Entry Dargie:2007:MTM from siggraph2000.bib

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BibTeX entry

@Article{Dargie:2007:MTM,
  author =       "James Dargie",
  title =        "Modeling techniques: movies vs. games",
  journal =      j-COMP-GRAPHICS,
  volume =       "41",
  number =       "2",
  pages =        "2:1--2:??",
  month =        may,
  year =         "2007",
  CODEN =        "CGRADI, CPGPBZ",
  DOI =          "https://doi.org/10.1145/1268941.1268944",
  ISSN =         "0097-8930",
  bibdate =      "Wed Jun 18 10:13:11 MDT 2008",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/siggraph2000.bib",
  abstract =     "Computer graphic artists are constantly trying to
                 emulate the real world. A main canvas that we paint
                 reality on is the computer generated (CG) 3D model. CG
                 models are used in a variety of ways for many
                 disciplines. Although uses can run the gamut from
                 medical visualization, accident recreation and
                 entomology, main uses of this technology lie within the
                 realm of movie visual effects and 3D gaming. The models
                 themselves are not always accomplished the same way,
                 and depend greatly upon which application it is being
                 utilized in. The main difference between the two is
                 that the CG movie model is simply built to be seen,
                 while its video game cousin is built to interact
                 with.",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Computer Graphics",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J166",
}

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