%%% -*-BibTeX-*- %%% ==================================================================== %%% BibTeX-file{ %%% author = "Nelson H. F. Beebe", %%% version = "1.02", %%% date = "25 May 2022", %%% time = "15:32:58 MDT", %%% filename = "pacmcgit.bib", %%% address = "University of Utah %%% Department of Mathematics, 110 LCB %%% 155 S 1400 E RM 233 %%% Salt Lake City, UT 84112-0090 %%% USA", %%% telephone = "+1 801 581 5254", %%% FAX = "+1 801 581 4148", %%% URL = "http://www.math.utah.edu/~beebe", %%% checksum = "38407 4168 18273 179222", %%% email = "beebe at math.utah.edu, beebe at acm.org, %%% beebe at computer.org (Internet)", %%% codetable = "ISO/ASCII", %%% keywords = "bibliography; BibTeX; Proceedings of the ACM %%% on Computer Graphics and Interactive %%% Techniques (PACMCGIT)", %%% license = "public domain", %%% supported = "yes", %%% abstract = "", %%% docstring = "This is a COMPLETE bibliography of the %%% journal Proceedings of the ACM on Computer %%% Graphics and Interactive Techniques %%% (PACMCGIT) (CODEN none, ISSN 2577-6193 %%% (electronic)). Publication began with %%% volume 1, number 1, in 2018, and there are %%% two issues per annual volume. %%% %%% At version 1.02, the COMPLETE year coverage %%% looked like this: %%% %%% 2018 ( 35) 2020 ( 21) 2022 ( 16) %%% 2019 ( 20) 2021 ( 44) %%% %%% Article: 136 %%% %%% Total entries: 136 %%% %%% BibTeX citation tags are uniformly chosen %%% as name:year:abbrev, where name is the %%% family name of the first author or editor, %%% year is a 4-digit number, and abbrev is a %%% 3-letter condensation of important title %%% words. Citation tags were automatically %%% generated by software developed for the %%% BibNet Project. %%% %%% In this bibliography, entries are sorted in %%% publication order, using ``bibsort -byvolume.'' %%% %%% The checksum field above contains a CRC-16 %%% checksum as the first value, followed by the %%% equivalent of the standard UNIX wc (word %%% count) utility output of lines, words, and %%% characters. This is produced by Robert %%% Solovay's checksum utility.", %%% } %%% ==================================================================== @Preamble{"\input bibnames.sty" # "\def \TM {${}^{\sc TM}$}" # "\ifx \undefined \bioname \def \bioname #1{{{\em #1\/}}} \fi" # "\ifx \undefined \pkg \def \pkg #1{{{\tt #1}}} \fi" } %%% ==================================================================== %%% Acknowledgement abbreviations: @String{ack-nhfb = "Nelson H. F. Beebe, University of Utah, Department of Mathematics, 110 LCB, 155 S 1400 E RM 233, Salt Lake City, UT 84112-0090, USA, Tel: +1 801 581 5254, FAX: +1 801 581 4148, e-mail: \path|beebe@math.utah.edu|, \path|beebe@acm.org|, \path|beebe@computer.org| (Internet), URL: \path|http://www.math.utah.edu/~beebe/|"} %%% ==================================================================== %%% Journal abbreviations: @String{j-PACMCGIT = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)"} %%% ==================================================================== %%% Bibliography entries: @Article{Yuksel:2018:ADA, author = "Cem Yuksel", title = "Alpha Distribution for Alpha Testing", journal = j-PACMCGIT, volume = "1", number = "1", pages = "1:1--1:11", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203185", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203185", abstract = "Alpha testing is widely used for rendering surfaces with transparency. While it works well when transparency is a binary function, semi-transparent regions cause problems, as they are classified as either fully transparent or opaque. Unfortunately, semi-. \ldots{}", acknowledgement = ack-nhfb, articleno = "1", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Han:2018:DB, author = "Songfang Han and Ge Chen and Diego Nehab and Pedro V. Sander", title = "In-Depth Buffers", journal = j-PACMCGIT, volume = "1", number = "1", pages = "2:1--2:14", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203194", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203194", abstract = "We present a new approach for rendering all triangles in a model in front-to-back order without the need for sorting at runtime. The method can be used for rendering order-dependent transparency effects, or to minimize overdraw, for example. The key \ldots{}", acknowledgement = ack-nhfb, articleno = "2", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Koniaris:2018:GAD, author = "Babis Koniaris and Maggie Kosek and David Sinclair and Kenny Mitchell", title = "{GPU}-accelerated depth codec for real-time, high-quality light field reconstruction", journal = j-PACMCGIT, volume = "1", number = "1", pages = "3:1--3:15", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203193", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203193", abstract = "Pre-calculated depth information is essential for efficient light field video rendering, due to the prohibitive cost of depth estimation from color when real-time performance is desired. Standard state-of-the-art video codecs fail to satisfy such \ldots{}", acknowledgement = ack-nhfb, articleno = "3", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Chen:2018:R, author = "Ge Chen and Pedro V. Sander and Diego Nehab", title = "The Replate", journal = j-PACMCGIT, volume = "1", number = "1", pages = "4:1--4:14", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203205", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203205", abstract = "Replates are a new way to experience replays of sporting events. We use computer vision tools, such as camera tracking and background subtraction, to align all frames in the original video with regard to each other. Using this alignment, we create a \ldots{}", acknowledgement = ack-nhfb, articleno = "4", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Meng:2018:KFR, author = "Xiaoxu Meng and Ruofei Du and Matthias Zwicker and Amitabh Varshney", title = "Kernel Foveated Rendering", journal = j-PACMCGIT, volume = "1", number = "1", pages = "5:1--5:20", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203199", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203199", abstract = "Foveated rendering coupled with eye-tracking has the potential to dramatically accelerate interactive 3D graphics with minimal loss of perceptual detail. In this paper, we parameterize foveated rendering by embedding polynomial kernel functions in the \ldots{}", acknowledgement = ack-nhfb, articleno = "5", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Franke:2018:MLD, author = "Linus Franke and Nikolai Hofmann and Marc Stamminger and Kai Selgrad", title = "Multi-Layer Depth of Field Rendering with Tiled Splatting", journal = j-PACMCGIT, volume = "1", number = "1", pages = "6:1--6:17", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203200", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203200", abstract = "In this paper we present a scattering-based method to compute high quality depth of field in real time. Relying on multiple layers of scene data, our method naturally supports settings with partial occlusion, an important effect that is often \ldots{}", acknowledgement = ack-nhfb, articleno = "6", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Munstermann:2018:MBO, author = "Cedrick M{\"u}nstermann and Stefan Krumpen and Reinhard Klein and Christoph Peters", title = "Moment-Based Order-Independent Transparency", journal = j-PACMCGIT, volume = "1", number = "1", pages = "7:1--7:20", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203206", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203206", abstract = "Compositing transparent surfaces rendered in an arbitrary order requires techniques for order-independent transparency. Each surface color needs to be multiplied by the appropriate transmittance to the eye to incorporate occlusion. Building upon moment \ldots{}", acknowledgement = ack-nhfb, articleno = "7", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Hunt:2018:HVV, author = "Warren Hunt and Michael Mara and Alex Nankervis", title = "Hierarchical Visibility for Virtual Reality", journal = j-PACMCGIT, volume = "1", number = "1", pages = "8:1--8:18", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203191", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203191", abstract = "We introduce a novel primary visibility algorithm based on ray casting that provides real time performance and a feature set well suited for rendering virtual reality. The flexibility provided by our approach allows for a variety of features such as \ldots{}", acknowledgement = ack-nhfb, articleno = "8", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Li:2018:ERB, author = "Xiaokai Li and Sheldon Andrews and Ben Jones and Adam Bargteil", title = "Energized Rigid Body Fracture", journal = j-PACMCGIT, volume = "1", number = "1", pages = "9:1--9:9", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203207", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203207", abstract = "Compelling animation of fracture is a vital challenge for computer graphics. Methods based on continuum mechanics are physically accurate, but computationally expensive since they require computing elastic deformation. In many applications, this elastic \ldots{}", acknowledgement = ack-nhfb, articleno = "9", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Casas:2018:LNS, author = "Dan Casas and Miguel A. Otaduy", title = "Learning Nonlinear Soft-Tissue Dynamics for Interactive Avatars", journal = j-PACMCGIT, volume = "1", number = "1", pages = "10:1--10:15", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203187", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203187", abstract = "We present a novel method to enrich existing vertex-based human body models by adding soft-tissue dynamics. Our model learns to predict per-vertex 3D offsets, referred to as dynamic blendshapes, that reproduce nonlinear mesh deformation effects as a \ldots{}", acknowledgement = ack-nhfb, articleno = "10", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Mukherjee:2018:ITW, author = "Rajaditya Mukherjee and Longhua Wu and Huamin Wang", title = "Interactive Two-Way Shape Design of Elastic Bodies", journal = j-PACMCGIT, volume = "1", number = "1", pages = "11:1--11:17", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203196", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203196", abstract = "We present a novel system for interactive elastic shape design in both forward and inverse fashions. Using this system, the user can choose to edit the rest shape or the quasistatic shape of an elastic solid, and obtain the other shape that matches \ldots{}", acknowledgement = ack-nhfb, articleno = "11", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Komaritzan:2018:PS, author = "Martin Komaritzan and Mario Botsch", title = "Projective Skinning", journal = j-PACMCGIT, volume = "1", number = "1", pages = "12:1--12:19", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203203", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203203", abstract = "We present a novel approach for physics-based character skinning. While maintaining real-time performance it overcomes the well-known artifacts of commonly used geometric skinning approaches, it enables dynamic effects, and it resolves local self-. \ldots{}", acknowledgement = ack-nhfb, articleno = "12", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Mukai:2018:SBR, author = "Tomohiko Mukai", title = "Sampling-based Rig Conversion into Non-rigid Helper Bones", journal = j-PACMCGIT, volume = "1", number = "1", pages = "13:1--13:17", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203190", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203190", abstract = "While 3D animation packages provide a wide variety of animation rigs for creating expressive skin animation, most interactive systems employ linear blend skinning for hard realtime computation. We propose a method for converting an arbitrary skeleton-. \ldots{}", acknowledgement = ack-nhfb, articleno = "13", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Chen:2018:DSL, author = "Anpei Chen and Minye Wu and Yingliang Zhang and Nianyi Li and Jie Lu and Shenghua Gao and Jingyi Yu", title = "Deep Surface Light Fields", journal = j-PACMCGIT, volume = "1", number = "1", pages = "14:1--14:17", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203192", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203192", abstract = "A surface light field represents the radiance of rays originating from any points on the surface in any directions. Traditional approaches require ultra-dense sampling to ensure the rendering quality. In this paper, we present a novel neural network \ldots{}", acknowledgement = ack-nhfb, articleno = "14", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Zanni:2018:HHR, author = "C{\'e}dric Zanni and Fr{\'e}d{\'e}ric Claux and Sylvain Lefebvre", title = "{HCSG}: Hashing for real-time {CSG} modeling", journal = j-PACMCGIT, volume = "1", number = "1", pages = "15:1--15:19", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203198", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/hash.bib; http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203198", abstract = "Constructive Solid Geometry models solids as boolean combinations of base primitives. It is one of the classical modeling approaches in Computer Graphics. With the advent of 3D printing, it has received a renewed interest: CSG affords for the robust \ldots{}", acknowledgement = ack-nhfb, articleno = "15", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Sriwasansak:2018:EEC, author = "Jamorn Sriwasansak and Adrien Gruson and Toshiya Hachisuka", title = "Efficient Energy-Compensated {VPLs} using Photon Splatting", journal = j-PACMCGIT, volume = "1", number = "1", pages = "16:1--16:13", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203189", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203189", abstract = "Efficient light transport simulation is important for many applications in computer graphics. Many-light methods based on virtual point lights (VPLs) especially work well for scenes consist mainly of diffuse materials. Rendered images with VPLs, however,. \ldots{}", acknowledgement = ack-nhfb, articleno = "16", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Truong:2018:NRF, author = "Nghia Truong and Cem Yuksel", title = "A Narrow-Range Filter for Screen-Space Fluid Rendering", journal = j-PACMCGIT, volume = "1", number = "1", pages = "17:1--17:15", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203201", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203201", abstract = "We introduce a simple screen-space filtering technique for real-time rendering of particle-based fluid simulations. Starting with a depth-map generated directly from the particle data, our new filter formulation smooths the depth-map by considering the \ldots{}", acknowledgement = ack-nhfb, articleno = "17", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Tang:2018:PPS, author = "Min Tang and Zhongyuan Liu and Ruofeng Tong and Dinesh Manocha", title = "{PSCC}: Parallel Self-Collision Culling with Spatial Hashing on {GPUs}", journal = j-PACMCGIT, volume = "1", number = "1", pages = "18:1--18:18", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203188", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203188", abstract = "We present a GPU-based self-collision culling method (PSCC) based on a combination of normal cone culling and spatial hashing techniques. We first describe a normal cone test front (NCTF) based parallel algorithm that maps well to GPU architectures. We \ldots{}", acknowledgement = ack-nhfb, articleno = "18", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Lee:2018:RTA, author = "Haebom Lee and Piotr Didyk", title = "Real-time Apparent Resolution Enhancement for Head-mounted Displays", journal = j-PACMCGIT, volume = "1", number = "1", pages = "19:1--19:15", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203202", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203202", abstract = "The insufficient pixel density of current head-mounted displays is one of the major obstacles in achieving immersive and fully engaging experiences. It is possible to overcome this physical limitation for moving content using software techniques. To \ldots{}", acknowledgement = ack-nhfb, articleno = "19", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Lambert:2018:VDM, author = "Thibaud Lambert and Pierre B{\'e}nard and Ga{\"e}l Guennebaud", title = "A View-Dependent Metric for Patch-Based {LOD} Generation 8 Selection", journal = j-PACMCGIT, volume = "1", number = "1", pages = "20:1--20:21", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203195", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203195", abstract = "With hardware tessellation, highly detailed geometric models are decomposed into patches whose tessellation factor can be specified dynamically and independently at render time to control polygon resolution. Yet, to achieve maximum efficiency, an \ldots{}", acknowledgement = ack-nhfb, articleno = "20", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Delanoy:2018:SUM, author = "Johanna Delanoy and Mathieu Aubry and Phillip Isola and Alexei A. Efros and Adrien Bousseau", title = "{$3$D} Sketching using Multi-View Deep Volumetric Prediction", journal = j-PACMCGIT, volume = "1", number = "1", pages = "21:1--21:22", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203197", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203197", abstract = "Sketch-based modeling strives to bring the ease and immediacy of drawing to the 3D world. However, while drawings are easy for humans to create, they are very challenging for computers to interpret due to their sparsity and ambiguity. We propose a data-. \ldots{}", acknowledgement = ack-nhfb, articleno = "21", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Su:2018:ISB, author = "Wanchao Su and Dong Du and Xin Yang and Shizhe Zhou and Hongbo Fu", title = "Interactive Sketch-Based Normal Map Generation with Deep Neural Networks", journal = j-PACMCGIT, volume = "1", number = "1", pages = "22:1--22:17", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203186", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203186", abstract = "High-quality normal maps are important intermediates for representing complex shapes. In this paper, we propose an interactive system for generating normal maps with the help of deep learning techniques. Utilizing the Generative Adversarial Network (GAN). \ldots{}", acknowledgement = ack-nhfb, articleno = "22", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Bian:2018:TBP, author = "Xiaojun Bian and Li-Yi Wei and Sylvain Lefebvre", title = "Tile-based Pattern Design with Topology Control", journal = j-PACMCGIT, volume = "1", number = "1", pages = "23:1--23:15", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203204", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203204", abstract = "Patterns with desired aesthetic appearances and physical structures are ubiquitous. However, such patterns are challenging to produce --- manual authoring requires significant expertise and efforts while automatic computation lacks sufficient flexibility \ldots{}", acknowledgement = ack-nhfb, articleno = "23", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Schied:2018:GER, author = "Christoph Schied and Christoph Peters and Carsten Dachsbacher", title = "Gradient Estimation for Real-time Adaptive Temporal Filtering", journal = j-PACMCGIT, volume = "1", number = "2", pages = "24:1--24:16", month = aug, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3233301", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:23 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3233301", abstract = "With the push towards physically based rendering, stochastic sampling of shading, e.g. using path tracing, is becoming increasingly important in real-time rendering. To achieve high performance, only low sample counts are viable, which necessitates the \ldots{}", acknowledgement = ack-nhfb, articleno = "24", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Estevez:2018:ISM, author = "Alejandro Conty Estevez and Christopher Kulla", title = "Importance Sampling of Many Lights with Adaptive Tree Splitting", journal = j-PACMCGIT, volume = "1", number = "2", pages = "25:1--25:17", month = aug, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3233305", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:23 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3233305", abstract = "We present a technique to importance sample large collections of lights (including mesh lights as collections of small emitters) in the context of Monte-Carlo path tracing. A bounding volume hierarchy over all emitters is traversed at each shading point \ldots{}", acknowledgement = ack-nhfb, articleno = "25", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Lall:2018:VRO, author = "Puneet Lall and Silviu Borac and Dave Richardson and Matt Pharr and Manfred Ernst", title = "View-Region Optimized Image-Based Scene Simplification", journal = j-PACMCGIT, volume = "1", number = "2", pages = "26:1--26:22", month = aug, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3233311", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:23 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3233311", abstract = "We present a new algorithm for image-based simplification of complex scenes for virtual reality (VR). The algorithm transforms geometrically-detailed environments into a layered quad tile representation that is optimized for a specified viewing region \ldots{}", acknowledgement = ack-nhfb, articleno = "26", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Wang:2018:FMC, author = "Cuilan Wang", title = "A Fast Method to Calculate the Volumetric Divergence Metric for Evaluating the Accuracy of the Extracted Isosurface", journal = j-PACMCGIT, volume = "1", number = "2", pages = "27:1--27:19", month = aug, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3233312", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:23 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3233312", abstract = "In this paper, a new method is introduced to calculate the volumetric divergence (VD) metric, which is defined as the volume between the extracted isosurface mesh and the isosurface given by trilinear interpolation. This metric can be used to evaluate \ldots{}", acknowledgement = ack-nhfb, articleno = "27", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Kenzel:2018:FVR, author = "Michael Kenzel and Bernhard Kerbl and Wolfgang Tatzgern and Elena Ivanchenko and Dieter Schmalstieg and Markus Steinberger", title = "On-the-fly Vertex Reuse for Massively-Parallel Software Geometry Processing", journal = j-PACMCGIT, volume = "1", number = "2", pages = "28:1--28:17", month = aug, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3233303", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:23 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3233303", abstract = "Due to its flexibility, compute mode is becoming more and more attractive as a way to implement many of the algorithms part of a state-of-the-art rendering pipeline. A key problem commonly encountered in graphics applications is streaming vertex and \ldots{}", acknowledgement = ack-nhfb, articleno = "28", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Kerbl:2018:RVC, author = "Bernhard Kerbl and Michael Kenzel and Elena Ivanchenko and Dieter Schmalstieg and Markus Steinberger", title = "Revisiting The Vertex Cache: Understanding and Optimizing Vertex Processing on the modern {GPU}", journal = j-PACMCGIT, volume = "1", number = "2", pages = "29:1--29:16", month = aug, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3233302", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:23 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3233302", abstract = "In this paper, we question the premise that graphics hardware uses a post-transform cache to avoid redundant vertex shader invocations. A large body of existing work on optimizing indexed triangle sets for rendering speed is based upon this widely-. \ldots{}", acknowledgement = ack-nhfb, articleno = "29", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Wang:2018:FGP, author = "Tong Wang and Reiji Suda", title = "Fast Generation of {Poisson}-Disk Samples on Mesh Surfaces by Progressive Sample Projection", journal = j-PACMCGIT, volume = "1", number = "2", pages = "30:1--30:18", month = aug, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3233310", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:23 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3233310", abstract = "Generating well-distributed Poisson-disk samples with a blue noise power spectrum on 3D meshes is required by a wide range of applications in computer graphics. We introduce a novel method called Progressive Sample Projection that can generate massive \ldots{}", acknowledgement = ack-nhfb, articleno = "30", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Heitz:2018:HPE, author = "Eric Heitz and Fabrice Neyret", title = "High-Performance By-Example Noise using a Histogram-Preserving Blending Operator", journal = j-PACMCGIT, volume = "1", number = "2", pages = "31:1--31:25", month = aug, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3233304", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:23 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3233304", abstract = "We propose a new by-example noise algorithm that takes as input a small example of a stochastic texture and synthesizes an infinite output with the same appearance. It works on any kind of random-phase inputs as well as on many non-random-phase inputs \ldots{}", acknowledgement = ack-nhfb, articleno = "31", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Kirillov:2018:NPT, author = "Aleksandr Kirillov", title = "Non-periodic Tiling of Procedural Noise Functions", journal = j-PACMCGIT, volume = "1", number = "2", pages = "32:1--32:15", month = aug, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3233306", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:23 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3233306", abstract = "Procedural noise functions have many applications in computer graphics, ranging from texture synthesis to atmospheric effect simulation or to landscape geometry specification. Noise can either be precomputed and stored into a texture, or evaluated \ldots{}", acknowledgement = ack-nhfb, articleno = "32", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Lier:2018:HRC, author = "Alexander Lier and Magdalena Martinek and Marc Stamminger and Kai Selgrad", title = "A High-Resolution Compression Scheme for Ray Tracing Subdivision Surfaces with Displacement", journal = j-PACMCGIT, volume = "1", number = "2", pages = "33:1--33:17", month = aug, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3233308", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:23 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3233308", abstract = "Subdivision surfaces, especially with displacement, are one of the key modeling primitives used in high-quality rendering environments, such as, e.g., movie production. While their use easily maps to rasterization-based frameworks, they pose a \ldots{}", acknowledgement = ack-nhfb, articleno = "33", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Reshetov:2018:PRH, author = "Alexander Reshetov and David Luebke", title = "Phantom Ray-Hair Intersector", journal = j-PACMCGIT, volume = "1", number = "2", pages = "34:1--34:22", month = aug, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3233307", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:23 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3233307", abstract = "We present a new approach to ray tracing swept volumes along trajectories defined by cubic B{\'e}zier curves. It performs at two-thirds of the speed of ray-triangle intersection, allowing essentially even treatment of such primitives in ray tracing \ldots{}", acknowledgement = ack-nhfb, articleno = "34", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Viitanen:2018:PFH, author = "Timo Viitanen and Matias Koskela and Pekka J{\"a}{\"a}skel{\"a}inen and Aleksi Tervo and Jarmo Takala", title = "{PLOCTree}: a Fast, High-Quality Hardware {BVH} Builder", journal = j-PACMCGIT, volume = "1", number = "2", pages = "35:1--35:19", month = aug, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3233309", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:23 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3233309", abstract = "In the near future, GPUs are expected to have hardware support for real-time ray tracing in order to, e.g., help render complex lighting effects in video games and enable photorealistic augmented reality. One challenge in real-time ray tracing is \ldots{}", acknowledgement = ack-nhfb, articleno = "35", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Peters:2019:SPS, author = "Christoph Peters and Carsten Dachsbacher", title = "Sampling Projected Spherical Caps in Real Time", journal = j-PACMCGIT, volume = "2", number = "1", pages = "1:1--1:16", month = jun, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3320282", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3320282", abstract = "Stochastic shading with area lights requires methods to sample the light sources. For diffuse materials, the best strategy is to sample proportionally to projected solid angle. Recent work in offline rendering has addressed this problem for spherical \ldots{}", acknowledgement = ack-nhfb, articleno = "1", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Yang:2019:ABC, author = "Hsiang-Yu Yang and Sai-Keung Wong", title = "Agent-based cooperative animation for box-manipulation using reinforcement learning", journal = j-PACMCGIT, volume = "2", number = "1", pages = "2:1--2:18", month = jun, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3320283", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3320283", abstract = "This paper presents an approach to assist the generation of agent-based cooperative animation using reinforcement learning. We focus on manipulation skills for box-shaped objects, including pushing, pulling, and moving objects in a relay way. There are \ldots{}", acknowledgement = ack-nhfb, articleno = "2", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Li:2019:DPR, author = "Yue Li and Pablo Wiedemann and Kenny Mitchell", title = "Deep Precomputed Radiance Transfer for Deformable Objects", journal = j-PACMCGIT, volume = "2", number = "1", pages = "3:1--3:16", month = jun, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3320284", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3320284", abstract = "We propose, DeepPRT, a deep convolutional neural network to compactly encapsulate the radiance transfer of a freely deformable object for rasterization in real-time. With pre-computation of radiance transfer (PRT) we can store complex light interactions \ldots{}", acknowledgement = ack-nhfb, articleno = "3", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Yang:2019:RTF, author = "Bowen Yang and William Corse and Jiecong Lu and Joshuah Wolper and Chen-Fanfu Jiang", title = "Real-Time Fluid Simulation on the Surface of a Sphere", journal = j-PACMCGIT, volume = "2", number = "1", pages = "4:1--4:17", month = jun, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3320285", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3320285", abstract = "We present a novel approach for animating incompressible fluids with Eulerian advection-projection solvers on the surface of a sphere by extending the recent work by Hill and Henderson [2016] with a staggered spherical grid discretization. By doing so, \ldots{}", acknowledgement = ack-nhfb, articleno = "4", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Watson:2019:EAS, author = "Benjamin Watson and Rachit Shrivastava and Ajinkya Gavane", title = "The Effects of Adaptive Synchronization on Performance and Experience in Gameplay", journal = j-PACMCGIT, volume = "2", number = "1", pages = "5:1--5:13", month = jun, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3320286", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3320286", abstract = "Adaptive synchronization (Async) is a recent display technology that lowers frame time mean and variation by altering communication between display and GPU. While conventional graphics systems introduce delay to match irregular GPU frame rates to \ldots{}", acknowledgement = ack-nhfb, articleno = "5", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Yang:2019:VLC, author = "Lei Yang and Dmitry Zhdan and Emmett Kilgariff and Eric B. Lum and Yubo Zhang and Matthew Johnson and Henrik Rydg{\aa}rd", title = "Visually Lossless Content and Motion Adaptive Shading in Games", journal = j-PACMCGIT, volume = "2", number = "1", pages = "6:1--6:19", month = jun, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3320287", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3320287", abstract = "We present a technique that adaptively adjusts the shading rate during rendering based on the scene content and motion. Our goal is to improve performance with no loss in perceived quality. We determine per-screen-tile shading rate by testing an error \ldots{}", acknowledgement = ack-nhfb, articleno = "6", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Huang:2019:GNP, author = "Kemeng Huang and Jiming Ruan and Zipeng Zhao and Chen Li and Changbo Wang and Hong Qin", title = "A General Novel Parallel Framework for {SPH}-centric Algorithms", journal = j-PACMCGIT, volume = "2", number = "1", pages = "7:1--7:16", month = jun, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3321360", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3321360", abstract = "To date, large-scale fluid simulation with more details employing the Smooth Particle Hydrodynamics (SPH) method or its variants is ubiquitous in computer graphics and digital entertainment applications. Higher accuracy and faster speed are two key \ldots{}", acknowledgement = ack-nhfb, articleno = "7", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Lin:2019:RTR, author = "Daqi Lin and Cem Yuksel", title = "Real-Time Rendering with Lighting Grid Hierarchy", journal = j-PACMCGIT, volume = "2", number = "1", pages = "8:1--8:17", month = jun, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3321361", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3321361", abstract = "We present an extension of the lighting grid hierarchy method for real-time rendering with many lights on the GPU. We describe efficient methods for parallel construction of the lighting grid hierarchy and using it with deferred rending. We also present \ldots{}", acknowledgement = ack-nhfb, articleno = "8", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Jin:2019:DLB, author = "Aobo Jin and Qixin Deng and Yuting Zhang and Zhigang Deng", title = "A Deep Learning-Based Model for Head and Eye Motion Generation in Three-party Conversations", journal = j-PACMCGIT, volume = "2", number = "2", pages = "9:1--9:19", month = jul, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3340250", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3340250", abstract = "In this paper we propose a novel deep learning based approach to generate realistic three-party head and eye motions based on novel acoustic speech input together with speaker marking (i.e., speaking time for each interlocutor). Specifically, we first \ldots{}", acknowledgement = ack-nhfb, articleno = "9", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Werhahn:2019:MPG, author = "Maximilian Werhahn and You Xie and Mengyu Chu and Nils Thuerey", title = "A Multi-Pass {GAN} for Fluid Flow Super-Resolution", journal = j-PACMCGIT, volume = "2", number = "2", pages = "10:1--10:21", month = jul, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3340251", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3340251", abstract = "We propose a novel method to up-sample volumetric functions with generative neural networks using several orthogonal passes. Our method decomposes generative problems on Cartesian field functions into multiple smaller sub-problems that can be learned \ldots{}", acknowledgement = ack-nhfb, articleno = "10", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Chang:2019:USM, author = "Jumyung Chang and Fang Da and Eitan Grinspun and Christopher Batty", title = "A Unified Simplicial Model for Mixed-Dimensional and Non-Manifold Deformable Elastic Objects", journal = j-PACMCGIT, volume = "2", number = "2", pages = "11:1--11:18", month = jul, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3340252", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3340252", abstract = "We present a unified method to simulate deformable elastic bodies consisting of mixed-dimensional components represented with potentially non-manifold simplicial meshes. Building on well-known simplicial rod, shell, and solid models for elastic continua,. \ldots{}", acknowledgement = ack-nhfb, articleno = "11", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Li:2019:MRM, author = "Yijing Li and Jernej Barbic", title = "Multi-Resolution Modeling of Shapes in Contact", journal = j-PACMCGIT, volume = "2", number = "2", pages = "12:1--12:26", month = jul, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3340253", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3340253", abstract = "We describe an efficient method to model shapes undergoing contact and self-contact. Previous shape modeling methods mostly focused on deformations (without contact), and, if used directly for contact, suffer from excessively long calculation times when \ldots{}", acknowledgement = ack-nhfb, articleno = "12", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Smith:2019:ENN, author = "Harrison Jesse Smith and Chen Cao and Michael Neff and Yingying Wang", title = "Efficient Neural Networks for Real-time Motion Style Transfer", journal = j-PACMCGIT, volume = "2", number = "2", pages = "13:1--13:17", month = jul, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3340254", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3340254", abstract = "Style is an intrinsic, inescapable part of human motion. It complements the content of motion to convey meaning, mood, and personality. Existing state-of-the-art motion style methods require large quantities of example data and intensive computational \ldots{}", acknowledgement = ack-nhfb, articleno = "13", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Aanjaneya:2019:EGM, author = "Mridul Aanjaneya and Chengguizi Han and Ryan Goldade and Christopher Batty", title = "An Efficient Geometric Multigrid Solver for Viscous Liquids", journal = j-PACMCGIT, volume = "2", number = "2", pages = "14:1--14:21", month = jul, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3340255", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3340255", abstract = "We present an efficient geometric Multigrid solver for simulating viscous liquids based on the variational approach of Batty and Bridson [2008]. Although the governing equations for viscosity are elliptic, the strong coupling between different velocity \ldots{}", acknowledgement = ack-nhfb, articleno = "14", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Kadlecek:2019:BAP, author = "Petr Kadlecek and Ladislav Kavan", title = "Building Accurate Physics-based Face Models from Data", journal = j-PACMCGIT, volume = "2", number = "2", pages = "15:1--15:16", month = jul, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3340256", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3340256", abstract = "The human face is an anatomical system exhibiting heterogenous and anisotropic mechanical behavior. This leads to complex deformations even in a neutral facial expression due to external forces such as gravity. We start by building a volumetric model \ldots{}", acknowledgement = ack-nhfb, articleno = "15", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Narain:2019:SOA, author = "Rahul Narain and Jonas Zehnder and Bernhard Thomaszewski", title = "A Second-Order Advection-Reflection Solver", journal = j-PACMCGIT, volume = "2", number = "2", pages = "16:1--16:14", month = jul, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3340257", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3340257", abstract = "Zehnder et al. [2018] recently introduced an advection-reflection method for fluid simulation that dramatically reduces artificial dissipation. We establish a connection between their method and the implicit midpoint time integration scheme, and present \ldots{}", acknowledgement = ack-nhfb, articleno = "16", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Han:2019:HMP, author = "Xuchen Han and Theodore F. Gast and Qi Guo and Stephanie Wang and Chenfanfu Jiang and Joseph Teran", title = "A Hybrid Material Point Method for Frictional Contact with Diverse Materials", journal = j-PACMCGIT, volume = "2", number = "2", pages = "17:1--17:24", month = jul, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3340258", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3340258", abstract = "We present a new hybrid Lagrangian Material Point Method for simulating elastic objects like hair, rubber, and soft tissues that utilizes a Lagrangian mesh for internal force computation and an Eulerian mesh for self collision as well as coupling with \ldots{}", acknowledgement = ack-nhfb, articleno = "17", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Wang:2019:SVD, author = "Stephanie Wang and Mengyuan Ding and Theodore F. Gast and Leyi Zhu and Steven Gagniere and Chenfanfu Jiang and Joseph M. Teran", title = "Simulation and Visualization of Ductile Fracture with the Material Point Method", journal = j-PACMCGIT, volume = "2", number = "2", pages = "18:1--18:20", month = jul, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3340259", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3340259", abstract = "We present novel techniques for simulating and visualizing ductile fracture with the Material Point Method (MPM). We utilize traditional particle-based MPM [Stomakhin et al. 2013; Sulsky et al. 1994] as well as the Lagrangian energy formulation of \ldots{}.", acknowledgement = ack-nhfb, articleno = "18", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Angles:2019:VVI, author = "Baptiste Angles and Daniel Rebain and Miles Macklin and Brian Wyvill and Loic Barthe and Jp Lewis and Javier {Von Der Pahlen} and Shahram Izadi and Julien Valentin and Sofien Bouaziz and Andrea Tagliasacchi", title = "{VIPER}: Volume Invariant Position-based Elastic Rods", journal = j-PACMCGIT, volume = "2", number = "2", pages = "19:1--19:26", month = jul, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3340260", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3340260", abstract = "We extend the formulation of position-based rods to include elastic volumetric deformations. We achieve this by introducing an additional degree of freedom per vertex --- isotropic scale (and its velocity). Including scale enriches the space of possible \ldots{}", acknowledgement = ack-nhfb, articleno = "19", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Hildreth:2019:CMA, author = "Dalton Hildreth and Stephen J. Guy", title = "Coordinating Multi-Agent Navigation by Learning Communication", journal = j-PACMCGIT, volume = "2", number = "2", pages = "20:1--20:17", month = jul, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3340261", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3340261", abstract = "This work presents a decentralized multi-agent navigation approach that allows agents to coordinate their motion through local communication. Our approach allows agents to develop their own emergent language of communication through an optimization \ldots{}", acknowledgement = ack-nhfb, articleno = "20", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Schuster:2020:TLA, author = "Kersten Schuster and Philip Trettner and Patric Schmitz and Leif Kobbelt", title = "A Three-Level Approach to Texture Mapping and Synthesis on {$3$D} Surfaces", journal = j-PACMCGIT, volume = "3", number = "1", pages = "1:1--1:19", month = apr, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3384542", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3384542", abstract = "We present a method for example-based texturing of triangular 3D meshes. Our algorithm maps a small 2D texture sample onto objects of arbitrary size in a seamless fashion, with no visible repetitions and low overall distortion. It requires minimal user \ldots{}", acknowledgement = ack-nhfb, articleno = "1", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{vanderLaan:2020:LGC, author = "Remi van der Laan and Leonardo Scandolo and Elmar Eisemann", title = "Lossy Geometry Compression for High Resolution Voxel Scenes", journal = j-PACMCGIT, volume = "3", number = "1", pages = "2:1--2:13", month = apr, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3384541", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3384541", abstract = "Sparse Voxel Directed Acyclic Graphs (SVDAGs) losslessly compress highly detailed geometry in a high-resolution binary voxel grid by identifying matching elements. This representation is suitable for high-performance real-time applications, such as free-. \ldots{}", acknowledgement = ack-nhfb, articleno = "2", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Xie:2020:RTS, author = "Tiantian Xie and Marc Olano and Brian Karis and Krzysztof Narkowicz", title = "Real-time subsurface scattering with single pass variance-guided adaptive importance sampling", journal = j-PACMCGIT, volume = "3", number = "1", pages = "3:1--3:21", month = apr, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3384536", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3384536", abstract = "In real-time applications, it is difficult to simulate realistic subsurface scattering with differing degrees translucency. Burley's reflectance approximation by empirically fitting the diffusion profile as a whole makes it possible to achieve realistic \ldots{}", acknowledgement = ack-nhfb, articleno = "3", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Luksch:2020:RTA, author = "Christian Luksch and Lukas Prost and Michael Wimmer", title = "Real-time Approximation of Photometric Polygonal Lights", journal = j-PACMCGIT, volume = "3", number = "1", pages = "4:1--4:18", month = apr, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3384537", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3384537", abstract = "We present a real-time rendering technique for photometric polygonal lights. Our method uses a numerical integration technique based on a triangulation to calculate noise-free diffuse shading. We include a dynamic point in the triangulation that \ldots{}", acknowledgement = ack-nhfb, articleno = "4", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Lin:2020:RTS, author = "Daqi Lin and Cem Yuksel", title = "Real-Time Stochastic Lightcuts", journal = j-PACMCGIT, volume = "3", number = "1", pages = "5:1--5:18", month = apr, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3384543", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3384543", abstract = "We present real-time stochastic lightcuts, a real-time rendering method for scenes with many dynamic lights. Our method is the GPU extension of stochastic lightcuts [Yuksel 2019], a state-of-art hierarchical light sampling algorithm for offline \ldots{}", acknowledgement = ack-nhfb, articleno = "5", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Rodriguez:2020:IBR, author = "Simon Rodriguez and Siddhant Prakash and Peter Hedman and George Drettakis", title = "Image-Based Rendering of Cars using Semantic Labels and Approximate Reflection Flow", journal = j-PACMCGIT, volume = "3", number = "1", pages = "6:1--6:17", month = apr, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3384535", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3384535", abstract = "Image-Based Rendering (IBR) has made impressive progress towards highly realistic, interactive 3D navigation for many scenes, including cityscapes. However, cars are ubiquitous in such scenes; multi-view stereo reconstruction provides proxy geometry for \ldots{}", acknowledgement = ack-nhfb, articleno = "6", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Chaurasia:2020:PRT, author = "Gaurav Chaurasia and Arthur Nieuwoudt and Alexandru-Eugen Ichim and Richard Szeliski and Alexander Sorkine-Hornung", title = "{Passthrough+}: Real-time Stereoscopic View Synthesis for Mobile Mixed Reality", journal = j-PACMCGIT, volume = "3", number = "1", pages = "7:1--7:17", month = apr, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3384540", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3384540", abstract = "We present an end-to-end system for real-time environment capture, 3D reconstruction, and stereoscopic view synthesis on a mobile VR headset. Our solution allows the user to use the cameras on their VR headset as their eyes to see and interact with the \ldots{}", acknowledgement = ack-nhfb, articleno = "7", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Macklin:2020:LOR, author = "Miles Macklin and Kenny Erleben and Matthias M{\"u}ller and Nuttapong Chentanez and Stefan Jeschke and Zach Corse", title = "Local Optimization for Robust Signed Distance Field Collision", journal = j-PACMCGIT, volume = "3", number = "1", pages = "8:1--8:17", month = apr, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3384538", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3384538", abstract = "Signed distance fields (SDFs) are a popular shape representation for collision detection. This is due to their query efficiency, and the ability to provide robust inside/outside information. Although it is straightforward to test points for \ldots{}", acknowledgement = ack-nhfb, articleno = "8", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Brunel:2020:TID, author = "Camille Brunel and Pierre B{\'e}nard and Ga{\"e}l Guennebaud and Pascal Barla", title = "A Time-independent Deformer for Elastic-rigid Contacts", journal = j-PACMCGIT, volume = "3", number = "1", pages = "9:1--9:21", month = apr, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3384539", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3384539", abstract = "We introduce a new tool that assists artists in deforming an elastic object when it comes in intersection with a rigid one. As opposed to methods that rely on time-resolved simulations, our approach is entirely based on time-independent geometric \ldots{}", acknowledgement = ack-nhfb, articleno = "9", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Ogaki:2020:GLP, author = "Shinji Ogaki", title = "Generalized Light Portals", journal = j-PACMCGIT, volume = "3", number = "2", pages = "10:1--10:19", month = aug, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3406176", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3406176", abstract = "Light portals are useful for accelerating the convergence of Monte Carlo path tracing when rendering interiors. However, they are generally limited to flat polygonal shapes. In this paper, we introduce a new concept that allows existing polygon meshes \ldots{}", acknowledgement = ack-nhfb, articleno = "10", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Mallett:2020:EAD, author = "Ian Mallett and Cem Yuksel and Larry Seiler", title = "Efficient Adaptive Deferred Shading with Hardware Scatter Tiles", journal = j-PACMCGIT, volume = "3", number = "2", pages = "11:1--11:17", month = aug, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3406184", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3406184", abstract = "Adaptive shading is an effective mechanism for reducing the number of shaded pixels to a subset of the image resolution with minimal impact on final rendering quality. We present a new scheduling method based on on-chip tiles that, along with relatively \ldots{}", acknowledgement = ack-nhfb, articleno = "11", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Kim:2020:PRW, author = "Joohwan Kim and Pyarelal Knowles and Josef Spjut and Ben Boudaoud and Morgan Mcguire", title = "Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions", journal = j-PACMCGIT, volume = "3", number = "2", pages = "12:1--12:18", month = aug, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3406187", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3406187", abstract = "End-to-end latency in remote-rendering systems can reduce user task performance. This notably includes aiming tasks on game streaming services, which are presently below the standards of competitive first-person desktop gaming. We evaluate the latency-. \ldots{}", acknowledgement = ack-nhfb, articleno = "12", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Hofmann:2020:NDP, author = "Nikolai Hofmann and Jana Martschinke and Klaus Engel and Marc Stamminger", title = "Neural Denoising for Path Tracing of Medical Volumetric Data", journal = j-PACMCGIT, volume = "3", number = "2", pages = "13:1--13:18", month = aug, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3406181", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3406181", abstract = "In this paper, we transfer machine learning techniques previously applied to denoising surface-only Monte Carlo renderings to path-traced visualizations of medical volumetric data. In the domain of medical imaging, path-traced videos turned out to be an \ldots{}", acknowledgement = ack-nhfb, articleno = "13", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Schuster:2020:HPI, author = "Kersten Schuster and Philip Trettner and Leif Kobbelt", title = "High-Performance Image Filters via Sparse Approximations", journal = j-PACMCGIT, volume = "3", number = "2", pages = "14:1--14:19", month = aug, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3406182", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3406182", abstract = "We present a numerical optimization method to find highly efficient (sparse) approximations for convolutional image filters. Using a modified parallel tempering approach, we solve a constrained optimization that maximizes approximation quality while \ldots{}", acknowledgement = ack-nhfb, articleno = "14", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Andersson:2020:FDE, author = "Pontus Andersson and Jim Nilsson and Tomas Akenine-M{\"o}ller and Magnus Oskarsson and Kalle {\AA}str{\"o}m and Mark D. Fairchild", title = "{FLIP}: a Difference Evaluator for Alternating Images", journal = j-PACMCGIT, volume = "3", number = "2", pages = "15:1--15:23", month = aug, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3406183", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3406183", abstract = "Image quality measures are becoming increasingly important in the field of computer graphics. For example, there is currently a major focus on generating photorealistic images in real time by combining path tracing with denoising, for which such quality \ldots{}", acknowledgement = ack-nhfb, articleno = "15", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Truong:2020:QAC, author = "Nghia Truong and Cem Yuksel and Larry Seiler", title = "Quadratic Approximation of Cubic Curves", journal = j-PACMCGIT, volume = "3", number = "2", pages = "16:1--16:17", month = aug, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3406178", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3406178", abstract = "We present a simple degree reduction technique for piecewise cubic polynomial splines, converting them into piecewise quadratic splines that maintain the parameterization and C1 continuity. Our method forms identical tangent directions at the \ldots{}", acknowledgement = ack-nhfb, articleno = "16", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Wald:2020:UHR, author = "Ingo Wald and Nate Morrical and Stefan Zellmann and Lei Ma and Will Usher and Tiejun Huang and Valerio Pascucci", title = "Using Hardware Ray Transforms to Accelerate Ray\slash Primitive Intersections for Long, Thin Primitive Types", journal = j-PACMCGIT, volume = "3", number = "2", pages = "17:1--17:16", month = aug, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3406179", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3406179", abstract = "With the recent addition of hardware ray tracing capabilities, GPUs have become incredibly efficient at ray tracing both triangular geometry, and instances thereof. However, the bounding volume hierarchies that current ray tracing hardware relies on are \ldots{}", acknowledgement = ack-nhfb, articleno = "17", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Gruen:2020:STO, author = "Holger Gruen and Carsten Benthin and Sven Woop", title = "Sub-triangle opacity masks for faster ray tracing of transparent objects", journal = j-PACMCGIT, volume = "3", number = "2", pages = "18:1--18:12", month = aug, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3406180", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3406180", abstract = "We propose an easy and simple-to-integrate approach to accelerate ray tracing of alpha-tested transparent geometry with a focus on Microsoft\reg DirectX\reg or Vulkan\reg ray tracing extensions. Pre-computed bit masks are used to quickly determine fully \ldots{}", acknowledgement = ack-nhfb, articleno = "18", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Seiler:2020:CCG, author = "Larry Seiler and Daqi Lin and Cem Yuksel", title = "Compacted {CPU\slash GPU} Data Compression via Modified Virtual Address Translation", journal = j-PACMCGIT, volume = "3", number = "2", pages = "19:1--19:18", month = aug, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3406177", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/datacompression.bib; http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3406177", abstract = "We propose a method to reduce the footprint of compressed data by using modified virtual address translation to permit random access to the data. This extends our prior work on using page translation to perform automatic decompression and deswizzling \ldots{}", acknowledgement = ack-nhfb, articleno = "19", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Lin:2020:HAD, author = "Daqi Lin and Elena Vasiou and Cem Yuksel and Daniel Kopta and Erik Brunvand", title = "Hardware-Accelerated Dual-Split Trees", journal = j-PACMCGIT, volume = "3", number = "2", pages = "20:1--20:21", month = aug, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3406185", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3406185", abstract = "Bounding volume hierarchies (BVH) are the most widely used acceleration structures for ray tracing due to their high construction and traversal performance. However, the bounding planes shared between parent and children bounding boxes is an inherent \ldots{}", acknowledgement = ack-nhfb, articleno = "20", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Dupuy:2020:CBT, author = "Jonathan Dupuy", title = "Concurrent Binary Trees (with application to longest edge bisection)", journal = j-PACMCGIT, volume = "3", number = "2", pages = "21:1--21:20", month = aug, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3406186", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3406186", abstract = "We introduce the concurrent binary tree (CBT), a novel concurrent representation to build and update arbitrary binary trees in parallel. Fundamentally, our representation consists of a binary heap, i.e., a 1D array, that explicitly stores the sum-. \ldots{}", acknowledgement = ack-nhfb, articleno = "21", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Chermain:2021:RTG, author = "Xavier Chermain and Simon Lucas and Basile Sauvage and Jean-Michel Dischler and Carsten Dachsbacher", title = "Real-Time Geometric Glint Anti-Aliasing with Normal Map Filtering", journal = j-PACMCGIT, volume = "4", number = "1", pages = "1:1--1:16", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451257", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451257", abstract = "Real-time geometric specular anti-aliasing is required when using a low number of pixel samples and high-frequency specular lobes. Several methods have been proposed for mono-lobe bidirectional reflection distribution functions (BRDFs), but none for \ldots{}", acknowledgement = ack-nhfb, articleno = "1", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Xie:2021:RTS, author = "Tiantian Xie and Marc Olano", title = "Real-time Subsurface Control Variates: Temporally Stable Adaptive Sampling", journal = j-PACMCGIT, volume = "4", number = "1", pages = "2:1--2:18", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451265", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451265", abstract = "Real-time adaptive sampling is a new technique recently proposed for efficient importance sampling in realtime Monte Carlo sampling in subsurface scattering. It adaptively places samples based on variance tracking to help escape the uncanny valley of \ldots{}", acknowledgement = ack-nhfb, articleno = "2", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Vermeer:2021:SDA, author = "Jop Vermeer and Leonardo Scandolo and Elmar Eisemann", title = "Stochastic-Depth Ambient Occlusion", journal = j-PACMCGIT, volume = "4", number = "1", pages = "3:1--3:15", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451268", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451268", abstract = "Ambient occlusion (AO) is a popular rendering technique that enhances depth perception and realism by darkening locations that are less exposed to ambient light (e.g., corners and creases). In real-time applications, screen-space variants, relying on \ldots{}", acknowledgement = ack-nhfb, articleno = "3", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Koch:2021:GVS, author = "Thomas Koch and Michael Wimmer", title = "Guided Visibility Sampling++", journal = j-PACMCGIT, volume = "4", number = "1", pages = "4:1--4:16", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451266", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451266", abstract = "Visibility computation is a common problem in the field of computer graphics. Examples include occlusion culling, where parts of the scene are culled away, or global illumination simulations, which are based on the mutual visibility of pairs of points \ldots{}", acknowledgement = ack-nhfb, articleno = "4", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Hofmann:2021:IPT, author = "Nikolai Hofmann and Jon Hasselgren and Petrik Clarberg and Jacob Munkberg", title = "Interactive Path Tracing and Reconstruction of Sparse Volumes", journal = j-PACMCGIT, volume = "4", number = "1", pages = "5:1--5:19", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451256", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451256", abstract = "We combine state-of-the-art techniques into a system for high-quality, interactive rendering of participating media. We leverage unbiased volume path tracing with multiple scattering, temporally stable neural denoising and NanoVDB [Museth 2021], a fast, \ldots{}", acknowledgement = ack-nhfb, articleno = "5", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Riahi:2021:PBN, author = "Maryam Riahi and Benjamin Allen Watson", title = "Am {I} Playing Better Now?: The Effects of {G-SYNC} in {60Hz} Gameplay", journal = j-PACMCGIT, volume = "4", number = "1", pages = "6:1--6:17", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451269", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451269", abstract = "G-SYNC technology matches formerly regular display refreshes to irregular frame updates, improving frame rates and interactive latency. In a previous study of gaming at the 30Hz frame rates common on consoles, players of Battlefield 4 were unable to \ldots{}", acknowledgement = ack-nhfb, articleno = "6", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Jonnalagadda:2021:RVB, author = "Aditya Jonnalagadda and Iuri Frosio and Seth Schneider and Morgan McGuire and Joohwan Kim", title = "Robust Vision-Based Cheat Detection in Competitive Gaming", journal = j-PACMCGIT, volume = "4", number = "1", pages = "7:1--7:18", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451259", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451259", abstract = "Game publishers and anti-cheat companies have been unsuccessful in blocking cheating in online gaming. We propose a novel, vision-based approach that captures the frame buffer's final state and detects illicit overlays. To this aim, we train and \ldots{}", acknowledgement = ack-nhfb, articleno = "7", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Shi:2021:VRS, author = "Rongkai Shi and Hai-Ning Liang and Yu Wu and Difeng Yu and Wenge Xu", title = "Virtual Reality Sickness Mitigation Methods: a Comparative Study in a Racing Game", journal = j-PACMCGIT, volume = "4", number = "1", pages = "8:1--8:16", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451255", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451255", abstract = "Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR sickness can cause strong discomfort, decrease users' presence and enjoyment, especially in games, shorten the duration of the VR experience, and can even pose health \ldots{}", acknowledgement = ack-nhfb, articleno = "8", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Schmelter:2021:IBR, author = "Thereza Schmelter and Levente Hernadi and Marc Aurel St{\"o}rmer and Frank Steinicke and Kristian Hildebrand", title = "Interaction Based Redirected Walking", journal = j-PACMCGIT, volume = "4", number = "1", pages = "9:1--9:16", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451264", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451264", abstract = "With a significant improvement in virtual reality (VR) devices, the number of interaction-based applications for consumers and industrial products is naturally increasing. As a result, many people can use VR in their homes or offices where they are \ldots{}", acknowledgement = ack-nhfb, articleno = "9", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Pan:2021:HHN, author = "Xiaoyu Pan and Jiancong Huang and Jiaming Mai and He Wang and Honglin Li and Tongkui Su and Wenjun Wang and Xiaogang Jin", title = "\pkg{HeterSkinNet}: a Heterogeneous Network for Skin Weights Prediction", journal = j-PACMCGIT, volume = "4", number = "1", pages = "10:1--10:19", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451262", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451262", abstract = "Character rigging is universally needed in computer graphics but notoriously laborious. We present a new method, HeterSkinNet, aiming to fully automate such processes and significantly boost productivity. Given a character mesh and skeleton as input, \ldots{}", acknowledgement = ack-nhfb, articleno = "10", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Yang:2021:EHO, author = "Zeshi Yang and Zhiqi Yin", title = "Efficient Hyperparameter Optimization for Physics-based Character Animation", journal = j-PACMCGIT, volume = "4", number = "1", pages = "11:1--11:19", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451254", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451254", abstract = "Physics-based character animation has seen significant advances in recent years with the adoption of Deep Reinforcement Learning (DRL). However, DRL-based learning methods are usually computationally expensive and their performance crucially depends on \ldots{}", acknowledgement = ack-nhfb, articleno = "11", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Tumanov:2021:DDP, author = "Evgenii Tumanov and Dmitry Korobchenko and Nuttapong Chentanez", title = "Data-Driven Particle-Based Liquid Simulation with Deep Learning Utilizing Sub-Pixel Convolution", journal = j-PACMCGIT, volume = "4", number = "1", pages = "12:1--12:16", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451261", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451261", abstract = "In recent years, the performance of neural network inference has been drastically improved. This rapid change has paved the way for research projects focusing on accelerating physics-based simulations by replacing solver with its approximation. In this \ldots{}", acknowledgement = ack-nhfb, articleno = "12", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Jiang:2021:SIS, author = "Hao Jiang and Siqi Wang and Huikun Bi and Xiaolei Lv and Binqiang Zhao and Zheng Wang and Zhaoqi Wang", title = "Synthesizing Indoor Scene Layouts in Complicated Architecture Using Dynamic Convolution Networks", journal = j-PACMCGIT, volume = "4", number = "1", pages = "13:1--13:16", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451267", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451267", abstract = "Synthesizing indoor scene layouts is challenging and critical, especially for digital design and gaming entertainment. Although there has been significant research on the indoor layout synthesis of rectangular-shaped or L-shaped architecture, there is \ldots{}", acknowledgement = ack-nhfb, articleno = "13", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Texler:2021:FIR, author = "Aneta Texler and Ondrej Texler and Michal Kucera and Menglei Chai and Daniel S{\'y}kora", title = "\pkg{FaceBlit}: Instant Real-time Example-based Style Transfer to Facial Videos", journal = j-PACMCGIT, volume = "4", number = "1", pages = "14:1--14:17", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451270", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451270", abstract = "We present FaceBlit---a system for real-time example-based face video stylization that retains textural details of the style in a semantically meaningful manner, i.e., strokes used to depict specific features in the style are present at the appropriate \ldots{}", acknowledgement = ack-nhfb, articleno = "14", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Prakash:2021:HIB, author = "Siddhant Prakash and Thomas Leimk{\"u}hler and Simon Rodriguez and George Drettakis", title = "Hybrid Image-based Rendering for Free-view Synthesis", journal = j-PACMCGIT, volume = "4", number = "1", pages = "15:1--15:20", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451260", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451260", abstract = "Image-based rendering (IBR) provides a rich toolset for free-viewpoint navigation in captured scenes. Many methods exist, usually with an emphasis either on image quality or rendering speed. In this paper we identify common IBR artifacts and combine the \ldots{}", acknowledgement = ack-nhfb, articleno = "15", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Dong:2021:EAR, author = "Yihong Dong and Lunchen Xie and Qingjiang Shi", title = "Efficient Algorithms for Rotation Averaging Problems", journal = j-PACMCGIT, volume = "4", number = "1", pages = "16:1--16:16", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451263", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451263", abstract = "The rotation averaging problem is a fundamental task in computer vision applications. It is generally very difficult to solve due to the nonconvex rotation constraints. While a sufficient optimality condition is available in the literature, there is a \ldots{}", acknowledgement = ack-nhfb, articleno = "16", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Rust:2021:BMG, author = "Annina R{\"u}st", title = "Bad Mother \slash Good Mother: The Poetics and Politics of the Sounds of Invisible Labor", journal = j-PACMCGIT, volume = "4", number = "2", pages = "17:1--17:9", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3465617", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3465617", abstract = "Bad Mother / Good Mother is an audiovisual performance that explores societal perceptions about ideal and non-ideal motherhood through sound and projected visuals. The sound comes from an amplified breast pump, while the visuals are projected on a \ldots{}", acknowledgement = ack-nhfb, articleno = "17", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Farahi:2021:CSS, author = "Behnaz Farahi", title = "Can the Subaltern Speak?: Feminism in Robotic Mask Design", journal = j-PACMCGIT, volume = "4", number = "2", pages = "18:1--18:11", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3465621", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3465621", abstract = "This paper presents AI-controlled robotic masks intended to empower women and allow them to communicate with one another. These are inspired by the historical masks worn by the Bandari women from southern Iran. Legend has it that these masks were \ldots{}", acknowledgement = ack-nhfb, articleno = "18", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Zhang:2021:CPI, author = "Weidi Zhang and Donghao Ren and George Legrady", title = "\pkg{Cangjie}'s Poetry: an Interactive Art Experience of a Semantic Human-Machine Reality", journal = j-PACMCGIT, volume = "4", number = "2", pages = "19:1--19:9", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3465619", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3465619", abstract = "This paper describes the conceptual background, artificial intelligent system design, and visualization strategies of an interactive art experience: Cangjie's Poetry. This artwork provides a conceptual response to the human-machine reality in the \ldots{}", acknowledgement = ack-nhfb, articleno = "19", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Lyu:2021:ISM, author = "Ruimin Lyu and Tianqin Zhang and Zhaolin Yuan", title = "Imaginary Stroke Movement Measurement and Visualization", journal = j-PACMCGIT, volume = "4", number = "2", pages = "20:1--20:12", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3465625", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3465625", abstract = "When viewing visual artworks, one can feel the suggestive movement from the brushstrokes. This phenomenon has been recorded widely in literature on art theory, and its physiological basis has been found in neuroaesthetic studies, but there is no method \ldots{}", acknowledgement = ack-nhfb, articleno = "20", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Bugdayci:2021:IVE, author = "Irem Bugdayci and Anne-Heloise Dautel and Robert Wuss and Ruairi Glynn", title = "Instruments of Vision: Eye-Tracking and Robotics as an Embodied Interface", journal = j-PACMCGIT, volume = "4", number = "2", pages = "21:1--21:10", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3465618", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3465618", abstract = "In the age of ubiquitous visual technologies and systems, our perceptive apparatuses are constantly challenged, adapted, and shaped by instruments and machines, rendering the observing body as an active site of knowledge. Your Eye's Motion by Luna is an \ldots{}", acknowledgement = ack-nhfb, articleno = "21", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Simon:2021:JVE, author = "Gilles Simon", title = "{Jan van Eyck}'s Perspectival System Elucidated Through Computer Vision", journal = j-PACMCGIT, volume = "4", number = "2", pages = "22:1--22:8", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3465623", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3465623", abstract = "It is generally accepted that Jan van Eyck was unaware of perspective. However, an a-contrario analysis of the vanishing points in five of his paintings, realized between 1432 and 1439, unveils a recurring fishbone-like pattern that could only emerge \ldots{}", acknowledgement = ack-nhfb, articleno = "22", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Niehaus:2021:MBA, author = "Kiona Hagen Niehaus and Rebecca Fiebrink", title = "Making Up {$3$D} Bodies: Artistic and Serendipitous Modeling of Digital Human Figures", journal = j-PACMCGIT, volume = "4", number = "2", pages = "23:1--23:9", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3468779", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3468779", abstract = "This paper describes the process of developing a software tool for digital artistic exploration of 3D human figures. Previously available software for modeling mesh-based 3D human figures restricts user output based on normative assumptions about the \ldots{}", acknowledgement = ack-nhfb, articleno = "23", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Henchoz:2021:MSD, author = "Nicolas Henchoz and Margaux Charvolin and Delphine Ribes and Lara D{\'e}fayes and C{\'e}dric Duch{\^E}ne and Emily Groves and Andreas Sonderegger", title = "{Ming Shan} Digital Experience: Immersive Technology for Traditional {Taoist} Meditation", journal = j-PACMCGIT, volume = "4", number = "2", pages = "24:1--24:10", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3465620", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3465620", abstract = "The Ming Shan Digital Experience is an immersive installation designed to support meditation in the context of a new Taoist center. Its creation confronted current academic literature on digital technology for meditation with the practical and cultural \ldots{}", acknowledgement = ack-nhfb, articleno = "24", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Day:2021:RDP, author = "Kevin Day", title = "Reversal, Disconnect, and Proposition: Noise and Data Politics in the Work of {Julian Oliver} and {Trevor Paglen}", journal = j-PACMCGIT, volume = "4", number = "2", pages = "25:1--25:8", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3465624", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3465624", abstract = "This paper examines the potential countertactics of contemporary interactive media art to interrogate the data-mining practices that encode the everyday and exploit user data in the big data economy. It argues that noise is the ``other'' of information, a \ldots{}", acknowledgement = ack-nhfb, articleno = "25", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Montero:2021:SCI, author = "Valentina Montero and Sandra {De Berduccy}", title = "Spinning the Conductors of an Indigenous Tradition: Toward a Continuity of Traditional {Andean} Weaving with New Electronic Technologies", journal = j-PACMCGIT, volume = "4", number = "2", pages = "26:1--26:12", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3465622", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3465622", abstract = "Over the last decades, there has been an unusual global interest in vindicating the knowledge and practices of indigenous communities. In Latin America one can see this particularly in numerous demands regarding anti-colonial politics, history, \ldots{}", acknowledgement = ack-nhfb, articleno = "26", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Fujioka:2021:DIA, author = "Sadam Fujioka", title = "\pkg{drop}: an Interactive Art Installation with Waterdrop Projection-Mapping", journal = j-PACMCGIT, volume = "4", number = "2", pages = "27:1--27:8", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3465613", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3465613", abstract = "This paper describes an interactive art installation titled ``drop.'' It is the first artwork using the Waterdrop Projection-Mapping (WPM) system, which animates levitating waterdrops. With this artwork, the anno lab team infuses physical characteristics \ldots{}", acknowledgement = ack-nhfb, articleno = "27", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Wu:2021:MGA, author = "Ziwei Wu and Lingdong Huang", title = "\pkg{Mimicry}: Genetic-algorithm-based Real-time System of Virtual Insects in a Living Environment --- a New and Altered Nature", journal = j-PACMCGIT, volume = "4", number = "2", pages = "28:1--28:8", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3465615", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3465615", abstract = "The authors have collaborated on a machine learning multiscreen video installation powered by computer algorithms and inspired by mimicry in the natural world. The artwork explores a pseudo-environment loop system in nature and artificial mechanical \ldots{}", acknowledgement = ack-nhfb, articleno = "28", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Yi:2021:RUB, author = "Changyoon Yi and Juhyun Bae and Nakkyu Baek and Jina Jung and Sunwoong Hur and Hyun Jean Lee and Seung Ah Lee", title = "\pkg{ReMember}: Using Biosignals to Recall Memories of Companion Animals", journal = j-PACMCGIT, volume = "4", number = "2", pages = "29:1--29:7", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3465614", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3465614", abstract = "ReMember is an interactive installation that provides bereaved pet owners with a sense of presence and connection to their deceased companion animals. Many pet owners suffer from bereavement and grief upon the loss of companion animals, and rituals and \ldots{}", acknowledgement = ack-nhfb, articleno = "29", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Swearingen:2021:WMR, author = "Kyoung Swearingen and Scott Swearingen and Fede Camara Halac and Sruthi Ammannagari and Matt Hall", title = "\pkg{The Woods}: a Mixed-Reality Two-Player Cooperative Game", journal = j-PACMCGIT, volume = "4", number = "2", pages = "30:1--30:7", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3465616", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3465616", abstract = "While loneliness in our real lives is increasingly recognized as having dire physical, mental, and emotional consequences, cooperative games have been shown to build empathy and provide positive social impact. In this paper, the authors present \ldots{}", acknowledgement = ack-nhfb, articleno = "30", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Andrews:2021:CFV, author = "Sheldon Andrews and Loic Nassif and Kenny Erleben and Paul G. Kry", title = "Coupling Friction with Visual Appearance", journal = j-PACMCGIT, volume = "4", number = "3", pages = "31:1--31:20", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3480138", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3480138", abstract = "We present a novel meso-scale model for computing anisotropic and asymmetric friction for contacts in rigid body simulations that is based on surface facet orientations. The main idea behind our approach is to compute a direction dependent friction \ldots{}", acknowledgement = ack-nhfb, articleno = "31", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Sheen:2021:VPS, author = "Seung Heon Sheen and Egor Larionov and Dinesh K. Pai", title = "Volume Preserving Simulation of Soft Tissue with Skin", journal = j-PACMCGIT, volume = "4", number = "3", pages = "32:1--32:23", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3480143", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3480143", abstract = "Simulation of human soft tissues in contact with their environment is essential in many fields, including visual effects and apparel design. Biological tissues are nearly incompressible. However, standard methods employ compressible elasticity models \ldots{}", acknowledgement = ack-nhfb, articleno = "32", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Kugelstadt:2021:FCE, author = "Tassilo Kugelstadt and Jan Bender and Jos{\'e} Antonio Fern{\'a}ndez-Fern{\'a}ndez and Stefan Rhys Jeske and Fabian L{\"o}schner and Andreas Longva", title = "Fast Corotated Elastic {SPH} Solids with Implicit Zero-Energy Mode Control", journal = j-PACMCGIT, volume = "4", number = "3", pages = "33:1--33:21", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3480142", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3480142", abstract = "We develop a new operator splitting formulation for the simulation of corotated linearly elastic solids with Smoothed Particle Hydrodynamics (SPH). Based on the technique of Kugelstadt et al. [2018] originally developed for the Finite Element Method (. \ldots{}", acknowledgement = ack-nhfb, articleno = "33", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Musoni:2021:FST, author = "Pietro Musoni and Riccardo Marin and Simone Melzi and Umberto Castellani", title = "A functional skeleton transfer", journal = j-PACMCGIT, volume = "4", number = "3", pages = "34:1--34:15", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3480140", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3480140", abstract = "The animation community has spent significant effort trying to ease rigging procedures. This is necessitated because the increasing availability of 3D data makes manual rigging infeasible. However, object animations involve understanding elaborate \ldots{}", acknowledgement = ack-nhfb, articleno = "34", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Kim:2021:FMO, author = "Nam Hee Kim and Hung Yu Ling and Zhaoming Xie and Michiel van de Panne", title = "Flexible Motion Optimization with Modulated Assistive Forces", journal = j-PACMCGIT, volume = "4", number = "3", pages = "35:1--35:25", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3480144", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3480144", abstract = "Animated motions should be simple to direct while also being plausible. We present a flexible keyframe-based character animation system that generates plausible simulated motions for both physically-feasible and physically-infeasible motion \ldots{}", acknowledgement = ack-nhfb, articleno = "35", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Park:2021:DMS, author = "Soomin Park and Deok-Kyeong Jang and Sung-Hee Lee", title = "Diverse Motion Stylization for Multiple Style Domains via Spatial-Temporal Graph-Based Generative Model", journal = j-PACMCGIT, volume = "4", number = "3", pages = "36:1--36:17", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3480145", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3480145", abstract = "This paper presents a novel deep learning-based framework for translating a motion into various styles within multiple domains. Our framework is a single set of generative adversarial networks that learns stylistic features from a collection of unpaired \ldots{}", acknowledgement = ack-nhfb, articleno = "36", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Quigley:2021:TDR, author = "Ed Quigley and Winnie Lin and Yilin Zhu and Ronald Fedkiw", title = "Three Dimensional Reconstruction of Botanical Trees with Simulatable Geometry", journal = j-PACMCGIT, volume = "4", number = "3", pages = "37:1--37:16", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3480146", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3480146", abstract = "We tackle the challenging problem of creating full and accurate three dimensional reconstructions of botanical trees with the topological and geometric accuracy required for subsequent physical simulation, e.g. in response to wind forces. Although \ldots{}", acknowledgement = ack-nhfb, articleno = "37", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Wu:2021:RGI, author = "Jane Wu and Yongxu Jin and Zhenglin Geng and Hui Zhou and Ronald Fedkiw", title = "Recovering Geometric Information with Learned Texture Perturbations", journal = j-PACMCGIT, volume = "4", number = "3", pages = "38:1--38:18", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3480137", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3480137", abstract = "Regularization is used to avoid overfitting when training a neural network; unfortunately, this reduces the attainable level of detail hindering the ability to capture high-frequency information present in the training data. Even though various \ldots{}", acknowledgement = ack-nhfb, articleno = "38", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Schreiner:2021:GPP, author = "Paul Schreiner and Maksym Perepichka and Hayden Lewis and Sune Darkner and Paul G. Kry and Kenny Erleben and Victor B. Zordan", title = "Global Position Prediction for Interactive Motion Capture", journal = j-PACMCGIT, volume = "4", number = "3", pages = "39:1--39:16", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3479985", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3479985", abstract = "We present a method for reconstructing the global position of motion capture where position sensing is poor or unavailable. Capture systems, such as IMU suits, can provide excellent pose and orientation data of a capture subject, but otherwise need post \ldots{}", acknowledgement = ack-nhfb, articleno = "39", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Roy:2021:NUS, author = "Bruno Roy and Pierre Poulin and Eric Paquette", title = "Neural {UpFlow}: a Scene Flow Learning Approach to Increase the Apparent Resolution of Particle-Based Liquids", journal = j-PACMCGIT, volume = "4", number = "3", pages = "40:1--40:26", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3480147", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3480147", abstract = "We present a novel up-resing technique for generating high-resolution liquids based on scene flow estimation using deep neural networks. Our approach infers and synthesizes small- and large-scale details solely from a low-resolution particle-based \ldots{}", acknowledgement = ack-nhfb, articleno = "40", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Wang:2021:VSS, author = "Xu Wang and Makoto Fujisawa and Masahiko Mikawa", title = "Visual Simulation of Soil-Structure Destruction with Seepage Flows", journal = j-PACMCGIT, volume = "4", number = "3", pages = "41:1--41:18", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3480141", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3480141", abstract = "This paper introduces a method for simulating soil-structure coupling with water, which involves a series of visual effects, including wet granular materials, seepage flows, capillary action between grains, and dam breaking simulation. We develop a \ldots{}", acknowledgement = ack-nhfb, articleno = "41", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Daniel:2021:PVM, author = "Beatr{\'\i}z Cabrero Daniel and Ricardo Marques and Ludovic Hoyet and Julien Pettr{\'e} and Josep Blat", title = "A Perceptually-Validated Metric for Crowd Trajectory Quality Evaluation", journal = j-PACMCGIT, volume = "4", number = "3", pages = "42:1--42:18", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3480136", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3480136", abstract = "Simulating crowds requires controlling a very large number of trajectories and is usually performed using crowd motion algorithms for which appropriate parameter values need to be found. The study of the relation between parametric values for simulation \ldots{}", acknowledgement = ack-nhfb, articleno = "42", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Chemistruck:2021:EAP, author = "Mike Chemistruck and Andrew Allen and John Snyder and Nikunj Raghuvanshi", title = "Efficient acoustic perception for virtual {AI} agents", journal = j-PACMCGIT, volume = "4", number = "3", pages = "43:1--43:13", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3480139", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3480139", abstract = "We model acoustic perception in AI agents efficiently within complex scenes with many sound events. The key idea is to employ perceptual parameters that capture how each sound event propagates through the scene to the agent's location. This naturally \ldots{}", acknowledgement = ack-nhfb, articleno = "43", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Xu:2021:GLA, author = "Pei Xu and Ioannis Karamouzas", title = "A {GAN}-Like Approach for Physics-Based Imitation Learning and Interactive Character Control", journal = j-PACMCGIT, volume = "4", number = "3", pages = "44:1--44:22", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3480148", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3480148", abstract = "We present a simple and intuitive approach for interactive control of physically simulated characters. Our work builds upon generative adversarial networks (GAN) and reinforcement learning, and introduces an imitation learning framework where an \ldots{}", acknowledgement = ack-nhfb, articleno = "44", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Xu:2022:RTR, author = "Yang Xu and Yuanfa Jiang and Junbo Zhang and Kang Li and Guohua Geng", title = "Real-Time Ray-Traced Soft Shadows of Environmental Lighting by Conical Ray Culling", journal = j-PACMCGIT, volume = "5", number = "1", pages = "1:1--1:15", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522617", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522617", abstract = "Soft shadows of environmental lighting provide important visual cues in realistic rendering. However, rendering of soft shadows of environmental lighting in real-time is difficult because evaluating the visibility function is challenging. In this work, \ldots{}", acknowledgement = ack-nhfb, articleno = "1", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Shi:2022:SCS, author = "Peiteng Shi and Markus Billeter and Elmar Eisemann", title = "Stereo-consistent screen-space ambient occlusion", journal = j-PACMCGIT, volume = "5", number = "1", pages = "2:1--2:12", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522614", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522614", abstract = "Screen-space ambient occlusion (SSAO) shows high efficiency and is widely used in real-time 3D applications. However, using SSAO algorithms in stereo rendering can lead to inconsistencies due to the differences in the screen-space information captured \ldots{}", acknowledgement = ack-nhfb, articleno = "2", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Raateland:2022:DAG, author = "Wouter Raateland and Torsten H{\"a}drich and Jorge Alejandro Amador Herrera and Daniel T. Banuti and Wojciech Pa{\l}ubicki and S{\"o}ren Pirk and Klaus Hildebrandt and Dominik L. Michels", title = "{DCGrid}: an Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the {GPU}", journal = j-PACMCGIT, volume = "5", number = "1", pages = "3:1--3:14", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522608", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522608", abstract = "We introduce Dynamic Constrained Grid (DCGrid), a hierarchical and adaptive grid structure for fluid simulation combined with a scheme for effectively managing the grid adaptations. DCGrid is designed to be implemented on the GPU and used in high-. \ldots{}", acknowledgement = ack-nhfb, articleno = "3", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Lastic:2022:ISP, author = "Maud Lastic and Damien Rohmer and Guillaume Cordonnier and Claude Jaupart and Fabrice Neyret and Marie-Paule Cani", title = "Interactive simulation of plume and pyroclastic volcanic ejections", journal = j-PACMCGIT, volume = "5", number = "1", pages = "4:1--4:15", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522609", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522609", abstract = "We propose an interactive animation method for the ejection of gas and ashes mixtures in volcano eruption. Our novel, layered solution combines a coarse-grain, physically-based simulation of the ejection dynamics with a consistent, procedural animation \ldots{}", acknowledgement = ack-nhfb, articleno = "4", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Peters:2022:PCV, author = "Christoph Peters and Bastian Kuth and Quirin Meyer", title = "Permutation Coding for Vertex-Blend Attribute Compression", journal = j-PACMCGIT, volume = "5", number = "1", pages = "5:1--5:16", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522607", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522607", abstract = "Compression of vertex attributes is crucial to keep bandwidth requirements in real-time rendering low. We present a method that encodes any given number of blend attributes for skinning at a fixed bit rate while keeping the worst-case error small. Our \ldots{}", acknowledgement = ack-nhfb, articleno = "5", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Mason:2022:RTS, author = "Ian Mason and Sebastian Starke and Taku Komura", title = "Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases", journal = j-PACMCGIT, volume = "5", number = "1", pages = "6:1--6:18", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522618", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522618", abstract = "Controlling the manner in which a character moves in a real-time animation system is a challenging task with useful applications. Existing style transfer systems require access to a reference content motion clip, however, in real-time systems the future \ldots{}", acknowledgement = ack-nhfb, articleno = "6", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Wang:2022:ERR, author = "Jialin Wang and Rongkai Shi and Zehui Xiao and Xueying Qin and Hai-Ning Liang", title = "Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games", journal = j-PACMCGIT, volume = "5", number = "1", pages = "7:1--7:15", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522610", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522610", abstract = "Higher resolution is one of the main directions and drivers in the development of virtual reality (VR) head-mounted displays (HMDs). However, given its associated higher cost, it is important to determine the benefits of having higher resolution on user \ldots{}", acknowledgement = ack-nhfb, articleno = "7", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Faria:2022:IPV, author = "Matheus Prado Prandini Faria and Etienne Silva Julia and Marcelo Zanchetta do Nascimento and Rita Maria Silva Julia", title = "Investigating the Performance of Various Deep Neural Networks-based Approaches Designed to Identify Game Events in Gameplay Footage", journal = j-PACMCGIT, volume = "5", number = "1", pages = "8:1--8:17", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522624", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522624", abstract = "Video games, in addition to representing an extremely relevant field of entertainment and market, have been widely used as a case study in artificial intelligence for representing a problem with a high degree of complexity. In such studies, the \ldots{}", acknowledgement = ack-nhfb, articleno = "8", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Mandal:2022:IPB, author = "Avirup Mandal and Parag Chaudhuri and Subhasis Chaudhuri", title = "Interactive Physics-Based Virtual Sculpting with Haptic Feedback", journal = j-PACMCGIT, volume = "5", number = "1", pages = "9:1--9:20", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522611", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522611", abstract = "Sculpting is an art form that relies on both the visual and tactile senses. A faithful simulation of sculpting, therefore, requires interactive, physically accurate haptic and visual feedback. We present an interactive physics-based sculpting framework \ldots{}", acknowledgement = ack-nhfb, articleno = "9", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Fu:2022:EEC, author = "Zhiying Fu and Rui Xu and Shiqing Xin and Shuangmin Chen and Changhe Tu and Chenglei Yang and Lin Lu", title = "{EasyVRModeling}: Easily Create {$3$D} Models by an Immersive {VR} System", journal = j-PACMCGIT, volume = "5", number = "1", pages = "10:1--10:14", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522613", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522613", abstract = "The latest innovations of VR make it possible to construct 3D models in a holographic immersive simulation environment. In this paper, we develop a user-friendly mid-air interactive modeling system named EasyVRModeling. We first prepare a dataset \ldots{}", acknowledgement = ack-nhfb, articleno = "10", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Cardoso:2022:TPV, author = "Joao Liborio Cardoso and Bernhard Kerbl and Lei Yang and Yury Uralsky and Michael Wimmer", title = "Training and Predicting Visual Error for Real-Time Applications", journal = j-PACMCGIT, volume = "5", number = "1", pages = "11:1--11:17", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522625", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522625", abstract = "Visual error metrics play a fundamental role in the quantification of perceived image similarity. Most recently, use cases for them in real-time applications have emerged, such as content-adaptive shading and shading reuse to increase performance and \ldots{}", acknowledgement = ack-nhfb, articleno = "11", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{KT:2022:BLT, author = "Aakash KT and Eric Heitz and Jonathan Dupuy and P. J. Narayanan", title = "Bringing Linearly Transformed Cosines to Anisotropic {GGX}", journal = j-PACMCGIT, volume = "5", number = "1", pages = "12:1--12:18", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522612", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522612", abstract = "Linearly Transformed Cosines (LTCs) are a family of distributions that are used for real-time area-light shading thanks to their analytic integration properties. Modern game engines use an LTC approximation of the ubiquitous GGX model, but currently \ldots{}", acknowledgement = ack-nhfb, articleno = "12", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{deDinechin:2022:RLM, author = "Heloise de Dinechin and Laurent Belcour", title = "Rendering Layered Materials with Diffuse Interfaces", journal = j-PACMCGIT, volume = "5", number = "1", pages = "13:1--13:12", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522620", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522620", abstract = "In this work, we introduce a novel method to render, in real-time, Lambertian surfaces with a rough dieletric coating. We show that the appearance of such configurations is faithfully represented with two microfacet lobes accounting for direct and \ldots{}", acknowledgement = ack-nhfb, articleno = "13", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Macek:2022:RTR, author = "Nejc Macek and Baran Usta and Elmar Eisemann and Ricardo Marroquim", title = "Real-Time Relighting of Human Faces with a Low-Cost Setup", journal = j-PACMCGIT, volume = "5", number = "1", pages = "14:1--14:19", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522626", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522626", abstract = "Video-streaming services usually feature post-processing effects to replace the background. However, these often yield inconsistent lighting. Machine-learning-based relighting methods can address this problem, but, at real-time rates, are restricted to \ldots{}", acknowledgement = ack-nhfb, articleno = "14", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Currius:2022:RTH, author = "Roc R. Currius and Ulf Assarsson and Erik Sintorn", title = "Real-Time Hair Filtering with Convolutional Neural Networks", journal = j-PACMCGIT, volume = "5", number = "1", pages = "15:1--15:15", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522606", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522606", abstract = "Rendering of realistic-looking hair is in general still too costly to do in real-time applications, from simulating the physics to rendering the fine details required for it to look natural, including self-shadowing. We show how an autoencoder network, \ldots{}", acknowledgement = ack-nhfb, articleno = "15", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Fan:2022:JAT, author = "Yingruo Fan and Zhaojiang Lin and Jun Saito and Wenping Wang and Taku Komura", title = "Joint Audio-Text Model for Expressive Speech-Driven {$3$D} Facial Animation", journal = j-PACMCGIT, volume = "5", number = "1", pages = "16:1--16:15", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522615", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522615", abstract = "Speech-driven 3D facial animation with accurate lip synchronization has been widely studied. However, synthesizing realistic motions for the entire face during speech has rarely been explored. In this work, we present a joint audio-text model to capture \ldots{}", acknowledgement = ack-nhfb, articleno = "16", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", }