/***********************************************************************/ /* Open Visualization Data Explorer */ /* (C) Copyright IBM Corp. 1989,1999 */ /* ALL RIGHTS RESERVED */ /* This code licensed under the */ /* "IBM PUBLIC LICENSE - Open Visualization Data Explorer" */ /***********************************************************************/ /* \section{Object class} Every object begins with an object preamble, which contains the class number and a reference count. */ #include /* the following make ANSI compilers happier */ struct shade; struct buffer; struct tile; struct gather; struct survey; struct count; CLASS Object DEFINES Error Delete(Object) DEFINES Error Shade(Object, struct shade *) DEFINES Object BoundingBox(Object, Point*, Matrix*, int) DEFINES Object Paint(Object, struct buffer *, int, struct tile *) DEFINES Object Gather(Object, struct gather *, struct tile *) DEFINES Error Partition(Object, int*, int, Object*, int) DEFINES Object GetType(Object, Type*, Category*, int*, int*); DEFINES Object Copy(Object, enum copy) IMPLEMENTS Delete BoundingBox Shade #define NATTRIBUTES 2 /* number of attributes in object */ struct object { /* object preamble */ struct object_class *class; /* class vector */ Class class_id; /* class id (for debugging only!) */ lock_type lock; /* for Reference and Delete */ int count; /* reference count */ int tag; /* object tag */ struct attribute { /* object attributes */ char *name; /* attribute name */ Object value; /* attribue value */ } local[NATTRIBUTES], *attributes; /* the attributes */ int nattributes; /* number of attributes */ int attr_alloc; /* allocated space for attributes */ }; #if 0 /* was if OPTIMIZED */ #define CHECK(obj, cls) { \ if (!obj) \ return NULL; \ } #else #define CHECK(obj, cls) { \ if (!obj) \ return NULL; \ if (DXGetObjectClass((Object)(obj)) != cls) \ DXErrorReturn(ERROR_BAD_CLASS, "called with object of wrong class"); \ } #endif /** This macro eases the task of checking argument class. Note: This is not needed when a method implementation is called, because {\tt o} and its class will both have been checked by the method. **/ Object _dxf_NewObject(struct object_class *class); /** This internal routine is called only by other {\tt New...} routines to create and initialize the object preamble. **/ Object _dxf_CopyObject(Object new, Object old, enum copy copy); /** Copies the portion of the data of {\tt old} managed by the {\tt Object} class to {\tt new}. This is provided for subclasses of {\tt Object} to use in their copy routines. Copying works something like creating an object. Every class {\tt X} that implements copying should provide an {\tt \_CopyX} routine that copies relevant data from an old object to a new object, so that subclass copy routines may call this routine to copy the superclass's data. The {\tt CopyX} routine just creates a new object of the appropriate type and then calls {\tt \_CopyX} to copy the data. **/