Table of contents for issues of Com{}pu{}ter Graphics Forum

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Volume 1, Number 1, March, 1982
Volume 1, Number 2, June, 1982
Volume 1, Number 3, September, 1982
Volume 1, Number 4, December, 1982
Volume 2, Number 1, March, 1983
Volume 2, Number 2-3, August, 1983
Volume 2, Number 4, November, 1983
Volume 3, Number 1, March, 1984
Volume 3, Number 2, June, 1984
Volume 3, Number 3, September, 1984
Volume 3, Number 4, December, 1984
Volume 4, Number 1, January, 1985
Volume 4, Number 2, June, 1985
Volume 4, Number 3, September, 1985
Volume 4, Number 4, December, 1985
Volume 5, Number 1, March, 1986
Volume 5, Number 2, June, 1986
Volume 5, Number 3, September, 1986
Volume 5, Number 4, December, 1986
Volume 6, Number 1, January, 1987
Volume 6, Number 2, May, 1987
Volume 6, Number 3, September, 1987
Volume 6, Number 4, December, 1987
Volume 7, Number 1, March, 1988
Volume 7, Number 2, June, 1988
Volume 7, Number 3, September, 1988
Volume 7, Number 4, December, 1988
Volume 8, Number 1, March, 1989
Volume 8, Number 2, June, 1989
Volume 8, Number 3, September, 1989
Volume 8, Number 4, December, 1989
Volume 9, Number 1, March, 1990
Volume 9, Number 2, June, 1990
Volume 9, Number 3, September, 1990
Volume 9, Number 4, December, 1990
Volume 10, Number 1, March, 1991
Volume 10, Number 2, June, 1991
Volume 10, Number 3, September, 1991
Volume 10, Number 4, December, 1991
Volume 11, Number 1, March, 1992
Volume 11, Number 2, June, 1992
Volume 11, Number 3, 1992
Volume 11, Number 4, October, 1992
Volume 11, Number 5, December, 1992
Volume 12, Number 1, March, 1993
Volume 12, Number 2, June, 1993
Volume 12, Number 3, 1993
Volume 12, Number 4, October, 1993
Volume 12, Number 5, December, 1993
Volume 13, Number 1, March, 1994
Volume 13, Number 2, June, 1994
Volume 13, Number 3, 1994
Volume 13, Number 4, October, 1994
Volume 13, Number 5, December, 1994
Volume 14, Number 1, March, 1995
Volume 14, Number 2, June, 1995
Volume 14, Number 3, September, 1995
Volume 14, Number 4, October, 1995
Volume 14, Number 5, December, 1995
Volume 15, Number 1, March, 1996
Volume 15, Number 2, June, 1996
Volume 15, Number 3, September, 1996
Volume 15, Number 4, October, 1996
Volume 15, Number 5, December, 1996
Volume 16, Number 1, March, 1997
Volume 16, Number 2, June, 1997
Volume 16, Number 3, September, 1997
Volume 16, Number 4, October, 1997
Volume 16, Number 5, December, 1997
Volume 17, Number 1, March, 1998
Volume 17, Number 2, June, 1998
Volume 17, Number 3, September, 1998
Volume 17, Number 4, December, 1998
Volume 18, Number 1, March, 1999
Volume 18, Number 2, June, 1999
Volume 18, Number 3, September, 1999
Volume 18, Number 4, December, 1999
Volume 19, Number 1, March, 2000
Volume 19, Number 2, June, 2000
Volume 19, Number 3, August, 2000
Volume 19, Number 4, December, 2000
Volume 20, Number 1, March, 2001
Volume 20, Number 2, June, 2001
Volume 20, Number 3, September, 2001
Volume 20, Number 4, December, 2001
Volume 21, Number 1, March, 2002
Volume 21, Number 2, June, 2002
Volume 21, Number 3, September, 2002
Volume 21, Number 4, November, 2002
Volume 22, Number 1, March, 2003
Volume 22, Number 2, June, 2003
Volume 22, Number 3, September, 2003
Volume 23, Number 1, March, 2004
Volume 23, Number 2, June, 2004
Volume 23, Number 3, September, 2004
Volume 23, Number 4, December, 2004
Volume 24, Number 1, March, 2005
Volume 24, Number 2, June, 2005
Volume 24, Number 3, September, 2005
Volume 24, Number 4, December, 2005
Volume 25, Number 1, March, 2006
Volume 25, Number 2, June, 2006
Volume 25, Number 3, September, 2006
Volume 25, Number 4, December, 2006
Volume 26, Number 1, March, 2007
Volume 26, Number 2, June, 2007
Volume 26, Number 3, September, 2007
Volume 26, Number 4, December, 2007
Volume 27, Number 1, March, 2008
Volume 27, Number 2, April, 2008
Volume 27, Number 3, May, 2008
Volume 27, Number 4, June, 2008
Volume 27, Number 5, July, 2008
Volume 27, Number 6, September, 2008
Volume 27, Number 7, October, 2008
Volume 27, Number 8, December, 2008
Volume 28, Number 1, March, 2009
Volume 28, Number 2, April, 2009
Volume 28, Number 3, June, 2009
Volume 28, Number 4, June, 2009
Volume 28, Number 5, July, 2009
Volume 28, Number 6, September, 2009
Volume 28, Number 7, October, 2009
Volume 28, Number 8, December, 2009


Com{}pu{}ter Graphics Forum
Volume 1, Number 1, March, 1982

                   J. W. Martin   Computer Graphics Software Workshop
                                  Report . . . . . . . . . . . . . . . . . 10--13
             P. J. W. ten Hagen   The Area of Graphics Standardization . . 14--16
                    W. Strasser   Graphics systems . . . . . . . . . . . . 17--19
                    R. A. Guedj   Better human-machine interaction. A
                                  tough and unescapable challenge  . . . . 20--25

Com{}pu{}ter Graphics Forum
Volume 1, Number 2, June, 1982

                     D. A. Duce   Gino Users' Group Meeting  . . . . . . . 42--46
                   C. D. Osland   Metafiles at Albuquerque . . . . . . . . 47--49
                     G. Enderle   Standardization of Graphics Metafiles    50--57
               W. T. Hewitt and   
              R. J. Hubbold and   
                   A. C. Arnold   Raster Graphics at the University of
                                  Manchester . . . . . . . . . . . . . . . 58--70

Com{}pu{}ter Graphics Forum
Volume 1, Number 3, September, 1982

              K. W. Brodlie and   
                    G. E. Pfaff   Report on the EEC Workshop on Graphics
                                  Certification Defining a Device for
                                  Certification Miltenberg/Darmstadt, FRG,
                                  25--28 April 1982  . . . . . . . . . . . 88--90
             D. S. H. Rosenthal   Report on: SIGGRAPH Workshop on Graphics
                                  Input Interaction Techniques . . . . . . 91--91
                     D. A. Duce   The EEC Workshop on Formal Specification
                                  of Graphics Software Standards . . . . . 92--95
                    M. Tamminen   Hidden Lines using the EXCELL Method . . 96--105
                    Ivan Herman   A Parser Generator for Interactive
                                  Command Languages  . . . . . . . . . . . 106--115
                  J. Encarnacao   An Approach for CAD-System Simulation    116--123
                       R. Gnatz   Relying on Abstraction to Facilitate
                                  Graphics Programming . . . . . . . . . . 124--128
                    M. A. Sabin   A Short Term Step in the Development of
                                  $3$D Graphics Standards  . . . . . . . . 129--132
              K. W. Brodlie and   
               D. L. Fisher and   
               G. G. Tolton and   
                  T. W. Lambert   The development of the NAG Graphical
                                  Supplement . . . . . . . . . . . . . . . 133--142
                  A. C. Kilgour   An Overview of $3$D Graphics . . . . . . 143--152

Com{}pu{}ter Graphics Forum
Volume 1, Number 4, December, 1982

                      Anonymous   Computer Graphics in Europe  . . . . . . 173--174
                 H. W. Kuhlmann   NCGA '82 . . . . . . . . . . . . . . . . 175--175
                  H. K. Watkins   Impressions of the EUROGRAPHICS '82
                                  Exhibition . . . . . . . . . . . . . . . 176--176
                     R. M. Kidd   Impressions of EUROGRAPHICS '82  . . . . 177--178
               D. B. Arnold and   
                 D. J. Earl and   
                    D. Lord and   
              G. P. McKeown and   
                W. J. Milne and   
             A. Norris-Sherborn   Experiences in the Use of Colour Raster
                                  Graphics at the University of East
                                  Anglia . . . . . . . . . . . . . . . . . 185--190
                      T. Mikami   Computer Graphics Applications in Japan  191--193
                 J. van den Bos   Introduction to Man-Computer
                                  Communication  . . . . . . . . . . . . . 194--203
             P. J. W. ten Hagen   The Review of GKS Version 7.0, The
                                  Finishing Touch  . . . . . . . . . . . . 204--212


Com{}pu{}ter Graphics Forum
Volume 2, Number 1, March, 1983

                     G. Enderle   GKS-implementations. Overview and
                                  inquiry  . . . . . . . . . . . . . . . . 15--22
              K. W. Brodlie and   
                    G. E. Pfaff   Report on the EEC Workshop on
                                  Certification of Graphics Software ---
                                  Rixensart, Belgium . . . . . . . . . . . 23--24
                    S. P. Mudur   Graphics related activities at NCSDCT,
                                  Bombay . . . . . . . . . . . . . . . . . 25--29
                  E. A. Edmonds   Image Handling --- The Bringing Together
                                  of Computer Graphics and Image
                                  Processing . . . . . . . . . . . . . . . 30--34
                 P. R. Cockrell   A New General Purpose Method for Large
                                  Volume Production of Contour Charts  . . 35--47
                    W. J. Milne   Geography Algorithms Project . . . . . . 48--56
                M. J. McCullagh   Automatic Contouring of Faulted Seismic
                                  Data Sets  . . . . . . . . . . . . . . . 57--66
                 D. H. Straayer   Graphics Standards: The Pace Quickens    67--75

Com{}pu{}ter Graphics Forum
Volume 2, Number 2-3, August, 1983

           J. J. Combremont and   
                    M. Roch and   
                       J. Weber   Interactive computer graphics applied to
                                  chemistry: experiences and new
                                  developments . . . . . . . . . . . . . . 89--96
             D. S. H. Rosenthal   The GKS Input Facilities and How to Use
                                  Them . . . . . . . . . . . . . . . . . . 97--103
                 A. T. D. Munro   SADIST: an Interactive Editor for
                                  Structured Analysis  . . . . . . . . . . 104--114
           J. L. Encarnacao and   
                 R. Lindner and   
                    M. Mehl and   
                   G. Pfaff and   
                    W. Strasser   A VLSI Implementation of the Graphics
                                  Standard GKS . . . . . . . . . . . . . . 115--121
                     M. Mantyla   Set Operations of GWB  . . . . . . . . . 122--134
             P. A. Koparkar and   
                    S. P. Mudur   The Development of Programs for the
                                  Processing of Parametric Curves  . . . . 135--144
                   H. W. Franke   The New Visual Age: The Influence of
                                  Computer Graphics on Art and Society . . 145--152
                       R. Gnatz   An Algebraic Approach to the
                                  Standardization and the Certification of
                                  Graphics Software  . . . . . . . . . . . 153--166

Com{}pu{}ter Graphics Forum
Volume 2, Number 4, November, 1983

             P. J. W. ten Hagen   Report on the 6th Meeting of
                                  ISO/TC97/SC5/WG2 Computer Graphics . . . 189--191
                     G. Enderle   SIGGRAPH '83 Report  . . . . . . . . . . 193--195
                 A. Sweeney and   
                  H. K. Watkins   Report of EUROGRAPHICS '83, Zagreb,
                                  Yugoslavia . . . . . . . . . . . . . . . 200--202
           F. R. A. Hopgood and   
              J. Encarnacao and   
         P. J. W. ten Hagen and   
             R. D. Bergeron and   
               W. T. Hewitt and   
               C. D. Osland and   
                     D. A. Duce   Reports of EUROGRAPHICS '83 Panel
                                  Sessions . . . . . . . . . . . . . . . . 203--206
              T. Strothotte and   
                        B. Funt   Raster Display of a Rotating Object
                                  Using Parallel Processing  . . . . . . . 209--217
           F. R. A. Hopgood and   
                     C. Prosser   Single user workstations . . . . . . . . 219--223
                  R. J. Haw and   
               R. C. Munchmeyer   Geodesic Curves on Patched Polynomial
                                  Surfaces . . . . . . . . . . . . . . . . 225--232
              K. W. Brodlie and   
                       G. Pfaff   An Algorithmic Interpretation of the GKS
                                  TEXT Primitive . . . . . . . . . . . . . 233--241
                   L. Kjelldahl   A Method for Choosing Tickmarks on a
                                  Nonlinear Scale  . . . . . . . . . . . . 243--248


Com{}pu{}ter Graphics Forum
Volume 3, Number 1, March, 1984

                     R. Diamond   Applications of Computer Graphics in
                                  Molecular Biology  . . . . . . . . . . . 3--11
              G. T. Russell and   
                     D. M. Lane   CAD for Intelligent Activity of an
                                  Autonomous Submersible System  . . . . . 13--27
                  H. E. Bez and   
                      A. Filipe   A New Method of Curve Parameterization
                                  with Applications in Computer Aided
                                  Design . . . . . . . . . . . . . . . . . 29--34
                        K. Arya   A Functional Approach to Picture
                                  Manipulation . . . . . . . . . . . . . . 35--45
                    P. L. Mills   The Systolic Pixel: a Visible Surface
                                  Algorithm for VLSI . . . . . . . . . . . 47--59
              T. R. Heywood and   
               B. N. Galton and   
                 J. Gillett and   
              A. J. Morffew and   
               P. Quarendon and   
              S. J. P. Todd and   
                   W. V. Wright   The Winchester Graphics System: a
                                  Technical Overview . . . . . . . . . . . 61--69
               J. Schoenhut and   
                      S. Contin   Implementation and Comparison of
                                  Different Presentation Layer Codings for
                                  Efficient Transfer of GKS Metafiles  . . 71--78
                      I. Herman   Managing Multiple Context-Frames through
                                  GKS  . . . . . . . . . . . . . . . . . . 79--82
       N. Magnenat-Thalmann and   
                 N. Chourot and   
                    D. Thalmann   Colour Gradation, Shading and Texture
                                  Using a Limited Terminal . . . . . . . . 83--90
             J. van den Bos and   
             M. van Naelten and   
                   W. Teunissen   IDECAP: Interactive Pictorial
                                  Information System for Demographic and
                                  Environmental Planning Applications  . . 91--102
                J. Barbi\vc and   
                   F. Dacar and   
                    M. \vSpegel   Oriented Geometric Objects in Computer
                                  Graphics and Numerical Control . . . . . 103--110
                   W. T. Hewitt   Computer Graphics Forum --- Algorithm
                                  Section  . . . . . . . . . . . . . . . . 111--114
              R. J. Hubbold and   
                        I. Page   Nicograph '83 Conference Report  . . . . 115--116
          G. Léon Lastra   Report on a Geometric Modelling Course   117--118

Com{}pu{}ter Graphics Forum
Volume 3, Number 2, June, 1984

                        S. Turk   Computer Graphics Education  . . . . . . 139--145
                   P. J. Willis   Colour Graphics and the Fifth Generation
                                  Workstation  . . . . . . . . . . . . . . 147--152
          M. Mac an Airchinnigh   The Specification and Implementation of
                                  GKS Application Software in ADA  . . . . 153--167
                     G. Enderle   Seeheim Workshop on User Interface
                                  Management Systems --- First Report  . . 169--170
                  H. J. Strubbe   Role, Model, Structure and Construction
                                  of a UIMS --- Working Group Report . . . 171--174
                     G. Enderle   The Interface of the UIMS to the
                                  Application --- Working Group Report . . 175--179
                     G. Enderle   GKS Implementations Overview --- Second
                                  Edition  . . . . . . . . . . . . . . . . 181--189
                     R. M. Kidd   EUROGRAPHICS 2nd UK Conference (report)  191--192

Com{}pu{}ter Graphics Forum
Volume 3, Number 3, September, 1984

                  D. Arnold and   
                    G. Hall and   
                    G. Reynolds   Proposals for Configurable Models of
                                  Graphics Systems . . . . . . . . . . . . 201--208
               H. Chiyokura and   
                      F. Kimura   A New Surface Interpolation Method for
                                  Irregular Curve Models . . . . . . . . . 209--218
        M. Szilvási-Nagy   An Algorithm for Determining the
                                  Intersection of Two Simple Polyhedra . . 219--225
                      Anonymous   WG2 --- The ISO Working Group on
                                  Computer Graphics  . . . . . . . . . . . 227--231
                   J. R. Gallop   Report on the 7th meeting of
                                  ISO/TC97/SC5/WG2 --- Computer Graphics   233--238
                      Anonymous   EUROGRAPHICS --- The First Five Years
                                  Status and Activities of the European
                                  Association for Computer Graphics  . . . 239--242

Com{}pu{}ter Graphics Forum
Volume 3, Number 4, December, 1984

                      M. Slater   GKS in Pascal  . . . . . . . . . . . . . 259--267
                T. Casciani and   
              B. Falcidieno and   
                G. Fasciolo and   
                     C. Pienovi   An Algorithm for Constructing a Quadtree
                                  from Polygonal Regions . . . . . . . . . 269--274
                D. Straayer and   
                     J. Maynard   Computer graphics, metafile coding
                                  efficiency . . . . . . . . . . . . . . . 275--286
                   J. Schoenhut   More on Computer Graphics Metafile
                                  Coding Efficiency  . . . . . . . . . . . 287--288
          Jonathan E. Steinhart   Proposal for GKS Output Level 3 Segment
                                  Hierarchy and Editing  . . . . . . . . . 289--297
                   W. T. Hewitt   PHIGS --- Programmer's Hierarchical
                                  Interactive Graphics System  . . . . . . 299--300
               C. D. Osland and   
                  A. H. Francis   Metafile Standards . . . . . . . . . . . 301--303
                     Mark Green   Report on Dialogue Specification Tools   305--313
                 J. Truckenbrod   Computer Art . . . . . . . . . . . . . . 315--318
               F. R. A. Hopgood   SIGGRAPH '84 . . . . . . . . . . . . . . 319--320
                   D. B. Arnold   Report on the ANSC X3H3 Meeting at
                                  Carmel, Oct 1st--5th '84 . . . . . . . . 321--322


Com{}pu{}ter Graphics Forum
Volume 4, Number 1, January, 1985

             J. J. van Wijk and   
               F. W. Jansen and   
               W. F. Bronsvoort   Some Issues in Designing User Interfaces
                                  to $3$D Raster Graphics  . . . . . . . . 5--10
              Sabine Coquillart   Displaying Random Fields . . . . . . . . 11--19
                      D. Jackel   The graphics PARCUM system: a $3$D
                                  memory based computer architecture for
                                  processing and display of solid models   21--32
                   Ernst Piller   A General-Purpose Multi-Microprocessor
                                  Raster Graphics Display System with
                                  Anti-Aliasing  . . . . . . . . . . . . . 33--41
               R. R. Martin and   
                    C. Anderson   A Proposal for an ALGOL 68 Binding of
                                  GKS  . . . . . . . . . . . . . . . . . . 43--57
                     A. Kilgour   Report on the CREST Advanced Course on
                                  $3$D Computer Graphics University of
                                  Glasgow, 27th August --- 7th September,
                                  1984 . . . . . . . . . . . . . . . . . . 59--60
                    A. Scheller   Report on the MICROGRAPHICS Workshop . . 61--62
          M. Mac an Airchinnigh   Seeheim Workshop on User Interface
                                  Management Systems: Report of the
                                  Working Group on the User's Conceptual
                                  Model  . . . . . . . . . . . . . . . . . 63--69

Com{}pu{}ter Graphics Forum
Volume 4, Number 2, June, 1985

                C. Bouville and   
                   R. Brusq and   
               J. L. Dubois and   
                     I. Marchal   Generating High Quality Pictures by
                                  Ray-Tracing  . . . . . . . . . . . . . . 87--99
                     R. Lindner   A Prefiltering Raster Scan Algorithm . . 101--110
          M. L. V. Pitteway and   
                    P. M. Olive   Filtering Edges by Pixel Integration . . 111--116
                 Ludwig Stenger   HDTV --- a New High Definition
                                  Television System  . . . . . . . . . . . 117--125
                Gerald M. Murch   Colour Graphics --- Blessing or
                                  Ballyhoo?  . . . . . . . . . . . . . . . 127--135
                      R. J. Haw   An Application of Geodesic Curves to
                                  Sail Design  . . . . . . . . . . . . . . 137--139
                B. Reffin Smith   Computers and Art  . . . . . . . . . . . 141--147
              K. W. Brodlie and   
                       M. Gobel   Report on Workshop on Validation of
                                  Graphics Software  . . . . . . . . . . . 149--150

Com{}pu{}ter Graphics Forum
Volume 4, Number 3, September, 1985

                      Anonymous   EUROGRAPHICS (UK) Conference . . . . . . ??
                        J. Pink   EUROGRAPHICS UK Chapter Conference . . . 172--175
                    Robert Aish   $3$D Icons and Architectural CAD . . . . 177--186
           Terry D. Westrup and   
                   W. Kegel and   
                        J. Gras   User Interaction with an Environment for
                                  Image Processing and Graphics  . . . . . 187--202
              Philip Willis and   
                  David Milford   Browsing High Definition Colour Pictures 203--208
                P. A. Firby and   
                    D. J. Stone   Interference in Computer Graphics  . . . 209--216
           Marion S. Cottingham   A Compressed data Structure for Surface
                                  Representation . . . . . . . . . . . . . 217--228
             T. H. Gossling and   
                S. T. S. Stokes   APEX and STRETCH: a practical form for
                                  the conic arc  . . . . . . . . . . . . . 229--237
                    C. J. Nicol   Modelling Solids in Four Dimensions  . . 239--244
                  I. Herman and   
                    J. Reviczky   A General Device Driver for GKS  . . . . 245--250
                     D. A. Duce   Concerning the Specification of User
                                  Interfaces . . . . . . . . . . . . . . . 251--258
               D. R. Gibson and   
                     D. A. Duce   GKS Graphics and Text Processing . . . . 259--270

Com{}pu{}ter Graphics Forum
Volume 4, Number 4, December, 1985

                Gary S. Goldman   Micro-Based CAD: a Production Tool for
                                  Manufacturing Engineering  . . . . . . . 287--300
                   M. D. Prince   A survey of electronics R and D in the
                                  USA  . . . . . . . . . . . . . . . . . . 301--318
                 S. Ansaldi and   
             K. De Floriani and   
                  B. Falcidieno   An Edge-Face Relational Scheme for
                                  Boundary Representations . . . . . . . . 319--332
                 D. A. Duce and   
              E. V. C. Fielding   Better Understanding Through Formal
                                  Specification  . . . . . . . . . . . . . 333--348
            David B. Arnold and   
               Gillian Hall and   
             Graham J. Reynolds   GKS Programming in a PHIGS Environment   349--358
          Leila de Floriani and   
               Giuliana Dettori   An Interpolant with Tension Defined over
                                  Triangles  . . . . . . . . . . . . . . . 359--362
              Dao-Ning Ying and   
                      Xing Feng   Arbitrary Area Filling in a Fast
                                  Procedure  . . . . . . . . . . . . . . . 363--370
                 Olov Fahlander   Moving Picture Synthesis at Linköping
                                  University . . . . . . . . . . . . . . . 371--374
                 K. Reumann and   
                 G. Griebel and   
                 K. Mildenstein   Manufacturing Models of Biomedical
                                  Objects via CAD/CAM and GKS  . . . . . . 375--382
                  Peter R. Bono   Report of the Timberline Meeting of ISO
                                  TC97/SC21/WG2 `Computer Graphics'  . . . 383--386
               Madeleine Sparks   Graphics language bindings --- the what
                                  and why  . . . . . . . . . . . . . . . . 387--392
                D. S. Greenaway   EUROGRAPHICS '85 --- a Personal View . . 399--406
                  A. J. Matthew   Polygonal Clipping of Polylines  . . . . 407--414


Com{}pu{}ter Graphics Forum
Volume 5, Number 1, March, 1986

             John G. Cleary and   
            Brian M. Wyvill and   
       Graham M. Birtwistle and   
                    Reddy Vatti   Multiprocessor Ray Tracing . . . . . . . 3--12
                   A. L. Thomas   Overlap Operations and Raster Graphics   13--32
             Michael S. Parsons   Generating Lines Using Quadgraph
                                  Patterns . . . . . . . . . . . . . . . . 33--39
             W. Hübner and   
                   Z. I. Markov   GKS Based Graphics Programming in Prolog 41--50
               S. Cavaliere and   
                 M. Fantini and   
                      A. Turtur   Text, images and graphics management
                                  system for editorial environment . . . . 51--56
                     Den Denham   High Performance Colour Displays for
                                  Computer Graphics  . . . . . . . . . . . 57--63
                    Roy Joosten   Integration of Town Planning,
                                  Landscaping and $3$D Architecture:
                                  Results and Future Enhancements since
                                  CAMP '83 . . . . . . . . . . . . . . . . 65--69
                     A. Mumford   Loughborough Workshop Report: Scientific
                                  Software based on GKS  . . . . . . . . . 71--72

Com{}pu{}ter Graphics Forum
Volume 5, Number 2, June, 1986

                  I. Navazo and   
                   D. Ayala and   
                      P. Brunet   A Geometric Modeller Based on the Exact
                                  Octtree Representation of Polyhedra  . . 91--104
           Yogesh N. Shinde and   
                    S. P. Mudur   Algorithms for Handling the Fill Area
                                  Primitive of GKS . . . . . . . . . . . . 105--117
                H. Schumann and   
                    A. Kotzauer   A Method of Displaying Transformed
                                  Picture Rectangles Using GKS Raster
                                  Functions  . . . . . . . . . . . . . . . 119--123
                  A. Chryssafis   Anti-Aliasing of Computer-Generated
                                  Images: a Picture Independent Approach   125--129
             Stephen Bright and   
                   Susan Laflin   Shading of Solid Voxel Models  . . . . . 131--137
                      Anonymous   EUROGRAPHICS (UK) Conference . . . . . . 151--157 (or 131--157??)
             Graham J. Reynolds   A Token Based Graphics System  . . . . . 139--145
                R. Morrison and   
            A. L. Florianis and   
                  A. Dearle and   
                 M. P. Atkinson   An Integrated Graphics Programming
                                  Environment  . . . . . . . . . . . . . . 147--157

Com{}pu{}ter Graphics Forum
Volume 5, Number 3, September, 1986

              H. R. Arabnia and   
                   M. A. Oliver   Fast Operations on Raster Images with
                                  SIMD Machine Architectures . . . . . . . 179--188
                 H. Müller   Image Generation by Space Sweep  . . . . 189--195
               M. Szilvasi-Nagy   Two Algorithms for Decomposing a
                                  Polyhedron into Convex Parts . . . . . . 197--201
                 C. A. Pickover   A Monte Carlo Approach for $ \epsilon $
                                  Placement in Fractal-Dimension
                                  Calculations for Waveform Graphs . . . . 203--209
                   Ron Poet and   
          E. James Milner-White   Displaying Relevant Features of Protein
                                  Molecules  . . . . . . . . . . . . . . . 211--215
                  Mary B. Kelly   First Time Classroom Computer Graphics   217--220
                  A. J. Matthew   EUROGRAPHICS UK 1986 Glasgow Conference  225--232
                        J. Owen   Computer Graphics and CAD Literature ---
                                  a Keyword-Indexed Bibliography . . . . . 233--263

Com{}pu{}ter Graphics Forum
Volume 5, Number 4, December, 1986

                 S. S. Abi-Ezzi   The Priority Tree, a HL/HSR Approach for
                                  PHIGS  . . . . . . . . . . . . . . . . . 283--289
                 T. H. Gossling   Beyond Hershey: a Representation of
                                  Fonts for Computer Graphics  . . . . . . 291--295
                      Kavi Arya   A Functional Approach to Animation . . . 297--311
                 C. A. Pickover   Biomorphs: Computer Displays of
                                  Biological Forms Generated from
                                  Mathematical Feedback Loops  . . . . . . 313--316
                 Kaining Gu and   
               Zesheng Tang and   
                   Jiaguang Sun   Reconstruction of $3$D Objects from
                                  Orthographic Projections . . . . . . . . 317--323
                  Malcolm Sabin   A Survey of Contouring Methods . . . . . 325--339
                D. Thalmann and   
           N. Magnenat-Thalmann   Artificial Intelligence in
                                  Three-Dimensional Computer Animation . . 341--348
                     D. A. Duce   Teaching Workshop --- December 1985  . . 349--352
                   T. M. Morrow   EUROGRAPHICS '86 --- a Personal View . . 353--354
           F. R. A. Hopgood and   
                     D. A. Duce   Ausgraph '86 . . . . . . . . . . . . . . 355--356


Com{}pu{}ter Graphics Forum
Volume 6, Number 1, January, 1987

              H. R. Arabnia and   
                   M. A. Oliver   Arbitrary Rotation of Raster Images with
                                  SIMD Machine Architectures . . . . . . . 3--11
                    F. R. Belch   An Economic High Performance Pixel
                                  Memory with $3$-D Solids Capability  . . 13--25
                 C. A. Pickover   Graphics, Bifurcation, Order and Chaos   26--33
                   P. J. Willis   Visual Simulation of Atmospheric Haze    35--41
               Richard Williams   Preserving the Area of Regions . . . . . 43--48
                 J. E. Richards   Filling Complex Polygons by Region-Fill
                                  Methods on Raster Graphics Terminals . . 49--54
                    K. Robinson   ACM SIGGRAPH '86, Dallas, Texas, 18--22
                                  August . . . . . . . . . . . . . . . . . 55--62

Com{}pu{}ter Graphics Forum
Volume 6, Number 2, May, 1987

                S. C. Marsh and   
                R. L. Grimsdale   Using Abstract Data Types to Define
                                  Large-Scale World Models for Image
                                  Generation Systems . . . . . . . . . . . 77--85
                Ken Brodlie and   
           Lofton Henderson and   
                   Anne Mumford   The CGM --- a Metafile for GKS?  . . . . 87--90
                 L. Moltedo and   
                    A. Noferini   An Implementer's View of CGM in GKS
                                  Environment  . . . . . . . . . . . . . . 91--101
             W. R. Franklin and   
                       V. Akman   A Simple and Efficient Haloed Line
                                  Algorithm for Hidden Line Elimination    103--109
              Howard K. Watkins   Graphics in Reservoir Simulation . . . . 111--117
                      Anonymous   Eurographics (UK) Annual Conference  . . 111--155
             Balbir S. Barn and   
                  Philip Willis   Graphical Interaction Management . . . . 119--124
              Geoff Watters and   
                  Philip Willis   UltraPaint: a New Approach to a Painting
                                  System . . . . . . . . . . . . . . . . . 125--132
              Philip Willis and   
                  Geoff Watters   Scan Converting Extruded Lines at Ultra
                                  High Definition  . . . . . . . . . . . . 133--140
              Manjula Patel and   
               Roger J. Hubbold   A Scanline Method for Solid Model
                                  Display  . . . . . . . . . . . . . . . . 141--150
                 Ramzan Mohamed   An Experiment in Algorithm Animation
                                  using SMALLTALK on a Macintosh . . . . . 151--155

Com{}pu{}ter Graphics Forum
Volume 6, Number 3, September, 1987

           Owen M. Densmore and   
          David S. H. Rosenthal   A User-Interface Toolkit in
                                  Object-Oriented PostScript . . . . . . . 171--179
                Jan van den Bos   RasterCalc: Calculus for Operations on
                                  Graphics Colour Rasters  . . . . . . . . 181--193
                Ivan Herman and   
                 Janos Reviczky   New Methods for Improving the GKS Fill
                                  Area Output Primitive  . . . . . . . . . 195--201
                D. Krishnan and   
                  L. M. Patnaik   Systolic architecture for Boolean
                                  Operations on Polygons and Polyhedra . . 203--210
                 J. E. Richards   Some Aspects of Binding GKS to C++ . . . 211--218
                    V. Milanese   ADA and NIL: Two Concurrent Languages
                                  for GKS  . . . . . . . . . . . . . . . . 219--233
                       Jon Owen   Computer Graphics and CAD Literature: a
                                  Keyword-Indexed Biography  . . . . . . . 235--254

Com{}pu{}ter Graphics Forum
Volume 6, Number 4, December, 1987

                      Aart Bijl   Making Drawings Talk: Pictures in Minds
                                  and Machines . . . . . . . . . . . . . . 289--298
                     Fopke Klok   Evaluation of Standard Graphics Packages 299--307
               J. E. Dubois and   
              P. Cayzergues and   
                  G. Georgoulis   Graphic Acquisition and Retrieval of
                                  Stereochemical Information . . . . . . . 309--316
              J. P. Gourret and   
                      J. Paille   Irregular Polygon Fill Using Contour
                                  Encoding . . . . . . . . . . . . . . . . 317--325
             Tadashi Naruse and   
           Masaharu Yoshida and   
       Tokiichiro Takahashi and   
                Seiichiro Naito   Sight --- a Dedicated Computer Graphics
                                  Machine  . . . . . . . . . . . . . . . . 327--334
                     F. Richard   Graphical Analysis of Complex O.D.E.
                                  Solutions  . . . . . . . . . . . . . . . 335--341
                   Vaclav Skala   An Intersecting Modification to the
                                  Bresenham Algorithm for Hidden-Line
                                  Solution . . . . . . . . . . . . . . . . 343--347
               R. van Liere and   
             P. J. W. ten Hagen   Logical Input Devices and Interaction    349--357
                 H. Waldschmidt   An Editor for Constructing Graphics with
                                  \TeX . . . . . . . . . . . . . . . . . . 359--364
                      T. Howard   A View of Eurographics '87 . . . . . . . 365--366
                      Anonymous   GKS Review Workshop  . . . . . . . . . . 367--369


Com{}pu{}ter Graphics Forum
Volume 7, Number 1, March, 1988

                  Miente Bakker   Adding Name Sets and Workstation Filters
                                  to GKS: a Future Extension . . . . . . . 3--7
                    V. Milanese   A Prolog Environment for GKS-Based
                                  Graphics . . . . . . . . . . . . . . . . 9--20
             F. Neelamkavil and   
                       L. Beare   Techniques for Animation on
                                  Microcomputers . . . . . . . . . . . . . 21--27
        J. Rangel-Mondragon and   
                     S. J. Abas   Computer Generation of Penrose Tilings   29--37
                 W. Roberts and   
                  M. Slater and   
                   K. Drake and   
                 A. Simmins and   
                 A. Davison and   
                    P. Williams   First Impressions of NeWS  . . . . . . . 39--57
                    R. Carr and   
                        J. Pink   Report on the ``CGM in the Real World''
                                  Workshop (NBS, Washington) . . . . . . . 59--60
                    U. Claussen   The Second Eurographics Workshop on
                                  Graphics Hardware  . . . . . . . . . . . 61--61

Com{}pu{}ter Graphics Forum
Volume 7, Number 2, June, 1988

              Guy Fontenier and   
                    Pascal Gros   Architectures of Graphic Processors for
                                  Interactive $2$D Graphics  . . . . . . . 79--89
                   D. Bland and   
                      T. Bonnet   The Use of Digital Signal Processors in
                                  Computer Graphics  . . . . . . . . . . . 91--96
                      Anonymous   6th Annual EUROGRAPHICS (UK) Conference  91--134
             Luis A. Pineda and   
                 Ewan Klein and   
                       John Lee   GRAFLOG: Understanding Drawings through
                                  Natural Language . . . . . . . . . . . . 97--103
                 Kevin W. Waite   Modelling Natural Branching Structures   105--115
                 C. A. Wood and   
                 P. D. Gray and   
                  A. C. Kilgour   Experience with Chisl, a Configurable
                                  Hierarchical Interface Specification
                                  Language . . . . . . . . . . . . . . . . 117--127
             John F. S. Yau and   
                  Neil D. Duffy   A Texture Mapping Approach to $3$-D
                                  Facial Image Synthesis . . . . . . . . . 129--134
                 K. M. Crennell   Report on the Third Alvey Vision
                                  Conference, Cambridge, September 1987    135--137

Com{}pu{}ter Graphics Forum
Volume 7, Number 3, September, 1988

               P. J. Willis and   
                  G. W. Watters   Colour Raster Operations . . . . . . . . 151--159
Jean-François F. Dufourd   Construction of Interactive Programs in
                                  Computer Graphics  . . . . . . . . . . . 161--176
                      A. M. Day   Planar Convex Hull Algorithms in Theory
                                  and Practice . . . . . . . . . . . . . . 177--193
                Michel Roch and   
              Jacques Weber and   
           Christian Pellegrini   $3$D Images of Molecular Properties by
                                  Triangulation of Contour Lines . . . . . 195--201
                    V. Milanese   A Proposal for a Distributed Model of
                                  GKS Based on Prolog  . . . . . . . . . . 203--213
                       Jon Owen   Computer Graphics and Computer-Aided
                                  Design Literature: a Keyword-Indexed
                                  Bibliography for the Year 1987 . . . . . 215--226
                     A. Mumford   Integrating at NCGA  . . . . . . . . . . 229--230
                      Anonymous   Eurographics Workshop on Conformance
                                  Testing of the Computer Graphics
                                  Interface (CGI)  . . . . . . . . . . . . 231--232

Com{}pu{}ter Graphics Forum
Volume 7, Number 4, December, 1988

                 Kadi Bouatouch   Theoretical Developments on Polygonal
                                  Approximation of Parametric Surfaces for
                                  Ray Tracing  . . . . . . . . . . . . . . 257--264
                  I. Herman and   
                    J. Reviczky   Some remarks on the modelling clip
                                  problem  . . . . . . . . . . . . . . . . 265--271
                 Aydin Kaya and   
                   Bulent Ozguc   Continuous Processing of Images through
                                  User Sketched Functional Blocks  . . . . 273--280
               Xavier Pueyo and   
                   Daniela Tost   A Survey of Computer Animation . . . . . 281--300
           Bengt-Olaf Schneider   A Processor for an Object-Oriented
                                  Rendering System . . . . . . . . . . . . 301--310
             H. J. Schouten and   
             P. J. W. ten Hagen   Dialogue Cell Resource Model and Basic
                                  Dialogue Cells . . . . . . . . . . . . . 311--322
                     Mel Slater   A Top Down Method for Interactive
                                  Drawing  . . . . . . . . . . . . . . . . 323--329
        Theoharis Theoharis and   
                       Ian Page   Incremental Polygon Rendering on a SIMD
                                  Processor Array  . . . . . . . . . . . . 331--341
               G. L. Lastra and   
            E. N. Rüdinger   A Note on Random Thresholding for Colour
                                  Synthesis  . . . . . . . . . . . . . . . 343--346
        Jürgen Bettels and   
              Peter R. Bono and   
            Eileen McGinnis and   
                    Joachim Rix   Guidelines for Determining When to Use
                                  GKS and When to Use PHIGS  . . . . . . . 347--354
                  H. K. Watkins   Report on the Eurographics '88
                                  Conference . . . . . . . . . . . . . . . 359--360
                       E. Blake   Report on the Third Eurographics
                                  Workshop on Graphics Hardware  . . . . . 361--362
                   H.-P. Seidel   Report on the International Conference
                                  ``Theory and Practice of Geometric
                                  Modelling''  . . . . . . . . . . . . . . 363--363


Com{}pu{}ter Graphics Forum
Volume 8, Number 1, March, 1989

              H. R. Arabnia and   
                   M. A. Oliver   A Transputer Network for Fast Operations
                                  on Digitised Images  . . . . . . . . . . 3--11
               D. B. Arnold and   
                    M. R. Hinds   On Implementing Parallel GKS . . . . . . 13--19
             Laszlo Neumann and   
                 Attila Neumann   Photosimulation: Interreflection with
                                  Arbitrary Reflectance Models and
                                  Illuminations  . . . . . . . . . . . . . 21--34
              Pierre van Berkel   SIAS: Strokes Interpreted Animated
                                  Sequences  . . . . . . . . . . . . . . . 35--47
               K. M. Wyrwas and   
                   W. T. Hewitt   A Survey of GKS and PHIGS
                                  Implementations  . . . . . . . . . . . . 49--59
                    V. Suzjevic   Report of the Third International
                                  Conference on Computer Graphics,
                                  Yugoslavia . . . . . . . . . . . . . . . 60--60

Com{}pu{}ter Graphics Forum
Volume 8, Number 2, June, 1989

    A. L. Lakshminarasimhan and   
                Mandayam Srivas   A Framework for Functional Specification
                                  and Transformation of Hidden Surface
                                  Elimination Algorithms . . . . . . . . . 75--98
             Michael S. Parsons   Image Representations using Miranda Laws 99--106
        Theoharis Theoharis and   
                       Ian Page   Two Parallel Methods for Polygon
                                  Clipping . . . . . . . . . . . . . . . . 107--114
    Nadia Magnenat-Thalmann and   
                Daniel Thalmann   The Problematics of Human Prototyping
                                  and Animation  . . . . . . . . . . . . . 115--123
                  A. M. Mumford   The CGM Today and Tomorrow . . . . . . . 125--128
                 T. H. Gossling   The Line-Picture Attribute . . . . . . . 129--132
              Nigel W. John and   
               Philip J. Willis   The Controller animation system  . . . . 133--138
        J.-R. Perez-Cazares and   
                      R. Rannou   Developing an Animated Local Network
                                  Simulator  . . . . . . . . . . . . . . . 139--142
            Michael Plummer and   
                    David Penna   Mass Market Applications for Real Time
                                  $3$D Graphics  . . . . . . . . . . . . . 143--150
               Stephen Rush and   
                 Wendy J. Milne   Using a Transputer Ring to Transform
                                  Raster Images  . . . . . . . . . . . . . 151--158
                F. J. Smith and   
                      S. Leitch   The Incremental Display of a
                                  Single-Valued Curve  . . . . . . . . . . 159--165

Com{}pu{}ter Graphics Forum
Volume 8, Number 3, September, 1989

               Rumen D. Andreev   Algorithm for Clipping Arbitrary
                                  Polygons . . . . . . . . . . . . . . . . 183--191
             Xiangping Chen and   
                   Daoning Ying   Polygon Triangulation Algorithm as a
                                  Powerful Core Processor of PLAN-I  . . . 193--198
                     B. W. Heal   Hidden octree node removal as a pipeline
                                  process  . . . . . . . . . . . . . . . . 199--206
       Wolfgang Hübner and   
            Manuel de Lancastre   Towards an Object-Oriented Interaction
                                  Model for Graphics User Interfaces . . . 207--217
                Gergely Krammer   Notes on the Mathematics of the PHIGS
                                  Viewing Pipeline . . . . . . . . . . . . 219--226
                A. Paoluzzi and   
                  M. Rosina and   
                    R. Scopigno   A Parallel HW/SW Environment for Image
                                  Synthesis  . . . . . . . . . . . . . . . 227--236
                   M. Zachrisen   Yet another Remark on the Modelling Clip
                                  Problem  . . . . . . . . . . . . . . . . 237--238
              Jochem Poller and   
                Stefan Noll and   
                    Joachim Rix   Migration of GKS/GKS-3D and PHIGS
                                  Discussed under the View of the Computer
                                  Graphics Reference Model . . . . . . . . 239--248
                       Jon Owen   Computer Graphics and Computer-Aided
                                  Design Literature: a Keyword-Indexed
                                  Bibliography for the Year 1988 . . . . . 249--261
                T. L. J. Howard   An Annotated PHIGS Bibliography  . . . . 262--265
                     D. A. Duce   EUROGRAPHICS UK Chapter Conference ---
                                  CGM Demonstration  . . . . . . . . . . . 266--266
        R. S. S. Pieters Kwiers   Report on the Third EUROGRAPHICS
                                  Workshop on Intelligent CAD  . . . . . . 267--268

Com{}pu{}ter Graphics Forum
Volume 8, Number 4, December, 1989

              Chakib Bennis and   
               Andre Gagalowicz   $2$-D Macroscopic texture synthesis  . . 291--300
                    Ivan Herman   On the Projective Invariant
                                  Representation of Conics in Computer
                                  Graphics . . . . . . . . . . . . . . . . 301--314
             A. A. M. Kuijk and   
                    E. H. Blake   Faster Phong Shading via Angular
                                  Interpolation  . . . . . . . . . . . . . 315--324
                  D. Thomas and   
          Arun N. Netravali and   
                      D. S. Fox   Anti-aliased Ray Tracing with Covers . . 325--336
                  Manjula Patel   A Method for the Representation,
                                  Evaluation and Display of CSG Models in
                                  PHIGS and PHIGS+ . . . . . . . . . . . . 337--345
                  G. Hegron and   
              P. Palamidese and   
                    D. Thalmann   Motion control of animation, simulation
                                  and visualization  . . . . . . . . . . . 347--352
                   L. Kjelldahl   Doctoral Theses in Computer Graphics . . 353--358
                        J. Owen   Book Reviews . . . . . . . . . . . . . . 359--360
                   David Arnold   Report on the EUROGRAPHICS '89
                                  Conference . . . . . . . . . . . . . . . 361--366
                    U. Claussen   Report on the Fourth EUROGRAPHICS
                                  Workshop on Graphics Hardware  . . . . . 367--368
                   F. W. Jansen   What's new? --- Report on SIGGRAPH '89   369--369
                 M. van Emmerik   Report on the International conference
                                  on CAD and CG, Beijing, China  . . . . . 370--370


Com{}pu{}ter Graphics Forum
Volume 9, Number 1, March, 1990

                  Miente Bakker   Parametric surfaces in PHIGS PLUS. A new
                                  chance for patterning and hatching?  . . 3--8
             Janez Barbi\vc and   
                Marjan \vSpegel   Language for Description of Geometric
                                  Configurations . . . . . . . . . . . . . 9--13
                 D. A. Duce and   
               R. van Liere and   
             P. J. W. ten Hagen   An Approach to Hierarchical Input
                                  Devices  . . . . . . . . . . . . . . . . 15--26
          Charles X. Durand and   
                   Daniel Faguy   Rational Zoom of Bit Maps Using B-Spline
                                  Interpolation in Computerized $2$-D
                                  Animation  . . . . . . . . . . . . . . . 27--37
             Vitaliano Milanese   KA$ \Delta $MO$ \Sigma $: a Clausal
                                  Language for CAD Modeling Systems with
                                  Morphological Constraints  . . . . . . . 39--51
               Martin Prime and   
                       D. Faguy   User Interface Management Systems. A
                                  Current Product Review . . . . . . . . . 53--76

Com{}pu{}ter Graphics Forum
Volume 9, Number 2, June, 1990

              Allan Davison and   
                 Mel Slater and   
                     Mark Smith   Graphics object management in the X
                                  Window System  . . . . . . . . . . . . . 93--99
            Josef Hübl and   
                    Ivan Herman   Modelling Clip: Some More Results  . . . 101--107
            Anthony C. Cook and   
           Christopher B. Jones   A Prolog Rule-Based System for
                                  Cartographic Name Placement  . . . . . . 109--126
               Alastair N. Horn   IFSs and interactive image synthesis . . 127--137
                T. L. J. Howard   TopDraw: a Structure Network Visualiser
                                  for PHIGS  . . . . . . . . . . . . . . . 139--147
                Thierry Pun and   
                    Edwin Blake   Relationships between Image Synthesis
                                  and Analysis: Towards Unification? . . . 149--163
                   W. T. Hewitt   Curves for Computer Graphics Standards
                                  --- Workshop Report  . . . . . . . . . . 165--169

Com{}pu{}ter Graphics Forum
Volume 9, Number 3, September, 1990

            Jan van den Bos and   
                   Chris Laffra   Project DIGIS --- Building Interactive
                                  Applications by Direct Manipulation  . . 181--193
                    J. D. Bovey   A Browser for Large Directed Graphs  . . 195--204
                     B. W. Heal   Node Partitioning in an Octree Display
                                  Pipeline . . . . . . . . . . . . . . . . 205--211
             M. Visvalingam and   
                   J. D. Whyatt   The Douglas--Peucker Algorithm for Line
                                  Simplification: Re-evaluation through
                                  Visualization  . . . . . . . . . . . . . 213--228
                Greg Rogers and   
                Kelvin Sung and   
                 William Kubitz   Combining Graphics and Windowing
                                  Standards in the XGKS System . . . . . . 229--237
         J. Zamorano Flores and   
    F. Pérez Costoya and   
  J. Carretero Pérez and   
      L. M. Gomez Henriquez and   
         A. Pérez Ambite   Using GKS Concurrently: a Practical
                                  Solution . . . . . . . . . . . . . . . . 239--244
          Salim S. Abi-Ezzi and   
               Michael J. Wozny   Factoring a Homogeneous Transformation
                                  for a more Efficient Graphics Pipeline   245--255
                       Jon Owen   Computer graphics and computer-aided
                                  design literature: a keyword-indexed
                                  bibliography for the year 1989 . . . . . 257--267
                 Lars Kjelldahl   Doctoral Theses in Computer Graphics . . 269--271
                   Anne Mumford   Report of the Eurographics UK Conference 273--273
                     D. A. Duce   Yugraph '90  . . . . . . . . . . . . . . 275--276
                  K. W. Brodlie   Workshop Report --- Future Developments
                                  in Computer Graphics Teaching.
                                  Eurographics Workshop, University of
                                  Leeds, Easter 1989 . . . . . . . . . . . 277--281
                   Farhad Arbab   Report on the Fourth Eurographics
                                  Workshop on Intelligent CAD  . . . . . . 283--284
                     Daan Otten   Report on the First Eurographics
                                  Workshop on Object-Oriented Graphics . . 285--286
              C. E. Vandoni and   
                     D. A. Duce   Revisions to the EUROGRAPHICS Bye-laws   295--296

Com{}pu{}ter Graphics Forum
Volume 9, Number 4, December, 1990

                      A. M. Day   The Implementation of a $2$D Convex Hull
                                  Algorithm using Perturbation . . . . . . 309--316
                 Michael French   GosiP: a GKS-3D shell for PHIGS  . . . . 317--326
                      Huw Jones   Dürer, Gaskets and Barnsley's Chaos Game  327--332
              Yevgeni P. Kuzmin   An Efficient Circle-Drawing Algorithm    333--336
            T. A. Theoharis and   
            A. R. L. Travis and   
                  N. E. Wiseman   $3$D Display: Synthetic Image Generation
                                  and Visual Effect Simulation . . . . . . 337--348
                     Jintong Wu   Simulating Natural Light . . . . . . . . 349--353
   Maarten J. G. M. van Emmerik   A Direct Manipulation Technique for
                                  Specifying $3$D Object Transformations
                                  with a $2$D Input Device . . . . . . . . 355--361
                        J. Owen   Book Reviews . . . . . . . . . . . . . . 363--364
                    P. Kent and   
                 R. D. Bergeron   Report on EUROGRAPHICS'90  . . . . . . . 365--370
                     Y. Le Lous   Report on the First EUROGRAPHICS
                                  Workshop on Visualization in Scientific
                                  Computing  . . . . . . . . . . . . . . . 371--372
                      G. Hegron   Report on the First EUROGRAPHICS
                                  Workshop on Animation and Simulation . . 373--374
                        S. Daun   Report on the EUROGRAPHICS Workshop on
                                  Relation of PDLs and Graphics Systems    375--376
                   K. Bouatouch   Report on the EUROGRAPHICS Workshop on
                                  Photosimulation, Realism and Physics in
                                  Computer Graphics  . . . . . . . . . . . 377--378
                   P. F. Lister   Report on the Fifth EUROGRAPHICS
                                  Workshop on Graphics Hardware  . . . . . 379--380
                     D. A. Duce   Report on the EUROGRAPHICS Workshop on
                                  User Interface Management Systems  . . . 381--384
                  D. Arnold and   
                    D. Duce and   
                   D. Sutcliffe   Report on the EUROGRAPHICS/ARGOSI
                                  Workshop on Graphics and Networking  . . 385--387
               P. ten Hagen and   
               J. Schönhut   EUROPE'92 --- The Computer Graphics
                                  Market: Challenge and Opportunity. A R&D
                                  Institute's View of a Workshop Held in
                                  Darmstadt in December 1989 . . . . . . . 388--388
                      A. Maeder   Report on AUSGRAPH'90, the Australian
                                  Graphics Conference  . . . . . . . . . . 389--389


Com{}pu{}ter Graphics Forum
Volume 10, Number 1, March, 1991

         Stephen J. Adelson and   
         Jeffrey B. Bentley and   
              In Seok Chong and   
            Larry F. Hodges and   
                Joseph Winograd   Simultaneous Generation of Stereoscopic
                                  Views  . . . . . . . . . . . . . . . . . 3--10
        Ljiljana B. Damnjanovic   The Formal Specification of Level 1a of
                                  GKS  . . . . . . . . . . . . . . . . . . 11--25
            Jan Hardenbergh and   
                 James Michener   Integrating PHIGS and User Interface
                                  Systems  . . . . . . . . . . . . . . . . 27--36
             F. Neelamkavil and   
                   O. Mullarney   A Methodology and Tool Set for
                                  Supporting the Development of Graphical
                                  User Interfaces  . . . . . . . . . . . . 37--47
              Philip Willis and   
                  Andrew Hunter   A Picture Archive Browser  . . . . . . . 49--59
                  Miente Bakker   Triangle Sets in PHIGS PLUS: a Valuable
                                  Link with Finite Element Modeling  . . . 61--65
        Mieczys\law Szyszkowicz   Block Iterations in the Complex Plane    67--70
                 Lars Kjelldahl   Doctoral Theses in Computer Graphics . . 71--74
       João Duarte Dunha   3rd Portuguese Computer Graphics
                                  Conference . . . . . . . . . . . . . . . 75--75

Com{}pu{}ter Graphics Forum
Volume 10, Number 2, June, 1991

               R. R. Martin and   
                    M. M. Anguh   Quadtrees, Transforms and Image Coding   91--96
              Andrew Hunter and   
                  Philip Willis   Classification of Quad-encoding
                                  Techniques . . . . . . . . . . . . . . . 97--112
               Len Norton-Wayne   Inspection of lace using machine vision  113--119
             Robert J. Oddy and   
               Philip J. Willis   A Physically Based Colour Model  . . . . 121--127
            J. W. Patterson and   
               S. G. Hoggar and   
                    J. R. Logie   Inverse Displacement Mapping . . . . . . 129--139
        Mieczys\law Szyszkowicz   A Survey of Several Root-Finding Methods
                                  in the Complex Plane . . . . . . . . . . 141--144
               L. Richard Speer   A Cross-Indexed Guide to the Ray Tracing
                                  Literature . . . . . . . . . . . . . . . 145--174
                    Toby Howard   Book Reviews . . . . . . . . . . . . . . 175--178
                 Malcolm Austen   Report of the 9th Eurographics UK
                                  Conference . . . . . . . . . . . . . . . 179--180

Com{}pu{}ter Graphics Forum
Volume 10, Number 3, September, 1991

               Alain Mangen and   
                 Nadine Lasudry   Search for the Intersection Polygon of
                                  any Two Polygons: Application to the
                                  Garment Industry . . . . . . . . . . . . 195--208
                 Dirk Soede and   
               Farhad Arbab and   
                Ivan Herman and   
           Paul J. W. ten Hagen   The GKS Input Model in \sc Manifold  . . 209--224
             M. Visvalingam and   
                   J. D. Whyatt   Cartographic algorithms: problems of
                                  implementation and evaluation and the
                                  impact of digitising errors  . . . . . . 225--235
                     C. Yao and   
                       J. Rokne   Fat Curves . . . . . . . . . . . . . . . 237--248
                  Miente Bakker   At last an ISO C binding of GKS  . . . . 249--254
        Mieczys\law Szyszkowicz   Computer Art from Numerical Methods  . . 255--259
                   L. Kjelldahl   A Short Report from the Eurographics
                                  Multimedia Workshop, 18--19 April, 1991,
                                  held in Stockholm  . . . . . . . . . . . 260--260
              Frits H. Post and   
               Andrea J. S. Hin   Report on the Second Eurographics
                                  Workshop on Visualization in Scientific
                                  Computing  . . . . . . . . . . . . . . . 261--264
                    Toby Howard   Book Reviews . . . . . . . . . . . . . . 265--269
                 Lars Kjelldahl   Doctoral Theses in Computer Graphics . . 270--272
                      Anonymous   Eurographics '92 . . . . . . . . . . . . 273--273
                      Anonymous   ARGOST Workshop on Distributed Window
                                  Systems  . . . . . . . . . . . . . . . . 274--274

Com{}pu{}ter Graphics Forum
Volume 10, Number 4, December, 1991

                 Jari Ojala and   
                Kenji Inoue and   
                 Ken Sasaki and   
                Masaharu Takano   Development of an Intelligent Wheelchair
                                  Using Computer Graphics Animation and
                                  Simulation . . . . . . . . . . . . . . . 285--295
              Neelam Bhalla and   
                S. Balasundaram   Object-Oriented Data Modelling for
                                  Graphics Databases: a Declarative
                                  Approach . . . . . . . . . . . . . . . . 297--308
                Philip Fong and   
           Hans-Peter P. Seidel   Control Points for Multivariate B-Spline
                                  Surfaces over Arbitrary Triangulations   309--317
   Patrice S\'eébold and   
               Karine Slowinski   The Shortest Way to Draw a Connected
                                  Picture  . . . . . . . . . . . . . . . . 319--327
                    C. Pickover   From Math Comes Beauty: Monkey Curves,
                                  Spirals, and Saddles . . . . . . . . . . 329--331
                 Cliff Pickover   Million-Point Sculptures . . . . . . . . 333--336
                    Toby Howard   Book Reviews . . . . . . . . . . . . . . 337--342
                 Lars Kjelldahl   Doctoral Theses in Computer Graphics . . 343--344
                Toby Howard and   
                Judith R. Brown   Eurographics '91: Vienna, Austria ---
                                  2--6 September 1991  . . . . . . . . . . 345--352
             Frederik W. Jansen   Report on the Second Eurographics
                                  Workshop on Rendering, Barcelona, 13--15
                                  May 1991 . . . . . . . . . . . . . . . . 353--355
                    R. Veltkamp   Report on the Second EUROGRAPHICS
                                  Workshop on Object-Oriented Graphics . . 357--358
                     D. A. Duce   Report on the EUROGRAPHICS Workshop on
                                  Formal Methods in Computer Graphics  . . 359--361
                 A. A. M. Kuijk   Report on the Sixth Eurographics
                                  Workshop on Graphics Hardware  . . . . . 363--364
     Gérad Hégron   Report on the Second Eurographics
                                  Workshop on Animation and Simulation . . 365--366
                   David Arnold   EUROGRAPHICS '92: Cambridge, England ---
                                  7--11 September 1992 . . . . . . . . . . 367--372


Com{}pu{}ter Graphics Forum
Volume 11, Number 1, March, 1992

                   S. Dulli and   
                    V. Milanese   A graphic programming environment based
                                  on KA Delta MO Sigma . . . . . . . . . . 3--16
                 D. A. Duce and   
              L. B. Damnjanovic   Formal specification in the revision of
                                  GKS: an illustrative example . . . . . . 17--30
                P. F. Lopes and   
                    M. R. Gomes   A computer model for pinscreen
                                  simulation: a new animation paradigm . . 31--42
                 S. J. Abas and   
                      A. Salman   Geometric and group-theoretic methods
                                  for computer graphic studies of Islamic
                                  symmetric patterns . . . . . . . . . . . 43--53
                   B. Urban and   
                  T. Haberstroh   Ray tracing and graphics standards . . . 55--60
                Bennan Wang and   
                        Shi Yin   The fractal nature of an ecological
                                  model  . . . . . . . . . . . . . . . . . 61--64
                        J. Owen   Computer graphics literature: a
                                  keyword-indexed bibliography for the
                                  year 1990  . . . . . . . . . . . . . . . 65--75

Com{}pu{}ter Graphics Forum
Volume 11, Number 2, June, 1992

                 R. C. Veltkamp   Survey of continuities of curves and
                                  surfaces . . . . . . . . . . . . . . . . 93--112
                      L. Sastry   User interface management systems for
                                  engineering applications . . . . . . . . 113--129
                  M. Slater and   
                   K. Drake and   
                 A. Davison and   
                E. Kordakis and   
                A. Billyard and   
                     E. Miranda   A statistical comparison of two hidden
                                  surface techniques: the scan-line and
                                  $z$-buffer algorithms  . . . . . . . . . 131--138
                  F. Ascani and   
                     L. Moltedo   PHIFI: a PHIGS interactive system for
                                  the visualization of scalar and vector
                                  fields . . . . . . . . . . . . . . . . . 139--149
          N. Anantakrishnan and   
                    L. A. Piegl   Integer de Casteljau algorithm for
                                  rasterizing NURBS curves . . . . . . . . 151--162
                 T. Horvath and   
                  G. Marton and   
                P. Risztics and   
               L. Szirmay-Kalos   Ray coherence between a sphere and a
                                  convex polyhedron  . . . . . . . . . . . 163--172

Com{}pu{}ter Graphics Forum
Volume 11, Number 3, 1992

                   B. A. Barsky   Geometric continuity: basic theory and
                                  applications . . . . . . . . . . . . . . C459
                  A. Bouras and   
                 B. Shariat and   
                    D. Vandorpe   A simple description of complex curves   C425--C433
                    M. Chen and   
                P. Townsend and   
                     C. Y. Wang   A development environment for
                                  constructing graph-based editing tools   C345--C355
             Y. Chrysanthou and   
                      M. Slater   Computing dynamic changes to BSP trees   C321--C332
                    D. R. Clark   InterHyper MultiOOP using ClothesPEG: an
                                  assessment of the multimedia morass  . . C461
               T. Cockshott and   
               J. Patterson and   
                     D. England   Modelling the texture of paint . . . . . C217--C226, C476
                  V. de Mey and   
             C. Breiteneder and   
                    L. Dami and   
                   S. Gibbs and   
                 D. Tsichritzis   Visual composition and multimedia  . . . C9--C22
                 I. A. Essa and   
                S. Sclaroff and   
                    A. Pentland   A unified approach for physical and
                                  geometric modeling for graphics and
                                  animation  . . . . . . . . . . . . . . . C129--C138, C470--C471
              G. P. Faconti and   
                    N. Zani and   
                    F. Paterno'   The input model of standard graphics
                                  systems revisited by formal
                                  specification  . . . . . . . . . . . . . C237--C251
              B. Falcidieno and   
                       O. Ratto   Two-manifold cell-decomposition of
                                  $r$-sets . . . . . . . . . . . . . . . . C391--C404
                  W. Felger and   
                    F. Schroder   The visualization input
                                  pipeline-enabling semantic interaction
                                  in scientific visualization  . . . . . . C139--C151
              Khun Yee Fung and   
              T. M. Nicholl and   
                  A. K. Dewdney   A run-length slice line drawing
                                  algorithm without division operations    C267--C277 (or C267--277??)
                     E. Groller   Fractals and solid modeling  . . . . . . C415--C424, C484--C485
      G. V. Guimaraes Baranoski   The parametric differential method: an
                                  alternative to the calculation of form
                                  factors  . . . . . . . . . . . . . . . . C193--C204, C474
                    W. Hall and   
                     D. Simmons   An open model for hypermedia and its
                                  application to geographical information
                                  systems  . . . . . . . . . . . . . . . . C1--C7
                A. Haritsis and   
                 D. Gillies and   
                     C. William   Realistic generation and real time
                                  animation of images of the human colon   C367--C379, C482
                 P. S. Heckbert   Radiosity in flatland  . . . . . . . . . C181--C192, C474
               E. J. Holden and   
                      G. G. Roy   The graphical translation of English
                                  text into Signed English in the hand
                                  sign translator system . . . . . . . . . C357--C366
                  Y. H. Hsu and   
                      Y. S. Kuo   HAGI, a high-level application/graphics
                                  interface  . . . . . . . . . . . . . . . C71--C80
                   D. Kalra and   
                     A. H. Barr   Modeling with time and events in
                                  computer animation . . . . . . . . . . . C45--C58
                   P. Kalra and   
                 A. Mangili and   
             N. M. Thalmann and   
                    D. Thalmann   Simulation of facial muscle actions
                                  based on rational free form deformations C59--C69, C466
                        T. King   Pandora: an experiment in distributed
                                  multimedia . . . . . . . . . . . . . . . C23--C34
               Eng-Kiat Koh and   
                    D. D. Hearn   Fast generation and surface structuring
                                  methods for terrain and other natural
                                  phenomena  . . . . . . . . . . . . . . . C169--C180, C472--C473
               A. J. F. Kok and   
                   F. W. Jansen   Adaptive sampling of area light sources
                                  in ray tracing including diffuse
                                  interreflection  . . . . . . . . . . . . C289--C298, C479
                     G. Krammer   A line clipping algorithm and its
                                  analysis . . . . . . . . . . . . . . . . C253--C266
               M. A. Krokos and   
                      M. Slater   Interactive shape control of
                                  interpolating B-splines  . . . . . . . . C435--C447
                   T. Kuhme and   
        M. Schneider-Hufschmidt   SX/Tools --- an open design environment
                                  for adaptable multimedia user interfaces C93--C105
               E. Languenou and   
               K. Bouatouch and   
                     P. Tellier   An adaptive discretization method for
                                  radiosity  . . . . . . . . . . . . . . . C205--C216, C475
              Wing Hung Lau and   
                     N. Wiseman   Accurate image generation and
                                  interactive image editing with the
                                  A-buffer . . . . . . . . . . . . . . . . C279--C288
                Lizhuang Ma and   
              Youdong Liang and   
                  Qunsheng Peng   Equidistant smoothing of polyhedra with
                                  arbitrary topologies . . . . . . . . . . C405--C414
                  P. Nehlig and   
               D. Ghazanfarpour   Affine texture mapping and antialiasing
                                  using integer arithmetic . . . . . . . . C227--C236, C477
                  T. Oshima and   
                   S. Yuasa and   
             K. Sakanoshita and   
                       Y. Ogata   A CAD system for color design of a car   C381--C390, C483
            J. W. Patterson and   
                     G. Cockton   Composing hierarchically structured
                                  images . . . . . . . . . . . . . . . . . C311--C320
                   L. A. Pineda   Reference, synthesis and constraint
                                  satisfaction . . . . . . . . . . . . . . C333--C344
                   G. Sakas and   
                  R. Westermann   A functional approach to the visual
                                  simulation of gaseous turbulence . . . . C107--C117, C467--C468
                  M. Shinya and   
                    A. Fournier   Stochastic motion-motion under the
                                  influence of wind  . . . . . . . . . . . C119--C128, C469
                P. Siltanen and   
                    C. Woodward   Normal orientation methods for $3$D
                                  offset curves, sweep surfaces and
                                  skinning . . . . . . . . . . . . . . . . C449--C457
                        K. Sung   Area sampling buffer: tracing rays with
                                  Z-buffer hardware  . . . . . . . . . . . C299--C310, C480--C481
                  P. Willis and   
                        R. Oddy   Rendering NURB regions for $2$D
                                  animation  . . . . . . . . . . . . . . . C35--C44, C465
                   R. Yagel and   
                     A. Kaufman   Template-based volume viewing  . . . . . C153--C167
              T. Z.-Y. Zhou and   
                   W. J. Kubitz   An object-oriented view of the user
                                  interface  . . . . . . . . . . . . . . . C81--C92

Com{}pu{}ter Graphics Forum
Volume 11, Number 4, October, 1992

               Ronan Boulic and   
                Daniel Thalmann   Combined direct and inverse kinematic
                                  control for articulated figure motion
                                  editing  . . . . . . . . . . . . . . . . 189--202
               Michael Gervautz   Consistent schemes for addressing
                                  surfaces when ray tracing transparent
                                  CSG objects  . . . . . . . . . . . . . . 203--211
           M. D. J. McNeill and   
                 B. C. Shah and   
               M.-P. Hebert and   
               P. F. Lister and   
                R. L. Grimsdale   Performance of space subdivision
                                  techniques in ray tracing  . . . . . . . 213--220
              Jonathan P. Bowen   X: Why Z?  . . . . . . . . . . . . . . . 221--234
                  Ari Rappoport   An efficient adaptive algorithm for
                                  constructing the convex differences tree
                                  of a simple polygon  . . . . . . . . . . 235--240
                      J. D. Day   A new two dimensional line clipping
                                  algorithm for small windows  . . . . . . 241--245
                        J. Owen   Computer graphics and computer-aided
                                  design literature: a keyword-indexed
                                  bibliography for the year 1991 . . . . . 247--259

Com{}pu{}ter Graphics Forum
Volume 11, Number 5, December, 1992

                Kaihuai Qin and   
               Jiaguang Sun and   
                     Xuefu Wang   Representing conics using NURBS of
                                  degree two . . . . . . . . . . . . . . . 285--291
            J. C. Highfield and   
                      H. E. Bez   Hidden surface elimination on parallel
                                  processors . . . . . . . . . . . . . . . 293--307
                      A. Santos   A cooperative architecture for
                                  hypermedia editing --- CoMEdiA . . . . . 309--322
                    X. Chen and   
                   P. Lienhardt   Modelling and programming evolutions of
                                  surfaces . . . . . . . . . . . . . . . . 323--341


Com{}pu{}ter Graphics Forum
Volume 12, Number 1, March, 1993

                 D. A. Duce and   
                     F. Paterno   A formal specification of a graphics
                                  system in the framework of the Computer
                                  Graphics Reference Model . . . . . . . . 3--20
                   Yong-Kui Liu   The generation of circular arcs on
                                  hexagonal grids  . . . . . . . . . . . . 21--26
                   Yong-Kui Liu   The generation of straight lines on
                                  hexagonal grids  . . . . . . . . . . . . 27--31
                K. W. Chung and   
                  H. S. Y. Chan   Symmetrical patterns from dynamics . . . 33--40
             C. A. Pickover and   
                     L. Rudolph   Electronic kaleidoscopes for the mind    41--46
                  B. M. Collins   Data visualization: a keyword
                                  bibliography . . . . . . . . . . . . . . 47--73

Com{}pu{}ter Graphics Forum
Volume 12, Number 2, June, 1993

       J. M. Van Campenhout and   
                      R. Lasure   PRIP-a parallel raster image processor   95--104
                  S. Y. Hsu and   
                 L. R. Chow and   
                      H. C. Liu   A new approach for the generation of
                                  circles  . . . . . . . . . . . . . . . . 105--109
           A. Della Ventura and   
                  P. Ongaro and   
                   R. Schettini   Pictorial editing by shape matching
                                  techniques . . . . . . . . . . . . . . . 111--122
            D. C. Sutcliffe and   
               J. R. Gallop and   
                 R. Maybury and   
                  R. A. Day and   
                 D. A. Duce and   
                 G. J. Reynolds   The ARGOSI classification scheme for
                                  graphics and networking applications . . 123--130
            S. N. Pattanaik and   
                    S. P. Mudur   The potential equation and importance in
                                  illumination computations  . . . . . . . 131--136
                    W. Wang and   
                G. G. Grinstein   A survey of $3$D solid reconstruction
                                  from $2$D projection line drawings . . . 137--158
                        J. Hubl   A note on $3$D-clip optimisation . . . . 159--160

Com{}pu{}ter Graphics Forum
Volume 12, Number 3, 1993

               M. Abellanas and   
                  J. Garcia and   
               G. Hernandez and   
                 F. Hurtado and   
                   O. Serra and   
                     J. Urrutia   Updating polygonizations . . . . . . . . C143--C152
                   F. Arbab and   
                  I. Herman and   
                 G. J. Reynolds   An object model for multimedia
                                  programming  . . . . . . . . . . . . . . C101--C113
                   N. I. Badler   Graphical behaviors and animated agents  C513
                  Hujun Bao and   
                  Qunsheng Peng   A progressive radiosity algorithm for
                                  scenes containing curved surfaces  . . . C399--C408
                        R. Barr   GIS-product or function? . . . . . . . . C510
                   P. Blasi and   
                 B. Le Saec and   
                     C. Schlick   A rendering algorithm for discrete
                                  volume density objects . . . . . . . . . C201--C210
               M. Bordegoni and   
                      M. Hemmje   A dynamic gesture language and graphical
                                  feedback for interaction in a $3$D user
                                  interface  . . . . . . . . . . . . . . . C1--C11
                   C. Busch and   
                    M. H. Gross   Interactive neural network texture
                                  analysis and visualization for surface
                                  reconstruction in medical imaging  . . . C49--C60
                 P. Cignoni and   
                 C. Montani and   
                  R. Perego and   
                    R. Scopigno   Parallel $3$D Delaunay triangulation . . C129--C142
                   D. Cohen and   
                      A. Shaked   Photo-realistic imaging of digital
                                  terrains . . . . . . . . . . . . . . . . C363--C373
                P. Coltelli and   
                 G. Faconti and   
                     F. Marfori   On the application of quantization and
                                  dithering techniques to history of arts  C351--C362
                A. Daldegan and   
             N. M. Thalmann and   
                T. Kurihara and   
                    D. Thalmann   An integrated system for modeling,
                                  animating and rendering hair . . . . . . C211--C221
          L. B. Damnjanovic and   
                 D. A. Duce and   
                 S. K. Robinson   GKS-9x: some implementation
                                  considerations . . . . . . . . . . . . . C295--C313
                H. de Bruin and   
                 P. Bouwman and   
                 J. van den Bos   DIGIS-a graphical user interface design
                                  environment for nonprogrammers . . . . . C13--C24
             L. De Floriani and   
                   D. Mirra and   
                       E. Puppo   Extracting contour lines from a
                                  hierarchical surface model . . . . . . . C249--C260
                S. Donikian and   
                      G. Hegron   A declarative design method for $3$D
                                  scene sketch modeling  . . . . . . . . . C223--C236
               G. Drettakis and   
                       E. Fiume   Accurate and consistent reconstruction
                                  of illumination functions using
                                  structured sampling  . . . . . . . . . . C273--C284
                 D. J. Duke and   
                 M. D. Harrison   Abstract interaction objects . . . . . . C25--C36
                Mingxian Fa and   
                T. Fernando and   
                      P. M. Dew   Direct $3$D manipulation techniques for
                                  interactive constraint-based solid
                                  modelling  . . . . . . . . . . . . . . . C237--C248
                 P. Furtado and   
                 J. C. Teixeira   Storage support for multidimensional
                                  discrete data in multimedia databases    C89--C100
          M. J. Gerald-Yamasaki   Cooperative visualization of
                                  computational fluid dynamics . . . . . . C497--C508
                         B. Guo   Nonsplitting macro patches for implicit
                                  cubic spline surfaces  . . . . . . . . . C433--C445
                   H. Hagen and   
                St. Hahmann and   
                  G.-P. Bonneau   Variational surface design and surface
                                  interrogation  . . . . . . . . . . . . . C447--C459
                     G. Knittel   Verve-voxel engine for real-time
                                  visualization and examination  . . . . . C37--C48
                        R. Koch   Automatic reconstruction of buildings
                                  from stereoscopic image sequences  . . . C339--C350
                  T. Laakko and   
                     M. Mantyla   Introducing blending operations in
                                  feature models . . . . . . . . . . . . . C165--C176
                  H. Maurel and   
                  Y. Duthen and   
                      R. Caubet   A $4$D ray tracing . . . . . . . . . . . C285--C294
                S. Michelin and   
                 G. Maffeis and   
                  D. Arques and   
                J. C. Grossetie   Form factor calculation: a new
                                  expression with implementations on a
                                  parallel T.Node computer . . . . . . . . C421--C432
              H. P. Moreton and   
                   C. H. Sequin   Scale-invariant minimum-cost curves:
                                  fair and robust design implements  . . . C473--C484
              G. M. Nielson and   
                 A. Kaufman and   
                        F. Post   Data visualization . . . . . . . . . . . C509
            H.-G. Pagendarm and   
                      B. Walter   A prototype of a cooperative
                                  visualization workplace for the
                                  aerodynamicist . . . . . . . . . . . . . C485--C496
                J. W. Patterson   Fast spheres . . . . . . . . . . . . . . C61--C71
                  N. Pla-Garcia   Boolean operations and spatial
                                  complexity of face octrees . . . . . . . C153--C164
                G. G. Robertson   Information visualization using $3$D
                                  interactive animation  . . . . . . . . . C512
                    G. Saka and   
                F. Schroder and   
                  H.-J. Koppert   Pseudo-satellite film using fractal
                                  clouds to enhance animated weather
                                  forecasting  . . . . . . . . . . . . . . C329--C338
                      V. Samara   DaScript3D: integrating $3$D graphics in
                                  a page description language  . . . . . . C315--C327
                       H. Samet   Geographic information systems . . . . . C511
                  A. Santos and   
                     B. Tritsch   Using multimedia to support cooperative
                                  editing  . . . . . . . . . . . . . . . . C73--C87
                       M. Sbert   An integral geometry based method for
                                  fast form-factor computation . . . . . . C409--C420
                F. J. Seron and   
              J. J. Torrens and   
                 J. A. Magallon   Quality control of an interpolation
                                  method for discontinuous parametric
                                  surfaces . . . . . . . . . . . . . . . . C461--C471
              L. A. Shirman and   
                 S. S. Abi-Ezzi   The cone of normals technique for fast
                                  processing of curved patches . . . . . . C261--C272
                K. Tadamura and   
                 E. Nakamae and   
                  K. Kaneda and   
                    M. Baba and   
               H. Yamashita and   
                     T. Nishita   Modeling of skylight and rendering of
                                  outdoor scenes . . . . . . . . . . . . . C189--C200
                 R. C. Veltkamp   $3$D computational morphology  . . . . . C115--C127
               F. Yamaguchi and   
                     M. Niizeki   A new paradigm for geometric processing  C177--C188
                 P. Roudier and   
                 B. Peroche and   
                      M. Perrin   Landscapes synthesis achieved through
                                  erosion and deposition process
                                  simulation . . . . . . . . . . . . . . . 375--383
                 T. Nishita and   
                     E. Nakamae   A new radiosity approach using area
                                  sampling for parametric patches  . . . . 385--398

Com{}pu{}ter Graphics Forum
Volume 12, Number 4, October, 1993

                 Jizhou Sun and   
                  L. Q. Zou and   
                R. L. Grimsdale   The determination of form-factors by
                                  lookup table . . . . . . . . . . . . . . 191--198
              I. Gargantini and   
                 H. H. Atkinson   Ray tracing an octree: numerical
                                  evaluation of the first intersection . . 199--210
                S. Tokumasu and   
               I. Harashima and   
                    N. Nakajima   Spanning a $ C^1 $-surface over a given
                                  wireframe  . . . . . . . . . . . . . . . 211--218
                  M. Wainer and   
                       Ting Tan   A library for developing PHIGS
                                  programming tools in a PEX environment   219--229
                        J. Owen   Computer graphics and computer-aided
                                  design literature: a keyword-indexed
                                  bibliography for the year 1992 . . . . . 231--242

Com{}pu{}ter Graphics Forum
Volume 12, Number 5, December, 1993

                 L. Moltedo and   
                      S. Morigi   ANIMA: an interactive tool for
                                  scientific data animation  . . . . . . . 277--288
                  A. G. Voloboj   The method of dynamic palette
                                  construction in realistic visualization
                                  systems  . . . . . . . . . . . . . . . . 289--296
               P. A. Brivio and   
                      D. Marini   A fractal method for digital elevation
                                  model construction and its application
                                  to a mountain region . . . . . . . . . . 297--309
               J. C. Torres and   
                      B. Clares   Graphic objects: a mathematical abstract
                                  model for computer graphics  . . . . . . 311--327
                      A. Ng and   
                      M. Slater   A multiprocessor implementation of
                                  radiosity  . . . . . . . . . . . . . . . 329--342


Com{}pu{}ter Graphics Forum
Volume 13, Number 1, March, 1994

                    R. Endl and   
                      M. Sommer   Classification of ray-generators in
                                  uniform subdivisions and octrees for ray
                                  tracing  . . . . . . . . . . . . . . . . 3--19
                A. R. Clare and   
                      A. M. Day   Experiments in the parallel computation
                                  of $3$D convex hulls . . . . . . . . . . 21--36
                A. R. Dixon and   
                G. H. Kirby and   
                 D. P. M. Wills   A data structure for artificial terrain
                                  generation . . . . . . . . . . . . . . . 37--47
                  M. Kuroda and   
                S. Furukawa and   
                      F. Kimura   Controllable locality in $ C^2 $
                                  interpolating curves by
                                  B2-splines/S-splines . . . . . . . . . . 49--55
                      M. Holton   Strands, gravity and botanical tree
                                  imagery  . . . . . . . . . . . . . . . . 57--67
                     W. Leister   Computer generated copper plates . . . . 69--77

Com{}pu{}ter Graphics Forum
Volume 13, Number 2, June, 1994

            E. P. Lafortune and   
                  Y. D. Willems   A Theoretical Framework for Physically
                                  Based Rendering  . . . . . . . . . . . . 97--107
                    R. R. Lewis   Making Shaders More Physically Plausible 109--120
                     C. Schlick   A Survey of Shading and Reflectance
                                  Models . . . . . . . . . . . . . . . . . 121--131
              G. Simiakakis and   
                      A. M. Day   Five-dimensional Adaptive Subdivision
                                  for Ray Tracing  . . . . . . . . . . . . 133--140
           P. Schröder and   
              S. J. Gortler and   
                M. F. Cohen and   
                    P. Hanrahan   Wavelet Projections for Radiosity  . . . 141--151
                     C. Gotsman   Constant-Time Filtering by Singular
                                  Value Decomposition  . . . . . . . . . . 153--163

Com{}pu{}ter Graphics Forum
Volume 13, Number 3, 1994

             S. S. Abi-Ezzi and   
                 S. Subramaniam   Fast Dynamic Tessellation of Trimmed
                                  NURBS Surfaces . . . . . . . . . . . . . C/107--C/126
                 A. Agrawal and   
              A. A. G. Requicha   A Paradigm for the Robust Design of
                                  Algorithms for Geometric Modeling  . . . C/33--C/44
                    M. Akeo and   
               H. Hashimoto and   
               T. Kobayashi and   
                   T. Shibusawa   Computer Graphics System for Reproducing
                                  Three-dimensional Shape from Idea Sketch C/477--C/488
                        N. Arad   Designing and Implementing a
                                  Grid-Distortion Mapping Based on
                                  Variational Principles . . . . . . . . . C/259--C/270
                  V. Branco and   
                   A. Costa and   
              F. Nunes Ferreira   Sketching $3$D Models with $2$D
                                  Interaction Devices  . . . . . . . . . . C/489--C/502
              B. P. Buttenfield   Multimedia and Proactive Graphics in GIS C/513
                 P. Cignoni and   
                 C. Montani and   
                    R. Scopigno   MagicSphere: an Insight Tool for $3$D
                                  Data Visualization . . . . . . . . . . . C/317--C/328
                  A. M. Day and   
               S. M. Turner and   
                   D. B. Arnold   Improved Visualisation of Marine Data:
                                  Algae and Acid Rain  . . . . . . . . . . C/361--C/370
              P. M. Deville and   
                 S. Merzouk and   
                  D. Cazier and   
                     J. C. Paul   Spectral Data Modeling for a Lighting
                                  Application  . . . . . . . . . . . . . . C/97--C/106
                A. R. Dixon and   
                G. H. Kirby and   
                 D. P. M. Wills   Towards Context Dependent Interpolation
                                  of Digital Elevation Models  . . . . . . C/23--C/32
                 Y. Dobashi and   
                  K. Kaneda and   
               T. Nakashima and   
               H. Yamashita and   
                 T. Nishita and   
                    K. Tadamura   Skylight for Interior Lighting Design    C/85--C/96
                 D. A. Duce and   
                 D. J. Duke and   
         P. J. W. ten Hagen and   
                 G. J. Reynolds   PREMO --- An Initial Approach to a
                                  Formal Definition  . . . . . . . . . . . C/393--C/406
                    M. Feda and   
                 W. Purgathofer   A Median Cut Algorithm for Efficient
                                  Sampling of Radiosity Functions  . . . . C/433--C/442
                A. Fournier and   
                    J. Buchanan   Chebyshev Polynomials for Boxing and
                                  Intersections of Parametric Curves and
                                  Surfaces . . . . . . . . . . . . . . . . C/127--C/142
                T. Frühauf   Raycasting of Nonregularly Structured
                                  Volume Data  . . . . . . . . . . . . . . C/293--C/303
                 C. Giertse and   
                       A. Lucas   $3$D visualization for $2$D GIS: an
                                  analysis of the users' needs and a
                                  review of techniques . . . . . . . . . . C/1--C/12
                C. Giertsen and   
                       A. Lucas   $3$D Visualization for $2$D GIS: an
                                  Analysis of the Users' Needs and a
                                  Review of Techniques . . . . . . . . . . C/01
                 K. C. Graf and   
                   M. Suter and   
                  J. Hagger and   
                      D. Nuesch   Computer Graphics and Remote Sensing ---
                                  a Synthesis for Environmental Planning
                                  and Civil Engineering  . . . . . . . . . C/13--C/22
                     G. Greiner   Variational Design and Fairing of Spline
                                  Surfaces . . . . . . . . . . . . . . . . C/143--C/154
                B. Hausmann and   
                   H.-P. Seidel   Visualization of Regular Polytopes in
                                  Three and Four Dimensions  . . . . . . . C/305--C/316
               T. L. Hilton and   
                   P. K. Egbert   Vector Fields: an Interactive Tool for
                                  Animation, Modeling and Simulation with
                                  Physically Based $3$D Particle Systems
                                  and Soft Objects . . . . . . . . . . . . C/329--C/338
                C. T. Howie and   
                    E. H. Blake   The Mesh Propagation Algorithm for
                                  Isosurface Construction  . . . . . . . . C/65--C/74
                M. W. Jones and   
                       Min Chen   A New Approach to the Construction of
                                  Surfaces from Contour Data . . . . . . . C/75--C/84
                    C. Machover   Yes\ldots There are Still too many
                                  Unsolved Problems in Computer Graphics!  C/515
               P. W. Nehlig and   
                     D. A. Duce   GKS-9x: The Design Output Primitive, an
                                  Approach to a Specification  . . . . . . C/381--C/392
                 T. Nishita and   
                     E. Nakamae   A Method for Displaying Metaballs by
                                  using Bézier Clipping . . . . . . . . . . C/271--C/280
                 F. Paterno and   
                    A. Leonardi   A Semantics-Based Approach for the
                                  Design and Implementation of Interaction
                                  Objects  . . . . . . . . . . . . . . . . C/195--C/204
            S. N. Pattanaik and   
                   K. Bouatouch   Fast Wavelet Radiosity Method  . . . . . C/407--C/420
                  M. Paulin and   
                   J.-P. Jessel   Adaptive Mesh Generation for Progressive
                                  Radiosity: a Ray-tracing Based Algorithm C/421--C/432
                       T. Pudet   Real Time Fitting of Hand-Sketched
                                  Pressure Brushstrokes  . . . . . . . . . C/205--C/220
                     P. Ris and   
                      D. Arques   Parallel Ray Tracing Based upon a
                                  Multilevel Topological Knowledge
                                  Acquisition of the Scene . . . . . . . . C/221--C/232
              R. P. Ronfard and   
                J. R. Rossignac   Triangulating Multiply-Connected
                                  Polygons: a Simple, yet Efficient
                                  Algorithm  . . . . . . . . . . . . . . . C/281--C/292
               J. Rossignac and   
                        A. Kaul   AGRELs and BIPs: Metamorphosis as a
                                  Bézier Curve in the Space of Polyhedra    C/179--C/184
                R. M. Sanso and   
                    D. Thalmann   A Hand Control and Automatic Grasping
                                  System for Synthetic Actors  . . . . . . C/167--C/177
                R. Schleich and   
               M. J. Dürst   Beyond WYSIWYG: Display of Hidden
                                  Information in Graphics Editors  . . . . C/185--C/194
                     C. Schlick   An Inexpensive BRDF Model for
                                  Physically-Based Rendering . . . . . . . C/233--C/246
                    H.-P Seidel   Splines in Computer Graphics and CAD/CIM C/514
              Ph. Slusallek and   
                 Th. Pflaum and   
                   H.-P. Seidel   Implementing RenderMan --- Practice,
                                  Problems and Enhancements  . . . . . . . C/443--C/454
              T. Strothotte and   
                   B. Preim and   
                    A. Raab and   
                J. Schumann and   
                   D. R. Forsey   How to Render Frames and Influence
                                  People . . . . . . . . . . . . . . . . . C/455--C/466
                    K. Sugihara   A Robust and Consistent Algorithm for
                                  Intersecting Convex Polyhedra  . . . . . C/45--C/54
           Behnam Tabatabai and   
      Emanuela A. Sessarego and   
                Harald F. Mayer   Volume Rendering on Non-Regular Grids    C/247--C/258
                  T. Tanaka and   
                   T. Takahashi   Cross Scan Buffer and its applications   C/467--C/476
               J. C. Torres and   
                      B. Clares   A Formal Approach to the Specification
                                  of Graphic Object Functions  . . . . . . C/371--C/380
    P. R. van Nieuwenhuizen and   
                 O. Kiewiet and   
               W. F. Bronsvoort   An Integrated Line Tracking and
                                  Vectorization Algorithm  . . . . . . . . C/349--C/359
              T. van Walsum and   
                     F. H. Post   Selective Visualization of Vector Fields C/339--C/347
                  P. Volino and   
                 N. M. Thalmann   Efficient Self-Collision Detection on
                                  Smoothly Discretized Surface Animations
                                  using Geometrical Shape Regularity . . . C/155--C/166
              Jiann-Rong Wu and   
                  Ming Ouhyoung   Reducing the Latency in Head-Mounted
                                  Displays by a Novel Prediction Method
                                  using Grey System Theory . . . . . . . . C/503--C/512
                 N. Yoshida and   
                M. Shiokawa and   
                   F. Yamaguchi   Solid Modeling Based on a New Paradigm   C/55--C/64

Com{}pu{}ter Graphics Forum
Volume 13, Number 4, October, 1994

                  N. Pla-Garcia   Recovering a Smooth Boundary
                                  Representation from an Edge Quadtree and
                                  from a Face Octree . . . . . . . . . . . 189--198
                 F. Paterno and   
                 I. Campari and   
                    R. Scopigno   The Design and Specification of a Visual
                                  Language: An Example for Customising
                                  Geographic Information Systems
                                  Functionalities  . . . . . . . . . . . . 199--210
                   R. Schettini   Deriving spectral reflectance functions
                                  of computer- simulated object colours    211--217
                   Yong-Kui Liu   An All-Integer Algorithm for Drawing
                                  Anti-aliased Straight Lines  . . . . . . 219--221
                   Y. P. Kuzmin   Ray Traversal of Spatial Structures  . . 223--227
                 M. Preston and   
                   W. T. Hewitt   Animation using NURBS  . . . . . . . . . 229--241
              P. Palamidese and   
                       A. Crise   Animations to Represent Multivariate
                                  Data . . . . . . . . . . . . . . . . . . 243--248
                 A. Mikheev and   
                   M. Nozik and   
                  J. Rubinstein   Computation of offset curves by the
                                  Huygens principle  . . . . . . . . . . . 249--252
                        J. Owen   Computer Graphics and Computer-Aided
                                  Design Literature: a Keyword-Indexed
                                  Bibliography for the Year 1993 . . . . . 253--266

Com{}pu{}ter Graphics Forum
Volume 13, Number 5, December, 1994

                   C. M. Ng and   
                  D. W. Bustard   A New Real Time Geometric Transformation
                                  Matrix and its Efficient VLSI
                                  Implementation . . . . . . . . . . . . . 285--292
                   I. D. Benest   A Schematic Entry Drawing Capability in
                                  a Linearised Hypermedia System . . . . . 293--303
              G. Kurtenbach and   
                T. P. Moran and   
                      W. Buxton   Contextual Animation of Gestural
                                  Commands . . . . . . . . . . . . . . . . 305--314
                   Sang Mah and   
              T. W. Calvert and   
                      W. Havens   A Constraint-Based Reasoning Framework
                                  for Behavioural Animation  . . . . . . . 315--324
                      D. Meyers   Multiresolution Tiling . . . . . . . . . 325--340


Com{}pu{}ter Graphics Forum
Volume 14, Number 1, March, 1995

             Hans Peter Nielsen   Line Clipping Using Semi-Homogeneous
                                  Coordinates  . . . . . . . . . . . . . . 3--16
    Chandrasekhar Narayanaswami   Efficient Parallel Gouraud Shading and
                                  Linear Interpolation over Triangles  . . 17--24
                  Gershon Elber   Symbolic and Numeric Computation in
                                  Curve Interrogation  . . . . . . . . . . 25--34
                   Nur Arad and   
                Daniel Reisfeld   Image Warping Using Few Anchor Points
                                  and Radial Functions . . . . . . . . . . 35--46
                   Eugene Fiume   Isometric Piecewise Polynomial Curves    47--58
              Walid G. Aref and   
                    Hanan Samet   An Algorithm for Perspective Viewing of
                                  Objects Represented by Octrees . . . . . 59--66
                   L. Kjelldahl   Doctoral Theses  . . . . . . . . . . . . 67

Com{}pu{}ter Graphics Forum
Volume 14, Number 2, June, 1995

              Anthony Steed and   
                     Mel Slater   $3$D Interaction with the Desktop Bat    97--104
               I. J. Palmer and   
                R. L. Grimsdale   Collision Detection for Animation using
                                  Sphere-Trees . . . . . . . . . . . . . . 105--116
                       M. Patel   Colouration Issues in Computer Generated
                                  Facial Animation . . . . . . . . . . . . 117--126
           Stefan Röll and   
                 Axel Haase and   
             Markus von Kienlin   Fast Generation of Leakproof Surfaces
                                  from Well-Defined Objects by a Modified
                                  Marching Cubes Algorithm . . . . . . . . 127--138
               Pavel Zemcik and   
                  Alan Chalmers   Optimised CSG Tree Evaluation for Space
                                  Subdivision  . . . . . . . . . . . . . . 139--146
               P. W. Nehlig and   
                J.-P. Reveilles   Fractals and Quasi-Affine
                                  Transformations  . . . . . . . . . . . . 147--158 (or 147--157??)
                      Anonymous   EUROGRAPHICS '95 Maastricht, Call for
                                  Participation  . . . . . . . . . . . . . 164
                      Anonymous   Fifth EUROGRAPHICS Workshop on
                                  Programming Paradigms in Graphics  . . . 167
                      Anonymous   Sixth EUROGRAPHICS Workshop on Animation
                                  and Simulation . . . . . . . . . . . . . 169
                      Anonymous   Cover Competition  . . . . . . . . . . . 171
                      Anonymous   Join Now!  . . . . . . . . . . . . . . . 176
                      Anonymous   Network Service  . . . . . . . . . . . . 177

Com{}pu{}ter Graphics Forum
Volume 14, Number 3, September, 1995

               K. H. Ahlers and   
                  A. Kramer and   
                D. E. Breen and   
            P.-Y. Chevalier and   
                C. Crampton and   
                    E. Rose and   
                M. Tuceryan and   
             R. T. Whitaker and   
                       D. Greer   Distributed Augmented Reality for
                                  Collaborative Design Applications  . . . C/3--C/14
                  D. Arques and   
                    S. Michelin   A New Radiosity Approach for Regular
                                  Objects: Application to Ruled Surfaces   C/299--C/310
             J.-F. Balaguer and   
                    E. Gobbetti   Sketching $3$D Animations  . . . . . . . C/241--C/258
                   S. Bandi and   
                    D. Thalmann   An Adaptive Spatial Subdivision of the
                                  Object Space for Fast Collision
                                  Detection of Animated Rigid Bodies . . . C/259--C/270
                  Hujun Bao and   
               Jianguo Ying and   
                  Qunsheng Peng   Shading with Curve Light Sources . . . . C/217--C/227
                 S. Benford and   
                 D. Snowdon and   
              C. Greenhalgh and   
                  R. Ingram and   
                    L. Knox and   
                       C. Brown   VR-VIBE: a Virtual Environment for
                                  Co-operative Information Retrieval . . . C/349--C/360
                Eric Bittar and   
            Nicolas Tsingos and   
            Marie-Paule Gascuel   Automatic Reconstruction of Unstructured
                                  $3$D Data: Combining Medial Axis and
                                  Implicit Surfaces  . . . . . . . . . . . C/457--C/468
                  R. Boulic and   
                   T. Capin and   
                   Z. Huang and   
                   P. Kalra and   
              B. Lintermann and   
       N. Magnenat-Thalmann and   
                L. Moccozet and   
                   T. Molet and   
                 I. Pandzic and   
                    K. Saar and   
                 A. Schmitt and   
                    J. Shen and   
                    D. Thalmann   The HUMANOID Environment for Interactive
                                  Animation of Multiple Deformable Human
                                  Characters . . . . . . . . . . . . . . . C/337--C/348
            Fred P. Brooks, Jr.   Realizing Virtual Worlds . . . . . . . . C/481
                      E. Burton   Thoughtful Drawings: a Computational
                                  Model of the Cognitive Nature of
                                  Children's Drawing . . . . . . . . . . . C/159--C/170
                  Chr Busch and   
                      M. Eberle   Morphological Operations for Color-Coded
                                  Images . . . . . . . . . . . . . . . . . C/193--C/204
                  Wenli Cai and   
              Tianzhou Chen and   
                   Jiaoying Ski   Rendering of Surface and Volume Details
                                  in Volume Data . . . . . . . . . . . . . C/421--C/430
                Robert Cailliau   The state of the World-Wide Web  . . . . C/395
                  F. Cazals and   
               G. Drettakis and   
                       C. Puech   Filtering, Clustering and Hierarchy
                                  Construction: a New Solution for
                                  Ray-Tracing Complex Scenes . . . . . . . C/371--C/382
                D. Cohen-Or and   
                   S. Fleishman   An Incremental Alignment Algorithm for
                                  Parallel Volume Rendering  . . . . . . . C/123--C/133
                D. Cohen-Or and   
                      A. Shaked   Visibility and Dead-Zones in Digital
                                  Terrain Maps . . . . . . . . . . . . . . C/171--C/180
               Michael F. Cohen   Optimization in the Design of Shape and
                                  Motion . . . . . . . . . . . . . . . . . C/1
                Wen-Kai Dai and   
             Zen-Chung Shih and   
               Ruei-Chuan Chang   Synthesizing feather textures in
                                  Galliformes  . . . . . . . . . . . . . . C/407--C/420
                 Y. Dobashi and   
                  K. Kaneda and   
                H. Nakatani and   
               H. Yamashita and   
                     T. Nishita   A Quick Rendering Method Using Basis
                                  Functions for Interactive Lighting
                                  Design . . . . . . . . . . . . . . . . . C/229--C/240
                     D. J. Duke   Reasoning About Gestural Interaction . . C/55--C/66
                  M. Haindl and   
                   B. De Ruiter   The MADE Help System . . . . . . . . . . C/149--C/157
                  J. Hesser and   
             R. Männer and   
                 G. Knittel and   
                W. Strasser and   
                 H. Pfister and   
                     A. Kaufman   Three Architectures for Volume Rendering C/111--C/122
            J. K. Johnstone and   
                 J. P. Williams   A Rational Model of the Surface Swept by
                                  a Curve  . . . . . . . . . . . . . . . . C/77--C/88
                        M. King   Syntax Channelling and Other Issues
                                  affecting Innovation in the Graphical
                                  User Interface . . . . . . . . . . . . . C/43--C/54
                    A. Kolb and   
                H. Pottmann and   
                   H.-P. Seidel   Fair Surface Reconstruction Using
                                  Quadratic Functionals  . . . . . . . . . C/469--C/479
            Rung-Huei Liang and   
                  Ming Ouhyoung   A Real-time Continuous Alphabetic Sign
                                  Language to Speech Conversion VR System  C/67--C/76
                 L. Lippert and   
                    M. H. Gross   Fast Wavelet Based Volume Rendering by
                                  Accumulation of Transparent Texture Maps C/431--C/443
                      M. Maruya   Generating a Texture Map from
                                  Object-Surface Texture Data  . . . . . . C/397--C/405
                 T. Mazuryk and   
                    M. Gervautz   Two-Step Prediction and Image Deflection
                                  for Exact Head Tracking in Virtual
                                  Environments . . . . . . . . . . . . . . C/29--C/41
                       R. Mencl   A Graph-Based Approach to Surface
                                  Reconstruction . . . . . . . . . . . . . C/445--C/456
                   H. Noser and   
                    D. Thalmann   Synthetic Vision and Audition for
                                  Digital Actors . . . . . . . . . . . . . C/325--C/336
                 R. Pfeifle and   
                   H.-P. Seidel   Spherical Triangular B-Splines with
                                  Application to Data Fitting  . . . . . . C/89--C/96
              Ph. Slusallek and   
                 Th. Pflaum and   
                   H.-P. Seidel   Using Procedural RenderMan Shaders for
                                  Global Illumination  . . . . . . . . . . C/311--C/324
                 S. Sona Snibbe   A Direct Manipulation Interface for $3$D
                                  Computer Animation . . . . . . . . . . . C/271--C/283
                  N. Stolte and   
                      R. Caubet   Discrete Ray-Tracing of Huge Voxel
                                  Spaces . . . . . . . . . . . . . . . . . C/383--C/394
               S. Takahashi and   
                   T. Ikeda and   
               Y. Shinagawa and   
                T. L. Kunii and   
                        M. Ueda   Algorithms for Extracting Correct
                                  Critical Points and Constructing
                                  Topological Graphs from Discrete
                                  Geographical Elevation Data  . . . . . . C/181--C/192
                  T. Tanaka and   
                   T. Takahashi   Fast Shadowing Algorithm for Linear
                                  Light Sources  . . . . . . . . . . . . . C/205--C/216
        J. E. A. Van Hintum and   
                 G. J. Reynolds   A multimedia constraint system (or: do
                                  we have it MADE) . . . . . . . . . . . . C/135--C/148
               F. Van Reeth and   
                  K. Coninx and   
               S. De Backer and   
                  E. Flerackers   Realizing $3$D visual programming
                                  environments within a virtual
                                  environment  . . . . . . . . . . . . . . C/361--C/370
             R. C. Veltkamp and   
                   W. Wesselink   Modeling $3$D Curves of Minimal Energy   C/97--C/110
             R. T. Whitaker and   
                C. Crampton and   
                D. E. Breen and   
                M. Tuceryan and   
                        E. Rose   Object Calibration for Augmented Reality C/15--C/27
                  Yizhou Yu and   
                  Qunsheng Peng   Multiresolution B-Spline Radiosity . . . C/285--C/298

Com{}pu{}ter Graphics Forum
Volume 14, Number 4, October, 1995

            V. V. Savchenko and   
                A. A. Pasko and   
               O. G. Okunev and   
                    T. L. Kunii   Function Representation of Solids
                                  Reconstructed from Scattered Surface
                                  Points and Contours  . . . . . . . . . . 181--188
               M. J. Keates and   
                  R. J. Hubbold   Interactive Ray Tracing on a Virtual
                                  Shared-Memory Parallel Computer  . . . . 189--202
             J.-M. Dischler and   
               D. Ghazanfarpour   A Geometrical Based Method for Highly
                                  Complex Structured Textures Generation   203--215
                   P. Morer and   
        A. M. Garcia-Alonso and   
                     J. Flaquer   Optimization of a Priority List
                                  Algorithm for $3$-D Rendering of
                                  Buildings  . . . . . . . . . . . . . . . 217--227
              Wing Hung Lau and   
                     N. Wiseman   The Compositing Buffer: a Flexible
                                  Method for Image Generation and Image
                                  Editing  . . . . . . . . . . . . . . . . 229--238
                      Anonymous   EUROGRAPHICS '96, Call for Participation 247
                      Anonymous   Cover Competition  . . . . . . . . . . . 251
                      Anonymous   Join Now!  . . . . . . . . . . . . . . . 257
                      Anonymous   Network Services . . . . . . . . . . . . 258

Com{}pu{}ter Graphics Forum
Volume 14, Number 5, December, 1995

                J. R. Logie and   
                J. W. Patterson   Inverse Displacement Mapping in the
                                  General Case . . . . . . . . . . . . . . 261--273
              Yevgeny P. Kuzmin   Bresenham's Line Generation Algorithm
                                  with Built-in Clipping . . . . . . . . . 275--280
             Robert Juan-Arinyo   Domain Extension of Isothetic Polyhedra
                                  with Minimal CSG Representation  . . . . 281--293
                       Jon Owen   Computer graphics and computer-aided
                                  design literature: a keyword-indexed
                                  bibliography for the year 1994 . . . . . 295--306
                      Anonymous   EUROGRAPHICS '96, Call for Participation 313
                      Anonymous   Cover Competition  . . . . . . . . . . . 316
                      Anonymous   7th EUROGRAPHICS Workshop on Rendering   317
                      Anonymous   EUROGRAPHICS '98 --- Call for Offers to
                                  Host EG '98  . . . . . . . . . . . . . . 318
                      Anonymous   EUROGRAPHICS '95 Maastricht  . . . . . . 323
                      Anonymous   Gunter Enderle Award . . . . . . . . . . 325
                      Anonymous   EUROGRAPHICS UK '95  . . . . . . . . . . 327
                      Anonymous   1st EUROGRAPHICS International Workshop
                                  on Implicit Surfaces . . . . . . . . . . 329
                      Anonymous   6th EUROGRAPHICS Workshop on Rendering   331
                      Anonymous   10th EUROGRAPHICS Workshop on Computer
                                  Graphics Hardware  . . . . . . . . . . . 333
                      Anonymous   SIGGRAPH '95, Los Angeles  . . . . . . . 335
                      R. Heinze   A Method for Displaying Metaballs by
                                  using Bézier Clipping . . . . . . . . . . 337
                      Anonymous   General Assembly Minutes . . . . . . . . 339
                      Anonymous   Auditor's Report . . . . . . . . . . . . 344
                      Anonymous   EUROGRAPHICS UK Chapter 14th AGM . . . . 345
                      Anonymous   Join Now!  . . . . . . . . . . . . . . . 347
                      Anonymous   Network Service  . . . . . . . . . . . . 348


Com{}pu{}ter Graphics Forum
Volume 15, Number 1, March, 1996

                      Anonymous   Refereed Papers  . . . . . . . . . . . . ??
            Wayne L. Wooten and   
             Jessica K. Hodgins   Animation of Human Diving  . . . . . . . 3--13
                Ron Pfeifle and   
              Hans-Peter Seidel   Fitting Triangular B-Splines to
                                  Functional Scattered Data  . . . . . . . 15--23
            Alexis Lamouret and   
            Marie-Paule Gascuel   Scripting Interactive Physically-Based
                                  Motions with Relative Paths and
                                  Synchronization  . . . . . . . . . . . . 25--34
              Michael D. McCool   Accelerated Evaluation of Box Splines
                                  via a Parallel Inverse FFT . . . . . . . 35--45
        Maria-Elena Algorri and   
                Francis Schmitt   Surface Reconstruction from Unstructured
                                  $3$D Data  . . . . . . . . . . . . . . . 47--60
                   Vaclav Skala   An efficient algorithm for line clipping
                                  by convex and non-convex polyhedra in $
                                  E^3 $  . . . . . . . . . . . . . . . . . 61--68
                      Anonymous   Eurographics '96, Call for Participation 75
                      Anonymous   11th EG Workshop on Graphics Hardware    79
                      Anonymous   Cover Competition  . . . . . . . . . . . 87
                      Anonymous   5th EG Workshop on Programming Paradigms
                                  in Graphics  . . . . . . . . . . . . . . 89
                      Anonymous   Join Now!  . . . . . . . . . . . . . . . 93
                      Anonymous   Network Services . . . . . . . . . . . . 94

Com{}pu{}ter Graphics Forum
Volume 15, Number 2, June, 1996

            R. L. Grimsdale and   
                    C. W. Chang   The Layout Design Language: a Technique
                                  for Generating Layout Plans  . . . . . . 97--106
           Martin J. Turner and   
                Neil E. Wiseman   Efficient Lossless Image Contour Coding  107--117
                 Patrick Callet   Pertinent Data for Modelling Pigmented
                                  Materials in Realistic Rendering . . . . 119--127
               Martin Rumpf and   
             Alfred Schmidt and   
            Kunibert G. Siebert   Functions Defining Arbitrary Meshes ---
                                  a Flexible Interface between Numerical
                                  Data and Visualization Routines  . . . . 129--141
               M. Bercovier and   
                      O. Volpin   Energy Duality Methods for Piecewise
                                  Bézier Curve Construction . . . . . . . . 143--154
            I. J. Grimstead and   
                   R. R. Martin   Incremental Line Labelling for Sketch
                                  Input of Solid Models  . . . . . . . . . 155--166
                      Anonymous   Eurographics '96, Call for Participation 171
                      Anonymous   Eurographics UK '97 Conference . . . . . 175
                      Anonymous   Cover Competition  . . . . . . . . . . . 183
                      Anonymous   Join Now!  . . . . . . . . . . . . . . . 185
                      Anonymous   Network Service  . . . . . . . . . . . . 187--187

Com{}pu{}ter Graphics Forum
Volume 15, Number 3, September, 1996

        Maria-Elena Algorri and   
                Francis Schmitt   Mesh Simplification  . . . . . . . . . . C77--C86
                 C. Andujar and   
                   D. Ayala and   
                  P. Brunet and   
             R. Joan-Arinyo and   
                        J. Sole   Automatic Generation of Multiresolution
                                  Boundary Representations . . . . . . . . C87--C96, C463--C464
                      Anonymous   European Association for Computer
                                  Graphics 17th Annual Conference and
                                  Exhibition. EUROGRAPHICS '96 . . . . . . ??
              Gill Barequet and   
           Bernard Chazelle and   
         Leonidas J. Guibas and   
      Joseph S. B. Mitchell and   
                    Ayellet Tal   BOXTREE: a Hierarchical Representation
                                  for Surfaces in $3$D . . . . . . . . . . C387--C396, C484
               M. O. Berger and   
                C. Chevrier and   
                       G. Simon   Compositing Computer and Video Image
                                  Sequences: Robust Algorithms for the
                                  Reconstruction of the Camera Parameters  C23--C32, C457--C458
                  P. Beylot and   
                 F. Gingins and   
                   P. Kalra and   
       N. Magnenat Thalmann and   
                  W. Maurel and   
                D. Thalmann and   
                       J. Fasel   $3$D Interactive Topological Modeling
                                  using Visible Human Dataset  . . . . . . C33--C44, C459--C460
             Kadi Bouatouch and   
            S. N. Pattanaik and   
                   Eric Zeghers   Computation of higher order illumination
                                  with a non- deterministic approach . . . C327--C337, C480
             David E. Breen and   
           Ross T. Whitaker and   
                  Eric Rose and   
                Mihran Tuceryan   Interactive Occlusion and Automatic
                                  Object Placement for Augmented Reality   C11--C22
         Morten Bro-Nielsen and   
                 Stephane Cotin   Real-time Volumetric Deformable Models
                                  for Surgery Simulation using Finite
                                  Elements and Condensation  . . . . . . . C57--C66, C461
               John W. Buchanan   Special Effects with Half-toning . . . . C97--C108
             Benoit Crespin and   
               Carole Blanc and   
             Christophe Schlick   Implicit Sweep Objects . . . . . . . . . C165--C174, C468
          Yoshinori Dobashi and   
            Kazufumi Kaneda and   
            Hideo Yamashita and   
               Tomoyuki Nishita   Method for Calculation of Sky Light
                                  Luminance Aiming at an Interactive
                                  Architectural Design . . . . . . . . . . C109--C118, C465--C466
       L. Miguel Encarnacao and   
        Jürgen Fechter and   
             Thomas Grunert and   
              Wolfgang Strasser   A platform for user-tailored interaction
                                  development in $2$D, $3$D, and VR  . . . C433--C442
          François Faure   An Energy-Based Approach for Contact
                                  Force Computation  . . . . . . . . . . . C357--C366
                   E. Galin and   
                    S. Akkouche   Blob Metamorphosis based on Minkowski
                                  Sums . . . . . . . . . . . . . . . . . . C143--C153, C467
     Djamchid Ghazanfarpour and   
        Jean-Michel M. Dischler   Generation of $3$D Texture Using
                                  Multiple $2$D Models Analysis  . . . . . C311--C323, C478--C479
           Guenther Greiner and   
               Joachim Loos and   
               Wieger Wesselink   Data Dependent Thin Plate Energy and its
                                  Use in Interactive Surface Modeling  . . C175--C185, C469
                   Helmut Haase   Symbiosis of Virtual Reality and
                                  Scientific Visualization System  . . . . C443--C451, C486
           Michael B. Haley and   
                 Edwin H. Blake   Incremental Volume Rendering Using
                                  Hierarchical Compression . . . . . . . . C45--C55
           Masatake Higashi and   
            Hideo Tsutamori and   
                  Mamoru Hosaka   Generation of Smooth Surfaces by
                                  Controlling Curvature Variation  . . . . C187--C196
              Merlin Hughes and   
          Anselmo A. Lastra and   
                    Edward Saxe   Simplification of Global-Illumination
                                  Meshes . . . . . . . . . . . . . . . . . C339--C345, C481--C482
              D. Hutchinson and   
                     F. Lin and   
                   W. T. Hewitt   Surface Graph Sketching  . . . . . . . . C301--C310, C477
           Konrad F. Karner and   
                Heinz Mayer and   
               Michael Gervautz   An Image based Measurement System for
                                  Anisotropic Reflection . . . . . . . . . C119--C128
                   Leif Kobbelt   Interpolatory Subdivision on Open
                                  Quadrilateral Nets with Arbitrary
                                  Topology . . . . . . . . . . . . . . . . C409--C420, C485
                Timo Laakko and   
                 Martti Mantyla   Incremental constraint modelling in a
                                  feature modelling system . . . . . . . . C367--C376
            Franz Madritsch and   
               Michael Gervautz   CCD-camera based optical beacon tracking
                                  for virtual and augmented reality  . . . C207--C216
              Ouhyoung Ming and   
             Yung-Yu Chuang and   
                Rung-Huei Liang   Reusable Radiosity Objects . . . . . . . C347--C356, C483
                   S. Munch and   
                 M. Stangenberg   Intelligent Control for Haptic Displays  C217--C226
                J. M. Oliva and   
                  M. Perrin and   
                  S. Coquillart   $3$D Reconstruction of Complex
                                  Polyhedral Shapes from Contours using a
                                  Simplified Generalized Voronoi Diagram   C397--C408
                Rachel Orti and   
           Stephane Riviere and   
               Fredo Durand and   
                   Claude Puech   Radiosity for Dynamic Scenes in Flatland
                                  with the Visibility Complex  . . . . . . C237--C248
     François Poulet and   
                   Michel Lucas   Modelling Megalithic Sites . . . . . . . C279--C288
             Martin Preston and   
                   Terry Hewitt   Integrating Computer Animation and
                                  Multimedia . . . . . . . . . . . . . . . C377--C386
                E. Promayon and   
               P. Baconnier and   
                       C. Puech   Physically-Based Deformations
                                  Constrained in Displacements and Volume  C155--C164
                  V. Ranjan and   
                    A. Fournier   Matching and Interpolation of Shapes
                                  using Unions of Circles  . . . . . . . . C129--C142
               Remi Ronfard and   
                Jarek Rossignac   Full-range Approximation of Triangulated
                                  Polyhedra  . . . . . . . . . . . . . . . C67--C76, C462
           Germot Schaufler and   
           Wolfgang Sturzlinger   A Three-Dimensional Image Cache for
                                  Virtual Reality  . . . . . . . . . . . . C227--C235, C471--C472
         Dieter Schmalstieg and   
               Michael Gervautz   Demand-Driven Geometry Transmission for
                                  Distributed Virtual Environments . . . . C421--C432
               Ariel Shamir and   
                  Ari Rappoport   Extraction of Typographic Elements from
                                  Outline Representations of Fonts . . . . C259--C268, C473--C474
     Jean-Paul P. Smets-Solanes   Vector Field Based Texture Mapping of
                                  Animated Implicit Objects  . . . . . . . C289--C300, C475--C476
              Oded Sudarsky and   
                  Craig Gotsman   Output-Sensitive Visibility Algorithms
                                  for Dynamic Scenes with Applications to
                                  Virtual Reality  . . . . . . . . . . . . C249--C258
             Russell Turner and   
            Enrico Gobbetti and   
                   Ian Soboroff   Head-Tracked Stereo Viewing with
                                  Two-Handed $3$D Interaction for Animated
                                  Character Construction . . . . . . . . . C197--C206, C470
          Chems Eddine Zair and   
                     Eric Tosan   Fractal Modeling using Free Form
                                  Techniques . . . . . . . . . . . . . . . C269--C278
                   Y. Zakai and   
                   A. Rappoport   Three-Dimensional Modeling and Effects
                                  on Still Images  . . . . . . . . . . . . C3--C10, C455--C456
                   S. T. Bryson   Opportunities and Challenges in Virtual
                                  Reality Applications . . . . . . . . . . 1--1
                Yaron Zakai and   
                  Ari Rappoport   Three-dimensional modeling and effects
                                  on still images  . . . . . . . . . . . . 3--10
              Stefan Muench and   
             Martin Stangenberg   Intelligent control for haptic displays  217--226
                      V. Watson   $3$D, Interactive, Scientific
                                  Expeditions on the World Wide Web and
                                  Remote, Collaborative Visualization over
                                  the Internet . . . . . . . . . . . . . . 325--325
              Ming Ouhyoung and   
             Yung-Yu Chuang and   
                Rung-Huei Liang   Reusable radiosity objects . . . . . . . 347--356
                   T. Laako and   
                     M. Mantyla   Incremental Constraint Modelling in a
                                  Feature Modelling System . . . . . . . . 367--376
                     D. Salesin   Image Editing, Image Querying, and Video
                                  Clip Art: Three Multiresolution
                                  Applications in Computer Graphics  . . . 452--452
                      Anonymous   Colour Section . . . . . . . . . . . . . 453

Com{}pu{}ter Graphics Forum
Volume 15, Number 4, October, 1996

                       M. Reddy   SCROOGE: Perceptually-Driven Polygon
                                  Reduction  . . . . . . . . . . . . . . . 191--203
        Raja P. K. Banerjee and   
             Jarek R. Rossignac   Topologically exact evaluation of
                                  polyhedra defined in CSG with loose
                                  primitives . . . . . . . . . . . . . . . 205--217
                      M. Daniel   Using a Convex Pyramid to Bound Surface
                                  Normal Vectors . . . . . . . . . . . . . 219--227
            Sandeep Kochhar and   
                       Jim Hall   A Unified, Object-Oriented Graphics
                                  System and Software Architecture for
                                  Visualising CAD/CAM Presentations  . . . 229--248
                  T. F. Wiegand   Interactive Rendering of CSG Models  . . 249--261
           Antonio Palacios and   
               Lee M. Gross and   
               Alyn P. Rockwood   Dynamics and Chaos: The Spherical
                                  Pendulum . . . . . . . . . . . . . . . . 263--270
                      Anonymous   Eurographics '97 . . . . . . . . . . . . 277
                      Anonymous   Eurographics UK '97 Conference . . . . . 278
                      Anonymous   A Mancunian View of the 14th EG UK
                                  Conference . . . . . . . . . . . . . . . 279
                      Anonymous   15th AGM Report  . . . . . . . . . . . . 281
                      Anonymous   Join Now!  . . . . . . . . . . . . . . . 283

Com{}pu{}ter Graphics Forum
Volume 15, Number 5, December, 1996

Luiz Henrique de Figueiredo and   
                   Jorge Stolfi   Adaptive enumeration of implicit
                                  surfaces with affine arithmetic  . . . . 287--296
                  S. Gibson and   
                  R. J. Hubbold   Efficient hierarchical refinement and
                                  clustering for radiosity in complex
                                  environments . . . . . . . . . . . . . . 297--310
                  Mark W. Jones   The production of volume data from
                                  triangular meshes using voxelisation . . 311--318
            Mathieu Desbrun and   
            Nicolas Tsingos and   
            Marie-Paule Gascuel   Adaptive sampling of implicit surfaces
                                  for interactive modelling and animation  319--325
                 Luiz Velho and   
                    Jonas Gomes   Approximate conversion of parametric to
                                  implicit surfaces  . . . . . . . . . . . 327--337


Com{}pu{}ter Graphics Forum
Volume 16, Number 1, March, 1997

                   Mark de Berg   Trends and Developments in Computational
                                  Geometry . . . . . . . . . . . . . . . . 3--30
              Jules Bloomenthal   Bulge Elimination in Convolutional
                                  Surfaces . . . . . . . . . . . . . . . . 31--41
               Irena Notkin and   
                  Craig Gotsman   Parallel Progressive Ray-tracing . . . . 43--55
             Henrik Wann Jensen   Rendering Caustics on Non-Lambertian
                                  Surfaces . . . . . . . . . . . . . . . . 57--64
             Parag Havaldar and   
                Mi-Suen Lee and   
          Gérard Medioni   Synthesizing Novel Views from
                                  Unregistered $2$-D Images  . . . . . . . 65--73
                      Anonymous   Eurographics '97 . . . . . . . . . . . . 85--85
                      Anonymous   1998 Cover competition . . . . . . . . . 86--86
                      Anonymous   Join Now!  . . . . . . . . . . . . . . . 87--87
                      Anonymous   Network Service  . . . . . . . . . . . . 88--88
                      Anonymous   Book Reviews . . . . . . . . . . . . . . ??
                      Anonymous   EG Eurographics '97: Annual Conference
                                  of the European Association for Computer
                                  Graphics . . . . . . . . . . . . . . . . ??
                      Anonymous   EG Network Service . . . . . . . . . . . ??
                      Anonymous   Prize Competition: 1998 Cover Photograph ??
           Günther Greiner   Calendar of Events . . . . . . . . . . . ??
          Hans-Peter Seidel and   
              Sabine Coquillart   Editorial  . . . . . . . . . . . . . . . ??

Com{}pu{}ter Graphics Forum
Volume 16, Number 2, June, 1997

                   John C. Hart   Implicit Representations of Rough
                                  Surfaces . . . . . . . . . . . . . . . . 91--99
                Chengfu Yao and   
                   Jon G. Rokne   Applying Rounding-Up Integral Linear
                                  Interpolation to the Scan-Conversion of
                                  Filled Polygons  . . . . . . . . . . . . 101--106
                      Erin Shaw   Hierarchical Radiosity for Dynamic
                                  Environments . . . . . . . . . . . . . . 107--118
              Borut \vZalik and   
          Gordon Clapworthy and   
           \vCrtomir Oblon\vsek   An Efficient Code-Based Voxel-Traversing
                                  Algorithm  . . . . . . . . . . . . . . . 119--128
                  S. Gibson and   
                  R. J. Hubbold   Perceptually-Driven Radiosity  . . . . . 129--141
                      Anonymous   Image Credit to G. Elber . . . . . . . . 141
                      Anonymous   1998 Cover competition . . . . . . . . . 154
                      Anonymous   Join Now!  . . . . . . . . . . . . . . . 155
                      Anonymous   Network Service  . . . . . . . . . . . . 156
                      Anonymous   Book Reviews . . . . . . . . . . . . . . ??
                      Anonymous   1998 Cover Competition . . . . . . . . . ??
                      Anonymous   Calender of Events . . . . . . . . . . . ??
          Sabine Coquillart and   
              Hans-Peter Seidel   Editorial  . . . . . . . . . . . . . . . ??
                   Jon G. Rokne   Applying Rounding-Up Integral Linear
                                  Interpolation to the Scan-Conversion of
                                  Filled Polygons  . . . . . . . . . . . . ??

Com{}pu{}ter Graphics Forum
Volume 16, Number 3, September, 1997

              Eric Andr\`es and   
            Philippe Nehlig and   
            Jean Françon   Tunnel-Free Supercover $3$D Polygons and
                                  Polyhedra  . . . . . . . . . . . . . . . ??
                Eric Andres and   
            Philippe Nehlig and   
                   Jean Francon   Tunnel-Free Supercover $3$D Polygons and
                                  Polyhedra  . . . . . . . . . . . . . . . C3--C13
             Fabrice Aubert and   
             Dominique Bechmann   Animation by Deformation of Space--time
                                  Objects  . . . . . . . . . . . . . . . . C57--C66
   Gladimir V. G. Baranoski and   
                   Jon G. Rokne   An Algorithmic Reflectance and
                                  Transmittance Model for Plant Tissue . . C141--C150
             J.-M. Dischler and   
               D. Ghazanfarpour   A Procedural Description of Geometric
                                  Textures by Spectral and Spatial
                                  Analysis of Profiles . . . . . . . . . . C129--C141
                    Henry Fuchs   Building Telepresence Systems:
                                  Translating Science Fiction Ideas into
                                  Reality  . . . . . . . . . . . . . . . . C189
      Ajeetkumar Gaddipatti and   
            Raghu Machiraju and   
                     Roni Yagel   Steering Image Generation with Wavelet
                                  Based Perceptual Metric  . . . . . . . . C241--C251
               Samory Kakez and   
                Vania Conan and   
                  Pascal Bisson   Virtually Documented Environments: a New
                                  Interface Paradigm for Task-oriented
                                  Access to Information  . . . . . . . . . C319--C327
             Roman Kazinnik and   
                  Gershon Elber   Orthogonal Decomposition of Non-Uniform
                                  Bspline Spaces using Wavelets  . . . . . C27--C38
               Leif Kobbelt and   
            Marc Stamminger and   
              Hans-Peter Seidel   Using Subdivision on Hierarchical Data
                                  to Reconstruct Radiosity Distribution    C347--C355
                Taku Komura and   
        Yoshihisa Shinagawa and   
              Tosiyasu L. Kunii   A Muscle-based Feed-forward Controller
                                  of the Human Body  . . . . . . . . . . . C165
                Taku Komura and   
        Yoshihisa Shinagawa and   
              Tosiyasu L. Kunii   Muscle-based feed-forward controller of
                                  the human body . . . . . . . . . . . . . C165--C176
                S. Krishnan and   
                    M. Gopi and   
                 D. Manocha and   
                        M. Mine   Interactive Boundary Computation of
                                  Boolean Combinations of Sculptured
                                  Solids . . . . . . . . . . . . . . . . . C67--C78
           Shigeru Kuriyama and   
           Keihachiro Tachibana   Polyhedral Surface Modeling with a
                                  Diffusion System . . . . . . . . . . . . C39--C46
               Paul Lalonde and   
                 Alain Fournier   Generating Reflected Directions from
                                  BRDF Data  . . . . . . . . . . . . . . . C293--C300
         Frederick W. B. Li and   
           Rynson W. H. Lau and   
                     Mark Green   Interactive Rendering of Deforming NURBS
                                  Surfaces . . . . . . . . . . . . . . . . C47--C56
                 L. Lippert and   
                M. H. Gross and   
                     C. Kurmann   Compression Domain Volume Rendering for
                                  Distributed Environments . . . . . . . . C95--C107
           Céline Loscos   Interactive High-Quality Soft Shadows in
                                  Scenes with Moving Objects . . . . . . . ??
              Celine Loscos and   
               George Drettakis   Interactive High-Quality Soft Shadows in
                                  Scenes with Moving Objects . . . . . . . C219--C230
                  Yair Mann and   
                Daniel Cohen-Or   Selective Pixel Transmission for
                                  Navigating in Remote Virtual
                                  Environments . . . . . . . . . . . . . . C201--C206
         Ashton E. W. Mason and   
                 Edwin H. Blake   Automatic Hierarchical Level of Detail
                                  Optimization in Computer Animation . . . C191--C199
          Hiroyuki Nakamura and   
           Masatake Higashi and   
                  Mamoru Hosaka   Robust Computation of Intersection Graph
                                  between Two Solids . . . . . . . . . . . C79--C88
László Neumann and   
             Attila Neumann and   
               Philippe Bekaert   Radiosity with Well Distributed Ray Sets C261--C269
           Tomoyuki Nishita and   
            Hiroshi Iwasaki and   
          Yoshinori Dobashi and   
              Eihachiro Nakamae   A Modeling and Rendering Method for Snow
                                  by Using Metaballs . . . . . . . . . . . C357--C364
        Igor Sunday Pandzic and   
                  Elwin Lee and   
    Nadia Magnenat Thalmann and   
             Tolga K. Capin and   
                Daniel Thalmann   A Flexible Architecture for Virtual
                                  Humans in Networked Collaborative
                                  Virtual Environments . . . . . . . . . . C177--C188
           Jörg Peters and   
                    Ahmad Nasri   Computing Volumes of Solids Enclosed by
                                  Recursive Subdivision Surfaces . . . . . C89--C94
             Peter Robinson and   
               Dan Sheppard and   
              Richard Watts and   
             Robert Harding and   
                      Steve Lay   A Framework for Interacting with Paper   C329--C334
                Jarek Rossignac   Finally Everyone Can Work With Highly
                                  Complex $3$D Models  . . . . . . . . . . C1
           I. Ari Sadarjoen and   
                  Frits H. Post   Deformable Surface Techniques for Field
                                  Visualization  . . . . . . . . . . . . . C109--C116
                    Mateu Sbert   Optimal Source Selection in Shooting
                                  Random Walk Monte Carlo Radiosity  . . . C301--C308
    François Sillion and   
           George Drettakis and   
                 Benoit Bodelet   Efficient Impostor Manipulation for
                                  Real-Time Visualization of Urban Scenery C207--C218
     François X. Sillion   A Million Polygons, a Million Pixels:
                                  Which is Heavier?  . . . . . . . . . . . C370
                       Jos Stam   Stochastic Dynamics: Simulating the
                                  Effects of Turbulence on Flexible
                                  Structures . . . . . . . . . . . . . . . C159--C164
            Marc Stamminger and   
          Philipp Slusallek and   
              Hans-Peter Seidel   Bounded Radiosity --- Illumination on
                                  General Surfaces and Clusters  . . . . . C309--C317
     Zsolt Szalavári and   
               Michael Gervautz   The Personal Interaction Panel --- a
                                  Two-Handed Interface for Augmented
                                  Reality  . . . . . . . . . . . . . . . . C335--C346
László Szirmay-Kalos and   
         Tibor Fóris and   
László Neumann and   
 Balázs Csébfalvi   An Analysis of Quasi-Monte Carlo
                                  Integration Applied to the
                                  Transillumination Radiosity Method . . . C271--C281
          Toshimitsu Tanaka and   
           Tokiichiro Takahashi   Fast Analytic Shading and Shadowing for
                                  Area Light Sources . . . . . . . . . . . C231--C240
          Toshimitsu Tanaka and   
                 Noboru Ohnishi   Painting-like Image Emphasis based on
                                  Human Vision Systems . . . . . . . . . . C253--C260
              Grit Thuermer and   
       Charles A. Wüthrich   Normal computation for discrete surfaces
                                  in 3D space  . . . . . . . . . . . . . . C15--C26
          Grit Thürmer and   
       Charles A. Wüthrich   Normal Computation for Discrete Surfaces
                                  in $3$D Space  . . . . . . . . . . . . . C15
             Marcelo Walter and   
                 Alain Fournier   Growing and Animating Polygonal Models
                                  of Animals . . . . . . . . . . . . . . . C151--C158
                LiFeng Wang and   
                David Botta and   
             Chris Ellefson and   
                 Alain Fournier   Modelling the Garden of Perfect
                                  Brightness . . . . . . . . . . . . . . . C365--C369
    Rüdiger Westermann and   
                    Thomas Ertl   A Multiscale Approach to Integrated
                                  Volume Segmentation and Rendering  . . . C117--C127
                  Yizhou Yu and   
                        Hong Wu   A Rendering Equation for Specular
                                  Transfers and Its Integration into
                                  Global Illumination  . . . . . . . . . . C283--C292

Com{}pu{}ter Graphics Forum
Volume 16, Number 4, October, 1997

                    D. Wang and   
                  I. Herman and   
                 G. J. Reynolds   The Open Inventor Toolkit and the PREMO
                                  Standard . . . . . . . . . . . . . . . . 159--175
                Baining Guo and   
                  Jai Menon and   
                 Brian Willette   Surface Reconstruction Using Alpha
                                  Shapes . . . . . . . . . . . . . . . . . 177--190
      Tzvetomir Ivanov Vassilev   Interactive Sculpting with Deformable
                                  Nonuniform B-Splines . . . . . . . . . . 191--199
                D. Jack\`el and   
                      B. Walter   Modeling and Rendering of the Atmosphere
                                  Using Mie-Scattering . . . . . . . . . . 201--210
           Michiel van de Panne   From Footprints to Animation . . . . . . 211--223
                    Toby Howard   Book Reviews . . . . . . . . . . . . . . 225
                      Anonymous   Eurographics'98  . . . . . . . . . . . . 233
                      Anonymous   8th EG Workshop on Visualization in
                                  Scientific Computing . . . . . . . . . . 235
                      Anonymous   4th EG Workshop on Graphics and
                                  Visualization Education  . . . . . . . . 237
                      Anonymous   EG UK '97 Conference . . . . . . . . . . 239
                      Anonymous   EG UK 16th Annual General Meeting  . . . 241
                      Anonymous   Network Services . . . . . . . . . . . . 244
                      Anonymous   Calendar of Events . . . . . . . . . . . ??
                      Anonymous   Eighth Eurographics Workshop on
                                  Visualization in Scientific Computing:
                                  Boulogne-sur-Mer, France, April 28--30,
                                  1997 . . . . . . . . . . . . . . . . . . ??
                      Anonymous   Eurographics UK Chapter 16th Annual
                                  General Meeting: University of East
                                  Anglia, Norwich, March 25, 1997  . . . . ??
                      Anonymous   Fifteenth Annual Conference Eurographics
                                  UK '97: University of East Anglia,
                                  Norwich, March 24--26, 1997  . . . . . . ??
                      Anonymous   Fourth Eurographics Workshop on Graphics
                                  and Visualization Education (GVE):
                                  Poitiers, France, August 24--25, 1996    ??
                      Anonymous   Join Now!  . . . . . . . . . . . . . . . 243
          Sabine Coquillart and   
              Hans-Peter Seidel   Editorial  . . . . . . . . . . . . . . . ??
           Michiel van de Panne   From Footprints to Animation . . . . . . ??

Com{}pu{}ter Graphics Forum
Volume 16, Number 5, December, 1997

                   Nur Arad and   
                  Gershon Elber   Isometric Texture Mapping for Free-form
                                  Surfaces . . . . . . . . . . . . . . . . 247--256
                    Jim X. Chen   Multiple Segment Line Scan-conversion    257--268
                     Chris Hand   A Survey of $3$D Interaction Techniques  269--281
                Eric Ferley and   
   Marie-Paule Cani-Gascuel and   
               Dominique Attali   Skeletal Reconstruction of Branching
                                  Shapes . . . . . . . . . . . . . . . . . 283--293
              Angela Roesch and   
              Matthias Ruhl and   
                  Dietmar Saupe   Interactive visualization of implicit
                                  surfaces with singularities  . . . . . . 295--306
                      Anonymous   Auditor's Report . . . . . . . . . . . . ??
                      Anonymous   Book Reviews . . . . . . . . . . . . . . ??
                      Anonymous   Calendar of Events . . . . . . . . . . . ??
                      Anonymous   Eurographics '97 Awards  . . . . . . . . ??
                      Anonymous   Eurographics '97: Budapest, Hungary,
                                  September 4--8, 1997 . . . . . . . . . . ??
                      Anonymous   Eurographics '98 . . . . . . . . . . . . ??
                      Anonymous   Eurographics '98: call for contributions ??
                      Anonymous   Eurographics 1998 Cover Competition  . . ??
                      Anonymous   5th EG Workshop on DSV-IS: call for
                                  participation  . . . . . . . . . . . . . ??
                      Anonymous   9th EG Workshop on Rendering: call for
                                  participation  . . . . . . . . . . . . . ??
                      Anonymous   General Assembly minutes . . . . . . . . ??
                      Anonymous   Impressions of SIGGRAPH '97: Los
                                  Angeles, August 3rd--8th 1997  . . . . . ??
                      Anonymous   Join Now!  . . . . . . . . . . . . . . . ??
                      Anonymous   Network Service  . . . . . . . . . . . . ??
          Sabine Coquillart and   
              Hans-Peter Seidel   Editorial  . . . . . . . . . . . . . . . ??
          Angela Rösch and   
              Matthias Ruhl and   
                  Dietmar Saupe   Interactive Visualization of Implicit
                                  Surfaces with Singularities  . . . . . . ??


Com{}pu{}ter Graphics Forum
Volume 17, Number 1, March, 1998

            Gilles Rougeron and   
         Bernard Péroche   Color Fidelity in Computer Graphics: a
                                  Survey . . . . . . . . . . . . . . . . . 3
                 Martin Fischer   An Algorithm for Dynamic Color
                                  Management . . . . . . . . . . . . . . . 17
                Jon Genetti and   
                 Dan Gordon and   
                  Glen Williams   Adaptive Supersampling in Object Space
                                  Using Pyramidal Rays . . . . . . . . . . 29
                   A. James and   
                      A. M. Day   The Priority Face Determination Tree for
                                  Hidden Surface Removal . . . . . . . . . 55
           Bernd Lintermann and   
                 Oliver Deussen   A Modelling Method and User Interface
                                  for Creating Plants  . . . . . . . . . . 73
                      Anonymous   Eurographics '98 announcement  . . . . . 89
                      Anonymous   Eurographics '98: Call for Short
                                  Presentations  . . . . . . . . . . . . . 91
                      Anonymous   9th EG Workshop on Rendering --- Call
                                  for Participation  . . . . . . . . . . . 93
                      Anonymous   9th Eurographics Workshop on
                                  Visualization in Scientific Computing    95
                      Anonymous   2nd EG Workshop on Parallel Graphics and
                                  Visualization --- Call for Contributions 97
                      Anonymous   5th Eurographics Workshop on Design,
                                  Specification and Verification of
                                  Interactive Systems, DSV-IS '98:
                                  Modelling and Design . . . . . . . . . . 99
                      Anonymous   8th EG Workshop on Rendering . . . . . . 101
                      Anonymous   8th EG Workshop on Computer Animation
                                  and Simulation . . . . . . . . . . . . . 103
                      Anonymous   Siggraph/EG Workshop on Graphics
                                  Hardware . . . . . . . . . . . . . . . . 105
                      Anonymous   6th EG Workshop on Programming Paradigms
                                  in Graphics (WPPG97) . . . . . . . . . . 107
                      Anonymous   Join Now!  . . . . . . . . . . . . . . . 109
                      Anonymous   Network Service  . . . . . . . . . . . . 110
                      Anonymous   Book Reviews . . . . . . . . . . . . . . ??
                      Anonymous   Calendar of Events . . . . . . . . . . . ??
                      Anonymous   Eurographics '98: Discovering New
                                  Realities  . . . . . . . . . . . . . . . ??
                      Anonymous   2nd Eurographics Workshop on Parallel
                                  Graphics & Visualization: Call for
                                  Contributions  . . . . . . . . . . . . . ??
                      Anonymous   9th Eurographics Workshop on Rendering:
                                  Call for Participation . . . . . . . . . ??
               Farhad Arbab and   
              Philipp Slusallek   Sixth Eurographics Workshop on
                                  Programming Paradigms in Graphics
                                  (WPPG97) . . . . . . . . . . . . . . . . ??
          Sabine Coquillart and   
              Hans-Peter Seidel   Editorial  . . . . . . . . . . . . . . . ??
               Julie Dorsey and   
              Philipp Slusallek   8th Eurographics Workshop on Rendering   ??
           Bengt-Olaf Schneider   Siggraph/Eurographics Workshop on
                                  Graphics Hardware  . . . . . . . . . . . ??
            Daniel Thalmann and   
           Michiel van de Panne   8th Eurographics Workshop on Computer
                                  Animation and Simulation . . . . . . . . ??

Com{}pu{}ter Graphics Forum
Volume 17, Number 2, June, 1998

                      Anonymous   Book Reviews . . . . . . . . . . . . . . ??
                      Anonymous   Join Now!  . . . . . . . . . . . . . . . ??
                      Anonymous   Network Service  . . . . . . . . . . . . ??
                 P. Cignoni and   
                C. Rocchini and   
                    R. Scopigno   Metro: Measuring Error on Simplified
                                  Surfaces . . . . . . . . . . . . . . . . ??
          Sabine Coquillart and   
              Hans-Peter Seidel   Editorial  . . . . . . . . . . . . . . . ??
                     D. A. Duce   Ninth Eurographics Workshop on
                                  Visualization in Scientific Computing,
                                  Blaubeuren, Germany, April 20--22 1998   ??
           Günther Greiner   Calendar of Events . . . . . . . . . . . ??
                Ivan Herman and   
              Maylis Delest and   
                   Guy Melancon   Tree Visualisation and Navigation Clues
                                  for Information Visualisation  . . . . . ??
             P. Markopoulos and   
                     P. Johnson   Fifth Eurographics Workshop on Design
                                  Specification and Verification of
                                  Interactive Systems, Abingdon, UK, June
                                  3--5 1998  . . . . . . . . . . . . . . . ??
              Jon McCormack and   
               Andrei Sherstyuk   Creating and Rendering Convolution
                                  Surfaces . . . . . . . . . . . . . . . . ??
             Russell Turner and   
                Enrico Gobbetti   Interactive Construction and Animation
                                  of Layered Elastically Deformable
                                  Characters . . . . . . . . . . . . . . . ??
               B. C. Vemuri and   
                     Y. Cao and   
                        L. Chen   Fast Collision Detection Algorithms with
                                  Applications to Particle Flow  . . . . . ??

Com{}pu{}ter Graphics Forum
Volume 17, Number 3, September, 1998

                          Z. Ai   Molecular Dynamics Simulation in Virtual
                                  Environments . . . . . . . . . . . . . . ??
                      Anonymous   Author Index . . . . . . . . . . . . . . ??
                      Anonymous   Colour Illustrations . . . . . . . . . . ??
             Srikanth Bandi and   
                Daniel Thalmann   Space Discretization for Efficient Human
                                  Navigation . . . . . . . . . . . . . . . ??
                  Hujun Bao and   
                  Qunsheng Peng   Interactive $3$D Morphing  . . . . . . . ??
               John W. Buchanan   Simulating Wood Using a Voxel Approach   ??
              J. M. Buhmann and   
              D. W. Fellner and   
                    M. Held and   
                J. Ketterer and   
                     J. Puzicha   Dithered Color Quantization  . . . . . . ??
                  Wenli Cai and   
                 Georgios Sakas   Maximum Intensity Projection Using
                                  Splatting in Sheared Object Space  . . . ??
            Daniel Cohen-Or and   
                Gadi Fibich and   
               Dan Halperin and   
                 Eyal Zadicario   Conservative Visibility and Strong
                                  Occlusion for Viewspace Partitioning of
                                  Densely Occluded Scenes  . . . . . . . . ??
                Andries van Dam   Frontiers in User-Computer Interaction   ??
             J. M. Dischler and   
           D. Ghazanfarpour and   
                    R. Freydier   Anisotropic Solid Texture Synthesis
                                  Using Orthogonal $2$D Views  . . . . . . ??
            Roman Durikovic and   
            Kazufumi Kaneda and   
                Hideo Yamashita   Animation of Biological Organ Growth
                                  Based on $L$-systems . . . . . . . . . . ??
José Encarnação   Anno 2010 --- Remembering Our Future:
                                  Challenges and Frontiers of Human-Media
                                  Technology as the Kernel for
                                  Human-Centered Computing . . . . . . . . ??
          F. Nunes Ferreira and   
              Martin Göbel   Preface  . . . . . . . . . . . . . . . . ??
                 James D. Foley   The Convergence of Graphics and Imaging  ??
                Cindy Grimm and   
                  Matthew Ayers   A Framework for Synchronized Editing of
                                  Multiple Curve Representations . . . . . ??
             Roberto Grosso and   
                    Thomas Ertl   Progressive Iso-Surface Extraction from
                                  Hierarchical $3$D Meshes . . . . . . . . ??
                 P. Howlett and   
                   W. T. Hewitt   Mass-Spring Simulation using Adaptive
                                  Non-Active Points  . . . . . . . . . . . ??
           Frank Jardillier and   
          Eric Languénou   Screen-Space Constraints for Camera
                                  Movements: the Virtual Cameraman . . . . ??
               Rolf M. Koch and   
             Albert A. Bosshard   Emotion Editing using Finite Elements    ??
                S. Krishnan and   
                    M. Gopi and   
                     M. Lin and   
                 D. Manocha and   
                    A. Pattekar   Rapid and Accurate Contact Determination
                                  between Spline Models using ShellTrees   ??
               Tong-Yee Lee and   
            Young-Ching Lin and   
                  Y. N. Sun and   
                    Leeween Lin   Fast Feature-Based Metamorphosis and
                                  Operator Design  . . . . . . . . . . . . ??
                    J. Loos and   
              Ph. Slusallek and   
                   H.-P. Seidel   Using Wavefront Tracing for the
                                  Visualization and Optimization of
                                  Progressive Lenses . . . . . . . . . . . ??
                Tain-chi Lu and   
            Chuanwen Chiang and   
              Ming-tang Lin and   
                   Chungnan Lee   A Collaborative Scene Editor for VRML
                                  Worlds . . . . . . . . . . . . . . . . . ??
           I. Martín and   
                   X. Pueyo and   
                        D. Tost   A Two-Pass Hardware-Based Method for
                                  Hierarchical Radiosity . . . . . . . . . ??
           M. Meißner and   
                   B. Eberhardt   The Art of Knitted Fabrics, Realistic &
                                  Physically Based Modelling of Knitted
                                  Patterns . . . . . . . . . . . . . . . . ??
László Neumann and   
          Kresimir Matkovic and   
             Werner Purgathofer   Perception Based Color Image Difference  ??
              Eric Paquette and   
              Pierre Poulin and   
               George Drettakis   A Light Hierarchy for Fast Rendering of
                                  Scenes with Many Lights  . . . . . . . . ??
              Tae-Joon Park and   
             Sung Yong Shin and   
                  Seungyong Lee   Optical Flow Rendering . . . . . . . . . ??
                 Tim Poston and   
             Tien-Tsin Wong and   
                 Pheng-Ann Heng   Multiresolution Isosurface Extraction
                                  with Adaptive Skeleton Climbing  . . . . ??
                I. Poupyrev and   
                T. Ichikawa and   
                S. Weghorst and   
                M. Billinghurst   Egocentric Object Manipulation in
                                  Virtual Environments: Empirical
                                  Evaluation of Interaction Techniques . . ??
          S. H. Martin Roth and   
            Markus H. Gross and   
             Silvio Turello and   
             Friedrich R. Carls   A Bernstein--Bézier Based Approach to
                                  Soft Tissue Simulation . . . . . . . . . ??
        Peter-Pike J. Sloan and   
         David M. Weinstein and   
              J. Dean Brederson   Importance Driven Texture Coordinate
                                  Optimization . . . . . . . . . . . . . . ??
              M. Stamminger and   
             H. Schirmacher and   
              Ph. Slusallek and   
                   H.-P. Seidel   Getting Rid of Links in Hierarchical
                                  Radiosity  . . . . . . . . . . . . . . . ??
                  L. Streit and   
                    J. Buchanan   Importance Driven Halftoning . . . . . . ??
             Holger Theisel and   
             Matthias Kreuseler   An Enhanced Spring Model for Information
                                  Visualization  . . . . . . . . . . . . . ??
                Yigang Wang and   
                  Hujun Bao and   
                  Qunsheng Peng   Accelerated Walkthroughs of Virtual
                                  Environments Based on Visibility
                                  Preprocessing and Simplification . . . . ??
              Henrik Weimer and   
                     Joe Warren   Subdivision Schemes for Thin Plate
                                  Splines  . . . . . . . . . . . . . . . . ??
          Jacques Zaninetti and   
            Xavier Serpaggi and   
         Bernard Péroche   A Vector Approach for Global
                                  Illumination in Ray Tracing  . . . . . . ??
                J. M. Zheng and   
                 K. W. Chan and   
                      I. Gibson   A New Approach for Direct Manipulation
                                  of Free-Form Curve . . . . . . . . . . . ??
              Qing-hong Zhu and   
                   Yan Chen and   
                   Arie Kaufman   Real-time Biomechanically-based Muscle
                                  Volume Deformation using FEM . . . . . . ??

Com{}pu{}ter Graphics Forum
Volume 17, Number 4, December, 1998

                      Anonymous   Announcements  . . . . . . . . . . . . . ??
                      Anonymous   Announcements  . . . . . . . . . . . . . ??
                      Anonymous   1998 Annual Index  . . . . . . . . . . . ??
                      Anonymous   Book Reviews . . . . . . . . . . . . . . ??
                      Anonymous   Calendar of Events . . . . . . . . . . . ??
                      Anonymous   Calendar of Events . . . . . . . . . . . ??
                      Anonymous   Event Reports  . . . . . . . . . . . . . ??
                      Anonymous   Eurographics Reports . . . . . . . . . . ??
                    L. Brun and   
                     C. Secroun   A Fast Algorithm for Inverse Colormap
                                  Computation  . . . . . . . . . . . . . . ??
          Sabine Coquillart and   
              Hans-Peter Seidel   Editorial  . . . . . . . . . . . . . . . ??
                 D. A. Duce and   
               D. Giorgetti and   
               C. S. Cooper and   
               J. R. Gallop and   
              I. J. Johnson and   
                K. Robinson and   
                   C. D. Seelig   Reference Models for Distributed
                                  Cooperative Visualization  . . . . . . . ??
                 D. J. Duke and   
                      I. Herman   Programming Paradigms in an
                                  Object-Oriented Multimedia Standard  . . ??
         Nicolas Holzschuch and   
        François Sillion   An Exhaustive Error-Bounding Algorithm
                                  for Hierarchical Radiosity . . . . . . . ??
László Neumann and   
      Kre\vsimir Matkovi\'c and   
             Attila Neumann and   
             Werner Purgathofer   Incident Light Metering in Computer
                                  Graphics . . . . . . . . . . . . . . . . ??


Com{}pu{}ter Graphics Forum
Volume 18, Number 1, March, 1999

                      Anonymous   Announcements  . . . . . . . . . . . . . ??
                      Anonymous   Eurographics . . . . . . . . . . . . . . ??
                      Anonymous   Event Reports  . . . . . . . . . . . . . ??
                Jim X. Chen and   
                   Xusheng Wang   Approximate Line Scan-Conversion and
                                  Antialiasing . . . . . . . . . . . . . . ??
          Sabine Coquillart and   
              Hans-Peter Seidel   Editorial  . . . . . . . . . . . . . . . ??
             Reynald Dumont and   
             Kadi Bouatouch and   
              Philippe Gosselin   A Progressive Algorithm for Three Point
                                  Transport  . . . . . . . . . . . . . . . ??
                        P. Hall   Nonphotorealistic Rendering by
                                  $Q$-mapping  . . . . . . . . . . . . . . ??
                  K. C. Hui and   
                    Z. H. Jiang   Tetrahedra Based Adaptive Polygonization
                                  of Implicit Surface Patches  . . . . . . ??
                 Insung Ihm and   
                   Sanghun Park   Wavelet-Based $3$D Compression Scheme
                                  for Interactive Visualization of Very
                                  Large Volume Data  . . . . . . . . . . . ??
           Robert W. Sumner and   
           James F. O'Brien and   
             Jessica K. Hodgins   Animating Sand, Mud, and Snow  . . . . . ??

Com{}pu{}ter Graphics Forum
Volume 18, Number 2, June, 1999

                      Anonymous   Book Reviews . . . . . . . . . . . . . . ??
                      Anonymous   Calendar of Events . . . . . . . . . . . ??
                      Anonymous   Erratum  . . . . . . . . . . . . . . . . ??
                      Anonymous   Eurographics . . . . . . . . . . . . . . ??
                      Anonymous   Event Reports  . . . . . . . . . . . . . ??
          Sabine Coquillart and   
              Hans-Peter Seidel   Editorial  . . . . . . . . . . . . . . . ??
                 Adrian Leu and   
                       Min Chen   Modelling and Rendering Graphics Scenes
                                  Composed of Multiple Volumetric Datasets ??
       Faramarz F. Samavati and   
             Richard H. Bartels   Multiresolution Curve and Surface
                                  Representation: Reversing Subdivision
                                  Rules by Least-Squares Data Fitting  . . ??
        Guillermo Savransky and   
               Dan Dimerman and   
                  Craig Gotsman   Modeling and Rendering Escher-Like
                                  Impossible Scenes  . . . . . . . . . . . ??
               Andrei Sherstyuk   Fast Ray Tracing of Implicit Surfaces    ??
             Russell Turner and   
                    Song Li and   
                Enrico Gobbetti   Metis --- An Object-Oriented Toolkit for
                                  Constructing Virtual Reality
                                  Applications . . . . . . . . . . . . . . ??
              Remco C. Veltkamp   Generic Geometric Programming in the
                                  Computational Geometry Algorithms
                                  Library  . . . . . . . . . . . . . . . . ??
               Brian Wyvill and   
                 Andrew Guy and   
                     Eric Galin   Extending the CSG Tree. Warping,
                                  Blending and Boolean Operations in an
                                  Implicit Surface Modeling System . . . . ??

Com{}pu{}ter Graphics Forum
Volume 18, Number 3, September, 1999

                      Anonymous   A Practical Analysis of Clustering
                                  Strategies for Hierarchical Radiosity
                                  (Supplementary material) . . . . . . . . ??
             Daniel Bielser and   
          Volker A. Maiwald and   
                Markus H. Gross   Interactive Cuts through $3$-Dimensional
                                  Soft Tissue  . . . . . . . . . . . . . . ??
         Christophe Bordeux and   
               Ronan Boulic and   
                Daniel Thalmann   An Efficient and Flexible Perception
                                  Pipeline for Autonomous Agents . . . . . ??
                   V. Boyer and   
                  J. J. Bourdin   Fast Lines: a Span by Span Method  . . . ??
                  Wenli Cai and   
                 Georgios Sakas   Data Intermixing and Multi-volume
                                  Rendering  . . . . . . . . . . . . . . . ??
          João Comba and   
         James T. Klosowski and   
                 Nelson Max and   
      Joseph S. B. Mitchell and   
    Cláudio T. Silva and   
              Peter L. Williams   Fast Polyhedral Cell Sorting for
                                  Interactive Rendering of Unstructured
                                  Grids  . . . . . . . . . . . . . . . . . ??
           G. M. Cortelazzo and   
                    L. Lucchese   A New Method of Image Mosaicking and Its
                                  Application to Cultural Heritage
                                  Representation . . . . . . . . . . . . . ??
             Xavier Decoret and   
    François Sillion and   
           Gernot Schaufler and   
                   Julie Dorsey   Multi-layered impostors for accelerated
                                  rendering  . . . . . . . . . . . . . . . ??
              Jihad El-Sana and   
               Amitabh Varshney   Generalized View-Dependent
                                  Simplification . . . . . . . . . . . . . ??
                  Gershon Elber   Interactive Line Art Rendering of
                                  Freeform Surfaces  . . . . . . . . . . . ??
L. M. Encarnação and   
                  O. Bimber and   
             D. Schmalstieg and   
                 S. D. Chandler   A Translucent Sketchpad for the Virtual
                                  Table Exploring Motion-based Gesture
                                  Recognition  . . . . . . . . . . . . . . ??
            Nathalie Farenc and   
               Ronan Boulic and   
                Daniel Thalmann   An Informed Environment Dedicated to the
                                  Simulation of Virtual Humans in Urban
                                  Context  . . . . . . . . . . . . . . . . ??
              Miquel Feixas and   
           Esteve del Acebo and   
           Philippe Bekaert and   
                    Mateu Sbert   An Information Theory Framework for the
                                  Analysis of Scene Complexity . . . . . . ??
                 M. Fontana and   
                F. Giannini and   
                     M. Meirana   A Free Form Feature Taxonomy . . . . . . ??
              M. Froumentin and   
                      P. Willis   An Efficient $ 2 \frac {1}{2}D $
                                  Rendering and Compositing System . . . . ??
                Andrew Glassner   Active Storytelling  . . . . . . . . . . ??
                   J. Hamel and   
                  T. Strothotte   Capturing and Re-Using Rendition Styles
                                  for Non-Photorealistic Rendering . . . . ??
       Jean-Marc Hasenfratz and   
              Cyrille Damez and   
    François Sillion and   
               George Drettakis   A Practical Analysis of Clustering
                                  Strategies for Hierarchical Radiosity    ??
            Leif P. Kobbelt and   
               Jens Vorsatz and   
                 Ulf Labsik and   
              Hans-Peter Seidel   A Shrink Wrapping Approach to Remeshing
                                  Polygonal Surfaces . . . . . . . . . . . ??
                  Seungyong Lee   Interactive Multiresolution Editing of
                                  Arbitrary Meshes . . . . . . . . . . . . ??
                  Marc A. Levoy   The Digital Michelangelo Project . . . . ??
            David Liebowitz and   
          Antonio Criminisi and   
               Andrew Zisserman   Creating Architectural Models from
                                  Images . . . . . . . . . . . . . . . . . ??
                    B. Lutz and   
                     M. Weintke   Virtual Dunhuang Art Cave: a Cave within
                                  a CAVE . . . . . . . . . . . . . . . . . ??
           Kenji Matsushita and   
                Toyohisa Kaneko   Efficient and Handy Texture Mapping on
                                  $3$D Surfaces  . . . . . . . . . . . . . ??
                        Jon May   Perceptual Principles and Computer
                                  Graphics . . . . . . . . . . . . . . . . ??
                 S. Mizunoy and   
                 M. Okadayy and   
                   J. Toriwakiy   An Interactive Designing System with
                                  Virtual Sculpting and Virtual Woodcut
                                  Printing . . . . . . . . . . . . . . . . ??
           Donald D. Nelson and   
                   Elaine Cohen   Interactive Mechanical Design Variation
                                  for Haptics and CAD  . . . . . . . . . . ??
        Peter J. Neugebauer and   
                   Konrad Klein   Texturing $3$D Models of Real World
                                  Objects from Multiple Unregistered
                                  Photographic Views . . . . . . . . . . . ??
László Neumann and   
            Attila Neumannn and   
László Szirmay-Kalos   Compact Metallic Reflectance Models  . . ??
        Hartmut Schirmacher and   
          Wolfgang Heidrich and   
              Hans-Peter Seidel   Adaptive Acquisition of Lumigraphs from
                                  Synthetic Scenes . . . . . . . . . . . . ??
               Shamus Smith and   
                 David Duke and   
                  Mieke Massink   The Hybrid World of Virtual Environments ??
             Ingo Soetebier and   
           Ralf Dörner and   
                  Norbert Braun   Seamless Integration of Databases in VR
                                  for Constructing Virtual Environments    ??
          Mario Costa Sousa and   
               John W. Buchanan   Computer-Generated Graphite Pencil
                                  Rendering of $3$D Polygonal Models . . . ??
              Frank Suykens and   
                Yves D. Willems   Weighted Multipass Methods for Global
                                  Illumination . . . . . . . . . . . . . . ??
László Szirmay-Kalos   Stochastic Iteration for Non-diffuse
                                  Global Illumination  . . . . . . . . . . ??
                Ayellet Tal and   
                  Gershon Elber   Image Morphing with Feature Preserving
                                  Texture  . . . . . . . . . . . . . . . . ??
                O. Veryovka and   
                    J. Buchanan   Comprehensive Halftoning of $3$D Scenes  ??
                 J. Vollmer and   
                   R. Mencl and   
                 H. Müller   Improved Laplacian Smoothing of Noisy
                                  Surface Meshes . . . . . . . . . . . . . ??
                  A. Wilson and   
                  E. Larsen and   
                 D. Manocha and   
                      M. C. Lin   Partitioning and Handling Massive Models
                                  for Interactive Collision Detection  . . ??
                Peter Wonka and   
             Dieter Schmalstieg   Occluder Shadows for Fast Walkthroughs
                                  of Urban Environments  . . . . . . . . . ??
          Jacques Zaninetti and   
                 Pierre Boy and   
                Bernard Peroche   An Adaptive Method for Area Light
                                  Sources and Daylight in Ray Tracing  . . ??

Com{}pu{}ter Graphics Forum
Volume 18, Number 4, December, 1999

                      Anonymous   Announcements  . . . . . . . . . . . . . ??
                      Anonymous   Book Reviews . . . . . . . . . . . . . . ??
                      Anonymous   Eurographics . . . . . . . . . . . . . . ??
                      Anonymous   Event Reports  . . . . . . . . . . . . . ??
               M. Bercovier and   
                      O. Volpin   $ G^1 $ Hierarchical Bézier Surface over
                                  Arbitrary Meshes . . . . . . . . . . . . ??
          Sabine Coquillart and   
              Hans-Peter Seidel   Editorial  . . . . . . . . . . . . . . . ??
            Laurent Grisoni and   
               Carole Blanc and   
             Christophe Schlick   Hermitian B-Splines  . . . . . . . . . . ??
           Daniel Meneveaux and   
                 Kadi Bouatouch   Synchronisation and Load Balancing for
                                  Parallel Hierarchical Radiosity of
                                  Complex Scenes on a Heterogeneous
                                  Computer Network . . . . . . . . . . . . ??
László Neumann and   
             Attila Neumann and   
László Szirmay-Kalos   Reflectance Models with Fast Importance
                                  Sampling . . . . . . . . . . . . . . . . ??
              Wencheng Wang and   
                       Enhua Wu   Adaptable Splatting for Irregular Volume
                                  Rendering  . . . . . . . . . . . . . . . ??


Com{}pu{}ter Graphics Forum
Volume 19, Number 1, March, 2000

                      Anonymous   Book Reviews . . . . . . . . . . . . . . ??
                      Anonymous   Eurographics . . . . . . . . . . . . . . ??
                      Anonymous   Event Reports  . . . . . . . . . . . . . ??
             Min-Hyung Choi and   
                James F. Cremer   Geometrically-Aware Interactive Object
                                  Manipulation . . . . . . . . . . . . . . ??
          Sabine Coquillart and   
                     David Duke   Editorial  . . . . . . . . . . . . . . . ??
                 P. De Neve and   
                K. Denecker and   
                 W. Philips and   
                    I. Lemahieu   An Advanced Color Representation for
                                  Lossy Compression of CMYK Prepress
                                  Images . . . . . . . . . . . . . . . . . ??
          Mario Costa Sousa and   
               John W. Buchanan   Observational Models of Graphite Pencil
                                  Materials  . . . . . . . . . . . . . . . ??
            Marc Stamminger and   
             Annette Scheel and   
             Xavier Granier and   
     Frederic Perez-Cazorla and   
           George Drettakis and   
        François Sillion   Efficient Glossy Global Illumination
                                  with Interactive Viewing . . . . . . . . ??
              Oleg Veryovka and   
                  John Buchanan   Texture-based Dither Matrices  . . . . . ??

Com{}pu{}ter Graphics Forum
Volume 19, Number 2, June, 2000

          Sabine Coquillart and   
                     David Duke   Editorial  . . . . . . . . . . . . . . . ??
                     David Duce   Carla Vandoni --- a Remarkable Lady  . . ??
          Shachar Fleishman and   
            Daniel Cohen-Or and   
                Dani Lischinski   Automatic Camera Placement for
                                  Image-Based Modeling . . . . . . . . . . ??
              Amela Sadagic and   
                     Mel Slater   Dynamic Polygon Visibility Ordering for
                                  Head-Slaved Viewing in Virtual
                                  Environments . . . . . . . . . . . . . . ??
              Roger Hubbold and   
                  Martin Keates   Real-Time Simulation of a Stretcher
                                  Evacuation in a Large-Scale Virtual
                                  Environment  . . . . . . . . . . . . . . ??
            Robert R. Lewis and   
                 Alain Fournier   Wavelet Radiative Transfer and Surface
                                  Interaction  . . . . . . . . . . . . . . ??
                   A. James and   
                      A. M. Day   Conflict Neutralization on Binary Space
                                  Partitioning . . . . . . . . . . . . . . ??
                C. Ureña   Computation of Irradiance from Triangles
                                  by Adaptive Sampling . . . . . . . . . . ??
              N. Noé and   
              B. Péroche   Hierarchical Reconstruction of BRDFs
                                  using Locally Supported Functions  . . . ??
                      Anonymous   Book Reviews . . . . . . . . . . . . . . ??
                      Anonymous   Eurographics . . . . . . . . . . . . . . ??

Com{}pu{}ter Graphics Forum
Volume 19, Number 3, August, 2000

                 Marc Alexa and   
           Wolfgang Müller   Representing Animations by Principal
                                  Components . . . . . . . . . . . . . . . ??
      Carlos Andújar and   
Carlos Saona-Vázquez and   
              Isabel Navazo and   
                    Pere Brunet   Integrating Occlusion Culling and Levels
                                  of Detail through Hardly-Visible Sets    ??
                      Anonymous   Colour Section . . . . . . . . . . . . . ??
                  G. Ashraf and   
                     K. C. Wong   Generating Consistent Motion Transition
                                  via Decoupled Framespace Interpolation   ??
               Marco Attene and   
              Michela Spagnuolo   Automatic surface reconstruction from
                                  point sets in space  . . . . . . . . . . ??
               George Baciu and   
                 Sai Keung Wong   The Impulse Graph: a New Dynamic
                                  Structure For Global Collisions  . . . . ??
                   T. Bebie and   
                       H. Bieri   A Video-Based $3$D-Reconstruction of
                                  Soccer Games . . . . . . . . . . . . . . ??
            Oliver Benedens and   
                Christoph Busch   Towards Blind Detection of Robust
                                  Watermarks in Polygonal Models . . . . . ??
          Fausto Bernardini and   
         James T. Klosowski and   
                  Jihad El-Sana   Directional Discretized Occluders for
                                  Accelerated Occlusion Culling  . . . . . ??
              Oliver Bimber and   
L. Miguel Encarnação and   
             Dieter Schmalstieg   Augmented Reality with Back-Projection
                                  Systems using Transflective Surfaces . . ??
                  Wenli Cai and   
              Stefan Walter and   
       Grigorios Karangelis and   
                 Georgios Sakas   Collaborative Virtual Simulation
                                  Environment for Radiotherapy Treatment
                                  Planning . . . . . . . . . . . . . . . . ??
              Yao-Xun Chang and   
                 Zen-Chung Shih   Physically-Based Patination for
                                  Underground Objects  . . . . . . . . . . ??
       François Cuny and   
             Laurent Alonso and   
             Nicolas Holzschuch   A Novel Approach Makes Higher Order
                                  Wavelets Really Efficient for Radiosity  ??
             Revital Dafner and   
            Daniel Cohen-Or and   
                   Yossi Matias   Context-based Space Filling Curves . . . ??
             Oliver Deussen and   
              Stefan Hiller and   
     Cornelius van Overveld and   
              Thomas Strothotte   Floating Points: a Method for Computing
                                  Stipple Drawings . . . . . . . . . . . . ??
             John Dingliana and   
               Carol O'Sullivan   Graceful Degradation of Collision
                                  Handling in Physically Based Animation   ??
                  Feng Dong and   
           Meleagros Krokos and   
              Gordon Clapworthy   Fast Volume Rendering and Data
                                  Classification Using Multiresolution in
                                  Min-Max Octrees  . . . . . . . . . . . . ??
                  Haixia Du and   
                       Hong Qin   Direct Manipulation and Interactive
                                  Sculpting of PDE Surfaces  . . . . . . . ??
              Jihad El-Sana and   
                  Yi-Jen Chiang   External Memory View-Dependent
                                  Simplification . . . . . . . . . . . . . ??
                 G. Faconti and   
                 M. Massink and   
               M. Bordegoni and   
              F. De Angelis and   
                       S. Booth   Haptic Cues for Image Disambiguation . . ??
      Torsten Fröhlich and   
                    Marcus Roth   Integration of Multidimensional
                                  Interaction Devices in Real-Time
                                  Computer Graphics Applications . . . . . ??
             Max Froumentin and   
Frédéric Labrosse and   
                  Philip Willis   A Vector-based Representation for Image
                                  Warping  . . . . . . . . . . . . . . . . ??
               Marco Gaiani and   
           Marcello Balzani and   
               Federico Uccelli   Reshaping the Coliseum in Rome: an
                                  Integrated Data Capture and Modeling
                                  Method at Heritage Sites . . . . . . . . ??
            Fabio Ganovelli and   
              Paolo Cignoni and   
            Claudio Montani and   
               Roberto Scopigno   A Multiresolution Model for Soft Objects
                                  Supporting Interactive Cuts and
                                  Lacerations  . . . . . . . . . . . . . . ??
                   M. Gopiy and   
                S. Krishnan and   
                    C. T. Silva   Surface Reconstruction based on Lower
                                  Dimensional Localized Delaunay
                                  Triangulation  . . . . . . . . . . . . . ??
                  V. Havran and   
                     J. Bittner   LCTS: Ray Shooting using Longest Common
                                  Traversal Sequences  . . . . . . . . . . ??
           Jean Claude Iehl and   
         Bernard Péroche   An Adaptive Spectral Rendering with a
                                  Perceptual Control . . . . . . . . . . . ??
            Denis V. Ivanov and   
             Yevgeniy P. Kuzmin   Color Distribution --- a New Approach to
                                  Texture Compression  . . . . . . . . . . ??
    W. F. H. Jiménez and   
        C. Esperança and   
              A. A. F. Oliveira   Efficient Algorithms for Computing
                                  Conservative Portal Visibility
                                  Information  . . . . . . . . . . . . . . ??
               Bruno Jobard and   
                  Wilfrid Lefer   Unsteady Flow Visualization by Animating
                                  Evenly-Spaced Streamlines  . . . . . . . ??
               Tae-hoon Kim and   
                  Jehee Lee and   
                 Sung Yong Shin   Robust Motion Watermarking based on
                                  Multiresolution Analysis . . . . . . . . ??
            Leif P. Kobbelt and   
                   Mario Botsch   An Interactive Approach to Point Cloud
                                  Triangulation  . . . . . . . . . . . . . ??
            Leif P. Kobbelt and   
            Thilo Bareuther and   
              Hans-Peter Seidel   Multiresolution Shape Deformations for
                                  Meshes with Dynamic Vertex Connectivity  ??
                  U. Labsik and   
                     G. Greiner   Interpolatory $ \surd 3 $-Subdivision    ??
               Zhiqiang Lao and   
                        Ling Li   Video-based Approach to Human Animation  ??
                WonSook Lee and   
                     Jin Gu and   
        Nadia Magnenat-Thalmann   Generating Animatable $3$D Virtual
                                  Humans from Photographs  . . . . . . . . ??
               Xiangyang Li and   
                Dongming Lu and   
                      Yunhe Pan   Virtual Dunhuang Mural Restoration
                                  System in Collaborative Network
                                  Environment  . . . . . . . . . . . . . . ??
                 Jerome Maillot   Real Time Local Approximation of
                                  Deformations using Rotations . . . . . . ??
                Patrick Min and   
              Thomas Funkhouser   Priority-Driven Acoustic Modeling for
                                  Virtual Environments . . . . . . . . . . ??
                  S. Mizuno and   
                 T. Kasaura and   
                 T. Okouchi and   
                S. Yamamoto and   
                   M. Okada and   
                    J. Toriwaki   Automatic Generation of Virtual
                                  Woodblocks and Multicolor Woodblock
                                  Printing . . . . . . . . . . . . . . . . ??
Jean-Sébastien Monzani and   
           Paolo Baerlocher and   
               Ronan Boulic and   
                Daniel Thalmann   Using an Intermediate Skeleton and
                                  Inverse Kinematics for Motion
                                  Retargeting  . . . . . . . . . . . . . . ??
                 Lukas Mroz and   
              Helwig Hauser and   
            Eduard Gröller   Interactive High-Quality Maximum
                                  Intensity Projection . . . . . . . . . . ??
        Kerstin Müller and   
                  Sven Havemann   Subdivision Surface Tesselation on the
                                  Fly using a versatile Mesh Data
                                  Structure  . . . . . . . . . . . . . . . ??
          Jean-Christophe Nebel   Realistic Collision Avoidance of Upper
                                  Limbs Based on Neuroscience Models . . . ??
László Neumann and   
Balázs Csébfalvi and   
         Andreas König and   
            Eduard Gröller   Gradient Estimation in Volume Data using
                                  $4$D Linear Regression . . . . . . . . . ??
           Marcin J. Rudolf and   
               Jacek Raczkowski   Modeling the Motion of Dense Smoke in
                                  the Wind Field . . . . . . . . . . . . . ??
                  A. Scheel and   
              M. Stamminger and   
                   H.-P. Seidel   Tone Reproduction for Interactive
                                  Walkthroughs . . . . . . . . . . . . . . ??
            Shamus P. Smith and   
                  David J. Duke   Binding Virtual Environments to Toolkit
                                  Capabilities . . . . . . . . . . . . . . ??
                 Seyoon Tak and   
              Oh-young Song and   
                 Hyeong-Seok Ko   Motion Balance Filtering . . . . . . . . ??
                 M. Tariniy and   
                P. Cignoniz and   
               C. Rocchinix and   
                    R. Scopigno   Real Time, Accurate, Multi-Featured
                                  Rendering of Bump Mapped Surfaces  . . . ??
             Gwenola Thomas and   
       Stéphane Donikian   Modelling virtual cities dedicated to
                                  behavioural animation  . . . . . . . . . ??
                    I. Yoon and   
                     U. Neumann   Web-Based Remote Rendering with IBRAC
                                  (Image-Based Rendering Acceleration and
                                  Compression) . . . . . . . . . . . . . . ??
               Bob Zeleznik and   
              Loring Holden and   
              Michael Capps and   
              Howard Abrams and   
                     Tim Miller   Scene-Graph-As-Bus: Collaboration
                                  between Heterogeneous Stand-alone $3$-D
                                  Graphical Applications . . . . . . . . . ??

Com{}pu{}ter Graphics Forum
Volume 19, Number 4, December, 2000

          Sabine Coquillart and   
                     David Duke   Editorial  . . . . . . . . . . . . . . . ??
                 Luiz Velho and   
                    Jonas Gomes   Variable Resolution $4$-$k$ Meshes:
                                  Concepts and Applications  . . . . . . . ??
         Gordon Müller and   
       Stephan Schäfer and   
              W. Dieter Fellner   Automatic Creation of Object Hierarchies
                                  for Radiosity Clustering . . . . . . . . ??
              R. Victor Klassen   Filtered Jitter  . . . . . . . . . . . . ??
                Luc Emering and   
               Ronan Boulic and   
                  Tom Molet and   
                Daniel Thalmann   Versatile Tuning of Humanoid Agent
                                  Activity . . . . . . . . . . . . . . . . ??
                  Uwe Schneider   A Hybrid Approach for Stroke-Based
                                  Letterform Composition Including
                                  Outline-Based Methods  . . . . . . . . . ??
                 Eric Galin and   
           Antoine Leclercq and   
                 Samir Akkouche   Morphing the BlobTree  . . . . . . . . . ??
                        Jon May   Perceptual Principles and Computer
                                  Graphics . . . . . . . . . . . . . . . . ??
                   Min Chen and   
                 John V. Tucker   Constructive Volume Geometry . . . . . . ??
                      Anonymous   Announcements  . . . . . . . . . . . . . ??
                      Anonymous   Event Reports  . . . . . . . . . . . . . ??
                      Anonymous   Eurographics . . . . . . . . . . . . . . ??


Com{}pu{}ter Graphics Forum
Volume 20, Number 1, March, 2001

                      Anonymous   Editorial  . . . . . . . . . . . . . . . ??
                       E. Fiume   Alain Fournier, 1943--2000: an
                                  Appreciation . . . . . . . . . . . . . . ??
              Andreas Schilling   Antialiasing of Environment Maps . . . . ??
            Michael Doggett and   
              Anders Kugler and   
         Wolfgang Straßer   Displacement Mapping using Scan
                                  Conversion Hardware Architectures  . . . ??
            David R. Nadeau and   
             Jon D. Genetti and   
               Steve Napear and   
         Bernard Pailthorpe and   
              Carter Emmart and   
              Erik Wesselak and   
                Dennis Davidson   Visualizing Stars and Emission Nebulas   ??
             Ahmad H. Nasri and   
                   Brian Wyvill   A Recursive Subdivision Algorithm for
                                  Piecewise Circular Spline  . . . . . . . ??
               Jordi Esteve and   
                Pere Brunet and   
                  Alvar Vinacua   Multiresolution for Algebraic Curves and
                                  Surfaces using Wavelets  . . . . . . . . ??
                   A. James and   
                      A. M. Day   Erratum: Conflict Neutralization on
                                  Binary Space Partitioning  . . . . . . . ??
                  Huw Jones and   
                    Phil Willis   The John Lansdown Award  . . . . . . . . ??
                      Anonymous   Eurographics . . . . . . . . . . . . . . ??

Com{}pu{}ter Graphics Forum
Volume 20, Number 2, June, 2001

                      Anonymous   Editorial  . . . . . . . . . . . . . . . ??
             Samir Akkouche and   
                     Eric Galin   Adaptive Implicit Surface Polygonization
                                  Using Marching Triangles . . . . . . . . ??
              Jeffrey Smith and   
              Andrew Witkin and   
                   David Baraff   Fast and Controllable Simulation of the
                                  Shattering of Brittle Objects  . . . . . ??
                Martin Isenburg   Triangle Strip Compression . . . . . . . ??
              Grit Thürmer   Smoothing Normal Vectors on Discrete
                                  Surfaces While Preserving Slope
                                  Discontinuities  . . . . . . . . . . . . ??
                 Xinguo Liu and   
                  Hujun Bao and   
              PhengAnn Heng and   
              TienTsin Wong and   
                  Qunsheng Peng   Constrained Fairing for Meshes . . . . . ??
                Ken Brodlie and   
                     Jason Wood   Recent Advances in Volume Visualization  ??
           Normand Bri\`ere and   
                  Pierre Poulin   Adaptive Representation of Specular
                                  Light  . . . . . . . . . . . . . . . . . ??
                  L. Nonato and   
                 R. Minghim and   
          M. C. F. Oliveira and   
                     G. Tavares   A Novel Approach for Delaunay $3$D
                                  Reconstruction with a Comparative
                                  Analysis in the Light of Applications    ??
                      Anonymous   Eurographics . . . . . . . . . . . . . . ??

Com{}pu{}ter Graphics Forum
Volume 20, Number 3, September, 2001

                   H. Rushmeier   Rendering: Input and Output  . . . . . . ??
                   Chris Hecker   Why Games Will Be the Preeminent Art
                                  Form of the 21$^{\rm st}$ Century  . . . ??
                   Markus Gross   Are Points the Better Graphics
                                  Primitives?  . . . . . . . . . . . . . . ??
              J. R. T. Lane and   
                     V. Lalioti   Reflective Interaction in Virtual
                                  Environments . . . . . . . . . . . . . . ??
           Oliver G. Staadt and   
            Martin Näf and   
           Edouard Lamboray and   
           Stephan Würmlin   JAPE: a Prototyping System for
                                  Collaborative Virtual Environments . . . ??
                 Eyal Teler and   
                Dani Lischinski   Streaming of Complex $3$D Scenes for
                                  Remote Walkthroughs  . . . . . . . . . . ??
                Petr Felkel and   
       Mario Bruckschwaiger and   
              Rainer Wegenkittl   Implementation and Complexity of the
                                  Watershed-from-Markers Algorithm
                                  Computed as a Minimal Cost Forest  . . . ??
             David E. Breen and   
                 Sean Mauch and   
           Ross T. Whitaker and   
                        Jia Mao   $3$D Metamorphosis Between Different
                                  Types of Geometric Models  . . . . . . . ??
            Ky Giang Nguyen and   
                  Dietmar Saupe   Rapid High Quality Compression of Volume
                                  Data for Visualization . . . . . . . . . ??
               A. Kunimatsu and   
                Y. Watanabe and   
                   H. Fujii and   
                   T. Saito and   
                  K. Hiwada and   
               T. Takahashi and   
                        H. Ueki   Fast simulation and rendering techniques
                                  for fluid objects  . . . . . . . . . . . ??
                Roman Durikovic   Animation of Soap Bubble Dynamics,
                                  Cluster Formation and Collision  . . . . ??
             Mark J. Harris and   
                 Anselmo Lastra   Real-Time Cloud Rendering  . . . . . . . ??
            Holly Rushmeier and   
           Laurent Balmelli and   
              Fausto Bernardini   Horizon Map Capture  . . . . . . . . . . ??
              Ilya Eckstein and   
           Vitaly Surazhsky and   
                  Craig Gotsman   Texture Mapping with Hard Constraints    ??
               Yuya Iwakiri and   
                Toyohisa Kaneko   PC-based Real-time Texture Painting on
                                  Real World Objects . . . . . . . . . . . ??
          David Bourguignon and   
           Marie-Paule Cani and   
               George Drettakis   Drawing for Illustration and Annotation
                                  in $3$D  . . . . . . . . . . . . . . . . ??
                Der-Lor Way and   
                 Zen-Chung Shih   The Synthesis of Rock Textures in
                                  Chinese Landscape Painting . . . . . . . ??
             Hyung Woo Kang and   
            Soon Hyoung Pyo and   
             Ken-ichi Anjyo and   
                 Sung Yong Shin   Tour Into the Picture using a Vanishing
                                  Line and its Extension to Panoramic
                                  Images . . . . . . . . . . . . . . . . . ??
            Jörg Haber and   
           Karol Myszkowski and   
           Hitoshi Yamauchi and   
              Hans-Peter Seidel   Perceptually Guided Corrective Splatting ??
                  Ingo Wald and   
          Philipp Slusallek and   
            Carsten Benthin and   
                  Markus Wagner   Interactive Rendering with Coherent Ray
                                  Tracing  . . . . . . . . . . . . . . . . ??
        Hartmut Schirmacher and   
                    Li Ming and   
              Hans-Peter Seidel   On-the-Fly Processing of Generalized
                                  Lumigraphs . . . . . . . . . . . . . . . ??
             Nicolas Halper and   
               Ralf Helbing and   
              Thomas Strothotte   A Camera Engine for Computer Games:
                                  Managing the Trade-Off Between
                                  Constraint Satisfaction and Frame
                                  Coherence  . . . . . . . . . . . . . . . ??
           Bert Freudenberg and   
                Maic Masuch and   
              Thomas Strothotte   Walk-Through Illustrations:
                                  Frame-Coherent Pen-and-Ink Style in a
                                  Game Engine  . . . . . . . . . . . . . . ??
              Masaki Oshita and   
             Akifumi Makinouchi   A Dynamic Motion Control Technique for
                                  Human-like Articulated Figures . . . . . ??
               Simon Gibson and   
                Toby Howard and   
                  Roger Hubbold   Flexible Image-Based Photometric
                                  Reconstruction using Virtual Light
                                  Sources  . . . . . . . . . . . . . . . . ??
                Ram Shacked and   
                Dani Lischinski   Automatic Lighting Design using a
                                  Perceptual Quality Metric  . . . . . . . ??
              Sergey Ershov and   
         Konstantin Kolchin and   
               Karol Myszkowski   Rendering Pearlescent Appearance Based
                                  On Paint-Composition Modelling . . . . . ??
        Charles F. Rose III and   
        Peter-Pike J. Sloan and   
               Michael F. Cohen   Artist-Directed Inverse-Kinematics Using
                                  Radial Basis Function Interpolation  . . ??
         Yoshifumi Kitamura and   
           Tomohiko Higashi and   
              Takayuki Iida and   
                  Fumio Kishino   Interactive Computer Animation of Hand
                                  Gestures using Status Estimation with
                                  Multiple Regression Analysis . . . . . . ??
                T. Vassilev and   
                B. Spanlang and   
                 Y. Chrysanthou   Fast Cloth Animation on Walking Avatars  ??
             Xavier Granier and   
               George Drettakis   Incremental Updates for Rapid Glossy
                                  Global Illumination  . . . . . . . . . . ??
            Xavier Serpaggi and   
         Bernard Péroche   An Adaptive Method for Indirect
                                  Illumination Using Light Vectors . . . . ??
László Szirmay-Kalos and   
              Ferenc Csonka and   
              György Antal   Global Illumination as a Combination of
                                  Continuous Random Walk and
                                  Finite-Element Based Iteration . . . . . ??
                C. Rocchini and   
                 P. Cignoni and   
                 C. Montani and   
                   P. Pingi and   
                    R. Scopigno   A low cost $3$D scanner based on
                                  structured light . . . . . . . . . . . . ??
Jean-Sébastien Monzani and   
             Angela Caicedo and   
                Daniel Thalmann   Integrating Behavioural Animation
                                  Techniques . . . . . . . . . . . . . . . ??
              Michael Hauth and   
                   Olaf Etzmuss   A High Performance Solver for the
                                  Animation of Deformable Objects using
                                  Advanced Numerical Methods . . . . . . . ??
                Sunil Hadap and   
        Nadia Magnenat-Thalmann   Modeling Dynamic Hair as a Continuum . . ??
             L.-M. Reissell and   
                  Dinesh K. Pai   Modeling Stochastic Dynamical Systems
                                  for Interactive Simulation . . . . . . . ??
                  Xunlei Wu and   
          Michael S. Downes and   
             Tolga Goktekin and   
                  Frank Tendick   Adaptive Nonlinear Finite Elements for
                                  Deformable Body Simulation Using Dynamic
                                  Progressive Meshes . . . . . . . . . . . ??
             Satoshi Tanaka and   
            Akihiro Shibata and   
           Hiroaki Yamamoto and   
               Hisakiyo Kotsuru   Generalized Stochastic Sampling Method
                                  for Visualization and Investigation of
                                  Implicit Surfaces  . . . . . . . . . . . ??
              Yutaka Ohtake and   
           Alexander G. Belyaev   Mesh Optimization for Polygonized
                                  Isosurfaces  . . . . . . . . . . . . . . ??
                    B. Mora and   
               J. P. Jessel and   
                      R. Caubet   Visualization of Isosurfaces with
                                  Parametric Cubes . . . . . . . . . . . . ??
             Kouki Watanabe and   
           Alexander G. Belyaev   Detection of Salient Curvature Features
                                  on Polygonal Surfaces  . . . . . . . . . ??
                 J. Vorsatz and   
              C. Rössl and   
              L. P. Kobbelt and   
                   H.-P. Seidel   Feature Sensitive Remeshing  . . . . . . ??
               Mario Botsch and   
                   Leif Kobbelt   Resampling Feature and Blend Regions in
                                  Polygonal Meshes for Surface
                                  Anti-Aliasing  . . . . . . . . . . . . . ??
                Peter Wonka and   
             Michael Wimmer and   
     François X. Sillion   Instant Visibility . . . . . . . . . . . ??
          S. H. Martin Roth and   
              Patrick Diezi and   
                Markus H. Gross   Ray Tracing Triangular Bézier Patches . . ??
                Pere Brunet and   
              Isabel Navazo and   
            Jarek Rossignac and   
    Carlos Saona-Vázquez   Hoops: $3$D Curves as Conservative
                                  Occluders for Cell-Visibility  . . . . . ??
    Rüdiger Westermann and   
           Christof Rezk-Salama   Real-Time Volume Deformations  . . . . . ??
Balázs Csébfalvi and   
                 Lukas Mroz and   
              Helwig Hauser and   
         Andreas König and   
             Eduard Gröler   Fast Visualization of Object Contours by
                                  Non-Photorealistic Volume Rendering  . . ??
                X. Tricoche and   
             G. Scheuermann and   
                       H. Hagen   Tensor Topology Tracking: a
                                  Visualization Method for Time-Dependent
                                  $2$D Symmetric Tensor Fields . . . . . . ??
Jérôme Maillot and   
                       Jos Stam   A Unified Subdivision Scheme for
                                  Polygonal Modeling . . . . . . . . . . . ??
              Pierre Alliez and   
                Mathieu Desbrun   Valence-Driven Connectivity Encoding for
                                  $3$D Meshes  . . . . . . . . . . . . . . ??
     Jean-Daniel Boissonnat and   
  Frédéric Cazals   Coarse-to-fine surface simplification
                                  with geometric guarantees  . . . . . . . ??
          Stephen A. Ehmann and   
                    Ming C. Lin   Accurate and Fast Proximity Queries
                                  Between Polyhedra Using Convex Surface
                                  Decomposition  . . . . . . . . . . . . . ??
                  D. Ivanov and   
                     Ye. Kuzmin   Spatial Patches --- a Primitive for $3$D
                                  Model Representation . . . . . . . . . . ??
              Katja Bühler   Linear Interval Estimations for
                                  Parametric Objects Theory and
                                  Application  . . . . . . . . . . . . . . ??

Com{}pu{}ter Graphics Forum
Volume 20, Number 4, December, 2001

                 David Duke and   
               Roberto Scopigno   Editorial  . . . . . . . . . . . . . . . ??
              Ming-Shing Su and   
                Ming-Tat Ko and   
                Kuo-Young Cheng   Control of Feature-point-driven Facial
                                  Animation Using a Hypothetical Face  . . ??
              Simon Premoze and   
              Michael Ashikhmin   Rendering Natural Waters . . . . . . . . ??
            Steffi Beckhaus and   
               Felix Ritter and   
              Thomas Strothotte   Guided Exploration with Dynamic
                                  Potential Fields: the Cubical Path
                                  System . . . . . . . . . . . . . . . . . ??
                   Ann McNamara   Visual Perception in Realistic Image
                                  Synthesis  . . . . . . . . . . . . . . . ??
              Wolfgang Heidrich   Interactive Display of Global
                                  Illumination Solutions for Non-diffuse
                                  Environments --- a Survey  . . . . . . . ??
               D. B. Arnold and   
                  A. M. Day and   
                V. Jennings and   
               A. Courtenay and   
                     D. A. Duce   Haptic Device Control --- Will it Fit
                                  Standardized Input Models? . . . . . . . ??
                Ella Barkan and   
                     Dan Gordon   CP3: Robust, Output-sensitive Display of
                                  Convex Polyhedra in Scanline Mode  . . . ??
      Domingo Martín and   
             Juan Carlos Torres   Rendering Silhouettes with Virtual
                                  Lights . . . . . . . . . . . . . . . . . ??
           M. Meißner and   
                   D. Bartz and   
            R. Günther and   
               W. Straßer   Visibility Driven Rasterization  . . . . ??
                      Anonymous   Eurographics . . . . . . . . . . . . . . ??


Com{}pu{}ter Graphics Forum
Volume 21, Number 1, March, 2002

                     Bernd Lutz   Note on Cover Image  . . . . . . . . . . ??
                 David Duke and   
               Roberto Scopigno   Editorial  . . . . . . . . . . . . . . . ??
                M. Denecker and   
                 P. De Neve and   
              S. Van Assche and   
            R. Van de Walle and   
                I. Lemahieu and   
                     W. Philips   Psychovisual Evaluation of Lossy CMYK
                                  Image Compression for Printing
                                  Applications . . . . . . . . . . . . . . ??
                 Holger Theisel   Exact Isosurfaces for Marching Cubes . . ??
            Dongliang Zhang and   
             Matthew M. F. Yuen   A Coherence-based Collision Detection
                                  Method for Dressed Human Simulation  . . ??
                 David Duce and   
                Ivan Herman and   
                    Bob Hopgood   Web $2$D Graphics File Formats . . . . . ??
          Neeharika Adabala and   
                  Swami Manohar   Techniques for Realistic Visualization
                                  of Fluids: a Survey  . . . . . . . . . . ??
                      Anonymous   Event Reports  . . . . . . . . . . . . . ??
                      Anonymous   Event Reports  . . . . . . . . . . . . . ??
                      Anonymous   Eurographics . . . . . . . . . . . . . . ??

Com{}pu{}ter Graphics Forum
Volume 21, Number 2, June, 2002

                 David Duke and   
               Roberto Scopigno   Editorial  . . . . . . . . . . . . . . . 98--98
          Tatiana Surazhsky and   
                  Gershon Elber   Artistic Surface Rendering Using Layout
                                  of Text  . . . . . . . . . . . . . . . . 99--110
             Guangzheng Fei and   
               Kangying Cai and   
                Baining Guo and   
                       Enhua Wu   An Adaptive Sampling Scheme for
                                  Out-of-Core Simplification . . . . . . . 111--119
       Faramarz F. Samavati and   
        Nezam Mahdavi-Amiri and   
             Richard H. Bartels   Multiresolution Surfaces having
                                  Arbitrary Topologies by a Reverse Doo
                                  Subdivision Method . . . . . . . . . . . 121--136
              A. Bogomjakov and   
                     C. Gotsman   Universal Rendering Sequences for
                                  Transparent Vertex Caching of
                                  Progressive Meshes . . . . . . . . . . . 137--148
          Fausto Bernardini and   
                Holly Rushmeier   The $3$D Model Acquisition Pipeline  . . 149--172
                     Marc Alexa   Recent Advances in Mesh Morphing . . . . 173--196
                      Anonymous   Book Reviews . . . . . . . . . . . . . . 197--201
                      Anonymous   Event Reports  . . . . . . . . . . . . . 203--206
                      Anonymous   Eurographics . . . . . . . . . . . . . . 207--208

Com{}pu{}ter Graphics Forum
Volume 21, Number 3, September, 2002

            Mathieu Desbrun and   
                 Mark Meyer and   
                  Pierre Alliez   Intrinsic Parameterizations of Surface
                                  Meshes . . . . . . . . . . . . . . . . . 209--218
            Shymon Shlafman and   
                Ayellet Tal and   
                      Sagi Katz   Metamorphosis of Polyhedral Surfaces
                                  using Decomposition  . . . . . . . . . . 219--228
                 Yunjin Lee and   
                  Seungyong Lee   Geometric Snakes for Triangular Meshes   229--238
           D. Martín and   
               J. D. Fekete and   
                   J. C. Torres   Flattening $3$D objects using
                                  silhouettes  . . . . . . . . . . . . . . 239--248
            Tobias Isenberg and   
                Nick Halper and   
              Thomas Strothotte   Stylizing Silhouettes at Interactive
                                  Rates: From Silhouette Edges to
                                  Silhouette Strokes . . . . . . . . . . . 249--258
           Shigeo Takahashi and   
                 Naoya Ohta and   
            Hiroko Nakamura and   
           Yuriko Takeshima and   
                Issei Fujishiro   Modeling Surperspective Projection of
                                  Landscapes for Geographical Guide-Map
                                  Generation . . . . . . . . . . . . . . . 259--268
                   Sigal Ar and   
                 Gil Montag and   
                    Ayellet Tal   Deferred, Self-Organizing BSP Trees  . . 269--278
      Stéphane Redon and   
      Abderrahmane Kheddary and   
              Sabine Coquillart   Fast Continuous Collision Detection
                                  between Rigid Bodies . . . . . . . . . . 279--288
       Éric Marchand and   
      François Chaumette   Virtual Visual Servoing: a framework for
                                  real-time augmented reality  . . . . . . 289--298
                 Songhua Xu and   
                   Min Tang and   
                Francis Lau and   
                      Yunhe Pan   A Solid Model Based Virtual Hairy Brush  299--308
    Holger Winnemöller and   
                   Shaun Bangay   Geometric Approximations Towards Free
                                  Specular Comic Shading . . . . . . . . . 309--316
        Joachim Diepstraten and   
            Daniel Weiskopf and   
                    Thomas Ertl   Transparency in Interactive Technical
                                  Illustrations  . . . . . . . . . . . . . 317--326
           Frederic Cordier and   
        Nadia Magnenat-Thalmann   Real-time Animation of Dressed Virtual
                                  Humans . . . . . . . . . . . . . . . . . 327--336
                Sageev Oore and   
        Demetri Terzopoulos and   
                Geoffrey Hinton   Local Physical Models for Interactive
                                  Character Animation  . . . . . . . . . . 337--346
                  Dinesh K. Pai   STRANDS: Interactive Simulation of Thin
                                  Solids using Cosserat Models . . . . . . 347--352
             Vincent Scheib and   
            Jörg Haber and   
                Ming C. Lin and   
              Hans-Peter Seidel   Efficient Fitting and Rendering of Large
                                  Scattered Data Sets Using Subdivision
                                  Surfaces . . . . . . . . . . . . . . . . 353--362
             Joachim Giesen and   
                  Matthias John   Surface reconstruction based on a
                                  dynamical system . . . . . . . . . . . . 363--372
           Ryutarou Ohbuchi and   
             Akio Mukaiyama and   
               Shigeo Takahashi   A Frequency-Domain Approach to
                                  Watermarking $3$D Shapes . . . . . . . . 373--382
               Haeyoung Lee and   
              Pierre Alliez and   
                Mathieu Desbrun   Angle-Analyzer: a Triangle-Quad Mesh
                                  Codec  . . . . . . . . . . . . . . . . . 383--392
               Bruce Walter and   
       Sumanta N. Pattanaik and   
            Donald P. Greenberg   Using Perceptual Texture Masking for
                                  Efficient Image Synthesis  . . . . . . . 393--399
       Jean-Michel Dischler and   
              Karl Maritaud and   
          Bruno Lévy and   
         Djamchid Ghazanfarpour   Texture Particles  . . . . . . . . . . . 401--410
           Laurent Balmelli and   
             Gabriel Taubin and   
              Fausto Bernardini   Space-Optimized Texture Maps . . . . . . 411--420
                 Dongho Kim and   
                  James K. Hahn   Projective Texture Mapping with Full
                                  Panorama . . . . . . . . . . . . . . . . 421--430
           Jörg Ayasse and   
           Heinrich Müller   Sculpturing on Discrete Displacement
                                  Fields . . . . . . . . . . . . . . . . . 431--440
           Andrew S. Winter and   
                       Min Chen   Image-Swept Volumes  . . . . . . . . . . 441--450
               Valerio Pascucci   Slow Growing Subdivision (SGS) in Any
                                  Dimension: Towards Removing the Curse of
                                  Dimensionality . . . . . . . . . . . . . 451--460
                    Liu Ren and   
          Hanspeter Pfister and   
               Matthias Zwicker   Object Space EWA Surface Splatting: a
                                  Hardware Accelerated Approach to High
                                  Quality Point Rendering  . . . . . . . . 461--470
            Eduardo Hidalgo and   
               Roger J. Hubbold   Hybrid Geometric --- Image Based
                                  Rendering  . . . . . . . . . . . . . . . 471--482
               Michael Wand and   
         Wolfgang Straßer   Multi-Resolution Rendering of Complex
                                  Animated Scenes  . . . . . . . . . . . . 483--491
                Dana Cobzas and   
                Keith Yerex and   
          Martin Jägersand   Dynamic Textures for Image-based
                                  Rendering of Fine-Scale $3$D Structure
                                  and Animation of Non-rigid Motion  . . . 493--502
            Hiroto Matsuoka and   
           Tatsuto Takeuchi and   
           Hitoshi Kitazawa and   
                  Akira Onozawa   Representation of Pseudo
                                  Inter-reflection and Transparency by
                                  Considering Characteristics of Human
                                  Vision . . . . . . . . . . . . . . . . . 503--509
              Sung Chun Lee and   
               Soon Ki Jung and   
                    Ram Nevatia   Automatic Integration of Facade Textures
                                  into $3$D Building Models with a
                                  Projective Geometry Based Line
                                  Clustering . . . . . . . . . . . . . . . 511--519
              Jianning Wang and   
             Manuel M. Oliveira   Improved Scene Reconstruction from Range
                                  Images . . . . . . . . . . . . . . . . . 521--530
              Csaba Kelemen and   
László Szirmay-Kalos and   
          György Antal and   
                  Ferenc Csonka   A Simple and Robust Mutation Strategy
                                  for the Metropolis Light Transport
                                  Algorithm  . . . . . . . . . . . . . . . 531--540
               Heinrich Hey and   
             Werner Purgathofer   Advanced Radiance Estimation For Photon
                                  Map Global Illumination  . . . . . . . . 541--546
             Annette Scheel and   
            Marc Stamminger and   
              Hans-Peter Seidel   Grid Based Final Gather for Radiosity on
                                  Complex Clustered Scenes . . . . . . . . 547--556
              Thomas Kollig and   
               Alexander Keller   Efficient Multidimensional Sampling  . . 557--564
              Katja Daubert and   
              Hans-Peter Seidel   Hardware-Based Volumetric Knit-Wear  . . 575--584
              Olga Karpenko and   
             John F. Hughes and   
                  Ramesh Raskar   Free-form sketching with variational
                                  implicit surfaces  . . . . . . . . . . . 585--594
                 Holger Theisel   Designing $2$D Vector Fields of
                                  Arbitrary Topology . . . . . . . . . . . 595--604
           Udeepta Bordoloi and   
                   Han-Wei Shen   Hardware Accelerated Interactive Vector
                                  Field Visualization: a level of detail
                                  approach . . . . . . . . . . . . . . . . 605--614
                      Anonymous   Color Section  . . . . . . . . . . . . . 615--656
                Lisa Streit and   
              Wolfgang Heidrich   A Biologically-Parameterized Feather
                                  Model  . . . . . . . . . . . . . . . . . 665--674
                    Thomas Ertl   Interactive Visualization with
                                  Programmable Graphics Hardware . . . . . ??
               Roberto Scopigno   $3$D Scanning Technology: Capabilities
                                  and Issues . . . . . . . . . . . . . . . ??
            Demetri Terzopoulos   Artificial Animals and Humans: From
                                  Physics to Intelligence  . . . . . . . . ??

Com{}pu{}ter Graphics Forum
Volume 21, Number 4, November, 2002

                 David Duke and   
               Roberto Scopigno   Editorial  . . . . . . . . . . . . . . . 659--659
       Willem F. Bronsvoort and   
             Rafael Bidarra and   
                     Alex Noort   Feature Model Visualization  . . . . . . 661--673
             Freek Reinders and   
           I. Ari Sadarjoen and   
           Benjamin Vrolijk and   
                  Frits H. Post   Vortex Tracking and Visualisation in a
                                  Flow Past a Tapered Cylinder . . . . . . 675--682
                Y. Q. Huang and   
                      Y. K. Liu   An Algorithm for Line Clipping Against a
                                  Polygon Based on Shearing Transformation 683--688
            Masayuki Hisada and   
       Alexander G. Belyaev and   
              Tosiyasu L. Kunii   A Skeleton-based Approach for Detection
                                  of Perceptually Salient Features on
                                  Polygonal Surfaces . . . . . . . . . . . 689--700
                Kei Iwasaki and   
          Yoshinori Dobashi and   
               Tomoyuki Nishita   An Efficient Method for Rendering
                                  Underwater Optical Effects Using
                                  Graphics Hardware  . . . . . . . . . . . 701--711
           M. D. J. McNeill and   
                  H. Sayers and   
                  S. Wilson and   
                   P. Mc Kevitt   A Spoken Dialogue System for Navigation
                                  in Non-Immersive Virtual Environments    713--723
                    Noel O'Hara   Hierarchical Impostors for the Flocking
                                  Algorithm in $3$D  . . . . . . . . . . . 723--731
              C. O'Sullivan and   
                 J. Cassell and   
     H. Vilhjálmsson and   
               J. Dingliana and   
                  S. Dobbyn and   
                 B. McNamee and   
                  C. Peters and   
                       T. Giang   Levels of Detail for Crowds and Groups   733--741
                  C. Peters and   
                  C. O'Sullivan   Synthetic Vision and Memory for
                                  Autonomous Virtual Humans  . . . . . . . 743--752
             Franco Tecchia and   
              Celine Loscos and   
            Yiorgos Chrysanthou   Visualizing Crowds in Real-Time  . . . . 753--765
           Branislav Ulicny and   
                Daniel Thalmann   Towards Interactive Real-Time Crowd
                                  Behavior Simulation  . . . . . . . . . . 767--775
                Ivan Herman and   
              Daniel Dardailler   SVG Linearization and Accessibility  . . 777--786
          Alesandro Cecconi and   
                 Martin Galanda   Adaptive Zooming in Web Cartography  . . 787--799
          Tatiana Surazhsky and   
                  Gershon Elber   Erratum: Artistic Surface Rendering
                                  Using Layout of Text . . . . . . . . . . 801--802
                      Anonymous   Event Reports  . . . . . . . . . . . . . 803--815
                      Anonymous   Eurographics . . . . . . . . . . . . . . 816--832


Com{}pu{}ter Graphics Forum
Volume 22, Number 1, March, 2003

                 David Duke and   
               Roberto Scopigno   Editorial  . . . . . . . . . . . . . . . 3--4
  J. P. Molina Massó and   
P. González López   Automatic Hybrid Hierarchy Creation: a
                                  Cost-model Based Approach  . . . . . . . 5--13
                 Ku-Jin Kim and   
                    In-Kwon Lee   The Perspective Silhouette of a Canal
                                  Surface  . . . . . . . . . . . . . . . . 15--22
                  L. Barthe and   
              N. A. Dodgson and   
                M. A. Sabin and   
                  B. Wyvill and   
                    V. Gaildrat   Two-dimensional Potential Fields for
                                  Advanced Implicit Modeling Operators . . 23--33
           Richard Southern and   
                     James Gain   Creation and Control of Real-time
                                  Continuous Level of Detail on
                                  Programmable Graphics Hardware . . . . . 35--48
      Zsófia Ruttkay and   
                   Han Noot and   
                 Paul ten Hagen   Emotion Disc and Emotion Squares: Tools
                                  to Explore the Facial Expression Space   49--53
              Cyrille Damez and   
            Kirill Dmitriev and   
               Karol Myszkowski   State of the Art Review: State of the
                                  Art in Global Illumination for
                                  Interactive Applications and
                                  High-quality Animations  . . . . . . . . 55--77
                   Jos Stam and   
                   Charles Loop   Quad/Triangle Subdivision  . . . . . . . 79--85
                 Ahmad H. Nasri   Interpolating an Unlimited Number of
                                  Curves Meeting at Extraordinary Points
                                  on Subdivision Surfaces  . . . . . . . . 87--97
                  Craig Gotsman   On the Optimality of Valence-based
                                  Connectivity Coding  . . . . . . . . . . 99--102
                      Anonymous   Join Now!  . . . . . . . . . . . . . . . 103--103
                      Anonymous   EG Network Service . . . . . . . . . . . 104--104

Com{}pu{}ter Graphics Forum
Volume 22, Number 2, June, 2003

                      Anonymous   Editorial  . . . . . . . . . . . . . . . 106--106
               Nikos Platis and   
            Theoharis Theoharis   Progressive Hulls for Intersection
                                  Applications . . . . . . . . . . . . . . 107--116
              S. D. Laycock and   
                      A. M. Day   Recent Developments and Applications of
                                  Haptic Devices . . . . . . . . . . . . . 117--132
               Peter Kipfer and   
                 Frank Reck and   
           Günther Greiner   Local Exact Particle Tracing on
                                  Unstructured Grids . . . . . . . . . . . 133--142
                  P.-C. Hsu and   
                         C. Lee   The Scale Method for Blending Operations
                                  in Functionally-Based Constructive
                                  Geometry . . . . . . . . . . . . . . . . 143--158
                   Yu Zhang and   
          Edmond C. Prakash and   
                      Eric Sung   Efficient Modeling of An Anatomy-Based
                                  Face and Fast $3$D Facial Expression
                                  Synthesis  . . . . . . . . . . . . . . . 159--169
Luiz Henrique de Figueiredo and   
               Jorge Stolfi and   
                     Luiz Velho   Approximating Parametric Curves With
                                  Strip Trees Using Affine Arithmetic  . . 171--179
       Stephan Würmlin and   
           Edouard Lamboray and   
           Oliver G. Staadt and   
                Markus H. Gross   $3$D Video Recorder: a System for
                                  Recording and Playing Free-Viewpoint
                                  Video  . . . . . . . . . . . . . . . . . 181--193
       Hendrik P. A. Lensch and   
            Michael Goesele and   
           Philippe Bekaert and   
                  Jan Kautz and   
           Marcus A. Magnor and   
                Jochen Lang and   
              Hans-Peter Seidel   Interactive Rendering of Translucent
                                  Objects  . . . . . . . . . . . . . . . . 195--205
               Ruigang Yang and   
                 Greg Welch and   
                    Gary Bishop   Real-Time Consensus-Based Scene
                                  Reconstruction Using Commodity Graphics
                                  Hardware . . . . . . . . . . . . . . . . 207--216
                      Anonymous   Announcement . . . . . . . . . . . . . . 217--217
                  Erik Reinhard   Fourth Eurographics Workshop on Parallel
                                  Graphics and Visualisation . . . . . . . 218--219
                      Anonymous   Computer Graphics Professionals  . . . . 221--221
                      Anonymous   Computer Graphics Forum  . . . . . . . . 222--222

Com{}pu{}ter Graphics Forum
Volume 22, Number 3, September, 2003

              Ding-Yun Chen and   
              Xiao-Pei Tian and   
                 Yu-Te Shen and   
                  Ming Ouhyoung   On Visual Similarity Based $3$D Model
                                  Retrieval  . . . . . . . . . . . . . . . 223--232
                  P. C. Hsu and   
                         C. Lee   Field Functions for Blending Range
                                  Controls on Soft Objects . . . . . . . . 233--242
                Xueying Qin and   
          Eihachiro Nakamae and   
           Katsumi Tadamura and   
                    Yasuo Nagai   Fast Photo-Realistic Rendering of Trees
                                  in Daylight  . . . . . . . . . . . . . . 243--252
              Jeong-Mo Hong and   
                  Chang-Hun Kim   Animation of Bubbles in Liquid . . . . . 253--262
               D. Pritchard and   
                    W. Heidrich   Cloth Motion Capture . . . . . . . . . . 263--271
           Stephan Bischoff and   
                   Leif Kobbelt   Sub-Voxel Topology Control for Level-Set
                                  Surfaces . . . . . . . . . . . . . . . . 273--280
                 Mark Pauly and   
             Richard Keiser and   
                   Markus Gross   Multi-scale Feature Extraction on
                                  Point-Sampled Surfaces . . . . . . . . . 281--289
                  I. Navazo and   
               J. Rossignac and   
                     J. Jou and   
                     R. Shariff   ShieldTester: Cell-to-Cell Visibility
                                  Test for Surface Occluders . . . . . . . 291--302
                 D. Haumont and   
                  O. Debeir and   
                     F. Sillion   Volumetric cell-and-portal generation    303--312
           Marcelo Kallmann and   
               Amaury Aubel and   
                Tolga Abaci and   
                Daniel Thalmann   Planning Collision-Free Reaching Motions
                                  for Interactive Object Manipulation and
                                  Grasping . . . . . . . . . . . . . . . . 313--322
            C. Niederberger and   
                       M. Gross   Hierarchical and Heterogeneous Reactive
                                  Agents for Real-Time Applications  . . . 323--331
                 H. Theisel and   
             Ch. Rössl and   
                   H.-P. Seidel   Compression of $2$D Vector Fields Under
                                  Guaranteed Topology Preservation . . . . 333--342
           Lawrence Ibarria and   
            Peter Lindstrom and   
            Jarek Rossignac and   
               Andrzej Szymczak   Out-of-core compression and
                                  decompression of large $n$-dimensional
                                  scalar fields  . . . . . . . . . . . . . 343--348
             Ziv Bar-Joseph and   
                Daniel Cohen-Or   Hierarchical Context-based Pixel
                                  Ordering . . . . . . . . . . . . . . . . 349--358
                 D. J. Duke and   
              P. J. Barnard and   
                  N. Halper and   
                      M. Mellin   Rendering and Affect . . . . . . . . . . 359--368
          Mario Costa Sousa and   
               Kevin Foster and   
               Brian Wyvill and   
              Faramarz Samavati   Precise Ink Drawing of $3$D Models . . . 369--379
          Mario Costa Sousa and   
      Przemys\law Prusinkiewicz   A Few Good Lines: Suggestive Drawing of
                                  $3$D Models  . . . . . . . . . . . . . . 381--390
          Tsunemi Takahashi and   
               Hiroko Fujii and   
          Atsushi Kunimatsu and   
            Kazuhiro Hiwada and   
             Takahiro Saito and   
                 Ken Tanaka and   
                  Heihachi Ueki   Realistic Animation of Fluid with Splash
                                  and Foam . . . . . . . . . . . . . . . . 391--400
            Simon Prem\vzoe and   
             Tolga Tasdizen and   
               James Bigler and   
               Aaron Lefohn and   
               Ross T. Whitaker   Particle-Based Simulation of Fluids  . . 401--410
               Yosuke Bando and   
               Bing-Yu Chen and   
               Tomoyuki Nishita   Animating Hair with Loosely Connected
                                  Particles  . . . . . . . . . . . . . . . 411--418
                   F. Drago and   
              K. Myszkowski and   
                   T. Annen and   
                       N. Chiba   Adaptive Logarithmic Mapping For
                                  Displaying High Contrast Scenes  . . . . 419--426
         David Gavilan Ruiz and   
           Hiroki Takahashi and   
              Masayuki Nakajima   Image Categorization using Color Blobs
                                  in a Mobile Environment  . . . . . . . . 427--432
              Stefan Brabec and   
              Hans-Peter Seidel   Shadow Volumes on Programmable Graphics
                                  Hardware . . . . . . . . . . . . . . . . 433--440
                   Markus Denny   Solving Geometric Optimization Problems
                                  using Graphics Hardware  . . . . . . . . 441--451
                   M. Gluth and   
                       R. Klein   Automatic texture atlas generation from
                                  trimmed NURBS models . . . . . . . . . . 453--461
              Frank Suykens and   
                 Karl Berge and   
                 Ares Lagae and   
            Philip Dutré   Interactive Rendering with Bidirectional
                                  Texture Functions  . . . . . . . . . . . 463--472
       Hendrik P. A. Lensch and   
                Jochen Lang and   
          Asla M. Sá and   
              Hans-Peter Seidel   Planned Sampling of Spatially Varying
                                  BRDFs  . . . . . . . . . . . . . . . . . 473--482
               Mario Botsch and   
                   Leif Kobbelt   Multiresolution Surface Representation
                                  Based on Displacement Volumes  . . . . . 483--491
              Yi-Jen Chiang and   
                       Xiang Lu   Progressive Simplification of
                                  Tetrahedral Meshes Preserving All
                                  Isosurface Topologies  . . . . . . . . . 493--504
                 P. Cignoni and   
               F. Ganovelli and   
                E. Gobbetti and   
                  F. Marton and   
                 F. Ponchio and   
                    R. Scopigno   BDAM --- Batched Dynamic Adaptive Meshes
                                  for High Performance Terrain
                                  Visualization  . . . . . . . . . . . . . 505--514
              Stefan Hiller and   
              Heino Hellwig and   
                 Oliver Deussen   Beyond Stippling --- Methods for
                                  Distributing Objects on the Plane  . . . 515--522
             J. Diepstraten and   
                D. Weiskopf and   
                        T. Ertl   Interactive Cutaway Illustrations  . . . 523--532
                 Songhua Xu and   
          Francis C. M. Lau and   
                  Feng Tang and   
                      Yunhe Pan   Advanced Design for a Realistic Virtual
                                  Brush  . . . . . . . . . . . . . . . . . 533--542
         Per H. Christensen and   
              David M. Laur and   
                 Julia Fong and   
            Wayne L. Wooten and   
                    Dana Batali   Ray Differentials and Multiresolution
                                  Geometry Caching for Distribution Ray
                                  Tracing in Complex Scenes  . . . . . . . 543--552
        Kerstin Müller and   
           Torsten Techmann and   
                 Dieter Fellner   Adaptive Ray Tracing of Subdivision
                                  Surfaces . . . . . . . . . . . . . . . . 553--562
            Enrico Gobbetti and   
           Leonardo Span\`o and   
                     Marco Agus   Hierarchical Higher Order Face Cluster
                                  Radiosity for Global Illumination
                                  Walkthroughs of Complex Non-Diffuse
                                  Environments . . . . . . . . . . . . . . 563--572
          J.-F. Evers-Senne and   
                        R. Koch   Image Based Interactive Rendering with
                                  View Dependent Geometry  . . . . . . . . 573--582
                  N. Tarrin and   
              S. Coquillart and   
                S. Hasegawa and   
                L. Bouguila and   
                        M. Sato   The Stringed Haptic Workbench: a New
                                  Haptic Workbench Solution  . . . . . . . 583--589
Frédéric Boudon and   
  Przemys\law Prusinkiewicz and   
               Pavol Federl and   
           Christophe Godin and   
            Rados\law Karwowski   Interactive Design of Bonsai Tree Models 591--599
                Kei Iwasaki and   
          Yoshinori Dobashi and   
               Tomoyuki Nishita   A Fast Rendering Method for Refractive
                                  and Reflective Caustics Due to Water
                                  Surfaces . . . . . . . . . . . . . . . . 601--609
                    M. Wand and   
               W. Straßer   Real-Time Caustics . . . . . . . . . . . 611--620
            Carsten Benthin and   
                  Ingo Wald and   
              Philipp Slusallek   A Scalable Approach to Interactive
                                  Global Illumination  . . . . . . . . . . 621--630
         Sumedha Kshirsagar and   
        Nadia Magnenat-Thalmann   Visyllable Based Speech Animation  . . . 631--639
                   V. Blanz and   
                   C. Basso and   
                  T. Poggio and   
                      T. Vetter   Reanimating Faces in Images and Video    641--650
              Thomas Rieger and   
                  Norbert Braun   Narrative Use of Sign Language by a
                                  Virtual Character for the Hearing
                                  Impaired . . . . . . . . . . . . . . . . 651--660
               Chandrajit Bajaj   Volumetric Filtering, Modeling and
                                  Visualization for Nano-Medicine  . . . . ??
                   Leif Kobbelt   Freeform Shape Representations for
                                  Efficient Geometry Processing  . . . . . ??
             Werner Purgathofer   Open Issues in Photo-realistic Rendering ??
              Ding-Yun Chen and   
              Xiao-Pei Tian and   
                 Yu-Te Shen and   
                  Ming Ouhyoung   Modelling: On Visual Similarity Based
                                  $3$D Model Retrieval . . . . . . . . . . 223--232
                  P. C. Hsu and   
                         C. Lee   Modelling: Field Functions for Blending
                                  Range Controls on Soft Objects . . . . . 233--242
                Xueying Qin and   
          Eihachiro Nakamae and   
           Katsumi Tadamura and   
                    Yasuo Nagai   Rendering and Animating Nature: Fast
                                  Photo-Realistic Rendering of Trees in
                                  Daylight . . . . . . . . . . . . . . . . 243--252
              Jeong-Mo Hong and   
                  Chang-Hun Kim   Rendering and Animating Nature:
                                  Animation of Bubbles in Liquid . . . . . 253--262
               D. Pritchard and   
                    W. Heidrich   Capture and Segmentation: Cloth Motion
                                  Capture  . . . . . . . . . . . . . . . . 263--271
           Stephan Bischoff and   
                   Leif Kobbelt   Capture and Segmentation: Sub-Voxel
                                  Topology Control for Level-Set Surfaces  273--280
                 Mark Pauly and   
             Richard Keiser and   
                   Markus Gross   Capture and Segmentation: Multi-scale
                                  Feature Extraction on Point-Sampled
                                  Surfaces . . . . . . . . . . . . . . . . 281--289
                  I. Navazo and   
               J. Rossignac and   
                     J. Jou and   
                     R. Shariff   Visibility: ShieldTester: Cell-to-Cell
                                  Visibility Test for Surface Occluders    291--302
                 D. Haumont and   
                  O. Debeir and   
                     F. Sillion   Visibility: Volumetric cell-and-portal
                                  generation . . . . . . . . . . . . . . . 303--312
           Marcelo Kallmann and   
               Amaury Aubel and   
                Tolga Abaci and   
                Daniel Thalmann   Collision and Motion: Planning
                                  Collision-Free Reaching Motions for
                                  Interactive Object Manipulation and
                                  Grasping . . . . . . . . . . . . . . . . 313--322
            C. Niederberger and   
                       M. Gross   Collision and Motion: Hierarchical and
                                  Heterogeneous Reactive Agents for
                                  Real-Time Applications . . . . . . . . . 323--331
                 H. Theisel and   
             Ch. Rössl and   
                   H.-P. Seidel   Compression: Compression of $2$D Vector
                                  Fields Under Guaranteed Topology
                                  Preservation . . . . . . . . . . . . . . 333--342
           Lawrence Ibarria and   
            Peter Lindstrom and   
            Jarek Rossignac and   
               Andrzej Szymczak   Compression: Out-of-core compression and
                                  decompression of large $n$-dimensional
                                  scalar fields  . . . . . . . . . . . . . 343--348
             Ziv Bar-Joseph and   
                Daniel Cohen-Or   Compression: Hierarchical Context-based
                                  Pixel Ordering . . . . . . . . . . . . . 349--358
                 D. J. Duke and   
              P. J. Barnard and   
                  N. Halper and   
                      M. Mellin   Non-photorealistic Rendering: Rendering
                                  and Affect . . . . . . . . . . . . . . . 359--368
          Mario Costa Sousa and   
               Kevin Foster and   
               Brian Wyvill and   
              Faramarz Samavati   Non-photorealistic Rendering: Precise
                                  Ink Drawing of $3$D Models . . . . . . . 369--379
          Mario Costa Sousa and   
      Przemys\law Prusinkiewicz   Non-photorealistic Rendering: a Few Good
                                  Lines: Suggestive Drawing of $3$D Models 381--390
          Tsunemi Takahashi and   
               Hiroko Fujii and   
          Atsushi Kunimatsu and   
            Kazuhiro Hiwada and   
             Takahiro Saito and   
                 Ken Tanaka and   
                  Heihachi Ueki   Animation of Fluids and Hair: Realistic
                                  Animation of Fluid with Splash and Foam  391--400
            Simon Prem\vzoe and   
             Tolga Tasdizen and   
               James Bigler and   
               Aaron Lefohn and   
               Ross T. Whitaker   Animation of Fluids and Hair:
                                  Particle-Based Simulation of Fluids  . . 401--410
               Yosuke Bando and   
               Bing-Yu Chen and   
               Tomoyuki Nishita   Animation of Fluids and Hair: Animating
                                  Hair with Loosely Connected Particles    411--418
                   F. Drago and   
              K. Myszkowski and   
                   T. Annen and   
                       N. Chiba   Image Quantization: Adaptive Logarithmic
                                  Mapping For Displaying High Contrast
                                  Scenes . . . . . . . . . . . . . . . . . 419--426
         David Gavilan Ruiz and   
           Hiroki Takahashi and   
              Masayuki Nakajima   Image Quantization: Image Categorization
                                  using Color Blobs in a Mobile
                                  Environment  . . . . . . . . . . . . . . 427--432
              Stefan Brabec and   
              Hans-Peter Seidel   Hardware-based Graphics: Shadow Volumes
                                  on Programmable Graphics Hardware  . . . 433--440
                   Markus Denny   Hardware-based Graphics: Solving
                                  Geometric Optimization Problems using
                                  Graphics Hardware  . . . . . . . . . . . 441--451
                   M. Guthe and   
                       R. Klein   Textures and BRDFs: Automatic texture
                                  atlas generation from trimmed NURBS
                                  models . . . . . . . . . . . . . . . . . 453--461
              Frank Suykens and   
             Karl Berge vom and   
                 Ares Lagae and   
            Philip Dutré   Textures and BRDFs: Interactive
                                  Rendering with Bidirectional Texture
                                  Functions  . . . . . . . . . . . . . . . 463--472
       Hendrik P. A. Lensch and   
                Jochen Lang and   
          Asla M. Sá and   
              Hans-Peter Seidel   Textures and BRDFs: Planned Sampling of
                                  Spatially Varying BRDFs  . . . . . . . . 473--482
               Mario Botsch and   
                   Leif Kobbelt   Meshes: Multiresolution Surface
                                  Representation Based on Displacement
                                  Volumes  . . . . . . . . . . . . . . . . 483--491
              Yi-Jen Chiang and   
                       Xiang Lu   Meshes: Progressive Simplification of
                                  Tetrahedral Meshes Preserving All
                                  Isosurface Topologies  . . . . . . . . . 493--504
                 P. Cignoni and   
               F. Ganovelli and   
                E. Gobbetti and   
                  F. Marton and   
                 F. Ponchio and   
                    R. Scopigno   Meshes: BDAM --- Batched Dynamic
                                  Adaptive Meshes for High Performance
                                  Terrain Visualization  . . . . . . . . . 505--514
              Stefan Hiller and   
              Heino Hellwig and   
                 Oliver Deussen   Non-photorealistic Rendering and
                                  Painting: Beyond Stippling --- Methods
                                  for Distributing Objects on the Plane    515--522
             J. Diepstraten and   
                D. Weiskopf and   
                        T. Ertl   Non-photorealistic Rendering and
                                  Painting: Interactive Cutaway
                                  Illustrations  . . . . . . . . . . . . . 523--532
                 Songhua Xu and   
          Francis C. M. Lau and   
                  Feng Tang and   
                      Yunhe Pan   Non-photorealistic Rendering and
                                  Painting: Advanced Design for a
                                  Realistic Virtual Brush  . . . . . . . . 533--542
         Per H. Christensen and   
              David M. Laur and   
                 Julia Fong and   
            Wayne L. Wooten and   
                    Dana Batali   Photorealism: Ray Differentials and
                                  Multiresolution Geometry Caching for
                                  Distribution Ray Tracing in Complex
                                  Scenes . . . . . . . . . . . . . . . . . 543--552
        Kerstin Müller and   
           Torsten Techmann and   
                 Dieter Fellner   Photorealism: Adaptive Ray Tracing of
                                  Subdivision Surfaces . . . . . . . . . . 553--562
            Enrico Gobbetti and   
           Leonardo Span\`o and   
                     Marco Agus   Photorealism: Hierarchical Higher Order
                                  Face Cluster Radiosity for Global
                                  Illumination Walkthroughs of Complex
                                  Non-Diffuse Environments . . . . . . . . 563--572
          J.-F. Evers-Senne and   
                        R. Koch   Practice and Experience: Image Based
                                  Interactive Rendering with View
                                  Dependent Geometry . . . . . . . . . . . 573--582
                  N. Tarrin and   
              S. Coquillart and   
                S. Hasegawa and   
                L. Bouguila and   
                        M. Sato   Practice and Experience: The Stringed
                                  Haptic Workbench: a New Haptic Workbench
                                  Solution . . . . . . . . . . . . . . . . 583--589
Frédéric Boudon and   
  Przemys\law Prusinkiewicz and   
               Pavol Federl and   
           Christophe Godin and   
            Rados\law Karwowski   Practice and Experience: Interactive
                                  Design of Bonsai Tree Models . . . . . . 591--599
                Kei Iwasaki and   
          Yoshinori Dobashi and   
               Tomoyuki Nishita   Global Illumination: a Fast Rendering
                                  Method for Refractive and Reflective
                                  Caustics Due to Water Surfaces . . . . . 601--609
                    M. Wand and   
               W. Straßer   Global Illumination: Real-Time Caustics  611--620
            Carsten Benthin and   
                  Ingo Wald and   
              Philipp Slusallek   Global Illumination: a Scalable Approach
                                  to Interactive Global Illumination . . . 621--630
         Sumedha Kshirsagar and   
        Nadia Magnenat-Thalmann   Faces and Speech: Visyllable Based
                                  Speech Animation . . . . . . . . . . . . 631--639
                   V. Blanz and   
                   C. Basso and   
                  T. Poggio and   
                      T. Vetter   Faces and Speech: Reanimating Faces in
                                  Images and Video . . . . . . . . . . . . 641--650
              Thomas Rieger and   
                  Norbert Braun   Faces and Speech: Narrative Use of Sign
                                  Language by a Virtual Character for the
                                  Hearing Impaired . . . . . . . . . . . . 651--660
               Chandrajit Bajaj   Invited Presentation: Volumetric
                                  Filtering, Modeling and Visualization
                                  for Nano-Medicine  . . . . . . . . . . . xvii--xvii
                   Leif Kobbelt   Invited Presentation: Freeform Shape
                                  Representations for Efficient Geometry
                                  Processing . . . . . . . . . . . . . . . xviii--xviii
             Werner Purgathofer   Invited Presentation: Open Issues in
                                  Photo-realistic Rendering  . . . . . . . xix--xix


Com{}pu{}ter Graphics Forum
Volume 23, Number 1, March, 2004

         V. Vinayagamoorthy and   
                   M. Garau and   
                   A. Steed and   
                      M. Slater   An Eye Gaze Model for Dyadic Interaction
                                  in an Immersive Virtual Environment:
                                  Practice and Experience  . . . . . . . . 1--11
                   D. Borro and   
    A. García-Alonso and   
                       L. Matey   Approximation of Optimal Voxel Size for
                                  Collision Detection in Maintainability
                                  Simulations within Massive Virtual
                                  Environments . . . . . . . . . . . . . . 13--23
               C. Vilbrandt and   
                   G. Pasko and   
                   A. Pasko and   
              P.-A. Fayolle and   
               T. Vilbrandt and   
              J. R. Goodwin and   
              J. M. Goodwin and   
                    T. L. Kunii   Cultural Heritage Preservation Using
                                  Constructive Shape Modeling  . . . . . . 25--41
                  F. Castro and   
                   M. Sbert and   
                     L. Neumann   Fast Multipath Radiosity using
                                  Hierarchical Subscenes . . . . . . . . . 43--53
                      Q. Li and   
                   D. Wills and   
                R. Phillips and   
                W. J. Viant and   
            J. G. Griffiths and   
                        J. Ward   Implicit Fitting Using Radial Basis
                                  Functions with Ellipsoid Constraint  . . 55--69
              Chiew-Lan Tai and   
              Hongxin Zhang and   
            Jacky Chun-Kin Fong   Prototype Modeling from Sketched
                                  Silhouettes based on Convolution
                                  Surfaces . . . . . . . . . . . . . . . . 71--83
                      Jan Kautz   States of the Art Review: Hardware
                                  Lighting and Shading: a Survey . . . . . 85--112
                   Andreas Kunz   Reports: $ 7^{th} $ International
                                  Workshop on Immersive Projection
                                  Technology and $ 9^{th} $ Eurographics
                                  Workshop on Virtual Environments:
                                  Zurich, Switzerland, 22--23 May, 2003    113--114
                SCA 2003 Chairs   Reports: Second Annual Symposium on
                                  Computer Animation (SCA 2003): San
                                  Diego, California, 26--27 July 2003  . . 115--116
                 David Duce and   
             Juan Carlos Torres   Reports: Eurographics 2003: Granada,
                                  Spain, 1--5 September 2003 . . . . . . . 117--118
               Leif Kobbelt and   
         Peter Schöder and   
                   Hugues Hoppe   Reports: Symposium on Geometry
                                  Processing: Aachen, Germany, 23--25 June
                                  2003 . . . . . . . . . . . . . . . . . . 119--120
            Issei Fujishiro and   
              Klaus Mueller and   
                   Arie Kaufman   Reports: Volume Graphics 2003: Tokyo,
                                  Japan, 7--8 July 2003  . . . . . . . . . 121--122
                 Ares Lagae and   
           Vincent Masselus and   
                   Philip Dutre   Reports: Eurographics Symposium on
                                  Rendering 2003: (14th Eurographics
                                  Workshop on Rendering) Leuven, Belgium,
                                  25--27 June 2003 . . . . . . . . . . . . 123--123
                      Anonymous   Eurographics: CGForum 2004 Cover Image:
                                  ``Blue Cones'' by Csaba Kelemen  . . . . 124--125
                      Anonymous   Eurographics: Join Now!  . . . . . . . . 126--126
                      Anonymous   Eurographics: Network Service  . . . . . 127--127
                      Anonymous   Editorial  . . . . . . . . . . . . . . . i--i

Com{}pu{}ter Graphics Forum
Volume 23, Number 2, June, 2004

                 David Duke and   
               Roberto Scopigno   Editorial: Computer Graphics Forum . . . 128--128
              Cyrille Damez and   
         Nicolas Holzschuch and   
     François X. Sillion   Space--time Hierarchical Radiosity with
                                  Clustering and Higher-Order Wavelets . . 129--141
                A. Formella and   
                 K. Müller   A Viewpoint-Dependent Approach to Ray
                                  Trace Free-Form Surfaces . . . . . . . . 143--155
                 F. Hurtado and   
                     M. Noy and   
               J.-M. Robert and   
        V. Sacristán and   
                      S. Skiena   Visualizing Objects with Mirrors . . . . 157--166
                  Y. K. Liu and   
                 B. \vZalik and   
                        H. Yang   An Integer One-Pass Algorithm for Voxel
                                  Traversal  . . . . . . . . . . . . . . . 167--172
                  D. Strnad and   
                        N. Guid   Modeling Trees with Hypertextures  . . . 173--187
                     Dan Su and   
                  Philip Willis   Image Interpolation by Pixel-Level
                                  Data-Dependent Triangulation . . . . . . 189--201
          Robert S. Laramee and   
              Helwig Hauser and   
            Helmut Doleisch and   
           Benjamin Vrolijk and   
              Frits H. Post and   
                Daniel Weiskopf   State of the Art Reviews: The State of
                                  the Art in Flow Visualization: Dense and
                                  Texture-Based Techniques . . . . . . . . 203--221
              K. W. Brodlie and   
                 D. A. Duce and   
               J. R. Gallop and   
         J. P. R. B. Walton and   
                     J. D. Wood   State of the Art Reviews: Distributed
                                  and Collaborative Visualization  . . . . 223--251

Com{}pu{}ter Graphics Forum
Volume 23, Number 3, September, 2004

                    Henry Fuchs   Invited Presentations: Immersive
                                  Integration of Physical and Virtual
                                  Environments . . . . . . . . . . . . . . 268--268
                Mathieu Desbrun   Invited Presentations: Applied Geometry:
                                  Discrete Differential Calculus for
                                  Graphics . . . . . . . . . . . . . . . . 269--269
            Philip Dutré   Invited Presentations: Image-based
                                  Relighting, and Computer Vision  . . . . 270--270
                 Jukka Arvo and   
            Mika Hirvikorpi and   
         Joonas Tyystjärvi   Real-time Illumination and Shadows:
                                  Approximate Soft Shadows win an
                                  Image-Space Flood-Fill Algorithm . . . . 271--279
                Chunhui Mei and   
               Jiaoying Shi and   
                        Fuli Wu   Real-time Illumination and Shadows:
                                  Rendering with Spherical Radiance
                                  Transport Maps . . . . . . . . . . . . . 281--290
                Mateu Sbert and   
László Szécsi and   
László Szirmay-Kalos   Real-time Illumination and Shadows:
                                  Real-time Light Animation  . . . . . . . 291--299
                 Amit Shesh and   
                   Baoquan Chen   Shape modelling: SMARTPAPER: an
                                  Interactive and User Friendly Sketching
                                  System . . . . . . . . . . . . . . . . . 301--310
             Jian. J. Zhang and   
                      L. H. You   Shape modelling: Fast Surface Modelling
                                  Using a 6th Order PDE  . . . . . . . . . 311--320
               Sebti Foufou and   
                 Lionel Garnier   Shape modelling: Dupin Cyclide Blends
                                  Between Quadric Surfaces for Shape
                                  Modeling . . . . . . . . . . . . . . . . 321--330
       Aravind Krishnaswamy and   
       Gladimir V. G. Baranoski   Natural Phenomena and Aging: a
                                  Biophysically-Based Spectral Model of
                                  Light Interaction with Human Skin  . . . 331--340
            Brett Desbenoit and   
                 Eric Galin and   
                 Samir Akkouche   Natural Phenomena and Aging: Simulating
                                  and modeling lichen growth . . . . . . . 341--350
           Callum Galbraith and   
       Lars Mündermann and   
                   Brian Wyvill   Natural Phenomena and Aging: Implicit
                                  Visualization and Inverse Modeling of
                                  Growing Trees  . . . . . . . . . . . . . 351--360
               Carles Bosch and   
               Xavier Pueyo and   
Stéphane Mérillou and   
         Djamchid Ghazanfarpour   Natural Phenomena and Aging: a
                                  Physically-Based Model for Rendering
                                  Realistic Scratches  . . . . . . . . . . 361--370
                    M. Gopi and   
                 David Eppstein   Geometry Processing: Single-Strip
                                  Triangulation of Manifolds with
                                  Arbitrary Topology . . . . . . . . . . . 371--379
   Sébastien Valette and   
             Jean-Marc Chassery   Geometry Processing: Approximated
                                  Centroidal Voronoi Diagrams for Uniform
                                  Polygonal Mesh Coarsening  . . . . . . . 381--389
          Klaus Hildebrandt and   
                Konrad Polthier   Geometry Processing: Anisotropic
                                  Filtering of Non-Linear Surface Features 391--400
                 C. Andujar and   
                  P. Brunet and   
                   A. Chica and   
                  I. Navazo and   
               J. Rossignac and   
                     A. Vinacua   Geometry Processing: Computing Maximal
                                  Tiles and Application to Impostor-Based
                                  Simplification . . . . . . . . . . . . . 401--410
            Parag Chaudhuri and   
                 Prem Kalra and   
             Subhashis Banerjee   Stylized Animation and Rendering: a
                                  System for View-Dependent Animation  . . 411--420
            Johannes Zander and   
            Tobias Isenberg and   
         Stefan Schlechtweg and   
              Thomas Strothotte   Stylized Animation and Rendering: High
                                  Quality Hatching . . . . . . . . . . . . 421--430
             Daisuke Tasaki and   
              Shinji Mizuno and   
                   Minoru Okada   Stylized Animation and Rendering:
                                  Virtual Drypoint by a Model-driven
                                  Strategy . . . . . . . . . . . . . . . . 431--440
               Shuzhen Wang and   
              Wolfgang Heidrich   Image Calibration and Matching: The
                                  Design of an Inexpensive Very High
                                  Resolution Scan Camera System  . . . . . 441--450
              Ramesh Raskar and   
            Jeroen van Baar and   
          Thomas Willwacher and   
                   Srinivas Rao   Image Calibration and Matching: Quadric
                                  Transfer for Immersive Curved Screen
                                  Displays . . . . . . . . . . . . . . . . 451--460
               Eric Bourque and   
                  Gregory Dudek   Image Calibration and Matching:
                                  Procedural Texture Matching and
                                  Transformation . . . . . . . . . . . . . 461--468
              Tino Weinkauf and   
             Holger Theisel and   
        Hans-Christian Hege and   
              Hans-Peter Seidel   Scientific Visualization: Topological
                                  Construction and Visualization of Higher
                                  Order $3$D Vector Fields . . . . . . . . 469--478
                    D. Weiskopf   Scientific Visualization: Dye Advection
                                  Without the Blur: a Level-Set Approach
                                  for Texture-Based Visualization of
                                  Unsteady Flow  . . . . . . . . . . . . . 479--488
              Benjamin Mora and   
                 David S. Evert   Scientific Visualization: Instant
                                  Volumetric Understanding with
                                  Order-Independent Volume Rendering . . . 489--497
          C. Andújar and   
          P. Vázquez and   
               M. Fairén   Navigation and Crowd Behaviour in
                                  Virtual Environments: Way-Finder: guided
                                  tours through complex walkthrough models 499--508
           Fabrice Lamarche and   
       Stéphane Donikian   Navigation and Crowd Behaviour in
                                  Virtual Environments: Crowd of Virtual
                                  Humans: a New Approach for Real Time
                                  Navigation in Complex and Structured
                                  Environments . . . . . . . . . . . . . . 509--518
                Mankyu Sung and   
           Michael Gleicher and   
                Stephen Chenney   Navigation and Crowd Behaviour in
                                  Virtual Environments: Scalable behaviors
                                  for crowd simulation . . . . . . . . . . 519--528
                S. Hasegawa and   
                        M. Sato   Simulation with Haptics and Sound:
                                  Real-time Rigid Body Simulation for
                                  Haptic Interactions Based on Contact
                                  Volume of Polygonal Objects  . . . . . . 529--538
          Yoshinori Dobashi and   
          Tsuyoshi Yamamoto and   
               Tomoyuki Nishita   Simulation with Haptics and Sound:
                                  Synthesizing Sound from Turbulent Field
                                  using Sound Textures for Interactive
                                  Fluid Simulation . . . . . . . . . . . . 539--545
         Jeffrey L. Schoner and   
                Jochen Lang and   
              Hans-Peter Seidel   Simulation with Haptics and Sound:
                                  Measurement-Based Interactive Simulation
                                  of Viscoelastic Solids . . . . . . . . . 547--556
                Avneesh Sud and   
           Miguel A. Otaduy and   
                 Dinesh Manocha   Distance Fields and Collision Detection:
                                  DiFi: Fast $3$D Distance Field
                                  Computation Using Graphics Hardware  . . 557--566
                  Jan Klein and   
               Gabriel Zachmann   Distance Fields and Collision Detection:
                                  Point Cloud Collision Detection  . . . . 567--576
                 Xiaobin Wu and   
               Jörg Peters   Distance Fields and Collision Detection:
                                  Interference Detection for Subdivision
                                  Surfaces . . . . . . . . . . . . . . . . 577--584
László Szécsi and   
                Mateu Sbert and   
László Szirmay-Kalos   Sampling for Global Illumination:
                                  Combined Correlated and Importance
                                  Sampling in Direct Light Source
                                  Computation and Environment Mapping  . . 585--593
                Ingo Waldyz and   
     Johannes Günthery and   
             Philipp Slusalleky   Sampling for Global Illumination:
                                  Balancing Considered Harmful --- Faster
                                  Photon Mapping using the Voxel Volume
                                  Heuristic ---  . . . . . . . . . . . . . 595--603
     Jean-Philippe Farrugia and   
         Bernard Péroche   Sampling for Global Illumination: a
                                  Progressive Rendering Algorithm Using an
                                  Adaptive Perceptually Based Image Metric 605--614
      Ji\vrí Bittner and   
             Michael Wimmer and   
            Harald Piringer and   
             Werner Purgathofer   GPU-based Rendering: Coherent
                                  Hierarchical Culling: Hardware Occlusion
                                  Queries Made Useful  . . . . . . . . . . 615--624
            Daniel Weiskopf and   
         Tobias Schafhitzel and   
                    Thomas Ertl   GPU-based Rendering: GPU-Based Nonlinear
                                  Ray Tracing  . . . . . . . . . . . . . . 625--633
                    Ming Li and   
              Marcus Magnor and   
              Hans-Peter Seidel   GPU-based Rendering:
                                  Hardware-Accelerated Rendering of Photo
                                  Hulls  . . . . . . . . . . . . . . . . . 635--642
                 Jainhua Wu and   
                   Leif Kobbelt   Point-based Techniques: Optimized
                                  Sub-Sampling of Point Sets for Surface
                                  Splatting  . . . . . . . . . . . . . . . 643--652
       Gaël Guennebaud and   
             Lo\"\ic Barthe and   
                 Mathias Paulin   Point-based Techniques: Deferred
                                  Splatting  . . . . . . . . . . . . . . . 653--660
           Sören Grimm and   
            Stefan Bruckner and   
             Armin Kanitsar and   
            Eduard Gröller   Point-based Techniques: VOTS: VOlume
                                  doTS as a Point-Based Representation of
                                  Volumetric Data  . . . . . . . . . . . . 661--668
               Volker Blanz and   
         Kristina Scherbaum and   
              Thomas Vetter and   
              Hans-Peter Seidel   Retargeting and Animating Faces:
                                  Exchanging Faces in Images . . . . . . . 669--676
                  Yang Wang and   
              Xiaolei Huang and   
                Chan-Su Lee and   
                 Song Zhang and   
                  Zhiguo Li and   
           Dimitris Samaras and   
           Dimitris Metaxas and   
             Ahmed Elgammal and   
                   Peisen Huang   Retargeting and Animating Faces: High
                                  Resolution Acquisition, Learning and
                                  Transfer of Dynamic 3-D Facial
                                  Expressions  . . . . . . . . . . . . . . 677--686
                Kyunggun Na and   
                  Moonryul Jung   Retargeting and Animating Faces:
                                  Hierarchical Retargetting of Fine Facial
                                  Motions  . . . . . . . . . . . . . . . . 687--695

Com{}pu{}ter Graphics Forum
Volume 23, Number 4, December, 2004

           Chandrajit Bajaj and   
                 Insung Ihm and   
                 Jungki Min and   
                     Jinsang Oh   SIMD Optimization of Linear Expressions
                                  for Programmable Graphics Hardware . . . 697--714
               Haitao Zhang and   
                   Feng Qiu and   
                   Arie Kaufman   Fast Hybrid Approach for Texturing Point
                                  Models . . . . . . . . . . . . . . . . . 715--725
                  S. Schein and   
                       G. Elber   Placement of Deformable Objects  . . . . 727--739
                M. Platings and   
                      A. M. Day   Compression of Large-Scale Terrain Data
                                  for Real-Time Visualization Using a
                                  Tiled Quad Tree  . . . . . . . . . . . . 741--759
            Roland Schregle and   
                    Jan Wienold   Physical Validation of Global
                                  Illumination Methods: Measurement and
                                  Error Analysis . . . . . . . . . . . . . 761--781
          Giuseppe Patan\`e and   
          Michela Spagnuolo and   
              Bianca Falcidieno   Para-Graph: Graph-Based Parameterization
                                  of Triangle Meshes with Arbitrary Genus  783--797
             Raquel Urtasun and   
             Pascal Glardon and   
               Ronan Boulic and   
            Daniel Thalmann and   
                     Pascal Fua   Style-Based Motion Synthesis . . . . . . 799--812
               M. B. Vieira and   
          P. P. Martins Jr. and   
        A. A. Araújo and   
                    M. Cord and   
            S. Philipp-Foliguet   Smooth Surface Reconstruction Using
                                  Tensor Fields as Structuring Elements    813--823
    Antônio W. Vieira and   
             Thomas Lewiner and   
                 Luiz Velho and   
         Hélio Lopes and   
                 Geovan Tavares   Stellar Mesh Simplification Using
                                  Probabilistic Optimization . . . . . . . 825--838
              S. D. Laycock and   
              R. G. Laycock and   
                   G. Ryder and   
          J. Juarez-Comboni and   
               C. Montes de Oca   Reports: SIGGRAPH 2004: Los Angeles,
                                  California, 8--12 August 2004  . . . . . 839--840
               Ronan Boulic and   
              Dinesh K. Pai and   
              Norman Badler and   
            Mathieu Desbrun and   
                 Lionel Reveret   Reports: ACM/EG Symposium on Computer
                                  Animation 2004 . . . . . . . . . . . . . 841--841
           Roberto Scopigno and   
                Denis Zorin and   
              Pierre Alliez and   
         Jean-Daniel Boissonnat   Reports: Second Symposium on Geometry
                                  Processing: Nice, France, 8--10 June
                                  2004 . . . . . . . . . . . . . . . . . . 842--842
                    Mark Ollila   Reports: Eurographics Symposium on
                                  Rendering: Norrköping, Sweden, 21--23
                                  June 2004  . . . . . . . . . . . . . . . 843--843
                 Richard Keiser   Reports: EG/IEEE Symposium on
                                  Point-Based Graphics: Zurich,
                                  Switzerland, 2--4 June 2004  . . . . . . 844--844
            Michael Doggett and   
                 Anselmo Lastra   Reports: Graphics Hardware 2004:
                                  Grenoble, France, 29--30 August 2004 . . 845--845
                      Anonymous   Eurographics: New Eurographics Fellows   846--847
                      Anonymous   Eurographics: 25th EUROGRAPHICS General
                                  Assembly: Grenoble, France, 4 September
                                  2004 . . . . . . . . . . . . . . . . . . 848--852
                      Anonymous   Eurographics: Report of the Statutory
                                  Auditors to the General Meeting of the
                                  Members of Eurographics Association
                                  Geneva . . . . . . . . . . . . . . . . . 853--853
                      Anonymous   Index: Author Index Volume 23 (2004) . . 854--858
                 David Duke and   
               Roberto Scopigno   Editorial  . . . . . . . . . . . . . . . i--i


Com{}pu{}ter Graphics Forum
Volume 24, Number 1, March, 2005

                Pere Brunet and   
                Phil Willis and   
              Hans-Peter Seidel   Editorial of the EG Chairs: EG Editorial 1--1
                      G. Li and   
                      W. Ma and   
                         H. Bao   A New Interpolatory Subdivision for
                                  Quadrilateral Meshes . . . . . . . . . . 3--16
                  Feng Dong and   
                    Hai Lin and   
              Gordon Clapworthy   Cutting and Pasting Irregularly Shaped
                                  Patches for Texture Synthesis  . . . . . 17--26
                Dave Rudolf and   
                David Mould and   
                   Eric Neufeld   A Bidirectional Deposition Model of Wax
                                  Crayons  . . . . . . . . . . . . . . . . 27--39
                Tom Mertens and   
                  Jan Kautz and   
           Philippe Bekaert and   
            Frank Van Reeth and   
              Hans-Peter Seidel   Efficient Rendering of Local Subsurface
                                  Scattering . . . . . . . . . . . . . . . 41--49
               Koichi Onoue and   
               Tomoyuki Nishita   An Interactive Deformation System for
                                  Granular Material  . . . . . . . . . . . 51--60
                M. Teschner and   
                S. Kimmerle and   
            B. Heidelberger and   
                G. Zachmann and   
              L. Raghupathi and   
                A. Fuhrmann and   
                 M.-P. Cani and   
                   F. Faure and   
       N. Magnenat-Thalmann and   
                W. Strasser and   
                      P. Volino   State of the Art Reviews: Collision
                                  Detection for Deformable Objects . . . . 61--81
             G. Müller and   
                  J. Meseth and   
                 M. Sattler and   
                R. Sarlette and   
                       R. Klein   State of the Art Reviews: Acquisition,
                                  Synthesis, and Rendering of
                                  Bidirectional Texture Functions  . . . . 83--109
                     Dirk Bartz   State of the Art Reviews: Virtual
                                  Endoscopy in Research and Clinical
                                  Practice . . . . . . . . . . . . . . . . 111--126
                      Anonymous   Reports: Eurographics Awards Programme   127--129
              Alan Chalmers and   
                   David Arnold   Reports: VAST2003 5--7 November 2003 . . 130--131
   Co-Chairs Oliver Deussen and   
             Charles Hanson and   
                Daniel Keim and   
                  Dietmar Saupe   Reports: Vissym04  . . . . . . . . . . . 132--132
                   Bruno Raffin   Reports: 2004 Eurographics Symposium on
                                  Parallel Graphics and Visualization  . . 133--133
                      Anonymous   Eurographics: CGForum 2005 Cover Image:
                                  ``CrowdBrush'' by Branislav Ulicny,
                                  Pablo De Heras Ciechomski and Mireille
                                  Clavien  . . . . . . . . . . . . . . . . 134--135
                      Anonymous   Editorial: EG Editorial  . . . . . . . . i--i

Com{}pu{}ter Graphics Forum
Volume 24, Number 2, June, 2005

         Stefan Schlechtweg and   
              Tobias Germer and   
              Thomas Strothotte   RenderBots --- Multi-Agent Systems for
                                  Direct Image Generation  . . . . . . . . 137--148
             Aditi Majumder and   
                        M. Gopi   Modeling Color Properties of Tiled
                                  Displays . . . . . . . . . . . . . . . . 149--163
    Nicholas A. Diakopoulos and   
            Peter D. Stephenson   Anti-Aliased Lines Using Run-Masks . . . 165--172
           Frederic Cordier and   
        Nadia Magnenat-Thalmann   A Data-Driven Approach for Real-Time
                                  Clothes Simulation . . . . . . . . . . . 173--183
          Masanori Kakimoto and   
             Kaoru Matsuoka and   
           Tomoyuki Nishita and   
            Takeshi Naemura and   
              Hiroshi Harashima   Glare Generation Based on Wave Optics    185--193
             Scott Schaefer and   
                     Joe Warren   Dual Marching Cubes: Primal Contouring
                                  of Dual Grids  . . . . . . . . . . . . . 195--201
                   G. Ryder and   
                      A. M. Day   State of the Art Reviews: Survey of
                                  Real-Time Rendering Techniques for
                                  Crowds . . . . . . . . . . . . . . . . . 203--215
                Ken Brodlie and   
                John Brooke and   
                   Min Chen and   
             David Chisnall and   
                Ade Fewings and   
               Chris Hughes and   
              Nigel W. John and   
              Mark W. Jones and   
                Mark Riding and   
                  Nicolas Roard   State of the Art Reviews: Visual
                                  Supercomputing: Technologies,
                                  Applications and Challenges  . . . . . . 217--245
                 David Duke and   
               Roberto Scopigno   Editorial  . . . . . . . . . . . . . . . i--i

Com{}pu{}ter Graphics Forum
Volume 24, Number 3, September, 2005

              Marc Christie and   
             Jean-Marie Normand   Interaction: a Semantic Space
                                  Partitioning Approach to Virtual Camera
                                  Composition  . . . . . . . . . . . . . . 247--256
                 Joe Laszlo and   
               Michael Neff and   
                    Karan Singh   Interaction: Predictive Feedback for
                                  Interactive Control of Physics-based
                                  Characters . . . . . . . . . . . . . . . 257--265
                  K. Foster and   
                    P. Jepp and   
                  B. Wyvill and   
                M. C. Sousa and   
               C. Galbraith and   
                    J. A. Jorge   Interaction: Pen-and-Ink for BlobTree
                                  Implicit Models  . . . . . . . . . . . . 267--276
        Jianhua Wu Leif Kobbelt   Geometry I: Structure Recovery via
                                  Hybrid Variational Surface Approximation 277--284
            Florian Steinke and   
    Bernhard Schölkopf and   
                   Volker Blanz   Geometry I: Support Vector Machines for
                                  $3$D Shape Processing  . . . . . . . . . 285--294
              ByungMoon Kim and   
                Jarek Rossignac   Geometry I: GeoFilter: Geometric
                                  Selection of Mesh Filter Parameters  . . 295--302
            Markus Hadwiger and   
             Christian Sigg and   
          Henning Scharsach and   
         Khatja Bühler and   
                   Markus Gross   Rendering I: Real-Time Ray-Casting and
                                  Advanced Shading of Discrete Isosurfaces 303--312
               Samuli Laine and   
                      Timo Aila   Rendering I: Hierarchical Penumbra
                                  Casting  . . . . . . . . . . . . . . . . 313--322
           Vlastimil Havran and   
              Robert Herzog and   
              Hans-Peter Seidel   Rendering I: Fast Final Gathering via
                                  Reverse Photon Mapping . . . . . . . . . 323--332
                Chunhui Mei and   
              Voicu Popescu and   
                   Elisha Sacks   Rendering I: The Occlusion Camera  . . . 335--342
                   R. Kulpa and   
                  F. Multon and   
                     B. Arnaldi   Animation: Morphology-independent
                                  representation of motions for
                                  interactive human-like animation . . . . 343--351
              Hyun-Chul Lee and   
                    In-Kwon Lee   Animation: Automatic Synchronization of
                                  Background Music and Motion in Computer
                                  Animation  . . . . . . . . . . . . . . . 353--361
                   L. Kavan and   
               J. \vZára   Animation: Fast Collision Detection for
                                  Skeletally Deformable Models . . . . . . 363--372
                  Zheng Guo and   
                Kok Cheong Wong   Animation: Skinning With Deformable
                                  Chunks . . . . . . . . . . . . . . . . . 373--381
          James A. Paterson and   
                David Claus and   
           Andrew W. Fitzgibbon   Rendering II: BRDF and geometry capture
                                  from extended inhomogeneous samples
                                  using flash photography  . . . . . . . . 383--391
          Xavier Décoret   Rendering II: $N$-Buffers for efficient
                                  depth map query  . . . . . . . . . . . . 393--400
            Mi\los\law Smyk and   
         Shin-ichi Kinuwaki and   
      Roman \Dbarurikovi\vc and   
               Karol Myszkowski   Rendering II: Temporally Coherent
                                  Irradiance Caching for High Quality
                                  Animation Rendering  . . . . . . . . . . 401--412
         Alfie Abdul-Rahman and   
                       Min Chen   Rendering II: Spectral Volume Rendering
                                  based on the Kubelka-Munk Theory . . . . 413--422
                Karl Rasche and   
               Robert Geist and   
                  James Westall   Image and Video Processing: Re-coloring
                                  Images for Gamuts of Lower Dimension . . 423--432
    Holger Winnemöller and   
                Ankit Mohan and   
               Jack Tumblin and   
                    Bruce Gooch   Image and Video Processing: Light
                                  Waving: Estimating Light Positions From
                                  Photographs Alone  . . . . . . . . . . . 433--438
              Volker Scholz and   
                 Timo Stich and   
          Michael Keckeisen and   
              Markus Wacker and   
                  Marcus Magnor   Image and Video Processing: Garment
                                  Motion Capture Using Color-Coded
                                  Patterns . . . . . . . . . . . . . . . . 439--447
             B. P. Tiddeman and   
              M. R. Stirrat and   
                  D. I. Perrett   Image and Video Processing: Towards
                                  Realism in Facial Image Transformation:
                                  Results of a Wavelet MRF Method  . . . . 449--456
       Pablo Diaz-Gutierrez and   
                    M. Gopi and   
                Renato Pajarola   Geometry II: Hierarchyless
                                  Simplification, Stripification and
                                  Compression of Triangulated
                                  Two-Manifolds  . . . . . . . . . . . . . 457--467
        Felix Kälberer and   
            Konrad Polthier and   
           Ulrich Reitebuch and   
                  Max Wardetzky   Geometry II: FreeLence --- Coding with
                                  Free Valences  . . . . . . . . . . . . . 469--478
                 M. Marinov and   
                     L. Kobbelt   Geometry II: Automatic Generation of
                                  Structure Preserving Multiresolution
                                  Models . . . . . . . . . . . . . . . . . 479--486
               Makoto Okabe and   
              Shigeru Owada and   
                  Takeo Igarash   Modelling Nature: Interactive Design of
                                  Botanical Trees using Freehand Sketches
                                  and Example-based Editing  . . . . . . . 487--496
                  L. Streit and   
                  P. Federl and   
                    M. C. Sousa   Modelling Nature: Modelling Plant
                                  Variation Through Growth . . . . . . . . 497--506
                S. Behrendt and   
                 C. Colditz and   
                 O. Franzke and   
                    J. Kopf and   
                     O. Deussen   Modelling Nature: Realistic real-time
                                  rendering of landscapes using billboard
                                  clouds . . . . . . . . . . . . . . . . . 507--516
                Paolo Pingi and   
              Andrea Fasano and   
              Paolo Cignoni and   
            Claudio Montani and   
               Roberto Scopigno   Geometry III: Exploiting the scanning
                                  sequence for automatic registration of
                                  large sets of range maps . . . . . . . . 517--526
           Stephan Bischoff and   
                   Leif Kobbelt   Geometry III: Structure Preserving CAD
                                  Model Repair . . . . . . . . . . . . . . 527--536
            Chien.-Chang Ho and   
                  Fu-Che Wu and   
               Bing-Yu Chen and   
             Yung-Yu Chuang and   
                  Ming Ouhyoung   Geometry III: Cubical Marching Squares:
                                  Adaptive Feature Preserving Surface
                                  Extraction from Volume Data  . . . . . . 537--545
             Justin Hensley and   
       Thorsten Scheuermann and   
                Greg Coombe and   
               Montek Singh and   
                 Anselmo Lastra   Texture: Fast Summed-Area Table
                                  Generation and its Applications  . . . . 547--555
               Marco Tarini and   
                  Paolo Cignoni   Texture: Pinchmaps: textures with
                                  customizable discontinuities . . . . . . 557--568
                  A. Nicoll and   
                  J. Meseth and   
             G. Müller and   
                       R. Klein   Texture: Fractional Fourier Texture
                                  Masks: Guiding Near-Regular Texture
                                  Synthesis  . . . . . . . . . . . . . . . 569--579
                 Dan Julius and   
          Vladislav Kraevoy and   
                   Alla Sheffer   Geometry IV: D-Charts: Quasi-Developable
                                  Mesh Segmentation  . . . . . . . . . . . 581--590
            Chung-Ming Wang and   
                  Yu-Ming Cheng   Geometry IV: an Efficient Information
                                  Hiding Algorithm for Polygon Models  . . 591--600
               Rhaleb Zayer and   
       Christian Rössl and   
                Zachi Karni and   
              Hans-Peter Seidel   Geometry IV: Harmonic Guidance for
                                  Surface Deformation  . . . . . . . . . . 601--609
               Mario Botsch and   
                   Leif Kobbelt   Geometry IV: Real-Time Shape Editing
                                  using Radial Basis Functions . . . . . . 611--621
                  J. Hamill and   
               R. McDonnell and   
                  S. Dobbyn and   
                  C. O'Sullivan   Perception: Perceptual Evaluation of
                                  Impostor Representations for Virtual
                                  Humans and Buildings . . . . . . . . . . 623--633
          Grzegorz Krawczyk and   
           Karol Myszkowski and   
              Hans-Peter Seidel   Perception: Lightness Perception in Tone
                                  Reproduction for High Dynamic Range
                                  Images . . . . . . . . . . . . . . . . . 635--645
               Vidya Setlur and   
    Conrad Albrecht-Buehler and   
               Amy A. Gooch and   
                Sam Rossoff and   
                    Bruce Gooch   Perception: Semanticons: Visual
                                  Metaphors as File Icons  . . . . . . . . 647--656
              G. Guennebaud and   
                  L. Barthe and   
                      M. Paulin   Points: Interpolatory Refinement for
                                  Real-Time Processing of Point-Based
                                  Geometry . . . . . . . . . . . . . . . . 657--666
               Martin Wicke and   
           Denis Steinemann and   
                   Markus Gross   Points: Efficient Animation of
                                  Point-Sampled Thin Shells  . . . . . . . 667--676
                 Bart Adams and   
             Richard Keiser and   
                 Mark Pauly and   
         Leonidas J. Guibas and   
               Markus Gross and   
            Philip Dutré   Points: Efficient Raytracing of
                                  Deforming Point-Sampled Surfaces . . . . 677--684
           Jens Krüger and   
        Rüdiger Westermann   GPU & Hardware: GPU Simulation and
                                  Rendering of Volumetric Effects for
                                  Computer Games and Virtual Environments  685--693
László Szirmay-Kalos and   
Barnabás Aszódi and   
István Lazányi and   
   Mátyás Premecz   GPU & Hardware: Approximate Ray-Tracing
                                  on the GPU with Distance Impostors . . . 695--704
             Daniel Cotting and   
               Remo Ziegler and   
               Markus Gross and   
                    Henry Fuchs   GPU & Hardware: Adaptive Instant
                                  Displays: Continuously Calibrated
                                  Projections Using Per-Pixel Light
                                  Control  . . . . . . . . . . . . . . . . 705--714
                  Steve Collins   Invited Presentations: Kinematics,
                                  Dynamics, Biomechanics: Evolution of
                                  Autonomy in Game Animation . . . . . . . xx--xx
                       Rob Cook   Invited Presentations: Movie Making at
                                  Pixar: a Collaboration of Art and
                                  Technology . . . . . . . . . . . . . . . xix--xix
                   Pat Hanrahan   Invited Presentations: Realistic or
                                  Abstract Imagery: The Future of Computer
                                  Graphics?  . . . . . . . . . . . . . . . xxi--xxi

Com{}pu{}ter Graphics Forum
Volume 24, Number 4, December, 2005

      Carlos E. Scheidegger and   
    João L. D. Comba and   
             Rudnei D. Da Cunha   Practical CFD Simulations on
                                  Programmable Graphics Hardware using
                                  SMAC . . . . . . . . . . . . . . . . . . 715--728
          Siome Goldenstein and   
           Christian Vogler and   
                     Luiz Velho   Adaptive Deformable Models for Graphics
                                  and Vision . . . . . . . . . . . . . . . 729--741
                 A. Wojde\l and   
            L. J. M. Rothkrantz   Parametric Generation of Facial
                                  Expressions Based on FACS  . . . . . . . 743--757
               Jianhui Zhao and   
                    Ling Li and   
                Kwoh Chee Keong   $3$D Posture Reconstruction and Human
                                  Animation from $2$D Feature Points . . . 759--771
              Gustavo Patow and   
                   Xavier Pueyo   A Survey of Inverse Surface Design From
                                  Light Transport Behavior Specification   773--789
               Jordi Esteve and   
                Pere Brunet and   
                \`Alvar Vinacua   Approximation of a Variable Density
                                  Cloud of Points by Shrinking a Discrete
                                  Membrane . . . . . . . . . . . . . . . . 791--807
              K. W. Brodlie and   
                 M. R. Asim and   
                    K. Unsworth   Constrained Visualization Using the
                                  Shepard Interpolation Family . . . . . . 809--820
                 Ken Museth and   
             David E. Breen and   
           Ross T. Whitaker and   
                 Sean Mauch and   
                  David Johnson   Algorithms for Interactive Editing of
                                  Level Set Models . . . . . . . . . . . . 821--841
             Jon Hasselgren and   
  Tomas Akenine-Möller and   
                   Samuli Laine   A Family of Inexpensive Sampling Schemes 843--848
              S. D. Laycock and   
              R. G. Laycock and   
                      A. M. Day   Reports: Siggraph 2005 Los Angeles,
                                  California, 31st July--4th August 2005   849--850
                      Anonymous   Eurographics: 26th EUROGRAPHICS General
                                  Assembly . . . . . . . . . . . . . . . . 851--857
                      Anonymous   Eurographics: New EUROGRAPHICS Fellows   858--859
                      Anonymous   Eurographics: Report of the Statutory
                                  Auditors to the General Meeting of the
                                  Members of Eurographics Association
                                  Geneva . . . . . . . . . . . . . . . . . 860--860
                      Anonymous   Index: Author Index Volume 24 (2005) . . ii--vi
                 David Duke and   
               Roberto Scopigno   Editorial  . . . . . . . . . . . . . . . i--i


Com{}pu{}ter Graphics Forum
Volume 25, Number 1, March, 2006

                    Phil Willis   Obituaries: In Memoriam: Professor Dick
                                  Grimsdale 1929--2005 . . . . . . . . . . 1--2
                     David Duce   Obituaries: In Memoriam: Jürgen Schönhut   3--4
                  A. Artusi and   
                   C. Gatta and   
                  D. Marini and   
             W. Purgathofer and   
                       A. Rizzi   Speed-up Technique for a Local Automatic
                                  Colour Equalization Model  . . . . . . . 5--14
               Xiao-Hua Cai and   
                Yun-Tao Jia and   
                    Xi Wang and   
                 Shi-Min Hu and   
                Ralph R. Martin   Rendering Soft Shadows using
                                  Multilayered Shadow Fins . . . . . . . . 15--28
             Katrien Jacobs and   
           Céline Loscos   Classification of Illumination Methods
                                  for Mixed Reality  . . . . . . . . . . . 29--51
Juan José Jiménez and   
         Francisco R. Feito and   
           Rafael J. Segura and   
        Carlos J. Ogáyar   Particle Oriented Collision Detection
                                  using Simplicial Coverings and
                                  Tetra-Trees  . . . . . . . . . . . . . . 53--68
              R. G. Laycock and   
                      A. M. Day   Image Registration in a Coarse
                                  Three-Dimensional Virtual Environment    69--82
                   S. Laine and   
                        T. Aila   A Weighted Error Metric and Optimization
                                  Method for Antialiasing Patterns . . . . 83--94
            E. Martí and   
                     D. Gil and   
                     C. Juli\`a   A PBL Experience in the Teaching of
                                  Computer Graphics  . . . . . . . . . . . 95--103
                        J. Zara   Virtual Reality Course --- a Natural
                                  Enrichment of Computer Graphics Classes  105--112
                F. P. Vidal and   
                   F. Bello and   
              K. W. Brodlie and   
                 N. W. John and   
                   D. Gould and   
                R. Phillips and   
                     N. J. Avis   State of the Art Review: Principles and
                                  Applications of Computer Graphics in
                                  Medicine . . . . . . . . . . . . . . . . 113--137
                   Baoquan Chen   Reports: 2nd Eurographics Workshop on
                                  Sketch-Based Interfaces and Modeling
                                  Trinity College Dublin, Ireland, August
                                  28--29, 2005
                                  \path=http://www.eg.org/sbm/=  . . . . . 139--140
        Oliver Deussen Konstanz   Reports: 16th Eurographics Workshop on
                                  Rendering Konstanz, Germany, 29th
                                  June--1st July 2005  . . . . . . . . . . 141--141
                 Mark Mudge and   
                  Nick Ryan and   
               Roberto Scopigno   Reports: VAST 2005 November 7--11, Pisa,
                                  Italy  . . . . . . . . . . . . . . . . . 142--142
                      Anonymous   Reports: 4th International Workshop on
                                  Volume Graphics  . . . . . . . . . . . . 143--143
                 Eric Galin and   
                  Pierre Poulin   Reports: Eurographics Symposium on
                                  Natural Phenomena  . . . . . . . . . . . 144--144
László Neumann and   
                Mateu Sbert and   
                Bruce Gooch and   
             Werner Purgathofer   Reports: Computational Aesthetics 2005
                                  Eurographics Workshop on Computational
                                  Aesthetics in Graphics, Visualization
                                  and Imaging Girona, Spain, 18--20 May
                                  2005 . . . . . . . . . . . . . . . . . . 145--146
                      Anonymous   Eurographics: CGForum 2006 Cover Image
                                  ``Charles VI, Holy Roman Emperor'' by
                                  Mario Sorman, Christopher Zach, Lukas
                                  Zebedin and Konrad Karner  . . . . . . . 147--148
                 David Duke and   
               Roberto Scopigno   Editorial  . . . . . . . . . . . . . . . i--i

Com{}pu{}ter Graphics Forum
Volume 25, Number 2, June, 2006

                  D. Fradin and   
               D. Meneveaux and   
                   P. Lienhardt   A Hierarchical Topology-Based Model for
                                  Handling Complex Indoor Scenes . . . . . 149--162
           Manuel N. Gamito and   
               Steve C. Maddock   Anti-aliasing with Stratified B-Spline
                                  Filters of Arbitrary Degree  . . . . . . 163--172
                J. Mahovsky and   
                      B. Wyvill   Memory-Conserving Bounding Volume
                                  Hierarchies with Coherent Raytracing . . 173--182
    Stavros G. Papageorgiou and   
           Nikos A. Aspragathos   Transformation and Normal Vector
                                  Calculation of Parametrically Defined
                                  Surfaces Based on Dual Vectors and Screw
                                  Theory: Application to Phong's Shading
                                  Model  . . . . . . . . . . . . . . . . . 183--195
    Oliver Matias van Kaick and   
           Hélio Pedrini   A Comparative Evaluation of Metrics for
                                  Fast Mesh Simplification . . . . . . . . 197--210
               Samuel Atlan and   
                Michael Garland   Interactive Multiresolution Editing and
                                  Display of Large Terrains  . . . . . . . 211--223
                   Yang Liu and   
                George Chen and   
                 Nelson Max and   
          Christian Hofsetz and   
               Peter McGuinness   Undersampled Light Field Rendering by a
                                  Plane Sweep  . . . . . . . . . . . . . . 225--236
        Christiane Ulbricht and   
           Alexander Wilkie and   
             Werner Purgathofer   State of the Art Review: Verification of
                                  Physically Based Rendering Algorithms    237--255
                Mathieu Desbrun   Reports: Third Eurographics Symposium on
                                  Geometry Processing (in cooperation with
                                  ACM SIGGRAPH): Vienna, Austria, July
                                  4--6, 2005 . . . . . . . . . . . . . . . 257--257
                Andreas Neumann   Reports: SVG.Open 2005 Conference  . . . 258--259
                      Anonymous   Errata . . . . . . . . . . . . . . . . . 261--261
                 David Duke and   
               Roberto Scopigno   Editorial  . . . . . . . . . . . . . . . i--i

Com{}pu{}ter Graphics Forum
Volume 25, Number 3, September, 2006

      U. H. Augsdörfer and   
              N. A. Dodgson and   
                    M. A. Sabin   Geometry: Tuning Subdivision by
                                  Minimising Gaussian Curvature Variation
                                  Near Extraordinary Vertices  . . . . . . 263--272
                 Matt Olson and   
                      Hao Zhang   Geometry: Silhouette Extraction in Hough
                                  Space  . . . . . . . . . . . . . . . . . 273--282
               Zhongping Ji and   
                 Ligang Liu and   
              Zhonggui Chen and   
                    Guojin Wang   Geometry: Easy Mesh Cutting  . . . . . . 283--291
                David Roger and   
             Nicolas Holzschuch   Rendering: Accurate Specular Reflections
                                  in Real-Time . . . . . . . . . . . . . . 293--302
            Jaakko Lehtinen and   
               Samuli Laine and   
                      Timo Aila   Rendering: an Improved Physically-Based
                                  Soft Shadow Volume Algorithm . . . . . . 303--312
              Voicu Popescu and   
                Chunhui Mei and   
              Jordan Dauble and   
                   Elisha Sacks   Rendering: Reflected-Scene Impostors for
                                  Realistic Reflections at Interactive
                                  Rates  . . . . . . . . . . . . . . . . . 313--322
                  Junho Kim and   
               Sungyul Choe and   
                  Seungyong Lee   Geometry Compression and Decompression:
                                  Multiresolution Random Accessible Mesh
                                  Compression  . . . . . . . . . . . . . . 323--331
                E. Gobbetti and   
                  F. Marton and   
                 P. Cignoni and   
            M. Di Benedetto and   
                   F. Ganovelli   Geometry Compression and Decompression:
                                  C-BDAM --- Compressed Batched Dynamic
                                  Adaptive Meshes for Terrain Rendering    333--342
             Chih-Chun Chen and   
               Jung-Hong Chuang   Geometry Compression and Decompression:
                                  Texture Adaptation for Progressive
                                  Meshes . . . . . . . . . . . . . . . . . 343--350
                Shaohua Fan and   
            Stephen Chenney and   
                      Bo Hu and   
               Kam-Wah Tsui and   
                     Yu-chi Lai   Photorealistic and Image Based
                                  Rendering: Optimizing Control Variate
                                  Estimators for Rendering . . . . . . . . 351--357
          Michael W. Y. Lam and   
       Gladimir V. G. Baranoski   Photorealistic and Image Based
                                  Rendering: a Predictive Light Transport
                                  Model for the Human Iris . . . . . . . . 359--368
           Gero Müller and   
              Ralf Sarlette and   
                 Reinhard Klein   Photorealistic and Image Based
                                  Rendering: Data-driven Local Coordinate
                                  Systems for Image-Based Rendering  . . . 369--378
                   P. Jenke and   
                    M. Wand and   
                 M. Bokeloh and   
               A. Schilling and   
               W. Straßer   Geometry Reconstruction: Bayesian Point
                                  Cloud Reconstruction . . . . . . . . . . 379--388
               Andrei Sharf and   
             Thomas Lewiner and   
               Ariel Shamir and   
               Leif Kobbelt and   
               Daniel Cohen--Or   Geometry Reconstruction: Competing
                                  Fronts for Coarse--to--Fine Surface
                                  Reconstruction . . . . . . . . . . . . . 389--398
             Tamy Boubekeur and   
          Wolfgang Heidrich and   
             Xavier Granier and   
             Christophe Schlick   Geometry Reconstruction: Volume-Surface
                                  Trees  . . . . . . . . . . . . . . . . . 399--406
                 M. Johnson and   
              G. J. Brostow and   
                 J. Shotton and   
            O. Arandjelovic and   
                  V. Kwatra and   
                     R. Cipolla   Images and Tone Mapping: Semantic Photo
                                  Synthesis  . . . . . . . . . . . . . . . 407--413
              Akiko Yoshida and   
             Rafa\l Mantiuk and   
           Karol Myszkowski and   
              Hans-Peter Seidel   Images and Tone Mapping: Analysis of
                                  Reproducing Real-World Appearance on
                                  Displays of Varying Dynamic Range  . . . 415--426
              Kaleigh Smith and   
          Grzegorz Krawczyk and   
           Karol Myszkowski and   
              Hans-Peter Seidel   Images and Tone Mapping: Beyond Tone
                                  Mapping: Enhanced Depiction of Tone
                                  Mapped HDR Images  . . . . . . . . . . . 427--438
               Taehyun Rhee and   
                J. P. Lewis and   
                 Ulrich Neumann   Animation: Real-Time Weighted Pose-Space
                                  Deformation on the GPU . . . . . . . . . 439--448
          Takaaki Shiratori and   
           Atsushi Nakazawa and   
               Katsushi Ikeuchi   Animation: Dancing-to-Music Character
                                  Animation  . . . . . . . . . . . . . . . 449--458
                Rachel Heck and   
                Lucas Kovar and   
               Michael Gleicher   Animation: Splicing Upper-Body Actions
                                  with Locomotion  . . . . . . . . . . . . 459--466
                   J. Loviscach   Deformations: Wrinkling Coarse Meshes on
                                  the GPU  . . . . . . . . . . . . . . . . 467--476
             William Baxter and   
                 Ken-ichi Anjyo   Deformations: Latent Doodle Space  . . . 477--485
            Seung-Hyun Yoon and   
                  Myung-Soo Kim   Deformations: Sweep-based Freeform
                                  Deformations . . . . . . . . . . . . . . 487--496
       Alexander Greß and   
              Michael Guthe and   
                 Reinhard Klein   Animation Rendering: GPU-based Collision
                                  Detection for Deformable Parameterized
                                  Surfaces . . . . . . . . . . . . . . . . 497--506
              Sung-Eui Yoon and   
                 Dinesh Manocha   Animation Rendering: Cache-Efficient
                                  Layouts of Bounding Volume Hierarchies   507--516
      Johannes Günther and   
            Heiko Friedrich and   
                  Ingo Wald and   
          Hans-Peter Seidel and   
              Philipp Slusallek   Animation Rendering: Ray Tracing
                                  Animated Scenes using Motion
                                  Decomposition  . . . . . . . . . . . . . 517--525
             John Schreiner and   
      Carlos E. Scheidegger and   
          Shachar Fleishman and   
        Cláudio T. Silva   Mesh Processing: Direct (Re)Meshing for
                                  Efficient Surface Processing . . . . . . 527--536
             Martin Marinov and   
                   Leif Kobbelt   Mesh Processing: a Robust Two-Step
                                  Procedure for Quad-Dominant Remeshing    537--546
             Eitan Grinspun and   
              Yotam Gingold and   
              Jason Reisman and   
                    Denis Zorin   Mesh Processing: Computing discrete
                                  shape operators on general meshes  . . . 547--556
                  Philip Willis   Matting and Compositing: Projective
                                  Alpha Colour . . . . . . . . . . . . . . 557--566
                    Yu Guan and   
                   Wei Chen and   
                 Xiao Liang and   
                Zi'ang Ding and   
                  Qunsheng Peng   Matting and Compositing: Easy Matting
                                  --- a Stroke Based Approach for
                                  Continuous Image Matting . . . . . . . . 567--576
             Mark Grundland and   
                Rahul Vohra and   
         Gareth P. Williams and   
                Neil A. Dodgson   Matting and Compositing: Cross Dissolve
                                  Without Cross Fade: Preserving Contrast,
                                  Color and Salience in Image Compositing  577--586
                   Yun Jang and   
            Ralf P. Botchen and   
             Andreas Lauser and   
             David S. Ebert and   
           Kelly P. Gaither and   
                    Thomas Ertl   Visualization: Enhancing the Interactive
                                  Visualization of Procedurally Encoded
                                  Multifield Data with Ellipsoidal Basis
                                  Functions  . . . . . . . . . . . . . . . 587--596
       Christof Rezk-Salama and   
                   Andreas Kolb   Visualization: Opacity Peeling for
                                  Direct Volume Rendering  . . . . . . . . 597--606
                T. Weinkauf and   
                 H. Theisel and   
                 H.-C. Hege and   
                   H.-P. Seidel   Visualization: Topological Structures in
                                  Two-Parameter-Dependent $2$D Vector
                                  Fields . . . . . . . . . . . . . . . . . 607--616
                   T. Ijiri and   
                   S. Owada and   
                    T. Igarashi   Modelling I: Seamless Integration of
                                  Initial Sketching and Subsequent Detail
                                  Editing in Flower Modeling . . . . . . . 617--624
          Philippe Decaudin and   
                 Dan Julius and   
               Jamie Wither and   
         Laurence Boissieux and   
               Alla Sheffer and   
               Marie-Paule Cani   Modelling I: Virtual Garments: a Fully
                                  Geometric Approach for Clothing Design   625--634
                  C. Walder and   
          B. Schölkopf and   
                    O. Chapelle   Modelling I: Implicit Surface Modelling
                                  with a Globally Regularised Basis of
                                  Compact Support  . . . . . . . . . . . . 635--644
                   V. Blanz and   
                I. Albrecht and   
                   J. Haber and   
                   H.-P. Seidel   Modelling II: Creating Face Models from
                                  Vague Mental Images  . . . . . . . . . . 645--654
              Gleb Bahmutov and   
              Voicu Popescu and   
                   Mihai Mudure   Modelling II: Efficient Large Scale
                                  Acquisition of Building Interiors  . . . 655--662
               Pascal Barla and   
              Simon Breslav and   
        Joëlle Thollot and   
    François Sillion and   
                  Lee Markosian   Modelling II: Stroke Pattern Analysis
                                  and Synthesis  . . . . . . . . . . . . . 663--671
           Herbert Edelsbrunner   Invited Presentations: a Primer on
                                  Topological Persistence  . . . . . . . . xvii--xvii
                 Reinhard Klein   Invited Presentations: Data Preparation
                                  for Real-time High Quality Rendering of
                                  Complex Models . . . . . . . . . . . . . xviii--xviii
                       Jos Stam   Invited Presentations: Towards a Unified
                                  Dynamical Solver for Computer Graphics   xix--xix

Com{}pu{}ter Graphics Forum
Volume 25, Number 4, December, 2006

       Maria Andréia and   
              Formico Rodrigues   Guest Editorial: Selected Papers from
                                  the 18th Brazilian Symposium on Computer
                                  Graphics and Image Processing (SIBGRAPI'
                                  2005)  . . . . . . . . . . . . . . . . . 673--674
                L. Tonietto and   
                  M. Walter and   
                     C. R. Jung   A Randomized Approach for Patch-based
                                  Texture Synthesis using Wavelets . . . . 675--684
             Thomas Lewiner and   
             Marcos Craizer and   
         Hélio Lopes and   
       Sinésio Pesco and   
                 Luiz Velho and   
                Esdras Medeiros   GEncode: Geometry-driven compression for
                                  General Meshes . . . . . . . . . . . . . 685--695
                 J. E. Gain and   
               W. Straßer   AFRIGRAPH: Computer Graphics in Africa   697--698
              Dirk Staneker and   
                 Dirk Bartz and   
         Straßer Wolfgang   Occlusion-Driven Scene Sorting for
                                  Efficient Culling  . . . . . . . . . . . 699--708
                Bruce Merry and   
             Patrick Marais and   
                     James Gain   Compression of Dense and Regular Point
                                  Clouds . . . . . . . . . . . . . . . . . 709--716
                 A. Adamson and   
                       M. Alexa   Anisotropic Point Set Surfaces . . . . . 717--724
                Lionel Atty and   
         Nicolas Holzschuch and   
              Marc Lapierre and   
       Jean-Marc Hasenfratz and   
             Charles Hansen and   
     François X. Sillion   Soft Shadow Maps: Efficient Sampling of
                                  Light Source Visibility  . . . . . . . . 725--741
            Cristina Neacsu and   
                  Karen Daniels   Translational Covering of Closed Planar
                                  Cubic B-Spline Curves  . . . . . . . . . 743--757
                 Huiying Xu and   
                    Yinlong Sun   Compact Representation of Spectral BRDFs
                                  Using Fourier Transform and Spherical
                                  Harmonic Expansion . . . . . . . . . . . 759--775
              Raanan Fattal and   
                Dani Lischinski   Pose Controlled Physically Based Motion  777--787
                   Olga Sorkine   State of the Art Reviews: Differential
                                  Representations for Mesh Processing  . . 789--807
              Andrew Nealen and   
       Matthias Müller and   
             Richard Keiser and   
              Eddy Boxerman and   
                   Mark Carlson   State of the Art Reviews: Physically
                                  Based Deformable Models in Computer
                                  Graphics . . . . . . . . . . . . . . . . 809--836
                   Jacob Barhak   Reports: GRAPP 2006 International
                                  Conference on Computer Graphics Theory
                                  and Applications . . . . . . . . . . . . 837--837
              Luis Paulo Santos   Reports: 2006 Eurographics Symposium on
                                  Parallel Graphics and Visualization  . . 838--838
               Alla Sheffer and   
                Konrad Polthier   Reports: Symposium on Geometry
                                  Processing 2006: Cagliari, Italy, June
                                  26--28 2006  . . . . . . . . . . . . . . 839--839
                 Judy Brown and   
                Werner Hansmann   Reports: Education Programme at
                                  Eurographics 2006  . . . . . . . . . . . 840--841
                     David Duce   Reports: The John Lansdown Award 2006    842--843
                      Anonymous   Eurographics: 27th EUROGRAPHICS General
                                  Assembly . . . . . . . . . . . . . . . . 844--849
                      Anonymous   Eurographics: New EUROGRAPHICS Fellows   850--851
                      Anonymous   Eurographics: Report of the Statutory
                                  Auditors to the General Meeting of the
                                  Members of Eurographics Association
                                  Geneva . . . . . . . . . . . . . . . . . 852--852
                      Anonymous   Index: Author Index Volume 25 (2006) . . 853--857
                 David Duke and   
               Roberto Scopigno   Editorial  . . . . . . . . . . . . . . . i--i


Com{}pu{}ter Graphics Forum
Volume 26, Number 1, March, 2007

    Guillaume Lavoué and   
             Florent Dupont and   
                 Atilla Baskurt   A framework for quad/triangle
                                  subdivision surface fitting: Application
                                  to mechanical objects  . . . . . . . . . 1--14
               Tianshu Zhou and   
                Jim X. Chen and   
                    Mark Pullen   Accurate Depth of Field Simulation in
                                  Real Time  . . . . . . . . . . . . . . . 15--23
                  K. C. Hui and   
               A. H. C. Lee and   
                      Y. H. Lai   Accelerating Refractive Rendering of
                                  Transparent Objects  . . . . . . . . . . 24--33
                  Hongbo Fu and   
         Oscar Kin-Chung Au and   
                  Chiew-Lan Tai   Effective Derivation of Similarity
                                  Transformations for Implicit Laplacian
                                  Mesh Editing . . . . . . . . . . . . . . 34--45
               Markus Giegl and   
                 Michael Wimmer   Unpopping: Solving the Image-Space Blend
                                  Problem for Smooth Discrete LOD
                                  Transitions  . . . . . . . . . . . . . . 46--49
              S. D. Laycock and   
                      A. M. Day   A Survey of Haptic Rendering Techniques  50--65
       Romain Soulié and   
Stéphane Mérillou and   
             Olivier Terraz and   
         Djamchid Ghazanfarpour   Modeling and Rendering of Heterogeneous
                                  Granular Materials: Granite Application  66--79
              John D. Owens and   
               David Luebke and   
           Naga Govindaraju and   
                Mark Harris and   
           Jens Krüger and   
            Aaron E. Lefohn and   
             Timothy J. Purcell   State of the Art Review: a Survey of
                                  General-Purpose Computation on Graphics
                                  Hardware . . . . . . . . . . . . . . . . 80--113
              Roger Hubbold and   
              Joaquim Jorge and   
                       Ming Lin   Reports: 12$^{th}$ Eurographics
                                  Symposium on Virtual Environments  . . . 114--115
            Norishige Chiba and   
                     Eric Galin   Reports: 2nd EG workshop on Natural
                                  Phenomena September 5th, 2007 Vienna
                                  (Austria)  . . . . . . . . . . . . . . . 116--116
              R. G. Laycock and   
              S. D. Laycock and   
                   G. Ryder and   
                      A. M. Day   Reports: Siggraph 2006 Boston,
                                  Massachusetts, 30th July--3rd August
                                  2006 . . . . . . . . . . . . . . . . . . 117--118
             Werner Purgathofer   Reports: EUROGRAPHICS'2006 4 --- 8
                                  September, 2006 Vienna, Austria  . . . . 119--122
                      Anonymous   Eurographics: Eurographics Honorary
                                  Fellowship . . . . . . . . . . . . . . . 123--124
                      Anonymous   Eurographics: Eurographics Honorary
                                  Fellowship . . . . . . . . . . . . . . . 125--126
                      Anonymous   Eurographics: Eurographics Fellow  . . . 127--128
                      Anonymous   Eurographics: CGForum 2007 Cover Image
                                  ``Trillion Triangle Terrain'' by Andreas
                                  Dietrich, Gerd Marmitt and Philipp
                                  Slusallek  . . . . . . . . . . . . . . . 129--130
         Editors David Duke and   
               Roberto Scopigno   Editorial  . . . . . . . . . . . . . . . i--i

Com{}pu{}ter Graphics Forum
Volume 26, Number 2, June, 2007

                   M. Sabha and   
                   P. Peers and   
                P. Dutré   Texture Synthesis using Exact
                                  Neighborhood Matching  . . . . . . . . . 131--142
           P.-P. Vázquez   Automatic Light Source Placement for
                                  Maximum Visual Information Recovery  . . 143--156
                          Q. Li   Smooth Piecewise Polynomial Blending
                                  Operations for Implicit Shapes . . . . . 157--171
                  M. Servin and   
               C. Lacoursi\`ere   Massless Cable for Real-time Simulation  172--184
                      G. Li and   
                          W. Ma   A Method for Constructing Interpolatory
                                  Subdivision Schemes and Blending
                                  Subdivisions . . . . . . . . . . . . . . 185--201
                E. Eisemann and   
              X. Décoret   On Exact Error Bounds for View-Dependent
                                  Simplification . . . . . . . . . . . . . 202--213
                R. Schnabel and   
                    R. Wahl and   
                       R. Klein   Efficient RANSAC for Point-Cloud Shape
                                  Detection  . . . . . . . . . . . . . . . 214--226
                 J.-P. Pons and   
               J.-D. Boissonnat   A Lagrangian Approach to Dynamic
                                  Interfaces through Kinetic Triangulation
                                  of the Ambient Space . . . . . . . . . . 227--239
                      Anonymous   Reports: EG2008 --- Call for Papers  . . 240--240
                      Anonymous   Reports: Eurographics Symposium on
                                  Rendering Nicosia, Cyprus, June 26--28,
                                  2006 . . . . . . . . . . . . . . . . . . 241--241
         Editors David Duke and   
               Roberto Scopigno   Editorial  . . . . . . . . . . . . . . . i--i

Com{}pu{}ter Graphics Forum
Volume 26, Number 3, September, 2007

               Nico Galoppo and   
           Miguel A. Otaduy and   
               Serhat Tekin and   
               Markus Gross and   
                    Ming C. Lin   Skinning and Mesh Deformation: Soft
                                  Articulated Characters with Fast Contact
                                  Handling . . . . . . . . . . . . . . . . 243--253
             Shin Yoshizawa and   
          Alexander Belyaev and   
              Hans-Peter Seidel   Skinning and Mesh Deformation:
                                  Skeleton-based Variational Mesh
                                  Deformations . . . . . . . . . . . . . . 255--264
                 Ofir Weber and   
               Olga Sorkine and   
               Yaron Lipman and   
                  Craig Gotsman   Skinning and Mesh Deformation:
                                  Context-Aware Skeletal Shape Deformation 265--274
             Basile Sauvage and   
           Stefanie Hahmann and   
         Georges-Pierre Bonneau   Skinning and Mesh Deformation: Volume
                                  Preservation of Multiresolution Meshes   275--283
               K. Scherbaum and   
                  M. Sunkel and   
               H.-P. Seidel and   
                       V. Blanz   Faces: Prediction of Individual
                                  Non-Linear Aging Trajectories of Faces   285--294
                 Ig-Jae Kim and   
                 Hyeong-Seok Ko   Faces: $3$D Lip-Synch Generation with
                                  Data-Faithful Machine Learning . . . . . 295--301
                 Soh Masuko and   
                Junichi Hoshino   Faces: Head-eye Animation Corresponding
                                  to a Conversation for CG Characters  . . 303--312
                  L. H. You and   
                 X. S. Yang and   
               M. Pachulski and   
                  Jian J. Zhang   Modeling and Segmentation: Boundary
                                  Constrained Swept Surfaces for Modelling
                                  and Animation  . . . . . . . . . . . . . 313--322
               Andrei Sharf and   
             Thomas Lewiner and   
               Ariel Shamir and   
                   Leif Kobbelt   Modeling and Segmentation: On-the-fly
                                  Curve-skeleton Computation for $3$D
                                  Shapes . . . . . . . . . . . . . . . . . 323--328
                     Lin Lu and   
               Yi-King Choi and   
               Wenping Wang and   
                  Myung-Soo Kim   Modeling and Segmentation: Variational
                                  $3$D Shape Segmentation for Bounding
                                  Volume Computation . . . . . . . . . . . 329--338
               Mario Botsch and   
                 Mark Pauly and   
               Martin Wicke and   
                   Markus Gross   Deformation: Adaptive Space Deformations
                                  Based on Rigid Cells . . . . . . . . . . 339--347
               Min Gyu Choi and   
             Seung Yong Woo and   
                 Hyeong-Seok Ko   Deformation: Real-Time Simulation of
                                  Thin Shells  . . . . . . . . . . . . . . 349--354
               Martin Wicke and   
               Mario Botsch and   
                   Markus Gross   Deformation: a Finite Element Method on
                                  Convex Polyhedra . . . . . . . . . . . . 355--364
                  Pengbo Bo and   
                   Wenping Wang   Surfaces: Geodesic-Controlled
                                  Developable Surfaces for Modeling Paper
                                  Bending  . . . . . . . . . . . . . . . . 365--374
        Felix Kälberer and   
            Matthias Nieser and   
                Konrad Polthier   Surfaces: QuadCover --- Surface
                                  Parameterization using Branched
                                  Coverings  . . . . . . . . . . . . . . . 375--384
                   Rong Liu and   
                      Hao Zhang   Surfaces: Mesh Segmentation via Spectral
                                  Embedding and Contour Analysis . . . . . 385--394
             Maxim Shevtsov and   
            Alexei Soupikov and   
             Alexander Kapustin   Ray Tracing: Highly Parallel Fast
                                  KD-tree Construction for Interactive Ray
                                  Tracing of Dynamic Scenes  . . . . . . . 395--404
                 P. Cignoni and   
            M. Di Benedetto and   
               F. Ganovelli and   
                E. Gobbetti and   
                  F. Marton and   
                    R. Scopigno   Ray Tracing: Ray-Casted BlockMaps for
                                  Large Urban Models Visualization . . . . 405--413
               Stefan Popov and   
      Johannes Günther and   
          Hans-Peter Seidel and   
              Philipp Slusallek   Ray Tracing: Stackless KD-Tree Traversal
                                  for High Performance GPU Ray Tracing . . 415--424
                 B. Segovia and   
                 J. C. Iehl and   
              B. Péroche   Global Illumination (1): Metropolis
                                  Instant Radiosity  . . . . . . . . . . . 425--434
               Remo Ziegler and   
              Simon Bucheli and   
            Lukas Ahrenberg and   
              Marcus Magnor and   
                   Markus Gross   Global Illumination (1): a Bidirectional
                                  Light Field --- Hologram Transform . . . 435--446
               Martin Fuchs and   
       Hendrik P. A. Lensch and   
               Volker Blanz and   
              Hans-Peter Seidel   Global Illumination (1): Superresolution
                                  Reflectance Fields: Synthesizing images
                                  for intermediate light directions  . . . 447--456
                 V. Mihalef and   
                 D. Metaxas and   
                     M. Sussman   Fluid and Motion Capture: Textured
                                  Liquids based on the Marker Level Set    457--466
         Markus Schlattmann and   
             Ferenc Kahlesz and   
              Ralf Sarlette and   
                 Reinhard Klein   Fluid and Motion Capture: Markerless 4
                                  gestures 6 DOF real-time visual tracking
                                  of the human hand with automatic
                                  initialization . . . . . . . . . . . . . 467--476
                    Qian Yu and   
                    Qing Li and   
                   Zhigang Deng   Fluid and Motion Capture: Online Motion
                                  Capture Marker Labeling for Multiple
                                  Interacting Articulated Targets  . . . . 477--483
                Minghao Pan and   
        Rui Wang Xinguo Liu and   
              Qunsheng Peng and   
                      Hujun Bao   Global Illumination (2): Precomputed
                                  Radiance Transfer Field for Rendering
                                  Interreflections in Dynamic Scenes . . . 485--493
                 Paul Green and   
                  Jan Kautz and   
            Frédo Durand   Global Illumination (2): Efficient
                                  Reflectance and Visibility
                                  Approximations for Environment Map
                                  Rendering  . . . . . . . . . . . . . . . 495--502
              Robert Herzog and   
           Vlastimil Havran and   
          Shinichi Kinuwaki and   
           Karol Myszkowski and   
              Hans-Peter Seidel   Global Illumination (2): Global
                                  Illumination using Photon Ray Splatting  503--513
            Michael Schwarz and   
                Marc Stamminger   Shadows and Visibility: Bitmask Soft
                                  Shadows  . . . . . . . . . . . . . . . . 515--524
       Gaël Guennebaud and   
             Lo\"\ic Barthe and   
                 Mathias Paulin   Shadows and Visibility: High-Quality
                                  Adaptive Soft Shadow Mapping . . . . . . 525--533
             Elmar Eisemann and   
          Xavier Décoret   Shadows and Visibility: Visibility
                                  Sampling on GPU and Applications . . . . 535--544
                     Kun Xu and   
                    Yue Gao and   
                    Yong Li and   
                     Tao Ju and   
                     Shi-Min Hu   Material and Image Based Rendering:
                                  Real-time homogeneous translucent
                                  material editing . . . . . . . . . . . . 545--552
          C. Andújar and   
                     J. Boo and   
                  P. Brunet and   
           M. Fairén and   
                  I. Navazo and   
          P. Vázquez and   
                   \`A. Vinacua   Material and Image Based Rendering:
                                  Omni-directional Relief Impostors  . . . 553--560
    Michael Waschbüsch and   
       Stephan Würmlin and   
                   Markus Gross   Material and Image Based Rendering: $3$D
                                  Video Billboard Clouds . . . . . . . . . 561--569
                Soonmin Bae and   
            Frédo Durand   Imaging (1): Defocus Magnification . . . 571--579
          Grzegorz Krawczyk and   
           Karol Myszkowski and   
              Hans-Peter Seidel   Imaging (1): Contrast Restoration by
                                  Adaptive Countershading  . . . . . . . . 581--590
                 J. Telleen and   
                A. Sullivan and   
                     J. Yee and   
                    O. Wang and   
             P. Gunawardane and   
                 I. Collins and   
                       J. Davis   Imaging (1): Synthetic Shutter Speed
                                  Imaging  . . . . . . . . . . . . . . . . 591--598
                    J. Assa and   
                        L. Wolf   Image and Color: Diorama Construction
                                  From a Single Image  . . . . . . . . . . 599--608
                 Songhua Xu and   
               Haisheng Tan and   
               Xiantao Jiao and   
          Francis C. M. Lau and   
                      Yunhe Pan   Image and Color: a Generic Pigment Model
                                  for Digital Painting . . . . . . . . . . 609--618
               Tae-hoon Kim and   
                Jongwoo Ahn and   
                   Min Gyu Choi   Image and Color: Image Dequantization:
                                  Restoration of Quantized Colors  . . . . 619--626
          Masanori Kakimoto and   
          Tomoaki Tatsukawa and   
             Yukiteru Mukai and   
               Tomoyuki Nishita   Imaging (2): Interactive Simulation of
                                  the Human Eye Depth of Field and Its
                                  Correction by Spectacle Lenses . . . . . 627--636
              Nico Pietroni and   
           Miguel A. Otaduy and   
               Bernd Bickel and   
            Fabio Ganovelli and   
                   Markus Gross   Imaging (2): Texturing Internal Surfaces
                                  from a Few Cross Sections  . . . . . . . 637--644
                   M. Kraus and   
                   M. Strengert   Imaging (2): Depth-of-Field Rendering by
                                  Pyramidal Image Processing . . . . . . . 645--654
                Alon Lerner and   
        Yiorgos Chrysanthou and   
                Dani Lischinski   Crowds and Animation: Crowds by Example  655--664
     Sébastien Paris and   
       Julien Pettré and   
       Stéphane Donikian   Crowds and Animation: Pedestrian
                                  Reactive Navigation for Crowd
                                  Simulation: a Predictive Approach  . . . 665--674
               Michael Neff and   
             Irene Albrecht and   
              Hans-Peter Seidel   Crowds and Animation: Layered
                                  Performance Animation with Correlation
                                  Maps . . . . . . . . . . . . . . . . . . 675--684
             Daniel Cotting and   
                   Markus Gross   Interaction, VR, and Visualization:
                                  Interactive Visual Workspaces with
                                  Dynamic Foveal Areas and Adaptive
                                  Composite Interfaces . . . . . . . . . . 685--694
             Gerwin De Haan and   
       René Molenaar and   
              Michal Koutek and   
                  Frits H. Post   Interaction, VR, and Visualization:
                                  Consistent Viewing and Interaction for
                                  Multiple Users in Projection-Based VR
                                  Systems  . . . . . . . . . . . . . . . . 695--704
                   Wei Chen and   
                  Aidong Lu and   
                 David S. Ebert   Interaction, VR, and Visualization:
                                  Shape-aware Volume Illustration  . . . . 705--714
                S. Bruckner and   
             M. E. Gröller   Interaction, VR, and Visualization:
                                  Style Transfer Functions for
                                  Illustrative Volume Rendering  . . . . . 715--724
             Henrik Wann Jensen   Invited Talks: Reverse Engineering
                                  Nature . . . . . . . . . . . . . . . . . xvii--xvii
            Radim \vSára   Invited Talks: What can Computer
                                  Graphics expect from $3$D Computer
                                  Vision?  . . . . . . . . . . . . . . . . xix--xix
                     Ben Sawyer   Invited Talks: Serious Games: Broadening
                                  Games Impact Beyond Entertainment  . . . xviii--xviii

Com{}pu{}ter Graphics Forum
Volume 26, Number 4, December, 2007

                S. Beckhaus and   
                     K. J. Blom   Teaching, Exploring,
                                  Learning---Developing Tutorials for
                                  In-Class Teaching and Self-Learning  . . 725--736
                    T. A. Davis   Graphics-Based Learning in First-Year
                                  Computer Science . . . . . . . . . . . . 737--742
         G. V. G. Baranoski and   
                    J. G. Rokne   Rendering Plasma Phenomena: Applications
                                  and Challenges . . . . . . . . . . . . . 743--768
                  A. Coelho and   
                   M. Bessa and   
           A. Augusto Sousa and   
              F. Nunes Ferreira   Expeditious Modelling of Virtual Urban
                                  Environments with Geospatial L-systems   769--782
        L. Rodríguez and   
                  I. Navazo and   
                   \`A. Vinacua   Data-driven Tetrahedral Mesh Subdivision 783--793
                S. Battiato and   
                G. Di Blasi and   
            G. M. Farinella and   
                       G. Gallo   Digital Mosaic Frameworks --- An
                                  Overview . . . . . . . . . . . . . . . . 794--812
                  P. Marais and   
                    J. Gain and   
                    D. Shreiner   Distance-Ranked Connectivity Compression
                                  of Triangle Meshes . . . . . . . . . . . 813--823
                    M. Chen and   
                  C. Correa and   
                   S. Islam and   
                M. W. Jones and   
                 P.-Y. Shen and   
                  D. Silver and   
               S. J. Walton and   
                   P. J. Willis   Manipulating, Deforming and Animating
                                  Sampled Object Representations . . . . . 824--852
                  W. B. Langdon   Book Review  . . . . . . . . . . . . . . 853--853
                    M. Callieri   Book Review: \booktitleOpenGL Shading
                                  Language by Randi J. Rost  . . . . . . . 853--854
               George Drettakis   Reports: Outstanding Technical
                                  Contributions Award 2007 . . . . . . . . 855--855
                   Mario Botsch   Reports: Young Researcher Award 2007 . . 856--856
                      Jan Kautz   Reports: Young Researcher Award 2007 . . 857--857
                     David Duce   Reports: The John Lansdown Award 2007    858--859
                      Anonymous   Reports: 28th EUROGRAPHICS General
                                  Assembly . . . . . . . . . . . . . . . . 860--866
                      Anonymous   Reports: New EUROGRAPHICS Fellows  . . . 867--868
                      Anonymous   Reports: Report of the Statutory
                                  Auditors to the General Meeting of the
                                  Members of Eurographics Association
                                  Geneva . . . . . . . . . . . . . . . . . 869--869
                      Anonymous   Reports: CGF Reviewers . . . . . . . . . 870--870
                      Anonymous   Index: Index . . . . . . . . . . . . . . 871--876
                      Anonymous   Erratum  . . . . . . . . . . . . . . . . 877--877
                 David Duke and   
               Roberto Scopigno   Editorial  . . . . . . . . . . . . . . . i--i


Com{}pu{}ter Graphics Forum
Volume 27, Number 1, March, 2008

                   C. Dyken and   
                 M. Reimers and   
                      J. Seland   Real-Time GPU Silhouette Refinement
                                  using Adaptively Blended Bézier Patches   1--12
                E. Eisemann and   
              X. Décoret   Occlusion Textures for Plausible Soft
                                  Shadows  . . . . . . . . . . . . . . . . 13--23
               R. Marroquim and   
                  A. Maximo and   
                  R. Farias and   
            C. Esperança   Volume and Isosurface Rendering with
                                  GPU-Accelerated Cell Projection  . . . . 24--35
                   A. Chica and   
                J. Williams and   
                 C. Andujar and   
                  P. Brunet and   
                  I. Navazo and   
               J. Rossignac and   
                     A. Vinacua   Pressing: Smooth Isosurfaces with Flats
                                  from Binary Grids  . . . . . . . . . . . 36--46
             Gilles Valette and   
Stéphanie Prévost and   
              Laurent Lucas and   
       Joël Léonard   A Dynamic Model of Cracks Development
                                  Based on a $3$D Discrete Shrinkage
                                  Volume Propagation . . . . . . . . . . . 47--62
              Ron J. Balsys and   
              K. G. Suffern and   
                      Huw Jones   Point-Based Rendering of Non-Manifold
                                  Surfaces . . . . . . . . . . . . . . . . 63--72
                  Y. K. Liu and   
                 H. Y. Song and   
                     B. \vZalik   A General Multi-step Algorithm for Voxel
                                  Traversing Along a Line  . . . . . . . . 73--80
                Sangwon Lee and   
                 David Feng and   
                Cindy Grimm and   
                    Bruce Gooch   A Sketch-Based User Interface for
                                  Reconstructing Architectural Drawings    81--90
                 C. Hofsetz and   
                     N. Max and   
                      R. Bastos   Object-Space Visibility Ordering for
                                  Point-Based and Volume Rendering . . . . 91--101
               T. Boubekeur and   
                     C. Schlick   A Flexible Kernel for Adaptive Mesh
                                  Refinement on GPU  . . . . . . . . . . . 102--113
                 Ares Lagae and   
            Philip Dutré   A Comparison of Methods for Generating
                                  Poisson Disk Distributions . . . . . . . 114--129
            Adam Moerschell and   
                  John D. Owens   Distributed Texture Memory in a
                                  Multi-GPU Environment  . . . . . . . . . 130--151
            Johannes Mezger and   
      Bernhard Thomaszewski and   
                Simon Pabst and   
              Wolfgang Strasser   Report: CGForum 2008 Cover Image . . . . 152--153

Com{}pu{}ter Graphics Forum
Volume 27, Number 2, April, 2008

                     L. Liu and   
                   C. Bajaj and   
                J. O. Deasy and   
                  D. A. Low and   
                          T. Ju   Scanning and Reconstruction: Surface
                                  Reconstruction From Non-parallel Curve
                                  Networks . . . . . . . . . . . . . . . . 155--163
              Darko Pavi\'c and   
                   Leif Kobbelt   Scanning and Reconstruction:
                                  High-Resolution Volumetric Computation
                                  of Offset Surfaces with Feature
                                  Preservation . . . . . . . . . . . . . . 165--174
       Alexander Bogomjakov and   
                  Craig Gotsman   Scanning and Reconstruction: Reduced
                                  Depth and Visual Hulls of Complex $3$D
                                  Scenes . . . . . . . . . . . . . . . . . 175--182
              Robert Herzog and   
          Shinichi Kinuwaki and   
           Karol Myszkowski and   
              Hans-Peter Seidel   Perception for Rendering and Animation:
                                  Render2MPEG: a Perception-based
                                  Framework Towards Integrating Rendering
                                  and Video Compression  . . . . . . . . . 183--192
              Kaleigh Smith and   
      Pierre-Edouard Landes and   
        Joëlle Thollot and   
               Karol Myszkowski   Perception for Rendering and Animation:
                                  Apparent Greyscale: a Simple and Fast
                                  Conversion to Perceptually Accurate
                                  Images and Video . . . . . . . . . . . . 193--200
           P. S. A. Reitsma and   
                 J. Andrews and   
                  N. S. Pollard   Perception for Rendering and Animation:
                                  Effect of Character Animacy and
                                  Preparatory Motion on Perceptual
                                  Magnitude of Errors in Ballistic Motion  201--210
               Remo Ziegler and   
               Simone Croci and   
                   Markus Gross   Occlusion and Volume Rendering: Lighting
                                  and Occlusion in a Wave-Based Framework  211--220
           Oliver Mattausch and   
      Ji\vrí Bittner and   
                 Michael Wimmer   Occlusion and Volume Rendering: CHC++:
                                  Coherent Hierarchical Culling Revisited  221--230
                 Marco Agus and   
            Enrico Gobbetti and   
José Antonio Iglesias Guiti\`an and   
               Fabio Marton and   
               Giovanni Pintore   Occlusion and Volume Rendering: GPU
                                  Accelerated Direct Volume Rendering on
                                  an Interactive Light Field Display . . . 231--240
          Michael Eigensatz and   
           Robert W. Sumner and   
                     Mark Pauly   Geometry Processing: Curvature-Domain
                                  Shape Processing . . . . . . . . . . . . 241--250
                  B. Vallet and   
                 B. Lévy   Geometry Processing: Spectral Geometry
                                  Processing with Manifold Harmonics . . . 251--260
                 D. Brunner and   
                    G. Brunnett   Geometry Processing: Fast Force Field
                                  Approximation and its Application to
                                  Skeletonization of Discrete $3$D Objects 261--270
                Oliver Wang and   
                James Davis and   
               Erika Chuang and   
                Ian Rickard and   
            Krystle De Mesa and   
                    Chirag Dave   Video and Relighting: Video Relighting
                                  Using Infrared Illumination  . . . . . . 271--279
                 C. Hermans and   
                 C. Vanaken and   
                 T. Mertens and   
               F. Van Reeth and   
                     P. Bekaert   Video and Relighting: Augmented
                                  Panoramic Video  . . . . . . . . . . . . 281--290
       Massimiliano Corsini and   
             Marco Callieri and   
                  Paolo Cignoni   Video and Relighting: Stereo Light Probe 291--300
               Ryan Schmidt and   
                Karan Singh and   
             Ravin Balakrishnan   Interactive and Sketch-based Techniques:
                                  Sketching and Composing Widgets for $3$D
                                  Manipulation . . . . . . . . . . . . . . 301--310
              Eric Bruneton and   
                 Fabrice Neyret   Interactive and Sketch-based Techniques:
                                  Real-Time Rendering and Editing of
                                  Vector-based Terrains  . . . . . . . . . 311--320
               Ryan Schmidt and   
                    Karan Singh   Interactive and Sketch-based Techniques:
                                  Sketch-Based Procedural Surface Modeling
                                  and Compositing Using Surface Trees  . . 321--330
               Thomas Kalbe and   
               Frank Zeilfelder   GPU Rendering and Ray-Casting:
                                  Hardware-Accelerated, High-Quality
                                  Rendering Based on Trivariate Splines
                                  Approximating Volume Data  . . . . . . . 331--340
                    Zhe Fan and   
                   Feng Qiu and   
                Arie E. Kaufman   GPU Rendering and Ray-Casting: Zippy: a
                                  Framework for Computation and
                                  Visualization on a GPU Cluster . . . . . 341--350
         Yoshihiro Kanamori and   
               Zoltan Szego and   
               Tomoyuki Nishita   GPU Rendering and Ray-Casting: GPU-based
                                  Fast Ray Casting for a Large Number of
                                  Metaballs  . . . . . . . . . . . . . . . 351--360
             Martin Reimers and   
                   Johan Seland   GPU Rendering and Ray-Casting: Ray
                                  Casting Algebraic Surfaces using the
                                  Frustum Form . . . . . . . . . . . . . . 361--370
                M. Da Silva and   
                     Y. Abe and   
                   J. Popovi\'c   Character Animation: Simulation of Human
                                  Motion Data using Short-Horizon
                                  Model-Predictive Control . . . . . . . . 371--380
                 Eunjung Ju and   
                      Jehee Lee   Character Animation: Expressive Facial
                                  Gestures From Motion Capture Data  . . . 381--388
          Edilson De Aguiar and   
         Christian Theobalt and   
            Sebastian Thrun and   
              Hans-Peter Seidel   Character Animation: Automatic
                                  Conversion of Mesh Animations into
                                  Skeleton-based Animations  . . . . . . . 389--397
               Yuri Pekelny and   
                  Craig Gotsman   Character Animation: Articulated Object
                                  Reconstruction and Markerless Motion
                                  Capture from Depth Video . . . . . . . . 399--408
                M. Eisemann and   
               B. De Decker and   
                  M. Magnor and   
                 P. Bekaert and   
               E. De Aguiar and   
                   N. Ahmed and   
                C. Theobalt and   
                     A. Sellent   Textures and Arrangements: Floating
                                  Textures . . . . . . . . . . . . . . . . 409--418
              C. Eisenacher and   
                S. Lefebvre and   
                  M. Stamminger   Textures and Arrangements: Texture
                                  Synthesis From Photographs . . . . . . . 419--428
              Takashi Ijiri and   
  Radomír Mêch and   
             Takeo Igarashi and   
                   Gavin Miller   Textures and Arrangements: an
                                  Example-based Procedural System for
                                  Element Arrangement  . . . . . . . . . . 429--436
            Florian Steinke and   
              Matthias Hein and   
                 Jan Peters and   
        Bernhard Schölkopf   Parameterization and Transformations:
                                  Manifold-valued Thin-Plate Splines with
                                  Applications in Computer Graphics  . . . 437--448
            Mirela Ben-Chen and   
              Craig Gotsman and   
                      Guy Bunin   Parameterization and Transformations:
                                  Conformal Flattening by Curvature
                                  Prescription and Metric Scaling  . . . . 449--458
             Torsten Langer and   
              Hans-Peter Seidel   Parameterization and Transformations:
                                  Higher Order Barycentric Coordinates . . 459--466
                  Doyub Kim and   
              Oh-young Song and   
                 Hyeong-Seok Ko   Fluids and Simulation: a Semi-Lagrangian
                                  CIP Fluid Solver without Dimensional
                                  Splitting  . . . . . . . . . . . . . . . 467--475
          Yoshinori Dobashi and   
           Yasuhiro Matsuda and   
          Tsuyoshi Yamamoto and   
               Tomoyuki Nishita   Fluids and Simulation: a Fast Simulation
                                  Method Using Overlapping Grids for
                                  Interactions between Smoke and Rigid
                                  Objects  . . . . . . . . . . . . . . . . 477--486
               Vivek Kwatra and   
         Philippos Mordohai and   
               Rahul Narain and   
          Sashi Kumar Penta and   
              Mark Carlsonk and   
             Marc Pollefeys and   
                    Ming C. Lin   Fluids and Simulation: Fluid in Video:
                                  Augmenting Real Video with Simulated
                                  Fluids . . . . . . . . . . . . . . . . . 487--496
            Jonas Spillmann and   
              Matthias Teschner   Fluids and Simulation: an Adaptive
                                  Contact Model for the Robust Simulation
                                  of Knots . . . . . . . . . . . . . . . . 497--506
                Adam Arbree and   
               Bruce Walter and   
                    Kavita Bala   Rendering and Simplification:
                                  Single-pass Scalable Subsurface
                                  Rendering with Lightcuts . . . . . . . . 507--516
             Chih-Wen Chang and   
              Wen-Chieh Lin and   
                 Tan-Chi Ho and   
          Tsung-Shian Huang and   
               Jung-Hong Chuang   Rendering and Simplification: Real-Time
                                  Translucent Rendering Using GPU-based
                                  Texture Space Importance Sampling  . . . 517--526
                Martin Rump and   
           Gero Müller and   
              Ralf Sarlette and   
                  Dirk Koch and   
                 Reinhard Klein   Rendering and Simplification:
                                  Photo-realistic Rendering of Metallic
                                  Car Paint from Image-Based Measurements  527--536
                 Amit Shesh and   
                   Baoquan Chen   Rendering and Simplification: Efficient
                                  and Dynamic Simplification of Line
                                  Drawings . . . . . . . . . . . . . . . . 537--545
            Diego Gutierrez and   
         Francisco J. Seron and   
               Adolfo Munoz and   
                    Oscar Anson   Rendering Volume Effects: Visualizing
                                  Underwater Ocean Optics  . . . . . . . . 547--556
            Wojciech Jarosz and   
           Matthias Zwicker and   
             Henrik Wann Jensen   Rendering Volume Effects: The Beam
                                  Radiance Estimate for Volumetric Photon
                                  Mapping  . . . . . . . . . . . . . . . . 557--566
              Timo Ropinski and   
       Jennis Meyer-Spradow and   
         Stefan Diepenbrock and   
         Jörg Mensmann and   
                 Klaus Hinrichs   Rendering Volume Effects: Interactive
                                  Volume Rendering with Dynamic Ambient
                                  Occlusion and Color Bleeding . . . . . . 567--576
                  Yael Shor and   
                Dani Lischinski   Imaging and Warping: The Shadow Meets
                                  the Mask: Pyramid-Based Shadow Removal   577--586
       Joachim Böttger and   
             Martin Preiser and   
             Michael Balzer and   
                 Oliver Deussen   Imaging and Warping: Detail-In-Context
                                  Visualization for Satellite Imagery  . . 587--596
               Andrew Adams and   
            Natasha Gelfand and   
                     Kari Pulli   Imaging and Warping: Viewfinder
                                  Alignment  . . . . . . . . . . . . . . . 597--606
             Daniel Hubball and   
                   Min Chen and   
                  Phil W. Grant   Image-Based Techniques: Image-based
                                  Aging Using Evolutionary Computing . . . 607--616
                    Su Xuey and   
               Jiaping Wang and   
                   Xin Tong and   
               Qionghai Dai and   
                    Baining Guo   Image-Based Techniques: Image-based
                                  Material Weathering  . . . . . . . . . . 617--626
           Minh Hoai Nguyen and   
Jean-François Lalonde and   
            Alexei A. Efros and   
           Fernando De la Torre   Image-Based Techniques: Image-based
                                  Shaving  . . . . . . . . . . . . . . . . 627--635
       Alexander Bogomjakov and   
              Craig Gotsman and   
                Martin Isenburg   Points and Meshes: Distortion-Free
                                  Steganography for Polygonal Meshes . . . 637--642
              U. Castellani and   
                M. Cristani and   
                 S. Fantoni and   
                      V. Murino   Points and Meshes: Sparse points
                                  matching by combining $3$D mesh saliency
                                  with statistical descriptors . . . . . . 643--652
       Gaël Guennebaud and   
             Marcel Germann and   
                   Markus Gross   Points and Meshes: Dynamic Sampling and
                                  Rendering of Algebraic Point Set
                                  Surfaces . . . . . . . . . . . . . . . . 653--662
             Vincent Forest and   
             Lo\"\ic Barthe and   
                 Mathias Paulin   Shadows and Lighting: Accurate Shadows
                                  by Depth Complexity Sampling . . . . . . 663--674
                 Cem Yuksel and   
                    John Keyser   Shadows and Lighting: Deep Opacity Maps  675--680
            Petrik Clarberg and   
     Tomas Akenine-Möllery   Shadows and Lighting: Practical Product
                                  Importance Sampling for Direct
                                  Illumination . . . . . . . . . . . . . . 681--690
                 Min H. Kim and   
                      Jan Kautz   Imaging and Projectors: Characterization
                                  for High Dynamic Range Imaging . . . . . 691--697
             Rafa\l Mantiuk and   
              Hans-Peter Seidel   Imaging and Projectors: Modeling a
                                  Generic Tone-mapping Operator  . . . . . 699--708
                Ankit Mohan and   
              Ramesh Raskar and   
                   Jack Tumblin   Imaging and Projectors: Agile Spectrum
                                  Imaging: Programmable Wavelength
                                  Modulation for Cameras and Projectors    709--717
                      Anonymous   Invited Talks: Frontmatter . . . . . . . i--xxii

Com{}pu{}ter Graphics Forum
Volume 27, Number 3, May, 2008

              Nicolas Cuntz and   
               Andreas Kolb and   
            Robert Strzodka and   
                Daniel Weiskopf   Flow Advection and Geometry Processing:
                                  Particle Level Set Advection for the
                                  Interactive Visualization of Unsteady
                                  $3$D Flow  . . . . . . . . . . . . . . . 719--726
                 Guo-Shi Li and   
            Xavier Tricoche and   
                 Charles Hansen   Flow Advection and Geometry Processing:
                                  Physically-based Dye Advection for Flow
                                  Visualization  . . . . . . . . . . . . . 727--734
                  J. Sahner and   
                   B. Weber and   
                S. Prohaska and   
                    H. Lamecker   Flow Advection and Geometry Processing:
                                  Extraction Of Feature Lines On Surface
                                  Meshes Based On Discrete Morse Theory    735--742
        Martijn Wijffelaars and   
               Roel Vliegen and   
          Jarke J. Van Wijk and   
        Erik-Jan Van Der Linden   Visualization Tools: Generating Color
                                  Palettes using Intuitive Parameters  . . 743--750
                Lyn Bartram and   
                       Miao Yao   Visualization Tools: Animating Causal
                                  Overlays . . . . . . . . . . . . . . . . 751--758
               Danny Holten and   
              Jarke J. Van Wijk   Visualization Tools: Visual Comparison
                                  of Hierarchically Organized Data . . . . 759--766
            H. Jänicke and   
          M. Böttinger and   
                X. Tricoche and   
                 G. Scheuermann   Multivariate Visualization: Automatic
                                  Detection and Visualization of
                                  Distinctive Structures in $3$D Unsteady
                                  Multi-fields . . . . . . . . . . . . . . 767--774
              Philipp Muigg and   
            Johannes Kehrer and   
             Steffen Oeltze and   
            Harald Piringer and   
            Helmut Doleisch and   
             Bernhard Preim and   
                  Helwig Hauser   Multivariate Visualization: a Four-level
                                  Focus+Context Approach to Interactive
                                  Visual Analysis of Temporal Features in
                                  Large Scientific Data  . . . . . . . . . 775--782
            Robert Sisneros and   
            C. Ryan Johnson and   
                     Jian Huang   Multivariate Visualization: Concurrent
                                  Viewing of Multiple Attribute-Specific
                                  Subspaces  . . . . . . . . . . . . . . . 783--790
           Sundaresan Raman and   
                 Rephael Wenger   Meshes and Volumes: Quality Isosurface
                                  Mesh Generation Using an Extended
                                  Marching Cubes Lookup Table  . . . . . . 791--798
                   B. Chang and   
                     D. Cha and   
                         I. Ihm   Meshes and Volumes: Computing Local
                                  Signed Distance Fields for Large
                                  Polygonal Models . . . . . . . . . . . . 799--806
                 C. Buchart and   
                   D. Borro and   
                  A. Amundarain   Meshes and Volumes: GPU Local
                                  Triangulation: an interpolating surface
                                  reconstruction algorithm . . . . . . . . 807--814
   A. N. M. Imroz Choudhury and   
          Kristin C. Potter and   
               Steven G. Parker   Software Visualization: Interactive
                                  Visualization for Memory Reference
                                  Traces . . . . . . . . . . . . . . . . . 815--822
                   M. Burch and   
                       S. Diehl   Software Visualization: TimeRadarTrees:
                                  Visualizing Dynamic Compound Digraphs    823--830
            Alexandru Telea and   
                    David Auber   Software Visualization: Code Flows:
                                  Visualizing Structural Evolution of
                                  Source Code  . . . . . . . . . . . . . . 831--838
             C. Rezk-Salama and   
                    S. Todt and   
                        A. Kolb   Illustrative and Realistic Volume
                                  Rendering: Raycasting of Light Field
                                  Galleries from Volumetric Data . . . . . 839--846
               Peter Rautek and   
            Stefan Bruckner and   
         M. Eduard Gröller   Illustrative and Realistic Volume
                                  Rendering: Interaction-Dependent
                                  Semantics for Illustrative Volume
                                  Rendering  . . . . . . . . . . . . . . . 847--854
               W. M. Jainek and   
                    S. Born and   
                   D. Bartz and   
           W. Straßer and   
                     J. Fischer   Illustrative and Realistic Volume
                                  Rendering: Illustrative Hybrid
                                  Visualization and Exploration of
                                  Anatomical and Functional Brain Data . . 855--862
                D. F. Keefe and   
              T. M. O'Brien and   
                D. B. Baier and   
               S. M. Gatesy and   
             E. L. Brainerd and   
                  D. H. Laidlaw   Visualization Applications in Life
                                  Sciences: Exploratory Visualization of
                                  Animal Kinematics Using Instantaneous
                                  Helical Axes . . . . . . . . . . . . . . 863--870
        Kishore Mosaliganti and   
            Raghu Machiraju and   
                  Kun Huang and   
                  Gustavo Leone   Visualization Applications in Life
                                  Sciences: Geometry-driven Visualization
                                  of Microscopic Structures in Biology . . 871--878
             Firdaus Janoos and   
    Boonthanome Nouansengsy and   
                 Xiaoyin Xu and   
            Raghu Machiraju and   
             Stephen T. C. Wong   Visualization Applications in Life
                                  Sciences: Classification and Uncertainty
                                  Visualization of Dendritic Spines from
                                  Optical Microscopy Imaging . . . . . . . 879--886
           M. A. Westenberg and   
      S. A. F. T. Van Hijum and   
              O. P. Kuipers and   
           J. B. T. M. Roerdink   Visualization Applications in Life
                                  Sciences: Visualizing Genome Expression
                                  and Regulatory Network Dynamics in
                                  Genomic and Metabolic Context  . . . . . 887--894
                   Ming Hao and   
             Daniel A. Keim and   
             Umeshwar Dayal and   
              Daniela Oelke and   
               Chantal Tremblay   Visual Analytics: Density Displays for
                                  Data Stream Monitoring . . . . . . . . . 895--902
          Thomas Butkiewicz and   
                Remco Chang and   
            Zachary Wartell and   
               William Ribarsky   Visual Analytics: Visual Analysis and
                                  Semantic Exploration of Urban LIDAR
                                  Change Detection . . . . . . . . . . . . 903--910
                     T. May and   
                  J. Kohlhammer   Visual Analytics: Towards closing the
                                  analysis gap: Visual generation of
                                  decision supporting schemes from raw
                                  data . . . . . . . . . . . . . . . . . . 911--918
                Xiaoyu Wang and   
                Erin Miller and   
           Kathleen Smarick and   
           William Ribarsky and   
                    Remco Chang   Visual Analytics: Investigative Visual
                                  Analysis of Global Terrorism . . . . . . 919--926
            Hartmut Ziegler and   
                 Daniel A. Keim   Visualization Applications: COPERNICUS:
                                  Context-Preserving Engine for Route
                                  Navigation with Interactive
                                  User-modifiable Scaling  . . . . . . . . 927--934
              Katrin Bidmon and   
          Sebastian Grottel and   
            Fabian Bös and   
         Jürgen Pleiss and   
                    Thomas Ertl   Visualization Applications: Visual
                                  Abstractions of Solvent Pathlines near
                                  Protein Cavities . . . . . . . . . . . . 935--942
              Jens Bellmann and   
               Frank Michel and   
              Eduard Deines and   
      Martin Hering-Bertram and   
                Jan Mohring and   
                     Hans Hagen   Visualization Applications: Sound
                                  Tracing: Rendering Listener Specific
                                  Acoustic Room Properties . . . . . . . . 943--950
                  M. Streit and   
                M. Kalkusch and   
                K. Kashofer and   
                 D. Schmalstieg   Graph Visualization: Navigation and
                                  Exploration of Interconnected Pathways   951--958
                  O. Gilson and   
                   N. Silva and   
                P. W. Grant and   
                        M. Chen   Graph Visualization: From Web Data to
                                  Visualization via Ontology Mapping . . . 959--966
      A. Johannes Pretorius and   
              Jarke J. Van Wijk   Graph Visualization: Visual Inspection
                                  of Multivariate Graphs . . . . . . . . . 967--974
                 F. Van Ham and   
                  M. Wattenberg   Graph Visualization: Centrality Based
                                  Visualization of Small World Graphs  . . 975--982
            Tobias Isenberg and   
          Maarten H. Everts and   
               Jens Grubert and   
            Sheelagh Carpendale   User Studies and User Interaction:
                                  Interactive Exploratory Visualization of
                                  $2$D Vector Fields . . . . . . . . . . . 983--990
             Joel P. Martin and   
          J. Edward Swan II and   
      Robert J. Moorhead II and   
               Zhanping Liu and   
                   Shangshu Cai   User Studies and User Interaction:
                                  Results of a User Study on $2$D
                                  Hurricane Visualization  . . . . . . . . 991--998
                Alark Joshi and   
                Penny Rheingans   User Studies and User Interaction:
                                  Evaluation of illustration-inspired
                                  techniques for time-varying data
                                  visualization  . . . . . . . . . . . . . 999--1006
            Christoph Garth and   
           Alexander Wiebel and   
            Xavier Tricoche and   
                    Ken Joy and   
              Gerik Scheuermann   Flow Feature Extraction: Lagrangian
                                  Visualization of Flow-Embedded Surface
                                  Structures . . . . . . . . . . . . . . . 1007--1014
             J. C. Anderson and   
                   C. Garth and   
           M. A. Duchaineau and   
                      K. I. Joy   Flow Feature Extraction: Discrete
                                  Multi-Material Interface Reconstruction
                                  for Volume Fraction Data . . . . . . . . 1015--1022
             T. Schafhitzel and   
             J. E. Vollrath and   
                 J. P. Gois and   
                D. Weiskopf and   
                 A. Castelo and   
                        T. Ertl   Flow Feature Extraction:
                                  Topology-Preserving $ \lambda_2 $-based
                                  Vortex Core Line Detection for Flow
                                  Visualization  . . . . . . . . . . . . . 1023--1030
            K. T. McDonnell and   
                     K. Mueller   Parallel Coordinates: Illustrative
                                  Parallel Coordinates . . . . . . . . . . 1031--1038
               J. Johansson and   
                      M. Cooper   Parallel Coordinates: a Screen Space
                                  Quality Method for Data Abstraction  . . 1039--1046
                  Hong Zhou and   
                Xiaoru Yuan and   
                  Huamin Qu and   
                 Weiwei Cui and   
                   Baoquan Chen   Parallel Coordinates: Visual Clustering
                                  in Parallel Coordinates  . . . . . . . . 1047--1054
           Christian Rieder and   
               Felix Ritter and   
             Matthias Raspe and   
             Heinz-Otto Peitgen   Visualization for Neurology: Interactive
                                  Visualization of Multimodal Volume Data
                                  for Neurosurgical Tumor Treatment  . . . 1055--1062
                 T. Schultz and   
                  N. Sauber and   
                A. Anwander and   
                 H. Theisel and   
                   H.-P. Seidel   Visualization for Neurology: Virtual
                                  Klingler Dissection: Putting Fibers into
                                  Context  . . . . . . . . . . . . . . . . 1063--1070
                  Weri Chen and   
                 Song Zhang and   
           Stephfan Correia and   
                 David S. Ebert   Visualization for Neurology: Abstractive
                                  Representation and Exploration of
                                  Hierarchically Clustered Diffusion
                                  Tensor Fiber Tracts  . . . . . . . . . . 1071--1078

Com{}pu{}ter Graphics Forum
Volume 27, Number 4, June, 2008

              Eric Bruneton and   
                 Fabrice Neyret   Participating Media: Precomputed
                                  Atmospheric Scattering . . . . . . . . . 1079--1086
            Wojciech Jarosz and   
           Matthias Zwicker and   
             Henrik Wann Jensen   Participating Media: Irradiance
                                  Gradients in the Presence of
                                  Participating Media and Occlusions . . . 1087--1096
           Vincent Pegoraro and   
                  Ingo Wald and   
               Steven G. Parker   Participating Media: Sequential Monte
                                  Carlo Adaptation in Low-Anisotropy
                                  Participating Media  . . . . . . . . . . 1097--1104
            Milo\vs Ha\vsan and   
Edgar Velázquez-Armendáriz and   
            Fabio Pellacini and   
                    Kavita Bala   Global Illumination: Tensor Clustering
                                  for Rendering Many-Light Animations  . . 1105--1114
                David Cline and   
               Daniel Adams and   
                  Parris Egbert   Global Illumination: Table-driven
                                  Adaptive Importance Sampling . . . . . . 1115--1123
            Petrik Clarberg and   
      Tomas Akenine-Möller   Local Illumination: Exploiting
                                  Visibility Correlation in Direct
                                  Illumination . . . . . . . . . . . . . . 1125--1136
              Dhruv Mahajan and   
              Yu-Ting Tseng and   
               Ravi Ramamoorthi   Local Illumination: an Analysis of the
                                  In-Out BRDF Factorization for
                                  View-Dependent Relighting  . . . . . . . 1137--1145
 Jaroslav K\vrivánek and   
                   Mark Colbert   Local Illumination: Real-time Shading
                                  with Filtered Importance Sampling  . . . 1147--1154
               Brent Burley and   
                 Dylan Lacewell   Textures: Ptex: Per-Face Texture Mapping
                                  for Production Rendering . . . . . . . . 1155--1164
                   Yue Dong and   
           Sylvain Lefebvre and   
                   Xin Tong and   
               George Drettakis   Textures: Lazy Solid Texture Synthesis   1165--1174
            Daniel Scherzer and   
                 Michael Wimmer   Real Time: Frame Sequential
                                  Interpolation for Discrete
                                  Level-of-Detail Rendering  . . . . . . . 1175--1181
                   Lei Yang and   
            Pedro V. Sander and   
                 Jason Lawrence   Real Time: Geometry-Aware Framebuffer
                                  Level of Detail  . . . . . . . . . . . . 1183--1188
               K. Boulanger and   
               K. Bouatouch and   
                   S. Pattanaik   Real Time: Rendering Trees with Indirect
                                  Lighting in Real Time  . . . . . . . . . 1189--1198
             Elmar Eisemann and   
    Holger Winnemöller and   
               John C. Hart and   
                  David Salesin   Artistic Rendering: Stylized Vector Art
                                  from $3$D Models with Region Support . . 1199--1207
               Dongyeon Kim and   
                Minjung Son and   
                 Yunjin Lee and   
                 Henry Kang and   
                  Seungyong Lee   Artistic Rendering: Feature-guided Image
                                  Stippling  . . . . . . . . . . . . . . . 1209--1216
                Juraj Obert and   
Jaroslav K\vrrivánek and   
            Fabio Pellacini and   
       Daniel Sýkora and   
              Sumanta Pattanaik   Artistic Rendering: iCheat: a
                                  Representation for Artistic Control of
                                  Indirect Cinematic Lighting  . . . . . . 1217--1223
                H. Dammertz and   
                  J. Hanika and   
                      A. Keller   Ray Tracing 1: Shallow Bounding Volume
                                  Hierarchies for Fast SIMD Ray Tracing of
                                  Incoherent Rays  . . . . . . . . . . . . 1225--1233
                 Ares Lagae and   
            Philip Dutré   Ray Tracing 1: Compact, Fast and Robust
                                  Grids for Ray Tracing  . . . . . . . . . 1235--1244
            Christian Fuchs and   
              Michael Heinz and   
                 Marc Levoy and   
          Hans-Peter Seidel and   
           Hendrik P. A. Lensch   Computational Imaging: Combining
                                  Confocal Imaging and Descattering  . . . 1245--1253
                      Y. Li and   
                 E. Adelson and   
                    A. Agarwala   Computational Imaging: ScribbleBoost:
                                  Adding Classification to Edge-Aware
                                  Interpolation of Local Image and Video
                                  Adjustments  . . . . . . . . . . . . . . 1255--1264
                   P. Didyk and   
                 R. Mantiuk and   
                    M. Hein and   
                   H. P. Seidel   Computational Imaging: Enhancement of
                                  Bright Video Features for HDR Displays   1265--1274
                John Snydre and   
           Derek Nowrouzezahrai   Soft Shadows and Light Fields: Fast Soft
                                  Self-Shadowing on Dynamic Height Fields  1275--1283
               Erik Sintorn and   
             Elmar Eisemann and   
                  Ulf Assarsson   Soft Shadows and Light Fields: Sample
                                  Based Visibility for Soft Shadows using
                                  Alias-free Shadow Maps . . . . . . . . . 1285--1292
                   J. Unger and   
               S. Gustavson and   
                 P. Larsson and   
                    A. Ynnerman   Soft Shadows and Light Fields: Free Form
                                  Incident Light Fields  . . . . . . . . . 1293--1301
                 Ares Lagae and   
            Philip Dutré   Ray Tracing 2: Accelerating Ray Tracing
                                  using Constrained Tetrahedralizations    1303--1312
       Christian Lauterbach and   
              Sung-eui Yoon and   
                  Ming Tang and   
                 Dinesh Manocha   Ray Tracing 2: ReduceM: Interactive and
                                  Memory Efficient Ray Tracing of Large
                                  Models . . . . . . . . . . . . . . . . . 1313--1321

Com{}pu{}ter Graphics Forum
Volume 27, Number 5, July, 2008

               Marco Attene and   
            Michela Mortara and   
          Michela Spagnuolo and   
              Bianca Falcidieno   Tetrahedra: Hierarchical Convex
                                  Approximation of $3$D Shapes for Fast
                                  Region Selection . . . . . . . . . . . . 1323--1332
  Mohammed Mostefa Mesmoudi and   
          Leila De Floriani and   
                   Umberto Port   Tetrahedra: Discrete Distortion in
                                  Triangulated 3-Manifolds . . . . . . . . 1333--1340
            Maks Ovsjanikov and   
                   Jian Sun and   
                Leonidas Guibas   Shape Properties: Local and Global:
                                  Global Intrinsic Symmetries of Shapes    1341--1348
           Fernando De Goes and   
          Siome Goldenstein and   
                     Luiz Velho   Shape Properties: Local and Global: a
                                  Hierarchical Segmentation of Articulated
                                  Bodies . . . . . . . . . . . . . . . . . 1349--1356
            A. F. El Ouafdi and   
                    D. Ziou and   
                        H. Krim   Shape Properties: Local and Global: a
                                  smart stochastic approach for manifolds
                                  smoothing  . . . . . . . . . . . . . . . 1357--1364
                   A. Myles and   
                      T. Ni and   
                      J. Peters   Smooth Surfaces: Fast Parallel
                                  Construction of Smooth Surfaces from
                                  Meshes with Tri/Quad/Pent Facets . . . . 1365--1372
               Charles Loop and   
                 Scott Schaefer   Smooth Surfaces: $ G^2 $ Tensor Product
                                  Splines over Extraordinary Vertices  . . 1373--1382
               Ruotian Ling and   
               Wenping Wang and   
                   Dongming Yan   Smooth Surfaces: Fitting Sharp Features
                                  with Loop Subdivision Surfaces . . . . . 1383--1391
                Ramsay Dyer and   
                  Hao Zhang and   
            Torsten Möller   Sampling and Reconstructing Surfaces:
                                  Surface sampling and the intrinsic
                                  Voronoi diagram  . . . . . . . . . . . . 1393--1402
              Pooran Memari and   
         Jean-Daniel Boissonnat   Sampling and Reconstructing Surfaces:
                                  Provably Good $2$D Shape Reconstruction
                                  from Unorganized Cross-Sections  . . . . 1403--1410
                  J. Manson and   
                 G. Petrova and   
                    S. Schaefer   Sampling and Reconstructing Surfaces:
                                  Streaming Surface Reconstruction Using
                                  Wavelets . . . . . . . . . . . . . . . . 1411--1420
                     Hao Li and   
           Robert W. Sumner and   
                     Mark Pauly   Registering Deforming Surfaces I: Global
                                  Correspondence Optimization for
                                  Non-Rigid Registration of Depth Scans    1421--1430
                   H. Zhang and   
                 A. Sheffer and   
                D. Cohen-Or and   
                    Q. Zhou and   
               O. Van Kaick and   
                A. Tagliasacchi   Registering Deforming Surfaces I:
                                  Deformation-Driven Shape Correspondence  1431--1439
      Tillmann Steinbrecher and   
                     Maik Gerth   Registering Deforming Surfaces I: Dental
                                  Inlay and Onlay Construction by
                                  Iterative Laplacian Surface Editing  . . 1441--1447
              Qi-Xing Huang and   
                 Bart Adams and   
               Martin Wicke and   
             Leonidas J. Guibas   Registering Deforming Surfaces II:
                                  Non-Rigid Registration Under Isometric
                                  Deformations . . . . . . . . . . . . . . 1449--1457
                 Will Chang and   
               Matthias Zwicker   Registering Deforming Surfaces II:
                                  Automatic Registration for Articulated
                                  Shapes . . . . . . . . . . . . . . . . . 1459--1468
  Jochen Süßmuth and   
               Marco Winter and   
           Günther Greiner   Registering Deforming Surfaces II:
                                  Reconstructing Animated Meshes from
                                  Time-Varying Point Clouds  . . . . . . . 1469--1476
             David Eppstein and   
        Michael T. Goodrich and   
                  Ethan Kim and   
                Rasmus Tamstorf   Parameterization and Quad Tiling:
                                  Motorcycle Graphs: Canonical Quad Mesh
                                  Partitioning . . . . . . . . . . . . . . 1477--1486
             Patrick Mullen and   
                Yiying Tong and   
              Pierre Alliez and   
                Mathieu Desbrun   Parameterization and Quad Tiling:
                                  Spectral Conformal Parameterization  . . 1487--1494
                 Ligang Liu and   
                  Lei Zhang and   
                     Yin Xu and   
              Craig Gotsman and   
              Steven J. Gortler   Parameterization and Quad Tiling: a
                                  Local/Global Approach to Mesh
                                  Parameterization . . . . . . . . . . . . 1495--1504
              M. S. Floater and   
                      C. Schulz   Bases and Coordinates: Pointwise radial
                                  minimization: Hermite interpolation on
                                  arbitrary domains  . . . . . . . . . . . 1505--1512
                 K. Hormann and   
                     N. Sukumar   Bases and Coordinates: Maximum Entropy
                                  Coordinates for Arbitrary Polytopes  . . 1513--1520
           Sebastian Martin and   
             Peter Kaufmann and   
               Mario Botsch and   
               Martin Wicke and   
                   Markus Gross   Bases and Coordinates: Polyhedral Finite
                                  Elements Using Harmonic Basis Functions  1521--1529

Com{}pu{}ter Graphics Forum
Volume 27, Number 6, September, 2008

               I. Kolingerov\`a   Computational Geometry Education for
                                  Computer Graphics Students . . . . . . . 1531--1538
                   Ariel Shamir   A survey on Mesh Segmentation Techniques 1539--1556
               Rener Castro and   
             Thomas Lewiner and   
         Hélio Lopes and   
             Geovan Tavares and   
                 Alex Bordignon   Statistical optimization of octree
                                  searches . . . . . . . . . . . . . . . . 1557--1566
László Szirmay-Kalos and   
        Tamás Umenhoffer   Displacement Mapping on the GPU ---
                                  State of the Art . . . . . . . . . . . . 1567--1592
              Marek Van\vco and   
               Bernd Hamann and   
                 Guido Brunnett   Surface Reconstruction from Unorganized
                                  Point Data with Quadrics . . . . . . . . 1593--1606
                Yinlong Sun and   
                      Qiqi Wang   Interference Shaders of Thin Films . . . 1607--1631
       Roel Martínez and   
                Mateu Sbert and   
László Szirmay-Kalos   Improving Multipath Radiosity with
                                  Bundles of Parallel Lines  . . . . . . . 1632--1646
               Tilo Ochotta and   
                  Dietmar Saupe   Image-Based Surface Compression  . . . . 1647--1663
                J. Munkberg and   
                P. Clarberg and   
              J. Hasselgren and   
         T. Akenine-Möller   Practical HDR Texture Compression  . . . 1664--1676
               Ji-yong Kwon and   
                    In-Kwon Lee   Exaggerating Character Motions Using
                                  Sub-Joint Hierarchy  . . . . . . . . . . 1677--1686
               Gerd Marmitt and   
            Heiko Friedrich and   
              Philipp Slusallek   State of the Art Review: Efficient
                                  CPU-based Volume Ray Tracing Techniques  1687--1709
                      Anonymous   Auditor's Reports: New EUROGRAPHICS
                                  Fellows  . . . . . . . . . . . . . . . . xi--xiv
                      Anonymous   Reports: Computational Aesthetics 2008   i--i
                      Anonymous   Reports: Computational Aesthetics 2009
                                  Call for papers  . . . . . . . . . . . . ii--ii
                      Anonymous   Reports: 29th EUROGRAPHICS General
                                  Assembly . . . . . . . . . . . . . . . . iii--x

Com{}pu{}ter Graphics Forum
Volume 27, Number 7, October, 2008

                   Yuru Pei and   
                Hongbin Zha and   
                 Zhongbiao Yuan   Skull, Face, and Knits: The Craniofacial
                                  Reconstruction from the Local Structural
                                  Diversity of Skulls  . . . . . . . . . . 1711--1718
              M. Dellepiane and   
                N. Pietroni and   
                 N. Tsingos and   
                 M. Asselot and   
                    R. Scopigno   Skull, Face, and Knits: Reconstructing
                                  head models from photographs for
                                  individualized 3D-audio processing . . . 1719--1727
                 S. F. Wang and   
                      S. H. Lai   Skull, Face, and Knits: Reconstructing
                                  $3$D Shape, Albedo and Illumination from
                                  a Single Face Image  . . . . . . . . . . 1729--1736
              Yuki Igarashi and   
             Takeo Igarashi and   
                Hiromasa Suzuki   Skull, Face, and Knits: Knitting a $3$D
                                  Model  . . . . . . . . . . . . . . . . . 1737--1743
              M. \vCadík   Image Editing: Perceptual Evaluation of
                                  Color-to-Grayscale Image Conversions . . 1745--1754
               Chunxiao Liu and   
              Yingzhen Yang and   
              Qunsheng Peng and   
                   Jin Wang and   
                       Wei Chen   Image Editing: Distortion Optimization
                                  based Image Completion from a Large
                                  Displacement View  . . . . . . . . . . . 1755--1764
              Chung-Lin Wen and   
            Chang-Hsi Hsieh and   
               Bing-Yu Chen and   
                  Ming Ouhyoung   Image Editing: Example-based Multiple
                                  Local Color Transfer by Strokes  . . . . 1765--1772
                 Henry Kang and   
                  Seungyong Lee   Image Editing: Shape-simplifying Image
                                  Abstraction  . . . . . . . . . . . . . . 1773--1780
                 Timo Stich and   
             Christian Linz and   
        Georgia Albuquerque and   
                  Marcus Magnor   Moving Images: View and Time
                                  Interpolation in Image Space . . . . . . 1781--1787
                Yanlin Weng and   
                Xiaohan Shi and   
                  Hujun Bao and   
                      Jun Zhang   Moving Images: Sketching MLS Image
                                  Deformations On the GPU  . . . . . . . . 1789--1796
               Yi-Fei Zhang and   
                 Shi-Min Hu and   
                Ralph R. Martin   Moving Images: Shrinkability Maps for
                                  Content-Aware Video Resizing . . . . . . 1797--1804
               Bing-Yu Chen and   
                 Ken-Yi Lee and   
             Wei-Ting Huang and   
                  Jong-Shan Lin   Moving Images: Capturing Intention-based
                                  Full-Frame Video Stabilization . . . . . 1805--1814
                  Hui Zhang and   
                Guiming Qin and   
                Kaihuai Qin and   
                     Hanqiu Sun   Subdivision and Segmentation: a
                                  Biorthogonal Wavelet Approach based on
                                  Dual Subdivision . . . . . . . . . . . . 1815--1822
             Zhongxian Chen and   
                Xiaonan Luo and   
                     Le Tan and   
                Binghong Ye and   
                   Jiapeng Chen   Subdivision and Segmentation:
                                  Progressive Interpolation based on
                                  Catmull--Clark Subdivision Surfaces  . . 1823--1827
                   Zhuo Shi and   
                 Shujin Lin and   
                Xiaonan Luo and   
                   Renhong Wang   Subdivision and Segmentation:
                                  Interpolatory and Mixed Loop Schemes . . 1829--1835
             Dennie Reniers and   
                Alexandru Telea   Subdivision and Segmentation: Patch-type
                                  Segmentation of Voxel Shapes using
                                  Simplified Surface Skeletons . . . . . . 1837--1844
             Dennie Reniers and   
                Alexandru Telea   Subdivision and Segmentation: Part-type
                                  Segmentation of Articulated Voxel-Shapes
                                  using the Junction Rule  . . . . . . . . 1845--1852
       Sebastian Möser and   
            Patrick Degener and   
                Roland Wahl and   
                 Reinhard Klein   Non-photorealistic Rendering: Context
                                  Aware Terrain Visualization for
                                  Wayfinding and Navigation  . . . . . . . 1853--1860
                 Daychyi Ku and   
              Shengfeng Qin and   
            David K. Wright and   
                      Cuixia Ma   Non-photorealistic Rendering: Online
                                  Personalised Non-photorealistic
                                  Rendering Technique for $3$D Geometry
                                  from Incremental Sketching . . . . . . . 1861--1868
             Jong-Chul Yoon and   
                In-Kwon Lee and   
                     Henry Kang   Non-photorealistic Rendering: a
                                  Hidden-picture Puzzles Generator . . . . 1869--1877
                 Songhua Xu and   
                  Hao Jiang and   
                    Tao Jin and   
          Francis C. M. Lau and   
                      Yunhe Pan   Non-photorealistic Rendering: Automatic
                                  Facsimile of Chinese Calligraphic
                                  Writings . . . . . . . . . . . . . . . . 1879--1886
    Witawat Rungjiratananon and   
               Zoltan Szego and   
         Yoshihiro Kanamori and   
               Tomoyuki Nishita   Animation: Real-time Animation of
                                  Sand-Water Interaction . . . . . . . . . 1887--1893
               Roland Angst and   
               Nils Thuerey and   
               Mario Botsch and   
                   Markus Gross   Animation: Robust and Efficient Wave
                                  Simulations on Deforming Meshes  . . . . 1895--1900
                      Juntao Ye   Animation: Simulating Inextensible Cloth
                                  Using Impulses . . . . . . . . . . . . . 1901--1907
                  Masaki Oshita   Animation: Smart Motion Synthesis  . . . 1909--1918
              Damien Rohmer and   
           Stefanie Hahmann and   
               Marie-Paule Cani   Animation: Local Volume Preservation for
                                  Skinned Characters . . . . . . . . . . . 1919--1927
            Ying-Chieh Chen and   
                  Chun-Fa Chang   Rendering: a Prism-Free Method for
                                  Silhouette Rendering in Inverse
                                  Displacement Mapping . . . . . . . . . . 1929--1936
                   C. Bosch and   
                   X. Pueyo and   
         S. Mérillou and   
               D. Ghazanfarpour   Rendering: a Resolution Independent
                                  Approach for the Accurate Rendering of
                                  Grooved Surfaces . . . . . . . . . . . . 1937--1944
                  Zhong Ren and   
                   Kun Zhou and   
                Stephen Lin and   
                    Baining Guo   Rendering: Gradient-based Interpolation
                                  and Sampling for Real-time Rendering of
                                  Inhomogeneous, Single-scattering Media   1945--1953
                Sungkil Lee and   
       Gerard Jounghyun Kim and   
                 Seungmoon Choi   Rendering: Real-Time Depth-of-Field
                                  Rendering Using Point Splatting on
                                  Per-Pixel Layers . . . . . . . . . . . . 1955--1962
                B. C. Budge and   
             J. C. Anderson and   
                      K. I. Joy   Illumination: Caustic Forecasting:
                                  Unbiased Estimation of Caustic Lighting
                                  for Global Illumination  . . . . . . . . 1963--1970
               J. Brouillat and   
                 P. Gautron and   
                   K. Bouatouch   Illumination: Photon-driven Irradiance
                                  Cache  . . . . . . . . . . . . . . . . . 1971--1978
               Arne Schmitz and   
           Markus Tavenrath and   
                   Leif Kobbelt   Illumination: Interactive Global
                                  Illumination for Deformable Geometry in
                                  CUDA . . . . . . . . . . . . . . . . . . 1979--1986
                    Xuan Yu and   
                   Rui Wang and   
                      Jingyi Yu   Illumination: Interactive Glossy
                                  Reflections using GPU-based Ray Tracing
                                  with Adaptive LOD  . . . . . . . . . . . 1987--1996

Com{}pu{}ter Graphics Forum
Volume 27, Number 8, December, 2008

Verónica Costa Orvalho and   
              Ernesto Zacur and   
                  Antonio Susin   Transferring the Rig and Animations from
                                  a Character to Different Face Models . . 1997--2012
                 Albert Mas and   
      Ignacio Martín and   
                  Gustavo Patow   Compression and Importance Sampling of
                                  Near-Field Light Sources . . . . . . . . 2013--2027
          Christopher Dyken and   
             Gernot Ziegler and   
         Christian Theobalt and   
              Hans-Peter Seidel   High-speed Marching Cubes using
                                  HistoPyramids  . . . . . . . . . . . . . 2028--2039
                  T. Morvan and   
                 M. Reimers and   
                      E. Samset   High Performance GPU-based Proximity
                                  Queries using Distance Fields  . . . . . 2040--2052
          Rodrigo De Toledo and   
                   Bin Wang and   
              Bruno Lévy   Geometry Textures and Applications . . . 2053--2065
          Matthew J. Leotta and   
           Austin Vandergon and   
                 Gabriel Taubin   $3$D Slit Scanning with Planar
                                  Constraints  . . . . . . . . . . . . . . 2066--2080
                    S. Todt and   
             C. Rezk-Salama and   
                    A. Kolb and   
                  K.-D. Kuhnert   GPU-Based Spherical Light Field
                                  Rendering with Per-Fragment Depth
                                  Correction . . . . . . . . . . . . . . . 2081--2095
                    Z. Deng and   
                     U. Neumann   Expressive Speech Animation Synthesis
                                  with Phoneme-Level Controls  . . . . . . 2096--2113
          L. Schjòth and   
                J. Sporring and   
                  O. Fogh Olsen   Diffusion Based Photon Mapping . . . . . 2114--2127
                    D. Chen and   
                        F. Dong   Adaptive Surface Texture Synthesis Using
                                  Round-Shaped Neighbourhoods  . . . . . . 2128--2142
                 Amit Shesh and   
                   Baoquan Chen   Peek-in-the-Pic: Flying Through
                                  Architectural Scenes From a Single Image 2143--2153
                P. Guerrero and   
                 S. Jeschke and   
                      M. Wimmer   Real-Time Indirect Illumination and Soft
                                  Shadows in Dynamic Scenes Using
                                  Spherical Lights . . . . . . . . . . . . 2154--2168
                       G. Zotti   Selected papers from the EG 2007
                                  Cultural Heritage Track: Tangible
                                  Heritage: Production of Astrolabes on a
                                  Laser Engraver . . . . . . . . . . . . . 2169--2177
              M. Dellepiane and   
                M. Callieri and   
                 F. Ponchio and   
                    R. Scopigno   Selected papers from the EG 2007
                                  Cultural Heritage Track: Mapping Highly
                                  Detailed Colour Information on Extremely
                                  Dense $3$D Models: The Case of David's
                                  Restoration  . . . . . . . . . . . . . . 2178--2187
                   David Arnold   Selected papers from the EG 2007
                                  Cultural Heritage Track: Cultural
                                  Heritage As a Vehicle for Basic Research
                                  in Computing Science: Pasteur's Quadrant
                                  and a Use-Inspired Basic Research Agenda 2188--2196
              Marc Christie and   
            Patrick Olivier and   
             Jean-Marie Normand   State of the Art Reviews: Camera Control
                                  in Computer Graphics . . . . . . . . . . 2197--2218
              Oliver Bimber and   
               Daisuke Iwai and   
           Gordon Wetzstein and   
         Anselm Grundhöfer   State of the Art Reviews: The Visual
                                  Computing of Projector-Camera Systems    2219--2245
                Daniel Weiskopf   Report: 2008 Eurographics Symposium on
                                  Parallel Graphics and Visualization  . . 2246--2246
                      Anonymous   Book Review  . . . . . . . . . . . . . . 2247--2247


Com{}pu{}ter Graphics Forum
Volume 28, Number 1, March, 2009

                     Qin Gu and   
             Jingliang Peng and   
                   Zhigang Deng   Compression of Human Motion Capture Data
                                  Using Motion Pattern Indexing  . . . . . 1--12
         Francesco Banterle and   
              Patrick Ledda and   
            Kurt Debattista and   
                Marina Bloj and   
          Alessandro Artusi and   
                  Alan Chalmers   A Psychophysical Evaluation of Inverse
                                  Tone Mapping Techniques  . . . . . . . . 13--25
                   A. Knoll and   
                  Y. Hijazi and   
                 A. Kensler and   
                  M. Schott and   
                  C. Hansen and   
                       H. Hagen   Fast Ray Tracing of Arbitrary Implicit
                                  Surfaces with Interval and Affine
                                  Arithmetic . . . . . . . . . . . . . . . 26--40
              Julien Tierny and   
   Jean-Philippe Vandeborre and   
                 Mohamed Daoudi   Partial $3$D Shape Retrieval by Reeb
                                  Pattern Unfolding  . . . . . . . . . . . 41--55
             Kristin Potter and   
                  Amy Gooch and   
                Bruce Gooch and   
            Peter Willemsen and   
                  Joe Kniss and   
         Richard Riesenfeld and   
                  Peter Shirley   Resolution Independent NPR-Style $3$D
                                  Line Textures  . . . . . . . . . . . . . 56--66
             Christian Dick and   
             Jens Schneider and   
        Rüdiger Westermann   Efficient Geometry Compression for
                                  GPU-based Decoding in Realtime Terrain
                                  Rendering  . . . . . . . . . . . . . . . 67--83
                   M. Olson and   
                       H. Zhang   Tangential Distance Fields for Mesh
                                  Silhouette Problems  . . . . . . . . . . 84--100
              Michael Guthe and   
           Gero Müller and   
           Martin Schneider and   
                 Reinhard Klein   BTF-CIELab: a Perceptual Difference
                                  Measure for Quality Assessment and
                                  Compression of BTFs  . . . . . . . . . . 101--113
                   Wei Chen and   
                 Xiao Liang and   
           Ross Maciejewski and   
                 David S. Ebert   Shape Context Preserving Deformation of
                                  $2$D Anatomical Illustrations  . . . . . 114--126
                     F. Liu and   
                    J. Wang and   
                     S. Zhu and   
                M. Gleicher and   
                        Y. Gong   Visual-Quality Optimizing Super
                                  Resolution . . . . . . . . . . . . . . . 127--140
                   S. Frank and   
                     A. Kaufman   Out-of-Core and Dynamic Programming for
                                  Data Distribution on a Volume
                                  Visualization Cluster  . . . . . . . . . 141--153
                   D. Cline and   
                  A. Razdan and   
                       P. Wonka   A Comparison of Tabular PDF Inversion
                                  Methods  . . . . . . . . . . . . . . . . 154--160
                 T. Mertens and   
                   J. Kautz and   
                   F. Van Reeth   Exposure Fusion: a Simple and Practical
                                  Alternative to High Dynamic Range
                                  Photography  . . . . . . . . . . . . . . 161--171
                Ben Spencer and   
                  Mark W. Jones   Report: CGForum 2009 Cover Image . . . . 172--172
           Roberto Scopigno and   
            Eduard Gröller   Editorial  . . . . . . . . . . . . . . . i--i

Com{}pu{}ter Graphics Forum
Volume 28, Number 2, April, 2009

     Tunç Ozan Aydin and   
           Karol Myszkowski and   
              Hans-Peter Seidel   Human Perception and Green Graphics:
                                  Predicting Display Visibility Under
                                  Dynamically Changing Lighting Conditions 173--182
                T. Ritschel and   
                   M. Ihrke and   
              J. R. Frisvad and   
                 J. Coppens and   
              K. Myszkowski and   
                   H.-P. Seidel   Human Perception and Green Graphics:
                                  Temporal Glare: Real-Time Dynamic
                                  Simulation of the Scattering in the
                                  Human Eye  . . . . . . . . . . . . . . . 183--192
                 R. Mantiuk and   
                 R. Mantiuk and   
             A. Tomaszewska and   
                    W. Heidrich   Human Perception and Green Graphics:
                                  Color correction for tone mapping  . . . 193--202
             Johnson Chuang and   
            Daniel Weiskopf and   
            Torsten Möller   Human Perception and Green Graphics:
                                  Energy Aware Color Sets  . . . . . . . . 203--211
              Toon Lenaerts and   
            Philip Dutré   Fluids and Beyond: Mixing Fluids and
                                  Granular Materials . . . . . . . . . . . 213--218
               P. Kri\vstof and   
                 B. Bene\vs and   
       J. K\vrivánek and   
                    O. \vSt'ava   Fluids and Beyond: Hydraulic Erosion
                                  Using Smoothed Particle Hydrodynamics    219--228
             Viorel Mihalef and   
           Dimitris Metaxas and   
                   Mark Sussman   Fluids and Beyond: Simulation of
                                  two-phase flow with sub-scale droplet
                                  and bubble effects . . . . . . . . . . . 229--238
                   Qizhi Yu and   
             Fabrice Neyret and   
              Eric Bruneton and   
             Nicolas Holzschuch   Fluids and Beyond: Scalable real-time
                                  animation of rivers  . . . . . . . . . . 239--248
       Derek Nowrouzezahrai and   
      Evangelos Kalogerakis and   
                   Eugene Fiume   Shadows and Global Illumination:
                                  Shadowing Dynamic Scenes with Arbitrary
                                  BRDFs  . . . . . . . . . . . . . . . . . 249--258
              Robert Herzog and   
           Karol Myszkowski and   
              Hans-Peter Seidel   Shadows and Global Illumination:
                                  Anisotropic Radiance-Cache Splatting for
                                  Efficiently Computing High-Quality
                                  Global Illumination with Lightcuts . . . 259--268
                   Rui Wang and   
           Oskar Åkerlund   Shadows and Global Illumination:
                                  Bidirectional Importance Sampling for
                                  Unstructured Direct Illumination . . . . 269--278
            Hironori Mitake and   
             Kazuyuki Asano and   
              Takafumi Aoki and   
               Salvati Marc and   
                Makoto Sato and   
               Shoichi Hasegawa   Motion Synthesis: Physics-driven Multi
                                  Dimensional Keyframe Animation for
                                  Artist-directable Interactive Character  279--287
                  P. G. Kry and   
                 L. Reveret and   
                   F. Faure and   
                     M.-P. Cani   Motion Synthesis: Modal Locomotion:
                                  Animating Virtual Characters with
                                  Natural Vibrations . . . . . . . . . . . 289--298
            Edmond S. L. Ho and   
                    Taku Komura   Motion Synthesis: Character Motion
                                  Synthesis by Topology Coordinates  . . . 299--308
                Chris Wyman and   
                   Greg Nichols   Caustics and Scattering: Adaptive
                                  Caustic Maps Using Deferred Shading  . . 309--318
                 B. Spencer and   
                    M. W. Jones   Caustics and Scattering: Into the Blue:
                                  Better Caustics through Photon
                                  Relaxation . . . . . . . . . . . . . . . 319--328
           Vincent Pegoraro and   
               Steven G. Parker   Caustics and Scattering: an Analytical
                                  Solution to Single Scattering in
                                  Homogeneous Participating Media  . . . . 329--335
                  N. Hasler and   
                   C. Stoll and   
                  M. Sunkel and   
               B. Rosenhahn and   
                   H.-P. Seidel   Motion Compression: a Statistical Model
                                  of Human Pose and Body Shape . . . . . . 337--346
            Eric Landreneau and   
                 Scott Schaefer   Motion Compression: Simplification of
                                  Articulated Meshes . . . . . . . . . . . 347--353
                M. Tournier and   
                      X. Wu and   
                  N. Courty and   
                  E. Arnaud and   
              L. Revéret   Motion Compression: Motion Compression
                                  using Principal Geodesics Analysis . . . 355--364
            Michael Schwarz and   
                Marc Stamminger   GPU: Fast GPU-based Adaptive
                                  Tessellation with CUDA . . . . . . . . . 365--374
              C. Lauterbach and   
                 M. Garland and   
                S. Sengupta and   
                  D. Luebke and   
                     D. Manocha   GPU: Fast BVH Construction on GPUs . . . 375--384
                Brian Budge and   
             Tony Bernardin and   
             Jeff A. Stuart and   
       Shubhabrata Sengupta and   
             Kenneth I. Joy and   
                  John D. Owens   GPU: Out-of-core Data Management for
                                  Path Tracing on Hybrid Resources . . . . 385--396
                   Rong Liu and   
                  Hao Zhang and   
               Ariel Shamir and   
                Daniel Cohen-Or   Shape Analysis and Helices: a Part-aware
                                  Surface Metric for Shape Analysis  . . . 397--406
              Qi-Xing Huang and   
               Martin Wicke and   
                 Bart Adams and   
                Leonidas Guibas   Shape Analysis and Helices: Shape
                                  Decomposition using Modal Analysis . . . 407--416
              Florence Bertails   Shape Analysis and Helices: Linear Time
                                  Super-Helices  . . . . . . . . . . . . . 417--426
                    T. Popa and   
                    Q. Zhou and   
                 D. Bradley and   
                 V. Kraevoy and   
                      H. Fu and   
                 A. Sheffer and   
                    W. Heidrich   Captured Models: Wrinkling Captured
                                  Garments Using Space--time Data-Driven
                                  Deformation  . . . . . . . . . . . . . . 427--435
           Daniel G. Aliaga and   
             Mikhail J. Atallah   Captured Models: Genuinity Signatures:
                                  Designing Signatures for Verifying $3$D
                                  Object Genuinity . . . . . . . . . . . . 437--446
                   W. Chang and   
                     M. Zwicker   Captured Models: Range Scan Registration
                                  Using Reduced Deformable Models  . . . . 447--456
                A. Peytavie and   
                   E. Galin and   
                J. Grosjean and   
                    S. Merillou   Interactive Cities and Terrain: Arches:
                                  a Framework for Modeling Complex
                                  Terrains . . . . . . . . . . . . . . . . 457--467
              Marcio Cabral and   
           Sylvain Lefebvre and   
        Carsten Dachsbacher and   
               George Drettakis   Interactive Cities and Terrain:
                                  Structure-Preserving Reshape for
                                  Textured Architectural Scenes  . . . . . 469--480
                Basil Weber and   
         Pascal Müller and   
                Peter Wonka and   
                   Markus Gross   Interactive Cities and Terrain:
                                  Interactive Geometric Simulation of $4$D
                                  Cities . . . . . . . . . . . . . . . . . 481--492
        A. C. Öztireli and   
              G. Guennebaud and   
                       M. Gross   Model Reconstruction: Feature Preserving
                                  Point Set Surfaces based on Non-Linear
                                  Kernel Regression  . . . . . . . . . . . 493--501
             Ruwen Schnabel and   
            Patrick Degener and   
                 Reinhard Klein   Model Reconstruction: Completion and
                                  Reconstruction with Primitive Shapes . . 503--512
             Roland Ruiters and   
                 Reinhard Klein   Model Reconstruction: Heightfield and
                                  spatially varying BRDF Reconstruction
                                  for Materials with Interreflections  . . 513--522
                 Ralf Habel and   
        Alexander Kusternig and   
                 Michael Wimmer   All about Trees: Physically Guided
                                  Animation of Trees . . . . . . . . . . . 523--532
              Julien Diener and   
          Mathieu Rodriguez and   
              Lionel Baboud and   
                 Lionel Reveret   All about Trees: Wind projection basis
                                  for real-time animation of trees . . . . 533--540
                  J. Wither and   
                  F. Boudon and   
                 M.-P. Cani and   
                       C. Godin   All about Trees: Structure from
                                  silhouettes: a new paradigm for fast
                                  sketch-based design of trees . . . . . . 541--550
          Michael Eigensatz and   
                     Mark Pauly   Deformations: Positional, Metric, and
                                  Curvature Control for Constraint-Based
                                  Surface Deformation  . . . . . . . . . . 551--558
           Miguel A. Otaduy and   
            Rasmus Tamstorf and   
           Denis Steinemann and   
                   Markus Gross   Deformations: Implicit Contact Handling
                                  for Deformable Objects . . . . . . . . . 559--568
      Bernhard Thomaszewski and   
                Simon Pabst and   
         Wolfgang Straßer   Deformations: Continuum-based Strain
                                  Limiting . . . . . . . . . . . . . . . . 569--576
            Wojciech Jarosz and   
             Nathan A. Carr and   
             Henrik Wann Jensen   The Joy of Math and Cartoon Drawing:
                                  Importance Sampling Spherical Harmonics  577--586
                 Ofir Weber and   
            Mirela Ben-Chen and   
                  Craig Gotsman   The Joy of Math and Cartoon Drawing:
                                  Complex Barycentric Coordinates with
                                  Applications to Planar Shape Deformation 587--597
       Daniel Sýkora and   
             John Dingliana and   
                 Steven Collins   The Joy of Math and Cartoon Drawing:
                                  LazyBrush: Flexible Painting Tool for
                                  Hand-drawn Cartoons  . . . . . . . . . . 599--608
                Pradeep Sen and   
                  Soheil Darabi   Computational Photography and Image
                                  Manipulation: Compressive Dual
                                  Photography  . . . . . . . . . . . . . . 609--618
              Cosmin Ancuti and   
     Codruta Orniana Ancuti and   
               Philippe Bekaert   Computational Photography and Image
                                  Manipulation: Deblurring by Matching . . 619--628
                 L. Shapira and   
                  A. Shamir and   
                    D. Cohen-Or   Computational Photography and Image
                                  Manipulation: Image Appearance
                                  Exploration by Model-Based Navigation    629--638
           Shigeo Takahashi and   
            Kenichi Yoshida and   
                Taesoo Kwon and   
              Kang Hoon Lee and   
                  Jehee Lee and   
                 Sung Yong Shin   Virtual Humans: Spectral-Based Group
                                  Formation Control  . . . . . . . . . . . 639--648
                    F. Lamarche   Virtual Humans: TopoPlan: a topological
                                  path planner for real time human
                                  navigation under floor and ceiling
                                  constraints  . . . . . . . . . . . . . . 649--658
               Michael Banf and   
                   Volker Blanz   Virtual Humans: Example-Based Rendering
                                  of Eye Movements . . . . . . . . . . . . 659--666
                  Jianye Lu and   
               Julie Dorsey and   
                Holly Rushmeier   Textures and Video: Dominant Texture and
                                  Diffusion Distance Manifolds . . . . . . 667--676
               Makoto Okabe and   
                  Ken Anjyo and   
             Takeo Igarashi and   
              Hans-Peter Seidel   Textures and Video: Animating Pictures
                                  of Fluid using Video Examples  . . . . . 677--686
             Per Wennersten and   
               Jacob Ström   Textures and Video: Table-based Alpha
                                  Compression  . . . . . . . . . . . . . . 687--695
                 M. Bokeloh and   
                  A. Berner and   
                    M. Wand and   
               H.-P. Seidel and   
                   A. Schilling   Symmetry Detection and Intelligent
                                  Galleries: Symmetry Detection Using
                                  Feature Lines  . . . . . . . . . . . . . 697--706
                Yi-Ting Yeh and   
          Radomír M\vech   Symmetry Detection and Intelligent
                                  Galleries: Detecting Symmetries and
                                  Curvilinear Arrangements in Vector Art   707--716
              Thales Vieira and   
             Alex Bordignon and   
         Adelailson Peixoto and   
             Geovan Tavares and   
         Hélio Lopes and   
                 Luiz Velho and   
                 Thomas Lewiner   Symmetry Detection and Intelligent
                                  Galleries: Learning good views through
                                  intelligent galleries  . . . . . . . . . 717--726
                      Anonymous   Invited Talks: Frontmatter . . . . . . . i--xix

Com{}pu{}ter Graphics Forum
Volume 28, Number 3, June, 2009

           John C. Anderson and   
             Luke J. Gosink and   
         Mark A. Duchaineau and   
                 Kenneth I. Joy   Functions: Interactive Visualization of
                                  Function Fields by Range-Space
                                  Segmentation . . . . . . . . . . . . . . 727--734
          Konstantin Poelke and   
                Konrad Polthier   Functions: Lifted Domain Coloring  . . . 735--742
            Sven Bachthaler and   
                Daniel Weiskopf   Scatterplots: Efficient and Adaptive
                                  Rendering of $2$-D Continuous
                                  Scatterplots . . . . . . . . . . . . . . 743--750
           Harald Sanftmann and   
                Daniel Weiskopf   Scatterplots: Illuminated $3$D
                                  Scatterplots . . . . . . . . . . . . . . 751--758
                  Hong Zhou and   
                 Weiwei Cui and   
                  Huamin Qu and   
                 Yingcai Wu and   
                Xiaoru Yuan and   
                       Wei Zhuo   Scatterplots: Splatting the Lines in
                                  Parallel Coordinates . . . . . . . . . . 759--766
            Dong Hyun Jeong and   
       Caroline Ziemkiewicz and   
               Brian Fisher and   
           William Ribarsky and   
                    Remco Chang   Scatterplots: iPCA: an Interactive
                                  System for PCA-based Visual Analytics    767--774
            Stefan Bruckner and   
         M. Eduard Gröller   Volume Rendering: Instant Volume
                                  Visualization using Maximum Intensity
                                  Difference Accumulation  . . . . . . . . 775--782
                 Yuyan Song and   
                   Wei Chen and   
           Ross Maciejewski and   
           Kelly P. Gaither and   
                David S. Ebertt   Volume Rendering: Bivariate Transfer
                                  Functions on Unstructured Grids  . . . . 783--790
          Jonathan Woodring and   
                   Han-Wei Shen   Volume Rendering: Semi-Automatic
                                  Time-Series Transfer Functions via
                                  Temporal Clustering and Sequencing . . . 791--798
               Stef Busking and   
             Charl P. Botha and   
                  Frits H. Post   Volume Rendering: Direct Visualization
                                  of Deformation in Volumes  . . . . . . . 799--806
                Frank Grave and   
         Thomas Müller and   
        Carsten Dachsbacher and   
             Günter Wunner   Multidimensional Data: The Gödel Engine
                                  --- An interactive approach to
                                  visualization in general relativity  . . 807--814
              Edward Grundy and   
              Mark W. Jones and   
          Robert S. Laramee and   
             Rory P. Wilson and   
            Emily L. C. Shepard   Multidimensional Data: Visualisation of
                                  Sensor Data from Animal Movement . . . . 815--822
              Tran Van Long and   
                    Lars Linsen   Multidimensional Data: MultiClusterTree:
                                  Interactive Visual Exploration of
                                  Hierarchical Clusters in
                                  Multidimensional Multivariate Data . . . 823--830
                  Mike Sips and   
              Boris Neubert and   
              John P. Lewis and   
                   Pat Hanrahan   Multidimensional Data: Selecting good
                                  views of high-dimensional data using
                                  class consistency  . . . . . . . . . . . 831--838
                     B. Liu and   
           G. J. Clapworthy and   
                        F. Dong   Volume Rendering & Hardware Acceleration:
                                  Accelerating Volume Raycasting using
                                  Proxy Spheres  . . . . . . . . . . . . . 839--846
            Stefan Lindholm and   
               Patric Ljung and   
            Markus Hadwiger and   
                Anders Ynnerman   Volume Rendering & Hardware Acceleration:
                                  Fused Multi-Volume DVR using Binary
                                  Space Partitioning . . . . . . . . . . . 847--854
             Mathias Schott and   
           Vincent Pegoraro and   
             Charles Hansen and   
     Kévin Boulanger and   
                 Kadi Bouatouch   Volume Rendering & Hardware Acceleration:
                                  a Directional Occlusion Shading Model
                                  for Interactive Direct Volume Rendering  855--862
             Christoph Petz and   
                Jens Kasten and   
           Steffen Prohaska and   
            Hans-Christian Hege   Flow Visualization: Hierarchical Vortex
                                  Regions in Swirling Flow . . . . . . . . 863--870
          Dominic Schneider and   
           Alexander Wiebel and   
              Gerik Scheuermann   Flow Visualization: Smooth Stream
                                  Surfaces of Fourth Order Precision . . . 871--878
           Harald Obermaier and   
      Martin Hering-Bertram and   
          Jörg Kuhnert and   
                     Hans Hagen   Flow Visualization: Volume Deformations
                                  in Grid-Less Flow Simulations  . . . . . 879--886
               Zhicheng Yan and   
                   Wei Chen and   
                  Aidong Lu and   
                 David S. Ebert   Biomedical Visualization: Context-aware
                                  Volume Modeling of Skeletal Muscles  . . 887--894
         Mathias Neugebauer and   
            Rocco Gasteiger and   
              Oliver Beuing and   
               Volker Diehl and   
              Martin Skalej and   
                 Bernhard Preim   Biomedical Visualization: Map Displays
                                  for the Analysis of Scalar Data on
                                  Cerebral Aneurysm Surfaces . . . . . . . 895--902
             Firdaus Janoos and   
   Boonthanome Nouanesengsy and   
            Raghu Machiraju and   
               Han Wei Shen and   
             Steffen Sammet and   
              Michael Knopp and   
István Á. Mórocz   Biomedical Visualization: Visual
                                  Analysis of Brain Activity from fMRI
                                  Data . . . . . . . . . . . . . . . . . . 903--910
       Caroline Ziemkiewicz and   
                  Robert Kosara   User Studies and Interaction:
                                  Preconceptions and Individual
                                  Differences in Understanding Visual
                                  Metaphors  . . . . . . . . . . . . . . . 911--918
            Colin Swindells and   
               Melanie Tory and   
                Rebecca Dreezer   User Studies and Interaction: Comparing
                                  Parameter Manipulation with Mouse, Pen,
                                  and Slider User Interfaces . . . . . . . 919--926
             Enrico Bertini and   
         Maurizio Rigamonti and   
                  Denis Lalanne   User Studies and Interaction: Extended
                                  Excentric Labeling . . . . . . . . . . . 927--934
                 Songhua Xu and   
                Wenxia Yang and   
              Francis C. M. Lau   Applications: a Visualization Based
                                  Approach for Digital Signature
                                  Authentication . . . . . . . . . . . . . 935--942
                  Insoo Woo and   
                Sung Ye Kim and   
           Ross Maciejewski and   
             David S. Ebert and   
            Timothy D. Ropp and   
                 Krystal Thomas   Applications: SDViz: a
                                  Context-Preserving Interactive
                                  Visualization System for Technical
                                  Diagrams . . . . . . . . . . . . . . . . 943--950
               Dandan Huang and   
               Melanie Tory and   
        Sheryl Staub-French and   
               Rachel Pottinger   Applications: Visualization Techniques
                                  for Schedule Comparison  . . . . . . . . 951--958
              Niels Willems and   
       Huub Van De Wetering and   
              Jarke J. Van Wijk   Applications: Visualization of vessel
                                  movements  . . . . . . . . . . . . . . . 959--966
            Paolo Simonetto and   
                David Auber and   
             Daniel Archambault   Graph Visualization: Fully Automatic
                                  Visualisation of Overlapping Sets  . . . 967--974
            Martin Greilich and   
              Michael Burch and   
                  Stephan Diehl   Graph Visualization: Visualizing the
                                  Evolution of Compound Digraphs with
                                  TimeArcTrees . . . . . . . . . . . . . . 975--982
               Danny Holten and   
              Jarke J. Van Wijk   Graph Visualization: Force-Directed Edge
                                  Bundling for Graph Visualization . . . . 983--990
                      Tim Dwyer   Graph Visualization: Scalable, Versatile
                                  and Simple Constrained Graph Layout  . . 991--998
             Paul Rosenthal and   
                    Lars Linsen   Geometry & Reconstruction: Enclosing
                                  Surfaces for Point Clusters Using $3$D
                                  Discrete Voronoi Diagrams  . . . . . . . 999--1006
        Erald Vuçini and   
        Torsten Möller and   
         M. Eduard Gröller   Geometry & Reconstruction: On
                                  Visualization and Reconstruction from
                                  Non-Uniform Point Sets using B-splines   1007--1014
                A. Entezari and   
               M. Mirzargar and   
                   L. Kalantari   Geometry & Reconstruction:
                                  Quasi-interpolation on the Body Centered
                                  Cubic Lattice  . . . . . . . . . . . . . 1015--1022
        Bernhard Finkbeiner and   
              Usman R. Alim and   
       Dimitri Van De Ville and   
            Torsten Möller   Geometry & Reconstruction: High-Quality
                                  Volumetric Reconstruction on Optimal
                                  Lattices for Computed Tomography . . . . 1023--1030
             Petra Isenberg and   
                  Danyel Fisher   Text Visualization: Collaborative
                                  Brushing and Linking for Co-located
                                  Visual Analytics of Document Collections 1031--1038
        Christopher Collins and   
        Sheelagh Carpendale and   
                    Gerald Penn   Text Visualization: DocuBurst:
                                  Visualizing Document Content using
                                  Language Structure . . . . . . . . . . . 1039--1046
            Joshua Albrecht and   
                Rebecca Hwa and   
             G. Elisabeta Marai   Text Visualization: The Chinese Room:
                                  Visualization and Interaction to
                                  Understand and Correct Ambiguous Machine
                                  Translation  . . . . . . . . . . . . . . 1047--1054

Com{}pu{}ter Graphics Forum
Volume 28, Number 4, June, 2009

László Szirmay-Kalos and   
László Szécsi   Rendering I: Deterministic Importance
                                  Sampling with Error Diffusion  . . . . . 1055--1064
            Andrea Weidlich and   
               Alexander Wilkie   Rendering I: Anomalous Dispersion in
                                  Predictive Rendering . . . . . . . . . . 1065--1072
                   S. Kniep and   
             S. Häring and   
                      M. Magnor   Rendering I: Efficient and Accurate
                                  Rendering of Complex Light Sources . . . 1073--1081
              Johannes Kopf and   
            Dani Lischinski and   
             Oliver Deussen and   
            Daniel Cohen-Or and   
                  Michael Cohen   Images and Textures: Locally Adapted
                                  Projections to Reduce Panorama
                                  Distortions  . . . . . . . . . . . . . . 1083--1089
        H. Winnemöller and   
                   A. Orzan and   
               L. Boissieux and   
                     J. Thollot   Images and Textures: Texture Design and
                                  Draping in $2$D Images . . . . . . . . . 1091--1099
           Alexander Wilkie and   
                Andrea Weidlich   Images and Textures: a Robust
                                  Illumination Estimate for Chromatic
                                  Adaptation in Rendered Images  . . . . . 1101--1109
             Vincent Forest and   
             Lo\"\ic Barthe and   
       Gaël Guennebaud and   
                 Mathias Paulin   Shadows: Soft Textured Shadow Volume . . 1111--1120
              Baoguang Yang and   
               Jieqing Feng and   
       Gaël Guennebaud and   
                     Xinguo Liu   Shadows: Packet-based Hierarchal Soft
                                  Shadow Mapping . . . . . . . . . . . . . 1121--1130
       Derek Nowrouzezahrai and   
                    John Snyder   Real Time Global Illumination: Fast
                                  Global Illumination on Dynamic Height
                                  Fields . . . . . . . . . . . . . . . . . 1131--1139
               Greg Nichols and   
               Jeremy Shopf and   
                    Chris Wyman   Real Time Global Illumination:
                                  Hierarchical Image-Space Radiosity for
                                  Interactive Global Illumination  . . . . 1141--1149
             B. Fabianowski and   
                   J. Dingliana   Real Time Global Illumination:
                                  Interactive Global Photon Mapping  . . . 1151--1159
             Abhijeet Ghosh and   
                Tongbo Chen and   
               Pieter Peers and   
            Cyrus A. Wilson and   
                   Paul Debevec   Appearance Measurement and Rendering:
                                  Estimating Specular Roughness and
                                  Anisotropy from Second Order Spherical
                                  Gradient Illumination  . . . . . . . . . 1161--1170
            Nicolas Bonneel and   
              Sylvain Paris and   
       Michiel Van De Panne and   
        Frédo Durand and   
               George Drettakis   Appearance Measurement and Rendering:
                                  Single Photo Estimation of Hair
                                  Appearance . . . . . . . . . . . . . . . 1171--1180
             Roland Ruiters and   
                 Reinhard Klein   Appearance Measurement and Rendering:
                                  BTF Compression via Sparse Tensor
                                  Decomposition  . . . . . . . . . . . . . 1181--1188
  Václav Gassenbauer and   
 Jaroslav K\vrivánek and   
                 Kadi Bouatouch   Rendering II: Spatial Directional
                                  Radiance Caching . . . . . . . . . . . . 1189--1198
                Kirill Garanzha   Rendering II: The Use of Precomputed
                                  Triangle Clusters for Accelerated Ray
                                  Tracing in Dynamic Scenes  . . . . . . . 1199--1206
                     H. Lee and   
                  C. H. Lee and   
                        K. Yoon   Important Points and NPR: Motion based
                                  Painterly Rendering  . . . . . . . . . . 1207--1215
                   D. Cline and   
                 S. Jeschke and   
                   K. White and   
                  A. Razdan and   
                       P. Wonka   Important Points and NPR: Dart Throwing
                                  on Surfaces  . . . . . . . . . . . . . . 1217--1226
                 Hongzhi Wu and   
               Julie Dorsey and   
                Holly Rushmeier   Important Points and NPR: Characteristic
                                  Point Maps . . . . . . . . . . . . . . . 1227--1236
              Anish Chandak and   
            Lakulish Antani and   
               Micah Taylor and   
                 Dinesh Manocha   Visibility and Particles: FastV:
                                  From-point Visibility Culling on Complex
                                  Models . . . . . . . . . . . . . . . . . 1237--1246
               Deukhyun Cha and   
                Sungjin Son and   
                     Insung Ihm   Visibility and Particles: GPU-Assisted
                                  High Quality Particle Rendering  . . . . 1247--1255

Com{}pu{}ter Graphics Forum
Volume 28, Number 5, July, 2009

                   Z. Karni and   
                D. Freedman and   
                     C. Gotsman   Modeling and Sculpting: Energy-Based
                                  Image Deformation  . . . . . . . . . . . 1257--1268
          Gilbert Bernstein and   
                    Don Fussell   Modeling and Sculpting: Fast, Exact,
                                  Linear Booleans  . . . . . . . . . . . . 1269--1278
             R. M. Rustamov and   
                  Y. Lipman and   
                  T. Funkhouser   Modeling and Sculpting: Interior
                                  Distance Using Barycentric Coordinates   1279--1288
              Kenneth Weiss and   
              Leila De Floriani   Hierarchies and Compression: Diamond
                                  Hierarchies of Arbitrary Dimension . . . 1289--1300
   Sébastien Valette and   
      Raphaëlle Chaine and   
              Rémy Prost   Hierarchies and Compression: Progressive
                                  Lossless Mesh Compression Via
                                  Incremental Parametric Refinement  . . . 1301--1310
            Clement Courbet and   
                 Celine Hudelot   Hierarchies and Compression: Random
                                  Accessible Hierarchical Mesh Compression
                                  for Interactive Visualization  . . . . . 1311--1318
        Fatemeh Abbasinejad and   
               Yong Joo Kil and   
               Andrei Sharf and   
                    Nina Amenta   Reconstruction --- Irregular Sampling:
                                  Rotating Scans for Systematic Error
                                  Removal  . . . . . . . . . . . . . . . . 1319--1326
              Gill Barequet and   
                    Amir Vaxman   Reconstruction --- Irregular Sampling:
                                  Reconstruction of Multi-Label Domains
                                  from Partial Planar Cross-Sections . . . 1327--1337
                Yukie Nagai and   
              Yutaka Ohtake and   
                Hiromasa Suzuki   Reconstruction --- Irregular Sampling:
                                  Smoothing of Partition of Unity Implicit
                                  Surfaces for Noise Robust Surface
                                  Reconstruction . . . . . . . . . . . . . 1339--1348
              O. Aichholzer and   
             F. Aurenhammer and   
              B. Kornberger and   
               S. Plantinga and   
                    G. Rote and   
                   A. Sturm and   
                      G. Vegter   Reconstruction --- Regular Sampling:
                                  Recovering Structure from $r$-Sampled
                                  Objects  . . . . . . . . . . . . . . . . 1349--1360
                   Bardia Sadri   Reconstruction --- Regular Sampling:
                                  Manifold Homotopy via the Flow Complex   1361--1370
               Tamal K. Dey and   
                   Kuiyu Li and   
             Edgar A. Ramos and   
                 Rephael Wenger   Reconstruction --- Regular Sampling:
                                  Isotopic Reconstruction of Surfaces with
                                  Boundaries . . . . . . . . . . . . . . . 1371--1382
                   Jian Sun and   
            Maks Ovsjanikov and   
                Leonidas Guibas   Shape Analysis: a Concise and Provably
                                  Informative Multi-Scale Signature Based
                                  on Heat Diffusion  . . . . . . . . . . . 1383--1392
Frédéric Chazal and   
        David Cohen-Steiner and   
         Leonidas J. Guibas and   
      Facundo Mémoli and   
                 Steve Y. Oudot   Shape Analysis: Gromov-Hausdorff Stable
                                  Signatures for Shapes using Persistence  1393--1403
                 K. G\kebal and   
      J. A. Bærentzen and   
             H. Aanæs and   
                      R. Larsen   Shape Analysis: Shape Analysis Using the
                                  Auto Diffusion Function  . . . . . . . . 1405--1413
                  P. Simari and   
          D. Nowrouzezahrai and   
             E. Kalogerakis and   
                       K. Singh   Meshing --- Non-Simplex: Multi-objective
                                  shape segmentation and labeling  . . . . 1415--1425
            Joel Daniels II and   
           Claudio T. Silva and   
                   Elaine Cohen   Meshing --- Non-Simplex: Semi-regular
                                  Quadrilateral-only Remeshing from
                                  Simplified Base Domains  . . . . . . . . 1427--1435
            Joel Daniels II and   
           Claudio T. Silva and   
                   Elaine Cohen   Meshing --- Non-Simplex: Localized
                                  Quadrilateral Coarsening . . . . . . . . 1437--1444
              Dong-Ming Yan and   
          Bruno Lévy and   
                   Yang Liu and   
                   Feng Sun and   
                   Wenping Wang   Meshing --- Simplex: Isotropic Remeshing
                                  with Fast and Exact Computation of
                                  Restricted Voronoi Diagram . . . . . . . 1445--1454
          Dobrina Boltcheva and   
            Mariette Yvinec and   
         Jean-Daniel Boissonnat   Meshing-Simplex: Feature preserving
                                  Delaunay mesh generation from $3$D
                                  multi-material images  . . . . . . . . . 1455--1464
Pedro Machado Manhães de Castro and   
              Jane Tournois and   
              Pierre Alliez and   
              Olivier Devillers   Meshing-Simplex: Filtering Relocations
                                  on a Delaunay Triangulation  . . . . . . 1465--1474
                Ming Chuang and   
                 Linjie Luo and   
          Benedict J. Brown and   
        Szymon Rusinkiewicz and   
                Michael Kazhdan   Differentials: Estimating the
                                  Laplace--Beltrami Operator by
                                  Restricting $3$D Functions . . . . . . . 1475--1484
                  F. Chazal and   
           D. Cohen-Steiner and   
                A. Lieutier and   
                     B. Thibert   Differentials: Stability of Curvature
                                  Measures . . . . . . . . . . . . . . . . 1485--1496
             Chuanjiang Luo and   
                 Issam Safa and   
                      Yusu Wang   Differentials: Approximating Gradients
                                  for Meshes and Point Clouds via
                                  Diffusion Metric . . . . . . . . . . . . 1497--1508
                  F. Chazal and   
                A. Lieutier and   
                     N. Montana   Edges: Discrete Critical Values: a
                                  General Framework for Silhouettes
                                  Computation  . . . . . . . . . . . . . . 1509--1518
                T. Weinkauf and   
                D. Günther   Edges: Separatrix Persistence:
                                  Extraction of Salient Edges on Surfaces
                                  Using Topological Methods  . . . . . . . 1519--1528

Com{}pu{}ter Graphics Forum
Volume 28, Number 6, September, 2009

           L. Vá\vsa and   
                       V. Skala   COBRA: Compression of the Basis for PCA
                                  Represented Animations . . . . . . . . . 1529--1540
             Ljiljana Skrba and   
             Lionel Reveret and   
       Franck Hétroy and   
           Marie-Paule Cani and   
               Carol O'Sullivan   Animating Quadrupeds: Methods and
                                  Applications . . . . . . . . . . . . . . 1541--1560
                  M. Wolter and   
             I. Assenmacher and   
               B. Hentschel and   
                M. Schirski and   
                      T. Kuhlen   A Time Model for Time-Varying
                                  Visualization  . . . . . . . . . . . . . 1561--1571
                    H. Wang and   
                          W. Ma   Biorthogonal Wavelets Based on
                                  Interpolatory Subdivision  . . . . . . . 1572--1585
László Szirmay-Kalos and   
    Tamás Umenhoffer and   
              Gustavo Patow and   
László Szécsi and   
                    Mateu Sbert   Specular Effects on the GPU: State of
                                  the Art  . . . . . . . . . . . . . . . . 1586--1617
           Benjamin Spencer and   
          Robert S. Laramee and   
               Guoning Chen and   
                   Eugene Zhang   Evenly Spaced Streamlines for Surfaces:
                                  an Image-Based Approach  . . . . . . . . 1618--1631
              Volker Scholz and   
             Sascha El-Abed and   
          Hans-Peter Seidel and   
                  Marcus Magnor   Editing Object Behaviour in Video
                                  Sequences  . . . . . . . . . . . . . . . 1632--1643
                   A. Nasri and   
                   M. Sabin and   
                     Z. Yasseen   Filling $N$-Sided Regions by Quad Meshes
                                  for Subdivision Surfaces . . . . . . . . 1644--1658
                     N. Ray and   
             B. Lévy and   
                    H. Wang and   
                    G. Turk and   
                      B. Vallet   Material Space Texturing . . . . . . . . 1659--1669
                   R. Fuchs and   
                      H. Hauser   Visualization of Multi-Variate
                                  Scientific Data  . . . . . . . . . . . . 1670--1690
                  Ingo Wald and   
            William R. Mark and   
      Johannes Günther and   
             Solomon Boulos and   
                 Thiago Ize and   
                Warren Hunt and   
           Steven G. Parker and   
                  Peter Shirley   State of the Art in Ray Tracing Animated
                                  Scenes . . . . . . . . . . . . . . . . . 1691--1722
                   G. Domik and   
                     R. Scateni   Reports: Education Programme at
                                  Eurographics 2009  . . . . . . . . . . . 1723--1724
          João Comba and   
            Weiskopf Daniel and   
                Kurt Debattista   Reports: 2009 Eurographics Symposium on
                                  Parallel Graphics and Visualization  . . 1725--1725
                      Anonymous   Reports: 30th EUROGRAPHICS General
                                  Assembly . . . . . . . . . . . . . . . . 1726--1731
                      Anonymous   Reports: New EUROGRAPHICS Fellows  . . . 1733--1734

Com{}pu{}ter Graphics Forum
Volume 28, Number 7, October, 2009

         A. Van Den Hengely and   
                    D. Sale and   
                     A. R. Dick   Image-Based Modeling and Rendering:
                                  SecondSkin: An interactive method for
                                  appearance transfer  . . . . . . . . . . 1735--1744
                Zilong Dong and   
                  Lei Jiang and   
              Guofeng Zhang and   
                  Qing Wang and   
                      Hujun Bao   Image-Based Modeling and Rendering: Live
                                  Video Montage with a Rotating Camera . . 1745--1753
       Massimiliano Corsini and   
          Matteo Dellepiane and   
           Federico Ponchio and   
               Roberto Scopigno   Image-Based Modeling and Rendering:
                                  Image-to-Geometry Registration: a Mutual
                                  Information Method exploiting
                                  Illumination-related Geometric
                                  Properties . . . . . . . . . . . . . . . 1755--1764
            Martin Habbecke and   
                   Leif Kobbelt   Image-Based Modeling and Rendering: an
                                  Intuitive Interface for Interactive High
                                  Quality Image-Based Modeling . . . . . . 1765--1772
            Myung Geol Choi and   
                 Eunjung Ju and   
             Jung-Woo Chang and   
                  Jehee Lee and   
                   Young J. Kim   Data Structure and Collision Detection:
                                  Linkless Octree Using Multi-Level
                                  Perfect Hashing  . . . . . . . . . . . . 1773--1780
       Rafael P. Torchelsen and   
            Francisco Pinto and   
                 Rui Bastos and   
        João L. D. Comba   Data Structure and Collision Detection:
                                  Approximate on-Surface Distance
                                  Computation using Quasi-Developable
                                  Charts . . . . . . . . . . . . . . . . . 1781--1789
                  Duksu Kim and   
                Jae-Pil Heo and   
                Jaehyuk Huh and   
                   John Kim and   
                  Sung-eui Yoon   Data Structure and Collision Detection:
                                  HPCCD: Hybrid Parallel Continuous
                                  Collision Detection using CPUs and GPUs  1791--1800
                A. Peytavie and   
                   E. Galin and   
                J. Grosjean and   
                    S. Merillou   Modeling and Deformation: Procedural
                                  Generation of Rock Piles using Aperiodic
                                  Tiling . . . . . . . . . . . . . . . . . 1801--1809
              Cheng-Hung Lo and   
                 Chih-Hsing Chu   Modeling and Deformation: Affective
                                  Modelling: Profiling Geometrical Models
                                  with Human Emotional Responses . . . . . 1811--1820
              Takashi Ijiri and   
            Kenshi Takayama and   
               Hideo Yokota and   
                 Takeo Igarashi   Modeling and Deformation: ProcDef:
                                  Local-to-global Deformation for
                                  Skeleton-free Character Animation  . . . 1821--1828
             Hyun Joon Shin and   
                     Yunjin Lee   Animation: Expression Synthesis and
                                  Transfer in Parameter Spaces . . . . . . 1829--1835
       Napaporn Metaaphanon and   
               Yosuke Bando and   
               Bing-Yu Chen and   
               Tomoyuki Nishita   Animation: Simulation of Tearing Cloth
                                  with Frayed Edges  . . . . . . . . . . . 1837--1844
                    Yue Gao and   
               Chen-Feng Li and   
                 Shi-Min Hu and   
                Brian A. Barsky   Animation: Simulating Gaseous Fluids
                                  with Low and High Speeds . . . . . . . . 1845--1852
             Jong-Chul Yoon and   
           Hyeong Ryeol Kam and   
              Jeong-Mo Hong and   
              Shin Jin Kang and   
                  Chang-Hun Kim   Animation: Procedural Synthesis using
                                  Vortex Particle Method for Fluid
                                  Simulation . . . . . . . . . . . . . . . 1853--1859
             Syed Z. Masood and   
                 Jiejie Zhu and   
             Marshall F. Tappen   Image Editing: Automatic Correction of
                                  Saturated Regions in Photographs using
                                  Cross-Channel Correlation  . . . . . . . 1861--1869
                     Kun Xu and   
               Jiaping Wang and   
                   Xin Tong and   
                 Shi-Min Hu and   
                    Baining Guo   Image Editing: Edit Propagation on
                                  Bidirectional Texture Functions  . . . . 1871--1877
              Xuezhong Xiao and   
                    Lizhuang Ma   Image Editing: Gradient-Preserving Color
                                  Transfer . . . . . . . . . . . . . . . . 1879--1886
              Qi-xing Huang and   
               Radomir Mech and   
                    Nathan Carr   Image Restructuring: Optimizing
                                  Structure Preserving Embedded
                                  Deformation for Resizing Images and
                                  Vector Art . . . . . . . . . . . . . . . 1887--1896
              Guo-Xin Zhang and   
            Ming-Ming Cheng and   
                 Shi-Min Hu and   
                Ralph R. Martin   Image Restructuring: a Shape-Preserving
                                  Approach to Image Resizing . . . . . . . 1897--1906
                 Yiming Liu and   
               Jiaping Wang and   
                     Su Xue and   
                   Xin Tong and   
             Sing Bing Kang and   
                    Baining Guo   Image Restructuring: Texture Splicing    1907--1915
                  Qiang Dai and   
               Jiaping Wang and   
                 Yiming Liu and   
                John Snyder and   
                   Enhua Wu and   
                    Baining Guo   Rendering and Appearance Modeling: The
                                  Dual-microfacet Model for Capturing Thin
                                  Transparent Slabs  . . . . . . . . . . . 1917--1925
                Minghao Pan and   
                   Rui Wang and   
               Weifeng Chen and   
                   Kun Zhou and   
                      Hujun Bao   Rendering and Appearance Modeling: Fast,
                                  Sub-pixel Antialiased Shadow Maps  . . . 1927--1934
                Yonghao Yue and   
                Kei Iwasaki and   
               Bing-Yu Chen and   
          Yoshinori Dobashi and   
               Tomoyuki Nishita   Rendering and Appearance Modeling:
                                  Interactive Rendering of Interior Scenes
                                  with Dynamic Environment Illumination    1935--1944
           Sabrina Dammertz and   
            Holger Dammertz and   
           Alexander Keller and   
           Hendrik P. A. Lensch   Rendering and Appearance Modeling:
                                  Textures on Rank-1 Lattices  . . . . . . 1945--1954
       Jan Eric Kyprianidis and   
                 Henry Kang and   
       Jürgen Döllner   Abstraction and Design: Image and Video
                                  Abstraction by Anisotropic Kuwahara
                                  Filtering  . . . . . . . . . . . . . . . 1955--1963
              Yuki Igarashi and   
             Takeo Igarashi and   
                Hiromasa Suzuki   Abstraction and Design: Interactive
                                  Cover Design Considering Physical
                                  Constraints  . . . . . . . . . . . . . . 1965--1973
           Fernando J. Wong and   
               Shigeo Takahashi   Abstraction and Design: Flow-Based
                                  Automatic Generation of Hybrid Picture
                                  Mazes  . . . . . . . . . . . . . . . . . 1975--1984
                     Bao Li and   
             Ruwen Schnabel and   
                 Shiyao Jin and   
                 Reinhard Klein   Digital Geometry Processing: Variational
                                  Surface Approximation and Model
                                  Selection  . . . . . . . . . . . . . . . 1985--1994
            Lotan Kaplansky and   
                    Ayellet Tal   Digital Geometry Processing: Mesh
                                  Segmentation Refinement  . . . . . . . . 1995--2003
            Yong-Liang Yang and   
                    Ren Guo and   
                   Feng Luo and   
                 Shi-Min Hu and   
                    Xianfeng Gu   Digital Geometry Processing: Generalized
                                  Discrete Ricci Flow  . . . . . . . . . . 2005--2014
          P. Diaz-Gutierrez and   
                D. Eppstein and   
                        M. Gopi   Digital Geometry Processing: Curvature
                                  Aware Fundamental Cycles . . . . . . . . 2015--2024

Com{}pu{}ter Graphics Forum
Volume 28, Number 8, December, 2009

               F. Ganovelli and   
                     M. Corsini   eNVyMyCar: a Multiplayer Car Racing Game
                                  for Teaching Computer Graphics . . . . . 2025--2032
                   I. Cheng and   
                        A. Basu   Interactive Graphics for Computer
                                  Adaptive Testing . . . . . . . . . . . . 2033--2045
                     A. Mas and   
           I. Martín and   
                       G. Patow   Fast Inverse Reflector Design (FIRD) . . 2046--2056
          M. Escrivá and   
                  J. Blasco and   
                    F. Abad and   
                E. Camahort and   
                 R. Vivó   Autostereoscopic Rendering of Multiple
                                  Light Fields . . . . . . . . . . . . . . 2057--2067
                  T. Germer and   
                     M. Schwarz   Procedural Arrangement of Furniture for
                                  Real-Time Walkthroughs . . . . . . . . . 2068--2078
          Philippe Decaudin and   
                 Fabrice Neyret   Volumetric Billboards  . . . . . . . . . 2079--2089
                 A. Hornung and   
                     L. Kobbelt   Interactive Pixel-Accurate Free
                                  Viewpoint Rendering from Images with
                                  Silhouette Aware Sampling  . . . . . . . 2090--2103
                  Junfa Liu and   
               Yiqiang Chen and   
               Chunyan Miao and   
                Jinjing Xie and   
            Charles X. Ling and   
                 Xingyu Gao and   
                        Wen Gao   Semi-Supervised Learning in
                                  Reconstructed Manifold Space for $3$D
                                  Caricature Generation  . . . . . . . . . 2104--2116
                   P. Dubla and   
              K. Debattista and   
                    A. Chalmers   Adaptive Interleaved Sampling for
                                  Interactive High-Fidelity Rendering  . . 2117--2130
                 D. Bhagvat and   
                 S. Jeschke and   
                   D. Cline and   
                       P. Wonka   GPU Rendering of Relief Mapped Conical
                                  Frusta . . . . . . . . . . . . . . . . . 2131--2139
        T. H. J. M. Peeters and   
                A. Vilanova and   
          B. M. ter Haar Romeny   Interactive Fibre Structure
                                  Visualization of the Heart . . . . . . . 2140--2150
                     B. Liu and   
           G. J. Clapworthy and   
                        F. Dong   Fast Isosurface Rendering on a GPU by
                                  Cell Rasterization . . . . . . . . . . . 2151--2164
                   N. Cuntz and   
                A. Pritzkau and   
                        A. Kolb   Time-Adaptive Lines for the Interactive
                                  Visualization of Unsteady Flow Data Sets 2165--2175
                 P. Karnick and   
                 S. Jeschke and   
                   D. Cline and   
                  A. Razdan and   
                   E. Wentz and   
                       P. Wonka   A Shape Grammar for Developing
                                  Glyph-based Visualizations . . . . . . . 2176--2188
                  N. Menzel and   
                       M. Guthe   g-BRDFs: an Intuitive and Editable BTF
                                  Representation . . . . . . . . . . . . . 2189--2200
                M. Gauthier and   
                      P. Poulin   Geometry Images of Arbitrary Genus in
                                  the Spherical Domain . . . . . . . . . . 2201--2215
              K. Debattista and   
                   P. Dubla and   
                F. Banterle and   
               L. P. Santos and   
                    A. Chalmers   Instant Caching for Interactive Global
                                  Illumination . . . . . . . . . . . . . . 2216--2228
                   G. Gilet and   
                 J. M. Dischler   A Framework for Interactive Hypertexture
                                  Modelling  . . . . . . . . . . . . . . . 2229--2243
                 D. Pavi\'c and   
                 U. Ceumern and   
                     L. Kobbelt   GIzMOs: Genuine Image Mosaics with
                                  Adaptive Tiling  . . . . . . . . . . . . 2244--2254
                   C. Dyken and   
                 M. Reimers and   
                      J. Seland   Semi-Uniform Adaptive Patch Tessellation 2255--2263
       J. J. Jiménez and   
                F. R. Feito and   
                   R. J. Segura   Robust and Optimized Algorithms for the
                                  Point-in-Polygon Inclusion Test without
                                  Pre-processing . . . . . . . . . . . . . 2264--2274
                 P. Labatut and   
                 J.-P. Pons and   
                     R. Keriven   Robust and Efficient Surface
                                  Reconstruction From Range Data . . . . . 2275--2290
                   K. Ponto and   
                M. Seracini and   
                     F. Kuester   Wipe-Off: an Intuitive Interface for
                                  Exploring Ultra-Large Multi-Spectral
                                  Data Sets for Cultural Heritage
                                  Diagnostics  . . . . . . . . . . . . . . 2291--2301
             Stefan Zickler and   
                 Manuela Veloso   Tactics-Based Behavioural Planning for
                                  Goal-Driven Rigid Body Control . . . . . 2302--2314
         Jonathan Brouillat and   
         Christian Bouville and   
                  Brad Loos and   
             Charles Hansen and   
                 Kadi Bouatouch   A Bayesian Monte Carlo Approach to
                                  Global Illumination  . . . . . . . . . . 2315--2329
             Shinya Kitaoka and   
         Yoshifumi Kitamura and   
                  Fumio Kishino   Replica Exchange Light Transport . . . . 2330--2342
         Francesco Banterle and   
            Kurt Debattista and   
          Alessandro Artusi and   
          Sumanta Pattanaik and   
           Karol Myszkowski and   
              Patrick Ledda and   
                  Alan Chalmers   High Dynamic Range Imaging and Low
                                  Dynamic Range Expansion for Generating
                                  HDR Content  . . . . . . . . . . . . . . 2343--2367
                    Linh Ha and   
           Jens Krüger and   
        Cláudio T. Silva   Fast Four-Way Parallel Radix Sorting on
                                  GPUs . . . . . . . . . . . . . . . . . . 2368--2378
                 T. Larsson and   
         T. Akenine-Möller   Bounding Volume Hierarchies of Slab Cut
                                  Balls  . . . . . . . . . . . . . . . . . 2379--2395
                      Anonymous   Erratum  . . . . . . . . . . . . . . . . 2396--2396