/***********************************************************************/ /* Open Visualization Data Explorer */ /* (C) Copyright IBM Corp. 1989,1999 */ /* ALL RIGHTS RESERVED */ /* This code licensed under the */ /* "IBM PUBLIC LICENSE - Open Visualization Data Explorer" */ /***********************************************************************/ #include #ifndef _InteractorDefinition_h #define _InteractorDefinition_h //#include #include "UIConfig.h" #include "defines.h" #include "ShadowedOutputDefinition.h" //#include "SIAllocatorDictionary.h" // // Class name definition: // #define ClassInteractorDefinition "InteractorDefinition" // // Forward definitions // class ParameterDefinition; class Interactor; // // InteractorDefinition class definition: // class InteractorDefinition : public ShadowedOutputDefinition { private: protected: // // Protected member data: // // // Returns the StandIn allocator for this node. // virtual SIAllocator getSIAllocator(); #if 0 // // Allocate a new Node of the corresponding type. // virtual Node *newNode(Network *net, int instance = -1); #endif #if 0 // Moved to DrivenNode 6/30/93 // // Mark all outputs as cache once with read-only cache attributes // (as per the semantics of data-driven interactors). // virtual void finishDefinition(); #endif public: // // Constructor: // InteractorDefinition() { } // // Destructor: // ~InteractorDefinition() { } #if 0 // // Allocate a new InteractorDefinition. // This function is intended to be used as an allocator in // theNDAllocatorDictionary. // static NodeDefinition *AllocateDefinition(); #endif #if 0 // Moved to DrivenNode 6/30/93 virtual boolean isAllowedInMacro() { return FALSE; } #endif // // Returns a pointer to the class name. // virtual const char* getClassName() { return ClassInteractorDefinition; } }; #endif // _InteractorDefinition_h