Last update:
Fri Apr 13 14:12:45 MDT 2018
Richard Rouse, III Gaming and graphics: toiling with tools 5--9
Bill Hibbard Visfiles: UK team surveys Web-based
visualization . . . . . . . . . . . . . 10--12
Thomas G. West Images and reversals: is visualization
no longer a new new thing? . . . . . . . 13--14
Zhigeng Pan and
Pheng-ann Heng and
Rynson W. H. Lau Computer graphics around the world:
computer graphics in Hong Kong . . . . . 15--19
Colleen Cleary Professional chapters: professional
chapters update . . . . . . . . . . . . 20--21
Dena Eber and
Rosalee Wolfe Education: teaching computer graphics
visual literacy to art and computer
science students . . . . . . . . . . . . 24--26
Anonymous Student gallery: imaginary worlds . . . 27--29
Carl Machover Computer graphics pioneers: looking
back\ldotsto what's ahead . . . . . . . 30--32
Bob Ellis Public policy: domain names, digital
television, CFP2000, ACM book on
intellectual property and third on-line
survey . . . . . . . . . . . . . . . . . 33--34
George S. Carson Standards pipeline: work with the SEDRIS
organization begins . . . . . . . . . . 35--36
Jonathan Corson-Rikert Conference reports: report of the
workshop on rendering, perception, and
measurement . . . . . . . . . . . . . . 37--39
Bill Hibbard Contributions: from the Guest Editor . . 40--40
Paula T. McCaslin and
Philip A. McDonald and
Edward J. Szoke $3$D visualization development at NOAA
forecast systems laboratory . . . . . . 41--44
Theresa-Marie Rhyne Two stepping information technology with
visualization: a viewpoint from the U.S.
EPA Scientific Visualization Center . . 45--47
Ugo Taddei and
Olaf David and
Christian Michl Application of VisAD in hydrological
modeling and simulation . . . . . . . . 48--50
Douglas H. Deutschman and
Catherine Devine and
Linda A. Buttel The role of visualization in
understanding a complex forest
simulation model . . . . . . . . . . . . 51--55
David M. McQueen and
Charles S. Peskin A three-dimensional computer model of
the human heart for studying cardiac
fluid dynamics . . . . . . . . . . . . . 56--60
Stephen G. Eick Visualizing multi-dimensional data . . . 61--67
Robert Bosch and
Chris Stolte and
Diane Tang and
John Gerth and
Mendel Rosenblum and
Pat Hanrahan Rivet: a flexible environment for
computer systems visualization . . . . . 68--73
Russell M. Taylor, II Practical scientific visualization
examples . . . . . . . . . . . . . . . . 74--79
Gordon Cameron It's time for the next Web revolution 4--5
James Hague Are virtual worlds worth it? . . . . . . 7--10
Eric Shaffer and
Daniel A. Reed Real-time immersive performance
visualization and steering . . . . . . . 11--14
Thomas G. West Is a visualization language possible? 15--16
Dena Eber and
Rosalee Wolfe Teaching computer graphics visual
literacy to art and computer science
students: advantages, resources and
opportunities . . . . . . . . . . . . . 22--24
Carl Machover Green and Hopgood share UK computer
graphics history . . . . . . . . . . . . 28--30
Bob Ellis Committee addresses controversial
subjects\ldotsand other topics . . . . . 31--33
Theresa-Maria Rhyne ACM SIGGRAPH outreach to the computer
games community: a report on the Game
Developers Conference 2000 . . . . . . . 34--34
Timothy Childs and
Don Brutzman Web$3$D roundUP: looking backward and
forwards . . . . . . . . . . . . . . . . 35--36
Aaron E. Walsh Universal media: media-rich content for
bandwidth-starved devices . . . . . . . 37--41
Bruce Damer and
Stuart Gold Avatars98 and Avatars99: pioneering the
medium of $3$D Internet cyberconferences 42--42
Randy Pausch and
Clifton Forlines Alice: model, paint & animate ---
easy-to-use interactive graphics for the
Web . . . . . . . . . . . . . . . . . . 42--43
Ed Sims Virtual communicator characters . . . . 44--44
Andy Best IceBorg: between a rock and a very cold
place . . . . . . . . . . . . . . . . . 44--45
Paul Diefenbach Open worlds: diary of roundUP presenter 46--46
Shane Carroll Deepwave: music visualization . . . . . 47--47
Abe Megahed Hypercosm: making $3$D programming
accessible . . . . . . . . . . . . . . . 47--48
Don Brutzman Virtual kelp forest exhibit . . . . . . 48--49
Kai Strehlke Roomz . . . . . . . . . . . . . . . . . 49--50
Georg Mnich Mystery house . . . . . . . . . . . . . 50--51
Mike McCann Remotely operated vehicle (ROV) dive
visualization . . . . . . . . . . . . . 51--51
Stephen N. Matsuba VRML dream on-line performance . . . . . 52--53
Sampath Jagannathan Escher Web-based toy . . . . . . . . . . 53--54
Pekka Parnanen Interactive $3$D interface for
e-business solutions . . . . . . . . . . 54--55
Robert Rothfarb and
Philippe Van Nedervelde SimsalaGrimm: fairy-tale themed on-line
$3$D community . . . . . . . . . . . . . 55--56
Mandee Tatum Active Worlds . . . . . . . . . . . . . 56--57
Ivan Klima Lunar landing in Web$3$D . . . . . . . . 57--58
Samanth Pinney Streaming $3$D over the Web . . . . . . 59--59
Kathleen Ruiz Virtual environments/$3$DWeb . . . . . . 59--60
Barrett Fox Funnelvision Web cartoon . . . . . . . . 60--61
Cati Laporte Avatar, get a life . . . . . . . . . . . 61--62
Alex Shamson MagicBlossom . . . . . . . . . . . . . . 62--63
Claudia Cavallar Why participate in the Web$3$D roundUP? 63--64
Carrie Sim ``They all suck!'' (whereas we've been
running too fast to do anything but
exhale) . . . . . . . . . . . . . . . . 64--65
Frederick Shaul twirl --- $3$D microbrowser . . . . . . 65--66
Patrick Keller and
Christian Babski la\_fabrique: a Web$3$D electronic
museum for the binary years . . . . . . 66--68
Tae-Ha Park Virtual show hostess --- Sunny . . . . . 68--68
Anonymous Is the technology up to the task? . . . 3--4
Mark Barrett Graphics: the language of interactive
storytelling . . . . . . . . . . . . . . 7--10
Bill Hibbard Confessions of a visualization skeptic 11--13
Thomas G. West Enormous eyes and tiny grasping hands 14--15
Scott Lang Chapters continue to grow . . . . . . . 16--21
David S. Ebert and
Dan Bailey A collaborative and interdisciplinary
computer animation course . . . . . . . 22--26
D. A. Duce and
F. R. A. Hopgood Computer graphics in the UK: a few
people, places and events . . . . . . . 30--33
Bob Ellis An open discussion on public policy . . 34--37
George S. Carson Spatial standardization . . . . . . . . 38--41
Theresa-Marie Rhyne Carto BOF meets at SIGGRAPH 2000 . . . . 42--49
Karen Sullivan About the Cover: Stirring It Up . . . . 3--4
Richard Rouse III Gaming and Graphics: Computer Games, Not
Computer Movies . . . . . . . . . . . . 5--7
Bill Hibbard Visualization spaces . . . . . . . . . . 8--10
Bill Hibbard Visfiles: Visual Spaces . . . . . . . . 8--10
Thomas G. West Images and Reversals: When the World
Plague was Stopped by a Visual Artist 11--12
Thomas G. West When the world plague was stopped by a
digital artist . . . . . . . . . . . . . 11--12
Anonymous Chapters Listing . . . . . . . . . . . . 13--14
Rosalee Wolfe Education: Rendering $+$ Modeling $+$
Animation $+$ Postprocessing $=$
Computer Graphics . . . . . . . . . . . 15--18
Rosalee Wolfe and
John L. Lowther and
Ching-Kuang Shene Rendering + modeling + animation +
postprocessing = computer graphics . . . 15--18
Carl Machover Computer Graphics Pioneers:
Opportunities and Remembrances . . . . . 19--20
Bob Ellis and
Myles Losch and
Eugen H. Spafford Public Policy: Public Policy Update . . 21--23
Anonymous ACM SIGGRAPH 2001 Elections: Nominating
Committee Report . . . . . . . . . . . . 25--25
Anonymous SIGGRAPH Executive Committee Minutes . . 26--27
Anonymous Announcements . . . . . . . . . . . . . 29--30
Teresa Lang Comics from the Other Side . . . . . . . 32--32
Gordon Cameron Using computer graphics to better
understand our world . . . . . . . . . . 3--3
Richard Rouse Games on the verge of a nervous
breakdown: emotional content in computer
games . . . . . . . . . . . . . . . . . 6--10
Bill Hibbard Super-intelligent machines . . . . . . . 11--13
Thomas G. West Visual thinkers and Nobel Prizes . . . . 14--15
John W. Belcher and
R. Mark Bessette MIT educators share success . . . . . . 18--21
Carl Machover The history of versaCAD . . . . . . . . 22--23
David Nelson and
Bob Ellis and
Laurie Reinhart SIGGRAPH public policy committee
activity detailed . . . . . . . . . . . 24--28
Richard Rouse, III Gaming and graphics: the console and PC:
separated at birth? . . . . . . . . . . 5--9
Bill Hibbard Vis files: NEC supercomputer
visualization efforts . . . . . . . . . 10--13
Jiaoying Shi and
Zhigeng Pan Computer graphics around the world:
computer graphics in China: an overview 22--27
Karen Sullivan From the Guest Editor . . . . . . . . . 28--29
Craig Caldwell Preproduction: the industry secret . . . 30--31
Julie Goldstein Concept mapping, mind mapping and
creativity: documenting the creative
process for computer animators . . . . . 32--35
Brian Lemay Ancient layout scrolls found in
archeological dig: can these old
principles be applied to the advanced
technology of tomorrow? . . . . . . . . 36--36
Wayne Gilbert Exploring options . . . . . . . . . . . 38--39
Ed Hooks Adrenaline moments and conflict: two
essentials for good storytelling . . . . 40--41
Jef Awada Animating on stage . . . . . . . . . . . 42--44
John Lasseter Tricks to animating characters with a
computer . . . . . . . . . . . . . . . . 45--47
Ed J. Cheetham The nuts and bolts of animation . . . . 48--52
Claudia Cumbie-Jones Threading a sophomore computer animation
curriculum . . . . . . . . . . . . . . . 53--56
Bill Hibbard and
Bill Lorensen and
Jim Miller Visualization toolkit extreme testing 8--11
Alain Chesnais and
Jose Encarnação and
Dietmar Saupe and
Marc Alexa Computer graphics in Germany . . . . . . 14--21
Ken Knowlton and
Carl Machover On frustrations of collaborating with
artists . . . . . . . . . . . . . . . . 22--24
Teresa Lang Comics from the other side . . . . . . . 42--42
Bill Hibbard Vis files: computational field
visualization . . . . . . . . . . . . . 5--9
Carl Machover Computer graphics pioneers: the Giloi's
school of computer graphics . . . . . . 12--16
Bob Ellis Public policy: SIGGRAPH 2001 spurs
activity . . . . . . . . . . . . . . . . 17--20
Patricia Galvis-Assmus From the Editor . . . . . . . . . . . . 2--2
Karen Sullivan Adaptively Sampled Distance Fields . . . 3--3
Bill Hibbard Building $3$D User Interface Components
Using a Visualization Library . . . . . 4--7
Chris Crawford Artists Against Anatomists . . . . . . . 8--10
Anonymous Chapters Listing . . . . . . . . . . . . 11--12
Ben Wyrick and
Bob Ellis and
Myles Losch Public Policy Issues Heat Up, Attract
Audience . . . . . . . . . . . . . . . . 13--15
Anonymous ACM SIGGRAPH 2002 Elections . . . . . . 17--31
Anonymous ACM SIGGRAPH Executive Committee
Minutes: Meeting October 28, 2001,
Atlanta, GA; Conference Call, September
19, 2001; Meeting August 18, 2001, Los
Angeles, CA . . . . . . . . . . . . . . 32--35
Anonymous Calendar . . . . . . . . . . . . . . . . 37--37
Anonymous Eighth Eurographics Workshop on Virtual
Environments . . . . . . . . . . . . . . 37--37
Anonymous Call for Papers: Pacific Graphics 2002 38--38
Anonymous ACM SIGGRAPH Membership Application . . 39--39
Teresa Lang Comics from the Other Side . . . . . . . 40--40
Bill Hibbard Social synthetic characters . . . . . . 5--7
Etta Di Leo Are you getting all that you can out of
ACM SIGGRAPH? . . . . . . . . . . . . . 8--9
Bob Ellis Stay informed: participate in public
policy discussion . . . . . . . . . . . 13--22
Terri Leker End-to-end content creation with desktop
production studios . . . . . . . . . . . 23--26
Vladan Zdravkovic and
Eva Carling and
Anders Hast and
Stefan Seipel University of Gävle prepares students for
entry into industry . . . . . . . . . . 27--32
Marc Downie and
Bill Tomlinson and
Bruce Blumberg Developing an aesthetic: character-based
interactive installations . . . . . . . 33--36
Teresa Lang Comics from the other side . . . . . . . 48--48
Anonymous Chapters . . . . . . . . . . . . . . . . ??
Anonymous Contributions . . . . . . . . . . . . . ??
Anonymous Public policy . . . . . . . . . . . . . ??
Anonymous Vis files . . . . . . . . . . . . . . . ??
Hans Westman Making visible the creative process of
the artist . . . . . . . . . . . . . . . 3--4
Eric B. Lum and
Kwan-Liu Ma Interactivity is the key to expressive
visualization . . . . . . . . . . . . . 5--9
Thomas G. West Thinking like Einstein on the Hokule'a:
the continuing puzzle of the visual . . 10--12
Bob Ellis Public policy committee continues
efforts . . . . . . . . . . . . . . . . 16--21
Alain Chesnais and
Jose Encarnação and
Chang-Hun Kim and
Myoung-Hee Kim and
Myung-Soo Kim Computer graphics in Korea . . . . . . . 22--26
Robert M. Blomgren and
David J. Kasik Early investigation, formulation and use
of NURBS at Boeing . . . . . . . . . . . 27--32
Dena Elisabeth Eber The SIGGRAPH 2002 art gallery: process
and product . . . . . . . . . . . . . . 33--39
Teresa Lang Comics from the other side . . . . . . . 48--48
Anonymous About the cover . . . . . . . . . . . . ??
Anonymous Computer graphics around the world . . . ??
Anonymous Computer graphics pioneers . . . . . . . ??
Anonymous Conference report . . . . . . . . . . . ??
Anonymous Images and reversals . . . . . . . . . . ??
Anonymous Public policy . . . . . . . . . . . . . ??
Anonymous Visfiles . . . . . . . . . . . . . . . . ??
Hans Westman There is so much more to the SIGGRAPH
conference than tired feet . . . . . . . 3--4
Bill Hibbard and
Michael Böttinger and
Martin Schultz and
Joachim Biercamp Visualization in earth system science 5--9
Etta Di Leo Starting an ACM SIGGRAPH chapter . . . . 10--11
Bob Ellis Progress made at SIGGRAPH 2002 provides
direction for 2003 . . . . . . . . . . . 15--19
Anonymous About the cover . . . . . . . . . . . . ??
Anonymous Chapters . . . . . . . . . . . . . . . . ??
Anonymous Public policy . . . . . . . . . . . . . ??
Anonymous VISFILES . . . . . . . . . . . . . . . . ??
Bill Hibbard Should standard oil own the roads? . . . 5--6
Charles Bestor Installation art: image and reality . . 16--18
Phillip M. Sauter VR2Go\TM: a new method for virtual
reality development . . . . . . . . . . 19--24
Kevin Abt Modeling Pittsburgh \ldots with the
fewest possible polygons . . . . . . . . 25--26
Remington Scott Creating virtual learning environments
is much closer than we think . . . . . . 26--26
Thom Jones AirlinX digital information system
provides welcoming $3$D to travelers . . 27--28
Anonymous VISFILES . . . . . . . . . . . . . . . . ??
Hans Westman Computer art comes of age . . . . . . . 3--3
Bill Hibbard VisBio: a biological tool for
visualization and analysis . . . . . . . 5--7
Anonymous About the cover . . . . . . . . . . . . ??
Anonymous VisFiles . . . . . . . . . . . . . . . . ??
Hans Westman Communication and the growth of
information . . . . . . . . . . . . . . 3--3
Bill Hibbard Large operational user of visualization 5--9
Steve Pitzel An animator at Intel . . . . . . . . . . 18--19
Dena Elisabeth Eber The SIGGRAPH 2003 art gallery: state of
art in digital arts . . . . . . . . . . 20--28
Akira Wakita and
Fumio Matsumoto Information visualization with Web3D:
spatial visualization of human activity
area and its condition . . . . . . . . . 29--33
Anonymous About the cover . . . . . . . . . . . . ??
Anonymous VisFiles . . . . . . . . . . . . . . . . ??
Hans Westman Computer graphics: defining the literal
meaning of images . . . . . . . . . . . 3--3
Bill Hibbard Goodbye . . . . . . . . . . . . . . . . 4--6
Francis X. McAfee Computer graphics research in the
humanities at the center for electronic
communication . . . . . . . . . . . . . 13--16
Remington Scott Sparking life: notes on the performance
capture sessions for the \em Lord of the
Rings: the Two Towers . . . . . . . . . 17--21
Patricia Galvis-Assmus A mixed offering for our readers . . . . 2--2
Hans Westman The exploration and discovery of
computer graphics . . . . . . . . . . . 3--3
Kwan-Liu Ma Visualization: a quickly emerging field 4--7
Peter Braccio A behind the scenes look at The Guerilla
Studio: the long, strange trip to
SIGGRAPH 2003 . . . . . . . . . . . . . 12--21
Mark Thomas A graphics pipeline for making $3$D as
cool as text . . . . . . . . . . . . . . 22--25
Kristinn R. Thórisson and
Christopher Pennock and
Thor List and
John DiPirro Artificial intelligence in computer
graphics: a constructionist approach . . 26--30
Anonymous About the cover . . . . . . . . . . . . ??
Anonymous From the editor . . . . . . . . . . . . ??
Anonymous VISFILES . . . . . . . . . . . . . . . . ??
Patricia Galvis-Assmus Gearing up for SIGGRAPH 2004 . . . . . . 2--2
Hans Westman What you see is what you get: the hidden
value of abstractions . . . . . . . . . 3--3
Gordon Kindlmann and
Richard A. Normann and
Arun Badi and
Charles Keller and
Greg M. Jones and
Christopher R. Johnson Scientific visualization in small animal
imaging . . . . . . . . . . . . . . . . 4--7
Peter Herzog Janimation animation \ldots . . . . . . 8--9
Curtis Beeson and
Kevin Bjorke Skin in the ``Dawn'' demo . . . . . . . 14--19
Carl J. Huhn Standing at the crossroads of art &
technology . . . . . . . . . . . . . . . 20--20
Anonymous About the cover . . . . . . . . . . . . ??
Anonymous From the editor . . . . . . . . . . . . ??
Anonymous Members at work . . . . . . . . . . . . ??
Anonymous Visfiles . . . . . . . . . . . . . . . . ??
Patricia Galvis-Assmus ACM SIGGRAPH: a year-long experience . . 2--2
Hans Westman The frustrations and joys of computer
graphics . . . . . . . . . . . . . . . . 3--3
Terry S. Yoo and
Kwan-Liu Ma Taking stock of visualization in
scientific computing . . . . . . . . . . 4--6
Jen Zen Painting in air . . . . . . . . . . . . 7--9
Michael Masucci Quantum entanglement and the EZTV online
museum . . . . . . . . . . . . . . . . . 14--17
Christian Theobalt and
Joel Carranza and
Marcus A. Magnor and
Hans-Peter Seidel $3$D video: being part of the movie . . 18--20
Bahman Kalantari A new visual art medium: polynomiography 21--23
Vishal Dar In the age of digital ornamentation . . 24--24
Pamela Kleibrink Thompson Oppor-toon-ities in animation and
computer graphics . . . . . . . . . . . 25--27
Anonymous About the cover . . . . . . . . . . . . ??
Anonymous From the editor . . . . . . . . . . . . ??
Anonymous Members at work . . . . . . . . . . . . ??
Anonymous VISFILES . . . . . . . . . . . . . . . . ??
Patricia Galvis-Assmus ACM SIGGRAPH: individual experiences
shared for the good of all . . . . . . . 2--2
Hans Westman Playing the game: preparing for a career
in computer graphics . . . . . . . . . . 3--3
Kwan-Liu Ma Visualization for security . . . . . . . 4--6
Anna Ursyn Creation and instruction work together 7--10
Martin Talbot Challenges fuel excitement for work . . 11--13
Andrew Woo Focus on ACM SIGGRAPH Canadian chapters 14--17
Judy Brown Visual learning in science and
engineering . . . . . . . . . . . . . . 22--23
Steve Cunningham and
Werner Hansmann and
Cary Laxer and
Jiaoying Shi The beginning computer graphics course
in computer science . . . . . . . . . . 24--25
Anonymous About the cover . . . . . . . . . . . . ??
Anonymous Chapters . . . . . . . . . . . . . . . . ??
Anonymous Conference reports . . . . . . . . . . . ??
Anonymous From the editor . . . . . . . . . . . . ??
Anonymous Members at work . . . . . . . . . . . . ??
Anonymous VISFILES . . . . . . . . . . . . . . . . ??
Stephen N. Spencer Learning through computer-generated
visualization . . . . . . . . . . . . . 2--2
Hans Westman Game technology extends its reach . . . 3--3
Kwan-Liu Ma Teaching visualization . . . . . . . . . 4--5
Susan Varnum Web-based learning fills a need . . . . 6--7
Sue Blackman Serious games \ldots and less! . . . . . 12--16
Mark Billinghurst and
Raphael Grasset and
Julian Looser Designing augmented reality interfaces 17--22
Anonymous About the cover . . . . . . . . . . . . ??
Anonymous Contributions . . . . . . . . . . . . . ??
Anonymous From the editor . . . . . . . . . . . . ??
Anonymous Members at work . . . . . . . . . . . . ??
Anonymous Visfiles . . . . . . . . . . . . . . . . ??
Stephen N. Spencer The end \ldots and the beginning! . . . 2--3
Hans Westman Computer graphics: what's it all about? 4--4
Helwig Hauser Toward new grounds in visualization . . 5--8
Gary R. Greenfield Doing ``neat stuff'' . . . . . . . . . . 9--12
Adam Cohen and
Matthew Kapfhammer Energy and education: an ACM SIGGRAPH
student chapter update . . . . . . . . . 13--13
Mark Billinghurst and
Raphaël Grasset and
Richard Green and
Michael Haller Inventing the future down under: the
Human Interface Technology Laboratory
New Zealand [HIT Lab NZ] . . . . . . . . 18--23
Robin Cain Teaching $3$D modeling and animation in
the high schools . . . . . . . . . . . . 24--25
Anonymous About the cover . . . . . . . . . . . . ??
Anonymous Chapters . . . . . . . . . . . . . . . . ??
Anonymous Contributions . . . . . . . . . . . . . ??
Anonymous From the editor . . . . . . . . . . . . ??
Anonymous Members at work . . . . . . . . . . . . ??
Anonymous Visfiles . . . . . . . . . . . . . . . . ??
Hans Westman Finding your way in Computer Graphics 1:1--1:??
Hans Westman Making it real . . . . . . . . . . . . . 2:1--2:??
Eden Ashley Umble Making it real: the future of
stereoscopic $3$D film technology . . . 3:1--3:??
Douglas Easterly Ricardo Miranda Zúñiga: a multimedia
artist focused on social commentary . . 4:1--4:??
Scott Owen Message from the president . . . . . . . 5:1--5:??
Hans Westman Finding your way in computer graphics 1:1--1:??
Matt Duncan and
Matthew Kelley and
Jeffrey Jacobson High school graduate refines gyromouse
interface for virtual reality: pre-teens
play crucial role . . . . . . . . . . . 2:1--2:??
Eric Sloss Ben Fry finding methods of visualizing
data accepts Nierenberg chair of design
at Carnegie Mellon . . . . . . . . . . . 3:1--3:??
Patrick Bannan and
Thomas Netzband The animated short: a student's
perspective . . . . . . . . . . . . . . 4:1--4:??
Hans Westman At depths with computer graphics . . . . 1:1--1:??
Chris Rowland and
Steve Flack Visualising the invisible: visualising
historic shipwrecks . . . . . . . . . . 2:1--2:??
Anders Willstedt Visual effects in Sweden: the little
engine that could . . . . . . . . . . . 3:1--3:??
Chuck Wardin A conference much bigger than first
perceived . . . . . . . . . . . . . . . 4:1--4:??
Jen Grey TEATIME at Boston ACM SIGGRAPH 2006 . . 5:1--5:??
Hamish Millar High dynamic range ('HDR') technology 6:1--6:??
Hamish Millar Videogames: content and responsibility 7:1--7:??
Chris Isaac Larnder Augmented perception via cartoon
rendering: reflections on a real-time
video-to-cartoon system . . . . . . . . 8:1--8:??
Kurt Debattista Innovations in rendering . . . . . . . . 9:1--9:??
Jared Bendis SWAG me, baby! . . . . . . . . . . . . . 10:1--10:??
Valerie Tuffy ACM SIGGRAPH Singapore Chapter Trip to
Bangkok . . . . . . . . . . . . . . . . 1--27
George A. J. Sparling Graphics and the symbolization of ideas 1:1--1:??
James Dargie Modeling techniques: movies vs. games 2:1--2:??
Joe Rohde From myth to mountain: insights into
virtual placemaking . . . . . . . . . . 1:1--1:??
Kenneth Wittlief Stereoscopic $3$D film and animation:
getting it right . . . . . . . . . . . . 2:1--2:??
Kwan-Liu Ma VisFiles: the next surge of
visualization research . . . . . . . . . 3:1--3:??
Hans Westman This issue . . . . . . . . . . . . . . . 1--1
Sharon Eisenberg SIGGRAPHICON . . . . . . . . . . . . . . 1--2
Daniel Lingafelter SIGGRAPH 2007: report from Daniel
Lingafelter . . . . . . . . . . . . . . 1--2
Trina Teo The little things . . . . . . . . . . . 1--2
Liming Zhao SIGGRAPH 2007: Liming Zhao, report from
Univ. Penn student chapter . . . . . . . 1--2
Mark Busse Fear and loafers in San Diego . . . . . 1--3
Peter Petersen Art in the digital age from a personal
perspective . . . . . . . . . . . . . . 1--3
Kwan-Liu Ma Creating a collaborative space to share
data, visualization, and knowledge . . . 1--4
Hans Westman SIGGRAPH Asia . . . . . . . . . . . . . 1--7
Givon Zirkind AFIS data compression: an example of how
domain specific compression algorithms
can produce very high compression ratios 1--36
Hans Westman From the editor . . . . . . . . . . . . 1:1--1:??
Anton van den Hengel and
Anthony Dick Image based modelling with VideoTrace 2:1--2:??
Philip Swinstead A match made in Hollywood heaven: how
video games made animation and
filmmaking (a lot) easier . . . . . . . 3:1--3:??
Samuel Edsall The future of television graphics . . . 4:1--4:??
Hans Westman From the editor: Facts through fiction 1:1--1:??
Murat Kurt and
Muhammed Gökhan Cinsdikici Representing BRDFs using SOMs and MANs 2:1--2:??
Jon Amakawa Exploring the world of 16th Century
Japanese castles and samurai in
real-time $3$D . . . . . . . . . . . . . 3:1--3:??
Peter Rautek and
Stefan Bruckner and
Eduard Gröller and
Ivan Viola VisFiles: Illustrative visualization:
new technology or useless tautology? . . 4:1--4:??
Neil Schneider Breaking the stereoscopic $3$D paradox 5:1--5:??
Neil Schneider Dr. Robert Cailliau, co-developer of the
WWW: part one . . . . . . . . . . . . . 6:1--6:??
Neil Schneider Dr. Robert Cailliau, co-developer of the
WWW: part two . . . . . . . . . . . . . 7:1--7:??
Rick Barry SIGGRAPH 2008 SpaceTime --- Second Life
exhibition . . . . . . . . . . . . . . . 8:1--8:??
Brad Kolacinski Education: If you animate it, they will
come . . . . . . . . . . . . . . . . . . 9:1--9:??
Hans Westman Building bridges: science, the arts &
technology . . . . . . . . . . . . . . . 1:1--1:??
Elizabeth A. Raga and
Stuart S. Sumida Anatomical considerations in facial
motion capture . . . . . . . . . . . . . 2:1--2:??
Orang Dialameh iVisit agitating for the evolution of
fixed-mobile tele-presence and augmented
reality . . . . . . . . . . . . . . . . 3:1--3:??
Murat Kurt and
Dave Edwards A survey of BRDF models for computer
graphics . . . . . . . . . . . . . . . . 4:1--4:??
Carlos D. Correa Visualizing what lies inside . . . . . . 5:1--5:??
Jack Lew Connecting the dots by crossing borders 6:1--6:??