#include "test_cases.h" const float c_2[] = { 2.0, 0.0 }; const float c_3[] = { 3.0, 0.0 }; const double z_2[] = { 2.0, 0.0 }; const double z_3[] = { 3.0, 0.0 }; const float vector_4_zero_f[] = { 0.0, 0.0, 0.0, 0.0 }; const double vector_4_zero_d[] = { 0.0, 0.0, 0.0, 0.0 }; const float vector_4_zero_c[] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }; const double vector_4_zero_z[] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }; const float vector_4_f[] = { -2.0, -1.0, 0.0, 3.0 }; const double vector_4_d[] = { -2.0, -1.0, 0.0, 3.0 }; const float vector_4_c[] = { -2.0, 1.0, -1.0, 1.0, 0.0, 3.0, 3.0, 5.0 }; const double vector_4_z[] = { -2.0, 1.0, -1.0, 1.0, 0.0, 3.0, 3.0, 5.0 }; const float matrix_gen_4_f[] = { 1.0, 0.0, -2.0, 1.0, 0.5, 3.0, 5.0, 1.0, 2.0, -2.0, -1.0, 0.5, 1.0, -1.0, 0.5, 0.0 }; const double matrix_gen_4_d[] = { 1.0, 0.0, -2.0, 1.0, 0.5, 3.0, 5.0, 1.0, 2.0, -2.0, -1.0, 0.5, 1.0, -1.0, 0.5, 0.0 }; const float matrix_gen_4_c[] = { 1.0, 0.0, 0.0, 0.0, -2.0, 1.0, 1.0, 1.0, 0.5, 0.0, 3.0, 1.0, 5.0, 1.0, 0.0, 2.0, 2.0, 1.0, -2.0, 0.0, -1.0, 0.0, 0.5, 3.0, 1.0, 1.0, -1.0, 2.0, 0.5, 1.0, 0.0, 1.0 }; const double matrix_gen_4_z[] = { 1.0, 0.0, 0.0, 0.0, -2.0, 1.0, 1.0, 1.0, 0.5, 0.0, 3.0, 1.0, 5.0, 1.0, 0.0, 2.0, 2.0, 1.0, -2.0, 0.0, -1.0, 0.0, 0.5, 3.0, 1.0, 1.0, -1.0, 2.0, 0.5, 1.0, 0.0, 1.0 }; const float matrix_t_4_f[] = { 1.0, 0.0, -2.0, 1.0, 0.5, 3.0, 5.0, 1.0, 2.0, -2.0, -1.0, 0.5, 1.0, -1.0, 0.5, 1.0 }; const double matrix_t_4_d[] = { 1.0, 0.0, -2.0, 1.0, 0.5, 3.0, 5.0, 1.0, 2.0, -2.0, -1.0, 0.5, 1.0, -1.0, 0.5, 1.0 }; const float matrix_t_4_fpu[] = { 1.0, 0.0, -2.0, 1.0, 3.0, 5.0, 1.0, -1.0, 0.5, 1.0 }; const float matrix_t_4_fpl[] = { 1.0, 0.5, 3.0, 2.0, -2.0, -1.0, 1.0, -1.0, 0.5, 1.0 }; const double matrix_t_4_dpu[] = { 1.0, 0.0, -2.0, 1.0, 3.0, 5.0, 1.0, -1.0, 0.5, 1.0 }; const double matrix_t_4_dpl[] = { 1.0, 0.5, 3.0, 2.0, -2.0, -1.0, 1.0, -1.0, 0.5, 1.0 }; const float matrix_gen_4_cpu[] = { 1.0, 0.0, 0.0, 0.0, -2.0, 1.0, 1.0, 1.0, 3.0, 1.0, 5.0, 1.0, 0.0, 2.0, -1.0, 0.0, 0.5, 3.0, 0.0, 1.0 }; const float matrix_gen_4_cpl[] = { 1.0, 0.0, 0.5, 0.0, 3.0, 1.0, 2.0, 1.0, -2.0, 0.0, -1.0, 0.0, 1.0, 1.0, -1.0, 2.0, 0.5, 1.0, 0.0, 1.0 }; const double matrix_gen_4_zpu[] = { 1.0, 0.0, 0.0, 0.0, -2.0, 1.0, 1.0, 1.0, 3.0, 1.0, 5.0, 1.0, 0.0, 2.0, -1.0, 0.0, 0.5, 3.0, 0.0, 1.0 }; const double matrix_gen_4_zpl[] = { 1.0, 0.0, 0.5, 0.0, 3.0, 1.0, 2.0, 1.0, -2.0, 0.0, -1.0, 0.0, 1.0, 1.0, -1.0, 2.0, 0.5, 1.0, 0.0, 1.0 }; const float matrix_her_4_c[] = { 1.0, 0.0, 0.0, 0.0, -2.0, 1.0, 1.0, 1.0, 0.0, 0.0, 3.0, 0.0, 5.0, 1.0, 0.0, 2.0, -2.0, -1.0, 5.0, -1.0, -1.0, 0.0, 0.5, 3.0, 1.0, -1.0, 0.0, -2.0, 0.5, -3.0, 1.0, 0.0 }; const double matrix_her_4_z[] = { 1.0, 0.0, 0.0, 0.0, -2.0, 1.0, 1.0, 1.0, 0.0, 0.0, 3.0, 0.0, 5.0, 1.0, 0.0, 2.0, -2.0, -1.0, 5.0, -1.0, -1.0, 0.0, 0.5, 3.0, 1.0, -1.0, 0.0, -2.0, 0.5, -3.0, 1.0, 0.0 }; const float matrix_her_4_cpu[] = { 1.0, 0.0, 0.0, 0.0, -2.0, 1.0, 1.0, 1.0, 3.0, 0.0, 5.0, 1.0, 0.0, 2.0, -1.0, 0.0, 0.5, 3.0, 1.0, 0.0 }; const double matrix_her_4_zpu[] = { 1.0, 0.0, 0.0, 0.0, -2.0, 1.0, 1.0, 1.0, 3.0, 0.0, 5.0, 1.0, 0.0, 2.0, -1.0, 0.0, 0.5, 3.0, 1.0, 0.0 }; const float matrix_her_4_cpl[] = { 1.0, 0.0, 0.0, 0.0, 3.0, 0.0, -2.0, -1.0, 5.0, -1.0, -1.0, 0.0, 1.0, -1.0, 0.0, -2.0, 0.5, -3.0, 1.0, 0.0 }; const double matrix_her_4_zpl[] = { 1.0, 0.0, 0.0, 0.0, 3.0, 0.0, -2.0, -1.0, 5.0, -1.0, -1.0, 0.0, 1.0, -1.0, 0.0, -2.0, 0.5, -3.0, 1.0, 0.0 };