/***********************************************************************/ /* Open Visualization Data Explorer */ /* (C) Copyright IBM Corp. 1989,1999 */ /* ALL RIGHTS RESERVED */ /* This code licensed under the */ /* "IBM PUBLIC LICENSE - Open Visualization Data Explorer" */ /***********************************************************************/ #include #ifndef _SelectionAttrDialog_h #define _SelectionAttrDialog_h #include #include "defines.h" #include "SetAttrDialog.h" #include "ListEditor.h" // // Class name definition: // #define ClassSelectionAttrDialog "SelectionAttrDialog" // // Referenced Classes // class InteractorInstance; class ComponentAttributes; class LocalAttributes; class SelectionInstance; typedef long Type; // From DXType.h // // SelectionAttrDialog class definition: // class SelectionAttrDialog : protected ListEditor, public SetAttrDialog { private: // // Private member data: // static boolean ClassInitialized; protected: // // Protected member data: // static String DefaultResources[]; Widget valueText, labelText; // // The current type of the values in the value list. // Type valueType; // // Build the interactive set attributes widgets that sit in the dialog. // virtual void createAttributesPart(Widget parentDialog); // // Build the interacive value editing part. // This probably called by createEditingPart(). // virtual Widget createValueEditor(Widget mainForm); // // Called by this->listCallback() when a new item is selected in the list. // This should update the the values displayed in the editor to match // the values selected (i.e. listItem). // virtual void updateValueEditor(const char *listItem); // // Get the value in the value editor that should be added to the list. // Return T/F if value should be added. // The returned string must be freed by the caller. // Upon return FALSE, the value is not created. // virtual char * getValueEditorValue(); // // Desensitize the data-driven attributes in the dialog. // virtual void setAttributeSensitivity(); // // Install the default resources for this class and then call the // same super class method to get the default resources from the // super classes. // virtual void installDefaultResources(Widget baseWidget); public: // // Constructor: // SelectionAttrDialog(Widget parent, const char *title, SelectionInstance *si); // // Destructor: // ~SelectionAttrDialog(); virtual void loadAttributes(); virtual boolean storeAttributes(); virtual void updateDisplayedAttributes(); // // Returns a pointer to the class name. // const char* getClassName() { return ClassSelectionAttrDialog; } }; #endif // _SelectionAttrDialog_h