Last update: Sat Apr 14 02:01:36 MDT 2018
Top |
Symbols |
Math |
A |
B |
C |
D |
E |
F |
G |
H |
I |
J |
K |
L |
M |
N |
O |
P |
Q |
R |
S |
T |
U |
V |
W |
X |
Y |
Z
BibTeX entry
@Article{Raga:2009:ACF,
author = "Elizabeth A. Raga and Stuart S. Sumida",
title = "Anatomical considerations in facial motion capture",
journal = j-COMP-GRAPHICS,
volume = "43",
number = "2",
pages = "2:1--2:??",
month = may,
year = "2009",
CODEN = "CGRADI, CPGPBZ",
DOI = "https://doi.org/10.1145/1629216.1629220",
ISSN = "0097-8930",
bibdate = "Wed Oct 7 09:20:42 MDT 2009",
bibsource = "http://www.math.utah.edu/pub/tex/bib/siggraph2000.bib",
abstract = "Facial performance capture has been enabled
unquestionably by significant technological advances in
three dimensional motion capture and modeling. Yet from
a critical artistic perspective, the question remains:
why do performances so generated frequently read as
lifeless or 'zombie-like'? While improvement in the
density of collection and integration of data will
undoubtedly refine the quality of the motion capture
product, the anatomical answer to this artistic
question goes beyond refinement of quasistatic
simulation schemes and finite elements methods to
address several basic principles of human facial
anatomy, expression and ontogeny (development from
juvenile to adult). The latter consideration is
especially important in issues involving
inter-individual scaling, because translation of facial
performance onto characters of differing proportions
presents one of the greatest challenges to the utility
of motion capture.",
acknowledgement = ack-nhfb,
articleno = "2",
fjournal = "Computer Graphics",
journal-URL = "http://portal.acm.org/browse_dl.cfm?idx=J166",
}
Related entries
- address,
34(2)31,
35(2)53,
40(3)4,
41(4)1
- advance,
34(1)56,
41(3)3,
41(4)1,
42(2)4,
43(2)5
- anatomical,
43(2)1,
43(2)5
- anatomy,
43(2)1
- answer,
41(4)1
- artistic,
0(0)77
- basic,
35(2)45
- because,
34(1)24,
34(1)56,
40(1)1,
40(3)3
- been,
34(1)15,
34(1)35,
34(1)41,
34(1)51,
34(2)64,
35(2)22,
35(2)53,
40(1)2,
40(1)5,
40(3)3,
41(3)2,
41(3)3,
41(4)1,
41(4)1,
41(4)1,
42(2)3,
43(2)5
- capture,
37(4)17,
43(2)1
- challenges,
34(1)68,
35(4)5,
38(4)11
- character,
0(0)47,
0(0)251,
34(2)44,
35(2)45,
36(2)5,
40(3)8
- collection,
34(1)45,
34(1)51,
34(1)74
- consideration,
43(2)1
- critical,
40(1)4
- data,
0(0)57,
34(1)41,
34(1)45,
34(1)51,
34(1)61,
34(1)68,
35(2)10,
35(4)5,
40(2)3,
41(4)1,
41(4)1,
43(2)5
- density,
34(1)51
- development,
34(1)35,
34(1)41,
34(1)68,
35(2)22,
35(2)53,
37(1)19,
40(1)1,
40(1)2,
40(2)1,
40(3)2,
41(4)1,
41(4)1,
41(4)1,
42(2)2
- dimensional,
41(3)1
- enabled,
34(1)74
- especially,
34(1)56,
40(1)5
- expression,
0(0)271,
0(0)277,
0(0)477,
41(3)1,
43(2)1
- facial,
43(2)1
- generated,
0(0)77,
34(1)68,
41(2)2
- goes,
40(1)1
- has,
34(1)10,
34(1)15,
34(1)41,
34(1)51,
34(1)74,
34(4)5,
35(2)22,
35(2)53,
40(1)1,
40(1)2,
40(1)5,
40(2)1,
40(2)3,
40(3)3,
41(3)2,
41(3)3,
41(4)1,
41(4)1,
43(2)1,
43(2)5
- human,
34(1)56,
35(4)5,
37(3)29,
39(2)18,
43(2)1,
43(2)5
- important,
34(1)15,
34(1)51,
35(2)22,
40(1)3,
43(2)4
- improvement,
0(0)77
- integration,
35(4)5,
41(4)1
- issue,
34(1)41,
34(4)3,
34(4)21,
35(2)22,
35(2)53,
36(1)13,
40(1)1,
40(1)2,
40(1)4,
40(2)1,
40(3)1,
41(4)1,
41(4)1,
43(2)1
- method,
0(0)77,
0(0)443,
34(1)56,
37(1)19,
40(1)4,
40(2)3,
41(4)1,
43(2)5
- modeling,
0(0)289,
0(0)301,
0(0)433,
0(0)545,
34(1)48,
34(4)15,
37(1)25,
39(2)24,
40(3)2,
41(2)2,
42(2)2
- motion,
0(0)529,
0(0)561,
34(1)56,
43(2)1
- one,
34(1)56,
35(2)45,
35(2)53,
40(1)1,
40(1)5,
40(2)1,
40(2)3,
40(3)3,
40(3)8,
40(3)9,
41(3)1,
41(3)3,
42(3)6,
43(2)1
- performance,
34(2)11,
34(2)52,
37(4)17,
40(1)2
- perspective,
40(1)4,
40(2)4,
41(4)1,
41(4)1,
43(2)5
- present,
0(0)77,
34(1)15,
34(1)68,
35(2)22,
35(4)5
- principle,
34(1)74,
35(2)36,
35(2)45,
35(2)53,
41(3)1
- product,
36(3)33,
40(2)1
- quality,
40(2)1,
40(3)9,
41(3)2,
41(4)1
- read,
40(1)1,
43(2)1
- refine,
35(2)53,
40(2)2
- remains,
43(2)5
- several,
34(1)51,
34(1)68,
34(4)19,
40(1)5,
41(4)1
- significant,
0(0)13
- simulation,
0(0)15,
0(0)537,
34(1)48,
34(1)51,
35(4)5
- technological,
34(1)24,
34(4)15
- three,
0(0)231,
34(1)45,
34(1)56,
35(2)53,
40(1)5,
40(2)1,
40(3)4,
41(3)1,
43(2)1
- while,
40(2)2,
40(3)2,
40(3)10,
41(2)2,
41(3)3,
41(4)1,
41(4)1
- why,
34(2)63,
40(3)3
- will,
34(1)45,
35(2)22,
35(2)45,
35(2)53,
35(4)5,
40(1)1,
40(1)2,
40(1)5,
40(2)1,
41(4)1,
41(4)1,
42(3)9
- yet,
34(1)74