--46
Rosalyn Muskovitz Development of a BasicTwo Dimensional
Design Course: A Companion Between
Traditional and Computer Generated
Methodologies . . . . . . . . . . . . . 46
Harry St. Ours Corcoran Online: A Unique, College-Level
Distance Learning Experience . . . . . . 47--48
Hitoshi Nakata The Virtual Meiji Village . . . . . . . 49--50
Tsai-Sun Lee and
Mary Hardin Daylight Visual Effects: An Interactive
Multimedia Courseware Prototype for
Beginning Design Students . . . . . . . 51--53
Rosalee Wolfe and
Andrew Sears An Effective Tool for Learning the
Visual Effects of Rendering Algorithms 54--55
Bonnie Mitchell Computer Graphics Education Directory 57--79
Anonymous Call for Updated Education Directory
Information . . . . . . . . . . . . . . 80
Thomas G. West Images and Reversals: Talking Less,
Drawing More . . . . . . . . . . . . . . 81--82
George S. Carson Standards Pipeline . . . . . . . . . . . 83--84
Anonymous SIGGRAPH Education Committee Invites
Participation . . . . . . . . . . . . . 85
Anonymous SIGGRAPH Education Committee Mission and
Goals . . . . . . . . . . . . . . . . . 85
Ken Brodlie and
Lars Kjelldahl and
José Teixeira Eurographics Models SIGGRAPH Efforts in
Education . . . . . . . . . . . . . . . 86--87
Bob Ellis SIGGRAPH Public Policy Mission . . . . . 87
Anonymous SIGGRAPH Executive Committee Meeting
Minutes --- December 2--3, 1995 . . . . 88
Anonymous SIGGRAPH Executive Committee Meeting
Minutes --- March 16--17, 1996 . . . . . 90
Anonymous Professional Chapters . . . . . . . . . 92
Anonymous CADEX'96 . . . . . . . . . . . . . . . . 94
Anonymous Call for Contributions:
PersonalTechnologies . . . . . . . . . . 94
Anonymous Call for Papers: PRESENCE Special Issue 94
Anonymous Further Information --- Call for
Participation: 1997 Symposium on
Interactive $3$D Graphics . . . . . . . 94
Anonymous International Summer School on
Scientific and Mathematical
Visualization . . . . . . . . . . . . . 94
Anonymous Achamyelen Debela Honored . . . . . . . 95
Anonymous COMPUGRAPHICS'96 . . . . . . . . . . . . 95
Anonymous First Eurographics Workshop on Parallel
Graphics and Visualization . . . . . . . 95
Anonymous IEEE Virtual Reality Annual
International Symposium . . . . . . . . 95
Anonymous ACM SIGGRAPH Membership Application . . 96
Gordon Cameron From the Editor . . . . . . . . . . . . 2
Glen Fraser From the Guest Editor . . . . . . . . . 2
Karen Sullivan About the Cover . . . . . . . . . . . . 3
Thomas G. West Images and Reversals: Unintended,
Unexpected Consequences --- SIGGRAPH 96 3
Jean Ippolito Artist's View: Short Essays on The
Bridge . . . . . . . . . . . . . . . . . 5
Scott Lang and
Colleen Cleary and
Greg L. Weinstein Professional Chapters: Introduction;
SIGGRAPH 96 Personal Review . . . . . . 10
George S. Carson Standards Pipeline: VRML and BIIF . . . 16
Anonymous Errata . . . . . . . . . . . . . . . . . 17
Steve Cunningham Conference Report: GraphiCon '96 . . . . 17
Robert Rockwell Infrastructure and Architecture for
Cyberspace Communities . . . . . . . . . 19--24
Char Davies and
John Harrison Osmose: Towards Broadening the
Aesthetics of Virtual Reality . . . . . 25--28
Simon Gibbs and
Patrick Baudisch Interaction in the Virtual Studio . . . 29--32
R. Bowen Loftin Aerospace applications of virtual
environment technology . . . . . . . . . 33--35
R. Bowen Loftin Aerospace Applications of Virtual
Environment Technology . . . . . . . . . 33
Dwight Meglan Making Surgical Simulation Real . . . . 37--39
Jean-Francis Balaguer and
Silvano de Gennaro VENUS: A Virtual Reality Project at CERN 40--43
Scott S. Fisher and
Glen Fraser The Virtual Brewery Adventure . . . . . 44--46
Karel J. Zuiderveld VR in radiology --- first experiences at
University Hospital Utrecht . . . . . . 47--48
Stephen Maher and
Jarrett Cohen Virtual Reality at NASA/Goddard Space
Flight Center . . . . . . . . . . . . . 49--50
Peter Werkhoven Virtual Environment Essential for
Designing Ships . . . . . . . . . . . . 51--52
Michael J. Neil Architectural Virtual Reality
Applications . . . . . . . . . . . . . . 53--54
Volker Brauer Simulation Model Design in Physical
Environments . . . . . . . . . . . . . . 55--56
Warren Katz Multiplayer Game Networking Consortium
Debuts Technology at SIGGRAPH 96 . . . . 57
Glenn Johnson Narrowbody Aircraft Interior Design
System . . . . . . . . . . . . . . . . . 58
Cynthia Traeger Audio Processing for Cyber Cycle . . . . 59
Tom Impelluso Physically Based Virtual Reality in a
Distributed Environment . . . . . . . . 60
Steve Cunningham SIGGRAPH Annual Report . . . . . . . . . 63
Mary C. Whitton SIGGRAPH Announces Candidates/Call for
Petition Candidates . . . . . . . . . . 63
Judy Brown SIGGRAPH Approves Two New Special
Projects . . . . . . . . . . . . . . . . 65
John M. Fujii SIGGRAPH 96 Keynote/Award Address . . . 66
Theresa-Marie Rhyne The Carto Project: Integrating Computer
Graphics and Spatial Data . . . . . . . 66
Stephen N. Spencer SIGGRAPH Publications Outreach Program
Begun . . . . . . . . . . . . . . . . . 66
Anonymous SIGGRAPH Executive Committee Meeting
Minutes --- May 4--5, 1996 . . . . . . . 67
Anonymous Computers and Graphics Special Offer for
ACM SIGGRAPH Members . . . . . . . . . . 69
Bob Ellis and
Judy Brown SIGGRAPH Public Policy Activities . . . 69
Stephen N. Spencer SIGGRAPH 96 CD-ROM Errata . . . . . . . 69
Rosalee Wolfe SIGGRAPH 96 Technical Slide Set Credits 70
Jean M. Ippolito and
Rosalee Wolfe SIGGRAPH 96 The Bridge Art Show Slide
Set Credits . . . . . . . . . . . . . . 74
Anonymous Call for Participation: ACM SIGGRAPH 97 80
Anonymous Call for Papers: IEEE Multimedia Special
Issue on Virtual Studios . . . . . . . . 80
Anonymous Discrete Geometry for Computer Imagery 81
Anonymous The Engineering Reality of Virtual
Reality 1997 . . . . . . . . . . . . . . 81
Anonymous FIVE 96 . . . . . . . . . . . . . . . . 81
Anonymous The First Annual Conference on Research
in Computational Molecular Biology . . . 81
Anonymous Second ACM International Conference on
Mobile Computing and Networking 1996 . . 81
Anonymous FRACTAL 97 . . . . . . . . . . . . . . . 82
Anonymous SIGCSE 97 . . . . . . . . . . . . . . . 82
Anonymous SIGMETRICS'97 . . . . . . . . . . . . . 82
Anonymous 1997 Symposium on Interactive $3$D
Graphics . . . . . . . . . . . . . . . . 82
Anonymous Shape Modeling International '97 . . . . 82
Anonymous SIGCSE/SIGCUE Joint Conference on
Integrating Technology into Computer
Science Education . . . . . . . . . . . 82
Anonymous WSCG'97 . . . . . . . . . . . . . . . . 82
Anonymous Designing Interactive Systems 97 . . . . 83
Anonymous Eurographics'97 . . . . . . . . . . . . 83
Anonymous SPM 97 . . . . . . . . . . . . . . . . . 83
Anonymous ACM SIGGRAPH Membership Application . . 84
Paul E. Debevec and
Camillo J. Taylor and
Jitendra Malik Modeling and Rendering Architecture from
Photographs: A Hybrid Geometry- and
Image-Based Approach . . . . . . . . . . 11--20
Steven M. Seitz and
Charles R. Dyer View Morphing . . . . . . . . . . . . . 21--30
Marc Levoy and
Pat Hanrahan Light Field Rendering . . . . . . . . . 31--42
Steven J. Gortler and
Radek Grzeszczuk and
Richard Szeliski and
Michael F. Cohen The Lumigraph . . . . . . . . . . . . . 43--54
Han-Ming Chen and
Wen-Teng Wang The Feudal Priority Algorithm on
Hidden-Surface Removal . . . . . . . . . 55--64
Ned Greene Hierarchical Polygon Tiling with
Coverage Masks . . . . . . . . . . . . . 65--74
Jonathan Shade and
Dani Lischinski and
David H. Salesin and
Tony DeRose and
John Snyder Hierarchical Image Caching for
Accelerated Walkthroughs of Complex
Environments . . . . . . . . . . . . . . 75--82
Normand Bri\`ere and
Pierre Poulin Hierarchical View-dependent Structures
for Interactive Scene Manipulation . . . 83--90
Andrew Certain and
Jovan Popovic and
Tony DeRose and
Tom Duchamp and
David Salesin and
Werner Stuetzle Interactive Multiresolution Surface
Viewing . . . . . . . . . . . . . . . . 91--98
Hugues Hoppe Progressive Meshes . . . . . . . . . . . 99--108
Peter Lindstrom and
David Koller and
William Ribarsky and
Larry F. Hodges and
Nick Faust and
Gregory A. Turner Real-Time, Continuous Level of Detail
Rendering of Height Fields . . . . . . . 109--118
Jonathan Cohen and
Amitabh Varshney and
Dinesh Manocha and
Greg Turk and
Hans Weber and
Pankaj Agarwal and
Frederick Brooks and
William Wright Simplification Envelopes . . . . . . . . 119--128
Victor J. Milenkovic Position-Based Physics: Simulating the
Motion of Many Highly Interacting
Spheres and Polyhedra . . . . . . . . . 129--136
David Baraff Linear-Time Dynamics using Lagrange
Multipliers . . . . . . . . . . . . . . 137--146
Charles Rose and
Brian Guenter and
Bobby Bodenheimer and
Michael F. Cohen Efficient Generation of Motion
Transitions using Spacetime Constraints 147--154
Joseph Laszlo and
Michiel van de Panne and
Eugene Fiume Limit Cycle Control and its Application
to the Animation of Balancing and
Walking . . . . . . . . . . . . . . . . 155--162
Robert C. Zeleznik and
Kenneth P. Herndon and
John F. Hughes SKETCH: an interface for sketching $3$D
scenes . . . . . . . . . . . . . . . . . 163--170
S. Gottschalk and
M. C. Lin and
D. Manocha OBBTree: A Hierarchical Structure for
Rapid Interference Detection . . . . . . 171--180
Ron MacCracken and
Kenneth I. Joy Free-Form Deformations with Lattices of
Arbitrary Topology . . . . . . . . . . . 181--188
Denis Zorin and
Peter Schröder and
Wim Sweldens Interpolating Subdivision for Meshes
with Arbitrary Topology . . . . . . . . 189--192
Randy Pausch and
Jon Snoddy and
Robert Taylor and
Scott Watson and
Eric Haseltine Disney's Aladdin: First Steps Toward
Storytelling in Virtual Reality . . . . 193--204 (or 193--203??)
Ken Perlin and
Athomas Goldberg Improv: A System for Scripting
Interactive Actors in Virtual Worlds . . 205--216
Li-wei He and
Michael F. Cohen and
David H. Salesin The Virtual Cinematographer: A Paradigm
for Automatic Real-Time Camera Control
and Directing . . . . . . . . . . . . . 217--224
David Kurlander and
Tim Skelly and
David H. Salesin Comic Chat . . . . . . . . . . . . . . . 225--236
Joanna L. Power and
Brad S. West and
Eric J. Stollnitz and
David H. Salesin Reproducing Color Images as Duotones . . 237--248
James A. Ferwerda and
Sumanta N. Pattanaik and
Peter Shirley and
Donald P. Greenberg A Model of Visual Adaptation for
Realistic Image Synthesis . . . . . . . 249--258
Alvy Ray Smith and
James F. Blinn Blue Screen Matting . . . . . . . . . . 259--268
Anil N. Hirani and
Takashi Totsuka Combining Frequency and Spatial Domain
Information for Fast Interactive Image
Noise Removal . . . . . . . . . . . . . 269--276
Don P. Mitchell Consequences of Stratified Sampling in
Graphics . . . . . . . . . . . . . . . . 277--280
Adam Finkelstein and
Charles E. Jacobs and
David H. Salesin Multiresolution Video . . . . . . . . . 281--290
Steven Worley A Cellular Texture Basis Function . . . 291--294
Hans Kòhling Pedersen A Framework for Interactive Texturing on
Curved Surfaces . . . . . . . . . . . . 295--302
Hans Kòhling Pedersen A framework for interactive texturing on
curved surfaces . . . . . . . . . . . . 295--302
Brian Curless and
Marc Levoy A Volumetric Method for Building Complex
Models from Range Images . . . . . . . . 303--312
Venkat Krishnamurthy and
Marc Levoy Fitting Smooth Surfaces to Dense Polygon
Meshes . . . . . . . . . . . . . . . . . 313--324
Matthias Eck and
Hugues Hoppe Automatic Reconstruction of B-Spline
Surfaces of Arbitrary Topological Type 325--334
Mark A. Halstead and
Brain A. Barsky and
Stanley A. Klein and
Robert B. Mandell Reconstructing Curved Surfaces From
Specular Reflection Patterns Using
Spline Surface Fitting of Normals . . . 335--342
Thomas A. Funkhouser Coarse-Grained Parallelism for
Hierarchical Radiosity Using Group
Iterative Methods . . . . . . . . . . . 343--352
Jay Torborg and
James T. Kajiya Talisman: Commodity Realtime $3$D
Graphics for the PC . . . . . . . . . . 353--363
Satoshi Nishimura and
Tosiyasu L. Kunii VC-1: A Scalable Graphics Computer with
Virtual Local Frame Buffers . . . . . . 365--372
Andrew C. Beers and
Maneesh Agrawala and
Navin Chaddha Rendering from Compressed Textures . . . 373--378
Tomoyuki Nishita and
Yoshinori Dobashi and
Eihachiro Nakamae Display of Clouds Taking Into Account
Multiple Anisotropic Scattering and Sky
Light . . . . . . . . . . . . . . . . . 379--386
Julie Dorsey and
Pat Hanrahan Modeling and Rendering of Metallic
Patinas . . . . . . . . . . . . . . . . 387--396
Radomír M\vech and
Przemys\law Prusinkiewicz Visual models of plants interacting with
their environment . . . . . . . . . . . 397--410
Julie Dorsey and
Hans Kòhling Pedersen and
Pat Hanrahan Flow and Changes in Appearance . . . . . 411--420
Rolf M. Koch and
Markus H. Gross and
Friedrich R. Carls and
Daniel F. von Büren and
George Fankhauser and
Yoav I. H. Parish Simulating Facial Surgery Using Finite
Element Models . . . . . . . . . . . . . 421--428
Andrei State and
Gentaro Hirota and
David T. Chen and
William F. Garrett and
Mark A. Livingston Superior Augmented Reality Registration
by Integrating Landmark Tracking and
Magnetic Tracking . . . . . . . . . . . 429--438
Andrei State and
Mark A. Livingston and
William F. Garrett and
Gentaro Hirota and
Mary C. Whitton and
Etta D. Pisano and
Henry Fuchs Technologies for Augmented-Reality
Systems: Realizing Ultrasound-Guided
Needle Biopsies . . . . . . . . . . . . 439--446
William R. Mark and
Scott C. Randolph and
Mark Finch and
James M. Van Verth and
Russell M. Taylor II Adding Force Feedback to Graphics
Systems: Issues and Solutions . . . . . 447--452
Greg Turk and
David Banks Image-Guided Streamline Placement . . . 453--460
Mike Salisbury and
Corin Anderson and
Dani Lischinski and
David H. Salesin Scale-Dependent Reproduction of
Pen-and-Ink Illustrations . . . . . . . 461--468
Georges Winkenbach and
David H. Salesin Rendering Parametric Surfaces in Pen and
Ink . . . . . . . . . . . . . . . . . . 469--476
Barbara J. Meier Painterly Rendering for Animation . . . 477--484
E. Lantz and
S. Bryson and
D. Zeltzer and
M. T. Bolas The future of virtual reality: head
mounted displays versus spatially
immersive displays (panel) . . . . . . . 485--486
Annette Weintraub and
Remo Campopiano and
Nam Goggin and
John F. Simon, Jr. Art on the Web, the Web as art (panel) 487--488
Don Brutzman and
Mark Pesce and
Gavin Bell and
Andries Van Dam and
Salim AbiEzzi VRML: prelude and future (panel) . . . . 489--490
Nahum D. Gershon and
Robert Braham and
David Fracchia and
Andrew Glassner and
Barbara Mones-Hattal and
Russ Rose Breaking the myth: one picture is NOT
(always) worth a thousand words (panel) 491--492
Jeff Kleiser and
Frank Vitz and
Jeff Light and
Shahril Ibrahim and
Richard Chuang Digital stunt doubles: safety through
numbers (panel) . . . . . . . . . . . . 493--494
Wolfgang Felger and
Lennart E. Fahlen and
R. Bowen Loftin and
Michael R. Macedonia and
Gurminder Singh Global multi-user virtual environments
(panel) . . . . . . . . . . . . . . . . 495--496
Nahum D. Gershon and
Alain Chesnais and
Bob Ellis and
Jose L. Encarnação and
Donald P. Greenberg How can SIGGRAPH be more effective in
promoting computer graphics? (panel) . . 497--498
Perry Hoberman and
Victoria Vesna and
Ken Feingold and
Stelarc and
Lorne Falk and
Laura Kurgan Webbed spaces: between exhibition and
network (panel) . . . . . . . . . . . . 499--500
Gary Demos and
Alvy Ray Smith and
Craig Birkmaier and
Mark Richer Advanced television for the United
States: status and issues (panel) . . . 501--502
Celia Pearce and
Erik Davis and
Mark Pesce and
Paul Godwin and
Char Davies and
Rita Addison The soul of the machine: the search for
spirituality in cyberspace (panel) . . . 503--504
Marke Clinger and
Robert Amen and
Ray Feeny and
Chuck Garsha and
Jim McCabe and
Mark Valenti Issues in networking for entertainment,
graphics, and data (panel) . . . . . . . 505--505
Samuel Uselton and
Michael Cox and
Michael Deering and
Jay Torborg and
Kurt Akeley Graphics PCs will put workstation
graphics in the Smithsonian (panel) . . 506--506
Linda Jacobson and
Charlotte Davies and
Brenda Laurel and
Creve Maples and
Mark D. Pesce and
Mark Schlager and
Rob Tow Cognition, perception, and experience in
the virtual environment: do you see what
I see? (panel) . . . . . . . . . . . . . 507--508
Dorothy Strickland and
Larry Hodges and
Suzanne Weghorst and
Nat Durlach Virtual reality and mental disorders
(panel) . . . . . . . . . . . . . . . . 509--510
Delle Maxwell and
Clay Graham and
David Blair and
James Waldrop Building compelling VRML worlds (panel) 511--512
Carl Machover Springing into the fifth decade of
computer graphics: where we've been and
where we're going! . . . . . . . . . . . 513--514
C. Machover and
F. P. Brooks and
E. E. Catmull and
S. Chasen Special Session: Springing into the
Fifth Decade of Computer Graphics: Where
We've Been and Where We're Going! . . . 513--514
Tim Heidmann and
Ken Fuhrman and
Chuck Molyneaux Live computer animation (panel) . . . . 515--516
Bob Murphy and
Randy Crane and
Kurt Akeley and
Steve Howell and
Arie Kaufman Imaging features in advanced graphics
architectures (panel) . . . . . . . . . 517--518
Gordon Cameron From the Editor . . . . . . . . . . . . 2
Mike Milne From the Guest Editor . . . . . . . . . 3
Karen Sullivan About the Cover . . . . . . . . . . . . 4
Thomas G. West Word bound, the power of seeing . . . . 5--6
Thomas G. West Images and Reversals: Word Bound, The
Power of Seeing . . . . . . . . . . . . 5
Carl Machover Computer Graphics Pioneers . . . . . . . 7--8
Bruce Sterling Computer Graphics Are Brittle . . . . . 9--10
Anonymous Artist's View: Art, Computer Graphics
and Entertainment . . . . . . . . . . . 9
Bill Buxton Artists and the Art of the Luthier . . . 10--11
Mario Cavalli Art or Virtual Cinema? . . . . . . . . . 11--12
Jeff Minter Computer Gaming's New Worlds . . . . . . 12--13
Michael Mackenzie New Digital Technologies and Theatre . . 13--13
Thecla Schiphorst Body Noise: Subtexts of Computers and
Dance . . . . . . . . . . . . . . . . . 14--15
J. Otto Seibold CGI and I . . . . . . . . . . . . . . . 15--16
Brian Samuels The Evolving Art of Special Effects . . 16--16
Yoichiro Kawaguchi The Fantastic Self-Organization in
Cyberspace . . . . . . . . . . . . . . . 16--17
Scott Lang and
Colleen Cleary Introduction . . . . . . . . . . . . . . 18--18
Scott Lang and
Colleen Cleary and
Jonathan Gilbert Professional Chapters: Introduction; The
Orlando ACM SIGGRAPH Electronic Gallery 18
Jonathan Gilbert The Orlando ACM SIGGRAPH electronic
gallery . . . . . . . . . . . . . . . . 19--21
Bonnie Mitchell and
Scott Owen and
Nan Schaller A report on ACM SIGCSE/SIGCUE '96
integrating technology into computer
science education . . . . . . . . . . . 22--22
Bonnie Mitchell and
Scott Owen and
Nan Schaller Conference Report: ACM SIGCSE/SIGCUE '96 22
Barry Armour A different kind of artist . . . . . . . 23--25
Barry Armour Industrial Light and Magic: A Different
Kind of Artist . . . . . . . . . . . . . 23
Oren Jacob Computer graphics story --- a personal
overview of computer animation in the
movies . . . . . . . . . . . . . . . . . 26--28
Oren Jacob Pixar: Computer Graphics Story --- A
Personal Overview of Computer Animation
in the Movies . . . . . . . . . . . . . 26
Hal Bertram The Wubbulous World of Dr.Seuss . . . . 29--31
Hal Bertram Jim Henson's Creature Shop: The
Wubbulous World of Dr. Seuss . . . . . . 29
Carl Rosendahl Market pioneers: reinventing the
computer animation studio . . . . . . . 32--33
Carl Rosendahl Pacific Data Images: Market Pioneers
Reinventing the Computer Animation
Studio . . . . . . . . . . . . . . . . . 32
Carl Rosendahl Inside the computer animation studio:
where does inspiration come from? . . . 33--33
Ben Stassen Location-based entertainment --- small
is beautiful! . . . . . . . . . . . . . 34--35
Ben Stassen New Wave Entertainment: Location-Based
Entertainment --- Small is Beautiful . . 34
Paula Parisi Digital Domain: T2 Goes $3$D . . . . . . 36--39
Linda Martino and
Paul Allen Newell In-house vs. off-the-shelf graphic
software tools . . . . . . . . . . . . . 40--42
Linda Martino and
Paul Allen Newell Rhythm and Hues Studios, Inc.: In-House
vs. Off-the-Shelf Graphic Software Tools 40
Mary Whitton 1997 ACM SIGGRAPH Elections; Candidate
Statements . . . . . . . . . . . . . . . 43
Nan C. Schaller The state of the union --- SIGGRAPH's
financial status . . . . . . . . . . . . 50--50
Anonymous SIGGRAPH Executive Committee Meeting
Minutes --- August 10, 1996 . . . . . . 51
Anonymous Wanted: Memories and Memorabilia to
Celebrate 25 Years of SIGGRAPH . . . . . 51
Scott Owen New SIGGRAPH Conference Fee Structure 54--54
Anonymous ACM'97 . . . . . . . . . . . . . . . . . 56
Anonymous Call for Contributions: VIZ '97 . . . . 56
Anonymous Call for Films: Computer Animation '97 56
Anonymous Call for Papers: Spring Conference on
Computer Graphics and Its Applications
1997 . . . . . . . . . . . . . . . . . . 56
Anonymous Virtual Reality WorldWide 97 . . . . . . 56
Anonymous 4th Eurographics Workshop on Design,
Specification and Verification of
Interactive Systems . . . . . . . . . . 57
Anonymous FRACTAL 97 . . . . . . . . . . . . . . . 57
Anonymous TeamCAD First GVU Workshop on
Collaborative Design . . . . . . . . . . 57
Anonymous CG International '97 . . . . . . . . . . 58
Anonymous ACM SIGGRAPH Membership Application . . 59
Gordon Cameron From the Editor . . . . . . . . . . . . 3
Anonymous Happy Birthday, Carl! . . . . . . . . . 5
Ed Lantz From the Guest Editor . . . . . . . . . 6
Karen Sullivan About the Cover . . . . . . . . . . . . 7
Thomas G. West Images and Reversals: Following the
Gifts --- Visual Talent and Trouble with
Words . . . . . . . . . . . . . . . . . 8--9
Carl Machover and
Sherry Keowan Computer Graphics Pioneers . . . . . . . 10
Claudia Cumbie-Jones Computer animation and theatre of the
absurd: some thoughts . . . . . . . . . 12--13
Claudia Cumbie-Jones Artist's View: Computer Animation and
Theatre of the Absurd: Some Thoughts . . 12
T. Todd Elvins VisFiles: presentation techniques for
time-series data . . . . . . . . . . . . 14--16
T. Todd Elvins Vis Files: Presentation Techniques for
Time-series Data . . . . . . . . . . . . 14
George S. Carson Standards Pipeline:The Open GL
Specification . . . . . . . . . . . . . 17--18
Betsy Asher Hall SIGGRAPH 96 --- A View from the Trenches 19
Scott Lang and
Colleen Cleary Professional Chapters . . . . . . . . . 19
Nancy Collier A Personal Job-Seeking Odyssey . . . . . 20
Haim Levkowicz Color on the World Wide Web: Are We
Doomed to Eight-bit Color Forever? . . . 20
Anonymous Professional Chapters Listing . . . . . 23
Steve Cunningham Conference Report: Eurographics '96 . . 24
Bob Myers The end of the CRT? . . . . . . . . . . 25--27
Bob Myers FOCUS: Next Generation Visual Displays
The End of the CRT? . . . . . . . . . . 25
David Andrews Japan's View of Flat Panel Displays . . 28--28
Dale E. Cripps Big time TV --- HDTV/DTV in the U.S. . . 29--31
Theo Mayer New Options and Considerations for
Creating Enhanced Viewing Experiences 32--34
David McCutchen A Dodecahedral Approach to Immersive
Imaging and Display . . . . . . . . . . 35--37
Ed Lantz Future Directions in Visual Display
Systems . . . . . . . . . . . . . . . . 38--42
Marek Czernuszenko and
Dave Pape and
Daniel Sandin and
Tom DeFanti and
Gregory L. Dawe and
Maxine D. Brown The ImmersaDesk and Infinity Wall
projection-based virtual reality
displays . . . . . . . . . . . . . . . . 46--49
Ian E. McDowall and
Mark T. Bolas New Developments for Virtual Model
Displays . . . . . . . . . . . . . . . . 50--52
John P. Wann and
Mark Mon-Williams Health Issues with Virtual Reality
Displays: What We Do Know and What We
Don't . . . . . . . . . . . . . . . . . 53--57
Michael Halle Autostereoscopic displays and computer
graphics . . . . . . . . . . . . . . . . 58--62
Michael Hall Autostereoscopic Displays and Computer
Graphics . . . . . . . . . . . . . . . . 58
Mark Lucente Interactive Three-Dimensional
Holographic Displays: Seeing the Future
In Depth . . . . . . . . . . . . . . . . 63--67
Anonymous Call for Volunteers . . . . . . . . . . 69
Anonymous SIGGRAPH Special Projects Application
Rewritten . . . . . . . . . . . . . . . 69
Anonymous SIGGRAPH Special Projects Award Given 69
Anonymous Wanted: Memories and Memorabilia to
Celebrate 25 Years of SIGGRAPH . . . . . 69
Anonymous Application Form for Funding Special
Projects . . . . . . . . . . . . . . . . 70
Anonymous ANIGRAPH '97 and GRAPHICON '97 . . . . . 74
Anonymous 8th Eurographics Workshop on Rendering 74
Anonymous Further Information: Call for Papers:
Edugraphics '97 and Compugraphics '97 74
Anonymous International Conference on Information
Visualisation . . . . . . . . . . . . . 74
Anonymous 1997 SIGGRAPH/Eurographics Workshop on
Graphics Hardware . . . . . . . . . . . 74
Anonymous 6th Eurographics Workshop on Programming
Paradigms in Graphics . . . . . . . . . 75
Anonymous International Conference on Virtual
Systems and Multi Media '97 (VSMM '97) 75
Anonymous Symposium on Virtual Reality Software
and Technology 1997 (VRST '97) . . . . . 75
Anonymous Tenth Annual Symposium on User Interface
Software and Technology (UIST'97) . . . 75
Anonymous Visualization and Mathematics '97 . . . 75
Anonymous CAD/Graphics '97 . . . . . . . . . . . . 76
Anonymous IEEE Visualization 98 . . . . . . . . . 76
Anonymous ACM SIGGRAPH Membership Application . . 77
Gordon Cameron From the Editor . . . . . . . . . . . . 3--4
Rosatee Wolk From the Guest Editor . . . . . . . . . 5--5
Karen Sullivan About the Cover . . . . . . . . . . . . 6--6
Alain Chesnais and
Jose Encamasao Computer Graphics Around the World . . . 7--8
Mike Milne Entertaining the Future: Exploring the
``Core Incompetence'' for Solutions . . 9--10
Thomas G. West Images and Reversals: Missed
Opportunities and ``Dispensable
Erudition'' . . . . . . . . . . . . . . 11--13
Carl Machover and
Sherry Keowan Computer Graphics Pioneers . . . . . . . 14--14
T. Todd Elvins VisFiles: Virtually Lost in Virtual
Worlds --- Wayfinding Without a
Cognitive Map . . . . . . . . . . . . . 15--17
George S. Carson Standards Pipeline: PNG, VRML 97, BIIF,
Imaging Standards . . . . . . . . . . . 18--20
Scott Lang and
Colleen Cleary Professional Chapters . . . . . . . . . 21--21
Sam Adams Who Owns the Digital Clones? . . . . . . 21--22
Daryl Hepting A Personal Adventure: SIGGRAPH 96 . . . 22--23
Anonymous Professional Chapters Listing . . . . . 24--24
Rosalee Wolfe FOCUS: Computer Graphics Education
Introduction to this Issue's Focus . . . 25--25
Eric Wernert A Unified Environment for Presenting,
Developing and Analyzing Graphics
Algorithms . . . . . . . . . . . . . . . 26--28
Gregory Patrick Garvey Retrofitting Fine Art and Design
Education in the Age of Computer
Technology . . . . . . . . . . . . . . . 29--32
A. M. Mumford Supporting Graphics Educators in the
United Kingdom . . . . . . . . . . . . . 33--34
U. Thakkar and
D. A. Chapman Virtual Reality and Education Program
for Educators: Work-in-Progress Report
on the Year-Long Project . . . . . . . . 35--37
Janice Stuhlmann and
Jodi Giroux and
Scott Grissom and
Rosalee Wolfe Finding the Money: How to Locate Grant
Information State by State in the U.S.A. 38--41
Rosalee Wolfe Riding the wave of technology: the
SIGGRAPH 97 educators program . . . . . 42--44
Rosalee Wolfe Selections from the SIGGRAPH 97
Educators Program Riding the Wave of
Technology: The SIGGRAPH 97 Educators
Program . . . . . . . . . . . . . . . . 42--44
John Bowers From Form to Meaning: The Visual Display
of Formal Design Principles, Theories,
Methodologies and Contextual Issues in a
Digital Interactive Environment . . . . 45--45
Dena Elisabeth Eber The Creative Process For University
Level Computer Art Students . . . . . . 46--49
Darien C. Small Constructivist Strategies for Teaching
Computer Imaging: Exploring and Creating
with the Seven Keys . . . . . . . . . . 50--51
Scott Grissom The Makings of a Successful Grant
Proposal . . . . . . . . . . . . . . . . 52--53
Edward Angel Teaching a Three-Dimensional Computer
Graphics Class Using OpenGL . . . . . . 54--55
Theo Pavlidis Teaching Graphics Through Video Games 56--57
Matthew J. Conway and
Randy Pausch Alice: Easy to Learn Interactive $3$D
Graphics . . . . . . . . . . . . . . . . 58--59
Anna Ursyn and
Terry Scott and
Benjamin R. Hobgood and
Lizette Mill Combining Art Skills with Programming in
Teaching Computer Art Graphics . . . . . 60--61
Maria Roussos and
Andrew E. Johnson and
Jason Leigh and
Christina A. Vasilakis and
Craig R. Barnes and
Thomas G. Moher NICE: Combining Constructionism,
Narrative and Collaboration in a Virtual
Learning Environment . . . . . . . . . . 62--63
Jonah H. Peretti and
Mark Cowett and
Casey Charvet Historical Role-Playing in Virtual
Worlds: VRML in the History Curriculum
and Beyond . . . . . . . . . . . . . . . 64--65
Bill Menousek and
Terry Wolfe Virtual Reality the Modular Way . . . . 66--68
Jodi Giroux Funding Your Dream . . . . . . . . . . . 69--70
Jonah H. Peretti and
Jennifer Adams and
Nathan Wyman The Wandering Eye: An On-line
Collaboration Between Student and
Professional Creative Artists . . . . . 71--72
Rosemarie McKeon and
David L. Hart SDSC Science Discovery: An Introduction
to Computational Science on the World
Wide Web . . . . . . . . . . . . . . . . 73--74
David E. Hartman and
Tim Brock Extracts from a Virtual Poem: Extending
Classroom Reality? . . . . . . . . . . . 75--77
Judy Keiner Publishing or Programming: A Framework
for the Development and Presentation of
Work by Children on the World Wide Web 78--79
John Sturman and
Dee L. Fabry Teaching Students the Techniques and
Tricks to Create Successful Multimedia
Projects (The Easy Way) . . . . . . . . 80--81
Anonymous Nominating Committee Seeks Input . . . . 83--83
Mary Whitton 1997 ACM SIGGRAPH Elections Complete . . 83--83
Theresa Marie Rhyne and
David A. Taylor ACM SIGGRAPH Carto Project Update . . . 83--84
Anonymous Wanted: Memories and Memorabilia to
Celebrate 25 Years of SIGGRAPH . . . . . 84--84
Anonymous SIGGRAPH Executive Committee Meeting
Minutes --- December 7--8, 1996 . . . . 84--87
Anonymous SIGGRAPH Executive Committee Meeting
Minutes --- February 2--3, 1997 . . . . 87--89
Anonymous ACM SIGGRAPH Special Projects . . . . . 90--93
Anonymous Conference on Visual Data Exploration
and Analysis . . . . . . . . . . . . . . 94--94
Anonymous Further Information: Call for Papers:
The Fifth International Conference in
Central Europe on Computer Graphics and
Visualization 98 . . . . . . . . . . . . 94--94
Anonymous ACM SIGGRAPH Membership Application . . 95--95
Gordon Cameron From the Editor . . . . . . . . . . . . 3--3
Will Tait and
Karen Sullivan and
Scott Lang Letters to the Editor . . . . . . . . . 4--4
Karen Sullivan About the Cover --- Selected images
range from virtual reality installations
to animation stills to self-portraits 5--6
Mike Miline The virtual question . . . . . . . . . . 7--8
Mike Milne Entertaining the Future: The Virtual
Question . . . . . . . . . . . . . . . . 7--8
T. Todd Elvins Visfiles: Wayfinding 2: The Lost World 9--12
T. Todd Elvins Wayfinding 2: the lost world . . . . . . 9--12
Thomas G. West Digital artist as hero . . . . . . . . . 13--14
Thomas G. West Images and Reversals: Digital Artist as
Hero . . . . . . . . . . . . . . . . . . 13--14
Scott Fisher and
Glen Fraser Real-Time Interactive Graphics . . . . . 15--17
Kevin L. Dean and
Xylar S. Asay-Davis and
Evan M. Finn and
Jeremy A. Friesner and
Bret J. Naylor and
Sarah R. Wustner and
Scott S. Fisher and
Kent R. Wilson The Virtual Explorer . . . . . . . . . . 16ff.
Alain Chesnais and
Jose Encarnação Computer Graphics Around the World: Meet
the Multimedia Content Association of
Japan . . . . . . . . . . . . . . . . . 18--19
Jose Encarnação and
Alain Chesnais and
Kaizo Suzuki Meet the Multimedia Content Association
of Japan . . . . . . . . . . . . . . . . 18--19
Scott Lang and
Colleen Cleary Professional Chapters . . . . . . . . . 20--21
Trilby Schreiber Digital Troglodytes: The Computer Artist
as Outsider . . . . . . . . . . . . . . 22--22
Aliza Corson Seeking Alternatives to the Mouse . . . 23--23
Carl Machover Computer Graphics Pioneers: Who to
Contact for the 25th Anniversary . . . . 25--25
Bob Ellis and
Judith R. Brown SIGGRAPH Public Policy . . . . . . . . . 26--26
George S. Carson The development of international
standards . . . . . . . . . . . . . . . 27--28
George S. Carson Standards Pipeline: The Development of
International Standards . . . . . . . . 27--29
John C. Hart Conference Reports: Implicit Surfaces
'96 . . . . . . . . . . . . . . . . . . 30--30
John C. Hart Implicit Surfaces '96 . . . . . . . . . 30--30
Judy Brown and
T. Todd Elvins Conference Reports: Euro-American
Workshop on Visualization of Information
and Data . . . . . . . . . . . . . . . . 31--31
Judith R. Brown and
T. Todd Elvins Euro-American Workshop on Visualization
of Information and Data . . . . . . . . 31--31
Claudia Cumbie-Jones From the Guest Editor . . . . . . . . . 33--33
Margaret Dolinsky Creating art through virtual
environments . . . . . . . . . . . . . . 34ff.
Margaret Dolinsky Creating Art Through Virtual
Environments --- Margaret Dolinsky of
the Electronic Visualization Laboratory
at the University of Illinois at Chicago
ponders the mix of virtual reality and
art . . . . . . . . . . . . . . . . . . 34--35
Sheldon Brown Real Art and Virtual Reality . . . . . . 36--39
Dena Elisabeth Eber So Where is the Soul in the Machine? A
Look at Content in Computer Art . . . . 40--42
Joan Truckenbroad Digital imaging: mediating between
interior and exterior worlds . . . . . . 43ff.
Joan Truckenbrod Digital Imaging: Mediating Between
Interior and Exterior Worlds . . . . . . 43--45
Patricia Galvis Assmus Research and Technology within the Fine
Arts . . . . . . . . . . . . . . . . . . 46--48
Karen Sullivan De-emphasizing Technology: Issues of
Consciousness, Cognition and Content in
Ongoings . . . . . . . . . . . . . . . . 49--55
Anonymous SIGGRAPH Conference Mission . . . . . . 57--57
Mary Whitton ACM SIGGRAPH Elections: Spring 1998 . . 57--57
Judith R. Brown Grants Received from SIGGRAPH Special
Projects . . . . . . . . . . . . . . . . 57--58
Anonymous SIGGRAPH Executive Committee Meeting
Minutes --- May 17--18, 1997 . . . . . . 58--60
Rosalee Wolfe SIGGRAPH 97 Technical Slide Set Credits 61--63
Lynn Pocock Ongoings:The SIGGRAPH 97 FineArts
Gallery Slide Set Credits . . . . . . . 64--65
Rosalee Wolfe SIGGRAPH 97 Education Slide Set: Mapping
Techniques . . . . . . . . . . . . . . . 66--69
Teresa Lang Color image section, including Comics
From the Other Side . . . . . . . . . . 81--95
Teresa Lang Comics From the Other Side . . . . . . . 96--96
Anonymous SIGGRAPH 97 Keynote Address: Steven A.
Coons Award for Outstanding Creative
Contributions to Computer Graphics:
James Foley . . . . . . . . . . . . . . 10--10
G. Scott Owen and
Barbara Mones-Hattal and
Turner Whitted Steven A. Coons award for outstanding
creative contributions to computer
graphics: James Foley . . . . . . . . . 10--10
G. Scott Owen and
Barbara Mones-Hattal and
Turner Whitted Computer graphics achievement award:
Przemys\law Prusinkiewicz . . . . . . . 11--11
Anonymous 1997 ACM SIGGRAPH Computer Graphics
Achievement Award . . . . . . . . . . . 11--12
Randy Pausch and
Dennis Proffitt and
George Williams Quantifying Immersion in Virtual Reality 13--18
Mark R. Mine and
Frederick P. Brooks, Jr. and
Carlo H. Sequin Moving Objects in Space: Exploiting
Proprioception In Virtual-Environment
Interaction . . . . . . . . . . . . . . 19--26
Lichan Hong and
Shigeru Muraki and
Arie Kaufman and
Dirk Bartz and
Taosong He Virtual Voyage: Interactive Navigation
in the Human Colon . . . . . . . . . . . 27--34
Richard Bukowski and
Carlo Séquin Interactive Simulation of Fire in
Virtual Building Environments . . . . . 35--44
Bruce Walter and
Gün Alppay and
Eric P. F. Lafortune and
Sebastian Fernandez and
Donald P. Greenberg Fitting Virtual Lights For Non-Diffuse
Walkthroughs . . . . . . . . . . . . . . 45--48
Alexander Keller Instant Radiosity . . . . . . . . . . . 49--56
George Drettakis and
François X. Sillion Interactive Update of Global
Illumination Using a Line-Space
Hierarchy . . . . . . . . . . . . . . . 57--64
Eric Veach and
Leonidas J. Guibas Metropolis Light Transport . . . . . . . 65--76
Hansong Zhang and
Dinesh Manocha and
Thomas Hudson and
Kenneth E. Hoff III Visibility Culling Using Hierarchical
Occlusion Maps . . . . . . . . . . . . . 77--88
Frédo Durand and
George Drettakis and
Claude Puech The Visibility Skeleton: a Powerful and
Efficient Multi-Purpose Global
Visibility Tool . . . . . . . . . . . . 89--100
Matt Pharr and
Craig Kolb and
Reid Gershbein and
Pat Hanrahan Rendering Complex Scenes with
Memory-Coherent Ray Tracing . . . . . . 101--108
Victoria L. Interrante Illustrating Surface Shape in Volume
Data via Principal Direction-Driven $3$D
Line Integral Convolution . . . . . . . 109--116
Eric P. F. Lafortune and
Sing-Choong Foo and
Kenneth E. Torrance and
Donald P. Greenberg Non-Linear Approximation of Reflectance
Functions . . . . . . . . . . . . . . . 117--126
Dan B. Goldman Fake Fur Rendering . . . . . . . . . . . 127--134
Joe Geigel and
F. Kenton Musgrave A Model for Simulating the Photographic
Development Process on Digital Images 135--142
James A. Ferwerda and
Sumanta N. Pattanaik and
Peter Shirley and
Donald P. Greenberg A Model of Visual Masking for Computer
Graphics . . . . . . . . . . . . . . . . 143--152
Jessica K. Hodgins and
Nancy S. Pollard Adapting Simulated Behaviors For New
Characters . . . . . . . . . . . . . . . 153--162
Ferdi Scheepers and
Richard E. Parent and
Wayne E. Carlson and
Stephen F. May Anatomy-Based Modeling of the Human
Musculature . . . . . . . . . . . . . . 163--172
Jane Wilhelms and
Allen Van Gelder Anatomically Based Modeling . . . . . . 173--180
Nick Foster and
Dimitris Metaxas Modeling the Motion of a Hot, Turbulent
Gas . . . . . . . . . . . . . . . . . . 181--188
Hugues Hoppe View-Dependent Refinement of Progressive
Meshes . . . . . . . . . . . . . . . . . 189--198
David Luebke and
Carl Erikson View-Dependent Simplification of
Arbitrary Polygonal Environments . . . . 199--208
Michael Garland and
Paul S. Heckbert Surface Simplification Using Quadric
Error Metrics . . . . . . . . . . . . . 209--216
Jovan Popovi\'c and
Hugues Hoppe Progressive Simplicial Complexes . . . . 217--224
Youichi Horry and
Ken-Ichi Anjyo and
Kiyoshi Arai Tour Into the Picture: Using a Spidery
Mesh Interface to Make Animation from a
Single Image . . . . . . . . . . . . . . 225--232
Jed Lengyel and
John Snyder Rendering with Coherent Layers . . . . . 233--242
Daniel N. Wood and
Adam Finkelstein and
John F. Hughes and
Craig E. Thayer and
David H. Salesin Multiperspective Panoramas for Cel
Animation . . . . . . . . . . . . . . . 243--250
Richard Szeliski and
Heung-Yeung Shum Creating full view panoramic image
mosaics and environment maps . . . . . . 251--258
Denis Zorin and
Peter Schröder and
Wim Sweldens Interactive Multiresolution Mesh Editing 259--268
Ari Rappoport and
Steven Spitz Interactive Boolean Operations for
Conceptual Design of 3-D Solids . . . . 269--278
Barton T. Stander and
John C. Hart Guaranteeing the Topology of an Implicit
Surface Polygonization for Interactive
Modeling . . . . . . . . . . . . . . . . 279--286
Ravi Ramamoorthi and
Alan H. Barr Fast Construction of Accurate Quaternion
Splines . . . . . . . . . . . . . . . . 287--292
John S. Montrym and
Daniel R. Baum and
David L. Dignam and
Christopher J. Migdal InfiniteReality: a real-time graphics
system . . . . . . . . . . . . . . . . . 293--302
John S. Montrym and
Daniel R. Baum and
David L. Dignam and
Christopher J. Migdal Infinite Reality: a Real-Time Graphics
System . . . . . . . . . . . . . . . . . 293--302
Mark Peercy and
John Airey and
Brian Cabral Efficient Bump Mapping Hardware . . . . 303--306
Bill Rivard and
Stephanie Winner and
Michael Kelley and
Brent Pease and
Alex Yen Hardware Accelerated Rendering of
Antialiasing Using a Modified A-Buffer
Algorithm . . . . . . . . . . . . . . . 307--316
Stephanie Winner and
Mike Kelley and
Brent Pease and
Bill Rivard and
Alex Yen Hardware accelerated rendering of
antialiasing using a modified a-buffer
algorithm . . . . . . . . . . . . . . . 307--316
A. E. Fabris and
A. R. Forrest Antialiasing of Curves by Discrete
Pre-Filtering . . . . . . . . . . . . . 317--326
Maneesh Agrawala and
Andrew C. Beers and
Ian McDowall and
Bernd Fröhlich and
Mark Bolas and
Pat Hanrahan The Two-User Responsive Workbench:
Support for Collaboration Through
Independent Views of a Shared Space . . 327--332
Greg Welch and
Gary Bishop SCAAT: Incremental Tracking with
Incomplete Information . . . . . . . . . 333--344
Diego C. Ruspini and
Krasimir Kolarov and
Oussama Khatib The Haptic Display of Complex Graphical
Environments . . . . . . . . . . . . . . 345--352
Christoph Bregler and
Michele Covell and
Malcolm Slaney Video Rewrite: Driving Visual Speech
with Audio . . . . . . . . . . . . . . . 353--360
Jeremy S. De Bonet Multiresolution Sampling Procedure for
Analysis and Synthesis of Texture Images 361--368
Paul E. Debevec and
Jitendra Malik Recovering High Dynamic Range Radiance
Maps from Photographs . . . . . . . . . 369--378
Yoichi Sato and
Mark D. Wheeler and
Katsushi Ikeuchi Object Shape and Reflectance Modeling
from Observation . . . . . . . . . . . . 379--388 (or 379--387??)
J. Marks and
B. Andalman and
P. A. Beardsley and
W. Freeman and
S. Gibson and
J. Hodgins and
T. Kang and
B. Mirtich and
H. Pfister and
W. Ruml and
K. Ryall and
J. Seims and
S. Shieber Design Galleries: a General Approach to
Setting Parameters for Computer Graphics
and Animation . . . . . . . . . . . . . 389--400
Michael P. Salisbury and
Michael T. Wong and
John F. Hughes and
David H. Salesin Orientable Textures for Image-Based
Pen-and-Ink Illustration . . . . . . . . 401--406
Peter Litwinowicz Processing Images and Video for an
Impressionist Effect . . . . . . . . . . 407--414
Lee Markosian and
Michael A. Kowalski and
Samuel J. Trychin and
Lubomir D. Bourdev and
Daniel Goldstein and
John F. Hughes Real-Time Nonphotorealistic Rendering 415--420
Cassidy J. Curtis and
Sean E. Anderson and
Joshua E. Seims and
Kurt W. Fleischer and
David H. Salesin Computer-Generated Watercolor . . . . . 421--430
Bill Kolomyjec and
Justine Cassell and
Yasmine B. Kafai and
Mary Williamson The implications of a theory of play for
the design of computer toys (panel) . . 431--433
Demetri Terzopoulos and
Barbara Mones-Hattal and
Beth Hofer and
Frederic Parke and
Doug Sweetland and
Keith Waters Facial animation (panel): past, present
and future . . . . . . . . . . . . . . . 434--436
David E. Breen and
Jeffrey W. Eischen and
Michael Kass and
Nadia Magnenat Thalmann and
Maurizio Vecchione Can we get there from here? (panel):
current challenges in cloth design,
modeling and animation . . . . . . . . . 437--439
Celia Pearce and
Jim Ludtke and
C. Scott Young and
Brad deGraf and
Athomas Goldberg Narrative environments (panel): virtual
reality as a storytelling medium . . . . 440--441
Celia Pearce and
Brad deGraf and
C. Scott Young and
Jim Ludtke and
Athomas Goldberg Narrative Environments: Virtual Reality
as a Storytelling Medium . . . . . . . . 440--441
Gordon Cameron and
Andre Bustanoby and
Ken Cope and
Steph Greenberg and
Craig Hayes and
Olivier Ozoux Motion capture and CG character
animation (panel) . . . . . . . . . . . 442--445
Lisa Koonts and
Andrew Blauvelt and
Edwin Utermohlen and
Laura Kusumoto and
Anne Burdick and
Louise Sandhaus and
Natalie Buda The difference between here and there
(panel): what graphic design brings to
e-space . . . . . . . . . . . . . . . . 446--447
Eric Paulos and
John Canny and
Eduardo Kac and
Ken Goldberg and
Mark Pauline and
Stelarc Interfacing Reality: Exploring Emerging
Trends Between Humans and Machines . . . 448--451
Eric Paulos and
John Canny and
Eduardo Kac and
Ken Goldberg and
Mark Pauline and
Stelarc Interfacing reality (panel): exploring
emerging trends between humans and
machines . . . . . . . . . . . . . . . . 448--451
Dave Nadeau and
Brad Grantham and
Colin McCartney and
Mitra and
Henry Sowizral What $3$D API for Java should I use and
why? (panel) . . . . . . . . . . . . . . 452--453
Mark Tribe and
Armin Medosch and
Kathy Rae Huffman and
Lev Manovich and
Gary Wolf Community/content/interface (panel):
creative online journalism . . . . . . . 454--455
Charles S. Swartz and
Edwin E. Catmull and
Robin King and
Richard Weinberg and
Jane Veeder Educating the digital artist for the
entertainment industry (panel): the
collision of academia and business . . . 456--458
Virginia McArthur and
Carrie L. D. Lorenzo and
Jane Hurd and
Marsha Jessup and
Casey Herbert and
Patrick Lynch Medical visualization: why we use CG and
does it REALLY make a difference in
creating meaningful images (panel) . . . 459--461
Bruce Damer and
Steve DiPaola and
Joannis Paniaras and
Kirk Parsons and
Bernie Roel and
Moses Ma Putting a human face on cyberspace
(panel): designing avatars and the
virtual worlds they live in . . . . . . 462--464
Paul Goduin and
James Grunke and
Eythor Arnolds and
William L. Martens and
Tim Cole Sounding Off on Audio: The Future of
Internet Sound . . . . . . . . . . . . . 465--467
Paul Godwin and
Eythor Arnolds and
William L. Martens and
Tim Cole and
James Grunke Sounding off on audio (panel): the
future of Internet sound . . . . . . . . 465--467
Michael Cohen and
Marc Levoy and
Jitendra Malik and
Leonard McMillan and
Eric Chen Image-Based Rendering (Panel): Really
New or Déj\`a Vu? . . . . . . . . . . . . 468--470
Lorne Falk and
Bill Kroyer and
Heidi Gilpin and
Val Marmillion and
Mark Resch The Rhetoric of the Synthetic: Images of
the Body in Technology, Business, and
Culture . . . . . . . . . . . . . . . . 471--472
Lorne Falk and
Bill Kroyer and
Heidi Gilpin and
Val Marmillion and
Mark Resch The rhetoric of the synthetic (panel):
images of the body in technology,
business and culture . . . . . . . . . . 471--472
William R. Sherma and
Nina Adams and
Rita Addison and
R. Bouen Loftin and
Ben Britton and
Donna Cox and
Robert Patterson Experiences with Virtual Reality
Applications . . . . . . . . . . . . . . 473--476
William R. Sherman and
Nina Adams and
Rita Addison and
R. Bowen Loftin and
Ben Britton and
Donna Cox and
Robert Patterson Experiences with virtual reality
applications (panel) . . . . . . . . . . 473--476
Donald P. Greenberg and
Kenneth E. Torrance and
Peter Shirley and
James Arvo and
Eric Lafortune and
James A. Ferwerda and
Bruce Walter and
Ben Trumbore and
Sumanta Pattanaik and
Sing-Choong Foo A Framework for Realistic Image
Synthesis . . . . . . . . . . . . . . . 477--494
Gordon Cameron From the Editor . . . . . . . . . . . . 3--3
Anonymous Letters to the Editor: Read about
Computer Graphics on the Web . . . . . . 4--4
Karen Sullivan About the Cover: A Look Back at Computer
Graphics Covers . . . . . . . . . . . . 5--7
Mike Milne Beware of the Qwerty . . . . . . . . . . 8--10
Mike Milne Entertaining the Future: Beware of the
QWERTY . . . . . . . . . . . . . . . . . 8--10
T. Todd Elvins Augmented reality: ``The future's so
bright, I gotta wear (see-through)
shades'' . . . . . . . . . . . . . . . . 11--13
T. Todd Elvins Visflles: Augmented Reality: ``The
Future's So Bright, I Gotta Wear
(See-through) Shades'' . . . . . . . . . 11--13
Thomas G. West Images and Reversals: Knowing What You
Don't Need to Know . . . . . . . . . . . 14--16
Thomas G. West Knowing what you don't need to know . . 14--16
Will Tait Artist's View: The Space Between: Fine
Art and Technology . . . . . . . . . . . 17--19
Will Tait The space between: fine art and
technology . . . . . . . . . . . . . . . 17--19
Gino Brunetti Computer graphics in the European 5th
framework program for research and
technological development . . . . . . . 20--21
Alain Chesnais and
Jose Encarnação Computer Graphics around the World . . . 20--21
Scott Lang and
Colleen Cleary Professional chapters news and notes . . 22--24
Scott Lang and
Colleen Cleary Professional Chapters: Professional
Chapters News and Notes . . . . . . . . 22--24
Carl Machover Computer Graphics Pioneers: Looking Back
to SIGGRAPH's Beginnings . . . . . . . . 25--27
Carl Machover Looking back to SIGGRAPH's beginnings 25--27
Anonymous Robert L. Schiffman . . . . . . . . . . 27--27
R. J. Wolfe Education: Money: How to Get It for Your
Classroom . . . . . . . . . . . . . . . 28--29
R. J. Wolfe Money: how to get it for your classroom 28--29
Anonymous Student Art Gallery . . . . . . . . . . 30--31
Bob Ellis SIGGRAPH Public Policy: White Paper
Published; ACM Activity Update . . . . . 32--33
Bob Ellis White paper published; ACM activity
update . . . . . . . . . . . . . . . . . 32--33
Steve Carson and
Andries van Dam and
Dick Puk and
Lofton R. Henderson The history of computer graphics
standards development . . . . . . . . . 34--38
George S. Carson Standards Pipeline: The History of
Computer Graphics Standards Development 34--38
Chuck Hansen Conference Reports: Eurographics 97 . . 39--39
Chuck Hansen Eurographics '97 . . . . . . . . . . . . 39--39
Steve Cunningham Celebration at the Fraunhofer Institute 40--40
Steve Cunningham Conference Reports: Celebration at the
Fraunhofer Institute . . . . . . . . . . 40--40
Joan Truckenbrod Conference Reports: IEEE International
Symposium on Wearable Computers . . . . 40--40
Joan Truckenbrod IEEE international symposium on wearable
computers . . . . . . . . . . . . . . . 40--40
François Sillion From the Guest Editor . . . . . . . . . 41--41
Andries van Dam The Shape of Things to Come . . . . . . 42--44
Julie Dorsey and
Leonard McMillan Computer Graphics and Architecture:
State of the Art and Outlook for the
Future . . . . . . . . . . . . . . . . . 45--48
Stephen H. Westin Computer-Aided Industrial Design . . . . 49--52
Markus H. Gross Computer Graphics in Medicine: From
Visualization to Surgery Simulation . . 53--56
David Sturman The State of Computer Animation . . . . 57--61
David B. Kirk Interactive $3$D Graphics for the Masses 62--64
Dan Baum $3$D graphics hardware: where we have
been, where we are now, and where we are
going . . . . . . . . . . . . . . . . . 65--66
Eugene Fiume Solving the Problems that Count . . . . 67--70
Anonymous 1998 ACM SIGGRAPH Elections . . . . . . 71--81
Anonymous Heads Up for ACM Members . . . . . . . . 82--82
James D. Foley 1997 Steven A. Coons Award Speech: Three
Challenges for the Computer Graphics
Community . . . . . . . . . . . . . . . 82--85
Nan C. Schaller The State of the Union: SlGGRAPH's
Financial Status . . . . . . . . . . . . 85--86
Judy Brown SIGGRAPH Funds New Special Project . . . 87--87
Theresa-Marie Rhyne SIGGRAPH/SIGCOMM Collaboration Project
Update . . . . . . . . . . . . . . . . . 87--87
Dave Taylor and
Theresa-Marie Rhyne Carto Project: SIGGRAPH 97
Birds-of-a-Feather Session Report . . . 87--87
Anonymous SIGGRAPH Executive Committee Meeting
Minutes --- August 9, 1997 . . . . . . . 88--91
Anonymous International Conference on
Human-Computer Interaction in
Aeronautics . . . . . . . . . . . . . . 92--92
Anonymous Learnshop on Scientific Visualization 92--92
Anonymous Ninth Eurographics Workshop on
Visualization in Scientific Computing 92--92
Anonymous ACM Symposium on Principles of
Distributed Computing . . . . . . . . . 93--93
Anonymous Real-Time Technology and Applications
Symposium . . . . . . . . . . . . . . . 93--93
Anonymous Seventh International Colloquium on
Numerical Analysis and Computer Science
with Applications . . . . . . . . . . . 93--93
Anonymous 1998 International Conference on
Functional Programming . . . . . . . . . 94--94
Anonymous ACM SIGGRAPH Membership Application . . 95--96
Anonymous Color image section, including the
Student Art Gallery . . . . . . . . . . 97--103
Teresa Lang Comics from the Other Side . . . . . . . 104--104
Gordon Cameron From the Editor: Explore the World of
Computer Gaming and Computer Graphics 3--3
Karen Sullivan About the Cover: Battlezone: Then, and
Now . . . . . . . . . . . . . . . . . . 4--4
Mike Milne Entertaining the Future: Real Animators
Don't Rotoscope, Or Do They? ---
Rotoscoping has its place, but it better
be done correctly . . . . . . . . . . . 5--7
T. Todd Elvins Visfiles: Introduction to Collaborative
Visualization . . . . . . . . . . . . . 8--11
Greg Johnson and
T. Todd Elvins Introduction to collaborative
visualization . . . . . . . . . . . . . 8--11
Thomas G. West Feynmann diagrams and spreading
illusions . . . . . . . . . . . . . . . 12--14
Thomas G. West Images and Reversals: Feynmann Diagrams
and Spreading Illusions . . . . . . . . 12--14
Scott S. Fisher and
Glen Fraser and
Amy Jo Kim Real-time interactive graphics in
computer gaming . . . . . . . . . . . . 15--19
Gordon Cameron Artist's View: An Interview with Douglas
Adams . . . . . . . . . . . . . . . . . 20--22
Gordon Cameron An interview with Douglas Adams . . . . 20--22
Alain Chesnais and
Jose Encarnação Computer Graphics Around the World:
Computer Graphics in Brazil . . . . . . 23--23
Marcio Lobo Netto Computer graphics in Brazil . . . . . . 23--23
Scott Lang and
Colleen Cleary Professional Chapters: Chapter
Activities Provide Opportunities: The
spotlight shines on several active
SIGGRAPH Professional Chapters . . . . . 24--27
Carl Machover Computer Graphics Pioneers: Women in
Computer Graphics . . . . . . . . . . . 28--30
Carl Machover and
Alyce Branum Women in computer graphics . . . . . . . 28--30
Rosalee Wolfe EDUCATION: $3$D Freebies: A Guide to
High Quality $3$D Software Available via
the Internet . . . . . . . . . . . . . . 31--33
Rosalee Wolfe $3$D freebies: a guide to high quality
$3$D software available via the Internet 31--33
Rosalee J. Wolfe and
Jodi Giroux and
Lynn Pocock and
Karen Sullivan Students share their work . . . . . . . 34ff.
Anonymous Student Art Gallery: Students Share
Their Work . . . . . . . . . . . . . . . 34--35
Bob Ellis Public policy issues featured at
numerous conferences . . . . . . . . . . 36--37
Bob Ellis SIGGRAPH Public Policy: Public Policy
Issues Featured at Numerous Conferences 36--37
George S. Carson Standards Pipeline: PIKS and BIIF
Explored . . . . . . . . . . . . . . . . 38--38
George S. Carson and
William K. Pratt PIKS and BIIF explored . . . . . . . . . 38--39
William K. Pratt Overview of the Programmer's Imaging
Kernel System (PIKS) Application Program
Interface . . . . . . . . . . . . . . . 38--39
George S. Carson Overview of the Basic Image Interchange
Format (BIIF) . . . . . . . . . . . . . 40--41
James Hague From the Guest Editor: Dadgum games . . 43--43
Owen R. Rubin Memories of a Vector World . . . . . . . 44--46
Steven Collins Game graphics during the $8$-bit
computer era . . . . . . . . . . . . . . 47--51
Noah Falstein Portrait of the Artists in a Young
Industry . . . . . . . . . . . . . . . . 52--54
Maurice Molyneaux Graphics on the Wayback Machine . . . . 55--57
Dave Taylor The Attack of the Autistic Peripherals 58--59
Carey Chico Battlezone --- Eighteen Years Later:
Remaking a Classic . . . . . . . . . . . 60--63
Richard Rouse III Do Computer Games Need to be $3$D? . . . 64--66
Theresa Marie Rhyne SIGGRAPH Activities: Carto Project
Update . . . . . . . . . . . . . . . . . 67--67
Anonymous Call for Papers: Solid Modeling '99:
Fifth ACM Symposium on Solid Modeling
and Applications . . . . . . . . . . . . 68--68
Anonymous Announcements: Calendar: Further
Information . . . . . . . . . . . . . . 69--69
Anonymous Announcements: Calendar and Calls for
Papers . . . . . . . . . . . . . . . . . 69--74
Anonymous Announcements: Calendar: Further
Information: Call for Papers: 4th
International Conference on Virtual
Systems and MultiMedia 1998 . . . . . . 70--70
Anonymous Announcements: Calendar: Further
Information: Call for Papers:
International Conference on Multimedia
and Telecommunications Management . . . 70--70
Anonymous Announcements: Calendar: Further
Information: 9th Eurographics Workshop
on Rendering . . . . . . . . . . . . . . 71--71
Anonymous Announcements: Calendar: Further
Information: ACM Policy '98 Conference 71--71
Anonymous Announcements: Calendar: Further
Information: Anigraph '98 . . . . . . . 71--71
Anonymous Announcements: Calendar: Further
Information: Call for Papers: ISAP '99 71--71
Anonymous Announcements: Calendar: Further
Information: The 1998 Eurographics
SIGGRAPH Workshop on Graphics Hardware 72--72
Anonymous Announcements: Calendar: Further
Information: SCI '98 . . . . . . . . . . 72--72
Anonymous Announcements: Calendar: Further
Information: ARS Electronica Festival 98 72--72
Anonymous Announcements: Calendar: Further
Information: CISST '98 . . . . . . . . . 72--72
Anonymous Announcements: Calendar: Further
Information: PDPTA '98 . . . . . . . . . 72--72
Anonymous Announcements: Calendar: Further
Information: The 1998 Eurographics
SIGGRAPH Workshop on Graphics Hardware 72--72
Anonymous Announcements: Calendar: Further
Information: SCI '98 . . . . . . . . . . 72--72
Anonymous Announcements: Calendar: Further
Information: ARS Electronica Festival 98 72--72
Anonymous Announcements: Calendar: Further
Information: CISST '98 . . . . . . . . . 72--72
Anonymous Announcements: Calendar: Further
Information: PDPTA '98 . . . . . . . . . 72--72
Anonymous Announcements: Calendar: Further
Information: The International
Conference on Multimedia Modeling . . . 73--73
Anonymous Announcements: Calendar: Further
Information: The Sixth Annual New York
Digital Salon . . . . . . . . . . . . . 73--73
Anonymous Announcements: Calendar: Further
Information: Graphicon '98 . . . . . . . 73--73
Anonymous Announcements: Calendar: Further
Information: 3rd ASME Design for
Manufacturing Conference . . . . . . . . 73--73
Anonymous Announcements: Calendar: Further
Information: The Fourth International
Congress and Exhibition of ISIS-Symmetry 73--73
Anonymous Announcements: SIGGRAPH Community
Invited to Join Internet Technical Group 74--74
Anonymous Announcements: SIGGRAPH Members Offered
Free Copy of Publication . . . . . . . . 74--74
Anonymous Miscellaneous: ACM SIGGRAPH Membership
Application . . . . . . . . . . . . . . 75--76
Anonymous Miscellaneous: Color image section . . . 77--88
Mike Milne A whiter shade of pale . . . . . . . . . 7--9
Bill Hibbard VisAD: connecting people to computations
and people to people . . . . . . . . . . 10--12
Thomas G. West Brain drain, reconsidering spatial
ability . . . . . . . . . . . . . . . . 13--14
Glen Fraser and
Scott S. Fisher Intelligent virtual worlds continue to
develop . . . . . . . . . . . . . . . . 15--19
Alain Chesnais and
Jose Encarnação and
H. Seah and
Y. T. Lee Computer graphics in Singapore . . . . . 20--23
Gonzalo León The GNU's Image Manipulation Program . . 25--27
Rosalee Wolfe Beyond Paint . . . . . . . . . . . . . . 29--31
Anonymous Student Art Gallery . . . . . . . . . . 32--33
Bob Ellis Digital copy protection and SIGGRAPH
public policy WWW pages . . . . . . . . 34--35
Bob Ellis SIGGRAPH Public Policy: Digital Copy
Protection and SIGGRAPH Public Policy
WWW Pages . . . . . . . . . . . . . . . 34--35
George S. Carson Standards Pipeline: Standards Work
Intensifies with Creation of Business
Teams . . . . . . . . . . . . . . . . . 36--39
George S. Carson Standards work intensifies with creation
of business teams . . . . . . . . . . . 36--39
Carl Machover From the Guest Editor . . . . . . . . . 41--42
Carl Machover From the guest editor: introduction to
the history project . . . . . . . . . . 41--42
Norman I. Badler and
Roger W. Webster SIGGRAPH VRML $3$D Ph.D Conetree . . . . 43--44
Steve Cunningham The Annual SIGGRAPH Conference: 25 Years
of Leadership in Computer Graphics and
Interactive Techniques . . . . . . . . . 45--45
Rosalee Wolfe ``Seminole'' Graphics . . . . . . . . . 46--47
Robin Williams SIGGRAPH and the SIGGRAPH Conference:
The Early Days . . . . . . . . . . . . . 48--50
Richard L. Phillips Computer Graphics in Court: The
Adobe/Quantel Case . . . . . . . . . . . 51--55
Walt Bransford How We Made SIGGRAPH 98 . . . . . . . . 56--57
Dave Sieg Simulation in the Analog Days . . . . . 58--59
Anonymous Time Tunnel . . . . . . . . . . . . . . 60--65
Celia Pearce and
Roger Wilson Digital Campfire . . . . . . . . . . . . 66--66
Anonymous Equipment Exhibits . . . . . . . . . . . 67--67
Carl Machover Equipment exhibits . . . . . . . . . . . 67--67
Anonymous Trading Cards . . . . . . . . . . . . . 68--68
Carl Machover Trading cards . . . . . . . . . . . . . 68--68
Joan Truckenbrod Pioneering Artists . . . . . . . . . . . 69--69
Robert J. McDermott Computer Graphics Laboratories . . . . . 70--70
Anonymous Best Parties . . . . . . . . . . . . . . 71--72
Carl Machover Other Celebration Events . . . . . . . . 73--73
Anonymous IEEE Annals of the History of Computing:
Special SIGGRAPH 98 Issue . . . . . . . 74--74
Anonymous The Story of computer Graphics to Debut
at SIGGRAPH 99 . . . . . . . . . . . . . 75--76
Judith R. Brown Special Project on Artistic Virtual
Environments . . . . . . . . . . . . . . 77--77
Steve Cunningham SIGGRAPH States Its Purpose and Values 77--77
Alain Chesnais Maxine Brown is first SIGGRAPH
Outstanding Service Award Winner . . . . 78--78
Anonymous SIGGRAPH Executive Committee Meeting
Minutes: December 5--7, 1997 . . . . . . 79--81
Anonymous SIGGRAPH Executive Committee Meeting
Minutes: February 21--22, 1998 . . . . . 82--85
Anonymous Call for Papers: Creativity and
Consumption . . . . . . . . . . . . . . 86--86
Anonymous Call for Papers: Shape Modeling
International '99 . . . . . . . . . . . 86--86
Anonymous Electronic Imaging '99: Science and
Technology . . . . . . . . . . . . . . . 86--86
Anonymous ACM SIGGRAPH Membership Application . . 87--88
Anonymous Color Image Section . . . . . . . . . . 89--97
Teresa Lang Comics from the Other Side . . . . . . . 98--98
Karen Sullivan About The Cover: Interaction in $3$D
Graphics . . . . . . . . . . . . . . . . 4--4
Karen Sullivan Interaction in $3$ d graphics . . . . . 4--4
Mike Milne Entertaining the Future: Entertaining
the Past, or ``How Crime Does Pay''
Pictures have always been the hook to a
storyteller's success . . . . . . . . . 5--6
Mike Milne Entertaining the past, or ``how crime
does pay'' . . . . . . . . . . . . . . . 5--6
Richard Rouse Embrace your limitations --- cut-scenes
in computer games . . . . . . . . . . . 7--9
Richard Rouse III Gaming and Graphics: Embrace Your
Limitations: Cut-Scenes in Computer
Graphics The quest for continuity and
consistency in game graphics: Including
the cut-scenes . . . . . . . . . . . . . 7--9
T. Todd Elvins Visfiles: Interfacing Commercial
Applications to Virtual Reality
Environments. Visfiles seeks a software
developer's perspective on virtual
reality peripheral support . . . . . . . 10--13
Michael Krogh and
Anders Grimsrud and
T. Todd Elvins A perspective from industry . . . . . . 10--13
Thomas G. West Images and Reversals: Transforming
Spheres: In Three Parts Reflections on
SlGGRAPH's ``presence'' and trailblazing
efforts . . . . . . . . . . . . . . . . 14--15
Thomas G. West Transforming spheres --- in three parts 14--15
Scott S. Fisher and
Glen Fraser and
Scot Thrane Refsland Real-Time Interactive Graphics: Finding
the Virtual in our World Heritage
History Virtual reality applications are
being employed to preserve and recreate
cultural and natural sites worldwide . . 16--19
Lynn Pocock Artist's View: The SIGGRAPH 98 Art
Gallery: Touchware Relive the
fascinating SIGGRAPH 98 Art Gallery . . 20--21
Lynn Pocock The SIGGRAPH 98 art gallery: Touchware 20--21
Adérito Fernandes Marcos and
Alain Chesnais and
Jose Encarnação Computer Graphics Around The World:
Computer Graphics as an Enabling
Technology for Cooperative Global
Applications . . . . . . . . . . . . . . 22--24
Scott Lang and
Colleen Cleary Professional Chapters: Professional
Chapters Annual Report. The Professional
Chapters continuing evolution
Professional Chapters Listing . . . . . 25--28
Rosalee Wolfe Education: OpenGL: Agent of Change or
Sign of the Times? Software availability
has completely changed the computer
graphics curriculum at all levels . . . 29--31
Rosalee Wolfe Open GL: agent of change or sign of the
times? . . . . . . . . . . . . . . . . . 29--31
Anonymous Student Art Gallery . . . . . . . . . . 32--33
Rosalee Wolfe and
Jodi Giroux and
Lynn Pocock and
Karen Sullivan Bowling Green State University excels 32--33
Carl Machover Computer Graphics Pioneers: A Short
Personal Memoir . . . . . . . . . . . . 34--35
Randall Stickrod and
Carl Machover CGW founder shares his experiences . . . 34--35
Bob Ellis SIGGRAPH 98 activities and ACM/Policy 98
wrap-up . . . . . . . . . . . . . . . . 36--36
Bob Ellis SIGGRAPH Public Policy: SIGGRAPH 98
Activities and ACM/Policy 98 Wrap-Up . . 36--36
George S. Carson and
Paul ten Hagen Imaging and graphics business team
addresses opportunities for
standardization . . . . . . . . . . . . 37--40
George S. Carson Standards Pipeline: Imaging and Graphics
Business Team Addresses Opportunities
for Standardization . . . . . . . . . . 37--40
Jules Bloomenthal Implicit surfaces '98 . . . . . . . . . 41--41
Jules Bloomenthal Conference Reports: Implicit Surfaces 98 41--42
Bill Buxton Contributions: FOCUS: Interaction in
$3$D Graphics: From the Guest Editor . . 43--44
Bill Buxton From the guest editor . . . . . . . . . 43--44
Robert Zeleznik Contributions: FOCUS: Interaction in
$3$D Graphics: Sketching in $3$D . . . . 45--49
Robert Zeleznik Sketching in $3$D . . . . . . . . . . . 45--49
Shumin Zhai Contributions: FOCUS: Interaction in
$3$D Graphics: User Performance in
Relation to $3$D Input Device Design . . 50--54
Shumin Zhai User performance in relation to $3$D
input device design . . . . . . . . . . 50--54
W. Bradford Paley Contributions: FOCUS: Interaction in
$3$D Graphics: Designing Special-Purpose
Input Devices . . . . . . . . . . . . . 55--59
W. Bradford Paley Designing special-purpose input devices 55--59
Mark Billinghurst Contributions: FOCUS: Interaction in
$3$D Graphics: Put That Where? Voice and
Gesture at the Graphics Interface . . . 60--63
Mark Billinghurst Put that where? voice and gesture at the
graphics interface . . . . . . . . . . . 60--63
George W. Fitzmaurice and
Bill Buxton Contributions: FOCUS: Interaction in
$3$D Graphics: Compatibility and
Interaction Style in Computer Graphics 64--68
George W. Fitzmaurice and
Bill Buxton Compatibility and interaction style in
computer graphics . . . . . . . . . . . 64--68
Bill Buxton and
George W. Fitzmaurice Contributions: FOCUS: Interaction in
$3$D Graphics: HMDs, Caves and
Chameleon: A Human-Centric Analysis of
Interaction in Virtual Space . . . . . . 69--74
Bill Buxton and
George W. Fitzmaurice HMDs, caves & chameleon: a human-centric
analysis of interaction in virtual space 69--74
Judy Brown SIGGRAPH Activities: The Many
(Volunteer) Faces of SIGGRAPH . . . . . 75--75
Mary Whitton SIGGRAPH Activities: 1998 ACM SIGGRAPH
Election Results . . . . . . . . . . . . 75--76
Anonymous SIGGRAPH Activities: Bob Powell
Appointed Chair of Special Projects
Committee . . . . . . . . . . . . . . . 77--77
Judy Brown SIGGRAPH Activities: How Does SIGGRAPH
Age from 25 to 30 in One Year? . . . . . 77--77
Theresa-Marie Rhyne SIGGRAPH Activities: Carto Project Holds
BOF Meeting at SIGGRAPH 98 . . . . . . . 77--77
Carl Machover SIGGRAPH Activities: SIGGRAPH 25th
Conference Celebration . . . . . . . . . 78--83
Michael J. Bailey SIGGRAPH Activities: SIGGRAPH 98
Technical Slide Set Credits . . . . . . 84--85
Joan Truckenbrod SIGGRAPH Activities: SIGGRAPH 98 Art
Gallery Slide Set Credits . . . . . . . 86--93
Anonymous Miscellaneous: ACM SIGGRAPH Membership
Application . . . . . . . . . . . . . . 94--96
Anonymous Miscellaneous: Color image section . . . 97--111
Teresa Lang Comics from the Other Side . . . . . . . 112--112
Michael F. Cohen Papers Preface . . . . . . . . . . . . . 7--7
Anonymous 1998 ACM SIGGRAPH Awards: Computer
Graphics Achievement Award: Michael F.
Cohen . . . . . . . . . . . . . . . . . 8--8
Radek Grzeszczuk and
Demetri Terzopoulos and
Geoffrey Hinton NeuroAnimator: Fast Neural Network
Emulation and Control of Physics-Based
Models . . . . . . . . . . . . . . . . . 9--20
Thomas Funkhouser and
Ingrid Carlbom and
Gary Elko and
Gopal Pingali and
Mohan Sondhi and
Jim West A Beam Tracing Approach to Acoustic
Modeling for Interactive Virtual
Environments . . . . . . . . . . . . . . 21--32
Michael Gleicher Retargetting motion to new characters 33--42
David Baraff and
Andrew Witkin Large Steps in Cloth Simulation . . . . 43--54
Brian Guenter and
Cindy Grimm and
Daniel Wood and
Henrique Malvar and
Frédéric Pighin Making Faces . . . . . . . . . . . . . . 55--66
Douglas DeCarlo and
Dimitris Metaxas and
Matthew Stone An Anthropometric Face Model Using
Variational Techniques . . . . . . . . . 67--74
Frédéric Pighin and
Jamie Hecker and
Dani Lischinski and
Richard Szeliski and
David H. Salesin Synthesizing Realistic Facial
Expressions From Photographs . . . . . . 75--84
Tony DeRose and
Michael Kass and
Tien Truong Subdivision Surfaces in Character
Animation . . . . . . . . . . . . . . . 85--94
Aaron W. F. Lee and
Wim Sweldens and
Peter Schröder and
Lawrence Cowsar and
David Dobkin MAPS: Multiresolution Adaptive
Parameterization of Surfaces . . . . . . 95--104
Leif Kobbelt and
Swen Campagna and
Jens Vorsatz and
Hans-Peter Seidel Interactive Multi-Resolution Modeling on
Arbitrary Meshes . . . . . . . . . . . . 105--114
Jonathan Cohen and
Marc Olano and
Dinesh Manocha Appearance-Preserving Simplification . . 115--122
Gabriel Taubin and
André Gueziec and
William Horn and
Francis Lazarus Progressive Forest Split Compression . . 123--132
Stefan Gumhold and
Wolfgang Straßer Real Time Compression of Triangle Mesh
Connectivity . . . . . . . . . . . . . . 133--140
Homan Igehy and
Gordon Stoll and
Pat Hanrahan The Design of a Parallel Graphics
Interface . . . . . . . . . . . . . . . 141--150
Christopher C. Tanner and
Christopher J. Migdal and
Michael T. Jones The Clipmap: A Virtual Mipmap . . . . . 151--158
Marc Olano and
Anselmo Lastra A Shading Language on Graphics Hardware:
The PixelFlow Shading System . . . . . . 159--168
Rüdiger Westermann and
Thomas Ertl Efficiently Using Graphics Hardware in
Volume Rendering Applications . . . . . 169--177
Ramesh Raskar and
Greg Welch and
Matt Cutts and
Adam Lake and
Lev Stesin and
Henry Fuchs The Office of the Future: A Unified
Approach to Image-Based Modeling and
Spatially Immersive Displays . . . . . . 179--188
Paul Debevec Rendering Synthetic Objects Into Real
Scenes: Bridging Traditional and
Image-Based Graphics With Global
Illumination and High Dynamic Range
Photography . . . . . . . . . . . . . . 189--198
Paul Rademacher and
Gary Bishop Multiple-Center-of-Projection Images . . 199--206
Yizhou Yu and
Jitendra Malik Recovering Photometric Properties of
Architectural Scenes from Photographs 207--217
John Snyder and
Jed Lengyel Visibility Sorting and Compositing
Without Splitting for Image Layer
Decompositions . . . . . . . . . . . . . 219--230
Jonathan W. Shade and
Steven J. Gortler and
Li-Wei He and
Richard Szeliski Layered Depth Images . . . . . . . . . . 231--242
Michael Halle Multiple Viewpoint Rendering . . . . . . 243--254
Baining Guo Progressive Radiance Evaluation Using
Directional Coherence Maps . . . . . . . 255--266
Eric J. Stollnitz and
Victor Ostromoukhov and
David H. Salesin Reproducing Color Images Using Custom
Inks . . . . . . . . . . . . . . . . . . 267--274
Oliver Deussen and
Pat Hanrahan and
Bernd Lintermann and
Radomír M\vech and
Matt Pharr and
Przemys\law Prusinkiewicz Realistic Modeling and Rendering of
Plant Ecosystems . . . . . . . . . . . . 275--286
Sumanta N. Pattanaik and
James A. Ferwerda and
Mark D. Fairchild and
Donald P. Greenberg A Multiscale Model of Adaptation and
Spatial Vision for Realistic Image
Display . . . . . . . . . . . . . . . . 287--298
Mark R. Bolin and
Gary W. Meyer A Perceptually Based Adaptive Sampling
Algorithm . . . . . . . . . . . . . . . 299--309
Henrik Wann Jensen and
Per H. Christensen Efficient Simulation of Light Transport
in Scenes With Participating Media Using
Photon Maps . . . . . . . . . . . . . . 311--320
Cyril Soler and
François X. Sillion Fast Calculation of Soft Shadow Textures
Using Convolution . . . . . . . . . . . 321--332
Eyal Ofek and
Ari Rappoport Interactive Reflections on Curved
Objects . . . . . . . . . . . . . . . . 333--342
Bruno Lévy and
Jean-Laurent Mallet Non-Distorted Texture Mapping for
Sheared Triangulated Meshes . . . . . . 343--352
Gianpaolo U. Carraro and
John T. Edmark and
J. Robert Ensor Techniques for Handling Video in Virtual
Environments . . . . . . . . . . . . . . 353--360
Blair MacIntyre and
Steven Feiner A distributed $3$D graphics library . . 361--370
Eric Foxlin and
Michael Harrington and
George Pfeifer Constellation[TM]: A Wide-Range Wireless
Motion-Tracking System for Augmented
Reality and Virtual Set Applications . . 371--378
Brygg Ullmer and
Hiroshi Ishii and
Dylan Glas mediaBlocks: Physical Containers,
Transports, and Controls for Online
Media . . . . . . . . . . . . . . . . . 379--386
Thomas W. Sederberg and
Jianmin Zheng and
David Sewell and
Malcolm Sabin Non-Uniform Recursive Subdivision
Surfaces . . . . . . . . . . . . . . . . 387--394
Jos Stam Exact Evaluation of Catmull--Clark
Subdivision Surfaces at Arbitrary
Parameter Values . . . . . . . . . . . . 395--404
Karan Singh and
Eugene Fiume Wires: A Geometric Deformation Technique 405--414
Nina Amenta and
Marshall Bern and
Manolis Kamvysselis A New Voronoi-Based Surface
Reconstruction Algorithm . . . . . . . . 415--421
Michael T. Wong and
Douglas E. Zongker and
David H. Salesin Computer-Generated Floral Ornament . . . 423--434
Wagner Toledo Corrêa and
Robert J. Jensen and
Craig E. Thayer and
Adam Finkelstein Texture Mapping for Cel Animation . . . 435--446
Amy Gooch and
Bruce Gooch and
Peter Shirley and
Elaine Cohen A Non-Photorealistic Lighting Model for
Automatic Technical Illustration . . . . 447--452
Aaron Hertzmann Painterly Rendering with Curved Brush
Strokes of Multiple Sizes . . . . . . . 453--460
Karen Sullivan About The Cover: Non-Photorealistic
Rendering . . . . . . . . . . . . . . . 4--4
Mike Milne Entertaining the Future: Colour Me
Primary . . . . . . . . . . . . . . . . 5--6
Richard Rouse III Gaming and Graphics: Looking for Some
Art Amidst the Technology . . . . . . . 7--10
T. Todd Elvins Visfiles: Visualizing Simulation Data:
Los Alamos National Laboratory
scientists show modeling and simulation
at American Museum of Natural History
exhibit . . . . . . . . . . . . . . . . 11--14
Thomas G. West Images and Reversals: James Clerk
Maxwell, Working in Wet Clay . . . . . . 15--17
Scott S. Fisher and
Glen Fraser Real-Time Interactive Graphics: Taking
Location-Based Entertainment to the Next
Level . . . . . . . . . . . . . . . . . 18--20
Alain Chesnais and
Jose Encarnação Computer Graphics Around The World:
Graphics Research at National Centre for
Software Technology in India . . . . . . 21--25
Scott Lang Professional Chapters: Chapters Wrap-Up;
Interview with Mitch Butler . . . . . . 26--31
Rosalee Wolfe Education: A Syllabus Survey: Examining
the State of Current Practices in
Introductory Computer Graphics Courses 32--33
Anonymous Student Art Gallery: Enjoy more high
quality work created by computer
graphics students . . . . . . . . . . . 34--35
Carl Machover Computer Graphics Pioneers: SIGGRAPH
Movie Progresses; Pioneer Covers the
Conference Growth Years . . . . . . . . 36--38
Bob Ellis Public Policy: New On-Line Surveys:
Digital Watermarking . . . . . . . . . . 39--39
George S. Carson Standards Pipeline: Ongoing Standards
Work Makes Great Strides . . . . . . . . 40--42
Jim Blinn Keynote Address: SIGGRAPH 98: Review the
text of SIGGRAPH 98's keynote speaker:
Jim Blinn from Microsoft Research . . . 43--47
Michael Arias From the Guest Editor . . . . . . . . . 48--49
Barbara Meier Computers for Artists Who Work Alone . . 50--51
Joshua Seims Putting the Artist in the Loop . . . . . 52--53
Ken Anjyo ``Tour Into the Picture'' as a
Non-Photorealistic Animation . . . . . . 54--55
Steph Greenberg Why Non-Photorealistic Rendering? . . . 56--57
Per H. Christensen Contour Rendering . . . . . . . . . . . 58--61
Dan Goldstein Intentional Non-Photorealistic Rendering 62--63
Doug Cooper Personal Thoughts on Non-Photorealistic
Rendering . . . . . . . . . . . . . . . 64--64
Sugano Yoshinori Manga and Non-Photorealistic Rendering 65--66
Anonymous SIGGRAPH Activities: Call for
Participation: Envisioning the Future
Art Show . . . . . . . . . . . . . . . . 67--67
Anonymous SIGGRAPH Activities: Notice to Members
from SIGGRAPH 99 . . . . . . . . . . . . 67--67
Judy Brown SIGGRAPH Activities: SIGGRAPH 30th Year
Logo Selected . . . . . . . . . . . . . 67--67
Judy Brown SIGGRAPH Activities: SIGGRAPH Fortune
Cookie Contest . . . . . . . . . . . . . 68--68
Steve Cunningham SIGGRAPH Activities: Candidates Invited
for SIGGRAPH Executive Committee . . . . 68--68
Nan C. Schaller SIGGRAPH Activities: The State of the
Union: SIGGRAPH's Financial Status . . . 68--68
Stephen Spencer SIGGRAPH Activities: Seminal Graphics
Collection Now Available . . . . . . . . 68--69
Bob Ellis SIGGRAPH Activities: Interpreting
SIGGRAPH Conference Statistics . . . . . 70--72
Mary Whitton SIGGRAPH Activities: 1999 ACM SIGGRAPH
Elections . . . . . . . . . . . . . . . 73--80
Anonymous Announcements: Calendar: Further
Information . . . . . . . . . . . . . . 81--81
Anonymous Announcements: Call for Participation:
The 12th Annual ACM Symposium on User
Interface Software and Technology . . . 82--82
Anonymous Announcements: Call for Papers:
Symposium on Standards for Imaging and
Graphics . . . . . . . . . . . . . . . . 82--82
Anonymous Announcements: Call for Papers: The 1999
International Conference on Parallel and
Distributed Processing Techniques and
Applications . . . . . . . . . . . . . . 82--82
Anonymous Announcements: Eurographics UK Chapter 1
7th Annual Conference . . . . . . . . . 83--83
Anonymous Announcements: 1st International
Conference on Enterprise Information
Systems . . . . . . . . . . . . . . . . 83--83
Anonymous Announcements: Spring Conference on
Computer Graphics 1999 . . . . . . . . . 83--83
Anonymous Announcements: Computer Animation '99
Conference . . . . . . . . . . . . . . . 84--84
Anonymous Announcements: Image Processing Methods
in Applied Mechanics . . . . . . . . . . 84--84
Anonymous Announcements: Second World
Manufacturing Congress . . . . . . . . . 84--84
Anonymous Announcements: The Third International
Conference on Autonomous Agents . . . . 84--84
Anonymous Announcements: IEEE Visualization 1999 85--85
Anonymous Announcements: RUFIS '99 . . . . . . . . 85--85
Anonymous Miscellaneous: ACM SIGGRAPH Membership
Application . . . . . . . . . . . . . . 86--88
Anonymous Miscellaneous: Color image section . . . 89--95
Teresa Lang Comics from the Other Side . . . . . . . 96--96
Gordon Cameron From the Editor: \em Computer Graphics
Continues to Evolve . . . . . . . . . . 3--4
Karen Sullivan About the Cover: Covers Represent
Industry's Broadest Reach . . . . . . . 5--10
Mike Milne Dinosaurs --- before the beginning . . . 11--14
Mike Milne Entertaining the Future: Dinosaurs --
Before the Beginning . . . . . . . . . . 11--14
Richard Rouse Everything old is new again: remarking
computer games . . . . . . . . . . . . . 15--20
Richard Rouse III Gaming & Graphics: Everything Old is New
Again: Remaking Computer Games . . . . . 15--20
Bill Hibbard Top Ten Visualization Problems . . . . . 21--22
Thomas G. West Images and Reversals: Make All Things
Make Themselves . . . . . . . . . . . . 23--24
Thomas G. West Make all things make themselves . . . . 23--24
Brenda K. Wiederhold and
Mark D. Wiederhold and
Glen Fraser and
Scott S. Fisher and
Hiroshi Oyama and
Noriyuki Katsumata and
Meiko Ohsuga and
Yoko Tatsuno How real-time technology can improve the
quality of life . . . . . . . . . . . . 25--29
Scott S. Fisher and
Glen Fraser Real-Time Interactive Graphics: How
Real-Time Technology Can Improve the
Quality of Life . . . . . . . . . . . . 25--34
Scott Lang and
Colleen Cleary Professional Chapters: Chapters Wrap Up:
Minneapolis/St. Paul Profile . . . . . . 35--35
Rosalee Wolfe Education: New Possibilities in the
Introductory Computer Graphics Course
for Computer Science Majors . . . . . . 35--39
Rosalee Wolfe New possibilities in the introductory
graphics course for computer science
majors . . . . . . . . . . . . . . . . . 35--39
Anonymous Student Art Gallery . . . . . . . . . . 40--44
Stan Chisek computer science student works featured 40--44
Carl Machover Computer Graphics Pioneers: What Does it
Mean to be a CG Pioneer? . . . . . . . . 45--48
Carl Machover What does it mean to be a CG pioneer? 45--48
Bob Ellis Public Policy: ``Last-Mile'' Bandwidth
Recap and Committee Survey Activity . . 49--53
Bob Ellis and
Myles Losch and
David Nelson and
Laurie Reinhart ``Last-mile'' bandwidth recap and
committee survey activity . . . . . . . 49--53
George S. Carson Standards Pipeline: BIIF, VRML and CGM 54--60
Bernadette Kuzma and
George S. Carson and
Richard F. Puk and
John Gebhardt BIIF, VRML and CGM . . . . . . . . . . . 54--60
Teresa Lang Comics from the Other Side . . . . . . . 61--61
Anonymous \em The Story of Computer Graphics to
Premiere During SIGGRAPH 99 . . . . . . 62--62
Scott Lang SIGGRAPH Professional Chapters
Volunteers Recognized . . . . . . . . . 62--63
Judy Brown SIGGRAPH 30th Celebration Takes Shape 64--64
Anonymous SIGGRAPH Executive Committee Meeting
Minutes . . . . . . . . . . . . . . . . 65--70
Anonymous Volunteer for SIGGRAPH Conferences ---
SIGGRAPH 2000 and 2001 . . . . . . . . . 71--71
Anonymous SIGGRAPH 99 Technical Program at a
Glance . . . . . . . . . . . . . . . . . 72--75
Anonymous Calendar . . . . . . . . . . . . . . . . 76--76
Anonymous Further Information: Computer Aided
Geometric Design Symposium . . . . . . . 77--77
Anonymous Further Information: Call for Papers:
Conference on Visual Data Exploration
and Analysis . . . . . . . . . . . . . . 77--77
Anonymous Further Information: Call for Papers:
Fractal 2000 . . . . . . . . . . . . . . 77--77
Anonymous Further Information: Call for Papers:
WSCG 2000 . . . . . . . . . . . . . . . 77--77
Anonymous Further Information: GraphiCon '99 . . . 77--77
Anonymous Further Information: Audiovisual and
Multimedia Show Featured at Eurographics
'99 . . . . . . . . . . . . . . . . . . 78--78
Anonymous Further Information: Pacific Graphics
'99 . . . . . . . . . . . . . . . . . . 78--78
Anonymous Classified Advertisements . . . . . . . 79--79
Anonymous ACM SIGGRAPH Membership Application . . 80--80
Gordon Cameron Data representation issues are
profoundly important . . . . . . . . . . 3--3
Gordon Cameron From the Editor: Data Representation
Issues are Profoundly Important . . . . 3
Karen Sullivan About the Cover: Cover Images Expand
Issue Topics . . . . . . . . . . . . . . 4
Mike Milne Armchair resolution: solving the image
size problem from the safety and comfort
of your own living room . . . . . . . . 6--8
Mike Milne Entertaining the Future: Armchair
Resolution . . . . . . . . . . . . . . . 6
Richard Rouse What's your perspective? . . . . . . . . 9--12
Richard Rouse III Gaming and Graphics: What's Your
Perspective . . . . . . . . . . . . . . 9
James Abello and
Eleftherios Koutsofios and
Emden R. Gansner and
Stephen C. North Large networks present visualization
challenges . . . . . . . . . . . . . . . 13--15
Bill Hibbard Visfiles: Large Networks Present
Visualization Challenges: AT&T Labs . . . 13
Thomas G. West Smashing images --- a review . . . . . . 16--17
Thomas G. West Images and Reversals: Smashing Images: A
Review . . . . . . . . . . . . . . . . . 16
John Latta A look at $3$D graphics industry . . . . 18--21
Scott S. Fisher and
Glen Fraser Real-Time Interactive Graphics: A Look
at the $3$D Graphics Industry . . . . . 18
Alain Chesnais and
Jose Encarnação Computer graphics in Scandinavia . . . . 22--23
Alain Chesnais and
Jose Encarnação Computer Graphics Around the World:
Computer Graphics in Scandinavia . . . . 22
Anonymous Student Gallery: Art student works are
featured this issue . . . . . . . . . . 24
Carl Machover The story of computer graphics premiers 26--28
Cari Machover Computer Graphics Pioneers: The Story of
Computer Graphics Premiers . . . . . . . 26
Myles Losch Focus on ``last mile'' bandwidth
continues . . . . . . . . . . . . . . . 29--30
Bob Ellis Public Policy: Focus on ``Last-Mile''
Bandwidth Continues . . . . . . . . . . 29
Teresa Lang Comics from the Other Side . . . . . . . 31
Nahum Gershon Presenting visual information
responsibly . . . . . . . . . . . . . . 32--32
Anonymous FOCUS: Presenting Visual Information
Responsibly: From the Guest Editor . . . 32
Nahum Gershon Are faithfulness and accuracy necessary? 33--34
Anonymous FOCUS: Presenting Visual Information
Responsibly: Are Faithfulness and
Accuracy Necessary? . . . . . . . . . . 33
Alan J. Davis Bad graphs, good lessons . . . . . . . . 35--38
Anonymous FOCUS: Presenting Visual Information
Responsibly: Bad Graphs, Good Lessons 35
Nahum Gershon Knowing what we don't know: how to
visualize an imperfect world . . . . . . 39--41
Anonymous FOCUS: Presenting Visual Information
Responsibly . . . . . . . . . . . . . . 39
Judith R. Brown and
Andy van Dam and
Rae Earnshaw and
Jose Encarnação and
Richard Guedj and
Jennifer Preece and
Ben Shneiderman and
John Vince Human-centered computing, online
communities and virtual environments . . 42--62
Anonymous FOCUS: Presenting Visual Information
Responsibly: Special Report:
Human-Centered Computing, Online
Communities and Virtual Environments . . 42
Mary Whitton SIGGRAPH Activities: ACM SIGGRAPH Bylaws
Amended . . . . . . . . . . . . . . . . 63
Mary Whitton SIGGRAPH Activities: Judith R. Brown
Elected ACM SIGGRAPH Chair . . . . . . . 63
Anonymous SIGGRAPH Activities: SIGGRAPH Executive
Committee Meeting Minutes . . . . . . . 64
Anonymous Announcements: Further Information: Ars
Electronica 99 . . . . . . . . . . . . . 68
Anonymous Announcements: Further Information:
Industrial Virtual Reality Symposium . . 69
Anonymous Announcements: Further Information:
Eurographics Multimedia '99 . . . . . . 69
Anonymous Announcements: Further Information: ACM
Press Offering . . . . . . . . . . . . . 70
Anonymous Announcements: Further Information:
CAD/Graphics '99 . . . . . . . . . . . . 70
Anonymous Announcements: Further Information: The
20th IEEE Real-Time Systems Symposium 70
Anonymous Miscellaneous: ACM SIGGRAPH Membership
Application . . . . . . . . . . . . . . 71
Gordon Cameron From the Editor: Explore the fascinating
fusion of computer vision and computer
graphics . . . . . . . . . . . . . . . . 3--3
Karen Sullivan About the Cover: Computer vision
applications astound the imagination . . 4--4
Steve Ogden Gaming & Graphics: Advancing game
graphics: A war of escalation . . . . . 5--8
Drew Whitehouse VISFILES: Visualization at the
Australian National University . . . . . 9--11
Thomas G. West Images and Reversals: Artist discoveries
and graphical histories . . . . . . . . 12--13
Scott S. Fisher and
Glen D. Fraser Real-time interactive graphics:
Real-time interactive storytelling . . . 14--16
Scott Lang Professional Chapters: Annual report
shows high activity . . . . . . . . . . 17--18
Anonymous Professional Chapters Listing . . . . . 19--20
Jacquelyn Ford Morie Education: Education column launches new
format . . . . . . . . . . . . . . . . . 21--23
Anonymous Student Gallery . . . . . . . . . . . . 24--26
Carl Machover Computer Graphics Pioneers: An update on
the story of computer graphics . . . . . 27--28
Bob Ellis Public policy: Public policy committee
activities . . . . . . . . . . . . . . . 29--31
George S. Carson Standards Pipeline: Summer Meeting
Produces Results . . . . . . . . . . . . 32--34
Steven Seitz and
Richard Szeliski From the Guest Editors: Applications of
Computer Vision to Computer Graphics . . 35--37
Brian Curless From range scans to $3$D models . . . . 38--41
Demetri Terzopoulos Visual modeling for computer animation:
Graphics with a vision . . . . . . . . . 42--45
Paul E. Debevec Image-based modeling and lighting . . . 46--50
Michael Gleicher Animation from observation: Motion
capture and motion editing . . . . . . . 51--54
Eric N. Mortensen Vision-assisted image editing . . . . . 55--57
Doug Roble Vision in film and special effects . . . 58--60
Leonard McMillan and
Steven Gortler Image-based rendering: A new interface
between computer vision and computer
graphics . . . . . . . . . . . . . . . . 61--64
William T. Freeman and
Paul A. Beardsley and
Hiroshi Kage and
Ken-Ichi Tanaka and
Kazuo Kyuma and
Craig D. Weissman Computer vision for computer interaction 65--68
Gordon Cameron Envisioning the future art exhibition 69--74
Theresa-Marie Rhyne Carto BOF meets at SIGGRAPH 99 . . . . . 75--75
Anonymous EC Meeting: March 14, San Antonio, TX 75--76
Anonymous Executive Committee Meeting: May 1--2,
1999, Toronto, Canada . . . . . . . . . 77--77
Michael J. Bailey SIGGRAPH 99 technical slide set credits 78--86
Marla Schweppe SIGGRAPH 99 art gallery slide credits 87--95
Steve Cunningham GVE '99: Report of the 1999
Eurographics/SIGGRAPH workshop on
graphics and visualization education . . 96--102
Anonymous Calendar . . . . . . . . . . . . . . . . 103--103
Anonymous Call for Papers: EIS'2000, June 29--July
2, 2000, Paisley, Scotland . . . . . . . 104--104
Anonymous Call for Papers: Joint Eurographics --
IEEE TCVG Symposium on Visualization,
May 29--31, Amsterdam, The Netherlands 104--104
Anonymous Call for Papers: Sixth Eurographics
Workshop on Virtual Environments, June
1--2, 2000, Amsterdam, The Netherlands 104--104
Anonymous Call for Papers: Sixth IEEE Real-Time
Technology and Applications Symposium,
May 31--June 2000, Washington, DC, USA 104--105
Anonymous Call for Papers: 2nd International
Conference on Enterprise Information
Systems, July 4--7, 2000, Stafford,
United Kingdom . . . . . . . . . . . . . 105--105
Anonymous Call for Papers: Spring Conference on
Computer Graphics 2000, May 3--6, 2000,
Budmerice Castle, Austria . . . . . . . 105--105
Anonymous Call for Papers: A Conference on
Generative Computational Processes in
the Electronic Arts, December 1--3,
1999, Melbourne, Australia . . . . . . . 105--105
Anonymous Call for Papers: Web3D/VRML 2000
Symposium, February 21--24, 2000,
Monterey, CA, USA . . . . . . . . . . . 105--105
Anonymous Call for Papers: GKPO'2000,May 15--19,
2000, Podlesice, Poland . . . . . . . .
Anonymous Call for Papers: NC'2000, May 23--26,
2000, Berlin, Germany . . . . . . . . . 106--106
Anonymous Call for Papers: ITS'2000, June 19--23,
2000, Montréal, Canada . . . . . . . . . 106--106
Anonymous Call for Papers: IV2000, July 19--21,
2000, London, England . . . . . . . . . 106--106
Anonymous SIGGRAPH Members Offered Special Rate
for Journals . . . . . . . . . . . . . . 107--107
Anonymous ACM SIGGRAPH Membership Application . . 108--108
Teresa Lang Comics From the Other Side . . . . . . . 112--112
Zoran Popovi\'c and
Andrew Witkin Physically based motion transformation 11--20
Matthew Brand Voice puppetry . . . . . . . . . . . . . 21--28
John Funge and
Xiaoyuan Tu and
Demetri Terzopoulos Cognitive modeling: knowledge, reasoning
and planning for intelligent characters 29--38
Jehee Lee and
Sung Yong Shin A hierarchical approach to interactive
motion editing for human-like figures 39--48
Emil Praun and
Hugues Hoppe and
Adam Finkelstein Robust mesh watermarking . . . . . . . . 49--56
Adi Levin Interpolating nets of curves by smooth
subdivision surfaces . . . . . . . . . . 57--64
Doug L. James and
Dinesh K. Pai ArtDefo: accurate real time deformable
objects . . . . . . . . . . . . . . . . 65--72
Mahesh Ramasubramanian and
Sumanta N. Pattanaik and
Donald P. Greenberg A perceptually based physical error
metric for realistic image synthesis . . 73--82
Jack Tumblin and
Greg Turk LCIS: a boundary hierarchy for
detail-preserving contrast reduction . . 83--90
A. J. Preetham and
Peter Shirley and
Brian Smits A practical analytic model for daylight 91--100
Jos Stam Diffraction shaders . . . . . . . . . . 101--110
Henrik Weimer and
Joe Warren Subdivision schemes for fluid flow . . . 111--120
Jos Stam Stable fluids . . . . . . . . . . . . . 121--128
Patrick Witting Computational fluid dynamics in a
traditional animation environment . . . 129--136
James F. O'Brien and
Jessica K. Hodgins Graphical modeling and animation of
brittle fracture . . . . . . . . . . . . 137--146
David Hart and
Philip Dutré and
Donald P. Greenberg Direct illumination with lazy visibility
evaluation . . . . . . . . . . . . . . . 147--154
Michael M. Stark and
Elaine Cohen and
Tom Lyche and
Richard F. Riesenfeld Computing exact shadow irradiance using
splines . . . . . . . . . . . . . . . . 155--164
Brian Cabral and
Marc Olano and
Philip Nemec Reflection space image based rendering 165--170
Wolfgang Heidrich and
Hans-Peter Seidel Realistic, hardware-accelerated shading
and lighting . . . . . . . . . . . . . . 171--178
Homan Igehy Tracing ray differentials . . . . . . . 179--186
Volker Blanz and
Thomas Vetter A morphable model for the synthesis of
$3$D faces . . . . . . . . . . . . . . . 187--194
Ravi Ramamoorthi and
James Arvo Creating generative models from range
images . . . . . . . . . . . . . . . . . 195--204
Douglas E. Zongker and
Dawn M. Werner and
Brian Curless and
David H. Salesin Environment matting and compositing . . 205--214
Yizhou Yu and
Paul Debevec and
Jitendra Malik and
Tim Hawkins Inverse global illumination: recovering
reflectance models of real scenes from
photographs . . . . . . . . . . . . . . 215--224
Julie Dorsey and
Alan Edelman and
Henrik Wann Jensen and
Justin Legakis and
Hans Kòhling Pedersen Modeling and rendering of weathered
stone . . . . . . . . . . . . . . . . . 225--234
Fabrice Neyret and
Marie-Paule Cani Pattern-based texturing revisited . . . 235--242
Joel McCormack and
Ronald Perry and
Keith I. Farkas and
Norman P. Jouppi Feline: fast elliptical lines for
anisotropic texture mapping . . . . . . 243--250
Hanspeter Pfister and
Jan Hardenbergh and
Jim Knittel and
Hugh Lauer and
Larry Seiler The VolumePro real-time ray-casting
system . . . . . . . . . . . . . . . . . 251--260
Daniel Cohen-Or and
Yair Mann and
Shachar Fleishman Deep compression for streaming texture
intensive animations . . . . . . . . . . 261--268
Hugues Hoppe Optimization of mesh locality for
transparent vertex caching . . . . . . . 269--276
Kenneth E. Hoff III and
John Keyser and
Ming Lin and
Dinesh Manocha and
Tim Culver Fast computation of generalized Voronoi
diagrams using graphics hardware . . . . 277--286
Matthew J. P. Regan and
Gavin S. P. Miller and
Steven M. Rubin and
Chris Kogelnik A real-time low-latency hardware
light-field renderer . . . . . . . . . . 287--290
Chun-Fa Chang and
Gary Bishop and
Anselmo Lastra LDI tree: a hierarchical representation
for image-based rendering . . . . . . . 291--298
Heung-Yeung Shum and
Li-Wei He Rendering with concentric mosaics . . . 299--306
Daniel G. Aliaga and
Anselmo Lastra Automatic image placement to provide a
guaranteed frame rate . . . . . . . . . 307--316
Mathieu Desbrun and
Mark Meyer and
Peter Schröder and
Alan H. Barr Implicit fairing of irregular meshes
using diffusion and curvature flow . . . 317--324
Igor Guskov and
Wim Sweldens and
Peter Schröder Multiresolution signal processing for
meshes . . . . . . . . . . . . . . . . . 325--334
Greg Turk and
James F. O'Brien Shape transformation using variational
implicit functions . . . . . . . . . . . 335--342
Aaron W. F. Lee and
David Dobkin and
Wim Sweldens and
Peter Schröder Multiresolution mesh morphing . . . . . 343--350
Zachary Wartell and
Larry F. Hodges and
William Ribarsky Balancing fusion, image depth and
distortion in stereoscopic head-tracked
displays . . . . . . . . . . . . . . . . 351--358
Martin Usoh and
Kevin Arthur and
Mary C. Whitton and
Rui Bastos and
Anthony Steed and
Mel Slater and
Frederick P. Brooks, Jr. Walking \$>\$ walking-in-place \$>\$
flying, in virtual environments . . . . 359--364
Thomas Funkhouser and
Patrick Min and
Ingrid Carlbom Real-time acoustic modeling for
distributed virtual environments . . . . 365--374
Chris Greenhalgh and
John Bowers and
Graham Walker and
John Wyver and
Steve Benford and
Ian Taylor Creating a live broadcast from a virtual
environment . . . . . . . . . . . . . . 375--384
John Underkoffler and
Brygg Ullmer and
Hiroshi Ishii Emancipated pixels: real-world graphics
in the luminous room . . . . . . . . . . 385--392
Lee Markosian and
Jonathan M. Cohen and
Thomas Crulli and
John Hughes Skin: a constructive approach to
modeling free-form shapes . . . . . . . 393--400
William A. McNeely and
Kevin D. Puterbaugh and
James J. Troy Six degree-of-freedom haptic rendering
using voxel sampling . . . . . . . . . . 401--408
Takeo Igarashi and
Satoshi Matsuoka and
Hidehiko Tanaka Teddy: a sketching interface for $3$D
freeform design . . . . . . . . . . . . 409--416
Victor Ostromoukhov Digital facial engraving . . . . . . . . 417--424
Victor Ostromoukhov and
Roger D. Hersch Multi-color and artistic dithering . . . 425--432
Michael A. Kowalski and
Lee Markosian and
J. D. Northrup and
Lubomir Bourdev and
Ronen Barzel and
Loring S. Holden and
John F. Hughes Art-based rendering of fur, grass, and
trees . . . . . . . . . . . . . . . . . 433--438
Paul Rademacher View-dependent geometry . . . . . . . . 439--446