Entry Xue:2003:ESU from jgraphtools.bib

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BibTeX entry

@Article{Xue:2003:ESU,
  author =       "Daqing Xue and Roger Crawfis",
  title =        "Efficient Splatting Using Modern Graphics Hardware",
  journal =      j-J-GRAPHICS-TOOLS,
  volume =       "8",
  number =       "3",
  pages =        "1--21",
  year =         "2003",
  CODEN =        "JGTOFD",
  ISSN =         "1086-7651",
  ISSN-L =       "1086-7651",
  bibdate =      "Sat Dec 04 10:50:51 2004",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/jgraphtools.bib",
  URL =          "http://www.acm.org/jgt/papers/XueCrawfis03/",
  abstract =     "Interactive volume rendering for data set sizes larger
                 than one million samples requires either dedicated
                 hardware, such as three-dimensional texture mapping, or
                 a sparse representation and rendering algorithm.
                 Consumer graphics cards have seen a rapid explosion of
                 performance and capabilities over the past few years.
                 This paper presents a splatting algorithm for direct
                 volume rendering that utilizes the new capabilities of
                 vertex programs and the OpenGL imaging extensions. This
                 paper presents three techniques: immediate mode
                 rendering, vertex shader rendering, and point
                 convolution rendering, to implement splatting on a PC
                 equipped with an NVIDIA GeForce4 display card.
                 Per-splat and per-voxel render-time analysis is
                 conducted for these techniques. The results show that
                 vertex-shader rendering offers an order of magnitude
                 speed-up over immediate mode rendering and that
                 interactive volume rendering is becoming feasible on
                 these consumer-level graphics cards for complex volumes
                 with millions of voxels.",
  acknowledgement = ack-nhfb,
  journal-URL =  "http://www.tandfonline.com/loi/ujgt20",
}

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