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BibTeX entry
@Article{McGuire:2011:ETQ,
author = "Morgan McGuire",
title = "Efficient Triangle and Quadrilateral Clipping Within
Shaders",
journal = j-J-GRAPHICS-GPU-GAME-TOOLS,
volume = "15",
number = "4",
pages = "216--224",
year = "2011",
CODEN = "????",
DOI = "https://doi.org/10.1080/2151237X.2011.619891",
ISSN = "2151-2272 (print), 2151-237X (electronic)",
ISSN-L = "2151-2272",
bibdate = "Wed Dec 14 10:34:32 MST 2011",
bibsource = "http://www.math.utah.edu/pub/tex/bib/jgraphtools.bib",
acknowledgement = ack-nhfb,
journal-URL = "http://www.tandfonline.com/loi/ujgt20",
onlinedate = "8 Nov 2011",
}
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