Entry Clair:1979:NCL from sigcse1970.bib

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BibTeX entry

@Article{Clair:1979:NCL,
  author =       "Daniel C. Clair",
  title =        "{Newtruck}: a comprehensive long-term project in
                 computer science",
  journal =      j-SIGCSE,
  volume =       "11",
  number =       "1",
  pages =        "131--135",
  month =        feb,
  year =         "1979",
  CODEN =        "SIGSD3",
  DOI =          "https://doi.org/10.1145/953030.809567",
  ISSN =         "0097-8418 (print), 2331-3927 (electronic)",
  ISSN-L =       "0097-8418",
  bibdate =      "Sun Nov 18 07:38:08 MST 2012",
  bibsource =    "http://portal.acm.org/;
                 http://www.math.utah.edu/pub/tex/bib/sigcse1970.bib",
  note =         "Proceedings of the 10th SIGCSE Symposium on Computer
                 Science Education.",
  abstract =     "Recent literature in both the computer science [1,2]
                 and data processing [3,4] communities encourages the
                 involvement of computing students not only in formal
                 classroom experiences but also in ``real world''
                 learning experiences such as project participation and
                 management, effective approaches to ``real world''
                 problem solving, interaction with people from different
                 disciplines, interaction with people from similar
                 disciplines, interaction with people in the ``real
                 world,'' budget management, formal report writing, and
                 the ability to accurately document a system. ACM has
                 recognized this need in both the 1977 report of C$^3$S
                 [5] and in the more recent ``Curriculum '78:
                 Recommendations for the Undergraduate Program in
                 Computer Science [6].'' Recent articles in the SIGCSE
                 Bulletin [1] as well as other computer education
                 journals indicate that universities are responding to
                 this need through one or more of the following: 1.
                 Integration of ``real world'' projects into the
                 existing curriculum. 2. Special projects courses added
                 to the existing curriculum where students are
                 responsible to the university only. 3. Special projects
                 done in conjunction with the university and some
                 outside organization. The student is responsible to
                 both the university and to the outside organization. 4.
                 Cooperative education in which the student works
                 part-time for an outside organization.",
  acknowledgement = ack-nhfb,
  fjournal =     "SIGCSE Bulletin (ACM Special Interest Group on
                 Computer Science Education)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J688",
}

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