Table of contents for issues of Computer Graphics

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Volume 34, Number 1, February, 2000
Volume 34, Number 2, May, 2000
Volume 34, Number 3, August, 2000
Volume 34, Number 4, November, 2000
Volume 35, Number 1, February, 2001
Volume 35, Number 2, May, 2001
Volume 35, Number 3, August, 2001
Volume 35, Number 4, November, 2001
Volume 36, Number 1, February, 2002
Volume 36, Number 2, May, 2002
Volume 36, Number 3, August, 2002
Volume 36, Number 4, November, 2002
Volume 37, Number 1, February, 2003
Volume 37, Number 2, May, 2003
Volume 37, Number 3, August, 2003
Volume 37, Number 4, November, 2003
Volume 38, Number 1, February, 2004
Volume 38, Number 2, May, 2004
Volume 38, Number 3, August, 2004
Volume 38, Number 4, November, 2004
Volume 39, Number 1, February, 2005
Volume 39, Number 2, May, 2005
Volume 40, Number 1, February, 2006
Volume 40, Number 2, May, 2006
Volume 40, Number 3, November, 2006
Volume 41, Number 1, February, 2007
Volume 41, Number 2, May, 2007
Volume 41, Number 3, August, 2007
Volume 41, Number 4, November, 2007
Volume 42, Number 2, May, 2008
Volume 42, Number 3, August, 2008
Volume 43, Number 2, May, 2009


Computer Graphics
Volume 34, Number 1, February, 2000

             Richard Rouse, III   Gaming and graphics: toiling with tools  5--9
                   Bill Hibbard   Visfiles: UK team surveys Web-based
                                  visualization  . . . . . . . . . . . . . 10--12
                 Thomas G. West   Images and reversals: is visualization
                                  no longer a new new thing? . . . . . . . 13--14
                Zhigeng Pan and   
             Pheng-ann Heng and   
               Rynson W. H. Lau   Computer graphics around the world:
                                  computer graphics in Hong Kong . . . . . 15--19
                 Colleen Cleary   Professional chapters: professional
                                  chapters update  . . . . . . . . . . . . 20--21
                  Dena Eber and   
                  Rosalee Wolfe   Education: teaching computer graphics
                                  visual literacy to art and computer
                                  science students . . . . . . . . . . . . 24--26
                      Anonymous   Student gallery: imaginary worlds  . . . 27--29
                  Carl Machover   Computer graphics pioneers: looking
                                  back\ldotsto what's ahead  . . . . . . . 30--32
                      Bob Ellis   Public policy: domain names, digital
                                  television, CFP2000, ACM book on
                                  intellectual property and third on-line
                                  survey . . . . . . . . . . . . . . . . . 33--34
               George S. Carson   Standards pipeline: work with the SEDRIS
                                  organization begins  . . . . . . . . . . 35--36
         Jonathan Corson-Rikert   Conference reports: report of the
                                  workshop on rendering, perception, and
                                  measurement  . . . . . . . . . . . . . . 37--39
                   Bill Hibbard   Contributions: from the Guest Editor . . 40--40
          Paula T. McCaslin and   
         Philip A. McDonald and   
                Edward J. Szoke   $3$D visualization development at NOAA
                                  forecast systems laboratory  . . . . . . 41--44
            Theresa-Marie Rhyne   Two stepping information technology with
                                  visualization: a viewpoint from the U.S.
                                  EPA Scientific Visualization Center  . . 45--47
                 Ugo Taddei and   
                 Olaf David and   
                Christian Michl   Application of VisAD in hydrological
                                  modeling and simulation  . . . . . . . . 48--50
      Douglas H. Deutschman and   
           Catherine Devine and   
                Linda A. Buttel   The role of visualization in
                                  understanding a complex forest
                                  simulation model . . . . . . . . . . . . 51--55
           David M. McQueen and   
              Charles S. Peskin   A three-dimensional computer model of
                                  the human heart for studying cardiac
                                  fluid dynamics . . . . . . . . . . . . . 56--60
                Stephen G. Eick   Visualizing multi-dimensional data . . . 61--67
               Robert Bosch and   
               Chris Stolte and   
                 Diane Tang and   
                 John Gerth and   
           Mendel Rosenblum and   
                   Pat Hanrahan   Rivet: a flexible environment for
                                  computer systems visualization . . . . . 68--73
          Russell M. Taylor, II   Practical scientific visualization
                                  examples . . . . . . . . . . . . . . . . 74--79

Computer Graphics
Volume 34, Number 2, May, 2000

                 Gordon Cameron   It's time for the next Web revolution    4--5
                    James Hague   Are virtual worlds worth it? . . . . . . 7--10
               Eric Shaffer and   
                 Daniel A. Reed   Real-time immersive performance
                                  visualization and steering . . . . . . . 11--14
                 Thomas G. West   Is a visualization language possible?    15--16
                  Dena Eber and   
                  Rosalee Wolfe   Teaching computer graphics visual
                                  literacy to art and computer science
                                  students: advantages, resources and
                                  opportunities  . . . . . . . . . . . . . 22--24
                  Carl Machover   Green and Hopgood share UK computer
                                  graphics history . . . . . . . . . . . . 28--30
                      Bob Ellis   Committee addresses controversial
                                  subjects\ldotsand other topics . . . . . 31--33
            Theresa-Maria Rhyne   ACM SIGGRAPH outreach to the computer
                                  games community: a report on the Game
                                  Developers Conference 2000 . . . . . . . 34--34
             Timothy Childs and   
                   Don Brutzman   Web$3$D roundUP: looking backward and
                                  forwards . . . . . . . . . . . . . . . . 35--36
                 Aaron E. Walsh   Universal media: media-rich content for
                                  bandwidth-starved devices  . . . . . . . 37--41
                Bruce Damer and   
                    Stuart Gold   Avatars98 and Avatars99: pioneering the
                                  medium of $3$D Internet cyberconferences 42--42
               Randy Pausch and   
               Clifton Forlines   Alice: model, paint & animate ---
                                  easy-to-use interactive graphics for the
                                  Web  . . . . . . . . . . . . . . . . . . 42--43
                        Ed Sims   Virtual communicator characters  . . . . 44--44
                      Andy Best   IceBorg: between a rock and a very cold
                                  place  . . . . . . . . . . . . . . . . . 44--45
                Paul Diefenbach   Open worlds: diary of roundUP presenter  46--46
                  Shane Carroll   Deepwave: music visualization  . . . . . 47--47
                    Abe Megahed   Hypercosm: making $3$D programming
                                  accessible . . . . . . . . . . . . . . . 47--48
                   Don Brutzman   Virtual kelp forest exhibit  . . . . . . 48--49
                   Kai Strehlke   Roomz  . . . . . . . . . . . . . . . . . 49--50
                    Georg Mnich   Mystery house  . . . . . . . . . . . . . 50--51
                    Mike McCann   Remotely operated vehicle (ROV) dive
                                  visualization  . . . . . . . . . . . . . 51--51
             Stephen N. Matsuba   VRML dream on-line performance . . . . . 52--53
            Sampath Jagannathan   Escher Web-based toy . . . . . . . . . . 53--54
                 Pekka Parnanen   Interactive $3$D interface for
                                  e-business solutions . . . . . . . . . . 54--55
            Robert Rothfarb and   
        Philippe Van Nedervelde   SimsalaGrimm: fairy-tale themed on-line
                                  $3$D community . . . . . . . . . . . . . 55--56
                   Mandee Tatum   Active Worlds  . . . . . . . . . . . . . 56--57
                     Ivan Klima   Lunar landing in Web$3$D . . . . . . . . 57--58
                 Samanth Pinney   Streaming $3$D over the Web  . . . . . . 59--59
                  Kathleen Ruiz   Virtual environments/$3$DWeb . . . . . . 59--60
                    Barrett Fox   Funnelvision Web cartoon . . . . . . . . 60--61
                   Cati Laporte   Avatar, get a life . . . . . . . . . . . 61--62
                   Alex Shamson   MagicBlossom . . . . . . . . . . . . . . 62--63
               Claudia Cavallar   Why participate in the Web$3$D roundUP?  63--64
                     Carrie Sim   ``They all suck!'' (whereas we've been
                                  running too fast to do anything but
                                  exhale)  . . . . . . . . . . . . . . . . 64--65
                Frederick Shaul   twirl --- $3$D microbrowser  . . . . . . 65--66
             Patrick Keller and   
               Christian Babski   la\_fabrique: a Web$3$D electronic
                                  museum for the binary years  . . . . . . 66--68
                    Tae-Ha Park   Virtual show hostess --- Sunny . . . . . 68--68

Computer Graphics
Volume 34, Number 3, August, 2000

                      Anonymous   Is the technology up to the task?  . . . 3--4
                   Mark Barrett   Graphics: the language of interactive
                                  storytelling . . . . . . . . . . . . . . 7--10
                   Bill Hibbard   Confessions of a visualization skeptic   11--13
                 Thomas G. West   Enormous eyes and tiny grasping hands    14--15
                     Scott Lang   Chapters continue to grow  . . . . . . . 16--21
             David S. Ebert and   
                     Dan Bailey   A collaborative and interdisciplinary
                                  computer animation course  . . . . . . . 22--26
                 D. A. Duce and   
               F. R. A. Hopgood   Computer graphics in the UK: a few
                                  people, places and events  . . . . . . . 30--33
                      Bob Ellis   An open discussion on public policy  . . 34--37
               George S. Carson   Spatial standardization  . . . . . . . . 38--41
            Theresa-Marie Rhyne   Carto BOF meets at SIGGRAPH 2000 . . . . 42--49

Computer Graphics
Volume 34, Number 4, November, 2000

                 Karen Sullivan   About the Cover: Stirring It Up  . . . . 3--4
              Richard Rouse III   Gaming and Graphics: Computer Games, Not
                                  Computer Movies  . . . . . . . . . . . . 5--7
                   Bill Hibbard   Visualization spaces . . . . . . . . . . 8--10
                   Bill Hibbard   Visfiles: Visual Spaces  . . . . . . . . 8--10
                 Thomas G. West   Images and Reversals: When the World
                                  Plague was Stopped by a Visual Artist    11--12
                 Thomas G. West   When the world plague was stopped by a
                                  digital artist . . . . . . . . . . . . . 11--12
                      Anonymous   Chapters Listing . . . . . . . . . . . . 13--14
                  Rosalee Wolfe   Education: Rendering $+$ Modeling $+$
                                  Animation $+$ Postprocessing $=$
                                  Computer Graphics  . . . . . . . . . . . 15--18
              Rosalee Wolfe and   
            John L. Lowther and   
              Ching-Kuang Shene   Rendering + modeling + animation +
                                  postprocessing = computer graphics . . . 15--18
                  Carl Machover   Computer Graphics Pioneers:
                                  Opportunities and Remembrances . . . . . 19--20
                  Bob Ellis and   
                Myles Losch and   
              Eugen H. Spafford   Public Policy: Public Policy Update  . . 21--23
                      Anonymous   ACM SIGGRAPH 2001 Elections: Nominating
                                  Committee Report . . . . . . . . . . . . 25--25
                      Anonymous   SIGGRAPH Executive Committee Minutes . . 26--27
                      Anonymous   Announcements  . . . . . . . . . . . . . 29--30
                    Teresa Lang   Comics from the Other Side . . . . . . . 32--32


Computer Graphics
Volume 35, Number 1, February, 2001

                 Gordon Cameron   Using computer graphics to better
                                  understand our world . . . . . . . . . . 3--3
                  Richard Rouse   Games on the verge of a nervous
                                  breakdown: emotional content in computer
                                  games  . . . . . . . . . . . . . . . . . 6--10
                   Bill Hibbard   Super-intelligent machines . . . . . . . 11--13
                 Thomas G. West   Visual thinkers and Nobel Prizes . . . . 14--15
            John W. Belcher and   
               R. Mark Bessette   MIT educators share success  . . . . . . 18--21
                  Carl Machover   The history of versaCAD  . . . . . . . . 22--23
               David Nelson and   
                  Bob Ellis and   
                Laurie Reinhart   SIGGRAPH public policy committee
                                  activity detailed  . . . . . . . . . . . 24--28

Computer Graphics
Volume 35, Number 2, May, 2001

             Richard Rouse, III   Gaming and graphics: the console and PC:
                                  separated at birth?  . . . . . . . . . . 5--9
                   Bill Hibbard   Vis files: NEC supercomputer
                                  visualization efforts  . . . . . . . . . 10--13
               Jiaoying Shi and   
                    Zhigeng Pan   Computer graphics around the world:
                                  computer graphics in China: an overview  22--27
                 Karen Sullivan   From the Guest Editor  . . . . . . . . . 28--29
                 Craig Caldwell   Preproduction: the industry secret . . . 30--31
                Julie Goldstein   Concept mapping, mind mapping and
                                  creativity: documenting the creative
                                  process for computer animators . . . . . 32--35
                    Brian Lemay   Ancient layout scrolls found in
                                  archeological dig: can these old
                                  principles be applied to the advanced
                                  technology of tomorrow?  . . . . . . . . 36--36
                  Wayne Gilbert   Exploring options  . . . . . . . . . . . 38--39
                       Ed Hooks   Adrenaline moments and conflict: two
                                  essentials for good storytelling . . . . 40--41
                      Jef Awada   Animating on stage . . . . . . . . . . . 42--44
                  John Lasseter   Tricks to animating characters with a
                                  computer . . . . . . . . . . . . . . . . 45--47
                 Ed J. Cheetham   The nuts and bolts of animation  . . . . 48--52
           Claudia Cumbie-Jones   Threading a sophomore computer animation
                                  curriculum . . . . . . . . . . . . . . . 53--56

Computer Graphics
Volume 35, Number 3, August, 2001

               Bill Hibbard and   
              Bill Lorensen and   
                     Jim Miller   Visualization toolkit extreme testing    8--11
             Alain Chesnais and   
Jose Encarnação and   
              Dietmar Saupe and   
                     Marc Alexa   Computer graphics in Germany . . . . . . 14--21
               Ken Knowlton and   
                  Carl Machover   On frustrations of collaborating with
                                  artists  . . . . . . . . . . . . . . . . 22--24
                    Teresa Lang   Comics from the other side . . . . . . . 42--42

Computer Graphics
Volume 35, Number 4, November, 2001

                   Bill Hibbard   Vis files: computational field
                                  visualization  . . . . . . . . . . . . . 5--9
                  Carl Machover   Computer graphics pioneers: the Giloi's
                                  school of computer graphics  . . . . . . 12--16
                      Bob Ellis   Public policy: SIGGRAPH 2001 spurs
                                  activity . . . . . . . . . . . . . . . . 17--20


Computer Graphics
Volume 36, Number 1, February, 2002

         Patricia Galvis-Assmus   From the Editor  . . . . . . . . . . . . 2--2
                 Karen Sullivan   Adaptively Sampled Distance Fields . . . 3--3
                   Bill Hibbard   Building $3$D User Interface Components
                                  Using a Visualization Library  . . . . . 4--7
                 Chris Crawford   Artists Against Anatomists . . . . . . . 8--10
                      Anonymous   Chapters Listing . . . . . . . . . . . . 11--12
                 Ben Wyrick and   
                  Bob Ellis and   
                    Myles Losch   Public Policy Issues Heat Up, Attract
                                  Audience . . . . . . . . . . . . . . . . 13--15
                      Anonymous   ACM SIGGRAPH 2002 Elections  . . . . . . 17--31
                      Anonymous   ACM SIGGRAPH Executive Committee
                                  Minutes: Meeting October 28, 2001,
                                  Atlanta, GA; Conference Call, September
                                  19, 2001; Meeting August 18, 2001, Los
                                  Angeles, CA  . . . . . . . . . . . . . . 32--35
                      Anonymous   Calendar . . . . . . . . . . . . . . . . 37--37
                      Anonymous   Eighth Eurographics Workshop on Virtual
                                  Environments . . . . . . . . . . . . . . 37--37
                      Anonymous   Call for Papers: Pacific Graphics 2002   38--38
                      Anonymous   ACM SIGGRAPH Membership Application  . . 39--39
                    Teresa Lang   Comics from the Other Side . . . . . . . 40--40

Computer Graphics
Volume 36, Number 2, May, 2002

                   Bill Hibbard   Social synthetic characters  . . . . . . 5--7
                    Etta Di Leo   Are you getting all that you can out of
                                  ACM SIGGRAPH?  . . . . . . . . . . . . . 8--9
                      Bob Ellis   Stay informed: participate in public
                                  policy discussion  . . . . . . . . . . . 13--22
                    Terri Leker   End-to-end content creation with desktop
                                  production studios . . . . . . . . . . . 23--26
          Vladan Zdravkovic and   
                Eva Carling and   
                Anders Hast and   
                  Stefan Seipel   University of Gävle prepares students for
                                  entry into industry  . . . . . . . . . . 27--32
                Marc Downie and   
             Bill Tomlinson and   
                 Bruce Blumberg   Developing an aesthetic: character-based
                                  interactive installations  . . . . . . . 33--36
                    Teresa Lang   Comics from the other side . . . . . . . 48--48
                      Anonymous   Chapters . . . . . . . . . . . . . . . . ??
                      Anonymous   Contributions  . . . . . . . . . . . . . ??
                      Anonymous   Public policy  . . . . . . . . . . . . . ??
                      Anonymous   Vis files  . . . . . . . . . . . . . . . ??

Computer Graphics
Volume 36, Number 3, August, 2002

                   Hans Westman   Making visible the creative process of
                                  the artist . . . . . . . . . . . . . . . 3--4
                Eric B. Lum and   
                    Kwan-Liu Ma   Interactivity is the key to expressive
                                  visualization  . . . . . . . . . . . . . 5--9
                 Thomas G. West   Thinking like Einstein on the Hokule'a:
                                  the continuing puzzle of the visual  . . 10--12
                      Bob Ellis   Public policy committee continues
                                  efforts  . . . . . . . . . . . . . . . . 16--21
             Alain Chesnais and   
Jose Encarnação and   
              Chang-Hun Kim and   
             Myoung-Hee Kim and   
                  Myung-Soo Kim   Computer graphics in Korea . . . . . . . 22--26
         Robert M. Blomgren and   
                 David J. Kasik   Early investigation, formulation and use
                                  of NURBS at Boeing . . . . . . . . . . . 27--32
            Dena Elisabeth Eber   The SIGGRAPH 2002 art gallery: process
                                  and product  . . . . . . . . . . . . . . 33--39
                    Teresa Lang   Comics from the other side . . . . . . . 48--48
                      Anonymous   About the cover  . . . . . . . . . . . . ??
                      Anonymous   Computer graphics around the world . . . ??
                      Anonymous   Computer graphics pioneers . . . . . . . ??
                      Anonymous   Conference report  . . . . . . . . . . . ??
                      Anonymous   Images and reversals . . . . . . . . . . ??
                      Anonymous   Public policy  . . . . . . . . . . . . . ??
                      Anonymous   Visfiles . . . . . . . . . . . . . . . . ??

Computer Graphics
Volume 36, Number 4, November, 2002

                   Hans Westman   There is so much more to the SIGGRAPH
                                  conference than tired feet . . . . . . . 3--4
               Bill Hibbard and   
     Michael Böttinger and   
             Martin Schultz and   
               Joachim Biercamp   Visualization in earth system science    5--9
                    Etta Di Leo   Starting an ACM SIGGRAPH chapter . . . . 10--11
                      Bob Ellis   Progress made at SIGGRAPH 2002 provides
                                  direction for 2003 . . . . . . . . . . . 15--19
                      Anonymous   About the cover  . . . . . . . . . . . . ??
                      Anonymous   Chapters . . . . . . . . . . . . . . . . ??
                      Anonymous   Public policy  . . . . . . . . . . . . . ??
                      Anonymous   VISFILES . . . . . . . . . . . . . . . . ??


Computer Graphics
Volume 37, Number 1, February, 2003

                   Bill Hibbard   Should standard oil own the roads? . . . 5--6
                 Charles Bestor   Installation art: image and reality  . . 16--18
              Phillip M. Sauter   VR2Go\TM: a new method for virtual
                                  reality development  . . . . . . . . . . 19--24
                      Kevin Abt   Modeling Pittsburgh \ldots with the
                                  fewest possible polygons . . . . . . . . 25--26
                Remington Scott   Creating virtual learning environments
                                  is much closer than we think . . . . . . 26--26
                     Thom Jones   AirlinX digital information system
                                  provides welcoming $3$D to travelers . . 27--28
                      Anonymous   VISFILES . . . . . . . . . . . . . . . . ??

Computer Graphics
Volume 37, Number 2, May, 2003

                   Hans Westman   Computer art comes of age  . . . . . . . 3--3
                   Bill Hibbard   VisBio: a biological tool for
                                  visualization and analysis . . . . . . . 5--7
                      Anonymous   About the cover  . . . . . . . . . . . . ??
                      Anonymous   VisFiles . . . . . . . . . . . . . . . . ??

Computer Graphics
Volume 37, Number 3, August, 2003

                   Hans Westman   Communication and the growth of
                                  information  . . . . . . . . . . . . . . 3--3
                   Bill Hibbard   Large operational user of visualization  5--9
                   Steve Pitzel   An animator at Intel . . . . . . . . . . 18--19
            Dena Elisabeth Eber   The SIGGRAPH 2003 art gallery: state of
                                  art in digital arts  . . . . . . . . . . 20--28
               Akira Wakita and   
                Fumio Matsumoto   Information visualization with Web3D:
                                  spatial visualization of human activity
                                  area and its condition . . . . . . . . . 29--33
                      Anonymous   About the cover  . . . . . . . . . . . . ??
                      Anonymous   VisFiles . . . . . . . . . . . . . . . . ??

Computer Graphics
Volume 37, Number 4, November, 2003

                   Hans Westman   Computer graphics: defining the literal
                                  meaning of images  . . . . . . . . . . . 3--3
                   Bill Hibbard   Goodbye  . . . . . . . . . . . . . . . . 4--6
              Francis X. McAfee   Computer graphics research in the
                                  humanities at the center for electronic
                                  communication  . . . . . . . . . . . . . 13--16
                Remington Scott   Sparking life: notes on the performance
                                  capture sessions for the \em Lord of the
                                  Rings: the Two Towers  . . . . . . . . . 17--21


Computer Graphics
Volume 38, Number 1, February, 2004

         Patricia Galvis-Assmus   A mixed offering for our readers . . . . 2--2
                   Hans Westman   The exploration and discovery of
                                  computer graphics  . . . . . . . . . . . 3--3
                    Kwan-Liu Ma   Visualization: a quickly emerging field  4--7
                  Peter Braccio   A behind the scenes look at The Guerilla
                                  Studio: the long, strange trip to
                                  SIGGRAPH 2003  . . . . . . . . . . . . . 12--21
                    Mark Thomas   A graphics pipeline for making $3$D as
                                  cool as text . . . . . . . . . . . . . . 22--25
Kristinn R. Thórisson and   
        Christopher Pennock and   
                  Thor List and   
                   John DiPirro   Artificial intelligence in computer
                                  graphics: a constructionist approach . . 26--30
                      Anonymous   About the cover  . . . . . . . . . . . . ??
                      Anonymous   From the editor  . . . . . . . . . . . . ??
                      Anonymous   VISFILES . . . . . . . . . . . . . . . . ??

Computer Graphics
Volume 38, Number 2, May, 2004

         Patricia Galvis-Assmus   Gearing up for SIGGRAPH 2004 . . . . . . 2--2
                   Hans Westman   What you see is what you get: the hidden
                                  value of abstractions  . . . . . . . . . 3--3
           Gordon Kindlmann and   
         Richard A. Normann and   
                  Arun Badi and   
             Charles Keller and   
              Greg M. Jones and   
         Christopher R. Johnson   Scientific visualization in small animal
                                  imaging  . . . . . . . . . . . . . . . . 4--7
                   Peter Herzog   Janimation animation \ldots  . . . . . . 8--9
              Curtis Beeson and   
                   Kevin Bjorke   Skin in the ``Dawn'' demo  . . . . . . . 14--19
                   Carl J. Huhn   Standing at the crossroads of art &
                                  technology . . . . . . . . . . . . . . . 20--20
                      Anonymous   About the cover  . . . . . . . . . . . . ??
                      Anonymous   From the editor  . . . . . . . . . . . . ??
                      Anonymous   Members at work  . . . . . . . . . . . . ??
                      Anonymous   Visfiles . . . . . . . . . . . . . . . . ??

Computer Graphics
Volume 38, Number 3, August, 2004

         Patricia Galvis-Assmus   ACM SIGGRAPH: a year-long experience . . 2--2
                   Hans Westman   The frustrations and joys of computer
                                  graphics . . . . . . . . . . . . . . . . 3--3
               Terry S. Yoo and   
                    Kwan-Liu Ma   Taking stock of visualization in
                                  scientific computing . . . . . . . . . . 4--6
                        Jen Zen   Painting in air  . . . . . . . . . . . . 7--9
                Michael Masucci   Quantum entanglement and the EZTV online
                                  museum . . . . . . . . . . . . . . . . . 14--17
         Christian Theobalt and   
              Joel Carranza and   
           Marcus A. Magnor and   
              Hans-Peter Seidel   $3$D video: being part of the movie  . . 18--20
               Bahman Kalantari   A new visual art medium: polynomiography 21--23
                     Vishal Dar   In the age of digital ornamentation  . . 24--24
      Pamela Kleibrink Thompson   Oppor-toon-ities in animation and
                                  computer graphics  . . . . . . . . . . . 25--27
                      Anonymous   About the cover  . . . . . . . . . . . . ??
                      Anonymous   From the editor  . . . . . . . . . . . . ??
                      Anonymous   Members at work  . . . . . . . . . . . . ??
                      Anonymous   VISFILES . . . . . . . . . . . . . . . . ??

Computer Graphics
Volume 38, Number 4, November, 2004

         Patricia Galvis-Assmus   ACM SIGGRAPH: individual experiences
                                  shared for the good of all . . . . . . . 2--2
                   Hans Westman   Playing the game: preparing for a career
                                  in computer graphics . . . . . . . . . . 3--3
                    Kwan-Liu Ma   Visualization for security . . . . . . . 4--6
                     Anna Ursyn   Creation and instruction work together   7--10
                  Martin Talbot   Challenges fuel excitement for work  . . 11--13
                     Andrew Woo   Focus on ACM SIGGRAPH Canadian chapters  14--17
                     Judy Brown   Visual learning in science and
                                  engineering  . . . . . . . . . . . . . . 22--23
           Steve Cunningham and   
            Werner Hansmann and   
                 Cary Laxer and   
                   Jiaoying Shi   The beginning computer graphics course
                                  in computer science  . . . . . . . . . . 24--25
                      Anonymous   About the cover  . . . . . . . . . . . . ??
                      Anonymous   Chapters . . . . . . . . . . . . . . . . ??
                      Anonymous   Conference reports . . . . . . . . . . . ??
                      Anonymous   From the editor  . . . . . . . . . . . . ??
                      Anonymous   Members at work  . . . . . . . . . . . . ??
                      Anonymous   VISFILES . . . . . . . . . . . . . . . . ??


Computer Graphics
Volume 39, Number 1, February, 2005

             Stephen N. Spencer   Learning through computer-generated
                                  visualization  . . . . . . . . . . . . . 2--2
                   Hans Westman   Game technology extends its reach  . . . 3--3
                    Kwan-Liu Ma   Teaching visualization . . . . . . . . . 4--5
                   Susan Varnum   Web-based learning fills a need  . . . . 6--7
                   Sue Blackman   Serious games \ldots and less! . . . . . 12--16
          Mark Billinghurst and   
            Raphael Grasset and   
                  Julian Looser   Designing augmented reality interfaces   17--22
                      Anonymous   About the cover  . . . . . . . . . . . . ??
                      Anonymous   Contributions  . . . . . . . . . . . . . ??
                      Anonymous   From the editor  . . . . . . . . . . . . ??
                      Anonymous   Members at work  . . . . . . . . . . . . ??
                      Anonymous   Visfiles . . . . . . . . . . . . . . . . ??

Computer Graphics
Volume 39, Number 2, May, 2005

             Stephen N. Spencer   The end \ldots and the beginning!  . . . 2--3
                   Hans Westman   Computer graphics: what's it all about?  4--4
                  Helwig Hauser   Toward new grounds in visualization  . . 5--8
             Gary R. Greenfield   Doing ``neat stuff'' . . . . . . . . . . 9--12
                 Adam Cohen and   
             Matthew Kapfhammer   Energy and education: an ACM SIGGRAPH
                                  student chapter update . . . . . . . . . 13--13
          Mark Billinghurst and   
       Raphaël Grasset and   
              Richard Green and   
                 Michael Haller   Inventing the future down under: the
                                  Human Interface Technology Laboratory
                                  New Zealand [HIT Lab NZ] . . . . . . . . 18--23
                     Robin Cain   Teaching $3$D modeling and animation in
                                  the high schools . . . . . . . . . . . . 24--25
                      Anonymous   About the cover  . . . . . . . . . . . . ??
                      Anonymous   Chapters . . . . . . . . . . . . . . . . ??
                      Anonymous   Contributions  . . . . . . . . . . . . . ??
                      Anonymous   From the editor  . . . . . . . . . . . . ??
                      Anonymous   Members at work  . . . . . . . . . . . . ??
                      Anonymous   Visfiles . . . . . . . . . . . . . . . . ??


Computer Graphics
Volume 40, Number 1, February, 2006

                   Hans Westman   Finding your way in Computer Graphics    1:1--1:??
                   Hans Westman   Making it real . . . . . . . . . . . . . 2:1--2:??
              Eden Ashley Umble   Making it real: the future of
                                  stereoscopic $3$D film technology  . . . 3:1--3:??
               Douglas Easterly   Ricardo Miranda Zúñiga: a multimedia
                                  artist focused on social commentary  . . 4:1--4:??
                     Scott Owen   Message from the president . . . . . . . 5:1--5:??

Computer Graphics
Volume 40, Number 2, May, 2006

                   Hans Westman   Finding your way in computer graphics    1:1--1:??
                Matt Duncan and   
             Matthew Kelley and   
               Jeffrey Jacobson   High school graduate refines gyromouse
                                  interface for virtual reality: pre-teens
                                  play crucial role  . . . . . . . . . . . 2:1--2:??
                     Eric Sloss   Ben Fry finding methods of visualizing
                                  data accepts Nierenberg chair of design
                                  at Carnegie Mellon . . . . . . . . . . . 3:1--3:??
             Patrick Bannan and   
                Thomas Netzband   The animated short: a student's
                                  perspective  . . . . . . . . . . . . . . 4:1--4:??

Computer Graphics
Volume 40, Number 3, November, 2006

                   Hans Westman   At depths with computer graphics . . . . 1:1--1:??
              Chris Rowland and   
                    Steve Flack   Visualising the invisible: visualising
                                  historic shipwrecks  . . . . . . . . . . 2:1--2:??
               Anders Willstedt   Visual effects in Sweden: the little
                                  engine that could  . . . . . . . . . . . 3:1--3:??
                   Chuck Wardin   A conference much bigger than first
                                  perceived  . . . . . . . . . . . . . . . 4:1--4:??
                       Jen Grey   TEATIME at Boston ACM SIGGRAPH 2006  . . 5:1--5:??
                  Hamish Millar   High dynamic range ('HDR') technology    6:1--6:??
                  Hamish Millar   Videogames: content and responsibility   7:1--7:??
            Chris Isaac Larnder   Augmented perception via cartoon
                                  rendering: reflections on a real-time
                                  video-to-cartoon system  . . . . . . . . 8:1--8:??
                Kurt Debattista   Innovations in rendering . . . . . . . . 9:1--9:??
                   Jared Bendis   SWAG me, baby! . . . . . . . . . . . . . 10:1--10:??


Computer Graphics
Volume 41, Number 1, February, 2007

                  Valerie Tuffy   ACM SIGGRAPH Singapore Chapter Trip to
                                  Bangkok  . . . . . . . . . . . . . . . . 1--27

Computer Graphics
Volume 41, Number 2, May, 2007

          George A. J. Sparling   Graphics and the symbolization of ideas  1:1--1:??
                   James Dargie   Modeling techniques: movies vs. games    2:1--2:??

Computer Graphics
Volume 41, Number 3, August, 2007

                      Joe Rohde   From myth to mountain: insights into
                                  virtual placemaking  . . . . . . . . . . 1:1--1:??
               Kenneth Wittlief   Stereoscopic $3$D film and animation:
                                  getting it right . . . . . . . . . . . . 2:1--2:??
                    Kwan-Liu Ma   VisFiles: the next surge of
                                  visualization research . . . . . . . . . 3:1--3:??

Computer Graphics
Volume 41, Number 4, November, 2007

                   Hans Westman   This issue . . . . . . . . . . . . . . . 1--1
               Sharon Eisenberg   SIGGRAPHICON . . . . . . . . . . . . . . 1--2
             Daniel Lingafelter   SIGGRAPH 2007: report from Daniel
                                  Lingafelter  . . . . . . . . . . . . . . 1--2
                      Trina Teo   The little things  . . . . . . . . . . . 1--2
                    Liming Zhao   SIGGRAPH 2007: Liming Zhao, report from
                                  Univ. Penn student chapter . . . . . . . 1--2
                     Mark Busse   Fear and loafers in San Diego  . . . . . 1--3
                 Peter Petersen   Art in the digital age from a personal
                                  perspective  . . . . . . . . . . . . . . 1--3
                    Kwan-Liu Ma   Creating a collaborative space to share
                                  data, visualization, and knowledge . . . 1--4
                   Hans Westman   SIGGRAPH Asia  . . . . . . . . . . . . . 1--7
                  Givon Zirkind   AFIS data compression: an example of how
                                  domain specific compression algorithms
                                  can produce very high compression ratios 1--36


Computer Graphics
Volume 42, Number 2, May, 2008

                   Hans Westman   From the editor  . . . . . . . . . . . . 1:1--1:??
       Anton van den Hengel and   
                   Anthony Dick   Image based modelling with VideoTrace    2:1--2:??
               Philip Swinstead   A match made in Hollywood heaven: how
                                  video games made animation and
                                  filmmaking (a lot) easier  . . . . . . . 3:1--3:??
                  Samuel Edsall   The future of television graphics  . . . 4:1--4:??

Computer Graphics
Volume 42, Number 3, August, 2008

                   Hans Westman   From the editor: Facts through fiction   1:1--1:??
                 Murat Kurt and   
Muhammed Gökhan Cinsdikici   Representing BRDFs using SOMs and MANs   2:1--2:??
                    Jon Amakawa   Exploring the world of 16th Century
                                  Japanese castles and samurai in
                                  real-time $3$D . . . . . . . . . . . . . 3:1--3:??
               Peter Rautek and   
            Stefan Bruckner and   
        Eduard Gröller and   
                     Ivan Viola   VisFiles: Illustrative visualization:
                                  new technology or useless tautology? . . 4:1--4:??
                 Neil Schneider   Breaking the stereoscopic $3$D paradox   5:1--5:??
                 Neil Schneider   Dr. Robert Cailliau, co-developer of the
                                  WWW: part one  . . . . . . . . . . . . . 6:1--6:??
                 Neil Schneider   Dr. Robert Cailliau, co-developer of the
                                  WWW: part two  . . . . . . . . . . . . . 7:1--7:??
                     Rick Barry   SIGGRAPH 2008 SpaceTime --- Second Life
                                  exhibition . . . . . . . . . . . . . . . 8:1--8:??
                Brad Kolacinski   Education: If you animate it, they will
                                  come . . . . . . . . . . . . . . . . . . 9:1--9:??


Computer Graphics
Volume 43, Number 2, May, 2009

                   Hans Westman   Building bridges: science, the arts &
                                  technology . . . . . . . . . . . . . . . 1:1--1:??
          Elizabeth A. Raga and   
               Stuart S. Sumida   Anatomical considerations in facial
                                  motion capture . . . . . . . . . . . . . 2:1--2:??
                 Orang Dialameh   iVisit agitating for the evolution of
                                  fixed-mobile tele-presence and augmented
                                  reality  . . . . . . . . . . . . . . . . 3:1--3:??
                 Murat Kurt and   
                   Dave Edwards   A survey of BRDF models for computer
                                  graphics . . . . . . . . . . . . . . . . 4:1--4:??
               Carlos D. Correa   Visualizing what lies inside . . . . . . 5:1--5:??
                       Jack Lew   Connecting the dots by crossing borders  6:1--6:??