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BibTeX entry
@Article{Xue:2003:ESU,
author = "Daqing Xue and Roger Crawfis",
title = "Efficient Splatting Using Modern Graphics Hardware",
journal = j-J-GRAPHICS-TOOLS,
volume = "8",
number = "3",
pages = "1--21",
year = "2003",
CODEN = "JGTOFD",
ISSN = "1086-7651",
ISSN-L = "1086-7651",
bibdate = "Sat Dec 04 10:50:51 2004",
bibsource = "http://www.math.utah.edu/pub/tex/bib/jgraphtools.bib",
URL = "http://www.acm.org/jgt/papers/XueCrawfis03/",
abstract = "Interactive volume rendering for data set sizes larger
than one million samples requires either dedicated
hardware, such as three-dimensional texture mapping, or
a sparse representation and rendering algorithm.
Consumer graphics cards have seen a rapid explosion of
performance and capabilities over the past few years.
This paper presents a splatting algorithm for direct
volume rendering that utilizes the new capabilities of
vertex programs and the OpenGL imaging extensions. This
paper presents three techniques: immediate mode
rendering, vertex shader rendering, and point
convolution rendering, to implement splatting on a PC
equipped with an NVIDIA GeForce4 display card.
Per-splat and per-voxel render-time analysis is
conducted for these techniques. The results show that
vertex-shader rendering offers an order of magnitude
speed-up over immediate mode rendering and that
interactive volume rendering is becoming feasible on
these consumer-level graphics cards for complex volumes
with millions of voxels.",
acknowledgement = ack-nhfb,
journal-URL = "http://www.tandfonline.com/loi/ujgt20",
}
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7(1)45,
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9(2)21,
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15(4)216,
17(4)151
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1(1)21,
1(4)1,
2(4)1,
3(1)1,
3(2)21,
3(3)1,
3(3)29,
4(1)11,
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4(4)33,
5(1)1,
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1(2)25,
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8(2)17,
8(3)23,
8(3)33,
8(3)41,
8(4)1,
9(1)13,
9(1)23,
9(1)35,
9(2)1,
9(3)1,
9(3)41,
11(2)1,
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3(2)15,
3(4)33,
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6(3)1,
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7(4)27,
7(4)33,
8(1)3,
8(3)33,
8(4)1,
9(3)21,
9(4)57,
11(3)47,
13(4)61,
15(1)63
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1(1)3,
1(1)33,
1(2)25,
1(3)7,
2(4)1,
3(1)15,
4(1)11,
4(2)37,
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7(4)69,
8(1)16,
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8(2)31,
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8(3)23,
9(1)35,
9(3)21
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4(3)11,
5(4)13,
6(1)29,
6(3)45,
7(1)23,
7(2)27,
8(1)25,
8(2)17
- three-dimensional,
1(1)21,
1(1)33,
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3(3)1,
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4(2)27,
4(2)37,
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5(2)15,
6(3)1,
6(3)45,
6(4)41,
7(2)9,
7(2)27,
8(2)41,
8(4)25
- up, speed-,
4(3)1,
9(2)1
- using,
1(3)1,
1(3)7,
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2(4)1,
3(3)1,
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12(1)27,
12(1)47,
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12(4)35,
13(3)53,
13(4)61,
14(4)1,
15(1)29,
15(4)225,
16(3)123,
17(1)17,
17(3)99,
17(4)151
- utilizes,
6(4)13,
7(1)23
- vertex,
1(2)1,
1(3)13,
3(1)43,
3(2)21,
4(2)1,
6(1)1,
7(2)9,
8(1)3,
8(2)41,
8(4)21,
12(4)47,
16(3)144
- volume,
1(2)31,
3(4)33,
4(1)11,
4(1)25,
4(4)23,
5(1)9,
5(2)15,
7(4)19,
8(3)23,
8(4)21,
9(1)1,
10(1)55,
11(4)61,
12(4)59,
13(2)21,
14(1)1,
15(3)141
- year,
2(1)1,
2(1)29