/* $Id: taus-gen.c,v 1.9 1998/06/11 18:02:00 bjg Exp $ */ /* File xxx-gen.xc is a template file * * This is either the template file xxx-gen.xc or else is generated * automatically from it. If you want to make changes to this file, * make sure that the changes are to the template file xxx-gen.xc; * you can then rebuild the files taus-switch.c, taus-gen.c, and taus.h by * running the script 'makesrc taus' If you run the script with no * arguments, it makes all built-sources */ #include #include "taus.h" /* defines gsl_ran_taus_ prototypes */ #include "gsl_ran.h" /* defines gsl_ran_ prototypes */ inline unsigned long gsl_ran_random_wstate(void *vState) { return gsl_ran_taus_random_wstate(vState); } inline double gsl_ran_uniform_wstate(void *vState) { return gsl_ran_taus_uniform_wstate(vState); } inline double gsl_ran_max() { return gsl_ran_taus_max(); } inline void gsl_ran_seed_wstate(void *vState, int seed) { gsl_ran_taus_seed_wstate(vState,seed); } inline unsigned long gsl_ran_random() { return gsl_ran_taus_random(); } inline double gsl_ran_uniform() { return gsl_ran_taus_uniform(); } inline void gsl_ran_seed(int seed) { gsl_ran_taus_seed(seed); } inline void *gsl_ran_getRandomState() { return gsl_ran_taus_getRandomState(); } inline void gsl_ran_setRandomState(void *vState) { gsl_ran_taus_setRandomState(vState); } inline void gsl_ran_printState(void *vState) { gsl_ran_taus_printState(vState); }