#ifndef GSL_MATRIX_FLOAT_H #define GSL_MATRIX_FLOAT_H #include #include #include typedef struct gsl_matrix_float_struct gsl_matrix_float; struct gsl_matrix_float_struct { size_t size1; size_t size2; size_t dim2; float * data; gsl_block_float * block; } ; gsl_matrix_float * gsl_matrix_float_alloc (size_t n1, size_t n2); gsl_matrix_float * gsl_matrix_float_calloc (size_t n1, size_t n2); gsl_matrix_float * gsl_matrix_float_alloc_from_block (gsl_block_float * b, size_t offset, size_t n1, size_t n2, size_t d2); gsl_matrix_float * gsl_matrix_float_alloc_from_matrix (gsl_matrix_float * m, size_t k1, size_t k2, size_t n1, size_t n2); gsl_vector_float * gsl_vector_float_alloc_row_from_matrix (gsl_matrix_float * m, size_t i); gsl_vector_float * gsl_vector_float_alloc_col_from_matrix (gsl_matrix_float * m, size_t j); void gsl_matrix_float_free (gsl_matrix_float * m); float * gsl_matrix_float_ptr(const gsl_matrix_float * m, size_t i, size_t j); float gsl_matrix_float_get(const gsl_matrix_float * m, size_t i, size_t j); void gsl_matrix_float_set(gsl_matrix_float * m, size_t i, size_t j, float x); int gsl_matrix_float_fread (FILE * stream, gsl_matrix_float * m) ; int gsl_matrix_float_fwrite (FILE * stream, const gsl_matrix_float * m) ; int gsl_matrix_float_fscanf (FILE * stream, gsl_matrix_float * m); int gsl_matrix_float_fprintf (FILE * stream, const gsl_matrix_float * m, const char * format); int gsl_matrix_float_copy_row(gsl_vector_float * v, const gsl_matrix_float * m, size_t i); int gsl_matrix_float_copy_col(gsl_vector_float * v, const gsl_matrix_float * m, size_t j); int gsl_matrix_float_set_row(gsl_matrix_float * m, size_t i, const gsl_vector_float * v); int gsl_matrix_float_set_col(gsl_matrix_float * m, size_t j, const gsl_vector_float * v); int gsl_matrix_float_swap_rows(gsl_matrix_float * m, size_t i, size_t j); int gsl_matrix_float_swap_cols(gsl_matrix_float * m, size_t i, size_t j); int gsl_matrix_float_swap_rowcol(gsl_matrix_float * m, size_t i, size_t j); int gsl_matrix_float_copy(gsl_matrix_float * dest, const gsl_matrix_float * src); int gsl_vector_float_view_row_from_matrix (gsl_vector_float * v, gsl_matrix_float * m, size_t i); int gsl_vector_float_view_col_from_matrix (gsl_vector_float * v, gsl_matrix_float * m, size_t j); int gsl_matrix_float_view_from_vector (gsl_matrix_float * m, gsl_vector_float * base, size_t offset, size_t n1, size_t n2, size_t d2); extern int gsl_check_range ; /* inline functions if you are using GCC */ #ifdef HAVE_INLINE extern inline float gsl_matrix_float_get(const gsl_matrix_float * m, const size_t i, const size_t j) { #ifndef GSL_RANGE_CHECK_OFF if (i >= m->size1) { GSL_ERROR_RETURN("first index out of range", GSL_EINVAL, 0) ; } else if (j >= m->size2) { GSL_ERROR_RETURN("second index out of range", GSL_EINVAL, 0) ; } #endif return m->data[i * m->dim2 + j] ; } extern inline void gsl_matrix_float_set(gsl_matrix_float * m, const size_t i, const size_t j, const float x) { #ifndef GSL_RANGE_CHECK_OFF if (i >= m->size1) { GSL_ERROR_RETURN_NOTHING("first index out of range", GSL_EINVAL) ; } else if (j >= m->size2) { GSL_ERROR_RETURN_NOTHING("second index out of range", GSL_EINVAL) ; } #endif m->data[i * m->dim2 + j] = x ; } #endif #endif /* GSL_MATRIX_FLOAT_H */