Entry Forsyth:2002:SSB from jgraphtools.bib

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BibTeX entry

@Article{Forsyth:2002:SSB,
  author =       "Tom Forsyth",
  title =        "Self-Shadowing Bumpmap using {$3$D} Texture Hardware",
  journal =      j-J-GRAPHICS-TOOLS,
  volume =       "7",
  number =       "4",
  pages =        "19--26",
  year =         "2002",
  CODEN =        "JGTOFD",
  ISSN =         "1086-7651",
  ISSN-L =       "1086-7651",
  bibdate =      "Tue Dec 16 13:47:48 2003",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jgraphtools.bib",
  URL =          "http://www.acm.org/jgt/papers/Forsyth02/",
  abstract =     "Self-shadowing bump maps add realism and depth to
                 scenes and provide important visual cues. Previous
                 techniques have shown self-shadowing at interactive
                 rates, but at a substantial cost over standard normal
                 mapped bump mapping. This paper uses volume textures on
                 consumer graphics hardware, using few enough resources
                 that they can be easily added to existing normal map
                 bump mapping renderers. The ways the technique can be
                 scaled according to available memory constraints are
                 also explored.",
  acknowledgement = ack-nhfb,
  journal-URL =  "http://www.tandfonline.com/loi/ujgt20",
}

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