Entry Westman:2006:MIR from siggraph2000.bib

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BibTeX entry

@Article{Westman:2006:MIR,
  author =       "Hans Westman",
  title =        "Making it real",
  journal =      j-COMP-GRAPHICS,
  volume =       "40",
  number =       "1",
  pages =        "2:1--2:??",
  month =        feb,
  year =         "2006",
  CODEN =        "CGRADI, CPGPBZ",
  DOI =          "https://doi.org/10.1145/1181080.1181084",
  ISSN =         "0097-8930",
  bibdate =      "Wed Jun 18 10:12:20 MDT 2008",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/siggraph2000.bib",
  abstract =     "The air feels hot and dry. You are watching an
                 elaborate theatrical adaptation of Ray Bradbury's short
                 story 'The Veldt', a play you've wanted to experience
                 for a long time, the set design so inviting it feels
                 like the stage has been extended into the audience and
                 you are standing amidst the cast in an environment so
                 vivid it seems real. The performance ends, so you take
                 off your polarized glasses equipped with an embedded
                 chip for 3D viewing, put them away in their case and
                 rise from your seat to leave the movie theater. The
                 cover image chosen for this first online issue of
                 'Computer Graphics' is a still from Robert Zemeckis'
                 film 'The Polar Express', also produced for IMAX 3D by
                 Sony Imageworks. It is imaginable that in the not too
                 distant future, the technology behind Stereoscopics and
                 developments such as Real-D will bring cinema much
                 closer to its audience, diminishing the difference
                 between the movie house experience and a live, stage
                 performance. Eden Ashley Umble has written an excellent
                 article about 'Making It Real: The Future of
                 Stereoscopic 3D Film Technology', the feature article
                 of this issue, which gives us a better understanding of
                 what 3D cinematic experience is and where it is
                 headed.",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Computer Graphics",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J166",
}

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