Last update: Sun Oct 15 02:32:55 MDT 2017
@Article{Zeltzer:1991:MPA, author = "David Zeltzer and Michael B. Johnson", title = "Motor planning: an architecture for specifying and controlling the behaviour of virtual actors", journal = j-J-VIS-COMP-ANIMATION, volume = "2", number = "2", pages = "74--80", month = apr # "--" # jun, year = "1991", CODEN = "JVCAEO", ISSN = "1049-8907 (print), 1099-1778 (electronic)", ISSN-L = "1049-8907", bibdate = "Tue Jun 3 08:05:21 MDT 1997", bibsource = "ftp://ftp.ira.uka.de/pub/bibliography/Ai/pennbib.bib.gz; ftp://ftp.ira.uka.de/pub/bibliography/Misc/virtual.bib.gz; http://www.math.utah.edu/pub/tex/bib/jviscompanimation.bib", note = "(to appear)", acknowledgement = ack-nhfb, classification = "C6130B (Graphics techniques)", corpsource = "The Media Lab., MIT, Cambridge, MA, USA", keywords = "action; behavioural goals; computer animation; motor planning; motor skills; perception; skill network; task level interaction; virtual actors; virtual reality; virtual worlds", summary = "planning, reactive planning, motor control, virtual environments, computer animation", treatment = "P Practical", xxtitle = "Motor Planning: An Architecture for Specifying and Controlling the Behavior of Virtual Actors", }