Valid HTML 4.0! Valid CSS!
%%% -*-BibTeX-*-
%%% ====================================================================
%%%  BibTeX-file{
%%%     author          = "Nelson H. F. Beebe",
%%%     version         = "1.02",
%%%     date            = "25 May 2022",
%%%     time            = "15:32:58 MDT",
%%%     filename        = "pacmcgit.bib",
%%%     address         = "University of Utah
%%%                        Department of Mathematics, 110 LCB
%%%                        155 S 1400 E RM 233
%%%                        Salt Lake City, UT 84112-0090
%%%                        USA",
%%%     telephone       = "+1 801 581 5254",
%%%     FAX             = "+1 801 581 4148",
%%%     URL             = "http://www.math.utah.edu/~beebe",
%%%     checksum        = "38407 4168 18273 179222",
%%%     email           = "beebe at math.utah.edu, beebe at acm.org,
%%%                        beebe at computer.org (Internet)",
%%%     codetable       = "ISO/ASCII",
%%%     keywords        = "bibliography; BibTeX; Proceedings of the ACM
%%%                        on Computer Graphics and Interactive
%%%                        Techniques (PACMCGIT)",
%%%     license         = "public domain",
%%%     supported       = "yes",
%%%     abstract        = "",
%%%     docstring       = "This is a COMPLETE bibliography of the
%%%                        journal Proceedings of the ACM on Computer
%%%                        Graphics and Interactive Techniques
%%%                        (PACMCGIT) (CODEN none, ISSN 2577-6193
%%%                        (electronic)).  Publication began with
%%%                        volume 1, number 1, in 2018, and there are
%%%                        two issues per annual volume.
%%%
%%%                        At version 1.02, the COMPLETE year coverage
%%%                        looked like this:
%%%
%%%                             2018 (  35)    2020 (  21)    2022 (  16)
%%%                             2019 (  20)    2021 (  44)
%%%
%%%                             Article:        136
%%%
%%%                             Total entries:  136
%%%
%%%                        BibTeX citation tags are uniformly chosen
%%%                        as name:year:abbrev, where name is the
%%%                        family name of the first author or editor,
%%%                        year is a 4-digit number, and abbrev is a
%%%                        3-letter condensation of important title
%%%                        words. Citation tags were automatically
%%%                        generated by software developed for the
%%%                        BibNet Project.
%%%
%%%                        In this bibliography, entries are sorted in
%%%                        publication order, using ``bibsort -byvolume.''
%%%
%%%                        The checksum field above contains a CRC-16
%%%                        checksum as the first value, followed by the
%%%                        equivalent of the standard UNIX wc (word
%%%                        count) utility output of lines, words, and
%%%                        characters.  This is produced by Robert
%%%                        Solovay's checksum utility.",
%%%  }
%%% ====================================================================
@Preamble{"\input bibnames.sty" #
    "\def \TM {${}^{\sc TM}$}" #
    "\ifx \undefined \bioname      \def \bioname   #1{{{\em #1\/}}} \fi" #
    "\ifx \undefined \pkg       \def \pkg       #1{{{\tt #1}}} \fi"
}

%%% ====================================================================
%%% Acknowledgement abbreviations:
@String{ack-nhfb = "Nelson H. F. Beebe,
                    University of Utah,
                    Department of Mathematics, 110 LCB,
                    155 S 1400 E RM 233,
                    Salt Lake City, UT 84112-0090, USA,
                    Tel: +1 801 581 5254,
                    FAX: +1 801 581 4148,
                    e-mail: \path|beebe@math.utah.edu|,
                            \path|beebe@acm.org|,
                            \path|beebe@computer.org| (Internet),
                    URL: \path|http://www.math.utah.edu/~beebe/|"}

%%% ====================================================================
%%% Journal abbreviations:
@String{j-PACMCGIT              = "Proceedings of the ACM on Computer
                                  Graphics and Interactive Techniques
                                  (PACMCGIT)"}

%%% ====================================================================
%%% Bibliography entries:
@Article{Yuksel:2018:ADA,
  author =       "Cem Yuksel",
  title =        "Alpha Distribution for Alpha Testing",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "1:1--1:11",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203185",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203185",
  abstract =     "Alpha testing is widely used for rendering surfaces
                 with transparency. While it works well when
                 transparency is a binary function, semi-transparent
                 regions cause problems, as they are classified as
                 either fully transparent or opaque. Unfortunately,
                 semi-. \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Han:2018:DB,
  author =       "Songfang Han and Ge Chen and Diego Nehab and Pedro V.
                 Sander",
  title =        "In-Depth Buffers",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "2:1--2:14",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203194",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203194",
  abstract =     "We present a new approach for rendering all triangles
                 in a model in front-to-back order without the need for
                 sorting at runtime. The method can be used for
                 rendering order-dependent transparency effects, or to
                 minimize overdraw, for example. The key \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Koniaris:2018:GAD,
  author =       "Babis Koniaris and Maggie Kosek and David Sinclair and
                 Kenny Mitchell",
  title =        "{GPU}-accelerated depth codec for real-time,
                 high-quality light field reconstruction",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "3:1--3:15",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203193",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203193",
  abstract =     "Pre-calculated depth information is essential for
                 efficient light field video rendering, due to the
                 prohibitive cost of depth estimation from color when
                 real-time performance is desired. Standard
                 state-of-the-art video codecs fail to satisfy such
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Chen:2018:R,
  author =       "Ge Chen and Pedro V. Sander and Diego Nehab",
  title =        "The Replate",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "4:1--4:14",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203205",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203205",
  abstract =     "Replates are a new way to experience replays of
                 sporting events. We use computer vision tools, such as
                 camera tracking and background subtraction, to align
                 all frames in the original video with regard to each
                 other. Using this alignment, we create a \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "4",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Meng:2018:KFR,
  author =       "Xiaoxu Meng and Ruofei Du and Matthias Zwicker and
                 Amitabh Varshney",
  title =        "Kernel Foveated Rendering",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "5:1--5:20",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203199",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203199",
  abstract =     "Foveated rendering coupled with eye-tracking has the
                 potential to dramatically accelerate interactive 3D
                 graphics with minimal loss of perceptual detail. In
                 this paper, we parameterize foveated rendering by
                 embedding polynomial kernel functions in the \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "5",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Franke:2018:MLD,
  author =       "Linus Franke and Nikolai Hofmann and Marc Stamminger
                 and Kai Selgrad",
  title =        "Multi-Layer Depth of Field Rendering with Tiled
                 Splatting",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "6:1--6:17",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203200",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203200",
  abstract =     "In this paper we present a scattering-based method to
                 compute high quality depth of field in real time.
                 Relying on multiple layers of scene data, our method
                 naturally supports settings with partial occlusion, an
                 important effect that is often \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Munstermann:2018:MBO,
  author =       "Cedrick M{\"u}nstermann and Stefan Krumpen and
                 Reinhard Klein and Christoph Peters",
  title =        "Moment-Based Order-Independent Transparency",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "7:1--7:20",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203206",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203206",
  abstract =     "Compositing transparent surfaces rendered in an
                 arbitrary order requires techniques for
                 order-independent transparency. Each surface color
                 needs to be multiplied by the appropriate transmittance
                 to the eye to incorporate occlusion. Building upon
                 moment \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "7",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Hunt:2018:HVV,
  author =       "Warren Hunt and Michael Mara and Alex Nankervis",
  title =        "Hierarchical Visibility for Virtual Reality",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "8:1--8:18",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203191",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203191",
  abstract =     "We introduce a novel primary visibility algorithm
                 based on ray casting that provides real time
                 performance and a feature set well suited for rendering
                 virtual reality. The flexibility provided by our
                 approach allows for a variety of features such as
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "8",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Li:2018:ERB,
  author =       "Xiaokai Li and Sheldon Andrews and Ben Jones and Adam
                 Bargteil",
  title =        "Energized Rigid Body Fracture",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "9:1--9:9",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203207",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203207",
  abstract =     "Compelling animation of fracture is a vital challenge
                 for computer graphics. Methods based on continuum
                 mechanics are physically accurate, but computationally
                 expensive since they require computing elastic
                 deformation. In many applications, this elastic
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "9",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Casas:2018:LNS,
  author =       "Dan Casas and Miguel A. Otaduy",
  title =        "Learning Nonlinear Soft-Tissue Dynamics for
                 Interactive Avatars",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "10:1--10:15",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203187",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203187",
  abstract =     "We present a novel method to enrich existing
                 vertex-based human body models by adding soft-tissue
                 dynamics. Our model learns to predict per-vertex 3D
                 offsets, referred to as dynamic blendshapes, that
                 reproduce nonlinear mesh deformation effects as a
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "10",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Mukherjee:2018:ITW,
  author =       "Rajaditya Mukherjee and Longhua Wu and Huamin Wang",
  title =        "Interactive Two-Way Shape Design of Elastic Bodies",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "11:1--11:17",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203196",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203196",
  abstract =     "We present a novel system for interactive elastic
                 shape design in both forward and inverse fashions.
                 Using this system, the user can choose to edit the rest
                 shape or the quasistatic shape of an elastic solid, and
                 obtain the other shape that matches \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "11",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Komaritzan:2018:PS,
  author =       "Martin Komaritzan and Mario Botsch",
  title =        "Projective Skinning",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "12:1--12:19",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203203",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203203",
  abstract =     "We present a novel approach for physics-based
                 character skinning. While maintaining real-time
                 performance it overcomes the well-known artifacts of
                 commonly used geometric skinning approaches, it enables
                 dynamic effects, and it resolves local self-.
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "12",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Mukai:2018:SBR,
  author =       "Tomohiko Mukai",
  title =        "Sampling-based Rig Conversion into Non-rigid Helper
                 Bones",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "13:1--13:17",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203190",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203190",
  abstract =     "While 3D animation packages provide a wide variety of
                 animation rigs for creating expressive skin animation,
                 most interactive systems employ linear blend skinning
                 for hard realtime computation. We propose a method for
                 converting an arbitrary skeleton-. \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "13",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Chen:2018:DSL,
  author =       "Anpei Chen and Minye Wu and Yingliang Zhang and Nianyi
                 Li and Jie Lu and Shenghua Gao and Jingyi Yu",
  title =        "Deep Surface Light Fields",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "14:1--14:17",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203192",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203192",
  abstract =     "A surface light field represents the radiance of rays
                 originating from any points on the surface in any
                 directions. Traditional approaches require ultra-dense
                 sampling to ensure the rendering quality. In this
                 paper, we present a novel neural network \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "14",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Zanni:2018:HHR,
  author =       "C{\'e}dric Zanni and Fr{\'e}d{\'e}ric Claux and
                 Sylvain Lefebvre",
  title =        "{HCSG}: Hashing for real-time {CSG} modeling",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "15:1--15:19",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203198",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/hash.bib;
                 http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203198",
  abstract =     "Constructive Solid Geometry models solids as boolean
                 combinations of base primitives. It is one of the
                 classical modeling approaches in Computer Graphics.
                 With the advent of 3D printing, it has received a
                 renewed interest: CSG affords for the robust \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "15",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Sriwasansak:2018:EEC,
  author =       "Jamorn Sriwasansak and Adrien Gruson and Toshiya
                 Hachisuka",
  title =        "Efficient Energy-Compensated {VPLs} using Photon
                 Splatting",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "16:1--16:13",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203189",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203189",
  abstract =     "Efficient light transport simulation is important for
                 many applications in computer graphics. Many-light
                 methods based on virtual point lights (VPLs) especially
                 work well for scenes consist mainly of diffuse
                 materials. Rendered images with VPLs, however,.
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "16",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Truong:2018:NRF,
  author =       "Nghia Truong and Cem Yuksel",
  title =        "A Narrow-Range Filter for Screen-Space Fluid
                 Rendering",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "17:1--17:15",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203201",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203201",
  abstract =     "We introduce a simple screen-space filtering technique
                 for real-time rendering of particle-based fluid
                 simulations. Starting with a depth-map generated
                 directly from the particle data, our new filter
                 formulation smooths the depth-map by considering the
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "17",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Tang:2018:PPS,
  author =       "Min Tang and Zhongyuan Liu and Ruofeng Tong and Dinesh
                 Manocha",
  title =        "{PSCC}: Parallel Self-Collision Culling with Spatial
                 Hashing on {GPUs}",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "18:1--18:18",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203188",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203188",
  abstract =     "We present a GPU-based self-collision culling method
                 (PSCC) based on a combination of normal cone culling
                 and spatial hashing techniques. We first describe a
                 normal cone test front (NCTF) based parallel algorithm
                 that maps well to GPU architectures. We \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "18",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lee:2018:RTA,
  author =       "Haebom Lee and Piotr Didyk",
  title =        "Real-time Apparent Resolution Enhancement for
                 Head-mounted Displays",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "19:1--19:15",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203202",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203202",
  abstract =     "The insufficient pixel density of current head-mounted
                 displays is one of the major obstacles in achieving
                 immersive and fully engaging experiences. It is
                 possible to overcome this physical limitation for
                 moving content using software techniques. To \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "19",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lambert:2018:VDM,
  author =       "Thibaud Lambert and Pierre B{\'e}nard and Ga{\"e}l
                 Guennebaud",
  title =        "A View-Dependent Metric for Patch-Based {LOD}
                 Generation 8 Selection",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "20:1--20:21",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203195",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203195",
  abstract =     "With hardware tessellation, highly detailed geometric
                 models are decomposed into patches whose tessellation
                 factor can be specified dynamically and independently
                 at render time to control polygon resolution. Yet, to
                 achieve maximum efficiency, an \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "20",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Delanoy:2018:SUM,
  author =       "Johanna Delanoy and Mathieu Aubry and Phillip Isola
                 and Alexei A. Efros and Adrien Bousseau",
  title =        "{$3$D} Sketching using Multi-View Deep Volumetric
                 Prediction",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "21:1--21:22",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203197",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203197",
  abstract =     "Sketch-based modeling strives to bring the ease and
                 immediacy of drawing to the 3D world. However, while
                 drawings are easy for humans to create, they are very
                 challenging for computers to interpret due to their
                 sparsity and ambiguity. We propose a data-. \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "21",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Su:2018:ISB,
  author =       "Wanchao Su and Dong Du and Xin Yang and Shizhe Zhou
                 and Hongbo Fu",
  title =        "Interactive Sketch-Based Normal Map Generation with
                 Deep Neural Networks",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "22:1--22:17",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203186",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203186",
  abstract =     "High-quality normal maps are important intermediates
                 for representing complex shapes. In this paper, we
                 propose an interactive system for generating normal
                 maps with the help of deep learning techniques.
                 Utilizing the Generative Adversarial Network (GAN).
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "22",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Bian:2018:TBP,
  author =       "Xiaojun Bian and Li-Yi Wei and Sylvain Lefebvre",
  title =        "Tile-based Pattern Design with Topology Control",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "23:1--23:15",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203204",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203204",
  abstract =     "Patterns with desired aesthetic appearances and
                 physical structures are ubiquitous. However, such
                 patterns are challenging to produce --- manual
                 authoring requires significant expertise and efforts
                 while automatic computation lacks sufficient
                 flexibility \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "23",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Schied:2018:GER,
  author =       "Christoph Schied and Christoph Peters and Carsten
                 Dachsbacher",
  title =        "Gradient Estimation for Real-time Adaptive Temporal
                 Filtering",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "24:1--24:16",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233301",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233301",
  abstract =     "With the push towards physically based rendering,
                 stochastic sampling of shading, e.g. using path
                 tracing, is becoming increasingly important in
                 real-time rendering. To achieve high performance, only
                 low sample counts are viable, which necessitates the
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "24",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Estevez:2018:ISM,
  author =       "Alejandro Conty Estevez and Christopher Kulla",
  title =        "Importance Sampling of Many Lights with Adaptive Tree
                 Splitting",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "25:1--25:17",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233305",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233305",
  abstract =     "We present a technique to importance sample large
                 collections of lights (including mesh lights as
                 collections of small emitters) in the context of
                 Monte-Carlo path tracing. A bounding volume hierarchy
                 over all emitters is traversed at each shading point
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "25",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lall:2018:VRO,
  author =       "Puneet Lall and Silviu Borac and Dave Richardson and
                 Matt Pharr and Manfred Ernst",
  title =        "View-Region Optimized Image-Based Scene
                 Simplification",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "26:1--26:22",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233311",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233311",
  abstract =     "We present a new algorithm for image-based
                 simplification of complex scenes for virtual reality
                 (VR). The algorithm transforms geometrically-detailed
                 environments into a layered quad tile representation
                 that is optimized for a specified viewing region
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "26",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Wang:2018:FMC,
  author =       "Cuilan Wang",
  title =        "A Fast Method to Calculate the Volumetric Divergence
                 Metric for Evaluating the Accuracy of the Extracted
                 Isosurface",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "27:1--27:19",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233312",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233312",
  abstract =     "In this paper, a new method is introduced to calculate
                 the volumetric divergence (VD) metric, which is defined
                 as the volume between the extracted isosurface mesh and
                 the isosurface given by trilinear interpolation. This
                 metric can be used to evaluate \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "27",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Kenzel:2018:FVR,
  author =       "Michael Kenzel and Bernhard Kerbl and Wolfgang
                 Tatzgern and Elena Ivanchenko and Dieter Schmalstieg
                 and Markus Steinberger",
  title =        "On-the-fly Vertex Reuse for Massively-Parallel
                 Software Geometry Processing",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "28:1--28:17",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233303",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233303",
  abstract =     "Due to its flexibility, compute mode is becoming more
                 and more attractive as a way to implement many of the
                 algorithms part of a state-of-the-art rendering
                 pipeline. A key problem commonly encountered in
                 graphics applications is streaming vertex and
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "28",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Kerbl:2018:RVC,
  author =       "Bernhard Kerbl and Michael Kenzel and Elena Ivanchenko
                 and Dieter Schmalstieg and Markus Steinberger",
  title =        "Revisiting The Vertex Cache: Understanding and
                 Optimizing Vertex Processing on the modern {GPU}",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "29:1--29:16",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233302",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233302",
  abstract =     "In this paper, we question the premise that graphics
                 hardware uses a post-transform cache to avoid redundant
                 vertex shader invocations. A large body of existing
                 work on optimizing indexed triangle sets for rendering
                 speed is based upon this widely-. \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "29",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Wang:2018:FGP,
  author =       "Tong Wang and Reiji Suda",
  title =        "Fast Generation of {Poisson}-Disk Samples on Mesh
                 Surfaces by Progressive Sample Projection",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "30:1--30:18",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233310",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233310",
  abstract =     "Generating well-distributed Poisson-disk samples with
                 a blue noise power spectrum on 3D meshes is required by
                 a wide range of applications in computer graphics. We
                 introduce a novel method called Progressive Sample
                 Projection that can generate massive \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "30",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Heitz:2018:HPE,
  author =       "Eric Heitz and Fabrice Neyret",
  title =        "High-Performance By-Example Noise using a
                 Histogram-Preserving Blending Operator",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "31:1--31:25",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233304",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233304",
  abstract =     "We propose a new by-example noise algorithm that takes
                 as input a small example of a stochastic texture and
                 synthesizes an infinite output with the same
                 appearance. It works on any kind of random-phase inputs
                 as well as on many non-random-phase inputs \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "31",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Kirillov:2018:NPT,
  author =       "Aleksandr Kirillov",
  title =        "Non-periodic Tiling of Procedural Noise Functions",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "32:1--32:15",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233306",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233306",
  abstract =     "Procedural noise functions have many applications in
                 computer graphics, ranging from texture synthesis to
                 atmospheric effect simulation or to landscape geometry
                 specification. Noise can either be precomputed and
                 stored into a texture, or evaluated \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "32",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lier:2018:HRC,
  author =       "Alexander Lier and Magdalena Martinek and Marc
                 Stamminger and Kai Selgrad",
  title =        "A High-Resolution Compression Scheme for Ray Tracing
                 Subdivision Surfaces with Displacement",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "33:1--33:17",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233308",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233308",
  abstract =     "Subdivision surfaces, especially with displacement,
                 are one of the key modeling primitives used in
                 high-quality rendering environments, such as, e.g.,
                 movie production. While their use easily maps to
                 rasterization-based frameworks, they pose a \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "33",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Reshetov:2018:PRH,
  author =       "Alexander Reshetov and David Luebke",
  title =        "Phantom Ray-Hair Intersector",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "34:1--34:22",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233307",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233307",
  abstract =     "We present a new approach to ray tracing swept volumes
                 along trajectories defined by cubic B{\'e}zier curves.
                 It performs at two-thirds of the speed of ray-triangle
                 intersection, allowing essentially even treatment of
                 such primitives in ray tracing \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "34",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Viitanen:2018:PFH,
  author =       "Timo Viitanen and Matias Koskela and Pekka
                 J{\"a}{\"a}skel{\"a}inen and Aleksi Tervo and Jarmo
                 Takala",
  title =        "{PLOCTree}: a Fast, High-Quality Hardware {BVH}
                 Builder",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "35:1--35:19",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233309",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233309",
  abstract =     "In the near future, GPUs are expected to have hardware
                 support for real-time ray tracing in order to, e.g.,
                 help render complex lighting effects in video games and
                 enable photorealistic augmented reality. One challenge
                 in real-time ray tracing is \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "35",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Peters:2019:SPS,
  author =       "Christoph Peters and Carsten Dachsbacher",
  title =        "Sampling Projected Spherical Caps in Real Time",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "1",
  pages =        "1:1--1:16",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3320282",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3320282",
  abstract =     "Stochastic shading with area lights requires methods
                 to sample the light sources. For diffuse materials, the
                 best strategy is to sample proportionally to projected
                 solid angle. Recent work in offline rendering has
                 addressed this problem for spherical \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Yang:2019:ABC,
  author =       "Hsiang-Yu Yang and Sai-Keung Wong",
  title =        "Agent-based cooperative animation for box-manipulation
                 using reinforcement learning",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "1",
  pages =        "2:1--2:18",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3320283",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3320283",
  abstract =     "This paper presents an approach to assist the
                 generation of agent-based cooperative animation using
                 reinforcement learning. We focus on manipulation skills
                 for box-shaped objects, including pushing, pulling, and
                 moving objects in a relay way. There are \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Li:2019:DPR,
  author =       "Yue Li and Pablo Wiedemann and Kenny Mitchell",
  title =        "Deep Precomputed Radiance Transfer for Deformable
                 Objects",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "1",
  pages =        "3:1--3:16",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3320284",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3320284",
  abstract =     "We propose, DeepPRT, a deep convolutional neural
                 network to compactly encapsulate the radiance transfer
                 of a freely deformable object for rasterization in
                 real-time. With pre-computation of radiance transfer
                 (PRT) we can store complex light interactions
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Yang:2019:RTF,
  author =       "Bowen Yang and William Corse and Jiecong Lu and
                 Joshuah Wolper and Chen-Fanfu Jiang",
  title =        "Real-Time Fluid Simulation on the Surface of a
                 Sphere",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "1",
  pages =        "4:1--4:17",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3320285",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3320285",
  abstract =     "We present a novel approach for animating
                 incompressible fluids with Eulerian
                 advection-projection solvers on the surface of a sphere
                 by extending the recent work by Hill and Henderson
                 [2016] with a staggered spherical grid discretization.
                 By doing so, \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "4",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Watson:2019:EAS,
  author =       "Benjamin Watson and Rachit Shrivastava and Ajinkya
                 Gavane",
  title =        "The Effects of Adaptive Synchronization on Performance
                 and Experience in Gameplay",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "1",
  pages =        "5:1--5:13",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3320286",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3320286",
  abstract =     "Adaptive synchronization (Async) is a recent display
                 technology that lowers frame time mean and variation by
                 altering communication between display and GPU. While
                 conventional graphics systems introduce delay to match
                 irregular GPU frame rates to \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "5",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Yang:2019:VLC,
  author =       "Lei Yang and Dmitry Zhdan and Emmett Kilgariff and
                 Eric B. Lum and Yubo Zhang and Matthew Johnson and
                 Henrik Rydg{\aa}rd",
  title =        "Visually Lossless Content and Motion Adaptive Shading
                 in Games",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "1",
  pages =        "6:1--6:19",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3320287",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3320287",
  abstract =     "We present a technique that adaptively adjusts the
                 shading rate during rendering based on the scene
                 content and motion. Our goal is to improve performance
                 with no loss in perceived quality. We determine
                 per-screen-tile shading rate by testing an error
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Huang:2019:GNP,
  author =       "Kemeng Huang and Jiming Ruan and Zipeng Zhao and Chen
                 Li and Changbo Wang and Hong Qin",
  title =        "A General Novel Parallel Framework for {SPH}-centric
                 Algorithms",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "1",
  pages =        "7:1--7:16",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3321360",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3321360",
  abstract =     "To date, large-scale fluid simulation with more
                 details employing the Smooth Particle Hydrodynamics
                 (SPH) method or its variants is ubiquitous in computer
                 graphics and digital entertainment applications. Higher
                 accuracy and faster speed are two key \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "7",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lin:2019:RTR,
  author =       "Daqi Lin and Cem Yuksel",
  title =        "Real-Time Rendering with Lighting Grid Hierarchy",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "1",
  pages =        "8:1--8:17",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3321361",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3321361",
  abstract =     "We present an extension of the lighting grid hierarchy
                 method for real-time rendering with many lights on the
                 GPU. We describe efficient methods for parallel
                 construction of the lighting grid hierarchy and using
                 it with deferred rending. We also present \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "8",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Jin:2019:DLB,
  author =       "Aobo Jin and Qixin Deng and Yuting Zhang and Zhigang
                 Deng",
  title =        "A Deep Learning-Based Model for Head and Eye Motion
                 Generation in Three-party Conversations",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "9:1--9:19",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340250",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340250",
  abstract =     "In this paper we propose a novel deep learning based
                 approach to generate realistic three-party head and eye
                 motions based on novel acoustic speech input together
                 with speaker marking (i.e., speaking time for each
                 interlocutor). Specifically, we first \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "9",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Werhahn:2019:MPG,
  author =       "Maximilian Werhahn and You Xie and Mengyu Chu and Nils
                 Thuerey",
  title =        "A Multi-Pass {GAN} for Fluid Flow Super-Resolution",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "10:1--10:21",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340251",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340251",
  abstract =     "We propose a novel method to up-sample volumetric
                 functions with generative neural networks using several
                 orthogonal passes. Our method decomposes generative
                 problems on Cartesian field functions into multiple
                 smaller sub-problems that can be learned \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "10",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Chang:2019:USM,
  author =       "Jumyung Chang and Fang Da and Eitan Grinspun and
                 Christopher Batty",
  title =        "A Unified Simplicial Model for Mixed-Dimensional and
                 Non-Manifold Deformable Elastic Objects",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "11:1--11:18",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340252",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340252",
  abstract =     "We present a unified method to simulate deformable
                 elastic bodies consisting of mixed-dimensional
                 components represented with potentially non-manifold
                 simplicial meshes. Building on well-known simplicial
                 rod, shell, and solid models for elastic continua,.
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "11",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Li:2019:MRM,
  author =       "Yijing Li and Jernej Barbic",
  title =        "Multi-Resolution Modeling of Shapes in Contact",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "12:1--12:26",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340253",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340253",
  abstract =     "We describe an efficient method to model shapes
                 undergoing contact and self-contact. Previous shape
                 modeling methods mostly focused on deformations
                 (without contact), and, if used directly for contact,
                 suffer from excessively long calculation times when
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "12",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Smith:2019:ENN,
  author =       "Harrison Jesse Smith and Chen Cao and Michael Neff and
                 Yingying Wang",
  title =        "Efficient Neural Networks for Real-time Motion Style
                 Transfer",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "13:1--13:17",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340254",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340254",
  abstract =     "Style is an intrinsic, inescapable part of human
                 motion. It complements the content of motion to convey
                 meaning, mood, and personality. Existing
                 state-of-the-art motion style methods require large
                 quantities of example data and intensive computational
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "13",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Aanjaneya:2019:EGM,
  author =       "Mridul Aanjaneya and Chengguizi Han and Ryan Goldade
                 and Christopher Batty",
  title =        "An Efficient Geometric Multigrid Solver for Viscous
                 Liquids",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "14:1--14:21",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340255",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340255",
  abstract =     "We present an efficient geometric Multigrid solver for
                 simulating viscous liquids based on the variational
                 approach of Batty and Bridson [2008]. Although the
                 governing equations for viscosity are elliptic, the
                 strong coupling between different velocity \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "14",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Kadlecek:2019:BAP,
  author =       "Petr Kadlecek and Ladislav Kavan",
  title =        "Building Accurate Physics-based Face Models from
                 Data",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "15:1--15:16",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340256",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340256",
  abstract =     "The human face is an anatomical system exhibiting
                 heterogenous and anisotropic mechanical behavior. This
                 leads to complex deformations even in a neutral facial
                 expression due to external forces such as gravity. We
                 start by building a volumetric model \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "15",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Narain:2019:SOA,
  author =       "Rahul Narain and Jonas Zehnder and Bernhard
                 Thomaszewski",
  title =        "A Second-Order Advection-Reflection Solver",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "16:1--16:14",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340257",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340257",
  abstract =     "Zehnder et al. [2018] recently introduced an
                 advection-reflection method for fluid simulation that
                 dramatically reduces artificial dissipation. We
                 establish a connection between their method and the
                 implicit midpoint time integration scheme, and present
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "16",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Han:2019:HMP,
  author =       "Xuchen Han and Theodore F. Gast and Qi Guo and
                 Stephanie Wang and Chenfanfu Jiang and Joseph Teran",
  title =        "A Hybrid Material Point Method for Frictional Contact
                 with Diverse Materials",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "17:1--17:24",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340258",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340258",
  abstract =     "We present a new hybrid Lagrangian Material Point
                 Method for simulating elastic objects like hair,
                 rubber, and soft tissues that utilizes a Lagrangian
                 mesh for internal force computation and an Eulerian
                 mesh for self collision as well as coupling with
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "17",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Wang:2019:SVD,
  author =       "Stephanie Wang and Mengyuan Ding and Theodore F. Gast
                 and Leyi Zhu and Steven Gagniere and Chenfanfu Jiang
                 and Joseph M. Teran",
  title =        "Simulation and Visualization of Ductile Fracture with
                 the Material Point Method",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "18:1--18:20",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340259",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340259",
  abstract =     "We present novel techniques for simulating and
                 visualizing ductile fracture with the Material Point
                 Method (MPM). We utilize traditional particle-based MPM
                 [Stomakhin et al. 2013; Sulsky et al. 1994] as well as
                 the Lagrangian energy formulation of \ldots{}.",
  acknowledgement = ack-nhfb,
  articleno =    "18",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Angles:2019:VVI,
  author =       "Baptiste Angles and Daniel Rebain and Miles Macklin
                 and Brian Wyvill and Loic Barthe and Jp Lewis and
                 Javier {Von Der Pahlen} and Shahram Izadi and Julien
                 Valentin and Sofien Bouaziz and Andrea Tagliasacchi",
  title =        "{VIPER}: Volume Invariant Position-based Elastic
                 Rods",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "19:1--19:26",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340260",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340260",
  abstract =     "We extend the formulation of position-based rods to
                 include elastic volumetric deformations. We achieve
                 this by introducing an additional degree of freedom per
                 vertex --- isotropic scale (and its velocity).
                 Including scale enriches the space of possible
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "19",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Hildreth:2019:CMA,
  author =       "Dalton Hildreth and Stephen J. Guy",
  title =        "Coordinating Multi-Agent Navigation by Learning
                 Communication",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "20:1--20:17",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340261",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340261",
  abstract =     "This work presents a decentralized multi-agent
                 navigation approach that allows agents to coordinate
                 their motion through local communication. Our approach
                 allows agents to develop their own emergent language of
                 communication through an optimization \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "20",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Schuster:2020:TLA,
  author =       "Kersten Schuster and Philip Trettner and Patric
                 Schmitz and Leif Kobbelt",
  title =        "A Three-Level Approach to Texture Mapping and
                 Synthesis on {$3$D} Surfaces",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "1",
  pages =        "1:1--1:19",
  month =        apr,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3384542",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3384542",
  abstract =     "We present a method for example-based texturing of
                 triangular 3D meshes. Our algorithm maps a small 2D
                 texture sample onto objects of arbitrary size in a
                 seamless fashion, with no visible repetitions and low
                 overall distortion. It requires minimal user \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{vanderLaan:2020:LGC,
  author =       "Remi van der Laan and Leonardo Scandolo and Elmar
                 Eisemann",
  title =        "Lossy Geometry Compression for High Resolution Voxel
                 Scenes",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "1",
  pages =        "2:1--2:13",
  month =        apr,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3384541",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3384541",
  abstract =     "Sparse Voxel Directed Acyclic Graphs (SVDAGs)
                 losslessly compress highly detailed geometry in a
                 high-resolution binary voxel grid by identifying
                 matching elements. This representation is suitable for
                 high-performance real-time applications, such as free-.
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Xie:2020:RTS,
  author =       "Tiantian Xie and Marc Olano and Brian Karis and
                 Krzysztof Narkowicz",
  title =        "Real-time subsurface scattering with single pass
                 variance-guided adaptive importance sampling",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "1",
  pages =        "3:1--3:21",
  month =        apr,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3384536",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3384536",
  abstract =     "In real-time applications, it is difficult to simulate
                 realistic subsurface scattering with differing degrees
                 translucency. Burley's reflectance approximation by
                 empirically fitting the diffusion profile as a whole
                 makes it possible to achieve realistic \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Luksch:2020:RTA,
  author =       "Christian Luksch and Lukas Prost and Michael Wimmer",
  title =        "Real-time Approximation of Photometric Polygonal
                 Lights",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "1",
  pages =        "4:1--4:18",
  month =        apr,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3384537",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3384537",
  abstract =     "We present a real-time rendering technique for
                 photometric polygonal lights. Our method uses a
                 numerical integration technique based on a
                 triangulation to calculate noise-free diffuse shading.
                 We include a dynamic point in the triangulation that
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "4",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lin:2020:RTS,
  author =       "Daqi Lin and Cem Yuksel",
  title =        "Real-Time Stochastic Lightcuts",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "1",
  pages =        "5:1--5:18",
  month =        apr,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3384543",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3384543",
  abstract =     "We present real-time stochastic lightcuts, a real-time
                 rendering method for scenes with many dynamic lights.
                 Our method is the GPU extension of stochastic lightcuts
                 [Yuksel 2019], a state-of-art hierarchical light
                 sampling algorithm for offline \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "5",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Rodriguez:2020:IBR,
  author =       "Simon Rodriguez and Siddhant Prakash and Peter Hedman
                 and George Drettakis",
  title =        "Image-Based Rendering of Cars using Semantic Labels
                 and Approximate Reflection Flow",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "1",
  pages =        "6:1--6:17",
  month =        apr,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3384535",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3384535",
  abstract =     "Image-Based Rendering (IBR) has made impressive
                 progress towards highly realistic, interactive 3D
                 navigation for many scenes, including cityscapes.
                 However, cars are ubiquitous in such scenes; multi-view
                 stereo reconstruction provides proxy geometry for
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Chaurasia:2020:PRT,
  author =       "Gaurav Chaurasia and Arthur Nieuwoudt and
                 Alexandru-Eugen Ichim and Richard Szeliski and
                 Alexander Sorkine-Hornung",
  title =        "{Passthrough+}: Real-time Stereoscopic View Synthesis
                 for Mobile Mixed Reality",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "1",
  pages =        "7:1--7:17",
  month =        apr,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3384540",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3384540",
  abstract =     "We present an end-to-end system for real-time
                 environment capture, 3D reconstruction, and
                 stereoscopic view synthesis on a mobile VR headset. Our
                 solution allows the user to use the cameras on their VR
                 headset as their eyes to see and interact with the
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "7",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Macklin:2020:LOR,
  author =       "Miles Macklin and Kenny Erleben and Matthias
                 M{\"u}ller and Nuttapong Chentanez and Stefan Jeschke
                 and Zach Corse",
  title =        "Local Optimization for Robust Signed Distance Field
                 Collision",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "1",
  pages =        "8:1--8:17",
  month =        apr,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3384538",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3384538",
  abstract =     "Signed distance fields (SDFs) are a popular shape
                 representation for collision detection. This is due to
                 their query efficiency, and the ability to provide
                 robust inside/outside information. Although it is
                 straightforward to test points for \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "8",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Brunel:2020:TID,
  author =       "Camille Brunel and Pierre B{\'e}nard and Ga{\"e}l
                 Guennebaud and Pascal Barla",
  title =        "A Time-independent Deformer for Elastic-rigid
                 Contacts",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "1",
  pages =        "9:1--9:21",
  month =        apr,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3384539",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3384539",
  abstract =     "We introduce a new tool that assists artists in
                 deforming an elastic object when it comes in
                 intersection with a rigid one. As opposed to methods
                 that rely on time-resolved simulations, our approach is
                 entirely based on time-independent geometric \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "9",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Ogaki:2020:GLP,
  author =       "Shinji Ogaki",
  title =        "Generalized Light Portals",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "10:1--10:19",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406176",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406176",
  abstract =     "Light portals are useful for accelerating the
                 convergence of Monte Carlo path tracing when rendering
                 interiors. However, they are generally limited to flat
                 polygonal shapes. In this paper, we introduce a new
                 concept that allows existing polygon meshes \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "10",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Mallett:2020:EAD,
  author =       "Ian Mallett and Cem Yuksel and Larry Seiler",
  title =        "Efficient Adaptive Deferred Shading with Hardware
                 Scatter Tiles",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "11:1--11:17",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406184",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406184",
  abstract =     "Adaptive shading is an effective mechanism for
                 reducing the number of shaded pixels to a subset of the
                 image resolution with minimal impact on final rendering
                 quality. We present a new scheduling method based on
                 on-chip tiles that, along with relatively \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "11",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Kim:2020:PRW,
  author =       "Joohwan Kim and Pyarelal Knowles and Josef Spjut and
                 Ben Boudaoud and Morgan Mcguire",
  title =        "Post-Render Warp with Late Input Sampling Improves
                 Aiming Under High Latency Conditions",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "12:1--12:18",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406187",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406187",
  abstract =     "End-to-end latency in remote-rendering systems can
                 reduce user task performance. This notably includes
                 aiming tasks on game streaming services, which are
                 presently below the standards of competitive
                 first-person desktop gaming. We evaluate the latency-.
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "12",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Hofmann:2020:NDP,
  author =       "Nikolai Hofmann and Jana Martschinke and Klaus Engel
                 and Marc Stamminger",
  title =        "Neural Denoising for Path Tracing of Medical
                 Volumetric Data",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "13:1--13:18",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406181",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406181",
  abstract =     "In this paper, we transfer machine learning techniques
                 previously applied to denoising surface-only Monte
                 Carlo renderings to path-traced visualizations of
                 medical volumetric data. In the domain of medical
                 imaging, path-traced videos turned out to be an
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "13",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Schuster:2020:HPI,
  author =       "Kersten Schuster and Philip Trettner and Leif
                 Kobbelt",
  title =        "High-Performance Image Filters via Sparse
                 Approximations",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "14:1--14:19",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406182",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406182",
  abstract =     "We present a numerical optimization method to find
                 highly efficient (sparse) approximations for
                 convolutional image filters. Using a modified parallel
                 tempering approach, we solve a constrained optimization
                 that maximizes approximation quality while \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "14",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Andersson:2020:FDE,
  author =       "Pontus Andersson and Jim Nilsson and Tomas
                 Akenine-M{\"o}ller and Magnus Oskarsson and Kalle
                 {\AA}str{\"o}m and Mark D. Fairchild",
  title =        "{FLIP}: a Difference Evaluator for Alternating
                 Images",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "15:1--15:23",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406183",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406183",
  abstract =     "Image quality measures are becoming increasingly
                 important in the field of computer graphics. For
                 example, there is currently a major focus on generating
                 photorealistic images in real time by combining path
                 tracing with denoising, for which such quality
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "15",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Truong:2020:QAC,
  author =       "Nghia Truong and Cem Yuksel and Larry Seiler",
  title =        "Quadratic Approximation of Cubic Curves",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "16:1--16:17",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406178",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406178",
  abstract =     "We present a simple degree reduction technique for
                 piecewise cubic polynomial splines, converting them
                 into piecewise quadratic splines that maintain the
                 parameterization and C1 continuity. Our method forms
                 identical tangent directions at the \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "16",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Wald:2020:UHR,
  author =       "Ingo Wald and Nate Morrical and Stefan Zellmann and
                 Lei Ma and Will Usher and Tiejun Huang and Valerio
                 Pascucci",
  title =        "Using Hardware Ray Transforms to Accelerate Ray\slash
                 Primitive Intersections for Long, Thin Primitive
                 Types",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "17:1--17:16",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406179",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406179",
  abstract =     "With the recent addition of hardware ray tracing
                 capabilities, GPUs have become incredibly efficient at
                 ray tracing both triangular geometry, and instances
                 thereof. However, the bounding volume hierarchies that
                 current ray tracing hardware relies on are \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "17",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Gruen:2020:STO,
  author =       "Holger Gruen and Carsten Benthin and Sven Woop",
  title =        "Sub-triangle opacity masks for faster ray tracing of
                 transparent objects",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "18:1--18:12",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406180",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406180",
  abstract =     "We propose an easy and simple-to-integrate approach to
                 accelerate ray tracing of alpha-tested transparent
                 geometry with a focus on Microsoft\reg DirectX\reg or
                 Vulkan\reg ray tracing extensions. Pre-computed bit
                 masks are used to quickly determine fully \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "18",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Seiler:2020:CCG,
  author =       "Larry Seiler and Daqi Lin and Cem Yuksel",
  title =        "Compacted {CPU\slash GPU} Data Compression via
                 Modified Virtual Address Translation",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "19:1--19:18",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406177",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/datacompression.bib;
                 http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406177",
  abstract =     "We propose a method to reduce the footprint of
                 compressed data by using modified virtual address
                 translation to permit random access to the data. This
                 extends our prior work on using page translation to
                 perform automatic decompression and deswizzling
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "19",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lin:2020:HAD,
  author =       "Daqi Lin and Elena Vasiou and Cem Yuksel and Daniel
                 Kopta and Erik Brunvand",
  title =        "Hardware-Accelerated Dual-Split Trees",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "20:1--20:21",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406185",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406185",
  abstract =     "Bounding volume hierarchies (BVH) are the most widely
                 used acceleration structures for ray tracing due to
                 their high construction and traversal performance.
                 However, the bounding planes shared between parent and
                 children bounding boxes is an inherent \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "20",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Dupuy:2020:CBT,
  author =       "Jonathan Dupuy",
  title =        "Concurrent Binary Trees (with application to longest
                 edge bisection)",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "21:1--21:20",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406186",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406186",
  abstract =     "We introduce the concurrent binary tree (CBT), a novel
                 concurrent representation to build and update arbitrary
                 binary trees in parallel. Fundamentally, our
                 representation consists of a binary heap, i.e., a 1D
                 array, that explicitly stores the sum-. \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "21",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Chermain:2021:RTG,
  author =       "Xavier Chermain and Simon Lucas and Basile Sauvage and
                 Jean-Michel Dischler and Carsten Dachsbacher",
  title =        "Real-Time Geometric Glint Anti-Aliasing with Normal
                 Map Filtering",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "1:1--1:16",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451257",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451257",
  abstract =     "Real-time geometric specular anti-aliasing is required
                 when using a low number of pixel samples and
                 high-frequency specular lobes. Several methods have
                 been proposed for mono-lobe bidirectional reflection
                 distribution functions (BRDFs), but none for \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Xie:2021:RTS,
  author =       "Tiantian Xie and Marc Olano",
  title =        "Real-time Subsurface Control Variates: Temporally
                 Stable Adaptive Sampling",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "2:1--2:18",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451265",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451265",
  abstract =     "Real-time adaptive sampling is a new technique
                 recently proposed for efficient importance sampling in
                 realtime Monte Carlo sampling in subsurface scattering.
                 It adaptively places samples based on variance tracking
                 to help escape the uncanny valley of \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Vermeer:2021:SDA,
  author =       "Jop Vermeer and Leonardo Scandolo and Elmar Eisemann",
  title =        "Stochastic-Depth Ambient Occlusion",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "3:1--3:15",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451268",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451268",
  abstract =     "Ambient occlusion (AO) is a popular rendering
                 technique that enhances depth perception and realism by
                 darkening locations that are less exposed to ambient
                 light (e.g., corners and creases). In real-time
                 applications, screen-space variants, relying on
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Koch:2021:GVS,
  author =       "Thomas Koch and Michael Wimmer",
  title =        "Guided Visibility Sampling++",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "4:1--4:16",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451266",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451266",
  abstract =     "Visibility computation is a common problem in the
                 field of computer graphics. Examples include occlusion
                 culling, where parts of the scene are culled away, or
                 global illumination simulations, which are based on the
                 mutual visibility of pairs of points \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "4",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Hofmann:2021:IPT,
  author =       "Nikolai Hofmann and Jon Hasselgren and Petrik Clarberg
                 and Jacob Munkberg",
  title =        "Interactive Path Tracing and Reconstruction of Sparse
                 Volumes",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "5:1--5:19",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451256",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451256",
  abstract =     "We combine state-of-the-art techniques into a system
                 for high-quality, interactive rendering of
                 participating media. We leverage unbiased volume path
                 tracing with multiple scattering, temporally stable
                 neural denoising and NanoVDB [Museth 2021], a fast,
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "5",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Riahi:2021:PBN,
  author =       "Maryam Riahi and Benjamin Allen Watson",
  title =        "Am {I} Playing Better Now?: The Effects of {G-SYNC} in
                 {60Hz} Gameplay",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "6:1--6:17",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451269",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451269",
  abstract =     "G-SYNC technology matches formerly regular display
                 refreshes to irregular frame updates, improving frame
                 rates and interactive latency. In a previous study of
                 gaming at the 30Hz frame rates common on consoles,
                 players of Battlefield 4 were unable to \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Jonnalagadda:2021:RVB,
  author =       "Aditya Jonnalagadda and Iuri Frosio and Seth Schneider
                 and Morgan McGuire and Joohwan Kim",
  title =        "Robust Vision-Based Cheat Detection in Competitive
                 Gaming",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "7:1--7:18",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451259",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451259",
  abstract =     "Game publishers and anti-cheat companies have been
                 unsuccessful in blocking cheating in online gaming. We
                 propose a novel, vision-based approach that captures
                 the frame buffer's final state and detects illicit
                 overlays. To this aim, we train and \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "7",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Shi:2021:VRS,
  author =       "Rongkai Shi and Hai-Ning Liang and Yu Wu and Difeng Yu
                 and Wenge Xu",
  title =        "Virtual Reality Sickness Mitigation Methods: a
                 Comparative Study in a Racing Game",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "8:1--8:16",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451255",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451255",
  abstract =     "Using virtual reality (VR) head-mounted displays
                 (HMDs) can induce VR sickness. VR sickness can cause
                 strong discomfort, decrease users' presence and
                 enjoyment, especially in games, shorten the duration of
                 the VR experience, and can even pose health \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "8",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Schmelter:2021:IBR,
  author =       "Thereza Schmelter and Levente Hernadi and Marc Aurel
                 St{\"o}rmer and Frank Steinicke and Kristian
                 Hildebrand",
  title =        "Interaction Based Redirected Walking",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "9:1--9:16",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451264",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451264",
  abstract =     "With a significant improvement in virtual reality (VR)
                 devices, the number of interaction-based applications
                 for consumers and industrial products is naturally
                 increasing. As a result, many people can use VR in
                 their homes or offices where they are \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "9",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Pan:2021:HHN,
  author =       "Xiaoyu Pan and Jiancong Huang and Jiaming Mai and He
                 Wang and Honglin Li and Tongkui Su and Wenjun Wang and
                 Xiaogang Jin",
  title =        "\pkg{HeterSkinNet}: a Heterogeneous Network for Skin
                 Weights Prediction",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "10:1--10:19",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451262",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451262",
  abstract =     "Character rigging is universally needed in computer
                 graphics but notoriously laborious. We present a new
                 method, HeterSkinNet, aiming to fully automate such
                 processes and significantly boost productivity. Given a
                 character mesh and skeleton as input, \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "10",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Yang:2021:EHO,
  author =       "Zeshi Yang and Zhiqi Yin",
  title =        "Efficient Hyperparameter Optimization for
                 Physics-based Character Animation",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "11:1--11:19",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451254",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451254",
  abstract =     "Physics-based character animation has seen significant
                 advances in recent years with the adoption of Deep
                 Reinforcement Learning (DRL). However, DRL-based
                 learning methods are usually computationally expensive
                 and their performance crucially depends on \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "11",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Tumanov:2021:DDP,
  author =       "Evgenii Tumanov and Dmitry Korobchenko and Nuttapong
                 Chentanez",
  title =        "Data-Driven Particle-Based Liquid Simulation with Deep
                 Learning Utilizing Sub-Pixel Convolution",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "12:1--12:16",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451261",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451261",
  abstract =     "In recent years, the performance of neural network
                 inference has been drastically improved. This rapid
                 change has paved the way for research projects focusing
                 on accelerating physics-based simulations by replacing
                 solver with its approximation. In this \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "12",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Jiang:2021:SIS,
  author =       "Hao Jiang and Siqi Wang and Huikun Bi and Xiaolei Lv
                 and Binqiang Zhao and Zheng Wang and Zhaoqi Wang",
  title =        "Synthesizing Indoor Scene Layouts in Complicated
                 Architecture Using Dynamic Convolution Networks",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "13:1--13:16",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451267",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451267",
  abstract =     "Synthesizing indoor scene layouts is challenging and
                 critical, especially for digital design and gaming
                 entertainment. Although there has been significant
                 research on the indoor layout synthesis of
                 rectangular-shaped or L-shaped architecture, there is
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "13",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Texler:2021:FIR,
  author =       "Aneta Texler and Ondrej Texler and Michal Kucera and
                 Menglei Chai and Daniel S{\'y}kora",
  title =        "\pkg{FaceBlit}: Instant Real-time Example-based Style
                 Transfer to Facial Videos",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "14:1--14:17",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451270",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451270",
  abstract =     "We present FaceBlit---a system for real-time
                 example-based face video stylization that retains
                 textural details of the style in a semantically
                 meaningful manner, i.e., strokes used to depict
                 specific features in the style are present at the
                 appropriate \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "14",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Prakash:2021:HIB,
  author =       "Siddhant Prakash and Thomas Leimk{\"u}hler and Simon
                 Rodriguez and George Drettakis",
  title =        "Hybrid Image-based Rendering for Free-view Synthesis",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "15:1--15:20",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451260",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451260",
  abstract =     "Image-based rendering (IBR) provides a rich toolset
                 for free-viewpoint navigation in captured scenes. Many
                 methods exist, usually with an emphasis either on image
                 quality or rendering speed. In this paper we identify
                 common IBR artifacts and combine the \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "15",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Dong:2021:EAR,
  author =       "Yihong Dong and Lunchen Xie and Qingjiang Shi",
  title =        "Efficient Algorithms for Rotation Averaging Problems",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "16:1--16:16",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451263",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451263",
  abstract =     "The rotation averaging problem is a fundamental task
                 in computer vision applications. It is generally very
                 difficult to solve due to the nonconvex rotation
                 constraints. While a sufficient optimality condition is
                 available in the literature, there is a \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "16",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Rust:2021:BMG,
  author =       "Annina R{\"u}st",
  title =        "Bad Mother \slash Good Mother: The Poetics and
                 Politics of the Sounds of Invisible Labor",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "17:1--17:9",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3465617",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3465617",
  abstract =     "Bad Mother / Good Mother is an audiovisual performance
                 that explores societal perceptions about ideal and
                 non-ideal motherhood through sound and projected
                 visuals. The sound comes from an amplified breast pump,
                 while the visuals are projected on a \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "17",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Farahi:2021:CSS,
  author =       "Behnaz Farahi",
  title =        "Can the Subaltern Speak?: Feminism in Robotic Mask
                 Design",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "18:1--18:11",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3465621",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3465621",
  abstract =     "This paper presents AI-controlled robotic masks
                 intended to empower women and allow them to communicate
                 with one another. These are inspired by the historical
                 masks worn by the Bandari women from southern Iran.
                 Legend has it that these masks were \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "18",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Zhang:2021:CPI,
  author =       "Weidi Zhang and Donghao Ren and George Legrady",
  title =        "\pkg{Cangjie}'s Poetry: an Interactive Art Experience
                 of a Semantic Human-Machine Reality",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "19:1--19:9",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3465619",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3465619",
  abstract =     "This paper describes the conceptual background,
                 artificial intelligent system design, and visualization
                 strategies of an interactive art experience: Cangjie's
                 Poetry. This artwork provides a conceptual response to
                 the human-machine reality in the \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "19",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lyu:2021:ISM,
  author =       "Ruimin Lyu and Tianqin Zhang and Zhaolin Yuan",
  title =        "Imaginary Stroke Movement Measurement and
                 Visualization",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "20:1--20:12",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3465625",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3465625",
  abstract =     "When viewing visual artworks, one can feel the
                 suggestive movement from the brushstrokes. This
                 phenomenon has been recorded widely in literature on
                 art theory, and its physiological basis has been found
                 in neuroaesthetic studies, but there is no method
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "20",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Bugdayci:2021:IVE,
  author =       "Irem Bugdayci and Anne-Heloise Dautel and Robert Wuss
                 and Ruairi Glynn",
  title =        "Instruments of Vision: Eye-Tracking and Robotics as an
                 Embodied Interface",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "21:1--21:10",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3465618",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3465618",
  abstract =     "In the age of ubiquitous visual technologies and
                 systems, our perceptive apparatuses are constantly
                 challenged, adapted, and shaped by instruments and
                 machines, rendering the observing body as an active
                 site of knowledge. Your Eye's Motion by Luna is an
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "21",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Simon:2021:JVE,
  author =       "Gilles Simon",
  title =        "{Jan van Eyck}'s Perspectival System Elucidated
                 Through Computer Vision",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "22:1--22:8",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3465623",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3465623",
  abstract =     "It is generally accepted that Jan van Eyck was unaware
                 of perspective. However, an a-contrario analysis of the
                 vanishing points in five of his paintings, realized
                 between 1432 and 1439, unveils a recurring
                 fishbone-like pattern that could only emerge \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "22",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Niehaus:2021:MBA,
  author =       "Kiona Hagen Niehaus and Rebecca Fiebrink",
  title =        "Making Up {$3$D} Bodies: Artistic and Serendipitous
                 Modeling of Digital Human Figures",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "23:1--23:9",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3468779",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3468779",
  abstract =     "This paper describes the process of developing a
                 software tool for digital artistic exploration of 3D
                 human figures. Previously available software for
                 modeling mesh-based 3D human figures restricts user
                 output based on normative assumptions about the
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "23",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Henchoz:2021:MSD,
  author =       "Nicolas Henchoz and Margaux Charvolin and Delphine
                 Ribes and Lara D{\'e}fayes and C{\'e}dric Duch{\^E}ne
                 and Emily Groves and Andreas Sonderegger",
  title =        "{Ming Shan} Digital Experience: Immersive Technology
                 for Traditional {Taoist} Meditation",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "24:1--24:10",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3465620",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3465620",
  abstract =     "The Ming Shan Digital Experience is an immersive
                 installation designed to support meditation in the
                 context of a new Taoist center. Its creation confronted
                 current academic literature on digital technology for
                 meditation with the practical and cultural \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "24",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Day:2021:RDP,
  author =       "Kevin Day",
  title =        "Reversal, Disconnect, and Proposition: Noise and Data
                 Politics in the Work of {Julian Oliver} and {Trevor
                 Paglen}",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "25:1--25:8",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3465624",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3465624",
  abstract =     "This paper examines the potential countertactics of
                 contemporary interactive media art to interrogate the
                 data-mining practices that encode the everyday and
                 exploit user data in the big data economy. It argues
                 that noise is the ``other'' of information, a
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "25",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Montero:2021:SCI,
  author =       "Valentina Montero and Sandra {De Berduccy}",
  title =        "Spinning the Conductors of an Indigenous Tradition:
                 Toward a Continuity of Traditional {Andean} Weaving
                 with New Electronic Technologies",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "26:1--26:12",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3465622",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3465622",
  abstract =     "Over the last decades, there has been an unusual
                 global interest in vindicating the knowledge and
                 practices of indigenous communities. In Latin America
                 one can see this particularly in numerous demands
                 regarding anti-colonial politics, history, \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "26",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Fujioka:2021:DIA,
  author =       "Sadam Fujioka",
  title =        "\pkg{drop}: an Interactive Art Installation with
                 Waterdrop Projection-Mapping",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "27:1--27:8",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3465613",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3465613",
  abstract =     "This paper describes an interactive art installation
                 titled ``drop.'' It is the first artwork using the
                 Waterdrop Projection-Mapping (WPM) system, which
                 animates levitating waterdrops. With this artwork, the
                 anno lab team infuses physical characteristics
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "27",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Wu:2021:MGA,
  author =       "Ziwei Wu and Lingdong Huang",
  title =        "\pkg{Mimicry}: Genetic-algorithm-based Real-time
                 System of Virtual Insects in a Living Environment --- a
                 New and Altered Nature",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "28:1--28:8",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3465615",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3465615",
  abstract =     "The authors have collaborated on a machine learning
                 multiscreen video installation powered by computer
                 algorithms and inspired by mimicry in the natural
                 world. The artwork explores a pseudo-environment loop
                 system in nature and artificial mechanical \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "28",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Yi:2021:RUB,
  author =       "Changyoon Yi and Juhyun Bae and Nakkyu Baek and Jina
                 Jung and Sunwoong Hur and Hyun Jean Lee and Seung Ah
                 Lee",
  title =        "\pkg{ReMember}: Using Biosignals to Recall Memories of
                 Companion Animals",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "29:1--29:7",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3465614",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3465614",
  abstract =     "ReMember is an interactive installation that provides
                 bereaved pet owners with a sense of presence and
                 connection to their deceased companion animals. Many
                 pet owners suffer from bereavement and grief upon the
                 loss of companion animals, and rituals and \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "29",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Swearingen:2021:WMR,
  author =       "Kyoung Swearingen and Scott Swearingen and Fede Camara
                 Halac and Sruthi Ammannagari and Matt Hall",
  title =        "\pkg{The Woods}: a Mixed-Reality Two-Player
                 Cooperative Game",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "30:1--30:7",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3465616",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3465616",
  abstract =     "While loneliness in our real lives is increasingly
                 recognized as having dire physical, mental, and
                 emotional consequences, cooperative games have been
                 shown to build empathy and provide positive social
                 impact. In this paper, the authors present \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "30",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Andrews:2021:CFV,
  author =       "Sheldon Andrews and Loic Nassif and Kenny Erleben and
                 Paul G. Kry",
  title =        "Coupling Friction with Visual Appearance",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "31:1--31:20",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3480138",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3480138",
  abstract =     "We present a novel meso-scale model for computing
                 anisotropic and asymmetric friction for contacts in
                 rigid body simulations that is based on surface facet
                 orientations. The main idea behind our approach is to
                 compute a direction dependent friction \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "31",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Sheen:2021:VPS,
  author =       "Seung Heon Sheen and Egor Larionov and Dinesh K. Pai",
  title =        "Volume Preserving Simulation of Soft Tissue with
                 Skin",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "32:1--32:23",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3480143",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3480143",
  abstract =     "Simulation of human soft tissues in contact with their
                 environment is essential in many fields, including
                 visual effects and apparel design. Biological tissues
                 are nearly incompressible. However, standard methods
                 employ compressible elasticity models \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "32",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Kugelstadt:2021:FCE,
  author =       "Tassilo Kugelstadt and Jan Bender and Jos{\'e} Antonio
                 Fern{\'a}ndez-Fern{\'a}ndez and Stefan Rhys Jeske and
                 Fabian L{\"o}schner and Andreas Longva",
  title =        "Fast Corotated Elastic {SPH} Solids with Implicit
                 Zero-Energy Mode Control",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "33:1--33:21",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3480142",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3480142",
  abstract =     "We develop a new operator splitting formulation for
                 the simulation of corotated linearly elastic solids
                 with Smoothed Particle Hydrodynamics (SPH). Based on
                 the technique of Kugelstadt et al. [2018] originally
                 developed for the Finite Element Method (. \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "33",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Musoni:2021:FST,
  author =       "Pietro Musoni and Riccardo Marin and Simone Melzi and
                 Umberto Castellani",
  title =        "A functional skeleton transfer",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "34:1--34:15",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3480140",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3480140",
  abstract =     "The animation community has spent significant effort
                 trying to ease rigging procedures. This is necessitated
                 because the increasing availability of 3D data makes
                 manual rigging infeasible. However, object animations
                 involve understanding elaborate \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "34",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Kim:2021:FMO,
  author =       "Nam Hee Kim and Hung Yu Ling and Zhaoming Xie and
                 Michiel van de Panne",
  title =        "Flexible Motion Optimization with Modulated Assistive
                 Forces",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "35:1--35:25",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3480144",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3480144",
  abstract =     "Animated motions should be simple to direct while also
                 being plausible. We present a flexible keyframe-based
                 character animation system that generates plausible
                 simulated motions for both physically-feasible and
                 physically-infeasible motion \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "35",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Park:2021:DMS,
  author =       "Soomin Park and Deok-Kyeong Jang and Sung-Hee Lee",
  title =        "Diverse Motion Stylization for Multiple Style Domains
                 via Spatial-Temporal Graph-Based Generative Model",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "36:1--36:17",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3480145",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3480145",
  abstract =     "This paper presents a novel deep learning-based
                 framework for translating a motion into various styles
                 within multiple domains. Our framework is a single set
                 of generative adversarial networks that learns
                 stylistic features from a collection of unpaired
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "36",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Quigley:2021:TDR,
  author =       "Ed Quigley and Winnie Lin and Yilin Zhu and Ronald
                 Fedkiw",
  title =        "Three Dimensional Reconstruction of Botanical Trees
                 with Simulatable Geometry",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "37:1--37:16",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3480146",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3480146",
  abstract =     "We tackle the challenging problem of creating full and
                 accurate three dimensional reconstructions of botanical
                 trees with the topological and geometric accuracy
                 required for subsequent physical simulation, e.g. in
                 response to wind forces. Although \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "37",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Wu:2021:RGI,
  author =       "Jane Wu and Yongxu Jin and Zhenglin Geng and Hui Zhou
                 and Ronald Fedkiw",
  title =        "Recovering Geometric Information with Learned Texture
                 Perturbations",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "38:1--38:18",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3480137",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3480137",
  abstract =     "Regularization is used to avoid overfitting when
                 training a neural network; unfortunately, this reduces
                 the attainable level of detail hindering the ability to
                 capture high-frequency information present in the
                 training data. Even though various \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "38",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Schreiner:2021:GPP,
  author =       "Paul Schreiner and Maksym Perepichka and Hayden Lewis
                 and Sune Darkner and Paul G. Kry and Kenny Erleben and
                 Victor B. Zordan",
  title =        "Global Position Prediction for Interactive Motion
                 Capture",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "39:1--39:16",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3479985",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3479985",
  abstract =     "We present a method for reconstructing the global
                 position of motion capture where position sensing is
                 poor or unavailable. Capture systems, such as IMU
                 suits, can provide excellent pose and orientation data
                 of a capture subject, but otherwise need post
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "39",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Roy:2021:NUS,
  author =       "Bruno Roy and Pierre Poulin and Eric Paquette",
  title =        "Neural {UpFlow}: a Scene Flow Learning Approach to
                 Increase the Apparent Resolution of Particle-Based
                 Liquids",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "40:1--40:26",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3480147",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3480147",
  abstract =     "We present a novel up-resing technique for generating
                 high-resolution liquids based on scene flow estimation
                 using deep neural networks. Our approach infers and
                 synthesizes small- and large-scale details solely from
                 a low-resolution particle-based \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "40",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Wang:2021:VSS,
  author =       "Xu Wang and Makoto Fujisawa and Masahiko Mikawa",
  title =        "Visual Simulation of Soil-Structure Destruction with
                 Seepage Flows",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "41:1--41:18",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3480141",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3480141",
  abstract =     "This paper introduces a method for simulating
                 soil-structure coupling with water, which involves a
                 series of visual effects, including wet granular
                 materials, seepage flows, capillary action between
                 grains, and dam breaking simulation. We develop a
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "41",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Daniel:2021:PVM,
  author =       "Beatr{\'\i}z Cabrero Daniel and Ricardo Marques and
                 Ludovic Hoyet and Julien Pettr{\'e} and Josep Blat",
  title =        "A Perceptually-Validated Metric for Crowd Trajectory
                 Quality Evaluation",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "42:1--42:18",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3480136",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3480136",
  abstract =     "Simulating crowds requires controlling a very large
                 number of trajectories and is usually performed using
                 crowd motion algorithms for which appropriate parameter
                 values need to be found. The study of the relation
                 between parametric values for simulation \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "42",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Chemistruck:2021:EAP,
  author =       "Mike Chemistruck and Andrew Allen and John Snyder and
                 Nikunj Raghuvanshi",
  title =        "Efficient acoustic perception for virtual {AI}
                 agents",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "43:1--43:13",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3480139",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3480139",
  abstract =     "We model acoustic perception in AI agents efficiently
                 within complex scenes with many sound events. The key
                 idea is to employ perceptual parameters that capture
                 how each sound event propagates through the scene to
                 the agent's location. This naturally \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "43",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Xu:2021:GLA,
  author =       "Pei Xu and Ioannis Karamouzas",
  title =        "A {GAN}-Like Approach for Physics-Based Imitation
                 Learning and Interactive Character Control",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "44:1--44:22",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3480148",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3480148",
  abstract =     "We present a simple and intuitive approach for
                 interactive control of physically simulated characters.
                 Our work builds upon generative adversarial networks
                 (GAN) and reinforcement learning, and introduces an
                 imitation learning framework where an \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "44",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Xu:2022:RTR,
  author =       "Yang Xu and Yuanfa Jiang and Junbo Zhang and Kang Li
                 and Guohua Geng",
  title =        "Real-Time Ray-Traced Soft Shadows of Environmental
                 Lighting by Conical Ray Culling",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "1:1--1:15",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522617",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522617",
  abstract =     "Soft shadows of environmental lighting provide
                 important visual cues in realistic rendering. However,
                 rendering of soft shadows of environmental lighting in
                 real-time is difficult because evaluating the
                 visibility function is challenging. In this work,
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Shi:2022:SCS,
  author =       "Peiteng Shi and Markus Billeter and Elmar Eisemann",
  title =        "Stereo-consistent screen-space ambient occlusion",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "2:1--2:12",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522614",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522614",
  abstract =     "Screen-space ambient occlusion (SSAO) shows high
                 efficiency and is widely used in real-time 3D
                 applications. However, using SSAO algorithms in stereo
                 rendering can lead to inconsistencies due to the
                 differences in the screen-space information captured
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Raateland:2022:DAG,
  author =       "Wouter Raateland and Torsten H{\"a}drich and Jorge
                 Alejandro Amador Herrera and Daniel T. Banuti and
                 Wojciech Pa{\l}ubicki and S{\"o}ren Pirk and Klaus
                 Hildebrandt and Dominik L. Michels",
  title =        "{DCGrid}: an Adaptive Grid Structure for
                 Memory-Constrained Fluid Simulation on the {GPU}",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "3:1--3:14",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522608",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522608",
  abstract =     "We introduce Dynamic Constrained Grid (DCGrid), a
                 hierarchical and adaptive grid structure for fluid
                 simulation combined with a scheme for effectively
                 managing the grid adaptations. DCGrid is designed to be
                 implemented on the GPU and used in high-. \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lastic:2022:ISP,
  author =       "Maud Lastic and Damien Rohmer and Guillaume Cordonnier
                 and Claude Jaupart and Fabrice Neyret and Marie-Paule
                 Cani",
  title =        "Interactive simulation of plume and pyroclastic
                 volcanic ejections",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "4:1--4:15",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522609",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522609",
  abstract =     "We propose an interactive animation method for the
                 ejection of gas and ashes mixtures in volcano eruption.
                 Our novel, layered solution combines a coarse-grain,
                 physically-based simulation of the ejection dynamics
                 with a consistent, procedural animation \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "4",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Peters:2022:PCV,
  author =       "Christoph Peters and Bastian Kuth and Quirin Meyer",
  title =        "Permutation Coding for Vertex-Blend Attribute
                 Compression",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "5:1--5:16",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522607",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522607",
  abstract =     "Compression of vertex attributes is crucial to keep
                 bandwidth requirements in real-time rendering low. We
                 present a method that encodes any given number of blend
                 attributes for skinning at a fixed bit rate while
                 keeping the worst-case error small. Our \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "5",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Mason:2022:RTS,
  author =       "Ian Mason and Sebastian Starke and Taku Komura",
  title =        "Real-Time Style Modelling of Human Locomotion via
                 Feature-Wise Transformations and Local Motion Phases",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "6:1--6:18",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522618",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522618",
  abstract =     "Controlling the manner in which a character moves in a
                 real-time animation system is a challenging task with
                 useful applications. Existing style transfer systems
                 require access to a reference content motion clip,
                 however, in real-time systems the future \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Wang:2022:ERR,
  author =       "Jialin Wang and Rongkai Shi and Zehui Xiao and Xueying
                 Qin and Hai-Ning Liang",
  title =        "Effect of Render Resolution on Gameplay Experience,
                 Performance, and Simulator Sickness in Virtual Reality
                 Games",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "7:1--7:15",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522610",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522610",
  abstract =     "Higher resolution is one of the main directions and
                 drivers in the development of virtual reality (VR)
                 head-mounted displays (HMDs). However, given its
                 associated higher cost, it is important to determine
                 the benefits of having higher resolution on user
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "7",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Faria:2022:IPV,
  author =       "Matheus Prado Prandini Faria and Etienne Silva Julia
                 and Marcelo Zanchetta do Nascimento and Rita Maria
                 Silva Julia",
  title =        "Investigating the Performance of Various Deep Neural
                 Networks-based Approaches Designed to Identify Game
                 Events in Gameplay Footage",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "8:1--8:17",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522624",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522624",
  abstract =     "Video games, in addition to representing an extremely
                 relevant field of entertainment and market, have been
                 widely used as a case study in artificial intelligence
                 for representing a problem with a high degree of
                 complexity. In such studies, the \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "8",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Mandal:2022:IPB,
  author =       "Avirup Mandal and Parag Chaudhuri and Subhasis
                 Chaudhuri",
  title =        "Interactive Physics-Based Virtual Sculpting with
                 Haptic Feedback",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "9:1--9:20",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522611",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522611",
  abstract =     "Sculpting is an art form that relies on both the
                 visual and tactile senses. A faithful simulation of
                 sculpting, therefore, requires interactive, physically
                 accurate haptic and visual feedback. We present an
                 interactive physics-based sculpting framework
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "9",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Fu:2022:EEC,
  author =       "Zhiying Fu and Rui Xu and Shiqing Xin and Shuangmin
                 Chen and Changhe Tu and Chenglei Yang and Lin Lu",
  title =        "{EasyVRModeling}: Easily Create {$3$D} Models by an
                 Immersive {VR} System",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "10:1--10:14",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522613",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522613",
  abstract =     "The latest innovations of VR make it possible to
                 construct 3D models in a holographic immersive
                 simulation environment. In this paper, we develop a
                 user-friendly mid-air interactive modeling system named
                 EasyVRModeling. We first prepare a dataset \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "10",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Cardoso:2022:TPV,
  author =       "Joao Liborio Cardoso and Bernhard Kerbl and Lei Yang
                 and Yury Uralsky and Michael Wimmer",
  title =        "Training and Predicting Visual Error for Real-Time
                 Applications",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "11:1--11:17",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522625",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522625",
  abstract =     "Visual error metrics play a fundamental role in the
                 quantification of perceived image similarity. Most
                 recently, use cases for them in real-time applications
                 have emerged, such as content-adaptive shading and
                 shading reuse to increase performance and \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "11",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{KT:2022:BLT,
  author =       "Aakash KT and Eric Heitz and Jonathan Dupuy and P. J.
                 Narayanan",
  title =        "Bringing Linearly Transformed Cosines to Anisotropic
                 {GGX}",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "12:1--12:18",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522612",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522612",
  abstract =     "Linearly Transformed Cosines (LTCs) are a family of
                 distributions that are used for real-time area-light
                 shading thanks to their analytic integration
                 properties. Modern game engines use an LTC
                 approximation of the ubiquitous GGX model, but
                 currently \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "12",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{deDinechin:2022:RLM,
  author =       "Heloise de Dinechin and Laurent Belcour",
  title =        "Rendering Layered Materials with Diffuse Interfaces",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "13:1--13:12",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522620",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522620",
  abstract =     "In this work, we introduce a novel method to render,
                 in real-time, Lambertian surfaces with a rough
                 dieletric coating. We show that the appearance of such
                 configurations is faithfully represented with two
                 microfacet lobes accounting for direct and \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "13",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Macek:2022:RTR,
  author =       "Nejc Macek and Baran Usta and Elmar Eisemann and
                 Ricardo Marroquim",
  title =        "Real-Time Relighting of Human Faces with a Low-Cost
                 Setup",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "14:1--14:19",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522626",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522626",
  abstract =     "Video-streaming services usually feature
                 post-processing effects to replace the background.
                 However, these often yield inconsistent lighting.
                 Machine-learning-based relighting methods can address
                 this problem, but, at real-time rates, are restricted
                 to \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "14",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Currius:2022:RTH,
  author =       "Roc R. Currius and Ulf Assarsson and Erik Sintorn",
  title =        "Real-Time Hair Filtering with Convolutional Neural
                 Networks",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "15:1--15:15",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522606",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522606",
  abstract =     "Rendering of realistic-looking hair is in general
                 still too costly to do in real-time applications, from
                 simulating the physics to rendering the fine details
                 required for it to look natural, including
                 self-shadowing. We show how an autoencoder network,
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "15",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Fan:2022:JAT,
  author =       "Yingruo Fan and Zhaojiang Lin and Jun Saito and
                 Wenping Wang and Taku Komura",
  title =        "Joint Audio-Text Model for Expressive Speech-Driven
                 {$3$D} Facial Animation",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "16:1--16:15",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522615",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522615",
  abstract =     "Speech-driven 3D facial animation with accurate lip
                 synchronization has been widely studied. However,
                 synthesizing realistic motions for the entire face
                 during speech has rarely been explored. In this work,
                 we present a joint audio-text model to capture
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "16",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}