Entry Coco:1997:CHG from cgworld.bib
Last update: Wed Nov 9 13:56:54 MST 2011
Top |
Symbols |
Numbers |
Math |
A |
B |
C |
D |
E |
F |
G |
H |
I |
J |
K |
L |
M |
N |
O |
P |
Q |
R |
S |
T |
U |
V |
W |
X |
Y |
Z
BibTeX entry
@Article{Coco:1997:CHG,
author = "Donna Coco",
title = "Creating Humans for Games",
journal = j-CG-WORLD,
volume = "20",
number = "10",
pages = "26--??",
month = oct,
year = "1997",
CODEN = "CGWODH",
ISSN = "0271-4159",
bibdate = "Sat Nov 7 10:32:27 MST 1998",
abstract = "With increasing frequency, game developers are
tackling one of the most difficult modeling\slash
animation tasks: re-creating realistic humans.",
acknowledgement = ack-nhfb,
}
Related entries
- animation,
13(1)77,
13(3)40,
13(11)80,
13(12)99,
14(1)85,
14(6)65,
14(7)58,
14(11)48,
16(4)37,
17(8)28,
17(9)23,
18(1)54,
18(1)60,
18(1)z-1,
18(2)35,
18(2)z,
18(2)z-1,
18(3)36,
18(3)z-1,
18(4)24,
18(4)35,
18(4)58,
18(4)60,
18(4)71,
18(6)25,
18(7)22,
18(7)44,
18(7)52,
18(7)z,
18(8)28,
18(8)55,
18(9)47,
18(10)45,
18(10)z,
18(11)73,
18(12)47,
18(12)63,
18(12)z,
19(1)66,
19(2)38,
19(4)21,
19(4)32,
19(4)43,
19(6)41,
19(6)85,
19(8)29,
19(10)26,
19(10)65,
19(12)29,
20(2)32,
20(4)42,
20(5)39,
20(6)20,
20(7)58,
20(8)62,
20(9)26,
20(11)54,
21(1)51,
21(2)20,
21(3)28,
21(4)73,
21(5)54,
21(7)33,
21(7)56,
21(9)18,
21(10)13,
21(10)34
- Coco, Donna,
17(3)45,
17(6)33,
18(2)z,
18(3)46,
18(5)46,
18(8)40,
18(9)38,
18(12)22,
19(7)44,
19(12)29,
20(4)32,
20(6)42,
20(7)22,
20(8)62,
20(11)37,
20(12)37,
21(3)52,
21(4)40,
21(7)92,
21(8)33,
21(8)54,
21(9)22
- creating,
18(4)60,
18(4)71,
18(7)44,
18(12)68,
19(7)67,
19(8)58,
19(10)59,
19(12)19,
20(1)39,
20(2)61,
20(4)32,
20(6)11,
20(6)30,
20(6)74,
20(7)22,
20(8)26,
21(1)67,
21(10)60
- creating, re-,
21(1)22
- developers,
18(4)35,
18(10)52,
19(4)59,
19(12)29,
20(4)32,
20(7)22
- difficult,
18(11)z,
19(5)21-1,
19(8)29
- game,
15(5)54,
16(5)39,
16(12)22,
17(10)18,
18(2)z,
18(4)35,
18(4)60,
18(12)22,
18(12)47,
19(4)17,
19(4)59,
19(12)19,
19(12)29,
20(4)13,
20(6)42,
20(7)22,
20(7)33,
20(8)41,
21(2)49
- human,
14(3)61,
18(1)60,
18(8)40,
18(8)z,
18(9)42,
18(10)24,
19(1)66,
19(1)66,
20(3)56,
20(4)23,
20(7)33
- increasing,
19(1)46
- modelingash,
20(8)62
- most,
15(3)112,
19(1)40,
19(5)21-1,
19(8)29,
20(1)46,
20(3)47,
20(10)23,
21(1)22,
21(1)36,
21(3)28
- one,
17(12)28,
19(3)z,
19(6)73,
19(10)26,
19(12)49,
20(2)21,
20(3)23,
20(3)47,
20(4)42-1,
20(6)51,
20(7)53,
20(8)53,
20(9)47,
21(1)22
- re-creating,
21(1)22
- realistic,
20(11)37,
21(9)18