/***********************************************************************/ /* Open Visualization Data Explorer */ /* (C) Copyright IBM Corp. 1989,1999 */ /* ALL RIGHTS RESERVED */ /* This code licensed under the */ /* "IBM PUBLIC LICENSE - Open Visualization Data Explorer" */ /***********************************************************************/ #if defined(__cplusplus) || defined(c_plusplus) extern "C" { #endif /* TeX starts here. Do not remove this comment. */ /* \section{Light class} \label{lightsec} Light objects specify lights for shading. They may be placed in a scene and transformed along with other objects in the scene, changing for example their position. */ Light DXNewDistantLight(Vector direction, RGBColor color); Light DXNewCameraDistantLight(Vector direction, RGBColor color); /** \index{DXNewDistantLight} Creates a light object representing a point light source at infinity in the specified direction. Returns the light, or returns null and sets the error code to indicate an error. **/ Light DXQueryDistantLight(Light l, Vector *direction, RGBColor *color); Light DXQueryCameraDistantLight(Light l, Vector *direction, RGBColor *color); /** \index{DXQueryDistantLight} Determines whether {\tt l} is a distant light and returns the information specified when the light was created in {\tt *direction} and {\tt *color}. Returns {\tt l}, or returns null but does not set the error code if {\tt l} is not a distant light. **/ Light DXNewAmbientLight(RGBColor color); /** \index{DXNewAmbientLight} Creates a light object representing an ambient light source. Returns the light, or returns null and sets the error code to indicate an error. **/ Light DXQueryAmbientLight(Light l, RGBColor *color); /** \index{DXQueryAmbientLight} Determines whether {\tt l} is an ambient light and returns the information specified when the light was created in {\tt *color}. Returns {\tt l}, or returns null but does not set the error code if {\tt l} is not a ambient light. **/ #if defined(__cplusplus) || defined(c_plusplus) } #endif