Last update:
Thu Oct 2 15:09:54 MDT 2025
R. D. Bergeron Editor's Introduction . . . . . . . . . 1--4
Henry Fuchs Guest Editor's Introduction . . . . . . 5--6
R. L. Cook and
K. E. Torrance A Reflectance Model for Computer
Graphics . . . . . . . . . . . . . . . . 7--24
S. Sechrest and
D. P. Greenberg A Visible Polygon Reconstruction
Algorithm . . . . . . . . . . . . . . . 25--42
T. Whitted and
D. M. Weimer A Software Testbed for the Development
of 3D Raster Graphics Systems . . . . . 43--57
Steven Feiner and
Sandor Nagy and
Andries van Dam An experimental system for creating and
presenting interactive graphical
documents . . . . . . . . . . . . . . . 59--77
F. T. Krogh ACM Algorithms Policy . . . . . . . . . 78--81
Anonymous Information for Authors . . . . . . . . 82--84
M. Potmesil and
I. Chakravarty Synthetic Image Generation with a Lens
and Aperture Camera Model . . . . . . . 85--108
M. T. Garrett and
J. D. Foley Graphics Programming Using a Database
System with Dependency Declarations . . 109--128
H. Hubschman and
S. W. Zucker Frame-to-frame coherence and the hidden
surface computation: constraints for a
convex world . . . . . . . . . . . . . . 129--162
Christopher J. Van Wyk A High-Level Language for Specifying
Pictures . . . . . . . . . . . . . . . . 163--182
R. M. Baecker Sizing and Positioning Rectangles . . . 184--185
Peter P. Tanner and
Kenneth B. Evans The Rack . . . . . . . . . . . . . . . . 186--188
R. Daniel Bergeron Editor's Introduction . . . . . . . . . 189--189
L. J. Guibas and
J. Stolfi A language for bitmap manipulation . . . 191--214
K. Turkowski Anti-Aliasing through the Use of
Coordinate Transformations . . . . . . . 215--234
James F. Blinn A Generalization of Algebraic Surface
Drawing . . . . . . . . . . . . . . . . 235--256
R. F. Sproull Using program transformations to derive
line-drawing algorithms . . . . . . . . 259--273
D. P. Anderson Hidden Line Elimination in Projected
Grid Surfaces . . . . . . . . . . . . . 274--288
Theodosios Pavlidis Curve Fitting with Conic Splines . . . . 1--31
R. F. Sproull and
I. E. Sutherland and
A. Thomson and
S. Gupta and
C. Minter The 8 by 8 display . . . . . . . . . . . 32--56
I. Carlbom and
J. Michener Quantitative Analysis of Vector Graphics
System Performance . . . . . . . . . . . 57--88
Peter P. Tanner Guest Editor Introduction . . . . . . . 89--89
W. T. Reeves Particle Systems -- a Technique for
Modeling a Class of Fuzzy Objects . . . 91--108
Brian A. Barsky and
John C. Beatty Local Control of Bias and Tension in
Beta-splines . . . . . . . . . . . . . . 109--134
R. Pike Graphics in overlapping bitmap layers 135--160
James T. Kajiya New Techniques for Ray Tracing
Procedurally Defined Objects . . . . . . 161--181
Colin J. Prosser and
Alistair C. Kilgour An Integer Method for the Graphical
Output of Conic Sections . . . . . . . . 182--191
J. M. Lane and
R. Magedson and
M. Rarick An Algorithm for Filling Regions on
Graphics Display Devices . . . . . . . . 192--196
D. P. Anderson Techniques for Reducing Pen Plotting
Time . . . . . . . . . . . . . . . . . . 197--212
Anonymous Information for Authors . . . . . . . . 213--216
P. J. Burt and
E. H. Adelson A multiresolution spline with
application to image mosaics . . . . . . 217--236
M. McIlroy Best Approximate Circles on Integer
Grids . . . . . . . . . . . . . . . . . 237--263
M. R. Dunlavey Efficient Polygon-Filling Algorithms for
Raster Displays . . . . . . . . . . . . 264--273
Y.-D. Liang and
B. A. Barsky A New Concept and Method for Line
Clipping . . . . . . . . . . . . . . . . 1--22
K. A. Lantz and
W. I. Nowicki Structured Graphics for Distributed
Systems . . . . . . . . . . . . . . . . 23--51
Hank Weghorst and
Gary Hooper and
Donald P. Greenberg Improved Computational Methods for Ray
Tracing . . . . . . . . . . . . . . . . 52--69
Henry M. Levy VAXstation: a General-Purpose Raster
Graphics Architecture . . . . . . . . . 70--83
M. Edahiro and
I. Kokubo and
Ta. Asano A new point-location algorithm and its
practical efficiency: comparison with
existing algorithms . . . . . . . . . . 86--109
P. K. Ghosh and
S. P. Mudur The Bush-Trajectory Approach to Figure
Specification: Some Algebraic Solutions 110--134
B. Chazelle and
J. Incerpi Triangulation and shape-complexity . . . 135--152
A. Fournier and
D. Y. Montuno Triangulating Simple Polygons and
Equivalent Problems . . . . . . . . . . 153--174
Dan R. Olsen, Jr. Pushdown automata for user interface
management . . . . . . . . . . . . . . . 177--203
Ronald N. Goldman Markov Chains and Computer-Aided
Geometric Design: Part I --- Problems
and Constraints . . . . . . . . . . . . 204--222
Jarke J. van Wijk Ray Tracing Objects Defined By Sweeping
Planar Cubic Splines . . . . . . . . . . 223--237
Anonymous Information for Authors . . . . . . . . 238--240
Robin Forrest and
Leo Guibas and
Jurg Nievergelt Guest Editor's Introduction to Special
Issue on Computational Geometry . . . . 241--243
S. B. Tor and
A. E. Middleditch Convex Decomposition of Simple Polygons 244--265
Jean-Daniel Boissonnat Geometric structures for
three-dimensional shape representation 266--286
Y. T. Lee and
A. de Pennington and
N. K. Shaw Automatic finite-element mesh generation
from geometric models --- A point-based
approach . . . . . . . . . . . . . . . . 287--311
Norman I. Badler and
Tamar E. Granor The window controller . . . . . . . . . 312--315
Dan Field Incremental Linear Interpolation . . . . 1--11
R. N. Goldman Markov Chains and Computer Aided
Geometric Design II --- Examples and
Subdivision Matrices . . . . . . . . . . 12--40
D. Ayala and
P. Brunet and
R. Juan and
I. Navazo Object representation by means of
nonminimal division quadtrees and
octrees . . . . . . . . . . . . . . . . 41--59
T. C. Woo and
S. Y. Shin A Linear Time Algorithm for
Triangulating a Point-Visible Polygon 60--69
Anonymous Author Index . . . . . . . . . . . . . . 71--72
Leonidas Guibas and
Jorge Stolfi Primitives for the manipulation of
general subdivisions and computation of
Voronoi diagrams . . . . . . . . . . . . 74--123
T. Nishita and
I. Okamura and
E. Nakamae Shading Models for Point and Linear
Sources . . . . . . . . . . . . . . . . 124--146
J. Van Aken and
M. Novak Curve-Drawing Algorithms for Raster
Displays . . . . . . . . . . . . . . . . 147--169
Elaine Cohen and
Tom Lyche and
Larry L. Schumaker Algorithms for degree-raising of splines 171--181
Hanan Samet and
Robert E. Webber Storing a collection of polygons using
quadtrees . . . . . . . . . . . . . . . 182--222
Ronald N. Goldman Illicit expressions in vector algebra 223--243
Anonymous Call for Papers . . . . . . . . . . . . 244--244
Philip K. Robertson and
John F. O'Callaghan The Application of Scene Synthesis
Techniques to the Display of
Multidimensional Image Data . . . . . . 247--274
Richard R. Patterson Projective Transformations of the
Parameter of a Bernstein-Bézier Curve . . 276--290
Willem F. Bronsvoort and
Fopke Klok Ray Tracing Generalized Cylinders . . . 291--303
Martti Mantyla Boolean operations of 2-manifolds
through vertex neighborhood
classification . . . . . . . . . . . . . 1--29
Gary W. Meyer and
Holly E. Rushmeier and
Michael F. Cohen and
Donald P. Greenberg and
Kenneth E. Torrance An Experimental Evaluation of Computer
Graphics Imagery . . . . . . . . . . . . 30--50
Robert L. Cook Stochastic Sampling in Computer Graphics 51--72
James Foley Guest Editor's Introduction: Special
Issue on User Interface Software . . . . 75--78
Robert W. Scheifler and
Jim Gettys The X Window System . . . . . . . . . . 79--109
Jock Mackinlay Automating the Design of Graphical
Presentations of Relational Information 110--141
Paul S. Barth An Object-Oriented Approach to Graphical
Interfaces . . . . . . . . . . . . . . . 142--172
James Foley Guest Editor's Introduction: Special
Issue on User Interface Software . . . . 175--178
Ralph D. Hill Supporting Concurrency, Communication,
and Synchronization in Human-Computer
Interaction -- the Sassafras UIMS . . . 179--210
D. Austin Henderson, Jr. and
Stuart K. Card Rooms: the Use of Multiple Virtual
Workspaces to Reduce Space Contention in
a Window-Based Graphical User Interface 211--243
Mark Green A Survey of Three Dialogue Models . . . 244--275
Anonymous Information for Authors . . . . . . . . 276--278
James Foley Guest Editor's Introduction: Special
Issue on User Interface Software . . . . 279--282
Robert J. K. Jacob A Specification Language for
Direct-Manipulation User Interfaces . . 283--317
Dan R. Olsen, Jr. MIKE: The Menu Interaction Kontrol
Environment . . . . . . . . . . . . . . 318--344
Alan Borning and
Robert Duisberg Constraint-Based Tools for Building User
Interfaces . . . . . . . . . . . . . . . 345--374
Thomas A. Foley Weighted Bicubic Spline Interpolation to
Rapidly Varying Data . . . . . . . . . . 1--18
Michael McKenna Worst-case optimal hidden-surface
removal . . . . . . . . . . . . . . . . 19--28
Ahmad H. Nasri Polyhedral subdivision methods for
free-form surfaces . . . . . . . . . . . 29--73
Sanford Ressler The Incrementor: a Graphical Technique
for Manipulating Parameters . . . . . . 74--78
Richard R. Patterson Corrigendum: ``Projective
Transformations of the Parameter of a
Bernstein-Bézier Curve'' . . . . . . . . 79--79
Elaine Cohen A new local basis for designing with
tensioned splines . . . . . . . . . . . 81--122
Michael W. Schwarz and
William B. Cowan and
John C. Beatty An Experimental Comparison of RGB, YIQ,
LAB, HSV, and Opponent Color Models . . 123--158
Ralph D. Hill Adaptive $2$-D Rotation Control . . . . 159--161
Philip K. Robertson and
John F. O'Callaghan Corrigenda: ``The Application of Scene
Synthesis Techniques to the Display of
Multidimensional Image Data'' . . . . . 162--162
A. Fournier and
W. T. Reeves Guest Editors' Introduction . . . . . . 165--166
J. P. Lewis Generalized Stochastic Subdivision . . . 167--190
Pauline Y. Ts'o and
Brian A. Barsky Modeling and Rendering Waves:
Wave-Tracing Using Beta-Splines and
Reflective and Refractive Texture
Mapping . . . . . . . . . . . . . . . . 191--214
R. Victor Klassen Modeling the Effect of the Atmosphere on
Light . . . . . . . . . . . . . . . . . 215--237
Willem F. Bronsvoort and
Fopke Klok Corrigendum: ``Ray Tracing Generalized
Cylinders'' . . . . . . . . . . . . . . 238--239
Anonymous Information for Authors . . . . . . . . 240--242
Donald E. Knuth Digital Halftones by Dot Diffusion . . . 245--273
James R. Miller Geometric Approaches to Nonplanar
Quadric Surface Intersection Curves . . 274--307
Tomihisa Kamada and
Satoru Kawai An enhanced treatment of hidden lines 308--323
Tony D. DeRose and
Brian A. Barsky Geometric Continuity, Shape Parameters,
and Geometric Constructions for
Catmull-Rom Splines . . . . . . . . . . 1--41
Leila De Floriani and
Bianca Falcidieno A hierarchical boundary model for solid
object representation . . . . . . . . . 42--60
Jack Veenstra and
Narendra Ahuja Line drawings of octree-represented
objects . . . . . . . . . . . . . . . . 61--75
Teresa W. Bleser and
John L. Sibert and
J. Patrick McGee Charcoal Sketching: Returning Control to
the Artist . . . . . . . . . . . . . . . 76--81
A. A. Ball and
D. J. T. Storry Conditions for Tangent Plane Continuity
Over Recursively Generated B-Spline
Surfaces . . . . . . . . . . . . . . . . 83--102
Alain Fournier and
Donald Fussell On the Power of the Frame Buffer . . . . 103--128
Michael J. Zyda A Decomposable Algorithm for Contour
Surface Display Generation . . . . . . . 129--148
Severin Gaudet and
Richard Hobson and
Pradeep Chilka and
Thomas Calvert Multiprocessor Experiments for High
Speed Ray Tracing . . . . . . . . . . . 151--179
D. A. Duce and
E. V. C. Fielding and
L. S. Marshall Formal Specification of a Small Example
Based on GKS . . . . . . . . . . . . . . 180--197
Tony D. DeRose Composing Bézier simplexes . . . . . . . 198--221
Anonymous Information for Authors . . . . . . . . 222--224
Dan Olsen Call for Submissions to the TOG
Interactive Techniques Notebook . . . . 227--228
John C. Beatty A Video Adjunct to \em Transactions on
Graphics . . . . . . . . . . . . . . . . 229--230
Richard J. Westmore A Window-Based Graphics Frame Store
Architecture . . . . . . . . . . . . . . 233--248
Maureen C. Stone and
William B. Cowan and
John C. Beatty Color Gamut Mapping and the Printing of
Digital Color Images . . . . . . . . . . 249--292
K. C. Posch and
W. D. Fellner The Circle-Brush Algorithm . . . . . . . 1--24
A. E. Middleditch and
T. W. Stacey and
S. B. Tor Intersection Algorithms for Lines and
Circles . . . . . . . . . . . . . . . . 25--40
Fuhua Cheng and
Ardeshir Goshtasby A Parallel B-spline Surface Fitting
Algorithm . . . . . . . . . . . . . . . 41--50
Jaroslaw R. Rossignac and
Herbert B. Voelcker Active Zones in CSG for Accelerating
Boundary Evaluation, Redundancy
Elimination, Interference Detection, and
Shading Algorithms . . . . . . . . . . . 51--87
Gerald Farin Curvature continuity and offsets for
piecewise conics . . . . . . . . . . . . 89--99
Barry Joe Multiple-knot and rational cubic
beta-splines . . . . . . . . . . . . . . 100--120
Jean-Laurent Mallet Discrete smooth interpolation . . . . . 121--144
Richard H. Bartels and
Ronald N. Goldman Guest Editors' Introduction: Special
Issue on Computer-Aided Geometric Design 145--146
Maureen C. Stone and
Tony D. DeRose A geometric characterization of
parametric cubic curves . . . . . . . . 147--163
Daniel J. Filip Blending Parametric Surfaces . . . . . . 164--173
R. T. Farouki and
C. A. Neff and
M. A. O'Connor Automatic Parsing of Degenerate
Quadric-Surface Intersections . . . . . 174--203
Charles T. Loop and
Tony D. DeRose A multisided generalization of Bézier
surfaces . . . . . . . . . . . . . . . . 204--234
Jörg Peters Local Generalized Hermite Interpolation
by Quartic $ C^2 $ Space Curves . . . . 235--242
Hartmut Prautzsch A Round Trip to B-Splines Via De
Casteljau . . . . . . . . . . . . . . . 243--254
Anonymous Information for Authors . . . . . . . . 255--257
Richard H. Bartels and
Ronald N. Goldman Guest Editors' Introduction . . . . . . 261--261
J. Warren Blending algebraic surfaces . . . . . . 263--278
A. P. Rockwood The Displacement Method for Implicit
Blending Surfaces in Solid Models . . . 279--297
J. H. Chuang and
C. M. Hoffmann On local implicit approximation and its
applications . . . . . . . . . . . . . . 298--324
Shreeram S. Abhyankar and
Chanderjit J. Bajaj Automatic parameterization of rational
curves and surfaces IV: algebraic space
curves . . . . . . . . . . . . . . . . . 325--334
M. E. Hohmeyer and
B. A. Barsky Rational continuity: parametric,
geometric, and Frenet frame continuity
of rational curves . . . . . . . . . . . 335--359
H. B. Said A Generalized Ball Curve and its
Recursive Algorithm . . . . . . . . . . 360--371
Holly E. Rushmeier and
Kenneth E. Torrance Extending the Radiosity Method to
Include Specularly Reflecting and
Translucent Materials . . . . . . . . . 1--27
Robin A. Nicholl and
Tina M. Nicholl Performing Geometric Transformations by
Program Transformation . . . . . . . . . 28--40
Barry Joe Knot Insertion for Beta-Spline Curves
and Surfaces . . . . . . . . . . . . . . 41--65
Herbert Edelsbrunner and
Ernst Peter Mucke Simulation of Simplicity: a Technique to
Cope with Degenerate Cases in Geometric
Algorithms . . . . . . . . . . . . . . . 66--104
A. M. Day The Implementation of an Algorithm to
Find the Convex Hull of a Set of
Three-Dimensional Points . . . . . . . . 105--132
Tyson R. Henry and
Scott E. Hudson Multidimensional Icons . . . . . . . . . 133--137
Andrew S. Glassner A Two-Dimensional View Controller . . . 138--141
Anonymous Five-Year Cumulative Author Index . . . 142--144
Richard H. Bartels and
Ronald N. Goldman Guest Editors' Introduction . . . . . . 145--146
Shreeram S. Abhyankar and
Srinivasan Chandrasekar and
Vijaya Chandru Improper Intersection of Algebraic
Curves . . . . . . . . . . . . . . . . . 147--159
Nira Dyn and
David Levin and
John A. Gregory A Butterfly Subdivision Scheme for
Surface Interpolation with Tension
Control . . . . . . . . . . . . . . . . 160--169
Pere Brunet and
Isabel Navazo Solid Representation and Operation Using
Extended Octrees . . . . . . . . . . . . 170--197
Dieter Lasser Two Remarks on Tau-Splines . . . . . . . 198--211
David R. Ferguson and
Thomas A. Grandine On the Construction of Surface
Interpolating Curves: I. A Method for
Handling Nonconstant Parameter Curves 212--225
Colin Ware and
William Cowan The RGYB Color Geometry . . . . . . . . 226--232
Theo Pavlidis Re: Comments on ``Stochastic Sampling in
Computer Graphics'' . . . . . . . . . . 233--236
Erling Wold and
Kim Pepard Re: Comments on ``Stochastic Sampling in
Computer Graphics'' . . . . . . . . . . 237--243
Anonymous Corrigendum . . . . . . . . . . . . . . 244--244
Marc Levoy Efficient Ray Tracing of Volume Data . . 245--261
John D. Hobby Rasterization of Nonparametric Curves 262--277
Franco P. Preparata and
Jeffrey Scott Vitter and
Mariette Yvinec Computation of the Axial View of a Set
of Isothetic Parallelepipeds . . . . . . 278--300
Barry Joe Quartic Beta-Splines . . . . . . . . . . 301--337
Richard Guitard and
Colin Ware A Color Sequence Editor . . . . . . . . 338--341
Anonymous Information for Authors . . . . . . . . 342--344
Michael G. Lamming and
Warren L. Rhodes A Simple Method for Improved Color
Printing of Monitor Images . . . . . . . 345--375
J. G. Rokne and
Brian Wyvill and
Xiaolin Wu Fast Line Scan-Conversion . . . . . . . 376--388
David P. Dobkin and
Silvio V. F. Levy and
William P. Thurston and
Allan R. Wilks Contour Tracing by Piecewise Linear
Approximations . . . . . . . . . . . . . 389--423
A. A. Ball and
D. J. T. Storry An Investigation of Curvature Variations
Over Recursively Generated B-Spline
Surfaces . . . . . . . . . . . . . . . . 424--437
Tomihisa Kamada and
Satoru Kawai A General Framework for Visualizing
Abstract Objects and Relations . . . . . 1--39
Frederik W. Jansen Depth-Order Point Classification
Techniques for CSG Display Algorithms 40--70
Michael Karasick and
Derek Lieber and
Lee R. Nackman Efficient Delaunay Triangulation Using
Rational Arithmetic . . . . . . . . . . 71--91
R. Victor Klassen Drawing Antialiased Cubic Spline Curves 92--108
Michael G. Lamming and
Warren L. Rhodes Corrigenda: ``A Simple Method for
Improved Color Printing of Monitor
Images'' . . . . . . . . . . . . . . . . 109--109
Stephen M. Casner A Task-Analytic Approach to the
Automated Design of Graphic
Presentations . . . . . . . . . . . . . 111--151
R. Victor Klassen Integer Forward Differencing of Cubic
Polynomials: Analysis and Algorithms . . 152--181
A. B. Ekoule and
F. C. Peyrin and
C. L. Odet A Triangulation Algorithm From Arbitrary
Shaped Multiple Planar Contours . . . . 182--199
Shawn C. Becker and
William A. Barrett and
Dan R. Olsen, Jr. Interactive measurement of
three-dimensional objects using a depth
buffer and linear probe . . . . . . . . 201--207
John Beatty Editorial: New Editor-in-Chief . . . . . 209--210
Gurminder Singh and
Mark Green Automating the Lexical and Syntactic
Design of Graphical User Interfaces: The
UofA* UIMS . . . . . . . . . . . . . . . 213--254
John D. Hobby Numerically Stable Implicitization of
Cubic Curves . . . . . . . . . . . . . . 255--296
D. J. Walton and
R. Xu Turning Point Preserving Planar
Interpolation . . . . . . . . . . . . . 297--311
Alan Meyer A Linear Time Oslo Algorithm . . . . . . 312--318
Colin Ware and
William Cowan Corrigenda: ``The RGYB Color Geometry'' 319--319
Jim Foley Editorial: Looking Back, Looking Ahead 321--322
Ari Rappoport Rendering Curves and Surfaces with
Hybrid Subdivision and Forward
Differencing . . . . . . . . . . . . . . 323--341
S. L. Lee and
A. A. Majid Closed Smooth Piecewise Bicubic Surfaces 342--365
Helmut Pottmann Locally controllable conic splines with
curvature continuity . . . . . . . . . . 366--377
Eng-Wee Chionh and
Ronald N. Goldman and
James R. Miller Using Multivariate Resultants to Find
the Intersection of Three Quadric
Surfaces . . . . . . . . . . . . . . . . 378--400
Micha Sharir and
Mark H. Overmars A Simple Output-Sensitive Algorithm for
Hidden Surface Removal . . . . . . . . . 1--11
Stephen Cameron and
Yap Chee-Keng Refinement Methods for Geometric Bounds
in Constructive Solid Geometry . . . . . 12--39
H. Desaulniers and
N. F. Stewart An Extension of Manifold Boundary
Representations to the $r$-Sets . . . . 40--60
Chanderjit L. Bajaj and
Insung Ihm Algebraic Surface Design with Hermite
Interpolation . . . . . . . . . . . . . 61--91
Ben Shneiderman Tree Visualization with Tree-Maps: a
$2$-D Space-Filling Approach . . . . . . 92--99
Anonymous Author Index . . . . . . . . . . . . . . 100--101
Peter L. Williams Visibility Ordering Meshed Polyhedra . . 103--126
Joe Warren Creating Multisided Rational Bézier
Surfaces Using Base Points . . . . . . . 127--139
Fuhua Cheng Estimating Subdivision Depths for
Rational Curves and Surfaces . . . . . . 140--151
Allan Hansen and
Farhad Arbab An Algorithm for Generating NC Tools
Paths for Arbitrarily Shaped Pockets
with Islands . . . . . . . . . . . . . . 152--182
J. Rokne and
Y. Yao Double-Step Incremental Linear
Interpolation . . . . . . . . . . . . . 183--192
Scott E. Hudson Adding Shadows to a $3$D Cursor . . . . 193--199
Jane Wilhelms and
Allen Van Gelder Octrees for Faster Isosurface Generation 201--227
David Meyers and
Shelley Skinner and
Kenneth Sloan Surfaces from Contours . . . . . . . . . 228--258
M. Douglas McIlroy Getting Raster Ellipses Right . . . . . 259--275
Patrick-Gilles Maillot A New, Fast Method for $2$-D Polygon
Clipping: Analysis and Software
Implementation . . . . . . . . . . . . . 276--290
Dan R. Olsen Bookmarks: An Enhanced Scroll Bar . . . 291--295
Jim Foley Editorial . . . . . . . . . . . . . . . 297--298
Anonymous Call for papers . . . . . . . . . . . . 299--299
Maureen C. Stone Special Issue on Color . . . . . . . . . 300--304
Chet S. Haase and
Gary W. Meyer Modeling Pigmented Materials for
Realistic Image Synthesis . . . . . . . 305--335
Blair MacIntyre and
William B. Cowan A Practical Approach to Calculating
Luminance Contrast on a CRT . . . . . . 336--347
Xialin Wu Color Quantization by Dynamic
Programming and Principal Analysis . . . 348--372
James M. Kasson and
Wil Plouffe An Analysis of Selected Computer
Interchange Color Spaces . . . . . . . . 373--405
Mike Stokes and
Mark D. Fairchild and
Roy S. Berns Precision Requirements for Digital Color
Reproduction . . . . . . . . . . . . . . 406--422
Hans-Peter Seidel Polar Forms for Geometrically Continuous
Spline Curves of Arbitrary Degree . . . 1--34
Vadim Shapiro and
Donald L. Vossler Separation for Boundary to CSG
Conversion . . . . . . . . . . . . . . . 35--55
A. Paoluzzi and
F. Bernardini and
C. Cattani and
V. Ferrucci Dimension-Independent Modeling with
Simplicial Complexes . . . . . . . . . . 56--102
David Salesin and
Ronen Barzel Adjustable Tools: An Object-Oriented
Interaction Metaphor . . . . . . . . . . 103--107
J. Rokne and
Y. Yao Corrigendum . . . . . . . . . . . . . . 108--108
Anonymous Author Index . . . . . . . . . . . . . . 109--110
Tony D. DeRose and
Ronald N. Goldman and
Hans Hagen and
Stephen Mann Functional Composition Algorithms via
Blossoming . . . . . . . . . . . . . . . 113--135
Robert Geist and
Robert Reynolds and
Darrell Suggs A Markovian Framework for Digital
Halftoning . . . . . . . . . . . . . . . 136--159
Gershon Elber and
Elaine Cohen Second-Order Surface Analysis Using
Hybrid Symbolic and Numeric Operators 160--178
Richard H. Bartels and
John C. Beatty and
Kellogg S. Booth and
Eric G. Bosch and
Pierre Jolicoeur Experimental Comparison of Splines Using
the Shape-Matching Paradigm . . . . . . 179--208
Marco Paluszny and
Richard R. Patterson A Family of Tangent Continuous Cubic
Algebraic Splines . . . . . . . . . . . 209--232
Tom Malzbender Fourier Volume Rendering . . . . . . . . 233--250
Dieter W. Fellner and
Christoph Helmberg Robust Rendering of General Ellipses and
Elliptical Arcs . . . . . . . . . . . . 251--276
David Kurlander and
Steven Feiner Inferring Constraints from Multiple
Snapshots . . . . . . . . . . . . . . . 277--304
Lin-Lin Chen and
Shuo-Yan Chou and
Tony C. Woo Separating and Intersecting Spherical
Polygons: Computing Machinability on
Three-, Four-, and Five-Axis Numerically
Controlled Machines . . . . . . . . . . 305--326
Chanderjit Bajaj and
Ihm Insung and
Joe Warren Higher-Order Interpolation and
Least-Squares Approximation Using
Implicit Algebraic Surfaces . . . . . . 327--347
Ari Rappoport and
Maarten van Emmerik User-Interface Devices for Rapid and
Exact Number Specification . . . . . . . 348--354
Jim Foley Scope and Charter . . . . . . . . . . . 1--1
Gabriel Taubin Discrete Approximations for Rasterizing
Implicit Curves . . . . . . . . . . . . 3--42
Herbert Edelsbrunner and
Ernst P. Mücke Three-Dimensional Alpha Shapes . . . . . 43--72
Dinesh Manocha and
James Demmel Algorithms for Intersecting Parametric
and Algebraic Curves I: Simple
Intersections . . . . . . . . . . . . . 73--100
Jarek Rossignac Introduction to the Special Issue on
Interactive Sculpting . . . . . . . . . 101--102
Demetri Terzopoulos and
Hong Qin Dynamic NURBS with Geometric Constraints
to Interactive Sculpting . . . . . . . . 103--136
Paul Borrel and
Ari Rappoport Simple Constrained Deformations for
Geometric Modeling and Interactive
Design . . . . . . . . . . . . . . . . . 137--155
Ari Rappoport and
Yaacov Hel-Or and
Michael Werman Interactive Design of Smooth Objects
with Probabilistic Point Constraints . . 156--176
B. C. Vemuri and
A. Radisavljevic Multiresolution Stochastic Hybrid Shape
Models with Fractal Priors . . . . . . . 177--207
Scott E. Hudson User Interface Specification Using an
Enhanced Spreadsheet Model . . . . . . . 209--239
R. Victor Klassen Exact Integer Hybrid Subdivision and
Forward Differencing of Cubics . . . . . 240--255
John C. Hart and
George K. Francis and
Louis H. Kauffman Visualizing Quaternion Rotation . . . . 256--276
Masatoshi Niizeki and
Fujio Yamaguchi Projectively Invariant Intersection
Detections for Solid Modeling . . . . . 277--299
Kenneth J. Rodham and
Dan R. Olsen, Jr. Smart Telepointers: Maintaining
Telepointer Consistency in the Presence
of User Interface Customization . . . . 300--307
Henry G. Baker Corrigenda: ``Intersection Algorithms
for Lines and Circles'' . . . . . . . . 308--310
Jianmin Zhao and
Norman I. Badler Inverse Kinematics Positioning Using
Nonlinear Programming for Highly
Articulated Figures . . . . . . . . . . 313--336
Allen Van Gelder and
Jane Wilhelms Topological Considerations in Isosurface
Generation . . . . . . . . . . . . . . . 337--375
David W. Paglieroni and
Sidney M. Petersen Height Distributional Distance Transform
Methods for Height Field Ray Tracing . . 376--399
Ching-Kuang Shene and
John K. Johnstone On the Lower Degree Intersections of Two
Natural Quadrics . . . . . . . . . . . . 400--424
Anonymous Author Index . . . . . . . . . . . . . . 425--426
Jim Foley Scope and Charter . . . . . . . . . . . 1--2
Colin Ware and
William Knight Using Visual Texture for Information
Display . . . . . . . . . . . . . . . . 3--20
Michael Karasick and
David Strip Intersecting Solids on a Massively
Parallel Processor . . . . . . . . . . . 21--57
A. S. Glassner and
K. P. Fishkin and
D. H. Marimont and
M. C. Stone Device-Directed Rendering . . . . . . . 58--76
S. N. Pattanaik and
S. P. Mudur Adjoint Equations and Random Walks for
Illumination Computation . . . . . . . . 77--102
Chanderjit L. Bajaj and
Jindon Chen and
Guoliang Xu Modeling with Cubic A-Patches . . . . . 103--133
David Forsey and
Richard H. Bartels Surface Fitting with Hierarchical
Splines . . . . . . . . . . . . . . . . 134--161
Jörg Peters Smoothing Polyhedra Made Easy . . . . . 162--170
Nickolas S. Sapidis and
Paul J. Best Direct Construction of Polynomial
Surfaces from Dense Range Images through
Region Growing . . . . . . . . . . . . . 171--200
Jim Foley Editorial . . . . . . . . . . . . . . . 201--201
Jon Christensen and
Joe Marks and
Stuart Shieber An Empirical Study of Algorithms for
Point-Feature Label Placement . . . . . 203--232
László Neumann and
Attila Neumann Radiosity and Hybrid Methods . . . . . . 233--265
Alberto Paoluzzi and
Valerio Pascucci and
Michele Vicentino Geometric Programming: a Programming
Approach to Geometric Design . . . . . . 266--306
Allen Van Gelder and
Jane Wilhelms Corrigendum: ``Topological
Considerations in Isosurface
Generation'' . . . . . . . . . . . . . . 307--308
Andrew S. Glassner Editorial . . . . . . . . . . . . . . . 309--310
Joel Auslander and
Alex Fukunaga and
Hadi Partovi and
Jon Christensen and
Lloyd Hsu and
Peter Reiss and
Andrew Shuman and
Joe Marks and
J. Thomas Ngo Further Experience with Controller-Based
Automatic Motion Synthesis for
Articulated Figures . . . . . . . . . . 311--336
Richard A. Redner and
Mark E. Lee and
Samuel P. Uselton Smooth B-Spline Illumination Maps for
Bidirectional Ray Tracing . . . . . . . 337--362
Leila de Floriani and
Enrico Puppo Hierarchical Triangulation for
Multiresolution Surface Description . . 363--411
Anonymous 1995 Author Index . . . . . . . . . . . 412--413
Peter Shirley and
Changyaw Wang and
Kurt Zimmerman Monte Carlo Techniques for Direct
Lighting Calculations . . . . . . . . . 1--36
Per H. Christensen and
Eric J. Stollnitz and
David H. Salesin Global Illumination of Glossy
Environments Using Wavelets and
Importance . . . . . . . . . . . . . . . 37--71
C. W. A. M. van Overveld and
Marie Luce Viaud Sticky Splines: Definition and
Manipulation of Spline Structures with
Maintained Topological Relations . . . . 72--98
Norberto Ezquerra and
Rakesh Mullick An Approach to $3$D Pose Determination 99--120
Colin Ware and
Glenn Franck Evaluating Stereo and Motion Cues for
Visualizing Information Nets in Three
Dimensions . . . . . . . . . . . . . . . 121--140
Rueven Bar-Yehuda and
Craig Gotsman Time/Space Tradeoffs for Polygon Mesh
Rendering . . . . . . . . . . . . . . . 141--152
William L. Luken and
Fuhua (Frank) Cheng Comparison of Surface and Derivative
Evaluation Methods for the Rendering of
NURB Surfaces . . . . . . . . . . . . . 153--178
Philip M. Hubbard Approximating polyhedra with spheres for
time-critical collision detection . . . 179--210
Elvis Ko-Yung Jeng and
Zhigang Xiang Moving cursor plane for interactive
sculpting . . . . . . . . . . . . . . . 211--222
Steven Fortune and
Christopher J. Van Wyk Static analysis yields efficient exact
integer arithmetic for computational
geometry . . . . . . . . . . . . . . . . 223--248
Gershon Elber and
Elaine Cohen Adaptive isocurve-based rendering for
freeform surfaces . . . . . . . . . . . 249--263
Meng-Chou Chang and
Feipei Lai and
Wei-Chao Chen Image shaping taking into account
relativistic effects . . . . . . . . . . 265--300
Ron Davidson and
David Harel Drawing graphs nicely using simulated
annealing . . . . . . . . . . . . . . . 301--331
Brian Guenter and
Jack Tumblin Quadrature prefiltering for high quality
antialiasing . . . . . . . . . . . . . . 332--353
David P. Dobkin and
David Eppstein and
Don P. Mitchell Computing the discrepancy with
applications to supersampling patterns 354--376
Anonymous 1996 Author Index . . . . . . . . . . . 377--378
Andrew Glassner Editorial . . . . . . . . . . . . . . . 1--2
Per H. Christensen and
Dani Lischinski and
Eric J. Stollnitz and
David H. Salesin Clustering for Glossy Global
Illumination . . . . . . . . . . . . . . 3--33
Michael Lounsbery and
Tony D. DeRose and
Joe Warren Multiresolution Analysis for Surfaces of
Arbitrary Topological Type . . . . . . . 34--73
Shankar Krishnan and
Dinesh Manocha An Efficient Surface Intersection
Algorithm Based on Lower-Dimensional
Formulation . . . . . . . . . . . . . . 74--106
Bernhard Hill and
Thomas Roger and
Friedrich Wilhelm Vorhagen Comparative analysis of the quantization
of color spaces on the basis of the
CIELAB color-difference formula . . . . 109--154
Wayne Liu and
Stephen Mann An Optimal Algorithm for Expanding the
Composition of Polynomials . . . . . . . 155--178
Ioannis Fudos and
Christoph M. Hoffmann A Graph-constructive Approach to Solving
Systems of Geometric Constraints . . . . 179--216
Bruce Walter and
Philip M. Hubbard and
Peter Shirley and
Donald P. Greenberg Global illumination using local linear
density estimation . . . . . . . . . . . 217--259
Zhigang Xiang Color image quantization by minimizing
the maximum intercluster distance . . . 260--276
F. C. Park and
Bahram Ravani Smooth invariant interpolation of
rotations . . . . . . . . . . . . . . . 277--295
Enrique Castillo and
Andrés Iglesias Some characterizations of families of
surfaces using functional equations . . 296--318
J. Sánchez-Reyes The symmetric analogue of the polynomial
power basis . . . . . . . . . . . . . . 319--357
Hee Cheol Yun and
Brian K. Guenter and
Russell M. Mersereau Lossless compression of computer
generated animation frames . . . . . . . 359--396
C. W. A. M. Van Overveld and
B. Wyvill Phong normal interpolation revisited . . 397--419
Jörg Peters and
Ulrich Reif The simplest subdivision scheme for
smoothing polyhedra . . . . . . . . . . 420--431
Chandrajit L. Bajaj and
Robert L. Holt and
Arun N. Netravali Rational Parametrizations of Nonsingular
Real Cubic Surfaces . . . . . . . . . . 1--31
Gershon Elber and
Myung-Soo Kim The Bisector Surface of Rational Space
Curves . . . . . . . . . . . . . . . . . 32--49
David W. Paglieroni The Directional Parameter Plane
Transform of a Height Field . . . . . . 50--70
Günther Greiner and
Kai Hormann Efficient clipping of arbitrary polygons 71--83
Gabriel Taubin and
Jarek Rossignac Geometric compression through
topological surgery . . . . . . . . . . 84--115
Daniel Cohen-Or and
Amira Solomovic and
David Levin Three-dimensional distance field
metamorphosis . . . . . . . . . . . . . 116--141
Carlos Gonzalez-Ochoa and
Scott McCammon and
Jörg Peters Computing moments of objects enclosed by
piecewise polynomial surfaces . . . . . 143--157
Wolfgang Heidrich and
Philip Slusallek and
Hans-Peter Seidel Sampling procedural shaders using affine
arithmetic . . . . . . . . . . . . . . . 158--176
Brian Mirtich V-Clip: fast and robust polyhedral
collision detection . . . . . . . . . . 177--208
Leif Kobbelt and
Peter Schröder A multiresolution framework for
variational subdivision . . . . . . . . 209--237
Avi C. Naiman Jagged edges: when is filtering needed? 238--258
Srinivas Raghothama and
Vadim Shapiro Boundary representation deformation in
parametric solid modeling . . . . . . . 259--286
Kristin J. Dana and
Bram van Ginneken and
Shree K. Nayar and
Jan J. Koenderink Reflectance and texture of real-world
surfaces . . . . . . . . . . . . . . . . 1--34
R. Joan-Arinyo and
A. Soto-Riera Combining constructive and equational
geometric constraint-solving techniques 35--55
Jack Tumblin and
Jessica K. Hodgins and
Brian K. Guenter Two methods for display of high contrast
images . . . . . . . . . . . . . . . . . 56--94
Sarah A. Douglas and
Arthur E. Kirkpatrick Model and Representation: the effect of
visual feedback on human performance in
a color picker interface . . . . . . . . 96--127
Frédo Durand and
George Drettakis and
Claude Puech Fast and accurate hierarchical radiosity
using global visibility . . . . . . . . 128--170
Michael D. McCool Anisotropic diffusion for Monte Carlo
noise reduction . . . . . . . . . . . . 171--194
Hassan Ugail and
Malcolm I. G. Bloor and
Michael J. Wilson Techniques for interactive design using
the PDE method . . . . . . . . . . . . . 195--212
Kavita Bala and
Julie Dorsey and
Seth Teller Radiance interpolants for accelerated
bounded-error ray tracing . . . . . . . 213--256
Subhash Suri and
Philip M. Hubbard and
John F. Hughes Analyzing bounding boxes for object
intersection . . . . . . . . . . . . . . 257--277
Daniel Weiskopf and
Ute Kraus and
Hanns Ruder Searchlight and Doppler effects in the
visualization of special relativity: a
corrected derivation of the
transformation of radiance . . . . . . . 278--292
Alberto S. Aguado and
Eugenia Montiel and
Ed Zaluska Modeling generalized cylinders via
Fourier morphing . . . . . . . . . . . . 293--315
Jean Gallier A simple method for drawing a rational
curve as two Bézier segments . . . . . . 316--328
Luiz Velho and
Luiz Henrique de Figueiredo and
Jonas Gomes A unified approach for hierarchical
adaptive tesselation of surfaces . . . . 329--360
Gregory Ward and
Maryann Simmons The holodeck ray cache: an interactive
rendering system for global illumination
in nondiffuse environments . . . . . . . 361--398
Michael D. McCool Shadow volume reconstruction from depth
maps . . . . . . . . . . . . . . . . . . 1--26
Javier Sánchez-Reyes Applications of the polynomial $s$-power
basis in geometry processing . . . . . . 27--55
Jianmin Zheng and
Thomas W. Sederberg Estimating tessellation parameter
intervals for rational curves and
surfaces . . . . . . . . . . . . . . . . 56--77
Michael Lee and
Hanan Samet Navigating through Triangle Meshes
Implemented as Linear Quadtrees . . . . 79--121
Valdimir Volevich and
Karol Myszkowski and
Andrei Khodulev and
Edward A. Kopylov Using the Visual Differences Predictor
to Improve Performance of Progressive
Global Illumination Computation . . . . 122--161
Jessica Hodgins Editorial . . . . . . . . . . . . . . . 163--163
R. J. Cant and
P. A. Shrubsole Texture potential MIP mapping, a new
high-quality texture antialiasing
algorithm . . . . . . . . . . . . . . . 164--184
A. Ardeshir Goshtasby Grouping and parameterizing irregularly
spaced points for curve fitting . . . . 185--203
Peter Lindstrom and
Greg Turk Image-driven simplification . . . . . . 204--241
Eugene Fiume Alain Fournier: 1943--2000: An
Appreciation . . . . . . . . . . . . . . 243--245
Min Chen and
James Arvo Theory and Application of Specular Path
Perturbation . . . . . . . . . . . . . . 246--278
Ramon F. Sarraga A Variational Method to Model $ G^1 $
Surfaces over Triangular Meshes of
Arbitrary Topology in $ R^3 $ . . . . . 279--301
Cyril Soler and
F. X. Sillion Texture-Based Visibility for Efficient
Lighting Simulation . . . . . . . . . . 302--342
Jörg Peters Smooth Patching of Refined
Triangulations . . . . . . . . . . . . . 1--9
Chandrajit Bajaj and
Insung Ihm and
Sanghun Park $3$D RGB Image Compression for
Interactive Applications . . . . . . . . 10--38
H. Yee and
S. Pattanaik and
D. P. Greenberg Spatiotemporal Sensitivity and Visual
Attention for Efficient Rendering of
Dynamic Environments . . . . . . . . . . 39--65
Hyun Joon Shin and
Jehee Lee and
Michael Gleicher and
Sung Yong Shin Computer Puppetry: An Importance-Based
Approach . . . . . . . . . . . . . . . . 67--94
Samuel R. Buss and
Jay P. Fillmore Spherical Averages and Applications to
Spherical Splines and Interpolation . . 95--126
Lin Liang and
Ce Liu and
Ying-Qing Xu and
Baining Guo and
Heung-Yeung Shum Real-time Texture Synthesis by
Patch-based Sampling . . . . . . . . . . 127--150
Carol O'Sullivan and
John Dingliana Collisions and Perception . . . . . . . 151--168
L. Alonso and
F. Cuny and
S. Petitjean and
J.-C. Paul and
S. Lazard and
E. Wies The Virtual Mesh: a Geometric
Abstraction for Efficiently Computing
Radiosity . . . . . . . . . . . . . . . 169--201
Vitaly Surazhsky and
Craig Gotsman Controllable Morphing of Compatible
Planar Triangulations . . . . . . . . . 203--231
Marc J. Ouellette and
Eugene Fiume On Numerical Solutions to
One-Dimensional Integration Problems
with Applications to Linear Light
Sources . . . . . . . . . . . . . . . . 232--279
Michael Ashikhmin and
Peter Shirley Steerable illumination textures . . . . 1--19
Tim Milliron and
Robert J. Jensen and
Ronen Barzel and
Adam Finkelstein A framework for geometric warps and
deformations . . . . . . . . . . . . . . 20--51
Ron Goldman On the algebraic and geometric
foundations of computer graphics . . . . 52--86
Jessica Hodgins Editorial . . . . . . . . . . . . . . . 87--87
Carlos Andújar and
Pere Brunet and
Dolors Ayala Topology-reducing surface simplification
using a discrete solid representation 88--105
Nathan A. Carr and
John C. Hart Meshed atlases for real-time procedural
solid texturing . . . . . . . . . . . . 106--131
D. J. Littlewood and
P. A. Drakopoulos and
G. Subbarayan Pareto-optimal formulations for cost
versus colorimetric accuracy trade-offs
in printer color management . . . . . . 132--175
Frédo Durand and
George Drettakis and
Claude Puech The $3$D visibility complex . . . . . . 176--206
Steve Zelinka and
Michael Garland Permission grids: practical,
error-bounded simplification . . . . . . 207--229
Jessica Hodgins Acknowledgments . . . . . . . . . . . . 230--230
Yung-Yu Chuang and
Aseem Agarwala and
Brian Curless and
David H. Salesin and
Richard Szeliski Video matting of complex scenes . . . . 243--248
Raanan Fattal and
Dani Lischinski and
Michael Werman Gradient domain high dynamic range
compression . . . . . . . . . . . . . . 249--256
Frédo Durand and
Julie Dorsey Fast bilateral filtering for the display
of high-dynamic-range images . . . . . . 257--266
Erik Reinhard and
Michael Stark and
Peter Shirley and
James Ferwerda Photographic tone reproduction for
digital images . . . . . . . . . . . . . 267--276
Tomihisa Welsh and
Michael Ashikhmin and
Klaus Mueller Transferring color to greyscale images 277--280
Eitan Grinspun and
Petr Krysl and
Peter Schröder CHARMS: a simple framework for adaptive
simulation . . . . . . . . . . . . . . . 281--290
James F. O'Brien and
Adam W. Bargteil and
Jessica K. Hodgins Graphical modeling and animation of
ductile fracture . . . . . . . . . . . . 291--294
Jeffrey Smith and
Jessica Hodgins and
Irving Oppenheim and
Andrew Witkin Creating models of truss structures with
optimization . . . . . . . . . . . . . . 295--301
Barbara Cutler and
Julie Dorsey and
Leonard McMillan and
Matthias Müller and
Robert Jagnow A procedural approach to authoring solid
models . . . . . . . . . . . . . . . . . 302--311
Henning Biermann and
Ioana Martin and
Fausto Bernardini and
Denis Zorin Cut-and-paste editing of multiresolution
surfaces . . . . . . . . . . . . . . . . 312--321
Matthias Zwicker and
Mark Pauly and
Oliver Knoll and
Markus Gross Pointshop $3$D: an interactive system
for point-based surface editing . . . . 322--329
Ken Museth and
David E. Breen and
Ross T. Whitaker and
Alan H. Barr Level set surface editing operators . . 330--338
Tao Ju and
Frank Losasso and
Scott Schaefer and
Joe Warren Dual contouring of Hermite data . . . . 339--346
Pierre Alliez and
Mark Meyer and
Mathieu Desbrun Interactive geometry remeshing . . . . . 347--354
Xianfeng Gu and
Steven J. Gortler and
Hugues Hoppe Geometry images . . . . . . . . . . . . 355--361
Bruno Lévy and
Sylvain Petitjean and
Nicolas Ray and
Jérome Maillot Least squares conformal maps for
automatic texture atlas generation . . . 362--371
Pierre-Marie Gandoin and
Olivier Devillers Progressive lossless compression of
arbitrary simplicial complexes . . . . . 372--379
Marc Alexa Linear combination of transformations 380--387
Tony Ezzat and
Gadi Geiger and
Tomaso Poggio Trainable videorealistic speech
animation . . . . . . . . . . . . . . . 388--398
Christoph Bregler and
Lorie Loeb and
Erika Chuang and
Hrishi Deshpande Turning to the masters: motion capturing
cartoons . . . . . . . . . . . . . . . . 399--407
C. Karen Liu and
Zoran Popovi\'c Synthesis of complex dynamic character
motion from simple animations . . . . . 408--416
Bruce Blumberg and
Marc Downie and
Yuri Ivanov and
Matt Berlin and
Michael Patrick Johnson and
Bill Tomlinson Integrated learning for interactive
synthetic characters . . . . . . . . . . 417--426
Wojciech Matusik and
Hanspeter Pfister and
Addy Ngan and
Paul Beardsley and
Remo Ziegler and
Leonard McMillan Image-based $3$D photography using
opacity hulls . . . . . . . . . . . . . 427--437
Szymon Rusinkiewicz and
Olaf Hall-Holt and
Marc Levoy Real-time $3$D model acquisition . . . . 438--446
Wei-Chao Chen and
Jean-Yves Bouguet and
Michael H. Chu and
Radek Grzeszczuk Light field mapping: efficient
representation and hardware rendering of
surface light fields . . . . . . . . . . 447--456
Zhunping Zhang and
Lifeng Wang and
Baining Guo and
Heung-Yeung Shum Feature-based light field morphing . . . 457--464
Yan Li and
Tianshu Wang and
Heung-Yeung Shum Motion texture: a two-level statistical
model for character motion synthesis . . 465--472
Lucas Kovar and
Michael Gleicher and
Frédéric Pighin Motion graphs . . . . . . . . . . . . . 473--482
Okan Arikan and
D. A. Forsyth Interactive motion generation from
examples . . . . . . . . . . . . . . . . 483--490
Jehee Lee and
Jinxiang Chai and
Paul S. A. Reitsma and
Jessica K. Hodgins and
Nancy S. Pollard Interactive control of avatars animated
with human motion data . . . . . . . . . 491--500
Katherine Pullen and
Christoph Bregler Motion capture assisted animation:
texturing and synthesis . . . . . . . . 501--508
Lutz Latta and
Andreas Kolb Homomorphic factorization of BRDF-based
lighting computation . . . . . . . . . . 509--516
Ravi Ramamoorthi and
Pat Hanrahan Frequency space environment map
rendering . . . . . . . . . . . . . . . 517--526
Peter-Pike Sloan and
Jan Kautz and
John Snyder Precomputed radiance transfer for
real-time rendering in dynamic,
low-frequency lighting environments . . 527--536
Parag Tole and
Fabio Pellacini and
Bruce Walter and
Donald P. Greenberg Interactive global illumination in
dynamic scenes . . . . . . . . . . . . . 537--546
Paul Debevec and
Andreas Wenger and
Chris Tchou and
Andrew Gardner and
Jamie Waese and
Tim Hawkins A lighting reproduction approach to
live-action compositing . . . . . . . . 547--556
Marc Stamminger and
George Drettakis Perspective shadow maps . . . . . . . . 557--562
Fabio Pellacini and
Parag Tole and
Donald P. Greenberg A user interface for interactive
cinematic shadow design . . . . . . . . 563--566
Florent Duguet and
George Drettakis Robust epsilon visibility . . . . . . . 567--575
Henrik Wann Jensen and
Juan Buhler A rapid hierarchical rendering technique
for translucent materials . . . . . . . 576--581
Doug L. James and
Dinesh K. Pai DyRT: dynamic response textures for real
time deformation simulation with
graphics hardware . . . . . . . . . . . 582--585
Steve Capell and
Seth Green and
Brian Curless and
Tom Duchamp and
Zoran Popovi\'c Interactive skeleton-driven dynamic
deformations . . . . . . . . . . . . . . 586--593
Robert Bridson and
Ronald Fedkiw and
John Anderson Robust treatment of collisions, contact
and friction for cloth animation . . . . 594--603
Kwang-Jin Choi and
Hyeong-Seok Ko Stable but responsive cloth . . . . . . 604--611
Brett Allen and
Brian Curless and
Zoran Popovi\'c Articulated body deformation from range
scan data . . . . . . . . . . . . . . . 612--619
Tae-Yong Kim and
Ulrich Neumann Interactive multiresolution hair
modeling and editing . . . . . . . . . . 620--629
Yanyun Chen and
Yingqing Xu and
Baining Guo and
Heung-Yeung Shum Modeling and rendering of realistic
feathers . . . . . . . . . . . . . . . . 630--636
Sooha Park Lee and
Jeremy B. Badler and
Norman I. Badler Eyes alive . . . . . . . . . . . . . . . 637--644
Michael Meehan and
Brent Insko and
Mary Whitton and
Frederick P. Brooks, Jr. Physiological measures of presence in
stressful virtual environments . . . . . 645--652
Stephen Brooks and
Neil Dodgson Self-similarity based texture editing 653--656
Junhwan Kim and
Fabio Pellacini Jigsaw image mosaics . . . . . . . . . . 657--664
Xin Tong and
Jingdan Zhang and
Ligang Liu and
Xi Wang and
Baining Guo and
Heung-Yeung Shum Synthesis of bidirectional texture
functions on arbitrary surfaces . . . . 665--672
Cyril Soler and
Marie-Paule Cani and
Alexis Angelidis Hierarchical pattern mapping . . . . . . 673--680
Ken Perlin Improving noise . . . . . . . . . . . . 681--682
Michael Deering and
David Naegle The SAGE graphics architecture . . . . . 683--692
Greg Humphreys and
Mike Houston and
Ren Ng and
Randall Frank and
Sean Ahern and
Peter D. Kirchner and
James T. Klosowski Chromium: a stream-processing framework
for interactive rendering on clusters 693--702
Timothy J. Purcell and
Ian Buck and
William R. Mark and
Pat Hanrahan Ray tracing on programmable graphics
hardware . . . . . . . . . . . . . . . . 703--712
Paul Lalonde and
Eric Schenk Shader-driven compilation of rendering
assets . . . . . . . . . . . . . . . . . 713--720
Duc Quang Nguyen and
Ronald Fedkiw and
Henrik Wann Jensen Physically based modeling and animation
of fire . . . . . . . . . . . . . . . . 721--728
Arnauld Lamorlette and
Nick Foster Structural modeling of flames for a
production environment . . . . . . . . . 729--735
Douglas Enright and
Stephen Marschner and
Ronald Fedkiw Animation and rendering of complex water
surfaces . . . . . . . . . . . . . . . . 736--744
Jarke J. van Wijk Image based flow visualization . . . . . 745--754
Robert D. Kalnins and
Lee Markosian and
Barbara J. Meier and
Michael A. Kowalski and
Joseph C. Lee and
Philip L. Davidson and
Matthew Webb and
John F. Hughes and
Adam Finkelstein WYSIWYG NPR: drawing strokes directly on
$3$D models . . . . . . . . . . . . . . 755--762
David (grue) DeBry and
Jonathan Gibbs and
Devorah DeLeon Petty and
Nate Robins Painting and rendering textures on
unparameterized models . . . . . . . . . 763--768
Doug DeCarlo and
Anthony Santella Stylization and abstraction of
photographs . . . . . . . . . . . . . . 769--776
William A. Barrett and
Alan S. Cheney Object-based image editing . . . . . . . 777--784
David Benson and
Joel Davis Octree textures . . . . . . . . . . . . 785--790
Robert Osada and
Thomas Funkhouser and
Bernard Chazelle and
David Dobkin Shape distributions . . . . . . . . . . 807--832
Benjamin B. Bederson and
Ben Shneiderman and
Martin Wattenberg Ordered and quantum treemaps: Making
effective use of $2$D space to display
hierarchies . . . . . . . . . . . . . . 833--854
Greg Turk and
James F. O'Brien Modelling with implicit surfaces that
interpolate . . . . . . . . . . . . . . 855--873
Alla Sheffer and
Eric de Sturler Smoothing an overlay grid to minimize
linear distortion in texture mapping . . 874--890
Jessica Hodgins Editorial . . . . . . . . . . . . . . . 1--1
John C. Hart Editorial . . . . . . . . . . . . . . . 2--2
TOPLAS Staff List of reviewers . . . . . . . . . . . 3--3
Chandrajit L. Bajaj and
Guoliang Xu Anisotropic diffusion of surfaces and
functions on surfaces . . . . . . . . . 4--32
William T. Freeman and
Joshua B. Tenenbaum and
Egon C. Pasztor Learning style translation for the lines
of a drawing . . . . . . . . . . . . . . 33--46
Doug L. James and
Dinesh K. Pai Multiresolution Green's function methods
for interactive simulation of
large-scale elastostatic objects . . . . 47--82
Thomas Funkhouser and
Patrick Min and
Michael Kazhdan and
Joyce Chen and
Alex Halderman and
David Dobkin and
David Jacobs A search engine for $3$D models . . . . 83--105
Paul G. Kry and
Dinesh K. Pai Continuous contact simulation for smooth
surfaces . . . . . . . . . . . . . . . . 106--129
Ariel Shamir Constraint-based approach for automatic
hinting of digital typefaces . . . . . . 131--151
Reynald Dumont and
Fabio Pellacini and
James A. Ferwerda Perceptually-driven decision theory for
interactive realistic rendering . . . . 152--181
Min Gyu Choi and
Jehee Lee and
Sung Yong Shin Planning biped locomotion using motion
capture data and probabilistic roadmaps 182--203
Cyril Soler and
François X. Sillion and
Frédéric Blaise and
Philippe Dereffye An efficient instantiation algorithm for
simulating radiant energy transfer in
plant models . . . . . . . . . . . . . . 204--233
Hendrik P. A. Lensch and
Jan Kautz and
Michael Goesele and
Wolfgang Heidrich and
Hans-Peter Seidel Image-based reconstruction of spatial
appearance and geometric detail . . . . 234--257
Stephen N. Spencer Errata: ACM SIGGRAPH 2002 Papers . . . . 258--258
Vivek Kwatra and
Arno Schödl and
Irfan Essa and
Greg Turk and
Aaron Bobick Graphcut textures: image and video
synthesis using graph cuts . . . . . . . 277--286
Michael F. Cohen and
Jonathan Shade and
Stefan Hiller and
Oliver Deussen Wang Tiles for image and texture
generation . . . . . . . . . . . . . . . 287--294
Jingdan Zhang and
Kun Zhou and
Luiz Velho and
Baining Guo and
Heung-Yeung Shum Synthesis of progressively-variant
textures on arbitrary surfaces . . . . . 295--302
Iddo Drori and
Daniel Cohen-Or and
Hezy Yeshurun Fragment-based image completion . . . . 303--312
Patrick Pérez and
Michel Gangnet and
Andrew Blake Poisson image editing . . . . . . . . . 313--318
Sing Bing Kang and
Matthew Uyttendaele and
Simon Winder and
Richard Szeliski High dynamic range video . . . . . . . . 319--325
Vladislav Kraevoy and
Alla Sheffer and
Craig Gotsman Matchmaker: constructing constrained
texture maps . . . . . . . . . . . . . . 326--333
Lifeng Wang and
Xi Wang and
Xin Tong and
Stephen Lin and
Shimin Hu and
Baining Guo and
Heung-Yeung Shum View-dependent displacement mapping . . 334--339
Emil Praun and
Hugues Hoppe Spherical parametrization and remeshing 340--349
Andrei Khodakovsky and
Nathan Litke and
Peter Schröder Globally smooth parameterizations with
low distortion . . . . . . . . . . . . . 350--357
Craig Gotsman and
Xianfeng Gu and
Alla Sheffer Fundamentals of spherical
parameterization for $3$D meshes . . . . 358--363
Bruno Lévy Dual domain extrapolation . . . . . . . 364--369
Peter-Pike Sloan and
Xinguo Liu and
Heung-Yeung Shum and
John Snyder Bi-scale radiance transfer . . . . . . . 370--375
Ren Ng and
Ravi Ramamoorthi and
Pat Hanrahan All-frequency shadows using non-linear
wavelet lighting approximation . . . . . 376--381
Peter-Pike Sloan and
Jesse Hall and
John Hart and
John Snyder Clustered principal components for
precomputed radiance transfer . . . . . 382--391
Tae-hoon Kim and
Sang Il Park and
Sung Yong Shin Rhythmic-motion synthesis based on
motion-beat analysis . . . . . . . . . . 392--401
Okan Arikan and
David A. Forsyth and
James F. O'Brien Motion synthesis from annotations . . . 402--408
Mira Dontcheva and
Gary Yngve and
Zoran Popovi\'c Layered acting for character animation 409--416
Anthony C. Fang and
Nancy S. Pollard Efficient synthesis of physically valid
human motion . . . . . . . . . . . . . . 417--426
Roger D. Hersch and
Fabien Collaud and
Patrick Emmel Reproducing color images with embedded
metallic patterns . . . . . . . . . . . 427--434
Bingfeng Zhou and
Xifeng Fang Improving mid-tone quality of
variable-coefficient error diffusion
using threshold modulation . . . . . . . 437--444
Yiying Tong and
Santiago Lombeyda and
Anil N. Hirani and
Mathieu Desbrun Discrete multiscale vector field
decomposition . . . . . . . . . . . . . 445--452
Tamara Munzner and
François Guimbreti\`ere and
Serdar Tasiran and
Li Zhang and
Yunhong Zhou TreeJuxtaposer: scalable tree comparison
using Focus+Context with guaranteed
visibility . . . . . . . . . . . . . . . 453--462
Yutaka Ohtake and
Alexander Belyaev and
Marc Alexa and
Greg Turk and
Hans-Peter Seidel Multi-level partition of unity implicits 463--470
Haeyoung Lee and
Mathieu Desbrun and
Peter Schröder Progressive encoding of complex
isosurfaces . . . . . . . . . . . . . . 471--476
Thomas W. Sederberg and
Jianmin Zheng and
Almaz Bakenov and
Ahmad Nasri T-splines and T-NURCCs . . . . . . . . . 477--484
Pierre Alliez and
David Cohen-Steiner and
Olivier Devillers and
Bruno Lévy and
Mathieu Desbrun Anisotropic polygonal remeshing . . . . 485--493
Yung-Yu Chuang and
Dan B. Goldman and
Brian Curless and
David H. Salesin and
Richard Szeliski Shadow matting and compositing . . . . . 494--500
Naga K. Govindaraju and
Brandon Lloyd and
Sung-Eui Yoon and
Avneesh Sud and
Dinesh Manocha Interactive shadow generation in complex
environments . . . . . . . . . . . . . . 501--510
Ulf Assarsson and
Tomas Akenine-Möller A geometry-based soft shadow volume
algorithm using graphics hardware . . . 511--520
Pradeep Sen and
Mike Cammarano and
Pat Hanrahan Shadow silhouette maps . . . . . . . . . 521--526
Carol O'Sullivan and
John Dingliana and
Thanh Giang and
Mary K. Kaiser Evaluating the visual fidelity of
physically based animations . . . . . . 527--536
Paul S. A. Reitsma and
Nancy S. Pollard Perceptual metrics for character
animation: sensitivity to errors in
ballistic motion . . . . . . . . . . . . 537--542
Miguel A. Otaduy and
Ming C. Lin Sensation preserving simplification for
haptic rendering . . . . . . . . . . . . 543--553
Kolja Kähler and
Jörg Haber and
Hans-Peter Seidel Reanimating the dead: reconstruction of
expressive faces from skull data . . . . 554--561
Alex Mohr and
Michael Gleicher Building efficient, accurate character
skins from examples . . . . . . . . . . 562--568
Joel Carranza and
Christian Theobalt and
Marcus A. Magnor and
Hans-Peter Seidel Free-viewpoint video of human actors . . 569--577
Peter Sand and
Leonard McMillan and
Jovan Popovi\'c Continuous capture of skin deformation 578--586
Brett Allen and
Brian Curless and
Zoran Popovi\'c The space of human body shapes:
reconstruction and parameterization from
range scans . . . . . . . . . . . . . . 587--594
Tommer Leyvand and
Olga Sorkine and
Daniel Cohen-Or Ray space factorization for from-region
visibility . . . . . . . . . . . . . . . 595--604
Sameer Agarwal and
Ravi Ramamoorthi and
Serge Belongie and
Henrik Wann Jensen Structured importance sampling of
environment maps . . . . . . . . . . . . 605--612
Vincent Masselus and
Pieter Peers and
Philip Dutré and
Yves D. Willems Relighting with $4$D incident light
fields . . . . . . . . . . . . . . . . . 613--620
Michael Goesele and
Xavier Granier and
Wolfgang Heidrich and
Hans-Peter Seidel Accurate light source acquisition and
rendering . . . . . . . . . . . . . . . 621--630
Kavita Bala and
Bruce Walter and
Donald P. Greenberg Combining edges and points for
interactive high-quality rendering . . . 631--640
Mark Pauly and
Richard Keiser and
Leif P. Kobbelt and
Markus Gross Shape modeling with point-sampled
geometry . . . . . . . . . . . . . . . . 641--650
Bart Adams and
Philip Dutré Interactive boolean operations on
surfel-bounded solids . . . . . . . . . 651--656
Carsten Dachsbacher and
Christian Vogelgsang and
Marc Stamminger Sequential point trees . . . . . . . . . 657--662
Ignacio Llamas and
Byungmoon Kim and
Joshua Gargus and
Jarek Rossignac and
Chris D. Shaw Twister: a space-warp operator for the
two-handed editing of $3$D shapes . . . 663--668
Peter Wonka and
Michael Wimmer and
François Sillion and
William Ribarsky Instant architecture . . . . . . . . . . 669--677
Andrew Wilson and
Dinesh Manocha Simplifying complex environments using
incremental textured depth meshes . . . 678--688
Xavier Décoret and
Frédo Durand and
François X. Sillion and
Julie Dorsey Billboard clouds for extreme model
simplification . . . . . . . . . . . . . 689--696
Takeo Igarashi and
John F. Hughes Clothing manipulation . . . . . . . . . 697--697
Michael Tsang and
George W. Fitzmzurice and
Gordon Kurtenbach and
Azam Khan and
Bill Buxton Boom chameleon: simultaneous capture of
$3$D viewpoint, voice and gesture
annotations on a spatially-aware display 698--698
Anonymous The actuated workbench:
computer-controlled actuation in
tabletop tangible interfaces . . . . . . 699--699
Christopher Niederauer and
Mike Houston and
Maneesh Agrawala and
Greg Humphreys Non-invasive interactive visualization
of dynamic architectural environments 700--700
Benjamin Lok and
Samir Naik and
Mary Whitton and
Frederick P. Brooks Incorporating dynamic real objects into
immersive virtual environments . . . . . 701--701
Michael Gleicher and
Hyun Joon Shin and
Lucas Kovar and
Andrew Jepsen Snap-together motion: assembling
run-time animations . . . . . . . . . . 702--702
Nick Rasmussen and
Duc Quang Nguyen and
Willi Geiger and
Ronald Fedkiw Smoke simulation for large scale
phenomena . . . . . . . . . . . . . . . 703--707
Bryan E. Feldman and
James F. O'Brien and
Okan Arikan Animating suspended particle explosions 708--715
Adrien Treuille and
Antoine McNamara and
Zoran Popovi\'c and
Jos Stam Keyframe control of smoke simulations 716--723
Jos Stam Flows on surfaces of arbitrary topology 724--731
Yoshinori Dobashi and
Tsuyoshi Yamamoto and
Tomoyuki Nishita Real-time rendering of aerodynamic sound
using sound textures based on
computational fluid dynamics . . . . . . 732--740
Jefferson Y. Han and
Ken Perlin Measuring bidirectional texture
reflectance with a kaleidoscope . . . . 741--748
Andrew Gardner and
Chris Tchou and
Tim Hawkins and
Paul Debevec Linear light source reflectometry . . . 749--758
Wojciech Matusik and
Hanspeter Pfister and
Matt Brand and
Leonard McMillan A data-driven reflectance model . . . . 759--769
Norimichi Tsumura and
Nobutoshi Ojima and
Kayoko Sato and
Mitsuhiro Shiraishi and
Hideto Shimizu and
Hirohide Nabeshima and
Syuuichi Akazaki and
Kimihiko Hori and
Yoichi Miyake Image-based skin color and texture
analysis/synthesis by extracting
hemoglobin and melanin information in
the skin . . . . . . . . . . . . . . . . 770--779
Stephen R. Marschner and
Henrik Wann Jensen and
Mike Cammarano and
Steve Worley and
Pat Hanrahan Light scattering from human hair fibers 780--791
Timo Aila and
Ville Miettinen and
Petri Nordlund Delay streams for graphics hardware . . 792--800
Tomas Akenine-Möller and
Jacob Ström Graphics for the masses: a hardware
rasterization architecture for mobile
phones . . . . . . . . . . . . . . . . . 801--808
Ramesh Raskar and
Jeroen van Baar and
Paul Beardsley and
Thomas Willwacher and
Srinivas Rao and
Clifton Forlines iLamps: geometrically aware and
self-configuring projectors . . . . . . 809--818
Markus Gross and
Stephan Würmlin and
Martin Naef and
Edouard Lamboray and
Christian Spagno and
Andreas Kunz and
Esther Koller-Meier and
Tomas Svoboda and
Luc Van Gool and
Silke Lang and
Kai Strehlke and
Andrew Vande Moere and
Oliver Staadt blue-c: a spatially immersive display
and $3$D video portal for telepresence 819--827
Maneesh Agrawala and
Doantam Phan and
Julie Heiser and
John Haymaker and
Jeff Klingner and
Pat Hanrahan and
Barbara Tversky Designing effective step-by-step
assembly instructions . . . . . . . . . 828--837
Charles Jacobs and
Wilmot Li and
Evan Schrier and
David Bargeron and
David Salesin Adaptive grid-based document layout . . 838--847
Doug DeCarlo and
Adam Finkelstein and
Szymon Rusinkiewicz and
Anthony Santella Suggestive contours for conveying shape 848--855
Robert D. Kalnins and
Philip L. Davidson and
Lee Markosian and
Adam Finkelstein Coherent stylized silhouettes . . . . . 856--861
David Baraff and
Andrew Witkin and
Michael Kass Untangling cloth . . . . . . . . . . . . 862--870
Eran Guendelman and
Robert Bridson and
Ronald Fedkiw Nonconvex rigid bodies with stacking . . 871--878
Doug L. James and
Kayvon Fatahalian Precomputing interactive dynamic
deformable scenes . . . . . . . . . . . 879--887
Jia-chi Wu and
Zoran Popovi\'c Realistic modeling of bird flight
animations . . . . . . . . . . . . . . . 888--895
William R. Mark and
R. Steven Glanville and
Kurt Akeley and
Mark J. Kilgard Cg: a system for programming graphics
hardware in a C-like language . . . . . 896--907
Jens Krüger and
Rüdiger Westermann Linear algebra operators for GPU
implementation of numerical algorithms 908--916
Jeff Bolz and
Ian Farmer and
Eitan Grinspun and
Peter Schröder Sparse matrix solvers on the GPU:
conjugate gradients and multigrid . . . 917--924
Karl E. Hillesland and
Sergey Molinov and
Radek Grzeszczuk Nonlinear optimization framework for
image-based modeling on programmable
graphics hardware . . . . . . . . . . . 925--934
Martin Isenburg and
Stefan Gumhold Out-of-core compression for gigantic
polygon meshes . . . . . . . . . . . . . 935--942
Thouis R. Jones and
Frédo Durand and
Mathieu Desbrun Non-iterative, feature-preserving mesh
smoothing . . . . . . . . . . . . . . . 943--949
Shachar Fleishman and
Iddo Drori and
Daniel Cohen-Or Bilateral mesh denoising . . . . . . . . 950--953
Sagi Katz and
Ayellet Tal Hierarchical mesh decomposition using
fuzzy clustering and cuts . . . . . . . 954--961
John C. Hart Editorial . . . . . . . . . . . . . . . 981--981
Marco Attene and
Bianca Falcidieno and
Michela Spagnuolo and
Jarek Rossignac SwingWrapper: Retiling triangle meshes
for better edgebreaker compression . . . 982--996
Shachar Fleishman and
Daniel Cohen-Or and
Marc Alexa and
Cláudio T. Silva Progressive point set surfaces . . . . . 997--1011
Tolga Tasdizen and
Ross Whitaker and
Paul Burchard and
Stanley Osher Geometric surface processing via normal
maps . . . . . . . . . . . . . . . . . . 1012--1033
Jovan Popovi\'c and
Steven M. Seitz and
Michael Erdmann Motion sketching for control of
rigid-body simulations . . . . . . . . . 1034--1054
Gareth Bradshaw and
Carol O'Sullivan Adaptive medial-axis approximation for
sphere-tree construction . . . . . . . . 1--26
Bruce Gooch and
Erik Reinhard and
Amy Gooch Human facial illustrations: Creation and
psychophysical evaluation . . . . . . . 27--44
Jack Goldfeather and
Victoria Interrante A novel cubic-order algorithm for
approximating principal direction
vectors . . . . . . . . . . . . . . . . 45--63
Christopher G. Healey and
Laura Tateosian and
James T. Enns and
Mark Remple Perceptually based brush strokes for
nonphotorealistic visualization . . . . 64--96
Craig S. Kaplan and
David H. Salesin Islamic star patterns in absolute
geometry . . . . . . . . . . . . . . . . 97--119
Xuejun Hao and
Amitabh Varshney Real-time rendering of translucent
meshes . . . . . . . . . . . . . . . . . 120--142
Heung-Yeung Shum and
Jian Sun and
Shuntaro Yamazaki and
Yin Li and
Chi-Keung Tang Pop-up light field: an interactive
image-based modeling and rendering
system . . . . . . . . . . . . . . . . . 143--162
Xavier Granier and
George Drettakis A final reconstruction approach for a
unified global illumination algorithm 163--189
Zoë Wood and
Hugues Hoppe and
Mathieu Desbrun and
Peter Schröder Removing excess topology from
isosurfaces . . . . . . . . . . . . . . 190--208
Stephane Guy and
Cyril Soler Graphics gems revisited: fast and
physically-based rendering of gemstones 231--238
Roger David Hersch and
Sylvain Chosson Band moiré images . . . . . . . . . . . . 239--247
Nicolas Tsingos and
Emmanuel Gallo and
George Drettakis Perceptual audio rendering of complex
virtual environments . . . . . . . . . . 249--258
Jun Mitani and
Hiromasa Suzuki Making papercraft toys from meshes using
strip-based approximate unfolding . . . 259--263
Nina Amenta and
Yong Joo Kil Defining point-set surfaces . . . . . . 264--270
Lexing Ying and
Denis Zorin A simple manifold-based construction of
surfaces of arbitrary smoothness . . . . 271--275
Thomas W. Sederberg and
David L. Cardon and
G. Thomas Finnigan and
Nicholas S. North and
Jianmin Zheng and
Tom Lyche T-spline simplification and local
refinement . . . . . . . . . . . . . . . 276--283
Michael Hofer and
Helmut Pottmann Energy-minimizing splines in manifolds 284--293
Aseem Agarwala and
Mira Dontcheva and
Maneesh Agrawala and
Steven Drucker and
Alex Colburn and
Brian Curless and
David Salesin and
Michael Cohen Interactive digital photomontage . . . . 294--302
Yin Li and
Jian Sun and
Chi-Keung Tang and
Heung-Yeung Shum Lazy snapping . . . . . . . . . . . . . 303--308
Carsten Rother and
Vladimir Kolmogorov and
Andrew Blake ``GrabCut'': interactive foreground
extraction using iterated graph cuts . . 309--314
Jian Sun and
Jiaya Jia and
Chi-Keung Tang and
Heung-Yeung Shum Poisson matting . . . . . . . . . . . . 315--321
Shigeru Owada and
Frank Nielsen and
Makoto Okabe and
Takeo Igarashi Volumetric illustration: designing $3$D
models with internal textures . . . . . 322--328
Robert Jagnow and
Julie Dorsey and
Holly Rushmeier Stereological techniques for solid
textures . . . . . . . . . . . . . . . . 329--335
M. Alex O. Vasilescu and
Demetri Terzopoulos TensorTextures: multilinear image-based
rendering . . . . . . . . . . . . . . . 336--342
Yanyun Chen and
Xin Tong and
Jiaping Wang and
Stephen Lin and
Baining Guo and
Heung-Yeung Shum Shell texture functions . . . . . . . . 343--353
Hui Fang and
John C. Hart Textureshop: texture synthesis as a
photograph editing tool . . . . . . . . 354--359
Kiran S. Bhat and
Steven M. Seitz and
Jessica K. Hodgins and
Pradeep K. Khosla Flow-based video synthesis and editing 360--363
Qing Wu and
Yizhou Yu Feature matching and deformation for
texture synthesis . . . . . . . . . . . 364--367
Yanxi Liu and
Wen-Chieh Lin and
James Hays Near-regular texture analysis and
manipulation . . . . . . . . . . . . . . 368--376
Mark Carlson and
Peter J. Mucha and
Greg Turk Rigid fluid: animating the interplay
between rigid bodies and fluid . . . . . 377--384
Neil Molino and
Zhaosheng Bao and
Ron Fedkiw A virtual node algorithm for changing
mesh topology during simulation . . . . 385--392
Doug L. James and
Dinesh K. Pai BD-tree: output-sensitive collision
detection for reduced deformable models 393--398
Robert W. Sumner and
Jovan Popovi\'c Deformation transfer for triangle meshes 399--405
Ramesh Raskar and
Paul Beardsley and
Jeroen van Baar and
Yao Wang and
Paul Dietz and
Johnny Lee and
Darren Leigh and
Thomas Willwacher RFIG lamps: interacting with a
self-describing world via photosensing
wireless tags and projectors . . . . . . 406--415
J. P. Lewis and
Ruth Rosenholtz and
Nickson Fong and
Ulrich Neumann VisualIDs: automatic distinctive icons
for desktop interfaces . . . . . . . . . 416--423
Matthew Thorne and
David Burke and
Michiel van de Panne Motion doodles: an interface for
sketching character motion . . . . . . . 424--431
Joseph J. LaViola, Jr. and
Robert C. Zeleznik MathPad$^2$: a system for the creation
and exploration of mathematical sketches 432--440
Raanan Fattal and
Dani Lischinski Target-driven smoke animation . . . . . 441--448
Antoine McNamara and
Adrien Treuille and
Zoran Popovi\'c and
Jos Stam Fluid control using the adjoint method 449--456
Frank Losasso and
Frédéric Gibou and
Ron Fedkiw Simulating water and smoke with an
octree data structure . . . . . . . . . 457--462
Tolga G. Goktekin and
Adam W. Bargteil and
James F. O'Brien A method for animating viscoelastic
fluids . . . . . . . . . . . . . . . . . 463--468
Eric Tabellion and
Arnauld Lamorlette An approximate global illumination
system for computer generated films . . 469--476
Ren Ng and
Ravi Ramamoorthi and
Pat Hanrahan Triple product wavelet integrals for
all-frequency relighting . . . . . . . . 477--487
Victor Ostromoukhov and
Charles Donohue and
Pierre-Marc Jodoin Fast hierarchical importance sampling
with blue noise properties . . . . . . . 488--495
Jason Lawrence and
Szymon Rusinkiewicz and
Ravi Ramamoorthi Efficient BRDF importance sampling using
a factored representation . . . . . . . 496--505
Matthew Stone and
Doug DeCarlo and
Insuk Oh and
Christian Rodriguez and
Adrian Stere and
Alyssa Lees and
Chris Bregler Speaking with hands: creating animated
conversational characters from
recordings of human performance . . . . 506--513
Alla Safonova and
Jessica K. Hodgins and
Nancy S. Pollard Synthesizing physically realistic human
motion in low-dimensional,
behavior-specific spaces . . . . . . . . 514--521
Keith Grochow and
Steven L. Martin and
Aaron Hertzmann and
Zoran Popovi\'c Style-based inverse kinematics . . . . . 522--531
Katsu Yamane and
James J. Kuffner and
Jessica K. Hodgins Synthesizing animations of human
manipulation tasks . . . . . . . . . . . 532--539
Christian Theobalt and
Irene Albrecht and
Jörg Haber and
Marcus Magnor and
Hans-Peter Seidel Pitching a baseball: tracking high-speed
motion with multi-exposure images . . . 540--547
Li Zhang and
Noah Snavely and
Brian Curless and
Steven M. Seitz Spacetime faces: high resolution capture
for modeling and animation . . . . . . . 548--558
Lucas Kovar and
Michael Gleicher Automated extraction and
parameterization of motions in large
data sets . . . . . . . . . . . . . . . 559--568
Jason Harrison and
Ronald A. Rensink and
Michiel van de Panne Obscuring length changes during animated
motion . . . . . . . . . . . . . . . . . 569--573
Jue Wang and
Yingqing Xu and
Heung-Yeung Shum and
Michael F. Cohen Video tooning . . . . . . . . . . . . . 574--583
Aseem Agarwala and
Aaron Hertzmann and
David H. Salesin and
Steven M. Seitz Keyframe-based tracking for rotoscoping
and animation . . . . . . . . . . . . . 584--591
Peter Sand and
Seth Teller Video matching . . . . . . . . . . . . . 592--599
C. Lawrence Zitnick and
Sing Bing Kang and
Matthew Uyttendaele and
Simon Winder and
Richard Szeliski High-quality video view interpolation
using a layered representation . . . . . 600--608
Yutaka Ohtake and
Alexander Belyaev and
Hans-Peter Seidel Ridge-valley lines on meshes via
implicit surface fitting . . . . . . . . 609--612
Xinlai Ni and
Michael Garland and
John C. Hart Fair Morse functions for extracting the
topological structure of a surface mesh 613--622
Michael Kazhdan and
Thomas Funkhouser and
Szymon Rusinkiewicz Shape matching and anisotropy . . . . . 623--629
Mario Botsch and
Leif Kobbelt An intuitive framework for real-time
freeform modeling . . . . . . . . . . . 630--634
Jianbo Peng and
Daniel Kristjansson and
Denis Zorin Interactive modeling of topologically
complex geometric detail . . . . . . . . 635--643
Yizhou Yu and
Kun Zhou and
Dong Xu and
Xiaohan Shi and
Hujun Bao and
Baining Guo and
Heung-Yeung Shum Mesh editing with Poisson-based gradient
field manipulation . . . . . . . . . . . 644--651
Thomas Funkhouser and
Michael Kazhdan and
Philip Shilane and
Patrick Min and
William Kiefer and
Ayellet Tal and
Szymon Rusinkiewicz and
David Dobkin Modeling by example . . . . . . . . . . 652--663
Georg Petschnigg and
Richard Szeliski and
Maneesh Agrawala and
Michael Cohen and
Hugues Hoppe and
Kentaro Toyama Digital photography with flash and
no-flash image pairs . . . . . . . . . . 664--672
Elmar Eisemann and
Frédo Durand Flash photography enhancement via
intrinsic relighting . . . . . . . . . . 673--678
Ramesh Raskar and
Kar-Han Tan and
Rogerio Feris and
Jingyi Yu and
Matthew Turk Non-photorealistic camera: depth edge
detection and stylized rendering using
multi-flash imaging . . . . . . . . . . 679--688
Anat Levin and
Dani Lischinski and
Yair Weiss Colorization using optimization . . . . 689--694
David Koller and
Michael Turitzin and
Marc Levoy and
Marco Tarini and
Giuseppe Croccia and
Paolo Cignoni and
Roberto Scopigno Protected interactive $3$D graphics via
remote rendering . . . . . . . . . . . . 695--703
Ko Nishino and
Shree K. Nayar Eyes for relighting . . . . . . . . . . 704--711
Sylvain Paris and
Hector M. Briceño and
François X. Sillion Capture of hair geometry from multiple
images . . . . . . . . . . . . . . . . . 712--719
Alex Reche and
Ignacio Martin and
George Drettakis Volumetric reconstruction and
interactive rendering of trees from
photographs . . . . . . . . . . . . . . 720--727
Eric Saund and
David Fleet and
Daniel Larner and
James Mahoney Perceptually-supported image editing of
text and graphics . . . . . . . . . . . 728--728
Xiang Cao and
Ravin Balakrishnan VisionWand: interaction techniques for
large displays using a passive wand
tracked in $3$D . . . . . . . . . . . . 729--729
James Fogarty and
Scott E. Hudson GADGET: a toolkit for optimization-based
approaches to interface and display
generation . . . . . . . . . . . . . . . 730--730
Martin Hachet and
Pascal Guitton and
Patrick Reuter and
Florence Tyndiuk The CAT for efficient $2$D and $3$D
interaction as an alternative to mouse
adaptations . . . . . . . . . . . . . . 731--731
Hajime Nagahara and
Yasushi Yagi and
Masahiko Yachida Super wide viewer using catadioptrical
optics . . . . . . . . . . . . . . . . . 732--732
Rafal Mantiuk and
Grzegorz Krawczyk and
Karol Myszkowski and
Hans-Peter Seidel Perception-motivated high dynamic range
video encoding . . . . . . . . . . . . . 733--741
William A. Stokes and
James A. Ferwerda and
Bruce Walter and
Donald P. Greenberg Perceptual illumination components: a
new approach to efficient, high quality
global illumination rendering . . . . . 742--749
Benjamin Watson and
Neff Walker and
Larry F. Hodges Supra-threshold control of peripheral
LOD . . . . . . . . . . . . . . . . . . 750--759
Helge Seetzen and
Wolfgang Heidrich and
Wolfgang Stuerzlinger and
Greg Ward and
Lorne Whitehead and
Matthew Trentacoste and
Abhijeet Ghosh and
Andrejs Vorozcovs High dynamic range display systems . . . 760--768
Frank Losasso and
Hugues Hoppe Geometry clipmaps: terrain rendering
using nested regular grids . . . . . . . 769--776
Ian Buck and
Tim Foley and
Daniel Horn and
Jeremy Sugerman and
Kayvon Fatahalian and
Mike Houston and
Pat Hanrahan Brook for GPUs: stream computing on
graphics hardware . . . . . . . . . . . 777--786
Michael McCool and
Stefanus Du Toit and
Tiberiu Popa and
Bryan Chan and
Kevin Moule Shader algebra . . . . . . . . . . . . . 787--795
Paolo Cignoni and
Fabio Ganovelli and
Enrico Gobbetti and
Fabio Marton and
Federico Ponchio and
Roberto Scopigno Adaptive tetrapuzzles: efficient
out-of-core construction and
visualization of gigantic
multiresolution polygonal models . . . . 796--803
Kurt Akeley and
Simon J. Watt and
Ahna Reza Girshick and
Martin S. Banks A stereo display prototype with multiple
focal distances . . . . . . . . . . . . 804--813
Wojciech Matusik and
Hanspeter Pfister $3$D TV: a scalable system for real-time
acquisition, transmission, and
autostereoscopic display of dynamic
scenes . . . . . . . . . . . . . . . . . 814--824
Marc Levoy and
Billy Chen and
Vaibhav Vaish and
Mark Horowitz and
Ian McDowall and
Mark Bolas Synthetic aperture confocal imaging . . 825--834
Michael Goesele and
Hendrik P. A. Lensch and
Jochen Lang and
Christian Fuchs and
Hans-Peter Seidel DISCO: acquisition of translucent
objects . . . . . . . . . . . . . . . . 835--844
Nathan A. Carr and
John C. Hart Painting detail . . . . . . . . . . . . 845--852
Marco Tarini and
Kai Hormann and
Paolo Cignoni and
Claudio Montani PolyCube-Maps . . . . . . . . . . . . . 853--860
Vladislav Kraevoy and
Alla Sheffer Cross-parameterization and compatible
remeshing of $3$D models . . . . . . . . 861--869
John Schreiner and
Arul Asirvatham and
Emil Praun and
Hugues Hoppe Inter-surface mapping . . . . . . . . . 870--877
Andrei Sharf and
Marc Alexa and
Daniel Cohen-Or Context-based surface completion . . . . 878--887
Tao Ju Robust repair of polygonal models . . . 888--895
Chen Shen and
James F. O'Brien and
Jonathan R. Shewchuk Interpolating and approximating implicit
surfaces from polygon soup . . . . . . . 896--904
David Cohen-Steiner and
Pierre Alliez and
Mathieu Desbrun Variational shape approximation . . . . 905--914
John C. Hart Editorial . . . . . . . . . . . . . . . 929--929
Steve Zelinka and
Michael Garland Jump map-based interactive texture
synthesis . . . . . . . . . . . . . . . 930--962
Shree K. Nayar and
Peter N. Belhumeur and
Terry E. Boult Lighting sensitive display . . . . . . . 963--979
Jörg Peters and
Le-Jeng Shiue Combining $4$- and $3$-direction
subdivision . . . . . . . . . . . . . . 980--1003
Ravi Ramamoorthi and
Pat Hanrahan A signal-processing framework for
reflection . . . . . . . . . . . . . . . 1004--1042
Ioannis P. Ivrissimtzis and
Malcolm A. Sabin and
Neil A. Dodgson On the support of recursive subdivision 1043--1060
Ilja Friedel and
Peter Schröder and
Andrei Khodakovsky Variational normal meshes . . . . . . . 1061--1073
Eugene Zhang and
Konstantin Mischaikow and
Greg Turk Feature-based surface parameterization
and texture mapping . . . . . . . . . . 1--27
Scott Schaefer and
Joe Warren On $ C^2 $ triangle/quad subdivision . . 28--36
Gladimir V. G. Baranoski and
Justin Wan and
Jon G. Rokne and
Ian Bell Simulating the dynamics of auroral
phenomena . . . . . . . . . . . . . . . 37--59
Mirela Ben-Chen and
Craig Gotsman On the optimality of spectral
compression of mesh data . . . . . . . . 60--80
Oh-Young Song and
Hyuncheol Shin and
Hyeong-Seok Ko Stable but nondissipative water . . . . 81--97
Seyoon Tak and
Hyeong-Seok Ko A physically-based motion retargeting
filter . . . . . . . . . . . . . . . . . 98--117
Aditi Majumder and
Rick Stevens Perceptual photometric seamlessness in
projection-based tiled displays . . . . 118--139
Lin Shi and
Yizhou Yu Controllable smoke animation with
guiding objects . . . . . . . . . . . . 140--164
Adnan Sulejmanpa\vsi\'c and
Jovan Popovi\'c Adaptation of performed ballistic motion 165--179
John C. Hart Editorial . . . . . . . . . . . . . . . 181--181
Ghassan Alregib and
Yucel Altunbasak and
Jarek Rossignac Error-resilient transmission of $3$D
models . . . . . . . . . . . . . . . . . 182--208
Michael Garland and
Yuan Zhou Quadric-based simplification in any
dimension . . . . . . . . . . . . . . . 209--239
Sundar Vedula and
Simon Baker and
Takeo Kanade Image-based spatio-temporal modeling and
view interpolation of dynamic events . . 240--261
Jonathan Dinerstein and
Parris K. Egbert Fast multi-level adaptation for
interactive autonomous characters . . . 262--288
Huong Quynh Dinh and
Anthony Yezzi and
Greg Turk Texture transfer during shape
transformation . . . . . . . . . . . . . 289--310
Alla Sheffer and
Bruno Lévy and
Maxim Mogilnitsky and
Alexander Bogomyakov ABF++: fast and robust angle based
flattening . . . . . . . . . . . . . . . 311--330
Erika Chuang and
Christoph Bregler Mood swings: expressive speech animation 331--347
Aravind Kalaiah and
Amitabh Varshney Statistical geometry representation for
efficient transmission and rendering . . 348--373
Doug L. James and
Christopher D. Twigg Skinning mesh animations . . . . . . . . 399--407
Dragomir Anguelov and
Praveen Srinivasan and
Daphne Koller and
Sebastian Thrun and
Jim Rodgers and
James Davis SCAPE: shape completion and animation of
people . . . . . . . . . . . . . . . . . 408--416
Eftychios Sifakis and
Igor Neverov and
Ronald Fedkiw Automatic determination of facial muscle
activations from sparse motion capture
marker data . . . . . . . . . . . . . . 417--425
Daniel Vlasic and
Matthew Brand and
Hanspeter Pfister and
Jovan Popovi\'c Face transfer with multilinear models 426--433
Sven Woop and
Jörg Schmittler and
Philipp Slusallek RPU: a programmable ray processing unit
for realtime ray tracing . . . . . . . . 434--444
Fabio Pellacini User-configurable automatic shader
simplification . . . . . . . . . . . . . 445--452
Nathaniel Duca and
Krzysztof Niski and
Jonathan Bilodeau and
Matthew Bolitho and
Yuan Chen and
Jonathan Cohen A relational debugging engine for the
graphics pipeline . . . . . . . . . . . 453--463
Fabio Pellacini and
Kiril Vidim\vce and
Aaron Lefohn and
Alex Mohr and
Mark Leone and
John Warren Lpics: a hybrid hardware-accelerated
relighting engine for computer
cinematography . . . . . . . . . . . . . 464--470
Matthias Müller and
Bruno Heidelberger and
Matthias Teschner and
Markus Gross Meshless deformations based on shape
matching . . . . . . . . . . . . . . . . 471--478
Yaron Lipman and
Olga Sorkine and
David Levin and
Daniel Cohen-Or Linear rotation-invariant coordinates
for meshes . . . . . . . . . . . . . . . 479--487
Robert W. Sumner and
Matthias Zwicker and
Craig Gotsman and
Jovan Popovi\'c Mesh-based inverse kinematics . . . . . 488--495
Kun Zhou and
Jin Huang and
John Snyder and
Xinguo Liu and
Hujun Bao and
Baining Guo and
Heung-Yeung Shum Large mesh deformation using the
volumetric graph Laplacian . . . . . . . 496--503
Nelson S.-H. Chu and
Chiew-Lan Tai MoXi: real-time ink dispersion in
absorbent paper . . . . . . . . . . . . 504--511
Michael Burns and
Janek Klawe and
Szymon Rusinkiewicz and
Adam Finkelstein and
Doug DeCarlo Line drawings from volume data . . . . . 512--518
Ce Liu and
Antonio Torralba and
William T. Freeman and
Frédo Durand and
Edward H. Adelson Motion magnification . . . . . . . . . . 519--526
Hongcheng Wang and
Qing Wu and
Lin Shi and
Yizhou Yu and
Narendra Ahuja Out-of-core tensor approximation of
multi-dimensional matrices of visual
data . . . . . . . . . . . . . . . . . . 527--535
Diego Nehab and
Szymon Rusinkiewicz and
James Davis and
Ravi Ramamoorthi Efficiently combining positions and
normals for precise $3$D geometry . . . 536--543
Shachar Fleishman and
Daniel Cohen-Or and
Cláudio T. Silva Robust moving least-squares fitting with
sharp features . . . . . . . . . . . . . 544--552
Vitaly Surazhsky and
Tatiana Surazhsky and
Danil Kirsanov and
Steven J. Gortler and
Hugues Hoppe Fast exact and approximate geodesics on
meshes . . . . . . . . . . . . . . . . . 553--560
Tao Ju and
Scott Schaefer and
Joe Warren Mean value coordinates for closed
triangular meshes . . . . . . . . . . . 561--566
Morgan McGuire and
Wojciech Matusik and
Hanspeter Pfister and
John F. Hughes and
Frédo Durand Defocus video matting . . . . . . . . . 567--576
Derek Hoiem and
Alexei A. Efros and
Martial Hebert Automatic photo pop-up . . . . . . . . . 577--584
Jue Wang and
Pravin Bhat and
R. Alex Colburn and
Maneesh Agrawala and
Michael F. Cohen Interactive video cutout . . . . . . . . 585--594
Yin Li and
Jian Sun and
Heung-Yeung Shum Video object cut and paste . . . . . . . 595--600
Gabriel Peyré and
Stéphane Mallat Surface compression with geometric
bandelets . . . . . . . . . . . . . . . 601--608
Jingliang Peng and
C.-C. Jay Kuo Geometry-guided progressive lossless
$3$D mesh coding with octree (OT)
decomposition . . . . . . . . . . . . . 609--616
Pierre Alliez and
David Cohen-Steiner and
Mariette Yvinec and
Mathieu Desbrun Variational tetrahedral meshing . . . . 617--625
Serban D. Porumbescu and
Brian Budge and
Louis Feng and
Kenneth I. Joy Shell maps . . . . . . . . . . . . . . . 626--633
Amy A. Gooch and
Sven C. Olsen and
Jack Tumblin and
Bruce Gooch Color2Gray: salience-preserving color
removal . . . . . . . . . . . . . . . . 634--639
Patrick Ledda and
Alan Chalmers and
Tom Troscianko and
Helge Seetzen Evaluation of tone mapping operators
using a High Dynamic Range display . . . 640--648
Michael F. Deering A photon accurate model of the human eye 649--658
Chang Ha Lee and
Amitabh Varshney and
David W. Jacobs Mesh saliency . . . . . . . . . . . . . 659--666
Jackie Assa and
Yaron Caspi and
Daniel Cohen-Or Action synopsis: pose selection and
illustration . . . . . . . . . . . . . . 667--676
Meinard Müller and
Tido Röder and
Michael Clausen Efficient content-based retrieval of
motion capture data . . . . . . . . . . 677--685
Jinxiang Chai and
Jessica K. Hodgins Performance animation from
low-dimensional control signals . . . . 686--696
Victor Brian Zordan and
Anna Majkowska and
Bill Chiu and
Matthew Fast Dynamic response for motion capture
animation . . . . . . . . . . . . . . . 697--701
Adam Runions and
Martin Fuhrer and
Brendan Lane and
Pavol Federl and
Anne-Gaëlle Rolland-Lagan and
Przemyslaw Prusinkiewicz Modeling and visualization of leaf
venation patterns . . . . . . . . . . . 702--711
Lifeng Wang and
Wenle Wang and
Julie Dorsey and
Xu Yang and
Baining Guo and
Heung-Yeung Shum Real-time rendering of plant leaves . . 712--719
Takashi Ijiri and
Shigeru Owada and
Makoto Okabe and
Takeo Igarashi Floral diagrams and inflorescences:
interactive flower modeling using
botanical structural constraints . . . . 720--726
Stephen R. Marschner and
Stephen H. Westin and
Adam Arbree and
Jonathan T. Moon Measuring and modeling the appearance of
finished wood . . . . . . . . . . . . . 727--734
Ren Ng Fourier slice photography . . . . . . . 735--744
Pradeep Sen and
Billy Chen and
Gaurav Garg and
Stephen R. Marschner and
Mark Horowitz and
Marc Levoy and
Hendrik P. A. Lensch Dual photography . . . . . . . . . . . . 745--755
Andreas Wenger and
Andrew Gardner and
Chris Tchou and
Jonas Unger and
Tim Hawkins and
Paul Debevec Performance relighting and reflectance
transformation with time-multiplexed
illumination . . . . . . . . . . . . . . 756--764
Bennett Wilburn and
Neel Joshi and
Vaibhav Vaish and
Eino-Ville Talvala and
Emilio Antunez and
Adam Barth and
Andrew Adams and
Mark Horowitz and
Marc Levoy High performance imaging using large
camera arrays . . . . . . . . . . . . . 765--776
Sylvain Lefebvre and
Hugues Hoppe Parallel controllable texture synthesis 777--786
Wojciech Matusik and
Matthias Zwicker and
Frédo Durand Texture design using a simplicial
complex of morphable textures . . . . . 787--794
Vivek Kwatra and
Irfan Essa and
Aaron Bobick and
Nipun Kwatra Texture optimization for example-based
synthesis . . . . . . . . . . . . . . . 795--802
Robert L. Cook and
Tony DeRose Wavelet noise . . . . . . . . . . . . . 803--811
Tim Hawkins and
Per Einarsson and
Paul Debevec Acquisition of time-varying
participating media . . . . . . . . . . 812--815
Yichen Wei and
Eyal Ofek and
Long Quan and
Heung-Yeung Shum Modeling hair from multiple views . . . 816--820
Aseem Agarwala and
Ke Colin Zheng and
Chris Pal and
Maneesh Agrawala and
Michael Cohen and
Brian Curless and
David Salesin and
Richard Szeliski Panoramic video textures . . . . . . . . 821--827
Amit Agrawal and
Ramesh Raskar and
Shree K. Nayar and
Yuanzhen Li Removing photography artifacts using
gradient projection and flash-exposure
sampling . . . . . . . . . . . . . . . . 828--835
Yuanzhen Li and
Lavanya Sharan and
Edward H. Adelson Compressing and companding high dynamic
range images with subband architectures 836--844
Eric P. Bennett and
Leonard McMillan Video enhancement using per-pixel
virtual exposures . . . . . . . . . . . 845--852
Yung-Yu Chuang and
Dan B. Goldman and
Ke Colin Zheng and
Brian Curless and
David H. Salesin and
Richard Szeliski Animating pictures with stochastic
motion textures . . . . . . . . . . . . 853--860
Jian Sun and
Lu Yuan and
Jiaya Jia and
Heung-Yeung Shum Image completion with structure
propagation . . . . . . . . . . . . . . 861--868
Louis Borgeat and
Guy Godin and
François Blais and
Philippe Massicotte and
Christian Lahanier GoLD: interactive display of huge
colored and textured models . . . . . . 869--877
Enrico Gobbetti and
Fabio Marton Far voxels: a multiresolution framework
for interactive rendering of huge
complex $3$D models on commodity
graphics platforms . . . . . . . . . . . 878--885
Sung-Eui Yoon and
Peter Lindstrom and
Valerio Pascucci and
Dinesh Manocha Cache-oblivious mesh layouts . . . . . . 886--893
Daniel J. Sandin and
Todd Margolis and
Jinghua Ge and
Javier Girado and
Tom Peterka and
Thomas A. DeFanti The Varrier$^{\rm TM}$ autostereoscopic
virtual reality display . . . . . . . . 894--903
Bryan E. Feldman and
James F. O'Brien and
Bryan M. Klingner Animating gases with hybrid meshes . . . 904--909
Andrew Selle and
Nick Rasmussen and
Ronald Fedkiw A vortex particle method for smoke,
water and explosions . . . . . . . . . . 910--914
Jeong-Mo Hong and
Chang-Hun Kim Discontinuous fluids . . . . . . . . . . 915--920
Huamin Wang and
Peter J. Mucha and
Greg Turk Water drops on surfaces . . . . . . . . 921--929
Georg Apitz and
François Guimbreti\`ere CrossY: a crossing-based drawing
application . . . . . . . . . . . . . . 930--930
Tovi Grossman and
Daniel Wigdor and
Ravin Balakrishnan Multi-finger gestural interaction with
$3$D volumetric displays . . . . . . . . 931--931
Blair MacIntyre and
Maribeth Gandy and
Steven Dow and
Jay David Bolter DART: a toolkit for rapid design
exploration of augmented reality
experiences . . . . . . . . . . . . . . 932--932
Simon Dobbyn and
John Hamill and
Keith O'Conor and
Carol O'Sullivan Geopostors: a real-time
geometry/impostor crowd rendering system 933--933
Youngihn Kho and
Michael Garland Sketching mesh deformations . . . . . . 934--934
Fábio Policarpo and
Manuel M. Oliveira and
João L. D. Comba Real-time relief mapping on arbitrary
polygonal surfaces . . . . . . . . . . . 935--935
Stephane Redon and
Nico Galoppo and
Ming C. Lin Adaptive dynamics of articulated bodies 936--945
Danny M. Kaufman and
Timothy Edmunds and
Dinesh K. Pai Fast frictional dynamics for rigid
bodies . . . . . . . . . . . . . . . . . 946--956
Mark Pauly and
Richard Keiser and
Bart Adams and
Philip Dutré and
Markus Gross and
Leonidas J. Guibas Meshless animation of fracturing solids 957--964
Yongning Zhu and
Robert Bridson Animating sand as a fluid . . . . . . . 965--972
Eran Guendelman and
Andrew Selle and
Frank Losasso and
Ronald Fedkiw Coupling water and smoke to thin
deformable and rigid shells . . . . . . 973--981
Jernej Barbi\vc and
Doug James Real-Time subspace integration for St.
Venant--Kirchhoff deformable models . . 982--990
Naga K. Govindaraju and
David Knott and
Nitin Jain and
Ilknur Kabul and
Rasmus Tamstorf and
Russell Gayle and
Ming C. Lin and
Dinesh Manocha Interactive collision detection between
deformable models using chromatic
decomposition . . . . . . . . . . . . . 991--999
Charles Loop and
Jim Blinn Resolution independent curve rendering
using programmable graphics hardware . . 1000--1009
Le-Jeng Shiue and
Ian Jones and
Jörg Peters A realtime GPU subdivision kernel . . . 1010--1015
Michael Guthe and
Aákos Balázs and
Reinhard Klein GPU-based trimming and tessellation of
NURBS and T-Spline surfaces . . . . . . 1016--1023
John Hable and
Jarek Rossignac Blister: GPU-based rendering of Boolean
combinations of free-form triangulated
shapes . . . . . . . . . . . . . . . . . 1024--1031
Craig Donner and
Henrik Wann Jensen Light diffusion in multi-layered
translucent materials . . . . . . . . . 1032--1039
Bo Sun and
Ravi Ramamoorthi and
Srinivasa G. Narasimhan and
Shree K. Nayar A practical analytic single scattering
model for real time rendering . . . . . 1040--1049
Chris Wyman An approximate image-space approach for
interactive refraction . . . . . . . . . 1050--1053
Xin Tong and
Jiaping Wang and
Stephen Lin and
Baining Guo and
Heung-Yeung Shum Modeling and rendering of
quasi-homogeneous materials . . . . . . 1054--1061
Tomohiko Mukai and
Shigeru Kuriyama Geostatistical motion interpolation . . 1062--1070
C. Karen Liu and
Aaron Hertzmann and
Zoran Popovi\'c Learning physics-based motion style with
nonlinear inverse optimization . . . . . 1071--1081
Eugene Hsu and
Kari Pulli and
Jovan Popovi\'c Style translation for human motion . . . 1082--1089
Liu Ren and
Alton Patrick and
Alexei A. Efros and
Jessica K. Hodgins and
James M. Rehg A data-driven approach to quantifying
natural human motion . . . . . . . . . . 1090--1097
Bruce Walter and
Sebastian Fernandez and
Adam Arbree and
Kavita Bala and
Michael Donikian and
Donald P. Greenberg Lightcuts: a scalable approach to
illumination . . . . . . . . . . . . . . 1098--1107
Okan Arikan and
David A. Forsyth and
James F. O'Brien Fast and detailed approximate global
illumination by irradiance decomposition 1108--1114
Frédo Durand and
Nicolas Holzschuch and
Cyril Soler and
Eric Chan and
François X. Sillion A frequency analysis of light transport 1115--1126
Yanyun Chen and
Lin Xia and
Tien-Tsin Wong and
Xin Tong and
Hujun Bao and
Baining Guo and
Heung-Yeung Shum Visual simulation of weathering by $
\gamma $-ton tracing . . . . . . . . . . 1127--1133
Takeo Igarashi and
Tomer Moscovich and
John F. Hughes As-rigid-as-possible shape manipulation 1134--1141
Andrew Nealen and
Olga Sorkine and
Marc Alexa and
Daniel Cohen-Or A sketch-based interface for
detail-preserving mesh editing . . . . . 1142--1147
Kun Zhou and
Xi Wang and
Yiying Tong and
Mathieu Desbrun and
Baining Guo and
Heung-Yeung Shum TextureMontage . . . . . . . . . . . . . 1148--1155
Samuli Laine and
Timo Aila and
Ulf Assarsson and
Jaakko Lehtinen and
Tomas Akenine-Möller Soft shadow volumes for ray tracing . . 1156--1165
Petrik Clarberg and
Wojciech Jarosz and
Tomas Akenine-Möller and
Henrik Wann Jensen Wavelet importance sampling: efficiently
evaluating products of complex functions 1166--1175
Alexander Reshetov and
Alexei Soupikov and
Jim Hurley Multi-level ray tracing algorithm . . . 1176--1185
David Cline and
Justin Talbot and
Parris Egbert Energy redistribution path tracing . . . 1186--1195
Kun Zhou and
Yaohua Hu and
Stephen Lin and
Baining Guo and
Heung-Yeung Shum Precomputed shadow fields for dynamic
scenes . . . . . . . . . . . . . . . . . 1196--1201
Rui Wang and
John Tran and
David Luebke All-frequency interactive relighting of
translucent objects with single and
multiple scattering . . . . . . . . . . 1202--1207
Anders Wang Kristensen and
Tomas Akenine-Möller and
Henrik Wann Jensen Precomputed local radiance transfer for
real-time lighting design . . . . . . . 1208--1215
Peter-Pike Sloan and
Ben Luna and
John Snyder Local, deformable precomputed radiance
transfer . . . . . . . . . . . . . . . . 1216--1224
Luis Gustavo Nonato and
Alex Jesus Cuadros-Vargas and
Rosane Minghim and
Maria Cristina F. De Oliveira Beta-connection: Generating a family of
models from planar cross sections . . . 1239--1258
Doron Chen and
Daniel Cohen-Or and
Olga Sorkine and
Sivan Toledo Algebraic analysis of high-pass
quantization . . . . . . . . . . . . . . 1259--1282
Yong Cao and
Wen C. Tien and
Petros Faloutsos and
Frédéric Pighin Expressive speech-driven facial
animation . . . . . . . . . . . . . . . 1283--1302
Liu Ren and
Gregory Shakhnarovich and
Jessica K. Hodgins and
Hanspeter Pfister and
Paul Viola Learning silhouette features for control
of human motion . . . . . . . . . . . . 1303--1331
Stephan Bischoff and
Darko Pavic and
Leif Kobbelt Automatic restoration of polygon models 1332--1352
Jörg Haber and
Marcus Magnor and
Hans-Peter Seidel Physically-based simulation of twilight
phenomena . . . . . . . . . . . . . . . 1353--1373
Alex Yvart and
Stefanie Hahmann and
Georges-Pierre Bonneau Hierarchical triangular splines . . . . 1374--1391
Benjamin Mora and
David S. Ebert Low-complexity maximum intensity
projection . . . . . . . . . . . . . . . 1392--1416
Sang Hun Lee Feature-based multiresolution modeling
of solids . . . . . . . . . . . . . . . 1417--1441
Ares Lagae and
Philip Dutré A procedural object distribution
function . . . . . . . . . . . . . . . . 1442--1461
Gregory S. Johnson and
Juhyun Lee and
Christopher A. Burns and
William R. Mark The irregular Z-buffer: Hardware
acceleration for irregular data
structures . . . . . . . . . . . . . . . 1462--1482
Dave Edwards and
Solomon Boulos and
Jared Johnson and
Peter Shirley and
Michael Ashikhmin and
Michael Stark and
Chris Wyman The halfway vector disk for BRDF
modeling . . . . . . . . . . . . . . . . 1--18
Adam W. Bargteil and
Tolga G. Goktekin and
James F. O'Brien and
John A. Strain A semi-Lagrangian contouring method for
fluid simulation . . . . . . . . . . . . 19--38
James R. Diebel and
Sebastian Thrun and
Michael Brünig A Bayesian method for probable surface
reconstruction and decimation . . . . . 39--59
Aaron E. Lefohn and
Shubhabrata Sengupta and
Joe Kniss and
Robert Strzodka and
John D. Owens Glift: Generic, efficient, random-access
GPU data structures . . . . . . . . . . 60--99
Yinlong Sun Rendering biological iridescences with
RGB-based renderers . . . . . . . . . . 100--129
Ran Gal and
Daniel Cohen-Or Salient geometric features for partial
shape matching and similarity . . . . . 130--150
Ben Houston and
Michael B. Nielsen and
Christopher Batty and
Ola Nilsson and
Ken Museth Hierarchical RLE level set: a compact
and versatile deformable surface
representation . . . . . . . . . . . . . 151--175
Mark Pauly and
Leif P. Kobbelt and
Markus Gross Point-based multiscale surface
representation . . . . . . . . . . . . . 177--193
Meera Sitharam and
Adam Arbree and
Yong Zhou and
Naganandhini Kohareswaran Solution space navigation for geometric
constraint systems . . . . . . . . . . . 194--213
Wenping Wang and
Helmut Pottmann and
Yang Liu Fitting B-spline curves to point clouds
by curvature-based squared distance
minimization . . . . . . . . . . . . . . 214--238
Songhua Xu and
Yingqing Xu and
Sing Bing Kang and
David H. Salesin and
Yunhe Pan and
Heung-Yeung Shum Animating Chinese paintings through
stroke-based decomposition . . . . . . . 239--267
Kerstin Müller and
Lars Reusche and
Dieter Fellner Extended subdivision surfaces: Building
a bridge between NURBS and
Catmull--Clark surfaces . . . . . . . . 268--292
Rui Wang and
John Tran and
David Luebke All-frequency relighting of glossy
objects . . . . . . . . . . . . . . . . 293--318
Claudia Esteves and
Gustavo Arechavaleta and
Julien Pettré and
Jean-Paul Laumond Animation planning for virtual
characters cooperation . . . . . . . . . 319--339
Evelyne Vanraes and
Adhemar Bultheel A tangent subdivision scheme . . . . . . 340--355
Johannes Wallner and
Helmut Pottmann Intrinsic subdivision with smooth limits
for graphics and animation . . . . . . . 356--374
Voicu Popescu and
Paul Rosen Forward rasterization . . . . . . . . . 375--411
Liliya Kharevych and
Boris Springborn and
Peter Schröder Discrete conformal mappings via circle
patterns . . . . . . . . . . . . . . . . 412--438
Aurélien Martinet and
Cyril Soler and
Nicolas Holzschuch and
François X. Sillion Accurate detection of symmetries in $3$D
shapes . . . . . . . . . . . . . . . . . 439--464
Ingo Wald and
Thiago Ize and
Andrew Kensler and
Aaron Knoll and
Steven G. Parker Ray tracing animated scenes using
coherent grid traversal . . . . . . . . 485--493
Peter Wonka and
Michael Wimmer and
Kaichi Zhou and
Stefan Maierhofer and
Gerd Hesina and
Alexander Reshetov Guided visibility sampling . . . . . . . 494--502
Daniel Dunbar and
Greg Humphreys A spatial data structure for fast
Poisson-disk sample generation . . . . . 503--508
Johannes Kopf and
Daniel Cohen-Or and
Oliver Deussen and
Dani Lischinski Recursive Wang tiles for real-time blue
noise . . . . . . . . . . . . . . . . . 509--518
Ben Weiss Fast median and bilateral filtering . . 519--526
Aude Oliva and
Antonio Torralba and
Philippe G. Schyns Hybrid images . . . . . . . . . . . . . 527--532
Scott Schaefer and
Travis McPhail and
Joe Warren Image deformation using moving least
squares . . . . . . . . . . . . . . . . 533--540
Sylvain Lefebvre and
Hugues Hoppe Appearance-space texture synthesis . . . 541--548
Joshua Podolak and
Philip Shilane and
Aleksey Golovinskiy and
Szymon Rusinkiewicz and
Thomas Funkhouser A planar-reflective symmetry transform
for $3$D shapes . . . . . . . . . . . . 549--559
Niloy J. Mitra and
Leonidas J. Guibas and
Mark Pauly Partial and approximate symmetry
detection for $3$D geometry . . . . . . 560--568
Qi-Xing Huang and
Simon Flöry and
Natasha Gelfand and
Michael Hofer and
Helmut Pottmann Reassembling fractured objects by
geometric matching . . . . . . . . . . . 569--578
Sylvain Lefebvre and
Hugues Hoppe Perfect spatial hashing . . . . . . . . 579--588
Olga A. Karpenko and
John F. Hughes SmoothSketch: $3$D free-form shapes from
complex sketches . . . . . . . . . . . . 589--598
Long Quan and
Ping Tan and
Gang Zeng and
Lu Yuan and
Jingdong Wang and
Sing Bing Kang Image-based plant modeling . . . . . . . 599--604
Ryan Schmidt and
Cindy Grimm and
Brian Wyvill Interactive decal compositing with
discrete exponential maps . . . . . . . 605--613
Pascal Müller and
Peter Wonka and
Simon Haegler and
Andreas Ulmer and
Luc Van Gool Procedural modeling of buildings . . . . 614--623
Daniel Cohen-Or and
Olga Sorkine and
Ran Gal and
Tommer Leyvand and
Ying-Qing Xu Color harmonization . . . . . . . . . . 624--630
Jiaya Jia and
Jian Sun and
Chi-Keung Tang and
Heung-Yeung Shum Drag-and-drop pasting . . . . . . . . . 631--637
Soonmin Bae and
Sylvain Paris and
Frédo Durand Two-scale tone management for
photographic look . . . . . . . . . . . 637--645
Dani Lischinski and
Zeev Farbman and
Matt Uyttendaele and
Richard Szeliski Interactive local adjustment of tonal
values . . . . . . . . . . . . . . . . . 646--653
Erum Arif Khan and
Erik Reinhard and
Roland W. Fleming and
Heinrich H. Bülthoff Image-based material editing . . . . . . 654--663
Charles Loop and
Jim Blinn Real-time GPU rendering of piecewise
algebraic surfaces . . . . . . . . . . . 664--670
Anders Adamson and
Marc Alexa Point-sampled cell complexes . . . . . . 671--680
Yang Liu and
Helmut Pottmann and
Johannes Wallner and
Yong-Liang Yang and
Wenping Wang Geometric modeling with conical meshes
and developable surfaces . . . . . . . . 681--689
Kun Zhou and
Xin Huang and
Xi Wang and
Yiying Tong and
Mathieu Desbrun and
Baining Guo and
Heung-Yeung Shum Mesh quilting for geometric texture
synthesis . . . . . . . . . . . . . . . 690--697
Jacob Munkberg and
Petrik Clarberg and
Jon Hasselgren and
Tomas Akenine-Möller High dynamic range texture compression
for graphics hardware . . . . . . . . . 698--706
Kimmo Roimela and
Tomi Aarnio and
Joonas Itäranta High dynamic range texture compression 707--712
Rafa\l Mantiuk and
Alexander Efremov and
Karol Myszkowski and
Hans-Peter Seidel Backward compatible high dynamic range
MPEG video compression . . . . . . . . . 713--723
David Blythe The Direct$3$D 10 system . . . . . . . . 724--734
Jason Lawrence and
Aner Ben-Artzi and
Christopher DeCoro and
Wojciech Matusik and
Hanspeter Pfister and
Ravi Ramamoorthi and
Szymon Rusinkiewicz Inverse shade trees for non-parametric
material representation and editing . . 735--745
Pieter Peers and
Karl vom Berge and
Wojciech Matusik and
Ravi Ramamoorthi and
Jason Lawrence and
Szymon Rusinkiewicz and
Philip Dutré A compact factored representation of
heterogeneous subsurface scattering . . 746--753
Jiaping Wang and
Xin Tong and
Stephen Lin and
Minghao Pan and
Chao Wang and
Hujun Bao and
Baining Guo and
Heung-Yeung Shum Appearance manifolds for modeling
time-variant appearance of materials . . 754--761
Jinwei Gu and
Chien-I Tu and
Ravi Ramamoorthi and
Peter Belhumeur and
Wojciech Matusik and
Shree Nayar Time-varying surface appearance:
acquisition, modeling and rendering . . 762--771
Jian Sun and
Yin Li and
Sing Bing Kang and
Heung-Yeung Shum Flash matting . . . . . . . . . . . . . 772--778
Neel Joshi and
Wojciech Matusik and
Shai Avidan Natural video matting using camera
arrays . . . . . . . . . . . . . . . . . 779--786
Rob Fergus and
Barun Singh and
Aaron Hertzmann and
Sam T. Roweis and
William T. Freeman Removing camera shake from a single
photograph . . . . . . . . . . . . . . . 787--794
Ramesh Raskar and
Amit Agrawal and
Jack Tumblin Coded exposure photography: motion
deblurring using fluttered shutter . . . 795--804
Geoffrey Irving and
Eran Guendelman and
Frank Losasso and
Ronald Fedkiw Efficient simulation of large bodies of
water by coupling two and three
dimensional techniques . . . . . . . . . 805--811
Frank Losasso and
Tamar Shinar and
Andrew Selle and
Ronald Fedkiw Multiple interacting liquids . . . . . . 812--819
Bryan M. Klingner and
Bryan E. Feldman and
Nuttapong Chentanez and
James F. O'Brien Fluid animation with dynamic meshes . . 820--825
Adrien Treuille and
Andrew Lewis and
Zoran Popovi\'c Model reduction for real-time fluids . . 826--834
Noah Snavely and
Steven M. Seitz and
Richard Szeliski Photo tourism: exploring photo
collections in $3$D . . . . . . . . . . 835--846
Carsten Rother and
Lucas Bordeaux and
Youssef Hamadi and
Andrew Blake AutoCollage . . . . . . . . . . . . . . 847--852
Aseem Agarwala and
Maneesh Agrawala and
Michael Cohen and
David Salesin and
Richard Szeliski Photographing long scenes with
multi-viewpoint panoramas . . . . . . . 853--861
Dan B. Goldman and
Brian Curless and
David Salesin and
Steven M. Seitz Schematic storyboarding for video
visualization and editing . . . . . . . 862--871
Paul G. Kry and
Dinesh K. Pai Interaction capture and synthesis . . . 872--880
Sang Il Park and
Jessica K. Hodgins Capturing and animating skin deformation
in human motion . . . . . . . . . . . . 881--889
Okan Arikan Compression of motion capture databases 890--897
Kang Hoon Lee and
Myung Geol Choi and
Jehee Lee Motion patches: building blocks for
virtual environments annotated with
motion data . . . . . . . . . . . . . . 898--906
Li Zhang and
Shree Nayar Projection defocus analysis for scene
capture and image display . . . . . . . 907--915
Sujit Kuthirummal and
Shree K. Nayar Multiview radial catadioptric imaging
for scene capture . . . . . . . . . . . 916--923
Marc Levoy and
Ren Ng and
Andrew Adams and
Matthew Footer and
Mark Horowitz Light field microscopy . . . . . . . . . 924--934
Shree K. Nayar and
Gurunandan Krishnan and
Michael D. Grossberg and
Ramesh Raskar Fast separation of direct and global
components of a scene using high
frequency illumination . . . . . . . . . 935--944
Aner Ben-Artzi and
Ryan Overbeck and
Ravi Ramamoorthi Real-time BRDF editing in complex
lighting . . . . . . . . . . . . . . . . 945--954
Weifeng Sun and
Amar Mukherjee Generalized wavelet product integral for
rendering dynamic glossy objects . . . . 955--966
Yu-Ting Tsai and
Zen-Chung Shih All-frequency precomputed radiance
transfer using spherical radial basis
functions and clustered tensor
approximation . . . . . . . . . . . . . 967--976
Zhong Ren and
Rui Wang and
John Snyder and
Kun Zhou and
Xinguo Liu and
Bo Sun and
Peter-Pike Sloan and
Hujun Bao and
Qunsheng Peng and
Baining Guo Real-time soft shadows in dynamic scenes
using spherical harmonic exponentiation 977--986
Doug L. James and
Jernej Barbi\vc and
Dinesh K. Pai Precomputed acoustic transfer:
output-sensitive, accurate sound
generation for geometrically complex
vibration sources . . . . . . . . . . . 987--995
Kshitiz Garg and
Shree K. Nayar Photorealistic rendering of rain streaks 996--1002
Srinivasa G. Narasimhan and
Mohit Gupta and
Craig Donner and
Ravi Ramamoorthi and
Shree K. Nayar and
Henrik Wann Jensen Acquiring scattering properties of
participating media by dilution . . . . 1003--1012
Tim Weyrich and
Wojciech Matusik and
Hanspeter Pfister and
Bernd Bickel and
Craig Donner and
Chien Tu and
Janet McAndless and
Jinho Lee and
Addy Ngan and
Henrik Wann Jensen and
Markus Gross Analysis of human faces using a
measurement-based skin reflectance model 1013--1024
Aleksey Golovinskiy and
Wojciech Matusik and
Hanspeter Pfister and
Szymon Rusinkiewicz and
Thomas Funkhouser A statistical model for synthesis of
detailed facial geometry . . . . . . . . 1025--1034
Adi Levin Modified subdivision surfaces with
continuous curvature . . . . . . . . . . 1035--1040
Ke Wang and
Weiwei and
Yiying Tong and
Mathieu Desbrun and
Peter Schröder Edge subdivision schemes and the
construction of smooth vector fields . . 1041--1048
Martin Isenburg and
Yuanxin Liu and
Jonathan Shewchuk and
Jack Snoeyink Streaming computation of Delaunay
triangulations . . . . . . . . . . . . . 1049--1056
Shen Dong and
Peer-Timo Bremer and
Michael Garland and
Valerio Pascucci and
John C. Hart Spectral surface quadrangulation . . . . 1057--1066
Jonathan T. Moon and
Stephen R. Marschner Simulating multiple scattering in hair
using a photon mapping approach . . . . 1067--1074
Mark Meyer and
John Anderson Statistical acceleration for animated
global illumination . . . . . . . . . . 1075--1080
Bruce Walter and
Adam Arbree and
Kavita Bala and
Donald P. Greenberg Multidimensional lightcuts . . . . . . . 1081--1088
Milo\vs Ha\vsan and
Fabio Pellacini and
Kavita Bala Direct-to-indirect transfer for
cinematic relighting . . . . . . . . . . 1089--1097
Scott Kircher and
Michael Garland Editing arbitrarily deforming surface
animations . . . . . . . . . . . . . . . 1098--1107
Lin Shi and
Yizhou Yu and
Nathan Bell and
Wei-Wen Feng A fast multigrid algorithm for mesh
deformation . . . . . . . . . . . . . . 1108--1117
Wolfram von Funck and
Holger Theisel and
Hans-Peter Seidel Vector field based shape deformations 1118--1125
Jin Huang and
Xiaohan Shi and
Xinguo Liu and
Kun Zhou and
Li-Yi Wei and
Shang-Hua Teng and
Hujun Bao and
Baining Guo and
Heung-Yeung Shum Subspace gradient domain mesh
deformation . . . . . . . . . . . . . . 1126--1134
Richard Szeliski Locally adapted hierarchical basis
preconditioning . . . . . . . . . . . . 1135--1143
Avneesh Sud and
Naga Govindaraju and
Russell Gayle and
Ilknur Kabul and
Dinesh Manocha Fast proximity computation among
deformable models using discrete Voronoi
diagrams . . . . . . . . . . . . . . . . 1144--1153
Pascal Volino and
Nadia Magnenat-Thalmann Resolving surface collisions through
intersection contour minimization . . . 1154--1159
Adrien Treuille and
Seth Cooper and
Zoran Popovi\'c Continuum crowds . . . . . . . . . . . . 1160--1168
Jue Wang and
Steven M. Drucker and
Maneesh Agrawala and
Michael F. Cohen The cartoon animation filter . . . . . . 1169--1173
Kevin G. Der and
Robert W. Sumner and
Jovan Popovi\'c Inverse kinematics for reduced
deformable models . . . . . . . . . . . 1174--1179
Florence Bertails and
Basile Audoly and
Marie-Paule Cani and
Bernard Querleux and
Frédéric Leroy and
Jean-Luc Lévêque Super-helices for predicting the
dynamics of natural hair . . . . . . . . 1180--1187
Sung-Hee Lee and
Demetri Terzopoulos Heads up!: biomechanical modeling and
neuromuscular control of the neck . . . 1188--1198
Szymon Rusinkiewicz and
Michael Burns and
Doug DeCarlo Exaggerated shading for depicting shape
and detail . . . . . . . . . . . . . . . 1199--1205
Thomas Luft and
Carsten Colditz and
Oliver Deussen Image enhancement by unsharp masking the
depth buffer . . . . . . . . . . . . . . 1206--1213
Yingge Qu and
Tien-Tsin Wong and
Pheng-Ann Heng Manga colorization . . . . . . . . . . . 1214--1220
Holger Winnemöller and
Sven C. Olsen and
Bruce Gooch Real-time video abstraction . . . . . . 1221--1226
Simon Plantinga and
Gert Vegter Computing contour generators of evolving
implicit surfaces . . . . . . . . . . . 1243--1280
Hartmut Prautzsch and
Georg Umlauf Parametrizations for triangular $ G^k $
spline surfaces of low degree . . . . . 1281--1293
Eugene Zhang and
Konstantin Mischaikow and
Greg Turk Vector field design on surfaces . . . . 1294--1326
Min Je Park and
Min Gyu Choi and
Yoshihisa Shinagawa and
Sung Yong Shin Video-guided motion synthesis using
example motions . . . . . . . . . . . . 1327--1359
Guangyu Wang and
Tien-Tsin Wong and
Pheng-Ann Heng Deringing cartoons by image analogies 1360--1379
J. H. Van Hateren Encoding of high dynamic range video
with a model of human cones . . . . . . 1380--1399
Bruce Merry and
Patrick Marais and
James Gain Animation space: a truly linear
framework for character animation . . . 1400--1423
Kai Hormann and
Michael S. Floater Mean value coordinates for arbitrary
planar polygons . . . . . . . . . . . . 1424--1441
Ares Lagae and
Philip Dutré An alternative for Wang tiles: colored
edges versus colored corners . . . . . . 1442--1459
Nicolas Ray and
Wan Chiu Li and
Bruno Lévy and
Alla Sheffer and
Pierre Alliez Periodic global parameterization . . . . 1460--1485
Alexander Hornung and
Ellen Dekkers and
Leif Kobbelt Character animation from $2$D pictures
and $3$D motion data . . . . . . . . . . 1:1--1:9
Ravi Ramamoorthi and
Dhruv Mahajan and
Peter Belhumeur A first-order analysis of lighting,
shading, and shadows . . . . . . . . . . 2:1--2:21
Jianye Lu and
Athinodoros S. Georghiades and
Andreas Glaser and
Hongzhi Wu and
Li-Yi Wei and
Baining Guo and
Julie Dorsey and
Holly Rushmeier Context-aware textures . . . . . . . . . 3:1--3:22
Sharif Elcott and
Yiying Tong and
Eva Kanso and
Peter Schröder and
Mathieu Desbrun Stable, circulation-preserving,
simplicial fluids . . . . . . . . . . . 4:1--4:12
Yaron Lipman and
Daniel Cohen-Or and
Gal Ran and
David Levin Volume and shape preservation via moving
frame manipulation . . . . . . . . . . . 5:1--5:14
Ingo Wald and
Solomon Boulos and
Peter Shirley Ray tracing deformable scenes using
dynamic bounding volume hierarchies . . 6:1--6:18
Philip Shilane and
Thomas Funkhouser Distinctive regions of $3$D surfaces . . 7:1--7:??
Tai-Pang Wu and
Chi-Keung Tang and
Michael S. Brown and
Heung-Yeung Shum Natural shadow matting . . . . . . . . . 8:1--8:??
Fabio Pellacini and
Frank Battaglia and
R. Keith Morley and
Adam Finkelstein Lighting with paint . . . . . . . . . . 9:1--9:??
Martin Fuchs and
Volker Blanz and
Hendrik P. A. Lensch and
Hans-Peter Seidel Adaptive sampling of reflectance fields 10:1--10:??
Aidong Lu and
David S. Ebert and
Wei Qiao and
Martin Kraus and
Benjamin Mora Volume illustration using Wang Cubes . . 11:1--11:??
Kenny Erleben Velocity-based shock propagation for
multibody dynamics animation . . . . . . 12:1--12:??
Lu Yuan and
Jian Sun and
Long Quan and
Heung-Yeung Shum Image deblurring with blurred/noisy
image pairs . . . . . . . . . . . . . . 1:1--1:??
Johannes Kopf and
Chi-Wing Fu and
Daniel Cohen-Or and
Oliver Deussen and
Dani Lischinski and
Tien-Tsin Wong Solid texture synthesis from $2$D
exemplars . . . . . . . . . . . . . . . 2:1--2:??
Jean-François Lalonde and
Derek Hoiem and
Alexei A. Efros and
Carsten Rother and
John Winn and
Antonio Criminisi Photo clip art . . . . . . . . . . . . . 3:1--3:??
James Hays and
Alexei A. Efros Scene completion using millions of
photographs . . . . . . . . . . . . . . 4:1--4:??
Seth Cooper and
Aaron Hertzmann and
Zoran Popovi\'c Active learning for real-time motion
controllers . . . . . . . . . . . . . . 5:1--5:??
James McCann and
Nancy Pollard Responsive characters from motion
fragments . . . . . . . . . . . . . . . 6:1--6:??
Adrien Treuille and
Yongjoon Lee and
Zoran Popovi\'c Near-optimal character animation with
continuous control . . . . . . . . . . . 7:1--7:??
Jinxiang Chai and
Jessica K. Hodgins Constraint-based motion optimization
using a statistical dynamic model . . . 8:1--8:??
Jue Wang and
Maneesh Agrawala and
Michael F. Cohen Soft scissors: an interactive tool for
realtime high quality matting . . . . . 9:1--9:??
Shai Avidan and
Ariel Shamir Seam carving for content-aware image
resizing . . . . . . . . . . . . . . . . 10:1--10:??
Jian Sun and
Lin Liang and
Fang Wen and
Heung-Yeung Shum Image vectorization using optimized
gradient meshes . . . . . . . . . . . . 11:1--11:??
Hui Fang and
John C. Hart Detail preserving shape deformation in
image editing . . . . . . . . . . . . . 12:1--12:??
Geoffrey Irving and
Craig Schroeder and
Ronald Fedkiw Volume conserving finite element
simulations of deformable models . . . . 13:1--13:??
Christopher D. Twigg and
Doug L. James Many-worlds browsing for control of
multibody dynamics . . . . . . . . . . . 14:1--14:??
Xinyu Zhang and
Stephane Redon and
Minkyoung Lee and
Young J. Kim Continuous collision detection for
articulated models using Taylor models
and temporal culling . . . . . . . . . . 15:1--15:??
Adam W. Bargteil and
Chris Wojtán and
Jessica K. Hodgins and
Greg Turk A finite element method for animating
large viscoplastic flow . . . . . . . . 16:1--16:??
Hideki Todo and
Ken-ichi Anjyo and
William Baxter and
Takeo Igarashi Locally controllable stylized shading 17:1--17:??
Yunjin Lee and
Lee Markosian and
Seungyong Lee and
John F. Hughes Line drawings via abstracted shading . . 18:1--18:??
Tilke Judd and
Frédo Durand and
Edward Adelson Apparent ridges for line drawing . . . . 19:1--19:??
Simon Breslav and
Karol Szerszen and
Lee Markosian and
Pascal Barla and
Joëlle Thollot Dynamic $2$D patterns for shading $3$D
scenes . . . . . . . . . . . . . . . . . 20:1--20:??
Benedict J. Brown and
Szymon Rusinkiewicz Global non-rigid alignment of $3$-D
scans . . . . . . . . . . . . . . . . . 21:1--21:??
Yaron Lipman and
Daniel Cohen-Or and
David Levin and
Hillel Tal-Ezer Parameterization-free projection for
geometry reconstruction . . . . . . . . 22:1--22:??
Gaël Guennebaud and
Markus Gross Algebraic point set surfaces . . . . . . 23:1--23:??
Sagi Katz and
Ayellet Tal and
Ronen Basri Direct visibility of point sets . . . . 24:1--24:??
Jonathan Ragan-Kelley and
Charlie Kilpatrick and
Brian W. Smith and
Doug Epps and
Paul Green and
Christophe Hery and
Frédo Durand The lightspeed automatic interactive
lighting preview system . . . . . . . . 25:1--25:??
Milo\vs Ha\vsan and
Fabio Pellacini and
Kavita Bala Matrix row-column sampling for the
many-light problem . . . . . . . . . . . 26:1--26:??
Xin Sun and
Kun Zhou and
Yanyun Chen and
Stephen Lin and
Jiaoying Shi and
Baining Guo Interactive relighting with dynamic
BRDFs . . . . . . . . . . . . . . . . . 27:1--27:??
Charles Han and
Bo Sun and
Ravi Ramamoorthi and
Eitan Grinspun Frequency domain normal map filtering 28:1--28:??
Jie Xu and
Craig S. Kaplan Image-guided maze construction . . . . . 29:1--29:??
Paul Asente and
Mike Schuster and
Teri Pettit Dynamic planar map illustration . . . . 30:1--30:??
Wilmot Li and
Lincoln Ritter and
Maneesh Agrawala and
Brian Curless and
David Salesin Interactive cutaway illustrations of
complex $3$D models . . . . . . . . . . 31:1--31:??
Tim Weyrich and
Jia Deng and
Connelly Barnes and
Szymon Rusinkiewicz and
Adam Finkelstein Digital bas-relief from $3$D scenes . . 32:1--32:??
Bernd Bickel and
Mario Botsch and
Roland Angst and
Wojciech Matusik and
Miguel Otaduy and
Hanspeter Pfister and
Markus Gross Multi-scale capture of facial geometry
and motion . . . . . . . . . . . . . . . 33:1--33:??
Ryan White and
Keenan Crane and
D. A. Forsyth Capturing and animating occluded cloth 34:1--34:??
Daniel Vlasic and
Rolf Adelsberger and
Giovanni Vannucci and
John Barnwell and
Markus Gross and
Wojciech Matusik and
Jovan Popovi\'c Practical motion capture in everyday
surroundings . . . . . . . . . . . . . . 35:1--35:??
Ramesh Raskar and
Hideaki Nii and
Bert deDecker and
Yuki Hashimoto and
Jay Summet and
Dylan Moore and
Yong Zhao and
Jonathan Westhues and
Paul Dietz and
John Barnwell and
Shree Nayar and
Masahiko Inami and
Philippe Bekaert and
Michael Noland and
Vlad Branzoi and
Erich Bruns Prakash: lighting aware motion capture
using photosensing markers and
multiplexed illuminators . . . . . . . . 36:1--36:??
Eino-Ville Talvala and
Andrew Adams and
Mark Horowitz and
Marc Levoy Veiling glare in high dynamic range
imaging . . . . . . . . . . . . . . . . 37:1--37:??
Ahmet O\uguz Akyüz and
Roland Fleming and
Bernhard E. Riecke and
Erik Reinhard and
Heinrich H. Bülthoff Do HDR displays support LDR content?: a
psychophysical evaluation . . . . . . . 38:1--38:??
Allan G. Rempel and
Matthew Trentacoste and
Helge Seetzen and
H. David Young and
Wolfgang Heidrich and
Lorne Whitehead and
Greg Ward Ldr2Hdr: on-the-fly reverse tone mapping
of legacy video and photographs . . . . 39:1--39:??
Andrew Jones and
Ian McDowall and
Hideshi Yamada and
Mark Bolas and
Paul Debevec Rendering for an interactive 360$^\circ
$ light field display . . . . . . . . . 40:1--40:??
Andrew Nealen and
Takeo Igarashi and
Olga Sorkine and
Marc Alexa FiberMesh: designing freeform surfaces
with $3$D curves . . . . . . . . . . . . 41:1--41:??
Tao Ju and
Qian-Yi Zhou and
Shi-Min Hu Editing the topology of $3$D models by
sketching . . . . . . . . . . . . . . . 42:1--42:??
Andrei Sharf and
Thomas Lewiner and
Gil Shklarski and
Sivan Toledo and
Daniel Cohen-Or Interactive topology-aware surface
reconstruction . . . . . . . . . . . . . 43:1--43:??
Tai-Pang Wu and
Chi-Keung Tang and
Michael S. Brown and
Heung-Yeung Shum ShapePalettes: interactive normal
transfer via sketching . . . . . . . . . 44:1--44:??
Yuki Mori and
Takeo Igarashi Plushie: an interactive design system
for plush toys . . . . . . . . . . . . . 45:1--45:??
Robert Bridson and
Jim Houriham and
Marcus Nordenstam Curl-noise for procedural fluid flow . . 46:1--46:??
Jeong-Mo Hong and
Tamar Shinar and
Ronald Fedkiw Wrinkled flames and cellular patterns 47:1--47:??
Bart Adams and
Mark Pauly and
Richard Keiser and
Leonidas J. Guibas Adaptively sampled particle fluids . . . 48:1--48:??
Rony Goldenthal and
David Harmon and
Raanan Fattal and
Michel Bercovier and
Eitan Grinspun Efficient simulation of inextensible
cloth . . . . . . . . . . . . . . . . . 49:1--49:??
Miklós Bergou and
Saurabh Mathur and
Max Wardetzky and
Eitan Grinspun TRACKS: toward directable thin shells 50:1--50:??
Raanan Fattal and
Maneesh Agrawala and
Szymon Rusinkiewicz Multiscale shape and detail enhancement
from multi-light image collections . . . 51:1--51:??
Pieter Peers and
Naoki Tamura and
Wojciech Matusik and
Paul Debevec Post-production facial performance
relighting using reflectance transfer 52:1--52:??
Jan Kautz and
Solomon Boulos and
Frédo Durand Interactive editing and modeling of
bidirectional texture functions . . . . 53:1--53:??
Fabio Pellacini and
Jason Lawrence AppWand: editing measured materials
using appearance-driven optimization . . 54:1--54:??
Jonathan Palacios and
Eugene Zhang Rotational symmetry field design on
surfaces . . . . . . . . . . . . . . . . 55:1--55:??
Matthew Fisher and
Peter Schröder and
Mathieu Desbrun and
Hugues Hoppe Design of tangent vector fields . . . . 56:1--56:??
François Labelle and
Jonathan Richard Shewchuk Isosurface stuffing: fast tetrahedral
meshes with good dihedral angles . . . . 57:1--57:??
Valerio Pascucci and
Giorgio Scorzelli and
Peer-Timo Bremer and
Ajith Mascarenhas Robust on-line computation of Reeb
graphs: simplicity and speed . . . . . . 58:1--58:??
Ivo Ihrke and
Gernot Ziegler and
Art Tevs and
Christian Theobalt and
Marcus Magnor and
Hans-Peter Seidel Eikonal rendering: efficient light
transport in refractive objects . . . . 59:1--59:??
Jeppe Revall Frisvad and
Niels Jòrgen Christensen and
Henrik Wann Jensen Computing the scattering properties of
participating media using Lorenz-Mie
theory . . . . . . . . . . . . . . . . . 60:1--60:??
Carsten Dachsbacher and
Marc Stamminger and
George Drettakis and
Frédo Durand Implicit visibility and antiradiance for
interactive global illumination . . . . 61:1--61:??
Dhruv Mahajan and
Ira Kemelmacher Shlizerman and
Ravi Ramamoorthi and
Peter Belhumeur A theory of locally low dimensional
light transport . . . . . . . . . . . . 62:1--62:??
Niloy J. Mitra and
Leonidas J. Guibas and
Mark Pauly Symmetrization . . . . . . . . . . . . . 63:1--63:??
Martin Kilian and
Niloy J. Mitra and
Helmut Pottmann Geometric modeling in shape space . . . 64:1--64:??
Helmut Pottmann and
Yang Liu and
Johannes Wallner and
Alexander Bobenko and
Wenping Wang Geometry of multi-layer freeform
structures for architecture . . . . . . 65:1--65:??
Patrick Mullen and
Alexander McKenzie and
Yiying Tong and
Mathieu Desbrun A variational approach to Eulerian
geometry processing . . . . . . . . . . 66:1--66:??
Francesc Moreno-Noguer and
Peter N. Belhumeur and
Shree K. Nayar Active refocusing of images and videos 67:1--67:??
Paul Green and
Wenyang Sun and
Wojciech Matusik and
Frédo Durand Multi-aperture photography . . . . . . . 68:1--68:??
Ashok Veeraraghavan and
Ramesh Raskar and
Amit Agrawal and
Ankit Mohan and
Jack Tumblin Dappled photography: mask enhanced
cameras for heterodyned light fields and
coded aperture refocusing . . . . . . . 69:1--69:??
Anat Levin and
Rob Fergus and
Frédo Durand and
William T. Freeman Image and depth from a conventional
camera with a coded aperture . . . . . . 70:1--70:??
Pushkar Joshi and
Mark Meyer and
Tony DeRose and
Brian Green and
Tom Sanocki Harmonic coordinates for character
articulation . . . . . . . . . . . . . . 71:1--71:??
Ilya Baran and
Jovan Popovi\'c Automatic rigging and animation of $3$D
characters . . . . . . . . . . . . . . . 72:1--72:??
Robert Y. Wang and
Kari Pulli and
Jovan Popovi\'c Real-time enveloping with rotational
regression . . . . . . . . . . . . . . . 73:1--73:??
Mark Meyer and
John Anderson Key Point Subspace Acceleration and soft
caching . . . . . . . . . . . . . . . . 74:1--74:??
Roger D. Hersch and
Philipp Donzé and
Sylvain Chosson Color images visible under UV light . . 75:1--75:??
Ganesh Ramanarayanan and
James Ferwerda and
Bruce Walter and
Kavita Bala Visual equivalence: towards a new
standard for image fidelity . . . . . . 76:1--76:??
Peter Vangorp and
Jurgen Laurijssen and
Philip Dutré The influence of shape on the perception
of material reflectance . . . . . . . . 77:1--77:??
Victor Ostromoukhov Sampling with polyominoes . . . . . . . 78:1--78:??
Robert L. Cook and
John Halstead and
Maxwell Planck and
David Ryu Stochastic simplification of aggregate
detail . . . . . . . . . . . . . . . . . 79:1--79:??
Robert W. Sumner and
Johannes Schmid and
Mark Pauly Embedded deformation for shape
manipulation . . . . . . . . . . . . . . 80:1--80:??
Xiaohan Shi and
Kun Zhou and
Yiying Tong and
Mathieu Desbrun and
Hujun Bao and
Baining Guo Mesh puppetry: cascading optimization of
mesh deformation with inverse kinematics 81:1--81:??
Alec R. Rivers and
Doug L. James FastLSM: fast lattice shape matching for
robust real-time deformation . . . . . . 82:1--82:??
Oscar Kin-Chung Au and
Hongbo Fu and
Chiew-Lan Tai and
Daniel Cohen-Or Handle-aware isolines for scalable shape
editing . . . . . . . . . . . . . . . . 83:1--83:??
Weiwei Xu and
Kun Zhou and
Yizhou Yu and
Qifeng Tan and
Qunsheng Peng and
Baining Guo Gradient domain editing of deforming
mesh sequences . . . . . . . . . . . . . 84:1--84:??
Pascal Müller and
Gang Zeng and
Peter Wonka and
Luc Van Gool Image-based procedural modeling of
facades . . . . . . . . . . . . . . . . 85:1--85:??
Anton van den Hengel and
Anthony Dick and
Thorsten Thormählen and
Ben Ward and
Philip H. S. Torr VideoTrace: rapid interactive scene
modelling from video . . . . . . . . . . 86:1--86:??
Ping Tan and
Gang Zeng and
Jingdong Wang and
Sing Bing Kang and
Long Quan Image-based tree modeling . . . . . . . 87:1--87:??
Boris Neubert and
Thomas Franken and
Oliver Deussen Approximate image-based tree-modeling
using particle flows . . . . . . . . . . 88:1--88:??
Pedro V. Sander and
Diego Nehab and
Joshua Barczak Fast triangle reordering for vertex
locality and reduced overdraw . . . . . 89:1--89:??
Tim Weyrich and
Cyril Flaig and
Simon Heinzle and
Simon Mall and
Timo Aila and
Kaspar Rohrer and
Daniel B. Fasnacht and
Norbert Felber and
Stephan Oetiker and
Hubert Kaeslin and
Mario Botsch and
Markus Gross A hardware architecture for surface
splatting . . . . . . . . . . . . . . . 90:1--90:??
Kun Zhou and
Xin Huang and
Weiwei Xu and
Baining Guo and
Heung-Yeung Shum Direct manipulation of subdivision
surfaces on GPUs . . . . . . . . . . . . 91:1--91:??
Jon Hasselgren and
Thomas Akenine-Möller PCU: the programmable culling unit . . . 92:1--92:??
Johannes Kopf and
Matt Uyttendaele and
Oliver Deussen and
Michael F. Cohen Capturing and viewing gigapixel images 93:1--93:??
Aseem Agarwala Efficient gradient-domain compositing
using quadtrees . . . . . . . . . . . . 94:1--94:??
Raanan Fattal Image upsampling via imposed edge
statistics . . . . . . . . . . . . . . . 95:1--95:??
Johannes Kopf and
Michael F. Cohen and
Dani Lischinski and
Matt Uyttendaele Joint bilateral upsampling . . . . . . . 96:1--96:??
Paul W. Cleary and
Soon Hyoung Pyo and
Mahesh Prakash and
Bon Ki Koo Bubbling and frothing liquids . . . . . 97:1--97:??
Byungmoon Kim and
Yingjie Liu and
Ignacio Llamas and
Xiangmin Jiao and
Jarek Rossignac Simulation of bubbles in foam with the
volume control method . . . . . . . . . 98:1--98:??
Cem Yuksel and
Donald H. House and
John Keyser Wave particles . . . . . . . . . . . . . 99:1--99:??
Christopher Batty and
Florence Bertails and
Robert Bridson A fast variational framework for
accurate solid-fluid coupling . . . . . 100:1--100:??
Kalyan Sunkavalli and
Wojciech Matusik and
Hanspeter Pfister and
Szymon Rusinkiewicz Factored time-lapse video . . . . . . . 101:1--101:??
Eric P. Bennett and
Leonard McMillan Computational time-lapse video . . . . . 102:1--102:??
Jiawen Chen and
Sylvain Paris and
Frédo Durand Real-time edge-aware image processing
with the bilateral grid . . . . . . . . 103:1--103:??
Adrien Bousseau and
Fabrice Neyret and
Joëlle Thollot and
David Salesin Video watercolorization using
bidirectional texture advection . . . . 104:1--104:??
KangKang Yin and
Kevin Loken and
Michiel van de Panne SIMBICON: simple biped locomotion
control . . . . . . . . . . . . . . . . 105:1--105:??
Alla Safonova and
Jessica K. Hodgins Construction and optimal search of
interpolated motion graphs . . . . . . . 106:1--106:??
Kwang Won Sok and
Manmyung Kim and
Jehee Lee Simulating biped behaviors from human
motion data . . . . . . . . . . . . . . 107:1--107:??
Brian Guenter Efficient symbolic differentiation for
graphics applications . . . . . . . . . 108:1--108:??
Jaakko Lehtinen A framework for precomputed and captured
light transport . . . . . . . . . . . . 13:1--13:22
K\cestutis Kar\vciauskas and
Jörg Peters Bicubic polar subdivision . . . . . . . 14:1--14:6
Rüyam Acar Level set driven flows . . . . . . . . . 15:1--15:15
Michael B. Nielsen and
Ola Nilsson and
Andreas Söderström and
Ken Museth Out-of-core and compressed level set
methods . . . . . . . . . . . . . . . . 16:1--16:26
Doug L. James and
Christopher D. Twigg and
Andrew Cove and
Robert Y. Wang Mesh Ensemble Motion Graphs: Data-driven
mesh animation with constraints . . . . 17:1--17:16
Paul S. A. Reitsma and
Nancy S. Pollard Evaluating motion graphs for character
animation . . . . . . . . . . . . . . . 18:1--18:24
Hui Xu and
Nathan Gossett and
Baoquan Chen Knowledge and heuristic-based modeling
of laser-scanned trees . . . . . . . . . 19:1--19:13
Aaron E. Lefohn and
Shubhabrata Sengupta and
John D. Owens Resolution-matched shadow maps . . . . . 20:1--20:17
Jing Wang and
Bobby Bodenheimer Synthesis and evaluation of linear
motion transitions . . . . . . . . . . . 1:1--1:22
Wenping Wang and
Bert Jüttler and
Dayue Zheng and
Yang Liu Computation of rotation minimizing
frames . . . . . . . . . . . . . . . . . 2:1--2:19
Evgueni Parilov and
Denis Zorin Real-time rendering of textures with
feature curves . . . . . . . . . . . . . 3:1--3:15
Christian Lessig and
Eugene Fiume SOHO: Orthogonal and symmetric Haar
wavelets on the sphere . . . . . . . . . 4:1--4:11
Michael Neff and
Michael Kipp and
Irene Albrecht and
Hans-Peter Seidel Gesture modeling and animation based on
a probabilistic re-creation of speaker
style . . . . . . . . . . . . . . . . . 5:1--5:24
Andrea Weidlich and
Alexander Wilkie Realistic rendering of birefringency in
uniaxial crystals . . . . . . . . . . . 6:1--6:12
Wojciech Jarosz and
Craig Donner and
Matthias Zwicker and
Henrik Wann Jensen Radiance caching for participating media 7:1--7:11
Charles Loop and
Scott Schaefer Approximating Catmull--Clark subdivision
surfaces with bicubic patches . . . . . 8:1--8:11
Jiaping Wang and
Shuang Zhao and
Xin Tong and
Stephen Lin and
Zhouchen Lin and
Yue Dong and
Baining Guo and
Heung-Yeung Shum Modeling and rendering of heterogeneous
translucent materials using the
diffusion equation . . . . . . . . . . . 9:1--9:19
Nicolas Ray and
Bruno Vallet and
Wan Chiu Li and
Bruno Lévy $N$-symmetry direction field design . . 10:1--10:13
Xuejin Chen and
Sing Bing Kang and
Ying-Qing Xu and
Julie Dorsey and
Heung-Yeung Shum Sketching reality: Realistic
interpretation of architectural designs 11:1--11:15
Scott Kircher and
Michael Garland Free-form motion processing . . . . . . 12:1--12:13
Aner Ben-Artzi and
Kevin Egan and
Ravi Ramamoorthi and
Frédo Durand A precomputed polynomial representation
for interactive BRDF editing with global
illumination . . . . . . . . . . . . . . 13:1--13:14
Huamin Wang and
Yonatan Wexler and
Eyal Ofek and
Hugues Hoppe Factoring repeated content within and
among images . . . . . . . . . . . . . . 14:1--14:??
Noah Snavely and
Rahul Garg and
Steven M. Seitz and
Richard Szeliski Finding paths through the world's photos 15:1--15:??
Michael Rubinstein and
Ariel Shamir and
Shai Avidan Improved seam carving for video
retargeting . . . . . . . . . . . . . . 16:1--16:??
Alex Rav-Acha and
Pushmeet Kohli and
Carsten Rother and
Andrew Fitzgibbon Unwrap mosaics: a new representation for
video editing . . . . . . . . . . . . . 17:1--17:??
Larry Seiler and
Doug Carmean and
Eric Sprangle and
Tom Forsyth and
Michael Abrash and
Pradeep Dubey and
Stephen Junkins and
Adam Lake and
Jeremy Sugerman and
Robert Cavin and
Roger Espasa and
Ed Grochowski and
Toni Juan and
Pat Hanrahan Larrabee: a many-core x86 architecture
for visual computing . . . . . . . . . . 18:1--18:??
Qiming Hou and
Kun Zhou and
Baining Guo BSGP: bulk-synchronous GPU programming 19:1--19:??
Li-Yi Wei Parallel Poisson disk sampling . . . . . 20:1--20:??
Michael Kazhdan and
Hugues Hoppe Streaming multigrid for gradient-domain
operations on large images . . . . . . . 21:1--21:??
Sung-Hee Lee and
Demetri Terzopoulos Spline joints for multibody dynamics . . 22:1--22:??
David Harmon and
Etienne Vouga and
Rasmus Tamstorf and
Eitan Grinspun Robust treatment of simultaneous
collisions . . . . . . . . . . . . . . . 23:1--23:??
Nicolas Bonneel and
George Drettakis and
Nicolas Tsingos and
Isabelle Viaud-Delmon and
Doug James Fast modal sounds with scalable
frequency-domain synthesis . . . . . . . 24:1--24:??
Christopher D. Twigg and
Doug L. James Backward steps in rigid body simulation 25:1--25:??
Rachel McDonnell and
Michéal Larkin and
Simon Dobbyn and
Steven Collins and
Carol O'Sullivan Clone attack! Perception of crowd
variety . . . . . . . . . . . . . . . . 26:1--26:??
Chris Hecker and
Bernd Raabe and
Ryan W. Enslow and
John DeWeese and
Jordan Maynard and
Kees van Prooijen Real-time motion retargeting to highly
varied user-created morphologies . . . . 27:1--27:??
Michael Kass and
John Anderson Animating oscillatory motion with
overlap: wiggly splines . . . . . . . . 28:1--28:??
Xiaohan Shi and
Kun Zhou and
Yiying Tong and
Mathieu Desbrun and
Hujun Bao and
Baining Guo Example-based dynamic skinning in real
time . . . . . . . . . . . . . . . . . . 29:1--29:??
Sylvain Paris and
Will Chang and
Oleg I. Kozhushnyan and
Wojciech Jarosz and
Wojciech Matusik and
Matthias Zwicker and
Frédo Durand Hair photobooth: geometric and
photometric acquisition of real
hairstyles . . . . . . . . . . . . . . . 30:1--30:??
Jonathan T. Moon and
Bruce Walter and
Steve Marschner Efficient multiple scattering in hair
using spherical harmonics . . . . . . . 31:1--31:??
Arno Zinke and
Cem Yuksel and
Andreas Weber and
John Keyser Dual scattering approximation for fast
multiple scattering in hair . . . . . . 32:1--32:??
Toshiya Hachisuka and
Wojciech Jarosz and
Richard Peter Weistroffer and
Kevin Dale and
Greg Humphreys and
Matthias Zwicker and
Henrik Wann Jensen Multidimensional adaptive sampling and
reconstruction for ray tracing . . . . . 33:1--33:??
Thomas Annen and
Zhao Dong and
Tom Mertens and
Philippe Bekaert and
Hans-Peter Seidel and
Jan Kautz Real-time, all-frequency shadows in
dynamic scenes . . . . . . . . . . . . . 34:1--34:??
Xin Sun and
Kun Zhou and
Eric Stollnitz and
Jiaoying Shi and
Baining Guo Interactive relighting of dynamic
refractive objects . . . . . . . . . . . 35:1--35:??
Kun Zhou and
Zhong Ren and
Stephen Lin and
Hujun Bao and
Baining Guo and
Heung-Yeung Shum Real-time smoke rendering using
compensated ray marching . . . . . . . . 36:1--36:??
Jaakko Lehtinen and
Matthias Zwicker and
Emmanuel Turquin and
Janne Kontkanen and
Frédo Durand and
François X. Sillion and
Timo Aila A meshless hierarchical representation
for light transport . . . . . . . . . . 37:1--37:??
Tommer Leyvand and
Daniel Cohen-Or and
Gideon Dror and
Dani Lischinski Data-driven enhancement of facial
attractiveness . . . . . . . . . . . . . 38:1--38:??
Dmitri Bitouk and
Neeraj Kumar and
Samreen Dhillon and
Peter Belhumeur and
Shree K. Nayar Face swapping: automatically replacing
faces in photographs . . . . . . . . . . 39:1--39:??
Xiaobo An and
Fabio Pellacini AppProp: all-pairs appearance-space edit
propagation . . . . . . . . . . . . . . 40:1--40:??
Jiaping Wang and
Shuang Zhao and
Xin Tong and
John Snyder and
Baining Guo Modeling anisotropic surface reflectance
with example-based microfacet synthesis 41:1--41:??
Hongbo Fu and
Daniel Cohen-Or and
Gideon Dror and
Alla Sheffer Upright orientation of man-made objects 42:1--42:??
Mark Pauly and
Niloy J. Mitra and
Johannes Wallner and
Helmut Pottmann and
Leonidas J. Guibas Discovering structural regularity in
$3$D geometry . . . . . . . . . . . . . 43:1--43:??
Oscar Kin-Chung Au and
Chiew-Lan Tai and
Hung-Kuo Chu and
Daniel Cohen-Or and
Tong-Yee Lee Skeleton extraction by mesh contraction 44:1--44:??
Tamal K. Dey and
Kuiyu Li and
Jian Sun and
David Cohen-Steiner Computing geometry-aware handle and
tunnel loops in $3$D models . . . . . . 45:1--45:??
Avi Robinson-Mosher and
Tamar Shinar and
Jon Gretarsson and
Jonathan Su and
Ronald Fedkiw Two-way coupling of fluids to rigid and
deformable solids and shells . . . . . . 46:1--46:??
Chris Wojtan and
Greg Turk Fast viscoelastic behavior with thin
features . . . . . . . . . . . . . . . . 47:1--47:??
Jeong-Mo Hong and
Ho-Young Lee and
Jong-Chul Yoon and
Chang-Hun Kim Bubbles alive . . . . . . . . . . . . . 48:1--48:??
Toon Lenaerts and
Bart Adams and
Philip Dutré Porous flow in particle-based fluid
simulations . . . . . . . . . . . . . . 49:1--49:??
Theodore Kim and
Nils Thürey and
Doug James and
Markus Gross Wavelet turbulence for fluid simulation 50:1--50:??
Charles Han and
Eric Risser and
Ravi Ramamoorthi and
Eitan Grinspun Multiscale texture synthesis . . . . . . 51:1--51:??
Li-Yi Wei and
Jianwei Han and
Kun Zhou and
Hujun Bao and
Baining Guo and
Heung-Yeung Shum Inverse texture synthesis . . . . . . . 52:1--52:??
Kenshi Takayama and
Makoto Okabe and
Takashi Ijiri and
Takeo Igarashi Lapped solid textures: filling a model
with anisotropic textures . . . . . . . 53:1--53:??
Alexander Goldberg and
Matthias Zwicker and
Frédo Durand Anisotropic noise . . . . . . . . . . . 54:1--54:??
Chia-Kai Liang and
Tai-Hsu Lin and
Bing-Yi Wong and
Chi Liu and
Homer H. Chen Programmable aperture photography:
multiplexed light field acquisition . . 55:1--55:??
Ramesh Raskar and
Amit Agrawal and
Cyrus A. Wilson and
Ashok Veeraraghavan Glare aware photography: $4$D ray
sampling for reducing glare effects of
camera lenses . . . . . . . . . . . . . 56:1--56:??
Oliver Cossairt and
Shree Nayar and
Ravi Ramamoorthi Light field transfer: global
illumination between real and synthetic
objects . . . . . . . . . . . . . . . . 57:1--57:??
Martin Fuchs and
Ramesh Raskar and
Hans-Peter Seidel and
Hendrik P. A. Lensch Towards passive 6D reflectance field
displays . . . . . . . . . . . . . . . . 58:1--58:??
Mashhuda Glencross and
Gregory J. Ward and
Francho Melendez and
Caroline Jay and
Jun Liu and
Roger Hubbold A perceptually validated model for
surface depth hallucination . . . . . . 59:1--59:??
Ganesh Ramanarayanan and
Kavita Bala and
James A. Ferwerda Perception of complex aggregates . . . . 60:1--60:??
Hamilton Y. Chong and
Steven J. Gortler and
Todd Zickler A perception-based color space for
illumination-invariant image processing 61:1--61:??
Ming-Te Chi and
Tong-Yee Lee and
Yingge Qu and
Tien-Tsin Wong Self-animating images: illusory motion
using repeated asymmetric patterns . . . 62:1--62:??
Miklós Bergou and
Max Wardetzky and
Stephen Robinson and
Basile Audoly and
Eitan Grinspun Discrete elastic rods . . . . . . . . . 63:1--63:??
Andrew Selle and
Michael Lentine and
Ronald Fedkiw A mass spring model for hair simulation 64:1--64:??
Jonathan M. Kaldor and
Doug L. James and
Steve Marschner Simulating knitted cloth at the yarn
level . . . . . . . . . . . . . . . . . 65:1--65:??
Elliot English and
Robert Bridson Animating developable surfaces using
nonconforming elements . . . . . . . . . 66:1--66:??
Zeev Farbman and
Raanan Fattal and
Dani Lischinski and
Richard Szeliski Edge-preserving decompositions for
multi-scale tone and detail manipulation 67:1--67:??
Rafa\l Mantiuk and
Scott Daly and
Louis Kerofsky Display adaptive tone mapping . . . . . 68:1--68:??
Tunç Ozan Aydin and
Rafa\l Mantiuk and
Karol Myszkowski and
Hans-Peter Seidel Dynamic range independent image quality
assessment . . . . . . . . . . . . . . . 69:1--69:??
Eugene Hsu and
Tom Mertens and
Sylvain Paris and
Shai Avidan and
Frédo Durand Light mixture estimation for spatially
varying white balance . . . . . . . . . 70:1--70:??
Anat Levin and
Peter Sand and
Taeg Sang Cho and
Frédo Durand and
William T. Freeman Motion-invariant photography . . . . . . 71:1--71:??
Raanan Fattal Single image dehazing . . . . . . . . . 72:1--72:??
Qi Shan and
Jiaya Jia and
Aseem Agarwala High-quality motion deblurring from a
single image . . . . . . . . . . . . . . 73:1--73:??
Lu Yuan and
Jian Sun and
Long Quan and
Heung-Yeung Shum Progressive inter-scale and intra-scale
non-blind image deconvolution . . . . . 74:1--74:??
Martin Kilian and
Simon Flöry and
Zhonggui Chen and
Niloy J. Mitra and
Alla Sheffer and
Helmut Pottmann Curved folding . . . . . . . . . . . . . 75:1--75:??
Helmut Pottmann and
Alexander Schiftner and
Pengbo Bo and
Heinz Schmiedhofer and
Wenping Wang and
Niccolo Baldassini and
Johannes Wallner Freeform surfaces from single curved
panels . . . . . . . . . . . . . . . . . 76:1--76:??
Boris Springborn and
Peter Schröder and
Ulrich Pinkall Conformal equivalence of triangle meshes 77:1--77:??
Yaron Lipman and
David Levin and
Daniel Cohen-Or Green Coordinates . . . . . . . . . . . 78:1--78:??
Thomas W. Sederberg and
G. Thomas Finnigan and
Xin Li and
Hongwei Lin and
Heather Ipson Watertight trimmed NURBS . . . . . . . . 79:1--79:??
Taesoo Kwon and
Kang Hoon Lee and
Jehee Lee and
Shigeo Takahashi Group motion editing . . . . . . . . . . 80:1--80:??
KangKang Yin and
Stelian Coros and
Philippe Beaudoin and
Michiel van de Panne Continuation methods for adapting
simulated skills . . . . . . . . . . . . 81:1--81:??
Marco da Silva and
Yeuhi Abe and
Jovan Popovi\'c Interactive simulation of stylized human
locomotion . . . . . . . . . . . . . . . 82:1--82:??
Shinjiro Sueda and
Andrew Kaufman and
Dinesh K. Pai Musculotendon simulation for hand
animation . . . . . . . . . . . . . . . 83:1--83:??
Benedict J. Brown and
Corey Toler-Franklin and
Diego Nehab and
Michael Burns and
David Dobkin and
Andreas Vlachopoulos and
Christos Doumas and
Szymon Rusinkiewicz and
Tim Weyrich A system for high-volume acquisition and
matching of fresco fragments:
reassembling Theran wall paintings . . . 84:1--84:??
Dror Aiger and
Niloy J. Mitra and
Daniel Cohen-Or 4-points congruent sets for robust
pairwise surface registration . . . . . 85:1--85:??
Thorsten Thormählen and
Hans-Peter Seidel $3$D-modeling by ortho-image generation
from image sequences . . . . . . . . . . 86:1--86:??
Matthias B. Hullin and
Martin Fuchs and
Ivo Ihrke and
Hans-Peter Seidel and
Hendrik P. A. Lensch Fluorescent immersion range scanning . . 87:1--87:??
Forrester Cole and
Aleksey Golovinskiy and
Alex Limpaecher and
Heather Stoddart Barros and
Adam Finkelstein and
Thomas Funkhouser and
Szymon Rusinkiewicz Where do people draw lines? . . . . . . 88:1--88:??
Wai-Man Pang and
Yingge Qu and
Tien-Tsin Wong and
Daniel Cohen-Or and
Pheng-Ann Heng Structure-aware halftoning . . . . . . . 89:1--89:??
Tobias Ritschel and
Kaleigh Smith and
Matthias Ihrke and
Thorsten Grosch and
Karol Myszkowski and
Hans-Peter Seidel $3$D unsharp masking for scene coherent
enhancement . . . . . . . . . . . . . . 90:1--90:??
Wei-Wen Feng and
Byung-Uck Kim and
Yizhou Yu Real-time data driven deformation using
kernel canonical correlation analysis 91:1--91:??
Alexandrina Orzan and
Adrien Bousseau and
Holger Winnemöller and
Pascal Barla and
Joëlle Thollot and
David Salesin Diffusion curves: a vector
representation for smooth-shaded images 92:1--92:??
James McCann and
Nancy S. Pollard Real-time gradient-domain painting . . . 93:1--93:??
Yoshinori Dobashi and
Katsutoshi Kusumoto and
Tomoyuki Nishita and
Tsuyoshi Yamamoto Feedback control of cumuliform cloud
formation based on computational fluid
dynamics . . . . . . . . . . . . . . . . 94:1--94:??
Yotam Gingold and
Denis Zorin Shading-based surface editing . . . . . 95:1--95:??
Sang Il Park and
Jessica K. Hodgins Data-driven modeling of skin and muscle
deformation . . . . . . . . . . . . . . 96:1--96:??
Daniel Vlasic and
Ilya Baran and
Wojciech Matusik and
Jovan Popovi\'c Articulated mesh animation from
multi-view silhouettes . . . . . . . . . 97:1--97:??
Edilson de Aguiar and
Carsten Stoll and
Christian Theobalt and
Naveed Ahmed and
Hans-Peter Seidel and
Sebastian Thrun Performance capture from sparse
multi-view video . . . . . . . . . . . . 98:1--98:??
Derek Bradley and
Tiberiu Popa and
Alla Sheffer and
Wolfgang Heidrich and
Tamy Boubekeur Markerless garment capture . . . . . . . 99:1--99:??
Floraine Grabler and
Maneesh Agrawala and
Robert W. Sumner and
Mark Pauly Automatic generation of tourist maps . . 100:1--100:??
Wilmot Li and
Maneesh Agrawala and
Brian Curless and
David Salesin Automated generation of interactive $3$D
exploded view diagrams . . . . . . . . . 101:1--101:??
Markus Lipp and
Peter Wonka and
Michael Wimmer Interactive visual editing of grammars
for procedural architecture . . . . . . 102:1--102:??
Guoning Chen and
Gregory Esch and
Peter Wonka and
Pascal Müller and
Eugene Zhang Interactive procedural street modeling 103:1--103:??
Ofir Weber and
Yohai S. Devir and
Alexander M. Bronstein and
Michael M. Bronstein and
Ron Kimmel Parallel algorithms for approximation of
distance maps on parametric surfaces . . 104:1--104:16
Ladislav Kavan and
Steven Collins and
Ji\vrí \vZára and
Carol O'Sullivan Geometric skinning with approximate dual
quaternion blending . . . . . . . . . . 105:1--105:23
D. Brandon Lloyd and
Naga K. Govindaraju and
Cory Quammen and
Steven E. Molnar and
Dinesh Manocha Logarithmic perspective shadow maps . . 106:1--106:32
James Gain and
Dominique Bechmann A survey of spatial deformation from a
user-centered perspective . . . . . . . 107:1--107:32
Ping Tan and
Tian Fang and
Jianxiong Xiao and
Peng Zhao and
Long Quan Single image tree modeling . . . . . . . 108:1--108:??
Xuejin Chen and
Boris Neubert and
Ying-Qing Xu and
Oliver Deussen and
Sing Bing Kang Sketch-based tree modeling using Markov
random field . . . . . . . . . . . . . . 109:1--109:??
Andrei Sharf and
Dan A. Alcantara and
Thomas Lewiner and
Chen Greif and
Alla Sheffer and
Nina Amenta and
Daniel Cohen-Or Space-time surface reconstruction using
incompressible flow . . . . . . . . . . 110:1--110:??
Vladislav Kraevoy and
Alla Sheffer and
Ariel Shamir and
Daniel Cohen-Or Non-homogeneous resizing of complex
models . . . . . . . . . . . . . . . . . 111:1--111:??
Yuting Ye and
C. Karen Liu Animating responsive characters with
dynamic constraints in near-unactuated
coordinates . . . . . . . . . . . . . . 112:1--112:??
Stelian Coros and
Philippe Beaudoin and
Kang Kang Yin and
Michiel van de Pann Synthesis of constrained walking skills 113:1--113:??
Hubert P. H. Shum and
Taku Komura and
Masashi Shiraishi and
Shuntaro Yamazaki Interaction patches for multi-character
animation . . . . . . . . . . . . . . . 114:1--114:??
Jackie Assa and
Daniel Cohen-Or and
I-Cheng Yeh and
Tong-Yee Lee Motion overview of human actions . . . . 115:1--115:??
Johannes Kopf and
Boris Neubert and
Billy Chen and
Michael Cohen and
Daniel Cohen-Or and
Oliver Deussen and
Matt Uyttendaele and
Dani Lischinski Deep photo: model-based photograph
enhancement and viewing . . . . . . . . 116:1--116:??
Xuemiao Xu and
Liang Wan and
Xiaopei Liu and
Tien-Tsin Wong and
Liansheng Wang and
Chi-Sing Leung Animating animal motion from still . . . 117:1--117:??
Yu-Shuen Wang and
Chiew-Lan Tai and
Olga Sorkine and
Tong-Yee Lee Optimized scale-and-stretch for image
resizing . . . . . . . . . . . . . . . . 118:1--118:??
Tai-Pang Wu and
Jian Sun and
Chi-Keung Tang and
Heung-Yeung Shum Interactive normal reconstruction from a
single image . . . . . . . . . . . . . . 119:1--119:??
Diego Gutierrez and
Francisco J. Seron and
Jorge Lopez-Moreno and
Maria P. Sanchez and
Jorge Fandos and
Erik Reinhard Depicting procedural caustics in single
images . . . . . . . . . . . . . . . . . 120:1--120:??
Wan-Chun Ma and
Andrew Jones and
Jen-Yuan Chiang and
Tim Hawkins and
Sune Frederiksen and
Pieter Peers and
Marko Vukovic and
Ming Ouhyoung and
Paul Debevec Facial performance synthesis using
deformation-driven polynomial
displacement maps . . . . . . . . . . . 121:1--121:??
Tao Ju and
Qian-Yi Zhou and
Michiel van de Panne and
Daniel Cohen-Or and
Ulrich Neumann Reusable skinning templates using
cage-based deformations . . . . . . . . 122:1--122:??
Takaaki Shiratori and
Jessica K. Hodgins Accelerometer-based user interfaces for
the control of a physically simulated
character . . . . . . . . . . . . . . . 123:1--123:??
Connelly Barnes and
David E. Jacobs and
Jason Sanders and
Dan B. Goldman and
Szymon Rusinkiewicz and
Adam Finkelstein and
Maneesh Agrawala Video puppetry: a performative interface
for cutout animation . . . . . . . . . . 124:1--124:??
Paul C. DiLorenzo and
Victor B. Zordan and
Benjamin L. Sanders Laughing out loud: control for modeling
anatomically inspired laughter using
audio . . . . . . . . . . . . . . . . . 125:1--125:??
Kun Zhou and
Qiming Hou and
Rui Wang and
Baining Guo Real-time KD-tree construction on
graphics hardware . . . . . . . . . . . 126:1--126:??
Pitchaya Sitthi-amorn and
Jason Lawrence and
Lei Yang and
Pedro V. Sander and
Diego Nehab and
Jiahe Xi Automated reprojection-based pixel
shader optimization . . . . . . . . . . 127:1--127:??
Ewen Cheslack-Postava and
Rui Wang and
Oskar Akerlund and
Fabio Pellacini Fast, realistic lighting and material
design using nonlinear cut approximation 128:1--128:??
T. Ritschel and
T. Grosch and
M. H. Kim and
H.-P. Seidel and
C. Dachsbacher and
J. Kautz Imperfect shadow maps for efficient
computation of indirect illumination . . 129:1--129:??
Toshiya Hachisuka and
Shinji Ogaki and
Henrik Wann Jensen Progressive photon mapping . . . . . . . 130:1--130:??
Douglas Lanman and
Ramesh Raskar and
Amit Agrawal and
Gabriel Taubin Shield fields: modeling and capturing
$3$D occluders . . . . . . . . . . . . . 131:1--131:??
Bradley Atcheson and
Ivo Ihrke and
Wolfgang Heidrich and
Art Tevs and
Derek Bradley and
Marcus Magnor and
Hans-Peter Seidel Time-resolved $3$D capture of
non-stationary gas flows . . . . . . . . 132:1--132:??
Michael Holroyd and
Jason Lawrence and
Greg Humphreys and
Todd Zickler A photometric approach for estimating
normals and tangents . . . . . . . . . . 133:1--133:??
Yosuke Bando and
Bing-Yu Chen and
Tomoyuki Nishita Extracting depth and matte using a
color-filtered aperture . . . . . . . . 134:1--134:??
Diego Nehab and
Hugues Hoppe Random-access rendering of general
vector graphics . . . . . . . . . . . . 135:1--135:??
Yu-Wing Tai and
Michael S. Brown and
Chi-Keung Tang and
Heung-Yeung Shum Texture amendment: reducing texture
distortion in constrained
parameterization . . . . . . . . . . . . 136:1--136:??
Ismael García and
Gustavo Patow IGT: inverse geometric textures . . . . 137:1--137:??
Ji\vrí Filip and
Michael J. Chantler and
Patrick R. Green and
Michal Haindl A psychophysically validated metric for
bidirectional texture data reduction . . 138:1--138:??
Abhijeet Ghosh and
Tim Hawkins and
Pieter Peers and
Sune Frederiksen and
Paul Debevec Practical modeling and acquisition of
layered facial reflectance . . . . . . . 139:1--139:??
Craig Donner and
Tim Weyrich and
Eugene d'Eon and
Ravi Ramamoorthi and
Szymon Rusinkiewicz A layered, heterogeneous reflectance
model for acquiring and rendering human
skin . . . . . . . . . . . . . . . . . . 140:1--140:??
Tamy Boubekeur and
Marc Alexa Phong Tessellation . . . . . . . . . . . 141:1--141:??
Marc Alexa and
Tamy Boubekeur Subdivision shading . . . . . . . . . . 142:1--142:??
Anjul Patney and
John D. Owens Real-time Reyes-style adaptive surface
subdivision . . . . . . . . . . . . . . 143:1--143:??
Pedro V. Sander and
Diego Nehab and
Eden Chlamtac and
Hugues Hoppe Efficient traversal of mesh edges using
adjacency primitives . . . . . . . . . . 144:1--144:??
Aleksey Golovinskiy and
Thomas Funkhouser Randomized cuts for $3$D mesh analysis 145:1--145:??
Shujin Lin and
Fang You and
Xiaonan Luo and
Zheng Li Deducing interpolating subdivision
schemes from approximating subdivision
schemes . . . . . . . . . . . . . . . . 146:1--146:??
Jin Huang and
Muyang Zhang and
Jin Ma and
Xinguo Liu and
Leif Kobbelt and
Hujun Bao Spectral quadrangulation with
orientation and alignment control . . . 147:1--147:??
Joel Daniels and
Cláudio T. Silva and
Jason Shepherd and
Elaine Cohen Quadrilateral mesh simplification . . . 148:1--148:??
Daniel G. Aliaga and
Alvin J. Law and
Yu Hong Yeung A virtual restoration stage for
real-world objects . . . . . . . . . . . 149:1--149:??
Oliver Bimber and
Daisuke Iwai Superimposing dynamic range . . . . . . 150:1--150:??
Anselm Grundhöfer and
Oliver Bimber VirtualStudio2Go: digital video
composition for real environments . . . 151:1--151:??
Xiaopei Liu and
Liang Wan and
Yingge Qu and
Tien-Tsin Wong and
Stephen Lin and
Chi-Sing Leung and
Pheng-Ann Heng Intrinsic colorization . . . . . . . . . 152:1--152:??
Qi Shan and
Zhaorong Li and
Jiaya Jia and
Chi-Keung Tang Fast image/video upsampling . . . . . . 153:1--153:??
Michael Burns and
Adam Finkelstein Adaptive cutaways for comprehensible
rendering of polygonal scenes . . . . . 154:1--154:??
Yingge Qu and
Wai-Man Pang and
Tien-Tsin Wong and
Pheng-Ann Heng Richness-preserving manga screening . . 155:1--155:??
Yongjin Kim and
Jingyi Yu and
Xuan Yu and
Seungyong Lee Line-art illustration of dynamic and
specular surfaces . . . . . . . . . . . 156:1--156:??
Michael Kolomenkin and
Ilan Shimshoni and
Ayellet Tal Demarcating curves for shape
illustration . . . . . . . . . . . . . . 157:1--157:??
Paul Merrell and
Dinesh Manocha Continuous model synthesis . . . . . . . 158:1--158:??
Sudipta N. Sinha and
Drew Steedly and
Richard Szeliski and
Maneesh Agrawala and
Marc Pollefeys Interactive $3$D architectural modeling
from unordered photo collections . . . . 159:1--159:??
Daniel G. Aliaga and
Carlos A. Vanegas and
Bed\vrich Bene\vs Interactive example-based urban layout
synthesis . . . . . . . . . . . . . . . 160:1--160:??
Jianxiong Xiao and
Tian Fang and
Ping Tan and
Peng Zhao and
Eyal Ofek and
Long Quan Image-based façade modeling . . . . . . . 161:1--161:??
Bernhard Thomaszewski and
Andreas Gumann and
Simon Pabst and
Wolfgang Straßer Magnets in motion . . . . . . . . . . . 162:1--162:??
Jernej Barbi\vc and
Jovan Popovi\'c Real-time control of physically based
simulations using gentle forces . . . . 163:1--163:??
Danny M. Kaufman and
Shinjiro Sueda and
Doug L. James and
Dinesh K. Pai Staggered projections for frictional
contact in multibody systems . . . . . . 164:1--164:??
Steven S. An and
Theodore Kim and
Doug L. James Optimizing cubature for efficient
integration of subspace deformations . . 165:1--165:??
Rahul Narain and
Jason Sewall and
Mark Carlson and
Ming C. Lin Fast animation of turbulence using
energy transport and procedural
synthesis . . . . . . . . . . . . . . . 166:1--166:??
Leslie Ikemoto and
Okan Arikan and
David Forsyth Generalizing motion edits with Gaussian
processes . . . . . . . . . . . . . . . 1:1--1:12
Patrick Degener and
Reinhard Klein A variational approach for automatic
generation of panoramic maps . . . . . . 2:1--2:14
Pieter Peers and
Dhruv K. Mahajan and
Bruce Lamond and
Abhijeet Ghosh and
Wojciech Matusik and
Ravi Ramamoorthi and
Paul Debevec Compressive light transport sensing . . 3:1--3:18
Jeremy Sugerman and
Kayvon Fatahalian and
Solomon Boulos and
Kurt Akeley and
Pat Hanrahan GRAMPS: a programming model for graphics
pipelines . . . . . . . . . . . . . . . 4:1--4:11
Steven Bergner and
Mark S. Drew and
Torsten Möller A tool to create illuminant and
reflectance spectra for light-driven
graphics and visualization . . . . . . . 5:1--5:11
Jaeil Choi and
Andrzej Szymczak Fitting solid meshes to animated
surfaces using linear elasticity . . . . 6:1--6:10
Raanan Fattal Participating media illumination using
light propagation maps . . . . . . . . . 7:1--7:11
Ryo Kikuuwe and
Hiroaki Tabuchi and
Motoji Yamamoto An edge-based computationally efficient
formulation of Saint Venant--Kirchhoff
tetrahedral finite elements . . . . . . 8:1--8:13
Niranjan Damera-Venkata and
Nelson L. Chang Display supersampling . . . . . . . . . 9:1--9:19
Sumit Jain and
Yuting Ye and
C. Karen Liu Optimization-based interactive motion
synthesis . . . . . . . . . . . . . . . 10:1--10:12
Evangelos Kalogerakis and
Derek Nowrouzezahrai and
Patricio Simari and
James Mccrae and
Aaron Hertzmann and
Karan Singh Data-driven curvature for real-time line
drawing of dynamic scenes . . . . . . . 11:1--11:13
Andrew J. Weber and
Galen Gornowicz Collision-free construction of animated
feathers using implicit constraint
surfaces . . . . . . . . . . . . . . . . 12:1--12:7
Qingde Li and
Jie Tian $2$D piecewise algebraic splines for
implicit modeling . . . . . . . . . . . 13:1--13:19
Bo Sun and
Ravi Ramamoorthi Affine double- and triple-product
wavelet integrals for rendering . . . . 14:1--14:17
Michael Wand and
Bart Adams and
Maksim Ovsjanikov and
Alexander Berner and
Martin Bokeloh and
Philipp Jenke and
Leonidas Guibas and
Hans-Peter Seidel and
Andreas Schilling Efficient reconstruction of nonrigid
shape and motion from real-time $3$D
scanner data . . . . . . . . . . . . . . 15:1--15:15
Marin Kobilarov and
Keenan Crane and
Mathieu Desbrun Lie group integrators for animation and
control of vehicles . . . . . . . . . . 16:1--16:14
Abel J. P. Gomes and
José F. M. Morgado and
Edgar S. Pereira A BSP-based algorithm for dimensionally
nonhomogeneous planar implicit curves
with topological guarantees . . . . . . 17:1--17:24
Cyril Soler and
Kartic Subr and
Frédo Durand and
Nicolas Holzschuch and
François Sillion Fourier depth of field . . . . . . . . . 18:1--18:12
Jon Hasselgren and
Jacob Munkberg and
Tomas Akenine-Möller Automatic pre-tessellation culling . . . 19:1--19:10
Marc Alexa and
Anders Adamson Interpolatory point set surfaces ---
convexity and Hermite data . . . . . . . 20:1--20:20
Andrew Adams and
Natasha Gelfand and
Jennifer Dolson and
Marc Levoy Gaussian KD-trees for fast
high-dimensional filtering . . . . . . . 21:1--21:??
Raanan Fattal Edge-avoiding wavelets and their
applications . . . . . . . . . . . . . . 22:1--22:??
Michael Rubinstein and
Ariel Shamir and
Shai Avidan Multi-operator media retargeting . . . . 23:1--23:??
Connelly Barnes and
Eli Shechtman and
Adam Finkelstein and
Dan B. Goldman PatchMatch: a randomized correspondence
algorithm for structural image editing 24:1--24:??
Romain Vergne and
Romain Pacanowski and
Pascal Barla and
Xavier Granier and
Christophe Schlick Light warping for enhanced surface
depiction . . . . . . . . . . . . . . . 25:1--25:??
William B. Kerr and
Fabio Pellacini Toward evaluating lighting design
interface paradigms for novice users . . 26:1--26:??
Min H. Kim and
Tim Weyrich and
Jan Kautz Modeling human color perception under
extended luminance levels . . . . . . . 27:1--27:??
Forrester Cole and
Kevin Sanik and
Doug DeCarlo and
Adam Finkelstein and
Thomas Funkhouser and
Szymon Rusinkiewicz and
Manish Singh How well do line drawings depict shape? 28:1--28:??
Jiaping Wang and
Yue Dong and
Xin Tong and
Zhouchen Lin and
Baining Guo Kernel Nyström method for light transport 29:1--29:??
Craig Donner and
Jason Lawrence and
Ravi Ramamoorthi and
Toshiya Hachisuka and
Henrik Wann Jensen and
Shree Nayar An empirical BSSRDF model . . . . . . . 30:1--30:??
Ying Song and
Xin Tong and
Fabio Pellacini and
Pieter Peers SubEdit: a representation for editing
measured heterogeneous subsurface
scattering . . . . . . . . . . . . . . . 31:1--31:??
Tim Weyrich and
Pieter Peers and
Wojciech Matusik and
Szymon Rusinkiewicz Fabricating microgeometry for custom
surface reflectance . . . . . . . . . . 32:1--32:??
Ran Gal and
Olga Sorkine and
Niloy J. Mitra and
Daniel Cohen-Or iWIRES: an analyze-and-edit approach to
shape manipulation . . . . . . . . . . . 33:1--33:??
Mirela Ben-Chen and
Ofir Weber and
Craig Gotsman Variational harmonic maps for space
deformation . . . . . . . . . . . . . . 34:1--34:??
Weiwei Xu and
Jun Wang and
KangKang Yin and
Kun Zhou and
Michiel van de Panne and
Falai Chen and
Baining Guo Joint-aware manipulation of deformable
models . . . . . . . . . . . . . . . . . 35:1--35:??
Ilya Baran and
Daniel Vlasic and
Eitan Grinspun and
Jovan Popovi\'c Semantic deformation transfer . . . . . 36:1--36:??
Changxi Zheng and
Doug L. James Harmonic fluids . . . . . . . . . . . . 37:1--37:??
Patrick Mullen and
Keenan Crane and
Dmitry Pavlov and
Yiying Tong and
Mathieu Desbrun Energy-preserving integrators for fluid
animation . . . . . . . . . . . . . . . 38:1--38:??
Martin Wicke and
Matt Stanton and
Adrien Treuille Modular bases for fluid dynamics . . . . 39:1--39:??
B. Solenthaler and
R. Pajarola Predictive-corrective incompressible SPH 40:1--40:??
Christopher Horvath and
Willi Geiger Directable, high-resolution simulation
of fire on the GPU . . . . . . . . . . . 41:1--41:??
Dhruv Mahajan and
Fu-Chung Huang and
Wojciech Matusik and
Ravi Ramamoorthi and
Peter Belhumeur Moving gradients: a path-based method
for plausible image interpolation . . . 42:1--42:??
Robert Carroll and
Maneesh Agrawal and
Aseem Agarwala Optimizing content-preserving
projections for wide-angle images . . . 43:1--43:??
Feng Liu and
Michael Gleicher and
Hailin Jin and
Aseem Agarwala Content-preserving warps for $3$D video
stabilization . . . . . . . . . . . . . 44:1--44:??
Yochay Tzur and
Ayellet Tal FlexiStickers: photogrammetric texture
mapping using casual images . . . . . . 45:1--45:??
Thomas J. Cashman and
Ursula H. Augsdörfer and
Neil A. Dodgson and
Malcolm A. Sabin NURBS with extraordinary points:
high-degree, non-uniform, rational
subdivision schemes . . . . . . . . . . 46:1--46:??
Andre Schollmeyer and
Bernd Fröhlich Direct trimming of NURBS surfaces on the
GPU . . . . . . . . . . . . . . . . . . 47:1--47:??
Ashish Myles and
Jörg Peters Bi-3 $ C^2 $ polar subdivision . . . . . 48:1--48:??
Jarke J. van Wijk Symmetric tiling of closed surfaces:
visualization of regular maps . . . . . 49:1--49:??
Peter Kaufmann and
Sebastian Martin and
Mario Botsch and
Eitan Grinspun and
Markus Gross Enrichment textures for detailed cutting
of shells . . . . . . . . . . . . . . . 50:1--50:??
Lily Kharevych and
Patrick Mullen and
Houman Owhadi and
Mathieu Desbrun Numerical coarsening of inhomogeneous
elastic materials . . . . . . . . . . . 51:1--51:??
Matthieu Nesme and
Paul G. Kry and
Lenka Je\vrábková and
François Faure Preserving topology and elasticity for
embedded deformable models . . . . . . . 52:1--52:??
Jernej Barbi\vc and
Marco da Silva and
Jovan Popovi\'c Deformable object animation using
reduced optimal control . . . . . . . . 53:1--53:??
Ares Lagae and
Sylvain Lefebvre and
George Drettakis and
Philip Dutré Procedural noise using sparse Gabor
convolution . . . . . . . . . . . . . . 54:1--54:??
Rachel McDonnell and
Michéal Larkin and
Benjamín Hernández and
Isaac Rudomin and
Carol O'Sullivan Eye-catching crowds: saliency based
selective variation . . . . . . . . . . 55:1--55:??
Lvdi Wang and
Yizhou Yu and
Kun Zhou and
Baining Guo Example-based hair geometry synthesis 56:1--56:??
Umar Mohammed and
Simon J. D. Prince and
Jan Kautz Visio-lization: generating novel facial
images . . . . . . . . . . . . . . . . . 57:1--57:??
Wojciech Palubicki and
Kipp Horel and
Steven Longay and
Adam Runions and
Brendan Lane and
Radomír M\vech and
Przemyslaw Prusinkiewicz Self-organizing tree models for image
synthesis . . . . . . . . . . . . . . . 58:1--58:??
C. Karen Liu Dextrous manipulation from a grasping
pose . . . . . . . . . . . . . . . . . . 59:1--59:??
Kevin Wampler and
Zoran Popovi\'c Optimal gait and form for animal
locomotion . . . . . . . . . . . . . . . 60:1--60:??
Satoru Ishigaki and
Timothy White and
Victor B. Zordan and
C. Karen Liu Performance-based control interface for
character animation . . . . . . . . . . 61:1--61:??
Aleka McAdams and
Andrew Selle and
Kelly Ward and
Eftychios Sifakis and
Joseph Teran Detail preserving continuum simulation
of straight hair . . . . . . . . . . . . 62:1--62:??
Robert Y. Wang and
Jovan Popovi\'c Real-time hand-tracking with a color
glove . . . . . . . . . . . . . . . . . 63:1--63:??
Andrew Jones and
Magnus Lang and
Graham Fyffe and
Xueming Yu and
Jay Busch and
Ian McDowall and
Mark Bolas and
Paul Debevec Achieving eye contact in a one-to-many
$3$D video teleconferencing system . . . 64:1--64:??
Ilya Rosenberg and
Ken Perlin The UnMousePad: an interpolating
multi-touch force-sensing input pad . . 65:1--65:??
Floraine Grabler and
Maneesh Agrawala and
Wilmot Li and
Mira Dontcheva and
Takeo Igarashi Generating photo manipulation tutorials
by demonstration . . . . . . . . . . . . 66:1--66:??
Zeev Farbman and
Gil Hoffer and
Yaron Lipman and
Daniel Cohen-Or and
Dani Lischinski Coordinates for instant image cloning 67:1--67:??
Litian Tao and
Lu Yuan and
Jian Sun SkyFinder: attribute-based sky image
search . . . . . . . . . . . . . . . . . 68:1--68:??
Jiangyu Liu and
Jian Sun and
Heung-Yeung Shum Paint selection . . . . . . . . . . . . 69:1--69:??
Xue Bai and
Jue Wang and
David Simons and
Guillermo Sapiro Video SnapCut: robust video object
cutout using localized classifiers . . . 70:1--70:??
Andrea Tagliasacchi and
Hao Zhang and
Daniel Cohen-Or Curve skeleton extraction from
incomplete point cloud . . . . . . . . . 71:1--71:??
Yaron Lipman and
Thomas Funkhouser Möbius voting for surface correspondence 72:1--72:??
Xiaobai Chen and
Aleksey Golovinskiy and
Thomas Funkhouser A benchmark for $3$D mesh segmentation 73:1--73:??
Min Tang and
Minkyoung Lee and
Young J. Kim Interactive Hausdorff distance
computation for general polygonal models 74:1--74:??
Jane Tournois and
Camille Wormser and
Pierre Alliez and
Mathieu Desbrun Interleaving Delaunay refinement and
optimization for practical isotropic
tetrahedron mesh generation . . . . . . 75:1--75:??
Chris Wojtan and
Nils Thürey and
Markus Gross and
Greg Turk Deforming meshes that split and merge 76:1--76:??
David Bommes and
Henrik Zimmer and
Leif Kobbelt Mixed-integer quadrangulation . . . . . 77:1--77:??
Ergun Akleman and
Jianer Chen and
Qing Xing and
Jonathan L. Gross Cyclic plain-weaving on polygonal mesh
surfaces with graph rotation systems . . 78:1--78:??
Manmyung Kim and
Kyunglyul Hyun and
Jongmin Kim and
Jehee Lee Synchronized multi-character motion
editing . . . . . . . . . . . . . . . . 79:1--79:??
Adriano Macchietto and
Victor Zordan and
Christian R. Shelton Momentum control for balance . . . . . . 80:1--80:??
Uldarico Muico and
Yongjoon Lee and
Jovan Popovi\'c and
Zoran Popovi\'c Contact-aware nonlinear control of
dynamic characters . . . . . . . . . . . 81:1--81:??
Marco da Silva and
Frédo Durand and
Jovan Popovi\'c Linear Bellman combination for control
of character animation . . . . . . . . . 82:1--82:??
Elmar Eisemann and
Sylvain Paris and
Frédo Durand A visibility algorithm for converting
$3$D meshes into editable $2$D vector
graphics . . . . . . . . . . . . . . . . 83:1--83:??
James McCann and
Nancy Pollard Local layering . . . . . . . . . . . . . 84:1--84:??
Yu-Kun Lai and
Shi-Min Hu and
Ralph R. Martin Automatic and topology-preserving
gradient mesh generation for image
vectorization . . . . . . . . . . . . . 85:1--85:??
Michael Balzer and
Thomas Schlömer and
Oliver Deussen Capacity-constrained point
distributions: a variant of Lloyd's
method . . . . . . . . . . . . . . . . . 86:1--86:??
David Harmon and
Etienne Vouga and
Breannan Smith and
Rasmus Tamstorf and
Eitan Grinspun Asynchronous contact mechanics . . . . . 87:1--87:??
Nuttapong Chentanez and
Ron Alterovitz and
Daniel Ritchie and
Lita Cho and
Kris K. Hauser and
Ken Goldberg and
Jonathan R. Shewchuk and
James F. O'Brien Interactive simulation of surgical
needle insertion and steering . . . . . 88:1--88:??
Bernd Bickel and
Moritz Bächer and
Miguel A. Otaduy and
Wojciech Matusik and
Hanspeter Pfister and
Markus Gross Capture and modeling of non-linear
heterogeneous soft tissue . . . . . . . 89:1--89:??
Huamin Wang and
Miao Liao and
Qing Zhang and
Ruigang Yang and
Greg Turk Physically guided liquid surface
modeling from videos . . . . . . . . . . 90:1--90:??
Rui Wang and
Rui Wang and
Kun Zhou and
Minghao Pan and
Hujun Bao An efficient GPU-based approach for
interactive global illumination . . . . 91:1--91:??
Bruce Walter and
Shuang Zhao and
Nicolas Holzschuch and
Kavita Bala Single scattering in refractive media
with triangle mesh boundaries . . . . . 92:1--92:??
Kevin Egan and
Yu-Ting Tseng and
Nicolas Holzschuch and
Frédo Durand and
Ravi Ramamoorthi Frequency analysis and sheared
reconstruction for rendering motion blur 93:1--93:??
Ji\vrí Bittner and
Oliver Mattausch and
Peter Wonka and
Vlastimil Havran and
Michael Wimmer Adaptive global visibility sampling . . 94:1--94:??
Amit Agrawal and
Yi Xu and
Ramesh Raskar Invertible motion blur in video . . . . 95:1--95:??
Dilip Krishnan and
Rob Fergus Dark flash photography . . . . . . . . . 96:1--96:??
Anat Levin and
Samuel W. Hasinoff and
Paul Green and
Frédo Durand and
William T. Freeman $4$D frequency analysis of computational
cameras for depth of field extension . . 97:1--97:??
Ankit Mohan and
Grace Woo and
Shinsaku Hiura and
Quinn Smithwick and
Ramesh Raskar Bokode: imperceptible visual tags for
camera based interaction from a distance 98:1--98:??
Sung-Hee Lee and
Eftychios Sifakis and
Demetri Terzopoulos Comprehensive biomechanical modeling and
simulation of the upper body . . . . . . 99:1--99:17
Reynold Bailey and
Ann McNamara and
Nisha Sudarsanam and
Cindy Grimm Subtle gaze direction . . . . . . . . . 100:1--100:14
Yang Liu and
Wenping Wang and
Bruno Lévy and
Feng Sun and
Dong-Ming Yan and
Lin Lu and
Chenglei Yang On centroidal Voronoi tessellation ---
energy smoothness and fast computation 101:1--101:17
Margarita Bratkova and
Peter Shirley and
William B. Thompson Artistic rendering of mountainous
terrain . . . . . . . . . . . . . . . . 102:1--102:18
Josh Wills and
Sameer Agarwal and
David Kriegman and
Serge Belongie Toward a perceptual space for gloss . . 103:1--103:15
Shi-Qing Xin and
Guo-Jin Wang Improving Chen and Han's algorithm on
the discrete geodesic problem . . . . . 104:1--104:8
Pascal Volino and
Nadia Magnenat-Thalmann and
François Faure A simple approach to nonlinear tensile
stiffness for accurate cloth simulation 105:1--105:16
Vitor F. Pamplona and
Manuel M. Oliveira and
Gladimir V. G. Baranoski Photorealistic models for pupil light
reflex and iridal pattern deformation 106:1--106:12
Amir Rosenberger and
Daniel Cohen-Or and
Dani Lischinski Layered shape synthesis: automatic
generation of control maps for
non-stationary textures . . . . . . . . 107:1--107:5
Kai Xu and
Daniel Cohen-Or and
Tao Ju and
Ligang Liu and
Hao Zhang and
Shizhe Zhou and
Yueshan Xiong Feature-aligned shape texturing . . . . 108:1--108:7
Francisco González and
Gustavo Patow Continuity mapping for multi-chart
textures . . . . . . . . . . . . . . . . 109:1--109:8
Chongyang Ma and
Li-Yi Wei and
Baining Guo and
Kun Zhou Motion field texture synthesis . . . . . 110:1--110:8
Carlos A. Vanegas and
Daniel G. Aliaga and
Bed\vrich Bene\vs and
Paul A. Waddell Interactive design of urban spaces using
geometrical and behavioral modeling . . 111:1--111:10
Emily Whiting and
John Ochsendorf and
Frédo Durand Procedural modeling of
structurally-sound masonry buildings . . 112:1--112:9
Nianjuan Jiang and
Ping Tan and
Loong-Fah Cheong Symmetric architecture modeling with a
single image . . . . . . . . . . . . . . 113:1--113:8
Jianxiong Xiao and
Tian Fang and
Peng Zhao and
Maxime Lhuillier and
Long Quan Image-based street-side city modeling 114:1--114:12
Tian Xia and
Binbin Liao and
Yizhou Yu Patch-based image vectorization with
automatic curvilinear feature alignment 115:1--115:10
Stefan Jeschke and
David Cline and
Peter Wonka A GPU Laplacian solver for diffusion
curves and Poisson image editing . . . . 116:1--116:8
Stefan Jeschke and
David Cline and
Peter Wonka Rendering surface details with diffusion
curves . . . . . . . . . . . . . . . . . 117:1--117:8
Kun Xu and
Yong Li and
Tao Ju and
Shi-Min Hu and
Tian-Qiang Liu Efficient affinity-based edit
propagation using K-D tree . . . . . . . 118:1--118:6
Jeffrey N. Chadwick and
Steven S. An and
Doug L. James Harmonic shells: a practical nonlinear
sound model for near-rigid thin shells 119:1--119:10
Doyub Kim and
Oh-young Song and
Hyeong-Seok Ko Stretching and wiggling liquids . . . . 120:1--120:7
Tobias Pfaff and
Nils Thuerey and
Andrew Selle and
Markus Gross Synthetic turbulence using artificial
boundary layers . . . . . . . . . . . . 121:1--121:10
Rahul Narain and
Abhinav Golas and
Sean Curtis and
Ming C. Lin Aggregate dynamics for dense crowd
simulation . . . . . . . . . . . . . . . 122:1--122:8
Theodore Kim and
Doug L. James Skipping steps in deformable simulation
with online model reduction . . . . . . 123:1--123:9
Tao Chen and
Ming-Ming Cheng and
Ping Tan and
Ariel Shamir and
Shi-Min Hu Sketch2Photo: Internet image montage . . 124:1--124:10
Weiming Dong and
Ning Zhou and
Jean-Claude Paul and
Xiaopeng Zhang Optimized image resizing using seam
carving and scaling . . . . . . . . . . 125:1--125:10
Philipp Krähenbühl and
Manuel Lang and
Alexander Hornung and
Markus Gross A system for retargeting of streaming
video . . . . . . . . . . . . . . . . . 126:1--126:10
Yu-Shuen Wang and
Hongbo Fu and
Olga Sorkine and
Tong-Yee Lee and
Hans-Peter Seidel Motion-aware temporal coherence for
video resizing . . . . . . . . . . . . . 127:1--127:10
Wojciech Matusik and
Boris Ajdin and
Jinwei Gu and
Jason Lawrence and
Hendrik P. A. Lensch and
Fabio Pellacini and
Szymon Rusinkiewicz Printing spatially-varying reflectance 128:1--128:9
Tobias Ritschel and
Makoto Okabe and
Thorsten Thormählen and
Hans-Peter Seidel Interactive reflection editing . . . . . 129:1--129:7
Adrien Bousseau and
Sylvain Paris and
Frédo Durand User-assisted intrinsic images . . . . . 130:1--130:10
Jean-François Lalonde and
Alexei A. Efros and
Srinivasa G. Narasimhan Webcam clip art: appearance and
illuminant transfer from time-lapse
sequences . . . . . . . . . . . . . . . 131:1--131:10
T. Ritschel and
T. Engelhardt and
T. Grosch and
H.-P. Seidel and
J. Kautz and
C. Dachsbacher Micro-rendering for scalable, parallel
final gathering . . . . . . . . . . . . 132:1--132:8
Jiaping Wang and
Peiran Ren and
Minmin Gong and
John Snyder and
Baining Guo All-frequency rendering of dynamic,
spatially-varying reflectance . . . . . 133:1--133:10
Sungkil Lee and
Elmar Eisemann and
Hans-Peter Seidel Depth-of-field rendering with multiview
synthesis . . . . . . . . . . . . . . . 134:1--134:6
Lei Yang and
Diego Nehab and
Pedro V. Sander and
Pitchaya Sitthi-amorn and
Jason Lawrence and
Hugues Hoppe Amortized supersampling . . . . . . . . 135:1--135:12
Rony Zatzarinni and
Ayellet Tal and
Ariel Shamir Relief analysis and extraction . . . . . 136:1--136:9
Ravish Mehra and
Qingnan Zhou and
Jeremy Long and
Alla Sheffer and
Amy Gooch and
Niloy J. Mitra Abstraction of man-made shapes . . . . . 137:1--137:10
Kai Xu and
Hao Zhang and
Andrea Tagliasacchi and
Ligang Liu and
Guo Li and
Min Meng and
Yueshan Xiong Partial intrinsic reflectional symmetry
of $3$D shapes . . . . . . . . . . . . . 138:1--138:10
Alexander Schiftner and
Mathias Höbinger and
Johannes Wallner and
Helmut Pottmann Packing circles and spheres on surfaces 139:1--139:8
Ryan S. Overbeck and
Craig Donner and
Ravi Ramamoorthi Adaptive wavelet rendering . . . . . . . 140:1--140:12
Toshiya Hachisuka and
Henrik Wann Jensen Stochastic progressive photon mapping 141:1--141:8
Edgar Velázquez-Armendáriz and
Shuang Zhao and
Milo\vs Ha\vsan and
Bruce Walter and
Kavita Bala Automatic bounding of programmable
shaders for efficient global
illumination . . . . . . . . . . . . . . 142:1--142:9
Milo\vs Ha\vsan and
Jaroslav K\vrivánek and
Bruce Walter and
Kavita Bala Virtual spherical lights for many-light
rendering of glossy scenes . . . . . . . 143:1--143:6
Jinwei Gu and
Ravi Ramamoorthi and
Peter Belhumeur and
Shree Nayar Removing image artifacts due to dirty
camera lenses and thin occluders . . . . 144:1--144:10
Sunghyun Cho and
Seungyong Lee Fast motion deblurring . . . . . . . . . 145:1--145:8
Jia Chen and
Chi-Keung Tang and
Jue Wang Noise brush: interactive high quality
image-noise separation . . . . . . . . . 146:1--146:10
Kartic Subr and
Cyril Soler and
Frédo Durand Edge-preserving multiscale image
decomposition based on local extrema . . 147:1--147:9
Yotam Gingold and
Takeo Igarashi and
Denis Zorin Structured annotations for $2$D-to-$3$D
modeling . . . . . . . . . . . . . . . . 148:1--148:9
Ryan Schmidt and
Azam Khan and
Karan Singh and
Gord Kurtenbach Analytic drawing of $3$D scaffolds . . . 149:1--149:10
Matthew Fisher and
Kayvon Fatahalian and
Solomon Boulos and
Kurt Akeley and
William R. Mark and
Pat Hanrahan DiagSplit: parallel, crack-free,
adaptive tessellation for micropolygon
rendering . . . . . . . . . . . . . . . 150:1--150:10
Charles Loop and
Scott Schaefer and
Tianyun Ni and
Ignacio Castaño Approximating subdivision surfaces with
Gregory patches for hardware
tessellation . . . . . . . . . . . . . . 151:1--151:9
Bernhard Kainz and
Markus Grabner and
Alexander Bornik and
Stefan Hauswiesner and
Judith Muehl and
Dieter Schmalstieg Ray casting of multiple volumetric
datasets with polyhedral boundaries on
manycore GPUs . . . . . . . . . . . . . 152:1--152:9
Qiming Hou and
Kun Zhou and
Baining Guo Debugging GPU stream programs through
automatic dataflow recording and
visualization . . . . . . . . . . . . . 153:1--153:11
Dan A. Alcantara and
Andrei Sharf and
Fatemeh Abbasinejad and
Shubhabrata Sengupta and
Michael Mitzenmacher and
John D. Owens and
Nina Amenta Real-time parallel hashing on the GPU 154:1--154:9
Kun Zhou and
Qiming Hou and
Zhong Ren and
Minmin Gong and
Xin Sun and
Baining Guo RenderAnts: interactive Reyes rendering
on GPUs . . . . . . . . . . . . . . . . 155:1--155:11
Niloy J. Mitra and
Mark Pauly Shadow art . . . . . . . . . . . . . . . 156:1--156:7
Kui-Yip Lo and
Chi-Wing Fu and
Hongwei Li $3$D polyomino puzzle . . . . . . . . . 157:1--157:8
Voicu Popescu and
Paul Rosen and
Nicoletta Adamo-Villani The graph camera . . . . . . . . . . . . 158:1--158:8
Matthew Hirsch and
Douglas Lanman and
Henry Holtzman and
Ramesh Raskar BiDi screen: a thin, depth-sensing LCD
for $3$D interaction using light fields 159:1--159:9
Belen Masia and
Sandra Agustin and
Roland W. Fleming and
Olga Sorkine and
Diego Gutierrez Evaluation of reverse tone mapping
through varying exposure conditions . . 160:1--160:8
Yongjin Kim and
Cheolhun Jang and
Julien Demouth and
Seungyong Lee Robust color-to-gray via nonlinear
global mapping . . . . . . . . . . . . . 161:1--161:4
Jianghao Chang and
Beno\^\it Alain and
Victor Ostromoukhov Structure-aware error diffusion . . . . 162:1--162:8
Niloy J. Mitra and
Hung-Kuo Chu and
Tong-Yee Lee and
Lior Wolf and
Hezy Yeshurun and
Daniel Cohen-Or Emerging images . . . . . . . . . . . . 163:1--163:8
Wenzel Jakob and
Jonathan T. Moon and
Steve Marschner Capturing hair assemblies fiber by fiber 164:1--164:9
Arno Zinke and
Martin Rump and
Tomás Lay and
Andreas Weber and
Anton Andriyenko and
Reinhard Klein A practical approach for photometric
acquisition of hair color . . . . . . . 165:1--165:9
Cem Yuksel and
Scott Schaefer and
John Keyser Hair meshes . . . . . . . . . . . . . . 166:1--166:7
Jerry O. Talton and
Daniel Gibson and
Lingfeng Yang and
Pat Hanrahan and
Vladlen Koltun Exploratory modeling with collaborative
design spaces . . . . . . . . . . . . . 167:1--167:10
Jack M. Wang and
David J. Fleet and
Aaron Hertzmann Optimizing walking controllers . . . . . 168:1--168:8
Yongjoon Lee and
Seong Jae Lee and
Zoran Popovi\'c Compact character controllers . . . . . 169:1--169:8
Stelian Coros and
Philippe Beaudoin and
Michiel van de Panne Robust task-based control policies for
physics-based characters . . . . . . . . 170:1--170:9
Manfred Lau and
Ziv Bar-Joseph and
James Kuffner Modeling spatial and temporal variation
in motion data . . . . . . . . . . . . . 171:1--171:10
Sergey Levine and
Christian Theobalt and
Vladlen Koltun Real-time prosody-driven synthesis of
body language . . . . . . . . . . . . . 172:1--172:10
Xiaohan Shi and
Hujun Bao and
Kun Zhou Out-of-core multigrid solver for
streaming meshes . . . . . . . . . . . . 173:1--173:7
Daniel Vlasic and
Pieter Peers and
Ilya Baran and
Paul Debevec and
Jovan Popovi\'c and
Szymon Rusinkiewicz and
Wojciech Matusik Dynamic shape capture using multi-view
photometric stereo . . . . . . . . . . . 174:1--174:11
Hao Li and
Bart Adams and
Leonidas J. Guibas and
Mark Pauly Robust single-view geometry and motion
reconstruction . . . . . . . . . . . . . 175:1--175:10
Hui Huang and
Dan Li and
Hao Zhang and
Uri Ascher and
Daniel Cohen-Or Consolidation of unorganized point
clouds for surface reconstruction . . . 176:1--176:7
Nicolas Ray and
Bruno Vallet and
Laurent Alonso and
Bruno Levy Geometry-aware direction field
processing . . . . . . . . . . . . . . . 1:1--1:11
Kun Zeng and
Mingtian Zhao and
Caiming Xiong and
Song-Chun Zhu From image parsing to painterly
rendering . . . . . . . . . . . . . . . 2:1--2:11
Manfred Lau and
Jinxiang Chai and
Ying-Qing Xu and
Heung-Yeung Shum Face poser: Interactive modeling of $3$D
facial expressions using facial priors 3:1--3:17
Giuseppe Patan\`e and
Michela Spagnuolo and
Bianca Falcidieno Topology- and error-driven extension of
scalar functions from surfaces to
volumes . . . . . . . . . . . . . . . . 4:1--4:20
Thomas Y. Yeh and
Glenn Reinman and
Sanjay J. Patel and
Petros Faloutsos Fool me twice: Exploring and exploiting
error tolerance in physics-based
animation . . . . . . . . . . . . . . . 5:1--5:11
Raanan Fattal and
Robert Carroll and
Maneesh Agrawala Edge-based image coarsening . . . . . . 6:1--6:11
Daniel G. Aliaga and
Ji Zhang and
Mireille Boutin A framework for modeling $3$D scenes
using pose-free equations . . . . . . . 7:1--7:15
Manuel N. Gamito and
Steve C. Maddock Accurate multidimensional Poisson-disk
sampling . . . . . . . . . . . . . . . . 8:1--8:19
Jianyuan Min and
Yen-Lin Chen and
Jinxiang Chai Interactive generation of human
animation with deformable motion models 9:1--9:12
Pravin Bhat and
C. Lawrence Zitnick and
Michael Cohen and
Brian Curless GradientShop: a gradient-domain
optimization framework for image and
video filtering . . . . . . . . . . . . 10:1--10:14
Wei-Wen Feng and
Byung-Uck Kim and
Yizhou Yu and
Liang Peng and
John Hart Feature-preserving triangular geometry
images for level-of-detail
representation of static and skinned
meshes . . . . . . . . . . . . . . . . . 11:1--11:13
Neel Joshi and
Wojciech Matusik and
Edward H. Adelson and
David J. Kriegman Personal photo enhancement using example
images . . . . . . . . . . . . . . . . . 12:1--12:15
Tai-Pang Wu and
Chi-Wing Fu and
Sai-Kit Yeung and
Jiaya Jia and
Chi-Keung Tang Modeling and rendering of impossible
figures . . . . . . . . . . . . . . . . 13:1--13:15
Michael Kazhdan and
Dinoj Surendran and
Hugues Hoppe Distributed gradient-domain processing
of planar and spherical images . . . . . 14:1--14:11
Cem Yuksel and
John Keyser and
Donald H. House Mesh colors . . . . . . . . . . . . . . 15:1--15:11
Yongning Zhu and
Eftychios Sifakis and
Joseph Teran and
Achi Brandt An efficient multigrid method for the
simulation of high-resolution elastic
solids . . . . . . . . . . . . . . . . . 16:1--16:18
Cyrus A. Wilson and
Abhijeet Ghosh and
Pieter Peers and
Jen-Yuan Chiang and
Jay Busch and
Paul Debevec Temporal upsampling of performance
geometry using photometric alignment . . 17:1--17:11
Stéphane Grabli and
Emmanuel Turquin and
Frédo Durand and
François X. Sillion Programmable rendering of line drawing
from $3$D scenes . . . . . . . . . . . . 18:1--18:20
Robert T. Held and
Emily A. Cooper and
James F. O'Brien and
Martin S. Banks Using blur to affect perceived distance
and size . . . . . . . . . . . . . . . . 19:1--19:16
Anonymous Acknowledgment --- AIM@SHAPE project
attribution . . . . . . . . . . . . . . 20:1--20:1
William Moss and
Hengchin Yeh and
Jeong-Mo Hong and
Ming C. Lin and
Dinesh Manocha Sounding liquids: Automatic sound
synthesis from fluid simulation . . . . 21:1--21:13
Max Grosse and
Gordon Wetzstein and
Anselm Grundhöfer and
Oliver Bimber Coded aperture projection . . . . . . . 22:1--22:12
Oktar Ozgen and
Marcelo Kallmann and
Lynnette Es Ramirez and
Carlos Fm Coimbra Underwater cloth simulation with
fractional derivatives . . . . . . . . . 23:1--23:9
Soonmin Bae and
Aseem Agarwala and
Frédo Durand Computational rephotography . . . . . . 24:1--24:15
Kerstin Müller and
Christoph Fünfzig and
Lars Reusche and
Dianne Hansford and
Gerald Farin and
Hans Hagen DINUS: Double Insertion, Nonuniform,
Stationary subdivision surfaces . . . . 25:1--25:21
Kevin Wampler and
Erik Andersen and
Evan Herbst and
Yongjoon Lee and
Zoran Popovi\'c Character animation in two-player
adversarial games . . . . . . . . . . . 26:1--26:13
Yaron Lipman and
Raif M. Rustamov and
Thomas A. Funkhouser Biharmonic distance . . . . . . . . . . 27:1--27:11
Bochang Moon and
Yongyoung Byun and
Tae-Joon Kim and
Pio Claudio and
Hye-Sun Kim and
Yun-Ji Ban and
Seung Woo Nam and
Sung-Eui Yoon Cache-oblivious ray reordering . . . . . 28:1--28:10
Andrew Adams and
David E. Jacobs and
Jennifer Dolson and
Marius Tico and
Kari Pulli and
Eino-Ville Talvala and
Boris Ajdin and
Daniel Vaquero and
Hendrik P. A. Lensch and
Mark Horowitz and
Sung Hee Park and
Natasha Gelfand and
Jongmin Baek and
Wojciech Matusik and
Marc Levoy The Frankencamera: an experimental
platform for computational photography 29:1--29:??
Neel Joshi and
Sing Bing Kang and
C. Lawrence Zitnick and
Richard Szeliski Image deblurring using inertial
measurement sensors . . . . . . . . . . 30:1--30:??
Oliver Cossairt and
Changyin Zhou and
Shree Nayar Diffusion coded photography for extended
depth of field . . . . . . . . . . . . . 31:1--31:??
Hao Li and
Thibaut Weise and
Mark Pauly Example-based facial rigging . . . . . . 32:1--32:??
Edmond S. L. Ho and
Taku Komura and
Chiew-Lan Tai Spatial relationship preserving
character motion adaptation . . . . . . 33:1--33:??
Fabio Pellacini envyLight: an interface for editing
natural illumination . . . . . . . . . . 34:1--34:??
William B. Kerr and
Fabio Pellacini Toward evaluating material design
interface paradigms for novice users . . 35:1--35:??
Tobias Ritschel and
Thorsten Thormählen and
Carsten Dachsbacher and
Jan Kautz and
Hans-Peter Seidel Interactive on-surface signal
deformation . . . . . . . . . . . . . . 36:1--36:??
Jacopo Pantaleoni and
Luca Fascione and
Martin Hill and
Timo Aila PantaRay: fast ray-traced occlusion
caching of massive scenes . . . . . . . 37:1--37:??
Isaac Chao and
Ulrich Pinkall and
Patrick Sanan and
Peter Schröder A simple geometric model for elastic
deformations . . . . . . . . . . . . . . 38:1--38:??
Sebastian Martin and
Peter Kaufmann and
Mario Botsch and
Eitan Grinspun and
Markus Gross Unified simulation of elastic rods,
shells, and solids . . . . . . . . . . . 39:1--39:??
Thabo Beeler and
Bernd Bickel and
Paul Beardsley and
Bob Sumner and
Markus Gross High-quality single-shot capture of
facial geometry . . . . . . . . . . . . 40:1--40:??
Derek Bradley and
Wolfgang Heidrich and
Tiberiu Popa and
Alla Sheffer High resolution passive facial
performance capture . . . . . . . . . . 41:1--41:??
Xiaolin Wei and
Jinxiang Chai VideoMocap: modeling physically
realistic human motion from monocular
video sequences . . . . . . . . . . . . 42:1--42:??
Helmut Pottmann and
Qixing Huang and
Bailin Deng and
Alexander Schiftner and
Martin Kilian and
Leonidas Guibas and
Johannes Wallner Geodesic patterns . . . . . . . . . . . 43:1--43:??
Chi-Wing Fu and
Chi-Fu Lai and
Ying He and
Daniel Cohen-Or $K$-set tilable surfaces . . . . . . . . 44:1--44:??
Michael Eigensatz and
Martin Kilian and
Alexander Schiftner and
Niloy J. Mitra and
Helmut Pottmann and
Mark Pauly Paneling architectural freeform surfaces 45:1--45:??
Mayank Singh and
Scott Schaefer Triangle surfaces with discrete
equivalence classes . . . . . . . . . . 46:1--46:??
Tyson Brochu and
Christopher Batty and
Robert Bridson Matching fluid simulation elements to
surface geometry and topology . . . . . 47:1--47:??
Nils Thürey and
Chris Wojtan and
Markus Gross and
Greg Turk A multiscale approach to mesh-based
surface tension flows . . . . . . . . . 48:1--48:??
Martin Wicke and
Daniel Ritchie and
Bryan M. Klingner and
Sebastian Burke and
Jonathan R. Shewchuk and
James F. O'Brien Dynamic local remeshing for
elastoplastic simulation . . . . . . . . 49:1--49:??
Chris Wojtan and
Nils Thürey and
Markus Gross and
Greg Turk Physics-inspired topology changes for
thin fluid features . . . . . . . . . . 50:1--50:??
Hung-Kuo Chu and
Wei-Hsin Hsu and
Niloy J. Mitra and
Daniel Cohen-Or and
Tien-Tsin Wong and
Tong-Yee Lee Camouflage images . . . . . . . . . . . 51:1--51:??
Xuemiao Xu and
Linling Zhang and
Tien-Tsin Wong Structure-based ASCII art . . . . . . . 52:1--52:??
Wenzel Jakob and
Adam Arbree and
Jonathan T. Moon and
Kavita Bala and
Steve Marschner A radiative transfer framework for
rendering materials with anisotropic
structure . . . . . . . . . . . . . . . 53:1--53:??
Xin Sun and
Kun Zhou and
Stephen Lin and
Baining Guo Line space gathering for single
scattering in large scenes . . . . . . . 54:1--54:??
Zhong Ren and
Kun Zhou and
Tengfei Li and
Wei Hua and
Baining Guo Interactive hair rendering under
environment lighting . . . . . . . . . . 55:1--55:??
Iman Sadeghi and
Heather Pritchett and
Henrik Wann Jensen and
Rasmus Tamstorf An artist friendly hair shading system 56:1--56:??
Johannes Schmid and
Robert W. Sumner and
Huw Bowles and
Markus Gross Programmable motion effects . . . . . . 57:1--57:??
Niloy J. Mitra and
Yong-Liang Yang and
Dong-Ming Yan and
Wilmot Li and
Maneesh Agrawala Illustrating how mechanical assemblies
work . . . . . . . . . . . . . . . . . . 58:1--58:??
Alec Rivers and
Takeo Igarashi and
Frédo Durand $ 2.5 $D cartoon models . . . . . . . . 59:1--59:??
Marc Alexa and
Wojciech Matusik Reliefs as images . . . . . . . . . . . 60:1--60:??
Milo\vs Ha\vsan and
Martin Fuchs and
Wojciech Matusik and
Hanspeter Pfister and
Szymon Rusinkiewicz Physical reproduction of materials with
specified subsurface scattering . . . . 61:1--61:??
Yue Dong and
Jiaping Wang and
Fabio Pellacini and
Xin Tong and
Baining Guo Fabricating spatially-varying subsurface
scattering . . . . . . . . . . . . . . . 62:1--62:??
Bernd Bickel and
Moritz Bächer and
Miguel A. Otaduy and
Hyunho Richard Lee and
Hanspeter Pfister and
Markus Gross and
Wojciech Matusik Design and fabrication of materials with
desired deformation behavior . . . . . . 63:1--63:??
Qiming Hou and
Hao Qin and
Wenyao Li and
Baining Guo and
Kun Zhou Micropolygon ray tracing with defocus
and motion blur . . . . . . . . . . . . 64:1--64:??
Sungkil Lee and
Elmar Eisemann and
Hans-Peter Seidel Real-time lens blur effects and focus
control . . . . . . . . . . . . . . . . 65:1--65:??
Steven G. Parker and
James Bigler and
Andreas Dietrich and
Heiko Friedrich and
Jared Hoberock and
David Luebke and
David McAllister and
Morgan McGuire and
Keith Morley and
Austin Robison and
Martin Stich OptiX: a general purpose ray tracing
engine . . . . . . . . . . . . . . . . . 66:1--66:??
Kayvon Fatahalian and
Solomon Boulos and
James Hegarty and
Kurt Akeley and
William R. Mark and
Henry Moreton and
Pat Hanrahan Reducing shading on GPUs using
quad-fragment merging . . . . . . . . . 67:1--67:??
Nikunj Raghuvanshi and
John Snyder and
Ravish Mehra and
Ming Lin and
Naga Govindaraju Precomputed wave simulation for
real-time sound propagation of dynamic
sources in complex scenes . . . . . . . 68:1--68:??
Changxi Zheng and
Doug L. James Rigid-body fracture sound with
precomputed soundbanks . . . . . . . . . 69:1--69:??
Doyub Kim and
Oh-young Song and
Hyeong-Seok Ko A practical simulation of dispersed
bubble flow . . . . . . . . . . . . . . 70:1--70:??
Igor Mordatch and
Martin de Lasa and
Aaron Hertzmann Robust physics-based locomotion using
low-dimensional planning . . . . . . . . 71:1--71:??
Jia-chi Wu and
Zoran Popovi\'c Terrain-adaptive bipedal locomotion
control . . . . . . . . . . . . . . . . 72:1--72:??
Jack M. Wang and
David J. Fleet and
Aaron Hertzmann Optimizing walking controllers for
uncertain inputs and environments . . . 73:1--73:??
Yuting Ye and
C. Karen Liu Optimal feedback control for character
animation using an abstract model . . . 74:1--74:??
Manuel Lang and
Alexander Hornung and
Oliver Wang and
Steven Poulakos and
Aljoscha Smolic and
Markus Gross Nonlinear disparity mapping for
stereoscopic $3$D . . . . . . . . . . . 75:1--75:??
Peter C. Barnum and
Srinivasa G. Narasimhan and
Takeo Kanade A multi-layered display with water drops 76:1--76:??
Vitor F. Pamplona and
Ankit Mohan and
Manuel M. Oliveira and
Ramesh Raskar NETRA: interactive display for
estimating refractive errors and focal
range . . . . . . . . . . . . . . . . . 77:1--77:??
Ofir Weber and
Craig Gotsman Controllable conformal maps for shape
deformation and interpolation . . . . . 78:1--78:??
Li-Yi Wei Multi-class blue noise sampling . . . . 79:1--79:??
Sara C. Schvartzman and
Álvaro G. Pérez and
Miguel A. Otaduy Star-contours for efficient hierarchical
self-collision detection . . . . . . . . 80:1--80:??
Jernej Barbi\vc and
Doug L. James Subspace self-collision culling . . . . 81:1--81:??
Jérémie Allard and
François Faure and
Hadrien Courtecuisse and
Florent Falipou and
Christian Duriez and
Paul G. Kry Volume contact constraints at arbitrary
resolution . . . . . . . . . . . . . . . 82:1--82:??
Ming-Ming Cheng and
Fang-Lue Zhang and
Niloy J. Mitra and
Xiaolei Huang and
Shi-Min Hu RepFinder: finding approximately
repeated scene elements for image
editing . . . . . . . . . . . . . . . . 83:1--83:??
Sylvain Lefebvre and
Samuel Hornus and
Anass Lasram By-example synthesis of architectural
textures . . . . . . . . . . . . . . . . 84:1--84:??
Eric Risser and
Charles Han and
Rozenn Dahyot and
Eitan Grinspun Synthesizing structured image hybrids 85:1--85:??
Lvdi Wang and
Kun Zhou and
Yizhou Yu and
Baining Guo Vector solid textures . . . . . . . . . 86:1--86:??
Luca Ballan and
Gabriel J. Brostow and
Jens Puwein and
Marc Pollefeys Unstructured video-based rendering:
interactive exploration of casually
captured videos . . . . . . . . . . . . 87:1--87:??
Carlos D. Correa and
Kwan-Liu Ma Dynamic video narratives . . . . . . . . 88:1--88:??
Connelly Barnes and
Dan B. Goldman and
Eli Shechtman and
Adam Finkelstein Video tapestries with continuous
temporal zoom . . . . . . . . . . . . . 89:1--89:??
Yu-Shuen Wang and
Hui-Chih Lin and
Olga Sorkine and
Tong-Yee Lee Motion-based video retargeting with
optimized crop-and-warp . . . . . . . . 90:1--90:??
Cathy Ennis and
Rachel McDonnell and
Carol O'Sullivan Seeing is believing: body motion
dominates in multisensory conversations 91:1--91:??
Mel Slater and
Bernhard Spanlang and
David Corominas Simulating virtual environments within
virtual environments as the basis for a
psychophysics of presence . . . . . . . 92:1--92:??
Liangliang Nan and
Andrei Sharf and
Hao Zhang and
Daniel Cohen-Or and
Baoquan Chen SmartBoxes for interactive urban
reconstruction . . . . . . . . . . . . . 93:1--93:??
Qian Zheng and
Andrei Sharf and
Guowei Wan and
Yangyan Li and
Niloy J. Mitra and
Daniel Cohen-Or and
Baoquan Chen Non-local scan consolidation for $3$D
urban scenes . . . . . . . . . . . . . . 94:1--94:??
Michael Goesele and
Jens Ackermann and
Simon Fuhrmann and
Carsten Haubold and
Ronny Klowsky Ambient point clouds for view
interpolation . . . . . . . . . . . . . 95:1--95:??
Johannes Kopf and
Billy Chen and
Richard Szeliski and
Michael Cohen Street slide: browsing street level
imagery . . . . . . . . . . . . . . . . 96:1--96:??
Matthias B. Hullin and
Johannes Hanika and
Boris Ajdin and
Hans-Peter Seidel and
Jan Kautz and
Hendrik P. A. Lensch Acquisition and analysis of bispectral
bidirectional reflectance and
reradiation distribution functions . . . 97:1--97:??
Yue Dong and
Jiaping Wang and
Xin Tong and
John Snyder and
Yanxiang Lan and
Moshe Ben-Ezra and
Baining Guo Manifold bootstrapping for SVBRDF
capture . . . . . . . . . . . . . . . . 98:1--98:??
Michael Holroyd and
Jason Lawrence and
Todd Zickler A coaxial optical scanner for
synchronous acquisition of $3$D geometry
and surface reflectance . . . . . . . . 99:1--99:??
Michael Kass and
Justin Solomon Smoothed local histogram filters . . . . 100:1--100:??
Balint Miklos and
Joachim Giesen and
Mark Pauly Discrete scale axis representations for
$3$D geometry . . . . . . . . . . . . . 101:1--101:??
Evangelos Kalogerakis and
Aaron Hertzmann and
Karan Singh Learning $3$D mesh segmentation and
labeling . . . . . . . . . . . . . . . . 102:1--102:??
Yaron Lipman and
Xiaobai Chen and
Ingrid Daubechies and
Thomas Funkhouser Symmetry factored embedding and distance 103:1--103:??
Martin Bokeloh and
Michael Wand and
Hans-Peter Seidel A connection between partial symmetry
and inverse procedural modeling . . . . 104:1--104:??
Jonathan M. Kaldor and
Doug L. James and
Steve Marschner Efficient yarn-based cloth with adaptive
contact linearization . . . . . . . . . 105:1--105:??
Edilson de Aguiar and
Leonid Sigal and
Adrien Treuille and
Jessica K. Hodgins Stable spaces for real-time clothing . . 106:1--106:??
Huamin Wang and
Florian Hecht and
Ravi Ramamoorthi and
James O'Brien Example-based wrinkle synthesis for
clothing animation . . . . . . . . . . . 107:1--107:??
Wei-Wen Feng and
Yizhou Yu and
Byung-Uck Kim A deformation transformer for real-time
cloth animation . . . . . . . . . . . . 108:1--108:??
Alec Rivers and
Frédo Durand and
Takeo Igarashi $3$D modeling with silhouettes . . . . . 109:1--109:??
Takeo Igarashi and
Jun Mitani Apparent layer operations for the
manipulation of deformable objects . . . 110:1--110:??
Xian-Ying Li and
Chao-Hui Shen and
Shi-Sheng Huang and
Tao Ju and
Shi-Min Hu Popup: automatic paper architectures
from $3$D models . . . . . . . . . . . . 111:1--111:??
Jaroslav K\vrivánek and
James A. Ferwerda and
Kavita Bala Effects of global illumination
approximations on material appearance 112:1--112:??
Piotr Didyk and
Elmar Eisemann and
Tobias Ritschel and
Karol Myszkowski and
Hans-Peter Seidel Apparent display resolution enhancement
for moving images . . . . . . . . . . . 113:1--113:??
Michael Lentine and
Wen Zheng and
Ronald Fedkiw A novel algorithm for incompressible
flow using only a coarse grid projection 114:1--114:??
Steffen Weißmann and
Ulrich Pinkall Filament-based smoke with vortex
shedding and variational reconnection 115:1--115:??
Miklós Bergou and
Basile Audoly and
Etienne Vouga and
Max Wardetzky and
Eitan Grinspun Discrete viscous threads . . . . . . . . 116:1--116:??
Ashish Myles and
Nico Pietroni and
Denis Kovacs and
Denis Zorin Feature-aligned $T$-meshes . . . . . . . 117:1--117:??
Muyang Zhang and
Jin Huang and
Xinguo Liu and
Hujun Bao A wave-based anisotropic quadrangulation
method . . . . . . . . . . . . . . . . . 118:1--118:??
Bruno Lévy and
Yang Liu $ L_p $ Centroidal Voronoi Tessellation
and its applications . . . . . . . . . . 119:1--119:??
Lei He and
Scott Schaefer and
Kai Hormann Parameterizing subdivision surfaces . . 120:1--120:??
Amir Vaxman and
Mirela Ben-Chen and
Craig Gotsman A multi-resolution approach to heat
kernels on discrete surfaces . . . . . . 121:1--121:??
Seong Jae Lee and
Zoran Popovi\'c Learning behavior styles with inverse
reinforcement learning . . . . . . . . . 122:1--122:??
Jan Ond\vrej and
Julien Pettré and
Anne-Hél\`ene Olivier and
Stéphane Donikian A synthetic-vision based steering
approach for crowd simulation . . . . . 123:1--123:??
Sergey Levine and
Philipp Krähenbühl and
Sebastian Thrun and
Vladlen Koltun Gesture controllers . . . . . . . . . . 124:1--124:??
Kalyan Sunkavalli and
Micah K. Johnson and
Wojciech Matusik and
Hanspeter Pfister Multi-scale image harmonization . . . . 125:1--125:??
Shizhe Zhou and
Hongbo Fu and
Ligang Liu and
Daniel Cohen-Or and
Xiaoguang Han Parametric reshaping of human bodies in
images . . . . . . . . . . . . . . . . . 126:1--126:??
Robert Carroll and
Aseem Agarwala and
Maneesh Agrawala Image warps for artistic perspective
manipulation . . . . . . . . . . . . . . 127:1--127:??
Libin Liu and
KangKang Yin and
Michiel van de Panne and
Tianjia Shao and
Weiwei Xu Sampling-based contact-rich motion
control . . . . . . . . . . . . . . . . 128:1--128:??
Yoonsang Lee and
Sungeun Kim and
Jehee Lee Data-driven biped control . . . . . . . 129:1--129:??
Stelian Coros and
Philippe Beaudoin and
Michiel van de Panne Generalized biped walking control . . . 130:1--130:??
Martin de Lasa and
Igor Mordatch and
Aaron Hertzmann Feature-based locomotion controllers . . 131:1--131:??
Akram Halli and
Abderrahim Saaidi and
Khalid Satori and
Hamid Tairi Extrusion and revolution mapping . . . . 132:1--132:14
Antonio Criminisi and
Toby Sharp and
Carsten Rother and
Patrick Pérez Geodesic image and video editing . . . . 134:1--134:15
Haim Avron and
Andrei Sharf and
Chen Greif and
Daniel Cohen-Or $ \ell_1$-Sparse reconstruction of sharp
point set surfaces . . . . . . . . . . . 135:1--135:12
Andreas Söderström and
Matts Karlsson and
Ken Museth A PML-based nonreflective boundary for
free surface fluid animation . . . . . . 136:1--136:17
Alexandre Derouet-Jourdan and
Florence Bertails-Descoubes and
Joëlle Thollot Stable inverse dynamic curves . . . . . 137:1--137:??
Yongjoon Lee and
Kevin Wampler and
Gilbert Bernstein and
Jovan Popovi\'c and
Zoran Popovi\'c Motion fields for interactive character
locomotion . . . . . . . . . . . . . . . 138:1--138:??
Carsten Stoll and
Juergen Gall and
Edilson de Aguiar and
Sebastian Thrun and
Christian Theobalt Video-based reconstruction of animatable
human characters . . . . . . . . . . . . 139:1--139:??
Eunjung Ju and
Myung Geol Choi and
Minji Park and
Jehee Lee and
Kang Hoon Lee and
Shigeo Takahashi Morphable crowds . . . . . . . . . . . . 140:1--140:??
Jorge Jimenez and
Timothy Scully and
Nuno Barbosa and
Craig Donner and
Xenxo Alvarez and
Teresa Vieira and
Paul Matts and
Verónica Orvalho and
Diego Gutierrez and
Tim Weyrich A practical appearance model for dynamic
facial color . . . . . . . . . . . . . . 141:1--141:??
Alexander Reshetov and
Alexei Soupikov and
William R. Mark Consistent normal interpolation . . . . 142:1--142:??
Tomá\vs Davidovi\vc and
Jaroslav K\vrivánek and
Milo\vs Ha\vsan and
Philipp Slusallek and
Kavita Bala Combining global and local virtual
lights for detailed glossy illumination 143:1--143:??
Toshiya Hachisuka and
Wojciech Jarosz and
Henrik Wann Jensen A progressive error estimation framework
for photon density estimation . . . . . 144:1--144:??
Zeev Farbman and
Raanan Fattal and
Dani Lischinski Diffusion maps for edge-aware image
editing . . . . . . . . . . . . . . . . 145:1--145:??
Baoyuan Wang and
Yizhou Yu and
Tien-Tsin Wong and
Chun Chen and
Ying-Qing Xu Data-driven image color theme
enhancement . . . . . . . . . . . . . . 146:1--146:??
Wan-Yen Lo and
Jeroen van Baar and
Claude Knaus and
Matthias Zwicker and
Markus Gross Stereoscopic $3$D copy & paste . . . . . 147:1--147:??
Arjun Jain and
Thorsten Thormählen and
Hans-Peter Seidel and
Christian Theobalt MovieReshape: tracking and reshaping of
humans in videos . . . . . . . . . . . . 148:1--148:??
Michael Kazhdan and
Hugues Hoppe Metric-aware processing of spherical
imagery . . . . . . . . . . . . . . . . 149:1--149:??
Shy Shalom and
Ariel Shamir and
Hao Zhang and
Daniel Cohen-Or Cone carving for surface reconstruction 150:1--150:??
Yotam Livny and
Feilong Yan and
Matt Olson and
Baoquan Chen and
Hao Zhang and
Jihad El-Sana Automatic reconstruction of tree
skeletal structures from point clouds 151:1--151:??
Guo Li and
Ligang Liu and
Hanlin Zheng and
Niloy J. Mitra Analysis, reconstruction and
manipulation using arterial snakes . . . 152:1--152:??
Yuanyuan Li and
Eugene Zhang and
Yoshihiro Kobayashi and
Peter Wonka Editing operations for irregular
vertices in triangle meshes . . . . . . 153:1--153:??
Fuchang Liu and
Takahiro Harada and
Youngeun Lee and
Young J. Kim Real-time collision culling of a million
bodies on graphics processing units . . 154:1--154:??
Shu-Wei Hsu and
John Keyser Piles of objects . . . . . . . . . . . . 155:1--155:??
Huamin Wang and
James O'Brien and
Ravi Ramamoorthi Multi-resolution isotropic strain
limiting . . . . . . . . . . . . . . . . 156:1--156:??
Damien Rohmer and
Tiberiu Popa and
Marie-Paule Cani and
Stefanie Hahmann and
Alla Sheffer Animation wrinkling: augmenting coarse
cloth simulations with realistic-looking
wrinkles . . . . . . . . . . . . . . . . 157:1--157:??
Johannes Kopf and
Maneesh Agrawala and
David Bargeron and
David Salesin and
Michael Cohen Automatic generation of destination maps 158:1--158:??
Huisi Wu and
Yu-Shuen Wang and
Kun-Chuan Feng and
Tien-Tsin Wong and
Tong-Yee Lee and
Pheng-Ann Heng Resizing by symmetry-summarization . . . 159:1--159:??
Michael Rubinstein and
Diego Gutierrez and
Olga Sorkine and
Ariel Shamir A comparative study of image retargeting 160:1--160:??
Tunç Ozan Aydin and
Martin \vCadík and
Karol Myszkowski and
Hans-Peter Seidel Video quality assessment for computer
graphics applications . . . . . . . . . 161:1--161:??
Abhijeet Ghosh and
Tongbo Chen and
Pieter Peers and
Cyrus A. Wilson and
Paul Debevec Circularly polarized spherical
illumination reflectometry . . . . . . . 162:1--162:??
Douglas Lanman and
Matthew Hirsch and
Yunhee Kim and
Ramesh Raskar Content-adaptive parallax barriers:
optimizing dual-layer $3$D displays
using low-rank light field factorization 163:1--163:??
Matthew O'Toole and
Kiriakos N. Kutulakos Optical computing for fast light
transport analysis . . . . . . . . . . . 164:1--164:??
Reynald Hoskinson and
Boris Stoeber and
Wolfgang Heidrich and
Sidney Fels Light reallocation for high contrast
projection using an analog micromirror
array . . . . . . . . . . . . . . . . . 165:1--165:??
John Bowers and
Rui Wang and
Li-Yi Wei and
David Maletz Parallel Poisson disk sampling with
spectrum analysis on surfaces . . . . . 166:1--166:??
Hongwei Li and
Li-Yi Wei and
Pedro V. Sander and
Chi-Wing Fu Anisotropic blue noise sampling . . . . 167:1--167:??
A. Cengiz Öztireli and
Marc Alexa and
Markus Gross Spectral sampling of manifolds . . . . . 168:1--168:??
Jongmin Baek and
David E. Jacobs Accelerating spatially varying Gaussian
filters . . . . . . . . . . . . . . . . 169:1--169:??
Christian Regg and
Szymon Rusinkiewicz and
Wojciech Matusik and
Markus Gross Computational highlight holography . . . 170:1--170:??
Charles Han and
Hugues Hoppe Optimizing continuity in multiscale
imagery . . . . . . . . . . . . . . . . 171:1--171:??
Yuichi Taguchi and
Amit Agrawal and
Ashok Veeraraghavan and
Srikumar Ramalingam and
Ramesh Raskar Axial-cones: modeling spherical
catadioptric cameras for wide-angle
light field rendering . . . . . . . . . 172:1--172:??
Rahul Narain and
Abhinav Golas and
Ming C. Lin Free-flowing granular materials with
two-way solid coupling . . . . . . . . . 173:1--173:??
Tobias Pfaff and
Nils Thuerey and
Jonathan Cohen and
Sarah Tariq and
Markus Gross Scalable fluid simulation using
anisotropic turbulence particles . . . . 174:1--174:??
Byungmoon Kim Multi-phase fluid simulations using
regional level sets . . . . . . . . . . 175:1--175:??
Nambin Heo and
Hyeong-Seok Ko Detail-preserving fully-Eulerian
interface tracking framework . . . . . . 176:1--176:??
Yonghao Yue and
Kei Iwasaki and
Bing-Yu Chen and
Yoshinori Dobashi and
Tomoyuki Nishita Unbiased, adaptive stochastic sampling
for rendering inhomogeneous
participating media . . . . . . . . . . 177:1--177:??
Ilya Baran and
Jiawen Chen and
Jonathan Ragan-Kelley and
Frédo Durand and
Jaakko Lehtinen A hierarchical volumetric shadow
algorithm for single scattering . . . . 178:1--178:??
Michael Schwarz and
Hans-Peter Seidel Fast parallel surface and solid
voxelization on GPUs . . . . . . . . . . 179:1--179:??
Kenshi Takayama and
Olga Sorkine and
Andrew Nealen and
Takeo Igarashi Volumetric modeling with diffusion
surfaces . . . . . . . . . . . . . . . . 180:1--180:??
Paul Merrell and
Eric Schkufza and
Vladlen Koltun Computer-generated residential building
layouts . . . . . . . . . . . . . . . . 181:1--181:??
Matthew Fisher and
Pat Hanrahan Context-based search for $3$D models . . 182:1--182:??
Siddhartha Chaudhuri and
Vladlen Koltun Data-driven suggestions for creativity
support in $3$D modeling . . . . . . . . 183:1--183:??
Kai Xu and
Honghua Li and
Hao Zhang and
Daniel Cohen-Or and
Yueshan Xiong and
Zhi-Quan Cheng Style-content separation by anisotropic
part scales . . . . . . . . . . . . . . 184:1--184:??
Corey Toler-Franklin and
Benedict Brown and
Tim Weyrich and
Thomas Funkhouser and
Szymon Rusinkiewicz Multi-feature matching of fresco
fragments . . . . . . . . . . . . . . . 185:1--185:??
Alexander M. Bronstein and
Michael M. Bronstein and
Leonidas J. Guibas and
Maks Ovsjanikov Shape google: Geometric words and
expressions for invariant shape
retrieval . . . . . . . . . . . . . . . 1:1--1:20
Sai-Kit Yeung and
Chi-Keung Tang and
Michael S. Brown and
Sing Bing Kang Matting and compositing of transparent
and refractive objects . . . . . . . . . 2:1--2:13
Hichem Barki and
Florence Denis and
Florent Dupont Contributing vertices-based Minkowski
sum of a nonconvex--convex pair of
polyhedra . . . . . . . . . . . . . . . 3:1--3:16
Feng Liu and
Michael Gleicher and
Jue Wang and
Hailin Jin and
Aseem Agarwala Subspace video stabilization . . . . . . 4:1--4:10
Wojciech Jarosz and
Derek Nowrouzezahrai and
Iman Sadeghi and
Henrik Wann Jensen A comprehensive theory of volumetric
radiance estimation using photon points
and beams . . . . . . . . . . . . . . . 5:1--5:19
Florence Bertails-Descoubes and
Florent Cadoux and
Gilles Daviet and
Vincent Acary A nonsmooth Newton solver for capturing
exact Coulomb friction in fiber
assemblies . . . . . . . . . . . . . . . 6:1--6:14
Brian Summa and
Giorgio Scorzelli and
Ming Jiang and
Peer-Timo Bremer and
Valerio Pascucci Interactive editing of massive imagery
made simple: Turning Atlanta into
Atlantis . . . . . . . . . . . . . . . . 7:1--7:13
Warren A. Hunt and
Gregory S. Johnson The area perspective transform: a
homogeneous transform for efficient
in-volume queries . . . . . . . . . . . 8:1--8:6
Kevin Egan and
Florian Hecht and
Frédo Durand and
Ravi Ramamoorthi Frequency analysis and sheared filtering
for shadow light fields of complex
occluders . . . . . . . . . . . . . . . 9:1--9:13
Ren-Jiang Zhang and
Weiyin Ma An efficient scheme for curve and
surface construction based on a set of
interpolatory basis functions . . . . . 10:1--10:11
Jerry O. Talton and
Yu Lou and
Steve Lesser and
Jared Duke and
Radomír M\vech and
Vladlen Koltun Metropolis procedural modeling . . . . . 11:1--11:14
Gilad Freedman and
Raanan Fattal Image and video upscaling from local
self-examples . . . . . . . . . . . . . 12:1--12:11
Min H. Kim and
Tobias Ritschel and
Jan Kautz Edge-aware color appearance . . . . . . 13:1--13:9
Tom Kelly and
Peter Wonka Interactive architectural modeling with
procedural extrusions . . . . . . . . . 14:1--14:15
Benjamin Gilles and
Guillaume Bousquet and
François Faure and
Dinesh K. Pai Frame-based elastic models . . . . . . . 15:1--15:12
Uldarico Muico and
Jovan Popovi\'c and
Zoran Popovi\'c Composite control of physically
simulated characters . . . . . . . . . . 16:1--16:11
Jonathan Ragan-Kelley and
Jaakko Lehtinen and
Jiawen Chen and
Michael Doggett and
Frédo Durand Decoupled sampling for graphics
pipelines . . . . . . . . . . . . . . . 17:1--17:17
Jochen Tautges and
Arno Zinke and
Björn Krüger and
Jan Baumann and
Andreas Weber and
Thomas Helten and
Meinard Müller and
Hans-Peter Seidel and
Bernd Eberhardt Motion reconstruction using sparse
accelerometer data . . . . . . . . . . . 18:1--18:12
Xiaolin Wei and
Jianyuan Min and
Jinxiang Chai Physically valid statistical models for
human motion generation . . . . . . . . 19:1--19:10
Carles Bosch and
Pierre-Yves Laffont and
Holly Rushmeier and
Julie Dorsey and
George Drettakis Image-guided weathering: a new approach
applied to flow phenomena . . . . . . . 20:1--20:13
Jos Stam and
Ryan Schmidt On the velocity of an implicit surface 21:1--21:7
Lei Yang and
Pedro V. Sander and
Jason Lawrence and
Hugues Hoppe Antialiasing recovery . . . . . . . . . 22:1--22:9
Sergey Levine and
Yongjoon Lee and
Vladlen Koltun and
Zoran Popovi\'c Space-time planning with parameterized
locomotion controllers . . . . . . . . . 23:1--23:11
Jaewon Kim and
Roarke Horstmeyer and
Ig-Jae Kim and
Ramesh Raskar Highlighted depth-of-field photography:
Shining light on focus . . . . . . . . . 24:1--24:9
Claude Knaus and
Matthias Zwicker Progressive photon mapping: a
probabilistic approach . . . . . . . . . 25:1--25:13
Will Chang and
Matthias Zwicker Global registration of dynamic range
scans for articulated model
reconstruction . . . . . . . . . . . . . 26:1--26:15
Yong Jae Lee and
C. Lawrence Zitnick and
Michael F. Cohen ShadowDraw: real-time user guidance for
freehand drawing . . . . . . . . . . . . 27:1--27:9
Johannes Schmid and
Martin Sebastian Senn and
Markus Gross and
Robert W. Sumner OverCoat: an implicit canvas for $3$D
painting . . . . . . . . . . . . . . . . 28:1--28:??
Derek Nowrouzezahrai and
Jared Johnson and
Andrew Selle and
Dylan Lacewell and
Michael Kaschalk and
Wojciech Jarosz A programmable system for artistic
volumetric lighting . . . . . . . . . . 29:1--29:??
Michael Kass and
Davide Pesare Coherent noise for non-photorealistic
rendering . . . . . . . . . . . . . . . 30:1--30:??
Takaaki Shiratori and
Hyun Soo Park and
Leonid Sigal and
Yaser Sheikh and
Jessica K. Hodgins Motion capture from body-mounted cameras 31:1--31:??
Feng Xu and
Yebin Liu and
Carsten Stoll and
James Tompkin and
Gaurav Bharaj and
Qionghai Dai and
Hans-Peter Seidel and
Jan Kautz and
Christian Theobalt Video-based characters: creating new
human performances from a multi-view
video database . . . . . . . . . . . . . 32:1--32:??
Maks Ovsjanikov and
Wilmot Li and
Leonidas Guibas and
Niloy J. Mitra Exploration of continuous variability in
collections of $3$D shapes . . . . . . . 33:1--33:??
Matthew Fisher and
Manolis Savva and
Pat Hanrahan Characterizing structural relationships
in scenes using graph kernels . . . . . 34:1--34:??
Siddhartha Chaudhuri and
Evangelos Kalogerakis and
Leonidas Guibas and
Vladlen Koltun Probabilistic reasoning for
assembly-based $3$D modeling . . . . . . 35:1--35:??
David I. W. Levin and
Joshua Litven and
Garrett L. Jones and
Shinjiro Sueda and
Dinesh K. Pai Eulerian solid simulation with contact 36:1--36:??
Aleka McAdams and
Yongning Zhu and
Andrew Selle and
Mark Empey and
Rasmus Tamstorf and
Joseph Teran and
Eftychios Sifakis Efficient elasticity for character
skinning with contact and collisions . . 37:1--37:??
Changxi Zheng and
Doug L. James Toward high-quality modal contact sound 38:1--38:??
Shinjiro Sueda and
Garrett L. Jones and
David I. W. Levin and
Dinesh K. Pai Large-scale dynamic simulation of highly
constrained strands . . . . . . . . . . 39:1--39:??
Rafat Mantiuk and
Kil Joong Kim and
Allan G. Rempel and
Wolfgang Heidrich HDR-VDP-2: a calibrated visual metric
for visibility and quality predictions
in all luminance conditions . . . . . . 40:1--40:??
Michael D. Tocci and
Chris Kiser and
Nora Tocci and
Pradeep Sen A versatile HDR video production system 41:1--41:??
Adam G. Kirk and
James F. O'Brien Perceptually based tone mapping for
low-light conditions . . . . . . . . . . 42:1--42:??
Robert Carroll and
Ravi Ramamoorthi and
Maneesh Agrawala Illumination decomposition for material
recoloring with consistent
interreflections . . . . . . . . . . . . 43:1--43:??
Shuang Zhao and
Wenzel Jakob and
Steve Marschner and
Kavita Bala Building volumetric appearance models of
fabric using micro CT imaging . . . . . 44:1--44:??
Peiran Ren and
Jiaping Wang and
John Snyder and
Xin Tong and
Baining Guo Pocket reflectometry . . . . . . . . . . 45:1--45:??
Micah K. Johnson and
Forrester Cole and
Alvin Raj and
Edward H. Adelson Microgeometry capture using an
elastomeric sensor . . . . . . . . . . . 46:1--46:??
Vitor F. Pamplona and
Erick B. Passos and
Jan Zizka and
Manuel M. Oliveira and
Everett Lawson and
Esteban Clua and
Ramesh Raskar CATRA: interactive measuring and
modeling of cataracts . . . . . . . . . 47:1--47:??
Raanan Fattal Blue-noise point sampling using kernel
density model . . . . . . . . . . . . . 48:1--48:??
Mohamed S. Ebeida and
Andrew A. Davidson and
Anjul Patney and
Patrick M. Knupp and
Scott A. Mitchell and
John D. Owens Efficient maximal Poisson-disk sampling 49:1--49:??
Li-Yi Wei and
Rui Wang Differential domain analysis for
non-uniform sampling . . . . . . . . . . 50:1--50:??
Ares Lagae and
George Drettakis Filtering solid Gabor noise . . . . . . 51:1--51:??
Yangyan Li and
Xiaokun Wu and
Yiorgos Chrysathou and
Andrei Sharf and
Daniel Cohen-Or and
Niloy J. Mitra GlobFit: consistently fitting primitives
by discovering global relations . . . . 52:1--52:??
Yotam Livny and
Soeren Pirk and
Zhanglin Cheng and
Feilong Yan and
Oliver Deussen and
Daniel Cohen-Or and
Baoquan Chen Texture-lobes for tree modelling . . . . 53:1--53:??
Carl Johan Gribel and
Rasmus Barringer and
Tomas Akenine-Möller High-quality spatio-temporal rendering
using semi-analytical visibility . . . . 54:1--54:??
Jaakko Lehtinen and
Timo Aila and
Jiawen Chen and
Samuli Laine and
Frédo Durand Temporal light field reconstruction for
rendering distribution effects . . . . . 55:1--55:??
Eugene D'Eon and
Geoffrey Irving A quantized-diffusion model for
rendering translucent materials . . . . 56:1--56:??
Ming Chuang and
Michael Kazhdan Interactive and anisotropic geometry
processing using the screened Poisson
equation . . . . . . . . . . . . . . . . 57:1--57:??
Jie Tan and
Yuting Gu and
Greg Turk and
C. Karen Liu Articulated swimming creatures . . . . . 58:1--58:??
Stelian Coros and
Andrej Karpathy and
Ben Jones and
Lionel Reveret and
Michiel van de Panne Locomotion skills for simulated
quadrupeds . . . . . . . . . . . . . . . 59:1--59:??
Fei Yang and
Jue Wang and
Eli Shechtman and
Lubomir Bourdev and
Dimitri Metaxas Expression flow for $3$D-aware face
component transfer . . . . . . . . . . . 60:1--60:??
Ira Kemelmacher-Shlizerman and
Eli Shechtman and
Rahul Garg and
Steven M. Seitz Exploring photobios . . . . . . . . . . 61:1--61:??
Chongyang Ma and
Li-Yi Wei and
Xin Tong Discrete element textures . . . . . . . 62:1--62:??
Peter O'Donovan and
Aseem Agarwala and
Aaron Hertzmann Color compatibility from large datasets 63:1--63:??
Baoyuan Wang and
Yizhou Yu and
Ying-Qing Xu Example-based image color and tone style
enhancement . . . . . . . . . . . . . . 64:1--64:??
Behzad Sajadi and
Aditi Majumder and
Kazuhiro Hiwada and
Atsuto Maki and
Ramesh Raskar Switchable primaries using shiftable
layers of color filter arrays . . . . . 65:1--65:??
Jonathan D. Denning and
William B. Kerr and
Fabio Pellacini MeshFlow: interactive visualization of
mesh construction sequences . . . . . . 66:1--66:??
Topraj Gurung and
Mark Luffel and
Peter Lindstrom and
Jarek Rossignac LR: compact connectivity representation
for triangle meshes . . . . . . . . . . 67:1--67:??
Sylvain Paris and
Samuel W. Hasinoff and
Jan Kautz Local Laplacian filters: edge-aware
image processing with a Laplacian
pyramid . . . . . . . . . . . . . . . . 68:1--68:??
Eduardo S. L. Gastal and
Manuel M. Oliveira Domain transform for edge-aware image
and video processing . . . . . . . . . . 69:1--69:??
Yoav HaCohen and
Eli Shechtman and
Dan B. Goldman and
Dani Lischinski Non-rigid dense correspondence with
applications for image enhancement . . . 70:1--70:??
Huamin Wang and
James F. O'Brien and
Ravi Ramamoorthi Data-driven elastic models for cloth:
modeling and measurement . . . . . . . . 71:1--71:??
Sebastian Martin and
Bernhard Thomaszewski and
Eitan Grinspun and
Markus Gross Example-based elastic materials . . . . 72:1--72:??
François Faure and
Benjamin Gilles and
Guillaume Bousquet and
Dinesh K. Pai Sparse meshless models of complex
deformable solids . . . . . . . . . . . 73:1--73:??
Haoda Huang and
Jinxiang Chai and
Xin Tong and
Hsiang-Tao Wu Leveraging motion capture and $3$D
scanning for high-fidelity facial
performance acquisition . . . . . . . . 74:1--74:??
Thabo Beeler and
Fabian Hahn and
Derek Bradley and
Bernd Bickel and
Paul Beardsley and
Craig Gotsman and
Robert W. Sumner and
Markus Gross High-quality passive facial performance
capture using anchor frames . . . . . . 75:1--75:??
J. Rafael Tena and
Fernando De la Torre and
Iain Matthews Interactive region-based linear $3$D
face models . . . . . . . . . . . . . . 76:1--76:??
Thibaut Weise and
Sofien Bouaziz and
Hao Li and
Mark Pauly Realtime performance-based facial
animation . . . . . . . . . . . . . . . 77:1--77:??
Alec Jacobson and
Ilya Baran and
Jovan Popovi\'c and
Olga Sorkine Bounded biharmonic weights for real-time
deformation . . . . . . . . . . . . . . 78:1--78:??
Vladimir G. Kim and
Yaron Lipman and
Thomas Funkhouser Blended intrinsic maps . . . . . . . . . 79:1--79:??
Kai Xu and
Hanlin Zheng and
Hao Zhang and
Daniel Cohen-Or and
Ligang Liu and
Yueshan Xiong Photo-inspired model-driven $3$D object
modeling . . . . . . . . . . . . . . . . 80:1--80:??
Barbara Solenthaler and
Markus Gross Two-scale particle simulation . . . . . 81:1--81:??
Nuttapong Chentanez and
Matthias Müller Real-time Eulerian water simulation
using a restricted tall cell grid . . . 82:1--82:??
Michael B. Nielsen and
Robert Bridson Guide shapes for high resolution
naturalistic liquid simulation . . . . . 83:1--83:??
Jeffrey N. Chadwick and
Doug L. James Animating fire with sound . . . . . . . 84:1--84:??
Manfred Lau and
Akira Ohgawara and
Jun Mitani and
Takeo Igarashi Converting $3$D furniture models to
fabricatable parts and connectors . . . 85:1--85:??
Lap-Fai Yu and
Sai-Kit Yeung and
Chi-Keung Tang and
Demetri Terzopoulos and
Tony F. Chan and
Stanley J. Osher Make it home: automatic optimization of
furniture arrangement . . . . . . . . . 86:1--86:??
Paul Merrell and
Eric Schkufza and
Zeyang Li and
Maneesh Agrawala and
Vladlen Koltun Interactive furniture layout using
interior design guidelines . . . . . . . 87:1--87:??
Yu-Shuen Wang and
Jen-Hung Hsiao and
Olga Sorkine and
Tong-Yee Lee Scalable and coherent video resizing
with per-frame optimization . . . . . . 88:1--88:??
Zeev Farbman and
Dani Lischinski Tonal stabilization of video . . . . . . 89:1--89:??
Nobuyuki Umetani and
Danny M. Kaufman and
Takeo Igarashi and
Eitan Grinspun Sensitive couture for interactive
garment modeling and editing . . . . . . 90:1--90:??
Jernej Barbi\vc and
Yili Zhao Real-time large-deformation
substructuring . . . . . . . . . . . . . 91:1--91:??
Matthias Müller and
Nuttapong Chentanez Solid simulation with oriented particles 92:1--92:??
Ladislav Kavan and
Dan Gerszewski and
Adam W. Bargteil and
Peter-Pike Sloan Physics-inspired upsampling for cloth
simulation in games . . . . . . . . . . 93:1--93:??
Simon Heinzle and
Pierre Greisen and
David Gallup and
Christine Chen and
Daniel Saner and
Aljoscha Smolic and
Andreas Burg and
Wojciech Matusik and
Markus Gross Computational stereo camera system with
programmable control loop . . . . . . . 94:1--94:??
Gordon Wetzstein and
Douglas Lanman and
Wolfgang Heidrich and
Ramesh Raskar Layered $3$D: tomographic image
synthesis for attenuation-based light
field and high dynamic range displays 95:1--95:??
Piotr Didyk and
Tobias Ritschel and
Elmar Eisemann and
Karol Myszkowski and
Hans-Peter Seidel A perceptual model for disparity . . . . 96:1--96:??
Shiqing Xin and
Chi-Fu Lai and
Chi-Wing Fu and
Tien-Tsin Wong and
Ying He and
Daniel Cohen-Or Making burr puzzles from $3$D models . . 97:1--97:??
Xian-Ying Li and
Tao Ju and
Yan Gu and
Shi-Min Hu A geometric study of v-style pop-ups:
theories and algorithms . . . . . . . . 98:1--98:??
Johannes Kopf and
Dani Lischinski Depixelizing pixel art . . . . . . . . . 99:1--99:??
Ron Maharik and
Mikhail Bessmeltsev and
Alla Sheffer and
Ariel Shamir and
Nathan Carr Digital micrography . . . . . . . . . . 100:1--100:??
Pengbo Bo and
Helmut Pottmann and
Martin Kilian and
Wenping Wang and
Johannes Wallner Circular arc structures . . . . . . . . 101:1--101:??
Marc Alexa and
Max Wardetzky Discrete Laplacians on general polygonal
meshes . . . . . . . . . . . . . . . . . 102:1--102:??
Patrick Mullen and
Pooran Memari and
Fernando de Goes and
Mathieu Desbrun HOT: Hodge-optimized triangulations . . 103:1--103:??
Keenan Crane and
Ulrich Pinkall and
Peter Schröder Spin transformations of discrete
surfaces . . . . . . . . . . . . . . . . 104:1--104:??
Hsiang-Ting Chen and
Li-Yi Wei and
Chun-Fa Chang Nonlinear revision control for images 105:1--105:??
Samuli Laine and
Timo Aila and
Tero Karras and
Jaakko Lehtinen Clipless dual-space bounds for faster
stochastic rasterization . . . . . . . . 106:1--106:??
Tim Foley and
Pat Hanrahan Spark: modular, composable shaders for
graphics hardware . . . . . . . . . . . 107:1--107:??
Matthias Hullin and
Elmar Eisemann and
Hans-Peter Seidel and
Sungkil Lee Physically-based real-time lens flare
rendering . . . . . . . . . . . . . . . 108:1--108:??
Adrian Secord and
Jingwan Lu and
Adam Finkelstein and
Manish Singh and
Andrew Nealen Perceptual models of viewpoint
preference . . . . . . . . . . . . . . . 109:1--109:12
Luis David García-Puente and
Frank Sottile and
Chungang Zhu Toric degenerations of Bézier patches . . 110:1--110:10
Min Tang and
Dinesh Manocha and
Sung-Eui Yoon and
Peng Du and
Jae-Pil Heo and
Ruo-Feng Tong VolCCD: Fast continuous collision
culling between deforming volume meshes 111:1--111:15
Frank Steinicke and
Gerd Bruder and
Scott Kuhl Realistic perspective projections for
virtual objects and environments . . . . 112:1--112:10
Amit Bermano and
Amir Vaxman and
Craig Gotsman Online reconstruction of $3$D objects
from arbitrary cross-sections . . . . . 113:1--113:14
Toshiya Hachisuka and
Henrik Wann Jensen Robust adaptive photon tracing using
photon path visibility . . . . . . . . . 114:1--114:11
Peter Djeu and
Warren Hunt and
Rui Wang and
Ikrima Elhassan and
Gordon Stoll and
William R. Mark Razor: an architecture for dynamic
multiresolution ray tracing . . . . . . 115:1--115:26
Jarek Rossignac and
Álvar Vinacua Steady affine motions and morphs . . . . 116:1--116:16
Benjamin Mora Naive ray-tracing: a divide-and-conquer
approach . . . . . . . . . . . . . . . . 117:1--117:12
Sumit Jain and
C. Karen Liu Modal-space control for articulated
characters . . . . . . . . . . . . . . . 118:1--118:12
Klaus Hildebrandt and
Christian Schulz and
Christoph Von Tycowicz and
Konrad Polthier Interactive surface modeling using modal
analysis . . . . . . . . . . . . . . . . 119:1--119:11
Floraine Berthouzoz and
Wilmot Li and
Mira Dontcheva and
Maneesh Agrawala A framework for content-adaptive photo
manipulation macros: Application to
face, landscape, and global
manipulations . . . . . . . . . . . . . 120:1--120:14
Junggon Kim and
Nancy S. Pollard Fast simulation of skeleton-driven
deformable body characters . . . . . . . 121:1--121:19
Chia-Tche Chang and
Bastien Gorissen and
Samuel Melchior Fast oriented bounding box optimization
on the rotation group $ {\rm SO}(3, R) $ 122:1--122:16
Martin Bokeloh and
Michael Wand and
Vladlen Koltun and
Hans-Peter Seidel Pattern-aware shape deformation using
sliding dockers . . . . . . . . . . . . 123:1--123:??
Yong-Liang Yang and
Yi-Jun Yang and
Helmut Pottmann and
Niloy J. Mitra Shape space exploration of constrained
meshes . . . . . . . . . . . . . . . . . 124:1--124:??
Qixing Huang and
Vladlen Koltun and
Leonidas Guibas Joint shape segmentation with linear
programming . . . . . . . . . . . . . . 125:1--125:??
Oana Sidi and
Oliver van Kaick and
Yanir Kleiman and
Hao Zhang and
Daniel Cohen-Or Unsupervised co-segmentation of a set of
shapes via descriptor-space spectral
clustering . . . . . . . . . . . . . . . 126:1--126:??
Chuan Li and
Oliver Deussen and
Yi-Zhe Song and
Phil Willis and
Peter Hall Modeling and generating moving trees
from video . . . . . . . . . . . . . . . 127:1--127:??
Juliet Fiss and
Aseem Agarwala and
Brian Curless Candid portrait selection from video . . 128:1--128:??
Abhijeet Ghosh and
Graham Fyffe and
Borom Tunwattanapong and
Jay Busch and
Xueming Yu and
Paul Debevec Multiview face capture using polarized
spherical gradient illumination . . . . 129:1--129:??
Kevin Dale and
Kalyan Sunkavalli and
Micah K. Johnson and
Daniel Vlasic and
Wojciech Matusik and
Hanspeter Pfister Video face replacement . . . . . . . . . 130:1--130:??
Wei-Hsien Hsu and
Kwan-Liu Ma and
Carlos Correa A rendering framework for multiscale
views of $3$D models . . . . . . . . . . 131:1--131:??
Ilya Baran and
Johannes Schmid and
Thomas Siegrist and
Markus Gross and
Robert W. Sumner Mixed-order compositing for $3$D
paintings . . . . . . . . . . . . . . . 132:1--132:??
Hongbo Fu and
Shizhe Zhou and
Ligang Liu and
Niloy J. Mitra Animated construction of line drawings 133:1--133:??
Bo Zhu and
Michiaki Iwata and
Ryo Haraguchi and
Takashi Ashihara and
Nobuyuki Umetani and
Takeo Igarashi and
Kazuo Nakazawa Sketch-based Dynamic Illustration of
Fluid Systems . . . . . . . . . . . . . 134:1--134:??
Jason Sewall and
David Wilkie and
Ming C. Lin Interactive hybrid simulation of
large-scale traffic . . . . . . . . . . 135:1--135:??
Zhi Yuan and
Fan Chen and
Ye Zhao Pattern-guided smoke animation with
Lagrangian Coherent Structure . . . . . 136:1--136:??
David Harmon and
Daniele Panozzo and
Olga Sorkine and
Denis Zorin Interference-aware geometric modeling 137:1--137:??
Richard Kulpa and
Anne-Hél\`ene Olivier and
Jan Ond\vrej and
Julien Pettré Imperceptible relaxation of collision
avoidance constraints in virtual crowds 138:1--138:??
Gilles Daviet and
Florence Bertails-Descoubes and
Laurence Boissieux A hybrid iterative solver for robustly
capturing Coulomb friction in hair
dynamics . . . . . . . . . . . . . . . . 139:1--139:??
Yang Liu and
Weiwei Xu and
Jun Wang and
Lifeng Zhu and
Baining Guo and
Falai Chen and
Guoping Wang General planar quadrilateral mesh design
using conjugate direction field . . . . 140:1--140:??
Chi-Han Peng and
Eugene Zhang and
Yoshihiro Kobayashi and
Peter Wonka Connectivity editing for quadrilateral
meshes . . . . . . . . . . . . . . . . . 141:1--141:??
Marco Tarini and
Enrico Puppo and
Daniele Panozzo and
Nico Pietroni and
Paolo Cignoni Simple quad domains for field aligned
mesh parametrization . . . . . . . . . . 142:1--142:??
Jin Huang and
Yiying Tong and
Hongyu Wei and
Hujun Bao Boundary aligned smooth $3$D cross-frame
field . . . . . . . . . . . . . . . . . 143:1--143:??
Daniel Lepage and
Jason Lawrence Material matting . . . . . . . . . . . . 144:1--144:??
Hongzhi Wu and
Julie Dorsey and
Holly Rushmeier Physically-based interactive bi-scale
material design . . . . . . . . . . . . 145:1--145:??
Yue Dong and
Xin Tong and
Fabio Pellacini and
Baining Guo AppGen: interactive material modeling
from a single image . . . . . . . . . . 146:1--146:??
Xiaobo An and
Xin Tong and
Jonathan D. Denning and
Fabio Pellacini AppWarp: retargeting measured materials
by appearance-space warping . . . . . . 147:1--147:??
Simon Fuhrmann and
Michael Goesele Fusion of depth maps with multiple
scales . . . . . . . . . . . . . . . . . 148:1--148:??
Nico Pietroni and
Marco Tarini and
Olga Sorkine and
Denis Zorin Global parametrization of range image
sets . . . . . . . . . . . . . . . . . . 149:1--149:??
Lei Yang and
Yu-Chiu Tse and
Pedro V. Sander and
Jason Lawrence and
Diego Nehab and
Hugues Hoppe and
Clara L. Wilkins Image-based bidirectional scene
reprojection . . . . . . . . . . . . . . 150:1--150:??
Qiming Hou and
Kun Zhou A shading reuse method for efficient
micropolygon ray tracing . . . . . . . . 151:1--151:??
Pitchaya Sitthi-Amorn and
Nicholas Modly and
Westley Weimer and
Jason Lawrence Genetic programming for shader
simplification . . . . . . . . . . . . . 152:1--152:??
Erik Sintorn and
Ola Olsson and
Ulf Assarsson An efficient alias-free shadow algorithm
for opaque and transparent objects using
per-triangle shadow volumes . . . . . . 153:1--153:??
Abhinav Shrivastava and
Tomasz Malisiewicz and
Abhinav Gupta and
Alexei A. Efros Data-driven visual similarity for
cross-domain image matching . . . . . . 154:1--154:??
Hua Huang and
Lei Zhang and
Hong-Chao Zhang Arcimboldo-like collage using Internet
images . . . . . . . . . . . . . . . . . 155:1--155:??
Alex Yong-Sang Chia and
Shaojie Zhuo and
Raj Kumar Gupta and
Yu-Wing Tai and
Siu-Yeung Cho and
Ping Tan and
Stephen Lin Semantic colorization with Internet
images . . . . . . . . . . . . . . . . . 156:1--156:??
Kevin Karsch and
Varsha Hedau and
David Forsyth and
Derek Hoiem Rendering synthetic objects into legacy
photographs . . . . . . . . . . . . . . 157:1--157:??
Nicolas Bonneel and
Michiel van de Panne and
Sylvain Paris and
Wolfgang Heidrich Displacement interpolation using
Lagrangian mass transport . . . . . . . 158:1--158:??
Fabrice Rousselle and
Claude Knaus and
Matthias Zwicker Adaptive sampling and reconstruction
using greedy error minimization . . . . 159:1--159:??
Jae-Ho Nah and
Jeong-Soo Park and
Chanmin Park and
Jin-Woo Kim and
Yun-Hye Jung and
Woo-Chan Park and
Tack-Don Han T&I engine: traversal and intersection
engine for hardware accelerated ray
tracing . . . . . . . . . . . . . . . . 160:1--160:??
Ismael García and
Sylvain Lefebvre and
Samuel Hornus and
Anass Lasram Coherent parallel hashing . . . . . . . 161:1--161:??
Yeongho Seol and
Jaewoo Seo and
Paul Hyunjin Kim and
J. P. Lewis and
Junyong Noh Artist friendly facial animation
retargeting . . . . . . . . . . . . . . 162:1--162:??
Sumit Jain and
C. Karen Liu Controlling physics-based characters
using soft contacts . . . . . . . . . . 163:1--163:??
Jaewoo Seo and
Geoffrey Irving and
J. P. Lewis and
Junyong Noh Compression and direct manipulation of
complex blendshape models . . . . . . . 164:1--164:??
Alec Jacobson and
Olga Sorkine Stretchable and Twistable Bones for
Skeletal Shape Deformation . . . . . . . 165:1--165:??
Mark Finch and
John Snyder and
Hugues Hoppe Freeform vector graphics with controlled
thin-plate splines . . . . . . . . . . . 166:1--166:??
Lvdi Wang and
Yizhou Yu and
Kun Zhou and
Baining Guo Multiscale vector volumes . . . . . . . 167:1--167:??
James McCrae and
Karan Singh and
Niloy J. Mitra Slices: a shape-proxy based on planar
sections . . . . . . . . . . . . . . . . 168:1--168:??
Yong-Joon Kim and
Young-Taek Oh and
Seung-Hyun Yoon and
Myung-Soo Kim and
Gershon Elber Coons BVH for freeform geometric models 169:1--169:??
Martin Rump and
Arno Zinke and
Reinhard Klein Practical spectral characterization of
trichromatic cameras . . . . . . . . . . 170:1--170:??
Nikhil Naik and
Shuang Zhao and
Andreas Velten and
Ramesh Raskar and
Kavita Bala Single view reflectance capture using
multiplexed scattering and
time-of-flight imaging . . . . . . . . . 171:1--171:??
Chun-Po Wang and
Noah Snavely and
Steve Marschner Estimating dual-scale properties of
glossy surfaces from step-edge lighting 172:1--172:??
Kun Xu and
Li-Qian Ma and
Bo Ren and
Rui Wang and
Shi-Min Hu Interactive hair rendering and
appearance editing under environment
lighting . . . . . . . . . . . . . . . . 173:1--173:??
Li Xu and
Cewu Lu and
Yi Xu and
Jiaya Jia Image smoothing via $ L_0 $ gradient
minimization . . . . . . . . . . . . . . 174:1--174:??
Zeev Farbman and
Raanan Fattal and
Dani Lischinski Convolution pyramids . . . . . . . . . . 175:1--175:??
Diego Nehab and
André Maximo and
Rodolfo S. Lima and
Hugues Hoppe GPU-efficient recursive filtering and
summed-area tables . . . . . . . . . . . 176:1--176:??
Dilip Krishnan and
Richard Szeliski Multigrid and multilevel preconditioners
for computational photography . . . . . 177:1--177:??
Bradford J. Loos and
Lakulish Antani and
Kenny Mitchell and
Derek Nowrouzezahrai and
Wojciech Jarosz and
Peter-Pike Sloan Modular Radiance Transfer . . . . . . . 178:1--178:??
Jiawei Ou and
Fabio Pellacini LightSlice: matrix slice sampling for
the many-lights problem . . . . . . . . 179:1--179:??
Kevin Egan and
Frédo Durand and
Ravi Ramamoorthi Practical filtering for efficient
ray-traced directional occlusion . . . . 180:1--180:??
Wojciech Jarosz and
Derek Nowrouzezahrai and
Robert Thomas and
Peter-Pike Sloan and
Matthias Zwicker Progressive photon beams . . . . . . . . 181:1--181:??
Patrick Paczkowski and
Min H. Kim and
Yann Morvan and
Julie Dorsey and
Holly Rushmeier and
Carol O'Sullivan Insitu: sketching architectural designs
in context . . . . . . . . . . . . . . . 182:1--182:??
Jinjie Lin and
Daniel Cohen-Or and
Hao Zhang and
Cheng Liang and
Andrei Sharf and
Oliver Deussen and
Baoquan Chen Structure-preserving retargeting of
irregular $3$D architecture . . . . . . 183:1--183:??
Chao-Hui Shen and
Shi-Sheng Huang and
Hongbo Fu and
Shi-Min Hu Adaptive partitioning of urban facades 184:1--184:??
Liangliang Nan and
Andrei Sharf and
Ke Xie and
Tien-Tsin Wong and
Oliver Deussen and
Daniel Cohen-Or and
Baoquan Chen Conjoining Gestalt rules for abstraction
of architectural drawings . . . . . . . 185:1--185:??
Douglas Lanman and
Gordon Wetzstein and
Matthew Hirsch and
Wolfgang Heidrich and
Ramesh Raskar Polarization fields: dynamic light field
display using multi-layer LCDs . . . . . 186:1--186:??
Michael Holroyd and
Ilya Baran and
Jason Lawrence and
Wojciech Matusik Computing and fabricating multilayer
models . . . . . . . . . . . . . . . . . 187:1--187:??
Alexander Kulik and
André Kunert and
Stephan Beck and
Roman Reichel and
Roland Blach and
Armin Zink and
Bernd Froehlich C1x6: a stereoscopic six-user display
for co-located collaboration in shared
virtual environments . . . . . . . . . . 188:1--188:??
Thomas Oskam and
Alexander Hornung and
Huw Bowles and
Kenny Mitchell and
Markus Gross OSCAM --- optimized stereoscopic camera
control for interactive $3$D . . . . . . 189:1--189:??
Changil Kim and
Alexander Hornung and
Simon Heinzle and
Wojciech Matusik and
Markus Gross Multi-perspective stereoscopy from light
fields . . . . . . . . . . . . . . . . . 190:1--190:??
Evangelos Kalogerakis and
Derek Nowrouzezahrai and
Simon Breslav and
Aaron Hertzmann Learning hatching for pen-and-ink
illustration of surfaces . . . . . . . . 1:1--1:17
Hao Li and
Linjie Luo and
Daniel Vlasic and
Pieter Peers and
Jovan Popovi\'c and
Mark Pauly and
Szymon Rusinkiewicz Temporally coherent completion of
dynamic shapes . . . . . . . . . . . . . 2:1--2:11
Iman Sadeghi and
Adolfo Munoz and
Philip Laven and
Wojciech Jarosz and
Francisco Seron and
Diego Gutierrez and
Henrik Wann Jensen Physically-based simulation of rainbows 3:1--3:12
James F. O'Brien and
Hany Farid Exposing photo manipulation with
inconsistent reflections . . . . . . . . 4:1--4:11
Changsoo Je and
Min Tang and
Youngeun Lee and
Minkyoung Lee and
Young J. Kim PolyDepth: Real-time penetration depth
computation using iterative
contact-space projection . . . . . . . . 5:1--5:14
Matthias Nießner and
Charles Loop and
Mark Meyer and
Tony Derose Feature-adaptive GPU rendering of
Catmull--Clark subdivision surfaces . . 6:1--6:11
Lakulish Antani and
Anish Chandak and
Lauri Savioja and
Dinesh Manocha Interactive sound propagation using
compact acoustic transfer operators . . 7:1--7:12
Eakta Jain and
Yaser Sheikh and
Moshe Mahler and
Jessica Hodgins Three-dimensional proxies for hand-drawn
characters . . . . . . . . . . . . . . . 8:1--8:16
Joakim Löw and
Joel Kronander and
Anders Ynnerman and
Jonas Unger BRDF models for accurate and efficient
rendering of glossy surfaces . . . . . . 9:1--9:14
Tyler De Witt and
Christian Lessig and
Eugene Fiume Fluid simulation using Laplacian
eigenfunctions . . . . . . . . . . . . . 10:1--10:11
Piti Irawan and
Steve Marschner Specular reflection from woven cloth . . 11:1--11:20
Art Tevs and
Alexander Berner and
Michael Wand and
Ivo Ihrke and
Martin Bokeloh and
Jens Kerber and
Hans-Peter Seidel Animation cartography-intrinsic
reconstruction of shape and motion . . . 12:1--12:15
Daniel G. Aliaga and
Yu Hong Yeung and
Alvin Law and
Behzad Sajadi and
Aditi Majumder Fast high-resolution appearance editing
using superimposed projections . . . . . 13:1--13:13
Yeongho Seol and
J. P. Lewis and
Jaewoo Seo and
Byungkuk Choi and
Ken Anjyo and
Junyong Noh Spacetime expression cloning for
blendshapes . . . . . . . . . . . . . . 14:1--14:12
Floraine Berthouzoz and
Raanan Fattal Resolution enhancement by vibrating
displays . . . . . . . . . . . . . . . . 15:1--15:14
Landon Boyd and
Robert Bridson MultiFLIP for energetic two-phase fluid
simulation . . . . . . . . . . . . . . . 16:1--16:12
Ijaz Akhter and
Tomas Simon and
Sohaib Khan and
Iain Matthews and
Yaser Sheikh Bilinear spatiotemporal basis models . . 17:1--17:12
Pradeep Sen and
Soheil Darabi On filtering the noise from the random
parameters in Monte Carlo rendering . . 18:1--18:15
Yu-Ting Tsai and
Zen-Chung Shih $K$-clustered tensor approximation: a
sparse multilinear model for real-time
rendering . . . . . . . . . . . . . . . 19:1--19:17
Tom Malzbender and
Ramin Samadani and
Steven Scher and
Adam Crume and
Douglas Dunn and
James Davis Printing reflectance functions . . . . . 20:1--20:11
Juyong Zhang and
Jianmin Zheng and
Chunlin Wu and
Jianfei Cai Variational mesh decomposition . . . . . 21:1--21:14
Vladimir G. Kim and
Yaron Lipman and
Thomas Funkhouser Symmetry-guided texture synthesis and
manipulation . . . . . . . . . . . . . . 22:1--22:14
Derek Nowrouzezahrai and
Patricio Simari and
Eugene Fiume Sparse zonal harmonic factorization for
efficient SH rotation . . . . . . . . . 23:1--23:9
Marek Krzysztof Misztal and
Jakob Andreas Bærentzen Topology-adaptive interface tracking
using the deformable simplicial complex 24:1--24:12
Jack M. Wang and
Samuel R. Hamner and
Scott L. Delp and
Vladlen Koltun Optimizing locomotion controllers using
biologically-based actuators and
objectives . . . . . . . . . . . . . . . 25:1--25:11
Jie Tan and
Greg Turk and
C. Karen Liu Soft body locomotion . . . . . . . . . . 26:1--26:11
Marek Vondrak and
Leonid Sigal and
Jessica Hodgins and
Odest Jenkins Video-based $3$D motion capture through
biped control . . . . . . . . . . . . . 27:1--27:12
Sergey Levine and
Jack M. Wang and
Alexis Haraux and
Zoran Popovi\'c and
Vladlen Koltun Continuous character control with
low-dimensional embeddings . . . . . . . 28:1--28:10
Xiaobai Chen and
Abulhair Saparov and
Bill Pang and
Thomas Funkhouser Schelling points on $3$D surface meshes 29:1--29:12
Maks Ovsjanikov and
Mirela Ben-Chen and
Justin Solomon and
Adrian Butscher and
Leonidas Guibas Functional maps: a flexible
representation of maps between shapes 30:1--30:11
Mathias Eitz and
Ronald Richter and
Tamy Boubekeur and
Kristian Hildebrand and
Marc Alexa Sketch-based shape retrieval . . . . . . 31:1--31:10
Jonathan Ragan-Kelley and
Andrew Adams and
Sylvain Paris and
Marc Levoy and
Saman Amarasinghe and
Frédo Durand Decoupling algorithms from schedules for
easy optimization of image processing
pipelines . . . . . . . . . . . . . . . 32:1--32:12
Eduardo S. L. Gastal and
Manuel M. Oliveira Adaptive manifolds for real-time
high-dimensional filtering . . . . . . . 33:1--33:13
Manuel Lang and
Oliver Wang and
Tunc Aydin and
Aljoscha Smolic and
Markus Gross Practical temporal consistency for
image-based graphics applications . . . 34:1--34:8
Peng Guan and
Loretta Reiss and
David A. Hirshberg and
Alexander Weiss and
Michael J. Black DRAPE: DRessing Any PErson . . . . . . . 35:1--35:10
Remi Brouet and
Alla Sheffer and
Laurence Boissieux and
Marie-Paule Cani Design preserving garment transfer . . . 36:1--36:11
Cem Yuksel and
Jonathan M. Kaldor and
Doug L. James and
Steve Marschner Stitch meshes for modeling knitted
clothing with yarn-level detail . . . . 37:1--37:12
Min H. Kim and
Holly Rushmeier and
Julie Dorsey and
Todd Alan Harvey and
Richard O. Prum and
David S. Kittle and
David J. Brady $3$D imaging spectroscopy for measuring
hyperspectral patterns on solid objects 38:1--38:11
Matthew O'Toole and
Ramesh Raskar and
Kiriakos N. Kutulakos Primal-dual coding to probe light
transport . . . . . . . . . . . . . . . 39:1--39:11
Yue Dong and
Xin Tong and
Fabio Pellacini and
Baining Guo Printing spatially-varying reflectance
for reproducing HDR images . . . . . . . 40:1--40:7
Yuting Ye and
C. Karen Liu Synthesis of detailed hand manipulations
using contact sampling . . . . . . . . . 41:1--41:10
Sang Hoon Yeo and
Martin Lesmana and
Debanga R. Neog and
Dinesh K. Pai Eyecatch: simulating visuomotor
coordination for object interception . . 42:1--42:10
Igor Mordatch and
Emanuel Todorov and
Zoran Popovi\'c Discovery of complex behaviors through
contact-invariant optimization . . . . . 43:1--43:8
Mathias Eitz and
James Hays and
Marc Alexa How do humans sketch objects? . . . . . 44:1--44:10
Cloud Shao and
Adrien Bousseau and
Alla Sheffer and
Karan Singh CrossShade: shading concept sketches
using cross-section curves . . . . . . . 45:1--45:11
Jingwan Lu and
Fisher Yu and
Adam Finkelstein and
Stephen DiVerdi HelpingHand: example-based stroke
stylization . . . . . . . . . . . . . . 46:1--46:10
Moritz Bächer and
Bernd Bickel and
Doug L. James and
Hanspeter Pfister Fabricating articulated characters from
skinned meshes . . . . . . . . . . . . . 47:1--47:9
Ondrej Stava and
Juraj Vanek and
Bedrich Benes and
Nathan Carr and
Radomír Mech Stress relief: improving structural
strength of $3$D printable objects . . . 48:1--48:11
Yuki Igarashi and
Takeo Igarashi and
Jun Mitani Beady: interactive beadwork design and
construction . . . . . . . . . . . . . . 49:1--49:9
Sören Pirk and
Ondrej Stava and
Julian Kratt and
Michel Abdul Massih Said and
Boris Neubert and
Radomír Mech and
Bedrich Benes and
Oliver Deussen Plastic trees: interactive self-adapting
botanical tree models . . . . . . . . . 50:1--50:10
Jaakko Lehtinen and
Timo Aila and
Samuli Laine and
Frédo Durand Reconstructing the indirect light field
for global illumination . . . . . . . . 51:1--51:10
James Gregson and
Michael Krimerman and
Matthias B. Hullin and
Wolfgang Heidrich Stochastic tomography and its
applications in $3$D imaging of mixing
fluids . . . . . . . . . . . . . . . . . 52:1--52:10
Morten Bojsen-Hansen and
Hao Li and
Chris Wojtan Tracking surfaces with evolving topology 53:1--53:10
Vladimir G. Kim and
Wilmot Li and
Niloy J. Mitra and
Stephen DiVerdi and
Thomas Funkhouser Exploring collections of $3$D models
using fuzzy correspondences . . . . . . 54:1--54:11
Evangelos Kalogerakis and
Siddhartha Chaudhuri and
Daphne Koller and
Vladlen Koltun A probabilistic model for
component-based shape synthesis . . . . 55:1--55:11
Yi-Ting Yeh and
Lingfeng Yang and
Matthew Watson and
Noah D. Goodman and
Pat Hanrahan Synthesizing open worlds with
constraints using locally annealed
reversible jump MCMC . . . . . . . . . . 56:1--56:11
Kai Xu and
Hao Zhang and
Daniel Cohen-Or and
Baoquan Chen Fit and diverse: set evolution for
inspiring $3$D shape galleries . . . . . 57:1--57:10
Wenzel Jakob and
Steve Marschner Manifold exploration: a Markov Chain
Monte Carlo technique for rendering
scenes with difficult specular transport 58:1--58:13
Bruce Walter and
Pramook Khungurn and
Kavita Bala Bidirectional lightcuts . . . . . . . . 59:1--59:11
Jan Novák and
Derek Nowrouzezahrai and
Carsten Dachsbacher and
Wojciech Jarosz Virtual ray lights for rendering scenes
with participating media . . . . . . . . 60:1--60:11
Hagit Schechter and
Robert Bridson Ghost SPH for animating water . . . . . 61:1--61:8
Nadir Akinci and
Markus Ihmsen and
Gizem Akinci and
Barbara Solenthaler and
Matthias Teschner Versatile rigid-fluid coupling for
incompressible SPH . . . . . . . . . . . 62:1--62:8
Oleksiy Busaryev and
Tamal K. Dey and
Huamin Wang and
Zhong Ren Animating bubble interactions in a
liquid foam . . . . . . . . . . . . . . 63:1--63:8
Sunghyun Cho and
Jue Wang and
Seungyong Lee Video deblurring for hand-held cameras
using patch-based synthesis . . . . . . 64:1--64:9
Hao-Yu Wu and
Michael Rubinstein and
Eugene Shih and
John Guttag and
Frédo Durand and
William Freeman Eulerian video magnification for
revealing subtle changes in the world 65:1--65:8
Jiamin Bai and
Aseem Agarwala and
Maneesh Agrawala and
Ravi Ramamoorthi Selectively de-animating video . . . . . 66:1--66:10
Floraine Berthouzoz and
Wilmot Li and
Maneesh Agrawala Tools for placing cuts and transitions
in interview video . . . . . . . . . . . 67:1--67:8
James Tompkin and
Kwang In Kim and
Jan Kautz and
Christian Theobalt Videoscapes: exploring sparse,
unstructured video collections . . . . . 68:1--68:12
Stelian Coros and
Sebastian Martin and
Bernhard Thomaszewski and
Christian Schumacher and
Robert Sumner and
Markus Gross Deformable objects alive! . . . . . . . 69:1--69:9
Jernej Barbic and
Funshing Sin and
Eitan Grinspun Interactive editing of deformable
simulations . . . . . . . . . . . . . . 70:1--70:8
Klaus Hildebrandt and
Christian Schulz and
Christoph von Tycowicz and
Konrad Polthier Interactive spacetime control of
deformable objects . . . . . . . . . . . 71:1--71:8
Fabian Hahn and
Sebastian Martin and
Bernhard Thomaszewski and
Robert Sumner and
Stelian Coros and
Markus Gross Rig-space physics . . . . . . . . . . . 72:1--72:8
Bruno Galerne and
Ares Lagae and
Sylvain Lefebvre and
George Drettakis Gabor noise by example . . . . . . . . . 73:1--73:9
Xin Sun and
Guofu Xie and
Yue Dong and
Stephen Lin and
Weiwei Xu and
Wencheng Wang and
Xin Tong and
Baining Guo Diffusion curve textures for resolution
independent texture mapping . . . . . . 74:1--74:9
Shuang Zhao and
Wenzel Jakob and
Steve Marschner and
Kavita Bala Structure-aware synthesis for predictive
woven fabric appearance . . . . . . . . 75:1--75:10
Yahan Zhou and
Haibin Huang and
Li-Yi Wei and
Rui Wang Point sampling with general noise
spectrum . . . . . . . . . . . . . . . . 76:1--76:11
Alec Jacobson and
Ilya Baran and
Ladislav Kavan and
Jovan Popovi\'c and
Olga Sorkine Fast automatic skinning transformations 77:1--77:10
Martin Bokeloh and
Michael Wand and
Hans-Peter Seidel and
Vladlen Koltun An algebraic model for parameterized
shape editing . . . . . . . . . . . . . 78:1--78:10
Behzad Sajadi and
M. Gopi and
Aditi Majumder Edge-guided resolution enhancement in
projectors via optical pixel sharing . . 79:1--79:12
Gordon Wetzstein and
Douglas Lanman and
Matthew Hirsch and
Ramesh Raskar Tensor displays: compressive light field
synthesis using multilayer displays with
directional backlighting . . . . . . . . 80:1--80:11
Vitor F. Pamplona and
Manuel M. Oliveira and
Daniel G. Aliaga and
Ramesh Raskar Tailored displays to compensate for
visual aberrations . . . . . . . . . . . 81:1--81:12
Soheil Darabi and
Eli Shechtman and
Connelly Barnes and
Dan B. Goldman and
Pradeep Sen Image melding: combining inconsistent
images using patch-based synthesis . . . 82:1--82:10
Brian Summa and
Julien Tierny and
Valerio Pascucci Panorama weaving: fast and flexible seam
processing . . . . . . . . . . . . . . . 83:1--83:11
Su Xue and
Aseem Agarwala and
Julie Dorsey and
Holly Rushmeier Understanding and improving the realism
of image composites . . . . . . . . . . 84:1--84:10
Hao Pan and
Yi-King Choi and
Yang Liu and
Wenchao Hu and
Qiang Du and
Konrad Polthier and
Caiming Zhang and
Wenping Wang Robust modeling of constant mean
curvature surfaces . . . . . . . . . . . 85:1--85:11
Nobuyuki Umetani and
Takeo Igarashi and
Niloy J. Mitra Guided exploration of physically valid
shapes for furniture design . . . . . . 86:1--86:11
Etienne Vouga and
Mathias Höbinger and
Johannes Wallner and
Helmut Pottmann Design of self-supporting surfaces . . . 87:1--87:11
Alec Rivers and
Ilan E. Moyer and
Frédo Durand Position-correcting tools for $2$D
digital fabrication . . . . . . . . . . 88:1--88:7
Olivier Bau and
Ivan Poupyrev REVEL: tactile feedback technology for
augmented reality . . . . . . . . . . . 89:1--89:11
Ludovic Hoyet and
Rachel McDonnell and
Carol O'Sullivan Push it real: perceiving causality in
virtual interactions . . . . . . . . . . 90:1--90:9
Rachel McDonnell and
Martin Breidt and
Heinrich H. Bülthoff Render me real?: investigating the
effect of render style on the perception
of animated virtual humans . . . . . . . 91:1--91:11
Krzysztof Templin and
Piotr Didyk and
Tobias Ritschel and
Karol Myszkowski and
Hans-Peter Seidel Highlight microdisparity for improved
gloss depiction . . . . . . . . . . . . 92:1--92:5
Xuan Yang and
Linling Zhang and
Tien-Tsin Wong and
Pheng-Ann Heng Binocular tone mapping . . . . . . . . . 93:1--93:10
Romain Vergne and
Pascal Barla and
Roland W. Fleming and
Xavier Granier Surface flows for image-based shading
design . . . . . . . . . . . . . . . . . 94:1--94:9
Lukas Hosek and
Alexander Wilkie An analytic model for full spectral
sky-dome radiance . . . . . . . . . . . 95:1--95:9
Tyson Brochu and
Essex Edwards and
Robert Bridson Efficient geometrically exact continuous
collision detection . . . . . . . . . . 96:1--96:7
Bin Wang and
François Faure and
Dinesh K. Pai Adaptive image-based intersection volume 97:1--97:9
Changxi Zheng and
Doug L. James Energy-based self-collision culling for
arbitrary mesh deformations . . . . . . 98:1--98:12
Youyi Zheng and
Xiang Chen and
Ming-Ming Cheng and
Kun Zhou and
Shi-Min Hu and
Niloy J. Mitra Interactive images: cuboid proxies for
smart image manipulation . . . . . . . . 99:1--99:11
Sudipta N. Sinha and
Johannes Kopf and
Michael Goesele and
Daniel Scharstein and
Richard Szeliski Image-based rendering for scenes with
reflections . . . . . . . . . . . . . . 100:1--100:10
Carl Doersch and
Saurabh Singh and
Abhinav Gupta and
Josef Sivic and
Alexei A. Efros What makes Paris look like Paris? . . . 101:1--101:9
Steven S. An and
Doug L. James and
Steve Marschner Motion-driven concatenative synthesis of
cloth sounds . . . . . . . . . . . . . . 102:1--102:10
Jeffrey N. Chadwick and
Changxi Zheng and
Doug L. James Precomputed acceleration noise for
improved rigid-body sound . . . . . . . 103:1--103:9
Steffen Weißmann and
Ulrich Pinkall Underwater rigid body dynamics . . . . . 104:1--104:7
Richard Tonge and
Feodor Benevolenski and
Andrey Voroshilov Mass splitting for jitter-free parallel
rigid body simulation . . . . . . . . . 105:1--105:8
Breannan Smith and
Danny M. Kaufman and
Etienne Vouga and
Rasmus Tamstorf and
Eitan Grinspun Reflections on simultaneous impact . . . 106:1--106:12
Min Tang and
Dinesh Manocha and
Miguel A. Otaduy and
Ruofeng Tong Continuous penalty forces . . . . . . . 107:1--107:9
Yaron Lipman Bounded distortion mapping spaces for
triangular meshes . . . . . . . . . . . 108:1--108:13
Ashish Myles and
Denis Zorin Global parametrization by incremental
flattening . . . . . . . . . . . . . . . 109:1--109:11
Marcel Campen and
David Bommes and
Leif Kobbelt Dual loops meshing: quality quad layouts
on manifolds . . . . . . . . . . . . . . 110:1--110:11
Daniele Panozzo and
Yaron Lipman and
Enrico Puppo and
Denis Zorin Fields on symmetric surfaces . . . . . . 111:1--111:12
Tobias Pfaff and
Nils Thuerey and
Markus Gross Lagrangian vortex sheets for animating
fluids . . . . . . . . . . . . . . . . . 112:1--112:8
Christopher Batty and
Andres Uribe and
Basile Audoly and
Eitan Grinspun Discrete viscous sheets . . . . . . . . 113:1--113:7
Zhan Yuan and
Yizhou Yu and
Wenping Wang Object-space multiphase implicit
functions . . . . . . . . . . . . . . . 114:1--114:10
Powei Feng and
Joe Warren Discrete bi-Laplacians and biharmonic
B-splines . . . . . . . . . . . . . . . 115:1--115:11
Menglei Chai and
Lvdi Wang and
Yanlin Weng and
Yizhou Yu and
Baining Guo and
Kun Zhou Single-view hair modeling for portrait
manipulation . . . . . . . . . . . . . . 116:1--116:8
Thabo Beeler and
Bernd Bickel and
Gioacchino Noris and
Paul Beardsley and
Steve Marschner and
Robert W. Sumner and
Markus Gross Coupled $3$D reconstruction of sparse
facial hair and skin . . . . . . . . . . 117:1--117:10
Bernd Bickel and
Peter Kaufmann and
Mélina Skouras and
Bernhard Thomaszewski and
Derek Bradley and
Thabo Beeler and
Phil Jackson and
Steve Marschner and
Wojciech Matusik and
Markus Gross Physical face cloning . . . . . . . . . 118:1--118:10
Yotam Gingold and
Ariel Shamir and
Daniel Cohen-Or Micro perceptual human computation for
visual tasks . . . . . . . . . . . . . . 119:1--119:12
Sen Wang and
Tingbo Hou and
John Border and
Hong Qin and
Rodney Miller High-quality image deblurring with
panchromatic pixels . . . . . . . . . . 120:1--120:11
Ravi Ramamoorthi and
John Anderson and
Mark Meyer and
Derek Nowrouzezahrai A theory of Monte Carlo visibility
sampling . . . . . . . . . . . . . . . . 121:1--121:16
Tom Cuypers and
Tom Haber and
Philippe Bekaert and
Se Baek Oh and
Ramesh Raskar Reflectance model for diffraction . . . 122:1--122:11
Florian Hecht and
Yeon Jin Lee and
Jonathan R. Shewchuk and
James F. O'Brien Updated sparse Cholesky factors for
corotational elastodynamics . . . . . . 123:1--123:13
Yaron Lipman and
Vladimir G. Kim and
Thomas A. Funkhouser Simple formulas for quasiconformal plane
deformations . . . . . . . . . . . . . . 124:1--124:13
Wojciech Jarosz and
Volker Schönefeld and
Leif Kobbelt and
Henrik Wann Jensen Theory, analysis and applications of
$2$D global illumination . . . . . . . . 125:1--125:21
Amit Goldstein and
Raanan Fattal Video stabilization using epipolar
geometry . . . . . . . . . . . . . . . . 126:1--126:10
Lifeng Zhu and
Weiwei Xu and
John Snyder and
Yang Liu and
Guoping Wang and
Baining Guo Motion-guided mechanical toy modeling 127:1--127:??
Peng Song and
Chi-Wing Fu and
Daniel Cohen-Or Recursive interlocking puzzles . . . . . 128:1--128:??
Linjie Luo and
Ilya Baran and
Szymon Rusinkiewicz and
Wojciech Matusik Chopper: partitioning models into
$3$D-printable parts . . . . . . . . . . 129:1--129:??
Jacques Cal\`\i and
Dan A. Calian and
Cristina Amati and
Rebecca Kleinberger and
Anthony Steed and
Jan Kautz and
Tim Weyrich $3$D-printing of non-assembly,
articulated models . . . . . . . . . . . 130:1--130:??
Johannes Kopf and
Wolf Kienzle and
Steven Drucker and
Sing Bing Kang Quality prediction for image completion 131:1--131:??
Xiaowu Chen and
Dongqing Zou and
Qinping Zhao and
Ping Tan Manifold preserving edit propagation . . 132:1--132:??
Markus Hadwiger and
Ronell Sicat and
Johanna Beyer and
Jens Krüger and
Torsten Möller Sparse PDF maps for non-linear
multi-resolution image operations . . . 133:1--133:??
Lap-Fai Yu and
Sai-Kit Yeung and
Demetri Terzopoulos and
Tony F. Chan DressUp!: outfit synthesis through
automatic optimization . . . . . . . . . 134:1--134:??
Matthew Fisher and
Daniel Ritchie and
Manolis Savva and
Thomas Funkhouser and
Pat Hanrahan Example-based synthesis of $3$D object
arrangements . . . . . . . . . . . . . . 135:1--135:??
Tianjia Shao and
Weiwei Xu and
Kun Zhou and
Jingdong Wang and
Dongping Li and
Baining Guo An interactive approach to semantic
modeling of indoor scenes with an RGBD
camera . . . . . . . . . . . . . . . . . 136:1--136:??
Liangliang Nan and
Ke Xie and
Andrei Sharf A search-classify approach for cluttered
indoor scene understanding . . . . . . . 137:1--137:??
Young Min Kim and
Niloy J. Mitra and
Dong-Ming Yan and
Leonidas Guibas Acquiring $3$D indoor environments with
variability and repetition . . . . . . . 138:1--138:??
Li Xu and
Qiong Yan and
Yang Xia and
Jiaya Jia Structure extraction from texture via
relative total variation . . . . . . . . 139:1--139:??
Johannes Kopf and
Dani Lischinski Digital reconstruction of halftoned
color comics . . . . . . . . . . . . . . 140:1--140:??
Ying Cao and
Antoni B. Chan and
Rynson W. H. Lau Automatic stylistic manga layout . . . . 141:1--141:??
Pengfei Xu and
Hongbo Fu and
Oscar Kin-Chung Au and
Chiew-Lan Tai Lazy selection: a scribble-based tool
for smart shape elements selection . . . 142:1--142:??
Arjun Jain and
Thorsten Thormählen and
Tobias Ritschel and
Hans-Peter Seidel Material memex: automatic material
suggestions for $3$D objects . . . . . . 143:1--143:??
Kei Iwasaki and
Yoshinori Dobashi and
Tomoyuki Nishita Interactive bi-scale editing of highly
glossy materials . . . . . . . . . . . . 144:1--144:??
Yoshinori Dobashi and
Wataru Iwasaki and
Ayumi Ono and
Tsuyoshi Yamamoto and
Yonghao Yue and
Tomoyuki Nishita An inverse problem approach for
automatically adjusting the parameters
for rendering clouds using photographs 145:1--145:??
Tomas Lay Herrera and
Arno Zinke and
Andreas Weber Lighting hair from the inside: a thermal
approach to hair reconstruction . . . . 146:1--146:??
Martin Cadík and
Robert Herzog and
Rafal Mantiuk and
Karol Myszkowski and
Hans-Peter Seidel New measurements reveal weaknesses of
image quality metrics in evaluating
graphics artifacts . . . . . . . . . . . 147:1--147:??
Abhinav Golas and
Rahul Narain and
Jason Sewall and
Pavel Krajcevski and
Pradeep Dubey and
Ming Lin Large-scale fluid simulation using
velocity-vorticity domain decomposition 148:1--148:??
Xiaowei He and
Ning Liu and
Guoping Wang and
Fengjun Zhang and
Sheng Li and
Songdong Shao and
Hongan Wang Staggered meshless solid-fluid coupling 149:1--149:??
Shu-Wei Hsu and
John Keyser Automated constraint placement to
maintain pile shape . . . . . . . . . . 150:1--150:??
Samantha Ainsley and
Etienne Vouga and
Eitan Grinspun and
Rasmus Tamstorf Speculative parallel asynchronous
contact mechanics . . . . . . . . . . . 151:1--151:??
Rahul Narain and
Armin Samii and
James F. O'Brien Adaptive anisotropic remeshing for cloth
simulation . . . . . . . . . . . . . . . 152:1--152:??
Jianyuan Min and
Jinxiang Chai Motion graphs++: a compact generative
model for semantic motion analysis and
synthesis . . . . . . . . . . . . . . . 153:1--153:??
Libin Liu and
KangKang Yin and
Michiel van de Panne and
Baining Guo Terrain runner: control,
parameterization, composition, and
planning for highly dynamic motions . . 154:1--154:??
Sehoon Ha and
Yuting Ye and
C. Karen Liu Falling and landing motion control for
character animation . . . . . . . . . . 155:1--155:??
Yunfei Bai and
Kristin Siu and
C. Karen Liu Synthesis of concurrent object
manipulation tasks . . . . . . . . . . . 156:1--156:??
Alec Rivers and
Andrew Adams and
Frédo Durand Sculpting by numbers . . . . . . . . . . 157:1--157:??
Honghua Li and
Ibraheem Alhashim and
Hao Zhang and
Ariel Shamir and
Daniel Cohen-Or Stackabilization . . . . . . . . . . . . 158:1--158:??
Emily Whiting and
Hijung Shin and
Robert Wang and
John Ochsendorf and
Frédo Durand Structural optimization of $3$D masonry
buildings . . . . . . . . . . . . . . . 159:1--159:??
Ge Chen and
Pedro V. Sander and
Diego Nehab and
Lei Yang and
Liang Hu Depth-presorted triangle lists . . . . . 160:1--160:??
Markus Steinberger and
Bernhard Kainz and
Bernhard Kerbl and
Stefan Hauswiesner and
Michael Kenzel and
Dieter Schmalstieg Softshell: dynamic scheduling on GPUs 161:1--161:??
Rasmus Barringer and
Carl Johan Gribel and
Tomas Akenine-Möller High-quality curve rendering using line
sampled visibility . . . . . . . . . . . 162:1--162:??
Soham Uday Mehta and
Brandon Wang and
Ravi Ramamoorthi Axis-aligned filtering for interactive
sampled soft shadows . . . . . . . . . . 163:1--163:??
Brian Guenter and
Mark Finch and
Steven Drucker and
Desney Tan and
John Snyder Foveated $3$D graphics . . . . . . . . . 164:1--164:??
Yunhai Wang and
Shmulik Asafi and
Oliver van Kaick and
Hao Zhang and
Daniel Cohen-Or and
Baoquan Chen Active co-analysis of a set of shapes 165:1--165:??
Mehmet Ersin Yumer and
Levent Burak Kara Co-abstraction of shape collections . . 166:1--166:??
Qi-Xing Huang and
Guo-Xin Zhang and
Lin Gao and
Shi-Min Hu and
Adrian Butscher and
Leonidas Guibas An optimization approach for extracting
and encoding consistent maps in a shape
collection . . . . . . . . . . . . . . . 167:1--167:??
Carlos A. Vanegas and
Ignacio Garcia-Dorado and
Daniel G. Aliaga and
Bedrich Benes and
Paul Waddell Inverse design of urban procedural
models . . . . . . . . . . . . . . . . . 168:1--168:??
Sören Pirk and
Till Niese and
Oliver Deussen and
Boris Neubert Capturing and animating the
morphogenesis of polygonal tree models 169:1--169:??
A. Cengiz Öztireli and
Markus Gross Analysis and synthesis of point
distributions based on pair correlation 170:1--170:??
Fernando de Goes and
Katherine Breeden and
Victor Ostromoukhov and
Mathieu Desbrun Blue noise through optimal transport . . 171:1--171:??
Mark J. Kilgard and
Jeff Bolz GPU-accelerated path rendering . . . . . 172:1--172:??
Simon Boyé and
Pascal Barla and
Gaël Guennebaud A vectorial solver for free-form vector
gradients . . . . . . . . . . . . . . . 173:1--173:??
Claudia Kuster and
Tiberiu Popa and
Jean-Charles Bazin and
Craig Gotsman and
Markus Gross Gaze correction for home video
conferencing . . . . . . . . . . . . . . 174:1--174:??
Fan Zhong and
Xueying Qin and
Qunsheng Peng and
Xiangxu Meng Discontinuity-aware video object cutout 175:1--175:??
Kaan Yücer and
Alec Jacobson and
Alexander Hornung and
Olga Sorkine Transfusive image manipulation . . . . . 176:1--176:??
Yufei Li and
Yang Liu and
Weiwei Xu and
Wenping Wang and
Baining Guo All-hex meshing using
singularity-restricted field . . . . . . 177:1--177:??
Mikhail Bessmeltsev and
Caoyu Wang and
Alla Sheffer and
Karan Singh Design-driven quadrangulation of closed
$3$D curves . . . . . . . . . . . . . . 178:1--178:??
Hui Huang and
Minglun Gong and
Daniel Cohen-Or and
Yaobin Ouyang and
Fuwen Tan and
Hao Zhang Field-guided registration for
feature-conforming shape composition . . 179:1--179:??
Chao-Hui Shen and
Hongbo Fu and
Kang Chen and
Shi-Min Hu Structure recovery by part assembly . . 180:1--180:??
Kai Xu and
Hao Zhang and
Wei Jiang and
Ramsay Dyer and
Zhiquan Cheng and
Ligang Liu and
Baoquan Chen Multi-scale partial intrinsic symmetry
detection . . . . . . . . . . . . . . . 181:1--181:??
Sheng-Jie Luo and
I-Chao Shen and
Bing-Yu Chen and
Wen-Huang Cheng and
Yung-Yu Chuang Perspective-aware warping for seamless
stereoscopic image cloning . . . . . . . 182:1--182:??
Yuzhen Niu and
Wu-Chi Feng and
Feng Liu Enabling warping on stereoscopic images 183:1--183:??
Piotr Didyk and
Tobias Ritschel and
Elmar Eisemann and
Karol Myszkowski and
Hans-Peter Seidel and
Wojciech Matusik A luminance-contrast-aware disparity
model and applications . . . . . . . . . 184:1--184:??
Fu-Chung Huang and
Douglas Lanman and
Brian A. Barsky and
Ramesh Raskar Correcting for optical aberrations using
multilayer displays . . . . . . . . . . 185:1--185:??
Marios Papas and
Thomas Houit and
Derek Nowrouzezahrai and
Markus Gross and
Wojciech Jarosz The magic lens: refractive steganography 186:1--186:??
Levi Valgaerts and
Chenglei Wu and
Andrés Bruhn and
Hans-Peter Seidel and
Christian Theobalt Lightweight binocular facial performance
capture under uncontrolled lighting . . 187:1--187:??
Xiaolin Wei and
Peizhao Zhang and
Jinxiang Chai Accurate realtime full-body motion
capture using a single depth camera . . 188:1--188:??
Sophie Jörg and
Jessica Hodgins and
Alla Safonova Data-driven finger motion synthesis for
gesturing characters . . . . . . . . . . 189:1--189:??
Stephen J. Guy and
Jur van den Berg and
Wenxi Liu and
Rynson Lau and
Ming C. Lin and
Dinesh Manocha A statistical similarity measure for
aggregate crowd dynamics . . . . . . . . 190:1--190:??
Toshiya Hachisuka and
Jacopo Pantaleoni and
Henrik Wann Jensen A path space extension for robust light
transport simulation . . . . . . . . . . 191:1--191:??
Iliyan Georgiev and
Jaroslav Krivánek and
Tomás Davidovic and
Philipp Slusallek Light transport simulation with vertex
connection and merging . . . . . . . . . 192:1--192:??
Jorge Schwarzhaupt and
Henrik Wann Jensen and
Wojciech Jarosz Practical Hessian-based error control
for irradiance caching . . . . . . . . . 193:1--193:??
Tzu-Mao Li and
Yu-Ting Wu and
Yung-Yu Chuang SURE-based optimization for adaptive
sampling and reconstruction . . . . . . 194:1--194:??
Fabrice Rousselle and
Claude Knaus and
Matthias Zwicker Adaptive rendering with non-local means
filtering . . . . . . . . . . . . . . . 195:1--195:??
Ladislav Kavan and
Olga Sorkine Elasticity-inspired deformers for
character articulation . . . . . . . . . 196:1--196:??
Taylor Patterson and
Nathan Mitchell and
Eftychios Sifakis Simulation of complex nonlinear elastic
bodies using lattice deformers . . . . . 197:1--197:??
Péter Borosán and
Ming Jin and
Doug DeCarlo and
Yotam Gingold and
Andrew Nealen RigMesh: automatic rigging for
part-based shape modeling and
deformation . . . . . . . . . . . . . . 198:1--198:??
Binh Huy Le and
Zhigang Deng Smooth skinning decomposition with rigid
bones . . . . . . . . . . . . . . . . . 199:1--199:??
Ivaylo Boyadzhiev and
Kavita Bala and
Sylvain Paris and
Frédo Durand User-guided white balance for mixed
lighting conditions . . . . . . . . . . 200:1--200:??
Erik Reinhard and
Tania Pouli and
Timo Kunkel and
Ben Long and
Anders Ballestad and
Gerwin Damberg Calibrated image appearance reproduction 201:1--201:??
Pierre-Yves Laffont and
Adrien Bousseau and
Sylvain Paris and
Frédo Durand and
George Drettakis Coherent intrinsic images from photo
collections . . . . . . . . . . . . . . 202:1--202:??
Pradeep Sen and
Nima Khademi Kalantari and
Maziar Yaesoubi and
Soheil Darabi and
Dan B. Goldman and
Eli Shechtman Robust patch-based HDR reconstruction of
dynamic scenes . . . . . . . . . . . . . 203:1--203:??
Zhimin Ren and
Hengchin Yeh and
Ming C. Lin Example-guided physically based modal
sound synthesis . . . . . . . . . . . . 1:1--1:16
Michael B. Nielsen and
Andreas Söderström and
Robert Bridson Synthesizing waves from animated height
fields . . . . . . . . . . . . . . . . . 2:1--2:9
Yi-Ting Yeh and
Katherine Breeden and
Lingfeng Yang and
Matthew Fisher and
Pat Hanrahan Synthesis of tiled patterns using factor
graphs . . . . . . . . . . . . . . . . . 3:1--3:13
Gioacchino Noris and
Alexander Hornung and
Robert W. Sumner and
Maryann Simmons and
Markus Gross Topology-driven vectorization of clean
line drawings . . . . . . . . . . . . . 4:1--4:11
Jihun Yu and
Greg Turk Reconstructing surfaces of
particle-based fluids using anisotropic
kernels . . . . . . . . . . . . . . . . 5:1--5:12
Murat Arikan and
Michael Schwärzler and
Simon Flöry and
Michael Wimmer and
Stefan Maierhofer O-snap: Optimization-based snapping for
modeling architecture . . . . . . . . . 6:1--6:15
Ben Spencer and
Mark W. Jones Progressive photon relaxation . . . . . 7:1--7:11
Fan Bao and
Michael Schwarz and
Peter Wonka Procedural facade variations from a
single layout . . . . . . . . . . . . . 8:1--8:13
Hui Huang and
Shihao Wu and
Minglun Gong and
Daniel Cohen-Or and
Uri Ascher and
Hao (Richard) Zhang Edge-aware point set resampling . . . . 9:1--9:12
Bradley W. Kimmel and
Gladimir V. G. Baranoski and
T. F. Chen and
Daniel Yim and
Erik Miranda Spectral appearance changes induced by
light exposure . . . . . . . . . . . . . 10:1--10:13
Milovs Hasan and
Ravi Ramamoorthi Interactive albedo editing in
path-traced volumetric materials . . . . 11:1--11:11
Olivier Gourmel and
Loic Barthe and
Marie-Paule Cani and
Brian Wyvill and
Adrien Bernhardt and
Mathias Paulin and
Herbert Grasberger A gradient-based implicit blend . . . . 12:1--12:12
Yosuke Bando and
Henry Holtzman and
Ramesh Raskar Near-invariant blur for depth and $2$D
motion via time-varying light field
analysis . . . . . . . . . . . . . . . . 13:1--13:15
Iman Sadeghi and
Oleg Bisker and
Joachim de Deken and
Henrik Wann Jensen A practical microcylinder appearance
model for cloth rendering . . . . . . . 14:1--14:12
Theodore Kim and
Jerry Tessendorf and
Nils Thürey Closest point turbulence for liquid
surfaces . . . . . . . . . . . . . . . . 15:1--15:13
Anton S. Kaplanyan and
Carsten Dachsbacher Adaptive progressive photon mapping . . 16:1--16:13
Pascal Clausen and
Martin Wicke and
Jonathan R. Shewchuk and
James F. O'Brien Simulating liquids and solid-liquid
interactions with Lagrangian meshes . . 17:1--17:15
Adrien Bousseau and
James P. O'Shea and
Frédo Durand and
Ravi Ramamoorthi and
Maneesh Agrawala Gloss perception in painterly and
cartoon rendering . . . . . . . . . . . 18:1--18:13
Ravish Mehra and
Nikunj Raghuvanshi and
Lakulish Antani and
Anish Chandak and
Sean Curtis and
Dinesh Manocha Wave-based sound propagation in large
open scenes using an equivalent source
formulation . . . . . . . . . . . . . . 19:1--19:13
Matthew Berger and
Joshua A. Levine and
Luis Gustavo Nonato and
Gabriel Taubin and
Claudio T. Silva A benchmark for surface reconstruction 20:1--20:17
Steven Scher and
Jing Liu and
Rajan Vaish and
Prabath Gunawardane and
James Davis $3$D+$2$DTV: $3$D displays with no
ghosting for viewers without glasses . . 21:1--21:10
Ye Fan and
Joshua Litven and
David I. W. Levin and
Dinesh K. Pai Eulerian-on-Lagrangian simulation . . . 22:1--22:9
Chongyang Deng and
Weiyin Ma A unified interpolatory subdivision
scheme for quadrilateral meshes . . . . 23:1--23:11
Francisco González García and
Teresa Paradinas and
Narcís Coll and
Gustavo Patow *Cages: a multilevel, multi-cage-based
system for mesh deformation . . . . . . 24:1--24:13
Daniel Heck and
Thomas Schlömer and
Oliver Deussen Blue noise sampling with controlled
aliasing . . . . . . . . . . . . . . . . 25:1--25:12
Matthias Nießner and
Charles Loop Analytic displacement mapping using
hardware tessellation . . . . . . . . . 26:1--26:9
Ken Museth VDB: High-resolution sparse volumes with
dynamic topology . . . . . . . . . . . . 27:1--27:22
Eric Kee and
James O'Brien and
Hany Farid Exposing photo manipulation with
inconsistent shadows . . . . . . . . . . 28:1--28:12
Michael Kazhdan and
Hugues Hoppe Screened Poisson surface reconstruction 29:1--29:13
Gaurav Chaurasia and
Sylvain Duchene and
Olga Sorkine-Hornung and
George Drettakis Depth synthesis and local warps for
plausible image-based navigation . . . . 30:1--30:12
Laurent Belcour and
Cyril Soler and
Kartic Subr and
Nicolas Holzschuch and
Fredo Durand $5$D covariance tracing for efficient
defocus and motion blur . . . . . . . . 31:1--31:18
Alla Sheffer An efficient computation of handle and
tunnel loops via Reeb graphs . . . . . . 32:1--32:??
Alec Jacobson and
Ladislav Kavan and
Olga Sorkine-Hornung Robust inside-outside segmentation using
generalized winding numbers . . . . . . 33:1--33:??
Gilbert Louis Bernstein and
Chris Wojtan Putting holes in holey geometry:
topology change for arbitrary surfaces 34:1--34:??
Jonathan D. Denning and
Fabio Pellacini MeshGit: diffing and merging meshes for
polygonal modeling . . . . . . . . . . . 35:1--35:??
Ivaylo Boyadzhiev and
Sylvain Paris and
Kavita Bala User-assisted image compositing for
photographic lighting . . . . . . . . . 36:1--36:??
Sharon Lin and
Daniel Ritchie and
Matthew Fisher and
Pat Hanrahan Probabilistic color-by-numbers:
suggesting pattern colorizations using
factor graphs . . . . . . . . . . . . . 37:1--37:??
Yoav HaCohen and
Eli Shechtman and
Dan B. Goldman and
Dani Lischinski Optimizing color consistency in photo
collections . . . . . . . . . . . . . . 38:1--38:??
Nicolas Bonneel and
Kalyan Sunkavalli and
Sylvain Paris and
Hanspeter Pfister Example-based video color grading . . . 39:1--39:??
Sofien Bouaziz and
Yangang Wang and
Mark Pauly Online modeling for realtime facial
animation . . . . . . . . . . . . . . . 40:1--40:??
Chen Cao and
Yanlin Weng and
Stephen Lin and
Kun Zhou $3$D shape regression for real-time
facial animation . . . . . . . . . . . . 41:1--41:??
Hao Li and
Jihun Yu and
Yuting Ye and
Chris Bregler Realtime facial animation with
on-the-fly correctives . . . . . . . . . 42:1--42:??
Yangang Wang and
Jianyuan Min and
Jianjie Zhang and
Yebin Liu and
Feng Xu and
Qionghai Dai and
Jinxiang Chai Video-based hand manipulation capture
through composite motion control . . . . 43:1--43:??
Andreas Velten and
Di Wu and
Adrian Jarabo and
Belen Masia and
Christopher Barsi and
Chinmaya Joshi and
Everett Lawson and
Moungi Bawendi and
Diego Gutierrez and
Ramesh Raskar Femto-photography: capturing and
visualizing the propagation of light . . 44:1--44:??
Felix Heide and
Matthias B. Hullin and
James Gregson and
Wolfgang Heidrich Low-budget transient imaging using
photonic mixer devices . . . . . . . . . 45:1--45:??
Kshitij Marwah and
Gordon Wetzstein and
Yosuke Bando and
Ramesh Raskar Compressive light field photography
using overcomplete dictionaries and
optimized projections . . . . . . . . . 46:1--46:??
Alkhazur Manakov and
John F. Restrepo and
Oliver Klehm and
Ramon Hegedüs and
Elmar Eisemann and
Hans-Peter Seidel and
Ivo Ihrke A reconfigurable camera add-on for high
dynamic range, multispectral,
polarization, and light-field imaging 47:1--47:??
Romain Casati and
Florence Bertails-Descoubes Super space clothoids . . . . . . . . . 48:1--48:??
Duo Li and
Shinjiro Sueda and
Debanga R. Neog and
Dinesh K. Pai Thin skin elastodynamics . . . . . . . . 49:1--49:??
Olivier Rémillard and
Paul G. Kry Embedded thin shells for wrinkle
simulation . . . . . . . . . . . . . . . 50:1--50:??
Rahul Narain and
Tobias Pfaff and
James F. O'Brien Folding and crumpling adaptive sheets 51:1--51:??
Oleksiy Busaryev and
Tamal K. Dey and
Huamin Wang Adaptive fracture simulation of
multi-layered thin plates . . . . . . . 52:1--52:??
C. Lawrence Zitnick Handwriting beautification using token
means . . . . . . . . . . . . . . . . . 53:1--53:??
Alex Limpaecher and
Nicolas Feltman and
Adrien Treuille and
Michael Cohen Real-time drawing assistance through
crowdsourcing . . . . . . . . . . . . . 54:1--54:??
Itamar Berger and
Ariel Shamir and
Moshe Mahler and
Elizabeth Carter and
Jessica Hodgins Style and abstraction in portrait
sketching . . . . . . . . . . . . . . . 55:1--55:??
Tianjia Shao and
Wilmot Li and
Kun Zhou and
Weiwei Xu and
Baining Guo and
Niloy J. Mitra Interpreting concept sketches . . . . . 56:1--56:??
Yongjin Kim and
Yunjin Lee and
Henry Kang and
Seungyong Lee Stereoscopic $3$D line drawing . . . . . 57:1--57:??
Peter Vangorp and
Christian Richardt and
Emily A. Cooper and
Gaurav Chaurasia and
Martin S. Banks and
George Drettakis Perception of perspective distortions in
image-based rendering . . . . . . . . . 58:1--58:??
Felix Knöppel and
Keenan Crane and
Ulrich Pinkall and
Peter Schröder Globally optimal direction fields . . . 59:1--59:??
Daniele Panozzo and
Ilya Baran and
Olga Diamanti and
Olga Sorkine-Hornung Weighted averages on surfaces . . . . . 60:1--60:??
Keenan Crane and
Ulrich Pinkall and
Peter Schröder Robust fairing via conformal curvature
flow . . . . . . . . . . . . . . . . . . 61:1--61:??
Theodore Kim and
John Delaney Subspace fluid re-simulation . . . . . . 62:1--62:??
Bo Zhu and
Wenlong Lu and
Matthew Cong and
Byungmoon Kim and
Ronald Fedkiw A new grid structure for domain
extension . . . . . . . . . . . . . . . 63:1--63:??
Lei He and
Scott Schaefer Mesh denoising via $ L_0 $ minimization 64:1--64:??
Hui Huang and
Shihao Wu and
Daniel Cohen-Or and
Minglun Gong and
Hao Zhang and
Guiqing Li and
Baoquan Chen $ L_1 $-medial skeleton of point cloud 65:1--65:??
Hui Lin and
Jizhou Gao and
Yu Zhou and
Guiliang Lu and
Mao Ye and
Chenxi Zhang and
Ligang Liu and
Ruigang Yang Semantic decomposition and
reconstruction of residential scenes
from LiDAR data . . . . . . . . . . . . 66:1--66:??
Michael B. Nielsen and
Ole Òsterby A two-continua approach to Eulerian
simulation of water spray . . . . . . . 67:1--67:??
Morten Bojsen-Hansen and
Chris Wojtan Liquid surface tracking with error
compensation . . . . . . . . . . . . . . 68:1--68:??
Oliver van Kaick and
Kai Xu and
Hao Zhang and
Yanzhen Wang and
Shuyang Sun and
Ariel Shamir and
Daniel Cohen-Or Co-hierarchical analysis of shape
structures . . . . . . . . . . . . . . . 69:1--69:??
Vladimir G. Kim and
Wilmot Li and
Niloy J. Mitra and
Siddhartha Chaudhuri and
Stephen DiVerdi and
Thomas Funkhouser Learning part-based templates from large
collections of $3$D shapes . . . . . . . 70:1--70:??
Shi-Sheng Huang and
Ariel Shamir and
Chao-Hui Shen and
Hao Zhang and
Alla Sheffer and
Shi-Min Hu and
Daniel Cohen-Or Qualitative organization of collections
of shapes via quartet analysis . . . . . 71:1--71:??
Raif M. Rustamov and
Maks Ovsjanikov and
Omri Azencot and
Mirela Ben-Chen and
Frédéric Chazal and
Leonidas Guibas Map-based exploration of intrinsic shape
differences and variability . . . . . . 72:1--72:??
Changil Kim and
Henning Zimmer and
Yael Pritch and
Alexander Sorkine-Hornung and
Markus Gross Scene reconstruction from high
spatio-angular resolution light fields 73:1--73:??
Derek Bradley and
Derek Nowrouzezahrai and
Paul Beardsley Image-based reconstruction and synthesis
of dense foliage . . . . . . . . . . . . 74:1--74:??
Menglei Chai and
Lvdi Wang and
Yanlin Weng and
Xiaogang Jin and
Kun Zhou Dynamic hair manipulation in images and
videos . . . . . . . . . . . . . . . . . 75:1--75:??
Linjie Luo and
Hao Li and
Szymon Rusinkiewicz Structure-aware hair capture . . . . . . 76:1--76:??
Zicheng Liao and
Neel Joshi and
Hugues Hoppe Automated video looping with progressive
dynamism . . . . . . . . . . . . . . . . 77:1--77:??
Shuaicheng Liu and
Lu Yuan and
Ping Tan and
Jian Sun Bundled camera paths for video
stabilization . . . . . . . . . . . . . 78:1--78:??
Kaiming He and
Huiwen Chang and
Jian Sun Rectangling panoramic images via warping 79:1--79:??
Neal Wadhwa and
Michael Rubinstein and
Frédo Durand and
William T. Freeman Phase-based video motion processing . . 80:1--80:??
Romain Prévost and
Emily Whiting and
Sylvain Lefebvre and
Olga Sorkine-Hornung Make it stand: balancing shapes for $3$D
fabrication . . . . . . . . . . . . . . 81:1--81:??
Mélina Skouras and
Bernhard Thomaszewski and
Stelian Coros and
Bernd Bickel and
Markus Gross Computational design of actuated
deformable characters . . . . . . . . . 82:1--82:??
Stelian Coros and
Bernhard Thomaszewski and
Gioacchino Noris and
Shinjiro Sueda and
Moira Forberg and
Robert W. Sumner and
Wojciech Matusik and
Bernd Bickel Computational design of mechanical
characters . . . . . . . . . . . . . . . 83:1--83:??
Yili Zhao and
Jernej Barbic Interactive authoring of
simulation-ready plants . . . . . . . . 84:1--84:??
Floraine Berthouzoz and
Akash Garg and
Danny M. Kaufman and
Eitan Grinspun and
Maneesh Agrawala Parsing sewing patterns into $3$D
garments . . . . . . . . . . . . . . . . 85:1--85:??
Matt Stanton and
Yu Sheng and
Martin Wicke and
Federico Perazzi and
Amos Yuen and
Srinivasa Narasimhan and
Adrien Treuille Non-polynomial Galerkin projection on
deforming meshes . . . . . . . . . . . . 86:1--86:??
Doyub Kim and
Woojong Koh and
Rahul Narain and
Kayvon Fatahalian and
Adrien Treuille and
James F. O'Brien Near-exhaustive precomputation of
secondary cloth effects . . . . . . . . 87:1--87:??
Zhili Chen and
Renguo Feng and
Huamin Wang Modeling friction and air effects
between cloth and deformable bodies . . 88:1--88:??
David Wilkie and
Jason Sewall and
Ming Lin Flow reconstruction for data-driven
traffic animation . . . . . . . . . . . 89:1--89:??
Chongyang Ma and
Li-Yi Wei and
Sylvain Lefebvre and
Xin Tong Dynamic element textures . . . . . . . . 90:1--90:??
Daniele Panozzo and
Philippe Block and
Olga Sorkine-Hornung Designing unreinforced masonry models 91:1--91:??
Yang Liu and
Hao Pan and
John Snyder and
Wenping Wang and
Baining Guo Computing self-supporting surfaces by
regular triangulation . . . . . . . . . 92:1--92:??
Fernando de Goes and
Pierre Alliez and
Houman Owhadi and
Mathieu Desbrun On the equilibrium of simplicial masonry
structures . . . . . . . . . . . . . . . 93:1--93:??
Peng Song and
Chi-Wing Fu and
Prashant Goswami and
Jianmin Zheng and
Niloy J. Mitra and
Daniel Cohen-Or Reciprocal frame structures made easy 94:1--94:??
Jaakko Lehtinen and
Tero Karras and
Samuli Laine and
Miika Aittala and
Frédo Durand and
Timo Aila Gradient-domain Metropolis light
transport . . . . . . . . . . . . . . . 95:1--95:??
Soham Uday Mehta and
Brandon Wang and
Ravi Ramamoorthi and
Fredo Durand Axis-aligned filtering for interactive
physically-based diffuse indirect
lighting . . . . . . . . . . . . . . . . 96:1--96:??
Kenshi Takayama and
Daniele Panozzo and
Alexander Sorkine-Hornung and
Olga Sorkine-Hornung Sketch-based generation and editing of
quad meshes . . . . . . . . . . . . . . 97:1--97:??
David Bommes and
Marcel Campen and
Hans-Christian Ebke and
Pierre Alliez and
Leif Kobbelt Integer-grid maps for reliable quad
meshing . . . . . . . . . . . . . . . . 98:1--98:??
Zichun Zhong and
Xiaohu Guo and
Wenping Wang and
Bruno Lévy and
Feng Sun and
Yang Liu and
Weihua Mao Particle-based anisotropic surface
meshing . . . . . . . . . . . . . . . . 99:1--99:??
Rasmus Barringer and
Tomas Akenine-Möller A 4: asynchronous adaptive anti-aliasing
using shared memory . . . . . . . . . . 100:1--100:??
Viktor Kämpe and
Erik Sintorn and
Ulf Assarsson High resolution sparse voxel DAGs . . . 101:1--101:??
Alexey Stomakhin and
Craig Schroeder and
Lawrence Chai and
Joseph Teran and
Andrew Selle A material point method for snow
simulation . . . . . . . . . . . . . . . 102:1--102:??
Ryoichi Ando and
Nils Thürey and
Chris Wojtan Highly adaptive liquid simulations on
tetrahedral meshes . . . . . . . . . . . 103:1--103:??
Miles Macklin and
Matthias Müller Position based fluids . . . . . . . . . 104:1--104:??
Ashish Myles and
Denis Zorin Controlled-distortion constrained global
parametrization . . . . . . . . . . . . 105:1--105:??
Noam Aigerman and
Yaron Lipman Injective and bounded distortion
mappings in $3$D . . . . . . . . . . . . 106:1--106:??
David Harmon and
Denis Zorin Subspace integration with local
deformations . . . . . . . . . . . . . . 107:1--107:??
Renjie Chen and
Ofir Weber and
Daniel Keren and
Mirela Ben-Chen Planar shape interpolation with bounded
distortion . . . . . . . . . . . . . . . 108:1--108:??
Borom Tunwattanapong and
Graham Fyffe and
Paul Graham and
Jay Busch and
Xueming Yu and
Abhijeet Ghosh and
Paul Debevec Acquiring reflectance and shape from
continuous spherical harmonic
illumination . . . . . . . . . . . . . . 109:1--109:??
Miika Aittala and
Tim Weyrich and
Jaakko Lehtinen Practical SVBRDF capture in the
frequency domain . . . . . . . . . . . . 110:1--110:??
Sean Bell and
Paul Upchurch and
Noah Snavely and
Kavita Bala OpenSurfaces: a richly annotated catalog
of surface appearance . . . . . . . . . 111:1--111:??
Qian-Yi Zhou and
Vladlen Koltun Dense scene reconstruction with points
of interest . . . . . . . . . . . . . . 112:1--112:??
Jiawen Chen and
Dennis Bautembach and
Shahram Izadi Scalable real-time volumetric surface
reconstruction . . . . . . . . . . . . . 113:1--113:??
Sai-Keung Wong and
Wen-Chieh Lin and
Chun-Hung Hung and
Yi-Jheng Huang and
Shing-Yeu Lii Radial view based culling for continuous
self-collision detection of skeletal
models . . . . . . . . . . . . . . . . . 114:1--114:??
Matthias Müller and
Nuttapong Chentanez and
Tae-Yong Kim Real time dynamic fracture with
volumetric approximate convex
decompositions . . . . . . . . . . . . . 115:1--115:??
Michal Lukác and
Jakub Fiser and
Jean-Charles Bazin and
Ondrej Jamriska and
Alexander Sorkine-Hornung and
Daniel Sýkora Painting by feature: texture boundaries
for example-based image creation . . . . 116:1--116:??
Jingwan Lu and
Connelly Barnes and
Stephen DiVerdi and
Adam Finkelstein RealBrush: painting with examples of
physical media . . . . . . . . . . . . . 117:1--117:??
Jorge Lopez-Moreno and
Stefan Popov and
Adrien Bousseau and
Maneesh Agrawala and
George Drettakis Depicting stylized materials with vector
shade trees . . . . . . . . . . . . . . 118:1--118:??
Pierre Bénard and
Forrester Cole and
Michael Kass and
Igor Mordatch and
James Hegarty and
Martin Sebastian Senn and
Kurt Fleischer and
Davide Pesare and
Katherine Breeden Stylizing animation by example . . . . . 119:1--119:??
Tobias Günther and
Christian Rössl and
Holger Theisel Opacity optimization for $3$D line
fields . . . . . . . . . . . . . . . . . 120:1--120:??
Hao Zhang and
Kai Xu and
Wei Jiang and
Jinjie Lin and
Daniel Cohen-Or and
Baoquan Chen Layered analysis of irregular facades
via symmetry maximization . . . . . . . 121:1--121:??
Fan Bao and
Dong-Ming Yan and
Niloy J. Mitra and
Peter Wonka Generating and exploring good building
layouts . . . . . . . . . . . . . . . . 122:1--122:??
Kun Xu and
Kang Chen and
Hongbo Fu and
Wei-Lun Sun and
Shi-Min Hu Sketch2Scene: sketch-based co-retrieval
and co-placement of $3$D models . . . . 123:1--123:??
Binh Huy Le and
Zhigang Deng Two-layer sparse compression of
dense-weight blend skinning . . . . . . 124:1--124:??
Rodolphe Vaillant and
Lo\"\ic Barthe and
Gaël Guennebaud and
Marie-Paule Cani and
Damien Rohmer and
Brian Wyvill and
Olivier Gourmel and
Mathias Paulin Implicit skinning: real-time skin
deformation with contact modeling . . . 125:1--125:??
Xian-Ying Li and
Tao Ju and
Shi-Min Hu Cubic mean value coordinates . . . . . . 126:1--126:??
Xin Sun and
Kun Zhou and
Jie Guo and
Guofu Xie and
Jingui Pan and
Wencheng Wang and
Baining Guo Line segment sampling with blue-noise
properties . . . . . . . . . . . . . . . 127:1--127:??
Kartic Subr and
Jan Kautz Fourier analysis of stochastic sampling
strategies for assessing bias and
variance in integration . . . . . . . . 128:1--128:??
Thorsten-Walther Schmidt and
Jan Novák and
Johannes Meng and
Anton S. Kaplanyan and
Tim Reiner and
Derek Nowrouzezahrai and
Carsten Dachsbacher Path-space manipulation of
physically-based light transport . . . . 129:1--129:??
Peiran Ren and
Jiaping Wang and
Minmin Gong and
Stephen Lin and
Xin Tong and
Baining Guo Global illumination with radiance
regression functions . . . . . . . . . . 130:1--130:??
Shuang Zhao and
Milos Hasan and
Ravi Ramamoorthi and
Kavita Bala Modular flux transfer: efficient
rendering of high-resolution volumes
with repeated structures . . . . . . . . 131:1--131:??
Felix Heide and
Gordon Wetzstein and
Ramesh Raskar and
Wolfgang Heidrich Adaptive image synthesis for compressive
displays . . . . . . . . . . . . . . . . 132:1--132:??
James Tompkin and
Simon Heinzle and
Jan Kautz and
Wojciech Matusik Content-adaptive lenticular prints . . . 133:1--133:??
Rajinder Sodhi and
Ivan Poupyrev and
Matthew Glisson and
Ali Israr AIREAL: interactive tactile experiences
in free air . . . . . . . . . . . . . . 134:1--134:??
Desai Chen and
David I. W. Levin and
Piotr Didyk and
Pitchaya Sitthi-Amorn and
Wojciech Matusik Spec2Fab: a reducer-tuner model for
translating specifications to $3$D
prints . . . . . . . . . . . . . . . . . 135:1--135:??
Kiril Vidimce and
Szu-Po Wang and
Jonathan Ragan-Kelley and
Wojciech Matusik OpenFab: a programmable pipeline for
multi-material fabrication . . . . . . . 136:1--136:??
Qingnan Zhou and
Julian Panetta and
Denis Zorin Worst-case structural analysis . . . . . 137:1--137:??
Karl D. D. Willis and
Andrew D. Wilson InfraStructs: fabricating information
inside physical objects for imaging in
the terahertz region . . . . . . . . . . 138:1--138:??
Michael J. Doyle and
Colin Fowler and
Michael Manzke A hardware unit for fast SAH-optimised
BVH construction . . . . . . . . . . . . 139:1--139:??
Josiah Manson and
Scott Schaefer Cardinality-constrained texture
filtering . . . . . . . . . . . . . . . 140:1--140:??
Petrik Clarberg and
Robert Toth and
Jacob Munkberg A sort-based deferred shading
architecture for decoupled sampling . . 141:1--141:??
Dilip Krishnan and
Raanan Fattal and
Richard Szeliski Efficient preconditioning of Laplacian
matrices for computer graphics . . . . . 142:1--142:??
Jean-David Génevaux and
Éric Galin and
Eric Guérin and
Adrien Peytavie and
Bedrich Benes Terrain generation using procedural
models based on hydrology . . . . . . . 143:1--143:??
Anat Levin and
Daniel Glasner and
Ying Xiong and
Frédo Durand and
William Freeman and
Wojciech Matusik and
Todd Zickler Fabricating BRDFs at high spatial
resolution using wave optics . . . . . . 144:1--144:??
Yanxiang Lan and
Yue Dong and
Fabio Pellacini and
Xin Tong Bi-scale appearance fabrication . . . . 145:1--145:??
Marios Papas and
Christian Regg and
Wojciech Jarosz and
Bernd Bickel and
Philip Jackson and
Wojciech Matusik and
Steve Marschner and
Markus Gross Fabricating translucent materials using
continuous pigment mixtures . . . . . . 146:1--146:??
Ioannis Gkioulekas and
Bei Xiao and
Shuang Zhao and
Edward H. Adelson and
Todd Zickler and
Kavita Bala Understanding the role of phase function
in translucent appearance . . . . . . . 147:1--147:19
Dong-Ming Yan and
Peter Wonka Gap processing for adaptive maximal
Poisson-disk sampling . . . . . . . . . 148:1--148:15
Felix Heide and
Mushfiqur Rouf and
Matthias B. Hullin and
Bjorn Labitzke and
Wolfgang Heidrich and
Andreas Kolb High-quality computational imaging
through simple lenses . . . . . . . . . 149:1--149:14
Hamid Laga and
Michela Mortara and
Michela Spagnuolo Geometry and context for semantic
correspondences and functionality
recognition in man-made $3$D shapes . . 150:1--150:16
Eunjung Ju and
Jungdam Won and
Jehee Lee and
Byungkuk Choi and
Junyong Noh and
Min Gyu Choi Data-driven control of flapping flight 151:1--151:12
Keenan Crane and
Clarisse Weischedel and
Max Wardetzky Geodesics in heat: a new approach to
computing distance based on heat flow 152:1--152:11
Andrew Maimone and
Gordon Wetzstein and
Matthew Hirsch and
Douglas Lanman and
Ramesh Raskar and
Henry Fuchs Focus $3$D: Compressive accommodation
display . . . . . . . . . . . . . . . . 153:1--153:13
Daniel Patel and
Veronika Soltészová and
Jan Martin Nordbotten and
Stefan Bruckner Instant convolution shadows for
volumetric detail mapping . . . . . . . 154:1--154:18
He Wang and
Kirill A. Sidorov and
Peter Sandilands and
Taku Komura Harmonic parameterization by
electrostatics . . . . . . . . . . . . . 155:1--155:12
Katie Bassett and
Ilya Baran and
Johannes Schmid and
Markus Gross and
Robert W. Sumner Authoring and animating painterly
characters . . . . . . . . . . . . . . . 156:1--156:12
Baoquan Chen Analyzing growing plants from $4$D point
cloud data . . . . . . . . . . . . . . . 157:1--157:??
Pablo Garrido and
Levi Valgaert and
Chenglei Wu and
Christian Theobalt Reconstructing detailed dynamic face
geometry from monocular video . . . . . 158:1--158:??
Alexandre Derouet-Jourdan and
Florence Bertails-Descoubes and
Gilles Daviet and
Joëlle Thollot Inverse dynamic hair modeling with
frictional contact . . . . . . . . . . . 159:1--159:??
Chenglei Wu and
Carsten Stoll and
Levi Valgaerts and
Christian Theobalt On-set performance capture of multiple
actors with a stereo camera . . . . . . 161:1--161:??
Ioannis Gkioulekas and
Shuang Zhao and
Kavita Bala and
Todd Zickler and
Anat Levin Inverse volume rendering with material
dictionaries . . . . . . . . . . . . . . 162:1--162:??
Hongzhi Wu and
Julie Dorsey and
Holly Rushmeier Inverse bi-scale material design . . . . 163:1--163:??
Iliyan Georgiev and
Jaroslav Krivánek and
Toshiya Hachisuka and
Derek Nowrouzezahrai and
Wojciech Jarosz Joint importance sampling of low-order
volumetric scattering . . . . . . . . . 164:1--164:??
Hengchin Yeh and
Ravish Mehra and
Zhimin Ren and
Lakulish Antani and
Dinesh Manocha and
Ming Lin Wave-ray coupling for interactive sound
propagation in large complex scenes . . 165:1--165:??
Kartik Venkataraman and
Dan Lelescu and
Jacques Duparré and
Andrew McMahon and
Gabriel Molina and
Priyam Chatterjee and
Robert Mullis and
Shree Nayar PiCam: an ultra-thin high performance
monolithic camera array . . . . . . . . 166:1--166:??
Achuta Kadambi and
Refael Whyte and
Ayush Bhandari and
Lee Streeter and
Christopher Barsi and
Adrian Dorrington and
Ramesh Raskar Coded time of flight cameras: sparse
deconvolution to address multipath
interference and recover time profiles 167:1--167:??
Hans-Christian Ebke and
David Bommes and
Marcel Campen and
Leif Kobbelt QEx: robust quad mesh extraction . . . . 168:1--168:??
Matthias Nießner and
Michael Zollhöfer and
Shahram Izadi and
Marc Stamminger Real-time $3$D reconstruction at scale
using voxel hashing . . . . . . . . . . 169:1--169:??
Xiang Ying and
Xiaoning Wang and
Ying He Saddle vertex graph (SVG): a novel
solution to the discrete geodesic
problem . . . . . . . . . . . . . . . . 170:1--170:??
Marco Livesu and
Nicholas Vining and
Alla Sheffer and
James Gregson and
Riccardo Scateni PolyCut: monotone graph-cuts for
PolyCube base-complex construction . . . 171:1--171:??
Zhengzheng Kuang and
Bin Chan and
Yizhou Yu and
Wenping Wang A compact random-access representation
for urban modeling and rendering . . . . 172:1--172:??
Johannes Kopf and
Ariel Shamir and
Pieter Peers Content-adaptive image downscaling . . . 173:1--173:??
Hui Huang and
Kangxue Yin and
Minglun Gong and
Dani Lischinski and
Daniel Cohen-Or and
Uri Ascher and
Baoquan Chen ``Mind the gap'': tele-registration for
structure-driven image completion . . . 174:1--174:??
Yiming Liu and
Jue Wang and
Sunghyun Cho and
Adam Finkelstein and
Szymon Rusinkiewicz A no-reference metric for evaluating the
quality of motion deblurring . . . . . . 175:1--175:??
Levent Karacan and
Erkut Erdem and
Aykut Erdem Structure-preserving image smoothing via
region covariances . . . . . . . . . . . 176:1--176:??
Weiming Wang and
Tuanfeng Y. Wang and
Zhouwang Yang and
Ligang Liu and
Xin Tong and
Weihua Tong and
Jiansong Deng and
Falai Chen and
Xiuping Liu Cost-effective printing of $3$D objects
with skin-frame structures . . . . . . . 177:1--177:??
Jean-Marc Thiery and
Émilie Guy and
Tamy Boubekeur Sphere-Meshes: shape approximation using
spherical quadric error metrics . . . . 178:1--178:??
Thomas Neumann and
Kiran Varanasi and
Stephan Wenger and
Markus Wacker and
Marcus Magnor and
Christian Theobalt Sparse localized deformation components 179:1--179:??
Yixin Zhuang and
Ming Zou and
Nathan Carr and
Tao Ju A general and efficient method for
finding cycles in $3$D curve networks 180:1--180:??
Yong-Liang Yang and
Jun Wang and
Etienne Vouga and
Peter Wonka Urban pattern: layout design by
hierarchical domain splitting . . . . . 181:1--181:??
Nadir Akinci and
Gizem Akinci and
Matthias Teschner Versatile surface tension and adhesion
for SPH fluids . . . . . . . . . . . . . 182:1--182:??
Yubo Zhang and
Kwan-Liu Ma Spatio-temporal extrapolation for fluid
animation . . . . . . . . . . . . . . . 183:1--183:??
Zherong Pan and
Jin Huang and
Yiying Tong and
Changxi Zheng and
Hujun Bao Interactive localized liquid motion
editing . . . . . . . . . . . . . . . . 184:1--184:??
Dan Gerszewski and
Adam W. Bargteil Physics-based animation of large-scale
splashing liquids . . . . . . . . . . . 185:1--185:??
Duygu Ceylan and
Wilmot Li and
Niloy J. Mitra and
Maneesh Agrawala and
Mark Pauly Designing and fabricating mechanical
automata from mocap sequences . . . . . 186:1--186:??
Hao Li and
Etienne Vouga and
Anton Gudym and
Linjie Luo and
Jonathan T. Barron and
Gleb Gusev $3$D self-portraits . . . . . . . . . . 187:1--187:??
Dicko Ali-Hamadi and
Tiantian Liu and
Benjamin Gilles and
Ladislav Kavan and
François Faure and
Olivier Palombi and
Marie-Paule Cani Anatomy transfer . . . . . . . . . . . . 188:1--188:??
Amit Bermano and
Philipp Brüschweiler and
Anselm Grundhöfer and
Daisuke Iwai and
Bernd Bickel and
Markus Gross Augmenting physical avatars using
projector-based illumination . . . . . . 189:1--189:??
Qi-Xing Huang and
Hao Su and
Leonidas Guibas Fine-grained semi-supervised labeling of
large shape collections . . . . . . . . 190:1--190:??
Jia Pan and
Xinyu Zhang and
Dinesh Manocha Efficient penetration depth
approximation using active learning . . 191:1--191:??
Yunhai Wang and
Minglun Gong and
Tianhua Wang and
Daniel Cohen-Or and
Hao Zhang and
Baoquan Chen Projective analysis for $3$D shape
segmentation . . . . . . . . . . . . . . 192:1--192:??
Bryan C. Russell and
Ricardo Martin-Brualla and
Daniel J. Butler and
Steven M. Seitz and
Luke Zettlemoyer $3$D Wikipedia: using online text to
automatically label and navigate
reconstructed geometry . . . . . . . . . 193:1--193:??
Shi-Min Hu and
Kun Xu and
Li-Qian Ma and
Bin Liu and
Bi-Ye Jiang and
Jue Wang Inverse image editing: recovering a
semantic editing history from a
before-and-after image pair . . . . . . 194:1--194:??
Tao Chen and
Zhe Zhu and
Ariel Shamir and
Shi-Min Hu and
Daniel Cohen-Or $3$-Sweep: extracting editable objects
from a single photo . . . . . . . . . . 195:1--195:??
Shi-Min Hu and
Fang-Lue Zhang and
Miao Wang and
Ralph R. Martin and
Jue Wang PatchNet: a patch-based image
representation for interactive
library-driven image editing . . . . . . 196:1--196:??
Li Xu and
Qiong Yan and
Jiaya Jia A sparse control model for image and
video editing . . . . . . . . . . . . . 197:1--197:??
Jongmin Baek and
Dawid Pajak and
Kihwan Kim and
Kari Pulli and
Marc Levoy WYSIWYG computational photography via
viewfinder editing . . . . . . . . . . . 198:1--198:??
Johannes Kopf and
Fabian Langguth and
Daniel Scharstein and
Richard Szeliski and
Michael Goesele Image-based rendering in the gradient
domain . . . . . . . . . . . . . . . . . 199:1--199:??
Yichang Shih and
Sylvain Paris and
Frédo Durand and
William T. Freeman Data-driven hallucination of different
times of day from a single outdoor photo 200:1--200:??
Miguel Granados and
Kwang In Kim and
James Tompkin and
Christian Theobalt Automatic noise modeling for ghost-free
HDR reconstruction . . . . . . . . . . . 201:1--201:??
Nima Khademi Kalantari and
Eli Shechtman and
Connelly Barnes and
Soheil Darabi and
Dan B. Goldman and
Pradeep Sen Patch-based high dynamic range video . . 202:1--202:??
Igor Mordatch and
Jack M. Wang and
Emanuel Todorov and
Vladlen Koltun Animating human lower limbs using
contact-invariant optimization . . . . . 203:1--203:??
Ludovic Hoyet and
Kenneth Ryall and
Katja Zibrek and
Hwangpil Park and
Jehee Lee and
Jessica Hodgins and
Carol O'Sullivan Evaluating the distinctiveness and
attractiveness of human motions on
realistic virtual bodies . . . . . . . . 204:1--204:??
Martin Guay and
Marie-Paule Cani and
Rémi Ronfard The line of action: an intuitive
interface for expressive character
posing . . . . . . . . . . . . . . . . . 205:1--205:??
Thomas Geijtenbeek and
Michiel van de Panne and
A. Frank van der Stappen Flexible muscle-based locomotion for
bipedal creatures . . . . . . . . . . . 206:1--206:??
Wenping Zhao and
Jianjie Zhang and
Jianyuan Min and
Jinxiang Chai Robust realtime physics-based motion
control for human grasping . . . . . . . 207:1--207:??
Kenneth Vanhoey and
Basile Sauvage and
Frédéric Larue and
Jean-Michel Dischler On-the-fly multi-scale infinite
texturing from example . . . . . . . . . 208:1--208:??
Kun Xu and
Wei-Lun Sun and
Zhao Dong and
Dan-Yong Zhao and
Run-Dong Wu and
Shi-Min Hu Anisotropic spherical Gaussians . . . . 209:1--209:??
Rui Wang and
Yuchi Huo and
Yazhen Yuan and
Kun Zhou and
Wei Hua and
Hujun Bao GPU-based out-of-core many-lights
rendering . . . . . . . . . . . . . . . 210:1--210:??
Jonathan Dupuy and
Eric Heitz and
Jean-Claude Iehl and
Pierre Poulin and
Fabrice Neyret and
Victor Ostromoukhov Linear efficient antialiased
displacement and reflectance mapping . . 211:1--211:??
Eder Miguel and
Rasmus Tamstorf and
Derek Bradley and
Sara C. Schvartzman and
Bernhard Thomaszewski and
Bernd Bickel and
Wojciech Matusik and
Steve Marschner and
Miguel A. Otaduy Modeling and estimation of internal
friction in cloth . . . . . . . . . . . 212:1--212:??
Christoph von Tycowicz and
Christian Schulz and
Hans-Peter Seidel and
Klaus Hildebrandt An efficient construction of reduced
deformable objects . . . . . . . . . . . 213:1--213:??
Tiantian Liu and
Adam W. Bargteil and
James F. O'Brien and
Ladislav Kavan Fast simulation of mass-spring systems 214:1--214:??
Libin Liu and
KangKang Yin and
Bin Wang and
Baining Guo Simulation and control of
skeleton-driven soft body characters . . 215:1--215:??
Jiating Chen and
Xiaoyin Ge and
Li-Yi Wei and
Bin Wang and
Yusu Wang and
Huamin Wang and
Yun Fei and
Kang-Lai Qian and
Jun-Hai Yong and
Wenping Wang Bilateral blue noise sampling . . . . . 216:1--216:??
Hung-Kuo Chu and
Chia-Sheng Chang and
Ruen-Rone Lee and
Niloy J. Mitra Halftone QR codes . . . . . . . . . . . 217:1--217:??
Bernhard Reinert and
Tobias Ritschel and
Hans-Peter Seidel Interactive by-example design of
artistic packing layouts . . . . . . . . 218:1--218:??
Peter Ilbery and
Luke Kendall and
Cyril Concolato and
Michael McCosker Biharmonic diffusion curve images from
boundary elements . . . . . . . . . . . 219:1--219:??
Douglas Lanman and
David Luebke Near-eye light field displays . . . . . 220:1--220:??
Piotr Didyk and
Pitchaya Sitthi-Amorn and
William Freeman and
Frédo Durand and
Wojciech Matusik Joint view expansion and filtering for
automultiscopic $3$D displays . . . . . 221:1--221:??
Song-Pei Du and
Belen Masia and
Shi-Min Hu and
Diego Gutierrez A metric of visual comfort for
stereoscopic motion . . . . . . . . . . 222:1--222:??
Xueting Liu and
Xiangyu Mao and
Xuan Yang and
Linling Zhang and
Tien-Tsin Wong Stereoscopizing cel animations . . . . . 223:1--223:??
Min Tang and
Young J. Kim Interactive generalized penetration
depth computation for rigid and
articulated models using object norm . . 1:1--1:15
Duygu Ceylan and
Niloy J. Mitra and
Youyi Zheng and
Mark Pauly Coupled structure-from-motion and $3$D
symmetry detection for urban facades . . 2:1--2:15
Mohamed S. Ebeida and
Anjul Patney and
Scott A. Mitchell and
Keith R. Dalbey and
Andrew A. Davidson and
John D. Owens $k$--$d$ Darts: Sampling by
$k$-dimensional flat searches . . . . . 3:1--3:16
Gary K. L. Tam and
Ralph R. Martin and
Paul L. Rosin and
Yu-Kun Lai Diffusion pruning for rapidly and
robustly selecting global
correspondences using local isometry . . 4:1--4:17
Gur Harary and
Ayellet Tal and
Eitan Grinspun Context-based coherent surface
completion . . . . . . . . . . . . . . . 5:1--5:12
Ran Song and
Yonghuai Liu and
Ralph R. Martin and
Paul L. Rosin Mesh saliency via spectral processing 6:1--6:17
Dominik L. Michels and
Gerrit A. Sobottka and
Andreas G. Weber Exponential integrators for stiff
elastodynamic problems . . . . . . . . . 7:1--7:20
Mauricio Delbracio and
Pablo Musé and
Antoni Buades and
Julien Chauvier and
Nicholas Phelps and
Jean-Michel Morel Boosting Monte Carlo rendering by ray
histogram fusion . . . . . . . . . . . . 8:1--8:15
Xiang Ying and
Shi-Qing Xin and
Ying He Parallel Chen--Han (PCH) algorithm for
discrete geodesics . . . . . . . . . . . 9:1--9:11
Kun Xu and
Yan-Pei Cao and
Li-Qian Ma and
Zhao Dong and
Rui Wang and
Shi-Min Hu A practical algorithm for rendering
interreflections with all-frequency
BRDFs . . . . . . . . . . . . . . . . . 10:1--10:16
Paolo Cignoni and
Nico Pietroni and
Luigi Malomo and
Roberto Scopigno Field-aligned mesh joinery . . . . . . . 11:1--11:12
Chi-Han Peng and
Michael Barton and
Caigui Jiang and
Peter Wonka Exploring quadrangulations . . . . . . . 12:1--12:13
Amit H. Bermano and
Derek Bradley and
Thabo Beeler and
Fabio Zund and
Derek Nowrouzezahrai and
Ilya Baran and
Olga Sorkine-Hornung and
Hanspeter Pfister and
Robert W. Sumner and
Bernd Bickel and
Markus Gross Facial performance enhancement using
dynamic shape space analysis . . . . . . 13:1--13:??
Mathieu Aubry and
Bryan C. Russell and
Josef Sivic Painting-to-$3$D model alignment via
discriminative visual elements . . . . . 14:1--14:??
Paul Guerrero and
Stefan Jeschke and
Michael Wimmer and
Peter Wonka Edit propagation using geometric
relationship functions . . . . . . . . . 15:1--15:??
Daniel Sýkora and
Ladislav Kavan and
Martin Cadík and
Ondrej Jamriska and
Alec Jacobson and
Brian Whited and
Maryann Simmons and
Olga Sorkine-Hornung Ink-and-ray: Bas-relief meshes for
adding global illumination effects to
hand-drawn characters . . . . . . . . . 16:1--16:??
Marco Ament and
Christoph Bergmann and
Daniel Weiskopf Refractive radiative transfer equation 17:1--17:??
Ruimin Wang and
Zhouwang Yang and
Ligang Liu and
Jiansong Deng and
Falai Chen Decoupling noise and features via
weighted $ l_1$-analysis compressed
sensing . . . . . . . . . . . . . . . . 18:1--18:??
Pierre Bénard and
Aaron Hertzmann and
Michael Kass Computing smooth surface contours with
accurate topology . . . . . . . . . . . 19:1--19:??
Bardia Sadri and
Karan Singh Flow-complex-based shape reconstruction
from $3$D curves . . . . . . . . . . . . 20:1--20:??
Ben Jones and
Stephen Ward and
Ashok Jallepalli and
Joseph Perenia and
Adam W. Bargteil Deformation embedding for point-based
elastoplastic simulation . . . . . . . . 21:1--21:??
Xi Zhao and
He Wang and
Taku Komura Indexing $3$D Scenes Using the
Interaction Bisector Surface . . . . . . 22:1--22:??
Qixing Huang and
Leonidas J. Guibas and
Niloy J. Mitra Near-Regular Structure Discovery Using
Linear Programming . . . . . . . . . . . 23:1--23:??
Thiago Pereira and
Szymon Rusinkiewicz and
Wojciech Matusik Computational Light Routing: $3$D
Printed Optical Fibers for Sensing and
Display . . . . . . . . . . . . . . . . 24:1--24:??
Jin Huang and
Tengfei Jiang and
Zeyun Shi and
Yiying Tong and
Hujun Bao and
Mathieu Desbrun $ l_1$-Based Construction of Polycube
Maps from Complex Shapes . . . . . . . . 25:1--25:??
Yaron Lipman and
Stav Yagev and
Roi Poranne and
David W. Jacobs and
Ronen Basri Feature Matching with Bounded Distortion 26:1--26:??
Adam W. Bargteil and
Elaine Cohen Animation of Deformable Bodies with
Quadratic Bézier Finite Elements . . . . 27:1--27:??
Fernando de Goes and
Pooran Memari and
Patrick Mullen and
Mathieu Desbrun Weighted Triangulations for Geometry
Processing . . . . . . . . . . . . . . . 28:1--28:??
Tomás Davidovic and
Jaroslav Krivánek and
Milos Hasan and
Philipp Slusallek Progressive Light Transport Simulation
on the GPU: Survey and Improvements . . 29:1--29:??
Nicolas Ray and
Dmitry Sokolov Robust Polylines Tracing for
$N$-Symmetry Direction Field on
Triangulated Surfaces . . . . . . . . . 30:1--30:??
Yonghao Yue and
Kei Iwasaki and
Bing-Yu Chen and
Yoshinori Dobashi and
Tomoyuki Nishita Poisson-Based Continuous Surface
Generation for Goal-Based Caustics . . . 31:1--31:??
Kevin Karsch and
Kalyan Sunkavalli and
Sunil Hadap and
Nathan Carr and
Hailin Jin and
Rafael Fonte and
Michael Sittig and
David Forsyth Automatic Scene Inference for $3$D
Object Compositing . . . . . . . . . . . 32:1--32:??
Diego Nehab and
André Maximo and
Rodolfo S. Lima and
Hugues Hoppe Errata for GPU-Efficient Recursive
Filtering and Summed-Area Tables . . . . 33:1--33:??
Michael Wimmer Meta-representation of shape families 34:1--34:??
Kai Xu and
Rui Ma and
Hao Zhang and
Chenyang Zhu and
Ariel Shamir and
Daniel Cohen-Or and
Hui Huang Organizing heterogeneous scene
collections through contextual focal
points . . . . . . . . . . . . . . . . . 35:1--35:??
Qixing Huang and
Fan Wang and
Leonidas Guibas Functional map networks for analyzing
and exploring large shape collections 36:1--36:??
Hao Su and
Qixing Huang and
Niloy J. Mitra and
Yangyan Li and
Leonidas Guibas Estimating image depth using shape
collections . . . . . . . . . . . . . . 37:1--37:??
Nikunj Raghuvanshi and
John Snyder Parametric wave field coding for
precomputed sound propagation . . . . . 38:1--38:??
Carl Schissler and
Ravish Mehra and
Dinesh Manocha High-order diffraction and diffuse
reflections for interactive sound
propagation in large environments . . . 39:1--39:??
Timothy R. Langlois and
Steven S. An and
Kelvin K. Jin and
Doug L. James Eigenmode compression for modal sound
models . . . . . . . . . . . . . . . . . 40:1--40:??
Timothy R. Langlois and
Doug L. James Inverse-Foley animation: synchronizing
rigid-body motions to sound . . . . . . 41:1--41:??
Feng Xu and
Jinxiang Chai and
Yilong Liu and
Xin Tong Controllable high-fidelity facial
performance transfer . . . . . . . . . . 42:1--42:??
Chen Cao and
Qiming Hou and
Kun Zhou Displaced dynamic expression regression
for real-time facial tracking and
animation . . . . . . . . . . . . . . . 43:1--43:??
Thabo Beeler and
Derek Bradley Rigid stabilization of facial
expressions . . . . . . . . . . . . . . 44:1--44:??
Stéphane Calderon and
Tamy Boubekeur Point morphology . . . . . . . . . . . . 45:1--45:??
Simon Fuhrmann and
Michael Goesele Floating scale surface reconstruction 46:1--46:??
Reinhold Preiner and
Oliver Mattausch and
Murat Arikan and
Renato Pajarola and
Michael Wimmer Continuous projection for fast $ L_1 $
reconstruction . . . . . . . . . . . . . 47:1--47:??
Takashi Ijiri and
Shin Yoshizawa and
Hideo Yokota and
Takeo Igarashi Flower modeling via X-ray computed
tomography . . . . . . . . . . . . . . . 48:1--48:??
Kevin Wampler and
Zoran Popovi\'c and
Jovan Popovi\'c Generalizing locomotion style to new
animals with inverse optimal regression 49:1--49:??
Jie Tan and
Yuting Gu and
C. Karen Liu and
Greg Turk Learning bicycle stunts . . . . . . . . 50:1--50:??
Perttu Hämäläinen and
Sebastian Eriksson and
Esa Tanskanen and
Ville Kyrki and
Jaakko Lehtinen Online motion synthesis using sequential
Monte Carlo . . . . . . . . . . . . . . 51:1--51:??
Aggeliki Tsoli and
Naureen Mahmood and
Michael J. Black Breathing life into shape: capturing,
modeling and animating $3$D human
breathing . . . . . . . . . . . . . . . 52:1--52:??
Timothy Sun and
Papoj Thamjaroenporn and
Changxi Zheng Fast multipole representation of
diffusion curves and points . . . . . . 53:1--53:??
Qingkun Su and
Wing Ho Andy Li and
Jue Wang and
Hongbo Fu EZ-sketching: three-level optimization
for error-tolerant image tracing . . . . 54:1--54:??
Christian Lessig and
Mathieu Desbrun and
Eugene Fiume A constructive theory of sampling for
image synthesis using reproducing kernel
bases . . . . . . . . . . . . . . . . . 55:1--55:??
Florent Wachtel and
Adrien Pilleboue and
David Coeurjolly and
Katherine Breeden and
Gurprit Singh and
Gaël Cathelin and
Fernando de Goes and
Mathieu Desbrun and
Victor Ostromoukhov Fast tile-based adaptive sampling with
user-specified Fourier spectra . . . . . 56:1--56:??
Soham Uday Mehta and
JiaXian Yao and
Ravi Ramamoorthi and
Fredo Durand Factored axis-aligned filtering for
rendering multiple distribution effects 57:1--57:??
Matthew Hirsch and
Gordon Wetzstein and
Ramesh Raskar A compressive light field projection
system . . . . . . . . . . . . . . . . . 58:1--58:??
Fu-Chung Huang and
Gordon Wetzstein and
Brian A. Barsky and
Ramesh Raskar Eyeglasses-free display: towards
correcting visual aberrations with
computational light field displays . . . 59:1--59:??
Felix Heide and
Douglas Lanman and
Dikpal Reddy and
Jan Kautz and
Kari Pulli and
David Luebke Cascaded displays: spatiotemporal
superresolution using offset pixel
layers . . . . . . . . . . . . . . . . . 60:1--60:??
Daniel Glasner and
Todd Zickler and
Anat Levin A reflectance display . . . . . . . . . 61:1--61:??
Adriana Schulz and
Ariel Shamir and
David I. W. Levin and
Pitchaya Sitthi-amorn and
Wojciech Matusik Design and fabrication by example . . . 62:1--62:??
Mélina Skouras and
Bernhard Thomaszewski and
Peter Kaufmann and
Akash Garg and
Bernd Bickel and
Eitan Grinspun and
Markus Gross Designing inflatable structures . . . . 63:1--63:??
Bernhard Thomaszewski and
Stelian Coros and
Damien Gauge and
Vittorio Megaro and
Eitan Grinspun and
Markus Gross Computational design of linkage-based
characters . . . . . . . . . . . . . . . 64:1--64:??
Nobuyuki Umetani and
Yuki Koyama and
Ryan Schmidt and
Takeo Igarashi Pteromys: interactive design and
optimization of free-formed free-flight
model airplanes . . . . . . . . . . . . 65:1--65:??
Akash Garg and
Andrew O. Sageman-Furnas and
Bailin Deng and
Yonghao Yue and
Eitan Grinspun and
Mark Pauly and
Max Wardetzky Wire mesh design . . . . . . . . . . . . 66:1--66:??
Justin Solomon and
Raif Rustamov and
Leonidas Guibas and
Adrian Butscher Earth mover's distances on discrete
surfaces . . . . . . . . . . . . . . . . 67:1--67:??
Shahar Z. Kovalsky and
Noam Aigerman and
Ronen Basri and
Yaron Lipman Controlling singular values with
semidefinite programming . . . . . . . . 68:1--68:??
Noam Aigerman and
Roi Poranne and
Yaron Lipman Lifted bijections for low distortion
surface mappings . . . . . . . . . . . . 69:1--69:??
Chengcheng Tang and
Xiang Sun and
Alexandra Gomes and
Johannes Wallner and
Helmut Pottmann Form-finding with polyhedral meshes made
simple . . . . . . . . . . . . . . . . . 70:1--70:??
Yahan Zhou and
Shinjiro Sueda and
Wojciech Matusik and
Ariel Shamir Boxelization: folding $3$D objects into
boxes . . . . . . . . . . . . . . . . . 71:1--71:??
Maarten Löffler and
Mira Kaiser and
Tim van Kapel and
Gerwin Klappe and
Marc van Kreveld and
Frank Staals The Connect-The-Dots family of puzzles:
design and automatic generation . . . . 72:1--72:??
Matt Stanton and
Ben Humberston and
Brandon Kase and
James F. O'Brien and
Kayvon Fatahalian and
Adrien Treuille Self-refining games using player
analytics . . . . . . . . . . . . . . . 73:1--73:??
Yuliy Schwartzburg and
Romain Testuz and
Andrea Tagliasacchi and
Mark Pauly High-contrast computational caustic
design . . . . . . . . . . . . . . . . . 74:1--74:??
Ofir Weber and
Denis Zorin Locally injective parametrization with
arbitrary fixed boundaries . . . . . . . 75:1--75:??
Roi Poranne and
Yaron Lipman Provably good planar mappings . . . . . 76:1--76:??
Oliver Wang and
Christopher Schroers and
Henning Zimmer and
Markus Gross and
Alexander Sorkine-Hornung VideoSnapping: interactive
synchronization of multiple videos . . . 77:1--77:??
Johannes Kopf and
Michael F. Cohen and
Richard Szeliski First-person hyper-lapse videos . . . . 78:1--78:??
Abe Davis and
Michael Rubinstein and
Neal Wadhwa and
Gautham J. Mysore and
Frédo Durand and
William T. Freeman The visual microphone: passive recovery
of sound from video . . . . . . . . . . 79:1--79:??
Genzhi Ye and
Elena Garces and
Yebin Liu and
Qionghai Dai and
Diego Gutierrez Intrinsic video and applications . . . . 80:1--80:??
Ido Arev and
Hyun Soo Park and
Yaser Sheikh and
Jessica Hodgins and
Ariel Shamir Automatic editing of footage from
multiple social cameras . . . . . . . . 81:1--81:??
Alec Jacobson and
Daniele Panozzo and
Oliver Glauser and
Cédric Pradalier and
Otmar Hilliges and
Olga Sorkine-Hornung Tangible and modular input device for
character articulation . . . . . . . . . 82:1--82:??
Jongmin Kim and
Yeongho Seol and
Taesoo Kwon and
Jehee Lee Interactive manipulation of large-scale
crowd animation . . . . . . . . . . . . 83:1--83:??
Binh Huy Le and
Zhigang Deng Robust and accurate skeletal rigging
from mesh sequences . . . . . . . . . . 84:1--84:??
Yoichi Ochiai and
Takayuki Hoshi and
Jun Rekimoto Pixie dust: graphics generated by
levitated and animated objects in
computational acoustic-potential field 85:1--85:??
Sean Ryan Fanello and
Cem Keskin and
Shahram Izadi and
Pushmeet Kohli and
David Kim and
David Sweeney and
Antonio Criminisi and
Jamie Shotton and
Sing Bing Kang and
Tim Paek Learning to be a depth camera for
close-range human capture and
interaction . . . . . . . . . . . . . . 86:1--86:??
Matthew O'Toole and
Felix Heide and
Lei Xiao and
Matthias B. Hullin and
Wolfgang Heidrich and
Kiriakos N. Kutulakos Temporal frequency probing for $5$D
transient analysis of global light
transport . . . . . . . . . . . . . . . 87:1--87:??
Atsushi Ito and
Salil Tambe and
Kaushik Mitra and
Aswin C. Sankaranarayanan and
Ashok Veeraraghavan Compressive epsilon photography for
post-capture control in digital imaging 88:1--88:??
Andrew Maimone and
Douglas Lanman and
Kishore Rathinavel and
Kurtis Keller and
David Luebke and
Henry Fuchs Pinlight displays: wide field of view
augmented reality eyeglasses using
defocused point light sources . . . . . 89:1--89:??
Jingwan Lu and
Connelly Barnes and
Connie Wan and
Paul Asente and
Radomir Mech and
Adam Finkelstein DecoBrush: drawing structured decorative
patterns by example . . . . . . . . . . 90:1--90:??
Neill D. F. Campbell and
Jan Kautz Learning a manifold of fonts . . . . . . 91:1--91:??
Peter O'Donovan and
Janis Libeks and
Aseem Agarwala and
Aaron Hertzmann Exploratory font selection using
crowdsourced attributes . . . . . . . . 92:1--92:??
Elena Garces and
Aseem Agarwala and
Diego Gutierrez and
Aaron Hertzmann A similarity measure for illustration
style . . . . . . . . . . . . . . . . . 93:1--93:??
Ying Cao and
Rynson W. H. Lau and
Antoni B. Chan Look over here: attention-directing
composition of manga elements . . . . . 94:1--94:??
Xiang Chen and
Changxi Zheng and
Weiwei Xu and
Kun Zhou An asymptotic numerical method for
inverse elastic shape design . . . . . . 95:1--95:??
Moritz Bächer and
Emily Whiting and
Bernd Bickel and
Olga Sorkine-Hornung Spin-it: optimizing moment of inertia
for spinnable objects . . . . . . . . . 96:1--96:??
Lin Lu and
Andrei Sharf and
Haisen Zhao and
Yuan Wei and
Qingnan Fan and
Xuelin Chen and
Yann Savoye and
Changhe Tu and
Daniel Cohen-Or and
Baoquan Chen Build-to-last: strength to weight $3$D
printed objects . . . . . . . . . . . . 97:1--97:??
Jérémie Dumas and
Jean Hergel and
Sylvain Lefebvre Bridging the gap: automated steady
scaffoldings for $3$D printing . . . . . 98:1--98:??
Chi-Han Peng and
Yong-Liang Yang and
Peter Wonka Computing layouts with deformable
templates . . . . . . . . . . . . . . . 99:1--99:??
Toshiya Hachisuka and
Anton S. Kaplanyan and
Carsten Dachsbacher Multiplexed Metropolis light transport 100:1--100:??
Jirí Vorba and
Ondrej Karlík and
Martin Sik and
Tobias Ritschel and
Jaroslav Krivánek On-line learning of parametric mixture
models for light transport simulation 101:1--101:??
Anton S. Kaplanyan and
Johannes Hanika and
Carsten Dachsbacher The natural-constraint representation of
the path space for efficient light
transport simulation . . . . . . . . . . 102:1--102:??
Jaroslav Krivánek and
Iliyan Georgiev and
Toshiya Hachisuka and
Petr Vévoda and
Martin Sik and
Derek Nowrouzezahrai and
Wojciech Jarosz Unifying points, beams, and paths in
volumetric light transport simulation 103:1--103:??
Shuang Zhao and
Ravi Ramamoorthi and
Kavita Bala High-order similarity relations in
radiative transfer . . . . . . . . . . . 104:1--104:??
Fabian Hahn and
Bernhard Thomaszewski and
Stelian Coros and
Robert W. Sumner and
Forrester Cole and
Mark Meyer and
Tony DeRose and
Markus Gross Subspace clothing simulation using
adaptive bases . . . . . . . . . . . . . 105:1--105:??
Yun Teng and
Miguel A. Otaduy and
Theodore Kim Simulating articulated subspace
self-contact . . . . . . . . . . . . . . 106:1--106:??
Weiwei Xu and
Nobuyuki Umentani and
Qianwen Chao and
Jie Mao and
Xiaogang Jin and
Xin Tong Sensitivity-optimized rigging for
example-based real-time clothing
synthesis . . . . . . . . . . . . . . . 107:1--107:??
Siwang Li and
Jin Huang and
Fernando de Goes and
Xiaogang Jin and
Hujun Bao and
Mathieu Desbrun Space-time editing of elastic motion
through material optimization and
reduction . . . . . . . . . . . . . . . 108:1--108:??
Christian Schulz and
Christoph von Tycowicz and
Hans-Peter Seidel and
Klaus Hildebrandt Animating deformable objects using
sparse spacetime constraints . . . . . . 109:1--109:??
Tobias Pfaff and
Rahul Narain and
Juan Miguel de Joya and
James F. O'Brien Adaptive tearing and cracking of thin
sheets . . . . . . . . . . . . . . . . . 110:1--110:??
Bo Zhu and
Ed Quigley and
Matthew Cong and
Justin Solomon and
Ronald Fedkiw Codimensional surface tension flow on
simplicial complexes . . . . . . . . . . 111:1--111:??
Fang Da and
Christopher Batty and
Eitan Grinspun Multimaterial mesh-based surface
tracking . . . . . . . . . . . . . . . . 112:1--112:??
Zhili Chen and
Miaojun Yao and
Renguo Feng and
Huamin Wang Physics-inspired adaptive fracture
refinement . . . . . . . . . . . . . . . 113:1--113:??
Adam Brady and
Jason Lawrence and
Pieter Peers and
Westley Weimer genBRDF: discovering new analytic BRDFs
with genetic programming . . . . . . . . 114:1--114:??
Wenzel Jakob and
Milos Hasan and
Ling-Qi Yan and
Jason Lawrence and
Ravi Ramamoorthi and
Steve Marschner Discrete stochastic microfacet models 115:1--115:??
Ling-Qi Yan and
Milos Hasan and
Wenzel Jakob and
Jason Lawrence and
Steve Marschner and
Ravi Ramamoorthi Rendering glints on high-resolution
normal-mapped specular surfaces . . . . 116:1--116:??
Guojun Chen and
Yue Dong and
Pieter Peers and
Jiawan Zhang and
Xin Tong Reflectance scanning: estimating shading
frame and BRDF with generalized linear
light sources . . . . . . . . . . . . . 117:1--117:??
Wenzel Jakob and
Eugene d'Eon and
Otto Jakob and
Steve Marschner A comprehensive framework for rendering
layered materials . . . . . . . . . . . 118:1--118:??
Art Tevs and
Qixing Huang and
Michael Wand and
Hans-Peter Seidel and
Leonidas Guibas Relating shapes via geometric symmetries
and regularities . . . . . . . . . . . . 119:1--119:??
Vladimir G. Kim and
Siddhartha Chaudhuri and
Leonidas Guibas and
Thomas Funkhouser Shape2Pose: human-centric shape analysis 120:1--120:??
Fuzhang Wu and
Dong-Ming Yan and
Weiming Dong and
Xiaopeng Zhang and
Peter Wonka Inverse procedural modeling of facade
layouts . . . . . . . . . . . . . . . . 121:1--121:??
Huamin Wang Defending continuous collision detection
against errors . . . . . . . . . . . . . 122:1--122:??
Danny M. Kaufman and
Rasmus Tamstorf and
Breannan Smith and
Jean-Marie Aubry and
Eitan Grinspun Adaptive nonlinearity for collisions in
complex rod assemblies . . . . . . . . . 123:1--123:??
Menglei Chai and
Changxi Zheng and
Kun Zhou A reduced model for interactive hairs 124:1--124:??
Jose I. Echevarria and
Derek Bradley and
Diego Gutierrez and
Thabo Beeler Capturing and stylizing hair for $3$D
fabrication . . . . . . . . . . . . . . 125:1--125:??
Liwen Hu and
Chongyang Ma and
Linjie Luo and
Hao Li Robust hair capture using simulated
examples . . . . . . . . . . . . . . . . 126:1--126:??
Natasha Kholgade and
Tomas Simon and
Alexei Efros and
Yaser Sheikh $3$D object manipulation in a single
photograph using stock $3$D models . . . 127:1--127:??
Hojin Cho and
Hyunjoon Lee and
Henry Kang and
Seungyong Lee Bilateral texture filtering . . . . . . 128:1--128:??
Jia-Bin Huang and
Sing Bing Kang and
Narendra Ahuja and
Johannes Kopf Image completion using planar structure
guidance . . . . . . . . . . . . . . . . 129:1--129:??
Markus Lipp and
Peter Wonka and
Pascal Müller PushPull++ . . . . . . . . . . . . . . . 130:1--130:??
Baoxuan Xu and
William Chang and
Alla Sheffer and
Adrien Bousseau and
James McCrae and
Karan Singh True2Form: $3$D curve networks from $2$D
sketches via selective regularization 131:1--131:??
J. Andreas Bærentzen and
Rinat Abdrashitov and
Karan Singh Interactive shape modeling using a
skeleton-mesh co-representation . . . . 132:1--132:??
Boris Dalstein and
Rémi Ronfard and
Michiel van de Panne Vector graphics complexes . . . . . . . 133:1--133:??
Daniele Panozzo and
Enrico Puppo and
Marco Tarini and
Olga Sorkine-Hornung Frame fields: anisotropic and
non-orthogonal cross fields . . . . . . 134:1--134:??
Ashish Myles and
Nico Pietroni and
Denis Zorin Robust field-aligned global
parametrization . . . . . . . . . . . . 135:1--135:??
Essex Edwards and
Robert Bridson Detailed water with coarse grids:
combining surface meshes and adaptive
discontinuous Galerkin . . . . . . . . . 136:1--136:??
Karthik Raveendran and
Chris Wojtan and
Nils Thuerey and
Greg Turk Blending liquids . . . . . . . . . . . . 137:1--137:??
Alexey Stomakhin and
Craig Schroeder and
Chenfanfu Jiang and
Lawrence Chai and
Joseph Teran and
Andrew Selle Augmented MPM for phase-change and
varied materials . . . . . . . . . . . . 138:1--138:??
James Gregson and
Ivo Ihrke and
Nils Thuerey and
Wolfgang Heidrich From capture to simulation: connecting
forward and inverse problems in fluids 139:1--139:??
Steffen Weißmann and
Ulrich Pinkall and
Peter Schröder Smoke rings from smoke . . . . . . . . . 140:1--140:??
Petrik Clarberg and
Robert Toth and
Jon Hasselgren and
Jim Nilsson and
Tomas Akenine-Möller AMFS: adaptive multi-frequency shading
for future graphics processors . . . . . 141:1--141:??
Yong He and
Yan Gu and
Kayvon Fatahalian Extending the graphics pipeline with
adaptive, multi-rate shading . . . . . . 142:1--142:??
Ingo Wald and
Sven Woop and
Carsten Benthin and
Gregory S. Johnson and
Manfred Ernst Embree: a kernel framework for efficient
CPU ray tracing . . . . . . . . . . . . 143:1--143:??
James Hegarty and
John Brunhaver and
Zachary DeVito and
Jonathan Ragan-Kelley and
Noy Cohen and
Steven Bell and
Artem Vasilyev and
Mark Horowitz and
Pat Hanrahan Darkroom: compiling high-level image
processing code into hardware pipelines 144:1--144:??
Krzysztof Templin and
Piotr Didyk and
Karol Myszkowski and
Mohamed M. Hefeeda and
Hans-Peter Seidel and
Wojciech Matusik Modeling and optimizing eye vergence
response to stereoscopic cuts . . . . . 145:1--145:??
Adrian Jarabo and
Belen Masia and
Adrien Bousseau and
Fabio Pellacini and
Diego Gutierrez How do people edit light fields? . . . . 146:1--146:??
Robert Wanat and
Rafal K. Mantiuk Simulating and compensating changes in
appearance between day and night vision 147:1--147:??
YiChang Shih and
Sylvain Paris and
Connelly Barnes and
William T. Freeman and
Frédo Durand Style transfer for headshot portraits 148:1--148:??
Pierre-Yves Laffont and
Zhile Ren and
Xiaofeng Tao and
Chao Qian and
James Hays Transient attributes for high-level
understanding and editing of outdoor
scenes . . . . . . . . . . . . . . . . . 149:1--149:??
Erik Sintorn and
Viktor Kämpe and
Ola Olsson and
Ulf Assarsson Compact precomputed voxelized shadows 150:1--150:??
Rasmus Barringer and
Tomas Akenine-Möller Dynamic ray stream traversal . . . . . . 151:1--151:??
Ye Fan and
Joshua Litven and
Dinesh K. Pai Active volumetric musculoskeletal
systems . . . . . . . . . . . . . . . . 152:1--152:??
Miles Macklin and
Matthias Müller and
Nuttapong Chentanez and
Tae-Yong Kim Unified particle physics for real-time
applications . . . . . . . . . . . . . . 153:1--153:??
Sofien Bouaziz and
Sebastian Martin and
Tiantian Liu and
Ladislav Kavan and
Mark Pauly Projective dynamics: fusing constraint
projections for fast simulation . . . . 154:1--154:??
Qian-Yi Zhou and
Vladlen Koltun Color map optimization for $3$D
reconstruction with consumer depth
cameras . . . . . . . . . . . . . . . . 155:1--155:??
Michael Zollhöfer and
Matthias Nießner and
Shahram Izadi and
Christoph Rehmann and
Christopher Zach and
Matthew Fisher and
Chenglei Wu and
Andrew Fitzgibbon and
Charles Loop and
Christian Theobalt and
Marc Stamminger Real-time non-rigid reconstruction using
an RGB-D camera . . . . . . . . . . . . 156:1--156:??
Feilong Yan and
Andrei Sharf and
Wenzhen Lin and
Hui Huang and
Baoquan Chen Proactive $3$D scanning of inaccessible
parts . . . . . . . . . . . . . . . . . 157:1--157:??
Ibraheem Alhashim and
Honghua Li and
Kai Xu and
Junjie Cao and
Rui Ma and
Hao Zhang Topology-varying $3$D shape creation via
structural blending . . . . . . . . . . 158:1--158:??
Sean Bell and
Kavita Bala and
Noah Snavely Intrinsic images in the wild . . . . . . 159:1--159:??
Jun-Yan Zhu and
Yong Jae Lee and
Alexei A. Efros AverageExplorer: interactive exploration
and alignment of visual data collections 160:1--160:??
Marcelo Kallmann Dynamic and Robust Local Clearance
Triangulations . . . . . . . . . . . . . 161:1--161:??
Jae-Ho Nah and
Hyuck-Joo Kwon and
Dong-Seok Kim and
Cheol-Ho Jeong and
Jinhong Park and
Tack-Don Han and
Dinesh Manocha and
Woo-Chan Park RayCore: A Ray-Tracing Hardware
Architecture for Mobile Devices . . . . 162:1--162:??
Laurent Belcour and
Kavita Bala and
Cyril Soler A Local Frequency Analysis of Light
Scattering and Absorption . . . . . . . 163:1--163:??
Kan-Le Shi and
Jun-Hai Yong and
Jia-Guang Sun and
Jean-Claude Paul Continuity Transition with a Single
Regular Curved-Knot Spline Surface . . . 164:1--164:??
Eric Kee and
James F. O'Brien and
Hany Farid Exposing Photo Manipulation from Shading
and Shadows . . . . . . . . . . . . . . 165:1--165:??
Michael Schwarz and
Peter Wonka Procedural Design of Exterior Lighting
for Buildings with Complex Constraints 166:1--166:??
Mathieu Aubry and
Sylvain Paris and
Samuel W. Hasinoff and
Jan Kautz and
Frédo Durand Fast Local Laplacian Filters: Theory and
Applications . . . . . . . . . . . . . . 167:1--167:??
Jing Liao and
Rodolfo S. Lima and
Diego Nehab and
Hugues Hoppe and
Pedro V. Sander and
Jinhui Yu Automating Image Morphing Using
Structural Similarity on a Halfway
Domain . . . . . . . . . . . . . . . . . 168:1--168:??
Jonathan Tompson and
Murphy Stein and
Yann Lecun and
Ken Perlin Real-Time Continuous Pose Recovery of
Human Hands Using Convolutional Networks 169:1--169:??
Bochang Moon and
Nathan Carr and
Sung-Eui Yoon Adaptive Rendering Based on Weighted
Local Regression . . . . . . . . . . . . 170:1--170:??
Bo Ren and
Chenfeng Li and
Xiao Yan and
Ming C. Lin and
Javier Bonet and
Shi-Min Hu Multiple-Fluid SPH Simulation Using a
Mixture Model . . . . . . . . . . . . . 171:1--171:??
Jun Xing and
Hsiang-Ting Chen and
Li-Yi Wei Autocomplete painting repetitions . . . 172:1--172:??
Miao Wang and
Yu-Kun Lai and
Yuan Liang and
Ralph R. Martin and
Shi-Min Hu BiggerPicture: data-driven image
extrapolation using graph matching . . . 173:1--173:??
Rosália G. Schneider and
Tinne Tuytelaars Sketch classification and
classification-driven analysis using
Fisher vectors . . . . . . . . . . . . . 174:1--174:??
Zhe Huang and
Hongbo Fu and
Rynson W. H. Lau Data-driven segmentation and labeling of
freehand sketches . . . . . . . . . . . 175:1--175:??
Kevin Karsch and
Mani Golparvar-Fard and
David Forsyth ConstructAide: analyzing and visualizing
construction sites through photographs
and building models . . . . . . . . . . 176:1--176:??
Adrian Jarabo and
Julio Marco and
Adolfo Muñoz and
Raul Buisan and
Wojciech Jarosz and
Diego Gutierrez A framework for transient rendering . . 177:1--177:??
Marco Manzi and
Fabrice Rousselle and
Markus Kettunen and
Jaakko Lehtinen and
Matthias Zwicker Improved sampling for gradient-domain
Metropolis light transport . . . . . . . 178:1--178:??
Jan Novák and
Andrew Selle and
Wojciech Jarosz Residual ratio tracking for estimating
attenuation in participating media . . . 179:1--179:??
Joseph T. Kider, Jr. and
Daniel Knowlton and
Jeremy Newlin and
Yining Karl Li and
Donald P. Greenberg A framework for the experimental
comparison of solar and skydome
illumination . . . . . . . . . . . . . . 180:1--180:??
Benjamin Long and
Sue Ann Seah and
Tom Carter and
Sriram Subramanian Rendering volumetric haptic shapes in
mid-air using ultrasound . . . . . . . . 181:1--181:??
Xiao-Ming Fu and
Yang Liu and
John Snyder and
Baining Guo Anisotropic simplicial meshing using
local convex functions . . . . . . . . . 182:1--182:??
Marcel Campen and
Leif Kobbelt Dual strip weaving: interactive design
of quad layouts using elastica strips 183:1--183:??
Hans-Christian Ebke and
Marcel Campen and
David Bommes and
Leif Kobbelt Level-of-detail quad meshing . . . . . . 184:1--184:??
Zohar Levi and
Denis Zorin Strict minimizers for geometric
optimization . . . . . . . . . . . . . . 185:1--185:??
Min Tang and
Ruofeng Tong and
Zhendong Wang and
Dinesh Manocha Fast and exact continuous collision
detection with Bernstein sign
classification . . . . . . . . . . . . . 186:1--186:??
Mehmet Ersin Yumer and
Levent Burak Kara Co-constrained handles for deformation
in shape collections . . . . . . . . . . 187:1--187:??
Juyong Zhang and
Bailin Deng and
Zishun Liu and
Giuseppe Patan\`e and
Sofien Bouaziz and
Kai Hormann and
Ligang Liu Local barycentric coordinates . . . . . 188:1--188:??
Rodolphe Vaillant and
Gäel Guennebaud and
Lo\"\ic Barthe and
Brian Wyvill and
Marie-Paule Cani Robust iso-surface tracking for
interactive character skinning . . . . . 189:1--189:??
Songrun Liu and
Alec Jacobson and
Yotam Gingold Skinning cubic Bézier splines and
Catmull--Clark subdivision surfaces . . 190:1--190:??
Genzhi Ye and
Sundeep Jolly and
V. Michael Bove, Jr. and
Qionghai Dai and
Ramesh Raskar and
Gordon Wetzstein Toward BxDF display using multilayer
diffraction . . . . . . . . . . . . . . 191:1--191:??
Song-Pei Du and
Piotr Didyk and
Frédo Durand and
Shi-Min Hu and
Wojciech Matusik Improving visual quality of view
transitions in automultiscopic displays 192:1--192:??
Yue Dong and
Guojun Chen and
Pieter Peers and
Jiawan Zhang and
Xin Tong Appearance-from-motion: recovering
spatially varying surface reflectance
under unknown lighting . . . . . . . . . 193:1--193:??
Francesco Di Renzo and
Claudio Calabrese and
Fabio Pellacini AppIm: linear spaces for image-based
appearance editing . . . . . . . . . . . 194:1--194:??
Guillaume Gilet and
Basile Sauvage and
Kenneth Vanhoey and
Jean-Michel Dischler and
Djamchid Ghazanfarpour Local random-phase noise for procedural
texturing . . . . . . . . . . . . . . . 195:1--195:??
Tunç Ozan Aydin and
Nikolce Stefanoski and
Simone Croci and
Markus Gross and
Aljoscha Smolic Temporally coherent local tone mapping
of HDR video . . . . . . . . . . . . . . 196:1--196:??
Nicolas Bonneel and
Kalyan Sunkavalli and
James Tompkin and
Deqing Sun and
Sylvain Paris and
Hanspeter Pfister Interactive intrinsic video editing . . 197:1--197:??
Shuaicheng Liu and
Jue Wang and
Sunghyun Cho and
Ping Tan TrackCam: $3$D-aware tracking shots from
consumer video . . . . . . . . . . . . . 198:1--198:??
Fan Zhong and
Song Yang and
Xueying Qin and
Dani Lischinski and
Daniel Cohen-Or and
Baoquan Chen Slippage-free background replacement for
hand-held video . . . . . . . . . . . . 199:1--199:??
Chenglei Wu and
Michael Zollhöfer and
Matthias Nießner and
Marc Stamminger and
Shahram Izadi and
Christian Theobalt Real-time shading-based refinement for
consumer depth cameras . . . . . . . . . 200:1--200:??
Shiyao Xiong and
Juyong Zhangy and
Jianmin Zheng and
Jianfei Cai and
Ligang Liu Robust surface reconstruction via
dictionary learning . . . . . . . . . . 201:1--201:??
Kangxue Yin and
Hui Huang and
Hao Zhang and
Minglun Gong and
Daniel Cohen-Or and
Baoquan Chen Morfit: interactive surface
reconstruction from incomplete point
clouds with curve-driven topology and
geometry control . . . . . . . . . . . . 202:1--202:??
Shihao Wu and
Wei Sun and
Pinxin Long and
Hui Huang and
Daniel Cohen-Or and
Minglun Gong and
Oliver Deussen and
Baoquan Chen Quality-driven Poisson-guided
autoscanning . . . . . . . . . . . . . . 203:1--203:??
Sören Pirk and
Till Niese and
Torsten Hädrich and
Bedrich Benes and
Oliver Deussen Windy trees: computing stress response
for developmental tree models . . . . . 204:1--204:??
Rajsekhar Setaluri and
Mridul Aanjaneya and
Sean Bauer and
Eftychios Sifakis SPGrid: a sparse paged grid structure
applied to adaptive smoke simulation . . 205:1--205:??
Xinxin Zhang and
Robert Bridson A PPPM fast summation method for fluids
and beyond . . . . . . . . . . . . . . . 206:1--206:??
Gabriel Cirio and
Jorge Lopez-Moreno and
David Miraut and
Miguel A. Otaduy Yarn-level simulation of woven cloth . . 207:1--207:??
Kang Chen and
Yu-Kun Lai and
Yu-Xin Wu and
Ralph Martin and
Shi-Min Hu Automatic semantic modeling of indoor
scenes from low-quality RGB-D data using
contextual information . . . . . . . . . 208:1--208:??
Tianjia Shao and
Aron Monszpart and
Youyi Zheng and
Bongjin Koo and
Weiwei Xu and
Kun Zhou and
Niloy J. Mitra Imagining the unseen: stability-based
cuboid arrangements for scene
understanding . . . . . . . . . . . . . 209:1--209:??
Lubin Fan and
Przemyslaw Musialski and
Ligang Liu and
Peter Wonka Structure completion for facade layouts 210:1--210:??
Tianqiang Liu and
Siddhartha Chaudhuri and
Vladimir G. Kim and
Qixing Huang and
Niloy J. Mitra and
Thomas Funkhouser Creating consistent scene graphs using a
probabilistic grammar . . . . . . . . . 211:1--211:??
Manolis Savva and
Angel X. Chang and
Pat Hanrahan and
Matthew Fisher and
Matthias Nießner SceneGrok: inferring action maps in $3$D
environments . . . . . . . . . . . . . . 212:1--212:??
Ruizhen Hu and
Honghua Li and
Hao Zhang and
Daniel Cohen-Or Approximate pyramidal shape
decomposition . . . . . . . . . . . . . 213:1--213:??
Mario Deuss and
Daniele Panozzo and
Emily Whiting and
Yang Liu and
Philippe Block and
Olga Sorkine-Hornung and
Mark Pauly Assembling self-supporting structures 214:1--214:??
Shizhe Zhou and
Changyun Jiang and
Sylvain Lefebvre Topology-constrained synthesis of vector
patterns . . . . . . . . . . . . . . . . 215:1--215:??
Christian Schüller and
Daniele Panozzo and
Olga Sorkine-Hornung Appearance-mimicking surfaces . . . . . 216:1--216:??
Bongjin Koo and
Wilmot Li and
JiaXian Yao and
Maneesh Agrawala and
Niloy J. Mitra Creating works-like prototypes of
mechanical objects . . . . . . . . . . . 217:1--217:??
Yoonsang Lee and
Moon Seok Park and
Taesoo Kwon and
Jehee Lee Locomotion control for many-muscle
humanoids . . . . . . . . . . . . . . . 218:1--218:??
Jungdam Won and
Kyungho Lee and
Carol O'Sullivan and
Jessica K. Hodgins and
Jehee Lee Generating and ranking diverse
multi-character interactions . . . . . . 219:1--219:??
Matthew Loper and
Naureen Mahmood and
Michael J. Black MoSh: motion and shape capture from
sparse markers . . . . . . . . . . . . . 220:1--220:??
Peizhao Zhang and
Kristin Siu and
Jianjie Zhang and
C. Karen Liu and
Jinxiang Chai Leveraging depth cameras and wearable
pressure sensors for full-body
kinematics and dynamics capture . . . . 221:1--221:??
Fuhao Shi and
Hsiang-Tao Wu and
Xin Tong and
Jinxiang Chai Automatic acquisition of high-fidelity
facial performances using monocular
videos . . . . . . . . . . . . . . . . . 222:1--222:??
Pascal Bérard and
Derek Bradley and
Maurizio Nitti and
Thabo Beeler and
Markus Gross High-quality capture of eyes . . . . . . 223:1--223:??
Zexiang Xu and
Hsiang-Tao Wu and
Lvdi Wang and
Changxi Zheng and
Xin Tong and
Yue Qi Dynamic hair capture using spacetime
optimization . . . . . . . . . . . . . . 224:1--224:??
Liwen Hu and
Chongyang Ma and
Linjie Luo and
Li-Yi Wei and
Hao Li Capturing braided hairstyles . . . . . . 225:1--225:??
Rui Wang and
Xianjin Yang and
Yazhen Yuan and
Wei Chen and
Kavita Bala and
Hujun Bao Automatic shader simplification using
surface signal approximation . . . . . . 226:1--226:??
Petrik Clarberg and
Jacob Munkberg Deep shading buffers on commodity GPUs 227:1--227:??
Markus Steinberger and
Michael Kenzel and
Pedro Boechat and
Bernhard Kerbl and
Mark Dokter and
Dieter Schmalstieg Whippletree: task-based scheduling of
dynamic workloads on the GPU . . . . . . 228:1--228:??
Francisco Ganacim and
Rodolfo S. Lima and
Luiz Henrique de Figueiredo and
Diego Nehab Massively-parallel vector graphics . . . 229:1--229:??
Guofu Xie and
Xin Sun and
Xin Tong and
Derek Nowrouzezahrai Hierarchical diffusion curves for
accurate automatic image vectorization 230:1--230:??
Felix Heide and
Markus Steinberger and
Yun-Ta Tsai and
Mushfiqur Rouf and
Dawid Pajak and
Dikpal Reddy and
Orazio Gallo and
Jing Liu and
Wolfgang Heidrich and
Karen Egiazarian and
Jan Kautz and
Kari Pulli FlexISP: a flexible camera image
processing framework . . . . . . . . . . 231:1--231:??
Ziwei Liu and
Lu Yuan and
Xiaoou Tang and
Matt Uyttendaele and
Jian Sun Fast burst images denoising . . . . . . 232:1--232:??
Xing Lin and
Yebin Liu and
Jiamin Wu and
Qionghai Dai Spatial-spectral encoded compressive
hyperspectral imaging . . . . . . . . . 233:1--233:??
Jun-Yan Zhu and
Aseem Agarwala and
Alexei A. Efros and
Eli Shechtman and
Jue Wang Mirror mirror: crowdsourcing better
portraits . . . . . . . . . . . . . . . 234:1--234:??
Sehoon Ha and
C. Karen Liu Iterative Training of Dynamic Skills
Inspired by Human Coaching Techniques 1:1--1:??
Janick Martinez Esturo and
Christian Rössl and
Holger Theisel Smoothed Quadratic Energies on Meshes 2:1--2:??
Ming-Ming Cheng and
Shuai Zheng and
Wen-Yan Lin and
Vibhav Vineet and
Paul Sturgess and
Nigel Crook and
Niloy J. Mitra and
Philip Torr ImageSpirit: Verbal Guided Image Parsing 3:1--3:??
Oliver Van Kaick and
Noa Fish and
Yanir Kleiman and
Shmuel Asafi and
Daniel Cohen-Or Shape Segmentation by Approximate
Convexity Analysis . . . . . . . . . . . 4:1--4:??
Jeppe Revall Frisvad and
Toshiya Hachisuka and
Thomas Kim Kjeldsen Directional Dipole Model for Subsurface
Scattering . . . . . . . . . . . . . . . 5:1--5:??
Lorenz Rogge and
Felix Klose and
Michael Stengel and
Martin Eisemann and
Marcus Magnor Garment Replacement in Monocular Video
Sequences . . . . . . . . . . . . . . . 6:1--6:??
Xiaowei He and
Huamin Wang and
Fengjun Zhang and
Hongan Wang and
Guoping Wang and
Kun Zhou Robust Simulation of Sparsely Sampled
Thin Features in SPH-Based Free Surface
Flows . . . . . . . . . . . . . . . . . 7:1--7:??
Graham Fyffe and
Andrew Jones and
Oleg Alexander and
Ryosuke Ichikari and
Paul Debevec Driving High-Resolution Facial Scans
with Video Performance Capture . . . . . 8:1--8:??
Sylvain M. Chosson and
Roger D. Hersch Beating Shapes Relying on Moiré Level
Lines . . . . . . . . . . . . . . . . . 9:1--9:??
Weiguang Si and
Sung-Hee Lee and
Eftychios Sifakis and
Demetri Terzopoulos Realistic Biomechanical Simulation and
Control of Human Swimming . . . . . . . 10:1--10:??
Ruotian Ling and
Jin Huang and
Bert Jüttler and
Feng Sun and
Hujun Bao and
Wenping Wang Spectral Quadrangulation with Feature
Curve Alignment and Element Size Control 11:1--11:??
Lixin Shi and
Haitham Hassanieh and
Abe Davis and
Dina Katabi and
Fredo Durand Light Field Reconstruction Using
Sparsity in the Continuous Fourier
Domain . . . . . . . . . . . . . . . . . 12:1--12:??
Raanan Fattal Dehazing Using Color-Lines . . . . . . . 13:1--13:??
Jean-Daniel Boissonnat and
Kan-Le Shi and
Jane Tournois and
Mariette Yvinec Anisotropic Delaunay Meshes of Surfaces 14:1--14:??
Donald G. Dansereau and
Oscar Pizarro and
Stefan B. Williams Linear Volumetric Focus for Light Field
Cameras . . . . . . . . . . . . . . . . 15:1--15:??
Chia-Kai Liang and
Ravi Ramamoorthi A Light Transport Framework for Lenslet
Light Field Cameras . . . . . . . . . . 16:1--16:??
Peng Huang and
Margara Tejera and
John Collomosse and
Adrian Hilton Hybrid Skeletal-Surface Motion Graphs
for Character Animation from $4$D
Performance Capture . . . . . . . . . . 17:1--17:??
Hongyi Xu and
Yijing Li and
Yong Chen and
Jernej Barbivc Interactive Material Design Using Model
Reduction . . . . . . . . . . . . . . . 18:1--18:??
Roy Shilkrot and
Pattie Maes and
Joseph A. Paradiso and
Amit Zoran Augmented Airbrush for Computer Aided
Painting (CAP) . . . . . . . . . . . . . 19:1--19:??
Chuong H. Nguyen and
Tobias Ritschel and
Hans-Peter Seidel Data-Driven Color Manifolds . . . . . . 20:1--20:??
Eakta Jain and
Yaser Sheikh and
Ariel Shamir and
Jessica Hodgins Gaze-Driven Video Re-Editing . . . . . . 21:1--21:??
Olga Diamanti and
Connelly Barnes and
Sylvain Paris and
Eli Shechtman and
Olga Sorkine-Hornung Synthesis of Complex Image Appearance
from Limited Exemplars . . . . . . . . . 22:1--22:??
Karthik Vaidyanathan and
Jacob Munkberg and
Petrik Clarberg and
Marco Salvi Layered Light Field Reconstruction for
Defocus Blur . . . . . . . . . . . . . . 23:1--23:??
Emmanuel Iarussi and
David Bommes and
Adrien Bousseau BendFields: Regularized Curvature Fields
from Rough Concept Sketches . . . . . . 24:1--24:??
David E. Jacobs and
Orazio Gallo and
Emily A. Cooper and
Kari Pulli and
Marc Levoy Simulating the Visual Experience of Very
Bright and Very Dark Scenes . . . . . . 25:1--25:??
Edgar Velázquez-Armendáriz and
Zhao Dong and
Bruce Walter and
Donald P. Greenberg Complex Luminaires: Illumination and
Appearance Rendering . . . . . . . . . . 26:1--26:??
Stefan Jeschke and
Chris Wojtan Water Wave Animation via Wavefront
Parameter Interpolation . . . . . . . . 27:1--27:??
Carlos Montalto and
Ignacio Garcia-Dorado and
Daniel Aliaga and
Manuel M. Oliveira and
Feng Meng A Total Variation Approach for
Customizing Imagery to Improve Visual
Acuity . . . . . . . . . . . . . . . . . 28:1--28:??
Omri Azencot and
Maks Ovsjanikov and
Frédéric Chazal and
Mirela Ben-Chen Discrete Derivatives of Vector Fields on
Surfaces --- An Operator Approach . . . 29:1--29:??
Yannick Verdie and
Florent Lafarge and
Pierre Alliez LOD Generation for Urban Scenes . . . . 30:1--30:??
Tenn F. Chen and
Gladimir V. G. Baranoski and
Bradley W. Kimmel and
Erik Miranda Hyperspectral Modeling of Skin
Appearance . . . . . . . . . . . . . . . 31:1--31:??
Hammad Mazhar and
Toby Heyn and
Dan Negrut and
Alessandro Tasora Using Nesterov's Method to Accelerate
Multibody Dynamics with Friction and
Contact . . . . . . . . . . . . . . . . 32:1--32:??
Hadar Averbuch-Elor and
Daniel Cohen-Or RingIt: Ring-Ordering Casual Photos of a
Temporal Event . . . . . . . . . . . . . 33:1--33:??
Christoph Von-Tycowicz and
Christian Schulz and
Hans-Peter Seidel and
Klaus Hildebrandt Real-Time Nonlinear Shape Interpolation 34:1--34:??
Sing Bing Kang Homogeneous codes for energy-efficient
illumination and imaging . . . . . . . . 35:1--35:??
Felix Heide and
Wolfgang Heidrich and
Matthias Hullin and
Gordon Wetzstein Doppler time-of-flight imaging . . . . . 36:1--36:??
Ioannis Gkioulekas and
Anat Levin and
Frédo Durand and
Todd Zickler Micron-scale light transport
decomposition using interferometry . . . 37:1--37:??
Olga Diamanti and
Amir Vaxman and
Daniele Panozzo and
Olga Sorkine-Hornung Integrable PolyVector fields . . . . . . 38:1--38:??
Felix Knöppel and
Keenan Crane and
Ulrich Pinkall and
Peter Schröder Stripe patterns on surfaces . . . . . . 39:1--39:??
Tengfei Jiang and
Xianzhong Fang and
Jin Huang and
Hujun Bao and
Yiying Tong and
Mathieu Desbrun Frame field generation through metric
customization . . . . . . . . . . . . . 40:1--40:??
Shunsuke Saito and
Zi-Ye Zhou and
Ladislav Kavan Computational bodybuilding:
anatomically-based modeling of human
bodies . . . . . . . . . . . . . . . . . 41:1--41:??
Prashant Sachdeva and
Shinjiro Sueda and
Susanne Bradley and
Mikhail Fain and
Dinesh K. Pai Biomechanical simulation and control of
hands and tendinous systems . . . . . . 42:1--42:??
Nathan Mitchell and
Court Cutting and
Eftychios Sifakis GRIDiron: an interactive authoring and
cognitive training foundation for
reconstructive plastic surgery
procedures . . . . . . . . . . . . . . . 43:1--43:??
Amit Bermano and
Thabo Beeler and
Yeara Kozlov and
Derek Bradley and
Bernd Bickel and
Markus Gross Detailed spatio-temporal reconstruction
of eyelids . . . . . . . . . . . . . . . 44:1--44:??
Alexandru Eugen Ichim and
Sofien Bouaziz and
Mark Pauly Dynamic $3$D avatar creation from
hand-held video input . . . . . . . . . 45:1--45:??
Chen Cao and
Derek Bradley and
Kun Zhou and
Thabo Beeler Real-time high-fidelity facial
performance capture . . . . . . . . . . 46:1--46:??
Hao Li and
Laura Trutoiu and
Kyle Olszewski and
Lingyu Wei and
Tristan Trutna and
Pei-Lun Hsieh and
Aaron Nicholls and
Chongyang Ma Facial performance sensing head-mounted
display . . . . . . . . . . . . . . . . 47:1--47:??
Eric Heitz and
Jonathan Dupuy and
Cyril Crassin and
Carsten Dachsbacher The SGGX microflake distribution . . . . 48:1--48:??
Johannes Meng and
Marios Papas and
Ralf Habel and
Carsten Dachsbacher and
Steve Marschner and
Markus Gross and
Wojciech Jarosz Multi-scale modeling and rendering of
granular materials . . . . . . . . . . . 49:1--49:??
Fernando de Goes and
Corentin Wallez and
Jin Huang and
Dmitry Pavlov and
Mathieu Desbrun Power particles: an incompressible fluid
solver based on power diagrams . . . . . 50:1--50:??
Chenfanfu Jiang and
Craig Schroeder and
Andrew Selle and
Joseph Teran and
Alexey Stomakhin The affine particle-in-cell method . . . 51:1--51:??
Xinxin Zhang and
Robert Bridson and
Chen Greif Restoring the missing vorticity in
advection-projection fluid solvers . . . 52:1--52:??
Ryoichi Ando and
Nils Thuerey and
Chris Wojtan A stream function solver for liquid
simulations . . . . . . . . . . . . . . 53:1--53:??
Gilles-Philippe Paillé and
Nicolas Ray and
Pierre Poulin and
Alla Sheffer and
Bruno Lévy Dihedral angle-based maps of tetrahedral
meshes . . . . . . . . . . . . . . . . . 54:1--54:??
Amir Vaxman and
Christian Müller and
Ofir Weber Conformal mesh deformations with Möbius
transformations . . . . . . . . . . . . 55:1--55:??
Albert Chern and
Ulrich Pinkall and
Peter Schröder Close-to-conformal deformations of
volumes . . . . . . . . . . . . . . . . 56:1--56:??
Yu Wang and
Alec Jacobson and
Jernej Barbic and
Ladislav Kavan Linear subspace design for real-time
shape deformation . . . . . . . . . . . 57:1--57:??
Tristan Swedish and
Karin Roesch and
Ik-Hyun Lee and
Krishna Rastogi and
Shoshana Bernstein and
Ramesh Raskar eyeSelfie: self directed eye alignment
using reciprocal eye box imaging . . . . 58:1--58:??
Rahul Narain and
Rachel A. Albert and
Abdullah Bulbul and
Gregory J. Ward and
Martin S. Banks and
James F. O'Brien Optimal presentation of imagery with
focus cues on multi-plane displays . . . 59:1--59:??
Fu-Chung Huang and
Kevin Chen and
Gordon Wetzstein The light field stereoscope: immersive
computer graphics via factored near-eye
light field displays with focus cues . . 60:1--60:??
Jianchao Tan and
Marek Dvoroznák and
Daniel Sýkora and
Yotam Gingold Decomposing time-lapse paintings into
layers . . . . . . . . . . . . . . . . . 61:1--61:??
Ricardo Martin-Brualla and
David Gallup and
Steven M. Seitz Time-lapse mining from Internet photos 62:1--62:??
Neel Joshi and
Wolf Kienzle and
Mike Toelle and
Matt Uyttendaele and
Michael F. Cohen Real-time hyperlapse creation via
optimal frame selection . . . . . . . . 63:1--63:??
Manish Mandad and
David Cohen-Steiner and
Pierre Alliez Isotopic approximation within a
tolerance volume . . . . . . . . . . . . 64:1--64:??
Giorgio Marcias and
Kenshi Takayama and
Nico Pietroni and
Daniele Panozzo and
Olga Sorkine-Hornung and
Enrico Puppo and
Paolo Cignoni Data-driven interactive quadrangulation 65:1--65:??
Justin Solomon and
Fernando de Goes and
Gabriel Peyré and
Marco Cuturi and
Adrian Butscher and
Andy Nguyen and
Tao Du and
Leonidas Guibas Convolutional Wasserstein distances:
efficient optimal transportation on
geometric domains . . . . . . . . . . . 66:1--66:??
Felix Klose and
Oliver Wang and
Jean-Charles Bazin and
Marcus Magnor and
Alexander Sorkine-Hornung Sampling based scene-space video
processing . . . . . . . . . . . . . . . 67:1--67:??
Zicheng Liao and
Yizhou Yu and
Bingchen Gong and
Lechao Cheng audeosynth: music-driven video montage 68:1--68:??
Alvaro Collet and
Ming Chuang and
Pat Sweeney and
Don Gillett and
Dennis Evseev and
David Calabrese and
Hugues Hoppe and
Adam Kirk and
Steve Sullivan High-quality streamable free-viewpoint
video . . . . . . . . . . . . . . . . . 69:1--69:??
Jason Smith and
Scott Schaefer Bijective parameterization with free
boundaries . . . . . . . . . . . . . . . 70:1--70:??
Xiao-Ming Fu and
Yang Liu and
Baining Guo Computing locally injective mappings by
advanced MIPS . . . . . . . . . . . . . 71:1--71:??
Noam Aigerman and
Roi Poranne and
Yaron Lipman Seamless surface mappings . . . . . . . 72:1--72:??
Renjie Chen and
Ofir Weber Bounded distortion harmonic mappings in
the plane . . . . . . . . . . . . . . . 73:1--73:??
Desai Chen and
David I. W. Levin and
Shinjiro Sueda and
Wojciech Matusik Data-driven finite elements for geometry
and material design . . . . . . . . . . 74:1--74:??
Hongyi Xu and
Funshing Sin and
Yufeng Zhu and
Jernej Barbic Nonlinear material design using
principal stretches . . . . . . . . . . 75:1--75:??
Yun Teng and
Mark Meyer and
Tony DeRose and
Theodore Kim Subspace condensation: full space
adaptivity for subspace deformations . . 76:1--76:??
A. Cengiz Öztireli and
Markus Gross Perceptually based downscaling of images 77:1--77:??
Sai Bi and
Xiaoguang Han and
Yizhou Yu An $ L_1 $ image transform for
edge-preserving smoothing and
scene-level intrinsic decomposition . . 78:1--78:??
Tianfan Xue and
Michael Rubinstein and
Ce Liu and
William T. Freeman A computational approach for
obstruction-free photography . . . . . . 79:1--79:??
Xue Bin Peng and
Glen Berseth and
Michiel van de Panne Dynamic terrain traversal skills using
reinforcement learning . . . . . . . . . 80:1--80:??
Perttu Hämäläinen and
Joose Rajamäki and
C. Karen Liu Online control of simulated humanoids
using particle belief propagation . . . 81:1--81:??
Christophe Lino and
Marc Christie Intuitive and efficient camera control
with the toric space . . . . . . . . . . 82:1--82:??
Ruizhen Hu and
Chenyang Zhu and
Oliver van Kaick and
Ligang Liu and
Ariel Shamir and
Hao Zhang Interaction context (ICON): towards a
geometric functionality descriptor . . . 83:1--83:??
Zhaoliang Lun and
Evangelos Kalogerakis and
Alla Sheffer Elements of style: learning perceptual
shape style similarity . . . . . . . . . 84:1--84:??
Tianqiang Liu and
Aaron Hertzmann and
Wilmot Li and
Thomas Funkhouser Style compatibility for $3$D furniture
models . . . . . . . . . . . . . . . . . 85:1--85:??
Mehmet Ersin Yumer and
Siddhartha Chaudhuri and
Jessica K. Hodgins and
Levent Burak Kara Semantic shape editing using deformation
handles . . . . . . . . . . . . . . . . 86:1--86:??
Qixing Huang and
Hai Wang and
Vladlen Koltun Single-view reconstruction via joint
analysis of image and shape collections 87:1--87:??
Hironori Yoshida and
Takeo Igarashi and
Yusuke Obuchi and
Yosuke Takami and
Jun Sato and
Mika Araki and
Masaaki Miki and
Kosuke Nagata and
Kazuhide Sakai and
Syunsuke Igarashi Architecture-scale human-assisted
additive manufacturing . . . . . . . . . 88:1--88:??
Masaaki Miki and
Takeo Igarashi and
Philippe Block Parametric self-supporting surfaces via
direct computation of Airy stress
functions . . . . . . . . . . . . . . . 89:1--89:??
Honghua Li and
Ruizhen Hu and
Ibraheem Alhashim and
Hao Zhang Foldabilizing furniture . . . . . . . . 90:1--90:??
Chi-Wing Fu and
Peng Song and
Xiaoqi Yan and
Lee Wei Yang and
Pradeep Kumar Jayaraman and
Daniel Cohen-Or Computational interlocking furniture
assembly . . . . . . . . . . . . . . . . 91:1--91:??
Ondrej Jamriska and
Jakub Fiser and
Paul Asente and
Jingwan Lu and
Eli Shechtman and
Daniel Sýkora LazyFluids: appearance transfer for
fluid animations . . . . . . . . . . . . 92:1--92:??
Makoto Okabe and
Yoshinori Dobashi and
Ken Anjyo and
Rikio Onai Fluid volume modeling from sparse
multi-view images by appearance transfer 93:1--93:??
Bin Wang and
Longhua Wu and
KangKang Yin and
Uri Ascher and
Libin Liu and
Hui Huang Deformation capture and modeling of soft
objects . . . . . . . . . . . . . . . . 94:1--94:??
Noah Duncan and
Lap-Fai Yu and
Sai-Kit Yeung and
Demetri Terzopoulos Zoomorphic design . . . . . . . . . . . 95:1--95:??
Michael Zollhöfer and
Angela Dai and
Matthias Innmann and
Chenglei Wu and
Marc Stamminger and
Christian Theobalt and
Matthias Nießner Shading-based refinement on volumetric
signed distance functions . . . . . . . 96:1--96:??
Connelly Barnes and
Fang-Lue Zhang and
Liming Lou and
Xian Wu and
Shi-Min Hu PatchTable: efficient patch queries for
large datasets and applications . . . . 97:1--97:??
Sean Bell and
Kavita Bala Learning visual similarity for product
design with convolutional neural
networks . . . . . . . . . . . . . . . . 98:1--98:??
Moritz Bächer and
Stelian Coros and
Bernhard Thomaszewski LinkEdit: interactive linkage editing
using symbolic kinematics . . . . . . . 99:1--99:??
Maria Shugrina and
Ariel Shamir and
Wojciech Matusik Fab forms: customizable objects for
fabrication with validity and geometry
caching . . . . . . . . . . . . . . . . 100:1--100:??
Timothy Sun and
Changxi Zheng Computational design of twisty joints
and puzzles . . . . . . . . . . . . . . 101:1--101:??
Przemyslaw Musialski and
Thomas Auzinger and
Michael Birsak and
Michael Wimmer and
Leif Kobbelt Reduced-order shape optimization using
offset surfaces . . . . . . . . . . . . 102:1--102:??
Aron Monszpart and
Nicolas Mellado and
Gabriel J. Brostow and
Niloy J. Mitra RAPter: rebuilding man-made scenes with
regular arrangements of planes . . . . . 103:1--103:??
Ilke Demir and
Daniel G. Aliaga and
Bedrich Benes Coupled segmentation and similarity
detection for architectural models . . . 104:1--104:??
Daniel Ritchie and
Ben Mildenhall and
Noah D. Goodman and
Pat Hanrahan Controlling procedural modeling programs
with stochastically-ordered sequential
Monte Carlo . . . . . . . . . . . . . . 105:1--105:??
Arnaud Emilien and
Ulysse Vimont and
Marie-Paule Cani and
Pierre Poulin and
Bedrich Benes WorldBrush: interactive example-based
synthesis of procedural virtual worlds 106:1--106:??
Michael Schwarz and
Pascal Müller Advanced procedural modeling of
architecture . . . . . . . . . . . . . . 107:1--107:??
Paul Guerrero and
Stefan Jeschke and
Michael Wimmer and
Peter Wonka Learning shape placements by example . . 108:1--108:??
Koki Nagano and
Graham Fyffe and
Oleg Alexander and
Jernej Barbiç and
Hao Li and
Abhijeet Ghosh and
Paul Debevec Skin microstructure deformation with
displacement map convolution . . . . . . 109:1--109:??
Miika Aittala and
Tim Weyrich and
Jaakko Lehtinen Two-shot SVBRDF capture for stationary
materials . . . . . . . . . . . . . . . 110:1--110:??
Peiran Ren and
Yue Dong and
Stephen Lin and
Xin Tong and
Baining Guo Image based relighting using neural
networks . . . . . . . . . . . . . . . . 111:1--111:??
Bo Dong and
Yue Dong and
Xin Tong and
Pieter Peers Measurement-based editing of diffuse
albedo with consistent interreflections 112:1--112:??
Tobias Martin and
Nobuyuki Umetani and
Bernd Bickel OmniAD: data-driven omni-directional
aerodynamics . . . . . . . . . . . . . . 113:1--113:??
Andreas Peer and
Markus Ihmsen and
Jens Cornelis and
Matthias Teschner An implicit viscosity formulation for
SPH fluids . . . . . . . . . . . . . . . 114:1--114:??
Bo Zhu and
Minjae Lee and
Ed Quigley and
Ronald Fedkiw Codimensional non-Newtonian fluids . . . 115:1--115:??
Alexander Clegg and
Jie Tan and
Greg Turk and
C. Karen Liu Animating human dressing . . . . . . . . 116:1--116:??
Leonid Sigal and
Moshe Mahler and
Spencer Diaz and
Kyna McIntosh and
Elizabeth Carter and
Timothy Richards and
Jessica Hodgins A perceptual control space for garment
simulation . . . . . . . . . . . . . . . 117:1--117:??
Martin Guay and
Rémi Ronfard and
Michael Gleicher and
Marie-Paule Cani Space-time sketching of character
animation . . . . . . . . . . . . . . . 118:1--118:??
Shihong Xia and
Congyi Wang and
Jinxiang Chai and
Jessica Hodgins Realtime style transfer for unlabeled
heterogeneous human motion . . . . . . . 119:1--119:??
Gerard Pons-Moll and
Javier Romero and
Naureen Mahmood and
Michael J. Black Dyna: a model of dynamic human shape in
motion . . . . . . . . . . . . . . . . . 120:1--120:??
Bochang Moon and
Jose A. Iglesias-Guitian and
Sung-Eui Yoon and
Kenny Mitchell Adaptive rendering with linear
predictions . . . . . . . . . . . . . . 121:1--121:??
Nima Khademi Kalantari and
Steve Bako and
Pradeep Sen A machine learning approach for
filtering Monte Carlo noise . . . . . . 122:1--122:??
Markus Kettunen and
Marco Manzi and
Miika Aittala and
Jaakko Lehtinen and
Frédo Durand and
Matthias Zwicker Gradient-domain path tracing . . . . . . 123:1--123:??
Adrien Pilleboue and
Gurprit Singh and
David Coeurjolly and
Michael Kazhdan and
Victor Ostromoukhov Variance analysis for Monte Carlo
integration . . . . . . . . . . . . . . 124:1--124:??
Liwen Hu and
Chongyang Ma and
Linjie Luo and
Hao Li Single-view hair modeling using a
hairstyle database . . . . . . . . . . . 125:1--125:??
Chris De Paoli and
Karan Singh SecondSkin: sketch-based construction of
layered $3$D models . . . . . . . . . . 126:1--126:??
Hao Pan and
Yang Liu and
Alla Sheffer and
Nicholas Vining and
Chang-Jian Li and
Wenping Wang Flow aligned surfacing of curve networks 127:1--127:??
Ming Zou and
Michelle Holloway and
Nathan Carr and
Tao Ju Topology-constrained surface
reconstruction from cross-sections . . . 128:1--128:??
Pitchaya Sitthi-Amorn and
Javier E. Ramos and
Yuwang Wangy and
Joyce Kwan and
Justin Lan and
Wenshou Wang and
Wojciech Matusik MultiFab: a machine vision assisted
platform for multi-material $3$D
printing . . . . . . . . . . . . . . . . 129:1--129:??
Petar Pjanic and
Roger D. Hersch Color imaging and pattern hiding on a
metallic substrate . . . . . . . . . . . 130:1--130:??
Yizhong Zhang and
Chunji Yin and
Changxi Zheng and
Kun Zhou Computational hydrographic printing . . 131:1--131:??
Maxime Tournier and
Matthieu Nesme and
Benjamin Gilles and
François Faure Stable constrained dynamics . . . . . . 132:1--132:??
Matthias Müller and
Nuttapong Chentanez and
Tae-Yong Kim and
Miles Macklin Air meshes for robust collision handling 133:1--133:??
Andrew Allen and
Nikunj Raghuvanshi Aerophones in flatland: interactive wave
simulation of wind instruments . . . . . 134:1--134:??
Julian Panetta and
Qingnan Zhou and
Luigi Malomo and
Nico Pietroni and
Paolo Cignoni and
Denis Zorin Elastic textures for additive
fabrication . . . . . . . . . . . . . . 135:1--135:??
Christian Schumacher and
Bernd Bickel and
Jan Rys and
Steve Marschner and
Chiara Daraio and
Markus Gross Microstructures to control elasticity in
$3$D printing . . . . . . . . . . . . . 136:1--136:??
Jérémie Dumas and
An Lu and
Sylvain Lefebvre and
Jun Wu and
T. U. München and
Christian Dick and
T. U. München By-example synthesis of structurally
sound patterns . . . . . . . . . . . . . 137:1--137:??
Jesús Pérez and
Bernhard Thomaszewski and
Stelian Coros and
Bernd Bickel and
José A. Canabal and
Robert Sumner and
Miguel A. Otaduy Design and fabrication of flexible rod
meshes . . . . . . . . . . . . . . . . . 138:1--138:??
Huiwen Chang and
Ohad Fried and
Yiming Liu and
Stephen DiVerdi and
Adam Finkelstein Palette-based photo recoloring . . . . . 139:1--139:??
Jonathan D. Denning and
Valentina Tibaldo and
Fabio Pellacini $3$DFlow: continuous summarization of
mesh editing workflows . . . . . . . . . 140:1--140:??
Marco Livesu and
Alla Sheffer and
Nicholas Vining and
Marco Tarini Practical hex-mesh optimization via
edge-cone rectification . . . . . . . . 141:1--141:??
Xifeng Gao and
Zhigang Deng and
Guoning Chen Hexahedral mesh re-parameterization from
aligned base-complex . . . . . . . . . . 142:1--142:??
Denis Kovacs and
Justin Bisceglio and
Denis Zorin Dyadic T-mesh subdivision . . . . . . . 143:1--143:??
Gilbert Louis Bernstein and
Wilmot Li Lillicon: using transient widgets to
create scale variations of icons . . . . 144:1--144:??
Boris Dalstein and
Rémi Ronfard and
Michiel van de Panne Vector graphics animation with
time-varying topology . . . . . . . . . 145:1--145:??
Vineet Batra and
Mark J. Kilgard and
Harish Kumar and
Tristan Lorach Accelerating vector graphics rendering
using the graphics hardware pipeline . . 146:1--146:??
Anjul Patney and
Stanley Tzeng and
Kerry A. Seitz, Jr. and
John D. Owens Piko: a framework for authoring
programmable graphics pipelines . . . . 147:1--147:??
Nuttapong Chentanez and
Matthias Müller and
Miles Macklin and
Tae-Yong Kim Fast grid-free surface tracking . . . . 148:1--148:??
Fang Da and
Christopher Batty and
Chris Wojtan and
Eitan Grinspun Double bubbles sans toil and trouble:
discrete circulation-preserving vortex
sheets for soap films and foams . . . . 149:1--149:??
Yufeng Zhu and
Robert Bridson and
Chen Greif Simulating rigid body fracture with
surface meshes . . . . . . . . . . . . . 150:1--150:??
David Hahn and
Chris Wojtan High-resolution brittle fracture
simulation with boundary elements . . . 151:1--151:??
Li-Yi Wei and
Chia-Kai Liang and
Graham Myhre and
Colvin Pitts and
Kurt Akeley Improving light field camera sample
design with irregularity and aberration 152:1--152:??
Maciej Gryka and
Michael Terry and
Gabriel J. Brostow Learning to Remove Soft Shadows . . . . 153:1--153:??
Julien Valentin and
Vibhav Vineet and
Ming-Ming Cheng and
David Kim and
Jamie Shotton and
Pushmeet Kohli and
Matthias Nießner and
Antonio Criminisi and
Shahram Izadi and
Philip Torr SemanticPaint: Interactive $3$D Labeling
and Learning at your Fingertips . . . . 154:1--154:??
Amaury Jung and
Stefanie Hahmann and
Damien Rohmer and
Antoine Begault and
Laurence Boissieux and
Marie-Paule Cani Sketching Folds: Developable Surfaces
from Non-Planar Silhouettes . . . . . . 155:1--155:??
Mohit Gupta and
Shree K. Nayar and
Matthias B. Hullin and
Jaime Martin Phasor Imaging: a Generalization of
Correlation-Based Time-of-Flight Imaging 156:1--156:??
Yu-Ting Tsai Multiway $K$-Clustered Tensor
Approximation: Toward High-Performance
Photorealistic Data-Driven Rendering . . 157:1--157:??
Chuan Li and
Michael Wand Approximate Translational Building
Blocks for Image Decomposition and
Synthesis . . . . . . . . . . . . . . . 158:1--158:??
Yizhong Zhang and
Weiwei Xu and
Yiying Tong and
Kun Zhou Online Structure Analysis for Real-Time
Indoor Scene Reconstruction . . . . . . 159:1--159:??
Yonghao Yue and
Breannan Smith and
Christopher Batty and
Changxi Zheng and
Eitan Grinspun Continuum Foam: a Material Point Method
for Shear-Dependent Flows . . . . . . . 160:1--160:??
Cyril Soler and
Mahdi M. Bagher and
Derek Nowrouzezahrai Efficient and Accurate Spherical Kernel
Integrals Using Isotropic Decomposition 161:1--161:??
Mikhail Bessmeltsev and
Will Chang and
Nicholas Vining and
Alla Sheffer and
Karan Singh Modeling Character Canvases from Cartoon
Drawings . . . . . . . . . . . . . . . . 162:1--162:??
Ivaylo Boyadzhiev and
Kavita Bala and
Sylvain Paris and
Edward Adelson Band-Sifting Decomposition for
Image-Based Material Editing . . . . . . 163:1--163:??
Sylvain Duchêne and
Clement Riant and
Gaurav Chaurasia and
Jorge Lopez Moreno and
Pierre-Yves Laffont and
Stefan Popov and
Adrien Bousseau and
George Drettakis Multiview Intrinsic Images of Outdoors
Scenes with an Application to Relighting 164:1--164:??
Isaac Kauvar and
Samuel J. Yang and
Liang Shi and
Ian McDowall and
Gordon Wetzstein Adaptive color display via
perceptually-driven factored spectral
projection . . . . . . . . . . . . . . . 165:1--165:??
Peter Vangorp and
Karol Myszkowski and
Erich W. Graf and
Rafa\l K. Mantiuk A model of local adaptation . . . . . . 166:1--166:??
Petar Pjanic and
Roger D. Hersch Color changing effects with anisotropic
halftone prints on metal . . . . . . . . 167:1--167:??
Xueting Liu and
Tien-Tsin Wong and
Pheng-Ann Heng Closure-aware sketch simplification . . 168:1--168:??
Jun Xing and
Li-Yi Wei and
Takaaki Shiratori and
Koji Yatani Autocomplete hand-drawn animations . . . 169:1--169:??
Leonardo Sacht and
Etienne Vouga and
Alec Jacobson Nested cages . . . . . . . . . . . . . . 170:1--170:??
Yang Zhou and
Kangxue Yin and
Hui Huang and
Hao Zhang and
Minglun Gong and
Daniel Cohen-Or Generalized cylinder decomposition . . . 171:1--171:??
Caigui Jiang and
Chengcheng Tang and
Amir Vaxman and
Peter Wonka and
Helmut Pottmann Polyhedral patterns . . . . . . . . . . 172:1--172:??
Peng-Shuai Wang and
Xiao-Ming Fu and
Yang Liu and
Xin Tong and
Shi-Lin Liu and
Baining Guo Rolling guidance normal filter for
geometric processing . . . . . . . . . . 173:1--173:??
Yong-Jin Liu and
Chun-Xu Xu and
Dian Fan and
Ying He Efficient construction and
simplification of Delaunay meshes . . . 174:1--174:??
Minhyuk Sung and
Vladimir G. Kim and
Roland Angst and
Leonidas Guibas Data-driven structural priors for shape
completion . . . . . . . . . . . . . . . 175:1--175:??
Shihao Wu and
Hui Huang and
Minglun Gong and
Matthias Zwicker and
Daniel Cohen-Or Deep points consolidation . . . . . . . 176:1--176:??
Kai Xu and
Hui Huang and
Yifei Shi and
Hao Li and
Pinxin Long and
Jianong Caichen and
Wei Sun and
Baoquan Chen Autoscanning for coupled scene
reconstruction and proactive object
analysis . . . . . . . . . . . . . . . . 177:1--177:??
Daniel Moreno and
Fatih Calakli and
Gabriel Taubin Unsynchronized structured light . . . . 178:1--178:??
Matthew Fisher and
Manolis Savva and
Yangyan Li and
Pat Hanrahan and
Matthias Nießner Activity-centric scene synthesis for
functional $3$D scene modeling . . . . . 179:1--179:??
Yoonsang Lee and
Kyungho Lee and
Soon-Sun Kwon and
Jiwon Jeong and
Carol O'Sullivan and
Moon Seok Park and
Jehee Lee Push-recovery stability of biped
locomotion . . . . . . . . . . . . . . . 180:1--180:??
Helge Rhodin and
James Tompkin and
Kwang In Kim and
Edilson de Aguiar and
Hanspeter Pfister and
Hans-Peter Seidel and
Christian Theobalt Generalizing wave gestures from sparse
examples for real-time character control 181:1--181:??
Yilong Liu and
Feng Xu and
Jinxiang Chai and
Xin Tong and
Lijuan Wang and
Qiang Huo Video-audio driven real-time facial
animation . . . . . . . . . . . . . . . 182:1--182:??
Justus Thies and
Michael Zollhöfer and
Matthias Nießner and
Levi Valgaerts and
Marc Stamminger and
Christian Theobalt Real-time expression transfer for facial
reenactment . . . . . . . . . . . . . . 183:1--183:??
Eduard Zell and
Carlos Aliaga and
Adrian Jarabo and
Katja Zibrek and
Diego Gutierrez and
Rachel McDonnell and
Mario Botsch To stylize or not to stylize?: the
effect of shape and material stylization
on the perception of computer-generated
faces . . . . . . . . . . . . . . . . . 184:1--184:??
Ling-Qi Yan and
Chi-Wei Tseng and
Henrik Wann Jensen and
Ravi Ramamoorthi Physically-accurate fur reflectance:
modeling, measurement and rendering . . 185:1--185:??
Jannik Boll Nielsen and
Henrik Wann Jensen and
Ravi Ramamoorthi On optimal, minimal BRDF sampling for
reflectance acquisition . . . . . . . . 186:1--186:??
Yong He and
Tim Foley and
Natalya Tatarchuk and
Kayvon Fatahalian A system for rapid, automatic shader
level-of-detail . . . . . . . . . . . . 187:1--187:??
Magnus Andersson and
Jon Hasselgren and
Tomas Akenine-Möller Masked depth culling for graphics
hardware . . . . . . . . . . . . . . . . 188:1--188:??
Wenzel Jakob and
Marco Tarini and
Daniele Panozzo and
Olga Sorkine-Hornung Instant field-aligned meshes . . . . . . 189:1--189:??
Noam Aigerman and
Yaron Lipman Orbifold Tutte embeddings . . . . . . . 190:1--190:??
Shahar Z. Kovalsky and
Noam Aigerman and
Ronen Basri and
Yaron Lipman Large-scale bounded distortion mappings 191:1--191:??
Marcel Campen and
David Bommes and
Leif Kobbelt Quantized global parametrization . . . . 192:1--192:??
Benjamin Keinert and
Matthias Innmann and
Michael Sänger and
Marc Stamminger Spherical Fibonacci mapping . . . . . . 193:1--193:??
Guha Balakrishnan and
Frédo Durand and
John Guttag Video diff: highlighting differences
between similar actions in videos . . . 194:1--194:??
Qingnan Fan and
Fan Zhong and
Dani Lischinski and
Daniel Cohen-Or and
Baoquan Chen JumpCut: non-successive mask transfer
and interpolation for video cutout . . . 195:1--195:??
Nicolas Bonneel and
James Tompkin and
Kalyan Sunkavalli and
Deqing Sun and
Sylvain Paris and
Hanspeter Pfister Blind video temporal consistency . . . . 196:1--196:??
Jing Liao and
Mark Finch and
Hugues Hoppe Fast computation of seamless video loops 197:1--197:??
Gabriel Eilertsen and
Rafa\l K. Mantiuk and
Jonas Unger Real-time noise-aware tone mapping . . . 198:1--198:??
Lúbor Ladický and
SoHyeon Jeong and
Barbara Solenthaler and
Marc Pollefeys and
Markus Gross Data-driven fluid simulations using
regression forests . . . . . . . . . . . 199:1--199:??
Zhili Chen and
Byungmoon Kim and
Daichi Ito and
Huamin Wang Wetbrush: GPU-based $3$D painting
simulation at the bristle level . . . . 200:1--200:??
Tao Yang and
Jian Chang and
Bo Ren and
Ming C. Lin and
Jian Jun Zhang and
Shi-Min Hu Fast multiple-fluid simulation using
Helmholtz free energy . . . . . . . . . 201:1--201:??
Olivier Mercier and
Cynthia Beauchemin and
Nils Thuerey and
Theodore Kim and
Derek Nowrouzezahrai Surface turbulence for particle-based
liquid simulations . . . . . . . . . . . 202:1--202:??
Xiaowu Chen and
Bin Zhou and
Feixiang Lu and
Lin Wang and
Lang Bi and
Ping Tan Garment modeling with a depth camera . . 203:1--203:??
Menglei Chai and
Linjie Luo and
Kalyan Sunkavalli and
Nathan Carr and
Sunil Hadap and
Kun Zhou High-quality hair modeling from a single
portrait photo . . . . . . . . . . . . . 204:1--204:??
Gabriele Salvati and
Christian Santoni and
Valentina Tibaldo and
Fabio Pellacini MeshHisto: collaborative modeling by
sharing and retargeting editing
histories . . . . . . . . . . . . . . . 205:1--205:??
Minh Dang and
Stefan Lienhard and
Duygu Ceylan and
Boris Neubert and
Peter Wonka and
Mark Pauly Interactive design of probability
density functions for shape grammars . . 206:1--206:??
Ming Jin and
Dan Gopstein and
Yotam Gingold and
Andrew Nealen AniMesh: interleaved animation,
modeling, and editing . . . . . . . . . 207:1--207:??
Hao Qin and
Xin Sun and
Qiming Hou and
Baining Guo and
Kun Zhou Unbiased photon gathering for light
transport simulation . . . . . . . . . . 208:1--208:??
Tzu-Mao Li and
Jaakko Lehtinen and
Ravi Ramamoorthi and
Wenzel Jakob and
Frédo Durand Anisotropic Gaussian mutations for
Metropolis Light Transport through
Hessian--Hamiltonian dynamics . . . . . 209:1--209:??
Yuchi Huo and
Rui Wang and
Shihao Jin and
Xinguo Liu and
Hujun Bao A matrix sampling-and-recovery approach
for many-lights rendering . . . . . . . 210:1--210:??
Min Jiang and
Yahan Zhou and
Rui Wang and
Richard Southern and
Jian Jun Zhang Blue noise sampling using an SPH-based
method . . . . . . . . . . . . . . . . . 211:1--211:??
Abdalla G. M. Ahmed and
Hui Huang and
Oliver Deussen AA patterns for point sets with
controlled spectral properties . . . . . 212:1--212:??
Xuelin Chen and
Hao Zhang and
Jinjie Lin and
Ruizhen Hu and
Lin Lu and
Qixing Huang and
Bedrich Benes and
Daniel Cohen-Or and
Baoquan Chen Dapper: decompose-and-pack for $3$D
printing . . . . . . . . . . . . . . . . 213:1--213:??
Miaojun Yao and
Zhili Chen and
Linjie Luo and
Rui Wang and
Huamin Wang Level-set-based partitioning and packing
optimization of a printable model . . . 214:1--214:??
Xiaoting Zhang and
Xinyi Le and
Athina Panotopoulou and
Emily Whiting and
Charlie C. L. Wang Perceptual models of preference in $3$D
printing direction . . . . . . . . . . . 215:1--215:??
Vittorio Megaro and
Bernhard Thomaszewski and
Maurizio Nitti and
Otmar Hilliges and
Markus Gross and
Stelian Coros Interactive design of $3$D-printable
robotic creatures . . . . . . . . . . . 216:1--216:??
Jiawei Huang and
Tsuyoshi Mori and
Kazuki Takashima and
Shuichiro Hashi and
Yoshifumi Kitamura IM6D: magnetic tracking system with
$6$-DOF passive markers for dexterous
$3$D interaction and motion . . . . . . 217:1--217:??
Leo Miyashita and
Ryota Yonezawa and
Yoshihiro Watanabe and
Masatoshi Ishikawa $3$D motion sensing of any object
without prior knowledge . . . . . . . . 218:1--218:??
Fadel Adib and
Chen-Yu Hsu and
Hongzi Mao and
Dina Katabi and
Frédo Durand Capturing the human figure through a
wall . . . . . . . . . . . . . . . . . . 219:1--219:??
Christoph Peters and
Jonathan Klein and
Matthias B. Hullin and
Reinhard Klein Solving trigonometric moment problems
for fast transient imaging . . . . . . . 220:1--220:??
Emmanuel Iarussi and
Wilmot Li and
Adrien Bousseau WrapIt: computer-assisted crafting of
wire wrapped jewelry . . . . . . . . . . 221:1--221:??
Sheng-Jie Luo and
Yonghao Yue and
Chun-Kai Huang and
Yu-Huan Chung and
Sei Imai and
Tomoyuki Nishita and
Bing-Yu Chen Legolization: optimizing LEGO designs 222:1--222:??
Gaurav Bharaj and
David I. W. Levin and
James Tompkin and
Yun Fei and
Hanspeter Pfister and
Wojciech Matusik and
Changxi Zheng Computational design of metallophone
contact sounds . . . . . . . . . . . . . 223:1--223:??
Mélina Skouras and
Stelian Coros and
Eitan Grinspun and
Bernhard Thomaszewski Interactive surface design with
interlocking elements . . . . . . . . . 224:1--224:??
Jianping Shi and
Xin Tao and
Li Xu and
Jiaya Jia Break Ames room illusion: depth from
general single images . . . . . . . . . 225:1--225:??
Neal Wadhwa and
Tali Dekel and
Donglai Wei and
Frédo Durand and
William T. Freeman Deviation magnification: revealing
departures from ideal geometries . . . . 226:1--226:??
Tali Dekel and
Tomer Michaeli and
Michal Irani and
William T. Freeman Revealing and modifying non-local
variations in a single image . . . . . . 227:1--227:??
Michaël Gharbi and
YiChang Shih and
Gaurav Chaurasia and
Jonathan Ragan-Kelley and
Sylvain Paris and
Frédo Durand Transform recipes for efficient cloud
photo enhancement . . . . . . . . . . . 228:1--228:??
Jon\`as Martínez and
Jérémie Dumas and
Sylvain Lefebvre and
Li-Yi Wei Structure and appearance optimization
for controllable shape design . . . . . 229:1--229:??
Harish Doraiswamy and
Nivan Ferreira and
Marcos Lage and
Huy Vo and
Luc Wilson and
Heidi Werner and
Muchan Park and
Cláudio Silva Topology-based catalogue exploration
framework for identifying view-enhanced
tower designs . . . . . . . . . . . . . 230:1--230:??
Yuki Koyama and
Shinjiro Sueda and
Emma Steinhardt and
Takeo Igarashi and
Ariel Shamir and
Wojciech Matusik AutoConnect: computational design of
$3$D-printable connectors . . . . . . . 231:1--231:??
Kang Chen and
Kun Xu and
Yizhou Yu and
Tian-Yi Wang and
Shi-Min Hu Magic decorator: automatic material
suggestion for indoor digital scenes . . 232:1--232:??
Moos Hueting and
Maks Ovsjanikov and
Niloy J. Mitra CrossLink: joint understanding of image
and $3$D model collections through shape
and camera pose variations . . . . . . . 233:1--233:??
Yangyan Li and
Hao Su and
Charles Ruizhongtai Qi and
Noa Fish and
Daniel Cohen-Or and
Leonidas J. Guibas Joint embeddings of shapes and images
via CNN image purification . . . . . . . 234:1--234:??
Yanir Kleiman and
Oliver van Kaick and
Olga Sorkine-Hornung and
Daniel Cohen-Or SHED: shape edit distance for
fine-grained shape similarity . . . . . 235:1--235:??
Ibraheem Alhashim and
Kai Xu and
Yixin Zhuang and
Junjie Cao and
Patricio Simari and
Hao Zhang Deformation-driven topology-varying $3$D
shape correspondence . . . . . . . . . . 236:1--236:??
Christian Siegl and
Matteo Colaianni and
Lucas Thies and
Justus Thies and
Michael Zollhöfer and
Shahram Izadi and
Marc Stamminger and
Frank Bauer Real-time pixel luminance optimization
for dynamic multi-projection mapping . . 237:1--237:??
Niels Joubert and
Mike Roberts and
Anh Truong and
Floraine Berthouzoz and
Pat Hanrahan An interactive tool for designing
quadrotor camera shots . . . . . . . . . 238:1--238:??
Abe Davis and
Justin G. Chen and
Frédo Durand Image-space modal bases for plausible
manipulation of objects in video . . . . 239:1--239:??
Hijung Valentina Shin and
Floraine Berthouzoz and
Wilmot Li and
Frédo Durand Visual transcripts: lecture notes from
blackboard-style lecture videos . . . . 240:1--240:??
Xiaofeng Wu and
Rajaditya Mukherjee and
Huamin Wang A unified approach for subspace
simulation of deformable bodies in
multiple domains . . . . . . . . . . . . 241:1--241:??
Zherong Pan and
Hujun Bao and
Jin Huang Subspace dynamic simulation using
rotation-strain coordinates . . . . . . 242:1--242:??
Yin Yang and
Dingzeyu Li and
Weiwei Xu and
Yuan Tian and
Changxi Zheng Expediting precomputation for reduced
deformable simulation . . . . . . . . . 243:1--243:??
Beibei Liu and
Gemma Mason and
Julian Hodgson and
Yiying Tong and
Mathieu Desbrun Model-reduced variational fluid
simulation . . . . . . . . . . . . . . . 244:1--244:??
Rasmus Tamstorf and
Toby Jones and
Stephen F. McCormick Smoothed aggregation multigrid for cloth
simulation . . . . . . . . . . . . . . . 245:1--245:??
Huamin Wang A Chebyshev semi-iterative approach for
accelerating projective and
position-based dynamics . . . . . . . . 246:1--246:??
Nathan Mitchell and
Mridul Aanjaneya and
Rajsekhar Setaluri and
Eftychios Sifakis Non-manifold level sets: a multivalued
implicit surface representation with
applications to self-collision
processing . . . . . . . . . . . . . . . 247:1--247:??
Matthew Loper and
Naureen Mahmood and
Javier Romero and
Gerard Pons-Moll and
Michael J. Black SMPL: a skinned multi-person linear
model . . . . . . . . . . . . . . . . . 248:1--248:??
Pramook Khungurn and
Daniel Schroeder and
Shuang Zhao and
Kavita Bala and
Steve Marschner Matching Real Fabrics with
Micro-Appearance Models . . . . . . . . 1:1--1:??
Dingzeyu Li and
Yun Fei and
Changxi Zheng Interactive Acoustic Transfer
Approximation for Modal Sound . . . . . 2:1--2:??
Kan Guo and
Dongqing Zou and
Xiaowu Chen $3$D Mesh Labeling via Deep
Convolutional Neural Networks . . . . . 3:1--3:??
Alan Brunton and
Can Ates Arikan and
Philipp Urban Pushing the Limits of $3$D Color
Printing: Error Diffusion with
Translucent Materials . . . . . . . . . 4:1--4:??
Ying Song and
Jiaping Wang and
Li-Yi Wei and
Wencheng Wang Vector Regression Functions for Texture
Compression . . . . . . . . . . . . . . 5:1--5:??
Francesco Usai and
Marco Livesu and
Enrico Puppo and
Marco Tarini and
Riccardo Scateni Extraction of the Quad Layout of a
Triangle Mesh Guided by Its Curve
Skeleton . . . . . . . . . . . . . . . . 6:1--6:??
Ling-Qi Yan and
Soham Uday Mehta and
Ravi Ramamoorthi and
Fredo Durand Fast $4$D Sheared Filtering for
Interactive Rendering of Distribution
Effects . . . . . . . . . . . . . . . . 7:1--7:??
Pan Li and
Bin Wang and
Feng Sun and
Xiaohu Guo and
Caiming Zhang and
Wenping Wang Q-MAT: Computing Medial Axis Transform
By Quadratic Error Minimization . . . . 8:1--8:??
Zhao Dong and
Bruce Walter and
Steve Marschner and
Donald P. Greenberg Predicting Appearance from Measured
Microgeometry of Metal Surfaces . . . . 9:1--9:??
Camille Schreck and
Damien Rohmer and
Stefanie Hahmann and
Marie-Paule Cani and
Shuo Jin and
Charlie C. L. Wang and
Jean-Francis Bloch Nonsmooth Developable Geometry for
Interactively Animating Paper Crumpling 10:1--10:??
Zhicheng Yan and
Hao Zhang and
Baoyuan Wang and
Sylvain Paris and
Yizhou Yu Automatic Photo Adjustment Using Deep
Neural Networks . . . . . . . . . . . . 11:1--11:??
Chengcheng Tang and
Pengbo Bo and
Johannes Wallner and
Helmut Pottmann Interactive Design of Developable
Surfaces . . . . . . . . . . . . . . . . 12:1--12:??
Hijung V. Shin and
Christopher F. Porst and
Etienne Vouga and
John Ochsendorf and
Frédo Durand Reconciling Elastic and Equilibrium
Methods for Static Analysis . . . . . . 13:1--13:??
Ruimin Wang and
Ligang Liu and
Zhouwang Yang and
Kang Wang and
Wen Shan and
Jiansong Deng and
Falai Chen Construction of Manifolds via Compatible
Sparse Representations . . . . . . . . . 14:1--14:??
Achuta Kadambi and
Hang Zhao and
Boxin Shi and
Ramesh Raskar Occluded Imaging with Time-of-Flight
Sensors . . . . . . . . . . . . . . . . 15:1--15:??
David J. Hill and
Ronald D. Henderson Efficient Fluid Simulation on the
Surface of a Sphere . . . . . . . . . . 16:1--16:??
Yoichi Ochiai and
Kota Kumagai and
Takayuki Hoshi and
Jun Rekimoto and
Satoshi Hasegawa and
Yoshio Hayasaki Fairy Lights in Femtoseconds: Aerial and
Volumetric Graphics Rendered by Focused
Femtosecond Laser Combined with
Computational Holographic Fields . . . . 17:1--17:??
Yu-Hong Yeung and
Jessica Crouch and
Alex Pothen Interactively Cutting and Constraining
Vertices in Meshes Using Augmented
Matrices . . . . . . . . . . . . . . . . 18:1--18:??
Pawan Harish and
Mentar Mahmudi and
Beno\^\it Le Callennec and
Ronan Boulic Parallel Inverse Kinematics for
Multithreaded Architectures . . . . . . 19:1--19:??
Gilbert Louis Bernstein and
Fredrik Kjolstad Why New Programming Languages for
Simulation? . . . . . . . . . . . . . . 20:1--20:??
Fredrik Kjolstad and
Shoaib Kamil and
Jonathan Ragan-Kelley and
David I. W. Levin and
Shinjiro Sueda and
Desai Chen and
Etienne Vouga and
Danny M. Kaufman and
Gurtej Kanwar and
Wojciech Matusik and
Saman Amarasinghe Simit: a Language for Physical
Simulation . . . . . . . . . . . . . . . 20:1--20:??
Gilbert Louis Bernstein and
Chinmayee Shah and
Crystal Lemire and
Zachary Devito and
Matthew Fisher and
Philip Levis and
Pat Hanrahan Ebb: a DSL for Physical Simulation on
CPUs and GPUs . . . . . . . . . . . . . 21:1--21:??
Kaan Yücer and
Alexander Sorkine-Hornung and
Oliver Wang and
Olga Sorkine-Hornung Efficient $3$D Object Segmentation from
Densely Sampled Light Fields with
Applications to $3$D Reconstruction . . 22:1--22:??
Beibei Liu and
Yiying Tong and
Fernando De Goes and
Mathieu Desbrun Discrete Connection and Covariant
Derivative for Vector Field Analysis and
Design . . . . . . . . . . . . . . . . . 23:1--23:??
Gerwin Damberg and
James Gregson and
Wolfgang Heidrich High Brightness HDR Projection Using
Dynamic Freeform Lensing . . . . . . . . 24:1--24:??
Shi-Qing Xin and
Wenping Wang and
Shuangmin Chen and
Jieyu Zhao and
Zhenyu Shu Intrinsic Girth Function for Shape
Processing . . . . . . . . . . . . . . . 25:1--25:??
Tom S. F. Haines and
Oisin Mac Aodha and
Gabriel J. Brostow My Text in Your Handwriting . . . . . . 26:1--26:??
Yusuf Sahillioglu and
Ladislav Kavan Detail-Preserving Mesh Unfolding for
Nonrigid Shape Retrieval . . . . . . . . 27:1--27:??
Pablo Garrido and
Michael Zollhöfer and
Dan Casas and
Levi Valgaerts and
Kiran Varanasi and
Patrick Pérez and
Christian Theobalt Reconstruction of Personalized $3$D Face
Rigs from Monocular Video . . . . . . . 28:1--28:??
Libin Liu and
Michiel Van De Panne and
Kangkang Yin Guided Learning of Control Graphs for
Physics-Based Characters . . . . . . . . 29:1--29:??
Jean-Marc Thiery and
Émilie Guy and
Tamy Boubekeur and
Elmar Eisemann Animated Mesh Approximation With
Sphere-Meshes . . . . . . . . . . . . . 30:1--30:??
Bill Freeman The diffractive achromat full spectrum
computational imaging with diffractive
optics . . . . . . . . . . . . . . . . . 31:1--31:??
Chloe LeGendre and
Xueming Yu and
Dai Liu and
Jay Busch and
Andrew Jones and
Sumanta Pattanaik and
Paul Debevec Practical multispectral lighting
reproduction . . . . . . . . . . . . . . 32:1--32:??
Shikhar Shrestha and
Felix Heide and
Wolfgang Heidrich and
Gordon Wetzstein Computational imaging with multi-camera
time-of-flight systems . . . . . . . . . 33:1--33:??
Ben Jones and
Nils Thuerey and
Tamar Shinar and
Adam W. Bargteil Example-based plastic deformation of
rigid bodies . . . . . . . . . . . . . . 34:1--34:??
Hongyi Xu and
Jernej Barbic Pose-space subspace dynamics . . . . . . 35:1--35:??
Tomohiko Mukai and
Shigeru Kuriyama Efficient dynamic skinning with low-rank
helper bone controllers . . . . . . . . 36:1--36:??
Binh Huy Le and
Jessica K. Hodgins Real-time skeletal skinning with
optimized centers of rotation . . . . . 37:1--37:??
Yajie Yan and
Kyle Sykes and
Erin Chambers and
David Letscher and
Tao Ju Erosion thickness on medial axes of $3$D
shapes . . . . . . . . . . . . . . . . . 38:1--38:??
Qingnan Zhou and
Eitan Grinspun and
Denis Zorin and
Alec Jacobson Mesh arrangements for solid geometry . . 39:1--39:??
Bochang Moon and
Steven McDonagh and
Kenny Mitchell and
Markus Gross Adaptive polynomial rendering . . . . . 40:1--40:??
Eric Heitz and
Jonathan Dupuy and
Stephen Hill and
David Neubelt Real-time polygonal-light shading with
linearly transformed cosines . . . . . . 41:1--41:??
Jirí Vorba and
Jaroslav Krivánek Adjoint-driven Russian roulette and
splitting in light transport simulation 42:1--42:??
Christian Schüller and
Daniele Panozzo and
Anselm Grundhöfer and
Henning Zimmer and
Evgeni Sorkine and
Olga Sorkine-Hornung Computational thermoforming . . . . . . 43:1--43:??
Jon\`as Martínez and
Jérémie Dumas and
Sylvain Lefebvre Procedural Voronoi foams for additive
manufacturing . . . . . . . . . . . . . 44:1--44:??
Peng Song and
Bailin Deng and
Ziqi Wang and
Zhichao Dong and
Wei Li and
Chi-Wing Fu and
Ligang Liu CofiFab: coarse-to-fine fabrication of
large $3$D objects . . . . . . . . . . . 45:1--45:??
Paul Guerrero and
Niloy J. Mitra and
Peter Wonka RAID: a relation-augmented image
descriptor . . . . . . . . . . . . . . . 46:1--46:??
Ruizhen Hu and
Oliver van Kaick and
Bojian Wu and
Hui Huang and
Ariel Shamir and
Hao Zhang Learning how objects function via
co-analysis of interactions . . . . . . 47:1--47:??
Paul Guerrero and
Gilbert Bernstein and
Wilmot Li and
Niloy J. Mitra PATEX: exploring pattern variations . . 48:1--48:??
James McCann and
Lea Albaugh and
Vidya Narayanan and
April Grow and
Wojciech Matusik and
Jennifer Mankoff and
Jessica Hodgins A compiler for $3$D machine knitting . . 49:1--49:??
Aric Bartle and
Alla Sheffer and
Vladimir G. Kim and
Danny M. Kaufman and
Nicholas Vining and
Floraine Berthouzoz Physics-driven pattern adjustment for
direct $3$D garment editing . . . . . . 50:1--50:??
Shuang Zhao and
Fujun Luan and
Kavita Bala Fitting procedural yarn models for
realistic cloth rendering . . . . . . . 51:1--51:??
Manfred Lau and
Kapil Dev and
Weiqi Shi and
Julie Dorsey and
Holly Rushmeier Tactile mesh saliency . . . . . . . . . 52:1--52:??
Ludovic Hoyet and
Anne-Helene Olivier and
Richard Kulpa and
Julien Pettré Perceptual effect of shoulder motions on
crowd animations . . . . . . . . . . . . 53:1--53:??
Stephan Streuber and
M. Alejandra Quiros-Ramirez and
Matthew Q. Hill and
Carina A. Hahn and
Silvia Zuffi and
Alice O'Toole and
Michael J. Black Body talk: crowdshaping realistic $3$D
avatars with words . . . . . . . . . . . 54:1--54:??
Michal Piovarci and
David I. W. Levin and
Jason Rebello and
Desai Chen and
Roman Durikovic and
Hanspeter Pfister and
Wojciech Matusik and
Piotr Didyk An interaction-aware, perceptual model
for non-linear elastic objects . . . . . 55:1--55:??
Ling-Qi Yan and
Milos Hasan and
Steve Marschner and
Ravi Ramamoorthi Position-normal distributions for
efficient rendering of specular
microstructure . . . . . . . . . . . . . 56:1--56:??
Boris Raymond and
Gaël Guennebaud and
Pascal Barla Multi-scale rendering of scratched
materials using a structured SV-BRDF
model . . . . . . . . . . . . . . . . . 57:1--57:??
Eric Heitz and
Johannes Hanika and
Eugene d'Eon and
Carsten Dachsbacher Multiple-scattering microfacet BSDFs
with the Smith model . . . . . . . . . . 58:1--58:??
Netalee Efrat and
Piotr Didyk and
Mike Foshey and
Wojciech Matusik and
Anat Levin Cinema $3$D: large scale automultiscopic
display . . . . . . . . . . . . . . . . 59:1--59:??
Seungjae Lee and
Changwon Jang and
Seokil Moon and
Jaebum Cho and
Byoungho Lee Additive light field displays:
realization of augmented reality with
holographic optical elements . . . . . . 60:1--60:??
Mike Roberts and
Pat Hanrahan Generating dynamically feasible
trajectories for quadrotor cameras . . . 61:1--61:??
Wenbin Li and
Fabio Viola and
Jonathan Starck and
Gabriel J. Brostow and
Neill D. F. Campbell Roto++: accelerating professional
rotoscoping using shape manifolds . . . 62:1--62:??
Jungjin Lee and
Bumki Kim and
Kyehyun Kim and
Younghui Kim and
Junyong Noh Rich360: optimized spherical
representation from structured panoramic
camera arrays . . . . . . . . . . . . . 63:1--63:??
Qi Sun and
Li-Yi Wei and
Arie Kaufman Mapping virtual and physical reality . . 64:1--64:??
Miika Aittala and
Timo Aila and
Jaakko Lehtinen Reflectance modeling by neural texture
synthesis . . . . . . . . . . . . . . . 65:1--65:??
Leo Miyashita and
Kota Ishihara and
Yoshihiro Watanabe and
Masatoshi Ishikawa ZoeMatrope: a system for physical
material design . . . . . . . . . . . . 66:1--66:??
Krzysztof Templin and
Piotr Didyk and
Karol Myszkowski and
Hans-Peter Seidel Emulating displays with continuously
varying frame rates . . . . . . . . . . 67:1--67:??
Petr Kellnhofer and
Piotr Didyk and
Karol Myszkowski and
Mohamed M. Hefeeda and
Hans-Peter Seidel and
Wojciech Matusik GazeStereo$3$D: seamless disparity
manipulations . . . . . . . . . . . . . 68:1--68:??
Gou Koutaki Binary continuous image decomposition
for multi-view display . . . . . . . . . 69:1--69:??
Wuyao Shen and
Xiangyu Mao and
Xinghong Hu and
Tien-Tsin Wong Seamless visual sharing with color
vision deficiencies . . . . . . . . . . 70:1--70:??
Nicolas Bonneel and
Gabriel Peyré and
Marco Cuturi Wasserstein barycentric coordinates:
histogram regression using optimal
transport . . . . . . . . . . . . . . . 71:1--71:??
Justin Solomon and
Gabriel Peyré and
Vladimir G. Kim and
Suvrit Sra Entropic metric alignment for
correspondence problems . . . . . . . . 72:1--72:??
Haggai Maron and
Nadav Dym and
Itay Kezurer and
Shahar Kovalsky and
Yaron Lipman Point registration via efficient convex
relaxation . . . . . . . . . . . . . . . 73:1--73:??
Marcel Campen and
Cláudio T. Silva and
Denis Zorin Bijective maps from simplicial
foliations . . . . . . . . . . . . . . . 74:1--74:??
Haichao Zhu and
Xueting Liu and
Tien-Tsin Wong and
Pheng-Ann Heng Globally optimal toon tracking . . . . . 75:1--75:??
Xinxin Zhang and
Minchen Li and
Robert Bridson Resolving fluid boundary layers with
particle strength exchange and weak
adaptivity . . . . . . . . . . . . . . . 76:1--76:??
Albert Chern and
Felix Knöppel and
Ulrich Pinkall and
Peter Schröder and
Steffen Weißmann Schrödinger's smoke . . . . . . . . . . . 77:1--77:??
Fang Da and
David Hahn and
Christopher Batty and
Chris Wojtan and
Eitan Grinspun Surface-only liquids . . . . . . . . . . 78:1--78:??
Xiao Yan and
Yun-Tao Jiang and
Chen-Feng Li and
Ralph R. Martin and
Shi-Min Hu Multiphase SPH simulation for
interactive fluids and solids . . . . . 79:1--79:??
Daiki Satoi and
Mikihiro Hagiwara and
Akira Uemoto and
Hisanao Nakadai and
Junichi Hoshino Unified motion planner for fishes with
various swimming styles . . . . . . . . 80:1--80:??
Xue Bin Peng and
Glen Berseth and
Michiel van de Panne Terrain-adaptive locomotion skills using
deep reinforcement learning . . . . . . 81:1--81:??
Shailen Agrawal and
Michiel van de Panne Task-based locomotion . . . . . . . . . 82:1--82:??
Ravi Teja Mullapudi and
Andrew Adams and
Dillon Sharlet and
Jonathan Ragan-Kelley and
Kayvon Fatahalian Automatically scheduling halide image
processing pipelines . . . . . . . . . . 83:1--83:??
Felix Heide and
Steven Diamond and
Matthias Nießner and
Jonathan Ragan-Kelley and
Wolfgang Heidrich and
Gordon Wetzstein ProxImaL: efficient image optimization
using proximal algorithms . . . . . . . 84:1--84:??
James Hegarty and
Ross Daly and
Zachary DeVito and
Jonathan Ragan-Kelley and
Mark Horowitz and
Pat Hanrahan Rigel: flexible multi-rate image
processing hardware . . . . . . . . . . 85:1--85:??
Eder Miguel and
Mathias Lepoutre and
Bernd Bickel Computational design of stable
planar-rod structures . . . . . . . . . 86:1--86:??
Przemyslaw Musialski and
Christian Hafner and
Florian Rist and
Michael Birsak and
Michael Wimmer and
Leif Kobbelt Non-linear shape optimization using
local subspace projections . . . . . . . 87:1--87:??
Dingzeyu Li and
David I. W. Levin and
Wojciech Matusik and
Changxi Zheng Acoustic voxels: computational
optimization of modular acoustic filters 88:1--88:??
Mina Konakovi\'c and
Keenan Crane and
Bailin Deng and
Sofien Bouaziz and
Daniel Piker and
Mark Pauly Beyond developable: computational design
and fabrication with auxetic materials 89:1--89:??
Akash Garg and
Alec Jacobson and
Eitan Grinspun Computational design of reconfigurables 90:1--90:??
Claudio Calabrese and
Gabriele Salvati and
Marco Tarini and
Fabio Pellacini cSculpt: a system for collaborative
sculpting . . . . . . . . . . . . . . . 91:1--91:??
Jakub Fiser and
Ondrej Jamriska and
Michal Lukác and
Eli Shechtman and
Paul Asente and
Jingwan Lu and
Daniel Sýkora StyLit: illumination-guided
example-based stylization of $3$D
renderings . . . . . . . . . . . . . . . 92:1--92:??
Romain Vergne and
Pascal Barla and
Georges-Pierre Bonneau and
Roland W. Fleming Flow-guided warping for image-based
shape manipulation . . . . . . . . . . . 93:1--93:??
Ira Kemelmacher-Shlizerman Transfiguring portraits . . . . . . . . 94:1--94:??
Timothy R. Langlois and
Changxi Zheng and
Doug L. James Toward animating water with complex
acoustic bubbles . . . . . . . . . . . . 95:1--95:??
Morten Bojsen-Hansen and
Chris Wojtan Generalized non-reflecting boundaries
for fluid re-simulation . . . . . . . . 96:1--96:??
Vinicius C. Azevedo and
Christopher Batty and
Manuel M. Oliveira Preserving geometry and topology for
fluid flows with thin obstacles and
narrow gaps . . . . . . . . . . . . . . 97:1--97:??
Weikai Chen and
Xiaolong Zhang and
Shiqing Xin and
Yang Xia and
Sylvain Lefebvre and
Wenping Wang Synthesis of filigrees for digital
fabrication . . . . . . . . . . . . . . 98:1--98:??
Jonas Zehnder and
Stelian Coros and
Bernhard Thomaszewski Designing structurally-sound ornamental
curve networks . . . . . . . . . . . . . 99:1--99:??
Haisen Zhao and
Fanglin Gu and
Qi-Xing Huang and
Jorge Garcia and
Yong Chen and
Changhe Tu and
Bedrich Benes and
Hao Zhang and
Daniel Cohen-Or and
Baoquan Chen Connected Fermat spirals for layered
fabrication . . . . . . . . . . . . . . 100:1--100:??
Rundong Wu and
Huaishu Peng and
François Guimbreti\`ere and
Steve Marschner Printing arbitrary meshes with a 5DOF
wireframe printer . . . . . . . . . . . 101:1--101:??
Gilles Daviet and
Florence Bertails-Descoubes A semi-implicit material point method
for the continuum simulation of granular
materials . . . . . . . . . . . . . . . 102:1--102:??
Gergely Klár and
Theodore Gast and
Andre Pradhana and
Chuyuan Fu and
Craig Schroeder and
Chenfanfu Jiang and
Joseph Teran Drucker--Prager elastoplasticity for
sand animation . . . . . . . . . . . . . 103:1--103:??
David Hahn and
Chris Wojtan Fast approximations for boundary element
based brittle fracture simulation . . . 104:1--104:??
Edward Chien and
Renjie Chen and
Ofir Weber Bounded distortion harmonic shape
interpolation . . . . . . . . . . . . . 105:1--105:??
Zohar Levi and
Ofir Weber On the convexity and feasibility of the
bounded distortion harmonic mapping
problem . . . . . . . . . . . . . . . . 106:1--106:??
Marco Tarini Volume-encoded UV-maps . . . . . . . . . 107:1--107:??
Fabián Prada and
Misha Kazhdan and
Ming Chuang and
Alvaro Collet and
Hugues Hoppe Motion graphs for unstructured textured
meshes . . . . . . . . . . . . . . . . . 108:1--108:??
Abhimitra Meka and
Michael Zollhöfer and
Christian Richardt and
Christian Theobalt Live intrinsic video . . . . . . . . . . 109:1--109:??
Satoshi Iizuka and
Edgar Simo-Serra and
Hiroshi Ishikawa Let there be color!: joint end-to-end
learning of global and local image
priors for automatic image colorization
with simultaneous classification . . . . 110:1--110:??
Rui Wang and
Bowen Yu and
Julio Marco and
Tianlei Hu and
Diego Gutierrez and
Hujun Bao Real-time rendering on a power budget 111:1--111:??
Yong He and
Tim Foley and
Kayvon Fatahalian A system for rapid exploration of shader
optimization choices . . . . . . . . . . 112:1--112:??
Wade Brainerd and
Tim Foley and
Manuel Kraemer and
Henry Moreton and
Matthias Nießner Efficient GPU rendering of subdivision
surfaces using adaptive quadtrees . . . 113:1--113:??
Mingsong Dou and
Sameh Khamis and
Yury Degtyarev and
Philip Davidson and
Sean Ryan Fanello and
Adarsh Kowdle and
Sergio Orts Escolano and
Christoph Rhemann and
David Kim and
Jonathan Taylor and
Pushmeet Kohli and
Vladimir Tankovich and
Shahram Izadi Fusion$4$D: real-time performance
capture of challenging scenes . . . . . 114:1--114:??
Chenglei Wu and
Derek Bradley and
Markus Gross and
Thabo Beeler An anatomically-constrained local
deformation model for monocular face
capture . . . . . . . . . . . . . . . . 115:1--115:??
Menglei Chai and
Tianjia Shao and
Hongzhi Wu and
Yanlin Weng and
Kun Zhou AutoHair: fully automatic hair modeling
from a single image . . . . . . . . . . 116:1--116:??
Pascal Bérard and
Derek Bradley and
Markus Gross and
Thabo Beeler Lightweight eye capture using a
parametric model . . . . . . . . . . . . 117:1--117:??
Congyi Wang and
Fuhao Shi and
Shihong Xia and
Jinxiang Chai Realtime $3$D eye gaze animation using a
single RGB camera . . . . . . . . . . . 118:1--118:??
Patsorn Sangkloy and
Nathan Burnell and
Cusuh Ham and
James Hays The sketchy database: learning to
retrieve badly drawn bunnies . . . . . . 119:1--119:??
Jean-Dominique Favreau and
Florent Lafarge and
Adrien Bousseau Fidelity vs. simplicity: a global
approach to line drawing vectorization 120:1--120:??
Edgar Simo-Serra and
Satoshi Iizuka and
Kazuma Sasaki and
Hiroshi Ishikawa Learning to simplify: fully
convolutional networks for rough sketch
cleanup . . . . . . . . . . . . . . . . 121:1--121:??
Changqing Zou and
Junjie Cao and
Warunika Ranaweera and
Ibraheem Alhashim and
Ping Tan and
Alla Sheffer and
Hao Zhang Legible compact calligrams . . . . . . . 122:1--122:??
Max Lyon and
David Bommes and
Leif Kobbelt HexEx: robust hexahedral mesh extraction 123:1--123:??
Xianzhong Fang and
Weiwei Xu and
Hujun Bao and
Jin Huang All-hex meshing using closed-form
induced polycube . . . . . . . . . . . . 124:1--124:??
Yipeng Qin and
Xiaoguang Han and
Hongchuan Yu and
Yizhou Yu and
Jianjun Zhang Fast and exact discrete geodesic
computation based on triangle-oriented
wavefront propagation . . . . . . . . . 125:1--125:??
Chen Cao and
Hongzhi Wu and
Yanlin Weng and
Tianjia Shao and
Kun Zhou Real-time facial animation with
image-based dynamic avatars . . . . . . 126:1--126:??
Pif Edwards and
Chris Landreth and
Eugene Fiume and
Karan Singh JALI: an animator-centric viseme model
for expressive lip synchronization . . . 127:1--127:??
Ohad Fried and
Eli Shechtman and
Dan B. Goldman and
Adam Finkelstein Perspective-aware manipulation of
portrait photos . . . . . . . . . . . . 128:1--128:??
Ahmed Selim and
Mohamed Elgharib and
Linda Doyle Painting style transfer for head
portraits using convolutional neural
networks . . . . . . . . . . . . . . . . 129:1--129:??
Gen Nishida and
Ignacio Garcia-Dorado and
Daniel G. Aliaga and
Bedrich Benes and
Adrien Bousseau Interactive sketching of urban
procedural models . . . . . . . . . . . 130:1--130:??
Chi-Han Peng and
Yong-Liang Yang and
Fan Bao and
Daniel Fink and
Dong-Ming Yan and
Peter Wonka and
Niloy J. Mitra Computational network design from
functional specifications . . . . . . . 131:1--131:??
Tian Feng and
Lap-Fai Yu and
Sai-Kit Yeung and
KangKang Yin and
Kun Zhou Crowd-driven mid-scale layout design . . 132:1--132:??
Fernando de Goes and
Mathieu Desbrun and
Mark Meyer and
Tony DeRose Subdivision exterior calculus for
geometry processing . . . . . . . . . . 133:1--133:??
Shahar Z. Kovalsky and
Meirav Galun and
Yaron Lipman Accelerated quadratic proxy for
geometric optimization . . . . . . . . . 134:1--134:??
Xin Li and
G. Thomas Finnigan and
Thomas W. Sederberg $ G^1 $ non-uniform Catmull--Clark
surfaces . . . . . . . . . . . . . . . . 135:1--135:??
Andrew Owens and
Mikolaj Cieslak and
Jeremy Hart and
Regine Classen-Bockhoff and
Przemyslaw Prusinkiewicz Modeling dense inflorescences . . . . . 136:1--136:??
M. Ersin Yumer and
Niloy J. Mitra Spectral style transfer for human motion
between independent actions . . . . . . 137:1--137:??
Daniel Holden and
Jun Saito and
Taku Komura A deep learning framework for character
motion synthesis and editing . . . . . . 138:1--138:??
Manolis Savva and
Angel X. Chang and
Pat Hanrahan and
Matthew Fisher and
Matthias Nießner PiGraphs: learning interaction snapshots
from observations . . . . . . . . . . . 139:1--139:??
Yitzchak David Lockerman and
Basile Sauvage and
Rémi All\`egre and
Jean-Michel Dischler and
Julie Dorsey and
Holly Rushmeier Multi-scale label-map extraction for
texture synthesis . . . . . . . . . . . 140:1--140:??
Rachele Bellini and
Yanir Kleiman and
Daniel Cohen-Or Time-varying weathering in texture space 141:1--141:??
Jaime Lien and
Nicholas Gillian and
M. Emre Karagozler and
Patrick Amihood and
Carsten Schwesig and
Erik Olson and
Hakim Raja and
Ivan Poupyrev Soli: ubiquitous gesture sensing with
millimeter wave radar . . . . . . . . . 142:1--142:??
Jonathan Taylor and
Lucas Bordeaux and
Thomas Cashman and
Bob Corish and
Cem Keskin and
Toby Sharp and
Eduardo Soto and
David Sweeney and
Julien Valentin and
Benjamin Luff and
Arran Topalian and
Erroll Wood and
Sameh Khamis and
Pushmeet Kohli and
Shahram Izadi and
Richard Banks and
Andrew Fitzgibbon and
Jamie Shotton Efficient and precise interactive hand
tracking through joint, continuous
optimization of pose and correspondences 143:1--143:??
Oliver Glauser and
Wan-Chun Ma and
Daniele Panozzo and
Alec Jacobson and
Otmar Hilliges and
Olga Sorkine-Hornung Rig animation with a tangible and
modular input device . . . . . . . . . . 144:1--144:??
Yunfei Bai and
Danny M. Kaufman and
C. Karen Liu and
Jovan Popovi\'c Artist-directed dynamics for $2$D
animation . . . . . . . . . . . . . . . 145:1--145:??
Byungkuk Choi and
Roger Blanco i Ribera and
J. P. Lewis and
Yeongho Seol and
Seokpyo Hong and
Haegwang Eom and
Sunjin Jung and
Junyong Noh SketchiMo: sketch-based motion editing
for articulated characters . . . . . . . 146:1--146:??
Jungdam Won and
Jehee Lee Shadow theatre: discovering human motion
from a sequence of silhouettes . . . . . 147:1--147:??
Huiwen Chang and
Fisher Yu and
Jue Wang and
Douglas Ashley and
Adam Finkelstein Automatic triage for a photo series . . 148:1--148:??
Yi-Hsuan Tsai and
Xiaohui Shen and
Zhe Lin and
Kalyan Sunkavalli and
Ming-Hsuan Yang Sky is not the limit: semantic-aware sky
replacement . . . . . . . . . . . . . . 149:1--149:??
Kensei Jo and
Mohit Gupta and
Shree K. Nayar DisCo: Display-Camera Communication
Using Rolling Shutter Sensors . . . . . 150:1--150:??
Rosália G. Schneider and
Tinne Tuytelaars Example-Based Sketch Segmentation and
Labeling Using CRFs . . . . . . . . . . 151:1--151:??
Yagiz Aksoy and
Tunç Ozan Aydin and
Marc Pollefeys and
Aljosa Smoli\'c Interactive High-Quality Green-Screen
Keying via Color Unmixing . . . . . . . 152:1--152:??
Liming Lou and
Paul Nguyen and
Jason Lawrence and
Connelly Barnes Image Perforation: Automatically
Accelerating Image Pipelines by
Intelligently Skipping Samples . . . . . 153:1--153:??
Haisen Zhao and
Lin Lu and
Yuan Wei and
Dani Lischinski and
Andrei Sharf and
Daniel Cohen-Or and
Baoquan Chen Printed Perforated Lampshades for
Continuous Projective Images . . . . . . 154:1--154:??
Lubin Fan and
Peter Wonka A Probabilistic Model for Exteriors of
Residential Buildings . . . . . . . . . 155:1--155:??
Clemens Birklbauer and
David C. Schedl and
Oliver Bimber Nonuniform Spatial Deformation of Light
Fields by Locally Linear Transformations 156:1--156:??
Dmitry Sokolov and
Nicolas Ray and
Lionel Untereiner and
Bruno Lévy Hexahedral-Dominant Meshing . . . . . . 157:1--157:??
Lin Gao and
Yu-Kun Lai and
Dun Liang and
Shu-Yu Chen and
Shihong Xia Efficient and Flexible Deformation
Representation for Data-Driven Surface
Modeling . . . . . . . . . . . . . . . . 158:1--158:??
Mahdi M. Bagher and
John Snyder and
Derek Nowrouzezahrai A Non-Parametric Factor Microfacet Model
for Isotropic BRDFs . . . . . . . . . . 159:1--159:??
A. Cengiz Öztireli Integration with Stochastic Point
Processes . . . . . . . . . . . . . . . 160:1--160:??
Tomislav Pejsa and
Daniel Rakita and
Bilge Mutlu and
Michael Gleicher Authoring directed gaze for full-body
motion capture . . . . . . . . . . . . . 161:1--161:??
Helge Rhodin and
Christian Richardt and
Dan Casas and
Eldar Insafutdinov and
Mohammad Shafiei and
Hans-Peter Seidel and
Bernt Schiele and
Christian Theobalt EgoCap: egocentric marker-less motion
capture with two fisheye cameras . . . . 162:1--162:??
Xiaolei Lv and
Jinxiang Chai and
Shihong Xia Data-driven inverse dynamics for human
motion . . . . . . . . . . . . . . . . . 163:1--163:??
David Wolinski and
Ming C. Lin and
Julien Pettré WarpDriver: context-aware probabilistic
motion prediction for crowd simulation 164:1--164:??
Mikhail Bessmeltsev and
Nicholas Vining and
Alla Sheffer Gesture$3$D: posing $3$D characters via
gesture drawings . . . . . . . . . . . . 165:1--165:??
Shuang Zhao and
Lifan Wu and
Frédo Durand and
Ravi Ramamoorthi Downsampling scattering parameters for
rendering anisotropic media . . . . . . 166:1--166:??
Yuchi Huo and
Rui Wang and
Tianlei Hu and
Wei Hua and
Hujun Bao Adaptive matrix column sampling and
completion for rendering participating
media . . . . . . . . . . . . . . . . . 167:1--167:??
Thomas Müller and
Marios Papas and
Markus Gross and
Wojciech Jarosz and
Jan Novák Efficient rendering of heterogeneous
polydisperse granular media . . . . . . 168:1--168:??
Fabrice Rousselle and
Wojciech Jarosz and
Jan Novák Image-space control variates for
rendering . . . . . . . . . . . . . . . 169:1--169:??
Albert Julius Liu and
Zhao Dong and
Milos Hasan and
Steve Marschner Simulating the structure and texture of
solid wood . . . . . . . . . . . . . . . 170:1--170:??
Noa Fish and
Oliver van Kaick and
Amit Bermano and
Daniel Cohen-Or Structure-oriented networks of shape
collections . . . . . . . . . . . . . . 171:1--171:??
Tianjia Shao and
Dongping Li and
Yuliang Rong and
Changxi Zheng and
Kun Zhou Dynamic furniture modeling through
assembly instructions . . . . . . . . . 172:1--172:??
Rui Ma and
Honghua Li and
Changqing Zou and
Zicheng Liao and
Xin Tong and
Hao Zhang Action-driven $3$D indoor scene
evolution . . . . . . . . . . . . . . . 173:1--173:??
Edward Zhang and
Michael F. Cohen and
Brian Curless Emptying, refurnishing, and relighting
indoor spaces . . . . . . . . . . . . . 174:1--174:??
Kuang-Tsu Shih and
Jen-Shuo Liu and
Frank Shyu and
Su-Ling Yeh and
Homer H. Chen Blocking harmful blue light while
preserving image color appearance . . . 175:1--175:??
Petr Kellnhofer and
Piotr Didyk and
Tobias Ritschel and
Belen Masia and
Karol Myszkowski and
Hans-Peter Seidel Motion parallax in stereo $3$D: model
and applications . . . . . . . . . . . . 176:1--176:??
Tuanfeng Y. Wang and
Hao Su and
Qixing Huang and
Jingwei Huang and
Leonidas Guibas and
Niloy J. Mitra Unsupervised texture transfer from
images to model collections . . . . . . 177:1--177:??
Xiaoyong Shen and
Xin Tao and
Chao Zhou and
Hongyun Gao and
Jiaya Jia Regional foremost matching for Internet
scene images . . . . . . . . . . . . . . 178:1--178:??
Anjul Patney and
Marco Salvi and
Joohwan Kim and
Anton Kaplanyan and
Chris Wyman and
Nir Benty and
David Luebke and
Aaron Lefohn Towards foveated rendering for
gaze-tracked virtual reality . . . . . . 179:1--179:??
Chunxiao Cao and
Zhong Ren and
Carl Schissler and
Dinesh Manocha and
Kun Zhou Interactive sound propagation with
bidirectional path tracing . . . . . . . 180:1--180:??
Gabriel Cirio and
Dingzeyu Li and
Eitan Grinspun and
Miguel A. Otaduy and
Changxi Zheng Crumpling sound synthesis . . . . . . . 181:1--181:??
Christian Santoni and
Fabio Pellacini gTangle: a grammar for the procedural
generation of tangle patterns . . . . . 182:1--182:??
Pedro Boechat and
Mark Dokter and
Michael Kenzel and
Hans-Peter Seidel and
Dieter Schmalstieg and
Markus Steinberger Representing and scheduling procedural
generation using operator graphs . . . . 183:1--183:??
Nobuyuki Umetani and
Athina Panotopoulou and
Ryan Schmidt and
Emily Whiting Printone: interactive resonance
simulation for free-form print-wind
instrument design . . . . . . . . . . . 184:1--184:??
Giljoo Nam and
Joo Ho Lee and
Hongzhi Wu and
Diego Gutierrez and
Min H. Kim Simultaneous acquisition of microscale
reflectance and normals . . . . . . . . 185:1--185:??
Ana Serrano and
Diego Gutierrez and
Karol Myszkowski and
Hans-Peter Seidel and
Belen Masia An intuitive control space for material
appearance . . . . . . . . . . . . . . . 186:1--186:??
Rui Xia and
Yue Dong and
Pieter Peers and
Xin Tong Recovering shape and spatially-varying
surface reflectance under unknown
illumination . . . . . . . . . . . . . . 187:1--187:??
Zexiang Xu and
Jannik Boll Nielsen and
Jiyang Yu and
Henrik Wann Jensen and
Ravi Ramamoorthi Minimal BRDF sampling for two-shot
near-field reflectance acquisition . . . 188:1--188:??
Zhiming Zhou and
Guojun Chen and
Yue Dong and
David Wipf and
Yong Yu and
John Snyder and
Xin Tong Sparse-as-possible SVBRDF acquisition 189:1--189:??
Lukas Murmann and
Abe Davis and
Jan Kautz and
Frédo Durand Computational bounce flash for indoor
portraits . . . . . . . . . . . . . . . 190:1--190:??
Michaël Gharbi and
Gaurav Chaurasia and
Sylvain Paris and
Frédo Durand Deep joint demosaicking and denoising 191:1--191:??
Samuel W. Hasinoff and
Dillon Sharlet and
Ryan Geiss and
Andrew Adams and
Jonathan T. Barron and
Florian Kainz and
Jiawen Chen and
Marc Levoy Burst photography for high dynamic range
and low-light imaging on mobile cameras 192:1--192:??
Nima Khademi Kalantari and
Ting-Chun Wang and
Ravi Ramamoorthi Learning-based view synthesis for light
field cameras . . . . . . . . . . . . . 193:1--193:??
Seung-Hwan Baek and
Diego Gutierrez and
Min H. Kim Birefractive stereo imaging for
single-shot depth acquisition . . . . . 194:1--194:??
Johannes Kopf $ 360^\circ $ video stabilization . . . 195:1--195:??
Jia-Bin Huang and
Sing Bing Kang and
Narendra Ahuja and
Johannes Kopf Temporally coherent completion of
dynamic video . . . . . . . . . . . . . 196:1--196:??
Fang-Lue Zhang and
Xian Wu and
Hao-Tian Zhang and
Jue Wang and
Shi-Min Hu Robust background identification for
dynamic video editing . . . . . . . . . 197:1--197:??
Robert Anderson and
David Gallup and
Jonathan T. Barron and
Janne Kontkanen and
Noah Snavely and
Carlos Hernández and
Sameer Agarwal and
Steven M. Seitz Jump: virtual reality video . . . . . . 198:1--198:??
Aron Monszpart and
Nils Thuerey and
Niloy J. Mitra SMASH: physics-guided reconstruction of
collisions from videos . . . . . . . . . 199:1--199:??
Yun Teng and
David I. W. Levin and
Theodore Kim Eulerian solid-fluid coupling . . . . . 200:1--200:??
Haixiang Liu and
Nathan Mitchell and
Mridul Aanjaneya and
Eftychios Sifakis A scalable Schur-complement fluids
solver for heterogeneous compute
platforms . . . . . . . . . . . . . . . 201:1--201:??
José A. Canabal and
David Miraut and
Nils Thuerey and
Theodore Kim and
Javier Portilla and
Miguel A. Otaduy Dispersion kernels for water wave
simulation . . . . . . . . . . . . . . . 202:1--202:??
Jiawen Chen and
Andrew Adams and
Neal Wadhwa and
Samuel W. Hasinoff Bilateral guided upsampling . . . . . . 203:1--203:??
Diego Nehab and
André Maximo Parallel recursive filtering of infinite
input extensions . . . . . . . . . . . . 204:1--204:??
Nicolas Weber and
Michael Waechter and
Sandra C. Amend and
Stefan Guthe and
Michael Goesele Rapid, detail-preserving image
downscaling . . . . . . . . . . . . . . 205:1--205:??
Yuting Yang and
Sam Prestwood and
Connelly Barnes VizGen: accelerating visual computing
prototypes in dynamic languages . . . . 206:1--206:??
Xi Zhao and
Ruizhen Hu and
Paul Guerrero and
Niloy Mitra and
Taku Komura Relationship templates for creating
scene variations . . . . . . . . . . . . 207:1--207:??
Flora Ponjou Tasse and
Neil Dodgson Shape2Vec: semantic-based descriptors
for $3$D shapes, sketches and images . . 208:1--208:??
Zhaoliang Lun and
Evangelos Kalogerakis and
Rui Wang and
Alla Sheffer Functionality preserving shape style
transfer . . . . . . . . . . . . . . . . 209:1--209:??
Li Yi and
Vladimir G. Kim and
Duygu Ceylan and
I-Chao Shen and
Mengyan Yan and
Hao Su and
Arcewu Lu and
Qixing Huang and
Alla Sheffer and
Leonidas Guibas A scalable active framework for region
annotation in $3$D shape collections . . 210:1--210:??
Rosell Torres and
Alejandro Rodríiguez and
José M. Espadero and
Miguel A. Otaduy High-resolution interaction with
corotational coarsening models . . . . . 211:1--211:??
Huamin Wang and
Yin Yang Descent methods for elastic body
simulation on the GPU . . . . . . . . . 212:1--212:??
Petr Kadlecek and
Alexandru-Eugen Ichim and
Tiantian Liu and
Jaroslav Krivánek and
Ladislav Kavan Reconstructing personalized anatomical
models for physics-based body animation 213:1--213:??
Marco Fratarcangeli and
Valentina Tibaldo and
Fabio Pellacini Vivace: a practical Gauss--Seidel method
for stable soft body dynamics . . . . . 214:1--214:??
Edward Chien and
Zohar Levi and
Ofir Weber Bounded distortion parametrization in
the space of metrics . . . . . . . . . . 215:1--215:??
Xiao-Ming Fu and
Yang Liu Computing inversion-free mappings by
simplex assembly . . . . . . . . . . . . 216:1--216:??
Noam Aigerman and
Yaron Lipman Hyperbolic orbifold Tutte embeddings . . 217:1--217:??
Hans-Christian Ebke and
Patrick Schmidt and
Marcel Campen and
Leif Kobbelt Interactively controlled quad remeshing
of high resolution $3$D models . . . . . 218:1--218:??
Pablo Garrido and
Michael Zollhöfer and
Chenglei Wu and
Derek Bradley and
Patrick Pérez and
Thabo Beeler and
Christian Theobalt Corrective $3$D reconstruction of lips
from monocular video . . . . . . . . . . 219:1--219:??
Chenglei Wu and
Derek Bradley and
Pablo Garrido and
Michael Zollhöfer and
Christian Theobalt and
Markus Gross and
Thabo Beeler Model-based teeth reconstruction . . . . 220:1--220:??
Kyle Olszewski and
Joseph J. Lim and
Shunsuke Saito and
Hao Li High-fidelity facial and speech
animation for VR HMDs . . . . . . . . . 221:1--221:??
Anastasia Tkach and
Mark Pauly and
Andrea Tagliasacchi Sphere-meshes for real-time hand
modeling and tracking . . . . . . . . . 222:1--222:??
Luigi Malomo and
Nico Pietroni and
Bernd Bickel and
Paolo Cignoni FlexMolds: automatic design of flexible
shells for molding . . . . . . . . . . . 223:1--223:??
Yijiang Huang and
Juyong Zhang and
Xin Hu and
Guoxian Song and
Zhongyuan Liu and
Lei Yu and
Ligang Liu FrameFab: robotic fabrication of frame
shapes . . . . . . . . . . . . . . . . . 224:1--224:??
Masahito Takezawa and
Takuma Imai and
Kentaro Shida and
Takashi Maekawa Fabrication of freeform objects by
principal strips . . . . . . . . . . . . 225:1--225:??
Timothy Langlois and
Ariel Shamir and
Daniel Dror and
Wojciech Matusik and
David I. W. Levin Stochastic structural analysis for
context-aware design and fabrication . . 226:1--226:??
Tao Du and
Adriana Schulz and
Bo Zhu and
Bernd Bickel and
Wojciech Matusik Computational multicopter design . . . . 227:1--227:??
Rui Li and
Qiming Hou and
Kun Zhou Efficient GPU path rendering using
scanline rasterization . . . . . . . . . 228:1--228:??
Kin Chung Kwan and
Lok Tsun Sinn and
Chu Han and
Tien-Tsin Wong and
Chi-Wing Fu Pyramid of arclength descriptor for
generating collage of shapes . . . . . . 229:1--229:??
Pavel Krajcevski and
Srihari Pratapa and
Dinesh Manocha GST: GPU-decodable supercompressed
textures . . . . . . . . . . . . . . . . 230:1--230:??
Peter Hedman and
Tobias Ritschel and
George Drettakis and
Gabriel Brostow Scalable inside-out image-based
rendering . . . . . . . . . . . . . . . 231:1--231:??
Peng-Shuai Wang and
Yang Liu and
Xin Tong Mesh denoising via cascaded normal
regression . . . . . . . . . . . . . . . 232:1--232:??
Nicolas Ray and
Dmitry Sokolov and
Bruno Lévy Practical $3$D frame field generation 233:1--233:??
Noah Duncan and
Lap-Fai Yu and
Sai-Kit Yeung Interchangeable components for hands-on
assembly based modelling . . . . . . . . 234:1--234:??
Kevin Wampler Fast and reliable example-based mesh IK
for stylized deformations . . . . . . . 235:1--235:??
Mingliang Xu and
Mingyuan Li and
Weiwei Xu and
Zhigang Deng and
Yin Yang and
Kun Zhou Interactive mechanism modeling from
multi-view images . . . . . . . . . . . 236:1--236:??
Feilong Yan and
Liangliang Nan and
Peter Wonka Block assembly for global registration
of building scans . . . . . . . . . . . 237:1--237:??
Kai Xu and
Yifei Shi and
Lintao Zheng and
Junyu Zhang and
Min Liu and
Hui Huang and
Hao Su and
Daniel Cohen-Or and
Baoquan Chen $3$D attention-driven depth acquisition
for object identification . . . . . . . 238:1--238:??
Xinyi Fan and
Linguang Zhang and
Benedict Brown and
Szymon Rusinkiewicz Automated view and path planning for
scalable multi-object $3$D scanning . . 239:1--239:??
Xufang Pang and
Ying Cao and
Rynson W. H. Lau and
Antoni B. Chan Directing user attention via visual flow
on web designs . . . . . . . . . . . . . 240:1--240:??
Max Budninskiy and
Beibei Liu and
Yiying Tong and
Mathieu Desbrun Power coordinates: a geometric
construction of barycentric coordinates
on convex polytopes . . . . . . . . . . 241:1--241:??
Max Budninskiy and
Beibei Liu and
Fernando de Goes and
Yiying Tong and
Pierre Alliez and
Mathieu Desbrun Optimal Voronoi tessellations with
Hessian-based anisotropy . . . . . . . . 242:1--242:??
Yong-Jin Liu and
Chun-Xu Xu and
Ran Yi and
Dian Fan and
Ying He Manifold differential evolution (MDE): a
global optimization method for geodesic
centroidal Voronoi tessellations on
meshes . . . . . . . . . . . . . . . . . 243:1--243:??
Shi-Qing Xin and
Bruno Lévy and
Zhonggui Chen and
Lei Chu and
Yaohui Yu and
Changhe Tu and
Wenping Wang Centroidal power diagrams with capacity
constraints: computation, applications,
and extension . . . . . . . . . . . . . 244:1--244:??
Martin Sik and
Hisanari Otsu and
Toshiya Hachisuka and
Jaroslav Krivánek Robust light transport simulation via
metropolised bidirectional estimators 245:1--245:??
Marco Manzi and
Markus Kettunen and
Frédo Durand and
Matthias Zwicker and
Jaakko Lehtinen Temporal gradient-domain path tracing 246:1--246:??
Abdalla G. M. Ahmed and
Hél\`ene Perrier and
David Coeurjolly and
Victor Ostromoukhov and
Jianwei Guo and
Dong-Ming Yan and
Hui Huang and
Oliver Deussen Low-discrepancy blue noise sampling . . 247:1--247:??
Bhavya Kailkhura and
Jayaraman J. Thiagarajan and
Peer-Timo Bremer and
Pramod K. Varshney Stair blue noise sampling . . . . . . . 248:1--248:??
Jacob Munkberg and
Jon Hasselgren and
Petrik Clarberg and
Magnus Andersson and
Tomas Akenine-Möller Texture space caching and reconstruction
for ray tracing . . . . . . . . . . . . 249:1--249:??
Zhixin Shu and
Eli Shechtman and
Dimitris Samaras and
Sunil Hadap EyeOpener: Editing Eyes in the Wild . . 1:1--1:??
Carl Schissler and
Dinesh Manocha Interactive Sound Propagation and
Rendering for Large Multi-Source Scenes 2:1--2:??
Nils Thuerey Interpolations of Smoke and Liquid
Simulations . . . . . . . . . . . . . . 3:1--3:??
Adrien Gruson and
Mickaël Ribardi\`ere and
Martin Sik and
Jirí Vorba and
Rémi Cozot and
Kadi Bouatouch and
Jaroslav Krivánek A Spatial Target Function for Metropolis
Photon Tracing . . . . . . . . . . . . . 4:1--4:??
Kai Selgrad and
Alexander Lier and
Magdalena Martinek and
Christoph Buchenau and
Michael Guthe and
Franziska Kranz and
Henry Schäfer and
Marc Stamminger A Compressed Representation for Ray
Tracing Parametric Surfaces . . . . . . 5:1--5:??
Funda Durupinar and
Mubbasir Kapadia and
Susan Deutsch and
Michael Neff and
Norman I. Badler PERFORM: Perceptual Approach for Adding
OCEAN Personality to Human Motion Using
Laban Movement Analysis . . . . . . . . 6:1--6:??
Jianchao Tan and
Jyh-Ming Lien and
Yotam Gingold Decomposing Images into Layers via
RGB-Space Geometry . . . . . . . . . . . 7:1--7:??
Michael Waechter and
Mate Beljan and
Simon Fuhrmann and
Nils Moehrle and
Johannes Kopf and
Michael Goesele Virtual Rephotography: Novel View
Prediction Error for $3$D Reconstruction 8:1--8:??
Laurent Belcour and
Ling-Qi Yan and
Ravi Ramamoorthi and
Derek Nowrouzezahrai Antialiasing Complex Global Illumination
Effects in Path-Space . . . . . . . . . 9:1--9:??
Taesoo Kwon and
Jessica K. Hodgins Momentum-Mapped Inverted Pendulum Models
for Controlling Dynamic Human Motions 10:1--10:??
Adriana Schulz and
Ariel Shamir and
Ilya Baran and
David I. W. Levin and
Pitchaya Sitthi-Amorn and
Wojciech Matusik Retrieval on Parametric Shape
Collections . . . . . . . . . . . . . . 11:1--11:??
Marc Alexa and
Kristian Hildebrand and
Sylvain Lefebvre Optimal Discrete Slicing . . . . . . . . 12:1--12:??
Pramook Khungurn and
Steve Marschner Azimuthal Scattering from Elliptical
Hair Fibers . . . . . . . . . . . . . . 13:1--13:??
Etienne Corman and
Justin Solomon and
Mirela Ben-Chen and
Leonidas Guibas and
Maks Ovsjanikov Functional Characterization of Intrinsic
and Extrinsic Geometry . . . . . . . . . 14:1--14:??
Yong-Jin Liu and
Dian Fan and
Chun-Xu Xu and
Ying He Constructing Intrinsic Delaunay
Triangulations from the Dual of Geodesic
Voronoi Diagrams . . . . . . . . . . . . 15:1--15:??
Michael Rabinovich and
Roi Poranne and
Daniele Panozzo and
Olga Sorkine-Hornung Scalable Locally Injective Mappings . . 16:1--16:??
Mazen Al Borno and
Michiel Van De Panne and
Eugene Fiume Domain of Attraction Expansion for
Physics-Based Character Control . . . . 17:1--17:??
Jung-Hsuan Wu and
Suguru Saito Interactive Relighting in Single
Low-Dynamic Range Images . . . . . . . . 18:1--18:??
Yagiz Aksoy and
Tunç Ozan Aydin and
Aljosa Smoli\'c and
Marc Pollefeys Unmixing-Based Soft Color Segmentation
for Image Manipulation . . . . . . . . . 19:1--19:??
Jiaxian Yao and
Danny M. Kaufman and
Yotam Gingold and
Maneesh Agrawala Interactive Design and Stability
Analysis of Decorative Joinery for
Furniture . . . . . . . . . . . . . . . 20:1--20:??
Ignacio Garcia-Dorado and
Daniel G. Aliaga and
Saiprasanth Bhalachandran and
Paul Schmid and
Dev Niyogi Fast Weather Simulation for Inverse
Procedural Design of $3$D Urban Models 21:1--21:??
Changgu Kang and
Sung-Hee Lee Multi-Contact Locomotion Using a Contact
Graph with Feasibility Predictors . . . 22:1--22:??
Tiantian Liu and
Sofien Bouaziz and
Ladislav Kavan Quasi-Newton Methods for Real-Time
Simulation of Hyperelastic Materials . . 23:1--23:??
Angela Dai and
Matthias Nießner and
Michael Zollhöfer and
Shahram Izadi and
Christian Theobalt BundleFusion: Real-Time Globally
Consistent $3$D Reconstruction Using
On-the-Fly Surface Reintegration . . . . 24:1--24:??
Martin Kilian and
Aron Monszpart and
Niloy J. Mitra String Actuated Curved Folded Surfaces 25:1--25:??
Tom Duff Deep Compositing Using Lie Algebras . . 26:1--26:??
Hugo Loi and
Thomas Hurtut and
Romain Vergne and
Joelle Thollot Programmable $2$D Arrangements for
Element Texture Design . . . . . . . . . 27:1--27:??
Justin Solomon and
Amir Vaxman and
David Bommes Boundary Element Octahedral Fields in
Volumes . . . . . . . . . . . . . . . . 28:1--28:??
Libin Liu and
Jessica Hodgins Learning to Schedule Control Fragments
for Physics-Based Characters Using Deep
$Q$-Learning . . . . . . . . . . . . . . 29:1--29:??
Mattia Montanari and
Nik Petrinic and
Ettore Barbieri Improving the GJK Algorithm for Faster
and More Reliable Distance Queries
Between Convex Objects . . . . . . . . . 30:1--30:??
Sören Pirk and
Vojtech Krs and
Kaimo Hu and
Suren Deepak Rajasekaran and
Hao Kang and
Yusuke Yoshiyasu and
Bedrich Benes and
Leonidas J. Guibas Understanding and Exploiting Object
Interaction Landscapes . . . . . . . . . 31:1--31:??
Kaiwen Guo and
Feng Xu and
Tao Yu and
Xiaoyang Liu and
Qionghai Dai and
Yebin Liu Real-Time Geometry, Albedo, and Motion
Reconstruction Using a Single RGB-D
Camera . . . . . . . . . . . . . . . . . 32:1--32:??
Ruizhen Hu and
Wenchao Li and
Oliver Van Kaick and
Hui Huang and
Melinos Averkiou and
Daniel Cohen-Or and
Hao Zhang Co-Locating Style-Defining Elements on
$3$D Shapes . . . . . . . . . . . . . . 33:1--33:??
Sylvain Paris CoLux: multi-object $3$D micro-motion
analysis using speckle imaging . . . . . 34:1--34:??
Julian Iseringhausen and
Bastian Goldlücke and
Nina Pesheva and
Stanimir Iliev and
Alexander Wender and
Martin Fuchs and
Matthias B. Hullin $4$D imaging through spray-on optics . . 35:1--35:??
Jinhui Xiong and
Ramzi Idoughi and
Andres A. Aguirre-Pablo and
Abdulrahman B. Aljedaani and
Xiong Dun and
Qiang Fu and
Sigurdur T. Thoroddsen and
Wolfgang Heidrich Rainbow particle imaging velocimetry for
dense $3$D fluid velocity imaging . . . 36:1--36:??
Supreeth Achar and
Joseph R. Bartels and
William L. `Red' Whittaker and
Kiriakos N. Kutulakos and
Srinivasa G. Narasimhan Epipolar time-of-flight imaging . . . . 37:1--37:??
Michael Rabinovich and
Roi Poranne and
Daniele Panozzo and
Olga Sorkine-Hornung Scalable locally injective mappings . . 37:1--37:??
Anna Shtengel and
Roi Poranne and
Olga Sorkine-Hornung and
Shahar Z. Kovalsky and
Yaron Lipman Geometric optimization via composite
majorization . . . . . . . . . . . . . . 38:1--38:??
Manish Mandad and
David Cohen-Steiner and
Leif Kobbelt and
Pierre Alliez and
Mathieu Desbrun Variance-minimizing transport plans for
inter-surface mapping . . . . . . . . . 39:1--39:??
Fernando De Goes and
Doug L. James Regularized kelvinlets: sculpting
brushes based on fundamental solutions
of elasticity . . . . . . . . . . . . . 40:1--40:??
Xue Bin Peng and
Glen Berseth and
Kangkang Yin and
Michiel Van De Panne DeepLoco: dynamic locomotion skills
using hierarchical deep reinforcement
learning . . . . . . . . . . . . . . . . 41:1--41:??
Daniel Holden and
Taku Komura and
Jun Saito Phase-functioned neural networks for
character control . . . . . . . . . . . 42:1--42:??
Libin Liu and
Jessica Hodgins Learning to schedule control fragments
for physics-based characters using deep
$Q$-learning . . . . . . . . . . . . . . 42:1--42:??
Kourosh Naderi and
Joose Rajamäki and
Perttu Hämäläinen Discovering and synthesizing humanoid
climbing movements . . . . . . . . . . . 43:1--43:??
Kaiwen Guo and
Feng Xu and
Tao Yu and
Xiaoyang Liu and
Qionghai Dai and
Yebin Liu Real-time geometry, albedo and motion
reconstruction using a single RGBD
camera . . . . . . . . . . . . . . . . . 44:1--44:??
Dushyant Mehta and
Srinath Sridhar and
Oleksandr Sotnychenko and
Helge Rhodin and
Mohammad Shafiei and
Hans-Peter Seidel and
Weipeng Xu and
Dan Casas and
Christian Theobalt VNect: real-time $3$D human pose
estimation with a single RGB camera . . 44:1--44:??
Xiao Li and
Yue Dong and
Pieter Peers and
Xin Tong Modeling surface appearance from a
single photograph using self-augmented
convolutional neural networks . . . . . 45:1--45:??
Michael Waechter and
Mate Beljan and
Simon Fuhrmann and
Nils Moehrle and
Johannes Kopf and
Michael Goesele Virtual rephotography: novel view
prediction error for $3$D reconstruction 45:1--45:??
Abhishek Badki and
Orazio Gallo and
Jan Kautz and
Pradeep Sen Computational zoom: a framework for
post-capture image composition . . . . . 46:1--46:??
Ana Serrano and
Vincent Sitzmann and
Jaime Ruiz-Borau and
Gordon Wetzstein and
Diego Gutierrez and
Belen Masia Movie editing and cognitive event
segmentation in virtual reality video 47:1--47:??
Funda Durupinar and
Mubbasir Kapadia and
Susan Deutsch and
Michael Neff and
Norman I. Badler Perform: perceptual approach for adding
OCEAN personality to human motion using
laban movement analysis . . . . . . . . 48:1--48:??
Yuki Koyama and
Issei Sato and
Daisuke Sakamoto and
Takeo Igarashi Sequential line search for efficient
visual design optimization by crowds . . 48:1--48:??
Harrison Jesse Smith and
Michael Neff Understanding the impact of animated
gesture performance on personality
perceptions . . . . . . . . . . . . . . 49:1--49:??
Elena Arabadzhiyska and
Okan Tarhan Tursun and
Karol Myszkowski and
Hans-Peter Seidel and
Piotr Didyk Saccade landing position prediction for
gaze-contingent rendering . . . . . . . 50:1--50:??
Ruizhen Hu and
Wenchao Li and
Oliver Van Kaick and
Hui Huang and
Melinos Averkiou and
Daniel Cohen-Or and
Hao Zhang Co-locating style-defining elements on
$3$D shapes . . . . . . . . . . . . . . 50:1--50:??
Chenyang Zhu and
Renjiao Yi and
Wallace Lira and
Ibraheem Alhashim and
Kai Xu and
Hao Zhang Deformation-driven shape correspondence
via shape recognition . . . . . . . . . 51:1--51:??
Jun Li and
Kai Xu and
Siddhartha Chaudhuri and
Ersin Yumer and
Hao Zhang and
Leonidas Guibas GRASS: generative recursive autoencoders
for shape structures . . . . . . . . . . 52:1--52:??
Sören Pirk and
Vojtech Krs and
Kaimo Hu and
Suren Deepak Rajasekaran and
Hao Kang and
Yusuke Yoshiyasu and
Bedrich Benes and
Leonidas J. Guibas Understanding and exploiting object
interaction landscapes . . . . . . . . . 52:1--52:??
Adriana Schulz and
Ariel Shamir and
Ilya Baran and
David I. W. Levin and
Pitchaya Sitthi-Amorn and
Wojciech Matusik Retrieval on parametric shape
collections . . . . . . . . . . . . . . 52:1--52:??
Hongyi Xu and
Jernej Barbic Example-based damping design . . . . . . 53:1--53:??
Meekyoung Kim and
Gerard Pons-Moll and
Sergi Pujades and
Seungbae Bang and
Jinwook Kim and
Michael J. Black and
Sung-Hee Lee Data-driven physics for human soft
tissue animation . . . . . . . . . . . . 54:1--54:??
Dan Koschier and
Jan Bender and
Nils Thuerey Robust eXtended finite elements for
complex cutting of deformables . . . . . 55:1--55:??
Yun (Raymond) Fei and
Henrique Teles Maia and
Christopher Batty and
Changxi Zheng and
Eitan Grinspun A multi-scale model for simulating
liquid-hair interactions . . . . . . . . 56:1--56:??
Stéphane Calderon and
Tamy Boubekeur Bounding proxies for shape approximation 57:1--57:??
Fabián Prada and
Misha Kazhdan and
Ming Chuang and
Alvaro Collet and
Hugues Hoppe Spatiotemporal atlas parameterization
for evolving meshes . . . . . . . . . . 58:1--58:??
Etienne Corman and
Justin Solomon and
Mirela Ben-Chen and
Leonidas Guibas and
Maks Ovsjanikov Functional characterization of intrinsic
and extrinsic geometry . . . . . . . . . 59:1--59:??
Giorgio Gori and
Alla Sheffer and
Nicholas Vining and
Enrique Rosales and
Nathan Carr and
Tao Ju FlowRep: descriptive curve networks for
free-form design shapes . . . . . . . . 59:1--59:??
Nicolas Mellado and
David Vanderhaeghe and
Charlotte Hoarau and
Sidonie Christophe and
Mathieu Brédif and
Loic Barthe Constrained palette-space exploration 60:1--60:??
Yagiz Aksoy and
Tunç Ozan Aydin and
Marc Pollefeys and
Aljoa Smoli\'c Interactive high-quality green-screen
keying via color unmixing . . . . . . . 61:1--61:??
Yagiz Aksoy and
Tunç Ozan Aydin and
Aljoa Smoli and
Marc Pollefeys Unmixing-based soft color segmentation
for image manipulation . . . . . . . . . 61:1--61:??
Maria Shugrina and
Jingwan Lu and
Stephen Diverdi Playful palette: an interactive
parametric color mixer for artists . . . 61:1--61:??
Jianchao Tan and
Jyh-Ming Lien and
Yotam Gingold Decomposing images into layers via
RGB-space geometry . . . . . . . . . . . 61:1--61:??
Jesús Pérez and
Miguel A. Otaduy and
Bernhard Thomaszewski Computational design and automated
fabrication of Kirchhoff-plateau
surfaces . . . . . . . . . . . . . . . . 62:1--62:??
Lingjie Liu and
Duygu Ceylan and
Cheng Lin and
Wenping Wang and
Niloy J. Mitra Image-based reconstruction of wire art 63:1--63:??
Marc Alexa and
Kristian Hildebrand and
Sylvain Lefebvre Optimal discrete slicing . . . . . . . . 64:1--64:??
Ruslan Guseinov and
Eder Miguel and
Bernd Bickel CurveUps: shaping objects from flat
plates with tension-actuated curvature 64:1--64:??
Martin Kilian and
Aron Monszpart and
Niloy J. Mitra String actuated curved folded surfaces 64:1--64:??
Antoine Toisoul and
Abhijeet Ghosh Practical acquisition and rendering of
diffraction effects in surface
reflectance . . . . . . . . . . . . . . 64:1--64:??
Laurent Belcour and
Pascal Barla A practical extension to microfacet
theory for the modeling of varying
iridescence . . . . . . . . . . . . . . 65:1--65:??
Nicolas Holzschuch and
Romain Pacanowski A two-scale microfacet reflectance model
combining reflection and diffraction . . 66:1--66:??
Ling-Qi Yan and
Henrik Wann Jensen and
Ravi Ramamoorthi An efficient and practical near and far
field fur reflectance model . . . . . . 67:1--67:??
Zherong Pan and
Dinesh Manocha Efficient solver for spacetime control
of smoke . . . . . . . . . . . . . . . . 68:1--68:??
Alexey Stomakhin and
Andrew Selle Fluxed animated boundary method . . . . 68:1--68:??
Nils Thuerey Interpolations of smoke and liquid
simulations . . . . . . . . . . . . . . 68:1--68:??
Mengyu Chu and
Nils Thuerey Data-driven synthesis of smoke flows
with CNN-based feature descriptors . . . 69:1--69:??
Li Yi and
Leonidas Guibas and
Aaron Hertzmann and
Vladimir G. Kim and
Hao Su and
Ersin Yumer Learning hierarchical shape segmentation
and labeling from online repositories 70:1--70:??
Haggai Maron and
Meirav Galun and
Noam Aigerman and
Miri Trope and
Nadav Dym and
Ersin Yumer and
Vladimir G. Kim and
Yaron Lipman Convolutional neural networks on
surfaces via seamless toric covers . . . 71:1--71:??
Peng-Shuai Wang and
Yang Liu and
Yu-Xiao Guo and
Chun-Yu Sun and
Xin Tong O-CNN: octree-based convolutional neural
networks for $3$D shape analysis . . . . 72:1--72:??
Gerard Pons-Moll and
Sergi Pujades and
Sonny Hu and
Michael J. Black ClothCap: seamless $4$D clothing capture
and retargeting . . . . . . . . . . . . 73:1--73:??
Hisanari Otsu and
Anton S. Kaplanyan and
Johannes Hanika and
Carsten Dachsbacher and
Toshiya Hachisuka Fusing state spaces for Markov chain
Monte Carlo rendering . . . . . . . . . 74:1--74:??
Laurent Belcour and
Ling-Qi Yan and
Ravi Ramamoorthi and
Derek Nowrouzezahrai Antialiasing complex global illumination
effects in path-space . . . . . . . . . 75:1--75:??
Adrien Gruson and
Mickaël Ribardi\`ere and
Martin Sik and
Jirí Vorba and
Rémi Cozot and
Kadi Bouatouch and
Jaroslav Krivánek A spatial target function for Metropolis
photon tracing . . . . . . . . . . . . . 75:1--75:??
Jacopo Pantaleoni Charted Metropolis light transport . . . 75:1--75:??
Angela Dai and
Matthias Nießner and
Michael Zollhöfer and
Shahram Izadi and
Christian Theobalt BundleFusion: real-time globally
consistent $3$D reconstruction using
on-the-fly surface re-integration . . . 76:1--76:??
Zhiyang Huang and
Ming Zou and
Nathan Carr and
Tao Ju Topology-controlled reconstruction of
multi-labelled domains from
cross-sections . . . . . . . . . . . . . 76:1--76:??
Nico Schertler and
Marco Tarini and
Wenzel Jakob and
Misha Kazhdan and
Stefan Gumhold and
Daniele Panozzo Field-aligned online surface
reconstruction . . . . . . . . . . . . . 77:1--77:??
Arno Knapitsch and
Jaesik Park and
Qian-Yi Zhou and
Vladlen Koltun Tanks and temples: benchmarking
large-scale scene reconstruction . . . . 78:1--78:??
Kfir Aberman and
Oren Katzir and
Qiang Zhou and
Zegang Luo and
Andrei Sharf and
Chen Greif and
Baoquan Chen and
Daniel Cohen-Or Dip transform for $3$D shape
reconstruction . . . . . . . . . . . . . 79:1--79:??
James M. Bern and
Kai-Hung Chang and
Stelian Coros Interactive design of animated plushies 80:1--80:??
Ran Zhang and
Thomas Auzinger and
Duygu Ceylan and
Wilmot Li and
Bernd Bickel Functionality-aware retargeting of
mechanisms to $3$D shapes . . . . . . . 81:1--81:??
Vittorio Megaro and
Jonas Zehnder and
Moritz Bächer and
Stelian Coros and
Markus Gross and
Bernhard Thomaszewski A computational design tool for
compliant mechanisms . . . . . . . . . . 82:1--82:??
Christopher Yu and
Keenan Crane and
Stelian Coros Computational design of telescoping
structures . . . . . . . . . . . . . . . 83:1--83:??
Desai Chen and
David I. W. Levin and
Wojciech Matusik and
Danny M. Kaufman Dynamics-aware numerical coarsening for
fabrication design . . . . . . . . . . . 84:1--84:??
Andrew Maimone and
Andreas Georgiou and
Joel S. Kollin Holographic near-eye displays for
virtual and augmented reality . . . . . 85:1--85:??
Nathan Matsuda and
Alexander Fix and
Douglas Lanman Focal surface displays . . . . . . . . . 86:1--86:??
George-Alex Koulieris and
Bee Bui and
Martin S. Banks and
George Drettakis Accommodation and comfort in
head-mounted displays . . . . . . . . . 87:1--87:??
Robert Konrad and
Nitish Padmanaban and
Keenan Molner and
Emily A. Cooper and
Gordon Wetzstein Accommodation-invariant computational
near-eye displays . . . . . . . . . . . 88:1--88:??
Alon Bright and
Edward Chien and
Ofir Weber Harmonic global parametrization with
rational holonomy . . . . . . . . . . . 89:1--89:??
Noam Aigerman and
Shahar Z. Kovalsky and
Yaron Lipman Spherical orbifold Tutte embeddings . . 90:1--90:??
Marcel Campen and
Denis Zorin Similarity maps and field-guided
T-splines: a perfect couple . . . . . . 91:1--91:??
Omri Azencot and
Etienne Corman and
Mirela Ben-Chen and
Maks Ovsjanikov Consistent functional cross field design
for mesh quadrangulation . . . . . . . . 92:1--92:??
Sarah Taylor and
Taehwan Kim and
Yisong Yue and
Moshe Mahler and
James Krahe and
Anastasio Garcia Rodriguez and
Jessica Hodgins and
Iain Matthews A deep learning approach for generalized
speech animation . . . . . . . . . . . . 93:1--93:??
Tero Karras and
Timo Aila and
Samuli Laine and
Antti Herva and
Jaakko Lehtinen Audio-driven facial animation by joint
end-to-end learning of pose and emotion 94:1--94:??
Supasorn Suwajanakorn and
Steven M. Seitz and
Ira Kemelmacher-Shlizerman Synthesizing Obama: learning lip sync
from audio . . . . . . . . . . . . . . . 95:1--95:??
Zeyu Jin and
Gautham J. Mysore and
Stephen Diverdi and
Jingwan Lu and
Adam Finkelstein VoCo: text-based insertion and
replacement in audio narration . . . . . 96:1--96:??
Steve Bako and
Thijs Vogels and
Brian Mcwilliams and
Mark Meyer and
Jan NováK and
Alex Harvill and
Pradeep Sen and
Tony Derose and
Fabrice Rousselle Kernel-predicting convolutional networks
for denoising Monte Carlo renderings . . 97:1--97:??
Chakravarty R. Alla Chaitanya and
Anton S. Kaplanyan and
Christoph Schied and
Marco Salvi and
Aaron Lefohn and
Derek Nowrouzezahrai and
Timo Aila Interactive reconstruction of Monte
Carlo image sequences using a recurrent
denoising autoencoder . . . . . . . . . 98:1--98:??
Luke Anderson and
Tzu-Mao Li and
Jaakko Lehtinen and
Frédo Durand Aether: an embedded domain specific
sampling language for Monte Carlo
rendering . . . . . . . . . . . . . . . 99:1--99:??
Yong He and
Tim Foley and
Teguh Hofstee and
Haomin Long and
Kayvon Fatahalian Shader components: modular and high
performance shader development . . . . . 100:1--100:??
Kai Selgrad and
Alexander Lier and
Magdalena Martinek and
Christoph Buchenau and
Michael Guthe and
Franziska Kranz and
Henry Schäfer and
Marc Stamminger A compressed representation for ray
tracing parametric surfaces . . . . . . 100:1--100:??
Egor Larionov and
Christopher Batty and
Robert Bridson Variational Stokes: a unified
pressure--viscosity solver for accurate
viscous liquids . . . . . . . . . . . . 101:1--101:??
Rene Winchenbach and
Hendrik Hochstetter and
Andreas Kolb Infinite continuous adaptivity for
incompressible SPH . . . . . . . . . . . 102:1--102:??
Stefan Jeschke and
Chris Wojtan Water wave packets . . . . . . . . . . . 103:1--103:??
Alexis Angelidis Multi-scale vorticle fluids . . . . . . 104:1--104:??
Hugo Loi and
Thomas Hurtut and
Romain Vergne and
Joëlle Thollot Programmable $2$D arrangements for
element texture design . . . . . . . . . 105:1--105:??
Omry Sendik and
Daniel Cohen-Or Deep correlations for texture synthesis 105:1--105:??
Andre Pradhana Tampubolon and
Theodore Gast and
Gergely Klár and
Chuyuan Fu and
Joseph Teran and
Chenfanfu Jiang and
Ken Museth Multi-species simulation of porous sand
and water mixtures . . . . . . . . . . . 105:1--105:??
Sai Bi and
Nima Khademi Kalantari and
Ravi Ramamoorthi Patch-based optimization for image-based
texture mapping . . . . . . . . . . . . 106:1--106:??
Satoshi Iizuka and
Edgar Simo-Serra and
Hiroshi Ishikawa Globally and locally consistent image
completion . . . . . . . . . . . . . . . 107:1--107:??
Michal Lukác and
Daniel Sýkora and
Kalyan Sunkavalli and
Eli Shechtman and
Ondrej Jamriska and
Nathan Carr and
Tomás Pajdla Nautilus: recovering regional symmetry
transformations for image editing . . . 108:1--108:??
Roald Frederickx and
Philip Dutré A forward scattering dipole model from a
functional integral approximation . . . 109:1--109:??
Can Yuksel and
Cem Yuksel Lighting grid hierarchy for
self-illuminating explosions . . . . . . 110:1--110:??
Peter Kutz and
Ralf Habel and
Yining Karl Li and
Jan Novák Spectral and decomposition tracking for
rendering heterogeneous volumes . . . . 111:1--111:??
Benedikt Bitterli and
Wojciech Jarosz Beyond points and beams:
higher-dimensional photon samples for
volumetric light transport . . . . . . . 112:1--112:??
Amir Vaxman and
Christian Müller and
Ofir Weber Regular meshes from polygonal patterns 113:1--113:??
Xifeng Gao and
Wenzel Jakob and
Marco Tarini and
Daniele Panozzo Robust hex-dominant mesh generation
using field-guided polyhedral
agglomeration . . . . . . . . . . . . . 114:1--114:??
Carl Schissler and
Dinesh Manocha Interactive sound propagation and
rendering for large multi-source scenes 114:1--114:??
Dmitry Sokolov and
Nicolas Ray and
Lionel Untereiner and
Bruno Lévy Hexahedral-dominant meshing . . . . . . 114:1--114:??
Justin Solomon and
Amir Vaxman and
David Bommes Boundary element octahedral fields in
volumes . . . . . . . . . . . . . . . . 114:1--114:??
Eston Schweickart and
Doug L. James and
Steve Marschner Animating elastic rods with sound . . . 115:1--115:??
Tiantian Liu and
Sofien Bouaziz and
Ladislav Kavan Quasi-newton methods for real-time
simulation of hyperelastic materials . . 116:1--116:??
Dominik L. Michels and
Vu Thai Luan and
Mayya Tokman A stiffly accurate integrator for
elastodynamic problems . . . . . . . . . 116:1--116:??
Chengze Li and
Xueting Liu and
Tien-Tsin Wong Deep extraction of manga structural
lines . . . . . . . . . . . . . . . . . 117:1--117:??
Michaël Gharbi and
Jiawen Chen and
Jonathan T. Barron and
Samuel W. Hasinoff and
Frédo Durand Deep bilateral learning for real-time
image enhancement . . . . . . . . . . . 118:1--118:??
Richard Zhang and
Jun-Yan Zhu and
Phillip Isola and
Xinyang Geng and
Angela S. Lin and
Tianhe Yu and
Alexei A. Efros Real-time user-guided image colorization
with learned deep priors . . . . . . . . 119:1--119:??
Tom Duff Deep compositing using lie algebras . . 120:1--120:??
Jing Liao and
Yuan Yao and
Lu Yuan and
Gang Hua and
Sing Bing Kang Visual attribute transfer through deep
image analogy . . . . . . . . . . . . . 120:1--120:??
Bo Zhu and
Melina Skouras and
Desai Chen and
Wojciech Matusik Two-scale topology optimization with
microstructures . . . . . . . . . . . . 120:1--120:??
Jon\`as Martínez and
Haichuan Song and
Jérémie Dumas and
Sylvain Lefebvre Orthotropic $k$-nearest foams for
additive manufacturing . . . . . . . . . 121:1--121:??
Julian Panetta and
Abtin Rahimian and
Denis Zorin Worst-case stress relief for
microstructures . . . . . . . . . . . . 122:1--122:??
Thiago Pereira and
Carolina L. A. Paes Leme and
Steve Marschner and
Szymon Rusinkiewicz Printing anisotropic appearance with
magnetic flakes . . . . . . . . . . . . 123:1--123:??
Vahid Babaei and
Kiril Vidimce and
Michael Foshey and
Alexandre Kaspar and
Piotr Didyk and
Wojciech Matusik Color contoning for $3$D printing . . . 124:1--124:??
Changjian Li and
Hao Pan and
Yang Liu and
Xin Tong and
Alla Sheffer and
Wenping Wang BendSketch: modeling freeform surfaces
through $2$D sketching . . . . . . . . . 125:1--125:??
Xiaoguang Han and
Chang Gao and
Yizhou Yu DeepSketch2Face: a deep learning based
sketching system for $3$D face and
caricature modeling . . . . . . . . . . 126:1--126:??
Marek Dvoroznák and
Pierre Bénard and
Pascal Barla and
Oliver Wang and
Daniel Sýkora Example-based expressive animation of
$2$D rigid bodies . . . . . . . . . . . 127:1--127:??
Vojtech Krs and
Ersin Yumer and
Nathan Carr and
Bedrich Benes and
Radomír Mech Skippy: single view $3$D curve
interactive modeling . . . . . . . . . . 128:1--128:??
Zhipei Yan and
Stephen Schiller and
Gregg Wilensky and
Nathan Carr and
Scott Schaefer $k$-curves: interpolation at local
maximum curvature . . . . . . . . . . . 129:1--129:??
Mackenzie Leake and
Abe Davis and
Anh Truong and
Maneesh Agrawala Computational video editing for
dialogue-driven scenes . . . . . . . . . 130:1--130:??
Zhaopeng Cui and
Oliver Wang and
Ping Tan and
Jue Wang Time slice video synthesis by robust
video alignment . . . . . . . . . . . . 131:1--131:??
Tobias Nägeli and
Lukas Meier and
Alexander Domahidi and
Javier Alonso-Mora and
Otmar Hilliges Real-time planning for automated
multi-view drone cinematography . . . . 132:1--132:??
Ignacio Garcia-Dorado and
Daniel G. Aliaga and
Saiprasanth Bhalachandran and
Paul Schmid and
Dev Niyogi Fast weather simulation for inverse
procedural design of $3$D urban models 133:1--133:??
Ting-Chun Wang and
Jun-Yan Zhu and
Nima Khademi Kalantari and
Alexei A. Efros and
Ravi Ramamoorthi Light field video capture using a
learning-based hybrid imaging system . . 133:1--133:??
Guillaume Cordonnier and
Eric Galin and
James Gain and
Bedrich Benes and
Eric Guérin and
Adrien Peytavie and
Marie-Paule Cani Authoring landscapes by combining
ecosystem and terrain erosion simulation 134:1--134:??
Bohan Wang and
Yili Zhao and
Jernej Barbic Botanical materials based on
biomechanics . . . . . . . . . . . . . . 135:1--135:??
Ioannis Karamouzas and
Nick Sohre and
Rahul Narain and
Stephen J. Guy Implicit crowds: optimization integrator
for robust crowd simulation . . . . . . 136:1--136:??
Hongxing Qin and
Yi Chen and
Jinlong He and
Baoquan Chen Wasserstein blue noise sampling . . . . 137:1--137:??
Gurprit Singh and
Wojciech Jarosz Convergence analysis for anisotropic
Monte Carlo sampling spectra . . . . . . 137:1--137:??
Abdalla G. M. Ahmed and
Till Niese and
Hui Huang and
Oliver Deussen An adaptive point sampler on a regular
lattice . . . . . . . . . . . . . . . . 138:1--138:??
Jieyu Chu and
Nafees Bin Zafar and
Xubo Yang A Schur complement preconditioner for
scalable parallel fluid simulation . . . 139:1--139:??
Jonathan Dupuy and
Eric Heitz and
Laurent Belcour A spherical cap preserving
parameterization for spherical
distributions . . . . . . . . . . . . . 139:1--139:??
Mridul Aanjaneya and
Ming Gao and
Haixiang Liu and
Christopher Batty and
Eftychios Sifakis Power diagrams and sparse paged grids
for high resolution adaptive liquids . . 140:1--140:??
Tobias Günther and
Markus Gross and
Holger Theisel Generic objective vortices for flow
visualization . . . . . . . . . . . . . 141:1--141:??
Albert Chern and
Felix Knöppel and
Ulrich Pinkall and
Peter Schröder Inside fluids: Clebsch maps for
visualization and processing . . . . . . 142:1--142:??
Clemens Birklbauer and
David C. Schedl and
Oliver Bimber Nonuniform spatial deformation of light
fields by locally linear transformations 143:1--143:??
Kiwon Um and
Xiangyu Hu and
Nils Thuerey Perceptual evaluation of liquid
simulation methods . . . . . . . . . . . 143:1--143:??
Jung-Hsuan Wu and
Suguru Saito Interactive relighting in single
low-dynamic range images . . . . . . . . 143:1--143:??
Nima Khademi Kalantari and
Ravi Ramamoorthi Deep high dynamic range imaging of
dynamic scenes . . . . . . . . . . . . . 144:1--144:??
Mazen Al Borno and
Michiel Van De Panne and
Eugene Fiume Domain of attraction expansion for
physics-based character control . . . . 145:1--145:??
Eduardo S. L. Gastal and
Manuel M. Oliveira Spectral remapping for image downscaling 145:1--145:??
Changgu Kang and
Sung-Hee Lee Multi-contact locomotion using a contact
graph with feasibility predictors . . . 145:1--145:??
Taesoo Kwon and
Jessica K. Hodgins Momentum-mapped inverted pendulum models
for controlling dynamic human motions 145:1--145:??
Zhixin Shu and
Sunil Hadap and
Eli Shechtman and
Kalyan Sunkavalli and
Sylvain Paris and
Dimitris Samaras Portrait lighting transfer using a mass
transport approach . . . . . . . . . . . 145:1--145:??
Petr Kellnhofer and
Piotr Didyk and
Szu-Po Wang and
Pitchaya Sitthi-Amorn and
William Freeman and
Fredo Durand and
Wojciech Matusik $3$DTV at home: Eulerian--Lagrangian
stereo-to-multiview conversion . . . . . 146:1--146:??
Taiki Fukiage and
Takahiro Kawabe and
Shin'ya Nishida Hiding of phase-based stereo disparity
for ghost-free viewing without glasses 147:1--147:??
Kevin Matzen and
Michael F. Cohen and
Bryce Evans and
Johannes Kopf and
Richard Szeliski Low-cost 360 stereo photography and
video capture . . . . . . . . . . . . . 148:1--148:??
Fu-Chung Huang and
Dawid Pajak and
Jonghyun Kim and
Jan Kautz and
David Luebke Mixed-primary factorization for
dual-frame computational displays . . . 149:1--149:??
Jui-Hsien Wang and
Rajsekhar Setaluri and
Doug L. James and
Dinesh K. Pai Bounce maps: an improved restitution
model for real-time rigid-body impact 150:1--150:??
Mattia Montanari and
Nik Petrinic and
Ettore Barbieri Improving the GJK algorithm for faster
and more reliable distance queries
between convex objects . . . . . . . . . 151:1--151:??
Etienne Vouga and
Breannan Smith and
Danny M. Kaufman and
Rasmus Tamstorf and
Eitan Grinspun All's well that ends well: guaranteed
resolution of simultaneous rigid body
impact . . . . . . . . . . . . . . . . . 151:1--151:??
Chenfanfu Jiang and
Theodore Gast and
Joseph Teran Anisotropic elastoplasticity for cloth,
knit and hair frictional contact . . . . 152:1--152:??
Alexandru-Eugen Ichim and
Petr Kadlecek and
Ladislav Kavan and
Mark Pauly Phace: physics-based face modeling and
animation . . . . . . . . . . . . . . . 153:1--153:??
Roger Blanco i Ribera and
Eduard Zell and
J. P. Lewis and
Junyong Noh and
Mario Botsch Facial retargeting with automatic range
of motion alignment . . . . . . . . . . 154:1--154:??
Jakub Fiser and
Ondrej Jamriska and
David Simons and
Eli Shechtman and
Jingwan Lu and
Paul Asente and
Michal Lukác and
Daniel Sýkora Example-based synthesis of stylized
facial animations . . . . . . . . . . . 155:1--155:??
Meng Zhang and
Menglei Chai and
Hongzhi Wu and
Hao Yang and
Kun Zhou A data-driven approach to four-view
image-based hair modeling . . . . . . . 156:1--156:??
Adriana Schulz and
Jie Xu and
Bo Zhu and
Changxi Zheng and
Eitan Grinspun and
Wojciech Matusik Interactive design space exploration and
optimization for CAD models . . . . . . 157:1--157:??
Jiaxian Yao and
Danny M. Kaufman and
Yotam Gingold and
Maneesh Agrawala Interactive design and stability
analysis of decorative joinery for
furniture . . . . . . . . . . . . . . . 157:1--157:??
Erva Ulu and
James Mccann and
Levent Burak Kara Lightweight structure design under force
location uncertainty . . . . . . . . . . 158:1--158:??
Caigui Jiang and
Chengcheng Tang and
Hans-Peter Seidel and
Peter Wonka Design and volume optimization of space
structures . . . . . . . . . . . . . . . 159:1--159:??
Omry Sendik and
Daniel Cohen-Or Deep Correlations for Texture Synthesis 161:1--161:??
Zherong Pan and
Dinesh Manocha Efficient Solver for Spacetime Control
of Smoke . . . . . . . . . . . . . . . . 162:1--162:??
Jieyu Chu and
Nafees Bin Zafar and
Xubo Yang A Schur Complement Preconditioner for
Scalable Parallel Fluid Simulation . . . 163:1--163:??
Bo Zhu and
Mélina Skouras and
Desai Chen and
Wojciech Matusik Two-Scale Topology Optimization with
Microstructures . . . . . . . . . . . . 164:1--164:??
Giuseppe Claudio Guarnera and
Peter Hall and
Alain Chesnais and
Mashhuda Glencross Woven Fabric Model Creation from a
Single Image . . . . . . . . . . . . . . 165:1--165:??
Antoine Toisoul and
Abhijeet Ghosh Practical Acquisition and Rendering of
Diffraction Effects in Surface
Reflectance . . . . . . . . . . . . . . 166:1--166:??
Li-Yong Shen and
Ron Goldman Implicitizing Rational Tensor Product
Surfaces Using the Resultant of Three
Moving Planes . . . . . . . . . . . . . 167:1--167:??
Hongxing Qin and
Yi Chen and
Jinlong He and
Baoquan Chen Wasserstein Blue Noise Sampling . . . . 168:1--168:??
Timo Viitanen and
Matias Koskela and
Pekka Jääskeläinen and
Heikki Kultala and
Jarmo Takala MergeTree: a Fast Hardware HLBVH
Constructor for Animated Ray Tracing . . 169:1--169:??
K\kestutis Karciauskas and
Daniele Panozzo and
Jörg Peters T-junctions in Spline Surfaces . . . . . 170:1--170:??
Zachary Devito and
Michael Mara and
Michael Zollhöfer and
Gilbert Bernstein and
Jonathan Ragan-Kelley and
Christian Theobalt and
Pat Hanrahan and
Matthew Fisher and
Matthias Niessner Opt: a Domain Specific Language for
Non-Linear Least Squares Optimization in
Graphics and Imaging . . . . . . . . . . 171:1--171:??
Nico Pietroni and
Marco Tarini and
Amir Vaxman and
Daniele Panozzo and
Paolo Cignoni Position-based tensegrity design . . . . 172:1--172:??
Martin Kilian and
Davide Pellis and
Johannes Wallner and
Helmut Pottmann Material-minimizing forms and structures 173:1--173:??
Peng Song and
Chi-Wing Fu and
Yueming Jin and
Hongfei Xu and
Ligang Liu and
Pheng-Ann Heng and
Daniel Cohen-Or Reconfigurable interlocking furniture 174:1--174:??
Weikai Chen and
Yuexin Ma and
Sylvain Lefebvre and
Shiqing Xin and
Jon\`as Martínez and
Wenping Wang Fabricable tile decors . . . . . . . . . 175:1--175:??
Marc-André Gardner and
Kalyan Sunkavalli and
Ersin Yumer and
Xiaohui Shen and
Emiliano Gambaretto and
Christian Gagné and
Jean-François Lalonde Learning to predict indoor illumination
from a single image . . . . . . . . . . 176:1--176:??
Yuki Endo and
Yoshihiro Kanamori and
Jun Mitani Deep reverse tone mapping . . . . . . . 177:1--177:??
Gabriel Eilertsen and
Joel Kronander and
Gyorgy Denes and
Rafal K. Mantiuk and
Jonas Unger HDR image reconstruction from a single
exposure using deep CNNs . . . . . . . . 178:1--178:??
James W. Hennessey and
Wilmot Li and
Bryan Russell and
Eli Shechtman and
Niloy J. Mitra Transferring image-based edits for
multi-channel compositing . . . . . . . 179:1--179:??
Jean-Dominique Favreau and
Florent Lafarge and
Adrien Bousseau Photo2clipart: image abstraction and
vectorization using layered linear
gradients . . . . . . . . . . . . . . . 180:1--180:??
Baptiste Angles and
Marco Tarini and
Brian Wyvill and
Lo\"\ic Barthe and
Andrea Tagliasacchi Sketch-based implicit blending . . . . . 181:1--181:??
Noah Duncan and
Lap-Fai Yu and
Sai-Kit Yeung and
Demetri Terzopoulos Approximate dissections . . . . . . . . 182:1--182:??
Philipp Herholz and
Timothy A. Davis and
Marc Alexa Localized solutions of sparse linear
systems for geometry processing . . . . 183:1--183:??
Nadav Dym and
Haggai Maron and
Yaron Lipman DS++: a flexible, scalable and provably
tight relaxation for matching problems 184:1--184:??
Xifeng Gao and
Daniele Panozzo and
Wenping Wang and
Zhigang Deng and
Guoning Chen Robust structure simplification for hex
re-meshing . . . . . . . . . . . . . . . 185:1--185:??
Zhongshi Jiang and
Scott Schaefer and
Daniele Panozzo Simplicial complex augmentation
framework for bijective maps . . . . . . 186:1--186:??
Samir Aroudj and
Patrick Seemann and
Fabian Langguth and
Stefan Guthe and
Michael Goesele Visibility-consistent thin surface
reconstruction using multi-scale kernels 187:1--187:??
Jonathan Palacios and
Lawrence Roy and
Prashant Kumar and
Chen-Yuan Hsu and
Weikai Chen and
Chongyang Ma and
Li-Yi Wei and
Eugene Zhang Tensor field design in volumes . . . . . 188:1--188:??
Kaan Aksit and
Ward Lopes and
Jonghyun Kim and
Peter Shirley and
David Luebke Near-eye varifocal augmented reality
display using see-through screens . . . 189:1--189:??
Changwon Jang and
Kiseung Bang and
Seokil Moon and
Jonghyun Kim and
Seungjae Lee and
Byoungho Lee Retinal $3$D: augmented reality near-eye
display via pupil-tracked light field
projection on retina . . . . . . . . . . 190:1--190:??
Yifan Peng and
Xiong Dun and
Qilin Sun and
Wolfgang Heidrich Mix-and-match holography . . . . . . . . 191:1--191:??
Qi Sun and
Fu-Chung Huang and
Joohwan Kim and
Li-Yi Wei and
David Luebke and
Arie Kaufman Perceptually-guided foveation for light
field displays . . . . . . . . . . . . . 192:1--192:??
Quan Wen and
Feng Xu and
Ming Lu and
Jun-Hai Yong Real-time $3$D eyelids tracking from
semantic edges . . . . . . . . . . . . . 193:1--193:??
Tianye Li and
Timo Bolkart and
Michael J. Black and
Hao Li and
Javier Romero Learning a model of facial shape and
expression from $4$D scans . . . . . . . 194:1--194:??
Liwen Hu and
Shunsuke Saito and
Lingyu Wei and
Koki Nagano and
Jaewoo Seo and
Jens Fursund and
Iman Sadeghi and
Carrie Sun and
Yen-Chun Chen and
Hao Li Avatar digitization from a single image
for real-time rendering . . . . . . . . 195:1--195:??
Hadar Averbuch-Elor and
Daniel Cohen-Or and
Johannes Kopf and
Michael F. Cohen Bringing portraits to life . . . . . . . 196:1--196:??
Sören Pirk and
Michal Jarzabek and
Torsten Hädrich and
Dominik L. Michels and
Wojciech Palubicki Interactive wood combustion for
botanical tree models . . . . . . . . . 197:1--197:??
Jungdam Won and
Jongho Park and
Kwanyu Kim and
Jehee Lee How to train your dragon: example-guided
control of flapping flight . . . . . . . 198:1--198:??
Sadashige Ishida and
Masafumi Yamamoto and
Ryoichi Ando and
Toshiya Hachisuka A hyperbolic geometric flow for evolving
films and foams . . . . . . . . . . . . 199:1--199:??
Weizi Li and
David Wolinski and
Ming C. Lin City-scale traffic animation using
statistical learning and metamodel-based
optimization . . . . . . . . . . . . . . 200:1--200:??
Qiang Fu and
Xiaowu Chen and
Xiaotian Wang and
Sijia Wen and
Bin Zhou and
Hongbo Fu Adaptive synthesis of indoor scenes via
activity-associated object relation
graphs . . . . . . . . . . . . . . . . . 201:1--201:??
Kai Xu and
Lintao Zheng and
Zihao Yan and
Guohang Yan and
Eugene Zhang and
Matthias Niessner and
Oliver Deussen and
Daniel Cohen-Or and
Hui Huang Autonomous reconstruction of unknown
indoor scenes guided by time-varying
tensor fields . . . . . . . . . . . . . 202:1--202:??
Jingwei Huang and
Angela Dai and
Leonidas Guibas and
Matthias Niessner $3$Dlite: towards commodity $3$D
scanning for content creation . . . . . 203:1--203:??
Tom Kelly and
John Femiani and
Peter Wonka and
Niloy J. Mitra BigSUR: large-scale structured urban
reconstruction . . . . . . . . . . . . . 204:1--204:??
Vincent Schüssler and
Eric Heitz and
Johannes Hanika and
Carsten Dachsbacher Microfacet-based normal mapping for
robust Monte Carlo path tracing . . . . 205:1--205:??
Jérémy Riviere and
Ilya Reshetouski and
Luka Filipi and
Abhijeet Ghosh Polarization imaging reflectometry in
the wild . . . . . . . . . . . . . . . . 206:1--206:??
Sebastian Werner and
Zdravko Velinov and
Wenzel Jakob and
Matthias B. Hullin Scratch iridescence: wave-optical
rendering of diffractive surface
structure . . . . . . . . . . . . . . . 207:1--207:??
Ling-Qi Yan and
Weilun Sun and
Henrik Wann Jensen and
Ravi Ramamoorthi A BSSRDF model for efficient rendering
of fur with global illumination . . . . 208:1--208:??
Robert Konrad and
Donald G. Dansereau and
Aniq Masood and
Gordon Wetzstein SpinVR: towards live-streaming $3$D
virtual reality video . . . . . . . . . 209:1--209:??
Steven A. Cholewiak and
Gordon D. Love and
Pratul P. Srinivasan and
Ren Ng and
Martin S. Banks ChromaBlur: rendering chromatic eye
aberration improves accommodation and
realism . . . . . . . . . . . . . . . . 210:1--210:??
Zhi-Chao Dong and
Xiao-Ming Fu and
Chi Zhang and
Kang Wu and
Ligang Liu Smooth assembled mappings for
large-scale real walking . . . . . . . . 211:1--211:??
Kazuhiko Yamamoto and
Takeo Igarashi Fully perceptual-based $3$D spatial
sound individualization with an adaptive
variational autoencoder . . . . . . . . 212:1--212:??
Yufeng Zhu and
Jovan Popovi\'c and
Robert Bridson and
Danny M. Kaufman Planar interpolation with extreme
deformation, topology change and
dynamics . . . . . . . . . . . . . . . . 213:1--213:??
Renjie Chen and
Ofir Weber GPU-accelerated locally injective shape
deformation . . . . . . . . . . . . . . 214:1--214:??
Roi Poranne and
Marco Tarini and
Sandro Huber and
Daniele Panozzo and
Olga Sorkine-Hornung Autocuts: simultaneous distortion and
cut optimization for UV mapping . . . . 215:1--215:??
Songrun Liu and
Zachary Ferguson and
Alec Jacobson and
Yotam Gingold Seamless: seam erasure and seam-aware
decoupling of shape from mesh resolution 216:1--216:??
Seung-Hwan Baek and
Incheol Kim and
Kaist Diego Gutierrez and
Min H. Kim Compact single-shot hyperspectral
imaging using a prism . . . . . . . . . 217:1--217:??
Inchang Choi and
Daniel S. Jeon and
Giljoo Nam and
Diego Gutierrez and
Min H. Kim High-quality hyperspectral
reconstruction using a spectral prior 218:1--218:??
Julio Marco and
Quercus Hernandez and
Adolfo Muñoz and
Yue Dong and
Adrian Jarabo and
Min H. Kim and
Xin Tong and
Diego Gutierrez DeepToF: off-the-shelf real-time
correction of multipath interference in
time-of-flight imaging . . . . . . . . . 219:1--219:??
Clara Callenberg and
Felix Heide and
Gordon Wetzstein and
Matthias B. Hullin Snapshot difference imaging using
correlation time-of-flight sensors . . . 220:1--220:??
Héctor Barreiro and
Ignacio García-Fernández and
Iván Alduán and
Miguel A. Otaduy Conformation constraints for efficient
viscoelastic fluid simulation . . . . . 221:1--221:??
Chuyuan Fu and
Qi Guo and
Theodore Gast and
Chenfanfu Jiang and
Joseph Teran A polynomial particle-in-cell method . . 222:1--222:??
Ming Gao and
Andre Pradhana Tampubolon and
Chenfanfu Jiang and
Eftychios Sifakis An adaptive generalized interpolation
material point method for simulating
elastoplastic materials . . . . . . . . 223:1--223:??
Tao Yang and
Jian Chang and
Ming C. Lin and
Ralph R. Martin and
Jian J. Zhang and
Shi-Min Hu A unified particle system framework for
multi-phase, multi-material visual
simulations . . . . . . . . . . . . . . 224:1--224:??
Zhaoliang Lun and
Changqing Zou and
Haibin Huang and
Evangelos Kalogerakis and
Ping Tan and
Marie-Paule Cani and
Hao Zhang Learning to group discrete graphical
patterns . . . . . . . . . . . . . . . . 225:1--225:??
Minhyuk Sung and
Hao Su and
Vladimir G. Kim and
Siddhartha Chaudhuri and
Leonidas Guibas Complementme: weakly-supervised
component suggestions for $3$D modeling 226:1--226:??
Ruizhen Hu and
Wenchao Li and
Oliver Van Kaick and
Ariel Shamir and
Hao Zhang and
Hui Huang Learning to predict part mobility from a
single static snapshot . . . . . . . . . 227:1--227:??
Éric Guérin and
Julie Digne and
Éric Galin and
Adrien Peytavie and
Christian Wolf and
Bedrich Benes and
Beno\^\it Martinez Interactive example-based terrain
authoring with conditional generative
adversarial networks . . . . . . . . . . 228:1--228:??
Pablo Bauszat and
Victor Petitjean and
Elmar Eisemann Gradient-domain path reusing . . . . . . 229:1--229:??
Ari Silvennoinen and
Jaakko Lehtinen Real-time global illumination by
precomputed local reconstruction from
sparse radiance probes . . . . . . . . . 230:1--230:??
Simon Kallweit and
Thomas Müller and
Brian Mcwilliams and
Markus Gross and
Jan Novák Deep scattering: rendering atmospheric
clouds with radiance-predicting neural
networks . . . . . . . . . . . . . . . . 231:1--231:??
Pramook Khungurn and
Rundong Wu and
James Noeckel and
Steve Marschner and
Kavita Bala Fast rendering of fabric
micro-appearance models under
directional and spherical Gaussian
lights . . . . . . . . . . . . . . . . . 232:1--232:??
Oliver Deussen and
Marc Spicker and
Qian Zheng Weighted Linde--Buzo--Gray stippling . . 233:1--233:??
Peter Hedman and
Suhib Alsisan and
Richard Szeliski and
Johannes Kopf Casual $3$D photography . . . . . . . . 234:1--234:??
Eric Penner and
Li Zhang Soft $3$D reconstruction for view
synthesis . . . . . . . . . . . . . . . 235:1--235:??
Liang Shi and
Fu-Chung Huang and
Ward Lopes and
Wojciech Matusik and
David Luebke Near-eye light field holographic
rendering with spherical waves for wide
field of view interactive $3$D computer
graphics . . . . . . . . . . . . . . . . 236:1--236:??
Olivier Mercier and
Yusufu Sulai and
Kevin Mackenzie and
Marina Zannoli and
James Hillis and
Derek Nowrouzezahrai and
Douglas Lanman Fast gaze-contingent optimal
decompositions for multifocal displays 237:1--237:??
Peng Song and
Xiaofei Wang and
Xiao Tang and
Chi-Wing Fu and
Hongfei Xu and
Ligang Liu and
Niloy J. Mitra Computational design of wind-up toys . . 238:1--238:??
Li-Ke Ma and
Yizhonc Zhang and
Yang Liu and
Kun Zhou and
Xin Tong Computational design and fabrication of
soft pneumatic objects with desired
deformations . . . . . . . . . . . . . . 239:1--239:??
Jonas Zehnder and
Espen Knoop and
Moritz Bächer and
Bernhard Thomaszewski MetaSilicone: design and fabrication of
composite silicone with desired
mechanical properties . . . . . . . . . 240:1--240:??
Oskar Elek and
Denis Sumin and
Ran Zhang and
Tim Weyrich and
Karol Myszkowski and
Bernd Bickel and
Alexander Wilkie and
Jaroslav Krivánek Scattering-aware texture reproduction
for $3$D printing . . . . . . . . . . . 241:1--241:??
Vikram Iyer and
Justin Chan and
Shyamnath Gollakota $3$D printing wireless connected objects 242:1--242:??
Anastasia Tkach and
Andrea Tagliasacchi and
Edoardo Remelli and
Mark Pauly and
Andrew Fitzgibbon Online generative model personalization
for hand tracking . . . . . . . . . . . 243:1--243:??
Jonathan Taylor and
Vladimir Tankovich and
Danhang Tang and
Cem Keskin and
David Kim and
Philip Davidson and
Adarsh Kowdle and
Shahram Izadi Articulated distance fields for
ultra-fast tracking of hands interacting 244:1--244:??
Javier Romero and
Dimitrios Tzionas and
Michael J. Black Embodied hands: modeling and capturing
hands and bodies together . . . . . . . 245:1--245:??
Mingsong Dou and
Philip Davidson and
Sean Ryan Fanello and
Sameh Khamis and
Adarsh Kowdle and
Christoph Rhemann and
Vladimir Tankovich and
Shahram Izadi Motion2fusion: real-time volumetric
performance capture . . . . . . . . . . 246:1--246:??
Benedikt Bitterli and
Wenzel Jakob and
Jan Novák and
Wojciech Jarosz Reversible Jump Metropolis Light
Transport Using Inverse Mappings . . . . 1:1--1:??
Zhixin Shu and
Sunil Hadap and
Eli Shechtman and
Kalyan Sunkavalli and
Sylvain Paris and
Dimitris Samaras Portrait Lighting Transfer Using a Mass
Transport Approach . . . . . . . . . . . 2:1--2:??
Mingming He and
Jing Liao and
Pedro V. Sander and
Hugues Hoppe Gigapixel Panorama Video Loops . . . . . 3:1--3:??
Simone Melzi and
Maks Ovsjanikov and
Giorgio Roffo and
Marco Cristani and
Umberto Castellani Discrete Time Evolution Process
Descriptor for Shape Analysis and
Matching . . . . . . . . . . . . . . . . 4:1--4:??
Rohan Sawhney and
Keenan Crane Boundary First Flattening . . . . . . . 5:1--5:??
Haibin Huang and
Evangelos Kalogerakis and
Siddhartha Chaudhuri and
Duygu Ceylan and
Vladimir G. Kim and
Ersin Yumer Learning Local Shape Descriptors from
Part Correspondences with Multiview
Convolutional Networks . . . . . . . . . 6:1--6:??
Guan Wang and
Hamid Laga and
Ning Xie and
Jinyuan Jia and
Hedi Tabia The Shape Space of $3$D Botanical Tree
Models . . . . . . . . . . . . . . . . . 7:1--7:??
Nan Xiao and
Zhe Zhu and
Ralph R. Martin and
Kun Xu and
Jia-Ming Lu and
Shi-Min Hu Computational Design of Transforming
Pop-up Books . . . . . . . . . . . . . . 8:1--8:??
Dimitar Dinev and
Tiantian Liu and
Ladislav Kavan Stabilizing Integrators for Real-Time
Physics . . . . . . . . . . . . . . . . 9:1--9:??
Hui Huang and
Ke Xie and
Lin Ma and
Dani Lischinski and
Minglun Gong and
Xin Tong and
Daniel Cohen-Or Appearance Modeling via Proxy-to-Image
Alignment . . . . . . . . . . . . . . . 10:1--10:??
Edgar Simo-Serra and
Satoshi Iizuka and
Hiroshi Ishikawa Mastering Sketching: Adversarial
Augmentation for Structured Prediction 11:1--11:??
Breannan Smith and
Fernando De Goes and
Theodore Kim Stable Neo-Hookean Flesh Simulation . . 12:1--12:??
Mohit Gupta and
Andreas Velten and
Shree K. Nayar and
Eric Breitbach What Are Optimal Coding Functions for
Time-of-Flight Imaging? . . . . . . . . 13:1--13:??
Stefan Band and
Christoph Gissler and
Markus Ihmsen and
Jens Cornelis and
Andreas Peer and
Matthias Teschner Pressure Boundaries for Implicit
Incompressible SPH . . . . . . . . . . . 14:1--14:??
Chang Xiao and
Cheng Zhang and
Changxi Zheng FontCode: Embedding Information in Text
Documents Using Glyph Perturbation . . . 15:1--15:??
Michael Rabinovich and
Tim Hoffmann and
Olga Sorkine-Hornung Discrete Geodesic Nets for Modeling
Developable Surfaces . . . . . . . . . . 16:1--16:??
Haoran Xie and
Takeo Igarashi and
Kazunori Miyata Precomputed Panel Solver for
Aerodynamics Simulation . . . . . . . . 17:1--17:??
Christopher Brandt and
Leonardo Scandolo and
Elmar Eisemann and
Klaus Hildebrandt Modeling $n$-Symmetry Vector Fields
using Higher-Order Energies . . . . . . 18:1--18:??
Laurent Belcour and
Guofu Xie and
Christophe Hery and
Mark Meyer and
Wojciech Jarosz and
Derek Nowrouzezahrai Integrating Clipped Spherical Harmonics
Expansions . . . . . . . . . . . . . . . 19:1--19:??
Julio Marco and
Adrian Jarabo and
Wojciech Jarosz and
Diego Gutierrez Second-Order Occlusion-Aware Volumetric
Radiance Caching . . . . . . . . . . . . 20:1--20:??
Fenggen Yu and
Yan Zhang and
Kai Xu and
Ali Mahdavi-Amiri and
Hao Zhang Semi-Supervised Co-Analysis of $3$D
Shape Styles from Projected Lines . . . 21:1--21:??
Scott A. Mitchell and
Mohamed S. Ebeida and
Muhammad A. Awad and
Chonhyon Park and
Anjul Patney and
Ahmad A. Rushdi and
Laura P. Swiler and
Dinesh Manocha and
Li-Yi Wei Spoke-Darts for High-Dimensional
Blue-Noise Sampling . . . . . . . . . . 22:1--22:??
Oded Stein and
Eitan Grinspun and
Max Wardetzky and
Alec Jacobson Natural Boundary Conditions for
Smoothing in Geometry Processing . . . . 23:1--23:??
Omid Mashayekhi and
Chinmayee Shah and
Hang Qu and
Andrew Lim and
Philip Levis Automatically Distributing Eulerian and
Hybrid Fluid Simulations in the Cloud 24:1--24:??
Justus Thies and
Michael Zollhöfer and
Marc Stamminger and
Christian Theobalt and
Matthias Nießner FaceVR: Real-Time Gaze-Aware Facial
Reenactment in Virtual Reality . . . . . 25:1--25:??
Yuanming Hu and
Hao He and
Chenxi Xu and
Baoyuan Wang and
Stephen Lin Exposure: a White-Box Photo
Post-Processing Framework . . . . . . . 26:1--26:??
Weipeng Xu and
Avishek Chatterjee and
Michael Zollhöfer and
Helge Rhodin and
Dushyant Mehta and
Hans-Peter Seidel and
Christian Theobalt MonoPerfCap: Human Performance Capture
From Monocular Video . . . . . . . . . . 27:1--27:??
Matt Pharr Guest Editor's Introduction: Special
Issue on Production Rendering . . . . . 28:1--28:??
Christopher Kulla and
Alejandro Conty and
Clifford Stein and
Larry Gritz Sony Pictures Imageworks Arnold . . . . 29:1--29:??
Per Christensen and
Julian Fong and
Jonathan Shade and
Wayne Wooten and
Brenden Schubert and
Andrew Kensler and
Stephen Friedman and
Charlie Kilpatrick and
Cliff Ramshaw and
Marc Bannister and
Brenton Rayner and
Jonathan Brouillat and
Max Liani RenderMan: an Advanced Path-Tracing
Architecture for Movie Rendering . . . . 30:1--30:??
Luca Fascione and
Johannes Hanika and
Mark Leone and
Marc Droske and
Jorge Schwarzhaupt and
Tomás Davidovic and
Andrea Weidlich and
Johannes Meng Manuka: a Batch-Shading Architecture for
Spectral Path Tracing in Movie
Production . . . . . . . . . . . . . . . 31:1--31:??
Iliyan Georgiev and
Thiago Ize and
Mike Farnsworth and
Ramón Montoya-Vozmediano and
Alan King and
Brecht Van Lommel and
Angel Jimenez and
Oscar Anson and
Shinji Ogaki and
Eric Johnston and
Adrien Herubel and
Declan Russell and
Frédéric Servant and
Marcos Fajardo Arnold: a Brute-Force Production Path
Tracer . . . . . . . . . . . . . . . . . 32:1--32:??
Brent Burley and
David Adler and
Matt Jen-Yuan Chiang and
Hank Driskill and
Ralf Habel and
Patrick Kelly and
Peter Kutz and
Yining Karl Li and
Daniel Teece The Design and Evolution of Disney's
Hyperion Renderer . . . . . . . . . . . 33:1--33:??
Quentin Galvane and
Christophe Lino and
Marc Christie and
Julien Fleureau and
Fabien Servant and
Fran\cois-Louis Tariolle and
Philippe Guillotel Directing Cinematographic Drones . . . . 34:1--34:??
Vidya Narayanan and
Lea Albaugh and
Jessica Hodgins and
Stelian Coros and
James Mccann Automatic Machine Knitting of $3$D
Meshes . . . . . . . . . . . . . . . . . 35:1--35:??
Zherong Pan and
Dinesh Manocha Active Animations of Reduced Deformable
Models with Environment Interactions . . 36:1--36:??
Christopher Schroers and
Jean-Charles Bazin and
Alexander Sorkine-Hornung An Omnistereoscopic Video Pipeline for
Capture and Display of Real-World VR . . 37:1--37:??
Xiao Shu and
Xiaolin Wu Locally Adaptive Rank-Constrained
Optimal Tone Mapping . . . . . . . . . . 38:1--38:??
Kenny Erleben Methodology for Assessing Mesh-Based
Contact Point Methods . . . . . . . . . 39:1--39:??
Yufeng Zhu and
Robert Bridson and
Danny M. Kaufman Blended cured quasi-Newton for
distortion optimization . . . . . . . . 40:1--40:??
Ligang Liu and
Chunyang Ye and
Ruiqi Ni and
Xiao-Ming Fu Progressive parameterizations . . . . . 41:1--41:??
Yue Peng and
Bailin Deng and
Juyong Zhang and
Fanyu Geng and
Wenjie Qin and
Ligang Liu Anderson acceleration for geometry
optimization and physics simulation . . 42:1--42:??
Gavin Barill and
Neil G. Dickson and
Ryan Schmidt and
David I. W. Levin and
Alec Jacobson Fast winding numbers for soups and
clouds . . . . . . . . . . . . . . . . . 43:1--43:??
Yajie Yan and
David Letscher and
Tao Ju Voxel cores: efficient, robust, and
provably good approximation of $3$D
medial axes . . . . . . . . . . . . . . 44:1--44:??
Yijing Li and
Jernej Barbic Immersion of self-intersecting solids
and surfaces . . . . . . . . . . . . . . 45:1--45:??
Roee Lazar and
Nadav Dym and
Yam Kushinsky and
Zhiyang Huang and
Tao Ju and
Yaron Lipman Robust optimization for topological
surface reconstruction . . . . . . . . . 46:1--46:??
Mingming He and
Dongdong Chen and
Jing Liao and
Pedro V. Sander and
Lu Yuan Deep exemplar-based colorization . . . . 47:1--47:??
Tae-Hoon Kim and
Sang Il Park Deep context-aware descreening and
rescreening of halftone images . . . . . 48:1--48:??
Yang Zhou and
Zhen Zhu and
Xiang Bai and
Dani Lischinski and
Daniel Cohen-Or and
Hui Huang Non-stationary texture synthesis by
adversarial expansion . . . . . . . . . 49:1--49:??
Nicholas J. Weidner and
Kyle Piddington and
David I. W. Levin and
Shinjiro Sueda Eulerian-on-Lagrangian cloth simulation 50:1--50:??
Yun (Raymond) Fei and
Christopher Batty and
Eitan Grinspun and
Changxi Zheng A multi-scale model for simulating
liquid-fabric interactions . . . . . . . 51:1--51:??
Jie Li and
Gilles Daviet and
Rahul Narain and
Florence Bertails-Descoubes and
Matthew Overby and
George E. Brown and
Laurence Boissieux An implicit frictional contact solver
for adaptive cloth simulation . . . . . 52:1--52:??
Huamin Wang Rule-free sewing pattern adjustment with
precision and efficiency . . . . . . . . 53:1--53:??
Jingwen Wang and
Ravi Ramamoorthi Analytic spherical harmonic coefficients
for polygonal area lights . . . . . . . 54:1--54:??
Thomas Leimkühler and
Hans-Peter Seidel and
Tobias Ritschel Laplacian kernel splatting for efficient
depth-of-field and motion blur synthesis
or reconstruction . . . . . . . . . . . 55:1--55:??
Masaki Nakada and
Tao Zhou and
Honglin Chen and
Tomer Weiss and
Demetri Terzopoulos Deep learning of biomimetic sensorimotor
control for biomechanical human
animation . . . . . . . . . . . . . . . 56:1--56:??
Seunghwan Lee and
Ri Yu and
Jungnam Park and
Mridul Aanjaneya and
Eftychios Sifakis and
Jehee Lee Dexterous manipulation and control with
volumetric muscles . . . . . . . . . . . 57:1--57:??
Dinesh K. Pai and
Austin Rothwell and
Pearson Wyder-Hodge and
Alistair Wick and
Ye Fan and
Egor Larionov and
Darcy Harrison and
Debanga Raj Neog and
Cole Shing The human touch: measuring contact with
real human soft tissues . . . . . . . . 58:1--58:??
Gaspard Zoss and
Derek Bradley and
Pascal Bérard and
Thabo Beeler An empirical rig for jaw animation . . . 59:1--59:??
Yixin Hu and
Qingnan Zhou and
Xifeng Gao and
Alec Jacobson and
Denis Zorin and
Daniele Panozzo Tetrahedral meshing in the wild . . . . 60:1--60:??
Leman Feng and
Pierre Alliez and
Laurent Busé and
Hervé Delingette and
Mathieu Desbrun Curved optimal Delaunay triangulation 61:1--61:??
Zichun Zhong and
Wenping Wang and
Bruno Lévy and
Jing Hua and
Xiaohu Guo Computing a high-dimensional Euclidean
embedding from an arbitrary smooth
Riemannian metric . . . . . . . . . . . 62:1--62:??
Albert Chern and
Felix Knöppel and
Ulrich Pinkall and
Peter Schröder Shape from metric . . . . . . . . . . . 63:1--63:??
Neal Wadhwa and
Rahul Garg and
David E. Jacobs and
Bryan E. Feldman and
Nori Kanazawa and
Robert Carroll and
Yair Movshovitz-Attias and
Jonathan T. Barron and
Yael Pritch and
Marc Levoy Synthetic depth-of-field with a
single-camera mobile phone . . . . . . . 64:1--64:??
Tinghui Zhou and
Richard Tucker and
John Flynn and
Graham Fyffe and
Noah Snavely Stereo magnification: learning view
synthesis using multiplane images . . . 65:1--65:??
Eike Langbehn and
Frank Steinicke and
Markus Lappe and
Gregory F. Welch and
Gerd Bruder In the blink of an eye: leveraging
blink-induced suppression for
imperceptible position and orientation
redirection in virtual reality . . . . . 66:1--66:??
Qi Sun and
Anjul Patney and
Li-Yi Wei and
Omer Shapira and
Jingwan Lu and
Paul Asente and
Suwen Zhu and
Morgan Mcguire and
David Luebke and
Arie Kaufman Towards virtual reality infinite
walking: dynamic saccadic redirection 67:1--67:??
Stephen Lombardi and
Jason Saragih and
Tomas Simon and
Yaser Sheikh Deep appearance models for face
rendering . . . . . . . . . . . . . . . 68:1--68:??
Kfir Aberman and
Jing Liao and
Mingyi Shi and
Dani Lischinski and
Baoquan Chen and
Daniel Cohen-Or Neural best-buddies: sparse cross-domain
correspondence . . . . . . . . . . . . . 69:1--69:??
Kai Wang and
Manolis Savva and
Angel X. Chang and
Daniel Ritchie Deep convolutional priors for indoor
scene synthesis . . . . . . . . . . . . 70:1--70:??
Matan Atzmon and
Haggai Maron and
Yaron Lipman Point convolutional neural networks by
extension operators . . . . . . . . . . 71:1--71:??
Yagiz Aksoy and
Tae-Hyun Oh and
Sylvain Paris and
Marc Pollefeys and
Wojciech Matusik Semantic soft segmentation . . . . . . . 72:1--72:??
Laurent Belcour Efficient rendering of layered materials
using an atomic decomposition with
statistical operators . . . . . . . . . 73:1--73:??
Tizian Zeltner and
Wenzel Jakob The layer laboratory: a calculus for
additive and subtractive composition of
anisotropic surface reflectance . . . . 74:1--74:??
Ling-Qi Yan and
Milos Hasan and
Bruce Walter and
Steve Marschner and
Ravi Ramamoorthi Rendering specular microgeometry with
wave optics . . . . . . . . . . . . . . 75:1--75:??
Károly Zsolnai-Fehér and
Peter Wonka and
Michael Wimmer Gaussian material synthesis . . . . . . 76:1--76:??
Oded Stein and
Eitan Grinspun and
Keenan Crane Developability of triangle meshes . . . 77:1--77:??
Christian Schüller and
Roi Poranne and
Olga Sorkine-Hornung Shape representation by zippables . . . 78:1--78:??
Dimitar Dinev and
Tiantian Liu and
Jing Li and
Bernhard Thomaszewski and
Ladislav Kavan FEPR: fast energy projection for
real-time simulation of deformable
objects . . . . . . . . . . . . . . . . 79:1--79:??
Christopher Brandt and
Elmar Eisemann and
Klaus Hildebrandt Hyper-reduced projective dynamics . . . 80:1--80:??
Fernando De Goes and
Doug L. James Dynamic kelvinlets: secondary motions
based on fundamental solutions of
elastodynamics . . . . . . . . . . . . . 81:1--81:??
Adrien Gruson and
Binh-Son Hua and
Nicolas Vibert and
Derek Nowrouzezahrai and
Toshiya Hachisuka Gradient-domain volumetric photon
density estimation . . . . . . . . . . . 82:1--82:??
Adrian Jarabo and
Carlos Aliaga and
Diego Gutierrez A radiative transfer framework for
spatially-correlated materials . . . . . 83:1--83:??
Syuhei Sato and
Yoshinori Dobashi and
Theodore Kim and
Tomoyuki Nishita Example-based turbulence style transfer 84:1--84:??
Jonas Zehnder and
Rahul Narain and
Bernhard Thomaszewski An advection-reflection solver for
detail-preserving fluid simulation . . . 85:1--85:??
Muzaffer Akbay and
Nicholas Nobles and
Victor Zordan and
Tamar Shinar An extended partitioned method for
conservative solid--fluid coupling . . . 86:1--86:??
Qiaodong Cui and
Pradeep Sen and
Theodore Kim Scalable Laplacian eigenfluids . . . . . 87:1--87:??
Ke Xie and
Hao Yang and
Shengqiu Huang and
Dani Lischinski and
Marc Christie and
Kai Xu and
Minglun Gong and
Daniel Cohen-Or and
Hui Huang Creating and chaining camera moves for
quadrotor videography . . . . . . . . . 88:1--88:??
Nobuyuki Umetani and
Bernd Bickel Learning three-dimensional flow for
interactive aerodynamic design . . . . . 89:1--89:??
Christoph Gebhardt and
Stefan Stevsi\'c and
Otmar Hilliges Optimizing for aesthetically pleasing
quadrotor camera motion . . . . . . . . 90:1--90:??
Nahum Farchi and
Mirela Ben-Chen Integer-only cross field computation . . 91:1--91:??
Xianzhong Fang and
Hujun Bao and
Yiying Tong and
Mathieu Desbrun and
Jin Huang Quadrangulation through
morse-parameterization hybridization . . 92:1--92:??
Heng Liu and
Paul Zhang and
Edward Chien and
Justin Solomon and
David Bommes Singularity-constrained octahedral
fields for hexahedral meshing . . . . . 93:1--93:??
Stefan Jeschke and
Tomás Skrivan and
Matthias Müller-Fischer and
Nuttapong Chentanez and
Miles Macklin and
Chris Wojtan Water surface wavelets . . . . . . . . . 94:1--94:??
You Xie and
Erik Franz and
Mengyu Chu and
Nils Thuerey tempoGAN: a temporally coherent,
volumetric GAN for super-resolution
fluid flow . . . . . . . . . . . . . . . 95:1--95:??
Pingchuan Ma and
Yunsheng Tian and
Zherong Pan and
Bo Ren and
Dinesh Manocha Fluid directed rigid body control using
deep reinforcement learning . . . . . . 96:1--96:??
Chenxi Liu and
Enrique Rosales and
Alla Sheffer StrokeAggregator: consolidating raw
sketches into artist-intended curve
drawings . . . . . . . . . . . . . . . . 97:1--97:??
Edgar Simo-Serra and
Satoshi Iizuka and
Hiroshi Ishikawa Real-time data-driven interactive rough
sketch inking . . . . . . . . . . . . . 98:1--98:??
Tiziano Portenier and
Qiyang Hu and
Attila Szabó and
Siavash Arjomand Bigdeli and
Paolo Favaro and
Matthias Zwicker Faceshop: deep sketch-based face image
editing . . . . . . . . . . . . . . . . 99:1--99:??
Guangming Zang and
Ramzi Idoughi and
Ran Tao and
Gilles Lubineau and
Peter Wonka and
Wolfgang Heidrich Space-time tomography for continuously
deforming objects . . . . . . . . . . . 100:1--100:??
Peter Hedman and
Johannes Kopf Instant $3$D photography . . . . . . . . 101:1--101:??
Thomas Whelan and
Michael Goesele and
Steven J. Lovegrove and
Julian Straub and
Simon Green and
Richard Szeliski and
Steven Butterfield and
Shobhit Verma and
Richard Newcombe Reconstructing scenes with mirror and
glass surfaces . . . . . . . . . . . . . 102:1--102:??
Bojian Wu and
Yang Zhou and
Yiming Qian and
Minglun Cong and
Hui Huang Full $3$D reconstruction of transparent
objects . . . . . . . . . . . . . . . . 103:1--103:??
Ligang Liu and
Xi Xia and
Han Sun and
Qi Shen and
Juzhan Xu and
Bin Chen and
Hui Huang and
Kai Xu Object-aware guidance for autonomous
scene reconstruction . . . . . . . . . . 104:1--104:??
Yousuf Soliman and
Dejan Slepcev and
Keenan Crane Optimal cone singularities for conformal
flattening . . . . . . . . . . . . . . . 105:1--105:??
Mina Konakovi\'c-Lukovi\'c and
Julian Panetta and
Keenan Crane and
Mark Pauly Rapid deployment of curved surfaces via
programmable auxetics . . . . . . . . . 106:1--106:??
Chi-Han Peng and
Helmut Pottmann and
Peter Wonka Designing patterns using triangle-quad
hybrid meshes . . . . . . . . . . . . . 107:1--107:??
Nikunj Raghuvanshi and
John Snyder Parametric directional coding for
precomputed sound propagation . . . . . 108:1--108:??
Jui-Hsien Wang and
Ante Qu and
Timothy R. Langlois and
Doug L. James Toward wave-based sound synthesis for
computer animation . . . . . . . . . . . 109:1--109:??
Gabriel Cirio and
Ante Qu and
George Drettakis and
Eitan Grinspun and
Changxi Zheng Multi-scale simulation of nonlinear
thin-shell sound with wave turbulence 110:1--110:??
Dingzeyu Li and
Timothy R. Langlois and
Changxi Zheng Scene-aware audio for $ 360^\circ $
videos . . . . . . . . . . . . . . . . . 111:1--111:??
Ariel Ephrat and
Inbar Mosseri and
Oran Lang and
Tali Dekel and
Kevin Wilson and
Avinatan Hassidim and
William T. Freeman and
Michael Rubinstein Looking to listen at the cocktail party:
a speaker-independent audio-visual model
for speech separation . . . . . . . . . 112:1--112:??
David B. Lindell and
Matthew O'Toole and
Gordon Wetzstein Single-photon $3$D imaging with deep
sensor fusion . . . . . . . . . . . . . 113:1--113:??
Vincent Sitzmann and
Steven Diamond and
Yifan Peng and
Xiong Dun and
Stephen Boyd and
Wolfgang Heidrich and
Felix Heide and
Gordon Wetzstein End-to-end optimization of optics and
image processing for achromatic extended
depth of field and super-resolution
imaging . . . . . . . . . . . . . . . . 114:1--114:??
Congli Wang and
Qiang Fu and
Xiong Dun and
Wolfgang Heidrich Megapixel adaptive optics: towards
correcting large-scale distortions in
computational cameras . . . . . . . . . 115:1--115:??
Nanxuan Zhao and
Ying Cao and
Rynson W. H. Lau What characterizes personalities of
graphic designs? . . . . . . . . . . . . 116:1--116:??
You-En Lin and
Yong-Liang Yang and
Hung-Kuo Chu Scale-aware black-and-white abstraction
of $3$D shapes . . . . . . . . . . . . . 117:1--117:??
Shayan Hoshyari and
Edoardo Alberto Dominici and
Alla Sheffer and
Nathan Carr and
Zhaowen Wang and
Duygu Ceylan and
I-Chao Shen Perception-driven semi-structured
boundary vectorization . . . . . . . . . 118:1--118:??
Stephen W. Bailey and
Dave Otte and
Paul Dilorenzo and
James F. O'Brien Fast and deep deformation approximations 119:1--119:??
Jiong Chen and
Hujun Bao and
Tianyu Wang and
Mathieu Desbrun and
Jin Huang Numerical coarsening using discontinuous
shape functions . . . . . . . . . . . . 120:1--120:??
Seung-Wook Kim and
Sun Young Park and
Junghyun Han Magnetization dynamics for magnetic
object interactions . . . . . . . . . . 121:1--121:??
Abe Davis and
Maneesh Agrawala Visual rhythm and beat . . . . . . . . . 122:1--122:??
Michal Piovarci and
David I. W. Levin and
Danny M. Kaufman and
Piotr Didyk Perception-aware modeling and
fabrication of digital drawing tools . . 123:1--123:??
Thijs Vogels and
Fabrice Rousselle and
Brian Mcwilliams and
Gerhard Röthlin and
Alex Harvill and
David Adler and
Mark Meyer and
Jan Novák Denoising with kernel prediction and
asymmetric loss functions . . . . . . . 124:1--124:??
Petr Vévoda and
Ivo Kondapaneni and
Jaroslav Krivánek Bayesian online regression for adaptive
direct illumination sampling . . . . . . 125:1--125:??
Zexiang Xu and
Kalyan Sunkavalli and
Sunil Hadap and
Ravi Ramamoorthi Deep image-based relighting from optimal
sparse samples . . . . . . . . . . . . . 126:1--126:??
Kaizhang Kang and
Zimin Chen and
Jiaping Wang and
Kun Zhou and
Hongzhi Wu Efficient reflectance capture using an
autoencoder . . . . . . . . . . . . . . 127:1--127:??
Valentin Deschaintre and
Miika Aittala and
Fredo Durand and
George Drettakis and
Adrien Bousseau Single-image SVBRDF capture with a
rendering-aware deep network . . . . . . 128:1--128:??
Jon\`as Martínez and
Samuel Hornus and
Haichuan Song and
Sylvain Lefebvre Polyhedral Voronoi diagrams for additive
manufacturing . . . . . . . . . . . . . 129:1--129:??
Kui Wu and
Xifeng Gao and
Zachary Ferguson and
Daniele Panozzo and
Cem Yuksel Stitch meshing . . . . . . . . . . . . . 130:1--130:??
Adriana Schulz and
Harrison Wang and
Eitan Crinspun and
Justin Solomon and
Wojciech Matusik Interactive exploration of design
trade-offs . . . . . . . . . . . . . . . 131:1--131:??
Mengqi Peng and
Jun Xing and
Li-Yi Wei Autocomplete $3$D sculpting . . . . . . 132:1--132:??
Minchen Li and
Alla Sheffer and
Eitan Grinspun and
Nicholas Vining Foldsketch: enriching garments with
physically reproducible folds . . . . . 133:1--133:??
Chengkai Dai and
Charlie C. L. Wang and
Chenming Wu and
Sylvain Lefebvre and
Guoxin Fang and
Yong-Jin Liu Support-free volume printing by
multi-axis motion . . . . . . . . . . . 134:1--134:??
Kazutaka Nakashima and
Thomas Auzinger and
Emmanuel Iarussi and
Ran Zhang and
Takeo Igarashi and
Bernd Bickel CoreCavity: interactive shell
decomposition for fabrication with
two-piece rigid molds . . . . . . . . . 135:1--135:??
Thomas Alderighi and
Luigi Malomo and
Daniela Giorgi and
Nico Pietroni and
Bernd Bickel and
Paolo Cignoni Metamolds: computational design of
silicone molds . . . . . . . . . . . . . 136:1--136:??
Haisen Zhao and
Hao Zhang and
Shiqing Xin and
Yuanmin Deng and
Changhe Tu and
Wenping Wang and
Daniel Cohen-Or and
Baoquan Chen DSCarver: decompose-and-spiral-carve for
subtractive manufacturing . . . . . . . 137:1--137:??
Alex Poms and
Will Crichton and
Pat Hanrahan and
Kayvon Fatahalian Scanner: efficient video analysis at
scale . . . . . . . . . . . . . . . . . 138:1--138:??
Tzu-Mao Li and
Michaël Gharbi and
Andrew Adams and
Frédo Durand and
Jonathan Ragan-Kelley Differentiable programming for image
processing and deep learning in halide 139:1--139:??
Michael Kenzel and
Bernhard Kerbl and
Dieter Schmalstieg and
Markus Steinberger A high-performance software graphics
pipeline architecture for the GPU . . . 140:1--140:??
Yong He and
Kayvon Fatahalian and
Tim Foley Slang: language mechanisms for
extensible real-time shading systems . . 141:1--141:??
Libin Liu and
Jessica Hodgins Learning basketball dribbling skills
using trajectory optimization and deep
reinforcement learning . . . . . . . . . 142:1--142:??
Xue Bin Peng and
Pieter Abbeel and
Sergey Levine and
Michiel van de Panne DeepMimic: example-guided deep
reinforcement learning of physics-based
character skills . . . . . . . . . . . . 143:1--143:??
Wenhao Yu and
Greg Turk and
C. Karen Liu Learning symmetric and low-energy
locomotion . . . . . . . . . . . . . . . 144:1--144:??
He Zhang and
Sebastian Starke and
Taku Komura and
Jun Saito Mode-adaptive neural networks for
quadruped motion control . . . . . . . . 145:1--145:??
Hsiao-Yu Chen and
Arnav Sastry and
Wim M. van Rees and
Etienne Vouga Physical simulation of environmentally
induced thin shell deformation . . . . . 146:1--146:??
Qi Guo and
Xuchen Han and
Chuyuan Fu and
Theodore Gast and
Rasmus Tamstorf and
Joseph Teran A material point method for thin shells
with frictional contact . . . . . . . . 147:1--147:??
Christian Schumacher and
Steve Marschner and
Markus Cross and
Bernhard Thomaszewski Mechanical characterization of
structured sheet materials . . . . . . . 148:1--148:??
Ming Gao and
Andre Pradhana and
Xuchen Han and
Qi Guo and
Grant Kot and
Eftychios Sifakis and
Chenfanfu Jiang Animating fluid sediment mixture in
particle-laden flows . . . . . . . . . . 149:1--149:??
Yuanming Hu and
Yu Fang and
Ziheng Ge and
Ziyin Qu and
Yixin Zhu and
Andre Pradhana and
Chenfanfu Jiang A moving least squares material point
method with displacement discontinuity
and two-way rigid body coupling . . . . 150:1--150:??
Ruizhen Hu and
Zihao Yan and
Jingwen Zhang and
Oliver Van Kaick and
Ariel Shamir and
Hao Zhang and
Hui Huang Predictive and generative neural
networks for object functionality . . . 151:1--151:??
Kangxue Yin and
Hui Huang and
Daniel Cohen-Or and
Hao Zhang P2P-NET: bidirectional point
displacement net for shape transform . . 152:1--152:??
Max Limper and
Nicholas Vining and
Alla Sheffer Box cutter: atlas refinement for
efficient packing via void elimination 153:1--153:??
Fabián Prada and
Misha Kazhdan and
Ming Chuang and
Hugues Hoppe Gradient-domain processing within a
texture atlas . . . . . . . . . . . . . 154:1--154:??
Nico Schertler and
Daniele Panozzo and
Stefan Gumhold and
Marco Tarini Generalized motorcycle graphs for
imperfect quad-dominant meshes . . . . . 155:1--155:??
Nicholas Sharp and
Keenan Crane Variational surface cutting . . . . . . 156:1--156:??
Alan Brunton and
Can Ates Arikan and
Tejas Madan Tanksale and
Philipp Urban $3$D printing spatially varying color
and translucency . . . . . . . . . . . . 157:1--157:??
Kaisei Sakurai and
Yoshinori Dobashi and
Kei Iwasaki and
Tomoyuki Nishita Fabricating reflectors for displaying
multiple images . . . . . . . . . . . . 158:1--158:??
Thomas Auzinger and
Wolfgang Heidrich and
Bernd Bickel Computational design of nanostructural
color for additive manufacturing . . . . 159:1--159:??
Moritz Geilinger and
Roi Poranne and
Ruta Desai and
Bernhard Thomaszewski and
Stelian Coros Skaterbots: optimization-based design
and motion synthesis for robotic
creatures with legs and wheels . . . . . 160:1--160:??
Yang Zhou and
Zhan Xu and
Chris Landreth and
Evangelos Kalogerakis and
Subhransu Maji and
Karan Singh Visemenet: audio-driven animator-centric
speech animation . . . . . . . . . . . . 161:1--161:??
Shuco Yamaguchi and
Shunsuke Saito and
Koki Nagano and
Yajie Zhao and
Weikai Chen and
Kyle Olszewski and
Shigeo Morishima and
Hao Li High-fidelity facial reflectance and
geometry inference from an unconstrained
image . . . . . . . . . . . . . . . . . 162:1--162:??
Hyeongwoo Kim and
Pablo Garrido and
Ayush Tewari and
Weipeng Xu and
Justus Thies and
Matthias Niessner and
Patrick Pérez and
Christian Richardt and
Michael Zollhöfer and
Christian Theobalt Deep video portraits . . . . . . . . . . 163:1--163:??
Justus Thies and
Michael Zollhöfer and
Christian Theobalt and
Marc Stamminger and
Matthias Niessner Headon: real-time reenactment of human
portrait videos . . . . . . . . . . . . 164:1--164:??
Daniel Holden Robust solving of optical motion capture
data by denoising . . . . . . . . . . . 165:1--165:??
Shangchen Han and
Beibei Liu and
Robert Wang and
Yuting Ye and
Christopher D. Twigg and
Kenrick Kin Online optical marker-based hand
tracking with deep labels . . . . . . . 166:1--166:??
Marek Dvoroznák and
Wilmot Li and
Vladimir G. Kim and
Daniel Sýkora Toonsynth: example-based synthesis of
hand-colored cartoon animations . . . . 167:1--167:??
Chelsea Tymms and
Esther P. Gardner and
Denis Zorin A Quantitative Perceptual Model for
Tactile Roughness . . . . . . . . . . . 168:1--168:??
Alessandro Muntoni and
Marco Livesu and
Riccardo Scateni and
Alla Sheffer and
Daniele Panozzo Axis-Aligned Height-Field Block
Decomposition of $3$D Shapes . . . . . . 169:1--169:??
Shan Yang and
Zherong Pan and
Tanya Amert and
Ke Wang and
Licheng Yu and
Tamara Berg and
Ming C. Lin Physics-Inspired Garment Recovery from a
Single-View Image . . . . . . . . . . . 170:1--170:??
Yan-Pei Cao and
Leif Kobbelt and
Shi-Min Hu Real-time High-accuracy
Three-Dimensional Reconstruction with
Consumer RGB-D Cameras . . . . . . . . . 171:1--171:??
Krzysztof Wolski and
Daniele Giunchi and
Nanyang Ye and
Piotr Didyk and
Karol Myszkowski and
Radoslaw Mantiuk and
Hans-Peter Seidel and
Anthony Steed and
Rafal K. Mantiuk Dataset and Metrics for Predicting Local
Visible Differences . . . . . . . . . . 172:1--172:??
Syuhei Sato and
Yoshinori Dobashi and
Tomoyuki Nishita Editing Fluid Animation Using Flow
Interpolation . . . . . . . . . . . . . 173:1--173:??
Seungbae Bang and
Sung-Hee Lee Spline Interface for Intuitive Skinning
Weight Editing . . . . . . . . . . . . . 174:1--174:??
Yusuf Sahillioglu A Genetic Isometric Shape Correspondence
Algorithm with Adaptive Sampling . . . . 175:1--175:??
Steve Tonneau and
Pierre Fernbach and
Andrea Del Prete and
Julien Pettré and
Nicolas Mansard 2PAC: Two-Point Attractors for Center of
Mass Trajectories in Multi-Contact
Scenarios . . . . . . . . . . . . . . . 176:1--176:??
Sungkil Lee and
Younguk Kim and
Elmar Eisemann Iterative Depth Warping . . . . . . . . 177:1--177:??
Xue Bin Peng and
Angjoo Kanazawa and
Jitendra Malik and
Pieter Abbeel and
Sergey Levine SFV: reinforcement learning of physical
skills from videos . . . . . . . . . . . 178:1--178:??
Alexander Clegg and
Wenhao Yu and
Jie Tan and
C. Karen Liu and
Greg Turk Learning to dress: synthesizing human
dressing motion via deep reinforcement
learning . . . . . . . . . . . . . . . . 179:1--179:??
Kyungho Lee and
Seyoung Lee and
Jehee Lee Interactive character animation by
learning multi-objective control . . . . 180:1--180:??
Jungdam Won and
Jungnam Park and
Jehee Lee Aerobatics control of flying creatures
via self-regulated learning . . . . . . 181:1--181:??
Tobias Nägeli and
Samuel Oberholzer and
Silvan Plüss and
Javier Alonso-Mora and
Otmar Hilliges Flycon: real-time
environment-independent multi-view human
pose estimation with aerial vehicles . . 182:1--182:??
Neil Smith and
Nils Moehrle and
Michael Goesele and
Wolfgang Heidrich Aerial path planning for urban scene
reconstruction: a continuous
optimization method and benchmark . . . 183:1--183:??
Zechen Zhang and
Nikunj Raghuvanshi and
John Snyder and
Steve Marschner Ambient sound propagation . . . . . . . 184:1--184:??
Yinghao Huang and
Manuel Kaufmann and
Emre Aksan and
Michael J. Black and
Otmar Hilliges and
Gerard Pons-Moll Deep inertial poser: learning to
reconstruct human pose from sparse
inertial measurements in real time . . . 185:1--185:??
Ioannis Karamouzas and
Nick Sohre and
Ran Hu and
Stephen J. Guy Crowd space: a predictive crowd analysis
technique . . . . . . . . . . . . . . . 186:1--186:??
Andreas Aristidou and
Daniel Cohen-Or and
Jessica K. Hodgins and
Yiorgos Chrysanthou and
Ariel Shamir Deep motifs and motion signatures . . . 187:1--187:??
Xi Wang and
Sebastian Koch and
Kenneth Holmqvist and
Marc Alexa Tracking the gaze on objects in $3$D:
how do people really look at the bunny? 188:1--188:??
Xuelin Chen and
Honghua Li and
Chi-Wing Fu and
Hao Zhang and
Daniel Cohen-Or and
Baoquan Chen $3$D fabrication with universal building
blocks and pyramidal shells . . . . . . 189:1--189:??
Shuhua Li and
Ali Mahdavi-Amiri and
Ruizhen Hu and
Han Liu and
Changqing Zou and
Oliver Van Kaick and
Xiuping Liu and
Hui Huang and
Hao Zhang Construction and fabrication of
reversible shape transforms . . . . . . 190:1--190:??
Ziqi Wang and
Peng Song and
Mark Pauly DESIA: a general framework for designing
interlocking assemblies . . . . . . . . 191:1--191:??
Keunhong Park and
Konstantinos Rematas and
Ali Farhadi and
Steven M. Seitz PhotoShape: photorealistic materials for
large-scale shape collections . . . . . 192:1--192:??
Julien Valentin and
Adarsh Kowdle and
Jonathan T. Barron and
Neal Wadhwa and
Max Dzitsiuk and
Michael Schoenberg and
Vivek Verma and
Ambrus Csaszar and
Eric Turner and
Ivan Dryanovski and
Joao Afonso and
Jose Pascoal and
Konstantine Tsotsos and
Mira Leung and
Mirko Schmidt and
Onur Guleryuz and
Sameh Khamis and
Vladimir Tankovitch and
Sean Fanello and
Shahram Izadi and
Christoph Rhemann Depth from motion for smartphone AR . . 193:1--193:??
Aleksander Holynski and
Johannes Kopf Fast depth densification for
occlusion-aware augmented reality . . . 194:1--194:??
Changwon Jang and
Kiseung Bang and
Gang Li and
Byoungho Lee Holographic near-eye display with
expanded eye-box . . . . . . . . . . . . 195:1--195:??
Leo Miyashita and
Yoshihiro Watanabe and
Masatoshi Ishikawa MIDAS projection: markerless and
modelless dynamic projection mapping for
material representation . . . . . . . . 196:1--196:??
Ryan S. Overbeck and
Daniel Erickson and
Daniel Evangelakos and
Matt Pharr and
Paul Debevec A system for acquiring, processing, and
rendering panoramic light field stills
for virtual reality . . . . . . . . . . 197:1--197:??
Jen-Hao Rick Chang and
B. V. K. Vijaya Kumar and
Aswin C. Sankaranarayanan Towards multifocal displays with dense
focal stacks . . . . . . . . . . . . . . 198:1--198:??
Joerg H. Mueller and
Philip Voglreiter and
Mark Dokter and
Thomas Neff and
Mina Makar and
Markus Steinberger and
Dieter Schmalstieg Shading atlas streaming . . . . . . . . 199:1--199:??
Lei Xiao and
Anton Kaplanyan and
Alexander Fix and
Matthew Chapman and
Douglas Lanman DeepFocus: learned image synthesis for
computational displays . . . . . . . . . 200:1--200:??
Mickaël Ly and
Romain Casati and
Florence Bertails-Descoubes and
Mélina Skouras and
Laurence Boissieux Inverse elastic shell design with
contact and friction . . . . . . . . . . 201:1--201:??
Jonathan Leaf and
Rundong Wu and
Eston Schweickart and
Doug L. James and
Steve Marschner Interactive design of periodic
yarn-level cloth patterns . . . . . . . 202:1--202:??
Tuanfeng Y. Wang and
Duygu Ceylan and
Jovan Popovi\'c and
Niloy J. Mitra Learning a shared shape space for
multimodal garment design . . . . . . . 203:1--203:??
Min Tang and
Tongtong Wang and
Zhongyuan Liu and
Ruofeng Tong and
Dinesh Manocha I-cloth: incremental collision handling
for GPU-based interactive cloth
simulation . . . . . . . . . . . . . . . 204:1--204:??
Meng Zhang and
Pan Wu and
Hongzhi Wu and
Yanlin Weng and
Youyi Zheng and
Kun Zhou Modeling hair from an RGB-D camera . . . 205:1--205:??
Shu Liang and
Xiufeng Huang and
Xianyu Meng and
Kunyao Chen and
Linda G. Shapiro and
Ira Kemelmacher-Shlizerman Video to fully automatic $3$D hair model 206:1--206:??
Zdravko Velinov and
Marios Papas and
Derek Bradley and
Paulo Gotardo and
Parsa Mirdehghan and
Steve Marschner and
Jan Novák and
Thabo Beeler Appearance capture and modeling of human
teeth . . . . . . . . . . . . . . . . . 207:1--207:??
Shunsuke Saito and
Liwen Hu and
Chongyang Ma and
Hikaru Ibayashi and
Linjie Luo and
Hao Li $3$D hair synthesis using volumetric
variational autoencoders . . . . . . . . 208:1--208:??
Li Yi and
Haibin Huang and
Difan Liu and
Evangelos Kalogerakis and
Hao Su and
Leonidas Guibas Deep part induction from articulated
object pairs . . . . . . . . . . . . . . 209:1--209:??
Xiaogang Wang and
Bin Zhou and
Haiyue Fang and
Xiaowu Chen and
Qinping Zhao and
Kai Xu Learning to group and label fine-grained
shape components . . . . . . . . . . . . 210:1--210:??
Chenyang Zhu and
Kai Xu and
Siddhartha Chaudhuri and
Renjiao Yi and
Hao Zhang SCORES: shape composition with recursive
substructure priors . . . . . . . . . . 211:1--211:??
Rui Ma and
Akshay Gadi Patil and
Matthew Fisher and
Manyi Li and
Sören Pirk and
Binh-Son Hua and
Sai-Kit Yeung and
Xin Tong and
Leonidas Guibas and
Hao Zhang Language-driven synthesis of $3$D scenes
from scene databases . . . . . . . . . . 212:1--212:??
Tao Du and
Jeevana Priya Inala and
Yewen Pu and
Andrew Spielberg and
Adriana Schulz and
Daniela Rus and
Armando Solar-Lezama and
Wojciech Matusik InverseCSG: automatic conversion of $3$D
models to CSG trees . . . . . . . . . . 213:1--213:??
Hao Wang and
Nadav Schor and
Ruizhen Hu and
Haibin Huang and
Daniel Cohen-Or and
Hui Huang Global-to-local generative model for
$3$D shapes . . . . . . . . . . . . . . 214:1--214:??
Heli Ben-Hamu and
Haggai Maron and
Itay Kezurer and
Gal Avineri and
Yaron Lipman Multi-chart generative surface modeling 215:1--215:??
Tom Kelly and
Paul Guerrero and
Anthony Steed and
Peter Wonka and
Niloy J. Mitra FrankenGAN: guided detail synthesis for
building mass models using
style-synchonized GANs . . . . . . . . . 216:1--216:??
Peng-Shuai Wang and
Chun-Yu Sun and
Yang Liu and
Xin Tong Adaptive O-CNN: a patch-based deep
representation of $3$D shapes . . . . . 217:1--217:??
Lingjie Liu and
Nenglun Chen and
Duygu Ceylan and
Christian Theobalt and
Wenping Wang and
Niloy J. Mitra CurveFusion: reconstructing thin
structures from RGBD sequences . . . . . 218:1--218:??
Ruizhen Hu and
Cheng Wen and
Oliver Van Kaick and
Luanmin Chen and
Di Lin and
Daniel Cohen-Or and
Hui Huang Semantic object reconstruction via
casual handheld scanning . . . . . . . . 219:1--219:??
Adarsh Kowdle and
Christoph Rhemann and
Sean Fanello and
Andrea Tagliasacchi and
Jonathan Taylor and
Philip Davidson and
Mingsong Dou and
Kaiwen Guo and
Cem Keskin and
Sameh Khamis and
David Kim and
Danhang Tang and
Vladimir Tankovich and
Julien Valentin and
Shahram Izadi The need 4 speed in real-time dense
visual tracking . . . . . . . . . . . . 220:1--220:??
Hsueh-Ti Derek Liu and
Michael Tao and
Alec Jacobson Paparazzi: surface editing by way of
multi-view image processing . . . . . . 221:1--221:??
Tzu-Mao Li and
Miika Aittala and
Frédo Durand and
Jaakko Lehtinen Differentiable Monte Carlo ray tracing
through edge sampling . . . . . . . . . 222:1--222:??
Florian Reibold and
Johannes Hanika and
Alisa Jung and
Carsten Dachsbacher Selective guided sampling with complete
light transport paths . . . . . . . . . 223:1--223:??
Jocelyn Meyron and
Quentin Mérigot and
Boris Thibert Light in power: a general and
parameter-free algorithm for caustic
design . . . . . . . . . . . . . . . . . 224:1--224:??
Benedikt Bitterli and
Srinath Ravichandran and
Thomas Müller and
Magnus Wrenninge and
Jan Novák and
Steve Marschner and
Wojciech Jarosz A radiative transfer framework for
non-exponential media . . . . . . . . . 225:1--225:??
Daniel Thul and
L'ubor Ladický and
Sohyeon Jeong and
Marc Pollefeys Approximate convex decomposition and
transfer for animated meshes . . . . . . 226:1--226:??
Amir Vaxman and
Christian Müller and
Ofir Weber Canonical Möbius subdivision . . . . . . 227:1--227:??
Michael Rabinovich and
Tim Hoffmann and
Olga Sorkine-Hornung The shape space of discrete orthogonal
geodesic nets . . . . . . . . . . . . . 228:1--228:??
Jean-Marc Thiery and
Pooran Memari and
Tamy Boubekeur Mean value coordinates for quad cages in
$3$D . . . . . . . . . . . . . . . . . . 229:1--229:??
Philipp Herholz and
Marc Alexa Factor once: reusing Cholesky
factorizations on sub-meshes . . . . . . 230:1--230:??
Jiahao Geng and
Tianjia Shao and
Youyi Zheng and
Yanlin Weng and
Kun Zhou Warp-guided GANs for single-photo facial
animation . . . . . . . . . . . . . . . 231:1--231:??
Paulo Gotardo and
Jérémy Riviere and
Derek Bradley and
Abhijeet Ghosh and
Thabo Beeler Practical dynamic facial appearance
modeling and acquisition . . . . . . . . 232:1--232:??
Chen Cao and
Menglei Chai and
Oliver Woodford and
Linjie Luo Stabilized real-time face tracking via a
learned dynamic rigidity prior . . . . . 233:1--233:??
Chenglei Wu and
Takaaki Shiratori and
Yaser Sheikh Deep incremental learning for efficient
high-fidelity face tracking . . . . . . 234:1--234:??
Pedro Hermosilla and
Tobias Ritschel and
Pere-Pau Vázquez and
\`Alvar Vinacua and
Timo Ropinski Monte Carlo convolution for learning on
non-uniformly sampled point clouds . . . 235:1--235:??
Adrien Poulenard and
Maks Ovsjanikov Multi-directional geodesic neural
networks via equivariant convolution . . 236:1--236:??
Lin Gao and
Jie Yang and
Yi-Ling Qiao and
Yu-Kun Lai and
Paul L. Rosin and
Weiwei Xu and
Shihong Xia Automatic unpaired shape deformation
transfer . . . . . . . . . . . . . . . . 237:1--237:??
Changjian Li and
Hao Pan and
Yang Liu and
Xin Tong and
Alla Sheffer and
Wenping Wang Robust flow-guided neural prediction for
sketch-based freeform surface modeling 238:1--238:??
Hongyi Xu and
Espen Knoop and
Stelian Coros and
Moritz Bächer Bend-it: design and fabrication of
kinetic wire characters . . . . . . . . 239:1--239:??
Wallace Lira and
Chi-Wing Fu and
Hao Zhang Fabricable Eulerian wires for $3$D shape
abstraction . . . . . . . . . . . . . . 240:1--240:??
Luigi Malomo and
Jesús Pérez and
Emmanuel Iarussi and
Nico Pietroni and
Eder Miguel and
Paolo Cignoni and
Bernd Bickel FlexMaps: computational design of flat
flexible shells for shaping $3$D objects 241:1--241:??
Kai-Wen Hsiao and
Jia-Bin Huang and
Hung-Kuo Chu Multi-view wire art . . . . . . . . . . 242:1--242:??
Chu Han and
Qiang Wen and
Shengfeng He and
Qianshu Zhu and
Yinjie Tan and
Guoqiang Han and
Tien-Tsin Wong Deep unsupervised pixelization . . . . . 243:1--243:??
Kaidi Cao and
Jing Liao and
Lu Yuan CariGANs: unpaired photo-to-caricature
translation . . . . . . . . . . . . . . 244:1--244:??
Lijun Wang and
Xiaohui Shen and
Jianming Zhang and
Oliver Wang and
Zhe Lin and
Chih-Yao Hsieh and
Sarah Kong and
Huchuan Lu DeepLens: shallow depth of field from a
single image . . . . . . . . . . . . . . 245:1--245:??
Menghan Xia and
Xueting Liu and
Tien-Tsin Wong Invertible grayscale . . . . . . . . . . 246:1--246:??
Minchen Li and
Danny M. Kaufman and
Vladimir G. Kim and
Justin Solomon and
Alla Sheffer OptCuts: joint optimization of surface
cuts and parameterization . . . . . . . 247:1--247:??
Jing Ren and
Adrien Poulenard and
Peter Wonka and
Maks Ovsjanikov Continuous and orientation-preserving
correspondences via functional maps . . 248:1--248:??
Georges Nader and
Gael Guennebaud Instant transport maps on $2$D grids . . 249:1--249:??
Hugo Lavenant and
Sebastian Claici and
Edward Chien and
Justin Solomon Dynamical optimal transport on discrete
surfaces . . . . . . . . . . . . . . . . 250:1--250:??
Haixiang Liu and
Yuanming Hu and
Bo Zhu and
Wojciech Matusik and
Eftychios Sifakis Narrow-band topology optimization on a
sparsely populated grid . . . . . . . . 251:1--251:??
Christian Schumacher and
Jonas Zehnder and
Moritz Bächer Set-in-stone: worst-case optimization of
structures weak in tension . . . . . . . 252:1--252:??
Guowei Yan and
Wei Li and
Ruigang Yang and
Huamin Wang Inexact descent methods for elastic
parameter optimization . . . . . . . . . 253:1--253:??
Ming Gao and
Xinlei Wang and
Kui Wu and
Andre Pradhana and
Eftychios Sifakis and
Cem Yuksel and
Chenfanfu Jiang GPU optimization of material point
methods . . . . . . . . . . . . . . . . 254:1--254:??
Ricardo Martin-Brualla and
Rohit Pandey and
Shuoran Yang and
Pavel Pidlypenskyi and
Jonathan Taylor and
Julien Valentin and
Sameh Khamis and
Philip Davidson and
Anastasia Tkach and
Peter Lincoln and
Adarsh Kowdle and
Christoph Rhemann and
Dan B. Goldman and
Cem Keskin and
Steve Seitz and
Shahram Izadi and
Sean Fanello LookinGood: enhancing performance
capture with real-time neural
re-rendering . . . . . . . . . . . . . . 255:1--255:??
Danhang Tang and
Mingsong Dou and
Peter Lincoln and
Philip Davidson and
Kaiwen Guo and
Jonathan Taylor and
Sean Fanello and
Cem Keskin and
Adarsh Kowdle and
Sofien Bouaziz and
Shahram Izadi and
Andrea Tagliasacchi Real-time compression and streaming of
$4$D performances . . . . . . . . . . . 256:1--256:??
Peter Hedman and
Julien Philip and
True Price and
Jan-Michael Frahm and
George Drettakis and
Gabriel Brostow Deep blending for free-viewpoint
image-based rendering . . . . . . . . . 257:1--257:??
Koki Nagano and
Jaewoo Seo and
Jun Xing and
Lingyu Wei and
Zimo Li and
Shunsuke Saito and
Aviral Agarwal and
Jens Fursund and
Hao Li paGAN: real-time avatars using dynamic
textures . . . . . . . . . . . . . . . . 258:1--258:??
Qingnan Fan and
Jiaolong Yang and
David Wipf and
Baoquan Chen and
Xin Tong Image smoothing via unsupervised
learning . . . . . . . . . . . . . . . . 259:1--259:??
Weifeng Ge and
Bingchen Gong and
Yizhou Yu Image super-resolution via
deterministic-stochastic synthesis and
local statistical rectification . . . . 260:1--260:??
Lvmin Zhang and
Chengze Li and
Tien-Tsin Wong and
Yi Ji and
Chunping Liu Two-stage sketch colorization . . . . . 261:1--261:??
Jianchao Tan and
Jose Echevarria and
Yotam Gingold Efficient palette-based decomposition
and recoloring of images via RGBXY-space
geometry . . . . . . . . . . . . . . . . 262:1--262:??
Ran Yi and
Yong-Jin Liu and
Ying He Delaunay mesh simplification with
differential evolution . . . . . . . . . 263:1--263:??
Rhaleb Zayer and
Daniel Mlakar and
Markus Steinberger and
Hans-Peter Seidel Layered fields for natural tessellations
on surfaces . . . . . . . . . . . . . . 264:1--264:??
Nicolas Ray and
Dmitry Sokolov and
Sylvain Lefebvre and
Bruno Lévy Meshless Voronoi on the GPU . . . . . . 265:1--265:??
Jeanne Pellerin and
Kilian Verhetsel and
Jean-FranÇois Remacle There are 174 subdivisions of the
hexahedron into tetrahedra . . . . . . . 266:1--266:??
Giljoo Nam and
Joo Ho Lee and
Diego Gutierrez and
Min H. Kim Practical SVBRDF acquisition of $3$D
objects with unstructured flash
photography . . . . . . . . . . . . . . 267:1--267:??
Seung-Hwan Baek and
Daniel S. Jeon and
Xin Tong and
Min H. Kim Simultaneous acquisition of polarimetric
SVBRDF and normals . . . . . . . . . . . 268:1--268:??
Zhengqin Li and
Zexiang Xu and
Ravi Ramamoorthi and
Kalyan Sunkavalli and
Manmohan Chandraker Learning to reconstruct shape and
spatially-varying reflectance from a
single image . . . . . . . . . . . . . . 269:1--269:??
Yoshihiro Kanamori and
Yuki Endo Relighting humans: occlusion-aware
inverse rendering for full-body human
images . . . . . . . . . . . . . . . . . 270:1--270:??
Liang Shi and
Vahid Babaei and
Changil Kim and
Michael Foshey and
Yuanming Hu and
Pitchaya Sitthi-Amorn and
Szymon Rusinkiewicz and
Wojciech Matusik Deep multispectral painting reproduction
via multi-layer, custom-ink printing . . 271:1--271:??
Antoine Toisoul and
Daljit Singh Dhillon and
Abhijeet Ghosh Acquiring spatially varying appearance
of printed holographic surfaces . . . . 272:1--272:??
Tiancheng Sun and
Henrik Wann Jensen and
Ravi Ramamoorthi Connecting measured BRDFs to analytic
BRDFs by data-driven diffuse-specular
separation . . . . . . . . . . . . . . . 273:1--273:??
Jonathan Dupuy and
Wenzel Jakob An adaptive parameterization for
efficient material acquisition and
rendering . . . . . . . . . . . . . . . 274:1--274:??
Joo Ho Lee and
Adrian Jarabo and
Daniel S. Jeon and
Diego Gutierrez and
Min H. Kim Practical multiple scattering for rough
surfaces . . . . . . . . . . . . . . . . 275:1--275:??
Feng Xie and
Pat Hanrahan Multiple scattering from distributions
of specular $v$-grooves . . . . . . . . 276:1--276:??
Luis E. Gamboa and
Jean-Philippe Guertin and
Derek Nowrouzezahrai Scalable appearance filtering for
complex lighting effects . . . . . . . . 277:1--277:??
Hisanari Otsu and
Johannes Hanika and
Toshiya Hachisuka and
Carsten Dachsbacher Geometry-aware Metropolis light
transport . . . . . . . . . . . . . . . 278:1--278:??
Yu Guo and
Milos Hasan and
Shuang Zhao Position-free Monte Carlo simulation for
arbitrary layered BSDFs . . . . . . . . 279:1--279:??
Teseo Schneider and
Yixin Hu and
Jérémie Dumas and
Xifeng Gao and
Daniele Panozzo and
Denis Zorin Decoupling simulation accuracy from mesh
quality . . . . . . . . . . . . . . . . 280:1--280:??
Orestis Vantzos and
Saar Raz and
Mirela Ben-Chen Real-time viscous thin films . . . . . . 281:1--281:??
George E. Brown and
Matthew Overby and
Zahra Forootaninia and
Rahul Narain Accurate dissipative forces in
optimization integrators . . . . . . . . 282:1--282:??
Yonghao Yue and
Breannan Smith and
Peter Yichen Chen and
Maytee Chantharayukhonthorn and
Ken Kamrin and
Eitan Grinspun Hybrid grains: adaptive coupling of
discrete and continuum simulations of
granular media . . . . . . . . . . . . . 283:1--283:??
Moritz Baecher Session details: Fabulously computed
fashion . . . . . . . . . . . . . . . .
Mirela Ben-Chen Session details: Nets, cages and meshes
Tamy Boubekeur Session details: Acquiring and editing
geometry via RGB (D) images . . . . . .
Stelian Coros Session details: Character animation . .
Piotr Didyk Session details: Acquisition, rendering
and display for virtual reality . . . .
Mohit Gupta Session details: Rendering & reflectance
Toshiya Hachisuka Session details: Beyond light transport
Shahram Izadi Session details: Modeling things on (and
in) your head . . . . . . . . . . . . .
Evangelos Kalogerakis Session details: Learning geometry . . .
Danny Kaufman Session details: Structured simulation
Min H. Kim Session details: IM-material . . . . . .
Manfred Lau Session details: How people look and
move . . . . . . . . . . . . . . . . . .
Seungyong Lee Session details: Low-level imaging . . .
Hao Li Session details: Faces, faces, faces . .
Yaron Lipman Session details: Mapping + transport . .
Karen Liu Session details: Aerial propagation . .
Niloy Mitra Session details: Fun in geometry &
fabrication . . . . . . . . . . . . . .
Daniele Panozzo Session details: Meshing . . . . . . . .
Daniel Ritchie Session details: Learning to compose &
decompose . . . . . . . . . . . . . . .
Joseph Terran Session details: Optimizing structures &
materials . . . . . . . . . . . . . . .
Oliver Wang Session details: Mixed reality . . . . .
Kai Xu Session details: Get wired . . . . . . .
Shuang Zhao Session details: Advanced SVBRDF . . . .
Kun Zhou Session details: Capturing $4$D
performances . . . . . . . . . . . . . .
Jun-Yan Zhu Session details: Image processing . . .
Richard (Hao) Zhuang Session details: Geometry generation . .
Rana Hanocka and
Noa Fish and
Zhenhua Wang and
Raja Giryes and
Shachar Fleishman and
Daniel Cohen-Or ALIGNet: Partial-Shape Agnostic
Alignment via Unsupervised Learning . . 1:1--1:??
Wenjia Lu and
Zuoqiang Shi and
Jian Sun and
Bin Wang Surface Reconstruction Based on the
Modified Gauss Formula . . . . . . . . . 2:1--2:??
Breannan Smith and
Fernando De Goes and
Theodore Kim Analytic Eigensystems for Isotropic
Distortion Energies . . . . . . . . . . 3:1--3:??
Benjamin Hepp and
Matthias Nießner and
Otmar Hilliges Plan$3$D: Viewpoint and Trajectory
Optimization for Aerial Multi-View
Stereo Reconstruction . . . . . . . . . 4:1--4:??
Christoph Gissler and
Andreas Peer and
Stefan Band and
Jan Bender and
Matthias Teschner Interlinked SPH Pressure Solvers for
Strong Fluid-Rigid Coupling . . . . . . 5:1--5:??
Zhouhui Lian and
Bo Zhao and
Xudong Chen and
Jianguo Xiao EasyFont: a Style Learning-Based System
to Easily Build Your Large-Scale
Handwriting Fonts . . . . . . . . . . . 6:1--6:??
Yu Wang and
Mirela Ben-Chen and
Iosif Polterovich and
Justin Solomon Steklov Spectral Geometry for Extrinsic
Shape Analysis . . . . . . . . . . . . . 7:1--7:??
Etienne Corman and
Maks Ovsjanikov Functional Characterization of
Deformation Fields . . . . . . . . . . . 8:1--8:??
Mikhail Bessmeltsev and
Justin Solomon Vectorization of Line Drawings via
Polyvector Fields . . . . . . . . . . . 9:1--9:??
Kui Wu and
Hannah Swan and
Cem Yuksel Knittable Stitch Meshes . . . . . . . . 10:1--10:??
Minjing Yu and
Zipeng Ye and
Yong-Jin Liu and
Ying He and
Charlie C. L. Wang LineUp: Computing Chain-Based Physical
Transformation . . . . . . . . . . . . . 11:1--11:??
Manyi Li and
Akshay Gadi Patil and
Kai Xu and
Siddhartha Chaudhuri and
Owais Khan and
Ariel Shamir and
Changhe Tu and
Baoquan Chen and
Daniel Cohen-Or and
Hao Zhang GRAINS: Generative Recursive
Autoencoders for INdoor Scenes . . . . . 12:1--12:??
Mingming He and
Jing Liao and
Dongdong Chen and
Lu Yuan and
Pedro V. Sander Progressive Color Transfer With Dense
Semantic Correspondences . . . . . . . . 13:1--13:??
Marc Habermann and
Weipeng Xu and
Michael Zollhöfer and
Gerard Pons-Moll and
Christian Theobalt LiveCap: Real-Time Human Performance
Capture From Monocular Video . . . . . . 14:1--14:??
Danielle Ezuz and
Justin Solomon and
Mirela Ben-Chen Reversible Harmonic Maps between
Discrete Surfaces . . . . . . . . . . . 15:1--15:??
Oliver Glauser and
Daniele Panozzo and
Otmar Hilliges and
Olga Sorkine-Hornung Deformation Capture via Soft and
Stretchable Sensor Arrays . . . . . . . 16:1--16:??
Mickeal Verschoor and
Andrei C. Jalba Efficient and Accurate Collision
Response for Elastically Deformable
Models . . . . . . . . . . . . . . . . . 17:1--17:??
Chengzhou Tang and
Oliver Wang and
Feng Liu and
Ping Tan Joint Stabilization and Direction of
360${}^\circ $ Videos . . . . . . . . . 18:1--18:??
Teseo Schneider and
Jérémie Dumas and
Xifeng Gao and
Mario Botsch and
Daniele Panozzo and
Denis Zorin Poly-Spline Finite-Element Method . . . 19:1--19:??
Sangwoo Lee and
Jungjin Lee and
Bumki Kim and
Kyehyun Kim and
Junyong Noh Video Extrapolation Using Neighboring
Frames . . . . . . . . . . . . . . . . . 20:1--20:??
Philipp Urban and
Tejas Madan Tanksale and
Alan Brunton and
Bui Minh Vu and
Shigeki Nakauchi Redefining A in RGBA: Towards a Standard
for Graphical $3$D Printing . . . . . . 21:1--21:??
Felix Heide and
Matthew O'Toole and
Kai Zang and
David B. Lindell and
Steven Diamond and
Gordon Wetzstein Non-line-of-sight Imaging with Partial
Occluders and Surface Normals . . . . . 22:1--22:??
Ehsan Miandji and
Saghi Hajisharif and
Jonas Unger A Unified Framework for Compression and
Compressed Sensing of Light Fields and
Light Field Videos . . . . . . . . . . . 23:1--23:??
Nicholas Sharp and
Yousuf Soliman and
Keenan Crane The Vector Heat Method . . . . . . . . . 24:1--24:??
Sebastian Herholz and
Yangyang Zhao and
Oskar Elek and
Derek Nowrouzezahrai and
Hendrik P. A. Lensch and
Jaroslav Krivánek Volume Path Guiding Based on
Zero-Variance Random Walk Theory . . . . 25:1--25:??
Jongho Lee and
Jenu Varghese Chacko and
Bing Dai and
Syed Azer Reza and
Abdul Kader Sagar and
Kevin W. Eliceiri and
Andreas Velten and
Mohit Gupta Coding Scheme Optimization for Fast
Fluorescence Lifetime Imaging . . . . . 26:1--26:??
Ethan Tseng and
Felix Yu and
Yuting Yang and
Fahim Mannan and
Karl St. Arnaud and
Derek Nowrouzezahrai and
Jean-François Lalonde and
Felix Heide Hyperparameter optimization in black-box
image processing using differentiable
proxies . . . . . . . . . . . . . . . . 27:1--27:??
Bartlomiej Wronski and
Ignacio Garcia-Dorado and
Manfred Ernst and
Damien Kelly and
Michael Krainin and
Chia-Kai Liang and
Marc Levoy and
Peyman Milanfar Handheld multi-frame super-resolution 28:1--28:??
Ben Mildenhall and
Pratul P. Srinivasan and
Rodrigo Ortiz-Cayon and
Nima Khademi Kalantari and
Ravi Ramamoorthi and
Ren Ng and
Abhishek Kar Local light field fusion: practical view
synthesis with prescriptive sampling
guidelines . . . . . . . . . . . . . . . 29:1--29:??
Xuaner Zhang and
Kevin Matzen and
Vivien Nguyen and
Dillon Yao and
You Zhang and
Ren Ng Synthetic defocus and look-ahead
autofocus for casual videography . . . . 30:1--30:??
Davide Pellis and
Martin Kilian and
Felix Dellinger and
Johannes Wallner and
Helmut Pottmann Visual smoothness of polyhedral surfaces 31:1--31:??
Hanxiao Shen and
Zhongshi Jiang and
Denis Zorin and
Daniele Panozzo Progressive embedding . . . . . . . . . 32:1--32:??
Hao-Yu Liu and
Xiao-Ming Fu and
Chunyang Ye and
Shuangming Chai and
Ligang Liu Atlas refinement with bounded packing
efficiency . . . . . . . . . . . . . . . 33:1--33:??
Josh Vekhter and
Jiacheng Zhuo and
Luisa F. Gil Fandino and
Qixing Huang and
Etienne Vouga Weaving geodesic foliations . . . . . . 34:1--34:??
Reinhold Preiner and
Tamy Boubekeur and
Michael Wimmer Gaussian-product subdivision surfaces 35:1--35:??
Yusuke Tokuyoshi and
Takahiro Harada Hierarchical Russian roulette for vertex
connections . . . . . . . . . . . . . . 36:1--36:??
Ivo Kondapaneni and
Petr Vevoda and
Pascal Grittmann and
Tomás Skrivan and
Philipp Slusallek and
Jaroslav Krivánek Optimal multiple importance sampling . . 37:1--37:??
Adithya Pediredla and
Ashok Veeraraghavan and
Ioannis Gkioulekas Ellipsoidal path connections for
time-gated rendering . . . . . . . . . . 38:1--38:??
Chen Bar and
Marina Alterman and
Ioannis Gkioulekas and
Anat Levin A Monte Carlo framework for rendering
speckle statistics in scattering media 39:1--39:??
Ars\`ene Pérard-Gayot and
Richard Membarth and
Roland Leißa and
Sebastian Hack and
Philipp Slusallek Rodent: generating renderers without
writing a generator . . . . . . . . . . 40:1--40:??
Oliver Glauser and
Shihao Wu and
Daniele Panozzo and
Otmar Hilliges and
Olga Sorkine-Hornung Interactive hand pose estimation using a
stretch-sensing soft glove . . . . . . . 41:1--41:??
Jie Xu and
Tao Du and
Michael Foshey and
Beichen Li and
Bo Zhu and
Adriana Schulz and
Wojciech Matusik Learning to fly: computational
controller design for hybrid UAVs with
reinforcement learning . . . . . . . . . 42:1--42:??
Robin Roussel and
Marie-Paule Cani and
Jean-Claude Léon and
Niloy J. Mitra Designing chain reaction contraptions
from causal graphs . . . . . . . . . . . 43:1--43:??
Bailey Miller and
Iliyan Georgiev and
Wojciech Jarosz A null-scattering path integral
formulation of light transport . . . . . 44:1--44:??
Jie Guo and
Yanjun Chen and
Bingyang Hu and
Ling-Qi Yan and
Yanwen Guo and
Yuntao Liu Fractional Gaussian fields for modeling
and rendering of spatially-correlated
media . . . . . . . . . . . . . . . . . 45:1--45:??
Xi Deng and
Shaojie Jiao and
Benedikt Bitterli and
Wojciech Jarosz Photon surfaces for robust, unbiased
volumetric density estimation . . . . . 46:1--46:??
Calvin Kuo and
Ziheng Liang and
Ye Fan and
Jean-Sébastien Blouin and
Dinesh K. Pai Creating impactful characters:
correcting human impact accelerations
using high rate IMUs in dynamic
activities . . . . . . . . . . . . . . . 47:1--47:??
Hao Zhang and
Zi-Hao Bo and
Jun-Hai Yong and
Feng Xu InteractionFusion: real-time
reconstruction of hand poses and
deformable objects in hand-object
interactions . . . . . . . . . . . . . . 48:1--48:??
Franziska Mueller and
Micah Davis and
Florian Bernard and
Oleksandr Sotnychenko and
Mickeal Verschoor and
Miguel A. Otaduy and
Dan Casas and
Christian Theobalt Real-time pose and shape reconstruction
of two interacting hands with a single
depth camera . . . . . . . . . . . . . . 49:1--49:??
Gaspard Zoss and
Thabo Beeler and
Markus Gross and
Derek Bradley Accurate markerless jaw tracking for
facial performance capture . . . . . . . 50:1--50:??
Max Lyon and
Marcel Campen and
David Bommes and
Leif Kobbelt Parametrization quantization with free
boundaries for trimmed quad meshing . . 51:1--51:??
Yixin Hu and
Teseo Schneider and
Xifeng Gao and
Qingnan Zhou and
Alec Jacobson and
Denis Zorin and
Daniele Panozzo TriWild: robust triangulation with curve
constraints . . . . . . . . . . . . . . 52:1--52:??
Kilian Verhetsel and
Jeanne Pellerin and
Jean-François Remacle Finding hexahedrizations for small
quadrangulations of the sphere . . . . . 53:1--53:??
Marc Alexa Harmonic triangulations . . . . . . . . 54:1--54:??
Nicholas Sharp and
Yousuf Soliman and
Keenan Crane Navigating intrinsic triangulations . . 55:1--55:??
Balázs Csébfalvi Beyond trilinear interpolation: higher
quality for free . . . . . . . . . . . . 56:1--56:??
Thibault Tricard and
Semyon Efremov and
Cédric Zanni and
Fabrice Neyret and
Jon\`as Martínez and
Sylvain Lefebvre Procedural phasor noise . . . . . . . . 57:1--57:??
Anna Frühstück and
Ibraheem Alhashim and
Peter Wonka TileGAN: synthesis of large-scale
non-homogeneous textures . . . . . . . . 58:1--58:??
David Bau and
Hendrik Strobelt and
William Peebles and
Jonas Wulff and
Bolei Zhou and
Jun-Yan Zhu and
Antonio Torralba Semantic photo manipulation with a
generative image prior . . . . . . . . . 59:1--59:??
Jordan Yaniv and
Yael Newman and
Ariel Shamir The face of art: landmark detection and
geometric style in portraits . . . . . . 60:1--60:??
YiChang Shih and
Wei-Sheng Lai and
Chia-Kai Liang Distortion-free wide-angle portraits on
camera phones . . . . . . . . . . . . . 61:1--61:??
Katja Wolff and
Olga Sorkine-Hornung Wallpaper pattern alignment along
garment seams . . . . . . . . . . . . . 62:1--62:??
Vidya Narayanan and
Kui Wu and
Cem Yuksel and
James McCann Visual knitting machine programming . . 63:1--63:??
Hao Liu and
Xiao-Teng Zhang and
Xiao-Ming Fu and
Zhi-Chao Dong and
Ligang Liu Computational peeling art design . . . . 64:1--64:??
Stephen Lombardi and
Tomas Simon and
Jason Saragih and
Gabriel Schwartz and
Andreas Lehrmann and
Yaser Sheikh Neural volumes: learning dynamic
renderable volumes from images . . . . . 65:1--65:??
Justus Thies and
Michael Zollhöfer and
Matthias Nießner Deferred neural rendering: image
synthesis using neural textures . . . . 66:1--66:??
Shih-En Wei and
Jason Saragih and
Tomas Simon and
Adam W. Harley and
Stephen Lombardi and
Michal Perdoch and
Alexander Hypes and
Dawei Wang and
Hernan Badino and
Yaser Sheikh VR facial animation via multiview image
translation . . . . . . . . . . . . . . 67:1--67:??
Ohad Fried and
Ayush Tewari and
Michael Zollhöfer and
Adam Finkelstein and
Eli Shechtman and
Dan B. Goldman and
Kyle Genova and
Zeyu Jin and
Christian Theobalt and
Maneesh Agrawala Text-based editing of talking-head video 68:1--68:??
Theodore Kim and
Fernando De Goes and
Hayley Iben Anisotropic elasticity for
inversion-safety and element
rehabilitation . . . . . . . . . . . . . 69:1--69:??
Minchen Li and
Ming Gao and
Timothy Langlois and
Chenfanfu Jiang and
Danny M. Kaufman Decomposed optimization time integrator
for large-step elastodynamics . . . . . 70:1--70:??
Sumukh Bansal and
Aditya Tatu Affine interpolation in a lie group
framework . . . . . . . . . . . . . . . 71:1--71:??
Yifeng Jiang and
Tom Van Wouwe and
Friedl De Groote and
C. Karen Liu Synthesis of biologically realistic
human motion using joint torque
actuation . . . . . . . . . . . . . . . 72:1--72:??
Seunghwan Lee and
Moonseok Park and
Kyoungmin Lee and
Jehee Lee Scalable muscle-actuated human
simulation and control . . . . . . . . . 73:1--73:??
Seokpyo Hong and
Daseong Han and
Kyungmin Cho and
Joseph S. Shin and
Junyong Noh Physics-based full-body soccer motion
control for dribbling and shooting . . . 74:1--74:??
Kfir Aberman and
Rundi Wu and
Dani Lischinski and
Baoquan Chen and
Daniel Cohen-Or Learning character-agnostic motion for
motion retargeting in $2$D . . . . . . . 75:1--75:??
Zexiang Xu and
Sai Bi and
Kalyan Sunkavalli and
Sunil Hadap and
Hao Su and
Ravi Ramamoorthi Deep view synthesis from sparse
photometric images . . . . . . . . . . . 76:1--76:??
Abhimitra Meka and
Christian Häne and
Rohit Pandey and
Michael Zollhöfer and
Sean Fanello and
Graham Fyffe and
Adarsh Kowdle and
Xueming Yu and
Jay Busch and
Jason Dourgarian and
Peter Denny and
Sofien Bouaziz and
Peter Lincoln and
Matt Whalen and
Geoff Harvey and
Jonathan Taylor and
Shahram Izadi and
Andrea Tagliasacchi and
Paul Debevec and
Christian Theobalt and
Julien Valentin and
Christoph Rhemann Deep reflectance fields: high-quality
facial reflectance field inference from
color gradient illumination . . . . . . 77:1--77:??
Julien Philip and
Michaël Gharbi and
Tinghui Zhou and
Alexei A. Efros and
George Drettakis Multi-view relighting using a
geometry-aware network . . . . . . . . . 78:1--78:??
Tiancheng Sun and
Jonathan T. Barron and
Yun-Ta Tsai and
Zexiang Xu and
Xueming Yu and
Graham Fyffe and
Christoph Rhemann and
Jay Busch and
Paul Debevec and
Ravi Ramamoorthi Single image portrait relighting . . . . 79:1--79:??
Chrystiano Araújo and
Daniela Cabiddu and
Marco Attene and
Marco Livesu and
Nicholas Vining and
Alla Sheffer Surface2Volume: surface segmentation
conforming assemblable volumetric
partition . . . . . . . . . . . . . . . 80:1--80:??
Jimmy Etienne and
Nicolas Ray and
Daniele Panozzo and
Samuel Hornus and
Charlie C. L. Wang and
Jon\`as Martínez and
Sara McMains and
Marc Alexa and
Brian Wyvill and
Sylvain Lefebvre CurviSlicer: slightly curved slicing for
$3$-axis printers . . . . . . . . . . . 81:1--81:??
Jon\`as Martínez and
Mélina Skouras and
Christian Schumacher and
Samuel Hornus and
Sylvain Lefebvre and
Bernhard Thomaszewski Star-shaped metrics for mechanical
metamaterial design . . . . . . . . . . 82:1--82:??
J. Panetta and
M. Konakovi\'c-Lukovi\'c and
F. Isvoranu and
E. Bouleau and
M. Pauly X-Shells: a new class of deployable beam
structures . . . . . . . . . . . . . . . 83:1--83:??
Siyan Dong and
Kai Xu and
Qiang Zhou and
Andrea Tagliasacchi and
Shiqing Xin and
Matthias Nießner and
Baoquan Chen Multi-robot collaborative dense scene
reconstruction . . . . . . . . . . . . . 84:1--84:??
Szymon Rusinkiewicz A symmetric objective function for ICP 85:1--85:??
Guangming Zang and
Ramzi Idoughi and
Ran Tao and
Gilles Lubineau and
Peter Wonka and
Wolfgang Heidrich Warp-and-project tomography for rapidly
deforming objects . . . . . . . . . . . 86:1--86:??
Etienne Corman and
Keenan Crane Symmetric moving frames . . . . . . . . 87:1--87:??
Justin Solomon and
Amir Vaxman Optimal transport-based polar
interpolation of directional fields . . 88:1--88:??
Nicolas Bonneel and
David Coeurjolly SPOT: sliced partial optimal transport 89:1--89:??
Rana Hanocka and
Amir Hertz and
Noa Fish and
Raja Giryes and
Shachar Fleishman and
Daniel Cohen-Or MeshCNN: a network with an edge . . . . 90:1--90:??
Zhijie Wu and
Xiang Wang and
Di Lin and
Dani Lischinski and
Daniel Cohen-Or and
Hui Huang SAGNet: structure-aware generative
network for $3$D-shape modeling . . . . 91:1--91:??
Aron Monszpart and
Paul Guerrero and
Duygu Ceylan and
Ersin Yumer and
Niloy J. Mitra iMapper: interaction-guided scene
mapping from monocular videos . . . . . 92:1--92:??
Libo Huang and
Torsten Hädrich and
Dominik L. Michels On the accurate large-scale simulation
of ferrofluids . . . . . . . . . . . . . 93:1--93:15
Ryan Goldade and
Yipeng Wang and
Mridul Aanjaneya and
Christopher Batty An adaptive variational finite
difference framework for efficient
symmetric octree viscosity . . . . . . . 94:1--94:??
Kentaro Nagasawa and
Takayuki Suzuki and
Ryohei Seto and
Masato Okada and
Yonghao Yue Mixing sauces: a viscosity blending
model for shear thinning fluids . . . . 95:1--95:??
Enrique Rosales and
Jafet Rodriguez and
Alla Sheffer SurfaceBrush: from virtual reality
drawings to manifold surfaces . . . . . 96:1--96:??
Sebastian Friston and
Tobias Ritschel and
Anthony Steed Perceptual rasterization for
head-mounted display image synthesis . . 97:1--97:??
Okan Tarhan Tursun and
Elena Arabadzhiyska-Koleva and
Marek Wernikowski and
Rados\law Mantiuk and
Hans-Peter Seidel and
Karol Myszkowski and
Piotr Didyk Luminance-contrast-aware foveated
rendering . . . . . . . . . . . . . . . 98:1--98:??
Jonghyun Kim and
Youngmo Jeong and
Michael Stengel and
Kaan Aksit and
Rachel Albert and
Ben Boudaoud and
Trey Greer and
Joohwan Kim and
Ward Lopes and
Zander Majercik and
Peter Shirley and
Josef Spjut and
Morgan McGuire and
David Luebke Foveated AR: dynamically-foveated
augmented reality display . . . . . . . 99:1--99:??
Chang Xiao and
Karl Bayer and
Changxi Zheng and
Shree K. Nayar Vidgets: modular mechanical widgets for
mobile devices . . . . . . . . . . . . . 100:1--100:??
Lo\"\ic Ciccone and
Cengiz Öztireli and
Robert W. Sumner Tangent-space optimization for
interactive animation control . . . . . 101:1--101:??
Shayan Hoshyari and
Hongyi Xu and
Espen Knoop and
Stelian Coros and
Moritz Bächer Vibration-minimizing motion retargeting
for robotic characters . . . . . . . . . 102:1--102:??
Simon Zimmermann and
Roi Poranne and
James M. Bern and
Stelian Coros PuppetMaster: robotic animation of
marionettes . . . . . . . . . . . . . . 103:1--103:??
Ying Wang and
Nicholas J. Weidner and
Margaret A. Baxter and
Yura Hwang and
Danny M. Kaufman and
Shinjiro Sueda RedMax: efficient & flexible approach for
articulated dynamics . . . . . . . . . . 104:1--104:??
Hsueh-Ti Derek Liu and
Alec Jacobson and
Maks Ovsjanikov Spectral coarsening of geometric
operators . . . . . . . . . . . . . . . 105:1--105:??
Qixing Huang and
Zhenxiao Liang and
Haoyun Wang and
Simiao Zuo and
Chandrajit Bajaj Tensor maps for synchronizing
heterogeneous shape collections . . . . 106:1--106:??
Ondrej Jamriska and
Sárka Sochorová and
Ondrej Texler and
Michal Lukác and
Jakub Fiser and
Jingwan Lu and
Eli Shechtman and
Daniel Sýkora Stylizing video by example . . . . . . . 107:1--107:??
Kyoungkook Kang and
Sunghyun Cho Interactive and automatic navigation for
360${}^\circ $ video playback . . . . . 108:1--108:??
Xiaoting Zhang and
Guoxin Fang and
Melina Skouras and
Gwenda Gieseler and
Charlie C. L. Wang and
Emily Whiting Computational design of fabric formwork 109:1--109:??
Thomas Alderighi and
Luigi Malomo and
Daniela Giorgi and
Bernd Bickel and
Paolo Cignoni and
Nico Pietroni Volume-aware design of composite molds 110:1--110:??
Denis Sumin and
Tobias Rittig and
Vahid Babaei and
Thomas Nindel and
Alexander Wilkie and
Piotr Didyk and
Bernd Bickel and
Jaroslav Krivánek and
Karol Myszkowski and
Tim Weyrich Geometry-aware scattering compensation
for $3$D printing . . . . . . . . . . . 111:1--111:??
Henrique Teles Maia and
Dingzeyu Li and
Yuan Yang and
Changxi Zheng LayerCode: optical barcodes for $3$D
printed shapes . . . . . . . . . . . . . 112:1--112:??
Binh Huy Le and
J. P. Lewis Direct delta mush skinning and variants 113:1--113:??
Lijuan Liu and
Youyi Zheng and
Di Tang and
Yi Yuan and
Changjie Fan and
Kun Zhou NeuroSkinning: automatic skin binding
for production characters with deep
graph networks . . . . . . . . . . . . . 114:1--114:??
Bohan Wang and
George Matcuk and
Jernej Barbic Hand modeling and simulation using
stabilized magnetic resonance imaging 115:1--115:??
David B. Lindell and
Gordon Wetzstein and
Matthew O'Toole Wave-based non-line-of-sight imaging
using fast $f$-$k$ migration . . . . . . 116:1--116:??
Daniel S. Jeon and
Seung-Hwan Baek and
Shinyoung Yi and
Qiang Fu and
Xiong Dun and
Wolfgang Heidrich and
Min H. Kim Compact snapshot hyperspectral imaging
with diffracted rotation . . . . . . . . 117:1--117:??
Yu Fang and
Minchen Li and
Ming Gao and
Chenfanfu Jiang Silly rubber: an implicit material point
method for simulating non-equilibrated
viscoelastic and elastoplastic solids 118:1--118:??
Joshuah Wolper and
Yu Fang and
Minchen Li and
Jiecong Lu and
Ming Gao and
Chenfanfu Jiang CD-MPM: continuum damage material point
methods for dynamic fracture animation 119:1--119:??
Thomas Buffet and
Damien Rohmer and
Lo\"\ic Barthe and
Laurence Boissieux and
Marie-Paule Cani Implicit untangling: a robust solution
for modeling layered clothing . . . . . 120:1--120:??
Andrew Adams and
Karima Ma and
Luke Anderson and
Riyadh Baghdadi and
Tzu-Mao Li and
Michaël Gharbi and
Benoit Steiner and
Steven Johnson and
Kayvon Fatahalian and
Frédo Durand and
Jonathan Ragan-Kelley Learning to optimize halide with tree
search and random programs . . . . . . . 121:1--121:??
Jui-Hsien Wang and
Doug L. James KleinPAT: optimal mode conflation for
time-domain precomputation of acoustic
transfer . . . . . . . . . . . . . . . . 122:1--122:??
Shiguang Liu and
Haonan Cheng and
Yiying Tong Physically-based statistical simulation
of rain sound . . . . . . . . . . . . . 123:1--123:??
Zhiyang Huang and
Nathan Carr and
Tao Ju Variational implicit point set surfaces 124:1--124:??
Michaël Gharbi and
Tzu-Mao Li and
Miika Aittala and
Jaakko Lehtinen and
Frédo Durand Sample-based Monte Carlo denoising using
a kernel-splatting network . . . . . . . 125:1--125:??
Markus Kettunen and
Erik Härkönen and
Jaakko Lehtinen Deep convolutional reconstruction for
gradient-domain rendering . . . . . . . 126:1--126:??
Delio Vicini and
Vladlen Koltun and
Wenzel Jakob A learned shape-adaptive subsurface
scattering model . . . . . . . . . . . . 127:1--127:??
Ziyin Qu and
Xinxin Zhang and
Ming Gao and
Chenfanfu Jiang and
Baoquan Chen Efficient and conservative fluids using
bidirectional mapping . . . . . . . . . 128:1--128:??
Marcel Padilla and
Albert Chern and
Felix Knöppel and
Ulrich Pinkall and
Peter Schröder On bubble rings and ink chandeliers . . 129:1--129:??
Camille Schreck and
Christian Hafner and
Chris Wojtan Fundamental solutions for water wave
animation . . . . . . . . . . . . . . . 130:1--130:??
Mi\losz Makowski and
Torsten Hädrich and
Jan Scheffczyk and
Dominik L. Michels and
Sören Pirk and
Wojtek Pa\lubicki Synthetic silviculture: multi-scale
modeling of plant ecosystems . . . . . . 131:1--131:??
Kai Wang and
Yu-An Lin and
Ben Weissmann and
Manolis Savva and
Angel X. Chang and
Daniel Ritchie PlanIT: planning and instantiating
indoor scenes with relation graph and
spatial prior networks . . . . . . . . . 132:1--132:??
Xinru Zheng and
Xiaotian Qiao and
Ying Cao and
Rynson W. H. Lau Content-aware generative modeling of
graphic design layouts . . . . . . . . . 133:1--133:??
Duan Gao and
Xiao Li and
Yue Dong and
Pieter Peers and
Kun Xu and
Xin Tong Deep inverse rendering for
high-resolution SVBRDF estimation from
an arbitrary number of images . . . . . 134:1--134:??
Manuel Lagunas and
Sandra Malpica and
Ana Serrano and
Elena Garces and
Diego Gutierrez and
Belen Masia A similarity measure for material
appearance . . . . . . . . . . . . . . . 135:1--135:??
Christoph Peters and
Sebastian Merzbach and
Johannes Hanika and
Carsten Dachsbacher Using moments to represent bounded
signals for spectral rendering . . . . . 136:1--136:??
Lifan Wu and
Shuang Zhao and
Ling-Qi Yan and
Ravi Ramamoorthi Accurate appearance preserving
prefiltering for rendering
displacement-mapped surfaces . . . . . . 137:1--137:??
Matias Koskela and
Kalle Immonen and
Markku Mäkitalo and
Alessandro Foi and
Timo Viitanen and
Pekka Jääskeläinen and
Heikki Kultala and
Jarmo Takala Blockwise Multi-Order Feature Regression
for Real-Time Path-Tracing
Reconstruction . . . . . . . . . . . . . 138:1--138:??
Lingjie Liu and
Weipeng Xu and
Michael Zollhöfer and
Hyeongwoo Kim and
Florian Bernard and
Marc Habermann and
Wenping Wang and
Christian Theobalt Neural Rendering and Reenactment of
Human Actor Videos . . . . . . . . . . . 139:1--139:14
Miles Macklin and
Kenny Erleben and
Matthias Müller and
Nuttapong Chentanez and
Stefan Jeschke and
Viktor Makoviychuk Non-smooth Newton Methods for Deformable
Multi-body Dynamics . . . . . . . . . . 140:1--140:??
Haichuan Song and
Jon\`as Martínez and
Pierre Bedell and
Noémie Vennin and
Sylvain Lefebvre Colored Fused Filament Fabrication . . . 141:1--141:??
Alexandre Chapiro and
Robin Atkins and
Scott Daly A Luminance-aware Model of Judder
Perception . . . . . . . . . . . . . . . 142:1--142:??
Mickaël Ribardi\`ere and
Benjamin Bringier and
Lionel Simonot and
Daniel Meneveaux Microfacet BSDFs Generated from NDFs and
Explicit Microgeometry . . . . . . . . . 143:1--143:??
Long Ma and
Ying He and
Qian Sun and
Yuanfeng Zhou and
Caiming Zhang and
Wenping Wang Constructing $3$D Self-Supporting
Surfaces with Isotropic Stress Using
$4$D Minimal Hypersurfaces of Revolution 144:1--144:??
Thomas Müller and
Brian Mcwilliams and
Fabrice Rousselle and
Markus Gross and
Jan Novák Neural Importance Sampling . . . . . . . 145:1--145:??
Yue Wang and
Yongbin Sun and
Ziwei Liu and
Sanjay E. Sarma and
Michael M. Bronstein and
Justin M. Solomon Dynamic Graph CNN for Learning on Point
Clouds . . . . . . . . . . . . . . . . . 146:1--146:??
Axel Paris and
Eric Galin and
Adrien Peytavie and
Eric Guérin and
James Gain Terrain Amplification with Implicit $3$D
Features . . . . . . . . . . . . . . . . 147:1--147:??
Vishwanath Saragadam and
Aswin C. Sankaranarayanan KRISM--Krylov Subspace-based Optical
Computing of Hyperspectral Images . . . 148:1--148:??
Zhi-Chao Dong and
Xiao-Ming Fu and
Zeshi Yang and
Ligang Liu Redirected Smooth Mappings for Multiuser
Real Walking in Virtual Reality . . . . 149:1--149:??
Albert Peiret and
Sheldon Andrews and
József Kövecses and
Paul G. Kry and
Marek Teichmann Schur Complement-based Substructuring of
Stiff Multibody Systems with Contact . . 150:1--150:??
Rinat Abdrashitov and
Alec Jacobson and
Karan Singh A System for Efficient $3$D Printed
Stop-motion Face Animation . . . . . . . 1:1--1:11
Marcel Campen and
Hanxiao Shen and
Jiaran Zhou and
Denis Zorin Seamless Parametrization with Arbitrary
Cones for Arbitrary Genus . . . . . . . 2:1--2:19
Haegwang Eom and
Daseong Han and
Joseph S. Shin (formerly Sung Yong Shin) and
Junyong Noh Model Predictive Control with a
Visuomotor System for Physics-based
Character Animation . . . . . . . . . . 3:1--3:11
Jinsoo Choi and
In So Kweon Deep Iterative Frame Interpolation for
Full-frame Video Stabilization . . . . . 4:1--4:9
Jarek Rossignac Corner-operated Tran-similar (COTS)
Maps, Patterns, and Lattices . . . . . . 5:1--5:14
Yuchi Huo and
Rui Wang and
Ruzahng Zheng and
Hualin Xu and
Hujun Bao and
Sung-Eui Yoon Adaptive Incident Radiance Field
Sampling and Reconstruction Using Deep
Reinforcement Learning . . . . . . . . . 6:1--6:17
Levent Karacan and
Zeynep Akata and
Aykut Erdem and
Erkut Erdem Manipulating Attributes of Natural
Scenes via Hallucination . . . . . . . . 7:1--7:17
Julian Iseringhausen and
Matthias B. Hullin Non-line-of-sight Reconstruction Using
Efficient Transient Rendering . . . . . 8:1--8:14
Qilin Sun and
Jian Zhang and
Xiong Dun and
Bernard Ghanem and
Yifan Peng and
Wolfgang Heidrich End-to-end Learned, Optically Coded
Super-resolution SPAD Camera . . . . . . 9:1--9:14
Robert Konrad and
Anastasios Angelopoulos and
Gordon Wetzstein Gaze-Contingent Ocular Parallax
Rendering for Virtual Reality . . . . . 10:1--10:12
Bram Custers and
Amir Vaxman Subdivision Directional Fields . . . . . 11:1--11:20
Julian Iseringhausen and
Michael Weinmann and
Weizhen Huang and
Matthias B. Hullin Computational Parquetry: Fabricated
Style Transfer with Wood Pixels . . . . 12:1--12:14
Lvmin Zhang and
Edgar Simo-Serra and
Yi Ji and
Chunping Liu Generating Digital Painting Lighting
Effects via RGB-space Geometry . . . . . 13:1--13:13
Yohanes Yudhi Adikusuma and
Zheng Fang and
Ying He Fast Construction of Discrete Geodesic
Graphs . . . . . . . . . . . . . . . . . 14:1--14:14
Kosuke Nabata and
Kei Iwasaki and
Yoshinori Dobashi Resampling-aware Weighting Functions for
Bidirectional Path Tracing Using
Multiple Light Sub-Paths . . . . . . . . 15:1--15:11
David Palmer and
David Bommes and
Justin Solomon Algebraic Representations for Volumetric
Frame Fields . . . . . . . . . . . . . . 16:1--16:17
Zaiwei Zhang and
Zhenpei Yang and
Chongyang Ma and
Linjie Luo and
Alexander Huth and
Etienne Vouga and
Qixing Huang Deep Generative Modeling for Scene
Synthesis via Hybrid Representations . . 17:1--17:21
Oded Stein and
Alec Jacobson and
Max Wardetzky and
Eitan Grinspun A Smoothness Energy without Boundary
Distortion for Curved Surfaces . . . . . 18:1--18:17
Pisut Wisessing and
Katja Zibrek and
Douglas W. Cunningham and
John Dingliana and
Rachel McDonnell Enlighten Me: Importance of Brightness
and Shadow for Character Emotion and
Appeal . . . . . . . . . . . . . . . . . 19:1--19:12
Lei Lan and
Ran Luo and
Marco Fratarcangeli and
Weiwei Xu and
Huamin Wang and
Xiaohu Guo and
Junfeng Yao and
Yin Yang Medial Elastics: Efficient and
Collision-Ready Deformation via Medial
Axis Transform . . . . . . . . . . . . . 20:1--20:17
Xinlei Wang and
Minchen Li and
Yu Fang and
Xinxin Zhang and
Ming Gao and
Min Tang and
Danny M. Kaufman and
Chenfanfu Jiang Hierarchical Optimization Time
Integration for CFL-Rate MPM Stepping 21:1--21:16
Shlomi Steinberg Accurate Rendering of Liquid-Crystals
and Inhomogeneous Optically Anisotropic
Media . . . . . . . . . . . . . . . . . 22:1--22:23
Ahmed Abdelkader and
Chandrajit L. Bajaj and
Mohamed S. Ebeida and
Ahmed H. Mahmoud and
Scott A. Mitchell and
John D. Owens and
Ahmad A. Rushdi VoroCrust: Voronoi Meshing Without
Clipping . . . . . . . . . . . . . . . . 23:1--23:16
Christian Lessig Local Fourier Slice Photography . . . . 24:1--24:16
Paul Zhang and
Josh Vekhter and
Edward Chien and
David Bommes and
Etienne Vouga and
Justin Solomon Octahedral Frames for Feature-Aligned
Cross Fields . . . . . . . . . . . . . . 25:1--25:13
Damien Rioux-Lavoie and
Joey Litalien and
Adrien Gruson and
Toshiya Hachisuka and
Derek Nowrouzezahrai Delayed Rejection Metropolis Light
Transport . . . . . . . . . . . . . . . 26:1--26:14
Xiaohong Jia and
Changhe Tu and
Bernard Mourrain and
Wenping Wang Complete Classification and Efficient
Determination of Arrangements Formed by
Two Ellipsoids . . . . . . . . . . . . . 27:1--27:12
Wei Liu and
Pingping Zhang and
Xiaolin Huang and
Jie Yang and
Chunhua Shen and
Ian Reid Real-time Image Smoothing via Iterative
Least Squares . . . . . . . . . . . . . 28:1--28:24
Xingyu Ni and
Bo Zhu and
Bin Wang and
Baoquan Chen A level-set method for magnetic
substance simulation . . . . . . . . . . 29:1--29:??
Xinlei Wang and
Yuxing Qiu and
Stuart R. Slattery and
Yu Fang and
Minchen Li and
Song-Chun Zhu and
Yixin Zhu and
Min Tang and
Dinesh Manocha and
Chenfanfu Jiang A massively parallel and scalable
multi-CPU material point method . . . . 30:1--30:??
Sadashige Ishida and
Peter Synak and
Fumiya Narita and
Toshiya Hachisuka and
Chris Wojtan A model for soap film dynamics with
evolving thickness . . . . . . . . . . . 31:1--31:??
Ryoichi Ando and
Christopher Batty A practical octree liquid simulator with
adaptive surface resolution . . . . . . 32:1--32:??
Jungdam Won and
Deepak Gopinath and
Jessica Hodgins A scalable approach to control diverse
behaviors for physically simulated
characters . . . . . . . . . . . . . . . 33:1--33:??
Steven L. Song and
Weiqi Shi and
Michael Reed Accurate face rig approximation with
deep differential subspace
reconstruction . . . . . . . . . . . . . 34:1--34:??
Eulalie Coevoet and
Otman Benchekroun and
Paul G. Kry Adaptive merging for rigid body
simulation . . . . . . . . . . . . . . . 35:1--35:??
Christoph Gissler and
Andreas Henne and
Stefan Band and
Andreas Peer and
Matthias Teschner An implicit compressible SPH solver for
snow simulation . . . . . . . . . . . . 36:1--36:??
Joshuah Wolper and
Yunuo Chen and
Minchen Li and
Yu Fang and
Ziyin Qu and
Jiecong Lu and
Meggie Cheng and
Chenfanfu Jiang AnisoMPM: animating anisotropic damage
mechanics . . . . . . . . . . . . . . . 37:1--37:??
Ying-Sheng Luo and
Jonathan Hans Soeseno and
Trista Pei-Chun Chen and
Wei-Chao Chen CARL: controllable agent with
reinforcement learning for quadruped
locomotion . . . . . . . . . . . . . . . 38:1--38:??
Josh Merel and
Saran Tunyasuvunakool and
Arun Ahuja and
Yuval Tassa and
Leonard Hasenclever and
Vu Pham and
Tom Erez and
Greg Wayne and
Nicolas Heess Catch & Carry: reusable neural
controllers for vision-guided whole-body
tasks . . . . . . . . . . . . . . . . . 39:1--39:??
Hung Yu Ling and
Fabio Zinno and
George Cheng and
Michiel Van De Panne Character controllers using motion VAEs 40:1--40:??
Weizhen Huang and
Julian Iseringhausen and
Tom Kneiphof and
Ziyin Qu and
Chenfanfu Jiang and
Matthias B. Hullin Chemomechanical simulation of soap film
flow on spherical bubbles . . . . . . . 41:1--41:??
Hui Wang and
Yongxu Jin and
Anqi Luo and
Xubo Yang and
Bo Zhu Codimensional surface tension flow using
moving-least-squares particles . . . . . 42:1--42:??
Ryan Goldade and
Mridul Aanjaneya and
Christopher Batty Constraint bubbles and affine regions:
reduced fluid models for efficient
immersed bubbles and flexible spatial
coarsening . . . . . . . . . . . . . . . 43:1--43:??
Chakravarty R. Alla Chaitanya and
Nikunj Raghuvanshi and
Keith W. Godin and
Zechen Zhang and
Derek Nowrouzezahrai and
John M. Snyder Directional sources and listeners in
interactive sound propagation using
reciprocal wave field coding . . . . . . 44:1--44:??
Hongda Jiang and
Bin Wang and
Xi Wang and
Marc Christie and
Baoquan Chen Example-driven virtual cinematography by
learning camera behaviors . . . . . . . 45:1--45:??
Taesoo Kwon and
Yoonsang Lee and
Michiel Van De Panne Fast and flexible multilegged locomotion
using learned centroidal dynamics . . . 46:1--46:??
Wei Li and
Yixin Chen and
Mathieu Desbrun and
Changxi Zheng and
Xiaopei Liu Fast and scalable turbulent flow
simulation with two-way coupling . . . . 47:1--47:??
Georg Sperl and
Rahul Narain and
Chris Wojtan Homogenized yarn-level cloth . . . . . . 48:1--48:??
Minchen Li and
Z Ac Hary Ferguson and
Teseo Schneider and
Timothy Langlois and
Denis Zorin and
Daniele Panozzo and
Chenfanfu Jiang and
Danny M. Kaufman Incremental potential contact:
intersection-and inversion-free,
large-deformation dynamics . . . . . . . 49:1--49:??
Feixiang He and
Yuanhang Xiang and
Xi Zhao and
He Wang Informative scene decomposition for
crowd analysis, comparison and
simulation guidance . . . . . . . . . . 50:1--50:??
Yu Fang and
Ziyin Qu and
Minchen Li and
Xinxin Zhang and
Yixin Zhu and
Mridul Aanjaneya and
Chenfanfu Jiang IQ-MPM: an interface quadrature material
point method for non-sticky strongly
two-way coupled nonlinear solids and
fluids . . . . . . . . . . . . . . . . . 51:1--51:??
Byungsoo Kim and
Vinicius C. Azevedo and
Markus Gross and
Barbara Solenthaler Lagrangian neural style transfer for
fluids . . . . . . . . . . . . . . . . . 52:1--52:??
Daniel Holden and
Oussama Kanoun and
Maksym Perepichka and
Tiberiu Popa Learned motion matching . . . . . . . . 53:1--53:??
Sebastian Starke and
Yiwei Zhao and
Taku Komura and
Kazi Zaman Local motion phases for learning
multi-contact character movements . . . 54:1--54:??
Marc Ten Bosch $N$-dimensional rigid body dynamics . . 55:1--55:??
Doug L. James Phong deformation: a better $ C_0 $
interpolant for embedded deformation . . 56:1--56:??
MickaÃ\ogl Ly and
Jean Jouve and
Laurence Boissieux and
Florence Bertails-Descoubes Projective dynamics with dry frictional
contact . . . . . . . . . . . . . . . . 57:1--57:??
Zhan Xu and
Yang Zhou and
Evangelos Kalogerakis and
Chris Landreth and
Karan Singh RigNet: neural rigging for articulated
characters . . . . . . . . . . . . . . . 58:1--58:??
Rosa M. Sánchez-Banderas and
Alejandro Rodr\'ìguez and
Héctor Barreiro and
Miguel A. Otaduy Robust Eulerian-on-Lagrangian rods . . . 59:1--59:??
Félix G. Harvey and
Mike Yurick and
Derek Nowrouzezahrai and
Christopher Pal Robust motion in-betweening . . . . . . 60:1--60:??
Gilles Daviet Simple and scalable frictional contacts
for thin nodal objects . . . . . . . . . 61:1--61:??
Kfir Aberman and
Peizh Uo Li and
Dani Lischinski and
Olga Sorkine-Hornung and
Daniel Cohen-Or and
Baoquan Chen Skeleton-aware networks for deep motion
retargeting . . . . . . . . . . . . . . 62:1--62:??
Marcelo De Gomensoro Malheiros and
Henrique Fensterseifer and
Marcelo Walter The leopard never changes its spots:
realistic pigmentation pattern formation
by coupling tissue growth with
reaction--diffusion . . . . . . . . . . 63:1--63:??
Kfir Aberman and
Yijia Weng and
Dani Lischinski and
Daniel Cohen-Or and
Baoquan Chen Unpaired motion style transfer from
video to animation . . . . . . . . . . . 64:1--64:??
Tomas Skrivan and
Andreas Soderstrom and
John Johansson and
Christoph Sprenger and
Ken Museth and
Chris Wojtan Wave curves: simulating Lagrangian water
waves on dynamically deforming surfaces 65:1--65:??
Sheng Yang and
Beichen Li and
Yan-Pei Cao and
Hongbo Fu and
Yu-Kun Lai and
Leif Kobbelt and
Shi-Min Hu Noise-Resilient Reconstruction of
Panoramas and $3$D Scenes Using
Robot-Mounted Unsynchronized Commodity
RGB-D Cameras . . . . . . . . . . . . . 152:1--152:15
Francisca Gil-Ureta and
Nico Pietroni and
Denis Zorin Reinforcement of General Shell
Structures . . . . . . . . . . . . . . . 153:1--153:19
Seunghoon Cha and
Jungjin Lee and
Seunghwa Jeong and
Younghui Kim and
Junyong Noh Enhanced Interactive 360${}^\circ $
Viewing via Automatic Guidance . . . . . 154:1--154:15
Jianwei Guo and
Haiyong Jiang and
Bedrich Benes and
Oliver Deussen and
Xiaopeng Zhang and
Dani Lischinski and
Hui Huang Inverse Procedural Modeling of Branching
Structures by Inferring L-Systems . . . 155:1--155:13
Jean-Philippe Bauchet and
Florent Lafarge Kinetic Shape Reconstruction . . . . . . 156:1--156:14
Bernhard Egger and
William A. P. Smith and
Ayush Tewari and
Stefanie Wuhrer and
Michael Zollhoefer and
Thabo Beeler and
Florian Bernard and
Timo Bolkart and
Adam Kortylewski and
Sami Romdhani and
Christian Theobalt and
Volker Blanz and
Thomas Vetter $3$D Morphable Face Models-Past,
Present, and Future . . . . . . . . . . 157:1--157:38
Xianzhi Li and
Lequan Yu and
Chi-Wing Fu and
Daniel Cohen-Or and
Pheng-Ann Heng Unsupervised Detection of Distinctive
Regions on $3$D Shapes . . . . . . . . . 158:1--158:14
Amirsaman Ashtari and
Stefan Stevsi\'c and
Tobias Nägeli and
Jean-Charles Bazin and
Otmar Hilliges Capturing Subjective First-Person View
Shots with Drones for Automated
Cinematography . . . . . . . . . . . . . 159:1--159:14
Cem Yuksel A Class of $ C^2 $ Interpolating Splines 160:1--160:14
Anthony Gruber and
Eugenio Aulisa Computational $p$-Willmore Flow with
Conformal Penalty . . . . . . . . . . . 161:1--161:16
Beibei Wang and
Milos Hasan and
Nicolas Holzschuch and
Ling-Qi Yan Example-Based Microstructure Rendering
with Constant Storage . . . . . . . . . 162:1--162:12
Chuan Yan and
David Vanderhaeghe and
Yotam Gingold A benchmark for rough sketch cleanup . . 163:1--163:14
Changjian Li and
Hao Pan and
Adrien Bousseau and
Niloy J. Mitra Sketch2CAD: sequential CAD modeling by
sketching in context . . . . . . . . . . 164:1--164:14
Guowei Yan and
Zhili Chen and
Jimei Yang and
Huamin Wang Interactive liquid splash modeling by
user sketches . . . . . . . . . . . . . 165:1--165:13
Ayan Kumar Bhunia and
Ayan Das and
Umar Riaz Muhammad and
Yongxin Yang and
Timothy M. Hospedales and
Tao Xiang and
Yulia Gryaditskaya and
Yi-Zhe Song Pixelor: a competitive sketching AI
agent. so you think you can sketch? . . 166:1--166:15
Yulia Gryaditskaya and
Felix Hähnlein and
Chenxi Liu and
Alla Sheffer and
Adrien Bousseau Lifting freehand concept sketches into
$3$D . . . . . . . . . . . . . . . . . . 167:1--167:16
Peihan Tu and
Li-Yi Wei and
Koji Yatani and
Takeo Igarashi and
Matthias Zwicker Continuous curve textures . . . . . . . 168:1--168:16
Yi-Lu Chen and
Jonathan Meier and
Barbara Solenthaler and
Vinicius C. Azevedo An extended cut-cell method for sub-grid
liquids tracking with surface tension 169:1--169:13
Rafael Nakanishi and
Filipe Nascimento and
Rafael Campos and
Paulo Pagliosa and
Afonso Paiva RBF liquids: an adaptive PIC solver
using RBF-FD . . . . . . . . . . . . . . 170:1--170:13
Yuwei Xiao and
Szeyu Chan and
Siqi Wang and
Bo Zhu and
Xubo Yang An adaptive staggered-tilted grid for
incompressible flow simulation . . . . . 171:1--171:15
Zahra Forootaninia and
Rahul Narain Frequency-domain smoke guiding . . . . . 172:1--172:10
Rene Winchenbach and
Rustam Akhunov and
Andreas Kolb Semi-analytic boundary handling below
particle resolution for smoothed
particle hydrodynamics . . . . . . . . . 173:1--173:17
Libo Huang and
Dominik L. Michels Surface-only ferrofluids . . . . . . . . 174:1--174:17
Torsten Hädrich and
Mi\losz Makowski and
Wojtek Pa\lubicki and
Daniel T. Banuti and
Sören Pirk and
Dominik L. Michels Stormscapes: simulating cloud dynamics
in the now . . . . . . . . . . . . . . . 175:1--175:16
Xiao-Song Chen and
Chen-Feng Li and
Geng-Chen Cao and
Yun-Tao Jiang and
Shi-Min Hu A moving least square reproducing kernel
particle method for unified multiphase
continuum simulation . . . . . . . . . . 176:1--176:15
Oscar Argudo and
Eric Galin and
Adrien Peytavie and
Axel Paris and
Eric Guérin Simulation, modeling and authoring of
glaciers . . . . . . . . . . . . . . . . 177:1--177:14
Tao Xue and
Haozhe Su and
Chengguizi Han and
Chenfanfu Jiang and
Mridul Aanjaneya A novel discretization and numerical
solver for non--Fourier diffusion . . . 178:1--178:14
Jiayi Eris Zhang and
Seungbae Bang and
David I. W. Levin and
Alec Jacobson Complementary dynamics . . . . . . . . . 179:1--179:11
Cheng Li and
Min Tang and
Ruofeng Tong and
Ming Cai and
Jieyi Zhao and
Dinesh Manocha P-cloth: interactive complex cloth
simulation on multi-GPU systems using
dynamic matrix assembly and pipelined
implicit integrators . . . . . . . . . . 180:1--180:15
Andreas Longva and
Fabian Löschner and
Tassilo Kugelstadt and
José Antonio Fernández-Fernández and
Jan Bender Higher-order finite elements for
embedded simulation . . . . . . . . . . 181:1--181:14
Tetsuya Takahashi and
Christopher Batty Monolith: a monolithic
pressure-viscosity-contact solver for
strong two-way rigid-rigid rigid-fluid
coupling . . . . . . . . . . . . . . . . 182:1--182:16
David A. B. Hyde and
Steven W. Gagniere and
Alan Marquez-Razon and
Joseph Teran An implicit updated Lagrangian
formulation for liquids with large
surface energy . . . . . . . . . . . . . 183:1--183:13
Changwon Jang and
Olivier Mercier and
Kiseung Bang and
Gang Li and
Yang Zhao and
Douglas Lanman Design and fabrication of freeform
holographic optical elements . . . . . . 184:1--184:15
Yifan Peng and
Suyeon Choi and
Nitish Padmanaban and
Gordon Wetzstein Neural holography with
camera-in-the-loop training . . . . . . 185:1--185:14
Praneeth Chakravarthula and
Ethan Tseng and
Tarun Srivastava and
Henry Fuchs and
Felix Heide Learned hardware-in-the-loop phase
retrieval for holographic near-eye
displays . . . . . . . . . . . . . . . . 186:1--186:18
Chen Bar and
Ioannis Gkioulekas and
Anat Levin Rendering near-field speckle statistics
in scattering media . . . . . . . . . . 187:1--187:18
Allan Zhao and
Jie Xu and
Mina Konakovi\'c-Lukovi\'c and
Josephine Hughes and
Andrew Spielberg and
Daniela Rus and
Wojciech Matusik RoboGrammar: graph grammar for
terrain-optimized robot design . . . . . 188:1--188:16
Yunbo Zhang and
Wenhao Yu and
C. Karen Liu and
Charlie Kemp and
Greg Turk Learning to manipulate amorphous
materials . . . . . . . . . . . . . . . 189:1--189:11
Moritz Geilinger and
David Hahn and
Jonas Zehnder and
Moritz Bächer and
Bernhard Thomaszewski and
Stelian Coros ADD: analytically differentiable
dynamics for multi-body systems with
frictional contact . . . . . . . . . . . 190:1--190:15
Pengbin Tang and
Jonas Zehnder and
Stelian Coros and
Bernhard Thomaszewski A harmonic balance approach for
designing compliant mechanical systems
with nonlinear periodic motions . . . . 191:1--191:14
Xiaohui Zhou and
Ke Xie and
Kai Huang and
Yilin Liu and
Yang Zhou and
Minglun Gong and
Hui Huang Offsite aerial path planning for
efficient urban scene reconstruction . . 192:1--192:16
Tzu-Mao Li and
Michal Lukác and
Michaël Gharbi and
Jonathan Ragan-Kelley Differentiable vector graphics
rasterization for editing and learning 193:1--193:15
Samuli Laine and
Janne Hellsten and
Tero Karras and
Yeongho Seol and
Jaakko Lehtinen and
Timo Aila Modular primitives for high-performance
differentiable rendering . . . . . . . . 194:1--194:14
Jiahui Lyu and
Bojian Wu and
Dani Lischinski and
Daniel Cohen-Or and
Hui Huang Differentiable refraction-tracing for
mesh reconstruction of transparent
objects . . . . . . . . . . . . . . . . 195:1--195:13
Liang Shi and
Beichen Li and
Milo\vs Ha\vsan and
Kalyan Sunkavalli and
Tamy Boubekeur and
Radomir Mech and
Wojciech Matusik MATch: differentiable material graphs
for procedural material capture . . . . 196:1--196:15
Tao Du and
Kui Wu and
Andrew Spielberg and
Wojciech Matusik and
Bo Zhu and
Eftychios Sifakis Functional optimization of fluidic
devices with differentiable Stokes flow 197:1--197:15
Silvia Sellán and
Jacob Kesten and
Ang Yan Sheng and
Alec Jacobson Opening and closing surfaces . . . . . . 198:1--198:13
Marco Fumero and
Michael Möller and
Emanuele Rodol\`a Nonlinear spectral geometry processing
via the TV transform . . . . . . . . . . 199:1--199:16
Alexandra Ion and
Michael Rabinovich and
Philipp Herholz and
Olga Sorkine-Hornung Shape approximation by developable
wrapping . . . . . . . . . . . . . . . . 200:1--200:12
Dan Zeng and
Erin Chambers and
David Letscher and
Tao Ju To cut or to fill: a global optimization
approach to topological simplification 201:1--201:18
Philipp Herholz and
Olga Sorkine-Hornung Sparse Cholesky updates for interactive
mesh parameterization . . . . . . . . . 202:1--202:14
Ali Mahdavi-Amiri and
Fenggen Yu and
Haisen Zhao and
Adriana Schulz and
Hao Zhang VDAC: volume decompose-and-carve for
subtractive manufacturing . . . . . . . 203:1--203:15
Guoxin Fang and
Tianyu Zhang and
Sikai Zhong and
Xiangjia Chen and
Zichun Zhong and
Charlie C. L. Wang Reinforced FDM: multi-axis filament
alignment with controlled anisotropic
strength . . . . . . . . . . . . . . . . 204:1--204:15
Jinfan Yang and
Chrystiano Araujo and
Nicholas Vining and
Zachary Ferguson and
Enrique Rosales and
Daniele Panozzo and
Sylvain Lefevbre and
Paolo Cignoni and
Alla Sheffer DHFSlicer: double height-field slicing
for milling fixed-height materials . . . 205:1--205:17
Michal Piovar\vci and
Michael Foshey and
Vahid Babaei and
Szymon Rusinkiewicz and
Wojciech Matusik and
Piotr Didyk Towards spatially varying gloss
reproduction for $3$D printing . . . . . 206:1--206:13
Quan Zheng and
Vahid Babaei and
Gordon Wetzstein and
Hans-Peter Seidel and
Matthias Zwicker and
Gurprit Singh Neural light field $3$D printing . . . . 207:1--207:12
Konstantinos Gavriil and
Ruslan Guseinov and
Jesús Pérez and
Davide Pellis and
Paul Henderson and
Florian Rist and
Helmut Pottmann and
Bernd Bickel Computational design of cold bent glass
façades . . . . . . . . . . . . . . . . . 208:1--208:16
Caigui Jiang and
Florian Rist and
Helmut Pottmann and
Johannes Wallner Freeform quad-based kirigami . . . . . . 209:1--209:11
Rundong Wu and
Joy Xiaoji Zhang and
Jonathan Leaf and
Xinru Hua and
Ante Qu and
Claire Harvey and
Emily Holtzman and
Joy Ko and
Brooks Hagan and
Doug James and
François Guimbreti\`ere and
Steve Marschner Weavecraft: an interactive design and
simulation tool for $3$D weaving . . . . 210:1--210:16
Thibault Tricard and
Vincent Tavernier and
Cédric Zanni and
Jon\`as Mart\'ìnez and
Pierre-Alexandre Hugron and
Fabrice Neyret and
Sylvain Lefebvre Freely orientable microstructures for
designing deformable $3$D prints . . . . 211:1--211:16
Chelsea Tymms and
Siqi Wang and
Denis Zorin Appearance-preserving tactile
optimization . . . . . . . . . . . . . . 212:1--212:16
Yifei Shi and
Junwen Huang and
Hongjia Zhang and
Xin Xu and
Szymon Rusinkiewicz and
Kai Xu SymmetryNet: learning to predict
reflectional and rotational symmetries
of $3$D shapes from single-view RGB-D
images . . . . . . . . . . . . . . . . . 213:1--213:14
Marek Dvoro\vz\vnák and
Daniel Sýkora and
Cassidy Curtis and
Brian Curless and
Olga Sorkine-Hornung and
David Salesin Monster mash: a single-view approach to
casual $3$D modeling and animation . . . 214:1--214:12
Jiaman Li and
Zhengfei Kuang and
Yajie Zhao and
Mingming He and
Karl Bladin and
Hao Li Dynamic facial asset and rig generation
from a single scan . . . . . . . . . . . 215:1--215:18
Lingchen Yang and
Zefeng Shi and
Yiqian Wu and
Xiang Li and
Kun Zhou and
Hongbo Fu and
Youyi Zheng iOrthoPredictor: model-guided deep
prediction of teeth alignment . . . . . 216:1--216:15
Konrad Kapp and
James Gain and
Eric Guérin and
Eric Galin and
Adrien Peytavie Data-driven authoring of large-scale
ecosystems . . . . . . . . . . . . . . . 217:1--217:14
Jiayi Wang and
Franziska Mueller and
Florian Bernard and
Suzanne Sorli and
Oleksandr Sotnychenko and
Neng Qian and
Miguel A. Otaduy and
Dan Casas and
Christian Theobalt RGB2Hands: real-time tracking of $3$D
hand interactions from monocular RGB
video . . . . . . . . . . . . . . . . . 218:1--218:16
Breannan Smith and
Chenglei Wu and
He Wen and
Patrick Peluse and
Yaser Sheikh and
Jessica K. Hodgins and
Takaaki Shiratori Constraining dense hand surface tracking
with elasticity . . . . . . . . . . . . 219:1--219:14
Zhibo Wang and
Xin Yu and
Ming Lu and
Quan Wang and
Chen Qian and
Feng Xu Single image portrait relighting via
explicit multiple reflectance channel
modeling . . . . . . . . . . . . . . . . 220:1--220:13
Yang Zhou and
Xintong Han and
Eli Shechtman and
Jose Echevarria and
Evangelos Kalogerakis and
Dingzeyu Li MakeltTalk: speaker-aware talking-head
animation . . . . . . . . . . . . . . . 221:1--221:15
Youngwoo Yoon and
Bok Cha and
Joo-Haeng Lee and
Minsu Jang and
Jaeyeon Lee and
Jaehong Kim and
Geehyuk Lee Speech gesture generation from the
trimodal context of text, audio, and
speaker identity . . . . . . . . . . . . 222:1--222:16
Ayush Tewari and
Mohamed Elgharib and
Mallikarjun B R and
Florian Bernard and
Hans-Peter Seidel and
Patrick Pérez and
Michael Zollhöfer and
Christian Theobalt PIE: portrait image embedding for
semantic control . . . . . . . . . . . . 223:1--223:14
Sanghun Park and
Kwanggyoon Seo and
Junyong Noh Neural crossbreed: neural based image
metamorphosis . . . . . . . . . . . . . 224:1--224:15
Yotam Nitzan and
Amit Bermano and
Yangyan Li and
Daniel Cohen-Or Face identity disentanglement via latent
space mapping . . . . . . . . . . . . . 225:1--225:14
Minshan Xie and
Chengze Li and
Xueting Liu and
Tien-Tsin Wong Manga filling style conversion with
screentone variational autoencoder . . . 226:1--226:15
Noa Fish and
Lilach Perry and
Amit Bermano and
Daniel Cohen-Or SketchPatch: sketch stylization via
seamless patch-level synthesis . . . . . 227:1--227:14
Wenbo Hu and
Menghan Xia and
Chi-Wing Fu and
Tien-Tsin Wong Mononizing binocular videos . . . . . . 228:1--228:16
Qinbo Li and
Nima Khademi Kalantari Synthesizing light field from a single
image with variable MPI and two network
fusion . . . . . . . . . . . . . . . . . 229:1--229:10
Wenzheng Chen and
Fangyin Wei and
Kiriakos N. Kutulakos and
Szymon Rusinkiewicz and
Felix Heide Learned feature embeddings for
non-line-of-sight imaging and
recognition . . . . . . . . . . . . . . 230:1--230:18
Manu Mathew Thomas and
Karthik Vaidyanathan and
Gabor Liktor and
Angus G. Forbes A reduced-precision network for image
reconstruction . . . . . . . . . . . . . 231:1--231:12
Ruizhen Hu and
Juzhan Xu and
Bin Chen and
Minglun Gong and
Hao Zhang and
Hui Huang TAP-Net: transport-and-pack using
reinforcement learning . . . . . . . . . 232:1--232:15
Hanqing Wang and
Wei Liang and
Lap-Fai Yu Scene mover: automatic move planning for
scene arrangement by deep reinforcement
learning . . . . . . . . . . . . . . . . 233:1--233:15
R. Kenny Jones and
Theresa Barton and
Xianghao Xu and
Kai Wang and
Ellen Jiang and
Paul Guerrero and
Niloy J. Mitra and
Daniel Ritchie ShapeAssembly: learning to generate
programs for $3$D shape structure
synthesis . . . . . . . . . . . . . . . 234:1--234:20
Soshi Shimada and
Vladislav Golyanik and
Weipeng Xu and
Christian Theobalt PhysCap: physically plausible monocular
$3$D motion capture in real time . . . . 235:1--235:16
Gustav Eje Henter and
Simon Alexanderson and
Jonas Beskow MoGlow: probabilistic and controllable
motion synthesis using normalising flows 236:1--236:14
Simon Rodriguez and
Thomas Leimkühler and
Siddhant Prakash and
Chris Wyman and
Peter Shirley and
George Drettakis Glossy probe reprojection for
interactive global illumination . . . . 237:1--237:16
Beibei Wang and
Milos Hasan and
Ling-Qi Yan Path cuts: efficient rendering of pure
specular light transport . . . . . . . . 238:1--238:12
Guillaume Loubet and
Tizian Zeltner and
Nicolas Holzschuch and
Wenzel Jakob Slope-space integrals for specular next
event estimation . . . . . . . . . . . . 239:1--239:13
Zehui Lin and
Sheng Li and
Xinlu Zeng and
Congyi Zhang and
Jinzhu Jia and
Guoping Wang and
Dinesh Manocha CPPM: chi-squared progressive photon
mapping . . . . . . . . . . . . . . . . 240:1--240:12
Adithya Pediredla and
Yasin Karimi Chalmiani and
Matteo Giuseppe Scopelliti and
Maysamreza Chamanzar and
Srinivasa Narasimhan and
Ioannis Gkioulekas Path tracing estimators for refractive
radiative transfer . . . . . . . . . . . 241:1--241:15
Jonghee Back and
Binh-Son Hua and
Toshiya Hachisuka and
Bochang Moon Deep combiner for independent and
correlated pixel estimates . . . . . . . 242:1--242:12
Thomas Müller and
Fabrice Rousselle and
Alexander Keller and
Jan Novák Neural control variates . . . . . . . . 243:1--243:19
Abdalla G. M. Ahmed and
Peter Wonka Screen-space blue-noise diffusion of
Monte Carlo sampling error via
hierarchical ordering of pixels . . . . 244:1--244:15
Sai Praveen Bangaru and
Tzu-Mao Li and
Frédo Durand Unbiased warped-area sampling for
differentiable rendering . . . . . . . . 245:1--245:18
Tobias Zirr and
Carsten Dachsbacher Path differential-informed stratified
MCMC and adaptive forward path sampling 246:1--246:19
Zhongshi Jiang and
Teseo Schneider and
Denis Zorin and
Daniele Panozzo Bijective projection in a shell . . . . 247:1--247:18
Marc Alexa Conforming weighted Delaunay
triangulations . . . . . . . . . . . . . 248:1--248:16
Nicholas Sharp and
Keenan Crane You can find geodesic paths in triangle
meshes by just flipping edges . . . . . 249:1--249:15
Gianmarco Cherchi and
Marco Livesu and
Riccardo Scateni and
Marco Attene Fast and robust mesh arrangements using
floating-point arithmetic . . . . . . . 250:1--250:16
Zahra Montazeri and
Sòren B. Gammelmark and
Shuang Zhao and
Henrik Wann Jensen A practical ply-based appearance model
of woven fabrics . . . . . . . . . . . . 251:1--251:13
Mengqi (Mandy) Xia and
Bruce Walter and
Eric Michielssen and
David Bindel and
Steve Marschner A wave optics based fiber scattering
model . . . . . . . . . . . . . . . . . 252:1--252:16
Ibón Guillén and
Julio Marco and
Diego Gutierrez and
Wenzel Jakob and
Adrian Jarabo A general framework for pearlescent
materials . . . . . . . . . . . . . . . 253:1--253:15
Yu Guo and
Cameron Smith and
Milos Hasan and
Kalyan Sunkavalli and
Shuang Zhao MaterialGAN: reflectance capture using a
generative SVBRDF model . . . . . . . . 254:1--254:13
Navid Ansari and
Omid Alizadeh-Mousavi and
Hans-Peter Seidel and
Vahid Babaei Mixed integer ink selection for spectral
reproduction . . . . . . . . . . . . . . 255:1--255:16
Erika Lu and
Forrester Cole and
Tali Dekel and
Weidi Xie and
Andrew Zisserman and
David Salesin and
William T. Freeman and
Michael Rubinstein Layered neural rendering for retiming
people in video . . . . . . . . . . . . 256:1--256:14
Mojtaba Bemana and
Karol Myszkowski and
Hans-Peter Seidel and
Tobias Ritschel X-Fields: implicit neural view-, light-
and time-image interpolation . . . . . . 257:1--257:15
Duan Gao and
Guojun Chen and
Yue Dong and
Pieter Peers and
Kun Xu and
Xin Tong Deferred neural lighting: free-viewpoint
relighting from unstructured photographs 258:1--258:15
Abhimitra Meka and
Rohit Pandey and
Christian Häne and
Sergio Orts-Escolano and
Peter Barnum and
Philip David-Son and
Daniel Erickson and
Yinda Zhang and
Jonathan Taylor and
Sofien Bouaziz and
Chloe Legendre and
Wan-Chun Ma and
Ryan Overbeck and
Thabo Beeler and
Paul Debevec and
Shahram Izadi and
Christian Theobalt and
Christoph Rhemann and
Sean Fanello Deep relightable textures: volumetric
performance capture with neural
rendering . . . . . . . . . . . . . . . 259:1--259:21
Tiancheng Sun and
Zexiang Xu and
Xiuming Zhang and
Sean Fanello and
Christoph Rhemann and
Paul Debevec and
Yun-Ta Tsai and
Jonathan T. Barron and
Ravi Ramamoorthi Light stage super-resolution: continuous
high-frequency relighting . . . . . . . 260:1--260:12
Minhyuk Sung and
Zhenyu Jiang and
Panos Achlioptas and
Niloy J. Mitra and
Leonidas J. Guibas DeformSyncNet: Deformation transfer via
synchronized shape deformation spaces 261:1--261:16
Pradyumna Reddy and
Paul Guerrero and
Matt Fisher and
Wilmot Li and
Niloy J. Mitra Discovering pattern structure using
differentiable compositing . . . . . . . 262:1--262:15
Alon Lahav and
Ayellet Tal MeshWalker: deep mesh understanding by
random walks . . . . . . . . . . . . . . 263:1--263:13
Jing Ren and
Simone Melzi and
Maks Ovsjanikov and
Peter Wonka MapTree: recovering multiple solutions
in the space of maps . . . . . . . . . . 264:1--264:17
Honglin Chen and
Hsueh-TI Derek Liu and
Alec Jacobson and
David I. W. Levin Chordal decomposition for spectral
coarsening . . . . . . . . . . . . . . . 265:1--265:16
Tobias Bertel and
Mingze Yuan and
Reuben Lindroos and
Christian Richardt OmniPhotos: casual 360${}^\circ $ VR
photography . . . . . . . . . . . . . . 266:1--266:12
Ana Serrano and
Daniel Martin and
Diego Gutierrez and
Karol Myszkowski and
Belen Masia Imperceptible manipulation of lateral
camera motion for improved virtual
reality applications . . . . . . . . . . 267:1--267:14
Mohamed Elgharib and
Mohit Mendiratta and
Justus Thies and
Matthias Niessner and
Hans-Peter Seidel and
Ayush Tewari and
Vladislav Golyanik and
Christian Theobalt Egocentric videoconferencing . . . . . . 268:1--268:16
Brooke Krajancich and
Petr Kellnhofer and
Gordon Wetzstein Optimizing depth perception in virtual
and augmented reality through
gaze-contingent stereo rendering . . . . 269:1--269:10
Jae-Ho Nah QuickETC2: Fast ETC2 texture compression
using Luma differences . . . . . . . . . 270:1--270:10
Jinta Zheng and
Shih-Hsuan Hung and
Kyle Hiebel and
Yue Zhang Real-time rendering of decorative sound
textures for soundscapes . . . . . . . . 271:1--271:12
Mingyi Shi and
Kfir Aberman and
Andreas Aristidou and
Taku Komura and
Dani Lischinski and
Daniel Cohen-Or and
Baoquan Chen MotioNet: $3$D Human Motion
Reconstruction from Monocular Video with
Skeleton Consistency . . . . . . . . . . 1:1--1:15
Weixuan Chen and
Daniel McDuff DeepMag: Source-Specific Change
Magnification Using Gradient Ascent . . 2:1--2:14
Yu Ju (Edwin) Chen and
Seung Heon Sheen and
Uri M. Ascher and
Dinesh K. Pai SIERE: a Hybrid Semi-Implicit
Exponential Integrator for Efficiently
Simulating Stiff Deformable Objects . . 3:1--3:12
Kai Bai and
Wei Li and
Mathieu Desbrun and
Xiaopei Liu Dynamic Upsampling of Smoke through
Dictionary-based Learning . . . . . . . 4:1--4:19
Longhua Wu and
Botao Wu and
Yin Yang and
Huamin Wang A Safe and Fast Repulsion Method for
GPU-based Cloth Self Collisions . . . . 5:1--5:18
Zohar Levi Direct Seamless Parametrization . . . . 6:1--6:14
Sinan Sonlu and
Ugur Güdükbay and
Funda Durupinar A Conversational Agent Framework with
Multi-modal Personality Expression . . . 7:1--7:16
Rene Winchenbach and
Andreas Kolb Optimized Refinement for Spatially
Adaptive SPH . . . . . . . . . . . . . . 8:1--8:15
Xiuming Zhang and
Sean Fanello and
Yun-Ta Tsai and
Tiancheng Sun and
Tianfan Xue and
Rohit Pandey and
Sergio Orts-Escolano and
Philip Davidson and
Christoph Rhemann and
Paul Debevec and
Jonathan T. Barron and
Ravi Ramamoorthi and
William T. Freeman Neural Light Transport for Relighting
and View Synthesis . . . . . . . . . . . 9:1--9:17
Chris Yu and
Henrik Schumacher and
Keenan Crane Repulsive Curves . . . . . . . . . . . . 10:1--10:21
Joerg H. Mueller and
Thomas Neff and
Philip Voglreiter and
Markus Steinberger and
Dieter Schmalstieg Temporally Adaptive Shading Reuse for
Real-Time Rendering and Virtual Reality 11:1--11:14
Mihai Frâncu and
Arni Asgeirsson and
Kenny Erleben and
Mads J. L. Rònnow Locking-Proof Tetrahedra . . . . . . . . 12:1--12:17
Minqi Wang and
Emily A. Cooper A Re-examination of Dichoptic Tone
Mapping . . . . . . . . . . . . . . . . 13:1--13:15
Bohan Wang and
George Matcuk and
Jernej Barbic Modeling of Personalized Anatomy Using
Plastic Strains . . . . . . . . . . . . 14:1--14:21
Egor Larionov and
Ye Fan and
Dinesh K. Pai Frictional Contact on Smooth Elastic
Solids . . . . . . . . . . . . . . . . . 15:1--15:17
Milan Jaros and
Lubomír Ríha and
Petr Strakos and
Matej Spetko GPU Accelerated Path Tracing of Massive
Scenes . . . . . . . . . . . . . . . . . 16:1--16:17
Nanxuan Zhao and
Quanlong Zheng and
Jing Liao and
Ying Cao and
Hanspeter Pfister and
Rynson W. H. Lau Selective Region-based Photo Color
Adjustment for Graphic Designs . . . . . 17:1--17:16
Ethan Tseng and
Ali Mosleh and
Fahim Mannan and
Karl St-Arnaud and
Avinash Sharma and
Yifan Peng and
Alexander Braun and
Derek Nowrouzezahrai and
Jean-François Lalonde and
Felix Heide Differentiable Compound Optics and
Processing Pipeline Optimization for
End-to-end Camera Design . . . . . . . . 18:1--18:19
Yupan Wang and
Guiqing Li and
Huiqian Zhang and
Xinyi Zou and
Yuxin Liu and
Yongwei Nie PanoMan: Sparse Localized
Components-based Model for Full Human
Motions . . . . . . . . . . . . . . . . 19:1--19:17
Xinwei Yao and
Ohad Fried and
Kayvon Fatahalian and
Maneesh Agrawala Iterative Text-Based Editing of
Talking-Heads Using Neural Retargeting 20:1--20:14
Rameen Abdal and
Peihao Zhu and
Niloy J. Mitra and
Peter Wonka StyleFlow: Attribute-conditioned
Exploration of StyleGAN-Generated Images
using Conditional Continuous Normalizing
Flows . . . . . . . . . . . . . . . . . 21:1--21:21
Steven Diamond and
Vincent Sitzmann and
Frank Julca-Aguilar and
Stephen Boyd and
Gordon Wetzstein and
Felix Heide Dirty Pixels: Towards End-to-end Image
Processing and Perception . . . . . . . 23:1--23:15
Haotian Zhang and
Cristobal Sciutto and
Maneesh Agrawala and
Kayvon Fatahalian Vid2Player: Controllable Video Sprites
That Behave and Appear Like Professional
Tennis Players . . . . . . . . . . . . . 24:1--24:16
Miguel Crespo and
Adrian Jarabo and
Adolfo Muñoz Primary-space Adaptive Control Variates
Using Piecewise-polynomial
Approximations . . . . . . . . . . . . . 25:1--25:15
Or Perel and
Oron Anschel and
Omri Ben-Eliezer and
Shai Mazor and
Hadar Averbuch-Elor Learning Multimodal Affinities for
Textual Editing in Images . . . . . . . 26:1--26:16
Yang Zhou and
Lifan Wu and
Ravi Ramamoorthi and
Ling-Qi Yan Vectorization for Fast, Analytic, and
Differentiable Visibility . . . . . . . 27:1--27:21
Hao Zhang and
Yuxiao Zhou and
Yifei Tian and
Jun-Hai Yong and
Feng Xu Single Depth View Based Real-Time
Reconstruction of Hand-Object
Interactions . . . . . . . . . . . . . . 29:1--29:12
Marina Alterman and
Chen Bar and
Ioannis Gkioulekas and
Anat Levin Imaging with Local Speckle Intensity
Correlations: Theory and Practice . . . 30:1--30:22
Peichang Ouyang and
Kwok Wai Chung and
Alain Nicolas and
Krzysztof Gdawiec Self-Similar Fractal Drawings Inspired
by M. C. Escher's Print \booktitleSquare
Limit . . . . . . . . . . . . . . . . . 31:1--31:34
Lei Chu and
Hao Pan and
Wenping Wang Unsupervised Shape Completion via Deep
Prior in the Neural Tangent Kernel
Perspective . . . . . . . . . . . . . . 32:1--32:17
Rahul Arora and
Karan Singh Mid-Air Drawing of Curves on $3$D
Surfaces in Virtual Reality . . . . . . 33:1--33:17
Shi-Sheng Huang and
Ze-Yu Ma and
Tai-Jiang Mu and
Hongbo Fu and
Shi-Min Hu Supervoxel Convolution for Online $3$D
Semantic Segmentation . . . . . . . . . 34:1--34:15
Shilin Zhu and
Zexiang Xu and
Tiancheng Sun and
Alexandr Kuznetsov and
Mark Meyer and
Henrik Wann Jensen and
Hao Su and
Ravi Ramamoorthi Hierarchical neural reconstruction for
path guiding using hybrid path and
photon samples . . . . . . . . . . . . . 35:1--35:16
Thomas Müller and
Fabrice Rousselle and
Jan Novák and
Alexander Keller Real-time neural radiance caching for
path tracing . . . . . . . . . . . . . . 36:1--36:16
Mustafa Isik and
Krishna Mullia and
Matthew Fisher and
Jonathan Eisenmann and
Michaël Gharbi Interactive Monte Carlo denoising using
affinity of neural features . . . . . . 37:1--37:13
In-Young Cho and
Yuchi Huo and
Sung-Eui Yoon Weakly-supervised contrastive learning
in path manifold for Monte Carlo image
reconstruction . . . . . . . . . . . . . 38:1--38:14
Tian Chen and
Julian Panetta and
Max Schnaubelt and
Mark Pauly Bistable auxetic surface structures . . 39:1--39:9
Julian Panetta and
Florin Isvoranu and
Tian Chen and
Emmanuel Siéfert and
Beno\^\it Roman and
Mark Pauly Computational inverse design of
surface-based inflatables . . . . . . . 40:1--40:14
Zhong-Yuan Liu and
Zhan Zhang and
Di Zhang and
Chunyang Ye and
Ligang Liu and
Xiao-Ming Fu Modeling and fabrication with specified
discrete equivalence classes . . . . . . 41:1--41:12
Caigui Jiang and
Hui Wang and
Victor Ceballos Inza and
Felix Dellinger and
Florian Rist and
Johannes Wallner and
Helmut Pottmann Using isometries for computational
design and fabrication . . . . . . . . . 42:1--42:12
Rohit Pandey and
Sergio Orts Escolano and
Chloe Legendre and
Christian HÃ\currency ne and
Sofien Bouaziz and
Christoph Rhemann and
Paul Debevec and
Sean Fanello Total relighting: learning to relight
portraits for background replacement . . 43:1--43:21
Mallikarjun B R and
Ayush Tewari and
Abdallah Dib and
Tim Weyrich and
Bernd Bickel and
Hans-Peter Seidel and
Hanspeter Pfister and
Wojciech Matusik and
Louis Chevallier and
Mohamed Elgharib and
Christian Theobalt PhotoApp: photorealistic appearance
editing of head portraits . . . . . . . 44:1--44:16
Yuval Alaluf and
Or Patashnik and
Daniel Cohen-Or Only a matter of style: age
transformation using a style-based
regression model . . . . . . . . . . . . 45:1--45:12
Yiqian Wu and
Yong-Liang Yang and
Qinjie Xiao and
Xiaogang Jin Coarse-to-fine: facial structure editing
of portrait images via latent space
classifications . . . . . . . . . . . . 46:1--46:13
Brooke Krajancich and
Petr Kellnhofer and
Gordon Wetzstein A perceptual model for
eccentricity-dependent spatio-temporal
flicker fusion and its applications to
foveated graphics . . . . . . . . . . . 47:1--47:11
David R. Walton and
Rafael Kuffner Dos Anjos and
Sebastian Friston and
David Swapp and
Kaan Ak\csit and
Anthony Steed and
Tobias Ritschel Beyond blur: real-time ventral metamers
for foveated rendering . . . . . . . . . 48:1--48:14
Rafa\l K. Mantiuk and
Gyorgy Denes and
Alexandre Chapiro and
Anton Kaplanyan and
Gizem Rufo and
Romain Bachy and
Trisha Lian and
Anjul Patney FovVideoVDP: a visible difference
predictor for wide field-of-view video 49:1--49:19
Dave Pagurek Van Mossel and
Chenxi Liu and
Nicholas Vining and
Mikhail Bessmeltsev and
Alla Sheffer StrokeStrip: joint parameterization and
fitting of stroke clusters . . . . . . . 50:1--50:18
Haoran Mo and
Edgar Simo-Serra and
Chengying Gao and
Changqing Zou and
Ruomei Wang General virtual sketching framework for
vector line art . . . . . . . . . . . . 51:1--51:14
Zeyu Wang and
Sherry Qiu and
Nicole Feng and
Holly Rushmeier and
Leonard McMillan and
Julie Dorsey Tracing versus freehand for evaluating
computer-generated drawings . . . . . . 52:1--52:12
Xingyi Du and
Qingnan Zhou and
Nathan Carr and
Tao Ju Boundary-sampled halfspaces: a new
representation for constructive solid
modeling . . . . . . . . . . . . . . . . 53:1--53:15
Karl D. D. Willis and
Yewen Pu and
Jieliang Luo and
Hang Chu and
Tao Du and
Joseph G. Lambourne and
Armando Solar-Lezama and
Wojciech Matusik Fusion 360 gallery: a dataset and
environment for programmatic CAD
construction from human design sequences 54:1--54:24
Silvia Sellán and
Noam Aigerman and
Alec Jacobson Swept volumes via spacetime numerical
continuation . . . . . . . . . . . . . . 55:1--55:11
Jiazhao Zhang and
Chenyang Zhu and
Lintao Zheng and
Kai Xu ROSEFusion: random optimization for
online dense reconstruction under fast
camera motion . . . . . . . . . . . . . 56:1--56:17
Junqiu Zhu and
Yaoyi Bai and
Zilin Xu and
Steve Bako and
Edgar Velázquez-Armendáriz and
Lu Wang and
Pradeep Sen and
Milo\vs Ha\vsan and
Ling-Qi Yan Neural complex luminaires:
representation and rendering . . . . . . 57:1--57:12
Julien N. P. Martel and
David B. Lindell and
Connor Z. Lin and
Eric R. Chan and
Marco Monteiro and
Gordon Wetzstein Acorn: adaptive coordinate networks for
neural scene representation . . . . . . 58:1--58:13
Stephen Lombardi and
Tomas Simon and
Gabriel Schwartz and
Michael Zollhoefer and
Yaser Sheikh and
Jason Saragih Mixture of volumetric primitives for
efficient neural rendering . . . . . . . 59:1--59:13
Jiamin Xu and
Xiuchao Wu and
Zihan Zhu and
Qixing Huang and
Yin Yang and
Hujun Bao and
Weiwei Xu Scalable image-based indoor scene
rendering with reflections . . . . . . . 60:1--60:14
Clara Callenberg and
Zheng Shi and
Felix Heide and
Matthias B. Hullin Low-cost SPAD sensing for
non-line-of-sight tracking, material
classification and depth imaging . . . . 61:1--61:12
Zishun Liu and
Xingjian Han and
Yuchen Zhang and
Xiangjia Chen and
Yu-Kun Lai and
Eugeni L. Doubrovski and
Emily Whiting and
Charlie C. L. Wang Knitting $4$D garments with elasticity
controlled for body motion . . . . . . . 62:1--62:16
Alexandre Kaspar and
Kui Wu and
Yiyue Luo and
Liane Makatura and
Wojciech Matusik Knit sketching: from cut & sew patterns
to machine-knit garments . . . . . . . . 63:1--63:15
Georges Nader and
Yu Han Quek and
Pei Zhi Chia and
Oliver Weeger and
Sai-Kit Yeung KnitKit: a flexible system for machine
knitting of customizable textiles . . . 64:1--64:16
Mackenzie Leake and
Gilbert Bernstein and
Abe Davis and
Maneesh Agrawala A mathematical foundation for foundation
paper pieceable quilts . . . . . . . . . 65:1--65:14
Victor Romero and
MickaÃ\ogl Ly and
Abdullah Haroon Rasheed and
RaphaÃ\ogl Charrondi\`ere and
Arnaud Lazarus and
Sébastien Neukirch and
Florence Bertails-Descoubes Physical validation of simulators in
computer graphics: a new framework
dedicated to slender elastic structures
and frictional contact . . . . . . . . . 66:1--66:19
Mustafa B. Yaldiz and
Andreas Meuleman and
Hyeonjoong Jang and
Hyunho Ha and
Min H. Kim DeepFormableTag: end-to-end generation
and recognition of deformable fiducial
markers . . . . . . . . . . . . . . . . 67:1--67:14
Siyuan Shen and
Yin Yang and
Tianjia Shao and
He Wang and
Chenfanfu Jiang and
Lei Lan and
Kun Zhou High-order differentiable autoencoder
for nonlinear model reduction . . . . . 68:1--68:15
Ty Trusty and
Honglin Chen and
David I. W. Levin The shape matching element method:
direct animation of curved surface
models . . . . . . . . . . . . . . . . . 69:1--69:14
Andrew Adams Fast median filters using separable
sorting networks . . . . . . . . . . . . 70:1--70:11
Qilin Sun and
Congli Wang and
Qiang Fu and
Xiong Dun and
Wolfgang Heidrich End-to-end complex lens design with
differentiate ray tracing . . . . . . . 71:1--71:13
Binh Huy Le and
Keven Villeneuve and
Carlos Gonzalez-Ochoa Direct delta mush skinning compression
with continuous examples . . . . . . . . 72:1--72:13
Yu Wang and
Justin Solomon Fast quasi-harmonic weights for
geometric data interpolation . . . . . . 73:1--73:15
Wentao Liao and
Renjie Chen and
Yuchen Hua and
Ligang Liu and
Ofir Weber Real-time locally injective volumetric
deformation . . . . . . . . . . . . . . 74:1--74:16
Yu Fang and
Minchen Li and
Chenfanfu Jiang and
Danny M. Kaufman Guaranteed globally injective $3$D
deformation processing . . . . . . . . . 75:1--75:13
Cheng Zhang and
Zihan Yu and
Shuang Zhao Path-space differentiable rendering of
participating media . . . . . . . . . . 76:1--76:15
Cheng Zhang and
Zhao Dong and
Michael Doggett and
Shuang Zhao Antithetic sampling for Monte Carlo
differentiable rendering . . . . . . . . 77:1--77:12
Tizian Zeltner and
Sébastien Speierer and
Iliyan Georgiev and
Wenzel Jakob Monte Carlo estimators for differential
light transport . . . . . . . . . . . . 78:1--78:16
Kai Jia SANM: a symbolic asymptotic numerical
solver with applications in mesh
deformation . . . . . . . . . . . . . . 79:1--79:16
Hsueh-Ti Derek Liu and
Jiayi Eris Zhang and
Mirela Ben-Chen and
Alec Jacobson Surface multigrid via intrinsic
prolongation . . . . . . . . . . . . . . 80:1--80:13
Jiong Chen and
Florian Schäfer and
Jin Huang and
Mathieu Desbrun Multiscale Cholesky preconditioning for
ill-conditioned problems . . . . . . . . 81:1--81:13
George E. Brown and
Rahul Narain WRAPD: weighted rotation-aware ADMM for
parameterization and deformation . . . . 82:1--82:14
Soshi Shimada and
Vladislav Golyanik and
Weipeng Xu and
Patrick Pérez and
Christian Theobalt Neural monocular $3$D human motion
capture with physical awareness . . . . 83:1--83:15
Kang Chen and
Yupan Wang and
Song-Hai Zhang and
Sen-Zhe Xu and
Weidong Zhang and
Shi-Min Hu MoCap-solver: a neural solver for
optical motion capture data . . . . . . 84:1--84:11
He Chen and
Hyojoon Park and
Kutay Macit and
Ladislav Kavan Capturing detailed deformations of
moving human bodies . . . . . . . . . . 85:1--85:18
Xinyu Yi and
Yuxiao Zhou and
Feng Xu TransPose: real-time $3$D human
translation and pose estimation with six
inertial sensors . . . . . . . . . . . . 86:1--86:13
Chen Cao and
Vasu Agrawal and
Fernando De La Torre and
Lele Chen and
Jason Saragih and
Tomas Simon and
Yaser Sheikh Real-time $3$D neural facial animation
from binocular video . . . . . . . . . . 87:1--87:17
Yao Feng and
Haiwen Feng and
Michael J. Black and
Timo Bolkart Learning an animatable detailed $3$D
face model from in-the-wild images . . . 88:1--88:13
Sai Bi and
Stephen Lombardi and
Shunsuke Saito and
Tomas Simon and
Shih-En Wei and
Kevyn Mcphail and
Ravi Ramamoorthi and
Yaser Sheikh and
Jason Saragih Deep relightable appearance models for
animatable faces . . . . . . . . . . . . 89:1--89:15
Shu-Yu Chen and
Feng-Lin Liu and
Yu-Kun Lai and
Paul L. Rosin and
Chunpeng Li and
Hongbo Fu and
Lin Gao DeepFaceEditing: deep face generation
and editing with disentangled geometry
and appearance control . . . . . . . . . 90:1--90:15
Zhiqi Yin and
Zeshi Yang and
Michiel Van De Panne and
Kangkang Yin Discovering diverse athletic jumping
strategies . . . . . . . . . . . . . . . 91:1--91:17
Sebastian Starke and
Yiwei Zhao and
Fabio Zinno and
Taku Komura Neural animation layering for
synthesizing martial arts movements . . 92:1--92:16
Seyoung Lee and
Sunmin Lee and
Yongwoo Lee and
Jehee Lee Learning a family of motor skills from a
single motion clip . . . . . . . . . . . 93:1--93:13
Marc Habermann and
Lingjie Liu and
Weipeng Xu and
Michael Zollhoefer and
Gerard Pons-Moll and
Christian Theobalt Real-time deep dynamic characters . . . 94:1--94:16
Suzi Kim and
Sunghee Choi Dynamic closest color warping to sort
and compare palettes . . . . . . . . . . 95:1--95:15
Minshan Xie and
Menghan Xia and
Xueting Liu and
Chengze Li and
Tien-Tsin Wong Seamless manga inpainting with semantics
awareness . . . . . . . . . . . . . . . 96:1--96:11
Mohammad Sina Nabizadeh and
Ravi Ramamoorthi and
Albert Chern Kelvin transformations for simulations
on infinite domains . . . . . . . . . . 97:1--97:15
Shiying Xiong and
Rui Tao and
Yaorui Zhang and
Fan Feng and
Bo Zhu Incompressible flow simulation on vortex
segment clouds . . . . . . . . . . . . . 98:1--98:12
Shuqi Yang and
Shiying Xiong and
Yaorui Zhang and
Fan Feng and
Jinyuan Liu and
Bo Zhu Clebsch gauge fluid . . . . . . . . . . 99:1--99:11
Mengyu Chu and
Nils Thuerey and
Hans-Peter Seidel and
Christian Theobalt and
Rhaleb Zayer Learning meaningful controls for fluids 100:1--100:13
Merel Meekes and
Amir Vaxman Unconventional patterns on surfaces . . 101:1--101:16
Vladimir Garanzha and
Igor Kaporin and
Liudmila Kudryavtseva and
François Protais and
Nicolas Ray and
Dmitry Sokolov Foldover-free maps in 50 lines of code 102:1--102:16
Mark Gillespie and
Boris Springborn and
Keenan Crane Discrete conformal equivalence of
polyhedral surfaces . . . . . . . . . . 103:1--103:20
Ahmed H. Mahmoud and
Serban D. Porumbescu and
John D. Owens RXMesh: a GPU mesh data structure . . . 104:1--104:16
Pierre Ecormier-Nocca and
Guillaume Cordonnier and
Philippe Carrez and
Anne-Marie Moigne and
Pooran Memari and
Bedrich Benes and
Marie-Paule Cani Authoring consistent landscapes with
flora and fauna . . . . . . . . . . . . 105:1--105:13
Ante Qu and
Doug L. James Fast linking numbers for topology
verification of loopy structures . . . . 106:1--106:19
Sai Praveen Bangaru and
Jesse Michel and
Kevin Mu and
Gilbert Bernstein and
Tzu-Mao Li and
Jonathan Ragan-Kelley Systematically differentiating
parametric discontinuities . . . . . . . 107:1--107:18
Delio Vicini and
Sébastien Speierer and
Wenzel Jakob Path replay backpropagation:
differentiating light paths using
constant memory and linear time . . . . 108:1--108:14
Yun (Raymond) Fei and
Qi Guo and
Rundong Wu and
Li Huang and
Ming Gao Revisiting integration in the material
point method: a scheme for easier
separation and less dissipation . . . . 109:1--109:16
Mengdi Wang and
Yitong Deng and
Xiangxin Kong and
Aditya H. Prasad and
Shiying Xiong and
Bo Zhu Thin-film smoothed particle
hydrodynamics fluid . . . . . . . . . . 110:1--110:16
Jingyu Chen and
Victoria Kala and
Alan Marquez-Razon and
Elias Gueidon and
David A. B. Hyde and
Joseph Teran A momentum-conserving implicit material
point method for surface tension with
contact angles and spatial gradients . . 111:1--111:16
Yousuf Soliman and
Albert Chern and
Olga Diamanti and
Felix Knöppel and
Ulrich Pinkall and
Peter Schröder Constrained Willmore surfaces . . . . . 112:1--112:17
Stephanie Wang and
Albert Chern Computing minimal surfaces with
differential forms . . . . . . . . . . . 113:1--113:14
Davide Pellis and
Martin Kilian and
Helmut Pottmann and
Mark Pauly Computational design of Weingarten
surfaces . . . . . . . . . . . . . . . . 114:1--114:11
Kathleen M. Lewis and
Srivatsan Varadharajan and
Ira Kemelmacher-Shlizerman TryOnGAN: body-aware try-on via layered
interpolation . . . . . . . . . . . . . 115:1--115:10
Wonjong Jang and
Gwangjin Ju and
Yucheol Jung and
Jiaolong Yang and
Xin Tong and
Seungyong Lee StyleCariGAN: caricature generation via
StyleGAN feature map modulation . . . . 116:1--116:16
Guoxian Song and
Linjie Luo and
Jing Liu and
Wan-Chun Ma and
Chunpong Lai and
Chuanxia Zheng and
Tat-Jen Cham AgileGAN: stylizing portraits by
inversion-consistent transfer learning 117:1--117:13
Bo Ren and
Ben Xu and
Chenfeng Li Unified particle system for
multiple-fluid flow and porous material 118:1--118:14
Haozhe Su and
Tao Xue and
Chengguizi Han and
Chenfanfu Jiang and
Mridul Aanjaneya A unified second-order accurate in time
MPM formulation for simulating
viscoelastic liquids with phase change 119:1--119:18
Liangwang Ruan and
Jinyuan Liu and
Bo Zhu and
Shinjiro Sueda and
Bin Wang and
Baoquan Chen Solid-fluid interaction with
surface-tension-dominant contact . . . . 120:1--120:12
He Zhang and
Yuting Ye and
Takaaki Shiratori and
Taku Komura ManipNet: neural manipulation synthesis
with a hand-object spatial
representation . . . . . . . . . . . . . 121:1--121:14
Rinat Abdrashitov and
Seungbae Bang and
David Levin and
Karan Singh and
Alec Jacobson Interactive modelling of volumetric
musculoskeletal anatomy . . . . . . . . 122:1--122:13
Jie Guo and
Shuichang Lai and
Chengzhi Tao and
Yuelong Cai and
Lei Wang and
Yanwen Guo and
Ling-Qi Yan Highlight-aware two-stream network for
single-image SVBRDF acquisition . . . . 123:1--123:14
Xiaohe Ma and
Kaizhang Kang and
Ruisheng Zhu and
Hongzhi Wu and
Kun Zhou Free-form scanning of non-planar
appearance with neural trace photography 124:1--124:13
Ana Serrano and
Bin Chen and
Chao Wang and
Michal Piovarci and
Hans-Peter Seidel and
Piotr Didyk and
Karol Myszkowski The effect of shape and illumination on
material perception: model and
applications . . . . . . . . . . . . . . 125:1--125:16
Christian Hafner and
Bernd Bickel The design space of plane elastic curves 126:1--126:20
Yingying Ren and
Julian Panetta and
Tian Chen and
Florin Isvoranu and
Samuel Poincloux and
Christopher Brandt and
Alison Martin and
Mark Pauly $3$D weaving with curved ribbons . . . . 127:1--127:15
Zhijin Yang and
Pengfei Xu and
Hongbo Fu and
Hui Huang WireRoom: model-guided explorative
design of abstract wire art . . . . . . 128:1--128:13
Sangeetha Grama Srinivasan and
Qisi Wang and
Junior Rojas and
Gergely Klár and
Ladislav Kavan and
Eftychios Sifakis Learning active quasistatic
physics-based models from data . . . . . 129:1--129:14
Peizhuo Li and
Kfir Aberman and
Rana Hanocka and
Libin Liu and
Olga Sorkine-Hornung and
Baoquan Chen Learning skeletal articulations with
neural blend shapes . . . . . . . . . . 130:1--130:15
Cristian Romero and
Dan Casas and
Jesús Pérez and
Miguel Otaduy Learning contact corrections for
handle-based subspace dynamics . . . . . 131:1--131:12
Pingchuan Ma and
Tao Du and
John Z. Zhang and
Kui Wu and
Andrew Spielberg and
Robert K. Katzschmann and
Wojciech Matusik DiffAqua: a differentiable computational
design pipeline for soft underwater
swimmers with shape interpolation . . . 132:1--132:14
Omer Tov and
Yuval Alaluf and
Yotam Nitzan and
Or Patashnik and
Daniel Cohen-Or Designing an encoder for StyleGAN image
manipulation . . . . . . . . . . . . . . 133:1--133:14
Rinon Gal and
Dana Cohen Hochberg and
Amit Bermano and
Daniel Cohen-Or SWAGAN: a style-based wavelet-driven
generative model . . . . . . . . . . . . 134:1--134:11
Alexander Wilkie and
Petr Vevoda and
Thomas Bashford-Rogers and
Luká\vs Ho\vsek and
Tomá\vs Iser and
Monika Kolá\vrová and
Tobias Rittig and
Jaroslav K\vrivánek A fitted radiance and attenuation model
for realistic atmospheres . . . . . . . 135:1--135:14
Delio Vicini and
Wenzel Jakob and
Anton Kaplanyan A non-exponential transmittance model
for volumetric scene representations . . 136:1--136:16
Markus Kettunen and
Eugene D'Eon and
Jacopo Pantaleoni and
Jan Novák An unbiased ray-marching transmittance
estimator . . . . . . . . . . . . . . . 137:1--137:20
Carl Schissler and
Gregor Mückl and
Paul Calamia Fast diffraction pathfinding for dynamic
sound propagation . . . . . . . . . . . 138:1--138:13
Shlomi Steinberg and
Ling-Qi Yan A generic framework for physical light
transport . . . . . . . . . . . . . . . 139:1--139:20
Christoph Peters BRDF importance sampling for polygonal
lights . . . . . . . . . . . . . . . . . 140:1--140:14
Abdalla G. M. Ahmed and
Peter Wonka Optimizing dyadic nets . . . . . . . . . 141:1--141:17
Tavi Halperin and
Hanit Hakim and
Orestis Vantzos and
Gershon Hochman and
Netai Benaim and
Lior Sassy and
Michael Kupchik and
Ofir Bibi and
Ohad Fried Endless loops: detecting and animating
periodic patterns in still images . . . 142:1--142:12
Timur Bagautdinov and
Chenglei Wu and
Tomas Simon and
Fabián Prada and
Takaaki Shiratori and
Shih-En Wei and
Weipeng Xu and
Yaser Sheikh and
Jason Saragih Driving-signal aware full-body avatars 143:1--143:17
Xue Bin Peng and
Ze Ma and
Pieter Abbeel and
Sergey Levine and
Angjoo Kanazawa AMP: adversarial motion priors for
stylized physics-based character control 144:1--144:20
Kang Chen and
Zhipeng Tan and
Jin Lei and
Song-Hai Zhang and
Yuan-Chen Guo and
Weidong Zhang and
Shi-Min Hu ChoreoMaster: choreography-oriented
music-driven dance synthesis . . . . . . 145:1--145:13
Jungdam Won and
Deepak Gopinath and
Jessica Hodgins Control strategies for physically
simulated characters performing
two-player competitive sports . . . . . 146:1--146:11
Kyungho Lee and
Sehee Min and
Sunmin Lee and
Jehee Lee Learning time-critical responses for
interactive character control . . . . . 147:1--147:11
Zhoutong Zhang and
Forrester Cole and
Richard Tucker and
William T. Freeman and
Tali Dekel Consistent depth of moving objects in
video . . . . . . . . . . . . . . . . . 148:1--148:12
Jiakai Zhang and
Xinhang Liu and
Xinyi Ye and
Fuqiang Zhao and
Yanshun Zhang and
Minye Wu and
Yingliang Zhang and
Lan Xu and
Jingyi Yu Editable free-viewpoint video using a
layered neural representation . . . . . 149:1--149:18
Zheng-Jun Du and
Kai-Xiang Lei and
Kun Xu and
Jianchao Tan and
Yotam Gingold Video recoloring via spatial-temporal
geometric palettes . . . . . . . . . . . 150:1--150:16
Ruihui Li and
Xianzhi Li and
Ka-Hei Hui and
Chi-Wing Fu SP-GAN: sphere-guided $3$D shape
generation and manipulation . . . . . . 151:1--151:12
Kaizhi Yang and
Xuejin Chen Unsupervised learning for cuboid shape
abstraction via joint segmentation from
point clouds . . . . . . . . . . . . . . 152:1--152:11
R. Kenny Jones and
David Charatan and
Paul Guerrero and
Niloy J. Mitra and
Daniel Ritchie ShapeMOD: macro operation discovery for
$3$D shape programs . . . . . . . . . . 153:1--153:16
Manish Mandad and
Marcel Campen Guaranteed-quality higher-order
triangular meshing of $2$D domains . . . 154:1--154:14
Nico Pietroni and
Stefano Nuvoli and
Thomas Alderighi and
Paolo Cignoni and
Marco Tarini Reliable feature-line driven
quad-remeshing . . . . . . . . . . . . . 155:1--155:17
Kacper Pluta and
Michal Edelstein and
Amir Vaxman and
Mirela Ben-Chen PH-CPF: planar hexagonal meshing using
coordinate power fields . . . . . . . . 156:1--156:19
Zhongshi Jiang and
Ziyi Zhang and
Yixin Hu and
Teseo Schneider and
Denis Zorin and
Daniele Panozzo Bijective and coarse high-order
tetrahedral meshes . . . . . . . . . . . 157:1--157:16
Lei Lan and
Yin Yang and
Danny Kaufman and
Junfeng Yao and
Minchen Li and
Chenfanfu Jiang Medial IPC: accelerated incremental
potential contact with medial elastics 158:1--158:16
Camille Brunel and
Pierre Bénard and
Gaël Guennebaud A time-independent deformer for elastic
contacts . . . . . . . . . . . . . . . . 159:1--159:14
Min Hyung Kee and
Kiwon Um and
Wooseok Jeong and
Junghyun Han Constrained projective dynamics:
real-time simulation of deformable
objects with energy-momentum
conservation . . . . . . . . . . . . . . 160:1--160:12
Syuhei Sato and
Yoshinori Dobashi and
Theodore Kim Stream-guided smoke simulations . . . . 161:1--161:7
Jie Guo and
Mengtian Li and
Zijing Zong and
Yuntao Liu and
Jingwu He and
Yanwen Guo and
Ling-Qi Yan Volumetric appearance stylization with
stylizing kernel prediction network . . 162:1--162:15
Torsten Hädrich and
Daniel T. Banuti and
Wojtek Pa\lubicki and
Sören Pirk and
Dominik L. Michels Fire in paradise: mesoscale simulation
of wildfires . . . . . . . . . . . . . . 163:1--163:15
Jonathan Granskog and
Till N. Schnabel and
Fabrice Rousselle and
Jan Novák Neural scene graph rendering . . . . . . 164:1--164:11
Gal Metzer and
Rana Hanocka and
Denis Zorin and
Raja Giryes and
Daniele Panozzo and
Daniel Cohen-Or Orienting point clouds with dipole
propagation . . . . . . . . . . . . . . 165:1--165:14
Dmitriy Smirnov and
Justin Solomon HodgeNet: learning spectral geometry on
triangle meshes . . . . . . . . . . . . 166:1--166:11
Sitao Xiang Eliminating topological errors in neural
network rotation estimation using
self-selecting ensembles . . . . . . . . 167:1--167:21
Georg Sperl and
Rahul Narain and
Chris Wojtan Mechanics-aware deformation of yarn
pattern geometry . . . . . . . . . . . . 168:1--168:11
Huamin Wang GPU-based simulation of cloth wrinkles
at submillimeter levels . . . . . . . . 169:1--169:14
Minchen Li and
Danny M. Kaufman and
Chenfanfu Jiang Codimensional incremental potential
contact . . . . . . . . . . . . . . . . 170:1--170:24
Liane Makatura and
Minghao Guo and
Adriana Schulz and
Justin Solomon and
Wojciech Matusik Pareto gamuts: exploring optimal designs
across varying contexts . . . . . . . . 171:1--171:17
Joonho Kim and
Karan Singh Optimizing UI layouts for deformable
face-rig manipulation . . . . . . . . . 172:1--172:12
Élie Michel and
Tamy Boubekeur DAG amendment for inverse control of
parametric shapes . . . . . . . . . . . 173:1--173:14
Simon Huber and
Roi Poranne and
Stelian Coros Designing actuation systems for
animatronic figures via globally optimal
discrete search . . . . . . . . . . . . 174:1--174:10
Alexandr Kuznetsov and
Krishna Mullia and
Zexiang Xu and
Milos Hasan and
Ravi Ramamoorthi NeuMIP: multi-resolution neural
materials . . . . . . . . . . . . . . . 175:1--175:13
Mégane Bati and
Pascal Barla and
Romain Pacanowski An inverse method for the exploration of
layered material appearance . . . . . . 176:1--176:15
Joël Randrianandrasana and
Patrick Callet and
Laurent Lucas Transfer matrix based layered materials
rendering . . . . . . . . . . . . . . . 177:1--177:16
Thomas Klaus Nindel and
Tomás Iser and
Tobias Rittig and
Alexander Wilkie and
Jaroslav Krivánek A gradient-based framework for $3$D
print appearance optimization . . . . . 178:1--178:15
Alan Brunton and
Lubna Abu Rmaileh Displaced signed distance fields for
additive manufacturing . . . . . . . . . 179:1--179:13
Michael Barton and
Michal Bizzarri and
Florian Rist and
Oleksii Sliusarenko and
Helmut Pottmann Geometry and tool motion planning for
curvature adapted CNC machining . . . . 180:1--180:16
Ziqi Wang and
Peng Song and
Mark Pauly MOCCA: modeling and optimizing
cone-joints for complex assemblies . . . 181:1--181:14
Yuanming Hu and
Jiafeng Liu and
Xuanda Yang and
Mingkuan Xu and
Ye Kuang and
Weiwei Xu and
Qiang Dai and
William T. Freeman and
Frédo Durand QuanTaichi: a compiler for quantized
simulations . . . . . . . . . . . . . . 182:1--182:16
Zachary Ferguson and
Minchen Li and
Teseo Schneider and
Francisca Gil-Ureta and
Timothy Langlois and
Chenfanfu Jiang and
Denis Zorin and
Danny M. Kaufman and
Daniele Panozzo Intersection-free rigid body dynamics 183:1--183:16
Michael Mara and
Felix Heide and
Michael Zollhöfer and
Matthias Nießner and
Pat Hanrahan Thallo --- Scheduling for
High-Performance Large-Scale Non-Linear
Least-Squares Solvers . . . . . . . . . 184:1--184:14
Hyeongseok Son and
Junyong Lee and
Jonghyeop Lee and
Sunghyun Cho and
Seungyong Lee Recurrent Video Deblurring with
Blur-Invariant Motion Estimation and
Pixel Volumes . . . . . . . . . . . . . 185:1--185:18
Ran Zhang and
Thomas Auzinger and
Bernd Bickel Computational Design of Planar
Multistable Compliant Structures . . . . 186:1--186:16
Andreas Bærentzen and
Eva Rotenberg Skeletonization via Local Separators . . 187:1--187:18
Bolun Wang and
Zachary Ferguson and
Teseo Schneider and
Xin Jiang and
Marco Attene and
Daniele Panozzo A Large-scale Benchmark and an
Inclusion-based Algorithm for Continuous
Collision Detection . . . . . . . . . . 188:1--188:16
Lohit Petikam and
Ken Anjyo and
Taehyun Rhee Shading Rig: Dynamic Art-directable
Stylised Shading for $3$D Characters . . 189:1--189:14
Zhen Chen and
Hsiao-Yu Chen and
Danny M. Kaufman and
Mélina Skouras and
Etienne Vouga Fine Wrinkling on Coarsely Meshed Thin
Shells . . . . . . . . . . . . . . . . . 190:1--190:32
Gal Metzer and
Rana Hanocka and
Raja Giryes and
Daniel Cohen-Or Self-Sampling for Neural Point Cloud
Consolidation . . . . . . . . . . . . . 191:1--191:14
Shiqi Chen and
Huajun Feng and
Dexin Pan and
Zhihai Xu and
Qi Li and
Yueting Chen Optical Aberrations Correction in
Postprocessing Using Imaging Simulation 192:1--192:15
Zhi-Chao Dong and
Wenming Wu and
Zenghao Xu and
Qi Sun and
Guanjie Yuan and
Ligang Liu and
Xiao-Ming Fu Tailored Reality: Perception-aware Scene
Restructuring for Adaptive VR Navigation 193:1--193:15
Julien Philip and
Sébastien Morgenthaler and
Michaël Gharbi and
George Drettakis Free-viewpoint Indoor Neural Relighting
from Multi-view Stereo . . . . . . . . . 194:1--194:18
Guillermo Valle-Pérez and
Gustav Eje Henter and
Jonas Beskow and
Andre Holzapfel and
Pierre-Yves Oudeyer and
Simon Alexanderson Transflower: probabilistic
autoregressive dance generation with
multimodal attention . . . . . . . . . . 195:1--195:14
Kyungmin Cho and
Chaelin Kim and
Jungjin Park and
Joonkyu Park and
Junyong Noh Motion recommendation for online
character control . . . . . . . . . . . 196:1--196:16
Levi Fussell and
Kevin Bergamin and
Daniel Holden SuperTrack: motion tracking for
physically simulated characters using
supervised learning . . . . . . . . . . 197:1--197:13
Hugo Bertiche and
Meysam Madadi and
Sergio Escalera PBNS: physically based neural simulation
for unsupervised garment pose space
deformation . . . . . . . . . . . . . . 198:1--198:14
Donglai Xiang and
Fabian Prada and
Timur Bagautdinov and
Weipeng Xu and
Yuan Dong and
He Wen and
Jessica Hodgins and
Chenglei Wu Modeling clothing as a separate layer
for an animatable human avatar . . . . . 199:1--199:15
Kai Bai and
Chunhao Wang and
Mathieu Desbrun and
Xiaopei Liu Predicting high-resolution turbulence
details in space and time . . . . . . . 200:1--200:16
Chaoyang Lyu and
Wei Li and
Mathieu Desbrun and
Xiaopei Liu Fast and versatile fluid-solid coupling
for turbulent flow simulation . . . . . 201:1--201:18
Qiaodong Cui and
Timothy Langlois and
Pradeep Sen and
Theodore Kim Spiral-spectral fluid simulation . . . . 202:1--202:16
Libo Huang and
Ziyin Qu and
Xun Tan and
Xinxin Zhang and
Dominik L. Michels and
Chenfanfu Jiang Ships, splashes, and waves on a vast
ocean . . . . . . . . . . . . . . . . . 203:1--203:15
Jorge Alejandro Amador Herrera and
Torsten Hädrich and
Wojtek Pa\lubicki and
Daniel T. Banuti and
Sören Pirk and
Dominik L. Michels Weatherscapes: nowcasting heat transfer
and water continuity . . . . . . . . . . 204:1--204:19
Yuchen Sun and
Xingyu Ni and
Bo Zhu and
Bin Wang and
Baoquan Chen A material point method for nonlinearly
magnetized materials . . . . . . . . . . 205:1--205:13
Tetsuya Takahashi and
Christopher Batty FrictionalMonolith: a monolithic
optimization-based approach for granular
flow with contact-aware rigid-body
coupling . . . . . . . . . . . . . . . . 206:1--206:20
Yuko Ishiwaka and
Xiao S. Zeng and
Michael Lee Eastman and
Sho Kakazu and
Sarah Gross and
Ryosuke Mizutani and
Masaki Nakada Foids: bio-inspired fish simulation for
generating synthetic datasets . . . . . 207:1--207:15
Ri Yu and
Hwangpil Park and
Jehee Lee Human dynamics from monocular video with
dynamic camera movements . . . . . . . . 208:1--208:14
Hongda Jiang and
Marc Christie and
Xi Wang and
Libin Liu and
Bin Wang and
Baoquan Chen Camera keyframing with style and control 209:1--209:13
Yoni Kasten and
Dolev Ofri and
Oliver Wang and
Tali Dekel Layered neural atlases for consistent
video editing . . . . . . . . . . . . . 210:1--210:12
Lei Zhong and
Feng-Heng Li and
Hao-Zhi Huang and
Yong Zhang and
Shao-Ping Lu and
Jue Wang Aesthetic-guided outward image cropping 211:1--211:13
Seung-Hwan Baek and
Felix Heide Polarimetric spatio-temporal light
transport probing . . . . . . . . . . . 212:1--212:18
Xuan Luo and
Xuaner (Cecilia) Zhang and
Paul Yoo and
Ricardo Martin-Brualla and
Jason Lawrence and
Steven M. Seitz Time-travel rephotography . . . . . . . 213:1--213:12
Byeongjoo Ahn and
Ioannis Gkioulekas and
Aswin C. Sankaranarayanan Kaleidoscopic structured light . . . . . 214:1--214:15
Peihao Zhu and
Rameen Abdal and
John Femiani and
Peter Wonka Barbershop: GAN-based image compositing
using segmentation masks . . . . . . . . 215:1--215:13
Chufeng Xiao and
Deng Yu and
Xiaoguang Han and
Youyi Zheng and
Hongbo Fu SketchHairSalon: deep sketch-based hair
image synthesis . . . . . . . . . . . . 216:1--216:16
Qinjie Xiao and
Hanyuan Zhang and
Zhaorui Zhang and
Yiqian Wu and
Luyuan Wang and
Xiaogang Jin and
Xinwei Jiang and
Yong-Liang Yang and
Tianjia Shao and
Kun Zhou EyelashNet: a dataset and a baseline
method for eyelash matting . . . . . . . 217:1--217:17
Badour Albahar and
Jingwan Lu and
Jimei Yang and
Zhixin Shu and
Eli Shechtman and
Jia-Bin Huang Pose with style: detail-preserving
pose-guided image synthesis with
conditional StyleGAN . . . . . . . . . . 218:1--218:11
Lingjie Liu and
Marc Habermann and
Viktor Rudnev and
Kripasindhu Sarkar and
Jiatao Gu and
Christian Theobalt Neural actor: neural free-view synthesis
of human actors with pose control . . . 219:1--219:16
Yuanxun Lu and
Jinxiang Chai and
Xun Cao Live speech portraits: real-time
photorealistic talking-head animation 220:1--220:17
Lucio Moser and
Chinyu Chien and
Mark Williams and
Jose Serra and
Darren Hendler and
Doug Roble Semi-supervised video-driven facial
animation transfer for production . . . 222:1--222:18
Prashanth Chandran and
Sebastian Winberg and
Gaspard Zoss and
Jérémy Riviere and
Markus Gross and
Paulo Gotardo and
Derek Bradley Rendering with style: combining
traditional and neural approaches for
high-quality face rendering . . . . . . 223:1--223:14
Thomas Leimkühler and
George Drettakis FreeStyleGAN: free-view editable
portrait rendering with the camera
manifold . . . . . . . . . . . . . . . . 224:1--224:15
Han Zhang and
Yucong Yao and
Ke Xie and
Chi-Wing Fu and
Hao Zhang and
Hui Huang Continuous aerial path planning for $3$D
urban scene reconstruction . . . . . . . 225:1--225:15
Yilin Liu and
Ruiqi Cui and
Ke Xie and
Minglun Gong and
Hui Huang Aerial path planning for online
real-time exploration and offline
high-quality reconstruction of
large-scale urban scenes . . . . . . . . 226:1--226:16
Benjamin Jones and
Dalton Hildreth and
Duowen Chen and
Ilya Baran and
Vladimir G. Kim and
Adriana Schulz AutoMate: a dataset and learning
approach for automatic mating of CAD
assemblies . . . . . . . . . . . . . . . 227:1--227:18
Yongqi Zhang and
Haikun Huang and
Erion Plaku and
Lap-Fai Yu Joint computational design of workspaces
and workplans . . . . . . . . . . . . . 228:1--228:16
Changyang Li and
Haikun Huang and
Jyh-Ming Lien and
Lap-Fai Yu Synthesizing scene-aware virtual reality
teleport graphs . . . . . . . . . . . . 229:1--229:15
Tomas Polasek and
David Hrusa and
Bedrich Benes and
Martin Cadík ICTree: automatic perceptual metrics for
tree models . . . . . . . . . . . . . . 230:1--230:15
Bosheng Li and
Jacek Ka\luzny and
Jonathan Klein and
Dominik L. Michels and
Wojtek Pa\lubicki and
Bedrich Benes and
Sören Pirk Learning to reconstruct botanical trees
from single images . . . . . . . . . . . 231:1--231:15
Yanchao Liu and
Jianwei Guo and
Bedrich Benes and
Oliver Deussen and
Xiaopeng Zhang and
Hui Huang TreePartNet: neural decomposition of
point clouds for $3$D tree
reconstruction . . . . . . . . . . . . . 232:1--232:16
Lee Ringham and
Andrew Owens and
Mikolaj Cieslak and
Lawrence D. Harder and
Przemyslaw Prusinkiewicz Modeling flower pigmentation patterns 233:1--233:14
Sárka Sochorová and
Ondrej Jamriska Practical pigment mixing for digital
painting . . . . . . . . . . . . . . . . 234:1--234:11
Meng Zhang and
Tuanfeng Y. Wang and
Duygu Ceylan and
Niloy J. Mitra Dynamic neural garments . . . . . . . . 235:1--235:15
Saeed Hadadan and
Shuhong Chen and
Matthias Zwicker Neural radiosity . . . . . . . . . . . . 236:1--236:11
Xiuming Zhang and
Pratul P. Srinivasan and
Boyang Deng and
Paul Debevec and
William T. Freeman and
Jonathan T. Barron NeRFactor: neural factorization of shape
and reflectance under an unknown
illumination . . . . . . . . . . . . . . 237:1--237:18
Keunhong Park and
Utkarsh Sinha and
Peter Hedman and
Jonathan T. Barron and
Sofien Bouaziz and
Dan B. Goldman and
Ricardo Martin-Brualla and
Steven M. Seitz HyperNeRF: a higher-dimensional
representation for topologically varying
neural radiance fields . . . . . . . . . 238:1--238:12
Karlis Martins Briedis and
Abdelaziz Djelouah and
Mark Meyer and
Ian McGonigal and
Markus Gross and
Christopher Schroers Neural frame interpolation for rendered
content . . . . . . . . . . . . . . . . 239:1--239:13
Suyeon Choi and
Manu Gopakumar and
Yifan Peng and
Jonghyun Kim and
Gordon Wetzstein Neural $3$D holography: learning
accurate wave propagation models for
$3$D holographic virtual and augmented
reality displays . . . . . . . . . . . . 240:1--240:12
Fangcheng Zhong and
Akshay Jindal and
Ali Özgür Yöntem and
Param Hanji and
Simon J. Watt and
Rafa\l K. Mantiuk Reproducing reality with a
high-dynamic-range multi-focal stereo
display . . . . . . . . . . . . . . . . 241:1--241:14
Jason Lawrence and
Danb Goldman and
Supreeth Achar and
Gregory Major Blascovich and
Joseph G. Desloge and
Tommy Fortes and
Eric M. Gomez and
Sascha Häberling and
Hugues Hoppe and
Andy Huibers and
Claude Knaus and
Brian Kuschak and
Ricardo Martin-Brualla and
Harris Nover and
Andrew Ian Russell and
Steven M. Seitz and
Kevin Tong Project starline: a high-fidelity
telepresence system . . . . . . . . . . 242:1--242:16
Sijia Li and
Shiguang Liu and
Dinesh Manocha Binaural audio generation via multi-task
learning . . . . . . . . . . . . . . . . 243:1--243:13
Nathan Matsuda and
Brian Wheelwright and
Joel Hegland and
Douglas Lanman VR social copresence with light field
displays . . . . . . . . . . . . . . . . 244:1--244:13
Christoph Schulz and
Kin Chung Kwan and
Michael Becher and
Daniel Baumgartner and
Guido Reina and
Oliver Deussen and
Daniel Weiskopf Multi-class inverted stippling . . . . . 245:1--245:12
Rex West Physically-based feature line rendering 246:1--246:11
Enrique Rosales and
Chrystiano Araújo and
Jafet Rodriguez and
Nicholas Vining and
Dongwook Yoon and
Alla Sheffer AdaptiBrush: adaptive general and
predictable VR ribbon brush . . . . . . 247:1--247:15
Baptiste Nicolet and
Alec Jacobson and
Wenzel Jakob Large steps in inverse rendering of
geometry . . . . . . . . . . . . . . . . 248:1--248:13
Jing Ren and
Biao Zhang and
Bojian Wu and
Jianqiang Huang and
Lubin Fan and
Maks Ovsjanikov and
Peter Wonka Intuitive and efficient roof modeling
for reconstruction and synthesis . . . . 249:1--249:17
Giovanni Pintore and
Eva Almansa and
Marco Agus and
Enrico Gobbetti Deep$3$DLayout: $3$D reconstruction of
an indoor layout from a spherical
panoramic image . . . . . . . . . . . . 250:1--250:12
Zhiqin Chen and
Hao Zhang Neural marching cubes . . . . . . . . . 251:1--251:15
Mark Gillespie and
Nicholas Sharp and
Keenan Crane Integer coordinates for intrinsic
geometry processing . . . . . . . . . . 252:1--252:13
Zoë Marschner and
Paul Zhang and
David Palmer and
Justin Solomon Sum-of-squares geometry processing . . . 253:1--253:13
Jing Li and
Tiantian Liu and
Ladislav Kavan and
Baoquan Chen Interactive cutting and tearing in
projective dynamics with progressive
Cholesky updates . . . . . . . . . . . . 254:1--254:12
Sean Flynn and
David Hart and
Bryan Morse and
Seth Holladay and
Parris Egbert Generalized fluid carving with fast
lattice-guided seam computation . . . . 255:1--255:15
Lingxiao Li and
Paul Zhang and
Dmitriy Smirnov and
S. Mazdak Abulnaga and
Justin Solomon Interactive all-hex meshing via cuboid
decomposition . . . . . . . . . . . . . 256:1--256:17
Luca Pitzalis and
Marco Livesu and
Gianmarco Cherchi and
Enrico Gobbetti and
Riccardo Scateni Generalized adaptive refinement for
grid-based hexahedral meshing . . . . . 257:1--257:13
Leman Feng and
Yiying Tong and
Mathieu Desbrun Q-zip: singularity editing primitive for
quad meshes . . . . . . . . . . . . . . 258:1--258:13
Lorenzo Diazzi and
Marco Attene Convex polyhedral meshing for robust
solid modeling . . . . . . . . . . . . . 259:1--259:16
Xingyi Du and
Danny M. Kaufman and
Qingnan Zhou and
Shahar Z. Kovalsky and
Yajie Yan and
Noam Aigerman and
Tao Ju Optimizing global injectivity for
constrained parameterization . . . . . . 260:1--260:18
Marcel Campen and
Ryan Capouellez and
Hanxiao Shen and
Leyi Zhu and
Daniele Panozzo and
Denis Zorin Efficient and robust discrete conformal
equivalence with boundary . . . . . . . 261:1--261:16
Qing Fang and
Wenqing Ouyang and
Mo Li and
Ligang Liu and
Xiao-Ming Fu Computing sparse cones with bounded
distortion for conformal
parameterizations . . . . . . . . . . . 262:1--262:9
Lin Gao and
Tong Wu and
Yu-Jie Yuan and
Ming-Xian Lin and
Yu-Kun Lai and
Hao Zhang TM-NET: deep generative networks for
textured meshes . . . . . . . . . . . . 263:1--263:15
Yong Li and
Shoaib Kamil and
Alec Jacobson and
Yotam Cingold I[HEART]LA: compilable markdown for
linear algebra . . . . . . . . . . . . . 264:1--264:14
Yizhi Wang and
Zhouhui Lian DeepVecFont: synthesizing high-quality
vector fonts via dual-modality learning 265:1--265:15
Ivan Puhachov and
William Neveu and
Edward Chien and
Mikhail Bessmeltsev Keypoint-driven line drawing
vectorization via PolyVector flow . . . 266:1--266:17
Marie-Julie Rakotosaona and
Noam Aigerman and
Niloy J. Mitra and
Maks Ovsjanikov and
Paul Guerrero Differentiable surface triangulation . . 267:1--267:13
Chris Yu and
Caleb Brakensiek and
Henrik Schumacher and
Keenan Crane Repulsive surfaces . . . . . . . . . . . 268:1--268:19
Davi Colli Tozoni and
Yunfan Zhou and
Denis Zorin Optimizing contact-based assemblies . . 269:1--269:19
Yingjie Cheng and
Yucheng Sun and
Peng Song and
Ligang Liu Spatial-temporal motion control via
composite cam-follower mechanisms . . . 270:1--270:15
Stefan Pillwein and
Przemyslaw Musialski Generalized deployable elastic geodesic
grids . . . . . . . . . . . . . . . . . 271:1--271:15
Thomas Alderighi and
Luigi Malomo and
Bernd Bickel and
Paolo Cignoni and
Nico Pietroni Volume decomposition for two-piece rigid
casting . . . . . . . . . . . . . . . . 272:1--272:14
Jiaqi Yu and
Yongwei Nie and
Chengjiang Long and
Wenju Xu and
Qing Zhang and
Guiqing Li Monte Carlo denoising via auxiliary
feature guided self-attention . . . . . 273:1--273:13
Shaokun Zheng and
Fengshi Zheng and
Kun Xu and
Ling-Qi Yan Ensemble denoising for Monte Carlo
renderings . . . . . . . . . . . . . . . 274:1--274:17
Lo\"\is Paulin and
David Coeurjolly and
Jean-Claude Iehl and
Nicolas Bonneel and
Alexander Keller and
Victor Ostromoukhov Cascaded Sobol' sampling . . . . . . . . 275:1--275:13
Xi Deng and
Milos Hasan and
Nathan Carr and
Zexiang Xu and
Steve Marschner Path graphs: iterative path space
filtering . . . . . . . . . . . . . . . 276:1--276:15
Yu-Chen Wang and
Yu-Ting Wu and
Tzu-Mao Li and
Yung-Yu Chuang Learning to cluster for rendering with
many lights . . . . . . . . . . . . . . 277:1--277:10
Shlomi Steinberg and
Ling-Qi Yan Physical light-matter interaction in
Hermite--Gauss space . . . . . . . . . . 283:1--283:17
Philipp Henzler and
Valentin Deschaintre and
Niloy J. Mitra and
Tobias Ritschel Generative modelling of BRDF textures
from flash images . . . . . . . . . . . 284:1--284:13
Yu Guo and
Adrian Jarabo and
Shuang Zhao Beyond Mie theory: systematic
computation of bulk scattering
parameters based on microphysical wave
optics . . . . . . . . . . . . . . . . . 285:1--285:12
Shinyoung Yi and
Donggun Kim and
Kiseok Choi and
Adrian Jarabo and
Diego Gutierrez and
Min H. Kim Differentiable transient rendering . . . 286:1--286:11
Lifan Wu and
Guangyan Cai and
Ravi Ramamoorthi and
Shuang Zhao Differentiable time-gated rendering . . 287:1--287:16
Anpei Chen and
Ruiyang Liu and
Ling Xie and
Zhang Chen and
Hao Su and
Jingyi Yu SofGAN: a Portrait Image Generator with
Dynamic Styling . . . . . . . . . . . . 1:1--1:26
Shlomi Steinberg and
Ling-Qi Yan Rendering of Subjective Speckle Formed
by Rough Statistical Surfaces . . . . . 2:1--2:23
Linchao Bao and
Xiangkai Lin and
Yajing Chen and
Haoxian Zhang and
Sheng Wang and
Xuefei Zhe and
Di Kang and
Haozhi Huang and
Xinwei Jiang and
Jue Wang and
Dong Yu and
Zhengyou Zhang High-Fidelity $3$D Digital Human Head
Creation from RGB-D Selfies . . . . . . 3:1--3:21
Jonas Zehnder and
Stelian Coros and
Bernhard Thomaszewski SGN: Sparse Gauss--Newton for
Accelerated Sensitivity Analysis . . . . 4:1--4:10
Thomas Bashford-Rogers and
Luís Paulo Santos and
Demetris Marnerides and
Kurt Debattista Ensemble Metropolis Light Transport . . 5:1--5:15
Jian Liu and
Shiqing Xin and
Xifeng Gao and
Kaihang Gao and
Kai Xu and
Baoquan Chen and
Changhe Tu Computational Object-Wrapping Rope Nets 6:1--6:16
Shilin Zhu and
Zexiang Xu and
Tiancheng Sun and
Alexandr Kuznetsov and
Mark Meyer and
Henrik Wann Jensen and
Hao Su and
Ravi Ramamoorthi Photon-Driven Neural Reconstruction for
Path Guiding . . . . . . . . . . . . . . 7:1--7:15
Yuefan Shen and
Hongbo Fu and
Zhongshuo Du and
Xiang Chen and
Evgeny Burnaev and
Denis Zorin and
Kun Zhou and
Youyi Zheng GCN-Denoiser: Mesh Denoising with Graph
Convolutional Networks . . . . . . . . . 8:1--8:14
Xin Chen and
Anqi Pang and
Wei Yang and
Peihao Wang and
Lan Xu and
Jingyi Yu TightCap: $3$D Human Shape Capture with
Clothing Tightness Field . . . . . . . . 9:1--9:17
Chems-Eddine Himeur and
Thibault Lejemble and
Thomas Pellegrini and
Mathias Paulin and
Loic Barthe and
Nicolas Mellado PCEDNet: a Lightweight Neural Network
for Fast and Interactive Edge Detection
in $3$D Point Clouds . . . . . . . . . . 10:1--10:21
Yuichi Nagata and
Shinji Imahori Escherization with Large Deformations
Based on As-Rigid-As-Possible Shape
Modeling . . . . . . . . . . . . . . . . 11:1--11:16
Giacomo Nazzaro and
Enrico Puppo and
Fabio Pellacini \pkggeoTangle: Interactive Design of
Geodesic Tangle Patterns on Surfaces . . 12:1--12:17
Tao Du and
Kui Wu and
Pingchuan Ma and
Sebastien Wah and
Andrew Spielberg and
Daniela Rus and
Wojciech Matusik \pkgDiffPD: Differentiable Projective
Dynamics . . . . . . . . . . . . . . . . 13:1--13:21
Chuankun Zheng and
Ruzhang Zheng and
Rui Wang and
Shuang Zhao and
Hujun Bao A Compact Representation of Measured
BRDFs Using Neural Processes . . . . . . 14:1--14:15
Marco Livesu and
Luca Pitzalis and
Gianmarco Cherchi Optimal Dual Schemes for Adaptive Grid
Based Hexmeshing . . . . . . . . . . . . 15:1--15:14
Benjamin Jones and
Yuxuan Mei and
Haisen Zhao and
Taylor Gotfrid and
Jennifer Mankoff and
Adriana Schulz Computational Design of Knit Templates 16:1--16:16
Ahmad Nasikun and
Klaus Hildebrandt The Hierarchical Subspace Iteration
Method for Laplace--Beltrami
Eigenproblems . . . . . . . . . . . . . 17:1--17:14
Yiwei Hu and
Chengan He and
Valentin Deschaintre and
Julie Dorsey and
Holly Rushmeier An Inverse Procedural Modeling Pipeline
for SVBRDF Maps . . . . . . . . . . . . 18:1--18:17
Filippo Andrea Fanni and
Fabio Pellacini and
Riccardo Scateni and
Andrea Giachetti \pkgPAVEL: Decorative Patterns with
Packed Volumetric Elements . . . . . . . 19:1--19:15
Till Niese and
Sören Pirk and
Matthias Albrecht and
Bedrich Benes and
Oliver Deussen Procedural Urban Forestry . . . . . . . 20:1--20:18
Greg Philbrick and
Craig S. Kaplan A Primitive for Manual Hatching . . . . 21:1--21:17
Hong Deng and
Yang Liu and
Beibei Wang and
Jian Yang and
Lei Ma and
Nicolas Holzschuch and
Ling-Qi Yan Constant-Cost Spatio-Angular
Prefiltering of Glinty Appearance Using
Tensor Decomposition . . . . . . . . . . 22:1--22:17
Teseo Schneider and
Yixin Hu and
Xifeng Gao and
Jérémie Dumas and
Denis Zorin and
Daniele Panozzo A Large-Scale Comparison of Tetrahedral
and Hexahedral Elements for Solving
Elliptic PDEs with the Finite Element
Method . . . . . . . . . . . . . . . . . 23:1--23:14
Jungeon Kim and
Hyomin Kim and
Hyeonseo Nam and
Jaesik Park and
Seungyong Lee TextureMe: High-Quality Textured Scene
Reconstruction in Real Time . . . . . . 24:1--24:18
Shi-Min Hu and
Zheng-Ning Liu and
Meng-Hao Guo and
Jun-Xiong Cai and
Jiahui Huang and
Tai-Jiang Mu and
Ralph R. Martin Subdivision-based Mesh Convolution
Networks . . . . . . . . . . . . . . . . 25:1--25:16
Vassillen Chizhov and
Iliyan Georgiev and
Karol Myszkowski and
Gurprit Singh Perceptual Error Optimization for Monte
Carlo Rendering . . . . . . . . . . . . 26:1--26:17
Nicholas Sharp and
Souhaib Attaiki and
Keenan Crane and
Maks Ovsjanikov DiffusionNet: Discretization Agnostic
Learning on Surfaces . . . . . . . . . . 27:1--27:16
Daniel Berio and
Frederic Fol Leymarie and
Paul Asente and
Jose Echevarria StrokeStyles: Stroke-based Segmentation
and Stylization of Fonts . . . . . . . . 28:1--28:21
Floor Verhoeven and
Amir Vaxman and
Tim Hoffmann and
Olga Sorkine-Hornung Dev2PQ: Planar Quadrilateral Strip
Remeshing of Developable Surfaces . . . 29:1--29:18
Mohamed Sayed and
Robert Cinca and
Enrico Costanza and
Gabriel Brostow LookOut! Interactive Camera Gimbal
Controller for Filming Long Takes . . . 30:1--30:16
Qiang Chen and
Tingsong Lu and
Yang Tong and
Guoliang Luo and
Xiaogang Jin and
Zhigang Deng A Practical Model for Realistic
Butterfly Flight Simulation . . . . . . 31:1--31:12
Haisen Zhao and
Max Willsey and
Amy Zhu and
Chandrakana Nandi and
Zachary Tatlock and
Justin Solomon and
Adriana Schulz Co-Optimization of Design and
Fabrication Plans for Carpentry . . . . 32:1--32:13
Deok-Kyeong Jang and
Soomin Park and
Sung-Hee Lee Motion Puzzle: Arbitrary Motion Style
Transfer by Body Part . . . . . . . . . 33:1--33:16
Haikuan Zhu and
Juan Cao and
Yanyang Xiao and
Zhonggui Chen and
Zichun Zhong and
Yongjie Jessica Zhang TCB-spline-based Image Vectorization . . 34:1--34:17
Yabin Xu and
Liangliang Nan and
Laishui Zhou and
Jun Wang and
Charlie C. L. Wang HRBF-Fusion: Accurate $3$D
Reconstruction from RGB-D Data Using
On-the-fly Implicits . . . . . . . . . . 35:1--35:19
Alexander Vilesov and
Pradyumna Chari and
Adnan Armouti and
Anirudh Bindiganavale Harish and
Kimaya Kulkarni and
Ananya Deoghare and
Laleh Jalilian and
Achuta Kadambi Blending camera and 77 GHz radar sensing
for equitable, robust plethysmography 36:1--36:??
Zheng Shi and
Yuval Bahat and
Seung-Hwan Baek and
Qiang Fu and
Hadi Amata and
Xiao Li and
Praneeth Chakravarthula and
Wolfgang Heidrich and
Felix Heide Seeing through obstructions with
diffractive cloaking . . . . . . . . . . 37:1--37:??
Bruno Lecouat and
Thomas Eboli and
Jean Ponce and
Julien Mairal High dynamic range and super-resolution
from raw image bursts . . . . . . . . . 38:1--38:??
Philip Trettner and
Julius Nehring-Wirxel and
Leif Kobbelt EMBER: exact mesh booleans via efficient
& robust local arrangements . . . . . . . 39:1--39:??
Xianzhong Fang and
Mathieu Desbrun and
Hujun Bao and
Jin Huang TopoCut: fast and robust planar cutting
of arbitrary domains . . . . . . . . . . 40:1--40:??
Xingyi Du and
Qingnan Zhou and
Nathan Carr and
Tao Ju Robust computation of implicit surface
networks for piecewise linear functions 41:1--41:??
Xinyue Wei and
Minghua Liu and
Zhan Ling and
Hao Su Approximate convex decomposition for
$3$D meshes with collision-aware
concavity and tree search . . . . . . . 42:1--42:??
Zheng-Yu Zhao and
Qing Fang and
Wenqing Ouyang and
Zheng Zhang and
Ligang Liu and
Xiao-Ming Fu Developability-driven piecewise
approximations for triangular meshes . . 43:1--43:??
Merlin Nimier-David and
Thomas Müller and
Alexander Keller and
Wenzel Jakob Unbiased inverse volume rendering with
differential trackers . . . . . . . . . 44:1--44:??
Maria Larsson and
Takashi Ijiri and
Hironori Yoshida and
Johannes A. J. Huber and
Magnus Fredriksson and
Olof Broman and
Takeo Igarashi Procedural texturing of solid wood with
knots . . . . . . . . . . . . . . . . . 45:1--45:??
Paul Guerrero and
Milo\vs Ha\vsan and
Kalyan Sunkavalli and
Radom\'ìr M\vech and
Tamy Boubekeur and
Niloy J. Mitra MatFormer: a generative model for
procedural materials . . . . . . . . . . 46:1--46:??
Junqiu Zhu and
Sizhe Zhao and
Lu Wang and
Yanning Xu and
Ling-Qi Yan Practical level-of-detail aggregation of
fur appearance . . . . . . . . . . . . . 47:1--47:??
Zackary Misso and
Benedikt Bitterli and
Iliyan Georgiev and
Wojciech Jarosz Unbiased and consistent rendering using
biased estimators . . . . . . . . . . . 48:1--48:??
Han Shao and
Libo Huang and
Dominik L. Michels A fast unsmoothed aggregation algebraic
multigrid framework for the large-scale
simulation of incompressible flow . . . 49:1--49:??
Steve Lesser and
Alexey Stomakhin and
Gilles Daviet and
Joel Wretborn and
John Edholm and
Noh-Hoon Lee and
Eston Schweickart and
Xiao Zhai and
Sean Flynn and
Andrew Moffat Loki: a unified multiphysics simulation
framework for production . . . . . . . . 50:1--50:??
Jiafeng Liu and
Haoyang Shi and
Siyuan Zhang and
Yin Yang and
Chongyang Ma and
Weiwei Xu Automatic quantization for physics-based
simulation . . . . . . . . . . . . . . . 51:1--51:??
Xuan Li and
Minchen Li and
Chenfanfu Jiang Energetically consistent inelasticity
for optimization time integration . . . 52:1--52:??
Rohan Sawhney and
Dario Seyb and
Wojciech Jarosz and
Keenan Crane Grid-free Monte Carlo for PDEs with
spatially varying coefficients . . . . . 53:1--53:??
Astrid Bunge and
Philipp Herholz and
Olga Sorkine-Hornung and
Mario Botsch and
Michael Kazhdan Variational quadratic shape functions
for polygons and polyhedra . . . . . . . 54:1--54:??
Darius Rückert and
Yuanhao Wang and
Rui Li and
Ramzi Idoughi and
Wolfgang Heidrich NeAT: neural adaptive tomography . . . . 55:1--55:??
Zhengfei Kuang and
Kyle Olszewski and
Menglei Chai and
Zeng Huang and
Panos Achlioptas and
Sergey Tulyakov NeROIC: neural rendering of objects from
online image collections . . . . . . . . 56:1--56:??
Kenshi Takayama Compatible intrinsic triangulations . . 57:1--57:??
Mo Li and
Qing Fang and
Wenqing Ouyang and
Ligang Liu and
Xiao-Ming Fu Computing sparse integer-constrained
cones for conformal parameterizations 58:1--58:??
Hanxiao Shen and
Leyi Zhu and
Ryan Capouellez and
Daniele Panozzo and
Marcel Campen and
Denis Zorin Which cross fields can be
quadrangulated?: global parameterization
from prescribed holonomy signatures . . 59:1--59:??
Hendrik Brückler and
David Bommes and
Marcel Campen Volume parametrization quantization for
hexahedral meshing . . . . . . . . . . . 60:1--60:??
Xuwen Chen and
Xingyu Ni and
Bo Zhu and
Bin Wang and
Baoquan Chen Simulation and optimization of
magnetoelastic thin shells . . . . . . . 61:1--61:??
Alejandro Rodríguez and
Gabriel Cirio True seams: modeling seams in digital
garments . . . . . . . . . . . . . . . . 62:1--62:??
Botao Wu and
Zhendong Wang and
Huamin Wang A GPU-based multilevel additive Schwarz
preconditioner for cloth and deformable
body simulation . . . . . . . . . . . . 63:1--63:??
Jerry Hsu and
Nghia Truong and
Cem Yuksel and
Kui Wu A general two-stage initialization for
sag-free deformable simulations . . . . 64:1--64:??
Georg Sperl and
Rosa M. Sánchez-Banderas and
Manwen Li and
Chris Wojtan and
Miguel A. Otaduy Estimation of yarn-level simulation
models for production fabrics . . . . . 65:1--65:??
Yunuo Chen and
Minchen Li and
Lei Lan and
Hao Su and
Yin Yang and
Chenfanfu Jiang A unified Newton barrier method for
multibody dynamics . . . . . . . . . . . 66:1--66:??
Lei Lan and
Danny M. Kaufman and
Minchen Li and
Chenfanfu Jiang and
Yin Yang Affine body dynamics: fast, stable and
intersection-free simulation of stiff
materials . . . . . . . . . . . . . . . 67:1--67:??
Abhishek Madan and
David I. W. Levin Fast evaluation of smooth distance
constraints on co-dimensional geometry 68:1--68:??
Lei Lan and
Guanqun Ma and
Yin Yang and
Changxi Zheng and
Minchen Li and
Chenfanfu Jiang Penetration-free projective dynamics on
the GPU . . . . . . . . . . . . . . . . 69:1--69:??
Cristian Romero and
Dan Casas and
Maurizio M. Chiaramonte and
Miguel A. Otaduy Contact-centric deformation learning . . 70:1--70:??
Alexandre Mercier-Aubin and
Paul G. Kry and
Alexandre Winter and
David I. W. Levin Adaptive rigidification of elastic
solids . . . . . . . . . . . . . . . . . 71:1--71:??
Erik Härkönen and
Miika Aittala and
Tuomas Kynkäänniemi and
Samuli Laine and
Timo Aila and
Jaakko Lehtinen Disentangling random and cyclic effects
in time-lapse sequences . . . . . . . . 72:1--72:??
Sheng-Yu Wang and
David Bau and
Jun-Yan Zhu Rewriting geometric rules of a GAN . . . 73:1--73:??
Difan Liu and
Sandesh Shetty and
Tobias Hinz and
Matthew Fisher and
Richard Zhang and
Taesung Park and
Evangelos Kalogerakis ASSET: autoregressive semantic scene
editing with transformers at high
resolutions . . . . . . . . . . . . . . 74:1--74:??
Daqi Lin and
Markus Kettunen and
Benedikt Bitterli and
Jacopo Pantaleoni and
Cem Yuksel and
Chris Wyman Generalized resampled importance
sampling: foundations of ReSTIR . . . . 75:1--75:??
Sadjad Fouladi and
Brennan Shacklett and
Fait Poms and
Arjun Arora and
Alex Ozdemir and
Deepti Raghavan and
Pat Hanrahan and
Kayvon Fatahalian and
Keith Winstein R2E2: low-latency path tracing of
terabyte-scale scenes using thousands of
cloud CPUs . . . . . . . . . . . . . . . 76:1--76:??
Fujia Su and
Sheng Li and
Guoping Wang SPCBPT: subspace-based probabilistic
connections for bidirectional path
tracing . . . . . . . . . . . . . . . . 77:1--77:??
Seung-Wook Kim and
Jaehyung Doh and
Junghyun Han Modeling and rendering non-Euclidean
spaces approximated with concatenated
polytopes . . . . . . . . . . . . . . . 78:1--78:??
Corentin Salaün and
Adrien Gruson and
Binh-Son Hua and
Toshiya Hachisuka and
Gurprit Singh Regression-based Monte Carlo integration 79:1--79:??
Pascal Grittmann and
Ömercan Yazici and
Iliyan Georgiev and
Philipp Slusallek Efficiency-aware multiple importance
sampling for bidirectional rendering
algorithms . . . . . . . . . . . . . . . 80:1--80:??
Alexander Rath and
Pascal Grittmann and
Sebastian Herholz and
Philippe Weier and
Philipp Slusallek EARS: efficiency-aware Russian roulette
and splitting . . . . . . . . . . . . . 81:1--81:??
Mostafa Morsy Abdelkader Morsy and
Alan Brunton and
Philipp Urban Shape dithering for $3$D printing . . . 82:1--82:??
Tiancheng Zhi and
Bowei Chen and
Ivaylo Boyadzhiev and
Sing Bing Kang and
Martial Hebert and
Srinivasa G. Narasimhan Semantically supervised appearance
decomposition for virtual staging from a
single panorama . . . . . . . . . . . . 83:1--83:??
Lo\"\is Paulin and
Nicolas Bonneel and
David Coeurjolly and
Jean-Claude Iehl and
Alexander Keller and
Victor Ostromoukhov MatBuilder: mastering sampling
uniformity over projections . . . . . . 84:1--84:??
Kirill Brodt and
Mikhail Bessmeltsev Sketch2Pose: estimating a $3$D character
pose from a bitmap sketch . . . . . . . 85:1--85:??
Yael Vinker and
Ehsan Pajouheshgar and
Jessica Y. Bo and
Roman Christian Bachmann and
Amit Haim Bermano and
Daniel Cohen-Or and
Amir Zamir and
Ariel Shamir CLIPasso: semantically-aware object
sketching . . . . . . . . . . . . . . . 86:1--86:??
Jerry Yin and
Chenxi Liu and
Rebecca Lin and
Nicholas Vining and
Helge Rhodin and
Alla Sheffer Detecting viewer-perceived intended
vector sketch connectivity . . . . . . . 87:1--87:??
Emilie Yu and
Rahul Arora and
J. Andreas Bærentzen and
Karan Singh and
Adrien Bousseau Piecewise-smooth surface fitting onto
unstructured $3$D sketches . . . . . . . 88:1--88:??
Joon Hyub Lee and
Hanbit Kim and
Seok-Hyung Bae Rapid design of articulated objects . . 89:1--89:??
Sang-Bin Jeon and
Soon-Uk Kwon and
June-Young Hwang and
Yong-Hun Cho and
Hayeon Kim and
Jinhyung Park and
In-Kwon Lee Dynamic optimal space partitioning for
redirected walking in multi-user
environment . . . . . . . . . . . . . . 90:1--90:??
Changyang Li and
Wanwan Li and
Haikun Huang and
Lap-Fai Yu Interactive augmented reality
storytelling guided by scene semantics 91:1--91:??
Jiahui Sun and
Wenming Wu and
Ligang Liu and
Wenjie Min and
Gaofeng Zhang and
Liping Zheng WallPlan: synthesizing floorplans by
learning to generate wall graphs . . . . 92:1--92:??
Changjian Li and
Hao Pan and
Adrien Bousseau and
Niloy J. Mitra Free2CAD: parsing freehand drawings into
CAD commands . . . . . . . . . . . . . . 93:1--93:??
Xue Bin Peng and
Yunrong Guo and
Lina Halper and
Sergey Levine and
Sanja Fidler ASE: large-scale reusable adversarial
skill embeddings for physically
simulated characters . . . . . . . . . . 94:1--94:??
Zeshi Yang and
Kangkang Yin and
Libin Liu Learning to use chopsticks in diverse
gripping styles . . . . . . . . . . . . 95:1--95:??
Jungdam Won and
Deepak Gopinath and
Jessica Hodgins Physics-based character controllers
using conditional VAEs . . . . . . . . . 96:1--96:??
Qijin She and
Ruizhen Hu and
Juzhan Xu and
Min Liu and
Kai Xu and
Hui Huang Learning high-DOF reaching-and-grasping
via dynamic representation of
gripper-object interaction . . . . . . . 97:1--97:??
Xiuchao Wu and
Jiamin Xu and
Zihan Zhu and
Hujun Bao and
Qixing Huang and
James Tompkin and
Weiwei Xu Scalable neural indoor scene rendering 98:1--98:??
Darius Rückert and
Linus Franke and
Marc Stamminger ADOP: approximate differentiable
one-pixel point rendering . . . . . . . 99:1--99:??
Hyeonjoong Jang and
Andréas Meuleman and
Dahyun Kang and
Donggun Kim and
Christian Richardt and
Min H. Kim Egocentric scene reconstruction from an
omnidirectional video . . . . . . . . . 100:1--100:??
Bangbang Yang and
Yinda Zhang and
Yijin Li and
Zhaopeng Cui and
Sean Fanello and
Hujun Bao and
Guofeng Zhang Neural rendering in a room: amodal $3$D
understanding and free-viewpoint
rendering for the closed scene composed
of pre-captured objects . . . . . . . . 101:1--101:??
Thomas Müller and
Alex Evans and
Christoph Schied and
Alexander Keller Instant neural graphics primitives with
a multiresolution hash encoding . . . . 102:1--102:??
Peng-Shuai Wang and
Yang Liu and
Xin Tong Dual octree graph networks for learning
adaptive volumetric shape
representations . . . . . . . . . . . . 103:1--103:??
Zhiqin Chen and
Andrea Tagliasacchi and
Thomas Funkhouser and
Hao Zhang Neural dual contouring . . . . . . . . . 104:1--104:??
Ruben Wiersma and
Ahmad Nasikun and
Elmar Eisemann and
Klaus Hildebrandt DeltaConv: anisotropic operators for
geometric deep learning on point clouds 105:1--105:??
Amir Hertz and
Or Perel and
Raja Giryes and
Olga Sorkine-Hornung and
Daniel Cohen-Or SPAGHETTI: editing implicit shapes
through part aware generation . . . . . 106:1--106:??
Nicholas Sharp and
Alec Jacobson Spelunking the deep: guaranteed queries
on general neural implicit surfaces via
range analysis . . . . . . . . . . . . . 107:1--107:??
Albert Matveev and
Ruslan Rakhimov and
Alexey Artemov and
Gleb Bobrovskikh and
Vage Egiazarian and
Emil Bogomolov and
Daniele Panozzo and
Denis Zorin and
Evgeny Burnaev DEF: deep estimation of sharp geometric
features in $3$D shapes . . . . . . . . 108:1--108:??
Noam Aigerman and
Kunal Gupta and
Vladimir G. Kim and
Siddhartha Chaudhuri and
Jun Saito and
Thibault Groueix Neural Jacobian fields: learning
intrinsic mappings of arbitrary meshes 109:1--109:??
Yujie Wang and
Praneeth Chakravarthula and
Qi Sun and
Baoquan Chen Joint neural phase retrieval and
compression for energy- and
computation-efficient holography on the
edge . . . . . . . . . . . . . . . . . . 110:1--110:??
Dongyeon Kim and
Seung-Woo Nam and
Byounghyo Lee and
Jong-Mo Seo and
Byoungho Lee Accommodative holography: improving
accommodation response for perceptually
realistic holographic displays . . . . . 111:1--111:??
Michal Piovar\vci and
Michael Foshey and
Jie Xu and
Timmothy Erps and
Vahid Babaei and
Piotr Didyk and
Szymon Rusinkiewicz and
Wojciech Matusik and
Bernd Bickel Closed-loop control of direct ink
writing via reinforcement learning . . . 112:1--112:??
Mohammad Sina Nabizadeh and
Stephanie Wang and
Ravi Ramamoorthi and
Albert Chern Covector fluids . . . . . . . . . . . . 113:1--113:??
Wei Li and
Yihui Ma and
Xiaopei Liu and
Mathieu Desbrun Efficient kinetic simulation of
two-phase flows . . . . . . . . . . . . 114:1--114:??
Michael Tao and
Christopher Batty and
Mirela Ben-Chen and
Eugene Fiume and
David I. W. Levin VEMPIC: particle-in-polyhedron fluid
simulation for intricate solid
boundaries . . . . . . . . . . . . . . . 115:1--115:??
Shiying Xiong and
Zhecheng Wang and
Mengdi Wang and
Bo Zhu A Clebsch method for free-surface
vortical flow simulation . . . . . . . . 116:1--116:??
Joel Wretborn and
Sean Flynn and
Alexey Stomakhin Guided bubbles and wet foam for
realistic whitewater simulation . . . . 117:1--117:??
Ziyin Qu and
Minchen Li and
Fernando De Goes and
Chenfanfu Jiang The power particle-in-cell method . . . 118:1--118:??
Mengyu Chu and
Lingjie Liu and
Quan Zheng and
Erik Franz and
Hans-Peter Seidel and
Christian Theobalt and
Rhaleb Zayer Physics informed neural fields for smoke
reconstruction with sparse data . . . . 119:1--119:??
Yuwei Li and
Longwen Zhang and
Zesong Qiu and
Yingwenqi Jiang and
Nianyi Li and
Yuexin Ma and
Yuyao Zhang and
Lan Xu and
Jingyi Yu NIMBLE: a non-rigid hand model with
bones and muscles . . . . . . . . . . . 120:1--120:??
Xutong Jin and
Sheng Li and
Guoping Wang and
Dinesh Manocha NeuralSound: learning-based modal sound
synthesis with acoustic transfer . . . . 121:1--121:??
Lingchen Yang and
Byungsoo Kim and
Gaspard Zoss and
Baran Gözcü and
Markus Gross and
Barbara Solenthaler Implicit neural representation for
physics-driven actuated soft bodies . . 122:1--122:??
Kai Yan and
Christoph Lassner and
Brian Budge and
Zhao Dong and
Shuang Zhao Efficient estimation of boundary
integrals for path-space differentiable
rendering . . . . . . . . . . . . . . . 123:1--123:??
Wenzel Jakob and
Sébastien Speierer and
Nicolas Roussel and
Delio Vicini DR.JIT: a just-in-time compiler for
differentiable rendering . . . . . . . . 124:1--124:??
Delio Vicini and
Sébastien Speierer and
Wenzel Jakob Differentiable signed distance function
rendering . . . . . . . . . . . . . . . 125:1--125:??
Arjun Teh and
Matthew O'Toole and
Ioannis Gkioulekas Adjoint nonlinear ray tracing . . . . . 126:1--126:??
Cédric Portaneri and
Mael Rouxel-Labbé and
Michael Hemmer and
David Cohen-Steiner and
Pierre Alliez Alpha wrapping with an offset . . . . . 127:1--127:??
Fei Hou and
Chiyu Wang and
Wencheng Wang and
Hong Qin and
Chen Qian and
Ying He Iterative Poisson surface reconstruction
(iPSR) for unoriented points . . . . . . 128:1--128:??
Haoxiang Guo and
Shilin Liu and
Hao Pan and
Yang Liu and
Xin Tong and
Baining Guo ComplexGen: CAD reconstruction by B-rep
chain complex generation . . . . . . . . 129:1--129:??
Corentin Mercier and
Thibault Lescoat and
Pierre Roussillon and
Tamy Boubekeur and
Jean-Marc Thiery Moving level-of-detail surfaces . . . . 130:1--130:??
Ruizhen Hu and
Xiangyu Su and
Xiangkai Chen and
Oliver Van Kaick and
Hui Huang Photo-to-shape material transfer for
diverse structures . . . . . . . . . . . 131:1--131:??
Shlomi Steinberg and
Pradeep Sen and
Ling-Qi Yan Towards practical physical-optics
rendering . . . . . . . . . . . . . . . 132:1--132:??
Inseung Hwang and
Daniel S. Jeon and
Adolfo Muñoz and
Diego Gutierrez and
Xin Tong and
Min H. Kim Sparse ellipsometry: portable
acquisition of polarimetric SVBRDF and
shape with unstructured flash
photography . . . . . . . . . . . . . . 133:1--133:??
Beibei Wang and
Wenhua Jin and
Jiahui Fan and
Jian Yang and
Nicolas Holzschuch and
Ling-Qi Yan Position-free multiple-bounce
computations for Smith microfacet BSDFs 134:1--134:??
Yuting Yang and
Connelly Barnes and
Andrew Adams and
Adam Finkelstein A $ \delta $:autodiff for discontinuous
programs --- applied to shaders . . . . 135:1--135:??
Sebastian Starke and
Ian Mason and
Taku Komura DeepPhase: periodic autoencoders for
learning motion phase manifolds . . . . 136:1--136:??
Xiangjun Tang and
He Wang and
Bo Hu and
Xu Gong and
Ruifan Yi and
Qilong Kou and
Xiaogang Jin Real-time controllable motion transition
for characters . . . . . . . . . . . . . 137:1--137:??
Peizhuo Li and
Kfir Aberman and
Zihan Zhang and
Rana Hanocka and
Olga Sorkine-Hornung GANimator: neural motion synthesis from
a single sequence . . . . . . . . . . . 138:1--138:??
Fernando De Goes and
William Sheffler and
Kurt Fleischer Character articulation through profile
curves . . . . . . . . . . . . . . . . . 139:1--139:??
Yifang Men and
Yuan Yao and
Miaomiao Cui and
Zhouhui Lian and
Xuansong Xie DCT-net: domain-calibrated translation
for portrait stylization . . . . . . . . 140:1--140:??
Rinon Gal and
Or Patashnik and
Haggai Maron and
Amit H. Bermano and
Gal Chechik and
Daniel Cohen-Or StyleGAN-NADA: CLIP-guided domain
adaptation of image generators . . . . . 141:1--141:??
Thu Nguyen-Phuoc and
Feng Liu and
Lei Xiao SNeRF: stylized neural implicit
representations for $3$D scenes . . . . 142:1--142:??
Taimoor Tariq and
Cara Tursun and
Piotr Didyk Noise-based enhancement for foveated
rendering . . . . . . . . . . . . . . . 143:1--143:??
Budmonde Duinkharjav and
Praneeth Chakravarthula and
Rachel Brown and
Anjul Patney and
Qi Sun Image features influence reaction time:
a learned probabilistic perceptual model
for saccade latency . . . . . . . . . . 144:1--144:??
Rafa\l K. Mantiuk and
Maliha Ashraf and
Alexandre Chapiro stelaCSF: a unified model of contrast
sensitivity as the function of
spatio-temporal frequency, eccentricity,
luminance and area . . . . . . . . . . . 145:1--145:??
Krzysztof Wolski and
Fangcheng Zhong and
Karol Myszkowski and
Rafa\l K. Mantiuk Dark stereo: improving depth perception
under low luminance . . . . . . . . . . 146:1--146:??
Johannes Lang and
Miguel A. Nacenta Perception of letter glyph parameters
for InfoTypography . . . . . . . . . . . 147:1--147:??
Wei-Sheng Lai and
Yichang Shih and
Lun-Cheng Chu and
Xiaotong Wu and
Sung-Fang Tsai and
Michael Krainin and
Deqing Sun and
Chia-Kai Liang Face deblurring using dual camera fusion
on mobile phones . . . . . . . . . . . . 148:1--148:??
Milin Kodnongbua and
Ian Good and
Yu Lou and
Jeffrey Lipton and
Adriana Schulz Computational design of passive grippers 149:1--149:??
Rulin Chen and
Ziqi Wang and
Peng Song and
Bernd Bickel Computational design of high-level
interlocking puzzles . . . . . . . . . . 150:1--150:??
Navid Ansari and
Hans-Peter Seidel and
Vahid Babaei Mixed integer neural inverse design . . 151:1--151:??
Yingying Ren and
Uday Kusupati and
Julian Panetta and
Florin Isvoranu and
Davide Pellis and
Tian Chen and
Mark Pauly Umbrella meshes: elastic mechanisms for
freeform shape deployment . . . . . . . 152:1--152:??
Marcel Padilla and
Oliver Gross and
Felix Knöppel and
Albert Chern and
Ulrich Pinkall and
Peter Schröder Filament based plasma . . . . . . . . . 153:1--153:??
Yitong Deng and
Mengdi Wang and
Xiangxin Kong and
Shiying Xiong and
Zangyueyang Xian and
Bo Zhu A moving Eulerian--Lagrangian particle
method for thin film and foam simulation 154:1--154:??
Wojtek Pa\lubicki and
Mi\losz Makowski and
Weronika Gajda and
Torsten Hädrich and
Dominik L. Michels and
Sören Pirk Ecoclimates: climate-response modeling
of vegetation . . . . . . . . . . . . . 155:1--155:??
Purvi Goel and
Doug L. James Unified many-worlds browsing of
arbitrary physics-based animations . . . 156:1--156:??
Nico Pietroni and
Corentin Dumery and
Raphael Falque and
Mark Liu and
Teresa Vidal-Calleja and
Olga Sorkine-Hornung Computational pattern making from $3$D
garment models . . . . . . . . . . . . . 157:1--157:??
Maria Korosteleva and
Sung-Hee Lee NeuralTailor: reconstructing sewing
pattern structures from $3$D point
clouds of garments . . . . . . . . . . . 158:1--158:??
Peihan Tu and
Li-Yi Wei and
Matthias Zwicker Clustered vector textures . . . . . . . 159:1--159:??
Chrystiano Araújo and
Nicholas Vining and
Enrique Rosales and
Giorgio Gori and
Alla Sheffer As-locally-uniform-as-possible reshaping
of vector clip-art . . . . . . . . . . . 160:1--160:??
Fangzhou Hong and
Mingyuan Zhang and
Liang Pan and
Zhongang Cai and
Lei Yang and
Ziwei Liu AvatarCLIP: zero-shot text-driven
generation and animation of $3$D avatars 161:1--161:??
Yuming Jiang and
Shuai Yang and
Haonan Qiu and
Wayne Wu and
Chen Change Loy and
Ziwei Liu Text2Human: text-driven controllable
human image generation . . . . . . . . . 162:1--162:??
Chen Cao and
Tomas Simon and
Jin Kyu Kim and
Gabe Schwartz and
Michael Zollhoefer and
Shun-Suke Saito and
Stephen Lombardi and
Shih-En Wei and
Danielle Belko and
Shoou-I Yu and
Yaser Sheikh and
Jason Saragih Authentic volumetric avatars from a
phone scan . . . . . . . . . . . . . . . 163:1--163:??
Haimin Luo and
Teng Xu and
Yuheng Jiang and
Chenglin Zhou and
Qiwei Qiu and
Yingliang Zhang and
Wei Yang and
Lan Xu and
Jingyi Yu Artemis: articulated neural pets with
appearance and motion synthesis . . . . 164:1--164:??
Sebastian Winberg and
Gaspard Zoss and
Prashanth Chandran and
Paulo Gotardo and
Derek Bradley Facial hair tracking for high fidelity
performance capture . . . . . . . . . . 165:1--165:??
Gengyan Li and
Abhimitra Meka and
Franziska Mueller and
Marcel C. Buehler and
Otmar Hilliges and
Thabo Beeler EyeNeRF: a hybrid representation for
photorealistic synthesis, animation and
relighting of human eyes . . . . . . . . 166:1--166:??
Feng-Lin Liu and
Shu-Yu Chen and
Yu-Kun Lai and
Chunpeng Li and
Yue-Ren Jiang and
Hongbo Fu and
Lin Gao DeepFaceVideoEditing: sketch-based deep
editing of face videos . . . . . . . . . 167:1--167:??
Prashanth Chandran and
Lo\"\ic Ciccone and
Markus Gross and
Derek Bradley Local anatomically-constrained facial
performance retargeting . . . . . . . . 168:1--168:??
Yadi Cao and
Yunuo Chen and
Minchen Li and
Yin Yang and
Xinxin Zhang and
Mridul Aanjaneya and
Chenfanfu Jiang An Efficient B-Spline
Lagrangian/Eulerian Method for
Compressible Flow, Shock Waves, and
Fracturing Solids . . . . . . . . . . . 169:1--169:??
Florian Cyril Stutz and
Tim Felle Olsen and
Jeroen Peter Groen and
Tuan Nguyen Trung and
Niels Aage and
Ole Sigmund and
Justin Solomon and
Jakob Andreas Bærentzen Synthesis of Frame Field-Aligned
Multi-Laminar Structures . . . . . . . . 170:1--170:??
Stavros Diolatzis and
Julien Philip and
George Drettakis Active Exploration for Neural Global
Illumination of Variable Scenes . . . . 171:1--171:??
Karima Ma and
Michael Gharbi and
Andrew Adams and
Shoaib Kamil and
Tzu-Mao Li and
Connelly Barnes and
Jonathan Ragan-Kelley Searching for Fast Demosaicking
Algorithms . . . . . . . . . . . . . . . 172:1--172:??
Viktorija Paneva and
Arthur Fleig and
Diego MartíNez Plasencia and
Timm Faulwasser and
Jörg Müller OptiTrap: Optimal Trap Trajectories for
Acoustic Levitation Displays . . . . . . 173:1--173:??
Kang Wu and
Renjie Chen and
Xiao-Ming Fu and
Ligang Liu Computational Mirror Cup and Saucer Art 174:1--174:??
Philipp Herholz and
Xuan Tang and
Teseo Schneider and
Shoaib Kamil and
Daniele Panozzo and
Olga Sorkine-Hornung Sparsity-Specific Code Optimization
using Expression Trees . . . . . . . . . 175:1--175:??
Michael B. Nielsen and
Morten Bojsen-Hansen and
Konstantinos Stamatelos and
Robert Bridson Physics-Based Combustion Simulation . . 176:1--176:??
Linxu Fan and
Floyd M. Chitalu and
Taku Komura Simulating Brittle Fracture with
Material Points . . . . . . . . . . . . 177:1--177:??
Praneeth Chakravarthula and
Ethan Tseng and
Henry Fuchs and
Felix Heide Hogel-Free Holography . . . . . . . . . 178:1--178:??
Omer Kafri and
Or Patashnik and
Yuval Alaluf and
Daniel Cohen-Or StyleFusion: Disentangling Spatial
Segments in StyleGAN-Generated Images 179:1--179:??
Pengfei Wang and
Zixiong Wang and
Shiqing Xin and
Xifeng Gao and
Wenping Wang and
Changhe Tu Restricted Delaunay Triangulation for
Explicit Surface Reconstruction . . . . 180:1--180:??
Tanaboon Tongbuasirilai and
Jonas Unger and
Christine Guillemot and
Ehsan Miandji A Sparse Non-parametric BRDF Model . . . 181:1--181:??
Seyoung Lee and
Jiye Lee and
Jehee Lee Learning Virtual Chimeras by Dynamic
Motion Reassembly . . . . . . . . . . . 182:1--182:??
Heyuan Yao and
Zhenhua Song and
Baoquan Chen and
Libin Liu ControlVAE: Model-Based Learning of
Generative Controllers for Physics-Based
Characters . . . . . . . . . . . . . . . 183:1--183:??
Jia Qin and
Youyi Zheng and
Kun Zhou Motion In-Betweening via Two-Stage
Transformers . . . . . . . . . . . . . . 184:1--184:??
Shiqing Xin and
Pengfei Wang and
Rui Xu and
Dongming Yan and
Shuangmin Chen and
Wenping Wang and
Caiming Zhang and
Changhe Tu SurfaceVoronoi: Efficiently Computing
Voronoi Diagrams Over Mesh Surfaces with
Arbitrary Distance Solvers . . . . . . . 185:1--185:??
R. Kenny Jones and
Aalia Habib and
Daniel Ritchie SHRED: $3$D Shape Region Decomposition
with Learned Local Operations . . . . . 186:1--186:??
Tianxin Huang and
Jiangning Zhang and
Jun Chen and
Zhonggan Ding and
Ying Tai and
Zhenyu Zhang and
Chengjie Wang and
Yong Liu 3QNet: $3$D Point Cloud Geometry
Quantization Compression Network . . . . 187:1--187:??
Ningna Wang and
Bin Wang and
Wenping Wang and
Xiaohu Guo Computing Medial Axis Transform with
Feature Preservation via Restricted
Power Diagram . . . . . . . . . . . . . 188:1--188:??
Jiankai Xing and
Fujun Luan and
Ling-Qi Yan and
Xuejun Hu and
Houde Qian and
Kun Xu Differentiable Rendering Using RGBXY
Derivatives and Optimal Transport . . . 189:1--189:??
Stanislav Pidhorskyi and
Timur Bagautdinov and
Shugao Ma and
Jason Saragih and
Gabriel Schwartz and
Yaser Sheikh and
Tomas Simon Depth of Field Aware Differentiable
Rendering . . . . . . . . . . . . . . . 190:1--190:??
Zihan Yu and
Cheng Zhang and
Derek Nowrouzezahrai and
Zhao Dong and
Shuang Zhao Efficient Differentiation of Pixel
Reconstruction Filters for Path-Space
Differentiable Rendering . . . . . . . . 191:1--191:??
Lvmin Zhang and
Tien-Tsin Wong and
Yuxin Liu Sprite-from-Sprite: Cartoon Animation
Decomposition with Self-supervised
Sprite Estimation . . . . . . . . . . . 192:1--192:??
Zongwei Wu and
Liangyu Chai and
Nanxuan Zhao and
Bailin Deng and
Yongtuo Liu and
Qiang Wen and
Junle Wang and
Shengfeng He Make Your Own Sprites: Aliasing-Aware
and Cell-Controllable Pixelization . . . 193:1--193:??
Dawon Lee and
Jung Eun Yoo and
Kyungmin Cho and
Bumki Kim and
Gyeonghun Im and
Junyong Noh PopStage: The Generation of Stage
Cross-Editing Video Based on
Spatio-Temporal Matching . . . . . . . . 194:1--194:??
Zhaoxi Chen and
Guangcong Wang and
Ziwei Liu Text2Light: Zero-Shot Text-Driven HDR
Panorama Generation . . . . . . . . . . 195:1--195:??
Oshri Halimi and
Tuur Stuyck and
Donglai Xiang and
Timur Bagautdinov and
He Wen and
Ron Kimmel and
Takaaki Shiratori and
Chenglei Wu and
Yaser Sheikh and
Fabian Prada Pattern-Based Cloth Registration and
Sparse-View Animation . . . . . . . . . 196:1--196:??
Yilin Liu and
Liqiang Lin and
Yue Hu and
Ke Xie and
Chi-Wing Fu and
Hao Zhang and
Hui Huang Learning Reconstructability for Drone
Aerial Path Planning . . . . . . . . . . 197:1--197:??
Junfu Guo and
Changhao Li and
Xi Xia and
Ruizhen Hu and
Ligang Liu Asynchronous Collaborative Autoscanning
with Mode Switching for Multi-Robot
Scene Reconstruction . . . . . . . . . . 198:1--198:??
Tomá\vs Iser and
Tobias Rittig and
Emilie Nogué and
Thomas Klaus Nindel and
Alexander Wilkie Affordable Spectral Measurements of
Translucent Materials . . . . . . . . . 199:1--199:??
Xuan Gao and
Chenglai Zhong and
Jun Xiang and
Yang Hong and
Yudong Guo and
Juyong Zhang Reconstructing Personalized Semantic
Facial NeRF Models from Monocular Video 200:1--200:??
Georgios Kopanas and
Thomas Leimkühler and
Gilles Rainer and
Clément Jambon and
George Drettakis Neural Point Catacaustics for Novel-View
Synthesis of Reflections . . . . . . . . 201:1--201:??
Jie Guo and
Zijing Zong and
Yadong Song and
Xihao Fu and
Chengzhi Tao and
Yanwen Guo and
Ling-Qi Yan Efficient Light Probes for Real-Time
Global Illumination . . . . . . . . . . 202:1--202:??
Shuai Yang and
Liming Jiang and
Ziwei Liu and
Chen Change Loy VToonify: Controllable High-Resolution
Portrait Video Style Transfer . . . . . 203:1--203:??
Menghan Xia and
Wenbo Hu and
Tien-Tsin Wong and
Jue Wang Disentangled Image Colorization via
Global Anchors . . . . . . . . . . . . . 204:1--204:??
Zhitong Huang and
Nanxuan Zhao and
Jing Liao UniColor: a Unified Framework for
Multi-Modal Colorization with
Transformer . . . . . . . . . . . . . . 205:1--205:??
Yotam Nitzan and
Kfir Aberman and
Qiurui He and
Orly Liba and
Michal Yarom and
Yossi Gandelsman and
Inbar Mosseri and
Yael Pritch and
Daniel Cohen-Or MyStyle: a Personalized Generative Prior 206:1--206:??
Amirsaman Ashtari and
Chang Wook Seo and
Cholmin Kang and
Sihun Cha and
Junyong Noh Reference Based Sketch Extraction via
Attention Mechanism . . . . . . . . . . 207:1--207:??
Longwen Zhang and
Chuxiao Zeng and
Qixuan Zhang and
Hongyang Lin and
Ruixiang Cao and
Wei Yang and
Lan Xu and
Jingyi Yu Video-Driven Neural Physically-Based
Facial Asset for Production . . . . . . 208:1--208:??
Tenglong Ao and
Qingzhe Gao and
Yuke Lou and
Baoquan Chen and
Libin Liu Rhythmic Gesticulator: Rhythm-Aware
Co-Speech Gesture Synthesis with
Hierarchical Neural Embeddings . . . . . 209:1--209:??
Budmonde Duinkharjav and
Kenneth Chen and
Abhishek Tyagi and
Jiayi He and
Yuhao Zhu and
Qi Sun Color-Perception-Guided Display Power
Reduction for Virtual Reality . . . . . 210:1--210:??
Jann Philipp Freiwald and
Susanne Schmidt and
Bernhard E. Riecke and
Frank Steinicke The Continuity of Locomotion: Rethinking
Conventions for Locomotion and its
Visualization in Shared Virtual Reality
Spaces . . . . . . . . . . . . . . . . . 211:1--211:??
Praneeth Chakravarthula and
Seung-Hwan Baek and
Florian Schiffers and
Ethan Tseng and
Grace Kuo and
Andrew Maimone and
Nathan Matsuda and
Oliver Cossairt and
Douglas Lanman and
Felix Heide Pupil-Aware Holography . . . . . . . . . 212:1--212:??
Zesong Qiu and
Yuwei Li and
Dongming He and
Qixuan Zhang and
Longwen Zhang and
Yinghao Zhang and
Jingya Wang and
Lan Xu and
Xudong Wang and
Yuyao Zhang and
Jingyi Yu SCULPTOR: Skeleton-Consistent Face
Creation Using a Learned Parametric
Generator . . . . . . . . . . . . . . . 213:1--213:??
Shichen Liu and
Yunxuan Cai and
Haiwei Chen and
Yichao Zhou and
Yajie Zhao Rapid Face Asset Acquisition with
Recurrent Feature Alignment . . . . . . 214:1--214:??
Krzysztof Wolski and
Laura Trutoiu and
Zhao Dong and
Zhengyang Shen and
Kevin Mackenzie and
Alexandre Chapiro Geo-Metric: a Perceptual Dataset of
Distortions on Faces . . . . . . . . . . 215:1--215:??
Hyomin Kim and
Hyeonseo Nam and
Jungeon Kim and
Jaesik Park and
Seungyong Lee LaplacianFusion: Detailed $3$D
Clothed-Human Body Reconstruction . . . 216:1--216:??
Congyi Zhang and
Mohamed Elgharib and
Gereon Fox and
Min Gu and
Christian Theobalt and
Wenping Wang An Implicit Parametric Morphable Dental
Model . . . . . . . . . . . . . . . . . 217:1--217:??
Jiayi Eris Zhang and
Jérémie Dumas and
Yun (Raymond) Fei and
Alec Jacobson and
Doug L. James and
Danny M. Kaufman Progressive Simulation for Cloth
Quasistatics . . . . . . . . . . . . . . 218:1--218:??
Meng Zhang and
Duygu Ceylan and
Niloy J. Mitra Motion Guided Deep Dynamic $3$D Garments 219:1--219:??
Hugo Bertiche and
Meysam Madadi and
Sergio Escalera Neural Cloth Simulation . . . . . . . . 220:1--220:??
Xudong Feng and
Wenchao Huang and
Weiwei Xu and
Huamin Wang Learning-Based Bending Stiffness
Parameter Estimation by a Drape Tester 221:1--221:??
Donglai Xiang and
Timur Bagautdinov and
Tuur Stuyck and
Fabian Prada and
Javier Romero and
Weipeng Xu and
Shunsuke Saito and
Jingfan Guo and
Breannan Smith and
Takaaki Shiratori and
Yaser Sheikh and
Jessica Hodgins and
Chenglei Wu Dressing Avatars: Deep Photorealistic
Appearance for Physically Simulated
Clothing . . . . . . . . . . . . . . . . 222:1--222:??
Arthur E. Balbão and
Marcelo Walter A Biologically Inspired Hair Aging Model 223:1--223:??
Rundi Wu and
Changxi Zheng Learning to Generate $3$D Shapes from a
Single Example . . . . . . . . . . . . . 224:1--224:??
Yingjie Cheng and
Peng Song and
Yukun Lu and
Wen Jie Jeremy Chew and
Ligang Liu Exact $3$D Path Generation via $3$D
Cam-Linkage Mechanisms . . . . . . . . . 225:1--225:??
Yusen Wang and
Zongcheng Li and
Yu Jiang and
Kaixuan Zhou and
Tuo Cao and
Yanping Fu and
Chunxia Xiao NeuralRoom: Geometry-Constrained Neural
Implicit Surfaces for Indoor Scene
Reconstruction . . . . . . . . . . . . . 226:1--226:??
Silvia Sellán and
Alec Jacobson Stochastic Poisson Surface
Reconstruction . . . . . . . . . . . . . 227:1--227:??
Rui Xu and
Zixiong Wang and
Zhiyang Dou and
Chen Zong and
Shiqing Xin and
Mingyan Jiang and
Tao Ju and
Changhe Tu RFEPS: Reconstructing Feature-Line
Equipped Polygonal Surface . . . . . . . 228:1--228:??
Jiahui Huang and
Hao-Xiang Chen and
Shi-Min Hu A Neural Galerkin Solver for Accurate
Surface Reconstruction . . . . . . . . . 229:1--229:??
Nikolas Lamb and
Sean Banerjee and
Natasha Kholgade Banerjee DeepJoin: Learning a Joint Occupancy,
Signed Distance, and Normal Field
Function for Shape Repair . . . . . . . 230:1--230:??
Yu-Ying Yeh and
Koki Nagano and
Sameh Khamis and
Jan Kautz and
Ming-Yu Liu and
Ting-Chun Wang Learning to Relight Portrait Images via
a Virtual Light Stage and
Synthetic-to-Real Adaptation . . . . . . 231:1--231:??
Shaokun Zheng and
Zhiqian Zhou and
Xin Chen and
Difei Yan and
Chuyan Zhang and
Yuefeng Geng and
Yan Gu and
Kun Xu LuisaRender: a High-Performance
Rendering Framework with Layered and
Unified Interfaces on Stream
Architectures . . . . . . . . . . . . . 232:1--232:??
Jozef Hladky and
Michael Stengel and
Nicholas Vining and
Bernhard Kerbl and
Hans-Peter Seidel and
Markus Steinberger QuadStream: a Quad-Based Scene Streaming
Architecture for Novel Viewpoint
Reconstruction . . . . . . . . . . . . . 233:1--233:??
Chaolin Rao and
Huangjie Yu and
Haochuan Wan and
Jindong Zhou and
Yueyang Zheng and
Minye Wu and
Yu Ma and
Anpei Chen and
Binzhe Yuan and
Pingqiang Zhou and
Xin Lou and
Jingyi Yu ICARUS: a Specialized Architecture for
Neural Radiance Fields Rendering . . . . 234:1--234:??
Fuqiang Zhao and
Yuheng Jiang and
Kaixin Yao and
Jiakai Zhang and
Liao Wang and
Haizhao Dai and
Yuhui Zhong and
Yingliang Zhang and
Minye Wu and
Lan Xu and
Jingyi Yu Human Performance Modeling and Rendering
via Neural Animated Mesh . . . . . . . . 235:1--235:??
Li Ma and
Xiaoyu Li and
Jing Liao and
Xuan Wang and
Qi Zhang and
Jue Wang and
Pedro V. Sander Neural Parameterization for Dynamic
Human Head Editing . . . . . . . . . . . 236:1--236:??
Gaspard Zoss and
Prashanth Chandran and
Eftychios Sifakis and
Markus Gross and
Paulo Gotardo and
Derek Bradley Production-Ready Face Re-Aging for
Visual Effects . . . . . . . . . . . . . 237:1--237:??
Ethan Tseng and
Yuxuan Zhang and
Lars Jebe and
Xuaner Zhang and
Zhihao Xia and
Yifei Fan and
Felix Heide and
Jiawen Chen Neural Photo-Finishing . . . . . . . . . 238:1--238:??
Yifei Li and
Tao Du and
Sangeetha Grama Srinivasan and
Kui Wu and
Bo Zhu and
Eftychios Sifakis and
Wojciech Matusik Fluidic Topology Optimization with an
Anisotropic Mixture Model . . . . . . . 239:1--239:??
Damien Rioux-Lavoie and
Ryusuke Sugimoto and
Tümay Özdemir and
Naoharu H. Shimada and
Christopher Batty and
Derek Nowrouzezahrai and
Toshiya Hachisuka A Monte Carlo Method for Fluid
Simulation . . . . . . . . . . . . . . . 240:1--240:??
Sadashige Ishida and
Chris Wojtan and
Albert Chern Hidden Degrees of Freedom in Implicit
Vortex Filaments . . . . . . . . . . . . 241:1--241:??
José Antonio Fernández-Fernández and
Lukas Westhofen and
Fabian Löschner and
Stefan Rhys Jeske and
Andreas Longva and
Jan Bender Fast Octree Neighborhood Search for SPH
Simulations . . . . . . . . . . . . . . 242:1--242:??
Jumyung Chang and
Ruben Partono and
Vinicius C. Azevedo and
Christopher Batty Curl-Flow: Boundary-Respecting Pointwise
Incompressible Velocity Interpolation
for Grid-Based Fluids . . . . . . . . . 243:1--243:??
Jingrui Xing and
Liangwang Ruan and
Bin Wang and
Bo Zhu and
Baoquan Chen Position-Based Surface Tension Flow . . 244:1--244:??
Michael Fischer and
Tobias Ritschel Metappearance: Meta-Learning for Visual
Appearance Reproduction . . . . . . . . 245:1--245:??
Alban Gauthier and
Robin Faury and
Jérémy Levallois and
Théo Thonat and
Jean-Marc Thiery and
Tamy Boubekeur MIPNet: Neural
Normal-to-Anisotropic-Roughness MIP
Mapping . . . . . . . . . . . . . . . . 246:1--246:??
Marzia Riso and
Giacomo Nazzaro and
Enrico Puppo and
Alec Jacobson and
Qingnan Zhou and
Fabio Pellacini BoolSurf: Boolean Operations on Surfaces 247:1--247:??
Gianmarco Cherchi and
Fabio Pellacini and
Marco Attene and
Marco Livesu Interactive and Robust Mesh Booleans . . 248:1--248:??
Pengfei Xu and
Yifan Li and
Zhijin Yang and
Weiran Shi and
Hongbo Fu and
Hui Huang Hierarchical Layout Blending with
Recursive Optimal Correspondence . . . . 249:1--249:??
Stefano Nuvoli and
Nico Pietroni and
Paolo Cignoni and
Riccardo Scateni and
Marco Tarini SkinMixer: Blending $3$D Animated Models 250:1--250:??
Zhongshi Jiang and
Jiacheng Dai and
Yixin Hu and
Yunfan Zhou and
Jeremie Dumas and
Qingnan Zhou and
Gurkirat Singh Bajwa and
Denis Zorin and
Daniele Panozzo and
Teseo Schneider Declarative Specification for
Unstructured Mesh Editing Algorithms . . 251:1--251:??
Chang Yu and
Yi Xu and
Ye Kuang and
Yuanming Hu and
Tiantian Liu MeshTaichi: a Compiler for Efficient
Mesh-Based Operations . . . . . . . . . 252:1--252:??
Guy Fargion and
Ofir Weber Globally Injective Flattening via a
Reduced Harmonic Subspace . . . . . . . 253:1--253:??
Iwan Boksebeld and
Amir Vaxman High-Order Directional Fields . . . . . 254:1--254:??
Tetsuya Takahashi and
Christopher Batty ElastoMonolith: a Monolithic
Optimization-Based Liquid Solver for
Contact-Aware Elastic-Solid Coupling . . 255:1--255:??
Jinyuan Liu and
Mengdi Wang and
Fan Feng and
Annie Tang and
Qiqin Le and
Bo Zhu Hydrophobic and Hydrophilic Solid-Fluid
Interaction . . . . . . . . . . . . . . 256:1--256:??
Joshua Aurand and
Raphael Ortiz and
Silvia Nauer and
Vinicius C. Azevedo Efficient Neural Style Transfer for
Volumetric Simulations . . . . . . . . . 257:1--257:??
Sanghyun Son and
Yi-Ling Qiao and
Jason Sewall and
Ming C. Lin Differentiable Hybrid Traffic Simulation 258:1--258:??
Farnood Salehi and
Marco Manzi and
Gerhard Roethlin and
Romann Weber and
Christopher Schroers and
Marios Papas Deep Adaptive Sampling and
Reconstruction Using Analytic
Distributions . . . . . . . . . . . . . 259:1--259:??
Abdalla G. M. Ahmed and
Jing Ren and
Peter Wonka Gaussian Blue Noise . . . . . . . . . . 260:1--260:??
Corentin Salaün and
Iliyan Georgiev and
Hans-Peter Seidel and
Gurprit Singh Scalable Multi-Class Sampling via
Filtered Sliced Optimal Transport . . . 261:1--261:??
Jeongmin Gu and
Jose A. Iglesias-Guitian and
Bochang Moon Neural James--Stein Combiner for
Unbiased and Biased Renderings . . . . . 262:1--262:??
Masaaki Miki and
Toby Mitchell Interactive Exploration of
Tension-Compression Mixed Shells . . . . 263:1--263:??
Chufeng Xiao and
Wanchao Su and
Jing Liao and
Zhouhui Lian and
Yi-Zhe Song and
Hongbo Fu DifferSketching: How Differently Do
People Sketch $3$D Objects? . . . . . . 264:1--264:??
Xilong Zhou and
Nima Khademi Kalantari Look-Ahead Training with Learned
Reflectance Loss for Single-Image SVBRDF
Estimation . . . . . . . . . . . . . . . 266:1--266:??
Yuji Moroto and
Nobuyuki Umetani Constant Time Median Filter Using $2$D
Wavelet Matrix . . . . . . . . . . . . . 267:1--267:??
Yunxiang Zhang and
Benjamin Liang and
Boyuan Chen and
Paul M. Torrens and
S. Farokh Atashzar and
Dahua Lin and
Qi Sun Force-Aware Interface via
Electromyography for Natural VR/AR
Interaction . . . . . . . . . . . . . . 268:1--268:??
Maria Shugrina and
Chin-Ying Li and
Sanja Fidler Neural Brushstroke Engine: Learning a
Latent Style Space of Interactive
Drawing Tools . . . . . . . . . . . . . 269:1--269:??
Jingxiang Sun and
Xuan Wang and
Yichun Shi and
Lizhen Wang and
Jue Wang and
Yebin Liu IDE-$3$D: Interactive Disentangled
Editing for High-Resolution $3$D-Aware
Portrait Synthesis . . . . . . . . . . . 270:1--270:??
Zhaoyang Huang and
Xiaokun Pan and
Weihong Pan and
Weikang Bian and
Yan Xu and
Ka Chun Cheung and
Guofeng Zhang and
Hongsheng Li NeuralMarker: a Framework for Learning
General Marker Correspondence . . . . . 271:1--271:??
Ying Wang and
Jasper Verheul and
Sang-Hoon Yeo and
Nima Khademi Kalantari and
Shinjiro Sueda Differentiable Simulation of Inertial
Musculotendons . . . . . . . . . . . . . 272:1--272:??
Mianlun Zheng and
Bohan Wang and
Jingtao Huang and
Jernej Barbi\vc Simulation of Hand Anatomy Using Medical
Imaging . . . . . . . . . . . . . . . . 273:1--273:??
Julian Panetta and
Haleh Mohammadian and
Emiliano Luci and
Vahid Babaei Shape from Release: Inverse Design and
Fabrication of Controlled Release
Structures . . . . . . . . . . . . . . . 274:1--274:??
Huancheng Lin and
Floyd M. Chitalu and
Taku Komura Isotropic ARAP Energy Using
Cauchy--Green Invariants . . . . . . . . 275:1--275:??
Jie Yang and
Kaichun Mo and
Yu-Kun Lai and
Leonidas J. Guibas and
Lin Gao DSG-Net: Learning Disentangled Structure
and Geometry for $3$D Shape Generation 1:1--1:??
Yifei Li and
Tao Du and
Kui Wu and
Jie Xu and
Wojciech Matusik DiffCloth: Differentiable Cloth
Simulation with Dry Frictional Contact 2:1--2:??
Seung-Hwan Baek and
Noah Walsh and
Ilya Chugunov and
Zheng Shi and
Felix Heide Centimeter-wave Free-space Neural
Time-of-Flight Imaging . . . . . . . . . 3:1--3:??
Weiwei Jiang and
Difeng Yu and
Chaofan Wang and
Zhanna Sarsenbayeva and
Niels van Berkel and
Jorge Goncalves and
Vassilis Kostakos Near-infrared Imaging for Information
Embedding and Extraction with Layered
Structures . . . . . . . . . . . . . . . 4:1--4:??
Chenxi Liu and
Pierre Bénard and
Aaron Hertzmann and
Shayan Hoshyari ConTesse: Accurate Occluding Contours
for Subdivision Surfaces . . . . . . . . 5:1--5:??
Daniel Roich and
Ron Mokady and
Amit H. Bermano and
Daniel Cohen-Or Pivotal Tuning for Latent-based Editing
of Real Images . . . . . . . . . . . . . 6:1--6:??
Avi M. Aizenman and
George A. Koulieris and
Agostino Gibaldi and
Vibhor Sehgal and
Dennis M. Levi and
Martin S. Banks The Statistics of Eye Movements and
Binocular Disparities during VR Gaming:
Implications for Headset Design . . . . 7:1--7:??
Beibei Wang and
Wenhua Jin and
Milos Hasan and
Ling-Qi Yan SpongeCake: a Layered Microflake Surface
Appearance Model . . . . . . . . . . . . 8:1--8:??
Yunpu Hu and
Leo Miyashita and
Masatoshi Ishikawa Differential Frequency Heterodyne
Time-of-Flight Imaging for Instantaneous
Depth and Velocity Estimation . . . . . 9:1--9:??
Silvia Sellán and
Jack Luong and
Leticia Mattos Da Silva and
Aravind Ramakrishnan and
Yuchuan Yang and
Alec Jacobson Breaking Good: Fracture Modes for
Realtime Destruction . . . . . . . . . . 10:1--10:??
Ji Gan and
Weiqiang Wang and
Jiaxu Leng and
Xinbo Gao HiGAN+: Handwriting Imitation GAN with
Disentangled Representations . . . . . . 11:1--11:??
Xiaohong Jia and
Falai Chen and
Shanshan Yao Singularity Computation for Rational
Parametric Surfaces Using Moving Planes 12:1--12:??
Antonin Bernardin and
Eulalie Coevoet and
Paul Kry and
Sheldon Andrews and
Christian Duriez and
Maud Marchal Constraint-based Simulation of Passive
Suction Cups . . . . . . . . . . . . . . 13:1--13:??
Siyou Lin and
Dong Xiao and
Zuoqiang Shi and
Bin Wang Surface Reconstruction from Point Clouds
without Normals by Parametrizing the
Gauss Formula . . . . . . . . . . . . . 14:1--14:??
Bo Ren and
Xiaohan Ye and
Zherong Pan and
Taiyuan Zhang Versatile Control of Fluid-directed
Solid Objects Using Multi-task
Reinforcement Learning . . . . . . . . . 15:1--15:??
Nico Pietroni and
Marcel Campen and
Alla Sheffer and
Gianmarco Cherchi and
David Bommes and
Xifeng Gao and
Riccardo Scateni and
Franck Ledoux and
Jean Remacle and
Marco Livesu Hex-Mesh Generation and Processing: a
Survey . . . . . . . . . . . . . . . . . 16:1--16:??
Yusuf Sahillioglu and
Devin Horsman Augmented Paths and Reodesics for
Topologically-Stable Matching . . . . . 17:1--17:??
Peichang Ouyang and
Krzysztof Gdawiec and
Alain Nicolas and
David Bailey and
Kwok Wai Chung Interlocking Spiral Drawings Inspired by
M. C. Escher's Print Whirlpools . . . . 18:1--18:??
Caigui Jiang and
Cheng Wang and
Xavier Tellier and
Johannes Wallner and
Helmut Pottmann Planar Panels and Planar Supporting
Beams in Architectural Structures . . . 19:1--19:??
Cara Tursun and
Piotr Didyk Perceptual Visibility Model for Temporal
Contrast Changes in Periphery . . . . . 20:1--20:??
Simon Duenser and
Bernhard Thomaszewski and
Roi Poranne and
Stelian Coros Nonlinear Compliant Modes for
Large-deformation Analysis of Flexible
Structures . . . . . . . . . . . . . . . 21:1--21:??
Yuxing Qiu and
Samuel Temple Reeve and
Minchen Li and
Yin Yang and
Stuart Ryan Slattery and
Chenfanfu Jiang A Sparse Distributed Gigascale
Resolution Material Point Method . . . . 22:1--22:??
Steve Bako and
Pradeep Sen and
Anton Kaplanyan Deep Appearance Prefiltering . . . . . . 23:1--23:??
Roberto Montano-Murillo and
Ryuji Hirayama and
Diego Martinez Plasencia OpenMPD: a Low-Level Presentation Engine
for Multimodal Particle-Based Displays 24:1--24:??
S. Mazdak Abulnaga and
Oded Stein and
Polina Golland and
Justin Solomon Symmetric Volume Maps: Order-invariant
Volumetric Mesh Correspondence with Free
Boundary . . . . . . . . . . . . . . . . 25:1--25:??
Fanchao Zhong and
Yonglai Xu and
Haisen Zhao and
Lin Lu As-Continuous-As-Possible
Extrusion-Based Fabrication of Surface
Models . . . . . . . . . . . . . . . . . 26:1--26:??
Alex Adkins and
Aline Normoyle and
Lorraine Lin and
Yu Sun and
Yuting Ye and
Massimiliano Di Luca and
Sophie Jörg How Important are Detailed Hand Motions
for Communication for a Virtual
Character Through the Lens of Charades? 27:1--27:??
Haocheng Ren and
Hangming Fan and
Rui Wang and
Yuchi Huo and
Rui Tang and
Lei Wang and
Hujun Bao Data-driven Digital Lighting Design for
Residential Indoor Spaces . . . . . . . 28:1--28:??
Roman Poya and
Rogelio Ortigosa and
Theodore Kim Geometric Optimisation Via Spectral
Shifting . . . . . . . . . . . . . . . . 29:1--29:??
Zhansheng Li and
Yangyang Xu and
Nanxuan Zhao and
Yang Zhou and
Yongtuo Liu and
Dahua Lin and
Shengfeng He Parsing-Conditioned Anime Translation: a
New Dataset and Method . . . . . . . . . 30:1--30:??
Yana Nehmé and
Johanna Delanoy and
Florent Dupont and
Jean-Philippe Farrugia and
Patrick Le Callet and
Guillaume Lavoué Textured Mesh Quality Assessment:
Large-scale Dataset and Deep
Learning-based Quality Metric . . . . . 31:1--31:??
Harrison Jesse Smith and
Qingyuan Zheng and
Yifei Li and
Somya Jain and
Jessica K. Hodgins A Method for Animating Children's
Drawings of the Human Figure . . . . . . 32:1--32:??
Jie Guo and
Shuichang Lai and
Qinghao Tu and
Chengzhi Tao and
Changqing Zou and
Yanwen Guo Ultra-High Resolution SVBRDF Recovery
from a Single Image . . . . . . . . . . 33:1--33:??
Zhengqin Li and
Li Yu and
Mikhail Okunev and
Manmohan Chandraker and
Zhao Dong Spatiotemporally Consistent HDR Indoor
Lighting Estimation . . . . . . . . . . 34:1--34:??
Kaiwen Jiang and
Shu-Yu Chen and
Hongbo Fu and
Lin Gao NeRFFaceLighting: Implicit and
Disentangled Face Lighting
Representation Leveraging Generative
Prior in Neural Radiance Fields . . . . 35:1--35:??
Nicole Feng and
Mark Gillespie and
Keenan Crane Winding Numbers on Discrete Surfaces . . 36:1--36:??
Tianchang Shen and
Jacob Munkberg and
Jon Hasselgren and
Kangxue Yin and
Zian Wang and
Wenzheng Chen and
Zan Gojcic and
Sanja Fidler and
Nicholas Sharp and
Jun Gao Flexible Isosurface Extraction for
Gradient-Based Mesh Optimization . . . . 37:1--37:??
Jin-San Cheng and
Bingwei Zhang and
Yikun Xiao and
Ming Li Topology driven approximation to
rational surface-surface intersection
via interval algebraic topology analysis 38:1--38:??
Mengqi Xia and
Bruce Walter and
Christophe Hery and
Olivier Maury and
Eric Michielssen and
Steve Marschner A Practical Wave Optics Reflection Model
for Hair and Fur . . . . . . . . . . . . 39:1--39:??
Seunghwan Lee and
Yifeng Jiang and
C. Karen Liu Anatomically Detailed Simulation of
Human Torso . . . . . . . . . . . . . . 40:1--40:??
Longwen Zhang and
Zijun Zhao and
Xinzhou Cong and
Qixuan Zhang and
Shuqi Gu and
Yuchong Gao and
Rui Zheng and
Wei Yang and
Lan Xu and
Jingyi Yu HACK: Learning a Parametric Head and
Neck Model for High-fidelity Animation 41:1--41:??
Tenglong Ao and
Zeyi Zhang and
Libin Liu GestureDiffuCLIP: Gesture Diffusion
Model with CLIP Latents . . . . . . . . 42:1--42:??
Kunkun Pang and
Dafei Qin and
Yingruo Fan and
Julian Habekost and
Takaaki Shiratori and
Junichi Yamagishi and
Taku Komura BodyFormer: Semantics-guided $3$D Body
Gesture Synthesis with Transformer . . . 43:1--43:??
Simon Alexanderson and
Rajmund Nagy and
Jonas Beskow and
Gustav Eje Henter Listen, Denoise, Action! Audio-Driven
Motion Synthesis with Diffusion Models 44:1--44:??
Arjun Sriram Lakshmipathy and
Nicole Feng and
Yu Xi Lee and
Moshe Mahler and
Nancy Pollard Contact Edit: Artist Tools for Intuitive
Modeling of Hand-Object Interactions . . 45:1--45:??
Jiatian Sun and
Longxiulin Deng and
Triantafyllos Afouras and
Andrew Owens and
Abe Davis Eventfulness for Interactive Video
Alignment . . . . . . . . . . . . . . . 46:1--46:??
Zeqi Gu and
Wenqi Xian and
Noah Snavely and
Abe Davis FactorMatte: Redefining Video Matting
for Re-Composition Tasks . . . . . . . . 47:1--47:??
Eric Tabellion and
Nikhil Karnad and
Noa Glaser and
Ben Weiss and
David E. Jacobs and
Yael Pritch Computational Long Exposure Mobile
Photography . . . . . . . . . . . . . . 48:1--48:??
R. Kenny Jones and
Paul Guerrero and
Niloy J. Mitra and
Daniel Ritchie ShapeCoder: Discovering Abstractions for
Visual Programs from Unstructured
Primitives . . . . . . . . . . . . . . . 49:1--49:??
Valentin Deschaintre and
Julia Guerrero-Viu and
Diego Gutierrez and
Tamy Boubekeur and
Belen Masia The Visual Language of Fabrics . . . . . 50:1--50:??
Jingwei Huang and
Shanshan Zhang and
Bo Duan and
Yanfeng Zhang and
Xiaoyang Guo and
Mingwei Sun and
Li Yi ArrangementNet: Learning Scene
Arrangements for Vectorized Indoor Scene
Modeling . . . . . . . . . . . . . . . . 51:1--51:??
Karran Pandey and
Fanny Chevalier and
Karan Singh Juxtaform: interactive visual
summarization for exploratory shape
design . . . . . . . . . . . . . . . . . 52:1--52:??
Xingchang Huang and
Tobias Ritschel and
Hans-Peter Seidel and
Pooran Memari and
Gurprit Singh Patternshop: Editing Point Patterns by
Image Manipulation . . . . . . . . . . . 53:1--53:??
Emilie Yu and
Kevin Blackburn-Matzen and
Cuong Nguyen and
Oliver Wang and
Rubaiat Habib Kazi and
Adrien Bousseau VideoDoodles: Hand-Drawn Animations on
Videos with Scene-Aware Canvases . . . . 54:1--54:??
Chenxi Liu and
Toshiki Aoki and
Mikhail Bessmeltsev and
Alla Sheffer StripMaker: Perception-driven Learned
Vector Sketch Consolidation . . . . . . 55:1--55:??
Chang Wook Seo and
Amirsaman Ashtari and
Junyong Noh Semi-supervised reference-based sketch
extraction using a contrastive learning
framework . . . . . . . . . . . . . . . 56:1--56:??
Yingsi Qin and
Wei-Yu Chen and
Matthew O'Toole and
Aswin C. Sankaranarayanan Split-Lohmann Multifocal Displays . . . 57:1--57:??
Minseok Chae and
Kiseung Bang and
Dongheon Yoo and
Yoonchan Jeong Étendue Expansion in Holographic Near Eye
Displays through Sparse Eye-box
Generation Using Lens Array Eyepiece . . 58:1--58:??
Bosheng Li and
Jonathan Klein and
Dominik L. Michels and
Bedrich Benes and
Sören Pirk and
Wojtek Pa\lubicki Rhizomorph: The Coordinated Function of
Shoots and Roots . . . . . . . . . . . . 59:1--59:??
Paul Merrell Example-Based Procedural Modeling Using
Graph Grammars . . . . . . . . . . . . . 60:1--60:??
Guillaume Cordonnier and
Guillaume Jouvet and
Adrien Peytavie and
Jean Braun and
Marie-Paule Cani and
Bedrich Benes and
Eric Galin and
Eric Guérin and
James Gain Forming Terrains by Glacial Erosion . . 61:1--61:??
Baptiste Nicolet and
Fabrice Rousselle and
Jan Novak and
Alexander Keller and
Wenzel Jakob and
Thomas Müller Recursive Control Variates for Inverse
Rendering . . . . . . . . . . . . . . . 62:1--62:??
Kaixuan Zhang and
Jingxian Wang and
Daizong Tian and
Thrasyvoulos N. Pappas Film Grain Rendering and Parameter
Estimation . . . . . . . . . . . . . . . 63:1--63:??
Qingqin Hua and
Pascal Grittmann and
Philipp Slusallek Revisiting controlled mixture sampling
for rendering applications . . . . . . . 64:1--64:??
Pengfei Shen and
Ruizeng Li and
Beibei Wang and
Ligang Liu Scratch-based Reflection Art via
Differentiable Rendering . . . . . . . . 65:1--65:??
Lubna Abu Rmaileh and
Alan Brunton Meso-Facets for Goniochromatic $3$D
Printing . . . . . . . . . . . . . . . . 66:1--66:??
Michal Piovarci and
Alexandre Chapiro and
Bernd Bickel Skin-Screen: a Computational Fabrication
Framework for Color Tattoos . . . . . . 67:1--67:??
Xavier Chermain and
Cédric Zanni and
Jon\`as Mart\'ìnez and
Pierre-Alexandre Hugron and
Sylvain Lefebvre Orientable Dense Cyclic Infill for
Anisotropic Appearance Fabrication . . . 68:1--68:??
Mariia Myronova and
William Neveu and
Mikhail Bessmeltsev Differential Operators on Sketches via
Alpha Contours . . . . . . . . . . . . . 69:1--69:??
Martin Heistermann and
Jethro Warnett and
David Bommes Min-Deviation-Flow in Bi-directed Graphs
for T-Mesh Quantization . . . . . . . . 70:1--70:??
Ugo Finnendahl and
Dimitrios Bogiokas and
Pablo Robles Cervantes and
Marc Alexa Efficient Embeddings in Exact Arithmetic 71:1--71:??
Zhen Chen and
Danny Kaufman and
Mélina Skouras and
Etienne Vouga Complex Wrinkle Field Evolution . . . . 72:1--72:??
Michele Vidulis and
Yingying Ren and
Julian Panetta and
Eitan Grinspun and
Mark Pauly Computational Exploration of Multistable
Elastic Knots . . . . . . . . . . . . . 73:1--73:??
Jerry Hsu and
Tongtong Wang and
Zherong Pan and
Xifeng Gao and
Cem Yuksel and
Kui Wu Sag-Free Initialization for Strand-Based
Hybrid Hair Simulation . . . . . . . . . 74:1--74:??
Yuefan Shen and
Shunsuke Saito and
Ziyan Wang and
Olivier Maury and
Chenglei Wu and
Jessica Hodgins and
Youyi Zheng and
Giljoo Nam CT2Hair: High-Fidelity $3$D Hair
Modeling using Computed Tomography . . . 75:1--75:??
Xinyu Yi and
Yuxiao Zhou and
Marc Habermann and
Vladislav Golyanik and
Shaohua Pan and
Christian Theobalt and
Feng Xu EgoLocate: Real-time Motion Capture,
Localization, and Mapping with Sparse
Body-mounted Sensors . . . . . . . . . . 76:1--76:??
Brooke Krajancich and
Petr Kellnhofer and
Gordon Wetzstein Towards Attention-aware Foveated
Rendering . . . . . . . . . . . . . . . 77:1--77:??
Philippe Weier and
Tobias Zirr and
Anton Kaplanyan and
Ling-Qi Yan and
Philipp Slusallek Neural Prefiltering for
Correlation-Aware Levels of Detail . . . 78:1--78:??
Mégane Bati and
Stéphane Blanco and
Christophe Coustet and
Vincent Eymet and
Vincent Forest and
Richard Fournier and
Jacques Gautrais and
Nicolas Mellado and
Mathias Paulin and
Benjamin Piaud Coupling Conduction, Convection and
Radiative Transfer in a Single
Path-Space: Application to Infrared
Rendering . . . . . . . . . . . . . . . 79:1--79:??
Rohan Sawhney and
Bailey Miller and
Ioannis Gkioulekas and
Keenan Crane Walk on Stars: a Grid-Free Monte Carlo
Method for PDEs with Neumann Boundary
Conditions . . . . . . . . . . . . . . . 80:1--80:??
Ryusuke Sugimoto and
Terry Chen and
Yiti Jiang and
Christopher Batty and
Toshiya Hachisuka A Practical Walk-on-Boundary Method for
Boundary Value Problems . . . . . . . . 81:1--81:??
Bailey Miller and
Rohan Sawhney and
Keenan Crane and
Ioannis Gkioulekas Boundary Value Caching for Walk on
Spheres . . . . . . . . . . . . . . . . 82:1--82:??
Stefan Jeschke and
Chris Wojtan Generalizing Shallow Water Simulations
with Dispersive Surface Waves . . . . . 83:1--83:??
Pengbin Tang and
Stelian Coros and
Bernhard Thomaszewski Beyond Chainmail: Computational Modeling
of Discrete Interlocking Materials . . . 84:1--84:??
Philip Voglreiter and
Bernhard Kerbl and
Alexander Weinrauch and
Joerg Hermann Mueller and
Thomas Neff and
Markus Steinberger and
Dieter Schmalstieg Trim Regions for Online Computation of
From-Region Potentially Visible Sets . . 85:1--85:??
Janghun Kim and
Sungkil Lee Potentially Visible Hidden-Volume
Rendering for Multi-View Warping . . . . 86:1--86:??
Alexander Weinrauch and
Wolfgang Tatzgern and
Pascal Stadlbauer and
Alexis Crickx and
Jozef Hladky and
Arno Coomans and
Martin Winter and
Joerg H. Mueller and
Markus Steinberger Effect-based Multi-viewer Caching for
Cloud-native Rendering . . . . . . . . . 87:1--87:??
Karthik Vaidyanathan and
Marco Salvi and
Bartlomiej Wronski and
Tomas Akenine-Moller and
Pontus Ebelin and
Aaron Lefohn Random-Access Neural Compression of
Material Textures . . . . . . . . . . . 88:1--88:??
Christian Reiser and
Rick Szeliski and
Dor Verbin and
Pratul Srinivasan and
Ben Mildenhall and
Andreas Geiger and
Jon Barron and
Peter Hedman MERF: Memory-Efficient Radiance Fields
for Real-time View Synthesis in
Unbounded Scenes . . . . . . . . . . . . 89:1--89:??
Brennan Shacklett and
Luc Guy Rosenzweig and
Zhiqiang Xie and
Bidipta Sarkar and
Andrew Szot and
Erik Wijmans and
Vladlen Koltun and
Dhruv Batra and
Kayvon Fatahalian An Extensible, Data-Oriented
Architecture for High-Performance,
Many-World Simulation . . . . . . . . . 90:1--90:??
Xin-Yang Zheng and
Hao Pan and
Peng-Shuai Wang and
Xin Tong and
Yang Liu and
Heung-Yeung Shum Locally Attentional SDF Diffusion for
Controllable $3$D Shape Generation . . . 91:1--91:??
Biao Zhang and
Jiapeng Tang and
Matthias Nießner and
Peter Wonka $3$DShape2VecSet: a $3$D Shape
Representation for Neural Fields and
Generative Diffusion Models . . . . . . 92:1--92:??
Pei Xu and
Xiumin Shang and
Victor Zordan and
Ioannis Karamouzas Composite Motion Learning with Task
Control . . . . . . . . . . . . . . . . 93:1--93:??
Weiyu Li and
Xuelin Chen and
Peizhuo Li and
Olga Sorkine-Hornung and
Baoquan Chen Example-based Motion Synthesis via
Generative Motion Matching . . . . . . . 94:1--94:??
Haotian Zhang and
Ye Yuan and
Viktor Makoviychuk and
Yunrong Guo and
Sanja Fidler and
Xue Bin Peng and
Kayvon Fatahalian Learning Physically Simulated Tennis
Skills from Broadcast Videos . . . . . . 95:1--95:??
Ruben Grandia and
Farbod Farshidian and
Espen Knoop and
Christian Schumacher and
Marco Hutter and
Moritz Bächer DOC: Differentiable Optimal Control for
Retargeting Motions onto Legged Robots 96:1--96:??
Zheng-Jun Du and
Liang-Fu Kang and
Jianchao Tan and
Yotam Gingold and
Kun Xu Image vectorization and editing via
linear gradient layer decomposition . . 97:1--97:??
Cheng-Kang Ted Chao and
Jason Klein and
Jianchao Tan and
Jose Echevarria and
Yotam Gingold ColorfulCurves: Palette-Aware Lightness
Control and Color Editing via Sparse
Optimization . . . . . . . . . . . . . . 98:1--98:??
Sizhuo Ma and
Varun Sundar and
Paul Mos and
Claudio Bruschini and
Edoardo Charbon and
Mohit Gupta Seeing Photons in Color . . . . . . . . 99:1--99:??
Shuangbing Song and
Fan Zhong and
Tianju Wang and
Xueying Qin and
Changhe Tu Guided Linear Upsampling . . . . . . . . 100:1--100:??
Zhenwei Wang and
Nanxuan Zhao and
Gerhard Hancke and
Rynson W. H. Lau Language-based Photo Color Adjustment
for Graphic Designs . . . . . . . . . . 101:1--101:??
Juan Sebastian Montes Maestre and
Yinwei Du and
Ronan Hinchet and
Stelian Coros and
Bernhard Thomaszewski Differentiable Stripe Patterns for
Inverse Design of Structured Surfaces 102:1--102:??
Daoming Liu and
Davide Pellis and
Yu-Chou Chiang and
Florian Rist and
Johannes Wallner and
Helmut Pottmann Deployable strip structures . . . . . . 103:1--103:??
Benjamin Jones and
James Noeckel and
Milin Kodnongbua and
Ilya Baran and
Adriana Schulz B-rep Matching for Collaborating Across
CAD Systems . . . . . . . . . . . . . . 104:1--104:??
Zeqiang Lai and
Kaixuan Wei and
Ying Fu and
Philipp Härtel and
Felix Heide $ \Delta $-Prox: Differentiable Proximal
Algorithm Modeling for Large-Scale
Optimization . . . . . . . . . . . . . . 105:1--105:??
Otman Benchekroun and
Jiayi Eris Zhang and
Siddartha Chaudhuri and
Eitan Grinspun and
Yi Zhou and
Alec Jacobson Fast Complementary Dynamics via Skinning
Eigenmodes . . . . . . . . . . . . . . . 106:1--106:??
Oliver Gross and
Yousuf Soliman and
Marcel Padilla and
Felix Knöppel and
Ulrich Pinkall and
Peter Schröder Motion from Shape Change . . . . . . . . 107:1--107:??
Lei Lan and
Minchen Li and
Chenfanfu Jiang and
Huamin Wang and
Yin Yang Second-order Stencil Descent for
Interior-point Hyperelasticity . . . . . 108:1--108:??
Yunchen Yu and
Mengqi Xia and
Bruce Walter and
Eric Michielssen and
Steve Marschner A Full-Wave Reference Simulator for
Computing Surface Reflectance . . . . . 109:1--109:??
Qing Zhang and
Hao Jiang and
Yongwei Nie and
Wei-Shi Zheng Pyramid Texture Filtering . . . . . . . 110:1--110:??
Rui Xu and
Zhiyang Dou and
Ningna Wang and
Shiqing Xin and
Shuangmin Chen and
Mingyan Jiang and
Xiaohu Guo and
Wenping Wang and
Changhe Tu Globally Consistent Normal Orientation
for Point Clouds by Regularizing the
Winding-Number Field . . . . . . . . . . 111:1--111:??
Heng Liu and
David Bommes Locally Meshable Frame Fields . . . . . 112:1--112:??
Albert Reed and
Juhyeon Kim and
Thomas Blanford and
Adithya Pediredla and
Daniel Brown and
Suren Jayasuriya Neural Volumetric Reconstruction for
Coherent Synthetic Aperture Sonar . . . 113:1--113:??
Yuan Liu and
Peng Wang and
Cheng Lin and
Xiaoxiao Long and
Jiepeng Wang and
Lingjie Liu and
Taku Komura and
Wenping Wang NeRO: Neural Geometry and BRDF
Reconstruction of Reflective Objects
from Multiview Images . . . . . . . . . 114:1--114:??
Rulin Chen and
Pengyun Qiu and
Peng Song and
Bailin Deng and
Ziqi Wang and
Ying He Masonry Shell Structures with Discrete
Equivalence Classes . . . . . . . . . . 115:1--115:??
Amir Barda and
Guy Tevet and
Adriana Schulz and
Amit Haim Bermano Generative Design of Sheet Metal
Structures . . . . . . . . . . . . . . . 116:1--116:??
Koya Narumi and
Kazuki Koyama and
Kai Suto and
Yuta Noma and
Hiroki Sato and
Tomohiro Tachi and
Masaaki Sugimoto and
Takeo Igarashi and
Yoshihiro Kawahara Inkjet $4$D Print: Self-folding
Tessellated Origami Objects by Inkjet UV
Printing . . . . . . . . . . . . . . . . 117:1--117:??
Hsueh-Ti Derek Liu and
Mark Gillespie and
Benjamin Chislett and
Nicholas Sharp and
Alec Jacobson and
Keenan Crane Surface Simplification using Intrinsic
Error Metrics . . . . . . . . . . . . . 118:1--118:??
Zhen Chen and
Zherong Pan and
Kui Wu and
Etienne Vouga and
Xifeng Gao Robust Low-Poly Meshing for General $3$D
Models . . . . . . . . . . . . . . . . . 119:1--119:??
Zheng-Yu Zhao and
Mo Li and
Zheng Zhang and
Qing Fang and
Ligang Liu and
Xiao-Ming Fu Evolutionary Piecewise Developable
Approximations . . . . . . . . . . . . . 120:1--120:??
Andrea Maggiordomo and
Henry Moreton and
Marco Tarini Micro-Mesh Construction . . . . . . . . 121:1--121:??
Tianyi Xie and
Minchen Li and
Yin Yang and
Chenfanfu Jiang A Contact Proxy Splitting Method for
Lagrangian Solid-Fluid Coupling . . . . 122:1--122:??
Wei Li and
Mathieu Desbrun Fluid-Solid Coupling in Kinetic
Two-Phase Flow Simulation . . . . . . . 123:1--123:??
Jonathan Panuelos and
Ryan Goldade and
Eitan Grinspun and
David Levin and
Christopher Batty PolyStokes: a Polynomial Model Reduction
Method for Viscous Fluid Simulation . . 124:1--124:??
Chaoyang Lyu and
Kai Bai and
Yiheng Wu and
Mathieu Desbrun and
Changxi Zheng and
Xiaopei Liu Building a Virtual Weakly-Compressible
Wind Tunnel Testing Facility . . . . . . 125:1--125:??
Hang Yin and
Mohammad Sina Nabizadeh and
Baichuan Wu and
Stephanie Wang and
Albert Chern Fluid Cohomology . . . . . . . . . . . . 126:1--126:??
Kangrui Xue and
Ryan M. Aronson and
Jui-Hsien Wang and
Timothy R. Langlois and
Doug L. James Improved Water Sound Synthesis using
Coupled Bubbles . . . . . . . . . . . . 127:1--127:??
Dani Valevski and
Matan Kalman and
Eyal Molad and
Eyal Segalis and
Yossi Matias and
Yaniv Leviathan UniTune: Text-Driven Image Editing by
Fine Tuning a Diffusion Model on a
Single Image . . . . . . . . . . . . . . 128:1--128:??
Steffen Hinderink and
Marcel Campen Galaxy Maps: Localized Foliations for
Bijective Volumetric Mapping . . . . . . 129:1--129:??
Yu Wang and
Minghao Guo and
Justin Solomon Variational quasi-harmonic maps for
computing diffeomorphisms . . . . . . . 130:1--130:??
Valentin Zénon Nigolian and
Marcel Campen and
David Bommes Expansion Cones: a Progressive
Volumetric Mapping Framework . . . . . . 131:1--131:??
Dongliang Cao and
Paul Roetzer and
Florian Bernard Unsupervised Learning of Robust Spectral
Shape Matching . . . . . . . . . . . . . 132:1--132:??
Ruicheng Xiong and
Yang Lu and
Cong Chen and
Jiaming Zhu and
Yajun Zeng and
Ligang Liu ETER: Elastic Tessellation for Real-Time
Pixel-Accurate Rendering of Large-Scale
NURBS Models . . . . . . . . . . . . . . 133:1--133:??
Kavosh Jazar and
Paul G. Kry Temporal Set Inversion for Animated
Implicits . . . . . . . . . . . . . . . 134:1--134:??
Alex Trevithick and
Matthew Chan and
Michael Stengel and
Eric Chan and
Chao Liu and
Zhiding Yu and
Sameh Khamis and
Manmohan Chandraker and
Ravi Ramamoorthi and
Koki Nagano Real-Time Radiance Fields for
Single-Image Portrait View Synthesis . . 135:1--135:??
Changyang Li and
Lap-Fai Yu Generating Activity Snippets by Learning
Human-Scene Interactions . . . . . . . . 136:1--136:??
Panayiotis Charalambous and
Julien Pettre and
Vassilis Vassiliades and
Yiorgos Chrysanthou and
Nuria Pelechano GREIL-Crowds: Crowd Simulation with Deep
Reinforcement Learning and Examples . . 137:1--137:??
Longwen Zhang and
Qiwei Qiu and
Hongyang Lin and
Qixuan Zhang and
Cheng Shi and
Wei Yang and
Ye Shi and
Sibei Yang and
Lan Xu and
Jingyi Yu DreamFace: Progressive Generation of
Animatable $3$D Faces under Text
Guidance . . . . . . . . . . . . . . . . 138:1--138:??
Bernhard Kerbl and
Georgios Kopanas and
Thomas Leimkuehler and
George Drettakis $3$D Gaussian Splatting for Real-Time
Radiance Field Rendering . . . . . . . . 139:1--139:??
Diego Royo and
Talha Sultan and
Adolfo Muñoz and
Khadijeh Masumnia-Bisheh and
Eric Brandt and
Diego Gutierrez and
Andreas Velten and
Julio Marco Virtual Mirrors: Non-Line-of-Sight
Imaging Beyond the Third Bounce . . . . 140:1--140:??
Qiaodong Cui and
Victor Rong and
Desai Chen and
Wojciech Matusik Dense, Interlocking-Free and Scalable
Spectral Packing of Generic $3$D Objects 141:1--141:??
Marco Freire and
Manas Bhargava and
Camille Schreck and
Pierre-Alexandre Hugron and
Bernd Bickel and
Sylvain Lefebvre PCBend: Light Up Your $3$D Shapes With
Foldable Circuit Boards . . . . . . . . 142:1--142:??
Jenny Lin and
Vidya Narayanan and
Yuka Ikarashi and
Jonathan Ragan-Kelley and
Gilbert Bernstein and
James McCann Semantics and Scheduling for Machine
Knitting Compilers . . . . . . . . . . . 143:1--143:??
Ziqi Wang and
Florian Kennel-Maushart and
Yijiang Huang and
Bernhard Thomaszewski and
Stelian Coros A Temporal Coherent Topology
Optimization Approach for Assembly
Planning of Bespoke Frame Structures . . 144:1--144:??
Zachary Ferguson and
Teseo Schneider and
Danny Kaufman and
Daniele Panozzo In-Timestep Remeshing for Contacting
Elastodynamics . . . . . . . . . . . . . 145:1--145:??
He Chen and
Elie Diaz and
Cem Yuksel Shortest Path to Boundary for
Self-Intersecting Meshes . . . . . . . . 146:1--146:??
Chen Zong and
Jiacheng Xu and
Jiantao Song and
Shuangmin Chen and
Shiqing Xin and
Wenping Wang and
Changhe Tu P2M: a Fast Solver for Querying Distance
from Point to Mesh Surface . . . . . . . 147:1--147:??
Hila Chefer and
Yuval Alaluf and
Yael Vinker and
Lior Wolf and
Daniel Cohen-Or Attend-and-Excite: Attention-Based
Semantic Guidance for Text-to-Image
Diffusion Models . . . . . . . . . . . . 148:1--148:??
Omri Avrahami and
Ohad Fried and
Dani Lischinski Blended Latent Diffusion . . . . . . . . 149:1--149:??
Rinon Gal and
Moab Arar and
Yuval Atzmon and
Amit H. Bermano and
Gal Chechik and
Daniel Cohen-Or Encoder-based Domain Tuning for Fast
Personalization of Text-to-Image Models 150:1--150:??
Shir Iluz and
Yael Vinker and
Amir Hertz and
Daniel Berio and
Daniel Cohen-Or and
Ariel Shamir Word-As-Image for Semantic Typography 151:1--151:??
Elena Garces and
Victor Arellano and
Carlos Rodriguez-Pardo and
David Pascual-Hernandez and
Sergio Suja and
Jorge Lopez-Moreno Towards Material Digitization with a
Dual-scale Optical System . . . . . . . 152:1--152:??
Beichen Li and
Liang Shi and
Wojciech Matusik End-to-end Procedural Material Capture
with Proxy-Free Mixed-Integer
Optimization . . . . . . . . . . . . . . 153:1--153:??
Prafull Sharma and
Julien Philip and
Michaël Gharbi and
Bill Freeman and
Fredo Durand and
Valentin Deschaintre Materialistic: Selecting Similar
Materials in Images . . . . . . . . . . 154:1--154:??
Peng-Shuai Wang OctFormer: Octree-based Transformers for
$3$D Point Clouds . . . . . . . . . . . 155:1--155:??
Anpei Chen and
Zexiang Xu and
Xinyue Wei and
Siyu Tang and
Hao Su and
Andreas Geiger Dictionary Fields: Learning a Neural
Basis Decomposition . . . . . . . . . . 156:1--156:??
Hezhi Cao and
Xi Xia and
Guan Wu and
Ruizhen Hu and
Ligang Liu ScanBot: Autonomous Reconstruction via
Deep Reinforcement Learning . . . . . . 157:1--157:??
Zerong Zheng and
Xiaochen Zhao and
Hongwen Zhang and
Boning Liu and
Yebin Liu AvatarReX: Real-time Expressive
Full-body Avatars . . . . . . . . . . . 158:1--158:??
Lin Gao and
Feng-Lin Liu and
Shu-Yu Chen and
Kaiwen Jiang and
Chun-Peng Li and
Yu-Kun Lai and
Hongbo Fu SketchFaceNeRF: Sketch-based Facial
Generation and Editing in Neural
Radiance Fields . . . . . . . . . . . . 159:1--159:??
Mustafa I\csìk and
Martin Rünz and
Markos Georgopoulos and
Taras Khakhulin and
Jonathan Starck and
Lourdes Agapito and
Matthias Nießner HumanRF: High-Fidelity Neural Radiance
Fields for Humans in Motion . . . . . . 160:1--160:??
Tobias Kirschstein and
Shenhan Qian and
Simon Giebenhain and
Tim Walter and
Matthias Nießner NeRSemble: Multi-view Radiance Field
Reconstruction of Human Heads . . . . . 161:1--161:??
Hugo Schott and
Axel Paris and
Lucie Fournier and
Eric Guérin and
Eric Galin Large-scale Terrain Authoring through
Interactive Erosion Simulation . . . . . 162:1--162:??
Chuankun Zheng and
Yuchi Huo and
Shaohua Mo and
Zhihua Zhong and
Zhizhen Wu and
Wei Hua and
Rui Wang and
Hujun Bao NeLT: Object-Oriented Neural Light
Transfer . . . . . . . . . . . . . . . . 163:1--163:??
Zohar Levi Seamless Parametrization with Cone and
Partial Loop Control . . . . . . . . . . 164:1--164:??
Hang Zhao and
Zherong Pan and
Yang Yu and
Kai Xu Learning Physically Realizable Skills
for Online Packing of General $3$D
Shapes . . . . . . . . . . . . . . . . . 165:1--165:??
Guillaume Coiffier and
Etienne Corman The Method of Moving Frames for Surface
Global Parametrization . . . . . . . . . 166:1--166:??
Tianyu Wang and
Jiong Chen and
Dongping Li and
Xiaowei Liu and
Huamin Wang and
Kun Zhou Fast GPU-based Two-way Continuous
Collision Handling . . . . . . . . . . . 167:1--167:??
Liane Makatura and
Bohan Wang and
Yi-Lu Chen and
Bolei Deng and
Chris Wojtan and
Bernd Bickel and
Wojciech Matusik Procedural Metamaterials: a Unified
Procedural Graph for Metamaterial Design 168:1--168:??
Yuxin Zhang and
Fan Tang and
Weiming Dong and
Haibin Huang and
Chongyang Ma and
Tong-Yee Lee and
Changsheng Xu A Unified Arbitrary Style Transfer
Framework via Adaptive Contrastive
Learning . . . . . . . . . . . . . . . . 169:1--169:??
Sicong Tang and
Guangyuan Wang and
Qing Ran and
Lingzhi Li and
Li Shen and
Ping Tan High-Resolution Volumetric
Reconstruction for Clothed Humans . . . 170:1--170:??
Christian Hafner and
Bernd Bickel The Design Space of Kirchhoff Rods . . . 171:1--171:??
Ahmet Canberk Baykal and
Abdul Basit Anees and
Duygu Ceylan and
Erkut Erdem and
Aykut Erdem and
Deniz Yuret CLIP-guided StyleGAN Inversion for
Text-driven Real Image Editing . . . . . 172:1--172:??
Quentin Becker and
Seiichi Suzuki and
Yingying Ren and
Davide Pellis and
Julian Panetta and
Mark Pauly C-Shells: Deployable Gridshells with
Curved Beams . . . . . . . . . . . . . . 173:1--173:??
Jiahao Wen and
Jernej Barbic Kirchhoff--Love Shells with Arbitrary
Hyperelastic Materials . . . . . . . . . 174:1--174:??
Zhendong Wang and
Yin Yang and
Huamin Wang Stable Discrete Bending by Analytic
Eigensystem and Adaptive Orthotropic
Geometric Stiffness . . . . . . . . . . 175:1--175:??
Jiayi Eris Zhang and
Jérémie Dumas and
Fei, Yun (Raymond) and
Alec Jacobson and
Doug L. James and
Danny M. Kaufman Progressive Shell Qasistatics for
Unstructured Meshes . . . . . . . . . . 176:1--176:??
Pei Xu and
Kaixiang Xie and
Sheldon Andrews and
Paul G. Kry and
Michael Neff and
Morgan Mcguire and
Ioannis Karamouzas and
Victor Zordan AdaptNet: Policy Adaptation for
Physics-Based Character Control . . . . 177:1--177:??
Qingxu Zhu and
He Zhang and
Mengting Lan and
Lei Han Neural Categorical Priors for
Physics-Based Character Control . . . . 178:1--178:??
Zhehao Li and
Qingyu Xu and
Xiaohan Ye and
Bo Ren and
Ligang Liu DiffFR: Differentiable SPH-Based
Fluid-Rigid Coupling for Rigid Body
Control . . . . . . . . . . . . . . . . 179:1--179:??
Hendrik Brückler and
Marcel Campen Collapsing Embedded Cell Complexes for
Safer Hexahedral Meshing . . . . . . . . 180:1--180:??
Lorenzo Diazzi and
Daniele Panozzo and
Amir Vaxman and
Marco Attene Constrained Delaunay Tetrahedrization: a
Robust and Practical Approach . . . . . 181:1--181:??
Payam Khanteimouri and
Marcel Campen $3$D Bézier Guarding: Boundary-Conforming
Curved Tetrahedral Meshing . . . . . . . 182:1--182:??
Victor Ceballos Inza and
Florian Rist and
Johannes Wallner and
Helmut Pottmann Developable Quad Meshes and Contact
Element Nets . . . . . . . . . . . . . . 183:1--183:??
Martin Kilian and
Anthony S Ramos Cisneros and
Christian Müller and
Helmut Pottmann Meshes with Spherical Faces . . . . . . 184:1--184:??
Zhan Zhang and
Christopher Brandt and
Jean Jouve and
Yue Wang and
Tian Chen and
Mark Pauly and
Julian Panetta Computational Design of Flexible Planar
Microstructures . . . . . . . . . . . . 185:1--185:??
Yue Li and
Stelian Coros and
Bernhard Thomaszewski Neural Metamaterial Networks for
Nonlinear Material Design . . . . . . . 186:1--186:??
David Jourdan and
Pierre-Alexandre Hugron and
Camille Schreck and
Jon\`as Martínez and
Sylvain Lefebvre Shrink & Morph: $3$D-Printed Self-Shaping
Shells Actuated by a Shape Memory Effect 187:1--187:??
Fanchao Zhong and
Haisen Zhao and
Haochen Li and
Xin Yan and
Jikai Liu and
Baoquan Chen and
Lin Lu VASCO: Volume and Surface
Co-Decomposition for Hybrid
Manufacturing . . . . . . . . . . . . . 188:1--188:??
Mengyun Liu and
Xiaopei Liu A Parametric Kinetic Solver for
Simulating Boundary-Dominated Turbulent
Flow Phenomena . . . . . . . . . . . . . 189:1--189:??
Wei Li and
Tongtong Wang and
Zherong Pan and
Xifeng Gao and
Kui Wu and
Mathieu Desbrun High-Order Moment-Encoded Kinetic
Simulation of Turbulent Flows . . . . . 190:1--190:??
Han Yan and
Bo Ren High Density Ratio Multi-Fluid
Simulation with Peridynamics . . . . . . 191:1--191:??
Xingqiao Li and
Xingyu Ni and
Bo Zhu and
Bin Wang and
Baoquan Chen GARM-LS: a Gradient-Augmented
Reference-Map Method for Level-Set Fluid
Simulation . . . . . . . . . . . . . . . 192:1--192:??
Mitsuki Hamamichi and
Kentaro Nagasawa and
Masato Okada and
Ryohei Seto and
Yonghao Yue Non-Newtonian ViRheometry via Similarity
Analysis . . . . . . . . . . . . . . . . 193:1--193:??
Juan Montes Maestre and
Ronan Hinchet and
Stelian Coros and
Bernhard Thomaszewski ToRoS: a Topology Optimization Approach
for Designing Robotic Skins . . . . . . 194:1--194:??
Guirec Maloisel and
Christian Schumacher and
Espen Knoop and
Ruben Grandia and
Moritz Bächer Optimal Design of Robotic Character
Kinematics . . . . . . . . . . . . . . . 195:1--195:??
Jacob Haydel and
Cem Yuksel and
Larry Seiler Locally-Adaptive Level-of-Detail for
Hardware-Accelerated Ray Tracing . . . . 196:1--196:??
Jiaman Li and
Jiajun Wu and
C. Karen Liu Object Motion Guided Human Motion
Synthesis . . . . . . . . . . . . . . . 197:1--197:??
Haiyan Jiang and
Dongdong Weng and
Xiaonuo Dongye and
Le Luo and
Zhenliang Zhang Commonsense Knowledge-Driven Joint
Reasoning Approach for Object Retrieval
in Virtual Reality . . . . . . . . . . . 198:1--198:??
Maria Korosteleva and
Olga Sorkine-Hornung GarmentCode: Programming Parametric
Sewing Patterns . . . . . . . . . . . . 199:1--199:??
Lijuan Liu and
Xiangyu Xu and
Zhijie Lin and
Jiabin Liang and
Shuicheng Yan Towards Garment Sewing Pattern
Reconstruction from a Single Image . . . 200:1--200:??
Mingjun Zhou and
Jiahao Ge and
Hao Xu and
Chi-Wing Fu Computational Design of LEGO\reg Sketch
Art . . . . . . . . . . . . . . . . . . 201:1--201:??
Seung-Woo Nam and
Youngjin Kim and
Dongyeon Kim and
Yoonchan Jeong Depolarized Holography with
Polarization-Multiplexing Metasurface 202:1--202:??
Grace Kuo and
Florian Schiffers and
Douglas Lanman and
Oliver Cossairt and
Nathan Matsuda Multisource Holography . . . . . . . . . 203:1--203:??
Shrisha Bharadwaj and
Yufeng Zheng and
Otmar Hilliges and
Michael J. Black and
Victoria Fernandez Abrevaya FLARE: Fast Learning of Animatable and
Relightable Mesh Avatars . . . . . . . . 204:1--204:??
Zheng Dong and
Ke Xu and
Yaoan Gao and
Qilin Sun and
Hujun Bao and
Weiwei Xu and
Rynson W. H. Lau SAILOR: Synergizing Radiance and
Occupancy Fields for Live Human
Performance Capture . . . . . . . . . . 205:1--205:??
Ntumba Elie Nsampi and
Adarsh Djeacoumar and
Hans-Peter Seidel and
Tobias Ritschel and
Thomas Leimkühler Neural Field Convolutions by Repeated
Differentiation . . . . . . . . . . . . 206:1--206:??
Barbara Roessle and
Norman Müller and
Lorenzo Porzi and
Samuel Rota Bul\`o and
Peter Kontschieder and
Matthias Niessner GANeRF: Leveraging Discriminators to
Optimize Neural Radiance Fields . . . . 207:1--207:??
Keunhong Park and
Philipp Henzler and
Ben Mildenhall and
Jonathan T. Barron and
Ricardo Martin-Brualla CamP: Camera Preconditioning for Neural
Radiance Fields . . . . . . . . . . . . 208:1--208:??
Weiyin Ma and
Xu Wang and
Yue Ma An Unified $ \lambda $-subdivision
Scheme for Quadrilateral Meshes with
Optimal Curvature Performance in
Extraordinary Regions . . . . . . . . . 209:1--209:??
Tobias Djuren and
Maximilian Kohlbrenner and
Marc Alexa K-Surfaces: Bézier-Splines Interpolating
at Gaussian Curvature Extrema . . . . . 210:1--210:??
Jieyin Yang and
Xiaohong Jia and
Dong-Ming Yan Topology Guaranteed B-Spline
Surface/Surface Intersection . . . . . . 211:1--211:??
Ziyi Zhang and
Nicolas Roussel and
Wenzel Jakob Projective Sampling for Differentiable
Rendering of Geometry . . . . . . . . . 212:1--212:??
Peiyu Xu and
Sai Bangaru and
Tzu-Mao Li and
Shuang Zhao Warped-Area Reparameterization of
Differential Path Integrals . . . . . . 213:1--213:??
Yu-Chen Wang and
Chris Wyman and
Lifan Wu and
Shuang Zhao Amortizing Samples in Physics-Based
Inverse Rendering Using ReSTIR . . . . . 214:1--214:??
Seungbae Bang and
Kirill Serkh and
Oded Stein and
Alec Jacobson An Adaptive Fast-Multipole-Accelerated
Hybrid Boundary Integral Equation Method
for Accurate Diffusion Curves . . . . . 215:1--215:??
Avinash Paliwal and
Brandon G. Nguyen and
Andrii Tsarov and
Nima Khademi Kalantari ReShader: View-Dependent Highlights for
Single Image View-Synthesis . . . . . . 216:1--216:??
Yash Belhe and
Michaël Gharbi and
Matthew Fisher and
Iliyan Georgiev and
Ravi Ramamoorthi and
Tzu-Mao Li Discontinuity-Aware $2$D Neural Fields 217:1--217:??
Abdalla G. M. Ahmed and
Mikhail Skopenkov and
Markus Hadwiger and
Peter Wonka Analysis and Synthesis of Digital Dyadic
Sequences . . . . . . . . . . . . . . . 218:1--218:??
Yoshinori Dobashi and
Naoto Ishikawa and
Kei Iwasaki Efficient Visualization of Light
Pollution for the Night Sky . . . . . . 219:1--219:??
Budmonde Duinkharjav and
Benjamin Liang and
Anjul Patney and
Rachel Brown and
Qi Sun The Shortest Route is Not Always the
Fastest: Probability-Modeled
Stereoscopic Eye Movement Completion
Time in VR . . . . . . . . . . . . . . . 220:1--220:??
Chao Wang and
Ana Serrano and
Xingang Pan and
Krzysztof Wolski and
Bin Chen and
Karol Myszkowski and
Hans-Peter Seidel and
Christian Theobalt and
Thomas Leimkühler An Implicit Neural Representation for
the Image Stack: Depth, All in Focus,
and High Dynamic Range . . . . . . . . . 221:1--221:??
Jie Guo and
Zeru Li and
Xueyan He and
Beibei Wang and
Wenbin Li and
Yanwen Guo and
Ling-Qi Yan MetaLayer: a Meta-Learned BSDF Model for
Layered Materials . . . . . . . . . . . 222:1--222:??
Huanyu Chen and
Danyong Zhao and
Jernej Barbic Capturing Animation-Ready Isotropic
Materials Using Systematic Poking . . . 223:1--223:??
Nhat Le and
Tuong Do and
Khoa Do and
Hien Nguyen and
Erman Tjiputra and
Quang D. Tran and
Anh Nguyen Controllable Group Choreography Using
Contrastive Diffusion . . . . . . . . . 224:1--224:??
Hao-Bin Duan and
Miao Wang and
Jin-Chuan Shi and
Xu-Chuan Chen and
Yan-Pei Cao BakedAvatar: Baking Neural Fields for
Real-Time Head Avatar Synthesis . . . . 225:1--225:??
Mohit Mendiratta and
Xingang Pan and
Mohamed Elgharib and
Kartik Teotia and
Mallikarjun B R and
Ayush Tewari and
Vladislav Golyanik and
Adam Kortylewski and
Christian Theobalt AvatarStudio: Text-Driven Editing of
$3$D Dynamic Human Head Avatars . . . . 226:1--226:??
Weidan Xiong and
Hongqian Zhang and
Botao Peng and
Ziyu Hu and
Yongli Wu and
Jianwei Guo and
Hui Huang TwinTex: Geometry-Aware Texture
Generation for Abstracted $3$D
Architectural Models . . . . . . . . . . 227:1--227:??
Zhengzhe Liu and
Jingyu Hu and
Ka-Hei Hui and
Xiaojuan Qi and
Daniel Cohen-Or and
Chi-Wing Fu EXIM: a Hybrid Explicit-Implicit
Representation for Text-Guided $3$D
Shape Generation . . . . . . . . . . . . 228:1--228:??
Sharon Zhang and
Jiaju Ma and
Jiajun Wu and
Daniel Ritchie and
Maneesh Agrawala Editing Motion Graphics Video via Motion
Vectorization and Transformation . . . . 229:1--229:??
Ronghuan Wu and
Wanchao Su and
Kede Ma and
Jing Liao IconShop: Text-Guided Vector Icon
Synthesis with Autoregressive
Transformers . . . . . . . . . . . . . . 230:1--230:??
Jiaxian Wu and
Yue Lin and
Dehui Lu DR-Occluder: Generating Occluders Using
Differentiable Rendering . . . . . . . . 231:1--231:??
Markus Worchel and
Marc Alexa Differentiable Rendering of Parametric
Geometry . . . . . . . . . . . . . . . . 232:1--232:??
Linjie Lyu and
Ayush Tewari and
Marc Habermann and
Shunsuke Saito and
Michael Zollhöfer and
Thomas Leimkühler and
Christian Theobalt Diffusion Posterior Illumination for
Ambiguity-Aware Inverse Rendering . . . 233:1--233:??
Ryan Capouellez and
Denis Zorin Metric Optimization in Penner
Coordinates . . . . . . . . . . . . . . 234:1--234:??
Mo Li and
Qing Fang and
Zheng Zhang and
Ligang Liu and
Xiao-Ming Fu Efficient Cone Singularity Construction
for Conformal Parameterizations . . . . 235:1--235:??
Bo Pang and
Zhongtian Zheng and
Guoping Wang and
Peng-Shuai Wang Learning the Geodesic Embedding with
Graph Neural Networks . . . . . . . . . 236:1--236:??
Rishi Upadhyay and
Howard Zhang and
Yunhao Ba and
Ethan Yang and
Blake Gella and
Sicheng Jiang and
Alex Wong and
Achuta Kadambi Enhancing Diffusion Models with $3$D
Perspective Geometry Constraints . . . . 237:1--237:??
Hai Jiang and
Ao Luo and
Haoqiang Fan and
Songchen Han and
Shuaicheng Liu Low-Light Image Enhancement with
Wavelet-Based Diffusion Models . . . . . 238:1--238:??
Axel Paris and
Eric Guérin and
Pauline Collon and
Eric Galin Authoring and Simulating Meandering
Rivers . . . . . . . . . . . . . . . . . 239:1--239:??
Ziyin Qu and
Minchen Li and
Yin Yang and
Chenfanfu Jiang and
Fernando De Goes Power Plastics: a Hybrid
Lagrangian/Eulerian Solver for Mesoscale
Inelastic Flows . . . . . . . . . . . . 240:1--240:??
Yael Vinker and
Andrey Voynov and
Daniel Cohen-Or and
Ariel Shamir Concept Decomposition for Visual
Exploration and Inspiration . . . . . . 241:1--241:??
Haitao Yang and
Bo Sun and
Liyan Chen and
Amy Pavel and
Qixing Huang GeoLatent: a Geometric Approach to
Latent Space Design for Deformable Shape
Generators . . . . . . . . . . . . . . . 242:1--242:??
Yuval Alaluf and
Elad Richardson and
Gal Metzer and
Daniel Cohen-Or A Neural Space-Time Representation for
Text-to-Image Personalization . . . . . 243:1--243:??
Yuxin Zhang and
Weiming Dong and
Fan Tang and
Nisha Huang and
Haibin Huang and
Chongyang Ma and
Tong-Yee Lee and
Oliver Deussen and
Changsheng Xu ProSpect: Prompt Spectrum for
Attribute-Aware Personalization of
Diffusion Models . . . . . . . . . . . . 244:1--244:??
Fei Hou and
Xuhui Chen and
Wencheng Wang and
Hong Qin and
Ying He Robust Zero Level-Set Extraction from
Unsigned Distance Fields Based on Double
Covering . . . . . . . . . . . . . . . . 245:1--245:??
Yijie Tang and
Jiazhao Zhang and
Zhinan Yu and
He Wang and
Kai Xu MIPS-Fusion: Multi-Implicit-Submaps for
Scalable and Robust Online Neural RGB-D
Reconstruction . . . . . . . . . . . . . 246:1--246:??
Dohae Lee and
Hyun Kang and
In-Kwon Lee ClothCombo: Modeling Inter-Cloth
Interaction for Draping Multi-Layered
Clothes . . . . . . . . . . . . . . . . 247:1--247:??
Yitong Deng and
Hong-Xing Yu and
Diyang Zhang and
Jiajun Wu and
Bo Zhu Fluid Simulation on Neural Flow Maps . . 248:1--248:??
Praneeth Chakravarthula and
Jipeng Sun and
Xiao Li and
Chenyang Lei and
Gene Chou and
Mario Bijelic and
Johannes Froesch and
Arka Majumdar and
Felix Heide Thin On-Sensor Nanophotonic Array
Cameras . . . . . . . . . . . . . . . . 249:1--249:??
Zihao Yan and
Fubao Su and
Mingyang Wang and
Ruizhen Hu and
Hao Zhang and
Hui Huang Interaction-Driven Active $3$D
Reconstruction with Object Interiors . . 250:1--250:??
Changhao Li and
Junfu Guo and
Ruizhen Hu and
Ligang Liu Online Scene CAD Recomposition via
Autonomous Scanning . . . . . . . . . . 251:1--251:??
Zejia Su and
Qingnan Fan and
Xuelin Chen and
Oliver Van Kaick and
Hui Huang and
Ruizhen Hu Scene-Aware Activity Program Generation
with Language Guidance . . . . . . . . . 252:1--252:??
Marilyn Keller and
Keenon Werling and
Soyong Shin and
Scott Delp and
Sergi Pujades and
C. Karen Liu and
Michael J. Black From Skin to Skeleton: Towards
Biomechanically Accurate $3$D Digital
Humans . . . . . . . . . . . . . . . . . 253:1--253:??
Xiaohe Ma and
Xianmin Xu and
Leyao Zhang and
Kun Zhou and
Hongzhi Wu OpenSVBRDF: a Database of Measured
Spatially-Varying Reflectance . . . . . 254:1--254:??
Ana Dodik and
Oded Stein and
Vincent Sitzmann and
Justin Solomon Variational Barycentric Coordinates . . 255:1--255:??
Bolun Wang and
Hui Wang and
Eike Schling and
Helmut Pottmann Rectifying Strip Patterns . . . . . . . 256:1--256:??
Zhimin Fan and
Pengpei Hong and
Jie Guo and
Changqing Zou and
Yanwen Guo and
Ling-Qi Yan Manifold Path Guiding for Importance
Sampling Specular Chains . . . . . . . . 257:1--257:??
Abdalla G. M. Ahmed and
Matt Pharr and
Peter Wonka ART--Owen Scrambling . . . . . . . . . . 258:1--258:??
Aniruddha Mahapatra and
Aliaksandr Siarohin and
Hsin-Ying Lee and
Sergey Tulyakov and
Jun-Yan Zhu Text-Guided Synthesis of Eulerian
Cinemagraphs . . . . . . . . . . . . . . 259:1--259:??
Zian Wang and
Tianchang Shen and
Merlin Nimier-David and
Nicholas Sharp and
Jun Gao and
Alexander Keller and
Sanja Fidler and
Thomas Müller and
Zan Gojcic Adaptive Shells for Efficient Neural
Radiance Field Rendering . . . . . . . . 260:1--260:??
Xiuchao Wu and
Jiamin Xu and
Xin Zhang and
Hujun Bao and
Qixing Huang and
Yujun Shen and
James Tompkin and
Weiwei Xu ScaNeRF: Scalable Bundle-Adjusting
Neural Radiance Fields for Large-Scale
Scene Rendering . . . . . . . . . . . . 261:1--261:??
Soshi Shimada and
Vladislav Golyanik and
Patrick Pérez and
Christian Theobalt Decaf: Monocular Deformation Capture for
Face and Hand Interactions . . . . . . . 262:1--262:??
Xiaotong Wu and
Wei-Sheng Lai and
Yichang Shih and
Charles Herrmann and
Michael Krainin and
Deqing Sun and
Chia-Kai Liang Efficient Hybrid Zoom Using Camera
Fusion on Mobile Phones . . . . . . . . 263:1--263:??
Sai Praveen Bangaru and
Lifan Wu and
Tzu-Mao Li and
Jacob Munkberg and
Gilbert Bernstein and
Jonathan Ragan-Kelley and
Frédo Durand and
Aaron Lefohn and
Yong He SLANG.D: Fast, Modular and
Differentiable Shader Programming . . . 264:1--264:??
Eduardo Rinaldi and
Davide Sforza and
Fabio Pellacini NodeGit: Diffing and Merging Node Graphs 265:1--265:??
Zeshi Yang and
Zherong Pan and
Manyi Li and
Kui Wu and
Xifeng Gao Learning Based $2$D Irregular Shape
Packing . . . . . . . . . . . . . . . . 266:1--266:??
Juzhan Xu and
Minglun Gong and
Hao Zhang and
Hui Huang and
Ruizhen Hu Neural Packing: from Visual Sensing to
Reinforcement Learning . . . . . . . . . 267:1--267:??
Ivan Puhachov and
Cedric Martens and
Paul G. Kry and
Mikhail Bessmeltsev Reconstruction of Machine-Made Shapes
from Bitmap Sketches . . . . . . . . . . 268:1--268:??
Chenghong Li and
Leyang Jin and
Yujian Zheng and
Yizhou Yu and
Xiaoguang Han EMS: $3$D Eyebrow Modeling from
Single-View Images . . . . . . . . . . . 269:1--269:??
Yuxiao Zhou and
Menglei Chai and
Alessandro Pepe and
Markus Gross and
Thabo Beeler GroomGen: a High-Quality Generative Hair
Model Using Hierarchical Latent
Representations . . . . . . . . . . . . 270:1--270:??
Juhyeon Kim and
Wojciech Jarosz and
Ioannis Gkioulekas and
Adithya Pediredla Doppler Time-of-Flight Rendering . . . . 271:1--271:??
Chrystiano Araújo and
Nicholas Vining and
Silver Burla and
Manuel Ruivo De Oliveira and
Enrique Rosales and
Alla Sheffer Slippage-Preserving Reshaping of
Human-Made $3$D Content . . . . . . . . 272:1--272:??
Qing Shuai and
Zhiyuan Yu and
Zhize Zhou and
Lixin Fan and
Haijun Yang and
Can Yang and
Xiaowei Zhou Reconstructing Close Human Interactions
from Multiple Views . . . . . . . . . . 273:1--273:??
Zixiong Wang and
Yunxiao Zhang and
Rui Xu and
Fan Zhang and
Peng-Shuai Wang and
Shuangmin Chen and
Shiqing Xin and
Wenping Wang and
Changhe Tu Neural-Singular-Hessian: Implicit Neural
Representation of Unoriented Point
Clouds by Enforcing Singular Hessian . . 274:1--274:??
Mohit Gupta and
Jian Wang and
Karl Bayer and
Shree K. Nayar Light Codes for Fast Two-Way
Human-Centric Visual Communication . . . 1:1--1:??
Julian Knodt and
Zherong Pan and
Kui Wu and
Xifeng Gao Joint UV Optimization and Texture Baking 2:1--2:??
Christopher Uchytil and
Duane Storti A Function-Based Approach to Interactive
High-Precision Volumetric Design and
Fabrication . . . . . . . . . . . . . . 3:1--3:??
Kinfung Chu and
Jiawei Huang and
Hidemasa Takana and
Yoshifumi Kitamura Real-Time Reconstruction of Fluid Flow
under Unknown Disturbance . . . . . . . 4:1--4:??
Jose Luis Ponton and
Haoran Yun and
Andreas Aristidou and
Carlos Andujar and
Nuria Pelechano SparsePoser: Real-time Full-body Motion
Reconstruction from Sparse Data . . . . 5:1--5:??
Xiaochen Zhao and
Lizhen Wang and
Jingxiang Sun and
Hongwen Zhang and
Jinli Suo and
Yebin Liu HAvatar: High-fidelity Head Avatar via
Facial Model Conditioned Neural Radiance
Field . . . . . . . . . . . . . . . . . 6:1--6:??
Jae Joong Lee and
Bosheng Li and
Bedrich Benes Latent L-systems: Transformer-based Tree
Generator . . . . . . . . . . . . . . . 7:1--7:??
Vladimir Garanzha and
Igor Kaporin and
Liudmila Kudryavtseva and
Francois Protais and
Dmitry Sokolov In the Quest for Scale-optimal Mappings 8:1--8:??
Pu Li and
Weize Quan and
Jianwei Guo and
Dong-Ming Yan Layout-aware Single-image Document
Flattening . . . . . . . . . . . . . . . 9:1--9:??
Rohan Sawhney and
Daqi Lin and
Markus Kettunen and
Benedikt Bitterli and
Ravi Ramamoorthi and
Chris Wyman and
Matt Pharr Decorrelating ReSTIR Samplers via MCMC
Mutations . . . . . . . . . . . . . . . 10:1--10:??
Narek Tumanyan and
Omer Bar-Tal and
Shir Amir and
Shai Bagon and
Tali Dekel Disentangling Structure and Appearance
in ViT Feature Space . . . . . . . . . . 11:1--11:??
Chris Careaga and
Yagiz Aksoy Intrinsic Image Decomposition via
Ordinal Shading . . . . . . . . . . . . 12:1--12:??
Stefan Rhys Jeske and
Lukas Westhofen and
Fabian Löschner and
José Antonio Fernández-fernández and
Jan Bender Implicit Surface Tension for SPH Fluid
Simulation . . . . . . . . . . . . . . . 13:1--13:??
Jing Ren and
Aviv Segall and
Olga Sorkine-Hornung Digital Three-dimensional Smocking
Design . . . . . . . . . . . . . . . . . 14:1--14:??
Jia-Mu Sun and
Jie Yang and
Kaichun Mo and
Yu-Kun Lai and
Leonidas Guibas and
Lin Gao Haisor: Human-aware Indoor Scene
Optimization via Deep Reinforcement
Learning . . . . . . . . . . . . . . . . 15:1--15:??
Jingyu Hu and
Ka-Hei Hui and
Zhengzhe Liu and
Ruihui Li and
Chi-Wing Fu Neural Wavelet-domain Diffusion for $3$D
Shape Generation, Inversion, and
Manipulation . . . . . . . . . . . . . . 16:1--16:??
Willi Menapace and
Aliaksandr Siarohin and
Stéphane Lathuili\`ere and
Panos Achlioptas and
Vladislav Golyanik and
Sergey Tulyakov and
Elisa Ricci Promptable Game Models: Text-guided Game
Simulation via Masked Diffusion Models 17:1--17:??
Yuichi Nagata and
Shinji Imahori Creation of Dihedral Escher-like Tilings
Based on As-Rigid-As-Possible
Deformation . . . . . . . . . . . . . . 18:1--18:??
Zaili Tu and
Chen Li and
Zipeng Zhao and
Long Liu and
Chenhui Wang and
Changbo Wang and
Hong Qin A Unified MPM Framework Supporting
Phase-field Models and
Elastic-viscoplastic Phase Transition 19:1--19:??
Doyub Kim and
Minjae Lee and
Ken Museth NeuralVDB: High-resolution Sparse Volume
Representation using Hierarchical Neural
Networks . . . . . . . . . . . . . . . . 20:1--20:??
Adrien Peytavie and
James Gain and
Eric Guérin and
Oscar Argudo and
Eric Galin DeadWood: Including Disturbance and
Decay in the Depiction of Digital Nature 21:1--21:??
Jonathan Brokman and
Martin Burger and
Guy Gilboa Spectral Total-variation Processing of
Shapes-Theory and Applications . . . . . 22:1--22:??
Kemeng Huang and
Floyd M. Chitalu and
Huancheng Lin and
Taku Komura GIPC: Fast and Stable Gauss--Newton
Optimization of IPC Barrier Energy . . . 23:1--23:??
Francesco Banterle and
Demetris Marnerides and
Thomas Bashford-Rogers and
Kurt Debattista Self-supervised High Dynamic Range
Imaging: What Can Be Learned from a
Single $8$-bit Video? . . . . . . . . . 24:1--24:??
Yash Belhe and
Bing Xu and
Sai Praveen Bangaru and
Ravi Ramamoorthi and
Tzu-Mao Li Importance Sampling BRDF Derivatives . . 25:1--25:??
Jiawei Huang and
Akito Iizuka and
Hajime Tanaka and
Taku Komura and
Yoshifumi Kitamura Online Neural Path Guiding with
Normalized Anisotropic Spherical
Gaussians . . . . . . . . . . . . . . . 26:1--26:??
Kartik Teotia and
Mallikarjun B. R. and
Xingang Pan and
Hyeongwoo Kim and
Pablo Garrido and
Mohamed Elgharib and
Christian Theobalt HQ3DAvatar: High-quality Implicit 3D
Head Avatar . . . . . . . . . . . . . . 27:1--27:??
Shusen Liu and
Xiaowei He and
Yuzhong Guo and
Yue Chang and
Wencheng Wang A Dual-Particle Approach for
Incompressible SPH Fluids . . . . . . . 28:1--28:??
Haoran Mo and
Chengying Gao and
Ruomei Wang Joint Stroke Tracing and Correspondence
for 2D Animation . . . . . . . . . . . . 29:1--29:??
Haipeng Li and
Hai Jiang and
Ao Luo and
Ping Tan and
Haoqiang Fan and
Bing Zeng and
Shuaicheng Liu DMHomo: Learning Homography with
Diffusion Models . . . . . . . . . . . . 30:1--30:??
Zizhou Huang and
Davi Colli Tozoni and
Arvi Gjoka and
Zachary Ferguson and
Teseo Schneider and
Daniele Panozzo and
Denis Zorin Differentiable solver for time-dependent
deformation problems with contact . . . 31:1--31:??
Taras Kucherenko and
Pieter Wolfert and
Youngwoo Yoon and
Carla Viegas and
Teodor Nikolov and
Mihail Tsakov and
Gustav Eje Henter Evaluating Gesture Generation in a
Large-scale Open Challenge: The GENEA
Challenge 2022 . . . . . . . . . . . . . 32:1--32:??
Tizian Zeltner and
Fabrice Rousselle and
Andrea Weidlich and
Petrik Clarberg and
Jan Novák and
Benedikt Bitterli and
Alex Evans and
Tomás Davidovic and
Simon Kallweit and
Aaron Lefohn Real-time Neural Appearance Models . . . 33:1--33:??
Elad Richardson and
Kfir Goldberg and
Yuval Alaluf and
Daniel Cohen-Or ConceptLab: Creative Concept Generation
using VLM-Guided1 Diffusion Prior
Constraints . . . . . . . . . . . . . . 34:1--34:??
Lukas Lipp and
David Hahn and
Pierre Ecormier-Nocca and
Florian Rist and
Michael Wimmer View-Independent Adjoint Light Tracing
for Lighting Design Optimization . . . . 35:1--35:??
Peiying Zhang and
Nanxuan Zhao and
Jing Liao Text-to-Vector Generation with Neural
Path Representation . . . . . . . . . . 36:1--36:??
Chuan Yan and
Yong Li and
Deepali Aneja and
Matthew Fisher and
Edgar Simo-Serra and
Yotam Gingold Deep Sketch Vectorization via Implicit
Surface Extraction . . . . . . . . . . . 37:1--37:??
Jacob Spainhour and
David Gunderman and
Kenneth Weiss Robust Containment Queries over
Collections of Rational Parametric
Curves via Generalized Winding Numbers 38:1--38:??
Yuqing Zhang and
Yuan Liu and
Zhiyu Xie and
Lei Yang and
Zhongyuan Liu and
Mengzhou Yang and
Runze Zhang and
Qilong Kou and
Cheng Lin and
Wenping Wang and
Xiaogang Jin DreamMat: High-quality PBR Material
Generation with Geometry- and
Light-aware Diffusion Models . . . . . . 39:1--39:??
Sai Raj Kishore Perla and
Yizhi Wang and
Ali Mahdavi-Amiri and
Hao Zhang EASI-Tex: Edge-Aware Mesh Texturing from
Single Image . . . . . . . . . . . . . . 40:1--40:??
Bailey Miller and
Rohan Sawhney and
Keenan Crane and
Ioannis Gkioulekas Walkin' Robin: Walk on Stars with Robin
Boundary Conditions . . . . . . . . . . 41:1--41:??
Fernando de Goes and
Mathieu Desbrun Stochastic Computation of Barycentric
Coordinates . . . . . . . . . . . . . . 42:1--42:??
Zhennan Wu and
Yang Li and
Han Yan and
Taizhang Shang and
Weixuan Sun and
Senbo Wang and
Ruikai Cui and
Weizhe Liu and
Hiroyuki Sato and
Hongdong Li and
Pan Ji BlockFusion: Expandable $3$D Scene
Generation using Latent Tri-plane
Extrapolation . . . . . . . . . . . . . 43:1--43:??
Feng-Lin Liu and
Hongbo Fu and
Yu-Kun Lai and
Lin Gao SketchDream: Sketch-based Text-To-$3$D
Generation and Editing . . . . . . . . . 44:1--44:??
Yiqian Wu and
Hao Xu and
Xiangjun Tang and
Xien Chen and
Siyu Tang and
Zhebin Zhang and
Chen Li and
Xiaogang Jin Portrait$3$D: Text-Guided High-Quality
$3$D Portrait Generation Using Pyramid
Representation and GANs Prior . . . . . 45:1--45:??
Zhiyao Sun and
Tian Lv and
Sheng Ye and
Matthieu Lin and
Jenny Sheng and
Yu-Hui Wen and
Minjing Yu and
Yong-Jin Liu DiffPoseTalk: Speech-Driven Stylistic
$3$D Facial Animation and Head Pose
Generation via Diffusion Models . . . . 46:1--46:??
Yifang Pan and
Rishabh Agrawal and
Karan Singh S3: Speech, Script and Scene driven Head
and Eye Animation . . . . . . . . . . . 47:1--47:??
Zhimin Fan and
Pengcheng Shi and
Mufan Guo and
Ruoyu Fu and
Yanwen Guo and
Jie Guo Conditional Mixture Path Guiding for
Differentiable Rendering . . . . . . . . 48:1--48:??
Michael Fischer and
Tobias Ritschel ZeroGrads: Learning Local Surrogates for
Non-Differentiable Graphics . . . . . . 49:1--49:??
Yuxiang Cai and
Jiaxiong Qiu and
Zhong Li and
Bo Ren NeuralTO: Neural Reconstruction and View
Synthesis of Translucent Objects . . . . 50:1--50:??
Qiujie Dong and
Rui Xu and
Pengfei Wang and
Shuangmin Chen and
Shiqing Xin and
Xiaohong Jia and
Wenping Wang and
Changhe Tu NeurCADRecon: Neural Representation for
Reconstructing CAD Surfaces by Enforcing
Zero Gaussian Curvature . . . . . . . . 51:1--51:??
Yoad Tewel and
Omri Kaduri and
Rinon Gal and
Yoni Kasten and
Lior Wolf and
Gal Chechik and
Yuval Atzmon Training-Free Consistent Text-to-Image
Generation . . . . . . . . . . . . . . . 52:1--52:??
Ningxiao Tao and
Liangwang Ruan and
Yitong Deng and
Bo Zhu and
Bin Wang and
Baoquan Chen A Vortex Particle-on-Mesh Method for
Soap Film Simulation . . . . . . . . . . 53:1--53:??
Peter Heiss-Synak and
Aleksei Kalinov and
Malina Strugaru and
Arian Etemadi and
Huidong Yang and
Chris Wojtan Multi-Material Mesh-Based Surface
Tracking with Implicit Topology Changes 54:1--54:??
Wei Li and
Kui Wu and
Mathieu Desbrun Kinetic Simulation of Turbulent
Multifluid Flows . . . . . . . . . . . . 55:1--55:??
Xingyu Ni and
Ruicheng Wang and
Bin Wang and
Baoquan Chen An Induce-on-Boundary Magnetostatic
Solver for Grid-Based Ferrofluids . . . 56:1--56:??
Yousuf Soliman and
Marcel Padilla and
Oliver Gross and
Felix Knöppel and
Ulrich Pinkall and
Peter Schröder Going with the Flow . . . . . . . . . . 57:1--57:??
Aryamaan Jain and
Bedrich Benes and
Guillaume Cordonnier Efficient Debris-flow Simulation for
Steep Terrain Erosion . . . . . . . . . 58:1--58:??
Shibo Liu and
Yang Ji and
Jia-Peng Guo and
Ligang Liu and
Xiao-Ming Fu Smooth Bijective Projection in a
High-order Shell . . . . . . . . . . . . 59:1--59:??
David Palmer and
Albert Chern and
Justin Solomon Lifting Directional Fields to Minimal
Sections . . . . . . . . . . . . . . . . 60:1--60:??
Ryan Capouellez and
Denis Zorin Seamless Parametrization in Penner
Coordinates . . . . . . . . . . . . . . 61:1--61:??
Bernhard Kerbl and
Andreas Meuleman and
Georgios Kopanas and
Michael Wimmer and
Alexandre Lanvin and
George Drettakis A Hierarchical $3$D Gaussian
Representation for Real-Time Rendering
of Very Large Datasets . . . . . . . . . 62:1--62:??
Daniel Duckworth and
Peter Hedman and
Christian Reiser and
Peter Zhizhin and
Jean-François Thibert and
Mario Lu\vci\'c and
Richard Szeliski and
Jonathan T. Barron SMERF: Streamable Memory Efficient
Radiance Fields for Real-Time
Large-Scene Exploration . . . . . . . . 63:1--63:??
Lukas Radl and
Michael Steiner and
Mathias Parger and
Alexander Weinrauch and
Bernhard Kerbl and
Markus Steinberger StopThePop: Sorted Gaussian Splatting
for View-Consistent Real-time Rendering 64:1--64:??
Taimoor Tariq and
Piotr Didyk Towards Motion Metamers for Foveated
Rendering . . . . . . . . . . . . . . . 65:1--65:??
Colin Groth and
Marcus Magnor and
Steve Grogorick and
Martin Eisemann and
Piotr Didyk Cybersickness Reduction via
Gaze-Contingent Image Deformation . . . 66:1--66:??
Kenneth Chen and
Thomas Wan and
Nathan Matsuda and
Ajit Ninan and
Alexandre Chapiro and
Qi Sun PEA-PODs: Perceptual Evaluation of
Algorithms for Power Optimization in XR
Displays . . . . . . . . . . . . . . . . 67:1--67:??
Dongyeon Kim and
Seung-Woo Nam and
Suyeon Choi and
Jong-Mo Seo and
Gordon Wetzstein and
Yoonchan Jeong Holographic Parallax Improves $3$D
Perceptual Realism . . . . . . . . . . . 68:1--68:??
Logan Numerow and
Yue Li and
Stelian Coros and
Bernhard Thomaszewski Differentiable Voronoi Diagrams for
Simulation of Cell-Based Mechanical
Systems . . . . . . . . . . . . . . . . 69:1--69:??
Andrzej Kokosza and
Helge Wrede and
Daniel Gonzalez Esparza and
Milosz Makowski and
Daoming Liu and
Dominik L. Michels and
Soren Pirk and
Wojtek Palubicki Scintilla: Simulating Combustible
Vegetation for Wildfires . . . . . . . . 70:1--70:??
Jorge Alejandro Amador Herrera and
Jonathan Klein and
Daoming Liu and
Wojtek Pa\lubicki and
Sören Pirk and
Dominik L. Michels Cyclogenesis: Simulating Hurricanes and
Tornadoes . . . . . . . . . . . . . . . 71:1--71:??
Kai He and
Kaixin Yao and
Qixuan Zhang and
Jingyi Yu and
Lingjie Liu and
Lan Xu DressCode: Autoregressively Sewing and
Generating Garments from Text Guidance 72:1--72:??
Zhongtian Zheng and
Tongtong Wang and
Qijia Feng and
Zherong Pan and
Xifeng Gao and
Kui Wu Proxy Asset Generation for Cloth
Simulation in Games . . . . . . . . . . 73:1--73:??
Chen Liu and
Weiwei Xu and
Yin Yang and
Huamin Wang Automatic Digital Garment Initialization
from Sewing Patterns . . . . . . . . . . 74:1--74:??
Haocheng Ren and
Yuchi Huo and
Yifan Peng and
Hongtao Sheng and
Weidong Xue and
Hongxiang Huang and
Jingzhen Lan and
Rui Wang and
Hujun Bao LightFormer: Light-Oriented Global
Neural Rendering in Dynamic Scene . . . 75:1--75:??
Junwei Zhou and
Duowen Chen and
Molin Deng and
Yitong Deng and
Yuchen Sun and
Sinan Wang and
Shiying Xiong and
Bo Zhu Eulerian--Lagrangian Fluid Simulation on
Particle Flow Maps . . . . . . . . . . . 76:1--76:??
Jiong Chen and
Florian Schaefer and
Mathieu Desbrun Lightning-fast Method of Fundamental
Solutions . . . . . . . . . . . . . . . 77:1--77:??
Christian Hafner and
Mickaël Ly and
Chris Wojtan Spin-It Faster: Quadrics Solve All
Topology Optimization Problems That
Depend Only On Mass Moments . . . . . . 78:1--78:??
Zhexi Peng and
Yin Yang and
Tianjia Shao and
Chenfanfu Jiang and
Kun Zhou X-SLAM: Scalable Dense SLAM for
Task-aware Optimization using CSFD . . . 79:1--79:??
Rui Xu and
Longdu Liu and
Ningna Wang and
Shuangmin Chen and
Shiqing Xin and
Xiaohu Guo and
Zichun Zhong and
Taku Komura and
Wenping Wang and
Changhe Tu CWF: Consolidating Weak Features in
High-quality Mesh Simplification . . . . 80:1--80:??
Masaaki Miki and
Toby Mitchell Alignment conditions for NURBS-based
design of mixed tension-compression grid
shells . . . . . . . . . . . . . . . . . 81:1--81:??
Yiwen Ju and
Xingyi Du and
Qingnan Zhou and
Nathan Carr and
Tao Ju Adaptive grid generation for
discretizing implicit complexes . . . . 82:1--82:??
Zeyu Huang and
Honghao Xu and
Haibin Huang and
Chongyang Ma and
Hui Huang and
Ruizhen Hu Spatial and Surface Correspondence Field
for Interaction Transfer . . . . . . . . 83:1--83:??
Hao-Yang Peng and
Jia-Peng Zhang and
Meng-Hao Guo and
Yan-Pei Cao and
Shi-Min Hu CharacterGen: Efficient $3$D Character
Generation from Single Images with
Multi-View Pose Canonicalization . . . . 84:1--84:??
Tao Liu and
Tianyu Zhang and
Yongxue Chen and
Yuming Huang and
Charlie C. L. Wang Neural Slicer for Multi-Axis $3$D
Printing . . . . . . . . . . . . . . . . 85:1--85:??
Juan Sebastian Montes Maestre and
Yinwei Du and
Ronan Hinchet and
Stelian Coros and
Bernhard Thomaszewski FlexScale: Modeling and Characterization
of Flexible Scaled Sheets . . . . . . . 86:1--86:??
Yingying Ren and
Julian Panetta and
Seiichi Suzuki and
Uday Kusupati and
Florin Isvoranu and
Mark Pauly Computational Homogenization for Inverse
Design of Surface-based Inflatables . . 87:1--87:??
Yuichi Hirose and
Mark Gillespie and
Angelica M. Bonilla Fominaya and
James McCann Solid Knitting . . . . . . . . . . . . . 88:1--88:??
Aviv Segall and
Jing Ren and
Amir Vaxman and
Olga Sorkine-Hornung Fabric Tessellation: Realizing Freeform
Surfaces by Smocking . . . . . . . . . . 89:1--89:??
Yitong Jin and
Zhiping Qiu and
Yi Shi and
Shuangpeng Sun and
Chongwu Wang and
Donghao Pan and
Jiachen Zhao and
Zhenghao Liang and
Yuan Wang and
Xiaobing Li and
Feng Yu and
Tao Yu and
Qionghai Dai Audio Matters Too! Enhancing Markerless
Motion Capture with Audio Signals for
String Performance Capture . . . . . . . 90:1--90:??
Yue Li and
Logan Numerow and
Bernhard Thomaszewski and
Stelian Coros Differentiable Geodesic Distance for
Intrinsic Minimization on Triangle
Meshes . . . . . . . . . . . . . . . . . 91:1--91:??
Nicole Feng and
Keenan Crane A Heat Method for Generalized Signed
Distance . . . . . . . . . . . . . . . . 92:1--92:??
Shaojie Bai and
Te-Li Wang and
Chenghui Li and
Akshay Venkatesh and
Tomas Simon and
Chen Cao and
Gabriel Schwartz and
Jason Saragih and
Yaser Sheikh and
Shih-En Wei Universal Facial Encoding of Codec
Avatars from VR Headsets . . . . . . . . 93:1--93:??
Lingchen Yang and
Gaspard Zoss and
Prashanth Chandran and
Markus Gross and
Barbara Solenthaler and
Eftychios Sifakis and
Derek Bradley Learning a Generalized Physical Face
Model From Data . . . . . . . . . . . . 94:1--94:??
Jerry Hsu and
Tongtong Wang and
Zherong Pan and
Xifeng Gao and
Cem Yuksel and
Kui Wu Real-time Physically Guided Hair
Interpolation . . . . . . . . . . . . . 95:1--95:??
Rex West and
Sayan Mukherjee Stylized Rendering as a Function of
Expectation . . . . . . . . . . . . . . 96:1--96:??
Fujia Su and
Bingxuan Li and
Qingyang Yin and
Yanchen Zhang and
Sheng Li Proxy Tracing: Unbiased Reciprocal
Estimation for Optimized Sampling in
BDPT . . . . . . . . . . . . . . . . . . 97:1--97:??
Song Zhang and
Daqi Lin and
Markus Kettunen and
Cem Yuksel and
Chris Wyman Area ReSTIR: Resampling for Real-Time
Defocus and Antialiasing . . . . . . . . 98:1--98:??
Mark Gillespie and
Denise Yang and
Mario Botsch and
Keenan Crane Ray Tracing Harmonic Functions . . . . . 99:1--99:??
Lvmin Zhang and
Maneesh Agrawala Transparent Image Layer Diffusion using
Latent Transparency . . . . . . . . . . 100:1--100:??
Emilie Yu and
Fanny Chevalier and
Karan Singh and
Adrien Bousseau $3$D-Layers: Bringing Layer-Based Color
Editing to VR Painting . . . . . . . . . 101:1--101:??
Yi Li and
Benjamin Tag and
Shaozhang Dai and
Robert Crowther and
Tim Dwyer and
Pourang Irani and
Barrett Ens NICER: a New and Improved Consumed
Endurance and Recovery Metric to
Quantify Muscle Fatigue of Mid-Air
Interactions . . . . . . . . . . . . . . 102:1--102:??
Gianpaolo Palma and
Narges Pourjafarian and
Jürgen Steimle and
Paolo Cignoni Capacitive Touch Sensing on General $3$D
Surfaces . . . . . . . . . . . . . . . . 103:1--103:??
Jiayi Eris Zhang and
Doug James and
Danny M. Kaufman Progressive Dynamics for Cloth and Shell
Animation . . . . . . . . . . . . . . . 104:1--104:??
Jiawang Yu and
Zhendong Wang Super-Resolution Cloth Animation with
Spatial and Temporal Coherence . . . . . 105:1--105:??
Daoyi Gao and
David Rozenberszki and
Stefan Leutenegger and
Angela Dai DiffCAD: Weakly-Supervised Probabilistic
CAD Model Retrieval and Alignment from
an RGB Image . . . . . . . . . . . . . . 106:1--106:??
Changwoon Choi and
Jaeah Lee and
Jaesik Park and
Young Min Kim $3$Doodle: Compact Abstraction of
Objects with $3$D Strokes . . . . . . . 107:1--107:??
Yilin Liu and
Jiale Chen and
Shanshan Pan and
Daniel Cohen-Or and
Hao Zhang and
Hui Huang Split-and-Fit: Learning B-Reps via
Structure-Aware Voronoi Partitioning . . 108:1--108:??
Nico Daßler and
Tobias Günther Variational Feature Extraction in
Scientific Visualization . . . . . . . . 109:1--109:??
Jingping Wang and
Tingrui Zhang and
Qixuan Zhang and
Chuxiao Zeng and
Jingyi Yu and
Chao Xu and
Lan Xu and
Fei Gao Implicit Swept Volume SDF: Enabling
Continuous Collision-Free Trajectory
Generation for Arbitrary Shapes . . . . 110:1--110:??
Simon Lucas and
Mickaël Ribardi\`ere and
Romain Pacanowski and
Pascal Barla A Fully-correlated Anisotropic
Micrograin BSDF Model . . . . . . . . . 111:1--111:??
Dario Seyb and
Eugene d'Eon and
Benedikt Bitterli and
Wojciech Jarosz From microfacets to participating media:
a unified theory of light transport with
stochastic geometry . . . . . . . . . . 112:1--112:??
Shlomi Steinberg and
Ravi Ramamoorthi and
Benedikt Bitterli and
Arshiya Mollazainali and
Eugene D'Eon and
Matt Pharr A Free-Space Diffraction BSDF . . . . . 113:1--113:??
Arman Maesumi and
Dylan Hu and
Krishi Saripalli and
Vladimir Kim and
Matthew Fisher and
Soeren Pirk and
Daniel Ritchie One Noise to Rule Them All: Learning a
Unified Model of Spatially-Varying Noise
Patterns . . . . . . . . . . . . . . . . 114:1--114:??
Yizhou Chen and
Yushan Han and
Jingyu Chen and
Zhan Zhang and
Alex Mcadams and
Joseph Teran Position-Based Nonlinear Gauss--Seidel
for Quasistatic Hyperelasticity . . . . 115:1--115:??
Anka He Chen and
Ziheng Liu and
Yin Yang and
Cem Yuksel Vertex Block Descent . . . . . . . . . . 116:1--116:??
Vismay Modi and
Nicholas Sharp and
Or Perel and
Shinjiro Sueda and
David I. W. Levin Simplicits: Mesh-Free, Geometry-Agnostic
Elastic Simulation . . . . . . . . . . . 117:1--117:??
Yushan Han and
Yizhou Chen and
Carmichael Ong and
Jingyu Chen and
Jennifer Hicks and
Joseph Teran A Neural Network Model for Efficient
Musculoskeletal-Driven Skin Deformation 118:1--118:??
Xiang Xu and
Joseph Lambourne and
Pradeep Jayaraman and
Zhengqing Wang and
Karl Willis and
Yasutaka Furukawa BrepGen: a B-rep Generative Diffusion
Model with Structured Latent Geometry 119:1--119:??
Longwen Zhang and
Ziyu Wang and
Qixuan Zhang and
Qiwei Qiu and
Anqi Pang and
Haoran Jiang and
Wei Yang and
Lan Xu and
Jingyi Yu CLAY: a Controllable Large-scale
Generative Model for Creating
High-quality $3$D Assets . . . . . . . . 120:1--120:??
Jingyu Zhuang and
Di Kang and
Yan-Pei Cao and
Guanbin Li and
Liang Lin and
Ying Shan TIP-Editor: an Accurate $3$D Editor
Following Both Text-Prompts And
Image-Prompts . . . . . . . . . . . . . 121:1--121:??
Ehsan Pajouheshgar and
Yitao Xu and
Alexander Mordvintsev and
Eyvind Niklasson and
Tong Zhang and
Sabine Süsstrunk Mesh Neural Cellular Automata . . . . . 122:1--122:??
Chuhao Chen and
Yuze He and
Tzu-Mao Li Temporally Stable Metropolis Light
Transport Denoising using Recurrent
Transformer Blocks . . . . . . . . . . . 123:1--123:??
Jeongmin Gu and
Jonghee Back and
Sung-Eui Yoon and
Bochang Moon Target-Aware Image Denoising for Inverse
Monte Carlo Rendering . . . . . . . . . 124:1--124:??
Haolin Lu and
Wesley Chang and
Trevor Hedstrom and
Tzu-Mao Li Real-Time Path Guiding Using Bounding
Voxel Sampling . . . . . . . . . . . . . 125:1--125:??
Zhimin Fan and
Jie Guo and
Yiming Wang and
Tianyu Xiao and
Hao Zhang and
Chenxi Zhou and
Zhenyu Chen and
Pengpei Hong and
Yanwen Guo and
Ling-Qi Yan Specular Polynomials . . . . . . . . . . 126:1--126:??
Shinyoung Yi and
Donggun Kim and
Jiwoong Na and
Xin Tong and
Min H. Kim Spin-Weighted Spherical Harmonics for
Polarized Light Transport . . . . . . . 127:1--127:??
Jessica Lee and
Nicholas Jennings and
Varun Srivastava and
Ren Ng Theory of Human Tetrachromatic Color
Experience and Printing . . . . . . . . 128:1--128:??
Rafal K. Mantiuk and
Param Hanji and
Maliha Ashraf and
Yuta Asano and
Alexandre Chapiro ColorVideoVDP: a visual difference
predictor for image, video and display
distortions . . . . . . . . . . . . . . 129:1--129:??
Zheng Gu and
Shiyuan Yang and
Jing Liao and
Jing Huo and
Yang Gao Analogist: Out-of-the-box Visual
In-Context Learning with Image Diffusion
Model . . . . . . . . . . . . . . . . . 130:1--130:??
Krzysztof Wolski and
Adarsh Djeacoumar and
Alireza Javanmardi and
Hans-Peter Seidel and
Christian Theobalt and
Guillaume Cordonnier and
Karol Myszkowski and
George Drettakis and
Xingang Pan and
Thomas Leimkühler Learning Images Across Scales Using
Adversarial Training . . . . . . . . . . 131:1--131:??
Octave Crespel and
Emile Hohnadel and
Thibaut Metivet and
Florence Bertails-Descoubes Contact detection between curved fibres:
high order makes a difference . . . . . 132:1--132:??
Francis Williams and
Jiahui Huang and
Jonathan Swartz and
Gergely Klar and
Vijay Thakkar and
Matthew Cong and
Xuanchi Ren and
Ruilong Li and
Clement Fuji-Tsang and
Sanja Fidler and
Eftychios Sifakis and
Ken Museth fVDB: a Deep-Learning Framework for
Sparse, Large Scale, and High
Performance Spatial Intelligence . . . . 133:1--133:??
Felix Mujkanovic and
Ntumba Elie Nsampi and
Christian Theobalt and
Hans-Peter Seidel and
Thomas Leimkühler Neural Gaussian Scale-Space Fields . . . 134:1--134:??
Luming Tang and
Nataniel Ruiz and
Qinghao Chu and
Yuanzhen Li and
Aleksander Holynski and
David E. Jacobs and
Bharath Hariharan and
Yael Pritch and
Neal Wadhwa and
Kfir Aberman and
Michael Rubinstein RealFill: Reference-Driven Generation
for Authentic Image Completion . . . . . 135:1--135:??
Zeyi Zhang and
Tenglong Ao and
Yuyao Zhang and
Qingzhe Gao and
Chuan Lin and
Baoquan Chen and
Libin Liu Semantic Gesticulator: Semantics-Aware
Co-Speech Gesture Synthesis . . . . . . 136:1--136:??
Michael A. Hopkins and
Georg Wiedebach and
Kyle Cesare and
Jared Bishop and
Espen Knoop and
Moritz Bächer Interactive Design of Stylized Walking
Gaits for Robotic Characters . . . . . . 137:1--137:??
Jean-Marc Thiery and
Élie Michel and
Jiong Chen Biharmonic Coordinates and their
Derivatives for Triangular $3$D Cages 138:1--138:??
Etienne Corman Curvature-Driven Conformal Deformations 139:1--139:??
Josua Sassen and
Henrik Schumacher and
Martin Rumpf and
Keenan Crane Repulsive Shells . . . . . . . . . . . . 140:1--140:??
Zheng Shi and
Ilya Chugunov and
Mario Bijelic and
Geoffroi Côté and
Jiwoon Yeom and
Qiang Fu and
Hadi Amata and
Wolfgang Heidrich and
Felix Heide Split-Aperture $2$-in-$1$ Computational
Cameras . . . . . . . . . . . . . . . . 141:1--141:??
Sebastian Starke and
Paul Starke and
Nicky He and
Taku Komura and
Yuting Ye Categorical Codebook Matching for
Embodied Character Controllers . . . . . 142:1--142:??
Yi Shi and
Jingbo Wang and
Xuekun Jiang and
Bingkun Lin and
Bo Dai and
Xue Bin Peng Interactive Character Control with
Auto-Regressive Motion Diffusion Models 143:1--143:??
Heyuan Yao and
Zhenhua Song and
Yuyang Zhou and
Tenglong Ao and
Baoquan Chen and
Libin Liu MoConVQ: Unified Physics-Based Motion
Control via Scalable Discrete
Representations . . . . . . . . . . . . 144:1--144:??
Hugo Schott and
Eric Galin and
Eric Guérin and
Axel Paris and
Adrien Peytavie Terrain Amplification using Multi Scale
Erosion . . . . . . . . . . . . . . . . 145:1--145:??
Bosheng Li and
Nikolas Alexander Schwarz and
Wojtek Pa\lubicki and
Sören Pirk and
Bedrich Benes Interactive Invigoration: Volumetric
Modeling of Trees with Strands . . . . . 146:1--146:??
Yuta Noma and
Silvia Sellán and
Nicholas Sharp and
Karan Singh and
Alec Jacobson Surface-Filling Curve Flows via Implicit
Medial Axes . . . . . . . . . . . . . . 147:1--147:??
Yuehao Wang and
Chaoyi Wang and
Bingchen Gong and
Tianfan Xue Bilateral Guided Radiance Field
Processing . . . . . . . . . . . . . . . 148:1--148:??
Christian Reiser and
Stephan Garbin and
Pratul Srinivasan and
Dor Verbin and
Richard Szeliski and
Ben Mildenhall and
Jonathan Barron and
Peter Hedman and
Andreas Geiger Binary Opacity Grids: Capturing Fine
Geometric Detail for Mesh-Based View
Synthesis . . . . . . . . . . . . . . . 149:1--149:??
Jia Li and
Lu Wang and
Lei Zhang and
Beibei Wang TensoSDF: Roughness-aware Tensorial
Representation for Robust Geometry and
Material Reconstruction . . . . . . . . 150:1--150:??
Shree K. Nayar and
Jeremy Klotz and
Nikhil Nanda and
Mikhail Fridberg Cricket: a Self-Powered Chirping Pixel 151:1--151:??
Amy Zhu and
Yuxuan Mei and
Benjamin Jones and
Zachary Tatlock and
Adriana Schulz Computational Illusion Knitting . . . . 152:1--152:??
Jiahao Ge and
Mingjun Zhou and
Wenrui Bao and
Hao Xu and
Chi-Wing Fu Creating LEGO Figurines from Single
Images . . . . . . . . . . . . . . . . . 153:1--153:??
Yong Li and
Shoaib Kamil and
Keenan Crane and
Alec Jacobson and
Yotam Gingold I MESH: a DSL for Mesh Processing . . . 154:1--154:??
Juntian Ye and
Yu Hong and
Xiongfei Su and
Xin Yuan and
Feihu Xu Plug-and-Play Algorithms for Dynamic
Non-line-of-sight Imaging . . . . . . . 155:1--155:??
Leticia Mattos Da Silva and
Oded Stein and
Justin Solomon A Framework for Solving Parabolic
Partial Differential Equations on
Discrete Domains . . . . . . . . . . . . 156:1--156:??
Huancheng Lin and
Floyd M. Chitalu and
Taku Komura Analytic rotation-invariant modelling of
anisotropic finite elements . . . . . . 157:1--157:??
Hyojoon Park and
Sangeetha Grama Srinivasan and
Matthew Cong and
Doyub Kim and
Byungsoo Kim and
Jonathan Swartz and
Ken Museth and
Eftychios Sifakis Near-realtime Facial Animation by Deep
$3$D Simulation Super-Resolution . . . . 158:1--158:??
Nathan King and
Haozhe Su and
Mridul Aanjaneya and
Steven Ruuth and
Christopher Batty A Closest Point Method for PDEs on
Manifolds with Interior Boundary
Conditions for Geometry Processing . . . 159:1--159:??
Raphaël Charrondi\`ere and
Sébastien Neukirch and
Florence Bertails-Descoubes MERCI: Mixed Curvature-Based Elements
for Computing Equilibria of Thin Elastic
Ribbons . . . . . . . . . . . . . . . . 160:1--160:??
Ziyao Huang and
Fan Tang and
Yong Zhang and
Juan Cao and
Chengyu Li and
Sheng Tang and
Jintao Li and
Tong-Yee Lee Identity-Preserving Face Swapping via
Dual Surrogate Generative Models . . . . 161:1--161:??
Rengan Xie and
Kai Huang and
In-Young Cho and
Sen Yang and
Wei Chen and
Hujun Bao and
Wenting Zheng and
Rong Li and
Yuchi Huo ReN Human: Learning Relightable Neural
Implicit Surfaces for Animatable Human
Rendering . . . . . . . . . . . . . . . 162:1--162:??
Gonzalo Gomez-Nogales and
Melania Prieto-Martin and
Cristian Romero and
Marc Comino-Trinidad and
Pablo Ramon-Prieto and
Anne-Hél\`ene Olivier and
Ludovic Hoyet and
Miguel Otaduy and
Julien Pettre and
Dan Casas Resolving Collisions in Dense $3$D Crowd
Animations . . . . . . . . . . . . . . . 163:1--163:??
Giuseppe Vecchio and
Rosalie Martin and
Arthur Roullier and
Adrien Kaiser and
Romain Rouffet and
Valentin Deschaintre and
Tamy Boubekeur ControlMat: a Controlled Generative
Approach to Material Capture . . . . . . 164:1--164:??
Jia-Peng Guo and
Xiao-Ming Fu Exact and Efficient Intersection
Resolution for Mesh Arrangements . . . . 165:1--165:??
Victor Ceballos Inza and
Panagiotis Fykouras and
Florian Rist and
Daniel Häseker and
Majid Hojjat and
Christian Müller and
Helmut Pottmann Designing triangle meshes with
controlled roughness . . . . . . . . . . 166:1--166:??
Marco Livesu Stripe Embedding: Efficient Maps with
Exact Numeric Computation . . . . . . . 167:1--167:??
Steffen Hinderink and
Hendrik Brückler and
Marcel Campen Bijective Volumetric Mapping via Star
Decomposition . . . . . . . . . . . . . 168:1--168:??
Lei Wang and
Xudong Wang and
Pengfei Wang and
Shuangmin Chen and
Shiqing Xin and
Jiong Guo and
Wenping Wang and
Changhe Tu PCO: Precision-Controllable Offset
Surfaces with Sharp Features . . . . . . 169:1--169:??
Valentin Zénon Nigolian and
Marcel Campen and
David Bommes A Progressive Embedding Approach to
Bijective Tetrahedral Maps driven by
Cluster Mesh Topology . . . . . . . . . 170:1--170:??
Zhen Xu and
Yinghao Xu and
Zhiyuan Yu and
Sida Peng and
Jiaming Sun and
Hujun Bao and
Xiaowei Zhou Representing Long Volumetric Video with
Temporal Gaussian Hierarchy . . . . . . 171:1--171:??
Jiadi Cui and
Junming Cao and
Fuqiang Zhao and
Zhipeng He and
Yifan Chen and
Yuhui Zhong and
Lan Xu and
Yujiao Shi and
Yingliang Zhang and
Jingyi Yu LetsGo: Large-Scale Garage Modeling and
Rendering via LiDAR-Assisted Gaussian
Primitives . . . . . . . . . . . . . . . 172:1--172:??
Yushuang Wu and
Luyue Shi and
Haolin Liu and
Hongjie Liao and
Lingteng Qiu and
Weihao Yuan and
Xiaodong Gu and
Zilong Dong and
Shuguang Cui and
Xiaoguang Han MVImgNet2.0: a Larger-scale Dataset of
Multi-view Images . . . . . . . . . . . 173:1--173:??
Bailey Miller and
Rohan Sawhney and
Keenan Crane and
Ioannis Gkioulekas Differential Walk on Spheres . . . . . . 174:1--174:??
Ekrem Fatih Yilmazer and
Delio Vicini and
Wenzel Jakob Solving Inverse PDE Problems using
Grid-Free Monte Carlo Estimators . . . . 175:1--175:??
Hua Li and
Zhouhui Lian HFH-Font: Few-shot Chinese Font
Synthesis with Higher Quality, Faster
Speed, and Higher Resolution . . . . . . 176:1--176:??
Zhitong Huang and
Mohan Zhang and
Jing Liao LVCD: Reference-based Lineart Video
Colorization with Diffusion Models . . . 177:1--177:??
Chris Careaga and
Yagiz Aksoy Colorful Diffuse Intrinsic Image
Decomposition in the Wild . . . . . . . 178:1--178:??
Anthony Cisneros Ramos and
Martin Kilian and
Alisher Aikyn and
Helmut Pottmann and
Christian Müller Approximation by Meshes with Spherical
Faces . . . . . . . . . . . . . . . . . 179:1--179:??
Qiqin Le and
Jiamu Bu and
Yanke Qu and
Bo Zhu and
Tao Du Computational Biomimetics of Winged
Seeds . . . . . . . . . . . . . . . . . 180:1--180:??
Zizhou Huang and
Daniele Panozzo and
Denis Zorin Optimized shock-protecting
microstructures . . . . . . . . . . . . 181:1--181:??
Takashi Maekawa and
Felix Scholz All you need is rotation: Construction
of developable strips . . . . . . . . . 182:1--182:??
Davide Pellis Alignable Lamella Gridshells . . . . . . 183:1--183:??
Kehan Xu and
Sebastian Herholz and
Marco Manzi and
Marios Papas and
Markus Gross Volume Scattering Probability Guiding 184:1--184:??
Jian Wang and
Sizhuo Ma and
Karl Bayer and
Yi Zhang and
Peihao Wang and
Bing Zhou and
Shree Nayar and
Gurunandan Krishnan Perspective-Aligned AR Mirror with
Under-Display Camera . . . . . . . . . . 185:1--185:??
Alexandre Chapiro and
Dongyeon Kim and
Yuta Asano and
Rafa\l K. Mantiuk AR-DAVID: Augmented Reality Display
Artifact Video Dataset . . . . . . . . . 186:1--186:??
Penghao Wang and
Zhirui Zhang and
Liao Wang and
Kaixin Yao and
Siyuan Xie and
Jingyi Yu and
Minye Wu and
Lan Xu $V^3$: Viewing Volumetric Videos on
Mobiles via Streamable 2D Dynamic
Gaussians . . . . . . . . . . . . . . . 187:1--187:??
Guojin Huang and
Qing Fang and
Zheng Zhang and
Ligang Liu and
Xiao-Ming Fu Stochastic Normal Orientation for Point
Clouds . . . . . . . . . . . . . . . . . 188:1--188:??
Siyou Lin and
Zuoqiang Shi and
Yebin Liu Fast and Globally Consistent Normal
Orientation based on the Winding Number
Normal Consistency . . . . . . . . . . . 189:1--189:??
Ruiqi Cui and
Emil Toftegaard Gæde and
Eva Rotenberg and
Leif Kobbelt and
J. Andreas Bærentzen Surface Reconstruction Using Rotation
Systems . . . . . . . . . . . . . . . . 190:1--190:??
Sheng Ye and
Yuze He and
Matthieu Lin and
Jenny Sheng and
Ruoyu Fan and
Yiheng Han and
Yubin Hu and
Ran Yi and
Yu-Hui Wen and
Yong-Jin Liu and
Wenping Wang PVP-Recon: Progressive View Planning via
Warping Consistency for Sparse-View
Surface Reconstruction . . . . . . . . . 191:1--191:??
Hanyu Chen and
Bailey Miller and
Ioannis Gkioulekas 3D Reconstruction with Fast Dipole Sums 192:1--192:??
Runze Zhang and
Shanshan Pan and
Chenlei Lv and
Minglun Gong and
Hui Huang Architectural Co-LOD Generation . . . . 193:1--193:??
John Flynn and
Michael Broxton and
Lukas Murmann and
Lucy Chai and
Matthew DuVall and
Clément Godard and
Kathryn Heal and
Srinivas Kaza and
Stephen Lombardi and
Xuan Luo and
Supreeth Achar and
Kira Prabhu and
Tiancheng Sun and
Lynn Tsai and
Ryan Overbeck Quark: Real-time, High-resolution, and
General Neural View Synthesis . . . . . 194:1--194:??
Zhiyuan Zhang and
DongDong Chen and
Jing Liao SGEdit: Bridging LLM with Text2Image
Generative Model for Scene Graph-based
Image Editing . . . . . . . . . . . . . 195:1--195:??
Yumeng Li and
Bohong Chen and
Zhong Ren and
Yao-Xiang Ding and
Libin Liu and
Tianjia Shao and
Kun Zhou CPoser: an Optimization-after-Parsing
Approach for Text-to-Pose Generation
Using Large Language Models . . . . . . 196:1--196:??
Aditya Ganeshan and
Ryan Huang and
Xianghao Xu and
R. Kenny Jones and
Daniel Ritchie ParSEL: Parameterized Shape Editing with
Language . . . . . . . . . . . . . . . . 197:1--197:??
Xiaoyang Lyu and
Yang-Tian Sun and
Yi-Hua Huang and
Xiuzhe Wu and
Ziyi Yang and
Yilun Chen and
Jiangmiao Pang and
Xiaojuan Qi 3DGSR: Implicit Surface Reconstruction
with 3D Gaussian Splatting . . . . . . . 198:1--198:??
Chen Yang and
Sikuang Li and
Jiemin Fang and
Ruofan Liang and
Lingxi Xie and
Xiaopeng Zhang and
Wei Shen and
Qi Tian GaussianObject: High-Quality 3D Object
Reconstruction from Four Views with
Gaussian Splatting . . . . . . . . . . . 199:1--199:??
Lin Gao and
Jie Yang and
Bo-Tao Zhang and
Jia-Mu Sun and
Yu-Jie Yuan and
Hongbo Fu and
Yu-Kun Lai Real-time Large-scale Deformation of
Gaussian Splatting . . . . . . . . . . . 200:1--200:??
Jae Shin Yoon and
Zhixin Shu and
Mengwei Ren and
Cecilia Zhang and
Yannick Hold-Geoffroy and
Krishna kumar Singh and
He Zhang Generative Portrait Shadow Removal . . . 201:1--201:??
Sam Sartor and
Pieter Peers Content-aware Tile Generation using
Exterior Boundary Inpainting . . . . . . 202:1--202:??
Inseo Jang and
Soojin Choi and
Seokhyeon Hong and
Chaelin Kim and
Junyong Noh Geometry-Aware Retargeting for
Two-Skinned Characters Interaction . . . 203:1--203:??
Zhongjin Luo and
Haolin Liu and
Chenghong Li and
Wanghao Du and
Zirong Jin and
Wanhu Sun and
Yinyu Nie and
Weikai Chen and
Xiaoguang Han GarVerseLOD: High-Fidelity 3D Garment
Reconstruction from a Single In-the-Wild
Image using a Dataset with Levels of
Details . . . . . . . . . . . . . . . . 204:1--204:??
Annika Öhri and
Aviv Segall and
Jing Ren and
Olga Sorkine-Hornung Chebyshev Parameterization for Woven
Fabric Modeling . . . . . . . . . . . . 205:1--205:??
Jenny Han Lin and
Yuka Ikarashi and
Gilbert Louis Bernstein and
James McCann UFO Instruction Graphs Are Machine
Knittable . . . . . . . . . . . . . . . 206:1--206:??
Chun Yuan and
Haoyang Shi and
Lei Lan and
Yuxing Qiu and
Cem Yuksel and
Huamin Wang and
Chenfanfu Jiang and
Kui Wu and
Yin Yang Volumetric Homogenization for Knitwear
Simulation . . . . . . . . . . . . . . . 207:1--207:??
Zheng Shi and
Xiong Dun and
Haoyu Wei and
Siyu Dong and
Zhanshan Wang and
Xinbin Cheng and
Felix Heide and
Yifan Peng Learned Multi-aperture Color-coded
Optics for Snapshot Hyperspectral
Imaging . . . . . . . . . . . . . . . . 208:1--208:??
Chen Tessler and
Yunrong Guo and
Ofir Nabati and
Gal Chechik and
Xue Bin Peng MaskedMimic: Unified Physics-Based
Character Control Through Masked Motion
Inpainting . . . . . . . . . . . . . . . 209:1--209:??
Milin Kodnongbua and
Zachary Englhardt and
Ricardo Bianchini and
Rodrigo Fonseca and
Alvin Lebeck and
Daniel S. Berger and
Vikram Iyer and
Fiodar Kazhamiaka and
Adriana Schulz Dense Server Design for Immersion
Cooling . . . . . . . . . . . . . . . . 210:1--210:??
Ke Chen and
Siqi Li and
Peng Song and
Jianmin Zheng and
Ligang Liu mpcMech: Multi-Point Conjugation
Mechanisms . . . . . . . . . . . . . . . 211:1--211:??
Zhiyu Xie and
Yuqing Zhang and
Xiangjun Tang and
Yiqian Wu and
Dehan Chen and
Gongsheng Li and
Xiaogang Jin StyleTex: Style Image-Guided Texture
Generation for 3D Models . . . . . . . . 212:1--212:??
Xin Yu and
Ze Yuan and
Yuan-Chen Guo and
Ying-Tian Liu and
Jianhui Liu and
Yangguang Li and
Yan-Pei Cao and
Ding Liang and
Xiaojuan Qi TEXGen: a Generative Diffusion Model for
Mesh Textures . . . . . . . . . . . . . 213:1--213:??
Liliane-Joy Dandy and
Michele Vidulis and
Yingying Ren and
Mark Pauly TensCERs: Tension-Constrained Elastic
Rods . . . . . . . . . . . . . . . . . . 214:1--214:??
Philipp Herholz and
Tuur Stuyck and
Ladislav Kavan A Mesh-based Simulation Framework using
Automatic Code Generation . . . . . . . 215:1--215:??
Mianlun Zheng and
Jernej Barbic Multi-Resolution Real-Time Deep
Pose-Space Deformation . . . . . . . . . 216:1--216:??
Minghao Guo and
Bohan Wang and
Wojciech Matusik Medial Skeletal Diagram: a Generalized
Medial Axis Approach for Compact 3D
Shape Representation . . . . . . . . . . 217:1--217:??
Ningna Wang and
Hui Huang and
Shibo Song and
Bin Wang and
Wenping Wang and
Xiaohu Guo MATTopo: Topology-preserving Medial Axis
Transform with Restricted Power Diagram 218:1--218:??
Ramana Sundararaman and
Nicolas Donati and
Simone Melzi and
Etienne Corman and
Maks Ovsjanikov Deformation Recovery: Localized Learning
for Detail-Preserving Deformations . . . 219:1--219:??
Kaikai Qin and
Yunhao Zhou and
Chenhao Ying and
Yajuan Li and
Chongyang Deng $ C^0 $ Generalized Coons Patches for
High-order Cage-based Deformation . . . 220:1--220:??
Hajin Choi and
Seokpyo Hong and
Inwoo Ha and
Nahyup Kang and
Bochang Moon Online Neural Denoising with
Cross-Regression for Interactive
Rendering . . . . . . . . . . . . . . . 221:1--221:??
Pengju Qiao and
Qi Wang and
Yuchi Huo and
Shiji Zhai and
Zixuan Xie and
Wei Hua and
Hujun Bao and
Tao Liu Neural Kernel Regression for Consistent
Monte Carlo Denoising . . . . . . . . . 222:1--222:??
Xuwen Chen and
Cheng Yu and
Xingyu Ni and
Mengyu Chu and
Bin Wang and
Baoquan Chen A Time-Dependent Inclusion-Based Method
for Continuous Collision Detection
between Parametric Surfaces . . . . . . 223:1--223:??
Ryoichi Ando A Cubic Barrier with
Elasticity-Inclusive Dynamic Stiffness 224:1--224:??
Dewen Guo and
Minchen Li and
Yin Yang and
Sheng Li and
Guoping Wang Barrier-Augmented Lagrangian for
GPU-based Elastodynamic Contact . . . . 225:1--225:??
Lei Lan and
Zixuan Lu and
Jingyi Long and
Chun Yuan and
Xuan Li and
Xiaowei He and
Huamin Wang and
Chenfanfu Jiang and
Yin Yang Efficient GPU Cloth Simulation with
Non-distance Barriers and Subspace Reuse 226:1--226:??
Ty Trusty and
Yun (Raymond) Fei and
David Levin and
Danny Kaufman Trading Spaces: Adaptive Subspace Time
Integration for Contacting
Elastodynamics . . . . . . . . . . . . . 227:1--227:??
Baptiste Nicolet and
Felix Wechsler and
Jorge Madrid-Wolff and
Christophe Moser and
Wenzel Jakob Inverse Rendering for Tomographic
Volumetric Additive Manufacturing . . . 228:1--228:??
Yuming Huang and
Yuhu Guo and
Renbo Su and
Xingjian Han and
Junhao Ding and
Tianyu Zhang and
Tao Liu and
Weiming Wang and
Guoxin Fang and
Xu Song and
Emily Whiting and
Charlie Wang Learning Based Toolpath Planner on
Diverse Graphs for 3D Printing . . . . . 229:1--229:??
Quentin Becker and
Uday Kusupati and
Seiichi Suzuki and
Mark Pauly Computational Design of a Kit of Parts
for Bending Active Structures . . . . . 230:1--230:??
Florian Rist and
Zhecheng Wang and
Davide Pellis and
Marco Palma and
Daoming Liu and
Eitan Grinspun and
Dominik L. Michels A Flexible Mold for Facade Panel
Fabrication . . . . . . . . . . . . . . 231:1--231:??
Nicolas Moenne-Loccoz and
Ashkan Mirzaei and
Or Perel and
Riccardo de Lutio and
Janick Martinez Esturo and
Gavriel State and
Sanja Fidler and
Nicholas Sharp and
Zan Gojcic 3D Gaussian Ray Tracing: Fast Tracing of
Particle Scenes . . . . . . . . . . . . 232:1--232:??
Xiaochun Tong and
Toshiya Hachisuka Efficient Image-Space Shape Splatting
for Monte Carlo Rendering . . . . . . . 233:1--233:??
Zongyuan Yang and
Baolin Liu and
Yingde Song and
Lan Yi and
Yongping Xiong and
Zhaohe Zhang and
Xunbo Yu DirectL: Efficient Radiance Fields
Rendering for 3D Light Field Displays 234:1--234:??
Charlie Hewitt and
Fatemeh Saleh and
Sadegh Aliakbarian and
Lohit Petikam and
Shideh Rezaeifar and
Louis Florentin and
Zafiirah Hosenie and
Thomas J. Cashman and
Julien Valentin and
Darren Cosker and
Tadas Baltrusaitis Look Ma, no markers: holistic
performance capture without the hassle 235:1--235:??
Handi Yin and
Bonan Liu and
Manuel Kaufmann and
Jinhao He and
Sammy Christen and
Jie Song and
Pan Hui EgoHDM: a Real-time Egocentric-Inertial
Human Motion Capture, Localization, and
Dense Mapping System . . . . . . . . . . 236:1--236:??
Deok-Kyeong Jang and
Dongseok Yang and
Deok-Yun Jang and
Byeoli Choi and
Sung-Hee Lee and
Donghoon Shin ELMO: Enhanced Real-time LiDAR Motion
Capture through Upsampling . . . . . . . 237:1--237:??
Marzia Riso and
Élie Michel and
Axel Paris and
Valentin Deschaintre and
Mathieu Gaillard and
Fabio Pellacini Direct Manipulation of Procedural
Implicit Surfaces . . . . . . . . . . . 238:1--238:??
Bo Pang and
Zhongtian Zheng and
Yilong Li and
Guoping Wang and
Peng-Shuai Wang Neural Laplacian Operator for 3D Point
Clouds . . . . . . . . . . . . . . . . . 239:1--239:??
Qianyue He and
Dongyu Du and
Haitian Jiang and
Xin Jin DARTS: Diffusion Approximated Residual
Time Sampling for Time-of-flight
Rendering in Homogeneous Scattering
Media . . . . . . . . . . . . . . . . . 240:1--240:??
Shlomi Steinberg and
Ravi Ramamoorthi and
Benedikt Bitterli and
Eugene d'Eon and
Ling-Qi Yan and
Matt Pharr A Generalized Ray Formulation For
Wave-Optical Light Transport . . . . . . 241:1--241:??
Yifan Wu and
Zhiyang Dou and
Yuko Ishiwaka and
Shun Ogawa and
Yuke Lou and
Wenping Wang and
Lingjie Liu and
Taku Komura CBIL: Collective Behavior Imitation
Learning for Fish from Real Videos . . . 242:1--242:??
Caigui Jiang and
Dmitry Lyakhov and
Florian Rist and
Helmut Pottmann and
Johannes Wallner Quad mesh mechanisms . . . . . . . . . . 243:1--243:??
Hila Chefer and
Shiran Zada and
Roni Paiss and
Ariel Ephrat and
Omer Tov and
Michael Rubinstein and
Lior Wolf and
Tali Dekel and
Tomer Michaeli and
Inbar Mosseri Still-Moving: Customized Video
Generation without Customized Video Data 244:1--244:??
Jinbo Xing and
Hanyuan Liu and
Menghan Xia and
Yong Zhang and
Xintao Wang and
Ying Shan and
Tien-Tsin Wong ToonCrafter: Generative Cartoon
Interpolation . . . . . . . . . . . . . 245:1--245:??
Kirill Brodt and
Mikhail Bessmeltsev Skeleton-Driven Inbetweening of Bitmap
Character Drawings . . . . . . . . . . . 246:1--246:??
Dhruv Agrawal and
Jakob Buhmann and
Dominik Borer and
Robert W. Sumner and
Martin Guay SKEL-Betweener: a Neural Motion Rig for
Interactive Motion Authoring . . . . . . 247:1--247:??
Songyin Wu and
Deepak Vembar and
Anton Sochenov and
Selvakumar Panneer and
Sungye Kim and
Anton Kaplanyan and
Ling-Qi Yan GFFE: G-buffer Free Frame Extrapolation
for Low-latency Real-time Rendering . . 248:1--248:??
Jiahao Ge and
Mingjun Zhou and
Chi-Wing Fu Learn to Create Simple LEGO Micro
Buildings . . . . . . . . . . . . . . . 249:1--249:??
Chongjie Ye and
Lingteng Qiu and
Xiaodong Gu and
Qi Zuo and
Yushuang Wu and
Zilong Dong and
Liefeng Bo and
Yuliang Xiu and
Xiaoguang Han StableNormal: Reducing Diffusion
Variance for Stable and Sharp Normal . . 250:1--250:??
Gongye Liu and
Menghan Xia and
Yong Zhang and
Haoxin Chen and
Jinbo Xing and
Yibo Wang and
Xintao Wang and
Ying Shan and
Yujiu Yang StyleCrafter: Taming Artistic Video
Diffusion with Reference-Augmented
Adapter Learning . . . . . . . . . . . . 251:1--251:??
Youcheng Cai and
Runshi Li and
Ligang Liu MV2MV: Multi-View Image Translation via
View-Consistent Diffusion Models . . . . 252:1--252:??
Phong Tran and
Egor Zakharov and
Long-Nhat Ho and
Adilbek Karmanov and
Ariana Bermudez Venegas and
McLean Goldwhite and
Aviral Agarwal and
Liwen Hu and
Anh Tran and
Hao Li VOODOO XP: Expressive One-Shot Head
Reenactment for VR Telepresence . . . . 253:1--253:??
Yuxiao Zhou and
Menglei Chai and
Daoye Wang and
Sebastian Winberg and
Erroll Wood and
Kripasindhu Sarkar and
Markus Gross and
Thabo Beeler GroomCap: High-Fidelity Prior-Free Hair
Capture . . . . . . . . . . . . . . . . 254:1--254:??
Bastien Doignies and
David Coeurjolly and
Nicolas Bonneel and
Julie Digne and
Jean-Claude Iehl and
Victor Ostromoukhov Differentiable Owen Scrambling . . . . . 255:1--255:??
Chen Liu and
Tobias Ritschel Neural Differential Appearance Equations 256:1--256:??
Jiankai Xing and
Zengyu Li and
Fujun Luan and
Kun Xu Differentiable Photon Mapping using
Generalized Path Gradients . . . . . . . 257:1--257:??
Liangwang Ruan and
Bin Wang and
Tiantian Liu and
Baoquan Chen MiNNIE: a Mixed Multigrid Method for
Real-time Simulation of Nonlinear
Near-Incompressible Elastics . . . . . . 258:1--258:??
Aoran Lyu and
Shixian Zhao and
Chuhua Xian and
Zhihao Cen and
Hongmin Cai and
Guoxin Fang Accelerate Neural Subspace-Based
Reduced-Order Solver of Deformable
Simulation by Lipschitz Optimization . . 259:1--259:??
Zhiqi Xiao and
Hao Jiang and
Zhigang Deng and
Ran Li and
Wenwei Han and
Zhaoqi Wang Large Scale Farm Scene Modeling from
Remote Sensing Imagery . . . . . . . . . 260:1--260:??
Yu-Tao Liu and
Xuan Gao and
Weikai Chen and
Jie Yang and
Xiaoxu Meng and
Bo Yang and
Lin Gao DreamUDF: Generating Unsigned Distance
Fields from A Single Image . . . . . . . 261:1--261:??
Jia-Mu Sun and
Tong Wu and
Ling-Qi Yan and
Lin Gao NU-NeRF: Neural Reconstruction of Nested
Transparent Objects with Uncontrolled
Capture Environment . . . . . . . . . . 262:1--262:??
Zheng Dong and
Ke Xu and
Yaoan Gao and
Hujun Bao and
Weiwei Xu and
Rynson W. H. Lau Gaussian Surfel Splatting for Live Human
Performance Capture . . . . . . . . . . 263:1--263:??
Kartik Teotia and
Hyeongwoo Kim and
Pablo Garrido and
Marc Habermann and
Mohamed Elgharib and
Christian Theobalt GaussianHeads: End-to-End Learning of
Drivable Gaussian Head Avatars from
Coarse-to-fine Representations . . . . . 264:1--264:??
Yuheng Jiang and
Zhehao Shen and
Yu Hong and
Chengcheng Guo and
Yize Wu and
Yingliang Zhang and
Jingyi Yu and
Lan Xu Robust Dual Gaussian Splatting for
Immersive Human-centric Volumetric
Videos . . . . . . . . . . . . . . . . . 265:1--265:??
Zhiqi Li and
Duowen Chen and
Candong Lin and
Jinyuan Liu and
Bo Zhu Particle-Laden Fluid on Flow Maps . . . 266:1--266:??
Duowen Chen and
Zhiqi Li and
Junwei Zhou and
Fan Feng and
Tao Du and
Bo Zhu Solid-Fluid Interaction on Particle Flow
Maps . . . . . . . . . . . . . . . . . . 267:1--267:??
Sinan Wang and
Yitong Deng and
Molin Deng and
Hong-Xing Yu and
Junwei Zhou and
Duowen Chen and
Taku Komura and
Jiajun Wu and
Bo Zhu An Eulerian Vortex Method on Flow Maps 268:1--268:??
Yuchen Sun and
Linglai Chen and
Weiyuan Zeng and
Tao Du and
Shiying Xiong and
Bo Zhu An Impulse Ghost Fluid Method for
Simulating Two-Phase Flows . . . . . . . 269:1--269:??
Mohammad Sina Nabizadeh and
Ritoban Roy-Chowdhury and
Hang Yin and
Ravi Ramamoorthi and
Albert Chern Fluid Implicit Particles on Coadjoint
Orbits . . . . . . . . . . . . . . . . . 270:1--270:??
Zehao Yu and
Torsten Sattler and
Andreas Geiger Gaussian Opacity Fields: Efficient
Adaptive Surface Reconstruction in
Unbounded Scenes . . . . . . . . . . . . 271:1--271:??
Xu Wang and
Weiyin Ma A class of new tuned primal subdivision
schemes with high-quality limit surface
in extraordinary regions . . . . . . . . 272:1--272:??
Jinjin He and
Taiyuan Zhang and
Hiroki Kobayashi and
Atsushi Kawamoto and
Yuqing Zhou and
Tsuyoshi Nomura and
Bo Zhu Multi-level Partition of Unity on
Differentiable Moving Particles . . . . 273:1--273:??
Li Wang and
Lianghao Zhang and
Fangzhou Gao and
Yuzhen Kang and
Jiawan Zhang NFPLight: Deep SVBRDF Estimation via the
Combination of Near and Far Field Point
Lighting . . . . . . . . . . . . . . . . 274:1--274:??
Hyunho Ha and
Inseung Hwang and
Nestor Monzon and
Jaemin Cho and
Donggun Kim and
Seung-Hwan Baek and
Adolfo Muñoz and
Diego Gutierrez and
Min H. Kim Polarimetric BSSRDF Acquisition of
Dynamic Faces . . . . . . . . . . . . . 275:1--275:??
Yunchen Yu and
Andrea Weidlich and
Bruce Walter and
Eugene d'Eon and
Steve Marschner Appearance Modeling of Iridescent
Feathers with Diverse Nanostructures . . 276:1--276:??
Budmonde Duinkharjav and
Jenna Kang and
Gavin Stuart Peter Miller and
Chang Xiao and
Qi Sun Evaluating Visual Perception of Object
Motion in Dynamic Environments . . . . . 277:1--277:??
David Tovar and
James Wilmott and
Xiuyun Wu and
Daniel Martin and
Michael Proulx and
Dave Lindberg and
Yang Zhao and
Olivier Mercier and
Phillip Guan Identifying Behavioral Correlates to
Visual Discomfort . . . . . . . . . . . 278:1--278:??
Minchan Chen and
Manfred Lau Enhancing the Aesthetics of 3D Shapes
via Reference-based Editing . . . . . . 279:1--279:??
Beichen Li and
Yiwei Hu and
Paul Guerrero and
Milos Hasan and
Liang Shi and
Valentin Deschaintre and
Wojciech Matusik Procedural Material Generation with
Reinforcement Learning . . . . . . . . . 280:1--280:??
Shaokun Zheng and
Xin Chen and
Zhong Shi and
Ling-Qi Yan and
Kun Xu GPU Coroutines for Flexible Splitting
and Scheduling of Rendering Tasks . . . 281:1--281:??
Ruizhi Shao and
Youxin Pang and
Zerong Zheng and
Jingxiang Sun and
Yebin Liu 360-degree Human Video Generation with
4D Diffusion Transformer . . . . . . . . 282:1--282:??
Yuliang Xiu and
Yufei Ye and
Zhen Liu and
Dimitris Tzionas and
Michael J. Black PuzzleAvatar: Assembling 3D Avatars from
Personal Albums . . . . . . . . . . . . 283:1--283:??
Sunjin Jung and
Yeongho Seol and
Kwanggyoon Seo and
Hyeonho Na and
Seonghyeon Kim and
Vanessa Tan and
Junyong Noh Speed-Aware Audio-Driven Speech
Animation using Adaptive Windows . . . . 1:1--1:??
Krishna Mullia and
Fujun Luan and
Xin Sun and
Milos Hasan RNA: Relightable Neural Assets . . . . . 2:1--2:??
KyeongMin Kim and
SeungWon Seo and
DongHeun Han and
HyeongYeop Kang DAMO: a Deep Solver for Arbitrary Marker
Configuration in Optical Motion Capture 3:1--3:??
Heming Zhu and
Fangneng Zhan and
Christian Theobalt and
Marc Habermann TriHuman: a Real-time and Controllable
Tri-plane Representation for Detailed
Human Geometry and Appearance Synthesis 4:1--4:??
Weihao Wang and
Mingyu You and
Hongjun Zhou and
Bin He PhysFiT: Physical-aware 3D Shape
Understanding for Finishing Incomplete
Assembly . . . . . . . . . . . . . . . . 5:1--5:??
Cédric Zanni Synchronized Tracing of Primitive-based
Implicit Volumes . . . . . . . . . . . . 6:1--6:??
Timo Probst and
Matthias Teschner Unified Pressure, Surface Tension and
Friction for SPH Fluids . . . . . . . . 7:1--7:??
Yang Zhou and
Tao Huang and
Ravi Ramamoorthi and
Pradeep Sen and
Ling-Qi Yan Appearance-Preserving Scene Aggregation
for Level-of-Detail Rendering . . . . . 8:1--8:??
Jia-Ming Lu and
Geng-Chen Cao and
Chenfeng Li and
Shi-Min Hu Implicit Bonded Discrete Element Method
with Manifold Optimization . . . . . . . 9:1--9:??
Jorge Condor and
Sebastien Speierer and
Lukas Bode and
Aljaz Bozic and
Simon Green and
Piotr Didyk and
Adrian Jarabo Don't Splat your Gaussians: Volumetric
Ray-Traced Primitives for Modeling and
Rendering Scattering and Emissive Media 10:1--10:??
Julian Knodt and
Xifeng Gao Texture Size Reduction Through Symmetric
Overlap and Texture Carving . . . . . . 11:1--11:??
Waldemar Celes Direct Rendering of Intrinsic
Triangulations . . . . . . . . . . . . . 12:1--12:??
Hao Wang and
Taogang Hou and
Tianhui Liu and
Jiaxin Li and
Tianmiao Wang Encoded Marker Clusters for
Auto-Labeling in Optical Motion Capture 13:1--13:??
Arjun S. Lakshmipathy and
Jessica K. Hodgins and
Nancy S. Pollard Kinematic Motion Retargeting for
Contact-Rich Anthropomorphic
Manipulations . . . . . . . . . . . . . 14:1--14:??
Akshat Dave and
Tianyi Zhang and
Aaron Young and
Ramesh Raskar and
Wolfgang Heidrich and
Ashok Veeraraghavan NeST: Neural Stress Tensor Tomography by
leveraging $3$D Photoelasticity . . . . 15:1--15:??
Guying Lin and
Lei Yang and
Congyi Zhang and
Hao Pan and
Yuhan Ping and
Guodong Wei and
Taku Komura and
John Keyser and
Wenping Wang Patch-Grid: an Efficient and
Feature-Preserving Neural Implicit
Surface Representation . . . . . . . . . 16:1--16:??
Sara Sabour and
Lily Goli and
George Kopanas and
Mark Matthews and
Dmitry Lagun and
Leonidas Guibas and
Alec Jacobson and
David Fleet and
Andrea Tagliasacchi SpotLessSplats: Ignoring Distractors in
$3$D Gaussian Splatting . . . . . . . . 17:1--17:??
Kai Li and
Xiaohong Jia and
Falai Chen Fast Determination and Computation of
Self-intersections for NURBS Surfaces 18:1--18:??
Weizhou Liu and
Jiaze Li and
Xuhui Chen and
Fei Hou and
Shiqing Xin and
Xingce Wang and
Zhongke Wu and
Chen Qian and
Ying He Diffusing Winding Gradients (DWG): a
Parallel and Scalable Method for $3$D
Reconstruction from Unoriented Point
Clouds . . . . . . . . . . . . . . . . . 19:1--19:??
Gilles Daviet and
Tianchang Shen and
Nicholas Sharp and
David I. W. Levin Neurally Integrated Finite Elements for
Differentiable Elasticity on Evolving
Domains . . . . . . . . . . . . . . . . 20:1--20:??
Yu Xu and
Fan Tang and
Juan Cao and
Yuxin Zhang and
Oliver Deussen and
Weiming Dong and
Jintao Li and
Tong-Yee Lee B4M: Breaking Low-Rank Adapter for
Making Content-Style Customization . . . 21:1--21:??
Zhizhen Wu and
Zhilong Yuan and
Chenyu Zuo and
Yazhen Yuan and
Yifan Peng and
Guiyang Pu and
Rui Wang and
Yuchi Huo MoFlow: Motion-Guided Flows for
Recurrent Rendered Frame Prediction . . 22:1--22:??
Duowen Chen and
Junwei Zhou and
Bo Zhu A Neural Particle Level Set Method for
Dynamic Interface Tracking . . . . . . . 23:1--23:21
Yuou Sun and
Bailin Deng and
Juyong Zhang End-to-end Surface Optimization for
Light Control . . . . . . . . . . . . . 24:1--24:19
Michele Rocca and
Sune Darkner and
Kenny Erleben and
Sheldon Andrews Policy-Space Diffusion for Physics-Based
Character Animation . . . . . . . . . . 25:1--25:18
Florian Andreas Schiffers and
Grace Kuo and
Nathan Matsuda and
Douglas Lanman and
Oliver Cossairt HoloChrome: Polychromatic Illumination
for Speckle Reduction in Holographic
Near-Eye Displays . . . . . . . . . . . 26:1--26:18
Jiepeng Wang and
Hao Pan and
Yang Liu and
Xin Tong and
Taku Komura and
Wenping Wang StructRe: Rewriting for Structured Shape
Modeling . . . . . . . . . . . . . . . . 27:1--27:20
Bingchen Yang and
Haiyong Jiang and
Hao Pan and
Guosheng Lin and
Jun Xiao and
Peter Wonka PS-CAD: Local Geometry Guidance via
Prompting and Selection for CAD
Reconstruction . . . . . . . . . . . . . 28:1--28:21
Jia-Ming Lu and
Shi-Min Hu Reliable Iterative Dynamics: a Versatile
Method for Fast and Robust Simulation 29:1--29:18
Hassan Baharami and
Michal Piovarci and
Marco Tarini and
Bernd Bickel and
Nico Pietroni Fabricable Discretized Ruled Surfaces 30:1--30:15
Kemeng Huang and
Xinyu Lu and
Huancheng Lin and
Taku Komura and
Minchen Li StiffGIPC: Advancing GPU IPC for Stiff
Affine-Deformable Simulation . . . . . . 31:1--31:20
Khalil Mathieu Hannouch and
Stephan Chalup Topology Type Estimation of Simulated 4D
Image Data by Combining Downscaling and
Convolutional Neural Networks . . . . . 32:1--32:21
Jiaju Ma and
Maneesh Agrawala MoVer: Motion Verification for Motion
Graphics Animations . . . . . . . . . . 33:1--33:17
Bo Yang and
Ying Cao Order Matters: Learning Element Ordering
for Graphic Design Generation . . . . . 34:1--34:16
Weitao You and
Yinyu Lu and
Zirui Ma and
Nan Li and
Mingxu Zhou and
Xue Zhao and
Pei Chen and
Lingyun Sun DesignManager: an Agent-Powered Copilot
for Designers to Integrate AI Design
Tools into Creative Workflows . . . . . 35:1--35:26
Xinrui Liu and
Longxiulin Deng and
Abe Davis Hybrid Tours: a Clip-based System for
Authoring Long-take Touring Shots . . . 36:1--36:13
Pascal Guehl and
Rémi All\`egre and
Guillaume Gilet and
Basile Sauvage and
Marie-Paule Cani and
Jean-Michel Dischler Multi-Dimensional Procedural Wave Noise 37:1--37:15
Jiong Chen and
Florian Schäfer and
Mathieu Desbrun Lightning-fast Boundary Element Method 38:1--38:14
Bailey Miller and
Rohan Sawhney and
Keenan Crane and
Ioannis Gkioulekas Solving partial differential equations
in participating media . . . . . . . . . 39:1--39:21
Paul Himmler and
Tobias Günther Conformal First Passage for Epsilon-free
Walk-on-Spheres . . . . . . . . . . . . 40:1--40:11
Daniel Garibi and
Shahar Yadin and
Roni Paiss and
Omer Tov and
Shiran Zada and
Ariel Ephrat and
Tomer Michaeli and
Inbar Mosseri and
Tali Dekel TokenVerse: Versatile Multi-concept
Personalization in Token Modulation
Space . . . . . . . . . . . . . . . . . 41:1--41:11
Bernhard Braun and
Jan Bender and
Nils Thuerey Adaptive Phase-Field-FLIP for Very Large
Scale Two-Phase Fluid Simulation . . . . 42:1--42:23
Siyuan Chen and
Yixin Chen and
Jonathan Panuelos and
Otman Benchekroun and
Yue Chang and
Eitan Grinspun and
Zhecheng Wang Fast Subspace Fluid Simulation with a
Temporally-Aware Basis . . . . . . . . . 43:1--43:18
Lei Lan and
Zixuan Lu and
Chun Yuan and
Weiwei Xu and
Hao Su and
Huamin Wang and
Chenfanfu Jiang and
Yin Yang JGS2: Near Second-order Converging
Jacobi\slash Gauss--Seidel for GPU
Elastodynamics . . . . . . . . . . . . . 44:1--44:15
Chengxu Zuo and
Jiawei Huang and
Xiao Jiang and
Yuan Yao and
Xiangren Shi and
Rui Cao and
Xinyu Yi and
Feng Xu and
Shihui Guo and
Yipeng Qin Transformer IMU Calibrator: Dynamic
On-body IMU Calibration for Inertial
Motion Capture . . . . . . . . . . . . . 45:1--45:14
Junkai Huang and
Saswat Subhajyoti Mallick and
Alejandro Amat and
Marc Ruiz Olle and
Albert Mosella-Montoro and
Bernhard Kerbl and
Francisco Vicente Carrasco and
Fernando De la Torre Echoes of the Coliseum: Towards 3D Live
streaming of Sports Events . . . . . . . 46:1--46:17
Peng Li and
Zeyong Wei and
Honghua Chen and
Xuefeng Yan and
Mingqiang Wei Revisiting Tradition and Beyond: a
Customized Bilateral Filtering Framework
for Point Cloud Denoising . . . . . . . 47:1--47:13
Zhuodong Li and
Fei Hou and
Wencheng Wang and
Xuequan Lu and
Ying He A Divide-and-Conquer Approach for Global
Orientation of Non-Watertight
Scene-Level Point Clouds Using 0--1
Integer Optimization . . . . . . . . . . 48:1--48:15
Daniel Scrivener and
Daniel Cui and
Ellis Coldren and
S. Mazdak Abulnaga and
Mikhail Bessmeltsev and
Edward Chien Faraday Cage Estimation of Normals for
Point Clouds and Ribbon Sketches . . . . 49:1--49:13
Yucheol Jung and
Hyomin Kim and
Hyejeong Yoon and
Yoonha Hwang and
Seungyong Lee Variable Shared Template for Consistent
Non-rigid ICP . . . . . . . . . . . . . 50:1--50:16
Zixuan Lu and
Ziheng Liu and
Lei Lan and
Huamin Wang and
Yuko Ishiwaka and
Chenfanfu Jiang and
Kui Wu and
Yin Yang High-performance CPU Cloth Simulation
Using Domain-decomposed Projective
Dynamics . . . . . . . . . . . . . . . . 51:1--51:17
Tao Huang and
Haoyang Shi and
Mengdi Wang and
Yuxing Qiu and
Yin Yang and
Kui Wu Real-Time Knit Deformation and Rendering 52:1--52:12
Jiayi Eris Zhang and
Doug L. James and
Danny M. Kaufman Progressive Dynamics++: a Framework for
Stable, Continuous, and Consistent
Animation Across Resolution and Time . . 53:1--53:20
Minseok Chae and
Chun Chen and
Seung-Woo Nam and
Yoonchan Jeong Light Pipe Holographic Display:
Bandwidth-preserved Kaleidoscopic
Guiding for AR Glasses . . . . . . . . . 54:1--54:12
Jipeng Sun and
Kaixuan Wei and
Thomas Eboli and
Congli Wang and
Cheng Zheng and
Zhihao Zhou and
Arka Majumdar and
Wolfgang Heidrich and
Felix Heide Collaborative On-Sensor Array Cameras 55:1--55:18
Juhyeon Kim and
Craig Benko and
Magnus Wrenninge and
Ryusuke Villemin and
Zeb Barber and
Wojciech Jarosz and
Adithya Pediredla A Monte Carlo Rendering Framework for
Simulating Optical Heterodyne Detection 56:1--56:19
Suyeon Choi and
Brian Chao and
Jacqueline Yang and
Manu Gopakumar and
Gordon Wetzstein Gaussian Wave Splatting for
Computer-Generated Holography . . . . . 57:1--57:13
Yuxuan Han and
Junfeng Lyu and
Kuan Sheng and
Minghao Que and
Qixuan Zhang and
Lan Xu and
Feng Xu Facial Appearance Capture at Home with
Patch-Level Reflectance Prior . . . . . 58:1--58:16
Chengan He and
Junxuan Li and
Tobias Kirschstein and
Artem Sevastopolsky and
Shunsuke Saito and
Qingyang Tan and
Javier Romero and
Chen Cao and
Holly Rushmeier and
Giljoo Nam 3DGH: 3D Head Generation with Composable
Hair and Face . . . . . . . . . . . . . 59:1--59:12
Giulio Vigan\`o and
Maks Ovsjanikov and
Simone Melzi NAM: Neural Adjoint Maps for refining
shape correspondences . . . . . . . . . 60:1--60:15
Yuezhi Yang and
Haitao Yang and
Kiyohiro Nakayama and
Xiangru Huang and
Leonidas Guibas and
Qixing Huang GenAnalysis: Joint Shape Analysis by
Learning Man-Made Shape Generators with
Deformation Regularizations . . . . . . 61:1--61:19
Longwen Zhang and
Qixuan Zhang and
Haoran Jiang and
Yinuo Bai and
Wei Yang and
Lan Xu and
Jingyi Yu BANG: Dividing 3D Assets via Generative
Exploded Dynamics . . . . . . . . . . . 62:1--62:21
Zhimin Fan and
Chen Wang and
Yiming Wang and
Boxuan Li and
Yuxuan Guo and
Ling-Qi Yan and
Yanwen Guo and
Jie Guo Bernstein Bounds for Caustics . . . . . 63:1--63:15
Seonghyeon Kim and
Chang Wook Seo and
Kwanggyoon Seo and
Seung Han Song and
Junyong Noh A Deep Learning-based Virtual
Oculoplastic Surgery Simulator . . . . . 64:1--64:15
Edward Lu and
Anthony Rowe QUASAR: Quad-based Adaptive Streaming
and Rendering . . . . . . . . . . . . . 65:1--65:18
Zhaofeng Luo and
Zhitong Cui and
Shijian Luo and
Mengyu Chu and
Minchen Li VR-Doh: Hands-on 3D Modeling in Virtual
Reality . . . . . . . . . . . . . . . . 66:1--66:12
Theo Braune and
Mark Gillespie and
Yiying Tong and
Mathieu Desbrun Discrete Torsion of Connection Forms on
Simplicial Meshes . . . . . . . . . . . 67:1--67:10
Haikuan Zhu and
Hongbo Li and
Hsueh-Ti Derek Liu and
Wenping Wang and
Jing Hua and
Zichun Zhong Designing 3D Anisotropic Frame Fields
with Odeco Tensors . . . . . . . . . . . 68:1--68:14
Yiling Pan and
Zhixin Xu and
Bin Wang and
Bailin Deng Piecewise Ruled Approximation for
Freeform Mesh Surfaces . . . . . . . . . 69:1--69:18
Ana Dodik and
Isabella Yu and
Kartik Chandra and
Jonathan Ragan-Kelley and
Joshua Tenenbaum and
Vincent Sitzmann and
Justin Solomon Meschers: Geometry Processing of
Impossible Objects . . . . . . . . . . . 70:1--70:10
Xuan Li and
Chang Yu and
Wenxin Du and
Ying Jiang and
Tianyi Xie and
Yunuo Chen and
Yin Yang and
Chenfanfu Jiang Dress-1-to-3: Single Image to
Simulation-Ready 3D Outfit with
Diffusion Prior and Differentiable
Physics . . . . . . . . . . . . . . . . 71:1--71:16
Junke Zhu and
Zehan Wu and
Qixing Zhang and
Cheng Liao and
Zhangjin Huang WishGI: Lightweight Static Global
Illumination Baking via Spherical
Harmonics Fitting . . . . . . . . . . . 72:1--72:12
Wenyou Wang and
Rex West and
Toshiya Hachisuka Segment-based Light Transport Simulation 73:1--73:10
Lei Zhong and
Chuan Guo and
Yiming Xie and
Jiawei Wang and
Changjian Li Sketch2Anim: Towards Transferring Sketch
Storyboards into 3D Animation . . . . . 74:1--74:15
Shibo Liu and
Ligang Liu and
Xiao-Ming Fu Closed-form Generalized Winding Numbers
of Rational Parametric Curves for Robust
Containment Queries . . . . . . . . . . 75:1--75:9
Élie Michel and
Alec Jacobson and
Siddhartha Chaudhuri and
Jean-Marc Thiery Variational Green and Biharmonic
Coordinates for 2D Polynomial Cages . . 76:1--76:20
Shibo Liu and
Tielin Dai and
Ligang Liu and
Xiao-Ming Fu Polynomial 2D Biharmonic Coordinates for
High-order Cages . . . . . . . . . . . . 77:1--77:10
Ruizhi Shao and
Yinghao Xu and
Yujun Shen and
Ceyuan Yang and
Yang Zheng and
Changan Chen and
Yebin Liu and
Gordon Wetzstein Interspatial Attention for Efficient 4D
Human Video Generation . . . . . . . . . 78:1--78:16
Lifan Wu and
Nathan Morrical and
Sai Praveen Bangaru and
Rohan Sawhney and
Shuang Zhao and
Chris Wyman and
Ravi Ramamoorthi and
Aaron Lefohn Unbiased Differential Visibility Using
Fixed-Step Walk-on-Spherical-Caps And
Closest Silhouettes . . . . . . . . . . 79:1--79:16
Markus Worchel and
Marc Alexa Moment Bounds are Differentiable:
Efficiently Approximating Measures in
Inverse Rendering . . . . . . . . . . . 80:1--80:21
Mariia Soroka and
Christoph Peters and
Steve Marschner Quadric-Based Silhouette Sampling for
Differentiable Rendering . . . . . . . . 81:1--81:20
Ugo Finnendahl and
Markus Worchel and
Tobias Jüterbock and
Daniel Wujecki and
Fabian Brinkmann and
Stefan Weinzierl and
Marc Alexa Differentiable Geometric Acoustic Path
Tracing using Time-Resolved Path Replay
Backpropagation . . . . . . . . . . . . 82:1--82:17
Kaizhi Yang and
Liu Dai and
Isabella Liu and
Xiaoshuai Zhang and
Xiaoyan Sun and
Xuejin Chen and
Zexiang Xu and
Hao Su IMLS-Splatting: Efficient Mesh
Reconstruction from Multi-view Images
via Point Representation . . . . . . . . 83:1--83:11
Selena Ling and
Merlin Nimier-David and
Alec Jacobson and
Nicholas Sharp Stochastic Preconditioning for Neural
Field Optimization . . . . . . . . . . . 84:1--84:10
Jianjun Xia and
Tao Ju Variational Surface Reconstruction Using
Natural Neighbors . . . . . . . . . . . 85:1--85:19
Kaixin Yao and
Longwen Zhang and
Xinhao Yan and
Yan Zeng and
Qixuan Zhang and
Lan Xu and
Wei Yang and
Jiayuan Gu and
Jingyi Yu CAST: Component-Aligned 3D Scene
Reconstruction from an RGB Image . . . . 86:1--86:19
Huanyu Chen and
Jiahao Wen and
Jernej Barbic ANIME-Rod: Adjustable Nonlinear
Isotropic Materials for Elastic Rods . . 87:1--87:23
Ziqiu Zeng and
Siyuan Luo and
Fan Shi and
Zhongkai Zhang Fast But Accurate: a Real-Time
Hyperelastic Simulator with Robust
Frictional Contact . . . . . . . . . . . 88:1--88:19
Jiahao Wen and
Jernej Barbic and
Danny M. Kaufman Optimal r-Adaptive In-Timestep Remeshing
for Elastodynamics . . . . . . . . . . . 89:1--89:19
Chris Giles and
Elie Diaz and
Cem Yuksel Augmented Vertex Block Descent . . . . . 90:1--90:12
Sinan Wang and
Junwei Zhou and
Fan Feng and
Zhiqi Li and
Yuchen Sun and
Duowen Chen and
Greg Turk and
Bo Zhu Fluid Simulation on Vortex Particle Flow
Maps . . . . . . . . . . . . . . . . . . 91:1--91:24
Zhiqi Li and
Candong Lin and
Duowen Chen and
Xinyi Zhou and
Shiying Xiong and
Bo Zhu Clebsch Gauge Fluid on Particle Flow
Maps . . . . . . . . . . . . . . . . . . 92:1--92:12
Mengdi Wang and
Fan Feng and
Junlin Li and
Bo Zhu Cirrus: Adaptive Hybrid Particle-Grid
Flow Maps on GPU . . . . . . . . . . . . 93:1--93:17
Yuchen Sun and
Junlin Li and
Ruicheng Wang and
Sinan Wang and
Zhiqi Li and
Bart G. van Bloemen Waanders and
Bo Zhu Leapfrog Flow Maps for Real-Time Fluid
Simulation . . . . . . . . . . . . . . . 94:1--94:12
Duowen Chen and
Zhiqi Li and
Taiyuan Zhang and
Jinjin He and
Junwei Zhou and
Bart G. van Bloemen Waanders and
Bo Zhu Fluid Simulation on Compressible Flow
Maps . . . . . . . . . . . . . . . . . . 95:1--95:17
Zhiqi Li and
Ruicheng Wang and
Junlin Li and
Duowen Chen and
Sinan Wang and
Bo Zhu EDGE: Epsilon-Difference Gradient
Evolution for Buffer-Free Flow Maps . . 96:1--96:11
Nicolas Bonneel and
David Coeurjolly and
Jean-Claude Iehl and
Victor Ostromoukhov Sobol' Sequences with Guaranteed-Quality
2D Projections . . . . . . . . . . . . . 97:1--97:16
Qingqin Hua and
Pascal Grittmann and
Philipp Slusallek Correct your balance heuristic:
Optimizing balance-style multiple
importance sampling weights . . . . . . 98:1--98:14
Zhimin Fan and
Yiming Wang and
Chenxi Zhou and
Ling-Qi Yan and
Yanwen Guo and
Jie Guo Multiple Importance Reweighting for Path
Guiding . . . . . . . . . . . . . . . . 99:1--99:11
Haolin Lu and
Delio Vicini and
Wesley Chang and
Tzu-Mao Li Vector-Valued Monte Carlo Integration
Using Ratio Control Variates . . . . . . 100:1--100:16
Ziqi Wang and
Wenjun Liu and
Jingwen Wang and
Gabriel Vallat and
Fan Shi and
Stefana Parascho and
Maryam Kamgarpour Learning to Assemble with Alternative
Plans . . . . . . . . . . . . . . . . . 101:1--101:16
Hewen Xiao and
Xiuping Liu and
Hang Zhao and
Jian Liu and
Kai Xu Designing Pin-pression Gripper and
Learning its Dexterous Grasping with
Online In-hand Adjustment . . . . . . . 102:1--102:17
Wenbin Song and
Heng Zhang and
Yang Wang and
Xiaopei Liu Creating Fluid-Interactive Virtual
Agents by an Efficient Simulator with
Local-domain Control . . . . . . . . . . 103:1--103:19
Zhen Han and
Mattias Teye and
Derek Yadgaroff and
Judith Bütepage Tiny is not small enough: High quality,
low-resource facial animation models
through hybrid knowledge distillation 104:1--104:18
Wesley Chang and
Andrew L. Russell and
Stephane Grabli and
Matt Jen-Yuan Chiang and
Christophe Hery and
Doug Roble and
Ravi Ramamoorthi and
Tzu-Mao Li and
Olivier Maury Transforming Unstructured Hair Strands
into Procedural Hair Grooms . . . . . . 105:1--105:20
Linjie Lyu and
Valentin Deschaintre and
Yannick Hold-Geoffroy and
Milo\vs Ha\vsan and
Jae Shin Yoon and
Thomas Leimkühler and
Christian Theobalt and
Iliyan Georgiev IntrinsicEdit: Precise generative image
manipulation in intrinsic space . . . . 106:1--106:13
Niladri Shekhar Dutt and
Duygu Ceylan and
Niloy J. Mitra MonetGPT: Solving Puzzles Enhances
MLLMs' Image Retouching Skills . . . . . 107:1--107:12
Qiujie Dong and
Huibiao Wen and
Rui Xu and
Shuangmin Chen and
Jiaran Zhou and
Shiqing Xin and
Changhe Tu and
Taku Komura and
Wenping Wang NeurCross: a Neural Approach to
Computing Cross Fields for Quad Mesh
Generation . . . . . . . . . . . . . . . 108:1--108:17
Zhongxuan Liang and
Wei Du and
Xiao-Ming Fu Field Smoothness-Controlled Partition
for Quadrangulation . . . . . . . . . . 109:1--109:15
Ryan Capouellez and
Rodrigo Singh and
Martin Heistermann and
David Bommes and
Denis Zorin Feature-Aligned Parametrization in
Penner Coordinates . . . . . . . . . . . 110:1--110:21
Etienne Corman and
Keenan Crane Rectangular Surface Parameterization . . 111:1--111:21
Yunji Seo and
Young Sun Choi and
HyunSeung Son and
Youngjung Uh FLoD: Integrating Flexible Level of
Detail into 3D Gaussian Splatting for
Customizable Rendering . . . . . . . . . 112:1--112:16
Keyang Ye and
Tianjia Shao and
Kun Zhou When Gaussian Meets Surfel: Ultra-fast
High-fidelity Radiance Field Rendering 113:1--113:15
Yingyu Yang and
Xiaohong Jia and
Bolun Wang and
Jieyin Yang and
Shiqing Xin and
Dong-Ming Yan Boolean Operation for CAD Models Using a
Hybrid Representation . . . . . . . . . 114:1--114:17
Jing-En Jiang and
Hanxiao Wang and
Mingyang Zhao and
Dong-Ming Yan and
Shuangmin Chen and
Shiqing Xin and
Changhe Tu and
Wenping Wang DeFillet: Detection and Removal of
Fillet Regions in Polygonal CAD Models 115:1--115:19
Yilin Liu and
Duoteng Xu and
Xingyao Yu and
Xiang Xu and
Daniel Cohen-Or and
Hao Zhang and
Hui Huang HoLa: B-Rep Generation using a Holistic
Latent Representation . . . . . . . . . 116:1--116:25
Philippe Weier and
Jérémy Riviere and
Ruslan Guseinov and
Stephan Garbin and
Philipp Slusallek and
Bernd Bickel and
Thabo Beeler and
Delio Vicini Practical Inverse Rendering of Textured
and Translucent Appearance . . . . . . . 117:1--117:16
Khoa Do and
David Coeurjolly and
Pooran Memari and
Nicolas Bonneel Linear-Time Transport with Rectified
Flows . . . . . . . . . . . . . . . . . 118:1--118:13
Behrooz Zarebavani and
Danny M. Kaufman and
David I. W. Levin and
Maryam Mehri Dehnavi Adaptive Algebraic Reuse of Reordering
in Cholesky Factorizations with Dynamic
Sparsity Patterns . . . . . . . . . . . 119:1--119:17
Federico Sichetti and
Enrico Puppo and
Zizhou Huang and
Marco Attene and
Denis Zorin and
Daniele Panozzo MiSo: a DSL for Robust and Efficient
Solve and MInimize Problems . . . . . . 120:1--120:18
Yue Chang and
Otman Benchekroun and
Maurizio M. Chiaramonte and
Peter Yichen Chen and
Eitan Grinspun Shape Space Spectra . . . . . . . . . . 121:1--121:16
Isabella Liu and
Zhan Xu and
Wang Yifan and
Hao Tan and
Zexiang Xu and
Xiaolong Wang and
Hao Su and
Zifan Shi RigAnything: Template-Free
Autoregressive Rigging for Diverse 3D
Assets . . . . . . . . . . . . . . . . . 122:1--122:12
Jia-Peng Zhang and
Cheng-Feng Pu and
Meng-Hao Guo and
Yan-Pei Cao and
Shi-Min Hu One Model to Rig Them All: Diverse
Skeleton Rigging with UniRig . . . . . . 123:1--123:18
Pinxuan Dai and
Peiquan Zhang and
Zheng Dong and
Ke Xu and
Yifan Peng and
Dandan Ding and
Yujun Shen and
Yin Yang and
Xinguo Liu and
Rynson W. H. Lau and
Weiwei Xu 4D Gaussian Videos with Motion Layering 124:1--124:14
Andreas Meuleman and
Ishaan Shah and
Alexandre Lanvin and
Bernhard Kerbl and
George Drettakis On-the-fly Reconstruction for
Large-Scale Novel View Synthesis from
Unposed Images . . . . . . . . . . . . . 125:1--125:14
Letian Huang and
Dongwei Ye and
Jialin Dan and
Chengzhi Tao and
Huiwen Liu and
Kun Zhou and
Bo Ren and
Yuanqi Li and
Yanwen Guo and
Jie Guo TransparentGS: Fast Inverse Rendering of
Transparent Objects with Gaussians . . . 126:1--126:17
Lvmin Zhang and
Chuan Yan and
Yuwei Guo and
Jinbo Xing and
Maneesh Agrawala Generating Past and Future in Digital
Painting Processes . . . . . . . . . . . 127:1--127:13
Tao Liu and
Tianyu Zhang and
Yongxue Chen and
Weiming Wang and
Yu Jiang and
Yuming Huang and
Charlie C. L. Wang Neural Co-Optimization of Structural
Topology, Manufacturable Layers, and
Path Orientations for Fiber-Reinforced
Composites . . . . . . . . . . . . . . . 128:1--128:17
Di Zhang and
Ligang Liu Asymptotic analysis and design of linear
elastic shell lattice metamaterials . . 129:1--129:18
Minsu Kim and
Eunho Jung and
Yoonsang Lee PhysicsFC: Learning User-Controlled
Skills for a Physics-Based Football
Player Controller . . . . . . . . . . . 130:1--130:21
Minseok Kim and
Wonjeong Seo and
Sung-Hee Lee and
Jungdam Won ViSA: Physics-based Virtual Stunt Actors
for Ballistic Stunts . . . . . . . . . . 131:1--131:15
Xiaoyu Huang and
Takara Truong and
Yunbo Zhang and
Fangzhou Yu and
Jean Pierre Sleiman and
Jessica Hodgins and
Koushil Sreenath and
Farbod Farshidian Diffuse-CLoC: Guided Diffusion for
Physics-based Character Look-ahead
Control . . . . . . . . . . . . . . . . 132:1--132:12
Xiaohe Ma and
Valentin Deschaintre and
Milo\vs Ha\vsan and
Fujun Luan and
Kun Zhou and
Hongzhi Wu and
Yiwei Hu MaterialPicker: Multi-Modal DiT-Based
Material Generation . . . . . . . . . . 133:1--133:12
Xia, Mengqi (Mandy) and
Zhaoyang Zhang and
Sumit Chaturvedi and
Yutong Yi and
Rundong Wu and
Holly Rushmeier and
Julie Dorsey Predicting Fabric Appearance Through
Thread Scattering and Inversion . . . . 134:1--134:12
Zhengze Liu and
Yuchi Huo and
Yifan Peng and
Rui Wang A Fully-statistical Wave Scattering
Model for Heterogeneous Surfaces . . . . 135:1--135:17
Ahmed H. Mahmoud and
Serban D. Porumbescu and
John D. Owens Dynamic Mesh Processing on the GPU . . . 136:1--136:19
Hugo Schott and
Theo Thonat and
Thibaud Lambert and
Eric Guérin and
Eric Galin and
Axel Paris Sphere Carving: Bounding Volumes for
Signed Distance Fields . . . . . . . . . 137:1--137:13
Cyprien Plateau-Holleville and
Benjamin Stamm and
Vincent Nivoliers and
Maxime Maria and
Stéphane Mérillou In Search of Empty Spheres: 3D
Apollonius Diagrams on GPU . . . . . . . 138:1--138:15
Huadong Zhang and
Lizhou Cao and
Chao Peng UltraMeshRenderer: Efficient Structure
and Management of GPU Out-of-core Memory
for Real-time Rendering of Gigantic 3D
Meshes . . . . . . . . . . . . . . . . . 139:1--139:19
Luchao Qi and
Jiaye Wu and
Bang Gong and
Annie N. Wang and
David W. Jacobs and
Roni Sengupta MyTimeMachine: Personalized Facial Age
Transformation . . . . . . . . . . . . . 140:1--140:16
Quentin Becker and
Oliver Gross and
Mark Pauly Inverse Geometric Locomotion . . . . . . 141:1--141:17
Xinyu Yi and
Shaohua Pan and
Feng Xu Improving Global Motion Estimation in
Sparse IMU-based Motion Capture with
Physics . . . . . . . . . . . . . . . . 142:1--142:16
Wonjong Jang and
Yucheol Jung and
Gyeongmin Lee and
Seungyong Lee Instant Self-Intersection Repair for 3D
Meshes . . . . . . . . . . . . . . . . . 143:1--143:14
Daniel Zint and
Zhouyuan Chen and
Yifei Zhu and
Denis Zorin and
Teseo Schneider and
Daniele Panozzo Topological Offsets . . . . . . . . . . 144:1--144:19
Julian Knodt Single Edge Collapse Quad-Dominant Mesh
Reduction . . . . . . . . . . . . . . . 145:1--145:23
Alexandre Binninger and
Ruben Wiersma and
Philipp Herholz and
Olga Sorkine-Hornung TetWeave: Isosurface Extraction using
On-The-Fly Delaunay Tetrahedral Grids
for Gradient-Based Mesh Optimization . . 146:1--146:19
Tobias Kohler and
Martin Heistermann and
David Bommes HexHex: Highspeed Extraction of
Hexahedral Meshes . . . . . . . . . . . 147:1--147:20
Mengyun Liu and
Kai Bai and
Xiaopei Liu A Hybrid Near-wall Model for Kinetic
Simulation of Turbulent Boundary Layer
Flows . . . . . . . . . . . . . . . . . 148:1--148:24
Yijie Liu and
Taiyuan Zhang and
Xiaoxiao Yan and
Nuoming Liu and
Bo Ren Controllable Complex Freezing Dynamics
Simulation on Thin Films . . . . . . . . 149:1--149:12
Filipe Nascimento and
Fabricio S. Sousa and
Afonso Paiva Digital Animation of Powder-Snow
Avalanches . . . . . . . . . . . . . . . 150:1--150:20
Zhanyu Yang and
Aryamaan Jain and
Guillaume Cordonnier and
Marie-Paule Cani and
Zhaopeng Wang and
Bedrich Benes Arenite: a Physics-based Sandstone
Simulator . . . . . . . . . . . . . . . 151:1--151:13
Michael Liu and
Xinlei Wang and
Minchen Li CK-MPM: a Compact-Kernel Material Point
Method . . . . . . . . . . . . . . . . . 152:1--152:14
Hao Xu and
Yinqiao Wang and
Niloy J. Mitra and
Shuaicheng Liu and
Pheng-Ann Heng and
Chi-Wing Fu Hand-Shadow Poser . . . . . . . . . . . 153:1--153:16
Michele Vidulis and
Klara Mundilova and
Quentin Becker and
Florin Isvoranu and
Mark Pauly C-Tubes: Design and Optimization of
Tubular Structures Composed of
Developable Strips . . . . . . . . . . . 154:1--154:19
Hossein Baktash and
Nicholas Sharp and
Qingnan Zhou and
Alec Jacobson and
Keenan Crane Putting Rigid Bodies to Rest . . . . . . 155:1--155:16
Guirec Maloisel and
Ruben Grandia and
Christian Schumacher and
Espen Knoop and
Moritz Bächer A Versatile Quaternion-Based Constrained
Rigid Body Dynamics . . . . . . . . . . 156:1--156:17
Magí Romany\`a-Serrasolsas and
Juan J. Casafranca and
Miguel A. Otaduy Painless Differentiable Rotation
Dynamics . . . . . . . . . . . . . . . . 157:1--157:13
Zizhou Huang and
Maxwell Paik and
Zachary Ferguson and
Daniele Panozzo and
Denis Zorin Geometric Contact Potential . . . . . . 158:1--158:24
Xiaodi Yuan and
Fanbo Xiang and
Yin Yang and
Hao Su C$^5$D: Sequential Continuous Convex
Collision Detection Using Cone Casting 159:1--159:14
Anka He Chen and
Jerry Hsu and
Ziheng Liu and
Miles Macklin and
Yin Yang and
Cem Yuksel Offset Geometric Contact . . . . . . . . 160:1--160:21
Yuqing Zhang and
Hao Xu and
Yiqian Wu and
Sirui Chen and
Sirui Lin and
Xiang Li and
Xifeng Gao and
Xiaogang Jin AlignTex: Pixel-Precise Texture
Generation from Multi-view Artwork . . . 161:1--161:12
Maria Larsson and
Hodaka Yamaguchi and
Ehsan Pajouheshgar and
I-Chao Shen and
Kenji Tojo and
Chia-Ming Chang and
Lars Hansson and
Olof Broman and
Takashi Ijiri and
Ariel Shamir and
Wenzel Jakob and
Takeo Igarashi The Mokume Dataset and Inverse Modeling
of Solid Wood Textures . . . . . . . . . 162:1--162:18
Marco Maida and
Alberto Crescini and
Marco Perronet and
Elena Camuffo Claycode: Stylable and Deformable 2D
Scannable Codes . . . . . . . . . . . . 163:1--163:14
Hangming Fan and
Yuchi Huo and
Chuankun Zheng and
Chonghao Hu and
Yazhen Yuan and
Rui Wang Streaming-Aware Neural Monte Carlo
Rendering Framework with Unified
Denoising-Compression and Client
Collaboration . . . . . . . . . . . . . 164:1--164:13
Peter Michael and
Zekun Hao and
Serge Belongie and
Abe Davis Noise-Coded Illumination for Forensic
and Photometric Video Analysis . . . . . 165:1--165:16
Congyi Zhang and
Jinfan Yang and
Eric Hedlin and
Suzuran Takikawa and
Nicholas Vining and
Kwang Moo Yi and
Wenping Wang and
Alla Sheffer NESI: Neural
Explicit-Shape-Intersection-Based
Geometry Representation . . . . . . . . 166:1--166:23
Bruno Levy Exact Predicates, Exact Constructions
and Combinatorics for Mesh CSG. . . . . 167:1--167:27
Yuanpeng Liu and
Yi Min Xie and
Ting-Uei Lee and
Ziqi Wang and
Nico Pietroni Free-form Surface Approximation Using
Rotational Patches . . . . . . . . . . . 168:1--168:14
Trevor Hedstrom and
Markus Kettunen and
Daqi Lin and
Chris Wyman and
Tzu-Mao Li ReSTIR BDPT: Bidirectional ReSTIR Path
Tracing with Caustics . . . . . . . . . 169:1--169:16
Hao Jiang and
Rongjia Zheng and
Yongwei Nie and
Chunxia Xiao and
Wei-Shi Zheng and
Qing Zhang Self-supervised Texture Filtering . . . 170:1--170:13
Federico Sichetti and
Zizhou Huang and
Marco Attene and
Denis Zorin and
Enrico Puppo and
Daniele Panozzo High-Order Continuous Geometrical
Validity . . . . . . . . . . . . . . . . 171:1--171:19
Xiang Dai and
Kyrollos Yanny and
Kristina Monakhova and
Nicholas Antipa Single-shot HDR using conventional image
sensor shutter functions and optical
randomization . . . . . . . . . . . . . 172:1--172:20
Yueji Ma and
Dong Xiao and
Zuoqiang Shi and
Bin Wang Convection Augmented Gauss
Reconstruction for Unoriented Point
Clouds . . . . . . . . . . . . . . . . . 173:1--173:18
Hadi Alzayer and
Zhihao Xia and
Zhang, Xuaner (Cecilia) and
Eli Shechtman and
Jia-Bin Huang and
Michael Gharbi Magic Fixup: Streamlining Photo Editing
by Watching Dynamic Videos . . . . . . . 174:1--174:25