/* * Automatically generated - DO NOT EDIT! */ #ifndef __objectClass #define __objectClass /***********************************************************************/ /* Open Visualization Data Explorer */ /* (C) Copyright IBM Corp. 1989,1999 */ /* ALL RIGHTS RESERVED */ /* This code licensed under the */ /* "IBM PUBLIC LICENSE - Open Visualization Data Explorer" */ /***********************************************************************/ /* \section{Object class} Every object begins with an object preamble, which contains the class number and a reference count. */ #include /* the following make ANSI compilers happier */ struct shade; struct buffer; struct tile; struct gather; struct survey; struct count; struct _root { int size; Class class; char *name; }; #define CLASS_SIZE(x) (((struct _root *)(x))->size) #define CLASS_CLASS(x) (((struct _root *)(x))->class) #define CLASS_NAME(x) (((struct _root *)(x))->name) extern struct object_class _dxdobject_class; Error _dxfDelete(Object); Error _dxfno_Delete(Object); Error _dxfShade(Object, struct shade *); Error _dxfno_Shade(Object, struct shade *); Object _dxfBoundingBox(Object, Point*, Matrix*, int); Object _dxfno_BoundingBox(Object, Point*, Matrix*, int); Object _dxfPaint(Object, struct buffer *, int, struct tile *); Object _dxfno_Paint(Object, struct buffer *, int, struct tile *); Object _dxfGather(Object, struct gather *, struct tile *); Object _dxfno_Gather(Object, struct gather *, struct tile *); Error _dxfPartition(Object, int*, int, Object*, int); Error _dxfno_Partition(Object, int*, int, Object*, int); Object _dxfGetType(Object, Type*, Category*, int*, int*); Object _dxfno_GetType(Object, Type*, Category*, int*, int*); Object _dxfCopy(Object, enum copy); Object _dxfno_Copy(Object, enum copy); Error _dxfObject_Delete(Object); Object _dxfObject_BoundingBox(Object, Point*, Matrix*, int); Error _dxfObject_Shade(Object, struct shade *); #define NATTRIBUTES 2 /* number of attributes in object */ struct object { /* object preamble */ struct object_class *class; /* class vector */ Class class_id; /* class id (for debugging only!) */ lock_type lock; /* for Reference and Delete */ int count; /* reference count */ int tag; /* object tag */ struct attribute { /* object attributes */ char *name; /* attribute name */ Object value; /* attribue value */ } local[NATTRIBUTES], *attributes; /* the attributes */ int nattributes; /* number of attributes */ int attr_alloc; /* allocated space for attributes */ }; #if 0 /* was if OPTIMIZED */ #define CHECK(obj, cls) { \ if (!obj) \ return NULL; \ } #else #define CHECK(obj, cls) { \ if (!obj) \ return NULL; \ if (DXGetObjectClass((Object)(obj)) != cls) \ DXErrorReturn(ERROR_BAD_CLASS, "called with object of wrong class"); \ } #endif /** This macro eases the task of checking argument class. Note: This is not needed when a method implementation is called, because {\tt o} and its class will both have been checked by the method. **/ Object _dxf_NewObject(struct object_class *class); /** This internal routine is called only by other {\tt New...} routines to create and initialize the object preamble. **/ Object _dxf_CopyObject(Object new, Object old, enum copy copy); /** Copies the portion of the data of {\tt old} managed by the {\tt Object} class to {\tt new}. This is provided for subclasses of {\tt Object} to use in their copy routines. Copying works something like creating an object. Every class {\tt X} that implements copying should provide an {\tt \_CopyX} routine that copies relevant data from an old object to a new object, so that subclass copy routines may call this routine to copy the superclass's data. The {\tt CopyX} routine just creates a new object of the appropriate type and then calls {\tt \_CopyX} to copy the data. **/ #endif #ifndef __screenClass #define __screenClass /***********************************************************************/ /* Open Visualization Data Explorer */ /* (C) Copyright IBM Corp. 1989,1999 */ /* ALL RIGHTS RESERVED */ /* This code licensed under the */ /* "IBM PUBLIC LICENSE - Open Visualization Data Explorer" */ /***********************************************************************/ /* \section{Screen class} A screen object specifies an object that maintains an alignment with the screen (output image) independent of the transform or camera view. */ extern struct screen_class _dxdscreen_class; Object _dxfScreen_Copy(Screen, enum copy); Object _dxfScreen_BoundingBox(Screen, Point*, Matrix*, int); Error _dxfScreen_Delete(Screen); Error _dxfScreen_Shade(Screen, struct shade *); Object _dxfScreen_Paint(Screen, struct buffer *, int, struct tile *); Object _dxfScreen_Gather(Screen, struct gather *, struct tile *); struct screen { /* screen object */ struct object object; /* object preamble */ Object o; /* screen-aligned object */ int position; /* positioning option */ int z; /* -1=behind, 0=in-place, 1=in front */ }; #endif struct object_class { struct _root root; Class class; char *name; Error (*Delete)(); Error (*Shade)(); Object (*BoundingBox)(); Object (*Paint)(); Object (*Gather)(); Error (*Partition)(); Object (*GetType)(); Object (*Copy)(); }; struct screen_class { struct object_class super; Class class; char *name; }; struct screen_class _dxdscreen_class = { sizeof(struct screen), CLASS_SCREEN, "screen", CLASS_SCREEN, "screen", _dxfScreen_Delete, _dxfScreen_Shade, _dxfScreen_BoundingBox, _dxfScreen_Paint, _dxfScreen_Gather, _dxfno_Partition, _dxfno_GetType, _dxfScreen_Copy, CLASS_SCREEN, "screen", }; Class DXGetScreenClass(Screen o) { return o? (*(struct screen_class **)o)->class: CLASS_MIN; }