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BibTeX entry
@Article{Rowland:2006:VIV,
author = "Chris Rowland and Steve Flack",
title = "Visualising the invisible: visualising historic
shipwrecks",
journal = j-COMP-GRAPHICS,
volume = "40",
number = "3",
pages = "2:1--2:??",
month = nov,
year = "2006",
CODEN = "CGRADI, CPGPBZ",
DOI = "https://doi.org/10.1145/1186743.1186747",
ISSN = "0097-8930",
bibdate = "Wed Jun 18 10:12:39 MDT 2008",
bibsource = "http://www.math.utah.edu/pub/tex/bib/siggraph2000.bib",
abstract = "Our first feature article, written by Chris Rowland
and Steve Flack, finds its origin from research
activities in development at the School of Media Arts
and Imaging, University of Dundee, Scotland. Most
often, computer graphics is identified as the imagery
created for movies and video games. Not so at the
depths of Scapa Bay, where digital imagery is helping
preserve wartime history while also saving the
environment though sonar scanners and the 3D modeling
and animation software package, Maya.",
acknowledgement = ack-nhfb,
articleno = "2",
fjournal = "Computer Graphics",
journal-URL = "http://portal.acm.org/browse_dl.cfm?idx=J166",
}
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