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BibTeX entry
@Article{Millar:2006:HDR,
author = "Hamish Millar",
title = "High dynamic range {('HDR')} technology",
journal = j-COMP-GRAPHICS,
volume = "40",
number = "3",
pages = "6:1--6:??",
month = nov,
year = "2006",
CODEN = "CGRADI, CPGPBZ",
DOI = "https://doi.org/10.1145/1186743.1186752",
ISSN = "0097-8930",
bibdate = "Wed Jun 18 10:12:39 MDT 2008",
bibsource = "http://www.math.utah.edu/pub/tex/bib/siggraph2000.bib",
abstract = "HDR technology is the ability to display a wider range
of light and dark colours on a screen. Both Valve and
EA have produced videogames using HDR. Here is the
scoop on what they had to say about HDR and their
experiences using it.",
acknowledgement = ack-nhfb,
articleno = "6",
fjournal = "Computer Graphics",
journal-URL = "http://portal.acm.org/browse_dl.cfm?idx=J166",
}
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