Last update: Sun Oct 15 02:32:55 MDT 2017
@Article{Zeltzer:1991:MPA,
author = "David Zeltzer and Michael B. Johnson",
title = "Motor planning: an architecture for specifying and
controlling the behaviour of virtual actors",
journal = j-J-VIS-COMP-ANIMATION,
volume = "2",
number = "2",
pages = "74--80",
month = apr # "--" # jun,
year = "1991",
CODEN = "JVCAEO",
ISSN = "1049-8907 (print), 1099-1778 (electronic)",
ISSN-L = "1049-8907",
bibdate = "Tue Jun 3 08:05:21 MDT 1997",
bibsource = "ftp://ftp.ira.uka.de/pub/bibliography/Ai/pennbib.bib.gz;
ftp://ftp.ira.uka.de/pub/bibliography/Misc/virtual.bib.gz;
http://www.math.utah.edu/pub/tex/bib/jviscompanimation.bib",
note = "(to appear)",
acknowledgement = ack-nhfb,
classification = "C6130B (Graphics techniques)",
corpsource = "The Media Lab., MIT, Cambridge, MA, USA",
keywords = "action; behavioural goals; computer animation; motor
planning; motor skills; perception; skill network; task
level interaction; virtual actors; virtual reality;
virtual worlds",
summary = "planning, reactive planning, motor control, virtual
environments, computer animation",
treatment = "P Practical",
xxtitle = "Motor Planning: An Architecture for Specifying and
Controlling the Behavior of Virtual Actors",
}