/***********************************************************************/ /* Open Visualization Data Explorer */ /* (C) Copyright IBM Corp. 1989,1999 */ /* ALL RIGHTS RESERVED */ /* This code licensed under the */ /* "IBM PUBLIC LICENSE - Open Visualization Data Explorer" */ /***********************************************************************/ #include #ifndef _WizardDialog_h #define _WizardDialog_h #include "defines.h" #include "TextEditDialog.h" // // Class name definition: // #define ClassWizardDialog "WizardDialog" class List; // // WizardDialog class definition: // class WizardDialog : public TextEditDialog { private: // // Private member data: // static boolean ClassInitialized; char* text; char* parent_name; boolean file_read; Widget closeToggle; // // Keep a list of names of windows for whom we've already shown wizards so // that we don't have to show the same wizard over again. // static List* WizardDialog::AlreadyWizzered; protected: // // Protected member data: // static String DefaultResources[]; // // Install the default resources for this class and then call the // same super class method to get the default resources from the // super classes. // virtual void installDefaultResources(Widget baseWidget); virtual boolean okCallback(Dialog*); virtual Widget createDialog(Widget parent); public: // // Constructor: // WizardDialog(Widget parent, const char* parent_name); // // Destructor: // ~WizardDialog(); // // Read a file named after the parent widget, and supply the text. // virtual const char* getText(); virtual void post(); // // Returns a pointer to the class name. // const char* getClassName() { return ClassWizardDialog; } }; #endif // _WizardDialog_h