Table of contents for issues of Computer Graphics

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Volume 9, Number 1, June, 1975
Volume 9, Number 3, Fall, 1975
Volume 10, Number 1, Spring, 1976
Volume 10, Number 2, July, 1976
Volume 10, Number 3, Fall, 1976
Volume 10, Number 4, Winter, 1976
Volume 11, Number 1, Spring, 1977
Volume 11, Number 2, July, 1977
Volume 11, Number 3, Fall, 1977
Volume 1, Number ??, December, 1978
Volume 3, Number 4, 1978
Volume 11, Number 4, March, 1978
Volume 12, Number 1/2, June, 1978
Volume 12, Number 3, August, 1978
Volume 12, Number 4, December, 1978
Volume 13, Number 1, March, 1979
Volume 13, Number 2, August, 1979
Volume 13, Number 3, August, 1979
Volume 13, Number 4, February, 1979
Volume 14, Number 1/2, July, 1980
Volume 14, Number 3, July, 1980
Volume 14, Number 2, March, 1981
Volume 14, Number 4, March, 1981
Volume 15, Number 1, December, 1981
Volume 15, Number 2, March, 1981
Volume 15, Number 3, August, 1981
Volume 15, Number 4, December, 1981
Volume 16, Number 1, May, 1982
Volume 16, Number 2, June, 1982
Volume 16, Number 3, July, 1982
Volume 16, Number 4, December, 1982
Volume 10, Number 3, July, 1983
Volume 17, Number 1, January, 1983
Volume 17, Number 2, May, 1983
Volume 17, Number 3, July, 1983
Volume 17, Number 4, October, 1983
Volume 18, Number {Special GKS Issue}, February, 1984
Volume 18, Number 1, January, 1984
Volume 18, Number 2, May, 1984
Volume 18, Number 3, July, 1984
Volume 18, Number 4, October, 1984
Volume 19, Number 2, May, 1985
Volume 19, Number 3, July, 1985
Volume 19, Number 4, November, 1985
Volume 20, Number 1, February, 1986
Volume 20, Number 2, May, 1986
Volume 20, Number 3, July, 1986
Volume 20, Number 4, August, 1986
Volume 20, Number 5, October, 1986
Volume 21, Number 1, January, 1987
Volume 21, Number 2, April, 1987
Volume 21, Number 3, June, 1987
Volume 21, Number 4, July, 1987
Volume 21, Number 5, October, 1987
Volume 21, Number 6, November, 1987
Volume 22, Number 1, February, 1988
Volume 22, Number 2, April, 1988
Volume 22, Number 3, July, 1988
Volume 22, Number 4, August, 1988
Volume 22, Number 5, October, 1988
Volume 23, Number 2, April, 1989
Volume 23, Number 3, July, 1989
Volume 23, Number 4, August, 1989
Volume 23, Number 5, December, 1989
Volume 23, Number ??, 1989
Volume 24, Number 2, March, 1990
Volume 24, Number 4, August, 1990
Volume 24, Number 5, November, 1990
Volume 25, Number 2, April, 1991
Volume 25, Number 3, July, 1991
Volume 25, Number 4, July, 1991
Volume 25, Number 5, October, 1991
Volume 25, Number 2, March, 1992
Volume 26, Number 1, January, 1992
Volume 26, Number 2, July, 1992
Volume 26, Number 3, August, 1992
Volume 27, Number 1, January, 1993
Volume 27, Number 2, September, 1993
Volume 27, Number {Annual Conference Series}, 1993
Volume 28, Number 1, February, 1994
Volume 28, Number 2, May, 1994
Volume 28, Number 3, August, 1994
Volume 28, Number 4, November, 1994
Volume 28, Number {Visual Proceedings}, July, 1994
Volume 28, Number {Annual Conference Series}, July, 1994
Volume 29, Number 1, February, 1995
Volume 29, Number 2, May, 1995
Volume 29, Number 3, August, 1995
Volume 29, Number 4, November, 1995
Volume 29, Number {Annual Conference Series}, November, 1995
Volume 30, Number 1, January, 1996
Volume 30, Number 2, May, 1996
Volume 30, Number 3, August, 1996
Volume 30, Number 4, November, 1996
Volume 30, Number {Annual Conference Series}, 1996
Volume 31, Number 1, February, 1997
Volume 31, Number 2, May, 1997
Volume 31, Number 3, August, 1997
Volume 31, Number 4, November, 1997
Volume 31, Number {Annual Conference Series}, August, 1997
Volume 32, Number 1, February, 1998
Volume 32, Number 2, May, 1998
Volume 32, Number 3, August, 1998
Volume 32, Number 4, November, 1998
Volume 32, Number {Annual Conference Series}, August, 1998
Volume 33, Number 1, February, 1999
Volume 33, Number 2, May, 1999
Volume 33, Number 3, August, 1999
Volume 33, Number 4, November, 1999
Volume 33, Number {Annual Conference Series}, 1999


Computer Graphics
Volume 9, Number 1, June, 1975

               John D. Dill and   
                James J. Thomas   On the organization of a remote low cost
                                  intelligent graphics terminal  . . . . . 1--8
       Griffith Hamlin, Jr. and   
                 James D. Foley   Configurable applications for graphics
                                  employing satellites . . . . . . . . . . 9--19
       Frederick R. Stocker and   
     Gerald G. Johnson, Jr. and   
           Herbert A. McKinstry   The development of a dynamic interactive
                                  computer graphics research and
                                  educational support environment  . . . . 20--31
              Nelson L. Max and   
       William H. Clifford, Jr.   Computer animation of the sphere version 32--39
            Fred E. Robbins and   
               William G. Green   WAVE: interactive color graphics for
                                  waveform analysis  . . . . . . . . . . . 40--41
       Lawrence Koenigsberg and   
               Jon A. Meads and   
                  John Shaw and   
             Ned Thanhouser and   
                  Steven Vollum   A graphics operating system  . . . . . . 42--48
                Ulrich Trambacz   Towards device-independent graphics
                                  systems  . . . . . . . . . . . . . . . . 49--52
              C. D. O'Brian and   
                     H. G. Bown   IMAGE: a language for the interactive
                                  manipulation of a graphics environment   53--60
              Wolfgang K. Giloi   On high-level programming systems for
                                  structured display programming . . . . . 61--69
               Linda G. Shapiro   ESP$^3$: A high-level graphics language  70--77
                 N. Burtnyk and   
                        M. Wein   Computer animation of free form images   78--80
                   S. R. Levine   Computer animation at Lawrence Livermore
                                  Laboratory . . . . . . . . . . . . . . . 81--84
              George W. Tressel   Effective application of computer
                                  graphics . . . . . . . . . . . . . . . . 85--91
                  Charles Csuri   Computer animation . . . . . . . . . . . 92--101
               T. E. Potter and   
                 K. D. Willmert   Three-dimensional human display model    102--110
             Harry J. Wyatt and   
                Robert A. Ellis   A special-purpose computer system for
                                  on-line generation and display of
                                  ``random-dot'' stimuli for stereoscopic
                                  vision experiments . . . . . . . . . . . 111--114
            Ben T. Williams and   
             Thomas T. Chen and   
          Donald F. Schultz and   
               Roger L. Johnson   A terminal-oriented clinical record
                                  system . . . . . . . . . . . . . . . . . 115--135
          Donald Warren Collins   A computer graphics system for modular
                                  building elevation design  . . . . . . . 137--147
               Richard L. Simon   Computer aided design of sculptured
                                  surfaces . . . . . . . . . . . . . . . . 148--159
               Howard Alexander   The computer/plotter and the 17
                                  ornamental design types  . . . . . . . . 160--167
                 B. J. Crawford   Design rules checking for integrated
                                  circuits using graphical operators . . . 168--176
                   C. N. Judice   Display of two-dimensional functions
                                  using grey scale simulated on a bilevel
                                  display  . . . . . . . . . . . . . . . . 177--180
               John Staudhammer   Multi-dimensional function display using
                                  a color scale  . . . . . . . . . . . . . 181--183
                   J. F. Jarvis   An area organized data structure for
                                  interactive graphics . . . . . . . . . . 184--190
        Edward J. Schneider and   
                 David John Gow   Extending the information transfer in
                                  multidimensional analysis through the
                                  use of interactive graphics  . . . . . . 191--200
              Samuel J. Cardman   Time management in a real-time
                                  animation/graphics environment . . . . . 201--207
           Thomas Kaczmarek and   
             Stephen W. Smoliar   An experiment in interaction between
                                  independent music and graphics
                                  processors . . . . . . . . . . . . . . . 208--211
          Mark L. Gillenson and   
              B. Chandrasekaran   WHATISFACE: Human facial composition by
                                  computer graphics  . . . . . . . . . . . 212--221
           Patricia R. Mohilner   Implementation of a simulated display
                                  processor for computer graphics
                                  education  . . . . . . . . . . . . . . . 222--231
                  Jack R. Davis   Device independent graphics software. Is
                                  it possible? . . . . . . . . . . . . . . 232--245
                James E. George   Algorithms to reveal graphic terminal
                                  characteristics  . . . . . . . . . . . . 246--251
                  Thomas Wright   A schizophrenic system plot package  . . 252--255
              Harold Moellering   At the interface of cartography and
                                  computer graphics  . . . . . . . . . . . 256--259
                    A. R. Boyle   The present status of automated
                                  cartography  . . . . . . . . . . . . . . 260--266
                  T. K. Peucker   Computer cartography: some critical
                                  comments . . . . . . . . . . . . . . . . 267--269

Computer Graphics
Volume 9, Number 3, Fall, 1975

      Michale B. Stephenson and   
          Henry N. Christiansen   A polyhedron clipping and capping
                                  algorithm and a display system for three
                                  dimensional finite element models  . . . 1--16
               R. B. Warren and   
                 R. C. Barr and   
       G. S. Herman-Giddens and   
                    M. S. Spach   Display of electrical wave forms from
                                  the heart  . . . . . . . . . . . . . . . 17--30
                   Ken Knowlton   MINI-EXPLOR --- A Fortran-coded version
                                  of the EXPLOR language for mini (and
                                  large) computers . . . . . . . . . . . . 31--42
                  Stanley Cohen   Grapheasy --- A graphical extension to
                                  Speakeasy  . . . . . . . . . . . . . . . 43--51


Computer Graphics
Volume 10, Number 1, Spring, 1976

                  G. F. Pfister   A High Level Language Extension for
                                  Creating and Controlling Dynamic
                                  Pictures . . . . . . . . . . . . . . . . 1--9
                     G. Schrack   Design, Implementation and Experiences
                                  with a High-Level Graphics Language for
                                  Interactive Computer-Aided Design
                                  Purposes . . . . . . . . . . . . . . . . 10--17
                       B. Jones   An Extended Algol-60 for Shaded Computer
                                  Graphics . . . . . . . . . . . . . . . . 18--23
                  S. B. Guthery   DDA: An interactive and extensible
                                  language for data display and analysis   24--31
                      C. Wardle   ARTSPEAK: A graphics language for
                                  artists  . . . . . . . . . . . . . . . . 32--39
                   M. P. Kriger   SUGAR: A high-level programming language
                                  for geographical analysis and mapping    40--48
                    J. D. Foley   Picture Naming and Modification: an
                                  Overview . . . . . . . . . . . . . . . . 49--53
                   E. L. Thomas   Methods for Specifying Display
                                  Parameters in Graphics Programming
                                  Languages  . . . . . . . . . . . . . . . 54--56
                 R. D. Bergeron   Picture Primitives in Device Independent
                                  Graphics Systems . . . . . . . . . . . . 57--60
                  V. L. Wallace   The semantics of graphic input devices   61--65
                   H. Lieberman   The TV Turtle, a Logo Graphics System
                                  for Raster Displays  . . . . . . . . . . 66--72
                    L. Katz and   
                        B. Etra   A Preliminary Step Towards a Language
                                  for Picture Control in Real-Time Mode    73--78
              T. A. DeFanti and   
               D. J. Sandin and   
                R. A. Ainsworth   Control Structures for Performance
                                  Graphics . . . . . . . . . . . . . . . . 79--84
                    U. G. Gujar   A Device Independent Computer Plotting
                                  System . . . . . . . . . . . . . . . . . 85--100
                  M. T. Garrett   An Interpretive/Interactive Subroutine
                                  System for Raster Graphics . . . . . . . 101--105
              P. S.-P. Wang and   
                   W. I. Grosky   A Language for Two-Dimensional Digital
                                  Picture Processing . . . . . . . . . . . 106--112
               Gregory J. Suski   Automatic Generation of Computer
                                  Graphics Languages . . . . . . . . . . . 113--121
              Travis L. Herring   On the Design and Use of
                                  Graphics-Oriented Continuous System
                                  Simulation Languages (CSSL)  . . . . . . 123--128

Computer Graphics
Volume 10, Number 2, July, 1976

    Richard P. Sonderegger, Jr.   TYPER an editor for the online
                                  composition of text  . . . . . . . . . . 1--6
            Richard B. McCammon   An interactive computer graphics
                                  approach for dissecting a mixture of
                                  normal (or lognormal) distributions  . . 8--12
                 Ned Thanhouser   Intermixing refresh and direct view
                                  storage graphics . . . . . . . . . . . . 13--18
               D. Verne Morland   Computer-generated stereograms: A new
                                  dimension for the graphics arts  . . . . 19--24
                   Udo W. Pooch   A user-oriented computer graphics system 25--31
              Ronald M. Baecker   A conversational extensible system for
                                  the animation of shaded images . . . . . 32--39
        Nicholas Negroponte and   
                   Paul Pangaro   Experiments with computer animation  . . 40--44
                 Allan J. Myers   A digital video information storage and
                                  retrieval system . . . . . . . . . . . . 45--50
                M. J. Potel and   
                    R. E. Sayre   Interacting with the Galatea film
                                  analysis system  . . . . . . . . . . . . 52--59
            Maxine D. Brown and   
             Stephen W. Smoliar   A graphics editor for lab annotation . . 60--65
               R. F. Riesenfeld   A Film on Schemes for Interactive Curve
                                  Design . . . . . . . . . . . . . . . . . 66
                P. A. Woodsford   The HRD-1 laser display system . . . . . 68--73
             Guy Weinzapfel and   
            Nicholas Negroponte   Architecture-by-yourself: An experiment
                                  with computer graphics for house design  74--78
                  Carl Machover   Automatic drafting systems --- an
                                  effective person-machine interface . . . 79--81
                P. F. Perry and   
                   J. D. Keenan   Interactive simulation of network
                                  pumping policies on a computer-based
                                  graphics system  . . . . . . . . . . . . 82--88
             John L. Wilson and   
           Charles R. Lansberry   Interactive computer graphics for
                                  computer aided design in civil
                                  engineering  . . . . . . . . . . . . . . 89--96
           Christopher F. Herot   Graphical input through machine
                                  recognition of sketches  . . . . . . . . 97--102
                   Gilles Lafue   Recognition of three-dimensional objects
                                  from orthographic views  . . . . . . . . 103--108
                 David J. Kasik   Controlling user interaction . . . . . . 109--115
                 Roy Kaplow and   
                 Michael Molnar   A Computer Terminal, Hardware/Software
                                  System with Enhanced User Input
                                  Capabilities: the Enhanced-Input
                                  Terminal System (EITS) . . . . . . . . . 116--124
        Edward J. Schneider and   
               Sylvia Barge and   
               Gregory A. Marks   Graphics for social scientists . . . . . 125--131
                 S. Bergman and   
                     A. Kaufman   BGRAF2: A real-time graphics language
                                  with modular objects and implicit
                                  dynamics . . . . . . . . . . . . . . . . 133--138
         Richard G. Kellner and   
                   Lynn D. Maas   A developmental system for microcomputer
                                  based intelligent graphics terminals . . 139--142
                  John G. Miles   A mobile remote data collection and
                                  graphics display station . . . . . . . . 143--148
               Richard M. Sowar   Animation on a satellite graphics system 149--153
                   Klaus Tuerke   A system for interactive acquisition and
                                  administration of geometric data for
                                  thematic map production  . . . . . . . . 154--162
            James R. Carter and   
                 David J. Icove   The application of the intercolor 8000
                                  terminal to thematic cartography . . . . 163--166
              Kenneth J. Dueker   Cartographic data structures:
                                  Alternatives for geographic information
                                  systems  . . . . . . . . . . . . . . . . 167--172
               Guenther Schrack   On the semantics of the assignment
                                  statement of high-level graphical
                                  languages  . . . . . . . . . . . . . . . 173--178
               W. D. Little and   
                    R. Williams   Enhanced graphics performance with user
                                  controlled segment files . . . . . . . . 179--182
                 Dan Weller and   
                 Robin Williams   Graphic and relational data base support
                                  for problem solving  . . . . . . . . . . 183--189
               Janet Michel and   
                Andries van Dam   Experience with distributed processing
                                  on a host/satellite graphics system  . . 190--195
           Griffith Hamlin, Jr.   Configurable applications for satellite
                                  graphics . . . . . . . . . . . . . . . . 196--203
          Samuel D. Moulton and   
               Philip J. Corman   Remote programmability of graphic
                                  interactions in a host/satellite
                                  configuration  . . . . . . . . . . . . . 204--211
              J. Potoczniak and   
                  M. Kosmin and   
                      R. Larkin   Affordability of computer graphics for
                                  planning networks in DOD program
                                  management . . . . . . . . . . . . . . . 212--217
                      A. Herman   Automatic Contouring of Vertical
                                  Oceanographic Sections Using an
                                  Objective Analysis . . . . . . . . . . . 218--223
          Richard E. Putnam and   
            Ralph L. Carmichael   ``SGP'' --- A simple graphics package    224--228
             James F. Blinn and   
             Andrew C. Goodrich   The internal design of the IG routines,
                                  an interactive graphics system for a
                                  large timesharing environment  . . . . . 229--234
             Forest Baskett and   
                Leonard Shustek   The design of a low cost video graphics
                                  terminal . . . . . . . . . . . . . . . . 235--240
                  Nelson L. Max   Computer rendering of lobster neurons    241--245
            Richard A. Robb and   
             Erik L. Ritman and   
         James F. Greenleaf and   
             Ralph E. Sturm and   
            Gabor T. Herman and   
         Peter A. Chevalier and   
               Hsun K. LiOu and   
                   Earl H. Wood   Quantitative imaging of dynamic
                                  structure and function of the heart,
                                  lungs and circulation by computerized
                                  reconstruction and subtraction
                                  techniques . . . . . . . . . . . . . . . 246--256
             Joseph J. Capowski   Characteristics of neuroscience computer
                                  graphics displays and a proposed system
                                  to generate those displays . . . . . . . 257--261
                  Ephraim Cohen   A method for plotting curves defined by
                                  implicit equations . . . . . . . . . . . 263--265
        Michel-Pierre Gonin and   
             Thurber J. Moffett   ARTES, an interactive highway design
                                  program  . . . . . . . . . . . . . . . . 268--274
                E. B. Kozemchak   Computer aided integrated circuit design
                                  --- a distributed integrated approach    275--278
                Jerry J. Lavick   Making graphics work . . . . . . . . . . 279--286
                 James H. Clark   Three-dimensional man-machine
                                  interaction  . . . . . . . . . . . . . . 287--287
                 John F. Jarvis   The line drawing editor, an experiment
                                  in computer vision . . . . . . . . . . . 288--292
                     F. Hadlock   PRIMS --- An interactive system for the
                                  design of hybrid circuit layout  . . . . 293--301
                 Ronald G. Geer   Computer-aided coarse grid layout
                                  technique for photomasks . . . . . . . . 302--307

Computer Graphics
Volume 10, Number 3, Fall, 1976

               E. Bribiesca and   
                   H. D. Torres   Geographic Data Bank . . . . . . . . . . 2--4
                    J. Williams   Curve Sketching on a Teletype  . . . . . 5--8
                    J. D. Foley   Workshop Report  . . . . . . . . . . . . 9--13
                  A. K. Dewdney   A Grey-Level Character Set for the
                                  Production of Pictures at a Printing
                                  Terminal . . . . . . . . . . . . . . . . 14--25
                  A. C. Kilgour   The Semantics of Graphic Input Devices   44--45

Computer Graphics
Volume 10, Number 4, Winter, 1976

                A. Kitching and   
                      C. Emmett   The Antics Computer Animation System . . 13--17
                      T. Wright   SIGCHR --- a Portable Character
                                  Generator  . . . . . . . . . . . . . . . 18--34
                 W. H. Shepherd   Editing of Digital Data in the Automated
                                  Cartography System at the US Army
                                  Engineer Topographic Laboratories  . . . 35--56


Computer Graphics
Volume 11, Number 1, Spring, 1977

              J. W. McInroy and   
                 J. J. Capowski   A Graphics Subroutine Package for the
                                  Neuroscience Display Processor . . . . . 1--12
                      Sam Bosch   Hardware Trade-Offs in Minicomputer
                                  Graphic Systems  . . . . . . . . . . . . 13--17
                    Mikael Jern   Color Jet Plotter  . . . . . . . . . . . 18--31
           G. F. P. Deecker and   
                    J. P. Penny   Standard Input Forms for Interactive
                                  Computer Graphics  . . . . . . . . . . . 32--40
                    B. Etra and   
                        L. Katz   Inexpensive Real-Time Image Generation
                                  and Control  . . . . . . . . . . . . . . 41--46
                   Robert Clark   Graphics Algorithms  . . . . . . . . . . 47--51

Computer Graphics
Volume 11, Number 2, July, 1977

                 R. Mallary and   
                     M. Ferraro   ECOSITE: An application of
                                  computer-aided design to the composition
                                  of land reforms for reclamation  . . . . 1--8
                    F. T. Tracy   Graphical Pre- and Post-Processor for
                                  Two-Dimensional Finite Element Method
                                  Programs . . . . . . . . . . . . . . . . 8--12
          P. A. Hawrylyshyn and   
               R. R. Tasker and   
                    L. W. Organ   CASS: Computer assisted stereotaxic
                                  surgery  . . . . . . . . . . . . . . . . 13--17
                 S. Bergman and   
                     A. Kaufman   Association of Graphic Images and
                                  Dynamic Attributes . . . . . . . . . . . 18--23
                 C. Eastman and   
                     M. Henrion   GLIDE: a language for design information
                                  systems  . . . . . . . . . . . . . . . . 24--33
                 C. Willard and   
                   J. R. Hamann   Interactive Graphics: an Aid to Health
                                  Planning and Decision Making . . . . . . 38--41
                  N. V. Renfrow   Computer Graphics for Facilities
                                  Management . . . . . . . . . . . . . . . 42--47
               W. H. Benson and   
                      B. Kitous   Interactive Analysis and Display of
                                  Tabular Data . . . . . . . . . . . . . . 48--53
               R. J. Hackathorn   ANIMA II: A 3-D color animation system   54--64
                       M. Levoy   A Color Animation System Based on the
                                  Multiplane Technique . . . . . . . . . . 65--71
                    M. J. Potel   Real-Time Playback in Animation Systems  72--77
            Kurt E. Brassel and   
              Jack J. Utano and   
            Perry O. Hanson III   The Buffalo Crime Mapping System: a
                                  Design Strategy for the Display and
                                  Analysis of Spatially Referenced Crime
                                  Data . . . . . . . . . . . . . . . . . . 78--85
                   E. Hefez and   
                    L. Dror and   
                      P. Nesher   Trans-Use of Graphics in the Study of
                                  Transformations  . . . . . . . . . . . . 86--89
                D. P. Greenberg   An Interdisciplinary Program for
                                  Graphics Research and Applications . . . 90--97
                 L. E. McCleary   Techniques for the Display of Ocean Data
                                  on a Raster-Driven Color CRT . . . . . . 98--101
               J. R. Rumsey and   
                   R. S. Walker   A Practical Approach to Implementing
                                  Line Printer Graphics  . . . . . . . . . 102--106
          S. G. Satterfield and   
               F. Rodriguez and   
                   D. F. Rogers   A Simple Approach to Computer Aided
                                  Milling with Interactive Graphics  . . . 107--111
            L. C. Caruthers and   
             J. van den Bos and   
                     A. van Dam   GPGS, a device-independent general
                                  purpose graphic system for stand-alone
                                  and satellite graphics . . . . . . . . . 112--119
              N. M. Wolcott and   
                F. L. McCrackin   A Fortran IV Program to Draw Enhanced
                                  Graphic Characters . . . . . . . . . . . 121--127
                      T. Wright   Machine-Independent Metacode Translation 128--130
               J. A. Brewer and   
                 D. C. Anderson   Visual interaction with Overhauser
                                  curves and surfaces  . . . . . . . . . . 132--137
                   R. E. Parent   A system for sculpting 3-D data  . . . . 138--147
                D. T. Edson and   
                   G. Y. G. Lee   Ways of Structuring Data Within a
                                  Digital Cartographic Data Base . . . . . 148--157
                      G. Dutton   An Extensible Approach to Imagery of
                                  Gridded Data . . . . . . . . . . . . . . 159--169
                 C. M. Gold and   
             T. D. Charters and   
                     J. Ramsden   Automated contour mapping using
                                  triangular element data structures and
                                  an interpolant over each irregular
                                  triangular domain  . . . . . . . . . . . 170--175
                 R. L. Phillips   A Query Language for a Network Data Base
                                  with Graphical Entities  . . . . . . . . 179--185
               R. R. Berman and   
                 M. Stonebraker   GEO-QUEL, A System for the Manipulation
                                  and Display of Geographic Data . . . . . 186--191
                 James F. Blinn   Models of Light Reflection For Computer
                                  Synthesized Pictures . . . . . . . . . . 192--198
                    C. Woodward   Cross-sectional design of B-spline
                                  surfaces . . . . . . . . . . . . . . . . 193--201
                 R. A. Earnshaw   Line Generation for Incremental and
                                  Raster Devices . . . . . . . . . . . . . 199--205
       Griffith Hamlin, Jr. and   
                     C. W. Gear   Raster-scan hidden surface algorithms    206--213
                  K. Weiler and   
                    K. Atherton   Hidden surface removal using polygon
                                  area sorting . . . . . . . . . . . . . . 214--222
                 S. L. Tanimoto   A Graph-Theoretic Real-Time Visible
                                  Surface Editing Technique  . . . . . . . 223--228
                      R. F. Puk   General Clipping on an Oblique Viewing
                                  Frustrum . . . . . . . . . . . . . . . . 229--235
                 James F. Blinn   A homogeneous formulation for lines in 3
                                  space  . . . . . . . . . . . . . . . . . 237--241
               Franklin C. Crow   Shadow Algorithms for Computer Graphics  242--248
                 G. C. Hertlein   Computer art for computer people --- a
                                  syllabus . . . . . . . . . . . . . . . . 249--254
                  R. B. Maguire   Automated Display Techniques for Linear
                                  Graphs . . . . . . . . . . . . . . . . . 255--260

Computer Graphics
Volume 11, Number 3, Fall, 1977

             Robert M. Dunn and   
                 Bertram Herzog   Status Report of the Graphics Standards
                                  Planning Committee of ACM/SIGGRAPH . . . I-19 + II-117


Computer Graphics
Volume 1, Number ??, December, 1978

                J. B. Schneider   Applications of Computer Graphics in the
                                  Transportation Field . . . . . . . . . . 8--16
               R. J. Rieple and   
                   C. D. Gehner   Interactive Graphics in Europe: Three
                                  Computer-Aided Transportation Planning
                                  Tools  . . . . . . . . . . . . . . . . . 18--25
               R. L. Siegel and   
                T. J. Stone and   
                    J. W. Starr   Transportation Engineering Using
                                  Interactive Computer Graphics at the
                                  University of Utah . . . . . . . . . . . 26--27
                   E. S. Joline   Computer Graphics for Demonstration of
                                  Transportation System Dynamics . . . . . 28--31


Computer Graphics
Volume 3, Number 4, 1978

                    D. Boardman   An Experience in Teaching CAD to
                                  Undergraduate Electronic Engineering
                                  Degree Students  . . . . . . . . . . . . 145--158


Computer Graphics
Volume 11, Number 4, March, 1978

                   T. Middleton   A Language for Regular Operations in
                                  Graphics . . . . . . . . . . . . . . . . 39--57
                    G. Niemeyer   Dispatching by Graphic Terminals . . . . 58--66
              K. E. Brassel and   
                    J. J. Utano   Font Variation in Vector Plotting
                                  Lettering  . . . . . . . . . . . . . . . 67--77
             Steven L. Tanimoto   Improving Interaction with a Raster
                                  Display  . . . . . . . . . . . . . . . . 78--81


Computer Graphics
Volume 12, Number 1/2, June, 1978

                      R. F. Puk   ANSI Study Group Working Paper: The
                                  background of computer graphics
                                  standardization  . . . . . . . . . . . . 2--6
                 B. Heilman and   
                      B. Herzog   ACM/SIGGRAPH GSPC, goals and activities  9--13
                R. H. Ewald and   
                  eds. R. Fryer   Final Report of the GSPC
                                  State-of-the-Art Subcommittee  . . . . . 14--169

Computer Graphics
Volume 12, Number 3, August, 1978

               Franklin C. Crow   The use of grayscale for improved raster
                                  display of vectors and characters  . . . 1--5
                  Edwin Catmull   A hidden-surface algorithm with
                                  anti-aliasing  . . . . . . . . . . . . . 6--11
               T. Dreisbach and   
                     B. Heilman   ANSI X-3 SPARC/CGPL, goals and
                                  activities . . . . . . . . . . . . . . . 7--8
                 Alvy Ray Smith   Color Gamut Transform Pairs  . . . . . . 12--19
          George H. Joblove and   
               Donald Greenberg   Color Spaces for Computer Graphics . . . 20--25
                     T. Whitted   A scan line algorithm for computer
                                  display of curved surfaces . . . . . . . 26--26
                    J. F. Blinn   A Scan Line Algorithm for Displaying
                                  Parametrically Defined Surfaces  . . . . 27--27
             R. P. Futrelle and   
                       G. Barta   Towards the Design of an Intrinsically
                                  Graphical Language . . . . . . . . . . . 28--32
                 T. DeFanti and   
                  J. Fenton and   
                      N. Donato   BASIC Zgrass --- A sophisticated
                                  graphics language for the Bally home
                                  computer . . . . . . . . . . . . . . . . 33--37
                Jan van den Bos   Definition and Use of Higher-Level
                                  Graphics Input Tools . . . . . . . . . . 38--42
                 H. P. Frei and   
               D. L. Weller and   
                    R. Williams   A graphics-based programming-support
                                  system . . . . . . . . . . . . . . . . . 43--49
            T. J. Pavliscak and   
              G. W. Stowell and   
                   M. J. Bailey   A microcomputer based system for
                                  automated pattern digitization and
                                  editing  . . . . . . . . . . . . . . . . 50--53
                   T. Towle and   
                     T. DeFanti   GAIN: An interactive program for
                                  teaching interactive computer graphics
                                  programming  . . . . . . . . . . . . . . 54--59
               John F. McIntosh   The interactive digitizing of polygons
                                  and the processing of polygons in a
                                  relational database  . . . . . . . . . . 60--63
                  Warren Burton   A fixed grid curve representation for
                                  efficient processing . . . . . . . . . . 64--69
  William Randolph Franklin and   
                 Harry R. Lewis   3-D Graphic Display of Discrete Spatial
                                  Data by Prism Maps . . . . . . . . . . . 70--75
            Robert H. Ewald and   
                   Lynn D. Maas   A high performance graphics system for
                                  the CRAY-1 . . . . . . . . . . . . . . . 76--81
               Richard Weinberg   Computer Graphics in Support of Space
                                  Shuttle Simulation . . . . . . . . . . . 82--86
                Arie A. Kaufman   System Design and Implementation of
                                  BGRAF2 . . . . . . . . . . . . . . . . . 87--92
          L. E. Deimel, Jr. and   
              C. L. Doss II and   
              R. J. Fornaro and   
           D. F. McAllister and   
                  J. A. Roulier   Application of Shape-Preserving Spline
                                  Interpolation to Interactive Editing of
                                  Photogrammetric Data . . . . . . . . . . 93--99
                 T. Goodman and   
                      R. Spence   The effect of system response time on
                                  interactive computer aided problem
                                  solving  . . . . . . . . . . . . . . . . 100--104
          Timothy Zimmerlin and   
               John Stanley and   
                   Warren Stone   A sensor simulation and animation system 105--110
                   H. Lieberman   How to color in a coloring book  . . . . 111--116
      Steven G. Satterfield and   
        Francisco Rodriguez and   
                David F. Rogers   A microprocessor display controller for
                                  combining refresh and storage tube
                                  graphics . . . . . . . . . . . . . . . . 117--124
                   Gerd Woetzel   A fast and economic
                                  scan-to-line-conversion algorithm  . . . 125--129
        William Dungan, Jr. and   
            Anthony Stenger and   
                   George Sutty   Texture Tile Considerations for Raster
                                  Graphics . . . . . . . . . . . . . . . . 130--134
               Azriel Rosenfeld   Algorithms for Image/Vector Conversion   135--139
               Linda G. Shapiro   Data Structures for Picture Processing   140--146
                   K. S. Fu and   
                       S. Y. Lu   Computer Generation of Texture Using a
                                  Syntactic Approach . . . . . . . . . . . 147--152
           Norman I. Badler and   
                  Ruzena Bajcsy   Three-Dimensional Representations for
                                  Computer Graphics and Computer Vision    153--160
            Theodosios Pavlidis   Filling Algorithms for Raster Graphics   161--166
               John Staudhammer   On Display of Space Filling Atomic
                                  Models in Real-Time  . . . . . . . . . . 167--172
                    M. Wein and   
                  P. Tanner and   
               G. Bechthold and   
                     N. Burtnyk   Hidden Line Removal for Vector Graphics  173--180
              Philippe Matherat   A chip for low-cost raster-scan graphic
                                  display  . . . . . . . . . . . . . . . . 181--186
         H. N. Christiansen and   
                T. W. Sederberg   Conversion of Complex Contour Line
                                  Definitions into Polygonal Element
                                  Mosaics  . . . . . . . . . . . . . . . . 187--192
                   W. R. Tobler   Comparing figures by regression  . . . . 193--195
        Alexander Sunguroff and   
               Donald Greenberg   Computer Generated Images for Medical
                                  Applications . . . . . . . . . . . . . . 196--202
            William C. Donelson   Spatial Management of Information  . . . 203--209
       Christopher F. Herot and   
                 Guy Weinzapfel   One-Point Touch Input of Vector
                                  Information for Computer Displays  . . . 210--216
               N. I. Badler and   
             Virginia R. Badler   Interaction with a color computer
                                  graphics system for archaeological sites 217--221
          Edward G. Britton and   
          James S. Lipscomb and   
               Michael E. Pique   Making Nested Rotations Convenient for
                                  the User . . . . . . . . . . . . . . . . 222--227
          Franklin L. Moses and   
             Richard E. Maisano   User Performance Under Several Automated
                                  Approaches to Changing Displayed Maps    228--233
             R. C. Hillyard and   
                    I. C. Braid   Characterizing Non-Ideal Shapes in Terms
                                  of Dimensions and Tolerances . . . . . . 234--238
               Russell J. Athay   Object Models for Computer Aided Design:
                                  an Overview  . . . . . . . . . . . . . . 239--244
             James F. Blinn and   
               Martin E. Newell   Clipping Using Homogeneous Coordinates   245--251
                    I. C. Braid   On Storing and Changing Shape
                                  Information  . . . . . . . . . . . . . . 252--256
                H. Voelcker and   
                A. Requicha and   
               E. Hartquist and   
                  W. Fisher and   
                 J. Metzger and   
                  R. Tilove and   
                 N. Birrell and   
                    W. Hunt and   
               G. Armstrong and   
                   T. Check and   
                   R. Moote and   
                   J. McSweeney   The PADL-1.0/2 system for defining and
                                  displaying solid objects . . . . . . . . 257--263
                  A. R. Forrest   A unified approach to geometric
                                  modelling  . . . . . . . . . . . . . . . 264--269
                 Lance Williams   Casting Curved Shadows on Curved
                                  Surfaces . . . . . . . . . . . . . . . . 270--274
             Peter Atherton and   
               Kevin Weiler and   
               Donald Greenberg   Polygon Shadow Generation  . . . . . . . 275--281
                   T. K. Porter   Spherical shading  . . . . . . . . . . . 282--285
                 James F. Blinn   Simulation of Wrinkled Surfaces  . . . . 286--292
          Robert L. Heilman and   
               Jean M. Marchant   TIGS --- an Overview of the Terminal
                                  Independent Graphics Systems . . . . . . 293--297
                     Ken Levine   Core Standard Graphic Package for the
                                  VGI 3400 . . . . . . . . . . . . . . . . 298--300
            James R. Warner and   
       Margaret A. Polisher and   
              Robert N. Kopolow   DIGRAF --- A FORTRAN implementation of
                                  the proposed GSPC standard . . . . . . . 301--307
         Richard G. Kellner and   
           Theodore N. Reed and   
                   Ann V. Solem   An Implementation of the ACM/SIGGRAPH
                                  Proposed Graphics Standard in a
                                  Multisystem Environment  . . . . . . . . 308--312
       Griffith Hamlin, Jr. and   
                Thomas Crockett   A microprocessor-assisted graphics
                                  system . . . . . . . . . . . . . . . . . 313--317
              R. J. Hubbold and   
                 P. J. Bramhall   A flexible, high performance interactive
                                  graphics system  . . . . . . . . . . . . 318--322
               Robert Haber and   
              Mark Shephard and   
                  John Abel and   
          Richard Gallagher and   
               Donald Greenberg   A generalized graphic preprocessor for
                                  two-dimensional finite element analysis  323--329
                  D. L. Bouquet   An interactive graphics application to
                                  advanced aircraft design . . . . . . . . 330--335
                  J. N. England   A system for interactive modeling of
                                  physical curved surface objects  . . . . 336--340
           Harold J. Borkin and   
           John F. McIntosh and   
                James A. Turner   The development of three-dimensional
                                  spatial modeling techniques for the
                                  construction planning of nuclear power
                                  plants . . . . . . . . . . . . . . . . . 341--347
                     E. Catmull   The problems of computer-assisted
                                  animation  . . . . . . . . . . . . . . . 348--353
              D. Herbison-Evans   NUDES 2: A numeric utility displaying
                                  ellipsoid solids, Version 2  . . . . . . 354--356
            Kenneth M. Kahn and   
                 Carl E. Hewitt   Dynamic Graphics Using Quasi Parallelism 357--362

Computer Graphics
Volume 12, Number 4, December, 1978

GSPC Subcommittee on Foundations of Computer Graphics Standards   Computer Graphics Taxonomy . . . . . . . 40--45
                 Anders Vinberg   Position Paper on Graphics Standards . . 46--52
                G. Chappell and   
                        P. Bono   Core System Implementations --- a Status
                                  Report . . . . . . . . . . . . . . . . . 53--66
                    P. Bono and   
                    M. Polisher   A Survey of Some Fortran Implementations
                                  of the Core System . . . . . . . . . . . 67--73
                H. Christiansen   The Relation Between Perspective and
                                  Photographic Transform . . . . . . . . . 74--79
               Gerd Möller   Fast Digital Vector-And Circle Generator
                                  with Binary Rate Multipliers (BRM) . . . 80--91
                 G. Enderle and   
                   I. Giese and   
                  M. Krause and   
                  H. P. Meinzer   The AGF plotfile --- towards a
                                  standardization for storage and
                                  transportation of graphics information   92--113
                  G. F. Schrack   Current Literature in Computer Graphics
                                  and Interactive Techniques . . . . . . . 114--123


Computer Graphics
Volume 13, Number 1, March, 1979

                   Glenn Spital   Hidden Line Elimination and Topographic
                                  Representation . . . . . . . . . . . . . 20--54
                   Alan Freiden   A CORE Viewing System for APL  . . . . . 55--77
                     Jim Warner   Device-Independent Intermediate Display
                                  Files  . . . . . . . . . . . . . . . . . 78--109
            Michael R. Dunlavey   The Procedural Approach to Interactive
                                  Design Graphics  . . . . . . . . . . . . 110--147
                  G. F. Schrack   Current Literature in Computer Graphics
                                  and Interactive Techniques: References   148--165
         Jerry B. Schneider and   
                 Richard Antush   A Bibliography of Applications of
                                  Computer Graphics to Transportation
                                  Planning and Engineering Problems  . . . 167--169

Computer Graphics
Volume 13, Number 2, August, 1979

                  Edwin Catmull   A tutorial on compensation tables  . . . 1--7
                 James H. Clark   A Fast Scan-Line Algorithm for Rendering
                                  Parametric Surfaces  . . . . . . . . . . 7--11
                 Turner Whitted   An improved illumination model for
                                  shaded display . . . . . . . . . . . . . 14--14
              Robert W. Thorton   The number wheel: a tablet-based
                                  valuator for interactive
                                  three-dimensional positioning  . . . . . 102--107

Computer Graphics
Volume 13, Number 3, August, 1979

                    R. G. Shoup   Color table animation  . . . . . . . . . 8--13
                J. D. Foley and   
            J. N. Templeman and   
                     D. Dastyar   Some raster graphics extensions to the
                                  CORE system  . . . . . . . . . . . . . . 15--24
                     S. Uno and   
                     H. Matsuka   A general purpose graphic system for
                                  computer aided design  . . . . . . . . . 25--32
                    B. E. Brown   Computer graphics for large scale two-
                                  and three-dimensional analysis of
                                  complex geometries . . . . . . . . . . . 33--40
                J. A. Roese and   
                 L. E. McCleary   Stereoscopic computer graphics for
                                  simulation and modeling  . . . . . . . . 41--47
                     R. Baecker   Digital video display systems and
                                  dynamic graphics . . . . . . . . . . . . 48--56
                 D. U. Cahn and   
             N. E. Johnston and   
                 W. E. Johnston   A response to the 1977 GSPC CORE
                                  graphics system  . . . . . . . . . . . . 57--62
                 A. Pringle and   
                P. Robinson and   
                     N. Wiseman   Aspects of quality in the design and
                                  production of text . . . . . . . . . . . 63--70
               J. C. Beatty and   
                 J. S. Chin and   
                     H. F. Moll   An interactive documentation system  . . 71--82
                  R. F. Sproull   Raster graphics for interactive
                                  programming environments . . . . . . . . 83--93
                       A. Morse   Some principles for the effective
                                  display of data  . . . . . . . . . . . . 94--101
                 R. W. Thornton   The number wheel: A tablet based
                                  valuator for interactive
                                  three-dimensional positioning  . . . . . 102--107
                 J. Fiddler and   
                    V. Elischer   Graphical human interface to a neutral
                                  beam system  . . . . . . . . . . . . . . 108--112
                       E. Anson   The semantics of graphical input . . . . 113--120
                 F. S. Montalvo   Human vision and computer graphics . . . 121--125
              K. E. Brassel and   
                      R. Fegeas   An algorithm for shading of regions on
                                  vector display devices . . . . . . . . . 126--133
                   M. L. Rhodes   An algorithmic approach to controlling
                                  search in three-dimensional data . . . . 134--142
                 W. Dungan, Jr.   A terrain and cloud computer image
                                  generation model . . . . . . . . . . . . 143--150
                   A. Appel and   
                F. J. Rohlf and   
                    A. J. Stein   The haloed line effect for hidden line
                                  elimination  . . . . . . . . . . . . . . 151--157
             Douglas S. Kay and   
            Donald P. Greenberg   Transparency for computer synthesized
                                  images . . . . . . . . . . . . . . . . . 158--164
                      N. L. Max   ATOMLLL: --- ATOMS with shading and
                                  highlights . . . . . . . . . . . . . . . 165--173
                   H. Fuchs and   
                Z. M. Kedem and   
                      B. Naylor   Predetermining visibility priority in
                                  3-D scenes (preliminary report)  . . . . 175--181
                  T. Wright and   
                   J. Humbrecht   ISOSRF --- an algorithm for plotting
                                  iso-valued surfaces of a function of
                                  three variables  . . . . . . . . . . . . 182--189
                  C. I. Yessios   Computer drafting of stones, wood, plant
                                  and ground materials . . . . . . . . . . 190--198
               R. J. Fowler and   
                   J. J. Little   Automatic extraction of irregular
                                  network digital terrain models . . . . . 199--207
          R. H. Paternoster and   
               L. J. Bousse and   
                O. L. Steenhaut   A colour display unit for a 21-channel
                                  EEG-monitor  . . . . . . . . . . . . . . 210--217
               J. B. Mitroo and   
                  N. Herman and   
                   N. I. Badler   Movies from music: Visualizing musical
                                  compositions . . . . . . . . . . . . . . 218--225
                  J. Dalton and   
             J. Billingsley and   
                   J. Quann and   
                     P. Bracken   Interactive color map displays of
                                  domestic information . . . . . . . . . . 226--233
                   T. K. Porter   The shaded surface display of large
                                  molecules  . . . . . . . . . . . . . . . 234--236
                   J. R. Flexer   A building block approach to color
                                  graphics . . . . . . . . . . . . . . . . 238--245
                 M. S. Lang and   
                R. L. Cohen and   
           K. E. Eschenberg and   
                 J. B. Ochs and   
              F. R. Stocker and   
                J. L. Raney and   
                  B. F. Stuckey   Implementation of an interactive
                                  computer graphics environment at
                                  NASA/JSC . . . . . . . . . . . . . . . . 246--252
                  A. R. Forrest   On the rendering of surfaces . . . . . . 253--259
                  J. Barros and   
                       H. Fuchs   Generating smooth 2-D monocolor line
                                  drawings on video displays . . . . . . . 260--269
                        T. Duff   Smoothly Shaded Renderings of Polyhedral
                                  Objects on Raster Displays . . . . . . . 270--275
                 R. Heilman and   
                      B. Herzog   Status Report of the Graphics Standards
                                  Planning Committee . . . . . . . . . . . 274
                    A. R. Smith   Tint fill  . . . . . . . . . . . . . . . 276--283
                       G. Stern   SoftCel --- an application of raster
                                  scan graphics to conventional cel
                                  animation  . . . . . . . . . . . . . . . 284--288
                   C. Csuri and   
              R. Hackathorn and   
                  R. Parent and   
                 W. Carlson and   
                      M. Howard   Towards an interactive high visual
                                  complexity animation system  . . . . . . 289--299
                Mark Kaplan and   
            Donald P. Greenberg   Parallel Processing Techniques for
                                  Hidden Surface Removal . . . . . . . . . 300--307

Computer Graphics
Volume 13, Number 4, February, 1979

                  G. F. Schrack   Current Literature in Computer Graphics
                                  and Interactive Techniques: References   381--394
                    T. Heim and   
                 G. A. Chappell   Comparative graphics systems matrix  . . 249--259
                    G. Chappell   Implementations of the CORE  . . . . . . 260--278
                J. Feenstra and   
                   J. VanDenBos   An improved economic design for a
                                  display processor intermixing refresh
                                  and storage graphics . . . . . . . . . . 280--287
                H. Guttmann and   
                       J. Weiss   Device independent and decentralized
                                  graphic systems  . . . . . . . . . . . . 288--302
                  M. T. Garrett   Logical pick device simulation
                                  algorithms for the CORE system . . . . . 303--313
Dutch Graphics Interaction Standards Committee   Some issues in interactive programming
                                  revisited  . . . . . . . . . . . . . . . 314--319
               T. E. Ferrin and   
                   R. Langridge   Interactive computer graphics with the
                                  Unix time-sharing system . . . . . . . . 321--331
                        M. Sint   Design of an ALGOL68 extension for
                                  graphics . . . . . . . . . . . . . . . . 332--354
              D. Herbison-Evans   Rapid raster ellipsoid shading . . . . . 355--361
                        T. Berk   Roster of graphic languages and general
                                  subroutine packages  . . . . . . . . . . 362--380
                        P. Cole   Guide to film and videotape
                                  retrospective  . . . . . . . . . . . . . 395--419


Computer Graphics
Volume 14, Number 1/2, July, 1980

                  E. Piller and   
                      H. Widner   Real-time raster scan unit with improved
                                  picture quality  . . . . . . . . . . . . 15--38
             R. M. K. Sinha and   
                       A. Raman   A modular data terminal for Indian
                                  languages  . . . . . . . . . . . . . . . 39--72
                  G. F. Schrack   Current literature in computer graphics
                                  and interactive techniques: References,
                                  fourth series  . . . . . . . . . . . . . 73--83

Computer Graphics
Volume 14, Number 3, July, 1980

                   E. Artzy and   
                 G. Frieder and   
                   G. T. Herman   The theory, design, implementation, and
                                  evaluation of a three-dimensional
                                  surface detection algorithm  . . . . . . 2--9
                      K. Weiler   Polygon comparison using a graph
                                  representation . . . . . . . . . . . . . 10--18
              K. R. McKeown and   
                   N. I. Badler   Creating polyhedral stellations  . . . . 19--24
                    P. deBruyne   Acoustic radar graphic input device  . . 25--31
                     A. Lippman   Movie-Maps: An application of the
                                  optical videodisc to computer graphics   32--42
            A. Bechtolsheim and   
                     F. Baskett   High-performance raster graphics for
                                  microcomputer systems  . . . . . . . . . 43--47
              Frederic I. Parke   Simulation and Expected Performance
                                  Analysis of Multiple Processor Z-Buffer
                                  System . . . . . . . . . . . . . . . . . 48--56
               L. M. Tedrow and   
                  E. A. Hoerauf   Atlas supplement to the 1972 county and
                                  city data book . . . . . . . . . . . . . 58--62
                C. F. Herot and   
                 R. Carling and   
                M. Friedell and   
                    D. Kramlich   A prototype spatial data management
                                  system . . . . . . . . . . . . . . . . . 63--70
               T. Tsurutani and   
                Y. Kasahara and   
                    M. Naniwada   ATLAS: A geographic database system ---
                                  data structure and language design for
                                  geographic information . . . . . . . . . 71--77
                    G. Laib and   
                     R. Puk and   
                     G. Stowell   Integrating solid image capability into
                                  a general purpose calligraphic graphics
                                  package  . . . . . . . . . . . . . . . . 79--85
                Joshua Z. Levin   QUADRIL: A Computer Language for the
                                  Description of Quadric-Surface Bodies    86--92
               G. B. Goates and   
                M. L. Griss and   
                   G. J. Herron   PICTUREBALM: A LISP-based graphics
                                  language system with flexible syntax and
                                  hierarchical data structure  . . . . . . 93--99
                    F. H. Lakin   A structure from manipulation for
                                  text-graphic objects . . . . . . . . . . 100--107
             Alain Fournier and   
                    Don Fussell   Stochastic Modeling in Computer Graphics 108--108
            Steven M. Rubin and   
                 Turner Whitted   A 3-Dimensional Representation for Fast
                                  Rendering of Complex Scenes  . . . . . . 110--116
                 W. R. Franklin   A linear time exact hidden surface
                                  algorithm  . . . . . . . . . . . . . . . 117--123
                   H. Fuchs and   
                Z. M. Kedem and   
                   B. F. Naylor   On Visible Surface Generation by a
                                  Priori Tree Structures . . . . . . . . . 124--133
              M. desJardins and   
                   A. F. Hasler   Stereographic displays of atmospheric
                                  model data . . . . . . . . . . . . . . . 134--139
                   J. M. Torson   Application of graphical interaction to
                                  the analysis of radio astronomy data . . 140--146
                 W. Hankley and   
                  V. Wallentine   Color graphics for remote teaching . . . 147--153
                R. Marshall and   
                  R. Wilson and   
                     W. Carlson   Procedure models for generating
                                  three-dimensional terrain  . . . . . . . 154--162
                  J. H. Jackson   Dynamic scan-converted images with a
                                  frame buffer display device  . . . . . . 163--169
                 Nelson Max and   
                   John Blunden   Optical printing in computer animation   171--177
                    F. I. Parke   Adaptation of scan and slit-scan
                                  techniques to computer animation . . . . 178--181
                 B. Ackland and   
                       N. Weste   Real time animation playback on a frame
                                  store display system . . . . . . . . . . 182--188
               N. I. Badler and   
                J. O'Rourke and   
                     G. Kaufman   Special problems in human movement
                                  simulation . . . . . . . . . . . . . . . 189--197
              T. W. Calvert and   
                 J. Chapman and   
                       A. Patla   The integration of subjective and
                                  objective data in the animation of human
                                  movement . . . . . . . . . . . . . . . . 198--203
                 G. L. Fuehring   Graphic analysis and planning of
                                  electrical distribution systems  . . . . 204--210
               D. F. Rogers and   
              S. G. Satterfield   B-spline surfaces for ship hull design   211--217
                    F. W. Bliss   Interactive computer graphics at Ford
                                  Motor Company  . . . . . . . . . . . . . 218--224
J. Encarnação and   
                 G. Enderle and   
                   K. Kansy and   
                    G. Nees and   
       E. G. Schlechtendahl and   
                   J. Weiss and   
                 P. Wisskirchen   The workstation concept of GKS and the
                                  resulting Conceptual differences to the
                                  GSPC CORE System . . . . . . . . . . . . 226--230
              R. F. Gurwitz and   
               R. W. Thorne and   
                  A. VanDam and   
                  I. B. Carlbom   BUMPS: A program for animating
                                  projections  . . . . . . . . . . . . . . 231--237
             J. C. Michener and   
                  I. B. Carlbom   Natural and efficient viewing parameters 238--245
                      A. Marcus   Computer-assisted chart making from the
                                  graphic designer's perspective . . . . . 247--253
                G. W. Meyer and   
                D. P. Greenberg   Perceptual Color Spaces for Computer
                                  Graphics . . . . . . . . . . . . . . . . 254--261
                Richard A. Bolt   ``Put-That-There'': Voice and gesture at
                                  the graphics interface . . . . . . . . . 262--270
                P. R. Hanau and   
               D. R. Lenorovitz   Prototyping and simulation tools for
                                  user/computer dialogue design  . . . . . 271--278
                 E. Catmull and   
                    A. R. Smith   3-D transformations of images in
                                  scanline order . . . . . . . . . . . . . 279--285
                C. F. R. Weiman   Continuous anti-aliased rotation and
                                  zoom of raster images  . . . . . . . . . 286--293
              E. A. Feibush and   
                   M. Levoy and   
                     R. L. Cook   Synthetic Texturing Using Digital
                                  Filters  . . . . . . . . . . . . . . . . 294--301
                  J. E. Warnock   The display of characters using gray
                                  level sample arrays  . . . . . . . . . . 302--307
                    W. J. Leler   Human vision, anti-aliasing, and the
                                  cheap 4000 line display  . . . . . . . . 308--313
              P. Baudelaire and   
                       M. Stone   Techniques for interactive raster
                                  graphics . . . . . . . . . . . . . . . . 314--320
                       U. Shani   Filling regions in binary raster images:
                                  a graph-theoretic approach . . . . . . . 321--327

Computer Graphics
Volume 14, Number 2, March, 1981

                 J. S. Lipscomb   Reversed apparent movement and erratic
                                  motion with many refreshes per update    113--118
                   G. A. Hamlin   A high-speed interface to Tektronix 401X
                                  series terminals . . . . . . . . . . . . 120--126
                     A. Freiden   A two-dimensional, level 2 CORE system
                                  for the Apple II . . . . . . . . . . . . 127--152
                  S. Boinodiris   Hidden surface elimination for complex
                                  graphical scenes . . . . . . . . . . . . 153--167
                     L. Lichten   A solution to surface connectivity
                                  problems in computer-aided design  . . . 168--199

Computer Graphics
Volume 14, Number 4, March, 1981

                  G. F. Schrack   Current literature in computer graphics
                                  and interactive techniques: A fifth
                                  series . . . . . . . . . . . . . . . . . 200--218


Computer Graphics
Volume 15, Number 1, December, 1981

                  G. F. Schrack   Current literature in computer graphics
                                  and interactive techniques: References,
                                  sixth series . . . . . . . . . . . . . . 458--464

Computer Graphics
Volume 15, Number 2, March, 1981

                  A. C. Kilgour   A hierarchical model of a graphics
                                  system . . . . . . . . . . . . . . . . . 35--47
                    S. R. Keith   A transformation structure for animated
                                  3-D computer graphics  . . . . . . . . . 72--91
                   E. Artzy and   
                   G. T. Herman   Boundary detection in 3-dimensions with
                                  a medical application  . . . . . . . . . 92--123
                       H. Jones   The SPOT system: A method of numerically
                                  specifying spatial configuration . . . . 124--136
                   David Arnold   The requirement for process structures
                                  graphics systems . . . . . . . . . . . . 163--173

Computer Graphics
Volume 15, Number 3, August, 1981

                   S. Gupta and   
                  R. F. Sproull   Filtering Edges for Gray-Scale Displays  1--5
                  J. Kajiya and   
                      M. Ullner   Filtering High Quality Text for Display
                                  on Raster Scan Devices . . . . . . . . . 7--15
                 S. Secrest and   
                D. P. Greenberg   A visible polygon reconstruction
                                  algorithm  . . . . . . . . . . . . . . . 17--27
                    T. Pavlidis   Contour filling in raster graphics . . . 29--36
                      D. T. Lee   Shading of regions on vector display
                                  devices  . . . . . . . . . . . . . . . . 37--44
               H. Hubschman and   
                   S. W. Zucker   Frame-to-frame coherence and the hidden
                                  surface computation: constraints for a
                                  convex world . . . . . . . . . . . . . . 45--54
               Richard Weinberg   Parallel Processing Image Synthesis and
                                  Anti-Aliasing  . . . . . . . . . . . . . 55--62
                 F. C. Crow and   
                   M. W. Howard   A frame buffer system with enhanced
                                  functionality  . . . . . . . . . . . . . 63--69
               Satish Gupta and   
             Robert Sproull and   
                Ivan Sutherland   A VLSI Architecture for Updating Raster
                                  Scan Displays  . . . . . . . . . . . . . 71--78
              J. R. Truckenbrod   Effective Use of Color in Computer
                                  Graphics . . . . . . . . . . . . . . . . 83--90
           Kenneth B. Evans and   
            Peter P. Tanner and   
                   Marceli Wein   Tablet-based valuators that provide one,
                                  two, or three degrees of freedom . . . . 91--97
                       M. Green   A methodology for the specification of
                                  graphical user interface . . . . . . . . 99--108
                J. D. Foley and   
                   P. A. Wenner   The George Washington University CORE
                                  system implementation  . . . . . . . . . 123--131
            T. J. O'Donnell and   
                    A. J. Olson   GRAMPS --- A graphics language
                                  interpreter for real-time, interactive,
                                  three-dimensional picture editing and
                                  animation  . . . . . . . . . . . . . . . 133--142
                  M. T. Garrett   An attribute binding model . . . . . . . 143--151
             D. S. H. Rosenthal   `Methodology in Computer Graphics'
                                  re-examined  . . . . . . . . . . . . . . 152--162
                     J. C. Dill   An application of color graphics to the
                                  display of surface curvature . . . . . . 153--161
             E. C. Kingsley and   
            N. A. Schofield and   
                        K. Case   SAMMIE: A computer aid for man-machine
                                  modelling  . . . . . . . . . . . . . . . 163--169
                  V. C. Lin and   
              D. C. Gossard and   
                    R. A. Light   Variational geometry in computer-aided
                                  design . . . . . . . . . . . . . . . . . 171--177
                D. C. Brown and   
              B. Chandrasekaran   Design considerations for picture
                                  production in a natural language
                                  graphics system  . . . . . . . . . . . . 174--207
                  S. Feiner and   
                    S. Nagy and   
                Andries van Dam   An integrated system for creating and
                                  presenting complex computer-based
                                  documents  . . . . . . . . . . . . . . . 181--189
                 R. Baecker and   
                  D. Miller and   
                      W. Reeves   Towards a Laboratory Instrument for
                                  Motion Analysis  . . . . . . . . . . . . 191--197
                 J. J. Filliben   Dataplot --- an interactive high-level
                                  language for graphics, non-linear
                                  fitting, data analysis, and mathematics  199--213
                      E. H. Yen   A graphics glossary  . . . . . . . . . . 208--229
                  D. Dunham and   
                J. Lindgren and   
                       D. Witte   Creating repeating hyperbolic patterns   215--223
                    R. Todd and   
                     P. Deshazo   Austere C3 graphics  . . . . . . . . . . 225--232
                     R. Hilbert   Construction and display of
                                  three-dimensional polygonal-histograms   230--241
             A. P. Rockwood and   
                   T. W. Jensen   Two aspects of domain designing: C curve
                                  rendering and blended map projections    233--242
                      M. Shantz   Surface definition for branching,
                                  contour-defined objects  . . . . . . . . 242--259
                    S. M. Platt   Animating facial expressions . . . . . . 245--252
                  B. A. Wallace   Merging and transformation of raster
                                  images for cartoon animation . . . . . . 253--262
                   W. T. Reeves   Inbetweening For Computer Animation
                                  Utilizing Moving Point Constraints . . . 263--269
                 T. Whitted and   
                   D. M. Weimer   A software test-bed for the development
                                  of 3-D raster graphics systems . . . . . 271--277
                 P. R. Atherton   A method of interactive visualization of
                                  CAD surface models on a color video
                                  display  . . . . . . . . . . . . . . . . 279--287
                Hans P. Moravec   $3$D Graphics and the Wave Theory  . . . 289--296
                M. Potmesil and   
                 I. Chakravarty   A lens and aperture CAM model for
                                  synthetic image generation . . . . . . . 297--305
                 R. L. Cook and   
                 K. E. Torrance   A reflectance model for computer
                                  graphics . . . . . . . . . . . . . . . . 307--316
                  Nelson L. Max   Vectorized Procedural Models for Natural
                                  Terrain: Waves and Islands in the Sunset 317--324

Computer Graphics
Volume 15, Number 4, December, 1981

                   P. Chang and   
                    Ramesh Jain   A Multi-Processor System for Hidden
                                  Surface Removal  . . . . . . . . . . . . 111--140
                   J. E. George   Applegraphics review . . . . . . . . . . 306--311
              M. L. V. Pitteway   On filtering edges for grey-scale
                                  displays . . . . . . . . . . . . . . . . 322--326
                C. J. Nicol and   
                  A. C. Kilgour   A Pascal implementation of the GSPC CORE
                                  graphics package . . . . . . . . . . . . 327--335
             C. Wissenburgh and   
                 R. J. H. Janse   A low-cost interactive computer-driven
                                  full-color raster-scan display system    336--341
              S. I. Bennion and   
              J. D. Creager and   
                R. D. Vanhouten   Touch sensitive graphics terminal
                                  applies to process control . . . . . . . 342--350
                    K. Knowlton   Computer-aided definition, manipulation
                                  and depiction of objects composed of
                                  spheres  . . . . . . . . . . . . . . . . 352--375
                    M. Hardwick   Graphical data structures  . . . . . . . 376--404
                   P. Chang and   
                    Ramesh Jain   A Multi-Processor System for
                                  Hidden-Surface-Removal . . . . . . . . . 405--436
                S. C. Schaffner   Calculation of B-spline surfaces using
                                  digital filters  . . . . . . . . . . . . 437--457


Computer Graphics
Volume 16, Number 1, May, 1982

               Norman I. Badler   Graduate Programs in Computer Graphics   52--69
                   D. Perny and   
                 M. Gangnet and   
                 Ph. Coueignoux   Perspective Mapping of Planar Textures   70--100
                  G. F. Schrack   Current Literature in Computer Graphics
                                  and Interactive Techniques: References,
                                  Seventh Series . . . . . . . . . . . . . 101--118
                   B. A. Barsky   Computer-aided geometric design: A
                                  bibliography with keywords and
                                  classified index . . . . . . . . . . . . 115--159

Computer Graphics
Volume 16, Number 2, June, 1982

               Lansing Hatfield   GKS and the alphabet soup of graphics
                                  standards  . . . . . . . . . . . . . . . 161--162

Computer Graphics
Volume 16, Number 3, July, 1982

                  A. Norton and   
             A. P. Rockwood and   
                P. T. Skolmoski   Clamping: A Method of Antialiasing
                                  Textured Surfaces by Bandwidth Limiting
                                  in Object Space  . . . . . . . . . . . . 1--8
                     F. C. Crow   A More Flexible Image Generation
                                  Environment  . . . . . . . . . . . . . . 9--18
                    J. F. Blinn   Light Reflection Functions for
                                  Simulation of Clouds and Dusty Surfaces  21--29
         D. S. H. Rosenthal and   
             J. C. Michener and   
                   G. Pfaff and   
                R. Kessener and   
                       M. Sabin   The detailed semantics of graphics input
                                  devices  . . . . . . . . . . . . . . . . 33--38
                     T. N. Reed   A metafile for efficient sequential and
                                  random display of graphics . . . . . . . 39--43
             P. J. W. ten Hagen   Graphics standardization: Activities of
                                  ISO/TC97/SC5/WG2 and their impact in
                                  Europe . . . . . . . . . . . . . . . . . 45--46
                     M. Mantyla   An inversion algorithm for geometric
                                  models . . . . . . . . . . . . . . . . . 51--59
                      A. Norton   Generation and display of geometric
                                  fractals in 3-D  . . . . . . . . . . . . 61--67
               S. Ganapathy and   
                  T. G. Dennehy   A new general triangulation method for
                                  planar contours  . . . . . . . . . . . . 69--75
                 P. M. Hanrahan   Creating volume models from edge-vertex
                                  graphs . . . . . . . . . . . . . . . . . 77--84
              P. C. S. Wong and   
                     E. R. Reid   FLAIR --- User interface dialog design
                                  tool . . . . . . . . . . . . . . . . . . 87--98
                    D. J. Kasik   A user interface management system . . . 99--106
                       E. Anson   The device model of interaction  . . . . 107--114
           Daniel E. Lipkie and   
            Steven R. Evans and   
             John K. Newlin and   
             Robert L. Weissman   Star graphics: An object-oriented
                                  implementation . . . . . . . . . . . . . 115--124
                 James H. Clark   The Geometry Engine: A VLSI Geometry
                                  System for Graphics  . . . . . . . . . . 127--133
                     M. J. Zyda   A contour display generation algorithm
                                  for VLSI implementation  . . . . . . . . 135--146
                   D. S. Whelan   A rectangular area filling display
                                  system architecture  . . . . . . . . . . 147--153
              K. L. Shelley and   
                D. P. Greenberg   Path specification and path coherence    157--166
                        C. Goad   Special purpose automatic programming
                                  for hidden surface elimination . . . . . 167--178
               F. P. Stluka and   
             B. E. Saunders and   
              P. M. Slayton and   
                   N. I. Badler   Overview of the University of
                                  Pennsylvania Core System standard
                                  graphics package implementation  . . . . 177--186
                M. Friedell and   
                 J. Barnett and   
                    D. Kramlich   Context-sensitive, graphic presentation
                                  of information . . . . . . . . . . . . . 181--188
         D. M. McKeown, Jr. and   
                J. L. Denlinger   Graphical tools for interactive image
                                  interpretation . . . . . . . . . . . . . 189--198
             André Frank   MAPQUERY: Data Base Query Language for
                                  Retrieval of Geometric Data and their
                                  Graphical Representation . . . . . . . . 199--207
               S. A. MacKay and   
                R. E. Sayre and   
                    M. J. Potel   3D Galatea: Entry of three-dimensional
                                  moving points from multiple perspective
                                  views  . . . . . . . . . . . . . . . . . 213--222
                   K. Kawaguchi   A Morphological Study of the Form of
                                  Nature . . . . . . . . . . . . . . . . . 223--232
              J. H. Pittman and   
                D. P. Greenberg   An interactive graphics environment for
                                  architectural energy simulation  . . . . 233--241
                James T. Kajiya   Ray Tracing Parametric Patches . . . . . 245--254
                  W. E. Carlson   An algorithm and data structure for $3$D
                                  object synthesis using surface patch
                                  intersections  . . . . . . . . . . . . . 255--263
              D. Schweitzer and   
                     E. S. Cobb   Scanline rendering of parametric
                                  surfaces . . . . . . . . . . . . . . . . 265--271
           Richard J. Beach and   
               J. C. Beatty and   
                K. S. Booth and   
               D. A. Plebon and   
                   Eugene Fiume   The message is the medium: Multiprocess
                                  structuring of an interactive paint
                                  program  . . . . . . . . . . . . . . . . 277--287
                 C. W. Reynolds   Computer Animation with Scripts and
                                  Actors . . . . . . . . . . . . . . . . . 289--296
                    P. Heckbert   Color Image Quantization for Frame
                                  Buffer Display . . . . . . . . . . . . . 297--307
                 J. Warnock and   
                    D. K. Wyatt   A device independent graphics imaging
                                  model for use with raster devices  . . . 313--319
                  J. Acquah and   
                   J. Foley and   
                  J. Sibert and   
                      P. Wenner   A conceptual model of raster graphics
                                  systems  . . . . . . . . . . . . . . . . 321--328

Computer Graphics
Volume 16, Number 4, December, 1982

                      Anonymous   SIGGRAPH '84 call for Omnimax films  . . 208--214


Computer Graphics
Volume 10, Number 3, July, 1983

                   H. Fuchs and   
                G. D. Abram and   
                    E. D. Grant   Near-Real-Time Shaded Display of Rigid
                                  Objects  . . . . . . . . . . . . . . . . 65--72


Computer Graphics
Volume 17, Number 1, January, 1983

            James J. Thomas and   
            Griffith Hamlin and   
             William Buxton and   
             Dave Rosenthal and   
                 Albert Yen and   
                     Dave Kasik   Graphical Input Interaction Techniques
                                  (GIIT) Workshop Summary  . . . . . . . . 5--30
                      W. Buxton   Lexical and Pragmatic Considerations of
                                  Input Structures . . . . . . . . . . . . 31--37
          David S. H. Rosenthal   Managing graphical resources . . . . . . 38--45
                     Marm Green   A catalogue of graphical interaction
                                  techniques . . . . . . . . . . . . . . . 46--52
              Dan R. Olsen, Jr.   Automatic generation of interactive
                                  systems  . . . . . . . . . . . . . . . . 53--57
                Abid Kamtan and   
             Michael B. Feldman   Graphics programming independent of
                                  interaction techniques and styles  . . . 58--66

Computer Graphics
Volume 17, Number 2, May, 1983

                  G. F. Schrack   Literature in computer graphics for the
                                  year 1981: a bibliography  . . . . . . . 115--141

Computer Graphics
Volume 17, Number 3, July, 1983

                    L. Williams   Pyramidal Parametrics  . . . . . . . . . 1--11
                     D. R. Warn   Lighting Controls for Synthetic Images   13--21
                Dino Schweitzer   Artificial Texturing: An Aid to Surface
                                  Visualization  . . . . . . . . . . . . . 23--29
             James D. Foley and   
                    Al Bork and   
               Maxine Brown and   
                 Robin King and   
            Andries van Dam and   
                     Mike Wozny   Computer graphics in higher education    31--33
                  W. Buxton and   
                 M. R. Lamb and   
               Dave Sherman and   
                    K. C. Smith   Towards a Comprehensive User Interface
                                  Management System  . . . . . . . . . . . 35--42
           D. R. Olsen, Jr. and   
                  E. P. Dempsey   SYNGRAPH: A graphical user interface
                                  generator  . . . . . . . . . . . . . . . 43--50
                   B. Singh and   
               J. C. Beatty and   
                K. S. Booth and   
                       R. Ryman   A graphics editor for Benesh movement
                                  notation . . . . . . . . . . . . . . . . 51--62
                   H. Fuchs and   
                G. D. Abram and   
                    E. D. Grant   Near real-time shaded display of rigid
                                  objects  . . . . . . . . . . . . . . . . 65--72
              Peter R. Atherton   A Scanline Hidden Surface Removal
                                  Procedure for Constructive Solid
                                  Geometry . . . . . . . . . . . . . . . . 73--82
                   Pat Hanrahan   Ray Tracing Algebraic Surfaces . . . . . 83--90
                James T. Kajiya   New Techniques For Ray Tracing
                                  Procedurally Defined Objects . . . . . . 91--102
                  J. Loomis and   
                 H. Poizner and   
                 U. Bellugi and   
               A. Blakemore and   
                  J. Hollerbach   Computer graphic modeling of American
                                  sign language  . . . . . . . . . . . . . 105--114
                  Brad A. Myers   Incense: A System for Displaying Data
                                  Structures . . . . . . . . . . . . . . . 115--125
                   R. Beach and   
                       M. Stone   Graphical style --- towards high quality
                                  illustrations  . . . . . . . . . . . . . 127--135
                   E. Fiume and   
                A. Fournier and   
                     L. Rudolph   A Parallel Scan Conversion Algorithm
                                  with Anti-Aliasing for a General Purpose
                                  Ultracomputer  . . . . . . . . . . . . . 141--150
                     T. Whitted   Anti-aliased line drawing using brush
                                  extrusion  . . . . . . . . . . . . . . . 151--156
                 J. Bloomenthal   Edge Inference with Applications to
                                  Antialiasing . . . . . . . . . . . . . . 157--162
                 D. U. Cahn and   
                      A. C. Yen   A device-independent network graphics
                                  system . . . . . . . . . . . . . . . . . 167--173
                    D. F. Dixon   A Core graphics environment for teletext
                                  simulations  . . . . . . . . . . . . . . 175--181
                   R. W. Simons   Minimal GKS minimal  . . . . . . . . . . 183--189
               B. A. Barsky and   
                   J. C. Beatty   Local control of bias and tension in
                                  beta-splines . . . . . . . . . . . . . . 193--218
                    D. S. Arnon   Topologically reliable display of
                                  algebraic curves . . . . . . . . . . . . 219--227
                   M. Plass and   
                       M. Stone   Curve-fitting with piecewise parametric
                                  cubics . . . . . . . . . . . . . . . . . 229--239
                 H. Sakurai and   
                  D. C. Gossard   Solid model input through orthographic
                                  views  . . . . . . . . . . . . . . . . . 243--252
                    C. Schmandt   Spatial input/display correspondence in
                                  a stereoscopic computer graphic work
                                  station  . . . . . . . . . . . . . . . . 253--261
         Michael W. Vannier and   
           Jeffrey L. Marsh and   
                James O. Warren   Three-dimensional Computer Graphics for
                                  Craniofacial Surgical Planning and
                                  Evaluation . . . . . . . . . . . . . . . 263--273
                 M. Mantyla and   
                    M. Tamminen   Localized set operations for solid
                                  modeling . . . . . . . . . . . . . . . . 279--288
               H. Chiyokura and   
                      F. Kimura   Design of solids with free-form surfaces 289--298
                   A. L. Thomas   Geometric modelling and display
                                  primitives towards specialised hardware  299--310
                    W. B. Cowan   An Inexpensive Scheme for Calibration of
                                  a Colour Monitor in Terms of CIE
                                  Standard Coordinates . . . . . . . . . . 315--321
             S. Walker, Jr. and   
                     F. Gao and   
                F. S. Hill, Jr.   Interactive image query system using
                                  progressive transmission . . . . . . . . 323--330
                        R. Pike   Graphics in overlapping bitmap layers    331--356
                   W. T. Reeves   Particle systems --- A technique for
                                  modeling a class of fuzzy objects  . . . 359--376
             Steven L. Tanimoto   A Pyramidal Approach To Parallel
                                  Processing . . . . . . . . . . . . . . . 372--378
                  J. Korein and   
                      N. Badler   Temporal Anti-Aliasing in Computer
                                  Generated Animation  . . . . . . . . . . 377--388
                M. Potmesil and   
                 I. Chakravarty   Modelling Motion Blur in
                                  Computer-Generated Images  . . . . . . . 389--399

Computer Graphics
Volume 17, Number 4, October, 1983

                  G. F. Schrack   Literature in computer graphics for the
                                  year 1982: A bibliography  . . . . . . . 173--204


Computer Graphics
Volume 18, Number {Special GKS Issue}, February, 1984

Technical Committee X3H3 --- Computer Graphics   GKS, Information Processing Systems,
                                  Computer Graphics, Graphical Kernel
                                  System (X3H3/83-25r3)  . . . . . . . . . viii + 266 + ii + 130

Computer Graphics
Volume 18, Number 1, January, 1984

                  J. K. Tsotsos   The scope of motion research: From image
                                  intensity changes to semantic
                                  abstractions . . . . . . . . . . . . . . 7--11
                   P. A. Kolers   Motion from continuous or discontinuous
                                  arrangements . . . . . . . . . . . . . . 12--16
                     B. Neumann   Optical flow . . . . . . . . . . . . . . 17--19
                 J. K. Aggarwal   Motion and time-varying imagery  . . . . 20--21
                   N. I. Badler   Motion graphics, description and control 22--23

Computer Graphics
Volume 18, Number 2, May, 1984

                  G. F. Schrack   Literature in computer graphics for the
                                  year 1983: A bibliography  . . . . . . . 69--89

Computer Graphics
Volume 18, Number 3, July, 1984

             Alvy Ray Smith III   Plants, Fractals, and Formal Languages   1--10
            Geoffrey Y. Gardner   Simulation of Natural Scenes Using
                                  Textured Quadric Surfaces  . . . . . . . 11--20
                     A. H. Barr   Global and local deformations of solid
                                  primitives . . . . . . . . . . . . . . . 21--30
          D. H. U. Kochanek and   
                  R. H. Bartels   Interpolating splines with local
                                  tension, continuity, and bias control    33--41
                M. Tamminen and   
                       H. Samet   Efficient octree conversion by
                                  connectivity labeling  . . . . . . . . . 43--51
                  Mark Friedell   Automatic Synthesis of Graphical Object
                                  Descriptions . . . . . . . . . . . . . . 53--62
                Haruo Niimi and   
              Yoshirou Imai and   
         Masayoshi Murakami and   
              Shinji Tomita and   
               Hiroshi Hagiwara   A Parallel Processor For
                                  Three-Dimensional Color Graphics . . . . 67--76
             Adam Levinthal and   
                  Thomas Porter   Chap --- A SIMD Graphics Processor . . . 77--82
                T. S. Piper and   
                    A. Fournier   A Hardware Stochastic Interpolator for
                                  Raster Displays  . . . . . . . . . . . . 83--92
                  G. A. Crocker   Invisibility coherence for faster
                                  scan-line hidden surface algorithms  . . 95--102
                Loren Carpenter   The A-buffer, an Antialiased Hidden
                                  Surface Method . . . . . . . . . . . . . 103--108
                  Edwin Catmull   An Analytic Visible Surface Algorithm
                                  for Independent Pixel Processing . . . . 109--115
           Paul S. Heckbert and   
                   Pat Hanrahan   Beam Tracing Polygonal Objects . . . . . 119--127
                John Amanatides   Ray Tracing with Cones . . . . . . . . . 129--135
             Robert L. Cook and   
              Thomas Porter and   
                Loren Carpenter   Distributed Ray Tracing  . . . . . . . . 137--145
                 Mark Dippe and   
                   John Swensen   An Adaptive Subdivision Algorithm and
                                  Parallel Architecture for Realistic
                                  Image Synthesis  . . . . . . . . . . . . 149--158
        Thomas W. Sederberg and   
              David C. Anderson   Ray Tracing of Steiner Patches . . . . . 159--164
            James T. Kajiya and   
            Brian P. Von Herzen   Ray Tracing Volume Densities . . . . . . 165--174
                M. H. Brown and   
                   R. Sedgewick   A system for algorithm animation . . . . 177--186
              R. J. Littlefield   Priority windows: A device independent,
                                  vector oriented approach . . . . . . . . 187--193
                   M. R. Minsky   Manipulating simulated objects with
                                  real-world gestures using a force and
                                  position sensitive screen  . . . . . . . 195--203
                     F. C. Crow   Summed-Area Tables for Texture Mapping   207--212
             Cindy M. Goral and   
        Kenneth K. Torrance and   
        Donald P. Greenberg and   
               Bennett Battaile   Modelling the Interaction of Light
                                  Between Diffuse Surfaces . . . . . . . . 213--222
                     R. L. Cook   Shade trees  . . . . . . . . . . . . . . 223--231
              K. P. Fishkin and   
                   B. A. Barsky   A family of new algorithms for soft
                                  filling  . . . . . . . . . . . . . . . . 235--244
                    J. P. Lewis   Texture synthesis for digital painting   245--252
                  T. Porter and   
                        T. Duff   Compositing digital images . . . . . . . 253--259
                   J. U. Turner   A programmer's interface to graphics
                                  dynamics . . . . . . . . . . . . . . . . 263--270
                       C. Stoll   GKS for imaging  . . . . . . . . . . . . 271--274
             C. N. Waggoner and   
                  C. Tucker and   
                   C. J. Nelson   NOVA*GKS, a distributed implementation
                                  of the Graphical Kernel System . . . . . 275--282

Computer Graphics
Volume 18, Number 4, October, 1984

                  S. Cunningham   Computer graphics education directory    129--157


Computer Graphics
Volume 19, Number 2, May, 1985

                  G. F. Schrack   Literature in Computer Graphics for the
                                  Year 1984: A Bibliography  . . . . . . . 41--77

Computer Graphics
Volume 19, Number 3, July, 1985

                James T. Kajiya   Anisotropic Reflection Models  . . . . . 15--21
           Tomoyuki Nishita and   
              Eihachiro Nakamae   Continuous Tone Representation of
                                  Three-Dimensional Objects Taking Account
                                  of Shadows and Interreflection . . . . . 23--30
           Michael F. Cohen and   
            Donald P. Greenberg   The Hemi-Cube: A Radiosity Solution For
                                  Complex Environments . . . . . . . . . . 31--40
                       Tom Duff   Compositing $3$-D rendered images  . . . 41--44
             Christian Bouville   Bounding Ellipsoids for Ray-Fractal
                                  Intersection . . . . . . . . . . . . . . 45--52
                 Greg Abram and   
               Lee Westover and   
                 Turner Whitted   Efficient Alias-free Rendering Using
                                  Bit-Masks and Look-up Tables . . . . . . 53--59
                Mark E. Lee and   
          Richard A. Redner and   
              Samuel P. Uselton   Statistically Optimized Sampling for
                                  Distributed Ray Tracing  . . . . . . . . 61--68
    Mark A. Z. Dippé and   
              Erling Henry Wold   Antialiasing Through Stochastic Sampling 69--78
               Charles W. Grant   Integrated analytic spatial and temporal
                                  anti-aliasing for polyhedra in $4$-space 79--84
              Nelson L. Max and   
              Douglas M. Lerner   A two-and-a-half-D Motion-Blur Algorithm 85--93
              Hiroyuki Sato and   
               Mitsuo Ishii and   
                 Keiji Sato and   
              Morio Ikesaka and   
           Hiroaki Ishihata and   
          Masanori Kakimoto and   
           Katsuhiko Hirota and   
                  Kouichi Inoue   Fast Image Generation of Constructive
                                  Solid Geometry Using a Cellular Array
                                  Processor  . . . . . . . . . . . . . . . 95--102
                 Richard Greene   The Drawing Prism: A Versatile Graphic
                                  Input Device . . . . . . . . . . . . . . 103--110
                Henry Fuchs and   
           Jack Goldfeather and   
          Jeff P. Hultquist and   
                Susan Spach and   
             John D. Austin and   
        Frederick P. Brooks and   
              John G. Eyles and   
                   John Poulton   Fast Spheres, Shadows, Textures,
                                  Transparencies, and Image Enhancements
                                  in Pixel-Planes  . . . . . . . . . . . . 111--120
                Hanan Samet and   
                Markku Tamminen   Bintrees, CSG Trees, and Time  . . . . . 121--130
             Silvia Ansaldi and   
          Leila De Floriani and   
              Bianca Falcidieno   Geometric modeling of solid objects by
                                  using a face adjacency graph
                                  representation . . . . . . . . . . . . . 131--139
                Fujio Yamaguchi   A Unified Approach to Interference
                                  Problems using a Triangle Processor  . . 141--149
                  Vaughan Pratt   Techniques for Conic Splines . . . . . . 151--160
        Alan E. Middleditch and   
               Kenneth H. Sears   Blend Surfaces for Set Theoretic Volume
                                  Modelling Systems  . . . . . . . . . . . 161--170
                 Daniel L. Toth   On Ray Tracing Parametric Surfaces . . . 171--179
                Henry Lieberman   There's More to Menu Systems Than Meets
                                  the Screen . . . . . . . . . . . . . . . 181--189
          Dan R. Olsen, Jr. and   
       Elizabeth P. Dempsey and   
                      Roy Rogge   Input/Output Linkage in a User Interface
                                  Management System  . . . . . . . . . . . 191--197
              Luca Cardelli and   
                       Rob Pike   Squeek: A language for Communicating
                                  with Mice  . . . . . . . . . . . . . . . 199--204
                     Mark Green   The University of Alberta user interface
                                  management system  . . . . . . . . . . . 205--213
             William Buxton and   
                 Ralph Hill and   
                   Peter Rowley   Issues and Techniques in Touch-Sensitive
                                  Tablet Input . . . . . . . . . . . . . . 215--224
              Theo Pavlidis and   
         Christopher J. Van Wyk   An Automatic Beautifier for Drawings and
                                  Illustrations  . . . . . . . . . . . . . 225--234
                    Greg Nelson   Juno, A Constraint-Based Graphics System 235--243
                   Ken Shoemake   Animating Rotation with Quaternion
                                  Curves . . . . . . . . . . . . . . . . . 245--254
          Scott N. Steketee and   
               Norman I. Badler   Parametric Keyframe Interpolation
                                  Incorporating Kinetic Adjustment and
                                  Phrasing Control . . . . . . . . . . . . 255--262
             Michael Girard and   
              A. A. Maciejewski   Computational Modeling for the Computer
                                  Animation of Legged Figures  . . . . . . 263--270
              Stephen Demko and   
              Laurie Hodges and   
                   Bruce Naylor   Construction of Fractal Objects with
                                  Iterated Function Systems  . . . . . . . 271--278
              Darwyn R. Peachey   Solid Texturing of Complex Surfaces  . . 279--286
                     Ken Perlin   An Image Synthesizer . . . . . . . . . . 287--296
            Geoffrey Y. Gardner   Visual Simulation of Clouds  . . . . . . 297--304
              Jules Bloomenthal   Modeling the Mighty Maple  . . . . . . . 305--311
          William T. Reeves and   
                     Ricki Blau   Approximate and Probabilistic Algorithms
                                  for Shading and Rendering Structured
                                  Particle Systems . . . . . . . . . . . . 313--322
            Jose Encarnacao and   
          Tosiyasu L. Kunii and   
             Bertram Herzog and   
           Frank Lillehagen and   
             Xavier Nicolas and   
             Yukari Shirota and   
          Wolfgang Strasser and   
         Shunichiro Tsurumi and   
                    Takao Wachi   Perspective --- computer graphics in
                                  Europe and Japan (panel session) . . . . 323--323
             Robert M. Dunn and   
                   Sara Bly and   
              Richard Guedj and   
         William J. Poduska and   
                 William Lasser   Issues at the interface (panel session):
                                  an historical trace of prompting,
                                  concurrency, signification and ease of
                                  use  . . . . . . . . . . . . . . . . . . 324--324
              Carl Machover and   
         Charles Foundyller and   
          Robert H. Katzive and   
              Neil Kleinman and   
       Christopher M. Saleh and   
                    Beth Tucker   Sizing the market (panel session): where
                                  do all those numbers come from?  . . . . 324--324
           Christine Barton and   
             Carl Rosendahl and   
             Robert Brandel and   
                 Larry Elin and   
               Susan Rugtiv and   
                  Douglas Towey   Animated computer graphics in television
                                  broadcasting (panel session) . . . . . . 325--325
            Charles Bigelow and   
        Philippe Coueignoux and   
                 John Hobby and   
                Peter Karow and   
               Vaughn Pratt and   
           Luis Trabb-Pardo and   
                   John Warnock   Font formats (panel session) . . . . . . 325--325
                Mihai Nadin and   
              Charles Csuri and   
             Frank Dietrich and   
             Thomas Linehan and   
                 Hiroshi Kawano   Aesthetics of computer graphics (panel
                                  session) . . . . . . . . . . . . . . . . 326--326
             Stephen Wilson and   
               David Backer and   
              Myron Krueger and   
             Peter Richards and   
             Sonia Sheridan and   
                     David Ucko   The creation of new kinds of interactive
                                  environments in art, education, and
                                  entertainment (panel session)  . . . . . 326--326
            Rae A. Earnshaw and   
             James H. Clark and   
           A. Robin Forrest and   
          Robert D. Parslow and   
                David F. Rogers   Fundamental algorithms (panel session):
                                  retrospect and prospect  . . . . . . . . 327--327
           Zsuzsanna Molnar and   
              Pieter Buning and   
              Peter Doenges and   
           Robert Langridge and   
               Tom Lasinski and   
                    Randy Smith   Real-time simulation in the real world
                                  (panel session)  . . . . . . . . . . . . 327--327
        Pierre J. Malraison and   
              Gershon Kedem and   
                   Greg Lee and   
                 Donald Meagher   Solid modeling with hardware (panel
                                  session) . . . . . . . . . . . . . . . . 328--328
           John Staudhammer and   
                Dean Bailey and   
               Steven Dines and   
            Louis J. Doctor and   
                Karl Guttag and   
            Jack L. Hancock and   
        Klaus W. Lindenberg and   
                  Edmund Y. Sun   Computer graphics technology (panel
                                  session) . . . . . . . . . . . . . . . . 328--328

Computer Graphics
Volume 19, Number 4, November, 1985

               Steve Cunningham   Computer Graphics Education Directory    113--151
                  G. F. Schrack   Book Reviews . . . . . . . . . . . . . . 151--155
                  G. F. Schrack   Texts and Books in Computer Graphics
                                  (Fourth List)  . . . . . . . . . . . . . 155--160
                  Alok Aggarwal   Report on the first annual symposium on
                                  computational geometry . . . . . . . . . 186--186
                       Sara Bly   CHI '85 report . . . . . . . . . . . . . 187--187
            Madeleine R. Sparks   Graphics standards bindings --- what are
                                  they and when can we use them? . . . . . 187--188


Computer Graphics
Volume 20, Number 1, February, 1986

            Judith R. Brown and   
                    Don Culanag   Careers in Computer Graphics . . . . . . 5--7
              Neil Sullivan and   
          C. Durward Rogers and   
                 Stephen Daniel   A tutorial on developing a
                                  computer-controlled camera system  . . . 7--16

Computer Graphics
Volume 20, Number 2, May, 1986

                      Jon Meads   Computer graphic standards . . . . . . . 69--69
                  Thomas Wright   Graphics Standards --- A Personal
                                  Assessment . . . . . . . . . . . . . . . 71--72
               Joanne P. Culver   Traveling the newest computer art
                                  exhibition . . . . . . . . . . . . . . . 73--73

Computer Graphics
Volume 20, Number 3, July, 1986

               Baldev Singh and   
                Gunther Schrack   Computer Graphics Literature for 1985: A
                                  Bibliography . . . . . . . . . . . . . . 85--145
                    J. A. Meads   The Standards Pipeline . . . . . . . . . 164--166

Computer Graphics
Volume 20, Number 4, August, 1986

                   Tim Van Hook   Real-Time Shaded NC Milling Display  . . 15--20
           Michel J. Denber and   
                 Paul M. Turner   A Differential Compiler for Computer
                                  Animation  . . . . . . . . . . . . . . . 21--27
              Larry Bergman and   
                Henry Fuchs and   
                 Eric Grant and   
                    Susan Spach   Image Rendering by Adaptive Refinement   29--37
             Gavin S. P. Miller   The Definition and Rendering of Terrain
                                  Maps . . . . . . . . . . . . . . . . . . 39--48
                     Jerry Weil   The Synthesis of Cloth Objects . . . . . 49--54
           Peter E. Oppenheimer   Real Time Design and Animation of
                                  Fractal Plants and Trees . . . . . . . . 55--64
              Darwyn R. Peachey   Modeling Waves and Surf  . . . . . . . . 65--74
             Alain Fournier and   
              William T. Reeves   A Simple Model of Ocean Waves  . . . . . 75--84
               Larry Yaeger and   
                Craig Upson and   
                   Robert Myers   Combining Physical and Visual Simulation
                                  --- Creation of the Planet Jupiter for
                                  the Film ``2010''  . . . . . . . . . . . 85--93
           Roger W. Swanson and   
                Larry J. Thayer   A Fast Shaded-Polygon Renderer . . . . . 95--101
                Gary Bishop and   
                David M. Weimer   Fast Phong Shading . . . . . . . . . . . 103--106
           Jack Goldfeather and   
       Jeff P. M. Hultquist and   
                    Henry Fuchs   Fast Constructive Solid Geometry Display
                                  in the Pixel-Powers Graphics System  . . 107--116
                  Nelson L. Max   Atmospheric Illumination and Shadows . . 117--124
           Tomoyuki Nishita and   
              Eihachiro Nakamae   Continuous tone representation of
                                  three-dimensional objects illuminated by
                                  sky light  . . . . . . . . . . . . . . . 125--132
             David S. Immel and   
           Michael F. Cohen and   
            Donald P. Greenberg   A Radiosity Method for Non-Diffuse
                                  Environments . . . . . . . . . . . . . . 133--142
                James T. Kajiya   The Rendering Equation . . . . . . . . . 143--150
        Thomas W. Sederberg and   
                 Scott R. Parry   Free-Form Deformation of Solid Geometric
                                  Models . . . . . . . . . . . . . . . . . 151--160
           David H. Laidlaw and   
       W. Benjamin Trumbore and   
                 John F. Hughes   Constructive Solid Geometry for
                                  Polyhedral Objects . . . . . . . . . . . 161--170
         John A. Brewer III and   
                S. Mark Courter   Automated conversion of curvilinear
                                  wire-frame models to surface boundary
                                  models: a topological approach . . . . . 171--178
              S. M. Courter and   
                   J. A. Brewer   Automated Conversion of Curvilinear
                                  Wire-Frame Models to Surface Boundary
                                  Models; A Topological Approach . . . . . 171--178
      Francis J. M. Schmitt and   
            Brian A. Barsky and   
                     Wen-hui Du   An Adaptive Subdivision Method for
                                  Surface-Fitting from Sampled Data  . . . 179--188
                Phil Amburn and   
                 Eric Grant and   
                 Turner Whitted   Managing Geometric Complexity with
                                  Enhanced Procedural Models . . . . . . . 189--195
           Randal C. Nelson and   
                    Hanan Samet   A Consistent Hierarchical Representation
                                  for vector Data  . . . . . . . . . . . . 197--206
          Eihachiro Nakamae and   
              Koichi Harada and   
             Takao Ishizaki and   
               Tomoyuki Nishita   A Montage Method: The Overlaying of the
                                  Computer Generated Images onto a
                                  Background Photograph  . . . . . . . . . 207--214
             Graham Cambell and   
          Thomas A. DeFanti and   
           Jeff Frederiksen and   
           Stephen A. Joyce and   
              Lawrence A. Leske   Two bit/pixel full color encoding  . . . 215--223
            Graham Campbell and   
          Thomas A. DeFanti and   
           Jeff Frederiksen and   
           Stephen A. Joyce and   
          Lawrence A. Leske and   
           John A. Lindberg and   
               Daniel J. Sandin   Two Bit/Pixel Full Color Encoding  . . . 215--223
                Steve Strassman   Hairy brushes  . . . . . . . . . . . . . 225--232
               Steve Strassmann   Hairy Brushes  . . . . . . . . . . . . . 225--232
               Eric A. Bier and   
               Maureen C. Stone   Snap-dragging  . . . . . . . . . . . . . 233--240
            Peter P. Tanner and   
          Stephen A. MacKay and   
         Darlene A. Stewart and   
                   Marceli Wein   A Multitasking Switchboard Approach to
                                  User Interface Management  . . . . . . . 241--248
              Brad A. Myers and   
                 William Buxton   Creating Highly-Interactive and
                                  Graphical User Interfaces by
                                  Demonstration  . . . . . . . . . . . . . 249--258
             John L. Sibert and   
          William D. Hurley and   
               Teresa W. Bleser   An Object-Oriented User Interface
                                  Management System  . . . . . . . . . . . 259--268
             Timothy L. Kay and   
                James T. Kajiya   Ray Tracing Complex Scenes . . . . . . . 269--278
             Kenneth I. Joy and   
        Murthy N. Bhetanabhotla   Ray Tracing Parametric Surface Patches
                                  Utilizing Numerical Techniques and Ray
                                  Coherence  . . . . . . . . . . . . . . . 279--285
                   Alan H. Barr   Ray Tracing Deformed Surfaces  . . . . . 287--296
                Andrew Glassner   Adaptive Precision in Texture Mapping    297--306
              Kenneth Turkowski   Anti-Aliasing in Topological Color
                                  Spaces . . . . . . . . . . . . . . . . . 307--314
               Paul S. Heckbert   Filtering by Repeated Integration  . . . 315--321

Computer Graphics
Volume 20, Number 5, October, 1986

                 Mark R. Ohlson   Computer graphics course recommendations
                                  in computer science education  . . . . . 192--194
                    J. O'Rourke   The Computational Geometry Column  . . . 232--234


Computer Graphics
Volume 21, Number 1, January, 1987

                   H. W. Franke   Computer graphics as artistic expression 8--9
                     J. Whitney   TV needs MTV like MTV needs computers    9--11
                    K. Knowlton   Why it isn't art yet . . . . . . . . . . 11--11
                    F. Dietrich   Visions of mind  . . . . . . . . . . . . 11--12
                   P. D. Prince   Computer aesthetics: new art experience,
                                  or the seduction of the masses . . . . . 13--13

Computer Graphics
Volume 21, Number 2, April, 1987

                   B. Betts and   
           David Burlingame and   
            Gerhard Fischer and   
                  Jim Foley and   
                 Mark Green and   
                David Kasik and   
            Stephen T. Kerr and   
                  Dan Olsen and   
                   James Thomas   Goals and objectives for user interface
                                  software . . . . . . . . . . . . . . . . 73--78
                  Jim Rhyne and   
               Roger Ehrich and   
               John Bennett and   
                 Tom Hewett and   
                John Sibert and   
                   Terry Bleser   Tools and methodology for user interface
                                  development  . . . . . . . . . . . . . . 78--87
                K. A. Lantz and   
               P. P. Tanner and   
                 C. Binding and   
            Kuan-Tsae Huang and   
                      A. Dwelly   Reference models, window systems, and
                                  concurrency  . . . . . . . . . . . . . . 87--97
                J. R. Dance and   
               T. E. Granor and   
                 R. D. Hill and   
               S. E. Hudson and   
                   J. Meads and   
                B. A. Myers and   
                    A. Schulert   Report on the Run-time Structure of
                                  UIMS-Supported Applications  . . . . . . 97--101
                J. R. Dance and   
               T. E. Granor and   
                 R. D. Hill and   
               S. E. Hudson and   
                   J. Meads and   
                B. A. Myers and   
                    A. Schulert   The run-time structure of UIMS-supported
                                  applications . . . . . . . . . . . . . . 97--101
                  J. L. Bennett   Collaboration of UIMS designers and
                                  human factors specialists  . . . . . . . 102--105
                     G. Fischer   An object-oriented construction and tool
                                  kit for human-computer communication . . 105--109
                       J. Foley   Transformations on a formal
                                  specification of user-computer
                                  interfaces . . . . . . . . . . . . . . . 109--113
                       M. Green   Directions for user interface management
                                  systems research . . . . . . . . . . . . 113--116
                     R. D. Hill   Some Important Features and Issues in
                                  User Interface Management Systems  . . . 116--120
                   S. E. Hudson   UIMS support for direct manipulation
                                  interfaces . . . . . . . . . . . . . . . 120--124
                    K. A. Lantz   Multi-process structuring of user
                                  interface software . . . . . . . . . . . 124--130
                    B. A. Myers   Gaining General Acceptance for UIMSs . . 130--134
                    D. R. Olsen   Larger issues in user interface
                                  management . . . . . . . . . . . . . . . 134--137
                       J. Rhyne   Dialogue management for gestural
                                  interfaces . . . . . . . . . . . . . . . 137--142
                   P. P. Tanner   Multi-thread input . . . . . . . . . . . 142--145
                      Anonymous   Bibliography of software tools for user
                                  interface development  . . . . . . . . . 145--147
                    J. O'Rourke   Computational Geometry Column #2 . . . . 155--157

Computer Graphics
Volume 21, Number 3, June, 1987

                   Baldev Singh   Computer graphics literature for 1986: A
                                  bibliography . . . . . . . . . . . . . . 189--208
                B. Mones-Hattal   Computer graphics art directory ---
                                  computer graphics for the arts,
                                  architecture, and design . . . . . . . . 209--229
                    J. A. Meads   The standards pipeline . . . . . . . . . 235--237

Computer Graphics
Volume 21, Number 4, July, 1987

               Richard J. Beach   1987 Stephen A. Coon's Award . . . . . . 15--15
               Richard J. Beach   1987 ACM/SIGGRAPH Achievement Award  . . 16--16
                   Keith Waters   A Muscle Model for Animating
                                  Three-Dimensional Facial Expression  . . 17--24
              Craig W. Reynolds   Flocks, Herds, and Schools: A
                                  Distributed Behavioral Model . . . . . . 25--34
                  John Lasseter   Principles of traditional animation
                                  applied to $3$D computer animation . . . 35--44
               Mikio Shinya and   
       Tokiichiro Takahashi and   
                Seiichiro Naito   Principles and Applications of Pencil
                                  Tracing  . . . . . . . . . . . . . . . . 45--54
                 James Arvo and   
                     David Kirk   Fast Ray Tracing by Ray Classification   55--64
                Don P. Mitchell   Generating Antialiased Images at Low
                                  Sampling Densities . . . . . . . . . . . 65--72
               Paul S. Heckbert   Ray tracing JELL-O$^{\sc TM}$ Brand
                                  Gelatin  . . . . . . . . . . . . . . . . 73--74
                  Tom Nadas and   
                 Alain Fournier   GRAPE: An environment to build display
                                  processes  . . . . . . . . . . . . . . . 75--84
           Michael Potmesil and   
                Eric M. Hoffert   FRAMES: Software tools for modeling,
                                  rendering and animation of $3$D scenes   85--93
             Robert L. Cook and   
            Loren Carpenter and   
                  Edwin Catmull   The Reyes image rendering architecture   95--102
           Brian Von Herzen and   
                   Alan H. Barr   Accurate Triangulations of Deformed,
                                  Intersecting Surfaces  . . . . . . . . . 103--110
            Sheue-Ling Lien and   
             Michael Shantz and   
                  Vaughan Pratt   Adaptive Forward Differencing for
                                  Rendering Curves and Surfaces  . . . . . 111--118
             John M. Snyder and   
                   Alan H. Barr   Ray Tracing Complex Models Containing
                                  Surface Tessellations  . . . . . . . . . 119--128
            Gary A. Crocker and   
              William F. Reinke   Boundary Evaluation of Non-Convex
                                  Primitives to Produce Parametric Trimmed
                                  Surfaces . . . . . . . . . . . . . . . . 129--136
                      Barry Joe   Discrete Beta-splines  . . . . . . . . . 137--144
                  Vaughan Pratt   Direct Least-Squares Fitting of
                                  Algebraic Surfaces . . . . . . . . . . . 145--152
        William C. Thibault and   
                Bruce F. Naylor   Set Operations on Polyhedra Using Binary
                                  Space Partitioning Trees . . . . . . . . 153--162
        William E. Lorensen and   
                Harvey E. Cline   Marching Cubes: A High Resolution $3$D
                                  Surface Construction Algorithm . . . . . 163--169
                   Arie Kaufman   Efficient algorithms for $3$D
                                  scan-conversion of parametric curves,
                                  surfaces, and volumes  . . . . . . . . . 171--179
                Masaaki Oka and   
              Kyoya Tsutsui and   
                  Akio Ohba and   
         Yoshitaka Kurauchi and   
                   Takashi Tago   Real-Time Manipulation of Texture-Mapped
                                  Surfaces . . . . . . . . . . . . . . . . 181--188
             Michael Shantz and   
                Sheue-Ling Lien   Shading Bicubic Patches  . . . . . . . . 189--196
                John G. Torborg   A Parallel Processor Architecture for
                                  Graphics Arithmetic Operations . . . . . 197--204
        Demetri Terzopoulos and   
                 John Platt and   
                  Alan Barr and   
                 Kurt Fleischer   Elastically Deformable Models  . . . . . 205--214
             Paul M. Isaacs and   
               Michael F. Cohen   Controlling Dynamic Simulation with
                                  Kinematic Constraints, Behavior
                                  Functions and Inverse Dynamics . . . . . 215--224
              Andrew Witkin and   
             Kurt Fleischer and   
                      Alan Barr   Energy Constraints on Parameterized
                                  Models . . . . . . . . . . . . . . . . . 225--232
                 Avi Naiman and   
                 Alain Fournier   Rectangular Convolution for Fast
                                  Filtering of Characters  . . . . . . . . 233--242
                Roger D. Hersch   Character Generation Under Grid
                                  Constraints  . . . . . . . . . . . . . . 243--252
            Tina M. Nicholl and   
                  D. T. Lee and   
               Robin A. Nicholl   An efficient new algorithm for $2$-D
                                  line clipping: Its development and
                                  analysis . . . . . . . . . . . . . . . . 253--262
                 Alvy Ray Smith   Planar $2$-pass texture mapping and
                                  warping  . . . . . . . . . . . . . . . . 263--272
               Brian Cabral and   
                 Nelson Max and   
            Rebecca Springmeyer   Bidirectional Reflection Functions from
                                  Surface Bump Maps  . . . . . . . . . . . 273--281
          William T. Reeves and   
           David H. Salesin and   
                 Robert L. Cook   Rendering Antialiased Shadows with Depth
                                  Maps . . . . . . . . . . . . . . . . . . 283--291
         Holly E. Rushmeier and   
            Kenneth E. Torrance   The Zonal Method for Calculating Light
                                  Intensities in the Presence of a
                                  Participating Medium . . . . . . . . . . 293--302
           Tomoyuki Nishita and   
          Yasuhiro Miyawaki and   
              Eihachiro Nakamae   A Shading Model for Atmospheric
                                  Scattering Considering Luminous
                                  Intensity Distribution of Light Sources  303--310
            John R. Wallace and   
           Michael F. Cohen and   
            Donald P. Greenberg   A Two-Pass Solution to the Rendering
                                  Equation: A Synthesis of Ray Tracing and
                                  Radiosity Methods  . . . . . . . . . . . 311--320

Computer Graphics
Volume 21, Number 5, October, 1987

               Steve Cunningham   1987 Computer graphics education
                                  directory  . . . . . . . . . . . . . . . 253--280
                 Bernd Lind and   
                   Tomas Hrycej   Graphics goodies #1 --- a filling
                                  algorithm for arbitrary regions  . . . . 281--282
                    J. O'Rourke   Computational Geometry Column #3 . . . . 314--315

Computer Graphics
Volume 21, Number 6, November, 1987

                      Anonymous   Industrial competitiveness . . . . . . . 1--8
                      Anonymous   Visualization environments: short-term
                                  potential  . . . . . . . . . . . . . . . 1--16
                      Anonymous   Scientific and engineering research
                                  opportunities  . . . . . . . . . . . . . 1--17
                      Anonymous   Visualization environments: long-term
                                  goals  . . . . . . . . . . . . . . . . . 1--20
                      Anonymous   Definition of visualization  . . . . . . 3--3
                      Anonymous   Domain of visualization  . . . . . . . . 4--7
                      Anonymous   Recommendations for a ViSC initiative    8--13
         Bruce H. McCormick and   
          Thomas A. DeFanti and   
                Maxine D. Brown   Visualization in scientific computing    x + 14 + A-18 + B-16 + C-20 + D-8 + E-8


Computer Graphics
Volume 22, Number 1, February, 1988

            Donald P. Greenberg   1987 Steven A. Coons award lecture . . . 7--14
                Hubert Callihan   Directory of educational discounts,
                                  donations and grants . . . . . . . . . . 20--25
                Dennis S. Arnon   Workshop on environments for
                                  computational mathematics  . . . . . . . 26--28
                 Lloyd Burchill   Graphics goodies #2 --- a simple,
                                  versatile procedural texture . . . . . . 29--30

Computer Graphics
Volume 22, Number 2, April, 1988

           Jeffrey J. McConnell   Dissertation Abstracts in Computer
                                  Graphics . . . . . . . . . . . . . . . . 77--94
        Bennett W. Anderson and   
               Robert P. Burton   Computer graphics curricula: a survey of
                                  PhD granting departments . . . . . . . . 94--98
             Joel S. Yudken and   
                 Barbara Simons   Federal funding in computer science: a
                                  preliminary report . . . . . . . . . . . 99--104
                Joseph O'Rourke   The Computational Geometry Column #4 . . 111--112

Computer Graphics
Volume 22, Number 3, July, 1988

                Andries van Dam   PHIGS+ functional description revision   125--220
                 John Meads and   
                       Dick Puk   The standards pipeline . . . . . . . . . 224--225

Computer Graphics
Volume 22, Number 4, August, 1988

                    Juan Pineda   A Parallel Algorithm for Polygon
                                  Rasterization  . . . . . . . . . . . . . 17--20
            Michael Deering and   
           Stephanie Winner and   
               Bic Schediwy and   
                Chris Duffy and   
                      Neil Hunt   The Triangle Processor and Normal Vector
                                  Shader: A VLSI System for High
                                  Performance Graphics . . . . . . . . . . 21--30
               David Dobkin and   
            Leonidas Guibas and   
           John Hershberger and   
                  Jack Snoeyink   An Efficient Algorithm for Finding the
                                  CSG Representation of a Simple Polygon   31--40
         Nader Gharachorloo and   
               Satish Gupta and   
              Erdem Hokenek and   
  Peruvemba Balasubramanian and   
              Bill Bogholtz and   
          Christian Mathieu and   
                Christos Zoulas   Subnanosecond Pixel Rendering with
                                  Million Transistor Chips . . . . . . . . 41--49
                  Paolo Sabella   A Rendering Algorithm for Visualizing
                                  $3$D Scalar Fields . . . . . . . . . . . 51--58
                Craig Upson and   
                 Michael Keeler   V-BUFFER: Visible Volume Rendering . . . 59--64
           Robert A. Drebin and   
            Loren Carpenter and   
                   Pat Hanrahan   Volume Rendering . . . . . . . . . . . . 65--74
           Michael F. Cohen and   
        Shenchang Eric Chen and   
            John R. Wallace and   
            Donald P. Greenberg   A Progressive Refinement Approach to
                                  Fast Radiosity Image Generation  . . . . 75--84
            Gregory J. Ward and   
      Francis M. Rubinstein and   
                Robert D. Clear   A Ray Tracing Solution for Diffuse
                                  Interreflection  . . . . . . . . . . . . 85--92
               Min-Zhi Shao and   
             Qun-Sheng Peng and   
                 You-Dong Liang   A New Radiosity Approach by Procedural
                                  Refinements for Realistic Image
                                  Synthesis  . . . . . . . . . . . . . . . 93--101
               Paul E. Haeberli   ConMan: A Visual Programming Language
                                  for Interactive Graphics . . . . . . . . 103--111
            David Kurlander and   
                   Eric A. Bier   Graphical Search and Replace . . . . . . 113--120
               Michael Chen and   
           S. Joy Mountford and   
                 Abigail Sellen   A study in interactive $3$-D rotation
                                  using $2$-D control devices  . . . . . . 121--129
        Michael F. Barnsley and   
             Arnaud Jacquin and   
 François Malassenet and   
              Laurie Reuter and   
                  Alan D. Sloan   Harnessing Chaos for Image Synthesis . . 131--140
  Przemys\law Prusinkiewicz and   
        Aristid Lindenmayer and   
                    James Hanan   Developmental Models of Herbaceous
                                  Plants for Computer Imagery Purposes . . 141--150
        Phillippe de Reffye and   
              Claude Edelin and   
        Jean Françon and   
                Marc Jaeger and   
                   Claude Puech   Plant Models Faithful to Botanical
                                  Structure and Development  . . . . . . . 151--158
              Andrew Witkin and   
                   Michael Kass   Spacetime Constraints  . . . . . . . . . 159--168
             Gavin S. P. Miller   The Motion Dynamics of Snakes and Worms  169--178
               Ronen Barzel and   
                   Alan H. Barr   A Modeling System Based On Dynamic
                                  Constraints  . . . . . . . . . . . . . . 179--188
             Michael Shantz and   
               Sheue-Ling Chang   Rendering Trimmed NURBS with Adaptive
                                  Forward Differencing . . . . . . . . . . 189--198
           Phillip J. Barry and   
              Ronald N. Goldman   A recursive evaluation algorithm for a
                                  class of Catmull-Rom splines . . . . . . 199--204
            David R. Forsey and   
             Richard H. Bartels   Hierarchical B-Spline Refinement . . . . 205--212
               Wolfgang Krueger   Intensity Fluctuations and Natural
                                  Texturing  . . . . . . . . . . . . . . . 213--220
            Don P. Mitchell and   
              Arun N. Netravali   Reconstruction Filters in Computer
                                  Graphics . . . . . . . . . . . . . . . . 221--228
             Alain Fournier and   
                   Eugene Fiume   Constant-Time Filtering with
                                  Space-Variant Kernels  . . . . . . . . . 229--238
                Kurt Akeley and   
                   Tom Jermoluk   High-Performance Polygon Rendering . . . 239--246
           Douglas Voorhies and   
                 David Kirk and   
                   Olin Lathrop   Virtual Graphics . . . . . . . . . . . . 247--253
                Brian Apgar and   
               Bret Bersack and   
                 Abraham Mammen   A display system for the Stellar
                                  graphics supercomputer model GS1000  . . 255--262
             Alex D. Kelley and   
           Michael C. Malin and   
             Gregory M. Nielson   Terrain Simulation Using a Model of
                                  Stream Erosion . . . . . . . . . . . . . 263--268
        Demetri Terzopoulos and   
                 Kurt Fleischer   Modeling Inelastic Deformation:
                                  Viscoelasticity, Plasticity, Fracture    269--278
              John C. Platt and   
                   Alan H. Barr   Constraint Methods for Flexible Models   279--288
              Matthew Moore and   
                  Jane Wilhelms   Collision Detection and Response for
                                  Computer Animation . . . . . . . . . . . 289--298
                  James K. Hahn   Realistic animation of rigid bodies  . . 299--308
                  James K. Hanh   Realistic Animation of Rigid Bodies  . . 299--308
                     J. K. Kahn   Realistic animation of rigid bodies  . . 299--308
      Lynne Shapiro Brotman and   
              Arun N. Netravali   Motion Interpolation by Optimal Control  309--315
                   Rod Deyo and   
             John A. Briggs and   
                   Pete Doenges   Getting Graphics in Gear: Graphics and
                                  Dynamics in Driving Simulation . . . . . 317--326
           T. V. Papathomas and   
            J. A. Schiavone and   
                      B. Julesz   Applications of Computer Graphics to the
                                  Visualization of Meteorological Data . . 327--334
          David E. Thompson and   
     William L. Buford, Jr. and   
             Lloyd M. Myers and   
        David J. Giurintano and   
            John A. Brewer, III   A Hand Biomechanics Workstation  . . . . 335--343
                Mark Callow and   
              James Gosling and   
               Leo Hourvitz and   
                 Scott McGregor   Screen PostScript (panel session)  . . . 345--345
              Owen Densmore and   
            David Goldsmith and   
            Andrew Schulert and   
                 Smokey Wallace   User interface toolkits; present and
                                  future (panel session) . . . . . . . . . 346--346
               Peter W. Dew and   
                Henry Fuchs and   
          Tosiyasu L. Kunii and   
               Michael J. Wozny   Parallel processing for computer vision
                                  and display (panel session)  . . . . . . 346--346
                Robert Abel and   
                  Jim Blinn and   
             Carl Rosendahl and   
                    Craig Upson   Four paths to computer animation:
                                  entertainment, broadcast, education and
                                  science --- will their future converge?
                                  (panel session)  . . . . . . . . . . . . 347--347
                 Rob Haimes and   
               Joel Slayton and   
                     Paul Souza   Computer graphics and the changing
                                  methodology for artists and designers
                                  (panel session)  . . . . . . . . . . . . 347--347
                Alan Broder and   
           Mark A. Charette and   
                Brian Croll and   
                 Turner Whitted   What can we learn by benchmarking
                                  graphics systems? (panel session)  . . . 348--348
                  Mike Fink and   
              Kirk Thatcher and   
                   Ralph Winter   The reality of computer graphics in the
                                  motion picture industry (panel session)  348--348
              Walter Bender and   
              Marvin Minsky and   
                  David Zeltzer   Media technology (panel session) . . . . 349--349
               James Gettys and   
          Goerges Grinstein and   
             Bertram Herzog and   
               Robert Scheifler   X Window System (panel session)  . . . . 349--349
                  Jim Clark and   
          Thomas A. DeFanti and   
                 Lou Doctor and   
                     Frank Moss   Hardware strategies for scientific
                                  visualization (panel session): 58  . . . 350--350
                   Roy Hall and   
                Mike Kaplan and   
                   Al Lopez and   
                 Alvy Ray Smith   Software directions for scientific
                                  visualization (panel session)  . . . . . 350--350
             Salim Abi-Ezzi and   
            Gregory D. Laib and   
                    Richard Puk   Extending graphics standards to meet
                                  industry requirements (panel session)    351--351
                  Jim Blinn and   
        Donald P. Greenberg and   
              Margaret A. Hagen   Designing effective pictures: is
                                  photographic realism the only answer?
                                  (panel session)  . . . . . . . . . . . . 351--351

Computer Graphics
Volume 22, Number 5, October, 1988

           Martin J. Dürst   Re: additional reference to ``marching
                                  cubes''  . . . . . . . . . . . . . . . . 143--143
               Richard J. Beach   From the editor  . . . . . . . . . . . . 243--243
                   Brian Kantor   Impressions of SIGGRAPH '88  . . . . . . 244--244
                    Bruce Brown   SIGGRAPH'88 technical slide set credits  247--255
                 Lucy Petrovich   SIGGRAPH '88 art show slide set credits  256--260
                      Jeff Lane   SIGGRAPH '89 guide for authors . . . . . 261--263
                  Roy Levin and   
                David D. Redell   An evaluation of the ninth SOSP
                                  submissions or how (and how not) to
                                  write a good systems paper . . . . . . . 264--266
                Michael Gigante   Ausgraph88 in Melbourne, Australia . . . 267--269
                  Jacob Nielsen   Comic book review: Mike Saenz's iron man
                                  crash  . . . . . . . . . . . . . . . . . 270--272
               Richard J. Beach   ACM press distribution of SIGGRAPH
                                  proceedings  . . . . . . . . . . . . . . 275--275
               Kellogg S. Booth   SIGGRAPH bylaws amended  . . . . . . . . 276--278
             Ingrid Carlbom and   
                   Sara Bly and   
               Hiram French and   
                Bob Holzman and   
                Bill Kovacs and   
              Carl Machover and   
                Bob Sproull and   
               Andy van Dam and   
                     Tom Wright   Report of the SIGGRAPH advisory board
                                  meeting  . . . . . . . . . . . . . . . . 276--278
                     Tom Wright   ACM SIGGRAPH special projects
                                  organization and project proposal
                                  evaluation procedures  . . . . . . . . . 283--284
               Kellogg S. Booth   SIGGRAPH resolutions concerning SIG
                                  discretionary fund and ACM governance
                                  report . . . . . . . . . . . . . . . . . 284--284
                       Lou Katz   Local groups steering committee formed   284--284
                     John White   Report on SIG discretionary funding  . . 285--287
                     Judy Brown   Update requested for arts education
                                  directory  . . . . . . . . . . . . . . . 286--286
                   E. Jan Hurst   Milestones in computer graphics: the
                                  SIGGRAPH history project . . . . . . . . 286--286
                  Dick Phillips   Understanding the SIGGRAPH strategic
                                  budget . . . . . . . . . . . . . . . . . 289--289
                  Dick Phillips   SIGGRAPH '87 budget rationale  . . . . . 289--291
                  Jon Meads and   
                       Dick Puk   The standards pipeline . . . . . . . . . 292--293
                    Mike Bailey   SIGGRAPH '88 course evaluation results   294--294
                    Bert Herzog   Call for nominations: 1989 ACM SIGGRAPH
                                  awards . . . . . . . . . . . . . . . . . 294--294
                     Judy Brown   Educational activities at SIGGRAPH '88   296--296
                     Judy Brown   Educational resource grant recipients    296--296
                 John C. Beatty   A video adjunct to \em Transactions on
                                  Graphics . . . . . . . . . . . . . . . . 301--301
                      Dan Olsen   Call for submissions: \em Transactions
                                  on Graphics interactive techniques
                                  notebook . . . . . . . . . . . . . . . . 301--301
                Peter P. Tanner   How to obtain \em Graphics Interface and
                                  \em Eurographics conference proceedings  305--305
                    George Shaw   Member survey: interested in SIGFORTH?   306--306
                   Baldev Singh   Reviewers needed for computer graphics   306--306


Computer Graphics
Volume 23, Number 2, April, 1989

                    Eugene Miya   Obtaining Machine Readable Computer
                                  Graphics Bibliographies  . . . . . . . . 185--186
                J. J. McConnell   Dissertation abstracts in computer
                                  graphics . . . . . . . . . . . . . . . . 201--206

Computer Graphics
Volume 23, Number 3, July, 1989

          Jean-Paul Gourret and   
    Nadia Magnenat Thalmann and   
                Daniel Thalmann   Simulation of Object and Human Skin
                                  Deformations in a Grasping Task  . . . . 21--30
      Xavier Gerard Viennot and   
           Georges Eyrolles and   
              Nicolas Janey and   
           Didier Arqués   Combinatorial Analysis of Ramified
                                  Patterns and Computer Imagery of Trees   31--40
         F. Kenton Musgrave and   
              Craig E. Kolb and   
                 Robert S. Mace   The Synthesis and Rendering of Eroded
                                  Fractal Terrains . . . . . . . . . . . . 41--50
           Richard Szeliski and   
            Demetri Terzopoulos   From Splines to Fractals . . . . . . . . 51--60
                Desi Rhoden and   
                   Chris Wilcox   Hardware acceleration for Window systems 61--67
           Michael Poimesil and   
                Eric M. Hoffert   The pixel machine: a parallel image
                                  computer . . . . . . . . . . . . . . . . 69--78
           Michael Potmesil and   
                Eric M. Hoffert   The Pixel Machine: A Parallel Image
                                  Computer . . . . . . . . . . . . . . . . 69--78
                Henry Fuchs and   
               John Poulton and   
                 John Eyles and   
                 Trey Greer and   
           Jack Goldfeather and   
            David Ellsworth and   
               Steve Molnar and   
                  Greg Turk and   
                Brice Tebbs and   
                   Laura Israel   Pixel-Planes 5: A Heterogeneous
                                  Multiprocessor Graphics System Using
                                  Processor-Enhanced Memories  . . . . . . 79--88
             Chris Buchalew and   
                 Donald Fussell   Illumination networks: fast realistic
                                  rendering with general reflectance
                                  functions  . . . . . . . . . . . . . . . 89--98
             Chris Buckalew and   
                 Donald Fussell   Illumination Networks: Fast Realistic
                                  Rendering with General Reflectance
                                  Functions  . . . . . . . . . . . . . . . 89--98
                Norman Chin and   
                  Steven Feiner   Near Real-Time Shadow Generation Using
                                  BSP Trees  . . . . . . . . . . . . . . . 99--106
              Alyn Rockwood and   
                Kurt Heaton and   
                      Tom Davis   Real-Time Rendering of Trimmed Surfaces  107--116
             Bruce J. Lindbloom   Accurate Color Reproduction for Computer
                                  Graphics Applications  . . . . . . . . . 117--126
           David L. Maulsby and   
              Ian H. Witten and   
            Kenneth A. Kittlitz   Metamouse: Specifying Graphical
                                  Procedures by Example  . . . . . . . . . 127--136
            Gideon Avrahami and   
          Kenneth P. Brooks and   
                  Marc H. Brown   A two-view approach to constructing user
                                  interfaces . . . . . . . . . . . . . . . 137--146
        Thomas W. Sederberg and   
                 Alan K. Zundel   Scan Line Display of Algebraic Surfaces  147--156
           Sheue-Ling Chang and   
             Michael Shantz and   
               Robert Rocchetti   Rendering Cubic Curves and Surfaces with
                                  Integer Adaptive Forward Differencing    157--166
               R. H. Bartel and   
                  R. T. Hardock   Curve-to-curve associations in
                                  spline-based inbetweening and sweeping   167--174
         Richard H. Bartels and   
              Ronald T. Hardock   Curve-to-Curve Associations in
                                  Spline-Based Inbetweening and Sweeping   167--174
                     Ned Greene   Voxel Space Automata: Modeling with
                                  Stochastic Growth Processes in Voxel
                                  Space  . . . . . . . . . . . . . . . . . 175--184
       Richard S. Gallagher and   
              Joop C. Nagtegaal   An efficient $3$-D visualization
                                  technique for finite element models and
                                  other coarse volumes . . . . . . . . . . 185--194
              Adam Stettner and   
            Donald P. Greenberg   Computer Graphics Visualization For
                                  Acoustic Simulation  . . . . . . . . . . 195--206
            Kazufumi Kaneda and   
                Fujiwa Kato and   
          Eihachiro Nakamae and   
           Tomoyuki Nishita and   
               Hideo Tanaka and   
                  Takao Noguchi   Three Dimensional Terrain Modeling and
                                  Display for Environmental Assessment . . 207--214
              Alex Pentland and   
                  John Williams   Good Vibrations: Modal Dynamics for
                                  Graphics and Animation . . . . . . . . . 215--222
                   David Baraff   Analytical Methods for Dynamic
                                  Simulation of Non-penetrating Rigid
                                  Bodies . . . . . . . . . . . . . . . . . 223--232
            Armin Bruderlin and   
              Thomas W. Calvert   Goal-Directed, Dynamic Animation of
                                  Human Walking  . . . . . . . . . . . . . 233--242
           John E. Chadwick and   
           David R. Haumann and   
              Richard E. Parent   Layered Construction for Deformable
                                  Animated Characters  . . . . . . . . . . 243--252
                 Ken Perlin and   
                Eric M. Hoffert   Hypertexture . . . . . . . . . . . . . . 253--262
                    J. P. Lewis   Algorithms for Solid Noise Synthesis . . 263--270
               J. T. Kahiya and   
                      T. L. Kay   Rendering fur with three dimensional
                                  textures . . . . . . . . . . . . . . . . 271--280
            James T. Kajiya and   
                 Timothy L. Kay   Rendering Fur with Three Dimensional
                                  Textures . . . . . . . . . . . . . . . . 271--280
              James Painter and   
                  Kenneth Sloan   Antialiased Ray Tracing by Adaptive
                                  Progressive Refinement . . . . . . . . . 281--288
               John C. Hart and   
           Daniel J. Sandin and   
              Louis H. Kauffman   Ray tracing deterministic $3$-D fractals 289--296
             Devendra Kalra and   
                   Alan H. Barr   Guaranteed Ray Intersections with
                                  Implicit Surfaces  . . . . . . . . . . . 297--306
     Carlo H. Séquin and   
                 Eliot K. Smyrl   Parameterized Ray-tracing  . . . . . . . 307--314
            John R. Wallace and   
          Kells A. Elmquist and   
                 Eric A. Haines   A Ray tracing algorithm for progressive
                                  radiosity  . . . . . . . . . . . . . . . 315--324
             Daniel R. Baum and   
         Holly E. Rushmeier and   
                James M. Winget   Improving Radiosity Solutions Through
                                  the Use of Analytically Determined
                                  Form-Factors . . . . . . . . . . . . . . 325--334
    François Sillion and   
                   Claude Puech   A General Two-Pass Method Integrating
                                  Specular and Diffuse Reflection  . . . . 335--344
             Michel Gangnet and   
   Jean-Claude Hervé and   
              Thierry Pudet and   
          Jean-Manuel Van Thong   Incremental Computation of Planar Maps   345--354
         Nader Gharachorloo and   
               Satish Gupta and   
          Robert F. Sproull and   
             Ivan E. Sutherland   A Characterization of Ten Rasterization
                                  Techniques . . . . . . . . . . . . . . . 355--368
             George Wolberg and   
              Terrance E. Boult   Separable Image Warping with Spatial
                                  Lookup Tables  . . . . . . . . . . . . . 369--378
                 G. Wolbert and   
                    T. E. Boult   Separable image warping with spatial
                                  lookup tables  . . . . . . . . . . . . . 369--378
                 Ketan Mulmuley   An Efficient Algorithm for Hidden
                                  Surface Removal  . . . . . . . . . . . . 379--388

Computer Graphics
Volume 23, Number 4, August, 1989

                    E. Ferguson   1989 computer graphics education
                                  directory  . . . . . . . . . . . . . . . 243--272
                      D. J. Cox   National high performance computer
                                  technology act: SIGGRAPH and national
                                  high-tech public policy issues . . . . . 275--292

Computer Graphics
Volume 23, Number 5, December, 1989

                    C. Conn and   
                  J. Lanier and   
                  M. Minsky and   
                  S. Fisher and   
                       A. Druin   Virtual environments and interactivity:
                                  windows to the future  . . . . . . . . . 7--18
                   J. Hurst and   
               M. S. Mhoney and   
               N. H. Taylor and   
                 D. T. Ross and   
                     R. M. Fano   Retrospectives I: the early years in
                                  computer graphics at MIT, Lincoln Lab,
                                  and Harvard  . . . . . . . . . . . . . . 19--38
                   J. Hurst and   
              M. S. Mahoney and   
              J. T. Gilmore and   
              L. G. Roberts and   
                     R. Forrest   Retrospectives II: the early years in
                                  computer graphics at MIT, Lincoln Lab,
                                  and Harvard  . . . . . . . . . . . . . . 39--73
               R. Carpenter and   
                   J. Derry and   
                   C. Barry and   
                    P. Conn and   
                    V. Sorensen   Digital canvas: artists and designers in
                                  the $2$D/$3$D marketplace  . . . . . . . 75--92
                D. Phillips and   
                    P. Vais and   
                 S. Perlman and   
                   K. Lantz and   
                       M. Picco   The multi-Media workstation  . . . . . . 93--109
             L. A. Treinish and   
                J. D. Foley and   
             W. J. Campbell and   
                R. B. Habor and   
                  R. F. Gurwitz   Effective software systems for
                                  scientific data visualization  . . . . . 111--136
                    L. Cook and   
                G. Bancroft and   
                  K. Hussey and   
                  J. Dragon and   
                    W. Johnston   Hardware/software solutions for
                                  scientfic visualization at large
                                  reserach laboratories  . . . . . . . . . 137--157
                   B. Arons and   
                C. Schmandt and   
                  M. Hawley and   
                  H. Ludwig and   
                   P. Zellweger   Speech and audio in window systems: when
                                  will they happen?  . . . . . . . . . . . 159--176
                   K. Omura and   
               R. Mochizuki and   
                H. Tamegaya and   
               Y. Kawajuchi and   
                   D. Miskowich   HDTV (Hi-Vision) computer graphics . . . 177--189
             D. Terzopoulos and   
                    J. Pltt and   
                    A. Barr and   
                 D. Zeltzer and   
                  A. Witkin and   
                       J. Blinn   Physically-based modeling: past,
                                  present, and future  . . . . . . . . . . 191--209
                 D. Spencer and   
                    H. Rand and   
                 K. Huffman and   
              P. Pearlstein and   
                   B. Riley and   
                 Will Stapp and   
                  Vivian Rainer   Computer art --- an oxymoron? Views from
                                  the mainstream . . . . . . . . . . . . . 211--221
                J. Lasseter and   
                  B. Reeves and   
               L. Carpenter and   
                   E. Ostby and   
                 M. Wahrman and   
                   J. Blinn and   
                C. Reynolds and   
                   C. Wedge and   
                 G. Walters and   
                      B. Kroyer   Bloopers, outtakes, and horror stories
                                  of SIGGRAPH films  . . . . . . . . . . . 223--239
                 T. Heidmnn and   
                  M. MacKay and   
                G. MacNicol and   
                        F. Wray   Future directions in desktop video . . . 241--255
                D. Phillips and   
                   M. Pique and   
                   C. Moler and   
                 J. Torborg and   
                   D. Greenberg   Distributed graphics: where to draw the
                                  lines? . . . . . . . . . . . . . . . . . 257--280
              J. P. Grayson and   
                C. Espinosa and   
                M. Dunsmuir and   
                 M. Edwards and   
                     B. Tribble   Operating systems and graphic user
                                  interfaces . . . . . . . . . . . . . . . 281--293
                  M. Plazzi and   
                 W. Carlson and   
                   R. Lucas and   
                M. Schweppe and   
                    M. Yanilmaz   Preparing for the future . . . . . . . . 295--332

Computer Graphics
Volume 23, Number ??, 1989

                       M. Levoy   Design for a Real-Time High-Quality
                                  Volume Rendering Workstation . . . . . . 85--92


Computer Graphics
Volume 24, Number 2, March, 1990

              Andrew Witkin and   
           Michael Gleicher and   
                  William Welch   Interactive Dynamics . . . . . . . . . . 11--21
        Peter Schröder and   
                  David Zeltzer   The Virtual Erector Set: Dynamic
                                  Simulation with Linear Recursive
                                  Constraint Propagation . . . . . . . . . 23--31
               Arie Kaufman and   
                 Roni Yagel and   
                Reuven Bakalash   Direct Interaction with a $3$D
                                  Volumetric Environment . . . . . . . . . 33--34
            Chuck Blanchard and   
              Scott Burgess and   
              Young Harvill and   
               Jaron Lanier and   
                  Ann Lasko and   
               Mark Oberman and   
                 Michael Teitel   Reality Built For Two: A Virtual Reality
                                  Tool . . . . . . . . . . . . . . . . . . 35--36
           Steven K. Feiner and   
               Clifford Beshers   Visualizing $n$-Dimensional Virtual
                                  Worlds with $n$-Vision . . . . . . . . . 37--38
                Chu P. Wang and   
             Lawrence Koved and   
                  Semyon Dukach   Design for Interactive Performance in A
                                  Virtual Laboratory . . . . . . . . . . . 39--40
              John M. Airey and   
              John H. Rohlf and   
       Frederick P. Brooks, Jr.   Towards Image Realism with Interactive
                                  Update Rates in Complex Virtual Building
                                  Environments . . . . . . . . . . . . . . 41--50
               Claude Puech and   
    François Sillion and   
               Christophe Vedel   Improving Interaction with
                                  Radiosity-based Lighting Simulation
                                  Programs . . . . . . . . . . . . . . . . 51--57
           Rodney J. Recker and   
            David W. George and   
            Donald P. Greenberg   Acceleration Techniques for Progressive
                                  Refinement Radiosity . . . . . . . . . . 59--66
             Daniel R. Baum and   
                James M. Winget   Real Time Radiosity Through Parallel
                                  Processing and Hardware Acceleration . . 67--75
               Debra Dooley and   
               Michael F. Cohen   Automatic Illustration of $3$D Geometric
                                  Models: Lines  . . . . . . . . . . . . . 77--82
           Ping-Kang Hsiung and   
        Robert H. Thibadeau and   
                     Michael Wu   T-buffer: fast visualization of
                                  relativistic effects in space-time . . . 83--88
            Robert Marshall and   
                 Jill Kempf and   
                 Scott Dyer and   
                Chieh-Cheng Yen   Visualization Methods and Simulation
                                  Steering for a $3$D Turbulence Model of
                                  Lake Erie  . . . . . . . . . . . . . . . 89--97
           Michael J. Banks and   
                   Elaine Cohen   Realtime Spline Curves from
                                  Interactively Sketched Data  . . . . . . 99--107
              Michael Banks and   
                   Elaine Cohen   Real time spline curves from
                                  interactively sketched data  . . . . . . 99--107
          Jules Bloomenthal and   
                   Brian Wyvill   Interactive Techniques for Implicit
                                  Modeling . . . . . . . . . . . . . . . . 109--116
            Chanderjit L. Bajaj   Rational Hypersurface Display  . . . . . 117--127
       Jeffrey A. Thingvold and   
                   Elaine Cohen   Physical Modeling with B-spline Surfaces
                                  for Interactive Design and Animation . . 129--137
        Elizabeth M. Wenzel and   
                Scott H. Foster   Realtime Digital Synthesis of Virtual
                                  Acoustic Environment . . . . . . . . . . 139--140
        Elizabeth M. Wenzel and   
                Scott H. Foster   Real-time digital of virtual acoustic
                                  environments . . . . . . . . . . . . . . 139--140
            David P. Dobkin and   
           Stephen C. North and   
          Nathaniel J. Thurston   A Viewer for Mathematical Structures and
                                  Surfaces in $3$D . . . . . . . . . . . . 141--142
                A. Pentland and   
                    I. Essa and   
               M. Friedmann and   
                B. Horowitz and   
                    S. Sclaroff   The ThingWorld Modeling System: Virtual
                                  Sculpting By Modal Forces  . . . . . . . 143--144
        Stanley E. Scharoff and   
              Alex Pentland and   
                 Irfan Essa and   
           Martin Friedmann and   
               Bradley Horowitz   The ThingWorld modeling system: virtual
                                  sculpting by modal forces  . . . . . . . 143--144
            Penny Rheingans and   
                    Brice Tebbs   A Tool for Dynamic Explorations of Color
                                  Mappings . . . . . . . . . . . . . . . . 145--146
            David Ellsworth and   
                Howard Good and   
                    Brice Tebbs   Distributing Display Lists on a
                                  Multicomputer  . . . . . . . . . . . . . 147--154
          J. Craig Dunwoody and   
                 Mark A. Linton   Tracing Interactive $3$D Graphics
                                  Programs . . . . . . . . . . . . . . . . 155--163
            Michael McKenna and   
               Steve Pieper and   
                  David Zeltzer   Control of a Virtual Actor: The Roach    165--174
                 Colin Ware and   
                 Steven Osborne   Exploration and Virtual Camera Control
                                  in Virtual Three Dimensional
                                  Environments . . . . . . . . . . . . . . 175--183
               Alex P. Pentland   Computational Complexity Versus
                                  Simulated Environments . . . . . . . . . 185--192
                   Eric A. Bier   Snap-Dragging in Three Dimensions  . . . 193--204
              Jih-fang Wang and   
                 Vernon Chi and   
                    Henry Fuchs   A Real-time Optical $3$D Tracker for
                                  Head-mounted Display Systems . . . . . . 205--215
                 Marc Levoy and   
                  Ross Whitaker   Gaze-Directed Volume Rendering . . . . . 217--223
                 Lance Williams   $3$D Paint . . . . . . . . . . . . . . . 225--233
            Margaret Minsky and   
             Ming Ouh-young and   
              Oliver Steele and   
   Frederick P. Brooks, Jr. and   
                   Max Behensky   Feeling and Seeing: Issues in Force
                                  Display  . . . . . . . . . . . . . . . . 235--243
           Cary B. Phillips and   
               Jianmin Zhao and   
               Norman I. Badler   Interactive Real-time Articulated Figure
                                  Manipulation Using Multiple Kinematic
                                  Constraints  . . . . . . . . . . . . . . 245--250

Computer Graphics
Volume 24, Number 4, August, 1990

                   David Baraff   Curved Surfaces and Coherence for
                                  Non-penetrating Rigid Body Simulation    19--28
            Michael McKenna and   
                  David Zeltzer   Dynamic Simulation of Autonomous Legged
                                  Locomotion . . . . . . . . . . . . . . . 29--38
           Brian Von Herzen and   
               Alan H. Barr and   
                 Harold R. Zatz   Geometric Collisions for Time-Dependent
                                  Parametric Surfaces  . . . . . . . . . . 39--48
               Michael Kass and   
                   Gavin Miller   Rapid, Stable Fluid Dynamics for
                                  Computer Graphics  . . . . . . . . . . . 49--57
                     Nelson Max   Cone-spheres . . . . . . . . . . . . . . 59--62
                 James Arvo and   
                     David Kirk   Particle Transport and Image Synthesis   63--66
              David Salesin and   
                   Jorge Stolfi   Rendering CSG Models with a ZZ-Buffer    67--76
            John Amanatides and   
                Don P. Mitchell   Antialiasing of Interlaced Video
                                  Animation  . . . . . . . . . . . . . . . 77--85
      Wm. Randolph Franklin and   
           Mohan S. Kankanhalli   Parallel Object-Space Hidden Surface
                                  Removal  . . . . . . . . . . . . . . . . 87--94
              Gershon Elber and   
                   Elaine Cohen   Hidden Curve Removal for Free Form
                                  Surfaces . . . . . . . . . . . . . . . . 95--104
                     Mark Segal   Using Tolerances to Guarantee Valid
                                  Polyhedral Modeling Results  . . . . . . 105--114
               Bruce Naylor and   
            John Amanatides and   
               William Thibault   Merging BSP Trees Yields Polyhedral Set
                                  Operations . . . . . . . . . . . . . . . 115--124
                  Hong Chen and   
                      En-Hua Wu   An Efficient Radiosity Solution for Bump
                                  Texture Generation . . . . . . . . . . . 125--134
            Shenchang Eric Chen   Incremental Radiosity: An Extension of
                                  Progressive Radiosity to an Interactive
                                  Image Synthesis System . . . . . . . . . 135--144
               Paul S. Heckbert   Adaptive Radiosity Textures for
                                  Bidirectional Ray Tracing  . . . . . . . 145--154
        A. T. Campbell, III and   
              Donald S. Fussell   Adaptive Mesh Generation for Global
                                  Diffuse Illumination . . . . . . . . . . 155--164
                    Hiroo Iwata   Artificial Reality with Force-feedback:
                                  Development of Desktop Virtual Space
                                  with Compact Master Manipulator  . . . . 165--170
          Jock D. Mackinlay and   
             Stuart K. Card and   
            George G. Robertson   Rapid controlled movement through a
                                  virtual $3$D workspace . . . . . . . . . 171--176
        Frederick P. Brooks and   
             Ming Ouh-Young and   
            James J. Batter and   
           P. Jerome Kilpatrick   Project GROPEHaptic displays for
                                  scientific visualization . . . . . . . . 177--185
   Frederick P. Brooks, Jr. and   
             Ming Ouh-Young and   
            James J. Batter and   
           P. Jerome Kilpatrick   Project GROPE --- Haptic Displays for
                                  Scientific Visualization . . . . . . . . 177--185
               Frederick P. and   
               J. R. Brooks and   
             Ming Ouh-Young and   
            James J. Batter and   
           P. Jerome Kilpatrick   Project GROPEHaptic displays for
                                  scientific visualization . . . . . . . . 177--185
              Sabine Coquillart   Extended Free-Form Deformation: A
                                  Sculpturing Tool for $3$D Geometric
                                  Modeling . . . . . . . . . . . . . . . . 187--196
             Takafumi Saito and   
           Tokiichiro Takahashi   Comprehensible rendering of $3$-D shapes 197--206
                  Paul Haeberli   Paint By Numbers: Abstract Image
                                  Representations  . . . . . . . . . . . . 207--214
               Pat Hanrahan and   
                  Paul Haeberli   Direct WYSIWYG painting and texturing on
                                  $3$D shapes  . . . . . . . . . . . . . . 215--223
       Michiel van de Panne and   
               Eugene Fiume and   
                Zvonko Vranesic   Reusable Motion Synthesis Using
                                  State-Space Controllers  . . . . . . . . 225--234
                 Lance Williams   Performance-Driven Facial Animation  . . 235--242
              Andrew Witkin and   
                  William Welch   Fast Animation and Control of Nonrigid
                                  Structures . . . . . . . . . . . . . . . 243--252
                 Philip Lee and   
                Susanna Wei and   
               Jianmin Zhao and   
               Norman I. Badler   Strength Guided Motion . . . . . . . . . 253--262
             Atsushi Takagi and   
            Hitoshi Takaoka and   
             Tetsuya Oshima and   
                Yoshinori Ogata   Accurate Rendering Technique Based on
                                  Colorimetric Conception  . . . . . . . . 263--272
              Pierre Poulin and   
                 Alain Fournier   A Model for Anisotropic Reflection . . . 273--282
           Gregory D. Abram and   
                 Turner Whitted   Building Block Shaders . . . . . . . . . 283--288
               Pat Hanrahan and   
                     Jim Lawson   A Language for Shading and Lighting
                                  Calculations . . . . . . . . . . . . . . 289--298
                 David Kirk and   
               Douglas Voorhies   The Rendering Architecture of the
                                  DN10000VS  . . . . . . . . . . . . . . . 299--307
              Paul Haeberli and   
                    Kurt Akeley   The Accumulation Buffer: Hardware
                                  Support for High-Quality Rendering . . . 309--318
             Anthony C. Barkans   High Speed High Quality Antialiased
                                  Vector Generation  . . . . . . . . . . . 319--326
                Jed Lengyel and   
              Mark Reichert and   
            Bruce R. Donald and   
            Donald P. Greenberg   Real-Time Robot Motion Planning Using
                                  Rasterizing Computer Graphics Hardware   327--335
           Tomoyuki Nishita and   
        Thomas W. Sederberg and   
              Masanori Kakimoto   Ray Tracing Trimmed Rational Surface
                                  Patches  . . . . . . . . . . . . . . . . 337--345
               Charles Loop and   
                 Tony D. DeRose   Generalized B-Spline Surfaces of
                                  Arbitrary Topology . . . . . . . . . . . 347--356
             David S. Ebert and   
              Richard E. Parent   Rendering and Animation of Gaseous
                                  Phenomena by Combining Fast Volume and
                                  Scanline A-buffer Techniques . . . . . . 357--366
                   Lee Westover   Footprint Evaluation for Volume
                                  Rendering  . . . . . . . . . . . . . . . 367--376
                      Mark Watt   Light-Water Interaction using Backward
                                  Beam Tracing . . . . . . . . . . . . . . 377--385
                Kazunori Miyata   A Method of Generating Stone Wall
                                  Patterns . . . . . . . . . . . . . . . . 387--394
          Eihachiro Nakamae and   
            Kazufumi Kaneda and   
            Takashi Okamoto and   
               Tomoyuki Nishita   A Lighting Model Aiming at Drive
                                  Simulators . . . . . . . . . . . . . . . 395--404
                      Karl Sims   Particle Animation and Rendering Using
                                  Data Parallel Computation  . . . . . . . 405--413
              Brenda Laurel and   
                David Nagel and   
             Chris Schmandt and   
            Michael Naimark and   
              Douglas Crockford   Interface and new interactive systems    415--415
             Alain Rossmann and   
                 Dan Putman and   
           Michael Bourgoin and   
                    Greg Millar   Using photographic-quality images in
                                  desktop applications . . . . . . . . . . 415--415
              Thomas Porter and   
                   Pat Hanrahan   SIGGRAPH Bowl  . . . . . . . . . . . . . 415--416
                Larry Smarr and   
              Gregory McRay and   
                David Dixon and   
                    Eric Lander   Grand challenges of computational
                                  science  . . . . . . . . . . . . . . . . 415--417
             Stephen Bulick and   
              Terry Crowley and   
              Lester Ludwig and   
             Jonathan Rosenberg   Multimedia document architecture . . . . 416--416
               Donna J. Cox and   
                  Jim Blinn and   
             Richard Ellson and   
     Helga M. Leonardt Hendriks   Beyond scientific visualization: Mapping
                                  information  . . . . . . . . . . . . . . 416--416
          Gregory P. Garvey and   
              Myron Krueger and   
              Ed Tannenbaum and   
                     Don Ritter   Interactive art and artificial reality   416--416
                Robin Baker and   
               Alison Black and   
     Gillian Crampton Smith and   
                  Bill Verplank   Hand tools or head tools?  . . . . . . . 416--417
       Barbara Mones-Hattal and   
                Ken Snelson and   
                Sally Weber and   
              Charles Csuri and   
                   Tony Longson   New methods, new artforms: $3$D
                                  applications in sculpture  . . . . . . . 416--417
               Donna J. Cox and   
                Larry Smarr and   
          Jacob Maizel, Jr. and   
                     Rich Hirsh   What is happening on the hill? . . . . . 417--417
               Bob Jacobson and   
                John Barlow and   
               Esther Dyson and   
              Timothy Leary and   
            William Bricken and   
            Warren Robinett and   
                   Jaron Lanier   Hip, hype and hope --- The three faces
                                  of virtual worlds  . . . . . . . . . . . 417--417
              Gary W. Meyer and   
           Ricardo J. Motta and   
               Joann Taylor and   
               Maureen C. Stone   Getting it off the screen and onto
                                  paper: Current accomplishments and
                                  future . . . . . . . . . . . . . . . . . 417--417
       Robert Sherman Wolff and   
                 Dan Sandin and   
               Paul Trunfio and   
               Larry Yaeger and   
                   Paul Hickman   Visualization technologies as a tool for
                                  science education  . . . . . . . . . . . 417--418
               Efraim Arazi and   
              John D. Meyer and   
                James A. Kasson   Color portability --- Reality in the
                                  '90s . . . . . . . . . . . . . . . . . . 418--418
              Dick Phillips and   
               Michael Lesk and   
             Michael Hawley and   
            Andries van Dam and   
               Richard J. Beach   Digital publication: Status,
                                  opportunities and problems . . . . . . . 418--418
             Carl Rosendahl and   
             Charlie Gibson and   
            Michael Wahrman and   
           Ralph Guggenheim and   
                     Pascal Bap   The state of the animation industry  . . 418--418

Computer Graphics
Volume 24, Number 5, November, 1990

                 Don Speray and   
                   Steve Kennon   Volume Probes: Interactive Data
                                  Exploration on Arbitrary Grids . . . . . 5--12
             K. D. Toennies and   
                    U. Tronnier   $3$D Modeling using an extended cell
                                  enumeration representation . . . . . . . 13--20
               Wolfgang Krueger   Volume Rendering and Data Feature
                                  Enhancement  . . . . . . . . . . . . . . 21--26
                 Nelson Max and   
               Pat Hanrahan and   
                  Roger Crawfis   Area and Volume Coherence for Efficient
                                  Visualization of $3$D Scalar Functions   27--33
             Michael P. Garrity   Raytracing Irregular Volume Data . . . . 35--40
               Jane Wihelms and   
            Judy Challinger and   
                 Naim Alper and   
        Shankar Ramamoorthy and   
                    Arsi Vaziri   Direct volume rendering of curvilinear
                                  volumes  . . . . . . . . . . . . . . . . 41--47
              Jane Wilhelms and   
                Judy Challinger   Direct Volume Rendering of Curvilinear
                                  Volumes  . . . . . . . . . . . . . . . . 41--47
                   Henry Neeman   A Decomposition Algorithm for
                                  Visualizing Irregular Grids  . . . . . . 49--56
              Jane Wilhelms and   
               Allen Van Gelder   Octrees for Faster Isosurface Generation
                                  (Extended Abstract)  . . . . . . . . . . 57--62
              Peter Shirley and   
                  Allan Tuchman   A Polygonal Approximation to Direct
                                  Scalar Volume Rendering  . . . . . . . . 63--70
                   Pat Hanrahan   Three-Pass Affine Transforms for Volume
                                  Rendering  . . . . . . . . . . . . . . . 71--78
              Jane Wilhelms and   
               Allen Van Gelder   Topological Considerations in Isosurface
                                  Generation Extended Abstract . . . . . . 79--86
            Claudio Montani and   
               Roberto Scopigno   Rendering Volumetric Data using the
                                  STICKS Representation Scheme . . . . . . 87--93
            Kevin L. Novins and   
 François X. Sillion and   
            Donald P. Greenberg   An Efficient Method for Volume Rendering
                                  using Perspective Projection . . . . . . 95--102


Computer Graphics
Volume 25, Number 2, April, 1991

               Wayne E. Carlson   A survey of computer graphics image
                                  encoding and storage formats . . . . . . 67--75
              Margaret A. Hagen   How to make a visually realistic $3$D
                                  display  . . . . . . . . . . . . . . . . 76--81
              Lloyd A. Treinish   SIGGRAPH '90 Workshop report: Data
                                  structures and access software for
                                  scientific visualization . . . . . . . . 104--118

Computer Graphics
Volume 25, Number 3, July, 1991

               Tony Longson and   
                 Paul Brown and   
                Judith Crow and   
              Brenda Laurel and   
                    Simon Penny   What next? A provocative look at
                                  curriculum, creativity and organization
                                  in teaching artists and designers to use
                                  computers  . . . . . . . . . . . . . . . 141--144
                  Rob Wolff and   
                    Tom Volotta   MARS NAVIGATOR: An interactive,
                                  multimedia exploration of the red planet 145--146
                  G. Scott Owen   Considerations in teaching a two quarter
                                  computer graphics sequence . . . . . . . 147--150
            Dino Schweitzer and   
                 Linda Northrop   Getting to the ``graphics'' in a
                                  graphics exercise  . . . . . . . . . . . 151--157
             John Clevenger and   
              Rick Chaddock and   
                   Roger Bendig   TUGS --- A tool for teaching computer
                                  graphics . . . . . . . . . . . . . . . . 158--164
             Steven L. Tanimoto   Mathematics education using computer
                                  graphics . . . . . . . . . . . . . . . . 165--167
                Kim Abshere and   
             Dennis Crawley and   
               Judy Sachter and   
               Carol Sutton and   
                 Anna Ursyn and   
                   Jackie White   DISCOVERY THROUGH EXPERIMENTATION ---
                                  Art and educational computing in
                                  secondary schools  . . . . . . . . . . . 168--171
                   Adele Newton   Integrating computer graphics into
                                  design education . . . . . . . . . . . . 172--173
              Glenn Goldman and   
             Richard Norman and   
         M. Stephen Zdepski and   
        Elizabeth Bollinger and   
                   James Turner   Computer graphics and architectural
                                  design . . . . . . . . . . . . . . . . . 174--177
               Meredith Bricken   Virtual reality learning environments:
                                  Potentials and challenges  . . . . . . . 178--184
                   Donna J. Cox   Interdisciplinary collaboration case
                                  study in computer graphics education:
                                  ``Venus & Milo''  . . . . . . . . . . . . 185--190
         Michael B. McGrath and   
          Gary R. Bertoline and   
                 Del Bowers and   
           Michael H. Pleck and   
                  Mary Sadowski   An engineering graphics curriculum model
                                  with multidisciplinary implications  . . 191--195
              G. Scott Owen and   
              Valerie A. Miller   A workshop on computer graphics for
                                  undergraduate faculty  . . . . . . . . . 197--199
                  G. Scott Owen   ACM SIGGRAPH education committee
                                  activities for computer graphics
                                  educators  . . . . . . . . . . . . . . . 200--203
               Steve Cunningham   1991 SIGGRAPH Educators' Slide Set . . . 204--205
                  G. Scott Owen   Report on the Computer Graphics and
                                  Education '91 Conference . . . . . . . . 206--206
              G. Scott Owen and   
               Stephan R. Keith   The ACM SIGGRAPH Computer Graphics
                                  Courseware Repository  . . . . . . . . . 207--207
               Steve Cunningham   Computer graphics in Computing
                                  Curriculum 1991  . . . . . . . . . . . . 208--210
                 Mark Green and   
                   Robert Jacob   SIGGRAPH '90 Workshop report: software
                                  architectures and metaphors for non-WIMP
                                  user interfaces  . . . . . . . . . . . . 229--235
               Steve Carson and   
                       Dick Puk   The standards pipeline . . . . . . . . . 236--238

Computer Graphics
Volume 25, Number 4, July, 1991

             Jakub Wejchert and   
                  David Haumann   Animation aerodynamics . . . . . . . . . 19--22
          Sabine Coquillart and   
          Pierre Jancéne   Animated free-form deformation: An
                                  interactive animation technique  . . . . 23--26
         William T. Freeman and   
          Edward H. Adelson and   
                David J. Heeger   Motion without movement  . . . . . . . . 27--30
                   David Baraff   Coping with friction for non-penetrating
                                  rigid body simulation  . . . . . . . . . 31--40
          Julie O'B. Dorsey and   
 François X. Sillion and   
            Donald P. Greenberg   Design and simulation of opera lighting
                                  and projection effects . . . . . . . . . 41--50
             Daniel R. Baum and   
               Stephen Mann and   
             Kevin P. Smith and   
                James M. Winget   Making radiosity usable: Automatic
                                  preprocessing and meshing techniques for
                                  the generation of accurate radiosity
                                  solutions  . . . . . . . . . . . . . . . 51--60
             Seth J. Teller and   
         Carlo H. Séquin   Visibility preprocessing for interactive
                                  walkthroughs . . . . . . . . . . . . . . 61--69
            Roger D. Hersch and   
                Claude Betrisey   Model-based matching and hinting of
                                  fonts  . . . . . . . . . . . . . . . . . 71--80
                 Luiz Velho and   
         Jonas de Miranda Gomes   Digital halftoning with space filling
                                  curves . . . . . . . . . . . . . . . . . 81--90
               John C. Hart and   
              Thomas A. DeFanti   Efficient antialiased rendering of $3$-D
                                  linear fractals  . . . . . . . . . . . . 91--100
               Carlos F. Borges   Trichromatic approximation for computer
                                  graphics illumination models . . . . . . 101--104
         Robert C. Zeleznik and   
       D. Brookshire Conner and   
          Matthias M. Wloka and   
           Daniel G. Aliaga and   
            Nathan T. Huang and   
          Philip M. Hubbard and   
                 Brian Knep and   
              Henry Kaufman and   
             John F. Hughes and   
                Andries van Dam   An object-oriented framework for the
                                  integration of interactive animation
                                  techniques . . . . . . . . . . . . . . . 105--112
           Peter C. Litwinowicz   Inkwell: A $ 2 1 \over 2$-D animation
                                  system . . . . . . . . . . . . . . . . . 113--122
Dorée Duncan Seligmann and   
                  Steven Feiner   Automated generation of intent-based
                                  $3$D Illustrations . . . . . . . . . . . 123--132
              Andreas Schilling   A new simple and efficient antialiasing
                                  with subpixel masks  . . . . . . . . . . 133--141
                     Xiaolin Wu   An efficient antialiasing technique  . . 143--152
                 David Kirk and   
                     James Arvo   Unbiased sampling techniques for image
                                  synthesis  . . . . . . . . . . . . . . . 153--156
                Don P. Mitchell   Spectrally optimal sampling for
                                  distribution ray tracing . . . . . . . . 157--164
        Shenchang Eric Chen and   
         Holly E. Rushmeier and   
               Gavin Miller and   
                Douglass Turner   A progressive multi-pass method for
                                  global illumination  . . . . . . . . . . 165--174
                 Xiao D. He and   
        Kenneth E. Torrance and   
 François X. Sillion and   
            Donald P. Greenberg   A comprehensive physical model for light
                                  reflection . . . . . . . . . . . . . . . 175--186
 François X. Sillion and   
              James R. Arvo and   
          Stephen H. Westin and   
            Donald P. Greenberg   A global illumination solution for
                                  general reflectance distributions  . . . 187--196
               Pat Hanrahan and   
              David Salzman and   
                 Larry Aupperle   A rapid hierarchical radiosity algorithm 197--206
             Takafumi Saito and   
           Tokiichiro Takahashi   NC machining with G-buffer method  . . . 207--216
            James V. Miller and   
             David E. Breen and   
        William E. Lorensen and   
           Robert M. O'Bara and   
               Michael J. Wozny   Geometrically deformed models: a method
                                  for extracting closed geometric models
                                  form volume data . . . . . . . . . . . . 217--226
                 Shigeru Muraki   Volumetric shape description of range
                                  data using ``Blobby Model''  . . . . . . 227--235
              Chakib Bennis and   
    Jean-Marc Vézien and   
  Gérard Iglésias   Piecewise surface flattening for
                                  non-distorted texture mapping  . . . . . 237--246
              Stan Sclaroff and   
                  Alex Pentland   Generalized implicit functions for
                                  computer graphics  . . . . . . . . . . . 247--250
          Jules Bloomenthal and   
                   Ken Shoemake   Convolution surfaces . . . . . . . . . . 251--256
            George Celniker and   
                   Dave Gossard   Deformable curve and surface
                                  finite-elements for free-form shape
                                  design . . . . . . . . . . . . . . . . . 257--266
         Tinsley A. Galyean and   
                 John F. Hughes   Sculpting: An interactive volumetric
                                  modeling technique . . . . . . . . . . . 267--274
              Jane Wilhelms and   
               Allen Van Gelder   A coherent projection approach for
                                  direct volume rendering  . . . . . . . . 275--284
                 David Laur and   
                   Pat Hanrahan   Hierarchical splatting: A progressive
                                  refinement algorithm for volume
                                  rendering  . . . . . . . . . . . . . . . 285--288
                      Greg Turk   Generating textures on arbitrary
                                  surfaces using reaction-diffusion  . . . 289--298
              Andrew Witkin and   
                   Michael Kass   Reaction-diffusion textures  . . . . . . 299--308
              Jarke J. van Wijk   Spot noise: texture synthesis for data
                                  visualization  . . . . . . . . . . . . . 309--318
                      Karl Sims   Artificial evolution for computer
                                  graphics . . . . . . . . . . . . . . . . 319--328
                    Dean Rubine   Specifying gestures by example . . . . . 329--337
              Hans Rijpkema and   
                 Michael Girard   Computer animation of knowledge-based
                                  human grasping . . . . . . . . . . . . . 339--348
            Marc H. Raibert and   
             Jessica K. Hodgins   Animation of dynamic legged locomotion   349--358
           Cary B. Phillips and   
               Norman I. Badler   Interactive behaviors for bipedal
                                  articulated figures  . . . . . . . . . . 359--362

Computer Graphics
Volume 25, Number 5, October, 1991

                Ralph Droms and   
                  Bob Haber and   
               Fengmin Gong and   
                    Chris Maeda   Report from the joint SIGGRAPH/SIGCOMM
                                  workshop on graphics and networking  . . 260--263

Computer Graphics
Volume 25, Number 2, March, 1992

       Thomas A. Funkhouser and   
            Carlo H. Sequin and   
                 Seth J. Teller   Management of large amounts of data in
                                  interactive building walkthroughs  . . . 11--20
                Norman Chin and   
                  Steven Feiner   Fast object-precision shadow generation
                                  for area light sources using BSP trees   21--30
              Pierre Poulin and   
                 Alain Fournier   Lights from highlights and shadows . . . 31--38
                 Leonard Wanger   The effect of shadow quality on the
                                  perception of spatial relationships in
                                  computer generated imagery . . . . . . . 39--42
                  Mark Ward and   
               Ronald Azuma and   
             Robert Bennett and   
          Stefan Fottschalk and   
                    Henry Fuchs   A demonstrated optical tracker with
                                  scalable work area for head-mounted
                                  display systems  . . . . . . . . . . . . 43--52
                Michael McKenna   Interactive viewpoint control and
                                  three-dimensional operations . . . . . . 53--56
           Martin Friedmann and   
               Thad Starner and   
                  Alex Pentland   Device synchronization using an optimal
                                  linear filter  . . . . . . . . . . . . . 57--62
               Dale Chapman and   
                     Colin Ware   Manipulating the future: Predictor based
                                  feedback for velocity control in virtual
                                  environment navigation . . . . . . . . . 63--66
           Cary B. Phillips and   
           Norman I. Badler and   
                  John Granieri   Automatic viewing control for $3$D
                                  direct manipulation  . . . . . . . . . . 71--74
                Walter Gish and   
                   Allen Tanner   Hardware antialiasing of lines and
                                  polygons . . . . . . . . . . . . . . . . 75--86
                 Ulrich Neumann   Interactive volume rendering on a
                                  multicomputer  . . . . . . . . . . . . . 87--93
               John Rhoades and   
                  Greg Turk and   
                Andrew Bell and   
               Andrei State and   
             Ulrich Neumann and   
               Amitabh Varshney   Real-time procedural textures  . . . . . 95--100
                   Barry Fowler   Geometric manipulation of tensor product
                                  surfaces . . . . . . . . . . . . . . . . 101--108
               Helaman Ferguson   Computer interactive sculpture . . . . . 109--116
                     David Pugh   Designing solid objects using
                                  interactive sketch interpretation  . . . 117--126
              Steven Pieper and   
               Joseph Rosen and   
                  David Zeltzer   Interactive graphics for plastic
                                  surgery: A task-level analysis and
                                  implementation . . . . . . . . . . . . . 127--134
           Jeff Butterworth and   
            Andrew Davidson and   
              Stephen Hench and   
                  T. Marc Olano   3DM: A three dimensional modeler using a
                                  head-mounted display . . . . . . . . . . 135--138
           Michael F. Cohen and   
              James Painter and   
                Mihir Mehta and   
                    Kwan-Liu Ma   Volume seedlings . . . . . . . . . . . . 139--145
            Michael J. Zyda and   
             David R. Pratt and   
           James G. Monahan and   
                Kalin P. Wilson   NPSNET: Constructing a $3$D virtual
                                  world  . . . . . . . . . . . . . . . . . 147--156
                 Brian Blau and   
          Charles E. Hughes and   
         J. Michael Moshell and   
                   Curtis Lisle   Networked virtual environments . . . . . 157--160
            Mark A. Tarlton and   
                P. Nong Tarlton   A framework for dynamic visual
                                  applications . . . . . . . . . . . . . . 161--164
            George Celniker and   
                     Will Welch   Linear constraints for deformable
                                  B-spline surfaces  . . . . . . . . . . . 165--170
               Michael Gleicher   Integrating constraints and direct
                                  manipulation . . . . . . . . . . . . . . 171--174
                 Mark C. Surles   Interactive modeling enhanced with
                                  constraints and physics with
                                  applications in molecular modeling . . . 175--182
       D. Brookshire Conner and   
            Scott S. Snibbe and   
         Kenneth P. Herndon and   
          Daniel C. Robbins and   
         Robert C. Zeleznik and   
                Andries van Dam   Three-dimensional widgets  . . . . . . . 183--188
            Warren Robinett and   
               Richard Holloway   Implementation of flying, scaling, and
                                  grabbing in virtual worlds . . . . . . . 189--192
                 James C. Chung   A comparison of head-tracked and
                                  non-head-tracked steering modes in the
                                  targeting of radiotherapy treatment
                                  beams  . . . . . . . . . . . . . . . . . 193--196
                    David Banks   Interactive manipulation and display of
                                  two-dimensional surfaces in
                                  four-dimensional space . . . . . . . . . 197--207
              Mark Phillips and   
                   Charlie Gunn   Visualizing hyperbolic space: Unusual
                                  uses of 4x4 matrices . . . . . . . . . . 209--214
                    Stuart Card   Human engineering the user interface to
                                  spaceland  . . . . . . . . . . . . . . . 215


Computer Graphics
Volume 26, Number 1, January, 1992

             Ingrid Carlbom and   
       Indranil Chakravarty and   
                 William M. Hsu   SIGGRAPH'91 Workshop Report Integrating
                                  Computer Graphics, Computer Vision, and
                                  Image Processing in Scientific
                                  Applications . . . . . . . . . . . . . . 8--17
               L. Richard Speer   An updated cross-indexed guide to the
                                  ray-tracing literature . . . . . . . . . 41--72
                   Pavel Slavik   Computer graphics education in
                                  Czechoslovakia . . . . . . . . . . . . . 74--75

Computer Graphics
Volume 26, Number 2, July, 1992

                      Jim Clark   A TeleComputer . . . . . . . . . . . . . 19--23
        Thomas W. Sederberg and   
               Eugene Greenwood   A physically based approach to $2$-D
                                  shape blending . . . . . . . . . . . . . 25--34
             Thaddeus Beier and   
                    Shawn Neely   Feature-based image metamorphosis  . . . 35--42
                 John F. Hughes   Scheduled Fourier volume morphing  . . . 43--46
              James R. Kent and   
           Wayne E. Carlson and   
              Richard E. Parent   Shape transformation for polyhedral
                                  objects  . . . . . . . . . . . . . . . . 47--54
                      Greg Turk   Re-tiling polygonal surfaces . . . . . . 55--64
       William J. Schroeder and   
          Jonathan A. Zarge and   
            William E. Lorensen   Decimation of triangle meshes  . . . . . 65--70
          Steven M. Drucker and   
         Tinsley A. Galyean and   
                  David Zeltzer   CINEMA: A system for procedural camera
                                  movements  . . . . . . . . . . . . . . . 67--70
               Hugues Hoppe and   
                Tony DeRose and   
                Tom Duchamp and   
              John McDonald and   
                Werner Stuetzle   Surface reconstruction from unorganized
                                  points . . . . . . . . . . . . . . . . . 71--78
        Chandrajit L. Bajaj and   
                     Insung Ihm   Smoothing polyhedra using implicit
                                  algebraic splines  . . . . . . . . . . . 79--88
              David T. Chen and   
                  David Zeltzer   Pump it up: Computer animation of a
                                  biomechanically based model of muscle
                                  using the finite element method  . . . . 89--98
            Michel Carignan and   
                  Ying Yang and   
    Nadia Magnenat Thalmann and   
                Daniel Thalmann   Dressing animated synthetic actors with
                                  complex deformable clothes . . . . . . . 99--104
             Hidehiko Okabe and   
              Haruki Imaoka and   
              Takako Tomiha and   
                   Haruo Niwaya   Three dimensional apparel CAD system . . 105--110
             Ken-ichi Anjyo and   
             Yoshiaki Usami and   
               Tsuneya Kurihara   A simple method for extracting the
                                  natural beauty of hair . . . . . . . . . 111--120
                 John M. Snyder   Interval analysis for computer graphics  121--130
                       Tom Duff   Interval arithmetic and recursive
                                  subdivision for implicit functions and
                                  constructive solid geometry  . . . . . . 131--138
                 Seth J. Teller   Computing the antipenumbra of an area
                                  light source . . . . . . . . . . . . . . 139--148
           Helaman Ferguson and   
              Alyn Rockwood and   
                     Jordan Cox   Topological design of sculptured
                                  surfaces . . . . . . . . . . . . . . . . 149--156
              William Welch and   
                  Andrew Witkin   Variational surface modeling . . . . . . 157--166
           Henry P. Moreton and   
         Carlo H. Séquin   Functional optimization for fair surface
                                  design . . . . . . . . . . . . . . . . . 167--176
             William M. Hsu and   
             John F. Hughes and   
                  Henry Kaufman   Direct manipulation of free-form
                                  deformations . . . . . . . . . . . . . . 177--184
           Richard Szeliski and   
                 David Tonnesen   Surface modeling with oriented particle
                                  systems  . . . . . . . . . . . . . . . . 185--194
                Michael Deering   High resolution virtual reality  . . . . 195--202
             Michael Bajura and   
                Henry Fuchs and   
               Ryutarou Ohbuchi   Merging virtual objects with the real
                                  world: Seeing ultrasound imagery within
                                  the patient  . . . . . . . . . . . . . . 203--210
               Tapio Takala and   
                     James Hahn   Sound rendering  . . . . . . . . . . . . 211--220
                 Mark C. Surles   An algorithm with linear complexity for
                                  interactive, physically-based modeling
                                  of large proteins  . . . . . . . . . . . 221--230
              Steven Molnar and   
                 John Eyles and   
                   John Poulton   PixelFlow: High-speed rendering using
                                  image composition  . . . . . . . . . . . 231--240
             Michael Kelley and   
           Stephanie Winner and   
                     Kirk Gould   A scalable hardware render accelerator
                                  using a modified scanline algorithm  . . 241--248
                 Mark Segal and   
              Carl Korobkin and   
         Rolf van Widenfelt and   
                  Jim Foran and   
                  Paul Haeberli   Fast shadows and lighting effects using
                                  texture mapping  . . . . . . . . . . . . 249--252
                 Xiao D. He and   
          Patrick O. Heynen and   
        Richard L. Phillips and   
        Kenneth E. Torrance and   
           David H. Salesin and   
            Donald P. Greenberg   A fast and accurate light reflection
                                  model  . . . . . . . . . . . . . . . . . 253--254
          Stephen H. Westin and   
              James R. Arvo and   
            Kenneth E. Torrance   Predicting reflectance functions from
                                  complex surfaces . . . . . . . . . . . . 255--264
                Gregory J. Ward   Measuring and modeling anisotropic
                                  reflection . . . . . . . . . . . . . . . 265--272
             Brian E. Smits and   
              James R. Arvo and   
               David H. Salesin   An importance-driven radiosity algorithm 273--282
               Don Mitchell and   
                   Pat Hanrahan   Illumination from curved reflectors  . . 283--291
               Michael F. Cohen   Interactive spacetime control for
                                  animation  . . . . . . . . . . . . . . . 293--302
               David Baraff and   
                  Andrew Witkin   Dynamic simulation of non-penetrating
                                  flexible bodies  . . . . . . . . . . . . 303--308
            Dimitri Metaxas and   
            Demetri Terzopoulos   Dynamic deformation of solid primitives
                                  with constraints . . . . . . . . . . . . 309--312
               Alan H. Barr and   
                Bena Currin and   
             Steven Gabriel and   
                 John F. Hughes   Smooth interpolation of orientations
                                  with angular velocity constraints using
                                  quaternions  . . . . . . . . . . . . . . 313--320
                   Michael Kass   CONDOR: Constraint-based dataflow  . . . 321--330
           Michael Gleicher and   
                  Andrew Witkin   Through-the-lens camera control  . . . . 331--340
            Paul S. Strauss and   
                     Rikk Carey   An object-oriented $3$D graphics toolkit 341--349
            Scott S. Snibbe and   
         Kenneth P. Herndon and   
          Daniel C. Robbins and   
       D. Brookshire Conner and   
                Andries van Dam   Using deformations to explore $3$D
                                  widget design  . . . . . . . . . . . . . 351--352
            Jarek Rossignac and   
                Abe Megahed and   
           Bengt-Olaf Schneider   Interactive inspection of solids:
                                  Cross-sections and interferences . . . . 353--360
          Deborah R. Fowler and   
  Przemys\law Prusinkiewicz and   
               Johannes Battjes   A collision-based model of spiral
                                  phyllotaxis  . . . . . . . . . . . . . . 361--368
             John M. Snyder and   
                James T. Kajiya   Generative modeling: A symbolic system
                                  for geometric modeling . . . . . . . . . 369--378
          Deborah R. Fowler and   
             Hans Meinhardt and   
      Przemys\law Prusinkiewicz   Modeling seashells . . . . . . . . . . . 379--387
               Nahum D. Gershon   Panel Discussion: From Perception to
                                  Visualization  . . . . . . . . . . . . . 414--415

Computer Graphics
Volume 26, Number 3, August, 1992

                Gary Bishop and   
                    Henry Fuchs   Research directions in virtual
                                  environments: report of an NSF
                                  Invitational Workshop, March 23--24,
                                  1992, University of North Carolina at
                                  Chapel Hill  . . . . . . . . . . . . . . 153--177
           Virginia Hetrick and   
       Richard M. Leventhal and   
                 Dwight M. Read   A design to use computational science
                                  for archaeological interpretation  . . . 179--181
              Terry Myerson and   
                  Theresa Rhyne   Navigating the video maze  . . . . . . . 190--193
                 T. Todd Elvins   A survey of algorithms for volume
                                  visualization  . . . . . . . . . . . . . 194--201
                Sylvie J. Rueff   Pictures, poseurs, and posers --- The
                                  power of scientific computer assisted
                                  visualization and the questions it
                                  raises . . . . . . . . . . . . . . . . . 202--204
                Andries van Dam   1991 Steven A. Coons Award Lecture . . . 205--208
                David M. Oliver   SIGGRAPH '91 Workshop report: Computer
                                  graphics in the network environment  . . 209--212
            David M. Butler and   
                 Charles Hansen   Visualization '91 Workshop report:
                                  Scientific visualization environments    213--216
                Hubert Callihan   Directory of educational discounts,
                                  donations, and grants  . . . . . . . . . 217--220
             Richard F. Puk and   
               George S. Carson   X3H3 standards report  . . . . . . . . . 221--226


Computer Graphics
Volume 27, Number 1, January, 1993

               Steve Cunningham   From the Director for Publications . . . 1
                  Susan G. Mair   From the Editor  . . . . . . . . . . . . 1
                    Shane Dunne   Letter to the Editor . . . . . . . . . . 2
                  G. Scott Owen   From the Guest Editor  . . . . . . . . . 2
                  G. Scott Owen   ACM SIGGRAPH Education Committee
                                  activities for computer graphics
                                  educators  . . . . . . . . . . . . . . . 3--5
                Nan C. Schaller   Graphics education for computer science:
                                  panel report . . . . . . . . . . . . . . 6--10
                    Gitta Domik   An Agenda for Education in Scientific
                                  Visualization, Visualization '92
                                  Workshop Report  . . . . . . . . . . . . 6
               Jenny Morlan and   
          Rosalee Nerheim-Wolfe   Photographic Rendering of Environmental
                                  Graphics in Context: A Collaboration
                                  Between Art and Science Made Simple  . . 10--12
                Richard Bennett   Parkland Community College Scientific
                                  Visualization Program  . . . . . . . . . 12--12
                      Coco Conn   SigKids '92  . . . . . . . . . . . . . . 13--14
             Edward N. Ferguson   1993 Computer Graphics Education
                                  Directory  . . . . . . . . . . . . . . . 15--26
                Judith R. Brown   Report on SIGGRAPH '92 . . . . . . . . . 44
                Stephen Spencer   Announcing the ACM SIGGRAPH Online
                                  Bibliography Project . . . . . . . . . . 44
                      Anonymous   SIGGRAPH '93 Celebrates 20 Years of
                                  Growth and Innovation  . . . . . . . . . 45
                     Tom Wright   SIGGRAPH Financial Position Tight  . . . 46
               George S. Carson   Standards Report . . . . . . . . . . . . 58
                   Rae Earnshaw   Visualization '92  . . . . . . . . . . . 62
             T. Todd Elvins and   
                Andrew Glassner   GraphiCon '92 --- A Report on the Second
                                  International Russian Computer Graphics
                                  Conference . . . . . . . . . . . . . . . 63
              Pierre Poulin and   
                 Alain Fournier   Report on the Graphics Interface '92
                                  Workshop on Local Illumination . . . . . 63

Computer Graphics
Volume 27, Number 2, September, 1993

                M. K. Haley and   
               Jason W. Wolbert   What do you do when you are done?: a
                                  self-help guide for recent college
                                  graduates entering the field of computer
                                  graphics . . . . . . . . . . . . . . . . 80--81
              Ralph E. Gonzalez   An object-oriented library for
                                  hierarchical animation sequences . . . . 82--85
               George S. Carson   Introduction to the computer graphics
                                  reference model  . . . . . . . . . . . . 108--119

Computer Graphics
Volume 27, Number {Annual Conference Series}, 1993

        Thomas W. Sederberg and   
               Peisheng Gao and   
                Guojin Wang and   
                        Hong Mu   $2$-D shape blending: an intrinsic
                                  solution to the vertex path problem  . . 15--18
            T. W. Sederberg and   
                     P. Gao and   
                    G. Wang and   
                          H. Mu   $2$D Shape Blending: An Intrinsic
                                  Solution to the Vertex Path Problem  . . 15--18
               Hugues Hoppe and   
                Tony DeRose and   
                Tom Duchamp and   
              John McDonald and   
                Werner Stuetzle   Mesh Optimization  . . . . . . . . . . . 19--26
Jérôme Maillot and   
              Hussein Yahia and   
                  Anne Verroust   Interactive Texture Mapping  . . . . . . 27--34
              Mark Halstead and   
               Michael Kass and   
                    Tony DeRose   Efficient, Fair Interpolation using
                                  Catmull--Clark Surfaces  . . . . . . . . 35--44
              David B. Kirk and   
                   Alan H. Barr   Implementing Rotation Matrix Constraints
                                  in Analog VLSI . . . . . . . . . . . . . 45--52
          R. Victor Klassen and   
                 Krishna Bharat   Correcting for Short-Range Spatial
                                  Non-Linearities of CRT-based Output
                                  Devices  . . . . . . . . . . . . . . . . 53--64 (or 53--56??)
                 Ken Perlin and   
                      David Fox   Pad: An Alternative Approach to the
                                  Computer Interface . . . . . . . . . . . 57--72 (or 57--64??)
          Stefan Gottschalk and   
                 John F. Hughes   Autocalibration for Virtual Environments
                                  Tracking Hardware  . . . . . . . . . . . 65--72
               Eric A. Bier and   
           Maureen C. Stone and   
                   Ken Pier and   
             William Buxton and   
                 Tony D. DeRose   Toolglass and Magic Lenses: The
                                  See-Through Interface  . . . . . . . . . 73--80
         Robert C. Zeleznik and   
         Kenneth P. Herndon and   
          Daniel C. Robbins and   
                 Nate Huang and   
                  Tom Meyer and   
                Noah Parker and   
                 John F. Hughes   An Interactive $3$D Toolkit for
                                  Constructing $3$D Widgets  . . . . . . . 81--84
          Andreas Schilling and   
         Wolfgang Straßer   EXACT: Algorithm and Hardware
                                  Architecture for an Improved A-Buffer    85--92 (or 85--91??)
        Chandlee B. Harrell and   
                 Farhad Fouladi   Graphics Rendering Architecture for a
                                  High Performance Desktop Workstation . . 93--100
         Michael F. Deering and   
                Scott R. Nelson   Leo: A System for Cost Effective $3$D
                                  Shaded Graphics  . . . . . . . . . . . . 101--108
                    Kurt Akeley   Reality Engine graphics  . . . . . . . . 109--116
                      K. Akeley   RealityEngine Graphics . . . . . . . . . 109--116
        Lawrence D. Bergman and   
         Jane S. Richardson and   
        David C. Richardson and   
       Frederick P. Brooks, Jr.   VIEW --- An Exploratory Molecular
                                  Visualization System with User-Definable
                                  Interaction Sequences  . . . . . . . . . 117--126
          Russell M. Taylor and   
            Warren Robinett and   
              Vernon L. Chi and   
   Frederick P. Brooks, Jr. and   
          William V. Wright and   
        R. Stanley Williams and   
                 Erik J. Snyder   The Nanomanipulator: A Virtual-Reality
                                  Interface for a Scanning Tunnelling
                                  Microscope . . . . . . . . . . . . . . . 127--134
        Carolina Cruz-Neira and   
           Daniel J. Sandin and   
              Thomas A. DeFanti   Surround-Screen Projection-Based Virtual
                                  Reality: The Design and Implementation
                                  of the CAVE  . . . . . . . . . . . . . . 135--142
           Chris Schoeneman and   
               Julie Dorsey and   
                Brian Smits and   
                 James Arvo and   
               Donald Greenburg   Painting with Light  . . . . . . . . . . 143--146
              John K. Kawai and   
           James S. Painter and   
               Michael F. Cohen   Radioptimization --- Goal-based
                                  Rendering  . . . . . . . . . . . . . . . 147--154
             Larry Aupperle and   
                   Pat Hanrahan   A Hierarchical Illumination Algorithm
                                  for Surfaces with Glossy Reflection  . . 155--162
        Peter Schröder and   
                   Pat Hanrahan   On the form factor between two polygons  163--164
               P. Schroeder and   
                    P. Hanrahan   On the Form Factor between Two Polygons  163--164
               Pat Hanrahan and   
               Wolfgang Krueger   Reflection from Layered Surfaces due to
                                  Subsurface Scattering  . . . . . . . . . 165--174
           Tomoyuki Nishita and   
                Takao Sirai and   
           Katsumi Tadamura and   
              Eihachiro Nakamae   Display of the Earth Taking into Account
                                  Atmospheric Scattering . . . . . . . . . 175--182
            Barry G. Becker and   
                  Nelson L. Max   Smooth Transitions between Bump
                                  Rendering Algorithms . . . . . . . . . . 183--190
                 Mark S. Peercy   Linear color representations for full
                                  speed spectral rendering . . . . . . . . 191--198
            Dani Lischinski and   
           Filippo Tampieri and   
            Donald P. Greenberg   Combining Hierarchical Radiosity and
                                  Discontinuity Meshing  . . . . . . . . . 199--208
               Roy Troutman and   
                  Nelson L. Max   Radiosity algorithms using higher order
                                  finite element methods . . . . . . . . . 209--212
                 Harold R. Zatz   Galerkin Radiosity: A Higher Order
                                  Solution Method for Global Illumination  213--220
          Steven J. Gortler and   
        Peter Schröder and   
           Michael F. Cohen and   
                   Pat Hanrahan   Wavelet Radiosity  . . . . . . . . . . . 221--230
                 Ned Greene and   
               Michael Kass and   
                   Gavin Miller   Hierarchical Z-Buffer Visibility . . . . 231--238
                Seth Teller and   
                   Pat Hanrahan   Global Visibility Algorithms for
                                  Illumination Computations  . . . . . . . 239--246
       Thomas A. Funkhouser and   
         Carlo H. Séquin   Adaptive Display Algorithm for
                                  Interactive Frame Rates During
                                  Visualization of Complex Virtual
                                  Environments . . . . . . . . . . . . . . 247--254
                   Charlie Gunn   Discrete Groups and Visualization of
                                  Three- Dimensional Manifolds . . . . . . 255--262
               Brian Cabral and   
             Leith Casey Leedom   Imaging Vector Fields Using Line
                                  Integral Convolution . . . . . . . . . . 263--270
            Takashi Totsuka and   
                     Marc Levoy   Frequency Domain Volume Rendering  . . . 271--278
        Shenchang Eric Chen and   
                 Lance Williams   View interpolation for image synthesis   279--288
                 S. E. Shen and   
                    L. Williams   View Interpolation for Image Synthesis   279--288
                   Mikio Shinya   Spatial Anti-aliasing for Animation
                                  Sequences with Spatio-temporal Filtering 289--296
           Brian K. Guenter and   
              Hee Cheol Yun and   
           Russell M. Mersereau   Motion Compensated Compression of
                                  Computer Animation Frames  . . . . . . . 297--304
              Yuefeng Zhang and   
               Robert E. Webber   Space Diffusion: An Improved Parallel
                                  Halftoning Technique Using Space-filling
                                  Curves . . . . . . . . . . . . . . . . . 305--312
            Marie-Paule Gascuel   An Implicit Formulation for Precise
                                  Contact Modeling between Flexible Solids 313--320
             John M. Snyder and   
           Adam R. Woodbury and   
             Kurt Fleischer and   
                Bena Currin and   
                   Alan H. Barr   Interval methods for multi-point
                                  collisions between time-dependent curved
                                  surfaces . . . . . . . . . . . . . . . . 321--334
       Michiel van de Panne and   
                   Eugene Fiume   Sensor-Actuator Networks . . . . . . . . 335--342
              J. Thomas Ngo and   
                      Joe Marks   Spacetime Constraints Revisited  . . . . 343--350
  Przemys\law Prusinkiewicz and   
             Mark S. Hammel and   
                 Eric Mjolsness   Animation of Plant Development . . . . . 351--360
                     Xin Li and   
             J. Michael Moshell   Modeling Soil: Realtime Dynamic Models
                                  for Soil Slippage and Manipulation . . . 361--368
                   Jos Stam and   
                   Eugene Fiume   Turbulent Wind Fields for Gaseous
                                  Phenomena  . . . . . . . . . . . . . . . 369--376
               J. Bresenham and   
                  P. Jacobs and   
                  L. Sadler and   
                      P. Stucki   Real Virtuality: Stereo Lithography ---
                                  Rapid Prototyping in $3$D  . . . . . . . 377--378
            K. R. O'Connell and   
                  V. Argiro and   
               J. A. Berton and   
                     C. Hickman   Visual Thinkers in an Age of Computer
                                  Visualization: Problems and
                                  Possibilities  . . . . . . . . . . . . . 379--380
                  J. Veeder and   
                    C. Gunn and   
                 S. Liedtka and   
                      W. Moritz   Updating computer animation (panel): an
                                  interdisciplinary approach . . . . . . . 381--382
                 G. S. Owen and   
             R. V. Blystone and   
               V. A. Miller and   
                B. Mones-Hattal   Facilitating Learning with Computer
                                  Graphics and Multimedia  . . . . . . . . 383--384
                T. M. Rhyne and   
               K. J. Hussey and   
                  J. McLeod and   
                      B. Orland   Visualizing Environmental Data Sets  . . 385--386
              N. D. Gershon and   
              J. M. Coggins and   
               P. R. Edholm and   
                      A. Globus   How to Lie and Confuse with
                                  Visualization  . . . . . . . . . . . . . 387--388
                 G. Joblove and   
                  W. Latham and   
                    K. Sims and   
                        S. Todd   The Applications of Evolutionary and
                                  Biological Processes to Computer Art and
                                  Animation  . . . . . . . . . . . . . . . 389--390
                   R. Navin and   
                  L. Holder and   
                  E. Wagner and   
                     R. Carlson   Urban tech-gap: how the
                                  museum/university liaisons propose to
                                  create a learning ladder for visual
                                  literacy . . . . . . . . . . . . . . . . 391--391
                B. C. Liang and   
                 W. Bricken and   
                P. Cornwell and   
                      Lewis and   
                             B.   Virtual Reality and Computer Graphics
                                  Programming  . . . . . . . . . . . . . . 392--393 (or 392--392??)
                    R. Gold and   
                  B. Buxton and   
                  S. Feiner and   
                    C. Schmandt   Ubiquitous Computing and Augmented
                                  Reality  . . . . . . . . . . . . . . . . 393--394
            W. R. Pickering and   
                 P. Douglas and   
                  K. Hussey and   
                      M. Natkin   Merging $3$D Graphics and Imaging ---
                                  Applications and Issues  . . . . . . . . 395--395
             J. I. Staveley and   
                D. Steiling and   
                   P. Brown and   
                        M. Heim   Nan-o-sex and Virtual Seduction  . . . . 396--397
           Timothy Druckrey and   
                R. Cornwell and   
                K. Galloway and   
                  S. Rabinowitz   Critical Art/Interactive Art/Virtual
                                  Art: Rethinking Computer Art . . . . . . 398--399
               C. Dodsworth and   
                   K. Biles and   
                  R. Edlund and   
                      M. Harris   Digital Illusion: Theme Park
                                  Visualization --- Part One . . . . . . . 400--400
                  J. Luskin and   
                T. Hansford and   
             R. E. Markison and   
                   J. Stigliani   Man vs. Mouse  . . . . . . . . . . . . . 401--401
         L. Roberts-Goodwin and   
                  C. Caines and   
                  P. Dawson and   
                       A. Lucas   Multimedia and Interactivity in the
                                  Antipodes  . . . . . . . . . . . . . . . 401--402
                  D. Warner and   
                 A. D. Will and   
                        J. Reed   The Integrative Use of Computer Graphics
                                  in a Medical University  . . . . . . . . 403--404
                      Anonymous   Digital Illusion: Theme Park
                                  Visualization --- Part Two . . . . . . . ??


Computer Graphics
Volume 28, Number 1, February, 1994

                 Erik Daval and   
                Henk Olivie and   
             Piers O'Hanlon and   
       David Gordon Jameson and   
              Nermin Ismail and   
               Steve Wilbur and   
               Richard Beckwith   Managing networked multimedia data . . . 15--19
                    Rob Philips   Producing interactive multimedia
                                  computer-based learning projects . . . . 20--24

Computer Graphics
Volume 28, Number 2, May, 1994

                 Michael Harris   Entertainment Driven Collaboration . . . 93--96
                          Talin   Real Interactivity in Interactive
                                  Entertainment  . . . . . . . . . . . . . 97--99
                   Celia Pearce   The Ins and Outs of Non-Linear
                                  Storytelling . . . . . . . . . . . . . . 100--101
          Stephen Clarke-Wilson   The Design of Virtual Environments ---
                                  Value Added Entertainment  . . . . . . . 102--104
                Farid Mamaghani   What Makes Virtual Systems a Reality . . 105--109
                    Warren Katz   Military Networking Technology Applied
                                  to Location-Based, Theme Park and Home
                                  Entertainment Systems  . . . . . . . . . 110--112
                  Roy W. Latham   ``If VR is So Great, Why Are VR
                                  Entertainment Systems So Poor?'' . . . . 113--114
                  CORPORATE RTG   Survey of high performance image
                                  generators: RTG's staff rounds up the
                                  machines that make pictures in real time 115--117
                   R. W. Latham   Survey of High Performance Image
                                  Generators . . . . . . . . . . . . . . . 115
              Brenda Laurel and   
          Rachel Strickland and   
                        Rob Tow   Placeholder: Landscape and Narrative in
                                  Virtual Environments . . . . . . . . . . 118--126
                Warren Robinett   Interactivity and Individual Viewpoint
                                  in Shared Virtual Worlds: The Big Screen
                                  vs. Networked Personal Displays  . . . . 127--130
               Morton L. Heilig   United States Patent Office:
                                  stereoscopic-television apparatus for
                                  individual use . . . . . . . . . . . . . 131--134
                   M. L. Heilig   U.S. Patent Office:
                                  Stereoscopic-Television Apparatus for
                                  Individual Use . . . . . . . . . . . . . 131
           Jacquelyn Ford Morie   Inspiring the Future: Merging Mass
                                  Communication, Art, Entertainment and
                                  Virtual Environments . . . . . . . . . . 135--138
                 Mary Rasmussen   Interactive Edutainment on the Internet  139--139
                   Phil Hettema   Theme Park Computer Graphics and
                                  Interactivity  . . . . . . . . . . . . . 140--141
                Allen Yamashita   Theaters of Illusion: The Continuing
                                  Evolution of Entertainment Simulation    142--144
                    Kevin Biles   Notes on Experience Design . . . . . . . 145--146
                 Richard Edlund   Digital Illusions for Theme Park
                                  Visualization  . . . . . . . . . . . . . 147--148
              Gilbert L. Ricard   Manual control with delays: a
                                  bibliography . . . . . . . . . . . . . . 149--154
                    John Murray   Some Perspectives on Visual Depth
                                  Perception . . . . . . . . . . . . . . . 155--157

Computer Graphics
Volume 28, Number 3, August, 1994

                  G. Scott Owen   ACM SIGGRAPH education committee
                                  activities for computer graphics
                                  educators  . . . . . . . . . . . . . . . 179--182
              G. Scott Owen and   
María M. Larrondo-Petrie and   
                     Cary Laxer   Computer Graphics Curriculum: Time for a
                                  Change?  . . . . . . . . . . . . . . . . 183--185
                  Zhigang Xiang   A Nontraditional Computer Graphics
                                  Course for Computer Science Students . . 186--188
                  Anne M. Burns   Introduction to the Modeling of Plants
                                  and Flowers Using String Rewriting . . . 189--189
                  Fintan Culwin   Yaged: A Teaching Resource for Image
                                  Manipulation, Xlib Graphics and
                                  Usability Engineering  . . . . . . . . . 190--192
José Encarnação and   
                      H. Muller   Computer Graphics Education in Germany   193--197
             Robert V. Blystone   Computer Graphics in the Undergraduate
                                  Biology Laboratory . . . . . . . . . . . 198--200
                   Jacklyn Sage   SIGGRAPH future search survey:
                                  preliminary results  . . . . . . . . . . 208--211
                   Steve Carson   Standards column . . . . . . . . . . . . 217--218

Computer Graphics
Volume 28, Number 4, November, 1994

                      Anonymous   Think Global, Act Local  . . . . . . . . 237--238
                 Susan Stearman   The origin of Boston's Professional
                                  Chapter: an interview with founder Bob
                                  Richmond --- the founder of a long
                                  running SIGGRAPH chapter tells all . . . 239--240
                   M. Dooly and   
                    R. Rothfarb   Reach Out and Touch a Neighboring
                                  Chapter  . . . . . . . . . . . . . . . . 241--241
                       L. Finch   Orlando SIGkids --- A Micro SIGGRAPH
                                  Community  . . . . . . . . . . . . . . . 242--242
                    J. Williams   Recipe for a New Professional Chapter    243--243
                Mary K. Javener   Virtual reality --- what will it do to
                                  you?: the future of work and play for
                                  computer graphics professionals  . . . . 244--245
                  G. Sylvan and   
                  C. Angell and   
                  B. Papier and   
                       E. Angel   Computer Graphics in Enchanting New
                                  Mexico . . . . . . . . . . . . . . . . . 246--246
                   T. Schreiber   The Making of ``Ménage \`a Trois''  . . . 247--248
                       C. Oster   Planning Your Special Events --- A Quick
                                  How-to Primer  . . . . . . . . . . . . . 249--249
                   James Elkins   There are No Philosophic Problems Raised
                                  by Virtual Reality . . . . . . . . . . . 250--254
               David J. Keskeys   Computer Sculpture --- New Horizons  . . 255--258
                   Lev Manovich   The Engineering of Vision and the
                                  Aesthetics of Computer Art . . . . . . . 259--263
         Cynthia Beth Rubin and   
          Annette Weintraub and   
                Dave Poindexter   Faculty Guidelines in Computer-based
                                  Media in Fine Art and Design . . . . . . 264--267
              Dietmar Saupe and   
                 Raouf Hamzaoui   A Review of the Fractal Image
                                  Compression Literature . . . . . . . . . 268--276
                Ian Ashdown and   
                    Eric Haines   Radiosity On-Line: A Bibliography  . . . 277--279

Computer Graphics
Volume 28, Number {Visual Proceedings}, July, 1994

                      Anonymous   Electronic Theater . . . . . . . . . . . 2--47

Computer Graphics
Volume 28, Number {Annual Conference Series}, July, 1994

                      Karl Sims   Evolving Virtual Creatures . . . . . . . 15--22
                   David Baraff   Fast Contact Force Computation for
                                  Nonpenetrating Rigid Bodies  . . . . . . 23--34
                Zicheng Liu and   
          Steven J. Gortler and   
               Michael F. Cohen   Hierarchical Spacetime Control . . . . . 35--42
                Xiaoyuan Tu and   
            Demetri Terzopoulos   Artificial Fishes: Physics, Locomotion,
                                  Perception, Behavior . . . . . . . . . . 43--50
             Reid Gershbein and   
        Peter Schröder and   
                   Pat Hanrahan   Textures and Radiosity: Controlling
                                  Emission and Reflection with Texture
                                  Maps . . . . . . . . . . . . . . . . . . 51--58
                 Ned Greene and   
                   Michael Kass   Error-Bounded Antialiased Rendering of
                                  Complex Environments . . . . . . . . . . 59--66
            Dani Lischinski and   
                Brian Smits and   
            Donald P. Greenberg   Bounds and Error Estimates for Radiosity 67--74
                 James Arvo and   
           Kenneth Torrance and   
                    Brian Smits   A Framework for the Analysis of Error in
                                  Global Illumination Algorithms . . . . . 75--84
          Deborah F. Berman and   
           Jason T. Bartell and   
               David H. Salesin   Multiresolution Painting and Compositing 85--90
         Georges Winkenbach and   
               David H. Salesin   Computer-Generated Pen-and-Ink
                                  Illustration . . . . . . . . . . . . . . 91--100
       Michael P. Salisbury and   
           Sean E. Anderson and   
               Ronen Barzel and   
               David H. Salesin   Interactive Pen-and-Ink Illustration . . 101--108
                Siu Chi Hsu and   
                Irene H. H. Lee   Drawing and Animation Using Skeletal
                                  Strokes  . . . . . . . . . . . . . . . . 109--118
          Peter Litwinowicz and   
                   Gavin Miller   Efficient Techniques for Interactive
                                  Texture Placement  . . . . . . . . . . . 119--122
        Victor Ostromoukhov and   
            Roger D. Hersch and   
                  Isaac Amidror   Rotated Dispersed Dither: a New
                                  Technique for Digital Halftoning . . . . 123--130
                      Anonymous   Sigkids  . . . . . . . . . . . . . . . . 126
         Holly E. Rushmeier and   
                Gregory J. Ward   Energy Preserving Non-Linear Filters . . 131--138
                     Marc Levoy   Spreadsheets for Images  . . . . . . . . 139--146
            Michael A. Shantzis   A Model for Efficient and Flexible Image
                                  Computing  . . . . . . . . . . . . . . . 147--154
              Matthew Regan and   
                    Ronald Pose   Priority Rendering with a Virtual
                                  Reality Address Recalculation Pipeline   155--162
                      Anonymous   The Bridge . . . . . . . . . . . . . . . 156
           Douglas Voorhies and   
                      Jim Foran   Reflection Vector Shading Hardware . . . 163--166
         Michael F. Deering and   
         Stephen A. Schlapp and   
             Michael G. Lavelle   FBRAM: A new Form of Memory Optimized
                                  for $3$D Graphics  . . . . . . . . . . . 167--174
                      Anonymous   The Edge . . . . . . . . . . . . . . . . 168
                Gary Bishop and   
                Henry Fuchs and   
           Leonard McMillan and   
          Ellen J. Scher Zagier   Frameless Rendering: Double Buffering
                                  Considered Harmful . . . . . . . . . . . 175--176
             Michael Kelley and   
                 Kirk Gould and   
                Brent Pease and   
           Stephanie Winner and   
                       Alex Yen   Hardware Accelerated Rendering of CSG
                                  and Transparency . . . . . . . . . . . . 177--184
               Andrew Blake and   
                  Michael Isard   $3$D position, attitude and shape input
                                  using video tracking of hands and lips   185--192
             Dan S. Wallach and   
           Sharma Kunapalli and   
               Michael F. Cohen   Accelerated MPEG Compression of Dynamic
                                  Polygonal Scenes . . . . . . . . . . . . 193--196
               Ronald Azuma and   
                    Gary Bishop   Improving Static and Dynamic
                                  Registration in an Optical See-through
                                  HMD  . . . . . . . . . . . . . . . . . . 197--204
              Mark A. Sagar and   
            David Bullivant and   
        Gordon D. Mallinson and   
                Peter J. Hunter   A Virtual Environment and Model of the
                                  Eye for Surgical Simulation  . . . . . . 205--212
              Jay S. Gondek and   
              Gary W. Meyer and   
             Jonathan G. Newman   Wavelength Dependent Reflectance
                                  Functions  . . . . . . . . . . . . . . . 213--220
                      Anonymous   Vroom  . . . . . . . . . . . . . . . . . 218
        David C. Tannenbaum and   
           Peter Tannenbaum and   
               Michael J. Wozny   Polarization and Birefringency
                                  Considerations in Rendering  . . . . . . 221--222
           George Drettakis and   
                   Eugene Fiume   A Fast Shadow Algorithm for Area Light
                                  Sources Using Backprojection . . . . . . 223--230
           A. James Stewart and   
                   Sherif Ghali   Fast Computation of Shadow Boundaries
                                  Using Spatial Coherence and
                                  Backprojections  . . . . . . . . . . . . 231--238
               Michael Oren and   
                 Shree K. Nayar   Generalization of Lambert's Reflectance
                                  Model  . . . . . . . . . . . . . . . . . 239--246
              William Welch and   
                  Andrew Witkin   Free-Form Shape Design Using
                                  Triangulated Surfaces  . . . . . . . . . 247--256
             Yu-Kuang Chang and   
               Alyn P. Rockwood   A generalized de Casteljau approach to
                                  $3$D free-form deformation . . . . . . . 257--260
           Adam Finkelstein and   
               David H. Salesin   Multiresolution Curves . . . . . . . . . 261--268
           Andrew P. Witkin and   
               Paul S. Heckbert   Using Particles to Sample and Control
                                  Implicit Surfaces  . . . . . . . . . . . 269--277
   Hans Kòhling Pedersen   Displacement Mapping Using Flow Fields   279--286
             Yunching Huang and   
                James H. Oliver   NC Milling Error Assessment and Tool
                                  Path Correction  . . . . . . . . . . . . 287--294
               Hugues Hoppe and   
                Tony DeRose and   
                Tom Duchamp and   
              Mark Halstead and   
                 Hubert Jin and   
              John McDonald and   
            Jean Schweitzer and   
                Werner Stuetzle   Piecewise Smooth Surface Reconstruction  295--302
                   Charles Loop   Smooth Spline Surfaces over Irregular
                                  Meshes . . . . . . . . . . . . . . . . . 303--310
                  Greg Turk and   
                     Marc Levoy   Zippered Polygon Meshes from Range
                                  Images . . . . . . . . . . . . . . . . . 311--318
                   Gavin Miller   Efficient Algorithms for Local and
                                  Global Accessibility Shading . . . . . . 319--326
                 David C. Banks   Illumination in Diverse Codimensions . . 327--334
                  Gershon Elber   Low Cost Illumination Computation using
                                  an Approximation of Light Wavefronts . . 335--342
                     James Arvo   The Irradiance Jacobian for Partially
                                  Occluded Polyhedral Sources  . . . . . . 343--350
  Przemys\law Prusinkiewicz and   
                 Mark James and   
          Radomír M\vech   Synthetic Topiary  . . . . . . . . . . . 351--358
                  Todd Reed and   
                   Brian Wyvill   Visual Simulation of Lightning . . . . . 359--364
             David E. Breen and   
            Donald H. House and   
               Michael J. Wozny   Predicting the Drape of Woven Cloth
                                  Using Interacting Particles  . . . . . . 365--372
           Tomoyuki Nishita and   
              Eihachiro Nakamae   Method of Displaying Optical Effects
                                  within Water using Accumulation Buffer   373--379
                 John Rohlf and   
                   James Helman   IRIS Performer: A High Performance
                                  Multiprocessing Toolkit for Real-Time
                                  $3$D Graphics  . . . . . . . . . . . . . 381--394
             Yoshihito Koga and   
               Koichi Kondo and   
              James Kuffner and   
            Jean-Claude Latombe   Planning Motions With Intentions . . . . 395--408
          Peter Litwinowicz and   
                 Lance Williams   Animating Images with Drawings . . . . . 409--412
            Justine Cassell and   
        Catherine Pelachaud and   
              Norman Badler and   
              Mark Steedman and   
               Brett Achorn and   
               Tripp Becket and   
             Brett Douville and   
              Scott Prevost and   
                  Matthew Stone   Animated conversation: rule-based
                                  generation of facial expression, gesture
                                  & spoken intonation for multiple
                                  conversational agents  . . . . . . . . . 413--420
              Conal Elliott and   
             Greg Schechter and   
                Ricky Yeung and   
                 Salim Abi-Ezzi   TBAG: A High Level Framework for
                                  Interactive, Animated $3$D Graphics
                                  Applications . . . . . . . . . . . . . . 421--434
                Brian Smits and   
                 James Arvo and   
               Donald Greenberg   A Clustering Algorithm for Radiosity in
                                  Complex Environments . . . . . . . . . . 435--442
                Seth Teller and   
             Celeste Fowler and   
          Thomas Funkhouser and   
                   Pat Hanrahan   Partitioning and Ordering Large
                                  Radiosity Computations . . . . . . . . . 443--450
          Philippe Lacroute and   
                     Marc Levoy   Fast Volume Rendering Using a Shear-Warp
                                  Factorization of the Viewing
                                  Transformation . . . . . . . . . . . . . 451--458
                Gregory J. Ward   The RADIANCE Lighting Simulation and
                                  Rendering System . . . . . . . . . . . . 459--472
               Steve Bryson and   
           Steven K. Feiner and   
   Frederick P. Brooks, Jr. and   
             Philip Hubbard and   
               Randy Pausch and   
                Andries van Dam   Research Frontiers in Virtual Reality    473--474
             Walt Bransford and   
                Maury Klein and   
                Craig Moody and   
                 David Reed and   
             Michael Rothschild   Computer Graphics and Economic
                                  Transformations  . . . . . . . . . . . . 475--476
             John C. Donkin and   
             Charles Gibson and   
           Ralph Guggenheim and   
              Edward Kummer and   
                 Brad Lewis and   
                 Jeff Thingvold   Production for the Long Haul . . . . . . 477--478
   Maria M. Larrondo-Petrie and   
             Jack Bresenham and   
                 Cary Laxer and   
              John Lansdown and   
                  G. Scott Owen   Approaches to Teaching Introductory
                                  Computer Graphics  . . . . . . . . . . . 479--480
        Theresa Marie Rhyne and   
               George Brett and   
               Don Brutzman and   
               Donna J. Cox and   
                 Adelino Santos   Exploiting Networks for Visualization
                                  and Collaboration: No Network
                                  Roadblocks?  . . . . . . . . . . . . . . 481--482
                  Joe Marks and   
              Michael Cohen and   
              J. Thomas Ngo and   
             Stuart Shieber and   
                    John Snyder   Optimization --- an emerging tool in
                                  computer graphics  . . . . . . . . . . . 483--484
           Nahum D. Gershon and   
            Colleen Bushell and   
          Jock D. Mackinlay and   
             William A. Ruh and   
             Anselm Spoerri and   
                    Joel Tesler   Information Visualization: The Next
                                  Frontier . . . . . . . . . . . . . . . . 485--486
                  Tom Meyer and   
            Sally Rosenthal and   
         Stephen R. Johnson and   
            Mary Lou Jepsen and   
                  Douglas Davis   Art and Technology: Very Large Scale
                                  Integration  . . . . . . . . . . . . . . 487--488
            Roger E. Wilson and   
              Brenda Laurel and   
            Terence McKenna and   
                 Leonard Shlain   Computer Graphics: Are We Forcing People
                                  to Evolve? . . . . . . . . . . . . . . . 489--489
          Alonzo C. Addison and   
           Alfredo S. Andia and   
          Nicolo Ceccarelli and   
      Gustavo J. Llavaneras and   
              Makoto Majima and   
                Ken Roger Sawai   Computer Graphics for Architecture and
                                  Design Presentations: Current Work and
                                  Trends Outside the U.S.  . . . . . . . . 490--491
            Julian E. Gomez and   
                 Rick Carey and   
                Tony Fields and   
            Andries van Dam and   
                    Dan Venolia   Why is $3$-D interaction so hard and
                                  what can we really do about it?  . . . . 492--493
         Jane Flint DeKoven and   
                Tim Binkley and   
                Glenn Entis and   
              Delle Maxwell and   
                 Alvy Ray Smith   Computer Technology and the Artistic
                                  Process: How the Computer Industry
                                  Changes the Form and Function of Art . . 494--495
           Alan R. Mitchell and   
               Stuart Rosen and   
            William Bricken and   
               Ron Martinez and   
                  Brenda Laurel   Determinants of Immersivity in Virtual
                                  Reality: Graphics vs. Action . . . . . . 496--496
              Randi J. Rost and   
               Jim Bushnell and   
               David Cooper and   
             Jerry Schneble and   
            Lynn Thorsen-Jensen   Reading the Fine Print: What Benchmarks
                                  Don't Tell You . . . . . . . . . . . . . 497--498
           Nahum D. Gershon and   
     Richard Mark Friedhoff and   
                  John Gass and   
           Robert Langridge and   
         Hans-Peter Meinzer and   
             Justin D. Pearlman   Is visualization REALLY necessary?: the
                                  role of visualization in science,
                                  engineering, and medicine  . . . . . . . 499--500


Computer Graphics
Volume 29, Number 1, February, 1995

                    Lynn Pocock   Computer Graphics in Context: One
                                  Student's Project  . . . . . . . . . . . 11--13
                     Tom Wright   Logical Screen Operations for Graphics
                                  Software Fuzzy QA  . . . . . . . . . . . 14--17
               Mark H. Overmars   Teaching Computational Geometry  . . . . 18--22

Computer Graphics
Volume 29, Number 2, May, 1995

                 Karen Sullivan   About the Cover  . . . . . . . . . . . . 2--2
                 Gordon Cameron   Modular Visualization Environments:
                                  Past, Present, and Future  . . . . . . . 3--4
          Florian Schröder   apE --- the original dataflow
                                  visualization environment  . . . . . . . 5--9
              Hambleton D. Lord   Improving the Application Development
                                  Process with Modular Visualization
                                  Environments . . . . . . . . . . . . . . 10--12
                  David Foulser   IRIS Explorer: A Framework for
                                  Investigation  . . . . . . . . . . . . . 13--16
                 Greg Abram and   
                 Lloyd Treinish   An Extended Data-Flow Architecture for
                                  Data Analysis and Visualization  . . . . 17--21
                 Mark Young and   
            Danielle Argiro and   
                  Steven Kubica   Cantata: Visual Programming Environment
                                  for the Khoros System  . . . . . . . . . 22--24
                 Mark Young and   
            Danielle Argiro and   
                  Jeremy Worley   An Object Oriented Visual Programming
                                  Language Toolkit . . . . . . . . . . . . 25--28
                Ken Brodlie and   
                   Helen Wright   From a Modular Visualization Environment
                                  to an Environment for Computational
                                  Problem Solving  . . . . . . . . . . . . 29--32
                  Alex Pang and   
           Craig M. Wittenbrink   Spray Rendering as a Modular
                                  Visualization Environment  . . . . . . . 33--36
        Andrew J. S. Wilson and   
               Ian W. Flockhart   Euphrates: A System for Automatic
                                  Introduction of Data Parallelism into
                                  Modular Applications . . . . . . . . . . 37--40
                  Al Globus and   
                    Sam Uselton   Evaluation of Visualization Software . . 41--44
                  Richard Frost   High-Performance Visual Programming
                                  Environments: Goals and Considerations   45--48
                   Kent Lee and   
                     Jun Ni and   
              Tom Halverson and   
               Eric Van Wyk and   
                Judith R. Brown   Is an MVE the Right Environment for Your
                                  Visualization Application? . . . . . . . 49--51
                Omer Casher and   
                 Henry S. Rzepa   A Chemical Collaboratory using Explorer
                                  EyeChem and the Common Client Interface  52--54
        Richard E. Gillilan and   
                     Frank Wood   Visualization, Virtual Reality, and
                                  Animation within the Data Flow Model of
                                  Computing  . . . . . . . . . . . . . . . 55--58
            Christine S. Siegel   Creating $3$D Models from Medical Images
                                  Using AVS: A User's Perspective  . . . . 59--60
             Jerry Bowskill and   
                    John Downie   Extending The Capabilities of the Human
                                  Visual System: An Introduction to
                                  Enhanced Reality . . . . . . . . . . . . 61--65
               Norman I. Badler   A Workshop on Standards for Facial
                                  Animation  . . . . . . . . . . . . . . . 66--68
                      Anonymous   Call for SIGGRAPH Nominations  . . . . . 69--69
                 Gordon Cameron   Report on Special Interest Group
                                  Meeting: Modular Visualization
                                  Environments (MVEs)  . . . . . . . . . . 69--70
                      Anonymous   Rae Earnshaw Honored by British Computer
                                  Society  . . . . . . . . . . . . . . . . 70--70
               George S. Carson   Standards Pipeline . . . . . . . . . . . 71--73

Computer Graphics
Volume 29, Number 3, August, 1995

                      Scot Owen   From the Guest Editor  . . . . . . . . . 2--2
                 Karen Sullivan   About the Cover  . . . . . . . . . . . . 2--2
                     Scott Owen   ACM SIGGRAPH Education Committee
                                  Activities for Computer Graphics
                                  Educators  . . . . . . . . . . . . . . . 3--7
                      Anonymous   Call for anecdotes from K--12 Educators
                                  (Sachter, London)  . . . . . . . . . . . 8--8
            Dino Schweitzer and   
                     Bill Young   Design and Integration of Visualization
                                  Tools for the Graphics Classroom . . . . 9--11
                  G. Scott Owen   Integrating World Wide Web Technology
                                  into Courses in Computer Graphics and
                                  Scientific Visualization . . . . . . . . 12--14
                   Rejane Spitz   From Computer Graphics to Electronic
                                  Art: Evolving Approaches and Meaning . . 15--15
                   Rejane Spitz   Computers In Arts and Design Education:
                                  Impregnating the Digital World with
                                  Texture, Dust, and Noise . . . . . . . . 16--18
               Annette Weintaub   Mapping the Learning Curve: Integrating
                                  Computer-Based Training in a Design Arts
                                  Curriculum . . . . . . . . . . . . . . . 19--20
              Annette Weintraub   Mapping the learning curve: integrating
                                  computer-based training in a design arts
                                  curriculum . . . . . . . . . . . . . . . 19--20
             Cynthia Beth Rubin   Cultural Transformations: Morphing
                                  Sensibility  . . . . . . . . . . . . . . 21--22
                  Tessa Elliott   Fine Art and Pure Science: The
                                  Coincidence of the Sublime and the
                                  Rational in Computer Art Education . . . 23--24
                  Helen Poletti   A $3$D Sketching Tool  . . . . . . . . . 25--27
                  Helen Poletti   A $3$D sketching tool: an MA computing
                                  in design research project . . . . . . . 25--27
                      Ed Burton   Representing representation: making a
                                  computer draw like a child: an MA
                                  Computing in Design Research Project . . 28--32
                      Anonymous   ACM SIGGRAPH Officers Elected  . . . . . 33--35
                   Mary Whitton   Mapping SIGGRAPH's Mission . . . . . . . 36--36
                   Mary Whitton   Judy Brown Appointed Special Projects
                                  Chair  . . . . . . . . . . . . . . . . . 37--37
                     Judy Brown   SIGGRAPH Special Project Committee . . . 38--38
                  Jack Snoeyink   SIGGRAPH 97 Volunteer Application
                                  Conference Report 11th ACM Symposium on
                                  Computational Geometry . . . . . . . . . 38--39
                      Anonymous   SIGGRAPH Executive Committee Meeting
                                  Minutes  . . . . . . . . . . . . . . . . 40--46
                      Anonymous   Announcements  . . . . . . . . . . . . . 47--47
                      Anonymous   Third Eurographics Workshop on Graphics
                                  and Visualization Education (GVE)  . . . 48--48

Computer Graphics
Volume 29, Number 4, November, 1995

                 Karen Sullivan   About the Cover  . . . . . . . . . . . . 2--3
               Steve Cunningham   From the Chair . . . . . . . . . . . . . 4--4
                 Karen Sullivan   From the Guest Editor  . . . . . . . . . 4--4
                    Bert Herzog   Computer graphics achievement award:
                                  Kurt Akeley  . . . . . . . . . . . . . . 5--5
                    Bert Herzog   Steven A. Coons award for outstanding
                                  creative contributions to computer
                                  graphics: José Luis Encarnaçaõ  . . . . . . 6--9
                      Anonymous   Call for Nominations --- ACM/SIGGRAPH
                                  Awards . . . . . . . . . . . . . . . . . 10--10
                Vibeke Sorensen   Art, Science . . . . . . . . . . . . . . 11--13
                Vibeke Sorensen   Special focus: visual literacy . . . . . 11--13
                 Thomas G. West   Forward into the Past: A Revival of Old
                                  Visual Talents with Computer
                                  Visualization  . . . . . . . . . . . . . 14--19
                 William Horton   Top Ten Blunders by Visual Designers . . 20--24
             Paul Martin Lester   Digital Literacy: Visual Communication
                                  and Computer Images  . . . . . . . . . . 25--27
         Patricia Galvis Assmus   1 picture = 1000 words: what language
                                  are we speaking? . . . . . . . . . . . . 28--29
         Patricia Galvis-Assmus   1 Picture = 1000 Words: What language
                                  are we speaking? . . . . . . . . . . . . 28--29
               Patric D. Prince   Digital Art: The New Literacy, A
                                  Personal View of the Evolution of Art
                                  Issues . . . . . . . . . . . . . . . . . 30--31
             George N. McGregor   Visual Illiteracy: Implications in the
                                  Development of Scientific Visualization
                                  Software . . . . . . . . . . . . . . . . 32--34
                  Nahum Gershon   The Power and the Frailty of Images: Is
                                  a Picture Worth a Thousand Words?  . . . 35--36
         William R. Sherman and   
                  Alan B. Craig   Literacy in Virtual Reality: a New
                                  Medium . . . . . . . . . . . . . . . . . 37--42
            L. A. Bienvenue and   
               D. H. Curtis and   
                     U. Thakkar   Virtual Environments in K--12 Learning
                                  and Discovery: A Grand Challenge in
                                  Education  . . . . . . . . . . . . . . . 43--44
             L. A. Bievenue and   
               D. H. Curtis and   
                     U. Thakkar   Virtual environments in K--12 learning
                                  and discovery: a grand challenge in
                                  education? . . . . . . . . . . . . . . . 43--44
                     Susan Roth   Visual Literacy and the Design of
                                  Digital Media  . . . . . . . . . . . . . 45--47
                  Rosalee Wolfe   Focus on Color: The 1995 SIGGRAPH
                                  Educator's Slide Set . . . . . . . . . . 49--49
                      Anonymous   The SIGGRAPH 95 Art Gallery Slide Set    50--55
              Jacquelyn Martino   The SIGGRAPH 95 Art Gallery  . . . . . . 56--56
                      Anonymous   Nature, Man and Man-Made: The SIGGRAPH
                                  95 Technical Slide Set . . . . . . . . . 57--63
                  Rosalee Wolfe   Nature, man and man-made: the SIGGRAPH
                                  95 technical slide set . . . . . . . . . 57--63
                  Rosalee Wolfe   A Resource for Fostering Visual Literacy
                                  in Computer Graphics: SIGGRAPH's Slides
                                  Categorized by Rendering Algorithm . . . 64--65
             Stephen J. Hartley   Integrating XTANGO's Animator into the
                                  SR Concurrent Programming Language . . . 67--68
                    Lynn Pocock   The SIGGRAPH 95 Video Review . . . . . . 69--70
                      Anonymous   ACM SIGGRAPH Elections . . . . . . . . . 71--71
                   Adele Newton   Changes in SIGGRAPH Conference
                                  Management . . . . . . . . . . . . . . . 71--72
           Steve Cunningham and   
                Judith R. Brown   Report from GraphiCon 95 . . . . . . . . 72--72
                      Anonymous   Reduced Prices to SIGGRAPH Members for
                                  Springer-Verlag Titles . . . . . . . . . 73--73
                      Anonymous   Upcoming Meetings of the SIGGRAPH
                                  Executive Committee  . . . . . . . . . . 73--75
                      Anonymous   ASSETS '96: The 2nd ACM/SIGGRAPH
                                  Conference on Assistive Technologies . . 76--76
                      Anonymous   31A '96 Conference: Computer Graphics
                                  and Artificial Intelligence  . . . . . . 76--76
                      Anonymous   Joint European Conference and Exhibition
                                  on Geographical Information  . . . . . . 76--76
                      Anonymous   Multimedia Computing and Networking 1996 76--76
                      Anonymous   PROLAMAT '95: Life Cycle Modeling for
                                  Innovative Products and Processes  . . . 76--77
                      Anonymous   Professional Chapters Currently
                                  Operating  . . . . . . . . . . . . . . . 78--79

Computer Graphics
Volume 29, Number {Annual Conference Series}, November, 1995

                      Anonymous   Computer Graphics Achievement Award:
                                  Kurt Akeley  . . . . . . . . . . . . . . 10--10
                      Anonymous   Steven A. Coons Award for Outstanding
                                  Creative Contributions to Computer
                                  Graphics: Jose Luis Encarnação . . . . . . 11--12
                Michael Deering   Geometry Compression . . . . . . . . . . 13--20
                     Marc Levoy   Polygon-Assisted JPEG and MPEG
                                  Compression of Synthetic Images  . . . . 21--28
            Shenchang Eric Chen   QuickTime VR --- An Image-Based Approach
                                  to Virtual Environment Navigation  . . . 29--38
           Leonard McMillan and   
                    Gary Bishop   Plenoptic Modeling: An Image-Based
                                  Rendering System . . . . . . . . . . . . 39--46
          Bruce M. Blumberg and   
             Tinsley A. Galyean   Multi-Level Direction of Autonomous
                                  Creatures for Real-Time Virtual
                                  Environments . . . . . . . . . . . . . . 47--54
              Yuencheng Lee and   
        Demetri Terzopoulos and   
                  Keith Walters   Realistic Modeling for Facial Animation  55--62
           Radek Grzeszczuk and   
            Demetri Terzopoulos   Automated Learning of Muscle-Actuated
                                  Locomotion Through Control Abstraction   63--70
         Jessica K. Hodgins and   
            Wayne L. Wooten and   
            David C. Brogan and   
               James F. O'Brien   Animating Human Athletics  . . . . . . . 71--78
         Jean-Daniel Fekete and   
      Érick Bizouarn and   
      Éric Cournarie and   
              Thierry Galas and   
Frédéric Taillefer   TicTacToon: A Paperless System for
                                  Professional $2$D Animation  . . . . . . 79--90
            Munetoshi Unuma and   
                  Ken Anjyo and   
                 Ryozo Takeuchi   Fourier Principles for Emotion-based
                                  Human Figure Animation . . . . . . . . . 91--96
            Armin Bruderlin and   
                 Lance Williams   Motion Signal Processing . . . . . . . . 97--104
              Andrew Witkin and   
                Zoran Popovi\'c   Motion Warping . . . . . . . . . . . . . 105--108
        Chandrajit L. Bajaj and   
          Fausto Bernardini and   
                    Guoliang Xu   Automatic Reconstruction of Surfaces and
                                  Scalar Fields From $3$D Scans  . . . . . 109--118
                Jason Weber and   
                    Joseph Penn   Creation and Rendering of Realistic
                                  Trees  . . . . . . . . . . . . . . . . . 119--128
                   Jos Stam and   
                   Eugene Fiume   Depicting Fire and Other Gaseous
                                  Phenomena Using Diffusion Processes  . . 129--136
              Pascal Volino and   
          Martin Courchesne and   
        Nadia Magnenat Thalmann   Versatile and Efficient Techniques for
                                  Simulating Cloth and Other Deformable
                                  Objects  . . . . . . . . . . . . . . . . 137--144
    François Sillion and   
               George Drettakis   Feature-based Control of Visibility
                                  Error: A Multi- Resolution Clustering
                                  Algorithm for Global Illumination  . . . 145--152
                 Ken Perlin and   
                     Luiz Velho   Live Paint: Painting With Procedural
                                  Multiscale Textures  . . . . . . . . . . 153--160
        Peter Schröder and   
                   Wim Sweldens   Spherical wavelets: efficiently
                                  representing functions on the sphere . . 161--172
               P. Schroeder and   
                    W. Sweldens   Spherical Wavelets: Efficiently
                                  Representing Functions on the Sphere . . 161--172
               Matthias Eck and   
                Tony DeRose and   
                Tom Duchamp and   
               Hugues Hoppe and   
          Michael Lounsbery and   
                Werner Stuetzle   Multiresolution Analysis of Arbitrary
                                  Meshes . . . . . . . . . . . . . . . . . 173--182
               Michael Gleicher   Image Snapping . . . . . . . . . . . . . 183--190
          Eric N. Mortensen and   
             William A. Barrett   Intelligent Scissors for Image
                                  Composition  . . . . . . . . . . . . . . 191--198
              Mikako Harada and   
              Andrew Witkin and   
                   David Baraff   Interactive Physically-Based
                                  Manipulation of Discrete/Continuous
                                  Models . . . . . . . . . . . . . . . . . 199--208
                 John M. Snyder   An Interactive Tool for Placing Curved
                                  Surfaces without Interpenetration  . . . 209--218
        Victor Ostromoukhov and   
                Roger D. Hersch   Artistic Screening . . . . . . . . . . . 219--228
            David J. Heeger and   
                James R. Bergen   Pyramid-Based Texture Analysis/Synthesis 229--238
          Kurt W. Fleischer and   
           David H. Laidlaw and   
             Bena L. Currin and   
                   Alan H. Barr   Cellular Texture Generation  . . . . . . 239--248
            Detlev Stalling and   
            Hans-Christian Hege   Fast and Resolution Independent Line
                                  Integral Convolution . . . . . . . . . . 249--256
                Denis Zorin and   
                   Alan H. Barr   Correction of Geometric Perceptual
                                  Distortions in Pictures  . . . . . . . . 257--264
            Tomoo Mitsunaga and   
              Taku Yokoyama and   
                Takashi Totsuka   AutoKey: Human Assisted Key Extraction   265--272
                 Luiz Velho and   
                    Jonas Gomes   Stochastic Screening Dithering With
                                  Adaptive Clustering  . . . . . . . . . . 273--276
          Charles E. Jacobs and   
           Adam Finkelstein and   
               David H. Salesin   Fast Multiresolution Image Querying  . . 277--286
            Mathieu Desbrun and   
            Marie-Paule Gascuel   Animating Soft Substances with Implicit
                                  Surfaces . . . . . . . . . . . . . . . . 287--290
   Hans Kòhling Pedersen   Decorating Implicit Surfaces . . . . . . 291--300
        Thomas W. Sederberg and   
                     Falai Chen   Implicitization using Moving Curves and
                                  Surfaces . . . . . . . . . . . . . . . . 301--308
          Jules Bloomenthal and   
                 Keith Ferguson   Polygonization of Non-Manifold Implicit
                                  Surfaces . . . . . . . . . . . . . . . . 309--316
                 Craig Kolb and   
               Don Mitchell and   
                   Pat Hanrahan   A Realistic Camera Model for Computer
                                  Graphics . . . . . . . . . . . . . . . . 317--324
               Greg Spencer and   
              Peter Shirley and   
             Kurt Zimmerman and   
            Donald P. Greenberg   Physically-Based Glare Effects for
                                  Digital Images . . . . . . . . . . . . . 325--334
                     James Arvo   Applications of Irradiance Tensors to
                                  the Simulation of Non-Lambertian
                                  Phenomena  . . . . . . . . . . . . . . . 335--342
              Brian Guenter and   
           Todd B. Knoblock and   
                       Erik Ruf   Specializing Shaders . . . . . . . . . . 343--350
                 Gabriel Taubin   A Signal Processing Approach to Fair
                                  Surface Design . . . . . . . . . . . . . 351--358
             Cindy M. Grimm and   
                 John F. Hughes   Modeling Surfaces of Arbitrary Topology
                                  using Manifolds  . . . . . . . . . . . . 359--368
             Myoung-Jun Kim and   
              Myung-Soo Kim and   
                 Sung Yong Shin   A General Construction Scheme for Unit
                                  Quaternion Curves with Simple High Order
                                  Derivatives  . . . . . . . . . . . . . . 369--376
               Carole Blanc and   
             Christophe Schlick   X-Splines: A Spline Model Designed for
                                  the End-User . . . . . . . . . . . . . . 377--386
               Mark Lucente and   
             Tinsley A. Galyean   Rendering Interactive Holographic Images 387--394
            Enrico Gobbetti and   
          Jean-Francis Balaguer   An Integrated Environment to Visually
                                  Construct $3$D Animations  . . . . . . . 395--398
               Randy Pausch and   
             Tommy Burnette and   
               Dan Brockway and   
             Michael E. Weiblen   Navigation and Locomotion in Virtual
                                  Worlds via Flight into Hand-Held
                                  Miniatures . . . . . . . . . . . . . . . 399--400
               Ronald Azuma and   
                    Gary Bishop   A Frequency-Domain Analysis of
                                  Head-Motion Prediction . . . . . . . . . 401--408
              Mark R. Bolin and   
                  Gary W. Meyer   A Frequency Based Ray Tracer . . . . . . 409--418
                 Eric Veach and   
             Leonidas J. Guibas   Optimally Combining Sampling Techniques
                                  for Monte Carlo Rendering  . . . . . . . 419--428
              Michael D. McCool   Analytic Antialiasing With Prism Splines 429--436
                     James Arvo   Stratified Sampling of Spherical
                                  Triangles  . . . . . . . . . . . . . . . 437--438
             Seung-Yong Lee and   
            Kyung-Yong Chwa and   
                 Sung Yong Shin   Image Metamorphosis Using Snakes and
                                  Free-Form Deformations . . . . . . . . . 439--448
           Apostolos Lerios and   
         Chase D. Garfinkle and   
                     Marc Levoy   Feature-Based Volume Metamorphosis . . . 449--456
                Jed Lengyel and   
        Donald P. Greenberg and   
                   Richard Popp   Time-Dependent Three-Dimensional
                                  Intravascular Ultrasound . . . . . . . . 457--464
             Georgios Sakas and   
                  Stefan Walter   Extracting surfaces from fuzzy
                                  $3$D-ultrasound data . . . . . . . . . . 465--474
               Pauline Ts'o and   
              Theresa Ellis and   
           Ralph Guggenheim and   
                 Brad Lewis and   
                   Ron Thornton   David vs. Goliath or mice vs. men?
                                  (panel session): production studio size
                                  in the entertainment industry  . . . . . 475--476
               Randy Pausch and   
              Walter Aviles and   
          Nathaniel Durlach and   
            Warren Robinett and   
                   Michael Zyda   A national research agenda for virtual
                                  reality (panel): report by the National
                                  Research Council Committee on VR R&D  . . 477--478
         Jonathan Steinhart and   
              Derrick Burns and   
              James Gosling and   
              Steve McGeady and   
                      Rob Short   Set-top boxes --- the next platform
                                  (panel)  . . . . . . . . . . . . . . . . 479--479
              A. C. Addison and   
                 D. MacLeod and   
                G. Margolis and   
                     M. Naimark   Museums Without Walls: New Media for New
                                  Museums  . . . . . . . . . . . . . . . . 480--481
          Alonzo C. Addison and   
            Douglas MacLeod and   
            Gerald Margolis and   
               Beit Hashoah and   
            Michael Naimark and   
             Hans-Peter Schwarz   Museums without walls (panel session):
                                  new media for new museums  . . . . . . . 480--481
                R. E. Iskin and   
                  M. Halpin and   
                    M. Nash and   
                     G. Legrady   Interactive MultiMedia: A New Creative
                                  Frontier or Just a New Commodity?  . . . 482--483
              Ruth E. Iskin and   
               Mikki Halpin and   
               Michael Nash and   
             George Legrady and   
          Rodney Alan Greenblat   Interactive multimedia (panel session):
                                  a new creative frontier or just a new
                                  commodity? . . . . . . . . . . . . . . . 482--483
        Theresa Marie Rhyne and   
                Eric Gidney and   
        Tomasz Imieli\'nski and   
                Pattie Maes and   
                  Ronald Vetter   Integrating interactive graphics
                                  techniques with future technologies
                                  (panel session)  . . . . . . . . . . . . 484--485
                Jane Veeder and   
        Mark Stephen Pierce and   
              Eugene Jarvis and   
              John N. Latta and   
  Heidi Therese Dangelmaier and   
                        Jez San   Videogame industry overview (panel
                                  session): technology, markets, content,
                                  future . . . . . . . . . . . . . . . . . 486--487
                Jane Veeder and   
              Paul D. Lewis and   
                 Bob Zigado and   
           Robert Stein III and   
                    Craig Upson   New developments in animation production
                                  for video games (panel session)  . . . . 488--489
           Christian Greuel and   
              Patrice Caire and   
          Janine Cirincione and   
             Perry Hoberman and   
              Michael Scroggins   Aesthetics & tools in the virtual
                                  environment (panel session)  . . . . . . 490--491
           Nahum D. Gershon and   
                Bran Ferren and   
                James Foley and   
              Joseph Hardin and   
                Frank Kappe and   
                 William A. Ruh   Visualizing the Internet (panel
                                  session): putting the user in the
                                  driver's seat  . . . . . . . . . . . . . 492--494
                   P. Beyls and   
                    S. Bell and   
                   B. Evans and   
                   J.-P. Hebert   Algorithms and the Artist  . . . . . . . 495--496
                Peter Beyls and   
               Stephen Bell and   
                Brian Evans and   
         Jean-Pierre Hebert and   
               Ken Musgrave and   
                 Roman Verostko   Algorithms and the artist (panel
                                  session) . . . . . . . . . . . . . . . . 495--496
             Henry Sowizral and   
               Ian G. Angus and   
              Steven Bryson and   
                Stefan Haas and   
               Mark R. Mine and   
                   Randy Pausch   Performing work within virtual
                                  environments (panel session) . . . . . . 497--498
               David Arnold and   
             Jack Bresenham and   
                Ken Brodlie and   
           George S. Carson and   
            Jan Hardenbergh and   
             Paul van Binst and   
                Andries van Dam   Standardisation --- opportunity or
                                  constraint? (panel session)  . . . . . . 499--501
                  J. Martin and   
                   R. Capps and   
                 T. DeYoung and   
                      C. Gulker   Cross-Media Authoring  . . . . . . . . . 502--502
                Greg Garvey and   
              Brenda Laurel and   
                    Rob Tow and   
              Joan Staveley and   
     Allucqu\`ere Rosanne Stone   Grids, guys and gals: are you oppressed
                                  by the Cartesian coordinate system?
                                  (panel session)  . . . . . . . . . . . . 503--505
               Derek Spears and   
                 Scott Dyer and   
             George Joblove and   
             Charlie Gibson and   
                     Lincoln Hu   Visual effects technology --- do we have
                                  any? (panel session) . . . . . . . . . . 506--507
              Carl Machover and   
                 Gavin Bell and   
             Tamara Munzner and   
            Fabio Pettinati and   
                     Val Watson   $3$D graphics through the Internet --- a
                                  ``shoot-out'' (panel session)  . . . . . 508--509


Computer Graphics
Volume 30, Number 1, January, 1996

                 Gordon Cameron   Incoming Editor's Introduction . . . . . 2
             Stephen N. Spencer   From the Director for Publications . . . 2
             Karen Sullivan and   
                 Barr Wiggs and   
                     Peter Masi   About the Cover  . . . . . . . . . . . . 3
                John Rankin and   
                   Richard Hall   A Simple Naturalistic Hair Model . . . . 5--9
                  Marke Clinger   GraphicsNet '95: Integrated Voice,
                                  Video, Graphics and Data Network Using
                                  Asynchronous Transfer Mode (ATM) . . . . 10--18
               Peter Cahoon and   
                    Ellen Grant   Telemedicine and Shared Multidimensional
                                  Workspaces . . . . . . . . . . . . . . . 19--21
                   Pavel Slavik   Computer Graphics Education in the Czech
                                  Republic . . . . . . . . . . . . . . . . 22--23
               Dave S. Levinson   Creating $3$D Real Time Video Games  . . 25--26
                Mary K. Javener   Mr. Magoo, John Slater, and the
                                  Minneapolis/St. Paul SIGGRAPH Chapter    27
             Arnulfo Zepeda and   
             Stephen D. Pidgeon   The Professional Chapter and the WWW:
                                  Why, When, and How to Publish  . . . . . 28
                      Anonymous   Professional Chapters Currently
                                  Operating  . . . . . . . . . . . . . . . 31
                      Anonymous   1996 ACM/SIGGRAPH Elections: Candidate
                                  Statements . . . . . . . . . . . . . . . 33
               Steve Cunningham   From the SIGGRAPH Chair  . . . . . . . . 33
             T. Todd Elvins and   
                Judith R. Brown   Report on the International Workshop on
                                  Virtual Reality and Scientific
                                  Visualization  . . . . . . . . . . . . . 44
                      Bob Ellis   SIGGRAPH Public Policy . . . . . . . . . 45
                      Anonymous   Machine Graphic and Vision: An
                                  International Journal  . . . . . . . . . 47
                      Anonymous   SIGGRAPH Executive Committee Minutes,
                                  April 1995 . . . . . . . . . . . . . . . 47
                Judith R. Brown   SIGGRAPH Special Projects Committee
                                  Funds White Paper Proposal . . . . . . . 47
                      Anonymous   Data Compression Conference --- DCC '96  52
                      Anonymous   3rd EUROGRAPHICS Workshop on Virtual
                                  Environments, Coexistence, Communication
                                  and Collaboration  . . . . . . . . . . . 52
                      Anonymous   Joint European Conference and Exhibition
                                  on Geographical Information  . . . . . . 52
                      Anonymous   WSCG '96: The 4th International
                                  Conference in Central Europe on Computer
                                  Graphics and Visualization '96 . . . . . 52
                      Anonymous   Computer Animation '96 . . . . . . . . . 53
                      Anonymous   CHI '96, FCRC '96, Federated Computing
                                  Research Conference  . . . . . . . . . . 53
                      Anonymous   3rd Eurographics Workshop on Design,
                                  Specification and Verification of
                                  Interactive Systems DSV-IS '96 . . . . . 53
                      Anonymous   7th Eurographics Workshop on
                                  Visualization in Scientific Computing    53
                      Anonymous   Workshop on Applied Computational
                                  Geometry . . . . . . . . . . . . . . . . 53
                      Anonymous   Workshop on Psychological Issues of
                                  Virtual Environment Interfaces . . . . . 53
                      Anonymous   GRAPHICON '96: The 6th International
                                  Conference and Exhibition on Computer
                                  Graphics and Visualization . . . . . . . 54
                      Anonymous   SDH '96: Spatial Data handling '96 . . . 54
                      Anonymous   TINA '96 . . . . . . . . . . . . . . . . 54
                      Anonymous   Visualization and Computer Graphics,
                                  International Conference on Knowledge
                                  Transfer '96 . . . . . . . . . . . . . . 54
                      Anonymous   Implicit Surfaces '96: The
                                  Eurographics/SIGGRAPH Workshop on
                                  Implicit Surfaces  . . . . . . . . . . . 55

Computer Graphics
Volume 30, Number 2, May, 1996

                 Gordon Cameron   From the Editor  . . . . . . . . . . . . 2
                  Carl Machover   From the Guest Editor  . . . . . . . . . 2
                      John Dill   A Brief Summary of Computer Graphics in
                                  Canada . . . . . . . . . . . . . . . . . 3
                 Karen Sullivan   About the Cover  . . . . . . . . . . . . 3
            Philip K. Robertson   Australia: services dominated; strong
                                  advanced applications and software
                                  industry . . . . . . . . . . . . . . . . 5--7
     Marcelo Knörich Zuffo   Brazil: a well established academic
                                  community and a fast emerging market . . 8--10
          Marcelo Knorich Zuffo   Brazil: A Well Established Academic
                                  Community and a Fast Emerging Market . . 8
               Jiaoying Shi and   
                    Zhigeng Pan   China: computer graphics is fastest
                                  developing computer application  . . . . 11--14
                  Alain Chenais   France: moving fast to keep pace in an
                                  ever-changing technological environment  15--16
                 Alain Chesnais   France: Moving Fast to Keep Pace in
                                  Ever-Changing Technological Environment  15
José L. Encarnação and   
                Wolfgang Felger   Germany: Performance Indicators, Markets
                                  and Applications . . . . . . . . . . . . 17--21
                  Craig Gotsman   Israel: State of the Art of Computer
                                  Graphics . . . . . . . . . . . . . . . . 22--24
               Giorgio G. Valle   Italy: Double-Digit Revenue Increase
                                  Marks 1995 . . . . . . . . . . . . . . . 25--27
          Tosiyasu L. Kunii and   
                 Jianhua Ma and   
                Runhe Huang and   
                    Takao Maeda   Japan: Computer Graphics Research
                                  Activities . . . . . . . . . . . . . . . 28--31
               Timour Paltashev   Russia: computer graphics --- between
                                  the past and the future  . . . . . . . . 32--36
             Lars Kjelldahl and   
                    Mikael Jern   Scandinavia: computer graphics ``roots''
                                  with color ink jet plotters  . . . . . . 37--40
Bülent Özgüç   Turkey: State of the Art in Computer
                                  Graphics --- The Turkish Scene . . . . . 41--44
                  Huw Jones and   
                  John Lansdown   United Kingdom: Computer Graphics Work
                                  Covers the Full Spectrum . . . . . . . . 45--48
                  Carl Machover   United States of America: State of the
                                  Art in Computer Graphics . . . . . . . . 49--53
              Patric Prince and   
                  Robert Hokman   In Memory \ldots John Whitney: ``The
                                  Problem: How Shall Motion Pattern
                                  Time?''  . . . . . . . . . . . . . . . . 55
                      Anonymous   SIGGRAPH Executive Committee Meeting
                                  Minutes  . . . . . . . . . . . . . . . . 56
                      Anonymous   Web Protocol and Mosaic Developers
                                  Honored  . . . . . . . . . . . . . . . . 56
                      Anonymous   SIGGRAPH 95 Multimedia CD-ROM
                                  Replacement Program  . . . . . . . . . . 58
                      Anonymous   Calendar . . . . . . . . . . . . . . . . 59
                      Anonymous   Ars Electronica 1996 . . . . . . . . . . 60
                      Anonymous   International Conference on Knowledge
                                  Transfer '96 . . . . . . . . . . . . . . 60
                      Anonymous   1996 International Symposium on Low
                                  Power Electronics and Design . . . . . . 60
                      Anonymous   Multimedia on the Net  . . . . . . . . . 60
                      Anonymous   VRST'96: Third ACM Symposium on Virtual
                                  Reality Software and Technology  . . . . 60
                      Anonymous   ACM/IEEE Supercomputing '96  . . . . . . 61
                      Anonymous   ACM Multimedia '96 . . . . . . . . . . . 61
                      Anonymous   1997 International Conference on
                                  Intelligent User Interfaces  . . . . . . 61
                      Anonymous   ICCAD '96: International Conference on
                                  Computer Aided Design  . . . . . . . . . 61
                      Anonymous   Implicit Surfaces '96 Eurographics
                                  Workshop . . . . . . . . . . . . . . . . 61
                      Anonymous   9th International Symposium on Systems
                                  Synthesis  . . . . . . . . . . . . . . . 61
                      Anonymous   WSCG'97  . . . . . . . . . . . . . . . . 61
                      Anonymous   ACM SIGGRAPH Membership Application  . . 62
                      Anonymous   DAC '97: 34th Design Automation
                                  Conference . . . . . . . . . . . . . . . 62
                      Anonymous   1997 Symposium on Interactive $3$D
                                  Graphics . . . . . . . . . . . . . . . . 62

Computer Graphics
Volume 30, Number 3, August, 1996

                Judith R. Brown   From the Guest Editor  . . . . . . . . . 2
                 Gordon Cameron   From the Editor  . . . . . . . . . . . . 2
             Stephen N. Spencer   From the Director for Publications . . . 3
                 Karen Sullivan   About the Cover  . . . . . . . . . . . . 3
           Marion S. Cottingham   Australia: universities offer diversity
                                  in computer graphics curricula . . . . . 5--6
           Marion S. Cottingham   FOCUS: Computer Graphics Education
                                  Around the World --- Australia:
                                  Universities Offer Diversity in Computer
                                  Graphics Curricula . . . . . . . . . . . 5
               Jiaoying Shi and   
                    Zhigeng Pan   China: Computer Graphics Education
                                  Available at Universities, Institutes
                                  and Training Centers . . . . . . . . . . 7--9
                Teresa Wennberg   France: Our Shrinking Planet --- A Birds
                                  Eye Perspective on Computer Graphics and
                                  Art Education  . . . . . . . . . . . . . 10--11
        François Sillion   France: Computer Graphics Education is
                                  Blossoming . . . . . . . . . . . . . . . 12--13
                Werner Hansmann   Germany: Computer Graphics in Computer
                                  Science and Art Education  . . . . . . . 14--15
                     Joan Adler   Israel: Graphics and Visualization
                                  Education  . . . . . . . . . . . . . . . 16--16
              Bianca Falcidieno   Italy: An Explosion of Subdisciplines in
                                  Computer Graphics Education  . . . . . . 17--18
               Masa Inakage and   
                 Hiroko Inakage   Japan: Computer Graphics Art and Design
                                  Education  . . . . . . . . . . . . . . . 19--19
    José Carlos Teixeira   Portugal: Network of Institutions
                                  Cooperate in Computer Graphics Education 20--20
             Yuri M. Bayakovsky   Russia: Computer Graphics Education
                                  Takes Off in the 1990s . . . . . . . . . 21--22
                Pere Brunet and   
                  Isabel Navazo   Spain: Computer Graphics Education
                                  Evolves with Curricula Structure . . . . 23--24
                 Lars Kjelldahl   Sweden: Survey of Computer Graphics and
                                  Visualization Education  . . . . . . . . 25--25
Bülent Özgüç   Turkey: A Report on Computer Graphics
                                  Education  . . . . . . . . . . . . . . . 26--27
              K. W. Brodlie and   
                  A. M. Mumford   United Kingdom: Support Group Provides
                                  National Focus for Computer Graphics
                                  Education  . . . . . . . . . . . . . . . 28--29
              Michael Henderson   United States: Technology in Art
                                  Education  . . . . . . . . . . . . . . . 30--30
           Jeffrey J. McConnell   United States: Computer Graphics
                                  Education in Computer Science Undergoing
                                  a Transformation . . . . . . . . . . . . 31--32
                  Rosalee Wolfe   Selections from the SIGGRAPH 96
                                  Educator's Program . . . . . . . . . . . 33--33
                  Avi C. Naiman   Interactive Teaching Modules for
                                  Computer Graphics  . . . . . . . . . . . 33--35
                  Scott Grissom   uisGL: A C++ Library to Support Graphics
                                  Education  . . . . . . . . . . . . . . . 36--37
                Amnon Shabo and   
               Mark Guzdial and   
                    John Stasko   Addressing Student Problems in Learning
                                  Computer Graphics  . . . . . . . . . . . 38--40
                  Theo Pavlidis   How to Teach Graphics Using X (And Live
                                  to Tell About It)  . . . . . . . . . . . 41--42
           Stephen D. Flagg and   
             Robert J. Kosinski   Multimedia Coverage of Organismal
                                  Diversity in Freshman Biology at Clemson
                                  University . . . . . . . . . . . . . . . 43--44
               Paul F. Ramp and   
             Carolyn I. Staples   Utilizing CD-ROM in Large Science
                                  Classes  . . . . . . . . . . . . . . . . 45--45
              Rosalyn Muskovitz   Development of a basic two dimensional
                                  design course: a comparison between
                                  traditional and computer generated
                                  methodologies  . . . . . . . . . . . . . 46--46
              Rosalyn Muskovitz   Development of a BasicTwo Dimensional
                                  Design Course: A Companion Between
                                  Traditional and Computer Generated
                                  Methodologies  . . . . . . . . . . . . . 46
                 Harry St. Ours   Corcoran Online: A Unique, College-Level
                                  Distance Learning Experience . . . . . . 47--48
                 Hitoshi Nakata   The Virtual Meiji Village  . . . . . . . 49--50
               Tsai-Sun Lee and   
                    Mary Hardin   Daylight Visual Effects: An Interactive
                                  Multimedia Courseware Prototype for
                                  Beginning Design Students  . . . . . . . 51--53
              Rosalee Wolfe and   
                   Andrew Sears   An Effective Tool for Learning the
                                  Visual Effects of Rendering Algorithms   54--55
                Bonnie Mitchell   Computer Graphics Education Directory    57--79
                      Anonymous   Call for Updated Education Directory
                                  Information  . . . . . . . . . . . . . . 80
                 Thomas G. West   Images and Reversals: Talking Less,
                                  Drawing More . . . . . . . . . . . . . . 81--82
               George S. Carson   Standards Pipeline . . . . . . . . . . . 83--84
                      Anonymous   SIGGRAPH Education Committee Invites
                                  Participation  . . . . . . . . . . . . . 85
                      Anonymous   SIGGRAPH Education Committee Mission and
                                  Goals  . . . . . . . . . . . . . . . . . 85
                Ken Brodlie and   
             Lars Kjelldahl and   
           José Teixeira   Eurographics Models SIGGRAPH Efforts in
                                  Education  . . . . . . . . . . . . . . . 86--87
                      Bob Ellis   SIGGRAPH Public Policy Mission . . . . . 87
                      Anonymous   SIGGRAPH Executive Committee Meeting
                                  Minutes --- December 2--3, 1995  . . . . 88
                      Anonymous   SIGGRAPH Executive Committee Meeting
                                  Minutes --- March 16--17, 1996 . . . . . 90
                      Anonymous   Professional Chapters  . . . . . . . . . 92
                      Anonymous   CADEX'96 . . . . . . . . . . . . . . . . 94
                      Anonymous   Call for Contributions:
                                  PersonalTechnologies . . . . . . . . . . 94
                      Anonymous   Call for Papers: PRESENCE Special Issue  94
                      Anonymous   Further Information --- Call for
                                  Participation: 1997 Symposium on
                                  Interactive $3$D Graphics  . . . . . . . 94
                      Anonymous   International Summer School on
                                  Scientific and Mathematical
                                  Visualization  . . . . . . . . . . . . . 94
                      Anonymous   Achamyelen Debela Honored  . . . . . . . 95
                      Anonymous   COMPUGRAPHICS'96 . . . . . . . . . . . . 95
                      Anonymous   First Eurographics Workshop on Parallel
                                  Graphics and Visualization . . . . . . . 95
                      Anonymous   IEEE Virtual Reality Annual
                                  International Symposium  . . . . . . . . 95
                      Anonymous   ACM SIGGRAPH Membership Application  . . 96

Computer Graphics
Volume 30, Number 4, November, 1996

                 Gordon Cameron   From the Editor  . . . . . . . . . . . . 2
                    Glen Fraser   From the Guest Editor  . . . . . . . . . 2
                 Karen Sullivan   About the Cover  . . . . . . . . . . . . 3
                 Thomas G. West   Images and Reversals: Unintended,
                                  Unexpected Consequences --- SIGGRAPH 96  3
                  Jean Ippolito   Artist's View: Short Essays on The
                                  Bridge . . . . . . . . . . . . . . . . . 5
                 Scott Lang and   
             Colleen Cleary and   
              Greg L. Weinstein   Professional Chapters: Introduction;
                                  SIGGRAPH 96 Personal Review  . . . . . . 10
               George S. Carson   Standards Pipeline: VRML and BIIF  . . . 16
                      Anonymous   Errata . . . . . . . . . . . . . . . . . 17
               Steve Cunningham   Conference Report: GraphiCon '96 . . . . 17
                Robert Rockwell   Infrastructure and Architecture for
                                  Cyberspace Communities . . . . . . . . . 19--24
                Char Davies and   
                  John Harrison   Osmose: Towards Broadening the
                                  Aesthetics of Virtual Reality  . . . . . 25--28
                Simon Gibbs and   
               Patrick Baudisch   Interaction in the Virtual Studio  . . . 29--32
                R. Bowen Loftin   Aerospace applications of virtual
                                  environment technology . . . . . . . . . 33--35
                R. Bowen Loftin   Aerospace Applications of Virtual
                                  Environment Technology . . . . . . . . . 33
                  Dwight Meglan   Making Surgical Simulation Real  . . . . 37--39
      Jean-Francis Balaguer and   
             Silvano de Gennaro   VENUS: A Virtual Reality Project at CERN 40--43
            Scott S. Fisher and   
                    Glen Fraser   The Virtual Brewery Adventure  . . . . . 44--46
            Karel J. Zuiderveld   VR in radiology --- first experiences at
                                  University Hospital Utrecht  . . . . . . 47--48
              Stephen Maher and   
                  Jarrett Cohen   Virtual Reality at NASA/Goddard Space
                                  Flight Center  . . . . . . . . . . . . . 49--50
                Peter Werkhoven   Virtual Environment Essential for
                                  Designing Ships  . . . . . . . . . . . . 51--52
                Michael J. Neil   Architectural Virtual Reality
                                  Applications . . . . . . . . . . . . . . 53--54
                  Volker Brauer   Simulation Model Design in Physical
                                  Environments . . . . . . . . . . . . . . 55--56
                    Warren Katz   Multiplayer Game Networking Consortium
                                  Debuts Technology at SIGGRAPH 96 . . . . 57
                  Glenn Johnson   Narrowbody Aircraft Interior Design
                                  System . . . . . . . . . . . . . . . . . 58
                Cynthia Traeger   Audio Processing for Cyber Cycle . . . . 59
                  Tom Impelluso   Physically Based Virtual Reality in a
                                  Distributed Environment  . . . . . . . . 60
               Steve Cunningham   SIGGRAPH Annual Report . . . . . . . . . 63
                Mary C. Whitton   SIGGRAPH Announces Candidates/Call for
                                  Petition Candidates  . . . . . . . . . . 63
                     Judy Brown   SIGGRAPH Approves Two New Special
                                  Projects . . . . . . . . . . . . . . . . 65
                  John M. Fujii   SIGGRAPH 96 Keynote/Award Address  . . . 66
            Theresa-Marie Rhyne   The Carto Project: Integrating Computer
                                  Graphics and Spatial Data  . . . . . . . 66
             Stephen N. Spencer   SIGGRAPH Publications Outreach Program
                                  Begun  . . . . . . . . . . . . . . . . . 66
                      Anonymous   SIGGRAPH Executive Committee Meeting
                                  Minutes --- May 4--5, 1996 . . . . . . . 67
                      Anonymous   Computers and Graphics Special Offer for
                                  ACM SIGGRAPH Members . . . . . . . . . . 69
                  Bob Ellis and   
                     Judy Brown   SIGGRAPH Public Policy Activities  . . . 69
             Stephen N. Spencer   SIGGRAPH 96 CD-ROM Errata  . . . . . . . 69
                  Rosalee Wolfe   SIGGRAPH 96 Technical Slide Set Credits  70
           Jean M. Ippolito and   
                  Rosalee Wolfe   SIGGRAPH 96 The Bridge Art Show Slide
                                  Set Credits  . . . . . . . . . . . . . . 74
                      Anonymous   Call for Participation: ACM SIGGRAPH 97  80
                      Anonymous   Call for Papers: IEEE Multimedia Special
                                  Issue on Virtual Studios . . . . . . . . 80
                      Anonymous   Discrete Geometry for Computer Imagery   81
                      Anonymous   The Engineering Reality of Virtual
                                  Reality 1997 . . . . . . . . . . . . . . 81
                      Anonymous   FIVE 96  . . . . . . . . . . . . . . . . 81
                      Anonymous   The First Annual Conference on Research
                                  in Computational Molecular Biology . . . 81
                      Anonymous   Second ACM International Conference on
                                  Mobile Computing and Networking 1996 . . 81
                      Anonymous   FRACTAL 97 . . . . . . . . . . . . . . . 82
                      Anonymous   SIGCSE 97  . . . . . . . . . . . . . . . 82
                      Anonymous   SIGMETRICS'97  . . . . . . . . . . . . . 82
                      Anonymous   1997 Symposium on Interactive $3$D
                                  Graphics . . . . . . . . . . . . . . . . 82
                      Anonymous   Shape Modeling International '97 . . . . 82
                      Anonymous   SIGCSE/SIGCUE Joint Conference on
                                  Integrating Technology into Computer
                                  Science Education  . . . . . . . . . . . 82
                      Anonymous   WSCG'97  . . . . . . . . . . . . . . . . 82
                      Anonymous   Designing Interactive Systems 97 . . . . 83
                      Anonymous   Eurographics'97  . . . . . . . . . . . . 83
                      Anonymous   SPM 97 . . . . . . . . . . . . . . . . . 83
                      Anonymous   ACM SIGGRAPH Membership Application  . . 84

Computer Graphics
Volume 30, Number {Annual Conference Series}, 1996

            Paul E. Debevec and   
          Camillo J. Taylor and   
                 Jitendra Malik   Modeling and Rendering Architecture from
                                  Photographs: A Hybrid Geometry- and
                                  Image-Based Approach . . . . . . . . . . 11--20
            Steven M. Seitz and   
                Charles R. Dyer   View Morphing  . . . . . . . . . . . . . 21--30
                 Marc Levoy and   
                   Pat Hanrahan   Light Field Rendering  . . . . . . . . . 31--42
          Steven J. Gortler and   
           Radek Grzeszczuk and   
           Richard Szeliski and   
               Michael F. Cohen   The Lumigraph  . . . . . . . . . . . . . 43--54
              Han-Ming Chen and   
                  Wen-Teng Wang   The Feudal Priority Algorithm on
                                  Hidden-Surface Removal . . . . . . . . . 55--64
                     Ned Greene   Hierarchical Polygon Tiling with
                                  Coverage Masks . . . . . . . . . . . . . 65--74
             Jonathan Shade and   
            Dani Lischinski and   
           David H. Salesin and   
                Tony DeRose and   
                    John Snyder   Hierarchical Image Caching for
                                  Accelerated Walkthroughs of Complex
                                  Environments . . . . . . . . . . . . . . 75--82
           Normand Bri\`ere and   
                  Pierre Poulin   Hierarchical View-dependent Structures
                                  for Interactive Scene Manipulation . . . 83--90
             Andrew Certain and   
              Jovan Popovic and   
                Tony DeRose and   
                Tom Duchamp and   
              David Salesin and   
                Werner Stuetzle   Interactive Multiresolution Surface
                                  Viewing  . . . . . . . . . . . . . . . . 91--98
                   Hugues Hoppe   Progressive Meshes . . . . . . . . . . . 99--108
            Peter Lindstrom and   
               David Koller and   
           William Ribarsky and   
            Larry F. Hodges and   
                 Nick Faust and   
              Gregory A. Turner   Real-Time, Continuous Level of Detail
                                  Rendering of Height Fields . . . . . . . 109--118
             Jonathan Cohen and   
           Amitabh Varshney and   
             Dinesh Manocha and   
                  Greg Turk and   
                 Hans Weber and   
             Pankaj Agarwal and   
           Frederick Brooks and   
                 William Wright   Simplification Envelopes . . . . . . . . 119--128
           Victor J. Milenkovic   Position-Based Physics: Simulating the
                                  Motion of Many Highly Interacting
                                  Spheres and Polyhedra  . . . . . . . . . 129--136
                   David Baraff   Linear-Time Dynamics using Lagrange
                                  Multipliers  . . . . . . . . . . . . . . 137--146
               Charles Rose and   
              Brian Guenter and   
          Bobby Bodenheimer and   
               Michael F. Cohen   Efficient Generation of Motion
                                  Transitions using Spacetime Constraints  147--154
              Joseph Laszlo and   
       Michiel van de Panne and   
                   Eugene Fiume   Limit Cycle Control and its Application
                                  to the Animation of Balancing and
                                  Walking  . . . . . . . . . . . . . . . . 155--162
         Robert C. Zeleznik and   
         Kenneth P. Herndon and   
                 John F. Hughes   SKETCH: an interface for sketching $3$D
                                  scenes . . . . . . . . . . . . . . . . . 163--170
              S. Gottschalk and   
                  M. C. Lin and   
                     D. Manocha   OBBTree: A Hierarchical Structure for
                                  Rapid Interference Detection . . . . . . 171--180
             Ron MacCracken and   
                 Kenneth I. Joy   Free-Form Deformations with Lattices of
                                  Arbitrary Topology . . . . . . . . . . . 181--188
                Denis Zorin and   
        Peter Schröder and   
                   Wim Sweldens   Interpolating Subdivision for Meshes
                                  with Arbitrary Topology  . . . . . . . . 189--192
               Randy Pausch and   
                 Jon Snoddy and   
              Robert Taylor and   
               Scott Watson and   
                 Eric Haseltine   Disney's Aladdin: First Steps Toward
                                  Storytelling in Virtual Reality  . . . . 193--204 (or 193--203??)
                 Ken Perlin and   
               Athomas Goldberg   Improv: A System for Scripting
                                  Interactive Actors in Virtual Worlds . . 205--216
                  Li-wei He and   
           Michael F. Cohen and   
               David H. Salesin   The Virtual Cinematographer: A Paradigm
                                  for Automatic Real-Time Camera Control
                                  and Directing  . . . . . . . . . . . . . 217--224
            David Kurlander and   
                 Tim Skelly and   
               David H. Salesin   Comic Chat . . . . . . . . . . . . . . . 225--236
            Joanna L. Power and   
               Brad S. West and   
          Eric J. Stollnitz and   
               David H. Salesin   Reproducing Color Images as Duotones . . 237--248
          James A. Ferwerda and   
       Sumanta N. Pattanaik and   
              Peter Shirley and   
            Donald P. Greenberg   A Model of Visual Adaptation for
                                  Realistic Image Synthesis  . . . . . . . 249--258
             Alvy Ray Smith and   
                 James F. Blinn   Blue Screen Matting  . . . . . . . . . . 259--268
             Anil N. Hirani and   
                Takashi Totsuka   Combining Frequency and Spatial Domain
                                  Information for Fast Interactive Image
                                  Noise Removal  . . . . . . . . . . . . . 269--276
                Don P. Mitchell   Consequences of Stratified Sampling in
                                  Graphics . . . . . . . . . . . . . . . . 277--280
           Adam Finkelstein and   
          Charles E. Jacobs and   
               David H. Salesin   Multiresolution Video  . . . . . . . . . 281--290
                  Steven Worley   A Cellular Texture Basis Function  . . . 291--294
   Hans Kòhling Pedersen   A Framework for Interactive Texturing on
                                  Curved Surfaces  . . . . . . . . . . . . 295--302
   Hans Kòhling Pedersen   A framework for interactive texturing on
                                  curved surfaces  . . . . . . . . . . . . 295--302
              Brian Curless and   
                     Marc Levoy   A Volumetric Method for Building Complex
                                  Models from Range Images . . . . . . . . 303--312
       Venkat Krishnamurthy and   
                     Marc Levoy   Fitting Smooth Surfaces to Dense Polygon
                                  Meshes . . . . . . . . . . . . . . . . . 313--324
               Matthias Eck and   
                   Hugues Hoppe   Automatic Reconstruction of B-Spline
                                  Surfaces of Arbitrary Topological Type   325--334
           Mark A. Halstead and   
            Brain A. Barsky and   
           Stanley A. Klein and   
              Robert B. Mandell   Reconstructing Curved Surfaces From
                                  Specular Reflection Patterns Using
                                  Spline Surface Fitting of Normals  . . . 335--342
           Thomas A. Funkhouser   Coarse-Grained Parallelism for
                                  Hierarchical Radiosity Using Group
                                  Iterative Methods  . . . . . . . . . . . 343--352
                Jay Torborg and   
                James T. Kajiya   Talisman: Commodity Realtime $3$D
                                  Graphics for the PC  . . . . . . . . . . 353--363
          Satoshi Nishimura and   
              Tosiyasu L. Kunii   VC-1: A Scalable Graphics Computer with
                                  Virtual Local Frame Buffers  . . . . . . 365--372
            Andrew C. Beers and   
           Maneesh Agrawala and   
                  Navin Chaddha   Rendering from Compressed Textures . . . 373--378
           Tomoyuki Nishita and   
          Yoshinori Dobashi and   
              Eihachiro Nakamae   Display of Clouds Taking Into Account
                                  Multiple Anisotropic Scattering and Sky
                                  Light  . . . . . . . . . . . . . . . . . 379--386
               Julie Dorsey and   
                   Pat Hanrahan   Modeling and Rendering of Metallic
                                  Patinas  . . . . . . . . . . . . . . . . 387--396
      Radomír M\vech and   
      Przemys\law Prusinkiewicz   Visual models of plants interacting with
                                  their environment  . . . . . . . . . . . 397--410
               Julie Dorsey and   
Hans Kòhling Pedersen and   
                   Pat Hanrahan   Flow and Changes in Appearance . . . . . 411--420
               Rolf M. Koch and   
            Markus H. Gross and   
         Friedrich R. Carls and   
   Daniel F. von Büren and   
          George Fankhauser and   
              Yoav I. H. Parish   Simulating Facial Surgery Using Finite
                                  Element Models . . . . . . . . . . . . . 421--428
               Andrei State and   
             Gentaro Hirota and   
              David T. Chen and   
         William F. Garrett and   
             Mark A. Livingston   Superior Augmented Reality Registration
                                  by Integrating Landmark Tracking and
                                  Magnetic Tracking  . . . . . . . . . . . 429--438
               Andrei State and   
         Mark A. Livingston and   
         William F. Garrett and   
             Gentaro Hirota and   
            Mary C. Whitton and   
             Etta D. Pisano and   
                    Henry Fuchs   Technologies for Augmented-Reality
                                  Systems: Realizing Ultrasound-Guided
                                  Needle Biopsies  . . . . . . . . . . . . 439--446
            William R. Mark and   
          Scott C. Randolph and   
                 Mark Finch and   
         James M. Van Verth and   
           Russell M. Taylor II   Adding Force Feedback to Graphics
                                  Systems: Issues and Solutions  . . . . . 447--452
                  Greg Turk and   
                    David Banks   Image-Guided Streamline Placement  . . . 453--460
             Mike Salisbury and   
             Corin Anderson and   
            Dani Lischinski and   
               David H. Salesin   Scale-Dependent Reproduction of
                                  Pen-and-Ink Illustrations  . . . . . . . 461--468
         Georges Winkenbach and   
               David H. Salesin   Rendering Parametric Surfaces in Pen and
                                  Ink  . . . . . . . . . . . . . . . . . . 469--476
               Barbara J. Meier   Painterly Rendering for Animation  . . . 477--484
                   E. Lantz and   
                  S. Bryson and   
                 D. Zeltzer and   
                    M. T. Bolas   The future of virtual reality: head
                                  mounted displays versus spatially
                                  immersive displays (panel) . . . . . . . 485--486
          Annette Weintraub and   
            Remo Campopiano and   
                 Nam Goggin and   
             John F. Simon, Jr.   Art on the Web, the Web as art (panel)   487--488
               Don Brutzman and   
                 Mark Pesce and   
                 Gavin Bell and   
            Andries Van Dam and   
                  Salim AbiEzzi   VRML: prelude and future (panel) . . . . 489--490
           Nahum D. Gershon and   
              Robert Braham and   
             David Fracchia and   
            Andrew Glassner and   
       Barbara Mones-Hattal and   
                      Russ Rose   Breaking the myth: one picture is NOT
                                  (always) worth a thousand words (panel)  491--492
               Jeff Kleiser and   
                 Frank Vitz and   
                 Jeff Light and   
            Shahril Ibrahim and   
                 Richard Chuang   Digital stunt doubles: safety through
                                  numbers (panel)  . . . . . . . . . . . . 493--494
            Wolfgang Felger and   
          Lennart E. Fahlen and   
            R. Bowen Loftin and   
       Michael R. Macedonia and   
                Gurminder Singh   Global multi-user virtual environments
                                  (panel)  . . . . . . . . . . . . . . . . 495--496
           Nahum D. Gershon and   
             Alain Chesnais and   
                  Bob Ellis and   
Jose L. Encarnação and   
            Donald P. Greenberg   How can SIGGRAPH be more effective in
                                  promoting computer graphics? (panel) . . 497--498
             Perry Hoberman and   
             Victoria Vesna and   
               Ken Feingold and   
                    Stelarc and   
                 Lorne Falk and   
                   Laura Kurgan   Webbed spaces: between exhibition and
                                  network (panel)  . . . . . . . . . . . . 499--500
                 Gary Demos and   
             Alvy Ray Smith and   
            Craig Birkmaier and   
                    Mark Richer   Advanced television for the United
                                  States: status and issues (panel)  . . . 501--502
               Celia Pearce and   
                 Erik Davis and   
                 Mark Pesce and   
                Paul Godwin and   
                Char Davies and   
                   Rita Addison   The soul of the machine: the search for
                                  spirituality in cyberspace (panel) . . . 503--504
              Marke Clinger and   
                Robert Amen and   
                  Ray Feeny and   
               Chuck Garsha and   
                 Jim McCabe and   
                   Mark Valenti   Issues in networking for entertainment,
                                  graphics, and data (panel) . . . . . . . 505--505
             Samuel Uselton and   
                Michael Cox and   
            Michael Deering and   
                Jay Torborg and   
                    Kurt Akeley   Graphics PCs will put workstation
                                  graphics in the Smithsonian (panel)  . . 506--506
             Linda Jacobson and   
           Charlotte Davies and   
              Brenda Laurel and   
               Creve Maples and   
              Mark D. Pesce and   
              Mark Schlager and   
                        Rob Tow   Cognition, perception, and experience in
                                  the virtual environment: do you see what
                                  I see? (panel) . . . . . . . . . . . . . 507--508
         Dorothy Strickland and   
               Larry Hodges and   
           Suzanne Weghorst and   
                    Nat Durlach   Virtual reality and mental disorders
                                  (panel)  . . . . . . . . . . . . . . . . 509--510
              Delle Maxwell and   
                Clay Graham and   
                David Blair and   
                  James Waldrop   Building compelling VRML worlds (panel)  511--512
                  Carl Machover   Springing into the fifth decade of
                                  computer graphics: where we've been and
                                  where we're going! . . . . . . . . . . . 513--514
                C. Machover and   
               F. P. Brooks and   
              E. E. Catmull and   
                      S. Chasen   Special Session: Springing into the
                                  Fifth Decade of Computer Graphics: Where
                                  We've Been and Where We're Going!  . . . 513--514
               Tim Heidmann and   
                Ken Fuhrman and   
                Chuck Molyneaux   Live computer animation (panel)  . . . . 515--516
                 Bob Murphy and   
                Randy Crane and   
                Kurt Akeley and   
               Steve Howell and   
                   Arie Kaufman   Imaging features in advanced graphics
                                  architectures (panel)  . . . . . . . . . 517--518


Computer Graphics
Volume 31, Number 1, February, 1997

                 Gordon Cameron   From the Editor  . . . . . . . . . . . . 2
                     Mike Milne   From the Guest Editor  . . . . . . . . . 3
                 Karen Sullivan   About the Cover  . . . . . . . . . . . . 4
                 Thomas G. West   Word bound, the power of seeing  . . . . 5--6
                 Thomas G. West   Images and Reversals: Word Bound, The
                                  Power of Seeing  . . . . . . . . . . . . 5
                  Carl Machover   Computer Graphics Pioneers . . . . . . . 7--8
                 Bruce Sterling   Computer Graphics Are Brittle  . . . . . 9--10
                      Anonymous   Artist's View: Art, Computer Graphics
                                  and Entertainment  . . . . . . . . . . . 9
                    Bill Buxton   Artists and the Art of the Luthier . . . 10--11
                  Mario Cavalli   Art or Virtual Cinema? . . . . . . . . . 11--12
                    Jeff Minter   Computer Gaming's New Worlds . . . . . . 12--13
              Michael Mackenzie   New Digital Technologies and Theatre . . 13--13
              Thecla Schiphorst   Body Noise: Subtexts of Computers and
                                  Dance  . . . . . . . . . . . . . . . . . 14--15
                J. Otto Seibold   CGI and I  . . . . . . . . . . . . . . . 15--16
                  Brian Samuels   The Evolving Art of Special Effects  . . 16--16
             Yoichiro Kawaguchi   The Fantastic Self-Organization in
                                  Cyberspace . . . . . . . . . . . . . . . 16--17
                 Scott Lang and   
                 Colleen Cleary   Introduction . . . . . . . . . . . . . . 18--18
                 Scott Lang and   
             Colleen Cleary and   
               Jonathan Gilbert   Professional Chapters: Introduction; The
                                  Orlando ACM SIGGRAPH Electronic Gallery  18
               Jonathan Gilbert   The Orlando ACM SIGGRAPH electronic
                                  gallery  . . . . . . . . . . . . . . . . 19--21
            Bonnie Mitchell and   
                 Scott Owen and   
                   Nan Schaller   A report on ACM SIGCSE/SIGCUE '96
                                  integrating technology into computer
                                  science education  . . . . . . . . . . . 22--22
            Bonnie Mitchell and   
                 Scott Owen and   
                   Nan Schaller   Conference Report: ACM SIGCSE/SIGCUE '96 22
                   Barry Armour   A different kind of artist . . . . . . . 23--25
                   Barry Armour   Industrial Light and Magic: A Different
                                  Kind of Artist . . . . . . . . . . . . . 23
                     Oren Jacob   Computer graphics story --- a personal
                                  overview of computer animation in the
                                  movies . . . . . . . . . . . . . . . . . 26--28
                     Oren Jacob   Pixar: Computer Graphics Story --- A
                                  Personal Overview of Computer Animation
                                  in the Movies  . . . . . . . . . . . . . 26
                    Hal Bertram   The Wubbulous World of Dr.Seuss  . . . . 29--31
                    Hal Bertram   Jim Henson's Creature Shop: The
                                  Wubbulous World of Dr. Seuss . . . . . . 29
                 Carl Rosendahl   Market pioneers: reinventing the
                                  computer animation studio  . . . . . . . 32--33
                 Carl Rosendahl   Pacific Data Images: Market Pioneers
                                  Reinventing the Computer Animation
                                  Studio . . . . . . . . . . . . . . . . . 32
                 Carl Rosendahl   Inside the computer animation studio:
                                  where does inspiration come from?  . . . 33--33
                    Ben Stassen   Location-based entertainment --- small
                                  is beautiful!  . . . . . . . . . . . . . 34--35
                    Ben Stassen   New Wave Entertainment: Location-Based
                                  Entertainment --- Small is Beautiful . . 34
                   Paula Parisi   Digital Domain: T2 Goes $3$D . . . . . . 36--39
              Linda Martino and   
              Paul Allen Newell   In-house vs. off-the-shelf graphic
                                  software tools . . . . . . . . . . . . . 40--42
              Linda Martino and   
              Paul Allen Newell   Rhythm and Hues Studios, Inc.: In-House
                                  vs. Off-the-Shelf Graphic Software Tools 40
                   Mary Whitton   1997 ACM SIGGRAPH Elections; Candidate
                                  Statements . . . . . . . . . . . . . . . 43
                Nan C. Schaller   The state of the union --- SIGGRAPH's
                                  financial status . . . . . . . . . . . . 50--50
                      Anonymous   SIGGRAPH Executive Committee Meeting
                                  Minutes --- August 10, 1996  . . . . . . 51
                      Anonymous   Wanted: Memories and Memorabilia to
                                  Celebrate 25 Years of SIGGRAPH . . . . . 51
                     Scott Owen   New SIGGRAPH Conference Fee Structure    54--54
                      Anonymous   ACM'97 . . . . . . . . . . . . . . . . . 56
                      Anonymous   Call for Contributions: VIZ '97  . . . . 56
                      Anonymous   Call for Films: Computer Animation '97   56
                      Anonymous   Call for Papers: Spring Conference on
                                  Computer Graphics and Its Applications
                                  1997 . . . . . . . . . . . . . . . . . . 56
                      Anonymous   Virtual Reality WorldWide 97 . . . . . . 56
                      Anonymous   4th Eurographics Workshop on Design,
                                  Specification and Verification of
                                  Interactive Systems  . . . . . . . . . . 57
                      Anonymous   FRACTAL 97 . . . . . . . . . . . . . . . 57
                      Anonymous   TeamCAD First GVU Workshop on
                                  Collaborative Design . . . . . . . . . . 57
                      Anonymous   CG International '97 . . . . . . . . . . 58
                      Anonymous   ACM SIGGRAPH Membership Application  . . 59

Computer Graphics
Volume 31, Number 2, May, 1997

                 Gordon Cameron   From the Editor  . . . . . . . . . . . . 3
                      Anonymous   Happy Birthday, Carl!  . . . . . . . . . 5
                       Ed Lantz   From the Guest Editor  . . . . . . . . . 6
                 Karen Sullivan   About the Cover  . . . . . . . . . . . . 7
                 Thomas G. West   Images and Reversals: Following the
                                  Gifts --- Visual Talent and Trouble with
                                  Words  . . . . . . . . . . . . . . . . . 8--9
              Carl Machover and   
                  Sherry Keowan   Computer Graphics Pioneers . . . . . . . 10
           Claudia Cumbie-Jones   Computer animation and theatre of the
                                  absurd: some thoughts  . . . . . . . . . 12--13
           Claudia Cumbie-Jones   Artist's View: Computer Animation and
                                  Theatre of the Absurd: Some Thoughts . . 12
                 T. Todd Elvins   VisFiles: presentation techniques for
                                  time-series data . . . . . . . . . . . . 14--16
                 T. Todd Elvins   Vis Files: Presentation Techniques for
                                  Time-series Data . . . . . . . . . . . . 14
               George S. Carson   Standards Pipeline:The Open GL
                                  Specification  . . . . . . . . . . . . . 17--18
               Betsy Asher Hall   SIGGRAPH 96 --- A View from the Trenches 19
                 Scott Lang and   
                 Colleen Cleary   Professional Chapters  . . . . . . . . . 19
                  Nancy Collier   A Personal Job-Seeking Odyssey . . . . . 20
                 Haim Levkowicz   Color on the World Wide Web: Are We
                                  Doomed to Eight-bit Color Forever? . . . 20
                      Anonymous   Professional Chapters Listing  . . . . . 23
               Steve Cunningham   Conference Report: Eurographics '96  . . 24
                      Bob Myers   The end of the CRT?  . . . . . . . . . . 25--27
                      Bob Myers   FOCUS: Next Generation Visual Displays
                                  The End of the CRT?  . . . . . . . . . . 25
                  David Andrews   Japan's View of Flat Panel Displays  . . 28--28
                 Dale E. Cripps   Big time TV --- HDTV/DTV in the U.S. . . 29--31
                     Theo Mayer   New Options and Considerations for
                                  Creating Enhanced Viewing Experiences    32--34
                David McCutchen   A Dodecahedral Approach to Immersive
                                  Imaging and Display  . . . . . . . . . . 35--37
                       Ed Lantz   Future Directions in Visual Display
                                  Systems  . . . . . . . . . . . . . . . . 38--42
         Marek Czernuszenko and   
                  Dave Pape and   
              Daniel Sandin and   
                Tom DeFanti and   
            Gregory L. Dawe and   
                Maxine D. Brown   The ImmersaDesk and Infinity Wall
                                  projection-based virtual reality
                                  displays . . . . . . . . . . . . . . . . 46--49
            Ian E. McDowall and   
                  Mark T. Bolas   New Developments for Virtual Model
                                  Displays . . . . . . . . . . . . . . . . 50--52
               John P. Wann and   
              Mark Mon-Williams   Health Issues with Virtual Reality
                                  Displays: What We Do Know and What We
                                  Don't  . . . . . . . . . . . . . . . . . 53--57
                  Michael Halle   Autostereoscopic displays and computer
                                  graphics . . . . . . . . . . . . . . . . 58--62
                   Michael Hall   Autostereoscopic Displays and Computer
                                  Graphics . . . . . . . . . . . . . . . . 58
                   Mark Lucente   Interactive Three-Dimensional
                                  Holographic Displays: Seeing the Future
                                  In Depth . . . . . . . . . . . . . . . . 63--67
                      Anonymous   Call for Volunteers  . . . . . . . . . . 69
                      Anonymous   SIGGRAPH Special Projects Application
                                  Rewritten  . . . . . . . . . . . . . . . 69
                      Anonymous   SIGGRAPH Special Projects Award Given    69
                      Anonymous   Wanted: Memories and Memorabilia to
                                  Celebrate 25 Years of SIGGRAPH . . . . . 69
                      Anonymous   Application Form for Funding Special
                                  Projects . . . . . . . . . . . . . . . . 70
                      Anonymous   ANIGRAPH '97 and GRAPHICON '97 . . . . . 74
                      Anonymous   8th Eurographics Workshop on Rendering   74
                      Anonymous   Further Information: Call for Papers:
                                  Edugraphics '97 and Compugraphics '97    74
                      Anonymous   International Conference on Information
                                  Visualisation  . . . . . . . . . . . . . 74
                      Anonymous   1997 SIGGRAPH/Eurographics Workshop on
                                  Graphics Hardware  . . . . . . . . . . . 74
                      Anonymous   6th Eurographics Workshop on Programming
                                  Paradigms in Graphics  . . . . . . . . . 75
                      Anonymous   International Conference on Virtual
                                  Systems and Multi Media '97 (VSMM '97)   75
                      Anonymous   Symposium on Virtual Reality Software
                                  and Technology 1997 (VRST '97) . . . . . 75
                      Anonymous   Tenth Annual Symposium on User Interface
                                  Software and Technology (UIST'97)  . . . 75
                      Anonymous   Visualization and Mathematics '97  . . . 75
                      Anonymous   CAD/Graphics '97 . . . . . . . . . . . . 76
                      Anonymous   IEEE Visualization 98  . . . . . . . . . 76
                      Anonymous   ACM SIGGRAPH Membership Application  . . 77

Computer Graphics
Volume 31, Number 3, August, 1997

                 Gordon Cameron   From the Editor  . . . . . . . . . . . . 3--4
                   Rosatee Wolk   From the Guest Editor  . . . . . . . . . 5--5
                 Karen Sullivan   About the Cover  . . . . . . . . . . . . 6--6
             Alain Chesnais and   
                 Jose Encamasao   Computer Graphics Around the World . . . 7--8
                     Mike Milne   Entertaining the Future: Exploring the
                                  ``Core Incompetence'' for Solutions  . . 9--10
                 Thomas G. West   Images and Reversals: Missed
                                  Opportunities and ``Dispensable
                                  Erudition''  . . . . . . . . . . . . . . 11--13
              Carl Machover and   
                  Sherry Keowan   Computer Graphics Pioneers . . . . . . . 14--14
                 T. Todd Elvins   VisFiles: Virtually Lost in Virtual
                                  Worlds --- Wayfinding Without a
                                  Cognitive Map  . . . . . . . . . . . . . 15--17
               George S. Carson   Standards Pipeline: PNG, VRML 97, BIIF,
                                  Imaging Standards  . . . . . . . . . . . 18--20
                 Scott Lang and   
                 Colleen Cleary   Professional Chapters  . . . . . . . . . 21--21
                      Sam Adams   Who Owns the Digital Clones? . . . . . . 21--22
                  Daryl Hepting   A Personal Adventure: SIGGRAPH 96  . . . 22--23
                      Anonymous   Professional Chapters Listing  . . . . . 24--24
                  Rosalee Wolfe   FOCUS: Computer Graphics Education
                                  Introduction to this Issue's Focus . . . 25--25
                   Eric Wernert   A Unified Environment for Presenting,
                                  Developing and Analyzing Graphics
                                  Algorithms . . . . . . . . . . . . . . . 26--28
         Gregory Patrick Garvey   Retrofitting Fine Art and Design
                                  Education in the Age of Computer
                                  Technology . . . . . . . . . . . . . . . 29--32
                  A. M. Mumford   Supporting Graphics Educators in the
                                  United Kingdom . . . . . . . . . . . . . 33--34
                 U. Thakkar and   
                  D. A. Chapman   Virtual Reality and Education Program
                                  for Educators: Work-in-Progress Report
                                  on the Year-Long Project . . . . . . . . 35--37
           Janice Stuhlmann and   
                Jodi Giroux and   
              Scott Grissom and   
                  Rosalee Wolfe   Finding the Money: How to Locate Grant
                                  Information State by State in the U.S.A. 38--41
                  Rosalee Wolfe   Riding the wave of technology: the
                                  SIGGRAPH 97 educators program  . . . . . 42--44
                  Rosalee Wolfe   Selections from the SIGGRAPH 97
                                  Educators Program Riding the Wave of
                                  Technology: The SIGGRAPH 97 Educators
                                  Program  . . . . . . . . . . . . . . . . 42--44
                    John Bowers   From Form to Meaning: The Visual Display
                                  of Formal Design Principles, Theories,
                                  Methodologies and Contextual Issues in a
                                  Digital Interactive Environment  . . . . 45--45
            Dena Elisabeth Eber   The Creative Process For University
                                  Level Computer Art Students  . . . . . . 46--49
                Darien C. Small   Constructivist Strategies for Teaching
                                  Computer Imaging: Exploring and Creating
                                  with the Seven Keys  . . . . . . . . . . 50--51
                  Scott Grissom   The Makings of a Successful Grant
                                  Proposal . . . . . . . . . . . . . . . . 52--53
                   Edward Angel   Teaching a Three-Dimensional Computer
                                  Graphics Class Using OpenGL  . . . . . . 54--55
                  Theo Pavlidis   Teaching Graphics Through Video Games    56--57
          Matthew J. Conway and   
                   Randy Pausch   Alice: Easy to Learn Interactive $3$D
                                  Graphics . . . . . . . . . . . . . . . . 58--59
                 Anna Ursyn and   
                Terry Scott and   
        Benjamin R. Hobgood and   
                   Lizette Mill   Combining Art Skills with Programming in
                                  Teaching Computer Art Graphics . . . . . 60--61
              Maria Roussos and   
          Andrew E. Johnson and   
                Jason Leigh and   
     Christina A. Vasilakis and   
            Craig R. Barnes and   
                Thomas G. Moher   NICE: Combining Constructionism,
                                  Narrative and Collaboration in a Virtual
                                  Learning Environment . . . . . . . . . . 62--63
           Jonah H. Peretti and   
                Mark Cowett and   
                  Casey Charvet   Historical Role-Playing in Virtual
                                  Worlds: VRML in the History Curriculum
                                  and Beyond . . . . . . . . . . . . . . . 64--65
              Bill Menousek and   
                    Terry Wolfe   Virtual Reality the Modular Way  . . . . 66--68
                    Jodi Giroux   Funding Your Dream . . . . . . . . . . . 69--70
           Jonah H. Peretti and   
             Jennifer Adams and   
                   Nathan Wyman   The Wandering Eye: An On-line
                                  Collaboration Between Student and
                                  Professional Creative Artists  . . . . . 71--72
           Rosemarie McKeon and   
                  David L. Hart   SDSC Science Discovery: An Introduction
                                  to Computational Science on the World
                                  Wide Web . . . . . . . . . . . . . . . . 73--74
           David E. Hartman and   
                      Tim Brock   Extracts from a Virtual Poem: Extending
                                  Classroom Reality? . . . . . . . . . . . 75--77
                    Judy Keiner   Publishing or Programming: A Framework
                                  for the Development and Presentation of
                                  Work by Children on the World Wide Web   78--79
               John Sturman and   
                   Dee L. Fabry   Teaching Students the Techniques and
                                  Tricks to Create Successful Multimedia
                                  Projects (The Easy Way)  . . . . . . . . 80--81
                      Anonymous   Nominating Committee Seeks Input . . . . 83--83
                   Mary Whitton   1997 ACM SIGGRAPH Elections Complete . . 83--83
        Theresa Marie Rhyne and   
                David A. Taylor   ACM SIGGRAPH Carto Project Update  . . . 83--84
                      Anonymous   Wanted: Memories and Memorabilia to
                                  Celebrate 25 Years of SIGGRAPH . . . . . 84--84
                      Anonymous   SIGGRAPH Executive Committee Meeting
                                  Minutes --- December 7--8, 1996  . . . . 84--87
                      Anonymous   SIGGRAPH Executive Committee Meeting
                                  Minutes --- February 2--3, 1997  . . . . 87--89
                      Anonymous   ACM SIGGRAPH Special Projects  . . . . . 90--93
                      Anonymous   Conference on Visual Data Exploration
                                  and Analysis . . . . . . . . . . . . . . 94--94
                      Anonymous   Further Information: Call for Papers:
                                  The Fifth International Conference in
                                  Central Europe on Computer Graphics and
                                  Visualization 98 . . . . . . . . . . . . 94--94
                      Anonymous   ACM SIGGRAPH Membership Application  . . 95--95

Computer Graphics
Volume 31, Number 4, November, 1997

                 Gordon Cameron   From the Editor  . . . . . . . . . . . . 3--3
                  Will Tait and   
             Karen Sullivan and   
                     Scott Lang   Letters to the Editor  . . . . . . . . . 4--4
                 Karen Sullivan   About the Cover --- Selected images
                                  range from virtual reality installations
                                  to animation stills to self-portraits    5--6
                    Mike Miline   The virtual question . . . . . . . . . . 7--8
                     Mike Milne   Entertaining the Future: The Virtual
                                  Question . . . . . . . . . . . . . . . . 7--8
                 T. Todd Elvins   Visfiles: Wayfinding 2: The Lost World   9--12
                 T. Todd Elvins   Wayfinding 2: the lost world . . . . . . 9--12
                 Thomas G. West   Digital artist as hero . . . . . . . . . 13--14
                 Thomas G. West   Images and Reversals: Digital Artist as
                                  Hero . . . . . . . . . . . . . . . . . . 13--14
               Scott Fisher and   
                    Glen Fraser   Real-Time Interactive Graphics . . . . . 15--17
              Kevin L. Dean and   
        Xylar S. Asay-Davis and   
               Evan M. Finn and   
         Jeremy A. Friesner and   
             Bret J. Naylor and   
           Sarah R. Wustner and   
            Scott S. Fisher and   
                 Kent R. Wilson   The Virtual Explorer . . . . . . . . . . 16ff.
             Alain Chesnais and   
  Jose Encarnação   Computer Graphics Around the World: Meet
                                  the Multimedia Content Association of
                                  Japan  . . . . . . . . . . . . . . . . . 18--19
Jose Encarnação and   
             Alain Chesnais and   
                   Kaizo Suzuki   Meet the Multimedia Content Association
                                  of Japan . . . . . . . . . . . . . . . . 18--19
                 Scott Lang and   
                 Colleen Cleary   Professional Chapters  . . . . . . . . . 20--21
               Trilby Schreiber   Digital Troglodytes: The Computer Artist
                                  as Outsider  . . . . . . . . . . . . . . 22--22
                   Aliza Corson   Seeking Alternatives to the Mouse  . . . 23--23
                  Carl Machover   Computer Graphics Pioneers: Who to
                                  Contact for the 25th Anniversary . . . . 25--25
                  Bob Ellis and   
                Judith R. Brown   SIGGRAPH Public Policy . . . . . . . . . 26--26
               George S. Carson   The development of international
                                  standards  . . . . . . . . . . . . . . . 27--28
               George S. Carson   Standards Pipeline: The Development of
                                  International Standards  . . . . . . . . 27--29
                   John C. Hart   Conference Reports: Implicit Surfaces
                                  '96  . . . . . . . . . . . . . . . . . . 30--30
                   John C. Hart   Implicit Surfaces '96  . . . . . . . . . 30--30
                 Judy Brown and   
                 T. Todd Elvins   Conference Reports: Euro-American
                                  Workshop on Visualization of Information
                                  and Data . . . . . . . . . . . . . . . . 31--31
            Judith R. Brown and   
                 T. Todd Elvins   Euro-American Workshop on Visualization
                                  of Information and Data  . . . . . . . . 31--31
           Claudia Cumbie-Jones   From the Guest Editor  . . . . . . . . . 33--33
              Margaret Dolinsky   Creating art through virtual
                                  environments . . . . . . . . . . . . . . 34ff.
              Margaret Dolinsky   Creating Art Through Virtual
                                  Environments --- Margaret Dolinsky of
                                  the Electronic Visualization Laboratory
                                  at the University of Illinois at Chicago
                                  ponders the mix of virtual reality and
                                  art  . . . . . . . . . . . . . . . . . . 34--35
                  Sheldon Brown   Real Art and Virtual Reality . . . . . . 36--39
            Dena Elisabeth Eber   So Where is the Soul in the Machine? A
                                  Look at Content in Computer Art  . . . . 40--42
              Joan Truckenbroad   Digital imaging: mediating between
                                  interior and exterior worlds . . . . . . 43ff.
               Joan Truckenbrod   Digital Imaging: Mediating Between
                                  Interior and Exterior Worlds . . . . . . 43--45
         Patricia Galvis Assmus   Research and Technology within the Fine
                                  Arts . . . . . . . . . . . . . . . . . . 46--48
                 Karen Sullivan   De-emphasizing Technology: Issues of
                                  Consciousness, Cognition and Content in
                                  Ongoings . . . . . . . . . . . . . . . . 49--55
                      Anonymous   SIGGRAPH Conference Mission  . . . . . . 57--57
                   Mary Whitton   ACM SIGGRAPH Elections: Spring 1998  . . 57--57
                Judith R. Brown   Grants Received from SIGGRAPH Special
                                  Projects . . . . . . . . . . . . . . . . 57--58
                      Anonymous   SIGGRAPH Executive Committee Meeting
                                  Minutes --- May 17--18, 1997 . . . . . . 58--60
                  Rosalee Wolfe   SIGGRAPH 97 Technical Slide Set Credits  61--63
                    Lynn Pocock   Ongoings:The SIGGRAPH 97 FineArts
                                  Gallery Slide Set Credits  . . . . . . . 64--65
                  Rosalee Wolfe   SIGGRAPH 97 Education Slide Set: Mapping
                                  Techniques . . . . . . . . . . . . . . . 66--69
                    Teresa Lang   Color image section, including Comics
                                  From the Other Side  . . . . . . . . . . 81--95
                    Teresa Lang   Comics From the Other Side . . . . . . . 96--96

Computer Graphics
Volume 31, Number {Annual Conference Series}, August, 1997

                      Anonymous   SIGGRAPH 97 Keynote Address: Steven A.
                                  Coons Award for Outstanding Creative
                                  Contributions to Computer Graphics:
                                  James Foley  . . . . . . . . . . . . . . 10--10
              G. Scott Owen and   
       Barbara Mones-Hattal and   
                 Turner Whitted   Steven A. Coons award for outstanding
                                  creative contributions to computer
                                  graphics: James Foley  . . . . . . . . . 10--10
              G. Scott Owen and   
       Barbara Mones-Hattal and   
                 Turner Whitted   Computer graphics achievement award:
                                  Przemys\law Prusinkiewicz  . . . . . . . 11--11
                      Anonymous   1997 ACM SIGGRAPH Computer Graphics
                                  Achievement Award  . . . . . . . . . . . 11--12
               Randy Pausch and   
            Dennis Proffitt and   
                George Williams   Quantifying Immersion in Virtual Reality 13--18
               Mark R. Mine and   
   Frederick P. Brooks, Jr. and   
                Carlo H. Sequin   Moving Objects in Space: Exploiting
                                  Proprioception In Virtual-Environment
                                  Interaction  . . . . . . . . . . . . . . 19--26
                Lichan Hong and   
             Shigeru Muraki and   
               Arie Kaufman and   
                 Dirk Bartz and   
                     Taosong He   Virtual Voyage: Interactive Navigation
                                  in the Human Colon . . . . . . . . . . . 27--34
           Richard Bukowski and   
            Carlo Séquin   Interactive Simulation of Fire in
                                  Virtual Building Environments  . . . . . 35--44
               Bruce Walter and   
            Gün Alppay and   
       Eric P. F. Lafortune and   
        Sebastian Fernandez and   
            Donald P. Greenberg   Fitting Virtual Lights For Non-Diffuse
                                  Walkthroughs . . . . . . . . . . . . . . 45--48
               Alexander Keller   Instant Radiosity  . . . . . . . . . . . 49--56
           George Drettakis and   
     François X. Sillion   Interactive Update of Global
                                  Illumination Using a Line-Space
                                  Hierarchy  . . . . . . . . . . . . . . . 57--64
                 Eric Veach and   
             Leonidas J. Guibas   Metropolis Light Transport . . . . . . . 65--76
              Hansong Zhang and   
             Dinesh Manocha and   
              Thomas Hudson and   
            Kenneth E. Hoff III   Visibility Culling Using Hierarchical
                                  Occlusion Maps . . . . . . . . . . . . . 77--88
        Frédo Durand and   
           George Drettakis and   
                   Claude Puech   The Visibility Skeleton: a Powerful and
                                  Efficient Multi-Purpose Global
                                  Visibility Tool  . . . . . . . . . . . . 89--100
                 Matt Pharr and   
                 Craig Kolb and   
             Reid Gershbein and   
                   Pat Hanrahan   Rendering Complex Scenes with
                                  Memory-Coherent Ray Tracing  . . . . . . 101--108
         Victoria L. Interrante   Illustrating Surface Shape in Volume
                                  Data via Principal Direction-Driven $3$D
                                  Line Integral Convolution  . . . . . . . 109--116
       Eric P. F. Lafortune and   
            Sing-Choong Foo and   
        Kenneth E. Torrance and   
            Donald P. Greenberg   Non-Linear Approximation of Reflectance
                                  Functions  . . . . . . . . . . . . . . . 117--126
                 Dan B. Goldman   Fake Fur Rendering . . . . . . . . . . . 127--134
                 Joe Geigel and   
             F. Kenton Musgrave   A Model for Simulating the Photographic
                                  Development Process on Digital Images    135--142
          James A. Ferwerda and   
       Sumanta N. Pattanaik and   
              Peter Shirley and   
            Donald P. Greenberg   A Model of Visual Masking for Computer
                                  Graphics . . . . . . . . . . . . . . . . 143--152
         Jessica K. Hodgins and   
               Nancy S. Pollard   Adapting Simulated Behaviors For New
                                  Characters . . . . . . . . . . . . . . . 153--162
            Ferdi Scheepers and   
          Richard E. Parent and   
           Wayne E. Carlson and   
                 Stephen F. May   Anatomy-Based Modeling of the Human
                                  Musculature  . . . . . . . . . . . . . . 163--172
              Jane Wilhelms and   
               Allen Van Gelder   Anatomically Based Modeling  . . . . . . 173--180
                Nick Foster and   
               Dimitris Metaxas   Modeling the Motion of a Hot, Turbulent
                                  Gas  . . . . . . . . . . . . . . . . . . 181--188
                   Hugues Hoppe   View-Dependent Refinement of Progressive
                                  Meshes . . . . . . . . . . . . . . . . . 189--198
               David Luebke and   
                   Carl Erikson   View-Dependent Simplification of
                                  Arbitrary Polygonal Environments . . . . 199--208
            Michael Garland and   
               Paul S. Heckbert   Surface Simplification Using Quadric
                                  Error Metrics  . . . . . . . . . . . . . 209--216
            Jovan Popovi\'c and   
                   Hugues Hoppe   Progressive Simplicial Complexes . . . . 217--224
              Youichi Horry and   
             Ken-Ichi Anjyo and   
                   Kiyoshi Arai   Tour Into the Picture: Using a Spidery
                                  Mesh Interface to Make Animation from a
                                  Single Image . . . . . . . . . . . . . . 225--232
                Jed Lengyel and   
                    John Snyder   Rendering with Coherent Layers . . . . . 233--242
             Daniel N. Wood and   
           Adam Finkelstein and   
             John F. Hughes and   
            Craig E. Thayer and   
               David H. Salesin   Multiperspective Panoramas for Cel
                                  Animation  . . . . . . . . . . . . . . . 243--250
           Richard Szeliski and   
               Heung-Yeung Shum   Creating full view panoramic image
                                  mosaics and environment maps . . . . . . 251--258
                Denis Zorin and   
        Peter Schröder and   
                   Wim Sweldens   Interactive Multiresolution Mesh Editing 259--268
              Ari Rappoport and   
                   Steven Spitz   Interactive Boolean Operations for
                                  Conceptual Design of 3-D Solids  . . . . 269--278
          Barton T. Stander and   
                   John C. Hart   Guaranteeing the Topology of an Implicit
                                  Surface Polygonization for Interactive
                                  Modeling . . . . . . . . . . . . . . . . 279--286
           Ravi Ramamoorthi and   
                   Alan H. Barr   Fast Construction of Accurate Quaternion
                                  Splines  . . . . . . . . . . . . . . . . 287--292
            John S. Montrym and   
             Daniel R. Baum and   
            David L. Dignam and   
          Christopher J. Migdal   InfiniteReality: a real-time graphics
                                  system . . . . . . . . . . . . . . . . . 293--302
            John S. Montrym and   
             Daniel R. Baum and   
            David L. Dignam and   
          Christopher J. Migdal   Infinite Reality: a Real-Time Graphics
                                  System . . . . . . . . . . . . . . . . . 293--302
                Mark Peercy and   
                 John Airey and   
                   Brian Cabral   Efficient Bump Mapping Hardware  . . . . 303--306
                Bill Rivard and   
           Stephanie Winner and   
             Michael Kelley and   
                Brent Pease and   
                       Alex Yen   Hardware Accelerated Rendering of
                                  Antialiasing Using a Modified A-Buffer
                                  Algorithm  . . . . . . . . . . . . . . . 307--316
           Stephanie Winner and   
                Mike Kelley and   
                Brent Pease and   
                Bill Rivard and   
                       Alex Yen   Hardware accelerated rendering of
                                  antialiasing using a modified a-buffer
                                  algorithm  . . . . . . . . . . . . . . . 307--316
               A. E. Fabris and   
                  A. R. Forrest   Antialiasing of Curves by Discrete
                                  Pre-Filtering  . . . . . . . . . . . . . 317--326
           Maneesh Agrawala and   
            Andrew C. Beers and   
               Ian McDowall and   
        Bernd Fröhlich and   
                 Mark Bolas and   
                   Pat Hanrahan   The Two-User Responsive Workbench:
                                  Support for Collaboration Through
                                  Independent Views of a Shared Space  . . 327--332
                 Greg Welch and   
                    Gary Bishop   SCAAT: Incremental Tracking with
                                  Incomplete Information . . . . . . . . . 333--344
           Diego C. Ruspini and   
           Krasimir Kolarov and   
                 Oussama Khatib   The Haptic Display of Complex Graphical
                                  Environments . . . . . . . . . . . . . . 345--352
          Christoph Bregler and   
             Michele Covell and   
                 Malcolm Slaney   Video Rewrite: Driving Visual Speech
                                  with Audio . . . . . . . . . . . . . . . 353--360
             Jeremy S. De Bonet   Multiresolution Sampling Procedure for
                                  Analysis and Synthesis of Texture Images 361--368
            Paul E. Debevec and   
                 Jitendra Malik   Recovering High Dynamic Range Radiance
                                  Maps from Photographs  . . . . . . . . . 369--378
                Yoichi Sato and   
            Mark D. Wheeler and   
               Katsushi Ikeuchi   Object Shape and Reflectance Modeling
                                  from Observation . . . . . . . . . . . . 379--388 (or 379--387??)
                   J. Marks and   
                B. Andalman and   
            P. A. Beardsley and   
                 W. Freeman and   
                  S. Gibson and   
                 J. Hodgins and   
                    T. Kang and   
                 B. Mirtich and   
                 H. Pfister and   
                    W. Ruml and   
                   K. Ryall and   
                   J. Seims and   
                     S. Shieber   Design Galleries: a General Approach to
                                  Setting Parameters for Computer Graphics
                                  and Animation  . . . . . . . . . . . . . 389--400
       Michael P. Salisbury and   
            Michael T. Wong and   
             John F. Hughes and   
               David H. Salesin   Orientable Textures for Image-Based
                                  Pen-and-Ink Illustration . . . . . . . . 401--406
              Peter Litwinowicz   Processing Images and Video for an
                                  Impressionist Effect . . . . . . . . . . 407--414
              Lee Markosian and   
        Michael A. Kowalski and   
          Samuel J. Trychin and   
         Lubomir D. Bourdev and   
           Daniel Goldstein and   
                 John F. Hughes   Real-Time Nonphotorealistic Rendering    415--420
          Cassidy J. Curtis and   
           Sean E. Anderson and   
            Joshua E. Seims and   
          Kurt W. Fleischer and   
               David H. Salesin   Computer-Generated Watercolor  . . . . . 421--430
             Bill Kolomyjec and   
            Justine Cassell and   
           Yasmine B. Kafai and   
                Mary Williamson   The implications of a theory of play for
                                  the design of computer toys (panel)  . . 431--433
        Demetri Terzopoulos and   
       Barbara Mones-Hattal and   
                 Beth Hofer and   
             Frederic Parke and   
             Doug Sweetland and   
                   Keith Waters   Facial animation (panel): past, present
                                  and future . . . . . . . . . . . . . . . 434--436
             David E. Breen and   
         Jeffrey W. Eischen and   
               Michael Kass and   
    Nadia Magnenat Thalmann and   
             Maurizio Vecchione   Can we get there from here? (panel):
                                  current challenges in cloth design,
                                  modeling and animation . . . . . . . . . 437--439
               Celia Pearce and   
                 Jim Ludtke and   
             C. Scott Young and   
                Brad deGraf and   
               Athomas Goldberg   Narrative environments (panel): virtual
                                  reality as a storytelling medium . . . . 440--441
               Celia Pearce and   
                Brad deGraf and   
             C. Scott Young and   
                 Jim Ludtke and   
               Athomas Goldberg   Narrative Environments: Virtual Reality
                                  as a Storytelling Medium . . . . . . . . 440--441
             Gordon Cameron and   
            Andre Bustanoby and   
                   Ken Cope and   
            Steph Greenberg and   
                Craig Hayes and   
                  Olivier Ozoux   Motion capture and CG character
                                  animation (panel)  . . . . . . . . . . . 442--445
                Lisa Koonts and   
            Andrew Blauvelt and   
           Edwin Utermohlen and   
             Laura Kusumoto and   
               Anne Burdick and   
            Louise Sandhaus and   
                   Natalie Buda   The difference between here and there
                                  (panel): what graphic design brings to
                                  e-space  . . . . . . . . . . . . . . . . 446--447
                Eric Paulos and   
                 John Canny and   
                Eduardo Kac and   
               Ken Goldberg and   
               Mark Pauline and   
                        Stelarc   Interfacing Reality: Exploring Emerging
                                  Trends Between Humans and Machines . . . 448--451
                Eric Paulos and   
                 John Canny and   
                Eduardo Kac and   
               Ken Goldberg and   
               Mark Pauline and   
                        Stelarc   Interfacing reality (panel): exploring
                                  emerging trends between humans and
                                  machines . . . . . . . . . . . . . . . . 448--451
                Dave Nadeau and   
              Brad Grantham and   
            Colin McCartney and   
                      Mitra and   
                 Henry Sowizral   What $3$D API for Java should I use and
                                  why? (panel) . . . . . . . . . . . . . . 452--453
                 Mark Tribe and   
              Armin Medosch and   
          Kathy Rae Huffman and   
               Lev Manovich and   
                      Gary Wolf   Community/content/interface (panel):
                                  creative online journalism . . . . . . . 454--455
          Charles S. Swartz and   
           Edwin E. Catmull and   
                 Robin King and   
           Richard Weinberg and   
                    Jane Veeder   Educating the digital artist for the
                                  entertainment industry (panel): the
                                  collision of academia and business . . . 456--458
          Virginia McArthur and   
       Carrie L. D. Lorenzo and   
                  Jane Hurd and   
              Marsha Jessup and   
              Casey Herbert and   
                  Patrick Lynch   Medical visualization: why we use CG and
                                  does it REALLY make a difference in
                                  creating meaningful images (panel) . . . 459--461
                Bruce Damer and   
              Steve DiPaola and   
           Joannis Paniaras and   
               Kirk Parsons and   
                Bernie Roel and   
                       Moses Ma   Putting a human face on cyberspace
                                  (panel): designing avatars and the
                                  virtual worlds they live in  . . . . . . 462--464
                Paul Goduin and   
               James Grunke and   
             Eythor Arnolds and   
         William L. Martens and   
                       Tim Cole   Sounding Off on Audio: The Future of
                                  Internet Sound . . . . . . . . . . . . . 465--467
                Paul Godwin and   
             Eythor Arnolds and   
         William L. Martens and   
                   Tim Cole and   
                   James Grunke   Sounding off on audio (panel): the
                                  future of Internet sound . . . . . . . . 465--467
              Michael Cohen and   
                 Marc Levoy and   
             Jitendra Malik and   
           Leonard McMillan and   
                      Eric Chen   Image-Based Rendering (Panel): Really
                                  New or Déj\`a Vu? . . . . . . . . . . . . 468--470
                 Lorne Falk and   
                Bill Kroyer and   
               Heidi Gilpin and   
             Val Marmillion and   
                     Mark Resch   The Rhetoric of the Synthetic: Images of
                                  the Body in Technology, Business, and
                                  Culture  . . . . . . . . . . . . . . . . 471--472
                 Lorne Falk and   
                Bill Kroyer and   
               Heidi Gilpin and   
             Val Marmillion and   
                     Mark Resch   The rhetoric of the synthetic (panel):
                                  images of the body in technology,
                                  business and culture . . . . . . . . . . 471--472
          William R. Sherma and   
                 Nina Adams and   
               Rita Addison and   
            R. Bouen Loftin and   
                Ben Britton and   
                  Donna Cox and   
               Robert Patterson   Experiences with Virtual Reality
                                  Applications . . . . . . . . . . . . . . 473--476
         William R. Sherman and   
                 Nina Adams and   
               Rita Addison and   
            R. Bowen Loftin and   
                Ben Britton and   
                  Donna Cox and   
               Robert Patterson   Experiences with virtual reality
                                  applications (panel) . . . . . . . . . . 473--476
        Donald P. Greenberg and   
        Kenneth E. Torrance and   
              Peter Shirley and   
                 James Arvo and   
             Eric Lafortune and   
          James A. Ferwerda and   
               Bruce Walter and   
               Ben Trumbore and   
          Sumanta Pattanaik and   
                Sing-Choong Foo   A Framework for Realistic Image
                                  Synthesis  . . . . . . . . . . . . . . . 477--494


Computer Graphics
Volume 32, Number 1, February, 1998

                 Gordon Cameron   From the Editor  . . . . . . . . . . . . 3--3
                      Anonymous   Letters to the Editor: Read about
                                  Computer Graphics on the Web . . . . . . 4--4
                 Karen Sullivan   About the Cover: A Look Back at Computer
                                  Graphics Covers  . . . . . . . . . . . . 5--7
                     Mike Milne   Beware of the Qwerty . . . . . . . . . . 8--10
                     Mike Milne   Entertaining the Future: Beware of the
                                  QWERTY . . . . . . . . . . . . . . . . . 8--10
                 T. Todd Elvins   Augmented reality: ``The future's so
                                  bright, I gotta wear (see-through)
                                  shades'' . . . . . . . . . . . . . . . . 11--13
                 T. Todd Elvins   Visflles: Augmented Reality: ``The
                                  Future's So Bright, I Gotta Wear
                                  (See-through) Shades'' . . . . . . . . . 11--13
                 Thomas G. West   Images and Reversals: Knowing What You
                                  Don't Need to Know . . . . . . . . . . . 14--16
                 Thomas G. West   Knowing what you don't need to know  . . 14--16
                      Will Tait   Artist's View: The Space Between: Fine
                                  Art and Technology . . . . . . . . . . . 17--19
                      Will Tait   The space between: fine art and
                                  technology . . . . . . . . . . . . . . . 17--19
                  Gino Brunetti   Computer graphics in the European 5th
                                  framework program for research and
                                  technological development  . . . . . . . 20--21
             Alain Chesnais and   
  Jose Encarnação   Computer Graphics around the World . . . 20--21
                 Scott Lang and   
                 Colleen Cleary   Professional chapters news and notes . . 22--24
                 Scott Lang and   
                 Colleen Cleary   Professional Chapters: Professional
                                  Chapters News and Notes  . . . . . . . . 22--24
                  Carl Machover   Computer Graphics Pioneers: Looking Back
                                  to SIGGRAPH's Beginnings . . . . . . . . 25--27
                  Carl Machover   Looking back to SIGGRAPH's beginnings    25--27
                      Anonymous   Robert L. Schiffman  . . . . . . . . . . 27--27
                    R. J. Wolfe   Education: Money: How to Get It for Your
                                  Classroom  . . . . . . . . . . . . . . . 28--29
                    R. J. Wolfe   Money: how to get it for your classroom  28--29
                      Anonymous   Student Art Gallery  . . . . . . . . . . 30--31
                      Bob Ellis   SIGGRAPH Public Policy: White Paper
                                  Published; ACM Activity Update . . . . . 32--33
                      Bob Ellis   White paper published; ACM activity
                                  update . . . . . . . . . . . . . . . . . 32--33
               Steve Carson and   
            Andries van Dam and   
                   Dick Puk and   
            Lofton R. Henderson   The history of computer graphics
                                  standards development  . . . . . . . . . 34--38
               George S. Carson   Standards Pipeline: The History of
                                  Computer Graphics Standards Development  34--38
                   Chuck Hansen   Conference Reports: Eurographics 97  . . 39--39
                   Chuck Hansen   Eurographics '97 . . . . . . . . . . . . 39--39
               Steve Cunningham   Celebration at the Fraunhofer Institute  40--40
               Steve Cunningham   Conference Reports: Celebration at the
                                  Fraunhofer Institute . . . . . . . . . . 40--40
               Joan Truckenbrod   Conference Reports: IEEE International
                                  Symposium on Wearable Computers  . . . . 40--40
               Joan Truckenbrod   IEEE international symposium on wearable
                                  computers  . . . . . . . . . . . . . . . 40--40
        François Sillion   From the Guest Editor  . . . . . . . . . 41--41
                Andries van Dam   The Shape of Things to Come  . . . . . . 42--44
               Julie Dorsey and   
               Leonard McMillan   Computer Graphics and Architecture:
                                  State of the Art and Outlook for the
                                  Future . . . . . . . . . . . . . . . . . 45--48
              Stephen H. Westin   Computer-Aided Industrial Design . . . . 49--52
                Markus H. Gross   Computer Graphics in Medicine: From
                                  Visualization to Surgery Simulation  . . 53--56
                  David Sturman   The State of Computer Animation  . . . . 57--61
                  David B. Kirk   Interactive $3$D Graphics for the Masses 62--64
                       Dan Baum   $3$D graphics hardware: where we have
                                  been, where we are now, and where we are
                                  going  . . . . . . . . . . . . . . . . . 65--66
                   Eugene Fiume   Solving the Problems that Count  . . . . 67--70
                      Anonymous   1998 ACM SIGGRAPH Elections  . . . . . . 71--81
                      Anonymous   Heads Up for ACM Members . . . . . . . . 82--82
                 James D. Foley   1997 Steven A. Coons Award Speech: Three
                                  Challenges for the Computer Graphics
                                  Community  . . . . . . . . . . . . . . . 82--85
                Nan C. Schaller   The State of the Union: SlGGRAPH's
                                  Financial Status . . . . . . . . . . . . 85--86
                     Judy Brown   SIGGRAPH Funds New Special Project . . . 87--87
            Theresa-Marie Rhyne   SIGGRAPH/SIGCOMM Collaboration Project
                                  Update . . . . . . . . . . . . . . . . . 87--87
                Dave Taylor and   
            Theresa-Marie Rhyne   Carto Project: SIGGRAPH 97
                                  Birds-of-a-Feather Session Report  . . . 87--87
                      Anonymous   SIGGRAPH Executive Committee Meeting
                                  Minutes --- August 9, 1997 . . . . . . . 88--91
                      Anonymous   International Conference on
                                  Human-Computer Interaction in
                                  Aeronautics  . . . . . . . . . . . . . . 92--92
                      Anonymous   Learnshop on Scientific Visualization    92--92
                      Anonymous   Ninth Eurographics Workshop on
                                  Visualization in Scientific Computing    92--92
                      Anonymous   ACM Symposium on Principles of
                                  Distributed Computing  . . . . . . . . . 93--93
                      Anonymous   Real-Time Technology and Applications
                                  Symposium  . . . . . . . . . . . . . . . 93--93
                      Anonymous   Seventh International Colloquium on
                                  Numerical Analysis and Computer Science
                                  with Applications  . . . . . . . . . . . 93--93
                      Anonymous   1998 International Conference on
                                  Functional Programming . . . . . . . . . 94--94
                      Anonymous   ACM SIGGRAPH Membership Application  . . 95--96
                      Anonymous   Color image section, including the
                                  Student Art Gallery  . . . . . . . . . . 97--103
                    Teresa Lang   Comics from the Other Side . . . . . . . 104--104

Computer Graphics
Volume 32, Number 2, May, 1998

                 Gordon Cameron   From the Editor: Explore the World of
                                  Computer Gaming and Computer Graphics    3--3
                 Karen Sullivan   About the Cover: Battlezone: Then, and
                                  Now  . . . . . . . . . . . . . . . . . . 4--4
                     Mike Milne   Entertaining the Future: Real Animators
                                  Don't Rotoscope, Or Do They? ---
                                  Rotoscoping has its place, but it better
                                  be done correctly  . . . . . . . . . . . 5--7
                 T. Todd Elvins   Visfiles: Introduction to Collaborative
                                  Visualization  . . . . . . . . . . . . . 8--11
               Greg Johnson and   
                 T. Todd Elvins   Introduction to collaborative
                                  visualization  . . . . . . . . . . . . . 8--11
                 Thomas G. West   Feynmann diagrams and spreading
                                  illusions  . . . . . . . . . . . . . . . 12--14
                 Thomas G. West   Images and Reversals: Feynmann Diagrams
                                  and Spreading Illusions  . . . . . . . . 12--14
            Scott S. Fisher and   
                Glen Fraser and   
                     Amy Jo Kim   Real-time interactive graphics in
                                  computer gaming  . . . . . . . . . . . . 15--19
                 Gordon Cameron   Artist's View: An Interview with Douglas
                                  Adams  . . . . . . . . . . . . . . . . . 20--22
                 Gordon Cameron   An interview with Douglas Adams  . . . . 20--22
             Alain Chesnais and   
  Jose Encarnação   Computer Graphics Around the World:
                                  Computer Graphics in Brazil  . . . . . . 23--23
              Marcio Lobo Netto   Computer graphics in Brazil  . . . . . . 23--23
                 Scott Lang and   
                 Colleen Cleary   Professional Chapters: Chapter
                                  Activities Provide Opportunities: The
                                  spotlight shines on several active
                                  SIGGRAPH Professional Chapters . . . . . 24--27
                  Carl Machover   Computer Graphics Pioneers: Women in
                                  Computer Graphics  . . . . . . . . . . . 28--30
              Carl Machover and   
                   Alyce Branum   Women in computer graphics . . . . . . . 28--30
                  Rosalee Wolfe   EDUCATION: $3$D Freebies: A Guide to
                                  High Quality $3$D Software Available via
                                  the Internet . . . . . . . . . . . . . . 31--33
                  Rosalee Wolfe   $3$D freebies: a guide to high quality
                                  $3$D software available via the Internet 31--33
           Rosalee J. Wolfe and   
                Jodi Giroux and   
                Lynn Pocock and   
                 Karen Sullivan   Students share their work  . . . . . . . 34ff.
                      Anonymous   Student Art Gallery: Students Share
                                  Their Work . . . . . . . . . . . . . . . 34--35
                      Bob Ellis   Public policy issues featured at
                                  numerous conferences . . . . . . . . . . 36--37
                      Bob Ellis   SIGGRAPH Public Policy: Public Policy
                                  Issues Featured at Numerous Conferences  36--37
               George S. Carson   Standards Pipeline: PIKS and BIIF
                                  Explored . . . . . . . . . . . . . . . . 38--38
           George S. Carson and   
               William K. Pratt   PIKS and BIIF explored . . . . . . . . . 38--39
               William K. Pratt   Overview of the Programmer's Imaging
                                  Kernel System (PIKS) Application Program
                                  Interface  . . . . . . . . . . . . . . . 38--39
               George S. Carson   Overview of the Basic Image Interchange
                                  Format (BIIF)  . . . . . . . . . . . . . 40--41
                    James Hague   From the Guest Editor: Dadgum games  . . 43--43
                  Owen R. Rubin   Memories of a Vector World . . . . . . . 44--46
                 Steven Collins   Game graphics during the $8$-bit
                                  computer era . . . . . . . . . . . . . . 47--51
                  Noah Falstein   Portrait of the Artists in a Young
                                  Industry . . . . . . . . . . . . . . . . 52--54
              Maurice Molyneaux   Graphics on the Wayback Machine  . . . . 55--57
                    Dave Taylor   The Attack of the Autistic Peripherals   58--59
                    Carey Chico   Battlezone --- Eighteen Years Later:
                                  Remaking a Classic . . . . . . . . . . . 60--63
              Richard Rouse III   Do Computer Games Need to be $3$D? . . . 64--66
            Theresa Marie Rhyne   SIGGRAPH Activities: Carto Project
                                  Update . . . . . . . . . . . . . . . . . 67--67
                      Anonymous   Call for Papers: Solid Modeling '99:
                                  Fifth ACM Symposium on Solid Modeling
                                  and Applications . . . . . . . . . . . . 68--68
                      Anonymous   Announcements: Calendar: Further
                                  Information  . . . . . . . . . . . . . . 69--69
                      Anonymous   Announcements: Calendar and Calls for
                                  Papers . . . . . . . . . . . . . . . . . 69--74
                      Anonymous   Announcements: Calendar: Further
                                  Information: Call for Papers: 4th
                                  International Conference on Virtual
                                  Systems and MultiMedia 1998  . . . . . . 70--70
                      Anonymous   Announcements: Calendar: Further
                                  Information: Call for Papers:
                                  International Conference on Multimedia
                                  and Telecommunications Management  . . . 70--70
                      Anonymous   Announcements: Calendar: Further
                                  Information: 9th Eurographics Workshop
                                  on Rendering . . . . . . . . . . . . . . 71--71
                      Anonymous   Announcements: Calendar: Further
                                  Information: ACM Policy '98 Conference   71--71
                      Anonymous   Announcements: Calendar: Further
                                  Information: Anigraph '98  . . . . . . . 71--71
                      Anonymous   Announcements: Calendar: Further
                                  Information: Call for Papers: ISAP '99   71--71
                      Anonymous   Announcements: Calendar: Further
                                  Information: The 1998 Eurographics
                                  SIGGRAPH Workshop on Graphics Hardware   72--72
                      Anonymous   Announcements: Calendar: Further
                                  Information: SCI '98 . . . . . . . . . . 72--72
                      Anonymous   Announcements: Calendar: Further
                                  Information: ARS Electronica Festival 98 72--72
                      Anonymous   Announcements: Calendar: Further
                                  Information: CISST '98 . . . . . . . . . 72--72
                      Anonymous   Announcements: Calendar: Further
                                  Information: PDPTA '98 . . . . . . . . . 72--72
                      Anonymous   Announcements: Calendar: Further
                                  Information: The 1998 Eurographics
                                  SIGGRAPH Workshop on Graphics Hardware   72--72
                      Anonymous   Announcements: Calendar: Further
                                  Information: SCI '98 . . . . . . . . . . 72--72
                      Anonymous   Announcements: Calendar: Further
                                  Information: ARS Electronica Festival 98 72--72
                      Anonymous   Announcements: Calendar: Further
                                  Information: CISST '98 . . . . . . . . . 72--72
                      Anonymous   Announcements: Calendar: Further
                                  Information: PDPTA '98 . . . . . . . . . 72--72
                      Anonymous   Announcements: Calendar: Further
                                  Information: The International
                                  Conference on Multimedia Modeling  . . . 73--73
                      Anonymous   Announcements: Calendar: Further
                                  Information: The Sixth Annual New York
                                  Digital Salon  . . . . . . . . . . . . . 73--73
                      Anonymous   Announcements: Calendar: Further
                                  Information: Graphicon '98 . . . . . . . 73--73
                      Anonymous   Announcements: Calendar: Further
                                  Information: 3rd ASME Design for
                                  Manufacturing Conference . . . . . . . . 73--73
                      Anonymous   Announcements: Calendar: Further
                                  Information: The Fourth International
                                  Congress and Exhibition of ISIS-Symmetry 73--73
                      Anonymous   Announcements: SIGGRAPH Community
                                  Invited to Join Internet Technical Group 74--74
                      Anonymous   Announcements: SIGGRAPH Members Offered
                                  Free Copy of Publication . . . . . . . . 74--74
                      Anonymous   Miscellaneous: ACM SIGGRAPH Membership
                                  Application  . . . . . . . . . . . . . . 75--76
                      Anonymous   Miscellaneous: Color image section . . . 77--88

Computer Graphics
Volume 32, Number 3, August, 1998

                     Mike Milne   A whiter shade of pale . . . . . . . . . 7--9
                   Bill Hibbard   VisAD: connecting people to computations
                                  and people to people . . . . . . . . . . 10--12
                 Thomas G. West   Brain drain, reconsidering spatial
                                  ability  . . . . . . . . . . . . . . . . 13--14
                Glen Fraser and   
                Scott S. Fisher   Intelligent virtual worlds continue to
                                  develop  . . . . . . . . . . . . . . . . 15--19
             Alain Chesnais and   
Jose Encarnação and   
                    H. Seah and   
                      Y. T. Lee   Computer graphics in Singapore . . . . . 20--23
            Gonzalo León   The GNU's Image Manipulation Program . . 25--27
                  Rosalee Wolfe   Beyond Paint . . . . . . . . . . . . . . 29--31
                      Anonymous   Student Art Gallery  . . . . . . . . . . 32--33
                      Bob Ellis   Digital copy protection and SIGGRAPH
                                  public policy WWW pages  . . . . . . . . 34--35
                      Bob Ellis   SIGGRAPH Public Policy: Digital Copy
                                  Protection and SIGGRAPH Public Policy
                                  WWW Pages  . . . . . . . . . . . . . . . 34--35
               George S. Carson   Standards Pipeline: Standards Work
                                  Intensifies with Creation of Business
                                  Teams  . . . . . . . . . . . . . . . . . 36--39
               George S. Carson   Standards work intensifies with creation
                                  of business teams  . . . . . . . . . . . 36--39
                  Carl Machover   From the Guest Editor  . . . . . . . . . 41--42
                  Carl Machover   From the guest editor: introduction to
                                  the history project  . . . . . . . . . . 41--42
           Norman I. Badler and   
               Roger W. Webster   SIGGRAPH VRML $3$D Ph.D Conetree . . . . 43--44
               Steve Cunningham   The Annual SIGGRAPH Conference: 25 Years
                                  of Leadership in Computer Graphics and
                                  Interactive Techniques . . . . . . . . . 45--45
                  Rosalee Wolfe   ``Seminole'' Graphics  . . . . . . . . . 46--47
                 Robin Williams   SIGGRAPH and the SIGGRAPH Conference:
                                  The Early Days . . . . . . . . . . . . . 48--50
            Richard L. Phillips   Computer Graphics in Court: The
                                  Adobe/Quantel Case . . . . . . . . . . . 51--55
                 Walt Bransford   How We Made SIGGRAPH 98  . . . . . . . . 56--57
                      Dave Sieg   Simulation in the Analog Days  . . . . . 58--59
                      Anonymous   Time Tunnel  . . . . . . . . . . . . . . 60--65
               Celia Pearce and   
                   Roger Wilson   Digital Campfire . . . . . . . . . . . . 66--66
                      Anonymous   Equipment Exhibits . . . . . . . . . . . 67--67
                  Carl Machover   Equipment exhibits . . . . . . . . . . . 67--67
                      Anonymous   Trading Cards  . . . . . . . . . . . . . 68--68
                  Carl Machover   Trading cards  . . . . . . . . . . . . . 68--68
               Joan Truckenbrod   Pioneering Artists . . . . . . . . . . . 69--69
            Robert J. McDermott   Computer Graphics Laboratories . . . . . 70--70
                      Anonymous   Best Parties . . . . . . . . . . . . . . 71--72
                  Carl Machover   Other Celebration Events . . . . . . . . 73--73
                      Anonymous   IEEE Annals of the History of Computing:
                                  Special SIGGRAPH 98 Issue  . . . . . . . 74--74
                      Anonymous   The Story of computer Graphics to Debut
                                  at SIGGRAPH 99 . . . . . . . . . . . . . 75--76
                Judith R. Brown   Special Project on Artistic Virtual
                                  Environments . . . . . . . . . . . . . . 77--77
               Steve Cunningham   SIGGRAPH States Its Purpose and Values   77--77
                 Alain Chesnais   Maxine Brown is first SIGGRAPH
                                  Outstanding Service Award Winner . . . . 78--78
                      Anonymous   SIGGRAPH Executive Committee Meeting
                                  Minutes: December 5--7, 1997 . . . . . . 79--81
                      Anonymous   SIGGRAPH Executive Committee Meeting
                                  Minutes: February 21--22, 1998 . . . . . 82--85
                      Anonymous   Call for Papers: Creativity and
                                  Consumption  . . . . . . . . . . . . . . 86--86
                      Anonymous   Call for Papers: Shape Modeling
                                  International '99  . . . . . . . . . . . 86--86
                      Anonymous   Electronic Imaging '99: Science and
                                  Technology . . . . . . . . . . . . . . . 86--86
                      Anonymous   ACM SIGGRAPH Membership Application  . . 87--88
                      Anonymous   Color Image Section  . . . . . . . . . . 89--97
                    Teresa Lang   Comics from the Other Side . . . . . . . 98--98

Computer Graphics
Volume 32, Number 4, November, 1998

                 Karen Sullivan   About The Cover: Interaction in $3$D
                                  Graphics . . . . . . . . . . . . . . . . 4--4
                 Karen Sullivan   Interaction in $3$ d graphics  . . . . . 4--4
                     Mike Milne   Entertaining the Future: Entertaining
                                  the Past, or ``How Crime Does Pay''
                                  Pictures have always been the hook to a
                                  storyteller's success  . . . . . . . . . 5--6
                     Mike Milne   Entertaining the past, or ``how crime
                                  does pay'' . . . . . . . . . . . . . . . 5--6
                  Richard Rouse   Embrace your limitations --- cut-scenes
                                  in computer games  . . . . . . . . . . . 7--9
              Richard Rouse III   Gaming and Graphics: Embrace Your
                                  Limitations: Cut-Scenes in Computer
                                  Graphics The quest for continuity and
                                  consistency in game graphics: Including
                                  the cut-scenes . . . . . . . . . . . . . 7--9
                 T. Todd Elvins   Visfiles: Interfacing Commercial
                                  Applications to Virtual Reality
                                  Environments. Visfiles seeks a software
                                  developer's perspective on virtual
                                  reality peripheral support . . . . . . . 10--13
              Michael Krogh and   
            Anders Grimsrud and   
                 T. Todd Elvins   A perspective from industry  . . . . . . 10--13
                 Thomas G. West   Images and Reversals: Transforming
                                  Spheres: In Three Parts Reflections on
                                  SlGGRAPH's ``presence'' and trailblazing
                                  efforts  . . . . . . . . . . . . . . . . 14--15
                 Thomas G. West   Transforming spheres --- in three parts  14--15
            Scott S. Fisher and   
                Glen Fraser and   
           Scot Thrane Refsland   Real-Time Interactive Graphics: Finding
                                  the Virtual in our World Heritage
                                  History Virtual reality applications are
                                  being employed to preserve and recreate
                                  cultural and natural sites worldwide . . 16--19
                    Lynn Pocock   Artist's View: The SIGGRAPH 98 Art
                                  Gallery: Touchware Relive the
                                  fascinating SIGGRAPH 98 Art Gallery  . . 20--21
                    Lynn Pocock   The SIGGRAPH 98 art gallery: Touchware   20--21
Adérito Fernandes Marcos and   
             Alain Chesnais and   
  Jose Encarnação   Computer Graphics Around The World:
                                  Computer Graphics as an Enabling
                                  Technology for Cooperative Global
                                  Applications . . . . . . . . . . . . . . 22--24
                 Scott Lang and   
                 Colleen Cleary   Professional Chapters: Professional
                                  Chapters Annual Report. The Professional
                                  Chapters continuing evolution
                                  Professional Chapters Listing  . . . . . 25--28
                  Rosalee Wolfe   Education: OpenGL: Agent of Change or
                                  Sign of the Times? Software availability
                                  has completely changed the computer
                                  graphics curriculum at all levels  . . . 29--31
                  Rosalee Wolfe   Open GL: agent of change or sign of the
                                  times? . . . . . . . . . . . . . . . . . 29--31
                      Anonymous   Student Art Gallery  . . . . . . . . . . 32--33
              Rosalee Wolfe and   
                Jodi Giroux and   
                Lynn Pocock and   
                 Karen Sullivan   Bowling Green State University excels    32--33
                  Carl Machover   Computer Graphics Pioneers: A Short
                                  Personal Memoir  . . . . . . . . . . . . 34--35
           Randall Stickrod and   
                  Carl Machover   CGW founder shares his experiences . . . 34--35
                      Bob Ellis   SIGGRAPH 98 activities and ACM/Policy 98
                                  wrap-up  . . . . . . . . . . . . . . . . 36--36
                      Bob Ellis   SIGGRAPH Public Policy: SIGGRAPH 98
                                  Activities and ACM/Policy 98 Wrap-Up . . 36--36
           George S. Carson and   
                 Paul ten Hagen   Imaging and graphics business team
                                  addresses opportunities for
                                  standardization  . . . . . . . . . . . . 37--40
               George S. Carson   Standards Pipeline: Imaging and Graphics
                                  Business Team Addresses Opportunities
                                  for Standardization  . . . . . . . . . . 37--40
              Jules Bloomenthal   Implicit surfaces '98  . . . . . . . . . 41--41
              Jules Bloomenthal   Conference Reports: Implicit Surfaces 98 41--42
                    Bill Buxton   Contributions: FOCUS: Interaction in
                                  $3$D Graphics: From the Guest Editor . . 43--44
                    Bill Buxton   From the guest editor  . . . . . . . . . 43--44
                Robert Zeleznik   Contributions: FOCUS: Interaction in
                                  $3$D Graphics: Sketching in $3$D . . . . 45--49
                Robert Zeleznik   Sketching in $3$D  . . . . . . . . . . . 45--49
                    Shumin Zhai   Contributions: FOCUS: Interaction in
                                  $3$D Graphics: User Performance in
                                  Relation to $3$D Input Device Design . . 50--54
                    Shumin Zhai   User performance in relation to $3$D
                                  input device design  . . . . . . . . . . 50--54
              W. Bradford Paley   Contributions: FOCUS: Interaction in
                                  $3$D Graphics: Designing Special-Purpose
                                  Input Devices  . . . . . . . . . . . . . 55--59
              W. Bradford Paley   Designing special-purpose input devices  55--59
              Mark Billinghurst   Contributions: FOCUS: Interaction in
                                  $3$D Graphics: Put That Where? Voice and
                                  Gesture at the Graphics Interface  . . . 60--63
              Mark Billinghurst   Put that where? voice and gesture at the
                                  graphics interface . . . . . . . . . . . 60--63
      George W. Fitzmaurice and   
                    Bill Buxton   Contributions: FOCUS: Interaction in
                                  $3$D Graphics: Compatibility and
                                  Interaction Style in Computer Graphics   64--68
      George W. Fitzmaurice and   
                    Bill Buxton   Compatibility and interaction style in
                                  computer graphics  . . . . . . . . . . . 64--68
                Bill Buxton and   
          George W. Fitzmaurice   Contributions: FOCUS: Interaction in
                                  $3$D Graphics: HMDs, Caves and
                                  Chameleon: A Human-Centric Analysis of
                                  Interaction in Virtual Space . . . . . . 69--74
                Bill Buxton and   
          George W. Fitzmaurice   HMDs, caves & chameleon: a human-centric
                                  analysis of interaction in virtual space 69--74
                     Judy Brown   SIGGRAPH Activities: The Many
                                  (Volunteer) Faces of SIGGRAPH  . . . . . 75--75
                   Mary Whitton   SIGGRAPH Activities: 1998 ACM SIGGRAPH
                                  Election Results . . . . . . . . . . . . 75--76
                      Anonymous   SIGGRAPH Activities: Bob Powell
                                  Appointed Chair of Special Projects
                                  Committee  . . . . . . . . . . . . . . . 77--77
                     Judy Brown   SIGGRAPH Activities: How Does SIGGRAPH
                                  Age from 25 to 30 in One Year? . . . . . 77--77
            Theresa-Marie Rhyne   SIGGRAPH Activities: Carto Project Holds
                                  BOF Meeting at SIGGRAPH 98 . . . . . . . 77--77
                  Carl Machover   SIGGRAPH Activities: SIGGRAPH 25th
                                  Conference Celebration . . . . . . . . . 78--83
              Michael J. Bailey   SIGGRAPH Activities: SIGGRAPH 98
                                  Technical Slide Set Credits  . . . . . . 84--85
               Joan Truckenbrod   SIGGRAPH Activities: SIGGRAPH 98 Art
                                  Gallery Slide Set Credits  . . . . . . . 86--93
                      Anonymous   Miscellaneous: ACM SIGGRAPH Membership
                                  Application  . . . . . . . . . . . . . . 94--96
                      Anonymous   Miscellaneous: Color image section . . . 97--111
                    Teresa Lang   Comics from the Other Side . . . . . . . 112--112

Computer Graphics
Volume 32, Number {Annual Conference Series}, August, 1998

               Michael F. Cohen   Papers Preface . . . . . . . . . . . . . 7--7
                      Anonymous   1998 ACM SIGGRAPH Awards: Computer
                                  Graphics Achievement Award: Michael F.
                                  Cohen  . . . . . . . . . . . . . . . . . 8--8
           Radek Grzeszczuk and   
        Demetri Terzopoulos and   
                Geoffrey Hinton   NeuroAnimator: Fast Neural Network
                                  Emulation and Control of Physics-Based
                                  Models . . . . . . . . . . . . . . . . . 9--20
          Thomas Funkhouser and   
             Ingrid Carlbom and   
                  Gary Elko and   
              Gopal Pingali and   
               Mohan Sondhi and   
                       Jim West   A Beam Tracing Approach to Acoustic
                                  Modeling for Interactive Virtual
                                  Environments . . . . . . . . . . . . . . 21--32
               Michael Gleicher   Retargetting motion to new characters    33--42
               David Baraff and   
                  Andrew Witkin   Large Steps in Cloth Simulation  . . . . 43--54
              Brian Guenter and   
                Cindy Grimm and   
                Daniel Wood and   
            Henrique Malvar and   
  Frédéric Pighin   Making Faces . . . . . . . . . . . . . . 55--66
            Douglas DeCarlo and   
           Dimitris Metaxas and   
                  Matthew Stone   An Anthropometric Face Model Using
                                  Variational Techniques . . . . . . . . . 67--74
Frédéric Pighin and   
               Jamie Hecker and   
            Dani Lischinski and   
           Richard Szeliski and   
               David H. Salesin   Synthesizing Realistic Facial
                                  Expressions From Photographs . . . . . . 75--84
                Tony DeRose and   
               Michael Kass and   
                    Tien Truong   Subdivision Surfaces in Character
                                  Animation  . . . . . . . . . . . . . . . 85--94
            Aaron W. F. Lee and   
               Wim Sweldens and   
        Peter Schröder and   
            Lawrence Cowsar and   
                   David Dobkin   MAPS: Multiresolution Adaptive
                                  Parameterization of Surfaces . . . . . . 95--104
               Leif Kobbelt and   
              Swen Campagna and   
               Jens Vorsatz and   
              Hans-Peter Seidel   Interactive Multi-Resolution Modeling on
                                  Arbitrary Meshes . . . . . . . . . . . . 105--114
             Jonathan Cohen and   
                 Marc Olano and   
                 Dinesh Manocha   Appearance-Preserving Simplification . . 115--122
             Gabriel Taubin and   
       André Gueziec and   
               William Horn and   
                Francis Lazarus   Progressive Forest Split Compression . . 123--132
             Stefan Gumhold and   
         Wolfgang Straßer   Real Time Compression of Triangle Mesh
                                  Connectivity . . . . . . . . . . . . . . 133--140
                Homan Igehy and   
               Gordon Stoll and   
                   Pat Hanrahan   The Design of a Parallel Graphics
                                  Interface  . . . . . . . . . . . . . . . 141--150
      Christopher C. Tanner and   
      Christopher J. Migdal and   
               Michael T. Jones   The Clipmap: A Virtual Mipmap  . . . . . 151--158
                 Marc Olano and   
                 Anselmo Lastra   A Shading Language on Graphics Hardware:
                                  The PixelFlow Shading System . . . . . . 159--168
    Rüdiger Westermann and   
                    Thomas Ertl   Efficiently Using Graphics Hardware in
                                  Volume Rendering Applications  . . . . . 169--177
              Ramesh Raskar and   
                 Greg Welch and   
                 Matt Cutts and   
                  Adam Lake and   
                 Lev Stesin and   
                    Henry Fuchs   The Office of the Future: A Unified
                                  Approach to Image-Based Modeling and
                                  Spatially Immersive Displays . . . . . . 179--188
                   Paul Debevec   Rendering Synthetic Objects Into Real
                                  Scenes: Bridging Traditional and
                                  Image-Based Graphics With Global
                                  Illumination and High Dynamic Range
                                  Photography  . . . . . . . . . . . . . . 189--198
            Paul Rademacher and   
                    Gary Bishop   Multiple-Center-of-Projection Images . . 199--206
                  Yizhou Yu and   
                 Jitendra Malik   Recovering Photometric Properties of
                                  Architectural Scenes from Photographs    207--217
                John Snyder and   
                    Jed Lengyel   Visibility Sorting and Compositing
                                  Without Splitting for Image Layer
                                  Decompositions . . . . . . . . . . . . . 219--230
          Jonathan W. Shade and   
          Steven J. Gortler and   
                  Li-Wei He and   
               Richard Szeliski   Layered Depth Images . . . . . . . . . . 231--242
                  Michael Halle   Multiple Viewpoint Rendering . . . . . . 243--254
                    Baining Guo   Progressive Radiance Evaluation Using
                                  Directional Coherence Maps . . . . . . . 255--266
          Eric J. Stollnitz and   
        Victor Ostromoukhov and   
               David H. Salesin   Reproducing Color Images Using Custom
                                  Inks . . . . . . . . . . . . . . . . . . 267--274
             Oliver Deussen and   
               Pat Hanrahan and   
           Bernd Lintermann and   
      Radomír M\vech and   
                 Matt Pharr and   
      Przemys\law Prusinkiewicz   Realistic Modeling and Rendering of
                                  Plant Ecosystems . . . . . . . . . . . . 275--286
       Sumanta N. Pattanaik and   
          James A. Ferwerda and   
          Mark D. Fairchild and   
            Donald P. Greenberg   A Multiscale Model of Adaptation and
                                  Spatial Vision for Realistic Image
                                  Display  . . . . . . . . . . . . . . . . 287--298
              Mark R. Bolin and   
                  Gary W. Meyer   A Perceptually Based Adaptive Sampling
                                  Algorithm  . . . . . . . . . . . . . . . 299--309
         Henrik Wann Jensen and   
             Per H. Christensen   Efficient Simulation of Light Transport
                                  in Scenes With Participating Media Using
                                  Photon Maps  . . . . . . . . . . . . . . 311--320
                Cyril Soler and   
     François X. Sillion   Fast Calculation of Soft Shadow Textures
                                  Using Convolution  . . . . . . . . . . . 321--332
                  Eyal Ofek and   
                  Ari Rappoport   Interactive Reflections on Curved
                                  Objects  . . . . . . . . . . . . . . . . 333--342
          Bruno Lévy and   
            Jean-Laurent Mallet   Non-Distorted Texture Mapping for
                                  Sheared Triangulated Meshes  . . . . . . 343--352
       Gianpaolo U. Carraro and   
             John T. Edmark and   
                J. Robert Ensor   Techniques for Handling Video in Virtual
                                  Environments . . . . . . . . . . . . . . 353--360
            Blair MacIntyre and   
                  Steven Feiner   A distributed $3$D graphics library  . . 361--370
                Eric Foxlin and   
         Michael Harrington and   
                 George Pfeifer   Constellation[TM]: A Wide-Range Wireless
                                  Motion-Tracking System for Augmented
                                  Reality and Virtual Set Applications . . 371--378
               Brygg Ullmer and   
              Hiroshi Ishii and   
                     Dylan Glas   mediaBlocks: Physical Containers,
                                  Transports, and Controls for Online
                                  Media  . . . . . . . . . . . . . . . . . 379--386
        Thomas W. Sederberg and   
              Jianmin Zheng and   
               David Sewell and   
                  Malcolm Sabin   Non-Uniform Recursive Subdivision
                                  Surfaces . . . . . . . . . . . . . . . . 387--394
                       Jos Stam   Exact Evaluation of Catmull--Clark
                                  Subdivision Surfaces at Arbitrary
                                  Parameter Values . . . . . . . . . . . . 395--404
                Karan Singh and   
                   Eugene Fiume   Wires: A Geometric Deformation Technique 405--414
                Nina Amenta and   
              Marshall Bern and   
            Manolis Kamvysselis   A New Voronoi-Based Surface
                                  Reconstruction Algorithm . . . . . . . . 415--421
            Michael T. Wong and   
         Douglas E. Zongker and   
               David H. Salesin   Computer-Generated Floral Ornament . . . 423--434
 Wagner Toledo Corrêa and   
           Robert J. Jensen and   
            Craig E. Thayer and   
               Adam Finkelstein   Texture Mapping for Cel Animation  . . . 435--446
                  Amy Gooch and   
                Bruce Gooch and   
              Peter Shirley and   
                   Elaine Cohen   A Non-Photorealistic Lighting Model for
                                  Automatic Technical Illustration . . . . 447--452
                Aaron Hertzmann   Painterly Rendering with Curved Brush
                                  Strokes of Multiple Sizes  . . . . . . . 453--460


Computer Graphics
Volume 33, Number 1, February, 1999

                 Karen Sullivan   About The Cover: Non-Photorealistic
                                  Rendering  . . . . . . . . . . . . . . . 4--4
                     Mike Milne   Entertaining the Future: Colour Me
                                  Primary  . . . . . . . . . . . . . . . . 5--6
              Richard Rouse III   Gaming and Graphics: Looking for Some
                                  Art Amidst the Technology  . . . . . . . 7--10
                 T. Todd Elvins   Visfiles: Visualizing Simulation Data:
                                  Los Alamos National Laboratory
                                  scientists show modeling and simulation
                                  at American Museum of Natural History
                                  exhibit  . . . . . . . . . . . . . . . . 11--14
                 Thomas G. West   Images and Reversals: James Clerk
                                  Maxwell, Working in Wet Clay . . . . . . 15--17
            Scott S. Fisher and   
                    Glen Fraser   Real-Time Interactive Graphics: Taking
                                  Location-Based Entertainment to the Next
                                  Level  . . . . . . . . . . . . . . . . . 18--20
             Alain Chesnais and   
  Jose Encarnação   Computer Graphics Around The World:
                                  Graphics Research at National Centre for
                                  Software Technology in India . . . . . . 21--25
                     Scott Lang   Professional Chapters: Chapters Wrap-Up;
                                  Interview with Mitch Butler  . . . . . . 26--31
                  Rosalee Wolfe   Education: A Syllabus Survey: Examining
                                  the State of Current Practices in
                                  Introductory Computer Graphics Courses   32--33
                      Anonymous   Student Art Gallery: Enjoy more high
                                  quality work created by computer
                                  graphics students  . . . . . . . . . . . 34--35
                  Carl Machover   Computer Graphics Pioneers: SIGGRAPH
                                  Movie Progresses; Pioneer Covers the
                                  Conference Growth Years  . . . . . . . . 36--38
                      Bob Ellis   Public Policy: New On-Line Surveys:
                                  Digital Watermarking . . . . . . . . . . 39--39
               George S. Carson   Standards Pipeline: Ongoing Standards
                                  Work Makes Great Strides . . . . . . . . 40--42
                      Jim Blinn   Keynote Address: SIGGRAPH 98: Review the
                                  text of SIGGRAPH 98's keynote speaker:
                                  Jim Blinn from Microsoft Research  . . . 43--47
                  Michael Arias   From the Guest Editor  . . . . . . . . . 48--49
                  Barbara Meier   Computers for Artists Who Work Alone . . 50--51
                   Joshua Seims   Putting the Artist in the Loop . . . . . 52--53
                      Ken Anjyo   ``Tour Into the Picture'' as a
                                  Non-Photorealistic Animation . . . . . . 54--55
                Steph Greenberg   Why Non-Photorealistic Rendering?  . . . 56--57
             Per H. Christensen   Contour Rendering  . . . . . . . . . . . 58--61
                  Dan Goldstein   Intentional Non-Photorealistic Rendering 62--63
                    Doug Cooper   Personal Thoughts on Non-Photorealistic
                                  Rendering  . . . . . . . . . . . . . . . 64--64
               Sugano Yoshinori   Manga and Non-Photorealistic Rendering   65--66
                      Anonymous   SIGGRAPH Activities: Call for
                                  Participation: Envisioning the Future
                                  Art Show . . . . . . . . . . . . . . . . 67--67
                      Anonymous   SIGGRAPH Activities: Notice to Members
                                  from SIGGRAPH 99 . . . . . . . . . . . . 67--67
                     Judy Brown   SIGGRAPH Activities: SIGGRAPH 30th Year
                                  Logo Selected  . . . . . . . . . . . . . 67--67
                     Judy Brown   SIGGRAPH Activities: SIGGRAPH Fortune
                                  Cookie Contest . . . . . . . . . . . . . 68--68
               Steve Cunningham   SIGGRAPH Activities: Candidates Invited
                                  for SIGGRAPH Executive Committee . . . . 68--68
                Nan C. Schaller   SIGGRAPH Activities: The State of the
                                  Union: SIGGRAPH's Financial Status . . . 68--68
                Stephen Spencer   SIGGRAPH Activities: Seminal Graphics
                                  Collection Now Available . . . . . . . . 68--69
                      Bob Ellis   SIGGRAPH Activities: Interpreting
                                  SIGGRAPH Conference Statistics . . . . . 70--72
                   Mary Whitton   SIGGRAPH Activities: 1999 ACM SIGGRAPH
                                  Elections  . . . . . . . . . . . . . . . 73--80
                      Anonymous   Announcements: Calendar: Further
                                  Information  . . . . . . . . . . . . . . 81--81
                      Anonymous   Announcements: Call for Participation:
                                  The 12th Annual ACM Symposium on User
                                  Interface Software and Technology  . . . 82--82
                      Anonymous   Announcements: Call for Papers:
                                  Symposium on Standards for Imaging and
                                  Graphics . . . . . . . . . . . . . . . . 82--82
                      Anonymous   Announcements: Call for Papers: The 1999
                                  International Conference on Parallel and
                                  Distributed Processing Techniques and
                                  Applications . . . . . . . . . . . . . . 82--82
                      Anonymous   Announcements: Eurographics UK Chapter 1
                                  7th Annual Conference  . . . . . . . . . 83--83
                      Anonymous   Announcements: 1st International
                                  Conference on Enterprise Information
                                  Systems  . . . . . . . . . . . . . . . . 83--83
                      Anonymous   Announcements: Spring Conference on
                                  Computer Graphics 1999 . . . . . . . . . 83--83
                      Anonymous   Announcements: Computer Animation '99
                                  Conference . . . . . . . . . . . . . . . 84--84
                      Anonymous   Announcements: Image Processing Methods
                                  in Applied Mechanics . . . . . . . . . . 84--84
                      Anonymous   Announcements: Second World
                                  Manufacturing Congress . . . . . . . . . 84--84
                      Anonymous   Announcements: The Third International
                                  Conference on Autonomous Agents  . . . . 84--84
                      Anonymous   Announcements: IEEE Visualization 1999   85--85
                      Anonymous   Announcements: RUFIS '99 . . . . . . . . 85--85
                      Anonymous   Miscellaneous: ACM SIGGRAPH Membership
                                  Application  . . . . . . . . . . . . . . 86--88
                      Anonymous   Miscellaneous: Color image section . . . 89--95
                    Teresa Lang   Comics from the Other Side . . . . . . . 96--96

Computer Graphics
Volume 33, Number 2, May, 1999

                 Gordon Cameron   From the Editor: \em Computer Graphics
                                  Continues to Evolve  . . . . . . . . . . 3--4
                 Karen Sullivan   About the Cover: Covers Represent
                                  Industry's Broadest Reach  . . . . . . . 5--10
                     Mike Milne   Dinosaurs --- before the beginning . . . 11--14
                     Mike Milne   Entertaining the Future: Dinosaurs --
                                  Before the Beginning . . . . . . . . . . 11--14
                  Richard Rouse   Everything old is new again: remarking
                                  computer games . . . . . . . . . . . . . 15--20
              Richard Rouse III   Gaming & Graphics: Everything Old is New
                                  Again: Remaking Computer Games . . . . . 15--20
                   Bill Hibbard   Top Ten Visualization Problems . . . . . 21--22
                 Thomas G. West   Images and Reversals: Make All Things
                                  Make Themselves  . . . . . . . . . . . . 23--24
                 Thomas G. West   Make all things make themselves  . . . . 23--24
       Brenda K. Wiederhold and   
         Mark D. Wiederhold and   
                Glen Fraser and   
            Scott S. Fisher and   
              Hiroshi Oyama and   
         Noriyuki Katsumata and   
               Meiko Ohsuga and   
                   Yoko Tatsuno   How real-time technology can improve the
                                  quality of life  . . . . . . . . . . . . 25--29
            Scott S. Fisher and   
                    Glen Fraser   Real-Time Interactive Graphics: How
                                  Real-Time Technology Can Improve the
                                  Quality of Life  . . . . . . . . . . . . 25--34
                 Scott Lang and   
                 Colleen Cleary   Professional Chapters: Chapters Wrap Up:
                                  Minneapolis/St. Paul Profile . . . . . . 35--35
                  Rosalee Wolfe   Education: New Possibilities in the
                                  Introductory Computer Graphics Course
                                  for Computer Science Majors  . . . . . . 35--39
                  Rosalee Wolfe   New possibilities in the introductory
                                  graphics course for computer science
                                  majors . . . . . . . . . . . . . . . . . 35--39
                      Anonymous   Student Art Gallery  . . . . . . . . . . 40--44
                    Stan Chisek   computer science student works featured  40--44
                  Carl Machover   Computer Graphics Pioneers: What Does it
                                  Mean to be a CG Pioneer? . . . . . . . . 45--48
                  Carl Machover   What does it mean to be a CG pioneer?    45--48
                      Bob Ellis   Public Policy: ``Last-Mile'' Bandwidth
                                  Recap and Committee Survey Activity  . . 49--53
                  Bob Ellis and   
                Myles Losch and   
               David Nelson and   
                Laurie Reinhart   ``Last-mile'' bandwidth recap and
                                  committee survey activity  . . . . . . . 49--53
               George S. Carson   Standards Pipeline: BIIF, VRML and CGM   54--60
           Bernadette Kuzma and   
           George S. Carson and   
             Richard F. Puk and   
                  John Gebhardt   BIIF, VRML and CGM . . . . . . . . . . . 54--60
                    Teresa Lang   Comics from the Other Side . . . . . . . 61--61
                      Anonymous   \em The Story of Computer Graphics to
                                  Premiere During SIGGRAPH 99  . . . . . . 62--62
                     Scott Lang   SIGGRAPH Professional Chapters
                                  Volunteers Recognized  . . . . . . . . . 62--63
                     Judy Brown   SIGGRAPH 30th Celebration Takes Shape    64--64
                      Anonymous   SIGGRAPH Executive Committee Meeting
                                  Minutes  . . . . . . . . . . . . . . . . 65--70
                      Anonymous   Volunteer for SIGGRAPH Conferences ---
                                  SIGGRAPH 2000 and 2001 . . . . . . . . . 71--71
                      Anonymous   SIGGRAPH 99 Technical Program at a
                                  Glance . . . . . . . . . . . . . . . . . 72--75
                      Anonymous   Calendar . . . . . . . . . . . . . . . . 76--76
                      Anonymous   Further Information: Computer Aided
                                  Geometric Design Symposium . . . . . . . 77--77
                      Anonymous   Further Information: Call for Papers:
                                  Conference on Visual Data Exploration
                                  and Analysis . . . . . . . . . . . . . . 77--77
                      Anonymous   Further Information: Call for Papers:
                                  Fractal 2000 . . . . . . . . . . . . . . 77--77
                      Anonymous   Further Information: Call for Papers:
                                  WSCG 2000  . . . . . . . . . . . . . . . 77--77
                      Anonymous   Further Information: GraphiCon '99 . . . 77--77
                      Anonymous   Further Information: Audiovisual and
                                  Multimedia Show Featured at Eurographics
                                  '99  . . . . . . . . . . . . . . . . . . 78--78
                      Anonymous   Further Information: Pacific Graphics
                                  '99  . . . . . . . . . . . . . . . . . . 78--78
                      Anonymous   Classified Advertisements  . . . . . . . 79--79
                      Anonymous   ACM SIGGRAPH Membership Application  . . 80--80

Computer Graphics
Volume 33, Number 3, August, 1999

                 Gordon Cameron   Data representation issues are
                                  profoundly important . . . . . . . . . . 3--3
                 Gordon Cameron   From the Editor: Data Representation
                                  Issues are Profoundly Important  . . . . 3
                 Karen Sullivan   About the Cover: Cover Images Expand
                                  Issue Topics . . . . . . . . . . . . . . 4
                     Mike Milne   Armchair resolution: solving the image
                                  size problem from the safety and comfort
                                  of your own living room  . . . . . . . . 6--8
                     Mike Milne   Entertaining the Future: Armchair
                                  Resolution . . . . . . . . . . . . . . . 6
                  Richard Rouse   What's your perspective? . . . . . . . . 9--12
              Richard Rouse III   Gaming and Graphics: What's Your
                                  Perspective  . . . . . . . . . . . . . . 9
               James Abello and   
     Eleftherios Koutsofios and   
           Emden R. Gansner and   
               Stephen C. North   Large networks present visualization
                                  challenges . . . . . . . . . . . . . . . 13--15
                   Bill Hibbard   Visfiles: Large Networks Present
                                  Visualization Challenges: AT&T Labs . . . 13
                 Thomas G. West   Smashing images --- a review . . . . . . 16--17
                 Thomas G. West   Images and Reversals: Smashing Images: A
                                  Review . . . . . . . . . . . . . . . . . 16
                     John Latta   A look at $3$D graphics industry . . . . 18--21
            Scott S. Fisher and   
                    Glen Fraser   Real-Time Interactive Graphics: A Look
                                  at the $3$D Graphics Industry  . . . . . 18
             Alain Chesnais and   
  Jose Encarnação   Computer graphics in Scandinavia . . . . 22--23
             Alain Chesnais and   
  Jose Encarnação   Computer Graphics Around the World:
                                  Computer Graphics in Scandinavia . . . . 22
                      Anonymous   Student Gallery: Art student works are
                                  featured this issue  . . . . . . . . . . 24
                  Carl Machover   The story of computer graphics premiers  26--28
                  Cari Machover   Computer Graphics Pioneers: The Story of
                                  Computer Graphics Premiers . . . . . . . 26
                    Myles Losch   Focus on ``last mile'' bandwidth
                                  continues  . . . . . . . . . . . . . . . 29--30
                      Bob Ellis   Public Policy: Focus on ``Last-Mile''
                                  Bandwidth Continues  . . . . . . . . . . 29
                    Teresa Lang   Comics from the Other Side . . . . . . . 31
                  Nahum Gershon   Presenting visual information
                                  responsibly  . . . . . . . . . . . . . . 32--32
                      Anonymous   FOCUS: Presenting Visual Information
                                  Responsibly: From the Guest Editor . . . 32
                  Nahum Gershon   Are faithfulness and accuracy necessary? 33--34
                      Anonymous   FOCUS: Presenting Visual Information
                                  Responsibly: Are Faithfulness and
                                  Accuracy Necessary?  . . . . . . . . . . 33
                  Alan J. Davis   Bad graphs, good lessons . . . . . . . . 35--38
                      Anonymous   FOCUS: Presenting Visual Information
                                  Responsibly: Bad Graphs, Good Lessons    35
                  Nahum Gershon   Knowing what we don't know: how to
                                  visualize an imperfect world . . . . . . 39--41
                      Anonymous   FOCUS: Presenting Visual Information
                                  Responsibly  . . . . . . . . . . . . . . 39
            Judith R. Brown and   
               Andy van Dam and   
               Rae Earnshaw and   
Jose Encarnação and   
              Richard Guedj and   
            Jennifer Preece and   
            Ben Shneiderman and   
                     John Vince   Human-centered computing, online
                                  communities and virtual environments . . 42--62
                      Anonymous   FOCUS: Presenting Visual Information
                                  Responsibly: Special Report:
                                  Human-Centered Computing, Online
                                  Communities and Virtual Environments . . 42
                   Mary Whitton   SIGGRAPH Activities: ACM SIGGRAPH Bylaws
                                  Amended  . . . . . . . . . . . . . . . . 63
                   Mary Whitton   SIGGRAPH Activities: Judith R. Brown
                                  Elected ACM SIGGRAPH Chair . . . . . . . 63
                      Anonymous   SIGGRAPH Activities: SIGGRAPH Executive
                                  Committee Meeting Minutes  . . . . . . . 64
                      Anonymous   Announcements: Further Information: Ars
                                  Electronica 99 . . . . . . . . . . . . . 68
                      Anonymous   Announcements: Further Information:
                                  Industrial Virtual Reality Symposium . . 69
                      Anonymous   Announcements: Further Information:
                                  Eurographics Multimedia '99  . . . . . . 69
                      Anonymous   Announcements: Further Information: ACM
                                  Press Offering . . . . . . . . . . . . . 70
                      Anonymous   Announcements: Further Information:
                                  CAD/Graphics '99 . . . . . . . . . . . . 70
                      Anonymous   Announcements: Further Information: The
                                  20th IEEE Real-Time Systems Symposium    70
                      Anonymous   Miscellaneous: ACM SIGGRAPH Membership
                                  Application  . . . . . . . . . . . . . . 71

Computer Graphics
Volume 33, Number 4, November, 1999

                 Gordon Cameron   From the Editor: Explore the fascinating
                                  fusion of computer vision and computer
                                  graphics . . . . . . . . . . . . . . . . 3--3
                 Karen Sullivan   About the Cover: Computer vision
                                  applications astound the imagination . . 4--4
                    Steve Ogden   Gaming & Graphics: Advancing game
                                  graphics: A war of escalation  . . . . . 5--8
                Drew Whitehouse   VISFILES: Visualization at the
                                  Australian National University . . . . . 9--11
                 Thomas G. West   Images and Reversals: Artist discoveries
                                  and graphical histories  . . . . . . . . 12--13
            Scott S. Fisher and   
                 Glen D. Fraser   Real-time interactive graphics:
                                  Real-time interactive storytelling . . . 14--16
                     Scott Lang   Professional Chapters: Annual report
                                  shows high activity  . . . . . . . . . . 17--18
                      Anonymous   Professional Chapters Listing  . . . . . 19--20
           Jacquelyn Ford Morie   Education: Education column launches new
                                  format . . . . . . . . . . . . . . . . . 21--23
                      Anonymous   Student Gallery  . . . . . . . . . . . . 24--26
                  Carl Machover   Computer Graphics Pioneers: An update on
                                  the story of computer graphics . . . . . 27--28
                      Bob Ellis   Public policy: Public policy committee
                                  activities . . . . . . . . . . . . . . . 29--31
               George S. Carson   Standards Pipeline: Summer Meeting
                                  Produces Results . . . . . . . . . . . . 32--34
               Steven Seitz and   
               Richard Szeliski   From the Guest Editors: Applications of
                                  Computer Vision to Computer Graphics . . 35--37
                  Brian Curless   From range scans to $3$D models  . . . . 38--41
            Demetri Terzopoulos   Visual modeling for computer animation:
                                  Graphics with a vision . . . . . . . . . 42--45
                Paul E. Debevec   Image-based modeling and lighting  . . . 46--50
               Michael Gleicher   Animation from observation: Motion
                                  capture and motion editing . . . . . . . 51--54
              Eric N. Mortensen   Vision-assisted image editing  . . . . . 55--57
                     Doug Roble   Vision in film and special effects . . . 58--60
           Leonard McMillan and   
                 Steven Gortler   Image-based rendering: A new interface
                                  between computer vision and computer
                                  graphics . . . . . . . . . . . . . . . . 61--64
         William T. Freeman and   
          Paul A. Beardsley and   
               Hiroshi Kage and   
            Ken-Ichi Tanaka and   
                Kazuo Kyuma and   
              Craig D. Weissman   Computer vision for computer interaction 65--68
                 Gordon Cameron   Envisioning the future art exhibition    69--74
            Theresa-Marie Rhyne   Carto BOF meets at SIGGRAPH 99 . . . . . 75--75
                      Anonymous   EC Meeting: March 14, San Antonio, TX    75--76
                      Anonymous   Executive Committee Meeting: May 1--2,
                                  1999, Toronto, Canada  . . . . . . . . . 77--77
              Michael J. Bailey   SIGGRAPH 99 technical slide set credits  78--86
                 Marla Schweppe   SIGGRAPH 99 art gallery slide credits    87--95
               Steve Cunningham   GVE '99: Report of the 1999
                                  Eurographics/SIGGRAPH workshop on
                                  graphics and visualization education . . 96--102
                      Anonymous   Calendar . . . . . . . . . . . . . . . . 103--103
                      Anonymous   Call for Papers: EIS'2000, June 29--July
                                  2, 2000, Paisley, Scotland . . . . . . . 104--104
                      Anonymous   Call for Papers: Joint Eurographics --
                                  IEEE TCVG Symposium on Visualization,
                                  May 29--31, Amsterdam, The Netherlands   104--104
                      Anonymous   Call for Papers: Sixth Eurographics
                                  Workshop on Virtual Environments, June
                                  1--2, 2000, Amsterdam, The Netherlands   104--104
                      Anonymous   Call for Papers: Sixth IEEE Real-Time
                                  Technology and Applications Symposium,
                                  May 31--June 2000, Washington, DC, USA   104--105
                      Anonymous   Call for Papers: 2nd International
                                  Conference on Enterprise Information
                                  Systems, July 4--7, 2000, Stafford,
                                  United Kingdom . . . . . . . . . . . . . 105--105
                      Anonymous   Call for Papers: Spring Conference on
                                  Computer Graphics 2000, May 3--6, 2000,
                                  Budmerice Castle, Austria  . . . . . . . 105--105
                      Anonymous   Call for Papers: A Conference on
                                  Generative Computational Processes in
                                  the Electronic Arts, December 1--3,
                                  1999, Melbourne, Australia . . . . . . . 105--105
                      Anonymous   Call for Papers: Web3D/VRML 2000
                                  Symposium, February 21--24, 2000,
                                  Monterey, CA, USA  . . . . . . . . . . . 105--105
                      Anonymous   Call for Papers: GKPO'2000,May 15--19,
                                  2000, Podlesice, Poland  . . . . . . . . 
                      Anonymous   Call for Papers: NC'2000, May 23--26,
                                  2000, Berlin, Germany  . . . . . . . . . 106--106
                      Anonymous   Call for Papers: ITS'2000, June 19--23,
                                  2000, Montréal, Canada  . . . . . . . . . 106--106
                      Anonymous   Call for Papers: IV2000, July 19--21,
                                  2000, London, England  . . . . . . . . . 106--106
                      Anonymous   SIGGRAPH Members Offered Special Rate
                                  for Journals . . . . . . . . . . . . . . 107--107
                      Anonymous   ACM SIGGRAPH Membership Application  . . 108--108
                    Teresa Lang   Comics From the Other Side . . . . . . . 112--112

Computer Graphics
Volume 33, Number {Annual Conference Series}, 1999

            Zoran Popovi\'c and   
                  Andrew Witkin   Physically based motion transformation   11--20
                  Matthew Brand   Voice puppetry . . . . . . . . . . . . . 21--28
                 John Funge and   
                Xiaoyuan Tu and   
            Demetri Terzopoulos   Cognitive modeling: knowledge, reasoning
                                  and planning for intelligent characters  29--38
                  Jehee Lee and   
                 Sung Yong Shin   A hierarchical approach to interactive
                                  motion editing for human-like figures    39--48
                 Emil Praun and   
               Hugues Hoppe and   
               Adam Finkelstein   Robust mesh watermarking . . . . . . . . 49--56
                      Adi Levin   Interpolating nets of curves by smooth
                                  subdivision surfaces . . . . . . . . . . 57--64
              Doug L. James and   
                  Dinesh K. Pai   ArtDefo: accurate real time deformable
                                  objects  . . . . . . . . . . . . . . . . 65--72
     Mahesh Ramasubramanian and   
       Sumanta N. Pattanaik and   
            Donald P. Greenberg   A perceptually based physical error
                                  metric for realistic image synthesis . . 73--82
               Jack Tumblin and   
                      Greg Turk   LCIS: a boundary hierarchy for
                                  detail-preserving contrast reduction . . 83--90
             A. J. Preetham and   
              Peter Shirley and   
                    Brian Smits   A practical analytic model for daylight  91--100
                       Jos Stam   Diffraction shaders  . . . . . . . . . . 101--110
              Henrik Weimer and   
                     Joe Warren   Subdivision schemes for fluid flow . . . 111--120
                       Jos Stam   Stable fluids  . . . . . . . . . . . . . 121--128
                Patrick Witting   Computational fluid dynamics in a
                                  traditional animation environment  . . . 129--136
           James F. O'Brien and   
             Jessica K. Hodgins   Graphical modeling and animation of
                                  brittle fracture . . . . . . . . . . . . 137--146
                 David Hart and   
        Philip Dutré and   
            Donald P. Greenberg   Direct illumination with lazy visibility
                                  evaluation . . . . . . . . . . . . . . . 147--154
           Michael M. Stark and   
               Elaine Cohen and   
                  Tom Lyche and   
          Richard F. Riesenfeld   Computing exact shadow irradiance using
                                  splines  . . . . . . . . . . . . . . . . 155--164
               Brian Cabral and   
                 Marc Olano and   
                   Philip Nemec   Reflection space image based rendering   165--170
          Wolfgang Heidrich and   
              Hans-Peter Seidel   Realistic, hardware-accelerated shading
                                  and lighting . . . . . . . . . . . . . . 171--178
                    Homan Igehy   Tracing ray differentials  . . . . . . . 179--186
               Volker Blanz and   
                  Thomas Vetter   A morphable model for the synthesis of
                                  $3$D faces . . . . . . . . . . . . . . . 187--194
           Ravi Ramamoorthi and   
                     James Arvo   Creating generative models from range
                                  images . . . . . . . . . . . . . . . . . 195--204
         Douglas E. Zongker and   
             Dawn M. Werner and   
              Brian Curless and   
               David H. Salesin   Environment matting and compositing  . . 205--214
                  Yizhou Yu and   
               Paul Debevec and   
             Jitendra Malik and   
                    Tim Hawkins   Inverse global illumination: recovering
                                  reflectance models of real scenes from
                                  photographs  . . . . . . . . . . . . . . 215--224
               Julie Dorsey and   
               Alan Edelman and   
         Henrik Wann Jensen and   
             Justin Legakis and   
   Hans Kòhling Pedersen   Modeling and rendering of weathered
                                  stone  . . . . . . . . . . . . . . . . . 225--234
             Fabrice Neyret and   
               Marie-Paule Cani   Pattern-based texturing revisited  . . . 235--242
             Joel McCormack and   
               Ronald Perry and   
            Keith I. Farkas and   
               Norman P. Jouppi   Feline: fast elliptical lines for
                                  anisotropic texture mapping  . . . . . . 243--250
          Hanspeter Pfister and   
            Jan Hardenbergh and   
                Jim Knittel and   
                 Hugh Lauer and   
                   Larry Seiler   The VolumePro real-time ray-casting
                                  system . . . . . . . . . . . . . . . . . 251--260
            Daniel Cohen-Or and   
                  Yair Mann and   
              Shachar Fleishman   Deep compression for streaming texture
                                  intensive animations . . . . . . . . . . 261--268
                   Hugues Hoppe   Optimization of mesh locality for
                                  transparent vertex caching . . . . . . . 269--276
        Kenneth E. Hoff III and   
                John Keyser and   
                   Ming Lin and   
             Dinesh Manocha and   
                     Tim Culver   Fast computation of generalized Voronoi
                                  diagrams using graphics hardware . . . . 277--286
        Matthew J. P. Regan and   
         Gavin S. P. Miller and   
            Steven M. Rubin and   
                 Chris Kogelnik   A real-time low-latency hardware
                                  light-field renderer . . . . . . . . . . 287--290
              Chun-Fa Chang and   
                Gary Bishop and   
                 Anselmo Lastra   LDI tree: a hierarchical representation
                                  for image-based rendering  . . . . . . . 291--298
           Heung-Yeung Shum and   
                      Li-Wei He   Rendering with concentric mosaics  . . . 299--306
           Daniel G. Aliaga and   
                 Anselmo Lastra   Automatic image placement to provide a
                                  guaranteed frame rate  . . . . . . . . . 307--316
            Mathieu Desbrun and   
                 Mark Meyer and   
        Peter Schröder and   
                   Alan H. Barr   Implicit fairing of irregular meshes
                                  using diffusion and curvature flow . . . 317--324
                Igor Guskov and   
               Wim Sweldens and   
            Peter Schröder   Multiresolution signal processing for
                                  meshes . . . . . . . . . . . . . . . . . 325--334
                  Greg Turk and   
               James F. O'Brien   Shape transformation using variational
                                  implicit functions . . . . . . . . . . . 335--342
            Aaron W. F. Lee and   
               David Dobkin and   
               Wim Sweldens and   
            Peter Schröder   Multiresolution mesh morphing  . . . . . 343--350
            Zachary Wartell and   
            Larry F. Hodges and   
               William Ribarsky   Balancing fusion, image depth and
                                  distortion in stereoscopic head-tracked
                                  displays . . . . . . . . . . . . . . . . 351--358
                Martin Usoh and   
               Kevin Arthur and   
            Mary C. Whitton and   
                 Rui Bastos and   
              Anthony Steed and   
                 Mel Slater and   
       Frederick P. Brooks, Jr.   Walking \$>\$ walking-in-place \$>\$
                                  flying, in virtual environments  . . . . 359--364
          Thomas Funkhouser and   
                Patrick Min and   
                 Ingrid Carlbom   Real-time acoustic modeling for
                                  distributed virtual environments . . . . 365--374
           Chris Greenhalgh and   
                John Bowers and   
              Graham Walker and   
                 John Wyver and   
              Steve Benford and   
                     Ian Taylor   Creating a live broadcast from a virtual
                                  environment  . . . . . . . . . . . . . . 375--384
          John Underkoffler and   
               Brygg Ullmer and   
                  Hiroshi Ishii   Emancipated pixels: real-world graphics
                                  in the luminous room . . . . . . . . . . 385--392
              Lee Markosian and   
          Jonathan M. Cohen and   
              Thomas Crulli and   
                    John Hughes   Skin: a constructive approach to
                                  modeling free-form shapes  . . . . . . . 393--400
         William A. McNeely and   
        Kevin D. Puterbaugh and   
                  James J. Troy   Six degree-of-freedom haptic rendering
                                  using voxel sampling . . . . . . . . . . 401--408
             Takeo Igarashi and   
           Satoshi Matsuoka and   
                Hidehiko Tanaka   Teddy: a sketching interface for $3$D
                                  freeform design  . . . . . . . . . . . . 409--416
            Victor Ostromoukhov   Digital facial engraving . . . . . . . . 417--424
        Victor Ostromoukhov and   
                Roger D. Hersch   Multi-color and artistic dithering . . . 425--432
        Michael A. Kowalski and   
              Lee Markosian and   
             J. D. Northrup and   
            Lubomir Bourdev and   
               Ronen Barzel and   
           Loring S. Holden and   
                 John F. Hughes   Art-based rendering of fur, grass, and
                                  trees  . . . . . . . . . . . . . . . . . 433--438
                Paul Rademacher   View-dependent geometry  . . . . . . . . 439--446