#ifndef GSL_VECTOR_FLOAT_H #define GSL_VECTOR_FLOAT_H #include #include #include struct gsl_vector_float_struct { size_t size; size_t stride; float *data; gsl_block_float *block; }; typedef struct gsl_vector_float_struct gsl_vector_float; gsl_vector_float *gsl_vector_float_alloc (size_t n); gsl_vector_float *gsl_vector_float_calloc (size_t n); gsl_vector_float *gsl_vector_float_alloc_from_block (gsl_block_float * b, size_t offset, size_t n, size_t stride); gsl_vector_float *gsl_vector_float_alloc_from_vector (gsl_vector_float * v, size_t offset, size_t n, size_t stride); void gsl_vector_float_free (gsl_vector_float * v); int gsl_vector_float_view_from_vector (gsl_vector_float *v, gsl_vector_float *base, size_t offset, size_t n, size_t stride); float *gsl_vector_float_ptr (const gsl_vector_float * v, const size_t i); float gsl_vector_float_get (const gsl_vector_float * v, const size_t i); void gsl_vector_float_set (gsl_vector_float * v, const size_t i, float x); void gsl_vector_float_set_all (gsl_vector_float * v, float x); int gsl_vector_float_fread (FILE * stream, gsl_vector_float * v); int gsl_vector_float_fwrite (FILE * stream, const gsl_vector_float * v); int gsl_vector_float_fscanf (FILE * stream, gsl_vector_float * v); int gsl_vector_float_fprintf (FILE * stream, const gsl_vector_float * v, const char *format); int gsl_vector_float_copy (gsl_vector_float * dest, const gsl_vector_float * src); int gsl_vector_float_swap (gsl_vector_float * v, size_t i, size_t j); int gsl_vector_float_isnull (gsl_vector_float * v); extern int gsl_check_range; #ifdef HAVE_INLINE extern inline float gsl_vector_float_get (const gsl_vector_float * v, const size_t i) { #ifndef GSL_RANGE_CHECK_OFF if (i >= v->size) { GSL_ERROR_RETURN ("index out of range", GSL_EINVAL, 0); } #endif return v->data[i * v->stride]; } extern inline void gsl_vector_float_set (gsl_vector_float * v, const size_t i, float x) { #ifndef GSL_RANGE_CHECK_OFF if (i >= v->size) { GSL_ERROR_RETURN_NOTHING ("index out of range", GSL_EINVAL); } #endif v->data[i * v->stride] = x; } #endif /* HAVE_INLINE */ #endif /* GSL_VECTOR_FLOAT_H */