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BibTeX entry
@Article{Forsyth:2002:SSB,
author = "Tom Forsyth",
title = "Self-Shadowing Bumpmap using {$3$D} Texture Hardware",
journal = j-J-GRAPHICS-TOOLS,
volume = "7",
number = "4",
pages = "19--26",
year = "2002",
CODEN = "JGTOFD",
ISSN = "1086-7651",
ISSN-L = "1086-7651",
bibdate = "Tue Dec 16 13:47:48 2003",
bibsource = "http://www.math.utah.edu/pub/tex/bib/jgraphtools.bib",
URL = "http://www.acm.org/jgt/papers/Forsyth02/",
abstract = "Self-shadowing bump maps add realism and depth to
scenes and provide important visual cues. Previous
techniques have shown self-shadowing at interactive
rates, but at a substantial cost over standard normal
mapped bump mapping. This paper uses volume textures on
consumer graphics hardware, using few enough resources
that they can be easily added to existing normal map
bump mapping renderers. The ways the technique can be
scaled according to available memory constraints are
also explored.",
acknowledgement = ack-nhfb,
journal-URL = "http://www.tandfonline.com/loi/ujgt20",
}
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11(4)1,
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12(1)47,
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12(3)17,
12(4)35,
13(3)53,
13(4)61,
14(4)1,
15(1)29,
15(4)225,
16(3)123,
17(1)17,
17(3)99,
17(4)151
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2(3)37,
5(4)33,
6(1)1,
7(4)9,
8(2)1
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1(2)31,
3(4)33,
4(1)11,
4(1)25,
4(4)23,
5(1)9,
5(2)15,
8(3)1,
8(3)23,
8(4)21,
9(1)1,
10(1)55,
11(4)61,
12(4)59,
13(2)21,
14(1)1,
15(3)141
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1(2)5,
1(2)25,
1(4)21,
2(4)1,
3(1)43,
3(2)15,
3(3)1,
5(4)9,
8(1)33,
9(3)21