/***********************************************************************/ /* Open Visualization Data Explorer */ /* (C) Copyright IBM Corp. 1989,1999 */ /* ALL RIGHTS RESERVED */ /* This code licensed under the */ /* "IBM PUBLIC LICENSE - Open Visualization Data Explorer" */ /***********************************************************************/ #include #include "UIConfig.h" #include "defines.h" #include "SelectorNode.h" #include "SelectorInstance.h" SelectorNode::SelectorNode(NodeDefinition *nd, Network *net, int instnc) : SelectionNode(nd, net, instnc) { } SelectorNode::~SelectorNode() { } // // Get a a SelectorInstance instead of an InteractorInstance. // InteractorInstance *SelectorNode::newInteractorInstance() { SelectorInstance *si = new SelectorInstance(this); return (SelectorInstance*)si; } // // Determine if this node is of the given class. // boolean SelectorNode::isA(Symbol classname) { Symbol s = theSymbolManager->registerSymbol(ClassSelectorNode); if (s == classname) return TRUE; else return this->InteractorNode::isA(classname); } // // Deselect all current selections and make the given index // the current selection. // void SelectorNode::setSelectedOptionIndex(int index, boolean send) { if (this->getSelectedOptionIndex() == index) return; this->setSelectedOptions(&index,1,send,send); } // // If there is only one item selectegd, then return its index. // otherwise return 0. // int SelectorNode::getSelectedOptionIndex() { if (this->getSelectedOptionCount() != 1) return 0; return (int)this->selectedOptions.getElement(1); } // // These define the initial values // const char *SelectorNode::getInitialValueList() { return "{ 1 0 }"; } const char *SelectorNode::getInitialStringList() { return "{ \"on\" \"off\" }"; }