int FUNCTION(fft_complex,pass_4) (const BASE in[], const size_t istride, BASE out[], const size_t ostride, const gsl_fft_direction sign, const size_t product, const size_t n, const gsl_complex twiddle1[], const gsl_complex twiddle2[], const gsl_complex twiddle3[]) { size_t i = 0, j = 0; size_t k, k1; const size_t factor = 4; const size_t m = n / factor; const size_t q = n / product; const size_t p_1 = product / factor; const size_t jump = (factor - 1) * p_1; for (k = 0; k < q; k++) { double w1_real, w1_imag, w2_real, w2_imag, w3_real, w3_imag; if (k == 0) { w1_real = 1.0; w1_imag = 0.0; w2_real = 1.0; w2_imag = 0.0; w3_real = 1.0; w3_imag = 0.0; } else { if (sign == forward) { /* forward tranform */ w1_real = GSL_REAL(twiddle1[k - 1]); w1_imag = GSL_IMAG(twiddle1[k - 1]); w2_real = GSL_REAL(twiddle2[k - 1]); w2_imag = GSL_IMAG(twiddle2[k - 1]); w3_real = GSL_REAL(twiddle3[k - 1]); w3_imag = GSL_IMAG(twiddle3[k - 1]); } else { /* backward tranform: w -> conjugate(w) */ w1_real = GSL_REAL(twiddle1[k - 1]); w1_imag = -GSL_IMAG(twiddle1[k - 1]); w2_real = GSL_REAL(twiddle2[k - 1]); w2_imag = -GSL_IMAG(twiddle2[k - 1]); w3_real = GSL_REAL(twiddle3[k - 1]); w3_imag = -GSL_IMAG(twiddle3[k - 1]); } } for (k1 = 0; k1 < p_1; k1++) { const double z0_real = REAL(in,istride,i); const double z0_imag = IMAG(in,istride,i); const double z1_real = REAL(in,istride,i+m); const double z1_imag = IMAG(in,istride,i+m); const double z2_real = REAL(in,istride,i+2*m); const double z2_imag = IMAG(in,istride,i+2*m); const double z3_real = REAL(in,istride,i+3*m); const double z3_imag = IMAG(in,istride,i+3*m); /* compute x = W(4) z */ /* t1 = z0 + z2 */ const double t1_real = z0_real + z2_real; const double t1_imag = z0_imag + z2_imag; /* t2 = z1 + z3 */ const double t2_real = z1_real + z3_real; const double t2_imag = z1_imag + z3_imag; /* t3 = z0 - z2 */ const double t3_real = z0_real - z2_real; const double t3_imag = z0_imag - z2_imag; /* t4 = (+/-) (z1 - z3) */ const double t4_real = ((int) sign) * (z1_real - z3_real); const double t4_imag = ((int) sign) * (z1_imag - z3_imag); /* x0 = t1 + t2 */ const double x0_real = t1_real + t2_real; const double x0_imag = t1_imag + t2_imag; /* x1 = t3 + i t4 */ const double x1_real = t3_real - t4_imag; const double x1_imag = t3_imag + t4_real; /* x2 = t1 - t2 */ const double x2_real = t1_real - t2_real; const double x2_imag = t1_imag - t2_imag; /* x3 = t3 - i t4 */ const double x3_real = t3_real + t4_imag; const double x3_imag = t3_imag - t4_real; /* apply twiddle factors */ /* to0 = 1 * x0 */ REAL(out,ostride,j) = x0_real; IMAG(out,ostride,j) = x0_imag; /* to1 = w1 * x1 */ REAL(out, ostride, j + p_1) = w1_real * x1_real - w1_imag * x1_imag; IMAG(out, ostride, j + p_1) = w1_real * x1_imag + w1_imag * x1_real; /* to2 = w2 * x2 */ REAL(out, ostride, j + 2 * p_1) = w2_real * x2_real - w2_imag * x2_imag; IMAG(out, ostride, j + 2 * p_1) = w2_real * x2_imag + w2_imag * x2_real; /* to3 = w3 * x3 */ REAL(out, ostride, j + 3 * p_1) = w3_real * x3_real - w3_imag * x3_imag; IMAG(out, ostride, j + 3 * p_1) = w3_real * x3_imag + w3_imag * x3_real; i++; j++; } j += jump; } return 0; }