Entry Dollner:1997:OOM from jviscompanimation.bib

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BibTeX entry

@Article{Dollner:1997:OOM,
  author =       "J{\"u}rgen D{\"o}llner and Klaus Hinrichs",
  title =        "Object-oriented {$3$D} Modelling, Animation and
                 Interaction",
  journal =      j-J-VIS-COMP-ANIMATION,
  volume =       "8",
  number =       "1",
  pages =        "33--64",
  month =        jan,
  year =         "1997",
  CODEN =        "JVCAEO",
  ISSN =         "1049-8907 (print), 1099-1778 (electronic)",
  ISSN-L =       "1049-8907",
  bibdate =      "Thu Jul 29 07:22:41 MDT 1999",
  bibsource =    "http://www.interscience.wiley.com/jpages/1049-8907;
                 http://www.math.utah.edu/pub/tex/bib/jviscompanimation.bib",
  URL =          "http://www3.interscience.wiley.com/cgi-bin/abstract?ID=14186;
                 http://www3.interscience.wiley.com/cgi-bin/fulltext?ID=14186&PLACEBO=IE.pdf",
  acknowledgement = ack-nhfb,
  classification = "C1160 (Combinatorial mathematics); C4260
                 (Computational geometry); C6110F (Formal methods);
                 C6110J (Object-oriented programming); C6120 (File
                 organisation); C6130B (Graphics techniques)",
  corpsource =   "Inst. fur Inf., Westfalischen Wilhelms-Univ., Munster,
                 Germany",
  keywords =     "abstract data types; behaviour graph; behaviour nodes;
                 behaviour objects; complex animations; computational
                 geometry; computer animation; constrainable graphical
                 abstract data types; constraint relations; data
                 visualisation; directed acyclic graphs; directed
                 graphs; event flow management; event-dependent
                 constraints; formal specification; geometry graph;
                 geometry nodes; geometry objects; object-oriented 3D
                 animation; object-oriented 3D graphics; object-oriented
                 3D interaction; object-oriented 3D modelling;
                 object-oriented methods; object-oriented programming;
                 renderer-independent hierarchical 3D scene description;
                 rendering (computer graphics); specification; symmetric
                 behaviour modelling; symmetric geometry modelling; time
                 management; time-dependent constraints; virtual
                 reality",
  treatment =    "P Practical",
}

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