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Volume 9, Number 1, June, 1975John D. Dill and James J. Thomas On the organization of a remote low cost intelligent graphics terminal . . . . . 1--8 Griffith Hamlin, Jr. and James D. Foley Configurable applications for graphics employing satellites . . . . . . . . . . 9--19 Frederick R. Stocker and Gerald G. Johnson, Jr. and Herbert A. McKinstry The development of a dynamic interactive computer graphics research and educational support environment . . . . 20--31 Nelson L. Max and William H. Clifford, Jr. Computer animation of the sphere version 32--39 Fred E. Robbins and William G. Green WAVE: interactive color graphics for waveform analysis . . . . . . . . . . . 40--41 Lawrence Koenigsberg and Jon A. Meads and John Shaw and Ned Thanhouser and Steven Vollum A graphics operating system . . . . . . 42--48 Ulrich Trambacz Towards device-independent graphics systems . . . . . . . . . . . . . . . . 49--52 C. D. O'Brian and H. G. Bown IMAGE: a language for the interactive manipulation of a graphics environment 53--60 Wolfgang K. Giloi On high-level programming systems for structured display programming . . . . . 61--69 Linda G. Shapiro ESP$^3$: A high-level graphics language 70--77 N. Burtnyk and M. Wein Computer animation of free form images 78--80 S. R. Levine Computer animation at Lawrence Livermore Laboratory . . . . . . . . . . . . . . . 81--84 George W. Tressel Effective application of computer graphics . . . . . . . . . . . . . . . . 85--91 Charles Csuri Computer animation . . . . . . . . . . . 92--101 T. E. Potter and K. D. Willmert Three-dimensional human display model 102--110 Harry J. Wyatt and Robert A. Ellis A special-purpose computer system for on-line generation and display of ``random-dot'' stimuli for stereoscopic vision experiments . . . . . . . . . . . 111--114 Ben T. Williams and Thomas T. Chen and Donald F. Schultz and Roger L. Johnson A terminal-oriented clinical record system . . . . . . . . . . . . . . . . . 115--135 Donald Warren Collins A computer graphics system for modular building elevation design . . . . . . . 137--147 Richard L. Simon Computer aided design of sculptured surfaces . . . . . . . . . . . . . . . . 148--159 Howard Alexander The computer/plotter and the 17 ornamental design types . . . . . . . . 160--167 B. J. Crawford Design rules checking for integrated circuits using graphical operators . . . 168--176 C. N. Judice Display of two-dimensional functions using grey scale simulated on a bilevel display . . . . . . . . . . . . . . . . 177--180 John Staudhammer Multi-dimensional function display using a color scale . . . . . . . . . . . . . 181--183 J. F. Jarvis An area organized data structure for interactive graphics . . . . . . . . . . 184--190 Edward J. Schneider and David John Gow Extending the information transfer in multidimensional analysis through the use of interactive graphics . . . . . . 191--200 Samuel J. Cardman Time management in a real-time animation/graphics environment . . . . . 201--207 Thomas Kaczmarek and Stephen W. Smoliar An experiment in interaction between independent music and graphics processors . . . . . . . . . . . . . . . 208--211 Mark L. Gillenson and B. Chandrasekaran WHATISFACE: Human facial composition by computer graphics . . . . . . . . . . . 212--221 Patricia R. Mohilner Implementation of a simulated display processor for computer graphics education . . . . . . . . . . . . . . . 222--231 Jack R. Davis Device independent graphics software. Is it possible? . . . . . . . . . . . . . . 232--245 James E. George Algorithms to reveal graphic terminal characteristics . . . . . . . . . . . . 246--251 Thomas Wright A schizophrenic system plot package . . 252--255 Harold Moellering At the interface of cartography and computer graphics . . . . . . . . . . . 256--259 A. R. Boyle The present status of automated cartography . . . . . . . . . . . . . . 260--266 T. K. Peucker Computer cartography: some critical comments . . . . . . . . . . . . . . . . 267--269
Michale B. Stephenson and Henry N. Christiansen A polyhedron clipping and capping algorithm and a display system for three dimensional finite element models . . . 1--16 R. B. Warren and R. C. Barr and G. S. Herman-Giddens and M. S. Spach Display of electrical wave forms from the heart . . . . . . . . . . . . . . . 17--30 Ken Knowlton MINI-EXPLOR --- A Fortran-coded version of the EXPLOR language for mini (and large) computers . . . . . . . . . . . . 31--42 Stanley Cohen Grapheasy --- A graphical extension to Speakeasy . . . . . . . . . . . . . . . 43--51
G. F. Pfister A High Level Language Extension for Creating and Controlling Dynamic Pictures . . . . . . . . . . . . . . . . 1--9 G. Schrack Design, Implementation and Experiences with a High-Level Graphics Language for Interactive Computer-Aided Design Purposes . . . . . . . . . . . . . . . . 10--17 B. Jones An Extended Algol-60 for Shaded Computer Graphics . . . . . . . . . . . . . . . . 18--23 S. B. Guthery DDA: An interactive and extensible language for data display and analysis 24--31 C. Wardle ARTSPEAK: A graphics language for artists . . . . . . . . . . . . . . . . 32--39 M. P. Kriger SUGAR: A high-level programming language for geographical analysis and mapping 40--48 J. D. Foley Picture Naming and Modification: an Overview . . . . . . . . . . . . . . . . 49--53 E. L. Thomas Methods for Specifying Display Parameters in Graphics Programming Languages . . . . . . . . . . . . . . . 54--56 R. D. Bergeron Picture Primitives in Device Independent Graphics Systems . . . . . . . . . . . . 57--60 V. L. Wallace The semantics of graphic input devices 61--65 H. Lieberman The TV Turtle, a Logo Graphics System for Raster Displays . . . . . . . . . . 66--72 L. Katz and B. Etra A Preliminary Step Towards a Language for Picture Control in Real-Time Mode 73--78 T. A. DeFanti and D. J. Sandin and R. A. Ainsworth Control Structures for Performance Graphics . . . . . . . . . . . . . . . . 79--84 U. G. Gujar A Device Independent Computer Plotting System . . . . . . . . . . . . . . . . . 85--100 M. T. Garrett An Interpretive/Interactive Subroutine System for Raster Graphics . . . . . . . 101--105 P. S.-P. Wang and W. I. Grosky A Language for Two-Dimensional Digital Picture Processing . . . . . . . . . . . 106--112 Gregory J. Suski Automatic Generation of Computer Graphics Languages . . . . . . . . . . . 113--121 Travis L. Herring On the Design and Use of Graphics-Oriented Continuous System Simulation Languages (CSSL) . . . . . . 123--128
Richard P. Sonderegger, Jr. TYPER an editor for the online composition of text . . . . . . . . . . 1--6 Richard B. McCammon An interactive computer graphics approach for dissecting a mixture of normal (or lognormal) distributions . . 8--12 Ned Thanhouser Intermixing refresh and direct view storage graphics . . . . . . . . . . . . 13--18 D. Verne Morland Computer-generated stereograms: A new dimension for the graphics arts . . . . 19--24 Udo W. Pooch A user-oriented computer graphics system 25--31 Ronald M. Baecker A conversational extensible system for the animation of shaded images . . . . . 32--39 Nicholas Negroponte and Paul Pangaro Experiments with computer animation . . 40--44 Allan J. Myers A digital video information storage and retrieval system . . . . . . . . . . . . 45--50 M. J. Potel and R. E. Sayre Interacting with the Galatea film analysis system . . . . . . . . . . . . 52--59 Maxine D. Brown and Stephen W. Smoliar A graphics editor for lab annotation . . 60--65 R. F. Riesenfeld A Film on Schemes for Interactive Curve Design . . . . . . . . . . . . . . . . . 66 P. A. Woodsford The HRD-1 laser display system . . . . . 68--73 Guy Weinzapfel and Nicholas Negroponte Architecture-by-yourself: An experiment with computer graphics for house design 74--78 Carl Machover Automatic drafting systems --- an effective person-machine interface . . . 79--81 P. F. Perry and J. D. Keenan Interactive simulation of network pumping policies on a computer-based graphics system . . . . . . . . . . . . 82--88 John L. Wilson and Charles R. Lansberry Interactive computer graphics for computer aided design in civil engineering . . . . . . . . . . . . . . 89--96 Christopher F. Herot Graphical input through machine recognition of sketches . . . . . . . . 97--102 Gilles Lafue Recognition of three-dimensional objects from orthographic views . . . . . . . . 103--108 David J. Kasik Controlling user interaction . . . . . . 109--115 Roy Kaplow and Michael Molnar A Computer Terminal, Hardware/Software System with Enhanced User Input Capabilities: the Enhanced-Input Terminal System (EITS) . . . . . . . . . 116--124 Edward J. Schneider and Sylvia Barge and Gregory A. Marks Graphics for social scientists . . . . . 125--131 S. Bergman and A. Kaufman BGRAF2: A real-time graphics language with modular objects and implicit dynamics . . . . . . . . . . . . . . . . 133--138 Richard G. Kellner and Lynn D. Maas A developmental system for microcomputer based intelligent graphics terminals . . 139--142 John G. Miles A mobile remote data collection and graphics display station . . . . . . . . 143--148 Richard M. Sowar Animation on a satellite graphics system 149--153 Klaus Tuerke A system for interactive acquisition and administration of geometric data for thematic map production . . . . . . . . 154--162 James R. Carter and David J. Icove The application of the intercolor 8000 terminal to thematic cartography . . . . 163--166 Kenneth J. Dueker Cartographic data structures: Alternatives for geographic information systems . . . . . . . . . . . . . . . . 167--172 Guenther Schrack On the semantics of the assignment statement of high-level graphical languages . . . . . . . . . . . . . . . 173--178 W. D. Little and R. Williams Enhanced graphics performance with user controlled segment files . . . . . . . . 179--182 Dan Weller and Robin Williams Graphic and relational data base support for problem solving . . . . . . . . . . 183--189 Janet Michel and Andries van Dam Experience with distributed processing on a host/satellite graphics system . . 190--195 Griffith Hamlin, Jr. Configurable applications for satellite graphics . . . . . . . . . . . . . . . . 196--203 Samuel D. Moulton and Philip J. Corman Remote programmability of graphic interactions in a host/satellite configuration . . . . . . . . . . . . . 204--211 J. Potoczniak and M. Kosmin and R. Larkin Affordability of computer graphics for planning networks in DOD program management . . . . . . . . . . . . . . . 212--217 A. Herman Automatic Contouring of Vertical Oceanographic Sections Using an Objective Analysis . . . . . . . . . . . 218--223 Richard E. Putnam and Ralph L. Carmichael ``SGP'' --- A simple graphics package 224--228 James F. Blinn and Andrew C. Goodrich The internal design of the IG routines, an interactive graphics system for a large timesharing environment . . . . . 229--234 Forest Baskett and Leonard Shustek The design of a low cost video graphics terminal . . . . . . . . . . . . . . . . 235--240 Nelson L. Max Computer rendering of lobster neurons 241--245 Richard A. Robb and Erik L. Ritman and James F. Greenleaf and Ralph E. Sturm and Gabor T. Herman and Peter A. Chevalier and Hsun K. LiOu and Earl H. Wood Quantitative imaging of dynamic structure and function of the heart, lungs and circulation by computerized reconstruction and subtraction techniques . . . . . . . . . . . . . . . 246--256 Joseph J. Capowski Characteristics of neuroscience computer graphics displays and a proposed system to generate those displays . . . . . . . 257--261 Ephraim Cohen A method for plotting curves defined by implicit equations . . . . . . . . . . . 263--265 Michel-Pierre Gonin and Thurber J. Moffett ARTES, an interactive highway design program . . . . . . . . . . . . . . . . 268--274 E. B. Kozemchak Computer aided integrated circuit design --- a distributed integrated approach 275--278 Jerry J. Lavick Making graphics work . . . . . . . . . . 279--286 James H. Clark Three-dimensional man-machine interaction . . . . . . . . . . . . . . 287--287 John F. Jarvis The line drawing editor, an experiment in computer vision . . . . . . . . . . . 288--292 F. Hadlock PRIMS --- An interactive system for the design of hybrid circuit layout . . . . 293--301 Ronald G. Geer Computer-aided coarse grid layout technique for photomasks . . . . . . . . 302--307
E. Bribiesca and H. D. Torres Geographic Data Bank . . . . . . . . . . 2--4 J. Williams Curve Sketching on a Teletype . . . . . 5--8 J. D. Foley Workshop Report . . . . . . . . . . . . 9--13 A. K. Dewdney A Grey-Level Character Set for the Production of Pictures at a Printing Terminal . . . . . . . . . . . . . . . . 14--25 A. C. Kilgour The Semantics of Graphic Input Devices 44--45
A. Kitching and C. Emmett The Antics Computer Animation System . . 13--17 T. Wright SIGCHR --- a Portable Character Generator . . . . . . . . . . . . . . . 18--34 W. H. Shepherd Editing of Digital Data in the Automated Cartography System at the US Army Engineer Topographic Laboratories . . . 35--56
J. W. McInroy and J. J. Capowski A Graphics Subroutine Package for the Neuroscience Display Processor . . . . . 1--12 Sam Bosch Hardware Trade-Offs in Minicomputer Graphic Systems . . . . . . . . . . . . 13--17 Mikael Jern Color Jet Plotter . . . . . . . . . . . 18--31 G. F. P. Deecker and J. P. Penny Standard Input Forms for Interactive Computer Graphics . . . . . . . . . . . 32--40 B. Etra and L. Katz Inexpensive Real-Time Image Generation and Control . . . . . . . . . . . . . . 41--46 Robert Clark Graphics Algorithms . . . . . . . . . . 47--51
R. Mallary and M. Ferraro ECOSITE: An application of computer-aided design to the composition of land reforms for reclamation . . . . 1--8 F. T. Tracy Graphical Pre- and Post-Processor for Two-Dimensional Finite Element Method Programs . . . . . . . . . . . . . . . . 8--12 P. A. Hawrylyshyn and R. R. Tasker and L. W. Organ CASS: Computer assisted stereotaxic surgery . . . . . . . . . . . . . . . . 13--17 S. Bergman and A. Kaufman Association of Graphic Images and Dynamic Attributes . . . . . . . . . . . 18--23 C. Eastman and M. Henrion GLIDE: a language for design information systems . . . . . . . . . . . . . . . . 24--33 C. Willard and J. R. Hamann Interactive Graphics: an Aid to Health Planning and Decision Making . . . . . . 38--41 N. V. Renfrow Computer Graphics for Facilities Management . . . . . . . . . . . . . . . 42--47 W. H. Benson and B. Kitous Interactive Analysis and Display of Tabular Data . . . . . . . . . . . . . . 48--53 R. J. Hackathorn ANIMA II: A 3-D color animation system 54--64 M. Levoy A Color Animation System Based on the Multiplane Technique . . . . . . . . . . 65--71 M. J. Potel Real-Time Playback in Animation Systems 72--77 Kurt E. Brassel and Jack J. Utano and Perry O. Hanson III The Buffalo Crime Mapping System: a Design Strategy for the Display and Analysis of Spatially Referenced Crime Data . . . . . . . . . . . . . . . . . . 78--85 E. Hefez and L. Dror and P. Nesher Trans-Use of Graphics in the Study of Transformations . . . . . . . . . . . . 86--89 D. P. Greenberg An Interdisciplinary Program for Graphics Research and Applications . . . 90--97 L. E. McCleary Techniques for the Display of Ocean Data on a Raster-Driven Color CRT . . . . . . 98--101 J. R. Rumsey and R. S. Walker A Practical Approach to Implementing Line Printer Graphics . . . . . . . . . 102--106 S. G. Satterfield and F. Rodriguez and D. F. Rogers A Simple Approach to Computer Aided Milling with Interactive Graphics . . . 107--111 L. C. Caruthers and J. van den Bos and A. van Dam GPGS, a device-independent general purpose graphic system for stand-alone and satellite graphics . . . . . . . . . 112--119 N. M. Wolcott and F. L. McCrackin A Fortran IV Program to Draw Enhanced Graphic Characters . . . . . . . . . . . 121--127 T. Wright Machine-Independent Metacode Translation 128--130 J. A. Brewer and D. C. Anderson Visual interaction with Overhauser curves and surfaces . . . . . . . . . . 132--137 R. E. Parent A system for sculpting 3-D data . . . . 138--147 D. T. Edson and G. Y. G. Lee Ways of Structuring Data Within a Digital Cartographic Data Base . . . . . 148--157 G. Dutton An Extensible Approach to Imagery of Gridded Data . . . . . . . . . . . . . . 159--169 C. M. Gold and T. D. Charters and J. Ramsden Automated contour mapping using triangular element data structures and an interpolant over each irregular triangular domain . . . . . . . . . . . 170--175 R. L. Phillips A Query Language for a Network Data Base with Graphical Entities . . . . . . . . 179--185 R. R. Berman and M. Stonebraker GEO-QUEL, A System for the Manipulation and Display of Geographic Data . . . . . 186--191 James F. Blinn Models of Light Reflection For Computer Synthesized Pictures . . . . . . . . . . 192--198 C. Woodward Cross-sectional design of B-spline surfaces . . . . . . . . . . . . . . . . 193--201 R. A. Earnshaw Line Generation for Incremental and Raster Devices . . . . . . . . . . . . . 199--205 Griffith Hamlin, Jr. and C. W. Gear Raster-scan hidden surface algorithms 206--213 K. Weiler and K. Atherton Hidden surface removal using polygon area sorting . . . . . . . . . . . . . . 214--222 S. L. Tanimoto A Graph-Theoretic Real-Time Visible Surface Editing Technique . . . . . . . 223--228 R. F. Puk General Clipping on an Oblique Viewing Frustrum . . . . . . . . . . . . . . . . 229--235 James F. Blinn A homogeneous formulation for lines in 3 space . . . . . . . . . . . . . . . . . 237--241 Franklin C. Crow Shadow Algorithms for Computer Graphics 242--248 G. C. Hertlein Computer art for computer people --- a syllabus . . . . . . . . . . . . . . . . 249--254 R. B. Maguire Automated Display Techniques for Linear Graphs . . . . . . . . . . . . . . . . . 255--260
Robert M. Dunn and Bertram Herzog Status Report of the Graphics Standards Planning Committee of ACM/SIGGRAPH . . . I-19 + II-117
J. B. Schneider Applications of Computer Graphics in the Transportation Field . . . . . . . . . . 8--16 R. J. Rieple and C. D. Gehner Interactive Graphics in Europe: Three Computer-Aided Transportation Planning Tools . . . . . . . . . . . . . . . . . 18--25 R. L. Siegel and T. J. Stone and J. W. Starr Transportation Engineering Using Interactive Computer Graphics at the University of Utah . . . . . . . . . . . 26--27 E. S. Joline Computer Graphics for Demonstration of Transportation System Dynamics . . . . . 28--31
D. Boardman An Experience in Teaching CAD to Undergraduate Electronic Engineering Degree Students . . . . . . . . . . . . 145--158
T. Middleton A Language for Regular Operations in Graphics . . . . . . . . . . . . . . . . 39--57 G. Niemeyer Dispatching by Graphic Terminals . . . . 58--66 K. E. Brassel and J. J. Utano Font Variation in Vector Plotting Lettering . . . . . . . . . . . . . . . 67--77 Steven L. Tanimoto Improving Interaction with a Raster Display . . . . . . . . . . . . . . . . 78--81
R. F. Puk ANSI Study Group Working Paper: The background of computer graphics standardization . . . . . . . . . . . . 2--6 B. Heilman and B. Herzog ACM/SIGGRAPH GSPC, goals and activities 9--13 R. H. Ewald and eds. R. Fryer Final Report of the GSPC State-of-the-Art Subcommittee . . . . . 14--169
Franklin C. Crow The use of grayscale for improved raster display of vectors and characters . . . 1--5 Edwin Catmull A hidden-surface algorithm with anti-aliasing . . . . . . . . . . . . . 6--11 T. Dreisbach and B. Heilman ANSI X-3 SPARC/CGPL, goals and activities . . . . . . . . . . . . . . . 7--8 Alvy Ray Smith Color Gamut Transform Pairs . . . . . . 12--19 George H. Joblove and Donald Greenberg Color Spaces for Computer Graphics . . . 20--25 T. Whitted A scan line algorithm for computer display of curved surfaces . . . . . . . 26--26 J. F. Blinn A Scan Line Algorithm for Displaying Parametrically Defined Surfaces . . . . 27--27 R. P. Futrelle and G. Barta Towards the Design of an Intrinsically Graphical Language . . . . . . . . . . . 28--32 T. DeFanti and J. Fenton and N. Donato BASIC Zgrass --- A sophisticated graphics language for the Bally home computer . . . . . . . . . . . . . . . . 33--37 Jan van den Bos Definition and Use of Higher-Level Graphics Input Tools . . . . . . . . . . 38--42 H. P. Frei and D. L. Weller and R. Williams A graphics-based programming-support system . . . . . . . . . . . . . . . . . 43--49 T. J. Pavliscak and G. W. Stowell and M. J. Bailey A microcomputer based system for automated pattern digitization and editing . . . . . . . . . . . . . . . . 50--53 T. Towle and T. DeFanti GAIN: An interactive program for teaching interactive computer graphics programming . . . . . . . . . . . . . . 54--59 John F. McIntosh The interactive digitizing of polygons and the processing of polygons in a relational database . . . . . . . . . . 60--63 Warren Burton A fixed grid curve representation for efficient processing . . . . . . . . . . 64--69 William Randolph Franklin and Harry R. Lewis 3-D Graphic Display of Discrete Spatial Data by Prism Maps . . . . . . . . . . . 70--75 Robert H. Ewald and Lynn D. Maas A high performance graphics system for the CRAY-1 . . . . . . . . . . . . . . . 76--81 Richard Weinberg Computer Graphics in Support of Space Shuttle Simulation . . . . . . . . . . . 82--86 Arie A. Kaufman System Design and Implementation of BGRAF2 . . . . . . . . . . . . . . . . . 87--92 L. E. Deimel, Jr. and C. L. Doss II and R. J. Fornaro and D. F. McAllister and J. A. Roulier Application of Shape-Preserving Spline Interpolation to Interactive Editing of Photogrammetric Data . . . . . . . . . . 93--99 T. Goodman and R. Spence The effect of system response time on interactive computer aided problem solving . . . . . . . . . . . . . . . . 100--104 Timothy Zimmerlin and John Stanley and Warren Stone A sensor simulation and animation system 105--110 H. Lieberman How to color in a coloring book . . . . 111--116 Steven G. Satterfield and Francisco Rodriguez and David F. Rogers A microprocessor display controller for combining refresh and storage tube graphics . . . . . . . . . . . . . . . . 117--124 Gerd Woetzel A fast and economic scan-to-line-conversion algorithm . . . 125--129 William Dungan, Jr. and Anthony Stenger and George Sutty Texture Tile Considerations for Raster Graphics . . . . . . . . . . . . . . . . 130--134 Azriel Rosenfeld Algorithms for Image/Vector Conversion 135--139 Linda G. Shapiro Data Structures for Picture Processing 140--146 K. S. Fu and S. Y. Lu Computer Generation of Texture Using a Syntactic Approach . . . . . . . . . . . 147--152 Norman I. Badler and Ruzena Bajcsy Three-Dimensional Representations for Computer Graphics and Computer Vision 153--160 Theodosios Pavlidis Filling Algorithms for Raster Graphics 161--166 John Staudhammer On Display of Space Filling Atomic Models in Real-Time . . . . . . . . . . 167--172 M. Wein and P. Tanner and G. Bechthold and N. Burtnyk Hidden Line Removal for Vector Graphics 173--180 Philippe Matherat A chip for low-cost raster-scan graphic display . . . . . . . . . . . . . . . . 181--186 H. N. Christiansen and T. W. Sederberg Conversion of Complex Contour Line Definitions into Polygonal Element Mosaics . . . . . . . . . . . . . . . . 187--192 W. R. Tobler Comparing figures by regression . . . . 193--195 Alexander Sunguroff and Donald Greenberg Computer Generated Images for Medical Applications . . . . . . . . . . . . . . 196--202 William C. Donelson Spatial Management of Information . . . 203--209 Christopher F. Herot and Guy Weinzapfel One-Point Touch Input of Vector Information for Computer Displays . . . 210--216 N. I. Badler and Virginia R. Badler Interaction with a color computer graphics system for archaeological sites 217--221 Edward G. Britton and James S. Lipscomb and Michael E. Pique Making Nested Rotations Convenient for the User . . . . . . . . . . . . . . . . 222--227 Franklin L. Moses and Richard E. Maisano User Performance Under Several Automated Approaches to Changing Displayed Maps 228--233 R. C. Hillyard and I. C. Braid Characterizing Non-Ideal Shapes in Terms of Dimensions and Tolerances . . . . . . 234--238 Russell J. Athay Object Models for Computer Aided Design: an Overview . . . . . . . . . . . . . . 239--244 James F. Blinn and Martin E. Newell Clipping Using Homogeneous Coordinates 245--251 I. C. Braid On Storing and Changing Shape Information . . . . . . . . . . . . . . 252--256 H. Voelcker and A. Requicha and E. Hartquist and W. Fisher and J. Metzger and R. Tilove and N. Birrell and W. Hunt and G. Armstrong and T. Check and R. Moote and J. McSweeney The PADL-1.0/2 system for defining and displaying solid objects . . . . . . . . 257--263 A. R. Forrest A unified approach to geometric modelling . . . . . . . . . . . . . . . 264--269 Lance Williams Casting Curved Shadows on Curved Surfaces . . . . . . . . . . . . . . . . 270--274 Peter Atherton and Kevin Weiler and Donald Greenberg Polygon Shadow Generation . . . . . . . 275--281 T. K. Porter Spherical shading . . . . . . . . . . . 282--285 James F. Blinn Simulation of Wrinkled Surfaces . . . . 286--292 Robert L. Heilman and Jean M. Marchant TIGS --- an Overview of the Terminal Independent Graphics Systems . . . . . . 293--297 Ken Levine Core Standard Graphic Package for the VGI 3400 . . . . . . . . . . . . . . . . 298--300 James R. Warner and Margaret A. Polisher and Robert N. Kopolow DIGRAF --- A FORTRAN implementation of the proposed GSPC standard . . . . . . . 301--307 Richard G. Kellner and Theodore N. Reed and Ann V. Solem An Implementation of the ACM/SIGGRAPH Proposed Graphics Standard in a Multisystem Environment . . . . . . . . 308--312 Griffith Hamlin, Jr. and Thomas Crockett A microprocessor-assisted graphics system . . . . . . . . . . . . . . . . . 313--317 R. J. Hubbold and P. J. Bramhall A flexible, high performance interactive graphics system . . . . . . . . . . . . 318--322 Robert Haber and Mark Shephard and John Abel and Richard Gallagher and Donald Greenberg A generalized graphic preprocessor for two-dimensional finite element analysis 323--329 D. L. Bouquet An interactive graphics application to advanced aircraft design . . . . . . . . 330--335 J. N. England A system for interactive modeling of physical curved surface objects . . . . 336--340 Harold J. Borkin and John F. McIntosh and James A. Turner The development of three-dimensional spatial modeling techniques for the construction planning of nuclear power plants . . . . . . . . . . . . . . . . . 341--347 E. Catmull The problems of computer-assisted animation . . . . . . . . . . . . . . . 348--353 D. Herbison-Evans NUDES 2: A numeric utility displaying ellipsoid solids, Version 2 . . . . . . 354--356 Kenneth M. Kahn and Carl E. Hewitt Dynamic Graphics Using Quasi Parallelism 357--362
GSPC Subcommittee on Foundations of Computer Graphics Standards Computer Graphics Taxonomy . . . . . . . 40--45 Anders Vinberg Position Paper on Graphics Standards . . 46--52 G. Chappell and P. Bono Core System Implementations --- a Status Report . . . . . . . . . . . . . . . . . 53--66 P. Bono and M. Polisher A Survey of Some Fortran Implementations of the Core System . . . . . . . . . . . 67--73 H. Christiansen The Relation Between Perspective and Photographic Transform . . . . . . . . . 74--79 Gerd Möller Fast Digital Vector-And Circle Generator with Binary Rate Multipliers (BRM) . . . 80--91 G. Enderle and I. Giese and M. Krause and H. P. Meinzer The AGF plotfile --- towards a standardization for storage and transportation of graphics information 92--113 G. F. Schrack Current Literature in Computer Graphics and Interactive Techniques . . . . . . . 114--123
Glenn Spital Hidden Line Elimination and Topographic Representation . . . . . . . . . . . . . 20--54 Alan Freiden A CORE Viewing System for APL . . . . . 55--77 Jim Warner Device-Independent Intermediate Display Files . . . . . . . . . . . . . . . . . 78--109 Michael R. Dunlavey The Procedural Approach to Interactive Design Graphics . . . . . . . . . . . . 110--147 G. F. Schrack Current Literature in Computer Graphics and Interactive Techniques: References 148--165 Jerry B. Schneider and Richard Antush A Bibliography of Applications of Computer Graphics to Transportation Planning and Engineering Problems . . . 167--169
Edwin Catmull A tutorial on compensation tables . . . 1--7 James H. Clark A Fast Scan-Line Algorithm for Rendering Parametric Surfaces . . . . . . . . . . 7--11 Turner Whitted An improved illumination model for shaded display . . . . . . . . . . . . . 14--14 Robert W. Thorton The number wheel: a tablet-based valuator for interactive three-dimensional positioning . . . . . 102--107
R. G. Shoup Color table animation . . . . . . . . . 8--13 J. D. Foley and J. N. Templeman and D. Dastyar Some raster graphics extensions to the CORE system . . . . . . . . . . . . . . 15--24 S. Uno and H. Matsuka A general purpose graphic system for computer aided design . . . . . . . . . 25--32 B. E. Brown Computer graphics for large scale two- and three-dimensional analysis of complex geometries . . . . . . . . . . . 33--40 J. A. Roese and L. E. McCleary Stereoscopic computer graphics for simulation and modeling . . . . . . . . 41--47 R. Baecker Digital video display systems and dynamic graphics . . . . . . . . . . . . 48--56 D. U. Cahn and N. E. Johnston and W. E. Johnston A response to the 1977 GSPC CORE graphics system . . . . . . . . . . . . 57--62 A. Pringle and P. Robinson and N. Wiseman Aspects of quality in the design and production of text . . . . . . . . . . . 63--70 J. C. Beatty and J. S. Chin and H. F. Moll An interactive documentation system . . 71--82 R. F. Sproull Raster graphics for interactive programming environments . . . . . . . . 83--93 A. Morse Some principles for the effective display of data . . . . . . . . . . . . 94--101 R. W. Thornton The number wheel: A tablet based valuator for interactive three-dimensional positioning . . . . . 102--107 J. Fiddler and V. Elischer Graphical human interface to a neutral beam system . . . . . . . . . . . . . . 108--112 E. Anson The semantics of graphical input . . . . 113--120 F. S. Montalvo Human vision and computer graphics . . . 121--125 K. E. Brassel and R. Fegeas An algorithm for shading of regions on vector display devices . . . . . . . . . 126--133 M. L. Rhodes An algorithmic approach to controlling search in three-dimensional data . . . . 134--142 W. Dungan, Jr. A terrain and cloud computer image generation model . . . . . . . . . . . . 143--150 A. Appel and F. J. Rohlf and A. J. Stein The haloed line effect for hidden line elimination . . . . . . . . . . . . . . 151--157 Douglas S. Kay and Donald P. Greenberg Transparency for computer synthesized images . . . . . . . . . . . . . . . . . 158--164 N. L. Max ATOMLLL: --- ATOMS with shading and highlights . . . . . . . . . . . . . . . 165--173 H. Fuchs and Z. M. Kedem and B. Naylor Predetermining visibility priority in 3-D scenes (preliminary report) . . . . 175--181 T. Wright and J. Humbrecht ISOSRF --- an algorithm for plotting iso-valued surfaces of a function of three variables . . . . . . . . . . . . 182--189 C. I. Yessios Computer drafting of stones, wood, plant and ground materials . . . . . . . . . . 190--198 R. J. Fowler and J. J. Little Automatic extraction of irregular network digital terrain models . . . . . 199--207 R. H. Paternoster and L. J. Bousse and O. L. Steenhaut A colour display unit for a 21-channel EEG-monitor . . . . . . . . . . . . . . 210--217 J. B. Mitroo and N. Herman and N. I. Badler Movies from music: Visualizing musical compositions . . . . . . . . . . . . . . 218--225 J. Dalton and J. Billingsley and J. Quann and P. Bracken Interactive color map displays of domestic information . . . . . . . . . . 226--233 T. K. Porter The shaded surface display of large molecules . . . . . . . . . . . . . . . 234--236 J. R. Flexer A building block approach to color graphics . . . . . . . . . . . . . . . . 238--245 M. S. Lang and R. L. Cohen and K. E. Eschenberg and J. B. Ochs and F. R. Stocker and J. L. Raney and B. F. Stuckey Implementation of an interactive computer graphics environment at NASA/JSC . . . . . . . . . . . . . . . . 246--252 A. R. Forrest On the rendering of surfaces . . . . . . 253--259 J. Barros and H. Fuchs Generating smooth 2-D monocolor line drawings on video displays . . . . . . . 260--269 T. Duff Smoothly Shaded Renderings of Polyhedral Objects on Raster Displays . . . . . . . 270--275 R. Heilman and B. Herzog Status Report of the Graphics Standards Planning Committee . . . . . . . . . . . 274 A. R. Smith Tint fill . . . . . . . . . . . . . . . 276--283 G. Stern SoftCel --- an application of raster scan graphics to conventional cel animation . . . . . . . . . . . . . . . 284--288 C. Csuri and R. Hackathorn and R. Parent and W. Carlson and M. Howard Towards an interactive high visual complexity animation system . . . . . . 289--299 Mark Kaplan and Donald P. Greenberg Parallel Processing Techniques for Hidden Surface Removal . . . . . . . . . 300--307
G. F. Schrack Current Literature in Computer Graphics and Interactive Techniques: References 381--394 T. Heim and G. A. Chappell Comparative graphics systems matrix . . 249--259 G. Chappell Implementations of the CORE . . . . . . 260--278 J. Feenstra and J. VanDenBos An improved economic design for a display processor intermixing refresh and storage graphics . . . . . . . . . . 280--287 H. Guttmann and J. Weiss Device independent and decentralized graphic systems . . . . . . . . . . . . 288--302 M. T. Garrett Logical pick device simulation algorithms for the CORE system . . . . . 303--313 Dutch Graphics Interaction Standards Committee Some issues in interactive programming revisited . . . . . . . . . . . . . . . 314--319 T. E. Ferrin and R. Langridge Interactive computer graphics with the Unix time-sharing system . . . . . . . . 321--331 M. Sint Design of an ALGOL68 extension for graphics . . . . . . . . . . . . . . . . 332--354 D. Herbison-Evans Rapid raster ellipsoid shading . . . . . 355--361 T. Berk Roster of graphic languages and general subroutine packages . . . . . . . . . . 362--380 P. Cole Guide to film and videotape retrospective . . . . . . . . . . . . . 395--419
E. Piller and H. Widner Real-time raster scan unit with improved picture quality . . . . . . . . . . . . 15--38 R. M. K. Sinha and A. Raman A modular data terminal for Indian languages . . . . . . . . . . . . . . . 39--72 G. F. Schrack Current literature in computer graphics and interactive techniques: References, fourth series . . . . . . . . . . . . . 73--83
E. Artzy and G. Frieder and G. T. Herman The theory, design, implementation, and evaluation of a three-dimensional surface detection algorithm . . . . . . 2--9 K. Weiler Polygon comparison using a graph representation . . . . . . . . . . . . . 10--18 K. R. McKeown and N. I. Badler Creating polyhedral stellations . . . . 19--24 P. deBruyne Acoustic radar graphic input device . . 25--31 A. Lippman Movie-Maps: An application of the optical videodisc to computer graphics 32--42 A. Bechtolsheim and F. Baskett High-performance raster graphics for microcomputer systems . . . . . . . . . 43--47 Frederic I. Parke Simulation and Expected Performance Analysis of Multiple Processor Z-Buffer System . . . . . . . . . . . . . . . . . 48--56 L. M. Tedrow and E. A. Hoerauf Atlas supplement to the 1972 county and city data book . . . . . . . . . . . . . 58--62 C. F. Herot and R. Carling and M. Friedell and D. Kramlich A prototype spatial data management system . . . . . . . . . . . . . . . . . 63--70 T. Tsurutani and Y. Kasahara and M. Naniwada ATLAS: A geographic database system --- data structure and language design for geographic information . . . . . . . . . 71--77 G. Laib and R. Puk and G. Stowell Integrating solid image capability into a general purpose calligraphic graphics package . . . . . . . . . . . . . . . . 79--85 Joshua Z. Levin QUADRIL: A Computer Language for the Description of Quadric-Surface Bodies 86--92 G. B. Goates and M. L. Griss and G. J. Herron PICTUREBALM: A LISP-based graphics language system with flexible syntax and hierarchical data structure . . . . . . 93--99 F. H. Lakin A structure from manipulation for text-graphic objects . . . . . . . . . . 100--107 Alain Fournier and Don Fussell Stochastic Modeling in Computer Graphics 108--108 Steven M. Rubin and Turner Whitted A 3-Dimensional Representation for Fast Rendering of Complex Scenes . . . . . . 110--116 W. R. Franklin A linear time exact hidden surface algorithm . . . . . . . . . . . . . . . 117--123 H. Fuchs and Z. M. Kedem and B. F. Naylor On Visible Surface Generation by a Priori Tree Structures . . . . . . . . . 124--133 M. desJardins and A. F. Hasler Stereographic displays of atmospheric model data . . . . . . . . . . . . . . . 134--139 J. M. Torson Application of graphical interaction to the analysis of radio astronomy data . . 140--146 W. Hankley and V. Wallentine Color graphics for remote teaching . . . 147--153 R. Marshall and R. Wilson and W. Carlson Procedure models for generating three-dimensional terrain . . . . . . . 154--162 J. H. Jackson Dynamic scan-converted images with a frame buffer display device . . . . . . 163--169 Nelson Max and John Blunden Optical printing in computer animation 171--177 F. I. Parke Adaptation of scan and slit-scan techniques to computer animation . . . . 178--181 B. Ackland and N. Weste Real time animation playback on a frame store display system . . . . . . . . . . 182--188 N. I. Badler and J. O'Rourke and G. Kaufman Special problems in human movement simulation . . . . . . . . . . . . . . . 189--197 T. W. Calvert and J. Chapman and A. Patla The integration of subjective and objective data in the animation of human movement . . . . . . . . . . . . . . . . 198--203 G. L. Fuehring Graphic analysis and planning of electrical distribution systems . . . . 204--210 D. F. Rogers and S. G. Satterfield B-spline surfaces for ship hull design 211--217 F. W. Bliss Interactive computer graphics at Ford Motor Company . . . . . . . . . . . . . 218--224 J. Encarnação and G. Enderle and K. Kansy and G. Nees and E. G. Schlechtendahl and J. Weiss and P. Wisskirchen The workstation concept of GKS and the resulting Conceptual differences to the GSPC CORE System . . . . . . . . . . . . 226--230 R. F. Gurwitz and R. W. Thorne and A. VanDam and I. B. Carlbom BUMPS: A program for animating projections . . . . . . . . . . . . . . 231--237 J. C. Michener and I. B. Carlbom Natural and efficient viewing parameters 238--245 A. Marcus Computer-assisted chart making from the graphic designer's perspective . . . . . 247--253 G. W. Meyer and D. P. Greenberg Perceptual Color Spaces for Computer Graphics . . . . . . . . . . . . . . . . 254--261 Richard A. Bolt ``Put-That-There'': Voice and gesture at the graphics interface . . . . . . . . . 262--270 P. R. Hanau and D. R. Lenorovitz Prototyping and simulation tools for user/computer dialogue design . . . . . 271--278 E. Catmull and A. R. Smith 3-D transformations of images in scanline order . . . . . . . . . . . . . 279--285 C. F. R. Weiman Continuous anti-aliased rotation and zoom of raster images . . . . . . . . . 286--293 E. A. Feibush and M. Levoy and R. L. Cook Synthetic Texturing Using Digital Filters . . . . . . . . . . . . . . . . 294--301 J. E. Warnock The display of characters using gray level sample arrays . . . . . . . . . . 302--307 W. J. Leler Human vision, anti-aliasing, and the cheap 4000 line display . . . . . . . . 308--313 P. Baudelaire and M. Stone Techniques for interactive raster graphics . . . . . . . . . . . . . . . . 314--320 U. Shani Filling regions in binary raster images: a graph-theoretic approach . . . . . . . 321--327
J. S. Lipscomb Reversed apparent movement and erratic motion with many refreshes per update 113--118 G. A. Hamlin A high-speed interface to Tektronix 401X series terminals . . . . . . . . . . . . 120--126 A. Freiden A two-dimensional, level 2 CORE system for the Apple II . . . . . . . . . . . . 127--152 S. Boinodiris Hidden surface elimination for complex graphical scenes . . . . . . . . . . . . 153--167 L. Lichten A solution to surface connectivity problems in computer-aided design . . . 168--199
G. F. Schrack Current literature in computer graphics and interactive techniques: A fifth series . . . . . . . . . . . . . . . . . 200--218
G. F. Schrack Current literature in computer graphics and interactive techniques: References, sixth series . . . . . . . . . . . . . . 458--464
A. C. Kilgour A hierarchical model of a graphics system . . . . . . . . . . . . . . . . . 35--47 S. R. Keith A transformation structure for animated 3-D computer graphics . . . . . . . . . 72--91 E. Artzy and G. T. Herman Boundary detection in 3-dimensions with a medical application . . . . . . . . . 92--123 H. Jones The SPOT system: A method of numerically specifying spatial configuration . . . . 124--136 David Arnold The requirement for process structures graphics systems . . . . . . . . . . . . 163--173
S. Gupta and R. F. Sproull Filtering Edges for Gray-Scale Displays 1--5 J. Kajiya and M. Ullner Filtering High Quality Text for Display on Raster Scan Devices . . . . . . . . . 7--15 S. Secrest and D. P. Greenberg A visible polygon reconstruction algorithm . . . . . . . . . . . . . . . 17--27 T. Pavlidis Contour filling in raster graphics . . . 29--36 D. T. Lee Shading of regions on vector display devices . . . . . . . . . . . . . . . . 37--44 H. Hubschman and S. W. Zucker Frame-to-frame coherence and the hidden surface computation: constraints for a convex world . . . . . . . . . . . . . . 45--54 Richard Weinberg Parallel Processing Image Synthesis and Anti-Aliasing . . . . . . . . . . . . . 55--62 F. C. Crow and M. W. Howard A frame buffer system with enhanced functionality . . . . . . . . . . . . . 63--69 Satish Gupta and Robert Sproull and Ivan Sutherland A VLSI Architecture for Updating Raster Scan Displays . . . . . . . . . . . . . 71--78 J. R. Truckenbrod Effective Use of Color in Computer Graphics . . . . . . . . . . . . . . . . 83--90 Kenneth B. Evans and Peter P. Tanner and Marceli Wein Tablet-based valuators that provide one, two, or three degrees of freedom . . . . 91--97 M. Green A methodology for the specification of graphical user interface . . . . . . . . 99--108 J. D. Foley and P. A. Wenner The George Washington University CORE system implementation . . . . . . . . . 123--131 T. J. O'Donnell and A. J. Olson GRAMPS --- A graphics language interpreter for real-time, interactive, three-dimensional picture editing and animation . . . . . . . . . . . . . . . 133--142 M. T. Garrett An attribute binding model . . . . . . . 143--151 D. S. H. Rosenthal `Methodology in Computer Graphics' re-examined . . . . . . . . . . . . . . 152--162 J. C. Dill An application of color graphics to the display of surface curvature . . . . . . 153--161 E. C. Kingsley and N. A. Schofield and K. Case SAMMIE: A computer aid for man-machine modelling . . . . . . . . . . . . . . . 163--169 V. C. Lin and D. C. Gossard and R. A. Light Variational geometry in computer-aided design . . . . . . . . . . . . . . . . . 171--177 D. C. Brown and B. Chandrasekaran Design considerations for picture production in a natural language graphics system . . . . . . . . . . . . 174--207 S. Feiner and S. Nagy and Andries van Dam An integrated system for creating and presenting complex computer-based documents . . . . . . . . . . . . . . . 181--189 R. Baecker and D. Miller and W. Reeves Towards a Laboratory Instrument for Motion Analysis . . . . . . . . . . . . 191--197 J. J. Filliben Dataplot --- an interactive high-level language for graphics, non-linear fitting, data analysis, and mathematics 199--213 E. H. Yen A graphics glossary . . . . . . . . . . 208--229 D. Dunham and J. Lindgren and D. Witte Creating repeating hyperbolic patterns 215--223 R. Todd and P. Deshazo Austere C3 graphics . . . . . . . . . . 225--232 R. Hilbert Construction and display of three-dimensional polygonal-histograms 230--241 A. P. Rockwood and T. W. Jensen Two aspects of domain designing: C curve rendering and blended map projections 233--242 M. Shantz Surface definition for branching, contour-defined objects . . . . . . . . 242--259 S. M. Platt Animating facial expressions . . . . . . 245--252 B. A. Wallace Merging and transformation of raster images for cartoon animation . . . . . . 253--262 W. T. Reeves Inbetweening For Computer Animation Utilizing Moving Point Constraints . . . 263--269 T. Whitted and D. M. Weimer A software test-bed for the development of 3-D raster graphics systems . . . . . 271--277 P. R. Atherton A method of interactive visualization of CAD surface models on a color video display . . . . . . . . . . . . . . . . 279--287 Hans P. Moravec $3$D Graphics and the Wave Theory . . . 289--296 M. Potmesil and I. Chakravarty A lens and aperture CAM model for synthetic image generation . . . . . . . 297--305 R. L. Cook and K. E. Torrance A reflectance model for computer graphics . . . . . . . . . . . . . . . . 307--316 Nelson L. Max Vectorized Procedural Models for Natural Terrain: Waves and Islands in the Sunset 317--324
P. Chang and Ramesh Jain A Multi-Processor System for Hidden Surface Removal . . . . . . . . . . . . 111--140 J. E. George Applegraphics review . . . . . . . . . . 306--311 M. L. V. Pitteway On filtering edges for grey-scale displays . . . . . . . . . . . . . . . . 322--326 C. J. Nicol and A. C. Kilgour A Pascal implementation of the GSPC CORE graphics package . . . . . . . . . . . . 327--335 C. Wissenburgh and R. J. H. Janse A low-cost interactive computer-driven full-color raster-scan display system 336--341 S. I. Bennion and J. D. Creager and R. D. Vanhouten Touch sensitive graphics terminal applies to process control . . . . . . . 342--350 K. Knowlton Computer-aided definition, manipulation and depiction of objects composed of spheres . . . . . . . . . . . . . . . . 352--375 M. Hardwick Graphical data structures . . . . . . . 376--404 P. Chang and Ramesh Jain A Multi-Processor System for Hidden-Surface-Removal . . . . . . . . . 405--436 S. C. Schaffner Calculation of B-spline surfaces using digital filters . . . . . . . . . . . . 437--457
Norman I. Badler Graduate Programs in Computer Graphics 52--69 D. Perny and M. Gangnet and Ph. Coueignoux Perspective Mapping of Planar Textures 70--100 G. F. Schrack Current Literature in Computer Graphics and Interactive Techniques: References, Seventh Series . . . . . . . . . . . . . 101--118 B. A. Barsky Computer-aided geometric design: A bibliography with keywords and classified index . . . . . . . . . . . . 115--159
Lansing Hatfield GKS and the alphabet soup of graphics standards . . . . . . . . . . . . . . . 161--162
A. Norton and A. P. Rockwood and P. T. Skolmoski Clamping: A Method of Antialiasing Textured Surfaces by Bandwidth Limiting in Object Space . . . . . . . . . . . . 1--8 F. C. Crow A More Flexible Image Generation Environment . . . . . . . . . . . . . . 9--18 J. F. Blinn Light Reflection Functions for Simulation of Clouds and Dusty Surfaces 21--29 D. S. H. Rosenthal and J. C. Michener and G. Pfaff and R. Kessener and M. Sabin The detailed semantics of graphics input devices . . . . . . . . . . . . . . . . 33--38 T. N. Reed A metafile for efficient sequential and random display of graphics . . . . . . . 39--43 P. J. W. ten Hagen Graphics standardization: Activities of ISO/TC97/SC5/WG2 and their impact in Europe . . . . . . . . . . . . . . . . . 45--46 M. Mantyla An inversion algorithm for geometric models . . . . . . . . . . . . . . . . . 51--59 A. Norton Generation and display of geometric fractals in 3-D . . . . . . . . . . . . 61--67 S. Ganapathy and T. G. Dennehy A new general triangulation method for planar contours . . . . . . . . . . . . 69--75 P. M. Hanrahan Creating volume models from edge-vertex graphs . . . . . . . . . . . . . . . . . 77--84 P. C. S. Wong and E. R. Reid FLAIR --- User interface dialog design tool . . . . . . . . . . . . . . . . . . 87--98 D. J. Kasik A user interface management system . . . 99--106 E. Anson The device model of interaction . . . . 107--114 Daniel E. Lipkie and Steven R. Evans and John K. Newlin and Robert L. Weissman Star graphics: An object-oriented implementation . . . . . . . . . . . . . 115--124 James H. Clark The Geometry Engine: A VLSI Geometry System for Graphics . . . . . . . . . . 127--133 M. J. Zyda A contour display generation algorithm for VLSI implementation . . . . . . . . 135--146 D. S. Whelan A rectangular area filling display system architecture . . . . . . . . . . 147--153 K. L. Shelley and D. P. Greenberg Path specification and path coherence 157--166 C. Goad Special purpose automatic programming for hidden surface elimination . . . . . 167--178 F. P. Stluka and B. E. Saunders and P. M. Slayton and N. I. Badler Overview of the University of Pennsylvania Core System standard graphics package implementation . . . . 177--186 M. Friedell and J. Barnett and D. Kramlich Context-sensitive, graphic presentation of information . . . . . . . . . . . . . 181--188 D. M. McKeown, Jr. and J. L. Denlinger Graphical tools for interactive image interpretation . . . . . . . . . . . . . 189--198 André Frank MAPQUERY: Data Base Query Language for Retrieval of Geometric Data and their Graphical Representation . . . . . . . . 199--207 S. A. MacKay and R. E. Sayre and M. J. Potel 3D Galatea: Entry of three-dimensional moving points from multiple perspective views . . . . . . . . . . . . . . . . . 213--222 K. Kawaguchi A Morphological Study of the Form of Nature . . . . . . . . . . . . . . . . . 223--232 J. H. Pittman and D. P. Greenberg An interactive graphics environment for architectural energy simulation . . . . 233--241 James T. Kajiya Ray Tracing Parametric Patches . . . . . 245--254 W. E. Carlson An algorithm and data structure for $3$D object synthesis using surface patch intersections . . . . . . . . . . . . . 255--263 D. Schweitzer and E. S. Cobb Scanline rendering of parametric surfaces . . . . . . . . . . . . . . . . 265--271 Richard J. Beach and J. C. Beatty and K. S. Booth and D. A. Plebon and Eugene Fiume The message is the medium: Multiprocess structuring of an interactive paint program . . . . . . . . . . . . . . . . 277--287 C. W. Reynolds Computer Animation with Scripts and Actors . . . . . . . . . . . . . . . . . 289--296 P. Heckbert Color Image Quantization for Frame Buffer Display . . . . . . . . . . . . . 297--307 J. Warnock and D. K. Wyatt A device independent graphics imaging model for use with raster devices . . . 313--319 J. Acquah and J. Foley and J. Sibert and P. Wenner A conceptual model of raster graphics systems . . . . . . . . . . . . . . . . 321--328
Anonymous SIGGRAPH '84 call for Omnimax films . . 208--214
H. Fuchs and G. D. Abram and E. D. Grant Near-Real-Time Shaded Display of Rigid Objects . . . . . . . . . . . . . . . . 65--72
James J. Thomas and Griffith Hamlin and William Buxton and Dave Rosenthal and Albert Yen and Dave Kasik Graphical Input Interaction Techniques (GIIT) Workshop Summary . . . . . . . . 5--30 W. Buxton Lexical and Pragmatic Considerations of Input Structures . . . . . . . . . . . . 31--37 David S. H. Rosenthal Managing graphical resources . . . . . . 38--45 Marm Green A catalogue of graphical interaction techniques . . . . . . . . . . . . . . . 46--52 Dan R. Olsen, Jr. Automatic generation of interactive systems . . . . . . . . . . . . . . . . 53--57 Abid Kamtan and Michael B. Feldman Graphics programming independent of interaction techniques and styles . . . 58--66
G. F. Schrack Literature in computer graphics for the year 1981: a bibliography . . . . . . . 115--141
L. Williams Pyramidal Parametrics . . . . . . . . . 1--11 D. R. Warn Lighting Controls for Synthetic Images 13--21 Dino Schweitzer Artificial Texturing: An Aid to Surface Visualization . . . . . . . . . . . . . 23--29 James D. Foley and Al Bork and Maxine Brown and Robin King and Andries van Dam and Mike Wozny Computer graphics in higher education 31--33 W. Buxton and M. R. Lamb and Dave Sherman and K. C. Smith Towards a Comprehensive User Interface Management System . . . . . . . . . . . 35--42 D. R. Olsen, Jr. and E. P. Dempsey SYNGRAPH: A graphical user interface generator . . . . . . . . . . . . . . . 43--50 B. Singh and J. C. Beatty and K. S. Booth and R. Ryman A graphics editor for Benesh movement notation . . . . . . . . . . . . . . . . 51--62 H. Fuchs and G. D. Abram and E. D. Grant Near real-time shaded display of rigid objects . . . . . . . . . . . . . . . . 65--72 Peter R. Atherton A Scanline Hidden Surface Removal Procedure for Constructive Solid Geometry . . . . . . . . . . . . . . . . 73--82 Pat Hanrahan Ray Tracing Algebraic Surfaces . . . . . 83--90 James T. Kajiya New Techniques For Ray Tracing Procedurally Defined Objects . . . . . . 91--102 J. Loomis and H. Poizner and U. Bellugi and A. Blakemore and J. Hollerbach Computer graphic modeling of American sign language . . . . . . . . . . . . . 105--114 Brad A. Myers Incense: A System for Displaying Data Structures . . . . . . . . . . . . . . . 115--125 R. Beach and M. Stone Graphical style --- towards high quality illustrations . . . . . . . . . . . . . 127--135 E. Fiume and A. Fournier and L. Rudolph A Parallel Scan Conversion Algorithm with Anti-Aliasing for a General Purpose Ultracomputer . . . . . . . . . . . . . 141--150 T. Whitted Anti-aliased line drawing using brush extrusion . . . . . . . . . . . . . . . 151--156 J. Bloomenthal Edge Inference with Applications to Antialiasing . . . . . . . . . . . . . . 157--162 D. U. Cahn and A. C. Yen A device-independent network graphics system . . . . . . . . . . . . . . . . . 167--173 D. F. Dixon A Core graphics environment for teletext simulations . . . . . . . . . . . . . . 175--181 R. W. Simons Minimal GKS minimal . . . . . . . . . . 183--189 B. A. Barsky and J. C. Beatty Local control of bias and tension in beta-splines . . . . . . . . . . . . . . 193--218 D. S. Arnon Topologically reliable display of algebraic curves . . . . . . . . . . . . 219--227 M. Plass and M. Stone Curve-fitting with piecewise parametric cubics . . . . . . . . . . . . . . . . . 229--239 H. Sakurai and D. C. Gossard Solid model input through orthographic views . . . . . . . . . . . . . . . . . 243--252 C. Schmandt Spatial input/display correspondence in a stereoscopic computer graphic work station . . . . . . . . . . . . . . . . 253--261 Michael W. Vannier and Jeffrey L. Marsh and James O. Warren Three-dimensional Computer Graphics for Craniofacial Surgical Planning and Evaluation . . . . . . . . . . . . . . . 263--273 M. Mantyla and M. Tamminen Localized set operations for solid modeling . . . . . . . . . . . . . . . . 279--288 H. Chiyokura and F. Kimura Design of solids with free-form surfaces 289--298 A. L. Thomas Geometric modelling and display primitives towards specialised hardware 299--310 W. B. Cowan An Inexpensive Scheme for Calibration of a Colour Monitor in Terms of CIE Standard Coordinates . . . . . . . . . . 315--321 S. Walker, Jr. and F. Gao and F. S. Hill, Jr. Interactive image query system using progressive transmission . . . . . . . . 323--330 R. Pike Graphics in overlapping bitmap layers 331--356 W. T. Reeves Particle systems --- A technique for modeling a class of fuzzy objects . . . 359--376 Steven L. Tanimoto A Pyramidal Approach To Parallel Processing . . . . . . . . . . . . . . . 372--378 J. Korein and N. Badler Temporal Anti-Aliasing in Computer Generated Animation . . . . . . . . . . 377--388 M. Potmesil and I. Chakravarty Modelling Motion Blur in Computer-Generated Images . . . . . . . 389--399
G. F. Schrack Literature in computer graphics for the year 1982: A bibliography . . . . . . . 173--204
Technical Committee X3H3 --- Computer Graphics GKS, Information Processing Systems, Computer Graphics, Graphical Kernel System (X3H3/83-25r3) . . . . . . . . . viii + 266 + ii + 130
J. K. Tsotsos The scope of motion research: From image intensity changes to semantic abstractions . . . . . . . . . . . . . . 7--11 P. A. Kolers Motion from continuous or discontinuous arrangements . . . . . . . . . . . . . . 12--16 B. Neumann Optical flow . . . . . . . . . . . . . . 17--19 J. K. Aggarwal Motion and time-varying imagery . . . . 20--21 N. I. Badler Motion graphics, description and control 22--23
G. F. Schrack Literature in computer graphics for the year 1983: A bibliography . . . . . . . 69--89
Alvy Ray Smith III Plants, Fractals, and Formal Languages 1--10 Geoffrey Y. Gardner Simulation of Natural Scenes Using Textured Quadric Surfaces . . . . . . . 11--20 A. H. Barr Global and local deformations of solid primitives . . . . . . . . . . . . . . . 21--30 D. H. U. Kochanek and R. H. Bartels Interpolating splines with local tension, continuity, and bias control 33--41 M. Tamminen and H. Samet Efficient octree conversion by connectivity labeling . . . . . . . . . 43--51 Mark Friedell Automatic Synthesis of Graphical Object Descriptions . . . . . . . . . . . . . . 53--62 Haruo Niimi and Yoshirou Imai and Masayoshi Murakami and Shinji Tomita and Hiroshi Hagiwara A Parallel Processor For Three-Dimensional Color Graphics . . . . 67--76 Adam Levinthal and Thomas Porter Chap --- A SIMD Graphics Processor . . . 77--82 T. S. Piper and A. Fournier A Hardware Stochastic Interpolator for Raster Displays . . . . . . . . . . . . 83--92 G. A. Crocker Invisibility coherence for faster scan-line hidden surface algorithms . . 95--102 Loren Carpenter The A-buffer, an Antialiased Hidden Surface Method . . . . . . . . . . . . . 103--108 Edwin Catmull An Analytic Visible Surface Algorithm for Independent Pixel Processing . . . . 109--115 Paul S. Heckbert and Pat Hanrahan Beam Tracing Polygonal Objects . . . . . 119--127 John Amanatides Ray Tracing with Cones . . . . . . . . . 129--135 Robert L. Cook and Thomas Porter and Loren Carpenter Distributed Ray Tracing . . . . . . . . 137--145 Mark Dippe and John Swensen An Adaptive Subdivision Algorithm and Parallel Architecture for Realistic Image Synthesis . . . . . . . . . . . . 149--158 Thomas W. Sederberg and David C. Anderson Ray Tracing of Steiner Patches . . . . . 159--164 James T. Kajiya and Brian P. Von Herzen Ray Tracing Volume Densities . . . . . . 165--174 M. H. Brown and R. Sedgewick A system for algorithm animation . . . . 177--186 R. J. Littlefield Priority windows: A device independent, vector oriented approach . . . . . . . . 187--193 M. R. Minsky Manipulating simulated objects with real-world gestures using a force and position sensitive screen . . . . . . . 195--203 F. C. Crow Summed-Area Tables for Texture Mapping 207--212 Cindy M. Goral and Kenneth K. Torrance and Donald P. Greenberg and Bennett Battaile Modelling the Interaction of Light Between Diffuse Surfaces . . . . . . . . 213--222 R. L. Cook Shade trees . . . . . . . . . . . . . . 223--231 K. P. Fishkin and B. A. Barsky A family of new algorithms for soft filling . . . . . . . . . . . . . . . . 235--244 J. P. Lewis Texture synthesis for digital painting 245--252 T. Porter and T. Duff Compositing digital images . . . . . . . 253--259 J. U. Turner A programmer's interface to graphics dynamics . . . . . . . . . . . . . . . . 263--270 C. Stoll GKS for imaging . . . . . . . . . . . . 271--274 C. N. Waggoner and C. Tucker and C. J. Nelson NOVA*GKS, a distributed implementation of the Graphical Kernel System . . . . . 275--282
S. Cunningham Computer graphics education directory 129--157
G. F. Schrack Literature in Computer Graphics for the Year 1984: A Bibliography . . . . . . . 41--77
James T. Kajiya Anisotropic Reflection Models . . . . . 15--21 Tomoyuki Nishita and Eihachiro Nakamae Continuous Tone Representation of Three-Dimensional Objects Taking Account of Shadows and Interreflection . . . . . 23--30 Michael F. Cohen and Donald P. Greenberg The Hemi-Cube: A Radiosity Solution For Complex Environments . . . . . . . . . . 31--40 Tom Duff Compositing $3$-D rendered images . . . 41--44 Christian Bouville Bounding Ellipsoids for Ray-Fractal Intersection . . . . . . . . . . . . . . 45--52 Greg Abram and Lee Westover and Turner Whitted Efficient Alias-free Rendering Using Bit-Masks and Look-up Tables . . . . . . 53--59 Mark E. Lee and Richard A. Redner and Samuel P. Uselton Statistically Optimized Sampling for Distributed Ray Tracing . . . . . . . . 61--68 Mark A. Z. Dippé and Erling Henry Wold Antialiasing Through Stochastic Sampling 69--78 Charles W. Grant Integrated analytic spatial and temporal anti-aliasing for polyhedra in $4$-space 79--84 Nelson L. Max and Douglas M. Lerner A two-and-a-half-D Motion-Blur Algorithm 85--93 Hiroyuki Sato and Mitsuo Ishii and Keiji Sato and Morio Ikesaka and Hiroaki Ishihata and Masanori Kakimoto and Katsuhiko Hirota and Kouichi Inoue Fast Image Generation of Constructive Solid Geometry Using a Cellular Array Processor . . . . . . . . . . . . . . . 95--102 Richard Greene The Drawing Prism: A Versatile Graphic Input Device . . . . . . . . . . . . . . 103--110 Henry Fuchs and Jack Goldfeather and Jeff P. Hultquist and Susan Spach and John D. Austin and Frederick P. Brooks and John G. Eyles and John Poulton Fast Spheres, Shadows, Textures, Transparencies, and Image Enhancements in Pixel-Planes . . . . . . . . . . . . 111--120 Hanan Samet and Markku Tamminen Bintrees, CSG Trees, and Time . . . . . 121--130 Silvia Ansaldi and Leila De Floriani and Bianca Falcidieno Geometric modeling of solid objects by using a face adjacency graph representation . . . . . . . . . . . . . 131--139 Fujio Yamaguchi A Unified Approach to Interference Problems using a Triangle Processor . . 141--149 Vaughan Pratt Techniques for Conic Splines . . . . . . 151--160 Alan E. Middleditch and Kenneth H. Sears Blend Surfaces for Set Theoretic Volume Modelling Systems . . . . . . . . . . . 161--170 Daniel L. Toth On Ray Tracing Parametric Surfaces . . . 171--179 Henry Lieberman There's More to Menu Systems Than Meets the Screen . . . . . . . . . . . . . . . 181--189 Dan R. Olsen, Jr. and Elizabeth P. Dempsey and Roy Rogge Input/Output Linkage in a User Interface Management System . . . . . . . . . . . 191--197 Luca Cardelli and Rob Pike Squeek: A language for Communicating with Mice . . . . . . . . . . . . . . . 199--204 Mark Green The University of Alberta user interface management system . . . . . . . . . . . 205--213 William Buxton and Ralph Hill and Peter Rowley Issues and Techniques in Touch-Sensitive Tablet Input . . . . . . . . . . . . . . 215--224 Theo Pavlidis and Christopher J. Van Wyk An Automatic Beautifier for Drawings and Illustrations . . . . . . . . . . . . . 225--234 Greg Nelson Juno, A Constraint-Based Graphics System 235--243 Ken Shoemake Animating Rotation with Quaternion Curves . . . . . . . . . . . . . . . . . 245--254 Scott N. Steketee and Norman I. Badler Parametric Keyframe Interpolation Incorporating Kinetic Adjustment and Phrasing Control . . . . . . . . . . . . 255--262 Michael Girard and A. A. Maciejewski Computational Modeling for the Computer Animation of Legged Figures . . . . . . 263--270 Stephen Demko and Laurie Hodges and Bruce Naylor Construction of Fractal Objects with Iterated Function Systems . . . . . . . 271--278 Darwyn R. Peachey Solid Texturing of Complex Surfaces . . 279--286 Ken Perlin An Image Synthesizer . . . . . . . . . . 287--296 Geoffrey Y. Gardner Visual Simulation of Clouds . . . . . . 297--304 Jules Bloomenthal Modeling the Mighty Maple . . . . . . . 305--311 William T. Reeves and Ricki Blau Approximate and Probabilistic Algorithms for Shading and Rendering Structured Particle Systems . . . . . . . . . . . . 313--322 Jose Encarnacao and Tosiyasu L. Kunii and Bertram Herzog and Frank Lillehagen and Xavier Nicolas and Yukari Shirota and Wolfgang Strasser and Shunichiro Tsurumi and Takao Wachi Perspective --- computer graphics in Europe and Japan (panel session) . . . . 323--323 Robert M. Dunn and Sara Bly and Richard Guedj and William J. Poduska and William Lasser Issues at the interface (panel session): an historical trace of prompting, concurrency, signification and ease of use . . . . . . . . . . . . . . . . . . 324--324 Carl Machover and Charles Foundyller and Robert H. Katzive and Neil Kleinman and Christopher M. Saleh and Beth Tucker Sizing the market (panel session): where do all those numbers come from? . . . . 324--324 Christine Barton and Carl Rosendahl and Robert Brandel and Larry Elin and Susan Rugtiv and Douglas Towey Animated computer graphics in television broadcasting (panel session) . . . . . . 325--325 Charles Bigelow and Philippe Coueignoux and John Hobby and Peter Karow and Vaughn Pratt and Luis Trabb-Pardo and John Warnock Font formats (panel session) . . . . . . 325--325 Mihai Nadin and Charles Csuri and Frank Dietrich and Thomas Linehan and Hiroshi Kawano Aesthetics of computer graphics (panel session) . . . . . . . . . . . . . . . . 326--326 Stephen Wilson and David Backer and Myron Krueger and Peter Richards and Sonia Sheridan and David Ucko The creation of new kinds of interactive environments in art, education, and entertainment (panel session) . . . . . 326--326 Rae A. Earnshaw and James H. Clark and A. Robin Forrest and Robert D. Parslow and David F. Rogers Fundamental algorithms (panel session): retrospect and prospect . . . . . . . . 327--327 Zsuzsanna Molnar and Pieter Buning and Peter Doenges and Robert Langridge and Tom Lasinski and Randy Smith Real-time simulation in the real world (panel session) . . . . . . . . . . . . 327--327 Pierre J. Malraison and Gershon Kedem and Greg Lee and Donald Meagher Solid modeling with hardware (panel session) . . . . . . . . . . . . . . . . 328--328 John Staudhammer and Dean Bailey and Steven Dines and Louis J. Doctor and Karl Guttag and Jack L. Hancock and Klaus W. Lindenberg and Edmund Y. Sun Computer graphics technology (panel session) . . . . . . . . . . . . . . . . 328--328
Steve Cunningham Computer Graphics Education Directory 113--151 G. F. Schrack Book Reviews . . . . . . . . . . . . . . 151--155 G. F. Schrack Texts and Books in Computer Graphics (Fourth List) . . . . . . . . . . . . . 155--160 Alok Aggarwal Report on the first annual symposium on computational geometry . . . . . . . . . 186--186 Sara Bly CHI '85 report . . . . . . . . . . . . . 187--187 Madeleine R. Sparks Graphics standards bindings --- what are they and when can we use them? . . . . . 187--188
Judith R. Brown and Don Culanag Careers in Computer Graphics . . . . . . 5--7 Neil Sullivan and C. Durward Rogers and Stephen Daniel A tutorial on developing a computer-controlled camera system . . . 7--16
Jon Meads Computer graphic standards . . . . . . . 69--69 Thomas Wright Graphics Standards --- A Personal Assessment . . . . . . . . . . . . . . . 71--72 Joanne P. Culver Traveling the newest computer art exhibition . . . . . . . . . . . . . . . 73--73
Baldev Singh and Gunther Schrack Computer Graphics Literature for 1985: A Bibliography . . . . . . . . . . . . . . 85--145 J. A. Meads The Standards Pipeline . . . . . . . . . 164--166
Tim Van Hook Real-Time Shaded NC Milling Display . . 15--20 Michel J. Denber and Paul M. Turner A Differential Compiler for Computer Animation . . . . . . . . . . . . . . . 21--27 Larry Bergman and Henry Fuchs and Eric Grant and Susan Spach Image Rendering by Adaptive Refinement 29--37 Gavin S. P. Miller The Definition and Rendering of Terrain Maps . . . . . . . . . . . . . . . . . . 39--48 Jerry Weil The Synthesis of Cloth Objects . . . . . 49--54 Peter E. Oppenheimer Real Time Design and Animation of Fractal Plants and Trees . . . . . . . . 55--64 Darwyn R. Peachey Modeling Waves and Surf . . . . . . . . 65--74 Alain Fournier and William T. Reeves A Simple Model of Ocean Waves . . . . . 75--84 Larry Yaeger and Craig Upson and Robert Myers Combining Physical and Visual Simulation --- Creation of the Planet Jupiter for the Film ``2010'' . . . . . . . . . . . 85--93 Roger W. Swanson and Larry J. Thayer A Fast Shaded-Polygon Renderer . . . . . 95--101 Gary Bishop and David M. Weimer Fast Phong Shading . . . . . . . . . . . 103--106 Jack Goldfeather and Jeff P. M. Hultquist and Henry Fuchs Fast Constructive Solid Geometry Display in the Pixel-Powers Graphics System . . 107--116 Nelson L. Max Atmospheric Illumination and Shadows . . 117--124 Tomoyuki Nishita and Eihachiro Nakamae Continuous tone representation of three-dimensional objects illuminated by sky light . . . . . . . . . . . . . . . 125--132 David S. Immel and Michael F. Cohen and Donald P. Greenberg A Radiosity Method for Non-Diffuse Environments . . . . . . . . . . . . . . 133--142 James T. Kajiya The Rendering Equation . . . . . . . . . 143--150 Thomas W. Sederberg and Scott R. Parry Free-Form Deformation of Solid Geometric Models . . . . . . . . . . . . . . . . . 151--160 David H. Laidlaw and W. Benjamin Trumbore and John F. Hughes Constructive Solid Geometry for Polyhedral Objects . . . . . . . . . . . 161--170 John A. Brewer III and S. Mark Courter Automated conversion of curvilinear wire-frame models to surface boundary models: a topological approach . . . . . 171--178 S. M. Courter and J. A. Brewer Automated Conversion of Curvilinear Wire-Frame Models to Surface Boundary Models; A Topological Approach . . . . . 171--178 Francis J. M. Schmitt and Brian A. Barsky and Wen-hui Du An Adaptive Subdivision Method for Surface-Fitting from Sampled Data . . . 179--188 Phil Amburn and Eric Grant and Turner Whitted Managing Geometric Complexity with Enhanced Procedural Models . . . . . . . 189--195 Randal C. Nelson and Hanan Samet A Consistent Hierarchical Representation for vector Data . . . . . . . . . . . . 197--206 Eihachiro Nakamae and Koichi Harada and Takao Ishizaki and Tomoyuki Nishita A Montage Method: The Overlaying of the Computer Generated Images onto a Background Photograph . . . . . . . . . 207--214 Graham Cambell and Thomas A. DeFanti and Jeff Frederiksen and Stephen A. Joyce and Lawrence A. Leske Two bit/pixel full color encoding . . . 215--223 Graham Campbell and Thomas A. DeFanti and Jeff Frederiksen and Stephen A. Joyce and Lawrence A. Leske and John A. Lindberg and Daniel J. Sandin Two Bit/Pixel Full Color Encoding . . . 215--223 Steve Strassman Hairy brushes . . . . . . . . . . . . . 225--232 Steve Strassmann Hairy Brushes . . . . . . . . . . . . . 225--232 Eric A. Bier and Maureen C. Stone Snap-dragging . . . . . . . . . . . . . 233--240 Peter P. Tanner and Stephen A. MacKay and Darlene A. Stewart and Marceli Wein A Multitasking Switchboard Approach to User Interface Management . . . . . . . 241--248 Brad A. Myers and William Buxton Creating Highly-Interactive and Graphical User Interfaces by Demonstration . . . . . . . . . . . . . 249--258 John L. Sibert and William D. Hurley and Teresa W. Bleser An Object-Oriented User Interface Management System . . . . . . . . . . . 259--268 Timothy L. Kay and James T. Kajiya Ray Tracing Complex Scenes . . . . . . . 269--278 Kenneth I. Joy and Murthy N. Bhetanabhotla Ray Tracing Parametric Surface Patches Utilizing Numerical Techniques and Ray Coherence . . . . . . . . . . . . . . . 279--285 Alan H. Barr Ray Tracing Deformed Surfaces . . . . . 287--296 Andrew Glassner Adaptive Precision in Texture Mapping 297--306 Kenneth Turkowski Anti-Aliasing in Topological Color Spaces . . . . . . . . . . . . . . . . . 307--314 Paul S. Heckbert Filtering by Repeated Integration . . . 315--321
Mark R. Ohlson Computer graphics course recommendations in computer science education . . . . . 192--194 J. O'Rourke The Computational Geometry Column . . . 232--234
H. W. Franke Computer graphics as artistic expression 8--9 J. Whitney TV needs MTV like MTV needs computers 9--11 K. Knowlton Why it isn't art yet . . . . . . . . . . 11--11 F. Dietrich Visions of mind . . . . . . . . . . . . 11--12 P. D. Prince Computer aesthetics: new art experience, or the seduction of the masses . . . . . 13--13
B. Betts and David Burlingame and Gerhard Fischer and Jim Foley and Mark Green and David Kasik and Stephen T. Kerr and Dan Olsen and James Thomas Goals and objectives for user interface software . . . . . . . . . . . . . . . . 73--78 Jim Rhyne and Roger Ehrich and John Bennett and Tom Hewett and John Sibert and Terry Bleser Tools and methodology for user interface development . . . . . . . . . . . . . . 78--87 K. A. Lantz and P. P. Tanner and C. Binding and Kuan-Tsae Huang and A. Dwelly Reference models, window systems, and concurrency . . . . . . . . . . . . . . 87--97 J. R. Dance and T. E. Granor and R. D. Hill and S. E. Hudson and J. Meads and B. A. Myers and A. Schulert Report on the Run-time Structure of UIMS-Supported Applications . . . . . . 97--101 J. R. Dance and T. E. Granor and R. D. Hill and S. E. Hudson and J. Meads and B. A. Myers and A. Schulert The run-time structure of UIMS-supported applications . . . . . . . . . . . . . . 97--101 J. L. Bennett Collaboration of UIMS designers and human factors specialists . . . . . . . 102--105 G. Fischer An object-oriented construction and tool kit for human-computer communication . . 105--109 J. Foley Transformations on a formal specification of user-computer interfaces . . . . . . . . . . . . . . . 109--113 M. Green Directions for user interface management systems research . . . . . . . . . . . . 113--116 R. D. Hill Some Important Features and Issues in User Interface Management Systems . . . 116--120 S. E. Hudson UIMS support for direct manipulation interfaces . . . . . . . . . . . . . . . 120--124 K. A. Lantz Multi-process structuring of user interface software . . . . . . . . . . . 124--130 B. A. Myers Gaining General Acceptance for UIMSs . . 130--134 D. R. Olsen Larger issues in user interface management . . . . . . . . . . . . . . . 134--137 J. Rhyne Dialogue management for gestural interfaces . . . . . . . . . . . . . . . 137--142 P. P. Tanner Multi-thread input . . . . . . . . . . . 142--145 Anonymous Bibliography of software tools for user interface development . . . . . . . . . 145--147 J. O'Rourke Computational Geometry Column #2 . . . . 155--157
Baldev Singh Computer graphics literature for 1986: A bibliography . . . . . . . . . . . . . . 189--208 B. Mones-Hattal Computer graphics art directory --- computer graphics for the arts, architecture, and design . . . . . . . . 209--229 J. A. Meads The standards pipeline . . . . . . . . . 235--237
Richard J. Beach 1987 Stephen A. Coon's Award . . . . . . 15--15 Richard J. Beach 1987 ACM/SIGGRAPH Achievement Award . . 16--16 Keith Waters A Muscle Model for Animating Three-Dimensional Facial Expression . . 17--24 Craig W. Reynolds Flocks, Herds, and Schools: A Distributed Behavioral Model . . . . . . 25--34 John Lasseter Principles of traditional animation applied to $3$D computer animation . . . 35--44 Mikio Shinya and Tokiichiro Takahashi and Seiichiro Naito Principles and Applications of Pencil Tracing . . . . . . . . . . . . . . . . 45--54 James Arvo and David Kirk Fast Ray Tracing by Ray Classification 55--64 Don P. Mitchell Generating Antialiased Images at Low Sampling Densities . . . . . . . . . . . 65--72 Paul S. Heckbert Ray tracing JELL-O$^{\sc TM}$ Brand Gelatin . . . . . . . . . . . . . . . . 73--74 Tom Nadas and Alain Fournier GRAPE: An environment to build display processes . . . . . . . . . . . . . . . 75--84 Michael Potmesil and Eric M. Hoffert FRAMES: Software tools for modeling, rendering and animation of $3$D scenes 85--93 Robert L. Cook and Loren Carpenter and Edwin Catmull The Reyes image rendering architecture 95--102 Brian Von Herzen and Alan H. Barr Accurate Triangulations of Deformed, Intersecting Surfaces . . . . . . . . . 103--110 Sheue-Ling Lien and Michael Shantz and Vaughan Pratt Adaptive Forward Differencing for Rendering Curves and Surfaces . . . . . 111--118 John M. Snyder and Alan H. Barr Ray Tracing Complex Models Containing Surface Tessellations . . . . . . . . . 119--128 Gary A. Crocker and William F. Reinke Boundary Evaluation of Non-Convex Primitives to Produce Parametric Trimmed Surfaces . . . . . . . . . . . . . . . . 129--136 Barry Joe Discrete Beta-splines . . . . . . . . . 137--144 Vaughan Pratt Direct Least-Squares Fitting of Algebraic Surfaces . . . . . . . . . . . 145--152 William C. Thibault and Bruce F. Naylor Set Operations on Polyhedra Using Binary Space Partitioning Trees . . . . . . . . 153--162 William E. Lorensen and Harvey E. Cline Marching Cubes: A High Resolution $3$D Surface Construction Algorithm . . . . . 163--169 Arie Kaufman Efficient algorithms for $3$D scan-conversion of parametric curves, surfaces, and volumes . . . . . . . . . 171--179 Masaaki Oka and Kyoya Tsutsui and Akio Ohba and Yoshitaka Kurauchi and Takashi Tago Real-Time Manipulation of Texture-Mapped Surfaces . . . . . . . . . . . . . . . . 181--188 Michael Shantz and Sheue-Ling Lien Shading Bicubic Patches . . . . . . . . 189--196 John G. Torborg A Parallel Processor Architecture for Graphics Arithmetic Operations . . . . . 197--204 Demetri Terzopoulos and John Platt and Alan Barr and Kurt Fleischer Elastically Deformable Models . . . . . 205--214 Paul M. Isaacs and Michael F. Cohen Controlling Dynamic Simulation with Kinematic Constraints, Behavior Functions and Inverse Dynamics . . . . . 215--224 Andrew Witkin and Kurt Fleischer and Alan Barr Energy Constraints on Parameterized Models . . . . . . . . . . . . . . . . . 225--232 Avi Naiman and Alain Fournier Rectangular Convolution for Fast Filtering of Characters . . . . . . . . 233--242 Roger D. Hersch Character Generation Under Grid Constraints . . . . . . . . . . . . . . 243--252 Tina M. Nicholl and D. T. Lee and Robin A. Nicholl An efficient new algorithm for $2$-D line clipping: Its development and analysis . . . . . . . . . . . . . . . . 253--262 Alvy Ray Smith Planar $2$-pass texture mapping and warping . . . . . . . . . . . . . . . . 263--272 Brian Cabral and Nelson Max and Rebecca Springmeyer Bidirectional Reflection Functions from Surface Bump Maps . . . . . . . . . . . 273--281 William T. Reeves and David H. Salesin and Robert L. Cook Rendering Antialiased Shadows with Depth Maps . . . . . . . . . . . . . . . . . . 283--291 Holly E. Rushmeier and Kenneth E. Torrance The Zonal Method for Calculating Light Intensities in the Presence of a Participating Medium . . . . . . . . . . 293--302 Tomoyuki Nishita and Yasuhiro Miyawaki and Eihachiro Nakamae A Shading Model for Atmospheric Scattering Considering Luminous Intensity Distribution of Light Sources 303--310 John R. Wallace and Michael F. Cohen and Donald P. Greenberg A Two-Pass Solution to the Rendering Equation: A Synthesis of Ray Tracing and Radiosity Methods . . . . . . . . . . . 311--320
Steve Cunningham 1987 Computer graphics education directory . . . . . . . . . . . . . . . 253--280 Bernd Lind and Tomas Hrycej Graphics goodies #1 --- a filling algorithm for arbitrary regions . . . . 281--282 J. O'Rourke Computational Geometry Column #3 . . . . 314--315
Anonymous Industrial competitiveness . . . . . . . 1--8 Anonymous Visualization environments: short-term potential . . . . . . . . . . . . . . . 1--16 Anonymous Scientific and engineering research opportunities . . . . . . . . . . . . . 1--17 Anonymous Visualization environments: long-term goals . . . . . . . . . . . . . . . . . 1--20 Anonymous Definition of visualization . . . . . . 3--3 Anonymous Domain of visualization . . . . . . . . 4--7 Anonymous Recommendations for a ViSC initiative 8--13 Bruce H. McCormick and Thomas A. DeFanti and Maxine D. Brown Visualization in scientific computing x + 14 + A-18 + B-16 + C-20 + D-8 + E-8
Donald P. Greenberg 1987 Steven A. Coons award lecture . . . 7--14 Hubert Callihan Directory of educational discounts, donations and grants . . . . . . . . . . 20--25 Dennis S. Arnon Workshop on environments for computational mathematics . . . . . . . 26--28 Lloyd Burchill Graphics goodies #2 --- a simple, versatile procedural texture . . . . . . 29--30
Jeffrey J. McConnell Dissertation Abstracts in Computer Graphics . . . . . . . . . . . . . . . . 77--94 Bennett W. Anderson and Robert P. Burton Computer graphics curricula: a survey of PhD granting departments . . . . . . . . 94--98 Joel S. Yudken and Barbara Simons Federal funding in computer science: a preliminary report . . . . . . . . . . . 99--104 Joseph O'Rourke The Computational Geometry Column #4 . . 111--112
Andries van Dam PHIGS+ functional description revision 125--220 John Meads and Dick Puk The standards pipeline . . . . . . . . . 224--225
Juan Pineda A Parallel Algorithm for Polygon Rasterization . . . . . . . . . . . . . 17--20 Michael Deering and Stephanie Winner and Bic Schediwy and Chris Duffy and Neil Hunt The Triangle Processor and Normal Vector Shader: A VLSI System for High Performance Graphics . . . . . . . . . . 21--30 David Dobkin and Leonidas Guibas and John Hershberger and Jack Snoeyink An Efficient Algorithm for Finding the CSG Representation of a Simple Polygon 31--40 Nader Gharachorloo and Satish Gupta and Erdem Hokenek and Peruvemba Balasubramanian and Bill Bogholtz and Christian Mathieu and Christos Zoulas Subnanosecond Pixel Rendering with Million Transistor Chips . . . . . . . . 41--49 Paolo Sabella A Rendering Algorithm for Visualizing $3$D Scalar Fields . . . . . . . . . . . 51--58 Craig Upson and Michael Keeler V-BUFFER: Visible Volume Rendering . . . 59--64 Robert A. Drebin and Loren Carpenter and Pat Hanrahan Volume Rendering . . . . . . . . . . . . 65--74 Michael F. Cohen and Shenchang Eric Chen and John R. Wallace and Donald P. Greenberg A Progressive Refinement Approach to Fast Radiosity Image Generation . . . . 75--84 Gregory J. Ward and Francis M. Rubinstein and Robert D. Clear A Ray Tracing Solution for Diffuse Interreflection . . . . . . . . . . . . 85--92 Min-Zhi Shao and Qun-Sheng Peng and You-Dong Liang A New Radiosity Approach by Procedural Refinements for Realistic Image Synthesis . . . . . . . . . . . . . . . 93--101 Paul E. Haeberli ConMan: A Visual Programming Language for Interactive Graphics . . . . . . . . 103--111 David Kurlander and Eric A. Bier Graphical Search and Replace . . . . . . 113--120 Michael Chen and S. Joy Mountford and Abigail Sellen A study in interactive $3$-D rotation using $2$-D control devices . . . . . . 121--129 Michael F. Barnsley and Arnaud Jacquin and François Malassenet and Laurie Reuter and Alan D. Sloan Harnessing Chaos for Image Synthesis . . 131--140 Przemys\law Prusinkiewicz and Aristid Lindenmayer and James Hanan Developmental Models of Herbaceous Plants for Computer Imagery Purposes . . 141--150 Phillippe de Reffye and Claude Edelin and Jean Françon and Marc Jaeger and Claude Puech Plant Models Faithful to Botanical Structure and Development . . . . . . . 151--158 Andrew Witkin and Michael Kass Spacetime Constraints . . . . . . . . . 159--168 Gavin S. P. Miller The Motion Dynamics of Snakes and Worms 169--178 Ronen Barzel and Alan H. Barr A Modeling System Based On Dynamic Constraints . . . . . . . . . . . . . . 179--188 Michael Shantz and Sheue-Ling Chang Rendering Trimmed NURBS with Adaptive Forward Differencing . . . . . . . . . . 189--198 Phillip J. Barry and Ronald N. Goldman A recursive evaluation algorithm for a class of Catmull-Rom splines . . . . . . 199--204 David R. Forsey and Richard H. Bartels Hierarchical B-Spline Refinement . . . . 205--212 Wolfgang Krueger Intensity Fluctuations and Natural Texturing . . . . . . . . . . . . . . . 213--220 Don P. Mitchell and Arun N. Netravali Reconstruction Filters in Computer Graphics . . . . . . . . . . . . . . . . 221--228 Alain Fournier and Eugene Fiume Constant-Time Filtering with Space-Variant Kernels . . . . . . . . . 229--238 Kurt Akeley and Tom Jermoluk High-Performance Polygon Rendering . . . 239--246 Douglas Voorhies and David Kirk and Olin Lathrop Virtual Graphics . . . . . . . . . . . . 247--253 Brian Apgar and Bret Bersack and Abraham Mammen A display system for the Stellar graphics supercomputer model GS1000 . . 255--262 Alex D. Kelley and Michael C. Malin and Gregory M. Nielson Terrain Simulation Using a Model of Stream Erosion . . . . . . . . . . . . . 263--268 Demetri Terzopoulos and Kurt Fleischer Modeling Inelastic Deformation: Viscoelasticity, Plasticity, Fracture 269--278 John C. Platt and Alan H. Barr Constraint Methods for Flexible Models 279--288 Matthew Moore and Jane Wilhelms Collision Detection and Response for Computer Animation . . . . . . . . . . . 289--298 James K. Hahn Realistic animation of rigid bodies . . 299--308 James K. Hanh Realistic Animation of Rigid Bodies . . 299--308 J. K. Kahn Realistic animation of rigid bodies . . 299--308 Lynne Shapiro Brotman and Arun N. Netravali Motion Interpolation by Optimal Control 309--315 Rod Deyo and John A. Briggs and Pete Doenges Getting Graphics in Gear: Graphics and Dynamics in Driving Simulation . . . . . 317--326 T. V. Papathomas and J. A. Schiavone and B. Julesz Applications of Computer Graphics to the Visualization of Meteorological Data . . 327--334 David E. Thompson and William L. Buford, Jr. and Lloyd M. Myers and David J. Giurintano and John A. Brewer, III A Hand Biomechanics Workstation . . . . 335--343 Mark Callow and James Gosling and Leo Hourvitz and Scott McGregor Screen PostScript (panel session) . . . 345--345 Owen Densmore and David Goldsmith and Andrew Schulert and Smokey Wallace User interface toolkits; present and future (panel session) . . . . . . . . . 346--346 Peter W. Dew and Henry Fuchs and Tosiyasu L. Kunii and Michael J. Wozny Parallel processing for computer vision and display (panel session) . . . . . . 346--346 Robert Abel and Jim Blinn and Carl Rosendahl and Craig Upson Four paths to computer animation: entertainment, broadcast, education and science --- will their future converge? (panel session) . . . . . . . . . . . . 347--347 Rob Haimes and Joel Slayton and Paul Souza Computer graphics and the changing methodology for artists and designers (panel session) . . . . . . . . . . . . 347--347 Alan Broder and Mark A. Charette and Brian Croll and Turner Whitted What can we learn by benchmarking graphics systems? (panel session) . . . 348--348 Mike Fink and Kirk Thatcher and Ralph Winter The reality of computer graphics in the motion picture industry (panel session) 348--348 Walter Bender and Marvin Minsky and David Zeltzer Media technology (panel session) . . . . 349--349 James Gettys and Goerges Grinstein and Bertram Herzog and Robert Scheifler X Window System (panel session) . . . . 349--349 Jim Clark and Thomas A. DeFanti and Lou Doctor and Frank Moss Hardware strategies for scientific visualization (panel session): 58 . . . 350--350 Roy Hall and Mike Kaplan and Al Lopez and Alvy Ray Smith Software directions for scientific visualization (panel session) . . . . . 350--350 Salim Abi-Ezzi and Gregory D. Laib and Richard Puk Extending graphics standards to meet industry requirements (panel session) 351--351 Jim Blinn and Donald P. Greenberg and Margaret A. Hagen Designing effective pictures: is photographic realism the only answer? (panel session) . . . . . . . . . . . . 351--351
Martin J. Dürst Re: additional reference to ``marching cubes'' . . . . . . . . . . . . . . . . 143--143 Richard J. Beach From the editor . . . . . . . . . . . . 243--243 Brian Kantor Impressions of SIGGRAPH '88 . . . . . . 244--244 Bruce Brown SIGGRAPH'88 technical slide set credits 247--255 Lucy Petrovich SIGGRAPH '88 art show slide set credits 256--260 Jeff Lane SIGGRAPH '89 guide for authors . . . . . 261--263 Roy Levin and David D. Redell An evaluation of the ninth SOSP submissions or how (and how not) to write a good systems paper . . . . . . . 264--266 Michael Gigante Ausgraph88 in Melbourne, Australia . . . 267--269 Jacob Nielsen Comic book review: Mike Saenz's iron man crash . . . . . . . . . . . . . . . . . 270--272 Richard J. Beach ACM press distribution of SIGGRAPH proceedings . . . . . . . . . . . . . . 275--275 Kellogg S. Booth SIGGRAPH bylaws amended . . . . . . . . 276--278 Ingrid Carlbom and Sara Bly and Hiram French and Bob Holzman and Bill Kovacs and Carl Machover and Bob Sproull and Andy van Dam and Tom Wright Report of the SIGGRAPH advisory board meeting . . . . . . . . . . . . . . . . 276--278 Tom Wright ACM SIGGRAPH special projects organization and project proposal evaluation procedures . . . . . . . . . 283--284 Kellogg S. Booth SIGGRAPH resolutions concerning SIG discretionary fund and ACM governance report . . . . . . . . . . . . . . . . . 284--284 Lou Katz Local groups steering committee formed 284--284 John White Report on SIG discretionary funding . . 285--287 Judy Brown Update requested for arts education directory . . . . . . . . . . . . . . . 286--286 E. Jan Hurst Milestones in computer graphics: the SIGGRAPH history project . . . . . . . . 286--286 Dick Phillips Understanding the SIGGRAPH strategic budget . . . . . . . . . . . . . . . . . 289--289 Dick Phillips SIGGRAPH '87 budget rationale . . . . . 289--291 Jon Meads and Dick Puk The standards pipeline . . . . . . . . . 292--293 Mike Bailey SIGGRAPH '88 course evaluation results 294--294 Bert Herzog Call for nominations: 1989 ACM SIGGRAPH awards . . . . . . . . . . . . . . . . . 294--294 Judy Brown Educational activities at SIGGRAPH '88 296--296 Judy Brown Educational resource grant recipients 296--296 John C. Beatty A video adjunct to \em Transactions on Graphics . . . . . . . . . . . . . . . . 301--301 Dan Olsen Call for submissions: \em Transactions on Graphics interactive techniques notebook . . . . . . . . . . . . . . . . 301--301 Peter P. Tanner How to obtain \em Graphics Interface and \em Eurographics conference proceedings 305--305 George Shaw Member survey: interested in SIGFORTH? 306--306 Baldev Singh Reviewers needed for computer graphics 306--306
Eugene Miya Obtaining Machine Readable Computer Graphics Bibliographies . . . . . . . . 185--186 J. J. McConnell Dissertation abstracts in computer graphics . . . . . . . . . . . . . . . . 201--206
Jean-Paul Gourret and Nadia Magnenat Thalmann and Daniel Thalmann Simulation of Object and Human Skin Deformations in a Grasping Task . . . . 21--30 Xavier Gerard Viennot and Georges Eyrolles and Nicolas Janey and Didier Arqués Combinatorial Analysis of Ramified Patterns and Computer Imagery of Trees 31--40 F. Kenton Musgrave and Craig E. Kolb and Robert S. Mace The Synthesis and Rendering of Eroded Fractal Terrains . . . . . . . . . . . . 41--50 Richard Szeliski and Demetri Terzopoulos From Splines to Fractals . . . . . . . . 51--60 Desi Rhoden and Chris Wilcox Hardware acceleration for Window systems 61--67 Michael Poimesil and Eric M. Hoffert The pixel machine: a parallel image computer . . . . . . . . . . . . . . . . 69--78 Michael Potmesil and Eric M. Hoffert The Pixel Machine: A Parallel Image Computer . . . . . . . . . . . . . . . . 69--78 Henry Fuchs and John Poulton and John Eyles and Trey Greer and Jack Goldfeather and David Ellsworth and Steve Molnar and Greg Turk and Brice Tebbs and Laura Israel Pixel-Planes 5: A Heterogeneous Multiprocessor Graphics System Using Processor-Enhanced Memories . . . . . . 79--88 Chris Buchalew and Donald Fussell Illumination networks: fast realistic rendering with general reflectance functions . . . . . . . . . . . . . . . 89--98 Chris Buckalew and Donald Fussell Illumination Networks: Fast Realistic Rendering with General Reflectance Functions . . . . . . . . . . . . . . . 89--98 Norman Chin and Steven Feiner Near Real-Time Shadow Generation Using BSP Trees . . . . . . . . . . . . . . . 99--106 Alyn Rockwood and Kurt Heaton and Tom Davis Real-Time Rendering of Trimmed Surfaces 107--116 Bruce J. Lindbloom Accurate Color Reproduction for Computer Graphics Applications . . . . . . . . . 117--126 David L. Maulsby and Ian H. Witten and Kenneth A. Kittlitz Metamouse: Specifying Graphical Procedures by Example . . . . . . . . . 127--136 Gideon Avrahami and Kenneth P. Brooks and Marc H. Brown A two-view approach to constructing user interfaces . . . . . . . . . . . . . . . 137--146 Thomas W. Sederberg and Alan K. Zundel Scan Line Display of Algebraic Surfaces 147--156 Sheue-Ling Chang and Michael Shantz and Robert Rocchetti Rendering Cubic Curves and Surfaces with Integer Adaptive Forward Differencing 157--166 R. H. Bartel and R. T. Hardock Curve-to-curve associations in spline-based inbetweening and sweeping 167--174 Richard H. Bartels and Ronald T. Hardock Curve-to-Curve Associations in Spline-Based Inbetweening and Sweeping 167--174 Ned Greene Voxel Space Automata: Modeling with Stochastic Growth Processes in Voxel Space . . . . . . . . . . . . . . . . . 175--184 Richard S. Gallagher and Joop C. Nagtegaal An efficient $3$-D visualization technique for finite element models and other coarse volumes . . . . . . . . . . 185--194 Adam Stettner and Donald P. Greenberg Computer Graphics Visualization For Acoustic Simulation . . . . . . . . . . 195--206 Kazufumi Kaneda and Fujiwa Kato and Eihachiro Nakamae and Tomoyuki Nishita and Hideo Tanaka and Takao Noguchi Three Dimensional Terrain Modeling and Display for Environmental Assessment . . 207--214 Alex Pentland and John Williams Good Vibrations: Modal Dynamics for Graphics and Animation . . . . . . . . . 215--222 David Baraff Analytical Methods for Dynamic Simulation of Non-penetrating Rigid Bodies . . . . . . . . . . . . . . . . . 223--232 Armin Bruderlin and Thomas W. Calvert Goal-Directed, Dynamic Animation of Human Walking . . . . . . . . . . . . . 233--242 John E. Chadwick and David R. Haumann and Richard E. Parent Layered Construction for Deformable Animated Characters . . . . . . . . . . 243--252 Ken Perlin and Eric M. Hoffert Hypertexture . . . . . . . . . . . . . . 253--262 J. P. Lewis Algorithms for Solid Noise Synthesis . . 263--270 J. T. Kahiya and T. L. Kay Rendering fur with three dimensional textures . . . . . . . . . . . . . . . . 271--280 James T. Kajiya and Timothy L. Kay Rendering Fur with Three Dimensional Textures . . . . . . . . . . . . . . . . 271--280 James Painter and Kenneth Sloan Antialiased Ray Tracing by Adaptive Progressive Refinement . . . . . . . . . 281--288 John C. Hart and Daniel J. Sandin and Louis H. Kauffman Ray tracing deterministic $3$-D fractals 289--296 Devendra Kalra and Alan H. Barr Guaranteed Ray Intersections with Implicit Surfaces . . . . . . . . . . . 297--306 Carlo H. Séquin and Eliot K. Smyrl Parameterized Ray-tracing . . . . . . . 307--314 John R. Wallace and Kells A. Elmquist and Eric A. Haines A Ray tracing algorithm for progressive radiosity . . . . . . . . . . . . . . . 315--324 Daniel R. Baum and Holly E. Rushmeier and James M. Winget Improving Radiosity Solutions Through the Use of Analytically Determined Form-Factors . . . . . . . . . . . . . . 325--334 François Sillion and Claude Puech A General Two-Pass Method Integrating Specular and Diffuse Reflection . . . . 335--344 Michel Gangnet and Jean-Claude Hervé and Thierry Pudet and Jean-Manuel Van Thong Incremental Computation of Planar Maps 345--354 Nader Gharachorloo and Satish Gupta and Robert F. Sproull and Ivan E. Sutherland A Characterization of Ten Rasterization Techniques . . . . . . . . . . . . . . . 355--368 George Wolberg and Terrance E. Boult Separable Image Warping with Spatial Lookup Tables . . . . . . . . . . . . . 369--378 G. Wolbert and T. E. Boult Separable image warping with spatial lookup tables . . . . . . . . . . . . . 369--378 Ketan Mulmuley An Efficient Algorithm for Hidden Surface Removal . . . . . . . . . . . . 379--388
E. Ferguson 1989 computer graphics education directory . . . . . . . . . . . . . . . 243--272 D. J. Cox National high performance computer technology act: SIGGRAPH and national high-tech public policy issues . . . . . 275--292
C. Conn and J. Lanier and M. Minsky and S. Fisher and A. Druin Virtual environments and interactivity: windows to the future . . . . . . . . . 7--18 J. Hurst and M. S. Mhoney and N. H. Taylor and D. T. Ross and R. M. Fano Retrospectives I: the early years in computer graphics at MIT, Lincoln Lab, and Harvard . . . . . . . . . . . . . . 19--38 J. Hurst and M. S. Mahoney and J. T. Gilmore and L. G. Roberts and R. Forrest Retrospectives II: the early years in computer graphics at MIT, Lincoln Lab, and Harvard . . . . . . . . . . . . . . 39--73 R. Carpenter and J. Derry and C. Barry and P. Conn and V. Sorensen Digital canvas: artists and designers in the $2$D/$3$D marketplace . . . . . . . 75--92 D. Phillips and P. Vais and S. Perlman and K. Lantz and M. Picco The multi-Media workstation . . . . . . 93--109 L. A. Treinish and J. D. Foley and W. J. Campbell and R. B. Habor and R. F. Gurwitz Effective software systems for scientific data visualization . . . . . 111--136 L. Cook and G. Bancroft and K. Hussey and J. Dragon and W. Johnston Hardware/software solutions for scientfic visualization at large reserach laboratories . . . . . . . . . 137--157 B. Arons and C. Schmandt and M. Hawley and H. Ludwig and P. Zellweger Speech and audio in window systems: when will they happen? . . . . . . . . . . . 159--176 K. Omura and R. Mochizuki and H. Tamegaya and Y. Kawajuchi and D. Miskowich HDTV (Hi-Vision) computer graphics . . . 177--189 D. Terzopoulos and J. Pltt and A. Barr and D. Zeltzer and A. Witkin and J. Blinn Physically-based modeling: past, present, and future . . . . . . . . . . 191--209 D. Spencer and H. Rand and K. Huffman and P. Pearlstein and B. Riley and Will Stapp and Vivian Rainer Computer art --- an oxymoron? Views from the mainstream . . . . . . . . . . . . . 211--221 J. Lasseter and B. Reeves and L. Carpenter and E. Ostby and M. Wahrman and J. Blinn and C. Reynolds and C. Wedge and G. Walters and B. Kroyer Bloopers, outtakes, and horror stories of SIGGRAPH films . . . . . . . . . . . 223--239 T. Heidmnn and M. MacKay and G. MacNicol and F. Wray Future directions in desktop video . . . 241--255 D. Phillips and M. Pique and C. Moler and J. Torborg and D. Greenberg Distributed graphics: where to draw the lines? . . . . . . . . . . . . . . . . . 257--280 J. P. Grayson and C. Espinosa and M. Dunsmuir and M. Edwards and B. Tribble Operating systems and graphic user interfaces . . . . . . . . . . . . . . . 281--293 M. Plazzi and W. Carlson and R. Lucas and M. Schweppe and M. Yanilmaz Preparing for the future . . . . . . . . 295--332
M. Levoy Design for a Real-Time High-Quality Volume Rendering Workstation . . . . . . 85--92
Andrew Witkin and Michael Gleicher and William Welch Interactive Dynamics . . . . . . . . . . 11--21 Peter Schröder and David Zeltzer The Virtual Erector Set: Dynamic Simulation with Linear Recursive Constraint Propagation . . . . . . . . . 23--31 Arie Kaufman and Roni Yagel and Reuven Bakalash Direct Interaction with a $3$D Volumetric Environment . . . . . . . . . 33--34 Chuck Blanchard and Scott Burgess and Young Harvill and Jaron Lanier and Ann Lasko and Mark Oberman and Michael Teitel Reality Built For Two: A Virtual Reality Tool . . . . . . . . . . . . . . . . . . 35--36 Steven K. Feiner and Clifford Beshers Visualizing $n$-Dimensional Virtual Worlds with $n$-Vision . . . . . . . . . 37--38 Chu P. Wang and Lawrence Koved and Semyon Dukach Design for Interactive Performance in A Virtual Laboratory . . . . . . . . . . . 39--40 John M. Airey and John H. Rohlf and Frederick P. Brooks, Jr. Towards Image Realism with Interactive Update Rates in Complex Virtual Building Environments . . . . . . . . . . . . . . 41--50 Claude Puech and François Sillion and Christophe Vedel Improving Interaction with Radiosity-based Lighting Simulation Programs . . . . . . . . . . . . . . . . 51--57 Rodney J. Recker and David W. George and Donald P. Greenberg Acceleration Techniques for Progressive Refinement Radiosity . . . . . . . . . . 59--66 Daniel R. Baum and James M. Winget Real Time Radiosity Through Parallel Processing and Hardware Acceleration . . 67--75 Debra Dooley and Michael F. Cohen Automatic Illustration of $3$D Geometric Models: Lines . . . . . . . . . . . . . 77--82 Ping-Kang Hsiung and Robert H. Thibadeau and Michael Wu T-buffer: fast visualization of relativistic effects in space-time . . . 83--88 Robert Marshall and Jill Kempf and Scott Dyer and Chieh-Cheng Yen Visualization Methods and Simulation Steering for a $3$D Turbulence Model of Lake Erie . . . . . . . . . . . . . . . 89--97 Michael J. Banks and Elaine Cohen Realtime Spline Curves from Interactively Sketched Data . . . . . . 99--107 Michael Banks and Elaine Cohen Real time spline curves from interactively sketched data . . . . . . 99--107 Jules Bloomenthal and Brian Wyvill Interactive Techniques for Implicit Modeling . . . . . . . . . . . . . . . . 109--116 Chanderjit L. Bajaj Rational Hypersurface Display . . . . . 117--127 Jeffrey A. Thingvold and Elaine Cohen Physical Modeling with B-spline Surfaces for Interactive Design and Animation . . 129--137 Elizabeth M. Wenzel and Scott H. Foster Realtime Digital Synthesis of Virtual Acoustic Environment . . . . . . . . . . 139--140 Elizabeth M. Wenzel and Scott H. Foster Real-time digital of virtual acoustic environments . . . . . . . . . . . . . . 139--140 David P. Dobkin and Stephen C. North and Nathaniel J. Thurston A Viewer for Mathematical Structures and Surfaces in $3$D . . . . . . . . . . . . 141--142 A. Pentland and I. Essa and M. Friedmann and B. Horowitz and S. Sclaroff The ThingWorld Modeling System: Virtual Sculpting By Modal Forces . . . . . . . 143--144 Stanley E. Scharoff and Alex Pentland and Irfan Essa and Martin Friedmann and Bradley Horowitz The ThingWorld modeling system: virtual sculpting by modal forces . . . . . . . 143--144 Penny Rheingans and Brice Tebbs A Tool for Dynamic Explorations of Color Mappings . . . . . . . . . . . . . . . . 145--146 David Ellsworth and Howard Good and Brice Tebbs Distributing Display Lists on a Multicomputer . . . . . . . . . . . . . 147--154 J. Craig Dunwoody and Mark A. Linton Tracing Interactive $3$D Graphics Programs . . . . . . . . . . . . . . . . 155--163 Michael McKenna and Steve Pieper and David Zeltzer Control of a Virtual Actor: The Roach 165--174 Colin Ware and Steven Osborne Exploration and Virtual Camera Control in Virtual Three Dimensional Environments . . . . . . . . . . . . . . 175--183 Alex P. Pentland Computational Complexity Versus Simulated Environments . . . . . . . . . 185--192 Eric A. Bier Snap-Dragging in Three Dimensions . . . 193--204 Jih-fang Wang and Vernon Chi and Henry Fuchs A Real-time Optical $3$D Tracker for Head-mounted Display Systems . . . . . . 205--215 Marc Levoy and Ross Whitaker Gaze-Directed Volume Rendering . . . . . 217--223 Lance Williams $3$D Paint . . . . . . . . . . . . . . . 225--233 Margaret Minsky and Ming Ouh-young and Oliver Steele and Frederick P. Brooks, Jr. and Max Behensky Feeling and Seeing: Issues in Force Display . . . . . . . . . . . . . . . . 235--243 Cary B. Phillips and Jianmin Zhao and Norman I. Badler Interactive Real-time Articulated Figure Manipulation Using Multiple Kinematic Constraints . . . . . . . . . . . . . . 245--250
David Baraff Curved Surfaces and Coherence for Non-penetrating Rigid Body Simulation 19--28 Michael McKenna and David Zeltzer Dynamic Simulation of Autonomous Legged Locomotion . . . . . . . . . . . . . . . 29--38 Brian Von Herzen and Alan H. Barr and Harold R. Zatz Geometric Collisions for Time-Dependent Parametric Surfaces . . . . . . . . . . 39--48 Michael Kass and Gavin Miller Rapid, Stable Fluid Dynamics for Computer Graphics . . . . . . . . . . . 49--57 Nelson Max Cone-spheres . . . . . . . . . . . . . . 59--62 James Arvo and David Kirk Particle Transport and Image Synthesis 63--66 David Salesin and Jorge Stolfi Rendering CSG Models with a ZZ-Buffer 67--76 John Amanatides and Don P. Mitchell Antialiasing of Interlaced Video Animation . . . . . . . . . . . . . . . 77--85 Wm. Randolph Franklin and Mohan S. Kankanhalli Parallel Object-Space Hidden Surface Removal . . . . . . . . . . . . . . . . 87--94 Gershon Elber and Elaine Cohen Hidden Curve Removal for Free Form Surfaces . . . . . . . . . . . . . . . . 95--104 Mark Segal Using Tolerances to Guarantee Valid Polyhedral Modeling Results . . . . . . 105--114 Bruce Naylor and John Amanatides and William Thibault Merging BSP Trees Yields Polyhedral Set Operations . . . . . . . . . . . . . . . 115--124 Hong Chen and En-Hua Wu An Efficient Radiosity Solution for Bump Texture Generation . . . . . . . . . . . 125--134 Shenchang Eric Chen Incremental Radiosity: An Extension of Progressive Radiosity to an Interactive Image Synthesis System . . . . . . . . . 135--144 Paul S. Heckbert Adaptive Radiosity Textures for Bidirectional Ray Tracing . . . . . . . 145--154 A. T. Campbell, III and Donald S. Fussell Adaptive Mesh Generation for Global Diffuse Illumination . . . . . . . . . . 155--164 Hiroo Iwata Artificial Reality with Force-feedback: Development of Desktop Virtual Space with Compact Master Manipulator . . . . 165--170 Jock D. Mackinlay and Stuart K. Card and George G. Robertson Rapid controlled movement through a virtual $3$D workspace . . . . . . . . . 171--176 Frederick P. Brooks and Ming Ouh-Young and James J. Batter and P. Jerome Kilpatrick Project GROPEHaptic displays for scientific visualization . . . . . . . . 177--185 Frederick P. Brooks, Jr. and Ming Ouh-Young and James J. Batter and P. Jerome Kilpatrick Project GROPE --- Haptic Displays for Scientific Visualization . . . . . . . . 177--185 Frederick P. and J. R. Brooks and Ming Ouh-Young and James J. Batter and P. Jerome Kilpatrick Project GROPEHaptic displays for scientific visualization . . . . . . . . 177--185 Sabine Coquillart Extended Free-Form Deformation: A Sculpturing Tool for $3$D Geometric Modeling . . . . . . . . . . . . . . . . 187--196 Takafumi Saito and Tokiichiro Takahashi Comprehensible rendering of $3$-D shapes 197--206 Paul Haeberli Paint By Numbers: Abstract Image Representations . . . . . . . . . . . . 207--214 Pat Hanrahan and Paul Haeberli Direct WYSIWYG painting and texturing on $3$D shapes . . . . . . . . . . . . . . 215--223 Michiel van de Panne and Eugene Fiume and Zvonko Vranesic Reusable Motion Synthesis Using State-Space Controllers . . . . . . . . 225--234 Lance Williams Performance-Driven Facial Animation . . 235--242 Andrew Witkin and William Welch Fast Animation and Control of Nonrigid Structures . . . . . . . . . . . . . . . 243--252 Philip Lee and Susanna Wei and Jianmin Zhao and Norman I. Badler Strength Guided Motion . . . . . . . . . 253--262 Atsushi Takagi and Hitoshi Takaoka and Tetsuya Oshima and Yoshinori Ogata Accurate Rendering Technique Based on Colorimetric Conception . . . . . . . . 263--272 Pierre Poulin and Alain Fournier A Model for Anisotropic Reflection . . . 273--282 Gregory D. Abram and Turner Whitted Building Block Shaders . . . . . . . . . 283--288 Pat Hanrahan and Jim Lawson A Language for Shading and Lighting Calculations . . . . . . . . . . . . . . 289--298 David Kirk and Douglas Voorhies The Rendering Architecture of the DN10000VS . . . . . . . . . . . . . . . 299--307 Paul Haeberli and Kurt Akeley The Accumulation Buffer: Hardware Support for High-Quality Rendering . . . 309--318 Anthony C. Barkans High Speed High Quality Antialiased Vector Generation . . . . . . . . . . . 319--326 Jed Lengyel and Mark Reichert and Bruce R. Donald and Donald P. Greenberg Real-Time Robot Motion Planning Using Rasterizing Computer Graphics Hardware 327--335 Tomoyuki Nishita and Thomas W. Sederberg and Masanori Kakimoto Ray Tracing Trimmed Rational Surface Patches . . . . . . . . . . . . . . . . 337--345 Charles Loop and Tony D. DeRose Generalized B-Spline Surfaces of Arbitrary Topology . . . . . . . . . . . 347--356 David S. Ebert and Richard E. Parent Rendering and Animation of Gaseous Phenomena by Combining Fast Volume and Scanline A-buffer Techniques . . . . . . 357--366 Lee Westover Footprint Evaluation for Volume Rendering . . . . . . . . . . . . . . . 367--376 Mark Watt Light-Water Interaction using Backward Beam Tracing . . . . . . . . . . . . . . 377--385 Kazunori Miyata A Method of Generating Stone Wall Patterns . . . . . . . . . . . . . . . . 387--394 Eihachiro Nakamae and Kazufumi Kaneda and Takashi Okamoto and Tomoyuki Nishita A Lighting Model Aiming at Drive Simulators . . . . . . . . . . . . . . . 395--404 Karl Sims Particle Animation and Rendering Using Data Parallel Computation . . . . . . . 405--413 Brenda Laurel and David Nagel and Chris Schmandt and Michael Naimark and Douglas Crockford Interface and new interactive systems 415--415 Alain Rossmann and Dan Putman and Michael Bourgoin and Greg Millar Using photographic-quality images in desktop applications . . . . . . . . . . 415--415 Thomas Porter and Pat Hanrahan SIGGRAPH Bowl . . . . . . . . . . . . . 415--416 Larry Smarr and Gregory McRay and David Dixon and Eric Lander Grand challenges of computational science . . . . . . . . . . . . . . . . 415--417 Stephen Bulick and Terry Crowley and Lester Ludwig and Jonathan Rosenberg Multimedia document architecture . . . . 416--416 Donna J. Cox and Jim Blinn and Richard Ellson and Helga M. Leonardt Hendriks Beyond scientific visualization: Mapping information . . . . . . . . . . . . . . 416--416 Gregory P. Garvey and Myron Krueger and Ed Tannenbaum and Don Ritter Interactive art and artificial reality 416--416 Robin Baker and Alison Black and Gillian Crampton Smith and Bill Verplank Hand tools or head tools? . . . . . . . 416--417 Barbara Mones-Hattal and Ken Snelson and Sally Weber and Charles Csuri and Tony Longson New methods, new artforms: $3$D applications in sculpture . . . . . . . 416--417 Donna J. Cox and Larry Smarr and Jacob Maizel, Jr. and Rich Hirsh What is happening on the hill? . . . . . 417--417 Bob Jacobson and John Barlow and Esther Dyson and Timothy Leary and William Bricken and Warren Robinett and Jaron Lanier Hip, hype and hope --- The three faces of virtual worlds . . . . . . . . . . . 417--417 Gary W. Meyer and Ricardo J. Motta and Joann Taylor and Maureen C. Stone Getting it off the screen and onto paper: Current accomplishments and future . . . . . . . . . . . . . . . . . 417--417 Robert Sherman Wolff and Dan Sandin and Paul Trunfio and Larry Yaeger and Paul Hickman Visualization technologies as a tool for science education . . . . . . . . . . . 417--418 Efraim Arazi and John D. Meyer and James A. Kasson Color portability --- Reality in the '90s . . . . . . . . . . . . . . . . . . 418--418 Dick Phillips and Michael Lesk and Michael Hawley and Andries van Dam and Richard J. Beach Digital publication: Status, opportunities and problems . . . . . . . 418--418 Carl Rosendahl and Charlie Gibson and Michael Wahrman and Ralph Guggenheim and Pascal Bap The state of the animation industry . . 418--418
Don Speray and Steve Kennon Volume Probes: Interactive Data Exploration on Arbitrary Grids . . . . . 5--12 K. D. Toennies and U. Tronnier $3$D Modeling using an extended cell enumeration representation . . . . . . . 13--20 Wolfgang Krueger Volume Rendering and Data Feature Enhancement . . . . . . . . . . . . . . 21--26 Nelson Max and Pat Hanrahan and Roger Crawfis Area and Volume Coherence for Efficient Visualization of $3$D Scalar Functions 27--33 Michael P. Garrity Raytracing Irregular Volume Data . . . . 35--40 Jane Wihelms and Judy Challinger and Naim Alper and Shankar Ramamoorthy and Arsi Vaziri Direct volume rendering of curvilinear volumes . . . . . . . . . . . . . . . . 41--47 Jane Wilhelms and Judy Challinger Direct Volume Rendering of Curvilinear Volumes . . . . . . . . . . . . . . . . 41--47 Henry Neeman A Decomposition Algorithm for Visualizing Irregular Grids . . . . . . 49--56 Jane Wilhelms and Allen Van Gelder Octrees for Faster Isosurface Generation (Extended Abstract) . . . . . . . . . . 57--62 Peter Shirley and Allan Tuchman A Polygonal Approximation to Direct Scalar Volume Rendering . . . . . . . . 63--70 Pat Hanrahan Three-Pass Affine Transforms for Volume Rendering . . . . . . . . . . . . . . . 71--78 Jane Wilhelms and Allen Van Gelder Topological Considerations in Isosurface Generation Extended Abstract . . . . . . 79--86 Claudio Montani and Roberto Scopigno Rendering Volumetric Data using the STICKS Representation Scheme . . . . . . 87--93 Kevin L. Novins and François X. Sillion and Donald P. Greenberg An Efficient Method for Volume Rendering using Perspective Projection . . . . . . 95--102
Wayne E. Carlson A survey of computer graphics image encoding and storage formats . . . . . . 67--75 Margaret A. Hagen How to make a visually realistic $3$D display . . . . . . . . . . . . . . . . 76--81 Lloyd A. Treinish SIGGRAPH '90 Workshop report: Data structures and access software for scientific visualization . . . . . . . . 104--118
Tony Longson and Paul Brown and Judith Crow and Brenda Laurel and Simon Penny What next? A provocative look at curriculum, creativity and organization in teaching artists and designers to use computers . . . . . . . . . . . . . . . 141--144 Rob Wolff and Tom Volotta MARS NAVIGATOR: An interactive, multimedia exploration of the red planet 145--146 G. Scott Owen Considerations in teaching a two quarter computer graphics sequence . . . . . . . 147--150 Dino Schweitzer and Linda Northrop Getting to the ``graphics'' in a graphics exercise . . . . . . . . . . . 151--157 John Clevenger and Rick Chaddock and Roger Bendig TUGS --- A tool for teaching computer graphics . . . . . . . . . . . . . . . . 158--164 Steven L. Tanimoto Mathematics education using computer graphics . . . . . . . . . . . . . . . . 165--167 Kim Abshere and Dennis Crawley and Judy Sachter and Carol Sutton and Anna Ursyn and Jackie White DISCOVERY THROUGH EXPERIMENTATION --- Art and educational computing in secondary schools . . . . . . . . . . . 168--171 Adele Newton Integrating computer graphics into design education . . . . . . . . . . . . 172--173 Glenn Goldman and Richard Norman and M. Stephen Zdepski and Elizabeth Bollinger and James Turner Computer graphics and architectural design . . . . . . . . . . . . . . . . . 174--177 Meredith Bricken Virtual reality learning environments: Potentials and challenges . . . . . . . 178--184 Donna J. Cox Interdisciplinary collaboration case study in computer graphics education: ``Venus & Milo'' . . . . . . . . . . . . 185--190 Michael B. McGrath and Gary R. Bertoline and Del Bowers and Michael H. Pleck and Mary Sadowski An engineering graphics curriculum model with multidisciplinary implications . . 191--195 G. Scott Owen and Valerie A. Miller A workshop on computer graphics for undergraduate faculty . . . . . . . . . 197--199 G. Scott Owen ACM SIGGRAPH education committee activities for computer graphics educators . . . . . . . . . . . . . . . 200--203 Steve Cunningham 1991 SIGGRAPH Educators' Slide Set . . . 204--205 G. Scott Owen Report on the Computer Graphics and Education '91 Conference . . . . . . . . 206--206 G. Scott Owen and Stephan R. Keith The ACM SIGGRAPH Computer Graphics Courseware Repository . . . . . . . . . 207--207 Steve Cunningham Computer graphics in Computing Curriculum 1991 . . . . . . . . . . . . 208--210 Mark Green and Robert Jacob SIGGRAPH '90 Workshop report: software architectures and metaphors for non-WIMP user interfaces . . . . . . . . . . . . 229--235 Steve Carson and Dick Puk The standards pipeline . . . . . . . . . 236--238
Jakub Wejchert and David Haumann Animation aerodynamics . . . . . . . . . 19--22 Sabine Coquillart and Pierre Jancéne Animated free-form deformation: An interactive animation technique . . . . 23--26 William T. Freeman and Edward H. Adelson and David J. Heeger Motion without movement . . . . . . . . 27--30 David Baraff Coping with friction for non-penetrating rigid body simulation . . . . . . . . . 31--40 Julie O'B. Dorsey and François X. Sillion and Donald P. Greenberg Design and simulation of opera lighting and projection effects . . . . . . . . . 41--50 Daniel R. Baum and Stephen Mann and Kevin P. Smith and James M. Winget Making radiosity usable: Automatic preprocessing and meshing techniques for the generation of accurate radiosity solutions . . . . . . . . . . . . . . . 51--60 Seth J. Teller and Carlo H. Séquin Visibility preprocessing for interactive walkthroughs . . . . . . . . . . . . . . 61--69 Roger D. Hersch and Claude Betrisey Model-based matching and hinting of fonts . . . . . . . . . . . . . . . . . 71--80 Luiz Velho and Jonas de Miranda Gomes Digital halftoning with space filling curves . . . . . . . . . . . . . . . . . 81--90 John C. Hart and Thomas A. DeFanti Efficient antialiased rendering of $3$-D linear fractals . . . . . . . . . . . . 91--100 Carlos F. Borges Trichromatic approximation for computer graphics illumination models . . . . . . 101--104 Robert C. Zeleznik and D. Brookshire Conner and Matthias M. Wloka and Daniel G. Aliaga and Nathan T. Huang and Philip M. Hubbard and Brian Knep and Henry Kaufman and John F. Hughes and Andries van Dam An object-oriented framework for the integration of interactive animation techniques . . . . . . . . . . . . . . . 105--112 Peter C. Litwinowicz Inkwell: A $ 2 1 \over 2$-D animation system . . . . . . . . . . . . . . . . . 113--122 Dorée Duncan Seligmann and Steven Feiner Automated generation of intent-based $3$D Illustrations . . . . . . . . . . . 123--132 Andreas Schilling A new simple and efficient antialiasing with subpixel masks . . . . . . . . . . 133--141 Xiaolin Wu An efficient antialiasing technique . . 143--152 David Kirk and James Arvo Unbiased sampling techniques for image synthesis . . . . . . . . . . . . . . . 153--156 Don P. Mitchell Spectrally optimal sampling for distribution ray tracing . . . . . . . . 157--164 Shenchang Eric Chen and Holly E. Rushmeier and Gavin Miller and Douglass Turner A progressive multi-pass method for global illumination . . . . . . . . . . 165--174 Xiao D. He and Kenneth E. Torrance and François X. Sillion and Donald P. Greenberg A comprehensive physical model for light reflection . . . . . . . . . . . . . . . 175--186 François X. Sillion and James R. Arvo and Stephen H. Westin and Donald P. Greenberg A global illumination solution for general reflectance distributions . . . 187--196 Pat Hanrahan and David Salzman and Larry Aupperle A rapid hierarchical radiosity algorithm 197--206 Takafumi Saito and Tokiichiro Takahashi NC machining with G-buffer method . . . 207--216 James V. Miller and David E. Breen and William E. Lorensen and Robert M. O'Bara and Michael J. Wozny Geometrically deformed models: a method for extracting closed geometric models form volume data . . . . . . . . . . . . 217--226 Shigeru Muraki Volumetric shape description of range data using ``Blobby Model'' . . . . . . 227--235 Chakib Bennis and Jean-Marc Vézien and Gérard Iglésias Piecewise surface flattening for non-distorted texture mapping . . . . . 237--246 Stan Sclaroff and Alex Pentland Generalized implicit functions for computer graphics . . . . . . . . . . . 247--250 Jules Bloomenthal and Ken Shoemake Convolution surfaces . . . . . . . . . . 251--256 George Celniker and Dave Gossard Deformable curve and surface finite-elements for free-form shape design . . . . . . . . . . . . . . . . . 257--266 Tinsley A. Galyean and John F. Hughes Sculpting: An interactive volumetric modeling technique . . . . . . . . . . . 267--274 Jane Wilhelms and Allen Van Gelder A coherent projection approach for direct volume rendering . . . . . . . . 275--284 David Laur and Pat Hanrahan Hierarchical splatting: A progressive refinement algorithm for volume rendering . . . . . . . . . . . . . . . 285--288 Greg Turk Generating textures on arbitrary surfaces using reaction-diffusion . . . 289--298 Andrew Witkin and Michael Kass Reaction-diffusion textures . . . . . . 299--308 Jarke J. van Wijk Spot noise: texture synthesis for data visualization . . . . . . . . . . . . . 309--318 Karl Sims Artificial evolution for computer graphics . . . . . . . . . . . . . . . . 319--328 Dean Rubine Specifying gestures by example . . . . . 329--337 Hans Rijpkema and Michael Girard Computer animation of knowledge-based human grasping . . . . . . . . . . . . . 339--348 Marc H. Raibert and Jessica K. Hodgins Animation of dynamic legged locomotion 349--358 Cary B. Phillips and Norman I. Badler Interactive behaviors for bipedal articulated figures . . . . . . . . . . 359--362
Ralph Droms and Bob Haber and Fengmin Gong and Chris Maeda Report from the joint SIGGRAPH/SIGCOMM workshop on graphics and networking . . 260--263
Thomas A. Funkhouser and Carlo H. Sequin and Seth J. Teller Management of large amounts of data in interactive building walkthroughs . . . 11--20 Norman Chin and Steven Feiner Fast object-precision shadow generation for area light sources using BSP trees 21--30 Pierre Poulin and Alain Fournier Lights from highlights and shadows . . . 31--38 Leonard Wanger The effect of shadow quality on the perception of spatial relationships in computer generated imagery . . . . . . . 39--42 Mark Ward and Ronald Azuma and Robert Bennett and Stefan Fottschalk and Henry Fuchs A demonstrated optical tracker with scalable work area for head-mounted display systems . . . . . . . . . . . . 43--52 Michael McKenna Interactive viewpoint control and three-dimensional operations . . . . . . 53--56 Martin Friedmann and Thad Starner and Alex Pentland Device synchronization using an optimal linear filter . . . . . . . . . . . . . 57--62 Dale Chapman and Colin Ware Manipulating the future: Predictor based feedback for velocity control in virtual environment navigation . . . . . . . . . 63--66 Cary B. Phillips and Norman I. Badler and John Granieri Automatic viewing control for $3$D direct manipulation . . . . . . . . . . 71--74 Walter Gish and Allen Tanner Hardware antialiasing of lines and polygons . . . . . . . . . . . . . . . . 75--86 Ulrich Neumann Interactive volume rendering on a multicomputer . . . . . . . . . . . . . 87--93 John Rhoades and Greg Turk and Andrew Bell and Andrei State and Ulrich Neumann and Amitabh Varshney Real-time procedural textures . . . . . 95--100 Barry Fowler Geometric manipulation of tensor product surfaces . . . . . . . . . . . . . . . . 101--108 Helaman Ferguson Computer interactive sculpture . . . . . 109--116 David Pugh Designing solid objects using interactive sketch interpretation . . . 117--126 Steven Pieper and Joseph Rosen and David Zeltzer Interactive graphics for plastic surgery: A task-level analysis and implementation . . . . . . . . . . . . . 127--134 Jeff Butterworth and Andrew Davidson and Stephen Hench and T. Marc Olano 3DM: A three dimensional modeler using a head-mounted display . . . . . . . . . . 135--138 Michael F. Cohen and James Painter and Mihir Mehta and Kwan-Liu Ma Volume seedlings . . . . . . . . . . . . 139--145 Michael J. Zyda and David R. Pratt and James G. Monahan and Kalin P. Wilson NPSNET: Constructing a $3$D virtual world . . . . . . . . . . . . . . . . . 147--156 Brian Blau and Charles E. Hughes and J. Michael Moshell and Curtis Lisle Networked virtual environments . . . . . 157--160 Mark A. Tarlton and P. Nong Tarlton A framework for dynamic visual applications . . . . . . . . . . . . . . 161--164 George Celniker and Will Welch Linear constraints for deformable B-spline surfaces . . . . . . . . . . . 165--170 Michael Gleicher Integrating constraints and direct manipulation . . . . . . . . . . . . . . 171--174 Mark C. Surles Interactive modeling enhanced with constraints and physics with applications in molecular modeling . . . 175--182 D. Brookshire Conner and Scott S. Snibbe and Kenneth P. Herndon and Daniel C. Robbins and Robert C. Zeleznik and Andries van Dam Three-dimensional widgets . . . . . . . 183--188 Warren Robinett and Richard Holloway Implementation of flying, scaling, and grabbing in virtual worlds . . . . . . . 189--192 James C. Chung A comparison of head-tracked and non-head-tracked steering modes in the targeting of radiotherapy treatment beams . . . . . . . . . . . . . . . . . 193--196 David Banks Interactive manipulation and display of two-dimensional surfaces in four-dimensional space . . . . . . . . . 197--207 Mark Phillips and Charlie Gunn Visualizing hyperbolic space: Unusual uses of 4x4 matrices . . . . . . . . . . 209--214 Stuart Card Human engineering the user interface to spaceland . . . . . . . . . . . . . . . 215
Ingrid Carlbom and Indranil Chakravarty and William M. Hsu SIGGRAPH'91 Workshop Report Integrating Computer Graphics, Computer Vision, and Image Processing in Scientific Applications . . . . . . . . . . . . . . 8--17 L. Richard Speer An updated cross-indexed guide to the ray-tracing literature . . . . . . . . . 41--72 Pavel Slavik Computer graphics education in Czechoslovakia . . . . . . . . . . . . . 74--75
Jim Clark A TeleComputer . . . . . . . . . . . . . 19--23 Thomas W. Sederberg and Eugene Greenwood A physically based approach to $2$-D shape blending . . . . . . . . . . . . . 25--34 Thaddeus Beier and Shawn Neely Feature-based image metamorphosis . . . 35--42 John F. Hughes Scheduled Fourier volume morphing . . . 43--46 James R. Kent and Wayne E. Carlson and Richard E. Parent Shape transformation for polyhedral objects . . . . . . . . . . . . . . . . 47--54 Greg Turk Re-tiling polygonal surfaces . . . . . . 55--64 William J. Schroeder and Jonathan A. Zarge and William E. Lorensen Decimation of triangle meshes . . . . . 65--70 Steven M. Drucker and Tinsley A. Galyean and David Zeltzer CINEMA: A system for procedural camera movements . . . . . . . . . . . . . . . 67--70 Hugues Hoppe and Tony DeRose and Tom Duchamp and John McDonald and Werner Stuetzle Surface reconstruction from unorganized points . . . . . . . . . . . . . . . . . 71--78 Chandrajit L. Bajaj and Insung Ihm Smoothing polyhedra using implicit algebraic splines . . . . . . . . . . . 79--88 David T. Chen and David Zeltzer Pump it up: Computer animation of a biomechanically based model of muscle using the finite element method . . . . 89--98 Michel Carignan and Ying Yang and Nadia Magnenat Thalmann and Daniel Thalmann Dressing animated synthetic actors with complex deformable clothes . . . . . . . 99--104 Hidehiko Okabe and Haruki Imaoka and Takako Tomiha and Haruo Niwaya Three dimensional apparel CAD system . . 105--110 Ken-ichi Anjyo and Yoshiaki Usami and Tsuneya Kurihara A simple method for extracting the natural beauty of hair . . . . . . . . . 111--120 John M. Snyder Interval analysis for computer graphics 121--130 Tom Duff Interval arithmetic and recursive subdivision for implicit functions and constructive solid geometry . . . . . . 131--138 Seth J. Teller Computing the antipenumbra of an area light source . . . . . . . . . . . . . . 139--148 Helaman Ferguson and Alyn Rockwood and Jordan Cox Topological design of sculptured surfaces . . . . . . . . . . . . . . . . 149--156 William Welch and Andrew Witkin Variational surface modeling . . . . . . 157--166 Henry P. Moreton and Carlo H. Séquin Functional optimization for fair surface design . . . . . . . . . . . . . . . . . 167--176 William M. Hsu and John F. Hughes and Henry Kaufman Direct manipulation of free-form deformations . . . . . . . . . . . . . . 177--184 Richard Szeliski and David Tonnesen Surface modeling with oriented particle systems . . . . . . . . . . . . . . . . 185--194 Michael Deering High resolution virtual reality . . . . 195--202 Michael Bajura and Henry Fuchs and Ryutarou Ohbuchi Merging virtual objects with the real world: Seeing ultrasound imagery within the patient . . . . . . . . . . . . . . 203--210 Tapio Takala and James Hahn Sound rendering . . . . . . . . . . . . 211--220 Mark C. Surles An algorithm with linear complexity for interactive, physically-based modeling of large proteins . . . . . . . . . . . 221--230 Steven Molnar and John Eyles and John Poulton PixelFlow: High-speed rendering using image composition . . . . . . . . . . . 231--240 Michael Kelley and Stephanie Winner and Kirk Gould A scalable hardware render accelerator using a modified scanline algorithm . . 241--248 Mark Segal and Carl Korobkin and Rolf van Widenfelt and Jim Foran and Paul Haeberli Fast shadows and lighting effects using texture mapping . . . . . . . . . . . . 249--252 Xiao D. He and Patrick O. Heynen and Richard L. Phillips and Kenneth E. Torrance and David H. Salesin and Donald P. Greenberg A fast and accurate light reflection model . . . . . . . . . . . . . . . . . 253--254 Stephen H. Westin and James R. Arvo and Kenneth E. Torrance Predicting reflectance functions from complex surfaces . . . . . . . . . . . . 255--264 Gregory J. Ward Measuring and modeling anisotropic reflection . . . . . . . . . . . . . . . 265--272 Brian E. Smits and James R. Arvo and David H. Salesin An importance-driven radiosity algorithm 273--282 Don Mitchell and Pat Hanrahan Illumination from curved reflectors . . 283--291 Michael F. Cohen Interactive spacetime control for animation . . . . . . . . . . . . . . . 293--302 David Baraff and Andrew Witkin Dynamic simulation of non-penetrating flexible bodies . . . . . . . . . . . . 303--308 Dimitri Metaxas and Demetri Terzopoulos Dynamic deformation of solid primitives with constraints . . . . . . . . . . . . 309--312 Alan H. Barr and Bena Currin and Steven Gabriel and John F. Hughes Smooth interpolation of orientations with angular velocity constraints using quaternions . . . . . . . . . . . . . . 313--320 Michael Kass CONDOR: Constraint-based dataflow . . . 321--330 Michael Gleicher and Andrew Witkin Through-the-lens camera control . . . . 331--340 Paul S. Strauss and Rikk Carey An object-oriented $3$D graphics toolkit 341--349 Scott S. Snibbe and Kenneth P. Herndon and Daniel C. Robbins and D. Brookshire Conner and Andries van Dam Using deformations to explore $3$D widget design . . . . . . . . . . . . . 351--352 Jarek Rossignac and Abe Megahed and Bengt-Olaf Schneider Interactive inspection of solids: Cross-sections and interferences . . . . 353--360 Deborah R. Fowler and Przemys\law Prusinkiewicz and Johannes Battjes A collision-based model of spiral phyllotaxis . . . . . . . . . . . . . . 361--368 John M. Snyder and James T. Kajiya Generative modeling: A symbolic system for geometric modeling . . . . . . . . . 369--378 Deborah R. Fowler and Hans Meinhardt and Przemys\law Prusinkiewicz Modeling seashells . . . . . . . . . . . 379--387 Nahum D. Gershon Panel Discussion: From Perception to Visualization . . . . . . . . . . . . . 414--415
Gary Bishop and Henry Fuchs Research directions in virtual environments: report of an NSF Invitational Workshop, March 23--24, 1992, University of North Carolina at Chapel Hill . . . . . . . . . . . . . . 153--177 Virginia Hetrick and Richard M. Leventhal and Dwight M. Read A design to use computational science for archaeological interpretation . . . 179--181 Terry Myerson and Theresa Rhyne Navigating the video maze . . . . . . . 190--193 T. Todd Elvins A survey of algorithms for volume visualization . . . . . . . . . . . . . 194--201 Sylvie J. Rueff Pictures, poseurs, and posers --- The power of scientific computer assisted visualization and the questions it raises . . . . . . . . . . . . . . . . . 202--204 Andries van Dam 1991 Steven A. Coons Award Lecture . . . 205--208 David M. Oliver SIGGRAPH '91 Workshop report: Computer graphics in the network environment . . 209--212 David M. Butler and Charles Hansen Visualization '91 Workshop report: Scientific visualization environments 213--216 Hubert Callihan Directory of educational discounts, donations, and grants . . . . . . . . . 217--220 Richard F. Puk and George S. Carson X3H3 standards report . . . . . . . . . 221--226
Steve Cunningham From the Director for Publications . . . 1 Susan G. Mair From the Editor . . . . . . . . . . . . 1 Shane Dunne Letter to the Editor . . . . . . . . . . 2 G. Scott Owen From the Guest Editor . . . . . . . . . 2 G. Scott Owen ACM SIGGRAPH Education Committee activities for computer graphics educators . . . . . . . . . . . . . . . 3--5 Nan C. Schaller Graphics education for computer science: panel report . . . . . . . . . . . . . . 6--10 Gitta Domik An Agenda for Education in Scientific Visualization, Visualization '92 Workshop Report . . . . . . . . . . . . 6 Jenny Morlan and Rosalee Nerheim-Wolfe Photographic Rendering of Environmental Graphics in Context: A Collaboration Between Art and Science Made Simple . . 10--12 Richard Bennett Parkland Community College Scientific Visualization Program . . . . . . . . . 12--12 Coco Conn SigKids '92 . . . . . . . . . . . . . . 13--14 Edward N. Ferguson 1993 Computer Graphics Education Directory . . . . . . . . . . . . . . . 15--26 Judith R. Brown Report on SIGGRAPH '92 . . . . . . . . . 44 Stephen Spencer Announcing the ACM SIGGRAPH Online Bibliography Project . . . . . . . . . . 44 Anonymous SIGGRAPH '93 Celebrates 20 Years of Growth and Innovation . . . . . . . . . 45 Tom Wright SIGGRAPH Financial Position Tight . . . 46 George S. Carson Standards Report . . . . . . . . . . . . 58 Rae Earnshaw Visualization '92 . . . . . . . . . . . 62 T. Todd Elvins and Andrew Glassner GraphiCon '92 --- A Report on the Second International Russian Computer Graphics Conference . . . . . . . . . . . . . . . 63 Pierre Poulin and Alain Fournier Report on the Graphics Interface '92 Workshop on Local Illumination . . . . . 63
M. K. Haley and Jason W. Wolbert What do you do when you are done?: a self-help guide for recent college graduates entering the field of computer graphics . . . . . . . . . . . . . . . . 80--81 Ralph E. Gonzalez An object-oriented library for hierarchical animation sequences . . . . 82--85 George S. Carson Introduction to the computer graphics reference model . . . . . . . . . . . . 108--119
Thomas W. Sederberg and Peisheng Gao and Guojin Wang and Hong Mu $2$-D shape blending: an intrinsic solution to the vertex path problem . . 15--18 T. W. Sederberg and P. Gao and G. Wang and H. Mu $2$D Shape Blending: An Intrinsic Solution to the Vertex Path Problem . . 15--18 Hugues Hoppe and Tony DeRose and Tom Duchamp and John McDonald and Werner Stuetzle Mesh Optimization . . . . . . . . . . . 19--26 Jérôme Maillot and Hussein Yahia and Anne Verroust Interactive Texture Mapping . . . . . . 27--34 Mark Halstead and Michael Kass and Tony DeRose Efficient, Fair Interpolation using Catmull--Clark Surfaces . . . . . . . . 35--44 David B. Kirk and Alan H. Barr Implementing Rotation Matrix Constraints in Analog VLSI . . . . . . . . . . . . . 45--52 R. Victor Klassen and Krishna Bharat Correcting for Short-Range Spatial Non-Linearities of CRT-based Output Devices . . . . . . . . . . . . . . . . 53--64 (or 53--56??) Ken Perlin and David Fox Pad: An Alternative Approach to the Computer Interface . . . . . . . . . . . 57--72 (or 57--64??) Stefan Gottschalk and John F. Hughes Autocalibration for Virtual Environments Tracking Hardware . . . . . . . . . . . 65--72 Eric A. Bier and Maureen C. Stone and Ken Pier and William Buxton and Tony D. DeRose Toolglass and Magic Lenses: The See-Through Interface . . . . . . . . . 73--80 Robert C. Zeleznik and Kenneth P. Herndon and Daniel C. Robbins and Nate Huang and Tom Meyer and Noah Parker and John F. Hughes An Interactive $3$D Toolkit for Constructing $3$D Widgets . . . . . . . 81--84 Andreas Schilling and Wolfgang Straßer EXACT: Algorithm and Hardware Architecture for an Improved A-Buffer 85--92 (or 85--91??) Chandlee B. Harrell and Farhad Fouladi Graphics Rendering Architecture for a High Performance Desktop Workstation . . 93--100 Michael F. Deering and Scott R. Nelson Leo: A System for Cost Effective $3$D Shaded Graphics . . . . . . . . . . . . 101--108 Kurt Akeley Reality Engine graphics . . . . . . . . 109--116 K. Akeley RealityEngine Graphics . . . . . . . . . 109--116 Lawrence D. Bergman and Jane S. Richardson and David C. Richardson and Frederick P. Brooks, Jr. VIEW --- An Exploratory Molecular Visualization System with User-Definable Interaction Sequences . . . . . . . . . 117--126 Russell M. Taylor and Warren Robinett and Vernon L. Chi and Frederick P. Brooks, Jr. and William V. Wright and R. Stanley Williams and Erik J. Snyder The Nanomanipulator: A Virtual-Reality Interface for a Scanning Tunnelling Microscope . . . . . . . . . . . . . . . 127--134 Carolina Cruz-Neira and Daniel J. Sandin and Thomas A. DeFanti Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE . . . . . . . . . . . . . . 135--142 Chris Schoeneman and Julie Dorsey and Brian Smits and James Arvo and Donald Greenburg Painting with Light . . . . . . . . . . 143--146 John K. Kawai and James S. Painter and Michael F. Cohen Radioptimization --- Goal-based Rendering . . . . . . . . . . . . . . . 147--154 Larry Aupperle and Pat Hanrahan A Hierarchical Illumination Algorithm for Surfaces with Glossy Reflection . . 155--162 Peter Schröder and Pat Hanrahan On the form factor between two polygons 163--164 P. Schroeder and P. Hanrahan On the Form Factor between Two Polygons 163--164 Pat Hanrahan and Wolfgang Krueger Reflection from Layered Surfaces due to Subsurface Scattering . . . . . . . . . 165--174 Tomoyuki Nishita and Takao Sirai and Katsumi Tadamura and Eihachiro Nakamae Display of the Earth Taking into Account Atmospheric Scattering . . . . . . . . . 175--182 Barry G. Becker and Nelson L. Max Smooth Transitions between Bump Rendering Algorithms . . . . . . . . . . 183--190 Mark S. Peercy Linear color representations for full speed spectral rendering . . . . . . . . 191--198 Dani Lischinski and Filippo Tampieri and Donald P. Greenberg Combining Hierarchical Radiosity and Discontinuity Meshing . . . . . . . . . 199--208 Roy Troutman and Nelson L. Max Radiosity algorithms using higher order finite element methods . . . . . . . . . 209--212 Harold R. Zatz Galerkin Radiosity: A Higher Order Solution Method for Global Illumination 213--220 Steven J. Gortler and Peter Schröder and Michael F. Cohen and Pat Hanrahan Wavelet Radiosity . . . . . . . . . . . 221--230 Ned Greene and Michael Kass and Gavin Miller Hierarchical Z-Buffer Visibility . . . . 231--238 Seth Teller and Pat Hanrahan Global Visibility Algorithms for Illumination Computations . . . . . . . 239--246 Thomas A. Funkhouser and Carlo H. Séquin Adaptive Display Algorithm for Interactive Frame Rates During Visualization of Complex Virtual Environments . . . . . . . . . . . . . . 247--254 Charlie Gunn Discrete Groups and Visualization of Three- Dimensional Manifolds . . . . . . 255--262 Brian Cabral and Leith Casey Leedom Imaging Vector Fields Using Line Integral Convolution . . . . . . . . . . 263--270 Takashi Totsuka and Marc Levoy Frequency Domain Volume Rendering . . . 271--278 Shenchang Eric Chen and Lance Williams View interpolation for image synthesis 279--288 S. E. Shen and L. Williams View Interpolation for Image Synthesis 279--288 Mikio Shinya Spatial Anti-aliasing for Animation Sequences with Spatio-temporal Filtering 289--296 Brian K. Guenter and Hee Cheol Yun and Russell M. Mersereau Motion Compensated Compression of Computer Animation Frames . . . . . . . 297--304 Yuefeng Zhang and Robert E. Webber Space Diffusion: An Improved Parallel Halftoning Technique Using Space-filling Curves . . . . . . . . . . . . . . . . . 305--312 Marie-Paule Gascuel An Implicit Formulation for Precise Contact Modeling between Flexible Solids 313--320 John M. Snyder and Adam R. Woodbury and Kurt Fleischer and Bena Currin and Alan H. Barr Interval methods for multi-point collisions between time-dependent curved surfaces . . . . . . . . . . . . . . . . 321--334 Michiel van de Panne and Eugene Fiume Sensor-Actuator Networks . . . . . . . . 335--342 J. Thomas Ngo and Joe Marks Spacetime Constraints Revisited . . . . 343--350 Przemys\law Prusinkiewicz and Mark S. Hammel and Eric Mjolsness Animation of Plant Development . . . . . 351--360 Xin Li and J. Michael Moshell Modeling Soil: Realtime Dynamic Models for Soil Slippage and Manipulation . . . 361--368 Jos Stam and Eugene Fiume Turbulent Wind Fields for Gaseous Phenomena . . . . . . . . . . . . . . . 369--376 J. Bresenham and P. Jacobs and L. Sadler and P. Stucki Real Virtuality: Stereo Lithography --- Rapid Prototyping in $3$D . . . . . . . 377--378 K. R. O'Connell and V. Argiro and J. A. Berton and C. Hickman Visual Thinkers in an Age of Computer Visualization: Problems and Possibilities . . . . . . . . . . . . . 379--380 J. Veeder and C. Gunn and S. Liedtka and W. Moritz Updating computer animation (panel): an interdisciplinary approach . . . . . . . 381--382 G. S. Owen and R. V. Blystone and V. A. Miller and B. Mones-Hattal Facilitating Learning with Computer Graphics and Multimedia . . . . . . . . 383--384 T. M. Rhyne and K. J. Hussey and J. McLeod and B. Orland Visualizing Environmental Data Sets . . 385--386 N. D. Gershon and J. M. Coggins and P. R. Edholm and A. Globus How to Lie and Confuse with Visualization . . . . . . . . . . . . . 387--388 G. Joblove and W. Latham and K. Sims and S. Todd The Applications of Evolutionary and Biological Processes to Computer Art and Animation . . . . . . . . . . . . . . . 389--390 R. Navin and L. Holder and E. Wagner and R. Carlson Urban tech-gap: how the museum/university liaisons propose to create a learning ladder for visual literacy . . . . . . . . . . . . . . . . 391--391 B. C. Liang and W. Bricken and P. Cornwell and Lewis and B. Virtual Reality and Computer Graphics Programming . . . . . . . . . . . . . . 392--393 (or 392--392??) R. Gold and B. Buxton and S. Feiner and C. Schmandt Ubiquitous Computing and Augmented Reality . . . . . . . . . . . . . . . . 393--394 W. R. Pickering and P. Douglas and K. Hussey and M. Natkin Merging $3$D Graphics and Imaging --- Applications and Issues . . . . . . . . 395--395 J. I. Staveley and D. Steiling and P. Brown and M. Heim Nan-o-sex and Virtual Seduction . . . . 396--397 Timothy Druckrey and R. Cornwell and K. Galloway and S. Rabinowitz Critical Art/Interactive Art/Virtual Art: Rethinking Computer Art . . . . . . 398--399 C. Dodsworth and K. Biles and R. Edlund and M. Harris Digital Illusion: Theme Park Visualization --- Part One . . . . . . . 400--400 J. Luskin and T. Hansford and R. E. Markison and J. Stigliani Man vs. Mouse . . . . . . . . . . . . . 401--401 L. Roberts-Goodwin and C. Caines and P. Dawson and A. Lucas Multimedia and Interactivity in the Antipodes . . . . . . . . . . . . . . . 401--402 D. Warner and A. D. Will and J. Reed The Integrative Use of Computer Graphics in a Medical University . . . . . . . . 403--404 Anonymous Digital Illusion: Theme Park Visualization --- Part Two . . . . . . . ??
Erik Daval and Henk Olivie and Piers O'Hanlon and David Gordon Jameson and Nermin Ismail and Steve Wilbur and Richard Beckwith Managing networked multimedia data . . . 15--19 Rob Philips Producing interactive multimedia computer-based learning projects . . . . 20--24
Michael Harris Entertainment Driven Collaboration . . . 93--96 Talin Real Interactivity in Interactive Entertainment . . . . . . . . . . . . . 97--99 Celia Pearce The Ins and Outs of Non-Linear Storytelling . . . . . . . . . . . . . . 100--101 Stephen Clarke-Wilson The Design of Virtual Environments --- Value Added Entertainment . . . . . . . 102--104 Farid Mamaghani What Makes Virtual Systems a Reality . . 105--109 Warren Katz Military Networking Technology Applied to Location-Based, Theme Park and Home Entertainment Systems . . . . . . . . . 110--112 Roy W. Latham ``If VR is So Great, Why Are VR Entertainment Systems So Poor?'' . . . . 113--114 CORPORATE RTG Survey of high performance image generators: RTG's staff rounds up the machines that make pictures in real time 115--117 R. W. Latham Survey of High Performance Image Generators . . . . . . . . . . . . . . . 115 Brenda Laurel and Rachel Strickland and Rob Tow Placeholder: Landscape and Narrative in Virtual Environments . . . . . . . . . . 118--126 Warren Robinett Interactivity and Individual Viewpoint in Shared Virtual Worlds: The Big Screen vs. Networked Personal Displays . . . . 127--130 Morton L. Heilig United States Patent Office: stereoscopic-television apparatus for individual use . . . . . . . . . . . . . 131--134 M. L. Heilig U.S. Patent Office: Stereoscopic-Television Apparatus for Individual Use . . . . . . . . . . . . . 131 Jacquelyn Ford Morie Inspiring the Future: Merging Mass Communication, Art, Entertainment and Virtual Environments . . . . . . . . . . 135--138 Mary Rasmussen Interactive Edutainment on the Internet 139--139 Phil Hettema Theme Park Computer Graphics and Interactivity . . . . . . . . . . . . . 140--141 Allen Yamashita Theaters of Illusion: The Continuing Evolution of Entertainment Simulation 142--144 Kevin Biles Notes on Experience Design . . . . . . . 145--146 Richard Edlund Digital Illusions for Theme Park Visualization . . . . . . . . . . . . . 147--148 Gilbert L. Ricard Manual control with delays: a bibliography . . . . . . . . . . . . . . 149--154 John Murray Some Perspectives on Visual Depth Perception . . . . . . . . . . . . . . . 155--157
G. Scott Owen ACM SIGGRAPH education committee activities for computer graphics educators . . . . . . . . . . . . . . . 179--182 G. Scott Owen and María M. Larrondo-Petrie and Cary Laxer Computer Graphics Curriculum: Time for a Change? . . . . . . . . . . . . . . . . 183--185 Zhigang Xiang A Nontraditional Computer Graphics Course for Computer Science Students . . 186--188 Anne M. Burns Introduction to the Modeling of Plants and Flowers Using String Rewriting . . . 189--189 Fintan Culwin Yaged: A Teaching Resource for Image Manipulation, Xlib Graphics and Usability Engineering . . . . . . . . . 190--192 José Encarnação and H. Muller Computer Graphics Education in Germany 193--197 Robert V. Blystone Computer Graphics in the Undergraduate Biology Laboratory . . . . . . . . . . . 198--200 Jacklyn Sage SIGGRAPH future search survey: preliminary results . . . . . . . . . . 208--211 Steve Carson Standards column . . . . . . . . . . . . 217--218
Anonymous Think Global, Act Local . . . . . . . . 237--238 Susan Stearman The origin of Boston's Professional Chapter: an interview with founder Bob Richmond --- the founder of a long running SIGGRAPH chapter tells all . . . 239--240 M. Dooly and R. Rothfarb Reach Out and Touch a Neighboring Chapter . . . . . . . . . . . . . . . . 241--241 L. Finch Orlando SIGkids --- A Micro SIGGRAPH Community . . . . . . . . . . . . . . . 242--242 J. Williams Recipe for a New Professional Chapter 243--243 Mary K. Javener Virtual reality --- what will it do to you?: the future of work and play for computer graphics professionals . . . . 244--245 G. Sylvan and C. Angell and B. Papier and E. Angel Computer Graphics in Enchanting New Mexico . . . . . . . . . . . . . . . . . 246--246 T. Schreiber The Making of ``Ménage \`a Trois'' . . . 247--248 C. Oster Planning Your Special Events --- A Quick How-to Primer . . . . . . . . . . . . . 249--249 James Elkins There are No Philosophic Problems Raised by Virtual Reality . . . . . . . . . . . 250--254 David J. Keskeys Computer Sculpture --- New Horizons . . 255--258 Lev Manovich The Engineering of Vision and the Aesthetics of Computer Art . . . . . . . 259--263 Cynthia Beth Rubin and Annette Weintraub and Dave Poindexter Faculty Guidelines in Computer-based Media in Fine Art and Design . . . . . . 264--267 Dietmar Saupe and Raouf Hamzaoui A Review of the Fractal Image Compression Literature . . . . . . . . . 268--276 Ian Ashdown and Eric Haines Radiosity On-Line: A Bibliography . . . 277--279
Anonymous Electronic Theater . . . . . . . . . . . 2--47
Karl Sims Evolving Virtual Creatures . . . . . . . 15--22 David Baraff Fast Contact Force Computation for Nonpenetrating Rigid Bodies . . . . . . 23--34 Zicheng Liu and Steven J. Gortler and Michael F. Cohen Hierarchical Spacetime Control . . . . . 35--42 Xiaoyuan Tu and Demetri Terzopoulos Artificial Fishes: Physics, Locomotion, Perception, Behavior . . . . . . . . . . 43--50 Reid Gershbein and Peter Schröder and Pat Hanrahan Textures and Radiosity: Controlling Emission and Reflection with Texture Maps . . . . . . . . . . . . . . . . . . 51--58 Ned Greene and Michael Kass Error-Bounded Antialiased Rendering of Complex Environments . . . . . . . . . . 59--66 Dani Lischinski and Brian Smits and Donald P. Greenberg Bounds and Error Estimates for Radiosity 67--74 James Arvo and Kenneth Torrance and Brian Smits A Framework for the Analysis of Error in Global Illumination Algorithms . . . . . 75--84 Deborah F. Berman and Jason T. Bartell and David H. Salesin Multiresolution Painting and Compositing 85--90 Georges Winkenbach and David H. Salesin Computer-Generated Pen-and-Ink Illustration . . . . . . . . . . . . . . 91--100 Michael P. Salisbury and Sean E. Anderson and Ronen Barzel and David H. Salesin Interactive Pen-and-Ink Illustration . . 101--108 Siu Chi Hsu and Irene H. H. Lee Drawing and Animation Using Skeletal Strokes . . . . . . . . . . . . . . . . 109--118 Peter Litwinowicz and Gavin Miller Efficient Techniques for Interactive Texture Placement . . . . . . . . . . . 119--122 Victor Ostromoukhov and Roger D. Hersch and Isaac Amidror Rotated Dispersed Dither: a New Technique for Digital Halftoning . . . . 123--130 Anonymous Sigkids . . . . . . . . . . . . . . . . 126 Holly E. Rushmeier and Gregory J. Ward Energy Preserving Non-Linear Filters . . 131--138 Marc Levoy Spreadsheets for Images . . . . . . . . 139--146 Michael A. Shantzis A Model for Efficient and Flexible Image Computing . . . . . . . . . . . . . . . 147--154 Matthew Regan and Ronald Pose Priority Rendering with a Virtual Reality Address Recalculation Pipeline 155--162 Anonymous The Bridge . . . . . . . . . . . . . . . 156 Douglas Voorhies and Jim Foran Reflection Vector Shading Hardware . . . 163--166 Michael F. Deering and Stephen A. Schlapp and Michael G. Lavelle FBRAM: A new Form of Memory Optimized for $3$D Graphics . . . . . . . . . . . 167--174 Anonymous The Edge . . . . . . . . . . . . . . . . 168 Gary Bishop and Henry Fuchs and Leonard McMillan and Ellen J. Scher Zagier Frameless Rendering: Double Buffering Considered Harmful . . . . . . . . . . . 175--176 Michael Kelley and Kirk Gould and Brent Pease and Stephanie Winner and Alex Yen Hardware Accelerated Rendering of CSG and Transparency . . . . . . . . . . . . 177--184 Andrew Blake and Michael Isard $3$D position, attitude and shape input using video tracking of hands and lips 185--192 Dan S. Wallach and Sharma Kunapalli and Michael F. Cohen Accelerated MPEG Compression of Dynamic Polygonal Scenes . . . . . . . . . . . . 193--196 Ronald Azuma and Gary Bishop Improving Static and Dynamic Registration in an Optical See-through HMD . . . . . . . . . . . . . . . . . . 197--204 Mark A. Sagar and David Bullivant and Gordon D. Mallinson and Peter J. Hunter A Virtual Environment and Model of the Eye for Surgical Simulation . . . . . . 205--212 Jay S. Gondek and Gary W. Meyer and Jonathan G. Newman Wavelength Dependent Reflectance Functions . . . . . . . . . . . . . . . 213--220 Anonymous Vroom . . . . . . . . . . . . . . . . . 218 David C. Tannenbaum and Peter Tannenbaum and Michael J. Wozny Polarization and Birefringency Considerations in Rendering . . . . . . 221--222 George Drettakis and Eugene Fiume A Fast Shadow Algorithm for Area Light Sources Using Backprojection . . . . . . 223--230 A. James Stewart and Sherif Ghali Fast Computation of Shadow Boundaries Using Spatial Coherence and Backprojections . . . . . . . . . . . . 231--238 Michael Oren and Shree K. Nayar Generalization of Lambert's Reflectance Model . . . . . . . . . . . . . . . . . 239--246 William Welch and Andrew Witkin Free-Form Shape Design Using Triangulated Surfaces . . . . . . . . . 247--256 Yu-Kuang Chang and Alyn P. Rockwood A generalized de Casteljau approach to $3$D free-form deformation . . . . . . . 257--260 Adam Finkelstein and David H. Salesin Multiresolution Curves . . . . . . . . . 261--268 Andrew P. Witkin and Paul S. Heckbert Using Particles to Sample and Control Implicit Surfaces . . . . . . . . . . . 269--277 Hans Kòhling Pedersen Displacement Mapping Using Flow Fields 279--286 Yunching Huang and James H. Oliver NC Milling Error Assessment and Tool Path Correction . . . . . . . . . . . . 287--294 Hugues Hoppe and Tony DeRose and Tom Duchamp and Mark Halstead and Hubert Jin and John McDonald and Jean Schweitzer and Werner Stuetzle Piecewise Smooth Surface Reconstruction 295--302 Charles Loop Smooth Spline Surfaces over Irregular Meshes . . . . . . . . . . . . . . . . . 303--310 Greg Turk and Marc Levoy Zippered Polygon Meshes from Range Images . . . . . . . . . . . . . . . . . 311--318 Gavin Miller Efficient Algorithms for Local and Global Accessibility Shading . . . . . . 319--326 David C. Banks Illumination in Diverse Codimensions . . 327--334 Gershon Elber Low Cost Illumination Computation using an Approximation of Light Wavefronts . . 335--342 James Arvo The Irradiance Jacobian for Partially Occluded Polyhedral Sources . . . . . . 343--350 Przemys\law Prusinkiewicz and Mark James and Radomír M\vech Synthetic Topiary . . . . . . . . . . . 351--358 Todd Reed and Brian Wyvill Visual Simulation of Lightning . . . . . 359--364 David E. Breen and Donald H. House and Michael J. Wozny Predicting the Drape of Woven Cloth Using Interacting Particles . . . . . . 365--372 Tomoyuki Nishita and Eihachiro Nakamae Method of Displaying Optical Effects within Water using Accumulation Buffer 373--379 John Rohlf and James Helman IRIS Performer: A High Performance Multiprocessing Toolkit for Real-Time $3$D Graphics . . . . . . . . . . . . . 381--394 Yoshihito Koga and Koichi Kondo and James Kuffner and Jean-Claude Latombe Planning Motions With Intentions . . . . 395--408 Peter Litwinowicz and Lance Williams Animating Images with Drawings . . . . . 409--412 Justine Cassell and Catherine Pelachaud and Norman Badler and Mark Steedman and Brett Achorn and Tripp Becket and Brett Douville and Scott Prevost and Matthew Stone Animated conversation: rule-based generation of facial expression, gesture & spoken intonation for multiple conversational agents . . . . . . . . . 413--420 Conal Elliott and Greg Schechter and Ricky Yeung and Salim Abi-Ezzi TBAG: A High Level Framework for Interactive, Animated $3$D Graphics Applications . . . . . . . . . . . . . . 421--434 Brian Smits and James Arvo and Donald Greenberg A Clustering Algorithm for Radiosity in Complex Environments . . . . . . . . . . 435--442 Seth Teller and Celeste Fowler and Thomas Funkhouser and Pat Hanrahan Partitioning and Ordering Large Radiosity Computations . . . . . . . . . 443--450 Philippe Lacroute and Marc Levoy Fast Volume Rendering Using a Shear-Warp Factorization of the Viewing Transformation . . . . . . . . . . . . . 451--458 Gregory J. Ward The RADIANCE Lighting Simulation and Rendering System . . . . . . . . . . . . 459--472 Steve Bryson and Steven K. Feiner and Frederick P. Brooks, Jr. and Philip Hubbard and Randy Pausch and Andries van Dam Research Frontiers in Virtual Reality 473--474 Walt Bransford and Maury Klein and Craig Moody and David Reed and Michael Rothschild Computer Graphics and Economic Transformations . . . . . . . . . . . . 475--476 John C. Donkin and Charles Gibson and Ralph Guggenheim and Edward Kummer and Brad Lewis and Jeff Thingvold Production for the Long Haul . . . . . . 477--478 Maria M. Larrondo-Petrie and Jack Bresenham and Cary Laxer and John Lansdown and G. Scott Owen Approaches to Teaching Introductory Computer Graphics . . . . . . . . . . . 479--480 Theresa Marie Rhyne and George Brett and Don Brutzman and Donna J. Cox and Adelino Santos Exploiting Networks for Visualization and Collaboration: No Network Roadblocks? . . . . . . . . . . . . . . 481--482 Joe Marks and Michael Cohen and J. Thomas Ngo and Stuart Shieber and John Snyder Optimization --- an emerging tool in computer graphics . . . . . . . . . . . 483--484 Nahum D. Gershon and Colleen Bushell and Jock D. Mackinlay and William A. Ruh and Anselm Spoerri and Joel Tesler Information Visualization: The Next Frontier . . . . . . . . . . . . . . . . 485--486 Tom Meyer and Sally Rosenthal and Stephen R. Johnson and Mary Lou Jepsen and Douglas Davis Art and Technology: Very Large Scale Integration . . . . . . . . . . . . . . 487--488 Roger E. Wilson and Brenda Laurel and Terence McKenna and Leonard Shlain Computer Graphics: Are We Forcing People to Evolve? . . . . . . . . . . . . . . . 489--489 Alonzo C. Addison and Alfredo S. Andia and Nicolo Ceccarelli and Gustavo J. Llavaneras and Makoto Majima and Ken Roger Sawai Computer Graphics for Architecture and Design Presentations: Current Work and Trends Outside the U.S. . . . . . . . . 490--491 Julian E. Gomez and Rick Carey and Tony Fields and Andries van Dam and Dan Venolia Why is $3$-D interaction so hard and what can we really do about it? . . . . 492--493 Jane Flint DeKoven and Tim Binkley and Glenn Entis and Delle Maxwell and Alvy Ray Smith Computer Technology and the Artistic Process: How the Computer Industry Changes the Form and Function of Art . . 494--495 Alan R. Mitchell and Stuart Rosen and William Bricken and Ron Martinez and Brenda Laurel Determinants of Immersivity in Virtual Reality: Graphics vs. Action . . . . . . 496--496 Randi J. Rost and Jim Bushnell and David Cooper and Jerry Schneble and Lynn Thorsen-Jensen Reading the Fine Print: What Benchmarks Don't Tell You . . . . . . . . . . . . . 497--498 Nahum D. Gershon and Richard Mark Friedhoff and John Gass and Robert Langridge and Hans-Peter Meinzer and Justin D. Pearlman Is visualization REALLY necessary?: the role of visualization in science, engineering, and medicine . . . . . . . 499--500
Lynn Pocock Computer Graphics in Context: One Student's Project . . . . . . . . . . . 11--13 Tom Wright Logical Screen Operations for Graphics Software Fuzzy QA . . . . . . . . . . . 14--17 Mark H. Overmars Teaching Computational Geometry . . . . 18--22
Karen Sullivan About the Cover . . . . . . . . . . . . 2--2 Gordon Cameron Modular Visualization Environments: Past, Present, and Future . . . . . . . 3--4 Florian Schröder apE --- the original dataflow visualization environment . . . . . . . 5--9 Hambleton D. Lord Improving the Application Development Process with Modular Visualization Environments . . . . . . . . . . . . . . 10--12 David Foulser IRIS Explorer: A Framework for Investigation . . . . . . . . . . . . . 13--16 Greg Abram and Lloyd Treinish An Extended Data-Flow Architecture for Data Analysis and Visualization . . . . 17--21 Mark Young and Danielle Argiro and Steven Kubica Cantata: Visual Programming Environment for the Khoros System . . . . . . . . . 22--24 Mark Young and Danielle Argiro and Jeremy Worley An Object Oriented Visual Programming Language Toolkit . . . . . . . . . . . . 25--28 Ken Brodlie and Helen Wright From a Modular Visualization Environment to an Environment for Computational Problem Solving . . . . . . . . . . . . 29--32 Alex Pang and Craig M. Wittenbrink Spray Rendering as a Modular Visualization Environment . . . . . . . 33--36 Andrew J. S. Wilson and Ian W. Flockhart Euphrates: A System for Automatic Introduction of Data Parallelism into Modular Applications . . . . . . . . . . 37--40 Al Globus and Sam Uselton Evaluation of Visualization Software . . 41--44 Richard Frost High-Performance Visual Programming Environments: Goals and Considerations 45--48 Kent Lee and Jun Ni and Tom Halverson and Eric Van Wyk and Judith R. Brown Is an MVE the Right Environment for Your Visualization Application? . . . . . . . 49--51 Omer Casher and Henry S. Rzepa A Chemical Collaboratory using Explorer EyeChem and the Common Client Interface 52--54 Richard E. Gillilan and Frank Wood Visualization, Virtual Reality, and Animation within the Data Flow Model of Computing . . . . . . . . . . . . . . . 55--58 Christine S. Siegel Creating $3$D Models from Medical Images Using AVS: A User's Perspective . . . . 59--60 Jerry Bowskill and John Downie Extending The Capabilities of the Human Visual System: An Introduction to Enhanced Reality . . . . . . . . . . . . 61--65 Norman I. Badler A Workshop on Standards for Facial Animation . . . . . . . . . . . . . . . 66--68 Anonymous Call for SIGGRAPH Nominations . . . . . 69--69 Gordon Cameron Report on Special Interest Group Meeting: Modular Visualization Environments (MVEs) . . . . . . . . . . 69--70 Anonymous Rae Earnshaw Honored by British Computer Society . . . . . . . . . . . . . . . . 70--70 George S. Carson Standards Pipeline . . . . . . . . . . . 71--73
Scot Owen From the Guest Editor . . . . . . . . . 2--2 Karen Sullivan About the Cover . . . . . . . . . . . . 2--2 Scott Owen ACM SIGGRAPH Education Committee Activities for Computer Graphics Educators . . . . . . . . . . . . . . . 3--7 Anonymous Call for anecdotes from K--12 Educators (Sachter, London) . . . . . . . . . . . 8--8 Dino Schweitzer and Bill Young Design and Integration of Visualization Tools for the Graphics Classroom . . . . 9--11 G. Scott Owen Integrating World Wide Web Technology into Courses in Computer Graphics and Scientific Visualization . . . . . . . . 12--14 Rejane Spitz From Computer Graphics to Electronic Art: Evolving Approaches and Meaning . . 15--15 Rejane Spitz Computers In Arts and Design Education: Impregnating the Digital World with Texture, Dust, and Noise . . . . . . . . 16--18 Annette Weintaub Mapping the Learning Curve: Integrating Computer-Based Training in a Design Arts Curriculum . . . . . . . . . . . . . . . 19--20 Annette Weintraub Mapping the learning curve: integrating computer-based training in a design arts curriculum . . . . . . . . . . . . . . . 19--20 Cynthia Beth Rubin Cultural Transformations: Morphing Sensibility . . . . . . . . . . . . . . 21--22 Tessa Elliott Fine Art and Pure Science: The Coincidence of the Sublime and the Rational in Computer Art Education . . . 23--24 Helen Poletti A $3$D Sketching Tool . . . . . . . . . 25--27 Helen Poletti A $3$D sketching tool: an MA computing in design research project . . . . . . . 25--27 Ed Burton Representing representation: making a computer draw like a child: an MA Computing in Design Research Project . . 28--32 Anonymous ACM SIGGRAPH Officers Elected . . . . . 33--35 Mary Whitton Mapping SIGGRAPH's Mission . . . . . . . 36--36 Mary Whitton Judy Brown Appointed Special Projects Chair . . . . . . . . . . . . . . . . . 37--37 Judy Brown SIGGRAPH Special Project Committee . . . 38--38 Jack Snoeyink SIGGRAPH 97 Volunteer Application Conference Report 11th ACM Symposium on Computational Geometry . . . . . . . . . 38--39 Anonymous SIGGRAPH Executive Committee Meeting Minutes . . . . . . . . . . . . . . . . 40--46 Anonymous Announcements . . . . . . . . . . . . . 47--47 Anonymous Third Eurographics Workshop on Graphics and Visualization Education (GVE) . . . 48--48
Karen Sullivan About the Cover . . . . . . . . . . . . 2--3 Steve Cunningham From the Chair . . . . . . . . . . . . . 4--4 Karen Sullivan From the Guest Editor . . . . . . . . . 4--4 Bert Herzog Computer graphics achievement award: Kurt Akeley . . . . . . . . . . . . . . 5--5 Bert Herzog Steven A. Coons award for outstanding creative contributions to computer graphics: José Luis Encarnaçaõ . . . . . . 6--9 Anonymous Call for Nominations --- ACM/SIGGRAPH Awards . . . . . . . . . . . . . . . . . 10--10 Vibeke Sorensen Art, Science . . . . . . . . . . . . . . 11--13 Vibeke Sorensen Special focus: visual literacy . . . . . 11--13 Thomas G. West Forward into the Past: A Revival of Old Visual Talents with Computer Visualization . . . . . . . . . . . . . 14--19 William Horton Top Ten Blunders by Visual Designers . . 20--24 Paul Martin Lester Digital Literacy: Visual Communication and Computer Images . . . . . . . . . . 25--27 Patricia Galvis Assmus 1 picture = 1000 words: what language are we speaking? . . . . . . . . . . . . 28--29 Patricia Galvis-Assmus 1 Picture = 1000 Words: What language are we speaking? . . . . . . . . . . . . 28--29 Patric D. Prince Digital Art: The New Literacy, A Personal View of the Evolution of Art Issues . . . . . . . . . . . . . . . . . 30--31 George N. McGregor Visual Illiteracy: Implications in the Development of Scientific Visualization Software . . . . . . . . . . . . . . . . 32--34 Nahum Gershon The Power and the Frailty of Images: Is a Picture Worth a Thousand Words? . . . 35--36 William R. Sherman and Alan B. Craig Literacy in Virtual Reality: a New Medium . . . . . . . . . . . . . . . . . 37--42 L. A. Bienvenue and D. H. Curtis and U. Thakkar Virtual Environments in K--12 Learning and Discovery: A Grand Challenge in Education . . . . . . . . . . . . . . . 43--44 L. A. Bievenue and D. H. Curtis and U. Thakkar Virtual environments in K--12 learning and discovery: a grand challenge in education? . . . . . . . . . . . . . . . 43--44 Susan Roth Visual Literacy and the Design of Digital Media . . . . . . . . . . . . . 45--47 Rosalee Wolfe Focus on Color: The 1995 SIGGRAPH Educator's Slide Set . . . . . . . . . . 49--49 Anonymous The SIGGRAPH 95 Art Gallery Slide Set 50--55 Jacquelyn Martino The SIGGRAPH 95 Art Gallery . . . . . . 56--56 Anonymous Nature, Man and Man-Made: The SIGGRAPH 95 Technical Slide Set . . . . . . . . . 57--63 Rosalee Wolfe Nature, man and man-made: the SIGGRAPH 95 technical slide set . . . . . . . . . 57--63 Rosalee Wolfe A Resource for Fostering Visual Literacy in Computer Graphics: SIGGRAPH's Slides Categorized by Rendering Algorithm . . . 64--65 Stephen J. Hartley Integrating XTANGO's Animator into the SR Concurrent Programming Language . . . 67--68 Lynn Pocock The SIGGRAPH 95 Video Review . . . . . . 69--70 Anonymous ACM SIGGRAPH Elections . . . . . . . . . 71--71 Adele Newton Changes in SIGGRAPH Conference Management . . . . . . . . . . . . . . . 71--72 Steve Cunningham and Judith R. Brown Report from GraphiCon 95 . . . . . . . . 72--72 Anonymous Reduced Prices to SIGGRAPH Members for Springer-Verlag Titles . . . . . . . . . 73--73 Anonymous Upcoming Meetings of the SIGGRAPH Executive Committee . . . . . . . . . . 73--75 Anonymous ASSETS '96: The 2nd ACM/SIGGRAPH Conference on Assistive Technologies . . 76--76 Anonymous 31A '96 Conference: Computer Graphics and Artificial Intelligence . . . . . . 76--76 Anonymous Joint European Conference and Exhibition on Geographical Information . . . . . . 76--76 Anonymous Multimedia Computing and Networking 1996 76--76 Anonymous PROLAMAT '95: Life Cycle Modeling for Innovative Products and Processes . . . 76--77 Anonymous Professional Chapters Currently Operating . . . . . . . . . . . . . . . 78--79
Anonymous Computer Graphics Achievement Award: Kurt Akeley . . . . . . . . . . . . . . 10--10 Anonymous Steven A. Coons Award for Outstanding Creative Contributions to Computer Graphics: Jose Luis Encarnação . . . . . . 11--12 Michael Deering Geometry Compression . . . . . . . . . . 13--20 Marc Levoy Polygon-Assisted JPEG and MPEG Compression of Synthetic Images . . . . 21--28 Shenchang Eric Chen QuickTime VR --- An Image-Based Approach to Virtual Environment Navigation . . . 29--38 Leonard McMillan and Gary Bishop Plenoptic Modeling: An Image-Based Rendering System . . . . . . . . . . . . 39--46 Bruce M. Blumberg and Tinsley A. Galyean Multi-Level Direction of Autonomous Creatures for Real-Time Virtual Environments . . . . . . . . . . . . . . 47--54 Yuencheng Lee and Demetri Terzopoulos and Keith Walters Realistic Modeling for Facial Animation 55--62 Radek Grzeszczuk and Demetri Terzopoulos Automated Learning of Muscle-Actuated Locomotion Through Control Abstraction 63--70 Jessica K. Hodgins and Wayne L. Wooten and David C. Brogan and James F. O'Brien Animating Human Athletics . . . . . . . 71--78 Jean-Daniel Fekete and Érick Bizouarn and Éric Cournarie and Thierry Galas and Frédéric Taillefer TicTacToon: A Paperless System for Professional $2$D Animation . . . . . . 79--90 Munetoshi Unuma and Ken Anjyo and Ryozo Takeuchi Fourier Principles for Emotion-based Human Figure Animation . . . . . . . . . 91--96 Armin Bruderlin and Lance Williams Motion Signal Processing . . . . . . . . 97--104 Andrew Witkin and Zoran Popovi\'c Motion Warping . . . . . . . . . . . . . 105--108 Chandrajit L. Bajaj and Fausto Bernardini and Guoliang Xu Automatic Reconstruction of Surfaces and Scalar Fields From $3$D Scans . . . . . 109--118 Jason Weber and Joseph Penn Creation and Rendering of Realistic Trees . . . . . . . . . . . . . . . . . 119--128 Jos Stam and Eugene Fiume Depicting Fire and Other Gaseous Phenomena Using Diffusion Processes . . 129--136 Pascal Volino and Martin Courchesne and Nadia Magnenat Thalmann Versatile and Efficient Techniques for Simulating Cloth and Other Deformable Objects . . . . . . . . . . . . . . . . 137--144 François Sillion and George Drettakis Feature-based Control of Visibility Error: A Multi- Resolution Clustering Algorithm for Global Illumination . . . 145--152 Ken Perlin and Luiz Velho Live Paint: Painting With Procedural Multiscale Textures . . . . . . . . . . 153--160 Peter Schröder and Wim Sweldens Spherical wavelets: efficiently representing functions on the sphere . . 161--172 P. Schroeder and W. Sweldens Spherical Wavelets: Efficiently Representing Functions on the Sphere . . 161--172 Matthias Eck and Tony DeRose and Tom Duchamp and Hugues Hoppe and Michael Lounsbery and Werner Stuetzle Multiresolution Analysis of Arbitrary Meshes . . . . . . . . . . . . . . . . . 173--182 Michael Gleicher Image Snapping . . . . . . . . . . . . . 183--190 Eric N. Mortensen and William A. Barrett Intelligent Scissors for Image Composition . . . . . . . . . . . . . . 191--198 Mikako Harada and Andrew Witkin and David Baraff Interactive Physically-Based Manipulation of Discrete/Continuous Models . . . . . . . . . . . . . . . . . 199--208 John M. Snyder An Interactive Tool for Placing Curved Surfaces without Interpenetration . . . 209--218 Victor Ostromoukhov and Roger D. Hersch Artistic Screening . . . . . . . . . . . 219--228 David J. Heeger and James R. Bergen Pyramid-Based Texture Analysis/Synthesis 229--238 Kurt W. Fleischer and David H. Laidlaw and Bena L. Currin and Alan H. Barr Cellular Texture Generation . . . . . . 239--248 Detlev Stalling and Hans-Christian Hege Fast and Resolution Independent Line Integral Convolution . . . . . . . . . . 249--256 Denis Zorin and Alan H. Barr Correction of Geometric Perceptual Distortions in Pictures . . . . . . . . 257--264 Tomoo Mitsunaga and Taku Yokoyama and Takashi Totsuka AutoKey: Human Assisted Key Extraction 265--272 Luiz Velho and Jonas Gomes Stochastic Screening Dithering With Adaptive Clustering . . . . . . . . . . 273--276 Charles E. Jacobs and Adam Finkelstein and David H. Salesin Fast Multiresolution Image Querying . . 277--286 Mathieu Desbrun and Marie-Paule Gascuel Animating Soft Substances with Implicit Surfaces . . . . . . . . . . . . . . . . 287--290 Hans Kòhling Pedersen Decorating Implicit Surfaces . . . . . . 291--300 Thomas W. Sederberg and Falai Chen Implicitization using Moving Curves and Surfaces . . . . . . . . . . . . . . . . 301--308 Jules Bloomenthal and Keith Ferguson Polygonization of Non-Manifold Implicit Surfaces . . . . . . . . . . . . . . . . 309--316 Craig Kolb and Don Mitchell and Pat Hanrahan A Realistic Camera Model for Computer Graphics . . . . . . . . . . . . . . . . 317--324 Greg Spencer and Peter Shirley and Kurt Zimmerman and Donald P. Greenberg Physically-Based Glare Effects for Digital Images . . . . . . . . . . . . . 325--334 James Arvo Applications of Irradiance Tensors to the Simulation of Non-Lambertian Phenomena . . . . . . . . . . . . . . . 335--342 Brian Guenter and Todd B. Knoblock and Erik Ruf Specializing Shaders . . . . . . . . . . 343--350 Gabriel Taubin A Signal Processing Approach to Fair Surface Design . . . . . . . . . . . . . 351--358 Cindy M. Grimm and John F. Hughes Modeling Surfaces of Arbitrary Topology using Manifolds . . . . . . . . . . . . 359--368 Myoung-Jun Kim and Myung-Soo Kim and Sung Yong Shin A General Construction Scheme for Unit Quaternion Curves with Simple High Order Derivatives . . . . . . . . . . . . . . 369--376 Carole Blanc and Christophe Schlick X-Splines: A Spline Model Designed for the End-User . . . . . . . . . . . . . . 377--386 Mark Lucente and Tinsley A. Galyean Rendering Interactive Holographic Images 387--394 Enrico Gobbetti and Jean-Francis Balaguer An Integrated Environment to Visually Construct $3$D Animations . . . . . . . 395--398 Randy Pausch and Tommy Burnette and Dan Brockway and Michael E. Weiblen Navigation and Locomotion in Virtual Worlds via Flight into Hand-Held Miniatures . . . . . . . . . . . . . . . 399--400 Ronald Azuma and Gary Bishop A Frequency-Domain Analysis of Head-Motion Prediction . . . . . . . . . 401--408 Mark R. Bolin and Gary W. Meyer A Frequency Based Ray Tracer . . . . . . 409--418 Eric Veach and Leonidas J. Guibas Optimally Combining Sampling Techniques for Monte Carlo Rendering . . . . . . . 419--428 Michael D. McCool Analytic Antialiasing With Prism Splines 429--436 James Arvo Stratified Sampling of Spherical Triangles . . . . . . . . . . . . . . . 437--438 Seung-Yong Lee and Kyung-Yong Chwa and Sung Yong Shin Image Metamorphosis Using Snakes and Free-Form Deformations . . . . . . . . . 439--448 Apostolos Lerios and Chase D. Garfinkle and Marc Levoy Feature-Based Volume Metamorphosis . . . 449--456 Jed Lengyel and Donald P. Greenberg and Richard Popp Time-Dependent Three-Dimensional Intravascular Ultrasound . . . . . . . . 457--464 Georgios Sakas and Stefan Walter Extracting surfaces from fuzzy $3$D-ultrasound data . . . . . . . . . . 465--474 Pauline Ts'o and Theresa Ellis and Ralph Guggenheim and Brad Lewis and Ron Thornton David vs. Goliath or mice vs. men? (panel session): production studio size in the entertainment industry . . . . . 475--476 Randy Pausch and Walter Aviles and Nathaniel Durlach and Warren Robinett and Michael Zyda A national research agenda for virtual reality (panel): report by the National Research Council Committee on VR R&D . . 477--478 Jonathan Steinhart and Derrick Burns and James Gosling and Steve McGeady and Rob Short Set-top boxes --- the next platform (panel) . . . . . . . . . . . . . . . . 479--479 A. C. Addison and D. MacLeod and G. Margolis and M. Naimark Museums Without Walls: New Media for New Museums . . . . . . . . . . . . . . . . 480--481 Alonzo C. Addison and Douglas MacLeod and Gerald Margolis and Beit Hashoah and Michael Naimark and Hans-Peter Schwarz Museums without walls (panel session): new media for new museums . . . . . . . 480--481 R. E. Iskin and M. Halpin and M. Nash and G. Legrady Interactive MultiMedia: A New Creative Frontier or Just a New Commodity? . . . 482--483 Ruth E. Iskin and Mikki Halpin and Michael Nash and George Legrady and Rodney Alan Greenblat Interactive multimedia (panel session): a new creative frontier or just a new commodity? . . . . . . . . . . . . . . . 482--483 Theresa Marie Rhyne and Eric Gidney and Tomasz Imieli\'nski and Pattie Maes and Ronald Vetter Integrating interactive graphics techniques with future technologies (panel session) . . . . . . . . . . . . 484--485 Jane Veeder and Mark Stephen Pierce and Eugene Jarvis and John N. Latta and Heidi Therese Dangelmaier and Jez San Videogame industry overview (panel session): technology, markets, content, future . . . . . . . . . . . . . . . . . 486--487 Jane Veeder and Paul D. Lewis and Bob Zigado and Robert Stein III and Craig Upson New developments in animation production for video games (panel session) . . . . 488--489 Christian Greuel and Patrice Caire and Janine Cirincione and Perry Hoberman and Michael Scroggins Aesthetics & tools in the virtual environment (panel session) . . . . . . 490--491 Nahum D. Gershon and Bran Ferren and James Foley and Joseph Hardin and Frank Kappe and William A. Ruh Visualizing the Internet (panel session): putting the user in the driver's seat . . . . . . . . . . . . . 492--494 P. Beyls and S. Bell and B. Evans and J.-P. Hebert Algorithms and the Artist . . . . . . . 495--496 Peter Beyls and Stephen Bell and Brian Evans and Jean-Pierre Hebert and Ken Musgrave and Roman Verostko Algorithms and the artist (panel session) . . . . . . . . . . . . . . . . 495--496 Henry Sowizral and Ian G. Angus and Steven Bryson and Stefan Haas and Mark R. Mine and Randy Pausch Performing work within virtual environments (panel session) . . . . . . 497--498 David Arnold and Jack Bresenham and Ken Brodlie and George S. Carson and Jan Hardenbergh and Paul van Binst and Andries van Dam Standardisation --- opportunity or constraint? (panel session) . . . . . . 499--501 J. Martin and R. Capps and T. DeYoung and C. Gulker Cross-Media Authoring . . . . . . . . . 502--502 Greg Garvey and Brenda Laurel and Rob Tow and Joan Staveley and Allucqu\`ere Rosanne Stone Grids, guys and gals: are you oppressed by the Cartesian coordinate system? (panel session) . . . . . . . . . . . . 503--505 Derek Spears and Scott Dyer and George Joblove and Charlie Gibson and Lincoln Hu Visual effects technology --- do we have any? (panel session) . . . . . . . . . . 506--507 Carl Machover and Gavin Bell and Tamara Munzner and Fabio Pettinati and Val Watson $3$D graphics through the Internet --- a ``shoot-out'' (panel session) . . . . . 508--509
Gordon Cameron Incoming Editor's Introduction . . . . . 2 Stephen N. Spencer From the Director for Publications . . . 2 Karen Sullivan and Barr Wiggs and Peter Masi About the Cover . . . . . . . . . . . . 3 John Rankin and Richard Hall A Simple Naturalistic Hair Model . . . . 5--9 Marke Clinger GraphicsNet '95: Integrated Voice, Video, Graphics and Data Network Using Asynchronous Transfer Mode (ATM) . . . . 10--18 Peter Cahoon and Ellen Grant Telemedicine and Shared Multidimensional Workspaces . . . . . . . . . . . . . . . 19--21 Pavel Slavik Computer Graphics Education in the Czech Republic . . . . . . . . . . . . . . . . 22--23 Dave S. Levinson Creating $3$D Real Time Video Games . . 25--26 Mary K. Javener Mr. Magoo, John Slater, and the Minneapolis/St. Paul SIGGRAPH Chapter 27 Arnulfo Zepeda and Stephen D. Pidgeon The Professional Chapter and the WWW: Why, When, and How to Publish . . . . . 28 Anonymous Professional Chapters Currently Operating . . . . . . . . . . . . . . . 31 Anonymous 1996 ACM/SIGGRAPH Elections: Candidate Statements . . . . . . . . . . . . . . . 33 Steve Cunningham From the SIGGRAPH Chair . . . . . . . . 33 T. Todd Elvins and Judith R. Brown Report on the International Workshop on Virtual Reality and Scientific Visualization . . . . . . . . . . . . . 44 Bob Ellis SIGGRAPH Public Policy . . . . . . . . . 45 Anonymous Machine Graphic and Vision: An International Journal . . . . . . . . . 47 Anonymous SIGGRAPH Executive Committee Minutes, April 1995 . . . . . . . . . . . . . . . 47 Judith R. Brown SIGGRAPH Special Projects Committee Funds White Paper Proposal . . . . . . . 47 Anonymous Data Compression Conference --- DCC '96 52 Anonymous 3rd EUROGRAPHICS Workshop on Virtual Environments, Coexistence, Communication and Collaboration . . . . . . . . . . . 52 Anonymous Joint European Conference and Exhibition on Geographical Information . . . . . . 52 Anonymous WSCG '96: The 4th International Conference in Central Europe on Computer Graphics and Visualization '96 . . . . . 52 Anonymous Computer Animation '96 . . . . . . . . . 53 Anonymous CHI '96, FCRC '96, Federated Computing Research Conference . . . . . . . . . . 53 Anonymous 3rd Eurographics Workshop on Design, Specification and Verification of Interactive Systems DSV-IS '96 . . . . . 53 Anonymous 7th Eurographics Workshop on Visualization in Scientific Computing 53 Anonymous Workshop on Applied Computational Geometry . . . . . . . . . . . . . . . . 53 Anonymous Workshop on Psychological Issues of Virtual Environment Interfaces . . . . . 53 Anonymous GRAPHICON '96: The 6th International Conference and Exhibition on Computer Graphics and Visualization . . . . . . . 54 Anonymous SDH '96: Spatial Data handling '96 . . . 54 Anonymous TINA '96 . . . . . . . . . . . . . . . . 54 Anonymous Visualization and Computer Graphics, International Conference on Knowledge Transfer '96 . . . . . . . . . . . . . . 54 Anonymous Implicit Surfaces '96: The Eurographics/SIGGRAPH Workshop on Implicit Surfaces . . . . . . . . . . . 55
Gordon Cameron From the Editor . . . . . . . . . . . . 2 Carl Machover From the Guest Editor . . . . . . . . . 2 John Dill A Brief Summary of Computer Graphics in Canada . . . . . . . . . . . . . . . . . 3 Karen Sullivan About the Cover . . . . . . . . . . . . 3 Philip K. Robertson Australia: services dominated; strong advanced applications and software industry . . . . . . . . . . . . . . . . 5--7 Marcelo Knörich Zuffo Brazil: a well established academic community and a fast emerging market . . 8--10 Marcelo Knorich Zuffo Brazil: A Well Established Academic Community and a Fast Emerging Market . . 8 Jiaoying Shi and Zhigeng Pan China: computer graphics is fastest developing computer application . . . . 11--14 Alain Chenais France: moving fast to keep pace in an ever-changing technological environment 15--16 Alain Chesnais France: Moving Fast to Keep Pace in Ever-Changing Technological Environment 15 José L. Encarnação and Wolfgang Felger Germany: Performance Indicators, Markets and Applications . . . . . . . . . . . . 17--21 Craig Gotsman Israel: State of the Art of Computer Graphics . . . . . . . . . . . . . . . . 22--24 Giorgio G. Valle Italy: Double-Digit Revenue Increase Marks 1995 . . . . . . . . . . . . . . . 25--27 Tosiyasu L. Kunii and Jianhua Ma and Runhe Huang and Takao Maeda Japan: Computer Graphics Research Activities . . . . . . . . . . . . . . . 28--31 Timour Paltashev Russia: computer graphics --- between the past and the future . . . . . . . . 32--36 Lars Kjelldahl and Mikael Jern Scandinavia: computer graphics ``roots'' with color ink jet plotters . . . . . . 37--40 Bülent Özgüç Turkey: State of the Art in Computer Graphics --- The Turkish Scene . . . . . 41--44 Huw Jones and John Lansdown United Kingdom: Computer Graphics Work Covers the Full Spectrum . . . . . . . . 45--48 Carl Machover United States of America: State of the Art in Computer Graphics . . . . . . . . 49--53 Patric Prince and Robert Hokman In Memory \ldots John Whitney: ``The Problem: How Shall Motion Pattern Time?'' . . . . . . . . . . . . . . . . 55 Anonymous SIGGRAPH Executive Committee Meeting Minutes . . . . . . . . . . . . . . . . 56 Anonymous Web Protocol and Mosaic Developers Honored . . . . . . . . . . . . . . . . 56 Anonymous SIGGRAPH 95 Multimedia CD-ROM Replacement Program . . . . . . . . . . 58 Anonymous Calendar . . . . . . . . . . . . . . . . 59 Anonymous Ars Electronica 1996 . . . . . . . . . . 60 Anonymous International Conference on Knowledge Transfer '96 . . . . . . . . . . . . . . 60 Anonymous 1996 International Symposium on Low Power Electronics and Design . . . . . . 60 Anonymous Multimedia on the Net . . . . . . . . . 60 Anonymous VRST'96: Third ACM Symposium on Virtual Reality Software and Technology . . . . 60 Anonymous ACM/IEEE Supercomputing '96 . . . . . . 61 Anonymous ACM Multimedia '96 . . . . . . . . . . . 61 Anonymous 1997 International Conference on Intelligent User Interfaces . . . . . . 61 Anonymous ICCAD '96: International Conference on Computer Aided Design . . . . . . . . . 61 Anonymous Implicit Surfaces '96 Eurographics Workshop . . . . . . . . . . . . . . . . 61 Anonymous 9th International Symposium on Systems Synthesis . . . . . . . . . . . . . . . 61 Anonymous WSCG'97 . . . . . . . . . . . . . . . . 61 Anonymous ACM SIGGRAPH Membership Application . . 62 Anonymous DAC '97: 34th Design Automation Conference . . . . . . . . . . . . . . . 62 Anonymous 1997 Symposium on Interactive $3$D Graphics . . . . . . . . . . . . . . . . 62
Judith R. Brown From the Guest Editor . . . . . . . . . 2 Gordon Cameron From the Editor . . . . . . . . . . . . 2 Stephen N. Spencer From the Director for Publications . . . 3 Karen Sullivan About the Cover . . . . . . . . . . . . 3 Marion S. Cottingham Australia: universities offer diversity in computer graphics curricula . . . . . 5--6 Marion S. Cottingham FOCUS: Computer Graphics Education Around the World --- Australia: Universities Offer Diversity in Computer Graphics Curricula . . . . . . . . . . . 5 Jiaoying Shi and Zhigeng Pan China: Computer Graphics Education Available at Universities, Institutes and Training Centers . . . . . . . . . . 7--9 Teresa Wennberg France: Our Shrinking Planet --- A Birds Eye Perspective on Computer Graphics and Art Education . . . . . . . . . . . . . 10--11 François Sillion France: Computer Graphics Education is Blossoming . . . . . . . . . . . . . . . 12--13 Werner Hansmann Germany: Computer Graphics in Computer Science and Art Education . . . . . . . 14--15 Joan Adler Israel: Graphics and Visualization Education . . . . . . . . . . . . . . . 16--16 Bianca Falcidieno Italy: An Explosion of Subdisciplines in Computer Graphics Education . . . . . . 17--18 Masa Inakage and Hiroko Inakage Japan: Computer Graphics Art and Design Education . . . . . . . . . . . . . . . 19--19 José Carlos Teixeira Portugal: Network of Institutions Cooperate in Computer Graphics Education 20--20 Yuri M. Bayakovsky Russia: Computer Graphics Education Takes Off in the 1990s . . . . . . . . . 21--22 Pere Brunet and Isabel Navazo Spain: Computer Graphics Education Evolves with Curricula Structure . . . . 23--24 Lars Kjelldahl Sweden: Survey of Computer Graphics and Visualization Education . . . . . . . . 25--25 Bülent Özgüç Turkey: A Report on Computer Graphics Education . . . . . . . . . . . . . . . 26--27 K. W. Brodlie and A. M. Mumford United Kingdom: Support Group Provides National Focus for Computer Graphics Education . . . . . . . . . . . . . . . 28--29 Michael Henderson United States: Technology in Art Education . . . . . . . . . . . . . . . 30--30 Jeffrey J. McConnell United States: Computer Graphics Education in Computer Science Undergoing a Transformation . . . . . . . . . . . . 31--32 Rosalee Wolfe Selections from the SIGGRAPH 96 Educator's Program . . . . . . . . . . . 33--33 Avi C. Naiman Interactive Teaching Modules for Computer Graphics . . . . . . . . . . . 33--35 Scott Grissom uisGL: A C++ Library to Support Graphics Education . . . . . . . . . . . . . . . 36--37 Amnon Shabo and Mark Guzdial and John Stasko Addressing Student Problems in Learning Computer Graphics . . . . . . . . . . . 38--40 Theo Pavlidis How to Teach Graphics Using X (And Live to Tell About It) . . . . . . . . . . . 41--42 Stephen D. Flagg and Robert J. Kosinski Multimedia Coverage of Organismal Diversity in Freshman Biology at Clemson University . . . . . . . . . . . . . . . 43--44 Paul F. Ramp and Carolyn I. Staples Utilizing CD-ROM in Large Science Classes . . . . . . . . . . . . . . . . 45--45 Rosalyn Muskovitz Development of a basic two dimensional design course: a comparison between traditional and computer generated methodologies . . . . . . . . . . . . . 46--46 Rosalyn Muskovitz Development of a BasicTwo Dimensional Design Course: A Companion Between Traditional and Computer Generated Methodologies . . . . . . . . . . . . . 46 Harry St. Ours Corcoran Online: A Unique, College-Level Distance Learning Experience . . . . . . 47--48 Hitoshi Nakata The Virtual Meiji Village . . . . . . . 49--50 Tsai-Sun Lee and Mary Hardin Daylight Visual Effects: An Interactive Multimedia Courseware Prototype for Beginning Design Students . . . . . . . 51--53 Rosalee Wolfe and Andrew Sears An Effective Tool for Learning the Visual Effects of Rendering Algorithms 54--55 Bonnie Mitchell Computer Graphics Education Directory 57--79 Anonymous Call for Updated Education Directory Information . . . . . . . . . . . . . . 80 Thomas G. West Images and Reversals: Talking Less, Drawing More . . . . . . . . . . . . . . 81--82 George S. Carson Standards Pipeline . . . . . . . . . . . 83--84 Anonymous SIGGRAPH Education Committee Invites Participation . . . . . . . . . . . . . 85 Anonymous SIGGRAPH Education Committee Mission and Goals . . . . . . . . . . . . . . . . . 85 Ken Brodlie and Lars Kjelldahl and José Teixeira Eurographics Models SIGGRAPH Efforts in Education . . . . . . . . . . . . . . . 86--87 Bob Ellis SIGGRAPH Public Policy Mission . . . . . 87 Anonymous SIGGRAPH Executive Committee Meeting Minutes --- December 2--3, 1995 . . . . 88 Anonymous SIGGRAPH Executive Committee Meeting Minutes --- March 16--17, 1996 . . . . . 90 Anonymous Professional Chapters . . . . . . . . . 92 Anonymous CADEX'96 . . . . . . . . . . . . . . . . 94 Anonymous Call for Contributions: PersonalTechnologies . . . . . . . . . . 94 Anonymous Call for Papers: PRESENCE Special Issue 94 Anonymous Further Information --- Call for Participation: 1997 Symposium on Interactive $3$D Graphics . . . . . . . 94 Anonymous International Summer School on Scientific and Mathematical Visualization . . . . . . . . . . . . . 94 Anonymous Achamyelen Debela Honored . . . . . . . 95 Anonymous COMPUGRAPHICS'96 . . . . . . . . . . . . 95 Anonymous First Eurographics Workshop on Parallel Graphics and Visualization . . . . . . . 95 Anonymous IEEE Virtual Reality Annual International Symposium . . . . . . . . 95 Anonymous ACM SIGGRAPH Membership Application . . 96
Gordon Cameron From the Editor . . . . . . . . . . . . 2 Glen Fraser From the Guest Editor . . . . . . . . . 2 Karen Sullivan About the Cover . . . . . . . . . . . . 3 Thomas G. West Images and Reversals: Unintended, Unexpected Consequences --- SIGGRAPH 96 3 Jean Ippolito Artist's View: Short Essays on The Bridge . . . . . . . . . . . . . . . . . 5 Scott Lang and Colleen Cleary and Greg L. Weinstein Professional Chapters: Introduction; SIGGRAPH 96 Personal Review . . . . . . 10 George S. Carson Standards Pipeline: VRML and BIIF . . . 16 Anonymous Errata . . . . . . . . . . . . . . . . . 17 Steve Cunningham Conference Report: GraphiCon '96 . . . . 17 Robert Rockwell Infrastructure and Architecture for Cyberspace Communities . . . . . . . . . 19--24 Char Davies and John Harrison Osmose: Towards Broadening the Aesthetics of Virtual Reality . . . . . 25--28 Simon Gibbs and Patrick Baudisch Interaction in the Virtual Studio . . . 29--32 R. Bowen Loftin Aerospace applications of virtual environment technology . . . . . . . . . 33--35 R. Bowen Loftin Aerospace Applications of Virtual Environment Technology . . . . . . . . . 33 Dwight Meglan Making Surgical Simulation Real . . . . 37--39 Jean-Francis Balaguer and Silvano de Gennaro VENUS: A Virtual Reality Project at CERN 40--43 Scott S. Fisher and Glen Fraser The Virtual Brewery Adventure . . . . . 44--46 Karel J. Zuiderveld VR in radiology --- first experiences at University Hospital Utrecht . . . . . . 47--48 Stephen Maher and Jarrett Cohen Virtual Reality at NASA/Goddard Space Flight Center . . . . . . . . . . . . . 49--50 Peter Werkhoven Virtual Environment Essential for Designing Ships . . . . . . . . . . . . 51--52 Michael J. Neil Architectural Virtual Reality Applications . . . . . . . . . . . . . . 53--54 Volker Brauer Simulation Model Design in Physical Environments . . . . . . . . . . . . . . 55--56 Warren Katz Multiplayer Game Networking Consortium Debuts Technology at SIGGRAPH 96 . . . . 57 Glenn Johnson Narrowbody Aircraft Interior Design System . . . . . . . . . . . . . . . . . 58 Cynthia Traeger Audio Processing for Cyber Cycle . . . . 59 Tom Impelluso Physically Based Virtual Reality in a Distributed Environment . . . . . . . . 60 Steve Cunningham SIGGRAPH Annual Report . . . . . . . . . 63 Mary C. Whitton SIGGRAPH Announces Candidates/Call for Petition Candidates . . . . . . . . . . 63 Judy Brown SIGGRAPH Approves Two New Special Projects . . . . . . . . . . . . . . . . 65 John M. Fujii SIGGRAPH 96 Keynote/Award Address . . . 66 Theresa-Marie Rhyne The Carto Project: Integrating Computer Graphics and Spatial Data . . . . . . . 66 Stephen N. Spencer SIGGRAPH Publications Outreach Program Begun . . . . . . . . . . . . . . . . . 66 Anonymous SIGGRAPH Executive Committee Meeting Minutes --- May 4--5, 1996 . . . . . . . 67 Anonymous Computers and Graphics Special Offer for ACM SIGGRAPH Members . . . . . . . . . . 69 Bob Ellis and Judy Brown SIGGRAPH Public Policy Activities . . . 69 Stephen N. Spencer SIGGRAPH 96 CD-ROM Errata . . . . . . . 69 Rosalee Wolfe SIGGRAPH 96 Technical Slide Set Credits 70 Jean M. Ippolito and Rosalee Wolfe SIGGRAPH 96 The Bridge Art Show Slide Set Credits . . . . . . . . . . . . . . 74 Anonymous Call for Participation: ACM SIGGRAPH 97 80 Anonymous Call for Papers: IEEE Multimedia Special Issue on Virtual Studios . . . . . . . . 80 Anonymous Discrete Geometry for Computer Imagery 81 Anonymous The Engineering Reality of Virtual Reality 1997 . . . . . . . . . . . . . . 81 Anonymous FIVE 96 . . . . . . . . . . . . . . . . 81 Anonymous The First Annual Conference on Research in Computational Molecular Biology . . . 81 Anonymous Second ACM International Conference on Mobile Computing and Networking 1996 . . 81 Anonymous FRACTAL 97 . . . . . . . . . . . . . . . 82 Anonymous SIGCSE 97 . . . . . . . . . . . . . . . 82 Anonymous SIGMETRICS'97 . . . . . . . . . . . . . 82 Anonymous 1997 Symposium on Interactive $3$D Graphics . . . . . . . . . . . . . . . . 82 Anonymous Shape Modeling International '97 . . . . 82 Anonymous SIGCSE/SIGCUE Joint Conference on Integrating Technology into Computer Science Education . . . . . . . . . . . 82 Anonymous WSCG'97 . . . . . . . . . . . . . . . . 82 Anonymous Designing Interactive Systems 97 . . . . 83 Anonymous Eurographics'97 . . . . . . . . . . . . 83 Anonymous SPM 97 . . . . . . . . . . . . . . . . . 83 Anonymous ACM SIGGRAPH Membership Application . . 84
Paul E. Debevec and Camillo J. Taylor and Jitendra Malik Modeling and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach . . . . . . . . . . 11--20 Steven M. Seitz and Charles R. Dyer View Morphing . . . . . . . . . . . . . 21--30 Marc Levoy and Pat Hanrahan Light Field Rendering . . . . . . . . . 31--42 Steven J. Gortler and Radek Grzeszczuk and Richard Szeliski and Michael F. Cohen The Lumigraph . . . . . . . . . . . . . 43--54 Han-Ming Chen and Wen-Teng Wang The Feudal Priority Algorithm on Hidden-Surface Removal . . . . . . . . . 55--64 Ned Greene Hierarchical Polygon Tiling with Coverage Masks . . . . . . . . . . . . . 65--74 Jonathan Shade and Dani Lischinski and David H. Salesin and Tony DeRose and John Snyder Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments . . . . . . . . . . . . . . 75--82 Normand Bri\`ere and Pierre Poulin Hierarchical View-dependent Structures for Interactive Scene Manipulation . . . 83--90 Andrew Certain and Jovan Popovic and Tony DeRose and Tom Duchamp and David Salesin and Werner Stuetzle Interactive Multiresolution Surface Viewing . . . . . . . . . . . . . . . . 91--98 Hugues Hoppe Progressive Meshes . . . . . . . . . . . 99--108 Peter Lindstrom and David Koller and William Ribarsky and Larry F. Hodges and Nick Faust and Gregory A. Turner Real-Time, Continuous Level of Detail Rendering of Height Fields . . . . . . . 109--118 Jonathan Cohen and Amitabh Varshney and Dinesh Manocha and Greg Turk and Hans Weber and Pankaj Agarwal and Frederick Brooks and William Wright Simplification Envelopes . . . . . . . . 119--128 Victor J. Milenkovic Position-Based Physics: Simulating the Motion of Many Highly Interacting Spheres and Polyhedra . . . . . . . . . 129--136 David Baraff Linear-Time Dynamics using Lagrange Multipliers . . . . . . . . . . . . . . 137--146 Charles Rose and Brian Guenter and Bobby Bodenheimer and Michael F. Cohen Efficient Generation of Motion Transitions using Spacetime Constraints 147--154 Joseph Laszlo and Michiel van de Panne and Eugene Fiume Limit Cycle Control and its Application to the Animation of Balancing and Walking . . . . . . . . . . . . . . . . 155--162 Robert C. Zeleznik and Kenneth P. Herndon and John F. Hughes SKETCH: an interface for sketching $3$D scenes . . . . . . . . . . . . . . . . . 163--170 S. Gottschalk and M. C. Lin and D. Manocha OBBTree: A Hierarchical Structure for Rapid Interference Detection . . . . . . 171--180 Ron MacCracken and Kenneth I. Joy Free-Form Deformations with Lattices of Arbitrary Topology . . . . . . . . . . . 181--188 Denis Zorin and Peter Schröder and Wim Sweldens Interpolating Subdivision for Meshes with Arbitrary Topology . . . . . . . . 189--192 Randy Pausch and Jon Snoddy and Robert Taylor and Scott Watson and Eric Haseltine Disney's Aladdin: First Steps Toward Storytelling in Virtual Reality . . . . 193--204 (or 193--203??) Ken Perlin and Athomas Goldberg Improv: A System for Scripting Interactive Actors in Virtual Worlds . . 205--216 Li-wei He and Michael F. Cohen and David H. Salesin The Virtual Cinematographer: A Paradigm for Automatic Real-Time Camera Control and Directing . . . . . . . . . . . . . 217--224 David Kurlander and Tim Skelly and David H. Salesin Comic Chat . . . . . . . . . . . . . . . 225--236 Joanna L. Power and Brad S. West and Eric J. Stollnitz and David H. Salesin Reproducing Color Images as Duotones . . 237--248 James A. Ferwerda and Sumanta N. Pattanaik and Peter Shirley and Donald P. Greenberg A Model of Visual Adaptation for Realistic Image Synthesis . . . . . . . 249--258 Alvy Ray Smith and James F. Blinn Blue Screen Matting . . . . . . . . . . 259--268 Anil N. Hirani and Takashi Totsuka Combining Frequency and Spatial Domain Information for Fast Interactive Image Noise Removal . . . . . . . . . . . . . 269--276 Don P. Mitchell Consequences of Stratified Sampling in Graphics . . . . . . . . . . . . . . . . 277--280 Adam Finkelstein and Charles E. Jacobs and David H. Salesin Multiresolution Video . . . . . . . . . 281--290 Steven Worley A Cellular Texture Basis Function . . . 291--294 Hans Kòhling Pedersen A Framework for Interactive Texturing on Curved Surfaces . . . . . . . . . . . . 295--302 Hans Kòhling Pedersen A framework for interactive texturing on curved surfaces . . . . . . . . . . . . 295--302 Brian Curless and Marc Levoy A Volumetric Method for Building Complex Models from Range Images . . . . . . . . 303--312 Venkat Krishnamurthy and Marc Levoy Fitting Smooth Surfaces to Dense Polygon Meshes . . . . . . . . . . . . . . . . . 313--324 Matthias Eck and Hugues Hoppe Automatic Reconstruction of B-Spline Surfaces of Arbitrary Topological Type 325--334 Mark A. Halstead and Brain A. Barsky and Stanley A. Klein and Robert B. Mandell Reconstructing Curved Surfaces From Specular Reflection Patterns Using Spline Surface Fitting of Normals . . . 335--342 Thomas A. Funkhouser Coarse-Grained Parallelism for Hierarchical Radiosity Using Group Iterative Methods . . . . . . . . . . . 343--352 Jay Torborg and James T. Kajiya Talisman: Commodity Realtime $3$D Graphics for the PC . . . . . . . . . . 353--363 Satoshi Nishimura and Tosiyasu L. Kunii VC-1: A Scalable Graphics Computer with Virtual Local Frame Buffers . . . . . . 365--372 Andrew C. Beers and Maneesh Agrawala and Navin Chaddha Rendering from Compressed Textures . . . 373--378 Tomoyuki Nishita and Yoshinori Dobashi and Eihachiro Nakamae Display of Clouds Taking Into Account Multiple Anisotropic Scattering and Sky Light . . . . . . . . . . . . . . . . . 379--386 Julie Dorsey and Pat Hanrahan Modeling and Rendering of Metallic Patinas . . . . . . . . . . . . . . . . 387--396 Radomír M\vech and Przemys\law Prusinkiewicz Visual models of plants interacting with their environment . . . . . . . . . . . 397--410 Julie Dorsey and Hans Kòhling Pedersen and Pat Hanrahan Flow and Changes in Appearance . . . . . 411--420 Rolf M. Koch and Markus H. Gross and Friedrich R. Carls and Daniel F. von Büren and George Fankhauser and Yoav I. H. Parish Simulating Facial Surgery Using Finite Element Models . . . . . . . . . . . . . 421--428 Andrei State and Gentaro Hirota and David T. Chen and William F. Garrett and Mark A. Livingston Superior Augmented Reality Registration by Integrating Landmark Tracking and Magnetic Tracking . . . . . . . . . . . 429--438 Andrei State and Mark A. Livingston and William F. Garrett and Gentaro Hirota and Mary C. Whitton and Etta D. Pisano and Henry Fuchs Technologies for Augmented-Reality Systems: Realizing Ultrasound-Guided Needle Biopsies . . . . . . . . . . . . 439--446 William R. Mark and Scott C. Randolph and Mark Finch and James M. Van Verth and Russell M. Taylor II Adding Force Feedback to Graphics Systems: Issues and Solutions . . . . . 447--452 Greg Turk and David Banks Image-Guided Streamline Placement . . . 453--460 Mike Salisbury and Corin Anderson and Dani Lischinski and David H. Salesin Scale-Dependent Reproduction of Pen-and-Ink Illustrations . . . . . . . 461--468 Georges Winkenbach and David H. Salesin Rendering Parametric Surfaces in Pen and Ink . . . . . . . . . . . . . . . . . . 469--476 Barbara J. Meier Painterly Rendering for Animation . . . 477--484 E. Lantz and S. Bryson and D. Zeltzer and M. T. Bolas The future of virtual reality: head mounted displays versus spatially immersive displays (panel) . . . . . . . 485--486 Annette Weintraub and Remo Campopiano and Nam Goggin and John F. Simon, Jr. Art on the Web, the Web as art (panel) 487--488 Don Brutzman and Mark Pesce and Gavin Bell and Andries Van Dam and Salim AbiEzzi VRML: prelude and future (panel) . . . . 489--490 Nahum D. Gershon and Robert Braham and David Fracchia and Andrew Glassner and Barbara Mones-Hattal and Russ Rose Breaking the myth: one picture is NOT (always) worth a thousand words (panel) 491--492 Jeff Kleiser and Frank Vitz and Jeff Light and Shahril Ibrahim and Richard Chuang Digital stunt doubles: safety through numbers (panel) . . . . . . . . . . . . 493--494 Wolfgang Felger and Lennart E. Fahlen and R. Bowen Loftin and Michael R. Macedonia and Gurminder Singh Global multi-user virtual environments (panel) . . . . . . . . . . . . . . . . 495--496 Nahum D. Gershon and Alain Chesnais and Bob Ellis and Jose L. Encarnação and Donald P. Greenberg How can SIGGRAPH be more effective in promoting computer graphics? (panel) . . 497--498 Perry Hoberman and Victoria Vesna and Ken Feingold and Stelarc and Lorne Falk and Laura Kurgan Webbed spaces: between exhibition and network (panel) . . . . . . . . . . . . 499--500 Gary Demos and Alvy Ray Smith and Craig Birkmaier and Mark Richer Advanced television for the United States: status and issues (panel) . . . 501--502 Celia Pearce and Erik Davis and Mark Pesce and Paul Godwin and Char Davies and Rita Addison The soul of the machine: the search for spirituality in cyberspace (panel) . . . 503--504 Marke Clinger and Robert Amen and Ray Feeny and Chuck Garsha and Jim McCabe and Mark Valenti Issues in networking for entertainment, graphics, and data (panel) . . . . . . . 505--505 Samuel Uselton and Michael Cox and Michael Deering and Jay Torborg and Kurt Akeley Graphics PCs will put workstation graphics in the Smithsonian (panel) . . 506--506 Linda Jacobson and Charlotte Davies and Brenda Laurel and Creve Maples and Mark D. Pesce and Mark Schlager and Rob Tow Cognition, perception, and experience in the virtual environment: do you see what I see? (panel) . . . . . . . . . . . . . 507--508 Dorothy Strickland and Larry Hodges and Suzanne Weghorst and Nat Durlach Virtual reality and mental disorders (panel) . . . . . . . . . . . . . . . . 509--510 Delle Maxwell and Clay Graham and David Blair and James Waldrop Building compelling VRML worlds (panel) 511--512 Carl Machover Springing into the fifth decade of computer graphics: where we've been and where we're going! . . . . . . . . . . . 513--514 C. Machover and F. P. Brooks and E. E. Catmull and S. Chasen Special Session: Springing into the Fifth Decade of Computer Graphics: Where We've Been and Where We're Going! . . . 513--514 Tim Heidmann and Ken Fuhrman and Chuck Molyneaux Live computer animation (panel) . . . . 515--516 Bob Murphy and Randy Crane and Kurt Akeley and Steve Howell and Arie Kaufman Imaging features in advanced graphics architectures (panel) . . . . . . . . . 517--518
Gordon Cameron From the Editor . . . . . . . . . . . . 2 Mike Milne From the Guest Editor . . . . . . . . . 3 Karen Sullivan About the Cover . . . . . . . . . . . . 4 Thomas G. West Word bound, the power of seeing . . . . 5--6 Thomas G. West Images and Reversals: Word Bound, The Power of Seeing . . . . . . . . . . . . 5 Carl Machover Computer Graphics Pioneers . . . . . . . 7--8 Bruce Sterling Computer Graphics Are Brittle . . . . . 9--10 Anonymous Artist's View: Art, Computer Graphics and Entertainment . . . . . . . . . . . 9 Bill Buxton Artists and the Art of the Luthier . . . 10--11 Mario Cavalli Art or Virtual Cinema? . . . . . . . . . 11--12 Jeff Minter Computer Gaming's New Worlds . . . . . . 12--13 Michael Mackenzie New Digital Technologies and Theatre . . 13--13 Thecla Schiphorst Body Noise: Subtexts of Computers and Dance . . . . . . . . . . . . . . . . . 14--15 J. Otto Seibold CGI and I . . . . . . . . . . . . . . . 15--16 Brian Samuels The Evolving Art of Special Effects . . 16--16 Yoichiro Kawaguchi The Fantastic Self-Organization in Cyberspace . . . . . . . . . . . . . . . 16--17 Scott Lang and Colleen Cleary Introduction . . . . . . . . . . . . . . 18--18 Scott Lang and Colleen Cleary and Jonathan Gilbert Professional Chapters: Introduction; The Orlando ACM SIGGRAPH Electronic Gallery 18 Jonathan Gilbert The Orlando ACM SIGGRAPH electronic gallery . . . . . . . . . . . . . . . . 19--21 Bonnie Mitchell and Scott Owen and Nan Schaller A report on ACM SIGCSE/SIGCUE '96 integrating technology into computer science education . . . . . . . . . . . 22--22 Bonnie Mitchell and Scott Owen and Nan Schaller Conference Report: ACM SIGCSE/SIGCUE '96 22 Barry Armour A different kind of artist . . . . . . . 23--25 Barry Armour Industrial Light and Magic: A Different Kind of Artist . . . . . . . . . . . . . 23 Oren Jacob Computer graphics story --- a personal overview of computer animation in the movies . . . . . . . . . . . . . . . . . 26--28 Oren Jacob Pixar: Computer Graphics Story --- A Personal Overview of Computer Animation in the Movies . . . . . . . . . . . . . 26 Hal Bertram The Wubbulous World of Dr.Seuss . . . . 29--31 Hal Bertram Jim Henson's Creature Shop: The Wubbulous World of Dr. Seuss . . . . . . 29 Carl Rosendahl Market pioneers: reinventing the computer animation studio . . . . . . . 32--33 Carl Rosendahl Pacific Data Images: Market Pioneers Reinventing the Computer Animation Studio . . . . . . . . . . . . . . . . . 32 Carl Rosendahl Inside the computer animation studio: where does inspiration come from? . . . 33--33 Ben Stassen Location-based entertainment --- small is beautiful! . . . . . . . . . . . . . 34--35 Ben Stassen New Wave Entertainment: Location-Based Entertainment --- Small is Beautiful . . 34 Paula Parisi Digital Domain: T2 Goes $3$D . . . . . . 36--39 Linda Martino and Paul Allen Newell In-house vs. off-the-shelf graphic software tools . . . . . . . . . . . . . 40--42 Linda Martino and Paul Allen Newell Rhythm and Hues Studios, Inc.: In-House vs. Off-the-Shelf Graphic Software Tools 40 Mary Whitton 1997 ACM SIGGRAPH Elections; Candidate Statements . . . . . . . . . . . . . . . 43 Nan C. Schaller The state of the union --- SIGGRAPH's financial status . . . . . . . . . . . . 50--50 Anonymous SIGGRAPH Executive Committee Meeting Minutes --- August 10, 1996 . . . . . . 51 Anonymous Wanted: Memories and Memorabilia to Celebrate 25 Years of SIGGRAPH . . . . . 51 Scott Owen New SIGGRAPH Conference Fee Structure 54--54 Anonymous ACM'97 . . . . . . . . . . . . . . . . . 56 Anonymous Call for Contributions: VIZ '97 . . . . 56 Anonymous Call for Films: Computer Animation '97 56 Anonymous Call for Papers: Spring Conference on Computer Graphics and Its Applications 1997 . . . . . . . . . . . . . . . . . . 56 Anonymous Virtual Reality WorldWide 97 . . . . . . 56 Anonymous 4th Eurographics Workshop on Design, Specification and Verification of Interactive Systems . . . . . . . . . . 57 Anonymous FRACTAL 97 . . . . . . . . . . . . . . . 57 Anonymous TeamCAD First GVU Workshop on Collaborative Design . . . . . . . . . . 57 Anonymous CG International '97 . . . . . . . . . . 58 Anonymous ACM SIGGRAPH Membership Application . . 59
Gordon Cameron From the Editor . . . . . . . . . . . . 3 Anonymous Happy Birthday, Carl! . . . . . . . . . 5 Ed Lantz From the Guest Editor . . . . . . . . . 6 Karen Sullivan About the Cover . . . . . . . . . . . . 7 Thomas G. West Images and Reversals: Following the Gifts --- Visual Talent and Trouble with Words . . . . . . . . . . . . . . . . . 8--9 Carl Machover and Sherry Keowan Computer Graphics Pioneers . . . . . . . 10 Claudia Cumbie-Jones Computer animation and theatre of the absurd: some thoughts . . . . . . . . . 12--13 Claudia Cumbie-Jones Artist's View: Computer Animation and Theatre of the Absurd: Some Thoughts . . 12 T. Todd Elvins VisFiles: presentation techniques for time-series data . . . . . . . . . . . . 14--16 T. Todd Elvins Vis Files: Presentation Techniques for Time-series Data . . . . . . . . . . . . 14 George S. Carson Standards Pipeline:The Open GL Specification . . . . . . . . . . . . . 17--18 Betsy Asher Hall SIGGRAPH 96 --- A View from the Trenches 19 Scott Lang and Colleen Cleary Professional Chapters . . . . . . . . . 19 Nancy Collier A Personal Job-Seeking Odyssey . . . . . 20 Haim Levkowicz Color on the World Wide Web: Are We Doomed to Eight-bit Color Forever? . . . 20 Anonymous Professional Chapters Listing . . . . . 23 Steve Cunningham Conference Report: Eurographics '96 . . 24 Bob Myers The end of the CRT? . . . . . . . . . . 25--27 Bob Myers FOCUS: Next Generation Visual Displays The End of the CRT? . . . . . . . . . . 25 David Andrews Japan's View of Flat Panel Displays . . 28--28 Dale E. Cripps Big time TV --- HDTV/DTV in the U.S. . . 29--31 Theo Mayer New Options and Considerations for Creating Enhanced Viewing Experiences 32--34 David McCutchen A Dodecahedral Approach to Immersive Imaging and Display . . . . . . . . . . 35--37 Ed Lantz Future Directions in Visual Display Systems . . . . . . . . . . . . . . . . 38--42 Marek Czernuszenko and Dave Pape and Daniel Sandin and Tom DeFanti and Gregory L. Dawe and Maxine D. Brown The ImmersaDesk and Infinity Wall projection-based virtual reality displays . . . . . . . . . . . . . . . . 46--49 Ian E. McDowall and Mark T. Bolas New Developments for Virtual Model Displays . . . . . . . . . . . . . . . . 50--52 John P. Wann and Mark Mon-Williams Health Issues with Virtual Reality Displays: What We Do Know and What We Don't . . . . . . . . . . . . . . . . . 53--57 Michael Halle Autostereoscopic displays and computer graphics . . . . . . . . . . . . . . . . 58--62 Michael Hall Autostereoscopic Displays and Computer Graphics . . . . . . . . . . . . . . . . 58 Mark Lucente Interactive Three-Dimensional Holographic Displays: Seeing the Future In Depth . . . . . . . . . . . . . . . . 63--67 Anonymous Call for Volunteers . . . . . . . . . . 69 Anonymous SIGGRAPH Special Projects Application Rewritten . . . . . . . . . . . . . . . 69 Anonymous SIGGRAPH Special Projects Award Given 69 Anonymous Wanted: Memories and Memorabilia to Celebrate 25 Years of SIGGRAPH . . . . . 69 Anonymous Application Form for Funding Special Projects . . . . . . . . . . . . . . . . 70 Anonymous ANIGRAPH '97 and GRAPHICON '97 . . . . . 74 Anonymous 8th Eurographics Workshop on Rendering 74 Anonymous Further Information: Call for Papers: Edugraphics '97 and Compugraphics '97 74 Anonymous International Conference on Information Visualisation . . . . . . . . . . . . . 74 Anonymous 1997 SIGGRAPH/Eurographics Workshop on Graphics Hardware . . . . . . . . . . . 74 Anonymous 6th Eurographics Workshop on Programming Paradigms in Graphics . . . . . . . . . 75 Anonymous International Conference on Virtual Systems and Multi Media '97 (VSMM '97) 75 Anonymous Symposium on Virtual Reality Software and Technology 1997 (VRST '97) . . . . . 75 Anonymous Tenth Annual Symposium on User Interface Software and Technology (UIST'97) . . . 75 Anonymous Visualization and Mathematics '97 . . . 75 Anonymous CAD/Graphics '97 . . . . . . . . . . . . 76 Anonymous IEEE Visualization 98 . . . . . . . . . 76 Anonymous ACM SIGGRAPH Membership Application . . 77
Gordon Cameron From the Editor . . . . . . . . . . . . 3--4 Rosatee Wolk From the Guest Editor . . . . . . . . . 5--5 Karen Sullivan About the Cover . . . . . . . . . . . . 6--6 Alain Chesnais and Jose Encamasao Computer Graphics Around the World . . . 7--8 Mike Milne Entertaining the Future: Exploring the ``Core Incompetence'' for Solutions . . 9--10 Thomas G. West Images and Reversals: Missed Opportunities and ``Dispensable Erudition'' . . . . . . . . . . . . . . 11--13 Carl Machover and Sherry Keowan Computer Graphics Pioneers . . . . . . . 14--14 T. Todd Elvins VisFiles: Virtually Lost in Virtual Worlds --- Wayfinding Without a Cognitive Map . . . . . . . . . . . . . 15--17 George S. Carson Standards Pipeline: PNG, VRML 97, BIIF, Imaging Standards . . . . . . . . . . . 18--20 Scott Lang and Colleen Cleary Professional Chapters . . . . . . . . . 21--21 Sam Adams Who Owns the Digital Clones? . . . . . . 21--22 Daryl Hepting A Personal Adventure: SIGGRAPH 96 . . . 22--23 Anonymous Professional Chapters Listing . . . . . 24--24 Rosalee Wolfe FOCUS: Computer Graphics Education Introduction to this Issue's Focus . . . 25--25 Eric Wernert A Unified Environment for Presenting, Developing and Analyzing Graphics Algorithms . . . . . . . . . . . . . . . 26--28 Gregory Patrick Garvey Retrofitting Fine Art and Design Education in the Age of Computer Technology . . . . . . . . . . . . . . . 29--32 A. M. Mumford Supporting Graphics Educators in the United Kingdom . . . . . . . . . . . . . 33--34 U. Thakkar and D. A. Chapman Virtual Reality and Education Program for Educators: Work-in-Progress Report on the Year-Long Project . . . . . . . . 35--37 Janice Stuhlmann and Jodi Giroux and Scott Grissom and Rosalee Wolfe Finding the Money: How to Locate Grant Information State by State in the U.S.A. 38--41 Rosalee Wolfe Riding the wave of technology: the SIGGRAPH 97 educators program . . . . . 42--44 Rosalee Wolfe Selections from the SIGGRAPH 97 Educators Program Riding the Wave of Technology: The SIGGRAPH 97 Educators Program . . . . . . . . . . . . . . . . 42--44 John Bowers From Form to Meaning: The Visual Display of Formal Design Principles, Theories, Methodologies and Contextual Issues in a Digital Interactive Environment . . . . 45--45 Dena Elisabeth Eber The Creative Process For University Level Computer Art Students . . . . . . 46--49 Darien C. Small Constructivist Strategies for Teaching Computer Imaging: Exploring and Creating with the Seven Keys . . . . . . . . . . 50--51 Scott Grissom The Makings of a Successful Grant Proposal . . . . . . . . . . . . . . . . 52--53 Edward Angel Teaching a Three-Dimensional Computer Graphics Class Using OpenGL . . . . . . 54--55 Theo Pavlidis Teaching Graphics Through Video Games 56--57 Matthew J. Conway and Randy Pausch Alice: Easy to Learn Interactive $3$D Graphics . . . . . . . . . . . . . . . . 58--59 Anna Ursyn and Terry Scott and Benjamin R. Hobgood and Lizette Mill Combining Art Skills with Programming in Teaching Computer Art Graphics . . . . . 60--61 Maria Roussos and Andrew E. Johnson and Jason Leigh and Christina A. Vasilakis and Craig R. Barnes and Thomas G. Moher NICE: Combining Constructionism, Narrative and Collaboration in a Virtual Learning Environment . . . . . . . . . . 62--63 Jonah H. Peretti and Mark Cowett and Casey Charvet Historical Role-Playing in Virtual Worlds: VRML in the History Curriculum and Beyond . . . . . . . . . . . . . . . 64--65 Bill Menousek and Terry Wolfe Virtual Reality the Modular Way . . . . 66--68 Jodi Giroux Funding Your Dream . . . . . . . . . . . 69--70 Jonah H. Peretti and Jennifer Adams and Nathan Wyman The Wandering Eye: An On-line Collaboration Between Student and Professional Creative Artists . . . . . 71--72 Rosemarie McKeon and David L. Hart SDSC Science Discovery: An Introduction to Computational Science on the World Wide Web . . . . . . . . . . . . . . . . 73--74 David E. Hartman and Tim Brock Extracts from a Virtual Poem: Extending Classroom Reality? . . . . . . . . . . . 75--77 Judy Keiner Publishing or Programming: A Framework for the Development and Presentation of Work by Children on the World Wide Web 78--79 John Sturman and Dee L. Fabry Teaching Students the Techniques and Tricks to Create Successful Multimedia Projects (The Easy Way) . . . . . . . . 80--81 Anonymous Nominating Committee Seeks Input . . . . 83--83 Mary Whitton 1997 ACM SIGGRAPH Elections Complete . . 83--83 Theresa Marie Rhyne and David A. Taylor ACM SIGGRAPH Carto Project Update . . . 83--84 Anonymous Wanted: Memories and Memorabilia to Celebrate 25 Years of SIGGRAPH . . . . . 84--84 Anonymous SIGGRAPH Executive Committee Meeting Minutes --- December 7--8, 1996 . . . . 84--87 Anonymous SIGGRAPH Executive Committee Meeting Minutes --- February 2--3, 1997 . . . . 87--89 Anonymous ACM SIGGRAPH Special Projects . . . . . 90--93 Anonymous Conference on Visual Data Exploration and Analysis . . . . . . . . . . . . . . 94--94 Anonymous Further Information: Call for Papers: The Fifth International Conference in Central Europe on Computer Graphics and Visualization 98 . . . . . . . . . . . . 94--94 Anonymous ACM SIGGRAPH Membership Application . . 95--95
Gordon Cameron From the Editor . . . . . . . . . . . . 3--3 Will Tait and Karen Sullivan and Scott Lang Letters to the Editor . . . . . . . . . 4--4 Karen Sullivan About the Cover --- Selected images range from virtual reality installations to animation stills to self-portraits 5--6 Mike Miline The virtual question . . . . . . . . . . 7--8 Mike Milne Entertaining the Future: The Virtual Question . . . . . . . . . . . . . . . . 7--8 T. Todd Elvins Visfiles: Wayfinding 2: The Lost World 9--12 T. Todd Elvins Wayfinding 2: the lost world . . . . . . 9--12 Thomas G. West Digital artist as hero . . . . . . . . . 13--14 Thomas G. West Images and Reversals: Digital Artist as Hero . . . . . . . . . . . . . . . . . . 13--14 Scott Fisher and Glen Fraser Real-Time Interactive Graphics . . . . . 15--17 Kevin L. Dean and Xylar S. Asay-Davis and Evan M. Finn and Jeremy A. Friesner and Bret J. Naylor and Sarah R. Wustner and Scott S. Fisher and Kent R. Wilson The Virtual Explorer . . . . . . . . . . 16ff. Alain Chesnais and Jose Encarnação Computer Graphics Around the World: Meet the Multimedia Content Association of Japan . . . . . . . . . . . . . . . . . 18--19 Jose Encarnação and Alain Chesnais and Kaizo Suzuki Meet the Multimedia Content Association of Japan . . . . . . . . . . . . . . . . 18--19 Scott Lang and Colleen Cleary Professional Chapters . . . . . . . . . 20--21 Trilby Schreiber Digital Troglodytes: The Computer Artist as Outsider . . . . . . . . . . . . . . 22--22 Aliza Corson Seeking Alternatives to the Mouse . . . 23--23 Carl Machover Computer Graphics Pioneers: Who to Contact for the 25th Anniversary . . . . 25--25 Bob Ellis and Judith R. Brown SIGGRAPH Public Policy . . . . . . . . . 26--26 George S. Carson The development of international standards . . . . . . . . . . . . . . . 27--28 George S. Carson Standards Pipeline: The Development of International Standards . . . . . . . . 27--29 John C. Hart Conference Reports: Implicit Surfaces '96 . . . . . . . . . . . . . . . . . . 30--30 John C. Hart Implicit Surfaces '96 . . . . . . . . . 30--30 Judy Brown and T. Todd Elvins Conference Reports: Euro-American Workshop on Visualization of Information and Data . . . . . . . . . . . . . . . . 31--31 Judith R. Brown and T. Todd Elvins Euro-American Workshop on Visualization of Information and Data . . . . . . . . 31--31 Claudia Cumbie-Jones From the Guest Editor . . . . . . . . . 33--33 Margaret Dolinsky Creating art through virtual environments . . . . . . . . . . . . . . 34ff. Margaret Dolinsky Creating Art Through Virtual Environments --- Margaret Dolinsky of the Electronic Visualization Laboratory at the University of Illinois at Chicago ponders the mix of virtual reality and art . . . . . . . . . . . . . . . . . . 34--35 Sheldon Brown Real Art and Virtual Reality . . . . . . 36--39 Dena Elisabeth Eber So Where is the Soul in the Machine? A Look at Content in Computer Art . . . . 40--42 Joan Truckenbroad Digital imaging: mediating between interior and exterior worlds . . . . . . 43ff. Joan Truckenbrod Digital Imaging: Mediating Between Interior and Exterior Worlds . . . . . . 43--45 Patricia Galvis Assmus Research and Technology within the Fine Arts . . . . . . . . . . . . . . . . . . 46--48 Karen Sullivan De-emphasizing Technology: Issues of Consciousness, Cognition and Content in Ongoings . . . . . . . . . . . . . . . . 49--55 Anonymous SIGGRAPH Conference Mission . . . . . . 57--57 Mary Whitton ACM SIGGRAPH Elections: Spring 1998 . . 57--57 Judith R. Brown Grants Received from SIGGRAPH Special Projects . . . . . . . . . . . . . . . . 57--58 Anonymous SIGGRAPH Executive Committee Meeting Minutes --- May 17--18, 1997 . . . . . . 58--60 Rosalee Wolfe SIGGRAPH 97 Technical Slide Set Credits 61--63 Lynn Pocock Ongoings:The SIGGRAPH 97 FineArts Gallery Slide Set Credits . . . . . . . 64--65 Rosalee Wolfe SIGGRAPH 97 Education Slide Set: Mapping Techniques . . . . . . . . . . . . . . . 66--69 Teresa Lang Color image section, including Comics From the Other Side . . . . . . . . . . 81--95 Teresa Lang Comics From the Other Side . . . . . . . 96--96
Anonymous SIGGRAPH 97 Keynote Address: Steven A. Coons Award for Outstanding Creative Contributions to Computer Graphics: James Foley . . . . . . . . . . . . . . 10--10 G. Scott Owen and Barbara Mones-Hattal and Turner Whitted Steven A. Coons award for outstanding creative contributions to computer graphics: James Foley . . . . . . . . . 10--10 G. Scott Owen and Barbara Mones-Hattal and Turner Whitted Computer graphics achievement award: Przemys\law Prusinkiewicz . . . . . . . 11--11 Anonymous 1997 ACM SIGGRAPH Computer Graphics Achievement Award . . . . . . . . . . . 11--12 Randy Pausch and Dennis Proffitt and George Williams Quantifying Immersion in Virtual Reality 13--18 Mark R. Mine and Frederick P. Brooks, Jr. and Carlo H. Sequin Moving Objects in Space: Exploiting Proprioception In Virtual-Environment Interaction . . . . . . . . . . . . . . 19--26 Lichan Hong and Shigeru Muraki and Arie Kaufman and Dirk Bartz and Taosong He Virtual Voyage: Interactive Navigation in the Human Colon . . . . . . . . . . . 27--34 Richard Bukowski and Carlo Séquin Interactive Simulation of Fire in Virtual Building Environments . . . . . 35--44 Bruce Walter and Gün Alppay and Eric P. F. Lafortune and Sebastian Fernandez and Donald P. Greenberg Fitting Virtual Lights For Non-Diffuse Walkthroughs . . . . . . . . . . . . . . 45--48 Alexander Keller Instant Radiosity . . . . . . . . . . . 49--56 George Drettakis and François X. Sillion Interactive Update of Global Illumination Using a Line-Space Hierarchy . . . . . . . . . . . . . . . 57--64 Eric Veach and Leonidas J. Guibas Metropolis Light Transport . . . . . . . 65--76 Hansong Zhang and Dinesh Manocha and Thomas Hudson and Kenneth E. Hoff III Visibility Culling Using Hierarchical Occlusion Maps . . . . . . . . . . . . . 77--88 Frédo Durand and George Drettakis and Claude Puech The Visibility Skeleton: a Powerful and Efficient Multi-Purpose Global Visibility Tool . . . . . . . . . . . . 89--100 Matt Pharr and Craig Kolb and Reid Gershbein and Pat Hanrahan Rendering Complex Scenes with Memory-Coherent Ray Tracing . . . . . . 101--108 Victoria L. Interrante Illustrating Surface Shape in Volume Data via Principal Direction-Driven $3$D Line Integral Convolution . . . . . . . 109--116 Eric P. F. Lafortune and Sing-Choong Foo and Kenneth E. Torrance and Donald P. Greenberg Non-Linear Approximation of Reflectance Functions . . . . . . . . . . . . . . . 117--126 Dan B. Goldman Fake Fur Rendering . . . . . . . . . . . 127--134 Joe Geigel and F. Kenton Musgrave A Model for Simulating the Photographic Development Process on Digital Images 135--142 James A. Ferwerda and Sumanta N. Pattanaik and Peter Shirley and Donald P. Greenberg A Model of Visual Masking for Computer Graphics . . . . . . . . . . . . . . . . 143--152 Jessica K. Hodgins and Nancy S. Pollard Adapting Simulated Behaviors For New Characters . . . . . . . . . . . . . . . 153--162 Ferdi Scheepers and Richard E. Parent and Wayne E. Carlson and Stephen F. May Anatomy-Based Modeling of the Human Musculature . . . . . . . . . . . . . . 163--172 Jane Wilhelms and Allen Van Gelder Anatomically Based Modeling . . . . . . 173--180 Nick Foster and Dimitris Metaxas Modeling the Motion of a Hot, Turbulent Gas . . . . . . . . . . . . . . . . . . 181--188 Hugues Hoppe View-Dependent Refinement of Progressive Meshes . . . . . . . . . . . . . . . . . 189--198 David Luebke and Carl Erikson View-Dependent Simplification of Arbitrary Polygonal Environments . . . . 199--208 Michael Garland and Paul S. Heckbert Surface Simplification Using Quadric Error Metrics . . . . . . . . . . . . . 209--216 Jovan Popovi\'c and Hugues Hoppe Progressive Simplicial Complexes . . . . 217--224 Youichi Horry and Ken-Ichi Anjyo and Kiyoshi Arai Tour Into the Picture: Using a Spidery Mesh Interface to Make Animation from a Single Image . . . . . . . . . . . . . . 225--232 Jed Lengyel and John Snyder Rendering with Coherent Layers . . . . . 233--242 Daniel N. Wood and Adam Finkelstein and John F. Hughes and Craig E. Thayer and David H. Salesin Multiperspective Panoramas for Cel Animation . . . . . . . . . . . . . . . 243--250 Richard Szeliski and Heung-Yeung Shum Creating full view panoramic image mosaics and environment maps . . . . . . 251--258 Denis Zorin and Peter Schröder and Wim Sweldens Interactive Multiresolution Mesh Editing 259--268 Ari Rappoport and Steven Spitz Interactive Boolean Operations for Conceptual Design of 3-D Solids . . . . 269--278 Barton T. Stander and John C. Hart Guaranteeing the Topology of an Implicit Surface Polygonization for Interactive Modeling . . . . . . . . . . . . . . . . 279--286 Ravi Ramamoorthi and Alan H. Barr Fast Construction of Accurate Quaternion Splines . . . . . . . . . . . . . . . . 287--292 John S. Montrym and Daniel R. Baum and David L. Dignam and Christopher J. Migdal InfiniteReality: a real-time graphics system . . . . . . . . . . . . . . . . . 293--302 John S. Montrym and Daniel R. Baum and David L. Dignam and Christopher J. Migdal Infinite Reality: a Real-Time Graphics System . . . . . . . . . . . . . . . . . 293--302 Mark Peercy and John Airey and Brian Cabral Efficient Bump Mapping Hardware . . . . 303--306 Bill Rivard and Stephanie Winner and Michael Kelley and Brent Pease and Alex Yen Hardware Accelerated Rendering of Antialiasing Using a Modified A-Buffer Algorithm . . . . . . . . . . . . . . . 307--316 Stephanie Winner and Mike Kelley and Brent Pease and Bill Rivard and Alex Yen Hardware accelerated rendering of antialiasing using a modified a-buffer algorithm . . . . . . . . . . . . . . . 307--316 A. E. Fabris and A. R. Forrest Antialiasing of Curves by Discrete Pre-Filtering . . . . . . . . . . . . . 317--326 Maneesh Agrawala and Andrew C. Beers and Ian McDowall and Bernd Fröhlich and Mark Bolas and Pat Hanrahan The Two-User Responsive Workbench: Support for Collaboration Through Independent Views of a Shared Space . . 327--332 Greg Welch and Gary Bishop SCAAT: Incremental Tracking with Incomplete Information . . . . . . . . . 333--344 Diego C. Ruspini and Krasimir Kolarov and Oussama Khatib The Haptic Display of Complex Graphical Environments . . . . . . . . . . . . . . 345--352 Christoph Bregler and Michele Covell and Malcolm Slaney Video Rewrite: Driving Visual Speech with Audio . . . . . . . . . . . . . . . 353--360 Jeremy S. De Bonet Multiresolution Sampling Procedure for Analysis and Synthesis of Texture Images 361--368 Paul E. Debevec and Jitendra Malik Recovering High Dynamic Range Radiance Maps from Photographs . . . . . . . . . 369--378 Yoichi Sato and Mark D. Wheeler and Katsushi Ikeuchi Object Shape and Reflectance Modeling from Observation . . . . . . . . . . . . 379--388 (or 379--387??) J. Marks and B. Andalman and P. A. Beardsley and W. Freeman and S. Gibson and J. Hodgins and T. Kang and B. Mirtich and H. Pfister and W. Ruml and K. Ryall and J. Seims and S. Shieber Design Galleries: a General Approach to Setting Parameters for Computer Graphics and Animation . . . . . . . . . . . . . 389--400 Michael P. Salisbury and Michael T. Wong and John F. Hughes and David H. Salesin Orientable Textures for Image-Based Pen-and-Ink Illustration . . . . . . . . 401--406 Peter Litwinowicz Processing Images and Video for an Impressionist Effect . . . . . . . . . . 407--414 Lee Markosian and Michael A. Kowalski and Samuel J. Trychin and Lubomir D. Bourdev and Daniel Goldstein and John F. Hughes Real-Time Nonphotorealistic Rendering 415--420 Cassidy J. Curtis and Sean E. Anderson and Joshua E. Seims and Kurt W. Fleischer and David H. Salesin Computer-Generated Watercolor . . . . . 421--430 Bill Kolomyjec and Justine Cassell and Yasmine B. Kafai and Mary Williamson The implications of a theory of play for the design of computer toys (panel) . . 431--433 Demetri Terzopoulos and Barbara Mones-Hattal and Beth Hofer and Frederic Parke and Doug Sweetland and Keith Waters Facial animation (panel): past, present and future . . . . . . . . . . . . . . . 434--436 David E. Breen and Jeffrey W. Eischen and Michael Kass and Nadia Magnenat Thalmann and Maurizio Vecchione Can we get there from here? (panel): current challenges in cloth design, modeling and animation . . . . . . . . . 437--439 Celia Pearce and Jim Ludtke and C. Scott Young and Brad deGraf and Athomas Goldberg Narrative environments (panel): virtual reality as a storytelling medium . . . . 440--441 Celia Pearce and Brad deGraf and C. Scott Young and Jim Ludtke and Athomas Goldberg Narrative Environments: Virtual Reality as a Storytelling Medium . . . . . . . . 440--441 Gordon Cameron and Andre Bustanoby and Ken Cope and Steph Greenberg and Craig Hayes and Olivier Ozoux Motion capture and CG character animation (panel) . . . . . . . . . . . 442--445 Lisa Koonts and Andrew Blauvelt and Edwin Utermohlen and Laura Kusumoto and Anne Burdick and Louise Sandhaus and Natalie Buda The difference between here and there (panel): what graphic design brings to e-space . . . . . . . . . . . . . . . . 446--447 Eric Paulos and John Canny and Eduardo Kac and Ken Goldberg and Mark Pauline and Stelarc Interfacing Reality: Exploring Emerging Trends Between Humans and Machines . . . 448--451 Eric Paulos and John Canny and Eduardo Kac and Ken Goldberg and Mark Pauline and Stelarc Interfacing reality (panel): exploring emerging trends between humans and machines . . . . . . . . . . . . . . . . 448--451 Dave Nadeau and Brad Grantham and Colin McCartney and Mitra and Henry Sowizral What $3$D API for Java should I use and why? (panel) . . . . . . . . . . . . . . 452--453 Mark Tribe and Armin Medosch and Kathy Rae Huffman and Lev Manovich and Gary Wolf Community/content/interface (panel): creative online journalism . . . . . . . 454--455 Charles S. Swartz and Edwin E. Catmull and Robin King and Richard Weinberg and Jane Veeder Educating the digital artist for the entertainment industry (panel): the collision of academia and business . . . 456--458 Virginia McArthur and Carrie L. D. Lorenzo and Jane Hurd and Marsha Jessup and Casey Herbert and Patrick Lynch Medical visualization: why we use CG and does it REALLY make a difference in creating meaningful images (panel) . . . 459--461 Bruce Damer and Steve DiPaola and Joannis Paniaras and Kirk Parsons and Bernie Roel and Moses Ma Putting a human face on cyberspace (panel): designing avatars and the virtual worlds they live in . . . . . . 462--464 Paul Goduin and James Grunke and Eythor Arnolds and William L. Martens and Tim Cole Sounding Off on Audio: The Future of Internet Sound . . . . . . . . . . . . . 465--467 Paul Godwin and Eythor Arnolds and William L. Martens and Tim Cole and James Grunke Sounding off on audio (panel): the future of Internet sound . . . . . . . . 465--467 Michael Cohen and Marc Levoy and Jitendra Malik and Leonard McMillan and Eric Chen Image-Based Rendering (Panel): Really New or Déj\`a Vu? . . . . . . . . . . . . 468--470 Lorne Falk and Bill Kroyer and Heidi Gilpin and Val Marmillion and Mark Resch The Rhetoric of the Synthetic: Images of the Body in Technology, Business, and Culture . . . . . . . . . . . . . . . . 471--472 Lorne Falk and Bill Kroyer and Heidi Gilpin and Val Marmillion and Mark Resch The rhetoric of the synthetic (panel): images of the body in technology, business and culture . . . . . . . . . . 471--472 William R. Sherma and Nina Adams and Rita Addison and R. Bouen Loftin and Ben Britton and Donna Cox and Robert Patterson Experiences with Virtual Reality Applications . . . . . . . . . . . . . . 473--476 William R. Sherman and Nina Adams and Rita Addison and R. Bowen Loftin and Ben Britton and Donna Cox and Robert Patterson Experiences with virtual reality applications (panel) . . . . . . . . . . 473--476 Donald P. Greenberg and Kenneth E. Torrance and Peter Shirley and James Arvo and Eric Lafortune and James A. Ferwerda and Bruce Walter and Ben Trumbore and Sumanta Pattanaik and Sing-Choong Foo A Framework for Realistic Image Synthesis . . . . . . . . . . . . . . . 477--494
Gordon Cameron From the Editor . . . . . . . . . . . . 3--3 Anonymous Letters to the Editor: Read about Computer Graphics on the Web . . . . . . 4--4 Karen Sullivan About the Cover: A Look Back at Computer Graphics Covers . . . . . . . . . . . . 5--7 Mike Milne Beware of the Qwerty . . . . . . . . . . 8--10 Mike Milne Entertaining the Future: Beware of the QWERTY . . . . . . . . . . . . . . . . . 8--10 T. Todd Elvins Augmented reality: ``The future's so bright, I gotta wear (see-through) shades'' . . . . . . . . . . . . . . . . 11--13 T. Todd Elvins Visflles: Augmented Reality: ``The Future's So Bright, I Gotta Wear (See-through) Shades'' . . . . . . . . . 11--13 Thomas G. West Images and Reversals: Knowing What You Don't Need to Know . . . . . . . . . . . 14--16 Thomas G. West Knowing what you don't need to know . . 14--16 Will Tait Artist's View: The Space Between: Fine Art and Technology . . . . . . . . . . . 17--19 Will Tait The space between: fine art and technology . . . . . . . . . . . . . . . 17--19 Gino Brunetti Computer graphics in the European 5th framework program for research and technological development . . . . . . . 20--21 Alain Chesnais and Jose Encarnação Computer Graphics around the World . . . 20--21 Scott Lang and Colleen Cleary Professional chapters news and notes . . 22--24 Scott Lang and Colleen Cleary Professional Chapters: Professional Chapters News and Notes . . . . . . . . 22--24 Carl Machover Computer Graphics Pioneers: Looking Back to SIGGRAPH's Beginnings . . . . . . . . 25--27 Carl Machover Looking back to SIGGRAPH's beginnings 25--27 Anonymous Robert L. Schiffman . . . . . . . . . . 27--27 R. J. Wolfe Education: Money: How to Get It for Your Classroom . . . . . . . . . . . . . . . 28--29 R. J. Wolfe Money: how to get it for your classroom 28--29 Anonymous Student Art Gallery . . . . . . . . . . 30--31 Bob Ellis SIGGRAPH Public Policy: White Paper Published; ACM Activity Update . . . . . 32--33 Bob Ellis White paper published; ACM activity update . . . . . . . . . . . . . . . . . 32--33 Steve Carson and Andries van Dam and Dick Puk and Lofton R. Henderson The history of computer graphics standards development . . . . . . . . . 34--38 George S. Carson Standards Pipeline: The History of Computer Graphics Standards Development 34--38 Chuck Hansen Conference Reports: Eurographics 97 . . 39--39 Chuck Hansen Eurographics '97 . . . . . . . . . . . . 39--39 Steve Cunningham Celebration at the Fraunhofer Institute 40--40 Steve Cunningham Conference Reports: Celebration at the Fraunhofer Institute . . . . . . . . . . 40--40 Joan Truckenbrod Conference Reports: IEEE International Symposium on Wearable Computers . . . . 40--40 Joan Truckenbrod IEEE international symposium on wearable computers . . . . . . . . . . . . . . . 40--40 François Sillion From the Guest Editor . . . . . . . . . 41--41 Andries van Dam The Shape of Things to Come . . . . . . 42--44 Julie Dorsey and Leonard McMillan Computer Graphics and Architecture: State of the Art and Outlook for the Future . . . . . . . . . . . . . . . . . 45--48 Stephen H. Westin Computer-Aided Industrial Design . . . . 49--52 Markus H. Gross Computer Graphics in Medicine: From Visualization to Surgery Simulation . . 53--56 David Sturman The State of Computer Animation . . . . 57--61 David B. Kirk Interactive $3$D Graphics for the Masses 62--64 Dan Baum $3$D graphics hardware: where we have been, where we are now, and where we are going . . . . . . . . . . . . . . . . . 65--66 Eugene Fiume Solving the Problems that Count . . . . 67--70 Anonymous 1998 ACM SIGGRAPH Elections . . . . . . 71--81 Anonymous Heads Up for ACM Members . . . . . . . . 82--82 James D. Foley 1997 Steven A. Coons Award Speech: Three Challenges for the Computer Graphics Community . . . . . . . . . . . . . . . 82--85 Nan C. Schaller The State of the Union: SlGGRAPH's Financial Status . . . . . . . . . . . . 85--86 Judy Brown SIGGRAPH Funds New Special Project . . . 87--87 Theresa-Marie Rhyne SIGGRAPH/SIGCOMM Collaboration Project Update . . . . . . . . . . . . . . . . . 87--87 Dave Taylor and Theresa-Marie Rhyne Carto Project: SIGGRAPH 97 Birds-of-a-Feather Session Report . . . 87--87 Anonymous SIGGRAPH Executive Committee Meeting Minutes --- August 9, 1997 . . . . . . . 88--91 Anonymous International Conference on Human-Computer Interaction in Aeronautics . . . . . . . . . . . . . . 92--92 Anonymous Learnshop on Scientific Visualization 92--92 Anonymous Ninth Eurographics Workshop on Visualization in Scientific Computing 92--92 Anonymous ACM Symposium on Principles of Distributed Computing . . . . . . . . . 93--93 Anonymous Real-Time Technology and Applications Symposium . . . . . . . . . . . . . . . 93--93 Anonymous Seventh International Colloquium on Numerical Analysis and Computer Science with Applications . . . . . . . . . . . 93--93 Anonymous 1998 International Conference on Functional Programming . . . . . . . . . 94--94 Anonymous ACM SIGGRAPH Membership Application . . 95--96 Anonymous Color image section, including the Student Art Gallery . . . . . . . . . . 97--103 Teresa Lang Comics from the Other Side . . . . . . . 104--104
Gordon Cameron From the Editor: Explore the World of Computer Gaming and Computer Graphics 3--3 Karen Sullivan About the Cover: Battlezone: Then, and Now . . . . . . . . . . . . . . . . . . 4--4 Mike Milne Entertaining the Future: Real Animators Don't Rotoscope, Or Do They? --- Rotoscoping has its place, but it better be done correctly . . . . . . . . . . . 5--7 T. Todd Elvins Visfiles: Introduction to Collaborative Visualization . . . . . . . . . . . . . 8--11 Greg Johnson and T. Todd Elvins Introduction to collaborative visualization . . . . . . . . . . . . . 8--11 Thomas G. West Feynmann diagrams and spreading illusions . . . . . . . . . . . . . . . 12--14 Thomas G. West Images and Reversals: Feynmann Diagrams and Spreading Illusions . . . . . . . . 12--14 Scott S. Fisher and Glen Fraser and Amy Jo Kim Real-time interactive graphics in computer gaming . . . . . . . . . . . . 15--19 Gordon Cameron Artist's View: An Interview with Douglas Adams . . . . . . . . . . . . . . . . . 20--22 Gordon Cameron An interview with Douglas Adams . . . . 20--22 Alain Chesnais and Jose Encarnação Computer Graphics Around the World: Computer Graphics in Brazil . . . . . . 23--23 Marcio Lobo Netto Computer graphics in Brazil . . . . . . 23--23 Scott Lang and Colleen Cleary Professional Chapters: Chapter Activities Provide Opportunities: The spotlight shines on several active SIGGRAPH Professional Chapters . . . . . 24--27 Carl Machover Computer Graphics Pioneers: Women in Computer Graphics . . . . . . . . . . . 28--30 Carl Machover and Alyce Branum Women in computer graphics . . . . . . . 28--30 Rosalee Wolfe EDUCATION: $3$D Freebies: A Guide to High Quality $3$D Software Available via the Internet . . . . . . . . . . . . . . 31--33 Rosalee Wolfe $3$D freebies: a guide to high quality $3$D software available via the Internet 31--33 Rosalee J. Wolfe and Jodi Giroux and Lynn Pocock and Karen Sullivan Students share their work . . . . . . . 34ff. Anonymous Student Art Gallery: Students Share Their Work . . . . . . . . . . . . . . . 34--35 Bob Ellis Public policy issues featured at numerous conferences . . . . . . . . . . 36--37 Bob Ellis SIGGRAPH Public Policy: Public Policy Issues Featured at Numerous Conferences 36--37 George S. Carson Standards Pipeline: PIKS and BIIF Explored . . . . . . . . . . . . . . . . 38--38 George S. Carson and William K. Pratt PIKS and BIIF explored . . . . . . . . . 38--39 William K. Pratt Overview of the Programmer's Imaging Kernel System (PIKS) Application Program Interface . . . . . . . . . . . . . . . 38--39 George S. Carson Overview of the Basic Image Interchange Format (BIIF) . . . . . . . . . . . . . 40--41 James Hague From the Guest Editor: Dadgum games . . 43--43 Owen R. Rubin Memories of a Vector World . . . . . . . 44--46 Steven Collins Game graphics during the $8$-bit computer era . . . . . . . . . . . . . . 47--51 Noah Falstein Portrait of the Artists in a Young Industry . . . . . . . . . . . . . . . . 52--54 Maurice Molyneaux Graphics on the Wayback Machine . . . . 55--57 Dave Taylor The Attack of the Autistic Peripherals 58--59 Carey Chico Battlezone --- Eighteen Years Later: Remaking a Classic . . . . . . . . . . . 60--63 Richard Rouse III Do Computer Games Need to be $3$D? . . . 64--66 Theresa Marie Rhyne SIGGRAPH Activities: Carto Project Update . . . . . . . . . . . . . . . . . 67--67 Anonymous Call for Papers: Solid Modeling '99: Fifth ACM Symposium on Solid Modeling and Applications . . . . . . . . . . . . 68--68 Anonymous Announcements: Calendar: Further Information . . . . . . . . . . . . . . 69--69 Anonymous Announcements: Calendar and Calls for Papers . . . . . . . . . . . . . . . . . 69--74 Anonymous Announcements: Calendar: Further Information: Call for Papers: 4th International Conference on Virtual Systems and MultiMedia 1998 . . . . . . 70--70 Anonymous Announcements: Calendar: Further Information: Call for Papers: International Conference on Multimedia and Telecommunications Management . . . 70--70 Anonymous Announcements: Calendar: Further Information: 9th Eurographics Workshop on Rendering . . . . . . . . . . . . . . 71--71 Anonymous Announcements: Calendar: Further Information: ACM Policy '98 Conference 71--71 Anonymous Announcements: Calendar: Further Information: Anigraph '98 . . . . . . . 71--71 Anonymous Announcements: Calendar: Further Information: Call for Papers: ISAP '99 71--71 Anonymous Announcements: Calendar: Further Information: The 1998 Eurographics SIGGRAPH Workshop on Graphics Hardware 72--72 Anonymous Announcements: Calendar: Further Information: SCI '98 . . . . . . . . . . 72--72 Anonymous Announcements: Calendar: Further Information: ARS Electronica Festival 98 72--72 Anonymous Announcements: Calendar: Further Information: CISST '98 . . . . . . . . . 72--72 Anonymous Announcements: Calendar: Further Information: PDPTA '98 . . . . . . . . . 72--72 Anonymous Announcements: Calendar: Further Information: The 1998 Eurographics SIGGRAPH Workshop on Graphics Hardware 72--72 Anonymous Announcements: Calendar: Further Information: SCI '98 . . . . . . . . . . 72--72 Anonymous Announcements: Calendar: Further Information: ARS Electronica Festival 98 72--72 Anonymous Announcements: Calendar: Further Information: CISST '98 . . . . . . . . . 72--72 Anonymous Announcements: Calendar: Further Information: PDPTA '98 . . . . . . . . . 72--72 Anonymous Announcements: Calendar: Further Information: The International Conference on Multimedia Modeling . . . 73--73 Anonymous Announcements: Calendar: Further Information: The Sixth Annual New York Digital Salon . . . . . . . . . . . . . 73--73 Anonymous Announcements: Calendar: Further Information: Graphicon '98 . . . . . . . 73--73 Anonymous Announcements: Calendar: Further Information: 3rd ASME Design for Manufacturing Conference . . . . . . . . 73--73 Anonymous Announcements: Calendar: Further Information: The Fourth International Congress and Exhibition of ISIS-Symmetry 73--73 Anonymous Announcements: SIGGRAPH Community Invited to Join Internet Technical Group 74--74 Anonymous Announcements: SIGGRAPH Members Offered Free Copy of Publication . . . . . . . . 74--74 Anonymous Miscellaneous: ACM SIGGRAPH Membership Application . . . . . . . . . . . . . . 75--76 Anonymous Miscellaneous: Color image section . . . 77--88
Mike Milne A whiter shade of pale . . . . . . . . . 7--9 Bill Hibbard VisAD: connecting people to computations and people to people . . . . . . . . . . 10--12 Thomas G. West Brain drain, reconsidering spatial ability . . . . . . . . . . . . . . . . 13--14 Glen Fraser and Scott S. Fisher Intelligent virtual worlds continue to develop . . . . . . . . . . . . . . . . 15--19 Alain Chesnais and Jose Encarnação and H. Seah and Y. T. Lee Computer graphics in Singapore . . . . . 20--23 Gonzalo León The GNU's Image Manipulation Program . . 25--27 Rosalee Wolfe Beyond Paint . . . . . . . . . . . . . . 29--31 Anonymous Student Art Gallery . . . . . . . . . . 32--33 Bob Ellis Digital copy protection and SIGGRAPH public policy WWW pages . . . . . . . . 34--35 Bob Ellis SIGGRAPH Public Policy: Digital Copy Protection and SIGGRAPH Public Policy WWW Pages . . . . . . . . . . . . . . . 34--35 George S. Carson Standards Pipeline: Standards Work Intensifies with Creation of Business Teams . . . . . . . . . . . . . . . . . 36--39 George S. Carson Standards work intensifies with creation of business teams . . . . . . . . . . . 36--39 Carl Machover From the Guest Editor . . . . . . . . . 41--42 Carl Machover From the guest editor: introduction to the history project . . . . . . . . . . 41--42 Norman I. Badler and Roger W. Webster SIGGRAPH VRML $3$D Ph.D Conetree . . . . 43--44 Steve Cunningham The Annual SIGGRAPH Conference: 25 Years of Leadership in Computer Graphics and Interactive Techniques . . . . . . . . . 45--45 Rosalee Wolfe ``Seminole'' Graphics . . . . . . . . . 46--47 Robin Williams SIGGRAPH and the SIGGRAPH Conference: The Early Days . . . . . . . . . . . . . 48--50 Richard L. Phillips Computer Graphics in Court: The Adobe/Quantel Case . . . . . . . . . . . 51--55 Walt Bransford How We Made SIGGRAPH 98 . . . . . . . . 56--57 Dave Sieg Simulation in the Analog Days . . . . . 58--59 Anonymous Time Tunnel . . . . . . . . . . . . . . 60--65 Celia Pearce and Roger Wilson Digital Campfire . . . . . . . . . . . . 66--66 Anonymous Equipment Exhibits . . . . . . . . . . . 67--67 Carl Machover Equipment exhibits . . . . . . . . . . . 67--67 Anonymous Trading Cards . . . . . . . . . . . . . 68--68 Carl Machover Trading cards . . . . . . . . . . . . . 68--68 Joan Truckenbrod Pioneering Artists . . . . . . . . . . . 69--69 Robert J. McDermott Computer Graphics Laboratories . . . . . 70--70 Anonymous Best Parties . . . . . . . . . . . . . . 71--72 Carl Machover Other Celebration Events . . . . . . . . 73--73 Anonymous IEEE Annals of the History of Computing: Special SIGGRAPH 98 Issue . . . . . . . 74--74 Anonymous The Story of computer Graphics to Debut at SIGGRAPH 99 . . . . . . . . . . . . . 75--76 Judith R. Brown Special Project on Artistic Virtual Environments . . . . . . . . . . . . . . 77--77 Steve Cunningham SIGGRAPH States Its Purpose and Values 77--77 Alain Chesnais Maxine Brown is first SIGGRAPH Outstanding Service Award Winner . . . . 78--78 Anonymous SIGGRAPH Executive Committee Meeting Minutes: December 5--7, 1997 . . . . . . 79--81 Anonymous SIGGRAPH Executive Committee Meeting Minutes: February 21--22, 1998 . . . . . 82--85 Anonymous Call for Papers: Creativity and Consumption . . . . . . . . . . . . . . 86--86 Anonymous Call for Papers: Shape Modeling International '99 . . . . . . . . . . . 86--86 Anonymous Electronic Imaging '99: Science and Technology . . . . . . . . . . . . . . . 86--86 Anonymous ACM SIGGRAPH Membership Application . . 87--88 Anonymous Color Image Section . . . . . . . . . . 89--97 Teresa Lang Comics from the Other Side . . . . . . . 98--98
Karen Sullivan About The Cover: Interaction in $3$D Graphics . . . . . . . . . . . . . . . . 4--4 Karen Sullivan Interaction in $3$ d graphics . . . . . 4--4 Mike Milne Entertaining the Future: Entertaining the Past, or ``How Crime Does Pay'' Pictures have always been the hook to a storyteller's success . . . . . . . . . 5--6 Mike Milne Entertaining the past, or ``how crime does pay'' . . . . . . . . . . . . . . . 5--6 Richard Rouse Embrace your limitations --- cut-scenes in computer games . . . . . . . . . . . 7--9 Richard Rouse III Gaming and Graphics: Embrace Your Limitations: Cut-Scenes in Computer Graphics The quest for continuity and consistency in game graphics: Including the cut-scenes . . . . . . . . . . . . . 7--9 T. Todd Elvins Visfiles: Interfacing Commercial Applications to Virtual Reality Environments. Visfiles seeks a software developer's perspective on virtual reality peripheral support . . . . . . . 10--13 Michael Krogh and Anders Grimsrud and T. Todd Elvins A perspective from industry . . . . . . 10--13 Thomas G. West Images and Reversals: Transforming Spheres: In Three Parts Reflections on SlGGRAPH's ``presence'' and trailblazing efforts . . . . . . . . . . . . . . . . 14--15 Thomas G. West Transforming spheres --- in three parts 14--15 Scott S. Fisher and Glen Fraser and Scot Thrane Refsland Real-Time Interactive Graphics: Finding the Virtual in our World Heritage History Virtual reality applications are being employed to preserve and recreate cultural and natural sites worldwide . . 16--19 Lynn Pocock Artist's View: The SIGGRAPH 98 Art Gallery: Touchware Relive the fascinating SIGGRAPH 98 Art Gallery . . 20--21 Lynn Pocock The SIGGRAPH 98 art gallery: Touchware 20--21 Adérito Fernandes Marcos and Alain Chesnais and Jose Encarnação Computer Graphics Around The World: Computer Graphics as an Enabling Technology for Cooperative Global Applications . . . . . . . . . . . . . . 22--24 Scott Lang and Colleen Cleary Professional Chapters: Professional Chapters Annual Report. The Professional Chapters continuing evolution Professional Chapters Listing . . . . . 25--28 Rosalee Wolfe Education: OpenGL: Agent of Change or Sign of the Times? Software availability has completely changed the computer graphics curriculum at all levels . . . 29--31 Rosalee Wolfe Open GL: agent of change or sign of the times? . . . . . . . . . . . . . . . . . 29--31 Anonymous Student Art Gallery . . . . . . . . . . 32--33 Rosalee Wolfe and Jodi Giroux and Lynn Pocock and Karen Sullivan Bowling Green State University excels 32--33 Carl Machover Computer Graphics Pioneers: A Short Personal Memoir . . . . . . . . . . . . 34--35 Randall Stickrod and Carl Machover CGW founder shares his experiences . . . 34--35 Bob Ellis SIGGRAPH 98 activities and ACM/Policy 98 wrap-up . . . . . . . . . . . . . . . . 36--36 Bob Ellis SIGGRAPH Public Policy: SIGGRAPH 98 Activities and ACM/Policy 98 Wrap-Up . . 36--36 George S. Carson and Paul ten Hagen Imaging and graphics business team addresses opportunities for standardization . . . . . . . . . . . . 37--40 George S. Carson Standards Pipeline: Imaging and Graphics Business Team Addresses Opportunities for Standardization . . . . . . . . . . 37--40 Jules Bloomenthal Implicit surfaces '98 . . . . . . . . . 41--41 Jules Bloomenthal Conference Reports: Implicit Surfaces 98 41--42 Bill Buxton Contributions: FOCUS: Interaction in $3$D Graphics: From the Guest Editor . . 43--44 Bill Buxton From the guest editor . . . . . . . . . 43--44 Robert Zeleznik Contributions: FOCUS: Interaction in $3$D Graphics: Sketching in $3$D . . . . 45--49 Robert Zeleznik Sketching in $3$D . . . . . . . . . . . 45--49 Shumin Zhai Contributions: FOCUS: Interaction in $3$D Graphics: User Performance in Relation to $3$D Input Device Design . . 50--54 Shumin Zhai User performance in relation to $3$D input device design . . . . . . . . . . 50--54 W. Bradford Paley Contributions: FOCUS: Interaction in $3$D Graphics: Designing Special-Purpose Input Devices . . . . . . . . . . . . . 55--59 W. Bradford Paley Designing special-purpose input devices 55--59 Mark Billinghurst Contributions: FOCUS: Interaction in $3$D Graphics: Put That Where? Voice and Gesture at the Graphics Interface . . . 60--63 Mark Billinghurst Put that where? voice and gesture at the graphics interface . . . . . . . . . . . 60--63 George W. Fitzmaurice and Bill Buxton Contributions: FOCUS: Interaction in $3$D Graphics: Compatibility and Interaction Style in Computer Graphics 64--68 George W. Fitzmaurice and Bill Buxton Compatibility and interaction style in computer graphics . . . . . . . . . . . 64--68 Bill Buxton and George W. Fitzmaurice Contributions: FOCUS: Interaction in $3$D Graphics: HMDs, Caves and Chameleon: A Human-Centric Analysis of Interaction in Virtual Space . . . . . . 69--74 Bill Buxton and George W. Fitzmaurice HMDs, caves & chameleon: a human-centric analysis of interaction in virtual space 69--74 Judy Brown SIGGRAPH Activities: The Many (Volunteer) Faces of SIGGRAPH . . . . . 75--75 Mary Whitton SIGGRAPH Activities: 1998 ACM SIGGRAPH Election Results . . . . . . . . . . . . 75--76 Anonymous SIGGRAPH Activities: Bob Powell Appointed Chair of Special Projects Committee . . . . . . . . . . . . . . . 77--77 Judy Brown SIGGRAPH Activities: How Does SIGGRAPH Age from 25 to 30 in One Year? . . . . . 77--77 Theresa-Marie Rhyne SIGGRAPH Activities: Carto Project Holds BOF Meeting at SIGGRAPH 98 . . . . . . . 77--77 Carl Machover SIGGRAPH Activities: SIGGRAPH 25th Conference Celebration . . . . . . . . . 78--83 Michael J. Bailey SIGGRAPH Activities: SIGGRAPH 98 Technical Slide Set Credits . . . . . . 84--85 Joan Truckenbrod SIGGRAPH Activities: SIGGRAPH 98 Art Gallery Slide Set Credits . . . . . . . 86--93 Anonymous Miscellaneous: ACM SIGGRAPH Membership Application . . . . . . . . . . . . . . 94--96 Anonymous Miscellaneous: Color image section . . . 97--111 Teresa Lang Comics from the Other Side . . . . . . . 112--112
Michael F. Cohen Papers Preface . . . . . . . . . . . . . 7--7 Anonymous 1998 ACM SIGGRAPH Awards: Computer Graphics Achievement Award: Michael F. Cohen . . . . . . . . . . . . . . . . . 8--8 Radek Grzeszczuk and Demetri Terzopoulos and Geoffrey Hinton NeuroAnimator: Fast Neural Network Emulation and Control of Physics-Based Models . . . . . . . . . . . . . . . . . 9--20 Thomas Funkhouser and Ingrid Carlbom and Gary Elko and Gopal Pingali and Mohan Sondhi and Jim West A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments . . . . . . . . . . . . . . 21--32 Michael Gleicher Retargetting motion to new characters 33--42 David Baraff and Andrew Witkin Large Steps in Cloth Simulation . . . . 43--54 Brian Guenter and Cindy Grimm and Daniel Wood and Henrique Malvar and Frédéric Pighin Making Faces . . . . . . . . . . . . . . 55--66 Douglas DeCarlo and Dimitris Metaxas and Matthew Stone An Anthropometric Face Model Using Variational Techniques . . . . . . . . . 67--74 Frédéric Pighin and Jamie Hecker and Dani Lischinski and Richard Szeliski and David H. Salesin Synthesizing Realistic Facial Expressions From Photographs . . . . . . 75--84 Tony DeRose and Michael Kass and Tien Truong Subdivision Surfaces in Character Animation . . . . . . . . . . . . . . . 85--94 Aaron W. F. Lee and Wim Sweldens and Peter Schröder and Lawrence Cowsar and David Dobkin MAPS: Multiresolution Adaptive Parameterization of Surfaces . . . . . . 95--104 Leif Kobbelt and Swen Campagna and Jens Vorsatz and Hans-Peter Seidel Interactive Multi-Resolution Modeling on Arbitrary Meshes . . . . . . . . . . . . 105--114 Jonathan Cohen and Marc Olano and Dinesh Manocha Appearance-Preserving Simplification . . 115--122 Gabriel Taubin and André Gueziec and William Horn and Francis Lazarus Progressive Forest Split Compression . . 123--132 Stefan Gumhold and Wolfgang Straßer Real Time Compression of Triangle Mesh Connectivity . . . . . . . . . . . . . . 133--140 Homan Igehy and Gordon Stoll and Pat Hanrahan The Design of a Parallel Graphics Interface . . . . . . . . . . . . . . . 141--150 Christopher C. Tanner and Christopher J. Migdal and Michael T. Jones The Clipmap: A Virtual Mipmap . . . . . 151--158 Marc Olano and Anselmo Lastra A Shading Language on Graphics Hardware: The PixelFlow Shading System . . . . . . 159--168 Rüdiger Westermann and Thomas Ertl Efficiently Using Graphics Hardware in Volume Rendering Applications . . . . . 169--177 Ramesh Raskar and Greg Welch and Matt Cutts and Adam Lake and Lev Stesin and Henry Fuchs The Office of the Future: A Unified Approach to Image-Based Modeling and Spatially Immersive Displays . . . . . . 179--188 Paul Debevec Rendering Synthetic Objects Into Real Scenes: Bridging Traditional and Image-Based Graphics With Global Illumination and High Dynamic Range Photography . . . . . . . . . . . . . . 189--198 Paul Rademacher and Gary Bishop Multiple-Center-of-Projection Images . . 199--206 Yizhou Yu and Jitendra Malik Recovering Photometric Properties of Architectural Scenes from Photographs 207--217 John Snyder and Jed Lengyel Visibility Sorting and Compositing Without Splitting for Image Layer Decompositions . . . . . . . . . . . . . 219--230 Jonathan W. Shade and Steven J. Gortler and Li-Wei He and Richard Szeliski Layered Depth Images . . . . . . . . . . 231--242 Michael Halle Multiple Viewpoint Rendering . . . . . . 243--254 Baining Guo Progressive Radiance Evaluation Using Directional Coherence Maps . . . . . . . 255--266 Eric J. Stollnitz and Victor Ostromoukhov and David H. Salesin Reproducing Color Images Using Custom Inks . . . . . . . . . . . . . . . . . . 267--274 Oliver Deussen and Pat Hanrahan and Bernd Lintermann and Radomír M\vech and Matt Pharr and Przemys\law Prusinkiewicz Realistic Modeling and Rendering of Plant Ecosystems . . . . . . . . . . . . 275--286 Sumanta N. Pattanaik and James A. Ferwerda and Mark D. Fairchild and Donald P. Greenberg A Multiscale Model of Adaptation and Spatial Vision for Realistic Image Display . . . . . . . . . . . . . . . . 287--298 Mark R. Bolin and Gary W. Meyer A Perceptually Based Adaptive Sampling Algorithm . . . . . . . . . . . . . . . 299--309 Henrik Wann Jensen and Per H. Christensen Efficient Simulation of Light Transport in Scenes With Participating Media Using Photon Maps . . . . . . . . . . . . . . 311--320 Cyril Soler and François X. Sillion Fast Calculation of Soft Shadow Textures Using Convolution . . . . . . . . . . . 321--332 Eyal Ofek and Ari Rappoport Interactive Reflections on Curved Objects . . . . . . . . . . . . . . . . 333--342 Bruno Lévy and Jean-Laurent Mallet Non-Distorted Texture Mapping for Sheared Triangulated Meshes . . . . . . 343--352 Gianpaolo U. Carraro and John T. Edmark and J. Robert Ensor Techniques for Handling Video in Virtual Environments . . . . . . . . . . . . . . 353--360 Blair MacIntyre and Steven Feiner A distributed $3$D graphics library . . 361--370 Eric Foxlin and Michael Harrington and George Pfeifer Constellation[TM]: A Wide-Range Wireless Motion-Tracking System for Augmented Reality and Virtual Set Applications . . 371--378 Brygg Ullmer and Hiroshi Ishii and Dylan Glas mediaBlocks: Physical Containers, Transports, and Controls for Online Media . . . . . . . . . . . . . . . . . 379--386 Thomas W. Sederberg and Jianmin Zheng and David Sewell and Malcolm Sabin Non-Uniform Recursive Subdivision Surfaces . . . . . . . . . . . . . . . . 387--394 Jos Stam Exact Evaluation of Catmull--Clark Subdivision Surfaces at Arbitrary Parameter Values . . . . . . . . . . . . 395--404 Karan Singh and Eugene Fiume Wires: A Geometric Deformation Technique 405--414 Nina Amenta and Marshall Bern and Manolis Kamvysselis A New Voronoi-Based Surface Reconstruction Algorithm . . . . . . . . 415--421 Michael T. Wong and Douglas E. Zongker and David H. Salesin Computer-Generated Floral Ornament . . . 423--434 Wagner Toledo Corrêa and Robert J. Jensen and Craig E. Thayer and Adam Finkelstein Texture Mapping for Cel Animation . . . 435--446 Amy Gooch and Bruce Gooch and Peter Shirley and Elaine Cohen A Non-Photorealistic Lighting Model for Automatic Technical Illustration . . . . 447--452 Aaron Hertzmann Painterly Rendering with Curved Brush Strokes of Multiple Sizes . . . . . . . 453--460
Karen Sullivan About The Cover: Non-Photorealistic Rendering . . . . . . . . . . . . . . . 4--4 Mike Milne Entertaining the Future: Colour Me Primary . . . . . . . . . . . . . . . . 5--6 Richard Rouse III Gaming and Graphics: Looking for Some Art Amidst the Technology . . . . . . . 7--10 T. Todd Elvins Visfiles: Visualizing Simulation Data: Los Alamos National Laboratory scientists show modeling and simulation at American Museum of Natural History exhibit . . . . . . . . . . . . . . . . 11--14 Thomas G. West Images and Reversals: James Clerk Maxwell, Working in Wet Clay . . . . . . 15--17 Scott S. Fisher and Glen Fraser Real-Time Interactive Graphics: Taking Location-Based Entertainment to the Next Level . . . . . . . . . . . . . . . . . 18--20 Alain Chesnais and Jose Encarnação Computer Graphics Around The World: Graphics Research at National Centre for Software Technology in India . . . . . . 21--25 Scott Lang Professional Chapters: Chapters Wrap-Up; Interview with Mitch Butler . . . . . . 26--31 Rosalee Wolfe Education: A Syllabus Survey: Examining the State of Current Practices in Introductory Computer Graphics Courses 32--33 Anonymous Student Art Gallery: Enjoy more high quality work created by computer graphics students . . . . . . . . . . . 34--35 Carl Machover Computer Graphics Pioneers: SIGGRAPH Movie Progresses; Pioneer Covers the Conference Growth Years . . . . . . . . 36--38 Bob Ellis Public Policy: New On-Line Surveys: Digital Watermarking . . . . . . . . . . 39--39 George S. Carson Standards Pipeline: Ongoing Standards Work Makes Great Strides . . . . . . . . 40--42 Jim Blinn Keynote Address: SIGGRAPH 98: Review the text of SIGGRAPH 98's keynote speaker: Jim Blinn from Microsoft Research . . . 43--47 Michael Arias From the Guest Editor . . . . . . . . . 48--49 Barbara Meier Computers for Artists Who Work Alone . . 50--51 Joshua Seims Putting the Artist in the Loop . . . . . 52--53 Ken Anjyo ``Tour Into the Picture'' as a Non-Photorealistic Animation . . . . . . 54--55 Steph Greenberg Why Non-Photorealistic Rendering? . . . 56--57 Per H. Christensen Contour Rendering . . . . . . . . . . . 58--61 Dan Goldstein Intentional Non-Photorealistic Rendering 62--63 Doug Cooper Personal Thoughts on Non-Photorealistic Rendering . . . . . . . . . . . . . . . 64--64 Sugano Yoshinori Manga and Non-Photorealistic Rendering 65--66 Anonymous SIGGRAPH Activities: Call for Participation: Envisioning the Future Art Show . . . . . . . . . . . . . . . . 67--67 Anonymous SIGGRAPH Activities: Notice to Members from SIGGRAPH 99 . . . . . . . . . . . . 67--67 Judy Brown SIGGRAPH Activities: SIGGRAPH 30th Year Logo Selected . . . . . . . . . . . . . 67--67 Judy Brown SIGGRAPH Activities: SIGGRAPH Fortune Cookie Contest . . . . . . . . . . . . . 68--68 Steve Cunningham SIGGRAPH Activities: Candidates Invited for SIGGRAPH Executive Committee . . . . 68--68 Nan C. Schaller SIGGRAPH Activities: The State of the Union: SIGGRAPH's Financial Status . . . 68--68 Stephen Spencer SIGGRAPH Activities: Seminal Graphics Collection Now Available . . . . . . . . 68--69 Bob Ellis SIGGRAPH Activities: Interpreting SIGGRAPH Conference Statistics . . . . . 70--72 Mary Whitton SIGGRAPH Activities: 1999 ACM SIGGRAPH Elections . . . . . . . . . . . . . . . 73--80 Anonymous Announcements: Calendar: Further Information . . . . . . . . . . . . . . 81--81 Anonymous Announcements: Call for Participation: The 12th Annual ACM Symposium on User Interface Software and Technology . . . 82--82 Anonymous Announcements: Call for Papers: Symposium on Standards for Imaging and Graphics . . . . . . . . . . . . . . . . 82--82 Anonymous Announcements: Call for Papers: The 1999 International Conference on Parallel and Distributed Processing Techniques and Applications . . . . . . . . . . . . . . 82--82 Anonymous Announcements: Eurographics UK Chapter 1 7th Annual Conference . . . . . . . . . 83--83 Anonymous Announcements: 1st International Conference on Enterprise Information Systems . . . . . . . . . . . . . . . . 83--83 Anonymous Announcements: Spring Conference on Computer Graphics 1999 . . . . . . . . . 83--83 Anonymous Announcements: Computer Animation '99 Conference . . . . . . . . . . . . . . . 84--84 Anonymous Announcements: Image Processing Methods in Applied Mechanics . . . . . . . . . . 84--84 Anonymous Announcements: Second World Manufacturing Congress . . . . . . . . . 84--84 Anonymous Announcements: The Third International Conference on Autonomous Agents . . . . 84--84 Anonymous Announcements: IEEE Visualization 1999 85--85 Anonymous Announcements: RUFIS '99 . . . . . . . . 85--85 Anonymous Miscellaneous: ACM SIGGRAPH Membership Application . . . . . . . . . . . . . . 86--88 Anonymous Miscellaneous: Color image section . . . 89--95 Teresa Lang Comics from the Other Side . . . . . . . 96--96
Gordon Cameron From the Editor: \em Computer Graphics Continues to Evolve . . . . . . . . . . 3--4 Karen Sullivan About the Cover: Covers Represent Industry's Broadest Reach . . . . . . . 5--10 Mike Milne Dinosaurs --- before the beginning . . . 11--14 Mike Milne Entertaining the Future: Dinosaurs -- Before the Beginning . . . . . . . . . . 11--14 Richard Rouse Everything old is new again: remarking computer games . . . . . . . . . . . . . 15--20 Richard Rouse III Gaming & Graphics: Everything Old is New Again: Remaking Computer Games . . . . . 15--20 Bill Hibbard Top Ten Visualization Problems . . . . . 21--22 Thomas G. West Images and Reversals: Make All Things Make Themselves . . . . . . . . . . . . 23--24 Thomas G. West Make all things make themselves . . . . 23--24 Brenda K. Wiederhold and Mark D. Wiederhold and Glen Fraser and Scott S. Fisher and Hiroshi Oyama and Noriyuki Katsumata and Meiko Ohsuga and Yoko Tatsuno How real-time technology can improve the quality of life . . . . . . . . . . . . 25--29 Scott S. Fisher and Glen Fraser Real-Time Interactive Graphics: How Real-Time Technology Can Improve the Quality of Life . . . . . . . . . . . . 25--34 Scott Lang and Colleen Cleary Professional Chapters: Chapters Wrap Up: Minneapolis/St. Paul Profile . . . . . . 35--35 Rosalee Wolfe Education: New Possibilities in the Introductory Computer Graphics Course for Computer Science Majors . . . . . . 35--39 Rosalee Wolfe New possibilities in the introductory graphics course for computer science majors . . . . . . . . . . . . . . . . . 35--39 Anonymous Student Art Gallery . . . . . . . . . . 40--44 Stan Chisek computer science student works featured 40--44 Carl Machover Computer Graphics Pioneers: What Does it Mean to be a CG Pioneer? . . . . . . . . 45--48 Carl Machover What does it mean to be a CG pioneer? 45--48 Bob Ellis Public Policy: ``Last-Mile'' Bandwidth Recap and Committee Survey Activity . . 49--53 Bob Ellis and Myles Losch and David Nelson and Laurie Reinhart ``Last-mile'' bandwidth recap and committee survey activity . . . . . . . 49--53 George S. Carson Standards Pipeline: BIIF, VRML and CGM 54--60 Bernadette Kuzma and George S. Carson and Richard F. Puk and John Gebhardt BIIF, VRML and CGM . . . . . . . . . . . 54--60 Teresa Lang Comics from the Other Side . . . . . . . 61--61 Anonymous \em The Story of Computer Graphics to Premiere During SIGGRAPH 99 . . . . . . 62--62 Scott Lang SIGGRAPH Professional Chapters Volunteers Recognized . . . . . . . . . 62--63 Judy Brown SIGGRAPH 30th Celebration Takes Shape 64--64 Anonymous SIGGRAPH Executive Committee Meeting Minutes . . . . . . . . . . . . . . . . 65--70 Anonymous Volunteer for SIGGRAPH Conferences --- SIGGRAPH 2000 and 2001 . . . . . . . . . 71--71 Anonymous SIGGRAPH 99 Technical Program at a Glance . . . . . . . . . . . . . . . . . 72--75 Anonymous Calendar . . . . . . . . . . . . . . . . 76--76 Anonymous Further Information: Computer Aided Geometric Design Symposium . . . . . . . 77--77 Anonymous Further Information: Call for Papers: Conference on Visual Data Exploration and Analysis . . . . . . . . . . . . . . 77--77 Anonymous Further Information: Call for Papers: Fractal 2000 . . . . . . . . . . . . . . 77--77 Anonymous Further Information: Call for Papers: WSCG 2000 . . . . . . . . . . . . . . . 77--77 Anonymous Further Information: GraphiCon '99 . . . 77--77 Anonymous Further Information: Audiovisual and Multimedia Show Featured at Eurographics '99 . . . . . . . . . . . . . . . . . . 78--78 Anonymous Further Information: Pacific Graphics '99 . . . . . . . . . . . . . . . . . . 78--78 Anonymous Classified Advertisements . . . . . . . 79--79 Anonymous ACM SIGGRAPH Membership Application . . 80--80
Gordon Cameron Data representation issues are profoundly important . . . . . . . . . . 3--3 Gordon Cameron From the Editor: Data Representation Issues are Profoundly Important . . . . 3 Karen Sullivan About the Cover: Cover Images Expand Issue Topics . . . . . . . . . . . . . . 4 Mike Milne Armchair resolution: solving the image size problem from the safety and comfort of your own living room . . . . . . . . 6--8 Mike Milne Entertaining the Future: Armchair Resolution . . . . . . . . . . . . . . . 6 Richard Rouse What's your perspective? . . . . . . . . 9--12 Richard Rouse III Gaming and Graphics: What's Your Perspective . . . . . . . . . . . . . . 9 James Abello and Eleftherios Koutsofios and Emden R. Gansner and Stephen C. North Large networks present visualization challenges . . . . . . . . . . . . . . . 13--15 Bill Hibbard Visfiles: Large Networks Present Visualization Challenges: AT&T Labs . . . 13 Thomas G. West Smashing images --- a review . . . . . . 16--17 Thomas G. West Images and Reversals: Smashing Images: A Review . . . . . . . . . . . . . . . . . 16 John Latta A look at $3$D graphics industry . . . . 18--21 Scott S. Fisher and Glen Fraser Real-Time Interactive Graphics: A Look at the $3$D Graphics Industry . . . . . 18 Alain Chesnais and Jose Encarnação Computer graphics in Scandinavia . . . . 22--23 Alain Chesnais and Jose Encarnação Computer Graphics Around the World: Computer Graphics in Scandinavia . . . . 22 Anonymous Student Gallery: Art student works are featured this issue . . . . . . . . . . 24 Carl Machover The story of computer graphics premiers 26--28 Cari Machover Computer Graphics Pioneers: The Story of Computer Graphics Premiers . . . . . . . 26 Myles Losch Focus on ``last mile'' bandwidth continues . . . . . . . . . . . . . . . 29--30 Bob Ellis Public Policy: Focus on ``Last-Mile'' Bandwidth Continues . . . . . . . . . . 29 Teresa Lang Comics from the Other Side . . . . . . . 31 Nahum Gershon Presenting visual information responsibly . . . . . . . . . . . . . . 32--32 Anonymous FOCUS: Presenting Visual Information Responsibly: From the Guest Editor . . . 32 Nahum Gershon Are faithfulness and accuracy necessary? 33--34 Anonymous FOCUS: Presenting Visual Information Responsibly: Are Faithfulness and Accuracy Necessary? . . . . . . . . . . 33 Alan J. Davis Bad graphs, good lessons . . . . . . . . 35--38 Anonymous FOCUS: Presenting Visual Information Responsibly: Bad Graphs, Good Lessons 35 Nahum Gershon Knowing what we don't know: how to visualize an imperfect world . . . . . . 39--41 Anonymous FOCUS: Presenting Visual Information Responsibly . . . . . . . . . . . . . . 39 Judith R. Brown and Andy van Dam and Rae Earnshaw and Jose Encarnação and Richard Guedj and Jennifer Preece and Ben Shneiderman and John Vince Human-centered computing, online communities and virtual environments . . 42--62 Anonymous FOCUS: Presenting Visual Information Responsibly: Special Report: Human-Centered Computing, Online Communities and Virtual Environments . . 42 Mary Whitton SIGGRAPH Activities: ACM SIGGRAPH Bylaws Amended . . . . . . . . . . . . . . . . 63 Mary Whitton SIGGRAPH Activities: Judith R. Brown Elected ACM SIGGRAPH Chair . . . . . . . 63 Anonymous SIGGRAPH Activities: SIGGRAPH Executive Committee Meeting Minutes . . . . . . . 64 Anonymous Announcements: Further Information: Ars Electronica 99 . . . . . . . . . . . . . 68 Anonymous Announcements: Further Information: Industrial Virtual Reality Symposium . . 69 Anonymous Announcements: Further Information: Eurographics Multimedia '99 . . . . . . 69 Anonymous Announcements: Further Information: ACM Press Offering . . . . . . . . . . . . . 70 Anonymous Announcements: Further Information: CAD/Graphics '99 . . . . . . . . . . . . 70 Anonymous Announcements: Further Information: The 20th IEEE Real-Time Systems Symposium 70 Anonymous Miscellaneous: ACM SIGGRAPH Membership Application . . . . . . . . . . . . . . 71
Gordon Cameron From the Editor: Explore the fascinating fusion of computer vision and computer graphics . . . . . . . . . . . . . . . . 3--3 Karen Sullivan About the Cover: Computer vision applications astound the imagination . . 4--4 Steve Ogden Gaming & Graphics: Advancing game graphics: A war of escalation . . . . . 5--8 Drew Whitehouse VISFILES: Visualization at the Australian National University . . . . . 9--11 Thomas G. West Images and Reversals: Artist discoveries and graphical histories . . . . . . . . 12--13 Scott S. Fisher and Glen D. Fraser Real-time interactive graphics: Real-time interactive storytelling . . . 14--16 Scott Lang Professional Chapters: Annual report shows high activity . . . . . . . . . . 17--18 Anonymous Professional Chapters Listing . . . . . 19--20 Jacquelyn Ford Morie Education: Education column launches new format . . . . . . . . . . . . . . . . . 21--23 Anonymous Student Gallery . . . . . . . . . . . . 24--26 Carl Machover Computer Graphics Pioneers: An update on the story of computer graphics . . . . . 27--28 Bob Ellis Public policy: Public policy committee activities . . . . . . . . . . . . . . . 29--31 George S. Carson Standards Pipeline: Summer Meeting Produces Results . . . . . . . . . . . . 32--34 Steven Seitz and Richard Szeliski From the Guest Editors: Applications of Computer Vision to Computer Graphics . . 35--37 Brian Curless From range scans to $3$D models . . . . 38--41 Demetri Terzopoulos Visual modeling for computer animation: Graphics with a vision . . . . . . . . . 42--45 Paul E. Debevec Image-based modeling and lighting . . . 46--50 Michael Gleicher Animation from observation: Motion capture and motion editing . . . . . . . 51--54 Eric N. Mortensen Vision-assisted image editing . . . . . 55--57 Doug Roble Vision in film and special effects . . . 58--60 Leonard McMillan and Steven Gortler Image-based rendering: A new interface between computer vision and computer graphics . . . . . . . . . . . . . . . . 61--64 William T. Freeman and Paul A. Beardsley and Hiroshi Kage and Ken-Ichi Tanaka and Kazuo Kyuma and Craig D. Weissman Computer vision for computer interaction 65--68 Gordon Cameron Envisioning the future art exhibition 69--74 Theresa-Marie Rhyne Carto BOF meets at SIGGRAPH 99 . . . . . 75--75 Anonymous EC Meeting: March 14, San Antonio, TX 75--76 Anonymous Executive Committee Meeting: May 1--2, 1999, Toronto, Canada . . . . . . . . . 77--77 Michael J. Bailey SIGGRAPH 99 technical slide set credits 78--86 Marla Schweppe SIGGRAPH 99 art gallery slide credits 87--95 Steve Cunningham GVE '99: Report of the 1999 Eurographics/SIGGRAPH workshop on graphics and visualization education . . 96--102 Anonymous Calendar . . . . . . . . . . . . . . . . 103--103 Anonymous Call for Papers: EIS'2000, June 29--July 2, 2000, Paisley, Scotland . . . . . . . 104--104 Anonymous Call for Papers: Joint Eurographics -- IEEE TCVG Symposium on Visualization, May 29--31, Amsterdam, The Netherlands 104--104 Anonymous Call for Papers: Sixth Eurographics Workshop on Virtual Environments, June 1--2, 2000, Amsterdam, The Netherlands 104--104 Anonymous Call for Papers: Sixth IEEE Real-Time Technology and Applications Symposium, May 31--June 2000, Washington, DC, USA 104--105 Anonymous Call for Papers: 2nd International Conference on Enterprise Information Systems, July 4--7, 2000, Stafford, United Kingdom . . . . . . . . . . . . . 105--105 Anonymous Call for Papers: Spring Conference on Computer Graphics 2000, May 3--6, 2000, Budmerice Castle, Austria . . . . . . . 105--105 Anonymous Call for Papers: A Conference on Generative Computational Processes in the Electronic Arts, December 1--3, 1999, Melbourne, Australia . . . . . . . 105--105 Anonymous Call for Papers: Web3D/VRML 2000 Symposium, February 21--24, 2000, Monterey, CA, USA . . . . . . . . . . . 105--105 Anonymous Call for Papers: GKPO'2000,May 15--19, 2000, Podlesice, Poland . . . . . . . . Anonymous Call for Papers: NC'2000, May 23--26, 2000, Berlin, Germany . . . . . . . . . 106--106 Anonymous Call for Papers: ITS'2000, June 19--23, 2000, Montréal, Canada . . . . . . . . . 106--106 Anonymous Call for Papers: IV2000, July 19--21, 2000, London, England . . . . . . . . . 106--106 Anonymous SIGGRAPH Members Offered Special Rate for Journals . . . . . . . . . . . . . . 107--107 Anonymous ACM SIGGRAPH Membership Application . . 108--108 Teresa Lang Comics From the Other Side . . . . . . . 112--112
Zoran Popovi\'c and Andrew Witkin Physically based motion transformation 11--20 Matthew Brand Voice puppetry . . . . . . . . . . . . . 21--28 John Funge and Xiaoyuan Tu and Demetri Terzopoulos Cognitive modeling: knowledge, reasoning and planning for intelligent characters 29--38 Jehee Lee and Sung Yong Shin A hierarchical approach to interactive motion editing for human-like figures 39--48 Emil Praun and Hugues Hoppe and Adam Finkelstein Robust mesh watermarking . . . . . . . . 49--56 Adi Levin Interpolating nets of curves by smooth subdivision surfaces . . . . . . . . . . 57--64 Doug L. James and Dinesh K. Pai ArtDefo: accurate real time deformable objects . . . . . . . . . . . . . . . . 65--72 Mahesh Ramasubramanian and Sumanta N. Pattanaik and Donald P. Greenberg A perceptually based physical error metric for realistic image synthesis . . 73--82 Jack Tumblin and Greg Turk LCIS: a boundary hierarchy for detail-preserving contrast reduction . . 83--90 A. J. Preetham and Peter Shirley and Brian Smits A practical analytic model for daylight 91--100 Jos Stam Diffraction shaders . . . . . . . . . . 101--110 Henrik Weimer and Joe Warren Subdivision schemes for fluid flow . . . 111--120 Jos Stam Stable fluids . . . . . . . . . . . . . 121--128 Patrick Witting Computational fluid dynamics in a traditional animation environment . . . 129--136 James F. O'Brien and Jessica K. Hodgins Graphical modeling and animation of brittle fracture . . . . . . . . . . . . 137--146 David Hart and Philip Dutré and Donald P. Greenberg Direct illumination with lazy visibility evaluation . . . . . . . . . . . . . . . 147--154 Michael M. Stark and Elaine Cohen and Tom Lyche and Richard F. Riesenfeld Computing exact shadow irradiance using splines . . . . . . . . . . . . . . . . 155--164 Brian Cabral and Marc Olano and Philip Nemec Reflection space image based rendering 165--170 Wolfgang Heidrich and Hans-Peter Seidel Realistic, hardware-accelerated shading and lighting . . . . . . . . . . . . . . 171--178 Homan Igehy Tracing ray differentials . . . . . . . 179--186 Volker Blanz and Thomas Vetter A morphable model for the synthesis of $3$D faces . . . . . . . . . . . . . . . 187--194 Ravi Ramamoorthi and James Arvo Creating generative models from range images . . . . . . . . . . . . . . . . . 195--204 Douglas E. Zongker and Dawn M. Werner and Brian Curless and David H. Salesin Environment matting and compositing . . 205--214 Yizhou Yu and Paul Debevec and Jitendra Malik and Tim Hawkins Inverse global illumination: recovering reflectance models of real scenes from photographs . . . . . . . . . . . . . . 215--224 Julie Dorsey and Alan Edelman and Henrik Wann Jensen and Justin Legakis and Hans Kòhling Pedersen Modeling and rendering of weathered stone . . . . . . . . . . . . . . . . . 225--234 Fabrice Neyret and Marie-Paule Cani Pattern-based texturing revisited . . . 235--242 Joel McCormack and Ronald Perry and Keith I. Farkas and Norman P. Jouppi Feline: fast elliptical lines for anisotropic texture mapping . . . . . . 243--250 Hanspeter Pfister and Jan Hardenbergh and Jim Knittel and Hugh Lauer and Larry Seiler The VolumePro real-time ray-casting system . . . . . . . . . . . . . . . . . 251--260 Daniel Cohen-Or and Yair Mann and Shachar Fleishman Deep compression for streaming texture intensive animations . . . . . . . . . . 261--268 Hugues Hoppe Optimization of mesh locality for transparent vertex caching . . . . . . . 269--276 Kenneth E. Hoff III and John Keyser and Ming Lin and Dinesh Manocha and Tim Culver Fast computation of generalized Voronoi diagrams using graphics hardware . . . . 277--286 Matthew J. P. Regan and Gavin S. P. Miller and Steven M. Rubin and Chris Kogelnik A real-time low-latency hardware light-field renderer . . . . . . . . . . 287--290 Chun-Fa Chang and Gary Bishop and Anselmo Lastra LDI tree: a hierarchical representation for image-based rendering . . . . . . . 291--298 Heung-Yeung Shum and Li-Wei He Rendering with concentric mosaics . . . 299--306 Daniel G. Aliaga and Anselmo Lastra Automatic image placement to provide a guaranteed frame rate . . . . . . . . . 307--316 Mathieu Desbrun and Mark Meyer and Peter Schröder and Alan H. Barr Implicit fairing of irregular meshes using diffusion and curvature flow . . . 317--324 Igor Guskov and Wim Sweldens and Peter Schröder Multiresolution signal processing for meshes . . . . . . . . . . . . . . . . . 325--334 Greg Turk and James F. O'Brien Shape transformation using variational implicit functions . . . . . . . . . . . 335--342 Aaron W. F. Lee and David Dobkin and Wim Sweldens and Peter Schröder Multiresolution mesh morphing . . . . . 343--350 Zachary Wartell and Larry F. Hodges and William Ribarsky Balancing fusion, image depth and distortion in stereoscopic head-tracked displays . . . . . . . . . . . . . . . . 351--358 Martin Usoh and Kevin Arthur and Mary C. Whitton and Rui Bastos and Anthony Steed and Mel Slater and Frederick P. Brooks, Jr. Walking \$>\$ walking-in-place \$>\$ flying, in virtual environments . . . . 359--364 Thomas Funkhouser and Patrick Min and Ingrid Carlbom Real-time acoustic modeling for distributed virtual environments . . . . 365--374 Chris Greenhalgh and John Bowers and Graham Walker and John Wyver and Steve Benford and Ian Taylor Creating a live broadcast from a virtual environment . . . . . . . . . . . . . . 375--384 John Underkoffler and Brygg Ullmer and Hiroshi Ishii Emancipated pixels: real-world graphics in the luminous room . . . . . . . . . . 385--392 Lee Markosian and Jonathan M. Cohen and Thomas Crulli and John Hughes Skin: a constructive approach to modeling free-form shapes . . . . . . . 393--400 William A. McNeely and Kevin D. Puterbaugh and James J. Troy Six degree-of-freedom haptic rendering using voxel sampling . . . . . . . . . . 401--408 Takeo Igarashi and Satoshi Matsuoka and Hidehiko Tanaka Teddy: a sketching interface for $3$D freeform design . . . . . . . . . . . . 409--416 Victor Ostromoukhov Digital facial engraving . . . . . . . . 417--424 Victor Ostromoukhov and Roger D. Hersch Multi-color and artistic dithering . . . 425--432 Michael A. Kowalski and Lee Markosian and J. D. Northrup and Lubomir Bourdev and Ronen Barzel and Loring S. Holden and John F. Hughes Art-based rendering of fur, grass, and trees . . . . . . . . . . . . . . . . . 433--438 Paul Rademacher View-dependent geometry . . . . . . . . 439--446