Entry Millar:2006:HDR from siggraph2000.bib

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BibTeX entry

@Article{Millar:2006:HDR,
  author =       "Hamish Millar",
  title =        "High dynamic range {('HDR')} technology",
  journal =      j-COMP-GRAPHICS,
  volume =       "40",
  number =       "3",
  pages =        "6:1--6:??",
  month =        nov,
  year =         "2006",
  CODEN =        "CGRADI, CPGPBZ",
  DOI =          "https://doi.org/10.1145/1186743.1186752",
  ISSN =         "0097-8930",
  bibdate =      "Wed Jun 18 10:12:39 MDT 2008",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/siggraph2000.bib",
  abstract =     "HDR technology is the ability to display a wider range
                 of light and dark colours on a screen. Both Valve and
                 EA have produced videogames using HDR. Here is the
                 scoop on what they had to say about HDR and their
                 experiences using it.",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Computer Graphics",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J166",
}

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