#include "hc_pass.h" void FUNCTION(fft_halfcomplex,pass_3) (const BASE in[], const size_t istride, BASE out[], const size_t ostride, const size_t product, const size_t n, const gsl_complex twiddle1[], const gsl_complex twiddle2[]) { size_t i, j, k, k1, jump; size_t factor, q, m, product_1; double tau = sqrt (3.0) / 2.0; i = 0; j = 0; factor = 3; m = n / factor; q = n / product; product_1 = product / factor; jump = (factor - 1) * q; for (k1 = 0; k1 < product_1; k1++) { const size_t from0 = 3 * k1 * q; const size_t from1 = from0 + 2 * q - 1; const double z0_real = VECTOR(in,istride,from0); const double z1_real = VECTOR(in,istride,from1); const double z1_imag = VECTOR(in,istride,from1 + 1); const double t1_real = 2 * z1_real; const double t2_real = z0_real - z1_real; const double t3_imag = 2 * tau * z1_imag; const size_t to0 = q * k1; const size_t to1 = to0 + m; const size_t to2 = to1 + m; VECTOR(out,ostride,to0) = z0_real + t1_real; VECTOR(out,ostride,to1) = t2_real - t3_imag; VECTOR(out,ostride,to2) = t2_real + t3_imag; } if (q == 1) return; for (k = 1; k < (q + 1) / 2; k++) { const double w1_real = GSL_REAL(twiddle1[k - 1]); const double w1_imag = GSL_IMAG(twiddle1[k - 1]); const double w2_real = GSL_REAL(twiddle2[k - 1]); const double w2_imag = GSL_IMAG(twiddle2[k - 1]); for (k1 = 0; k1 < product_1; k1++) { const size_t from0 = 3 * k1 * q + 2 * k - 1; const size_t from1 = from0 + 2 * q; const size_t from2 = 3 * k1 * q - 2 * k + 2 * q - 1; const double z0_real = VECTOR(in,istride,from0); const double z0_imag = VECTOR(in,istride,from0 + 1); const double z1_real = VECTOR(in,istride,from1); const double z1_imag = VECTOR(in,istride,from1 + 1); const double z2_real = VECTOR(in,istride,from2); const double z2_imag = -VECTOR(in,istride,from2 + 1); /* compute x = W(3) z */ /* t1 = z1 + z2 */ const double t1_real = z1_real + z2_real; const double t1_imag = z1_imag + z2_imag; /* t2 = z0 - t1/2 */ const double t2_real = z0_real - t1_real / 2.0; const double t2_imag = z0_imag - t1_imag / 2.0; /* t3 = sin(pi/3)*(z1 - z2) */ const double t3_real = tau * (z1_real - z2_real); const double t3_imag = tau * (z1_imag - z2_imag); /* x0 = z0 + t1 */ const double x0_real = z0_real + t1_real; const double x0_imag = z0_imag + t1_imag; /* x1 = t2 + i t3 */ const double x1_real = t2_real - t3_imag; const double x1_imag = t2_imag + t3_real; /* x2 = t2 - i t3 */ const double x2_real = t2_real + t3_imag; const double x2_imag = t2_imag - t3_real; const size_t to0 = k1 * q + 2 * k - 1; const size_t to1 = to0 + m; const size_t to2 = to1 + m; VECTOR(out,ostride,to0) = x0_real; VECTOR(out,ostride,to0 + 1) = x0_imag; VECTOR(out,ostride,to1) = w1_real * x1_real - w1_imag * x1_imag; VECTOR(out,ostride,to1 + 1) = w1_imag * x1_real + w1_real * x1_imag; VECTOR(out,ostride,to2) = w2_real * x2_real - w2_imag * x2_imag; VECTOR(out,ostride,to2 + 1) = w2_imag * x2_real + w2_real * x2_imag; } } if (q % 2 == 1) return; for (k1 = 0; k1 < product_1; k1++) { const size_t from0 = 3 * k1 * q + q - 1; const size_t from1 = from0 + 2 * q; const double z0_real = VECTOR(in,istride,from0); const double z0_imag = VECTOR(in,istride,from0 + 1); const double z1_real = VECTOR(in,istride,from1); const double t1_real = z0_real - z1_real; const double t2_real = 2 * tau * z0_imag; const double x0_real = 2 * z0_real + z1_real; const double x1_real = t1_real - t2_real; const double x2_real = -t1_real - t2_real; const size_t to0 = k1 * q + q - 1; const size_t to1 = to0 + m; const size_t to2 = to1 + m; VECTOR(out,ostride,to0) = x0_real; VECTOR(out,ostride,to1) = x1_real; VECTOR(out,ostride,to2) = x2_real; } return; }