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Volume 1, Number 1, January, 1982R. D. Bergeron Editor's Introduction . . . . . . . . . 1--4 Henry Fuchs Guest Editor's Introduction . . . . . . 5--6 R. L. Cook and K. E. Torrance A Reflectance Model for Computer Graphics . . . . . . . . . . . . . . . . 7--24 S. Sechrest and D. P. Greenberg A Visible Polygon Reconstruction Algorithm . . . . . . . . . . . . . . . 25--42 T. Whitted and D. M. Weimer A Software Testbed for the Development of 3D Raster Graphics Systems . . . . . 43--57 Steven Feiner and Sandor Nagy and Andries van Dam An experimental system for creating and presenting interactive graphical documents . . . . . . . . . . . . . . . 59--77 F. T. Krogh ACM Algorithms Policy . . . . . . . . . 78--81 Anonymous Information for Authors . . . . . . . . 82--84
M. Potmesil and I. Chakravarty Synthetic Image Generation with a Lens and Aperture Camera Model . . . . . . . 85--108 M. T. Garrett and J. D. Foley Graphics Programming Using a Database System with Dependency Declarations . . 109--128 H. Hubschman and S. W. Zucker Frame-to-frame coherence and the hidden surface computation: constraints for a convex world . . . . . . . . . . . . . . 129--162 Christopher J. Van Wyk A High-Level Language for Specifying Pictures . . . . . . . . . . . . . . . . 163--182 R. M. Baecker Sizing and Positioning Rectangles . . . 184--185 Peter P. Tanner and Kenneth B. Evans The Rack . . . . . . . . . . . . . . . . 186--188
R. Daniel Bergeron Editor's Introduction . . . . . . . . . 189--189 L. J. Guibas and J. Stolfi A language for bitmap manipulation . . . 191--214 K. Turkowski Anti-Aliasing through the Use of Coordinate Transformations . . . . . . . 215--234 James F. Blinn A Generalization of Algebraic Surface Drawing . . . . . . . . . . . . . . . . 235--256
R. F. Sproull Using program transformations to derive line-drawing algorithms . . . . . . . . 259--273 D. P. Anderson Hidden Line Elimination in Projected Grid Surfaces . . . . . . . . . . . . . 274--288
Theodosios Pavlidis Curve Fitting with Conic Splines . . . . 1--31 R. F. Sproull and I. E. Sutherland and A. Thomson and S. Gupta and C. Minter The 8 by 8 display . . . . . . . . . . . 32--56 I. Carlbom and J. Michener Quantitative Analysis of Vector Graphics System Performance . . . . . . . . . . . 57--88
Peter P. Tanner Guest Editor Introduction . . . . . . . 89--89 W. T. Reeves Particle Systems -- a Technique for Modeling a Class of Fuzzy Objects . . . 91--108 Brian A. Barsky and John C. Beatty Local Control of Bias and Tension in Beta-splines . . . . . . . . . . . . . . 109--134 R. Pike Graphics in overlapping bitmap layers 135--160
James T. Kajiya New Techniques for Ray Tracing Procedurally Defined Objects . . . . . . 161--181 Colin J. Prosser and Alistair C. Kilgour An Integer Method for the Graphical Output of Conic Sections . . . . . . . . 182--191 J. M. Lane and R. Magedson and M. Rarick An Algorithm for Filling Regions on Graphics Display Devices . . . . . . . . 192--196 D. P. Anderson Techniques for Reducing Pen Plotting Time . . . . . . . . . . . . . . . . . . 197--212 Anonymous Information for Authors . . . . . . . . 213--216
P. J. Burt and E. H. Adelson A multiresolution spline with application to image mosaics . . . . . . 217--236 M. McIlroy Best Approximate Circles on Integer Grids . . . . . . . . . . . . . . . . . 237--263 M. R. Dunlavey Efficient Polygon-Filling Algorithms for Raster Displays . . . . . . . . . . . . 264--273
Y.-D. Liang and B. A. Barsky A New Concept and Method for Line Clipping . . . . . . . . . . . . . . . . 1--22 K. A. Lantz and W. I. Nowicki Structured Graphics for Distributed Systems . . . . . . . . . . . . . . . . 23--51 Hank Weghorst and Gary Hooper and Donald P. Greenberg Improved Computational Methods for Ray Tracing . . . . . . . . . . . . . . . . 52--69 Henry M. Levy VAXstation: a General-Purpose Raster Graphics Architecture . . . . . . . . . 70--83
M. Edahiro and I. Kokubo and Ta. Asano A new point-location algorithm and its practical efficiency: comparison with existing algorithms . . . . . . . . . . 86--109 P. K. Ghosh and S. P. Mudur The Bush-Trajectory Approach to Figure Specification: Some Algebraic Solutions 110--134 B. Chazelle and J. Incerpi Triangulation and shape-complexity . . . 135--152 A. Fournier and D. Y. Montuno Triangulating Simple Polygons and Equivalent Problems . . . . . . . . . . 153--174
Dan R. Olsen, Jr. Pushdown automata for user interface management . . . . . . . . . . . . . . . 177--203 Ronald N. Goldman Markov Chains and Computer-Aided Geometric Design: Part I --- Problems and Constraints . . . . . . . . . . . . 204--222 Jarke J. van Wijk Ray Tracing Objects Defined By Sweeping Planar Cubic Splines . . . . . . . . . . 223--237 Anonymous Information for Authors . . . . . . . . 238--240
Robin Forrest and Leo Guibas and Jurg Nievergelt Guest Editor's Introduction to Special Issue on Computational Geometry . . . . 241--243 S. B. Tor and A. E. Middleditch Convex Decomposition of Simple Polygons 244--265 Jean-Daniel Boissonnat Geometric structures for three-dimensional shape representation 266--286 Y. T. Lee and A. de Pennington and N. K. Shaw Automatic finite-element mesh generation from geometric models --- A point-based approach . . . . . . . . . . . . . . . . 287--311 Norman I. Badler and Tamar E. Granor The window controller . . . . . . . . . 312--315
Dan Field Incremental Linear Interpolation . . . . 1--11 R. N. Goldman Markov Chains and Computer Aided Geometric Design II --- Examples and Subdivision Matrices . . . . . . . . . . 12--40 D. Ayala and P. Brunet and R. Juan and I. Navazo Object representation by means of nonminimal division quadtrees and octrees . . . . . . . . . . . . . . . . 41--59 T. C. Woo and S. Y. Shin A Linear Time Algorithm for Triangulating a Point-Visible Polygon 60--69 Anonymous Author Index . . . . . . . . . . . . . . 71--72
Leonidas Guibas and Jorge Stolfi Primitives for the manipulation of general subdivisions and computation of Voronoi diagrams . . . . . . . . . . . . 74--123 T. Nishita and I. Okamura and E. Nakamae Shading Models for Point and Linear Sources . . . . . . . . . . . . . . . . 124--146 J. Van Aken and M. Novak Curve-Drawing Algorithms for Raster Displays . . . . . . . . . . . . . . . . 147--169
Elaine Cohen and Tom Lyche and Larry L. Schumaker Algorithms for degree-raising of splines 171--181 Hanan Samet and Robert E. Webber Storing a collection of polygons using quadtrees . . . . . . . . . . . . . . . 182--222 Ronald N. Goldman Illicit expressions in vector algebra 223--243 Anonymous Call for Papers . . . . . . . . . . . . 244--244
Philip K. Robertson and John F. O'Callaghan The Application of Scene Synthesis Techniques to the Display of Multidimensional Image Data . . . . . . 247--274 Richard R. Patterson Projective Transformations of the Parameter of a Bernstein-Bézier Curve . . 276--290 Willem F. Bronsvoort and Fopke Klok Ray Tracing Generalized Cylinders . . . 291--303
Martti Mantyla Boolean operations of 2-manifolds through vertex neighborhood classification . . . . . . . . . . . . . 1--29 Gary W. Meyer and Holly E. Rushmeier and Michael F. Cohen and Donald P. Greenberg and Kenneth E. Torrance An Experimental Evaluation of Computer Graphics Imagery . . . . . . . . . . . . 30--50 Robert L. Cook Stochastic Sampling in Computer Graphics 51--72
James Foley Guest Editor's Introduction: Special Issue on User Interface Software . . . . 75--78 Robert W. Scheifler and Jim Gettys The X Window System . . . . . . . . . . 79--109 Jock Mackinlay Automating the Design of Graphical Presentations of Relational Information 110--141 Paul S. Barth An Object-Oriented Approach to Graphical Interfaces . . . . . . . . . . . . . . . 142--172
James Foley Guest Editor's Introduction: Special Issue on User Interface Software . . . . 175--178 Ralph D. Hill Supporting Concurrency, Communication, and Synchronization in Human-Computer Interaction -- the Sassafras UIMS . . . 179--210 D. Austin Henderson, Jr. and Stuart K. Card Rooms: the Use of Multiple Virtual Workspaces to Reduce Space Contention in a Window-Based Graphical User Interface 211--243 Mark Green A Survey of Three Dialogue Models . . . 244--275 Anonymous Information for Authors . . . . . . . . 276--278
James Foley Guest Editor's Introduction: Special Issue on User Interface Software . . . . 279--282 Robert J. K. Jacob A Specification Language for Direct-Manipulation User Interfaces . . 283--317 Dan R. Olsen, Jr. MIKE: The Menu Interaction Kontrol Environment . . . . . . . . . . . . . . 318--344 Alan Borning and Robert Duisberg Constraint-Based Tools for Building User Interfaces . . . . . . . . . . . . . . . 345--374
Thomas A. Foley Weighted Bicubic Spline Interpolation to Rapidly Varying Data . . . . . . . . . . 1--18 Michael McKenna Worst-case optimal hidden-surface removal . . . . . . . . . . . . . . . . 19--28 Ahmad H. Nasri Polyhedral subdivision methods for free-form surfaces . . . . . . . . . . . 29--73 Sanford Ressler The Incrementor: a Graphical Technique for Manipulating Parameters . . . . . . 74--78 Richard R. Patterson Corrigendum: ``Projective Transformations of the Parameter of a Bernstein-Bézier Curve'' . . . . . . . . 79--79
Elaine Cohen A new local basis for designing with tensioned splines . . . . . . . . . . . 81--122 Michael W. Schwarz and William B. Cowan and John C. Beatty An Experimental Comparison of RGB, YIQ, LAB, HSV, and Opponent Color Models . . 123--158 Ralph D. Hill Adaptive $2$-D Rotation Control . . . . 159--161 Philip K. Robertson and John F. O'Callaghan Corrigenda: ``The Application of Scene Synthesis Techniques to the Display of Multidimensional Image Data'' . . . . . 162--162
A. Fournier and W. T. Reeves Guest Editors' Introduction . . . . . . 165--166 J. P. Lewis Generalized Stochastic Subdivision . . . 167--190 Pauline Y. Ts'o and Brian A. Barsky Modeling and Rendering Waves: Wave-Tracing Using Beta-Splines and Reflective and Refractive Texture Mapping . . . . . . . . . . . . . . . . 191--214 R. Victor Klassen Modeling the Effect of the Atmosphere on Light . . . . . . . . . . . . . . . . . 215--237 Willem F. Bronsvoort and Fopke Klok Corrigendum: ``Ray Tracing Generalized Cylinders'' . . . . . . . . . . . . . . 238--239 Anonymous Information for Authors . . . . . . . . 240--242
Donald E. Knuth Digital Halftones by Dot Diffusion . . . 245--273 James R. Miller Geometric Approaches to Nonplanar Quadric Surface Intersection Curves . . 274--307 Tomihisa Kamada and Satoru Kawai An enhanced treatment of hidden lines 308--323
Tony D. DeRose and Brian A. Barsky Geometric Continuity, Shape Parameters, and Geometric Constructions for Catmull-Rom Splines . . . . . . . . . . 1--41 Leila De Floriani and Bianca Falcidieno A hierarchical boundary model for solid object representation . . . . . . . . . 42--60 Jack Veenstra and Narendra Ahuja Line drawings of octree-represented objects . . . . . . . . . . . . . . . . 61--75 Teresa W. Bleser and John L. Sibert and J. Patrick McGee Charcoal Sketching: Returning Control to the Artist . . . . . . . . . . . . . . . 76--81
A. A. Ball and D. J. T. Storry Conditions for Tangent Plane Continuity Over Recursively Generated B-Spline Surfaces . . . . . . . . . . . . . . . . 83--102 Alain Fournier and Donald Fussell On the Power of the Frame Buffer . . . . 103--128 Michael J. Zyda A Decomposable Algorithm for Contour Surface Display Generation . . . . . . . 129--148
Severin Gaudet and Richard Hobson and Pradeep Chilka and Thomas Calvert Multiprocessor Experiments for High Speed Ray Tracing . . . . . . . . . . . 151--179 D. A. Duce and E. V. C. Fielding and L. S. Marshall Formal Specification of a Small Example Based on GKS . . . . . . . . . . . . . . 180--197 Tony D. DeRose Composing Bézier simplexes . . . . . . . 198--221 Anonymous Information for Authors . . . . . . . . 222--224
Dan Olsen Call for Submissions to the TOG Interactive Techniques Notebook . . . . 227--228 John C. Beatty A Video Adjunct to \em Transactions on Graphics . . . . . . . . . . . . . . . . 229--230 Richard J. Westmore A Window-Based Graphics Frame Store Architecture . . . . . . . . . . . . . . 233--248 Maureen C. Stone and William B. Cowan and John C. Beatty Color Gamut Mapping and the Printing of Digital Color Images . . . . . . . . . . 249--292
K. C. Posch and W. D. Fellner The Circle-Brush Algorithm . . . . . . . 1--24 A. E. Middleditch and T. W. Stacey and S. B. Tor Intersection Algorithms for Lines and Circles . . . . . . . . . . . . . . . . 25--40 Fuhua Cheng and Ardeshir Goshtasby A Parallel B-spline Surface Fitting Algorithm . . . . . . . . . . . . . . . 41--50 Jaroslaw R. Rossignac and Herbert B. Voelcker Active Zones in CSG for Accelerating Boundary Evaluation, Redundancy Elimination, Interference Detection, and Shading Algorithms . . . . . . . . . . . 51--87
Gerald Farin Curvature continuity and offsets for piecewise conics . . . . . . . . . . . . 89--99 Barry Joe Multiple-knot and rational cubic beta-splines . . . . . . . . . . . . . . 100--120 Jean-Laurent Mallet Discrete smooth interpolation . . . . . 121--144
Richard H. Bartels and Ronald N. Goldman Guest Editors' Introduction: Special Issue on Computer-Aided Geometric Design 145--146 Maureen C. Stone and Tony D. DeRose A geometric characterization of parametric cubic curves . . . . . . . . 147--163 Daniel J. Filip Blending Parametric Surfaces . . . . . . 164--173 R. T. Farouki and C. A. Neff and M. A. O'Connor Automatic Parsing of Degenerate Quadric-Surface Intersections . . . . . 174--203 Charles T. Loop and Tony D. DeRose A multisided generalization of Bézier surfaces . . . . . . . . . . . . . . . . 204--234 Jörg Peters Local Generalized Hermite Interpolation by Quartic $ C^2 $ Space Curves . . . . 235--242 Hartmut Prautzsch A Round Trip to B-Splines Via De Casteljau . . . . . . . . . . . . . . . 243--254 Anonymous Information for Authors . . . . . . . . 255--257
Richard H. Bartels and Ronald N. Goldman Guest Editors' Introduction . . . . . . 261--261 J. Warren Blending algebraic surfaces . . . . . . 263--278 A. P. Rockwood The Displacement Method for Implicit Blending Surfaces in Solid Models . . . 279--297 J. H. Chuang and C. M. Hoffmann On local implicit approximation and its applications . . . . . . . . . . . . . . 298--324 Shreeram S. Abhyankar and Chanderjit J. Bajaj Automatic parameterization of rational curves and surfaces IV: algebraic space curves . . . . . . . . . . . . . . . . . 325--334 M. E. Hohmeyer and B. A. Barsky Rational continuity: parametric, geometric, and Frenet frame continuity of rational curves . . . . . . . . . . . 335--359 H. B. Said A Generalized Ball Curve and its Recursive Algorithm . . . . . . . . . . 360--371
Holly E. Rushmeier and Kenneth E. Torrance Extending the Radiosity Method to Include Specularly Reflecting and Translucent Materials . . . . . . . . . 1--27 Robin A. Nicholl and Tina M. Nicholl Performing Geometric Transformations by Program Transformation . . . . . . . . . 28--40 Barry Joe Knot Insertion for Beta-Spline Curves and Surfaces . . . . . . . . . . . . . . 41--65 Herbert Edelsbrunner and Ernst Peter Mucke Simulation of Simplicity: a Technique to Cope with Degenerate Cases in Geometric Algorithms . . . . . . . . . . . . . . . 66--104 A. M. Day The Implementation of an Algorithm to Find the Convex Hull of a Set of Three-Dimensional Points . . . . . . . . 105--132 Tyson R. Henry and Scott E. Hudson Multidimensional Icons . . . . . . . . . 133--137 Andrew S. Glassner A Two-Dimensional View Controller . . . 138--141 Anonymous Five-Year Cumulative Author Index . . . 142--144
Richard H. Bartels and Ronald N. Goldman Guest Editors' Introduction . . . . . . 145--146 Shreeram S. Abhyankar and Srinivasan Chandrasekar and Vijaya Chandru Improper Intersection of Algebraic Curves . . . . . . . . . . . . . . . . . 147--159 Nira Dyn and David Levin and John A. Gregory A Butterfly Subdivision Scheme for Surface Interpolation with Tension Control . . . . . . . . . . . . . . . . 160--169 Pere Brunet and Isabel Navazo Solid Representation and Operation Using Extended Octrees . . . . . . . . . . . . 170--197 Dieter Lasser Two Remarks on Tau-Splines . . . . . . . 198--211 David R. Ferguson and Thomas A. Grandine On the Construction of Surface Interpolating Curves: I. A Method for Handling Nonconstant Parameter Curves 212--225 Colin Ware and William Cowan The RGYB Color Geometry . . . . . . . . 226--232 Theo Pavlidis Re: Comments on ``Stochastic Sampling in Computer Graphics'' . . . . . . . . . . 233--236 Erling Wold and Kim Pepard Re: Comments on ``Stochastic Sampling in Computer Graphics'' . . . . . . . . . . 237--243 Anonymous Corrigendum . . . . . . . . . . . . . . 244--244
Marc Levoy Efficient Ray Tracing of Volume Data . . 245--261 John D. Hobby Rasterization of Nonparametric Curves 262--277 Franco P. Preparata and Jeffrey Scott Vitter and Mariette Yvinec Computation of the Axial View of a Set of Isothetic Parallelepipeds . . . . . . 278--300 Barry Joe Quartic Beta-Splines . . . . . . . . . . 301--337 Richard Guitard and Colin Ware A Color Sequence Editor . . . . . . . . 338--341 Anonymous Information for Authors . . . . . . . . 342--344
Michael G. Lamming and Warren L. Rhodes A Simple Method for Improved Color Printing of Monitor Images . . . . . . . 345--375 J. G. Rokne and Brian Wyvill and Xiaolin Wu Fast Line Scan-Conversion . . . . . . . 376--388 David P. Dobkin and Silvio V. F. Levy and William P. Thurston and Allan R. Wilks Contour Tracing by Piecewise Linear Approximations . . . . . . . . . . . . . 389--423 A. A. Ball and D. J. T. Storry An Investigation of Curvature Variations Over Recursively Generated B-Spline Surfaces . . . . . . . . . . . . . . . . 424--437
Tomihisa Kamada and Satoru Kawai A General Framework for Visualizing Abstract Objects and Relations . . . . . 1--39 Frederik W. Jansen Depth-Order Point Classification Techniques for CSG Display Algorithms 40--70 Michael Karasick and Derek Lieber and Lee R. Nackman Efficient Delaunay Triangulation Using Rational Arithmetic . . . . . . . . . . 71--91 R. Victor Klassen Drawing Antialiased Cubic Spline Curves 92--108 Michael G. Lamming and Warren L. Rhodes Corrigenda: ``A Simple Method for Improved Color Printing of Monitor Images'' . . . . . . . . . . . . . . . . 109--109
Stephen M. Casner A Task-Analytic Approach to the Automated Design of Graphic Presentations . . . . . . . . . . . . . 111--151 R. Victor Klassen Integer Forward Differencing of Cubic Polynomials: Analysis and Algorithms . . 152--181 A. B. Ekoule and F. C. Peyrin and C. L. Odet A Triangulation Algorithm From Arbitrary Shaped Multiple Planar Contours . . . . 182--199 Shawn C. Becker and William A. Barrett and Dan R. Olsen, Jr. Interactive measurement of three-dimensional objects using a depth buffer and linear probe . . . . . . . . 201--207
John Beatty Editorial: New Editor-in-Chief . . . . . 209--210 Gurminder Singh and Mark Green Automating the Lexical and Syntactic Design of Graphical User Interfaces: The UofA* UIMS . . . . . . . . . . . . . . . 213--254 John D. Hobby Numerically Stable Implicitization of Cubic Curves . . . . . . . . . . . . . . 255--296 D. J. Walton and R. Xu Turning Point Preserving Planar Interpolation . . . . . . . . . . . . . 297--311 Alan Meyer A Linear Time Oslo Algorithm . . . . . . 312--318 Colin Ware and William Cowan Corrigenda: ``The RGYB Color Geometry'' 319--319
Jim Foley Editorial: Looking Back, Looking Ahead 321--322 Ari Rappoport Rendering Curves and Surfaces with Hybrid Subdivision and Forward Differencing . . . . . . . . . . . . . . 323--341 S. L. Lee and A. A. Majid Closed Smooth Piecewise Bicubic Surfaces 342--365 Helmut Pottmann Locally controllable conic splines with curvature continuity . . . . . . . . . . 366--377 Eng-Wee Chionh and Ronald N. Goldman and James R. Miller Using Multivariate Resultants to Find the Intersection of Three Quadric Surfaces . . . . . . . . . . . . . . . . 378--400
Micha Sharir and Mark H. Overmars A Simple Output-Sensitive Algorithm for Hidden Surface Removal . . . . . . . . . 1--11 Stephen Cameron and Yap Chee-Keng Refinement Methods for Geometric Bounds in Constructive Solid Geometry . . . . . 12--39 H. Desaulniers and N. F. Stewart An Extension of Manifold Boundary Representations to the $r$-Sets . . . . 40--60 Chanderjit L. Bajaj and Insung Ihm Algebraic Surface Design with Hermite Interpolation . . . . . . . . . . . . . 61--91 Ben Shneiderman Tree Visualization with Tree-Maps: a $2$-D Space-Filling Approach . . . . . . 92--99 Anonymous Author Index . . . . . . . . . . . . . . 100--101
Peter L. Williams Visibility Ordering Meshed Polyhedra . . 103--126 Joe Warren Creating Multisided Rational Bézier Surfaces Using Base Points . . . . . . . 127--139 Fuhua Cheng Estimating Subdivision Depths for Rational Curves and Surfaces . . . . . . 140--151 Allan Hansen and Farhad Arbab An Algorithm for Generating NC Tools Paths for Arbitrarily Shaped Pockets with Islands . . . . . . . . . . . . . . 152--182 J. Rokne and Y. Yao Double-Step Incremental Linear Interpolation . . . . . . . . . . . . . 183--192 Scott E. Hudson Adding Shadows to a $3$D Cursor . . . . 193--199
Jane Wilhelms and Allen Van Gelder Octrees for Faster Isosurface Generation 201--227 David Meyers and Shelley Skinner and Kenneth Sloan Surfaces from Contours . . . . . . . . . 228--258 M. Douglas McIlroy Getting Raster Ellipses Right . . . . . 259--275 Patrick-Gilles Maillot A New, Fast Method for $2$-D Polygon Clipping: Analysis and Software Implementation . . . . . . . . . . . . . 276--290 Dan R. Olsen Bookmarks: An Enhanced Scroll Bar . . . 291--295
Jim Foley Editorial . . . . . . . . . . . . . . . 297--298 Anonymous Call for papers . . . . . . . . . . . . 299--299 Maureen C. Stone Special Issue on Color . . . . . . . . . 300--304 Chet S. Haase and Gary W. Meyer Modeling Pigmented Materials for Realistic Image Synthesis . . . . . . . 305--335 Blair MacIntyre and William B. Cowan A Practical Approach to Calculating Luminance Contrast on a CRT . . . . . . 336--347 Xialin Wu Color Quantization by Dynamic Programming and Principal Analysis . . . 348--372 James M. Kasson and Wil Plouffe An Analysis of Selected Computer Interchange Color Spaces . . . . . . . . 373--405 Mike Stokes and Mark D. Fairchild and Roy S. Berns Precision Requirements for Digital Color Reproduction . . . . . . . . . . . . . . 406--422
Hans-Peter Seidel Polar Forms for Geometrically Continuous Spline Curves of Arbitrary Degree . . . 1--34 Vadim Shapiro and Donald L. Vossler Separation for Boundary to CSG Conversion . . . . . . . . . . . . . . . 35--55 A. Paoluzzi and F. Bernardini and C. Cattani and V. Ferrucci Dimension-Independent Modeling with Simplicial Complexes . . . . . . . . . . 56--102 David Salesin and Ronen Barzel Adjustable Tools: An Object-Oriented Interaction Metaphor . . . . . . . . . . 103--107 J. Rokne and Y. Yao Corrigendum . . . . . . . . . . . . . . 108--108 Anonymous Author Index . . . . . . . . . . . . . . 109--110
Tony D. DeRose and Ronald N. Goldman and Hans Hagen and Stephen Mann Functional Composition Algorithms via Blossoming . . . . . . . . . . . . . . . 113--135 Robert Geist and Robert Reynolds and Darrell Suggs A Markovian Framework for Digital Halftoning . . . . . . . . . . . . . . . 136--159 Gershon Elber and Elaine Cohen Second-Order Surface Analysis Using Hybrid Symbolic and Numeric Operators 160--178
Richard H. Bartels and John C. Beatty and Kellogg S. Booth and Eric G. Bosch and Pierre Jolicoeur Experimental Comparison of Splines Using the Shape-Matching Paradigm . . . . . . 179--208 Marco Paluszny and Richard R. Patterson A Family of Tangent Continuous Cubic Algebraic Splines . . . . . . . . . . . 209--232 Tom Malzbender Fourier Volume Rendering . . . . . . . . 233--250 Dieter W. Fellner and Christoph Helmberg Robust Rendering of General Ellipses and Elliptical Arcs . . . . . . . . . . . . 251--276
David Kurlander and Steven Feiner Inferring Constraints from Multiple Snapshots . . . . . . . . . . . . . . . 277--304 Lin-Lin Chen and Shuo-Yan Chou and Tony C. Woo Separating and Intersecting Spherical Polygons: Computing Machinability on Three-, Four-, and Five-Axis Numerically Controlled Machines . . . . . . . . . . 305--326 Chanderjit Bajaj and Ihm Insung and Joe Warren Higher-Order Interpolation and Least-Squares Approximation Using Implicit Algebraic Surfaces . . . . . . 327--347 Ari Rappoport and Maarten van Emmerik User-Interface Devices for Rapid and Exact Number Specification . . . . . . . 348--354
Jim Foley Scope and Charter . . . . . . . . . . . 1--1 Gabriel Taubin Discrete Approximations for Rasterizing Implicit Curves . . . . . . . . . . . . 3--42 Herbert Edelsbrunner and Ernst P. Mücke Three-Dimensional Alpha Shapes . . . . . 43--72 Dinesh Manocha and James Demmel Algorithms for Intersecting Parametric and Algebraic Curves I: Simple Intersections . . . . . . . . . . . . . 73--100
Jarek Rossignac Introduction to the Special Issue on Interactive Sculpting . . . . . . . . . 101--102 Demetri Terzopoulos and Hong Qin Dynamic NURBS with Geometric Constraints to Interactive Sculpting . . . . . . . . 103--136 Paul Borrel and Ari Rappoport Simple Constrained Deformations for Geometric Modeling and Interactive Design . . . . . . . . . . . . . . . . . 137--155 Ari Rappoport and Yaacov Hel-Or and Michael Werman Interactive Design of Smooth Objects with Probabilistic Point Constraints . . 156--176 B. C. Vemuri and A. Radisavljevic Multiresolution Stochastic Hybrid Shape Models with Fractal Priors . . . . . . . 177--207
Scott E. Hudson User Interface Specification Using an Enhanced Spreadsheet Model . . . . . . . 209--239 R. Victor Klassen Exact Integer Hybrid Subdivision and Forward Differencing of Cubics . . . . . 240--255 John C. Hart and George K. Francis and Louis H. Kauffman Visualizing Quaternion Rotation . . . . 256--276 Masatoshi Niizeki and Fujio Yamaguchi Projectively Invariant Intersection Detections for Solid Modeling . . . . . 277--299 Kenneth J. Rodham and Dan R. Olsen, Jr. Smart Telepointers: Maintaining Telepointer Consistency in the Presence of User Interface Customization . . . . 300--307 Henry G. Baker Corrigenda: ``Intersection Algorithms for Lines and Circles'' . . . . . . . . 308--310
Jianmin Zhao and Norman I. Badler Inverse Kinematics Positioning Using Nonlinear Programming for Highly Articulated Figures . . . . . . . . . . 313--336 Allen Van Gelder and Jane Wilhelms Topological Considerations in Isosurface Generation . . . . . . . . . . . . . . . 337--375 David W. Paglieroni and Sidney M. Petersen Height Distributional Distance Transform Methods for Height Field Ray Tracing . . 376--399 Ching-Kuang Shene and John K. Johnstone On the Lower Degree Intersections of Two Natural Quadrics . . . . . . . . . . . . 400--424 Anonymous Author Index . . . . . . . . . . . . . . 425--426
Jim Foley Scope and Charter . . . . . . . . . . . 1--2 Colin Ware and William Knight Using Visual Texture for Information Display . . . . . . . . . . . . . . . . 3--20 Michael Karasick and David Strip Intersecting Solids on a Massively Parallel Processor . . . . . . . . . . . 21--57 A. S. Glassner and K. P. Fishkin and D. H. Marimont and M. C. Stone Device-Directed Rendering . . . . . . . 58--76 S. N. Pattanaik and S. P. Mudur Adjoint Equations and Random Walks for Illumination Computation . . . . . . . . 77--102
Chanderjit L. Bajaj and Jindon Chen and Guoliang Xu Modeling with Cubic A-Patches . . . . . 103--133 David Forsey and Richard H. Bartels Surface Fitting with Hierarchical Splines . . . . . . . . . . . . . . . . 134--161 Jörg Peters Smoothing Polyhedra Made Easy . . . . . 162--170 Nickolas S. Sapidis and Paul J. Best Direct Construction of Polynomial Surfaces from Dense Range Images through Region Growing . . . . . . . . . . . . . 171--200
Jim Foley Editorial . . . . . . . . . . . . . . . 201--201 Jon Christensen and Joe Marks and Stuart Shieber An Empirical Study of Algorithms for Point-Feature Label Placement . . . . . 203--232 László Neumann and Attila Neumann Radiosity and Hybrid Methods . . . . . . 233--265 Alberto Paoluzzi and Valerio Pascucci and Michele Vicentino Geometric Programming: a Programming Approach to Geometric Design . . . . . . 266--306 Allen Van Gelder and Jane Wilhelms Corrigendum: ``Topological Considerations in Isosurface Generation'' . . . . . . . . . . . . . . 307--308
Andrew S. Glassner Editorial . . . . . . . . . . . . . . . 309--310 Joel Auslander and Alex Fukunaga and Hadi Partovi and Jon Christensen and Lloyd Hsu and Peter Reiss and Andrew Shuman and Joe Marks and J. Thomas Ngo Further Experience with Controller-Based Automatic Motion Synthesis for Articulated Figures . . . . . . . . . . 311--336 Richard A. Redner and Mark E. Lee and Samuel P. Uselton Smooth B-Spline Illumination Maps for Bidirectional Ray Tracing . . . . . . . 337--362 Leila de Floriani and Enrico Puppo Hierarchical Triangulation for Multiresolution Surface Description . . 363--411 Anonymous 1995 Author Index . . . . . . . . . . . 412--413
Peter Shirley and Changyaw Wang and Kurt Zimmerman Monte Carlo Techniques for Direct Lighting Calculations . . . . . . . . . 1--36 Per H. Christensen and Eric J. Stollnitz and David H. Salesin Global Illumination of Glossy Environments Using Wavelets and Importance . . . . . . . . . . . . . . . 37--71 C. W. A. M. van Overveld and Marie Luce Viaud Sticky Splines: Definition and Manipulation of Spline Structures with Maintained Topological Relations . . . . 72--98
Norberto Ezquerra and Rakesh Mullick An Approach to $3$D Pose Determination 99--120 Colin Ware and Glenn Franck Evaluating Stereo and Motion Cues for Visualizing Information Nets in Three Dimensions . . . . . . . . . . . . . . . 121--140 Rueven Bar-Yehuda and Craig Gotsman Time/Space Tradeoffs for Polygon Mesh Rendering . . . . . . . . . . . . . . . 141--152 William L. Luken and Fuhua (Frank) Cheng Comparison of Surface and Derivative Evaluation Methods for the Rendering of NURB Surfaces . . . . . . . . . . . . . 153--178
Philip M. Hubbard Approximating polyhedra with spheres for time-critical collision detection . . . 179--210 Elvis Ko-Yung Jeng and Zhigang Xiang Moving cursor plane for interactive sculpting . . . . . . . . . . . . . . . 211--222 Steven Fortune and Christopher J. Van Wyk Static analysis yields efficient exact integer arithmetic for computational geometry . . . . . . . . . . . . . . . . 223--248 Gershon Elber and Elaine Cohen Adaptive isocurve-based rendering for freeform surfaces . . . . . . . . . . . 249--263
Meng-Chou Chang and Feipei Lai and Wei-Chao Chen Image shaping taking into account relativistic effects . . . . . . . . . . 265--300 Ron Davidson and David Harel Drawing graphs nicely using simulated annealing . . . . . . . . . . . . . . . 301--331 Brian Guenter and Jack Tumblin Quadrature prefiltering for high quality antialiasing . . . . . . . . . . . . . . 332--353 David P. Dobkin and David Eppstein and Don P. Mitchell Computing the discrepancy with applications to supersampling patterns 354--376 Anonymous 1996 Author Index . . . . . . . . . . . 377--378
Andrew Glassner Editorial . . . . . . . . . . . . . . . 1--2 Per H. Christensen and Dani Lischinski and Eric J. Stollnitz and David H. Salesin Clustering for Glossy Global Illumination . . . . . . . . . . . . . . 3--33 Michael Lounsbery and Tony D. DeRose and Joe Warren Multiresolution Analysis for Surfaces of Arbitrary Topological Type . . . . . . . 34--73 Shankar Krishnan and Dinesh Manocha An Efficient Surface Intersection Algorithm Based on Lower-Dimensional Formulation . . . . . . . . . . . . . . 74--106
Bernhard Hill and Thomas Roger and Friedrich Wilhelm Vorhagen Comparative analysis of the quantization of color spaces on the basis of the CIELAB color-difference formula . . . . 109--154 Wayne Liu and Stephen Mann An Optimal Algorithm for Expanding the Composition of Polynomials . . . . . . . 155--178 Ioannis Fudos and Christoph M. Hoffmann A Graph-constructive Approach to Solving Systems of Geometric Constraints . . . . 179--216
Bruce Walter and Philip M. Hubbard and Peter Shirley and Donald P. Greenberg Global illumination using local linear density estimation . . . . . . . . . . . 217--259 Zhigang Xiang Color image quantization by minimizing the maximum intercluster distance . . . 260--276 F. C. Park and Bahram Ravani Smooth invariant interpolation of rotations . . . . . . . . . . . . . . . 277--295 Enrique Castillo and Andrés Iglesias Some characterizations of families of surfaces using functional equations . . 296--318 J. Sánchez-Reyes The symmetric analogue of the polynomial power basis . . . . . . . . . . . . . . 319--357
Hee Cheol Yun and Brian K. Guenter and Russell M. Mersereau Lossless compression of computer generated animation frames . . . . . . . 359--396 C. W. A. M. Van Overveld and B. Wyvill Phong normal interpolation revisited . . 397--419 Jörg Peters and Ulrich Reif The simplest subdivision scheme for smoothing polyhedra . . . . . . . . . . 420--431
Chandrajit L. Bajaj and Robert L. Holt and Arun N. Netravali Rational Parametrizations of Nonsingular Real Cubic Surfaces . . . . . . . . . . 1--31 Gershon Elber and Myung-Soo Kim The Bisector Surface of Rational Space Curves . . . . . . . . . . . . . . . . . 32--49 David W. Paglieroni The Directional Parameter Plane Transform of a Height Field . . . . . . 50--70
Günther Greiner and Kai Hormann Efficient clipping of arbitrary polygons 71--83 Gabriel Taubin and Jarek Rossignac Geometric compression through topological surgery . . . . . . . . . . 84--115 Daniel Cohen-Or and Amira Solomovic and David Levin Three-dimensional distance field metamorphosis . . . . . . . . . . . . . 116--141
Carlos Gonzalez-Ochoa and Scott McCammon and Jörg Peters Computing moments of objects enclosed by piecewise polynomial surfaces . . . . . 143--157 Wolfgang Heidrich and Philip Slusallek and Hans-Peter Seidel Sampling procedural shaders using affine arithmetic . . . . . . . . . . . . . . . 158--176 Brian Mirtich V-Clip: fast and robust polyhedral collision detection . . . . . . . . . . 177--208
Leif Kobbelt and Peter Schröder A multiresolution framework for variational subdivision . . . . . . . . 209--237 Avi C. Naiman Jagged edges: when is filtering needed? 238--258 Srinivas Raghothama and Vadim Shapiro Boundary representation deformation in parametric solid modeling . . . . . . . 259--286
Kristin J. Dana and Bram van Ginneken and Shree K. Nayar and Jan J. Koenderink Reflectance and texture of real-world surfaces . . . . . . . . . . . . . . . . 1--34 R. Joan-Arinyo and A. Soto-Riera Combining constructive and equational geometric constraint-solving techniques 35--55 Jack Tumblin and Jessica K. Hodgins and Brian K. Guenter Two methods for display of high contrast images . . . . . . . . . . . . . . . . . 56--94
Sarah A. Douglas and Arthur E. Kirkpatrick Model and Representation: the effect of visual feedback on human performance in a color picker interface . . . . . . . . 96--127 Frédo Durand and George Drettakis and Claude Puech Fast and accurate hierarchical radiosity using global visibility . . . . . . . . 128--170 Michael D. McCool Anisotropic diffusion for Monte Carlo noise reduction . . . . . . . . . . . . 171--194 Hassan Ugail and Malcolm I. G. Bloor and Michael J. Wilson Techniques for interactive design using the PDE method . . . . . . . . . . . . . 195--212
Kavita Bala and Julie Dorsey and Seth Teller Radiance interpolants for accelerated bounded-error ray tracing . . . . . . . 213--256 Subhash Suri and Philip M. Hubbard and John F. Hughes Analyzing bounding boxes for object intersection . . . . . . . . . . . . . . 257--277 Daniel Weiskopf and Ute Kraus and Hanns Ruder Searchlight and Doppler effects in the visualization of special relativity: a corrected derivation of the transformation of radiance . . . . . . . 278--292
Alberto S. Aguado and Eugenia Montiel and Ed Zaluska Modeling generalized cylinders via Fourier morphing . . . . . . . . . . . . 293--315 Jean Gallier A simple method for drawing a rational curve as two Bézier segments . . . . . . 316--328 Luiz Velho and Luiz Henrique de Figueiredo and Jonas Gomes A unified approach for hierarchical adaptive tesselation of surfaces . . . . 329--360 Gregory Ward and Maryann Simmons The holodeck ray cache: an interactive rendering system for global illumination in nondiffuse environments . . . . . . . 361--398
Michael D. McCool Shadow volume reconstruction from depth maps . . . . . . . . . . . . . . . . . . 1--26 Javier Sánchez-Reyes Applications of the polynomial $s$-power basis in geometry processing . . . . . . 27--55 Jianmin Zheng and Thomas W. Sederberg Estimating tessellation parameter intervals for rational curves and surfaces . . . . . . . . . . . . . . . . 56--77
Michael Lee and Hanan Samet Navigating through Triangle Meshes Implemented as Linear Quadtrees . . . . 79--121 Valdimir Volevich and Karol Myszkowski and Andrei Khodulev and Edward A. Kopylov Using the Visual Differences Predictor to Improve Performance of Progressive Global Illumination Computation . . . . 122--161
Jessica Hodgins Editorial . . . . . . . . . . . . . . . 163--163 R. J. Cant and P. A. Shrubsole Texture potential MIP mapping, a new high-quality texture antialiasing algorithm . . . . . . . . . . . . . . . 164--184 A. Ardeshir Goshtasby Grouping and parameterizing irregularly spaced points for curve fitting . . . . 185--203 Peter Lindstrom and Greg Turk Image-driven simplification . . . . . . 204--241
Eugene Fiume Alain Fournier: 1943--2000: An Appreciation . . . . . . . . . . . . . . 243--245 Min Chen and James Arvo Theory and Application of Specular Path Perturbation . . . . . . . . . . . . . . 246--278 Ramon F. Sarraga A Variational Method to Model $ G^1 $ Surfaces over Triangular Meshes of Arbitrary Topology in $ R^3 $ . . . . . 279--301 Cyril Soler and F. X. Sillion Texture-Based Visibility for Efficient Lighting Simulation . . . . . . . . . . 302--342
Jörg Peters Smooth Patching of Refined Triangulations . . . . . . . . . . . . . 1--9 Chandrajit Bajaj and Insung Ihm and Sanghun Park $3$D RGB Image Compression for Interactive Applications . . . . . . . . 10--38 H. Yee and S. Pattanaik and D. P. Greenberg Spatiotemporal Sensitivity and Visual Attention for Efficient Rendering of Dynamic Environments . . . . . . . . . . 39--65
Hyun Joon Shin and Jehee Lee and Michael Gleicher and Sung Yong Shin Computer Puppetry: An Importance-Based Approach . . . . . . . . . . . . . . . . 67--94 Samuel R. Buss and Jay P. Fillmore Spherical Averages and Applications to Spherical Splines and Interpolation . . 95--126
Lin Liang and Ce Liu and Ying-Qing Xu and Baining Guo and Heung-Yeung Shum Real-time Texture Synthesis by Patch-based Sampling . . . . . . . . . . 127--150 Carol O'Sullivan and John Dingliana Collisions and Perception . . . . . . . 151--168 L. Alonso and F. Cuny and S. Petitjean and J.-C. Paul and S. Lazard and E. Wies The Virtual Mesh: a Geometric Abstraction for Efficiently Computing Radiosity . . . . . . . . . . . . . . . 169--201
Vitaly Surazhsky and Craig Gotsman Controllable Morphing of Compatible Planar Triangulations . . . . . . . . . 203--231 Marc J. Ouellette and Eugene Fiume On Numerical Solutions to One-Dimensional Integration Problems with Applications to Linear Light Sources . . . . . . . . . . . . . . . . 232--279
Michael Ashikhmin and Peter Shirley Steerable illumination textures . . . . 1--19 Tim Milliron and Robert J. Jensen and Ronen Barzel and Adam Finkelstein A framework for geometric warps and deformations . . . . . . . . . . . . . . 20--51 Ron Goldman On the algebraic and geometric foundations of computer graphics . . . . 52--86
Jessica Hodgins Editorial . . . . . . . . . . . . . . . 87--87 Carlos Andújar and Pere Brunet and Dolors Ayala Topology-reducing surface simplification using a discrete solid representation 88--105 Nathan A. Carr and John C. Hart Meshed atlases for real-time procedural solid texturing . . . . . . . . . . . . 106--131 D. J. Littlewood and P. A. Drakopoulos and G. Subbarayan Pareto-optimal formulations for cost versus colorimetric accuracy trade-offs in printer color management . . . . . . 132--175 Frédo Durand and George Drettakis and Claude Puech The $3$D visibility complex . . . . . . 176--206 Steve Zelinka and Michael Garland Permission grids: practical, error-bounded simplification . . . . . . 207--229 Jessica Hodgins Acknowledgments . . . . . . . . . . . . 230--230
Yung-Yu Chuang and Aseem Agarwala and Brian Curless and David H. Salesin and Richard Szeliski Video matting of complex scenes . . . . 243--248 Raanan Fattal and Dani Lischinski and Michael Werman Gradient domain high dynamic range compression . . . . . . . . . . . . . . 249--256 Frédo Durand and Julie Dorsey Fast bilateral filtering for the display of high-dynamic-range images . . . . . . 257--266 Erik Reinhard and Michael Stark and Peter Shirley and James Ferwerda Photographic tone reproduction for digital images . . . . . . . . . . . . . 267--276 Tomihisa Welsh and Michael Ashikhmin and Klaus Mueller Transferring color to greyscale images 277--280 Eitan Grinspun and Petr Krysl and Peter Schröder CHARMS: a simple framework for adaptive simulation . . . . . . . . . . . . . . . 281--290 James F. O'Brien and Adam W. Bargteil and Jessica K. Hodgins Graphical modeling and animation of ductile fracture . . . . . . . . . . . . 291--294 Jeffrey Smith and Jessica Hodgins and Irving Oppenheim and Andrew Witkin Creating models of truss structures with optimization . . . . . . . . . . . . . . 295--301 Barbara Cutler and Julie Dorsey and Leonard McMillan and Matthias Müller and Robert Jagnow A procedural approach to authoring solid models . . . . . . . . . . . . . . . . . 302--311 Henning Biermann and Ioana Martin and Fausto Bernardini and Denis Zorin Cut-and-paste editing of multiresolution surfaces . . . . . . . . . . . . . . . . 312--321 Matthias Zwicker and Mark Pauly and Oliver Knoll and Markus Gross Pointshop $3$D: an interactive system for point-based surface editing . . . . 322--329 Ken Museth and David E. Breen and Ross T. Whitaker and Alan H. Barr Level set surface editing operators . . 330--338 Tao Ju and Frank Losasso and Scott Schaefer and Joe Warren Dual contouring of Hermite data . . . . 339--346 Pierre Alliez and Mark Meyer and Mathieu Desbrun Interactive geometry remeshing . . . . . 347--354 Xianfeng Gu and Steven J. Gortler and Hugues Hoppe Geometry images . . . . . . . . . . . . 355--361 Bruno Lévy and Sylvain Petitjean and Nicolas Ray and Jérome Maillot Least squares conformal maps for automatic texture atlas generation . . . 362--371 Pierre-Marie Gandoin and Olivier Devillers Progressive lossless compression of arbitrary simplicial complexes . . . . . 372--379 Marc Alexa Linear combination of transformations 380--387 Tony Ezzat and Gadi Geiger and Tomaso Poggio Trainable videorealistic speech animation . . . . . . . . . . . . . . . 388--398 Christoph Bregler and Lorie Loeb and Erika Chuang and Hrishi Deshpande Turning to the masters: motion capturing cartoons . . . . . . . . . . . . . . . . 399--407 C. Karen Liu and Zoran Popovi\'c Synthesis of complex dynamic character motion from simple animations . . . . . 408--416 Bruce Blumberg and Marc Downie and Yuri Ivanov and Matt Berlin and Michael Patrick Johnson and Bill Tomlinson Integrated learning for interactive synthetic characters . . . . . . . . . . 417--426 Wojciech Matusik and Hanspeter Pfister and Addy Ngan and Paul Beardsley and Remo Ziegler and Leonard McMillan Image-based $3$D photography using opacity hulls . . . . . . . . . . . . . 427--437 Szymon Rusinkiewicz and Olaf Hall-Holt and Marc Levoy Real-time $3$D model acquisition . . . . 438--446 Wei-Chao Chen and Jean-Yves Bouguet and Michael H. Chu and Radek Grzeszczuk Light field mapping: efficient representation and hardware rendering of surface light fields . . . . . . . . . . 447--456 Zhunping Zhang and Lifeng Wang and Baining Guo and Heung-Yeung Shum Feature-based light field morphing . . . 457--464 Yan Li and Tianshu Wang and Heung-Yeung Shum Motion texture: a two-level statistical model for character motion synthesis . . 465--472 Lucas Kovar and Michael Gleicher and Frédéric Pighin Motion graphs . . . . . . . . . . . . . 473--482 Okan Arikan and D. A. Forsyth Interactive motion generation from examples . . . . . . . . . . . . . . . . 483--490 Jehee Lee and Jinxiang Chai and Paul S. A. Reitsma and Jessica K. Hodgins and Nancy S. Pollard Interactive control of avatars animated with human motion data . . . . . . . . . 491--500 Katherine Pullen and Christoph Bregler Motion capture assisted animation: texturing and synthesis . . . . . . . . 501--508 Lutz Latta and Andreas Kolb Homomorphic factorization of BRDF-based lighting computation . . . . . . . . . . 509--516 Ravi Ramamoorthi and Pat Hanrahan Frequency space environment map rendering . . . . . . . . . . . . . . . 517--526 Peter-Pike Sloan and Jan Kautz and John Snyder Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments . . 527--536 Parag Tole and Fabio Pellacini and Bruce Walter and Donald P. Greenberg Interactive global illumination in dynamic scenes . . . . . . . . . . . . . 537--546 Paul Debevec and Andreas Wenger and Chris Tchou and Andrew Gardner and Jamie Waese and Tim Hawkins A lighting reproduction approach to live-action compositing . . . . . . . . 547--556 Marc Stamminger and George Drettakis Perspective shadow maps . . . . . . . . 557--562 Fabio Pellacini and Parag Tole and Donald P. Greenberg A user interface for interactive cinematic shadow design . . . . . . . . 563--566 Florent Duguet and George Drettakis Robust epsilon visibility . . . . . . . 567--575 Henrik Wann Jensen and Juan Buhler A rapid hierarchical rendering technique for translucent materials . . . . . . . 576--581 Doug L. James and Dinesh K. Pai DyRT: dynamic response textures for real time deformation simulation with graphics hardware . . . . . . . . . . . 582--585 Steve Capell and Seth Green and Brian Curless and Tom Duchamp and Zoran Popovi\'c Interactive skeleton-driven dynamic deformations . . . . . . . . . . . . . . 586--593 Robert Bridson and Ronald Fedkiw and John Anderson Robust treatment of collisions, contact and friction for cloth animation . . . . 594--603 Kwang-Jin Choi and Hyeong-Seok Ko Stable but responsive cloth . . . . . . 604--611 Brett Allen and Brian Curless and Zoran Popovi\'c Articulated body deformation from range scan data . . . . . . . . . . . . . . . 612--619 Tae-Yong Kim and Ulrich Neumann Interactive multiresolution hair modeling and editing . . . . . . . . . . 620--629 Yanyun Chen and Yingqing Xu and Baining Guo and Heung-Yeung Shum Modeling and rendering of realistic feathers . . . . . . . . . . . . . . . . 630--636 Sooha Park Lee and Jeremy B. Badler and Norman I. Badler Eyes alive . . . . . . . . . . . . . . . 637--644 Michael Meehan and Brent Insko and Mary Whitton and Frederick P. Brooks, Jr. Physiological measures of presence in stressful virtual environments . . . . . 645--652 Stephen Brooks and Neil Dodgson Self-similarity based texture editing 653--656 Junhwan Kim and Fabio Pellacini Jigsaw image mosaics . . . . . . . . . . 657--664 Xin Tong and Jingdan Zhang and Ligang Liu and Xi Wang and Baining Guo and Heung-Yeung Shum Synthesis of bidirectional texture functions on arbitrary surfaces . . . . 665--672 Cyril Soler and Marie-Paule Cani and Alexis Angelidis Hierarchical pattern mapping . . . . . . 673--680 Ken Perlin Improving noise . . . . . . . . . . . . 681--682 Michael Deering and David Naegle The SAGE graphics architecture . . . . . 683--692 Greg Humphreys and Mike Houston and Ren Ng and Randall Frank and Sean Ahern and Peter D. Kirchner and James T. Klosowski Chromium: a stream-processing framework for interactive rendering on clusters 693--702 Timothy J. Purcell and Ian Buck and William R. Mark and Pat Hanrahan Ray tracing on programmable graphics hardware . . . . . . . . . . . . . . . . 703--712 Paul Lalonde and Eric Schenk Shader-driven compilation of rendering assets . . . . . . . . . . . . . . . . . 713--720 Duc Quang Nguyen and Ronald Fedkiw and Henrik Wann Jensen Physically based modeling and animation of fire . . . . . . . . . . . . . . . . 721--728 Arnauld Lamorlette and Nick Foster Structural modeling of flames for a production environment . . . . . . . . . 729--735 Douglas Enright and Stephen Marschner and Ronald Fedkiw Animation and rendering of complex water surfaces . . . . . . . . . . . . . . . . 736--744 Jarke J. van Wijk Image based flow visualization . . . . . 745--754 Robert D. Kalnins and Lee Markosian and Barbara J. Meier and Michael A. Kowalski and Joseph C. Lee and Philip L. Davidson and Matthew Webb and John F. Hughes and Adam Finkelstein WYSIWYG NPR: drawing strokes directly on $3$D models . . . . . . . . . . . . . . 755--762 David (grue) DeBry and Jonathan Gibbs and Devorah DeLeon Petty and Nate Robins Painting and rendering textures on unparameterized models . . . . . . . . . 763--768 Doug DeCarlo and Anthony Santella Stylization and abstraction of photographs . . . . . . . . . . . . . . 769--776 William A. Barrett and Alan S. Cheney Object-based image editing . . . . . . . 777--784 David Benson and Joel Davis Octree textures . . . . . . . . . . . . 785--790
Robert Osada and Thomas Funkhouser and Bernard Chazelle and David Dobkin Shape distributions . . . . . . . . . . 807--832 Benjamin B. Bederson and Ben Shneiderman and Martin Wattenberg Ordered and quantum treemaps: Making effective use of $2$D space to display hierarchies . . . . . . . . . . . . . . 833--854 Greg Turk and James F. O'Brien Modelling with implicit surfaces that interpolate . . . . . . . . . . . . . . 855--873 Alla Sheffer and Eric de Sturler Smoothing an overlay grid to minimize linear distortion in texture mapping . . 874--890
Jessica Hodgins Editorial . . . . . . . . . . . . . . . 1--1 John C. Hart Editorial . . . . . . . . . . . . . . . 2--2 TOPLAS Staff List of reviewers . . . . . . . . . . . 3--3 Chandrajit L. Bajaj and Guoliang Xu Anisotropic diffusion of surfaces and functions on surfaces . . . . . . . . . 4--32 William T. Freeman and Joshua B. Tenenbaum and Egon C. Pasztor Learning style translation for the lines of a drawing . . . . . . . . . . . . . . 33--46 Doug L. James and Dinesh K. Pai Multiresolution Green's function methods for interactive simulation of large-scale elastostatic objects . . . . 47--82 Thomas Funkhouser and Patrick Min and Michael Kazhdan and Joyce Chen and Alex Halderman and David Dobkin and David Jacobs A search engine for $3$D models . . . . 83--105 Paul G. Kry and Dinesh K. Pai Continuous contact simulation for smooth surfaces . . . . . . . . . . . . . . . . 106--129
Ariel Shamir Constraint-based approach for automatic hinting of digital typefaces . . . . . . 131--151 Reynald Dumont and Fabio Pellacini and James A. Ferwerda Perceptually-driven decision theory for interactive realistic rendering . . . . 152--181 Min Gyu Choi and Jehee Lee and Sung Yong Shin Planning biped locomotion using motion capture data and probabilistic roadmaps 182--203 Cyril Soler and François X. Sillion and Frédéric Blaise and Philippe Dereffye An efficient instantiation algorithm for simulating radiant energy transfer in plant models . . . . . . . . . . . . . . 204--233 Hendrik P. A. Lensch and Jan Kautz and Michael Goesele and Wolfgang Heidrich and Hans-Peter Seidel Image-based reconstruction of spatial appearance and geometric detail . . . . 234--257 Stephen N. Spencer Errata: ACM SIGGRAPH 2002 Papers . . . . 258--258
Vivek Kwatra and Arno Schödl and Irfan Essa and Greg Turk and Aaron Bobick Graphcut textures: image and video synthesis using graph cuts . . . . . . . 277--286 Michael F. Cohen and Jonathan Shade and Stefan Hiller and Oliver Deussen Wang Tiles for image and texture generation . . . . . . . . . . . . . . . 287--294 Jingdan Zhang and Kun Zhou and Luiz Velho and Baining Guo and Heung-Yeung Shum Synthesis of progressively-variant textures on arbitrary surfaces . . . . . 295--302 Iddo Drori and Daniel Cohen-Or and Hezy Yeshurun Fragment-based image completion . . . . 303--312 Patrick Pérez and Michel Gangnet and Andrew Blake Poisson image editing . . . . . . . . . 313--318 Sing Bing Kang and Matthew Uyttendaele and Simon Winder and Richard Szeliski High dynamic range video . . . . . . . . 319--325 Vladislav Kraevoy and Alla Sheffer and Craig Gotsman Matchmaker: constructing constrained texture maps . . . . . . . . . . . . . . 326--333 Lifeng Wang and Xi Wang and Xin Tong and Stephen Lin and Shimin Hu and Baining Guo and Heung-Yeung Shum View-dependent displacement mapping . . 334--339 Emil Praun and Hugues Hoppe Spherical parametrization and remeshing 340--349 Andrei Khodakovsky and Nathan Litke and Peter Schröder Globally smooth parameterizations with low distortion . . . . . . . . . . . . . 350--357 Craig Gotsman and Xianfeng Gu and Alla Sheffer Fundamentals of spherical parameterization for $3$D meshes . . . . 358--363 Bruno Lévy Dual domain extrapolation . . . . . . . 364--369 Peter-Pike Sloan and Xinguo Liu and Heung-Yeung Shum and John Snyder Bi-scale radiance transfer . . . . . . . 370--375 Ren Ng and Ravi Ramamoorthi and Pat Hanrahan All-frequency shadows using non-linear wavelet lighting approximation . . . . . 376--381 Peter-Pike Sloan and Jesse Hall and John Hart and John Snyder Clustered principal components for precomputed radiance transfer . . . . . 382--391 Tae-hoon Kim and Sang Il Park and Sung Yong Shin Rhythmic-motion synthesis based on motion-beat analysis . . . . . . . . . . 392--401 Okan Arikan and David A. Forsyth and James F. O'Brien Motion synthesis from annotations . . . 402--408 Mira Dontcheva and Gary Yngve and Zoran Popovi\'c Layered acting for character animation 409--416 Anthony C. Fang and Nancy S. Pollard Efficient synthesis of physically valid human motion . . . . . . . . . . . . . . 417--426 Roger D. Hersch and Fabien Collaud and Patrick Emmel Reproducing color images with embedded metallic patterns . . . . . . . . . . . 427--434 Bingfeng Zhou and Xifeng Fang Improving mid-tone quality of variable-coefficient error diffusion using threshold modulation . . . . . . . 437--444 Yiying Tong and Santiago Lombeyda and Anil N. Hirani and Mathieu Desbrun Discrete multiscale vector field decomposition . . . . . . . . . . . . . 445--452 Tamara Munzner and François Guimbreti\`ere and Serdar Tasiran and Li Zhang and Yunhong Zhou TreeJuxtaposer: scalable tree comparison using Focus+Context with guaranteed visibility . . . . . . . . . . . . . . . 453--462 Yutaka Ohtake and Alexander Belyaev and Marc Alexa and Greg Turk and Hans-Peter Seidel Multi-level partition of unity implicits 463--470 Haeyoung Lee and Mathieu Desbrun and Peter Schröder Progressive encoding of complex isosurfaces . . . . . . . . . . . . . . 471--476 Thomas W. Sederberg and Jianmin Zheng and Almaz Bakenov and Ahmad Nasri T-splines and T-NURCCs . . . . . . . . . 477--484 Pierre Alliez and David Cohen-Steiner and Olivier Devillers and Bruno Lévy and Mathieu Desbrun Anisotropic polygonal remeshing . . . . 485--493 Yung-Yu Chuang and Dan B. Goldman and Brian Curless and David H. Salesin and Richard Szeliski Shadow matting and compositing . . . . . 494--500 Naga K. Govindaraju and Brandon Lloyd and Sung-Eui Yoon and Avneesh Sud and Dinesh Manocha Interactive shadow generation in complex environments . . . . . . . . . . . . . . 501--510 Ulf Assarsson and Tomas Akenine-Möller A geometry-based soft shadow volume algorithm using graphics hardware . . . 511--520 Pradeep Sen and Mike Cammarano and Pat Hanrahan Shadow silhouette maps . . . . . . . . . 521--526 Carol O'Sullivan and John Dingliana and Thanh Giang and Mary K. Kaiser Evaluating the visual fidelity of physically based animations . . . . . . 527--536 Paul S. A. Reitsma and Nancy S. Pollard Perceptual metrics for character animation: sensitivity to errors in ballistic motion . . . . . . . . . . . . 537--542 Miguel A. Otaduy and Ming C. Lin Sensation preserving simplification for haptic rendering . . . . . . . . . . . . 543--553 Kolja Kähler and Jörg Haber and Hans-Peter Seidel Reanimating the dead: reconstruction of expressive faces from skull data . . . . 554--561 Alex Mohr and Michael Gleicher Building efficient, accurate character skins from examples . . . . . . . . . . 562--568 Joel Carranza and Christian Theobalt and Marcus A. Magnor and Hans-Peter Seidel Free-viewpoint video of human actors . . 569--577 Peter Sand and Leonard McMillan and Jovan Popovi\'c Continuous capture of skin deformation 578--586 Brett Allen and Brian Curless and Zoran Popovi\'c The space of human body shapes: reconstruction and parameterization from range scans . . . . . . . . . . . . . . 587--594 Tommer Leyvand and Olga Sorkine and Daniel Cohen-Or Ray space factorization for from-region visibility . . . . . . . . . . . . . . . 595--604 Sameer Agarwal and Ravi Ramamoorthi and Serge Belongie and Henrik Wann Jensen Structured importance sampling of environment maps . . . . . . . . . . . . 605--612 Vincent Masselus and Pieter Peers and Philip Dutré and Yves D. Willems Relighting with $4$D incident light fields . . . . . . . . . . . . . . . . . 613--620 Michael Goesele and Xavier Granier and Wolfgang Heidrich and Hans-Peter Seidel Accurate light source acquisition and rendering . . . . . . . . . . . . . . . 621--630 Kavita Bala and Bruce Walter and Donald P. Greenberg Combining edges and points for interactive high-quality rendering . . . 631--640 Mark Pauly and Richard Keiser and Leif P. Kobbelt and Markus Gross Shape modeling with point-sampled geometry . . . . . . . . . . . . . . . . 641--650 Bart Adams and Philip Dutré Interactive boolean operations on surfel-bounded solids . . . . . . . . . 651--656 Carsten Dachsbacher and Christian Vogelgsang and Marc Stamminger Sequential point trees . . . . . . . . . 657--662 Ignacio Llamas and Byungmoon Kim and Joshua Gargus and Jarek Rossignac and Chris D. Shaw Twister: a space-warp operator for the two-handed editing of $3$D shapes . . . 663--668 Peter Wonka and Michael Wimmer and François Sillion and William Ribarsky Instant architecture . . . . . . . . . . 669--677 Andrew Wilson and Dinesh Manocha Simplifying complex environments using incremental textured depth meshes . . . 678--688 Xavier Décoret and Frédo Durand and François X. Sillion and Julie Dorsey Billboard clouds for extreme model simplification . . . . . . . . . . . . . 689--696 Takeo Igarashi and John F. Hughes Clothing manipulation . . . . . . . . . 697--697 Michael Tsang and George W. Fitzmzurice and Gordon Kurtenbach and Azam Khan and Bill Buxton Boom chameleon: simultaneous capture of $3$D viewpoint, voice and gesture annotations on a spatially-aware display 698--698 Anonymous The actuated workbench: computer-controlled actuation in tabletop tangible interfaces . . . . . . 699--699 Christopher Niederauer and Mike Houston and Maneesh Agrawala and Greg Humphreys Non-invasive interactive visualization of dynamic architectural environments 700--700 Benjamin Lok and Samir Naik and Mary Whitton and Frederick P. Brooks Incorporating dynamic real objects into immersive virtual environments . . . . . 701--701 Michael Gleicher and Hyun Joon Shin and Lucas Kovar and Andrew Jepsen Snap-together motion: assembling run-time animations . . . . . . . . . . 702--702 Nick Rasmussen and Duc Quang Nguyen and Willi Geiger and Ronald Fedkiw Smoke simulation for large scale phenomena . . . . . . . . . . . . . . . 703--707 Bryan E. Feldman and James F. O'Brien and Okan Arikan Animating suspended particle explosions 708--715 Adrien Treuille and Antoine McNamara and Zoran Popovi\'c and Jos Stam Keyframe control of smoke simulations 716--723 Jos Stam Flows on surfaces of arbitrary topology 724--731 Yoshinori Dobashi and Tsuyoshi Yamamoto and Tomoyuki Nishita Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics . . . . . . 732--740 Jefferson Y. Han and Ken Perlin Measuring bidirectional texture reflectance with a kaleidoscope . . . . 741--748 Andrew Gardner and Chris Tchou and Tim Hawkins and Paul Debevec Linear light source reflectometry . . . 749--758 Wojciech Matusik and Hanspeter Pfister and Matt Brand and Leonard McMillan A data-driven reflectance model . . . . 759--769 Norimichi Tsumura and Nobutoshi Ojima and Kayoko Sato and Mitsuhiro Shiraishi and Hideto Shimizu and Hirohide Nabeshima and Syuuichi Akazaki and Kimihiko Hori and Yoichi Miyake Image-based skin color and texture analysis/synthesis by extracting hemoglobin and melanin information in the skin . . . . . . . . . . . . . . . . 770--779 Stephen R. Marschner and Henrik Wann Jensen and Mike Cammarano and Steve Worley and Pat Hanrahan Light scattering from human hair fibers 780--791 Timo Aila and Ville Miettinen and Petri Nordlund Delay streams for graphics hardware . . 792--800 Tomas Akenine-Möller and Jacob Ström Graphics for the masses: a hardware rasterization architecture for mobile phones . . . . . . . . . . . . . . . . . 801--808 Ramesh Raskar and Jeroen van Baar and Paul Beardsley and Thomas Willwacher and Srinivas Rao and Clifton Forlines iLamps: geometrically aware and self-configuring projectors . . . . . . 809--818 Markus Gross and Stephan Würmlin and Martin Naef and Edouard Lamboray and Christian Spagno and Andreas Kunz and Esther Koller-Meier and Tomas Svoboda and Luc Van Gool and Silke Lang and Kai Strehlke and Andrew Vande Moere and Oliver Staadt blue-c: a spatially immersive display and $3$D video portal for telepresence 819--827 Maneesh Agrawala and Doantam Phan and Julie Heiser and John Haymaker and Jeff Klingner and Pat Hanrahan and Barbara Tversky Designing effective step-by-step assembly instructions . . . . . . . . . 828--837 Charles Jacobs and Wilmot Li and Evan Schrier and David Bargeron and David Salesin Adaptive grid-based document layout . . 838--847 Doug DeCarlo and Adam Finkelstein and Szymon Rusinkiewicz and Anthony Santella Suggestive contours for conveying shape 848--855 Robert D. Kalnins and Philip L. Davidson and Lee Markosian and Adam Finkelstein Coherent stylized silhouettes . . . . . 856--861 David Baraff and Andrew Witkin and Michael Kass Untangling cloth . . . . . . . . . . . . 862--870 Eran Guendelman and Robert Bridson and Ronald Fedkiw Nonconvex rigid bodies with stacking . . 871--878 Doug L. James and Kayvon Fatahalian Precomputing interactive dynamic deformable scenes . . . . . . . . . . . 879--887 Jia-chi Wu and Zoran Popovi\'c Realistic modeling of bird flight animations . . . . . . . . . . . . . . . 888--895 William R. Mark and R. Steven Glanville and Kurt Akeley and Mark J. Kilgard Cg: a system for programming graphics hardware in a C-like language . . . . . 896--907 Jens Krüger and Rüdiger Westermann Linear algebra operators for GPU implementation of numerical algorithms 908--916 Jeff Bolz and Ian Farmer and Eitan Grinspun and Peter Schröder Sparse matrix solvers on the GPU: conjugate gradients and multigrid . . . 917--924 Karl E. Hillesland and Sergey Molinov and Radek Grzeszczuk Nonlinear optimization framework for image-based modeling on programmable graphics hardware . . . . . . . . . . . 925--934 Martin Isenburg and Stefan Gumhold Out-of-core compression for gigantic polygon meshes . . . . . . . . . . . . . 935--942 Thouis R. Jones and Frédo Durand and Mathieu Desbrun Non-iterative, feature-preserving mesh smoothing . . . . . . . . . . . . . . . 943--949 Shachar Fleishman and Iddo Drori and Daniel Cohen-Or Bilateral mesh denoising . . . . . . . . 950--953 Sagi Katz and Ayellet Tal Hierarchical mesh decomposition using fuzzy clustering and cuts . . . . . . . 954--961
John C. Hart Editorial . . . . . . . . . . . . . . . 981--981 Marco Attene and Bianca Falcidieno and Michela Spagnuolo and Jarek Rossignac SwingWrapper: Retiling triangle meshes for better edgebreaker compression . . . 982--996 Shachar Fleishman and Daniel Cohen-Or and Marc Alexa and Cláudio T. Silva Progressive point set surfaces . . . . . 997--1011 Tolga Tasdizen and Ross Whitaker and Paul Burchard and Stanley Osher Geometric surface processing via normal maps . . . . . . . . . . . . . . . . . . 1012--1033 Jovan Popovi\'c and Steven M. Seitz and Michael Erdmann Motion sketching for control of rigid-body simulations . . . . . . . . . 1034--1054
Gareth Bradshaw and Carol O'Sullivan Adaptive medial-axis approximation for sphere-tree construction . . . . . . . . 1--26 Bruce Gooch and Erik Reinhard and Amy Gooch Human facial illustrations: Creation and psychophysical evaluation . . . . . . . 27--44 Jack Goldfeather and Victoria Interrante A novel cubic-order algorithm for approximating principal direction vectors . . . . . . . . . . . . . . . . 45--63 Christopher G. Healey and Laura Tateosian and James T. Enns and Mark Remple Perceptually based brush strokes for nonphotorealistic visualization . . . . 64--96
Craig S. Kaplan and David H. Salesin Islamic star patterns in absolute geometry . . . . . . . . . . . . . . . . 97--119 Xuejun Hao and Amitabh Varshney Real-time rendering of translucent meshes . . . . . . . . . . . . . . . . . 120--142 Heung-Yeung Shum and Jian Sun and Shuntaro Yamazaki and Yin Li and Chi-Keung Tang Pop-up light field: an interactive image-based modeling and rendering system . . . . . . . . . . . . . . . . . 143--162 Xavier Granier and George Drettakis A final reconstruction approach for a unified global illumination algorithm 163--189 Zoë Wood and Hugues Hoppe and Mathieu Desbrun and Peter Schröder Removing excess topology from isosurfaces . . . . . . . . . . . . . . 190--208
Stephane Guy and Cyril Soler Graphics gems revisited: fast and physically-based rendering of gemstones 231--238 Roger David Hersch and Sylvain Chosson Band moiré images . . . . . . . . . . . . 239--247 Nicolas Tsingos and Emmanuel Gallo and George Drettakis Perceptual audio rendering of complex virtual environments . . . . . . . . . . 249--258 Jun Mitani and Hiromasa Suzuki Making papercraft toys from meshes using strip-based approximate unfolding . . . 259--263 Nina Amenta and Yong Joo Kil Defining point-set surfaces . . . . . . 264--270 Lexing Ying and Denis Zorin A simple manifold-based construction of surfaces of arbitrary smoothness . . . . 271--275 Thomas W. Sederberg and David L. Cardon and G. Thomas Finnigan and Nicholas S. North and Jianmin Zheng and Tom Lyche T-spline simplification and local refinement . . . . . . . . . . . . . . . 276--283 Michael Hofer and Helmut Pottmann Energy-minimizing splines in manifolds 284--293 Aseem Agarwala and Mira Dontcheva and Maneesh Agrawala and Steven Drucker and Alex Colburn and Brian Curless and David Salesin and Michael Cohen Interactive digital photomontage . . . . 294--302 Yin Li and Jian Sun and Chi-Keung Tang and Heung-Yeung Shum Lazy snapping . . . . . . . . . . . . . 303--308 Carsten Rother and Vladimir Kolmogorov and Andrew Blake ``GrabCut'': interactive foreground extraction using iterated graph cuts . . 309--314 Jian Sun and Jiaya Jia and Chi-Keung Tang and Heung-Yeung Shum Poisson matting . . . . . . . . . . . . 315--321 Shigeru Owada and Frank Nielsen and Makoto Okabe and Takeo Igarashi Volumetric illustration: designing $3$D models with internal textures . . . . . 322--328 Robert Jagnow and Julie Dorsey and Holly Rushmeier Stereological techniques for solid textures . . . . . . . . . . . . . . . . 329--335 M. Alex O. Vasilescu and Demetri Terzopoulos TensorTextures: multilinear image-based rendering . . . . . . . . . . . . . . . 336--342 Yanyun Chen and Xin Tong and Jiaping Wang and Stephen Lin and Baining Guo and Heung-Yeung Shum Shell texture functions . . . . . . . . 343--353 Hui Fang and John C. Hart Textureshop: texture synthesis as a photograph editing tool . . . . . . . . 354--359 Kiran S. Bhat and Steven M. Seitz and Jessica K. Hodgins and Pradeep K. Khosla Flow-based video synthesis and editing 360--363 Qing Wu and Yizhou Yu Feature matching and deformation for texture synthesis . . . . . . . . . . . 364--367 Yanxi Liu and Wen-Chieh Lin and James Hays Near-regular texture analysis and manipulation . . . . . . . . . . . . . . 368--376 Mark Carlson and Peter J. Mucha and Greg Turk Rigid fluid: animating the interplay between rigid bodies and fluid . . . . . 377--384 Neil Molino and Zhaosheng Bao and Ron Fedkiw A virtual node algorithm for changing mesh topology during simulation . . . . 385--392 Doug L. James and Dinesh K. Pai BD-tree: output-sensitive collision detection for reduced deformable models 393--398 Robert W. Sumner and Jovan Popovi\'c Deformation transfer for triangle meshes 399--405 Ramesh Raskar and Paul Beardsley and Jeroen van Baar and Yao Wang and Paul Dietz and Johnny Lee and Darren Leigh and Thomas Willwacher RFIG lamps: interacting with a self-describing world via photosensing wireless tags and projectors . . . . . . 406--415 J. P. Lewis and Ruth Rosenholtz and Nickson Fong and Ulrich Neumann VisualIDs: automatic distinctive icons for desktop interfaces . . . . . . . . . 416--423 Matthew Thorne and David Burke and Michiel van de Panne Motion doodles: an interface for sketching character motion . . . . . . . 424--431 Joseph J. LaViola, Jr. and Robert C. Zeleznik MathPad$^2$: a system for the creation and exploration of mathematical sketches 432--440 Raanan Fattal and Dani Lischinski Target-driven smoke animation . . . . . 441--448 Antoine McNamara and Adrien Treuille and Zoran Popovi\'c and Jos Stam Fluid control using the adjoint method 449--456 Frank Losasso and Frédéric Gibou and Ron Fedkiw Simulating water and smoke with an octree data structure . . . . . . . . . 457--462 Tolga G. Goktekin and Adam W. Bargteil and James F. O'Brien A method for animating viscoelastic fluids . . . . . . . . . . . . . . . . . 463--468 Eric Tabellion and Arnauld Lamorlette An approximate global illumination system for computer generated films . . 469--476 Ren Ng and Ravi Ramamoorthi and Pat Hanrahan Triple product wavelet integrals for all-frequency relighting . . . . . . . . 477--487 Victor Ostromoukhov and Charles Donohue and Pierre-Marc Jodoin Fast hierarchical importance sampling with blue noise properties . . . . . . . 488--495 Jason Lawrence and Szymon Rusinkiewicz and Ravi Ramamoorthi Efficient BRDF importance sampling using a factored representation . . . . . . . 496--505 Matthew Stone and Doug DeCarlo and Insuk Oh and Christian Rodriguez and Adrian Stere and Alyssa Lees and Chris Bregler Speaking with hands: creating animated conversational characters from recordings of human performance . . . . 506--513 Alla Safonova and Jessica K. Hodgins and Nancy S. Pollard Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces . . . . . . . . 514--521 Keith Grochow and Steven L. Martin and Aaron Hertzmann and Zoran Popovi\'c Style-based inverse kinematics . . . . . 522--531 Katsu Yamane and James J. Kuffner and Jessica K. Hodgins Synthesizing animations of human manipulation tasks . . . . . . . . . . . 532--539 Christian Theobalt and Irene Albrecht and Jörg Haber and Marcus Magnor and Hans-Peter Seidel Pitching a baseball: tracking high-speed motion with multi-exposure images . . . 540--547 Li Zhang and Noah Snavely and Brian Curless and Steven M. Seitz Spacetime faces: high resolution capture for modeling and animation . . . . . . . 548--558 Lucas Kovar and Michael Gleicher Automated extraction and parameterization of motions in large data sets . . . . . . . . . . . . . . . 559--568 Jason Harrison and Ronald A. Rensink and Michiel van de Panne Obscuring length changes during animated motion . . . . . . . . . . . . . . . . . 569--573 Jue Wang and Yingqing Xu and Heung-Yeung Shum and Michael F. Cohen Video tooning . . . . . . . . . . . . . 574--583 Aseem Agarwala and Aaron Hertzmann and David H. Salesin and Steven M. Seitz Keyframe-based tracking for rotoscoping and animation . . . . . . . . . . . . . 584--591 Peter Sand and Seth Teller Video matching . . . . . . . . . . . . . 592--599 C. Lawrence Zitnick and Sing Bing Kang and Matthew Uyttendaele and Simon Winder and Richard Szeliski High-quality video view interpolation using a layered representation . . . . . 600--608 Yutaka Ohtake and Alexander Belyaev and Hans-Peter Seidel Ridge-valley lines on meshes via implicit surface fitting . . . . . . . . 609--612 Xinlai Ni and Michael Garland and John C. Hart Fair Morse functions for extracting the topological structure of a surface mesh 613--622 Michael Kazhdan and Thomas Funkhouser and Szymon Rusinkiewicz Shape matching and anisotropy . . . . . 623--629 Mario Botsch and Leif Kobbelt An intuitive framework for real-time freeform modeling . . . . . . . . . . . 630--634 Jianbo Peng and Daniel Kristjansson and Denis Zorin Interactive modeling of topologically complex geometric detail . . . . . . . . 635--643 Yizhou Yu and Kun Zhou and Dong Xu and Xiaohan Shi and Hujun Bao and Baining Guo and Heung-Yeung Shum Mesh editing with Poisson-based gradient field manipulation . . . . . . . . . . . 644--651 Thomas Funkhouser and Michael Kazhdan and Philip Shilane and Patrick Min and William Kiefer and Ayellet Tal and Szymon Rusinkiewicz and David Dobkin Modeling by example . . . . . . . . . . 652--663 Georg Petschnigg and Richard Szeliski and Maneesh Agrawala and Michael Cohen and Hugues Hoppe and Kentaro Toyama Digital photography with flash and no-flash image pairs . . . . . . . . . . 664--672 Elmar Eisemann and Frédo Durand Flash photography enhancement via intrinsic relighting . . . . . . . . . . 673--678 Ramesh Raskar and Kar-Han Tan and Rogerio Feris and Jingyi Yu and Matthew Turk Non-photorealistic camera: depth edge detection and stylized rendering using multi-flash imaging . . . . . . . . . . 679--688 Anat Levin and Dani Lischinski and Yair Weiss Colorization using optimization . . . . 689--694 David Koller and Michael Turitzin and Marc Levoy and Marco Tarini and Giuseppe Croccia and Paolo Cignoni and Roberto Scopigno Protected interactive $3$D graphics via remote rendering . . . . . . . . . . . . 695--703 Ko Nishino and Shree K. Nayar Eyes for relighting . . . . . . . . . . 704--711 Sylvain Paris and Hector M. Briceño and François X. Sillion Capture of hair geometry from multiple images . . . . . . . . . . . . . . . . . 712--719 Alex Reche and Ignacio Martin and George Drettakis Volumetric reconstruction and interactive rendering of trees from photographs . . . . . . . . . . . . . . 720--727 Eric Saund and David Fleet and Daniel Larner and James Mahoney Perceptually-supported image editing of text and graphics . . . . . . . . . . . 728--728 Xiang Cao and Ravin Balakrishnan VisionWand: interaction techniques for large displays using a passive wand tracked in $3$D . . . . . . . . . . . . 729--729 James Fogarty and Scott E. Hudson GADGET: a toolkit for optimization-based approaches to interface and display generation . . . . . . . . . . . . . . . 730--730 Martin Hachet and Pascal Guitton and Patrick Reuter and Florence Tyndiuk The CAT for efficient $2$D and $3$D interaction as an alternative to mouse adaptations . . . . . . . . . . . . . . 731--731 Hajime Nagahara and Yasushi Yagi and Masahiko Yachida Super wide viewer using catadioptrical optics . . . . . . . . . . . . . . . . . 732--732 Rafal Mantiuk and Grzegorz Krawczyk and Karol Myszkowski and Hans-Peter Seidel Perception-motivated high dynamic range video encoding . . . . . . . . . . . . . 733--741 William A. Stokes and James A. Ferwerda and Bruce Walter and Donald P. Greenberg Perceptual illumination components: a new approach to efficient, high quality global illumination rendering . . . . . 742--749 Benjamin Watson and Neff Walker and Larry F. Hodges Supra-threshold control of peripheral LOD . . . . . . . . . . . . . . . . . . 750--759 Helge Seetzen and Wolfgang Heidrich and Wolfgang Stuerzlinger and Greg Ward and Lorne Whitehead and Matthew Trentacoste and Abhijeet Ghosh and Andrejs Vorozcovs High dynamic range display systems . . . 760--768 Frank Losasso and Hugues Hoppe Geometry clipmaps: terrain rendering using nested regular grids . . . . . . . 769--776 Ian Buck and Tim Foley and Daniel Horn and Jeremy Sugerman and Kayvon Fatahalian and Mike Houston and Pat Hanrahan Brook for GPUs: stream computing on graphics hardware . . . . . . . . . . . 777--786 Michael McCool and Stefanus Du Toit and Tiberiu Popa and Bryan Chan and Kevin Moule Shader algebra . . . . . . . . . . . . . 787--795 Paolo Cignoni and Fabio Ganovelli and Enrico Gobbetti and Fabio Marton and Federico Ponchio and Roberto Scopigno Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models . . . . 796--803 Kurt Akeley and Simon J. Watt and Ahna Reza Girshick and Martin S. Banks A stereo display prototype with multiple focal distances . . . . . . . . . . . . 804--813 Wojciech Matusik and Hanspeter Pfister $3$D TV: a scalable system for real-time acquisition, transmission, and autostereoscopic display of dynamic scenes . . . . . . . . . . . . . . . . . 814--824 Marc Levoy and Billy Chen and Vaibhav Vaish and Mark Horowitz and Ian McDowall and Mark Bolas Synthetic aperture confocal imaging . . 825--834 Michael Goesele and Hendrik P. A. Lensch and Jochen Lang and Christian Fuchs and Hans-Peter Seidel DISCO: acquisition of translucent objects . . . . . . . . . . . . . . . . 835--844 Nathan A. Carr and John C. Hart Painting detail . . . . . . . . . . . . 845--852 Marco Tarini and Kai Hormann and Paolo Cignoni and Claudio Montani PolyCube-Maps . . . . . . . . . . . . . 853--860 Vladislav Kraevoy and Alla Sheffer Cross-parameterization and compatible remeshing of $3$D models . . . . . . . . 861--869 John Schreiner and Arul Asirvatham and Emil Praun and Hugues Hoppe Inter-surface mapping . . . . . . . . . 870--877 Andrei Sharf and Marc Alexa and Daniel Cohen-Or Context-based surface completion . . . . 878--887 Tao Ju Robust repair of polygonal models . . . 888--895 Chen Shen and James F. O'Brien and Jonathan R. Shewchuk Interpolating and approximating implicit surfaces from polygon soup . . . . . . . 896--904 David Cohen-Steiner and Pierre Alliez and Mathieu Desbrun Variational shape approximation . . . . 905--914
John C. Hart Editorial . . . . . . . . . . . . . . . 929--929 Steve Zelinka and Michael Garland Jump map-based interactive texture synthesis . . . . . . . . . . . . . . . 930--962 Shree K. Nayar and Peter N. Belhumeur and Terry E. Boult Lighting sensitive display . . . . . . . 963--979 Jörg Peters and Le-Jeng Shiue Combining $4$- and $3$-direction subdivision . . . . . . . . . . . . . . 980--1003 Ravi Ramamoorthi and Pat Hanrahan A signal-processing framework for reflection . . . . . . . . . . . . . . . 1004--1042 Ioannis P. Ivrissimtzis and Malcolm A. Sabin and Neil A. Dodgson On the support of recursive subdivision 1043--1060 Ilja Friedel and Peter Schröder and Andrei Khodakovsky Variational normal meshes . . . . . . . 1061--1073
Eugene Zhang and Konstantin Mischaikow and Greg Turk Feature-based surface parameterization and texture mapping . . . . . . . . . . 1--27 Scott Schaefer and Joe Warren On $ C^2 $ triangle/quad subdivision . . 28--36 Gladimir V. G. Baranoski and Justin Wan and Jon G. Rokne and Ian Bell Simulating the dynamics of auroral phenomena . . . . . . . . . . . . . . . 37--59 Mirela Ben-Chen and Craig Gotsman On the optimality of spectral compression of mesh data . . . . . . . . 60--80 Oh-Young Song and Hyuncheol Shin and Hyeong-Seok Ko Stable but nondissipative water . . . . 81--97 Seyoon Tak and Hyeong-Seok Ko A physically-based motion retargeting filter . . . . . . . . . . . . . . . . . 98--117 Aditi Majumder and Rick Stevens Perceptual photometric seamlessness in projection-based tiled displays . . . . 118--139 Lin Shi and Yizhou Yu Controllable smoke animation with guiding objects . . . . . . . . . . . . 140--164 Adnan Sulejmanpa\vsi\'c and Jovan Popovi\'c Adaptation of performed ballistic motion 165--179
John C. Hart Editorial . . . . . . . . . . . . . . . 181--181 Ghassan Alregib and Yucel Altunbasak and Jarek Rossignac Error-resilient transmission of $3$D models . . . . . . . . . . . . . . . . . 182--208 Michael Garland and Yuan Zhou Quadric-based simplification in any dimension . . . . . . . . . . . . . . . 209--239 Sundar Vedula and Simon Baker and Takeo Kanade Image-based spatio-temporal modeling and view interpolation of dynamic events . . 240--261 Jonathan Dinerstein and Parris K. Egbert Fast multi-level adaptation for interactive autonomous characters . . . 262--288 Huong Quynh Dinh and Anthony Yezzi and Greg Turk Texture transfer during shape transformation . . . . . . . . . . . . . 289--310 Alla Sheffer and Bruno Lévy and Maxim Mogilnitsky and Alexander Bogomyakov ABF++: fast and robust angle based flattening . . . . . . . . . . . . . . . 311--330 Erika Chuang and Christoph Bregler Mood swings: expressive speech animation 331--347 Aravind Kalaiah and Amitabh Varshney Statistical geometry representation for efficient transmission and rendering . . 348--373
Doug L. James and Christopher D. Twigg Skinning mesh animations . . . . . . . . 399--407 Dragomir Anguelov and Praveen Srinivasan and Daphne Koller and Sebastian Thrun and Jim Rodgers and James Davis SCAPE: shape completion and animation of people . . . . . . . . . . . . . . . . . 408--416 Eftychios Sifakis and Igor Neverov and Ronald Fedkiw Automatic determination of facial muscle activations from sparse motion capture marker data . . . . . . . . . . . . . . 417--425 Daniel Vlasic and Matthew Brand and Hanspeter Pfister and Jovan Popovi\'c Face transfer with multilinear models 426--433 Sven Woop and Jörg Schmittler and Philipp Slusallek RPU: a programmable ray processing unit for realtime ray tracing . . . . . . . . 434--444 Fabio Pellacini User-configurable automatic shader simplification . . . . . . . . . . . . . 445--452 Nathaniel Duca and Krzysztof Niski and Jonathan Bilodeau and Matthew Bolitho and Yuan Chen and Jonathan Cohen A relational debugging engine for the graphics pipeline . . . . . . . . . . . 453--463 Fabio Pellacini and Kiril Vidim\vce and Aaron Lefohn and Alex Mohr and Mark Leone and John Warren Lpics: a hybrid hardware-accelerated relighting engine for computer cinematography . . . . . . . . . . . . . 464--470 Matthias Müller and Bruno Heidelberger and Matthias Teschner and Markus Gross Meshless deformations based on shape matching . . . . . . . . . . . . . . . . 471--478 Yaron Lipman and Olga Sorkine and David Levin and Daniel Cohen-Or Linear rotation-invariant coordinates for meshes . . . . . . . . . . . . . . . 479--487 Robert W. Sumner and Matthias Zwicker and Craig Gotsman and Jovan Popovi\'c Mesh-based inverse kinematics . . . . . 488--495 Kun Zhou and Jin Huang and John Snyder and Xinguo Liu and Hujun Bao and Baining Guo and Heung-Yeung Shum Large mesh deformation using the volumetric graph Laplacian . . . . . . . 496--503 Nelson S.-H. Chu and Chiew-Lan Tai MoXi: real-time ink dispersion in absorbent paper . . . . . . . . . . . . 504--511 Michael Burns and Janek Klawe and Szymon Rusinkiewicz and Adam Finkelstein and Doug DeCarlo Line drawings from volume data . . . . . 512--518 Ce Liu and Antonio Torralba and William T. Freeman and Frédo Durand and Edward H. Adelson Motion magnification . . . . . . . . . . 519--526 Hongcheng Wang and Qing Wu and Lin Shi and Yizhou Yu and Narendra Ahuja Out-of-core tensor approximation of multi-dimensional matrices of visual data . . . . . . . . . . . . . . . . . . 527--535 Diego Nehab and Szymon Rusinkiewicz and James Davis and Ravi Ramamoorthi Efficiently combining positions and normals for precise $3$D geometry . . . 536--543 Shachar Fleishman and Daniel Cohen-Or and Cláudio T. Silva Robust moving least-squares fitting with sharp features . . . . . . . . . . . . . 544--552 Vitaly Surazhsky and Tatiana Surazhsky and Danil Kirsanov and Steven J. Gortler and Hugues Hoppe Fast exact and approximate geodesics on meshes . . . . . . . . . . . . . . . . . 553--560 Tao Ju and Scott Schaefer and Joe Warren Mean value coordinates for closed triangular meshes . . . . . . . . . . . 561--566 Morgan McGuire and Wojciech Matusik and Hanspeter Pfister and John F. Hughes and Frédo Durand Defocus video matting . . . . . . . . . 567--576 Derek Hoiem and Alexei A. Efros and Martial Hebert Automatic photo pop-up . . . . . . . . . 577--584 Jue Wang and Pravin Bhat and R. Alex Colburn and Maneesh Agrawala and Michael F. Cohen Interactive video cutout . . . . . . . . 585--594 Yin Li and Jian Sun and Heung-Yeung Shum Video object cut and paste . . . . . . . 595--600 Gabriel Peyré and Stéphane Mallat Surface compression with geometric bandelets . . . . . . . . . . . . . . . 601--608 Jingliang Peng and C.-C. Jay Kuo Geometry-guided progressive lossless $3$D mesh coding with octree (OT) decomposition . . . . . . . . . . . . . 609--616 Pierre Alliez and David Cohen-Steiner and Mariette Yvinec and Mathieu Desbrun Variational tetrahedral meshing . . . . 617--625 Serban D. Porumbescu and Brian Budge and Louis Feng and Kenneth I. Joy Shell maps . . . . . . . . . . . . . . . 626--633 Amy A. Gooch and Sven C. Olsen and Jack Tumblin and Bruce Gooch Color2Gray: salience-preserving color removal . . . . . . . . . . . . . . . . 634--639 Patrick Ledda and Alan Chalmers and Tom Troscianko and Helge Seetzen Evaluation of tone mapping operators using a High Dynamic Range display . . . 640--648 Michael F. Deering A photon accurate model of the human eye 649--658 Chang Ha Lee and Amitabh Varshney and David W. Jacobs Mesh saliency . . . . . . . . . . . . . 659--666 Jackie Assa and Yaron Caspi and Daniel Cohen-Or Action synopsis: pose selection and illustration . . . . . . . . . . . . . . 667--676 Meinard Müller and Tido Röder and Michael Clausen Efficient content-based retrieval of motion capture data . . . . . . . . . . 677--685 Jinxiang Chai and Jessica K. Hodgins Performance animation from low-dimensional control signals . . . . 686--696 Victor Brian Zordan and Anna Majkowska and Bill Chiu and Matthew Fast Dynamic response for motion capture animation . . . . . . . . . . . . . . . 697--701 Adam Runions and Martin Fuhrer and Brendan Lane and Pavol Federl and Anne-Gaëlle Rolland-Lagan and Przemyslaw Prusinkiewicz Modeling and visualization of leaf venation patterns . . . . . . . . . . . 702--711 Lifeng Wang and Wenle Wang and Julie Dorsey and Xu Yang and Baining Guo and Heung-Yeung Shum Real-time rendering of plant leaves . . 712--719 Takashi Ijiri and Shigeru Owada and Makoto Okabe and Takeo Igarashi Floral diagrams and inflorescences: interactive flower modeling using botanical structural constraints . . . . 720--726 Stephen R. Marschner and Stephen H. Westin and Adam Arbree and Jonathan T. Moon Measuring and modeling the appearance of finished wood . . . . . . . . . . . . . 727--734 Ren Ng Fourier slice photography . . . . . . . 735--744 Pradeep Sen and Billy Chen and Gaurav Garg and Stephen R. Marschner and Mark Horowitz and Marc Levoy and Hendrik P. A. Lensch Dual photography . . . . . . . . . . . . 745--755 Andreas Wenger and Andrew Gardner and Chris Tchou and Jonas Unger and Tim Hawkins and Paul Debevec Performance relighting and reflectance transformation with time-multiplexed illumination . . . . . . . . . . . . . . 756--764 Bennett Wilburn and Neel Joshi and Vaibhav Vaish and Eino-Ville Talvala and Emilio Antunez and Adam Barth and Andrew Adams and Mark Horowitz and Marc Levoy High performance imaging using large camera arrays . . . . . . . . . . . . . 765--776 Sylvain Lefebvre and Hugues Hoppe Parallel controllable texture synthesis 777--786 Wojciech Matusik and Matthias Zwicker and Frédo Durand Texture design using a simplicial complex of morphable textures . . . . . 787--794 Vivek Kwatra and Irfan Essa and Aaron Bobick and Nipun Kwatra Texture optimization for example-based synthesis . . . . . . . . . . . . . . . 795--802 Robert L. Cook and Tony DeRose Wavelet noise . . . . . . . . . . . . . 803--811 Tim Hawkins and Per Einarsson and Paul Debevec Acquisition of time-varying participating media . . . . . . . . . . 812--815 Yichen Wei and Eyal Ofek and Long Quan and Heung-Yeung Shum Modeling hair from multiple views . . . 816--820 Aseem Agarwala and Ke Colin Zheng and Chris Pal and Maneesh Agrawala and Michael Cohen and Brian Curless and David Salesin and Richard Szeliski Panoramic video textures . . . . . . . . 821--827 Amit Agrawal and Ramesh Raskar and Shree K. Nayar and Yuanzhen Li Removing photography artifacts using gradient projection and flash-exposure sampling . . . . . . . . . . . . . . . . 828--835 Yuanzhen Li and Lavanya Sharan and Edward H. Adelson Compressing and companding high dynamic range images with subband architectures 836--844 Eric P. Bennett and Leonard McMillan Video enhancement using per-pixel virtual exposures . . . . . . . . . . . 845--852 Yung-Yu Chuang and Dan B. Goldman and Ke Colin Zheng and Brian Curless and David H. Salesin and Richard Szeliski Animating pictures with stochastic motion textures . . . . . . . . . . . . 853--860 Jian Sun and Lu Yuan and Jiaya Jia and Heung-Yeung Shum Image completion with structure propagation . . . . . . . . . . . . . . 861--868 Louis Borgeat and Guy Godin and François Blais and Philippe Massicotte and Christian Lahanier GoLD: interactive display of huge colored and textured models . . . . . . 869--877 Enrico Gobbetti and Fabio Marton Far voxels: a multiresolution framework for interactive rendering of huge complex $3$D models on commodity graphics platforms . . . . . . . . . . . 878--885 Sung-Eui Yoon and Peter Lindstrom and Valerio Pascucci and Dinesh Manocha Cache-oblivious mesh layouts . . . . . . 886--893 Daniel J. Sandin and Todd Margolis and Jinghua Ge and Javier Girado and Tom Peterka and Thomas A. DeFanti The Varrier$^{\rm TM}$ autostereoscopic virtual reality display . . . . . . . . 894--903 Bryan E. Feldman and James F. O'Brien and Bryan M. Klingner Animating gases with hybrid meshes . . . 904--909 Andrew Selle and Nick Rasmussen and Ronald Fedkiw A vortex particle method for smoke, water and explosions . . . . . . . . . . 910--914 Jeong-Mo Hong and Chang-Hun Kim Discontinuous fluids . . . . . . . . . . 915--920 Huamin Wang and Peter J. Mucha and Greg Turk Water drops on surfaces . . . . . . . . 921--929 Georg Apitz and François Guimbreti\`ere CrossY: a crossing-based drawing application . . . . . . . . . . . . . . 930--930 Tovi Grossman and Daniel Wigdor and Ravin Balakrishnan Multi-finger gestural interaction with $3$D volumetric displays . . . . . . . . 931--931 Blair MacIntyre and Maribeth Gandy and Steven Dow and Jay David Bolter DART: a toolkit for rapid design exploration of augmented reality experiences . . . . . . . . . . . . . . 932--932 Simon Dobbyn and John Hamill and Keith O'Conor and Carol O'Sullivan Geopostors: a real-time geometry/impostor crowd rendering system 933--933 Youngihn Kho and Michael Garland Sketching mesh deformations . . . . . . 934--934 Fábio Policarpo and Manuel M. Oliveira and João L. D. Comba Real-time relief mapping on arbitrary polygonal surfaces . . . . . . . . . . . 935--935 Stephane Redon and Nico Galoppo and Ming C. Lin Adaptive dynamics of articulated bodies 936--945 Danny M. Kaufman and Timothy Edmunds and Dinesh K. Pai Fast frictional dynamics for rigid bodies . . . . . . . . . . . . . . . . . 946--956 Mark Pauly and Richard Keiser and Bart Adams and Philip Dutré and Markus Gross and Leonidas J. Guibas Meshless animation of fracturing solids 957--964 Yongning Zhu and Robert Bridson Animating sand as a fluid . . . . . . . 965--972 Eran Guendelman and Andrew Selle and Frank Losasso and Ronald Fedkiw Coupling water and smoke to thin deformable and rigid shells . . . . . . 973--981 Jernej Barbi\vc and Doug James Real-Time subspace integration for St. Venant--Kirchhoff deformable models . . 982--990 Naga K. Govindaraju and David Knott and Nitin Jain and Ilknur Kabul and Rasmus Tamstorf and Russell Gayle and Ming C. Lin and Dinesh Manocha Interactive collision detection between deformable models using chromatic decomposition . . . . . . . . . . . . . 991--999 Charles Loop and Jim Blinn Resolution independent curve rendering using programmable graphics hardware . . 1000--1009 Le-Jeng Shiue and Ian Jones and Jörg Peters A realtime GPU subdivision kernel . . . 1010--1015 Michael Guthe and Aákos Balázs and Reinhard Klein GPU-based trimming and tessellation of NURBS and T-Spline surfaces . . . . . . 1016--1023 John Hable and Jarek Rossignac Blister: GPU-based rendering of Boolean combinations of free-form triangulated shapes . . . . . . . . . . . . . . . . . 1024--1031 Craig Donner and Henrik Wann Jensen Light diffusion in multi-layered translucent materials . . . . . . . . . 1032--1039 Bo Sun and Ravi Ramamoorthi and Srinivasa G. Narasimhan and Shree K. Nayar A practical analytic single scattering model for real time rendering . . . . . 1040--1049 Chris Wyman An approximate image-space approach for interactive refraction . . . . . . . . . 1050--1053 Xin Tong and Jiaping Wang and Stephen Lin and Baining Guo and Heung-Yeung Shum Modeling and rendering of quasi-homogeneous materials . . . . . . 1054--1061 Tomohiko Mukai and Shigeru Kuriyama Geostatistical motion interpolation . . 1062--1070 C. Karen Liu and Aaron Hertzmann and Zoran Popovi\'c Learning physics-based motion style with nonlinear inverse optimization . . . . . 1071--1081 Eugene Hsu and Kari Pulli and Jovan Popovi\'c Style translation for human motion . . . 1082--1089 Liu Ren and Alton Patrick and Alexei A. Efros and Jessica K. Hodgins and James M. Rehg A data-driven approach to quantifying natural human motion . . . . . . . . . . 1090--1097 Bruce Walter and Sebastian Fernandez and Adam Arbree and Kavita Bala and Michael Donikian and Donald P. Greenberg Lightcuts: a scalable approach to illumination . . . . . . . . . . . . . . 1098--1107 Okan Arikan and David A. Forsyth and James F. O'Brien Fast and detailed approximate global illumination by irradiance decomposition 1108--1114 Frédo Durand and Nicolas Holzschuch and Cyril Soler and Eric Chan and François X. Sillion A frequency analysis of light transport 1115--1126 Yanyun Chen and Lin Xia and Tien-Tsin Wong and Xin Tong and Hujun Bao and Baining Guo and Heung-Yeung Shum Visual simulation of weathering by $ \gamma $-ton tracing . . . . . . . . . . 1127--1133 Takeo Igarashi and Tomer Moscovich and John F. Hughes As-rigid-as-possible shape manipulation 1134--1141 Andrew Nealen and Olga Sorkine and Marc Alexa and Daniel Cohen-Or A sketch-based interface for detail-preserving mesh editing . . . . . 1142--1147 Kun Zhou and Xi Wang and Yiying Tong and Mathieu Desbrun and Baining Guo and Heung-Yeung Shum TextureMontage . . . . . . . . . . . . . 1148--1155 Samuli Laine and Timo Aila and Ulf Assarsson and Jaakko Lehtinen and Tomas Akenine-Möller Soft shadow volumes for ray tracing . . 1156--1165 Petrik Clarberg and Wojciech Jarosz and Tomas Akenine-Möller and Henrik Wann Jensen Wavelet importance sampling: efficiently evaluating products of complex functions 1166--1175 Alexander Reshetov and Alexei Soupikov and Jim Hurley Multi-level ray tracing algorithm . . . 1176--1185 David Cline and Justin Talbot and Parris Egbert Energy redistribution path tracing . . . 1186--1195 Kun Zhou and Yaohua Hu and Stephen Lin and Baining Guo and Heung-Yeung Shum Precomputed shadow fields for dynamic scenes . . . . . . . . . . . . . . . . . 1196--1201 Rui Wang and John Tran and David Luebke All-frequency interactive relighting of translucent objects with single and multiple scattering . . . . . . . . . . 1202--1207 Anders Wang Kristensen and Tomas Akenine-Möller and Henrik Wann Jensen Precomputed local radiance transfer for real-time lighting design . . . . . . . 1208--1215 Peter-Pike Sloan and Ben Luna and John Snyder Local, deformable precomputed radiance transfer . . . . . . . . . . . . . . . . 1216--1224
Luis Gustavo Nonato and Alex Jesus Cuadros-Vargas and Rosane Minghim and Maria Cristina F. De Oliveira Beta-connection: Generating a family of models from planar cross sections . . . 1239--1258 Doron Chen and Daniel Cohen-Or and Olga Sorkine and Sivan Toledo Algebraic analysis of high-pass quantization . . . . . . . . . . . . . . 1259--1282 Yong Cao and Wen C. Tien and Petros Faloutsos and Frédéric Pighin Expressive speech-driven facial animation . . . . . . . . . . . . . . . 1283--1302 Liu Ren and Gregory Shakhnarovich and Jessica K. Hodgins and Hanspeter Pfister and Paul Viola Learning silhouette features for control of human motion . . . . . . . . . . . . 1303--1331 Stephan Bischoff and Darko Pavic and Leif Kobbelt Automatic restoration of polygon models 1332--1352 Jörg Haber and Marcus Magnor and Hans-Peter Seidel Physically-based simulation of twilight phenomena . . . . . . . . . . . . . . . 1353--1373 Alex Yvart and Stefanie Hahmann and Georges-Pierre Bonneau Hierarchical triangular splines . . . . 1374--1391 Benjamin Mora and David S. Ebert Low-complexity maximum intensity projection . . . . . . . . . . . . . . . 1392--1416 Sang Hun Lee Feature-based multiresolution modeling of solids . . . . . . . . . . . . . . . 1417--1441 Ares Lagae and Philip Dutré A procedural object distribution function . . . . . . . . . . . . . . . . 1442--1461 Gregory S. Johnson and Juhyun Lee and Christopher A. Burns and William R. Mark The irregular Z-buffer: Hardware acceleration for irregular data structures . . . . . . . . . . . . . . . 1462--1482
Dave Edwards and Solomon Boulos and Jared Johnson and Peter Shirley and Michael Ashikhmin and Michael Stark and Chris Wyman The halfway vector disk for BRDF modeling . . . . . . . . . . . . . . . . 1--18 Adam W. Bargteil and Tolga G. Goktekin and James F. O'Brien and John A. Strain A semi-Lagrangian contouring method for fluid simulation . . . . . . . . . . . . 19--38 James R. Diebel and Sebastian Thrun and Michael Brünig A Bayesian method for probable surface reconstruction and decimation . . . . . 39--59 Aaron E. Lefohn and Shubhabrata Sengupta and Joe Kniss and Robert Strzodka and John D. Owens Glift: Generic, efficient, random-access GPU data structures . . . . . . . . . . 60--99 Yinlong Sun Rendering biological iridescences with RGB-based renderers . . . . . . . . . . 100--129 Ran Gal and Daniel Cohen-Or Salient geometric features for partial shape matching and similarity . . . . . 130--150 Ben Houston and Michael B. Nielsen and Christopher Batty and Ola Nilsson and Ken Museth Hierarchical RLE level set: a compact and versatile deformable surface representation . . . . . . . . . . . . . 151--175
Mark Pauly and Leif P. Kobbelt and Markus Gross Point-based multiscale surface representation . . . . . . . . . . . . . 177--193 Meera Sitharam and Adam Arbree and Yong Zhou and Naganandhini Kohareswaran Solution space navigation for geometric constraint systems . . . . . . . . . . . 194--213 Wenping Wang and Helmut Pottmann and Yang Liu Fitting B-spline curves to point clouds by curvature-based squared distance minimization . . . . . . . . . . . . . . 214--238 Songhua Xu and Yingqing Xu and Sing Bing Kang and David H. Salesin and Yunhe Pan and Heung-Yeung Shum Animating Chinese paintings through stroke-based decomposition . . . . . . . 239--267 Kerstin Müller and Lars Reusche and Dieter Fellner Extended subdivision surfaces: Building a bridge between NURBS and Catmull--Clark surfaces . . . . . . . . 268--292 Rui Wang and John Tran and David Luebke All-frequency relighting of glossy objects . . . . . . . . . . . . . . . . 293--318 Claudia Esteves and Gustavo Arechavaleta and Julien Pettré and Jean-Paul Laumond Animation planning for virtual characters cooperation . . . . . . . . . 319--339 Evelyne Vanraes and Adhemar Bultheel A tangent subdivision scheme . . . . . . 340--355 Johannes Wallner and Helmut Pottmann Intrinsic subdivision with smooth limits for graphics and animation . . . . . . . 356--374 Voicu Popescu and Paul Rosen Forward rasterization . . . . . . . . . 375--411 Liliya Kharevych and Boris Springborn and Peter Schröder Discrete conformal mappings via circle patterns . . . . . . . . . . . . . . . . 412--438 Aurélien Martinet and Cyril Soler and Nicolas Holzschuch and François X. Sillion Accurate detection of symmetries in $3$D shapes . . . . . . . . . . . . . . . . . 439--464
Ingo Wald and Thiago Ize and Andrew Kensler and Aaron Knoll and Steven G. Parker Ray tracing animated scenes using coherent grid traversal . . . . . . . . 485--493 Peter Wonka and Michael Wimmer and Kaichi Zhou and Stefan Maierhofer and Gerd Hesina and Alexander Reshetov Guided visibility sampling . . . . . . . 494--502 Daniel Dunbar and Greg Humphreys A spatial data structure for fast Poisson-disk sample generation . . . . . 503--508 Johannes Kopf and Daniel Cohen-Or and Oliver Deussen and Dani Lischinski Recursive Wang tiles for real-time blue noise . . . . . . . . . . . . . . . . . 509--518 Ben Weiss Fast median and bilateral filtering . . 519--526 Aude Oliva and Antonio Torralba and Philippe G. Schyns Hybrid images . . . . . . . . . . . . . 527--532 Scott Schaefer and Travis McPhail and Joe Warren Image deformation using moving least squares . . . . . . . . . . . . . . . . 533--540 Sylvain Lefebvre and Hugues Hoppe Appearance-space texture synthesis . . . 541--548 Joshua Podolak and Philip Shilane and Aleksey Golovinskiy and Szymon Rusinkiewicz and Thomas Funkhouser A planar-reflective symmetry transform for $3$D shapes . . . . . . . . . . . . 549--559 Niloy J. Mitra and Leonidas J. Guibas and Mark Pauly Partial and approximate symmetry detection for $3$D geometry . . . . . . 560--568 Qi-Xing Huang and Simon Flöry and Natasha Gelfand and Michael Hofer and Helmut Pottmann Reassembling fractured objects by geometric matching . . . . . . . . . . . 569--578 Sylvain Lefebvre and Hugues Hoppe Perfect spatial hashing . . . . . . . . 579--588 Olga A. Karpenko and John F. Hughes SmoothSketch: $3$D free-form shapes from complex sketches . . . . . . . . . . . . 589--598 Long Quan and Ping Tan and Gang Zeng and Lu Yuan and Jingdong Wang and Sing Bing Kang Image-based plant modeling . . . . . . . 599--604 Ryan Schmidt and Cindy Grimm and Brian Wyvill Interactive decal compositing with discrete exponential maps . . . . . . . 605--613 Pascal Müller and Peter Wonka and Simon Haegler and Andreas Ulmer and Luc Van Gool Procedural modeling of buildings . . . . 614--623 Daniel Cohen-Or and Olga Sorkine and Ran Gal and Tommer Leyvand and Ying-Qing Xu Color harmonization . . . . . . . . . . 624--630 Jiaya Jia and Jian Sun and Chi-Keung Tang and Heung-Yeung Shum Drag-and-drop pasting . . . . . . . . . 631--637 Soonmin Bae and Sylvain Paris and Frédo Durand Two-scale tone management for photographic look . . . . . . . . . . . 637--645 Dani Lischinski and Zeev Farbman and Matt Uyttendaele and Richard Szeliski Interactive local adjustment of tonal values . . . . . . . . . . . . . . . . . 646--653 Erum Arif Khan and Erik Reinhard and Roland W. Fleming and Heinrich H. Bülthoff Image-based material editing . . . . . . 654--663 Charles Loop and Jim Blinn Real-time GPU rendering of piecewise algebraic surfaces . . . . . . . . . . . 664--670 Anders Adamson and Marc Alexa Point-sampled cell complexes . . . . . . 671--680 Yang Liu and Helmut Pottmann and Johannes Wallner and Yong-Liang Yang and Wenping Wang Geometric modeling with conical meshes and developable surfaces . . . . . . . . 681--689 Kun Zhou and Xin Huang and Xi Wang and Yiying Tong and Mathieu Desbrun and Baining Guo and Heung-Yeung Shum Mesh quilting for geometric texture synthesis . . . . . . . . . . . . . . . 690--697 Jacob Munkberg and Petrik Clarberg and Jon Hasselgren and Tomas Akenine-Möller High dynamic range texture compression for graphics hardware . . . . . . . . . 698--706 Kimmo Roimela and Tomi Aarnio and Joonas Itäranta High dynamic range texture compression 707--712 Rafa\l Mantiuk and Alexander Efremov and Karol Myszkowski and Hans-Peter Seidel Backward compatible high dynamic range MPEG video compression . . . . . . . . . 713--723 David Blythe The Direct$3$D 10 system . . . . . . . . 724--734 Jason Lawrence and Aner Ben-Artzi and Christopher DeCoro and Wojciech Matusik and Hanspeter Pfister and Ravi Ramamoorthi and Szymon Rusinkiewicz Inverse shade trees for non-parametric material representation and editing . . 735--745 Pieter Peers and Karl vom Berge and Wojciech Matusik and Ravi Ramamoorthi and Jason Lawrence and Szymon Rusinkiewicz and Philip Dutré A compact factored representation of heterogeneous subsurface scattering . . 746--753 Jiaping Wang and Xin Tong and Stephen Lin and Minghao Pan and Chao Wang and Hujun Bao and Baining Guo and Heung-Yeung Shum Appearance manifolds for modeling time-variant appearance of materials . . 754--761 Jinwei Gu and Chien-I Tu and Ravi Ramamoorthi and Peter Belhumeur and Wojciech Matusik and Shree Nayar Time-varying surface appearance: acquisition, modeling and rendering . . 762--771 Jian Sun and Yin Li and Sing Bing Kang and Heung-Yeung Shum Flash matting . . . . . . . . . . . . . 772--778 Neel Joshi and Wojciech Matusik and Shai Avidan Natural video matting using camera arrays . . . . . . . . . . . . . . . . . 779--786 Rob Fergus and Barun Singh and Aaron Hertzmann and Sam T. Roweis and William T. Freeman Removing camera shake from a single photograph . . . . . . . . . . . . . . . 787--794 Ramesh Raskar and Amit Agrawal and Jack Tumblin Coded exposure photography: motion deblurring using fluttered shutter . . . 795--804 Geoffrey Irving and Eran Guendelman and Frank Losasso and Ronald Fedkiw Efficient simulation of large bodies of water by coupling two and three dimensional techniques . . . . . . . . . 805--811 Frank Losasso and Tamar Shinar and Andrew Selle and Ronald Fedkiw Multiple interacting liquids . . . . . . 812--819 Bryan M. Klingner and Bryan E. Feldman and Nuttapong Chentanez and James F. O'Brien Fluid animation with dynamic meshes . . 820--825 Adrien Treuille and Andrew Lewis and Zoran Popovi\'c Model reduction for real-time fluids . . 826--834 Noah Snavely and Steven M. Seitz and Richard Szeliski Photo tourism: exploring photo collections in $3$D . . . . . . . . . . 835--846 Carsten Rother and Lucas Bordeaux and Youssef Hamadi and Andrew Blake AutoCollage . . . . . . . . . . . . . . 847--852 Aseem Agarwala and Maneesh Agrawala and Michael Cohen and David Salesin and Richard Szeliski Photographing long scenes with multi-viewpoint panoramas . . . . . . . 853--861 Dan B. Goldman and Brian Curless and David Salesin and Steven M. Seitz Schematic storyboarding for video visualization and editing . . . . . . . 862--871 Paul G. Kry and Dinesh K. Pai Interaction capture and synthesis . . . 872--880 Sang Il Park and Jessica K. Hodgins Capturing and animating skin deformation in human motion . . . . . . . . . . . . 881--889 Okan Arikan Compression of motion capture databases 890--897 Kang Hoon Lee and Myung Geol Choi and Jehee Lee Motion patches: building blocks for virtual environments annotated with motion data . . . . . . . . . . . . . . 898--906 Li Zhang and Shree Nayar Projection defocus analysis for scene capture and image display . . . . . . . 907--915 Sujit Kuthirummal and Shree K. Nayar Multiview radial catadioptric imaging for scene capture . . . . . . . . . . . 916--923 Marc Levoy and Ren Ng and Andrew Adams and Matthew Footer and Mark Horowitz Light field microscopy . . . . . . . . . 924--934 Shree K. Nayar and Gurunandan Krishnan and Michael D. Grossberg and Ramesh Raskar Fast separation of direct and global components of a scene using high frequency illumination . . . . . . . . . 935--944 Aner Ben-Artzi and Ryan Overbeck and Ravi Ramamoorthi Real-time BRDF editing in complex lighting . . . . . . . . . . . . . . . . 945--954 Weifeng Sun and Amar Mukherjee Generalized wavelet product integral for rendering dynamic glossy objects . . . . 955--966 Yu-Ting Tsai and Zen-Chung Shih All-frequency precomputed radiance transfer using spherical radial basis functions and clustered tensor approximation . . . . . . . . . . . . . 967--976 Zhong Ren and Rui Wang and John Snyder and Kun Zhou and Xinguo Liu and Bo Sun and Peter-Pike Sloan and Hujun Bao and Qunsheng Peng and Baining Guo Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation 977--986 Doug L. James and Jernej Barbi\vc and Dinesh K. Pai Precomputed acoustic transfer: output-sensitive, accurate sound generation for geometrically complex vibration sources . . . . . . . . . . . 987--995 Kshitiz Garg and Shree K. Nayar Photorealistic rendering of rain streaks 996--1002 Srinivasa G. Narasimhan and Mohit Gupta and Craig Donner and Ravi Ramamoorthi and Shree K. Nayar and Henrik Wann Jensen Acquiring scattering properties of participating media by dilution . . . . 1003--1012 Tim Weyrich and Wojciech Matusik and Hanspeter Pfister and Bernd Bickel and Craig Donner and Chien Tu and Janet McAndless and Jinho Lee and Addy Ngan and Henrik Wann Jensen and Markus Gross Analysis of human faces using a measurement-based skin reflectance model 1013--1024 Aleksey Golovinskiy and Wojciech Matusik and Hanspeter Pfister and Szymon Rusinkiewicz and Thomas Funkhouser A statistical model for synthesis of detailed facial geometry . . . . . . . . 1025--1034 Adi Levin Modified subdivision surfaces with continuous curvature . . . . . . . . . . 1035--1040 Ke Wang and Weiwei and Yiying Tong and Mathieu Desbrun and Peter Schröder Edge subdivision schemes and the construction of smooth vector fields . . 1041--1048 Martin Isenburg and Yuanxin Liu and Jonathan Shewchuk and Jack Snoeyink Streaming computation of Delaunay triangulations . . . . . . . . . . . . . 1049--1056 Shen Dong and Peer-Timo Bremer and Michael Garland and Valerio Pascucci and John C. Hart Spectral surface quadrangulation . . . . 1057--1066 Jonathan T. Moon and Stephen R. Marschner Simulating multiple scattering in hair using a photon mapping approach . . . . 1067--1074 Mark Meyer and John Anderson Statistical acceleration for animated global illumination . . . . . . . . . . 1075--1080 Bruce Walter and Adam Arbree and Kavita Bala and Donald P. Greenberg Multidimensional lightcuts . . . . . . . 1081--1088 Milo\vs Ha\vsan and Fabio Pellacini and Kavita Bala Direct-to-indirect transfer for cinematic relighting . . . . . . . . . . 1089--1097 Scott Kircher and Michael Garland Editing arbitrarily deforming surface animations . . . . . . . . . . . . . . . 1098--1107 Lin Shi and Yizhou Yu and Nathan Bell and Wei-Wen Feng A fast multigrid algorithm for mesh deformation . . . . . . . . . . . . . . 1108--1117 Wolfram von Funck and Holger Theisel and Hans-Peter Seidel Vector field based shape deformations 1118--1125 Jin Huang and Xiaohan Shi and Xinguo Liu and Kun Zhou and Li-Yi Wei and Shang-Hua Teng and Hujun Bao and Baining Guo and Heung-Yeung Shum Subspace gradient domain mesh deformation . . . . . . . . . . . . . . 1126--1134 Richard Szeliski Locally adapted hierarchical basis preconditioning . . . . . . . . . . . . 1135--1143 Avneesh Sud and Naga Govindaraju and Russell Gayle and Ilknur Kabul and Dinesh Manocha Fast proximity computation among deformable models using discrete Voronoi diagrams . . . . . . . . . . . . . . . . 1144--1153 Pascal Volino and Nadia Magnenat-Thalmann Resolving surface collisions through intersection contour minimization . . . 1154--1159 Adrien Treuille and Seth Cooper and Zoran Popovi\'c Continuum crowds . . . . . . . . . . . . 1160--1168 Jue Wang and Steven M. Drucker and Maneesh Agrawala and Michael F. Cohen The cartoon animation filter . . . . . . 1169--1173 Kevin G. Der and Robert W. Sumner and Jovan Popovi\'c Inverse kinematics for reduced deformable models . . . . . . . . . . . 1174--1179 Florence Bertails and Basile Audoly and Marie-Paule Cani and Bernard Querleux and Frédéric Leroy and Jean-Luc Lévêque Super-helices for predicting the dynamics of natural hair . . . . . . . . 1180--1187 Sung-Hee Lee and Demetri Terzopoulos Heads up!: biomechanical modeling and neuromuscular control of the neck . . . 1188--1198 Szymon Rusinkiewicz and Michael Burns and Doug DeCarlo Exaggerated shading for depicting shape and detail . . . . . . . . . . . . . . . 1199--1205 Thomas Luft and Carsten Colditz and Oliver Deussen Image enhancement by unsharp masking the depth buffer . . . . . . . . . . . . . . 1206--1213 Yingge Qu and Tien-Tsin Wong and Pheng-Ann Heng Manga colorization . . . . . . . . . . . 1214--1220 Holger Winnemöller and Sven C. Olsen and Bruce Gooch Real-time video abstraction . . . . . . 1221--1226
Simon Plantinga and Gert Vegter Computing contour generators of evolving implicit surfaces . . . . . . . . . . . 1243--1280 Hartmut Prautzsch and Georg Umlauf Parametrizations for triangular $ G^k $ spline surfaces of low degree . . . . . 1281--1293 Eugene Zhang and Konstantin Mischaikow and Greg Turk Vector field design on surfaces . . . . 1294--1326 Min Je Park and Min Gyu Choi and Yoshihisa Shinagawa and Sung Yong Shin Video-guided motion synthesis using example motions . . . . . . . . . . . . 1327--1359 Guangyu Wang and Tien-Tsin Wong and Pheng-Ann Heng Deringing cartoons by image analogies 1360--1379 J. H. Van Hateren Encoding of high dynamic range video with a model of human cones . . . . . . 1380--1399 Bruce Merry and Patrick Marais and James Gain Animation space: a truly linear framework for character animation . . . 1400--1423 Kai Hormann and Michael S. Floater Mean value coordinates for arbitrary planar polygons . . . . . . . . . . . . 1424--1441 Ares Lagae and Philip Dutré An alternative for Wang tiles: colored edges versus colored corners . . . . . . 1442--1459 Nicolas Ray and Wan Chiu Li and Bruno Lévy and Alla Sheffer and Pierre Alliez Periodic global parameterization . . . . 1460--1485
Alexander Hornung and Ellen Dekkers and Leif Kobbelt Character animation from $2$D pictures and $3$D motion data . . . . . . . . . . 1:1--1:9 Ravi Ramamoorthi and Dhruv Mahajan and Peter Belhumeur A first-order analysis of lighting, shading, and shadows . . . . . . . . . . 2:1--2:21 Jianye Lu and Athinodoros S. Georghiades and Andreas Glaser and Hongzhi Wu and Li-Yi Wei and Baining Guo and Julie Dorsey and Holly Rushmeier Context-aware textures . . . . . . . . . 3:1--3:22 Sharif Elcott and Yiying Tong and Eva Kanso and Peter Schröder and Mathieu Desbrun Stable, circulation-preserving, simplicial fluids . . . . . . . . . . . 4:1--4:12 Yaron Lipman and Daniel Cohen-Or and Gal Ran and David Levin Volume and shape preservation via moving frame manipulation . . . . . . . . . . . 5:1--5:14 Ingo Wald and Solomon Boulos and Peter Shirley Ray tracing deformable scenes using dynamic bounding volume hierarchies . . 6:1--6:18
Philip Shilane and Thomas Funkhouser Distinctive regions of $3$D surfaces . . 7:1--7:?? Tai-Pang Wu and Chi-Keung Tang and Michael S. Brown and Heung-Yeung Shum Natural shadow matting . . . . . . . . . 8:1--8:?? Fabio Pellacini and Frank Battaglia and R. Keith Morley and Adam Finkelstein Lighting with paint . . . . . . . . . . 9:1--9:?? Martin Fuchs and Volker Blanz and Hendrik P. A. Lensch and Hans-Peter Seidel Adaptive sampling of reflectance fields 10:1--10:?? Aidong Lu and David S. Ebert and Wei Qiao and Martin Kraus and Benjamin Mora Volume illustration using Wang Cubes . . 11:1--11:?? Kenny Erleben Velocity-based shock propagation for multibody dynamics animation . . . . . . 12:1--12:??
Lu Yuan and Jian Sun and Long Quan and Heung-Yeung Shum Image deblurring with blurred/noisy image pairs . . . . . . . . . . . . . . 1:1--1:?? Johannes Kopf and Chi-Wing Fu and Daniel Cohen-Or and Oliver Deussen and Dani Lischinski and Tien-Tsin Wong Solid texture synthesis from $2$D exemplars . . . . . . . . . . . . . . . 2:1--2:?? Jean-François Lalonde and Derek Hoiem and Alexei A. Efros and Carsten Rother and John Winn and Antonio Criminisi Photo clip art . . . . . . . . . . . . . 3:1--3:?? James Hays and Alexei A. Efros Scene completion using millions of photographs . . . . . . . . . . . . . . 4:1--4:?? Seth Cooper and Aaron Hertzmann and Zoran Popovi\'c Active learning for real-time motion controllers . . . . . . . . . . . . . . 5:1--5:?? James McCann and Nancy Pollard Responsive characters from motion fragments . . . . . . . . . . . . . . . 6:1--6:?? Adrien Treuille and Yongjoon Lee and Zoran Popovi\'c Near-optimal character animation with continuous control . . . . . . . . . . . 7:1--7:?? Jinxiang Chai and Jessica K. Hodgins Constraint-based motion optimization using a statistical dynamic model . . . 8:1--8:?? Jue Wang and Maneesh Agrawala and Michael F. Cohen Soft scissors: an interactive tool for realtime high quality matting . . . . . 9:1--9:?? Shai Avidan and Ariel Shamir Seam carving for content-aware image resizing . . . . . . . . . . . . . . . . 10:1--10:?? Jian Sun and Lin Liang and Fang Wen and Heung-Yeung Shum Image vectorization using optimized gradient meshes . . . . . . . . . . . . 11:1--11:?? Hui Fang and John C. Hart Detail preserving shape deformation in image editing . . . . . . . . . . . . . 12:1--12:?? Geoffrey Irving and Craig Schroeder and Ronald Fedkiw Volume conserving finite element simulations of deformable models . . . . 13:1--13:?? Christopher D. Twigg and Doug L. James Many-worlds browsing for control of multibody dynamics . . . . . . . . . . . 14:1--14:?? Xinyu Zhang and Stephane Redon and Minkyoung Lee and Young J. Kim Continuous collision detection for articulated models using Taylor models and temporal culling . . . . . . . . . . 15:1--15:?? Adam W. Bargteil and Chris Wojtán and Jessica K. Hodgins and Greg Turk A finite element method for animating large viscoplastic flow . . . . . . . . 16:1--16:?? Hideki Todo and Ken-ichi Anjyo and William Baxter and Takeo Igarashi Locally controllable stylized shading 17:1--17:?? Yunjin Lee and Lee Markosian and Seungyong Lee and John F. Hughes Line drawings via abstracted shading . . 18:1--18:?? Tilke Judd and Frédo Durand and Edward Adelson Apparent ridges for line drawing . . . . 19:1--19:?? Simon Breslav and Karol Szerszen and Lee Markosian and Pascal Barla and Joëlle Thollot Dynamic $2$D patterns for shading $3$D scenes . . . . . . . . . . . . . . . . . 20:1--20:?? Benedict J. Brown and Szymon Rusinkiewicz Global non-rigid alignment of $3$-D scans . . . . . . . . . . . . . . . . . 21:1--21:?? Yaron Lipman and Daniel Cohen-Or and David Levin and Hillel Tal-Ezer Parameterization-free projection for geometry reconstruction . . . . . . . . 22:1--22:?? Gaël Guennebaud and Markus Gross Algebraic point set surfaces . . . . . . 23:1--23:?? Sagi Katz and Ayellet Tal and Ronen Basri Direct visibility of point sets . . . . 24:1--24:?? Jonathan Ragan-Kelley and Charlie Kilpatrick and Brian W. Smith and Doug Epps and Paul Green and Christophe Hery and Frédo Durand The lightspeed automatic interactive lighting preview system . . . . . . . . 25:1--25:?? Milo\vs Ha\vsan and Fabio Pellacini and Kavita Bala Matrix row-column sampling for the many-light problem . . . . . . . . . . . 26:1--26:?? Xin Sun and Kun Zhou and Yanyun Chen and Stephen Lin and Jiaoying Shi and Baining Guo Interactive relighting with dynamic BRDFs . . . . . . . . . . . . . . . . . 27:1--27:?? Charles Han and Bo Sun and Ravi Ramamoorthi and Eitan Grinspun Frequency domain normal map filtering 28:1--28:?? Jie Xu and Craig S. Kaplan Image-guided maze construction . . . . . 29:1--29:?? Paul Asente and Mike Schuster and Teri Pettit Dynamic planar map illustration . . . . 30:1--30:?? Wilmot Li and Lincoln Ritter and Maneesh Agrawala and Brian Curless and David Salesin Interactive cutaway illustrations of complex $3$D models . . . . . . . . . . 31:1--31:?? Tim Weyrich and Jia Deng and Connelly Barnes and Szymon Rusinkiewicz and Adam Finkelstein Digital bas-relief from $3$D scenes . . 32:1--32:?? Bernd Bickel and Mario Botsch and Roland Angst and Wojciech Matusik and Miguel Otaduy and Hanspeter Pfister and Markus Gross Multi-scale capture of facial geometry and motion . . . . . . . . . . . . . . . 33:1--33:?? Ryan White and Keenan Crane and D. A. Forsyth Capturing and animating occluded cloth 34:1--34:?? Daniel Vlasic and Rolf Adelsberger and Giovanni Vannucci and John Barnwell and Markus Gross and Wojciech Matusik and Jovan Popovi\'c Practical motion capture in everyday surroundings . . . . . . . . . . . . . . 35:1--35:?? Ramesh Raskar and Hideaki Nii and Bert deDecker and Yuki Hashimoto and Jay Summet and Dylan Moore and Yong Zhao and Jonathan Westhues and Paul Dietz and John Barnwell and Shree Nayar and Masahiko Inami and Philippe Bekaert and Michael Noland and Vlad Branzoi and Erich Bruns Prakash: lighting aware motion capture using photosensing markers and multiplexed illuminators . . . . . . . . 36:1--36:?? Eino-Ville Talvala and Andrew Adams and Mark Horowitz and Marc Levoy Veiling glare in high dynamic range imaging . . . . . . . . . . . . . . . . 37:1--37:?? Ahmet O\uguz Akyüz and Roland Fleming and Bernhard E. Riecke and Erik Reinhard and Heinrich H. Bülthoff Do HDR displays support LDR content?: a psychophysical evaluation . . . . . . . 38:1--38:?? Allan G. Rempel and Matthew Trentacoste and Helge Seetzen and H. David Young and Wolfgang Heidrich and Lorne Whitehead and Greg Ward Ldr2Hdr: on-the-fly reverse tone mapping of legacy video and photographs . . . . 39:1--39:?? Andrew Jones and Ian McDowall and Hideshi Yamada and Mark Bolas and Paul Debevec Rendering for an interactive 360$^\circ $ light field display . . . . . . . . . 40:1--40:?? Andrew Nealen and Takeo Igarashi and Olga Sorkine and Marc Alexa FiberMesh: designing freeform surfaces with $3$D curves . . . . . . . . . . . . 41:1--41:?? Tao Ju and Qian-Yi Zhou and Shi-Min Hu Editing the topology of $3$D models by sketching . . . . . . . . . . . . . . . 42:1--42:?? Andrei Sharf and Thomas Lewiner and Gil Shklarski and Sivan Toledo and Daniel Cohen-Or Interactive topology-aware surface reconstruction . . . . . . . . . . . . . 43:1--43:?? Tai-Pang Wu and Chi-Keung Tang and Michael S. Brown and Heung-Yeung Shum ShapePalettes: interactive normal transfer via sketching . . . . . . . . . 44:1--44:?? Yuki Mori and Takeo Igarashi Plushie: an interactive design system for plush toys . . . . . . . . . . . . . 45:1--45:?? Robert Bridson and Jim Houriham and Marcus Nordenstam Curl-noise for procedural fluid flow . . 46:1--46:?? Jeong-Mo Hong and Tamar Shinar and Ronald Fedkiw Wrinkled flames and cellular patterns 47:1--47:?? Bart Adams and Mark Pauly and Richard Keiser and Leonidas J. Guibas Adaptively sampled particle fluids . . . 48:1--48:?? Rony Goldenthal and David Harmon and Raanan Fattal and Michel Bercovier and Eitan Grinspun Efficient simulation of inextensible cloth . . . . . . . . . . . . . . . . . 49:1--49:?? Miklós Bergou and Saurabh Mathur and Max Wardetzky and Eitan Grinspun TRACKS: toward directable thin shells 50:1--50:?? Raanan Fattal and Maneesh Agrawala and Szymon Rusinkiewicz Multiscale shape and detail enhancement from multi-light image collections . . . 51:1--51:?? Pieter Peers and Naoki Tamura and Wojciech Matusik and Paul Debevec Post-production facial performance relighting using reflectance transfer 52:1--52:?? Jan Kautz and Solomon Boulos and Frédo Durand Interactive editing and modeling of bidirectional texture functions . . . . 53:1--53:?? Fabio Pellacini and Jason Lawrence AppWand: editing measured materials using appearance-driven optimization . . 54:1--54:?? Jonathan Palacios and Eugene Zhang Rotational symmetry field design on surfaces . . . . . . . . . . . . . . . . 55:1--55:?? Matthew Fisher and Peter Schröder and Mathieu Desbrun and Hugues Hoppe Design of tangent vector fields . . . . 56:1--56:?? François Labelle and Jonathan Richard Shewchuk Isosurface stuffing: fast tetrahedral meshes with good dihedral angles . . . . 57:1--57:?? Valerio Pascucci and Giorgio Scorzelli and Peer-Timo Bremer and Ajith Mascarenhas Robust on-line computation of Reeb graphs: simplicity and speed . . . . . . 58:1--58:?? Ivo Ihrke and Gernot Ziegler and Art Tevs and Christian Theobalt and Marcus Magnor and Hans-Peter Seidel Eikonal rendering: efficient light transport in refractive objects . . . . 59:1--59:?? Jeppe Revall Frisvad and Niels Jòrgen Christensen and Henrik Wann Jensen Computing the scattering properties of participating media using Lorenz-Mie theory . . . . . . . . . . . . . . . . . 60:1--60:?? Carsten Dachsbacher and Marc Stamminger and George Drettakis and Frédo Durand Implicit visibility and antiradiance for interactive global illumination . . . . 61:1--61:?? Dhruv Mahajan and Ira Kemelmacher Shlizerman and Ravi Ramamoorthi and Peter Belhumeur A theory of locally low dimensional light transport . . . . . . . . . . . . 62:1--62:?? Niloy J. Mitra and Leonidas J. Guibas and Mark Pauly Symmetrization . . . . . . . . . . . . . 63:1--63:?? Martin Kilian and Niloy J. Mitra and Helmut Pottmann Geometric modeling in shape space . . . 64:1--64:?? Helmut Pottmann and Yang Liu and Johannes Wallner and Alexander Bobenko and Wenping Wang Geometry of multi-layer freeform structures for architecture . . . . . . 65:1--65:?? Patrick Mullen and Alexander McKenzie and Yiying Tong and Mathieu Desbrun A variational approach to Eulerian geometry processing . . . . . . . . . . 66:1--66:?? Francesc Moreno-Noguer and Peter N. Belhumeur and Shree K. Nayar Active refocusing of images and videos 67:1--67:?? Paul Green and Wenyang Sun and Wojciech Matusik and Frédo Durand Multi-aperture photography . . . . . . . 68:1--68:?? Ashok Veeraraghavan and Ramesh Raskar and Amit Agrawal and Ankit Mohan and Jack Tumblin Dappled photography: mask enhanced cameras for heterodyned light fields and coded aperture refocusing . . . . . . . 69:1--69:?? Anat Levin and Rob Fergus and Frédo Durand and William T. Freeman Image and depth from a conventional camera with a coded aperture . . . . . . 70:1--70:?? Pushkar Joshi and Mark Meyer and Tony DeRose and Brian Green and Tom Sanocki Harmonic coordinates for character articulation . . . . . . . . . . . . . . 71:1--71:?? Ilya Baran and Jovan Popovi\'c Automatic rigging and animation of $3$D characters . . . . . . . . . . . . . . . 72:1--72:?? Robert Y. Wang and Kari Pulli and Jovan Popovi\'c Real-time enveloping with rotational regression . . . . . . . . . . . . . . . 73:1--73:?? Mark Meyer and John Anderson Key Point Subspace Acceleration and soft caching . . . . . . . . . . . . . . . . 74:1--74:?? Roger D. Hersch and Philipp Donzé and Sylvain Chosson Color images visible under UV light . . 75:1--75:?? Ganesh Ramanarayanan and James Ferwerda and Bruce Walter and Kavita Bala Visual equivalence: towards a new standard for image fidelity . . . . . . 76:1--76:?? Peter Vangorp and Jurgen Laurijssen and Philip Dutré The influence of shape on the perception of material reflectance . . . . . . . . 77:1--77:?? Victor Ostromoukhov Sampling with polyominoes . . . . . . . 78:1--78:?? Robert L. Cook and John Halstead and Maxwell Planck and David Ryu Stochastic simplification of aggregate detail . . . . . . . . . . . . . . . . . 79:1--79:?? Robert W. Sumner and Johannes Schmid and Mark Pauly Embedded deformation for shape manipulation . . . . . . . . . . . . . . 80:1--80:?? Xiaohan Shi and Kun Zhou and Yiying Tong and Mathieu Desbrun and Hujun Bao and Baining Guo Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics 81:1--81:?? Alec R. Rivers and Doug L. James FastLSM: fast lattice shape matching for robust real-time deformation . . . . . . 82:1--82:?? Oscar Kin-Chung Au and Hongbo Fu and Chiew-Lan Tai and Daniel Cohen-Or Handle-aware isolines for scalable shape editing . . . . . . . . . . . . . . . . 83:1--83:?? Weiwei Xu and Kun Zhou and Yizhou Yu and Qifeng Tan and Qunsheng Peng and Baining Guo Gradient domain editing of deforming mesh sequences . . . . . . . . . . . . . 84:1--84:?? Pascal Müller and Gang Zeng and Peter Wonka and Luc Van Gool Image-based procedural modeling of facades . . . . . . . . . . . . . . . . 85:1--85:?? Anton van den Hengel and Anthony Dick and Thorsten Thormählen and Ben Ward and Philip H. S. Torr VideoTrace: rapid interactive scene modelling from video . . . . . . . . . . 86:1--86:?? Ping Tan and Gang Zeng and Jingdong Wang and Sing Bing Kang and Long Quan Image-based tree modeling . . . . . . . 87:1--87:?? Boris Neubert and Thomas Franken and Oliver Deussen Approximate image-based tree-modeling using particle flows . . . . . . . . . . 88:1--88:?? Pedro V. Sander and Diego Nehab and Joshua Barczak Fast triangle reordering for vertex locality and reduced overdraw . . . . . 89:1--89:?? Tim Weyrich and Cyril Flaig and Simon Heinzle and Simon Mall and Timo Aila and Kaspar Rohrer and Daniel B. Fasnacht and Norbert Felber and Stephan Oetiker and Hubert Kaeslin and Mario Botsch and Markus Gross A hardware architecture for surface splatting . . . . . . . . . . . . . . . 90:1--90:?? Kun Zhou and Xin Huang and Weiwei Xu and Baining Guo and Heung-Yeung Shum Direct manipulation of subdivision surfaces on GPUs . . . . . . . . . . . . 91:1--91:?? Jon Hasselgren and Thomas Akenine-Möller PCU: the programmable culling unit . . . 92:1--92:?? Johannes Kopf and Matt Uyttendaele and Oliver Deussen and Michael F. Cohen Capturing and viewing gigapixel images 93:1--93:?? Aseem Agarwala Efficient gradient-domain compositing using quadtrees . . . . . . . . . . . . 94:1--94:?? Raanan Fattal Image upsampling via imposed edge statistics . . . . . . . . . . . . . . . 95:1--95:?? Johannes Kopf and Michael F. Cohen and Dani Lischinski and Matt Uyttendaele Joint bilateral upsampling . . . . . . . 96:1--96:?? Paul W. Cleary and Soon Hyoung Pyo and Mahesh Prakash and Bon Ki Koo Bubbling and frothing liquids . . . . . 97:1--97:?? Byungmoon Kim and Yingjie Liu and Ignacio Llamas and Xiangmin Jiao and Jarek Rossignac Simulation of bubbles in foam with the volume control method . . . . . . . . . 98:1--98:?? Cem Yuksel and Donald H. House and John Keyser Wave particles . . . . . . . . . . . . . 99:1--99:?? Christopher Batty and Florence Bertails and Robert Bridson A fast variational framework for accurate solid-fluid coupling . . . . . 100:1--100:?? Kalyan Sunkavalli and Wojciech Matusik and Hanspeter Pfister and Szymon Rusinkiewicz Factored time-lapse video . . . . . . . 101:1--101:?? Eric P. Bennett and Leonard McMillan Computational time-lapse video . . . . . 102:1--102:?? Jiawen Chen and Sylvain Paris and Frédo Durand Real-time edge-aware image processing with the bilateral grid . . . . . . . . 103:1--103:?? Adrien Bousseau and Fabrice Neyret and Joëlle Thollot and David Salesin Video watercolorization using bidirectional texture advection . . . . 104:1--104:?? KangKang Yin and Kevin Loken and Michiel van de Panne SIMBICON: simple biped locomotion control . . . . . . . . . . . . . . . . 105:1--105:?? Alla Safonova and Jessica K. Hodgins Construction and optimal search of interpolated motion graphs . . . . . . . 106:1--106:?? Kwang Won Sok and Manmyung Kim and Jehee Lee Simulating biped behaviors from human motion data . . . . . . . . . . . . . . 107:1--107:?? Brian Guenter Efficient symbolic differentiation for graphics applications . . . . . . . . . 108:1--108:??
Jaakko Lehtinen A framework for precomputed and captured light transport . . . . . . . . . . . . 13:1--13:22 K\cestutis Kar\vciauskas and Jörg Peters Bicubic polar subdivision . . . . . . . 14:1--14:6 Rüyam Acar Level set driven flows . . . . . . . . . 15:1--15:15 Michael B. Nielsen and Ola Nilsson and Andreas Söderström and Ken Museth Out-of-core and compressed level set methods . . . . . . . . . . . . . . . . 16:1--16:26 Doug L. James and Christopher D. Twigg and Andrew Cove and Robert Y. Wang Mesh Ensemble Motion Graphs: Data-driven mesh animation with constraints . . . . 17:1--17:16 Paul S. A. Reitsma and Nancy S. Pollard Evaluating motion graphs for character animation . . . . . . . . . . . . . . . 18:1--18:24 Hui Xu and Nathan Gossett and Baoquan Chen Knowledge and heuristic-based modeling of laser-scanned trees . . . . . . . . . 19:1--19:13 Aaron E. Lefohn and Shubhabrata Sengupta and John D. Owens Resolution-matched shadow maps . . . . . 20:1--20:17
Jing Wang and Bobby Bodenheimer Synthesis and evaluation of linear motion transitions . . . . . . . . . . . 1:1--1:22 Wenping Wang and Bert Jüttler and Dayue Zheng and Yang Liu Computation of rotation minimizing frames . . . . . . . . . . . . . . . . . 2:1--2:19 Evgueni Parilov and Denis Zorin Real-time rendering of textures with feature curves . . . . . . . . . . . . . 3:1--3:15 Christian Lessig and Eugene Fiume SOHO: Orthogonal and symmetric Haar wavelets on the sphere . . . . . . . . . 4:1--4:11 Michael Neff and Michael Kipp and Irene Albrecht and Hans-Peter Seidel Gesture modeling and animation based on a probabilistic re-creation of speaker style . . . . . . . . . . . . . . . . . 5:1--5:24 Andrea Weidlich and Alexander Wilkie Realistic rendering of birefringency in uniaxial crystals . . . . . . . . . . . 6:1--6:12 Wojciech Jarosz and Craig Donner and Matthias Zwicker and Henrik Wann Jensen Radiance caching for participating media 7:1--7:11 Charles Loop and Scott Schaefer Approximating Catmull--Clark subdivision surfaces with bicubic patches . . . . . 8:1--8:11 Jiaping Wang and Shuang Zhao and Xin Tong and Stephen Lin and Zhouchen Lin and Yue Dong and Baining Guo and Heung-Yeung Shum Modeling and rendering of heterogeneous translucent materials using the diffusion equation . . . . . . . . . . . 9:1--9:19
Nicolas Ray and Bruno Vallet and Wan Chiu Li and Bruno Lévy $N$-symmetry direction field design . . 10:1--10:13 Xuejin Chen and Sing Bing Kang and Ying-Qing Xu and Julie Dorsey and Heung-Yeung Shum Sketching reality: Realistic interpretation of architectural designs 11:1--11:15 Scott Kircher and Michael Garland Free-form motion processing . . . . . . 12:1--12:13 Aner Ben-Artzi and Kevin Egan and Ravi Ramamoorthi and Frédo Durand A precomputed polynomial representation for interactive BRDF editing with global illumination . . . . . . . . . . . . . . 13:1--13:14
Huamin Wang and Yonatan Wexler and Eyal Ofek and Hugues Hoppe Factoring repeated content within and among images . . . . . . . . . . . . . . 14:1--14:?? Noah Snavely and Rahul Garg and Steven M. Seitz and Richard Szeliski Finding paths through the world's photos 15:1--15:?? Michael Rubinstein and Ariel Shamir and Shai Avidan Improved seam carving for video retargeting . . . . . . . . . . . . . . 16:1--16:?? Alex Rav-Acha and Pushmeet Kohli and Carsten Rother and Andrew Fitzgibbon Unwrap mosaics: a new representation for video editing . . . . . . . . . . . . . 17:1--17:?? Larry Seiler and Doug Carmean and Eric Sprangle and Tom Forsyth and Michael Abrash and Pradeep Dubey and Stephen Junkins and Adam Lake and Jeremy Sugerman and Robert Cavin and Roger Espasa and Ed Grochowski and Toni Juan and Pat Hanrahan Larrabee: a many-core x86 architecture for visual computing . . . . . . . . . . 18:1--18:?? Qiming Hou and Kun Zhou and Baining Guo BSGP: bulk-synchronous GPU programming 19:1--19:?? Li-Yi Wei Parallel Poisson disk sampling . . . . . 20:1--20:?? Michael Kazhdan and Hugues Hoppe Streaming multigrid for gradient-domain operations on large images . . . . . . . 21:1--21:?? Sung-Hee Lee and Demetri Terzopoulos Spline joints for multibody dynamics . . 22:1--22:?? David Harmon and Etienne Vouga and Rasmus Tamstorf and Eitan Grinspun Robust treatment of simultaneous collisions . . . . . . . . . . . . . . . 23:1--23:?? Nicolas Bonneel and George Drettakis and Nicolas Tsingos and Isabelle Viaud-Delmon and Doug James Fast modal sounds with scalable frequency-domain synthesis . . . . . . . 24:1--24:?? Christopher D. Twigg and Doug L. James Backward steps in rigid body simulation 25:1--25:?? Rachel McDonnell and Michéal Larkin and Simon Dobbyn and Steven Collins and Carol O'Sullivan Clone attack! Perception of crowd variety . . . . . . . . . . . . . . . . 26:1--26:?? Chris Hecker and Bernd Raabe and Ryan W. Enslow and John DeWeese and Jordan Maynard and Kees van Prooijen Real-time motion retargeting to highly varied user-created morphologies . . . . 27:1--27:?? Michael Kass and John Anderson Animating oscillatory motion with overlap: wiggly splines . . . . . . . . 28:1--28:?? Xiaohan Shi and Kun Zhou and Yiying Tong and Mathieu Desbrun and Hujun Bao and Baining Guo Example-based dynamic skinning in real time . . . . . . . . . . . . . . . . . . 29:1--29:?? Sylvain Paris and Will Chang and Oleg I. Kozhushnyan and Wojciech Jarosz and Wojciech Matusik and Matthias Zwicker and Frédo Durand Hair photobooth: geometric and photometric acquisition of real hairstyles . . . . . . . . . . . . . . . 30:1--30:?? Jonathan T. Moon and Bruce Walter and Steve Marschner Efficient multiple scattering in hair using spherical harmonics . . . . . . . 31:1--31:?? Arno Zinke and Cem Yuksel and Andreas Weber and John Keyser Dual scattering approximation for fast multiple scattering in hair . . . . . . 32:1--32:?? Toshiya Hachisuka and Wojciech Jarosz and Richard Peter Weistroffer and Kevin Dale and Greg Humphreys and Matthias Zwicker and Henrik Wann Jensen Multidimensional adaptive sampling and reconstruction for ray tracing . . . . . 33:1--33:?? Thomas Annen and Zhao Dong and Tom Mertens and Philippe Bekaert and Hans-Peter Seidel and Jan Kautz Real-time, all-frequency shadows in dynamic scenes . . . . . . . . . . . . . 34:1--34:?? Xin Sun and Kun Zhou and Eric Stollnitz and Jiaoying Shi and Baining Guo Interactive relighting of dynamic refractive objects . . . . . . . . . . . 35:1--35:?? Kun Zhou and Zhong Ren and Stephen Lin and Hujun Bao and Baining Guo and Heung-Yeung Shum Real-time smoke rendering using compensated ray marching . . . . . . . . 36:1--36:?? Jaakko Lehtinen and Matthias Zwicker and Emmanuel Turquin and Janne Kontkanen and Frédo Durand and François X. Sillion and Timo Aila A meshless hierarchical representation for light transport . . . . . . . . . . 37:1--37:?? Tommer Leyvand and Daniel Cohen-Or and Gideon Dror and Dani Lischinski Data-driven enhancement of facial attractiveness . . . . . . . . . . . . . 38:1--38:?? Dmitri Bitouk and Neeraj Kumar and Samreen Dhillon and Peter Belhumeur and Shree K. Nayar Face swapping: automatically replacing faces in photographs . . . . . . . . . . 39:1--39:?? Xiaobo An and Fabio Pellacini AppProp: all-pairs appearance-space edit propagation . . . . . . . . . . . . . . 40:1--40:?? Jiaping Wang and Shuang Zhao and Xin Tong and John Snyder and Baining Guo Modeling anisotropic surface reflectance with example-based microfacet synthesis 41:1--41:?? Hongbo Fu and Daniel Cohen-Or and Gideon Dror and Alla Sheffer Upright orientation of man-made objects 42:1--42:?? Mark Pauly and Niloy J. Mitra and Johannes Wallner and Helmut Pottmann and Leonidas J. Guibas Discovering structural regularity in $3$D geometry . . . . . . . . . . . . . 43:1--43:?? Oscar Kin-Chung Au and Chiew-Lan Tai and Hung-Kuo Chu and Daniel Cohen-Or and Tong-Yee Lee Skeleton extraction by mesh contraction 44:1--44:?? Tamal K. Dey and Kuiyu Li and Jian Sun and David Cohen-Steiner Computing geometry-aware handle and tunnel loops in $3$D models . . . . . . 45:1--45:?? Avi Robinson-Mosher and Tamar Shinar and Jon Gretarsson and Jonathan Su and Ronald Fedkiw Two-way coupling of fluids to rigid and deformable solids and shells . . . . . . 46:1--46:?? Chris Wojtan and Greg Turk Fast viscoelastic behavior with thin features . . . . . . . . . . . . . . . . 47:1--47:?? Jeong-Mo Hong and Ho-Young Lee and Jong-Chul Yoon and Chang-Hun Kim Bubbles alive . . . . . . . . . . . . . 48:1--48:?? Toon Lenaerts and Bart Adams and Philip Dutré Porous flow in particle-based fluid simulations . . . . . . . . . . . . . . 49:1--49:?? Theodore Kim and Nils Thürey and Doug James and Markus Gross Wavelet turbulence for fluid simulation 50:1--50:?? Charles Han and Eric Risser and Ravi Ramamoorthi and Eitan Grinspun Multiscale texture synthesis . . . . . . 51:1--51:?? Li-Yi Wei and Jianwei Han and Kun Zhou and Hujun Bao and Baining Guo and Heung-Yeung Shum Inverse texture synthesis . . . . . . . 52:1--52:?? Kenshi Takayama and Makoto Okabe and Takashi Ijiri and Takeo Igarashi Lapped solid textures: filling a model with anisotropic textures . . . . . . . 53:1--53:?? Alexander Goldberg and Matthias Zwicker and Frédo Durand Anisotropic noise . . . . . . . . . . . 54:1--54:?? Chia-Kai Liang and Tai-Hsu Lin and Bing-Yi Wong and Chi Liu and Homer H. Chen Programmable aperture photography: multiplexed light field acquisition . . 55:1--55:?? Ramesh Raskar and Amit Agrawal and Cyrus A. Wilson and Ashok Veeraraghavan Glare aware photography: $4$D ray sampling for reducing glare effects of camera lenses . . . . . . . . . . . . . 56:1--56:?? Oliver Cossairt and Shree Nayar and Ravi Ramamoorthi Light field transfer: global illumination between real and synthetic objects . . . . . . . . . . . . . . . . 57:1--57:?? Martin Fuchs and Ramesh Raskar and Hans-Peter Seidel and Hendrik P. A. Lensch Towards passive 6D reflectance field displays . . . . . . . . . . . . . . . . 58:1--58:?? Mashhuda Glencross and Gregory J. Ward and Francho Melendez and Caroline Jay and Jun Liu and Roger Hubbold A perceptually validated model for surface depth hallucination . . . . . . 59:1--59:?? Ganesh Ramanarayanan and Kavita Bala and James A. Ferwerda Perception of complex aggregates . . . . 60:1--60:?? Hamilton Y. Chong and Steven J. Gortler and Todd Zickler A perception-based color space for illumination-invariant image processing 61:1--61:?? Ming-Te Chi and Tong-Yee Lee and Yingge Qu and Tien-Tsin Wong Self-animating images: illusory motion using repeated asymmetric patterns . . . 62:1--62:?? Miklós Bergou and Max Wardetzky and Stephen Robinson and Basile Audoly and Eitan Grinspun Discrete elastic rods . . . . . . . . . 63:1--63:?? Andrew Selle and Michael Lentine and Ronald Fedkiw A mass spring model for hair simulation 64:1--64:?? Jonathan M. Kaldor and Doug L. James and Steve Marschner Simulating knitted cloth at the yarn level . . . . . . . . . . . . . . . . . 65:1--65:?? Elliot English and Robert Bridson Animating developable surfaces using nonconforming elements . . . . . . . . . 66:1--66:?? Zeev Farbman and Raanan Fattal and Dani Lischinski and Richard Szeliski Edge-preserving decompositions for multi-scale tone and detail manipulation 67:1--67:?? Rafa\l Mantiuk and Scott Daly and Louis Kerofsky Display adaptive tone mapping . . . . . 68:1--68:?? Tunç Ozan Aydin and Rafa\l Mantiuk and Karol Myszkowski and Hans-Peter Seidel Dynamic range independent image quality assessment . . . . . . . . . . . . . . . 69:1--69:?? Eugene Hsu and Tom Mertens and Sylvain Paris and Shai Avidan and Frédo Durand Light mixture estimation for spatially varying white balance . . . . . . . . . 70:1--70:?? Anat Levin and Peter Sand and Taeg Sang Cho and Frédo Durand and William T. Freeman Motion-invariant photography . . . . . . 71:1--71:?? Raanan Fattal Single image dehazing . . . . . . . . . 72:1--72:?? Qi Shan and Jiaya Jia and Aseem Agarwala High-quality motion deblurring from a single image . . . . . . . . . . . . . . 73:1--73:?? Lu Yuan and Jian Sun and Long Quan and Heung-Yeung Shum Progressive inter-scale and intra-scale non-blind image deconvolution . . . . . 74:1--74:?? Martin Kilian and Simon Flöry and Zhonggui Chen and Niloy J. Mitra and Alla Sheffer and Helmut Pottmann Curved folding . . . . . . . . . . . . . 75:1--75:?? Helmut Pottmann and Alexander Schiftner and Pengbo Bo and Heinz Schmiedhofer and Wenping Wang and Niccolo Baldassini and Johannes Wallner Freeform surfaces from single curved panels . . . . . . . . . . . . . . . . . 76:1--76:?? Boris Springborn and Peter Schröder and Ulrich Pinkall Conformal equivalence of triangle meshes 77:1--77:?? Yaron Lipman and David Levin and Daniel Cohen-Or Green Coordinates . . . . . . . . . . . 78:1--78:?? Thomas W. Sederberg and G. Thomas Finnigan and Xin Li and Hongwei Lin and Heather Ipson Watertight trimmed NURBS . . . . . . . . 79:1--79:?? Taesoo Kwon and Kang Hoon Lee and Jehee Lee and Shigeo Takahashi Group motion editing . . . . . . . . . . 80:1--80:?? KangKang Yin and Stelian Coros and Philippe Beaudoin and Michiel van de Panne Continuation methods for adapting simulated skills . . . . . . . . . . . . 81:1--81:?? Marco da Silva and Yeuhi Abe and Jovan Popovi\'c Interactive simulation of stylized human locomotion . . . . . . . . . . . . . . . 82:1--82:?? Shinjiro Sueda and Andrew Kaufman and Dinesh K. Pai Musculotendon simulation for hand animation . . . . . . . . . . . . . . . 83:1--83:?? Benedict J. Brown and Corey Toler-Franklin and Diego Nehab and Michael Burns and David Dobkin and Andreas Vlachopoulos and Christos Doumas and Szymon Rusinkiewicz and Tim Weyrich A system for high-volume acquisition and matching of fresco fragments: reassembling Theran wall paintings . . . 84:1--84:?? Dror Aiger and Niloy J. Mitra and Daniel Cohen-Or 4-points congruent sets for robust pairwise surface registration . . . . . 85:1--85:?? Thorsten Thormählen and Hans-Peter Seidel $3$D-modeling by ortho-image generation from image sequences . . . . . . . . . . 86:1--86:?? Matthias B. Hullin and Martin Fuchs and Ivo Ihrke and Hans-Peter Seidel and Hendrik P. A. Lensch Fluorescent immersion range scanning . . 87:1--87:?? Forrester Cole and Aleksey Golovinskiy and Alex Limpaecher and Heather Stoddart Barros and Adam Finkelstein and Thomas Funkhouser and Szymon Rusinkiewicz Where do people draw lines? . . . . . . 88:1--88:?? Wai-Man Pang and Yingge Qu and Tien-Tsin Wong and Daniel Cohen-Or and Pheng-Ann Heng Structure-aware halftoning . . . . . . . 89:1--89:?? Tobias Ritschel and Kaleigh Smith and Matthias Ihrke and Thorsten Grosch and Karol Myszkowski and Hans-Peter Seidel $3$D unsharp masking for scene coherent enhancement . . . . . . . . . . . . . . 90:1--90:?? Wei-Wen Feng and Byung-Uck Kim and Yizhou Yu Real-time data driven deformation using kernel canonical correlation analysis 91:1--91:?? Alexandrina Orzan and Adrien Bousseau and Holger Winnemöller and Pascal Barla and Joëlle Thollot and David Salesin Diffusion curves: a vector representation for smooth-shaded images 92:1--92:?? James McCann and Nancy S. Pollard Real-time gradient-domain painting . . . 93:1--93:?? Yoshinori Dobashi and Katsutoshi Kusumoto and Tomoyuki Nishita and Tsuyoshi Yamamoto Feedback control of cumuliform cloud formation based on computational fluid dynamics . . . . . . . . . . . . . . . . 94:1--94:?? Yotam Gingold and Denis Zorin Shading-based surface editing . . . . . 95:1--95:?? Sang Il Park and Jessica K. Hodgins Data-driven modeling of skin and muscle deformation . . . . . . . . . . . . . . 96:1--96:?? Daniel Vlasic and Ilya Baran and Wojciech Matusik and Jovan Popovi\'c Articulated mesh animation from multi-view silhouettes . . . . . . . . . 97:1--97:?? Edilson de Aguiar and Carsten Stoll and Christian Theobalt and Naveed Ahmed and Hans-Peter Seidel and Sebastian Thrun Performance capture from sparse multi-view video . . . . . . . . . . . . 98:1--98:?? Derek Bradley and Tiberiu Popa and Alla Sheffer and Wolfgang Heidrich and Tamy Boubekeur Markerless garment capture . . . . . . . 99:1--99:?? Floraine Grabler and Maneesh Agrawala and Robert W. Sumner and Mark Pauly Automatic generation of tourist maps . . 100:1--100:?? Wilmot Li and Maneesh Agrawala and Brian Curless and David Salesin Automated generation of interactive $3$D exploded view diagrams . . . . . . . . . 101:1--101:?? Markus Lipp and Peter Wonka and Michael Wimmer Interactive visual editing of grammars for procedural architecture . . . . . . 102:1--102:?? Guoning Chen and Gregory Esch and Peter Wonka and Pascal Müller and Eugene Zhang Interactive procedural street modeling 103:1--103:??
Ofir Weber and Yohai S. Devir and Alexander M. Bronstein and Michael M. Bronstein and Ron Kimmel Parallel algorithms for approximation of distance maps on parametric surfaces . . 104:1--104:16 Ladislav Kavan and Steven Collins and Ji\vrí \vZára and Carol O'Sullivan Geometric skinning with approximate dual quaternion blending . . . . . . . . . . 105:1--105:23 D. Brandon Lloyd and Naga K. Govindaraju and Cory Quammen and Steven E. Molnar and Dinesh Manocha Logarithmic perspective shadow maps . . 106:1--106:32 James Gain and Dominique Bechmann A survey of spatial deformation from a user-centered perspective . . . . . . . 107:1--107:32
Ping Tan and Tian Fang and Jianxiong Xiao and Peng Zhao and Long Quan Single image tree modeling . . . . . . . 108:1--108:?? Xuejin Chen and Boris Neubert and Ying-Qing Xu and Oliver Deussen and Sing Bing Kang Sketch-based tree modeling using Markov random field . . . . . . . . . . . . . . 109:1--109:?? Andrei Sharf and Dan A. Alcantara and Thomas Lewiner and Chen Greif and Alla Sheffer and Nina Amenta and Daniel Cohen-Or Space-time surface reconstruction using incompressible flow . . . . . . . . . . 110:1--110:?? Vladislav Kraevoy and Alla Sheffer and Ariel Shamir and Daniel Cohen-Or Non-homogeneous resizing of complex models . . . . . . . . . . . . . . . . . 111:1--111:?? Yuting Ye and C. Karen Liu Animating responsive characters with dynamic constraints in near-unactuated coordinates . . . . . . . . . . . . . . 112:1--112:?? Stelian Coros and Philippe Beaudoin and Kang Kang Yin and Michiel van de Pann Synthesis of constrained walking skills 113:1--113:?? Hubert P. H. Shum and Taku Komura and Masashi Shiraishi and Shuntaro Yamazaki Interaction patches for multi-character animation . . . . . . . . . . . . . . . 114:1--114:?? Jackie Assa and Daniel Cohen-Or and I-Cheng Yeh and Tong-Yee Lee Motion overview of human actions . . . . 115:1--115:?? Johannes Kopf and Boris Neubert and Billy Chen and Michael Cohen and Daniel Cohen-Or and Oliver Deussen and Matt Uyttendaele and Dani Lischinski Deep photo: model-based photograph enhancement and viewing . . . . . . . . 116:1--116:?? Xuemiao Xu and Liang Wan and Xiaopei Liu and Tien-Tsin Wong and Liansheng Wang and Chi-Sing Leung Animating animal motion from still . . . 117:1--117:?? Yu-Shuen Wang and Chiew-Lan Tai and Olga Sorkine and Tong-Yee Lee Optimized scale-and-stretch for image resizing . . . . . . . . . . . . . . . . 118:1--118:?? Tai-Pang Wu and Jian Sun and Chi-Keung Tang and Heung-Yeung Shum Interactive normal reconstruction from a single image . . . . . . . . . . . . . . 119:1--119:?? Diego Gutierrez and Francisco J. Seron and Jorge Lopez-Moreno and Maria P. Sanchez and Jorge Fandos and Erik Reinhard Depicting procedural caustics in single images . . . . . . . . . . . . . . . . . 120:1--120:?? Wan-Chun Ma and Andrew Jones and Jen-Yuan Chiang and Tim Hawkins and Sune Frederiksen and Pieter Peers and Marko Vukovic and Ming Ouhyoung and Paul Debevec Facial performance synthesis using deformation-driven polynomial displacement maps . . . . . . . . . . . 121:1--121:?? Tao Ju and Qian-Yi Zhou and Michiel van de Panne and Daniel Cohen-Or and Ulrich Neumann Reusable skinning templates using cage-based deformations . . . . . . . . 122:1--122:?? Takaaki Shiratori and Jessica K. Hodgins Accelerometer-based user interfaces for the control of a physically simulated character . . . . . . . . . . . . . . . 123:1--123:?? Connelly Barnes and David E. Jacobs and Jason Sanders and Dan B. Goldman and Szymon Rusinkiewicz and Adam Finkelstein and Maneesh Agrawala Video puppetry: a performative interface for cutout animation . . . . . . . . . . 124:1--124:?? Paul C. DiLorenzo and Victor B. Zordan and Benjamin L. Sanders Laughing out loud: control for modeling anatomically inspired laughter using audio . . . . . . . . . . . . . . . . . 125:1--125:?? Kun Zhou and Qiming Hou and Rui Wang and Baining Guo Real-time KD-tree construction on graphics hardware . . . . . . . . . . . 126:1--126:?? Pitchaya Sitthi-amorn and Jason Lawrence and Lei Yang and Pedro V. Sander and Diego Nehab and Jiahe Xi Automated reprojection-based pixel shader optimization . . . . . . . . . . 127:1--127:?? Ewen Cheslack-Postava and Rui Wang and Oskar Akerlund and Fabio Pellacini Fast, realistic lighting and material design using nonlinear cut approximation 128:1--128:?? T. Ritschel and T. Grosch and M. H. Kim and H.-P. Seidel and C. Dachsbacher and J. Kautz Imperfect shadow maps for efficient computation of indirect illumination . . 129:1--129:?? Toshiya Hachisuka and Shinji Ogaki and Henrik Wann Jensen Progressive photon mapping . . . . . . . 130:1--130:?? Douglas Lanman and Ramesh Raskar and Amit Agrawal and Gabriel Taubin Shield fields: modeling and capturing $3$D occluders . . . . . . . . . . . . . 131:1--131:?? Bradley Atcheson and Ivo Ihrke and Wolfgang Heidrich and Art Tevs and Derek Bradley and Marcus Magnor and Hans-Peter Seidel Time-resolved $3$D capture of non-stationary gas flows . . . . . . . . 132:1--132:?? Michael Holroyd and Jason Lawrence and Greg Humphreys and Todd Zickler A photometric approach for estimating normals and tangents . . . . . . . . . . 133:1--133:?? Yosuke Bando and Bing-Yu Chen and Tomoyuki Nishita Extracting depth and matte using a color-filtered aperture . . . . . . . . 134:1--134:?? Diego Nehab and Hugues Hoppe Random-access rendering of general vector graphics . . . . . . . . . . . . 135:1--135:?? Yu-Wing Tai and Michael S. Brown and Chi-Keung Tang and Heung-Yeung Shum Texture amendment: reducing texture distortion in constrained parameterization . . . . . . . . . . . . 136:1--136:?? Ismael García and Gustavo Patow IGT: inverse geometric textures . . . . 137:1--137:?? Ji\vrí Filip and Michael J. Chantler and Patrick R. Green and Michal Haindl A psychophysically validated metric for bidirectional texture data reduction . . 138:1--138:?? Abhijeet Ghosh and Tim Hawkins and Pieter Peers and Sune Frederiksen and Paul Debevec Practical modeling and acquisition of layered facial reflectance . . . . . . . 139:1--139:?? Craig Donner and Tim Weyrich and Eugene d'Eon and Ravi Ramamoorthi and Szymon Rusinkiewicz A layered, heterogeneous reflectance model for acquiring and rendering human skin . . . . . . . . . . . . . . . . . . 140:1--140:?? Tamy Boubekeur and Marc Alexa Phong Tessellation . . . . . . . . . . . 141:1--141:?? Marc Alexa and Tamy Boubekeur Subdivision shading . . . . . . . . . . 142:1--142:?? Anjul Patney and John D. Owens Real-time Reyes-style adaptive surface subdivision . . . . . . . . . . . . . . 143:1--143:?? Pedro V. Sander and Diego Nehab and Eden Chlamtac and Hugues Hoppe Efficient traversal of mesh edges using adjacency primitives . . . . . . . . . . 144:1--144:?? Aleksey Golovinskiy and Thomas Funkhouser Randomized cuts for $3$D mesh analysis 145:1--145:?? Shujin Lin and Fang You and Xiaonan Luo and Zheng Li Deducing interpolating subdivision schemes from approximating subdivision schemes . . . . . . . . . . . . . . . . 146:1--146:?? Jin Huang and Muyang Zhang and Jin Ma and Xinguo Liu and Leif Kobbelt and Hujun Bao Spectral quadrangulation with orientation and alignment control . . . 147:1--147:?? Joel Daniels and Cláudio T. Silva and Jason Shepherd and Elaine Cohen Quadrilateral mesh simplification . . . 148:1--148:?? Daniel G. Aliaga and Alvin J. Law and Yu Hong Yeung A virtual restoration stage for real-world objects . . . . . . . . . . . 149:1--149:?? Oliver Bimber and Daisuke Iwai Superimposing dynamic range . . . . . . 150:1--150:?? Anselm Grundhöfer and Oliver Bimber VirtualStudio2Go: digital video composition for real environments . . . 151:1--151:?? Xiaopei Liu and Liang Wan and Yingge Qu and Tien-Tsin Wong and Stephen Lin and Chi-Sing Leung and Pheng-Ann Heng Intrinsic colorization . . . . . . . . . 152:1--152:?? Qi Shan and Zhaorong Li and Jiaya Jia and Chi-Keung Tang Fast image/video upsampling . . . . . . 153:1--153:?? Michael Burns and Adam Finkelstein Adaptive cutaways for comprehensible rendering of polygonal scenes . . . . . 154:1--154:?? Yingge Qu and Wai-Man Pang and Tien-Tsin Wong and Pheng-Ann Heng Richness-preserving manga screening . . 155:1--155:?? Yongjin Kim and Jingyi Yu and Xuan Yu and Seungyong Lee Line-art illustration of dynamic and specular surfaces . . . . . . . . . . . 156:1--156:?? Michael Kolomenkin and Ilan Shimshoni and Ayellet Tal Demarcating curves for shape illustration . . . . . . . . . . . . . . 157:1--157:?? Paul Merrell and Dinesh Manocha Continuous model synthesis . . . . . . . 158:1--158:?? Sudipta N. Sinha and Drew Steedly and Richard Szeliski and Maneesh Agrawala and Marc Pollefeys Interactive $3$D architectural modeling from unordered photo collections . . . . 159:1--159:?? Daniel G. Aliaga and Carlos A. Vanegas and Bed\vrich Bene\vs Interactive example-based urban layout synthesis . . . . . . . . . . . . . . . 160:1--160:?? Jianxiong Xiao and Tian Fang and Ping Tan and Peng Zhao and Eyal Ofek and Long Quan Image-based façade modeling . . . . . . . 161:1--161:?? Bernhard Thomaszewski and Andreas Gumann and Simon Pabst and Wolfgang Straßer Magnets in motion . . . . . . . . . . . 162:1--162:?? Jernej Barbi\vc and Jovan Popovi\'c Real-time control of physically based simulations using gentle forces . . . . 163:1--163:?? Danny M. Kaufman and Shinjiro Sueda and Doug L. James and Dinesh K. Pai Staggered projections for frictional contact in multibody systems . . . . . . 164:1--164:?? Steven S. An and Theodore Kim and Doug L. James Optimizing cubature for efficient integration of subspace deformations . . 165:1--165:?? Rahul Narain and Jason Sewall and Mark Carlson and Ming C. Lin Fast animation of turbulence using energy transport and procedural synthesis . . . . . . . . . . . . . . . 166:1--166:??
Leslie Ikemoto and Okan Arikan and David Forsyth Generalizing motion edits with Gaussian processes . . . . . . . . . . . . . . . 1:1--1:12 Patrick Degener and Reinhard Klein A variational approach for automatic generation of panoramic maps . . . . . . 2:1--2:14 Pieter Peers and Dhruv K. Mahajan and Bruce Lamond and Abhijeet Ghosh and Wojciech Matusik and Ravi Ramamoorthi and Paul Debevec Compressive light transport sensing . . 3:1--3:18 Jeremy Sugerman and Kayvon Fatahalian and Solomon Boulos and Kurt Akeley and Pat Hanrahan GRAMPS: a programming model for graphics pipelines . . . . . . . . . . . . . . . 4:1--4:11 Steven Bergner and Mark S. Drew and Torsten Möller A tool to create illuminant and reflectance spectra for light-driven graphics and visualization . . . . . . . 5:1--5:11 Jaeil Choi and Andrzej Szymczak Fitting solid meshes to animated surfaces using linear elasticity . . . . 6:1--6:10 Raanan Fattal Participating media illumination using light propagation maps . . . . . . . . . 7:1--7:11 Ryo Kikuuwe and Hiroaki Tabuchi and Motoji Yamamoto An edge-based computationally efficient formulation of Saint Venant--Kirchhoff tetrahedral finite elements . . . . . . 8:1--8:13 Niranjan Damera-Venkata and Nelson L. Chang Display supersampling . . . . . . . . . 9:1--9:19 Sumit Jain and Yuting Ye and C. Karen Liu Optimization-based interactive motion synthesis . . . . . . . . . . . . . . . 10:1--10:12 Evangelos Kalogerakis and Derek Nowrouzezahrai and Patricio Simari and James Mccrae and Aaron Hertzmann and Karan Singh Data-driven curvature for real-time line drawing of dynamic scenes . . . . . . . 11:1--11:13
Andrew J. Weber and Galen Gornowicz Collision-free construction of animated feathers using implicit constraint surfaces . . . . . . . . . . . . . . . . 12:1--12:7 Qingde Li and Jie Tian $2$D piecewise algebraic splines for implicit modeling . . . . . . . . . . . 13:1--13:19 Bo Sun and Ravi Ramamoorthi Affine double- and triple-product wavelet integrals for rendering . . . . 14:1--14:17 Michael Wand and Bart Adams and Maksim Ovsjanikov and Alexander Berner and Martin Bokeloh and Philipp Jenke and Leonidas Guibas and Hans-Peter Seidel and Andreas Schilling Efficient reconstruction of nonrigid shape and motion from real-time $3$D scanner data . . . . . . . . . . . . . . 15:1--15:15 Marin Kobilarov and Keenan Crane and Mathieu Desbrun Lie group integrators for animation and control of vehicles . . . . . . . . . . 16:1--16:14 Abel J. P. Gomes and José F. M. Morgado and Edgar S. Pereira A BSP-based algorithm for dimensionally nonhomogeneous planar implicit curves with topological guarantees . . . . . . 17:1--17:24 Cyril Soler and Kartic Subr and Frédo Durand and Nicolas Holzschuch and François Sillion Fourier depth of field . . . . . . . . . 18:1--18:12 Jon Hasselgren and Jacob Munkberg and Tomas Akenine-Möller Automatic pre-tessellation culling . . . 19:1--19:10 Marc Alexa and Anders Adamson Interpolatory point set surfaces --- convexity and Hermite data . . . . . . . 20:1--20:20
Andrew Adams and Natasha Gelfand and Jennifer Dolson and Marc Levoy Gaussian KD-trees for fast high-dimensional filtering . . . . . . . 21:1--21:?? Raanan Fattal Edge-avoiding wavelets and their applications . . . . . . . . . . . . . . 22:1--22:?? Michael Rubinstein and Ariel Shamir and Shai Avidan Multi-operator media retargeting . . . . 23:1--23:?? Connelly Barnes and Eli Shechtman and Adam Finkelstein and Dan B. Goldman PatchMatch: a randomized correspondence algorithm for structural image editing 24:1--24:?? Romain Vergne and Romain Pacanowski and Pascal Barla and Xavier Granier and Christophe Schlick Light warping for enhanced surface depiction . . . . . . . . . . . . . . . 25:1--25:?? William B. Kerr and Fabio Pellacini Toward evaluating lighting design interface paradigms for novice users . . 26:1--26:?? Min H. Kim and Tim Weyrich and Jan Kautz Modeling human color perception under extended luminance levels . . . . . . . 27:1--27:?? Forrester Cole and Kevin Sanik and Doug DeCarlo and Adam Finkelstein and Thomas Funkhouser and Szymon Rusinkiewicz and Manish Singh How well do line drawings depict shape? 28:1--28:?? Jiaping Wang and Yue Dong and Xin Tong and Zhouchen Lin and Baining Guo Kernel Nyström method for light transport 29:1--29:?? Craig Donner and Jason Lawrence and Ravi Ramamoorthi and Toshiya Hachisuka and Henrik Wann Jensen and Shree Nayar An empirical BSSRDF model . . . . . . . 30:1--30:?? Ying Song and Xin Tong and Fabio Pellacini and Pieter Peers SubEdit: a representation for editing measured heterogeneous subsurface scattering . . . . . . . . . . . . . . . 31:1--31:?? Tim Weyrich and Pieter Peers and Wojciech Matusik and Szymon Rusinkiewicz Fabricating microgeometry for custom surface reflectance . . . . . . . . . . 32:1--32:?? Ran Gal and Olga Sorkine and Niloy J. Mitra and Daniel Cohen-Or iWIRES: an analyze-and-edit approach to shape manipulation . . . . . . . . . . . 33:1--33:?? Mirela Ben-Chen and Ofir Weber and Craig Gotsman Variational harmonic maps for space deformation . . . . . . . . . . . . . . 34:1--34:?? Weiwei Xu and Jun Wang and KangKang Yin and Kun Zhou and Michiel van de Panne and Falai Chen and Baining Guo Joint-aware manipulation of deformable models . . . . . . . . . . . . . . . . . 35:1--35:?? Ilya Baran and Daniel Vlasic and Eitan Grinspun and Jovan Popovi\'c Semantic deformation transfer . . . . . 36:1--36:?? Changxi Zheng and Doug L. James Harmonic fluids . . . . . . . . . . . . 37:1--37:?? Patrick Mullen and Keenan Crane and Dmitry Pavlov and Yiying Tong and Mathieu Desbrun Energy-preserving integrators for fluid animation . . . . . . . . . . . . . . . 38:1--38:?? Martin Wicke and Matt Stanton and Adrien Treuille Modular bases for fluid dynamics . . . . 39:1--39:?? B. Solenthaler and R. Pajarola Predictive-corrective incompressible SPH 40:1--40:?? Christopher Horvath and Willi Geiger Directable, high-resolution simulation of fire on the GPU . . . . . . . . . . . 41:1--41:?? Dhruv Mahajan and Fu-Chung Huang and Wojciech Matusik and Ravi Ramamoorthi and Peter Belhumeur Moving gradients: a path-based method for plausible image interpolation . . . 42:1--42:?? Robert Carroll and Maneesh Agrawal and Aseem Agarwala Optimizing content-preserving projections for wide-angle images . . . 43:1--43:?? Feng Liu and Michael Gleicher and Hailin Jin and Aseem Agarwala Content-preserving warps for $3$D video stabilization . . . . . . . . . . . . . 44:1--44:?? Yochay Tzur and Ayellet Tal FlexiStickers: photogrammetric texture mapping using casual images . . . . . . 45:1--45:?? Thomas J. Cashman and Ursula H. Augsdörfer and Neil A. Dodgson and Malcolm A. Sabin NURBS with extraordinary points: high-degree, non-uniform, rational subdivision schemes . . . . . . . . . . 46:1--46:?? Andre Schollmeyer and Bernd Fröhlich Direct trimming of NURBS surfaces on the GPU . . . . . . . . . . . . . . . . . . 47:1--47:?? Ashish Myles and Jörg Peters Bi-3 $ C^2 $ polar subdivision . . . . . 48:1--48:?? Jarke J. van Wijk Symmetric tiling of closed surfaces: visualization of regular maps . . . . . 49:1--49:?? Peter Kaufmann and Sebastian Martin and Mario Botsch and Eitan Grinspun and Markus Gross Enrichment textures for detailed cutting of shells . . . . . . . . . . . . . . . 50:1--50:?? Lily Kharevych and Patrick Mullen and Houman Owhadi and Mathieu Desbrun Numerical coarsening of inhomogeneous elastic materials . . . . . . . . . . . 51:1--51:?? Matthieu Nesme and Paul G. Kry and Lenka Je\vrábková and François Faure Preserving topology and elasticity for embedded deformable models . . . . . . . 52:1--52:?? Jernej Barbi\vc and Marco da Silva and Jovan Popovi\'c Deformable object animation using reduced optimal control . . . . . . . . 53:1--53:?? Ares Lagae and Sylvain Lefebvre and George Drettakis and Philip Dutré Procedural noise using sparse Gabor convolution . . . . . . . . . . . . . . 54:1--54:?? Rachel McDonnell and Michéal Larkin and Benjamín Hernández and Isaac Rudomin and Carol O'Sullivan Eye-catching crowds: saliency based selective variation . . . . . . . . . . 55:1--55:?? Lvdi Wang and Yizhou Yu and Kun Zhou and Baining Guo Example-based hair geometry synthesis 56:1--56:?? Umar Mohammed and Simon J. D. Prince and Jan Kautz Visio-lization: generating novel facial images . . . . . . . . . . . . . . . . . 57:1--57:?? Wojciech Palubicki and Kipp Horel and Steven Longay and Adam Runions and Brendan Lane and Radomír M\vech and Przemyslaw Prusinkiewicz Self-organizing tree models for image synthesis . . . . . . . . . . . . . . . 58:1--58:?? C. Karen Liu Dextrous manipulation from a grasping pose . . . . . . . . . . . . . . . . . . 59:1--59:?? Kevin Wampler and Zoran Popovi\'c Optimal gait and form for animal locomotion . . . . . . . . . . . . . . . 60:1--60:?? Satoru Ishigaki and Timothy White and Victor B. Zordan and C. Karen Liu Performance-based control interface for character animation . . . . . . . . . . 61:1--61:?? Aleka McAdams and Andrew Selle and Kelly Ward and Eftychios Sifakis and Joseph Teran Detail preserving continuum simulation of straight hair . . . . . . . . . . . . 62:1--62:?? Robert Y. Wang and Jovan Popovi\'c Real-time hand-tracking with a color glove . . . . . . . . . . . . . . . . . 63:1--63:?? Andrew Jones and Magnus Lang and Graham Fyffe and Xueming Yu and Jay Busch and Ian McDowall and Mark Bolas and Paul Debevec Achieving eye contact in a one-to-many $3$D video teleconferencing system . . . 64:1--64:?? Ilya Rosenberg and Ken Perlin The UnMousePad: an interpolating multi-touch force-sensing input pad . . 65:1--65:?? Floraine Grabler and Maneesh Agrawala and Wilmot Li and Mira Dontcheva and Takeo Igarashi Generating photo manipulation tutorials by demonstration . . . . . . . . . . . . 66:1--66:?? Zeev Farbman and Gil Hoffer and Yaron Lipman and Daniel Cohen-Or and Dani Lischinski Coordinates for instant image cloning 67:1--67:?? Litian Tao and Lu Yuan and Jian Sun SkyFinder: attribute-based sky image search . . . . . . . . . . . . . . . . . 68:1--68:?? Jiangyu Liu and Jian Sun and Heung-Yeung Shum Paint selection . . . . . . . . . . . . 69:1--69:?? Xue Bai and Jue Wang and David Simons and Guillermo Sapiro Video SnapCut: robust video object cutout using localized classifiers . . . 70:1--70:?? Andrea Tagliasacchi and Hao Zhang and Daniel Cohen-Or Curve skeleton extraction from incomplete point cloud . . . . . . . . . 71:1--71:?? Yaron Lipman and Thomas Funkhouser Möbius voting for surface correspondence 72:1--72:?? Xiaobai Chen and Aleksey Golovinskiy and Thomas Funkhouser A benchmark for $3$D mesh segmentation 73:1--73:?? Min Tang and Minkyoung Lee and Young J. Kim Interactive Hausdorff distance computation for general polygonal models 74:1--74:?? Jane Tournois and Camille Wormser and Pierre Alliez and Mathieu Desbrun Interleaving Delaunay refinement and optimization for practical isotropic tetrahedron mesh generation . . . . . . 75:1--75:?? Chris Wojtan and Nils Thürey and Markus Gross and Greg Turk Deforming meshes that split and merge 76:1--76:?? David Bommes and Henrik Zimmer and Leif Kobbelt Mixed-integer quadrangulation . . . . . 77:1--77:?? Ergun Akleman and Jianer Chen and Qing Xing and Jonathan L. Gross Cyclic plain-weaving on polygonal mesh surfaces with graph rotation systems . . 78:1--78:?? Manmyung Kim and Kyunglyul Hyun and Jongmin Kim and Jehee Lee Synchronized multi-character motion editing . . . . . . . . . . . . . . . . 79:1--79:?? Adriano Macchietto and Victor Zordan and Christian R. Shelton Momentum control for balance . . . . . . 80:1--80:?? Uldarico Muico and Yongjoon Lee and Jovan Popovi\'c and Zoran Popovi\'c Contact-aware nonlinear control of dynamic characters . . . . . . . . . . . 81:1--81:?? Marco da Silva and Frédo Durand and Jovan Popovi\'c Linear Bellman combination for control of character animation . . . . . . . . . 82:1--82:?? Elmar Eisemann and Sylvain Paris and Frédo Durand A visibility algorithm for converting $3$D meshes into editable $2$D vector graphics . . . . . . . . . . . . . . . . 83:1--83:?? James McCann and Nancy Pollard Local layering . . . . . . . . . . . . . 84:1--84:?? Yu-Kun Lai and Shi-Min Hu and Ralph R. Martin Automatic and topology-preserving gradient mesh generation for image vectorization . . . . . . . . . . . . . 85:1--85:?? Michael Balzer and Thomas Schlömer and Oliver Deussen Capacity-constrained point distributions: a variant of Lloyd's method . . . . . . . . . . . . . . . . . 86:1--86:?? David Harmon and Etienne Vouga and Breannan Smith and Rasmus Tamstorf and Eitan Grinspun Asynchronous contact mechanics . . . . . 87:1--87:?? Nuttapong Chentanez and Ron Alterovitz and Daniel Ritchie and Lita Cho and Kris K. Hauser and Ken Goldberg and Jonathan R. Shewchuk and James F. O'Brien Interactive simulation of surgical needle insertion and steering . . . . . 88:1--88:?? Bernd Bickel and Moritz Bächer and Miguel A. Otaduy and Wojciech Matusik and Hanspeter Pfister and Markus Gross Capture and modeling of non-linear heterogeneous soft tissue . . . . . . . 89:1--89:?? Huamin Wang and Miao Liao and Qing Zhang and Ruigang Yang and Greg Turk Physically guided liquid surface modeling from videos . . . . . . . . . . 90:1--90:?? Rui Wang and Rui Wang and Kun Zhou and Minghao Pan and Hujun Bao An efficient GPU-based approach for interactive global illumination . . . . 91:1--91:?? Bruce Walter and Shuang Zhao and Nicolas Holzschuch and Kavita Bala Single scattering in refractive media with triangle mesh boundaries . . . . . 92:1--92:?? Kevin Egan and Yu-Ting Tseng and Nicolas Holzschuch and Frédo Durand and Ravi Ramamoorthi Frequency analysis and sheared reconstruction for rendering motion blur 93:1--93:?? Ji\vrí Bittner and Oliver Mattausch and Peter Wonka and Vlastimil Havran and Michael Wimmer Adaptive global visibility sampling . . 94:1--94:?? Amit Agrawal and Yi Xu and Ramesh Raskar Invertible motion blur in video . . . . 95:1--95:?? Dilip Krishnan and Rob Fergus Dark flash photography . . . . . . . . . 96:1--96:?? Anat Levin and Samuel W. Hasinoff and Paul Green and Frédo Durand and William T. Freeman $4$D frequency analysis of computational cameras for depth of field extension . . 97:1--97:?? Ankit Mohan and Grace Woo and Shinsaku Hiura and Quinn Smithwick and Ramesh Raskar Bokode: imperceptible visual tags for camera based interaction from a distance 98:1--98:??
Sung-Hee Lee and Eftychios Sifakis and Demetri Terzopoulos Comprehensive biomechanical modeling and simulation of the upper body . . . . . . 99:1--99:17 Reynold Bailey and Ann McNamara and Nisha Sudarsanam and Cindy Grimm Subtle gaze direction . . . . . . . . . 100:1--100:14 Yang Liu and Wenping Wang and Bruno Lévy and Feng Sun and Dong-Ming Yan and Lin Lu and Chenglei Yang On centroidal Voronoi tessellation --- energy smoothness and fast computation 101:1--101:17 Margarita Bratkova and Peter Shirley and William B. Thompson Artistic rendering of mountainous terrain . . . . . . . . . . . . . . . . 102:1--102:18 Josh Wills and Sameer Agarwal and David Kriegman and Serge Belongie Toward a perceptual space for gloss . . 103:1--103:15 Shi-Qing Xin and Guo-Jin Wang Improving Chen and Han's algorithm on the discrete geodesic problem . . . . . 104:1--104:8 Pascal Volino and Nadia Magnenat-Thalmann and François Faure A simple approach to nonlinear tensile stiffness for accurate cloth simulation 105:1--105:16 Vitor F. Pamplona and Manuel M. Oliveira and Gladimir V. G. Baranoski Photorealistic models for pupil light reflex and iridal pattern deformation 106:1--106:12
Amir Rosenberger and Daniel Cohen-Or and Dani Lischinski Layered shape synthesis: automatic generation of control maps for non-stationary textures . . . . . . . . 107:1--107:5 Kai Xu and Daniel Cohen-Or and Tao Ju and Ligang Liu and Hao Zhang and Shizhe Zhou and Yueshan Xiong Feature-aligned shape texturing . . . . 108:1--108:7 Francisco González and Gustavo Patow Continuity mapping for multi-chart textures . . . . . . . . . . . . . . . . 109:1--109:8 Chongyang Ma and Li-Yi Wei and Baining Guo and Kun Zhou Motion field texture synthesis . . . . . 110:1--110:8 Carlos A. Vanegas and Daniel G. Aliaga and Bed\vrich Bene\vs and Paul A. Waddell Interactive design of urban spaces using geometrical and behavioral modeling . . 111:1--111:10 Emily Whiting and John Ochsendorf and Frédo Durand Procedural modeling of structurally-sound masonry buildings . . 112:1--112:9 Nianjuan Jiang and Ping Tan and Loong-Fah Cheong Symmetric architecture modeling with a single image . . . . . . . . . . . . . . 113:1--113:8 Jianxiong Xiao and Tian Fang and Peng Zhao and Maxime Lhuillier and Long Quan Image-based street-side city modeling 114:1--114:12 Tian Xia and Binbin Liao and Yizhou Yu Patch-based image vectorization with automatic curvilinear feature alignment 115:1--115:10 Stefan Jeschke and David Cline and Peter Wonka A GPU Laplacian solver for diffusion curves and Poisson image editing . . . . 116:1--116:8 Stefan Jeschke and David Cline and Peter Wonka Rendering surface details with diffusion curves . . . . . . . . . . . . . . . . . 117:1--117:8 Kun Xu and Yong Li and Tao Ju and Shi-Min Hu and Tian-Qiang Liu Efficient affinity-based edit propagation using K-D tree . . . . . . . 118:1--118:6 Jeffrey N. Chadwick and Steven S. An and Doug L. James Harmonic shells: a practical nonlinear sound model for near-rigid thin shells 119:1--119:10 Doyub Kim and Oh-young Song and Hyeong-Seok Ko Stretching and wiggling liquids . . . . 120:1--120:7 Tobias Pfaff and Nils Thuerey and Andrew Selle and Markus Gross Synthetic turbulence using artificial boundary layers . . . . . . . . . . . . 121:1--121:10 Rahul Narain and Abhinav Golas and Sean Curtis and Ming C. Lin Aggregate dynamics for dense crowd simulation . . . . . . . . . . . . . . . 122:1--122:8 Theodore Kim and Doug L. James Skipping steps in deformable simulation with online model reduction . . . . . . 123:1--123:9 Tao Chen and Ming-Ming Cheng and Ping Tan and Ariel Shamir and Shi-Min Hu Sketch2Photo: Internet image montage . . 124:1--124:10 Weiming Dong and Ning Zhou and Jean-Claude Paul and Xiaopeng Zhang Optimized image resizing using seam carving and scaling . . . . . . . . . . 125:1--125:10 Philipp Krähenbühl and Manuel Lang and Alexander Hornung and Markus Gross A system for retargeting of streaming video . . . . . . . . . . . . . . . . . 126:1--126:10 Yu-Shuen Wang and Hongbo Fu and Olga Sorkine and Tong-Yee Lee and Hans-Peter Seidel Motion-aware temporal coherence for video resizing . . . . . . . . . . . . . 127:1--127:10 Wojciech Matusik and Boris Ajdin and Jinwei Gu and Jason Lawrence and Hendrik P. A. Lensch and Fabio Pellacini and Szymon Rusinkiewicz Printing spatially-varying reflectance 128:1--128:9 Tobias Ritschel and Makoto Okabe and Thorsten Thormählen and Hans-Peter Seidel Interactive reflection editing . . . . . 129:1--129:7 Adrien Bousseau and Sylvain Paris and Frédo Durand User-assisted intrinsic images . . . . . 130:1--130:10 Jean-François Lalonde and Alexei A. Efros and Srinivasa G. Narasimhan Webcam clip art: appearance and illuminant transfer from time-lapse sequences . . . . . . . . . . . . . . . 131:1--131:10 T. Ritschel and T. Engelhardt and T. Grosch and H.-P. Seidel and J. Kautz and C. Dachsbacher Micro-rendering for scalable, parallel final gathering . . . . . . . . . . . . 132:1--132:8 Jiaping Wang and Peiran Ren and Minmin Gong and John Snyder and Baining Guo All-frequency rendering of dynamic, spatially-varying reflectance . . . . . 133:1--133:10 Sungkil Lee and Elmar Eisemann and Hans-Peter Seidel Depth-of-field rendering with multiview synthesis . . . . . . . . . . . . . . . 134:1--134:6 Lei Yang and Diego Nehab and Pedro V. Sander and Pitchaya Sitthi-amorn and Jason Lawrence and Hugues Hoppe Amortized supersampling . . . . . . . . 135:1--135:12 Rony Zatzarinni and Ayellet Tal and Ariel Shamir Relief analysis and extraction . . . . . 136:1--136:9 Ravish Mehra and Qingnan Zhou and Jeremy Long and Alla Sheffer and Amy Gooch and Niloy J. Mitra Abstraction of man-made shapes . . . . . 137:1--137:10 Kai Xu and Hao Zhang and Andrea Tagliasacchi and Ligang Liu and Guo Li and Min Meng and Yueshan Xiong Partial intrinsic reflectional symmetry of $3$D shapes . . . . . . . . . . . . . 138:1--138:10 Alexander Schiftner and Mathias Höbinger and Johannes Wallner and Helmut Pottmann Packing circles and spheres on surfaces 139:1--139:8 Ryan S. Overbeck and Craig Donner and Ravi Ramamoorthi Adaptive wavelet rendering . . . . . . . 140:1--140:12 Toshiya Hachisuka and Henrik Wann Jensen Stochastic progressive photon mapping 141:1--141:8 Edgar Velázquez-Armendáriz and Shuang Zhao and Milo\vs Ha\vsan and Bruce Walter and Kavita Bala Automatic bounding of programmable shaders for efficient global illumination . . . . . . . . . . . . . . 142:1--142:9 Milo\vs Ha\vsan and Jaroslav K\vrivánek and Bruce Walter and Kavita Bala Virtual spherical lights for many-light rendering of glossy scenes . . . . . . . 143:1--143:6 Jinwei Gu and Ravi Ramamoorthi and Peter Belhumeur and Shree Nayar Removing image artifacts due to dirty camera lenses and thin occluders . . . . 144:1--144:10 Sunghyun Cho and Seungyong Lee Fast motion deblurring . . . . . . . . . 145:1--145:8 Jia Chen and Chi-Keung Tang and Jue Wang Noise brush: interactive high quality image-noise separation . . . . . . . . . 146:1--146:10 Kartic Subr and Cyril Soler and Frédo Durand Edge-preserving multiscale image decomposition based on local extrema . . 147:1--147:9 Yotam Gingold and Takeo Igarashi and Denis Zorin Structured annotations for $2$D-to-$3$D modeling . . . . . . . . . . . . . . . . 148:1--148:9 Ryan Schmidt and Azam Khan and Karan Singh and Gord Kurtenbach Analytic drawing of $3$D scaffolds . . . 149:1--149:10 Matthew Fisher and Kayvon Fatahalian and Solomon Boulos and Kurt Akeley and William R. Mark and Pat Hanrahan DiagSplit: parallel, crack-free, adaptive tessellation for micropolygon rendering . . . . . . . . . . . . . . . 150:1--150:10 Charles Loop and Scott Schaefer and Tianyun Ni and Ignacio Castaño Approximating subdivision surfaces with Gregory patches for hardware tessellation . . . . . . . . . . . . . . 151:1--151:9 Bernhard Kainz and Markus Grabner and Alexander Bornik and Stefan Hauswiesner and Judith Muehl and Dieter Schmalstieg Ray casting of multiple volumetric datasets with polyhedral boundaries on manycore GPUs . . . . . . . . . . . . . 152:1--152:9 Qiming Hou and Kun Zhou and Baining Guo Debugging GPU stream programs through automatic dataflow recording and visualization . . . . . . . . . . . . . 153:1--153:11 Dan A. Alcantara and Andrei Sharf and Fatemeh Abbasinejad and Shubhabrata Sengupta and Michael Mitzenmacher and John D. Owens and Nina Amenta Real-time parallel hashing on the GPU 154:1--154:9 Kun Zhou and Qiming Hou and Zhong Ren and Minmin Gong and Xin Sun and Baining Guo RenderAnts: interactive Reyes rendering on GPUs . . . . . . . . . . . . . . . . 155:1--155:11 Niloy J. Mitra and Mark Pauly Shadow art . . . . . . . . . . . . . . . 156:1--156:7 Kui-Yip Lo and Chi-Wing Fu and Hongwei Li $3$D polyomino puzzle . . . . . . . . . 157:1--157:8 Voicu Popescu and Paul Rosen and Nicoletta Adamo-Villani The graph camera . . . . . . . . . . . . 158:1--158:8 Matthew Hirsch and Douglas Lanman and Henry Holtzman and Ramesh Raskar BiDi screen: a thin, depth-sensing LCD for $3$D interaction using light fields 159:1--159:9 Belen Masia and Sandra Agustin and Roland W. Fleming and Olga Sorkine and Diego Gutierrez Evaluation of reverse tone mapping through varying exposure conditions . . 160:1--160:8 Yongjin Kim and Cheolhun Jang and Julien Demouth and Seungyong Lee Robust color-to-gray via nonlinear global mapping . . . . . . . . . . . . . 161:1--161:4 Jianghao Chang and Beno\^\it Alain and Victor Ostromoukhov Structure-aware error diffusion . . . . 162:1--162:8 Niloy J. Mitra and Hung-Kuo Chu and Tong-Yee Lee and Lior Wolf and Hezy Yeshurun and Daniel Cohen-Or Emerging images . . . . . . . . . . . . 163:1--163:8 Wenzel Jakob and Jonathan T. Moon and Steve Marschner Capturing hair assemblies fiber by fiber 164:1--164:9 Arno Zinke and Martin Rump and Tomás Lay and Andreas Weber and Anton Andriyenko and Reinhard Klein A practical approach for photometric acquisition of hair color . . . . . . . 165:1--165:9 Cem Yuksel and Scott Schaefer and John Keyser Hair meshes . . . . . . . . . . . . . . 166:1--166:7 Jerry O. Talton and Daniel Gibson and Lingfeng Yang and Pat Hanrahan and Vladlen Koltun Exploratory modeling with collaborative design spaces . . . . . . . . . . . . . 167:1--167:10 Jack M. Wang and David J. Fleet and Aaron Hertzmann Optimizing walking controllers . . . . . 168:1--168:8 Yongjoon Lee and Seong Jae Lee and Zoran Popovi\'c Compact character controllers . . . . . 169:1--169:8 Stelian Coros and Philippe Beaudoin and Michiel van de Panne Robust task-based control policies for physics-based characters . . . . . . . . 170:1--170:9 Manfred Lau and Ziv Bar-Joseph and James Kuffner Modeling spatial and temporal variation in motion data . . . . . . . . . . . . . 171:1--171:10 Sergey Levine and Christian Theobalt and Vladlen Koltun Real-time prosody-driven synthesis of body language . . . . . . . . . . . . . 172:1--172:10 Xiaohan Shi and Hujun Bao and Kun Zhou Out-of-core multigrid solver for streaming meshes . . . . . . . . . . . . 173:1--173:7 Daniel Vlasic and Pieter Peers and Ilya Baran and Paul Debevec and Jovan Popovi\'c and Szymon Rusinkiewicz and Wojciech Matusik Dynamic shape capture using multi-view photometric stereo . . . . . . . . . . . 174:1--174:11 Hao Li and Bart Adams and Leonidas J. Guibas and Mark Pauly Robust single-view geometry and motion reconstruction . . . . . . . . . . . . . 175:1--175:10 Hui Huang and Dan Li and Hao Zhang and Uri Ascher and Daniel Cohen-Or Consolidation of unorganized point clouds for surface reconstruction . . . 176:1--176:7
Nicolas Ray and Bruno Vallet and Laurent Alonso and Bruno Levy Geometry-aware direction field processing . . . . . . . . . . . . . . . 1:1--1:11 Kun Zeng and Mingtian Zhao and Caiming Xiong and Song-Chun Zhu From image parsing to painterly rendering . . . . . . . . . . . . . . . 2:1--2:11 Manfred Lau and Jinxiang Chai and Ying-Qing Xu and Heung-Yeung Shum Face poser: Interactive modeling of $3$D facial expressions using facial priors 3:1--3:17 Giuseppe Patan\`e and Michela Spagnuolo and Bianca Falcidieno Topology- and error-driven extension of scalar functions from surfaces to volumes . . . . . . . . . . . . . . . . 4:1--4:20 Thomas Y. Yeh and Glenn Reinman and Sanjay J. Patel and Petros Faloutsos Fool me twice: Exploring and exploiting error tolerance in physics-based animation . . . . . . . . . . . . . . . 5:1--5:11 Raanan Fattal and Robert Carroll and Maneesh Agrawala Edge-based image coarsening . . . . . . 6:1--6:11 Daniel G. Aliaga and Ji Zhang and Mireille Boutin A framework for modeling $3$D scenes using pose-free equations . . . . . . . 7:1--7:15 Manuel N. Gamito and Steve C. Maddock Accurate multidimensional Poisson-disk sampling . . . . . . . . . . . . . . . . 8:1--8:19 Jianyuan Min and Yen-Lin Chen and Jinxiang Chai Interactive generation of human animation with deformable motion models 9:1--9:12
Pravin Bhat and C. Lawrence Zitnick and Michael Cohen and Brian Curless GradientShop: a gradient-domain optimization framework for image and video filtering . . . . . . . . . . . . 10:1--10:14 Wei-Wen Feng and Byung-Uck Kim and Yizhou Yu and Liang Peng and John Hart Feature-preserving triangular geometry images for level-of-detail representation of static and skinned meshes . . . . . . . . . . . . . . . . . 11:1--11:13 Neel Joshi and Wojciech Matusik and Edward H. Adelson and David J. Kriegman Personal photo enhancement using example images . . . . . . . . . . . . . . . . . 12:1--12:15 Tai-Pang Wu and Chi-Wing Fu and Sai-Kit Yeung and Jiaya Jia and Chi-Keung Tang Modeling and rendering of impossible figures . . . . . . . . . . . . . . . . 13:1--13:15 Michael Kazhdan and Dinoj Surendran and Hugues Hoppe Distributed gradient-domain processing of planar and spherical images . . . . . 14:1--14:11 Cem Yuksel and John Keyser and Donald H. House Mesh colors . . . . . . . . . . . . . . 15:1--15:11 Yongning Zhu and Eftychios Sifakis and Joseph Teran and Achi Brandt An efficient multigrid method for the simulation of high-resolution elastic solids . . . . . . . . . . . . . . . . . 16:1--16:18 Cyrus A. Wilson and Abhijeet Ghosh and Pieter Peers and Jen-Yuan Chiang and Jay Busch and Paul Debevec Temporal upsampling of performance geometry using photometric alignment . . 17:1--17:11 Stéphane Grabli and Emmanuel Turquin and Frédo Durand and François X. Sillion Programmable rendering of line drawing from $3$D scenes . . . . . . . . . . . . 18:1--18:20 Robert T. Held and Emily A. Cooper and James F. O'Brien and Martin S. Banks Using blur to affect perceived distance and size . . . . . . . . . . . . . . . . 19:1--19:16 Anonymous Acknowledgment --- AIM@SHAPE project attribution . . . . . . . . . . . . . . 20:1--20:1
William Moss and Hengchin Yeh and Jeong-Mo Hong and Ming C. Lin and Dinesh Manocha Sounding liquids: Automatic sound synthesis from fluid simulation . . . . 21:1--21:13 Max Grosse and Gordon Wetzstein and Anselm Grundhöfer and Oliver Bimber Coded aperture projection . . . . . . . 22:1--22:12 Oktar Ozgen and Marcelo Kallmann and Lynnette Es Ramirez and Carlos Fm Coimbra Underwater cloth simulation with fractional derivatives . . . . . . . . . 23:1--23:9 Soonmin Bae and Aseem Agarwala and Frédo Durand Computational rephotography . . . . . . 24:1--24:15 Kerstin Müller and Christoph Fünfzig and Lars Reusche and Dianne Hansford and Gerald Farin and Hans Hagen DINUS: Double Insertion, Nonuniform, Stationary subdivision surfaces . . . . 25:1--25:21 Kevin Wampler and Erik Andersen and Evan Herbst and Yongjoon Lee and Zoran Popovi\'c Character animation in two-player adversarial games . . . . . . . . . . . 26:1--26:13 Yaron Lipman and Raif M. Rustamov and Thomas A. Funkhouser Biharmonic distance . . . . . . . . . . 27:1--27:11 Bochang Moon and Yongyoung Byun and Tae-Joon Kim and Pio Claudio and Hye-Sun Kim and Yun-Ji Ban and Seung Woo Nam and Sung-Eui Yoon Cache-oblivious ray reordering . . . . . 28:1--28:10
Andrew Adams and David E. Jacobs and Jennifer Dolson and Marius Tico and Kari Pulli and Eino-Ville Talvala and Boris Ajdin and Daniel Vaquero and Hendrik P. A. Lensch and Mark Horowitz and Sung Hee Park and Natasha Gelfand and Jongmin Baek and Wojciech Matusik and Marc Levoy The Frankencamera: an experimental platform for computational photography 29:1--29:?? Neel Joshi and Sing Bing Kang and C. Lawrence Zitnick and Richard Szeliski Image deblurring using inertial measurement sensors . . . . . . . . . . 30:1--30:?? Oliver Cossairt and Changyin Zhou and Shree Nayar Diffusion coded photography for extended depth of field . . . . . . . . . . . . . 31:1--31:?? Hao Li and Thibaut Weise and Mark Pauly Example-based facial rigging . . . . . . 32:1--32:?? Edmond S. L. Ho and Taku Komura and Chiew-Lan Tai Spatial relationship preserving character motion adaptation . . . . . . 33:1--33:?? Fabio Pellacini envyLight: an interface for editing natural illumination . . . . . . . . . . 34:1--34:?? William B. Kerr and Fabio Pellacini Toward evaluating material design interface paradigms for novice users . . 35:1--35:?? Tobias Ritschel and Thorsten Thormählen and Carsten Dachsbacher and Jan Kautz and Hans-Peter Seidel Interactive on-surface signal deformation . . . . . . . . . . . . . . 36:1--36:?? Jacopo Pantaleoni and Luca Fascione and Martin Hill and Timo Aila PantaRay: fast ray-traced occlusion caching of massive scenes . . . . . . . 37:1--37:?? Isaac Chao and Ulrich Pinkall and Patrick Sanan and Peter Schröder A simple geometric model for elastic deformations . . . . . . . . . . . . . . 38:1--38:?? Sebastian Martin and Peter Kaufmann and Mario Botsch and Eitan Grinspun and Markus Gross Unified simulation of elastic rods, shells, and solids . . . . . . . . . . . 39:1--39:?? Thabo Beeler and Bernd Bickel and Paul Beardsley and Bob Sumner and Markus Gross High-quality single-shot capture of facial geometry . . . . . . . . . . . . 40:1--40:?? Derek Bradley and Wolfgang Heidrich and Tiberiu Popa and Alla Sheffer High resolution passive facial performance capture . . . . . . . . . . 41:1--41:?? Xiaolin Wei and Jinxiang Chai VideoMocap: modeling physically realistic human motion from monocular video sequences . . . . . . . . . . . . 42:1--42:?? Helmut Pottmann and Qixing Huang and Bailin Deng and Alexander Schiftner and Martin Kilian and Leonidas Guibas and Johannes Wallner Geodesic patterns . . . . . . . . . . . 43:1--43:?? Chi-Wing Fu and Chi-Fu Lai and Ying He and Daniel Cohen-Or $K$-set tilable surfaces . . . . . . . . 44:1--44:?? Michael Eigensatz and Martin Kilian and Alexander Schiftner and Niloy J. Mitra and Helmut Pottmann and Mark Pauly Paneling architectural freeform surfaces 45:1--45:?? Mayank Singh and Scott Schaefer Triangle surfaces with discrete equivalence classes . . . . . . . . . . 46:1--46:?? Tyson Brochu and Christopher Batty and Robert Bridson Matching fluid simulation elements to surface geometry and topology . . . . . 47:1--47:?? Nils Thürey and Chris Wojtan and Markus Gross and Greg Turk A multiscale approach to mesh-based surface tension flows . . . . . . . . . 48:1--48:?? Martin Wicke and Daniel Ritchie and Bryan M. Klingner and Sebastian Burke and Jonathan R. Shewchuk and James F. O'Brien Dynamic local remeshing for elastoplastic simulation . . . . . . . . 49:1--49:?? Chris Wojtan and Nils Thürey and Markus Gross and Greg Turk Physics-inspired topology changes for thin fluid features . . . . . . . . . . 50:1--50:?? Hung-Kuo Chu and Wei-Hsin Hsu and Niloy J. Mitra and Daniel Cohen-Or and Tien-Tsin Wong and Tong-Yee Lee Camouflage images . . . . . . . . . . . 51:1--51:?? Xuemiao Xu and Linling Zhang and Tien-Tsin Wong Structure-based ASCII art . . . . . . . 52:1--52:?? Wenzel Jakob and Adam Arbree and Jonathan T. Moon and Kavita Bala and Steve Marschner A radiative transfer framework for rendering materials with anisotropic structure . . . . . . . . . . . . . . . 53:1--53:?? Xin Sun and Kun Zhou and Stephen Lin and Baining Guo Line space gathering for single scattering in large scenes . . . . . . . 54:1--54:?? Zhong Ren and Kun Zhou and Tengfei Li and Wei Hua and Baining Guo Interactive hair rendering under environment lighting . . . . . . . . . . 55:1--55:?? Iman Sadeghi and Heather Pritchett and Henrik Wann Jensen and Rasmus Tamstorf An artist friendly hair shading system 56:1--56:?? Johannes Schmid and Robert W. Sumner and Huw Bowles and Markus Gross Programmable motion effects . . . . . . 57:1--57:?? Niloy J. Mitra and Yong-Liang Yang and Dong-Ming Yan and Wilmot Li and Maneesh Agrawala Illustrating how mechanical assemblies work . . . . . . . . . . . . . . . . . . 58:1--58:?? Alec Rivers and Takeo Igarashi and Frédo Durand $ 2.5 $D cartoon models . . . . . . . . 59:1--59:?? Marc Alexa and Wojciech Matusik Reliefs as images . . . . . . . . . . . 60:1--60:?? Milo\vs Ha\vsan and Martin Fuchs and Wojciech Matusik and Hanspeter Pfister and Szymon Rusinkiewicz Physical reproduction of materials with specified subsurface scattering . . . . 61:1--61:?? Yue Dong and Jiaping Wang and Fabio Pellacini and Xin Tong and Baining Guo Fabricating spatially-varying subsurface scattering . . . . . . . . . . . . . . . 62:1--62:?? Bernd Bickel and Moritz Bächer and Miguel A. Otaduy and Hyunho Richard Lee and Hanspeter Pfister and Markus Gross and Wojciech Matusik Design and fabrication of materials with desired deformation behavior . . . . . . 63:1--63:?? Qiming Hou and Hao Qin and Wenyao Li and Baining Guo and Kun Zhou Micropolygon ray tracing with defocus and motion blur . . . . . . . . . . . . 64:1--64:?? Sungkil Lee and Elmar Eisemann and Hans-Peter Seidel Real-time lens blur effects and focus control . . . . . . . . . . . . . . . . 65:1--65:?? Steven G. Parker and James Bigler and Andreas Dietrich and Heiko Friedrich and Jared Hoberock and David Luebke and David McAllister and Morgan McGuire and Keith Morley and Austin Robison and Martin Stich OptiX: a general purpose ray tracing engine . . . . . . . . . . . . . . . . . 66:1--66:?? Kayvon Fatahalian and Solomon Boulos and James Hegarty and Kurt Akeley and William R. Mark and Henry Moreton and Pat Hanrahan Reducing shading on GPUs using quad-fragment merging . . . . . . . . . 67:1--67:?? Nikunj Raghuvanshi and John Snyder and Ravish Mehra and Ming Lin and Naga Govindaraju Precomputed wave simulation for real-time sound propagation of dynamic sources in complex scenes . . . . . . . 68:1--68:?? Changxi Zheng and Doug L. James Rigid-body fracture sound with precomputed soundbanks . . . . . . . . . 69:1--69:?? Doyub Kim and Oh-young Song and Hyeong-Seok Ko A practical simulation of dispersed bubble flow . . . . . . . . . . . . . . 70:1--70:?? Igor Mordatch and Martin de Lasa and Aaron Hertzmann Robust physics-based locomotion using low-dimensional planning . . . . . . . . 71:1--71:?? Jia-chi Wu and Zoran Popovi\'c Terrain-adaptive bipedal locomotion control . . . . . . . . . . . . . . . . 72:1--72:?? Jack M. Wang and David J. Fleet and Aaron Hertzmann Optimizing walking controllers for uncertain inputs and environments . . . 73:1--73:?? Yuting Ye and C. Karen Liu Optimal feedback control for character animation using an abstract model . . . 74:1--74:?? Manuel Lang and Alexander Hornung and Oliver Wang and Steven Poulakos and Aljoscha Smolic and Markus Gross Nonlinear disparity mapping for stereoscopic $3$D . . . . . . . . . . . 75:1--75:?? Peter C. Barnum and Srinivasa G. Narasimhan and Takeo Kanade A multi-layered display with water drops 76:1--76:?? Vitor F. Pamplona and Ankit Mohan and Manuel M. Oliveira and Ramesh Raskar NETRA: interactive display for estimating refractive errors and focal range . . . . . . . . . . . . . . . . . 77:1--77:?? Ofir Weber and Craig Gotsman Controllable conformal maps for shape deformation and interpolation . . . . . 78:1--78:?? Li-Yi Wei Multi-class blue noise sampling . . . . 79:1--79:?? Sara C. Schvartzman and Álvaro G. Pérez and Miguel A. Otaduy Star-contours for efficient hierarchical self-collision detection . . . . . . . . 80:1--80:?? Jernej Barbi\vc and Doug L. James Subspace self-collision culling . . . . 81:1--81:?? Jérémie Allard and François Faure and Hadrien Courtecuisse and Florent Falipou and Christian Duriez and Paul G. Kry Volume contact constraints at arbitrary resolution . . . . . . . . . . . . . . . 82:1--82:?? Ming-Ming Cheng and Fang-Lue Zhang and Niloy J. Mitra and Xiaolei Huang and Shi-Min Hu RepFinder: finding approximately repeated scene elements for image editing . . . . . . . . . . . . . . . . 83:1--83:?? Sylvain Lefebvre and Samuel Hornus and Anass Lasram By-example synthesis of architectural textures . . . . . . . . . . . . . . . . 84:1--84:?? Eric Risser and Charles Han and Rozenn Dahyot and Eitan Grinspun Synthesizing structured image hybrids 85:1--85:?? Lvdi Wang and Kun Zhou and Yizhou Yu and Baining Guo Vector solid textures . . . . . . . . . 86:1--86:?? Luca Ballan and Gabriel J. Brostow and Jens Puwein and Marc Pollefeys Unstructured video-based rendering: interactive exploration of casually captured videos . . . . . . . . . . . . 87:1--87:?? Carlos D. Correa and Kwan-Liu Ma Dynamic video narratives . . . . . . . . 88:1--88:?? Connelly Barnes and Dan B. Goldman and Eli Shechtman and Adam Finkelstein Video tapestries with continuous temporal zoom . . . . . . . . . . . . . 89:1--89:?? Yu-Shuen Wang and Hui-Chih Lin and Olga Sorkine and Tong-Yee Lee Motion-based video retargeting with optimized crop-and-warp . . . . . . . . 90:1--90:?? Cathy Ennis and Rachel McDonnell and Carol O'Sullivan Seeing is believing: body motion dominates in multisensory conversations 91:1--91:?? Mel Slater and Bernhard Spanlang and David Corominas Simulating virtual environments within virtual environments as the basis for a psychophysics of presence . . . . . . . 92:1--92:?? Liangliang Nan and Andrei Sharf and Hao Zhang and Daniel Cohen-Or and Baoquan Chen SmartBoxes for interactive urban reconstruction . . . . . . . . . . . . . 93:1--93:?? Qian Zheng and Andrei Sharf and Guowei Wan and Yangyan Li and Niloy J. Mitra and Daniel Cohen-Or and Baoquan Chen Non-local scan consolidation for $3$D urban scenes . . . . . . . . . . . . . . 94:1--94:?? Michael Goesele and Jens Ackermann and Simon Fuhrmann and Carsten Haubold and Ronny Klowsky Ambient point clouds for view interpolation . . . . . . . . . . . . . 95:1--95:?? Johannes Kopf and Billy Chen and Richard Szeliski and Michael Cohen Street slide: browsing street level imagery . . . . . . . . . . . . . . . . 96:1--96:?? Matthias B. Hullin and Johannes Hanika and Boris Ajdin and Hans-Peter Seidel and Jan Kautz and Hendrik P. A. Lensch Acquisition and analysis of bispectral bidirectional reflectance and reradiation distribution functions . . . 97:1--97:?? Yue Dong and Jiaping Wang and Xin Tong and John Snyder and Yanxiang Lan and Moshe Ben-Ezra and Baining Guo Manifold bootstrapping for SVBRDF capture . . . . . . . . . . . . . . . . 98:1--98:?? Michael Holroyd and Jason Lawrence and Todd Zickler A coaxial optical scanner for synchronous acquisition of $3$D geometry and surface reflectance . . . . . . . . 99:1--99:?? Michael Kass and Justin Solomon Smoothed local histogram filters . . . . 100:1--100:?? Balint Miklos and Joachim Giesen and Mark Pauly Discrete scale axis representations for $3$D geometry . . . . . . . . . . . . . 101:1--101:?? Evangelos Kalogerakis and Aaron Hertzmann and Karan Singh Learning $3$D mesh segmentation and labeling . . . . . . . . . . . . . . . . 102:1--102:?? Yaron Lipman and Xiaobai Chen and Ingrid Daubechies and Thomas Funkhouser Symmetry factored embedding and distance 103:1--103:?? Martin Bokeloh and Michael Wand and Hans-Peter Seidel A connection between partial symmetry and inverse procedural modeling . . . . 104:1--104:?? Jonathan M. Kaldor and Doug L. James and Steve Marschner Efficient yarn-based cloth with adaptive contact linearization . . . . . . . . . 105:1--105:?? Edilson de Aguiar and Leonid Sigal and Adrien Treuille and Jessica K. Hodgins Stable spaces for real-time clothing . . 106:1--106:?? Huamin Wang and Florian Hecht and Ravi Ramamoorthi and James O'Brien Example-based wrinkle synthesis for clothing animation . . . . . . . . . . . 107:1--107:?? Wei-Wen Feng and Yizhou Yu and Byung-Uck Kim A deformation transformer for real-time cloth animation . . . . . . . . . . . . 108:1--108:?? Alec Rivers and Frédo Durand and Takeo Igarashi $3$D modeling with silhouettes . . . . . 109:1--109:?? Takeo Igarashi and Jun Mitani Apparent layer operations for the manipulation of deformable objects . . . 110:1--110:?? Xian-Ying Li and Chao-Hui Shen and Shi-Sheng Huang and Tao Ju and Shi-Min Hu Popup: automatic paper architectures from $3$D models . . . . . . . . . . . . 111:1--111:?? Jaroslav K\vrivánek and James A. Ferwerda and Kavita Bala Effects of global illumination approximations on material appearance 112:1--112:?? Piotr Didyk and Elmar Eisemann and Tobias Ritschel and Karol Myszkowski and Hans-Peter Seidel Apparent display resolution enhancement for moving images . . . . . . . . . . . 113:1--113:?? Michael Lentine and Wen Zheng and Ronald Fedkiw A novel algorithm for incompressible flow using only a coarse grid projection 114:1--114:?? Steffen Weißmann and Ulrich Pinkall Filament-based smoke with vortex shedding and variational reconnection 115:1--115:?? Miklós Bergou and Basile Audoly and Etienne Vouga and Max Wardetzky and Eitan Grinspun Discrete viscous threads . . . . . . . . 116:1--116:?? Ashish Myles and Nico Pietroni and Denis Kovacs and Denis Zorin Feature-aligned $T$-meshes . . . . . . . 117:1--117:?? Muyang Zhang and Jin Huang and Xinguo Liu and Hujun Bao A wave-based anisotropic quadrangulation method . . . . . . . . . . . . . . . . . 118:1--118:?? Bruno Lévy and Yang Liu $ L_p $ Centroidal Voronoi Tessellation and its applications . . . . . . . . . . 119:1--119:?? Lei He and Scott Schaefer and Kai Hormann Parameterizing subdivision surfaces . . 120:1--120:?? Amir Vaxman and Mirela Ben-Chen and Craig Gotsman A multi-resolution approach to heat kernels on discrete surfaces . . . . . . 121:1--121:?? Seong Jae Lee and Zoran Popovi\'c Learning behavior styles with inverse reinforcement learning . . . . . . . . . 122:1--122:?? Jan Ond\vrej and Julien Pettré and Anne-Hél\`ene Olivier and Stéphane Donikian A synthetic-vision based steering approach for crowd simulation . . . . . 123:1--123:?? Sergey Levine and Philipp Krähenbühl and Sebastian Thrun and Vladlen Koltun Gesture controllers . . . . . . . . . . 124:1--124:?? Kalyan Sunkavalli and Micah K. Johnson and Wojciech Matusik and Hanspeter Pfister Multi-scale image harmonization . . . . 125:1--125:?? Shizhe Zhou and Hongbo Fu and Ligang Liu and Daniel Cohen-Or and Xiaoguang Han Parametric reshaping of human bodies in images . . . . . . . . . . . . . . . . . 126:1--126:?? Robert Carroll and Aseem Agarwala and Maneesh Agrawala Image warps for artistic perspective manipulation . . . . . . . . . . . . . . 127:1--127:?? Libin Liu and KangKang Yin and Michiel van de Panne and Tianjia Shao and Weiwei Xu Sampling-based contact-rich motion control . . . . . . . . . . . . . . . . 128:1--128:?? Yoonsang Lee and Sungeun Kim and Jehee Lee Data-driven biped control . . . . . . . 129:1--129:?? Stelian Coros and Philippe Beaudoin and Michiel van de Panne Generalized biped walking control . . . 130:1--130:?? Martin de Lasa and Igor Mordatch and Aaron Hertzmann Feature-based locomotion controllers . . 131:1--131:??
Akram Halli and Abderrahim Saaidi and Khalid Satori and Hamid Tairi Extrusion and revolution mapping . . . . 132:1--132:14 Antonio Criminisi and Toby Sharp and Carsten Rother and Patrick Pérez Geodesic image and video editing . . . . 134:1--134:15 Haim Avron and Andrei Sharf and Chen Greif and Daniel Cohen-Or $ \ell_1$-Sparse reconstruction of sharp point set surfaces . . . . . . . . . . . 135:1--135:12 Andreas Söderström and Matts Karlsson and Ken Museth A PML-based nonreflective boundary for free surface fluid animation . . . . . . 136:1--136:17
Alexandre Derouet-Jourdan and Florence Bertails-Descoubes and Joëlle Thollot Stable inverse dynamic curves . . . . . 137:1--137:?? Yongjoon Lee and Kevin Wampler and Gilbert Bernstein and Jovan Popovi\'c and Zoran Popovi\'c Motion fields for interactive character locomotion . . . . . . . . . . . . . . . 138:1--138:?? Carsten Stoll and Juergen Gall and Edilson de Aguiar and Sebastian Thrun and Christian Theobalt Video-based reconstruction of animatable human characters . . . . . . . . . . . . 139:1--139:?? Eunjung Ju and Myung Geol Choi and Minji Park and Jehee Lee and Kang Hoon Lee and Shigeo Takahashi Morphable crowds . . . . . . . . . . . . 140:1--140:?? Jorge Jimenez and Timothy Scully and Nuno Barbosa and Craig Donner and Xenxo Alvarez and Teresa Vieira and Paul Matts and Verónica Orvalho and Diego Gutierrez and Tim Weyrich A practical appearance model for dynamic facial color . . . . . . . . . . . . . . 141:1--141:?? Alexander Reshetov and Alexei Soupikov and William R. Mark Consistent normal interpolation . . . . 142:1--142:?? Tomá\vs Davidovi\vc and Jaroslav K\vrivánek and Milo\vs Ha\vsan and Philipp Slusallek and Kavita Bala Combining global and local virtual lights for detailed glossy illumination 143:1--143:?? Toshiya Hachisuka and Wojciech Jarosz and Henrik Wann Jensen A progressive error estimation framework for photon density estimation . . . . . 144:1--144:?? Zeev Farbman and Raanan Fattal and Dani Lischinski Diffusion maps for edge-aware image editing . . . . . . . . . . . . . . . . 145:1--145:?? Baoyuan Wang and Yizhou Yu and Tien-Tsin Wong and Chun Chen and Ying-Qing Xu Data-driven image color theme enhancement . . . . . . . . . . . . . . 146:1--146:?? Wan-Yen Lo and Jeroen van Baar and Claude Knaus and Matthias Zwicker and Markus Gross Stereoscopic $3$D copy & paste . . . . . 147:1--147:?? Arjun Jain and Thorsten Thormählen and Hans-Peter Seidel and Christian Theobalt MovieReshape: tracking and reshaping of humans in videos . . . . . . . . . . . . 148:1--148:?? Michael Kazhdan and Hugues Hoppe Metric-aware processing of spherical imagery . . . . . . . . . . . . . . . . 149:1--149:?? Shy Shalom and Ariel Shamir and Hao Zhang and Daniel Cohen-Or Cone carving for surface reconstruction 150:1--150:?? Yotam Livny and Feilong Yan and Matt Olson and Baoquan Chen and Hao Zhang and Jihad El-Sana Automatic reconstruction of tree skeletal structures from point clouds 151:1--151:?? Guo Li and Ligang Liu and Hanlin Zheng and Niloy J. Mitra Analysis, reconstruction and manipulation using arterial snakes . . . 152:1--152:?? Yuanyuan Li and Eugene Zhang and Yoshihiro Kobayashi and Peter Wonka Editing operations for irregular vertices in triangle meshes . . . . . . 153:1--153:?? Fuchang Liu and Takahiro Harada and Youngeun Lee and Young J. Kim Real-time collision culling of a million bodies on graphics processing units . . 154:1--154:?? Shu-Wei Hsu and John Keyser Piles of objects . . . . . . . . . . . . 155:1--155:?? Huamin Wang and James O'Brien and Ravi Ramamoorthi Multi-resolution isotropic strain limiting . . . . . . . . . . . . . . . . 156:1--156:?? Damien Rohmer and Tiberiu Popa and Marie-Paule Cani and Stefanie Hahmann and Alla Sheffer Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles . . . . . . . . . . . . . . . . 157:1--157:?? Johannes Kopf and Maneesh Agrawala and David Bargeron and David Salesin and Michael Cohen Automatic generation of destination maps 158:1--158:?? Huisi Wu and Yu-Shuen Wang and Kun-Chuan Feng and Tien-Tsin Wong and Tong-Yee Lee and Pheng-Ann Heng Resizing by symmetry-summarization . . . 159:1--159:?? Michael Rubinstein and Diego Gutierrez and Olga Sorkine and Ariel Shamir A comparative study of image retargeting 160:1--160:?? Tunç Ozan Aydin and Martin \vCadík and Karol Myszkowski and Hans-Peter Seidel Video quality assessment for computer graphics applications . . . . . . . . . 161:1--161:?? Abhijeet Ghosh and Tongbo Chen and Pieter Peers and Cyrus A. Wilson and Paul Debevec Circularly polarized spherical illumination reflectometry . . . . . . . 162:1--162:?? Douglas Lanman and Matthew Hirsch and Yunhee Kim and Ramesh Raskar Content-adaptive parallax barriers: optimizing dual-layer $3$D displays using low-rank light field factorization 163:1--163:?? Matthew O'Toole and Kiriakos N. Kutulakos Optical computing for fast light transport analysis . . . . . . . . . . . 164:1--164:?? Reynald Hoskinson and Boris Stoeber and Wolfgang Heidrich and Sidney Fels Light reallocation for high contrast projection using an analog micromirror array . . . . . . . . . . . . . . . . . 165:1--165:?? John Bowers and Rui Wang and Li-Yi Wei and David Maletz Parallel Poisson disk sampling with spectrum analysis on surfaces . . . . . 166:1--166:?? Hongwei Li and Li-Yi Wei and Pedro V. Sander and Chi-Wing Fu Anisotropic blue noise sampling . . . . 167:1--167:?? A. Cengiz Öztireli and Marc Alexa and Markus Gross Spectral sampling of manifolds . . . . . 168:1--168:?? Jongmin Baek and David E. Jacobs Accelerating spatially varying Gaussian filters . . . . . . . . . . . . . . . . 169:1--169:?? Christian Regg and Szymon Rusinkiewicz and Wojciech Matusik and Markus Gross Computational highlight holography . . . 170:1--170:?? Charles Han and Hugues Hoppe Optimizing continuity in multiscale imagery . . . . . . . . . . . . . . . . 171:1--171:?? Yuichi Taguchi and Amit Agrawal and Ashok Veeraraghavan and Srikumar Ramalingam and Ramesh Raskar Axial-cones: modeling spherical catadioptric cameras for wide-angle light field rendering . . . . . . . . . 172:1--172:?? Rahul Narain and Abhinav Golas and Ming C. Lin Free-flowing granular materials with two-way solid coupling . . . . . . . . . 173:1--173:?? Tobias Pfaff and Nils Thuerey and Jonathan Cohen and Sarah Tariq and Markus Gross Scalable fluid simulation using anisotropic turbulence particles . . . . 174:1--174:?? Byungmoon Kim Multi-phase fluid simulations using regional level sets . . . . . . . . . . 175:1--175:?? Nambin Heo and Hyeong-Seok Ko Detail-preserving fully-Eulerian interface tracking framework . . . . . . 176:1--176:?? Yonghao Yue and Kei Iwasaki and Bing-Yu Chen and Yoshinori Dobashi and Tomoyuki Nishita Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media . . . . . . . . . . 177:1--177:?? Ilya Baran and Jiawen Chen and Jonathan Ragan-Kelley and Frédo Durand and Jaakko Lehtinen A hierarchical volumetric shadow algorithm for single scattering . . . . 178:1--178:?? Michael Schwarz and Hans-Peter Seidel Fast parallel surface and solid voxelization on GPUs . . . . . . . . . . 179:1--179:?? Kenshi Takayama and Olga Sorkine and Andrew Nealen and Takeo Igarashi Volumetric modeling with diffusion surfaces . . . . . . . . . . . . . . . . 180:1--180:?? Paul Merrell and Eric Schkufza and Vladlen Koltun Computer-generated residential building layouts . . . . . . . . . . . . . . . . 181:1--181:?? Matthew Fisher and Pat Hanrahan Context-based search for $3$D models . . 182:1--182:?? Siddhartha Chaudhuri and Vladlen Koltun Data-driven suggestions for creativity support in $3$D modeling . . . . . . . . 183:1--183:?? Kai Xu and Honghua Li and Hao Zhang and Daniel Cohen-Or and Yueshan Xiong and Zhi-Quan Cheng Style-content separation by anisotropic part scales . . . . . . . . . . . . . . 184:1--184:?? Corey Toler-Franklin and Benedict Brown and Tim Weyrich and Thomas Funkhouser and Szymon Rusinkiewicz Multi-feature matching of fresco fragments . . . . . . . . . . . . . . . 185:1--185:??
Alexander M. Bronstein and Michael M. Bronstein and Leonidas J. Guibas and Maks Ovsjanikov Shape google: Geometric words and expressions for invariant shape retrieval . . . . . . . . . . . . . . . 1:1--1:20 Sai-Kit Yeung and Chi-Keung Tang and Michael S. Brown and Sing Bing Kang Matting and compositing of transparent and refractive objects . . . . . . . . . 2:1--2:13 Hichem Barki and Florence Denis and Florent Dupont Contributing vertices-based Minkowski sum of a nonconvex--convex pair of polyhedra . . . . . . . . . . . . . . . 3:1--3:16 Feng Liu and Michael Gleicher and Jue Wang and Hailin Jin and Aseem Agarwala Subspace video stabilization . . . . . . 4:1--4:10 Wojciech Jarosz and Derek Nowrouzezahrai and Iman Sadeghi and Henrik Wann Jensen A comprehensive theory of volumetric radiance estimation using photon points and beams . . . . . . . . . . . . . . . 5:1--5:19 Florence Bertails-Descoubes and Florent Cadoux and Gilles Daviet and Vincent Acary A nonsmooth Newton solver for capturing exact Coulomb friction in fiber assemblies . . . . . . . . . . . . . . . 6:1--6:14
Brian Summa and Giorgio Scorzelli and Ming Jiang and Peer-Timo Bremer and Valerio Pascucci Interactive editing of massive imagery made simple: Turning Atlanta into Atlantis . . . . . . . . . . . . . . . . 7:1--7:13 Warren A. Hunt and Gregory S. Johnson The area perspective transform: a homogeneous transform for efficient in-volume queries . . . . . . . . . . . 8:1--8:6 Kevin Egan and Florian Hecht and Frédo Durand and Ravi Ramamoorthi Frequency analysis and sheared filtering for shadow light fields of complex occluders . . . . . . . . . . . . . . . 9:1--9:13 Ren-Jiang Zhang and Weiyin Ma An efficient scheme for curve and surface construction based on a set of interpolatory basis functions . . . . . 10:1--10:11 Jerry O. Talton and Yu Lou and Steve Lesser and Jared Duke and Radomír M\vech and Vladlen Koltun Metropolis procedural modeling . . . . . 11:1--11:14 Gilad Freedman and Raanan Fattal Image and video upscaling from local self-examples . . . . . . . . . . . . . 12:1--12:11 Min H. Kim and Tobias Ritschel and Jan Kautz Edge-aware color appearance . . . . . . 13:1--13:9 Tom Kelly and Peter Wonka Interactive architectural modeling with procedural extrusions . . . . . . . . . 14:1--14:15 Benjamin Gilles and Guillaume Bousquet and François Faure and Dinesh K. Pai Frame-based elastic models . . . . . . . 15:1--15:12
Uldarico Muico and Jovan Popovi\'c and Zoran Popovi\'c Composite control of physically simulated characters . . . . . . . . . . 16:1--16:11 Jonathan Ragan-Kelley and Jaakko Lehtinen and Jiawen Chen and Michael Doggett and Frédo Durand Decoupled sampling for graphics pipelines . . . . . . . . . . . . . . . 17:1--17:17 Jochen Tautges and Arno Zinke and Björn Krüger and Jan Baumann and Andreas Weber and Thomas Helten and Meinard Müller and Hans-Peter Seidel and Bernd Eberhardt Motion reconstruction using sparse accelerometer data . . . . . . . . . . . 18:1--18:12 Xiaolin Wei and Jianyuan Min and Jinxiang Chai Physically valid statistical models for human motion generation . . . . . . . . 19:1--19:10 Carles Bosch and Pierre-Yves Laffont and Holly Rushmeier and Julie Dorsey and George Drettakis Image-guided weathering: a new approach applied to flow phenomena . . . . . . . 20:1--20:13 Jos Stam and Ryan Schmidt On the velocity of an implicit surface 21:1--21:7 Lei Yang and Pedro V. Sander and Jason Lawrence and Hugues Hoppe Antialiasing recovery . . . . . . . . . 22:1--22:9 Sergey Levine and Yongjoon Lee and Vladlen Koltun and Zoran Popovi\'c Space-time planning with parameterized locomotion controllers . . . . . . . . . 23:1--23:11 Jaewon Kim and Roarke Horstmeyer and Ig-Jae Kim and Ramesh Raskar Highlighted depth-of-field photography: Shining light on focus . . . . . . . . . 24:1--24:9 Claude Knaus and Matthias Zwicker Progressive photon mapping: a probabilistic approach . . . . . . . . . 25:1--25:13 Will Chang and Matthias Zwicker Global registration of dynamic range scans for articulated model reconstruction . . . . . . . . . . . . . 26:1--26:15
Yong Jae Lee and C. Lawrence Zitnick and Michael F. Cohen ShadowDraw: real-time user guidance for freehand drawing . . . . . . . . . . . . 27:1--27:9 Johannes Schmid and Martin Sebastian Senn and Markus Gross and Robert W. Sumner OverCoat: an implicit canvas for $3$D painting . . . . . . . . . . . . . . . . 28:1--28:?? Derek Nowrouzezahrai and Jared Johnson and Andrew Selle and Dylan Lacewell and Michael Kaschalk and Wojciech Jarosz A programmable system for artistic volumetric lighting . . . . . . . . . . 29:1--29:?? Michael Kass and Davide Pesare Coherent noise for non-photorealistic rendering . . . . . . . . . . . . . . . 30:1--30:?? Takaaki Shiratori and Hyun Soo Park and Leonid Sigal and Yaser Sheikh and Jessica K. Hodgins Motion capture from body-mounted cameras 31:1--31:?? Feng Xu and Yebin Liu and Carsten Stoll and James Tompkin and Gaurav Bharaj and Qionghai Dai and Hans-Peter Seidel and Jan Kautz and Christian Theobalt Video-based characters: creating new human performances from a multi-view video database . . . . . . . . . . . . . 32:1--32:?? Maks Ovsjanikov and Wilmot Li and Leonidas Guibas and Niloy J. Mitra Exploration of continuous variability in collections of $3$D shapes . . . . . . . 33:1--33:?? Matthew Fisher and Manolis Savva and Pat Hanrahan Characterizing structural relationships in scenes using graph kernels . . . . . 34:1--34:?? Siddhartha Chaudhuri and Evangelos Kalogerakis and Leonidas Guibas and Vladlen Koltun Probabilistic reasoning for assembly-based $3$D modeling . . . . . . 35:1--35:?? David I. W. Levin and Joshua Litven and Garrett L. Jones and Shinjiro Sueda and Dinesh K. Pai Eulerian solid simulation with contact 36:1--36:?? Aleka McAdams and Yongning Zhu and Andrew Selle and Mark Empey and Rasmus Tamstorf and Joseph Teran and Eftychios Sifakis Efficient elasticity for character skinning with contact and collisions . . 37:1--37:?? Changxi Zheng and Doug L. James Toward high-quality modal contact sound 38:1--38:?? Shinjiro Sueda and Garrett L. Jones and David I. W. Levin and Dinesh K. Pai Large-scale dynamic simulation of highly constrained strands . . . . . . . . . . 39:1--39:?? Rafat Mantiuk and Kil Joong Kim and Allan G. Rempel and Wolfgang Heidrich HDR-VDP-2: a calibrated visual metric for visibility and quality predictions in all luminance conditions . . . . . . 40:1--40:?? Michael D. Tocci and Chris Kiser and Nora Tocci and Pradeep Sen A versatile HDR video production system 41:1--41:?? Adam G. Kirk and James F. O'Brien Perceptually based tone mapping for low-light conditions . . . . . . . . . . 42:1--42:?? Robert Carroll and Ravi Ramamoorthi and Maneesh Agrawala Illumination decomposition for material recoloring with consistent interreflections . . . . . . . . . . . . 43:1--43:?? Shuang Zhao and Wenzel Jakob and Steve Marschner and Kavita Bala Building volumetric appearance models of fabric using micro CT imaging . . . . . 44:1--44:?? Peiran Ren and Jiaping Wang and John Snyder and Xin Tong and Baining Guo Pocket reflectometry . . . . . . . . . . 45:1--45:?? Micah K. Johnson and Forrester Cole and Alvin Raj and Edward H. Adelson Microgeometry capture using an elastomeric sensor . . . . . . . . . . . 46:1--46:?? Vitor F. Pamplona and Erick B. Passos and Jan Zizka and Manuel M. Oliveira and Everett Lawson and Esteban Clua and Ramesh Raskar CATRA: interactive measuring and modeling of cataracts . . . . . . . . . 47:1--47:?? Raanan Fattal Blue-noise point sampling using kernel density model . . . . . . . . . . . . . 48:1--48:?? Mohamed S. Ebeida and Andrew A. Davidson and Anjul Patney and Patrick M. Knupp and Scott A. Mitchell and John D. Owens Efficient maximal Poisson-disk sampling 49:1--49:?? Li-Yi Wei and Rui Wang Differential domain analysis for non-uniform sampling . . . . . . . . . . 50:1--50:?? Ares Lagae and George Drettakis Filtering solid Gabor noise . . . . . . 51:1--51:?? Yangyan Li and Xiaokun Wu and Yiorgos Chrysathou and Andrei Sharf and Daniel Cohen-Or and Niloy J. Mitra GlobFit: consistently fitting primitives by discovering global relations . . . . 52:1--52:?? Yotam Livny and Soeren Pirk and Zhanglin Cheng and Feilong Yan and Oliver Deussen and Daniel Cohen-Or and Baoquan Chen Texture-lobes for tree modelling . . . . 53:1--53:?? Carl Johan Gribel and Rasmus Barringer and Tomas Akenine-Möller High-quality spatio-temporal rendering using semi-analytical visibility . . . . 54:1--54:?? Jaakko Lehtinen and Timo Aila and Jiawen Chen and Samuli Laine and Frédo Durand Temporal light field reconstruction for rendering distribution effects . . . . . 55:1--55:?? Eugene D'Eon and Geoffrey Irving A quantized-diffusion model for rendering translucent materials . . . . 56:1--56:?? Ming Chuang and Michael Kazhdan Interactive and anisotropic geometry processing using the screened Poisson equation . . . . . . . . . . . . . . . . 57:1--57:?? Jie Tan and Yuting Gu and Greg Turk and C. Karen Liu Articulated swimming creatures . . . . . 58:1--58:?? Stelian Coros and Andrej Karpathy and Ben Jones and Lionel Reveret and Michiel van de Panne Locomotion skills for simulated quadrupeds . . . . . . . . . . . . . . . 59:1--59:?? Fei Yang and Jue Wang and Eli Shechtman and Lubomir Bourdev and Dimitri Metaxas Expression flow for $3$D-aware face component transfer . . . . . . . . . . . 60:1--60:?? Ira Kemelmacher-Shlizerman and Eli Shechtman and Rahul Garg and Steven M. Seitz Exploring photobios . . . . . . . . . . 61:1--61:?? Chongyang Ma and Li-Yi Wei and Xin Tong Discrete element textures . . . . . . . 62:1--62:?? Peter O'Donovan and Aseem Agarwala and Aaron Hertzmann Color compatibility from large datasets 63:1--63:?? Baoyuan Wang and Yizhou Yu and Ying-Qing Xu Example-based image color and tone style enhancement . . . . . . . . . . . . . . 64:1--64:?? Behzad Sajadi and Aditi Majumder and Kazuhiro Hiwada and Atsuto Maki and Ramesh Raskar Switchable primaries using shiftable layers of color filter arrays . . . . . 65:1--65:?? Jonathan D. Denning and William B. Kerr and Fabio Pellacini MeshFlow: interactive visualization of mesh construction sequences . . . . . . 66:1--66:?? Topraj Gurung and Mark Luffel and Peter Lindstrom and Jarek Rossignac LR: compact connectivity representation for triangle meshes . . . . . . . . . . 67:1--67:?? Sylvain Paris and Samuel W. Hasinoff and Jan Kautz Local Laplacian filters: edge-aware image processing with a Laplacian pyramid . . . . . . . . . . . . . . . . 68:1--68:?? Eduardo S. L. Gastal and Manuel M. Oliveira Domain transform for edge-aware image and video processing . . . . . . . . . . 69:1--69:?? Yoav HaCohen and Eli Shechtman and Dan B. Goldman and Dani Lischinski Non-rigid dense correspondence with applications for image enhancement . . . 70:1--70:?? Huamin Wang and James F. O'Brien and Ravi Ramamoorthi Data-driven elastic models for cloth: modeling and measurement . . . . . . . . 71:1--71:?? Sebastian Martin and Bernhard Thomaszewski and Eitan Grinspun and Markus Gross Example-based elastic materials . . . . 72:1--72:?? François Faure and Benjamin Gilles and Guillaume Bousquet and Dinesh K. Pai Sparse meshless models of complex deformable solids . . . . . . . . . . . 73:1--73:?? Haoda Huang and Jinxiang Chai and Xin Tong and Hsiang-Tao Wu Leveraging motion capture and $3$D scanning for high-fidelity facial performance acquisition . . . . . . . . 74:1--74:?? Thabo Beeler and Fabian Hahn and Derek Bradley and Bernd Bickel and Paul Beardsley and Craig Gotsman and Robert W. Sumner and Markus Gross High-quality passive facial performance capture using anchor frames . . . . . . 75:1--75:?? J. Rafael Tena and Fernando De la Torre and Iain Matthews Interactive region-based linear $3$D face models . . . . . . . . . . . . . . 76:1--76:?? Thibaut Weise and Sofien Bouaziz and Hao Li and Mark Pauly Realtime performance-based facial animation . . . . . . . . . . . . . . . 77:1--77:?? Alec Jacobson and Ilya Baran and Jovan Popovi\'c and Olga Sorkine Bounded biharmonic weights for real-time deformation . . . . . . . . . . . . . . 78:1--78:?? Vladimir G. Kim and Yaron Lipman and Thomas Funkhouser Blended intrinsic maps . . . . . . . . . 79:1--79:?? Kai Xu and Hanlin Zheng and Hao Zhang and Daniel Cohen-Or and Ligang Liu and Yueshan Xiong Photo-inspired model-driven $3$D object modeling . . . . . . . . . . . . . . . . 80:1--80:?? Barbara Solenthaler and Markus Gross Two-scale particle simulation . . . . . 81:1--81:?? Nuttapong Chentanez and Matthias Müller Real-time Eulerian water simulation using a restricted tall cell grid . . . 82:1--82:?? Michael B. Nielsen and Robert Bridson Guide shapes for high resolution naturalistic liquid simulation . . . . . 83:1--83:?? Jeffrey N. Chadwick and Doug L. James Animating fire with sound . . . . . . . 84:1--84:?? Manfred Lau and Akira Ohgawara and Jun Mitani and Takeo Igarashi Converting $3$D furniture models to fabricatable parts and connectors . . . 85:1--85:?? Lap-Fai Yu and Sai-Kit Yeung and Chi-Keung Tang and Demetri Terzopoulos and Tony F. Chan and Stanley J. Osher Make it home: automatic optimization of furniture arrangement . . . . . . . . . 86:1--86:?? Paul Merrell and Eric Schkufza and Zeyang Li and Maneesh Agrawala and Vladlen Koltun Interactive furniture layout using interior design guidelines . . . . . . . 87:1--87:?? Yu-Shuen Wang and Jen-Hung Hsiao and Olga Sorkine and Tong-Yee Lee Scalable and coherent video resizing with per-frame optimization . . . . . . 88:1--88:?? Zeev Farbman and Dani Lischinski Tonal stabilization of video . . . . . . 89:1--89:?? Nobuyuki Umetani and Danny M. Kaufman and Takeo Igarashi and Eitan Grinspun Sensitive couture for interactive garment modeling and editing . . . . . . 90:1--90:?? Jernej Barbi\vc and Yili Zhao Real-time large-deformation substructuring . . . . . . . . . . . . . 91:1--91:?? Matthias Müller and Nuttapong Chentanez Solid simulation with oriented particles 92:1--92:?? Ladislav Kavan and Dan Gerszewski and Adam W. Bargteil and Peter-Pike Sloan Physics-inspired upsampling for cloth simulation in games . . . . . . . . . . 93:1--93:?? Simon Heinzle and Pierre Greisen and David Gallup and Christine Chen and Daniel Saner and Aljoscha Smolic and Andreas Burg and Wojciech Matusik and Markus Gross Computational stereo camera system with programmable control loop . . . . . . . 94:1--94:?? Gordon Wetzstein and Douglas Lanman and Wolfgang Heidrich and Ramesh Raskar Layered $3$D: tomographic image synthesis for attenuation-based light field and high dynamic range displays 95:1--95:?? Piotr Didyk and Tobias Ritschel and Elmar Eisemann and Karol Myszkowski and Hans-Peter Seidel A perceptual model for disparity . . . . 96:1--96:?? Shiqing Xin and Chi-Fu Lai and Chi-Wing Fu and Tien-Tsin Wong and Ying He and Daniel Cohen-Or Making burr puzzles from $3$D models . . 97:1--97:?? Xian-Ying Li and Tao Ju and Yan Gu and Shi-Min Hu A geometric study of v-style pop-ups: theories and algorithms . . . . . . . . 98:1--98:?? Johannes Kopf and Dani Lischinski Depixelizing pixel art . . . . . . . . . 99:1--99:?? Ron Maharik and Mikhail Bessmeltsev and Alla Sheffer and Ariel Shamir and Nathan Carr Digital micrography . . . . . . . . . . 100:1--100:?? Pengbo Bo and Helmut Pottmann and Martin Kilian and Wenping Wang and Johannes Wallner Circular arc structures . . . . . . . . 101:1--101:?? Marc Alexa and Max Wardetzky Discrete Laplacians on general polygonal meshes . . . . . . . . . . . . . . . . . 102:1--102:?? Patrick Mullen and Pooran Memari and Fernando de Goes and Mathieu Desbrun HOT: Hodge-optimized triangulations . . 103:1--103:?? Keenan Crane and Ulrich Pinkall and Peter Schröder Spin transformations of discrete surfaces . . . . . . . . . . . . . . . . 104:1--104:?? Hsiang-Ting Chen and Li-Yi Wei and Chun-Fa Chang Nonlinear revision control for images 105:1--105:?? Samuli Laine and Timo Aila and Tero Karras and Jaakko Lehtinen Clipless dual-space bounds for faster stochastic rasterization . . . . . . . . 106:1--106:?? Tim Foley and Pat Hanrahan Spark: modular, composable shaders for graphics hardware . . . . . . . . . . . 107:1--107:?? Matthias Hullin and Elmar Eisemann and Hans-Peter Seidel and Sungkil Lee Physically-based real-time lens flare rendering . . . . . . . . . . . . . . . 108:1--108:??
Adrian Secord and Jingwan Lu and Adam Finkelstein and Manish Singh and Andrew Nealen Perceptual models of viewpoint preference . . . . . . . . . . . . . . . 109:1--109:12 Luis David García-Puente and Frank Sottile and Chungang Zhu Toric degenerations of Bézier patches . . 110:1--110:10 Min Tang and Dinesh Manocha and Sung-Eui Yoon and Peng Du and Jae-Pil Heo and Ruo-Feng Tong VolCCD: Fast continuous collision culling between deforming volume meshes 111:1--111:15 Frank Steinicke and Gerd Bruder and Scott Kuhl Realistic perspective projections for virtual objects and environments . . . . 112:1--112:10 Amit Bermano and Amir Vaxman and Craig Gotsman Online reconstruction of $3$D objects from arbitrary cross-sections . . . . . 113:1--113:14 Toshiya Hachisuka and Henrik Wann Jensen Robust adaptive photon tracing using photon path visibility . . . . . . . . . 114:1--114:11 Peter Djeu and Warren Hunt and Rui Wang and Ikrima Elhassan and Gordon Stoll and William R. Mark Razor: an architecture for dynamic multiresolution ray tracing . . . . . . 115:1--115:26 Jarek Rossignac and Álvar Vinacua Steady affine motions and morphs . . . . 116:1--116:16 Benjamin Mora Naive ray-tracing: a divide-and-conquer approach . . . . . . . . . . . . . . . . 117:1--117:12 Sumit Jain and C. Karen Liu Modal-space control for articulated characters . . . . . . . . . . . . . . . 118:1--118:12 Klaus Hildebrandt and Christian Schulz and Christoph Von Tycowicz and Konrad Polthier Interactive surface modeling using modal analysis . . . . . . . . . . . . . . . . 119:1--119:11 Floraine Berthouzoz and Wilmot Li and Mira Dontcheva and Maneesh Agrawala A framework for content-adaptive photo manipulation macros: Application to face, landscape, and global manipulations . . . . . . . . . . . . . 120:1--120:14 Junggon Kim and Nancy S. Pollard Fast simulation of skeleton-driven deformable body characters . . . . . . . 121:1--121:19 Chia-Tche Chang and Bastien Gorissen and Samuel Melchior Fast oriented bounding box optimization on the rotation group $ {\rm SO}(3, R) $ 122:1--122:16
Martin Bokeloh and Michael Wand and Vladlen Koltun and Hans-Peter Seidel Pattern-aware shape deformation using sliding dockers . . . . . . . . . . . . 123:1--123:?? Yong-Liang Yang and Yi-Jun Yang and Helmut Pottmann and Niloy J. Mitra Shape space exploration of constrained meshes . . . . . . . . . . . . . . . . . 124:1--124:?? Qixing Huang and Vladlen Koltun and Leonidas Guibas Joint shape segmentation with linear programming . . . . . . . . . . . . . . 125:1--125:?? Oana Sidi and Oliver van Kaick and Yanir Kleiman and Hao Zhang and Daniel Cohen-Or Unsupervised co-segmentation of a set of shapes via descriptor-space spectral clustering . . . . . . . . . . . . . . . 126:1--126:?? Chuan Li and Oliver Deussen and Yi-Zhe Song and Phil Willis and Peter Hall Modeling and generating moving trees from video . . . . . . . . . . . . . . . 127:1--127:?? Juliet Fiss and Aseem Agarwala and Brian Curless Candid portrait selection from video . . 128:1--128:?? Abhijeet Ghosh and Graham Fyffe and Borom Tunwattanapong and Jay Busch and Xueming Yu and Paul Debevec Multiview face capture using polarized spherical gradient illumination . . . . 129:1--129:?? Kevin Dale and Kalyan Sunkavalli and Micah K. Johnson and Daniel Vlasic and Wojciech Matusik and Hanspeter Pfister Video face replacement . . . . . . . . . 130:1--130:?? Wei-Hsien Hsu and Kwan-Liu Ma and Carlos Correa A rendering framework for multiscale views of $3$D models . . . . . . . . . . 131:1--131:?? Ilya Baran and Johannes Schmid and Thomas Siegrist and Markus Gross and Robert W. Sumner Mixed-order compositing for $3$D paintings . . . . . . . . . . . . . . . 132:1--132:?? Hongbo Fu and Shizhe Zhou and Ligang Liu and Niloy J. Mitra Animated construction of line drawings 133:1--133:?? Bo Zhu and Michiaki Iwata and Ryo Haraguchi and Takashi Ashihara and Nobuyuki Umetani and Takeo Igarashi and Kazuo Nakazawa Sketch-based Dynamic Illustration of Fluid Systems . . . . . . . . . . . . . 134:1--134:?? Jason Sewall and David Wilkie and Ming C. Lin Interactive hybrid simulation of large-scale traffic . . . . . . . . . . 135:1--135:?? Zhi Yuan and Fan Chen and Ye Zhao Pattern-guided smoke animation with Lagrangian Coherent Structure . . . . . 136:1--136:?? David Harmon and Daniele Panozzo and Olga Sorkine and Denis Zorin Interference-aware geometric modeling 137:1--137:?? Richard Kulpa and Anne-Hél\`ene Olivier and Jan Ond\vrej and Julien Pettré Imperceptible relaxation of collision avoidance constraints in virtual crowds 138:1--138:?? Gilles Daviet and Florence Bertails-Descoubes and Laurence Boissieux A hybrid iterative solver for robustly capturing Coulomb friction in hair dynamics . . . . . . . . . . . . . . . . 139:1--139:?? Yang Liu and Weiwei Xu and Jun Wang and Lifeng Zhu and Baining Guo and Falai Chen and Guoping Wang General planar quadrilateral mesh design using conjugate direction field . . . . 140:1--140:?? Chi-Han Peng and Eugene Zhang and Yoshihiro Kobayashi and Peter Wonka Connectivity editing for quadrilateral meshes . . . . . . . . . . . . . . . . . 141:1--141:?? Marco Tarini and Enrico Puppo and Daniele Panozzo and Nico Pietroni and Paolo Cignoni Simple quad domains for field aligned mesh parametrization . . . . . . . . . . 142:1--142:?? Jin Huang and Yiying Tong and Hongyu Wei and Hujun Bao Boundary aligned smooth $3$D cross-frame field . . . . . . . . . . . . . . . . . 143:1--143:?? Daniel Lepage and Jason Lawrence Material matting . . . . . . . . . . . . 144:1--144:?? Hongzhi Wu and Julie Dorsey and Holly Rushmeier Physically-based interactive bi-scale material design . . . . . . . . . . . . 145:1--145:?? Yue Dong and Xin Tong and Fabio Pellacini and Baining Guo AppGen: interactive material modeling from a single image . . . . . . . . . . 146:1--146:?? Xiaobo An and Xin Tong and Jonathan D. Denning and Fabio Pellacini AppWarp: retargeting measured materials by appearance-space warping . . . . . . 147:1--147:?? Simon Fuhrmann and Michael Goesele Fusion of depth maps with multiple scales . . . . . . . . . . . . . . . . . 148:1--148:?? Nico Pietroni and Marco Tarini and Olga Sorkine and Denis Zorin Global parametrization of range image sets . . . . . . . . . . . . . . . . . . 149:1--149:?? Lei Yang and Yu-Chiu Tse and Pedro V. Sander and Jason Lawrence and Diego Nehab and Hugues Hoppe and Clara L. Wilkins Image-based bidirectional scene reprojection . . . . . . . . . . . . . . 150:1--150:?? Qiming Hou and Kun Zhou A shading reuse method for efficient micropolygon ray tracing . . . . . . . . 151:1--151:?? Pitchaya Sitthi-Amorn and Nicholas Modly and Westley Weimer and Jason Lawrence Genetic programming for shader simplification . . . . . . . . . . . . . 152:1--152:?? Erik Sintorn and Ola Olsson and Ulf Assarsson An efficient alias-free shadow algorithm for opaque and transparent objects using per-triangle shadow volumes . . . . . . 153:1--153:?? Abhinav Shrivastava and Tomasz Malisiewicz and Abhinav Gupta and Alexei A. Efros Data-driven visual similarity for cross-domain image matching . . . . . . 154:1--154:?? Hua Huang and Lei Zhang and Hong-Chao Zhang Arcimboldo-like collage using Internet images . . . . . . . . . . . . . . . . . 155:1--155:?? Alex Yong-Sang Chia and Shaojie Zhuo and Raj Kumar Gupta and Yu-Wing Tai and Siu-Yeung Cho and Ping Tan and Stephen Lin Semantic colorization with Internet images . . . . . . . . . . . . . . . . . 156:1--156:?? Kevin Karsch and Varsha Hedau and David Forsyth and Derek Hoiem Rendering synthetic objects into legacy photographs . . . . . . . . . . . . . . 157:1--157:?? Nicolas Bonneel and Michiel van de Panne and Sylvain Paris and Wolfgang Heidrich Displacement interpolation using Lagrangian mass transport . . . . . . . 158:1--158:?? Fabrice Rousselle and Claude Knaus and Matthias Zwicker Adaptive sampling and reconstruction using greedy error minimization . . . . 159:1--159:?? Jae-Ho Nah and Jeong-Soo Park and Chanmin Park and Jin-Woo Kim and Yun-Hye Jung and Woo-Chan Park and Tack-Don Han T&I engine: traversal and intersection engine for hardware accelerated ray tracing . . . . . . . . . . . . . . . . 160:1--160:?? Ismael García and Sylvain Lefebvre and Samuel Hornus and Anass Lasram Coherent parallel hashing . . . . . . . 161:1--161:?? Yeongho Seol and Jaewoo Seo and Paul Hyunjin Kim and J. P. Lewis and Junyong Noh Artist friendly facial animation retargeting . . . . . . . . . . . . . . 162:1--162:?? Sumit Jain and C. Karen Liu Controlling physics-based characters using soft contacts . . . . . . . . . . 163:1--163:?? Jaewoo Seo and Geoffrey Irving and J. P. Lewis and Junyong Noh Compression and direct manipulation of complex blendshape models . . . . . . . 164:1--164:?? Alec Jacobson and Olga Sorkine Stretchable and Twistable Bones for Skeletal Shape Deformation . . . . . . . 165:1--165:?? Mark Finch and John Snyder and Hugues Hoppe Freeform vector graphics with controlled thin-plate splines . . . . . . . . . . . 166:1--166:?? Lvdi Wang and Yizhou Yu and Kun Zhou and Baining Guo Multiscale vector volumes . . . . . . . 167:1--167:?? James McCrae and Karan Singh and Niloy J. Mitra Slices: a shape-proxy based on planar sections . . . . . . . . . . . . . . . . 168:1--168:?? Yong-Joon Kim and Young-Taek Oh and Seung-Hyun Yoon and Myung-Soo Kim and Gershon Elber Coons BVH for freeform geometric models 169:1--169:?? Martin Rump and Arno Zinke and Reinhard Klein Practical spectral characterization of trichromatic cameras . . . . . . . . . . 170:1--170:?? Nikhil Naik and Shuang Zhao and Andreas Velten and Ramesh Raskar and Kavita Bala Single view reflectance capture using multiplexed scattering and time-of-flight imaging . . . . . . . . . 171:1--171:?? Chun-Po Wang and Noah Snavely and Steve Marschner Estimating dual-scale properties of glossy surfaces from step-edge lighting 172:1--172:?? Kun Xu and Li-Qian Ma and Bo Ren and Rui Wang and Shi-Min Hu Interactive hair rendering and appearance editing under environment lighting . . . . . . . . . . . . . . . . 173:1--173:?? Li Xu and Cewu Lu and Yi Xu and Jiaya Jia Image smoothing via $ L_0 $ gradient minimization . . . . . . . . . . . . . . 174:1--174:?? Zeev Farbman and Raanan Fattal and Dani Lischinski Convolution pyramids . . . . . . . . . . 175:1--175:?? Diego Nehab and André Maximo and Rodolfo S. Lima and Hugues Hoppe GPU-efficient recursive filtering and summed-area tables . . . . . . . . . . . 176:1--176:?? Dilip Krishnan and Richard Szeliski Multigrid and multilevel preconditioners for computational photography . . . . . 177:1--177:?? Bradford J. Loos and Lakulish Antani and Kenny Mitchell and Derek Nowrouzezahrai and Wojciech Jarosz and Peter-Pike Sloan Modular Radiance Transfer . . . . . . . 178:1--178:?? Jiawei Ou and Fabio Pellacini LightSlice: matrix slice sampling for the many-lights problem . . . . . . . . 179:1--179:?? Kevin Egan and Frédo Durand and Ravi Ramamoorthi Practical filtering for efficient ray-traced directional occlusion . . . . 180:1--180:?? Wojciech Jarosz and Derek Nowrouzezahrai and Robert Thomas and Peter-Pike Sloan and Matthias Zwicker Progressive photon beams . . . . . . . . 181:1--181:?? Patrick Paczkowski and Min H. Kim and Yann Morvan and Julie Dorsey and Holly Rushmeier and Carol O'Sullivan Insitu: sketching architectural designs in context . . . . . . . . . . . . . . . 182:1--182:?? Jinjie Lin and Daniel Cohen-Or and Hao Zhang and Cheng Liang and Andrei Sharf and Oliver Deussen and Baoquan Chen Structure-preserving retargeting of irregular $3$D architecture . . . . . . 183:1--183:?? Chao-Hui Shen and Shi-Sheng Huang and Hongbo Fu and Shi-Min Hu Adaptive partitioning of urban facades 184:1--184:?? Liangliang Nan and Andrei Sharf and Ke Xie and Tien-Tsin Wong and Oliver Deussen and Daniel Cohen-Or and Baoquan Chen Conjoining Gestalt rules for abstraction of architectural drawings . . . . . . . 185:1--185:?? Douglas Lanman and Gordon Wetzstein and Matthew Hirsch and Wolfgang Heidrich and Ramesh Raskar Polarization fields: dynamic light field display using multi-layer LCDs . . . . . 186:1--186:?? Michael Holroyd and Ilya Baran and Jason Lawrence and Wojciech Matusik Computing and fabricating multilayer models . . . . . . . . . . . . . . . . . 187:1--187:?? Alexander Kulik and André Kunert and Stephan Beck and Roman Reichel and Roland Blach and Armin Zink and Bernd Froehlich C1x6: a stereoscopic six-user display for co-located collaboration in shared virtual environments . . . . . . . . . . 188:1--188:?? Thomas Oskam and Alexander Hornung and Huw Bowles and Kenny Mitchell and Markus Gross OSCAM --- optimized stereoscopic camera control for interactive $3$D . . . . . . 189:1--189:?? Changil Kim and Alexander Hornung and Simon Heinzle and Wojciech Matusik and Markus Gross Multi-perspective stereoscopy from light fields . . . . . . . . . . . . . . . . . 190:1--190:??
Evangelos Kalogerakis and Derek Nowrouzezahrai and Simon Breslav and Aaron Hertzmann Learning hatching for pen-and-ink illustration of surfaces . . . . . . . . 1:1--1:17 Hao Li and Linjie Luo and Daniel Vlasic and Pieter Peers and Jovan Popovi\'c and Mark Pauly and Szymon Rusinkiewicz Temporally coherent completion of dynamic shapes . . . . . . . . . . . . . 2:1--2:11 Iman Sadeghi and Adolfo Munoz and Philip Laven and Wojciech Jarosz and Francisco Seron and Diego Gutierrez and Henrik Wann Jensen Physically-based simulation of rainbows 3:1--3:12 James F. O'Brien and Hany Farid Exposing photo manipulation with inconsistent reflections . . . . . . . . 4:1--4:11 Changsoo Je and Min Tang and Youngeun Lee and Minkyoung Lee and Young J. Kim PolyDepth: Real-time penetration depth computation using iterative contact-space projection . . . . . . . . 5:1--5:14 Matthias Nießner and Charles Loop and Mark Meyer and Tony Derose Feature-adaptive GPU rendering of Catmull--Clark subdivision surfaces . . 6:1--6:11 Lakulish Antani and Anish Chandak and Lauri Savioja and Dinesh Manocha Interactive sound propagation using compact acoustic transfer operators . . 7:1--7:12 Eakta Jain and Yaser Sheikh and Moshe Mahler and Jessica Hodgins Three-dimensional proxies for hand-drawn characters . . . . . . . . . . . . . . . 8:1--8:16 Joakim Löw and Joel Kronander and Anders Ynnerman and Jonas Unger BRDF models for accurate and efficient rendering of glossy surfaces . . . . . . 9:1--9:14 Tyler De Witt and Christian Lessig and Eugene Fiume Fluid simulation using Laplacian eigenfunctions . . . . . . . . . . . . . 10:1--10:11 Piti Irawan and Steve Marschner Specular reflection from woven cloth . . 11:1--11:20
Art Tevs and Alexander Berner and Michael Wand and Ivo Ihrke and Martin Bokeloh and Jens Kerber and Hans-Peter Seidel Animation cartography-intrinsic reconstruction of shape and motion . . . 12:1--12:15 Daniel G. Aliaga and Yu Hong Yeung and Alvin Law and Behzad Sajadi and Aditi Majumder Fast high-resolution appearance editing using superimposed projections . . . . . 13:1--13:13 Yeongho Seol and J. P. Lewis and Jaewoo Seo and Byungkuk Choi and Ken Anjyo and Junyong Noh Spacetime expression cloning for blendshapes . . . . . . . . . . . . . . 14:1--14:12 Floraine Berthouzoz and Raanan Fattal Resolution enhancement by vibrating displays . . . . . . . . . . . . . . . . 15:1--15:14 Landon Boyd and Robert Bridson MultiFLIP for energetic two-phase fluid simulation . . . . . . . . . . . . . . . 16:1--16:12 Ijaz Akhter and Tomas Simon and Sohaib Khan and Iain Matthews and Yaser Sheikh Bilinear spatiotemporal basis models . . 17:1--17:12
Pradeep Sen and Soheil Darabi On filtering the noise from the random parameters in Monte Carlo rendering . . 18:1--18:15 Yu-Ting Tsai and Zen-Chung Shih $K$-clustered tensor approximation: a sparse multilinear model for real-time rendering . . . . . . . . . . . . . . . 19:1--19:17 Tom Malzbender and Ramin Samadani and Steven Scher and Adam Crume and Douglas Dunn and James Davis Printing reflectance functions . . . . . 20:1--20:11 Juyong Zhang and Jianmin Zheng and Chunlin Wu and Jianfei Cai Variational mesh decomposition . . . . . 21:1--21:14 Vladimir G. Kim and Yaron Lipman and Thomas Funkhouser Symmetry-guided texture synthesis and manipulation . . . . . . . . . . . . . . 22:1--22:14 Derek Nowrouzezahrai and Patricio Simari and Eugene Fiume Sparse zonal harmonic factorization for efficient SH rotation . . . . . . . . . 23:1--23:9 Marek Krzysztof Misztal and Jakob Andreas Bærentzen Topology-adaptive interface tracking using the deformable simplicial complex 24:1--24:12
Jack M. Wang and Samuel R. Hamner and Scott L. Delp and Vladlen Koltun Optimizing locomotion controllers using biologically-based actuators and objectives . . . . . . . . . . . . . . . 25:1--25:11 Jie Tan and Greg Turk and C. Karen Liu Soft body locomotion . . . . . . . . . . 26:1--26:11 Marek Vondrak and Leonid Sigal and Jessica Hodgins and Odest Jenkins Video-based $3$D motion capture through biped control . . . . . . . . . . . . . 27:1--27:12 Sergey Levine and Jack M. Wang and Alexis Haraux and Zoran Popovi\'c and Vladlen Koltun Continuous character control with low-dimensional embeddings . . . . . . . 28:1--28:10 Xiaobai Chen and Abulhair Saparov and Bill Pang and Thomas Funkhouser Schelling points on $3$D surface meshes 29:1--29:12 Maks Ovsjanikov and Mirela Ben-Chen and Justin Solomon and Adrian Butscher and Leonidas Guibas Functional maps: a flexible representation of maps between shapes 30:1--30:11 Mathias Eitz and Ronald Richter and Tamy Boubekeur and Kristian Hildebrand and Marc Alexa Sketch-based shape retrieval . . . . . . 31:1--31:10 Jonathan Ragan-Kelley and Andrew Adams and Sylvain Paris and Marc Levoy and Saman Amarasinghe and Frédo Durand Decoupling algorithms from schedules for easy optimization of image processing pipelines . . . . . . . . . . . . . . . 32:1--32:12 Eduardo S. L. Gastal and Manuel M. Oliveira Adaptive manifolds for real-time high-dimensional filtering . . . . . . . 33:1--33:13 Manuel Lang and Oliver Wang and Tunc Aydin and Aljoscha Smolic and Markus Gross Practical temporal consistency for image-based graphics applications . . . 34:1--34:8 Peng Guan and Loretta Reiss and David A. Hirshberg and Alexander Weiss and Michael J. Black DRAPE: DRessing Any PErson . . . . . . . 35:1--35:10 Remi Brouet and Alla Sheffer and Laurence Boissieux and Marie-Paule Cani Design preserving garment transfer . . . 36:1--36:11 Cem Yuksel and Jonathan M. Kaldor and Doug L. James and Steve Marschner Stitch meshes for modeling knitted clothing with yarn-level detail . . . . 37:1--37:12 Min H. Kim and Holly Rushmeier and Julie Dorsey and Todd Alan Harvey and Richard O. Prum and David S. Kittle and David J. Brady $3$D imaging spectroscopy for measuring hyperspectral patterns on solid objects 38:1--38:11 Matthew O'Toole and Ramesh Raskar and Kiriakos N. Kutulakos Primal-dual coding to probe light transport . . . . . . . . . . . . . . . 39:1--39:11 Yue Dong and Xin Tong and Fabio Pellacini and Baining Guo Printing spatially-varying reflectance for reproducing HDR images . . . . . . . 40:1--40:7 Yuting Ye and C. Karen Liu Synthesis of detailed hand manipulations using contact sampling . . . . . . . . . 41:1--41:10 Sang Hoon Yeo and Martin Lesmana and Debanga R. Neog and Dinesh K. Pai Eyecatch: simulating visuomotor coordination for object interception . . 42:1--42:10 Igor Mordatch and Emanuel Todorov and Zoran Popovi\'c Discovery of complex behaviors through contact-invariant optimization . . . . . 43:1--43:8 Mathias Eitz and James Hays and Marc Alexa How do humans sketch objects? . . . . . 44:1--44:10 Cloud Shao and Adrien Bousseau and Alla Sheffer and Karan Singh CrossShade: shading concept sketches using cross-section curves . . . . . . . 45:1--45:11 Jingwan Lu and Fisher Yu and Adam Finkelstein and Stephen DiVerdi HelpingHand: example-based stroke stylization . . . . . . . . . . . . . . 46:1--46:10 Moritz Bächer and Bernd Bickel and Doug L. James and Hanspeter Pfister Fabricating articulated characters from skinned meshes . . . . . . . . . . . . . 47:1--47:9 Ondrej Stava and Juraj Vanek and Bedrich Benes and Nathan Carr and Radomír Mech Stress relief: improving structural strength of $3$D printable objects . . . 48:1--48:11 Yuki Igarashi and Takeo Igarashi and Jun Mitani Beady: interactive beadwork design and construction . . . . . . . . . . . . . . 49:1--49:9 Sören Pirk and Ondrej Stava and Julian Kratt and Michel Abdul Massih Said and Boris Neubert and Radomír Mech and Bedrich Benes and Oliver Deussen Plastic trees: interactive self-adapting botanical tree models . . . . . . . . . 50:1--50:10 Jaakko Lehtinen and Timo Aila and Samuli Laine and Frédo Durand Reconstructing the indirect light field for global illumination . . . . . . . . 51:1--51:10 James Gregson and Michael Krimerman and Matthias B. Hullin and Wolfgang Heidrich Stochastic tomography and its applications in $3$D imaging of mixing fluids . . . . . . . . . . . . . . . . . 52:1--52:10 Morten Bojsen-Hansen and Hao Li and Chris Wojtan Tracking surfaces with evolving topology 53:1--53:10 Vladimir G. Kim and Wilmot Li and Niloy J. Mitra and Stephen DiVerdi and Thomas Funkhouser Exploring collections of $3$D models using fuzzy correspondences . . . . . . 54:1--54:11 Evangelos Kalogerakis and Siddhartha Chaudhuri and Daphne Koller and Vladlen Koltun A probabilistic model for component-based shape synthesis . . . . 55:1--55:11 Yi-Ting Yeh and Lingfeng Yang and Matthew Watson and Noah D. Goodman and Pat Hanrahan Synthesizing open worlds with constraints using locally annealed reversible jump MCMC . . . . . . . . . . 56:1--56:11 Kai Xu and Hao Zhang and Daniel Cohen-Or and Baoquan Chen Fit and diverse: set evolution for inspiring $3$D shape galleries . . . . . 57:1--57:10 Wenzel Jakob and Steve Marschner Manifold exploration: a Markov Chain Monte Carlo technique for rendering scenes with difficult specular transport 58:1--58:13 Bruce Walter and Pramook Khungurn and Kavita Bala Bidirectional lightcuts . . . . . . . . 59:1--59:11 Jan Novák and Derek Nowrouzezahrai and Carsten Dachsbacher and Wojciech Jarosz Virtual ray lights for rendering scenes with participating media . . . . . . . . 60:1--60:11 Hagit Schechter and Robert Bridson Ghost SPH for animating water . . . . . 61:1--61:8 Nadir Akinci and Markus Ihmsen and Gizem Akinci and Barbara Solenthaler and Matthias Teschner Versatile rigid-fluid coupling for incompressible SPH . . . . . . . . . . . 62:1--62:8 Oleksiy Busaryev and Tamal K. Dey and Huamin Wang and Zhong Ren Animating bubble interactions in a liquid foam . . . . . . . . . . . . . . 63:1--63:8 Sunghyun Cho and Jue Wang and Seungyong Lee Video deblurring for hand-held cameras using patch-based synthesis . . . . . . 64:1--64:9 Hao-Yu Wu and Michael Rubinstein and Eugene Shih and John Guttag and Frédo Durand and William Freeman Eulerian video magnification for revealing subtle changes in the world 65:1--65:8 Jiamin Bai and Aseem Agarwala and Maneesh Agrawala and Ravi Ramamoorthi Selectively de-animating video . . . . . 66:1--66:10 Floraine Berthouzoz and Wilmot Li and Maneesh Agrawala Tools for placing cuts and transitions in interview video . . . . . . . . . . . 67:1--67:8 James Tompkin and Kwang In Kim and Jan Kautz and Christian Theobalt Videoscapes: exploring sparse, unstructured video collections . . . . . 68:1--68:12 Stelian Coros and Sebastian Martin and Bernhard Thomaszewski and Christian Schumacher and Robert Sumner and Markus Gross Deformable objects alive! . . . . . . . 69:1--69:9 Jernej Barbic and Funshing Sin and Eitan Grinspun Interactive editing of deformable simulations . . . . . . . . . . . . . . 70:1--70:8 Klaus Hildebrandt and Christian Schulz and Christoph von Tycowicz and Konrad Polthier Interactive spacetime control of deformable objects . . . . . . . . . . . 71:1--71:8 Fabian Hahn and Sebastian Martin and Bernhard Thomaszewski and Robert Sumner and Stelian Coros and Markus Gross Rig-space physics . . . . . . . . . . . 72:1--72:8 Bruno Galerne and Ares Lagae and Sylvain Lefebvre and George Drettakis Gabor noise by example . . . . . . . . . 73:1--73:9 Xin Sun and Guofu Xie and Yue Dong and Stephen Lin and Weiwei Xu and Wencheng Wang and Xin Tong and Baining Guo Diffusion curve textures for resolution independent texture mapping . . . . . . 74:1--74:9 Shuang Zhao and Wenzel Jakob and Steve Marschner and Kavita Bala Structure-aware synthesis for predictive woven fabric appearance . . . . . . . . 75:1--75:10 Yahan Zhou and Haibin Huang and Li-Yi Wei and Rui Wang Point sampling with general noise spectrum . . . . . . . . . . . . . . . . 76:1--76:11 Alec Jacobson and Ilya Baran and Ladislav Kavan and Jovan Popovi\'c and Olga Sorkine Fast automatic skinning transformations 77:1--77:10 Martin Bokeloh and Michael Wand and Hans-Peter Seidel and Vladlen Koltun An algebraic model for parameterized shape editing . . . . . . . . . . . . . 78:1--78:10 Behzad Sajadi and M. Gopi and Aditi Majumder Edge-guided resolution enhancement in projectors via optical pixel sharing . . 79:1--79:12 Gordon Wetzstein and Douglas Lanman and Matthew Hirsch and Ramesh Raskar Tensor displays: compressive light field synthesis using multilayer displays with directional backlighting . . . . . . . . 80:1--80:11 Vitor F. Pamplona and Manuel M. Oliveira and Daniel G. Aliaga and Ramesh Raskar Tailored displays to compensate for visual aberrations . . . . . . . . . . . 81:1--81:12 Soheil Darabi and Eli Shechtman and Connelly Barnes and Dan B. Goldman and Pradeep Sen Image melding: combining inconsistent images using patch-based synthesis . . . 82:1--82:10 Brian Summa and Julien Tierny and Valerio Pascucci Panorama weaving: fast and flexible seam processing . . . . . . . . . . . . . . . 83:1--83:11 Su Xue and Aseem Agarwala and Julie Dorsey and Holly Rushmeier Understanding and improving the realism of image composites . . . . . . . . . . 84:1--84:10 Hao Pan and Yi-King Choi and Yang Liu and Wenchao Hu and Qiang Du and Konrad Polthier and Caiming Zhang and Wenping Wang Robust modeling of constant mean curvature surfaces . . . . . . . . . . . 85:1--85:11 Nobuyuki Umetani and Takeo Igarashi and Niloy J. Mitra Guided exploration of physically valid shapes for furniture design . . . . . . 86:1--86:11 Etienne Vouga and Mathias Höbinger and Johannes Wallner and Helmut Pottmann Design of self-supporting surfaces . . . 87:1--87:11 Alec Rivers and Ilan E. Moyer and Frédo Durand Position-correcting tools for $2$D digital fabrication . . . . . . . . . . 88:1--88:7 Olivier Bau and Ivan Poupyrev REVEL: tactile feedback technology for augmented reality . . . . . . . . . . . 89:1--89:11 Ludovic Hoyet and Rachel McDonnell and Carol O'Sullivan Push it real: perceiving causality in virtual interactions . . . . . . . . . . 90:1--90:9 Rachel McDonnell and Martin Breidt and Heinrich H. Bülthoff Render me real?: investigating the effect of render style on the perception of animated virtual humans . . . . . . . 91:1--91:11 Krzysztof Templin and Piotr Didyk and Tobias Ritschel and Karol Myszkowski and Hans-Peter Seidel Highlight microdisparity for improved gloss depiction . . . . . . . . . . . . 92:1--92:5 Xuan Yang and Linling Zhang and Tien-Tsin Wong and Pheng-Ann Heng Binocular tone mapping . . . . . . . . . 93:1--93:10 Romain Vergne and Pascal Barla and Roland W. Fleming and Xavier Granier Surface flows for image-based shading design . . . . . . . . . . . . . . . . . 94:1--94:9 Lukas Hosek and Alexander Wilkie An analytic model for full spectral sky-dome radiance . . . . . . . . . . . 95:1--95:9 Tyson Brochu and Essex Edwards and Robert Bridson Efficient geometrically exact continuous collision detection . . . . . . . . . . 96:1--96:7 Bin Wang and François Faure and Dinesh K. Pai Adaptive image-based intersection volume 97:1--97:9 Changxi Zheng and Doug L. James Energy-based self-collision culling for arbitrary mesh deformations . . . . . . 98:1--98:12 Youyi Zheng and Xiang Chen and Ming-Ming Cheng and Kun Zhou and Shi-Min Hu and Niloy J. Mitra Interactive images: cuboid proxies for smart image manipulation . . . . . . . . 99:1--99:11 Sudipta N. Sinha and Johannes Kopf and Michael Goesele and Daniel Scharstein and Richard Szeliski Image-based rendering for scenes with reflections . . . . . . . . . . . . . . 100:1--100:10 Carl Doersch and Saurabh Singh and Abhinav Gupta and Josef Sivic and Alexei A. Efros What makes Paris look like Paris? . . . 101:1--101:9 Steven S. An and Doug L. James and Steve Marschner Motion-driven concatenative synthesis of cloth sounds . . . . . . . . . . . . . . 102:1--102:10 Jeffrey N. Chadwick and Changxi Zheng and Doug L. James Precomputed acceleration noise for improved rigid-body sound . . . . . . . 103:1--103:9 Steffen Weißmann and Ulrich Pinkall Underwater rigid body dynamics . . . . . 104:1--104:7 Richard Tonge and Feodor Benevolenski and Andrey Voroshilov Mass splitting for jitter-free parallel rigid body simulation . . . . . . . . . 105:1--105:8 Breannan Smith and Danny M. Kaufman and Etienne Vouga and Rasmus Tamstorf and Eitan Grinspun Reflections on simultaneous impact . . . 106:1--106:12 Min Tang and Dinesh Manocha and Miguel A. Otaduy and Ruofeng Tong Continuous penalty forces . . . . . . . 107:1--107:9 Yaron Lipman Bounded distortion mapping spaces for triangular meshes . . . . . . . . . . . 108:1--108:13 Ashish Myles and Denis Zorin Global parametrization by incremental flattening . . . . . . . . . . . . . . . 109:1--109:11 Marcel Campen and David Bommes and Leif Kobbelt Dual loops meshing: quality quad layouts on manifolds . . . . . . . . . . . . . . 110:1--110:11 Daniele Panozzo and Yaron Lipman and Enrico Puppo and Denis Zorin Fields on symmetric surfaces . . . . . . 111:1--111:12 Tobias Pfaff and Nils Thuerey and Markus Gross Lagrangian vortex sheets for animating fluids . . . . . . . . . . . . . . . . . 112:1--112:8 Christopher Batty and Andres Uribe and Basile Audoly and Eitan Grinspun Discrete viscous sheets . . . . . . . . 113:1--113:7 Zhan Yuan and Yizhou Yu and Wenping Wang Object-space multiphase implicit functions . . . . . . . . . . . . . . . 114:1--114:10 Powei Feng and Joe Warren Discrete bi-Laplacians and biharmonic B-splines . . . . . . . . . . . . . . . 115:1--115:11 Menglei Chai and Lvdi Wang and Yanlin Weng and Yizhou Yu and Baining Guo and Kun Zhou Single-view hair modeling for portrait manipulation . . . . . . . . . . . . . . 116:1--116:8 Thabo Beeler and Bernd Bickel and Gioacchino Noris and Paul Beardsley and Steve Marschner and Robert W. Sumner and Markus Gross Coupled $3$D reconstruction of sparse facial hair and skin . . . . . . . . . . 117:1--117:10 Bernd Bickel and Peter Kaufmann and Mélina Skouras and Bernhard Thomaszewski and Derek Bradley and Thabo Beeler and Phil Jackson and Steve Marschner and Wojciech Matusik and Markus Gross Physical face cloning . . . . . . . . . 118:1--118:10
Yotam Gingold and Ariel Shamir and Daniel Cohen-Or Micro perceptual human computation for visual tasks . . . . . . . . . . . . . . 119:1--119:12 Sen Wang and Tingbo Hou and John Border and Hong Qin and Rodney Miller High-quality image deblurring with panchromatic pixels . . . . . . . . . . 120:1--120:11 Ravi Ramamoorthi and John Anderson and Mark Meyer and Derek Nowrouzezahrai A theory of Monte Carlo visibility sampling . . . . . . . . . . . . . . . . 121:1--121:16 Tom Cuypers and Tom Haber and Philippe Bekaert and Se Baek Oh and Ramesh Raskar Reflectance model for diffraction . . . 122:1--122:11 Florian Hecht and Yeon Jin Lee and Jonathan R. Shewchuk and James F. O'Brien Updated sparse Cholesky factors for corotational elastodynamics . . . . . . 123:1--123:13 Yaron Lipman and Vladimir G. Kim and Thomas A. Funkhouser Simple formulas for quasiconformal plane deformations . . . . . . . . . . . . . . 124:1--124:13 Wojciech Jarosz and Volker Schönefeld and Leif Kobbelt and Henrik Wann Jensen Theory, analysis and applications of $2$D global illumination . . . . . . . . 125:1--125:21 Amit Goldstein and Raanan Fattal Video stabilization using epipolar geometry . . . . . . . . . . . . . . . . 126:1--126:10
Lifeng Zhu and Weiwei Xu and John Snyder and Yang Liu and Guoping Wang and Baining Guo Motion-guided mechanical toy modeling 127:1--127:?? Peng Song and Chi-Wing Fu and Daniel Cohen-Or Recursive interlocking puzzles . . . . . 128:1--128:?? Linjie Luo and Ilya Baran and Szymon Rusinkiewicz and Wojciech Matusik Chopper: partitioning models into $3$D-printable parts . . . . . . . . . . 129:1--129:?? Jacques Cal\`\i and Dan A. Calian and Cristina Amati and Rebecca Kleinberger and Anthony Steed and Jan Kautz and Tim Weyrich $3$D-printing of non-assembly, articulated models . . . . . . . . . . . 130:1--130:?? Johannes Kopf and Wolf Kienzle and Steven Drucker and Sing Bing Kang Quality prediction for image completion 131:1--131:?? Xiaowu Chen and Dongqing Zou and Qinping Zhao and Ping Tan Manifold preserving edit propagation . . 132:1--132:?? Markus Hadwiger and Ronell Sicat and Johanna Beyer and Jens Krüger and Torsten Möller Sparse PDF maps for non-linear multi-resolution image operations . . . 133:1--133:?? Lap-Fai Yu and Sai-Kit Yeung and Demetri Terzopoulos and Tony F. Chan DressUp!: outfit synthesis through automatic optimization . . . . . . . . . 134:1--134:?? Matthew Fisher and Daniel Ritchie and Manolis Savva and Thomas Funkhouser and Pat Hanrahan Example-based synthesis of $3$D object arrangements . . . . . . . . . . . . . . 135:1--135:?? Tianjia Shao and Weiwei Xu and Kun Zhou and Jingdong Wang and Dongping Li and Baining Guo An interactive approach to semantic modeling of indoor scenes with an RGBD camera . . . . . . . . . . . . . . . . . 136:1--136:?? Liangliang Nan and Ke Xie and Andrei Sharf A search-classify approach for cluttered indoor scene understanding . . . . . . . 137:1--137:?? Young Min Kim and Niloy J. Mitra and Dong-Ming Yan and Leonidas Guibas Acquiring $3$D indoor environments with variability and repetition . . . . . . . 138:1--138:?? Li Xu and Qiong Yan and Yang Xia and Jiaya Jia Structure extraction from texture via relative total variation . . . . . . . . 139:1--139:?? Johannes Kopf and Dani Lischinski Digital reconstruction of halftoned color comics . . . . . . . . . . . . . . 140:1--140:?? Ying Cao and Antoni B. Chan and Rynson W. H. Lau Automatic stylistic manga layout . . . . 141:1--141:?? Pengfei Xu and Hongbo Fu and Oscar Kin-Chung Au and Chiew-Lan Tai Lazy selection: a scribble-based tool for smart shape elements selection . . . 142:1--142:?? Arjun Jain and Thorsten Thormählen and Tobias Ritschel and Hans-Peter Seidel Material memex: automatic material suggestions for $3$D objects . . . . . . 143:1--143:?? Kei Iwasaki and Yoshinori Dobashi and Tomoyuki Nishita Interactive bi-scale editing of highly glossy materials . . . . . . . . . . . . 144:1--144:?? Yoshinori Dobashi and Wataru Iwasaki and Ayumi Ono and Tsuyoshi Yamamoto and Yonghao Yue and Tomoyuki Nishita An inverse problem approach for automatically adjusting the parameters for rendering clouds using photographs 145:1--145:?? Tomas Lay Herrera and Arno Zinke and Andreas Weber Lighting hair from the inside: a thermal approach to hair reconstruction . . . . 146:1--146:?? Martin Cadík and Robert Herzog and Rafal Mantiuk and Karol Myszkowski and Hans-Peter Seidel New measurements reveal weaknesses of image quality metrics in evaluating graphics artifacts . . . . . . . . . . . 147:1--147:?? Abhinav Golas and Rahul Narain and Jason Sewall and Pavel Krajcevski and Pradeep Dubey and Ming Lin Large-scale fluid simulation using velocity-vorticity domain decomposition 148:1--148:?? Xiaowei He and Ning Liu and Guoping Wang and Fengjun Zhang and Sheng Li and Songdong Shao and Hongan Wang Staggered meshless solid-fluid coupling 149:1--149:?? Shu-Wei Hsu and John Keyser Automated constraint placement to maintain pile shape . . . . . . . . . . 150:1--150:?? Samantha Ainsley and Etienne Vouga and Eitan Grinspun and Rasmus Tamstorf Speculative parallel asynchronous contact mechanics . . . . . . . . . . . 151:1--151:?? Rahul Narain and Armin Samii and James F. O'Brien Adaptive anisotropic remeshing for cloth simulation . . . . . . . . . . . . . . . 152:1--152:?? Jianyuan Min and Jinxiang Chai Motion graphs++: a compact generative model for semantic motion analysis and synthesis . . . . . . . . . . . . . . . 153:1--153:?? Libin Liu and KangKang Yin and Michiel van de Panne and Baining Guo Terrain runner: control, parameterization, composition, and planning for highly dynamic motions . . 154:1--154:?? Sehoon Ha and Yuting Ye and C. Karen Liu Falling and landing motion control for character animation . . . . . . . . . . 155:1--155:?? Yunfei Bai and Kristin Siu and C. Karen Liu Synthesis of concurrent object manipulation tasks . . . . . . . . . . . 156:1--156:?? Alec Rivers and Andrew Adams and Frédo Durand Sculpting by numbers . . . . . . . . . . 157:1--157:?? Honghua Li and Ibraheem Alhashim and Hao Zhang and Ariel Shamir and Daniel Cohen-Or Stackabilization . . . . . . . . . . . . 158:1--158:?? Emily Whiting and Hijung Shin and Robert Wang and John Ochsendorf and Frédo Durand Structural optimization of $3$D masonry buildings . . . . . . . . . . . . . . . 159:1--159:?? Ge Chen and Pedro V. Sander and Diego Nehab and Lei Yang and Liang Hu Depth-presorted triangle lists . . . . . 160:1--160:?? Markus Steinberger and Bernhard Kainz and Bernhard Kerbl and Stefan Hauswiesner and Michael Kenzel and Dieter Schmalstieg Softshell: dynamic scheduling on GPUs 161:1--161:?? Rasmus Barringer and Carl Johan Gribel and Tomas Akenine-Möller High-quality curve rendering using line sampled visibility . . . . . . . . . . . 162:1--162:?? Soham Uday Mehta and Brandon Wang and Ravi Ramamoorthi Axis-aligned filtering for interactive sampled soft shadows . . . . . . . . . . 163:1--163:?? Brian Guenter and Mark Finch and Steven Drucker and Desney Tan and John Snyder Foveated $3$D graphics . . . . . . . . . 164:1--164:?? Yunhai Wang and Shmulik Asafi and Oliver van Kaick and Hao Zhang and Daniel Cohen-Or and Baoquan Chen Active co-analysis of a set of shapes 165:1--165:?? Mehmet Ersin Yumer and Levent Burak Kara Co-abstraction of shape collections . . 166:1--166:?? Qi-Xing Huang and Guo-Xin Zhang and Lin Gao and Shi-Min Hu and Adrian Butscher and Leonidas Guibas An optimization approach for extracting and encoding consistent maps in a shape collection . . . . . . . . . . . . . . . 167:1--167:?? Carlos A. Vanegas and Ignacio Garcia-Dorado and Daniel G. Aliaga and Bedrich Benes and Paul Waddell Inverse design of urban procedural models . . . . . . . . . . . . . . . . . 168:1--168:?? Sören Pirk and Till Niese and Oliver Deussen and Boris Neubert Capturing and animating the morphogenesis of polygonal tree models 169:1--169:?? A. Cengiz Öztireli and Markus Gross Analysis and synthesis of point distributions based on pair correlation 170:1--170:?? Fernando de Goes and Katherine Breeden and Victor Ostromoukhov and Mathieu Desbrun Blue noise through optimal transport . . 171:1--171:?? Mark J. Kilgard and Jeff Bolz GPU-accelerated path rendering . . . . . 172:1--172:?? Simon Boyé and Pascal Barla and Gaël Guennebaud A vectorial solver for free-form vector gradients . . . . . . . . . . . . . . . 173:1--173:?? Claudia Kuster and Tiberiu Popa and Jean-Charles Bazin and Craig Gotsman and Markus Gross Gaze correction for home video conferencing . . . . . . . . . . . . . . 174:1--174:?? Fan Zhong and Xueying Qin and Qunsheng Peng and Xiangxu Meng Discontinuity-aware video object cutout 175:1--175:?? Kaan Yücer and Alec Jacobson and Alexander Hornung and Olga Sorkine Transfusive image manipulation . . . . . 176:1--176:?? Yufei Li and Yang Liu and Weiwei Xu and Wenping Wang and Baining Guo All-hex meshing using singularity-restricted field . . . . . . 177:1--177:?? Mikhail Bessmeltsev and Caoyu Wang and Alla Sheffer and Karan Singh Design-driven quadrangulation of closed $3$D curves . . . . . . . . . . . . . . 178:1--178:?? Hui Huang and Minglun Gong and Daniel Cohen-Or and Yaobin Ouyang and Fuwen Tan and Hao Zhang Field-guided registration for feature-conforming shape composition . . 179:1--179:?? Chao-Hui Shen and Hongbo Fu and Kang Chen and Shi-Min Hu Structure recovery by part assembly . . 180:1--180:?? Kai Xu and Hao Zhang and Wei Jiang and Ramsay Dyer and Zhiquan Cheng and Ligang Liu and Baoquan Chen Multi-scale partial intrinsic symmetry detection . . . . . . . . . . . . . . . 181:1--181:?? Sheng-Jie Luo and I-Chao Shen and Bing-Yu Chen and Wen-Huang Cheng and Yung-Yu Chuang Perspective-aware warping for seamless stereoscopic image cloning . . . . . . . 182:1--182:?? Yuzhen Niu and Wu-Chi Feng and Feng Liu Enabling warping on stereoscopic images 183:1--183:?? Piotr Didyk and Tobias Ritschel and Elmar Eisemann and Karol Myszkowski and Hans-Peter Seidel and Wojciech Matusik A luminance-contrast-aware disparity model and applications . . . . . . . . . 184:1--184:?? Fu-Chung Huang and Douglas Lanman and Brian A. Barsky and Ramesh Raskar Correcting for optical aberrations using multilayer displays . . . . . . . . . . 185:1--185:?? Marios Papas and Thomas Houit and Derek Nowrouzezahrai and Markus Gross and Wojciech Jarosz The magic lens: refractive steganography 186:1--186:?? Levi Valgaerts and Chenglei Wu and Andrés Bruhn and Hans-Peter Seidel and Christian Theobalt Lightweight binocular facial performance capture under uncontrolled lighting . . 187:1--187:?? Xiaolin Wei and Peizhao Zhang and Jinxiang Chai Accurate realtime full-body motion capture using a single depth camera . . 188:1--188:?? Sophie Jörg and Jessica Hodgins and Alla Safonova Data-driven finger motion synthesis for gesturing characters . . . . . . . . . . 189:1--189:?? Stephen J. Guy and Jur van den Berg and Wenxi Liu and Rynson Lau and Ming C. Lin and Dinesh Manocha A statistical similarity measure for aggregate crowd dynamics . . . . . . . . 190:1--190:?? Toshiya Hachisuka and Jacopo Pantaleoni and Henrik Wann Jensen A path space extension for robust light transport simulation . . . . . . . . . . 191:1--191:?? Iliyan Georgiev and Jaroslav Krivánek and Tomás Davidovic and Philipp Slusallek Light transport simulation with vertex connection and merging . . . . . . . . . 192:1--192:?? Jorge Schwarzhaupt and Henrik Wann Jensen and Wojciech Jarosz Practical Hessian-based error control for irradiance caching . . . . . . . . . 193:1--193:?? Tzu-Mao Li and Yu-Ting Wu and Yung-Yu Chuang SURE-based optimization for adaptive sampling and reconstruction . . . . . . 194:1--194:?? Fabrice Rousselle and Claude Knaus and Matthias Zwicker Adaptive rendering with non-local means filtering . . . . . . . . . . . . . . . 195:1--195:?? Ladislav Kavan and Olga Sorkine Elasticity-inspired deformers for character articulation . . . . . . . . . 196:1--196:?? Taylor Patterson and Nathan Mitchell and Eftychios Sifakis Simulation of complex nonlinear elastic bodies using lattice deformers . . . . . 197:1--197:?? Péter Borosán and Ming Jin and Doug DeCarlo and Yotam Gingold and Andrew Nealen RigMesh: automatic rigging for part-based shape modeling and deformation . . . . . . . . . . . . . . 198:1--198:?? Binh Huy Le and Zhigang Deng Smooth skinning decomposition with rigid bones . . . . . . . . . . . . . . . . . 199:1--199:?? Ivaylo Boyadzhiev and Kavita Bala and Sylvain Paris and Frédo Durand User-guided white balance for mixed lighting conditions . . . . . . . . . . 200:1--200:?? Erik Reinhard and Tania Pouli and Timo Kunkel and Ben Long and Anders Ballestad and Gerwin Damberg Calibrated image appearance reproduction 201:1--201:?? Pierre-Yves Laffont and Adrien Bousseau and Sylvain Paris and Frédo Durand and George Drettakis Coherent intrinsic images from photo collections . . . . . . . . . . . . . . 202:1--202:?? Pradeep Sen and Nima Khademi Kalantari and Maziar Yaesoubi and Soheil Darabi and Dan B. Goldman and Eli Shechtman Robust patch-based HDR reconstruction of dynamic scenes . . . . . . . . . . . . . 203:1--203:??
Zhimin Ren and Hengchin Yeh and Ming C. Lin Example-guided physically based modal sound synthesis . . . . . . . . . . . . 1:1--1:16 Michael B. Nielsen and Andreas Söderström and Robert Bridson Synthesizing waves from animated height fields . . . . . . . . . . . . . . . . . 2:1--2:9 Yi-Ting Yeh and Katherine Breeden and Lingfeng Yang and Matthew Fisher and Pat Hanrahan Synthesis of tiled patterns using factor graphs . . . . . . . . . . . . . . . . . 3:1--3:13 Gioacchino Noris and Alexander Hornung and Robert W. Sumner and Maryann Simmons and Markus Gross Topology-driven vectorization of clean line drawings . . . . . . . . . . . . . 4:1--4:11 Jihun Yu and Greg Turk Reconstructing surfaces of particle-based fluids using anisotropic kernels . . . . . . . . . . . . . . . . 5:1--5:12 Murat Arikan and Michael Schwärzler and Simon Flöry and Michael Wimmer and Stefan Maierhofer O-snap: Optimization-based snapping for modeling architecture . . . . . . . . . 6:1--6:15 Ben Spencer and Mark W. Jones Progressive photon relaxation . . . . . 7:1--7:11 Fan Bao and Michael Schwarz and Peter Wonka Procedural facade variations from a single layout . . . . . . . . . . . . . 8:1--8:13 Hui Huang and Shihao Wu and Minglun Gong and Daniel Cohen-Or and Uri Ascher and Hao (Richard) Zhang Edge-aware point set resampling . . . . 9:1--9:12 Bradley W. Kimmel and Gladimir V. G. Baranoski and T. F. Chen and Daniel Yim and Erik Miranda Spectral appearance changes induced by light exposure . . . . . . . . . . . . . 10:1--10:13
Milovs Hasan and Ravi Ramamoorthi Interactive albedo editing in path-traced volumetric materials . . . . 11:1--11:11 Olivier Gourmel and Loic Barthe and Marie-Paule Cani and Brian Wyvill and Adrien Bernhardt and Mathias Paulin and Herbert Grasberger A gradient-based implicit blend . . . . 12:1--12:12 Yosuke Bando and Henry Holtzman and Ramesh Raskar Near-invariant blur for depth and $2$D motion via time-varying light field analysis . . . . . . . . . . . . . . . . 13:1--13:15 Iman Sadeghi and Oleg Bisker and Joachim de Deken and Henrik Wann Jensen A practical microcylinder appearance model for cloth rendering . . . . . . . 14:1--14:12 Theodore Kim and Jerry Tessendorf and Nils Thürey Closest point turbulence for liquid surfaces . . . . . . . . . . . . . . . . 15:1--15:13 Anton S. Kaplanyan and Carsten Dachsbacher Adaptive progressive photon mapping . . 16:1--16:13 Pascal Clausen and Martin Wicke and Jonathan R. Shewchuk and James F. O'Brien Simulating liquids and solid-liquid interactions with Lagrangian meshes . . 17:1--17:15 Adrien Bousseau and James P. O'Shea and Frédo Durand and Ravi Ramamoorthi and Maneesh Agrawala Gloss perception in painterly and cartoon rendering . . . . . . . . . . . 18:1--18:13 Ravish Mehra and Nikunj Raghuvanshi and Lakulish Antani and Anish Chandak and Sean Curtis and Dinesh Manocha Wave-based sound propagation in large open scenes using an equivalent source formulation . . . . . . . . . . . . . . 19:1--19:13 Matthew Berger and Joshua A. Levine and Luis Gustavo Nonato and Gabriel Taubin and Claudio T. Silva A benchmark for surface reconstruction 20:1--20:17
Steven Scher and Jing Liu and Rajan Vaish and Prabath Gunawardane and James Davis $3$D+$2$DTV: $3$D displays with no ghosting for viewers without glasses . . 21:1--21:10 Ye Fan and Joshua Litven and David I. W. Levin and Dinesh K. Pai Eulerian-on-Lagrangian simulation . . . 22:1--22:9 Chongyang Deng and Weiyin Ma A unified interpolatory subdivision scheme for quadrilateral meshes . . . . 23:1--23:11 Francisco González García and Teresa Paradinas and Narcís Coll and Gustavo Patow *Cages: a multilevel, multi-cage-based system for mesh deformation . . . . . . 24:1--24:13 Daniel Heck and Thomas Schlömer and Oliver Deussen Blue noise sampling with controlled aliasing . . . . . . . . . . . . . . . . 25:1--25:12 Matthias Nießner and Charles Loop Analytic displacement mapping using hardware tessellation . . . . . . . . . 26:1--26:9 Ken Museth VDB: High-resolution sparse volumes with dynamic topology . . . . . . . . . . . . 27:1--27:22 Eric Kee and James O'Brien and Hany Farid Exposing photo manipulation with inconsistent shadows . . . . . . . . . . 28:1--28:12 Michael Kazhdan and Hugues Hoppe Screened Poisson surface reconstruction 29:1--29:13 Gaurav Chaurasia and Sylvain Duchene and Olga Sorkine-Hornung and George Drettakis Depth synthesis and local warps for plausible image-based navigation . . . . 30:1--30:12 Laurent Belcour and Cyril Soler and Kartic Subr and Nicolas Holzschuch and Fredo Durand $5$D covariance tracing for efficient defocus and motion blur . . . . . . . . 31:1--31:18
Alla Sheffer An efficient computation of handle and tunnel loops via Reeb graphs . . . . . . 32:1--32:?? Alec Jacobson and Ladislav Kavan and Olga Sorkine-Hornung Robust inside-outside segmentation using generalized winding numbers . . . . . . 33:1--33:?? Gilbert Louis Bernstein and Chris Wojtan Putting holes in holey geometry: topology change for arbitrary surfaces 34:1--34:?? Jonathan D. Denning and Fabio Pellacini MeshGit: diffing and merging meshes for polygonal modeling . . . . . . . . . . . 35:1--35:?? Ivaylo Boyadzhiev and Sylvain Paris and Kavita Bala User-assisted image compositing for photographic lighting . . . . . . . . . 36:1--36:?? Sharon Lin and Daniel Ritchie and Matthew Fisher and Pat Hanrahan Probabilistic color-by-numbers: suggesting pattern colorizations using factor graphs . . . . . . . . . . . . . 37:1--37:?? Yoav HaCohen and Eli Shechtman and Dan B. Goldman and Dani Lischinski Optimizing color consistency in photo collections . . . . . . . . . . . . . . 38:1--38:?? Nicolas Bonneel and Kalyan Sunkavalli and Sylvain Paris and Hanspeter Pfister Example-based video color grading . . . 39:1--39:?? Sofien Bouaziz and Yangang Wang and Mark Pauly Online modeling for realtime facial animation . . . . . . . . . . . . . . . 40:1--40:?? Chen Cao and Yanlin Weng and Stephen Lin and Kun Zhou $3$D shape regression for real-time facial animation . . . . . . . . . . . . 41:1--41:?? Hao Li and Jihun Yu and Yuting Ye and Chris Bregler Realtime facial animation with on-the-fly correctives . . . . . . . . . 42:1--42:?? Yangang Wang and Jianyuan Min and Jianjie Zhang and Yebin Liu and Feng Xu and Qionghai Dai and Jinxiang Chai Video-based hand manipulation capture through composite motion control . . . . 43:1--43:?? Andreas Velten and Di Wu and Adrian Jarabo and Belen Masia and Christopher Barsi and Chinmaya Joshi and Everett Lawson and Moungi Bawendi and Diego Gutierrez and Ramesh Raskar Femto-photography: capturing and visualizing the propagation of light . . 44:1--44:?? Felix Heide and Matthias B. Hullin and James Gregson and Wolfgang Heidrich Low-budget transient imaging using photonic mixer devices . . . . . . . . . 45:1--45:?? Kshitij Marwah and Gordon Wetzstein and Yosuke Bando and Ramesh Raskar Compressive light field photography using overcomplete dictionaries and optimized projections . . . . . . . . . 46:1--46:?? Alkhazur Manakov and John F. Restrepo and Oliver Klehm and Ramon Hegedüs and Elmar Eisemann and Hans-Peter Seidel and Ivo Ihrke A reconfigurable camera add-on for high dynamic range, multispectral, polarization, and light-field imaging 47:1--47:?? Romain Casati and Florence Bertails-Descoubes Super space clothoids . . . . . . . . . 48:1--48:?? Duo Li and Shinjiro Sueda and Debanga R. Neog and Dinesh K. Pai Thin skin elastodynamics . . . . . . . . 49:1--49:?? Olivier Rémillard and Paul G. Kry Embedded thin shells for wrinkle simulation . . . . . . . . . . . . . . . 50:1--50:?? Rahul Narain and Tobias Pfaff and James F. O'Brien Folding and crumpling adaptive sheets 51:1--51:?? Oleksiy Busaryev and Tamal K. Dey and Huamin Wang Adaptive fracture simulation of multi-layered thin plates . . . . . . . 52:1--52:?? C. Lawrence Zitnick Handwriting beautification using token means . . . . . . . . . . . . . . . . . 53:1--53:?? Alex Limpaecher and Nicolas Feltman and Adrien Treuille and Michael Cohen Real-time drawing assistance through crowdsourcing . . . . . . . . . . . . . 54:1--54:?? Itamar Berger and Ariel Shamir and Moshe Mahler and Elizabeth Carter and Jessica Hodgins Style and abstraction in portrait sketching . . . . . . . . . . . . . . . 55:1--55:?? Tianjia Shao and Wilmot Li and Kun Zhou and Weiwei Xu and Baining Guo and Niloy J. Mitra Interpreting concept sketches . . . . . 56:1--56:?? Yongjin Kim and Yunjin Lee and Henry Kang and Seungyong Lee Stereoscopic $3$D line drawing . . . . . 57:1--57:?? Peter Vangorp and Christian Richardt and Emily A. Cooper and Gaurav Chaurasia and Martin S. Banks and George Drettakis Perception of perspective distortions in image-based rendering . . . . . . . . . 58:1--58:?? Felix Knöppel and Keenan Crane and Ulrich Pinkall and Peter Schröder Globally optimal direction fields . . . 59:1--59:?? Daniele Panozzo and Ilya Baran and Olga Diamanti and Olga Sorkine-Hornung Weighted averages on surfaces . . . . . 60:1--60:?? Keenan Crane and Ulrich Pinkall and Peter Schröder Robust fairing via conformal curvature flow . . . . . . . . . . . . . . . . . . 61:1--61:?? Theodore Kim and John Delaney Subspace fluid re-simulation . . . . . . 62:1--62:?? Bo Zhu and Wenlong Lu and Matthew Cong and Byungmoon Kim and Ronald Fedkiw A new grid structure for domain extension . . . . . . . . . . . . . . . 63:1--63:?? Lei He and Scott Schaefer Mesh denoising via $ L_0 $ minimization 64:1--64:?? Hui Huang and Shihao Wu and Daniel Cohen-Or and Minglun Gong and Hao Zhang and Guiqing Li and Baoquan Chen $ L_1 $-medial skeleton of point cloud 65:1--65:?? Hui Lin and Jizhou Gao and Yu Zhou and Guiliang Lu and Mao Ye and Chenxi Zhang and Ligang Liu and Ruigang Yang Semantic decomposition and reconstruction of residential scenes from LiDAR data . . . . . . . . . . . . 66:1--66:?? Michael B. Nielsen and Ole Òsterby A two-continua approach to Eulerian simulation of water spray . . . . . . . 67:1--67:?? Morten Bojsen-Hansen and Chris Wojtan Liquid surface tracking with error compensation . . . . . . . . . . . . . . 68:1--68:?? Oliver van Kaick and Kai Xu and Hao Zhang and Yanzhen Wang and Shuyang Sun and Ariel Shamir and Daniel Cohen-Or Co-hierarchical analysis of shape structures . . . . . . . . . . . . . . . 69:1--69:?? Vladimir G. Kim and Wilmot Li and Niloy J. Mitra and Siddhartha Chaudhuri and Stephen DiVerdi and Thomas Funkhouser Learning part-based templates from large collections of $3$D shapes . . . . . . . 70:1--70:?? Shi-Sheng Huang and Ariel Shamir and Chao-Hui Shen and Hao Zhang and Alla Sheffer and Shi-Min Hu and Daniel Cohen-Or Qualitative organization of collections of shapes via quartet analysis . . . . . 71:1--71:?? Raif M. Rustamov and Maks Ovsjanikov and Omri Azencot and Mirela Ben-Chen and Frédéric Chazal and Leonidas Guibas Map-based exploration of intrinsic shape differences and variability . . . . . . 72:1--72:?? Changil Kim and Henning Zimmer and Yael Pritch and Alexander Sorkine-Hornung and Markus Gross Scene reconstruction from high spatio-angular resolution light fields 73:1--73:?? Derek Bradley and Derek Nowrouzezahrai and Paul Beardsley Image-based reconstruction and synthesis of dense foliage . . . . . . . . . . . . 74:1--74:?? Menglei Chai and Lvdi Wang and Yanlin Weng and Xiaogang Jin and Kun Zhou Dynamic hair manipulation in images and videos . . . . . . . . . . . . . . . . . 75:1--75:?? Linjie Luo and Hao Li and Szymon Rusinkiewicz Structure-aware hair capture . . . . . . 76:1--76:?? Zicheng Liao and Neel Joshi and Hugues Hoppe Automated video looping with progressive dynamism . . . . . . . . . . . . . . . . 77:1--77:?? Shuaicheng Liu and Lu Yuan and Ping Tan and Jian Sun Bundled camera paths for video stabilization . . . . . . . . . . . . . 78:1--78:?? Kaiming He and Huiwen Chang and Jian Sun Rectangling panoramic images via warping 79:1--79:?? Neal Wadhwa and Michael Rubinstein and Frédo Durand and William T. Freeman Phase-based video motion processing . . 80:1--80:?? Romain Prévost and Emily Whiting and Sylvain Lefebvre and Olga Sorkine-Hornung Make it stand: balancing shapes for $3$D fabrication . . . . . . . . . . . . . . 81:1--81:?? Mélina Skouras and Bernhard Thomaszewski and Stelian Coros and Bernd Bickel and Markus Gross Computational design of actuated deformable characters . . . . . . . . . 82:1--82:?? Stelian Coros and Bernhard Thomaszewski and Gioacchino Noris and Shinjiro Sueda and Moira Forberg and Robert W. Sumner and Wojciech Matusik and Bernd Bickel Computational design of mechanical characters . . . . . . . . . . . . . . . 83:1--83:?? Yili Zhao and Jernej Barbic Interactive authoring of simulation-ready plants . . . . . . . . 84:1--84:?? Floraine Berthouzoz and Akash Garg and Danny M. Kaufman and Eitan Grinspun and Maneesh Agrawala Parsing sewing patterns into $3$D garments . . . . . . . . . . . . . . . . 85:1--85:?? Matt Stanton and Yu Sheng and Martin Wicke and Federico Perazzi and Amos Yuen and Srinivasa Narasimhan and Adrien Treuille Non-polynomial Galerkin projection on deforming meshes . . . . . . . . . . . . 86:1--86:?? Doyub Kim and Woojong Koh and Rahul Narain and Kayvon Fatahalian and Adrien Treuille and James F. O'Brien Near-exhaustive precomputation of secondary cloth effects . . . . . . . . 87:1--87:?? Zhili Chen and Renguo Feng and Huamin Wang Modeling friction and air effects between cloth and deformable bodies . . 88:1--88:?? David Wilkie and Jason Sewall and Ming Lin Flow reconstruction for data-driven traffic animation . . . . . . . . . . . 89:1--89:?? Chongyang Ma and Li-Yi Wei and Sylvain Lefebvre and Xin Tong Dynamic element textures . . . . . . . . 90:1--90:?? Daniele Panozzo and Philippe Block and Olga Sorkine-Hornung Designing unreinforced masonry models 91:1--91:?? Yang Liu and Hao Pan and John Snyder and Wenping Wang and Baining Guo Computing self-supporting surfaces by regular triangulation . . . . . . . . . 92:1--92:?? Fernando de Goes and Pierre Alliez and Houman Owhadi and Mathieu Desbrun On the equilibrium of simplicial masonry structures . . . . . . . . . . . . . . . 93:1--93:?? Peng Song and Chi-Wing Fu and Prashant Goswami and Jianmin Zheng and Niloy J. Mitra and Daniel Cohen-Or Reciprocal frame structures made easy 94:1--94:?? Jaakko Lehtinen and Tero Karras and Samuli Laine and Miika Aittala and Frédo Durand and Timo Aila Gradient-domain Metropolis light transport . . . . . . . . . . . . . . . 95:1--95:?? Soham Uday Mehta and Brandon Wang and Ravi Ramamoorthi and Fredo Durand Axis-aligned filtering for interactive physically-based diffuse indirect lighting . . . . . . . . . . . . . . . . 96:1--96:?? Kenshi Takayama and Daniele Panozzo and Alexander Sorkine-Hornung and Olga Sorkine-Hornung Sketch-based generation and editing of quad meshes . . . . . . . . . . . . . . 97:1--97:?? David Bommes and Marcel Campen and Hans-Christian Ebke and Pierre Alliez and Leif Kobbelt Integer-grid maps for reliable quad meshing . . . . . . . . . . . . . . . . 98:1--98:?? Zichun Zhong and Xiaohu Guo and Wenping Wang and Bruno Lévy and Feng Sun and Yang Liu and Weihua Mao Particle-based anisotropic surface meshing . . . . . . . . . . . . . . . . 99:1--99:?? Rasmus Barringer and Tomas Akenine-Möller A 4: asynchronous adaptive anti-aliasing using shared memory . . . . . . . . . . 100:1--100:?? Viktor Kämpe and Erik Sintorn and Ulf Assarsson High resolution sparse voxel DAGs . . . 101:1--101:?? Alexey Stomakhin and Craig Schroeder and Lawrence Chai and Joseph Teran and Andrew Selle A material point method for snow simulation . . . . . . . . . . . . . . . 102:1--102:?? Ryoichi Ando and Nils Thürey and Chris Wojtan Highly adaptive liquid simulations on tetrahedral meshes . . . . . . . . . . . 103:1--103:?? Miles Macklin and Matthias Müller Position based fluids . . . . . . . . . 104:1--104:?? Ashish Myles and Denis Zorin Controlled-distortion constrained global parametrization . . . . . . . . . . . . 105:1--105:?? Noam Aigerman and Yaron Lipman Injective and bounded distortion mappings in $3$D . . . . . . . . . . . . 106:1--106:?? David Harmon and Denis Zorin Subspace integration with local deformations . . . . . . . . . . . . . . 107:1--107:?? Renjie Chen and Ofir Weber and Daniel Keren and Mirela Ben-Chen Planar shape interpolation with bounded distortion . . . . . . . . . . . . . . . 108:1--108:?? Borom Tunwattanapong and Graham Fyffe and Paul Graham and Jay Busch and Xueming Yu and Abhijeet Ghosh and Paul Debevec Acquiring reflectance and shape from continuous spherical harmonic illumination . . . . . . . . . . . . . . 109:1--109:?? Miika Aittala and Tim Weyrich and Jaakko Lehtinen Practical SVBRDF capture in the frequency domain . . . . . . . . . . . . 110:1--110:?? Sean Bell and Paul Upchurch and Noah Snavely and Kavita Bala OpenSurfaces: a richly annotated catalog of surface appearance . . . . . . . . . 111:1--111:?? Qian-Yi Zhou and Vladlen Koltun Dense scene reconstruction with points of interest . . . . . . . . . . . . . . 112:1--112:?? Jiawen Chen and Dennis Bautembach and Shahram Izadi Scalable real-time volumetric surface reconstruction . . . . . . . . . . . . . 113:1--113:?? Sai-Keung Wong and Wen-Chieh Lin and Chun-Hung Hung and Yi-Jheng Huang and Shing-Yeu Lii Radial view based culling for continuous self-collision detection of skeletal models . . . . . . . . . . . . . . . . . 114:1--114:?? Matthias Müller and Nuttapong Chentanez and Tae-Yong Kim Real time dynamic fracture with volumetric approximate convex decompositions . . . . . . . . . . . . . 115:1--115:?? Michal Lukác and Jakub Fiser and Jean-Charles Bazin and Ondrej Jamriska and Alexander Sorkine-Hornung and Daniel Sýkora Painting by feature: texture boundaries for example-based image creation . . . . 116:1--116:?? Jingwan Lu and Connelly Barnes and Stephen DiVerdi and Adam Finkelstein RealBrush: painting with examples of physical media . . . . . . . . . . . . . 117:1--117:?? Jorge Lopez-Moreno and Stefan Popov and Adrien Bousseau and Maneesh Agrawala and George Drettakis Depicting stylized materials with vector shade trees . . . . . . . . . . . . . . 118:1--118:?? Pierre Bénard and Forrester Cole and Michael Kass and Igor Mordatch and James Hegarty and Martin Sebastian Senn and Kurt Fleischer and Davide Pesare and Katherine Breeden Stylizing animation by example . . . . . 119:1--119:?? Tobias Günther and Christian Rössl and Holger Theisel Opacity optimization for $3$D line fields . . . . . . . . . . . . . . . . . 120:1--120:?? Hao Zhang and Kai Xu and Wei Jiang and Jinjie Lin and Daniel Cohen-Or and Baoquan Chen Layered analysis of irregular facades via symmetry maximization . . . . . . . 121:1--121:?? Fan Bao and Dong-Ming Yan and Niloy J. Mitra and Peter Wonka Generating and exploring good building layouts . . . . . . . . . . . . . . . . 122:1--122:?? Kun Xu and Kang Chen and Hongbo Fu and Wei-Lun Sun and Shi-Min Hu Sketch2Scene: sketch-based co-retrieval and co-placement of $3$D models . . . . 123:1--123:?? Binh Huy Le and Zhigang Deng Two-layer sparse compression of dense-weight blend skinning . . . . . . 124:1--124:?? Rodolphe Vaillant and Lo\"\ic Barthe and Gaël Guennebaud and Marie-Paule Cani and Damien Rohmer and Brian Wyvill and Olivier Gourmel and Mathias Paulin Implicit skinning: real-time skin deformation with contact modeling . . . 125:1--125:?? Xian-Ying Li and Tao Ju and Shi-Min Hu Cubic mean value coordinates . . . . . . 126:1--126:?? Xin Sun and Kun Zhou and Jie Guo and Guofu Xie and Jingui Pan and Wencheng Wang and Baining Guo Line segment sampling with blue-noise properties . . . . . . . . . . . . . . . 127:1--127:?? Kartic Subr and Jan Kautz Fourier analysis of stochastic sampling strategies for assessing bias and variance in integration . . . . . . . . 128:1--128:?? Thorsten-Walther Schmidt and Jan Novák and Johannes Meng and Anton S. Kaplanyan and Tim Reiner and Derek Nowrouzezahrai and Carsten Dachsbacher Path-space manipulation of physically-based light transport . . . . 129:1--129:?? Peiran Ren and Jiaping Wang and Minmin Gong and Stephen Lin and Xin Tong and Baining Guo Global illumination with radiance regression functions . . . . . . . . . . 130:1--130:?? Shuang Zhao and Milos Hasan and Ravi Ramamoorthi and Kavita Bala Modular flux transfer: efficient rendering of high-resolution volumes with repeated structures . . . . . . . . 131:1--131:?? Felix Heide and Gordon Wetzstein and Ramesh Raskar and Wolfgang Heidrich Adaptive image synthesis for compressive displays . . . . . . . . . . . . . . . . 132:1--132:?? James Tompkin and Simon Heinzle and Jan Kautz and Wojciech Matusik Content-adaptive lenticular prints . . . 133:1--133:?? Rajinder Sodhi and Ivan Poupyrev and Matthew Glisson and Ali Israr AIREAL: interactive tactile experiences in free air . . . . . . . . . . . . . . 134:1--134:?? Desai Chen and David I. W. Levin and Piotr Didyk and Pitchaya Sitthi-Amorn and Wojciech Matusik Spec2Fab: a reducer-tuner model for translating specifications to $3$D prints . . . . . . . . . . . . . . . . . 135:1--135:?? Kiril Vidimce and Szu-Po Wang and Jonathan Ragan-Kelley and Wojciech Matusik OpenFab: a programmable pipeline for multi-material fabrication . . . . . . . 136:1--136:?? Qingnan Zhou and Julian Panetta and Denis Zorin Worst-case structural analysis . . . . . 137:1--137:?? Karl D. D. Willis and Andrew D. Wilson InfraStructs: fabricating information inside physical objects for imaging in the terahertz region . . . . . . . . . . 138:1--138:?? Michael J. Doyle and Colin Fowler and Michael Manzke A hardware unit for fast SAH-optimised BVH construction . . . . . . . . . . . . 139:1--139:?? Josiah Manson and Scott Schaefer Cardinality-constrained texture filtering . . . . . . . . . . . . . . . 140:1--140:?? Petrik Clarberg and Robert Toth and Jacob Munkberg A sort-based deferred shading architecture for decoupled sampling . . 141:1--141:?? Dilip Krishnan and Raanan Fattal and Richard Szeliski Efficient preconditioning of Laplacian matrices for computer graphics . . . . . 142:1--142:?? Jean-David Génevaux and Éric Galin and Eric Guérin and Adrien Peytavie and Bedrich Benes Terrain generation using procedural models based on hydrology . . . . . . . 143:1--143:?? Anat Levin and Daniel Glasner and Ying Xiong and Frédo Durand and William Freeman and Wojciech Matusik and Todd Zickler Fabricating BRDFs at high spatial resolution using wave optics . . . . . . 144:1--144:?? Yanxiang Lan and Yue Dong and Fabio Pellacini and Xin Tong Bi-scale appearance fabrication . . . . 145:1--145:?? Marios Papas and Christian Regg and Wojciech Jarosz and Bernd Bickel and Philip Jackson and Wojciech Matusik and Steve Marschner and Markus Gross Fabricating translucent materials using continuous pigment mixtures . . . . . . 146:1--146:??
Ioannis Gkioulekas and Bei Xiao and Shuang Zhao and Edward H. Adelson and Todd Zickler and Kavita Bala Understanding the role of phase function in translucent appearance . . . . . . . 147:1--147:19 Dong-Ming Yan and Peter Wonka Gap processing for adaptive maximal Poisson-disk sampling . . . . . . . . . 148:1--148:15 Felix Heide and Mushfiqur Rouf and Matthias B. Hullin and Bjorn Labitzke and Wolfgang Heidrich and Andreas Kolb High-quality computational imaging through simple lenses . . . . . . . . . 149:1--149:14 Hamid Laga and Michela Mortara and Michela Spagnuolo Geometry and context for semantic correspondences and functionality recognition in man-made $3$D shapes . . 150:1--150:16 Eunjung Ju and Jungdam Won and Jehee Lee and Byungkuk Choi and Junyong Noh and Min Gyu Choi Data-driven control of flapping flight 151:1--151:12 Keenan Crane and Clarisse Weischedel and Max Wardetzky Geodesics in heat: a new approach to computing distance based on heat flow 152:1--152:11 Andrew Maimone and Gordon Wetzstein and Matthew Hirsch and Douglas Lanman and Ramesh Raskar and Henry Fuchs Focus $3$D: Compressive accommodation display . . . . . . . . . . . . . . . . 153:1--153:13 Daniel Patel and Veronika Soltészová and Jan Martin Nordbotten and Stefan Bruckner Instant convolution shadows for volumetric detail mapping . . . . . . . 154:1--154:18 He Wang and Kirill A. Sidorov and Peter Sandilands and Taku Komura Harmonic parameterization by electrostatics . . . . . . . . . . . . . 155:1--155:12 Katie Bassett and Ilya Baran and Johannes Schmid and Markus Gross and Robert W. Sumner Authoring and animating painterly characters . . . . . . . . . . . . . . . 156:1--156:12
Baoquan Chen Analyzing growing plants from $4$D point cloud data . . . . . . . . . . . . . . . 157:1--157:?? Pablo Garrido and Levi Valgaert and Chenglei Wu and Christian Theobalt Reconstructing detailed dynamic face geometry from monocular video . . . . . 158:1--158:?? Alexandre Derouet-Jourdan and Florence Bertails-Descoubes and Gilles Daviet and Joëlle Thollot Inverse dynamic hair modeling with frictional contact . . . . . . . . . . . 159:1--159:?? Chenglei Wu and Carsten Stoll and Levi Valgaerts and Christian Theobalt On-set performance capture of multiple actors with a stereo camera . . . . . . 161:1--161:?? Ioannis Gkioulekas and Shuang Zhao and Kavita Bala and Todd Zickler and Anat Levin Inverse volume rendering with material dictionaries . . . . . . . . . . . . . . 162:1--162:?? Hongzhi Wu and Julie Dorsey and Holly Rushmeier Inverse bi-scale material design . . . . 163:1--163:?? Iliyan Georgiev and Jaroslav Krivánek and Toshiya Hachisuka and Derek Nowrouzezahrai and Wojciech Jarosz Joint importance sampling of low-order volumetric scattering . . . . . . . . . 164:1--164:?? Hengchin Yeh and Ravish Mehra and Zhimin Ren and Lakulish Antani and Dinesh Manocha and Ming Lin Wave-ray coupling for interactive sound propagation in large complex scenes . . 165:1--165:?? Kartik Venkataraman and Dan Lelescu and Jacques Duparré and Andrew McMahon and Gabriel Molina and Priyam Chatterjee and Robert Mullis and Shree Nayar PiCam: an ultra-thin high performance monolithic camera array . . . . . . . . 166:1--166:?? Achuta Kadambi and Refael Whyte and Ayush Bhandari and Lee Streeter and Christopher Barsi and Adrian Dorrington and Ramesh Raskar Coded time of flight cameras: sparse deconvolution to address multipath interference and recover time profiles 167:1--167:?? Hans-Christian Ebke and David Bommes and Marcel Campen and Leif Kobbelt QEx: robust quad mesh extraction . . . . 168:1--168:?? Matthias Nießner and Michael Zollhöfer and Shahram Izadi and Marc Stamminger Real-time $3$D reconstruction at scale using voxel hashing . . . . . . . . . . 169:1--169:?? Xiang Ying and Xiaoning Wang and Ying He Saddle vertex graph (SVG): a novel solution to the discrete geodesic problem . . . . . . . . . . . . . . . . 170:1--170:?? Marco Livesu and Nicholas Vining and Alla Sheffer and James Gregson and Riccardo Scateni PolyCut: monotone graph-cuts for PolyCube base-complex construction . . . 171:1--171:?? Zhengzheng Kuang and Bin Chan and Yizhou Yu and Wenping Wang A compact random-access representation for urban modeling and rendering . . . . 172:1--172:?? Johannes Kopf and Ariel Shamir and Pieter Peers Content-adaptive image downscaling . . . 173:1--173:?? Hui Huang and Kangxue Yin and Minglun Gong and Dani Lischinski and Daniel Cohen-Or and Uri Ascher and Baoquan Chen ``Mind the gap'': tele-registration for structure-driven image completion . . . 174:1--174:?? Yiming Liu and Jue Wang and Sunghyun Cho and Adam Finkelstein and Szymon Rusinkiewicz A no-reference metric for evaluating the quality of motion deblurring . . . . . . 175:1--175:?? Levent Karacan and Erkut Erdem and Aykut Erdem Structure-preserving image smoothing via region covariances . . . . . . . . . . . 176:1--176:?? Weiming Wang and Tuanfeng Y. Wang and Zhouwang Yang and Ligang Liu and Xin Tong and Weihua Tong and Jiansong Deng and Falai Chen and Xiuping Liu Cost-effective printing of $3$D objects with skin-frame structures . . . . . . . 177:1--177:?? Jean-Marc Thiery and Émilie Guy and Tamy Boubekeur Sphere-Meshes: shape approximation using spherical quadric error metrics . . . . 178:1--178:?? Thomas Neumann and Kiran Varanasi and Stephan Wenger and Markus Wacker and Marcus Magnor and Christian Theobalt Sparse localized deformation components 179:1--179:?? Yixin Zhuang and Ming Zou and Nathan Carr and Tao Ju A general and efficient method for finding cycles in $3$D curve networks 180:1--180:?? Yong-Liang Yang and Jun Wang and Etienne Vouga and Peter Wonka Urban pattern: layout design by hierarchical domain splitting . . . . . 181:1--181:?? Nadir Akinci and Gizem Akinci and Matthias Teschner Versatile surface tension and adhesion for SPH fluids . . . . . . . . . . . . . 182:1--182:?? Yubo Zhang and Kwan-Liu Ma Spatio-temporal extrapolation for fluid animation . . . . . . . . . . . . . . . 183:1--183:?? Zherong Pan and Jin Huang and Yiying Tong and Changxi Zheng and Hujun Bao Interactive localized liquid motion editing . . . . . . . . . . . . . . . . 184:1--184:?? Dan Gerszewski and Adam W. Bargteil Physics-based animation of large-scale splashing liquids . . . . . . . . . . . 185:1--185:?? Duygu Ceylan and Wilmot Li and Niloy J. Mitra and Maneesh Agrawala and Mark Pauly Designing and fabricating mechanical automata from mocap sequences . . . . . 186:1--186:?? Hao Li and Etienne Vouga and Anton Gudym and Linjie Luo and Jonathan T. Barron and Gleb Gusev $3$D self-portraits . . . . . . . . . . 187:1--187:?? Dicko Ali-Hamadi and Tiantian Liu and Benjamin Gilles and Ladislav Kavan and François Faure and Olivier Palombi and Marie-Paule Cani Anatomy transfer . . . . . . . . . . . . 188:1--188:?? Amit Bermano and Philipp Brüschweiler and Anselm Grundhöfer and Daisuke Iwai and Bernd Bickel and Markus Gross Augmenting physical avatars using projector-based illumination . . . . . . 189:1--189:?? Qi-Xing Huang and Hao Su and Leonidas Guibas Fine-grained semi-supervised labeling of large shape collections . . . . . . . . 190:1--190:?? Jia Pan and Xinyu Zhang and Dinesh Manocha Efficient penetration depth approximation using active learning . . 191:1--191:?? Yunhai Wang and Minglun Gong and Tianhua Wang and Daniel Cohen-Or and Hao Zhang and Baoquan Chen Projective analysis for $3$D shape segmentation . . . . . . . . . . . . . . 192:1--192:?? Bryan C. Russell and Ricardo Martin-Brualla and Daniel J. Butler and Steven M. Seitz and Luke Zettlemoyer $3$D Wikipedia: using online text to automatically label and navigate reconstructed geometry . . . . . . . . . 193:1--193:?? Shi-Min Hu and Kun Xu and Li-Qian Ma and Bin Liu and Bi-Ye Jiang and Jue Wang Inverse image editing: recovering a semantic editing history from a before-and-after image pair . . . . . . 194:1--194:?? Tao Chen and Zhe Zhu and Ariel Shamir and Shi-Min Hu and Daniel Cohen-Or $3$-Sweep: extracting editable objects from a single photo . . . . . . . . . . 195:1--195:?? Shi-Min Hu and Fang-Lue Zhang and Miao Wang and Ralph R. Martin and Jue Wang PatchNet: a patch-based image representation for interactive library-driven image editing . . . . . . 196:1--196:?? Li Xu and Qiong Yan and Jiaya Jia A sparse control model for image and video editing . . . . . . . . . . . . . 197:1--197:?? Jongmin Baek and Dawid Pajak and Kihwan Kim and Kari Pulli and Marc Levoy WYSIWYG computational photography via viewfinder editing . . . . . . . . . . . 198:1--198:?? Johannes Kopf and Fabian Langguth and Daniel Scharstein and Richard Szeliski and Michael Goesele Image-based rendering in the gradient domain . . . . . . . . . . . . . . . . . 199:1--199:?? Yichang Shih and Sylvain Paris and Frédo Durand and William T. Freeman Data-driven hallucination of different times of day from a single outdoor photo 200:1--200:?? Miguel Granados and Kwang In Kim and James Tompkin and Christian Theobalt Automatic noise modeling for ghost-free HDR reconstruction . . . . . . . . . . . 201:1--201:?? Nima Khademi Kalantari and Eli Shechtman and Connelly Barnes and Soheil Darabi and Dan B. Goldman and Pradeep Sen Patch-based high dynamic range video . . 202:1--202:?? Igor Mordatch and Jack M. Wang and Emanuel Todorov and Vladlen Koltun Animating human lower limbs using contact-invariant optimization . . . . . 203:1--203:?? Ludovic Hoyet and Kenneth Ryall and Katja Zibrek and Hwangpil Park and Jehee Lee and Jessica Hodgins and Carol O'Sullivan Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies . . . . . . . . 204:1--204:?? Martin Guay and Marie-Paule Cani and Rémi Ronfard The line of action: an intuitive interface for expressive character posing . . . . . . . . . . . . . . . . . 205:1--205:?? Thomas Geijtenbeek and Michiel van de Panne and A. Frank van der Stappen Flexible muscle-based locomotion for bipedal creatures . . . . . . . . . . . 206:1--206:?? Wenping Zhao and Jianjie Zhang and Jianyuan Min and Jinxiang Chai Robust realtime physics-based motion control for human grasping . . . . . . . 207:1--207:?? Kenneth Vanhoey and Basile Sauvage and Frédéric Larue and Jean-Michel Dischler On-the-fly multi-scale infinite texturing from example . . . . . . . . . 208:1--208:?? Kun Xu and Wei-Lun Sun and Zhao Dong and Dan-Yong Zhao and Run-Dong Wu and Shi-Min Hu Anisotropic spherical Gaussians . . . . 209:1--209:?? Rui Wang and Yuchi Huo and Yazhen Yuan and Kun Zhou and Wei Hua and Hujun Bao GPU-based out-of-core many-lights rendering . . . . . . . . . . . . . . . 210:1--210:?? Jonathan Dupuy and Eric Heitz and Jean-Claude Iehl and Pierre Poulin and Fabrice Neyret and Victor Ostromoukhov Linear efficient antialiased displacement and reflectance mapping . . 211:1--211:?? Eder Miguel and Rasmus Tamstorf and Derek Bradley and Sara C. Schvartzman and Bernhard Thomaszewski and Bernd Bickel and Wojciech Matusik and Steve Marschner and Miguel A. Otaduy Modeling and estimation of internal friction in cloth . . . . . . . . . . . 212:1--212:?? Christoph von Tycowicz and Christian Schulz and Hans-Peter Seidel and Klaus Hildebrandt An efficient construction of reduced deformable objects . . . . . . . . . . . 213:1--213:?? Tiantian Liu and Adam W. Bargteil and James F. O'Brien and Ladislav Kavan Fast simulation of mass-spring systems 214:1--214:?? Libin Liu and KangKang Yin and Bin Wang and Baining Guo Simulation and control of skeleton-driven soft body characters . . 215:1--215:?? Jiating Chen and Xiaoyin Ge and Li-Yi Wei and Bin Wang and Yusu Wang and Huamin Wang and Yun Fei and Kang-Lai Qian and Jun-Hai Yong and Wenping Wang Bilateral blue noise sampling . . . . . 216:1--216:?? Hung-Kuo Chu and Chia-Sheng Chang and Ruen-Rone Lee and Niloy J. Mitra Halftone QR codes . . . . . . . . . . . 217:1--217:?? Bernhard Reinert and Tobias Ritschel and Hans-Peter Seidel Interactive by-example design of artistic packing layouts . . . . . . . . 218:1--218:?? Peter Ilbery and Luke Kendall and Cyril Concolato and Michael McCosker Biharmonic diffusion curve images from boundary elements . . . . . . . . . . . 219:1--219:?? Douglas Lanman and David Luebke Near-eye light field displays . . . . . 220:1--220:?? Piotr Didyk and Pitchaya Sitthi-Amorn and William Freeman and Frédo Durand and Wojciech Matusik Joint view expansion and filtering for automultiscopic $3$D displays . . . . . 221:1--221:?? Song-Pei Du and Belen Masia and Shi-Min Hu and Diego Gutierrez A metric of visual comfort for stereoscopic motion . . . . . . . . . . 222:1--222:?? Xueting Liu and Xiangyu Mao and Xuan Yang and Linling Zhang and Tien-Tsin Wong Stereoscopizing cel animations . . . . . 223:1--223:??
Min Tang and Young J. Kim Interactive generalized penetration depth computation for rigid and articulated models using object norm . . 1:1--1:15 Duygu Ceylan and Niloy J. Mitra and Youyi Zheng and Mark Pauly Coupled structure-from-motion and $3$D symmetry detection for urban facades . . 2:1--2:15 Mohamed S. Ebeida and Anjul Patney and Scott A. Mitchell and Keith R. Dalbey and Andrew A. Davidson and John D. Owens $k$--$d$ Darts: Sampling by $k$-dimensional flat searches . . . . . 3:1--3:16 Gary K. L. Tam and Ralph R. Martin and Paul L. Rosin and Yu-Kun Lai Diffusion pruning for rapidly and robustly selecting global correspondences using local isometry . . 4:1--4:17 Gur Harary and Ayellet Tal and Eitan Grinspun Context-based coherent surface completion . . . . . . . . . . . . . . . 5:1--5:12 Ran Song and Yonghuai Liu and Ralph R. Martin and Paul L. Rosin Mesh saliency via spectral processing 6:1--6:17 Dominik L. Michels and Gerrit A. Sobottka and Andreas G. Weber Exponential integrators for stiff elastodynamic problems . . . . . . . . . 7:1--7:20 Mauricio Delbracio and Pablo Musé and Antoni Buades and Julien Chauvier and Nicholas Phelps and Jean-Michel Morel Boosting Monte Carlo rendering by ray histogram fusion . . . . . . . . . . . . 8:1--8:15 Xiang Ying and Shi-Qing Xin and Ying He Parallel Chen--Han (PCH) algorithm for discrete geodesics . . . . . . . . . . . 9:1--9:11 Kun Xu and Yan-Pei Cao and Li-Qian Ma and Zhao Dong and Rui Wang and Shi-Min Hu A practical algorithm for rendering interreflections with all-frequency BRDFs . . . . . . . . . . . . . . . . . 10:1--10:16 Paolo Cignoni and Nico Pietroni and Luigi Malomo and Roberto Scopigno Field-aligned mesh joinery . . . . . . . 11:1--11:12 Chi-Han Peng and Michael Barton and Caigui Jiang and Peter Wonka Exploring quadrangulations . . . . . . . 12:1--12:13
Amit H. Bermano and Derek Bradley and Thabo Beeler and Fabio Zund and Derek Nowrouzezahrai and Ilya Baran and Olga Sorkine-Hornung and Hanspeter Pfister and Robert W. Sumner and Bernd Bickel and Markus Gross Facial performance enhancement using dynamic shape space analysis . . . . . . 13:1--13:?? Mathieu Aubry and Bryan C. Russell and Josef Sivic Painting-to-$3$D model alignment via discriminative visual elements . . . . . 14:1--14:?? Paul Guerrero and Stefan Jeschke and Michael Wimmer and Peter Wonka Edit propagation using geometric relationship functions . . . . . . . . . 15:1--15:?? Daniel Sýkora and Ladislav Kavan and Martin Cadík and Ondrej Jamriska and Alec Jacobson and Brian Whited and Maryann Simmons and Olga Sorkine-Hornung Ink-and-ray: Bas-relief meshes for adding global illumination effects to hand-drawn characters . . . . . . . . . 16:1--16:?? Marco Ament and Christoph Bergmann and Daniel Weiskopf Refractive radiative transfer equation 17:1--17:?? Ruimin Wang and Zhouwang Yang and Ligang Liu and Jiansong Deng and Falai Chen Decoupling noise and features via weighted $ l_1$-analysis compressed sensing . . . . . . . . . . . . . . . . 18:1--18:?? Pierre Bénard and Aaron Hertzmann and Michael Kass Computing smooth surface contours with accurate topology . . . . . . . . . . . 19:1--19:?? Bardia Sadri and Karan Singh Flow-complex-based shape reconstruction from $3$D curves . . . . . . . . . . . . 20:1--20:?? Ben Jones and Stephen Ward and Ashok Jallepalli and Joseph Perenia and Adam W. Bargteil Deformation embedding for point-based elastoplastic simulation . . . . . . . . 21:1--21:??
Xi Zhao and He Wang and Taku Komura Indexing $3$D Scenes Using the Interaction Bisector Surface . . . . . . 22:1--22:?? Qixing Huang and Leonidas J. Guibas and Niloy J. Mitra Near-Regular Structure Discovery Using Linear Programming . . . . . . . . . . . 23:1--23:?? Thiago Pereira and Szymon Rusinkiewicz and Wojciech Matusik Computational Light Routing: $3$D Printed Optical Fibers for Sensing and Display . . . . . . . . . . . . . . . . 24:1--24:?? Jin Huang and Tengfei Jiang and Zeyun Shi and Yiying Tong and Hujun Bao and Mathieu Desbrun $ l_1$-Based Construction of Polycube Maps from Complex Shapes . . . . . . . . 25:1--25:?? Yaron Lipman and Stav Yagev and Roi Poranne and David W. Jacobs and Ronen Basri Feature Matching with Bounded Distortion 26:1--26:?? Adam W. Bargteil and Elaine Cohen Animation of Deformable Bodies with Quadratic Bézier Finite Elements . . . . 27:1--27:?? Fernando de Goes and Pooran Memari and Patrick Mullen and Mathieu Desbrun Weighted Triangulations for Geometry Processing . . . . . . . . . . . . . . . 28:1--28:?? Tomás Davidovic and Jaroslav Krivánek and Milos Hasan and Philipp Slusallek Progressive Light Transport Simulation on the GPU: Survey and Improvements . . 29:1--29:?? Nicolas Ray and Dmitry Sokolov Robust Polylines Tracing for $N$-Symmetry Direction Field on Triangulated Surfaces . . . . . . . . . 30:1--30:?? Yonghao Yue and Kei Iwasaki and Bing-Yu Chen and Yoshinori Dobashi and Tomoyuki Nishita Poisson-Based Continuous Surface Generation for Goal-Based Caustics . . . 31:1--31:?? Kevin Karsch and Kalyan Sunkavalli and Sunil Hadap and Nathan Carr and Hailin Jin and Rafael Fonte and Michael Sittig and David Forsyth Automatic Scene Inference for $3$D Object Compositing . . . . . . . . . . . 32:1--32:?? Diego Nehab and André Maximo and Rodolfo S. Lima and Hugues Hoppe Errata for GPU-Efficient Recursive Filtering and Summed-Area Tables . . . . 33:1--33:??
Michael Wimmer Meta-representation of shape families 34:1--34:?? Kai Xu and Rui Ma and Hao Zhang and Chenyang Zhu and Ariel Shamir and Daniel Cohen-Or and Hui Huang Organizing heterogeneous scene collections through contextual focal points . . . . . . . . . . . . . . . . . 35:1--35:?? Qixing Huang and Fan Wang and Leonidas Guibas Functional map networks for analyzing and exploring large shape collections 36:1--36:?? Hao Su and Qixing Huang and Niloy J. Mitra and Yangyan Li and Leonidas Guibas Estimating image depth using shape collections . . . . . . . . . . . . . . 37:1--37:?? Nikunj Raghuvanshi and John Snyder Parametric wave field coding for precomputed sound propagation . . . . . 38:1--38:?? Carl Schissler and Ravish Mehra and Dinesh Manocha High-order diffraction and diffuse reflections for interactive sound propagation in large environments . . . 39:1--39:?? Timothy R. Langlois and Steven S. An and Kelvin K. Jin and Doug L. James Eigenmode compression for modal sound models . . . . . . . . . . . . . . . . . 40:1--40:?? Timothy R. Langlois and Doug L. James Inverse-Foley animation: synchronizing rigid-body motions to sound . . . . . . 41:1--41:?? Feng Xu and Jinxiang Chai and Yilong Liu and Xin Tong Controllable high-fidelity facial performance transfer . . . . . . . . . . 42:1--42:?? Chen Cao and Qiming Hou and Kun Zhou Displaced dynamic expression regression for real-time facial tracking and animation . . . . . . . . . . . . . . . 43:1--43:?? Thabo Beeler and Derek Bradley Rigid stabilization of facial expressions . . . . . . . . . . . . . . 44:1--44:?? Stéphane Calderon and Tamy Boubekeur Point morphology . . . . . . . . . . . . 45:1--45:?? Simon Fuhrmann and Michael Goesele Floating scale surface reconstruction 46:1--46:?? Reinhold Preiner and Oliver Mattausch and Murat Arikan and Renato Pajarola and Michael Wimmer Continuous projection for fast $ L_1 $ reconstruction . . . . . . . . . . . . . 47:1--47:?? Takashi Ijiri and Shin Yoshizawa and Hideo Yokota and Takeo Igarashi Flower modeling via X-ray computed tomography . . . . . . . . . . . . . . . 48:1--48:?? Kevin Wampler and Zoran Popovi\'c and Jovan Popovi\'c Generalizing locomotion style to new animals with inverse optimal regression 49:1--49:?? Jie Tan and Yuting Gu and C. Karen Liu and Greg Turk Learning bicycle stunts . . . . . . . . 50:1--50:?? Perttu Hämäläinen and Sebastian Eriksson and Esa Tanskanen and Ville Kyrki and Jaakko Lehtinen Online motion synthesis using sequential Monte Carlo . . . . . . . . . . . . . . 51:1--51:?? Aggeliki Tsoli and Naureen Mahmood and Michael J. Black Breathing life into shape: capturing, modeling and animating $3$D human breathing . . . . . . . . . . . . . . . 52:1--52:?? Timothy Sun and Papoj Thamjaroenporn and Changxi Zheng Fast multipole representation of diffusion curves and points . . . . . . 53:1--53:?? Qingkun Su and Wing Ho Andy Li and Jue Wang and Hongbo Fu EZ-sketching: three-level optimization for error-tolerant image tracing . . . . 54:1--54:?? Christian Lessig and Mathieu Desbrun and Eugene Fiume A constructive theory of sampling for image synthesis using reproducing kernel bases . . . . . . . . . . . . . . . . . 55:1--55:?? Florent Wachtel and Adrien Pilleboue and David Coeurjolly and Katherine Breeden and Gurprit Singh and Gaël Cathelin and Fernando de Goes and Mathieu Desbrun and Victor Ostromoukhov Fast tile-based adaptive sampling with user-specified Fourier spectra . . . . . 56:1--56:?? Soham Uday Mehta and JiaXian Yao and Ravi Ramamoorthi and Fredo Durand Factored axis-aligned filtering for rendering multiple distribution effects 57:1--57:?? Matthew Hirsch and Gordon Wetzstein and Ramesh Raskar A compressive light field projection system . . . . . . . . . . . . . . . . . 58:1--58:?? Fu-Chung Huang and Gordon Wetzstein and Brian A. Barsky and Ramesh Raskar Eyeglasses-free display: towards correcting visual aberrations with computational light field displays . . . 59:1--59:?? Felix Heide and Douglas Lanman and Dikpal Reddy and Jan Kautz and Kari Pulli and David Luebke Cascaded displays: spatiotemporal superresolution using offset pixel layers . . . . . . . . . . . . . . . . . 60:1--60:?? Daniel Glasner and Todd Zickler and Anat Levin A reflectance display . . . . . . . . . 61:1--61:?? Adriana Schulz and Ariel Shamir and David I. W. Levin and Pitchaya Sitthi-amorn and Wojciech Matusik Design and fabrication by example . . . 62:1--62:?? Mélina Skouras and Bernhard Thomaszewski and Peter Kaufmann and Akash Garg and Bernd Bickel and Eitan Grinspun and Markus Gross Designing inflatable structures . . . . 63:1--63:?? Bernhard Thomaszewski and Stelian Coros and Damien Gauge and Vittorio Megaro and Eitan Grinspun and Markus Gross Computational design of linkage-based characters . . . . . . . . . . . . . . . 64:1--64:?? Nobuyuki Umetani and Yuki Koyama and Ryan Schmidt and Takeo Igarashi Pteromys: interactive design and optimization of free-formed free-flight model airplanes . . . . . . . . . . . . 65:1--65:?? Akash Garg and Andrew O. Sageman-Furnas and Bailin Deng and Yonghao Yue and Eitan Grinspun and Mark Pauly and Max Wardetzky Wire mesh design . . . . . . . . . . . . 66:1--66:?? Justin Solomon and Raif Rustamov and Leonidas Guibas and Adrian Butscher Earth mover's distances on discrete surfaces . . . . . . . . . . . . . . . . 67:1--67:?? Shahar Z. Kovalsky and Noam Aigerman and Ronen Basri and Yaron Lipman Controlling singular values with semidefinite programming . . . . . . . . 68:1--68:?? Noam Aigerman and Roi Poranne and Yaron Lipman Lifted bijections for low distortion surface mappings . . . . . . . . . . . . 69:1--69:?? Chengcheng Tang and Xiang Sun and Alexandra Gomes and Johannes Wallner and Helmut Pottmann Form-finding with polyhedral meshes made simple . . . . . . . . . . . . . . . . . 70:1--70:?? Yahan Zhou and Shinjiro Sueda and Wojciech Matusik and Ariel Shamir Boxelization: folding $3$D objects into boxes . . . . . . . . . . . . . . . . . 71:1--71:?? Maarten Löffler and Mira Kaiser and Tim van Kapel and Gerwin Klappe and Marc van Kreveld and Frank Staals The Connect-The-Dots family of puzzles: design and automatic generation . . . . 72:1--72:?? Matt Stanton and Ben Humberston and Brandon Kase and James F. O'Brien and Kayvon Fatahalian and Adrien Treuille Self-refining games using player analytics . . . . . . . . . . . . . . . 73:1--73:?? Yuliy Schwartzburg and Romain Testuz and Andrea Tagliasacchi and Mark Pauly High-contrast computational caustic design . . . . . . . . . . . . . . . . . 74:1--74:?? Ofir Weber and Denis Zorin Locally injective parametrization with arbitrary fixed boundaries . . . . . . . 75:1--75:?? Roi Poranne and Yaron Lipman Provably good planar mappings . . . . . 76:1--76:?? Oliver Wang and Christopher Schroers and Henning Zimmer and Markus Gross and Alexander Sorkine-Hornung VideoSnapping: interactive synchronization of multiple videos . . . 77:1--77:?? Johannes Kopf and Michael F. Cohen and Richard Szeliski First-person hyper-lapse videos . . . . 78:1--78:?? Abe Davis and Michael Rubinstein and Neal Wadhwa and Gautham J. Mysore and Frédo Durand and William T. Freeman The visual microphone: passive recovery of sound from video . . . . . . . . . . 79:1--79:?? Genzhi Ye and Elena Garces and Yebin Liu and Qionghai Dai and Diego Gutierrez Intrinsic video and applications . . . . 80:1--80:?? Ido Arev and Hyun Soo Park and Yaser Sheikh and Jessica Hodgins and Ariel Shamir Automatic editing of footage from multiple social cameras . . . . . . . . 81:1--81:?? Alec Jacobson and Daniele Panozzo and Oliver Glauser and Cédric Pradalier and Otmar Hilliges and Olga Sorkine-Hornung Tangible and modular input device for character articulation . . . . . . . . . 82:1--82:?? Jongmin Kim and Yeongho Seol and Taesoo Kwon and Jehee Lee Interactive manipulation of large-scale crowd animation . . . . . . . . . . . . 83:1--83:?? Binh Huy Le and Zhigang Deng Robust and accurate skeletal rigging from mesh sequences . . . . . . . . . . 84:1--84:?? Yoichi Ochiai and Takayuki Hoshi and Jun Rekimoto Pixie dust: graphics generated by levitated and animated objects in computational acoustic-potential field 85:1--85:?? Sean Ryan Fanello and Cem Keskin and Shahram Izadi and Pushmeet Kohli and David Kim and David Sweeney and Antonio Criminisi and Jamie Shotton and Sing Bing Kang and Tim Paek Learning to be a depth camera for close-range human capture and interaction . . . . . . . . . . . . . . 86:1--86:?? Matthew O'Toole and Felix Heide and Lei Xiao and Matthias B. Hullin and Wolfgang Heidrich and Kiriakos N. Kutulakos Temporal frequency probing for $5$D transient analysis of global light transport . . . . . . . . . . . . . . . 87:1--87:?? Atsushi Ito and Salil Tambe and Kaushik Mitra and Aswin C. Sankaranarayanan and Ashok Veeraraghavan Compressive epsilon photography for post-capture control in digital imaging 88:1--88:?? Andrew Maimone and Douglas Lanman and Kishore Rathinavel and Kurtis Keller and David Luebke and Henry Fuchs Pinlight displays: wide field of view augmented reality eyeglasses using defocused point light sources . . . . . 89:1--89:?? Jingwan Lu and Connelly Barnes and Connie Wan and Paul Asente and Radomir Mech and Adam Finkelstein DecoBrush: drawing structured decorative patterns by example . . . . . . . . . . 90:1--90:?? Neill D. F. Campbell and Jan Kautz Learning a manifold of fonts . . . . . . 91:1--91:?? Peter O'Donovan and Janis Libeks and Aseem Agarwala and Aaron Hertzmann Exploratory font selection using crowdsourced attributes . . . . . . . . 92:1--92:?? Elena Garces and Aseem Agarwala and Diego Gutierrez and Aaron Hertzmann A similarity measure for illustration style . . . . . . . . . . . . . . . . . 93:1--93:?? Ying Cao and Rynson W. H. Lau and Antoni B. Chan Look over here: attention-directing composition of manga elements . . . . . 94:1--94:?? Xiang Chen and Changxi Zheng and Weiwei Xu and Kun Zhou An asymptotic numerical method for inverse elastic shape design . . . . . . 95:1--95:?? Moritz Bächer and Emily Whiting and Bernd Bickel and Olga Sorkine-Hornung Spin-it: optimizing moment of inertia for spinnable objects . . . . . . . . . 96:1--96:?? Lin Lu and Andrei Sharf and Haisen Zhao and Yuan Wei and Qingnan Fan and Xuelin Chen and Yann Savoye and Changhe Tu and Daniel Cohen-Or and Baoquan Chen Build-to-last: strength to weight $3$D printed objects . . . . . . . . . . . . 97:1--97:?? Jérémie Dumas and Jean Hergel and Sylvain Lefebvre Bridging the gap: automated steady scaffoldings for $3$D printing . . . . . 98:1--98:?? Chi-Han Peng and Yong-Liang Yang and Peter Wonka Computing layouts with deformable templates . . . . . . . . . . . . . . . 99:1--99:?? Toshiya Hachisuka and Anton S. Kaplanyan and Carsten Dachsbacher Multiplexed Metropolis light transport 100:1--100:?? Jirí Vorba and Ondrej Karlík and Martin Sik and Tobias Ritschel and Jaroslav Krivánek On-line learning of parametric mixture models for light transport simulation 101:1--101:?? Anton S. Kaplanyan and Johannes Hanika and Carsten Dachsbacher The natural-constraint representation of the path space for efficient light transport simulation . . . . . . . . . . 102:1--102:?? Jaroslav Krivánek and Iliyan Georgiev and Toshiya Hachisuka and Petr Vévoda and Martin Sik and Derek Nowrouzezahrai and Wojciech Jarosz Unifying points, beams, and paths in volumetric light transport simulation 103:1--103:?? Shuang Zhao and Ravi Ramamoorthi and Kavita Bala High-order similarity relations in radiative transfer . . . . . . . . . . . 104:1--104:?? Fabian Hahn and Bernhard Thomaszewski and Stelian Coros and Robert W. Sumner and Forrester Cole and Mark Meyer and Tony DeRose and Markus Gross Subspace clothing simulation using adaptive bases . . . . . . . . . . . . . 105:1--105:?? Yun Teng and Miguel A. Otaduy and Theodore Kim Simulating articulated subspace self-contact . . . . . . . . . . . . . . 106:1--106:?? Weiwei Xu and Nobuyuki Umentani and Qianwen Chao and Jie Mao and Xiaogang Jin and Xin Tong Sensitivity-optimized rigging for example-based real-time clothing synthesis . . . . . . . . . . . . . . . 107:1--107:?? Siwang Li and Jin Huang and Fernando de Goes and Xiaogang Jin and Hujun Bao and Mathieu Desbrun Space-time editing of elastic motion through material optimization and reduction . . . . . . . . . . . . . . . 108:1--108:?? Christian Schulz and Christoph von Tycowicz and Hans-Peter Seidel and Klaus Hildebrandt Animating deformable objects using sparse spacetime constraints . . . . . . 109:1--109:?? Tobias Pfaff and Rahul Narain and Juan Miguel de Joya and James F. O'Brien Adaptive tearing and cracking of thin sheets . . . . . . . . . . . . . . . . . 110:1--110:?? Bo Zhu and Ed Quigley and Matthew Cong and Justin Solomon and Ronald Fedkiw Codimensional surface tension flow on simplicial complexes . . . . . . . . . . 111:1--111:?? Fang Da and Christopher Batty and Eitan Grinspun Multimaterial mesh-based surface tracking . . . . . . . . . . . . . . . . 112:1--112:?? Zhili Chen and Miaojun Yao and Renguo Feng and Huamin Wang Physics-inspired adaptive fracture refinement . . . . . . . . . . . . . . . 113:1--113:?? Adam Brady and Jason Lawrence and Pieter Peers and Westley Weimer genBRDF: discovering new analytic BRDFs with genetic programming . . . . . . . . 114:1--114:?? Wenzel Jakob and Milos Hasan and Ling-Qi Yan and Jason Lawrence and Ravi Ramamoorthi and Steve Marschner Discrete stochastic microfacet models 115:1--115:?? Ling-Qi Yan and Milos Hasan and Wenzel Jakob and Jason Lawrence and Steve Marschner and Ravi Ramamoorthi Rendering glints on high-resolution normal-mapped specular surfaces . . . . 116:1--116:?? Guojun Chen and Yue Dong and Pieter Peers and Jiawan Zhang and Xin Tong Reflectance scanning: estimating shading frame and BRDF with generalized linear light sources . . . . . . . . . . . . . 117:1--117:?? Wenzel Jakob and Eugene d'Eon and Otto Jakob and Steve Marschner A comprehensive framework for rendering layered materials . . . . . . . . . . . 118:1--118:?? Art Tevs and Qixing Huang and Michael Wand and Hans-Peter Seidel and Leonidas Guibas Relating shapes via geometric symmetries and regularities . . . . . . . . . . . . 119:1--119:?? Vladimir G. Kim and Siddhartha Chaudhuri and Leonidas Guibas and Thomas Funkhouser Shape2Pose: human-centric shape analysis 120:1--120:?? Fuzhang Wu and Dong-Ming Yan and Weiming Dong and Xiaopeng Zhang and Peter Wonka Inverse procedural modeling of facade layouts . . . . . . . . . . . . . . . . 121:1--121:?? Huamin Wang Defending continuous collision detection against errors . . . . . . . . . . . . . 122:1--122:?? Danny M. Kaufman and Rasmus Tamstorf and Breannan Smith and Jean-Marie Aubry and Eitan Grinspun Adaptive nonlinearity for collisions in complex rod assemblies . . . . . . . . . 123:1--123:?? Menglei Chai and Changxi Zheng and Kun Zhou A reduced model for interactive hairs 124:1--124:?? Jose I. Echevarria and Derek Bradley and Diego Gutierrez and Thabo Beeler Capturing and stylizing hair for $3$D fabrication . . . . . . . . . . . . . . 125:1--125:?? Liwen Hu and Chongyang Ma and Linjie Luo and Hao Li Robust hair capture using simulated examples . . . . . . . . . . . . . . . . 126:1--126:?? Natasha Kholgade and Tomas Simon and Alexei Efros and Yaser Sheikh $3$D object manipulation in a single photograph using stock $3$D models . . . 127:1--127:?? Hojin Cho and Hyunjoon Lee and Henry Kang and Seungyong Lee Bilateral texture filtering . . . . . . 128:1--128:?? Jia-Bin Huang and Sing Bing Kang and Narendra Ahuja and Johannes Kopf Image completion using planar structure guidance . . . . . . . . . . . . . . . . 129:1--129:?? Markus Lipp and Peter Wonka and Pascal Müller PushPull++ . . . . . . . . . . . . . . . 130:1--130:?? Baoxuan Xu and William Chang and Alla Sheffer and Adrien Bousseau and James McCrae and Karan Singh True2Form: $3$D curve networks from $2$D sketches via selective regularization 131:1--131:?? J. Andreas Bærentzen and Rinat Abdrashitov and Karan Singh Interactive shape modeling using a skeleton-mesh co-representation . . . . 132:1--132:?? Boris Dalstein and Rémi Ronfard and Michiel van de Panne Vector graphics complexes . . . . . . . 133:1--133:?? Daniele Panozzo and Enrico Puppo and Marco Tarini and Olga Sorkine-Hornung Frame fields: anisotropic and non-orthogonal cross fields . . . . . . 134:1--134:?? Ashish Myles and Nico Pietroni and Denis Zorin Robust field-aligned global parametrization . . . . . . . . . . . . 135:1--135:?? Essex Edwards and Robert Bridson Detailed water with coarse grids: combining surface meshes and adaptive discontinuous Galerkin . . . . . . . . . 136:1--136:?? Karthik Raveendran and Chris Wojtan and Nils Thuerey and Greg Turk Blending liquids . . . . . . . . . . . . 137:1--137:?? Alexey Stomakhin and Craig Schroeder and Chenfanfu Jiang and Lawrence Chai and Joseph Teran and Andrew Selle Augmented MPM for phase-change and varied materials . . . . . . . . . . . . 138:1--138:?? James Gregson and Ivo Ihrke and Nils Thuerey and Wolfgang Heidrich From capture to simulation: connecting forward and inverse problems in fluids 139:1--139:?? Steffen Weißmann and Ulrich Pinkall and Peter Schröder Smoke rings from smoke . . . . . . . . . 140:1--140:?? Petrik Clarberg and Robert Toth and Jon Hasselgren and Jim Nilsson and Tomas Akenine-Möller AMFS: adaptive multi-frequency shading for future graphics processors . . . . . 141:1--141:?? Yong He and Yan Gu and Kayvon Fatahalian Extending the graphics pipeline with adaptive, multi-rate shading . . . . . . 142:1--142:?? Ingo Wald and Sven Woop and Carsten Benthin and Gregory S. Johnson and Manfred Ernst Embree: a kernel framework for efficient CPU ray tracing . . . . . . . . . . . . 143:1--143:?? James Hegarty and John Brunhaver and Zachary DeVito and Jonathan Ragan-Kelley and Noy Cohen and Steven Bell and Artem Vasilyev and Mark Horowitz and Pat Hanrahan Darkroom: compiling high-level image processing code into hardware pipelines 144:1--144:?? Krzysztof Templin and Piotr Didyk and Karol Myszkowski and Mohamed M. Hefeeda and Hans-Peter Seidel and Wojciech Matusik Modeling and optimizing eye vergence response to stereoscopic cuts . . . . . 145:1--145:?? Adrian Jarabo and Belen Masia and Adrien Bousseau and Fabio Pellacini and Diego Gutierrez How do people edit light fields? . . . . 146:1--146:?? Robert Wanat and Rafal K. Mantiuk Simulating and compensating changes in appearance between day and night vision 147:1--147:?? YiChang Shih and Sylvain Paris and Connelly Barnes and William T. Freeman and Frédo Durand Style transfer for headshot portraits 148:1--148:?? Pierre-Yves Laffont and Zhile Ren and Xiaofeng Tao and Chao Qian and James Hays Transient attributes for high-level understanding and editing of outdoor scenes . . . . . . . . . . . . . . . . . 149:1--149:?? Erik Sintorn and Viktor Kämpe and Ola Olsson and Ulf Assarsson Compact precomputed voxelized shadows 150:1--150:?? Rasmus Barringer and Tomas Akenine-Möller Dynamic ray stream traversal . . . . . . 151:1--151:?? Ye Fan and Joshua Litven and Dinesh K. Pai Active volumetric musculoskeletal systems . . . . . . . . . . . . . . . . 152:1--152:?? Miles Macklin and Matthias Müller and Nuttapong Chentanez and Tae-Yong Kim Unified particle physics for real-time applications . . . . . . . . . . . . . . 153:1--153:?? Sofien Bouaziz and Sebastian Martin and Tiantian Liu and Ladislav Kavan and Mark Pauly Projective dynamics: fusing constraint projections for fast simulation . . . . 154:1--154:?? Qian-Yi Zhou and Vladlen Koltun Color map optimization for $3$D reconstruction with consumer depth cameras . . . . . . . . . . . . . . . . 155:1--155:?? Michael Zollhöfer and Matthias Nießner and Shahram Izadi and Christoph Rehmann and Christopher Zach and Matthew Fisher and Chenglei Wu and Andrew Fitzgibbon and Charles Loop and Christian Theobalt and Marc Stamminger Real-time non-rigid reconstruction using an RGB-D camera . . . . . . . . . . . . 156:1--156:?? Feilong Yan and Andrei Sharf and Wenzhen Lin and Hui Huang and Baoquan Chen Proactive $3$D scanning of inaccessible parts . . . . . . . . . . . . . . . . . 157:1--157:?? Ibraheem Alhashim and Honghua Li and Kai Xu and Junjie Cao and Rui Ma and Hao Zhang Topology-varying $3$D shape creation via structural blending . . . . . . . . . . 158:1--158:?? Sean Bell and Kavita Bala and Noah Snavely Intrinsic images in the wild . . . . . . 159:1--159:?? Jun-Yan Zhu and Yong Jae Lee and Alexei A. Efros AverageExplorer: interactive exploration and alignment of visual data collections 160:1--160:??
Marcelo Kallmann Dynamic and Robust Local Clearance Triangulations . . . . . . . . . . . . . 161:1--161:?? Jae-Ho Nah and Hyuck-Joo Kwon and Dong-Seok Kim and Cheol-Ho Jeong and Jinhong Park and Tack-Don Han and Dinesh Manocha and Woo-Chan Park RayCore: A Ray-Tracing Hardware Architecture for Mobile Devices . . . . 162:1--162:?? Laurent Belcour and Kavita Bala and Cyril Soler A Local Frequency Analysis of Light Scattering and Absorption . . . . . . . 163:1--163:?? Kan-Le Shi and Jun-Hai Yong and Jia-Guang Sun and Jean-Claude Paul Continuity Transition with a Single Regular Curved-Knot Spline Surface . . . 164:1--164:?? Eric Kee and James F. O'Brien and Hany Farid Exposing Photo Manipulation from Shading and Shadows . . . . . . . . . . . . . . 165:1--165:?? Michael Schwarz and Peter Wonka Procedural Design of Exterior Lighting for Buildings with Complex Constraints 166:1--166:?? Mathieu Aubry and Sylvain Paris and Samuel W. Hasinoff and Jan Kautz and Frédo Durand Fast Local Laplacian Filters: Theory and Applications . . . . . . . . . . . . . . 167:1--167:?? Jing Liao and Rodolfo S. Lima and Diego Nehab and Hugues Hoppe and Pedro V. Sander and Jinhui Yu Automating Image Morphing Using Structural Similarity on a Halfway Domain . . . . . . . . . . . . . . . . . 168:1--168:?? Jonathan Tompson and Murphy Stein and Yann Lecun and Ken Perlin Real-Time Continuous Pose Recovery of Human Hands Using Convolutional Networks 169:1--169:?? Bochang Moon and Nathan Carr and Sung-Eui Yoon Adaptive Rendering Based on Weighted Local Regression . . . . . . . . . . . . 170:1--170:?? Bo Ren and Chenfeng Li and Xiao Yan and Ming C. Lin and Javier Bonet and Shi-Min Hu Multiple-Fluid SPH Simulation Using a Mixture Model . . . . . . . . . . . . . 171:1--171:??
Jun Xing and Hsiang-Ting Chen and Li-Yi Wei Autocomplete painting repetitions . . . 172:1--172:?? Miao Wang and Yu-Kun Lai and Yuan Liang and Ralph R. Martin and Shi-Min Hu BiggerPicture: data-driven image extrapolation using graph matching . . . 173:1--173:?? Rosália G. Schneider and Tinne Tuytelaars Sketch classification and classification-driven analysis using Fisher vectors . . . . . . . . . . . . . 174:1--174:?? Zhe Huang and Hongbo Fu and Rynson W. H. Lau Data-driven segmentation and labeling of freehand sketches . . . . . . . . . . . 175:1--175:?? Kevin Karsch and Mani Golparvar-Fard and David Forsyth ConstructAide: analyzing and visualizing construction sites through photographs and building models . . . . . . . . . . 176:1--176:?? Adrian Jarabo and Julio Marco and Adolfo Muñoz and Raul Buisan and Wojciech Jarosz and Diego Gutierrez A framework for transient rendering . . 177:1--177:?? Marco Manzi and Fabrice Rousselle and Markus Kettunen and Jaakko Lehtinen and Matthias Zwicker Improved sampling for gradient-domain Metropolis light transport . . . . . . . 178:1--178:?? Jan Novák and Andrew Selle and Wojciech Jarosz Residual ratio tracking for estimating attenuation in participating media . . . 179:1--179:?? Joseph T. Kider, Jr. and Daniel Knowlton and Jeremy Newlin and Yining Karl Li and Donald P. Greenberg A framework for the experimental comparison of solar and skydome illumination . . . . . . . . . . . . . . 180:1--180:?? Benjamin Long and Sue Ann Seah and Tom Carter and Sriram Subramanian Rendering volumetric haptic shapes in mid-air using ultrasound . . . . . . . . 181:1--181:?? Xiao-Ming Fu and Yang Liu and John Snyder and Baining Guo Anisotropic simplicial meshing using local convex functions . . . . . . . . . 182:1--182:?? Marcel Campen and Leif Kobbelt Dual strip weaving: interactive design of quad layouts using elastica strips 183:1--183:?? Hans-Christian Ebke and Marcel Campen and David Bommes and Leif Kobbelt Level-of-detail quad meshing . . . . . . 184:1--184:?? Zohar Levi and Denis Zorin Strict minimizers for geometric optimization . . . . . . . . . . . . . . 185:1--185:?? Min Tang and Ruofeng Tong and Zhendong Wang and Dinesh Manocha Fast and exact continuous collision detection with Bernstein sign classification . . . . . . . . . . . . . 186:1--186:?? Mehmet Ersin Yumer and Levent Burak Kara Co-constrained handles for deformation in shape collections . . . . . . . . . . 187:1--187:?? Juyong Zhang and Bailin Deng and Zishun Liu and Giuseppe Patan\`e and Sofien Bouaziz and Kai Hormann and Ligang Liu Local barycentric coordinates . . . . . 188:1--188:?? Rodolphe Vaillant and Gäel Guennebaud and Lo\"\ic Barthe and Brian Wyvill and Marie-Paule Cani Robust iso-surface tracking for interactive character skinning . . . . . 189:1--189:?? Songrun Liu and Alec Jacobson and Yotam Gingold Skinning cubic Bézier splines and Catmull--Clark subdivision surfaces . . 190:1--190:?? Genzhi Ye and Sundeep Jolly and V. Michael Bove, Jr. and Qionghai Dai and Ramesh Raskar and Gordon Wetzstein Toward BxDF display using multilayer diffraction . . . . . . . . . . . . . . 191:1--191:?? Song-Pei Du and Piotr Didyk and Frédo Durand and Shi-Min Hu and Wojciech Matusik Improving visual quality of view transitions in automultiscopic displays 192:1--192:?? Yue Dong and Guojun Chen and Pieter Peers and Jiawan Zhang and Xin Tong Appearance-from-motion: recovering spatially varying surface reflectance under unknown lighting . . . . . . . . . 193:1--193:?? Francesco Di Renzo and Claudio Calabrese and Fabio Pellacini AppIm: linear spaces for image-based appearance editing . . . . . . . . . . . 194:1--194:?? Guillaume Gilet and Basile Sauvage and Kenneth Vanhoey and Jean-Michel Dischler and Djamchid Ghazanfarpour Local random-phase noise for procedural texturing . . . . . . . . . . . . . . . 195:1--195:?? Tunç Ozan Aydin and Nikolce Stefanoski and Simone Croci and Markus Gross and Aljoscha Smolic Temporally coherent local tone mapping of HDR video . . . . . . . . . . . . . . 196:1--196:?? Nicolas Bonneel and Kalyan Sunkavalli and James Tompkin and Deqing Sun and Sylvain Paris and Hanspeter Pfister Interactive intrinsic video editing . . 197:1--197:?? Shuaicheng Liu and Jue Wang and Sunghyun Cho and Ping Tan TrackCam: $3$D-aware tracking shots from consumer video . . . . . . . . . . . . . 198:1--198:?? Fan Zhong and Song Yang and Xueying Qin and Dani Lischinski and Daniel Cohen-Or and Baoquan Chen Slippage-free background replacement for hand-held video . . . . . . . . . . . . 199:1--199:?? Chenglei Wu and Michael Zollhöfer and Matthias Nießner and Marc Stamminger and Shahram Izadi and Christian Theobalt Real-time shading-based refinement for consumer depth cameras . . . . . . . . . 200:1--200:?? Shiyao Xiong and Juyong Zhangy and Jianmin Zheng and Jianfei Cai and Ligang Liu Robust surface reconstruction via dictionary learning . . . . . . . . . . 201:1--201:?? Kangxue Yin and Hui Huang and Hao Zhang and Minglun Gong and Daniel Cohen-Or and Baoquan Chen Morfit: interactive surface reconstruction from incomplete point clouds with curve-driven topology and geometry control . . . . . . . . . . . . 202:1--202:?? Shihao Wu and Wei Sun and Pinxin Long and Hui Huang and Daniel Cohen-Or and Minglun Gong and Oliver Deussen and Baoquan Chen Quality-driven Poisson-guided autoscanning . . . . . . . . . . . . . . 203:1--203:?? Sören Pirk and Till Niese and Torsten Hädrich and Bedrich Benes and Oliver Deussen Windy trees: computing stress response for developmental tree models . . . . . 204:1--204:?? Rajsekhar Setaluri and Mridul Aanjaneya and Sean Bauer and Eftychios Sifakis SPGrid: a sparse paged grid structure applied to adaptive smoke simulation . . 205:1--205:?? Xinxin Zhang and Robert Bridson A PPPM fast summation method for fluids and beyond . . . . . . . . . . . . . . . 206:1--206:?? Gabriel Cirio and Jorge Lopez-Moreno and David Miraut and Miguel A. Otaduy Yarn-level simulation of woven cloth . . 207:1--207:?? Kang Chen and Yu-Kun Lai and Yu-Xin Wu and Ralph Martin and Shi-Min Hu Automatic semantic modeling of indoor scenes from low-quality RGB-D data using contextual information . . . . . . . . . 208:1--208:?? Tianjia Shao and Aron Monszpart and Youyi Zheng and Bongjin Koo and Weiwei Xu and Kun Zhou and Niloy J. Mitra Imagining the unseen: stability-based cuboid arrangements for scene understanding . . . . . . . . . . . . . 209:1--209:?? Lubin Fan and Przemyslaw Musialski and Ligang Liu and Peter Wonka Structure completion for facade layouts 210:1--210:?? Tianqiang Liu and Siddhartha Chaudhuri and Vladimir G. Kim and Qixing Huang and Niloy J. Mitra and Thomas Funkhouser Creating consistent scene graphs using a probabilistic grammar . . . . . . . . . 211:1--211:?? Manolis Savva and Angel X. Chang and Pat Hanrahan and Matthew Fisher and Matthias Nießner SceneGrok: inferring action maps in $3$D environments . . . . . . . . . . . . . . 212:1--212:?? Ruizhen Hu and Honghua Li and Hao Zhang and Daniel Cohen-Or Approximate pyramidal shape decomposition . . . . . . . . . . . . . 213:1--213:?? Mario Deuss and Daniele Panozzo and Emily Whiting and Yang Liu and Philippe Block and Olga Sorkine-Hornung and Mark Pauly Assembling self-supporting structures 214:1--214:?? Shizhe Zhou and Changyun Jiang and Sylvain Lefebvre Topology-constrained synthesis of vector patterns . . . . . . . . . . . . . . . . 215:1--215:?? Christian Schüller and Daniele Panozzo and Olga Sorkine-Hornung Appearance-mimicking surfaces . . . . . 216:1--216:?? Bongjin Koo and Wilmot Li and JiaXian Yao and Maneesh Agrawala and Niloy J. Mitra Creating works-like prototypes of mechanical objects . . . . . . . . . . . 217:1--217:?? Yoonsang Lee and Moon Seok Park and Taesoo Kwon and Jehee Lee Locomotion control for many-muscle humanoids . . . . . . . . . . . . . . . 218:1--218:?? Jungdam Won and Kyungho Lee and Carol O'Sullivan and Jessica K. Hodgins and Jehee Lee Generating and ranking diverse multi-character interactions . . . . . . 219:1--219:?? Matthew Loper and Naureen Mahmood and Michael J. Black MoSh: motion and shape capture from sparse markers . . . . . . . . . . . . . 220:1--220:?? Peizhao Zhang and Kristin Siu and Jianjie Zhang and C. Karen Liu and Jinxiang Chai Leveraging depth cameras and wearable pressure sensors for full-body kinematics and dynamics capture . . . . 221:1--221:?? Fuhao Shi and Hsiang-Tao Wu and Xin Tong and Jinxiang Chai Automatic acquisition of high-fidelity facial performances using monocular videos . . . . . . . . . . . . . . . . . 222:1--222:?? Pascal Bérard and Derek Bradley and Maurizio Nitti and Thabo Beeler and Markus Gross High-quality capture of eyes . . . . . . 223:1--223:?? Zexiang Xu and Hsiang-Tao Wu and Lvdi Wang and Changxi Zheng and Xin Tong and Yue Qi Dynamic hair capture using spacetime optimization . . . . . . . . . . . . . . 224:1--224:?? Liwen Hu and Chongyang Ma and Linjie Luo and Li-Yi Wei and Hao Li Capturing braided hairstyles . . . . . . 225:1--225:?? Rui Wang and Xianjin Yang and Yazhen Yuan and Wei Chen and Kavita Bala and Hujun Bao Automatic shader simplification using surface signal approximation . . . . . . 226:1--226:?? Petrik Clarberg and Jacob Munkberg Deep shading buffers on commodity GPUs 227:1--227:?? Markus Steinberger and Michael Kenzel and Pedro Boechat and Bernhard Kerbl and Mark Dokter and Dieter Schmalstieg Whippletree: task-based scheduling of dynamic workloads on the GPU . . . . . . 228:1--228:?? Francisco Ganacim and Rodolfo S. Lima and Luiz Henrique de Figueiredo and Diego Nehab Massively-parallel vector graphics . . . 229:1--229:?? Guofu Xie and Xin Sun and Xin Tong and Derek Nowrouzezahrai Hierarchical diffusion curves for accurate automatic image vectorization 230:1--230:?? Felix Heide and Markus Steinberger and Yun-Ta Tsai and Mushfiqur Rouf and Dawid Pajak and Dikpal Reddy and Orazio Gallo and Jing Liu and Wolfgang Heidrich and Karen Egiazarian and Jan Kautz and Kari Pulli FlexISP: a flexible camera image processing framework . . . . . . . . . . 231:1--231:?? Ziwei Liu and Lu Yuan and Xiaoou Tang and Matt Uyttendaele and Jian Sun Fast burst images denoising . . . . . . 232:1--232:?? Xing Lin and Yebin Liu and Jiamin Wu and Qionghai Dai Spatial-spectral encoded compressive hyperspectral imaging . . . . . . . . . 233:1--233:?? Jun-Yan Zhu and Aseem Agarwala and Alexei A. Efros and Eli Shechtman and Jue Wang Mirror mirror: crowdsourcing better portraits . . . . . . . . . . . . . . . 234:1--234:??
Sehoon Ha and C. Karen Liu Iterative Training of Dynamic Skills Inspired by Human Coaching Techniques 1:1--1:?? Janick Martinez Esturo and Christian Rössl and Holger Theisel Smoothed Quadratic Energies on Meshes 2:1--2:?? Ming-Ming Cheng and Shuai Zheng and Wen-Yan Lin and Vibhav Vineet and Paul Sturgess and Nigel Crook and Niloy J. Mitra and Philip Torr ImageSpirit: Verbal Guided Image Parsing 3:1--3:?? Oliver Van Kaick and Noa Fish and Yanir Kleiman and Shmuel Asafi and Daniel Cohen-Or Shape Segmentation by Approximate Convexity Analysis . . . . . . . . . . . 4:1--4:?? Jeppe Revall Frisvad and Toshiya Hachisuka and Thomas Kim Kjeldsen Directional Dipole Model for Subsurface Scattering . . . . . . . . . . . . . . . 5:1--5:?? Lorenz Rogge and Felix Klose and Michael Stengel and Martin Eisemann and Marcus Magnor Garment Replacement in Monocular Video Sequences . . . . . . . . . . . . . . . 6:1--6:?? Xiaowei He and Huamin Wang and Fengjun Zhang and Hongan Wang and Guoping Wang and Kun Zhou Robust Simulation of Sparsely Sampled Thin Features in SPH-Based Free Surface Flows . . . . . . . . . . . . . . . . . 7:1--7:?? Graham Fyffe and Andrew Jones and Oleg Alexander and Ryosuke Ichikari and Paul Debevec Driving High-Resolution Facial Scans with Video Performance Capture . . . . . 8:1--8:?? Sylvain M. Chosson and Roger D. Hersch Beating Shapes Relying on Moiré Level Lines . . . . . . . . . . . . . . . . . 9:1--9:?? Weiguang Si and Sung-Hee Lee and Eftychios Sifakis and Demetri Terzopoulos Realistic Biomechanical Simulation and Control of Human Swimming . . . . . . . 10:1--10:?? Ruotian Ling and Jin Huang and Bert Jüttler and Feng Sun and Hujun Bao and Wenping Wang Spectral Quadrangulation with Feature Curve Alignment and Element Size Control 11:1--11:?? Lixin Shi and Haitham Hassanieh and Abe Davis and Dina Katabi and Fredo Durand Light Field Reconstruction Using Sparsity in the Continuous Fourier Domain . . . . . . . . . . . . . . . . . 12:1--12:?? Raanan Fattal Dehazing Using Color-Lines . . . . . . . 13:1--13:??
Jean-Daniel Boissonnat and Kan-Le Shi and Jane Tournois and Mariette Yvinec Anisotropic Delaunay Meshes of Surfaces 14:1--14:?? Donald G. Dansereau and Oscar Pizarro and Stefan B. Williams Linear Volumetric Focus for Light Field Cameras . . . . . . . . . . . . . . . . 15:1--15:?? Chia-Kai Liang and Ravi Ramamoorthi A Light Transport Framework for Lenslet Light Field Cameras . . . . . . . . . . 16:1--16:?? Peng Huang and Margara Tejera and John Collomosse and Adrian Hilton Hybrid Skeletal-Surface Motion Graphs for Character Animation from $4$D Performance Capture . . . . . . . . . . 17:1--17:?? Hongyi Xu and Yijing Li and Yong Chen and Jernej Barbivc Interactive Material Design Using Model Reduction . . . . . . . . . . . . . . . 18:1--18:?? Roy Shilkrot and Pattie Maes and Joseph A. Paradiso and Amit Zoran Augmented Airbrush for Computer Aided Painting (CAP) . . . . . . . . . . . . . 19:1--19:?? Chuong H. Nguyen and Tobias Ritschel and Hans-Peter Seidel Data-Driven Color Manifolds . . . . . . 20:1--20:?? Eakta Jain and Yaser Sheikh and Ariel Shamir and Jessica Hodgins Gaze-Driven Video Re-Editing . . . . . . 21:1--21:?? Olga Diamanti and Connelly Barnes and Sylvain Paris and Eli Shechtman and Olga Sorkine-Hornung Synthesis of Complex Image Appearance from Limited Exemplars . . . . . . . . . 22:1--22:?? Karthik Vaidyanathan and Jacob Munkberg and Petrik Clarberg and Marco Salvi Layered Light Field Reconstruction for Defocus Blur . . . . . . . . . . . . . . 23:1--23:??
Emmanuel Iarussi and David Bommes and Adrien Bousseau BendFields: Regularized Curvature Fields from Rough Concept Sketches . . . . . . 24:1--24:?? David E. Jacobs and Orazio Gallo and Emily A. Cooper and Kari Pulli and Marc Levoy Simulating the Visual Experience of Very Bright and Very Dark Scenes . . . . . . 25:1--25:?? Edgar Velázquez-Armendáriz and Zhao Dong and Bruce Walter and Donald P. Greenberg Complex Luminaires: Illumination and Appearance Rendering . . . . . . . . . . 26:1--26:?? Stefan Jeschke and Chris Wojtan Water Wave Animation via Wavefront Parameter Interpolation . . . . . . . . 27:1--27:?? Carlos Montalto and Ignacio Garcia-Dorado and Daniel Aliaga and Manuel M. Oliveira and Feng Meng A Total Variation Approach for Customizing Imagery to Improve Visual Acuity . . . . . . . . . . . . . . . . . 28:1--28:?? Omri Azencot and Maks Ovsjanikov and Frédéric Chazal and Mirela Ben-Chen Discrete Derivatives of Vector Fields on Surfaces --- An Operator Approach . . . 29:1--29:?? Yannick Verdie and Florent Lafarge and Pierre Alliez LOD Generation for Urban Scenes . . . . 30:1--30:?? Tenn F. Chen and Gladimir V. G. Baranoski and Bradley W. Kimmel and Erik Miranda Hyperspectral Modeling of Skin Appearance . . . . . . . . . . . . . . . 31:1--31:?? Hammad Mazhar and Toby Heyn and Dan Negrut and Alessandro Tasora Using Nesterov's Method to Accelerate Multibody Dynamics with Friction and Contact . . . . . . . . . . . . . . . . 32:1--32:?? Hadar Averbuch-Elor and Daniel Cohen-Or RingIt: Ring-Ordering Casual Photos of a Temporal Event . . . . . . . . . . . . . 33:1--33:?? Christoph Von-Tycowicz and Christian Schulz and Hans-Peter Seidel and Klaus Hildebrandt Real-Time Nonlinear Shape Interpolation 34:1--34:??
Sing Bing Kang Homogeneous codes for energy-efficient illumination and imaging . . . . . . . . 35:1--35:?? Felix Heide and Wolfgang Heidrich and Matthias Hullin and Gordon Wetzstein Doppler time-of-flight imaging . . . . . 36:1--36:?? Ioannis Gkioulekas and Anat Levin and Frédo Durand and Todd Zickler Micron-scale light transport decomposition using interferometry . . . 37:1--37:?? Olga Diamanti and Amir Vaxman and Daniele Panozzo and Olga Sorkine-Hornung Integrable PolyVector fields . . . . . . 38:1--38:?? Felix Knöppel and Keenan Crane and Ulrich Pinkall and Peter Schröder Stripe patterns on surfaces . . . . . . 39:1--39:?? Tengfei Jiang and Xianzhong Fang and Jin Huang and Hujun Bao and Yiying Tong and Mathieu Desbrun Frame field generation through metric customization . . . . . . . . . . . . . 40:1--40:?? Shunsuke Saito and Zi-Ye Zhou and Ladislav Kavan Computational bodybuilding: anatomically-based modeling of human bodies . . . . . . . . . . . . . . . . . 41:1--41:?? Prashant Sachdeva and Shinjiro Sueda and Susanne Bradley and Mikhail Fain and Dinesh K. Pai Biomechanical simulation and control of hands and tendinous systems . . . . . . 42:1--42:?? Nathan Mitchell and Court Cutting and Eftychios Sifakis GRIDiron: an interactive authoring and cognitive training foundation for reconstructive plastic surgery procedures . . . . . . . . . . . . . . . 43:1--43:?? Amit Bermano and Thabo Beeler and Yeara Kozlov and Derek Bradley and Bernd Bickel and Markus Gross Detailed spatio-temporal reconstruction of eyelids . . . . . . . . . . . . . . . 44:1--44:?? Alexandru Eugen Ichim and Sofien Bouaziz and Mark Pauly Dynamic $3$D avatar creation from hand-held video input . . . . . . . . . 45:1--45:?? Chen Cao and Derek Bradley and Kun Zhou and Thabo Beeler Real-time high-fidelity facial performance capture . . . . . . . . . . 46:1--46:?? Hao Li and Laura Trutoiu and Kyle Olszewski and Lingyu Wei and Tristan Trutna and Pei-Lun Hsieh and Aaron Nicholls and Chongyang Ma Facial performance sensing head-mounted display . . . . . . . . . . . . . . . . 47:1--47:?? Eric Heitz and Jonathan Dupuy and Cyril Crassin and Carsten Dachsbacher The SGGX microflake distribution . . . . 48:1--48:?? Johannes Meng and Marios Papas and Ralf Habel and Carsten Dachsbacher and Steve Marschner and Markus Gross and Wojciech Jarosz Multi-scale modeling and rendering of granular materials . . . . . . . . . . . 49:1--49:?? Fernando de Goes and Corentin Wallez and Jin Huang and Dmitry Pavlov and Mathieu Desbrun Power particles: an incompressible fluid solver based on power diagrams . . . . . 50:1--50:?? Chenfanfu Jiang and Craig Schroeder and Andrew Selle and Joseph Teran and Alexey Stomakhin The affine particle-in-cell method . . . 51:1--51:?? Xinxin Zhang and Robert Bridson and Chen Greif Restoring the missing vorticity in advection-projection fluid solvers . . . 52:1--52:?? Ryoichi Ando and Nils Thuerey and Chris Wojtan A stream function solver for liquid simulations . . . . . . . . . . . . . . 53:1--53:?? Gilles-Philippe Paillé and Nicolas Ray and Pierre Poulin and Alla Sheffer and Bruno Lévy Dihedral angle-based maps of tetrahedral meshes . . . . . . . . . . . . . . . . . 54:1--54:?? Amir Vaxman and Christian Müller and Ofir Weber Conformal mesh deformations with Möbius transformations . . . . . . . . . . . . 55:1--55:?? Albert Chern and Ulrich Pinkall and Peter Schröder Close-to-conformal deformations of volumes . . . . . . . . . . . . . . . . 56:1--56:?? Yu Wang and Alec Jacobson and Jernej Barbic and Ladislav Kavan Linear subspace design for real-time shape deformation . . . . . . . . . . . 57:1--57:?? Tristan Swedish and Karin Roesch and Ik-Hyun Lee and Krishna Rastogi and Shoshana Bernstein and Ramesh Raskar eyeSelfie: self directed eye alignment using reciprocal eye box imaging . . . . 58:1--58:?? Rahul Narain and Rachel A. Albert and Abdullah Bulbul and Gregory J. Ward and Martin S. Banks and James F. O'Brien Optimal presentation of imagery with focus cues on multi-plane displays . . . 59:1--59:?? Fu-Chung Huang and Kevin Chen and Gordon Wetzstein The light field stereoscope: immersive computer graphics via factored near-eye light field displays with focus cues . . 60:1--60:?? Jianchao Tan and Marek Dvoroznák and Daniel Sýkora and Yotam Gingold Decomposing time-lapse paintings into layers . . . . . . . . . . . . . . . . . 61:1--61:?? Ricardo Martin-Brualla and David Gallup and Steven M. Seitz Time-lapse mining from Internet photos 62:1--62:?? Neel Joshi and Wolf Kienzle and Mike Toelle and Matt Uyttendaele and Michael F. Cohen Real-time hyperlapse creation via optimal frame selection . . . . . . . . 63:1--63:?? Manish Mandad and David Cohen-Steiner and Pierre Alliez Isotopic approximation within a tolerance volume . . . . . . . . . . . . 64:1--64:?? Giorgio Marcias and Kenshi Takayama and Nico Pietroni and Daniele Panozzo and Olga Sorkine-Hornung and Enrico Puppo and Paolo Cignoni Data-driven interactive quadrangulation 65:1--65:?? Justin Solomon and Fernando de Goes and Gabriel Peyré and Marco Cuturi and Adrian Butscher and Andy Nguyen and Tao Du and Leonidas Guibas Convolutional Wasserstein distances: efficient optimal transportation on geometric domains . . . . . . . . . . . 66:1--66:?? Felix Klose and Oliver Wang and Jean-Charles Bazin and Marcus Magnor and Alexander Sorkine-Hornung Sampling based scene-space video processing . . . . . . . . . . . . . . . 67:1--67:?? Zicheng Liao and Yizhou Yu and Bingchen Gong and Lechao Cheng audeosynth: music-driven video montage 68:1--68:?? Alvaro Collet and Ming Chuang and Pat Sweeney and Don Gillett and Dennis Evseev and David Calabrese and Hugues Hoppe and Adam Kirk and Steve Sullivan High-quality streamable free-viewpoint video . . . . . . . . . . . . . . . . . 69:1--69:?? Jason Smith and Scott Schaefer Bijective parameterization with free boundaries . . . . . . . . . . . . . . . 70:1--70:?? Xiao-Ming Fu and Yang Liu and Baining Guo Computing locally injective mappings by advanced MIPS . . . . . . . . . . . . . 71:1--71:?? Noam Aigerman and Roi Poranne and Yaron Lipman Seamless surface mappings . . . . . . . 72:1--72:?? Renjie Chen and Ofir Weber Bounded distortion harmonic mappings in the plane . . . . . . . . . . . . . . . 73:1--73:?? Desai Chen and David I. W. Levin and Shinjiro Sueda and Wojciech Matusik Data-driven finite elements for geometry and material design . . . . . . . . . . 74:1--74:?? Hongyi Xu and Funshing Sin and Yufeng Zhu and Jernej Barbic Nonlinear material design using principal stretches . . . . . . . . . . 75:1--75:?? Yun Teng and Mark Meyer and Tony DeRose and Theodore Kim Subspace condensation: full space adaptivity for subspace deformations . . 76:1--76:?? A. Cengiz Öztireli and Markus Gross Perceptually based downscaling of images 77:1--77:?? Sai Bi and Xiaoguang Han and Yizhou Yu An $ L_1 $ image transform for edge-preserving smoothing and scene-level intrinsic decomposition . . 78:1--78:?? Tianfan Xue and Michael Rubinstein and Ce Liu and William T. Freeman A computational approach for obstruction-free photography . . . . . . 79:1--79:?? Xue Bin Peng and Glen Berseth and Michiel van de Panne Dynamic terrain traversal skills using reinforcement learning . . . . . . . . . 80:1--80:?? Perttu Hämäläinen and Joose Rajamäki and C. Karen Liu Online control of simulated humanoids using particle belief propagation . . . 81:1--81:?? Christophe Lino and Marc Christie Intuitive and efficient camera control with the toric space . . . . . . . . . . 82:1--82:?? Ruizhen Hu and Chenyang Zhu and Oliver van Kaick and Ligang Liu and Ariel Shamir and Hao Zhang Interaction context (ICON): towards a geometric functionality descriptor . . . 83:1--83:?? Zhaoliang Lun and Evangelos Kalogerakis and Alla Sheffer Elements of style: learning perceptual shape style similarity . . . . . . . . . 84:1--84:?? Tianqiang Liu and Aaron Hertzmann and Wilmot Li and Thomas Funkhouser Style compatibility for $3$D furniture models . . . . . . . . . . . . . . . . . 85:1--85:?? Mehmet Ersin Yumer and Siddhartha Chaudhuri and Jessica K. Hodgins and Levent Burak Kara Semantic shape editing using deformation handles . . . . . . . . . . . . . . . . 86:1--86:?? Qixing Huang and Hai Wang and Vladlen Koltun Single-view reconstruction via joint analysis of image and shape collections 87:1--87:?? Hironori Yoshida and Takeo Igarashi and Yusuke Obuchi and Yosuke Takami and Jun Sato and Mika Araki and Masaaki Miki and Kosuke Nagata and Kazuhide Sakai and Syunsuke Igarashi Architecture-scale human-assisted additive manufacturing . . . . . . . . . 88:1--88:?? Masaaki Miki and Takeo Igarashi and Philippe Block Parametric self-supporting surfaces via direct computation of Airy stress functions . . . . . . . . . . . . . . . 89:1--89:?? Honghua Li and Ruizhen Hu and Ibraheem Alhashim and Hao Zhang Foldabilizing furniture . . . . . . . . 90:1--90:?? Chi-Wing Fu and Peng Song and Xiaoqi Yan and Lee Wei Yang and Pradeep Kumar Jayaraman and Daniel Cohen-Or Computational interlocking furniture assembly . . . . . . . . . . . . . . . . 91:1--91:?? Ondrej Jamriska and Jakub Fiser and Paul Asente and Jingwan Lu and Eli Shechtman and Daniel Sýkora LazyFluids: appearance transfer for fluid animations . . . . . . . . . . . . 92:1--92:?? Makoto Okabe and Yoshinori Dobashi and Ken Anjyo and Rikio Onai Fluid volume modeling from sparse multi-view images by appearance transfer 93:1--93:?? Bin Wang and Longhua Wu and KangKang Yin and Uri Ascher and Libin Liu and Hui Huang Deformation capture and modeling of soft objects . . . . . . . . . . . . . . . . 94:1--94:?? Noah Duncan and Lap-Fai Yu and Sai-Kit Yeung and Demetri Terzopoulos Zoomorphic design . . . . . . . . . . . 95:1--95:?? Michael Zollhöfer and Angela Dai and Matthias Innmann and Chenglei Wu and Marc Stamminger and Christian Theobalt and Matthias Nießner Shading-based refinement on volumetric signed distance functions . . . . . . . 96:1--96:?? Connelly Barnes and Fang-Lue Zhang and Liming Lou and Xian Wu and Shi-Min Hu PatchTable: efficient patch queries for large datasets and applications . . . . 97:1--97:?? Sean Bell and Kavita Bala Learning visual similarity for product design with convolutional neural networks . . . . . . . . . . . . . . . . 98:1--98:?? Moritz Bächer and Stelian Coros and Bernhard Thomaszewski LinkEdit: interactive linkage editing using symbolic kinematics . . . . . . . 99:1--99:?? Maria Shugrina and Ariel Shamir and Wojciech Matusik Fab forms: customizable objects for fabrication with validity and geometry caching . . . . . . . . . . . . . . . . 100:1--100:?? Timothy Sun and Changxi Zheng Computational design of twisty joints and puzzles . . . . . . . . . . . . . . 101:1--101:?? Przemyslaw Musialski and Thomas Auzinger and Michael Birsak and Michael Wimmer and Leif Kobbelt Reduced-order shape optimization using offset surfaces . . . . . . . . . . . . 102:1--102:?? Aron Monszpart and Nicolas Mellado and Gabriel J. Brostow and Niloy J. Mitra RAPter: rebuilding man-made scenes with regular arrangements of planes . . . . . 103:1--103:?? Ilke Demir and Daniel G. Aliaga and Bedrich Benes Coupled segmentation and similarity detection for architectural models . . . 104:1--104:?? Daniel Ritchie and Ben Mildenhall and Noah D. Goodman and Pat Hanrahan Controlling procedural modeling programs with stochastically-ordered sequential Monte Carlo . . . . . . . . . . . . . . 105:1--105:?? Arnaud Emilien and Ulysse Vimont and Marie-Paule Cani and Pierre Poulin and Bedrich Benes WorldBrush: interactive example-based synthesis of procedural virtual worlds 106:1--106:?? Michael Schwarz and Pascal Müller Advanced procedural modeling of architecture . . . . . . . . . . . . . . 107:1--107:?? Paul Guerrero and Stefan Jeschke and Michael Wimmer and Peter Wonka Learning shape placements by example . . 108:1--108:?? Koki Nagano and Graham Fyffe and Oleg Alexander and Jernej Barbiç and Hao Li and Abhijeet Ghosh and Paul Debevec Skin microstructure deformation with displacement map convolution . . . . . . 109:1--109:?? Miika Aittala and Tim Weyrich and Jaakko Lehtinen Two-shot SVBRDF capture for stationary materials . . . . . . . . . . . . . . . 110:1--110:?? Peiran Ren and Yue Dong and Stephen Lin and Xin Tong and Baining Guo Image based relighting using neural networks . . . . . . . . . . . . . . . . 111:1--111:?? Bo Dong and Yue Dong and Xin Tong and Pieter Peers Measurement-based editing of diffuse albedo with consistent interreflections 112:1--112:?? Tobias Martin and Nobuyuki Umetani and Bernd Bickel OmniAD: data-driven omni-directional aerodynamics . . . . . . . . . . . . . . 113:1--113:?? Andreas Peer and Markus Ihmsen and Jens Cornelis and Matthias Teschner An implicit viscosity formulation for SPH fluids . . . . . . . . . . . . . . . 114:1--114:?? Bo Zhu and Minjae Lee and Ed Quigley and Ronald Fedkiw Codimensional non-Newtonian fluids . . . 115:1--115:?? Alexander Clegg and Jie Tan and Greg Turk and C. Karen Liu Animating human dressing . . . . . . . . 116:1--116:?? Leonid Sigal and Moshe Mahler and Spencer Diaz and Kyna McIntosh and Elizabeth Carter and Timothy Richards and Jessica Hodgins A perceptual control space for garment simulation . . . . . . . . . . . . . . . 117:1--117:?? Martin Guay and Rémi Ronfard and Michael Gleicher and Marie-Paule Cani Space-time sketching of character animation . . . . . . . . . . . . . . . 118:1--118:?? Shihong Xia and Congyi Wang and Jinxiang Chai and Jessica Hodgins Realtime style transfer for unlabeled heterogeneous human motion . . . . . . . 119:1--119:?? Gerard Pons-Moll and Javier Romero and Naureen Mahmood and Michael J. Black Dyna: a model of dynamic human shape in motion . . . . . . . . . . . . . . . . . 120:1--120:?? Bochang Moon and Jose A. Iglesias-Guitian and Sung-Eui Yoon and Kenny Mitchell Adaptive rendering with linear predictions . . . . . . . . . . . . . . 121:1--121:?? Nima Khademi Kalantari and Steve Bako and Pradeep Sen A machine learning approach for filtering Monte Carlo noise . . . . . . 122:1--122:?? Markus Kettunen and Marco Manzi and Miika Aittala and Jaakko Lehtinen and Frédo Durand and Matthias Zwicker Gradient-domain path tracing . . . . . . 123:1--123:?? Adrien Pilleboue and Gurprit Singh and David Coeurjolly and Michael Kazhdan and Victor Ostromoukhov Variance analysis for Monte Carlo integration . . . . . . . . . . . . . . 124:1--124:?? Liwen Hu and Chongyang Ma and Linjie Luo and Hao Li Single-view hair modeling using a hairstyle database . . . . . . . . . . . 125:1--125:?? Chris De Paoli and Karan Singh SecondSkin: sketch-based construction of layered $3$D models . . . . . . . . . . 126:1--126:?? Hao Pan and Yang Liu and Alla Sheffer and Nicholas Vining and Chang-Jian Li and Wenping Wang Flow aligned surfacing of curve networks 127:1--127:?? Ming Zou and Michelle Holloway and Nathan Carr and Tao Ju Topology-constrained surface reconstruction from cross-sections . . . 128:1--128:?? Pitchaya Sitthi-Amorn and Javier E. Ramos and Yuwang Wangy and Joyce Kwan and Justin Lan and Wenshou Wang and Wojciech Matusik MultiFab: a machine vision assisted platform for multi-material $3$D printing . . . . . . . . . . . . . . . . 129:1--129:?? Petar Pjanic and Roger D. Hersch Color imaging and pattern hiding on a metallic substrate . . . . . . . . . . . 130:1--130:?? Yizhong Zhang and Chunji Yin and Changxi Zheng and Kun Zhou Computational hydrographic printing . . 131:1--131:?? Maxime Tournier and Matthieu Nesme and Benjamin Gilles and François Faure Stable constrained dynamics . . . . . . 132:1--132:?? Matthias Müller and Nuttapong Chentanez and Tae-Yong Kim and Miles Macklin Air meshes for robust collision handling 133:1--133:?? Andrew Allen and Nikunj Raghuvanshi Aerophones in flatland: interactive wave simulation of wind instruments . . . . . 134:1--134:?? Julian Panetta and Qingnan Zhou and Luigi Malomo and Nico Pietroni and Paolo Cignoni and Denis Zorin Elastic textures for additive fabrication . . . . . . . . . . . . . . 135:1--135:?? Christian Schumacher and Bernd Bickel and Jan Rys and Steve Marschner and Chiara Daraio and Markus Gross Microstructures to control elasticity in $3$D printing . . . . . . . . . . . . . 136:1--136:?? Jérémie Dumas and An Lu and Sylvain Lefebvre and Jun Wu and T. U. München and Christian Dick and T. U. München By-example synthesis of structurally sound patterns . . . . . . . . . . . . . 137:1--137:?? Jesús Pérez and Bernhard Thomaszewski and Stelian Coros and Bernd Bickel and José A. Canabal and Robert Sumner and Miguel A. Otaduy Design and fabrication of flexible rod meshes . . . . . . . . . . . . . . . . . 138:1--138:?? Huiwen Chang and Ohad Fried and Yiming Liu and Stephen DiVerdi and Adam Finkelstein Palette-based photo recoloring . . . . . 139:1--139:?? Jonathan D. Denning and Valentina Tibaldo and Fabio Pellacini $3$DFlow: continuous summarization of mesh editing workflows . . . . . . . . . 140:1--140:?? Marco Livesu and Alla Sheffer and Nicholas Vining and Marco Tarini Practical hex-mesh optimization via edge-cone rectification . . . . . . . . 141:1--141:?? Xifeng Gao and Zhigang Deng and Guoning Chen Hexahedral mesh re-parameterization from aligned base-complex . . . . . . . . . . 142:1--142:?? Denis Kovacs and Justin Bisceglio and Denis Zorin Dyadic T-mesh subdivision . . . . . . . 143:1--143:?? Gilbert Louis Bernstein and Wilmot Li Lillicon: using transient widgets to create scale variations of icons . . . . 144:1--144:?? Boris Dalstein and Rémi Ronfard and Michiel van de Panne Vector graphics animation with time-varying topology . . . . . . . . . 145:1--145:?? Vineet Batra and Mark J. Kilgard and Harish Kumar and Tristan Lorach Accelerating vector graphics rendering using the graphics hardware pipeline . . 146:1--146:?? Anjul Patney and Stanley Tzeng and Kerry A. Seitz, Jr. and John D. Owens Piko: a framework for authoring programmable graphics pipelines . . . . 147:1--147:?? Nuttapong Chentanez and Matthias Müller and Miles Macklin and Tae-Yong Kim Fast grid-free surface tracking . . . . 148:1--148:?? Fang Da and Christopher Batty and Chris Wojtan and Eitan Grinspun Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams . . . . 149:1--149:?? Yufeng Zhu and Robert Bridson and Chen Greif Simulating rigid body fracture with surface meshes . . . . . . . . . . . . . 150:1--150:?? David Hahn and Chris Wojtan High-resolution brittle fracture simulation with boundary elements . . . 151:1--151:?? Li-Yi Wei and Chia-Kai Liang and Graham Myhre and Colvin Pitts and Kurt Akeley Improving light field camera sample design with irregularity and aberration 152:1--152:??
Maciej Gryka and Michael Terry and Gabriel J. Brostow Learning to Remove Soft Shadows . . . . 153:1--153:?? Julien Valentin and Vibhav Vineet and Ming-Ming Cheng and David Kim and Jamie Shotton and Pushmeet Kohli and Matthias Nießner and Antonio Criminisi and Shahram Izadi and Philip Torr SemanticPaint: Interactive $3$D Labeling and Learning at your Fingertips . . . . 154:1--154:?? Amaury Jung and Stefanie Hahmann and Damien Rohmer and Antoine Begault and Laurence Boissieux and Marie-Paule Cani Sketching Folds: Developable Surfaces from Non-Planar Silhouettes . . . . . . 155:1--155:?? Mohit Gupta and Shree K. Nayar and Matthias B. Hullin and Jaime Martin Phasor Imaging: a Generalization of Correlation-Based Time-of-Flight Imaging 156:1--156:?? Yu-Ting Tsai Multiway $K$-Clustered Tensor Approximation: Toward High-Performance Photorealistic Data-Driven Rendering . . 157:1--157:?? Chuan Li and Michael Wand Approximate Translational Building Blocks for Image Decomposition and Synthesis . . . . . . . . . . . . . . . 158:1--158:?? Yizhong Zhang and Weiwei Xu and Yiying Tong and Kun Zhou Online Structure Analysis for Real-Time Indoor Scene Reconstruction . . . . . . 159:1--159:?? Yonghao Yue and Breannan Smith and Christopher Batty and Changxi Zheng and Eitan Grinspun Continuum Foam: a Material Point Method for Shear-Dependent Flows . . . . . . . 160:1--160:?? Cyril Soler and Mahdi M. Bagher and Derek Nowrouzezahrai Efficient and Accurate Spherical Kernel Integrals Using Isotropic Decomposition 161:1--161:?? Mikhail Bessmeltsev and Will Chang and Nicholas Vining and Alla Sheffer and Karan Singh Modeling Character Canvases from Cartoon Drawings . . . . . . . . . . . . . . . . 162:1--162:?? Ivaylo Boyadzhiev and Kavita Bala and Sylvain Paris and Edward Adelson Band-Sifting Decomposition for Image-Based Material Editing . . . . . . 163:1--163:?? Sylvain Duchêne and Clement Riant and Gaurav Chaurasia and Jorge Lopez Moreno and Pierre-Yves Laffont and Stefan Popov and Adrien Bousseau and George Drettakis Multiview Intrinsic Images of Outdoors Scenes with an Application to Relighting 164:1--164:??
Isaac Kauvar and Samuel J. Yang and Liang Shi and Ian McDowall and Gordon Wetzstein Adaptive color display via perceptually-driven factored spectral projection . . . . . . . . . . . . . . . 165:1--165:?? Peter Vangorp and Karol Myszkowski and Erich W. Graf and Rafa\l K. Mantiuk A model of local adaptation . . . . . . 166:1--166:?? Petar Pjanic and Roger D. Hersch Color changing effects with anisotropic halftone prints on metal . . . . . . . . 167:1--167:?? Xueting Liu and Tien-Tsin Wong and Pheng-Ann Heng Closure-aware sketch simplification . . 168:1--168:?? Jun Xing and Li-Yi Wei and Takaaki Shiratori and Koji Yatani Autocomplete hand-drawn animations . . . 169:1--169:?? Leonardo Sacht and Etienne Vouga and Alec Jacobson Nested cages . . . . . . . . . . . . . . 170:1--170:?? Yang Zhou and Kangxue Yin and Hui Huang and Hao Zhang and Minglun Gong and Daniel Cohen-Or Generalized cylinder decomposition . . . 171:1--171:?? Caigui Jiang and Chengcheng Tang and Amir Vaxman and Peter Wonka and Helmut Pottmann Polyhedral patterns . . . . . . . . . . 172:1--172:?? Peng-Shuai Wang and Xiao-Ming Fu and Yang Liu and Xin Tong and Shi-Lin Liu and Baining Guo Rolling guidance normal filter for geometric processing . . . . . . . . . . 173:1--173:?? Yong-Jin Liu and Chun-Xu Xu and Dian Fan and Ying He Efficient construction and simplification of Delaunay meshes . . . 174:1--174:?? Minhyuk Sung and Vladimir G. Kim and Roland Angst and Leonidas Guibas Data-driven structural priors for shape completion . . . . . . . . . . . . . . . 175:1--175:?? Shihao Wu and Hui Huang and Minglun Gong and Matthias Zwicker and Daniel Cohen-Or Deep points consolidation . . . . . . . 176:1--176:?? Kai Xu and Hui Huang and Yifei Shi and Hao Li and Pinxin Long and Jianong Caichen and Wei Sun and Baoquan Chen Autoscanning for coupled scene reconstruction and proactive object analysis . . . . . . . . . . . . . . . . 177:1--177:?? Daniel Moreno and Fatih Calakli and Gabriel Taubin Unsynchronized structured light . . . . 178:1--178:?? Matthew Fisher and Manolis Savva and Yangyan Li and Pat Hanrahan and Matthias Nießner Activity-centric scene synthesis for functional $3$D scene modeling . . . . . 179:1--179:?? Yoonsang Lee and Kyungho Lee and Soon-Sun Kwon and Jiwon Jeong and Carol O'Sullivan and Moon Seok Park and Jehee Lee Push-recovery stability of biped locomotion . . . . . . . . . . . . . . . 180:1--180:?? Helge Rhodin and James Tompkin and Kwang In Kim and Edilson de Aguiar and Hanspeter Pfister and Hans-Peter Seidel and Christian Theobalt Generalizing wave gestures from sparse examples for real-time character control 181:1--181:?? Yilong Liu and Feng Xu and Jinxiang Chai and Xin Tong and Lijuan Wang and Qiang Huo Video-audio driven real-time facial animation . . . . . . . . . . . . . . . 182:1--182:?? Justus Thies and Michael Zollhöfer and Matthias Nießner and Levi Valgaerts and Marc Stamminger and Christian Theobalt Real-time expression transfer for facial reenactment . . . . . . . . . . . . . . 183:1--183:?? Eduard Zell and Carlos Aliaga and Adrian Jarabo and Katja Zibrek and Diego Gutierrez and Rachel McDonnell and Mario Botsch To stylize or not to stylize?: the effect of shape and material stylization on the perception of computer-generated faces . . . . . . . . . . . . . . . . . 184:1--184:?? Ling-Qi Yan and Chi-Wei Tseng and Henrik Wann Jensen and Ravi Ramamoorthi Physically-accurate fur reflectance: modeling, measurement and rendering . . 185:1--185:?? Jannik Boll Nielsen and Henrik Wann Jensen and Ravi Ramamoorthi On optimal, minimal BRDF sampling for reflectance acquisition . . . . . . . . 186:1--186:?? Yong He and Tim Foley and Natalya Tatarchuk and Kayvon Fatahalian A system for rapid, automatic shader level-of-detail . . . . . . . . . . . . 187:1--187:?? Magnus Andersson and Jon Hasselgren and Tomas Akenine-Möller Masked depth culling for graphics hardware . . . . . . . . . . . . . . . . 188:1--188:?? Wenzel Jakob and Marco Tarini and Daniele Panozzo and Olga Sorkine-Hornung Instant field-aligned meshes . . . . . . 189:1--189:?? Noam Aigerman and Yaron Lipman Orbifold Tutte embeddings . . . . . . . 190:1--190:?? Shahar Z. Kovalsky and Noam Aigerman and Ronen Basri and Yaron Lipman Large-scale bounded distortion mappings 191:1--191:?? Marcel Campen and David Bommes and Leif Kobbelt Quantized global parametrization . . . . 192:1--192:?? Benjamin Keinert and Matthias Innmann and Michael Sänger and Marc Stamminger Spherical Fibonacci mapping . . . . . . 193:1--193:?? Guha Balakrishnan and Frédo Durand and John Guttag Video diff: highlighting differences between similar actions in videos . . . 194:1--194:?? Qingnan Fan and Fan Zhong and Dani Lischinski and Daniel Cohen-Or and Baoquan Chen JumpCut: non-successive mask transfer and interpolation for video cutout . . . 195:1--195:?? Nicolas Bonneel and James Tompkin and Kalyan Sunkavalli and Deqing Sun and Sylvain Paris and Hanspeter Pfister Blind video temporal consistency . . . . 196:1--196:?? Jing Liao and Mark Finch and Hugues Hoppe Fast computation of seamless video loops 197:1--197:?? Gabriel Eilertsen and Rafa\l K. Mantiuk and Jonas Unger Real-time noise-aware tone mapping . . . 198:1--198:?? Lúbor Ladický and SoHyeon Jeong and Barbara Solenthaler and Marc Pollefeys and Markus Gross Data-driven fluid simulations using regression forests . . . . . . . . . . . 199:1--199:?? Zhili Chen and Byungmoon Kim and Daichi Ito and Huamin Wang Wetbrush: GPU-based $3$D painting simulation at the bristle level . . . . 200:1--200:?? Tao Yang and Jian Chang and Bo Ren and Ming C. Lin and Jian Jun Zhang and Shi-Min Hu Fast multiple-fluid simulation using Helmholtz free energy . . . . . . . . . 201:1--201:?? Olivier Mercier and Cynthia Beauchemin and Nils Thuerey and Theodore Kim and Derek Nowrouzezahrai Surface turbulence for particle-based liquid simulations . . . . . . . . . . . 202:1--202:?? Xiaowu Chen and Bin Zhou and Feixiang Lu and Lin Wang and Lang Bi and Ping Tan Garment modeling with a depth camera . . 203:1--203:?? Menglei Chai and Linjie Luo and Kalyan Sunkavalli and Nathan Carr and Sunil Hadap and Kun Zhou High-quality hair modeling from a single portrait photo . . . . . . . . . . . . . 204:1--204:?? Gabriele Salvati and Christian Santoni and Valentina Tibaldo and Fabio Pellacini MeshHisto: collaborative modeling by sharing and retargeting editing histories . . . . . . . . . . . . . . . 205:1--205:?? Minh Dang and Stefan Lienhard and Duygu Ceylan and Boris Neubert and Peter Wonka and Mark Pauly Interactive design of probability density functions for shape grammars . . 206:1--206:?? Ming Jin and Dan Gopstein and Yotam Gingold and Andrew Nealen AniMesh: interleaved animation, modeling, and editing . . . . . . . . . 207:1--207:?? Hao Qin and Xin Sun and Qiming Hou and Baining Guo and Kun Zhou Unbiased photon gathering for light transport simulation . . . . . . . . . . 208:1--208:?? Tzu-Mao Li and Jaakko Lehtinen and Ravi Ramamoorthi and Wenzel Jakob and Frédo Durand Anisotropic Gaussian mutations for Metropolis Light Transport through Hessian--Hamiltonian dynamics . . . . . 209:1--209:?? Yuchi Huo and Rui Wang and Shihao Jin and Xinguo Liu and Hujun Bao A matrix sampling-and-recovery approach for many-lights rendering . . . . . . . 210:1--210:?? Min Jiang and Yahan Zhou and Rui Wang and Richard Southern and Jian Jun Zhang Blue noise sampling using an SPH-based method . . . . . . . . . . . . . . . . . 211:1--211:?? Abdalla G. M. Ahmed and Hui Huang and Oliver Deussen AA patterns for point sets with controlled spectral properties . . . . . 212:1--212:?? Xuelin Chen and Hao Zhang and Jinjie Lin and Ruizhen Hu and Lin Lu and Qixing Huang and Bedrich Benes and Daniel Cohen-Or and Baoquan Chen Dapper: decompose-and-pack for $3$D printing . . . . . . . . . . . . . . . . 213:1--213:?? Miaojun Yao and Zhili Chen and Linjie Luo and Rui Wang and Huamin Wang Level-set-based partitioning and packing optimization of a printable model . . . 214:1--214:?? Xiaoting Zhang and Xinyi Le and Athina Panotopoulou and Emily Whiting and Charlie C. L. Wang Perceptual models of preference in $3$D printing direction . . . . . . . . . . . 215:1--215:?? Vittorio Megaro and Bernhard Thomaszewski and Maurizio Nitti and Otmar Hilliges and Markus Gross and Stelian Coros Interactive design of $3$D-printable robotic creatures . . . . . . . . . . . 216:1--216:?? Jiawei Huang and Tsuyoshi Mori and Kazuki Takashima and Shuichiro Hashi and Yoshifumi Kitamura IM6D: magnetic tracking system with $6$-DOF passive markers for dexterous $3$D interaction and motion . . . . . . 217:1--217:?? Leo Miyashita and Ryota Yonezawa and Yoshihiro Watanabe and Masatoshi Ishikawa $3$D motion sensing of any object without prior knowledge . . . . . . . . 218:1--218:?? Fadel Adib and Chen-Yu Hsu and Hongzi Mao and Dina Katabi and Frédo Durand Capturing the human figure through a wall . . . . . . . . . . . . . . . . . . 219:1--219:?? Christoph Peters and Jonathan Klein and Matthias B. Hullin and Reinhard Klein Solving trigonometric moment problems for fast transient imaging . . . . . . . 220:1--220:?? Emmanuel Iarussi and Wilmot Li and Adrien Bousseau WrapIt: computer-assisted crafting of wire wrapped jewelry . . . . . . . . . . 221:1--221:?? Sheng-Jie Luo and Yonghao Yue and Chun-Kai Huang and Yu-Huan Chung and Sei Imai and Tomoyuki Nishita and Bing-Yu Chen Legolization: optimizing LEGO designs 222:1--222:?? Gaurav Bharaj and David I. W. Levin and James Tompkin and Yun Fei and Hanspeter Pfister and Wojciech Matusik and Changxi Zheng Computational design of metallophone contact sounds . . . . . . . . . . . . . 223:1--223:?? Mélina Skouras and Stelian Coros and Eitan Grinspun and Bernhard Thomaszewski Interactive surface design with interlocking elements . . . . . . . . . 224:1--224:?? Jianping Shi and Xin Tao and Li Xu and Jiaya Jia Break Ames room illusion: depth from general single images . . . . . . . . . 225:1--225:?? Neal Wadhwa and Tali Dekel and Donglai Wei and Frédo Durand and William T. Freeman Deviation magnification: revealing departures from ideal geometries . . . . 226:1--226:?? Tali Dekel and Tomer Michaeli and Michal Irani and William T. Freeman Revealing and modifying non-local variations in a single image . . . . . . 227:1--227:?? Michaël Gharbi and YiChang Shih and Gaurav Chaurasia and Jonathan Ragan-Kelley and Sylvain Paris and Frédo Durand Transform recipes for efficient cloud photo enhancement . . . . . . . . . . . 228:1--228:?? Jon\`as Martínez and Jérémie Dumas and Sylvain Lefebvre and Li-Yi Wei Structure and appearance optimization for controllable shape design . . . . . 229:1--229:?? Harish Doraiswamy and Nivan Ferreira and Marcos Lage and Huy Vo and Luc Wilson and Heidi Werner and Muchan Park and Cláudio Silva Topology-based catalogue exploration framework for identifying view-enhanced tower designs . . . . . . . . . . . . . 230:1--230:?? Yuki Koyama and Shinjiro Sueda and Emma Steinhardt and Takeo Igarashi and Ariel Shamir and Wojciech Matusik AutoConnect: computational design of $3$D-printable connectors . . . . . . . 231:1--231:?? Kang Chen and Kun Xu and Yizhou Yu and Tian-Yi Wang and Shi-Min Hu Magic decorator: automatic material suggestion for indoor digital scenes . . 232:1--232:?? Moos Hueting and Maks Ovsjanikov and Niloy J. Mitra CrossLink: joint understanding of image and $3$D model collections through shape and camera pose variations . . . . . . . 233:1--233:?? Yangyan Li and Hao Su and Charles Ruizhongtai Qi and Noa Fish and Daniel Cohen-Or and Leonidas J. Guibas Joint embeddings of shapes and images via CNN image purification . . . . . . . 234:1--234:?? Yanir Kleiman and Oliver van Kaick and Olga Sorkine-Hornung and Daniel Cohen-Or SHED: shape edit distance for fine-grained shape similarity . . . . . 235:1--235:?? Ibraheem Alhashim and Kai Xu and Yixin Zhuang and Junjie Cao and Patricio Simari and Hao Zhang Deformation-driven topology-varying $3$D shape correspondence . . . . . . . . . . 236:1--236:?? Christian Siegl and Matteo Colaianni and Lucas Thies and Justus Thies and Michael Zollhöfer and Shahram Izadi and Marc Stamminger and Frank Bauer Real-time pixel luminance optimization for dynamic multi-projection mapping . . 237:1--237:?? Niels Joubert and Mike Roberts and Anh Truong and Floraine Berthouzoz and Pat Hanrahan An interactive tool for designing quadrotor camera shots . . . . . . . . . 238:1--238:?? Abe Davis and Justin G. Chen and Frédo Durand Image-space modal bases for plausible manipulation of objects in video . . . . 239:1--239:?? Hijung Valentina Shin and Floraine Berthouzoz and Wilmot Li and Frédo Durand Visual transcripts: lecture notes from blackboard-style lecture videos . . . . 240:1--240:?? Xiaofeng Wu and Rajaditya Mukherjee and Huamin Wang A unified approach for subspace simulation of deformable bodies in multiple domains . . . . . . . . . . . . 241:1--241:?? Zherong Pan and Hujun Bao and Jin Huang Subspace dynamic simulation using rotation-strain coordinates . . . . . . 242:1--242:?? Yin Yang and Dingzeyu Li and Weiwei Xu and Yuan Tian and Changxi Zheng Expediting precomputation for reduced deformable simulation . . . . . . . . . 243:1--243:?? Beibei Liu and Gemma Mason and Julian Hodgson and Yiying Tong and Mathieu Desbrun Model-reduced variational fluid simulation . . . . . . . . . . . . . . . 244:1--244:?? Rasmus Tamstorf and Toby Jones and Stephen F. McCormick Smoothed aggregation multigrid for cloth simulation . . . . . . . . . . . . . . . 245:1--245:?? Huamin Wang A Chebyshev semi-iterative approach for accelerating projective and position-based dynamics . . . . . . . . 246:1--246:?? Nathan Mitchell and Mridul Aanjaneya and Rajsekhar Setaluri and Eftychios Sifakis Non-manifold level sets: a multivalued implicit surface representation with applications to self-collision processing . . . . . . . . . . . . . . . 247:1--247:?? Matthew Loper and Naureen Mahmood and Javier Romero and Gerard Pons-Moll and Michael J. Black SMPL: a skinned multi-person linear model . . . . . . . . . . . . . . . . . 248:1--248:??
Pramook Khungurn and Daniel Schroeder and Shuang Zhao and Kavita Bala and Steve Marschner Matching Real Fabrics with Micro-Appearance Models . . . . . . . . 1:1--1:?? Dingzeyu Li and Yun Fei and Changxi Zheng Interactive Acoustic Transfer Approximation for Modal Sound . . . . . 2:1--2:?? Kan Guo and Dongqing Zou and Xiaowu Chen $3$D Mesh Labeling via Deep Convolutional Neural Networks . . . . . 3:1--3:?? Alan Brunton and Can Ates Arikan and Philipp Urban Pushing the Limits of $3$D Color Printing: Error Diffusion with Translucent Materials . . . . . . . . . 4:1--4:?? Ying Song and Jiaping Wang and Li-Yi Wei and Wencheng Wang Vector Regression Functions for Texture Compression . . . . . . . . . . . . . . 5:1--5:?? Francesco Usai and Marco Livesu and Enrico Puppo and Marco Tarini and Riccardo Scateni Extraction of the Quad Layout of a Triangle Mesh Guided by Its Curve Skeleton . . . . . . . . . . . . . . . . 6:1--6:?? Ling-Qi Yan and Soham Uday Mehta and Ravi Ramamoorthi and Fredo Durand Fast $4$D Sheared Filtering for Interactive Rendering of Distribution Effects . . . . . . . . . . . . . . . . 7:1--7:?? Pan Li and Bin Wang and Feng Sun and Xiaohu Guo and Caiming Zhang and Wenping Wang Q-MAT: Computing Medial Axis Transform By Quadratic Error Minimization . . . . 8:1--8:?? Zhao Dong and Bruce Walter and Steve Marschner and Donald P. Greenberg Predicting Appearance from Measured Microgeometry of Metal Surfaces . . . . 9:1--9:?? Camille Schreck and Damien Rohmer and Stefanie Hahmann and Marie-Paule Cani and Shuo Jin and Charlie C. L. Wang and Jean-Francis Bloch Nonsmooth Developable Geometry for Interactively Animating Paper Crumpling 10:1--10:??
Zhicheng Yan and Hao Zhang and Baoyuan Wang and Sylvain Paris and Yizhou Yu Automatic Photo Adjustment Using Deep Neural Networks . . . . . . . . . . . . 11:1--11:?? Chengcheng Tang and Pengbo Bo and Johannes Wallner and Helmut Pottmann Interactive Design of Developable Surfaces . . . . . . . . . . . . . . . . 12:1--12:?? Hijung V. Shin and Christopher F. Porst and Etienne Vouga and John Ochsendorf and Frédo Durand Reconciling Elastic and Equilibrium Methods for Static Analysis . . . . . . 13:1--13:?? Ruimin Wang and Ligang Liu and Zhouwang Yang and Kang Wang and Wen Shan and Jiansong Deng and Falai Chen Construction of Manifolds via Compatible Sparse Representations . . . . . . . . . 14:1--14:?? Achuta Kadambi and Hang Zhao and Boxin Shi and Ramesh Raskar Occluded Imaging with Time-of-Flight Sensors . . . . . . . . . . . . . . . . 15:1--15:?? David J. Hill and Ronald D. Henderson Efficient Fluid Simulation on the Surface of a Sphere . . . . . . . . . . 16:1--16:?? Yoichi Ochiai and Kota Kumagai and Takayuki Hoshi and Jun Rekimoto and Satoshi Hasegawa and Yoshio Hayasaki Fairy Lights in Femtoseconds: Aerial and Volumetric Graphics Rendered by Focused Femtosecond Laser Combined with Computational Holographic Fields . . . . 17:1--17:?? Yu-Hong Yeung and Jessica Crouch and Alex Pothen Interactively Cutting and Constraining Vertices in Meshes Using Augmented Matrices . . . . . . . . . . . . . . . . 18:1--18:?? Pawan Harish and Mentar Mahmudi and Beno\^\it Le Callennec and Ronan Boulic Parallel Inverse Kinematics for Multithreaded Architectures . . . . . . 19:1--19:?? Gilbert Louis Bernstein and Fredrik Kjolstad Why New Programming Languages for Simulation? . . . . . . . . . . . . . . 20:1--20:?? Fredrik Kjolstad and Shoaib Kamil and Jonathan Ragan-Kelley and David I. W. Levin and Shinjiro Sueda and Desai Chen and Etienne Vouga and Danny M. Kaufman and Gurtej Kanwar and Wojciech Matusik and Saman Amarasinghe Simit: a Language for Physical Simulation . . . . . . . . . . . . . . . 20:1--20:?? Gilbert Louis Bernstein and Chinmayee Shah and Crystal Lemire and Zachary Devito and Matthew Fisher and Philip Levis and Pat Hanrahan Ebb: a DSL for Physical Simulation on CPUs and GPUs . . . . . . . . . . . . . 21:1--21:??
Kaan Yücer and Alexander Sorkine-Hornung and Oliver Wang and Olga Sorkine-Hornung Efficient $3$D Object Segmentation from Densely Sampled Light Fields with Applications to $3$D Reconstruction . . 22:1--22:?? Beibei Liu and Yiying Tong and Fernando De Goes and Mathieu Desbrun Discrete Connection and Covariant Derivative for Vector Field Analysis and Design . . . . . . . . . . . . . . . . . 23:1--23:?? Gerwin Damberg and James Gregson and Wolfgang Heidrich High Brightness HDR Projection Using Dynamic Freeform Lensing . . . . . . . . 24:1--24:?? Shi-Qing Xin and Wenping Wang and Shuangmin Chen and Jieyu Zhao and Zhenyu Shu Intrinsic Girth Function for Shape Processing . . . . . . . . . . . . . . . 25:1--25:?? Tom S. F. Haines and Oisin Mac Aodha and Gabriel J. Brostow My Text in Your Handwriting . . . . . . 26:1--26:?? Yusuf Sahillioglu and Ladislav Kavan Detail-Preserving Mesh Unfolding for Nonrigid Shape Retrieval . . . . . . . . 27:1--27:?? Pablo Garrido and Michael Zollhöfer and Dan Casas and Levi Valgaerts and Kiran Varanasi and Patrick Pérez and Christian Theobalt Reconstruction of Personalized $3$D Face Rigs from Monocular Video . . . . . . . 28:1--28:?? Libin Liu and Michiel Van De Panne and Kangkang Yin Guided Learning of Control Graphs for Physics-Based Characters . . . . . . . . 29:1--29:?? Jean-Marc Thiery and Émilie Guy and Tamy Boubekeur and Elmar Eisemann Animated Mesh Approximation With Sphere-Meshes . . . . . . . . . . . . . 30:1--30:??
Bill Freeman The diffractive achromat full spectrum computational imaging with diffractive optics . . . . . . . . . . . . . . . . . 31:1--31:?? Chloe LeGendre and Xueming Yu and Dai Liu and Jay Busch and Andrew Jones and Sumanta Pattanaik and Paul Debevec Practical multispectral lighting reproduction . . . . . . . . . . . . . . 32:1--32:?? Shikhar Shrestha and Felix Heide and Wolfgang Heidrich and Gordon Wetzstein Computational imaging with multi-camera time-of-flight systems . . . . . . . . . 33:1--33:?? Ben Jones and Nils Thuerey and Tamar Shinar and Adam W. Bargteil Example-based plastic deformation of rigid bodies . . . . . . . . . . . . . . 34:1--34:?? Hongyi Xu and Jernej Barbic Pose-space subspace dynamics . . . . . . 35:1--35:?? Tomohiko Mukai and Shigeru Kuriyama Efficient dynamic skinning with low-rank helper bone controllers . . . . . . . . 36:1--36:?? Binh Huy Le and Jessica K. Hodgins Real-time skeletal skinning with optimized centers of rotation . . . . . 37:1--37:?? Yajie Yan and Kyle Sykes and Erin Chambers and David Letscher and Tao Ju Erosion thickness on medial axes of $3$D shapes . . . . . . . . . . . . . . . . . 38:1--38:?? Qingnan Zhou and Eitan Grinspun and Denis Zorin and Alec Jacobson Mesh arrangements for solid geometry . . 39:1--39:?? Bochang Moon and Steven McDonagh and Kenny Mitchell and Markus Gross Adaptive polynomial rendering . . . . . 40:1--40:?? Eric Heitz and Jonathan Dupuy and Stephen Hill and David Neubelt Real-time polygonal-light shading with linearly transformed cosines . . . . . . 41:1--41:?? Jirí Vorba and Jaroslav Krivánek Adjoint-driven Russian roulette and splitting in light transport simulation 42:1--42:?? Christian Schüller and Daniele Panozzo and Anselm Grundhöfer and Henning Zimmer and Evgeni Sorkine and Olga Sorkine-Hornung Computational thermoforming . . . . . . 43:1--43:?? Jon\`as Martínez and Jérémie Dumas and Sylvain Lefebvre Procedural Voronoi foams for additive manufacturing . . . . . . . . . . . . . 44:1--44:?? Peng Song and Bailin Deng and Ziqi Wang and Zhichao Dong and Wei Li and Chi-Wing Fu and Ligang Liu CofiFab: coarse-to-fine fabrication of large $3$D objects . . . . . . . . . . . 45:1--45:?? Paul Guerrero and Niloy J. Mitra and Peter Wonka RAID: a relation-augmented image descriptor . . . . . . . . . . . . . . . 46:1--46:?? Ruizhen Hu and Oliver van Kaick and Bojian Wu and Hui Huang and Ariel Shamir and Hao Zhang Learning how objects function via co-analysis of interactions . . . . . . 47:1--47:?? Paul Guerrero and Gilbert Bernstein and Wilmot Li and Niloy J. Mitra PATEX: exploring pattern variations . . 48:1--48:?? James McCann and Lea Albaugh and Vidya Narayanan and April Grow and Wojciech Matusik and Jennifer Mankoff and Jessica Hodgins A compiler for $3$D machine knitting . . 49:1--49:?? Aric Bartle and Alla Sheffer and Vladimir G. Kim and Danny M. Kaufman and Nicholas Vining and Floraine Berthouzoz Physics-driven pattern adjustment for direct $3$D garment editing . . . . . . 50:1--50:?? Shuang Zhao and Fujun Luan and Kavita Bala Fitting procedural yarn models for realistic cloth rendering . . . . . . . 51:1--51:?? Manfred Lau and Kapil Dev and Weiqi Shi and Julie Dorsey and Holly Rushmeier Tactile mesh saliency . . . . . . . . . 52:1--52:?? Ludovic Hoyet and Anne-Helene Olivier and Richard Kulpa and Julien Pettré Perceptual effect of shoulder motions on crowd animations . . . . . . . . . . . . 53:1--53:?? Stephan Streuber and M. Alejandra Quiros-Ramirez and Matthew Q. Hill and Carina A. Hahn and Silvia Zuffi and Alice O'Toole and Michael J. Black Body talk: crowdshaping realistic $3$D avatars with words . . . . . . . . . . . 54:1--54:?? Michal Piovarci and David I. W. Levin and Jason Rebello and Desai Chen and Roman Durikovic and Hanspeter Pfister and Wojciech Matusik and Piotr Didyk An interaction-aware, perceptual model for non-linear elastic objects . . . . . 55:1--55:?? Ling-Qi Yan and Milos Hasan and Steve Marschner and Ravi Ramamoorthi Position-normal distributions for efficient rendering of specular microstructure . . . . . . . . . . . . . 56:1--56:?? Boris Raymond and Gaël Guennebaud and Pascal Barla Multi-scale rendering of scratched materials using a structured SV-BRDF model . . . . . . . . . . . . . . . . . 57:1--57:?? Eric Heitz and Johannes Hanika and Eugene d'Eon and Carsten Dachsbacher Multiple-scattering microfacet BSDFs with the Smith model . . . . . . . . . . 58:1--58:?? Netalee Efrat and Piotr Didyk and Mike Foshey and Wojciech Matusik and Anat Levin Cinema $3$D: large scale automultiscopic display . . . . . . . . . . . . . . . . 59:1--59:?? Seungjae Lee and Changwon Jang and Seokil Moon and Jaebum Cho and Byoungho Lee Additive light field displays: realization of augmented reality with holographic optical elements . . . . . . 60:1--60:?? Mike Roberts and Pat Hanrahan Generating dynamically feasible trajectories for quadrotor cameras . . . 61:1--61:?? Wenbin Li and Fabio Viola and Jonathan Starck and Gabriel J. Brostow and Neill D. F. Campbell Roto++: accelerating professional rotoscoping using shape manifolds . . . 62:1--62:?? Jungjin Lee and Bumki Kim and Kyehyun Kim and Younghui Kim and Junyong Noh Rich360: optimized spherical representation from structured panoramic camera arrays . . . . . . . . . . . . . 63:1--63:?? Qi Sun and Li-Yi Wei and Arie Kaufman Mapping virtual and physical reality . . 64:1--64:?? Miika Aittala and Timo Aila and Jaakko Lehtinen Reflectance modeling by neural texture synthesis . . . . . . . . . . . . . . . 65:1--65:?? Leo Miyashita and Kota Ishihara and Yoshihiro Watanabe and Masatoshi Ishikawa ZoeMatrope: a system for physical material design . . . . . . . . . . . . 66:1--66:?? Krzysztof Templin and Piotr Didyk and Karol Myszkowski and Hans-Peter Seidel Emulating displays with continuously varying frame rates . . . . . . . . . . 67:1--67:?? Petr Kellnhofer and Piotr Didyk and Karol Myszkowski and Mohamed M. Hefeeda and Hans-Peter Seidel and Wojciech Matusik GazeStereo$3$D: seamless disparity manipulations . . . . . . . . . . . . . 68:1--68:?? Gou Koutaki Binary continuous image decomposition for multi-view display . . . . . . . . . 69:1--69:?? Wuyao Shen and Xiangyu Mao and Xinghong Hu and Tien-Tsin Wong Seamless visual sharing with color vision deficiencies . . . . . . . . . . 70:1--70:?? Nicolas Bonneel and Gabriel Peyré and Marco Cuturi Wasserstein barycentric coordinates: histogram regression using optimal transport . . . . . . . . . . . . . . . 71:1--71:?? Justin Solomon and Gabriel Peyré and Vladimir G. Kim and Suvrit Sra Entropic metric alignment for correspondence problems . . . . . . . . 72:1--72:?? Haggai Maron and Nadav Dym and Itay Kezurer and Shahar Kovalsky and Yaron Lipman Point registration via efficient convex relaxation . . . . . . . . . . . . . . . 73:1--73:?? Marcel Campen and Cláudio T. Silva and Denis Zorin Bijective maps from simplicial foliations . . . . . . . . . . . . . . . 74:1--74:?? Haichao Zhu and Xueting Liu and Tien-Tsin Wong and Pheng-Ann Heng Globally optimal toon tracking . . . . . 75:1--75:?? Xinxin Zhang and Minchen Li and Robert Bridson Resolving fluid boundary layers with particle strength exchange and weak adaptivity . . . . . . . . . . . . . . . 76:1--76:?? Albert Chern and Felix Knöppel and Ulrich Pinkall and Peter Schröder and Steffen Weißmann Schrödinger's smoke . . . . . . . . . . . 77:1--77:?? Fang Da and David Hahn and Christopher Batty and Chris Wojtan and Eitan Grinspun Surface-only liquids . . . . . . . . . . 78:1--78:?? Xiao Yan and Yun-Tao Jiang and Chen-Feng Li and Ralph R. Martin and Shi-Min Hu Multiphase SPH simulation for interactive fluids and solids . . . . . 79:1--79:?? Daiki Satoi and Mikihiro Hagiwara and Akira Uemoto and Hisanao Nakadai and Junichi Hoshino Unified motion planner for fishes with various swimming styles . . . . . . . . 80:1--80:?? Xue Bin Peng and Glen Berseth and Michiel van de Panne Terrain-adaptive locomotion skills using deep reinforcement learning . . . . . . 81:1--81:?? Shailen Agrawal and Michiel van de Panne Task-based locomotion . . . . . . . . . 82:1--82:?? Ravi Teja Mullapudi and Andrew Adams and Dillon Sharlet and Jonathan Ragan-Kelley and Kayvon Fatahalian Automatically scheduling halide image processing pipelines . . . . . . . . . . 83:1--83:?? Felix Heide and Steven Diamond and Matthias Nießner and Jonathan Ragan-Kelley and Wolfgang Heidrich and Gordon Wetzstein ProxImaL: efficient image optimization using proximal algorithms . . . . . . . 84:1--84:?? James Hegarty and Ross Daly and Zachary DeVito and Jonathan Ragan-Kelley and Mark Horowitz and Pat Hanrahan Rigel: flexible multi-rate image processing hardware . . . . . . . . . . 85:1--85:?? Eder Miguel and Mathias Lepoutre and Bernd Bickel Computational design of stable planar-rod structures . . . . . . . . . 86:1--86:?? Przemyslaw Musialski and Christian Hafner and Florian Rist and Michael Birsak and Michael Wimmer and Leif Kobbelt Non-linear shape optimization using local subspace projections . . . . . . . 87:1--87:?? Dingzeyu Li and David I. W. Levin and Wojciech Matusik and Changxi Zheng Acoustic voxels: computational optimization of modular acoustic filters 88:1--88:?? Mina Konakovi\'c and Keenan Crane and Bailin Deng and Sofien Bouaziz and Daniel Piker and Mark Pauly Beyond developable: computational design and fabrication with auxetic materials 89:1--89:?? Akash Garg and Alec Jacobson and Eitan Grinspun Computational design of reconfigurables 90:1--90:?? Claudio Calabrese and Gabriele Salvati and Marco Tarini and Fabio Pellacini cSculpt: a system for collaborative sculpting . . . . . . . . . . . . . . . 91:1--91:?? Jakub Fiser and Ondrej Jamriska and Michal Lukác and Eli Shechtman and Paul Asente and Jingwan Lu and Daniel Sýkora StyLit: illumination-guided example-based stylization of $3$D renderings . . . . . . . . . . . . . . . 92:1--92:?? Romain Vergne and Pascal Barla and Georges-Pierre Bonneau and Roland W. Fleming Flow-guided warping for image-based shape manipulation . . . . . . . . . . . 93:1--93:?? Ira Kemelmacher-Shlizerman Transfiguring portraits . . . . . . . . 94:1--94:?? Timothy R. Langlois and Changxi Zheng and Doug L. James Toward animating water with complex acoustic bubbles . . . . . . . . . . . . 95:1--95:?? Morten Bojsen-Hansen and Chris Wojtan Generalized non-reflecting boundaries for fluid re-simulation . . . . . . . . 96:1--96:?? Vinicius C. Azevedo and Christopher Batty and Manuel M. Oliveira Preserving geometry and topology for fluid flows with thin obstacles and narrow gaps . . . . . . . . . . . . . . 97:1--97:?? Weikai Chen and Xiaolong Zhang and Shiqing Xin and Yang Xia and Sylvain Lefebvre and Wenping Wang Synthesis of filigrees for digital fabrication . . . . . . . . . . . . . . 98:1--98:?? Jonas Zehnder and Stelian Coros and Bernhard Thomaszewski Designing structurally-sound ornamental curve networks . . . . . . . . . . . . . 99:1--99:?? Haisen Zhao and Fanglin Gu and Qi-Xing Huang and Jorge Garcia and Yong Chen and Changhe Tu and Bedrich Benes and Hao Zhang and Daniel Cohen-Or and Baoquan Chen Connected Fermat spirals for layered fabrication . . . . . . . . . . . . . . 100:1--100:?? Rundong Wu and Huaishu Peng and François Guimbreti\`ere and Steve Marschner Printing arbitrary meshes with a 5DOF wireframe printer . . . . . . . . . . . 101:1--101:?? Gilles Daviet and Florence Bertails-Descoubes A semi-implicit material point method for the continuum simulation of granular materials . . . . . . . . . . . . . . . 102:1--102:?? Gergely Klár and Theodore Gast and Andre Pradhana and Chuyuan Fu and Craig Schroeder and Chenfanfu Jiang and Joseph Teran Drucker--Prager elastoplasticity for sand animation . . . . . . . . . . . . . 103:1--103:?? David Hahn and Chris Wojtan Fast approximations for boundary element based brittle fracture simulation . . . 104:1--104:?? Edward Chien and Renjie Chen and Ofir Weber Bounded distortion harmonic shape interpolation . . . . . . . . . . . . . 105:1--105:?? Zohar Levi and Ofir Weber On the convexity and feasibility of the bounded distortion harmonic mapping problem . . . . . . . . . . . . . . . . 106:1--106:?? Marco Tarini Volume-encoded UV-maps . . . . . . . . . 107:1--107:?? Fabián Prada and Misha Kazhdan and Ming Chuang and Alvaro Collet and Hugues Hoppe Motion graphs for unstructured textured meshes . . . . . . . . . . . . . . . . . 108:1--108:?? Abhimitra Meka and Michael Zollhöfer and Christian Richardt and Christian Theobalt Live intrinsic video . . . . . . . . . . 109:1--109:?? Satoshi Iizuka and Edgar Simo-Serra and Hiroshi Ishikawa Let there be color!: joint end-to-end learning of global and local image priors for automatic image colorization with simultaneous classification . . . . 110:1--110:?? Rui Wang and Bowen Yu and Julio Marco and Tianlei Hu and Diego Gutierrez and Hujun Bao Real-time rendering on a power budget 111:1--111:?? Yong He and Tim Foley and Kayvon Fatahalian A system for rapid exploration of shader optimization choices . . . . . . . . . . 112:1--112:?? Wade Brainerd and Tim Foley and Manuel Kraemer and Henry Moreton and Matthias Nießner Efficient GPU rendering of subdivision surfaces using adaptive quadtrees . . . 113:1--113:?? Mingsong Dou and Sameh Khamis and Yury Degtyarev and Philip Davidson and Sean Ryan Fanello and Adarsh Kowdle and Sergio Orts Escolano and Christoph Rhemann and David Kim and Jonathan Taylor and Pushmeet Kohli and Vladimir Tankovich and Shahram Izadi Fusion$4$D: real-time performance capture of challenging scenes . . . . . 114:1--114:?? Chenglei Wu and Derek Bradley and Markus Gross and Thabo Beeler An anatomically-constrained local deformation model for monocular face capture . . . . . . . . . . . . . . . . 115:1--115:?? Menglei Chai and Tianjia Shao and Hongzhi Wu and Yanlin Weng and Kun Zhou AutoHair: fully automatic hair modeling from a single image . . . . . . . . . . 116:1--116:?? Pascal Bérard and Derek Bradley and Markus Gross and Thabo Beeler Lightweight eye capture using a parametric model . . . . . . . . . . . . 117:1--117:?? Congyi Wang and Fuhao Shi and Shihong Xia and Jinxiang Chai Realtime $3$D eye gaze animation using a single RGB camera . . . . . . . . . . . 118:1--118:?? Patsorn Sangkloy and Nathan Burnell and Cusuh Ham and James Hays The sketchy database: learning to retrieve badly drawn bunnies . . . . . . 119:1--119:?? Jean-Dominique Favreau and Florent Lafarge and Adrien Bousseau Fidelity vs. simplicity: a global approach to line drawing vectorization 120:1--120:?? Edgar Simo-Serra and Satoshi Iizuka and Kazuma Sasaki and Hiroshi Ishikawa Learning to simplify: fully convolutional networks for rough sketch cleanup . . . . . . . . . . . . . . . . 121:1--121:?? Changqing Zou and Junjie Cao and Warunika Ranaweera and Ibraheem Alhashim and Ping Tan and Alla Sheffer and Hao Zhang Legible compact calligrams . . . . . . . 122:1--122:?? Max Lyon and David Bommes and Leif Kobbelt HexEx: robust hexahedral mesh extraction 123:1--123:?? Xianzhong Fang and Weiwei Xu and Hujun Bao and Jin Huang All-hex meshing using closed-form induced polycube . . . . . . . . . . . . 124:1--124:?? Yipeng Qin and Xiaoguang Han and Hongchuan Yu and Yizhou Yu and Jianjun Zhang Fast and exact discrete geodesic computation based on triangle-oriented wavefront propagation . . . . . . . . . 125:1--125:?? Chen Cao and Hongzhi Wu and Yanlin Weng and Tianjia Shao and Kun Zhou Real-time facial animation with image-based dynamic avatars . . . . . . 126:1--126:?? Pif Edwards and Chris Landreth and Eugene Fiume and Karan Singh JALI: an animator-centric viseme model for expressive lip synchronization . . . 127:1--127:?? Ohad Fried and Eli Shechtman and Dan B. Goldman and Adam Finkelstein Perspective-aware manipulation of portrait photos . . . . . . . . . . . . 128:1--128:?? Ahmed Selim and Mohamed Elgharib and Linda Doyle Painting style transfer for head portraits using convolutional neural networks . . . . . . . . . . . . . . . . 129:1--129:?? Gen Nishida and Ignacio Garcia-Dorado and Daniel G. Aliaga and Bedrich Benes and Adrien Bousseau Interactive sketching of urban procedural models . . . . . . . . . . . 130:1--130:?? Chi-Han Peng and Yong-Liang Yang and Fan Bao and Daniel Fink and Dong-Ming Yan and Peter Wonka and Niloy J. Mitra Computational network design from functional specifications . . . . . . . 131:1--131:?? Tian Feng and Lap-Fai Yu and Sai-Kit Yeung and KangKang Yin and Kun Zhou Crowd-driven mid-scale layout design . . 132:1--132:?? Fernando de Goes and Mathieu Desbrun and Mark Meyer and Tony DeRose Subdivision exterior calculus for geometry processing . . . . . . . . . . 133:1--133:?? Shahar Z. Kovalsky and Meirav Galun and Yaron Lipman Accelerated quadratic proxy for geometric optimization . . . . . . . . . 134:1--134:?? Xin Li and G. Thomas Finnigan and Thomas W. Sederberg $ G^1 $ non-uniform Catmull--Clark surfaces . . . . . . . . . . . . . . . . 135:1--135:?? Andrew Owens and Mikolaj Cieslak and Jeremy Hart and Regine Classen-Bockhoff and Przemyslaw Prusinkiewicz Modeling dense inflorescences . . . . . 136:1--136:?? M. Ersin Yumer and Niloy J. Mitra Spectral style transfer for human motion between independent actions . . . . . . 137:1--137:?? Daniel Holden and Jun Saito and Taku Komura A deep learning framework for character motion synthesis and editing . . . . . . 138:1--138:?? Manolis Savva and Angel X. Chang and Pat Hanrahan and Matthew Fisher and Matthias Nießner PiGraphs: learning interaction snapshots from observations . . . . . . . . . . . 139:1--139:?? Yitzchak David Lockerman and Basile Sauvage and Rémi All\`egre and Jean-Michel Dischler and Julie Dorsey and Holly Rushmeier Multi-scale label-map extraction for texture synthesis . . . . . . . . . . . 140:1--140:?? Rachele Bellini and Yanir Kleiman and Daniel Cohen-Or Time-varying weathering in texture space 141:1--141:?? Jaime Lien and Nicholas Gillian and M. Emre Karagozler and Patrick Amihood and Carsten Schwesig and Erik Olson and Hakim Raja and Ivan Poupyrev Soli: ubiquitous gesture sensing with millimeter wave radar . . . . . . . . . 142:1--142:?? Jonathan Taylor and Lucas Bordeaux and Thomas Cashman and Bob Corish and Cem Keskin and Toby Sharp and Eduardo Soto and David Sweeney and Julien Valentin and Benjamin Luff and Arran Topalian and Erroll Wood and Sameh Khamis and Pushmeet Kohli and Shahram Izadi and Richard Banks and Andrew Fitzgibbon and Jamie Shotton Efficient and precise interactive hand tracking through joint, continuous optimization of pose and correspondences 143:1--143:?? Oliver Glauser and Wan-Chun Ma and Daniele Panozzo and Alec Jacobson and Otmar Hilliges and Olga Sorkine-Hornung Rig animation with a tangible and modular input device . . . . . . . . . . 144:1--144:?? Yunfei Bai and Danny M. Kaufman and C. Karen Liu and Jovan Popovi\'c Artist-directed dynamics for $2$D animation . . . . . . . . . . . . . . . 145:1--145:?? Byungkuk Choi and Roger Blanco i Ribera and J. P. Lewis and Yeongho Seol and Seokpyo Hong and Haegwang Eom and Sunjin Jung and Junyong Noh SketchiMo: sketch-based motion editing for articulated characters . . . . . . . 146:1--146:?? Jungdam Won and Jehee Lee Shadow theatre: discovering human motion from a sequence of silhouettes . . . . . 147:1--147:?? Huiwen Chang and Fisher Yu and Jue Wang and Douglas Ashley and Adam Finkelstein Automatic triage for a photo series . . 148:1--148:?? Yi-Hsuan Tsai and Xiaohui Shen and Zhe Lin and Kalyan Sunkavalli and Ming-Hsuan Yang Sky is not the limit: semantic-aware sky replacement . . . . . . . . . . . . . . 149:1--149:??
Kensei Jo and Mohit Gupta and Shree K. Nayar DisCo: Display-Camera Communication Using Rolling Shutter Sensors . . . . . 150:1--150:?? Rosália G. Schneider and Tinne Tuytelaars Example-Based Sketch Segmentation and Labeling Using CRFs . . . . . . . . . . 151:1--151:?? Yagiz Aksoy and Tunç Ozan Aydin and Marc Pollefeys and Aljosa Smoli\'c Interactive High-Quality Green-Screen Keying via Color Unmixing . . . . . . . 152:1--152:?? Liming Lou and Paul Nguyen and Jason Lawrence and Connelly Barnes Image Perforation: Automatically Accelerating Image Pipelines by Intelligently Skipping Samples . . . . . 153:1--153:?? Haisen Zhao and Lin Lu and Yuan Wei and Dani Lischinski and Andrei Sharf and Daniel Cohen-Or and Baoquan Chen Printed Perforated Lampshades for Continuous Projective Images . . . . . . 154:1--154:?? Lubin Fan and Peter Wonka A Probabilistic Model for Exteriors of Residential Buildings . . . . . . . . . 155:1--155:?? Clemens Birklbauer and David C. Schedl and Oliver Bimber Nonuniform Spatial Deformation of Light Fields by Locally Linear Transformations 156:1--156:?? Dmitry Sokolov and Nicolas Ray and Lionel Untereiner and Bruno Lévy Hexahedral-Dominant Meshing . . . . . . 157:1--157:?? Lin Gao and Yu-Kun Lai and Dun Liang and Shu-Yu Chen and Shihong Xia Efficient and Flexible Deformation Representation for Data-Driven Surface Modeling . . . . . . . . . . . . . . . . 158:1--158:?? Mahdi M. Bagher and John Snyder and Derek Nowrouzezahrai A Non-Parametric Factor Microfacet Model for Isotropic BRDFs . . . . . . . . . . 159:1--159:?? A. Cengiz Öztireli Integration with Stochastic Point Processes . . . . . . . . . . . . . . . 160:1--160:??
Tomislav Pejsa and Daniel Rakita and Bilge Mutlu and Michael Gleicher Authoring directed gaze for full-body motion capture . . . . . . . . . . . . . 161:1--161:?? Helge Rhodin and Christian Richardt and Dan Casas and Eldar Insafutdinov and Mohammad Shafiei and Hans-Peter Seidel and Bernt Schiele and Christian Theobalt EgoCap: egocentric marker-less motion capture with two fisheye cameras . . . . 162:1--162:?? Xiaolei Lv and Jinxiang Chai and Shihong Xia Data-driven inverse dynamics for human motion . . . . . . . . . . . . . . . . . 163:1--163:?? David Wolinski and Ming C. Lin and Julien Pettré WarpDriver: context-aware probabilistic motion prediction for crowd simulation 164:1--164:?? Mikhail Bessmeltsev and Nicholas Vining and Alla Sheffer Gesture$3$D: posing $3$D characters via gesture drawings . . . . . . . . . . . . 165:1--165:?? Shuang Zhao and Lifan Wu and Frédo Durand and Ravi Ramamoorthi Downsampling scattering parameters for rendering anisotropic media . . . . . . 166:1--166:?? Yuchi Huo and Rui Wang and Tianlei Hu and Wei Hua and Hujun Bao Adaptive matrix column sampling and completion for rendering participating media . . . . . . . . . . . . . . . . . 167:1--167:?? Thomas Müller and Marios Papas and Markus Gross and Wojciech Jarosz and Jan Novák Efficient rendering of heterogeneous polydisperse granular media . . . . . . 168:1--168:?? Fabrice Rousselle and Wojciech Jarosz and Jan Novák Image-space control variates for rendering . . . . . . . . . . . . . . . 169:1--169:?? Albert Julius Liu and Zhao Dong and Milos Hasan and Steve Marschner Simulating the structure and texture of solid wood . . . . . . . . . . . . . . . 170:1--170:?? Noa Fish and Oliver van Kaick and Amit Bermano and Daniel Cohen-Or Structure-oriented networks of shape collections . . . . . . . . . . . . . . 171:1--171:?? Tianjia Shao and Dongping Li and Yuliang Rong and Changxi Zheng and Kun Zhou Dynamic furniture modeling through assembly instructions . . . . . . . . . 172:1--172:?? Rui Ma and Honghua Li and Changqing Zou and Zicheng Liao and Xin Tong and Hao Zhang Action-driven $3$D indoor scene evolution . . . . . . . . . . . . . . . 173:1--173:?? Edward Zhang and Michael F. Cohen and Brian Curless Emptying, refurnishing, and relighting indoor spaces . . . . . . . . . . . . . 174:1--174:?? Kuang-Tsu Shih and Jen-Shuo Liu and Frank Shyu and Su-Ling Yeh and Homer H. Chen Blocking harmful blue light while preserving image color appearance . . . 175:1--175:?? Petr Kellnhofer and Piotr Didyk and Tobias Ritschel and Belen Masia and Karol Myszkowski and Hans-Peter Seidel Motion parallax in stereo $3$D: model and applications . . . . . . . . . . . . 176:1--176:?? Tuanfeng Y. Wang and Hao Su and Qixing Huang and Jingwei Huang and Leonidas Guibas and Niloy J. Mitra Unsupervised texture transfer from images to model collections . . . . . . 177:1--177:?? Xiaoyong Shen and Xin Tao and Chao Zhou and Hongyun Gao and Jiaya Jia Regional foremost matching for Internet scene images . . . . . . . . . . . . . . 178:1--178:?? Anjul Patney and Marco Salvi and Joohwan Kim and Anton Kaplanyan and Chris Wyman and Nir Benty and David Luebke and Aaron Lefohn Towards foveated rendering for gaze-tracked virtual reality . . . . . . 179:1--179:?? Chunxiao Cao and Zhong Ren and Carl Schissler and Dinesh Manocha and Kun Zhou Interactive sound propagation with bidirectional path tracing . . . . . . . 180:1--180:?? Gabriel Cirio and Dingzeyu Li and Eitan Grinspun and Miguel A. Otaduy and Changxi Zheng Crumpling sound synthesis . . . . . . . 181:1--181:?? Christian Santoni and Fabio Pellacini gTangle: a grammar for the procedural generation of tangle patterns . . . . . 182:1--182:?? Pedro Boechat and Mark Dokter and Michael Kenzel and Hans-Peter Seidel and Dieter Schmalstieg and Markus Steinberger Representing and scheduling procedural generation using operator graphs . . . . 183:1--183:?? Nobuyuki Umetani and Athina Panotopoulou and Ryan Schmidt and Emily Whiting Printone: interactive resonance simulation for free-form print-wind instrument design . . . . . . . . . . . 184:1--184:?? Giljoo Nam and Joo Ho Lee and Hongzhi Wu and Diego Gutierrez and Min H. Kim Simultaneous acquisition of microscale reflectance and normals . . . . . . . . 185:1--185:?? Ana Serrano and Diego Gutierrez and Karol Myszkowski and Hans-Peter Seidel and Belen Masia An intuitive control space for material appearance . . . . . . . . . . . . . . . 186:1--186:?? Rui Xia and Yue Dong and Pieter Peers and Xin Tong Recovering shape and spatially-varying surface reflectance under unknown illumination . . . . . . . . . . . . . . 187:1--187:?? Zexiang Xu and Jannik Boll Nielsen and Jiyang Yu and Henrik Wann Jensen and Ravi Ramamoorthi Minimal BRDF sampling for two-shot near-field reflectance acquisition . . . 188:1--188:?? Zhiming Zhou and Guojun Chen and Yue Dong and David Wipf and Yong Yu and John Snyder and Xin Tong Sparse-as-possible SVBRDF acquisition 189:1--189:?? Lukas Murmann and Abe Davis and Jan Kautz and Frédo Durand Computational bounce flash for indoor portraits . . . . . . . . . . . . . . . 190:1--190:?? Michaël Gharbi and Gaurav Chaurasia and Sylvain Paris and Frédo Durand Deep joint demosaicking and denoising 191:1--191:?? Samuel W. Hasinoff and Dillon Sharlet and Ryan Geiss and Andrew Adams and Jonathan T. Barron and Florian Kainz and Jiawen Chen and Marc Levoy Burst photography for high dynamic range and low-light imaging on mobile cameras 192:1--192:?? Nima Khademi Kalantari and Ting-Chun Wang and Ravi Ramamoorthi Learning-based view synthesis for light field cameras . . . . . . . . . . . . . 193:1--193:?? Seung-Hwan Baek and Diego Gutierrez and Min H. Kim Birefractive stereo imaging for single-shot depth acquisition . . . . . 194:1--194:?? Johannes Kopf $ 360^\circ $ video stabilization . . . 195:1--195:?? Jia-Bin Huang and Sing Bing Kang and Narendra Ahuja and Johannes Kopf Temporally coherent completion of dynamic video . . . . . . . . . . . . . 196:1--196:?? Fang-Lue Zhang and Xian Wu and Hao-Tian Zhang and Jue Wang and Shi-Min Hu Robust background identification for dynamic video editing . . . . . . . . . 197:1--197:?? Robert Anderson and David Gallup and Jonathan T. Barron and Janne Kontkanen and Noah Snavely and Carlos Hernández and Sameer Agarwal and Steven M. Seitz Jump: virtual reality video . . . . . . 198:1--198:?? Aron Monszpart and Nils Thuerey and Niloy J. Mitra SMASH: physics-guided reconstruction of collisions from videos . . . . . . . . . 199:1--199:?? Yun Teng and David I. W. Levin and Theodore Kim Eulerian solid-fluid coupling . . . . . 200:1--200:?? Haixiang Liu and Nathan Mitchell and Mridul Aanjaneya and Eftychios Sifakis A scalable Schur-complement fluids solver for heterogeneous compute platforms . . . . . . . . . . . . . . . 201:1--201:?? José A. Canabal and David Miraut and Nils Thuerey and Theodore Kim and Javier Portilla and Miguel A. Otaduy Dispersion kernels for water wave simulation . . . . . . . . . . . . . . . 202:1--202:?? Jiawen Chen and Andrew Adams and Neal Wadhwa and Samuel W. Hasinoff Bilateral guided upsampling . . . . . . 203:1--203:?? Diego Nehab and André Maximo Parallel recursive filtering of infinite input extensions . . . . . . . . . . . . 204:1--204:?? Nicolas Weber and Michael Waechter and Sandra C. Amend and Stefan Guthe and Michael Goesele Rapid, detail-preserving image downscaling . . . . . . . . . . . . . . 205:1--205:?? Yuting Yang and Sam Prestwood and Connelly Barnes VizGen: accelerating visual computing prototypes in dynamic languages . . . . 206:1--206:?? Xi Zhao and Ruizhen Hu and Paul Guerrero and Niloy Mitra and Taku Komura Relationship templates for creating scene variations . . . . . . . . . . . . 207:1--207:?? Flora Ponjou Tasse and Neil Dodgson Shape2Vec: semantic-based descriptors for $3$D shapes, sketches and images . . 208:1--208:?? Zhaoliang Lun and Evangelos Kalogerakis and Rui Wang and Alla Sheffer Functionality preserving shape style transfer . . . . . . . . . . . . . . . . 209:1--209:?? Li Yi and Vladimir G. Kim and Duygu Ceylan and I-Chao Shen and Mengyan Yan and Hao Su and Arcewu Lu and Qixing Huang and Alla Sheffer and Leonidas Guibas A scalable active framework for region annotation in $3$D shape collections . . 210:1--210:?? Rosell Torres and Alejandro Rodríiguez and José M. Espadero and Miguel A. Otaduy High-resolution interaction with corotational coarsening models . . . . . 211:1--211:?? Huamin Wang and Yin Yang Descent methods for elastic body simulation on the GPU . . . . . . . . . 212:1--212:?? Petr Kadlecek and Alexandru-Eugen Ichim and Tiantian Liu and Jaroslav Krivánek and Ladislav Kavan Reconstructing personalized anatomical models for physics-based body animation 213:1--213:?? Marco Fratarcangeli and Valentina Tibaldo and Fabio Pellacini Vivace: a practical Gauss--Seidel method for stable soft body dynamics . . . . . 214:1--214:?? Edward Chien and Zohar Levi and Ofir Weber Bounded distortion parametrization in the space of metrics . . . . . . . . . . 215:1--215:?? Xiao-Ming Fu and Yang Liu Computing inversion-free mappings by simplex assembly . . . . . . . . . . . . 216:1--216:?? Noam Aigerman and Yaron Lipman Hyperbolic orbifold Tutte embeddings . . 217:1--217:?? Hans-Christian Ebke and Patrick Schmidt and Marcel Campen and Leif Kobbelt Interactively controlled quad remeshing of high resolution $3$D models . . . . . 218:1--218:?? Pablo Garrido and Michael Zollhöfer and Chenglei Wu and Derek Bradley and Patrick Pérez and Thabo Beeler and Christian Theobalt Corrective $3$D reconstruction of lips from monocular video . . . . . . . . . . 219:1--219:?? Chenglei Wu and Derek Bradley and Pablo Garrido and Michael Zollhöfer and Christian Theobalt and Markus Gross and Thabo Beeler Model-based teeth reconstruction . . . . 220:1--220:?? Kyle Olszewski and Joseph J. Lim and Shunsuke Saito and Hao Li High-fidelity facial and speech animation for VR HMDs . . . . . . . . . 221:1--221:?? Anastasia Tkach and Mark Pauly and Andrea Tagliasacchi Sphere-meshes for real-time hand modeling and tracking . . . . . . . . . 222:1--222:?? Luigi Malomo and Nico Pietroni and Bernd Bickel and Paolo Cignoni FlexMolds: automatic design of flexible shells for molding . . . . . . . . . . . 223:1--223:?? Yijiang Huang and Juyong Zhang and Xin Hu and Guoxian Song and Zhongyuan Liu and Lei Yu and Ligang Liu FrameFab: robotic fabrication of frame shapes . . . . . . . . . . . . . . . . . 224:1--224:?? Masahito Takezawa and Takuma Imai and Kentaro Shida and Takashi Maekawa Fabrication of freeform objects by principal strips . . . . . . . . . . . . 225:1--225:?? Timothy Langlois and Ariel Shamir and Daniel Dror and Wojciech Matusik and David I. W. Levin Stochastic structural analysis for context-aware design and fabrication . . 226:1--226:?? Tao Du and Adriana Schulz and Bo Zhu and Bernd Bickel and Wojciech Matusik Computational multicopter design . . . . 227:1--227:?? Rui Li and Qiming Hou and Kun Zhou Efficient GPU path rendering using scanline rasterization . . . . . . . . . 228:1--228:?? Kin Chung Kwan and Lok Tsun Sinn and Chu Han and Tien-Tsin Wong and Chi-Wing Fu Pyramid of arclength descriptor for generating collage of shapes . . . . . . 229:1--229:?? Pavel Krajcevski and Srihari Pratapa and Dinesh Manocha GST: GPU-decodable supercompressed textures . . . . . . . . . . . . . . . . 230:1--230:?? Peter Hedman and Tobias Ritschel and George Drettakis and Gabriel Brostow Scalable inside-out image-based rendering . . . . . . . . . . . . . . . 231:1--231:?? Peng-Shuai Wang and Yang Liu and Xin Tong Mesh denoising via cascaded normal regression . . . . . . . . . . . . . . . 232:1--232:?? Nicolas Ray and Dmitry Sokolov and Bruno Lévy Practical $3$D frame field generation 233:1--233:?? Noah Duncan and Lap-Fai Yu and Sai-Kit Yeung Interchangeable components for hands-on assembly based modelling . . . . . . . . 234:1--234:?? Kevin Wampler Fast and reliable example-based mesh IK for stylized deformations . . . . . . . 235:1--235:?? Mingliang Xu and Mingyuan Li and Weiwei Xu and Zhigang Deng and Yin Yang and Kun Zhou Interactive mechanism modeling from multi-view images . . . . . . . . . . . 236:1--236:?? Feilong Yan and Liangliang Nan and Peter Wonka Block assembly for global registration of building scans . . . . . . . . . . . 237:1--237:?? Kai Xu and Yifei Shi and Lintao Zheng and Junyu Zhang and Min Liu and Hui Huang and Hao Su and Daniel Cohen-Or and Baoquan Chen $3$D attention-driven depth acquisition for object identification . . . . . . . 238:1--238:?? Xinyi Fan and Linguang Zhang and Benedict Brown and Szymon Rusinkiewicz Automated view and path planning for scalable multi-object $3$D scanning . . 239:1--239:?? Xufang Pang and Ying Cao and Rynson W. H. Lau and Antoni B. Chan Directing user attention via visual flow on web designs . . . . . . . . . . . . . 240:1--240:?? Max Budninskiy and Beibei Liu and Yiying Tong and Mathieu Desbrun Power coordinates: a geometric construction of barycentric coordinates on convex polytopes . . . . . . . . . . 241:1--241:?? Max Budninskiy and Beibei Liu and Fernando de Goes and Yiying Tong and Pierre Alliez and Mathieu Desbrun Optimal Voronoi tessellations with Hessian-based anisotropy . . . . . . . . 242:1--242:?? Yong-Jin Liu and Chun-Xu Xu and Ran Yi and Dian Fan and Ying He Manifold differential evolution (MDE): a global optimization method for geodesic centroidal Voronoi tessellations on meshes . . . . . . . . . . . . . . . . . 243:1--243:?? Shi-Qing Xin and Bruno Lévy and Zhonggui Chen and Lei Chu and Yaohui Yu and Changhe Tu and Wenping Wang Centroidal power diagrams with capacity constraints: computation, applications, and extension . . . . . . . . . . . . . 244:1--244:?? Martin Sik and Hisanari Otsu and Toshiya Hachisuka and Jaroslav Krivánek Robust light transport simulation via metropolised bidirectional estimators 245:1--245:?? Marco Manzi and Markus Kettunen and Frédo Durand and Matthias Zwicker and Jaakko Lehtinen Temporal gradient-domain path tracing 246:1--246:?? Abdalla G. M. Ahmed and Hél\`ene Perrier and David Coeurjolly and Victor Ostromoukhov and Jianwei Guo and Dong-Ming Yan and Hui Huang and Oliver Deussen Low-discrepancy blue noise sampling . . 247:1--247:?? Bhavya Kailkhura and Jayaraman J. Thiagarajan and Peer-Timo Bremer and Pramod K. Varshney Stair blue noise sampling . . . . . . . 248:1--248:?? Jacob Munkberg and Jon Hasselgren and Petrik Clarberg and Magnus Andersson and Tomas Akenine-Möller Texture space caching and reconstruction for ray tracing . . . . . . . . . . . . 249:1--249:??
Zhixin Shu and Eli Shechtman and Dimitris Samaras and Sunil Hadap EyeOpener: Editing Eyes in the Wild . . 1:1--1:?? Carl Schissler and Dinesh Manocha Interactive Sound Propagation and Rendering for Large Multi-Source Scenes 2:1--2:?? Nils Thuerey Interpolations of Smoke and Liquid Simulations . . . . . . . . . . . . . . 3:1--3:?? Adrien Gruson and Mickaël Ribardi\`ere and Martin Sik and Jirí Vorba and Rémi Cozot and Kadi Bouatouch and Jaroslav Krivánek A Spatial Target Function for Metropolis Photon Tracing . . . . . . . . . . . . . 4:1--4:?? Kai Selgrad and Alexander Lier and Magdalena Martinek and Christoph Buchenau and Michael Guthe and Franziska Kranz and Henry Schäfer and Marc Stamminger A Compressed Representation for Ray Tracing Parametric Surfaces . . . . . . 5:1--5:?? Funda Durupinar and Mubbasir Kapadia and Susan Deutsch and Michael Neff and Norman I. Badler PERFORM: Perceptual Approach for Adding OCEAN Personality to Human Motion Using Laban Movement Analysis . . . . . . . . 6:1--6:?? Jianchao Tan and Jyh-Ming Lien and Yotam Gingold Decomposing Images into Layers via RGB-Space Geometry . . . . . . . . . . . 7:1--7:?? Michael Waechter and Mate Beljan and Simon Fuhrmann and Nils Moehrle and Johannes Kopf and Michael Goesele Virtual Rephotography: Novel View Prediction Error for $3$D Reconstruction 8:1--8:?? Laurent Belcour and Ling-Qi Yan and Ravi Ramamoorthi and Derek Nowrouzezahrai Antialiasing Complex Global Illumination Effects in Path-Space . . . . . . . . . 9:1--9:?? Taesoo Kwon and Jessica K. Hodgins Momentum-Mapped Inverted Pendulum Models for Controlling Dynamic Human Motions 10:1--10:?? Adriana Schulz and Ariel Shamir and Ilya Baran and David I. W. Levin and Pitchaya Sitthi-Amorn and Wojciech Matusik Retrieval on Parametric Shape Collections . . . . . . . . . . . . . . 11:1--11:?? Marc Alexa and Kristian Hildebrand and Sylvain Lefebvre Optimal Discrete Slicing . . . . . . . . 12:1--12:??
Pramook Khungurn and Steve Marschner Azimuthal Scattering from Elliptical Hair Fibers . . . . . . . . . . . . . . 13:1--13:?? Etienne Corman and Justin Solomon and Mirela Ben-Chen and Leonidas Guibas and Maks Ovsjanikov Functional Characterization of Intrinsic and Extrinsic Geometry . . . . . . . . . 14:1--14:?? Yong-Jin Liu and Dian Fan and Chun-Xu Xu and Ying He Constructing Intrinsic Delaunay Triangulations from the Dual of Geodesic Voronoi Diagrams . . . . . . . . . . . . 15:1--15:?? Michael Rabinovich and Roi Poranne and Daniele Panozzo and Olga Sorkine-Hornung Scalable Locally Injective Mappings . . 16:1--16:?? Mazen Al Borno and Michiel Van De Panne and Eugene Fiume Domain of Attraction Expansion for Physics-Based Character Control . . . . 17:1--17:?? Jung-Hsuan Wu and Suguru Saito Interactive Relighting in Single Low-Dynamic Range Images . . . . . . . . 18:1--18:?? Yagiz Aksoy and Tunç Ozan Aydin and Aljosa Smoli\'c and Marc Pollefeys Unmixing-Based Soft Color Segmentation for Image Manipulation . . . . . . . . . 19:1--19:?? Jiaxian Yao and Danny M. Kaufman and Yotam Gingold and Maneesh Agrawala Interactive Design and Stability Analysis of Decorative Joinery for Furniture . . . . . . . . . . . . . . . 20:1--20:?? Ignacio Garcia-Dorado and Daniel G. Aliaga and Saiprasanth Bhalachandran and Paul Schmid and Dev Niyogi Fast Weather Simulation for Inverse Procedural Design of $3$D Urban Models 21:1--21:?? Changgu Kang and Sung-Hee Lee Multi-Contact Locomotion Using a Contact Graph with Feasibility Predictors . . . 22:1--22:??
Tiantian Liu and Sofien Bouaziz and Ladislav Kavan Quasi-Newton Methods for Real-Time Simulation of Hyperelastic Materials . . 23:1--23:?? Angela Dai and Matthias Nießner and Michael Zollhöfer and Shahram Izadi and Christian Theobalt BundleFusion: Real-Time Globally Consistent $3$D Reconstruction Using On-the-Fly Surface Reintegration . . . . 24:1--24:?? Martin Kilian and Aron Monszpart and Niloy J. Mitra String Actuated Curved Folded Surfaces 25:1--25:?? Tom Duff Deep Compositing Using Lie Algebras . . 26:1--26:?? Hugo Loi and Thomas Hurtut and Romain Vergne and Joelle Thollot Programmable $2$D Arrangements for Element Texture Design . . . . . . . . . 27:1--27:?? Justin Solomon and Amir Vaxman and David Bommes Boundary Element Octahedral Fields in Volumes . . . . . . . . . . . . . . . . 28:1--28:?? Libin Liu and Jessica Hodgins Learning to Schedule Control Fragments for Physics-Based Characters Using Deep $Q$-Learning . . . . . . . . . . . . . . 29:1--29:?? Mattia Montanari and Nik Petrinic and Ettore Barbieri Improving the GJK Algorithm for Faster and More Reliable Distance Queries Between Convex Objects . . . . . . . . . 30:1--30:?? Sören Pirk and Vojtech Krs and Kaimo Hu and Suren Deepak Rajasekaran and Hao Kang and Yusuke Yoshiyasu and Bedrich Benes and Leonidas J. Guibas Understanding and Exploiting Object Interaction Landscapes . . . . . . . . . 31:1--31:?? Kaiwen Guo and Feng Xu and Tao Yu and Xiaoyang Liu and Qionghai Dai and Yebin Liu Real-Time Geometry, Albedo, and Motion Reconstruction Using a Single RGB-D Camera . . . . . . . . . . . . . . . . . 32:1--32:?? Ruizhen Hu and Wenchao Li and Oliver Van Kaick and Hui Huang and Melinos Averkiou and Daniel Cohen-Or and Hao Zhang Co-Locating Style-Defining Elements on $3$D Shapes . . . . . . . . . . . . . . 33:1--33:??
Sylvain Paris CoLux: multi-object $3$D micro-motion analysis using speckle imaging . . . . . 34:1--34:?? Julian Iseringhausen and Bastian Goldlücke and Nina Pesheva and Stanimir Iliev and Alexander Wender and Martin Fuchs and Matthias B. Hullin $4$D imaging through spray-on optics . . 35:1--35:?? Jinhui Xiong and Ramzi Idoughi and Andres A. Aguirre-Pablo and Abdulrahman B. Aljedaani and Xiong Dun and Qiang Fu and Sigurdur T. Thoroddsen and Wolfgang Heidrich Rainbow particle imaging velocimetry for dense $3$D fluid velocity imaging . . . 36:1--36:?? Supreeth Achar and Joseph R. Bartels and William L. `Red' Whittaker and Kiriakos N. Kutulakos and Srinivasa G. Narasimhan Epipolar time-of-flight imaging . . . . 37:1--37:?? Michael Rabinovich and Roi Poranne and Daniele Panozzo and Olga Sorkine-Hornung Scalable locally injective mappings . . 37:1--37:?? Anna Shtengel and Roi Poranne and Olga Sorkine-Hornung and Shahar Z. Kovalsky and Yaron Lipman Geometric optimization via composite majorization . . . . . . . . . . . . . . 38:1--38:?? Manish Mandad and David Cohen-Steiner and Leif Kobbelt and Pierre Alliez and Mathieu Desbrun Variance-minimizing transport plans for inter-surface mapping . . . . . . . . . 39:1--39:?? Fernando De Goes and Doug L. James Regularized kelvinlets: sculpting brushes based on fundamental solutions of elasticity . . . . . . . . . . . . . 40:1--40:?? Xue Bin Peng and Glen Berseth and Kangkang Yin and Michiel Van De Panne DeepLoco: dynamic locomotion skills using hierarchical deep reinforcement learning . . . . . . . . . . . . . . . . 41:1--41:?? Daniel Holden and Taku Komura and Jun Saito Phase-functioned neural networks for character control . . . . . . . . . . . 42:1--42:?? Libin Liu and Jessica Hodgins Learning to schedule control fragments for physics-based characters using deep $Q$-learning . . . . . . . . . . . . . . 42:1--42:?? Kourosh Naderi and Joose Rajamäki and Perttu Hämäläinen Discovering and synthesizing humanoid climbing movements . . . . . . . . . . . 43:1--43:?? Kaiwen Guo and Feng Xu and Tao Yu and Xiaoyang Liu and Qionghai Dai and Yebin Liu Real-time geometry, albedo and motion reconstruction using a single RGBD camera . . . . . . . . . . . . . . . . . 44:1--44:?? Dushyant Mehta and Srinath Sridhar and Oleksandr Sotnychenko and Helge Rhodin and Mohammad Shafiei and Hans-Peter Seidel and Weipeng Xu and Dan Casas and Christian Theobalt VNect: real-time $3$D human pose estimation with a single RGB camera . . 44:1--44:?? Xiao Li and Yue Dong and Pieter Peers and Xin Tong Modeling surface appearance from a single photograph using self-augmented convolutional neural networks . . . . . 45:1--45:?? Michael Waechter and Mate Beljan and Simon Fuhrmann and Nils Moehrle and Johannes Kopf and Michael Goesele Virtual rephotography: novel view prediction error for $3$D reconstruction 45:1--45:?? Abhishek Badki and Orazio Gallo and Jan Kautz and Pradeep Sen Computational zoom: a framework for post-capture image composition . . . . . 46:1--46:?? Ana Serrano and Vincent Sitzmann and Jaime Ruiz-Borau and Gordon Wetzstein and Diego Gutierrez and Belen Masia Movie editing and cognitive event segmentation in virtual reality video 47:1--47:?? Funda Durupinar and Mubbasir Kapadia and Susan Deutsch and Michael Neff and Norman I. Badler Perform: perceptual approach for adding OCEAN personality to human motion using laban movement analysis . . . . . . . . 48:1--48:?? Yuki Koyama and Issei Sato and Daisuke Sakamoto and Takeo Igarashi Sequential line search for efficient visual design optimization by crowds . . 48:1--48:?? Harrison Jesse Smith and Michael Neff Understanding the impact of animated gesture performance on personality perceptions . . . . . . . . . . . . . . 49:1--49:?? Elena Arabadzhiyska and Okan Tarhan Tursun and Karol Myszkowski and Hans-Peter Seidel and Piotr Didyk Saccade landing position prediction for gaze-contingent rendering . . . . . . . 50:1--50:?? Ruizhen Hu and Wenchao Li and Oliver Van Kaick and Hui Huang and Melinos Averkiou and Daniel Cohen-Or and Hao Zhang Co-locating style-defining elements on $3$D shapes . . . . . . . . . . . . . . 50:1--50:?? Chenyang Zhu and Renjiao Yi and Wallace Lira and Ibraheem Alhashim and Kai Xu and Hao Zhang Deformation-driven shape correspondence via shape recognition . . . . . . . . . 51:1--51:?? Jun Li and Kai Xu and Siddhartha Chaudhuri and Ersin Yumer and Hao Zhang and Leonidas Guibas GRASS: generative recursive autoencoders for shape structures . . . . . . . . . . 52:1--52:?? Sören Pirk and Vojtech Krs and Kaimo Hu and Suren Deepak Rajasekaran and Hao Kang and Yusuke Yoshiyasu and Bedrich Benes and Leonidas J. Guibas Understanding and exploiting object interaction landscapes . . . . . . . . . 52:1--52:?? Adriana Schulz and Ariel Shamir and Ilya Baran and David I. W. Levin and Pitchaya Sitthi-Amorn and Wojciech Matusik Retrieval on parametric shape collections . . . . . . . . . . . . . . 52:1--52:?? Hongyi Xu and Jernej Barbic Example-based damping design . . . . . . 53:1--53:?? Meekyoung Kim and Gerard Pons-Moll and Sergi Pujades and Seungbae Bang and Jinwook Kim and Michael J. Black and Sung-Hee Lee Data-driven physics for human soft tissue animation . . . . . . . . . . . . 54:1--54:?? Dan Koschier and Jan Bender and Nils Thuerey Robust eXtended finite elements for complex cutting of deformables . . . . . 55:1--55:?? Yun (Raymond) Fei and Henrique Teles Maia and Christopher Batty and Changxi Zheng and Eitan Grinspun A multi-scale model for simulating liquid-hair interactions . . . . . . . . 56:1--56:?? Stéphane Calderon and Tamy Boubekeur Bounding proxies for shape approximation 57:1--57:?? Fabián Prada and Misha Kazhdan and Ming Chuang and Alvaro Collet and Hugues Hoppe Spatiotemporal atlas parameterization for evolving meshes . . . . . . . . . . 58:1--58:?? Etienne Corman and Justin Solomon and Mirela Ben-Chen and Leonidas Guibas and Maks Ovsjanikov Functional characterization of intrinsic and extrinsic geometry . . . . . . . . . 59:1--59:?? Giorgio Gori and Alla Sheffer and Nicholas Vining and Enrique Rosales and Nathan Carr and Tao Ju FlowRep: descriptive curve networks for free-form design shapes . . . . . . . . 59:1--59:?? Nicolas Mellado and David Vanderhaeghe and Charlotte Hoarau and Sidonie Christophe and Mathieu Brédif and Loic Barthe Constrained palette-space exploration 60:1--60:?? Yagiz Aksoy and Tunç Ozan Aydin and Marc Pollefeys and Aljoa Smoli\'c Interactive high-quality green-screen keying via color unmixing . . . . . . . 61:1--61:?? Yagiz Aksoy and Tunç Ozan Aydin and Aljoa Smoli and Marc Pollefeys Unmixing-based soft color segmentation for image manipulation . . . . . . . . . 61:1--61:?? Maria Shugrina and Jingwan Lu and Stephen Diverdi Playful palette: an interactive parametric color mixer for artists . . . 61:1--61:?? Jianchao Tan and Jyh-Ming Lien and Yotam Gingold Decomposing images into layers via RGB-space geometry . . . . . . . . . . . 61:1--61:?? Jesús Pérez and Miguel A. Otaduy and Bernhard Thomaszewski Computational design and automated fabrication of Kirchhoff-plateau surfaces . . . . . . . . . . . . . . . . 62:1--62:?? Lingjie Liu and Duygu Ceylan and Cheng Lin and Wenping Wang and Niloy J. Mitra Image-based reconstruction of wire art 63:1--63:?? Marc Alexa and Kristian Hildebrand and Sylvain Lefebvre Optimal discrete slicing . . . . . . . . 64:1--64:?? Ruslan Guseinov and Eder Miguel and Bernd Bickel CurveUps: shaping objects from flat plates with tension-actuated curvature 64:1--64:?? Martin Kilian and Aron Monszpart and Niloy J. Mitra String actuated curved folded surfaces 64:1--64:?? Antoine Toisoul and Abhijeet Ghosh Practical acquisition and rendering of diffraction effects in surface reflectance . . . . . . . . . . . . . . 64:1--64:?? Laurent Belcour and Pascal Barla A practical extension to microfacet theory for the modeling of varying iridescence . . . . . . . . . . . . . . 65:1--65:?? Nicolas Holzschuch and Romain Pacanowski A two-scale microfacet reflectance model combining reflection and diffraction . . 66:1--66:?? Ling-Qi Yan and Henrik Wann Jensen and Ravi Ramamoorthi An efficient and practical near and far field fur reflectance model . . . . . . 67:1--67:?? Zherong Pan and Dinesh Manocha Efficient solver for spacetime control of smoke . . . . . . . . . . . . . . . . 68:1--68:?? Alexey Stomakhin and Andrew Selle Fluxed animated boundary method . . . . 68:1--68:?? Nils Thuerey Interpolations of smoke and liquid simulations . . . . . . . . . . . . . . 68:1--68:?? Mengyu Chu and Nils Thuerey Data-driven synthesis of smoke flows with CNN-based feature descriptors . . . 69:1--69:?? Li Yi and Leonidas Guibas and Aaron Hertzmann and Vladimir G. Kim and Hao Su and Ersin Yumer Learning hierarchical shape segmentation and labeling from online repositories 70:1--70:?? Haggai Maron and Meirav Galun and Noam Aigerman and Miri Trope and Nadav Dym and Ersin Yumer and Vladimir G. Kim and Yaron Lipman Convolutional neural networks on surfaces via seamless toric covers . . . 71:1--71:?? Peng-Shuai Wang and Yang Liu and Yu-Xiao Guo and Chun-Yu Sun and Xin Tong O-CNN: octree-based convolutional neural networks for $3$D shape analysis . . . . 72:1--72:?? Gerard Pons-Moll and Sergi Pujades and Sonny Hu and Michael J. Black ClothCap: seamless $4$D clothing capture and retargeting . . . . . . . . . . . . 73:1--73:?? Hisanari Otsu and Anton S. Kaplanyan and Johannes Hanika and Carsten Dachsbacher and Toshiya Hachisuka Fusing state spaces for Markov chain Monte Carlo rendering . . . . . . . . . 74:1--74:?? Laurent Belcour and Ling-Qi Yan and Ravi Ramamoorthi and Derek Nowrouzezahrai Antialiasing complex global illumination effects in path-space . . . . . . . . . 75:1--75:?? Adrien Gruson and Mickaël Ribardi\`ere and Martin Sik and Jirí Vorba and Rémi Cozot and Kadi Bouatouch and Jaroslav Krivánek A spatial target function for Metropolis photon tracing . . . . . . . . . . . . . 75:1--75:?? Jacopo Pantaleoni Charted Metropolis light transport . . . 75:1--75:?? Angela Dai and Matthias Nießner and Michael Zollhöfer and Shahram Izadi and Christian Theobalt BundleFusion: real-time globally consistent $3$D reconstruction using on-the-fly surface re-integration . . . 76:1--76:?? Zhiyang Huang and Ming Zou and Nathan Carr and Tao Ju Topology-controlled reconstruction of multi-labelled domains from cross-sections . . . . . . . . . . . . . 76:1--76:?? Nico Schertler and Marco Tarini and Wenzel Jakob and Misha Kazhdan and Stefan Gumhold and Daniele Panozzo Field-aligned online surface reconstruction . . . . . . . . . . . . . 77:1--77:?? Arno Knapitsch and Jaesik Park and Qian-Yi Zhou and Vladlen Koltun Tanks and temples: benchmarking large-scale scene reconstruction . . . . 78:1--78:?? Kfir Aberman and Oren Katzir and Qiang Zhou and Zegang Luo and Andrei Sharf and Chen Greif and Baoquan Chen and Daniel Cohen-Or Dip transform for $3$D shape reconstruction . . . . . . . . . . . . . 79:1--79:?? James M. Bern and Kai-Hung Chang and Stelian Coros Interactive design of animated plushies 80:1--80:?? Ran Zhang and Thomas Auzinger and Duygu Ceylan and Wilmot Li and Bernd Bickel Functionality-aware retargeting of mechanisms to $3$D shapes . . . . . . . 81:1--81:?? Vittorio Megaro and Jonas Zehnder and Moritz Bächer and Stelian Coros and Markus Gross and Bernhard Thomaszewski A computational design tool for compliant mechanisms . . . . . . . . . . 82:1--82:?? Christopher Yu and Keenan Crane and Stelian Coros Computational design of telescoping structures . . . . . . . . . . . . . . . 83:1--83:?? Desai Chen and David I. W. Levin and Wojciech Matusik and Danny M. Kaufman Dynamics-aware numerical coarsening for fabrication design . . . . . . . . . . . 84:1--84:?? Andrew Maimone and Andreas Georgiou and Joel S. Kollin Holographic near-eye displays for virtual and augmented reality . . . . . 85:1--85:?? Nathan Matsuda and Alexander Fix and Douglas Lanman Focal surface displays . . . . . . . . . 86:1--86:?? George-Alex Koulieris and Bee Bui and Martin S. Banks and George Drettakis Accommodation and comfort in head-mounted displays . . . . . . . . . 87:1--87:?? Robert Konrad and Nitish Padmanaban and Keenan Molner and Emily A. Cooper and Gordon Wetzstein Accommodation-invariant computational near-eye displays . . . . . . . . . . . 88:1--88:?? Alon Bright and Edward Chien and Ofir Weber Harmonic global parametrization with rational holonomy . . . . . . . . . . . 89:1--89:?? Noam Aigerman and Shahar Z. Kovalsky and Yaron Lipman Spherical orbifold Tutte embeddings . . 90:1--90:?? Marcel Campen and Denis Zorin Similarity maps and field-guided T-splines: a perfect couple . . . . . . 91:1--91:?? Omri Azencot and Etienne Corman and Mirela Ben-Chen and Maks Ovsjanikov Consistent functional cross field design for mesh quadrangulation . . . . . . . . 92:1--92:?? Sarah Taylor and Taehwan Kim and Yisong Yue and Moshe Mahler and James Krahe and Anastasio Garcia Rodriguez and Jessica Hodgins and Iain Matthews A deep learning approach for generalized speech animation . . . . . . . . . . . . 93:1--93:?? Tero Karras and Timo Aila and Samuli Laine and Antti Herva and Jaakko Lehtinen Audio-driven facial animation by joint end-to-end learning of pose and emotion 94:1--94:?? Supasorn Suwajanakorn and Steven M. Seitz and Ira Kemelmacher-Shlizerman Synthesizing Obama: learning lip sync from audio . . . . . . . . . . . . . . . 95:1--95:?? Zeyu Jin and Gautham J. Mysore and Stephen Diverdi and Jingwan Lu and Adam Finkelstein VoCo: text-based insertion and replacement in audio narration . . . . . 96:1--96:?? Steve Bako and Thijs Vogels and Brian Mcwilliams and Mark Meyer and Jan NováK and Alex Harvill and Pradeep Sen and Tony Derose and Fabrice Rousselle Kernel-predicting convolutional networks for denoising Monte Carlo renderings . . 97:1--97:?? Chakravarty R. Alla Chaitanya and Anton S. Kaplanyan and Christoph Schied and Marco Salvi and Aaron Lefohn and Derek Nowrouzezahrai and Timo Aila Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder . . . . . . . . . 98:1--98:?? Luke Anderson and Tzu-Mao Li and Jaakko Lehtinen and Frédo Durand Aether: an embedded domain specific sampling language for Monte Carlo rendering . . . . . . . . . . . . . . . 99:1--99:?? Yong He and Tim Foley and Teguh Hofstee and Haomin Long and Kayvon Fatahalian Shader components: modular and high performance shader development . . . . . 100:1--100:?? Kai Selgrad and Alexander Lier and Magdalena Martinek and Christoph Buchenau and Michael Guthe and Franziska Kranz and Henry Schäfer and Marc Stamminger A compressed representation for ray tracing parametric surfaces . . . . . . 100:1--100:?? Egor Larionov and Christopher Batty and Robert Bridson Variational Stokes: a unified pressure--viscosity solver for accurate viscous liquids . . . . . . . . . . . . 101:1--101:?? Rene Winchenbach and Hendrik Hochstetter and Andreas Kolb Infinite continuous adaptivity for incompressible SPH . . . . . . . . . . . 102:1--102:?? Stefan Jeschke and Chris Wojtan Water wave packets . . . . . . . . . . . 103:1--103:?? Alexis Angelidis Multi-scale vorticle fluids . . . . . . 104:1--104:?? Hugo Loi and Thomas Hurtut and Romain Vergne and Joëlle Thollot Programmable $2$D arrangements for element texture design . . . . . . . . . 105:1--105:?? Omry Sendik and Daniel Cohen-Or Deep correlations for texture synthesis 105:1--105:?? Andre Pradhana Tampubolon and Theodore Gast and Gergely Klár and Chuyuan Fu and Joseph Teran and Chenfanfu Jiang and Ken Museth Multi-species simulation of porous sand and water mixtures . . . . . . . . . . . 105:1--105:?? Sai Bi and Nima Khademi Kalantari and Ravi Ramamoorthi Patch-based optimization for image-based texture mapping . . . . . . . . . . . . 106:1--106:?? Satoshi Iizuka and Edgar Simo-Serra and Hiroshi Ishikawa Globally and locally consistent image completion . . . . . . . . . . . . . . . 107:1--107:?? Michal Lukác and Daniel Sýkora and Kalyan Sunkavalli and Eli Shechtman and Ondrej Jamriska and Nathan Carr and Tomás Pajdla Nautilus: recovering regional symmetry transformations for image editing . . . 108:1--108:?? Roald Frederickx and Philip Dutré A forward scattering dipole model from a functional integral approximation . . . 109:1--109:?? Can Yuksel and Cem Yuksel Lighting grid hierarchy for self-illuminating explosions . . . . . . 110:1--110:?? Peter Kutz and Ralf Habel and Yining Karl Li and Jan Novák Spectral and decomposition tracking for rendering heterogeneous volumes . . . . 111:1--111:?? Benedikt Bitterli and Wojciech Jarosz Beyond points and beams: higher-dimensional photon samples for volumetric light transport . . . . . . . 112:1--112:?? Amir Vaxman and Christian Müller and Ofir Weber Regular meshes from polygonal patterns 113