#include "real_pass.h" void FUNCTION(fft_real,pass_3) (const BASE in[], const size_t istride, BASE out[], const size_t ostride, const size_t product, const size_t n, const gsl_complex twiddle1[], const gsl_complex twiddle2[]) { size_t k, k1; const size_t factor = 3; const size_t m = n / factor; const size_t q = n / product; const size_t product_1 = product / factor; const double tau = sqrt (3.0) / 2.0; for (k1 = 0; k1 < q; k1++) { const size_t from0 = k1 * product_1; const size_t from1 = from0 + m; const size_t from2 = from1 + m; const double z0_real = VECTOR(in,istride,from0); const double z1_real = VECTOR(in,istride,from1); const double z2_real = VECTOR(in,istride,from2); const double t1 = z1_real + z2_real; const double x0_real = z0_real + t1; const double x1_real = z0_real - t1 / 2.0; const double x1_imag = -tau * (z1_real - z2_real); const size_t to0 = product * k1; const size_t to1 = to0 + 2 * product_1 - 1; VECTOR(out,ostride,to0) = x0_real; VECTOR(out,ostride,to1) = x1_real; VECTOR(out,ostride,to1 + 1) = x1_imag; } if (product_1 == 1) return; for (k = 1; k < (product_1 + 1) / 2; k++) { const double w1_real = GSL_REAL(twiddle1[k - 1]); const double w1_imag = -GSL_IMAG(twiddle1[k - 1]); const double w2_real = GSL_REAL(twiddle2[k - 1]); const double w2_imag = -GSL_IMAG(twiddle2[k - 1]); for (k1 = 0; k1 < q; k1++) { const size_t from0 = k1 * product_1 + 2 * k - 1; const size_t from1 = from0 + m; const size_t from2 = from1 + m; const double f0_real = VECTOR(in,istride,from0); const double f0_imag = VECTOR(in,istride,from0 + 1); const double f1_real = VECTOR(in,istride,from1); const double f1_imag = VECTOR(in,istride,from1 + 1); const double f2_real = VECTOR(in,istride,from2); const double f2_imag = VECTOR(in,istride,from2 + 1); const double z0_real = f0_real; const double z0_imag = f0_imag; const double z1_real = w1_real * f1_real - w1_imag * f1_imag; const double z1_imag = w1_real * f1_imag + w1_imag * f1_real; const double z2_real = w2_real * f2_real - w2_imag * f2_imag; const double z2_imag = w2_real * f2_imag + w2_imag * f2_real; /* compute x = W(3) z */ /* t1 = z1 + z2 */ const double t1_real = z1_real + z2_real; const double t1_imag = z1_imag + z2_imag; /* t2 = z0 - t1/2 */ const double t2_real = z0_real - t1_real / 2; const double t2_imag = z0_imag - t1_imag / 2; /* t3 = (+/-) sin(pi/3)*(z1 - z2) */ const double t3_real = -tau * (z1_real - z2_real); const double t3_imag = -tau * (z1_imag - z2_imag); /* x0 = z0 + t1 */ const double x0_real = z0_real + t1_real; const double x0_imag = z0_imag + t1_imag; /* x1 = t2 + i t3 */ const double x1_real = t2_real - t3_imag; const double x1_imag = t2_imag + t3_real; /* x2 = t2 - i t3 */ const double x2_real = t2_real + t3_imag; const double x2_imag = t2_imag - t3_real; /* apply twiddle factors */ const size_t to0 = k1 * product + 2 * k - 1; const size_t to1 = to0 + 2 * product_1; const size_t to2 = 2 * product_1 - 2 * k + k1 * product - 1; /* to0 = 1 * x0 */ VECTOR(out,ostride,to0) = x0_real; VECTOR(out,ostride,to0 + 1) = x0_imag; /* to1 = 1 * x1 */ VECTOR(out,ostride,to1) = x1_real; VECTOR(out,ostride,to1 + 1) = x1_imag; /* to2 = 1 * x2 */ VECTOR(out,ostride,to2) = x2_real; VECTOR(out,ostride,to2 + 1) = -x2_imag; } } if (product_1 % 2 == 1) return; for (k1 = 0; k1 < q; k1++) { const size_t from0 = k1 * product_1 + product_1 - 1; const size_t from1 = from0 + m; const size_t from2 = from1 + m; const double z0_real = VECTOR(in,istride,from0); const double z1_real = VECTOR(in,istride,from1); const double z2_real = VECTOR(in,istride,from2); const double t1 = z1_real - z2_real; const double x0_real = z0_real + t1 / 2.0; const double x0_imag = -tau * (z1_real + z2_real); const double x1_real = z0_real - t1; const size_t to0 = k1 * product + product_1 - 1; const size_t to1 = to0 + 2 * product_1; VECTOR(out,ostride,to0) = x0_real; VECTOR(out,ostride,to0 + 1) = x0_imag; VECTOR(out,ostride,to1) = x1_real; } return; }