Table of contents for issues of The Journal of Visualization and Computer Animation

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Volume 1, Number 1, August, 1990
Volume 1, Number 2, December, 1990
Volume 2, Number 1, January / March, 1991
Volume 2, Number 2, April / June, 1991
Volume 2, Number 3, July / September, 1991
Volume 2, Number 4, October / December, 1991
Volume 3, Number 1, January / March, 1992
Volume 3, Number 2, April / June, 1992
Volume 3, Number 3, July / September, 1992
Volume 3, Number 4, October / December, 1992
Volume 4, Number 1, January / March, 1993
Volume 4, Number 2, April / June, 1993
Volume 4, Number 3, July / September, 1993
Volume 4, Number 4, October / December, 1993
Volume 5, Number 1, January / March, 1994
Volume 5, Number 2, April / June, 1994
Volume 5, Number 3, July / September, 1994
Volume 5, Number 4, October / December, 1994
Volume 6, Number 1, January / March, 1995
Volume 6, Number 2, April / June, 1995
Volume 6, Number 3, July / September, 1995
Volume 6, Number 4, October / December, 1995
Volume 7, Number 1, January, 1996
Volume 7, Number 2, April, 1996
Volume 7, Number 3, July, 1996
Volume 7, Number 4, October, 1996
Volume 8, Number 1, January, 1997
Volume 8, Number 2, March, 1997
Volume 8, Number 3, July, 1997
Volume 8, Number 4, October / December, 1997
Volume 9, Number 1, January / March, 1998
Volume 9, Number 2, April / June, 1998
Volume 9, Number 3, July / September, 1998
Volume 9, Number 4, October / December, 1998
Volume 10, Number 1, January / March, 1999
Volume 10, Number 2, April / June, 1999
Volume 10, Number 3, 1999
Volume 10, Number 4, 1999
Volume 11, Number 1, 2000
Volume 11, Number 2, 2000
Volume 11, Number 3, 2000
Volume 11, Number 4, 2000
Volume 11, Number 5, 2000
Volume 12, Number 1, 2001
Volume 12, Number 2, 2001
Volume 12, Number 3, 2001
Volume 12, Number 4, 2001
Volume 12, Number 5, December, 2001
Volume 13, Number 1, February, 2002
Volume 13, Number 3, July, 2002
Volume 13, Number 4, September, 2002
Volume 13, Number 5, December, 2002
Volume 14, Number 1, February, 2003
Volume 14, Number 2, May, 2003
Volume 14, Number 3, July, 2003
Volume 14, Number 4, September, 2003
Volume 14, Number 5, December, 2003


The Journal of Visualization and Computer Animation
Volume 1, Number 1, August, 1990

         Gregory M. Nielson and   
            Thomas A. Foley and   
                  David A. Lane   Towards animating ray-traced volume
                                  visualization  . . . . . . . . . . . . . 2--8
       Takeyuki Wakabayashi and   
                 Nelson Max and   
               Nobuhiko Hayashi   Computer Simulation and Animation of
                                  Muscle Cross-Bridge Motion . . . . . . . 9--14
              Susan Amkraut and   
                 Michael Girard   Eurhythmy: Concept and Process . . . . . 15--17
            Daniel Thalmann and   
            Olivier Renault and   
        Nadia Magnenat Thalmann   A vision-based approach to behavioural
                                  animation  . . . . . . . . . . . . . . . 18--21
          Tosiyasu L. Kunii and   
               Xiaoyang Mao and   
                Issei Fujishiro   A Translucent Display Algorithm for
                                  G-Octree Represented Grey-Scale Images   22--25
           Norman I. Badler and   
                  Welton Becket   Imperfection for Realistic Image
                                  Synthesis  . . . . . . . . . . . . . . . 26--32
          Samuel J. Leffler and   
          William T. Reeves and   
                  Eben F. Ostby   The Menv Modelling and Animation
                                  Environment  . . . . . . . . . . . . . . 33--40

The Journal of Visualization and Computer Animation
Volume 1, Number 2, December, 1990

               M. Grazia Mattei   Animation in Italy . . . . . . . . . . . 42--43
                  J. H. Pittman   The render button: how a high-end
                                  graphics company developed a personal
                                  graphics product . . . . . . . . . . . . 44--48
                S. P. Mudur and   
           Sumanta N. Pattanaik   Multidimensional Illumination Functions
                                  for Visualization of Complex $3$D
                                  Environments . . . . . . . . . . . . . . 49--58
              G. M. Nielson and   
                     K. Voegele   An annotated bibliography of scientific
                                  visualization  . . . . . . . . . . . . . 59--65
                    G. Ridsdale   Connectionist modelling of skill
                                  dynamics . . . . . . . . . . . . . . . . 66--72
             D. Terzopoulos and   
                      K. Waters   Physically-based facial modelling,
                                  analysis, and animation  . . . . . . . . 73--80


The Journal of Visualization and Computer Animation
Volume 2, Number 1, January / March, 1991

              G. M. Nielson and   
                     K. Voegele   An annotated bibliography of scientific
                                  visualization. 2 . . . . . . . . . . . . 2--8
                  G. Wyvill and   
                       P. Sharp   Commercial animation using a solid
                                  modeller . . . . . . . . . . . . . . . . 9--15
       C. W. A. M. van Overveld   The generalized display processor as an
                                  approach to real-time interactive $3$-D
                                  computer animation . . . . . . . . . . . 16--25
                  H. Muller and   
                J. Winckler and   
                 S. Grzybek and   
                    M. Otte and   
                   B. Stoll and   
                   F. Equoy and   
                     N. Higelin   The program animation system PASTIS  . . 26--33
               H. Yamashita and   
                  T. Johkoh and   
                  S. Takita and   
                     E. Nakamae   Interactive visualization of
                                  three-dimensional magnetic fields  . . . 34--40

The Journal of Visualization and Computer Animation
Volume 2, Number 2, April / June, 1991

                    F. I. Parke   Perception-based animation rendering . . 44--51
                H. Pottmann and   
                   H. Hagen and   
                    A. Divivier   Visualizing functions on a surface . . . 52--58
                  M. K. De Leon   Branching object generation and
                                  animation system with cubic Hermite
                                  interpolation  . . . . . . . . . . . . . 60--67
             D. Terzopoulos and   
                   J. Platt and   
                   K. Fleischer   Heating and melting deformable models    68--73
              David Zeltzer and   
             Michael B. Johnson   Motor planning: an architecture for
                                  specifying and controlling the behaviour
                                  of virtual actors  . . . . . . . . . . . 74--80

The Journal of Visualization and Computer Animation
Volume 2, Number 3, July / September, 1991

              M.-P. Gascuel and   
                A. Verroust and   
                       C. Puech   A modelling system for complex
                                  deformable bodies suited to animation
                                  and collision processing . . . . . . . . 82--91
              A. M. LeBlanc and   
                  R. Turner and   
                    D. Thalmann   Rendering hair using pixel blending and
                                  shadow buffers . . . . . . . . . . . . . 92--97
                    S. Todd and   
                  W. Latham and   
                      P. Hughes   Computer sculpture design and animation  98--105
       N. Vasilonikolidakis and   
               G. J. Clapworthy   Inverse Lagrangian dynamics for
                                  animating articulated models . . . . . . 106--113
                       P. Queau   The virtues and the vertigo of the
                                  virtual  . . . . . . . . . . . . . . . . 114--115

The Journal of Visualization and Computer Animation
Volume 2, Number 4, October / December, 1991

                       J. Lewis   Automated Lip-Sync: Background and
                                  Techniques . . . . . . . . . . . . . . . 118--122
                  K. Waters and   
                 D. Terzopoulos   Modelling and Animating Faces Using
                                  Scanned Data . . . . . . . . . . . . . . 123--128
                     S. DiPaola   Extending the Range of Facial Types  . . 129--131
                  M. Shinya and   
                   M.-C. Forgue   Interference detection through
                                  rasterization  . . . . . . . . . . . . . 132--134
                Kwan-Liu Ma and   
                M. F. Cohen and   
                  J. S. Painter   Volume seeds: a volume exploration
                                  technique  . . . . . . . . . . . . . . . 135--140
            R. E. Rosenblum and   
              W. E. Carlson and   
                  E. Tripp, III   Simulating the structure and dynamics of
                                  human hair: modelling, rendering and
                                  animation  . . . . . . . . . . . . . . . 141--148


The Journal of Visualization and Computer Animation
Volume 3, Number 1, January / March, 1992

           Christopher Giertsen   Creative Parameter Selection for Volume
                                  Visualization  . . . . . . . . . . . . . 1--11
                Susanna Wei and   
               Norman I. Badler   Graphical Displays of Human Strength
                                  Data . . . . . . . . . . . . . . . . . . 13--22
                   Masa Inakage   Infinite Reflection Models for the
                                  Visual Arts  . . . . . . . . . . . . . . 23--29
                      Karl Sims   Choreographed Image Flow . . . . . . . . 31--43
              Erik Van Loon and   
       C. W. A. M. Van Overveld   Hanging Cloths and Dangling Rods: a
                                  Unified Approach to Constraints in
                                  Computer Animation . . . . . . . . . . . 45--59

The Journal of Visualization and Computer Animation
Volume 3, Number 2, April / June, 1992

                T. Miyazawa and   
                    K. Koyamada   A high-speed integrated renderer for
                                  interpreting multiple $3$D volume data   65--83
                   S. Yoshimoto   Ballerinas generated by a personal
                                  computer . . . . . . . . . . . . . . . . 85--90
                   L. Bates and   
                  B. Wyvill and   
                         C. Yao   The visualization of knots and braids    91--104
              J. P. Gourret and   
                     P. Afflard   Three-dimensional texture generator
                                  supervised by a small number of
                                  parameters . . . . . . . . . . . . . . . 105--127
                     A. Doi and   
                       A. Koide   A cell-transverse display algorithm for
                                  regular and rectilinear $3$D grid data   129--143

The Journal of Visualization and Computer Animation
Volume 3, Number 3, July / September, 1992

             N. M. Thalmann and   
                    D. Thalmann   Six-hundred indexed references on
                                  computer animation . . . . . . . . . . . 147--174
                  C. Munkel and   
                 D. W. Heermann   Visualization of polymer systems . . . . 175--181
                  G. Miller and   
                 E. Hoffert and   
                 S. E. Chen and   
               E. Patterson and   
             D. Blackketter and   
                   S. Rubin and   
               S. A. Applin and   
                     D. Yim and   
                      J. Hannan   The Virtual Museum: interactive $3$D
                                  navigation of a multimedia database  . . 183--197

The Journal of Visualization and Computer Animation
Volume 3, Number 4, October / December, 1992

                M. Friedell and   
                 S. Kochhar and   
              M. V. Lapolla and   
                       J. Marks   Integrated software, process, algorithm
                                  and application visualization  . . . . . 201--218
                   R. E. Parent   Shape transformation by boundary
                                  representation interpolation: a
                                  recursive approach to establishing face
                                  correspondences  . . . . . . . . . . . . 219--239


The Journal of Visualization and Computer Animation
Volume 4, Number 1, January / March, 1993

              C. M. Liddell and   
                      D. Hansen   Visualizing Complex Biological
                                  Interactions in the Soil Ecosystem . . . 3--12
                 M. J. Zyda and   
                D. R. Pratt and   
              W. D. Osborne and   
                  J. G. Monahan   NPSNET: Real-time Collision Detection
                                  and Response . . . . . . . . . . . . . . 13--24
               G. Hégron   Rolling on a Smooth Biparametric Surface 25--32
                 M. E. Goss and   
                     I. P. Page   Normal Vector Generation for Sampled
                                  Data Using Fourier Filtering . . . . . . 33--50 (or 33--49??)
                   A. Rappoport   The same origin ray set query for
                                  realistic illumination: algorithm and
                                  analysis . . . . . . . . . . . . . . . . 51--60

The Journal of Visualization and Computer Animation
Volume 4, Number 2, April / June, 1993

                     J. Lee and   
                    T. L. Kunii   Computer Animated Visual Translation
                                  from Natural Language to Sign Language   63--78
                 S. Jimenez and   
                 A. Luciani and   
                      O. Raoult   Physical Simulation of Land Vehicles
                                  with Obstacle Avoidance and Various
                                  Terrain Interactions . . . . . . . . . . 79--94
               V. Kühn and   
                 W. Müller   Advanced Object-oriented Methods and
                                  Concepts for Simulations of Multi-body
                                  Systems  . . . . . . . . . . . . . . . . 95--112 (or 95--111??)
              J. K. Kearney and   
                  S. Hansen and   
                   J. F. Cremer   Programming Mechanical Simulations . . . 113--130 (or 113--129??)

The Journal of Visualization and Computer Animation
Volume 4, Number 3, July / September, 1993

       Sumanta N. Pattanaik and   
                    S. P. Mudur   Computation of Global Illumination in a
                                  Participating Medium by Monte Carlo
                                  Simulation . . . . . . . . . . . . . . . 133--152
               Wen-Bang Liu and   
                Ming-Tat Ko and   
               Buei-Chuan Chang   Sequential-goal Constraints for Computer
                                  Animation  . . . . . . . . . . . . . . . 153--164 (or 153--163??)
                D. Bechmann and   
                    N. Dubreuil   Animation Through Space and Time Based
                                  on a Space Deformation Model . . . . . . 165--184

The Journal of Visualization and Computer Animation
Volume 4, Number 4, October / December, 1993

            A. Stösser and   
                 W. Leister and   
                       F. Meyer   \em Illusion --- Creating a Mock Reality 187--198
               T. C. Palmer and   
              E. V. Simpson and   
                    W. M. Smith   A Language for the Classification and
                                  Shading of Multivariate Volume Data  . . 199--212 (or 199--211??)
                    D. S. Ebert   Design and Animation of Volume Density
                                  Functions  . . . . . . . . . . . . . . . 213--232
       C. W. A. M. Van Overveld   Building Blocks for Goal-directed Motion 233--250


The Journal of Visualization and Computer Animation
Volume 5, Number 1, January / March, 1994

                   N. Chiba and   
                  S. Ohkawa and   
                 K. Muraoka and   
                       M. Miura   Visual Simulation of Botanical Trees
                                  based on Virtual Heliotropism and
                                  Dormancy Break . . . . . . . . . . . . . 3--16 (or 3--15??)
       C. W. A. M. Van Overveld   A Simple Approximation to Rigid Body
                                  Dynamics for Computer Animation  . . . . 17--36
                   N. Chiba and   
                 K. Muraoka and   
               H. Takahashi and   
                       M. Miura   Two-dimensional Visual Simulation of
                                  Flames, Smoke and the Spread of Fire . . 37--54 (or 37--53??)
            G. Van\ve\vcek, Jr.   Back-face Culling Applied to Collision
                                  Detection of Polyhedra . . . . . . . . . 55--63

The Journal of Visualization and Computer Animation
Volume 5, Number 2, April / June, 1994

                    C. Giertsen   Direct Volume Rendering of Multiple
                                  Scalar Fields  . . . . . . . . . . . . . 69--84
               D. P. Miller and   
                   R. E. Parent   An Articulated Limb Motion Planner for
                                  Optimized Movement . . . . . . . . . . . 85--123

The Journal of Visualization and Computer Animation
Volume 5, Number 3, July / September, 1994

            Josep Vilaplana and   
                   Xavier Pueyo   Multilevel Use of Coherence for Complex
                                  Radiosity Environments . . . . . . . . . 129--142 (or 129--141?)
   C. W. A. M. van Overveld and   
                  Hyeongseok Ko   Small Steps for Mankind: Towards a
                                  Kinematically Driven Dynamic Simulation
                                  of Curved Path Walking . . . . . . . . . 143--166
                D. Ruprecht and   
                 H. Müller   Deformed Cross-dissolves for Image
                                  Interpolation in Scientific
                                  Visualization  . . . . . . . . . . . . . 167--181

The Journal of Visualization and Computer Animation
Volume 5, Number 4, October / December, 1994

                      Anonymous   Pacific Graphics '93 Conference  . . . . ??
              Myung-Soo Kim and   
               Eun-Joo Park and   
                  Hwan-Yong Lee   Modelling and Animation of Generalized
                                  Cylinders with Variable Radius Offset
                                  Space Curves . . . . . . . . . . . . . . 189--207 (or 189--208??)
                M. Terasawa and   
                      F. Kimura   Collision Response for Deformable Models
                                  Based on Hertz's Contact Theory  . . . . 209--224
             Moon-Ryul Jung and   
                  N. Badler and   
                        T. Noma   Animated human agents with motion
                                  planning capability for $3$D-space
                                  postural goals . . . . . . . . . . . . . 225--246
             J.-I. Nakamura and   
                    T. Kaku and   
                    K. Hyun and   
                    T. Noma and   
                     S. Yoshida   Automatic Background Music Generation
                                  based on Actors' Mood and Motions  . . . 247--264
                   H. Kambe and   
                N. Yamasaki and   
                 Myeong Won Lee   Super TEX-SIM: Interactive Textile
                                  Design and Simulation  . . . . . . . . . 265--279 (or 265--280??)


The Journal of Visualization and Computer Animation
Volume 6, Number 1, January / March, 1995

                   H. Mallinder   The Modelling of Large Waterfalls using
                                  String Texture . . . . . . . . . . . . . 3--10
                D. Bechmann and   
                    N. Dubreuil   Order-controlled Free-form Animation . . 11--32
               S. K. Semwal and   
                    P. G. Swann   Applying Ray Casting to the Flow
                                  Visualization Data using Linear and
                                  B-spline Hyperpatch Interpolation  . . . 33--48 (or 33--47??)
                   B. Erkan and   
      B. Özgüç   Object-oriented Motion Abstraction . . . 49--66 (or 49--65??)

The Journal of Visualization and Computer Animation
Volume 6, Number 2, April / June, 1995

                A. Lamouret and   
              M.-P. Gascuel and   
                  J.-D. Gascuel   Combining Physically-based Simulation of
                                  Colliding Objects with Trajectory
                                  Control  . . . . . . . . . . . . . . . . 71--90
               A. Tunbridge and   
                       H. Jones   An L-Systems Approach to the Modelling
                                  of Fungal Growth . . . . . . . . . . . . 91--108 (or 91--107??)
                 J. K. Hahn and   
                  J. Geigel and   
               Jong Won Lee and   
                   L. Gritz and   
                  T. Takala and   
                      S. Mishra   An Integrated Approach to Motion and
                                  Sound  . . . . . . . . . . . . . . . . . 109--124 (or 109--123??)

The Journal of Visualization and Computer Animation
Volume 6, Number 3, July / September, 1995

                   L. Gritz and   
                     J. K. Hahn   Genetic Programming for Articulated
                                  Figure Motion  . . . . . . . . . . . . . 129--142
                    D. Tang and   
                  J. T. Ngo and   
                       J. Marks   $ {N} $-body Spacetime Constraints . . . 143--154
                   N. Chiba and   
             S. Sanakanishi and   
                K. Yokoyama and   
                I. Ootawara and   
                 K. Muraoka and   
                       N. Saito   Visual Simulation of Water Currents
                                  using a Particle-based Behavioural Model 155--172 (or 155--171??)
            L. L. Fedenczuk and   
                      B. Wyvill   Visualization of Connectivity in Octree
                                  Based Models . . . . . . . . . . . . . . 173--190 (or 173--189??)

The Journal of Visualization and Computer Animation
Volume 6, Number 4, October / December, 1995

                     Yin Wu and   
       N. Magnenat Thalmann and   
                    D. Thalmann   A Dynamic Wrinkle Model in Facial
                                  Animation and Skin Ageing  . . . . . . . 195--206 (or 195--205??)
                  Yong Zhou and   
                   Zesheng Tang   Subvolume Projection: A Full
                                  Exploitation of Function Coherence for
                                  Volume Rendering . . . . . . . . . . . . 207--218
                      En-Hua Wu   A Radiosity Solution for Random Fractal
                                  Surfaces . . . . . . . . . . . . . . . . 219--230 (or 219--229??)
                 J. C. Paul and   
              P. M. Deville and   
                     C. Winkler   Modelling Radiative Properties of Light
                                  Sources and Surfaces . . . . . . . . . . 231--240


The Journal of Visualization and Computer Animation
Volume 7, Number 1, January, 1996

    Nadia Magnenat Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . 1--1
             Seung-Yong Lee and   
            Kyung-Yong Chwa and   
                 James Hahn and   
                 Sung Yong Shin   Image Morphing Using Deformation
                                  Techniques . . . . . . . . . . . . . . . 3--24 (or 3--23??)
           Shin-Ya Miyazaki and   
              Takami Yasuda and   
              Shigeki Yokoi and   
            Jun-Ichiro Toriwaki   An Origami Playing Simulator in the
                                  Virtual Space  . . . . . . . . . . . . . 25--42
             Myoung-Jun Kim and   
              Myung-Soo Kim and   
                 Sung Yong Shin   A Compact Differential Formula for the
                                  First Derivative of a Unit Quaternion
                                  Curve  . . . . . . . . . . . . . . . . . 43--58 (or 43--57??)

The Journal of Visualization and Computer Animation
Volume 7, Number 2, April, 1996

    Nadia Magnenat Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . ii
            Patrizia Palamidese   A Camera Motion Metaphor Based on Film
                                  Grammar  . . . . . . . . . . . . . . . . 61--78
            Norishige Chiba and   
                Ken Ohshida and   
           Kazunobu Muraoka and   
                   Nobuji Saito   Visual Simulation of Leaf Arrangement
                                  and Autumn Colours . . . . . . . . . . . 79--94 (or 79--93??)
           Myung-Soo S. Kim and   
                 Kee-Won W. Nam   Hermite Interpolation of Solid
                                  Orientations with Circular Blending
                                  Quaternion Curves  . . . . . . . . . . . 95--110
                     Hanqiu Sun   Complexity Analysis of Modular
                                  Specification and Processing of Scene
                                  Animations . . . . . . . . . . . . . . . 111--120 (or 111--119??)

The Journal of Visualization and Computer Animation
Volume 7, Number 3, July, 1996

                      Anonymous   Computer Graphics Technology for the
                                  Exploration of the Sea CES '95 . . . . . ??
                     Bodo Urban   Editorial  . . . . . . . . . . . . . . . 123--124
                S. T. Tuohy and   
             N. M. Patrikalakis   Non-linear Data Representation for Ocean
                                  Exploration and Visualization  . . . . . 125--139 (or 135--140??)
                M. A. Fedak and   
                  P. Lovell and   
                B. J. McConnell   MAMVIS: A Marine Mammal Behaviour
                                  Visualization System . . . . . . . . . . 141--147 (or 141--148??)
                  S. Hankin and   
             D. E. Harrison and   
                 J. Osborne and   
                 J. Davison and   
                     K. O'Brien   A strategy and a tool, Ferret, for
                                  closely integrated visualization and
                                  analysis . . . . . . . . . . . . . . . . 149--157 (or 149--158??)
                Chris Dodge and   
             Frank Majewski and   
                 Beate Marx and   
        Hans Pfeiffenberger and   
                 Manfred Reinke   Providing Global Access to Marine Data
                                  Via the World Wide Web . . . . . . . . . 159--168
               I. L. Herlin and   
                   I. Cohen and   
                     S. Bouzidi   Image Processing for Sequences of
                                  Oceanographic Images . . . . . . . . . . 169--176
          Bianca Falcidieno and   
           Stefano Orgolesu and   
              Corrado Pizzi and   
       Antonella Sanguineti and   
              Michela Spagnuolo   High Fidelity Digital Terrain Modelling
                                  for the Reconstruction of the Antarctic
                                  Sea Floor  . . . . . . . . . . . . . . . 177--187 (or 177--188??)

The Journal of Visualization and Computer Animation
Volume 7, Number 4, October, 1996

    Nadia Magnenat Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . 191--191
                   L. Lucas and   
                  F. Trunde and   
                      N. Bonnet   Time-dependent $3$D Data Sets Rendering:
                                  An Extension of the Morphing Technique   193--210 (or 193--209??)
     Helwig Löffelmann and   
            Eduard Gröller   Ray Tracing with Extended Cameras  . . . 211--228 (or 211--227??)
             Dinkar N. Bhat and   
              Joseph K. Kearney   On Animating Whip-type Motions . . . . . 229--250 (or 229--249??)


The Journal of Visualization and Computer Animation
Volume 8, Number 1, January, 1997

    Nadia Magnenat Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . 1--1
   C. W. A. M. Van Overveld and   
                      B. Wyvill   Polygon Inflation for Animated Models: A
                                  Method for the Extrusion of Arbitrary
                                  Polygon Meshes . . . . . . . . . . . . . 3--16
                 Roni Yagel and   
                    John Meeker   Priority-driven Ray Tracing  . . . . . . 17--32
   Jürgen Döllner and   
                 Klaus Hinrichs   Object-oriented $3$D Modelling,
                                  Animation and Interaction  . . . . . . . 33--64

The Journal of Visualization and Computer Animation
Volume 8, Number 2, March, 1997

    Nadia Magnenat Thalmann and   
            Daniel Thalmann and   
             Sung Yong Shin and   
          Tosiyasu L. Kunii and   
                  Myung-Soo Kim   Editorial: Special Issue of Pacific
                                  Graphics 95  . . . . . . . . . . . . . . 67--68
                Kwansik Kim and   
                  Gershon Elber   A Symbolic Approach to Freeform
                                  Parametric Surface Blends  . . . . . . . 69--80
                Yue Man Sun and   
               Wenping Wang and   
             Francis Y. L. Chin   Interpolating Polyhedral Models using
                                  Intrinsic Shape Parameters . . . . . . . 81--96
               Cheol-Hi Lee and   
                 Yeong Gil Shin   A Terrain Rendering Method using
                                  Vertical Ray Coherence . . . . . . . . . 97--114 (or 97--112??)
          Yoshinori Dobashi and   
           Tomoyuki Nishita and   
            Kazufumi Kaneda and   
                Hideo Yamashita   A fast display method of sky colour
                                  using basis functions  . . . . . . . . . 115--127

The Journal of Visualization and Computer Animation
Volume 8, Number 3, July, 1997

    Nadia Magnenat Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . 129--129
            Francis Lazarus and   
                  Anne Verroust   Metamorphosis of Cylinder-like Objects   131--146
           Karol Myszkowski and   
             Oleg G. Okunev and   
          Tosiyasu L. Kunii and   
                 Masumi Ibusuki   Modelling of Human Jaw Motion in Sliding
                                  Contact  . . . . . . . . . . . . . . . . 147--163
            Chueh-Wei Chang and   
                    Suh-Yin Lee   Automatic Cel Painting in
                                  Computer-assisted Cartoon Production
                                  using Similarity Recognition . . . . . . 165--185

The Journal of Visualization and Computer Animation
Volume 8, Number 4, October / December, 1997

    Nadia Magnenat Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . 189--189
            Norishige Chiba and   
           Kazunobu Muraoka and   
                   Akio Doi and   
                 Junya Hosokawa   Rendering of Forest Scenery Using $3$D
                                  Textures . . . . . . . . . . . . . . . . 191--199
                 David E. Breen   Cost Minimization for Animated Geometric
                                  Models in Computer Graphics  . . . . . . 201--220
               Xavier Pueyo and   
                  Dani Tost and   
             Ignacio Martin and   
                  Blanca Garcia   Radiosity for Dynamic Environments . . . 221--231


The Journal of Visualization and Computer Animation
Volume 9, Number 1, January / March, 1998

    Nadia Magnenat Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . 1--1
                   Akio Doi and   
                  Takayuki Itoh   Acceleration Radiosity Solutions through
                                  the use of Hemisphere-base Formfactor
                                  Calculation  . . . . . . . . . . . . . . 3--15
              Christopher Betts   Fast Rendering of Relativistic Objects   17--31
               Xuguang Wang and   
           Jean Pierre Verriest   A Geometric Algorithm to Predict the Arm
                                  Reach Posture for Computer-aided
                                  Ergonomic Evaluation . . . . . . . . . . 33--47

The Journal of Visualization and Computer Animation
Volume 9, Number 2, April / June, 1998

    Nadia Magnenat Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . 51--51
            Chin-Chen Chang and   
                 Zen-Chung Shih   Tighter Error Bounds and Weighted Error
                                  Metrics for Hierarchical Radiosity . . . 53--63
           Michael Gleicher and   
              Peter Litwinowicz   Constraint-based Motion Adaptation . . . 65--94
               Mikio Shinya and   
               Takeaki Mori and   
                Noriyoshi Osumi   Periodic Motion Synthesis and Fourier
                                  Compression  . . . . . . . . . . . . . . 95--107

The Journal of Visualization and Computer Animation
Volume 9, Number 3, July / September, 1998

             N. M. Thalmann and   
                    D. Thalmann   Special Issue on Pacific Graphics '97    111
    Nadia Magnenat Thalmann and   
            Daniel Thalmann and   
             Yeong Gil Shin and   
                  James K. Hahn   Editorial  . . . . . . . . . . . . . . . 111--112
             Tien-Tsin Wong and   
             Pheng-Ann Heng and   
                Siu-Hang Or and   
                     Wai-Yin Ng   Illumination of Image-based Objects  . . 113--127
             Reinhard Klein and   
            Daniel Cohen-Or and   
            Tobias Hüttner   Incremental View-dependent
                                  Multiresolution Triangulation of Terrain 129--143
               Cheol-Hi Lee and   
                 Yun-Mo Koo and   
                 Yeong Gil Shin   Template-based rendering of
                                  run-length-encoded volumes . . . . . . . 145--161
            Jiung-Yao Huang and   
        Chao-Tsou Fang-Tsou and   
              Jia-Lin Chang and   
                     Ai-Jye Lee   SharedWeb --- A Shared Virtual
                                  Environment Over the World Wide Web  . . 163--182

The Journal of Visualization and Computer Animation
Volume 9, Number 4, October / December, 1998

    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . 183--183
                   N. Chiba and   
                 K. Muraoka and   
                      K. Fujita   An Erosion Model Based on Velocity
                                  Fields for the Visual Simulation of
                                  Mountain Scenery . . . . . . . . . . . . 185--194
               D. Meneveaux and   
               K. Bouatouch and   
                  E. Maisel and   
                     R. Delmont   A New Partitioning Method for
                                  Architectural Environments . . . . . . . 195--213
                    Jin Fan and   
                  Qifu Wang and   
           Shiang-Fong Chen and   
         Matthew M. F. Yuen and   
                     C. C. Chan   A Spring-Mass Model-Based Approach for
                                  Warping Cloth Patterns on $3$D Objects   215--227
               Andrea Sanna and   
                Paolo Montuschi   An Efficient Algorithm for Ray Casting
                                  of CSG Animation Frames  . . . . . . . . 229--242
              Matthias Buck and   
             Elmar Schömer   Interactive Rigid Body Manipulation with
                                  Obstacle Contacts  . . . . . . . . . . . 243--257
                   F. Duckstein   Extension of Validity Calculation to
                                  Moving Objects Within a Virtual Reality
                                  System Using Frame-to-Frame Coherence    259--272


The Journal of Visualization and Computer Animation
Volume 10, Number 1, January / March, 1999

    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . 1--1
            Patrizia Palamidese   Computer-aided staging . . . . . . . . . 3--14
            Kazufumi Kaneda and   
               Shinya Ikeda and   
                Hideo Yamashita   Animation of water droplets moving down
                                  a surface  . . . . . . . . . . . . . . . 15--26
                 Qing Zhang and   
               Youetsu Sato and   
           Jun-ya Takahashi and   
           Kazunobu Muraoka and   
                Norishige Chiba   Simple cellular automaton-based
                                  simulation of ink behaviour and its
                                  application to Suibokuga-like $3$D
                                  rendering of trees . . . . . . . . . . . 27--37
              Franck Multon and   
               Laure France and   
   Marie-Paule Cani-Gascuel and   
                  Giles Debunne   Computer animation of human walking: a
                                  survey . . . . . . . . . . . . . . . . . 39--54

The Journal of Visualization and Computer Animation
Volume 10, Number 2, April / June, 1999

    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . 55--55
                Taku Komura and   
        Yoshihisa Shinagawa and   
              Tosiyasu L. Kunii   Calculation and visualization of the
                                  dynamic ability of the human body  . . . 57--78
                 Eric LaMar and   
               Bernd Hamann and   
                 Kenneth I. Joy   High-quality rendering of smooth
                                  isosurfaces  . . . . . . . . . . . . . . 79--90
               Byeong-Seok Shin   Efficient normal estimation using
                                  variable-size operator . . . . . . . . . 91--107
               Gavin Miller and   
            Sally Grisedale and   
            Kenneth T. Anderson   $3$Desque: interface elements for a $3$D
                                  graphical user interface . . . . . . . . 109--119

The Journal of Visualization and Computer Animation
Volume 10, Number 3, 1999

    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . 121--121
              Wencheng Wang and   
                   Enhua Wu and   
                     Nelson Max   A selective rendering method for data
                                  visualization  . . . . . . . . . . . . . 123--131
                 Yun-Mo Koo and   
               Cheol-Hi Lee and   
                 Yeong-Gil Shin   Object-order template-based approach for
                                  stereoscopic volume rendering  . . . . . 133--142
     Stéphane Gobron and   
                Norishige Chiba   $3$D surface cellular automata and their
                                  applications . . . . . . . . . . . . . . 143--158
          Peter L. Williams and   
              Samuel P. Uselton   Metrics and generation specifications
                                  for comparing volume-rendered images . . 159--178

The Journal of Visualization and Computer Animation
Volume 10, Number 4, 1999

    Nadia Magnenat Thalmann and   
        Yoshihisa Shinagawa and   
                 Hung Chuan Teh   Editorial  . . . . . . . . . . . . . . . 179--180
               George Baciu and   
       Wingo Sai-Keung Wong and   
                     Hanqiu Sun   RECODE: an image-based collision
                                  detection algorithm  . . . . . . . . . . 181--192
               Golam Ashraf and   
                Kok Cheong Wong   Dust and water splashing models for
                                  hopping figures  . . . . . . . . . . . . 193--213
             Young-Min Kang and   
               Hwan-Gue Cho and   
                    Ee-Taek Lee   An efficient control over human running
                                  animation with extension of planar
                                  hopper model . . . . . . . . . . . . . . 215--224
   Gladimir V. G. Baranoski and   
                   Jon G. Rokne   A non-deterministic reconstruction
                                  approach for isotropic reflectances and
                                  transmittances . . . . . . . . . . . . . 225--231
                  Hujun Bao and   
                    Li Chen and   
               Jianguo Ying and   
                  Qunsheng Peng   Non-linear view interpolation  . . . . . 233--241


The Journal of Visualization and Computer Animation
Volume 11, Number 1, 2000

    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . 1--1
            Ken Tsutsuguchi and   
            Satoshi Shimada and   
           Yasuhito Suenaga and   
            Noboru Sonehara and   
               Sakuichi Ohtsuka   Human walking animation based on foot
                                  reaction force in the three-dimensional
                                  virtual world  . . . . . . . . . . . . . 3--16
      Yannick Rémion and   
        Jean-Michel Nourrit and   
                 Didier Gillard   A dynamic animation engine for generic
                                  spline objects . . . . . . . . . . . . . 17--26
    Jean-Christophe Gonzato and   
          Bertrand Le Saëc   On modelling and rendering ocean scenes  27--37
Stéphanie Prévost and   
                  Laurent Lucas   An efficient voxel-based visualization
                                  system from an implicit skeletal surface
                                  characterization . . . . . . . . . . . . 39--49
           Jocelyne Troccaz and   
             Delphine Henry and   
           Noureddine Laieb and   
      Guillaume Champleboux and   
            Jean-Luc Bosson and   
                 Olivier Pichot   Simulators for medical training:
                                  application to vascular ultrasound
                                  imaging  . . . . . . . . . . . . . . . . 51--65

The Journal of Visualization and Computer Animation
Volume 11, Number 2, 2000

    Nadia Magnenat Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . 67--67
              Steven Abrams and   
                 Peter K. Allen   Computing swept volumes  . . . . . . . . 69--82
                 Hanqiu Sun and   
                     Mark Green   A framework for interactive responsive
                                  animation  . . . . . . . . . . . . . . . 83--94
            Didier Arqu\`es and   
              Eric Felgines and   
           Sylvain Michelin and   
                Karine Zampieri   Realistic rendering with turbulent flows 95--104
              Markus Oesker and   
                Heiko Hecht and   
                  Bernhard Jung   Psychological Evidence for Unconscious
                                  Processing of Detail in Real-time
                                  Animation of Multiple Characters . . . . 105--112

The Journal of Visualization and Computer Animation
Volume 11, Number 3, 2000

         Franz-Erich Wolter and   
       Nicholas M. Patrikalakis   Editorial  . . . . . . . . . . . . . . . 113--113
              Reinhard Koch and   
             Marc Pollefeys and   
                   Luc Van Gool   Realistic surface reconstruction of $3$D
                                  scenes from uncalibrated image sequences 115--127
             Michael Kofler and   
           Michael Gervautz and   
                 Michael Gruber   R-trees for organizing and visualizing
                                  $3$D GIS databases . . . . . . . . . . . 129--143
                    S. Weik and   
       J. Wingbermühle and   
                        W. Niem   Creation of flexible anthropomorphic
                                  models for $3$D videoconferencing using
                                  shape from silhouettes . . . . . . . . . 145--154
           Janis P. Y. Wong and   
           Rynson W. H. Lau and   
                    Lizhuang Ma   Virtual $3$D Sculpting . . . . . . . . . 155--166

The Journal of Visualization and Computer Animation
Volume 11, Number 4, 2000

    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . 167--167
            Andrew Gildfind and   
         Michael A. Gigante and   
             Ghassan Al-Qaimari   Evolving performance control systems for
                                  digital puppetry . . . . . . . . . . . . 169--183
            Daniel Weiskopf and   
                  Ute Kraus and   
                    Hanns Ruder   Illumination and acceleration in the
                                  visualization of special relativity: a
                                  comment on fast rendering of
                                  relativistic objects . . . . . . . . . . 185--195
                 P. Meseure and   
                    C. Chaillou   A deformable body model for surgical
                                  simulation . . . . . . . . . . . . . . . 197--208
              Shyue-Wu Wang and   
             Zen-Chung Shih and   
               Ruei-Chuan Chang   An improved rendering technique for ray
                                  tracing Bézier and B-spline surfaces  . . 209--219

The Journal of Visualization and Computer Animation
Volume 11, Number 5, 2000

                      Anonymous   Editorial  . . . . . . . . . . . . . . . 221--222
             Kwang-Jin Choi and   
                 Hyeong-Seok Ko   Online motion retargetting . . . . . . . 223--235
               Tsukasa Noma and   
                Kyoji Oishi and   
          Hiroshi Futsuhara and   
                Hiromi Baba and   
             Takeshi Ohashi and   
                 Toshiaki Ejima   A motion generator approach to
                                  translating human motion from video to
                                  animation  . . . . . . . . . . . . . . . 237--248
                Armin Bruderlin   A method to generate wet and broken-up
                                  animal fur . . . . . . . . . . . . . . . 249--259
            Sylvain Brandel and   
         Dominique Bechmann and   
                  Yves Bertrand   Thickening: an operation for animation   261--277
          Neeharika Adabala and   
                  Swami Manohar   Modeling and rendering of gaseous
                                  phenomena using particle maps  . . . . . 279--293


The Journal of Visualization and Computer Animation
Volume 12, Number 1, 2001

                 Mark Meyer and   
             Gilles Debunne and   
            Mathieu Desbrun and   
                   Alan H. Barr   Interactive animation of cloth-like
                                  objects in virtual reality . . . . . . . 1--12
                  Hua Zhong and   
               Ying-Qing Xu and   
                Baining Guo and   
               Heung-Yeung Shum   Realistic and efficient rendering of
                                  free-form knitwear . . . . . . . . . . . 13--22
           Jun'ichi Hoshino and   
          Masanobu Yamamoto and   
                 Hirofumi Saito   A match moving technique for merging CG
                                  cloth and human movie sequences  . . . . 23--29
         C. Anagnostopoulos and   
                D. Vergados and   
                 E. Kayafas and   
                  V. Loumos and   
              G. Stassinopoulos   A computer vision approach for textile
                                  quality control  . . . . . . . . . . . . 31--44
Frédéric Cordier and   
              Pascal Volino and   
        Nadia Magnenat-Thalmann   Integrating deformations between bodies
                                  and clothes  . . . . . . . . . . . . . . 45--53
    Nadia Magnenat-Thalmann and   
                Bernd Eberhardt   Editorial  . . . . . . . . . . . . . . . i--i

The Journal of Visualization and Computer Animation
Volume 12, Number 2, 2001

                Soo-Mi Choi and   
                 Myoung-Hee Kim   Motion visualization of human left
                                  ventricle with a time-varying deformable
                                  model for cardiac diagnosis  . . . . . . 55--66
             Byoungwon Choe and   
                 Hanook Lee and   
                 Hyeong-Seok Ko   Performance-driven muscle-based facial
                                  animation  . . . . . . . . . . . . . . . 67--79
               Dongkyoo Lee and   
               Hee-Jung Bae and   
              Chang Tae Kim and   
              Dong-Chun Lee and   
              Dae-Hyun Jung and   
              Nam-Kyung Lee and   
                Kyoo-Ho Lee and   
               Nakhoon Baek and   
                 J. Won Lee and   
               Kwan Woo Ryu and   
                  James K. Hahn   Reproducing works of Calder  . . . . . . 81--91
         Gonzalo Besuievsky and   
                   Xavier Pueyo   Animating radiosity environments through
                                  the Multi-Frame Lighting Method  . . . . 93--106
    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . i--i

The Journal of Visualization and Computer Animation
Volume 12, Number 3, 2001

              Scott A. King and   
              Richard E. Parent   A $3$D parametric tongue model for
                                  animated speech  . . . . . . . . . . . . 107--115
            Maciej Kalisiak and   
           Michiel van de Panne   A grasp-based motion planning algorithm
                                  for character animation  . . . . . . . . 117--129
                  X. Skapin and   
                   P. Lienhardt   Using Cartesian product for animation    131--144
          Stephen A. Ehmann and   
          Arthur D. Gregory and   
                    Ming C. Lin   A touch-enabled system for
                                  multi-resolution modeling and $3$D
                                  painting . . . . . . . . . . . . . . . . 145--157
               Kyoung-Su Oh and   
           Byeong-Seok Shin and   
                 Yeong Gil Shin   Mobility culling: an efficient rendering
                                  algorithm using temporal coherence . . . 159--166
               Susumu Handa and   
          Hiroshi Kashiwagi and   
               Toshikazu Takada   Visualization techniques for $3$D vector
                                  fields: an application to electrostatic
                                  fields of molecules  . . . . . . . . . . 167--180
    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . i--i

The Journal of Visualization and Computer Animation
Volume 12, Number 4, 2001

              Ergun Akleman and   
                 Zeki Melek and   
                 Jeff S. Haberl   Function-based flow modeling and
                                  animation  . . . . . . . . . . . . . . . 181--189
          Bed\vrich Bene\vs and   
               Enrique Espinosa   Using particles for $3$D texture
                                  sculpting  . . . . . . . . . . . . . . . 191--201
          Charles E. Hughes and   
         J. Michael Moshell and   
                  Dean Reed and   
             Diane Z. Chase and   
                 Arlen F. Chase   The Caracol Time Travel Project  . . . . 203--214
       Isaac Rudomín and   
Roberto Pérez-Urbiola and   
   Maria Elena Melón and   
             Jose Luis Castillo   Multilayer garments using isosurfaces
                                  and physics  . . . . . . . . . . . . . . 215--226
                Zicheng Liu and   
             Zhengyou Zhang and   
               Chuck Jacobs and   
                  Michael Cohen   Rapid modeling of animated faces from
                                  video  . . . . . . . . . . . . . . . . . 227--240
                  Isaac Rudomin   Editorial  . . . . . . . . . . . . . . . i--i

The Journal of Visualization and Computer Animation
Volume 12, Number 5, December, 2001

                 Markus Grabner   Advanced techniques for interactive
                                  visualization of multi-resolution meshes 241--252
A. Vilanova Bartrolí and   
              R. Wegenkittl and   
                E. Gröller   Projected slabs: approximation of
                                  perspective projection and error
                                  analysis . . . . . . . . . . . . . . . . 253--262
           Alexander Bornik and   
              Konrad Karner and   
              Joachim Bauer and   
               Franz Leberl and   
                    Heinz Mayer   High-quality texture reconstruction from
                                  multiple views . . . . . . . . . . . . . 263--276
      Ji\vrí Bittner and   
               Vlastimil Havran   Exploiting coherence in hierarchical
                                  visibility algorithms  . . . . . . . . . 277--286
              Roman urikovi and   
          Silvester Czanner and   
                 Hirofumi Inoue   Growth animation of human organs . . . . 287--295
                 B. Schmitt and   
                   A. Pasko and   
                 V. Adzhiev and   
                     C. Schlick   Constructive texturing based on
                                  hypervolume modeling . . . . . . . . . . 297--310
              Roman urikovi and   
                   Andrej Ferko   Editorial  . . . . . . . . . . . . . . . iii--iv


The Journal of Visualization and Computer Animation
Volume 13, Number 1, February, 2002

              J. P. Janssen and   
         M. Egmont-Petersen and   
             E. A. Hendriks and   
          M. J. T. Reinders and   
        R. J. van der Geest and   
        P. C. W. Hogendoorn and   
                J. H. C. Reiber   Scale-invariant segmentation of dynamic
                                  contrast-enhanced perfusion MR images
                                  with inherent scale selection  . . . . . 1--19
              J. P. Janssen and   
         M. Egmont-Petersen and   
             E. A. Hendriks and   
          M. J. T. Reinders and   
        R. J. van der Geest and   
        P. C. W. Hogendoorn and   
                J. H. C. Reiber   Scale-invariant segmentation of dynamic
                                  contrast-enhanced perfusion MR images
                                  with inherent scale selection  . . . . . 1--19
          Cynthia D. Bruyns and   
              Steven Senger and   
                 Anil Menon and   
           Kevin Montgomery and   
           Simon Wildermuth and   
                  Richard Boyle   A survey of interactive mesh-cutting
                                  techniques and a new method for
                                  implementing generalized interactive
                                  mesh cutting using virtual tools . . . . 21--42
          Cynthia D. Bruyns and   
              Steven Senger and   
                 Anil Menon and   
           Kevin Montgomery and   
           Simon Wildermuth and   
                  Richard Boyle   A survey of interactive mesh-cutting
                                  techniques and a new method for
                                  implementing generalized interactive
                                  mesh cutting using virtual tools . . . . 21--42
                 F. Evesque and   
                 S. Gerlach and   
                   R. D. Hersch   Building 3D anatomical scenes on the Web 43--52
                 F. Evesque and   
                 S. Gerlach and   
                   R. D. Hersch   Building 3D anatomical scenes on the Web 43--52
             J. G. Snedeker and   
                   M. Bajka and   
                  J. M. Hug and   
          G. Székely and   
                    P. Niederer   The creation of a high-fidelity finite
                                  element model of the kidney for use in
                                  trauma research  . . . . . . . . . . . . 53--64
             J. G. Snedeker and   
                   M. Bajka and   
                  J. M. Hug and   
          G. Székely and   
                    P. Niederer   The creation of a high-fidelity finite
                                  element model of the kidney for use in
                                  trauma research  . . . . . . . . . . . . 53--64
             Neculai Archip and   
          Pierre-Jean Erard and   
       Jean-Marie Haefliger and   
          Jean-Francois Germond   Lung metastasis detection and
                                  visualization on CT images: a
                                  knowledge-based method . . . . . . . . . 65--76
             Neculai Archip and   
          Pierre-Jean Erard and   
       Jean-Marie Haefliger and   
          Jean-Francois Germond   Lung metastasis detection and
                                  visualization on CT images: a
                                  knowledge-based method . . . . . . . . . 65--76
                 Frank Langlotz   State-of-the-art in orthopaedic surgical
                                  navigation with a focus on medical image
                                  modalities . . . . . . . . . . . . . . . 77--83
                 Frank Langlotz   State-of-the-art in orthopaedic surgical
                                  navigation with a focus on medical image
                                  modalities . . . . . . . . . . . . . . . 77--83
           Matthias Harders and   
           Simon Wildermuth and   
    Gábor Székely   New paradigms for interactive 3D volume
                                  segmentation . . . . . . . . . . . . . . 85--95
           Matthias Harders and   
           Simon Wildermuth and   
    Gábor Székely   New paradigms for interactive 3D volume
                                  segmentation . . . . . . . . . . . . . . 85--95
    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . i--i

The Journal of Visualization and Computer Animation
Volume 13, Number 3, July, 2002

        Guillaume Picinbono and   
   Jean-Christophe Lombardo and   
    Hervé Delingette and   
                Nicholas Ayache   Improving realism of a surgery
                                  simulator: linear anisotropic
                                  elasticity, complex interactions and
                                  force extrapolation  . . . . . . . . . . 147--167
              Prabir K. Pal and   
                Biswajit Sarkar   A language to model animation out of
                                  behaviour-embedded graphical components  169--185
               Shu-Kai Yang and   
            Chin-Chen Chang and   
             Ding-Zhou Duan and   
                   Ming-Fen Lin   A novel progressive modelling algorithm
                                  for 3D models  . . . . . . . . . . . . . 187--198
    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . i--i

The Journal of Visualization and Computer Animation
Volume 13, Number 4, September, 2002

             Marc Pollefeys and   
                   Luc Van Gool   Visual modelling: from images to images  199--209
                    Mei Han and   
                   Takeo Kanade   A perspective factorization method for
                                  Euclidean reconstruction with
                                  uncalibrated cameras . . . . . . . . . . 211--223
                   Li Zhang and   
    Guillaume Dugas-Phocion and   
      Jean-Sebastien Samson and   
                Steven M. Seitz   Single-view modelling of free-form
                                  scenes . . . . . . . . . . . . . . . . . 225--235
               Yi-Ping Hung and   
              Chu-Song Chen and   
                Yu-Pao Tsai and   
                    Szu-Wei Lin   Augmenting panoramas with object movies
                                  by generating novel views with
                                  disparity-based view morphing  . . . . . 237--247
                   Xin Tong and   
              Jinxiang Chai and   
               Heung-Yeung Shum   Layered lumigraph with LOD control . . . 249--261
               Teck Khim Ng and   
                  Tat-Seng Chua   Editorial  . . . . . . . . . . . . . . . iii--iv

The Journal of Visualization and Computer Animation
Volume 13, Number 5, December, 2002

Frédéric Devillers and   
   Stéphane Donikian and   
           Fabrice Lamarche and   
    Jean-François Taille   A programming environment for
                                  behavioural animation  . . . . . . . . . 263--274
             Luo Zhongxiang and   
             Zhuang Yueting and   
                   Liu Feng and   
                      Pan Yunhe   Multiple animated characters motion
                                  fusion . . . . . . . . . . . . . . . . . 275--285
           M. F. P. Gillies and   
                  N. A. Dodgson   Eye movements and attention for
                                  behavioural animation  . . . . . . . . . 287--300
        Catherine Pelachaud and   
                 Isabella Poggi   Subtleties of facial expressions in
                                  embodied agents  . . . . . . . . . . . . 301--312
        Jeremy N. Bailenson and   
            Andrew C. Beall and   
                 Jim Blascovich   Gaze and task performance in shared
                                  virtual environments . . . . . . . . . . 313--320
              Daniel Ballin and   
                Jeff Rickel and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . i--ii


The Journal of Visualization and Computer Animation
Volume 14, Number 1, February, 2003

                KyungHa Min and   
                In-Kwon Lee and   
                   Chan-Mo Park   Adaptive space decomposition for fast
                                  visualization of soft objects  . . . . . 1--19
                Chen Yanyun and   
                 Hanqiu Sun and   
                    Lin Hui and   
                       Enhua Wu   Modelling and rendering of snowy natural
                                  scenery using multi-mapping techniques   21--30
                 Julian Faraway   Regression modeling of motion with
                                  endpoint constraints . . . . . . . . . . 31--41
   Gladimir V. G. Baranoski and   
               Jon G. Rokne and   
              Peter Shirley and   
          Trond S. Trondsen and   
                     Rui Bastos   Simulating the aurora  . . . . . . . . . 43--59
    Nadia Magnenat-Thalmann and   
           Daniël Thalmann   Editorial  . . . . . . . . . . . . . . . iii--iii

The Journal of Visualization and Computer Animation
Volume 14, Number 2, May, 2003

                Haixin Chen and   
         Jürgen Hesser and   
           Reinhard Männer   Ray casting free-form deformed-volume
                                  objects  . . . . . . . . . . . . . . . . 61--72
              Kazunori Hase and   
            Kazuo Miyashita and   
                  Sooyol Ok and   
                Yoshiki Arakawa   Human gait simulation with a
                                  neuromusculoskeletal model and
                                  evolutionary computation . . . . . . . . 73--92
                In Kyu Park and   
              Sang Wook Lee and   
                    Sang Uk Lee   Shape-adaptive 3-D mesh simplification
                                  based on local optimality measurement    93--109
    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . i--i

The Journal of Visualization and Computer Animation
Volume 14, Number 3, July, 2003

              Martin Kampel and   
               Robert Sablatnig   An automated pottery archival and
                                  reconstruction system  . . . . . . . . . 111--120
                  J. Taylor and   
             J.-A. Beraldin and   
                   G. Godin and   
               L. Cournoyer and   
                R. Baribeau and   
                   F. Blais and   
                   M. Rioux and   
                       J. Domey   NRC 3D imaging technology for museum and
                                  heritage applications  . . . . . . . . . 121--138
               Hyun S. Yang and   
                 Taewoo Han and   
                       Juho Lee   Reconstruction of dynamic 3D scene based
                                  on visual hull and view morphing . . . . 139--148
              V. Cappellini and   
                   M. Barni and   
                 M. Corsini and   
                 A. De Rosa and   
                        A. Piva   ArtShop: an art-oriented
                                  image-processing tool for cultural
                                  heritage applications  . . . . . . . . . 149--158
              Geeske Bakker and   
           Frans Meulenberg and   
                    Jan de Rode   Truth and credibility as a double
                                  ambition: reconstruction of the built
                                  past, experiences and dilemmas . . . . . 159--167
    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . i--i

The Journal of Visualization and Computer Animation
Volume 14, Number 4, September, 2003

                Zhaowei Fan and   
                 Huagen Wan and   
                    Shuming Gao   IBCD: a fast collision detection
                                  algorithm based on image space using OBB 169--181
            Tomohito Masuda and   
               Setsuo Imazu and   
      Supatana Auethavekiat and   
            Tsuyoshi Furuya and   
          Kunihiko Kawakami and   
               Katsushi Ikeuchi   Shape difference visualization for
                                  ancient bronze mirrors through 3D range
                                  images . . . . . . . . . . . . . . . . . 183--196
              Toshio Moriya and   
                 Kei Utsugi and   
            Fumiko Beniyama and   
                   Haruo Takeda   Image modification for immersive
                                  projection display based on
                                  pseudo-projection models . . . . . . . . 197--210
              Mingmin Zhang and   
                Zhigeng Pan and   
                 Pheng-Ann Heng   Time-critical rendering algorithm with
                                  incorporation of LoD, visibility culling
                                  and object impostor  . . . . . . . . . . 211--223
           Daniel Pletinckx and   
             Neil Silberman and   
                 Dirk Callebaut   Heritage presentation through
                                  interactive storytelling: a new
                                  multimedia database approach . . . . . . 225--231

The Journal of Visualization and Computer Animation
Volume 14, Number 5, December, 2003

                Greg Burdea and   
                Daniel Thalmann   Editorial  . . . . . . . . . . . . . . . i--i
                Anja Rutten and   
                   Sue Cobb and   
                Helen Neale and   
                Steven Kerr and   
               Anne Leonard and   
              Sarah Parsons and   
                 Peter Mitchell   The AS interactive project: single-user
                                  and collaborative virtual environments
                                  for people with high-functioning
                                  autistic spectrum disorders  . . . . . . 233--241
               Hiroaki Yano and   
                Kaori Kasai and   
            Hideyuki Saitou and   
                    Hiroo Iwata   Development of a gait rehabilitation
                                  system using a locomotion interface  . . 243--252
             Olivier Martin and   
            Benjamin Julian and   
         Laurence Boissieux and   
     Jean-Dominique Gascuel and   
                Claude Prablanc   Evaluating online control of
                                  goal-directed arm movement while
                                  standing in virtual visual environment   253--260
              Rachel Kizony and   
                 Noomi Katz and   
       Patrice L. (Tamar) Weiss   Adapting an immersive virtual reality
                                  system for rehabilitation  . . . . . . . 261--268
            Antonio Camurri and   
          Barbara Mazzarino and   
            Gualtiero Volpe and   
             Pietro Morasso and   
            Federica Priano and   
                    Cristina Re   Application of multimedia techniques in
                                  the physical rehabilitation of
                                  Parkinson's patients . . . . . . . . . . 269--278