Entry Arvo:2003:OSM from jgraphtools.bib

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BibTeX entry

@Article{Arvo:2003:OSM,
  author =       "Jukka Arvo and Timo Aila",
  title =        "Optimized Shadow Mapping Using the Stencil Buffer",
  journal =      j-J-GRAPHICS-TOOLS,
  volume =       "8",
  number =       "3",
  pages =        "23--32",
  year =         "2003",
  CODEN =        "JGTOFD",
  ISSN =         "1086-7651",
  ISSN-L =       "1086-7651",
  bibdate =      "Sat Dec 04 10:50:51 2004",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jgraphtools.bib",
  URL =          "http://www.acm.org/jgt/papers/ArvoAila03/",
  abstract =     "Shadow maps and shadow volumes are common techniques
                 for computing real-time shadows. We optimize the
                 performance of a hardware-accelerated shadow mapping
                 algorithm by rasterizing the light frustum into the
                 stencil buffer, in a manner similar to the shadow
                 volume algorithm. The pixel shader code that performs
                 shadow tests and illumination computations is applied
                 only to the pixels that are inside the light frustum.
                 We also use deferred shading to further limit the
                 operations to visible pixels. Our technique can be
                 easily plugged into existing applications, and is
                 especially useful for dynamic scenes that contain
                 several local light sources. In our test scenarios, the
                 overall frame rate was up 2.2 times higher than for our
                 comparison methods.",
  acknowledgement = ack-nhfb,
  journal-URL =  "http://www.tandfonline.com/loi/ujgt20",
}

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