int FUNCTION(fft_complex,pass_6) (const BASE in[], const size_t istride, BASE out[], const size_t ostride, const gsl_fft_direction sign, const size_t product, const size_t n, const gsl_complex twiddle1[], const gsl_complex twiddle2[], const gsl_complex twiddle3[], const gsl_complex twiddle4[], const gsl_complex twiddle5[]) { size_t i = 0, j = 0; size_t k, k1; const size_t factor = 6; const size_t m = n / factor; const size_t q = n / product; const size_t p_1 = product / factor; const size_t jump = (factor - 1) * p_1; const double tau = sqrt (3.0) / 2.0; for (k = 0; k < q; k++) { double w1_real, w1_imag, w2_real, w2_imag, w3_real, w3_imag, w4_real, w4_imag, w5_real, w5_imag; if (k == 0) { w1_real = 1.0; w1_imag = 0.0; w2_real = 1.0; w2_imag = 0.0; w3_real = 1.0; w3_imag = 0.0; w4_real = 1.0; w4_imag = 0.0; w5_real = 1.0; w5_imag = 0.0; } else { if (sign == forward) { /* forward tranform */ w1_real = GSL_REAL(twiddle1[k - 1]); w1_imag = GSL_IMAG(twiddle1[k - 1]); w2_real = GSL_REAL(twiddle2[k - 1]); w2_imag = GSL_IMAG(twiddle2[k - 1]); w3_real = GSL_REAL(twiddle3[k - 1]); w3_imag = GSL_IMAG(twiddle3[k - 1]); w4_real = GSL_REAL(twiddle4[k - 1]); w4_imag = GSL_IMAG(twiddle4[k - 1]); w5_real = GSL_REAL(twiddle5[k - 1]); w5_imag = GSL_IMAG(twiddle5[k - 1]); } else { /* backward tranform: w -> conjugate(w) */ w1_real = GSL_REAL(twiddle1[k - 1]); w1_imag = -GSL_IMAG(twiddle1[k - 1]); w2_real = GSL_REAL(twiddle2[k - 1]); w2_imag = -GSL_IMAG(twiddle2[k - 1]); w3_real = GSL_REAL(twiddle3[k - 1]); w3_imag = -GSL_IMAG(twiddle3[k - 1]); w4_real = GSL_REAL(twiddle4[k - 1]); w4_imag = -GSL_IMAG(twiddle4[k - 1]); w5_real = GSL_REAL(twiddle5[k - 1]); w5_imag = -GSL_IMAG(twiddle5[k - 1]); } } for (k1 = 0; k1 < p_1; k1++) { const double z0_real = REAL(in,istride,i); const double z0_imag = IMAG(in,istride,i); const double z1_real = REAL(in,istride,i+m); const double z1_imag = IMAG(in,istride,i+m); const double z2_real = REAL(in,istride,i+2*m); const double z2_imag = IMAG(in,istride,i+2*m); const double z3_real = REAL(in,istride,i+3*m); const double z3_imag = IMAG(in,istride,i+3*m); const double z4_real = REAL(in,istride,i+4*m); const double z4_imag = IMAG(in,istride,i+4*m); const double z5_real = REAL(in,istride,i+5*m); const double z5_imag = IMAG(in,istride,i+5*m); /* compute x = W(6) z */ /* W(6) is a combination of sums and differences of W(3) acting on the even and odd elements of z */ /* ta1 = z2 + z4 */ const double ta1_real = z2_real + z4_real; const double ta1_imag = z2_imag + z4_imag; /* ta2 = z0 - ta1/2 */ const double ta2_real = z0_real - ta1_real / 2; const double ta2_imag = z0_imag - ta1_imag / 2; /* ta3 = (+/-) sin(pi/3)*(z2 - z4) */ const double ta3_real = ((int) sign) * tau * (z2_real - z4_real); const double ta3_imag = ((int) sign) * tau * (z2_imag - z4_imag); /* a0 = z0 + ta1 */ const double a0_real = z0_real + ta1_real; const double a0_imag = z0_imag + ta1_imag; /* a1 = ta2 + i ta3 */ const double a1_real = ta2_real - ta3_imag; const double a1_imag = ta2_imag + ta3_real; /* a2 = ta2 - i ta3 */ const double a2_real = ta2_real + ta3_imag; const double a2_imag = ta2_imag - ta3_real; /* tb1 = z5 + z1 */ const double tb1_real = z5_real + z1_real; const double tb1_imag = z5_imag + z1_imag; /* tb2 = z3 - tb1/2 */ const double tb2_real = z3_real - tb1_real / 2; const double tb2_imag = z3_imag - tb1_imag / 2; /* tb3 = (+/-) sin(pi/3)*(z5 - z1) */ const double tb3_real = ((int) sign) * tau * (z5_real - z1_real); const double tb3_imag = ((int) sign) * tau * (z5_imag - z1_imag); /* b0 = z3 + tb1 */ const double b0_real = z3_real + tb1_real; const double b0_imag = z3_imag + tb1_imag; /* b1 = tb2 + i tb3 */ const double b1_real = tb2_real - tb3_imag; const double b1_imag = tb2_imag + tb3_real; /* b2 = tb2 - i tb3 */ const double b2_real = tb2_real + tb3_imag; const double b2_imag = tb2_imag - tb3_real; /* x0 = a0 + b0 */ const double x0_real = a0_real + b0_real; const double x0_imag = a0_imag + b0_imag; /* x4 = a1 + b1 */ const double x4_real = a1_real + b1_real; const double x4_imag = a1_imag + b1_imag; /* x2 = a2 + b2 */ const double x2_real = a2_real + b2_real; const double x2_imag = a2_imag + b2_imag; /* x3 = a0 - b0 */ const double x3_real = a0_real - b0_real; const double x3_imag = a0_imag - b0_imag; /* x1 = a1 - b1 */ const double x1_real = a1_real - b1_real; const double x1_imag = a1_imag - b1_imag; /* x5 = a2 - b2 */ const double x5_real = a2_real - b2_real; const double x5_imag = a2_imag - b2_imag; /* apply twiddle factors */ /* to0 = 1 * x0 */ REAL(out,ostride,j) = x0_real; IMAG(out,ostride,j) = x0_imag; /* to1 = w1 * x1 */ REAL(out,ostride,j+p_1) = w1_real * x1_real - w1_imag * x1_imag; IMAG(out,ostride,j+p_1) = w1_real * x1_imag + w1_imag * x1_real; /* to2 = w2 * x2 */ REAL(out,ostride,j+2*p_1) = w2_real * x2_real - w2_imag * x2_imag; IMAG(out,ostride,j+2*p_1) = w2_real * x2_imag + w2_imag * x2_real; /* to3 = w3 * x3 */ REAL(out,ostride,j+3*p_1) = w3_real * x3_real - w3_imag * x3_imag; IMAG(out,ostride,j+3*p_1) = w3_real * x3_imag + w3_imag * x3_real; /* to4 = w4 * x4 */ REAL(out,ostride,j+4*p_1) = w4_real * x4_real - w4_imag * x4_imag; IMAG(out,ostride,j+4*p_1) = w4_real * x4_imag + w4_imag * x4_real; /* to5 = w5 * x5 */ REAL(out,ostride,j+5*p_1) = w5_real * x5_real - w5_imag * x5_imag; IMAG(out,ostride,j+5*p_1) = w5_real * x5_imag + w5_imag * x5_real; i++; j++; } j += jump; } return 0; }