Entry Greitzer:2007:CSI from jeric.bib

Last update: Sun Oct 15 02:29:09 MDT 2017                Valid HTML 3.2!

Index sections

Top | Symbols | Math | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | Y | Z

BibTeX entry

@Article{Greitzer:2007:CSI,
  author =       "Frank L. Greitzer and Olga Anna Kuchar and Kristy
                 Huston",
  title =        "Cognitive science implications for enhancing training
                 effectiveness in a serious gaming context",
  journal =      j-JERIC,
  volume =       "7",
  number =       "3",
  pages =        "2:1--2:??",
  month =        nov,
  year =         "2007",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/1281320.1281322",
  ISSN =         "1531-4278",
  bibdate =      "Fri Jun 20 10:12:56 MDT 2008",
  bibsource =    "http://www.acm.org/pubs/contents/journals/jeric/;
                 http://www.math.utah.edu/pub/tex/bib/jeric.bib",
  abstract =     "Serious games use entertainment principles,
                 creativity, and technology to meet government or
                 corporate training objectives, but these principles
                 alone will not guarantee that the intended learning
                 will occur. To be effective, serious games must
                 incorporate sound cognitive, learning, and pedagogical
                 principles into their design and structure. In this
                 paper, we review cognitive principles that can be
                 applied to improve the training effectiveness in
                 serious games and we describe a process we used to
                 design improvements for an existing game-based training
                 application in the domain of cyber security
                 education.",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  keywords =     "cognitive principles; computer-based training; cyber
                 security education; serious gaming; training
                 effectiveness",
}

Related entries