#ifndef _CosNaming_IDL_ #define _CosNaming_IDL_ #pragma prefix "omg.org" module CosNaming { typedef string Istring; struct NameComponent { Istring id; Istring kind; }; typedef sequence Name; enum BindingType { nobject, ncontext }; struct Binding { Name binding_name; BindingType binding_type; }; typedef sequence BindingList; interface BindingIterator; interface NamingContext { enum NotFoundReason { missing_node, not_context, not_object }; exception NotFound { NotFoundReason why; Name rest_of_name; }; exception CannotProceed { NamingContext ctx; Name rest_of_name; }; exception InvalidName{}; exception AlreadyBound{}; exception NotEmpty{}; void bind(in Name n, in Object obj) raises(NotFound, CannotProceed, InvalidName, AlreadyBound); void rebind(in Name n, in Object obj) raises(NotFound, CannotProceed, InvalidName); void bind_context(in Name n, in NamingContext nc) raises(NotFound, CannotProceed, InvalidName, AlreadyBound); void rebind_context(in Name n, in NamingContext nc) raises(NotFound, CannotProceed, InvalidName); Object resolve(in Name n) raises(NotFound, CannotProceed, InvalidName); void unbind(in Name n) raises(NotFound, CannotProceed, InvalidName); NamingContext new_context(); NamingContext bind_new_context(in Name n) raises(NotFound, AlreadyBound, CannotProceed, InvalidName); void destroy() raises(NotEmpty); void list(in unsigned long how_many, out BindingList bl, out BindingIterator bi); }; interface BindingIterator { boolean next_one(out Binding b); boolean next_n(in unsigned long how_many, out BindingList bl); void destroy(); }; }; #endif /* !_CosNaming_IDL_ */